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python -u /b/s/w/ir/kitchen-checkout/build/scripts/tools/runit.py --show-path --with-third-party-lib -- python /b/s/w/ir/kitchen-checkout/build/scripts/slave/recipe_modules/chromium_swarming/resources/collect_task.py --verbose -o /b/s/w/ir/tmp/t/tmp3LpCVb.json --task-output-dir /b/s/w/ir/tmp/t/tmpT5fY78 --merge-script /b/s/w/ir/cache/builder/src/testing/merge_scripts/standard_gtest_merge.py --merge-script-stdout-file /b/s/w/ir/tmp/t/tmpplnH1Ymerge_script_log --merge-additional-args '[]' --build-properties '{"bot_id": "build92-m9", "buildbucket": {"build": {"bucket": "luci.chromium.ci", "created_by": "project:chromium", "created_ts": 1553185224163554, "id": "8918360966345822144", "project": "chromium", "tags": ["build_address:luci.chromium.ci/Mac FYI dEQP Release AMD/57211", "builder:Mac FYI dEQP Release AMD", "buildset:commit/gitiles/chromium.googlesource.com/chromium/src/+/7ccc4776f0208f01a336fd72e41d46e9737bc158", "gitiles_ref:refs/heads/master", "parent_buildername:GPU FYI Mac dEQP Builder", "parent_buildnumber:66598", "scheduler_invocation_id:9083791028653045456", "scheduler_job_id:chromium/Mac FYI dEQP Release AMD", "user_agent:luci-scheduler", "user_agent:recipe"]}, "hostname": "cr-buildbucket.appspot.com"}, "buildername": "Mac FYI dEQP Release AMD", "buildnumber": 57211, "got_angle_revision": "f2bf49e20849a2b95e0e962a3779e3258307e857", "got_dawn_revision": "e105f962cf0020ee96a5a14a881c0de4ad46706c", "got_nacl_revision": "7d24fb15d81f95ed30dde0c04b68584749709657", "got_revision": "7ccc4776f0208f01a336fd72e41d46e9737bc158", "got_revision_cp": "refs/heads/master@{#642954}", "got_src_internal_revision": "29bf1aa4c88f0ff0c949be78221f3010f48efc37", "got_swarming_client_revision": "aa60736aded9fc32a0e21a81f5fc51f6009d01f3", "got_v8_revision": "1eaccad69d406ebb986c67009383c8d4ce8167bb", "got_v8_revision_cp": "refs/heads/7.5.83@{#2}", "got_webrtc_revision": "94b57c044e81c6d1938f60aeabe7115a373f626d", "got_webrtc_revision_cp": "refs/heads/master@{#27225}", "mastername": "chromium.gpu.fyi", "parent_buildername": "GPU FYI Mac dEQP Builder", "parent_got_angle_revision": "f2bf49e20849a2b95e0e962a3779e3258307e857", "parent_got_dawn_revision": "e105f962cf0020ee96a5a14a881c0de4ad46706c", "parent_got_nacl_revision": "7d24fb15d81f95ed30dde0c04b68584749709657", "parent_got_revision": "7ccc4776f0208f01a336fd72e41d46e9737bc158", "parent_got_revision_cp": "refs/heads/master@{#642954}", "parent_got_src_internal_revision": "29bf1aa4c88f0ff0c949be78221f3010f48efc37", "parent_got_swarming_client_revision": "aa60736aded9fc32a0e21a81f5fc51f6009d01f3", "parent_got_v8_revision": "1eaccad69d406ebb986c67009383c8d4ce8167bb", "parent_got_v8_revision_cp": "refs/heads/7.5.83@{#2}", "parent_got_webrtc_revision": "94b57c044e81c6d1938f60aeabe7115a373f626d", "parent_got_webrtc_revision_cp": "refs/heads/master@{#27225}", "parent_mastername": "chromium.gpu.fyi", "path_config": "generic", "recipe": "chromium", "revision": "7ccc4776f0208f01a336fd72e41d46e9737bc158", "swarm_hashes": {"angle_deqp_egl_tests": "3bae6cd057a4f1aabe9c90cbe82b2478c01b3112", "angle_deqp_gles2_tests": "8699c71b0dd0909e7df1796e4f28a8528d005ef5", "angle_deqp_gles3_tests": "855035c881139405733e4d716079f63e6b6daee0"}}' --summary-json-file /b/s/w/ir/tmp/t/tmpuJW0qV.json -- swarming collect -server https://chromium-swarm.appspot.com -worker 50 -task-summary-python -task-output-stdout all -verbose -requests-json /b/s/w/ir/tmp/t/tmpu3mqSf.json in dir /b/s/w/ir/k: allow_subannotations: True cmd: ['python', '-u', '/b/s/w/ir/kitchen-checkout/build/scripts/tools/runit.py', '--show-path', '--with-third-party-lib', '--', 'python', '/b/s/w/ir/kitchen-checkout/build/scripts/slave/recipe_modules/chromium_swarming/resources/collect_task.py', '--verbose', '-o', '/b/s/w/ir/tmp/t/tmp3LpCVb.json', '--task-output-dir', '/b/s/w/ir/tmp/t/tmpT5fY78', '--merge-script', '/b/s/w/ir/cache/builder/src/testing/merge_scripts/standard_gtest_merge.py', '--merge-script-stdout-file', '/b/s/w/ir/tmp/t/tmpplnH1Ymerge_script_log', '--merge-additional-args', '[]', '--build-properties', '{"bot_id": "build92-m9", "buildbucket": {"build": {"bucket": "luci.chromium.ci", "created_by": "project:chromium", "created_ts": 1553185224163554, "id": "8918360966345822144", "project": "chromium", "tags": ["build_address:luci.chromium.ci/Mac FYI dEQP Release AMD/57211", "builder:Mac FYI dEQP Release AMD", "buildset:commit/gitiles/chromium.googlesource.com/chromium/src/+/7ccc4776f0208f01a336fd72e41d46e9737bc158", "gitiles_ref:refs/heads/master", "parent_buildername:GPU FYI Mac dEQP Builder", "parent_buildnumber:66598", "scheduler_invocation_id:9083791028653045456", "scheduler_job_id:chromium/Mac FYI dEQP Release AMD", "user_agent:luci-scheduler", "user_agent:recipe"]}, "hostname": "cr-buildbucket.appspot.com"}, "buildername": "Mac FYI dEQP Release AMD", "buildnumber": 57211, "got_angle_revision": "f2bf49e20849a2b95e0e962a3779e3258307e857", "got_dawn_revision": "e105f962cf0020ee96a5a14a881c0de4ad46706c", "got_nacl_revision": "7d24fb15d81f95ed30dde0c04b68584749709657", "got_revision": "7ccc4776f0208f01a336fd72e41d46e9737bc158", "got_revision_cp": "refs/heads/master@{#642954}", "got_src_internal_revision": "29bf1aa4c88f0ff0c949be78221f3010f48efc37", "got_swarming_client_revision": "aa60736aded9fc32a0e21a81f5fc51f6009d01f3", "got_v8_revision": "1eaccad69d406ebb986c67009383c8d4ce8167bb", "got_v8_revision_cp": "refs/heads/7.5.83@{#2}", "got_webrtc_revision": "94b57c044e81c6d1938f60aeabe7115a373f626d", "got_webrtc_revision_cp": "refs/heads/master@{#27225}", "mastername": "chromium.gpu.fyi", "parent_buildername": "GPU FYI Mac dEQP Builder", "parent_got_angle_revision": "f2bf49e20849a2b95e0e962a3779e3258307e857", "parent_got_dawn_revision": "e105f962cf0020ee96a5a14a881c0de4ad46706c", "parent_got_nacl_revision": "7d24fb15d81f95ed30dde0c04b68584749709657", "parent_got_revision": "7ccc4776f0208f01a336fd72e41d46e9737bc158", "parent_got_revision_cp": "refs/heads/master@{#642954}", "parent_got_src_internal_revision": "29bf1aa4c88f0ff0c949be78221f3010f48efc37", "parent_got_swarming_client_revision": "aa60736aded9fc32a0e21a81f5fc51f6009d01f3", "parent_got_v8_revision": "1eaccad69d406ebb986c67009383c8d4ce8167bb", "parent_got_v8_revision_cp": "refs/heads/7.5.83@{#2}", "parent_got_webrtc_revision": "94b57c044e81c6d1938f60aeabe7115a373f626d", "parent_got_webrtc_revision_cp": "refs/heads/master@{#27225}", "parent_mastername": "chromium.gpu.fyi", "path_config": "generic", "recipe": "chromium", "revision": "7ccc4776f0208f01a336fd72e41d46e9737bc158", "swarm_hashes": {"angle_deqp_egl_tests": "3bae6cd057a4f1aabe9c90cbe82b2478c01b3112", "angle_deqp_gles2_tests": "8699c71b0dd0909e7df1796e4f28a8528d005ef5", "angle_deqp_gles3_tests": "855035c881139405733e4d716079f63e6b6daee0"}}', '--summary-json-file', '/b/s/w/ir/tmp/t/tmpuJW0qV.json', '--', 'swarming', 'collect', '-server', 'https://chromium-swarm.appspot.com', '-worker', '50', '-task-summary-python', '-task-output-stdout', 'all', '-verbose', '-requests-json', '/b/s/w/ir/tmp/t/tmpu3mqSf.json'] env: {'CHROME_HEADLESS': '1', 'FORCE_MAC_TOOLCHAIN': '1'} env_prefixes: {'PATH': '/b/s/w/ir/cache/swarming_client'} env_suffixes: {} infra_step: False name_tokens: ('angle_deqp_gles2_gl_tests on ATI GPU on Mac Retina on Mac-10.13.6',) ok_ret: frozenset([0]) step_test_data: <lambda>(...) trigger_specs: () full environment: Apple_PubSub_Socket_Render: /private/tmp/com.apple.launchd.ylq0C76Fst/Render BOTO_CONFIG: /b/s/w/ir/tmp/gsutil_task/.boto BUILDBUCKET_EXPERIMENTAL: FALSE CHROME_HEADLESS: 1 CIPD_CACHE_DIR: /b/s/cipd_cache/cache CIPD_PROTOCOL: v2 DEVSHELL_CLIENT_PORT: 64036 DOCKER_CONFIG: /b/s/w/ir/tmp/docker_cfg_task DOCKER_TMPDIR: /b/s/w/ir/tmp/docker_tmp_task FORCE_MAC_TOOLCHAIN: 1 GIT_CONFIG_NOSYSTEM: 1 GIT_TERMINAL_PROMPT: 0 HOME: /Users/chrome-bot INFRA_GIT_WRAPPER_HOME: /b/s/w/ir/tmp/git_home_task LOGDOG_COORDINATOR_HOST: logs.chromium.org LOGDOG_STREAM_PREFIX: buildbucket/cr-buildbucket.appspot.com/8918360966345822144 LOGDOG_STREAM_PROJECT: chromium LOGDOG_STREAM_SERVER_PATH: unix:/b/s/w/ir/tmp/ld.sock LOGNAME: chrome-bot LUCI_CONTEXT: /b/s/w/itvW54aG/luci_context.653011529 MAC_CHROMIUM_TMPDIR: /b/s/w/ir/tmp/t NO_GCE_CHECK: False PATH: /b/s/w/ir/cache/swarming_client:/b/s/w/ir/cipd_bin_packages:/b/s/w/ir/cipd_bin_packages/bin:/b/s/cipd_cache/bin:/opt/local/bin:/opt/local/sbin:/usr/local/sbin:/usr/local/git/bin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin PWD: /b/s/w/ir/k PYTHONIOENCODING: UTF-8 PYTHONUNBUFFERED: 1 SHELL: /bin/bash SHLVL: 1 SSH_AUTH_SOCK: /private/tmp/com.apple.launchd.LcjS6Go722/Listeners SWARMING_BOT_ID: build92-m9 SWARMING_HEADLESS: 1 SWARMING_SERVER: https://chromium-swarm.appspot.com SWARMING_TASK_ID: 43b9df3f1c85cc11 TEMP: /b/s/w/ir/tmp/t TEMPDIR: /b/s/w/ir/tmp/t TMP: /b/s/w/ir/tmp/t TMPDIR: /b/s/w/ir/tmp/t USER: chrome-bot VERSIONER_PYTHON_PREFER_32_BIT: no VERSIONER_PYTHON_VERSION: 2.7 VPYTHON_VIRTUALENV_ROOT: /b/s/w/ir/cache/vpython XPC_FLAGS: 0x0 XPC_SERVICE_NAME: 0 _: /b/s/w/ir/cipd_bin_packages/vpython __CF_USER_TEXT_ENCODING: 0x1F4:0x0:0x0 Set PYTHONPATH: /b/s/w/ir/kitchen-checkout/build/scripts:/b/s/w/ir/kitchen-checkout/build/site_config:/b/s/w/ir/kitchen-checkout/build/third_party:/b/s/w/ir/kitchen-checkout/build/third_party/buildbot_8_4p1:/b/s/w/ir/kitchen-checkout/build/third_party/buildbot_slave_8_4:/b/s/w/ir/kitchen-checkout/build/third_party/coverage-3.7.1:/b/s/w/ir/kitchen-checkout/build/third_party/decorator_3_3_1:/b/s/w/ir/kitchen-checkout/build/third_party/google_api_python_client:/b/s/w/ir/kitchen-checkout/build/third_party/httplib2/python2:/b/s/w/ir/kitchen-checkout/build/third_party/infra_libs:/b/s/w/ir/kitchen-checkout/build/third_party/jinja2:/b/s/w/ir/kitchen-checkout/build/third_party/markupsafe:/b/s/w/ir/kitchen-checkout/build/third_party/oauth2client:/b/s/w/ir/kitchen-checkout/build/third_party/pyasn1:/b/s/w/ir/kitchen-checkout/build/third_party/pyasn1-modules:/b/s/w/ir/kitchen-checkout/build/third_party/python-rsa:/b/s/w/ir/kitchen-checkout/build/third_party/requests_2_10_0:/b/s/w/ir/kitchen-checkout/build/third_party/setuptools-0.6c11:/b/s/w/ir/kitchen-checkout/build/third_party/sqlalchemy_0_7_1:/b/s/w/ir/kitchen-checkout/build/third_party/sqlalchemy_migrate_0_7_1:/b/s/w/ir/kitchen-checkout/build/third_party/tempita_0_5:/b/s/w/ir/kitchen-checkout/build/third_party/twisted_10_2:/b/s/w/ir/kitchen-checkout/build/third_party/uritemplate:/b/s/w/ir/kitchen-checkout/build/third_party/site-packages 2019-03-21 09:23:17,018 - root: [DEBUG] Using task_output_dir: '/b/s/w/ir/tmp/t/tmpT5fY78' 2019-03-21 09:23:17,018 - root: [WARNING] task_output_dir '/b/s/w/ir/tmp/t/tmpT5fY78' already exists! 2019-03-21 09:23:17,018 - root: [WARNING] task_output_dir existing content: [] 2019-03-21 09:23:17,018 - root: [INFO] collect_cmd: swarming collect -server https://chromium-swarm.appspot.com -worker 50 -task-summary-python -task-output-stdout all -verbose -requests-json /b/s/w/ir/tmp/t/tmpu3mqSf.json -output-dir /b/s/w/ir/tmp/t/tmpT5fY78 -task-summary-json /b/s/w/ir/tmp/t/tmpuJW0qV.json [D2019-03-21T09:23:17.032422-07:00 75569 0 auth.go:1265] Minting a new token {"key":"luci_ctx/8a57128670ca0ad3651581d2d3ab35e1f7616dc62a412d3f825677930751c811", "scopes":"https://www.googleapis.com/auth/userinfo.email"} [D2019-03-21T09:23:17.032486-07:00 75569 0 luci_ctx.go:138] POST http://127.0.0.1:64025/rpc/LuciLocalAuthService.GetOAuthToken {"key":"luci_ctx/8a57128670ca0ad3651581d2d3ab35e1f7616dc62a412d3f825677930751c811", "scopes":"https://www.googleapis.com/auth/userinfo.email"} [D2019-03-21T09:23:17.033900-07:00 75569 0 auth.go:1222] Token expires in 30m48.966113s {"key":"luci_ctx/8a57128670ca0ad3651581d2d3ab35e1f7616dc62a412d3f825677930751c811", "scopes":"https://www.googleapis.com/auth/userinfo.email"} 43b9e1d2087fa810: exit 0 IMPORTANT DEBUGGING NOTE: batches of tests are run inside their own process. For debugging a test inside a debugger, use the --gtest_filter=<your_test_name> flag along with --single-process-tests. Using sharding settings from environment. This is shard 0/4 Using 1 parallel jobs. Note: Google Test filter = dEQP.GLES2/functional_implementation_limits_num_shader_binary_formats:dEQP.GLES2/functional_implementation_limits_max_combined_texture_image_units:dEQP.GLES2/functional_implementation_limits_max_texture_image_units:dEQP.GLES2/functional_implementation_limits_max_fragment_uniform_vectors:dEQP.GLES2/functional_color_clear_single_rgba:dEQP.GLES2/functional_color_clear_long_rgba:dEQP.GLES2/functional_color_clear_long_masked_rgba:dEQP.GLES2/functional_buffer_write_basic_array_static_draw:dEQP.GLES2/functional_buffer_write_basic_element_array_static_draw:dEQP.GLES2/functional_buffer_write_use_index_array_array:dEQP.GLES2/functional_buffer_write_use_index_array_element_array:dEQP.GLES2/functional_buffer_write_recreate_store_different_target_1:dEQP.GLES2/functional_buffer_write_recreate_store_different_size:dEQP.GLES2/functional_buffer_write_basic_subdata_array_stream_draw:dEQP.GLES2/functional_buffer_write_basic_subdata_array_static_draw:dEQP.GLES2/functional_buffer_write_basic_subdata_element_array_stream_draw:dEQP.GLES2/functional_buffer_write_basic_subdata_element_array_dynamic_draw:dEQP.GLES2/functional_buffer_write_partial_specify_whole_1:dEQP.GLES2/functional_buffer_write_partial_specify_whole_4:dEQP.GLES2/functional_buffer_write_partial_specify_low_1:dEQP.GLES2/functional_buffer_write_partial_specify_high_3:dEQP.GLES2/functional_buffer_write_random_4:dEQP.GLES2/functional_buffer_write_random_7:dEQP.GLES2/functional_light_amount_2dir:dEQP.GLES2/functional_light_amount_6dir:dEQP.GLES2/functional_light_amount_14dir:dEQP.GLES2/functional_light_amount_16dir:dEQP.GLES2/functional_shaders_preprocessor_basic_correct_phases_vertex:dEQP.GLES2/functional_shaders_preprocessor_basic_invalid_identifier_fragment:dEQP.GLES2/functional_shaders_preprocessor_basic_empty_function_fragment:dEQP.GLES2/functional_shaders_preprocessor_definitions_undefine_invalid_object_4_fragment:dEQP.GLES2/functional_shaders_preprocessor_definitions_undefine_function_fragment:dEQP.GLES2/functional_shaders_preprocessor_object_redefinitions_invalid_object_ident_vertex:dEQP.GLES2/functional_shaders_preprocessor_object_redefinitions_invalid_object_floatval_2_fragment:dEQP.GLES2/functional_shaders_preprocessor_object_redefinitions_invalid_object_intval_1_vertex:dEQP.GLES2/functional_shaders_preprocessor_object_redefinitions_invalid_object_intval_1_fragment:dEQP.GLES2/functional_shaders_preprocessor_comments_nested_comment_fragment:dEQP.GLES2/functional_shaders_preprocessor_comments_comment_trick_1_vertex:dEQP.GLES2/functional_shaders_preprocessor_function_definitions_same_object_and_function_param_vertex:dEQP.GLES2/functional_shaders_preprocessor_function_definitions_function_definition_with_comments_vertex:dEQP.GLES2/functional_shaders_preprocessor_function_redefinitions_invalid_function_redefinition_param_1_fragment:dEQP.GLES2/functional_shaders_preprocessor_function_redefinitions_invalid_function_redefinition_param_3_fragment:dEQP.GLES2/functional_shaders_preprocessor_invalid_function_definitions_arguments_1_vertex:dEQP.GLES2/functional_shaders_preprocessor_invalid_function_definitions_arguments_1_fragment:dEQP.GLES2/functional_shaders_preprocessor_invalid_function_definitions_arguments_3_vertex:dEQP.GLES2/functional_shaders_preprocessor_invalid_function_definitions_arguments_6_vertex:dEQP.GLES2/functional_shaders_preprocessor_invalid_function_definitions_argument_list_3_fragment:dEQP.GLES2/functional_shaders_preprocessor_invalid_function_definitions_no_closing_parenthesis_2_vertex:dEQP.GLES2/functional_shaders_preprocessor_invalid_function_definitions_no_closing_parenthesis_3_vertex:dEQP.GLES2/functional_shaders_preprocessor_semantic_ops_as_arguments_vertex:dEQP.GLES2/functional_shaders_preprocessor_semantic_correct_order_vertex:dEQP.GLES2/functional_shaders_preprocessor_semantic_correct_order_fragment:dEQP.GLES2/functional_shaders_preprocessor_predefined_macros_gl_es_1_fragment:dEQP.GLES2/functional_shaders_preprocessor_predefined_macros_if_version_vertex:dEQP.GLES2/functional_shaders_preprocessor_invalid_ops_invalid_defined_expected_identifier_2_vertex:dEQP.GLES2/functional_shaders_preprocessor_invalid_ops_invalid_defined_expected_identifier_3_vertex:dEQP.GLES2/functional_shaders_preprocessor_invalid_ops_invalid_defined_expected_identifier_4_vertex:dEQP.GLES2/functional_shaders_preprocessor_invalid_ops_invalid_defined_expected_identifier_4_fragment:dEQP.GLES2/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_1_vertex:dEQP.GLES2/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_4_vertex:dEQP.GLES2/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_5_fragment:dEQP.GLES2/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_6_vertex:dEQP.GLES2/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_7_vertex:dEQP.GLES2/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_8_fragment:dEQP.GLES2/functional_shaders_pre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ctional_shaders_swizzles_vector_swizzles_mediump_bvec3_bgr_fragment:dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_rrr_fragment:dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_rggr_vertex:dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_x_fragment:dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_wzy_vertex:dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_wzyx_fragment:dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_wwww_fragment:dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_wzzw_fragment:dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_wwwy_fragment:dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_s_vertex:dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_q_vertex:dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_q_fragment:dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_qpts_vertex:dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_ssss_fragment:dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_qppq_vertex:dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_qppq_fragment:dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_a_fragment:dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_ar_vertex:dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_ar_fragment:dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_ab_fragment:dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_abg_vertex:dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_rrrr_vertex:dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_aaaa_fragment:dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_abba_vertex [==========] Running 400 tests from 1 test suite. [----------] Global test environment set-up. [----------] 400 tests from dEQP Writing test log into TestResults.qpa [ RUN ] dEQP.GLES2/functional_implementation_limits_num_shader_binary_formats dEQP-GLES2.functional.implementation_limits.num_shader_binary_formats [ OK ] dEQP.GLES2/functional_implementation_limits_num_shader_binary_formats (579 ms) [ RUN ] dEQP.GLES2/functional_implementation_limits_max_combined_texture_image_units dEQP-GLES2.functional.implementation_limits.max_combined_texture_image_units [ OK ] dEQP.GLES2/functional_implementation_limits_max_combined_texture_image_units (31 ms) [ RUN ] dEQP.GLES2/functional_implementation_limits_max_texture_image_units dEQP-GLES2.functional.implementation_limits.max_texture_image_units [ OK ] dEQP.GLES2/functional_implementation_limits_max_texture_image_units (1 ms) [ RUN ] dEQP.GLES2/functional_implementation_limits_max_fragment_uniform_vectors dEQP-GLES2.functional.implementation_limits.max_fragment_uniform_vectors [ OK ] dEQP.GLES2/functional_implementation_limits_max_fragment_uniform_vectors (0 ms) [ RUN ] dEQP.GLES2/functional_color_clear_single_rgba dEQP-GLES2.functional.color_clear.single_rgba [ OK ] dEQP.GLES2/functional_color_clear_single_rgba (107 ms) [ RUN ] dEQP.GLES2/functional_color_clear_long_rgba dEQP-GLES2.functional.color_clear.long_rgba [ OK ] dEQP.GLES2/functional_color_clear_long_rgba (36 ms) [ RUN ] dEQP.GLES2/functional_color_clear_long_masked_rgba dEQP-GLES2.functional.color_clear.long_masked_rgba [ OK ] dEQP.GLES2/functional_color_clear_long_masked_rgba (30 ms) [ RUN ] dEQP.GLES2/functional_buffer_write_basic_array_static_draw dEQP-GLES2.functional.buffer.write.basic.array_static_draw [ OK ] dEQP.GLES2/functional_buffer_write_basic_array_static_draw (11 ms) [ RUN ] dEQP.GLES2/functional_buffer_write_basic_element_array_static_draw dEQP-GLES2.functional.buffer.write.basic.element_array_static_draw [ OK ] dEQP.GLES2/functional_buffer_write_basic_element_array_static_draw (7 ms) [ RUN ] dEQP.GLES2/functional_buffer_write_use_index_array_array dEQP-GLES2.functional.buffer.write.use.index_array.array [ OK ] dEQP.GLES2/functional_buffer_write_use_index_array_array (42 ms) [ RUN ] dEQP.GLES2/functional_buffer_write_use_index_array_element_array dEQP-GLES2.functional.buffer.write.use.index_array.element_array [ OK ] dEQP.GLES2/functional_buffer_write_use_index_array_element_array (57 ms) [ RUN ] dEQP.GLES2/functional_buffer_write_recreate_store_different_target_1 dEQP-GLES2.functional.buffer.write.recreate_store.different_target_1 [ OK ] dEQP.GLES2/functional_buffer_write_recreate_store_different_target_1 (11 ms) [ RUN ] dEQP.GLES2/functional_buffer_write_recreate_store_different_size dEQP-GLES2.functional.buffer.write.recreate_store.different_size [ OK ] dEQP.GLES2/functional_buffer_write_recreate_store_different_size (52 ms) [ RUN ] dEQP.GLES2/functional_buffer_write_basic_subdata_array_stream_draw dEQP-GLES2.functional.buffer.write.basic_subdata.array_stream_draw [ OK ] dEQP.GLES2/functional_buffer_write_basic_subdata_array_stream_draw (7 ms) [ RUN ] dEQP.GLES2/functional_buffer_write_basic_subdata_array_static_draw dEQP-GLES2.functional.buffer.write.basic_subdata.array_static_draw [ OK ] dEQP.GLES2/functional_buffer_write_basic_subdata_array_static_draw (7 ms) [ RUN ] dEQP.GLES2/functional_buffer_write_basic_subdata_element_array_stream_draw dEQP-GLES2.functional.buffer.write.basic_subdata.element_array_stream_draw [ OK ] dEQP.GLES2/functional_buffer_write_basic_subdata_element_array_stream_draw (6 ms) [ RUN ] dEQP.GLES2/functional_buffer_write_basic_subdata_element_array_dynamic_draw dEQP-GLES2.functional.buffer.write.basic_subdata.element_array_dynamic_draw [ OK ] dEQP.GLES2/functional_buffer_write_basic_subdata_element_array_dynamic_draw (7 ms) [ RUN ] dEQP.GLES2/functional_buffer_write_partial_specify_whole_1 dEQP-GLES2.functional.buffer.write.partial_specify.whole_1 [ OK ] dEQP.GLES2/functional_buffer_write_partial_specify_whole_1 (7 ms) [ RUN ] dEQP.GLES2/functional_buffer_write_partial_specify_whole_4 dEQP-GLES2.functional.buffer.write.partial_specify.whole_4 [ OK ] dEQP.GLES2/functional_buffer_write_partial_specify_whole_4 (6 ms) [ RUN ] dEQP.GLES2/functional_buffer_write_partial_specify_low_1 dEQP-GLES2.functional.buffer.write.partial_specify.low_1 [ OK ] dEQP.GLES2/functional_buffer_write_partial_specify_low_1 (5 ms) [ RUN ] dEQP.GLES2/functional_buffer_write_partial_specify_high_3 dEQP-GLES2.functional.buffer.write.partial_specify.high_3 [ OK ] dEQP.GLES2/functional_buffer_write_partial_specify_high_3 (6 ms) [ RUN ] dEQP.GLES2/functional_buffer_write_random_4 dEQP-GLES2.functional.buffer.write.random.4 [ OK ] dEQP.GLES2/functional_buffer_write_random_4 (105 ms) [ RUN ] dEQP.GLES2/functional_buffer_write_random_7 dEQP-GLES2.functional.buffer.write.random.7 [ OK ] dEQP.GLES2/functional_buffer_write_random_7 (35 ms) [ RUN ] dEQP.GLES2/functional_light_amount_2dir dEQP-GLES2.functional.light_amount.2dir [ OK ] dEQP.GLES2/functional_light_amount_2dir (5 ms) [ RUN ] dEQP.GLES2/functional_light_amount_6dir dEQP-GLES2.functional.light_amount.6dir [ OK ] dEQP.GLES2/functional_light_amount_6dir (4 ms) [ RUN ] dEQP.GLES2/functional_light_amount_14dir dEQP-GLES2.functional.light_amount.14dir [ OK ] dEQP.GLES2/functional_light_amount_14dir (3 ms) [ RUN ] dEQP.GLES2/functional_light_amount_16dir dEQP-GLES2.functional.light_amount.16dir [ OK ] dEQP.GLES2/functional_light_amount_16dir (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_basic_correct_phases_vertex dEQP-GLES2.functional.shaders.preprocessor.basic.correct_phases_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_basic_correct_phases_vertex (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_basic_invalid_identifier_fragment dEQP-GLES2.functional.shaders.preprocessor.basic.invalid_identifier_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_basic_invalid_identifier_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_basic_empty_function_fragment dEQP-GLES2.functional.shaders.preprocessor.basic.empty_function_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_basic_empty_function_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_definitions_undefine_invalid_object_4_fragment dEQP-GLES2.functional.shaders.preprocessor.definitions.undefine_invalid_object_4_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_definitions_undefine_invalid_object_4_fragment (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_definitions_undefine_function_fragment dEQP-GLES2.functional.shaders.preprocessor.definitions.undefine_function_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_definitions_undefine_function_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_object_redefinitions_invalid_object_ident_vertex dEQP-GLES2.functional.shaders.preprocessor.object_redefinitions.invalid_object_ident_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_object_redefinitions_invalid_object_ident_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_object_redefinitions_invalid_object_floatval_2_fragment dEQP-GLES2.functional.shaders.preprocessor.object_redefinitions.invalid_object_floatval_2_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_object_redefinitions_invalid_object_floatval_2_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_object_redefinitions_invalid_object_intval_1_vertex dEQP-GLES2.functional.shaders.preprocessor.object_redefinitions.invalid_object_intval_1_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_object_redefinitions_invalid_object_intval_1_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_object_redefinitions_invalid_object_intval_1_fragment dEQP-GLES2.functional.shaders.preprocessor.object_redefinitions.invalid_object_intval_1_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_object_redefinitions_invalid_object_intval_1_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_comments_nested_comment_fragment dEQP-GLES2.functional.shaders.preprocessor.comments.nested_comment_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_comments_nested_comment_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_comments_comment_trick_1_vertex dEQP-GLES2.functional.shaders.preprocessor.comments.comment_trick_1_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_comments_comment_trick_1_vertex (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_function_definitions_same_object_and_function_param_vertex dEQP-GLES2.functional.shaders.preprocessor.function_definitions.same_object_and_function_param_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_function_definitions_same_object_and_function_param_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_function_definitions_function_definition_with_comments_vertex dEQP-GLES2.functional.shaders.preprocessor.function_definitions.function_definition_with_comments_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_function_definitions_function_definition_with_comments_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_function_redefinitions_invalid_function_redefinition_param_1_fragment dEQP-GLES2.functional.shaders.preprocessor.function_redefinitions.invalid_function_redefinition_param_1_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_function_redefinitions_invalid_function_redefinition_param_1_fragment (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_function_redefinitions_invalid_function_redefinition_param_3_fragment dEQP-GLES2.functional.shaders.preprocessor.function_redefinitions.invalid_function_redefinition_param_3_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_function_redefinitions_invalid_function_redefinition_param_3_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_invalid_function_definitions_arguments_1_vertex dEQP-GLES2.functional.shaders.preprocessor.invalid_function_definitions.arguments_1_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_invalid_function_definitions_arguments_1_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_invalid_function_definitions_arguments_1_fragment dEQP-GLES2.functional.shaders.preprocessor.invalid_function_definitions.arguments_1_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_invalid_function_definitions_arguments_1_fragment (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_invalid_function_definitions_arguments_3_vertex dEQP-GLES2.functional.shaders.preprocessor.invalid_function_definitions.arguments_3_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_invalid_function_definitions_arguments_3_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_invalid_function_definitions_arguments_6_vertex dEQP-GLES2.functional.shaders.preprocessor.invalid_function_definitions.arguments_6_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_invalid_function_definitions_arguments_6_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_invalid_function_definitions_argument_list_3_fragment dEQP-GLES2.functional.shaders.preprocessor.invalid_function_definitions.argument_list_3_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_invalid_function_definitions_argument_list_3_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_invalid_function_definitions_no_closing_parenthesis_2_vertex dEQP-GLES2.functional.shaders.preprocessor.invalid_function_definitions.no_closing_parenthesis_2_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_invalid_function_definitions_no_closing_parenthesis_2_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_invalid_function_definitions_no_closing_parenthesis_3_vertex dEQP-GLES2.functional.shaders.preprocessor.invalid_function_definitions.no_closing_parenthesis_3_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_invalid_function_definitions_no_closing_parenthesis_3_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_semantic_ops_as_arguments_vertex dEQP-GLES2.functional.shaders.preprocessor.semantic.ops_as_arguments_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_semantic_ops_as_arguments_vertex (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_semantic_correct_order_vertex dEQP-GLES2.functional.shaders.preprocessor.semantic.correct_order_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_semantic_correct_order_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_semantic_correct_order_fragment dEQP-GLES2.functional.shaders.preprocessor.semantic.correct_order_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_semantic_correct_order_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_predefined_macros_gl_es_1_fragment dEQP-GLES2.functional.shaders.preprocessor.predefined_macros.gl_es_1_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_predefined_macros_gl_es_1_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_predefined_macros_if_version_vertex dEQP-GLES2.functional.shaders.preprocessor.predefined_macros.if_version_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_predefined_macros_if_version_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_invalid_ops_invalid_defined_expected_identifier_2_vertex dEQP-GLES2.functional.shaders.preprocessor.invalid_ops.invalid_defined_expected_identifier_2_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_invalid_ops_invalid_defined_expected_identifier_2_vertex (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_invalid_ops_invalid_defined_expected_identifier_3_vertex dEQP-GLES2.functional.shaders.preprocessor.invalid_ops.invalid_defined_expected_identifier_3_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_invalid_ops_invalid_defined_expected_identifier_3_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_invalid_ops_invalid_defined_expected_identifier_4_vertex dEQP-GLES2.functional.shaders.preprocessor.invalid_ops.invalid_defined_expected_identifier_4_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_invalid_ops_invalid_defined_expected_identifier_4_vertex (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_invalid_ops_invalid_defined_expected_identifier_4_fragment dEQP-GLES2.functional.shaders.preprocessor.invalid_ops.invalid_defined_expected_identifier_4_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_invalid_ops_invalid_defined_expected_identifier_4_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_1_vertex dEQP-GLES2.functional.shaders.preprocessor.undefined_identifiers.undefined_identifier_1_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_1_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_4_vertex dEQP-GLES2.functional.shaders.preprocessor.undefined_identifiers.undefined_identifier_4_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_4_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_5_fragment dEQP-GLES2.functional.shaders.preprocessor.undefined_identifiers.undefined_identifier_5_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_5_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_6_vertex dEQP-GLES2.functional.shaders.preprocessor.undefined_identifiers.undefined_identifier_6_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_6_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_7_vertex dEQP-GLES2.functional.shaders.preprocessor.undefined_identifiers.undefined_identifier_7_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_7_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_8_fragment dEQP-GLES2.functional.shaders.preprocessor.undefined_identifiers.undefined_identifier_8_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_8_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_9_vertex dEQP-GLES2.functional.shaders.preprocessor.undefined_identifiers.undefined_identifier_9_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_9_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_11_vertex dEQP-GLES2.functional.shaders.preprocessor.undefined_identifiers.undefined_identifier_11_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_11_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_12_fragment dEQP-GLES2.functional.shaders.preprocessor.undefined_identifiers.undefined_identifier_12_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_12_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_empty_if_fragment dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.empty_if_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_empty_if_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_empty_if_defined_fragment dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.empty_if_defined_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_empty_if_defined_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_unterminated_if_1_vertex dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.unterminated_if_1_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_unterminated_if_1_vertex (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_unterminated_if_1_fragment dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.unterminated_if_1_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_unterminated_if_1_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_unterminated_ifndef_vertex dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.unterminated_ifndef_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_unterminated_ifndef_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_unterminated_elif_1_vertex dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.unterminated_elif_1_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_unterminated_elif_1_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_unterminated_elif_2_vertex dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.unterminated_elif_2_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_unterminated_elif_2_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_elif_without_if_vertex dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.elif_without_if_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_elif_without_if_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_endif_without_if_vertex dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.endif_without_if_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_endif_without_if_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_tokens_after_if_vertex dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.tokens_after_if_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_tokens_after_if_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_tokens_after_elif_fragment dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.tokens_after_elif_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_tokens_after_elif_fragment (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_conditionals_ifdef_1_vertex dEQP-GLES2.functional.shaders.preprocessor.conditionals.ifdef_1_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_conditionals_ifdef_1_vertex (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_conditionals_ifdef_3_fragment dEQP-GLES2.functional.shaders.preprocessor.conditionals.ifdef_3_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_conditionals_ifdef_3_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_conditionals_invalid_ifdef_fragment dEQP-GLES2.functional.shaders.preprocessor.conditionals.invalid_ifdef_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_conditionals_invalid_ifdef_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_conditionals_ifndef_2_vertex dEQP-GLES2.functional.shaders.preprocessor.conditionals.ifndef_2_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_conditionals_ifndef_2_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_conditionals_invalid_ifndef_fragment dEQP-GLES2.functional.shaders.preprocessor.conditionals.invalid_ifndef_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_conditionals_invalid_ifndef_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_conditionals_mixed_conditional_inclusion_fragment dEQP-GLES2.functional.shaders.preprocessor.conditionals.mixed_conditional_inclusion_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_conditionals_mixed_conditional_inclusion_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_conditionals_nested_if_1_vertex dEQP-GLES2.functional.shaders.preprocessor.conditionals.nested_if_1_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_conditionals_nested_if_1_vertex (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_directive_version_invalid_token_2_fragment dEQP-GLES2.functional.shaders.preprocessor.directive.version_invalid_token_2_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_directive_version_invalid_token_2_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_directive_error_vertex dEQP-GLES2.functional.shaders.preprocessor.directive.error_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_directive_error_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_extensions_missing_colon_vertex dEQP-GLES2.functional.shaders.preprocessor.extensions.missing_colon_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_extensions_missing_colon_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_extensions_expected_colon_fragment dEQP-GLES2.functional.shaders.preprocessor.extensions.expected_colon_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_extensions_expected_colon_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_extensions_unterminated_comment_fragment dEQP-GLES2.functional.shaders.preprocessor.extensions.unterminated_comment_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_extensions_unterminated_comment_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_expressions_shift_left_vertex dEQP-GLES2.functional.shaders.preprocessor.expressions.shift_left_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_expressions_shift_left_vertex (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_expressions_shift_right_vertex dEQP-GLES2.functional.shaders.preprocessor.expressions.shift_right_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_expressions_shift_right_vertex (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_expressions_cmp_less_than_fragment dEQP-GLES2.functional.shaders.preprocessor.expressions.cmp_less_than_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_expressions_cmp_less_than_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_expressions_or_vertex dEQP-GLES2.functional.shaders.preprocessor.expressions.or_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_expressions_or_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_expressions_mod_vertex dEQP-GLES2.functional.shaders.preprocessor.expressions.mod_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_expressions_mod_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_expressions_parenthesis_value_vertex dEQP-GLES2.functional.shaders.preprocessor.expressions.parenthesis_value_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_expressions_parenthesis_value_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_expressions_parenthesis_tricky_fragment dEQP-GLES2.functional.shaders.preprocessor.expressions.parenthesis_tricky_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_expressions_parenthesis_tricky_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_expressions_parenthesis_if_vertex dEQP-GLES2.functional.shaders.preprocessor.expressions.parenthesis_if_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_expressions_parenthesis_if_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_expressions_parenthesis_multi_if_fragment dEQP-GLES2.functional.shaders.preprocessor.expressions.parenthesis_multi_if_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_expressions_parenthesis_multi_if_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_expressions_parenthesis_ifelse_false_fragment dEQP-GLES2.functional.shaders.preprocessor.expressions.parenthesis_ifelse_false_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_expressions_parenthesis_ifelse_false_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_expressions_eval_basic_0_vertex dEQP-GLES2.functional.shaders.preprocessor.expressions.eval_basic_0_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_expressions_eval_basic_0_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_expressions_eval_basic_1_fragment dEQP-GLES2.functional.shaders.preprocessor.expressions.eval_basic_1_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_expressions_eval_basic_1_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_expressions_eval_simple_precedence_0_vertex dEQP-GLES2.functional.shaders.preprocessor.expressions.eval_simple_precedence_0_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_expressions_eval_simple_precedence_0_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_expressions_eval_simple_precedence_1_vertex dEQP-GLES2.functional.shaders.preprocessor.expressions.eval_simple_precedence_1_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_expressions_eval_simple_precedence_1_vertex (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_expressions_defined_1_vertex dEQP-GLES2.functional.shaders.preprocessor.expressions.defined_1_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_expressions_defined_1_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_expressions_defined_4_fragment dEQP-GLES2.functional.shaders.preprocessor.expressions.defined_4_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_expressions_defined_4_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_invalid_expressions_invalid_unary_expr_vertex dEQP-GLES2.functional.shaders.preprocessor.invalid_expressions.invalid_unary_expr_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_invalid_expressions_invalid_unary_expr_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_invalid_expressions_invalid_expr_1_vertex dEQP-GLES2.functional.shaders.preprocessor.invalid_expressions.invalid_expr_1_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_invalid_expressions_invalid_expr_1_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_invalid_expressions_invalid_expr_2_vertex dEQP-GLES2.functional.shaders.preprocessor.invalid_expressions.invalid_expr_2_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_invalid_expressions_invalid_expr_2_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_invalid_expressions_unopened_parenthesis_vertex dEQP-GLES2.functional.shaders.preprocessor.invalid_expressions.unopened_parenthesis_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_invalid_expressions_unopened_parenthesis_vertex (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_mul_vs_not_vertex dEQP-GLES2.functional.shaders.preprocessor.operator_precedence.mul_vs_not_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_mul_vs_not_vertex (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_div_vs_bit_invert_vertex dEQP-GLES2.functional.shaders.preprocessor.operator_precedence.div_vs_bit_invert_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_div_vs_bit_invert_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_div_vs_bit_invert_fragment dEQP-GLES2.functional.shaders.preprocessor.operator_precedence.div_vs_bit_invert_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_div_vs_bit_invert_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_add_vs_modulo_vertex dEQP-GLES2.functional.shaders.preprocessor.operator_precedence.add_vs_modulo_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_add_vs_modulo_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_add_vs_div_fragment dEQP-GLES2.functional.shaders.preprocessor.operator_precedence.add_vs_div_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_add_vs_div_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_rshift_vs_add_fragment dEQP-GLES2.functional.shaders.preprocessor.operator_precedence.rshift_vs_add_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_rshift_vs_add_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_greater_vs_rshift_vertex dEQP-GLES2.functional.shaders.preprocessor.operator_precedence.greater_vs_rshift_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_greater_vs_rshift_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_greater_vs_lshift_vertex dEQP-GLES2.functional.shaders.preprocessor.operator_precedence.greater_vs_lshift_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_greater_vs_lshift_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_less_vs_lshift_vertex dEQP-GLES2.functional.shaders.preprocessor.operator_precedence.less_vs_lshift_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_less_vs_lshift_vertex (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_not_equal_vs_less_or_equal_fragment dEQP-GLES2.functional.shaders.preprocessor.operator_precedence.not_equal_vs_less_or_equal_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_not_equal_vs_less_or_equal_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_not_equal_vs_greater_fragment dEQP-GLES2.functional.shaders.preprocessor.operator_precedence.not_equal_vs_greater_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_not_equal_vs_greater_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_not_equal_vs_less_vertex dEQP-GLES2.functional.shaders.preprocessor.operator_precedence.not_equal_vs_less_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_not_equal_vs_less_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_not_equal_vs_less_fragment dEQP-GLES2.functional.shaders.preprocessor.operator_precedence.not_equal_vs_less_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_not_equal_vs_less_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_equal_vs_greater_vertex dEQP-GLES2.functional.shaders.preprocessor.operator_precedence.equal_vs_greater_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_equal_vs_greater_vertex (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_bitwise_or_vs_xor_vertex dEQP-GLES2.functional.shaders.preprocessor.operator_precedence.bitwise_or_vs_xor_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_bitwise_or_vs_xor_vertex (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_constants_float_input_fragment dEQP-GLES2.functional.shaders.constants.float_input_fragment [ OK ] dEQP.GLES2/functional_shaders_constants_float_input_fragment (17 ms) [ RUN ] dEQP.GLES2/functional_shaders_constants_float_uniform_vertex dEQP-GLES2.functional.shaders.constants.float_uniform_vertex [ OK ] dEQP.GLES2/functional_shaders_constants_float_uniform_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_constants_float_uniform_fragment dEQP-GLES2.functional.shaders.constants.float_uniform_fragment [ OK ] dEQP.GLES2/functional_shaders_constants_float_uniform_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_constants_float_4_vertex dEQP-GLES2.functional.shaders.constants.float_4_vertex [ OK ] dEQP.GLES2/functional_shaders_constants_float_4_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_constants_float_5_vertex dEQP-GLES2.functional.shaders.constants.float_5_vertex [ OK ] dEQP.GLES2/functional_shaders_constants_float_5_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_constants_float_6_vertex dEQP-GLES2.functional.shaders.constants.float_6_vertex [ OK ] dEQP.GLES2/functional_shaders_constants_float_6_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_constants_int_2_vertex dEQP-GLES2.functional.shaders.constants.int_2_vertex [ OK ] dEQP.GLES2/functional_shaders_constants_int_2_vertex (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_constants_bool_1_fragment dEQP-GLES2.functional.shaders.constants.bool_1_fragment [ OK ] dEQP.GLES2/functional_shaders_constants_bool_1_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_constants_const_float_global_fragment dEQP-GLES2.functional.shaders.constants.const_float_global_fragment [ OK ] dEQP.GLES2/functional_shaders_constants_const_float_global_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_constants_const_float_function_vertex dEQP-GLES2.functional.shaders.constants.const_float_function_vertex [ OK ] dEQP.GLES2/functional_shaders_constants_const_float_function_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_constants_const_float_scope_shawdowing_4_fragment dEQP-GLES2.functional.shaders.constants.const_float_scope_shawdowing_4_fragment [ OK ] dEQP.GLES2/functional_shaders_constants_const_float_scope_shawdowing_4_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_constants_const_float_operations_with_const_vertex dEQP-GLES2.functional.shaders.constants.const_float_operations_with_const_vertex [ OK ] dEQP.GLES2/functional_shaders_constants_const_float_operations_with_const_vertex (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_constants_const_float_assignment_2_fragment dEQP-GLES2.functional.shaders.constants.const_float_assignment_2_fragment [ OK ] dEQP.GLES2/functional_shaders_constants_const_float_assignment_2_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_constants_const_float_assignment_4_vertex dEQP-GLES2.functional.shaders.constants.const_float_assignment_4_vertex [ OK ] dEQP.GLES2/functional_shaders_constants_const_float_assignment_4_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_constants_const_float_assignment_4_fragment dEQP-GLES2.functional.shaders.constants.const_float_assignment_4_fragment [ OK ] dEQP.GLES2/functional_shaders_constants_const_float_assignment_4_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_constants_const_float_assign_varying dEQP-GLES2.functional.shaders.constants.const_float_assign_varying [ OK ] dEQP.GLES2/functional_shaders_constants_const_float_assign_varying (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_constants_const_float_from_vec4_vertex dEQP-GLES2.functional.shaders.constants.const_float_from_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_constants_const_float_from_vec4_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_constants_const_float_from_vec4_fragment