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python -u /b/swarming/w/ir/kitchen-checkout/build/scripts/tools/runit.py --show-path --with-third-party-lib -- python /b/swarming/w/ir/kitchen-checkout/build/scripts/slave/recipe_modules/chromium_swarming/resources/collect_task.py --verbose -o /b/swarming/w/ir/tmp/t/tmpDTWDyd.json --task-output-dir /b/swarming/w/ir/tmp/t/tmp6tuIeP --merge-script /b/swarming/w/ir/cache/builder/src/testing/merge_scripts/standard_gtest_merge.py --merge-script-stdout-file /b/swarming/w/ir/tmp/t/tmp2t4rDsmerge_script_log --merge-additional-args '[]' --build-properties '{"bot_id": "swarm1077-c4", "buildbucket": {"build": {"bucket": "luci.chromium.ci", "created_by": "project:chromium", "created_ts": 1553124081670382, "id": "8918425078897541488", "project": "chromium", "tags": ["build_address:luci.chromium.ci/Linux FYI dEQP Release (NVIDIA)/59767", "builder:Linux FYI dEQP Release (NVIDIA)", "buildset:commit/gitiles/chromium.googlesource.com/chromium/src/+/4dc95efaa717064ad8d7d9fea15bc615edec9101", "gitiles_ref:refs/heads/master", "parent_buildername:GPU FYI Linux dEQP Builder", "parent_buildnumber:78977", "scheduler_invocation_id:9083855141170625008", "scheduler_job_id:chromium/Linux FYI dEQP Release (NVIDIA)", "user_agent:luci-scheduler", "user_agent:recipe"]}, "hostname": "cr-buildbucket.appspot.com"}, "buildername": "Linux FYI dEQP Release (NVIDIA)", "buildnumber": 59767, "got_angle_revision": "12a1fe4a5b7a3d4229b971ae9a5ede4c3c08237c", "got_dawn_revision": "54e4d47db4910ebd1ffce0247b60d4e6f984774f", "got_nacl_revision": "7d24fb15d81f95ed30dde0c04b68584749709657", "got_revision": "4dc95efaa717064ad8d7d9fea15bc615edec9101", "got_revision_cp": "refs/heads/master@{#642718}", "got_swarming_client_revision": "aa60736aded9fc32a0e21a81f5fc51f6009d01f3", "got_v8_revision": "da7a3d8e0374cb531d9ce0a3215650eccdd9a8f0", "got_v8_revision_cp": "refs/heads/7.5.75@{#2}", "got_webrtc_revision": "0b44314b76cb84c855103458e93e2eeb0c6ee2a2", "got_webrtc_revision_cp": "refs/heads/master@{#27203}", "mastername": "chromium.gpu.fyi", "parent_buildername": "GPU FYI Linux dEQP Builder", "parent_got_angle_revision": "45938b61259d68a7aa01c6ccd7bfa867c0fc5db5", "parent_got_dawn_revision": "54e4d47db4910ebd1ffce0247b60d4e6f984774f", "parent_got_nacl_revision": "7d24fb15d81f95ed30dde0c04b68584749709657", "parent_got_revision": "4dc95efaa717064ad8d7d9fea15bc615edec9101", "parent_got_revision_cp": "refs/heads/master@{#642718}", "parent_got_src_internal_revision": "48c69a292049d58cab5512242efde1a8f149365c", "parent_got_swarming_client_revision": "aa60736aded9fc32a0e21a81f5fc51f6009d01f3", "parent_got_v8_revision": "da7a3d8e0374cb531d9ce0a3215650eccdd9a8f0", "parent_got_v8_revision_cp": "refs/heads/7.5.75@{#2}", "parent_got_webrtc_revision": "0b44314b76cb84c855103458e93e2eeb0c6ee2a2", "parent_got_webrtc_revision_cp": "refs/heads/master@{#27203}", "parent_mastername": "chromium.gpu.fyi", "path_config": "generic", "recipe": "chromium", "revision": "4dc95efaa717064ad8d7d9fea15bc615edec9101", "swarm_hashes": {"angle_deqp_egl_tests": "9d7f8db94a74512fb1e55e411baf9889a2dd9c66", "angle_deqp_gles2_tests": "005311ae10549b55d2e036922a25f756f7b56b0c", "angle_deqp_gles31_tests": "3a07f8aaefd08f0e3245c2c218007e596a8f41e9", "angle_deqp_gles3_tests": "69edde1ca596a575cb4b8e74ee4b051164e66af4"}}' --summary-json-file /b/swarming/w/ir/tmp/t/tmpw__KWv.json -- swarming collect -server https://chromium-swarm.appspot.com -worker 50 -task-summary-python -task-output-stdout all -verbose -requests-json /b/swarming/w/ir/tmp/t/tmpbHCCUA.json in dir /b/swarming/w/ir/k: allow_subannotations: True cmd: ['python', '-u', '/b/swarming/w/ir/kitchen-checkout/build/scripts/tools/runit.py', '--show-path', '--with-third-party-lib', '--', 'python', '/b/swarming/w/ir/kitchen-checkout/build/scripts/slave/recipe_modules/chromium_swarming/resources/collect_task.py', '--verbose', '-o', '/b/swarming/w/ir/tmp/t/tmpDTWDyd.json', '--task-output-dir', '/b/swarming/w/ir/tmp/t/tmp6tuIeP', '--merge-script', '/b/swarming/w/ir/cache/builder/src/testing/merge_scripts/standard_gtest_merge.py', '--merge-script-stdout-file', '/b/swarming/w/ir/tmp/t/tmp2t4rDsmerge_script_log', '--merge-additional-args', '[]', '--build-properties', '{"bot_id": "swarm1077-c4", "buildbucket": {"build": {"bucket": "luci.chromium.ci", "created_by": "project:chromium", "created_ts": 1553124081670382, "id": "8918425078897541488", "project": "chromium", "tags": ["build_address:luci.chromium.ci/Linux FYI dEQP Release (NVIDIA)/59767", "builder:Linux FYI dEQP Release (NVIDIA)", "buildset:commit/gitiles/chromium.googlesource.com/chromium/src/+/4dc95efaa717064ad8d7d9fea15bc615edec9101", "gitiles_ref:refs/heads/master", "parent_buildername:GPU FYI Linux dEQP Builder", "parent_buildnumber:78977", "scheduler_invocation_id:9083855141170625008", "scheduler_job_id:chromium/Linux FYI dEQP Release (NVIDIA)", "user_agent:luci-scheduler", "user_agent:recipe"]}, "hostname": "cr-buildbucket.appspot.com"}, "buildername": "Linux FYI dEQP Release (NVIDIA)", "buildnumber": 59767, "got_angle_revision": "12a1fe4a5b7a3d4229b971ae9a5ede4c3c08237c", "got_dawn_revision": "54e4d47db4910ebd1ffce0247b60d4e6f984774f", "got_nacl_revision": "7d24fb15d81f95ed30dde0c04b68584749709657", "got_revision": "4dc95efaa717064ad8d7d9fea15bc615edec9101", "got_revision_cp": "refs/heads/master@{#642718}", "got_swarming_client_revision": "aa60736aded9fc32a0e21a81f5fc51f6009d01f3", "got_v8_revision": "da7a3d8e0374cb531d9ce0a3215650eccdd9a8f0", "got_v8_revision_cp": "refs/heads/7.5.75@{#2}", "got_webrtc_revision": "0b44314b76cb84c855103458e93e2eeb0c6ee2a2", "got_webrtc_revision_cp": "refs/heads/master@{#27203}", "mastername": "chromium.gpu.fyi", "parent_buildername": "GPU FYI Linux dEQP Builder", "parent_got_angle_revision": "45938b61259d68a7aa01c6ccd7bfa867c0fc5db5", "parent_got_dawn_revision": "54e4d47db4910ebd1ffce0247b60d4e6f984774f", "parent_got_nacl_revision": "7d24fb15d81f95ed30dde0c04b68584749709657", "parent_got_revision": "4dc95efaa717064ad8d7d9fea15bc615edec9101", "parent_got_revision_cp": "refs/heads/master@{#642718}", "parent_got_src_internal_revision": "48c69a292049d58cab5512242efde1a8f149365c", "parent_got_swarming_client_revision": "aa60736aded9fc32a0e21a81f5fc51f6009d01f3", "parent_got_v8_revision": "da7a3d8e0374cb531d9ce0a3215650eccdd9a8f0", "parent_got_v8_revision_cp": "refs/heads/7.5.75@{#2}", "parent_got_webrtc_revision": "0b44314b76cb84c855103458e93e2eeb0c6ee2a2", "parent_got_webrtc_revision_cp": "refs/heads/master@{#27203}", "parent_mastername": "chromium.gpu.fyi", "path_config": "generic", "recipe": "chromium", "revision": "4dc95efaa717064ad8d7d9fea15bc615edec9101", "swarm_hashes": {"angle_deqp_egl_tests": "9d7f8db94a74512fb1e55e411baf9889a2dd9c66", "angle_deqp_gles2_tests": "005311ae10549b55d2e036922a25f756f7b56b0c", "angle_deqp_gles31_tests": "3a07f8aaefd08f0e3245c2c218007e596a8f41e9", "angle_deqp_gles3_tests": "69edde1ca596a575cb4b8e74ee4b051164e66af4"}}', '--summary-json-file', '/b/swarming/w/ir/tmp/t/tmpw__KWv.json', '--', 'swarming', 'collect', '-server', 'https://chromium-swarm.appspot.com', '-worker', '50', '-task-summary-python', '-task-output-stdout', 'all', '-verbose', '-requests-json', '/b/swarming/w/ir/tmp/t/tmpbHCCUA.json'] env: {'CHROME_HEADLESS': '1'} env_prefixes: {'PATH': '/b/swarming/w/ir/cache/swarming_client'} env_suffixes: {} infra_step: False name_tokens: ('angle_deqp_gles31_gl_tests on (nvidia-quadro-p400-ubuntu-stable) GPU on Linux on Ubuntu',) ok_ret: frozenset([0]) step_test_data: <lambda>(...) trigger_specs: () full environment: ADDRFAM: inet BOTO_CONFIG: /b/swarming/w/ir/tmp/gsutil_task/.boto BUILDBUCKET_EXPERIMENTAL: FALSE CHROME_HEADLESS: 1 CIPD_CACHE_DIR: /b/swarming/cipd_cache/cache CIPD_PROTOCOL: v2 DEVSHELL_CLIENT_PORT: 33373 DOCKER_CONFIG: /b/swarming/w/ir/tmp/docker_cfg_task DOCKER_TMPDIR: /b/swarming/w/ir/tmp/docker_tmp_task GIT_CONFIG_NOSYSTEM: 1 GIT_TERMINAL_PROMPT: 0 HOME: /home/chrome-bot IFACE: eth0 INFRA_GIT_WRAPPER_HOME: /b/swarming/w/ir/tmp/git_home_task LOGDOG_COORDINATOR_HOST: logs.chromium.org LOGDOG_STREAM_PREFIX: buildbucket/cr-buildbucket.appspot.com/8918425078897541488 LOGDOG_STREAM_PROJECT: chromium LOGDOG_STREAM_SERVER_PATH: unix:/b/swarming/w/ir/tmp/ld.sock LOGICAL: eth0 LUCI_CONTEXT: /b/swarming/w/itzo8iAB/luci_context.623136225 MAC_CHROMIUM_TMPDIR: /b/swarming/w/ir/tmp/t METHOD: dhcp NO_GCE_CHECK: False PATH: /b/swarming/w/ir/cache/swarming_client:/b/swarming/w/ir/cipd_bin_packages:/b/swarming/w/ir/cipd_bin_packages/bin:/b/swarming/cipd_cache/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin PWD: /b/swarming/w/ir/k PYTHONIOENCODING: UTF-8 PYTHONUNBUFFERED: 1 ROOT_SETUP_LOG: /var/log/messages/chromebuild/root-setup.log SHLVL: 1 STARTUP_LOG: /var/log/messages/chromebuild/startup.log SWARMING_BOT_ID: swarm1077-c4 SWARMING_EXTERNAL_BOT_SETUP: 1 SWARMING_HEADLESS: 1 SWARMING_SERVER: https://chromium-swarm.appspot.com SWARMING_TASK_ID: 43b63a49204e8811 TEMP: /b/swarming/w/ir/tmp/t TEMPDIR: /b/swarming/w/ir/tmp/t TERM: linux TMP: /b/swarming/w/ir/tmp/t TMPDIR: /b/swarming/w/ir/tmp/t UPSTART_EVENTS: net-device-up UPSTART_INSTANCE: UPSTART_JOB: chromebuild-startup USER: chrome-bot USERNAME: chrome-bot VPYTHON_VIRTUALENV_ROOT: /b/swarming/w/ir/cache/vpython _: /b/swarming/w/ir/cipd_bin_packages/vpython Set PYTHONPATH: /b/swarming/w/ir/kitchen-checkout/build/scripts:/b/swarming/w/ir/kitchen-checkout/build/site_config:/b/swarming/w/ir/kitchen-checkout/build/third_party:/b/swarming/w/ir/kitchen-checkout/build/third_party/buildbot_8_4p1:/b/swarming/w/ir/kitchen-checkout/build/third_party/buildbot_slave_8_4:/b/swarming/w/ir/kitchen-checkout/build/third_party/coverage-3.7.1:/b/swarming/w/ir/kitchen-checkout/build/third_party/decorator_3_3_1:/b/swarming/w/ir/kitchen-checkout/build/third_party/google_api_python_client:/b/swarming/w/ir/kitchen-checkout/build/third_party/httplib2/python2:/b/swarming/w/ir/kitchen-checkout/build/third_party/infra_libs:/b/swarming/w/ir/kitchen-checkout/build/third_party/jinja2:/b/swarming/w/ir/kitchen-checkout/build/third_party/markupsafe:/b/swarming/w/ir/kitchen-checkout/build/third_party/oauth2client:/b/swarming/w/ir/kitchen-checkout/build/third_party/pyasn1:/b/swarming/w/ir/kitchen-checkout/build/third_party/pyasn1-modules:/b/swarming/w/ir/kitchen-checkout/build/third_party/python-rsa:/b/swarming/w/ir/kitchen-checkout/build/third_party/requests_2_10_0:/b/swarming/w/ir/kitchen-checkout/build/third_party/setuptools-0.6c11:/b/swarming/w/ir/kitchen-checkout/build/third_party/sqlalchemy_0_7_1:/b/swarming/w/ir/kitchen-checkout/build/third_party/sqlalchemy_migrate_0_7_1:/b/swarming/w/ir/kitchen-checkout/build/third_party/tempita_0_5:/b/swarming/w/ir/kitchen-checkout/build/third_party/twisted_10_2:/b/swarming/w/ir/kitchen-checkout/build/third_party/uritemplate:/b/swarming/w/ir/kitchen-checkout/build/third_party/site-packages 2019-03-20 16:23:23,468 - root: [DEBUG] Using task_output_dir: '/b/swarming/w/ir/tmp/t/tmp6tuIeP' 2019-03-20 16:23:23,468 - root: [WARNING] task_output_dir '/b/swarming/w/ir/tmp/t/tmp6tuIeP' already exists! 2019-03-20 16:23:23,468 - root: [WARNING] task_output_dir existing content: [] 2019-03-20 16:23:23,468 - root: [INFO] collect_cmd: swarming collect -server https://chromium-swarm.appspot.com -worker 50 -task-summary-python -task-output-stdout all -verbose -requests-json /b/swarming/w/ir/tmp/t/tmpbHCCUA.json -output-dir /b/swarming/w/ir/tmp/t/tmp6tuIeP -task-summary-json /b/swarming/w/ir/tmp/t/tmpw__KWv.json [D2019-03-20T16:23:23.475904-07:00 7338 0 auth.go:1265] Minting a new token {"key":"luci_ctx/1d504350dd5e68a4999ac5fa51b7c8f52406a2254c014db58b9f976e6111b046", "scopes":"https://www.googleapis.com/auth/userinfo.email"} [D2019-03-20T16:23:23.475989-07:00 7338 0 luci_ctx.go:138] POST http://127.0.0.1:41333/rpc/LuciLocalAuthService.GetOAuthToken {"key":"luci_ctx/1d504350dd5e68a4999ac5fa51b7c8f52406a2254c014db58b9f976e6111b046", "scopes":"https://www.googleapis.com/auth/userinfo.email"} [D2019-03-20T16:23:23.479013-07:00 7338 0 auth.go:1222] Token expires in 56m48.521049899s {"key":"luci_ctx/1d504350dd5e68a4999ac5fa51b7c8f52406a2254c014db58b9f976e6111b046", "scopes":"https://www.googleapis.com/auth/userinfo.email"} 43b63bfbcd35d710: exit 0 IMPORTANT DEBUGGING NOTE: batches of tests are run inside their own process. For debugging a test inside a debugger, use the --gtest_filter=<your_test_name> flag along with --single-process-tests. Using sharding settings from environment. This is shard 0/6 Using 1 parallel jobs. Note: Google Test filter = dEQP.GLES31/info_version:dEQP.GLES31/info_shading_language_version:dEQP.GLES31/functional_shaders_builtin_var_compute_num_work_groups:dEQP.GLES31/functional_shaders_builtin_functions_common_abs_float_lowp_geometry:dEQP.GLES31/functional_shaders_builtin_functions_common_abs_float_mediump_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_common_abs_float_highp_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec2_lowp_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec2_highp_geometry:dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec3_highp_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec4_lowp_geometry:dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec4_lowp_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec4_highp_geometry:dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec4_highp_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_common_abs_int_mediump_geometry:dEQP.GLES31/functional_shaders_builtin_functions_common_abs_ivec2_mediump_geometry:dEQP.GLES31/functional_shaders_builtin_functions_common_abs_ivec3_highp_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_common_abs_ivec4_lowp_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_common_abs_ivec4_lowp_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_common_abs_ivec4_mediump_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_common_sign_float_lowp_geometry:dEQP.GLES31/functional_shaders_builtin_functions_common_sign_float_highp_geometry:dEQP.GLES31/functional_shaders_builtin_functions_common_sign_vec2_mediump_compute:dEQP.GLES31/functional_shaders_builtin_functions_common_sign_vec2_highp_compute:dEQP.GLES31/functional_shaders_builtin_functions_common_sign_vec4_mediump_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_common_sign_vec4_highp_compute:dEQP.GLES31/functional_shaders_builtin_functions_common_sign_int_mediump_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_common_sign_ivec2_mediump_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_common_sign_ivec3_lowp_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_common_sign_ivec4_lowp_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_common_floor_float_lowp_geometry:dEQP.GLES31/functional_shaders_builtin_functions_common_floor_float_highp_geometry:dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec2_mediump_geometry:dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec2_mediump_compute:dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec3_lowp_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec4_lowp_geometry:dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec4_lowp_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec4_mediump_compute:dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec4_highp_compute:dEQP.GLES31/functional_shaders_builtin_functions_common_trunc_float_lowp_compute:dEQP.GLES31/functional_shaders_builtin_functions_common_trunc_float_highp_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_common_trunc_vec2_lowp_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_common_trunc_vec3_highp_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_common_trunc_vec4_mediump_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_common_round_float_lowp_compute:dEQP.GLES31/functional_shaders_builtin_functions_common_round_float_mediump_geometry:dEQP.GLES31/functional_shaders_builtin_functions_common_round_float_highp_geometry:dEQP.GLES31/functional_shaders_builtin_functions_common_round_float_highp_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_common_round_float_highp_compute:dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec2_highp_geometry:dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec2_highp_compute:dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec3_lowp_geometry:dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec3_mediump_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec3_highp_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec4_mediump_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec4_highp_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_float_mediump_compute:dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_float_highp_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_vec2_lowp_compute:dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_vec2_highp_geometry:dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_vec3_mediump_geometry:dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_vec3_mediump_compute:dEQP.GLES31/functional_shaders_b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itcount_uvec2_highp_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec3_lowp_fragment:dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec3_lowp_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec3_lowp_compute:dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec4_lowp_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec4_mediump_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_int_mediump_fragment:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_int_highp_fragment:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_int_highp_compute:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec2_mediump_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec2_highp_fragment:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec3_highp_vertex:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec3_highp_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec3_highp_compute:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec4_mediump_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec4_mediump_compute:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec4_highp_fragment:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec4_highp_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_lowp_fragment:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_lowp_geometry:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_mediump_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_mediump_compute:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_highp_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_highp_compute:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec2_lowp_vertex:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec2_lowp_geometry:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec2_lowp_compute:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec2_highp_fragment:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec3_mediump_fragment:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec3_highp_vertex:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec4_lowp_vertex:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec4_lowp_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_int_mediump_geometry:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_int_mediump_compute:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_int_highp_compute:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec2_highp_geometry:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec3_mediump_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec3_mediump_compute:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec3_highp_fragment:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec4_lowp_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec4_mediump_geometry:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec4_mediump_compute:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec4_highp_fragment:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec4_highp_geometry:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_lowp_vertex:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_lowp_geometry:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_lowp_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_lowp_compute:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_mediump_fragment:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_highp_vertex:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_highp_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec2_lowp_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec2_highp_fragment:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec3_mediump_vertex:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec4_lowp_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec4_highp_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec4_highp_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_uniform_findMSBZero_mediump_fragment:dEQP.GLES31/functional_shaders_builtin_functions_uniform_findMSBZero_highp_vertex:dEQP.GLES31/functional_shaders_builtin_functions_uniform_findMSBMinusOne_mediump_vertex:dEQP.GLES31/functional_shaders_builtin_functions_uniform_findMSBMinusOne_highp_vertex:dEQP.GLES31/functional_shaders_builtin_functions_uniform_findMSBMinusOne_highp_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_uniform_findLSBZero_mediump_compute:dEQP.GLES31/functional_shaders_builtin_functions_uniform_findLSBZero_highp_compute:dEQP.GLES31/functional_shaders_builtin_functions_uniform_findLSBMinusOne_mediump_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_uniform_findLSBMinusOne_mediump_compute:dEQP.GLES31/functional_shaders_builtin_functions_uniform_findLSBMinusOne_highp_fragment:dEQP.GLES31/functional_shaders_builtin_functions_texture_size_samples_4_texture_2d_array:dEQP.GLES31/functional_shaders_builtin_functions_texture_size_samples_1_texture_uint_2d_array:dEQP.GLES31/functional_shaders_builtin_functions_precision_sub_lowp_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_sub_highp_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_mul_lowp_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_mul_lowp_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_div_mediump_compute_vec3:dEQP.GLES31/functional_shaders_builtin_functions_precision_radians_mediump_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_degrees_lowp_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_degrees_mediump_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_sin_highp_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_cos_highp_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_cos_highp_compute_vec3:dEQP.GLES31/functional_shaders_builtin_functions_precision_tan_highp_compute_vec3:dEQP.GLES31/functional_shaders_builtin_functions_precision_acos_lowp_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_atan2_lowp_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_sinh_lowp_compute_vec3:dEQP.GLES31/functional_shaders_builtin_functions_precision_sinh_mediump_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_sinh_mediump_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_cosh_mediump_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_tanh_lowp_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_tanh_mediump_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_tanh_highp_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_asinh_lowp_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_asinh_lowp_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_asinh_highp_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_atanh_mediump_compute_vec3:dEQP.GLES31/functional_shaders_builtin_functions_precision_pow_lowp_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_pow_highp_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_exp_lowp_compute_vec3:dEQP.GLES31/functional_shaders_builtin_functions_precision_exp_lowp_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_log_lowp_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_log_lowp_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_log_mediump_compute_vec3:dEQP.GLES31/functional_shaders_builtin_functions_precision_log_highp_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_exp2_lowp_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_exp2_highp_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_log2_highp_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_sqrt_mediump_compute_vec3:dEQP.GLES31/functional_shaders_builtin_functions_precision_sqrt_highp_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_sqrt_highp_compute_vec3:dEQP.GLES31/functional_shaders_builtin_functions_precision_inversesqrt_lowp_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_inversesqrt_lowp_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_inversesqrt_mediump_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_inversesqrt_highp_compute_vec3:dEQP.GLES31/functional_shaders_builtin_functions_precision_abs_mediump_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_sign_highp_compute_vec2 [==========] Running 400 tests from 1 test suite. [----------] Global test environment set-up. [----------] 400 tests from dEQP Writing test log into TestResults.qpa [ RUN ] dEQP.GLES31/info_version dEQP-GLES31.info.version [ OK ] dEQP.GLES31/info_version (262 ms) [ RUN ] dEQP.GLES31/info_shading_language_version dEQP-GLES31.info.shading_language_version [ OK ] dEQP.GLES31/info_shading_language_version (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_var_compute_num_work_groups dEQP-GLES31.functional.shaders.builtin_var.compute.num_work_groups [ OK ] dEQP.GLES31/functional_shaders_builtin_var_compute_num_work_groups (257 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_float_lowp_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_lowp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_float_lowp_geometry (80 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_float_mediump_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_mediump_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_float_mediump_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_float_highp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_highp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_float_highp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec2_lowp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec2_lowp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec2_lowp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec2_highp_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec2_highp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec2_highp_geometry (16 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec3_highp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec3_highp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec3_highp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec4_lowp_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec4_lowp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec4_lowp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec4_lowp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec4_lowp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec4_lowp_tess_control (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec4_highp_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec4_highp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec4_highp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec4_highp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec4_highp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec4_highp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_int_mediump_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.abs.int_mediump_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_int_mediump_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_ivec2_mediump_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec2_mediump_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_ivec2_mediump_geometry (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_ivec3_highp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec3_highp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_ivec3_highp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_ivec4_lowp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec4_lowp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_ivec4_lowp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_ivec4_lowp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec4_lowp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_ivec4_lowp_tess_eval (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_ivec4_mediump_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec4_mediump_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_ivec4_mediump_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_float_lowp_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.sign.float_lowp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_float_lowp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_float_highp_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.sign.float_highp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_float_highp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_vec2_mediump_compute dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec2_mediump_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_vec2_mediump_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_vec2_highp_compute dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec2_highp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_vec2_highp_compute (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_vec4_mediump_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec4_mediump_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_vec4_mediump_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_vec4_highp_compute dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec4_highp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_vec4_highp_compute (5 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_int_mediump_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.sign.int_mediump_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_int_mediump_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_ivec2_mediump_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec2_mediump_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_ivec2_mediump_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_ivec3_lowp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec3_lowp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_ivec3_lowp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_ivec4_lowp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec4_lowp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_ivec4_lowp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_float_lowp_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.floor.float_lowp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_float_lowp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_float_highp_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.floor.float_highp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_float_highp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec2_mediump_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec2_mediump_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec2_mediump_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec2_mediump_compute dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec2_mediump_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec2_mediump_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec3_lowp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec3_lowp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec3_lowp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec4_lowp_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec4_lowp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec4_lowp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec4_lowp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec4_lowp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec4_lowp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec4_mediump_compute dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec4_mediump_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec4_mediump_compute (16 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec4_highp_compute dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec4_highp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec4_highp_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_trunc_float_lowp_compute dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.float_lowp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_trunc_float_lowp_compute (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_trunc_float_highp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.float_highp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_trunc_float_highp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_trunc_vec2_lowp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec2_lowp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_trunc_vec2_lowp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_trunc_vec3_highp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec3_highp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_trunc_vec3_highp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_trunc_vec4_mediump_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec4_mediump_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_trunc_vec4_mediump_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_float_lowp_compute dEQP-GLES31.functional.shaders.builtin_functions.common.round.float_lowp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_float_lowp_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_float_mediump_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.round.float_mediump_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_float_mediump_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_float_highp_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.round.float_highp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_float_highp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_float_highp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.common.round.float_highp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_float_highp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_float_highp_compute dEQP-GLES31.functional.shaders.builtin_functions.common.round.float_highp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_float_highp_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec2_highp_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec2_highp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec2_highp_geometry (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec2_highp_compute dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec2_highp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec2_highp_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec3_lowp_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec3_lowp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec3_lowp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec3_mediump_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec3_mediump_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec3_mediump_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec3_highp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec3_highp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec3_highp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec4_mediump_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec4_mediump_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec4_mediump_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec4_highp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec4_highp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec4_highp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_float_mediump_compute dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.float_mediump_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_float_mediump_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_float_highp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.float_highp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_float_highp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_vec2_lowp_compute dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec2_lowp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_vec2_lowp_compute (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_vec2_highp_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec2_highp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_vec2_highp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_vec3_mediump_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec3_mediump_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_vec3_mediump_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_vec3_mediump_compute dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec3_mediump_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_vec3_mediump_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_vec4_highp_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec4_highp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_vec4_highp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_ceil_vec2_mediump_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec2_mediump_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_ceil_vec2_mediump_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_ceil_vec3_lowp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec3_lowp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_ceil_vec3_lowp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_ceil_vec3_highp_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec3_highp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_ceil_vec3_highp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_ceil_vec4_lowp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec4_lowp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_ceil_vec4_lowp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_ceil_vec4_mediump_compute dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec4_mediump_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_ceil_vec4_mediump_compute (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_fract_float_highp_compute dEQP-GLES31.functional.shaders.builtin_functions.common.fract.float_highp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_fract_float_highp_compute (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_fract_vec2_highp_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec2_highp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_fract_vec2_highp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_fract_vec2_highp_compute dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec2_highp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_fract_vec2_highp_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_fract_vec3_lowp_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec3_lowp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_fract_vec3_lowp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_fract_vec3_lowp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec3_lowp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_fract_vec3_lowp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_fract_vec3_mediump_compute dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec3_mediump_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_fract_vec3_mediump_compute (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_fract_vec4_lowp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec4_lowp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_fract_vec4_lowp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_float_mediump_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.modf.float_mediump_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_float_mediump_geometry (13 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_float_highp_compute dEQP-GLES31.functional.shaders.builtin_functions.common.modf.float_highp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_float_highp_compute (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec2_lowp_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec2_lowp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec2_lowp_geometry (4 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec2_mediump_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec2_mediump_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec2_mediump_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec3_lowp_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec3_lowp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec3_lowp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec3_lowp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec3_lowp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec3_lowp_tess_eval (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec4_lowp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec4_lowp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec4_lowp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec4_mediump_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec4_mediump_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec4_mediump_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec4_mediump_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec4_mediump_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec4_mediump_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec4_mediump_compute dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec4_mediump_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec4_mediump_compute (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_float_lowp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.float_lowp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_float_lowp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_float_highp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.float_highp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_float_highp_tess_eval (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_vec3_highp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec3_highp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_vec3_highp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_vec4_lowp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec4_lowp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_vec4_lowp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_vec4_lowp_compute dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec4_lowp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_vec4_lowp_compute (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_vec4_mediump_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec4_mediump_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_vec4_mediump_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_vec4_highp_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec4_highp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_vec4_highp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_vec4_highp_compute dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec4_highp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_vec4_highp_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_float_lowp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.float_lowp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_float_lowp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_float_mediump_compute dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.float_mediump_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_float_mediump_compute (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_vec2_highp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec2_highp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_vec2_highp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_vec2_highp_compute dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec2_highp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_vec2_highp_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_vec3_lowp_compute dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec3_lowp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_vec3_lowp_compute (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_vec3_mediump_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec3_mediump_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_vec3_mediump_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_vec4_lowp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec4_lowp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_vec4_lowp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_vec4_highp_compute dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec4_highp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_vec4_highp_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstoint_float_lowp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.float_lowp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstoint_float_lowp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstoint_vec2_mediump_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec2_mediump_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstoint_vec2_mediump_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstoint_vec2_highp_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec2_highp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstoint_vec2_highp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstoint_vec3_lowp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec3_lowp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstoint_vec3_lowp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstoint_vec3_lowp_compute dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec3_lowp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstoint_vec3_lowp_compute (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstoint_vec3_mediump_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec3_mediump_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstoint_vec3_mediump_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_float_lowp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.float_lowp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_float_lowp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_float_highp_compute dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.float_highp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_float_highp_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_vec2_lowp_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec2_lowp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_vec2_lowp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_vec2_lowp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec2_lowp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_vec2_lowp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_vec2_mediump_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec2_mediump_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_vec2_mediump_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_vec2_highp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec2_highp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_vec2_highp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_vec4_highp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec4_highp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_vec4_highp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_vec4_highp_compute dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec4_highp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_vec4_highp_compute (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_float_lowp_vertex dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.float_lowp_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_float_lowp_vertex (4 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_float_lowp_compute dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.float_lowp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_float_lowp_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_float_mediump_fragment dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.float_mediump_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_float_mediump_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_float_mediump_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.float_mediump_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_float_mediump_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_float_mediump_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.float_mediump_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_float_mediump_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec2_lowp_fragment dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec2_lowp_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec2_lowp_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec2_mediump_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec2_mediump_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec2_mediump_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec2_highp_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec2_highp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec2_highp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec3_lowp_fragment dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec3_lowp_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec3_lowp_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec3_lowp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec3_lowp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec3_lowp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec3_highp_compute dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec3_highp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec3_highp_compute (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec4_highp_fragment dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec4_highp_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec4_highp_fragment (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_float_lowp_vertex dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.float_lowp_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_float_lowp_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec2_lowp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec2_lowp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec2_lowp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec2_mediump_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec2_mediump_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec2_mediump_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec2_mediump_compute dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec2_mediump_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec2_mediump_compute (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec2_highp_vertex dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec2_highp_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec2_highp_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec2_highp_fragment dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec2_highp_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec2_highp_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec2_highp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec2_highp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec2_highp_tess_eval (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec3_mediump_vertex dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec3_mediump_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec3_mediump_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec3_mediump_fragment dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec3_mediump_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec3_mediump_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec3_mediump_compute dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec3_mediump_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec3_mediump_compute (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec4_mediump_vertex dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec4_mediump_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec4_mediump_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_float_highp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.common.fma.float_highp_tess_eval Not supported! GL_EXT_gpu_shader5 not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_float_highp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_float_highp_compute dEQP-GLES31.functional.shaders.builtin_functions.common.fma.float_highp_compute Not supported! GL_EXT_gpu_shader5 not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_float_highp_compute (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_vec3_lowp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.fma.vec3_lowp_tess_control Not supported! GL_EXT_gpu_shader5 not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_vec3_lowp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_vec3_lowp_compute dEQP-GLES31.functional.shaders.builtin_functions.common.fma.vec3_lowp_compute Not supported! GL_EXT_gpu_shader5 not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_vec3_lowp_compute (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_vec3_mediump_vertex dEQP-GLES31.functional.shaders.builtin_functions.common.fma.vec3_mediump_vertex Not supported! GL_EXT_gpu_shader5 not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_vec3_mediump_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_vec3_highp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.common.fma.vec3_highp_tess_eval Not supported! GL_EXT_gpu_shader5 not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_vec3_highp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_vec4_lowp_fragment dEQP-GLES31.functional.shaders.builtin_functions.common.fma.vec4_lowp_fragment Not supported! GL_EXT_gpu_shader5 not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_vec4_lowp_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_vec4_lowp_compute dEQP-GLES31.functional.shaders.builtin_functions.common.fma.vec4_lowp_compute Not supported! GL_EXT_gpu_shader5 not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_vec4_lowp_compute (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_vec4_mediump_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.fma.vec4_mediump_geometry Not supported! GL_EXT_gpu_shader5 not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_vec4_mediump_geometry (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_intbitstofloat_int_highp_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.intbitstofloat.int_highp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_intbitstofloat_int_highp_geometry (4 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_intbitstofloat_ivec3_highp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.intbitstofloat.ivec3_highp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_intbitstofloat_ivec3_highp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_uintbitstofloat_uint_highp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.uintbitstofloat.uint_highp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_uintbitstofloat_uint_highp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_uintbitstofloat_uint_highp_compute dEQP-GLES31.functional.shaders.builtin_functions.common.uintbitstofloat.uint_highp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_uintbitstofloat_uint_highp_compute (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_uintbitstofloat_uvec2_highp_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.uintbitstofloat.uvec2_highp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_uintbitstofloat_uvec2_highp_geometry (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packsnorm4x8_lowp_geometry dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm4x8_lowp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packsnorm4x8_lowp_geometry (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packsnorm4x8_highp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm4x8_highp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packsnorm4x8_highp_tess_control (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_unpacksnorm4x8_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.unpacksnorm4x8_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_unpacksnorm4x8_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packunorm4x8_lowp_vertex dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm4x8_lowp_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packunorm4x8_lowp_vertex (4 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packunorm4x8_lowp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm4x8_lowp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packunorm4x8_lowp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packunorm4x8_lowp_geometry dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm4x8_lowp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packunorm4x8_lowp_geometry (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packunorm4x8_mediump_vertex dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm4x8_mediump_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packunorm4x8_mediump_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packunorm4x8_highp_geometry dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm4x8_highp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packunorm4x8_highp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packsnorm2x16_lowp_compute dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm2x16_lowp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packsnorm2x16_lowp_compute (4 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packunorm2x16_lowp_geometry dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm2x16_lowp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packunorm2x16_lowp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packhalf2x16_compute dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packhalf2x16_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packhalf2x16_compute (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uint_lowp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uint_lowp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uint_lowp_tess_eval (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uint_mediump_tess_control dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uint_mediump_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uint_mediump_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uint_highp_vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uint_highp_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uint_highp_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec2_lowp_vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec2_lowp_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec2_lowp_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec2_mediump_vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec2_mediump_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec2_mediump_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec3_lowp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec3_lowp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec3_lowp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec3_lowp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec3_lowp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec3_lowp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec3_highp_fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec3_highp_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec3_highp_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec3_highp_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec3_highp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec3_highp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec4_lowp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec4_lowp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec4_lowp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec4_lowp_compute dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec4_lowp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec4_lowp_compute (17 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec4_mediump_fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec4_mediump_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec4_mediump_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec4_highp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec4_highp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec4_highp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec4_highp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec4_highp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec4_highp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uint_mediump_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uint_mediump_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uint_mediump_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uint_mediump_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uint_mediump_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uint_mediump_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uint_highp_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uint_highp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uint_highp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec2_lowp_vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec2_lowp_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec2_lowp_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec2_highp_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec2_highp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec2_highp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec2_highp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec2_highp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec2_highp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec3_lowp_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec3_lowp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec3_lowp_geometry (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec3_lowp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec3_lowp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec3_lowp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec3_lowp_compute dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec3_lowp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec3_lowp_compute (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec3_mediump_fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec3_mediump_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec3_mediump_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec3_mediump_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec3_mediump_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec3_mediump_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec3_highp_compute dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec3_highp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec3_highp_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec4_lowp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec4_lowp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec4_lowp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec4_mediump_tess_control dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec4_mediump_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec4_mediump_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec4_highp_fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec4_highp_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec4_highp_fragment (4 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_umulextended_uvec2_highp_compute dEQP-GLES31.functional.shaders.builtin_functions.integer.umulextended.uvec2_highp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_umulextended_uvec2_highp_compute (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_int_highp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.int_highp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_int_highp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec2_highp_vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.ivec2_highp_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec2_highp_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec2_highp_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.ivec2_highp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec2_highp_geometry (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec2_highp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.ivec2_highp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec2_highp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec2_highp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.ivec2_highp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec2_highp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec3_highp_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.ivec3_highp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec3_highp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec4_highp_vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.ivec4_highp_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec4_highp_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec4_highp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.ivec4_highp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec4_highp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_int_mediump_compute dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.int_mediump_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_int_mediump_compute (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec2_lowp_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec2_lowp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec2_lowp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec2_highp_vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec2_highp_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec2_highp_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec3_lowp_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec3_lowp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec3_lowp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec3_highp_fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec3_highp_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec3_highp_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec3_highp_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec3_highp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec3_highp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec3_highp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec3_highp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec3_highp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec4_lowp_vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec4_lowp_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec4_lowp_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uint_mediump_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uint_mediump_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uint_mediump_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uint_highp_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uint_highp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uint_highp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uint_highp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uint_highp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uint_highp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec2_lowp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec2_lowp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec2_lowp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec2_mediump_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec2_mediump_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec2_mediump_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec2_highp_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec2_highp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec2_highp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec3_mediump_vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec3_mediump_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec3_mediump_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec3_mediump_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec3_mediump_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec3_mediump_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec3_highp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec3_highp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec3_highp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec3_highp_compute dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec3_highp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec3_highp_compute (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec4_lowp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec4_lowp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec4_lowp_tess_control (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec4_mediump_vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec4_mediump_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec4_mediump_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec4_mediump_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec4_mediump_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec4_mediump_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec4_mediump_compute dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec4_mediump_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec4_mediump_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_int_lowp_compute dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.int_lowp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_int_lowp_compute (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec2_mediump_vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec2_mediump_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec2_mediump_vertex (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec2_mediump_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec2_mediump_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec2_mediump_geometry (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec2_highp_compute dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec2_highp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec2_highp_compute (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec3_lowp_vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec3_lowp_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec3_lowp_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec4_mediump_vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec4_mediump_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec4_mediump_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec4_mediump_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec4_mediump_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec4_mediump_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec4_highp_vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec4_highp_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec4_highp_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uint_mediump_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uint_mediump_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uint_mediump_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uint_highp_fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uint_highp_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uint_highp_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec2_lowp_vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec2_lowp_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec2_lowp_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec2_lowp_fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec2_lowp_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec2_lowp_fragment (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec2_lowp_compute dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec2_lowp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec2_lowp_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec3_lowp_vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec3_lowp_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec3_lowp_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec3_highp_vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec3_highp_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec3_highp_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec4_lowp_fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec4_lowp_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec4_lowp_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec4_lowp_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec4_lowp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec4_lowp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec4_lowp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec4_lowp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec4_lowp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec4_mediump_vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec4_mediump_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec4_mediump_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec4_mediump_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec4_mediump_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec4_mediump_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_int_lowp_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.int_lowp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_int_lowp_geometry (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_int_mediump_vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.int_mediump_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_int_mediump_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_int_highp_fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.int_highp_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_int_highp_fragment (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec2_mediump_fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec2_mediump_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec2_mediump_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec2_mediump_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec2_mediump_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec2_mediump_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec2_mediump_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec2_mediump_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec2_mediump_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec3_lowp_fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec3_lowp_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec3_lowp_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec3_mediump_fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec3_mediump_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec3_mediump_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec3_mediump_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec3_mediump_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec3_mediump_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec3_mediump_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec3_mediump_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec3_mediump_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec3_highp_fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec3_highp_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec3_highp_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec4_lowp_fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec4_lowp_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec4_lowp_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec4_lowp_compute dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec4_lowp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec4_lowp_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec4_mediump_fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec4_mediump_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec4_mediump_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uint_lowp_vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uint_lowp_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uint_lowp_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uint_lowp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uint_lowp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uint_lowp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uint_mediump_fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uint_mediump_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uint_mediump_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uint_mediump_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uint_mediump_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uint_mediump_geometry (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec2_mediump_vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec2_mediump_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec2_mediump_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec2_mediump_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec2_mediump_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec2_mediump_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec2_mediump_compute dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec2_mediump_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec2_mediump_compute (4 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec2_highp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec2_highp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec2_highp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec3_lowp_compute dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec3_lowp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec3_lowp_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec4_lowp_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec4_lowp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec4_lowp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec4_lowp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec4_lowp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec4_lowp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec4_lowp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec4_lowp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec4_lowp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec4_mediump_fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec4_mediump_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec4_mediump_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec4_mediump_compute dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec4_mediump_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec4_mediump_compute (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec4_highp_compute dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec4_highp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec4_highp_compute (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_int_mediump_vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.int_mediump_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_int_mediump_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_int_mediump_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.int_mediump_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_int_mediump_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_int_highp_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.int_highp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_int_highp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_ivec2_mediump_fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec2_mediump_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_ivec2_mediump_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_ivec2_highp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec2_highp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_ivec2_highp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_ivec3_lowp_compute dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec3_lowp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_ivec3_lowp_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_ivec3_mediump_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec3_mediump_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_ivec3_mediump_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_ivec3_highp_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec3_highp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_ivec3_highp_geometry (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uint_lowp_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uint_lowp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uint_lowp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uint_mediump_vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uint_mediump_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uint_mediump_vertex (4 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uint_highp_compute dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uint_highp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uint_highp_compute (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec2_lowp_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec2_lowp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec2_lowp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec2_mediump_vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec2_mediump_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec2_mediump_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec2_mediump_fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec2_mediump_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec2_mediump_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec2_mediump_compute dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec2_mediump_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec2_mediump_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec2_highp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec2_highp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec2_highp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec3_lowp_fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec3_lowp_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec3_lowp_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec3_lowp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec3_lowp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec3_lowp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec3_lowp_compute dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec3_lowp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec3_lowp_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec4_lowp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec4_lowp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec4_lowp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec4_mediump_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec4_mediump_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec4_mediump_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_int_mediump_fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.int_mediump_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_int_mediump_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_int_highp_fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.int_highp_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_int_highp_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_int_highp_compute dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.int_highp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_int_highp_compute (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec2_mediump_tess_control dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec2_mediump_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec2_mediump_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec2_highp_fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec2_highp_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec2_highp_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec3_highp_vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec3_highp_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec3_highp_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec3_highp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec3_highp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec3_highp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec3_highp_compute dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec3_highp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec3_highp_compute (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec4_mediump_tess_control dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec4_mediump_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec4_mediump_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec4_mediump_compute dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec4_mediump_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec4_mediump_compute (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec4_highp_fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec4_highp_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec4_highp_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec4_highp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec4_highp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec4_highp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_lowp_fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uint_lowp_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_lowp_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_lowp_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uint_lowp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_lowp_geometry (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_mediump_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uint_mediump_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_mediump_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_mediump_compute dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uint_mediump_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_mediump_compute (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_highp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uint_highp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_highp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_highp_compute dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uint_highp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_highp_compute (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec2_lowp_vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec2_lowp_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec2_lowp_vertex (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec2_lowp_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec2_lowp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec2_lowp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec2_lowp_compute dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec2_lowp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec2_lowp_compute (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec2_highp_fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec2_highp_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec2_highp_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec3_mediump_fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec3_mediump_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec3_mediump_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec3_highp_vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec3_highp_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec3_highp_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec4_lowp_vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec4_lowp_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec4_lowp_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec4_lowp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec4_lowp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec4_lowp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_int_mediump_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.int_mediump_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_int_mediump_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_int_mediump_compute dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.int_mediump_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_int_mediump_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_int_highp_compute dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.int_highp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_int_highp_compute (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec2_highp_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec2_highp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec2_highp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec3_mediump_tess_control dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec3_mediump_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec3_mediump_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec3_mediump_compute dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec3_mediump_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec3_mediump_compute (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec3_highp_fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec3_highp_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec3_highp_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec4_lowp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec4_lowp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec4_lowp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec4_mediump_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec4_mediump_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec4_mediump_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec4_mediump_compute dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec4_mediump_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec4_mediump_compute (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec4_highp_fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec4_highp_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec4_highp_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec4_highp_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec4_highp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec4_highp_geometry (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_lowp_vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uint_lowp_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_lowp_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_lowp_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uint_lowp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_lowp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_lowp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uint_lowp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_lowp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_lowp_compute dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uint_lowp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_lowp_compute (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_mediump_fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uint_mediump_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_mediump_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_highp_vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uint_highp_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_highp_vertex (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_highp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uint_highp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_highp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec2_lowp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec2_lowp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec2_lowp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec2_highp_fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec2_highp_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec2_highp_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec3_mediump_vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec3_mediump_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec3_mediump_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec4_lowp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec4_lowp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec4_lowp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec4_highp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec4_highp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec4_highp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec4_highp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec4_highp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec4_highp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findMSBZero_mediump_fragment dEQP-GLES31.functional.shaders.builtin_functions.uniform.findMSBZero.mediump_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findMSBZero_mediump_fragment (4 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findMSBZero_highp_vertex dEQP-GLES31.functional.shaders.builtin_functions.uniform.findMSBZero.highp_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findMSBZero_highp_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findMSBMinusOne_mediump_vertex dEQP-GLES31.functional.shaders.builtin_functions.uniform.findMSBMinusOne.mediump_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findMSBMinusOne_mediump_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findMSBMinusOne_highp_vertex dEQP-GLES31.functional.shaders.builtin_functions.uniform.findMSBMinusOne.highp_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findMSBMinusOne_highp_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findMSBMinusOne_highp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.uniform.findMSBMinusOne.highp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findMSBMinusOne_highp_tess_control (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findLSBZero_mediump_compute dEQP-GLES31.functional.shaders.builtin_functions.uniform.findLSBZero.mediump_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findLSBZero_mediump_compute (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findLSBZero_highp_compute dEQP-GLES31.functional.shaders.builtin_functions.uniform.findLSBZero.highp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findLSBZero_highp_compute (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findLSBMinusOne_mediump_tess_control dEQP-GLES31.functional.shaders.builtin_functions.uniform.findLSBMinusOne.mediump_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findLSBMinusOne_mediump_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findLSBMinusOne_mediump_compute dEQP-GLES31.functional.shaders.builtin_functions.uniform.findLSBMinusOne.mediump_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findLSBMinusOne_mediump_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findLSBMinusOne_highp_fragment dEQP-GLES31.functional.shaders.builtin_functions.uniform.findLSBMinusOne.highp_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findLSBMinusOne_highp_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_texture_size_samples_4_texture_2d_array dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_4_texture_2d_array [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_texture_size_samples_4_texture_2d_array (5 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_texture_size_samples_1_texture_uint_2d_array dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_1_texture_uint_2d_array [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_texture_size_samples_1_texture_uint_2d_array (5 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_sub_lowp_compute_scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.lowp_compute.scalar [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_sub_lowp_compute_scalar (24 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_sub_highp_compute_vec4 dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.highp_compute.vec4 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_sub_highp_compute_vec4 (78 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_mul_lowp_compute_scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.lowp_compute.scalar [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_mul_lowp_compute_scalar (24 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_mul_lowp_compute_vec4 dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.lowp_compute.vec4 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_mul_lowp_compute_vec4 (77 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_div_mediump_compute_vec3 dEQP-GLES31.functional.shaders.builtin_functions.precision.div.mediump_compute.vec3 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_div_mediump_compute_vec3 (109 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_radians_mediump_compute_scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.mediump_compute.scalar [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_radians_mediump_compute_scalar (28 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_degrees_lowp_compute_scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.lowp_compute.scalar [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_degrees_lowp_compute_scalar (7 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_degrees_mediump_compute_vec4 dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.mediump_compute.vec4 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_degrees_mediump_compute_vec4 (180 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_sin_highp_compute_vec2 dEQP-GLES31.functional.shaders.builtin_functions.precision.sin.highp_compute.vec2 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_sin_highp_compute_vec2 (43 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_cos_highp_compute_scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.highp_compute.scalar [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_cos_highp_compute_scalar (23 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_cos_highp_compute_vec3 dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.highp_compute.vec3 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_cos_highp_compute_vec3 (61 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_tan_highp_compute_vec3 dEQP-GLES31.functional.shaders.builtin_functions.precision.tan.highp_compute.vec3 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_tan_highp_compute_vec3 (204 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_acos_lowp_compute_vec4 dEQP-GLES31.functional.shaders.builtin_functions.precision.acos.lowp_compute.vec4 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_acos_lowp_compute_vec4 (61 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_atan2_lowp_compute_vec2 dEQP-GLES31.functional.shaders.builtin_functions.precision.atan2.lowp_compute.vec2 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_atan2_lowp_compute_vec2 (70 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_sinh_lowp_compute_vec3 dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.lowp_compute.vec3 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_sinh_lowp_compute_vec3 (203 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_sinh_mediump_compute_vec2 dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.mediump_compute.vec2 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_sinh_mediump_compute_vec2 (142 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_sinh_mediump_compute_vec4 dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.mediump_compute.vec4 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_sinh_mediump_compute_vec4 (275 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_cosh_mediump_compute_scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.mediump_compute.scalar [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_cosh_mediump_compute_scalar (40 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_tanh_lowp_compute_scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.lowp_compute.scalar [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_tanh_lowp_compute_scalar (10 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_tanh_mediump_compute_vec4 dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.mediump_compute.vec4 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_tanh_mediump_compute_vec4 (630 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_tanh_highp_compute_vec4 dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.highp_compute.vec4 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_tanh_highp_compute_vec4 (608 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_asinh_lowp_compute_vec2 dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.lowp_compute.vec2 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_asinh_lowp_compute_vec2 (124 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_asinh_lowp_compute_vec4 dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.lowp_compute.vec4 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_asinh_lowp_compute_vec4 (296 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_asinh_highp_compute_vec2 dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.highp_compute.vec2 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_asinh_highp_compute_vec2 (167 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_atanh_mediump_compute_vec3 dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.mediump_compute.vec3 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_atanh_mediump_compute_vec3 (180 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_pow_lowp_compute_vec2 dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.lowp_compute.vec2 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_pow_lowp_compute_vec2 (110 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_pow_highp_compute_scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.highp_compute.scalar [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_pow_highp_compute_scalar (57 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_exp_lowp_compute_vec3 dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.lowp_compute.vec3 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_exp_lowp_compute_vec3 (62 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_exp_lowp_compute_vec4 dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.lowp_compute.vec4 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_exp_lowp_compute_vec4 (78 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_log_lowp_compute_vec2 dEQP-GLES31.functional.shaders.builtin_functions.precision.log.lowp_compute.vec2 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_log_lowp_compute_vec2 (35 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_log_lowp_compute_vec4 dEQP-GLES31.functional.shaders.builtin_functions.precision.log.lowp_compute.vec4 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_log_lowp_compute_vec4 (74 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_log_mediump_compute_vec3 dEQP-GLES31.functional.shaders.builtin_functions.precision.log.mediump_compute.vec3 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_log_mediump_compute_vec3 (55 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_log_highp_compute_scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.log.highp_compute.scalar [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_log_highp_compute_scalar (24 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_exp2_lowp_compute_scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.lowp_compute.scalar [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_exp2_lowp_compute_scalar (7 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_exp2_highp_compute_scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.highp_compute.scalar [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_exp2_highp_compute_scalar (22 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_log2_highp_compute_scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.highp_compute.scalar [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_log2_highp_compute_scalar (22 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_sqrt_mediump_compute_vec3 dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.mediump_compute.vec3 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_sqrt_mediump_compute_vec3 (138 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_sqrt_highp_compute_scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.highp_compute.scalar [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_sqrt_highp_compute_scalar (45 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_sqrt_highp_compute_vec3 dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.highp_compute.vec3 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_sqrt_highp_compute_vec3 (136 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_inversesqrt_lowp_compute_scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.lowp_compute.scalar [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_inversesqrt_lowp_compute_scalar (7 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_inversesqrt_lowp_compute_vec2 dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.lowp_compute.vec2 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_inversesqrt_lowp_compute_vec2 (33 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_inversesqrt_mediump_compute_vec4 dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.mediump_compute.vec4 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_inversesqrt_mediump_compute_vec4 (66 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_inversesqrt_highp_compute_vec3 dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.highp_compute.vec3 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_inversesqrt_highp_compute_vec3 (52 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_abs_mediump_compute_scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.mediump_compute.scalar [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_abs_mediump_compute_scalar (29 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_sign_highp_compute_vec2 dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.highp_compute.vec2 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_sign_highp_compute_vec2 (34 ms) Passed: 400/400 tests. (100%) [----------] 400 tests from dEQP (5854 ms total) [----------] Global test environment tear-down [==========] 400 tests from 1 test suite ran. (5944 ms total) [ PASSED ] 400 tests. [1/6088] dEQP.GLES31/info_version (262 ms) [2/6088] dEQP.GLES31/info_shading_language_version (2 ms) [3/6088] dEQP.GLES31/functional_shaders_builtin_var_compute_num_work_groups (257 ms) [4/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_float_lowp_geometry (80 ms) [5/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_float_mediump_tess_control (0 ms) [6/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_float_highp_tess_eval (0 ms) [7/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec2_lowp_tess_control (0 ms) [8/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec2_highp_geometry (16 ms) [9/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec3_highp_tess_control (0 ms) [10/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec4_lowp_geometry (2 ms) [11/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec4_lowp_tess_control (1 ms) [12/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec4_highp_geometry (2 ms) [13/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec4_highp_tess_control (0 ms) [14/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_int_mediump_geometry (2 ms) [15/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_ivec2_mediump_geometry (3 ms) [16/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_ivec3_highp_tess_eval (0 ms) [17/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_ivec4_lowp_tess_control (0 ms) [18/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_ivec4_lowp_tess_eval (1 ms) [19/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_ivec4_mediump_tess_eval (0 ms) [20/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_float_lowp_geometry (2 ms) [21/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_float_highp_geometry (2 ms) [22/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_vec2_mediump_compute (2 ms) [23/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_vec2_highp_compute (3 ms) [24/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_vec4_mediump_tess_eval (0 ms) [25/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_vec4_highp_compute (5 ms) [26/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_int_mediump_tess_control (0 ms) [27/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_ivec2_mediump_tess_eval (0 ms) [28/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_ivec3_lowp_tess_eval (0 ms) [29/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_ivec4_lowp_tess_control (0 ms) [30/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_float_lowp_geometry (2 ms) [31/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_float_highp_geometry (2 ms) [32/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec2_mediump_geometry (2 ms) [33/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec2_mediump_compute (2 ms) [34/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec3_lowp_tess_eval (0 ms) [35/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec4_lowp_geometry (2 ms) [36/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec4_lowp_tess_eval (0 ms) [37/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec4_mediump_compute (16 ms) [38/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec4_highp_compute (2 ms) [39/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_trunc_float_lowp_compute (1 ms) [40/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_trunc_float_highp_tess_control (0 ms) [41/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_trunc_vec2_lowp_tess_control (0 ms) [42/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_trunc_vec3_highp_tess_control (0 ms) [43/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_trunc_vec4_mediump_tess_eval (0 ms) [44/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_round_float_lowp_compute (2 ms) [45/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_round_float_mediump_geometry (2 ms) [46/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_round_float_highp_geometry (2 ms) [47/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_round_float_highp_tess_eval (0 ms) [48/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_round_float_highp_compute (2 ms) [49/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec2_highp_geometry (1 ms) [50/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec2_highp_compute (2 ms) [51/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec3_lowp_geometry (2 ms) [52/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec3_mediump_tess_control (0 ms) [53/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec3_highp_tess_control (0 ms) [54/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec4_mediump_tess_eval (0 ms) [55/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec4_highp_tess_eval (0 ms) [56/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_float_mediump_compute (2 ms) [57/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_float_highp_tess_control (0 ms) [58/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_vec2_lowp_compute (1 ms) [59/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_vec2_highp_geometry (2 ms) [60/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_vec3_mediump_geometry (2 ms) [61/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_vec3_mediump_compute (2 ms) [62/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_vec4_highp_geometry (2 ms) [63/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_ceil_vec2_mediump_tess_control (0 ms) [64/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_ceil_vec3_lowp_tess_control (0 ms) [65/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_ceil_vec3_highp_geometry (2 ms) [66/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_ceil_vec4_lowp_tess_control (0 ms) [67/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_ceil_vec4_mediump_compute (1 ms) [68/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_fract_float_highp_compute (3 ms) [69/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_fract_vec2_highp_geometry (2 ms) [70/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_fract_vec2_highp_compute (2 ms) [71/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_fract_vec3_lowp_geometry (2 ms) [72/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_fract_vec3_lowp_tess_eval (0 ms) [73/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_fract_vec3_mediump_compute (1 ms) [74/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_fract_vec4_lowp_tess_control (0 ms) [75/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_float_mediump_geometry (13 ms) [76/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_float_highp_compute (1 ms) [77/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec2_lowp_geometry (4 ms) [78/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec2_mediump_tess_eval (0 ms) [79/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec3_lowp_geometry (2 ms) [80/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec3_lowp_tess_eval (1 ms) [81/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec4_lowp_tess_eval (0 ms) [82/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec4_mediump_tess_control (0 ms) [83/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec4_mediump_tess_eval (0 ms) [84/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec4_mediump_compute (1 ms) [85/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_float_lowp_tess_control (0 ms) [86/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_float_highp_tess_eval (1 ms) [87/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_vec3_highp_tess_control (0 ms) [88/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_vec4_lowp_tess_control (0 ms) [89/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_vec4_lowp_compute (1 ms) [90/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_vec4_mediump_tess_control (0 ms) [91/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_vec4_highp_geometry (2 ms) [92/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_vec4_highp_compute (2 ms) [93/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_float_lowp_tess_control (0 ms) [94/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_float_mediump_compute (1 ms) [95/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_vec2_highp_tess_control (0 ms) [96/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_vec2_highp_compute (2 ms) [97/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_vec3_lowp_compute (1 ms) [98/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_vec3_mediump_tess_eval (0 ms) [99/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_vec4_lowp_tess_eval (0 ms) [100/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_vec4_highp_compute (2 ms) [101/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstoint_float_lowp_tess_eval (0 ms) [102/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstoint_vec2_mediump_tess_control (0 ms) [103/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstoint_vec2_highp_geometry (2 ms) [104/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstoint_vec3_lowp_tess_eval (0 ms) [105/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstoint_vec3_lowp_compute (1 ms) [106/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstoint_vec3_mediump_geometry (2 ms) [107/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_float_lowp_tess_control (0 ms) [108/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_float_highp_compute (2 ms) [109/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_vec2_lowp_geometry (2 ms) [110/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_vec2_lowp_tess_control (0 ms) [111/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_vec2_mediump_tess_control (0 ms) [112/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_vec2_highp_tess_control (0 ms) [113/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_vec4_highp_tess_eval (0 ms) [114/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_vec4_highp_compute (1 ms) [115/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_float_lowp_vertex (4 ms) [116/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_float_lowp_compute (2 ms) [117/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_float_mediump_fragment (2 ms) [118/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_float_mediump_tess_control (0 ms) [119/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_float_mediump_tess_eval (0 ms) [120/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec2_lowp_fragment (2 ms) [121/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec2_mediump_geometry (2 ms) [122/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec2_highp_geometry (2 ms) [123/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec3_lowp_fragment (2 ms) [124/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec3_lowp_tess_eval (0 ms) [125/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec3_highp_compute (1 ms) [126/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec4_highp_fragment (3 ms) [127/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_float_lowp_vertex (2 ms) [128/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec2_lowp_tess_control (0 ms) [129/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec2_mediump_geometry (2 ms) [130/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec2_mediump_compute (1 ms) [131/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec2_highp_vertex (2 ms) [132/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec2_highp_fragment (1 ms) [133/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec2_highp_tess_eval (1 ms) [134/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec3_mediump_vertex (1 ms) [135/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec3_mediump_fragment (2 ms) [136/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec3_mediump_compute (1 ms) [137/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec4_mediump_vertex (2 ms) [138/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_float_highp_tess_eval (0 ms) [139/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_float_highp_compute (0 ms) [140/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_vec3_lowp_tess_control (0 ms) [141/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_vec3_lowp_compute (1 ms) [142/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_vec3_mediump_vertex (0 ms) [143/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_vec3_highp_tess_eval (0 ms) [144/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_vec4_lowp_fragment (0 ms) [145/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_vec4_lowp_compute (0 ms) [146/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_vec4_mediump_geometry (0 ms) [147/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_intbitstofloat_int_highp_geometry (4 ms) [148/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_intbitstofloat_ivec3_highp_tess_control (0 ms) [149/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_uintbitstofloat_uint_highp_tess_control (0 ms) [150/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_uintbitstofloat_uint_highp_compute (1 ms) [151/6088] dEQP.GLES31/functional_shaders_builtin_functions_common_uintbitstofloat_uvec2_highp_geometry (3 ms) [152/6088] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packsnorm4x8_lowp_geometry (1 ms) [153/6088] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packsnorm4x8_highp_tess_control (1 ms) [154/6088] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_unpacksnorm4x8_tess_eval (0 ms) [155/6088] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packunorm4x8_lowp_vertex (4 ms) [156/6088] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packunorm4x8_lowp_tess_eval (0 ms) [157/6088] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packunorm4x8_lowp_geometry (3 ms) [158/6088] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packunorm4x8_mediump_vertex (1 ms) [159/6088] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packunorm4x8_highp_geometry (2 ms) [160/6088] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packsnorm2x16_lowp_compute (4 ms) [161/6088] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packunorm2x16_lowp_geometry (2 ms) [162/6088] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packhalf2x16_compute (1 ms) [163/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uint_lowp_tess_eval (1 ms) [164/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uint_mediump_tess_control (0 ms) [165/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uint_highp_vertex (2 ms) [166/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec2_lowp_vertex (2 ms) [167/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec2_mediump_vertex (2 ms) [168/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec3_lowp_tess_control (0 ms) [169/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec3_lowp_tess_eval (0 ms) [170/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec3_highp_fragment (2 ms) [171/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec3_highp_geometry (2 ms) [172/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec4_lowp_tess_control (0 ms) [173/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec4_lowp_compute (17 ms) [174/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec4_mediump_fragment (2 ms) [175/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec4_highp_tess_control (0 ms) [176/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec4_highp_tess_eval (0 ms) [177/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uint_mediump_geometry (2 ms) [178/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uint_mediump_tess_eval (0 ms) [179/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uint_highp_geometry (2 ms) [180/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec2_lowp_vertex (2 ms) [181/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec2_highp_geometry (2 ms) [182/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec2_highp_tess_control (0 ms) [183/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec3_lowp_geometry (3 ms) [184/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec3_lowp_tess_control (0 ms) [185/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec3_lowp_compute (1 ms) [186/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec3_mediump_fragment (2 ms) [187/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec3_mediump_geometry (2 ms) [188/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec3_highp_compute (2 ms) [189/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec4_lowp_tess_eval (0 ms) [190/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec4_mediump_tess_control (0 ms) [191/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec4_highp_fragment (4 ms) [192/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_umulextended_uvec2_highp_compute (1 ms) [193/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_int_highp_tess_eval (0 ms) [194/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec2_highp_vertex (1 ms) [195/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec2_highp_geometry (3 ms) [196/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec2_highp_tess_control (0 ms) [197/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec2_highp_tess_eval (0 ms) [198/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec3_highp_geometry (2 ms) [199/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec4_highp_vertex (2 ms) [200/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec4_highp_tess_control (0 ms) [201/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_int_mediump_compute (1 ms) [202/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec2_lowp_geometry (2 ms) [203/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec2_highp_vertex (2 ms) [204/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec3_lowp_geometry (2 ms) [205/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec3_highp_fragment (2 ms) [206/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec3_highp_geometry (2 ms) [207/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec3_highp_tess_eval (0 ms) [208/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec4_lowp_vertex (2 ms) [209/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uint_mediump_geometry (2 ms) [210/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uint_highp_geometry (2 ms) [211/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uint_highp_tess_eval (0 ms) [212/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec2_lowp_tess_eval (0 ms) [213/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec2_mediump_geometry (2 ms) [214/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec2_highp_geometry (2 ms) [215/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec3_mediump_vertex (2 ms) [216/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec3_mediump_geometry (2 ms) [217/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec3_highp_tess_control (0 ms) [218/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec3_highp_compute (1 ms) [219/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec4_lowp_tess_control (1 ms) [220/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec4_mediump_vertex (1 ms) [221/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec4_mediump_tess_eval (0 ms) [222/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec4_mediump_compute (2 ms) [223/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_int_lowp_compute (1 ms) [224/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec2_mediump_vertex (3 ms) [225/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec2_mediump_geometry (3 ms) [226/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec2_highp_compute (1 ms) [227/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec3_lowp_vertex (2 ms) [228/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec4_mediump_vertex (1 ms) [229/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec4_mediump_geometry (2 ms) [230/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec4_highp_vertex (2 ms) [231/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uint_mediump_geometry (2 ms) [232/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uint_highp_fragment (2 ms) [233/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec2_lowp_vertex (2 ms) [234/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec2_lowp_fragment (3 ms) [235/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec2_lowp_compute (2 ms) [236/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec3_lowp_vertex (1 ms) [237/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec3_highp_vertex (2 ms) [238/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec4_lowp_fragment (2 ms) [239/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec4_lowp_geometry (2 ms) [240/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec4_lowp_tess_control (0 ms) [241/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec4_mediump_vertex (2 ms) [242/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec4_mediump_geometry (2 ms) [243/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_int_lowp_geometry (1 ms) [244/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_int_mediump_vertex (2 ms) [245/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_int_highp_fragment (3 ms) [246/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec2_mediump_fragment (2 ms) [247/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec2_mediump_geometry (2 ms) [248/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec2_mediump_tess_eval (0 ms) [249/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec3_lowp_fragment (2 ms) [250/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec3_mediump_fragment (1 ms) [251/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec3_mediump_geometry (2 ms) [252/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec3_mediump_tess_eval (0 ms) [253/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec3_highp_fragment (2 ms) [254/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec4_lowp_fragment (1 ms) [255/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec4_lowp_compute (2 ms) [256/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec4_mediump_fragment (1 ms) [257/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uint_lowp_vertex (2 ms) [258/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uint_lowp_tess_eval (0 ms) [259/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uint_mediump_fragment (2 ms) [260/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uint_mediump_geometry (1 ms) [261/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec2_mediump_vertex (2 ms) [262/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec2_mediump_geometry (2 ms) [263/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec2_mediump_compute (4 ms) [264/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec2_highp_tess_control (0 ms) [265/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec3_lowp_compute (2 ms) [266/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec4_lowp_geometry (2 ms) [267/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec4_lowp_tess_control (0 ms) [268/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec4_lowp_tess_eval (0 ms) [269/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec4_mediump_fragment (2 ms) [270/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec4_mediump_compute (1 ms) [271/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec4_highp_compute (1 ms) [272/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_int_mediump_vertex (2 ms) [273/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_int_mediump_geometry (2 ms) [274/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_int_highp_geometry (2 ms) [275/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_ivec2_mediump_fragment (1 ms) [276/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_ivec2_highp_tess_eval (0 ms) [277/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_ivec3_lowp_compute (2 ms) [278/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_ivec3_mediump_tess_eval (0 ms) [279/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_ivec3_highp_geometry (1 ms) [280/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uint_lowp_geometry (2 ms) [281/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uint_mediump_vertex (4 ms) [282/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uint_highp_compute (1 ms) [283/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec2_lowp_geometry (2 ms) [284/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec2_mediump_vertex (2 ms) [285/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec2_mediump_fragment (1 ms) [286/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec2_mediump_compute (2 ms) [287/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec2_highp_tess_eval (0 ms) [288/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec3_lowp_fragment (1 ms) [289/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec3_lowp_tess_eval (0 ms) [290/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec3_lowp_compute (2 ms) [291/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec4_lowp_tess_eval (0 ms) [292/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec4_mediump_tess_eval (0 ms) [293/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_int_mediump_fragment (1 ms) [294/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_int_highp_fragment (2 ms) [295/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_int_highp_compute (1 ms) [296/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec2_mediump_tess_control (0 ms) [297/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec2_highp_fragment (2 ms) [298/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec3_highp_vertex (2 ms) [299/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec3_highp_tess_control (0 ms) [300/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec3_highp_compute (1 ms) [301/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec4_mediump_tess_control (0 ms) [302/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec4_mediump_compute (1 ms) [303/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec4_highp_fragment (2 ms) [304/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec4_highp_tess_control (0 ms) [305/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_lowp_fragment (2 ms) [306/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_lowp_geometry (1 ms) [307/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_mediump_tess_eval (0 ms) [308/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_mediump_compute (1 ms) [309/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_highp_tess_eval (0 ms) [310/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_highp_compute (1 ms) [311/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec2_lowp_vertex (3 ms) [312/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec2_lowp_geometry (2 ms) [313/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec2_lowp_compute (1 ms) [314/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec2_highp_fragment (1 ms) [315/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec3_mediump_fragment (2 ms) [316/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec3_highp_vertex (2 ms) [317/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec4_lowp_vertex (1 ms) [318/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec4_lowp_tess_control (0 ms) [319/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_int_mediump_geometry (2 ms) [320/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_int_mediump_compute (2 ms) [321/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_int_highp_compute (1 ms) [322/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec2_highp_geometry (2 ms) [323/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec3_mediump_tess_control (0 ms) [324/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec3_mediump_compute (1 ms) [325/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec3_highp_fragment (2 ms) [326/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec4_lowp_tess_control (0 ms) [327/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec4_mediump_geometry (2 ms) [328/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec4_mediump_compute (1 ms) [329/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec4_highp_fragment (2 ms) [330/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec4_highp_geometry (1 ms) [331/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_lowp_vertex (2 ms) [332/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_lowp_geometry (2 ms) [333/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_lowp_tess_control (0 ms) [334/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_lowp_compute (1 ms) [335/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_mediump_fragment (2 ms) [336/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_highp_vertex (3 ms) [337/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_highp_tess_eval (0 ms) [338/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec2_lowp_tess_eval (0 ms) [339/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec2_highp_fragment (2 ms) [340/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec3_mediump_vertex (2 ms) [341/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec4_lowp_tess_control (0 ms) [342/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec4_highp_tess_control (0 ms) [343/6088] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec4_highp_tess_eval (0 ms) [344/6088] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findMSBZero_mediump_fragment (4 ms) [345/6088] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findMSBZero_highp_vertex (2 ms) [346/6088] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findMSBMinusOne_mediump_vertex (2 ms) [347/6088] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findMSBMinusOne_highp_vertex (1 ms) [348/6088] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findMSBMinusOne_highp_tess_control (1 ms) [349/6088] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findLSBZero_mediump_compute (1 ms) [350/6088] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findLSBZero_highp_compute (1 ms) [351/6088] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findLSBMinusOne_mediump_tess_control (0 ms) [352/6088] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findLSBMinusOne_mediump_compute (2 ms) [353/6088] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findLSBMinusOne_highp_fragment (2 ms) [354/6088] dEQP.GLES31/functional_shaders_builtin_functions_texture_size_samples_4_texture_2d_array (5 ms) [355/6088] dEQP.GLES31/functional_shaders_builtin_functions_texture_size_samples_1_texture_uint_2d_array (5 ms) [356/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_sub_lowp_compute_scalar (24 ms) [357/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_sub_highp_compute_vec4 (78 ms) [358/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_mul_lowp_compute_scalar (24 ms) [359/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_mul_lowp_compute_vec4 (77 ms) [360/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_div_mediump_compute_vec3 (109 ms) [361/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_radians_mediump_compute_scalar (28 ms) [362/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_degrees_lowp_compute_scalar (7 ms) [363/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_degrees_mediump_compute_vec4 (180 ms) [364/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_sin_highp_compute_vec2 (43 ms) [365/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_cos_highp_compute_scalar (23 ms) [366/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_cos_highp_compute_vec3 (61 ms) [367/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_tan_highp_compute_vec3 (204 ms) [368/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_acos_lowp_compute_vec4 (61 ms) [369/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_atan2_lowp_compute_vec2 (70 ms) [370/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_sinh_lowp_compute_vec3 (203 ms) [371/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_sinh_mediump_compute_vec2 (142 ms) [372/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_sinh_mediump_compute_vec4 (275 ms) [373/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_cosh_mediump_compute_scalar (40 ms) [374/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_tanh_lowp_compute_scalar (10 ms) [375/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_tanh_mediump_compute_vec4 (630 ms) [376/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_tanh_highp_compute_vec4 (608 ms) [377/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_asinh_lowp_compute_vec2 (124 ms) [378/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_asinh_lowp_compute_vec4 (296 ms) [379/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_asinh_highp_compute_vec2 (167 ms) [380/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_atanh_mediump_compute_vec3 (180 ms) [381/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_pow_lowp_compute_vec2 (110 ms) [382/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_pow_highp_compute_scalar (57 ms) [383/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_exp_lowp_compute_vec3 (62 ms) [384/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_exp_lowp_compute_vec4 (78 ms) [385/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_log_lowp_compute_vec2 (35 ms) [386/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_log_lowp_compute_vec4 (74 ms) [387/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_log_mediump_compute_vec3 (55 ms) [388/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_log_highp_compute_scalar (24 ms) [389/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_exp2_lowp_compute_scalar (7 ms) [390/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_exp2_highp_compute_scalar (22 ms) [391/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_log2_highp_compute_scalar (22 ms) [392/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_sqrt_mediump_compute_vec3 (138 ms) [393/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_sqrt_highp_compute_scalar (45 ms) [394/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_sqrt_highp_compute_vec3 (136 ms) [395/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_inversesqrt_lowp_compute_scalar (7 ms) [396/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_inversesqrt_lowp_compute_vec2 (33 ms) [397/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_inversesqrt_mediump_compute_vec4 (66 ms) [398/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_inversesqrt_highp_compute_vec3 (52 ms) [399/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_abs_mediump_compute_scalar (29 ms) [400/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_sign_highp_compute_vec2 (34 ms) Note: Google Test filter = dEQP.GLES31/functional_shaders_builtin_functions_precision_floor_mediump_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_floor_mediump_compute_vec3:dEQP.GLES31/functional_shaders_builtin_functions_precision_floor_mediump_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_trunc_lowp_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_trunc_mediump_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_trunc_mediump_compute_vec3:dEQP.GLES31/functional_shaders_builtin_functions_precision_round_mediump_compute_vec3:dEQP.GLES31/functional_shaders_builtin_functions_precision_roundeven_lowp_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_ceil_mediump_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_ceil_highp_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_fract_lowp_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_fract_lowp_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_mod_mediump_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_mod_mediump_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_modf_highp_compute:dEQP.GLES31/functional_shaders_builtin_functions_precision_min_lowp_compute_vec3:dEQP.GLES31/functional_shaders_builtin_functions_precision_min_mediump_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_max_lowp_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_max_lowp_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_mix_mediump_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_mix_mediump_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_length_lowp_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_length_mediump_compute_vec3:dEQP.GLES31/functional_shaders_builtin_functions_precision_length_mediump_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_length_highp_compute_vec3:dEQP.GLES31/functional_shaders_builtin_functions_precision_distance_lowp_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_distance_mediump_compute_vec3:dEQP.GLES31/functional_shaders_builtin_functions_precision_distance_highp_compute_vec3:dEQP.GLES31/functional_shaders_builtin_functions_precision_dot_mediump_compute_vec3:dEQP.GLES31/functional_shaders_builtin_functions_precision_dot_mediump_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_normalize_highp_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_faceforward_mediump_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_reflect_mediump_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_refract_lowp_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_refract_lowp_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_refract_highp_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_compute_mat2x4:dEQP.GLES31/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_compute_mat3x4:dEQP.GLES31/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_compute_mat4x3:dEQP.GLES31/functional_shaders_builtin_functions_precision_matrixcompmult_highp_compute_mat2x3:dEQP.GLES31/functional_shaders_builtin_functions_precision_outerproduct_lowp_compute_mat3x4:dEQP.GLES31/functional_shaders_builtin_functions_precision_outerproduct_lowp_compute_mat4x2:dEQP.GLES31/functional_shaders_builtin_functions_precision_outerproduct_highp_compute_mat3x2:dEQP.GLES31/functional_shaders_builtin_functions_precision_outerproduct_highp_compute_mat3:dEQP.GLES31/functional_shaders_builtin_functions_precision_outerproduct_highp_compute_mat4x2:dEQP.GLES31/functional_shaders_builtin_functions_precision_transpose_mediump_compute_mat2x3:dEQP.GLES31/functional_shaders_builtin_functions_precision_transpose_mediump_compute_mat3x4:dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_lowp_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_lowp_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_mediump_vertex_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_mediump_vertex_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_mediump_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_highp_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_highp_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_lowp_vertex_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_lowp_vertex_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_lowp_vertex_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_mediump_vertex_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_mediump_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_highp_fragment_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_highp_fragment_vec3:dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_highp_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_fma_lowp_vertex_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_fma_lowp_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_fma_mediump_vertex_scalar:dEQP.GLES31/functional_shaders_sample_variables_num_samples_multisample_texture_2:dEQP.GLES31/functional_shaders_sample_variables_num_samples_multisample_rbo_4:dEQP.GLES31/functional_shaders_sample_variables_max_samples_multisample_texture_16:dEQP.GLES31/functional_shaders_sample_variables_max_samples_multisample_rbo_2:dEQP.GLES31/functional_shaders_sample_variables_sample_id_singlesample_texture:dEQP.GLES31/functional_shaders_sample_variables_sample_id_multisample_texture_4:dEQP.GLES31/functional_shaders_sample_variables_sample_id_singlesample_rbo:dEQP.GLES31/functional_shaders_sample_variables_sample_pos_correctness_multisample_texture_2:dEQP.GLES31/functional_shaders_sample_variables_sample_pos_distribution_multisample_rbo_1:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_sample_mask_multisample_texture_8:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_sample_mask_multisample_rbo_2:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_sample_mask_multisample_rbo_4:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_sample_mask_multisample_rbo_8:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_pixel_multisample_texture_1:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_pixel_multisample_texture_8:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_pixel_singlesample_rbo:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_pixel_multisample_rbo_1:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_pixel_multisample_rbo_4:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_sample_multisample_texture_2:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_sample_multisample_rbo_1:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_two_samples_multisample_rbo_2:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_pixel_multisample_texture_4:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_pixel_multisample_rbo_8:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_sample_multisample_texture_8:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_two_samples_singlesample_texture:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_two_samples_multisample_texture_2:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_two_samples_multisample_rbo_4:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_pixel_default_framebuffer:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_pixel_multisample_rbo_4:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_sample_multisample_texture_4:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_sample_multisample_rbo_1:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_two_samples_multisample_texture_1:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_two_samples_singlesample_rbo:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_two_samples_multisample_rbo_2:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_two_samples_multisample_rbo_4:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_two_samples_multisample_rbo_16:dEQP.GLES31/functional_shaders_multisample_interpolation_sample_qualifier_multisample_rbo_8:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_static_sample_number_default_framebuffer:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_static_sample_number_multisample_texture_8:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_dynamic_sample_number_multisample_texture_4:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_dynamic_sample_number_multisample_rbo_1:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_non_multisample_buffer_sample_n_default_framebuffer:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_centroid_qualified_multisample_texture_16:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_centroid_qualified_multisample_rbo_2:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_at_sample_id_default_framebuffer:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_at_sample_id_multisample_rbo_2:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_at_sample_id_multisample_rbo_16:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_negative_vec4_crop_swizzle:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_negative_vec4_mixed_swizzle:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_negative_interpolate_ivec4:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_negative_interpolate_array:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_centroid_negative_vec4_crop_swizzle:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_centroid_negative_vec4_mixed_swizzle:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_centroid_negative_interpolate_ivec4:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_centroid_negative_interpolate_global:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_no_qualifiers_multisample_rbo_1:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_sample_qualifier_multisample_texture_4:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_at_sample_position_singlesample_texture:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_array_element_singlesample_texture:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_negative_vec4_crop_swizzle:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_negative_interpolate_constant:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_vertex_sampler3d:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_vertex_samplercubeshadow:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_vertex_isampler3d:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_vertex_usampler3d:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_vertex_samplercubearray:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_sampler2d:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_samplercube:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_sampler2darray:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_sampler2darrayshadow:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_isampler2darray:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_isamplercubearray:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_compute_sampler3d:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_compute_usampler2d:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_compute_usampler3d:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_compute_isamplercubearray:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_geometry_sampler2dshadow:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_geometry_sampler2darrayshadow:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_geometry_isampler2d:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_geometry_isampler3d:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_geometry_usamplercubearray:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_tessellation_control_sampler2dshadow:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_tessellation_control_usampler3d:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_tessellation_control_samplercubearrayshadow:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_tessellation_evaluation_sampler2dshadow:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_vertex_sampler2darrayshadow:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_vertex_usamplercube:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_vertex_usampler2darray:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_vertex_usamplercubearray:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_fragment_sampler2d:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_fragment_sampler2dshadow:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_fragment_samplercubearray:dEQ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es32_constructor_explicit_struct_3x2_fragment:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_explicit_ivec3_3x2x1_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_explicit_high_dimensional_array_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_implicit_bvec3_1x2x3_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_implicit_int_high_dimensional_array_fragment:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_explicit_ivec3_3x3_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_explicit_mat3_3x4_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_implicit_float_3x3_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_implicit_int_2x2x2_fragment:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_implicit_struct_3x1x3_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_implicit_mat3_3x3x3_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_in_int_2x2x2_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_in_vec3_2x3_fragment:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_in_mat3_3x3x3_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_in_mat3_3x3x3_fragment:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_out_mat3_3x2_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_unnamed_bvec4_4x2_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_implicit_size_float_3x3_fragment:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_int_2x3_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_bool_3x3x3_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_vec3_1x3_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_vec3_1x3_fragment:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_bvec3_3x1_fragment:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_mat3_3x3x3_fragment:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_mat3_3x4_fragment:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_implicit_float_3x3_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_implicit_bool_3x3x3_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_implicit_bool_3x3x3_fragment:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_explicit_int_2x3_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_explicit_vec3_1x3_fragment:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_implicit_float_3x3_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_implicit_vec3_1x3_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_implicit_vec3_1x3_fragment:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_implicit_mat3_3x2_fragment:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_length_bool_fragment:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_length_constant_expression_fragment:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_array_access_constant_expression_access_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_single_statement_multiple_declarations_explicit_constructor_float_2_dimensions_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_invalid_uniform_block_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_invalid_uniform_block_fragment:dEQP.GLES31/functional_shaders_linkage_es31_declarations_unspecified_precision_float_partially_specified_fragment:dEQP.GLES31/functional_shaders_linkage_es31_declarations_unspecified_precision_isampler2DArray_vertex:dEQP.GLES31/functional_shaders_linkage_es31_declarations_unspecified_precision_isampler2DArray_fragment:dEQP.GLES31/functional_shaders_linkage_es31_geometry_varying_rules_unspecified_output_primitive_num_vertices:dEQP.GLES31/functional_shaders_linkage_es31_geometry_varying_rules_access_more_than_available_input_vertices:dEQP.GLES31/functional_shaders_linkage_es31_geometry_varying_types_float:dEQP.GLES31/functional_shaders_linkage_es31_geometry_varying_types_mat4x2:dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_rules_type_mismatch_1:dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_float:dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_vec2:dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_vec4:dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_mat2x3:dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_mat2x4:dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_mat3x4:dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_uvec2:dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_float_struct:dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_rules_input_type_mismatch:dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_rules_vertex_fragment_same_varying_name_2:dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_rules_input_block_non_array:dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_types_vec4:dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_types_ivec3:dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_types_ivec4:dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_types_uvec2:dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_types_uvec3:dEQP.GLES31/functional_shaders_linkage_es31_tessellation_uniform_types_mat3x2:dEQP.GLES31/functional_shaders_linkage_es31_tessellation_uniform_types_int:dEQP.GLES31/functional_shaders_linkage_es31_tessellation_geometry_varying_types_vec4:dEQP.GLES31/functional_shaders_linkage_es31_tessellation_geometry_varying_types_mat3:dEQP.GLES31/functional_shaders_linkage_es31_tessellation_geometry_varying_types_mat4x3:dEQP.GLES31/functional_shaders_linkage_es31_tessellation_geometry_uniform_rules_type_mismatch_1:dEQP.GLES31/functional_shaders_linkage_es31_shader_storage_block_mismatch_member_name:dEQP.GLES31/functional_shaders_linkage_es31_shader_storage_block_mismatch_with_and_without_instance_name:dEQP.GLES31/functional_shaders_linkage_es31_shader_storage_block_ambiguous_variable_name_2:dEQP.GLES31/functional_shaders_linkage_es31_io_block_mismatch_type:dEQP.GLES31/functional_shaders_linkage_es31_io_block_missing_output_block:dEQP.GLES31/functional_shaders_linkage_es31_io_block_ambiguous_variable_name_1:dEQP.GLES31/functional_shaders_linkage_es31_uniform_basic_precision_conflict_4:dEQP.GLES31/functional_shaders_linkage_es31_uniform_struct_vertex_only_vec4_float:dEQP.GLES31/functional_shaders_linkage_es31_uniform_struct_partial_vec4_struct:dEQP.GLES31/functional_shaders_linkage_es31_uniform_struct_type_conflict_3:dEQP.GLES31/functional_shaders_linkage_es31_uniform_block_differing_precision:dEQP.GLES31/functional_shaders_linkage_es31_uniform_block_layout_qualifier_mismatch_1:dEQP.GLES31/functional_shaders_linkage_es31_uniform_block_layout_qualifier_mismatch_3:dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_rules_output_superfluous_declaration:dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_rules_input_block:dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_types_mat2:dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_types_mat2x3:dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_types_mat3x4:dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_types_mat4x3:dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_types_uvec3:dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_qualifiers_sample:dEQP.GLES31/functional_shaders_linkage_es32_geometry_uniform_types_vec4:dEQP.GLES31/functional_shaders_linkage_es32_geometry_uniform_types_mat4x2:dEQP.GLES31/functional_shaders_linkage_es32_geometry_uniform_types_ivec3:dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_input_different_precision:dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_output_different_precision:dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_output_superfluous_declaration:dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_internal_array_size_mismatch:dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_input_block:dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_input_block_non_array:dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_types_vec3:dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_types_ivec2:dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_types_float_struct:dEQP.GLES31/functional_shaders_linkage_es32_tessellation_uniform_types_mat2x4:dEQP.GLES31/functional_shaders_linkage_es32_tessellation_uniform_types_ivec3:dEQP.GLES31/functional_shaders_linkage_es32_tessellation_geometry_varying_types_mat2:dEQP.GLES31/functional_shaders_linkage_es32_tessellation_geometry_varying_types_mat3x4:dEQP.GLES31/functional_shaders_linkage_es32_tessellation_geometry_varying_types_int:dEQP.GLES31/functional_shaders_linkage_es32_tessellation_geometry_varying_types_ivec3:dEQP.GLES31/functional_shaders_linkage_es32_shader_storage_block_mismatch_with_and_without_instance_name:dEQP.GLES31/functional_shaders_linkage_es32_io_block_mismatch_number_of_declarations:dEQP.GLES31/functional_shaders_linkage_es32_io_block_mismatch_type:dEQP.GLES31/functional_shaders_linkage_es32_io_block_mismatch_member_name:dEQP.GLES31/functional_shaders_linkage_es32_io_block_missing_output_block:dEQP.GLES31/functional_shaders_linkage_es32_io_block_ambiguous_variable_name_2:dEQP.GLES31/functional_shaders_linkage_es32_uniform_struct_fragment_only:dEQP.GLES31/functional_shaders_linkage_es32_uniform_struct_vec4:dEQP.GLES31/functional_shaders_linkage_es32_uniform_struct_vertex_only_vec4_float:dEQP.GLES31/functional_shaders_builtin_constants_core_max_vertex_output_vectors:dEQP.GLES31/functional_shaders_builtin_constants_core_max_compute_atomic_counter_buffers:dEQP.GLES31/functional_shaders_builtin_constants_core_max_fragment_atomic_counters:dEQP.GLES31/functional_shaders_builtin_constants_geometry_shader_max_geometry_image_uniforms:dEQP.GLES31/functional_shaders_builtin_constants_tessellation_shader_max_tess_evaluation_output_components:dEQP.GLES31/functional_shaders_helper_invocation_value_triangles:dEQP.GLES31/functional_shaders_helper_invocation_value_wide_points_max_samples:dEQP.GLES31/functional_shaders_helper_invocation_derivate_triangles_dfdy:dEQP.GLES31/functional_shaders_helper_invocation_derivate_lines_fwidth:dEQP.GLES31/functional_shaders_helper_invocation_derivate_points_dfdx:dEQP.GLES31/functional_shaders_helper_invocation_derivate_wide_points_dfdy:dEQP.GLES31/functional_shaders_helper_invocation_derivate_wide_lines_4_samples_fwidth:dEQP.GLES31/functional_shaders_helper_invocation_derivate_wide_points_4_samples_dfdy:dEQP.GLES31/functional_shaders_helper_invocation_derivate_lines_8_samples_dfdx:dEQP.GLES31/functional_shaders_helper_invocation_derivate_wide_points_8_samples_fwidth:dEQP.GLES31/functional_shaders_helper_invocation_derivate_lines_max_samples_dfdy:dEQP.GLES31/functional_shaders_helper_invocation_derivate_wide_lines_max_samples_dfdx:dEQP.GLES31/functional_shaders_helper_invocation_derivate_points_max_samples_dfdx:dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_add_int_to_uint_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_add_int_to_vec2_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_add_uint_to_vec3_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_add_uvec2_to_vec2_fragment [==========] Running 400 tests from 1 test suite. [----------] Global test environment set-up. [----------] 400 tests from dEQP Writing test log into TestResults.qpa [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_floor_mediump_compute_vec2 dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.mediump_compute.vec2 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_floor_mediump_compute_vec2 (150 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_floor_mediump_compute_vec3 dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.mediump_compute.vec3 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_floor_mediump_compute_vec3 (48 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_floor_mediump_compute_vec4 dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.mediump_compute.vec4 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_floor_mediump_compute_vec4 (59 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_trunc_lowp_compute_vec2 dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.lowp_compute.vec2 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_trunc_lowp_compute_vec2 (32 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_trunc_mediump_compute_scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.mediump_compute.scalar [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_trunc_mediump_compute_scalar (14 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_trunc_mediump_compute_vec3 dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.mediump_compute.vec3 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_trunc_mediump_compute_vec3 (49 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_round_mediump_compute_vec3 dEQP-GLES31.functional.shaders.builtin_functions.precision.round.mediump_compute.vec3 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_round_mediump_compute_vec3 (39 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_roundeven_lowp_compute_vec4 dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.lowp_compute.vec4 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_roundeven_lowp_compute_vec4 (59 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_ceil_mediump_compute_vec2 dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.mediump_compute.vec2 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_ceil_mediump_compute_vec2 (34 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_ceil_highp_compute_vec4 dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.highp_compute.vec4 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_ceil_highp_compute_vec4 (60 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_fract_lowp_compute_vec2 dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.lowp_compute.vec2 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_fract_lowp_compute_vec2 (56 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_fract_lowp_compute_vec4 dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.lowp_compute.vec4 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_fract_lowp_compute_vec4 (119 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_mod_mediump_compute_scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.mediump_compute.scalar [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_mod_mediump_compute_scalar (67 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_mod_mediump_compute_vec2 dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.mediump_compute.vec2 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_mod_mediump_compute_vec2 (126 