dEQP-GLES2.functional.shaders.constants.const_float_from_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_constants_const_float_from_vec4_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_linkage_varying_2 dEQP-GLES2.functional.shaders.linkage.varying_2 [ OK ] dEQP.GLES2/functional_shaders_linkage_varying_2 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_linkage_varying_type_vec2 dEQP-GLES2.functional.shaders.linkage.varying_type_vec2 [ OK ] dEQP.GLES2/functional_shaders_linkage_varying_type_vec2 (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_linkage_varying_type_vec4 dEQP-GLES2.functional.shaders.linkage.varying_type_vec4 [ OK ] dEQP.GLES2/functional_shaders_linkage_varying_type_vec4 (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_linkage_varying_type_mat3 dEQP-GLES2.functional.shaders.linkage.varying_type_mat3 [ OK ] dEQP.GLES2/functional_shaders_linkage_varying_type_mat3 (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_linkage_varying_type_mat4 dEQP-GLES2.functional.shaders.linkage.varying_type_mat4 [ OK ] dEQP.GLES2/functional_shaders_linkage_varying_type_mat4 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_linkage_varying_differing_precision_1 dEQP-GLES2.functional.shaders.linkage.varying_differing_precision_1 [ OK ] dEQP.GLES2/functional_shaders_linkage_varying_differing_precision_1 (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_linkage_varying_writeback_1 dEQP-GLES2.functional.shaders.linkage.varying_writeback_1 [ OK ] dEQP.GLES2/functional_shaders_linkage_varying_writeback_1 (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_linkage_uniform_struct dEQP-GLES2.functional.shaders.linkage.uniform_struct [ OK ] dEQP.GLES2/functional_shaders_linkage_uniform_struct (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_linkage_uniform_struct_fragment_only dEQP-GLES2.functional.shaders.linkage.uniform_struct_fragment_only [ OK ] dEQP.GLES2/functional_shaders_linkage_uniform_struct_fragment_only (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_linkage_uniform_struct_vec4_float dEQP-GLES2.functional.shaders.linkage.uniform_struct_vec4_float [ OK ] dEQP.GLES2/functional_shaders_linkage_uniform_struct_vec4_float (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_linkage_uniform_struct_partial_vec4_float dEQP-GLES2.functional.shaders.linkage.uniform_struct_partial_vec4_float [ OK ] dEQP.GLES2/functional_shaders_linkage_uniform_struct_partial_vec4_float (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_linkage_uniform_struct_partial_vec2_vec3 dEQP-GLES2.functional.shaders.linkage.uniform_struct_partial_vec2_vec3 [ OK ] dEQP.GLES2/functional_shaders_linkage_uniform_struct_partial_vec2_vec3 (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_linkage_uniform_struct_partial_ivec2_vec2 dEQP-GLES2.functional.shaders.linkage.uniform_struct_partial_ivec2_vec2 [ OK ] dEQP.GLES2/functional_shaders_linkage_uniform_struct_partial_ivec2_vec2 (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_scalar_to_scalar_float_to_int_fragment dEQP-GLES2.functional.shaders.conversions.scalar_to_scalar.float_to_int_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_scalar_to_scalar_float_to_int_fragment (23 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_scalar_to_scalar_bool_to_int_vertex dEQP-GLES2.functional.shaders.conversions.scalar_to_scalar.bool_to_int_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_scalar_to_scalar_bool_to_int_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_scalar_to_scalar_bool_to_int_fragment dEQP-GLES2.functional.shaders.conversions.scalar_to_scalar.bool_to_int_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_scalar_to_scalar_bool_to_int_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_scalar_to_vector_float_to_vec4_vertex dEQP-GLES2.functional.shaders.conversions.scalar_to_vector.float_to_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_scalar_to_vector_float_to_vec4_vertex (16 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_scalar_to_vector_int_to_ivec2_fragment dEQP-GLES2.functional.shaders.conversions.scalar_to_vector.int_to_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_scalar_to_vector_int_to_ivec2_fragment (18 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_scalar_to_vector_int_to_ivec4_fragment dEQP-GLES2.functional.shaders.conversions.scalar_to_vector.int_to_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_scalar_to_vector_int_to_ivec4_fragment (15 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_scalar_to_vector_bool_to_vec2_vertex dEQP-GLES2.functional.shaders.conversions.scalar_to_vector.bool_to_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_scalar_to_vector_bool_to_vec2_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_scalar_to_vector_bool_to_vec4_vertex dEQP-GLES2.functional.shaders.conversions.scalar_to_vector.bool_to_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_scalar_to_vector_bool_to_vec4_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_scalar_to_vector_bool_to_bvec3_vertex dEQP-GLES2.functional.shaders.conversions.scalar_to_vector.bool_to_bvec3_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_scalar_to_vector_bool_to_bvec3_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_scalar_to_vector_bool_to_bvec4_vertex dEQP-GLES2.functional.shaders.conversions.scalar_to_vector.bool_to_bvec4_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_scalar_to_vector_bool_to_bvec4_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_vec2_to_float_vertex dEQP-GLES2.functional.shaders.conversions.vector_to_scalar.vec2_to_float_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_vec2_to_float_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_vec2_to_float_fragment dEQP-GLES2.functional.shaders.conversions.vector_to_scalar.vec2_to_float_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_vec2_to_float_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_vec2_to_bool_fragment dEQP-GLES2.functional.shaders.conversions.vector_to_scalar.vec2_to_bool_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_vec2_to_bool_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_vec3_to_bool_fragment dEQP-GLES2.functional.shaders.conversions.vector_to_scalar.vec3_to_bool_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_vec3_to_bool_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_ivec3_to_float_fragment dEQP-GLES2.functional.shaders.conversions.vector_to_scalar.ivec3_to_float_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_ivec3_to_float_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_bvec2_to_float_vertex dEQP-GLES2.functional.shaders.conversions.vector_to_scalar.bvec2_to_float_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_bvec2_to_float_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_bvec2_to_int_fragment dEQP-GLES2.functional.shaders.conversions.vector_to_scalar.bvec2_to_int_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_bvec2_to_int_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_bvec3_to_float_fragment dEQP-GLES2.functional.shaders.conversions.vector_to_scalar.bvec3_to_float_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_bvec3_to_float_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_bvec3_to_bool_vertex dEQP-GLES2.functional.shaders.conversions.vector_to_scalar.bvec3_to_bool_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_bvec3_to_bool_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_bvec4_to_float_vertex dEQP-GLES2.functional.shaders.conversions.vector_to_scalar.bvec4_to_float_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_bvec4_to_float_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_bvec4_to_float_fragment dEQP-GLES2.functional.shaders.conversions.vector_to_scalar.bvec4_to_float_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_bvec4_to_float_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_bvec4_to_bool_fragment dEQP-GLES2.functional.shaders.conversions.vector_to_scalar.bvec4_to_bool_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_bvec4_to_bool_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_vec2_to_vec3_fragment dEQP-GLES2.functional.shaders.conversions.vector_illegal.vec2_to_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_vec2_to_vec3_fragment (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_ivec2_to_vec3_fragment dEQP-GLES2.functional.shaders.conversions.vector_illegal.ivec2_to_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_ivec2_to_vec3_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_ivec2_to_ivec3_vertex dEQP-GLES2.functional.shaders.conversions.vector_illegal.ivec2_to_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_ivec2_to_ivec3_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_ivec2_to_ivec4_vertex dEQP-GLES2.functional.shaders.conversions.vector_illegal.ivec2_to_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_ivec2_to_ivec4_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_ivec2_to_bvec4_vertex dEQP-GLES2.functional.shaders.conversions.vector_illegal.ivec2_to_bvec4_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_ivec2_to_bvec4_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_ivec2_to_bvec4_fragment dEQP-GLES2.functional.shaders.conversions.vector_illegal.ivec2_to_bvec4_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_ivec2_to_bvec4_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_bvec2_to_vec4_vertex dEQP-GLES2.functional.shaders.conversions.vector_illegal.bvec2_to_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_bvec2_to_vec4_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_bvec2_to_vec4_fragment dEQP-GLES2.functional.shaders.conversions.vector_illegal.bvec2_to_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_bvec2_to_vec4_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_bvec2_to_ivec4_vertex dEQP-GLES2.functional.shaders.conversions.vector_illegal.bvec2_to_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_bvec2_to_ivec4_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_bvec2_to_bvec4_vertex dEQP-GLES2.functional.shaders.conversions.vector_illegal.bvec2_to_bvec4_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_bvec2_to_bvec4_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_vec3_to_vec4_vertex dEQP-GLES2.functional.shaders.conversions.vector_illegal.vec3_to_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_vec3_to_vec4_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_vec3_to_ivec4_fragment dEQP-GLES2.functional.shaders.conversions.vector_illegal.vec3_to_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_vec3_to_ivec4_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_vec3_to_bvec4_vertex dEQP-GLES2.functional.shaders.conversions.vector_illegal.vec3_to_bvec4_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_vec3_to_bvec4_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_vec3_to_bvec4_fragment dEQP-GLES2.functional.shaders.conversions.vector_illegal.vec3_to_bvec4_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_vec3_to_bvec4_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_ivec3_to_vec4_fragment dEQP-GLES2.functional.shaders.conversions.vector_illegal.ivec3_to_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_ivec3_to_vec4_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_ivec3_to_ivec4_fragment dEQP-GLES2.functional.shaders.conversions.vector_illegal.ivec3_to_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_ivec3_to_ivec4_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_ivec3_to_bvec4_vertex dEQP-GLES2.functional.shaders.conversions.vector_illegal.ivec3_to_bvec4_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_ivec3_to_bvec4_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_ivec3_to_bvec4_fragment dEQP-GLES2.functional.shaders.conversions.vector_illegal.ivec3_to_bvec4_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_ivec3_to_bvec4_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_bvec3_to_ivec4_vertex dEQP-GLES2.functional.shaders.conversions.vector_illegal.bvec3_to_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_bvec3_to_ivec4_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec4_to_vec4_vertex dEQP-GLES2.functional.shaders.conversions.vector_to_vector.vec4_to_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec4_to_vec4_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec4_to_vec4_fragment dEQP-GLES2.functional.shaders.conversions.vector_to_vector.vec4_to_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec4_to_vec4_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec4_to_vec3_fragment dEQP-GLES2.functional.shaders.conversions.vector_to_vector.vec4_to_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec4_to_vec3_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec4_to_bvec4_vertex dEQP-GLES2.functional.shaders.conversions.vector_to_vector.vec4_to_bvec4_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec4_to_bvec4_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec4_to_bvec4_fragment dEQP-GLES2.functional.shaders.conversions.vector_to_vector.vec4_to_bvec4_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec4_to_bvec4_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec4_to_bvec2_fragment dEQP-GLES2.functional.shaders.conversions.vector_to_vector.vec4_to_bvec2_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec4_to_bvec2_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_ivec4_to_vec4_fragment dEQP-GLES2.functional.shaders.conversions.vector_to_vector.ivec4_to_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_ivec4_to_vec4_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec4_to_vec4_vertex dEQP-GLES2.functional.shaders.conversions.vector_to_vector.bvec4_to_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec4_to_vec4_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec4_to_vec2_fragment dEQP-GLES2.functional.shaders.conversions.vector_to_vector.bvec4_to_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec4_to_vec2_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec4_to_ivec4_fragment dEQP-GLES2.functional.shaders.conversions.vector_to_vector.bvec4_to_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec4_to_ivec4_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec4_to_bvec2_fragment dEQP-GLES2.functional.shaders.conversions.vector_to_vector.bvec4_to_bvec2_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec4_to_bvec2_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec3_to_bvec3_vertex dEQP-GLES2.functional.shaders.conversions.vector_to_vector.vec3_to_bvec3_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec3_to_bvec3_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec3_to_bvec2_fragment dEQP-GLES2.functional.shaders.conversions.vector_to_vector.vec3_to_bvec2_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec3_to_bvec2_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_ivec3_to_bvec3_vertex dEQP-GLES2.functional.shaders.conversions.vector_to_vector.ivec3_to_bvec3_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_ivec3_to_bvec3_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec3_to_vec3_vertex dEQP-GLES2.functional.shaders.conversions.vector_to_vector.bvec3_to_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec3_to_vec3_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec3_to_ivec3_fragment dEQP-GLES2.functional.shaders.conversions.vector_to_vector.bvec3_to_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec3_to_ivec3_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec3_to_bvec3_vertex dEQP-GLES2.functional.shaders.conversions.vector_to_vector.bvec3_to_bvec3_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec3_to_bvec3_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec3_to_bvec2_vertex dEQP-GLES2.functional.shaders.conversions.vector_to_vector.bvec3_to_bvec2_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec3_to_bvec2_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec2_to_vec2_vertex dEQP-GLES2.functional.shaders.conversions.vector_to_vector.vec2_to_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec2_to_vec2_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec2_to_bvec2_vertex dEQP-GLES2.functional.shaders.conversions.vector_to_vector.vec2_to_bvec2_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec2_to_bvec2_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_ivec2_to_bvec2_fragment dEQP-GLES2.functional.shaders.conversions.vector_to_vector.ivec2_to_bvec2_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_ivec2_to_bvec2_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec2_to_vec2_vertex dEQP-GLES2.functional.shaders.conversions.vector_to_vector.bvec2_to_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec2_to_vec2_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec2_to_ivec2_fragment dEQP-GLES2.functional.shaders.conversions.vector_to_vector.bvec2_to_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec2_to_ivec2_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec2_to_bvec2_vertex dEQP-GLES2.functional.shaders.conversions.vector_to_vector.bvec2_to_bvec2_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec2_to_bvec2_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec2_to_bvec2_fragment dEQP-GLES2.functional.shaders.conversions.vector_to_vector.bvec2_to_bvec2_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec2_to_bvec2_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_scalar_to_matrix_float_to_mat4_vertex dEQP-GLES2.functional.shaders.conversions.scalar_to_matrix.float_to_mat4_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_scalar_to_matrix_float_to_mat4_vertex (17 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_scalar_to_matrix_float_to_mat3_fragment dEQP-GLES2.functional.shaders.conversions.scalar_to_matrix.float_to_mat3_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_scalar_to_matrix_float_to_mat3_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_scalar_to_matrix_bool_to_mat4_vertex dEQP-GLES2.functional.shaders.conversions.scalar_to_matrix.bool_to_mat4_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_scalar_to_matrix_bool_to_mat4_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_scalar_to_matrix_bool_to_mat3_fragment dEQP-GLES2.functional.shaders.conversions.scalar_to_matrix.bool_to_mat3_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_scalar_to_matrix_bool_to_mat3_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_matrix_to_matrix_mat3_to_mat2_vertex dEQP-GLES2.functional.shaders.conversions.matrix_to_matrix.mat3_to_mat2_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_matrix_to_matrix_mat3_to_mat2_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_matrix_to_matrix_mat2_to_mat3_fragment dEQP-GLES2.functional.shaders.conversions.matrix_to_matrix.mat2_to_mat3_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_matrix_to_matrix_mat2_to_mat3_fragment (14 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_combine_vec2_vec2_to_vec4_fragment dEQP-GLES2.functional.shaders.conversions.vector_combine.vec2_vec2_to_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_combine_vec2_vec2_to_vec4_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_combine_float_float_float_float_to_bvec4_vertex dEQP-GLES2.functional.shaders.conversions.vector_combine.float_float_float_float_to_bvec4_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_combine_float_float_float_float_to_bvec4_vertex (14 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_combine_bool_bool_bool_bool_to_ivec4_fragment dEQP-GLES2.functional.shaders.conversions.vector_combine.bool_bool_bool_bool_to_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_combine_bool_bool_bool_bool_to_ivec4_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_combine_bool_bool_bool_bool_to_bvec4_fragment dEQP-GLES2.functional.shaders.conversions.vector_combine.bool_bool_bool_bool_to_bvec4_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_combine_bool_bool_bool_bool_to_bvec4_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_combine_bool_float_int_bool_to_bvec4_vertex dEQP-GLES2.functional.shaders.conversions.vector_combine.bool_float_int_bool_to_bvec4_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_combine_bool_float_int_bool_to_bvec4_vertex (19 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_combine_bool_float_int_bool_to_bvec4_fragment dEQP-GLES2.functional.shaders.conversions.vector_combine.bool_float_int_bool_to_bvec4_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_combine_bool_float_int_bool_to_bvec4_fragment (15 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_combine_vec2_bvec2_to_vec4_vertex dEQP-GLES2.functional.shaders.conversions.vector_combine.vec2_bvec2_to_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_combine_vec2_bvec2_to_vec4_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_combine_int_ivec2_int_to_bvec4_fragment dEQP-GLES2.functional.shaders.conversions.vector_combine.int_ivec2_int_to_bvec4_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_combine_int_ivec2_int_to_bvec4_fragment (17 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_combine_bool_float_ivec2_to_vec4_fragment dEQP-GLES2.functional.shaders.conversions.vector_combine.bool_float_ivec2_to_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_combine_bool_float_ivec2_to_vec4_fragment (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_combine_bool_bool_bool_to_bvec3_vertex dEQP-GLES2.functional.shaders.conversions.vector_combine.bool_bool_bool_to_bvec3_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_combine_bool_bool_bool_to_bvec3_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_combine_vec2_bool_to_vec3_fragment dEQP-GLES2.functional.shaders.conversions.vector_combine.vec2_bool_to_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_combine_vec2_bool_to_vec3_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_combine_vec2_bool_to_bvec3_fragment dEQP-GLES2.functional.shaders.conversions.vector_combine.vec2_bool_to_bvec3_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_combine_vec2_bool_to_bvec3_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_combine_bvec2_float_to_ivec3_fragment dEQP-GLES2.functional.shaders.conversions.vector_combine.bvec2_float_to_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_combine_bvec2_float_to_ivec3_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_combine_bvec2_float_to_bvec3_fragment dEQP-GLES2.functional.shaders.conversions.vector_combine.bvec2_float_to_bvec3_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_combine_bvec2_float_to_bvec3_fragment (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_combine_float_float_to_vec2_vertex dEQP-GLES2.functional.shaders.conversions.vector_combine.float_float_to_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_combine_float_float_to_vec2_vertex (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_combine_float_float_to_bvec2_vertex dEQP-GLES2.functional.shaders.conversions.vector_combine.float_float_to_bvec2_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_combine_float_float_to_bvec2_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_combine_bool_bool_to_vec2_vertex dEQP-GLES2.functional.shaders.conversions.vector_combine.bool_bool_to_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_combine_bool_bool_to_vec2_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_combine_bool_bool_to_vec2_fragment dEQP-GLES2.functional.shaders.conversions.vector_combine.bool_bool_to_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_combine_bool_bool_to_vec2_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_matrix_combine_bool_bool_bool_bool_to_mat2_fragment dEQP-GLES2.functional.shaders.conversions.matrix_combine.bool_bool_bool_bool_to_mat2_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_matrix_combine_bool_bool_bool_bool_to_mat2_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_matrix_combine_vec2_bvec2_to_mat2_fragment dEQP-GLES2.functional.shaders.conversions.matrix_combine.vec2_bvec2_to_mat2_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_matrix_combine_vec2_bvec2_to_mat2_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_matrix_combine_vec3_vec3_vec3_to_mat3_vertex dEQP-GLES2.functional.shaders.conversions.matrix_combine.vec3_vec3_vec3_to_mat3_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_matrix_combine_vec3_vec3_vec3_to_mat3_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_matrix_combine_bool_bvec2_int_vec4_bool_to_mat3_fragment dEQP-GLES2.functional.shaders.conversions.matrix_combine.bool_bvec2_int_vec4_bool_to_mat3_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_matrix_combine_bool_bvec2_int_vec4_bool_to_mat3_fragment (16 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_matrix_combine_float_bvec4_ivec2_bool_bool_to_mat3_fragment dEQP-GLES2.functional.shaders.conversions.matrix_combine.float_bvec4_ivec2_bool_bool_to_mat3_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_matrix_combine_float_bvec4_ivec2_bool_bool_to_mat3_fragment (15 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_matrix_combine_vec4_vec4_vec4_vec4_to_mat4_vertex dEQP-GLES2.functional.shaders.conversions.matrix_combine.vec4_vec4_vec4_vec4_to_mat4_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_matrix_combine_vec4_vec4_vec4_vec4_to_mat4_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_conditionals_if_compound_statement_vertex dEQP-GLES2.functional.shaders.conditionals.if.compound_statement_vertex [ OK ] dEQP.GLES2/functional_shaders_conditionals_if_compound_statement_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_conditionals_if_sequence_statements_fragment dEQP-GLES2.functional.shaders.conditionals.if.sequence_statements_fragment [ OK ] dEQP.GLES2/functional_shaders_conditionals_if_sequence_statements_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_conditionals_if_mixed_if_elseif_else_vertex dEQP-GLES2.functional.shaders.conditionals.if.mixed_if_elseif_else_vertex [ OK ] dEQP.GLES2/functional_shaders_conditionals_if_mixed_if_elseif_else_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_conditionals_invalid_if_missing_parenthesis_fragment dEQP-GLES2.functional.shaders.conditionals.invalid_if.missing_parenthesis_fragment [ OK ] dEQP.GLES2/functional_shaders_conditionals_invalid_if_missing_parenthesis_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_conditionals_invalid_if_int_uniform_condition_vertex dEQP-GLES2.functional.shaders.conditionals.invalid_if.int_uniform_condition_vertex [ OK ] dEQP.GLES2/functional_shaders_conditionals_invalid_if_int_uniform_condition_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_declarations_invalid_declarations_attribute_in_fragment dEQP-GLES2.functional.shaders.declarations.invalid_declarations.attribute_in_fragment [ OK ] dEQP.GLES2/functional_shaders_declarations_invalid_declarations_attribute_in_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_declarations_invalid_declarations_varying_in_vertex_main dEQP-GLES2.functional.shaders.declarations.invalid_declarations.varying_in_vertex_main [ OK ] dEQP.GLES2/functional_shaders_declarations_invalid_declarations_varying_in_vertex_main (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_xx_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec2_xx_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_xx_fragment (16 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_yx_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec2_yx_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_yx_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_yx_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec2_yx_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_yx_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_yxy_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec2_yxy_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_yxy_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_s_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec2_s_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_s_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_ss_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec2_ss_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_ss_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_st_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec2_st_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_st_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_st_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec2_st_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_st_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_tst_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec2_tst_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_tst_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_tttt_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec2_tttt_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_tttt_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_r_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec2_r_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_r_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_rr_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec2_rr_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_rr_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_rg_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec2_rg_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_rg_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_gr_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec2_gr_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_gr_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_rgrr_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec2_rgrr_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_rgrr_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_x_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_x_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_x_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_xz_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_xz_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_xz_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_xyz_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_xyz_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_xyz_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_zyx_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_zyx_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_zyx_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_xxx_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_xxx_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_xxx_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_yxy_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_yxy_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_yxy_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_xzx_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_xzx_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_xzx_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_zzzz_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_zzzz_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_zzzz_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_zzzz_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_zzzz_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_zzzz_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_sp_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_sp_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_sp_fragment (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_pp_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_pp_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_pp_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_sss_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_sss_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_sss_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_ppp_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_ppp_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_ppp_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_ppp_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_ppp_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_ppp_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_ppt_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_ppt_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_ppt_vertex (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_sps_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_sps_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_sps_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_rb_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_rb_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_rb_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_rb_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_rb_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_rb_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_rgb_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_rgb_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_rgb_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_rgb_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_rgb_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_rgb_fragment (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_rrr_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_rrr_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_rrr_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_wz_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_wz_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_wz_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_www_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_www_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_www_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_yyw_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_yyw_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_yyw_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_yyw_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_yyw_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_yyw_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_wzy_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_wzy_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_wzy_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_xxxx_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_xxxx_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_xxxx_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_q_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_q_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_q_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_qp_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_qp_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_qp_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_qqq_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_qqq_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_qqq_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_ttq_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_ttq_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_ttq_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_stpq_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_stpq_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_stpq_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_stpq_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_stpq_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_stpq_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_ssss_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_ssss_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_ssss_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_qqqq_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_qqqq_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_qqqq_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_qqqt_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_qqqt_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_qqqt_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_stss_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_stss_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_stss_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_stss_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_stss_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_stss_fragment (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_r_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_r_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_r_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_a_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_a_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_a_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_ab_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_ab_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_ab_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_gga_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_gga_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_gga_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_gggg_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_gggg_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_gggg_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_aaaa_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_aaaa_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_aaaa_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_aaag_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_aaag_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_aaag_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_rgrr_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_rgrr_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_rgrr_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_xx_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_xx_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_xx_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_yyyy_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_yyyy_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_yyyy_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_tst_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_tst_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_tst_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_stss_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_stss_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_stss_fragment (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_rg_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_rg_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_rg_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_xyz_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_xyz_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_xyz_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_s_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_s_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_s_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_pp_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_pp_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_pp_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_stp_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_stp_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_stp_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_ppp_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_ppp_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_ppp_fragment (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_ppt_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_ppt_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_ppt_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_rgb_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_rgb_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_rgb_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_rggr_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_rggr_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_rggr_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_x_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_x_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_x_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_w_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_w_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_w_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_wz_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_wz_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_wz_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_wzy_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_wzy_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_wzy_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_wzzw_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_wzzw_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_wzzw_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_s_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_s_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_s_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_q_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_q_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_q_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_qs_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_qs_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_qs_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_qqq_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_qqq_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_qqq_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_qpt_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_qpt_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_qpt_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_qpts_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_qpts_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_qpts_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_ssss_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_ssss_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_ssss_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_qppq_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_qppq_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_qppq_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_a_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_a_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_a_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_gga_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_gga_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_gga_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_rrrr_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_rrrr_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_rrrr_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_yxy_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec2_yxy_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_yxy_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_xyxx_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec2_xyxx_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_xyxx_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_xyxx_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec2_xyxx_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_xyxx_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_yyyy_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec2_yyyy_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_yyyy_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_s_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec2_s_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_s_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_ss_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec2_ss_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_ss_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_ts_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec2_ts_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_ts_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_tst_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec2_tst_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_tst_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_r_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec2_r_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_r_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_xz_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec3_xz_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_xz_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_xyz_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec3_xyz_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_xyz_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_xyz_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec3_xyz_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_xyz_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_xxx_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec3_xxx_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_xxx_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_zzy_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec3_zzy_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_zzy_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_zzy_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec3_zzy_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_zzy_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_yxy_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec3_yxy_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_yxy_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_xzx_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec3_xzx_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_xzx_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_xyyx_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec3_xyyx_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_xyyx_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_s_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec3_s_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_s_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_sp_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec3_sp_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_sp_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_sp_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec3_sp_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_sp_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_pts_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec3_pts_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_pts_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_ppt_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec3_ppt_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_ppt_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_tst_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec3_tst_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_tst_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_stts_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec3_stts_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_stts_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_bb_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec3_bb_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_bb_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_bgr_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec3_bgr_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_bgr_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_bgr_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec3_bgr_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_bgr_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_rrr_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec3_rrr_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_rrr_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_rggr_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec3_rggr_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_rggr_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_x_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_x_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_x_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_wzy_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_wzy_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_wzy_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_wzyx_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_wzyx_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_wzyx_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_wwww_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_wwww_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_wwww_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_wzzw_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_wzzw_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_wzzw_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_wwwy_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_wwwy_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_wwwy_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_s_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_s_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_s_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_q_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_q_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_q_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_q_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_q_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_q_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_qpts_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_qpts_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_qpts_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_ssss_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_ssss_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_ssss_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_qppq_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_qppq_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_qppq_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_qppq_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_qppq_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_qppq_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_a_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_a_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_a_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_ar_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_ar_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_ar_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_ar_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_ar_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_ar_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_ab_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_ab_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_ab_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_abg_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_abg_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_abg_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_rrrr_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_rrrr_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_rrrr_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_aaaa_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_aaaa_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_aaaa_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_abba_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_abba_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_abba_vertex (12 ms) Passed: 400/400 tests. (100%) [----------] 400 tests from dEQP (4232 ms total) [----------] Global test environment tear-down [==========] 400 tests from 1 test suite ran. (4236 ms total) [ PASSED ] 400 tests. [1/3571] dEQP.GLES2/functional_implementation_limits_num_shader_binary_formats (579 ms) [2/3571] dEQP.GLES2/functional_implementation_limits_max_combined_texture_image_units (31 ms) [3/3571] dEQP.GLES2/functional_implementation_limits_max_texture_image_units (1 ms) [4/3571] dEQP.GLES2/functional_implementation_limits_max_fragment_uniform_vectors (0 ms) [5/3571] dEQP.GLES2/functional_color_clear_single_rgba (107 ms) [6/3571] dEQP.GLES2/functional_color_clear_long_rgba (36 ms) [7/3571] dEQP.GLES2/functional_color_clear_long_masked_rgba (30 ms) [8/3571] dEQP.GLES2/functional_buffer_write_basic_array_static_draw (11 ms) [9/3571] dEQP.GLES2/functional_buffer_write_basic_element_array_static_draw (7 ms) [10/3571] dEQP.GLES2/functional_buffer_write_use_index_array_array (42 ms) [11/3571] dEQP.GLES2/functional_buffer_write_use_index_array_element_array (57 ms) [12/3571] dEQP.GLES2/functional_buffer_write_recreate_store_different_target_1 (11 ms) [13/3571] dEQP.GLES2/functional_buffer_write_recreate_store_different_size (52 ms) [14/3571] dEQP.GLES2/functional_buffer_write_basic_subdata_array_stream_draw (7 ms) [15/3571] dEQP.GLES2/functional_buffer_write_basic_subdata_array_static_draw (7 ms) [16/3571] dEQP.GLES2/functional_buffer_write_basic_subdata_element_array_stream_draw (6 ms) [17/3571] dEQP.GLES2/functional_buffer_write_basic_subdata_element_array_dynamic_draw (7 ms) [18/3571] dEQP.GLES2/functional_buffer_write_partial_specify_whole_1 (7 ms) [19/3571] dEQP.GLES2/functional_buffer_write_partial_specify_whole_4 (6 ms) [20/3571] dEQP.GLES2/functional_buffer_write_partial_specify_low_1 (5 ms) [21/3571] dEQP.GLES2/functional_buffer_write_partial_specify_high_3 (6 ms) [22/3571] dEQP.GLES2/functional_buffer_write_random_4 (105 ms) [23/3571] dEQP.GLES2/functional_buffer_write_random_7 (35 ms) [24/3571] dEQP.GLES2/functional_light_amount_2dir (5 ms) [25/3571] dEQP.GLES2/functional_light_amount_6dir (4 ms) [26/3571] dEQP.GLES2/functional_light_amount_14dir (3 ms) [27/3571] dEQP.GLES2/functional_light_amount_16dir (4 ms) [28/3571] dEQP.GLES2/functional_shaders_preprocessor_basic_correct_phases_vertex (5 ms) [29/3571] dEQP.GLES2/functional_shaders_preprocessor_basic_invalid_identifier_fragment (1 ms) [30/3571] dEQP.GLES2/functional_shaders_preprocessor_basic_empty_function_fragment (5 ms) [31/3571] dEQP.GLES2/functional_shaders_preprocessor_definitions_undefine_invalid_object_4_fragment (2 ms) [32/3571] dEQP.GLES2/functional_shaders_preprocessor_definitions_undefine_function_fragment (5 ms) [33/3571] dEQP.GLES2/functional_shaders_preprocessor_object_redefinitions_invalid_object_ident_vertex (1 ms) [34/3571] dEQP.GLES2/functional_shaders_preprocessor_object_redefinitions_invalid_object_floatval_2_fragment (1 ms) [35/3571] dEQP.GLES2/functional_shaders_preprocessor_object_redefinitions_invalid_object_intval_1_vertex (1 ms) [36/3571] dEQP.GLES2/functional_shaders_preprocessor_object_redefinitions_invalid_object_intval_1_fragment (1 ms) [37/3571] dEQP.GLES2/functional_shaders_preprocessor_comments_nested_comment_fragment (5 ms) [38/3571] dEQP.GLES2/functional_shaders_preprocessor_comments_comment_trick_1_vertex (5 ms) [39/3571] dEQP.GLES2/functional_shaders_preprocessor_function_definitions_same_object_and_function_param_vertex (6 ms) [40/3571] dEQP.GLES2/functional_shaders_preprocessor_function_definitions_function_definition_with_comments_vertex (6 ms) [41/3571] dEQP.GLES2/functional_shaders_preprocessor_function_redefinitions_invalid_function_redefinition_param_1_fragment (2 ms) [42/3571] dEQP.GLES2/functional_shaders_preprocessor_function_redefinitions_invalid_function_redefinition_param_3_fragment (1 ms) [43/3571] dEQP.GLES2/functional_shaders_preprocessor_invalid_function_definitions_arguments_1_vertex (1 ms) [44/3571] dEQP.GLES2/functional_shaders_preprocessor_invalid_function_definitions_arguments_1_fragment (0 ms) [45/3571] dEQP.GLES2/functional_shaders_preprocessor_invalid_function_definitions_arguments_3_vertex (1 ms) [46/3571] dEQP.GLES2/functional_shaders_preprocessor_invalid_function_definitions_arguments_6_vertex (1 ms) [47/3571] dEQP.GLES2/functional_shaders_preprocessor_invalid_function_definitions_argument_list_3_fragment (1 ms) [48/3571] dEQP.GLES2/functional_shaders_preprocessor_invalid_function_definitions_no_closing_parenthesis_2_vertex (1 ms) [49/3571] dEQP.GLES2/functional_shaders_preprocessor_invalid_function_definitions_no_closing_parenthesis_3_vertex (1 ms) [50/3571] dEQP.GLES2/functional_shaders_preprocessor_semantic_ops_as_arguments_vertex (5 ms) [51/3571] dEQP.GLES2/functional_shaders_preprocessor_semantic_correct_order_vertex (6 ms) [52/3571] dEQP.GLES2/functional_shaders_preprocessor_semantic_correct_order_fragment (7 ms) [53/3571] dEQP.GLES2/functional_shaders_preprocessor_predefined_macros_gl_es_1_fragment (6 ms) [54/3571] dEQP.GLES2/functional_shaders_preprocessor_predefined_macros_if_version_vertex (6 ms) [55/3571] dEQP.GLES2/functional_shaders_preprocessor_invalid_ops_invalid_defined_expected_identifier_2_vertex (2 ms) [56/3571] dEQP.GLES2/functional_shaders_preprocessor_invalid_ops_invalid_defined_expected_identifier_3_vertex (1 ms) [57/3571] dEQP.GLES2/functional_shaders_preprocessor_invalid_ops_invalid_defined_expected_identifier_4_vertex (0 ms) [58/3571] dEQP.GLES2/functional_shaders_preprocessor_invalid_ops_invalid_defined_expected_identifier_4_fragment (1 ms) [59/3571] dEQP.GLES2/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_1_vertex (1 ms) [60/3571] dEQP.GLES2/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_4_vertex (1 ms) [61/3571] dEQP.GLES2/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_5_fragment (1 ms) [62/3571] dEQP.GLES2/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_6_vertex (1 ms) [63/3571] dEQP.GLES2/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_7_vertex (1 ms) [64/3571] dEQP.GLES2/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_8_fragment (1 ms) [65/3571] dEQP.GLES2/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_9_vertex (1 ms) [66/3571] dEQP.GLES2/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_11_vertex (1 ms) [67/3571] dEQP.GLES2/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_12_fragment (1 ms) [68/3571] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_empty_if_fragment (1 ms) [69/3571] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_empty_if_defined_fragment (1 ms) [70/3571] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_unterminated_if_1_vertex (0 ms) [71/3571] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_unterminated_if_1_fragment (1 ms) [72/3571] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_unterminated_ifndef_vertex (1 ms) [73/3571] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_unterminated_elif_1_vertex (1 ms) [74/3571] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_unterminated_elif_2_vertex (1 ms) [75/3571] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_elif_without_if_vertex (1 ms) [76/3571] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_endif_without_if_vertex (1 ms) [77/3571] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_tokens_after_if_vertex (1 ms) [78/3571] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_tokens_after_elif_fragment (0 ms) [79/3571] dEQP.GLES2/functional_shaders_preprocessor_conditionals_ifdef_1_vertex (5 ms) [80/3571] dEQP.GLES2/functional_shaders_preprocessor_conditionals_ifdef_3_fragment (6 ms) [81/3571] dEQP.GLES2/functional_shaders_preprocessor_conditionals_invalid_ifdef_fragment (1 ms) [82/3571] dEQP.GLES2/functional_shaders_preprocessor_conditionals_ifndef_2_vertex (6 ms) [83/3571] dEQP.GLES2/functional_shaders_preprocessor_conditionals_invalid_ifndef_fragment (1 ms) [84/3571] dEQP.GLES2/functional_shaders_preprocessor_conditionals_mixed_conditional_inclusion_fragment (6 ms) [85/3571] dEQP.GLES2/functional_shaders_preprocessor_conditionals_nested_if_1_vertex (5 ms) [86/3571] dEQP.GLES2/functional_shaders_preprocessor_directive_version_invalid_token_2_fragment (1 ms) [87/3571] dEQP.GLES2/functional_shaders_preprocessor_directive_error_vertex (1 ms) [88/3571] dEQP.GLES2/functional_shaders_preprocessor_extensions_missing_colon_vertex (1 ms) [89/3571] dEQP.GLES2/functional_shaders_preprocessor_extensions_expected_colon_fragment (1 ms) [90/3571] dEQP.GLES2/functional_shaders_preprocessor_extensions_unterminated_comment_fragment (1 ms) [91/3571] dEQP.GLES2/functional_shaders_preprocessor_expressions_shift_left_vertex (5 ms) [92/3571] dEQP.GLES2/functional_shaders_preprocessor_expressions_shift_right_vertex (5 ms) [93/3571] dEQP.GLES2/functional_shaders_preprocessor_expressions_cmp_less_than_fragment (5 ms) [94/3571] dEQP.GLES2/functional_shaders_preprocessor_expressions_or_vertex (6 ms) [95/3571] dEQP.GLES2/functional_shaders_preprocessor_expressions_mod_vertex (6 ms) [96/3571] dEQP.GLES2/functional_shaders_preprocessor_expressions_parenthesis_value_vertex (7 ms) [97/3571] dEQP.GLES2/functional_shaders_preprocessor_expressions_parenthesis_tricky_fragment (6 ms) [98/3571] dEQP.GLES2/functional_shaders_preprocessor_expressions_parenthesis_if_vertex (7 ms) [99/3571] dEQP.GLES2/functional_shaders_preprocessor_expressions_parenthesis_multi_if_fragment (6 ms) [100/3571] dEQP.GLES2/functional_shaders_preprocessor_expressions_parenthesis_ifelse_false_fragment (7 ms) [101/3571] dEQP.GLES2/functional_shaders_preprocessor_expressions_eval_basic_0_vertex (8 ms) [102/3571] dEQP.GLES2/functional_shaders_preprocessor_expressions_eval_basic_1_fragment (7 ms) [103/3571] dEQP.GLES2/functional_shaders_preprocessor_expressions_eval_simple_precedence_0_vertex (6 ms) [104/3571] dEQP.GLES2/functional_shaders_preprocessor_expressions_eval_simple_precedence_1_vertex (5 ms) [105/3571] dEQP.GLES2/functional_shaders_preprocessor_expressions_defined_1_vertex (6 ms) [106/3571] dEQP.GLES2/functional_shaders_preprocessor_expressions_defined_4_fragment (6 ms) [107/3571] dEQP.GLES2/functional_shaders_preprocessor_invalid_expressions_invalid_unary_expr_vertex (1 ms) [108/3571] dEQP.GLES2/functional_shaders_preprocessor_invalid_expressions_invalid_expr_1_vertex (1 ms) [109/3571] dEQP.GLES2/functional_shaders_preprocessor_invalid_expressions_invalid_expr_2_vertex (1 ms) [110/3571] dEQP.GLES2/functional_shaders_preprocessor_invalid_expressions_unopened_parenthesis_vertex (0 ms) [111/3571] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_mul_vs_not_vertex (5 ms) [112/3571] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_div_vs_bit_invert_vertex (7 ms) [113/3571] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_div_vs_bit_invert_fragment (6 ms) [114/3571] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_add_vs_modulo_vertex (7 ms) [115/3571] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_add_vs_div_fragment (7 ms) [116/3571] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_rshift_vs_add_fragment (6 ms) [117/3571] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_greater_vs_rshift_vertex (7 ms) [118/3571] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_greater_vs_lshift_vertex (6 ms) [119/3571] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_less_vs_lshift_vertex (5 ms) [120/3571] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_not_equal_vs_less_or_equal_fragment (6 ms) [121/3571] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_not_equal_vs_greater_fragment (6 ms) [122/3571] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_not_equal_vs_less_vertex (7 ms) [123/3571] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_not_equal_vs_less_fragment (6 ms) [124/3571] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_equal_vs_greater_vertex (5 ms) [125/3571] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_bitwise_or_vs_xor_vertex (5 ms) [126/3571] dEQP.GLES2/functional_shaders_constants_float_input_fragment (17 ms) [127/3571] dEQP.GLES2/functional_shaders_constants_float_uniform_vertex (10 ms) [128/3571] dEQP.GLES2/functional_shaders_constants_float_uniform_fragment (10 ms) [129/3571] dEQP.GLES2/functional_shaders_constants_float_4_vertex (6 ms) [130/3571] dEQP.GLES2/functional_shaders_constants_float_5_vertex (6 ms) [131/3571] dEQP.GLES2/functional_shaders_constants_float_6_vertex (6 ms) [132/3571] dEQP.GLES2/functional_shaders_constants_int_2_vertex (5 ms) [133/3571] dEQP.GLES2/functional_shaders_constants_bool_1_fragment (5 ms) [134/3571] dEQP.GLES2/functional_shaders_constants_const_float_global_fragment (6 ms) [135/3571] dEQP.GLES2/functional_shaders_constants_const_float_function_vertex (6 ms) [136/3571] dEQP.GLES2/functional_shaders_constants_const_float_scope_shawdowing_4_fragment (6 ms) [137/3571] dEQP.GLES2/functional_shaders_constants_const_float_operations_with_const_vertex (5 ms) [138/3571] dEQP.GLES2/functional_shaders_constants_const_float_assignment_2_fragment (6 ms) [139/3571] dEQP.GLES2/functional_shaders_constants_const_float_assignment_4_vertex (7 ms) [140/3571] dEQP.GLES2/functional_shaders_constants_const_float_assignment_4_fragment (6 ms) [141/3571] dEQP.GLES2/functional_shaders_constants_const_float_assign_varying (2 ms) [142/3571] dEQP.GLES2/functional_shaders_constants_const_float_from_vec4_vertex (6 ms) [143/3571] dEQP.GLES2/functional_shaders_constants_const_float_from_vec4_fragment (6 ms) [144/3571] dEQP.GLES2/functional_shaders_linkage_varying_2 (7 ms) [145/3571] dEQP.GLES2/functional_shaders_linkage_varying_type_vec2 (12 ms) [146/3571] dEQP.GLES2/functional_shaders_linkage_varying_type_vec4 (13 ms) [147/3571] dEQP.GLES2/functional_shaders_linkage_varying_type_mat3 (11 ms) [148/3571] dEQP.GLES2/functional_shaders_linkage_varying_type_mat4 (9 ms) [149/3571] dEQP.GLES2/functional_shaders_linkage_varying_differing_precision_1 (13 ms) [150/3571] dEQP.GLES2/functional_shaders_linkage_varying_writeback_1 (1 ms) [151/3571] dEQP.GLES2/functional_shaders_linkage_uniform_struct (7 ms) [152/3571] dEQP.GLES2/functional_shaders_linkage_uniform_struct_fragment_only (8 ms) [153/3571] dEQP.GLES2/functional_shaders_linkage_uniform_struct_vec4_float (6 ms) [154/3571] dEQP.GLES2/functional_shaders_linkage_uniform_struct_partial_vec4_float (7 ms) [155/3571] dEQP.GLES2/functional_shaders_linkage_uniform_struct_partial_vec2_vec3 (5 ms) [156/3571] dEQP.GLES2/functional_shaders_linkage_uniform_struct_partial_ivec2_vec2 (6 ms) [157/3571] dEQP.GLES2/functional_shaders_conversions_scalar_to_scalar_float_to_int_fragment (23 ms) [158/3571] dEQP.GLES2/functional_shaders_conversions_scalar_to_scalar_bool_to_int_vertex (9 ms) [159/3571] dEQP.GLES2/functional_shaders_conversions_scalar_to_scalar_bool_to_int_fragment (7 ms) [160/3571] dEQP.GLES2/functional_shaders_conversions_scalar_to_vector_float_to_vec4_vertex (16 ms) [161/3571] dEQP.GLES2/functional_shaders_conversions_scalar_to_vector_int_to_ivec2_fragment (18 ms) [162/3571] dEQP.GLES2/functional_shaders_conversions_scalar_to_vector_int_to_ivec4_fragment (15 ms) [163/3571] dEQP.GLES2/functional_shaders_conversions_scalar_to_vector_bool_to_vec2_vertex (8 ms) [164/3571] dEQP.GLES2/functional_shaders_conversions_scalar_to_vector_bool_to_vec4_vertex (9 ms) [165/3571] dEQP.GLES2/functional_shaders_conversions_scalar_to_vector_bool_to_bvec3_vertex (8 ms) [166/3571] dEQP.GLES2/functional_shaders_conversions_scalar_to_vector_bool_to_bvec4_vertex (9 ms) [167/3571] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_vec2_to_float_vertex (11 ms) [168/3571] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_vec2_to_float_fragment (11 ms) [169/3571] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_vec2_to_bool_fragment (11 ms) [170/3571] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_vec3_to_bool_fragment (11 ms) [171/3571] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_ivec3_to_float_fragment (11 ms) [172/3571] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_bvec2_to_float_vertex (11 ms) [173/3571] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_bvec2_to_int_fragment (11 ms) [174/3571] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_bvec3_to_float_fragment (12 ms) [175/3571] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_bvec3_to_bool_vertex (10 ms) [176/3571] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_bvec4_to_float_vertex (10 ms) [177/3571] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_bvec4_to_float_fragment (12 ms) [178/3571] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_bvec4_to_bool_fragment (10 ms) [179/3571] dEQP.GLES2/functional_shaders_conversions_vector_illegal_vec2_to_vec3_fragment (2 ms) [180/3571] dEQP.GLES2/functional_shaders_conversions_vector_illegal_ivec2_to_vec3_fragment (1 ms) [181/3571] dEQP.GLES2/functional_shaders_conversions_vector_illegal_ivec2_to_ivec3_vertex (1 ms) [182/3571] dEQP.GLES2/functional_shaders_conversions_vector_illegal_ivec2_to_ivec4_vertex (1 ms) [183/3571] dEQP.GLES2/functional_shaders_conversions_vector_illegal_ivec2_to_bvec4_vertex (1 ms) [184/3571] dEQP.GLES2/functional_shaders_conversions_vector_illegal_ivec2_to_bvec4_fragment (1 ms) [185/3571] dEQP.GLES2/functional_shaders_conversions_vector_illegal_bvec2_to_vec4_vertex (1 ms) [186/3571] dEQP.GLES2/functional_shaders_conversions_vector_illegal_bvec2_to_vec4_fragment (1 ms) [187/3571] dEQP.GLES2/functional_shaders_conversions_vector_illegal_bvec2_to_ivec4_vertex (1 ms) [188/3571] dEQP.GLES2/functional_shaders_conversions_vector_illegal_bvec2_to_bvec4_vertex (1 ms) [189/3571] dEQP.GLES2/functional_shaders_conversions_vector_illegal_vec3_to_vec4_vertex (1 ms) [190/3571] dEQP.GLES2/functional_shaders_conversions_vector_illegal_vec3_to_ivec4_fragment (1 ms) [191/3571] dEQP.GLES2/functional_shaders_conversions_vector_illegal_vec3_to_bvec4_vertex (1 ms) [192/3571] dEQP.GLES2/functional_shaders_conversions_vector_illegal_vec3_to_bvec4_fragment (1 ms) [193/3571] dEQP.GLES2/functional_shaders_conversions_vector_illegal_ivec3_to_vec4_fragment (1 ms) [194/3571] dEQP.GLES2/functional_shaders_conversions_vector_illegal_ivec3_to_ivec4_fragment (1 ms) [195/3571] dEQP.GLES2/functional_shaders_conversions_vector_illegal_ivec3_to_bvec4_vertex (1 ms) [196/3571] dEQP.GLES2/functional_shaders_conversions_vector_illegal_ivec3_to_bvec4_fragment (1 ms) [197/3571] dEQP.GLES2/functional_shaders_conversions_vector_illegal_bvec3_to_ivec4_vertex (1 ms) [198/3571] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec4_to_vec4_vertex (9 ms) [199/3571] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec4_to_vec4_fragment (10 ms) [200/3571] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec4_to_vec3_fragment (11 ms) [201/3571] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec4_to_bvec4_vertex (12 ms) [202/3571] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec4_to_bvec4_fragment (12 ms) [203/3571] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec4_to_bvec2_fragment (12 ms) [204/3571] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_ivec4_to_vec4_fragment (12 ms) [205/3571] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec4_to_vec4_vertex (11 ms) [206/3571] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec4_to_vec2_fragment (9 ms) [207/3571] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec4_to_ivec4_fragment (12 ms) [208/3571] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec4_to_bvec2_fragment (11 ms) [209/3571] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec3_to_bvec3_vertex (11 ms) [210/3571] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec3_to_bvec2_fragment (10 ms) [211/3571] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_ivec3_to_bvec3_vertex (11 ms) [212/3571] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec3_to_vec3_vertex (11 ms) [213/3571] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec3_to_ivec3_fragment (10 ms) [214/3571] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec3_to_bvec3_vertex (11 ms) [215/3571] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec3_to_bvec2_vertex (12 ms) [216/3571] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec2_to_vec2_vertex (12 ms) [217/3571] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec2_to_bvec2_vertex (11 ms) [218/3571] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_ivec2_to_bvec2_fragment (11 ms) [219/3571] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec2_to_vec2_vertex (9 ms) [220/3571] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec2_to_ivec2_fragment (12 ms) [221/3571] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec2_to_bvec2_vertex (11 ms) [222/3571] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec2_to_bvec2_fragment (11 ms) [223/3571] dEQP.GLES2/functional_shaders_conversions_scalar_to_matrix_float_to_mat4_vertex (17 ms) [224/3571] dEQP.GLES2/functional_shaders_conversions_scalar_to_matrix_float_to_mat3_fragment (12 ms) [225/3571] dEQP.GLES2/functional_shaders_conversions_scalar_to_matrix_bool_to_mat4_vertex (8 ms) [226/3571] dEQP.GLES2/functional_shaders_conversions_scalar_to_matrix_bool_to_mat3_fragment (8 ms) [227/3571] dEQP.GLES2/functional_shaders_conversions_matrix_to_matrix_mat3_to_mat2_vertex (8 ms) [228/3571] dEQP.GLES2/functional_shaders_conversions_matrix_to_matrix_mat2_to_mat3_fragment (14 ms) [229/3571] dEQP.GLES2/functional_shaders_conversions_vector_combine_vec2_vec2_to_vec4_fragment (12 ms) [230/3571] dEQP.GLES2/functional_shaders_conversions_vector_combine_float_float_float_float_to_bvec4_vertex (14 ms) [231/3571] dEQP.GLES2/functional_shaders_conversions_vector_combine_bool_bool_bool_bool_to_ivec4_fragment (9 ms) [232/3571] dEQP.GLES2/functional_shaders_conversions_vector_combine_bool_bool_bool_bool_to_bvec4_fragment (9 ms) [233/3571] dEQP.GLES2/functional_shaders_conversions_vector_combine_bool_float_int_bool_to_bvec4_vertex (19 ms) [234/3571] dEQP.GLES2/functional_shaders_conversions_vector_combine_bool_float_int_bool_to_bvec4_fragment (15 ms) [235/3571] dEQP.GLES2/functional_shaders_conversions_vector_combine_vec2_bvec2_to_vec4_vertex (10 ms) [236/3571] dEQP.GLES2/functional_shaders_conversions_vector_combine_int_ivec2_int_to_bvec4_fragment (17 ms) [237/3571] dEQP.GLES2/functional_shaders_conversions_vector_combine_bool_float_ivec2_to_vec4_fragment (13 ms) [238/3571] dEQP.GLES2/functional_shaders_conversions_vector_combine_bool_bool_bool_to_bvec3_vertex (7 ms) [239/3571] dEQP.GLES2/functional_shaders_conversions_vector_combine_vec2_bool_to_vec3_fragment (10 ms) [240/3571] dEQP.GLES2/functional_shaders_conversions_vector_combine_vec2_bool_to_bvec3_fragment (11 ms) [241/3571] dEQP.GLES2/functional_shaders_conversions_vector_combine_bvec2_float_to_ivec3_fragment (12 ms) [242/3571] dEQP.GLES2/functional_shaders_conversions_vector_combine_bvec2_float_to_bvec3_fragment (13 ms) [243/3571] dEQP.GLES2/functional_shaders_conversions_vector_combine_float_float_to_vec2_vertex (13 ms) [244/3571] dEQP.GLES2/functional_shaders_conversions_vector_combine_float_float_to_bvec2_vertex (11 ms) [245/3571] dEQP.GLES2/functional_shaders_conversions_vector_combine_bool_bool_to_vec2_vertex (7 ms) [246/3571] dEQP.GLES2/functional_shaders_conversions_vector_combine_bool_bool_to_vec2_fragment (7 ms) [247/3571] dEQP.GLES2/functional_shaders_conversions_matrix_combine_bool_bool_bool_bool_to_mat2_fragment (11 ms) [248/3571] dEQP.GLES2/functional_shaders_conversions_matrix_combine_vec2_bvec2_to_mat2_fragment (12 ms) [249/3571] dEQP.GLES2/functional_shaders_conversions_matrix_combine_vec3_vec3_vec3_to_mat3_vertex (11 ms) [250/3571] dEQP.GLES2/functional_shaders_conversions_matrix_combine_bool_bvec2_int_vec4_bool_to_mat3_fragment (16 ms) [251/3571] dEQP.GLES2/functional_shaders_conversions_matrix_combine_float_bvec4_ivec2_bool_bool_to_mat3_fragment (15 ms) [252/3571] dEQP.GLES2/functional_shaders_conversions_matrix_combine_vec4_vec4_vec4_vec4_to_mat4_vertex (10 ms) [253/3571] dEQP.GLES2/functional_shaders_conditionals_if_compound_statement_vertex (9 ms) [254/3571] dEQP.GLES2/functional_shaders_conditionals_if_sequence_statements_fragment (9 ms) [255/3571] dEQP.GLES2/functional_shaders_conditionals_if_mixed_if_elseif_else_vertex (8 ms) [256/3571] dEQP.GLES2/functional_shaders_conditionals_invalid_if_missing_parenthesis_fragment (1 ms) [257/3571] dEQP.GLES2/functional_shaders_conditionals_invalid_if_int_uniform_condition_vertex (1 ms) [258/3571] dEQP.GLES2/functional_shaders_declarations_invalid_declarations_attribute_in_fragment (1 ms) [259/3571] dEQP.GLES2/functional_shaders_declarations_invalid_declarations_varying_in_vertex_main (1 ms) [260/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_xx_fragment (16 ms) [261/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_yx_vertex (12 ms) [262/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_yx_fragment (10 ms) [263/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_yxy_vertex (12 ms) [264/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_s_fragment (12 ms) [265/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_ss_fragment (11 ms) [266/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_st_vertex (12 ms) [267/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_st_fragment (12 ms) [268/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_tst_fragment (12 ms) [269/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_tttt_fragment (12 ms) [270/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_r_fragment (10 ms) [271/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_rr_fragment (12 ms) [272/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_rg_vertex (10 ms) [273/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_gr_vertex (8 ms) [274/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_rgrr_vertex (9 ms) [275/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_x_fragment (9 ms) [276/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_xz_fragment (11 ms) [277/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_xyz_fragment (12 ms) [278/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_zyx_vertex (12 ms) [279/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_xxx_vertex (12 ms) [280/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_yxy_vertex (11 ms) [281/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_xzx_vertex (12 ms) [282/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_zzzz_vertex (12 ms) [283/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_zzzz_fragment (12 ms) [284/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_sp_fragment (13 ms) [285/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_pp_fragment (10 ms) [286/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_sss_fragment (10 ms) [287/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_ppp_vertex (10 ms) [288/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_ppp_fragment (10 ms) [289/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_ppt_vertex (13 ms) [290/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_sps_vertex (12 ms) [291/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_rb_vertex (11 ms) [292/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_rb_fragment (11 ms) [293/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_rgb_vertex (9 ms) [294/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_rgb_fragment (13 ms) [295/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_rrr_fragment (11 ms) [296/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_wz_vertex (12 ms) [297/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_www_fragment (10 ms) [298/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_yyw_vertex (10 ms) [299/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_yyw_fragment (11 ms) [300/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_wzy_vertex (12 ms) [301/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_xxxx_fragment (11 ms) [302/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_q_vertex (11 ms) [303/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_qp_fragment (12 ms) [304/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_qqq_fragment (11 ms) [305/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_ttq_fragment (12 ms) [306/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_stpq_vertex (11 ms) [307/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_stpq_fragment (12 ms) [308/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_ssss_vertex (11 ms) [309/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_qqqq_fragment (11 ms) [310/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_qqqt_fragment (12 ms) [311/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_stss_vertex (12 ms) [312/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_stss_fragment (13 ms) [313/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_r_fragment (12 ms) [314/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_a_fragment (11 ms) [315/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_ab_fragment (10 ms) [316/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_gga_vertex (8 ms) [317/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_gggg_fragment (10 ms) [318/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_aaaa_vertex (12 ms) [319/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_aaag_fragment (11 ms) [320/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_rgrr_vertex (9 ms) [321/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_xx_fragment (10 ms) [322/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_yyyy_fragment (10 ms) [323/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_tst_fragment (11 ms) [324/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_stss_fragment (13 ms) [325/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_rg_fragment (12 ms) [326/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_xyz_fragment (11 ms) [327/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_s_fragment (11 ms) [328/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_pp_fragment (10 ms) [329/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_stp_fragment (11 ms) [330/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_ppp_fragment (13 ms) [331/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_ppt_fragment (11 ms) [332/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_rgb_fragment (11 ms) [333/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_rggr_fragment (11 ms) [334/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_x_fragment (11 ms) [335/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_w_vertex (11 ms) [336/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_wz_fragment (10 ms) [337/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_wzy_fragment (11 ms) [338/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_wzzw_fragment (11 ms) [339/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_s_fragment (10 ms) [340/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_q_fragment (10 ms) [341/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_qs_fragment (12 ms) [342/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_qqq_vertex (12 ms) [343/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_qpt_fragment (11 ms) [344/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_qpts_fragment (11 ms) [345/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_ssss_fragment (11 ms) [346/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_qppq_fragment (11 ms) [347/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_a_fragment (11 ms) [348/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_gga_fragment (11 ms) [349/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_rrrr_fragment (10 ms) [350/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_yxy_fragment (10 ms) [351/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_xyxx_vertex (11 ms) [352/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_xyxx_fragment (10 ms) [353/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_yyyy_fragment (11 ms) [354/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_s_fragment (10 ms) [355/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_ss_fragment (9 ms) [356/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_ts_vertex (12 ms) [357/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_tst_fragment (11 ms) [358/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_r_vertex (11 ms) [359/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_xz_fragment (11 ms) [360/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_xyz_vertex (12 ms) [361/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_xyz_fragment (11 ms) [362/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_xxx_fragment (10 ms) [363/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_zzy_vertex (12 ms) [364/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_zzy_fragment (12 ms) [365/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_yxy_fragment (12 ms) [366/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_xzx_fragment (11 ms) [367/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_xyyx_vertex (11 ms) [368/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_s_fragment (9 ms) [369/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_sp_vertex (11 ms) [370/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_sp_fragment (10 ms) [371/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_pts_vertex (11 ms) [372/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_ppt_vertex (10 ms) [373/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_tst_vertex (10 ms) [374/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_stts_fragment (10 ms) [375/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_bb_vertex (9 ms) [376/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_bgr_vertex (11 ms) [377/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_bgr_fragment (10 ms) [378/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_rrr_fragment (10 ms) [379/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_rggr_vertex (11 ms) [380/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_x_fragment (11 ms) [381/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_wzy_vertex (10 ms) [382/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_wzyx_fragment (10 ms) [383/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_wwww_fragment (10 ms) [384/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_wzzw_fragment (12 ms) [385/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_wwwy_fragment (10 ms) [386/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_s_vertex (12 ms) [387/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_q_vertex (10 ms) [388/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_q_fragment (10 ms) [389/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_qpts_vertex (12 ms) [390/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_ssss_fragment (11 ms) [391/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_qppq_vertex (11 ms) [392/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_qppq_fragment (11 ms) [393/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_a_fragment (11 ms) [394/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_ar_vertex (11 ms) [395/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_ar_fragment (10 ms) [396/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_ab_fragment (10 ms) [397/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_abg_vertex (12 ms) [398/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_rrrr_vertex (11 ms) [399/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_aaaa_fragment (12 ms) [400/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_abba_vertex (12 ms) Note: Google Test filter = 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ers_indexing_vector_subscript_vec3_static_loop_subscript_write_dynamic_subscript_read_fragment:dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_static_loop_subscript_write_static_loop_subscript_read_vertex:dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_dynamic_loop_subscript_write_component_read_vertex:dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_dynamic_loop_subscript_write_static_subscript_read_fragment:dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_dynamic_loop_subscript_write_dynamic_loop_subscript_read_vertex:dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_dynamic_loop_subscript_write_dynamic_loop_subscript_read_fragment:dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_direct_write_direct_read_vertex:dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_direct_write_component_read_vertex:dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_direct_write_static_subscript_read_vertex:dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_component_write_direct_read_vertex:dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_component_write_component_read_vertex:dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_component_write_static_subscript_read_vertex:dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_component_write_static_subscript_read_fragment:dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_component_write_dynamic_subscript_read_vertex:dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_component_write_dynamic_subscript_read_fragment:dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_component_write_static_loop_subscript_read_vertex:dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_static_subscript_write_direct_read_fragment:dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_static_subscript_write_component_read_fragment:dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_dynamic_subscript_write_direct_read_fragment:dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_dynamic_subscript_write_static_loop_subscript_read_vertex:dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_dynamic_subscript_write_static_loop_subscript_read_fragment:dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_dynamic_subscript_write_dynamic_loop_subscript_read_vertex:dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_static_loop_subscript_write_direct_read_vertex:dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_static_loop_subscript_write_component_read_vertex:dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_static_loop_subscript_write_static_loop_subscript_read_vertex:dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_dynamic_loop_subscript_write_dynamic_subscript_read_fragment:dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat2_static_write_static_read_fragment:dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat2_static_write_dynamic_read_fragment:dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat2_static_write_dynamic_loop_read_fragment:dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat2_dynamic_write_static_read_vertex:dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat2_dynamic_write_dynamic_read_fragment:dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat2_dynamic_write_static_loop_read_vertex:dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat2_dynamic_write_dynamic_loop_read_fragment:dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat2_static_loop_write_dynamic_read_vertex:dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat2_static_loop_write_static_loop_read_vertex:dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat2_dynamic_loop_write_static_loop_read_fragment:dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat3_dynamic_write_dynamic_read_fragment:dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat3_static_loop_write_static_loop_read_vertex:dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat3_dynamic_loop_write_dynamic_loop_read_vertex:dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_static_write_static_read_fragment:dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_dynamic_write_dynamic_read_vertex:dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_dynamic_write_dynamic_loop_read_vertex:dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_static_loop_write_static_read_vertex:dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_static_loop_write_static_read_fragment:dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_static_loop_write_dynamic_read_vertex:dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_static_loop_write_dynamic_read_fragment:dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_static_loop_write_dynamic_loop_read_vertex:dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_dynamic_loop_write_static_read_fragment:dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_dynamic_loop_write_static_loop_read_vertex:dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_dynamic_loop_write_static_loop_read_fragment:dEQP.GLES2/functional_shaders_loops_for_constant_iterations_basic_highp_int_fragment:dEQP.GLES2/functional_shaders_loops_for_constant_iterations_empty_body_vertex:dEQP.GLES2/functional_shaders_loops_for_constant_iterations_infinite_with_unconditional_break_last_vertex:dEQP.GLES2/functional_shaders_loops_for_constant_iterations_no_iterations_vertex:dEQP.GLES2/functional_shaders_loops_for_constant_iterations_select_iteration_count_fragment:dEQP.GLES2/functional_shaders_loops_for_constant_iterations_conditional_continue_vertex:dEQP.GLES2/functional_shaders_loops_for_constant_iterations_vector_counter_fragment:dEQP.GLES2/functional_shaders_loops_for_constant_iterations_101_iterations_fragment:dEQP.GLES2/functional_shaders_loops_for_constant_iterations_conditional_body_vertex:dEQP.GLES2/functional_shaders_loops_for_constant_iterations_function_call_inout_fragment:dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_basic_lowp_int_fragment:dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_basic_highp_float_fragment:dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_infinite_with_unconditional_break_first_fragment:dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_infinite_with_unconditional_break_last_vertex:dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_infinite_with_unconditional_break_last_fragment:dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_conditional_continue_vertex:dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_unconditional_break_fragment:dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_mixed_break_continue_vertex:dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_basic_lowp_float_fragment:dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_basic_mediump_int_fragment:dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_basic_mediump_float_fragment:dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_empty_body_fragment:dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_no_iterations_vertex:dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_no_iterations_fragment:dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_conditional_continue_fragment:dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_double_continue_fragment:dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_unconditional_break_vertex:dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_mixed_break_continue_fragment:dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_conditional_body_vertex:dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_conditional_body_fragment:dEQP.GLES2/functional_shaders_loops_while_constant_iterations_basic_highp_float_fragment:dEQP.GLES2/functional_shaders_loops_while_constant_iterations_infinite_with_unconditional_break_last_vertex:dEQP.GLES2/functional_shaders_loops_while_constant_iterations_no_iterations_vertex:dEQP.GLES2/functional_shaders_loops_while_constant_iterations_single_iteration_fragment:dEQP.GLES2/functional_shaders_loops_while_constant_iterations_select_iteration_count_fragment:dEQP.GLES2/functional_shaders_loops_while_constant_iterations_conditional_continue_vertex:dEQP.GLES2/functional_shaders_loops_while_constant_iterations_double_continue_fragment:dEQP.GLES2/functional_shaders_loops_while_constant_iterations_sequence_fragment:dEQP.GLES2/functional_shaders_loops_while_constant_iterations_conditional_body_fragment:dEQP.GLES2/functional_shaders_loops_while_uniform_iterations_basic_lowp_float_fragment:dEQP.GLES2/functional_shaders_loops_while_uniform_iterations_infinite_with_unconditional_break_first_fragment:dEQP.GLES2/functional_shaders_loops_while_uniform_iterations_infinite_with_unconditional_break_last_fragment:dEQP.GLES2/functional_shaders_loops_while_uniform_iterations_no_iterations_fragment:dEQP.GLES2/functional_shaders_loops_while_uniform_iterations_double_continue_fragment:dEQP.GLES2/functional_shaders_loops_while_uniform_iterations_unconditional_break_fragment:dEQP.GLES2/functional_shaders_loops_while_uniform_iterations_sequence_fragment:dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_basic_mediump_float_fragment:dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_basic_highp_float_fragment:dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_infinite_with_unconditional_break_last_fragment:dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_infinite_with_conditional_break_fragment:dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_conditional_continue_vertex:dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_only_continue_fragment:dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_conditional_break_fragment:dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_mixed_break_continue_fragment:dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_101_iterations_fragment:dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_nested_sequence_vertex:dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_basic_lowp_float_fragment:dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_basic_mediump_float_fragment:dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_basic_highp_int_fragment:dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_single_statement_fragment:dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_conditional_continue_fragment:dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_unconditional_continue_fragment:dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_double_continue_vertex:dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_unconditional_break_fragment:dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_mixed_break_continue_fragment:dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_101_iterations_fragment:dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_function_call_inout_fragment:dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_empty_body_vertex:dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_empty_body_fragment:dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_infinite_with_unconditional_break_first_fragment:dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_infinite_with_unconditional_break_last_vertex:dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_single_statement_fragment:dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_single_iteration_vertex:dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_single_iteration_fragment:dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_conditional_continue_fragment:dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_unconditional_continue_fragment:dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_only_continue_fragment:dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_double_continue_fragment:dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_unconditional_break_fragment:dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_post_increment_fragment:dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_vector_counter_fragment:dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_101_iterations_fragment:dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_nested_fragment:dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_nested_sequence_fragment:dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_nested_tricky_dataflow_1_fragment [==========] Running 400 tests from 1 test suite. [----------] Global test environment set-up. [----------] 400 tests from dEQP Writing test log into TestResults.qpa [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_abba_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_abba_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_abba_fragment (700 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_aaag_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_aaag_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_aaag_fragment (43 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_rgrr_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_rgrr_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_rgrr_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_rgrr_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_rgrr_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_rgrr_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_datatypes_float_vec3_fragment dEQP-GLES2.functional.shaders.functions.datatypes.float_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_functions_datatypes_float_vec3_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_datatypes_float_mat3_fragment dEQP-GLES2.functional.shaders.functions.datatypes.float_mat3_fragment [ OK ] dEQP.GLES2/functional_shaders_functions_datatypes_float_mat3_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_datatypes_int_ivec4_fragment dEQP-GLES2.functional.shaders.functions.datatypes.int_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_functions_datatypes_int_ivec4_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_datatypes_bool_bool_vertex dEQP-GLES2.functional.shaders.functions.datatypes.bool_bool_vertex [ OK ] dEQP.GLES2/functional_shaders_functions_datatypes_bool_bool_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_datatypes_mat2_fragment dEQP-GLES2.functional.shaders.functions.datatypes.mat2_fragment [ OK ] dEQP.GLES2/functional_shaders_functions_datatypes_mat2_fragment (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_datatypes_mat4_fragment dEQP-GLES2.functional.shaders.functions.datatypes.mat4_fragment [ OK ] dEQP.GLES2/functional_shaders_functions_datatypes_mat4_fragment (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_datatypes_float_struct_vertex dEQP-GLES2.functional.shaders.functions.datatypes.float_struct_vertex [ OK ] dEQP.GLES2/functional_shaders_functions_datatypes_float_struct_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_datatypes_float_struct_fragment dEQP-GLES2.functional.shaders.functions.datatypes.float_struct_fragment [ OK ] dEQP.GLES2/functional_shaders_functions_datatypes_float_struct_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_datatypes_struct_nested_struct_vertex dEQP-GLES2.functional.shaders.functions.datatypes.struct_nested_struct_vertex [ OK ] dEQP.GLES2/functional_shaders_functions_datatypes_struct_nested_struct_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_qualifiers_in_highp_float_vertex dEQP-GLES2.functional.shaders.functions.qualifiers.in_highp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_functions_qualifiers_in_highp_float_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_qualifiers_inout_int_fragment dEQP-GLES2.functional.shaders.functions.qualifiers.inout_int_fragment [ OK ] dEQP.GLES2/functional_shaders_functions_qualifiers_inout_int_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_qualifiers_const_in_int_fragment dEQP-GLES2.functional.shaders.functions.qualifiers.const_in_int_fragment [ OK ] dEQP.GLES2/functional_shaders_functions_qualifiers_const_in_int_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_qualifiers_inout_bool_vertex dEQP-GLES2.functional.shaders.functions.qualifiers.inout_bool_vertex [ OK ] dEQP.GLES2/functional_shaders_functions_qualifiers_inout_bool_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_qualifiers_inout_bool_fragment dEQP-GLES2.functional.shaders.functions.qualifiers.inout_bool_fragment [ OK ] dEQP.GLES2/functional_shaders_functions_qualifiers_inout_bool_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_declarations_void_vs_no_void_fragment dEQP-GLES2.functional.shaders.functions.declarations.void_vs_no_void_fragment [ OK ] dEQP.GLES2/functional_shaders_functions_declarations_void_vs_no_void_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_declarations_in_vs_no_in_fragment dEQP-GLES2.functional.shaders.functions.declarations.in_vs_no_in_fragment [ OK ] dEQP.GLES2/functional_shaders_functions_declarations_in_vs_no_in_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_declarations_default_vs_explicit_precision_fragment dEQP-GLES2.functional.shaders.functions.declarations.default_vs_explicit_precision_fragment [ OK ] dEQP.GLES2/functional_shaders_functions_declarations_default_vs_explicit_precision_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_overloading_user_func_arg_complex_types_vertex