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_modf_highp_compute dEQP-GLES31.functional.shaders.builtin_functions.precision.modf.highp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_modf_highp_compute (17 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_min_lowp_compute_vec3 dEQP-GLES31.functional.shaders.builtin_functions.precision.min.lowp_compute.vec3 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_min_lowp_compute_vec3 (65 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_min_mediump_compute_vec2 dEQP-GLES31.functional.shaders.builtin_functions.precision.min.mediump_compute.vec2 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_min_mediump_compute_vec2 (48 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_max_lowp_compute_scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.max.lowp_compute.scalar [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_max_lowp_compute_scalar (24 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_max_lowp_compute_vec4 dEQP-GLES31.functional.shaders.builtin_functions.precision.max.lowp_compute.vec4 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_max_lowp_compute_vec4 (79 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_mix_mediump_compute_scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.mediump_compute.scalar [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_mix_mediump_compute_scalar (99 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_mix_mediump_compute_vec4 dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.mediump_compute.vec4 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_mix_mediump_compute_vec4 (364 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_length_lowp_compute_vec2 dEQP-GLES31.functional.shaders.builtin_functions.precision.length.lowp_compute.vec2 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_length_lowp_compute_vec2 (107 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_length_mediump_compute_vec3 dEQP-GLES31.functional.shaders.builtin_functions.precision.length.mediump_compute.vec3 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_length_mediump_compute_vec3 (264 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_length_mediump_compute_vec4 dEQP-GLES31.functional.shaders.builtin_functions.precision.length.mediump_compute.vec4 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_length_mediump_compute_vec4 (940 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_length_highp_compute_vec3 dEQP-GLES31.functional.shaders.builtin_functions.precision.length.highp_compute.vec3 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_length_highp_compute_vec3 (254 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_distance_lowp_compute_vec2 dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.lowp_compute.vec2 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_distance_lowp_compute_vec2 (178 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_distance_mediump_compute_vec3 dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.mediump_compute.vec3 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_distance_mediump_compute_vec3 (334 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_distance_highp_compute_vec3 dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.highp_compute.vec3 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_distance_highp_compute_vec3 (326 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_dot_mediump_compute_vec3 dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.mediump_compute.vec3 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_dot_mediump_compute_vec3 (232 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_dot_mediump_compute_vec4 dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.mediump_compute.vec4 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_dot_mediump_compute_vec4 (929 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_normalize_highp_compute_vec2 dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.highp_compute.vec2 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_normalize_highp_compute_vec2 (170 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_faceforward_mediump_compute_vec2 dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.mediump_compute.vec2 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_faceforward_mediump_compute_vec2 (182 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_reflect_mediump_compute_vec2 dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.mediump_compute.vec2 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_reflect_mediump_compute_vec2 (152 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_refract_lowp_compute_scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.lowp_compute.scalar [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_refract_lowp_compute_scalar (310 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_refract_lowp_compute_vec2 dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.lowp_compute.vec2 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_refract_lowp_compute_vec2 (463 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_refract_highp_compute_scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.highp_compute.scalar [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_refract_highp_compute_scalar (272 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_compute_mat2x4 dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat2x4 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_compute_mat2x4 (150 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_compute_mat3x4 dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat3x4 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_compute_mat3x4 (211 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_compute_mat4x3 dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat4x3 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_compute_mat4x3 (211 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_matrixcompmult_highp_compute_mat2x3 dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.highp_compute.mat2x3 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_matrixcompmult_highp_compute_mat2x3 (109 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_outerproduct_lowp_compute_mat3x4 dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.lowp_compute.mat3x4 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_outerproduct_lowp_compute_mat3x4 (106 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_outerproduct_lowp_compute_mat4x2 dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.lowp_compute.mat4x2 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_outerproduct_lowp_compute_mat4x2 (83 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_outerproduct_highp_compute_mat3x2 dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat3x2 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_outerproduct_highp_compute_mat3x2 (65 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_outerproduct_highp_compute_mat3 dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat3 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_outerproduct_highp_compute_mat3 (84 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_outerproduct_highp_compute_mat4x2 dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat4x2 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_outerproduct_highp_compute_mat4x2 (80 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_transpose_mediump_compute_mat2x3 dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.mediump_compute.mat2x3 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_transpose_mediump_compute_mat2x3 (54 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_transpose_mediump_compute_mat3x4 dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.mediump_compute.mat3x4 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_transpose_mediump_compute_mat3x4 (98 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_lowp_compute_scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_compute.scalar [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_lowp_compute_scalar (7 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_lowp_compute_vec4 dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_compute.vec4 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_lowp_compute_vec4 (46 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_mediump_vertex_scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_vertex.scalar [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_mediump_vertex_scalar (14 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_mediump_vertex_vec4 dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_vertex.vec4 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_mediump_vertex_vec4 (46 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_mediump_compute_vec2 dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_compute.vec2 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_mediump_compute_vec2 (29 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_highp_compute_scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_compute.scalar [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_highp_compute_scalar (16 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_highp_compute_vec4 dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_compute.vec4 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_highp_compute_vec4 (44 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_lowp_vertex_scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.lowp_vertex.scalar [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_lowp_vertex_scalar (21 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_lowp_vertex_vec2 dEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.lowp_vertex.vec2 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_lowp_vertex_vec2 (60 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_lowp_vertex_vec4 dEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.lowp_vertex.vec4 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_lowp_vertex_vec4 (107 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_mediump_vertex_vec4 dEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.mediump_vertex.vec4 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_mediump_vertex_vec4 (107 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_mediump_compute_vec4 dEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.mediump_compute.vec4 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_mediump_compute_vec4 (105 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_highp_fragment_vec2 dEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.highp_fragment.vec2 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_highp_fragment_vec2 (57 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_highp_fragment_vec3 dEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.highp_fragment.vec3 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_highp_fragment_vec3 (80 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_highp_compute_scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.highp_compute.scalar [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_highp_compute_scalar (32 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_fma_lowp_vertex_vec4 dEQP-GLES31.functional.shaders.builtin_functions.precision.fma.lowp_vertex.vec4 Not supported! Unsupported extension: GL_EXT_gpu_shader5 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_fma_lowp_vertex_vec4 (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_fma_lowp_compute_scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.fma.lowp_compute.scalar Not supported! Unsupported extension: GL_EXT_gpu_shader5 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_fma_lowp_compute_scalar (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_fma_mediump_vertex_scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.fma.mediump_vertex.scalar Not supported! Unsupported extension: GL_EXT_gpu_shader5 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_fma_mediump_vertex_scalar (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_num_samples_multisample_texture_2 dEQP-GLES31.functional.shaders.sample_variables.num_samples.multisample_texture_2 Not supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_num_samples_multisample_texture_2 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_num_samples_multisample_rbo_4 dEQP-GLES31.functional.shaders.sample_variables.num_samples.multisample_rbo_4 Not supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_num_samples_multisample_rbo_4 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_max_samples_multisample_texture_16 dEQP-GLES31.functional.shaders.sample_variables.max_samples.multisample_texture_16 Not supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_max_samples_multisample_texture_16 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_max_samples_multisample_rbo_2 dEQP-GLES31.functional.shaders.sample_variables.max_samples.multisample_rbo_2 Not supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_max_samples_multisample_rbo_2 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_id_singlesample_texture dEQP-GLES31.functional.shaders.sample_variables.sample_id.singlesample_texture Not supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_id_singlesample_texture (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_id_multisample_texture_4 dEQP-GLES31.functional.shaders.sample_variables.sample_id.multisample_texture_4 Not supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_id_multisample_texture_4 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_id_singlesample_rbo dEQP-GLES31.functional.shaders.sample_variables.sample_id.singlesample_rbo Not supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_id_singlesample_rbo (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_pos_correctness_multisample_texture_2 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.multisample_texture_2 Not supported! Test requires GL_OES_shader_multisample_interpolation or GL_OES_sample_shading extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:927 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_pos_correctness_multisample_texture_2 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_pos_distribution_multisample_rbo_1 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.multisample_rbo_1 Not supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_pos_distribution_multisample_rbo_1 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_sample_mask_multisample_texture_8 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.multisample_texture_8 Not supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_sample_mask_multisample_texture_8 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_sample_mask_multisample_rbo_2 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.multisample_rbo_2 Not supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_sample_mask_multisample_rbo_2 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_sample_mask_multisample_rbo_4 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.multisample_rbo_4 Not supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_sample_mask_multisample_rbo_4 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_sample_mask_multisample_rbo_8 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.multisample_rbo_8 Not supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_sample_mask_multisample_rbo_8 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_pixel_multisample_texture_1 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_texture_1 Not supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_pixel_multisample_texture_1 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_pixel_multisample_texture_8 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_texture_8 Not supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_pixel_multisample_texture_8 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_pixel_singlesample_rbo dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.singlesample_rbo Not supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_pixel_singlesample_rbo (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_pixel_multisample_rbo_1 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_rbo_1 Not supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_pixel_multisample_rbo_1 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_pixel_multisample_rbo_4 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_rbo_4 Not supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_pixel_multisample_rbo_4 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_sample_multisample_texture_2 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.multisample_texture_2 Not supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_sample_multisample_texture_2 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_sample_multisample_rbo_1 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.multisample_rbo_1 Not supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_sample_multisample_rbo_1 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_two_samples_multisample_rbo_2 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.multisample_rbo_2 Not supported! Test requires GL_OES_sample_shading extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:1084 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_two_samples_multisample_rbo_2 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_pixel_multisample_texture_4 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.multisample_texture_4 Not supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_pixel_multisample_texture_4 (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_pixel_multisample_rbo_8 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.multisample_rbo_8 Not supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_pixel_multisample_rbo_8 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_sample_multisample_texture_8 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.multisample_texture_8 Not supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_sample_multisample_texture_8 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_two_samples_singlesample_texture dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.singlesample_texture Not supported! Test requires GL_OES_sample_shading extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:1084 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_two_samples_singlesample_texture (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_two_samples_multisample_texture_2 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.multisample_texture_2 Not supported! Test requires GL_OES_sample_shading extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:1084 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_two_samples_multisample_texture_2 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_two_samples_multisample_rbo_4 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.multisample_rbo_4 Not supported! Test requires GL_OES_sample_shading extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:1084 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_two_samples_multisample_rbo_4 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_pixel_default_framebuffer dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer Not supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_pixel_default_framebuffer (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_pixel_multisample_rbo_4 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.multisample_rbo_4 Not supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_pixel_multisample_rbo_4 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_sample_multisample_texture_4 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.multisample_texture_4 Not supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_sample_multisample_texture_4 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_sample_multisample_rbo_1 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.multisample_rbo_1 Not supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_sample_multisample_rbo_1 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_two_samples_multisample_texture_1 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.multisample_texture_1 Not supported! Test requires GL_OES_sample_shading extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:1084 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_two_samples_multisample_texture_1 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_two_samples_singlesample_rbo dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.singlesample_rbo Not supported! Test requires GL_OES_sample_shading extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:1084 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_two_samples_singlesample_rbo (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_two_samples_multisample_rbo_2 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.multisample_rbo_2 Not supported! Test requires GL_OES_sample_shading extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:1084 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_two_samples_multisample_rbo_2 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_two_samples_multisample_rbo_4 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.multisample_rbo_4 Not supported! Test requires GL_OES_sample_shading extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:1084 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_two_samples_multisample_rbo_4 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_two_samples_multisample_rbo_16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.multisample_rbo_16 Not supported! Test requires GL_OES_sample_shading extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:1084 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_two_samples_multisample_rbo_16 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_sample_qualifier_multisample_rbo_8 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_8 Not supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:127 [ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_sample_qualifier_multisample_rbo_8 (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_static_sample_number_default_framebuffer dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.static_sample_number.default_framebuffer Not supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:127 [ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_static_sample_number_default_framebuffer (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_static_sample_number_multisample_texture_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.static_sample_number.multisample_texture_8 Not supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:127 [ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_static_sample_number_multisample_texture_8 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_dynamic_sample_number_multisample_texture_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.dynamic_sample_number.multisample_texture_4 Not supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:127 [ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_dynamic_sample_number_multisample_texture_4 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_dynamic_sample_number_multisample_rbo_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.dynamic_sample_number.multisample_rbo_1 Not supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:127 [ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_dynamic_sample_number_multisample_rbo_1 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_non_multisample_buffer_sample_n_default_framebuffer dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.non_multisample_buffer.sample_n_default_framebuffer Not supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:668 [ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_non_multisample_buffer_sample_n_default_framebuffer (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_centroid_qualified_multisample_texture_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.centroid_qualified.multisample_texture_16 Not supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:779 [ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_centroid_qualified_multisample_texture_16 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_centroid_qualified_multisample_rbo_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.centroid_qualified.multisample_rbo_2 Not supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:779 [ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_centroid_qualified_multisample_rbo_2 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_at_sample_id_default_framebuffer dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.default_framebuffer Not supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:958 [ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_at_sample_id_default_framebuffer (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_at_sample_id_multisample_rbo_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_2 Not supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:958 [ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_at_sample_id_multisample_rbo_2 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_at_sample_id_multisample_rbo_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_16 Not supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:958 [ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_at_sample_id_multisample_rbo_16 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_negative_vec4_crop_swizzle dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.negative.vec4_crop_swizzle Not supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:1482 [ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_negative_vec4_crop_swizzle (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_negative_vec4_mixed_swizzle dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.negative.vec4_mixed_swizzle Not supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:1482 [ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_negative_vec4_mixed_swizzle (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_negative_interpolate_ivec4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.negative.interpolate_ivec4 Not supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:1482 [ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_negative_interpolate_ivec4 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_negative_interpolate_array dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.negative.interpolate_array Not supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:1482 [ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_negative_interpolate_array (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_centroid_negative_vec4_crop_swizzle dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.negative.vec4_crop_swizzle Not supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:1482 [ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_centroid_negative_vec4_crop_swizzle (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_centroid_negative_vec4_mixed_swizzle dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.negative.vec4_mixed_swizzle Not supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:1482 [ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_centroid_negative_vec4_mixed_swizzle (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_centroid_negative_interpolate_ivec4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.negative.interpolate_ivec4 Not supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:1482 [ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_centroid_negative_interpolate_ivec4 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_centroid_negative_interpolate_global dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.negative.interpolate_global Not supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:1482 [ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_centroid_negative_interpolate_global (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_no_qualifiers_multisample_rbo_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.no_qualifiers.multisample_rbo_1 Not supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:1231 [ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_no_qualifiers_multisample_rbo_1 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_sample_qualifier_multisample_texture_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.sample_qualifier.multisample_texture_4 Not supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:1231 [ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_sample_qualifier_multisample_texture_4 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_at_sample_position_singlesample_texture dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.singlesample_texture Not supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:1362 [ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_at_sample_position_singlesample_texture (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_array_element_singlesample_texture dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.array_element.singlesample_texture Not supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:1231 [ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_array_element_singlesample_texture (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_negative_vec4_crop_swizzle dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.negative.vec4_crop_swizzle Not supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:1482 [ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_negative_vec4_crop_swizzle (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_negative_interpolate_constant dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.negative.interpolate_constant Not supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:1482 [ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_negative_interpolate_constant (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_vertex_sampler3d dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.vertex.sampler3d Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_vertex_sampler3d (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_vertex_samplercubeshadow dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.vertex.samplercubeshadow Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_vertex_samplercubeshadow (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_vertex_isampler3d dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.vertex.isampler3d Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_vertex_isampler3d (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_vertex_usampler3d dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.vertex.usampler3d Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_vertex_usampler3d (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_vertex_samplercubearray dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.vertex.samplercubearray Not supported! GL_EXT_texture_cube_map_array extension is required for cube map arrays.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_texture_cube_map_array")' at es31fOpaqueTypeIndexingTests.cpp:390 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_vertex_samplercubearray (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_sampler2d dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.fragment.sampler2d Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_sampler2d (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_samplercube dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.fragment.samplercube Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_samplercube (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_sampler2darray dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.fragment.sampler2darray Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_sampler2darray (4 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_sampler2darrayshadow dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.fragment.sampler2darrayshadow Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_sampler2darrayshadow (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_isampler2darray dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.fragment.isampler2darray Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_isampler2darray (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_isamplercubearray dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.fragment.isamplercubearray Not supported! GL_EXT_texture_cube_map_array extension is required for cube map arrays.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_texture_cube_map_array")' at es31fOpaqueTypeIndexingTests.cpp:390 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_isamplercubearray (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_compute_sampler3d dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.compute.sampler3d Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_compute_sampler3d (4 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_compute_usampler2d dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.compute.usampler2d Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_compute_usampler2d (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_compute_usampler3d dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.compute.usampler3d Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_compute_usampler3d (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_compute_isamplercubearray dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.compute.isamplercubearray Not supported! GL_EXT_texture_cube_map_array extension is required for cube map arrays.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_texture_cube_map_array")' at es31fOpaqueTypeIndexingTests.cpp:390 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_compute_isamplercubearray (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_geometry_sampler2dshadow dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.geometry.sampler2dshadow Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_geometry_sampler2dshadow (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_geometry_sampler2darrayshadow dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.geometry.sampler2darrayshadow Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_geometry_sampler2darrayshadow (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_geometry_isampler2d dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.geometry.isampler2d Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_geometry_isampler2d (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_geometry_isampler3d dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.geometry.isampler3d Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_geometry_isampler3d (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_geometry_usamplercubearray dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.geometry.usamplercubearray Not supported! GL_EXT_texture_cube_map_array extension is required for cube map arrays.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_texture_cube_map_array")' at es31fOpaqueTypeIndexingTests.cpp:390 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_geometry_usamplercubearray (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_tessellation_control_sampler2dshadow dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.sampler2dshadow Not supported! GL_EXT_tessellation_shader extension is required to run tessellation shader tests.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fOpaqueTypeIndexingTests.cpp:376 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_tessellation_control_sampler2dshadow (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_tessellation_control_usampler3d dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.usampler3d Not supported! GL_EXT_tessellation_shader extension is required to run tessellation shader tests.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fOpaqueTypeIndexingTests.cpp:376 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_tessellation_control_usampler3d (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_tessellation_control_samplercubearrayshadow dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.samplercubearrayshadow Not supported! GL_EXT_tessellation_shader extension is required to run tessellation shader tests.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fOpaqueTypeIndexingTests.cpp:376 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_tessellation_control_samplercubearrayshadow (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_tessellation_evaluation_sampler2dshadow dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_evaluation.sampler2dshadow Not supported! GL_EXT_tessellation_shader extension is required to run tessellation shader tests.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fOpaqueTypeIndexingTests.cpp:376 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_tessellation_evaluation_sampler2dshadow (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_vertex_sampler2darrayshadow dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.vertex.sampler2darrayshadow Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_vertex_sampler2darrayshadow (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_vertex_usamplercube dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.vertex.usamplercube Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_vertex_usamplercube (5 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_vertex_usampler2darray dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.vertex.usampler2darray Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_vertex_usampler2darray (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_vertex_usamplercubearray dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.vertex.usamplercubearray Not supported! GL_EXT_texture_cube_map_array extension is required for cube map arrays.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_texture_cube_map_array")' at es31fOpaqueTypeIndexingTests.cpp:390 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_vertex_usamplercubearray (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_fragment_sampler2d dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.fragment.sampler2d Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_fragment_sampler2d (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_fragment_sampler2dshadow dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.fragment.sampler2dshadow Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_fragment_sampler2dshadow (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_fragment_samplercubearray dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.fragment.samplercubearray Not supported! GL_EXT_texture_cube_map_array extension is required for cube map arrays.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_texture_cube_map_array")' at es31fOpaqueTypeIndexingTests.cpp:390 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_fragment_samplercubearray (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_compute_samplercube dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.compute.samplercube Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_compute_samplercube (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_compute_sampler2dshadow dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.compute.sampler2dshadow Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_compute_sampler2dshadow (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_compute_sampler2darrayshadow dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.compute.sampler2darrayshadow Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_compute_sampler2darrayshadow (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_compute_isampler2darray dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.compute.isampler2darray Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_compute_isampler2darray (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_geometry_samplercube dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.geometry.samplercube Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_geometry_samplercube (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_geometry_sampler2dshadow dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.geometry.sampler2dshadow Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_geometry_sampler2dshadow (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_geometry_samplercubearray dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.geometry.samplercubearray Not supported! GL_EXT_texture_cube_map_array extension is required for cube map arrays.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_texture_cube_map_array")' at es31fOpaqueTypeIndexingTests.cpp:390 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_geometry_samplercubearray (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_tessellation_evaluation_samplercube dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_evaluation.samplercube Not supported! GL_EXT_tessellation_shader extension is required to run tessellation shader tests.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fOpaqueTypeIndexingTests.cpp:376 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_tessellation_evaluation_samplercube (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_tessellation_evaluation_sampler2dshadow dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_evaluation.sampler2dshadow Not supported! GL_EXT_tessellation_shader extension is required to run tessellation shader tests.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fOpaqueTypeIndexingTests.cpp:376 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_tessellation_evaluation_sampler2dshadow (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_tessellation_evaluation_usampler2darray dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_evaluation.usampler2darray Not supported! GL_EXT_tessellation_shader extension is required to run tessellation shader tests.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fOpaqueTypeIndexingTests.cpp:376 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_tessellation_evaluation_usampler2darray (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_tessellation_evaluation_samplercubearrayshadow dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_evaluation.samplercubearrayshadow Not supported! GL_EXT_tessellation_shader extension is required to run tessellation shader tests.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fOpaqueTypeIndexingTests.cpp:376 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_tessellation_evaluation_samplercubearrayshadow (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_vertex_isampler2d dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.vertex.isampler2d Not supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5")' at es31fOpaqueTypeIndexingTests.cpp:381 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_vertex_isampler2d (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_vertex_usamplercube dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.vertex.usamplercube Not supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5")' at es31fOpaqueTypeIndexingTests.cpp:381 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_vertex_usamplercube (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_vertex_usampler2darray dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.vertex.usampler2darray Not supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5")' at es31fOpaqueTypeIndexingTests.cpp:381 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_vertex_usampler2darray (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_fragment_sampler2d dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.fragment.sampler2d Not supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5")' at es31fOpaqueTypeIndexingTests.cpp:381 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_fragment_sampler2d (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_fragment_sampler2darray dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.fragment.sampler2darray Not supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5")' at es31fOpaqueTypeIndexingTests.cpp:381 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_fragment_sampler2darray (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_compute_sampler2dshadow dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.compute.sampler2dshadow Not supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5")' at es31fOpaqueTypeIndexingTests.cpp:381 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_compute_sampler2dshadow (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_compute_isamplercube dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.compute.isamplercube Not supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5")' at es31fOpaqueTypeIndexingTests.cpp:381 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_compute_isamplercube (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_compute_usampler2darray dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.compute.usampler2darray Not supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5")' at es31fOpaqueTypeIndexingTests.cpp:381 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_compute_usampler2darray (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_geometry_sampler2dshadow dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.geometry.sampler2dshadow Not supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5")' at es31fOpaqueTypeIndexingTests.cpp:381 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_geometry_sampler2dshadow (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_geometry_samplercubeshadow dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.geometry.samplercubeshadow Not supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5")' at es31fOpaqueTypeIndexingTests.cpp:381 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_geometry_samplercubeshadow (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_geometry_isampler3d dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.geometry.isampler3d Not supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5")' at es31fOpaqueTypeIndexingTests.cpp:381 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_geometry_isampler3d (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_geometry_usampler3d dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.geometry.usampler3d Not supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5")' at es31fOpaqueTypeIndexingTests.cpp:381 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_geometry_usampler3d (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_geometry_usamplercubearray dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.geometry.usamplercubearray Not supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5")' at es31fOpaqueTypeIndexingTests.cpp:381 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_geometry_usamplercubearray (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_tessellation_control_usamplercube dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.tessellation_control.usamplercube Not supported! GL_EXT_tessellation_shader extension is required to run tessellation shader tests.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fOpaqueTypeIndexingTests.cpp:376 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_tessellation_control_usamplercube (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_tessellation_control_usampler2darray dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.tessellation_control.usampler2darray Not supported! GL_EXT_tessellation_shader extension is required to run tessellation shader tests.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fOpaqueTypeIndexingTests.cpp:376 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_tessellation_control_usampler2darray (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_vertex_isampler3d dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.vertex.isampler3d Not supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5")' at es31fOpaqueTypeIndexingTests.cpp:381 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_vertex_isampler3d (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_vertex_usamplercube dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.vertex.usamplercube Not supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5")' at es31fOpaqueTypeIndexingTests.cpp:381 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_vertex_usamplercube (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_vertex_samplercubearrayshadow dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.vertex.samplercubearrayshadow Not supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5")' at es31fOpaqueTypeIndexingTests.cpp:381 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_vertex_samplercubearrayshadow (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_fragment_samplercubeshadow dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.fragment.samplercubeshadow Not supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5")' at es31fOpaqueTypeIndexingTests.cpp:381 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_fragment_samplercubeshadow (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_fragment_isampler2d dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.fragment.isampler2d Not supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5")' at es31fOpaqueTypeIndexingTests.cpp:381 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_fragment_isampler2d (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_fragment_usampler3d dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.fragment.usampler3d Not supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5")' at es31fOpaqueTypeIndexingTests.cpp:381 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_fragment_usampler3d (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_fragment_samplercubearrayshadow dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.fragment.samplercubearrayshadow Not supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5")' at es31fOpaqueTypeIndexingTests.cpp:381 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_fragment_samplercubearrayshadow (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_compute_samplercubeshadow dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.compute.samplercubeshadow Not supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5")' at es31fOpaqueTypeIndexingTests.cpp:381 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_compute_samplercubeshadow (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_compute_samplercubearray dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.compute.samplercubearray Not supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5")' at es31fOpaqueTypeIndexingTests.cpp:381 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_compute_samplercubearray (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_geometry_sampler3d dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.geometry.sampler3d Not supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5")' at es31fOpaqueTypeIndexingTests.cpp:381 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_geometry_sampler3d (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_geometry_usampler3d dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.geometry.usampler3d Not supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5")' at es31fOpaqueTypeIndexingTests.cpp:381 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_geometry_usampler3d (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_tessellation_evaluation_sampler2dshadow dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_evaluation.sampler2dshadow Not supported! GL_EXT_tessellation_shader extension is required to run tessellation shader tests.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fOpaqueTypeIndexingTests.cpp:376 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_tessellation_evaluation_sampler2dshadow (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_tessellation_evaluation_sampler2darrayshadow dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_evaluation.sampler2darrayshadow Not supported! GL_EXT_tessellation_shader extension is required to run tessellation shader tests.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fOpaqueTypeIndexingTests.cpp:376 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_tessellation_evaluation_sampler2darrayshadow (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_tessellation_evaluation_isampler2darray dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_evaluation.isampler2darray Not supported! GL_EXT_tessellation_shader extension is required to run tessellation shader tests.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fOpaqueTypeIndexingTests.cpp:376 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_tessellation_evaluation_isampler2darray (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_tessellation_evaluation_isampler3d dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_evaluation.isampler3d Not supported! GL_EXT_tessellation_shader extension is required to run tessellation shader tests.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fOpaqueTypeIndexingTests.cpp:376 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_tessellation_evaluation_isampler3d (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_tessellation_evaluation_usampler2d dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_evaluation.usampler2d Not supported! GL_EXT_tessellation_shader extension is required to run tessellation shader tests.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fOpaqueTypeIndexingTests.cpp:376 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_tessellation_evaluation_usampler2d (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_ubo_const_expression_tessellation_evaluation dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.const_expression_tessellation_evaluation Not supported! GL_EXT_tessellation_shader extension is required to run tessellation shader tests.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fOpaqueTypeIndexingTests.cpp:749 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_ubo_const_expression_tessellation_evaluation (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_ubo_uniform_fragment dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.uniform_fragment Not supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of interface blocks.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5")' at es31fOpaqueTypeIndexingTests.cpp:754 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_ubo_uniform_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_ubo_dynamically_uniform_vertex dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.dynamically_uniform_vertex Not supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of interface blocks.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5")' at es31fOpaqueTypeIndexingTests.cpp:754 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_ubo_dynamically_uniform_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_ubo_dynamically_uniform_geometry dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.dynamically_uniform_geometry Not supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of interface blocks.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5")' at es31fOpaqueTypeIndexingTests.cpp:754 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_ubo_dynamically_uniform_geometry (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_ssbo_const_literal_vertex dEQP-GLES31.functional.shaders.opaque_type_indexing.ssbo.const_literal_vertex Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_ssbo_const_literal_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_ssbo_const_literal_compute dEQP-GLES31.functional.shaders.opaque_type_indexing.ssbo.const_literal_compute Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_ssbo_const_literal_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_ssbo_const_expression_tessellation_evaluation dEQP-GLES31.functional.shaders.opaque_type_indexing.ssbo.const_expression_tessellation_evaluation Not supported! GL_EXT_tessellation_shader extension is required to run tessellation shader tests.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fOpaqueTypeIndexingTests.cpp:749 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_ssbo_const_expression_tessellation_evaluation (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_atomic_counter_const_expression_tessellation_evaluation dEQP-GLES31.functional.shaders.opaque_type_indexing.atomic_counter.const_expression_tessellation_evaluation Not supported! GL_EXT_tessellation_shader extension is required to run tessellation shader tests.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fOpaqueTypeIndexingTests.cpp:995 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_atomic_counter_const_expression_tessellation_evaluation (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_atomic_counter_uniform_tessellation_evaluation dEQP-GLES31.functional.shaders.opaque_type_indexing.atomic_counter.uniform_tessellation_evaluation Not supported! GL_EXT_tessellation_shader extension is required to run tessellation shader tests.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fOpaqueTypeIndexingTests.cpp:995 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_atomic_counter_uniform_tessellation_evaluation (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_atomic_counter_dynamically_uniform_fragment dEQP-GLES31.functional.shaders.opaque_type_indexing.atomic_counter.dynamically_uniform_fragment Not supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of atomic counters.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5")' at es31fOpaqueTypeIndexingTests.cpp:1000 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_atomic_counter_dynamically_uniform_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_es32_invalid_constructor_c_style2_fragment dEQP-GLES31.functional.shaders.arrays.es32.invalid.constructor_c_style2_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_es32_invalid_constructor_c_style2_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_float_3x3_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.constructor.explicit.float_3x3_vertex [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_float_3x3_vertex (23 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_float_3x3_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.constructor.explicit.float_3x3_fragment [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_float_3x3_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_int_3x1_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.constructor.explicit.int_3x1_fragment [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_int_3x1_fragment (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_bool_3x3x3_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.constructor.explicit.bool_3x3x3_fragment [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_bool_3x3x3_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_vec3_4x3_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.constructor.explicit.vec3_4x3_vertex [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_vec3_4x3_vertex (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_vec3_4x3_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.constructor.explicit.vec3_4x3_fragment [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_vec3_4x3_fragment (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_mat3_3x3x3_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.constructor.explicit.mat3_3x3x3_fragment [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_mat3_3x3x3_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_mat3_3x4_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.constructor.explicit.mat3_3x4_fragment [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_mat3_3x4_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_implicit_struct_3x2_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.constructor.implicit.struct_3x2_vertex [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_implicit_struct_3x2_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_implicit_mat3_3x2_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.constructor.implicit.mat3_3x2_vertex [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_implicit_mat3_3x2_vertex (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_explicit_bool_3x2x3_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.return.explicit.bool_3x2x3_fragment [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_explicit_bool_3x2x3_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_explicit_vec3_2x3_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.return.explicit.vec3_2x3_vertex [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_explicit_vec3_2x3_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_explicit_struct_3x1x3_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.return.explicit.struct_3x1x3_vertex [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_explicit_struct_3x1x3_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_explicit_mat3_3x3x3_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.return.explicit.mat3_3x3x3_vertex [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_explicit_mat3_3x3x3_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_implicit_int_2x2x2_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.return.implicit.int_2x2x2_vertex [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_implicit_int_2x2x2_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_implicit_struct_3x1x3_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.return.implicit.struct_3x1x3_fragment [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_implicit_struct_3x1x3_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_implicit_bvec4_4x2_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.return.implicit.bvec4_4x2_vertex [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_implicit_bvec4_4x2_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_implicit_bvec4_4x2_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.return.implicit.bvec4_4x2_fragment [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_implicit_bvec4_4x2_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_in_bvec4_4x2_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.parameter.in.bvec4_4x2_fragment [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_in_bvec4_4x2_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_in_mat3_3x4_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.parameter.in.mat3_3x4_vertex [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_in_mat3_3x4_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_out_float_3x3_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.parameter.out.float_3x3_vertex [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_out_float_3x3_vertex (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_out_float_3x3_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.parameter.out.float_3x3_fragment [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_out_float_3x3_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_out_bool_3x2x3_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.parameter.out.bool_3x2x3_vertex [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_out_bool_3x2x3_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_out_ivec3_3x3_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.parameter.out.ivec3_3x3_fragment [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_out_ivec3_3x3_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_unnamed_float_3x3_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.parameter.unnamed.float_3x3_fragment [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_unnamed_float_3x3_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_unnamed_int_2x2x2_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.parameter.unnamed.int_2x2x2_fragment [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_unnamed_int_2x2x2_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_unnamed_mat3_3x2_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.parameter.unnamed.mat3_3x2_fragment [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_unnamed_mat3_3x2_fragment (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_unnamed_mat3_3x4_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.parameter.unnamed.mat3_3x4_vertex [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_unnamed_mat3_3x4_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_implicit_size_int_2x3_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.implicit_size.int_2x3_fragment [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_implicit_size_int_2x3_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_implicit_size_bool_3x3x3_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.implicit_size.bool_3x3x3_vertex [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_implicit_size_bool_3x3x3_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_implicit_size_vec3_1x3_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.implicit_size.vec3_1x3_vertex [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_implicit_size_vec3_1x3_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_implicit_size_vec3_1x3_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.implicit_size.vec3_1x3_fragment [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_implicit_size_vec3_1x3_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_implicit_size_mat3_3x3x3_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.implicit_size.mat3_3x3x3_fragment [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_implicit_size_mat3_3x3x3_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_explicit_float_3x3_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.assignment.explicit_to_explicit.float_3x3_fragment [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_explicit_float_3x3_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_explicit_int_2x3_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.assignment.explicit_to_explicit.int_2x3_vertex [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_explicit_int_2x3_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_explicit_struct_5x5x4_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.assignment.explicit_to_explicit.struct_5x5x4_vertex [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_explicit_struct_5x5x4_vertex (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_explicit_ivec3_3x1x3_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.assignment.explicit_to_explicit.ivec3_3x1x3_fragment [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_explicit_ivec3_3x1x3_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_explicit_mat3_3x2_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.assignment.explicit_to_explicit.mat3_3x2_vertex [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_explicit_mat3_3x2_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_explicit_mat3_3x3x3_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.assignment.explicit_to_explicit.mat3_3x3x3_vertex [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_explicit_mat3_3x3x3_vertex (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_implicit_struct_5x5x4_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.assignment.explicit_to_implicit.struct_5x5x4_vertex [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_implicit_struct_5x5x4_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_implicit_to_explicit_mat3_3x2_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.assignment.implicit_to_explicit.mat3_3x2_fragment [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_implicit_to_explicit_mat3_3x2_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_implicit_to_implicit_vec3_1x3_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.assignment.implicit_to_implicit.vec3_1x3_fragment [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_implicit_to_implicit_vec3_1x3_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_implicit_to_implicit_mat3_3x2_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.assignment.implicit_to_implicit.mat3_3x2_vertex [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_implicit_to_implicit_mat3_3x2_vertex (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_implicit_to_implicit_mat3_3x4_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.assignment.implicit_to_implicit.mat3_3x4_fragment [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_implicit_to_implicit_mat3_3x4_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_length_int_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.length.int_vertex [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_length_int_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_array_access_dynamic_expression_access_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.array_access.dynamic_expression_access_fragment [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_array_access_dynamic_expression_access_fragment (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_single_statement_multiple_declarations_explicit_constructor_int_3_dimensions_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.single_statement_multiple_declarations.explicit_constructor.int_3_dimensions_fragment [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_single_statement_multiple_declarations_explicit_constructor_int_3_dimensions_fragment (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_single_statement_multiple_declarations_implicit_constructor_int_3_dimensions_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.single_statement_multiple_declarations.implicit_constructor.int_3_dimensions_vertex [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_single_statement_multiple_declarations_implicit_constructor_int_3_dimensions_vertex (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_invalid_empty_declaration_with_var_name_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.invalid.empty_declaration_with_var_name_vertex [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_invalid_empty_declaration_with_var_name_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_explicit_bool_3x3x3_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.constructor.explicit.bool_3x3x3_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_explicit_bool_3x3x3_fragment (6 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_explicit_struct_3x2_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.constructor.explicit.struct_3x2_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_explicit_struct_3x2_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_explicit_ivec3_3x2x1_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.constructor.explicit.ivec3_3x2x1_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_explicit_ivec3_3x2x1_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_explicit_high_dimensional_array_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.constructor.explicit.high_dimensional_array_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_explicit_high_dimensional_array_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_implicit_bvec3_1x2x3_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.constructor.implicit.bvec3_1x2x3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_implicit_bvec3_1x2x3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_implicit_int_high_dimensional_array_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.constructor.implicit.int_high_dimensional_array_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_implicit_int_high_dimensional_array_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_explicit_ivec3_3x3_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.return.explicit.ivec3_3x3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_explicit_ivec3_3x3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_explicit_mat3_3x4_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.return.explicit.mat3_3x4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_explicit_mat3_3x4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_implicit_float_3x3_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.return.implicit.float_3x3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_implicit_float_3x3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_implicit_int_2x2x2_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.return.implicit.int_2x2x2_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_implicit_int_2x2x2_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_implicit_struct_3x1x3_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.return.implicit.struct_3x1x3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_implicit_struct_3x1x3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_implicit_mat3_3x3x3_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.return.implicit.mat3_3x3x3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_implicit_mat3_3x3x3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_in_int_2x2x2_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.parameter.in.int_2x2x2_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_in_int_2x2x2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_in_vec3_2x3_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.parameter.in.vec3_2x3_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_in_vec3_2x3_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_in_mat3_3x3x3_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.parameter.in.mat3_3x3x3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_in_mat3_3x3x3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_in_mat3_3x3x3_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.parameter.in.mat3_3x3x3_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_in_mat3_3x3x3_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_out_mat3_3x2_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.parameter.out.mat3_3x2_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_out_mat3_3x2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_unnamed_bvec4_4x2_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.parameter.unnamed.bvec4_4x2_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_unnamed_bvec4_4x2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_implicit_size_float_3x3_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.implicit_size.float_3x3_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_implicit_size_float_3x3_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_int_2x3_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.assignment.explicit_to_explicit.int_2x3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_int_2x3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_bool_3x3x3_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.assignment.explicit_to_explicit.bool_3x3x3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_bool_3x3x3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_vec3_1x3_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.assignment.explicit_to_explicit.vec3_1x3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_vec3_1x3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_vec3_1x3_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.assignment.explicit_to_explicit.vec3_1x3_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_vec3_1x3_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_bvec3_3x1_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.assignment.explicit_to_explicit.bvec3_3x1_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_bvec3_3x1_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_mat3_3x3x3_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.assignment.explicit_to_explicit.mat3_3x3x3_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_mat3_3x3x3_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_mat3_3x4_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.assignment.explicit_to_explicit.mat3_3x4_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_mat3_3x4_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_implicit_float_3x3_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.assignment.explicit_to_implicit.float_3x3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_implicit_float_3x3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_implicit_bool_3x3x3_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.assignment.explicit_to_implicit.bool_3x3x3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_implicit_bool_3x3x3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_implicit_bool_3x3x3_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.assignment.explicit_to_implicit.bool_3x3x3_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_implicit_bool_3x3x3_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_explicit_int_2x3_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.assignment.implicit_to_explicit.int_2x3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_explicit_int_2x3_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_explicit_vec3_1x3_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.assignment.implicit_to_explicit.vec3_1x3_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_explicit_vec3_1x3_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_implicit_float_3x3_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.assignment.implicit_to_implicit.float_3x3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_implicit_float_3x3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_implicit_vec3_1x3_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.assignment.implicit_to_implicit.vec3_1x3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_implicit_vec3_1x3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_implicit_vec3_1x3_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.assignment.implicit_to_implicit.vec3_1x3_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_implicit_vec3_1x3_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_implicit_mat3_3x2_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.assignment.implicit_to_implicit.mat3_3x2_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_implicit_mat3_3x2_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_length_bool_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.length.bool_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_length_bool_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_length_constant_expression_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.length.constant_expression_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_length_constant_expression_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_array_access_constant_expression_access_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.array_access.constant_expression_access_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_array_access_constant_expression_access_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_single_statement_multiple_declarations_explicit_constructor_float_2_dimensions_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.single_statement_multiple_declarations.explicit_constructor.float_2_dimensions_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_single_statement_multiple_declarations_explicit_constructor_float_2_dimensions_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_invalid_uniform_block_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.invalid.uniform_block_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_invalid_uniform_block_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_invalid_uniform_block_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.invalid.uniform_block_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_invalid_uniform_block_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_declarations_unspecified_precision_float_partially_specified_fragment dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.float_partially_specified_fragment [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_declarations_unspecified_precision_float_partially_specified_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_declarations_unspecified_precision_isampler2DArray_vertex dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.isampler2DArray_vertex [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_declarations_unspecified_precision_isampler2DArray_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_declarations_unspecified_precision_isampler2DArray_fragment dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.isampler2DArray_fragment [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_declarations_unspecified_precision_isampler2DArray_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_varying_rules_unspecified_output_primitive_num_vertices dEQP-GLES31.functional.shaders.linkage.es31.geometry.varying.rules.unspecified_output_primitive_num_vertices [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_varying_rules_unspecified_output_primitive_num_vertices (4 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_varying_rules_access_more_than_available_input_vertices dEQP-GLES31.functional.shaders.linkage.es31.geometry.varying.rules.access_more_than_available_input_vertices [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_varying_rules_access_more_than_available_input_vertices (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_varying_types_float dEQP-GLES31.functional.shaders.linkage.es31.geometry.varying.types.float [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_varying_types_float (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_varying_types_mat4x2 dEQP-GLES31.functional.shaders.linkage.es31.geometry.varying.types.mat4x2 [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_varying_types_mat4x2 (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_rules_type_mismatch_1 dEQP-GLES31.functional.shaders.linkage.es31.geometry.uniform.rules.type_mismatch_1 [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_rules_type_mismatch_1 (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_float dEQP-GLES31.functional.shaders.linkage.es31.geometry.uniform.types.float [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_float (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_vec2 dEQP-GLES31.functional.shaders.linkage.es31.geometry.uniform.types.vec2 [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_vec2 (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_vec4 dEQP-GLES31.functional.shaders.linkage.es31.geometry.uniform.types.vec4 [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_vec4 (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_mat2x3 dEQP-GLES31.functional.shaders.linkage.es31.geometry.uniform.types.mat2x3 [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_mat2x3 (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_mat2x4 dEQP-GLES31.functional.shaders.linkage.es31.geometry.uniform.types.mat2x4 [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_mat2x4 (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_mat3x4 dEQP-GLES31.functional.shaders.linkage.es31.geometry.uniform.types.mat3x4 [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_mat3x4 (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_uvec2 dEQP-GLES31.functional.shaders.linkage.es31.geometry.uniform.types.uvec2 [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_uvec2 (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_float_struct dEQP-GLES31.functional.shaders.linkage.es31.geometry.uniform.types.float_struct [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_float_struct (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_rules_input_type_mismatch dEQP-GLES31.functional.shaders.linkage.es31.tessellation.varying.rules.input_type_mismatch Not supported! Test requires any extension