dEQP-GLES2.functional.shaders.functions.overloading.user_func_arg_complex_types_vertex [ OK ] dEQP.GLES2/functional_shaders_functions_overloading_user_func_arg_complex_types_vertex (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_overloading_user_func_arguments_vertex dEQP-GLES2.functional.shaders.functions.overloading.user_func_arguments_vertex [ OK ] dEQP.GLES2/functional_shaders_functions_overloading_user_func_arguments_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_overloading_user_func_arguments_fragment dEQP-GLES2.functional.shaders.functions.overloading.user_func_arguments_fragment [ OK ] dEQP.GLES2/functional_shaders_functions_overloading_user_func_arguments_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_array_arguments_global_in_float_vertex dEQP-GLES2.functional.shaders.functions.array_arguments.global_in_float_vertex [ OK ] dEQP.GLES2/functional_shaders_functions_array_arguments_global_in_float_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_array_arguments_global_in_float_fragment dEQP-GLES2.functional.shaders.functions.array_arguments.global_in_float_fragment [ OK ] dEQP.GLES2/functional_shaders_functions_array_arguments_global_in_float_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_array_arguments_global_in_bool_fragment dEQP-GLES2.functional.shaders.functions.array_arguments.global_in_bool_fragment [ OK ] dEQP.GLES2/functional_shaders_functions_array_arguments_global_in_bool_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_array_arguments_test_helpers_fragment dEQP-GLES2.functional.shaders.functions.array_arguments.test_helpers_fragment [ OK ] dEQP.GLES2/functional_shaders_functions_array_arguments_test_helpers_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_control_flow_simple_return_vertex dEQP-GLES2.functional.shaders.functions.control_flow.simple_return_vertex [ OK ] dEQP.GLES2/functional_shaders_functions_control_flow_simple_return_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_control_flow_return_in_loop_fragment dEQP-GLES2.functional.shaders.functions.control_flow.return_in_loop_fragment [ OK ] dEQP.GLES2/functional_shaders_functions_control_flow_return_in_loop_fragment (25 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_control_flow_return_after_loop_fragment dEQP-GLES2.functional.shaders.functions.control_flow.return_after_loop_fragment [ OK ] dEQP.GLES2/functional_shaders_functions_control_flow_return_after_loop_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_control_flow_return_after_continue_vertex dEQP-GLES2.functional.shaders.functions.control_flow.return_after_continue_vertex [ OK ] dEQP.GLES2/functional_shaders_functions_control_flow_return_after_continue_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_control_flow_return_after_loop_sequence_vertex dEQP-GLES2.functional.shaders.functions.control_flow.return_after_loop_sequence_vertex [ OK ] dEQP.GLES2/functional_shaders_functions_control_flow_return_after_loop_sequence_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_control_flow_mixed_return_break_continue_fragment dEQP-GLES2.functional.shaders.functions.control_flow.mixed_return_break_continue_fragment [ OK ] dEQP.GLES2/functional_shaders_functions_control_flow_mixed_return_break_continue_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_invalid_break_in_body_vertex dEQP-GLES2.functional.shaders.functions.invalid.break_in_body_vertex [ OK ] dEQP.GLES2/functional_shaders_functions_invalid_break_in_body_vertex (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_invalid_continue_in_body_vertex dEQP-GLES2.functional.shaders.functions.invalid.continue_in_body_vertex [ OK ] dEQP.GLES2/functional_shaders_functions_invalid_continue_in_body_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_invalid_return_value_from_void_function_vertex dEQP-GLES2.functional.shaders.functions.invalid.return_value_from_void_function_vertex [ OK ] dEQP.GLES2/functional_shaders_functions_invalid_return_value_from_void_function_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_invalid_extra_arguments_vertex dEQP-GLES2.functional.shaders.functions.invalid.extra_arguments_vertex [ OK ] dEQP.GLES2/functional_shaders_functions_invalid_extra_arguments_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_invalid_missing_arguments_fragment dEQP-GLES2.functional.shaders.functions.invalid.missing_arguments_fragment [ OK ] dEQP.GLES2/functional_shaders_functions_invalid_missing_arguments_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_invalid_missing_argument_type_vertex dEQP-GLES2.functional.shaders.functions.invalid.missing_argument_type_vertex [ OK ] dEQP.GLES2/functional_shaders_functions_invalid_missing_argument_type_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_invalid_duplicate_function_vertex dEQP-GLES2.functional.shaders.functions.invalid.duplicate_function_vertex [ OK ] dEQP.GLES2/functional_shaders_functions_invalid_duplicate_function_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_invalid_prototype_mismatch_return_type_vertex dEQP-GLES2.functional.shaders.functions.invalid.prototype_mismatch_return_type_vertex [ OK ] dEQP.GLES2/functional_shaders_functions_invalid_prototype_mismatch_return_type_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_invalid_prototype_unspecified_array_size_vertex dEQP-GLES2.functional.shaders.functions.invalid.prototype_unspecified_array_size_vertex [ OK ] dEQP.GLES2/functional_shaders_functions_invalid_prototype_unspecified_array_size_vertex (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_invalid_prototype_unspecified_array_size_fragment dEQP-GLES2.functional.shaders.functions.invalid.prototype_unspecified_array_size_fragment [ OK ] dEQP.GLES2/functional_shaders_functions_invalid_prototype_unspecified_array_size_fragment (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_invalid_prototype_mismatch_array_inout_fragment dEQP-GLES2.functional.shaders.functions.invalid.prototype_mismatch_array_inout_fragment [ OK ] dEQP.GLES2/functional_shaders_functions_invalid_prototype_mismatch_array_inout_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_invalid_missing_return_type_vertex dEQP-GLES2.functional.shaders.functions.invalid.missing_return_type_vertex [ OK ] dEQP.GLES2/functional_shaders_functions_invalid_missing_return_type_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_invalid_argument_precision_overload_fragment dEQP-GLES2.functional.shaders.functions.invalid.argument_precision_overload_fragment [ OK ] dEQP.GLES2/functional_shaders_functions_invalid_argument_precision_overload_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_invalid_argument_in_inout_overload_vertex dEQP-GLES2.functional.shaders.functions.invalid.argument_in_inout_overload_vertex [ OK ] dEQP.GLES2/functional_shaders_functions_invalid_argument_in_inout_overload_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_invalid_return_type_overload_fragment dEQP-GLES2.functional.shaders.functions.invalid.return_type_overload_fragment [ OK ] dEQP.GLES2/functional_shaders_functions_invalid_return_type_overload_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_invalid_return_type_precision_overload_vertex dEQP-GLES2.functional.shaders.functions.invalid.return_type_precision_overload_vertex [ OK ] dEQP.GLES2/functional_shaders_functions_invalid_return_type_precision_overload_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_invalid_local_function_definition_vertex dEQP-GLES2.functional.shaders.functions.invalid.local_function_definition_vertex [ OK ] dEQP.GLES2/functional_shaders_functions_invalid_local_function_definition_vertex (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_invalid_name_type_conflict_vertex dEQP-GLES2.functional.shaders.functions.invalid.name_type_conflict_vertex [ OK ] dEQP.GLES2/functional_shaders_functions_invalid_name_type_conflict_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_invalid_uniform_argument_vertex dEQP-GLES2.functional.shaders.functions.invalid.uniform_argument_vertex [ OK ] dEQP.GLES2/functional_shaders_functions_invalid_uniform_argument_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_invalid_uniform_argument_fragment dEQP-GLES2.functional.shaders.functions.invalid.uniform_argument_fragment [ OK ] dEQP.GLES2/functional_shaders_functions_invalid_uniform_argument_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_invalid_main_has_arguments_vertex dEQP-GLES2.functional.shaders.functions.invalid.main_has_arguments_vertex [ OK ] dEQP.GLES2/functional_shaders_functions_invalid_main_has_arguments_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_invalid_main_has_arguments_fragment dEQP-GLES2.functional.shaders.functions.invalid.main_has_arguments_fragment [ OK ] dEQP.GLES2/functional_shaders_functions_invalid_main_has_arguments_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_invalid_modify_const_arg_vertex dEQP-GLES2.functional.shaders.functions.invalid.modify_const_arg_vertex [ OK ] dEQP.GLES2/functional_shaders_functions_invalid_modify_const_arg_vertex (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_keywords_varying_vertex dEQP-GLES2.functional.shaders.keywords.keywords.varying_vertex [ OK ] dEQP.GLES2/functional_shaders_keywords_keywords_varying_vertex (3 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_keywords_continue_fragment dEQP-GLES2.functional.shaders.keywords.keywords.continue_fragment [ OK ] dEQP.GLES2/functional_shaders_keywords_keywords_continue_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_keywords_while_fragment dEQP-GLES2.functional.shaders.keywords.keywords.while_fragment [ OK ] dEQP.GLES2/functional_shaders_keywords_keywords_while_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_keywords_if_vertex dEQP-GLES2.functional.shaders.keywords.keywords.if_vertex [ OK ] dEQP.GLES2/functional_shaders_keywords_keywords_if_vertex (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_keywords_else_fragment dEQP-GLES2.functional.shaders.keywords.keywords.else_fragment [ OK ] dEQP.GLES2/functional_shaders_keywords_keywords_else_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_keywords_in_fragment dEQP-GLES2.functional.shaders.keywords.keywords.in_fragment [ OK ] dEQP.GLES2/functional_shaders_keywords_keywords_in_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_keywords_out_vertex dEQP-GLES2.functional.shaders.keywords.keywords.out_vertex [ OK ] dEQP.GLES2/functional_shaders_keywords_keywords_out_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_keywords_int_fragment dEQP-GLES2.functional.shaders.keywords.keywords.int_fragment [ OK ] dEQP.GLES2/functional_shaders_keywords_keywords_int_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_keywords_void_vertex dEQP-GLES2.functional.shaders.keywords.keywords.void_vertex [ OK ] dEQP.GLES2/functional_shaders_keywords_keywords_void_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_keywords_lowp_vertex dEQP-GLES2.functional.shaders.keywords.keywords.lowp_vertex [ OK ] dEQP.GLES2/functional_shaders_keywords_keywords_lowp_vertex (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_keywords_precision_vertex dEQP-GLES2.functional.shaders.keywords.keywords.precision_vertex [ OK ] dEQP.GLES2/functional_shaders_keywords_keywords_precision_vertex (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_keywords_invariant_vertex dEQP-GLES2.functional.shaders.keywords.keywords.invariant_vertex [ OK ] dEQP.GLES2/functional_shaders_keywords_keywords_invariant_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_keywords_discard_fragment dEQP-GLES2.functional.shaders.keywords.keywords.discard_fragment [ OK ] dEQP.GLES2/functional_shaders_keywords_keywords_discard_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_keywords_return_fragment dEQP-GLES2.functional.shaders.keywords.keywords.return_fragment [ OK ] dEQP.GLES2/functional_shaders_keywords_keywords_return_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_asm_fragment dEQP-GLES2.functional.shaders.keywords.reserved_keywords.asm_fragment [ OK ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_asm_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_typedef_vertex dEQP-GLES2.functional.shaders.keywords.reserved_keywords.typedef_vertex [ OK ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_typedef_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_template_vertex dEQP-GLES2.functional.shaders.keywords.reserved_keywords.template_vertex [ OK ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_template_vertex (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_goto_fragment dEQP-GLES2.functional.shaders.keywords.reserved_keywords.goto_fragment [ OK ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_goto_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_switch_vertex dEQP-GLES2.functional.shaders.keywords.reserved_keywords.switch_vertex [ OK ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_switch_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_volatile_vertex dEQP-GLES2.functional.shaders.keywords.reserved_keywords.volatile_vertex [ OK ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_volatile_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_extern_vertex dEQP-GLES2.functional.shaders.keywords.reserved_keywords.extern_vertex [ OK ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_extern_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_short_vertex dEQP-GLES2.functional.shaders.keywords.reserved_keywords.short_vertex [ OK ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_short_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_short_fragment dEQP-GLES2.functional.shaders.keywords.reserved_keywords.short_fragment [ OK ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_short_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_unsigned_vertex dEQP-GLES2.functional.shaders.keywords.reserved_keywords.unsigned_vertex [ OK ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_unsigned_vertex (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_namespace_vertex dEQP-GLES2.functional.shaders.keywords.reserved_keywords.namespace_vertex [ OK ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_namespace_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_invalid_identifiers_digit_vertex dEQP-GLES2.functional.shaders.keywords.invalid_identifiers.digit_vertex [ OK ] dEQP.GLES2/functional_shaders_keywords_invalid_identifiers_digit_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_invalid_identifiers_digit_begin_vertex dEQP-GLES2.functional.shaders.keywords.invalid_identifiers.digit_begin_vertex [ OK ] dEQP.GLES2/functional_shaders_keywords_invalid_identifiers_digit_begin_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_invalid_identifiers_digit_begin_fragment dEQP-GLES2.functional.shaders.keywords.invalid_identifiers.digit_begin_fragment [ OK ] dEQP.GLES2/functional_shaders_keywords_invalid_identifiers_digit_begin_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_reserved_operators_operator_modulo_vertex dEQP-GLES2.functional.shaders.reserved_operators.operator_modulo_vertex [ OK ] dEQP.GLES2/functional_shaders_reserved_operators_operator_modulo_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_reserved_operators_operator_bitwise_shift_right_vertex dEQP-GLES2.functional.shaders.reserved_operators.operator_bitwise_shift_right_vertex [ OK ] dEQP.GLES2/functional_shaders_reserved_operators_operator_bitwise_shift_right_vertex (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_reserved_operators_operator_bitwise_xor_fragment dEQP-GLES2.functional.shaders.reserved_operators.operator_bitwise_xor_fragment [ OK ] dEQP.GLES2/functional_shaders_reserved_operators_operator_bitwise_xor_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_reserved_operators_operator_bitwise_or_fragment dEQP-GLES2.functional.shaders.reserved_operators.operator_bitwise_or_fragment [ OK ] dEQP.GLES2/functional_shaders_reserved_operators_operator_bitwise_or_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_reserved_operators_operator_assign_xor_vertex dEQP-GLES2.functional.shaders.reserved_operators.operator_assign_xor_vertex [ OK ] dEQP.GLES2/functional_shaders_reserved_operators_operator_assign_xor_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_reserved_operators_operator_assign_xor_fragment dEQP-GLES2.functional.shaders.reserved_operators.operator_assign_xor_fragment [ OK ] dEQP.GLES2/functional_shaders_reserved_operators_operator_assign_xor_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_reserved_operators_operator_assign_or_vertex dEQP-GLES2.functional.shaders.reserved_operators.operator_assign_or_vertex [ OK ] dEQP.GLES2/functional_shaders_reserved_operators_operator_assign_or_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_reserved_operators_operator_assign_or_fragment dEQP-GLES2.functional.shaders.reserved_operators.operator_assign_or_fragment [ OK ] dEQP.GLES2/functional_shaders_reserved_operators_operator_assign_or_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_qualification_order_variables_invalid_storage_invariant_precision dEQP-GLES2.functional.shaders.qualification_order.variables.invalid.storage_invariant_precision [ OK ] dEQP.GLES2/functional_shaders_qualification_order_variables_invalid_storage_invariant_precision (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_qualification_order_variables_invalid_precision_storage_invariant dEQP-GLES2.functional.shaders.qualification_order.variables.invalid.precision_storage_invariant [ OK ] dEQP.GLES2/functional_shaders_qualification_order_variables_invalid_precision_storage_invariant (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_qualification_order_parameters_valid_storage_parameter_precision_vertex dEQP-GLES2.functional.shaders.qualification_order.parameters.valid.storage_parameter_precision_vertex [ OK ] dEQP.GLES2/functional_shaders_qualification_order_parameters_valid_storage_parameter_precision_vertex (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_qualification_order_parameters_valid_storage_parameter_precision_fragment dEQP-GLES2.functional.shaders.qualification_order.parameters.valid.storage_parameter_precision_fragment [ OK ] dEQP.GLES2/functional_shaders_qualification_order_parameters_valid_storage_parameter_precision_fragment (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_qualification_order_parameters_valid_storage_parameter_fragment dEQP-GLES2.functional.shaders.qualification_order.parameters.valid.storage_parameter_fragment [ OK ] dEQP.GLES2/functional_shaders_qualification_order_parameters_valid_storage_parameter_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_qualification_order_parameters_invalid_storage_precision_parameter_fragment dEQP-GLES2.functional.shaders.qualification_order.parameters.invalid.storage_precision_parameter_fragment [ OK ] dEQP.GLES2/functional_shaders_qualification_order_parameters_invalid_storage_precision_parameter_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_qualification_order_parameters_invalid_parameter_storage_precision_fragment dEQP-GLES2.functional.shaders.qualification_order.parameters.invalid.parameter_storage_precision_fragment [ OK ] dEQP.GLES2/functional_shaders_qualification_order_parameters_invalid_parameter_storage_precision_fragment (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_qualification_order_parameters_invalid_parameter_precision_storage_vertex dEQP-GLES2.functional.shaders.qualification_order.parameters.invalid.parameter_precision_storage_vertex [ OK ] dEQP.GLES2/functional_shaders_qualification_order_parameters_invalid_parameter_precision_storage_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_qualification_order_parameters_invalid_precision_storage_parameter_vertex dEQP-GLES2.functional.shaders.qualification_order.parameters.invalid.precision_storage_parameter_vertex [ OK ] dEQP.GLES2/functional_shaders_qualification_order_parameters_invalid_precision_storage_parameter_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_qualification_order_parameters_invalid_precision_storage_parameter_fragment dEQP-GLES2.functional.shaders.qualification_order.parameters.invalid.precision_storage_parameter_fragment [ OK ] dEQP.GLES2/functional_shaders_qualification_order_parameters_invalid_precision_storage_parameter_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_qualification_order_parameters_invalid_parameter_storage_fragment dEQP-GLES2.functional.shaders.qualification_order.parameters.invalid.parameter_storage_fragment [ OK ] dEQP.GLES2/functional_shaders_qualification_order_parameters_invalid_parameter_storage_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_scoping_valid_local_variable_hides_global_variable_vertex dEQP-GLES2.functional.shaders.scoping.valid.local_variable_hides_global_variable_vertex [ OK ] dEQP.GLES2/functional_shaders_scoping_valid_local_variable_hides_global_variable_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_scoping_valid_block_variable_hides_local_variable_fragment dEQP-GLES2.functional.shaders.scoping.valid.block_variable_hides_local_variable_fragment [ OK ] dEQP.GLES2/functional_shaders_scoping_valid_block_variable_hides_local_variable_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_scoping_valid_for_init_statement_variable_hides_local_variable_vertex dEQP-GLES2.functional.shaders.scoping.valid.for_init_statement_variable_hides_local_variable_vertex [ OK ] dEQP.GLES2/functional_shaders_scoping_valid_for_init_statement_variable_hides_local_variable_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_scoping_valid_for_init_statement_variable_hides_global_variable_fragment dEQP-GLES2.functional.shaders.scoping.valid.for_init_statement_variable_hides_global_variable_fragment [ OK ] dEQP.GLES2/functional_shaders_scoping_valid_for_init_statement_variable_hides_global_variable_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_scoping_valid_function_parameter_hides_struct_type_vertex dEQP-GLES2.functional.shaders.scoping.valid.function_parameter_hides_struct_type_vertex Test expected to fail but passed! [ OK ] dEQP.GLES2/functional_shaders_scoping_valid_function_parameter_hides_struct_type_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_scoping_valid_function_parameter_hides_function_vertex dEQP-GLES2.functional.shaders.scoping.valid.function_parameter_hides_function_vertex [ OK ] dEQP.GLES2/functional_shaders_scoping_valid_function_parameter_hides_function_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_scoping_valid_function_parameter_hides_function_fragment dEQP-GLES2.functional.shaders.scoping.valid.function_parameter_hides_function_fragment [ OK ] dEQP.GLES2/functional_shaders_scoping_valid_function_parameter_hides_function_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_scoping_invalid_redeclare_global_variable_vertex dEQP-GLES2.functional.shaders.scoping.invalid.redeclare_global_variable_vertex [ OK ] dEQP.GLES2/functional_shaders_scoping_invalid_redeclare_global_variable_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_scoping_invalid_redeclare_for_condition_variable_vertex dEQP-GLES2.functional.shaders.scoping.invalid.redeclare_for_condition_variable_vertex [ OK ] dEQP.GLES2/functional_shaders_scoping_invalid_redeclare_for_condition_variable_vertex (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_scoping_invalid_redeclare_for_init_statement_variable_in_for_condition_fragment dEQP-GLES2.functional.shaders.scoping.invalid.redeclare_for_init_statement_variable_in_for_condition_fragment [ OK ] dEQP.GLES2/functional_shaders_scoping_invalid_redeclare_for_init_statement_variable_in_for_condition_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_scoping_invalid_redeclare_while_condition_variable_fragment dEQP-GLES2.functional.shaders.scoping.invalid.redeclare_while_condition_variable_fragment [ OK ] dEQP.GLES2/functional_shaders_scoping_invalid_redeclare_while_condition_variable_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_scoping_invalid_redefine_function_vertex dEQP-GLES2.functional.shaders.scoping.invalid.redefine_function_vertex [ OK ] dEQP.GLES2/functional_shaders_scoping_invalid_redefine_function_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_scoping_invalid_use_struct_type_before_declaration_fragment dEQP-GLES2.functional.shaders.scoping.invalid.use_struct_type_before_declaration_fragment [ OK ] dEQP.GLES2/functional_shaders_scoping_invalid_use_struct_type_before_declaration_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_scoping_invalid_use_variable_from_if_in_else_vertex dEQP-GLES2.functional.shaders.scoping.invalid.use_variable_from_if_in_else_vertex [ OK ] dEQP.GLES2/functional_shaders_scoping_invalid_use_variable_from_if_in_else_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_float_int_float_vertex dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_float_int_float_vertex [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_float_int_float_vertex (3 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_float_int_int_fragment dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_float_int_int_fragment [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_float_int_int_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_float_ivec4_float_vertex dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_float_ivec4_float_vertex [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_float_ivec4_float_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_float_ivec4_ivec4_vertex dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_float_ivec4_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_float_ivec4_ivec4_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec2_ivec2_vec2_fragment dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_vec2_ivec2_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec2_ivec2_vec2_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec2_ivec3_vec2_fragment dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_vec2_ivec3_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec2_ivec3_vec2_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec3_ivec3_vec3_vertex dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_vec3_ivec3_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec3_ivec3_vec3_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec3_ivec3_ivec3_vertex dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_vec3_ivec3_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec3_ivec3_ivec3_vertex (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec4_int_int_fragment dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_vec4_int_int_fragment [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec4_int_int_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec4_ivec2_ivec2_fragment dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_vec4_ivec2_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec4_ivec2_ivec2_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec4_ivec3_ivec3_vertex dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_vec4_ivec3_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec4_ivec3_ivec3_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec4_ivec4_vec4_vertex dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_vec4_ivec4_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec4_ivec4_vec4_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec4_ivec4_ivec4_vertex dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_vec4_ivec4_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec4_ivec4_ivec4_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_float_int_int_fragment dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.mul_float_int_int_fragment [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_float_int_int_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_float_ivec2_ivec2_fragment dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.mul_float_ivec2_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_float_ivec2_ivec2_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_float_ivec3_ivec3_vertex dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.mul_float_ivec3_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_float_ivec3_ivec3_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_float_ivec3_ivec3_fragment dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.mul_float_ivec3_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_float_ivec3_ivec3_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec2_ivec2_ivec2_fragment dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.mul_vec2_ivec2_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec2_ivec2_ivec2_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec2_ivec3_ivec3_fragment dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.mul_vec2_ivec3_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec2_ivec3_ivec3_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec2_ivec4_vec2_fragment dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.mul_vec2_ivec4_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec2_ivec4_vec2_fragment (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec2_ivec4_ivec4_vertex dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.mul_vec2_ivec4_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec2_ivec4_ivec4_vertex (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec3_int_vec3_fragment dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.mul_vec3_int_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec3_int_vec3_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec3_int_int_fragment dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.mul_vec3_int_int_fragment [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec3_int_int_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec3_ivec2_ivec2_vertex dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.mul_vec3_ivec2_ivec2_vertex [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec3_ivec2_ivec2_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec4_int_int_fragment dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.mul_vec4_int_int_fragment [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec4_int_int_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec4_ivec2_vec4_fragment dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.mul_vec4_ivec2_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec4_ivec2_vec4_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec4_ivec3_ivec3_vertex dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.mul_vec4_ivec3_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec4_ivec3_ivec3_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec4_ivec4_vec4_vertex dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.mul_vec4_ivec4_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec4_ivec4_vec4_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec4_ivec4_vec4_fragment dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.mul_vec4_ivec4_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec4_ivec4_vec4_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_float_int_float_vertex dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_float_int_float_vertex [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_float_int_float_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_float_ivec2_ivec2_fragment dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_float_ivec2_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_float_ivec2_ivec2_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_float_ivec4_float_fragment dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_float_ivec4_float_fragment [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_float_ivec4_float_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_float_ivec4_ivec4_vertex dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_float_ivec4_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_float_ivec4_ivec4_vertex (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec2_int_int_fragment dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_vec2_int_int_fragment [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec2_int_int_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec2_ivec2_vec2_fragment dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_vec2_ivec2_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec2_ivec2_vec2_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec2_ivec3_vec2_fragment dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_vec2_ivec3_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec2_ivec3_vec2_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec2_ivec3_ivec3_fragment dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_vec2_ivec3_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec2_ivec3_ivec3_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec2_ivec4_ivec4_fragment dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_vec2_ivec4_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec2_ivec4_ivec4_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_ivec2_vec3_vertex dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_vec3_ivec2_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_ivec2_vec3_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_ivec4_vec3_vertex dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_vec3_ivec4_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_ivec4_vec3_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec4_ivec4_vec4_fragment dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_vec4_ivec4_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec4_ivec4_vec4_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_float_ivec2_ivec2_vertex dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_float_ivec2_ivec2_vertex [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_float_ivec2_ivec2_vertex (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_float_ivec3_ivec3_vertex dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_float_ivec3_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_float_ivec3_ivec3_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_float_ivec4_ivec4_vertex dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_float_ivec4_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_float_ivec4_ivec4_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec2_int_vec2_vertex dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_vec2_int_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec2_int_vec2_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec2_ivec2_vec2_vertex dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_vec2_ivec2_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec2_ivec2_vec2_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec2_ivec2_ivec2_vertex dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_vec2_ivec2_ivec2_vertex [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec2_ivec2_ivec2_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec2_ivec3_ivec3_vertex dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_vec2_ivec3_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec2_ivec3_ivec3_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec2_ivec3_ivec3_fragment dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_vec2_ivec3_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec2_ivec3_ivec3_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec2_ivec4_ivec4_fragment dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_vec2_ivec4_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec2_ivec4_ivec4_fragment (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec3_ivec2_ivec2_vertex dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_vec3_ivec2_ivec2_vertex [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec3_ivec2_ivec2_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec3_ivec3_vec3_vertex dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_vec3_ivec3_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec3_ivec3_vec3_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec3_ivec4_vec3_fragment dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_vec3_ivec4_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec3_ivec4_vec3_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec3_ivec4_ivec4_fragment dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_vec3_ivec4_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec3_ivec4_ivec4_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec4_int_vec4_vertex dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_vec4_int_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec4_int_vec4_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec4_int_int_vertex dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_vec4_int_int_vertex [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec4_int_int_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec4_int_int_fragment dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_vec4_int_int_fragment [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec4_int_int_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec4_ivec2_ivec2_vertex dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_vec4_ivec2_ivec2_vertex [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec4_ivec2_ivec2_vertex (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec4_ivec2_ivec2_fragment dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_vec4_ivec2_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec4_ivec2_ivec2_fragment (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec4_ivec3_vec4_fragment dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_vec4_ivec3_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec4_ivec3_vec4_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec4_ivec3_ivec3_vertex dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_vec4_ivec3_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec4_ivec3_ivec3_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec4_ivec4_ivec4_vertex dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_vec4_ivec4_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec4_ivec4_ivec4_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_misc_compound_assignment_mul_swizzled_vec_by_matrix_fragment dEQP-GLES2.functional.shaders.misc.compound_assignment.mul_swizzled_vec_by_matrix_fragment [ OK ] dEQP.GLES2/functional_shaders_misc_compound_assignment_mul_swizzled_vec_by_matrix_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_varying_array_float_static_loop_write_dynamic_loop_read dEQP-GLES2.functional.shaders.indexing.varying_array.float_static_loop_write_dynamic_loop_read [ OK ] dEQP.GLES2/functional_shaders_indexing_varying_array_float_static_loop_write_dynamic_loop_read (15 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_varying_array_vec2_static_write_static_loop_read dEQP-GLES2.functional.shaders.indexing.varying_array.vec2_static_write_static_loop_read [ OK ] dEQP.GLES2/functional_shaders_indexing_varying_array_vec2_static_write_static_loop_read (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_varying_array_vec2_static_write_dynamic_loop_read dEQP-GLES2.functional.shaders.indexing.varying_array.vec2_static_write_dynamic_loop_read [ OK ] dEQP.GLES2/functional_shaders_indexing_varying_array_vec2_static_write_dynamic_loop_read (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_varying_array_vec2_static_loop_write_dynamic_loop_read dEQP-GLES2.functional.shaders.indexing.varying_array.vec2_static_loop_write_dynamic_loop_read [ OK ] dEQP.GLES2/functional_shaders_indexing_varying_array_vec2_static_loop_write_dynamic_loop_read (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_varying_array_vec3_static_loop_write_static_read dEQP-GLES2.functional.shaders.indexing.varying_array.vec3_static_loop_write_static_read [ OK ] dEQP.GLES2/functional_shaders_indexing_varying_array_vec3_static_loop_write_static_read (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_varying_array_vec3_static_loop_write_static_loop_read dEQP-GLES2.functional.shaders.indexing.varying_array.vec3_static_loop_write_static_loop_read [ OK ] dEQP.GLES2/functional_shaders_indexing_varying_array_vec3_static_loop_write_static_loop_read (14 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_varying_array_vec3_dynamic_loop_write_dynamic_loop_read dEQP-GLES2.functional.shaders.indexing.varying_array.vec3_dynamic_loop_write_dynamic_loop_read [ OK ] dEQP.GLES2/functional_shaders_indexing_varying_array_vec3_dynamic_loop_write_dynamic_loop_read (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_varying_array_vec4_dynamic_loop_write_static_read dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_static_read [ OK ] dEQP.GLES2/functional_shaders_indexing_varying_array_vec4_dynamic_loop_write_static_read (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_uniform_array_float_dynamic_loop_read_vertex dEQP-GLES2.functional.shaders.indexing.uniform_array.float_dynamic_loop_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_uniform_array_float_dynamic_loop_read_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_uniform_array_vec2_dynamic_read_fragment dEQP-GLES2.functional.shaders.indexing.uniform_array.vec2_dynamic_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_uniform_array_vec2_dynamic_read_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_uniform_array_vec3_static_read_vertex dEQP-GLES2.functional.shaders.indexing.uniform_array.vec3_static_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_uniform_array_vec3_static_read_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_uniform_array_vec3_dynamic_read_vertex dEQP-GLES2.functional.shaders.indexing.uniform_array.vec3_dynamic_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_uniform_array_vec3_dynamic_read_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_uniform_array_vec3_dynamic_read_fragment dEQP-GLES2.functional.shaders.indexing.uniform_array.vec3_dynamic_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_uniform_array_vec3_dynamic_read_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_uniform_array_vec3_static_loop_read_vertex dEQP-GLES2.functional.shaders.indexing.uniform_array.vec3_static_loop_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_uniform_array_vec3_static_loop_read_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_uniform_array_vec3_dynamic_loop_read_fragment dEQP-GLES2.functional.shaders.indexing.uniform_array.vec3_dynamic_loop_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_uniform_array_vec3_dynamic_loop_read_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_uniform_array_vec4_static_loop_read_vertex dEQP-GLES2.functional.shaders.indexing.uniform_array.vec4_static_loop_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_uniform_array_vec4_static_loop_read_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_float_dynamic_write_static_loop_read_vertex dEQP-GLES2.functional.shaders.indexing.tmp_array.float_dynamic_write_static_loop_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_float_dynamic_write_static_loop_read_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_float_static_loop_write_static_read_fragment dEQP-GLES2.functional.shaders.indexing.tmp_array.float_static_loop_write_static_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_float_static_loop_write_static_read_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_float_static_loop_write_dynamic_read_fragment dEQP-GLES2.functional.shaders.indexing.tmp_array.float_static_loop_write_dynamic_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_float_static_loop_write_dynamic_read_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_float_static_loop_write_static_loop_read_vertex dEQP-GLES2.functional.shaders.indexing.tmp_array.float_static_loop_write_static_loop_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_float_static_loop_write_static_loop_read_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_float_static_loop_write_dynamic_loop_read_vertex dEQP-GLES2.functional.shaders.indexing.tmp_array.float_static_loop_write_dynamic_loop_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_float_static_loop_write_dynamic_loop_read_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_float_dynamic_loop_write_static_read_fragment dEQP-GLES2.functional.shaders.indexing.tmp_array.float_dynamic_loop_write_static_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_float_dynamic_loop_write_static_read_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_float_dynamic_loop_write_dynamic_read_vertex dEQP-GLES2.functional.shaders.indexing.tmp_array.float_dynamic_loop_write_dynamic_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_float_dynamic_loop_write_dynamic_read_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_float_dynamic_loop_write_dynamic_read_fragment dEQP-GLES2.functional.shaders.indexing.tmp_array.float_dynamic_loop_write_dynamic_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_float_dynamic_loop_write_dynamic_read_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec2_dynamic_write_static_read_fragment dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_dynamic_write_static_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec2_dynamic_write_static_read_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec2_dynamic_write_static_loop_read_fragment dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_dynamic_write_static_loop_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec2_dynamic_write_static_loop_read_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec2_dynamic_write_dynamic_loop_read_fragment dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_dynamic_write_dynamic_loop_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec2_dynamic_write_dynamic_loop_read_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec2_static_loop_write_static_read_vertex dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_static_loop_write_static_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec2_static_loop_write_static_read_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec2_static_loop_write_static_read_fragment dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_static_loop_write_static_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec2_static_loop_write_static_read_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec2_static_loop_write_static_loop_read_vertex dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_static_loop_write_static_loop_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec2_static_loop_write_static_loop_read_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec2_dynamic_loop_write_static_read_vertex dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_dynamic_loop_write_static_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec2_dynamic_loop_write_static_read_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec2_dynamic_loop_write_dynamic_read_fragment dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_dynamic_loop_write_dynamic_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec2_dynamic_loop_write_dynamic_read_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec2_dynamic_loop_write_dynamic_loop_read_vertex dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_dynamic_loop_write_dynamic_loop_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec2_dynamic_loop_write_dynamic_loop_read_vertex (14 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec2_dynamic_loop_write_dynamic_loop_read_fragment dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_dynamic_loop_write_dynamic_loop_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec2_dynamic_loop_write_dynamic_loop_read_fragment (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec3_static_write_dynamic_read_vertex dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_static_write_dynamic_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec3_static_write_dynamic_read_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec3_static_write_dynamic_read_fragment dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_static_write_dynamic_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec3_static_write_dynamic_read_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec3_static_write_static_loop_read_fragment dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_static_write_static_loop_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec3_static_write_static_loop_read_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec3_dynamic_write_static_read_fragment dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_dynamic_write_static_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec3_dynamic_write_static_read_fragment (14 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec3_dynamic_write_dynamic_read_vertex dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_dynamic_write_dynamic_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec3_dynamic_write_dynamic_read_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec3_dynamic_write_dynamic_read_fragment dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_dynamic_write_dynamic_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec3_dynamic_write_dynamic_read_fragment (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec3_dynamic_write_dynamic_loop_read_fragment dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_dynamic_write_dynamic_loop_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec3_dynamic_write_dynamic_loop_read_fragment (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec3_static_loop_write_static_loop_read_vertex dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_static_loop_write_static_loop_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec3_static_loop_write_static_loop_read_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec3_static_loop_write_static_loop_read_fragment dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_static_loop_write_static_loop_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec3_static_loop_write_static_loop_read_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec3_dynamic_loop_write_dynamic_read_vertex dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_dynamic_loop_write_dynamic_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec3_dynamic_loop_write_dynamic_read_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec4_static_write_static_read_vertex dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_static_write_static_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec4_static_write_static_read_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec4_dynamic_write_dynamic_read_vertex dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_write_dynamic_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec4_dynamic_write_dynamic_read_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec4_dynamic_write_static_loop_read_fragment dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_write_static_loop_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec4_dynamic_write_static_loop_read_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec4_static_loop_write_static_loop_read_vertex dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_static_loop_write_static_loop_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec4_static_loop_write_static_loop_read_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec4_static_loop_write_static_loop_read_fragment dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_static_loop_write_static_loop_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec4_static_loop_write_static_loop_read_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec4_static_loop_write_dynamic_loop_read_vertex dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_static_loop_write_dynamic_loop_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec4_static_loop_write_dynamic_loop_read_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec4_dynamic_loop_write_dynamic_loop_read_fragment dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_dynamic_loop_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec4_dynamic_loop_write_dynamic_loop_read_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_direct_write_component_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_direct_write_component_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_direct_write_component_read_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_direct_write_dynamic_subscript_read_fragment dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_direct_write_dynamic_subscript_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_direct_write_dynamic_subscript_read_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_direct_write_static_loop_subscript_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_direct_write_static_loop_subscript_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_direct_write_static_loop_subscript_read_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_direct_write_static_loop_subscript_read_fragment dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_direct_write_static_loop_subscript_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_direct_write_static_loop_subscript_read_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_component_write_dynamic_loop_subscript_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_component_write_dynamic_loop_subscript_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_component_write_dynamic_loop_subscript_read_vertex (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_dynamic_subscript_write_component_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_subscript_write_component_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_dynamic_subscript_write_component_read_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_dynamic_subscript_write_dynamic_loop_subscript_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_subscript_write_dynamic_loop_subscript_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_dynamic_subscript_write_dynamic_loop_subscript_read_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_static_loop_subscript_write_direct_read_fragment dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_static_loop_subscript_write_direct_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_static_loop_subscript_write_direct_read_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_static_loop_subscript_write_component_read_fragment dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_static_loop_subscript_write_component_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_static_loop_subscript_write_component_read_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_static_loop_subscript_write_static_subscript_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_static_loop_subscript_write_static_subscript_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_static_loop_subscript_write_static_subscript_read_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_static_loop_subscript_write_dynamic_subscript_read_fragment dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_static_loop_subscript_write_dynamic_subscript_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_static_loop_subscript_write_dynamic_subscript_read_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_static_loop_subscript_write_static_loop_subscript_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_static_loop_subscript_write_static_loop_subscript_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_static_loop_subscript_write_static_loop_subscript_read_vertex (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_static_loop_subscript_write_dynamic_loop_subscript_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_static_loop_subscript_write_dynamic_loop_subscript_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_static_loop_subscript_write_dynamic_loop_subscript_read_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_static_loop_subscript_write_dynamic_loop_subscript_read_fragment dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_static_loop_subscript_write_dynamic_loop_subscript_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_static_loop_subscript_write_dynamic_loop_subscript_read_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_dynamic_loop_subscript_write_direct_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_loop_subscript_write_direct_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_dynamic_loop_subscript_write_direct_read_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_dynamic_loop_subscript_write_direct_read_fragment dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_loop_subscript_write_direct_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_dynamic_loop_subscript_write_direct_read_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_dynamic_loop_subscript_write_static_subscript_read_fragment dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_loop_subscript_write_static_subscript_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_dynamic_loop_subscript_write_static_subscript_read_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_dynamic_loop_subscript_write_dynamic_subscript_read_fragment dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_loop_subscript_write_dynamic_subscript_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_dynamic_loop_subscript_write_dynamic_subscript_read_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_dynamic_loop_subscript_write_static_loop_subscript_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_loop_subscript_write_static_loop_subscript_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_dynamic_loop_subscript_write_static_loop_subscript_read_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_dynamic_loop_subscript_write_static_loop_subscript_read_fragment dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_loop_subscript_write_static_loop_subscript_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_dynamic_loop_subscript_write_static_loop_subscript_read_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_direct_write_dynamic_loop_subscript_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_direct_write_dynamic_loop_subscript_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_direct_write_dynamic_loop_subscript_read_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_component_write_direct_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_component_write_direct_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_component_write_direct_read_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_component_write_component_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_component_write_component_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_component_write_component_read_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_component_write_dynamic_subscript_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_component_write_dynamic_subscript_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_component_write_dynamic_subscript_read_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_component_write_static_loop_subscript_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_component_write_static_loop_subscript_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_component_write_static_loop_subscript_read_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_component_write_static_loop_subscript_read_fragment dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_component_write_static_loop_subscript_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_component_write_static_loop_subscript_read_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_static_subscript_write_direct_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_static_subscript_write_direct_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_static_subscript_write_direct_read_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_static_subscript_write_direct_read_fragment dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_static_subscript_write_direct_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_static_subscript_write_direct_read_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_static_subscript_write_dynamic_subscript_read_fragment dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_static_subscript_write_dynamic_subscript_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_static_subscript_write_dynamic_subscript_read_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_dynamic_subscript_write_component_read_fragment dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_subscript_write_component_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_dynamic_subscript_write_component_read_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_dynamic_subscript_write_static_subscript_read_fragment dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_subscript_write_static_subscript_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_dynamic_subscript_write_static_subscript_read_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_dynamic_subscript_write_dynamic_subscript_read_fragment dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_subscript_write_dynamic_subscript_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_dynamic_subscript_write_dynamic_subscript_read_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_dynamic_subscript_write_static_loop_subscript_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_subscript_write_static_loop_subscript_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_dynamic_subscript_write_static_loop_subscript_read_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_static_loop_subscript_write_dynamic_subscript_read_fragment dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_static_loop_subscript_write_dynamic_subscript_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_static_loop_subscript_write_dynamic_subscript_read_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_static_loop_subscript_write_static_loop_subscript_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_static_loop_subscript_write_static_loop_subscript_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_static_loop_subscript_write_static_loop_subscript_read_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_dynamic_loop_subscript_write_component_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_loop_subscript_write_component_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_dynamic_loop_subscript_write_component_read_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_dynamic_loop_subscript_write_static_subscript_read_fragment dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_loop_subscript_write_static_subscript_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_dynamic_loop_subscript_write_static_subscript_read_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_dynamic_loop_subscript_write_dynamic_loop_subscript_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_loop_subscript_write_dynamic_loop_subscript_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_dynamic_loop_subscript_write_dynamic_loop_subscript_read_vertex (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_dynamic_loop_subscript_write_dynamic_loop_subscript_read_fragment dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_loop_subscript_write_dynamic_loop_subscript_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_dynamic_loop_subscript_write_dynamic_loop_subscript_read_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_direct_write_direct_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_direct_write_direct_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_direct_write_direct_read_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_direct_write_component_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_direct_write_component_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_direct_write_component_read_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_direct_write_static_subscript_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_direct_write_static_subscript_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_direct_write_static_subscript_read_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_component_write_direct_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_component_write_direct_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_component_write_direct_read_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_component_write_component_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_component_write_component_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_component_write_component_read_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_component_write_static_subscript_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_component_write_static_subscript_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_component_write_static_subscript_read_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_component_write_static_subscript_read_fragment dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_component_write_static_subscript_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_component_write_static_subscript_read_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_component_write_dynamic_subscript_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_component_write_dynamic_subscript_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_component_write_dynamic_subscript_read_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_component_write_dynamic_subscript_read_fragment dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_component_write_dynamic_subscript_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_component_write_dynamic_subscript_read_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_component_write_static_loop_subscript_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_component_write_static_loop_subscript_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_component_write_static_loop_subscript_read_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_static_subscript_write_direct_read_fragment dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_static_subscript_write_direct_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_static_subscript_write_direct_read_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_static_subscript_write_component_read_fragment dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_static_subscript_write_component_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_static_subscript_write_component_read_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_dynamic_subscript_write_direct_read_fragment dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_subscript_write_direct_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_dynamic_subscript_write_direct_read_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_dynamic_subscript_write_static_loop_subscript_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_subscript_write_static_loop_subscript_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_dynamic_subscript_write_static_loop_subscript_read_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_dynamic_subscript_write_static_loop_subscript_read_fragment dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_subscript_write_static_loop_subscript_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_dynamic_subscript_write_static_loop_subscript_read_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_dynamic_subscript_write_dynamic_loop_subscript_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_subscript_write_dynamic_loop_subscript_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_dynamic_subscript_write_dynamic_loop_subscript_read_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_static_loop_subscript_write_direct_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_static_loop_subscript_write_direct_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_static_loop_subscript_write_direct_read_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_static_loop_subscript_write_component_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_static_loop_subscript_write_component_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_static_loop_subscript_write_component_read_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_static_loop_subscript_write_static_loop_subscript_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_static_loop_subscript_write_static_loop_subscript_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_static_loop_subscript_write_static_loop_subscript_read_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_dynamic_loop_subscript_write_dynamic_subscript_read_fragment dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_loop_subscript_write_dynamic_subscript_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_dynamic_loop_subscript_write_dynamic_subscript_read_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat2_static_write_static_read_fragment dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat2_static_write_static_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat2_static_write_static_read_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat2_static_write_dynamic_read_fragment dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat2_static_write_dynamic_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat2_static_write_dynamic_read_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat2_static_write_dynamic_loop_read_fragment dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat2_static_write_dynamic_loop_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat2_static_write_dynamic_loop_read_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat2_dynamic_write_static_read_vertex dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat2_dynamic_write_static_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat2_dynamic_write_static_read_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat2_dynamic_write_dynamic_read_fragment dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat2_dynamic_write_dynamic_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat2_dynamic_write_dynamic_read_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat2_dynamic_write_static_loop_read_vertex dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat2_dynamic_write_static_loop_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat2_dynamic_write_static_loop_read_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat2_dynamic_write_dynamic_loop_read_fragment dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat2_dynamic_write_dynamic_loop_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat2_dynamic_write_dynamic_loop_read_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat2_static_loop_write_dynamic_read_vertex dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat2_static_loop_write_dynamic_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat2_static_loop_write_dynamic_read_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat2_static_loop_write_static_loop_read_vertex dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat2_static_loop_write_static_loop_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat2_static_loop_write_static_loop_read_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat2_dynamic_loop_write_static_loop_read_fragment dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat2_dynamic_loop_write_static_loop_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat2_dynamic_loop_write_static_loop_read_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat3_dynamic_write_dynamic_read_fragment dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat3_dynamic_write_dynamic_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat3_dynamic_write_dynamic_read_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat3_static_loop_write_static_loop_read_vertex dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat3_static_loop_write_static_loop_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat3_static_loop_write_static_loop_read_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat3_dynamic_loop_write_dynamic_loop_read_vertex dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat3_dynamic_loop_write_dynamic_loop_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat3_dynamic_loop_write_dynamic_loop_read_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_static_write_static_read_fragment dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_static_write_static_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_static_write_static_read_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_dynamic_write_dynamic_read_vertex dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_write_dynamic_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_dynamic_write_dynamic_read_vertex (15 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_dynamic_write_dynamic_loop_read_vertex dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_write_dynamic_loop_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_dynamic_write_dynamic_loop_read_vertex (14 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_static_loop_write_static_read_vertex dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_static_loop_write_static_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_static_loop_write_static_read_vertex (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_static_loop_write_static_read_fragment dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_static_loop_write_static_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_static_loop_write_static_read_fragment (14 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_static_loop_write_dynamic_read_vertex dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_static_loop_write_dynamic_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_static_loop_write_dynamic_read_vertex (14 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_static_loop_write_dynamic_read_fragment dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_static_loop_write_dynamic_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_static_loop_write_dynamic_read_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_static_loop_write_dynamic_loop_read_vertex dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_static_loop_write_dynamic_loop_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_static_loop_write_dynamic_loop_read_vertex (14 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_dynamic_loop_write_static_read_fragment dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_static_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_dynamic_loop_write_static_read_fragment (15 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_dynamic_loop_write_static_loop_read_vertex dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_static_loop_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_dynamic_loop_write_static_loop_read_vertex (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_dynamic_loop_write_static_loop_read_fragment dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_static_loop_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_dynamic_loop_write_static_loop_read_fragment (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_basic_highp_int_fragment dEQP-GLES2.functional.shaders.loops.for_constant_iterations.basic_highp_int_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_basic_highp_int_fragment (14 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_empty_body_vertex dEQP-GLES2.functional.shaders.loops.for_constant_iterations.empty_body_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_empty_body_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_infinite_with_unconditional_break_last_vertex dEQP-GLES2.functional.shaders.loops.for_constant_iterations.infinite_with_unconditional_break_last_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_infinite_with_unconditional_break_last_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_no_iterations_vertex dEQP-GLES2.functional.shaders.loops.for_constant_iterations.no_iterations_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_no_iterations_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_select_iteration_count_fragment dEQP-GLES2.functional.shaders.loops.for_constant_iterations.select_iteration_count_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_select_iteration_count_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_conditional_continue_vertex dEQP-GLES2.functional.shaders.loops.for_constant_iterations.conditional_continue_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_conditional_continue_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_vector_counter_fragment dEQP-GLES2.functional.shaders.loops.for_constant_iterations.vector_counter_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_vector_counter_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_101_iterations_fragment dEQP-GLES2.functional.shaders.loops.for_constant_iterations.101_iterations_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_101_iterations_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_conditional_body_vertex dEQP-GLES2.functional.shaders.loops.for_constant_iterations.conditional_body_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_conditional_body_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_function_call_inout_fragment dEQP-GLES2.functional.shaders.loops.for_constant_iterations.function_call_inout_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_function_call_inout_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_basic_lowp_int_fragment dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.basic_lowp_int_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_basic_lowp_int_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_basic_highp_float_fragment dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.basic_highp_float_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_basic_highp_float_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_infinite_with_unconditional_break_first_fragment dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.infinite_with_unconditional_break_first_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_infinite_with_unconditional_break_first_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_infinite_with_unconditional_break_last_vertex dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.infinite_with_unconditional_break_last_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_infinite_with_unconditional_break_last_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_infinite_with_unconditional_break_last_fragment dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.infinite_with_unconditional_break_last_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_infinite_with_unconditional_break_last_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_conditional_continue_vertex dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.conditional_continue_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_conditional_continue_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_unconditional_break_fragment dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.unconditional_break_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_unconditional_break_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_mixed_break_continue_vertex dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.mixed_break_continue_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_mixed_break_continue_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_basic_lowp_float_fragment dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.basic_lowp_float_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_basic_lowp_float_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_basic_mediump_int_fragment dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.basic_mediump_int_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_basic_mediump_int_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_basic_mediump_float_fragment dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.basic_mediump_float_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_basic_mediump_float_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_empty_body_fragment dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.empty_body_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_empty_body_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_no_iterations_vertex dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.no_iterations_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_no_iterations_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_no_iterations_fragment dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.no_iterations_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_no_iterations_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_conditional_continue_fragment dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.conditional_continue_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_conditional_continue_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_double_continue_fragment dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.double_continue_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_double_continue_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_unconditional_break_vertex dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.unconditional_break_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_unconditional_break_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_mixed_break_continue_fragment dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.mixed_break_continue_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_mixed_break_continue_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_conditional_body_vertex dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.conditional_body_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_conditional_body_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_conditional_body_fragment dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.conditional_body_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_conditional_body_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_basic_highp_float_fragment dEQP-GLES2.functional.shaders.loops.while_constant_iterations.basic_highp_float_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_basic_highp_float_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_infinite_with_unconditional_break_last_vertex dEQP-GLES2.functional.shaders.loops.while_constant_iterations.infinite_with_unconditional_break_last_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_infinite_with_unconditional_break_last_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_no_iterations_vertex dEQP-GLES2.functional.shaders.loops.while_constant_iterations.no_iterations_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_no_iterations_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_single_iteration_fragment dEQP-GLES2.functional.shaders.loops.while_constant_iterations.single_iteration_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_single_iteration_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_select_iteration_count_fragment dEQP-GLES2.functional.shaders.loops.while_constant_iterations.select_iteration_count_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_select_iteration_count_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_conditional_continue_vertex dEQP-GLES2.functional.shaders.loops.while_constant_iterations.conditional_continue_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_conditional_continue_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_double_continue_fragment dEQP-GLES2.functional.shaders.loops.while_constant_iterations.double_continue_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_double_continue_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_sequence_fragment dEQP-GLES2.functional.shaders.loops.while_constant_iterations.sequence_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_sequence_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_conditional_body_fragment dEQP-GLES2.functional.shaders.loops.while_constant_iterations.conditional_body_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_conditional_body_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_uniform_iterations_basic_lowp_float_fragment dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.basic_lowp_float_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_while_uniform_iterations_basic_lowp_float_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_uniform_iterations_infinite_with_unconditional_break_first_fragment dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.infinite_with_unconditional_break_first_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_while_uniform_iterations_infinite_with_unconditional_break_first_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_uniform_iterations_infinite_with_unconditional_break_last_fragment dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.infinite_with_unconditional_break_last_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_while_uniform_iterations_infinite_with_unconditional_break_last_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_uniform_iterations_no_iterations_fragment dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.no_iterations_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_while_uniform_iterations_no_iterations_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_uniform_iterations_double_continue_fragment dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.double_continue_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_while_uniform_iterations_double_continue_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_uniform_iterations_unconditional_break_fragment dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.unconditional_break_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_while_uniform_iterations_unconditional_break_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_uniform_iterations_sequence_fragment dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.sequence_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_while_uniform_iterations_sequence_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_basic_mediump_float_fragment dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.basic_mediump_float_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_basic_mediump_float_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_basic_highp_float_fragment dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.basic_highp_float_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_basic_highp_float_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_infinite_with_unconditional_break_last_fragment dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.infinite_with_unconditional_break_last_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_infinite_with_unconditional_break_last_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_infinite_with_conditional_break_fragment dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.infinite_with_conditional_break_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_infinite_with_conditional_break_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_conditional_continue_vertex dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.conditional_continue_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_conditional_continue_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_only_continue_fragment dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.only_continue_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_only_continue_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_conditional_break_fragment dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.conditional_break_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_conditional_break_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_mixed_break_continue_fragment dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.mixed_break_continue_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_mixed_break_continue_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_101_iterations_fragment dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.101_iterations_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_101_iterations_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_nested_sequence_vertex dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.nested_sequence_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_nested_sequence_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_basic_lowp_float_fragment dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.basic_lowp_float_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_basic_lowp_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_basic_mediump_float_fragment dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.basic_mediump_float_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_basic_mediump_float_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_basic_highp_int_fragment dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.basic_highp_int_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_basic_highp_int_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_single_statement_fragment dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.single_statement_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_single_statement_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_conditional_continue_fragment dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.conditional_continue_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_conditional_continue_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_unconditional_continue_fragment dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.unconditional_continue_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_unconditional_continue_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_double_continue_vertex dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.double_continue_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_double_continue_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_unconditional_break_fragment dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.unconditional_break_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_unconditional_break_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_mixed_break_continue_fragment dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.mixed_break_continue_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_mixed_break_continue_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_101_iterations_fragment dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.101_iterations_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_101_iterations_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_function_call_inout_fragment dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.function_call_inout_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_function_call_inout_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_empty_body_vertex dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.empty_body_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_empty_body_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_empty_body_fragment dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.empty_body_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_empty_body_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_infinite_with_unconditional_break_first_fragment dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.infinite_with_unconditional_break_first_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_infinite_with_unconditional_break_first_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_infinite_with_unconditional_break_last_vertex dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.infinite_with_unconditional_break_last_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_infinite_with_unconditional_break_last_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_single_statement_fragment dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.single_statement_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_single_statement_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_single_iteration_vertex dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.single_iteration_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_single_iteration_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_single_iteration_fragment dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.single_iteration_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_single_iteration_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_conditional_continue_fragment dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.conditional_continue_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_conditional_continue_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_unconditional_continue_fragment dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.unconditional_continue_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_unconditional_continue_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_only_continue_fragment dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.only_continue_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_only_continue_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_double_continue_fragment dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.double_continue_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_double_continue_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_unconditional_break_fragment dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.unconditional_break_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_unconditional_break_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_post_increment_fragment dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.post_increment_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_post_increment_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_vector_counter_fragment dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.vector_counter_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_vector_counter_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_101_iterations_fragment dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.101_iterations_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_101_iterations_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_nested_fragment dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.nested_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_nested_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_nested_sequence_fragment dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.nested_sequence_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_nested_sequence_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_nested_tricky_dataflow_1_fragment dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.nested_tricky_dataflow_1_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_nested_tricky_dataflow_1_fragment (12 ms) Passed: 399/399 tests. (100%) 1 tests unexpectedly passed. [----------] 400 tests from dEQP (3577 ms total) [----------] Global test environment tear-down [==========] 400 tests from 1 test suite ran. (3581 ms total) [ PASSED ] 400 tests. [401/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_abba_fragment (700 ms) [402/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_aaag_fragment (43 ms) [403/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_rgrr_vertex (12 ms) [404/3571] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_rgrr_fragment (11 ms) [405/3571] dEQP.GLES2/functional_shaders_functions_datatypes_float_vec3_fragment (12 ms) [406/3571] dEQP.GLES2/functional_shaders_functions_datatypes_float_mat3_fragment (8 ms) [407/3571] dEQP.GLES2/functional_shaders_functions_datatypes_int_ivec4_fragment (7 ms) [408/3571] dEQP.GLES2/functional_shaders_functions_datatypes_bool_bool_vertex (8 ms) [409/3571] dEQP.GLES2/functional_shaders_functions_datatypes_mat2_fragment (13 ms) [410/3571] dEQP.GLES2/functional_shaders_functions_datatypes_mat4_fragment (13 ms) [411/3571] dEQP.GLES2/functional_shaders_functions_datatypes_float_struct_vertex (9 ms) [412/3571] dEQP.GLES2/functional_shaders_functions_datatypes_float_struct_fragment (9 ms) [413/3571] dEQP.GLES2/functional_shaders_functions_datatypes_struct_nested_struct_vertex (10 ms) [414/3571] dEQP.GLES2/functional_shaders_functions_qualifiers_in_highp_float_vertex (9 ms) [415/3571] dEQP.GLES2/functional_shaders_functions_qualifiers_inout_int_fragment (10 ms) [416/3571] dEQP.GLES2/functional_shaders_functions_qualifiers_const_in_int_fragment (11 ms) [417/3571] dEQP.GLES2/functional_shaders_functions_qualifiers_inout_bool_vertex (7 ms) [418/3571] dEQP.GLES2/functional_shaders_functions_qualifiers_inout_bool_fragment (8 ms) [419/3571] dEQP.GLES2/functional_shaders_functions_declarations_void_vs_no_void_fragment (10 ms) [420/3571] dEQP.GLES2/functional_shaders_functions_declarations_in_vs_no_in_fragment (11 ms) [421/3571] dEQP.GLES2/functional_shaders_functions_declarations_default_vs_explicit_precision_fragment (8 ms) [422/3571] dEQP.GLES2/functional_shaders_functions_overloading_user_func_arg_complex_types_vertex (13 ms) [423/3571] dEQP.GLES2/functional_shaders_functions_overloading_user_func_arguments_vertex (10 ms) [424/3571] dEQP.GLES2/functional_shaders_functions_overloading_user_func_arguments_fragment (8 ms) [425/3571] dEQP.GLES2/functional_shaders_functions_array_arguments_global_in_float_vertex (8 ms) [426/3571] dEQP.GLES2/functional_shaders_functions_array_arguments_global_in_float_fragment (10 ms) [427/3571] dEQP.GLES2/functional_shaders_functions_array_arguments_global_in_bool_fragment (9 ms) [428/3571] dEQP.GLES2/functional_shaders_functions_array_arguments_test_helpers_fragment (9 ms) [429/3571] dEQP.GLES2/functional_shaders_functions_control_flow_simple_return_vertex (7 ms) [430/3571] dEQP.GLES2/functional_shaders_functions_control_flow_return_in_loop_fragment (25 ms) [431/3571] dEQP.GLES2/functional_shaders_functions_control_flow_return_after_loop_fragment (9 ms) [432/3571] dEQP.GLES2/functional_shaders_functions_control_flow_return_after_continue_vertex (11 ms) [433/3571] dEQP.GLES2/functional_shaders_functions_control_flow_return_after_loop_sequence_vertex (10 ms) [434/3571] dEQP.GLES2/functional_shaders_functions_control_flow_mixed_return_break_continue_fragment (12 ms) [435/3571] dEQP.GLES2/functional_shaders_functions_invalid_break_in_body_vertex (2 ms) [436/3571] dEQP.GLES2/functional_shaders_functions_invalid_continue_in_body_vertex (1 ms) [437/3571] dEQP.GLES2/functional_shaders_functions_invalid_return_value_from_void_function_vertex (1 ms) [438/3571] dEQP.GLES2/functional_shaders_functions_invalid_extra_arguments_vertex (1 ms) [439/3571] dEQP.GLES2/functional_shaders_functions_invalid_missing_arguments_fragment (1 ms) [440/3571] dEQP.GLES2/functional_shaders_functions_invalid_missing_argument_type_vertex (1 ms) [441/3571] dEQP.GLES2/functional_shaders_functions_invalid_duplicate_function_vertex (1 ms) [442/3571] dEQP.GLES2/functional_shaders_functions_invalid_prototype_mismatch_return_type_vertex (1 ms) [443/3571] dEQP.GLES2/functional_shaders_functions_invalid_prototype_unspecified_array_size_vertex (0 ms) [444/3571] dEQP.GLES2/functional_shaders_functions_invalid_prototype_unspecified_array_size_fragment (0 ms) [445/3571] dEQP.GLES2/functional_shaders_functions_invalid_prototype_mismatch_array_inout_fragment (1 ms) [446/3571] dEQP.GLES2/functional_shaders_functions_invalid_missing_return_type_vertex (1 ms) [447/3571] dEQP.GLES2/functional_shaders_functions_invalid_argument_precision_overload_fragment (1 ms) [448/3571] dEQP.GLES2/functional_shaders_functions_invalid_argument_in_inout_overload_vertex (1 ms) [449/3571] dEQP.GLES2/functional_shaders_functions_invalid_return_type_overload_fragment (1 ms) [450/3571] dEQP.GLES2/functional_shaders_functions_invalid_return_type_precision_overload_vertex (1 ms) 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dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_basic_highp_float_fragment (8 ms) [764/3571] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_infinite_with_unconditional_break_last_fragment (7 ms) [765/3571] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_infinite_with_conditional_break_fragment (9 ms) [766/3571] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_conditional_continue_vertex (10 ms) [767/3571] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_only_continue_fragment (9 ms) [768/3571] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_conditional_break_fragment (11 ms) [769/3571] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_mixed_break_continue_fragment (10 ms) [770/3571] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_101_iterations_fragment (9 ms) [771/3571] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_nested_sequence_vertex (10 ms) [772/3571] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_basic_lowp_float_fragment (9 ms) [773/3571] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_basic_mediump_float_fragment (8 ms) [774/3571] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_basic_highp_int_fragment (10 ms) [775/3571] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_single_statement_fragment (11 ms) [776/3571] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_conditional_continue_fragment (12 ms) [777/3571] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_unconditional_continue_fragment (9 ms) [778/3571] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_double_continue_vertex (10 ms) [779/3571] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_unconditional_break_fragment (10 ms) [780/3571] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_mixed_break_continue_fragment (11 ms) [781/3571] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_101_iterations_fragment (9 ms) [782/3571] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_function_call_inout_fragment (12 ms) [783/3571] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_empty_body_vertex (11 ms) [784/3571] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_empty_body_fragment (10 ms) [785/3571] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_infinite_with_unconditional_break_first_fragment (9 ms) [786/3571] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_infinite_with_unconditional_break_last_vertex (9 ms) [787/3571] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_single_statement_fragment (9 ms) [788/3571] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_single_iteration_vertex (9 ms) [789/3571] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_single_iteration_fragment (11 ms) [790/3571] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_conditional_continue_fragment (11 ms) [791/3571] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_unconditional_continue_fragment (9 ms) [792/3571] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_only_continue_fragment (9 ms) [793/3571] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_double_continue_fragment (9 ms) [794/3571] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_unconditional_break_fragment (7 ms) [795/3571] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_post_increment_fragment (8 ms) [796/3571] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_vector_counter_fragment (9 ms) [797/3571] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_101_iterations_fragment (9 ms) [798/3571] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_nested_fragment (12 ms) [799/3571] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_nested_sequence_fragment (11 ms) [800/3571] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_nested_tricky_dataflow_1_fragment (12 ms) Note: Google Test filter = dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_basic_highp_float_fragment:dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_infinite_with_unconditional_break_last_vertex:dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_double_continue_vertex:dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_vector_counter_fragment:dEQP.GLES2/functional_shaders_operator_unary_operator_plus_mediump_float_vertex:dEQP.GLES2/functional_shaders_operator_unary_operator_plus_lowp_vec2_fragment:dEQP.GLES2/functional_shaders_operator_unary_operator_plus_mediump_vec3_vertex:dEQP.GLES2/functional_shaders_operator_unary_operator_plus_highp_vec4_fragment:dEQP.GLES2/functional_shaders_operator_unary_operator_plus_lowp_int_vertex:dEQP.GLES2/functional_shaders_operator_unary_operator_plus_mediump_int_fragment:dEQP.GLES2/functional_shaders_operator_unary_operator_plus_highp_ivec2_fragment:dEQP.GLES2/functional_shaders_operator_unary_operator_plus_lowp_ivec3_fragment:dEQP.GLES2/functional_shaders_operator_unary_operator_plus_highp_ivec4_vertex:dEQP.GLES2/functional_shaders_operator_unary_operator_minus_mediump_vec2_vertex:dEQP.GLES2/functional_shaders_operator_unary_operator_minus_highp_vec2_fragment:dEQP.GLES2/functional_shaders_operator_unary_operator_minus_mediump_vec3_vertex:dEQP.GLES2/functional_shaders_operator_unary_operator_minus_highp_vec4_vertex:dEQP.GLES2/functional_shaders_operator_unary_operator_minus_mediump_int_fragment:dEQP.GLES2/functional_shaders_operator_unary_operator_minus_highp_int_fragment:dEQP.GLES2/functional_shaders_operator_unary_operator_minus_lowp_ivec2_fragment:dEQP.GLES2/functional_shaders_operator_unary_operator_minus_mediump_ivec2_fragment:dEQP.GLES2/functional_shaders_operator_unary_operator_minus_highp_ivec2_fragment:dEQP.GLES2/functional_shaders_operator_unary_operator_minus_mediump_ivec3_fragment:dEQP.GLES2/functional_shaders_operator_unary_operator_minus_mediump_ivec4_vertex:dEQP.GLES2/functional_shaders_operator_unary_operator_minus_highp_ivec4_vertex:dEQP.GLES2/functional_shaders_operator_unary_operator_not_bool_vertex:dEQP.GLES2/functional_shaders_operator_unary_operator_not_bool_fragment:dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_lowp_float_fragment:dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_highp_float_fragment:dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_mediump_vec2_vertex:dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_lowp_vec3_vertex:dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_lowp_vec3_fragment:dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_highp_vec3_fragment:dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_lowp_vec4_fragment:dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_mediump_vec4_vertex:dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_highp_vec4_fragment:dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_mediump_int_fragment:dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_highp_int_fragment:dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_highp_ivec2_fragment:dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_lowp_ivec3_fragment:dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_highp_ivec3_vertex:dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_lowp_float_vertex:dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_lowp_float_fragment:dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_mediump_float_vertex:dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_lowp_vec2_vertex:dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_lowp_vec2_fragment:dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_mediump_vec2_vertex:dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_lowp_vec4_vertex:dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_mediump_vec4_vertex:dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_mediump_int_vertex:dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_mediump_ivec2_fragment:dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_highp_ivec3_vertex:dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_highp_ivec3_fragment:dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_lowp_ivec4_vertex:dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_mediump_ivec4_vertex:dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_highp_ivec4_fragment:dEQP.GLES2/functional_shaders_operator_unary_operator_post_incre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ry_operator_mul_assign_effect_mediump_int_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_highp_int_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_ivec3_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_highp_ivec3_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_highp_ivec4_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_vec2_float_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_vec3_float_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_highp_vec3_float_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_vec4_float_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_highp_vec4_float_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_ivec2_int_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_ivec3_int_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_ivec3_int_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_highp_ivec3_int_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_mediump_float_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_highp_float_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_lowp_vec2_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_lowp_vec3_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_mediump_vec3_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_highp_vec3_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_mediump_vec4_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_highp_ivec2_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_highp_ivec2_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_lowp_ivec3_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_mediump_ivec3_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_mediump_ivec3_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_highp_ivec3_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_lowp_ivec4_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_highp_ivec4_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_mediump_vec2_float_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_highp_vec2_float_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_highp_vec4_float_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_highp_ivec2_int_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_lowp_ivec3_int_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_mediump_ivec4_int_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_mediump_float_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_lowp_vec2_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_mediump_vec2_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_highp_int_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_mediump_ivec2_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_lowp_ivec3_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_highp_ivec3_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_lowp_vec2_float_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_mediump_vec2_float_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_mediump_vec3_float_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_highp_vec3_float_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_mediump_vec4_float_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_mediump_ivec2_int_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_lowp_ivec3_int_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_lowp_ivec3_int_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_highp_ivec3_int_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_mediump_ivec4_int_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_lowp_vec2_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_mediump_vec2_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_highp_vec2_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_highp_vec3_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_lowp_ivec2_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_mediump_ivec2_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_lowp_ivec3_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_lowp_ivec3_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_highp_ivec3_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_highp_vec3_float_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_mediump_vec4_float_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_lowp_ivec2_int_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_mediump_ivec2_int_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_highp_ivec3_int_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_mediump_ivec4_int_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_float_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_vec3_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_vec4_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_mediump_vec4_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_int_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec2_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_mediump_ivec4_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_highp_ivec4_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_vec2_float_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_mediump_vec2_float_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_mediump_vec4_float_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec2_int_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec3_int_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec4_int_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec4_int_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_lowp_float_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_mediump_float_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_mediump_float_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_highp_float_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_mediump_vec2_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_mediump_vec2_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_lowp_vec3_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_mediump_vec3_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_highp_vec3_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_highp_vec4_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_mediump_int_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_highp_int_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_mediump_ivec3_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_highp_ivec4_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_mediump_vec2_float_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_highp_vec3_float_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_lowp_vec4_float_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_highp_vec4_float_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_mediump_ivec2_int_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_highp_ivec2_int_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_lowp_ivec3_int_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_highp_ivec3_int_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_lowp_ivec4_int_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_less_lowp_float_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_less_mediump_float_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_less_highp_float_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_less_lowp_int_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_less_lowp_int_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_less_or_equal_lowp_float_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_less_or_equal_mediump_int_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_greater_lowp_int_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_greater_or_equal_lowp_float_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_greater_or_equal_mediump_float_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_greater_or_equal_mediump_float_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_greater_or_equal_lowp_int_vertex [==========] Running 400 tests from 1 test suite. [----------] Global test environment set-up. [----------] 400 tests from dEQP Writing test log into TestResults.qpa [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_basic_highp_float_fragment dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.basic_highp_float_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_basic_highp_float_fragment (550 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_infinite_with_unconditional_break_last_vertex dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.infinite_with_unconditional_break_last_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_infinite_with_unconditional_break_last_vertex (41 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_double_continue_vertex dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.double_continue_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_double_continue_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_vector_counter_fragment dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.vector_counter_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_vector_counter_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_plus_mediump_float_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.plus.mediump_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_plus_mediump_float_vertex (32 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_plus_lowp_vec2_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.plus.lowp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_plus_lowp_vec2_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_plus_mediump_vec3_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.plus.mediump_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_plus_mediump_vec3_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_plus_highp_vec4_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.plus.highp_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_plus_highp_vec4_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_plus_lowp_int_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.plus.lowp_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_plus_lowp_int_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_plus_mediump_int_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.plus.mediump_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_plus_mediump_int_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_plus_highp_ivec2_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.plus.highp_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_plus_highp_ivec2_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_plus_lowp_ivec3_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.plus.lowp_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_plus_lowp_ivec3_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_plus_highp_ivec4_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.plus.highp_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_plus_highp_ivec4_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_mediump_vec2_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.minus.mediump_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_mediump_vec2_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_highp_vec2_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.minus.highp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_highp_vec2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_mediump_vec3_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.minus.mediump_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_mediump_vec3_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_highp_vec4_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.minus.highp_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_highp_vec4_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_mediump_int_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.minus.mediump_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_mediump_int_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_highp_int_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.minus.highp_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_highp_int_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_lowp_ivec2_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.minus.lowp_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_lowp_ivec2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_mediump_ivec2_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.minus.mediump_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_mediump_ivec2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_highp_ivec2_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.minus.highp_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_highp_ivec2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_mediump_ivec3_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.minus.mediump_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_mediump_ivec3_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_mediump_ivec4_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.minus.mediump_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_mediump_ivec4_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_highp_ivec4_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.minus.highp_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_highp_ivec4_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_not_bool_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.not.bool_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_not_bool_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_not_bool_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.not.bool_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_not_bool_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_lowp_float_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.pre_increment_effect.lowp_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_lowp_float_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_highp_float_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.pre_increment_effect.highp_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_highp_float_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_mediump_vec2_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.pre_increment_effect.mediump_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_mediump_vec2_vertex (19 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_lowp_vec3_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.pre_increment_effect.lowp_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_lowp_vec3_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_lowp_vec3_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.pre_increment_effect.lowp_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_lowp_vec3_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_highp_vec3_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.pre_increment_effect.highp_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_highp_vec3_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_lowp_vec4_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.pre_increment_effect.lowp_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_lowp_vec4_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_mediump_vec4_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.pre_increment_effect.mediump_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_mediump_vec4_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_highp_vec4_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.pre_increment_effect.highp_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_highp_vec4_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_mediump_int_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.pre_increment_effect.mediump_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_mediump_int_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_highp_int_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.pre_increment_effect.highp_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_highp_int_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_highp_ivec2_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.pre_increment_effect.highp_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_highp_ivec2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_lowp_ivec3_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.pre_increment_effect.lowp_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_lowp_ivec3_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_highp_ivec3_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.pre_increment_effect.highp_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_highp_ivec3_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_lowp_float_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.pre_decrement_effect.lowp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_lowp_float_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_lowp_float_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.pre_decrement_effect.lowp_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_lowp_float_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_mediump_float_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.pre_decrement_effect.mediump_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_mediump_float_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_lowp_vec2_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.pre_decrement_effect.lowp_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_lowp_vec2_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_lowp_vec2_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.pre_decrement_effect.lowp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_lowp_vec2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_mediump_vec2_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.pre_decrement_effect.mediump_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_mediump_vec2_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_lowp_vec4_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.pre_decrement_effect.lowp_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_lowp_vec4_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_mediump_vec4_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.pre_decrement_effect.mediump_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_mediump_vec4_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_mediump_int_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.pre_decrement_effect.mediump_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_mediump_int_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_mediump_ivec2_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.pre_decrement_effect.mediump_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_mediump_ivec2_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_highp_ivec3_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.pre_decrement_effect.highp_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_highp_ivec3_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_highp_ivec3_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.pre_decrement_effect.highp_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_highp_ivec3_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_lowp_ivec4_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.pre_decrement_effect.lowp_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_lowp_ivec4_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_mediump_ivec4_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.pre_decrement_effect.mediump_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_mediump_ivec4_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_highp_ivec4_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.pre_decrement_effect.highp_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_highp_ivec4_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_effect_lowp_float_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.post_increment_effect.lowp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_effect_lowp_float_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_effect_mediump_float_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.post_increment_effect.mediump_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_effect_mediump_float_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_effect_highp_float_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.post_increment_effect.highp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_effect_highp_float_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_effect_mediump_vec3_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.post_increment_effect.mediump_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_effect_mediump_vec3_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_effect_lowp_int_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.post_increment_effect.lowp_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_effect_lowp_int_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_effect_lowp_ivec2_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.post_increment_effect.lowp_ivec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_effect_lowp_ivec2_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_effect_lowp_ivec2_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.post_increment_effect.lowp_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_effect_lowp_ivec2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_effect_highp_ivec2_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.post_increment_effect.highp_ivec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_effect_highp_ivec2_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_effect_lowp_ivec4_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.post_increment_effect.lowp_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_effect_lowp_ivec4_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_effect_mediump_float_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.post_decrement_effect.mediump_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_effect_mediump_float_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_effect_mediump_vec2_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.post_decrement_effect.mediump_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_effect_mediump_vec2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_effect_lowp_vec4_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.post_decrement_effect.lowp_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_effect_lowp_vec4_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_effect_highp_vec4_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.post_decrement_effect.highp_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_effect_highp_vec4_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_effect_mediump_int_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.post_decrement_effect.mediump_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_effect_mediump_int_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_effect_highp_ivec2_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.post_decrement_effect.highp_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_effect_highp_ivec2_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_effect_lowp_ivec3_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.post_decrement_effect.lowp_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_effect_lowp_ivec3_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_result_lowp_vec2_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.pre_increment_result.lowp_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_result_lowp_vec2_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_result_highp_vec4_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.pre_increment_result.highp_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_result_highp_vec4_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_result_lowp_int_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.pre_increment_result.lowp_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_result_lowp_int_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_result_mediump_int_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.pre_increment_result.mediump_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_result_mediump_int_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_result_lowp_ivec2_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.pre_increment_result.lowp_ivec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_result_lowp_ivec2_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_result_highp_ivec3_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.pre_increment_result.highp_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_result_highp_ivec3_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_lowp_float_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.pre_decrement_result.lowp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_lowp_float_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_highp_float_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.pre_decrement_result.highp_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_highp_float_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_lowp_vec2_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.pre_decrement_result.lowp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_lowp_vec2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_highp_vec2_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.pre_decrement_result.highp_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_highp_vec2_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_lowp_vec3_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.pre_decrement_result.lowp_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_lowp_vec3_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_lowp_vec3_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.pre_decrement_result.lowp_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_lowp_vec3_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_mediump_vec3_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.pre_decrement_result.mediump_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_mediump_vec3_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_highp_vec3_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.pre_decrement_result.highp_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_highp_vec3_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_highp_vec3_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.pre_decrement_result.highp_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_highp_vec3_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_lowp_vec4_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.pre_decrement_result.lowp_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_lowp_vec4_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_lowp_vec4_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.pre_decrement_result.lowp_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_lowp_vec4_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_mediump_vec4_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.pre_decrement_result.mediump_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_mediump_vec4_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_mediump_int_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.pre_decrement_result.mediump_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_mediump_int_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_highp_int_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.pre_decrement_result.highp_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_highp_int_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_lowp_float_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.post_increment_result.lowp_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_lowp_float_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_mediump_vec2_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.post_increment_result.mediump_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_mediump_vec2_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_mediump_vec2_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.post_increment_result.mediump_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_mediump_vec2_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_highp_vec2_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.post_increment_result.highp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_highp_vec2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_lowp_vec3_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.post_increment_result.lowp_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_lowp_vec3_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_lowp_vec4_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.post_increment_result.lowp_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_lowp_vec4_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_mediump_vec4_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.post_increment_result.mediump_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_mediump_vec4_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_mediump_int_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.post_increment_result.mediump_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_mediump_int_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_mediump_int_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.post_increment_result.mediump_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_mediump_int_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_lowp_ivec2_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.post_increment_result.lowp_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_lowp_ivec2_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_mediump_ivec2_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.post_increment_result.mediump_ivec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_mediump_ivec2_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_highp_ivec3_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.post_increment_result.highp_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_highp_ivec3_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_highp_ivec4_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.post_increment_result.highp_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_highp_ivec4_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_result_highp_vec2_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.post_decrement_result.highp_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_result_highp_vec2_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_result_mediump_vec3_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.post_decrement_result.mediump_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_result_mediump_vec3_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_result_mediump_int_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.post_decrement_result.mediump_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_result_mediump_int_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_result_mediump_ivec2_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.post_decrement_result.mediump_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_result_mediump_ivec2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_result_highp_ivec3_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.post_decrement_result.highp_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_result_highp_ivec3_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_result_lowp_ivec4_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.post_decrement_result.lowp_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_result_lowp_ivec4_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_result_lowp_ivec4_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.post_decrement_result.lowp_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_result_lowp_ivec4_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_result_highp_ivec4_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.post_decrement_result.highp_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_result_highp_ivec4_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_vec2_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add.lowp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_vec2_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_mediump_vec2_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add.mediump_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_mediump_vec2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_vec2_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add.highp_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_vec2_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_vec4_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add.lowp_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_vec4_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_mediump_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add.mediump_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_mediump_int_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_ivec2_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add.lowp_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_ivec2_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_ivec2_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add.highp_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_ivec2_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_ivec3_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add.highp_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_ivec3_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_ivec4_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add.lowp_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_ivec4_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_mediump_ivec4_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add.mediump_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_mediump_ivec4_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_vec2_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add.lowp_vec2_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_vec2_float_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_vec3_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add.lowp_vec3_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_vec3_float_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_vec3_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add.lowp_vec3_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_vec3_float_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_vec3_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add.highp_vec3_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_vec3_float_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_mediump_vec4_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add.mediump_vec4_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_mediump_vec4_float_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_vec4_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add.highp_vec4_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_vec4_float_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_mediump_ivec2_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add.mediump_ivec2_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_mediump_ivec2_int_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_ivec2_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add.highp_ivec2_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_ivec2_int_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_ivec3_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add.lowp_ivec3_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_ivec3_int_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_ivec3_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add.lowp_ivec3_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_ivec3_int_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_mediump_ivec3_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add.mediump_ivec3_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_mediump_ivec3_int_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_mediump_ivec3_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add.mediump_ivec3_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_mediump_ivec3_int_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_mediump_ivec4_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add.mediump_ivec4_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_mediump_ivec4_int_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_float_vec2_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add.lowp_float_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_float_vec2_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_float_vec2_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add.highp_float_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_float_vec2_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_float_vec3_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add.lowp_float_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_float_vec3_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_float_vec3_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add.highp_float_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_float_vec3_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_float_vec4_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add.lowp_float_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_float_vec4_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_float_vec4_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add.highp_float_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_float_vec4_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_int_ivec2_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add.lowp_int_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_int_ivec2_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_int_ivec2_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add.highp_int_ivec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_int_ivec2_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_int_ivec2_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add.highp_int_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_int_ivec2_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_int_ivec3_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add.lowp_int_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_int_ivec3_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_mediump_int_ivec3_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add.mediump_int_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_mediump_int_ivec3_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_int_ivec3_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add.highp_int_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_int_ivec3_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_int_ivec4_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add.lowp_int_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_int_ivec4_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_highp_vec2_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.sub.highp_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_highp_vec2_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_lowp_vec3_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.sub.lowp_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_lowp_vec3_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_mediump_vec3_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub.mediump_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_mediump_vec3_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_lowp_vec4_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.sub.lowp_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_lowp_vec4_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_lowp_vec4_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub.lowp_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_lowp_vec4_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_mediump_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub.mediump_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_mediump_int_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_mediump_ivec3_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.sub.mediump_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_mediump_ivec3_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_mediump_vec2_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub.mediump_vec2_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_mediump_vec2_float_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_lowp_vec3_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub.lowp_vec3_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_lowp_vec3_float_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_highp_vec3_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub.highp_vec3_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_highp_vec3_float_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_mediump_vec4_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub.mediump_vec4_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_mediump_vec4_float_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_mediump_ivec3_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub.mediump_ivec3_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_mediump_ivec3_int_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_mediump_ivec4_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub.mediump_ivec4_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_mediump_ivec4_int_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_highp_ivec4_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub.highp_ivec4_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_highp_ivec4_int_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_highp_float_vec2_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.sub.highp_float_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_highp_float_vec2_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_mediump_float_vec3_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub.mediump_float_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_mediump_float_vec3_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_lowp_float_vec4_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.sub.lowp_float_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_lowp_float_vec4_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_mediump_int_ivec4_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.sub.mediump_int_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_mediump_int_ivec4_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_highp_int_ivec4_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.sub.highp_int_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_highp_int_ivec4_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul.mediump_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_float_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_lowp_vec2_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul.lowp_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_lowp_vec2_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_vec2_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul.mediump_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_vec2_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_vec2_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul.highp_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_vec2_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_vec2_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul.highp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_vec2_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_vec3_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul.mediump_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_vec3_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_lowp_vec4_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul.lowp_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_lowp_vec4_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_vec4_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul.mediump_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_vec4_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_vec4_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul.mediump_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_vec4_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_lowp_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul.lowp_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_lowp_int_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul.mediump_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_int_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_ivec2_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul.mediump_ivec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_ivec2_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_ivec2_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul.highp_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_ivec2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_lowp_ivec3_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul.lowp_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_lowp_ivec3_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_ivec3_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul.highp_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_ivec3_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_lowp_ivec4_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul.lowp_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_lowp_ivec4_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_ivec4_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul.highp_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_ivec4_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_vec2_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul.mediump_vec2_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_vec2_float_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_lowp_vec3_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul.lowp_vec3_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_lowp_vec3_float_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_vec3_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul.highp_vec3_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_vec3_float_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_vec3_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul.highp_vec3_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_vec3_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_vec4_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul.mediump_vec4_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_vec4_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_vec4_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul.highp_vec4_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_vec4_float_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_vec4_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul.highp_vec4_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_vec4_float_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_lowp_ivec2_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul.lowp_ivec2_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_lowp_ivec2_int_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_ivec2_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul.highp_ivec2_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_ivec2_int_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_ivec2_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul.highp_ivec2_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_ivec2_int_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_lowp_ivec3_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul.lowp_ivec3_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_lowp_ivec3_int_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_ivec3_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul.mediump_ivec3_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_ivec3_int_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_ivec4_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul.mediump_ivec4_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_ivec4_int_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_ivec4_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul.highp_ivec4_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_ivec4_int_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_float_vec2_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul.mediump_float_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_float_vec2_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_float_vec3_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul.highp_float_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_float_vec3_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_float_vec4_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul.mediump_float_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_float_vec4_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_float_vec4_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul.highp_float_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_float_vec4_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_int_ivec4_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul.mediump_int_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_int_ivec4_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_int_ivec4_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul.highp_int_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_int_ivec4_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_lowp_vec2_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div.lowp_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_lowp_vec2_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_vec3_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div.mediump_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_vec3_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_highp_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div.highp_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_highp_int_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_lowp_ivec2_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div.lowp_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_lowp_ivec2_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_lowp_ivec3_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div.lowp_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_lowp_ivec3_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_ivec3_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div.mediump_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_ivec3_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_ivec4_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div.mediump_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_ivec4_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_highp_vec2_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div.highp_vec2_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_highp_vec2_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_lowp_vec3_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div.lowp_vec3_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_lowp_vec3_float_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_vec3_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div.mediump_vec3_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_vec3_float_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_vec4_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div.mediump_vec4_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_vec4_float_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_highp_vec4_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div.highp_vec4_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_highp_vec4_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_lowp_ivec2_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div.lowp_ivec2_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_lowp_ivec2_int_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_ivec2_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div.mediump_ivec2_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_ivec2_int_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_highp_ivec3_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div.highp_ivec3_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_highp_ivec3_int_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_highp_ivec3_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div.highp_ivec3_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_highp_ivec3_int_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_lowp_ivec4_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div.lowp_ivec4_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_lowp_ivec4_int_fragment (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_ivec4_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div.mediump_ivec4_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_ivec4_int_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_lowp_float_vec2_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div.lowp_float_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_lowp_float_vec2_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_float_vec2_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div.mediump_float_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_float_vec2_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_float_vec3_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div.mediump_float_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_float_vec3_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_float_vec4_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div.mediump_float_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_float_vec4_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_highp_float_vec4_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div.highp_float_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_highp_float_vec4_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_highp_float_vec4_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div.highp_float_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_highp_float_vec4_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_lowp_int_ivec4_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div.lowp_int_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_lowp_int_ivec4_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_lowp_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_effect.lowp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_lowp_float_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_highp_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_effect.highp_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_highp_float_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_lowp_vec2_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_effect.lowp_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_lowp_vec2_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_highp_vec2_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_effect.highp_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_highp_vec2_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_lowp_vec3_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_effect.lowp_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_lowp_vec3_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_lowp_vec3_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_effect.lowp_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_lowp_vec3_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_mediump_vec3_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_effect.mediump_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_mediump_vec3_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_highp_vec3_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_effect.highp_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_highp_vec3_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_lowp_ivec2_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_effect.lowp_ivec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_lowp_ivec2_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_mediump_ivec2_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_effect.mediump_ivec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_mediump_ivec2_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_lowp_ivec3_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_effect.lowp_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_lowp_ivec3_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_mediump_ivec3_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_effect.mediump_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_mediump_ivec3_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_highp_ivec3_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_effect.highp_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_highp_ivec3_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_mediump_ivec4_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_effect.mediump_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_mediump_ivec4_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_highp_ivec4_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_effect.highp_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_highp_ivec4_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_highp_ivec4_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_effect.highp_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_highp_ivec4_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_lowp_vec2_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_effect.lowp_vec2_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_lowp_vec2_float_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_highp_vec2_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_effect.highp_vec2_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_highp_vec2_float_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_mediump_vec3_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_effect.mediump_vec3_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_mediump_vec3_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_highp_vec3_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_effect.highp_vec3_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_highp_vec3_float_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_lowp_ivec2_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_effect.lowp_ivec2_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_lowp_ivec2_int_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_highp_ivec4_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_effect.highp_ivec4_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_highp_ivec4_int_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.lowp_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_float_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_mediump_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.mediump_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_mediump_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_highp_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.highp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_highp_float_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_highp_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.highp_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_highp_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_vec2_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.lowp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_vec2_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_highp_vec2_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.highp_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_highp_vec2_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_vec3_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.lowp_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_vec3_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_vec3_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.lowp_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_vec3_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_vec4_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.lowp_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_vec4_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_highp_vec4_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.highp_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_highp_vec4_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.lowp_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_int_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_highp_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.highp_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_highp_int_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_highp_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.highp_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_highp_int_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_ivec2_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.lowp_ivec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_ivec2_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_highp_ivec2_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.highp_ivec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_highp_ivec2_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_ivec3_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.lowp_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_ivec3_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_mediump_ivec4_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.mediump_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_mediump_ivec4_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_mediump_vec2_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.mediump_vec2_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_mediump_vec2_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_vec3_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.lowp_vec3_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_vec3_float_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_highp_vec3_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.highp_vec3_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_highp_vec3_float_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_vec4_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.lowp_vec4_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_vec4_float_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_vec4_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.lowp_vec4_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_vec4_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_highp_ivec3_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.highp_ivec3_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_highp_ivec3_int_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_ivec4_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.lowp_ivec4_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_ivec4_int_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_mediump_ivec4_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.mediump_ivec4_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_mediump_ivec4_int_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_highp_ivec4_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.highp_ivec4_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_highp_ivec4_int_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_effect.mediump_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_float_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_highp_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_effect.highp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_highp_float_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_vec2_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_effect.lowp_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_vec2_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_vec3_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_effect.lowp_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_vec3_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_highp_vec4_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_effect.highp_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_highp_vec4_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_effect.mediump_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_int_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_highp_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_effect.highp_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_highp_int_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_ivec3_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_effect.lowp_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_ivec3_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_highp_ivec3_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_effect.highp_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_highp_ivec3_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_highp_ivec4_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_effect.highp_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_highp_ivec4_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_vec2_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_effect.mediump_vec2_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_vec2_float_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_vec3_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_effect.lowp_vec3_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_vec3_float_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_highp_vec3_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_effect.highp_vec3_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_highp_vec3_float_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_vec4_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_effect.lowp_vec4_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_vec4_float_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_highp_vec4_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_effect.highp_vec4_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_highp_vec4_float_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_ivec2_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_effect.mediump_ivec2_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_ivec2_int_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_ivec3_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_effect.lowp_ivec3_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_ivec3_int_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_ivec3_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_effect.mediump_ivec3_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_ivec3_int_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_highp_ivec3_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_effect.highp_ivec3_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_highp_ivec3_int_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_mediump_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_effect.mediump_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_mediump_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_highp_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_effect.highp_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_highp_float_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_lowp_vec2_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_effect.lowp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_lowp_vec2_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_lowp_vec3_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_effect.lowp_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_lowp_vec3_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_mediump_vec3_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_effect.mediump_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_mediump_vec3_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_highp_vec3_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_effect.highp_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_highp_vec3_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_mediump_vec4_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_effect.mediump_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_mediump_vec4_fragment (17 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_highp_ivec2_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_effect.highp_ivec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_highp_ivec2_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_highp_ivec2_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_effect.highp_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_highp_ivec2_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_lowp_ivec3_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_effect.lowp_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_lowp_ivec3_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_mediump_ivec3_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_effect.mediump_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_mediump_ivec3_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_mediump_ivec3_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_effect.mediump_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_mediump_ivec3_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_highp_ivec3_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_effect.highp_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_highp_ivec3_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_lowp_ivec4_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_effect.lowp_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_lowp_ivec4_fragment (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_highp_ivec4_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_effect.highp_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_highp_ivec4_vertex (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_mediump_vec2_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_effect.mediump_vec2_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_mediump_vec2_float_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_highp_vec2_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_effect.highp_vec2_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_highp_vec2_float_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_highp_vec4_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_effect.highp_vec4_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_highp_vec4_float_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_highp_ivec2_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_effect.highp_ivec2_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_highp_ivec2_int_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_lowp_ivec3_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_effect.lowp_ivec3_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_lowp_ivec3_int_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_mediump_ivec4_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_effect.mediump_ivec4_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_mediump_ivec4_int_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_mediump_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_result.mediump_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_mediump_float_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_lowp_vec2_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_result.lowp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_lowp_vec2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_mediump_vec2_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_result.mediump_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_mediump_vec2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_highp_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_result.highp_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_highp_int_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_mediump_ivec2_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_result.mediump_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_mediump_ivec2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_lowp_ivec3_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_result.lowp_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_lowp_ivec3_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_highp_ivec3_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_result.highp_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_highp_ivec3_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_lowp_vec2_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_result.lowp_vec2_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_lowp_vec2_float_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_mediump_vec2_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_result.mediump_vec2_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_mediump_vec2_float_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_mediump_vec3_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_result.mediump_vec3_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_mediump_vec3_float_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_highp_vec3_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_result.highp_vec3_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_highp_vec3_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_mediump_vec4_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_result.mediump_vec4_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_mediump_vec4_float_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_mediump_ivec2_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_result.mediump_ivec2_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_mediump_ivec2_int_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_lowp_ivec3_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_result.lowp_ivec3_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_lowp_ivec3_int_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_lowp_ivec3_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_result.lowp_ivec3_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_lowp_ivec3_int_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_highp_ivec3_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_result.highp_ivec3_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_highp_ivec3_int_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_mediump_ivec4_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_result.mediump_ivec4_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_mediump_ivec4_int_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_lowp_vec2_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.lowp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_lowp_vec2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_mediump_vec2_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.mediump_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_mediump_vec2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_highp_vec2_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.highp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_highp_vec2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_highp_vec3_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.highp_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_highp_vec3_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_lowp_ivec2_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.lowp_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_lowp_ivec2_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_mediump_ivec2_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.mediump_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_mediump_ivec2_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_lowp_ivec3_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.lowp_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_lowp_ivec3_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_lowp_ivec3_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.lowp_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_lowp_ivec3_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_highp_ivec3_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.highp_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_highp_ivec3_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_highp_vec3_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.highp_vec3_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_highp_vec3_float_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_mediump_vec4_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.mediump_vec4_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_mediump_vec4_float_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_lowp_ivec2_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.lowp_ivec2_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_lowp_ivec2_int_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_mediump_ivec2_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.mediump_ivec2_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_mediump_ivec2_int_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_highp_ivec3_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.highp_ivec3_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_highp_ivec3_int_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_mediump_ivec4_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.mediump_ivec4_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_mediump_ivec4_int_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_result.lowp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_float_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_vec3_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_result.lowp_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_vec3_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_vec4_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_result.lowp_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_vec4_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_mediump_vec4_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_result.mediump_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_mediump_vec4_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_result.lowp_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_int_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec2_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_result.lowp_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec2_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_mediump_ivec4_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_result.mediump_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_mediump_ivec4_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_highp_ivec4_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_result.highp_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_highp_ivec4_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_vec2_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_result.lowp_vec2_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_vec2_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_mediump_vec2_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_result.mediump_vec2_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_mediump_vec2_float_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_mediump_vec4_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_result.mediump_vec4_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_mediump_vec4_float_fragment (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec2_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_result.lowp_ivec2_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec2_int_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec3_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_result.lowp_ivec3_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec3_int_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec4_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_result.lowp_ivec4_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec4_int_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec4_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_result.lowp_ivec4_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec4_int_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_lowp_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_result.lowp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_lowp_float_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_mediump_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_result.mediump_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_mediump_float_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_mediump_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_result.mediump_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_mediump_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_highp_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_result.highp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_highp_float_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_mediump_vec2_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_result.mediump_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_mediump_vec2_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_mediump_vec2_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_result.mediump_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_mediump_vec2_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_lowp_vec3_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_result.lowp_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_lowp_vec3_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_mediump_vec3_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_result.mediump_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_mediump_vec3_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_highp_vec3_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_result.highp_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_highp_vec3_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_highp_vec4_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_result.highp_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_highp_vec4_fragment (16 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_mediump_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_result.mediump_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_mediump_int_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_highp_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_result.highp_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_highp_int_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_mediump_ivec3_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_result.mediump_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_mediump_ivec3_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_highp_ivec4_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_result.highp_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_highp_ivec4_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_mediump_vec2_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_result.mediump_vec2_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_mediump_vec2_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_highp_vec3_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_result.highp_vec3_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_highp_vec3_float_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_lowp_vec4_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_result.lowp_vec4_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_lowp_vec4_float_fragment (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_highp_vec4_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_result.highp_vec4_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_highp_vec4_float_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_mediump_ivec2_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_result.mediump_ivec2_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_mediump_ivec2_int_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_highp_ivec2_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_result.highp_ivec2_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_highp_ivec2_int_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_lowp_ivec3_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_result.lowp_ivec3_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_lowp_ivec3_int_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_highp_ivec3_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_result.highp_ivec3_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_highp_ivec3_int_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_lowp_ivec4_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_result.lowp_ivec4_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_lowp_ivec4_int_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_less_lowp_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.less.lowp_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_less_lowp_float_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_less_mediump_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.less.mediump_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_less_mediump_float_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_less_highp_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.less.highp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_less_highp_float_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_less_lowp_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.less.lowp_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_less_lowp_int_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_less_lowp_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.less.lowp_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_less_lowp_int_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_less_or_equal_lowp_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.less_or_equal.lowp_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_less_or_equal_lowp_float_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_less_or_equal_mediump_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.less_or_equal.mediump_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_less_or_equal_mediump_int_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_greater_lowp_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.greater.lowp_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_greater_lowp_int_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_greater_or_equal_lowp_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.greater_or_equal.lowp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_greater_or_equal_lowp_float_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_greater_or_equal_mediump_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.greater_or_equal.mediump_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_greater_or_equal_mediump_float_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_greater_or_equal_mediump_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.greater_or_equal.mediump_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_greater_or_equal_mediump_float_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_greater_or_equal_lowp_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.greater_or_equal.lowp_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_greater_or_equal_lowp_int_vertex (9 ms) Passed: 400/400 tests. (100%) [----------] 400 tests from dEQP (4400 ms total) [----------] Global test environment tear-down [==========] 400 tests from 1 test suite ran. (4404 ms total) [ PASSED ] 400 tests. [801/3571] dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_basic_highp_float_fragment (550 ms) [802/3571] dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_infinite_with_unconditional_break_last_vertex (41 ms) [803/3571] dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_double_continue_vertex (12 ms) [804/3571] dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_vector_counter_fragment (11 ms) [805/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_plus_mediump_float_vertex (32 ms) [806/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_plus_lowp_vec2_fragment (9 ms) [807/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_plus_mediump_vec3_vertex (9 ms) [808/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_plus_highp_vec4_fragment (7 ms) [809/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_plus_lowp_int_vertex (9 ms) [810/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_plus_mediump_int_fragment (9 ms) [811/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_plus_highp_ivec2_fragment (9 ms) [812/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_plus_lowp_ivec3_fragment (9 ms) [813/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_plus_highp_ivec4_vertex (9 ms) [814/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_mediump_vec2_vertex (8 ms) [815/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_highp_vec2_fragment (8 ms) [816/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_mediump_vec3_vertex (8 ms) [817/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_highp_vec4_vertex (7 ms) [818/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_mediump_int_fragment (9 ms) [819/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_highp_int_fragment (9 ms) [820/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_lowp_ivec2_fragment (8 ms) [821/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_mediump_ivec2_fragment (8 ms) [822/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_highp_ivec2_fragment (8 ms) [823/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_mediump_ivec3_fragment (9 ms) [824/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_mediump_ivec4_vertex (8 ms) [825/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_highp_ivec4_vertex (9 ms) [826/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_not_bool_vertex (8 ms) [827/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_not_bool_fragment (9 ms) [828/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_lowp_float_fragment (8 ms) [829/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_highp_float_fragment (8 ms) [830/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_mediump_vec2_vertex (19 ms) [831/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_lowp_vec3_vertex (11 ms) [832/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_lowp_vec3_fragment (9 ms) [833/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_highp_vec3_fragment (7 ms) [834/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_lowp_vec4_fragment (10 ms) [835/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_mediump_vec4_vertex (9 ms) [836/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_highp_vec4_fragment (9 ms) [837/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_mediump_int_fragment (9 ms) [838/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_highp_int_fragment (8 ms) [839/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_highp_ivec2_fragment (8 ms) [840/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_lowp_ivec3_fragment (9 ms) [841/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_highp_ivec3_vertex (9 ms) [842/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_lowp_float_vertex (8 ms) [843/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_lowp_float_fragment (8 ms) [844/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_mediump_float_vertex (9 ms) [845/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_lowp_vec2_vertex (8 ms) [846/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_lowp_vec2_fragment (8 ms) [847/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_mediump_vec2_vertex (8 ms) [848/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_lowp_vec4_vertex (10 ms) [849/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_mediump_vec4_vertex (10 ms) [850/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_mediump_int_vertex (9 ms) [851/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_mediump_ivec2_fragment (9 ms) [852/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_highp_ivec3_vertex (10 ms) [853/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_highp_ivec3_fragment (10 ms) [854/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_lowp_ivec4_vertex (10 ms) [855/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_mediump_ivec4_vertex (10 ms) [856/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_highp_ivec4_fragment (10 ms) [857/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_effect_lowp_float_vertex (8 ms) [858/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_effect_mediump_float_fragment (7 ms) [859/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_effect_highp_float_vertex (9 ms) [860/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_effect_mediump_vec3_vertex (10 ms) [861/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_effect_lowp_int_fragment (8 ms) [862/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_effect_lowp_ivec2_vertex (9 ms) [863/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_effect_lowp_ivec2_fragment (8 ms) [864/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_effect_highp_ivec2_vertex (8 ms) [865/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_effect_lowp_ivec4_vertex (9 ms) [866/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_effect_mediump_float_fragment (7 ms) [867/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_effect_mediump_vec2_fragment (8 ms) [868/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_effect_lowp_vec4_vertex (9 ms) [869/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_effect_highp_vec4_fragment (10 ms) [870/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_effect_mediump_int_fragment (9 ms) [871/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_effect_highp_ivec2_fragment (10 ms) [872/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_effect_lowp_ivec3_fragment (9 ms) [873/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_result_lowp_vec2_vertex (8 ms) [874/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_result_highp_vec4_fragment (10 ms) [875/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_result_lowp_int_fragment (9 ms) [876/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_result_mediump_int_fragment (10 ms) [877/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_result_lowp_ivec2_vertex (10 ms) [878/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_result_highp_ivec3_vertex (10 ms) [879/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_lowp_float_vertex (10 ms) [880/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_highp_float_fragment (10 ms) [881/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_lowp_vec2_fragment (8 ms) [882/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_highp_vec2_vertex (8 ms) [883/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_lowp_vec3_vertex (8 ms) [884/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_lowp_vec3_fragment (10 ms) [885/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_mediump_vec3_fragment (8 ms) [886/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_highp_vec3_vertex (9 ms) [887/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_highp_vec3_fragment (8 ms) [888/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_lowp_vec4_vertex (10 ms) [889/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_lowp_vec4_fragment (9 ms) [890/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_mediump_vec4_fragment (9 ms) [891/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_mediump_int_vertex (11 ms) [892/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_highp_int_fragment (10 ms) [893/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_lowp_float_fragment (10 ms) [894/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_mediump_vec2_vertex (9 ms) [895/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_mediump_vec2_fragment (11 ms) [896/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_highp_vec2_fragment (8 ms) [897/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_lowp_vec3_vertex (10 ms) [898/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_lowp_vec4_vertex (9 ms) [899/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_mediump_vec4_vertex (10 ms) [900/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_mediump_int_vertex (9 ms) [901/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_mediump_int_fragment (7 ms) [902/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_lowp_ivec2_fragment (7 ms) [903/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_mediump_ivec2_vertex (8 ms) [904/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_highp_ivec3_vertex (9 ms) [905/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_highp_ivec4_vertex (9 ms) [906/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_result_highp_vec2_vertex (8 ms) [907/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_result_mediump_vec3_fragment (8 ms) [908/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_result_mediump_int_fragment (8 ms) [909/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_result_mediump_ivec2_fragment (8 ms) [910/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_result_highp_ivec3_vertex (11 ms) [911/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_result_lowp_ivec4_vertex (9 ms) [912/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_result_lowp_ivec4_fragment (10 ms) [913/3571] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_result_highp_ivec4_fragment (9 ms) [914/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_vec2_fragment (9 ms) [915/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_mediump_vec2_fragment (8 ms) [916/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_vec2_vertex (10 ms) [917/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_vec4_vertex (9 ms) [918/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_mediump_int_fragment (8 ms) [919/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_ivec2_fragment (9 ms) [920/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_ivec2_fragment (9 ms) [921/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_ivec3_vertex (8 ms) [922/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_ivec4_fragment (9 ms) [923/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_mediump_ivec4_fragment (11 ms) [924/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_vec2_float_fragment (8 ms) [925/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_vec3_float_vertex (10 ms) [926/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_vec3_float_fragment (10 ms) [927/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_vec3_float_vertex (10 ms) [928/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_mediump_vec4_float_vertex (9 ms) [929/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_vec4_float_vertex (9 ms) [930/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_mediump_ivec2_int_vertex (11 ms) [931/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_ivec2_int_fragment (9 ms) [932/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_ivec3_int_vertex (9 ms) [933/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_ivec3_int_fragment (11 ms) [934/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_mediump_ivec3_int_vertex (10 ms) [935/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_mediump_ivec3_int_fragment (9 