of GL_OES_tessellation_shader, GL_EXT_tessellation_shader [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_rules_input_type_mismatch (5 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_rules_vertex_fragment_same_varying_name_2 dEQP-GLES31.functional.shaders.linkage.es31.tessellation.varying.rules.vertex_fragment_same_varying_name_2 Not supported! Test requires any extension of GL_OES_tessellation_shader, GL_EXT_tessellation_shader [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_rules_vertex_fragment_same_varying_name_2 (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_rules_input_block_non_array dEQP-GLES31.functional.shaders.linkage.es31.tessellation.varying.rules.input_block_non_array Not supported! Test requires any extension of GL_OES_tessellation_shader, GL_EXT_tessellation_shader [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_rules_input_block_non_array (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_types_vec4 dEQP-GLES31.functional.shaders.linkage.es31.tessellation.varying.types.vec4 Not supported! Test requires any extension of GL_OES_tessellation_shader, GL_EXT_tessellation_shader [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_types_vec4 (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_types_ivec3 dEQP-GLES31.functional.shaders.linkage.es31.tessellation.varying.types.ivec3 Not supported! Test requires any extension of GL_OES_tessellation_shader, GL_EXT_tessellation_shader [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_types_ivec3 (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_types_ivec4 dEQP-GLES31.functional.shaders.linkage.es31.tessellation.varying.types.ivec4 Not supported! Test requires any extension of GL_OES_tessellation_shader, GL_EXT_tessellation_shader [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_types_ivec4 (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_types_uvec2 dEQP-GLES31.functional.shaders.linkage.es31.tessellation.varying.types.uvec2 Not supported! Test requires any extension of GL_OES_tessellation_shader, GL_EXT_tessellation_shader [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_types_uvec2 (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_types_uvec3 dEQP-GLES31.functional.shaders.linkage.es31.tessellation.varying.types.uvec3 Not supported! Test requires any extension of GL_OES_tessellation_shader, GL_EXT_tessellation_shader [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_types_uvec3 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_uniform_types_mat3x2 dEQP-GLES31.functional.shaders.linkage.es31.tessellation.uniform.types.mat3x2 Not supported! Test requires any extension of GL_OES_tessellation_shader, GL_EXT_tessellation_shader [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_uniform_types_mat3x2 (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_uniform_types_int dEQP-GLES31.functional.shaders.linkage.es31.tessellation.uniform.types.int Not supported! Test requires any extension of GL_OES_tessellation_shader, GL_EXT_tessellation_shader [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_uniform_types_int (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_geometry_varying_types_vec4 dEQP-GLES31.functional.shaders.linkage.es31.tessellation_geometry.varying.types.vec4 Not supported! Test requires any extension of GL_OES_tessellation_shader, GL_EXT_tessellation_shader [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_geometry_varying_types_vec4 (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_geometry_varying_types_mat3 dEQP-GLES31.functional.shaders.linkage.es31.tessellation_geometry.varying.types.mat3 Not supported! Test requires any extension of GL_OES_tessellation_shader, GL_EXT_tessellation_shader [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_geometry_varying_types_mat3 (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_geometry_varying_types_mat4x3 dEQP-GLES31.functional.shaders.linkage.es31.tessellation_geometry.varying.types.mat4x3 Not supported! Test requires any extension of GL_OES_tessellation_shader, GL_EXT_tessellation_shader [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_geometry_varying_types_mat4x3 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_geometry_uniform_rules_type_mismatch_1 dEQP-GLES31.functional.shaders.linkage.es31.tessellation_geometry.uniform.rules.type_mismatch_1 Not supported! Test requires any extension of GL_OES_tessellation_shader, GL_EXT_tessellation_shader [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_geometry_uniform_rules_type_mismatch_1 (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_shader_storage_block_mismatch_member_name dEQP-GLES31.functional.shaders.linkage.es31.shader_storage_block.mismatch_member_name [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_shader_storage_block_mismatch_member_name (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_shader_storage_block_mismatch_with_and_without_instance_name dEQP-GLES31.functional.shaders.linkage.es31.shader_storage_block.mismatch_with_and_without_instance_name [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_shader_storage_block_mismatch_with_and_without_instance_name (503 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_shader_storage_block_ambiguous_variable_name_2 dEQP-GLES31.functional.shaders.linkage.es31.shader_storage_block.ambiguous_variable_name_2 [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_shader_storage_block_ambiguous_variable_name_2 (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_io_block_mismatch_type dEQP-GLES31.functional.shaders.linkage.es31.io_block.mismatch_type Not supported! Test requires any extension of GL_OES_shader_io_blocks, GL_EXT_shader_io_blocks [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_io_block_mismatch_type (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_io_block_missing_output_block dEQP-GLES31.functional.shaders.linkage.es31.io_block.missing_output_block Not supported! Test requires any extension of GL_OES_shader_io_blocks, GL_EXT_shader_io_blocks [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_io_block_missing_output_block (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_io_block_ambiguous_variable_name_1 dEQP-GLES31.functional.shaders.linkage.es31.io_block.ambiguous_variable_name_1 Not supported! Test requires any extension of GL_OES_shader_io_blocks, GL_EXT_shader_io_blocks [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_io_block_ambiguous_variable_name_1 (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_uniform_basic_precision_conflict_4 dEQP-GLES31.functional.shaders.linkage.es31.uniform.basic.precision_conflict_4 [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_uniform_basic_precision_conflict_4 (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_uniform_struct_vertex_only_vec4_float dEQP-GLES31.functional.shaders.linkage.es31.uniform.struct.vertex_only_vec4_float [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_uniform_struct_vertex_only_vec4_float (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_uniform_struct_partial_vec4_struct dEQP-GLES31.functional.shaders.linkage.es31.uniform.struct.partial_vec4_struct [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_uniform_struct_partial_vec4_struct (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_uniform_struct_type_conflict_3 dEQP-GLES31.functional.shaders.linkage.es31.uniform.struct.type_conflict_3 [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_uniform_struct_type_conflict_3 (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_uniform_block_differing_precision dEQP-GLES31.functional.shaders.linkage.es31.uniform.block.differing_precision [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_uniform_block_differing_precision (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_uniform_block_layout_qualifier_mismatch_1 dEQP-GLES31.functional.shaders.linkage.es31.uniform.block.layout_qualifier_mismatch_1 [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_uniform_block_layout_qualifier_mismatch_1 (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_uniform_block_layout_qualifier_mismatch_3 dEQP-GLES31.functional.shaders.linkage.es31.uniform.block.layout_qualifier_mismatch_3 [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_uniform_block_layout_qualifier_mismatch_3 (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_rules_output_superfluous_declaration dEQP-GLES31.functional.shaders.linkage.es32.geometry.varying.rules.output_superfluous_declaration Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_rules_output_superfluous_declaration (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_rules_input_block dEQP-GLES31.functional.shaders.linkage.es32.geometry.varying.rules.input_block Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_rules_input_block (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_types_mat2 dEQP-GLES31.functional.shaders.linkage.es32.geometry.varying.types.mat2 Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_types_mat2 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_types_mat2x3 dEQP-GLES31.functional.shaders.linkage.es32.geometry.varying.types.mat2x3 Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_types_mat2x3 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_types_mat3x4 dEQP-GLES31.functional.shaders.linkage.es32.geometry.varying.types.mat3x4 Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_types_mat3x4 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_types_mat4x3 dEQP-GLES31.functional.shaders.linkage.es32.geometry.varying.types.mat4x3 Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_types_mat4x3 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_types_uvec3 dEQP-GLES31.functional.shaders.linkage.es32.geometry.varying.types.uvec3 Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_types_uvec3 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_qualifiers_sample dEQP-GLES31.functional.shaders.linkage.es32.geometry.varying.qualifiers.sample Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_qualifiers_sample (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_uniform_types_vec4 dEQP-GLES31.functional.shaders.linkage.es32.geometry.uniform.types.vec4 Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_uniform_types_vec4 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_uniform_types_mat4x2 dEQP-GLES31.functional.shaders.linkage.es32.geometry.uniform.types.mat4x2 Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_uniform_types_mat4x2 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_uniform_types_ivec3 dEQP-GLES31.functional.shaders.linkage.es32.geometry.uniform.types.ivec3 Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_uniform_types_ivec3 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_input_different_precision dEQP-GLES31.functional.shaders.linkage.es32.tessellation.varying.rules.input_different_precision Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_input_different_precision (4 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_output_different_precision dEQP-GLES31.functional.shaders.linkage.es32.tessellation.varying.rules.output_different_precision Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_output_different_precision (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_output_superfluous_declaration dEQP-GLES31.functional.shaders.linkage.es32.tessellation.varying.rules.output_superfluous_declaration Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_output_superfluous_declaration (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_internal_array_size_mismatch dEQP-GLES31.functional.shaders.linkage.es32.tessellation.varying.rules.internal_array_size_mismatch Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_internal_array_size_mismatch (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_input_block dEQP-GLES31.functional.shaders.linkage.es32.tessellation.varying.rules.input_block Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_input_block (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_input_block_non_array dEQP-GLES31.functional.shaders.linkage.es32.tessellation.varying.rules.input_block_non_array Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_input_block_non_array (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_types_vec3 dEQP-GLES31.functional.shaders.linkage.es32.tessellation.varying.types.vec3 Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_types_vec3 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_types_ivec2 dEQP-GLES31.functional.shaders.linkage.es32.tessellation.varying.types.ivec2 Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_types_ivec2 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_types_float_struct dEQP-GLES31.functional.shaders.linkage.es32.tessellation.varying.types.float_struct Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_types_float_struct (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_uniform_types_mat2x4 dEQP-GLES31.functional.shaders.linkage.es32.tessellation.uniform.types.mat2x4 Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_uniform_types_mat2x4 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_uniform_types_ivec3 dEQP-GLES31.functional.shaders.linkage.es32.tessellation.uniform.types.ivec3 Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_uniform_types_ivec3 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_geometry_varying_types_mat2 dEQP-GLES31.functional.shaders.linkage.es32.tessellation_geometry.varying.types.mat2 Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_geometry_varying_types_mat2 (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_geometry_varying_types_mat3x4 dEQP-GLES31.functional.shaders.linkage.es32.tessellation_geometry.varying.types.mat3x4 Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_geometry_varying_types_mat3x4 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_geometry_varying_types_int dEQP-GLES31.functional.shaders.linkage.es32.tessellation_geometry.varying.types.int Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_geometry_varying_types_int (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_geometry_varying_types_ivec3 dEQP-GLES31.functional.shaders.linkage.es32.tessellation_geometry.varying.types.ivec3 Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_geometry_varying_types_ivec3 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_shader_storage_block_mismatch_with_and_without_instance_name dEQP-GLES31.functional.shaders.linkage.es32.shader_storage_block.mismatch_with_and_without_instance_name Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_shader_storage_block_mismatch_with_and_without_instance_name (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_io_block_mismatch_number_of_declarations dEQP-GLES31.functional.shaders.linkage.es32.io_block.mismatch_number_of_declarations Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_io_block_mismatch_number_of_declarations (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_io_block_mismatch_type dEQP-GLES31.functional.shaders.linkage.es32.io_block.mismatch_type Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_io_block_mismatch_type (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_io_block_mismatch_member_name dEQP-GLES31.functional.shaders.linkage.es32.io_block.mismatch_member_name Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_io_block_mismatch_member_name (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_io_block_missing_output_block dEQP-GLES31.functional.shaders.linkage.es32.io_block.missing_output_block Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_io_block_missing_output_block (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_io_block_ambiguous_variable_name_2 dEQP-GLES31.functional.shaders.linkage.es32.io_block.ambiguous_variable_name_2 Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_io_block_ambiguous_variable_name_2 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_uniform_struct_fragment_only dEQP-GLES31.functional.shaders.linkage.es32.uniform.struct.fragment_only [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_uniform_struct_fragment_only (4 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_uniform_struct_vec4 dEQP-GLES31.functional.shaders.linkage.es32.uniform.struct.vec4 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_uniform_struct_vec4 (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_uniform_struct_vertex_only_vec4_float dEQP-GLES31.functional.shaders.linkage.es32.uniform.struct.vertex_only_vec4_float [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_uniform_struct_vertex_only_vec4_float (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_constants_core_max_vertex_output_vectors dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_output_vectors [ OK ] dEQP.GLES31/functional_shaders_builtin_constants_core_max_vertex_output_vectors (6 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_constants_core_max_compute_atomic_counter_buffers dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_atomic_counter_buffers [ OK ] dEQP.GLES31/functional_shaders_builtin_constants_core_max_compute_atomic_counter_buffers (4 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_constants_core_max_fragment_atomic_counters dEQP-GLES31.functional.shaders.builtin_constants.core.max_fragment_atomic_counters [ OK ] dEQP.GLES31/functional_shaders_builtin_constants_core_max_fragment_atomic_counters (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_constants_geometry_shader_max_geometry_image_uniforms dEQP-GLES31.functional.shaders.builtin_constants.geometry_shader.max_geometry_image_uniforms [ OK ] dEQP.GLES31/functional_shaders_builtin_constants_geometry_shader_max_geometry_image_uniforms (4 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_constants_tessellation_shader_max_tess_evaluation_output_components dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_evaluation_output_components Not supported! The test requires a 3.2 context or support for the extension GL_EXT_tessellation_shader.: 'm_context.getContextInfo().isExtensionSupported(m_requiredExt.c_str())' at es31fShaderBuiltinConstantTests.cpp:168 [ OK ] dEQP.GLES31/functional_shaders_builtin_constants_tessellation_shader_max_tess_evaluation_output_components (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_helper_invocation_value_triangles dEQP-GLES31.functional.shaders.helper_invocation.value.triangles [ OK ] dEQP.GLES31/functional_shaders_helper_invocation_value_triangles (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_helper_invocation_value_wide_points_max_samples dEQP-GLES31.functional.shaders.helper_invocation.value.wide_points_max_samples [ OK ] dEQP.GLES31/functional_shaders_helper_invocation_value_wide_points_max_samples (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_triangles_dfdy dEQP-GLES31.functional.shaders.helper_invocation.derivate.triangles_dfdy [ OK ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_triangles_dfdy (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_lines_fwidth dEQP-GLES31.functional.shaders.helper_invocation.derivate.lines_fwidth [ OK ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_lines_fwidth (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_points_dfdx dEQP-GLES31.functional.shaders.helper_invocation.derivate.points_dfdx [ OK ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_points_dfdx (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_wide_points_dfdy dEQP-GLES31.functional.shaders.helper_invocation.derivate.wide_points_dfdy [ OK ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_wide_points_dfdy (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_wide_lines_4_samples_fwidth dEQP-GLES31.functional.shaders.helper_invocation.derivate.wide_lines_4_samples_fwidth [ OK ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_wide_lines_4_samples_fwidth (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_wide_points_4_samples_dfdy dEQP-GLES31.functional.shaders.helper_invocation.derivate.wide_points_4_samples_dfdy [ OK ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_wide_points_4_samples_dfdy (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_lines_8_samples_dfdx dEQP-GLES31.functional.shaders.helper_invocation.derivate.lines_8_samples_dfdx [ OK ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_lines_8_samples_dfdx (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_wide_points_8_samples_fwidth dEQP-GLES31.functional.shaders.helper_invocation.derivate.wide_points_8_samples_fwidth [ OK ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_wide_points_8_samples_fwidth (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_lines_max_samples_dfdy dEQP-GLES31.functional.shaders.helper_invocation.derivate.lines_max_samples_dfdy [ OK ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_lines_max_samples_dfdy (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_wide_lines_max_samples_dfdx dEQP-GLES31.functional.shaders.helper_invocation.derivate.wide_lines_max_samples_dfdx [ OK ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_wide_lines_max_samples_dfdx (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_points_max_samples_dfdx dEQP-GLES31.functional.shaders.helper_invocation.derivate.points_max_samples_dfdx [ OK ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_points_max_samples_dfdx (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_add_int_to_uint_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.add.int_to_uint_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_add_int_to_uint_vertex (10 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_add_int_to_vec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.add.int_to_vec2_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_add_int_to_vec2_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_add_uint_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.add.uint_to_vec3_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_add_uint_to_vec3_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_add_uvec2_to_vec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.add.uvec2_to_vec2_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_add_uvec2_to_vec2_fragment (0 ms) Passed: 304/317 tests. (95.899%) Failed: 13/317 tests. (4.10095%) 83 tests unexpectedly passed. [----------] 400 tests from dEQP (9589 ms total) [----------] Global test environment tear-down [==========] 400 tests from 1 test suite ran. (9614 ms total) [ PASSED ] 400 tests. [401/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_floor_mediump_compute_vec2 (150 ms) [402/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_floor_mediump_compute_vec3 (48 ms) [403/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_floor_mediump_compute_vec4 (59 ms) [404/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_trunc_lowp_compute_vec2 (32 ms) [405/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_trunc_mediump_compute_scalar (14 ms) [406/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_trunc_mediump_compute_vec3 (49 ms) [407/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_round_mediump_compute_vec3 (39 ms) [408/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_roundeven_lowp_compute_vec4 (59 ms) [409/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_ceil_mediump_compute_vec2 (34 ms) [410/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_ceil_highp_compute_vec4 (60 ms) [411/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_fract_lowp_compute_vec2 (56 ms) [412/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_fract_lowp_compute_vec4 (119 ms) [413/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_mod_mediump_compute_scalar (67 ms) [414/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_mod_mediump_compute_vec2 (126 ms) [415/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_modf_highp_compute (17 ms) [416/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_min_lowp_compute_vec3 (65 ms) [417/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_min_mediump_compute_vec2 (48 ms) [418/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_max_lowp_compute_scalar (24 ms) [419/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_max_lowp_compute_vec4 (79 ms) [420/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_mix_mediump_compute_scalar (99 ms) [421/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_mix_mediump_compute_vec4 (364 ms) [422/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_length_lowp_compute_vec2 (107 ms) [423/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_length_mediump_compute_vec3 (264 ms) [424/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_length_mediump_compute_vec4 (940 ms) [425/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_length_highp_compute_vec3 (254 ms) [426/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_distance_lowp_compute_vec2 (178 ms) [427/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_distance_mediump_compute_vec3 (334 ms) [428/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_distance_highp_compute_vec3 (326 ms) [429/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_dot_mediump_compute_vec3 (232 ms) [430/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_dot_mediump_compute_vec4 (929 ms) [431/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_normalize_highp_compute_vec2 (170 ms) [432/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_faceforward_mediump_compute_vec2 (182 ms) [433/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_reflect_mediump_compute_vec2 (152 ms) [434/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_refract_lowp_compute_scalar (310 ms) [435/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_refract_lowp_compute_vec2 (463 ms) [436/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_refract_highp_compute_scalar (272 ms) [437/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_compute_mat2x4 (150 ms) [438/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_compute_mat3x4 (211 ms) [439/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_compute_mat4x3 (211 ms) [440/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_matrixcompmult_highp_compute_mat2x3 (109 ms) [441/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_outerproduct_lowp_compute_mat3x4 (106 ms) [442/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_outerproduct_lowp_compute_mat4x2 (83 ms) [443/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_outerproduct_highp_compute_mat3x2 (65 ms) [444/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_outerproduct_highp_compute_mat3 (84 ms) [445/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_outerproduct_highp_compute_mat4x2 (80 ms) [446/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_transpose_mediump_compute_mat2x3 (54 ms) [447/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_transpose_mediump_compute_mat3x4 (98 ms) [448/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_lowp_compute_scalar (7 ms) [449/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_lowp_compute_vec4 (46 ms) [450/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_mediump_vertex_scalar (14 ms) [451/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_mediump_vertex_vec4 (46 ms) [452/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_mediump_compute_vec2 (29 ms) [453/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_highp_compute_scalar (16 ms) [454/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_highp_compute_vec4 (44 ms) [455/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_lowp_vertex_scalar (21 ms) [456/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_lowp_vertex_vec2 (60 ms) [457/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_lowp_vertex_vec4 (107 ms) [458/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_mediump_vertex_vec4 (107 ms) [459/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_mediump_compute_vec4 (105 ms) [460/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_highp_fragment_vec2 (57 ms) [461/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_highp_fragment_vec3 (80 ms) [462/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_highp_compute_scalar (32 ms) [463/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_fma_lowp_vertex_vec4 (1 ms) [464/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_fma_lowp_compute_scalar (1 ms) [465/6088] dEQP.GLES31/functional_shaders_builtin_functions_precision_fma_mediump_vertex_scalar (1 ms) [466/6088] dEQP.GLES31/functional_shaders_sample_variables_num_samples_multisample_texture_2 (0 ms) [467/6088] dEQP.GLES31/functional_shaders_sample_variables_num_samples_multisample_rbo_4 (0 ms) [468/6088] dEQP.GLES31/functional_shaders_sample_variables_max_samples_multisample_texture_16 (0 ms) [469/6088] dEQP.GLES31/functional_shaders_sample_variables_max_samples_multisample_rbo_2 (0 ms) [470/6088] dEQP.GLES31/functional_shaders_sample_variables_sample_id_singlesample_texture (0 ms) [471/6088] dEQP.GLES31/functional_shaders_sample_variables_sample_id_multisample_texture_4 (0 ms) [472/6088] dEQP.GLES31/functional_shaders_sample_variables_sample_id_singlesample_rbo (0 ms) [473/6088] dEQP.GLES31/functional_shaders_sample_variables_sample_pos_correctness_multisample_texture_2 (0 ms) [474/6088] dEQP.GLES31/functional_shaders_sample_variables_sample_pos_distribution_multisample_rbo_1 (0 ms) [475/6088] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_sample_mask_multisample_texture_8 (0 ms) [476/6088] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_sample_mask_multisample_rbo_2 (0 ms) [477/6088] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_sample_mask_multisample_rbo_4 (0 ms) [478/6088] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_sample_mask_multisample_rbo_8 (0 ms) [479/6088] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_pixel_multisample_texture_1 (0 ms) [480/6088] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_pixel_multisample_texture_8 (0 ms) [481/6088] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_pixel_singlesample_rbo (0 ms) [482/6088] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_pixel_multisample_rbo_1 (0 ms) [483/6088] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_pixel_multisample_rbo_4 (0 ms) [484/6088] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_sample_multisample_texture_2 (0 ms) [485/6088] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_sample_multisample_rbo_1 (0 ms) [486/6088] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_two_samples_multisample_rbo_2 (0 ms) [487/6088] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_pixel_multisample_texture_4 (1 ms) [488/6088] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_pixel_multisample_rbo_8 (0 ms) [489/6088] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_sample_multisample_texture_8 (0 ms) [490/6088] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_two_samples_singlesample_texture (0 ms) [491/6088] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_two_samples_multisample_texture_2 (0 ms) [492/6088] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_two_samples_multisample_rbo_4 (0 ms) [493/6088] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_pixel_default_framebuffer (0 ms) [494/6088] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_pixel_multisample_rbo_4 (0 ms) [495/6088] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_sample_multisample_texture_4 (0 ms) [496/6088] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_sample_multisample_rbo_1 (0 ms) [497/6088] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_two_samples_multisample_texture_1 (0 ms) [498/6088] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_two_samples_singlesample_rbo (0 ms) [499/6088] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_two_samples_multisample_rbo_2 (0 ms) [500/6088] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_two_samples_multisample_rbo_4 (0 ms) [501/6088] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_two_samples_multisample_rbo_16 (0 ms) [502/6088] dEQP.GLES31/functional_shaders_multisample_interpolation_sample_qualifier_multisample_rbo_8 (1 ms) [503/6088] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_static_sample_number_default_framebuffer (0 ms) [504/6088] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_static_sample_number_multisample_texture_8 (0 ms) [505/6088] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_dynamic_sample_number_multisample_texture_4 (0 ms) [506/6088] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_dynamic_sample_number_multisample_rbo_1 (0 ms) [507/6088] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_non_multisample_buffer_sample_n_default_framebuffer (0 ms) [508/6088] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_centroid_qualified_multisample_texture_16 (0 ms) [509/6088] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_centroid_qualified_multisample_rbo_2 (0 ms) [510/6088] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_at_sample_id_default_framebuffer (0 ms) [511/6088] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_at_sample_id_multisample_rbo_2 (0 ms) [512/6088] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_at_sample_id_multisample_rbo_16 (0 ms) [513/6088] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_negative_vec4_crop_swizzle (0 ms) [514/6088] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_negative_vec4_mixed_swizzle (0 ms) [515/6088] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_negative_interpolate_ivec4 (0 ms) [516/6088] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_negative_interpolate_array (0 ms) [517/6088] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_centroid_negative_vec4_crop_swizzle (1 ms) [518/6088] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_centroid_negative_vec4_mixed_swizzle (0 ms) [519/6088] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_centroid_negative_interpolate_ivec4 (0 ms) [520/6088] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_centroid_negative_interpolate_global (0 ms) [521/6088] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_no_qualifiers_multisample_rbo_1 (0 ms) [522/6088] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_sample_qualifier_multisample_texture_4 (0 ms) [523/6088] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_at_sample_position_singlesample_texture (0 ms) [524/6088] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_array_element_singlesample_texture (0 ms) [525/6088] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_negative_vec4_crop_swizzle (0 ms) [526/6088] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_negative_interpolate_constant (0 ms) [527/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_vertex_sampler3d (3 ms) [528/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_vertex_samplercubeshadow (3 ms) [529/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_vertex_isampler3d (3 ms) [530/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_vertex_usampler3d (3 ms) [531/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_vertex_samplercubearray (0 ms) [532/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_sampler2d (2 ms) [533/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_samplercube (3 ms) [534/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_sampler2darray (4 ms) [535/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_sampler2darrayshadow (3 ms) [536/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_isampler2darray (2 ms) [537/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_isamplercubearray (0 ms) [538/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_compute_sampler3d (4 ms) [539/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_compute_usampler2d (2 ms) [540/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_compute_usampler3d (2 ms) [541/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_compute_isamplercubearray (0 ms) [542/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_geometry_sampler2dshadow (3 ms) [543/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_geometry_sampler2darrayshadow (3 ms) [544/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_geometry_isampler2d (2 ms) [545/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_geometry_isampler3d (3 ms) [546/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_geometry_usamplercubearray (0 ms) [547/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_tessellation_control_sampler2dshadow (0 ms) [548/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_tessellation_control_usampler3d (1 ms) [549/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_tessellation_control_samplercubearrayshadow (0 ms) [550/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_tessellation_evaluation_sampler2dshadow (0 ms) [551/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_vertex_sampler2darrayshadow (2 ms) [552/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_vertex_usamplercube (5 ms) [553/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_vertex_usampler2darray (3 ms) [554/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_vertex_usamplercubearray (0 ms) [555/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_fragment_sampler2d (2 ms) [556/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_fragment_sampler2dshadow (3 ms) [557/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_fragment_samplercubearray (0 ms) [558/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_compute_samplercube (2 ms) [559/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_compute_sampler2dshadow (2 ms) [560/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_compute_sampler2darrayshadow (2 ms) [561/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_compute_isampler2darray (1 ms) [562/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_geometry_samplercube (3 ms) [563/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_geometry_sampler2dshadow (3 ms) [564/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_geometry_samplercubearray (0 ms) [565/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_tessellation_evaluation_samplercube (0 ms) [566/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_tessellation_evaluation_sampler2dshadow (1 ms) [567/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_tessellation_evaluation_usampler2darray (0 ms) [568/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_tessellation_evaluation_samplercubearrayshadow (0 ms) [569/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_vertex_isampler2d (0 ms) [570/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_vertex_usamplercube (0 ms) [571/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_vertex_usampler2darray (0 ms) [572/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_fragment_sampler2d (0 ms) [573/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_fragment_sampler2darray (0 ms) [574/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_compute_sampler2dshadow (0 ms) [575/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_compute_isamplercube (0 ms) [576/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_compute_usampler2darray (0 ms) [577/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_geometry_sampler2dshadow (0 ms) [578/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_geometry_samplercubeshadow (0 ms) [579/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_geometry_isampler3d (0 ms) [580/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_geometry_usampler3d (0 ms) [581/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_geometry_usamplercubearray (0 ms) [582/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_tessellation_control_usamplercube (1 ms) [583/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_tessellation_control_usampler2darray (0 ms) [584/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_vertex_isampler3d (0 ms) [585/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_vertex_usamplercube (0 ms) [586/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_vertex_samplercubearrayshadow (0 ms) [587/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_fragment_samplercubeshadow (0 ms) [588/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_fragment_isampler2d (0 ms) [589/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_fragment_usampler3d (0 ms) [590/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_fragment_samplercubearrayshadow (0 ms) [591/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_compute_samplercubeshadow (0 ms) [592/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_compute_samplercubearray (0 ms) [593/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_geometry_sampler3d (0 ms) [594/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_geometry_usampler3d (0 ms) [595/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_tessellation_evaluation_sampler2dshadow (0 ms) [596/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_tessellation_evaluation_sampler2darrayshadow (0 ms) [597/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_tessellation_evaluation_isampler2darray (0 ms) [598/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_tessellation_evaluation_isampler3d (1 ms) [599/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_tessellation_evaluation_usampler2d (0 ms) [600/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_ubo_const_expression_tessellation_evaluation (0 ms) [601/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_ubo_uniform_fragment (0 ms) [602/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_ubo_dynamically_uniform_vertex (0 ms) [603/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_ubo_dynamically_uniform_geometry (0 ms) [604/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_ssbo_const_literal_vertex (2 ms) [605/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_ssbo_const_literal_compute (2 ms) [606/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_ssbo_const_expression_tessellation_evaluation (0 ms) [607/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_atomic_counter_const_expression_tessellation_evaluation (0 ms) [608/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_atomic_counter_uniform_tessellation_evaluation (0 ms) [609/6088] dEQP.GLES31/functional_shaders_opaque_type_indexing_atomic_counter_dynamically_uniform_fragment (0 ms) [610/6088] dEQP.GLES31/functional_shaders_arrays_es32_invalid_constructor_c_style2_fragment (0 ms) [611/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_float_3x3_vertex (23 ms) [612/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_float_3x3_fragment (2 ms) [613/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_int_3x1_fragment (3 ms) [614/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_bool_3x3x3_fragment (2 ms) [615/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_vec3_4x3_vertex (3 ms) [616/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_vec3_4x3_fragment (3 ms) [617/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_mat3_3x3x3_fragment (2 ms) [618/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_mat3_3x4_fragment (2 ms) [619/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_implicit_struct_3x2_vertex (2 ms) [620/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_implicit_mat3_3x2_vertex (3 ms) [621/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_explicit_bool_3x2x3_fragment (2 ms) [622/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_explicit_vec3_2x3_vertex (2 ms) [623/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_explicit_struct_3x1x3_vertex (2 ms) [624/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_explicit_mat3_3x3x3_vertex (2 ms) [625/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_implicit_int_2x2x2_vertex (2 ms) [626/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_implicit_struct_3x1x3_fragment (2 ms) [627/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_implicit_bvec4_4x2_vertex (2 ms) [628/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_implicit_bvec4_4x2_fragment (2 ms) [629/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_in_bvec4_4x2_fragment (2 ms) [630/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_in_mat3_3x4_vertex (2 ms) [631/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_out_float_3x3_vertex (3 ms) [632/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_out_float_3x3_fragment (2 ms) [633/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_out_bool_3x2x3_vertex (2 ms) [634/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_out_ivec3_3x3_fragment (2 ms) [635/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_unnamed_float_3x3_fragment (2 ms) [636/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_unnamed_int_2x2x2_fragment (2 ms) [637/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_unnamed_mat3_3x2_fragment (3 ms) [638/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_unnamed_mat3_3x4_vertex (2 ms) [639/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_implicit_size_int_2x3_fragment (2 ms) [640/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_implicit_size_bool_3x3x3_vertex (2 ms) [641/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_implicit_size_vec3_1x3_vertex (2 ms) [642/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_implicit_size_vec3_1x3_fragment (2 ms) [643/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_implicit_size_mat3_3x3x3_fragment (2 ms) [644/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_explicit_float_3x3_fragment (2 ms) [645/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_explicit_int_2x3_vertex (2 ms) [646/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_explicit_struct_5x5x4_vertex (3 ms) [647/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_explicit_ivec3_3x1x3_fragment (2 ms) [648/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_explicit_mat3_3x2_vertex (2 ms) [649/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_explicit_mat3_3x3x3_vertex (3 ms) [650/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_implicit_struct_5x5x4_vertex (2 ms) [651/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_implicit_to_explicit_mat3_3x2_fragment (2 ms) [652/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_implicit_to_implicit_vec3_1x3_fragment (2 ms) [653/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_implicit_to_implicit_mat3_3x2_vertex (3 ms) [654/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_implicit_to_implicit_mat3_3x4_fragment (2 ms) [655/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_length_int_vertex (2 ms) [656/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_array_access_dynamic_expression_access_fragment (3 ms) [657/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_single_statement_multiple_declarations_explicit_constructor_int_3_dimensions_fragment (3 ms) [658/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_single_statement_multiple_declarations_implicit_constructor_int_3_dimensions_vertex (3 ms) [659/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_invalid_empty_declaration_with_var_name_vertex (1 ms) [660/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_explicit_bool_3x3x3_fragment (6 ms) [661/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_explicit_struct_3x2_fragment (0 ms) [662/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_explicit_ivec3_3x2x1_vertex (0 ms) [663/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_explicit_high_dimensional_array_vertex (0 ms) [664/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_implicit_bvec3_1x2x3_vertex (0 ms) [665/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_implicit_int_high_dimensional_array_fragment (0 ms) [666/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_explicit_ivec3_3x3_vertex (0 ms) [667/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_explicit_mat3_3x4_vertex (0 ms) [668/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_implicit_float_3x3_vertex (0 ms) [669/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_implicit_int_2x2x2_fragment (0 ms) [670/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_implicit_struct_3x1x3_vertex (0 ms) [671/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_implicit_mat3_3x3x3_vertex (0 ms) [672/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_in_int_2x2x2_vertex (0 ms) [673/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_in_vec3_2x3_fragment (1 ms) [674/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_in_mat3_3x3x3_vertex (0 ms) [675/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_in_mat3_3x3x3_fragment (0 ms) [676/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_out_mat3_3x2_vertex (0 ms) [677/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_unnamed_bvec4_4x2_vertex (0 ms) [678/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_implicit_size_float_3x3_fragment (0 ms) [679/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_int_2x3_vertex (0 ms) [680/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_bool_3x3x3_vertex (0 ms) [681/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_vec3_1x3_vertex (0 ms) [682/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_vec3_1x3_fragment (0 ms) [683/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_bvec3_3x1_fragment (0 ms) [684/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_mat3_3x3x3_fragment (0 ms) [685/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_mat3_3x4_fragment (0 ms) [686/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_implicit_float_3x3_vertex (0 ms) [687/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_implicit_bool_3x3x3_vertex (0 ms) [688/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_implicit_bool_3x3x3_fragment (0 ms) [689/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_explicit_int_2x3_vertex (1 ms) [690/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_explicit_vec3_1x3_fragment (0 ms) [691/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_implicit_float_3x3_vertex (0 ms) [692/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_implicit_vec3_1x3_vertex (0 ms) [693/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_implicit_vec3_1x3_fragment (0 ms) [694/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_implicit_mat3_3x2_fragment (0 ms) [695/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_length_bool_fragment (0 ms) [696/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_length_constant_expression_fragment (0 ms) [697/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_array_access_constant_expression_access_vertex (0 ms) [698/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_single_statement_multiple_declarations_explicit_constructor_float_2_dimensions_vertex (1 ms) [699/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_invalid_uniform_block_vertex (0 ms) [700/6088] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_invalid_uniform_block_fragment (0 ms) [701/6088] dEQP.GLES31/functional_shaders_linkage_es31_declarations_unspecified_precision_float_partially_specified_fragment (1 ms) [702/6088] dEQP.GLES31/functional_shaders_linkage_es31_declarations_unspecified_precision_isampler2DArray_vertex (1 ms) [703/6088] dEQP.GLES31/functional_shaders_linkage_es31_declarations_unspecified_precision_isampler2DArray_fragment (1 ms) [704/6088] dEQP.GLES31/functional_shaders_linkage_es31_geometry_varying_rules_unspecified_output_primitive_num_vertices (4 ms) [705/6088] dEQP.GLES31/functional_shaders_linkage_es31_geometry_varying_rules_access_more_than_available_input_vertices (1 ms) [706/6088] dEQP.GLES31/functional_shaders_linkage_es31_geometry_varying_types_float (3 ms) [707/6088] dEQP.GLES31/functional_shaders_linkage_es31_geometry_varying_types_mat4x2 (2 ms) [708/6088] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_rules_type_mismatch_1 (1 ms) [709/6088] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_float (2 ms) [710/6088] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_vec2 (1 ms) [711/6088] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_vec4 (2 ms) [712/6088] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_mat2x3 (2 ms) [713/6088] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_mat2x4 (2 ms) [714/6088] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_mat3x4 (2 ms) [715/6088] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_uvec2 (2 ms) [716/6088] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_float_struct (2 ms) [717/6088] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_rules_input_type_mismatch (5 ms) [718/6088] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_rules_vertex_fragment_same_varying_name_2 (1 ms) [719/6088] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_rules_input_block_non_array (0 ms) [720/6088] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_types_vec4 (1 ms) [721/6088] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_types_ivec3 (1 ms) [722/6088] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_types_ivec4 (1 ms) [723/6088] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_types_uvec2 (1 ms) [724/6088] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_types_uvec3 (0 ms) [725/6088] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_uniform_types_mat3x2 (1 ms) [726/6088] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_uniform_types_int (1 ms) [727/6088] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_geometry_varying_types_vec4 (3 ms) [728/6088] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_geometry_varying_types_mat3 (1 ms) [729/6088] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_geometry_varying_types_mat4x3 (0 ms) [730/6088] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_geometry_uniform_rules_type_mismatch_1 (1 ms) [731/6088] dEQP.GLES31/functional_shaders_linkage_es31_shader_storage_block_mismatch_member_name (2 ms) [732/6088] dEQP.GLES31/functional_shaders_linkage_es31_shader_storage_block_mismatch_with_and_without_instance_name (503 ms) [733/6088] dEQP.GLES31/functional_shaders_linkage_es31_shader_storage_block_ambiguous_variable_name_2 (1 ms) [734/6088] dEQP.GLES31/functional_shaders_linkage_es31_io_block_mismatch_type (1 ms) [735/6088] dEQP.GLES31/functional_shaders_linkage_es31_io_block_missing_output_block (1 ms) [736/6088] dEQP.GLES31/functional_shaders_linkage_es31_io_block_ambiguous_variable_name_1 (1 ms) [737/6088] dEQP.GLES31/functional_shaders_linkage_es31_uniform_basic_precision_conflict_4 (2 ms) [738/6088] dEQP.GLES31/functional_shaders_linkage_es31_uniform_struct_vertex_only_vec4_float (2 ms) [739/6088] dEQP.GLES31/functional_shaders_linkage_es31_uniform_struct_partial_vec4_struct (2 ms) [740/6088] dEQP.GLES31/functional_shaders_linkage_es31_uniform_struct_type_conflict_3 (2 ms) [741/6088] dEQP.GLES31/functional_shaders_linkage_es31_uniform_block_differing_precision (1 ms) [742/6088] dEQP.GLES31/functional_shaders_linkage_es31_uniform_block_layout_qualifier_mismatch_1 (1 ms) [743/6088] dEQP.GLES31/functional_shaders_linkage_es31_uniform_block_layout_qualifier_mismatch_3 (1 ms) [744/6088] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_rules_output_superfluous_declaration (3 ms) [745/6088] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_rules_input_block (0 ms) [746/6088] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_types_mat2 (0 ms) [747/6088] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_types_mat2x3 (0 ms) [748/6088] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_types_mat3x4 (0 ms) [749/6088] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_types_mat4x3 (0 ms) [750/6088] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_types_uvec3 (0 ms) [751/6088] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_qualifiers_sample (0 ms) [752/6088] dEQP.GLES31/functional_shaders_linkage_es32_geometry_uniform_types_vec4 (0 ms) [753/6088] dEQP.GLES31/functional_shaders_linkage_es32_geometry_uniform_types_mat4x2 (0 ms) [754/6088] dEQP.GLES31/functional_shaders_linkage_es32_geometry_uniform_types_ivec3 (0 ms) [755/6088] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_input_different_precision (4 ms) [756/6088] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_output_different_precision (0 ms) [757/6088] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_output_superfluous_declaration (0 ms) [758/6088] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_internal_array_size_mismatch (0 ms) [759/6088] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_input_block (0 ms) [760/6088] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_input_block_non_array (0 ms) [761/6088] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_types_vec3 (0 ms) [762/6088] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_types_ivec2 (0 ms) [763/6088] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_types_float_struct (0 ms) [764/6088] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_uniform_types_mat2x4 (0 ms) [765/6088] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_uniform_types_ivec3 (0 ms) [766/6088] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_geometry_varying_types_mat2 (2 ms) [767/6088] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_geometry_varying_types_mat3x4 (0 ms) [768/6088] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_geometry_varying_types_int (1 ms) [769/6088] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_geometry_varying_types_ivec3 (0 ms) [770/6088] dEQP.GLES31/functional_shaders_linkage_es32_shader_storage_block_mismatch_with_and_without_instance_name (0 ms) [771/6088] dEQP.GLES31/functional_shaders_linkage_es32_io_block_mismatch_number_of_declarations (0 ms) [772/6088] dEQP.GLES31/functional_shaders_linkage_es32_io_block_mismatch_type (0 ms) [773/6088] dEQP.GLES31/functional_shaders_linkage_es32_io_block_mismatch_member_name (0 ms) [774/6088] dEQP.GLES31/functional_shaders_linkage_es32_io_block_missing_output_block (0 ms) [775/6088] dEQP.GLES31/functional_shaders_linkage_es32_io_block_ambiguous_variable_name_2 (0 ms) [776/6088] dEQP.GLES31/functional_shaders_linkage_es32_uniform_struct_fragment_only (4 ms) [777/6088] dEQP.GLES31/functional_shaders_linkage_es32_uniform_struct_vec4 (1 ms) [778/6088] dEQP.GLES31/functional_shaders_linkage_es32_uniform_struct_vertex_only_vec4_float (2 ms) [779/6088] dEQP.GLES31/functional_shaders_builtin_constants_core_max_vertex_output_vectors (6 ms) [780/6088] dEQP.GLES31/functional_shaders_builtin_constants_core_max_compute_atomic_counter_buffers (4 ms) [781/6088] dEQP.GLES31/functional_shaders_builtin_constants_core_max_fragment_atomic_counters (3 ms) [782/6088] dEQP.GLES31/functional_shaders_builtin_constants_geometry_shader_max_geometry_image_uniforms (4 ms) [783/6088] dEQP.GLES31/functional_shaders_builtin_constants_tessellation_shader_max_tess_evaluation_output_components (0 ms) [784/6088] dEQP.GLES31/functional_shaders_helper_invocation_value_triangles (0 ms) [785/6088] dEQP.GLES31/functional_shaders_helper_invocation_value_wide_points_max_samples (1 ms) [786/6088] dEQP.GLES31/functional_shaders_helper_invocation_derivate_triangles_dfdy (0 ms) [787/6088] dEQP.GLES31/functional_shaders_helper_invocation_derivate_lines_fwidth (0 ms) [788/6088] dEQP.GLES31/functional_shaders_helper_invocation_derivate_points_dfdx (1 ms) [789/6088] dEQP.GLES31/functional_shaders_helper_invocation_derivate_wide_points_dfdy (0 ms) [790/6088] dEQP.GLES31/functional_shaders_helper_invocation_derivate_wide_lines_4_samples_fwidth (0 ms) [791/6088] dEQP.GLES31/functional_shaders_helper_invocation_derivate_wide_points_4_samples_dfdy (1 ms) [792/6088] dEQP.GLES31/functional_shaders_helper_invocation_derivate_lines_8_samples_dfdx (0 ms) [793/6088] dEQP.GLES31/functional_shaders_helper_invocation_derivate_wide_points_8_samples_fwidth (0 ms) [794/6088] dEQP.GLES31/functional_shaders_helper_invocation_derivate_lines_max_samples_dfdy (0 ms) [795/6088] dEQP.GLES31/functional_shaders_helper_invocation_derivate_wide_lines_max_samples_dfdx (1 ms) [796/6088] dEQP.GLES31/functional_shaders_helper_invocation_derivate_points_max_samples_dfdx (0 ms) [797/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_add_int_to_uint_vertex (10 ms) [798/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_add_int_to_vec2_vertex (1 ms) [799/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_add_uint_to_vec3_vertex (1 ms) [800/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_add_uvec2_to_vec2_fragment (0 ms) Note: Google Test filter = 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2_invalid_variables_uvec2_to_ivec3_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec2_to_ivec3_fragment:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec2_to_vec3_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec3_to_uint_fragment:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec3_to_uvec4_fragment:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec3_to_ivec2_fragment:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec3_to_uvec2_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec4_to_uint_fragment:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec4_to_ivec2_fragment:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec4_to_ivec3_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec4_to_vec2_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec4_to_ivec4_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_float_to_ivec4_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_float_to_uvec4_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec2_to_ivec2_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec2_to_uvec3_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec2_to_uvec4_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec3_to_int_fragment:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec3_to_ivec4_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_ivec2_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_uvec2_fragment:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_ivec3_fragment:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_ivec4_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_uvec4_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_uvec4_fragment:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_arrays_int_to_uint_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_arrays_uint_to_float_fragment:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_arrays_ivec2_to_uvec2_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_arrays_ivec3_to_uvec3_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_arrays_ivec4_to_uvec4_fragment:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_structs_int_to_uint_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_structs_ivec3_to_uvec3_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_structs_uvec3_to_vec3_vertex:dEQP.GLES31/functional_shaders_uniform_block_es31_valid_layout_shared_vertex:dEQP.GLES31/functional_shaders_uniform_block_es31_valid_layout_std140_vertex:dEQP.GLES31/functional_shaders_uniform_block_es31_valid_layout_std140_fragment:dEQP.GLES31/functional_shaders_uniform_block_es31_valid_layout_column_major_vertex:dEQP.GLES31/functional_shaders_uniform_block_es31_valid_layout_all_8_times_fragment:dEQP.GLES31/functional_shaders_uniform_block_es31_valid_global_layout_std140_vertex:dEQP.GLES31/functional_shaders_uniform_block_es31_valid_global_layout_row_major_vertex:dEQP.GLES31/functional_shaders_uniform_block_es31_valid_global_layout_row_major_fragment:dEQP.GLES31/functional_shaders_uniform_block_es31_valid_global_layout_all_8_times_vertex:dEQP.GLES31/functional_shaders_uniform_block_es31_valid_no_instance_name_vertex:dEQP.GLES31/functional_shaders_uniform_block_es31_valid_long_instance_name_vertex:dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_member_buffer_interface_qualifier_vertex:dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_member_varying_interface_qualifier_vertex:dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_conflicting_function_and_instance_name_fragment:dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_conflicting_in_and_block_name_fragment:dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_conflicting_out_and_block_name_vertex:dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_empty_layout_fragment:dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_invalid_number_block_name_vertex:dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_invalid_identifier_instance_name_vertex:dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_invalid_identifier_instance_name_fragment:dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_invalid_dollar_instance_name_vertex:dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_invalid_dollar_instance_name_fragment:dEQP.GLES31/functional_shaders_uniform_block_es32_valid_layout_shared_vertex:dEQP.GLES31/functional_shaders_uniform_block_es32_valid_layout_shared_fragment:dEQP.GLES31/functional_shaders_uniform_block_es32_valid_layout_all_8_times_fragment:dEQP.GLES31/functional_shaders_uniform_block_es32_valid_global_layout_packed_vertex:dEQP.GLES31/functional_shaders_uniform_block_es32_valid_global_layout_column_major_fragment:dEQP.GLES31/functional_shaders_uniform_block_es32_valid_global_layout_all_8_times_vertex:dEQP.GLES31/functional_shaders_uniform_block_es32_valid_member_layout_row_major_vec4_vertex:dEQP.GLES31/functional_shaders_uniform_block_es32_valid_member_layout_column_major_vec4_vertex:dEQP.GLES31/functional_shaders_uniform_block_es32_valid_same_variable_and_instance_name_vertex:dEQP.GLES31/functional_shaders_uniform_block_es32_valid_same_variable_and_instance_name_fragment:dEQP.GLES31/functional_shaders_uniform_block_es32_valid_struct_member_fragment [==========] Running 400 tests from 1 test suite. [----------] Global test environment set-up. [----------] 400 tests from dEQP Writing test log into TestResults.qpa [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_add_uvec3_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.add.uvec3_to_vec3_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_add_uvec3_to_vec3_vertex (102 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_sub_int_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.sub.int_to_vec3_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_sub_int_to_vec3_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_sub_ivec3_to_vec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.sub.ivec3_to_vec3_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_sub_ivec3_to_vec3_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_sub_uvec3_to_vec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.sub.uvec3_to_vec3_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_sub_uvec3_to_vec3_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_int_to_vec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.mul.int_to_vec4_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_int_to_vec4_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_uint_to_vec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.mul.uint_to_vec2_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_uint_to_vec2_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_uint_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.mul.uint_to_vec3_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_uint_to_vec3_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_uint_to_vec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.mul.uint_to_vec4_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_uint_to_vec4_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_ivec2_to_vec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.mul.ivec2_to_vec2_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_ivec2_to_vec2_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_uvec2_to_vec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.mul.uvec2_to_vec2_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_uvec2_to_vec2_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_uvec3_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.mul.uvec3_to_vec3_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_uvec3_to_vec3_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_ivec4_to_vec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.mul.ivec4_to_vec4_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_ivec4_to_vec4_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_div_int_to_vec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.div.int_to_vec2_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_div_int_to_vec2_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_div_int_to_vec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.div.int_to_vec4_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_div_int_to_vec4_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_div_uint_to_float_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.div.uint_to_float_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_div_uint_to_float_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_div_ivec2_to_uvec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.div.ivec2_to_uvec2_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_div_ivec2_to_uvec2_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_div_ivec2_to_vec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.div.ivec2_to_vec2_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_div_ivec2_to_vec2_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_div_uvec2_to_vec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.div.uvec2_to_vec2_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_div_uvec2_to_vec2_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_int_to_float_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.add.int_to_float_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_int_to_float_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_int_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.add.int_to_vec3_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_int_to_vec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_int_to_vec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.add.int_to_vec4_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_int_to_vec4_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_int_to_uvec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.add.int_to_uvec2_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_int_to_uvec2_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_int_to_uvec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.add.int_to_uvec3_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_int_to_uvec3_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_int_to_uvec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.add.int_to_uvec4_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_int_to_uvec4_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_uint_to_float_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.add.uint_to_float_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_uint_to_float_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_uint_to_float_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.add.uint_to_float_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_uint_to_float_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_uvec2_to_vec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.add.uvec2_to_vec2_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_uvec2_to_vec2_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_uvec3_to_vec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.add.uvec3_to_vec3_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_uvec3_to_vec3_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_ivec4_to_uvec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.add.ivec4_to_uvec4_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_ivec4_to_uvec4_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_ivec4_to_vec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.add.ivec4_to_vec4_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_ivec4_to_vec4_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_uvec4_to_vec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.add.uvec4_to_vec4_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_uvec4_to_vec4_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_int_to_vec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.sub.int_to_vec4_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_int_to_vec4_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_uint_to_float_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.sub.uint_to_float_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_uint_to_float_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_uint_to_vec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.sub.uint_to_vec3_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_uint_to_vec3_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_uint_to_vec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.sub.uint_to_vec4_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_uint_to_vec4_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_ivec2_to_vec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.sub.ivec2_to_vec2_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_ivec2_to_vec2_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_ivec2_to_vec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.sub.ivec2_to_vec2_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_ivec2_to_vec2_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_uvec4_to_vec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.sub.uvec4_to_vec4_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_uvec4_to_vec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_int_to_float_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.mul.int_to_float_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_int_to_float_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_int_to_uvec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.mul.int_to_uvec2_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_int_to_uvec2_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_int_to_uvec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.mul.int_to_uvec4_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_int_to_uvec4_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_uint_to_float_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.mul.uint_to_float_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_uint_to_float_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_uint_to_vec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.mul.uint_to_vec2_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_uint_to_vec2_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_ivec2_to_uvec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.mul.ivec2_to_uvec2_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_ivec2_to_uvec2_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_ivec2_to_vec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.mul.ivec2_to_vec2_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_ivec2_to_vec2_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_uvec3_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.mul.uvec3_to_vec3_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_uvec3_to_vec3_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_ivec4_to_uvec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.mul.ivec4_to_uvec4_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_ivec4_to_uvec4_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_uvec4_to_vec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.mul.uvec4_to_vec4_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_uvec4_to_vec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_int_to_float_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.div.int_to_float_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_int_to_float_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_int_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.div.int_to_vec3_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_int_to_vec3_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_int_to_vec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.div.int_to_vec4_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_int_to_vec4_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_int_to_uvec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.div.int_to_uvec2_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_int_to_uvec2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_int_to_uvec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.div.int_to_uvec3_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_int_to_uvec3_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_int_to_uvec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.div.int_to_uvec4_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_int_to_uvec4_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_ivec2_to_vec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.div.ivec2_to_vec2_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_ivec2_to_vec2_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_ivec3_to_uvec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.div.ivec3_to_uvec3_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_ivec3_to_uvec3_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_ivec4_to_uvec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.div.ivec4_to_uvec4_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_ivec4_to_uvec4_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_equal_int_to_float_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.comparisons.input_before_literal.equal.int_to_float_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_equal_int_to_float_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_equal_int_to_float_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.comparisons.input_before_literal.equal.int_to_float_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_equal_int_to_float_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_equal_int_to_uint_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.comparisons.input_before_literal.equal.int_to_uint_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_equal_int_to_uint_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_equal_ivec2_to_uvec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.comparisons.input_before_literal.equal.ivec2_to_uvec2_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_equal_ivec2_to_uvec2_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_equal_ivec3_to_uvec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.comparisons.input_before_literal.equal.ivec3_to_uvec3_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_equal_ivec3_to_uvec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_equal_ivec4_to_vec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.comparisons.input_before_literal.equal.ivec4_to_vec4_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_equal_ivec4_to_vec4_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_not_equal_int_to_uint_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.comparisons.input_before_literal.not_equal.int_to_uint_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_not_equal_int_to_uint_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_not_equal_uint_to_float_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.comparisons.input_before_literal.not_equal.uint_to_float_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_not_equal_uint_to_float_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_not_equal_ivec2_to_vec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.comparisons.input_before_literal.not_equal.ivec2_to_vec2_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_not_equal_ivec2_to_vec2_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_not_equal_ivec3_to_uvec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.comparisons.input_before_literal.not_equal.ivec3_to_uvec3_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_not_equal_ivec3_to_uvec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_not_equal_ivec3_to_vec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.comparisons.input_before_literal.not_equal.ivec3_to_vec3_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_not_equal_ivec3_to_vec3_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_not_equal_uvec4_to_vec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.comparisons.input_before_literal.not_equal.uvec4_to_vec4_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_not_equal_uvec4_to_vec4_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_greater_uint_to_float_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.comparisons.input_before_literal.greater.uint_to_float_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_greater_uint_to_float_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_less_or_equal_uint_to_float_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.comparisons.input_before_literal.less_or_equal.uint_to_float_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_less_or_equal_uint_to_float_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_greater_or_equal_int_to_float_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.comparisons.input_before_literal.greater_or_equal.int_to_float_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_greater_or_equal_int_to_float_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_greater_or_equal_int_to_uint_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.comparisons.input_before_literal.greater_or_equal.int_to_uint_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_greater_or_equal_int_to_uint_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_literal_before_input_not_equal_ivec3_to_uvec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.comparisons.literal_before_input.not_equal.ivec3_to_uvec3_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_literal_before_input_not_equal_ivec3_to_uvec3_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_literal_before_input_not_equal_ivec4_to_uvec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.comparisons.literal_before_input.not_equal.ivec4_to_uvec4_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_literal_before_input_not_equal_ivec4_to_uvec4_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_literal_before_input_less_or_equal_int_to_float_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.comparisons.literal_before_input.less_or_equal.int_to_float_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_literal_before_input_less_or_equal_int_to_float_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_int_to_float_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.array_subscripts.input_before_subscript.int_to_float_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_int_to_float_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_int_to_uint_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.array_subscripts.input_before_subscript.int_to_uint_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_int_to_uint_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_int_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.array_subscripts.input_before_subscript.int_to_vec3_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_int_to_vec3_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_int_to_uvec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.array_subscripts.input_before_subscript.int_to_uvec2_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_int_to_uvec2_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_int_to_uvec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.array_subscripts.input_before_subscript.int_to_uvec3_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_int_to_uvec3_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_int_to_uvec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.array_subscripts.input_before_subscript.int_to_uvec4_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_int_to_uvec4_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_uint_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.array_subscripts.input_before_subscript.uint_to_vec3_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_uint_to_vec3_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_uvec2_to_vec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.array_subscripts.input_before_subscript.uvec2_to_vec2_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_uvec2_to_vec2_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_uvec2_to_vec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.array_subscripts.input_before_subscript.uvec2_to_vec2_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_uvec2_to_vec2_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_ivec4_to_uvec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.array_subscripts.input_before_subscript.ivec4_to_uvec4_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_ivec4_to_uvec4_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_ivec4_to_vec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.array_subscripts.input_before_subscript.ivec4_to_vec4_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_ivec4_to_vec4_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_uvec4_to_vec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.array_subscripts.input_before_subscript.uvec4_to_vec4_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_uvec4_to_vec4_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_int_to_uint_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.array_subscripts.subscript_before_input.int_to_uint_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_int_to_uint_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_int_to_vec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.array_subscripts.subscript_before_input.int_to_vec2_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_int_to_vec2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_int_to_uvec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.array_subscripts.subscript_before_input.int_to_uvec2_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_int_to_uvec2_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_uint_to_float_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.array_subscripts.subscript_before_input.uint_to_float_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_uint_to_float_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_ivec2_to_uvec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.array_subscripts.subscript_before_input.ivec2_to_uvec2_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_ivec2_to_uvec2_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_uvec3_to_vec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.array_subscripts.subscript_before_input.uvec3_to_vec3_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_uvec3_to_vec3_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_ivec4_to_vec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.array_subscripts.subscript_before_input.ivec4_to_vec4_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_ivec4_to_vec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_uvec4_to_vec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.array_subscripts.subscript_before_input.uvec4_to_vec4_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_uvec4_to_vec4_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_functions_uint_to_float_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.functions.uint_to_float_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_functions_uint_to_float_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_functions_ivec3_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.functions.ivec3_to_vec3_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_functions_ivec3_to_vec3_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_functions_uvec3_to_vec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.functions.uvec3_to_vec3_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_functions_uvec3_to_vec3_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_input_before_field_uint_to_vec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.struct_fields.input_before_field.uint_to_vec2_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_input_before_field_uint_to_vec2_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_input_before_field_uint_to_vec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.struct_fields.input_before_field.uint_to_vec4_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_input_before_field_uint_to_vec4_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_input_before_field_ivec2_to_uvec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.struct_fields.input_before_field.ivec2_to_uvec2_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_input_before_field_ivec2_to_uvec2_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_input_before_field_ivec2_to_vec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.struct_fields.input_before_field.ivec2_to_vec2_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_input_before_field_ivec2_to_vec2_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_input_before_field_ivec3_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.struct_fields.input_before_field.ivec3_to_vec3_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_input_before_field_ivec3_to_vec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_input_before_field_ivec4_to_vec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.struct_fields.input_before_field.ivec4_to_vec4_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_input_before_field_ivec4_to_vec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_field_before_input_int_to_vec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.struct_fields.field_before_input.int_to_vec2_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_field_before_input_int_to_vec2_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_field_before_input_int_to_vec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.struct_fields.field_before_input.int_to_vec4_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_field_before_input_int_to_vec4_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_field_before_input_uint_to_float_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.struct_fields.field_before_input.uint_to_float_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_field_before_input_uint_to_float_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_field_before_input_ivec2_to_uvec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.struct_fields.field_before_input.ivec2_to_uvec2_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_field_before_input_ivec2_to_uvec2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_field_before_input_ivec2_to_uvec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.struct_fields.field_before_input.ivec2_to_uvec2_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_field_before_input_ivec2_to_uvec2_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_field_before_input_ivec3_to_uvec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.struct_fields.field_before_input.ivec3_to_uvec3_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_field_before_input_ivec3_to_uvec3_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_field_before_input_ivec3_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.struct_fields.field_before_input.ivec3_to_vec3_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_field_before_input_ivec3_to_vec3_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_int_to_float_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.paren_expr_before_literal.input_in_parens.int_to_float_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_int_to_float_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_int_to_float_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.paren_expr_before_literal.input_in_parens.int_to_float_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_int_to_float_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_int_to_uint_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.paren_expr_before_literal.input_in_parens.int_to_uint_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_int_to_uint_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_int_to_vec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.paren_expr_before_literal.input_in_parens.int_to_vec3_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_int_to_vec3_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_int_to_uvec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.paren_expr_before_literal.input_in_parens.int_to_uvec2_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_int_to_uvec2_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_uint_to_vec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.paren_expr_before_literal.input_in_parens.uint_to_vec2_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_uint_to_vec2_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_ivec2_to_uvec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.paren_expr_before_literal.input_in_parens.ivec2_to_uvec2_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_ivec2_to_uvec2_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_ivec2_to_vec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.paren_expr_before_literal.input_in_parens.ivec2_to_vec2_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_ivec2_to_vec2_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_uvec3_to_vec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.paren_expr_before_literal.input_in_parens.uvec3_to_vec3_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_uvec3_to_vec3_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_uvec4_to_vec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.paren_expr_before_literal.input_in_parens.uvec4_to_vec4_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_uvec4_to_vec4_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_int_to_vec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.int_to_vec4_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_int_to_vec4_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_int_to_uvec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.int_to_uvec2_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_int_to_uvec2_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_int_to_uvec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.int_to_uvec4_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_int_to_uvec4_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_uint_to_vec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.uint_to_vec2_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_uint_to_vec2_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_uint_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.uint_to_vec3_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_uint_to_vec3_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_ivec2_to_vec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.ivec2_to_vec2_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_ivec2_to_vec2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_uvec2_to_vec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.uvec2_to_vec2_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_uvec2_to_vec2_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_ivec3_to_vec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.ivec3_to_vec3_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_ivec3_to_vec3_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_ivec4_to_uvec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.ivec4_to_uvec4_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_ivec4_to_uvec4_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_ivec4_to_vec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.ivec4_to_vec4_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_ivec4_to_vec4_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_in_parens_int_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.literal_before_paren_expr.input_in_parens.int_to_vec3_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_in_parens_int_to_vec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_in_parens_int_to_uvec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.literal_before_paren_expr.input_in_parens.int_to_uvec2_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_in_parens_int_to_uvec2_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_in_parens_int_to_uvec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.literal_before_paren_expr.input_in_parens.int_to_uvec2_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_in_parens_int_to_uvec2_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_in_parens_int_to_uvec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.literal_before_paren_expr.input_in_parens.int_to_uvec3_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_in_parens_int_to_uvec3_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_in_parens_int_to_uvec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.literal_before_paren_expr.input_in_parens.int_to_uvec4_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_in_parens_int_to_uvec4_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_in_parens_ivec2_to_uvec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.literal_before_paren_expr.input_in_parens.ivec2_to_uvec2_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_in_parens_ivec2_to_uvec2_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_in_parens_ivec3_to_vec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.literal_before_paren_expr.input_in_parens.ivec3_to_vec3_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_in_parens_ivec3_to_vec3_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_in_parens_uvec4_to_vec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.literal_before_paren_expr.input_in_parens.uvec4_to_vec4_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_in_parens_uvec4_to_vec4_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_int_to_uvec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.literal_before_paren_expr.input_outside_parens.int_to_uvec2_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_int_to_uvec2_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_uint_to_vec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.literal_before_paren_expr.input_outside_parens.uint_to_vec2_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_uint_to_vec2_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_ivec2_to_uvec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.literal_before_paren_expr.input_outside_parens.ivec2_to_uvec2_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_ivec2_to_uvec2_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_ivec4_to_uvec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.literal_before_paren_expr.input_outside_parens.ivec4_to_uvec4_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_ivec4_to_uvec4_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uint_to_ivec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.uint_to_ivec2_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uint_to_ivec2_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uint_to_ivec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.uint_to_ivec4_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uint_to_ivec4_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_ivec2_to_uint_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.ivec2_to_uint_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_ivec2_to_uint_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_ivec2_to_ivec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.ivec2_to_ivec3_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_ivec2_to_ivec3_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uvec2_to_int_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.uvec2_to_int_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uvec2_to_int_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uvec2_to_ivec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.uvec2_to_ivec2_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uvec2_to_ivec2_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uvec3_to_uvec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.uvec3_to_uvec2_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uvec3_to_uvec2_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uvec3_to_vec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.uvec3_to_vec4_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uvec3_to_vec4_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_ivec4_to_ivec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.ivec4_to_ivec2_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_ivec4_to_ivec2_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_ivec4_to_uvec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.ivec4_to_uvec3_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_ivec4_to_uvec3_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uvec4_to_uvec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.uvec4_to_uvec2_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uvec4_to_uvec2_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uvec4_to_ivec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.uvec4_to_ivec3_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uvec4_to_ivec3_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uvec4_to_ivec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.uvec4_to_ivec4_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uvec4_to_ivec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uvec4_to_vec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.uvec4_to_vec2_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uvec4_to_vec2_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_float_to_uint_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.float_to_uint_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_float_to_uint_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_float_to_ivec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.float_to_ivec3_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_float_to_ivec3_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_float_to_ivec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.float_to_ivec4_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_float_to_ivec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_float_to_uvec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.float_to_uvec4_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_float_to_uvec4_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec2_to_uint_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.vec2_to_uint_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec2_to_uint_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec2_to_ivec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.vec2_to_ivec3_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec2_to_ivec3_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec2_to_ivec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.vec2_to_ivec3_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec2_to_ivec3_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec2_to_uvec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.vec2_to_uvec3_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec2_to_uvec3_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec3_to_int_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.vec3_to_int_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec3_to_int_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec3_to_ivec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.vec3_to_ivec2_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec3_to_ivec2_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec3_to_uvec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.vec3_to_uvec2_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec3_to_uvec2_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec3_to_uvec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.vec3_to_uvec4_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec3_to_uvec4_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec3_to_uvec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.vec3_to_uvec4_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec3_to_uvec4_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec3_to_vec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.vec3_to_vec2_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec3_to_vec2_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec3_to_vec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.vec3_to_vec4_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec3_to_vec4_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec4_to_uvec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.vec4_to_uvec2_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec4_to_uvec2_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec4_to_ivec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.vec4_to_ivec3_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec4_to_ivec3_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec4_to_uvec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.vec4_to_uvec3_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec4_to_uvec3_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec4_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.vec4_to_vec3_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec4_to_vec3_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_arrays_uint_to_float_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.arrays.uint_to_float_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_arrays_uint_to_float_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_arrays_ivec2_to_vec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.arrays.ivec2_to_vec2_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_arrays_ivec2_to_vec2_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_arrays_uvec2_to_vec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.arrays.uvec2_to_vec2_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_arrays_uvec2_to_vec2_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_arrays_ivec3_to_vec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.arrays.ivec3_to_vec3_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_arrays_ivec3_to_vec3_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_arrays_uvec3_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.arrays.uvec3_to_vec3_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_arrays_uvec3_to_vec3_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_structs_int_to_uint_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.structs.int_to_uint_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_structs_int_to_uint_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_structs_int_to_uint_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.structs.int_to_uint_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_structs_int_to_uint_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_structs_uvec2_to_vec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.structs.uvec2_to_vec2_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_structs_uvec2_to_vec2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_structs_ivec3_to_uvec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.structs.ivec3_to_uvec3_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_structs_ivec3_to_uvec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_structs_ivec3_to_vec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.structs.ivec3_to_vec3_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_structs_ivec3_to_vec3_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_add_int_to_uvec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.add.int_to_uvec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_add_int_to_uvec4_vertex (9 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_add_uint_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.add.uint_to_vec3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_add_uint_to_vec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_add_uint_to_vec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.add.uint_to_vec4_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_add_uint_to_vec4_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_add_uvec2_to_vec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.add.uvec2_to_vec2_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_add_uvec2_to_vec2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_add_uvec3_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.add.uvec3_to_vec3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_add_uvec3_to_vec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_sub_int_to_vec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.sub.int_to_vec2_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_sub_int_to_vec2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_sub_uint_to_vec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.sub.uint_to_vec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_sub_uint_to_vec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_sub_uint_to_vec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.sub.uint_to_vec4_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_sub_uint_to_vec4_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_sub_ivec2_to_vec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.sub.ivec2_to_vec2_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_sub_ivec2_to_vec2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_sub_ivec4_to_vec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.sub.ivec4_to_vec4_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_sub_ivec4_to_vec4_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_mul_int_to_vec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.mul.int_to_vec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_mul_int_to_vec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_mul_uint_to_float_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.mul.uint_to_float_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_mul_uint_to_float_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_mul_uint_to_vec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.mul.uint_to_vec2_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_mul_uint_to_vec2_fragment (424 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_mul_ivec2_to_uvec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.mul.ivec2_to_uvec2_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_mul_ivec2_to_uvec2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_mul_uvec2_to_vec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.mul.uvec2_to_vec2_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_mul_uvec2_to_vec2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_mul_ivec4_to_uvec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.mul.ivec4_to_uvec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_mul_ivec4_to_uvec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_div_int_to_uint_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.div.int_to_uint_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_div_int_to_uint_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_div_int_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.div.int_to_vec3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_div_int_to_vec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_div_int_to_vec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.div.int_to_vec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_div_int_to_vec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_div_uint_to_vec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.div.uint_to_vec2_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_div_uint_to_vec2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_div_uint_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.div.uint_to_vec3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_div_uint_to_vec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_div_ivec2_to_uvec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.div.ivec2_to_uvec2_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_div_ivec2_to_uvec2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_div_ivec2_to_uvec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.div.ivec2_to_uvec2_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_div_ivec2_to_uvec2_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_div_ivec4_to_vec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.div.ivec4_to_vec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_div_ivec4_to_vec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_div_uvec4_to_vec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.div.uvec4_to_vec4_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_div_uvec4_to_vec4_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_add_int_to_float_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.add.int_to_float_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_add_int_to_float_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_add_int_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.add.int_to_vec3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_add_int_to_vec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_add_int_to_vec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.add.int_to_vec4_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_add_int_to_vec4_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_add_uint_to_float_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.add.uint_to_float_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_add_uint_to_float_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_add_uint_to_vec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.add.uint_to_vec2_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_add_uint_to_vec2_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_add_uint_to_vec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.add.uint_to_vec4_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_add_uint_to_vec4_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_add_uvec3_to_vec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.add.uvec3_to_vec3_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_add_uvec3_to_vec3_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_add_ivec4_to_vec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.add.ivec4_to_vec4_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_add_ivec4_to_vec4_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_add_uvec4_to_vec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.add.uvec4_to_vec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_add_uvec4_to_vec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_sub_int_to_vec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.sub.int_to_vec4_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_sub_int_to_vec4_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_sub_uvec2_to_vec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.sub.uvec2_to_vec2_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_sub_uvec2_to_vec2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_sub_uvec3_to_vec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.sub.uvec3_to_vec3_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_sub_uvec3_to_vec3_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_sub_uvec4_to_vec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.sub.uvec4_to_vec4_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_sub_uvec4_to_vec4_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_mul_int_to_float_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.mul.int_to_float_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_mul_int_to_float_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_mul_ivec2_to_uvec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.mul.ivec2_to_uvec2_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_mul_ivec2_to_uvec2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_mul_ivec3_to_vec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.mul.ivec3_to_vec3_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_mul_ivec3_to_vec3_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_mul_uvec4_to_vec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.mul.uvec4_to_vec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_mul_uvec4_to_vec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_div_int_to_float_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.div.int_to_float_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_div_int_to_float_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_div_int_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.div.int_to_vec3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_div_int_to_vec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_div_int_to_uvec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.div.int_to_uvec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_div_int_to_uvec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_div_ivec2_to_vec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.div.ivec2_to_vec2_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_div_ivec2_to_vec2_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_div_ivec3_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.div.ivec3_to_vec3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_div_ivec3_to_vec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_equal_ivec2_to_uvec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.input_before_literal.equal.ivec2_to_uvec2_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_equal_ivec2_to_uvec2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_equal_ivec3_to_vec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.input_before_literal.equal.ivec3_to_vec3_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_equal_ivec3_to_vec3_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_equal_uvec3_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.input_before_literal.equal.uvec3_to_vec3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_equal_uvec3_to_vec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_equal_ivec4_to_vec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.input_before_literal.equal.ivec4_to_vec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_equal_ivec4_to_vec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_not_equal_uint_to_float_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.input_before_literal.not_equal.uint_to_float_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_not_equal_uint_to_float_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_not_equal_uvec3_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.input_before_literal.not_equal.uvec3_to_vec3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_not_equal_uvec3_to_vec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_less_uint_to_float_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.input_before_literal.less.uint_to_float_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_less_uint_to_float_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_greater_int_to_float_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.input_before_literal.greater.int_to_float_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_greater_int_to_float_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_greater_int_to_float_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.input_before_literal.greater.int_to_float_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_greater_int_to_float_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_greater_uint_to_float_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.input_before_literal.greater.uint_to_float_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_greater_uint_to_float_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_less_or_equal_int_to_float_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.input_before_literal.less_or_equal.int_to_float_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_less_or_equal_int_to_float_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_less_or_equal_int_to_uint_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.input_before_literal.less_or_equal.int_to_uint_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_less_or_equal_int_to_uint_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_greater_or_equal_int_to_float_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.input_before_literal.greater_or_equal.int_to_float_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_greater_or_equal_int_to_float_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_equal_int_to_float_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.literal_before_input.equal.int_to_float_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_equal_int_to_float_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_equal_ivec2_to_uvec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.literal_before_input.equal.ivec2_to_uvec2_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_equal_ivec2_to_uvec2_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_equal_uvec2_to_vec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.literal_before_input.equal.uvec2_to_vec2_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_equal_uvec2_to_vec2_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_equal_ivec3_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.literal_before_input.equal.ivec3_to_vec3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_equal_ivec3_to_vec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_not_equal_int_to_float_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.literal_before_input.not_equal.int_to_float_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_not_equal_int_to_float_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_not_equal_int_to_uint_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.literal_before_input.not_equal.int_to_uint_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_not_equal_int_to_uint_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_not_equal_int_to_uint_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.literal_before_input.not_equal.int_to_uint_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_not_equal_int_to_uint_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_not_equal_ivec3_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.literal_before_input.not_equal.ivec3_to_vec3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_not_equal_ivec3_to_vec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_not_equal_uvec3_to_vec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.literal_before_input.not_equal.uvec3_to_vec3_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_not_equal_uvec3_to_vec3_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_not_equal_ivec4_to_vec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.literal_before_input.not_equal.ivec4_to_vec4_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_not_equal_ivec4_to_vec4_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_less_uint_to_float_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.literal_before_input.less.uint_to_float_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_less_uint_to_float_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_greater_int_to_float_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.literal_before_input.greater.int_to_float_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_greater_int_to_float_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_greater_int_to_uint_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.literal_before_input.greater.int_to_uint_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_greater_int_to_uint_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_greater_uint_to_float_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.literal_before_input.greater.uint_to_float_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_greater_uint_to_float_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_less_or_equal_int_to_uint_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.literal_before_input.less_or_equal.int_to_uint_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_less_or_equal_int_to_uint_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_greater_or_equal_int_to_float_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.literal_before_input.greater_or_equal.int_to_float_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_greater_or_equal_int_to_float_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_greater_or_equal_int_to_uint_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.literal_before_input.greater_or_equal.int_to_uint_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_greater_or_equal_int_to_uint_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_int_to_uvec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.array_subscripts.input_before_subscript.int_to_uvec2_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_int_to_uvec2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_int_to_uvec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.array_subscripts.input_before_subscript.int_to_uvec3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_int_to_uvec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_int_to_uvec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.array_subscripts.input_before_subscript.int_to_uvec4_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_int_to_uvec4_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_uint_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.array_subscripts.input_before_subscript.uint_to_vec3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_uint_to_vec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_ivec2_to_uvec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.array_subscripts.input_before_subscript.ivec2_to_uvec2_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_ivec2_to_uvec2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_ivec2_to_vec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.array_subscripts.input_before_subscript.ivec2_to_vec2_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_ivec2_to_vec2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_uvec2_to_vec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.array_subscripts.input_before_subscript.uvec2_to_vec2_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_uvec2_to_vec2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_uvec2_to_vec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.array_subscripts.input_before_subscript.uvec2_to_vec2_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_uvec2_to_vec2_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_ivec4_to_uvec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.array_subscripts.input_before_subscript.ivec4_to_uvec4_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_ivec4_to_uvec4_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_ivec4_to_vec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.array_subscripts.input_before_subscript.ivec4_to_vec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_ivec4_to_vec4_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_subscript_before_input_int_to_float_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.array_subscripts.subscript_before_input.int_to_float_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_subscript_before_input_int_to_float_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_subscript_before_input_int_to_vec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.array_subscripts.subscript_before_input.int_to_vec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_subscript_before_input_int_to_vec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_subscript_before_input_int_to_uvec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.array_subscripts.subscript_before_input.int_to_uvec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_subscript_before_input_int_to_uvec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_subscript_before_input_int_to_uvec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.array_subscripts.subscript_before_input.int_to_uvec4_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_subscript_before_input_int_to_uvec4_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_subscript_before_input_uint_to_vec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.array_subscripts.subscript_before_input.uint_to_vec2_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_subscript_before_input_uint_to_vec2_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_subscript_before_input_ivec2_to_uvec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.array_subscripts.subscript_before_input.ivec2_to_uvec2_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_subscript_before_input_ivec2_to_uvec2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_subscript_before_input_ivec2_to_vec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.array_subscripts.subscript_before_input.ivec2_to_vec2_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_subscript_before_input_ivec2_to_vec2_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_subscript_before_input_ivec4_to_vec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.array_subscripts.subscript_before_input.ivec4_to_vec4_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_subscript_before_input_ivec4_to_vec4_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_functions_int_to_float_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.functions.int_to_float_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_functions_int_to_float_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_functions_uint_to_float_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.functions.uint_to_float_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_functions_uint_to_float_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_input_before_field_int_to_vec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.struct_fields.input_before_field.int_to_vec3_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_input_before_field_int_to_vec3_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_input_before_field_int_to_uvec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.struct_fields.input_before_field.int_to_uvec4_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_input_before_field_int_to_uvec4_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_input_before_field_ivec2_to_vec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.struct_fields.input_before_field.ivec2_to_vec2_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_input_before_field_ivec2_to_vec2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_input_before_field_ivec3_to_uvec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.struct_fields.input_before_field.ivec3_to_uvec3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_input_before_field_ivec3_to_uvec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_input_before_field_ivec4_to_uvec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.struct_fields.input_before_field.ivec4_to_uvec4_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_input_before_field_ivec4_to_uvec4_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_input_before_field_ivec4_to_vec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.struct_fields.input_before_field.ivec4_to_vec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_input_before_field_ivec4_to_vec4_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_field_before_input_int_to_uint_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.struct_fields.field_before_input.int_to_uint_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_field_before_input_int_to_uint_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_field_before_input_uint_to_vec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.struct_fields.field_before_input.uint_to_vec2_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_field_before_input_uint_to_vec2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_field_before_input_uint_to_vec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.struct_fields.field_before_input.uint_to_vec2_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_field_before_input_uint_to_vec2_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_field_before_input_ivec3_to_uvec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.struct_fields.field_before_input.ivec3_to_uvec3_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_field_before_input_ivec3_to_uvec3_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_field_before_input_uvec4_to_vec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.struct_fields.field_before_input.uvec4_to_vec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_field_before_input_uvec4_to_vec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_int_to_uvec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_in_parens.int_to_uvec2_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_int_to_uvec2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_int_to_uvec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_in_parens.int_to_uvec4_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_int_to_uvec4_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_uint_to_float_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_in_parens.uint_to_float_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_uint_to_float_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_uint_to_vec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_in_parens.uint_to_vec2_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_uint_to_vec2_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_uint_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_in_parens.uint_to_vec3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_uint_to_vec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_uint_to_vec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_in_parens.uint_to_vec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_uint_to_vec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_ivec2_to_uvec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_in_parens.ivec2_to_uvec2_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_ivec2_to_uvec2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_ivec2_to_vec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_in_parens.ivec2_to_vec2_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_ivec2_to_vec2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_uvec2_to_vec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_in_parens.uvec2_to_vec2_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_uvec2_to_vec2_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_ivec3_to_vec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_in_parens.ivec3_to_vec3_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_ivec3_to_vec3_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_ivec4_to_vec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_in_parens.ivec4_to_vec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_ivec4_to_vec4_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_ivec4_to_vec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_in_parens.ivec4_to_vec4_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_ivec4_to_vec4_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_int_to_uint_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.int_to_uint_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_int_to_uint_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_int_to_uint_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.int_to_uint_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_int_to_uint_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_int_to_uvec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.int_to_uvec3_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_int_to_uvec3_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_int_to_uvec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.int_to_uvec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_int_to_uvec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_uint_to_vec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.uint_to_vec2_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_uint_to_vec2_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_uint_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.uint_to_vec3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_uint_to_vec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_uint_to_vec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.uint_to_vec4_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_uint_to_vec4_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_ivec3_to_uvec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.ivec3_to_uvec3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_ivec3_to_uvec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_ivec4_to_vec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.ivec4_to_vec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_ivec4_to_vec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_ivec4_to_vec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.ivec4_to_vec4_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_ivec4_to_vec4_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_uvec4_to_vec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.uvec4_to_vec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_uvec4_to_vec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_in_parens_int_to_uvec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.literal_before_paren_expr.input_in_parens.int_to_uvec3_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_in_parens_int_to_uvec3_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_in_parens_uint_to_vec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.literal_before_paren_expr.input_in_parens.uint_to_vec3_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_in_parens_uint_to_vec3_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_in_parens_ivec3_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.literal_before_paren_expr.input_in_parens.ivec3_to_vec3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_in_parens_ivec3_to_vec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_in_parens_ivec4_to_vec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.literal_before_paren_expr.input_in_parens.ivec4_to_vec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_in_parens_ivec4_to_vec4_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_in_parens_uvec4_to_vec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.literal_before_paren_expr.input_in_parens.uvec4_to_vec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_in_parens_uvec4_to_vec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_in_parens_uvec4_to_vec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.literal_before_paren_expr.input_in_parens.uvec4_to_vec4_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_in_parens_uvec4_to_vec4_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_int_to_uvec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.literal_before_paren_expr.input_outside_parens.int_to_uvec2_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_int_to_uvec2_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_int_to_uvec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.literal_before_paren_expr.input_outside_parens.int_to_uvec3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_int_to_uvec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_int_to_uvec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.literal_before_paren_expr.input_outside_parens.int_to_uvec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_int_to_uvec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_uint_to_float_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.literal_before_paren_expr.input_outside_parens.uint_to_float_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_uint_to_float_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_uint_to_vec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.literal_before_paren_expr.input_outside_parens.uint_to_vec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_uint_to_vec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_uvec2_to_vec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.literal_before_paren_expr.input_outside_parens.uvec2_to_vec2_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_uvec2_to_vec2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uint_to_ivec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.uint_to_ivec3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uint_to_ivec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uint_to_ivec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.uint_to_ivec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uint_to_ivec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec2_to_ivec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.ivec2_to_ivec3_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec2_to_ivec3_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec2_to_uvec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.ivec2_to_uvec3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec2_to_uvec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec2_to_ivec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.uvec2_to_ivec3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec2_to_ivec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec2_to_ivec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.uvec2_to_ivec3_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec2_to_ivec3_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec2_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.uvec2_to_vec3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec2_to_vec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec3_to_uint_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.ivec3_to_uint_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec3_to_uint_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec3_to_uvec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.ivec3_to_uvec4_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec3_to_uvec4_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec3_to_ivec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.uvec3_to_ivec2_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec3_to_ivec2_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec3_to_uvec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.uvec3_to_uvec2_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec3_to_uvec2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec4_to_uint_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.ivec4_to_uint_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec4_to_uint_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec4_to_ivec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.ivec4_to_ivec2_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec4_to_ivec2_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec4_to_ivec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.ivec4_to_ivec3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec4_to_ivec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec4_to_vec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.ivec4_to_vec2_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec4_to_vec2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec4_to_ivec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.uvec4_to_ivec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec4_to_ivec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_float_to_ivec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.float_to_ivec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_float_to_ivec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_float_to_uvec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.float_to_uvec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_float_to_uvec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec2_to_ivec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.vec2_to_ivec2_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec2_to_ivec2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec2_to_uvec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.vec2_to_uvec3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec2_to_uvec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec2_to_uvec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.vec2_to_uvec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec2_to_uvec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec3_to_int_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.vec3_to_int_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec3_to_int_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec3_to_ivec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.vec3_to_ivec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec3_to_ivec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_ivec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.vec4_to_ivec2_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_ivec2_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_uvec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.vec4_to_uvec2_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_uvec2_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_ivec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.vec4_to_ivec3_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_ivec3_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_ivec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.vec4_to_ivec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_ivec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_uvec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.vec4_to_uvec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_uvec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_uvec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.vec4_to_uvec4_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_uvec4_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_arrays_int_to_uint_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.arrays.int_to_uint_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_arrays_int_to_uint_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_arrays_uint_to_float_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.arrays.uint_to_float_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_arrays_uint_to_float_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_arrays_ivec2_to_uvec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.arrays.ivec2_to_uvec2_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_arrays_ivec2_to_uvec2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_arrays_ivec3_to_uvec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.arrays.ivec3_to_uvec3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_arrays_ivec3_to_uvec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_arrays_ivec4_to_uvec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.arrays.ivec4_to_uvec4_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_arrays_ivec4_to_uvec4_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_structs_int_to_uint_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.structs.int_to_uint_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_structs_int_to_uint_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_structs_ivec3_to_uvec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.structs.ivec3_to_uvec3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_structs_ivec3_to_uvec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_structs_uvec3_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.structs.uvec3_to_vec3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_structs_uvec3_to_vec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_layout_shared_vertex dEQP-GLES31.functional.shaders.uniform_block.es31.valid.layout_shared_vertex [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_layout_shared_vertex (34 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_layout_std140_vertex dEQP-GLES31.functional.shaders.uniform_block.es31.valid.layout_std140_vertex [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_layout_std140_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_layout_std140_fragment dEQP-GLES31.functional.shaders.uniform_block.es31.valid.layout_std140_fragment [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_layout_std140_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_layout_column_major_vertex dEQP-GLES31.functional.shaders.uniform_block.es31.valid.layout_column_major_vertex [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_layout_column_major_vertex (10 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_layout_all_8_times_fragment dEQP-GLES31.functional.shaders.uniform_block.es31.valid.layout_all_8_times_fragment [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_layout_all_8_times_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_global_layout_std140_vertex dEQP-GLES31.functional.shaders.uniform_block.es31.valid.global_layout_std140_vertex [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_global_layout_std140_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_global_layout_row_major_vertex dEQP-GLES31.functional.shaders.uniform_block.es31.valid.global_layout_row_major_vertex [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_global_layout_row_major_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_global_layout_row_major_fragment dEQP-GLES31.functional.shaders.uniform_block.es31.valid.global_layout_row_major_fragment [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_global_layout_row_major_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_global_layout_all_8_times_vertex dEQP-GLES31.functional.shaders.uniform_block.es31.valid.global_layout_all_8_times_vertex [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_global_layout_all_8_times_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_no_instance_name_vertex dEQP-GLES31.functional.shaders.uniform_block.es31.valid.no_instance_name_vertex [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_no_instance_name_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_long_instance_name_vertex dEQP-GLES31.functional.shaders.uniform_block.es31.valid.long_instance_name_vertex [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_long_instance_name_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_member_buffer_interface_qualifier_vertex dEQP-GLES31.functional.shaders.uniform_block.es31.invalid.member_buffer_interface_qualifier_vertex [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_member_buffer_interface_qualifier_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_member_varying_interface_qualifier_vertex dEQP-GLES31.functional.shaders.uniform_block.es31.invalid.member_varying_interface_qualifier_vertex [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_member_varying_interface_qualifier_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_conflicting_function_and_instance_name_fragment dEQP-GLES31.functional.shaders.uniform_block.es31.invalid.conflicting_function_and_instance_name_fragment [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_conflicting_function_and_instance_name_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_conflicting_in_and_block_name_fragment dEQP-GLES31.functional.shaders.uniform_block.es31.invalid.conflicting_in_and_block_name_fragment [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_conflicting_in_and_block_name_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_conflicting_out_and_block_name_vertex dEQP-GLES31.functional.shaders.uniform_block.es31.invalid.conflicting_out_and_block_name_vertex [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_conflicting_out_and_block_name_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_empty_layout_fragment dEQP-GLES31.functional.shaders.uniform_block.es31.invalid.empty_layout_fragment [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_empty_layout_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_invalid_number_block_name_vertex dEQP-GLES31.functional.shaders.uniform_block.es31.invalid.invalid_number_block_name_vertex [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_invalid_number_block_name_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_invalid_identifier_instance_name_vertex dEQP-GLES31.functional.shaders.uniform_block.es31.invalid.invalid_identifier_instance_name_vertex [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_invalid_identifier_instance_name_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_invalid_identifier_instance_name_fragment dEQP-GLES31.functional.shaders.uniform_block.es31.invalid.invalid_identifier_instance_name_fragment [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_invalid_identifier_instance_name_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_invalid_dollar_instance_name_vertex dEQP-GLES31.functional.shaders.uniform_block.es31.invalid.invalid_dollar_instance_name_vertex [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_invalid_dollar_instance_name_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_invalid_dollar_instance_name_fragment dEQP-GLES31.functional.shaders.uniform_block.es31.invalid.invalid_dollar_instance_name_fragment [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_invalid_dollar_instance_name_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_layout_shared_vertex dEQP-GLES31.functional.shaders.uniform_block.es32.valid.layout_shared_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_layout_shared_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_layout_shared_fragment dEQP-GLES31.functional.shaders.uniform_block.es32.valid.layout_shared_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_layout_shared_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_layout_all_8_times_fragment dEQP-GLES31.functional.shaders.uniform_block.es32.valid.layout_all_8_times_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_layout_all_8_times_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_global_layout_packed_vertex dEQP-GLES31.functional.shaders.uniform_block.es32.valid.global_layout_packed_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_global_layout_packed_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_global_layout_column_major_fragment dEQP-GLES31.functional.shaders.uniform_block.es32.valid.global_layout_column_major_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_global_layout_column_major_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_global_layout_all_8_times_vertex dEQP-GLES31.functional.shaders.uniform_block.es32.valid.global_layout_all_8_times_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_global_layout_all_8_times_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_member_layout_row_major_vec4_vertex dEQP-GLES31.functional.shaders.uniform_block.es32.valid.member_layout_row_major_vec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_member_layout_row_major_vec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_member_layout_column_major_vec4_vertex dEQP-GLES31.functional.shaders.uniform_block.es32.valid.member_layout_column_major_vec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_member_layout_column_major_vec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_same_variable_and_instance_name_vertex dEQP-GLES31.functional.shaders.uniform_block.es32.valid.same_variable_and_instance_name_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_same_variable_and_instance_name_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_same_variable_and_instance_name_fragment dEQP-GLES31.functional.shaders.uniform_block.es32.valid.same_variable_and_instance_name_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_same_variable_and_instance_name_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_struct_member_fragment dEQP-GLES31.functional.shaders.uniform_block.es32.valid.struct_member_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_struct_member_fragment (0 ms) Passed: 400/400 tests. (100%) [----------] 400 tests from dEQP (762 ms total) [----------] Global test environment tear-down [==========] 400 tests from 1 test suite ran. (793 ms total) [ PASSED ] 400 tests. [801/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_add_uvec3_to_vec3_vertex (102 ms) [802/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_sub_int_to_vec3_vertex (1 ms) [803/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_sub_ivec3_to_vec3_fragment (1 ms) [804/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_sub_uvec3_to_vec3_fragment (1 ms) [805/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_int_to_vec4_fragment (0 ms) [806/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_uint_to_vec2_fragment (1 ms) [807/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_uint_to_vec3_vertex (1 ms) [808/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_uint_to_vec4_fragment (1 ms) [809/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_ivec2_to_vec2_fragment (1 ms) [810/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_uvec2_to_vec2_fragment (0 ms) [811/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_uvec3_to_vec3_vertex (1 ms) [812/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_ivec4_to_vec4_vertex (1 ms) [813/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_div_int_to_vec2_vertex (1 ms) [814/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_div_int_to_vec4_vertex (1 ms) [815/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_div_uint_to_float_vertex (0 ms) [816/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_div_ivec2_to_uvec2_vertex (1 ms) [817/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_div_ivec2_to_vec2_vertex (1 ms) [818/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_div_uvec2_to_vec2_fragment (1 ms) [819/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_int_to_float_fragment (1 ms) [820/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_int_to_vec3_vertex (0 ms) [821/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_int_to_vec4_fragment (1 ms) [822/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_int_to_uvec2_vertex (1 ms) [823/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_int_to_uvec3_fragment (1 ms) [824/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_int_to_uvec4_fragment (0 ms) [825/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_uint_to_float_vertex (1 ms) [826/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_uint_to_float_fragment (1 ms) [827/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_uvec2_to_vec2_vertex (1 ms) [828/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_uvec3_to_vec3_fragment (1 ms) [829/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_ivec4_to_uvec4_fragment (0 ms) [830/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_ivec4_to_vec4_vertex (1 ms) [831/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_uvec4_to_vec4_fragment (1 ms) [832/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_int_to_vec4_fragment (1 ms) [833/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_uint_to_float_vertex (1 ms) [834/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_uint_to_vec3_fragment (0 ms) [835/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_uint_to_vec4_fragment (1 ms) [836/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_ivec2_to_vec2_vertex (1 ms) [837/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_ivec2_to_vec2_fragment (1 ms) [838/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_uvec4_to_vec4_vertex (0 ms) [839/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_int_to_float_vertex (1 ms) [840/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_int_to_uvec2_vertex (1 ms) [841/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_int_to_uvec4_fragment (1 ms) [842/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_uint_to_float_fragment (1 ms) [843/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_uint_to_vec2_fragment (0 ms) [844/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_ivec2_to_uvec2_vertex (1 ms) [845/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_ivec2_to_vec2_fragment (1 ms) [846/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_uvec3_to_vec3_vertex (1 ms) [847/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_ivec4_to_uvec4_vertex (1 ms) [848/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_uvec4_to_vec4_vertex (0 ms) [849/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_int_to_float_fragment (1 ms) [850/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_int_to_vec3_vertex (1 ms) [851/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_int_to_vec4_vertex (1 ms) [852/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_int_to_uvec2_vertex (0 ms) [853/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_int_to_uvec3_vertex (1 ms) [854/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_int_to_uvec4_vertex (1 ms) [855/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_ivec2_to_vec2_fragment (1 ms) [856/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_ivec3_to_uvec3_fragment (1 ms) [857/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_ivec4_to_uvec4_fragment (0 ms) [858/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_equal_int_to_float_vertex (1 ms) [859/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_equal_int_to_float_fragment (1 ms) [860/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_equal_int_to_uint_fragment (1 ms) [861/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_equal_ivec2_to_uvec2_vertex (1 ms) [862/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_equal_ivec3_to_uvec3_vertex (0 ms) [863/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_equal_ivec4_to_vec4_vertex (1 ms) [864/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_not_equal_int_to_uint_fragment (1 ms) [865/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_not_equal_uint_to_float_vertex (1 ms) [866/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_not_equal_ivec2_to_vec2_vertex (1 ms) [867/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_not_equal_ivec3_to_uvec3_vertex (0 ms) [868/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_not_equal_ivec3_to_vec3_fragment (1 ms) [869/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_not_equal_uvec4_to_vec4_vertex (1 ms) [870/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_greater_uint_to_float_fragment (1 ms) [871/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_less_or_equal_uint_to_float_fragment (0 ms) [872/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_greater_or_equal_int_to_float_fragment (1 ms) [873/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_greater_or_equal_int_to_uint_vertex (1 ms) [874/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_literal_before_input_not_equal_ivec3_to_uvec3_vertex (1 ms) [875/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_literal_before_input_not_equal_ivec4_to_uvec4_fragment (1 ms) [876/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_literal_before_input_less_or_equal_int_to_float_vertex (0 ms) [877/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_int_to_float_vertex (1 ms) [878/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_int_to_uint_fragment (1 ms) [879/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_int_to_vec3_vertex (1 ms) [880/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_int_to_uvec2_vertex (1 ms) [881/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_int_to_uvec3_fragment (0 ms) [882/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_int_to_uvec4_vertex (1 ms) [883/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_uint_to_vec3_vertex (1 ms) [884/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_uvec2_to_vec2_vertex (1 ms) [885/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_uvec2_to_vec2_fragment (1 ms) [886/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_ivec4_to_uvec4_fragment (0 ms) [887/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_ivec4_to_vec4_fragment (1 ms) [888/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_uvec4_to_vec4_fragment (1 ms) [889/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_int_to_uint_fragment (1 ms) [890/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_int_to_vec2_vertex (0 ms) [891/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_int_to_uvec2_vertex (1 ms) [892/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_uint_to_float_fragment (1 ms) [893/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_ivec2_to_uvec2_fragment (1 ms) [894/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_uvec3_to_vec3_fragment (1 ms) [895/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_ivec4_to_vec4_vertex (0 ms) [896/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_uvec4_to_vec4_vertex (1 ms) [897/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_functions_uint_to_float_fragment (1 ms) [898/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_functions_ivec3_to_vec3_vertex (1 ms) [899/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_functions_uvec3_to_vec3_fragment (1 ms) [900/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_input_before_field_uint_to_vec2_fragment (0 ms) [901/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_input_before_field_uint_to_vec4_vertex (1 ms) [902/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_input_before_field_ivec2_to_uvec2_vertex (1 ms) [903/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_input_before_field_ivec2_to_vec2_vertex (1 ms) [904/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_input_before_field_ivec3_to_vec3_vertex (0 ms) [905/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_input_before_field_ivec4_to_vec4_vertex (0 ms) [906/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_field_before_input_int_to_vec2_fragment (1 ms) [907/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_field_before_input_int_to_vec4_fragment (1 ms) [908/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_field_before_input_uint_to_float_vertex (1 ms) [909/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_field_before_input_ivec2_to_uvec2_vertex (0 ms) [910/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_field_before_input_ivec2_to_uvec2_fragment (1 ms) [911/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_field_before_input_ivec3_to_uvec3_fragment (1 ms) [912/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_field_before_input_ivec3_to_vec3_vertex (1 ms) [913/6088] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_int_to_float_vertex (1 ms) [914/6088] 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dEQP.GLES31/functional_shaders_uniform_block_es32_valid_layout_shared_fragment (0 ms) [1192/6088] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_layout_all_8_times_fragment (0 ms) [1193/6088] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_global_layout_packed_vertex (0 ms) [1194/6088] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_global_layout_column_major_fragment (0 ms) [1195/6088] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_global_layout_all_8_times_vertex (0 ms) [1196/6088] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_member_layout_row_major_vec4_vertex (0 ms) [1197/6088] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_member_layout_column_major_vec4_vertex (0 ms) [1198/6088] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_same_variable_and_instance_name_vertex (0 ms) [1199/6088] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_same_variable_and_instance_name_fragment (0 ms) [1200/6088] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_struct_member_fragment (0 ms) Note: Google Test filter = 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_invariance_outer_edge_division_triangles_equal_spacing:dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_triangles_equal_spacing_ccw:dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_triangles_equal_spacing_ccw_point_mode:dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_quads_equal_spacing_cw:dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_quads_fractional_odd_spacing_cw:dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_isolines_equal_spacing_ccw:dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_isolines_fractional_odd_spacing_ccw:dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_triangles_equal_spacing_ccw_point_mode:dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_triangles_fractional_odd_spacing_ccw:dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_triangles_fractional_odd_spacing_ccw_point_mode:dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_triangles_fractional_odd_spacing_cw:dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_quads_equal_spacing_ccw:dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_quads_equal_spacing_ccw_point_mode:dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_quads_fractional_odd_spacing_cw_point_mode:dEQP.GLES31/functional_tessellation_invariance_triangle_set_triangles_fractional_odd_spacing:dEQP.GLES31/functional_tessellation_invariance_outer_triangle_set_triangles_equal_spacing:dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_triangles_equal_spacing_ccw:dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_triangles_equal_spacing_cw:dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_triangles_fractional_odd_spacing_ccw_point_mode:dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_triangles_fractional_even_spacing_ccw_point_mode:dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_triangles_fractional_even_spacing_cw_point_mode:dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_quads_fractional_odd_spacing_cw:dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_isolines_fractional_even_spacing_ccw_point_mode:dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_triangles_fractional_odd_spacing_ccw:dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_triangles_fractional_even_spacing_ccw:dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_triangles_fractional_even_spacing_cw_point_mode:dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_quads_fractional_even_spacing_cw_point_mode:dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_isolines_equal_spacing_ccw:dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_isolines_fractional_odd_spacing_ccw_point_mode:dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_isolines_fractional_even_spacing_ccw:dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_isolines_fractional_even_spacing_cw:dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_vertex_io_array_size_shader_builtin_triangles:dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_vertex_io_array_size_query_triangles:dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_vertex_io_array_size_query_quads:dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_array_vertex_io_array_size_query_triangles:dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_array_vertex_io_array_size_query_isolines:dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_block_vertex_io_array_size_implicit_quads:dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_block_vertex_io_array_size_implicit_isolines:dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_block_vertex_io_array_size_shader_builtin_isolines:dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_block_array_vertex_io_array_size_implicit_isolines:dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_block_array_vertex_io_array_size_shader_builtin_quads:dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_vertex_io_array_size_implicit_quads:dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_vertex_io_array_size_shader_builtin_triangles_explicit_tcs_out_size:dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_vertex_io_array_size_query_quads:dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_block_vertex_io_array_size_implicit_quads:dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_block_vertex_io_array_size_implicit_isolines_explicit_tcs_out_size:dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_block_vertex_io_array_size_shader_builtin_isolines:dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_block_vertex_io_array_size_query_isolines:dEQP.GLES31/functional_tessellation_user_defined_io_negative_es31_per_vertex_incorrect_eval_explicit_input_array_size:dEQP.GLES31/functional_tessellation_user_defined_io_negative_es32_per_patch_array_of_structs:dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_highp_vec2:dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_lowp_uint:dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_lowp_uvec3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_mediump_uvec4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_lowp_mat3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_mediump_mat3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_lowp_mat4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_highp_mat4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_row_major_lowp_mat4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_lowp_mat2x3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_row_major_lowp_mat2x3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_highp_mat2x4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_row_major_highp_mat2x4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_mediump_mat3x2:dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_column_major_highp_mat3x2:dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_row_major_highp_mat4x2:dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_mediump_mat4x3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_vec3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_lowp_vec4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_mediump_ivec2:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_ivec3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_bool:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_lowp_mat2:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_mediump_mat2:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_highp_mat2:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_mediump_mat3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_lowp_mat4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_highp_mat4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_highp_mat4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_mediump_mat2x3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_mat2x3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_highp_mat2x3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_mat2x4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_lowp_mat2x4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_mat3x2:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_lowp_mat3x2:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_highp_mat3x2:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_highp_mat3x2:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_mediump_mat3x4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_mat3x4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_mediump_mat3x4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_highp_mat3x4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_highp_mat4x2:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_lowp_mat4x3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_float:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_vec2:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_highp_int:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_ivec3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_uint:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_highp_uvec3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_bvec4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_lowp_mat2:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_highp_mat2:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_mat2x3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_mediump_mat2x3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_highp_mat2x3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_highp_mat2x4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_column_major_highp_mat2x4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_mat3x2:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_mediump_mat3x2:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_mediump_mat3x4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_highp_mat3x4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_highp_mat4x3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_mediump_mat4x3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_lowp_vec2:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_lowp_vec4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_vec4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_int:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_ivec4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_uint:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_uvec4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_bvec4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_lowp_mat3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_row_major_mediump_mat3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_row_major_mediump_mat4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_row_major_highp_mat4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_column_major_mediump_mat2x3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_mediump_mat2x4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_mat3x2:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_column_major_mediump_mat3x2:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_lowp_mat3x4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_mediump_mat3x4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_mat3x4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_row_major_lowp_mat3x4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_mediump_mat4x3:dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_ivec2:dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_uvec4:dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_bool:dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_bvec2:dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_row_major_mat2:dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_column_major_mat4:dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_row_major_mat4x2:dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_column_major_mat4x3:dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_uvec2:dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_bvec4:dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_column_major_mat3:dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_column_major_mat2x3:dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_mat3x2:dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_row_major_mat3x4:dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_mat4x3:dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_vec3:dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_uvec2:dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_column_major_mat2:dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_column_major_mat3:dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_row_major_mat2x3:dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_column_major_mat2x3:dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_mat3x2:dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_column_major_mat3x2:dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_column_major_mat4x3:dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_ivec4:dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_uvec2:dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_bvec2:dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_column_major_mat2:dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_row_major_mat3:dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_mat2x4:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_float:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_vec2:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_ivec2:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_bvec2:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_mat2:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_column_major_mat3:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_mat3x4:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_column_major_mat3x4:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_row_major_mat4x3:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_vec4:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_ivec3:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_uvec3:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_row_major_mat4:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_column_major_mat4:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_row_major_mat2x3:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_mat2x4:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_row_major_mat2x4:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_column_major_mat3x2:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_column_major_mat3x4:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_mat4x3:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_row_major_mat4x3:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_float:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_vec3:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_ivec4:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_bvec2:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_bvec3:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_column_major_mat2:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_mat4:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_row_major_mat2x3:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std430_mat2x3:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std430_row_major_mat2x4:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std430_row_major_mat3x2:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std430_column_major_mat4x2:dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_vec4:dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_uvec3:dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_bvec2:dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_row_major_mat3:dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_row_major_mat2x4:dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_column_major_mat4x3:dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_bvec4:dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_row_major_mat2:dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_column_major_mat3:dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_column_major_mat2x3:dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_row_major_mat2x4:dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_mat4x3:dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_row_major_mat4x3:dEQP.GLES31/functional_ssbo_layout_2_level_array_std140_ivec3:dEQP.GLES31/functional_ssbo_layout_2_level_array_std140_uint:dEQP.GLES31/functional_ssbo_layout_2_level_array_std140_uvec3:dEQP.GLES31/functional_ssbo_layout_2_level_array_std140_mat2x4:dEQP.GLES31/functional_ssbo_layout_2_level_array_std430_int:dEQP.GLES31/functional_ssbo_layout_2_level_array_std430_uint:dEQP.GLES31/functional_ssbo_layout_2_level_array_std430_bvec3:dEQP.GLES31/functional_ssbo_layout_2_level_array_std430_mat4:dEQP.GLES31/functional_ssbo_layout_2_level_array_std430_row_major_mat3x4:dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_vec4:dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_uint:dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_column_major_mat2:dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_mat3:dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_column_major_mat3x2:dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_mat4x3:dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_bvec2:dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_mat2:dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_row_major_mat3:dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_row_major_mat3x2:dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_mat3x4:dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_mat4x2:dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_vec3:dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_bool:dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_column_major_mat2:dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_column_major_mat4:dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_column_major_mat2x4:dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_mat3x2:dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_uvec2:dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_bool:dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_mat4:dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_mat2x3:dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_column_major_mat2x4:dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_mat3x2:dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_row_major_mat4x2:dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_float:dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_int:dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_uint:dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_mat3:dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_row_major_mat2x4:dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_row_major_mat4x2:dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_packed_bvec4:dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_packed_column_major_mat2x3:dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std140_ivec3:dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std140_row_major_mat4:dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std140_column_major_mat3x4:dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std430_bvec3:dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std430_row_major_mat3:dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std430_column_major_mat3:dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std430_column_major_mat2x3:dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std430_row_major_mat3x4:dEQP.GLES31/functional_ssbo_layout_single_struct_per_block_buffer_std140:dEQP.GLES31/functional_ssbo_layout_single_struct_array_single_buffer_packed_instance_array:dEQP.GLES31/functional_ssbo_layout_single_nested_struct_per_block_buffer_std430_instance_array:dEQP.GLES31/functional_ssbo_layout_single_nested_struct_array_per_block_buffer_std140:dEQP.GLES31/functional_ssbo_layout_single_nested_struct_array_per_block_buffer_std430:dEQP.GLES31/functional_ssbo_layout_single_nested_struct_array_single_buffer_std140_instance_array:dEQP.GLES31/functional_ssbo_layout_unsized_struct_array_per_block_buffer_packed:dEQP.GLES31/functional_ssbo_layout_unsized_struct_array_per_block_buffer_std140:dEQP.GLES31/functional_ssbo_layout_unsized_struct_array_per_block_buffer_std430:dEQP.GLES31/functional_ssbo_layout_unsized_nested_struct_array_per_block_buffer_std430:dEQP.GLES31/functional_ssbo_layout_unsized_nested_struct_array_single_buffer_std430_instance_array:dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_shared_vec2:dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_shared_uvec2:dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_shared_mat2x3 [==========] Running 400 tests from 1 test suite. [----------] Global test environment set-up. [----------] 400 tests from dEQP Writing test log into TestResults.qpa [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_struct_member_layout_all_vertex dEQP-GLES31.functional.shaders.uniform_block.es32.valid.struct_member_layout_all_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_struct_member_layout_all_vertex (94 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_struct_member_layout_all_8_times_fragment dEQP-GLES31.functional.shaders.uniform_block.es32.valid.struct_member_layout_all_8_times_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_struct_member_layout_all_8_times_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_long_block_name_fragment dEQP-GLES31.functional.shaders.uniform_block.es32.valid.long_block_name_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_long_block_name_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_long_instance_name_fragment dEQP-GLES31.functional.shaders.uniform_block.es32.valid.long_instance_name_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_long_instance_name_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_member_in_interface_qualifier_vertex dEQP-GLES31.functional.shaders.uniform_block.es32.invalid.member_in_interface_qualifier_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_member_in_interface_qualifier_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_member_varying_interface_qualifier_vertex dEQP-GLES31.functional.shaders.uniform_block.es32.invalid.member_varying_interface_qualifier_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_member_varying_interface_qualifier_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_conflicting_function_and_block_name_vertex dEQP-GLES31.functional.shaders.uniform_block.es32.invalid.conflicting_function_and_block_name_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_conflicting_function_and_block_name_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_conflicting_out_and_instance_name_vertex dEQP-GLES31.functional.shaders.uniform_block.es32.invalid.conflicting_out_and_instance_name_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_conflicting_out_and_instance_name_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_conflicting_uniform_and_block_name_fragment dEQP-GLES31.functional.shaders.uniform_block.es32.invalid.conflicting_uniform_and_block_name_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_conflicting_uniform_and_block_name_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_conflicting_out_and_block_name_fragment dEQP-GLES31.functional.shaders.uniform_block.es32.invalid.conflicting_out_and_block_name_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_conflicting_out_and_block_name_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_reference_using_block_name_fragment dEQP-GLES31.functional.shaders.uniform_block.es32.invalid.reference_using_block_name_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_reference_using_block_name_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_structure_definition_fragment dEQP-GLES31.functional.shaders.uniform_block.es32.invalid.structure_definition_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_structure_definition_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_member_layout_packed_fragment dEQP-GLES31.functional.shaders.uniform_block.es32.invalid.member_layout_packed_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_member_layout_packed_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_missing_block_name_fragment dEQP-GLES31.functional.shaders.uniform_block.es32.invalid.missing_block_name_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_missing_block_name_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_invalid_number_block_name_vertex dEQP-GLES31.functional.shaders.uniform_block.es32.invalid.invalid_number_block_name_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_invalid_number_block_name_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_invalid_number_instance_name_vertex dEQP-GLES31.functional.shaders.uniform_block.es32.invalid.invalid_number_instance_name_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_invalid_number_instance_name_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_invalid_identifier_instance_name_fragment dEQP-GLES31.functional.shaders.uniform_block.es32.invalid.invalid_identifier_instance_name_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_invalid_identifier_instance_name_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_invalid_hash_instance_name_fragment dEQP-GLES31.functional.shaders.uniform_block.es32.invalid.invalid_hash_instance_name_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_invalid_hash_instance_name_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_layout_std430_vertex dEQP-GLES31.functional.shaders.uniform_block.es32.invalid.layout_std430_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_layout_std430_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_global_layout_std430_fragment dEQP-GLES31.functional.shaders.uniform_block.es32.invalid.global_layout_std430_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_global_layout_std430_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_framebuffer_fetch_framebuffer_format_rgba8 dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.rgba8 Not supported! GL_EXT_shader_framebuffer_fetch not supported [ OK ] dEQP.GLES31/functional_shaders_framebuffer_fetch_framebuffer_format_rgba8 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_framebuffer_fetch_framebuffer_format_rg32ui dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.rg32ui Not supported! GL_EXT_shader_framebuffer_fetch not supported [ OK ] dEQP.GLES31/functional_shaders_framebuffer_fetch_framebuffer_format_rg32ui (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_framebuffer_fetch_framebuffer_format_rg8ui dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.rg8ui Not supported! GL_EXT_shader_framebuffer_fetch not supported [ OK ] dEQP.GLES31/functional_shaders_framebuffer_fetch_framebuffer_format_rg8ui (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_framebuffer_fetch_framebuffer_format_r32i dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.r32i Not supported! GL_EXT_shader_framebuffer_fetch not supported [ OK ] dEQP.GLES31/functional_shaders_framebuffer_fetch_framebuffer_format_r32i (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_framebuffer_fetch_framebuffer_format_r8 dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.r8 Not supported! GL_EXT_shader_framebuffer_fetch not supported [ OK ] dEQP.GLES31/functional_shaders_framebuffer_fetch_framebuffer_format_r8 (0 ms) [ RUN ] dEQP.GLES31/functional_compute_basic_ssbo_cmd_barrier_multiple dEQP-GLES31.functional.compute.basic.ssbo_cmd_barrier_multiple [ OK ] dEQP.GLES31/functional_compute_basic_ssbo_cmd_barrier_multiple (51 ms) [ RUN ] dEQP.GLES31/functional_compute_basic_shared_var_single_invocation dEQP-GLES31.functional.compute.basic.shared_var_single_invocation [ OK ] dEQP.GLES31/functional_compute_basic_shared_var_single_invocation (1 ms) [ RUN ] dEQP.GLES31/functional_compute_basic_shared_atomic_op_single_group dEQP-GLES31.functional.compute.basic.shared_atomic_op_single_group [ OK ] dEQP.GLES31/functional_compute_basic_shared_atomic_op_single_group (11 ms) [ RUN ] dEQP.GLES31/functional_compute_basic_atomic_counter_single_group dEQP-GLES31.functional.compute.basic.atomic_counter_single_group [ OK ] dEQP.GLES31/functional_compute_basic_atomic_counter_single_group (2 ms) [ RUN ] dEQP.GLES31/functional_compute_basic_atomic_counter_multiple_groups dEQP-GLES31.functional.compute.basic.atomic_counter_multiple_groups [ OK ] dEQP.GLES31/functional_compute_basic_atomic_counter_multiple_groups (1 ms) [ RUN ] dEQP.GLES31/functional_compute_shared_var_basic_type_vec2_mediump dEQP-GLES31.functional.compute.shared_var.basic_type.vec2_mediump [ OK ] dEQP.GLES31/functional_compute_shared_var_basic_type_vec2_mediump (2 ms) [ RUN ] dEQP.GLES31/functional_compute_shared_var_basic_type_vec4_lowp dEQP-GLES31.functional.compute.shared_var.basic_type.vec4_lowp [ OK ] dEQP.GLES31/functional_compute_shared_var_basic_type_vec4_lowp (1 ms) [ RUN ] dEQP.GLES31/functional_compute_shared_var_basic_type_mat2_mediump dEQP-GLES31.functional.compute.shared_var.basic_type.mat2_mediump [ OK ] dEQP.GLES31/functional_compute_shared_var_basic_type_mat2_mediump (1 ms) [ RUN ] dEQP.GLES31/functional_compute_shared_var_basic_type_mat2x4_lowp dEQP-GLES31.functional.compute.shared_var.basic_type.mat2x4_lowp [ OK ] dEQP.GLES31/functional_compute_shared_var_basic_type_mat2x4_lowp (2 ms) [ RUN ] dEQP.GLES31/functional_compute_shared_var_basic_type_mat2x4_highp dEQP-GLES31.functional.compute.shared_var.basic_type.mat2x4_highp [ OK ] dEQP.GLES31/functional_compute_shared_var_basic_type_mat2x4_highp (1 ms) [ RUN ] dEQP.GLES31/functional_compute_shared_var_basic_type_mat4x3_mediump dEQP-GLES31.functional.compute.shared_var.basic_type.mat4x3_mediump [ OK ] dEQP.GLES31/functional_compute_shared_var_basic_type_mat4x3_mediump (1 ms) [ RUN ] dEQP.GLES31/functional_compute_shared_var_basic_type_uvec2_mediump dEQP-GLES31.functional.compute.shared_var.basic_type.uvec2_mediump [ OK ] dEQP.GLES31/functional_compute_shared_var_basic_type_uvec2_mediump (2 ms) [ RUN ] dEQP.GLES31/functional_compute_shared_var_basic_type_uvec2_highp dEQP-GLES31.functional.compute.shared_var.basic_type.uvec2_highp [ OK ] dEQP.GLES31/functional_compute_shared_var_basic_type_uvec2_highp (1 ms) [ RUN ] dEQP.GLES31/functional_compute_shared_var_basic_type_uvec4_lowp dEQP-GLES31.functional.compute.shared_var.basic_type.uvec4_lowp [ OK ] dEQP.GLES31/functional_compute_shared_var_basic_type_uvec4_lowp (1 ms) [ RUN ] dEQP.GLES31/functional_compute_shared_var_basic_type_bool dEQP-GLES31.functional.compute.shared_var.basic_type.bool [ OK ] dEQP.GLES31/functional_compute_shared_var_basic_type_bool (2 ms) [ RUN ] dEQP.GLES31/functional_compute_shared_var_basic_type_bvec3 dEQP-GLES31.functional.compute.shared_var.basic_type.bvec3 [ OK ] dEQP.GLES31/functional_compute_shared_var_basic_type_bvec3 (1 ms) [ RUN ] dEQP.GLES31/functional_compute_shared_var_work_group_size_float_64_1_1 dEQP-GLES31.functional.compute.shared_var.work_group_size.float_64_1_1 [ OK ] dEQP.GLES31/functional_compute_shared_var_work_group_size_float_64_1_1 (2 ms) [ RUN ] dEQP.GLES31/functional_compute_shared_var_work_group_size_float_1_64_1 dEQP-GLES31.functional.compute.shared_var.work_group_size.float_1_64_1 [ OK ] dEQP.GLES31/functional_compute_shared_var_work_group_size_float_1_64_1 (1 ms) [ RUN ] dEQP.GLES31/functional_compute_shared_var_work_group_size_float_1_1_64 dEQP-GLES31.functional.compute.shared_var.work_group_size.float_1_1_64 [ OK ] dEQP.GLES31/functional_compute_shared_var_work_group_size_float_1_1_64 (1 ms) [ RUN ] dEQP.GLES31/functional_compute_shared_var_work_group_size_float_1_128_1 dEQP-GLES31.functional.compute.shared_var.work_group_size.float_1_128_1 [ OK ] dEQP.GLES31/functional_compute_shared_var_work_group_size_float_1_128_1 (2 ms) [ RUN ] dEQP.GLES31/functional_compute_shared_var_work_group_size_vec4_1_1_64 dEQP-GLES31.functional.compute.shared_var.work_group_size.vec4_1_1_64 [ OK ] dEQP.GLES31/functional_compute_shared_var_work_group_size_vec4_1_1_64 (3 ms) [ RUN ] dEQP.GLES31/functional_compute_shared_var_work_group_size_mat4_1_64_1 dEQP-GLES31.functional.compute.shared_var.work_group_size.mat4_1_64_1 [ OK ] dEQP.GLES31/functional_compute_shared_var_work_group_size_mat4_1_64_1 (1 ms) [ RUN ] dEQP.GLES31/functional_compute_shared_var_work_group_size_mat4_1_1_64 dEQP-GLES31.functional.compute.shared_var.work_group_size.mat4_1_1_64 [ OK ] dEQP.GLES31/functional_compute_shared_var_work_group_size_mat4_1_1_64 (2 ms) [ RUN ] dEQP.GLES31/functional_compute_shared_var_work_group_size_mat4_128_1_1 dEQP-GLES31.functional.compute.shared_var.work_group_size.mat4_128_1_1 [ OK ] dEQP.GLES31/functional_compute_shared_var_work_group_size_mat4_128_1_1 (1 ms) [ RUN ] dEQP.GLES31/functional_compute_shared_var_work_group_size_mat4_1_128_1 dEQP-GLES31.functional.compute.shared_var.work_group_size.mat4_1_128_1 [ OK ] dEQP.GLES31/functional_compute_shared_var_work_group_size_mat4_1_128_1 (2 ms) [ RUN ] dEQP.GLES31/functional_compute_shared_var_work_group_size_mat4_13_2_4 dEQP-GLES31.functional.compute.shared_var.work_group_size.mat4_13_2_4 [ OK ] dEQP.GLES31/functional_compute_shared_var_work_group_size_mat4_13_2_4 (1 ms) [ RUN ] dEQP.GLES31/functional_compute_shared_var_atomic_add_lowp_uint dEQP-GLES31.functional.compute.shared_var.atomic.add.lowp_uint [ OK ] dEQP.GLES31/functional_compute_shared_var_atomic_add_lowp_uint (2 ms) [ RUN ] dEQP.GLES31/functional_compute_shared_var_atomic_and_highp_uint dEQP-GLES31.functional.compute.shared_var.atomic.and.highp_uint [ OK ] dEQP.GLES31/functional_compute_shared_var_atomic_and_highp_uint (1 ms) [ RUN ] dEQP.GLES31/functional_compute_shared_var_atomic_or_mediump_int dEQP-GLES31.functional.compute.shared_var.atomic.or.mediump_int [ OK ] dEQP.GLES31/functional_compute_shared_var_atomic_or_mediump_int (2 ms) [ RUN ] dEQP.GLES31/functional_compute_shared_var_atomic_xor_mediump_int dEQP-GLES31.functional.compute.shared_var.atomic.xor.mediump_int [ OK ] dEQP.GLES31/functional_compute_shared_var_atomic_xor_mediump_int (1 ms) [ RUN ] dEQP.GLES31/functional_compute_shared_var_atomic_xor_highp_uint dEQP-GLES31.functional.compute.shared_var.atomic.xor.highp_uint [ OK ] dEQP.GLES31/functional_compute_shared_var_atomic_xor_highp_uint (2 ms) [ RUN ] dEQP.GLES31/functional_compute_shared_var_atomic_exchange_lowp_int dEQP-GLES31.functional.compute.shared_var.atomic.exchange.lowp_int [ OK ] dEQP.GLES31/functional_compute_shared_var_atomic_exchange_lowp_int (1 ms) [ RUN ] dEQP.GLES31/functional_compute_indirect_dispatch_upload_buffer_multiple_groups_multiple_invocations dEQP-GLES31.functional.compute.indirect_dispatch.upload_buffer.multiple_groups_multiple_invocations [ OK ] dEQP.GLES31/functional_compute_indirect_dispatch_upload_buffer_multiple_groups_multiple_invocations (2 ms) [ RUN ] dEQP.GLES31/functional_compute_indirect_dispatch_gen_in_compute_multiple_groups dEQP-GLES31.functional.compute.indirect_dispatch.gen_in_compute.multiple_groups [ OK ] dEQP.GLES31/functional_compute_indirect_dispatch_gen_in_compute_multiple_groups (1 ms) [ RUN ] dEQP.GLES31/functional_compute_indirect_dispatch_gen_in_compute_empty_command dEQP-GLES31.functional.compute.indirect_dispatch.gen_in_compute.empty_command [ OK ] dEQP.GLES31/functional_compute_indirect_dispatch_gen_in_compute_empty_command (2 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_first_first_3 dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.first.first_3 [ OK ] dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_first_first_3 (44 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_points_multiple_attributes dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.points.multiple_attributes [ OK ] dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_points_multiple_attributes (24 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_triangles_instanced_attributes dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.triangles.instanced_attributes [ OK ] dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_triangles_instanced_attributes (31 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_triangles_default_attribute dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.triangles.default_attribute [ OK ] dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_triangles_default_attribute (39 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_triangle_strip_instanced_attributes dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.triangle_strip.instanced_attributes [ OK ] dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_triangle_strip_instanced_attributes (32 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_line_loop_multiple_attributes dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.line_loop.multiple_attributes [ OK ] dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_line_loop_multiple_attributes (27 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_indices_index_byte dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.indices.index_byte [ OK ] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_indices_index_byte (25 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_indices_index_short dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.indices.index_short [ OK ] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_indices_index_short (26 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_indices_index_int dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.indices.index_int [ OK ] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_indices_index_int (22 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_base_vertex_index_neg_byte dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.base_vertex.index_neg_byte [ OK ] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_base_vertex_index_neg_byte (24 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_triangle_strip_single_attribute dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.triangle_strip.single_attribute [ OK ] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_triangle_strip_single_attribute (29 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_triangle_strip_default_attribute dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.triangle_strip.default_attribute [ OK ] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_triangle_strip_default_attribute (33 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_lines_default_attribute dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.lines.default_attribute [ OK ] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_lines_default_attribute (34 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_line_loop_default_attribute dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.line_loop.default_attribute [ OK ] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_line_loop_default_attribute (32 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_instancing_draw_arrays_indirect_grid_5x5 dEQP-GLES31.functional.draw_indirect.instancing.draw_arrays_indirect_grid_5x5 [ OK ] dEQP.GLES31/functional_draw_indirect_instancing_draw_arrays_indirect_grid_5x5 (7 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_instancing_draw_arrays_indirect_grid_10x10 dEQP-GLES31.functional.draw_indirect.instancing.draw_arrays_indirect_grid_10x10 [ OK ] dEQP.GLES31/functional_draw_indirect_instancing_draw_arrays_indirect_grid_10x10 (6 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_compute_interop_separate_drawarrays_compute_cmd_and_data dEQP-GLES31.functional.draw_indirect.compute_interop.separate.drawarrays_compute_cmd_and_data [ OK ] dEQP.GLES31/functional_draw_indirect_compute_interop_separate_drawarrays_compute_cmd_and_data (10 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_compute_interop_separate_drawelements_compute_data dEQP-GLES31.functional.draw_indirect.compute_interop.separate.drawelements_compute_data [ OK ] dEQP.GLES31/functional_draw_indirect_compute_interop_separate_drawelements_compute_data (7 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_compute_interop_separate_drawelements_compute_cmd_and_indices dEQP-GLES31.functional.draw_indirect.compute_interop.separate.drawelements_compute_cmd_and_indices [ OK ] dEQP.GLES31/functional_draw_indirect_compute_interop_separate_drawelements_compute_cmd_and_indices (8 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_compute_interop_separate_drawelements_compute_data_and_indices dEQP-GLES31.functional.draw_indirect.compute_interop.separate.drawelements_compute_data_and_indices [ OK ] dEQP.GLES31/functional_draw_indirect_compute_interop_separate_drawelements_compute_data_and_indices (8 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_compute_interop_combined_drawelements_compute_cmd_and_indices dEQP-GLES31.functional.draw_indirect.compute_interop.combined.drawelements_compute_cmd_and_indices [ OK ] dEQP.GLES31/functional_draw_indirect_compute_interop_combined_drawelements_compute_cmd_and_indices (7 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawarrays_separate_grid_200x200_drawcount_1 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_200x200_drawcount_1 [ OK ] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawarrays_separate_grid_200x200_drawcount_1 (10 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawarrays_separate_grid_1200x1200_drawcount_1 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_1200x1200_drawcount_1 [ OK ] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawarrays_separate_grid_1200x1200_drawcount_1 (81 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawarrays_separate_grid_1200x1200_drawcount_8 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_1200x1200_drawcount_8 [ OK ] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawarrays_separate_grid_1200x1200_drawcount_8 (88 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawarrays_combined_grid_1000x1000_drawcount_5000 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_combined_grid_1000x1000_drawcount_5000 [ OK ] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawarrays_combined_grid_1000x1000_drawcount_5000 (65 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_separate_grid_500x500_drawcount_2500 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_500x500_drawcount_2500 [ OK ] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_separate_grid_500x500_drawcount_2500 (17 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_combined_grid_100x100_drawcount_1 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_100x100_drawcount_1 [ OK ] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_combined_grid_100x100_drawcount_1 (13 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_combined_grid_100x100_drawcount_8 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_100x100_drawcount_8 [ OK ] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_combined_grid_100x100_drawcount_8 (8 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_combined_grid_200x200_drawcount_800 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_200x200_drawcount_800 [ OK ] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_combined_grid_200x200_drawcount_800 (10 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_random_0 dEQP-GLES31.functional.draw_indirect.random.0 [ OK ] dEQP.GLES31/functional_draw_indirect_random_0 (38 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_random_4 dEQP-GLES31.functional.draw_indirect.random.4 [ OK ] dEQP.GLES31/functional_draw_indirect_random_4 (11 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_random_5 dEQP-GLES31.functional.draw_indirect.random.5 [ OK ] dEQP.GLES31/functional_draw_indirect_random_5 (8 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_random_6 dEQP-GLES31.functional.draw_indirect.random.6 [ OK ] dEQP.GLES31/functional_draw_indirect_random_6 (9 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_random_10 dEQP-GLES31.functional.draw_indirect.random.10 [ OK ] dEQP.GLES31/functional_draw_indirect_random_10 (10 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_random_20 dEQP-GLES31.functional.draw_indirect.random.20 [ OK ] dEQP.GLES31/functional_draw_indirect_random_20 (8 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_random_29 dEQP-GLES31.functional.draw_indirect.random.29 [ OK ] dEQP.GLES31/functional_draw_indirect_random_29 (9 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_random_30 dEQP-GLES31.functional.draw_indirect.random.30 [ OK ] dEQP.GLES31/functional_draw_indirect_random_30 (9 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_random_44 dEQP-GLES31.functional.draw_indirect.random.44 [ OK ] dEQP.GLES31/functional_draw_indirect_random_44 (8 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_random_54 dEQP-GLES31.functional.draw_indirect.random.54 [ OK ] dEQP.GLES31/functional_draw_indirect_random_54 (9 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_negative_command_bad_alignment_1 dEQP-GLES31.functional.draw_indirect.negative.command_bad_alignment_1 [ OK ] dEQP.GLES31/functional_draw_indirect_negative_command_bad_alignment_1 (2 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_negative_command_offset_partially_in_buffer dEQP-GLES31.functional.draw_indirect.negative.command_offset_partially_in_buffer [ OK ] dEQP.GLES31/functional_draw_indirect_negative_command_offset_partially_in_buffer (1 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_negative_command_offset_not_in_buffer dEQP-GLES31.functional.draw_indirect.negative.command_offset_not_in_buffer [ OK ] dEQP.GLES31/functional_draw_indirect_negative_command_offset_not_in_buffer (1 ms) [ RUN ] dEQP.GLES31/functional_tessellation_state_query_max_tess_control_uniform_components dEQP-GLES31.functional.tessellation.state_query.max_tess_control_uniform_components Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_state_query_max_tess_control_uniform_components (2 ms) [ RUN ] dEQP.GLES31/functional_tessellation_state_query_max_tess_evaluation_image_uniforms dEQP-GLES31.functional.tessellation.state_query.max_tess_evaluation_image_uniforms Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_state_query_max_tess_evaluation_image_uniforms (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_state_query_primitive_restart_for_patches_supported dEQP-GLES31.functional.tessellation.state_query.primitive_restart_for_patches_supported Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_state_query_primitive_restart_for_patches_supported (1 ms) [ RUN ] dEQP.GLES31/functional_tessellation_state_query_patch_vertices dEQP-GLES31.functional.tessellation.state_query.patch_vertices Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_state_query_patch_vertices (1 ms) [ RUN ] dEQP.GLES31/functional_tessellation_state_query_tess_gen_spacing dEQP-GLES31.functional.tessellation.state_query.tess_gen_spacing Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_state_query_tess_gen_spacing (1 ms) [ RUN ] dEQP.GLES31/functional_tessellation_winding_quads_cw dEQP-GLES31.functional.tessellation.winding.quads_cw Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_winding_quads_cw (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_misc_draw_fill_cover_quads_fractional_odd_spacing dEQP-GLES31.functional.tessellation.misc_draw.fill_cover_quads_fractional_odd_spacing Not supported! GL_EXT_gpu_shader5 is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5")' at es31fTessellationTests.cpp:1533 [ OK ] dEQP.GLES31/functional_tessellation_misc_draw_fill_cover_quads_fractional_odd_spacing (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_misc_draw_fill_overlap_quads_fractional_odd_spacing dEQP-GLES31.functional.tessellation.misc_draw.fill_overlap_quads_fractional_odd_spacing Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_misc_draw_fill_overlap_quads_fractional_odd_spacing (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_common_edge_quads_fractional_odd_spacing dEQP-GLES31.functional.tessellation.common_edge.quads_fractional_odd_spacing Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_common_edge_quads_fractional_odd_spacing (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_common_edge_triangles_equal_spacing_precise dEQP-GLES31.functional.tessellation.common_edge.triangles_equal_spacing_precise Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_common_edge_triangles_equal_spacing_precise (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_primitive_discard_triangles_fractional_odd_spacing_ccw dEQP-GLES31.functional.tessellation.primitive_discard.triangles_fractional_odd_spacing_ccw Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_primitive_discard_triangles_fractional_odd_spacing_ccw (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_primitive_discard_quads_equal_spacing_ccw dEQP-GLES31.functional.tessellation.primitive_discard.quads_equal_spacing_ccw Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_primitive_discard_quads_equal_spacing_ccw (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_primitive_discard_quads_equal_spacing_cw dEQP-GLES31.functional.tessellation.primitive_discard.quads_equal_spacing_cw Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_primitive_discard_quads_equal_spacing_cw (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_primitive_discard_quads_fractional_odd_spacing_ccw dEQP-GLES31.functional.tessellation.primitive_discard.quads_fractional_odd_spacing_ccw Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_primitive_discard_quads_fractional_odd_spacing_ccw (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_primitive_discard_isolines_fractional_odd_spacing_ccw dEQP-GLES31.functional.tessellation.primitive_discard.isolines_fractional_odd_spacing_ccw Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_primitive_discard_isolines_fractional_odd_spacing_ccw (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_primitive_discard_isolines_fractional_odd_spacing_cw dEQP-GLES31.functional.tessellation.primitive_discard.isolines_fractional_odd_spacing_cw Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_primitive_discard_isolines_fractional_odd_spacing_cw (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_primitive_discard_isolines_fractional_even_spacing_cw_point_mode dEQP-GLES31.functional.tessellation.primitive_discard.isolines_fractional_even_spacing_cw_point_mode Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_primitive_discard_isolines_fractional_even_spacing_cw_point_mode (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_primitive_set_triangles_equal_spacing_cw_point_mode dEQP-GLES31.functional.tessellation.invariance.primitive_set.triangles_equal_spacing_cw_point_mode Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_primitive_set_triangles_equal_spacing_cw_point_mode (1 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_primitive_set_quads_fractional_odd_spacing_ccw dEQP-GLES31.functional.tessellation.invariance.primitive_set.quads_fractional_odd_spacing_ccw Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_primitive_set_quads_fractional_odd_spacing_ccw (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_primitive_set_isolines_equal_spacing_ccw_point_mode dEQP-GLES31.functional.tessellation.invariance.primitive_set.isolines_equal_spacing_ccw_point_mode Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_primitive_set_isolines_equal_spacing_ccw_point_mode (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_primitive_set_isolines_fractional_odd_spacing_ccw_point_mode dEQP-GLES31.functional.tessellation.invariance.primitive_set.isolines_fractional_odd_spacing_ccw_point_mode Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_primitive_set_isolines_fractional_odd_spacing_ccw_point_mode (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_primitive_set_isolines_fractional_odd_spacing_cw dEQP-GLES31.functional.tessellation.invariance.primitive_set.isolines_fractional_odd_spacing_cw Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_primitive_set_isolines_fractional_odd_spacing_cw (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_primitive_set_isolines_fractional_odd_spacing_cw_point_mode dEQP-GLES31.functional.tessellation.invariance.primitive_set.isolines_fractional_odd_spacing_cw_point_mode Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_primitive_set_isolines_fractional_odd_spacing_cw_point_mode (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_division_triangles_equal_spacing dEQP-GLES31.functional.tessellation.invariance.outer_edge_division.triangles_equal_spacing Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_division_triangles_equal_spacing (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_triangles_equal_spacing_ccw dEQP-GLES31.functional.tessellation.invariance.outer_edge_symmetry.triangles_equal_spacing_ccw Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_triangles_equal_spacing_ccw (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_triangles_equal_spacing_ccw_point_mode dEQP-GLES31.functional.tessellation.invariance.outer_edge_symmetry.triangles_equal_spacing_ccw_point_mode Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_triangles_equal_spacing_ccw_point_mode (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_quads_equal_spacing_cw dEQP-GLES31.functional.tessellation.invariance.outer_edge_symmetry.quads_equal_spacing_cw Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_quads_equal_spacing_cw (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_quads_fractional_odd_spacing_cw dEQP-GLES31.functional.tessellation.invariance.outer_edge_symmetry.quads_fractional_odd_spacing_cw Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_quads_fractional_odd_spacing_cw (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_isolines_equal_spacing_ccw dEQP-GLES31.functional.tessellation.invariance.outer_edge_symmetry.isolines_equal_spacing_ccw Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_isolines_equal_spacing_ccw (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_isolines_fractional_odd_spacing_ccw dEQP-GLES31.functional.tessellation.invariance.outer_edge_symmetry.isolines_fractional_odd_spacing_ccw Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_isolines_fractional_odd_spacing_ccw (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_triangles_equal_spacing_ccw_point_mode dEQP-GLES31.functional.tessellation.invariance.outer_edge_index_independence.triangles_equal_spacing_ccw_point_mode Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_triangles_equal_spacing_ccw_point_mode (1 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_triangles_fractional_odd_spacing_ccw dEQP-GLES31.functional.tessellation.invariance.outer_edge_index_independence.triangles_fractional_odd_spacing_ccw Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_triangles_fractional_odd_spacing_ccw (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_triangles_fractional_odd_spacing_ccw_point_mode dEQP-GLES31.functional.tessellation.invariance.outer_edge_index_independence.triangles_fractional_odd_spacing_ccw_point_mode Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_triangles_fractional_odd_spacing_ccw_point_mode (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_triangles_fractional_odd_spacing_cw dEQP-GLES31.functional.tessellation.invariance.outer_edge_index_independence.triangles_fractional_odd_spacing_cw Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_triangles_fractional_odd_spacing_cw (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_quads_equal_spacing_ccw dEQP-GLES31.functional.tessellation.invariance.outer_edge_index_independence.quads_equal_spacing_ccw Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_quads_equal_spacing_ccw (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_quads_equal_spacing_ccw_point_mode dEQP-GLES31.functional.tessellation.invariance.outer_edge_index_independence.quads_equal_spacing_ccw_point_mode Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_quads_equal_spacing_ccw_point_mode (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_quads_fractional_odd_spacing_cw_point_mode dEQP-GLES31.functional.tessellation.invariance.outer_edge_index_independence.quads_fractional_odd_spacing_cw_point_mode Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_quads_fractional_odd_spacing_cw_point_mode (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_triangle_set_triangles_fractional_odd_spacing dEQP-GLES31.functional.tessellation.invariance.triangle_set.triangles_fractional_odd_spacing Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_triangle_set_triangles_fractional_odd_spacing (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_outer_triangle_set_triangles_equal_spacing dEQP-GLES31.functional.tessellation.invariance.outer_triangle_set.triangles_equal_spacing Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_outer_triangle_set_triangles_equal_spacing (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_triangles_equal_spacing_ccw dEQP-GLES31.functional.tessellation.invariance.tess_coord_component_range.triangles_equal_spacing_ccw Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_triangles_equal_spacing_ccw (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_triangles_equal_spacing_cw dEQP-GLES31.functional.tessellation.invariance.tess_coord_component_range.triangles_equal_spacing_cw Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_triangles_equal_spacing_cw (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_triangles_fractional_odd_spacing_ccw_point_mode dEQP-GLES31.functional.tessellation.invariance.tess_coord_component_range.triangles_fractional_odd_spacing_ccw_point_mode Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_triangles_fractional_odd_spacing_ccw_point_mode (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_triangles_fractional_even_spacing_ccw_point_mode dEQP-GLES31.functional.tessellation.invariance.tess_coord_component_range.triangles_fractional_even_spacing_ccw_point_mode Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_triangles_fractional_even_spacing_ccw_point_mode (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_triangles_fractional_even_spacing_cw_point_mode dEQP-GLES31.functional.tessellation.invariance.tess_coord_component_range.triangles_fractional_even_spacing_cw_point_mode Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_triangles_fractional_even_spacing_cw_point_mode (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_quads_fractional_odd_spacing_cw dEQP-GLES31.functional.tessellation.invariance.tess_coord_component_range.quads_fractional_odd_spacing_cw Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_quads_fractional_odd_spacing_cw (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_isolines_fractional_even_spacing_ccw_point_mode dEQP-GLES31.functional.tessellation.invariance.tess_coord_component_range.isolines_fractional_even_spacing_ccw_point_mode Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_isolines_fractional_even_spacing_ccw_point_mode (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_triangles_fractional_odd_spacing_ccw dEQP-GLES31.functional.tessellation.invariance.one_minus_tess_coord_component.triangles_fractional_odd_spacing_ccw Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_triangles_fractional_odd_spacing_ccw (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_triangles_fractional_even_spacing_ccw dEQP-GLES31.functional.tessellation.invariance.one_minus_tess_coord_component.triangles_fractional_even_spacing_ccw Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_triangles_fractional_even_spacing_ccw (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_triangles_fractional_even_spacing_cw_point_mode dEQP-GLES31.functional.tessellation.invariance.one_minus_tess_coord_component.triangles_fractional_even_spacing_cw_point_mode Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_triangles_fractional_even_spacing_cw_point_mode (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_quads_fractional_even_spacing_cw_point_mode dEQP-GLES31.functional.tessellation.invariance.one_minus_tess_coord_component.quads_fractional_even_spacing_cw_point_mode Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_quads_fractional_even_spacing_cw_point_mode (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_isolines_equal_spacing_ccw dEQP-GLES31.functional.tessellation.invariance.one_minus_tess_coord_component.isolines_equal_spacing_ccw Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_isolines_equal_spacing_ccw (1 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_isolines_fractional_odd_spacing_ccw_point_mode dEQP-GLES31.functional.tessellation.invariance.one_minus_tess_coord_component.isolines_fractional_odd_spacing_ccw_point_mode Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_isolines_fractional_odd_spacing_ccw_point_mode (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_isolines_fractional_even_spacing_ccw dEQP-GLES31.functional.tessellation.invariance.one_minus_tess_coord_component.isolines_fractional_even_spacing_ccw Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_isolines_fractional_even_spacing_ccw (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_isolines_fractional_even_spacing_cw dEQP-GLES31.functional.tessellation.invariance.one_minus_tess_coord_component.isolines_fractional_even_spacing_cw Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_isolines_fractional_even_spacing_cw (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_vertex_io_array_size_shader_builtin_triangles dEQP-GLES31.functional.tessellation.user_defined_io.per_patch.vertex_io_array_size_shader_builtin.triangles Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_vertex_io_array_size_shader_builtin_triangles (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_vertex_io_array_size_query_triangles dEQP-GLES31.functional.tessellation.user_defined_io.per_patch.vertex_io_array_size_query.triangles Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_vertex_io_array_size_query_triangles (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_vertex_io_array_size_query_quads dEQP-GLES31.functional.tessellation.user_defined_io.per_patch.vertex_io_array_size_query.quads Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_vertex_io_array_size_query_quads (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_array_vertex_io_array_size_query_triangles dEQP-GLES31.functional.tessellation.user_defined_io.per_patch_array.vertex_io_array_size_query.triangles Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_array_vertex_io_array_size_query_triangles (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_array_vertex_io_array_size_query_isolines dEQP-GLES31.functional.tessellation.user_defined_io.per_patch_array.vertex_io_array_size_query.isolines Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_array_vertex_io_array_size_query_isolines (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_block_vertex_io_array_size_implicit_quads dEQP-GLES31.functional.tessellation.user_defined_io.per_patch_block.vertex_io_array_size_implicit.quads Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_block_vertex_io_array_size_implicit_quads (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_block_vertex_io_array_size_implicit_isolines dEQP-GLES31.functional.tessellation.user_defined_io.per_patch_block.vertex_io_array_size_implicit.isolines Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_block_vertex_io_array_size_implicit_isolines (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_block_vertex_io_array_size_shader_builtin_isolines dEQP-GLES31.functional.tessellation.user_defined_io.per_patch_block.vertex_io_array_size_shader_builtin.isolines Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_block_vertex_io_array_size_shader_builtin_isolines (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_block_array_vertex_io_array_size_implicit_isolines dEQP-GLES31.functional.tessellation.user_defined_io.per_patch_block_array.vertex_io_array_size_implicit.isolines Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_block_array_vertex_io_array_size_implicit_isolines (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_block_array_vertex_io_array_size_shader_builtin_quads dEQP-GLES31.functional.tessellation.user_defined_io.per_patch_block_array.vertex_io_array_size_shader_builtin.quads Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_block_array_vertex_io_array_size_shader_builtin_quads (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_vertex_io_array_size_implicit_quads dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_implicit.quads Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_vertex_io_array_size_implicit_quads (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_vertex_io_array_size_shader_builtin_triangles_explicit_tcs_out_size dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_shader_builtin.triangles_explicit_tcs_out_size Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_vertex_io_array_size_shader_builtin_triangles_explicit_tcs_out_size (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_vertex_io_array_size_query_quads dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_query.quads Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_vertex_io_array_size_query_quads (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_block_vertex_io_array_size_implicit_quads dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex_block.vertex_io_array_size_implicit.quads Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_block_vertex_io_array_size_implicit_quads (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_block_vertex_io_array_size_implicit_isolines_explicit_tcs_out_size dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex_block.vertex_io_array_size_implicit.isolines_explicit_tcs_out_size Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_block_vertex_io_array_size_implicit_isolines_explicit_tcs_out_size (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_block_vertex_io_array_size_shader_builtin_isolines dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex_block.vertex_io_array_size_shader_builtin.isolines Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_block_vertex_io_array_size_shader_builtin_isolines (1 ms) [ RUN ] dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_block_vertex_io_array_size_query_isolines dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex_block.vertex_io_array_size_query.isolines Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_block_vertex_io_array_size_query_isolines (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_user_defined_io_negative_es31_per_vertex_incorrect_eval_explicit_input_array_size dEQP-GLES31.functional.tessellation.user_defined_io.negative.es31.per_vertex_incorrect_eval_explicit_input_array_size Not supported! Test requires any extension of GL_OES_tessellation_shader, GL_EXT_tessellation_shader [ OK ] dEQP.GLES31/functional_tessellation_user_defined_io_negative_es31_per_vertex_incorrect_eval_explicit_input_array_size (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_user_defined_io_negative_es32_per_patch_array_of_structs dEQP-GLES31.functional.tessellation.user_defined_io.negative.es32.per_patch_array_of_structs Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_tessellation_user_defined_io_negative_es32_per_patch_array_of_structs (0 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_highp_vec2 dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.highp_vec2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_highp_vec2 (5 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_lowp_uint dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.lowp_uint [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_lowp_uint (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_lowp_uvec3 dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.lowp_uvec3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_lowp_uvec3 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_mediump_uvec4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.mediump_uvec4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_mediump_uvec4 (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_lowp_mat3 dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.lowp_mat3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_lowp_mat3 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_mediump_mat3 dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.mediump_mat3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_mediump_mat3 (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_lowp_mat4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.lowp_mat4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_lowp_mat4 (16 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_highp_mat4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.highp_mat4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_highp_mat4 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_row_major_lowp_mat4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.row_major_lowp_mat4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_row_major_lowp_mat4 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_lowp_mat2x3 dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.lowp_mat2x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_lowp_mat2x3 (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_row_major_lowp_mat2x3 dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.row_major_lowp_mat2x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_row_major_lowp_mat2x3 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_highp_mat2x4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.highp_mat2x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_highp_mat2x4 (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_row_major_highp_mat2x4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.row_major_highp_mat2x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_row_major_highp_mat2x4 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_mediump_mat3x2 dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.mediump_mat3x2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_mediump_mat3x2 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_column_major_highp_mat3x2 dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.column_major_highp_mat3x2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_column_major_highp_mat3x2 (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_row_major_highp_mat4x2 dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.row_major_highp_mat4x2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_row_major_highp_mat4x2 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_mediump_mat4x3 dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.mediump_mat4x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_mediump_mat4x3 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_vec3 dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.highp_vec3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_vec3 (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_lowp_vec4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.lowp_vec4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_lowp_vec4 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_mediump_ivec2 dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.mediump_ivec2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_mediump_ivec2 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_ivec3 dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.highp_ivec3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_ivec3 (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_bool dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.bool [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_bool (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_lowp_mat2 dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.lowp_mat2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_lowp_mat2 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_mediump_mat2 dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.mediump_mat2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_mediump_mat2 (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_highp_mat2 dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.row_major_highp_mat2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_highp_mat2 (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_mediump_mat3 dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.row_major_mediump_mat3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_mediump_mat3 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_lowp_mat4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.row_major_lowp_mat4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_lowp_mat4 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_highp_mat4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.row_major_highp_mat4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_highp_mat4 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_highp_mat4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.column_major_highp_mat4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_highp_mat4 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_mediump_mat2x3 dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.mediump_mat2x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_mediump_mat2x3 (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_mat2x3 dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.highp_mat2x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_mat2x3 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_highp_mat2x3 dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.column_major_highp_mat2x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_highp_mat2x3 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_mat2x4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.highp_mat2x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_mat2x4 (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_lowp_mat2x4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.column_major_lowp_mat2x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_lowp_mat2x4 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_mat3x2 dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.highp_mat3x2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_mat3x2 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_lowp_mat3x2 dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.row_major_lowp_mat3x2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_lowp_mat3x2 (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_highp_mat3x2 dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.row_major_highp_mat3x2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_highp_mat3x2 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_highp_mat3x2 dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.column_major_highp_mat3x2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_highp_mat3x2 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_mediump_mat3x4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.mediump_mat3x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_mediump_mat3x4 (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_mat3x4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.highp_mat3x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_mat3x4 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_mediump_mat3x4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.row_major_mediump_mat3x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_mediump_mat3x4 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_highp_mat3x4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.column_major_highp_mat3x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_highp_mat3x4 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_highp_mat4x2 dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.column_major_highp_mat4x2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_highp_mat4x2 (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_lowp_mat4x3 dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.lowp_mat4x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_lowp_mat4x3 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_float dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.lowp_float [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_float (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_vec2 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.lowp_vec2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_vec2 (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_highp_int dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.highp_int [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_highp_int (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_ivec3 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.lowp_ivec3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_ivec3 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_uint dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.lowp_uint [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_uint (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_highp_uvec3 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.highp_uvec3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_highp_uvec3 (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_bvec4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.bvec4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_bvec4 (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_lowp_mat2 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.row_major_lowp_mat2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_lowp_mat2 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_highp_mat2 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.row_major_highp_mat2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_highp_mat2 (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_mat2x3 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.lowp_mat2x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_mat2x3 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_mediump_mat2x3 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.row_major_mediump_mat2x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_mediump_mat2x3 (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_highp_mat2x3 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.row_major_highp_mat2x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_highp_mat2x3 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_highp_mat2x4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.row_major_highp_mat2x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_highp_mat2x4 (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_column_major_highp_mat2x4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.column_major_highp_mat2x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_column_major_highp_mat2x4 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_mat3x2 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.lowp_mat3x2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_mat3x2 (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_mediump_mat3x2 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.mediump_mat3x2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_mediump_mat3x2 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_mediump_mat3x4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.mediump_mat3x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_mediump_mat3x4 (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_highp_mat3x4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.row_major_highp_mat3x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_highp_mat3x4 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_highp_mat4x3 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.highp_mat4x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_highp_mat4x3 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_mediump_mat4x3 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.row_major_mediump_mat4x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_mediump_mat4x3 (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_lowp_vec2 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.lowp_vec2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_lowp_vec2 (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_lowp_vec4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.lowp_vec4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_lowp_vec4 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_vec4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.highp_vec4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_vec4 (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_int dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.highp_int [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_int (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_ivec4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.highp_ivec4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_ivec4 (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_uint dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.highp_uint [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_uint (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_uvec4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.highp_uvec4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_uvec4 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_bvec4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.bvec4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_bvec4 (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_lowp_mat3 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.lowp_mat3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_lowp_mat3 (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_row_major_mediump_mat3 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.row_major_mediump_mat3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_row_major_mediump_mat3 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_row_major_mediump_mat4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.row_major_mediump_mat4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_row_major_mediump_mat4 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_row_major_highp_mat4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.row_major_highp_mat4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_row_major_highp_mat4 (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_column_major_mediump_mat2x3 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.column_major_mediump_mat2x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_column_major_mediump_mat2x3 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_mediump_mat2x4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.mediump_mat2x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_mediump_mat2x4 (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_mat3x2 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.highp_mat3x2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_mat3x2 (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_column_major_mediump_mat3x2 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.column_major_mediump_mat3x2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_column_major_mediump_mat3x2 (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_lowp_mat3x4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.lowp_mat3x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_lowp_mat3x4 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_mediump_mat3x4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.mediump_mat3x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_mediump_mat3x4 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_mat3x4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.highp_mat3x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_mat3x4 (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_row_major_lowp_mat3x4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.row_major_lowp_mat3x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_row_major_lowp_mat3x4 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_mediump_mat4x3 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.mediump_mat4x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_mediump_mat4x3 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_ivec2 dEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.ivec2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_ivec2 (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_uvec4 dEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.uvec4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_uvec4 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_bool dEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.bool [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_bool (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_bvec2 dEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.bvec2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_bvec2 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_row_major_mat2 dEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.row_major_mat2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_row_major_mat2 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_column_major_mat4 dEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.column_major_mat4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_column_major_mat4 (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_row_major_mat4x2 dEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.row_major_mat4x2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_row_major_mat4x2 (10 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_column_major_mat4x3 dEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.column_major_mat4x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_column_major_mat4x3 (4 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_uvec2 dEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.uvec2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_uvec2 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_bvec4 dEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.bvec4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_bvec4 (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_column_major_mat3 dEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.column_major_mat3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_column_major_mat3 (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_column_major_mat2x3 dEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.column_major_mat2x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_column_major_mat2x3 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_mat3x2 dEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.mat3x2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_mat3x2 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_row_major_mat3x4 dEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.row_major_mat3x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_row_major_mat3x4 (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_mat4x3 dEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.mat4x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_mat4x3 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_vec3 dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.vec3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_vec3 (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_uvec2 dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.uvec2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_uvec2 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_column_major_mat2 dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.column_major_mat2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_column_major_mat2 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_column_major_mat3 dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.column_major_mat3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_column_major_mat3 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_row_major_mat2x3 dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.row_major_mat2x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_row_major_mat2x3 (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_column_major_mat2x3 dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.column_major_mat2x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_column_major_mat2x3 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_mat3x2 dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.mat3x2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_mat3x2 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_column_major_mat3x2 dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.column_major_mat3x2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_column_major_mat3x2 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_column_major_mat4x3 dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.column_major_mat4x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_column_major_mat4x3 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_ivec4 dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.ivec4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_ivec4 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_uvec2 dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.uvec2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_uvec2 (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_bvec2 dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.bvec2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_bvec2 (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_column_major_mat2 dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.column_major_mat2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_column_major_mat2 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_row_major_mat3 dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.row_major_mat3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_row_major_mat3 (6 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_mat2x4 dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.mat2x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_mat2x4 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_float dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.float [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_float (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_vec2 dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.vec2 [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_vec2 (6 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_ivec2 dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.ivec2 [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_ivec2 (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_bvec2 dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.bvec2 [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_bvec2 (17 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_mat2 dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.mat2 [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_mat2 (8 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_column_major_mat3 dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.column_major_mat3 [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_column_major_mat3 (6 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_mat3x4 dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.mat3x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_mat3x4 (7 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_column_major_mat3x4 dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.column_major_mat3x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_column_major_mat3x4 (47 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_row_major_mat4x3 dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.row_major_mat4x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_row_major_mat4x3 (18 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_vec4 dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.vec4 [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_vec4 (4 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_ivec3 dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.ivec3 [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_ivec3 (17 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_uvec3 dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.uvec3 [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_uvec3 (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_row_major_mat4 dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.row_major_mat4 [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_row_major_mat4 (14 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_column_major_mat4 dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.column_major_mat4 [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_column_major_mat4 (10 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_row_major_mat2x3 dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.row_major_mat2x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_row_major_mat2x3 (5 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_mat2x4 dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.mat2x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_mat2x4 (5 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_row_major_mat2x4 dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.row_major_mat2x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_row_major_mat2x4 (5 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_column_major_mat3x2 dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.column_major_mat3x2 [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_column_major_mat3x2 (4 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_column_major_mat3x4 dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.column_major_mat3x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_column_major_mat3x4 (7 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_mat4x3 dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.mat4x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_mat4x3 (7 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_row_major_mat4x3 dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.row_major_mat4x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_row_major_mat4x3 (6 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_float dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.float [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_float (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_vec3 dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.vec3 [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_vec3 (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_ivec4 dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.ivec4 [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_ivec4 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_bvec2 dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.bvec2 [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_bvec2 (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_bvec3 dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.bvec3 [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_bvec3 (20 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_column_major_mat2 dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.column_major_mat2 [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_column_major_mat2 (4 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_mat4 dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.mat4 [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_mat4 (9 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_row_major_mat2x3 dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.row_major_mat2x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_row_major_mat2x3 (5 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std430_mat2x3 dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std430.mat2x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std430_mat2x3 (7 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std430_row_major_mat2x4 dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std430.row_major_mat2x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std430_row_major_mat2x4 (6 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std430_row_major_mat3x2 dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std430.row_major_mat3x2 [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std430_row_major_mat3x2 (4 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std430_column_major_mat4x2 dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std430.column_major_mat4x2 [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std430_column_major_mat4x2 (5 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_vec4 dEQP-GLES31.functional.ssbo.layout.2_level_array.shared.vec4 [ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_vec4 (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_uvec3 dEQP-GLES31.functional.ssbo.layout.2_level_array.shared.uvec3 [ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_uvec3 (7 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_bvec2 dEQP-GLES31.functional.ssbo.layout.2_level_array.shared.bvec2 [ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_bvec2 (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_row_major_mat3 dEQP-GLES31.functional.ssbo.layout.2_level_array.shared.row_major_mat3 [ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_row_major_mat3 (5 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_row_major_mat2x4 dEQP-GLES31.functional.ssbo.layout.2_level_array.shared.row_major_mat2x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_row_major_mat2x4 (15 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_column_major_mat4x3 dEQP-GLES31.functional.ssbo.layout.2_level_array.shared.column_major_mat4x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_column_major_mat4x3 (6 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_bvec4 dEQP-GLES31.functional.ssbo.layout.2_level_array.packed.bvec4 [ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_bvec4 (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_row_major_mat2 dEQP-GLES31.functional.ssbo.layout.2_level_array.packed.row_major_mat2 [ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_row_major_mat2 (4 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_column_major_mat3 dEQP-GLES31.functional.ssbo.layout.2_level_array.packed.column_major_mat3 [ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_column_major_mat3 (5 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_column_major_mat2x3 dEQP-GLES31.functional.ssbo.layout.2_level_array.packed.column_major_mat2x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_column_major_mat2x3 (4 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_row_major_mat2x4 dEQP-GLES31.functional.ssbo.layout.2_level_array.packed.row_major_mat2x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_row_major_mat2x4 (4 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_mat4x3 dEQP-GLES31.functional.ssbo.layout.2_level_array.packed.mat4x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_mat4x3 (5 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_row_major_mat4x3 dEQP-GLES31.functional.ssbo.layout.2_level_array.packed.row_major_mat4x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_row_major_mat4x3 (5 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_std140_ivec3 dEQP-GLES31.functional.ssbo.layout.2_level_array.std140.ivec3 [ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_std140_ivec3 (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_std140_uint dEQP-GLES31.functional.ssbo.layout.2_level_array.std140.uint [ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_std140_uint (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_std140_uvec3 dEQP-GLES31.functional.ssbo.layout.2_level_array.std140.uvec3 [ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_std140_uvec3 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_std140_mat2x4 dEQP-GLES31.functional.ssbo.layout.2_level_array.std140.mat2x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_std140_mat2x4 (4 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_std430_int dEQP-GLES31.functional.ssbo.layout.2_level_array.std430.int [ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_std430_int (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_std430_uint dEQP-GLES31.functional.ssbo.layout.2_level_array.std430.uint [ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_std430_uint (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_std430_bvec3 dEQP-GLES31.functional.ssbo.layout.2_level_array.std430.bvec3 [ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_std430_bvec3 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_std430_mat4 dEQP-GLES31.functional.ssbo.layout.2_level_array.std430.mat4 [ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_std430_mat4 (6 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_std430_row_major_mat3x4 dEQP-GLES31.functional.ssbo.layout.2_level_array.std430.row_major_mat3x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_std430_row_major_mat3x4 (16 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_vec4 dEQP-GLES31.functional.ssbo.layout.3_level_array.shared.vec4 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_vec4 (5 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_uint dEQP-GLES31.functional.ssbo.layout.3_level_array.shared.uint [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_uint (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_column_major_mat2 dEQP-GLES31.functional.ssbo.layout.3_level_array.shared.column_major_mat2 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_column_major_mat2 (7 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_mat3 dEQP-GLES31.functional.ssbo.layout.3_level_array.shared.mat3 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_mat3 (24 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_column_major_mat3x2 dEQP-GLES31.functional.ssbo.layout.3_level_array.shared.column_major_mat3x2 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_column_major_mat3x2 (6 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_mat4x3 dEQP-GLES31.functional.ssbo.layout.3_level_array.shared.mat4x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_mat4x3 (28 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_bvec2 dEQP-GLES31.functional.ssbo.layout.3_level_array.packed.bvec2 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_bvec2 (6 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_mat2 dEQP-GLES31.functional.ssbo.layout.3_level_array.packed.mat2 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_mat2 (6 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_row_major_mat3 dEQP-GLES31.functional.ssbo.layout.3_level_array.packed.row_major_mat3 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_row_major_mat3 (8 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_row_major_mat3x2 dEQP-GLES31.functional.ssbo.layout.3_level_array.packed.row_major_mat3x2 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_row_major_mat3x2 (7 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_mat3x4 dEQP-GLES31.functional.ssbo.layout.3_level_array.packed.mat3x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_mat3x4 (13 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_mat4x2 dEQP-GLES31.functional.ssbo.layout.3_level_array.packed.mat4x2 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_mat4x2 (7 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_vec3 dEQP-GLES31.functional.ssbo.layout.3_level_array.std140.vec3 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_vec3 (11 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_bool dEQP-GLES31.functional.ssbo.layout.3_level_array.std140.bool [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_bool (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_column_major_mat2 dEQP-GLES31.functional.ssbo.layout.3_level_array.std140.column_major_mat2 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_column_major_mat2 (5 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_column_major_mat4 dEQP-GLES31.functional.ssbo.layout.3_level_array.std140.column_major_mat4 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_column_major_mat4 (11 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_column_major_mat2x4 dEQP-GLES31.functional.ssbo.layout.3_level_array.std140.column_major_mat2x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_column_major_mat2x4 (8 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_mat3x2 dEQP-GLES31.functional.ssbo.layout.3_level_array.std140.mat3x2 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_mat3x2 (6 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_uvec2 dEQP-GLES31.functional.ssbo.layout.3_level_array.std430.uvec2 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_uvec2 (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_bool dEQP-GLES31.functional.ssbo.layout.3_level_array.std430.bool [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_bool (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_mat4 dEQP-GLES31.functional.ssbo.layout.3_level_array.std430.mat4 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_mat4 (12 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_mat2x3 dEQP-GLES31.functional.ssbo.layout.3_level_array.std430.mat2x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_mat2x3 (6 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_column_major_mat2x4 dEQP-GLES31.functional.ssbo.layout.3_level_array.std430.column_major_mat2x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_column_major_mat2x4 (7 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_mat3x2 dEQP-GLES31.functional.ssbo.layout.3_level_array.std430.mat3x2 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_mat3x2 (6 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_row_major_mat4x2 dEQP-GLES31.functional.ssbo.layout.3_level_array.std430.row_major_mat4x2 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_row_major_mat4x2 (7 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_float dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.shared.float [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_float (4 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_int dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.shared.int [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_int (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_uint dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.shared.uint [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_uint (4 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_mat3 dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.shared.mat3 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_mat3 (20 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_row_major_mat2x4 dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.shared.row_major_mat2x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_row_major_mat2x4 (7 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_row_major_mat4x2 dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.shared.row_major_mat4x2 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_row_major_mat4x2 (9 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_packed_bvec4 dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.packed.bvec4 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_packed_bvec4 (9 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_packed_column_major_mat2x3 dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.packed.column_major_mat2x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_packed_column_major_mat2x3 (7 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std140_ivec3 dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std140.ivec3 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std140_ivec3 (4 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std140_row_major_mat4 dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std140.row_major_mat4 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std140_row_major_mat4 (11 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std140_column_major_mat3x4 dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std140.column_major_mat3x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std140_column_major_mat3x4 (10 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std430_bvec3 dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.bvec3 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std430_bvec3 (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std430_row_major_mat3 dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.row_major_mat3 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std430_row_major_mat3 (8 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std430_column_major_mat3 dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.column_major_mat3 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std430_column_major_mat3 (8 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std430_column_major_mat2x3 dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.column_major_mat2x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std430_column_major_mat2x3 (6 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std430_row_major_mat3x4 dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.row_major_mat3x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std430_row_major_mat3x4 (10 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_struct_per_block_buffer_std140 dEQP-GLES31.functional.ssbo.layout.single_struct.per_block_buffer.std140 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_struct_per_block_buffer_std140 (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_struct_array_single_buffer_packed_instance_array dEQP-GLES31.functional.ssbo.layout.single_struct_array.single_buffer.packed_instance_array [ OK ] dEQP.GLES31/functional_ssbo_layout_single_struct_array_single_buffer_packed_instance_array (30 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_nested_struct_per_block_buffer_std430_instance_array dEQP-GLES31.functional.ssbo.layout.single_nested_struct.per_block_buffer.std430_instance_array [ OK ] dEQP.GLES31/functional_ssbo_layout_single_nested_struct_per_block_buffer_std430_instance_array (11 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_nested_struct_array_per_block_buffer_std140 dEQP-GLES31.functional.ssbo.layout.single_nested_struct_array.per_block_buffer.std140 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_nested_struct_array_per_block_buffer_std140 (5 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_nested_struct_array_per_block_buffer_std430 dEQP-GLES31.functional.ssbo.layout.single_nested_struct_array.per_block_buffer.std430 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_nested_struct_array_per_block_buffer_std430 (5 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_nested_struct_array_single_buffer_std140_instance_array dEQP-GLES31.functional.ssbo.layout.single_nested_struct_array.single_buffer.std140_instance_array [ OK ] dEQP.GLES31/functional_ssbo_layout_single_nested_struct_array_single_buffer_std140_instance_array (17 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_unsized_struct_array_per_block_buffer_packed dEQP-GLES31.functional.ssbo.layout.unsized_struct_array.per_block_buffer.packed [ OK ] dEQP.GLES31/functional_ssbo_layout_unsized_struct_array_per_block_buffer_packed (6 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_unsized_struct_array_per_block_buffer_std140 dEQP-GLES31.functional.ssbo.layout.unsized_struct_array.per_block_buffer.std140 [ OK ] dEQP.GLES31/functional_ssbo_layout_unsized_struct_array_per_block_buffer_std140 (7 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_unsized_struct_array_per_block_buffer_std430 dEQP-GLES31.functional.ssbo.layout.unsized_struct_array.per_block_buffer.std430 [ OK ] dEQP.GLES31/functional_ssbo_layout_unsized_struct_array_per_block_buffer_std430 (6 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_unsized_nested_struct_array_per_block_buffer_std430 dEQP-GLES31.functional.ssbo.layout.unsized_nested_struct_array.per_block_buffer.std430 [ OK ] dEQP.GLES31/functional_ssbo_layout_unsized_nested_struct_array_per_block_buffer_std430 (10 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_unsized_nested_struct_array_single_buffer_std430_instance_array dEQP-GLES31.functional.ssbo.layout.unsized_nested_struct_array.single_buffer.std430_instance_array [ OK ] dEQP.GLES31/functional_ssbo_layout_unsized_nested_struct_array_single_buffer_std430_instance_array (16 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_shared_vec2 dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.shared.vec2 [ OK ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_shared_vec2 (15 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_shared_uvec2 dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.shared.uvec2 [ OK ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_shared_uvec2 (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_shared_mat2x3 dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.shared.mat2x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_shared_mat2x3 (7 ms) Passed: 400/400 tests. (100%) [----------] 400 tests from dEQP (2181 ms total) [----------] Global test environment tear-down [==========] 400 tests from 1 test suite ran. (2200 ms total) [ PASSED ] 400 tests. [1201/6088] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_struct_member_layout_all_vertex (94 ms) [1202/6088] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_struct_member_layout_all_8_times_fragment (0 ms) [1203/6088] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_long_block_name_fragment (0 ms) [1204/6088] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_long_instance_name_fragment (0 ms) [1205/6088] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_member_in_interface_qualifier_vertex (0 ms) [1206/6088] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_member_varying_interface_qualifier_vertex (0 ms) [1207/6088] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_conflicting_function_and_block_name_vertex (0 ms) [1208/6088] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_conflicting_out_and_instance_name_vertex (1 ms) [1209/6088] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_conflicting_uniform_and_block_name_fragment (0 ms) [1210/6088] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_conflicting_out_and_block_name_fragment (0 ms) [1211/6088] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_reference_using_block_name_fragment (0 ms) [1212/6088] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_structure_definition_fragment (0 ms) [1213/6088] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_member_layout_packed_fragment (0 ms) [1214/6088] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_missing_block_name_fragment (0 ms) [1215/6088] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_invalid_number_block_name_vertex (0 ms) [1216/6088] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_invalid_number_instance_name_vertex (0 ms) [1217/6088] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_invalid_identifier_instance_name_fragment (0 ms) [1218/6088] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_invalid_hash_instance_name_fragment (0 ms) [1219/6088] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_layout_std430_vertex (0 ms) [1220/6088] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_global_layout_std430_fragment (0 ms) [1221/6088] dEQP.GLES31/functional_shaders_framebuffer_fetch_framebuffer_format_rgba8 (0 ms) [1222/6088] dEQP.GLES31/functional_shaders_framebuffer_fetch_framebuffer_format_rg32ui (0 ms) [1223/6088] dEQP.GLES31/functional_shaders_framebuffer_fetch_framebuffer_format_rg8ui (0 ms) [1224/6088] dEQP.GLES31/functional_shaders_framebuffer_fetch_framebuffer_format_r32i (0 ms) [1225/6088] dEQP.GLES31/functional_shaders_framebuffer_fetch_framebuffer_format_r8 (0 ms) [1226/6088] dEQP.GLES31/functional_compute_basic_ssbo_cmd_barrier_multiple (51 ms) [1227/6088] dEQP.GLES31/functional_compute_basic_shared_var_single_invocation (1 ms) [1228/6088] dEQP.GLES31/functional_compute_basic_shared_atomic_op_single_group (11 ms) [1229/6088] dEQP.GLES31/functional_compute_basic_atomic_counter_single_group (2 ms) [1230/6088] dEQP.GLES31/functional_compute_basic_atomic_counter_multiple_groups (1 ms) [1231/6088] dEQP.GLES31/functional_compute_shared_var_basic_type_vec2_mediump (2 ms) [1232/6088] dEQP.GLES31/functional_compute_shared_var_basic_type_vec4_lowp (1 ms) [1233/6088] dEQP.GLES31/functional_compute_shared_var_basic_type_mat2_mediump (1 ms) [1234/6088] dEQP.GLES31/functional_compute_shared_var_basic_type_mat2x4_lowp (2 ms) [1235/6088] dEQP.GLES31/functional_compute_shared_var_basic_type_mat2x4_highp (1 ms) [1236/6088] dEQP.GLES31/functional_compute_shared_var_basic_type_mat4x3_mediump (1 ms) [1237/6088] dEQP.GLES31/functional_compute_shared_var_basic_type_uvec2_mediump (2 ms) [1238/6088] dEQP.GLES31/functional_compute_shared_var_basic_type_uvec2_highp (1 ms) [1239/6088] dEQP.GLES31/functional_compute_shared_var_basic_type_uvec4_lowp (1 ms) [1240/6088] dEQP.GLES31/functional_compute_shared_var_basic_type_bool (2 ms) [1241/6088] dEQP.GLES31/functional_compute_shared_var_basic_type_bvec3 (1 ms) [1242/6088] dEQP.GLES31/functional_compute_shared_var_work_group_size_float_64_1_1 (2 ms) [1243/6088] dEQP.GLES31/functional_compute_shared_var_work_group_size_float_1_64_1 (1 ms) [1244/6088] dEQP.GLES31/functional_compute_shared_var_work_group_size_float_1_1_64 (1 ms) [1245/6088] dEQP.GLES31/functional_compute_shared_var_work_group_size_float_1_128_1 (2 ms) [1246/6088] dEQP.GLES31/functional_compute_shared_var_work_group_size_vec4_1_1_64 (3 ms) [1247/6088] dEQP.GLES31/functional_compute_shared_var_work_group_size_mat4_1_64_1 (1 ms) [1248/6088] dEQP.GLES31/functional_compute_shared_var_work_group_size_mat4_1_1_64 (2 ms) [1249/6088] dEQP.GLES31/functional_compute_shared_var_work_group_size_mat4_128_1_1 (1 ms) [1250/6088] dEQP.GLES31/functional_compute_shared_var_work_group_size_mat4_1_128_1 (2 ms) [1251/6088] dEQP.GLES31/functional_compute_shared_var_work_group_size_mat4_13_2_4 (1 ms) [1252/6088] dEQP.GLES31/functional_compute_shared_var_atomic_add_lowp_uint (2 ms) [1253/6088] dEQP.GLES31/functional_compute_shared_var_atomic_and_highp_uint (1 ms) [1254/6088] dEQP.GLES31/functional_compute_shared_var_atomic_or_mediump_int (2 ms) [1255/6088] dEQP.GLES31/functional_compute_shared_var_atomic_xor_mediump_int (1 ms) [1256/6088] dEQP.GLES31/functional_compute_shared_var_atomic_xor_highp_uint (2 ms) [1257/6088] dEQP.GLES31/functional_compute_shared_var_atomic_exchange_lowp_int (1 ms) [1258/6088] dEQP.GLES31/functional_compute_indirect_dispatch_upload_buffer_multiple_groups_multiple_invocations (2 ms) [1259/6088] dEQP.GLES31/functional_compute_indirect_dispatch_gen_in_compute_multiple_groups (1 ms) [1260/6088] dEQP.GLES31/functional_compute_indirect_dispatch_gen_in_compute_empty_command (2 ms) [1261/6088] dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_first_first_3 (44 ms) [1262/6088] dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_points_multiple_attributes (24 ms) [1263/6088] dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_triangles_instanced_attributes (31 ms) [1264/6088] dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_triangles_default_attribute (39 ms) [1265/6088] dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_triangle_strip_instanced_attributes (32 ms) [1266/6088] dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_line_loop_multiple_attributes (27 ms) [1267/6088] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_indices_index_byte (25 ms) [1268/6088] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_indices_index_short (26 ms) [1269/6088] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_indices_index_int (22 ms) [1270/6088] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_base_vertex_index_neg_byte (24 ms) [1271/6088] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_triangle_strip_single_attribute (29 ms) [1272/6088] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_triangle_strip_default_attribute (33 ms) [1273/6088] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_lines_default_attribute (34 ms) [1274/6088] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_line_loop_default_attribute (32 ms) [1275/6088] dEQP.GLES31/functional_draw_indirect_instancing_draw_arrays_indirect_grid_5x5 (7 ms) [1276/6088] dEQP.GLES31/functional_draw_indirect_instancing_draw_arrays_indirect_grid_10x10 (6 ms) [1277/6088] dEQP.GLES31/functional_draw_indirect_compute_interop_separate_drawarrays_compute_cmd_and_data (10 ms) [1278/6088] dEQP.GLES31/functional_draw_indirect_compute_interop_separate_drawelements_compute_data (7 ms) [1279/6088] dEQP.GLES31/functional_draw_indirect_compute_interop_separate_drawelements_compute_cmd_and_indices (8 ms) [1280/6088] dEQP.GLES31/functional_draw_indirect_compute_interop_separate_drawelements_compute_data_and_indices (8 ms) [1281/6088] dEQP.GLES31/functional_draw_indirect_compute_interop_combined_drawelements_compute_cmd_and_indices (7 ms) [1282/6088] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawarrays_separate_grid_200x200_drawcount_1 (10 ms) [1283/6088] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawarrays_separate_grid_1200x1200_drawcount_1 (81 ms) [1284/6088] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawarrays_separate_grid_1200x1200_drawcount_8 (88 ms) [1285/6088] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawarrays_combined_grid_1000x1000_drawcount_5000 (65 ms) [1286/6088] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_separate_grid_500x500_drawcount_2500 (17 ms) [1287/6088] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_combined_grid_100x100_drawcount_1 (13 ms) [1288/6088] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_combined_grid_100x100_drawcount_8 (8 ms) [1289/6088] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_combined_grid_200x200_drawcount_800 (10 ms) [1290/6088] dEQP.GLES31/functional_draw_indirect_random_0 (38 ms) [1291/6088] dEQP.GLES31/functional_draw_indirect_random_4 (11 ms) [1292/6088] dEQP.GLES31/functional_draw_indirect_random_5 (8 ms) [1293/6088] dEQP.GLES31/functional_draw_indirect_random_6 (9 ms) [1294/6088] dEQP.GLES31/functional_draw_indirect_random_10 (10 ms) [1295/6088] dEQP.GLES31/functional_draw_indirect_random_20 (8 ms) [1296/6088] dEQP.GLES31/functional_draw_indirect_random_29 (9 ms) [1297/6088] dEQP.GLES31/functional_draw_indirect_random_30 (9 ms) [1298/6088] dEQP.GLES31/functional_draw_indirect_random_44 (8 ms) [1299/6088] dEQP.GLES31/functional_draw_indirect_random_54 (9 ms) [1300/6088] dEQP.GLES31/functional_draw_indirect_negative_command_bad_alignment_1 (2 ms) [1301/6088] dEQP.GLES31/functional_draw_indirect_negative_command_offset_partially_in_buffer (1 ms) [1302/6088] dEQP.GLES31/functional_draw_indirect_negative_command_offset_not_in_buffer (1 ms) [1303/6088] dEQP.GLES31/functional_tessellation_state_query_max_tess_control_uniform_components (2 ms) [1304/6088] dEQP.GLES31/functional_tessellation_state_query_max_tess_evaluation_image_uniforms (0 ms) [1305/6088] dEQP.GLES31/functional_tessellation_state_query_primitive_restart_for_patches_supported (1 ms) [1306/6088] dEQP.GLES31/functional_tessellation_state_query_patch_vertices (1 ms) [1307/6088] dEQP.GLES31/functional_tessellation_state_query_tess_gen_spacing (1 ms) [1308/6088] dEQP.GLES31/functional_tessellation_winding_quads_cw (0 ms) [1309/6088] dEQP.GLES31/functional_tessellation_misc_draw_fill_cover_quads_fractional_odd_spacing (0 ms) [1310/6088] dEQP.GLES31/functional_tessellation_misc_draw_fill_overlap_quads_fractional_odd_spacing (0 ms) [1311/6088] dEQP.GLES31/functional_tessellation_common_edge_quads_fractional_odd_spacing (0 ms) [1312/6088] dEQP.GLES31/functional_tessellation_common_edge_triangles_equal_spacing_precise (0 ms) [1313/6088] dEQP.GLES31/functional_tessellation_primitive_discard_triangles_fractional_odd_spacing_ccw (0 ms) [1314/6088] dEQP.GLES31/functional_tessellation_primitive_discard_quads_equal_spacing_ccw (0 ms) [1315/6088] dEQP.GLES31/functional_tessellation_primitive_discard_quads_equal_spacing_cw (0 ms) [1316/6088] dEQP.GLES31/functional_tessellation_primitive_discard_quads_fractional_odd_spacing_ccw (0 ms) [1317/6088] dEQP.GLES31/functional_tessellation_primitive_discard_isolines_fractional_odd_spacing_ccw (0 ms) [1318/6088] dEQP.GLES31/functional_tessellation_primitive_discard_isolines_fractional_odd_spacing_cw (0 ms) [1319/6088] dEQP.GLES31/functional_tessellation_primitive_discard_isolines_fractional_even_spacing_cw_point_mode (0 ms) [1320/6088] dEQP.GLES31/functional_tessellation_invariance_primitive_set_triangles_equal_spacing_cw_point_mode (1 ms) [1321/6088] dEQP.GLES31/functional_tessellation_invariance_primitive_set_quads_fractional_odd_spacing_ccw (0 ms) [1322/6088] dEQP.GLES31/functional_tessellation_invariance_primitive_set_isolines_equal_spacing_ccw_point_mode (0 ms) [1323/6088] dEQP.GLES31/functional_tessellation_invariance_primitive_set_isolines_fractional_odd_spacing_ccw_point_mode (0 ms) [1324/6088] dEQP.GLES31/functional_tessellation_invariance_primitive_set_isolines_fractional_odd_spacing_cw (0 ms) [1325/6088] dEQP.GLES31/functional_tessellation_invariance_primitive_set_isolines_fractional_odd_spacing_cw_point_mode (0 ms) [1326/6088] dEQP.GLES31/functional_tessellation_invariance_outer_edge_division_triangles_equal_spacing (0 ms) [1327/6088] dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_triangles_equal_spacing_ccw (0 ms) [1328/6088] dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_triangles_equal_spacing_ccw_point_mode (0 ms) [1329/6088] dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_quads_equal_spacing_cw (0 ms) [1330/6088] dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_quads_fractional_odd_spacing_cw (0 ms) [1331/6088] dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_isolines_equal_spacing_ccw (0 ms) [1332/6088] dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_isolines_fractional_odd_spacing_ccw (0 ms) [1333/6088] dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_triangles_equal_spacing_ccw_point_mode (1 ms) [1334/6088] dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_triangles_fractional_odd_spacing_ccw (0 ms) [1335/6088] dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_triangles_fractional_odd_spacing_ccw_point_mode (0 ms) [1336/6088] dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_triangles_fractional_odd_spacing_cw (0 ms) [1337/6088] dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_quads_equal_spacing_ccw (0 ms) [1338/6088] dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_quads_equal_spacing_ccw_point_mode (0 ms) [1339/6088] dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_quads_fractional_odd_spacing_cw_point_mode (0 ms) [1340/6088] dEQP.GLES31/functional_tessellation_invariance_triangle_set_triangles_fractional_odd_spacing (0 ms) [1341/6088] dEQP.GLES31/functional_tessellation_invariance_outer_triangle_set_triangles_equal_spacing (0 ms) [1342/6088] dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_triangles_equal_spacing_ccw (0 ms) [1343/6088] dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_triangles_equal_spacing_cw (0 ms) [1344/6088] dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_triangles_fractional_odd_spacing_ccw_point_mode (0 ms) [1345/6088] dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_triangles_fractional_even_spacing_ccw_point_mode (0 ms) [1346/6088] dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_triangles_fractional_even_spacing_cw_point_mode (0 ms) [1347/6088] dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_quads_fractional_odd_spacing_cw (0 ms) [1348/6088] dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_isolines_fractional_even_spacing_ccw_point_mode (0 ms) [1349/6088] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_triangles_fractional_odd_spacing_ccw (0 ms) [1350/6088] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_triangles_fractional_even_spacing_ccw (0 ms) [1351/6088] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_triangles_fractional_even_spacing_cw_point_mode (0 ms) [1352/6088] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_quads_fractional_even_spacing_cw_point_mode (0 ms) [1353/6088] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_isolines_equal_spacing_ccw (1 ms) [1354/6088] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_isolines_fractional_odd_spacing_ccw_point_mode (0 ms) [1355/6088] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_isolines_fractional_even_spacing_ccw (0 ms) [1356/6088] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_isolines_fractional_even_spacing_cw (0 ms) [1357/6088] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_vertex_io_array_size_shader_builtin_triangles (0 ms) [1358/6088] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_vertex_io_array_size_query_triangles (0 ms) [1359/6088] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_vertex_io_array_size_query_quads (0 ms) [1360/6088] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_array_vertex_io_array_size_query_triangles (0 ms) [1361/6088] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_array_vertex_io_array_size_query_isolines (0 ms) [1362/6088] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_block_vertex_io_array_size_implicit_quads (0 ms) [1363/6088] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_block_vertex_io_array_size_implicit_isolines (0 ms) [1364/6088] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_block_vertex_io_array_size_shader_builtin_isolines (0 ms) [1365/6088] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_block_array_vertex_io_array_size_implicit_isolines (0 ms) [1366/6088] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_block_array_vertex_io_array_size_shader_builtin_quads (0 ms) [1367/6088] dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_vertex_io_array_size_implicit_quads (0 ms) [1368/6088] dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_vertex_io_array_size_shader_builtin_triangles_explicit_tcs_out_size (0 ms) [1369/6088] dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_vertex_io_array_size_query_quads (0 ms) [1370/6088] dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_block_vertex_io_array_size_implicit_quads (0 ms) [1371/6088] dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_block_vertex_io_array_size_implicit_isolines_explicit_tcs_out_size (0 ms) [1372/6088] dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_block_vertex_io_array_size_shader_builtin_isolines (1 ms) [1373/6088] dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_block_vertex_io_array_size_query_isolines (0 ms) [1374/6088] dEQP.GLES31/functional_tessellation_user_defined_io_negative_es31_per_vertex_incorrect_eval_explicit_input_array_size (0 ms) [1375/6088] dEQP.GLES31/functional_tessellation_user_defined_io_negative_es32_per_patch_array_of_structs (0 ms) [1376/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_highp_vec2 (5 ms) [1377/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_lowp_uint (2 ms) [1378/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_lowp_uvec3 (2 ms) [1379/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_mediump_uvec4 (1 ms) [1380/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_lowp_mat3 (2 ms) [1381/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_mediump_mat3 (1 ms) [1382/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_lowp_mat4 (16 ms) [1383/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_highp_mat4 (2 ms) [1384/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_row_major_lowp_mat4 (2 ms) [1385/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_lowp_mat2x3 (1 ms) [1386/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_row_major_lowp_mat2x3 (2 ms) [1387/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_highp_mat2x4 (1 ms) [1388/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_row_major_highp_mat2x4 (2 ms) [1389/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_mediump_mat3x2 (2 ms) [1390/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_column_major_highp_mat3x2 (1 ms) [1391/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_row_major_highp_mat4x2 (2 ms) [1392/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_mediump_mat4x3 (2 ms) [1393/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_vec3 (1 ms) [1394/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_lowp_vec4 (2 ms) [1395/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_mediump_ivec2 (2 ms) [1396/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_ivec3 (1 ms) [1397/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_bool (1 ms) [1398/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_lowp_mat2 (2 ms) [1399/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_mediump_mat2 (1 ms) [1400/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_highp_mat2 (1 ms) [1401/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_mediump_mat3 (2 ms) [1402/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_lowp_mat4 (2 ms) [1403/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_highp_mat4 (2 ms) [1404/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_highp_mat4 (2 ms) [1405/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_mediump_mat2x3 (1 ms) [1406/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_mat2x3 (2 ms) [1407/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_highp_mat2x3 (2 ms) [1408/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_mat2x4 (1 ms) [1409/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_lowp_mat2x4 (2 ms) [1410/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_mat3x2 (2 ms) [1411/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_lowp_mat3x2 (1 ms) [1412/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_highp_mat3x2 (2 ms) [1413/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_highp_mat3x2 (2 ms) [1414/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_mediump_mat3x4 (1 ms) [1415/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_mat3x4 (2 ms) [1416/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_mediump_mat3x4 (2 ms) [1417/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_highp_mat3x4 (2 ms) [1418/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_highp_mat4x2 (1 ms) [1419/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_lowp_mat4x3 (2 ms) [1420/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_float (2 ms) [1421/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_vec2 (1 ms) [1422/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_highp_int (1 ms) [1423/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_ivec3 (2 ms) [1424/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_uint (1 ms) [1425/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_highp_uvec3 (1 ms) [1426/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_bvec4 (1 ms) [1427/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_lowp_mat2 (2 ms) [1428/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_highp_mat2 (1 ms) [1429/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_mat2x3 (2 ms) [1430/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_mediump_mat2x3 (1 ms) [1431/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_highp_mat2x3 (2 ms) [1432/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_highp_mat2x4 (1 ms) [1433/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_column_major_highp_mat2x4 (2 ms) [1434/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_mat3x2 (1 ms) [1435/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_mediump_mat3x2 (2 ms) [1436/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_mediump_mat3x4 (1 ms) [1437/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_highp_mat3x4 (2 ms) [1438/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_highp_mat4x3 (2 ms) [1439/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_mediump_mat4x3 (1 ms) [1440/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_lowp_vec2 (3 ms) [1441/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_lowp_vec4 (2 ms) [1442/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_vec4 (1 ms) [1443/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_int (2 ms) [1444/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_ivec4 (1 ms) [1445/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_uint (1 ms) [1446/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_uvec4 (2 ms) [1447/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_bvec4 (1 ms) [1448/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_lowp_mat3 (1 ms) [1449/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_row_major_mediump_mat3 (2 ms) [1450/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_row_major_mediump_mat4 (2 ms) [1451/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_row_major_highp_mat4 (1 ms) [1452/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_column_major_mediump_mat2x3 (2 ms) [1453/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_mediump_mat2x4 (1 ms) [1454/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_mat3x2 (1 ms) [1455/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_column_major_mediump_mat3x2 (1 ms) [1456/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_lowp_mat3x4 (2 ms) [1457/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_mediump_mat3x4 (2 ms) [1458/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_mat3x4 (1 ms) [1459/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_row_major_lowp_mat3x4 (2 ms) [1460/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_mediump_mat4x3 (2 ms) [1461/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_ivec2 (1 ms) [1462/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_uvec4 (2 ms) [1463/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_bool (1 ms) [1464/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_bvec2 (2 ms) [1465/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_row_major_mat2 (2 ms) [1466/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_column_major_mat4 (3 ms) [1467/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_row_major_mat4x2 (10 ms) [1468/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_column_major_mat4x3 (4 ms) [1469/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_uvec2 (2 ms) [1470/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_bvec4 (1 ms) [1471/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_column_major_mat3 (3 ms) [1472/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_column_major_mat2x3 (2 ms) [1473/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_mat3x2 (2 ms) [1474/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_row_major_mat3x4 (3 ms) [1475/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_mat4x3 (2 ms) [1476/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_vec3 (1 ms) [1477/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_uvec2 (2 ms) [1478/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_column_major_mat2 (2 ms) [1479/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_column_major_mat3 (2 ms) [1480/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_row_major_mat2x3 (1 ms) [1481/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_column_major_mat2x3 (2 ms) [1482/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_mat3x2 (2 ms) [1483/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_column_major_mat3x2 (2 ms) [1484/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_column_major_mat4x3 (2 ms) [1485/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_ivec4 (2 ms) [1486/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_uvec2 (1 ms) [1487/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_bvec2 (1 ms) [1488/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_column_major_mat2 (2 ms) [1489/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_row_major_mat3 (6 ms) [1490/6088] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_mat2x4 (2 ms) [1491/6088] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_float (3 ms) [1492/6088] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_vec2 (6 ms) [1493/6088] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_ivec2 (3 ms) [1494/6088] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_bvec2 (17 ms) [1495/6088] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_mat2 (8 ms) [1496/6088] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_column_major_mat3 (6 ms) [1497/6088] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_mat3x4 (7 ms) [1498/6088] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_column_major_mat3x4 (47 ms) [1499/6088] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_row_major_mat4x3 (18 ms) [1500/6088] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_vec4 (4 ms) [1501/6088] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_ivec3 (17 ms) [1502/6088] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_uvec3 (3 ms) [1503/6088] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_row_major_mat4 (14 ms) [1504/6088] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_column_major_mat4 (10 ms) [1505/6088] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_row_major_mat2x3 (5 ms) [1506/6088] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_mat2x4 (5 ms) [1507/6088] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_row_major_mat2x4 (5 ms) [1508/6088] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_column_major_mat3x2 (4 ms) [1509/6088] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_column_major_mat3x4 (7 ms) [1510/6088] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_mat4x3 (7 ms) [1511/6088] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_row_major_mat4x3 (6 ms) [1512/6088] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_float (3 ms) [1513/6088] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_vec3 (3 ms) [1514/6088] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_ivec4 (2 ms) [1515/6088] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_bvec2 (3 ms) [1516/6088] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_bvec3 (20 ms) [1517/6088] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_column_major_mat2 (4 ms) [1518/6088] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_mat4 (9 ms) [1519/6088] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_row_major_mat2x3 (5 ms) [1520/6088] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std430_mat2x3 (7 ms) [1521/6088] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std430_row_major_mat2x4 (6 ms) [1522/6088] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std430_row_major_mat3x2 (4 ms) [1523/6088] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std430_column_major_mat4x2 (5 ms) [1524/6088] dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_vec4 (3 ms) [1525/6088] dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_uvec3 (7 ms) [1526/6088] dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_bvec2 (3 ms) [1527/6088] dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_row_major_mat3 (5 ms) [1528/6088] dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_row_major_mat2x4 (15 ms) [1529/6088] dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_column_major_mat4x3 (6 ms) [1530/6088] dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_bvec4 (3 ms) [1531/6088] dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_row_major_mat2 (4 ms) [1532/6088] dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_column_major_mat3 (5 ms) [1533/6088] dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_column_major_mat2x3 (4 ms) [1534/6088] dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_row_major_mat2x4 (4 ms) [1535/6088] dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_mat4x3 (5 ms) [1536/6088] dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_row_major_mat4x3 (5 ms) [1537/6088] dEQP.GLES31/functional_ssbo_layout_2_level_array_std140_ivec3 (3 ms) [1538/6088] dEQP.GLES31/functional_ssbo_layout_2_level_array_std140_uint (2 ms) [1539/6088] dEQP.GLES31/functional_ssbo_layout_2_level_array_std140_uvec3 (2 ms) [1540/6088] dEQP.GLES31/functional_ssbo_layout_2_level_array_std140_mat2x4 (4 ms) [1541/6088] dEQP.GLES31/functional_ssbo_layout_2_level_array_std430_int (2 ms) [1542/6088] dEQP.GLES31/functional_ssbo_layout_2_level_array_std430_uint (2 ms) [1543/6088] dEQP.GLES31/functional_ssbo_layout_2_level_array_std430_bvec3 (2 ms) [1544/6088] dEQP.GLES31/functional_ssbo_layout_2_level_array_std430_mat4 (6 ms) [1545/6088] dEQP.GLES31/functional_ssbo_layout_2_level_array_std430_row_major_mat3x4 (16 ms) [1546/6088] dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_vec4 (5 ms) [1547/6088] dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_uint (3 ms) [1548/6088] dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_column_major_mat2 (7 ms) [1549/6088] dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_mat3 (24 ms) [1550/6088] dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_column_major_mat3x2 (6 ms) [1551/6088] dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_mat4x3 (28 ms) [1552/6088] dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_bvec2 (6 ms) [1553/6088] dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_mat2 (6 ms) [1554/6088] dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_row_major_mat3 (8 ms) [1555/6088] dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_row_major_mat3x2 (7 ms) [1556/6088] dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_mat3x4 (13 ms) [1557/6088] dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_mat4x2 (7 ms) [1558/6088] dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_vec3 (11 ms) [1559/6088] dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_bool (3 ms) [1560/6088] dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_column_major_mat2 (5 ms) [1561/6088] dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_column_major_mat4 (11 ms) [1562/6088] dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_column_major_mat2x4 (8 ms) [1563/6088] dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_mat3x2 (6 ms) [1564/6088] dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_uvec2 (3 ms) [1565/6088] dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_bool (3 ms) [1566/6088] dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_mat4 (12 ms) [1567/6088] dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_mat2x3 (6 ms) [1568/6088] dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_column_major_mat2x4 (7 ms) [1569/6088] dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_mat3x2 (6 ms) [1570/6088] dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_row_major_mat4x2 (7 ms) [1571/6088] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_float (4 ms) [1572/6088] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_int (3 ms) [1573/6088] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_uint (4 ms) [1574/6088] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_mat3 (20 ms) [1575/6088] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_row_major_mat2x4 (7 ms) [1576/6088] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_row_major_mat4x2 (9 ms) [1577/6088] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_packed_bvec4 (9 ms) [1578/6088] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_packed_column_major_mat2x3 (7 ms) [1579/6088] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std140_ivec3 (4 ms) [1580/6088] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std140_row_major_mat4 (11 ms) [1581/6088] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std140_column_major_mat3x4 (10 ms) [1582/6088] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std430_bvec3 (3 ms) [1583/6088] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std430_row_major_mat3 (8 ms) [1584/6088] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std430_column_major_mat3 (8 ms) [1585/6088] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std430_column_major_mat2x3 (6 ms) [1586/6088] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std430_row_major_mat3x4 (10 ms) [1587/6088] dEQP.GLES31/functional_ssbo_layout_single_struct_per_block_buffer_std140 (3 ms) [1588/6088] dEQP.GLES31/functional_ssbo_layout_single_struct_array_single_buffer_packed_instance_array (30 ms) [1589/6088] dEQP.GLES31/functional_ssbo_layout_single_nested_struct_per_block_buffer_std430_instance_array (11 ms) [1590/6088] dEQP.GLES31/functional_ssbo_layout_single_nested_struct_array_per_block_buffer_std140 (5 ms) [1591/6088] dEQP.GLES31/functional_ssbo_layout_single_nested_struct_array_per_block_buffer_std430 (5 ms) [1592/6088] dEQP.GLES31/functional_ssbo_layout_single_nested_struct_array_single_buffer_std140_instance_array (17 ms) [1593/6088] dEQP.GLES31/functional_ssbo_layout_unsized_struct_array_per_block_buffer_packed (6 ms) [1594/6088] dEQP.GLES31/functional_ssbo_layout_unsized_struct_array_per_block_buffer_std140 (7 ms) [1595/6088] dEQP.GLES31/functional_ssbo_layout_unsized_struct_array_per_block_buffer_std430 (6 ms) [1596/6088] dEQP.GLES31/functional_ssbo_layout_unsized_nested_struct_array_per_block_buffer_std430 (10 ms) [1597/6088] dEQP.GLES31/functional_ssbo_layout_unsized_nested_struct_array_single_buffer_std430_instance_array (16 ms) [1598/6088] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_shared_vec2 (15 ms) [1599/6088] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_shared_uvec2 (1 ms) [1600/6088] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_shared_mat2x3 (7 ms) Note: Google Test filter = dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_shared_column_major_mat3x2:dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_shared_row_major_mat3x4:dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_packed_float:dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_packed_vec3:dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_packed_ivec3:dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_packed_column_major_mat4:dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_packed_mat2x3:dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_packed_column_major_mat2x4:dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_packed_row_major_mat4x2:dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std140_vec2:dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std140_row_major_mat2:dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std140_mat3:dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std140_mat3x2:dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std140_row_major_mat4x2:dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std140_column_major_mat4x2:dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std430_vec4:dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std430_row_major_mat3:dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std430_mat4:dEQP.GLES31/functional_ssbo_layout_random_scalar_types_4:dEQP.GLES31/functional_ssbo_layout_random_scalar_types_6:dEQP.GLES31/functional_ssbo_layout_random_scalar_types_7:dEQP.GLES31/functional_ssbo_layout_random_scalar_types_12:dEQP.GLES31/functional_ssbo_layout_random_scalar_types_14:dEQP.GLES31/functional_ssbo_layout_random_vector_types_4:dEQP.GLES31/functional_ssbo_layout_random_vector_types_7:dEQP.GLES31/functional_ssbo_layout_random_vector_types_9:dEQP.GLES31/functional_ssbo_layout_random_vector_types_14:dEQP.GLES31/functional_ssbo_layout_random_vector_types_17:dEQP.GLES31/functional_ssbo_layout_random_vector_types_22:dEQP.GLES31/functional_ssbo_layout_random_vector_types_23:dEQP.GLES31/functional_ssbo_layout_random_basic_types_3:dEQP.GLES31/functional_ssbo_layout_random_basic_types_5:dEQP.GLES31/functional_ssbo_layout_random_basic_types_9:dEQP.GLES31/functional_ssbo_layout_random_basic_types_13:dEQP.GLES31/functional_ssbo_layout_random_basic_arrays_7:dEQP.GLES31/functional_ssbo_layout_random_basic_arrays_8:dEQP.GLES31/functional_ssbo_layout_random_unsized_arrays_13:dEQP.GLES31/functional_ssbo_layout_random_unsized_arrays_18:dEQP.GLES31/functional_ssbo_layout_random_unsized_arrays_19:dEQP.GLES31/functional_ssbo_layout_random_arrays_of_arrays_10:dEQP.GLES31/functional_ssbo_layout_random_arrays_of_arrays_17:dEQP.GLES31/functional_ssbo_layout_random_basic_instance_arrays_1:dEQP.GLES31/functional_ssbo_layout_random_basic_instance_arrays_5:dEQP.GLES31/functional_ssbo_layout_random_basic_instance_arrays_20:dEQP.GLES31/functional_ssbo_layout_random_basic_instance_arrays_21:dEQP.GLES31/functional_ssbo_layout_random_basic_instance_arrays_22:dEQP.GLES31/functional_ssbo_layout_random_nested_structs_3:dEQP.GLES31/functional_ssbo_layout_random_nested_structs_4:dEQP.GLES31/functional_ssbo_layout_random_nested_structs_10:dEQP.GLES31/functional_ssbo_layout_random_nested_structs_14:dEQP.GLES31/functional_ssbo_layout_random_nested_structs_18:dEQP.GLES31/functional_ssbo_layout_random_nested_structs_22:dEQP.GLES31/functional_ssbo_layout_random_nested_structs_23:dEQP.GLES31/functional_ssbo_layout_random_nested_structs_arrays_5:dEQP.GLES31/functional_ssbo_layout_random_nested_structs_arrays_10:dEQP.GLES31/functional_ssbo_layout_random_nested_structs_arrays_14:dEQP.GLES31/functional_ssbo_layout_random_nested_structs_arrays_15:dEQP.GLES31/functional_ssbo_layout_random_nested_structs_instance_arrays_1:dEQP.GLES31/functional_ssbo_layout_random_nested_structs_instance_arrays_3:dEQP.GLES31/functional_ssbo_layout_random_nested_structs_arrays_instance_arrays_2:dEQP.GLES31/functional_ssbo_layout_random_nested_structs_arrays_instance_arrays_16:dEQP.GLES31/functional_ssbo_layout_random_nested_structs_arrays_instance_arrays_21:dEQP.GLES31/functional_ssbo_layout_random_all_per_block_buffers_20:dEQP.GLES31/functional_ssbo_layout_random_all_per_block_buffers_25:dEQP.GLES31/functional_ssbo_layout_random_all_per_block_buffers_31:dEQP.GLES31/functional_ssbo_layout_random_all_per_block_buffers_38:dEQP.GLES31/functional_ssbo_layout_random_all_per_block_buffers_42:dEQP.GLES31/functional_ssbo_layout_random_all_shared_buffer_11:dEQP.GLES31/functional_ssbo_layout_random_all_shared_buffer_14:dEQP.GLES31/functional_ssbo_layout_random_all_shared_buffer_27:dEQP.GLES31/functional_ssbo_layout_random_all_shared_buffer_30:dEQP.GLES31/functional_ssbo_atomic_min_mediump_uint:dEQP.GLES31/functional_ssbo_atomic_max_lowp_int:dEQP.GLES31/functional_ssbo_atomic_max_mediump_uint:dEQP.GLES31/functional_ssbo_atomic_or_highp_uint:dEQP.GLES31/functional_ssbo_a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rray_shared_row_major_mat3x2_vertex:dEQP.GLES31/functional_ubo_3_level_array_shared_row_major_mat3x2_fragment:dEQP.GLES31/functional_ubo_3_level_array_shared_column_major_mat3x2_fragment:dEQP.GLES31/functional_ubo_3_level_array_shared_mat3x4_fragment:dEQP.GLES31/functional_ubo_3_level_array_shared_row_major_mat3x4_fragment:dEQP.GLES31/functional_ubo_3_level_array_shared_row_major_mat4x2_fragment:dEQP.GLES31/functional_ubo_3_level_array_shared_column_major_mat4x2_vertex:dEQP.GLES31/functional_ubo_3_level_array_shared_column_major_mat4x3_both:dEQP.GLES31/functional_ubo_3_level_array_packed_vec2_fragment:dEQP.GLES31/functional_ubo_3_level_array_packed_bool_vertex:dEQP.GLES31/functional_ubo_3_level_array_packed_bvec2_vertex:dEQP.GLES31/functional_ubo_3_level_array_packed_bvec2_fragment:dEQP.GLES31/functional_ubo_3_level_array_packed_bvec3_vertex:dEQP.GLES31/functional_ubo_3_level_array_packed_bvec4_vertex:dEQP.GLES31/functional_ubo_3_level_array_packed_mat2_fragment:dEQP.GLES31/functional_ubo_3_level_array_packed_row_major_mat2_fragment:dEQP.GLES31/functional_ubo_3_level_array_packed_mat3_vertex:dEQP.GLES31/functional_ubo_3_level_array_packed_mat3_fragment:dEQP.GLES31/functional_ubo_3_level_array_packed_row_major_mat3_fragment:dEQP.GLES31/functional_ubo_3_level_array_packed_column_major_mat4_fragment:dEQP.GLES31/functional_ubo_3_level_array_packed_mat2x3_vertex:dEQP.GLES31/functional_ubo_3_level_array_packed_mat2x4_vertex:dEQP.GLES31/functional_ubo_3_level_array_packed_row_major_mat3x2_vertex:dEQP.GLES31/functional_ubo_3_level_array_packed_column_major_mat3x4_vertex:dEQP.GLES31/functional_ubo_3_level_array_packed_row_major_mat4x2_fragment:dEQP.GLES31/functional_ubo_3_level_array_std140_vec2_vertex:dEQP.GLES31/functional_ubo_3_level_array_std140_ivec2_both:dEQP.GLES31/functional_ubo_3_level_array_std140_ivec3_both:dEQP.GLES31/functional_ubo_3_level_array_std140_uint_both:dEQP.GLES31/functional_ubo_3_level_array_std140_uvec2_vertex:dEQP.GLES31/functional_ubo_3_level_array_std140_row_major_mat2_both:dEQP.GLES31/functional_ubo_3_level_array_std140_column_major_mat2_both:dEQP.GLES31/functional_ubo_3_level_array_std140_row_major_mat3_fragment:dEQP.GLES31/functional_ubo_3_level_array_std140_row_major_mat4_vertex:dEQP.GLES31/functional_ubo_3_level_array_std140_mat2x3_both:dEQP.GLES31/functional_ubo_3_level_array_std140_column_major_mat2x3_vertex:dEQP.GLES31/functional_ubo_3_level_array_std140_row_major_mat3x2_vertex:dEQP.GLES31/functional_ubo_3_level_array_std140_column_major_mat3x2_vertex:dEQP.GLES31/functional_ubo_3_level_array_std140_row_major_mat3x4_vertex:dEQP.GLES31/functional_ubo_3_level_array_std140_column_major_mat3x4_both:dEQP.GLES31/functional_ubo_3_level_array_std140_row_major_mat4x2_fragment:dEQP.GLES31/functional_ubo_2_level_struct_array_per_block_buffer_shared_instance_array_vertex:dEQP.GLES31/functional_ubo_2_level_struct_array_per_block_buffer_packed_instance_array_vertex:dEQP.GLES31/functional_ubo_2_level_struct_array_per_block_buffer_std140_fragment:dEQP.GLES31/functional_ubo_2_level_struct_array_single_buffer_shared_instance_array_both:dEQP.GLES31/functional_ubo_random_basic_type_arrays_2:dEQP.GLES31/functional_ubo_random_basic_type_arrays_3:dEQP.GLES31/functional_ubo_random_basic_type_arrays_5:dEQP.GLES31/functional_ubo_random_basic_type_arrays_8:dEQP.GLES31/functional_ubo_random_basic_type_arrays_10:dEQP.GLES31/functional_ubo_random_basic_type_arrays_13:dEQP.GLES31/functional_ubo_random_basic_type_arrays_23:dEQP.GLES31/functional_ubo_random_all_per_block_buffers_8:dEQP.GLES31/functional_ubo_random_all_per_block_buffers_10:dEQP.GLES31/functional_ubo_random_all_per_block_buffers_13:dEQP.GLES31/functional_ubo_random_all_per_block_buffers_27:dEQP.GLES31/functional_ubo_random_all_per_block_buffers_44:dEQP.GLES31/functional_ubo_random_all_per_block_buffers_45:dEQP.GLES31/functional_ubo_random_all_per_block_buffers_47:dEQP.GLES31/functional_ubo_random_all_per_block_buffers_48:dEQP.GLES31/functional_ubo_random_all_shared_buffer_4:dEQP.GLES31/functional_ubo_random_all_shared_buffer_5:dEQP.GLES31/functional_ubo_random_all_shared_buffer_7:dEQP.GLES31/functional_ubo_random_all_shared_buffer_22:dEQP.GLES31/functional_ubo_random_all_shared_buffer_24:dEQP.GLES31/functional_ubo_random_all_shared_buffer_32:dEQP.GLES31/functional_ubo_random_all_shared_buffer_33:dEQP.GLES31/functional_ubo_random_all_shared_buffer_46:dEQP.GLES31/functional_ubo_random_all_shared_buffer_49:dEQP.GLES31/functional_atomic_counter_get_1_counter_100_calls_10_threads:dEQP.GLES31/functional_atomic_counter_get_8_counters_1_call_1_thread:dEQP.GLES31/functional_atomic_counter_get_branch_4_counters_1_call_10_threads:dEQP.GLES31/functional_atomic_counter_get_branch_8_counters_5_calls_10_threads:dEQP.GLES31/functional_atomic_counter_inc_1_counter_5_calls_10_threads:dEQP.GLES31/functional_atomic_counter_inc_4_counters_1_call_10_threads:dEQP.GLES31/functional_atomic_counter_inc_8_counters_5_calls_10_threads:dEQP.GLES31/functional_atomic_counter_inc_8_counters_100_calls_10_threads:dEQP.GLES31/functional_atomic_counter_inc_branch_1_counter_1_call_10_threads:dEQP.GLES31/functional_atomic_counter_inc_branch_1_counter_100_calls_10_threads:dEQP.GLES31/functional_atomic_counter_inc_branch_4_counters_100_calls_1_thread:dEQP.GLES31/functional_atomic_counter_inc_branch_8_counters_1_call_10_threads:dEQP.GLES31/functional_atomic_counter_dec_1_counter_1_call_10_threads:dEQP.GLES31/functional_atomic_counter_dec_1_counter_1_call_5000_threads:dEQP.GLES31/functional_atomic_counter_dec_branch_4_counters_1_call_10_threads:dEQP.GLES31/functional_atomic_counter_dec_branch_4_counters_5_calls_10_threads:dEQP.GLES31/functional_atomic_counter_dec_branch_8_counters_1_call_10_threads:dEQP.GLES31/functional_atomic_counter_get_inc_1_counter_1_call_10_threads:dEQP.GLES31/functional_atomic_counter_get_inc_1_counter_100_calls_1_thread:dEQP.GLES31/functional_atomic_counter_get_inc_4_counters_100_calls_1_thread:dEQP.GLES31/functional_atomic_counter_get_inc_branch_1_counter_100_calls_10_threads:dEQP.GLES31/functional_atomic_counter_get_inc_branch_8_counters_100_calls_10_threads:dEQP.GLES31/functional_atomic_counter_get_dec_1_counter_100_calls_1_thread:dEQP.GLES31/functional_atomic_counter_get_dec_8_counters_1_call_10_threads:dEQP.GLES31/functional_atomic_counter_get_dec_branch_4_counters_1_call_10_threads:dEQP.GLES31/functional_atomic_counter_get_dec_branch_8_counters_100_calls_10_threads:dEQP.GLES31/functional_atomic_counter_inc_dec_1_counter_5_calls_1_thread:dEQP.GLES31/functional_atomic_counter_inc_dec_1_counter_5_calls_10_threads:dEQP.GLES31/functional_atomic_counter_inc_dec_1_counter_100_calls_10_threads:dEQP.GLES31/functional_atomic_counter_inc_dec_8_counters_100_calls_10_threads:dEQP.GLES31/functional_atomic_counter_inc_dec_branch_1_counter_100_calls_1_thread:dEQP.GLES31/functional_atomic_counter_inc_dec_branch_8_counters_1_call_10_threads:dEQP.GLES31/functional_atomic_counter_get_inc_dec_branch_1_counter_1_call_10_threads:dEQP.GLES31/functional_atomic_counter_get_inc_dec_branch_1_counter_1_call_5000_threads:dEQP.GLES31/functional_atomic_counter_get_inc_dec_branch_8_counters_5_calls_10_threads:dEQP.GLES31/functional_atomic_counter_layout_reverse_offset_get_inc_8_counters_1_call_1000_threads:dEQP.GLES31/functional_atomic_counter_layout_reverse_offset_get_inc_8_counters_5_calls_1000_threads:dEQP.GLES31/functional_atomic_counter_layout_first_offset_set_get_dec_8_counters_1_call_1000_threads:dEQP.GLES31/functional_atomic_counter_layout_first_offset_set_inc_dec_8_counters_1_call_1000_threads:dEQP.GLES31/functional_atomic_counter_layout_default_offset_set_get_inc_8_counters_1_call_1_thread:dEQP.GLES31/functional_atomic_counter_layout_default_offset_set_get_inc_8_counters_5_calls_1000_threads:dEQP.GLES31/functional_atomic_counter_layout_default_offset_set_get_dec_8_counters_1_call_1_thread:dEQP.GLES31/functional_atomic_counter_layout_default_offset_set_get_dec_8_counters_5_calls_1000_threads:dEQP.GLES31/functional_atomic_counter_layout_reset_default_offset_get_inc_8_counters_5_calls_1_thread:dEQP.GLES31/functional_atomic_counter_layout_reset_default_offset_get_dec_8_counters_1_call_1000_threads:dEQP.GLES31/functional_atomic_counter_layout_invalid_invalid_offset_align:dEQP.GLES31/functional_atomic_counter_layout_invalid_invalid_offset_overlap:dEQP.GLES31/functional_stencil_texturing_format_depth32f_stencil8_2d:dEQP.GLES31/functional_stencil_texturing_render_depth32f_stencil8_clear:dEQP.GLES31/functional_texture_filtering_cube_array_formats_rgba16f_nearest:dEQP.GLES31/functional_texture_filtering_cube_array_formats_rgba8_nearest:dEQP.GLES31/functional_texture_filtering_cube_array_formats_rgba8_nearest_mipmap_nearest:dEQP.GLES31/functional_texture_filtering_cube_array_formats_rgba8_snorm_nearest:dEQP.GLES31/functional_texture_filtering_cube_array_formats_rgba8_snorm_nearest_mipmap_nearest:dEQP.GLES31/functional_texture_filtering_cube_array_formats_rgb565_nearest:dEQP.GLES31/functional_texture_filtering_cube_array_formats_rgba4_nearest:dEQP.GLES31/functional_texture_filtering_cube_array_formats_sr8_linear_mipmap_nearest:dEQP.GLES31/functional_texture_filtering_cube_array_formats_srgb8_alpha8_linear:dEQP.GLES31/functional_texture_filtering_cube_array_formats_rgb10_a2_linear:dEQP.GLES31/functional_texture_filtering_cube_array_sizes_7x7x12_linear_mipmap_nearest:dEQP.GLES31/functional_texture_filtering_cube_array_sizes_63x63x18_linear:dEQP.GLES31/functional_texture_filtering_cube_array_combinations_nearest_nearest_mirror_repeat:dEQP.GLES31/functional_texture_filtering_cube_array_combinations_nearest_linear_clamp_repeat:dEQP.GLES31/functional_texture_filtering_cube_array_combinations_nearest_linear_clamp_mirror:dEQP.GLES31/functional_texture_filtering_cube_array_combinations_nearest_linear_repeat_mirror:dEQP.GLES31/functional_texture_filtering_cube_array_combinations_linear_nearest_repeat_clamp:dEQP.GLES31/functional_texture_filtering_cube_array_combinations_linear_nearest_repeat_mirror:dEQP.GLES31/functional_texture_filtering_cube_array_combinations_linear_nearest_mirror_clamp:dEQP.GLES31/functional_texture_filtering_cube_array_combinations_linear_nearest_mirror_mirror:dEQP.GLES31/functional_texture_filtering_cube_array_combinations_linear_linear_clamp_repeat:dEQP.GLES31/functional_texture_filtering_cube_array_combinations_linear_linear_clamp_mirror:dEQP.GLES31/functional_texture_filtering_cube_array_combinations_linear_linear_mirror_mirror:dEQP.GLES31/functional_texture_filtering_cube_array_combinations_nearest_mipmap_nearest_nearest_repeat_mirror:dEQP.GLES31/functional_texture_filtering_cube_array_combinations_nearest_mipmap_nearest_linear_mirror_repeat:dEQP.GLES31/functional_texture_filtering_cube_array_combinations_linear_mipmap_nearest_nearest_clamp_repeat:dEQP.GLES31/functional_texture_filtering_cube_array_combinations_linear_mipmap_nearest_nearest_repeat_mirror:dEQP.GLES31/functional_texture_filtering_cube_array_combinations_linear_mipmap_nearest_linear_repeat_clamp:dEQP.GLES31/functional_texture_filtering_cube_array_combinations_linear_mipmap_nearest_linear_mirror_clamp:dEQP.GLES31/functional_texture_filtering_cube_array_combinations_nearest_mipmap_linear_nearest_clamp_clamp:dEQP.GLES31/functional_texture_filtering_cube_array_combinations_nearest_mipmap_linear_nearest_repeat_clamp:dEQP.GLES31/functional_texture_filtering_cube_array_combinations_nearest_mipmap_linear_nearest_repeat_repeat:dEQP.GLES31/functional_texture_filtering_cube_array_combinations_nearest_mipmap_linear_linear_repeat_clamp:dEQP.GLES31/functional_texture_filtering_cube_array_combinations_nearest_mipmap_linear_linear_mirror_clamp:dEQP.GLES31/functional_texture_filtering_cube_array_combinations_linear_mipmap_linear_nearest_repeat_mirror:dEQP.GLES31/functional_texture_filtering_cube_array_combinations_linear_mipmap_linear_nearest_mirror_clamp:dEQP.GLES31/functional_texture_filtering_cube_array_combinations_linear_mipmap_linear_linear_clamp_mirror:dEQP.GLES31/functional_texture_format_unsized_luminance_cube_array_npot:dEQP.GLES31/functional_texture_format_unsized_luminance_alpha_cube_array_npot:dEQP.GLES31/functional_texture_format_unsized_rgb_unsigned_short_5_6_5_cube_array_pot:dEQP.GLES31/functional_texture_format_unsized_rgb_unsigned_short_5_6_5_cube_array_npot:dEQP.GLES31/functional_texture_format_unsized_rgba_unsigned_byte_cube_array_pot:dEQP.GLES31/functional_texture_format_sized_cube_array_rgba32f_pot:dEQP.GLES31/functional_texture_format_sized_cube_array_rgba32i_pot:dEQP.GLES31/functional_texture_format_sized_cube_array_rgba32ui_pot:dEQP.GLES31/functional_texture_format_sized_cube_array_rgba8_pot:dEQP.GLES31/functional_texture_format_sized_cube_array_rgba4_pot:dEQP.GLES31/functional_texture_format_sized_cube_array_rgb32f_npot:dEQP.GLES31/functional_texture_format_sized_cube_array_rgb32i_pot:dEQP.GLES31/functional_texture_format_sized_cube_array_rgb16ui_pot:dEQP.GLES31/functional_texture_format_sized_cube_array_rgb9_e5_npot:dEQP.GLES31/functional_texture_format_sized_cube_array_rg32f_npot:dEQP.GLES31/functional_texture_format_sized_cube_array_rg32ui_npot:dEQP.GLES31/functional_texture_format_sized_cube_array_rg16i_pot:dEQP.GLES31/functional_texture_format_sized_cube_array_rg8_npot:dEQP.GLES31/functional_texture_format_sized_cube_array_rg8i_pot:dEQP.GLES31/functional_texture_format_sized_cube_array_rg8_snorm_pot:dEQP.GLES31/functional_texture_format_sized_cube_array_r32f_npot:dEQP.GLES31/functional_texture_format_sized_cube_array_r32ui_pot:dEQP.GLES31/functional_texture_format_sized_cube_array_r8i_npot:dEQP.GLES31/functional_texture_format_buffer_r16f_pot:dEQP.GLES31/functional_texture_format_buffer_r8ui_npot:dEQP.GLES31/functional_texture_format_buffer_rg8_npot:dEQP.GLES31/functional_texture_format_buffer_rg32f_npot:dEQP.GLES31/functional_texture_format_buffer_rg8ui_npot:dEQP.GLES31/functional_texture_format_buffer_rgba8_pot:dEQP.GLES31/functional_texture_format_buffer_rgba32f_npot:dEQP.GLES31/functional_texture_format_buffer_rgba8i_npot:dEQP.GLES31/functional_texture_format_buffer_rgba8ui_npot:dEQP.GLES31/functional_texture_format_buffer_rgba32ui_pot:dEQP.GLES31/functional_texture_specification_basic_teximage3d_rgba4_cube_array:dEQP.GLES31/functional_texture_specification_basic_teximage3d_rgba8_snorm_cube_array:dEQP.GLES31/functional_texture_specification_basic_teximage3d_r11f_g11f_b10f_cube_array:dEQP.GLES31/functional_texture_specification_basic_teximage3d_rgb9_e5_cube_array:dEQP.GLES31/functional_texture_specification_basic_teximage3d_r32i_cube_array:dEQP.GLES31/functional_texture_specification_teximage3d_pbo_rgba32f_cube_array:dEQP.GLES31/functional_texture_specification_teximage3d_pbo_rgba4_cube_array:dEQP.GLES31/functional_texture_specification_teximage3d_pbo_rgb5_a1_cube_array:dEQP.GLES31/functional_texture_specification_teximage3d_pbo_r11f_g11f_b10f_cube_array:dEQP.GLES31/functional_texture_specification_teximage3d_pbo_rgb32f_cube_array:dEQP.GLES31/functional_texture_specification_teximage3d_pbo_rgb16f_cube_array:dEQP.GLES31/functional_texture_specification_teximage3d_pbo_rg16i_cube_array:dEQP.GLES31/functional_texture_specification_teximage3d_pbo_rg8i_cube_array:dEQP.GLES31/functional_texture_specification_teximage3d_pbo_rg8ui_cube_array:dEQP.GLES31/functional_texture_specification_teximage3d_pbo_r32f_cube_array:dEQP.GLES31/functional_texture_specification_teximage3d_pbo_r16f_cube_array:dEQP.GLES31/functional_texture_specification_teximage3d_pbo_rgb8_skip_rows_cube_array:dEQP.GLES31/functional_texture_specification_teximage3d_pbo_rgb8_skip_pixels_cube_array:dEQP.GLES31/functional_texture_specification_teximage3d_depth_depth32f_stencil8_cube_array:dEQP.GLES31/functional_texture_specification_teximage3d_depth_pbo_depth_component32f_cube_array:dEQP.GLES31/functional_texture_specification_teximage3d_depth_pbo_depth32f_stencil8_cube_array:dEQP.GLES31/functional_texture_specification_texsubimage3d_pbo_rgba32f_cube_array:dEQP.GLES31/functional_texture_specification_texsubimage3d_pbo_rgba16f_cube_array:dEQP.GLES31/functional_texture_specification_texsubimage3d_pbo_rgb10_a2_cube_array:dEQP.GLES31/functional_texture_specification_texsubimage3d_pbo_rgb32f_cube_array:dEQP.GLES31/functional_texture_specification_texsubimage3d_pbo_rg8_cube_array:dEQP.GLES31/functional_texture_specification_texsubimage3d_pbo_rg8i_cube_array:dEQP.GLES31/functional_texture_specification_texsubimage3d_pbo_r16ui_cube_array:dEQP.GLES31/functional_texture_specification_texsubimage3d_pbo_r8i_cube_array:dEQP.GLES31/functional_texture_specification_texsubimage3d_pbo_rgb8_offset_cube_array:dEQP.GLES31/functional_texture_specification_texsubimage3d_pbo_rgb8_row_length_cube_array:dEQP.GLES31/functional_texture_specification_texsubimage3d_depth_depth_component24_cube_array:dEQP.GLES31/functional_texture_specification_texstorage3d_format_rgba16i_cube_array:dEQP.GLES31/functional_texture_specification_texstorage3d_format_srgb8_alpha8_cube_array:dEQP.GLES31/functional_texture_specification_texstorage3d_format_rgb10_a2_cube_array:dEQP.GLES31/functional_texture_specification_texstorage3d_format_rgb5_a1_cube_array:dEQP.GLES31/functional_texture_specification_texstorage3d_format_r11f_g11f_b10f_cube_array:dEQP.GLES31/functional_texture_specification_texstorage3d_format_rgb32i_cube_array:dEQP.GLES31/functional_texture_specification_texstorage3d_format_rgb16ui_cube_array:dEQP.GLES31/functional_texture_specification_texstorage3d_format_r8_cube_array:dEQP.GLES31/functional_texture_specification_texstorage3d_format_depth32f_stencil8_cube_array:dEQP.GLES31/functional_texture_multisample_samples_1_sample_mask_and_alpha_to_coverage:dEQP.GLES31/functional_texture_multisample_samples_2_sample_position:dEQP.GLES31/functional_texture_multisample_samples_2_sample_mask_only:dEQP.GLES31/functional_texture_multisample_samples_3_sample_mask_and_alpha_to_coverage:dEQP.GLES31/functional_texture_multisample_samples_3_sample_mask_non_effective_bits:dEQP.GLES31/functional_texture_multisample_samples_3_use_texture_color_2d:dEQP.GLES31/functional_texture_multisample_samples_3_use_texture_color_2d_array:dEQP.GLES31/functional_texture_multisample_samples_4_sample_mask_and_alpha_to_coverage:dEQP.GLES31/functional_texture_multisample_samples_4_sample_mask_non_effective_bits:dEQP.GLES31/functional_texture_multisample_samples_4_use_texture_int_2d_array:dEQP.GLES31/functional_texture_multisample_samples_4_use_texture_depth_2d_array:dEQP.GLES31/functional_texture_multisample_samples_8_use_texture_depth_2d:dEQP.GLES31/functional_texture_multisample_samples_10_sample_mask_and_alpha_to_coverage:dEQP.GLES31/functional_texture_multisample_samples_10_use_texture_int_2d_array:dEQP.GLES31/functional_texture_multisample_samples_12_sample_mask_and_alpha_to_coverage:dEQP.GLES31/functional_texture_multisample_samples_12_use_texture_color_2d:dEQP.GLES31/functional_texture_multisample_samples_12_use_texture_int_2d_array:dEQP.GLES31/functional_texture_multisample_samples_12_use_texture_depth_2d:dEQP.GLES31/functional_texture_multisample_samples_13_sample_mask_and_sample_coverage_and_alpha_to_coverage [==========] Running 400 tests from 1 test suite. [----------] Global test environment set-up. [----------] 400 tests from dEQP Writing test log into TestResults.qpa [ RUN ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_shared_column_major_mat3x2 dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.shared.column_major_mat3x2 [ OK ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_shared_column_major_mat3x2 (131 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_shared_row_major_mat3x4 dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.shared.row_major_mat3x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_shared_row_major_mat3x4 (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_packed_float dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.float [ OK ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_packed_float (9 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_packed_vec3 dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.vec3 [ OK ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_packed_vec3 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_packed_ivec3 dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.ivec3 [ OK ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_packed_ivec3 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_packed_column_major_mat4 dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.column_major_mat4 [ OK ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_packed_column_major_mat4 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_packed_mat2x3 dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.mat2x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_packed_mat2x3 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_packed_column_major_mat2x4 dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.column_major_mat2x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_packed_column_major_mat2x4 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_packed_row_major_mat4x2 dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.row_major_mat4x2 [ OK ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_packed_row_major_mat4x2 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std140_vec2 dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std140.vec2 [ OK ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std140_vec2 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std140_row_major_mat2 dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std140.row_major_mat2 [ OK ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std140_row_major_mat2 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std140_mat3 dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std140.mat3 [ OK ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std140_mat3 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std140_mat3x2 dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std140.mat3x2 [ OK ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std140_mat3x2 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std140_row_major_mat4x2 dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std140.row_major_mat4x2 [ OK ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std140_row_major_mat4x2 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std140_column_major_mat4x2 dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std140.column_major_mat4x2 [ OK ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std140_column_major_mat4x2 (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std430_vec4 dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std430.vec4 [ OK ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std430_vec4 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std430_row_major_mat3 dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std430.row_major_mat3 [ OK ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std430_row_major_mat3 (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std430_mat4 dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std430.mat4 [ OK ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std430_mat4 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_scalar_types_4 dEQP-GLES31.functional.ssbo.layout.random.scalar_types.4 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_scalar_types_4 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_scalar_types_6 dEQP-GLES31.functional.ssbo.layout.random.scalar_types.6 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_scalar_types_6 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_scalar_types_7 dEQP-GLES31.functional.ssbo.layout.random.scalar_types.7 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_scalar_types_7 (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_scalar_types_12 dEQP-GLES31.functional.ssbo.layout.random.scalar_types.12 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_scalar_types_12 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_scalar_types_14 dEQP-GLES31.functional.ssbo.layout.random.scalar_types.14 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_scalar_types_14 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_vector_types_4 dEQP-GLES31.functional.ssbo.layout.random.vector_types.4 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_vector_types_4 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_vector_types_7 dEQP-GLES31.functional.ssbo.layout.random.vector_types.7 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_vector_types_7 (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_vector_types_9 dEQP-GLES31.functional.ssbo.layout.random.vector_types.9 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_vector_types_9 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_vector_types_14 dEQP-GLES31.functional.ssbo.layout.random.vector_types.14 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_vector_types_14 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_vector_types_17 dEQP-GLES31.functional.ssbo.layout.random.vector_types.17 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_vector_types_17 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_vector_types_22 dEQP-GLES31.functional.ssbo.layout.random.vector_types.22 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_vector_types_22 (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_vector_types_23 dEQP-GLES31.functional.ssbo.layout.random.vector_types.23 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_vector_types_23 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_basic_types_3 dEQP-GLES31.functional.ssbo.layout.random.basic_types.3 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_basic_types_3 (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_basic_types_5 dEQP-GLES31.functional.ssbo.layout.random.basic_types.5 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_basic_types_5 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_basic_types_9 dEQP-GLES31.functional.ssbo.layout.random.basic_types.9 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_basic_types_9 (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_basic_types_13 dEQP-GLES31.functional.ssbo.layout.random.basic_types.13 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_basic_types_13 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_basic_arrays_7 dEQP-GLES31.functional.ssbo.layout.random.basic_arrays.7 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_basic_arrays_7 (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_basic_arrays_8 dEQP-GLES31.functional.ssbo.layout.random.basic_arrays.8 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_basic_arrays_8 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_unsized_arrays_13 dEQP-GLES31.functional.ssbo.layout.random.unsized_arrays.13 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_unsized_arrays_13 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_unsized_arrays_18 dEQP-GLES31.functional.ssbo.layout.random.unsized_arrays.18 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_unsized_arrays_18 (5 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_unsized_arrays_19 dEQP-GLES31.functional.ssbo.layout.random.unsized_arrays.19 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_unsized_arrays_19 (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_arrays_of_arrays_10 dEQP-GLES31.functional.ssbo.layout.random.arrays_of_arrays.10 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_arrays_of_arrays_10 (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_arrays_of_arrays_17 dEQP-GLES31.functional.ssbo.layout.random.arrays_of_arrays.17 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_arrays_of_arrays_17 (4 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_basic_instance_arrays_1 dEQP-GLES31.functional.ssbo.layout.random.basic_instance_arrays.1 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_basic_instance_arrays_1 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_basic_instance_arrays_5 dEQP-GLES31.functional.ssbo.layout.random.basic_instance_arrays.5 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_basic_instance_arrays_5 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_basic_instance_arrays_20 dEQP-GLES31.functional.ssbo.layout.random.basic_instance_arrays.20 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_basic_instance_arrays_20 (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_basic_instance_arrays_21 dEQP-GLES31.functional.ssbo.layout.random.basic_instance_arrays.21 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_basic_instance_arrays_21 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_basic_instance_arrays_22 dEQP-GLES31.functional.ssbo.layout.random.basic_instance_arrays.22 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_basic_instance_arrays_22 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_3 dEQP-GLES31.functional.ssbo.layout.random.nested_structs.3 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_3 (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_4 dEQP-GLES31.functional.ssbo.layout.random.nested_structs.4 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_4 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_10 dEQP-GLES31.functional.ssbo.layout.random.nested_structs.10 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_10 (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_14 dEQP-GLES31.functional.ssbo.layout.random.nested_structs.14 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_14 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_18 dEQP-GLES31.functional.ssbo.layout.random.nested_structs.18 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_18 (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_22 dEQP-GLES31.functional.ssbo.layout.random.nested_structs.22 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_22 (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_23 dEQP-GLES31.functional.ssbo.layout.random.nested_structs.23 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_23 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_arrays_5 dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays.5 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_arrays_5 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_arrays_10 dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays.10 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_arrays_10 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_arrays_14 dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays.14 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_arrays_14 (4 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_arrays_15 dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays.15 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_arrays_15 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_instance_arrays_1 dEQP-GLES31.functional.ssbo.layout.random.nested_structs_instance_arrays.1 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_instance_arrays_1 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_instance_arrays_3 dEQP-GLES31.functional.ssbo.layout.random.nested_structs_instance_arrays.3 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_instance_arrays_3 (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_arrays_instance_arrays_2 dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays_instance_arrays.2 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_arrays_instance_arrays_2 (4 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_arrays_instance_arrays_16 dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays_instance_arrays.16 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_arrays_instance_arrays_16 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_arrays_instance_arrays_21 dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays_instance_arrays.21 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_arrays_instance_arrays_21 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_all_per_block_buffers_20 dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.20 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_all_per_block_buffers_20 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_all_per_block_buffers_25 dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.25 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_all_per_block_buffers_25 (5 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_all_per_block_buffers_31 dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.31 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_all_per_block_buffers_31 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_all_per_block_buffers_38 dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.38 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_all_per_block_buffers_38 (5 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_all_per_block_buffers_42 dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.42 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_all_per_block_buffers_42 (4 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_all_shared_buffer_11 dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.11 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_all_shared_buffer_11 (7 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_all_shared_buffer_14 dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.14 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_all_shared_buffer_14 (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_all_shared_buffer_27 dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.27 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_all_shared_buffer_27 (8 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_all_shared_buffer_30 dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.30 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_all_shared_buffer_30 (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_atomic_min_mediump_uint dEQP-GLES31.functional.ssbo.atomic.min.mediump_uint [ OK ] dEQP.GLES31/functional_ssbo_atomic_min_mediump_uint (9 ms) [ RUN ] dEQP.GLES31/functional_ssbo_atomic_max_lowp_int dEQP-GLES31.functional.ssbo.atomic.max.lowp_int [ OK ] dEQP.GLES31/functional_ssbo_atomic_max_lowp_int (10 ms) [ RUN ] dEQP.GLES31/functional_ssbo_atomic_max_mediump_uint dEQP-GLES31.functional.ssbo.atomic.max.mediump_uint [ OK ] dEQP.GLES31/functional_ssbo_atomic_max_mediump_uint (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_atomic_or_highp_uint dEQP-GLES31.functional.ssbo.atomic.or.highp_uint [ OK ] dEQP.GLES31/functional_ssbo_atomic_or_highp_uint (15 ms) [ RUN ] dEQP.GLES31/functional_ssbo_atomic_xor_mediump_uint dEQP-GLES31.functional.ssbo.atomic.xor.mediump_uint [ OK ] dEQP.GLES31/functional_ssbo_atomic_xor_mediump_uint (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_atomic_compswap_mediump_int dEQP-GLES31.functional.ssbo.atomic.compswap.mediump_int [ OK ] dEQP.GLES31/functional_ssbo_atomic_compswap_mediump_int (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_array_length_sized_readonly_array dEQP-GLES31.functional.ssbo.array_length.sized_readonly_array [ OK ] dEQP.GLES31/functional_ssbo_array_length_sized_readonly_array (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_array_length_unsized_writeonly_array dEQP-GLES31.functional.ssbo.array_length.unsized_writeonly_array [ OK ] dEQP.GLES31/functional_ssbo_array_length_unsized_writeonly_array (1 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_float_vertex dEQP-GLES31.functional.ubo.2_level_array.shared.float_vertex [ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_float_vertex (34 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_ivec2_fragment dEQP-GLES31.functional.ubo.2_level_array.shared.ivec2_fragment [ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_ivec2_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_ivec3_fragment dEQP-GLES31.functional.ubo.2_level_array.shared.ivec3_fragment [ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_ivec3_fragment (3 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_ivec4_vertex dEQP-GLES31.functional.ubo.2_level_array.shared.ivec4_vertex [ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_ivec4_vertex (3 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_uint_vertex dEQP-GLES31.functional.ubo.2_level_array.shared.uint_vertex [ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_uint_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_uint_both dEQP-GLES31.functional.ubo.2_level_array.shared.uint_both [ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_uint_both (3 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_uvec3_both dEQP-GLES31.functional.ubo.2_level_array.shared.uvec3_both [ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_uvec3_both (3 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_uvec4_vertex dEQP-GLES31.functional.ubo.2_level_array.shared.uvec4_vertex [ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_uvec4_vertex (3 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_bvec2_fragment dEQP-GLES31.functional.ubo.2_level_array.shared.bvec2_fragment [ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_bvec2_fragment (3 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_mat2_vertex dEQP-GLES31.functional.ubo.2_level_array.shared.mat2_vertex [ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_mat2_vertex (11 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_row_major_mat3_vertex dEQP-GLES31.functional.ubo.2_level_array.shared.row_major_mat3_vertex [ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_row_major_mat3_vertex (7 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_row_major_mat3_fragment dEQP-GLES31.functional.ubo.2_level_array.shared.row_major_mat3_fragment [ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_row_major_mat3_fragment (4 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_column_major_mat3_both dEQP-GLES31.functional.ubo.2_level_array.shared.column_major_mat3_both [ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_column_major_mat3_both (8 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_mat2x3_both dEQP-GLES31.functional.ubo.2_level_array.shared.mat2x3_both [ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_mat2x3_both (6 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_column_major_mat2x3_vertex dEQP-GLES31.functional.ubo.2_level_array.shared.column_major_mat2x3_vertex [ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_column_major_mat2x3_vertex (4 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_mat3x2_vertex dEQP-GLES31.functional.ubo.2_level_array.shared.mat3x2_vertex [ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_mat3x2_vertex (17 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_mat3x2_fragment dEQP-GLES31.functional.ubo.2_level_array.shared.mat3x2_fragment [ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_mat3x2_fragment (3 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_mat3x2_both dEQP-GLES31.functional.ubo.2_level_array.shared.mat3x2_both [ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_mat3x2_both (6 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_column_major_mat3x2_vertex dEQP-GLES31.functional.ubo.2_level_array.shared.column_major_mat3x2_vertex [ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_column_major_mat3x2_vertex (3 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_column_major_mat3x2_fragment dEQP-GLES31.functional.ubo.2_level_array.shared.column_major_mat3x2_fragment [ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_column_major_mat3x2_fragment (4 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_mat3x4_vertex dEQP-GLES31.functional.ubo.2_level_array.shared.mat3x4_vertex [ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_mat3x4_vertex (6 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_row_major_mat3x4_vertex dEQP-GLES31.functional.ubo.2_level_array.shared.row_major_mat3x4_vertex [ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_row_major_mat3x4_vertex (6 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_column_major_mat4x3_both dEQP-GLES31.functional.ubo.2_level_array.shared.column_major_mat4x3_both [ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_column_major_mat4x3_both (9 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_packed_float_fragment dEQP-GLES31.functional.ubo.2_level_array.packed.float_fragment [ OK ] dEQP.GLES31/functional_ubo_2_level_array_packed_float_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_packed_vec3_vertex dEQP-GLES31.functional.ubo.2_level_array.packed.vec3_vertex [ OK ] dEQP.GLES31/functional_ubo_2_level_array_packed_vec3_vertex (3 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_packed_vec4_fragment dEQP-GLES31.functional.ubo.2_level_array.packed.vec4_fragment [ OK ] dEQP.GLES31/functional_ubo_2_level_array_packed_vec4_fragment (3 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_packed_uvec4_vertex dEQP-GLES31.functional.ubo.2_level_array.packed.uvec4_vertex [ OK ] dEQP.GLES31/functional_ubo_2_level_array_packed_uvec4_vertex (3 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_packed_bvec2_fragment dEQP-GLES31.functional.ubo.2_level_array.packed.bvec2_fragment [ OK ] dEQP.GLES31/functional_ubo_2_level_array_packed_bvec2_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_packed_bvec3_vertex dEQP-GLES31.functional.ubo.2_level_array.packed.bvec3_vertex [ OK ] dEQP.GLES31/functional_ubo_2_level_array_packed_bvec3_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_packed_row_major_mat2_fragment dEQP-GLES31.functional.ubo.2_level_array.packed.row_major_mat2_fragment [ OK ] dEQP.GLES31/functional_ubo_2_level_array_packed_row_major_mat2_fragment (3 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_packed_column_major_mat4_vertex dEQP-GLES31.functional.ubo.2_level_array.packed.column_major_mat4_vertex [ OK ] dEQP.GLES31/functional_ubo_2_level_array_packed_column_major_mat4_vertex (8 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_packed_column_major_mat4_fragment dEQP-GLES31.functional.ubo.2_level_array.packed.column_major_mat4_fragment [ OK ] dEQP.GLES31/functional_ubo_2_level_array_packed_column_major_mat4_fragment (6 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_packed_mat2x3_vertex dEQP-GLES31.functional.ubo.2_level_array.packed.mat2x3_vertex [ OK ] dEQP.GLES31/functional_ubo_2_level_array_packed_mat2x3_vertex (3 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_packed_mat2x3_fragment dEQP-GLES31.functional.ubo.2_level_array.packed.mat2x3_fragment [ OK ] dEQP.GLES31/functional_ubo_2_level_array_packed_mat2x3_fragment (4 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_packed_mat2x4_vertex dEQP-GLES31.functional.ubo.2_level_array.packed.mat2x4_vertex [ OK ] dEQP.GLES31/functional_ubo_2_level_array_packed_mat2x4_vertex (4 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_packed_mat3x4_fragment dEQP-GLES31.functional.ubo.2_level_array.packed.mat3x4_fragment [ OK ] dEQP.GLES31/functional_ubo_2_level_array_packed_mat3x4_fragment (5 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_packed_row_major_mat3x4_vertex dEQP-GLES31.functional.ubo.2_level_array.packed.row_major_mat3x4_vertex [ OK ] dEQP.GLES31/functional_ubo_2_level_array_packed_row_major_mat3x4_vertex (5 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_std140_vec3_fragment dEQP-GLES31.functional.ubo.2_level_array.std140.vec3_fragment [ OK ] dEQP.GLES31/functional_ubo_2_level_array_std140_vec3_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_std140_ivec2_vertex dEQP-GLES31.functional.ubo.2_level_array.std140.ivec2_vertex [ OK ] dEQP.GLES31/functional_ubo_2_level_array_std140_ivec2_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_std140_ivec3_fragment dEQP-GLES31.functional.ubo.2_level_array.std140.ivec3_fragment [ OK ] dEQP.GLES31/functional_ubo_2_level_array_std140_ivec3_fragment (3 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_std140_uvec4_fragment dEQP-GLES31.functional.ubo.2_level_array.std140.uvec4_fragment [ OK ] dEQP.GLES31/functional_ubo_2_level_array_std140_uvec4_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_std140_uvec4_both dEQP-GLES31.functional.ubo.2_level_array.std140.uvec4_both [ OK ] dEQP.GLES31/functional_ubo_2_level_array_std140_uvec4_both (3 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_std140_bool_both dEQP-GLES31.functional.ubo.2_level_array.std140.bool_both [ OK ] dEQP.GLES31/functional_ubo_2_level_array_std140_bool_both (2 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_std140_bvec3_fragment dEQP-GLES31.functional.ubo.2_level_array.std140.bvec3_fragment [ OK ] dEQP.GLES31/functional_ubo_2_level_array_std140_bvec3_fragment (3 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_std140_bvec4_vertex dEQP-GLES31.functional.ubo.2_level_array.std140.bvec4_vertex [ OK ] dEQP.GLES31/functional_ubo_2_level_array_std140_bvec4_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_std140_mat2_both dEQP-GLES31.functional.ubo.2_level_array.std140.mat2_both [ OK ] dEQP.GLES31/functional_ubo_2_level_array_std140_mat2_both (4 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_std140_row_major_mat2_fragment dEQP-GLES31.functional.ubo.2_level_array.std140.row_major_mat2_fragment [ OK ] dEQP.GLES31/functional_ubo_2_level_array_std140_row_major_mat2_fragment (3 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_std140_column_major_mat2_both dEQP-GLES31.functional.ubo.2_level_array.std140.column_major_mat2_both [ OK ] dEQP.GLES31/functional_ubo_2_level_array_std140_column_major_mat2_both (4 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_std140_mat3_both dEQP-GLES31.functional.ubo.2_level_array.std140.mat3_both [ OK ] dEQP.GLES31/functional_ubo_2_level_array_std140_mat3_both (7 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_std140_row_major_mat3_both dEQP-GLES31.functional.ubo.2_level_array.std140.row_major_mat3_both [ OK ] dEQP.GLES31/functional_ubo_2_level_array_std140_row_major_mat3_both (6 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_std140_row_major_mat2x3_vertex dEQP-GLES31.functional.ubo.2_level_array.std140.row_major_mat2x3_vertex [ OK ] dEQP.GLES31/functional_ubo_2_level_array_std140_row_major_mat2x3_vertex (4 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_std140_row_major_mat2x4_both dEQP-GLES31.functional.ubo.2_level_array.std140.row_major_mat2x4_both [ OK ] dEQP.GLES31/functional_ubo_2_level_array_std140_row_major_mat2x4_both (6 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_std140_row_major_mat3x2_both dEQP-GLES31.functional.ubo.2_level_array.std140.row_major_mat3x2_both [ OK ] dEQP.GLES31/functional_ubo_2_level_array_std140_row_major_mat3x2_both (6 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_std140_column_major_mat4x2_vertex dEQP-GLES31.functional.ubo.2_level_array.std140.column_major_mat4x2_vertex [ OK ] dEQP.GLES31/functional_ubo_2_level_array_std140_column_major_mat4x2_vertex (4 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_std140_mat4x3_vertex dEQP-GLES31.functional.ubo.2_level_array.std140.mat4x3_vertex [ OK ] dEQP.GLES31/functional_ubo_2_level_array_std140_mat4x3_vertex (5 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_std140_column_major_mat4x3_vertex dEQP-GLES31.functional.ubo.2_level_array.std140.column_major_mat4x3_vertex [ OK ] dEQP.GLES31/functional_ubo_2_level_array_std140_column_major_mat4x3_vertex (5 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_std140_column_major_mat4x3_both dEQP-GLES31.functional.ubo.2_level_array.std140.column_major_mat4x3_both [ OK ] dEQP.GLES31/functional_ubo_2_level_array_std140_column_major_mat4x3_both (18 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_vec4_both dEQP-GLES31.functional.ubo.3_level_array.shared.vec4_both [ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_vec4_both (28 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_ivec3_vertex dEQP-GLES31.functional.ubo.3_level_array.shared.ivec3_vertex [ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_ivec3_vertex (9 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_ivec3_fragment dEQP-GLES31.functional.ubo.3_level_array.shared.ivec3_fragment [ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_ivec3_fragment (9 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_uint_vertex dEQP-GLES31.functional.ubo.3_level_array.shared.uint_vertex [ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_uint_vertex (3 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_uvec2_both dEQP-GLES31.functional.ubo.3_level_array.shared.uvec2_both [ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_uvec2_both (22 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_bool_vertex dEQP-GLES31.functional.ubo.3_level_array.shared.bool_vertex [ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_bool_vertex (4 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_bvec4_vertex dEQP-GLES31.functional.ubo.3_level_array.shared.bvec4_vertex [ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_bvec4_vertex (3 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_bvec4_fragment dEQP-GLES31.functional.ubo.3_level_array.shared.bvec4_fragment [ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_bvec4_fragment (3 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_column_major_mat2_vertex dEQP-GLES31.functional.ubo.3_level_array.shared.column_major_mat2_vertex [ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_column_major_mat2_vertex (5 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_row_major_mat4_both dEQP-GLES31.functional.ubo.3_level_array.shared.row_major_mat4_both [ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_row_major_mat4_both (31 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_mat2x3_vertex dEQP-GLES31.functional.ubo.3_level_array.shared.mat2x3_vertex [ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_mat2x3_vertex (8 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_row_major_mat2x3_vertex dEQP-GLES31.functional.ubo.3_level_array.shared.row_major_mat2x3_vertex [ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_row_major_mat2x3_vertex (21 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_row_major_mat2x3_fragment dEQP-GLES31.functional.ubo.3_level_array.shared.row_major_mat2x3_fragment [ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_row_major_mat2x3_fragment (6 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_mat2x4_both dEQP-GLES31.functional.ubo.3_level_array.shared.mat2x4_both [ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_mat2x4_both (33 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_row_major_mat2x4_both dEQP-GLES31.functional.ubo.3_level_array.shared.row_major_mat2x4_both [ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_row_major_mat2x4_both (39 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_mat3x2_fragment dEQP-GLES31.functional.ubo.3_level_array.shared.mat3x2_fragment [ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_mat3x2_fragment (6 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_row_major_mat3x2_vertex dEQP-GLES31.functional.ubo.3_level_array.shared.row_major_mat3x2_vertex [ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_row_major_mat3x2_vertex (6 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_row_major_mat3x2_fragment dEQP-GLES31.functional.ubo.3_level_array.shared.row_major_mat3x2_fragment [ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_row_major_mat3x2_fragment (6 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_column_major_mat3x2_fragment dEQP-GLES31.functional.ubo.3_level_array.shared.column_major_mat3x2_fragment [ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_column_major_mat3x2_fragment (5 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_mat3x4_fragment dEQP-GLES31.functional.ubo.3_level_array.shared.mat3x4_fragment [ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_mat3x4_fragment (9 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_row_major_mat3x4_fragment dEQP-GLES31.functional.ubo.3_level_array.shared.row_major_mat3x4_fragment [ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_row_major_mat3x4_fragment (8 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_row_major_mat4x2_fragment dEQP-GLES31.functional.ubo.3_level_array.shared.row_major_mat4x2_fragment [ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_row_major_mat4x2_fragment (17 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_column_major_mat4x2_vertex dEQP-GLES31.functional.ubo.3_level_array.shared.column_major_mat4x2_vertex [ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_column_major_mat4x2_vertex (8 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_column_major_mat4x3_both dEQP-GLES31.functional.ubo.3_level_array.shared.column_major_mat4x3_both [ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_column_major_mat4x3_both (15 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_packed_vec2_fragment dEQP-GLES31.functional.ubo.3_level_array.packed.vec2_fragment [ OK ] dEQP.GLES31/functional_ubo_3_level_array_packed_vec2_fragment (3 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_packed_bool_vertex dEQP-GLES31.functional.ubo.3_level_array.packed.bool_vertex [ OK ] dEQP.GLES31/functional_ubo_3_level_array_packed_bool_vertex (3 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_packed_bvec2_vertex dEQP-GLES31.functional.ubo.3_level_array.packed.bvec2_vertex [ OK ] dEQP.GLES31/functional_ubo_3_level_array_packed_bvec2_vertex (3 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_packed_bvec2_fragment dEQP-GLES31.functional.ubo.3_level_array.packed.bvec2_fragment [ OK ] dEQP.GLES31/functional_ubo_3_level_array_packed_bvec2_fragment (3 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_packed_bvec3_vertex dEQP-GLES31.functional.ubo.3_level_array.packed.bvec3_vertex [ OK ] dEQP.GLES31/functional_ubo_3_level_array_packed_bvec3_vertex (3 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_packed_bvec4_vertex dEQP-GLES31.functional.ubo.3_level_array.packed.bvec4_vertex [ OK ] dEQP.GLES31/functional_ubo_3_level_array_packed_bvec4_vertex (3 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_packed_mat2_fragment dEQP-GLES31.functional.ubo.3_level_array.packed.mat2_fragment [ OK ] dEQP.GLES31/functional_ubo_3_level_array_packed_mat2_fragment (5 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_packed_row_major_mat2_fragment dEQP-GLES31.functional.ubo.3_level_array.packed.row_major_mat2_fragment [ OK ] dEQP.GLES31/functional_ubo_3_level_array_packed_row_major_mat2_fragment (5 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_packed_mat3_vertex dEQP-GLES31.functional.ubo.3_level_array.packed.mat3_vertex [ OK ] dEQP.GLES31/functional_ubo_3_level_array_packed_mat3_vertex (19 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_packed_mat3_fragment dEQP-GLES31.functional.ubo.3_level_array.packed.mat3_fragment [ OK ] dEQP.GLES31/functional_ubo_3_level_array_packed_mat3_fragment (10 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_packed_row_major_mat3_fragment dEQP-GLES31.functional.ubo.3_level_array.packed.row_major_mat3_fragment [ OK ] dEQP.GLES31/functional_ubo_3_level_array_packed_row_major_mat3_fragment (19 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_packed_column_major_mat4_fragment dEQP-GLES31.functional.ubo.3_level_array.packed.column_major_mat4_fragment [ OK ] dEQP.GLES31/functional_ubo_3_level_array_packed_column_major_mat4_fragment (10 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_packed_mat2x3_vertex dEQP-GLES31.functional.ubo.3_level_array.packed.mat2x3_vertex [ OK ] dEQP.GLES31/functional_ubo_3_level_array_packed_mat2x3_vertex (6 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_packed_mat2x4_vertex dEQP-GLES31.functional.ubo.3_level_array.packed.mat2x4_vertex [ OK ] dEQP.GLES31/functional_ubo_3_level_array_packed_mat2x4_vertex (7 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_packed_row_major_mat3x2_vertex dEQP-GLES31.functional.ubo.3_level_array.packed.row_major_mat3x2_vertex [ OK ] dEQP.GLES31/functional_ubo_3_level_array_packed_row_major_mat3x2_vertex (5 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_packed_column_major_mat3x4_vertex dEQP-GLES31.functional.ubo.3_level_array.packed.column_major_mat3x4_vertex [ OK ] dEQP.GLES31/functional_ubo_3_level_array_packed_column_major_mat3x4_vertex (9 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_packed_row_major_mat4x2_fragment dEQP-GLES31.functional.ubo.3_level_array.packed.row_major_mat4x2_fragment [ OK ] dEQP.GLES31/functional_ubo_3_level_array_packed_row_major_mat4x2_fragment (6 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_std140_vec2_vertex dEQP-GLES31.functional.ubo.3_level_array.std140.vec2_vertex [ OK ] dEQP.GLES31/functional_ubo_3_level_array_std140_vec2_vertex (4 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_std140_ivec2_both dEQP-GLES31.functional.ubo.3_level_array.std140.ivec2_both [ OK ] dEQP.GLES31/functional_ubo_3_level_array_std140_ivec2_both (4 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_std140_ivec3_both dEQP-GLES31.functional.ubo.3_level_array.std140.ivec3_both [ OK ] dEQP.GLES31/functional_ubo_3_level_array_std140_ivec3_both (21 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_std140_uint_both dEQP-GLES31.functional.ubo.3_level_array.std140.uint_both [ OK ] dEQP.GLES31/functional_ubo_3_level_array_std140_uint_both (4 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_std140_uvec2_vertex dEQP-GLES31.functional.ubo.3_level_array.std140.uvec2_vertex [ OK ] dEQP.GLES31/functional_ubo_3_level_array_std140_uvec2_vertex (3 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_std140_row_major_mat2_both dEQP-GLES31.functional.ubo.3_level_array.std140.row_major_mat2_both [ OK ] dEQP.GLES31/functional_ubo_3_level_array_std140_row_major_mat2_both (8 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_std140_column_major_mat2_both dEQP-GLES31.functional.ubo.3_level_array.std140.column_major_mat2_both [ OK ] dEQP.GLES31/functional_ubo_3_level_array_std140_column_major_mat2_both (8 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_std140_row_major_mat3_fragment dEQP-GLES31.functional.ubo.3_level_array.std140.row_major_mat3_fragment [ OK ] dEQP.GLES31/functional_ubo_3_level_array_std140_row_major_mat3_fragment (7 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_std140_row_major_mat4_vertex dEQP-GLES31.functional.ubo.3_level_array.std140.row_major_mat4_vertex [ OK ] dEQP.GLES31/functional_ubo_3_level_array_std140_row_major_mat4_vertex (10 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_std140_mat2x3_both dEQP-GLES31.functional.ubo.3_level_array.std140.mat2x3_both [ OK ] dEQP.GLES31/functional_ubo_3_level_array_std140_mat2x3_both (10 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_std140_column_major_mat2x3_vertex dEQP-GLES31.functional.ubo.3_level_array.std140.column_major_mat2x3_vertex [ OK ] dEQP.GLES31/functional_ubo_3_level_array_std140_column_major_mat2x3_vertex (5 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_std140_row_major_mat3x2_vertex dEQP-GLES31.functional.ubo.3_level_array.std140.row_major_mat3x2_vertex [ OK ] dEQP.GLES31/functional_ubo_3_level_array_std140_row_major_mat3x2_vertex (6 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_std140_column_major_mat3x2_vertex dEQP-GLES31.functional.ubo.3_level_array.std140.column_major_mat3x2_vertex [ OK ] dEQP.GLES31/functional_ubo_3_level_array_std140_column_major_mat3x2_vertex (7 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_std140_row_major_mat3x4_vertex dEQP-GLES31.functional.ubo.3_level_array.std140.row_major_mat3x4_vertex [ OK ] dEQP.GLES31/functional_ubo_3_level_array_std140_row_major_mat3x4_vertex (8 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_std140_column_major_mat3x4_both dEQP-GLES31.functional.ubo.3_level_array.std140.column_major_mat3x4_both [ OK ] dEQP.GLES31/functional_ubo_3_level_array_std140_column_major_mat3x4_both (14 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_std140_row_major_mat4x2_fragment dEQP-GLES31.functional.ubo.3_level_array.std140.row_major_mat4x2_fragment [ OK ] dEQP.GLES31/functional_ubo_3_level_array_std140_row_major_mat4x2_fragment (6 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_struct_array_per_block_buffer_shared_instance_array_vertex dEQP-GLES31.functional.ubo.2_level_struct_array.per_block_buffer.shared_instance_array_vertex [ OK ] dEQP.GLES31/functional_ubo_2_level_struct_array_per_block_buffer_shared_instance_array_vertex (33 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_struct_array_per_block_buffer_packed_instance_array_vertex dEQP-GLES31.functional.ubo.2_level_struct_array.per_block_buffer.packed_instance_array_vertex [ OK ] dEQP.GLES31/functional_ubo_2_level_struct_array_per_block_buffer_packed_instance_array_vertex (14 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_struct_array_per_block_buffer_std140_fragment dEQP-GLES31.functional.ubo.2_level_struct_array.per_block_buffer.std140_fragment [ OK ] dEQP.GLES31/functional_ubo_2_level_struct_array_per_block_buffer_std140_fragment (6 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_struct_array_single_buffer_shared_instance_array_both dEQP-GLES31.functional.ubo.2_level_struct_array.single_buffer.shared_instance_array_both [ OK ] dEQP.GLES31/functional_ubo_2_level_struct_array_single_buffer_shared_instance_array_both (25 ms) [ RUN ] dEQP.GLES31/functional_ubo_random_basic_type_arrays_2 dEQP-GLES31.functional.ubo.random.basic_type_arrays.2 [ OK ] dEQP.GLES31/functional_ubo_random_basic_type_arrays_2 (4 ms) [ RUN ] dEQP.GLES31/functional_ubo_random_basic_type_arrays_3 dEQP-GLES31.functional.ubo.random.basic_type_arrays.3 [ OK ] dEQP.GLES31/functional_ubo_random_basic_type_arrays_3 (5 ms) [ RUN ] dEQP.GLES31/functional_ubo_random_basic_type_arrays_5 dEQP-GLES31.functional.ubo.random.basic_type_arrays.5 [ OK ] dEQP.GLES31/functional_ubo_random_basic_type_arrays_5 (5 ms) [ RUN ] dEQP.GLES31/functional_ubo_random_basic_type_arrays_8 dEQP-GLES31.functional.ubo.random.basic_type_arrays.8 [ OK ] dEQP.GLES31/functional_ubo_random_basic_type_arrays_8 (4 ms) [ RUN ] dEQP.GLES31/functional_ubo_random_basic_type_arrays_10 dEQP-GLES31.functional.ubo.random.basic_type_arrays.10 [ OK ] dEQP.GLES31/functional_ubo_random_basic_type_arrays_10 (7 ms) [ RUN ] dEQP.GLES31/functional_ubo_random_basic_type_arrays_13 dEQP-GLES31.functional.ubo.random.basic_type_arrays.13 [ OK ] dEQP.GLES31/functional_ubo_random_basic_type_arrays_13 (4 ms) [ RUN ] dEQP.GLES31/functional_ubo_random_basic_type_arrays_23 dEQP-GLES31.functional.ubo.random.basic_type_arrays.23 [ OK ] dEQP.GLES31/functional_ubo_random_basic_type_arrays_23 (7 ms) [ RUN ] dEQP.GLES31/functional_ubo_random_all_per_block_buffers_8 dEQP-GLES31.functional.ubo.random.all_per_block_buffers.8 [ OK ] dEQP.GLES31/functional_ubo_random_all_per_block_buffers_8 (3 ms) [ RUN ] dEQP.GLES31/functional_ubo_random_all_per_block_buffers_10 dEQP-GLES31.functional.ubo.random.all_per_block_buffers.10 [ OK ] dEQP.GLES31/functional_ubo_random_all_per_block_buffers_10 (28 ms) [ RUN ] dEQP.GLES31/functional_ubo_random_all_per_block_buffers_13 dEQP-GLES31.functional.ubo.random.all_per_block_buffers.13 [ OK ] dEQP.GLES31/functional_ubo_random_all_per_block_buffers_13 (37 ms) [ RUN ] dEQP.GLES31/functional_ubo_random_all_per_block_buffers_27 dEQP-GLES31.functional.ubo.random.all_per_block_buffers.27 [ OK ] dEQP.GLES31/functional_ubo_random_all_per_block_buffers_27 (8 ms) [ RUN ] dEQP.GLES31/functional_ubo_random_all_per_block_buffers_44 dEQP-GLES31.functional.ubo.random.all_per_block_buffers.44 [ OK ] dEQP.GLES31/functional_ubo_random_all_per_block_buffers_44 (5 ms) [ RUN ] dEQP.GLES31/functional_ubo_random_all_per_block_buffers_45 dEQP-GLES31.functional.ubo.random.all_per_block_buffers.45 [ OK ] dEQP.GLES31/functional_ubo_random_all_per_block_buffers_45 (7 ms) [ RUN ] dEQP.GLES31/functional_ubo_random_all_per_block_buffers_47 dEQP-GLES31.functional.ubo.random.all_per_block_buffers.47 [ OK ] dEQP.GLES31/functional_ubo_random_all_per_block_buffers_47 (4 ms) [ RUN ] dEQP.GLES31/functional_ubo_random_all_per_block_buffers_48 dEQP-GLES31.functional.ubo.random.all_per_block_buffers.48 [ OK ] dEQP.GLES31/functional_ubo_random_all_per_block_buffers_48 (5 ms) [ RUN ] dEQP.GLES31/functional_ubo_random_all_shared_buffer_4 dEQP-GLES31.functional.ubo.random.all_shared_buffer.4 [ OK ] dEQP.GLES31/functional_ubo_random_all_shared_buffer_4 (7 ms) [ RUN ] dEQP.GLES31/functional_ubo_random_all_shared_buffer_5 dEQP-GLES31.functional.ubo.random.all_shared_buffer.5 [ OK ] dEQP.GLES31/functional_ubo_random_all_shared_buffer_5 (10 ms) [ RUN ] dEQP.GLES31/functional_ubo_random_all_shared_buffer_7 dEQP-GLES31.functional.ubo.random.all_shared_buffer.7 [ OK ] dEQP.GLES31/functional_ubo_random_all_shared_buffer_7 (3 ms) [ RUN ] dEQP.GLES31/functional_ubo_random_all_shared_buffer_22 dEQP-GLES31.functional.ubo.random.all_shared_buffer.22 [ OK ] dEQP.GLES31/functional_ubo_random_all_shared_buffer_22 (9 ms) [ RUN ] dEQP.GLES31/functional_ubo_random_all_shared_buffer_24 dEQP-GLES31.functional.ubo.random.all_shared_buffer.24 [ OK ] dEQP.GLES31/functional_ubo_random_all_shared_buffer_24 (7 ms) [ RUN ] dEQP.GLES31/functional_ubo_random_all_shared_buffer_32 dEQP-GLES31.functional.ubo.random.all_shared_buffer.32 [ OK ] dEQP.GLES31/functional_ubo_random_all_shared_buffer_32 (6 ms) [ RUN ] dEQP.GLES31/functional_ubo_random_all_shared_buffer_33 dEQP-GLES31.functional.ubo.random.all_shared_buffer.33 [ OK ] dEQP.GLES31/functional_ubo_random_all_shared_buffer_33 (5 ms) [ RUN ] dEQP.GLES31/functional_ubo_random_all_shared_buffer_46 dEQP-GLES31.functional.ubo.random.all_shared_buffer.46 [ OK ] dEQP.GLES31/functional_ubo_random_all_shared_buffer_46 (6 ms) [ RUN ] dEQP.GLES31/functional_ubo_random_all_shared_buffer_49 dEQP-GLES31.functional.ubo.random.all_shared_buffer.49 [ OK ] dEQP.GLES31/functional_ubo_random_all_shared_buffer_49 (4 ms) [ RUN ] dEQP.GLES31/functional_atomic_counter_get_1_counter_100_calls_10_threads dEQP-GLES31.functional.atomic_counter.get.1_counter_100_calls_10_threads [ OK ] dEQP.GLES31/functional_atomic_counter_get_1_counter_100_calls_10_threads (7 ms) [ RUN ] dEQP.GLES31/functional_atomic_counter_get_8_counters_1_call_1_thread dEQP-GLES31.functional.atomic_counter.get.8_counters_1_call_1_thread [ OK ] dEQP.GLES31/functional_atomic_counter_get_8_counters_1_call_1_thread (9 ms) [ RUN ] dEQP.GLES31/functional_atomic_counter_get_branch_4_counters_1_call_10_threads dEQP-GLES31.functional.atomic_counter.get_branch.4_counters_1_call_10_threads [ OK ] dEQP.GLES31/functional_atomic_counter_get_branch_4_counters_1_call_10_threads (1 ms) [ RUN ] dEQP.GLES31/functional_atomic_counter_get_branch_8_counters_5_calls_10_threads dEQP-GLES31.functional.atomic_counter.get_branch.8_counters_5_calls_10_threads [ OK ] dEQP.GLES31/functional_atomic_counter_get_branch_8_counters_5_calls_10_threads (3 ms) [ RUN ] dEQP.GLES31/functional_atomic_counter_inc_1_counter_5_calls_10_threads dEQP-GLES31.functional.atomic_counter.inc.1_counter_5_calls_10_threads [ OK ] dEQP.GLES31/functional_atomic_counter_inc_1_counter_5_calls_10_threads (1 ms) [ RUN ] dEQP.GLES31/functional_atomic_counter_inc_4_counters_1_call_10_threads dEQP-GLES31.functional.atomic_counter.inc.4_counters_1_call_10_threads [ OK ] dEQP.GLES31/functional_atomic_counter_inc_4_counters_1_call_10_threads (2 ms) [ RUN ] dEQP.GLES31/functional_atomic_counter_inc_8_counters_5_calls_10_threads dEQP-GLES31.functional.atomic_counter.inc.8_counters_5_calls_10_threads [ OK ] dEQP.GLES31/functional_atomic_counter_inc_8_counters_5_calls_10_threads (2 ms) [ RUN ] dEQP.GLES31/functional_atomic_counter_inc_8_counters_100_calls_10_threads dEQP-GLES31.functional.atomic_counter.inc.8_counters_100_calls_10_threads [ OK ] dEQP.GLES31/functional_atomic_counter_inc_8_counters_100_calls_10_threads (3 ms) [ RUN ] dEQP.GLES31/functional_atomic_counter_inc_branch_1_counter_1_call_10_threads dEQP-GLES31.functional.atomic_counter.inc_branch.1_counter_1_call_10_threads [ OK ] dEQP.GLES31/functional_atomic_counter_inc_branch_1_counter_1_call_10_threads (1 ms) [ RUN ] dEQP.GLES31/functional_atomic_counter_inc_branch_1_counter_100_calls_10_threads dEQP-GLES31.functional.atomic_counter.inc_branch.1_counter_100_calls_10_threads [ OK ] dEQP.GLES31/functional_atomic_counter_inc_branch_1_counter_100_calls_10_threads (2 ms) [ RUN ] dEQP.GLES31/functional_atomic_counter_inc_branch_4_counters_100_calls_1_thread dEQP-GLES31.functional.atomic_counter.inc_branch.4_counters_100_calls_1_thread [ OK ] dEQP.GLES31/functional_atomic_counter_inc_branch_4_counters_100_calls_1_thread (2 ms) [ RUN ] dEQP.GLES31/functional_atomic_counter_inc_branch_8_counters_1_call_10_threads dEQP-GLES31.functional.atomic_counter.inc_branch.8_counters_1_call_10_threads [ OK ] dEQP.GLES31/functional_atomic_counter_inc_branch_8_counters_1_call_10_threads (2 ms) [ RUN ] dEQP.GLES31/functional_atomic_counter_dec_1_counter_1_call_10_threads dEQP-GLES31.functional.atomic_counter.dec.1_counter_1_call_10_threads [ OK ] dEQP.GLES31/functional_atomic_counter_dec_1_counter_1_call_10_threads (1 ms) [ RUN ] dEQP.GLES31/functional_atomic_counter_dec_1_counter_1_call_5000_threads dEQP-GLES31.functional.atomic_counter.dec.1_counter_1_call_5000_threads [ OK ] dEQP.GLES31/functional_atomic_counter_dec_1_counter_1_call_5000_threads (2 ms) [ RUN ] dEQP.GLES31/functional_atomic_counter_dec_branch_4_counters_1_call_10_threads dEQP-GLES31.functional.atomic_counter.dec_branch.4_counters_1_call_10_threads [ OK ] dEQP.GLES31/functional_atomic_counter_dec_branch_4_counters_1_call_10_threads (1 ms) [ RUN ] dEQP.GLES31/functional_atomic_counter_dec_branch_4_counters_5_calls_10_threads dEQP-GLES31.functional.atomic_counter.dec_branch.4_counters_5_calls_10_threads [ OK ] dEQP.GLES31/functional_atomic_counter_dec_branch_4_counters_5_calls_10_threads (2 ms) [ RUN ] dEQP.GLES31/functional_atomic_counter_dec_branch_8_counters_1_call_10_threads dEQP-GLES31.functional.atomic_counter.dec_branch.8_counters_1_call_10_threads [ OK ] dEQP.GLES31/functional_atomic_counter_dec_branch_8_counters_1_call_10_threads (2 ms) [ RUN ] dEQP.GLES31/functional_atomic_counter_get_inc_1_counter_1_call_10_threads dEQP-GLES31.functional.atomic_counter.get_inc.1_counter_1_call_10_threads [ OK ] dEQP.GLES31/functional_atomic_counter_get_inc_1_counter_1_call_10_threads (2 ms) [ RUN ] dEQP.GLES31/functional_atomic_counter_get_inc_1_counter_100_calls_1_thread dEQP-GLES31.functional.atomic_counter.get_inc.1_counter_100_calls_1_thread [ OK ] dEQP.GLES31/functional_atomic_counter_get_inc_1_counter_100_calls_1_thread (1 ms) [ RUN ] dEQP.GLES31/functional_atomic_counter_get_inc_4_counters_100_calls_1_thread dEQP-GLES31.functional.atomic_counter.get_inc.4_counters_100_calls_1_thread [ OK ] dEQP.GLES31/functional_atomic_counter_get_inc_4_counters_100_calls_1_thread (2 ms) [ RUN ] dEQP.GLES31/functional_atomic_counter_get_inc_branch_1_counter_100_calls_10_threads dEQP-GLES31.functional.atomic_counter.get_inc_branch.1_counter_100_calls_10_threads [ OK ] dEQP.GLES31/functional_atomic_counter_get_inc_branch_1_counter_100_calls_10_threads (2 ms) [ RUN ] dEQP.GLES31/functional_atomic_counter_get_inc_branch_8_counters_100_calls_10_threads dEQP-GLES31.functional.atomic_counter.get_inc_branch.8_counters_100_calls_10_threads [ OK ] dEQP.GLES31/functional_atomic_counter_get_inc_branch_8_counters_100_calls_10_threads (3 ms) [ RUN ] dEQP.GLES31/functional_atomic_counter_get_dec_1_counter_100_calls_1_thread dEQP-GLES31.functional.atomic_counter.get_dec.1_counter_100_calls_1_thread [ OK ] dEQP.GLES31/functional_atomic_counter_get_dec_1_counter_100_calls_1_thread (2 ms) [ RUN ] dEQP.GLES31/functional_atomic_counter_get_dec_8_counters_1_call_10_threads dEQP-GLES31.functional.atomic_counter.get_dec.8_counters_1_call_10_threads [ OK ] dEQP.GLES31/functional_atomic_counter_get_dec_8_counters_1_call_10_threads (2 ms) [ RUN ] dEQP.GLES31/functional_atomic_counter_get_dec_branch_4_counters_1_call_10_threads dEQP-GLES31.functional.atomic_counter.get_dec_branch.4_counters_1_call_10_threads [ OK ] dEQP.GLES31/functional_atomic_counter_get_dec_branch_4_counters_1_call_10_threads (2 ms) [ RUN ] dEQP.GLES31/functional_atomic_counter_get_dec_branch_8_counters_100_calls_10_threads dEQP-GLES31.functional.atomic_counter.get_dec_branch.8_counters_100_calls_10_threads [ OK ] dEQP.GLES31/functional_atomic_counter_get_dec_branch_8_counters_100_calls_10_threads (4 ms) [ RUN ] dEQP.GLES31/functional_atomic_counter_inc_dec_1_counter_5_calls_1_thread dEQP-GLES31.functional.atomic_counter.inc_dec.1_counter_5_calls_1_thread [ OK ] dEQP.GLES31/functional_atomic_counter_inc_dec_1_counter_5_calls_1_thread (2 ms) [ RUN ] dEQP.GLES31/functional_atomic_counter_inc_dec_1_counter_5_calls_10_threads dEQP-GLES31.functional.atomic_counter.inc_dec.1_counter_5_calls_10_threads [ OK ] dEQP.GLES31/functional_atomic_counter_inc_dec_1_counter_5_calls_10_threads (1 ms) [ RUN ] dEQP.GLES31/functional_atomic_counter_inc_dec_1_counter_100_calls_10_threads dEQP-GLES31.functional.atomic_counter.inc_dec.1_counter_100_calls_10_threads [ OK ] dEQP.GLES31/functional_atomic_counter_inc_dec_1_counter_100_calls_10_threads (2 ms) [ RUN ] dEQP.GLES31/functional_atomic_counter_inc_dec_8_counters_100_calls_10_threads dEQP-GLES31.functional.atomic_counter.inc_dec.8_counters_100_calls_10_threads [ OK ] dEQP.GLES31/functional_atomic_counter_inc_dec_8_counters_100_calls_10_threads (2 ms) [ RUN ] dEQP.GLES31/functional_atomic_counter_inc_dec_branch_1_counter_100_calls_1_thread dEQP-GLES31.functional.atomic_counter.inc_dec_branch.1_counter_100_calls_1_thread [ OK ] dEQP.GLES31/functional_atomic_counter_inc_dec_branch_1_counter_100_calls_1_thread (2 ms) [ RUN ] dEQP.GLES31/functional_atomic_counter_inc_dec_branch_8_counters_1_call_10_threads dEQP-GLES31.functional.atomic_counter.inc_dec_branch.8_counters_1_call_10_threads [ OK ] dEQP.GLES31/functional_atomic_counter_inc_dec_branch_8_counters_1_call_10_threads (3 ms) [ RUN ] dEQP.GLES31/functional_atomic_counter_get_inc_dec_branch_1_counter_1_call_10_threads dEQP-GLES31.functional.atomic_counter.get_inc_dec_branch.1_counter_1_call_10_threads [ OK ] dEQP.GLES31/functional_atomic_counter_get_inc_dec_branch_1_counter_1_call_10_threads (1 ms) [ RUN ] dEQP.GLES31/functional_atomic_counter_get_inc_dec_branch_1_counter_1_call_5000_threads dEQP-GLES31.functional.atomic_counter.get_inc_dec_branch.1_counter_1_call_5000_threads [ OK ] dEQP.GLES31/functional_atomic_counter_get_inc_dec_branch_1_counter_1_call_5000_threads (2 ms) [ RUN ] dEQP.GLES31/functional_atomic_counter_get_inc_dec_branch_8_counters_5_calls_10_threads dEQP-GLES31.functional.atomic_counter.get_inc_dec_branch.8_counters_5_calls_10_threads [ OK ] dEQP.GLES31/functional_atomic_counter_get_inc_dec_branch_8_counters_5_calls_10_threads (4 ms) [ RUN ] dEQP.GLES31/functional_atomic_counter_layout_reverse_offset_get_inc_8_counters_1_call_1000_threads dEQP-GLES31.functional.atomic_counter.layout.reverse_offset.get_inc.8_counters_1_call_1000_threads [ OK ] dEQP.GLES31/functional_atomic_counter_layout_reverse_offset_get_inc_8_counters_1_call_1000_threads (3 ms) [ RUN ] dEQP.GLES31/functional_atomic_counter_layout_reverse_offset_get_inc_8_counters_5_calls_1000_threads dEQP-GLES31.functional.atomic_counter.layout.reverse_offset.get_inc.8_counters_5_calls_1000_threads [ OK ] dEQP.GLES31/functional_atomic_counter_layout_reverse_offset_get_inc_8_counters_5_calls_1000_threads (4 ms) [ RUN ] dEQP.GLES31/functional_atomic_counter_layout_first_offset_set_get_dec_8_counters_1_call_1000_threads dEQP-GLES31.functional.atomic_counter.layout.first_offset_set.get_dec.8_counters_1_call_1000_threads [ OK ] dEQP.GLES31/functional_atomic_counter_layout_first_offset_set_get_dec_8_counters_1_call_1000_threads (23 ms) [ RUN ] dEQP.GLES31/functional_atomic_counter_layout_first_offset_set_inc_dec_8_counters_1_call_1000_threads dEQP-GLES31.functional.atomic_counter.layout.first_offset_set.inc_dec.8_counters_1_call_1000_threads [ OK ] dEQP.GLES31/functional_atomic_counter_layout_first_offset_set_inc_dec_8_counters_1_call_1000_threads (11 ms) [ RUN ] dEQP.GLES31/functional_atomic_counter_layout_default_offset_set_get_inc_8_counters_1_call_1_thread dEQP-GLES31.functional.atomic_counter.layout.default_offset_set.get_inc.8_counters_1_call_1_thread [ OK ] dEQP.GLES31/functional_atomic_counter_layout_default_offset_set_get_inc_8_counters_1_call_1_thread (5 ms) [ RUN ] dEQP.GLES31/functional_atomic_counter_layout_default_offset_set_get_inc_8_counters_5_calls_1000_threads dEQP-GLES31.functional.atomic_counter.layout.default_offset_set.get_inc.8_counters_5_calls_1000_threads [ OK ] dEQP.GLES31/functional_atomic_counter_layout_default_offset_set_get_inc_8_counters_5_calls_1000_threads (4 ms) [ RUN ] dEQP.GLES31/functional_atomic_counter_layout_default_offset_set_get_dec_8_counters_1_call_1_thread dEQP-GLES31.functional.atomic_counter.layout.default_offset_set.get_dec.8_counters_1_call_1_thread [ OK ] dEQP.GLES31/functional_atomic_counter_layout_default_offset_set_get_dec_8_counters_1_call_1_thread (14 ms) [ RUN ] dEQP.GLES31/functional_atomic_counter_layout_default_offset_set_get_dec_8_counters_5_calls_1000_threads dEQP-GLES31.functional.atomic_counter.layout.default_offset_set.get_dec.8_counters_5_calls_1000_threads [ OK ] dEQP.GLES31/functional_atomic_counter_layout_default_offset_set_get_dec_8_counters_5_calls_1000_threads (5 ms) [ RUN ] dEQP.GLES31/functional_atomic_counter_layout_reset_default_offset_get_inc_8_counters_5_calls_1_thread dEQP-GLES31.functional.atomic_counter.layout.reset_default_offset.get_inc.8_counters_5_calls_1_thread [ OK ] dEQP.GLES31/functional_atomic_counter_layout_reset_default_offset_get_inc_8_counters_5_calls_1_thread (3 ms) [ RUN ] dEQP.GLES31/functional_atomic_counter_layout_reset_default_offset_get_dec_8_counters_1_call_1000_threads dEQP-GLES31.functional.atomic_counter.layout.reset_default_offset.get_dec.8_counters_1_call_1000_threads [ OK ] dEQP.GLES31/functional_atomic_counter_layout_reset_default_offset_get_dec_8_counters_1_call_1000_threads (3 ms) [ RUN ] dEQP.GLES31/functional_atomic_counter_layout_invalid_invalid_offset_align dEQP-GLES31.functional.atomic_counter.layout.invalid.invalid_offset_align [ OK ] dEQP.GLES31/functional_atomic_counter_layout_invalid_invalid_offset_align (12 ms) [ RUN ] dEQP.GLES31/functional_atomic_counter_layout_invalid_invalid_offset_overlap dEQP-GLES31.functional.atomic_counter.layout.invalid.invalid_offset_overlap [ OK ] dEQP.GLES31/functional_atomic_counter_layout_invalid_invalid_offset_overlap (1 ms) [ RUN ] dEQP.GLES31/functional_stencil_texturing_format_depth32f_stencil8_2d dEQP-GLES31.functional.stencil_texturing.format.depth32f_stencil8_2d [ OK ] dEQP.GLES31/functional_stencil_texturing_format_depth32f_stencil8_2d (18 ms) [ RUN ] dEQP.GLES31/functional_stencil_texturing_render_depth32f_stencil8_clear dEQP-GLES31.functional.stencil_texturing.render.depth32f_stencil8_clear [ OK ] dEQP.GLES31/functional_stencil_texturing_render_depth32f_stencil8_clear (4 ms) [ RUN ] dEQP.GLES31/functional_texture_filtering_cube_array_formats_rgba16f_nearest dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgba16f_nearest Not supported! GL_EXT_texture_cube_map_array not supported [ OK ] dEQP.GLES31/functional_texture_filtering_cube_array_formats_rgba16f_nearest (19 ms) [ RUN ] dEQP.GLES31/functional_texture_filtering_cube_array_formats_rgba8_nearest dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgba8_nearest Not supported! GL_EXT_texture_cube_map_array not supported [ OK ] dEQP.GLES31/functional_texture_filtering_cube_array_formats_rgba8_nearest (0 ms) [ RUN ] dEQP.GLES31/functional_texture_filtering_cube_array_formats_rgba8_nearest_mipmap_nearest dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgba8_nearest_mipmap_nearest Not supported! GL_EXT_texture_cube_map_array not supported [ OK ] dEQP.GLES31/functional_texture_filtering_cube_array_formats_rgba8_nearest_mipmap_nearest (0 ms) [ RUN ] dEQP.GLES31/functional_texture_filtering_cube_array_formats_rgba8_snorm_nearest dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgba8_snorm_nearest Not supported! GL_EXT_texture_cube_map_array not supported [ OK ] dEQP.GLES31/functional_texture_filtering_cube_array_formats_rgba8_snorm_nearest (0 ms) [ RUN ] dEQP.GLES31/functional_texture_filtering_cube_array_formats_rgba8_snorm_nearest_mipmap_nearest dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgba8_snorm_nearest_mipmap_nearest Not supported! GL_EXT_texture_cube_map_array not supported [ OK ] dEQP.GLES31/functional_texture_filtering_cube_array_formats_rgba8_snorm_nearest_mipmap_nearest (0 ms) [ RUN ] dEQP.GLES31/functional_texture_filtering_cube_array_formats_rgb565_nearest dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgb565_nearest Not supported! GL_EXT_texture_cube_map_array not supported [ OK ] dEQP.GLES31/functional_texture_filtering_cube_array_formats_rgb565_nearest (0 ms) [ RUN ] dEQP.GLES31/functional_texture_filtering_cube_array_formats_rgba4_nearest dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgba4_nearest Not supported! GL_EXT_texture_cube_map_array not supported [ OK ] dEQP.GLES31/functional_texture_filtering_cube_array_formats_rgba4_nearest (0 ms) [ RUN ] dEQP.GLES31/functional_texture_filtering_cube_array_formats_sr8_linear_mipmap_nearest dEQP-GLES31.functional.texture.filtering.cube_array.formats.sr8_linear_mipmap_nearest Not supported! GL_EXT_texture_cube_map_array not supported [ OK ] dEQP.GLES31/functional_texture_filtering_cube_array_formats_sr8_linear_mipmap_nearest (0 ms) [ RUN ] dEQP.GLES31/functional_texture_filtering_cube_array_formats_srgb8_alpha8_linear dEQP-GLES31.functional.texture.filtering.cube_array.formats.srgb8_alpha8_linear Not supported! GL_EXT_texture_cube_map_array not supported [ OK ] dEQP.GLES31/functional_texture_filtering_cube_array_formats_srgb8_alpha8_linear (0 ms) [ RUN ] dEQP.GLES31/functional_texture_filtering_cube_array_formats_rgb10_a2_linear dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgb10_a2_linear Not supported! GL_EXT_texture_cube_map_array not supported [ OK ] dEQP.GLES31/functional_texture_filtering_cube_array_formats_rgb10_a2_linear (0 ms) [ RUN ] dEQP.GLES31/functional_texture_filtering_cube_array_sizes_7x7x12_linear_mipmap_nearest dEQP-GLES31.functional.texture.filtering.cube_array.sizes.7x7x12_linear_mipmap_nearest Not supported! GL_EXT_texture_cube_map_array not supported [ OK ] dEQP.GLES31/functional_texture_filtering_cube_array_sizes_7x7x12_linear_mipmap_nearest (0 ms) [ RUN ] dEQP.GLES31/functional_texture_filtering_cube_array_sizes_63x63x18_linear dEQP-GLES31.functional.texture.filtering.cube_array.sizes.63x63x18_linear Not supported! GL_EXT_texture_cube_map_array not supported [ OK ] dEQP.GLES31/functional_texture_filtering_cube_array_sizes_63x63x18_linear (0 ms) [ RUN ] dEQP.GLES31/functional_texture_filtering_cube_array_combinations_nearest_nearest_mirror_repeat dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_nearest_mirror_repeat Not supported! GL_EXT_texture_cube_map_array not supported [ OK ] dEQP.GLES31/functional_texture_filtering_cube_array_combinations_nearest_nearest_mirror_repeat (0 ms) [ RUN ] dEQP.GLES31/functional_texture_filtering_cube_array_combinations_nearest_linear_clamp_repeat dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_linear_clamp_repeat Not supported! GL_EXT_texture_cube_map_array not supported [ OK ] dEQP.GLES31/functional_texture_filtering_cube_array_combinations_nearest_linear_clamp_repeat (0 ms) [ RUN ] dEQP.GLES31/functional_texture_filtering_cube_array_combinations_nearest_linear_clamp_mirror dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_linear_clamp_mirror Not supported! GL_EXT_texture_cube_map_array not supported [ OK ] dEQP.GLES31/functional_texture_filtering_cube_array_combinations_nearest_linear_clamp_mirror (0 ms) [ RUN ] dEQP.GLES31/functional_texture_filtering_cube_array_combinations_nearest_linear_repeat_mirror dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_linear_repeat_mirror Not supported! GL_EXT_texture_cube_map_array not supported [ OK ] dEQP.GLES31/functional_texture_filtering_cube_array_combinations_nearest_linear_repeat_mirror (0 ms) [ RUN ] dEQP.GLES31/functional_texture_filtering_cube_array_combinations_linear_nearest_repeat_clamp dEQP-GLES31.functional.texture.filtering.cube_array.combinations.linear_nearest_repeat_clamp Not supported! GL_EXT_texture_cube_map_array not supported [ OK ] dEQP.GLES31/functional_texture_filtering_cube_array_combinations_linear_nearest_repeat_clamp (0 ms) [ RUN ] dEQP.GLES31/functional_texture_filtering_cube_array_combinations_linear_nearest_repeat_mirror dEQP-GLES31.functional.texture.filtering.cube_array.combinations.linear_nearest_repeat_mirror Not supported! GL_EXT_texture_cube_map_array not supported [ OK ] dEQP.GLES31/functional_texture_filtering_cube_array_combinations_linear_nearest_repeat_mirror (0 ms) [ RUN ] dEQP.GLES31/functional_texture_filtering_cube_array_combinations_linear_nearest_mirror_clamp dEQP-GLES31.functional.texture.filtering.cube_array.combinations.linear_nearest_mirror_clamp Not supported! GL_EXT_texture_cube_map_array not supported [ OK ] dEQP.GLES31/functional_texture_filtering_cube_array_combinations_linear_nearest_mirror_clamp (0 ms) [ RUN ] dEQP.GLES31/functional_texture_filtering_cube_array_combinations_linear_nearest_mirror_mirror dEQP-GLES31.functional.texture.filtering.cube_array.combinations.linear_nearest_mirror_mirror Not supported! GL_EXT_texture_cube_map_array not supported [ OK ] dEQP.GLES31/functional_texture_filtering_cube_array_combinations_linear_nearest_mirror_mirror (0 ms) [ RUN ] dEQP.GLES31/functional_texture_filtering_cube_array_combinations_linear_linear_clamp_repeat dEQP-GLES31.functional.texture.filtering.cube_array.combinations.linear_linear_clamp_repeat Not supported! GL_EXT_texture_cube_map_array not supported [ OK ] dEQP.GLES31/functional_texture_filtering_cube_array_combinations_linear_linear_clamp_repeat (0 ms) [ RUN ] dEQP.GLES31/functional_texture_filtering_cube_array_combinations_linear_linear_clamp_mirror dEQP-GLES31.functional.texture.filtering.cube_array.combinations.linear_linear_clamp_mirror Not supported! GL_EXT_texture_cube_map_array not supported [ OK ] dEQP.GLES31/functional_texture_filtering_cube_array_combinations_linear_linear_clamp_mirror (1 ms) [ RUN ] dEQP.GLES31/functional_texture_filtering_cube_array_combinations_linear_linear_mirror_mirror dEQP-GLES31.functional.texture.filtering.cube_array.combinations.linear_linear_mirror_mirror Not supported! GL_EXT_texture_cube_map_array not supported [ OK ] dEQP.GLES31/functional_texture_filtering_cube_array_combinations_linear_linear_mirror_mirror (0 ms) [ RUN ] dEQP.GLES31/functional_texture_filtering_cube_array_combinations_nearest_mipmap_nearest_nearest_repeat_mirror dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_nearest_nearest_repeat_mirror Not supported! GL_EXT_texture_cube_map_array not supported [ OK ] dEQP.GLES31/functional_texture_filtering_cube_array_combinations_nearest_mipmap_nearest_nearest_repeat_mirror (0 ms) [ RUN ] dEQP.GLES31/functional_texture_filtering_cube_array_combinations_nearest_mipmap_nearest_linear_mirror_repeat dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_nearest_linear_mirror_repeat Not supported! GL_EXT_texture_cube_map_array not supported [ OK ] dEQP.GLES31/functional_texture_filtering_cube_array_combinations_nearest_mipmap_nearest_linear_mirror_repeat (0 ms) [ RUN ] dEQP.GLES31/functional_texture_filtering_cube_array_combinations_linear_mipmap_nearest_nearest_clamp_repeat dEQP-GLES31.functional.texture.filtering.cube_array.combinations.linear_mipmap_nearest_nearest_clamp_repeat Not supported! GL_EXT_texture_cube_map_array not supported [ OK ] dEQP.GLES31/functional_texture_filtering_cube_array_combinations_linear_mipmap_nearest_nearest_clamp_repeat (0 ms) [ RUN ] dEQP.GLES31/functional_texture_filtering_cube_array_combinations_linear_mipmap_nearest_nearest_repeat_mirror dEQP-GLES31.functional.texture.filtering.cube_array.combinations.linear_mipmap_nearest_nearest_repeat_mirror Not supported! GL_EXT_texture_cube_map_array not supported [ OK ] dEQP.GLES31/functional_texture_filtering_cube_array_combinations_linear_mipmap_nearest_nearest_repeat_mirror (0 ms) [ RUN ] dEQP.GLES31/functional_texture_filtering_cube_array_combinations_linear_mipmap_nearest_linear_repeat_clamp dEQP-GLES31.functional.texture.filtering.cube_array.combinations.linear_mipmap_nearest_linear_repeat_clamp Not supported! GL_EXT_texture_cube_map_array not supported [ OK ] dEQP.GLES31/functional_texture_filtering_cube_array_combinations_linear_mipmap_nearest_linear_repeat_clamp (0 ms) [ RUN ] dEQP.GLES31/functional_texture_filtering_cube_array_combinations_linear_mipmap_nearest_linear_mirror_clamp dEQP-GLES31.functional.texture.filtering.cube_array.combinations.linear_mipmap_nearest_linear_mirror_clamp Not supported! GL_EXT_texture_cube_map_array not supported [ OK ] dEQP.GLES31/functional_texture_filtering_cube_array_combinations_linear_mipmap_nearest_linear_mirror_clamp (0 ms) [ RUN ] dEQP.GLES31/functional_texture_filtering_cube_array_combinations_nearest_mipmap_linear_nearest_clamp_clamp dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_linear_nearest_clamp_clamp Not supported! GL_EXT_texture_cube_map_array not supported [ OK ] dEQP.GLES31/functional_texture_filtering_cube_array_combinations_nearest_mipmap_linear_nearest_clamp_clamp (0 ms) [ RUN ] dEQP.GLES31/functional_texture_filtering_cube_array_combinations_nearest_mipmap_linear_nearest_repeat_clamp dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_linear_nearest_repeat_clamp Not supported! GL_EXT_texture_cube_map_array not supported [ OK ] dEQP.GLES31/functional_texture_filtering_cube_array_combinations_nearest_mipmap_linear_nearest_repeat_clamp (0 ms) [ RUN ] dEQP.GLES31/functional_texture_filtering_cube_array_combinations_nearest_mipmap_linear_nearest_repeat_repeat dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_linear_nearest_repeat_repeat Not supported! GL_EXT_texture_cube_map_array not supported [ OK ] dEQP.GLES31/functional_texture_filtering_cube_array_combinations_nearest_mipmap_linear_nearest_repeat_repeat (0 ms) [ RUN ] dEQP.GLES31/functional_texture_filtering_cube_array_combinations_nearest_mipmap_linear_linear_repeat_clamp dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_linear_linear_repeat_clamp Not supported! GL_EXT_texture_cube_map_array not supported [ OK ] dEQP.GLES31/functional_texture_filtering_cube_array_combinations_nearest_mipmap_linear_linear_repeat_clamp (0 ms) [ RUN ] dEQP.GLES31/functional_texture_filtering_cube_array_combinations_nearest_mipmap_linear_linear_mirror_clamp dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_linear_linear_mirror_clamp Not supported! GL_EXT_texture_cube_map_array not supported [ OK ] dEQP.GLES31/functional_texture_filtering_cube_array_combinations_nearest_mipmap_linear_linear_mirror_clamp (0 ms) [ RUN ] dEQP.GLES31/functional_texture_filtering_cube_array_combinations_linear_mipmap_linear_nearest_repeat_mirror dEQP-GLES31.functional.texture.filtering.cube_array.combinations.linear_mipmap_linear_nearest_repeat_mirror Not supported! GL_EXT_texture_cube_map_array not supported [ OK ] dEQP.GLES31/functional_texture_filtering_cube_array_combinations_linear_mipmap_linear_nearest_repeat_mirror (0 ms) [ RUN ] dEQP.GLES31/functional_texture_filtering_cube_array_combinations_linear_mipmap_linear_nearest_mirror_clamp dEQP-GLES31.functional.texture.filtering.cube_array.combinations.linear_mipmap_linear_nearest_mirror_clamp Not supported! GL_EXT_texture_cube_map_array not supported [ OK ] dEQP.GLES31/functional_texture_filtering_cube_array_combinations_linear_mipmap_linear_nearest_mirror_clamp (0 ms) [ RUN ] dEQP.GLES31/functional_texture_filtering_cube_array_combinations_linear_mipmap_linear_linear_clamp_mirror dEQP-GLES31.functional.texture.filtering.cube_array.combinations.linear_mipmap_linear_linear_clamp_mirror Not supported! GL_EXT_texture_cube_map_array not supported [ OK ] dEQP.GLES31/functional_texture_filtering_cube_array_combinations_linear_mipmap_linear_linear_clamp_mirror (0 ms) [ RUN ] dEQP.GLES31/functional_texture_format_unsized_luminance_cube_array_npot dEQP-GLES31.functional.texture.format.unsized.luminance_cube_array_npot Not supported! texture srgb r8 not supported [ OK ] dEQP.GLES31/functional_texture_format_unsized_luminance_cube_array_npot (1 ms) [ RUN ] dEQP.GLES31/functional_texture_format_unsized_luminance_alpha_cube_array_npot dEQP-GLES31.functional.texture.format.unsized.luminance_alpha_cube_array_npot Not supported! texture srgb r8 not supported [ OK ] dEQP.GLES31/functional_texture_format_unsized_luminance_alpha_cube_array_npot (1 ms) [ RUN ] dEQP.GLES31/functional_texture_format_unsized_rgb_unsigned_short_5_6_5_cube_array_pot dEQP-GLES31.functional.texture.format.unsized.rgb_unsigned_short_5_6_5_cube_array_pot Not supported! texture srgb r8 not supported [ OK ] dEQP.GLES31/functional_texture_format_unsized_rgb_unsigned_short_5_6_5_cube_array_pot (1 ms) [ RUN ] dEQP.GLES31/functional_texture_format_unsized_rgb_unsigned_short_5_6_5_cube_array_npot dEQP-GLES31.functional.texture.format.unsized.rgb_unsigned_short_5_6_5_cube_array_npot Not supported! texture srgb r8 not supported [ OK ] dEQP.GLES31/functional_texture_format_unsized_rgb_unsigned_short_5_6_5_cube_array_npot (1 ms) [ RUN ] dEQP.GLES31/functional_texture_format_unsized_rgba_unsigned_byte_cube_array_pot dEQP-GLES31.functional.texture.format.unsized.rgba_unsigned_byte_cube_array_pot Not supported! texture srgb r8 not supported [ OK ] dEQP.GLES31/functional_texture_format_unsized_rgba_unsigned_byte_cube_array_pot (0 ms) [ RUN ] dEQP.GLES31/functional_texture_format_sized_cube_array_rgba32f_pot dEQP-GLES31.functional.texture.format.sized.cube_array.rgba32f_pot Not supported! texture srgb r8 not supported [ OK ] dEQP.GLES31/functional_texture_format_sized_cube_array_rgba32f_pot (1 ms) [ RUN ] dEQP.GLES31/functional_texture_format_sized_cube_array_rgba32i_pot dEQP-GLES31.functional.texture.format.sized.cube_array.rgba32i_pot Not supported! texture srgb r8 not supported [ OK ] dEQP.GLES31/functional_texture_format_sized_cube_array_rgba32i_pot (1 ms) [ RUN ] dEQP.GLES31/functional_texture_format_sized_cube_array_rgba32ui_pot dEQP-GLES31.functional.texture.format.sized.cube_array.rgba32ui_pot Not supported! texture srgb r8 not supported [ OK ] dEQP.GLES31/functional_texture_format_sized_cube_array_rgba32ui_pot (1 ms) [ RUN ] dEQP.GLES31/functional_texture_format_sized_cube_array_rgba8_pot dEQP-GLES31.functional.texture.format.sized.cube_array.rgba8_pot Not supported! texture srgb r8 not supported [ OK ] dEQP.GLES31/functional_texture_format_sized_cube_array_rgba8_pot (1 ms) [ RUN ] dEQP.GLES31/functional_texture_format_sized_cube_array_rgba4_pot dEQP-GLES31.functional.texture.format.sized.cube_array.rgba4_pot Not supported! texture srgb r8 not supported [ OK ] dEQP.GLES31/functional_texture_format_sized_cube_array_rgba4_pot (1 ms) [ RUN ] dEQP.GLES31/functional_texture_format_sized_cube_array_rgb32f_npot dEQP-GLES31.functional.texture.format.sized.cube_array.rgb32f_npot Not supported! texture srgb r8 not supported [ OK ] dEQP.GLES31/functional_texture_format_sized_cube_array_rgb32f_npot (0 ms) [ RUN ] dEQP.GLES31/functional_texture_format_sized_cube_array_rgb32i_pot dEQP-GLES31.functional.texture.format.sized.cube_array.rgb32i_pot Not supported! texture srgb r8 not supported [ OK ] dEQP.GLES31/functional_texture_format_sized_cube_array_rgb32i_pot (1 ms) [ RUN ] dEQP.GLES31/functional_texture_format_sized_cube_array_rgb16ui_pot dEQP-GLES31.functional.texture.format.sized.cube_array.rgb16ui_pot Not supported! texture srgb r8 not supported [ OK ] dEQP.GLES31/functional_texture_format_sized_cube_array_rgb16ui_pot (1 ms) [ RUN ] dEQP.GLES31/functional_texture_format_sized_cube_array_rgb9_e5_npot dEQP-GLES31.functional.texture.format.sized.cube_array.rgb9_e5_npot Not supported! texture srgb r8 not supported [ OK ] dEQP.GLES31/functional_texture_format_sized_cube_array_rgb9_e5_npot (1 ms) [ RUN ] dEQP.GLES31/functional_texture_format_sized_cube_array_rg32f_npot dEQP-GLES31.functional.texture.format.sized.cube_array.rg32f_npot Not supported! texture srgb r8 not supported [ OK ] dEQP.GLES31/functional_texture_format_sized_cube_array_rg32f_npot (1 ms) [ RUN ] dEQP.GLES31/functional_texture_format_sized_cube_array_rg32ui_npot dEQP-GLES31.functional.texture.format.sized.cube_array.rg32ui_npot Not supported! texture srgb r8 not supported [ OK ] dEQP.GLES31/functional_texture_format_sized_cube_array_rg32ui_npot (0 ms) [ RUN ] dEQP.GLES31/functional_texture_format_sized_cube_array_rg16i_pot dEQP-GLES31.functional.texture.format.sized.cube_array.rg16i_pot Not supported! texture srgb r8 not supported [ OK ] dEQP.GLES31/functional_texture_format_sized_cube_array_rg16i_pot (1 ms) [ RUN ] dEQP.GLES31/functional_texture_format_sized_cube_array_rg8_npot dEQP-GLES31.functional.texture.format.sized.cube_array.rg8_npot Not supported! texture srgb r8 not supported [ OK ] dEQP.GLES31/functional_texture_format_sized_cube_array_rg8_npot (1 ms) [ RUN ] dEQP.GLES31/functional_texture_format_sized_cube_array_rg8i_pot dEQP-GLES31.functional.texture.format.sized.cube_array.rg8i_pot Not supported! texture srgb r8 not supported [ OK ] dEQP.GLES31/functional_texture_format_sized_cube_array_rg8i_pot (1 ms) [ RUN ] dEQP.GLES31/functional_texture_format_sized_cube_array_rg8_snorm_pot dEQP-GLES31.functional.texture.format.sized.cube_array.rg8_snorm_pot Not supported! texture srgb r8 not supported [ OK ] dEQP.GLES31/functional_texture_format_sized_cube_array_rg8_snorm_pot (1 ms) [ RUN ] dEQP.GLES31/functional_texture_format_sized_cube_array_r32f_npot dEQP-GLES31.functional.texture.format.sized.cube_array.r32f_npot Not supported! texture srgb r8 not supported [ OK ] dEQP.GLES31/functional_texture_format_sized_cube_array_r32f_npot (0 ms) [ RUN ] dEQP.GLES31/functional_texture_format_sized_cube_array_r32ui_pot dEQP-GLES31.functional.texture.format.sized.cube_array.r32ui_pot Not supported! texture srgb r8 not supported [ OK ] dEQP.GLES31/functional_texture_format_sized_cube_array_r32ui_pot (0 ms) [ RUN ] dEQP.GLES31/functional_texture_format_sized_cube_array_r8i_npot dEQP-GLES31.functional.texture.format.sized.cube_array.r8i_npot Not supported! texture srgb r8 not supported [ OK ] dEQP.GLES31/functional_texture_format_sized_cube_array_r8i_npot (1 ms) [ RUN ] dEQP.GLES31/functional_texture_format_buffer_r16f_pot dEQP-GLES31.functional.texture.format.buffer.r16f_pot Not supported! Texture buffers not supported at es31fTextureFormatTests.cpp:320 [ OK ] dEQP.GLES31/functional_texture_format_buffer_r16f_pot (0 ms) [ RUN ] dEQP.GLES31/functional_texture_format_buffer_r8ui_npot dEQP-GLES31.functional.texture.format.buffer.r8ui_npot Not supported! Texture buffers not supported at es31fTextureFormatTests.cpp:320 [ OK ] dEQP.GLES31/functional_texture_format_buffer_r8ui_npot (0 ms) [ RUN ] dEQP.GLES31/functional_texture_format_buffer_rg8_npot dEQP-GLES31.functional.texture.format.buffer.rg8_npot Not supported! Texture buffers not supported at es31fTextureFormatTests.cpp:320 [ OK ] dEQP.GLES31/functional_texture_format_buffer_rg8_npot (0 ms) [ RUN ] dEQP.GLES31/functional_texture_format_buffer_rg32f_npot dEQP-GLES31.functional.texture.form