ms) [936/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_mediump_ivec4_int_fragment (9 ms) [937/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_float_vec2_fragment (10 ms) [938/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_float_vec2_fragment (10 ms) [939/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_float_vec3_vertex (10 ms) [940/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_float_vec3_vertex (10 ms) [941/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_float_vec4_fragment (8 ms) [942/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_float_vec4_fragment (10 ms) [943/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_int_ivec2_fragment (9 ms) [944/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_int_ivec2_vertex (10 ms) [945/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_int_ivec2_fragment (9 ms) [946/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_int_ivec3_vertex (9 ms) [947/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_mediump_int_ivec3_fragment (9 ms) [948/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_int_ivec3_fragment (9 ms) [949/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_int_ivec4_fragment (11 ms) [950/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_highp_vec2_vertex (10 ms) [951/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_lowp_vec3_vertex (9 ms) [952/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_mediump_vec3_fragment (9 ms) [953/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_lowp_vec4_vertex (10 ms) [954/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_lowp_vec4_fragment (10 ms) [955/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_mediump_int_fragment (9 ms) [956/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_mediump_ivec3_vertex (9 ms) [957/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_mediump_vec2_float_fragment (7 ms) [958/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_lowp_vec3_float_fragment (8 ms) [959/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_highp_vec3_float_fragment (8 ms) [960/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_mediump_vec4_float_fragment (10 ms) [961/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_mediump_ivec3_int_fragment (10 ms) [962/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_mediump_ivec4_int_fragment (8 ms) [963/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_highp_ivec4_int_fragment (9 ms) [964/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_highp_float_vec2_vertex (8 ms) [965/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_mediump_float_vec3_fragment (9 ms) [966/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_lowp_float_vec4_vertex (9 ms) [967/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_mediump_int_ivec4_vertex (11 ms) [968/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_highp_int_ivec4_vertex (12 ms) [969/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_float_vertex (11 ms) [970/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_lowp_vec2_vertex (11 ms) [971/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_vec2_fragment (9 ms) [972/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_vec2_vertex (8 ms) [973/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_vec2_fragment (9 ms) [974/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_vec3_fragment (10 ms) [975/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_lowp_vec4_vertex (10 ms) [976/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_vec4_vertex (10 ms) [977/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_vec4_fragment (10 ms) [978/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_lowp_int_fragment (10 ms) [979/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_int_fragment (8 ms) [980/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_ivec2_vertex (8 ms) [981/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_ivec2_fragment (8 ms) [982/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_lowp_ivec3_fragment (10 ms) [983/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_ivec3_fragment (10 ms) [984/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_lowp_ivec4_fragment (9 ms) [985/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_ivec4_vertex (9 ms) [986/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_vec2_float_fragment (8 ms) [987/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_lowp_vec3_float_fragment (12 ms) [988/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_vec3_float_vertex (10 ms) [989/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_vec3_float_fragment (9 ms) [990/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_vec4_float_fragment (9 ms) [991/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_vec4_float_vertex (11 ms) [992/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_vec4_float_fragment (11 ms) [993/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_lowp_ivec2_int_vertex (10 ms) [994/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_ivec2_int_vertex (10 ms) [995/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_ivec2_int_fragment (9 ms) [996/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_lowp_ivec3_int_fragment (9 ms) [997/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_ivec3_int_vertex (9 ms) [998/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_ivec4_int_fragment (11 ms) [999/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_ivec4_int_fragment (10 ms) [1000/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_float_vec2_vertex (10 ms) [1001/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_float_vec3_vertex (11 ms) [1002/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_float_vec4_vertex (9 ms) [1003/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_float_vec4_fragment (9 ms) [1004/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_int_ivec4_fragment (8 ms) [1005/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_int_ivec4_vertex (8 ms) [1006/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_lowp_vec2_vertex (9 ms) [1007/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_vec3_vertex (10 ms) [1008/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_highp_int_vertex (10 ms) [1009/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_lowp_ivec2_fragment (10 ms) [1010/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_lowp_ivec3_fragment (12 ms) [1011/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_ivec3_vertex (11 ms) [1012/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_ivec4_vertex (12 ms) [1013/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_highp_vec2_float_fragment (9 ms) [1014/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_lowp_vec3_float_vertex (9 ms) [1015/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_vec3_float_vertex (9 ms) [1016/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_vec4_float_vertex (9 ms) [1017/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_highp_vec4_float_fragment (9 ms) [1018/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_lowp_ivec2_int_vertex (9 ms) [1019/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_ivec2_int_vertex (9 ms) [1020/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_highp_ivec3_int_vertex (10 ms) [1021/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_highp_ivec3_int_fragment (11 ms) [1022/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_lowp_ivec4_int_fragment (13 ms) [1023/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_ivec4_int_vertex (11 ms) [1024/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_lowp_float_vec2_vertex (11 ms) [1025/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_float_vec2_fragment (9 ms) [1026/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_float_vec3_fragment (9 ms) [1027/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_float_vec4_fragment (8 ms) [1028/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_highp_float_vec4_vertex (10 ms) [1029/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_highp_float_vec4_fragment (11 ms) [1030/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_lowp_int_ivec4_vertex (11 ms) [1031/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_lowp_float_vertex (9 ms) [1032/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_highp_float_fragment (7 ms) [1033/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_lowp_vec2_vertex (8 ms) [1034/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_highp_vec2_vertex (9 ms) [1035/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_lowp_vec3_vertex (10 ms) [1036/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_lowp_vec3_fragment (10 ms) [1037/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_mediump_vec3_fragment (9 ms) [1038/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_highp_vec3_fragment (8 ms) [1039/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_lowp_ivec2_vertex (9 ms) [1040/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_mediump_ivec2_vertex (11 ms) [1041/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_lowp_ivec3_fragment (10 ms) [1042/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_mediump_ivec3_fragment (8 ms) [1043/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_highp_ivec3_vertex (11 ms) [1044/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_mediump_ivec4_vertex (10 ms) [1045/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_highp_ivec4_vertex (10 ms) [1046/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_highp_ivec4_fragment (11 ms) [1047/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_lowp_vec2_float_vertex (10 ms) [1048/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_highp_vec2_float_vertex (9 ms) [1049/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_mediump_vec3_float_fragment (9 ms) [1050/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_highp_vec3_float_fragment (10 ms) [1051/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_lowp_ivec2_int_fragment (9 ms) [1052/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_highp_ivec4_int_fragment (10 ms) [1053/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_float_fragment (11 ms) [1054/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_mediump_float_fragment (9 ms) [1055/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_highp_float_vertex (9 ms) [1056/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_highp_float_fragment (9 ms) [1057/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_vec2_fragment (10 ms) [1058/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_highp_vec2_vertex (9 ms) [1059/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_vec3_vertex (9 ms) [1060/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_vec3_fragment (10 ms) [1061/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_vec4_fragment (9 ms) [1062/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_highp_vec4_fragment (9 ms) [1063/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_int_fragment (9 ms) [1064/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_highp_int_vertex (10 ms) [1065/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_highp_int_fragment (10 ms) [1066/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_ivec2_vertex (11 ms) [1067/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_highp_ivec2_vertex (9 ms) [1068/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_ivec3_vertex (10 ms) [1069/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_mediump_ivec4_vertex (12 ms) [1070/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_mediump_vec2_float_fragment (9 ms) [1071/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_vec3_float_vertex (10 ms) [1072/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_highp_vec3_float_vertex (11 ms) [1073/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_vec4_float_vertex (10 ms) [1074/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_vec4_float_fragment (9 ms) [1075/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_highp_ivec3_int_fragment (9 ms) [1076/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_ivec4_int_vertex (10 ms) [1077/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_mediump_ivec4_int_fragment (11 ms) [1078/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_highp_ivec4_int_fragment (10 ms) [1079/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_float_vertex (12 ms) [1080/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_highp_float_vertex (11 ms) [1081/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_vec2_vertex (12 ms) [1082/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_vec3_fragment (9 ms) [1083/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_highp_vec4_fragment (12 ms) [1084/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_int_vertex (9 ms) [1085/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_highp_int_fragment (8 ms) [1086/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_ivec3_vertex (8 ms) [1087/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_highp_ivec3_fragment (9 ms) [1088/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_highp_ivec4_vertex (8 ms) [1089/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_vec2_float_vertex (8 ms) [1090/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_vec3_float_vertex (11 ms) [1091/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_highp_vec3_float_vertex (10 ms) [1092/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_vec4_float_vertex (10 ms) [1093/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_highp_vec4_float_vertex (12 ms) [1094/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_ivec2_int_vertex (8 ms) [1095/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_ivec3_int_vertex (9 ms) [1096/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_ivec3_int_vertex (10 ms) [1097/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_highp_ivec3_int_vertex (9 ms) [1098/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_mediump_float_fragment (9 ms) [1099/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_highp_float_fragment (11 ms) [1100/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_lowp_vec2_fragment (9 ms) [1101/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_lowp_vec3_fragment (10 ms) [1102/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_mediump_vec3_fragment (12 ms) [1103/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_highp_vec3_vertex (11 ms) [1104/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_mediump_vec4_fragment (17 ms) [1105/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_highp_ivec2_vertex (9 ms) [1106/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_highp_ivec2_fragment (9 ms) [1107/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_lowp_ivec3_fragment (10 ms) [1108/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_mediump_ivec3_vertex (9 ms) [1109/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_mediump_ivec3_fragment (11 ms) [1110/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_highp_ivec3_vertex (10 ms) [1111/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_lowp_ivec4_fragment (13 ms) [1112/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_highp_ivec4_vertex (13 ms) [1113/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_mediump_vec2_float_vertex (9 ms) [1114/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_highp_vec2_float_vertex (9 ms) [1115/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_highp_vec4_float_vertex (11 ms) [1116/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_highp_ivec2_int_vertex (10 ms) [1117/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_lowp_ivec3_int_vertex (10 ms) [1118/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_mediump_ivec4_int_vertex (9 ms) [1119/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_mediump_float_vertex (8 ms) [1120/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_lowp_vec2_fragment (8 ms) [1121/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_mediump_vec2_fragment (8 ms) [1122/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_highp_int_vertex (8 ms) [1123/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_mediump_ivec2_fragment (8 ms) [1124/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_lowp_ivec3_fragment (8 ms) [1125/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_highp_ivec3_vertex (8 ms) [1126/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_lowp_vec2_float_vertex (8 ms) [1127/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_mediump_vec2_float_fragment (8 ms) [1128/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_mediump_vec3_float_vertex (8 ms) [1129/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_highp_vec3_float_fragment (9 ms) [1130/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_mediump_vec4_float_fragment (8 ms) [1131/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_mediump_ivec2_int_vertex (9 ms) [1132/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_lowp_ivec3_int_vertex (11 ms) [1133/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_lowp_ivec3_int_fragment (9 ms) [1134/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_highp_ivec3_int_fragment (8 ms) [1135/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_mediump_ivec4_int_fragment (9 ms) [1136/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_lowp_vec2_fragment (8 ms) [1137/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_mediump_vec2_fragment (8 ms) [1138/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_highp_vec2_fragment (8 ms) [1139/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_highp_vec3_fragment (8 ms) [1140/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_lowp_ivec2_fragment (11 ms) [1141/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_mediump_ivec2_fragment (10 ms) [1142/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_lowp_ivec3_vertex (12 ms) [1143/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_lowp_ivec3_fragment (10 ms) [1144/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_highp_ivec3_vertex (10 ms) [1145/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_highp_vec3_float_fragment (11 ms) [1146/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_mediump_vec4_float_vertex (10 ms) [1147/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_lowp_ivec2_int_vertex (9 ms) [1148/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_mediump_ivec2_int_vertex (11 ms) [1149/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_highp_ivec3_int_vertex (10 ms) [1150/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_mediump_ivec4_int_fragment (11 ms) [1151/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_float_vertex (12 ms) [1152/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_vec3_vertex (11 ms) [1153/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_vec4_fragment (10 ms) [1154/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_mediump_vec4_vertex (11 ms) [1155/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_int_vertex (10 ms) [1156/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec2_fragment (10 ms) [1157/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_mediump_ivec4_vertex (10 ms) [1158/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_highp_ivec4_vertex (9 ms) [1159/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_vec2_float_fragment (9 ms) [1160/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_mediump_vec2_float_fragment (8 ms) [1161/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_mediump_vec4_float_fragment (13 ms) [1162/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec2_int_vertex (8 ms) [1163/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec3_int_fragment (9 ms) [1164/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec4_int_vertex (8 ms) [1165/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec4_int_fragment (8 ms) [1166/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_lowp_float_vertex (9 ms) [1167/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_mediump_float_vertex (9 ms) [1168/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_mediump_float_fragment (9 ms) [1169/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_highp_float_vertex (8 ms) [1170/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_mediump_vec2_vertex (9 ms) [1171/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_mediump_vec2_fragment (9 ms) [1172/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_lowp_vec3_vertex (10 ms) [1173/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_mediump_vec3_fragment (12 ms) [1174/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_highp_vec3_vertex (11 ms) [1175/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_highp_vec4_fragment (16 ms) [1176/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_mediump_int_vertex (10 ms) [1177/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_highp_int_fragment (9 ms) [1178/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_mediump_ivec3_fragment (11 ms) [1179/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_highp_ivec4_vertex (11 ms) [1180/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_mediump_vec2_float_fragment (9 ms) [1181/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_highp_vec3_float_fragment (10 ms) [1182/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_lowp_vec4_float_fragment (13 ms) [1183/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_highp_vec4_float_vertex (10 ms) [1184/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_mediump_ivec2_int_fragment (9 ms) [1185/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_highp_ivec2_int_vertex (10 ms) [1186/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_lowp_ivec3_int_fragment (10 ms) [1187/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_highp_ivec3_int_fragment (10 ms) [1188/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_lowp_ivec4_int_fragment (10 ms) [1189/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_less_lowp_float_fragment (10 ms) [1190/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_less_mediump_float_fragment (11 ms) [1191/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_less_highp_float_vertex (10 ms) [1192/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_less_lowp_int_vertex (10 ms) [1193/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_less_lowp_int_fragment (9 ms) [1194/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_less_or_equal_lowp_float_fragment (10 ms) [1195/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_less_or_equal_mediump_int_fragment (9 ms) [1196/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_greater_lowp_int_vertex (10 ms) [1197/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_greater_or_equal_lowp_float_vertex (9 ms) [1198/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_greater_or_equal_mediump_float_vertex (11 ms) [1199/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_greater_or_equal_mediump_float_fragment (10 ms) [1200/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_greater_or_equal_lowp_int_vertex (9 ms) Note: Google Test filter = dEQP.GLES2/functional_shaders_operator_binary_operator_equal_highp_float_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_equal_highp_vec2_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_equal_lowp_vec3_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_equal_lowp_vec4_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_equal_highp_vec4_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_equal_lowp_int_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_equal_highp_int_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_equal_highp_int_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_equal_highp_ivec2_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_equal_lowp_ivec3_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_equal_lowp_ivec3_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_equal_lowp_ivec4_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_equal_bool_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_equal_bvec4_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_lowp_vec2_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_mediump_vec2_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_mediump_vec3_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_lowp_ivec2_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_mediump_ivec2_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_lowp_ivec3_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_mediump_ivec3_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_highp_ivec3_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_highp_ivec4_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_bvec2_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_bvec3_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_logical_xor_bool_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_logical_xor_bool_fragment:dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_radians_mediump_vec2_fragment:dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_radians_highp_vec2_fragment:dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_radians_mediump_vec4_vertex:dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_degrees_mediump_vec3_fragment:dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_degrees_mediump_vec4_vertex:dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_sin_mediump_float_fragment:dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_sin_mediump_vec2_vertex:dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_sin_mediump_vec4_fragment:dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_sin_lowp_vec3_vertex:dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_sin_lowp_vec4_vertex:dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_cos_mediump_float_fragment:dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_cos_highp_vec2_fragment:dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_cos_highp_vec4_vertex:dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_cos_highp_vec4_fragment:dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_tan_mediump_float_fragment:dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_tan_mediump_vec2_fragment:dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_tan_highp_vec2_fragment:dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_tan_highp_vec3_vertex:dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_tan_highp_vec4_fragment:dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_tan_lowp_vec3_vertex:dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_asin_highp_float_fragment:dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_asin_mediump_vec2_vertex:dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_asin_mediump_vec2_fragment:dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_asin_highp_vec2_vertex:dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_asin_mediump_vec4_fragment:dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_asin_highp_vec4_vertex:dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_acos_highp_float_vertex:dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_acos_highp_float_fragment:dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_acos_mediump_vec2_vertex:dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_acos_highp_vec2_vertex:dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_acos_highp_vec3_vertex:dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_acos_highp_vec4_vertex:dEQP.GLES2/functional_shader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_operator_sequence_side_effects_affect_and:dEQP.GLES2/functional_shaders_operator_sequence_side_effects_affect_or:dEQP.GLES2/functional_shaders_matrix_add_const_lowp_mat2_mat2_fragment:dEQP.GLES2/functional_shaders_matrix_add_const_highp_mat2_float_fragment:dEQP.GLES2/functional_shaders_matrix_add_const_highp_mat2_mat2_fragment:dEQP.GLES2/functional_shaders_matrix_add_const_lowp_mat3_float_vertex:dEQP.GLES2/functional_shaders_matrix_add_const_lowp_mat3_float_fragment:dEQP.GLES2/functional_shaders_matrix_add_const_highp_mat3_float_vertex:dEQP.GLES2/functional_shaders_matrix_add_const_lowp_mat4_float_fragment:dEQP.GLES2/functional_shaders_matrix_add_const_mediump_mat4_float_vertex:dEQP.GLES2/functional_shaders_matrix_add_const_mediump_mat4_float_fragment:dEQP.GLES2/functional_shaders_matrix_add_const_highp_mat4_float_vertex:dEQP.GLES2/functional_shaders_matrix_add_uniform_lowp_mat2_float_vertex:dEQP.GLES2/functional_shaders_matrix_add_uniform_lowp_mat2_mat2_fragment:dEQP.GLES2/functional_shaders_matrix_add_uniform_mediump_mat2_mat2_fragment:dEQP.GLES2/functional_shaders_matrix_add_uniform_lowp_mat3_mat3_vertex:dEQP.GLES2/functional_shaders_matrix_add_uniform_mediump_mat3_mat3_fragment:dEQP.GLES2/functional_shaders_matrix_add_uniform_lowp_mat4_mat4_vertex:dEQP.GLES2/functional_shaders_matrix_add_uniform_highp_mat4_float_vertex:dEQP.GLES2/functional_shaders_matrix_add_dynamic_highp_mat2_float_vertex:dEQP.GLES2/functional_shaders_matrix_add_dynamic_highp_mat2_float_fragment:dEQP.GLES2/functional_shaders_matrix_add_dynamic_highp_mat2_mat2_fragment:dEQP.GLES2/functional_shaders_matrix_add_dynamic_lowp_mat3_mat3_fragment:dEQP.GLES2/functional_shaders_matrix_add_dynamic_highp_mat3_float_vertex:dEQP.GLES2/functional_shaders_matrix_add_dynamic_highp_mat3_mat3_vertex:dEQP.GLES2/functional_shaders_matrix_add_dynamic_mediump_mat4_float_vertex:dEQP.GLES2/functional_shaders_matrix_add_dynamic_highp_mat4_float_vertex:dEQP.GLES2/functional_shaders_matrix_add_dynamic_highp_mat4_float_fragment:dEQP.GLES2/functional_shaders_matrix_sub_const_lowp_mat2_mat2_fragment:dEQP.GLES2/functional_shaders_matrix_sub_const_highp_mat2_float_fragment:dEQP.GLES2/functional_shaders_matrix_sub_const_mediump_mat3_mat3_fragment:dEQP.GLES2/functional_shaders_matrix_sub_const_mediump_mat4_mat4_fragment:dEQP.GLES2/functional_shaders_matrix_sub_const_highp_mat4_mat4_fragment:dEQP.GLES2/functional_shaders_matrix_sub_uniform_mediump_mat2_float_vertex:dEQP.GLES2/functional_shaders_matrix_sub_uniform_mediump_mat2_float_fragment:dEQP.GLES2/functional_shaders_matrix_sub_uniform_lowp_mat3_mat3_vertex:dEQP.GLES2/functional_shaders_matrix_sub_uniform_lowp_mat3_mat3_fragment:dEQP.GLES2/functional_shaders_matrix_sub_uniform_mediump_mat3_float_fragment:dEQP.GLES2/functional_shaders_matrix_sub_uniform_highp_mat3_mat3_vertex:dEQP.GLES2/functional_shaders_matrix_sub_uniform_mediump_mat4_float_vertex:dEQP.GLES2/functional_shaders_matrix_sub_uniform_mediump_mat4_float_fragment:dEQP.GLES2/functional_shaders_matrix_sub_uniform_mediump_mat4_mat4_vertex:dEQP.GLES2/functional_shaders_matrix_sub_uniform_highp_mat4_float_vertex:dEQP.GLES2/functional_shaders_matrix_sub_uniform_highp_mat4_mat4_vertex:dEQP.GLES2/functional_shaders_matrix_sub_dynamic_lowp_mat2_float_vertex:dEQP.GLES2/functional_shaders_matrix_sub_dynamic_lowp_mat2_float_fragment:dEQP.GLES2/functional_shaders_matrix_sub_dynamic_highp_mat2_mat2_vertex:dEQP.GLES2/functional_shaders_matrix_sub_dynamic_highp_mat2_mat2_fragment:dEQP.GLES2/functional_shaders_matrix_sub_dynamic_lowp_mat3_float_fragment:dEQP.GLES2/functional_shaders_matrix_sub_dynamic_lowp_mat3_mat3_fragment:dEQP.GLES2/functional_shaders_matrix_sub_dynamic_highp_mat3_float_vertex:dEQP.GLES2/functional_shaders_matrix_sub_dynamic_highp_mat3_mat3_fragment:dEQP.GLES2/functional_shaders_matrix_sub_dynamic_lowp_mat4_mat4_fragment:dEQP.GLES2/functional_shaders_matrix_sub_dynamic_highp_mat4_float_fragment:dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_mat2_float_vertex:dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_mat2_float_fragment:dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_mat2_vec2_fragment:dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_vec2_mat2_fragment:dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_mat2_mat2_vertex:dEQP.GLES2/functional_shaders_matrix_mul_const_mediump_mat2_float_fragment:dEQP.GLES2/functional_shaders_matrix_mul_const_highp_vec2_mat2_vertex:dEQP.GLES2/functional_shaders_matrix_mul_const_highp_vec2_mat2_fragment:dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_mat3_float_fragment:dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_vec3_mat3_vertex:dEQP.GLES2/functional_shaders_matrix_mul_const_mediump_mat3_float_fragment:dEQP.GLES2/functional_shaders_matrix_mul_const_mediump_mat3_mat3_fragment:dEQP.GLES2/functional_shaders_matrix_mul_const_highp_mat3_mat3_vertex:dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_mat4_float_vertex:dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_mat4_float_fragment:dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_mat4_vec4_vertex:dEQP.GLES2/functional_shaders_matrix_mul_const_mediump_mat4_mat4_fragment:dEQP.GLES2/functional_shaders_matrix_mul_uniform_lowp_mat2_vec2_vertex:dEQP.GLES2/functional_shaders_matrix_mul_uniform_lowp_vec2_mat2_fragment:dEQP.GLES2/functional_shaders_matrix_mul_uniform_mediump_mat2_float_fragment:dEQP.GLES2/functional_shaders_matrix_mul_uniform_mediump_mat2_vec2_vertex:dEQP.GLES2/functional_shaders_matrix_mul_uniform_mediump_mat2_vec2_fragment:dEQP.GLES2/functional_shaders_matrix_mul_uniform_mediump_vec2_mat2_fragment:dEQP.GLES2/functional_shaders_matrix_mul_uniform_highp_mat2_vec2_vertex:dEQP.GLES2/functional_shaders_matrix_mul_uniform_highp_mat2_vec2_fragment:dEQP.GLES2/functional_shaders_matrix_mul_uniform_highp_mat2_mat2_vertex:dEQP.GLES2/functional_shaders_matrix_mul_uniform_lowp_mat3_vec3_vertex:dEQP.GLES2/functional_shaders_matrix_mul_uniform_lowp_mat3_mat3_fragment:dEQP.GLES2/functional_shaders_matrix_mul_uniform_mediump_mat3_vec3_fragment:dEQP.GLES2/functional_shaders_matrix_mul_uniform_mediump_vec3_mat3_vertex:dEQP.GLES2/functional_shaders_matrix_mul_uniform_mediump_vec3_mat3_fragment:dEQP.GLES2/functional_shaders_matrix_mul_uniform_mediump_mat3_mat3_vertex:dEQP.GLES2/functional_shaders_matrix_mul_uniform_highp_vec3_mat3_fragment:dEQP.GLES2/functional_shaders_matrix_mul_uniform_lowp_mat4_float_fragment:dEQP.GLES2/functional_shaders_matrix_mul_uniform_lowp_vec4_mat4_vertex:dEQP.GLES2/functional_shaders_matrix_mul_uniform_highp_mat4_mat4_vertex:dEQP.GLES2/functional_shaders_matrix_mul_dynamic_lowp_mat2_float_fragment:dEQP.GLES2/functional_shaders_matrix_mul_dynamic_mediump_mat2_float_fragment:dEQP.GLES2/functional_shaders_matrix_mul_dynamic_mediump_vec2_mat2_vertex [==========] Running 400 tests from 1 test suite. [----------] Global test environment set-up. [----------] 400 tests from dEQP Writing test log into TestResults.qpa [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_highp_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.equal.highp_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_highp_float_fragment (730 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_highp_vec2_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.equal.highp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_highp_vec2_fragment (45 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_lowp_vec3_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.equal.lowp_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_lowp_vec3_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_lowp_vec4_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.equal.lowp_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_lowp_vec4_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_highp_vec4_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.equal.highp_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_highp_vec4_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_lowp_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.equal.lowp_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_lowp_int_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_highp_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.equal.highp_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_highp_int_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_highp_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.equal.highp_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_highp_int_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_highp_ivec2_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.equal.highp_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_highp_ivec2_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_lowp_ivec3_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.equal.lowp_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_lowp_ivec3_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_lowp_ivec3_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.equal.lowp_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_lowp_ivec3_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_lowp_ivec4_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.equal.lowp_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_lowp_ivec4_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_bool_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.equal.bool_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_bool_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_bvec4_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.equal.bvec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_bvec4_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_lowp_vec2_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.not_equal.lowp_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_lowp_vec2_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_mediump_vec2_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.not_equal.mediump_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_mediump_vec2_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_mediump_vec3_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.not_equal.mediump_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_mediump_vec3_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_lowp_ivec2_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.not_equal.lowp_ivec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_lowp_ivec2_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_mediump_ivec2_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.not_equal.mediump_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_mediump_ivec2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_lowp_ivec3_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.not_equal.lowp_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_lowp_ivec3_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_mediump_ivec3_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.not_equal.mediump_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_mediump_ivec3_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_highp_ivec3_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.not_equal.highp_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_highp_ivec3_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_highp_ivec4_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.not_equal.highp_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_highp_ivec4_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_bvec2_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.not_equal.bvec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_bvec2_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_bvec3_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.not_equal.bvec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_bvec3_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_logical_xor_bool_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.logical_xor.bool_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_logical_xor_bool_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_logical_xor_bool_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.logical_xor.bool_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_logical_xor_bool_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_radians_mediump_vec2_fragment dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.radians.mediump_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_radians_mediump_vec2_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_radians_highp_vec2_fragment dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.radians.highp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_radians_highp_vec2_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_radians_mediump_vec4_vertex dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.radians.mediump_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_radians_mediump_vec4_vertex (22 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_degrees_mediump_vec3_fragment dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.degrees.mediump_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_degrees_mediump_vec3_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_degrees_mediump_vec4_vertex dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.degrees.mediump_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_degrees_mediump_vec4_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_sin_mediump_float_fragment dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.sin.mediump_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_sin_mediump_float_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_sin_mediump_vec2_vertex dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.sin.mediump_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_sin_mediump_vec2_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_sin_mediump_vec4_fragment dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.sin.mediump_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_sin_mediump_vec4_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_sin_lowp_vec3_vertex dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.sin.lowp_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_sin_lowp_vec3_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_sin_lowp_vec4_vertex dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.sin.lowp_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_sin_lowp_vec4_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_cos_mediump_float_fragment dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.cos.mediump_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_cos_mediump_float_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_cos_highp_vec2_fragment dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.cos.highp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_cos_highp_vec2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_cos_highp_vec4_vertex dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.cos.highp_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_cos_highp_vec4_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_cos_highp_vec4_fragment dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.cos.highp_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_cos_highp_vec4_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_tan_mediump_float_fragment dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.tan.mediump_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_tan_mediump_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_tan_mediump_vec2_fragment dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.tan.mediump_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_tan_mediump_vec2_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_tan_highp_vec2_fragment dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.tan.highp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_tan_highp_vec2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_tan_highp_vec3_vertex dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.tan.highp_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_tan_highp_vec3_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_tan_highp_vec4_fragment dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.tan.highp_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_tan_highp_vec4_fragment (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_tan_lowp_vec3_vertex dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.tan.lowp_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_tan_lowp_vec3_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_asin_highp_float_fragment dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.asin.highp_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_asin_highp_float_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_asin_mediump_vec2_vertex dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.asin.mediump_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_asin_mediump_vec2_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_asin_mediump_vec2_fragment dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.asin.mediump_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_asin_mediump_vec2_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_asin_highp_vec2_vertex dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.asin.highp_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_asin_highp_vec2_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_asin_mediump_vec4_fragment dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.asin.mediump_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_asin_mediump_vec4_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_asin_highp_vec4_vertex dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.asin.highp_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_asin_highp_vec4_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_acos_highp_float_vertex dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.acos.highp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_acos_highp_float_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_acos_highp_float_fragment dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.acos.highp_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_acos_highp_float_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_acos_mediump_vec2_vertex dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.acos.mediump_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_acos_mediump_vec2_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_acos_highp_vec2_vertex dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.acos.highp_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_acos_highp_vec2_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_acos_highp_vec3_vertex dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.acos.highp_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_acos_highp_vec3_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_acos_highp_vec4_vertex dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.acos.highp_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_acos_highp_vec4_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_acos_highp_vec4_fragment dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.acos.highp_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_acos_highp_vec4_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_atan_mediump_float_vertex dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan.mediump_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_atan_mediump_float_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_atan_mediump_float_fragment dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan.mediump_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_atan_mediump_float_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_atan_highp_float_vertex dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan.highp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_atan_highp_float_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_atan_mediump_vec3_fragment dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan.mediump_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_atan_mediump_vec3_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_atan_mediump_vec4_vertex dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan.mediump_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_atan_mediump_vec4_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_atan2_highp_float_vertex dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan2.highp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_atan2_highp_float_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_pow_highp_float_vertex dEQP-GLES2.functional.shaders.operator.exponential.pow.highp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_pow_highp_float_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_pow_mediump_vec2_vertex dEQP-GLES2.functional.shaders.operator.exponential.pow.mediump_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_pow_mediump_vec2_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_pow_highp_vec3_fragment dEQP-GLES2.functional.shaders.operator.exponential.pow.highp_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_pow_highp_vec3_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_pow_highp_vec4_vertex dEQP-GLES2.functional.shaders.operator.exponential.pow.highp_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_pow_highp_vec4_vertex (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_exp_highp_float_vertex dEQP-GLES2.functional.shaders.operator.exponential.exp.highp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_exp_highp_float_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_exp_mediump_vec2_fragment dEQP-GLES2.functional.shaders.operator.exponential.exp.mediump_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_exp_mediump_vec2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_exp_highp_vec3_vertex dEQP-GLES2.functional.shaders.operator.exponential.exp.highp_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_exp_highp_vec3_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_exp_highp_vec3_fragment dEQP-GLES2.functional.shaders.operator.exponential.exp.highp_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_exp_highp_vec3_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_exp_mediump_vec4_vertex dEQP-GLES2.functional.shaders.operator.exponential.exp.mediump_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_exp_mediump_vec4_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_log_highp_float_vertex dEQP-GLES2.functional.shaders.operator.exponential.log.highp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_log_highp_float_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_log_highp_float_fragment dEQP-GLES2.functional.shaders.operator.exponential.log.highp_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_log_highp_float_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_log_highp_vec2_fragment dEQP-GLES2.functional.shaders.operator.exponential.log.highp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_log_highp_vec2_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_log_mediump_vec4_fragment dEQP-GLES2.functional.shaders.operator.exponential.log.mediump_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_log_mediump_vec4_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_log_highp_vec4_vertex dEQP-GLES2.functional.shaders.operator.exponential.log.highp_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_log_highp_vec4_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_exp2_mediump_vec2_vertex dEQP-GLES2.functional.shaders.operator.exponential.exp2.mediump_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_exp2_mediump_vec2_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_exp2_highp_vec2_fragment dEQP-GLES2.functional.shaders.operator.exponential.exp2.highp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_exp2_highp_vec2_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_exp2_mediump_vec3_fragment dEQP-GLES2.functional.shaders.operator.exponential.exp2.mediump_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_exp2_mediump_vec3_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_exp2_highp_vec4_fragment dEQP-GLES2.functional.shaders.operator.exponential.exp2.highp_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_exp2_highp_vec4_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_log2_mediump_float_vertex dEQP-GLES2.functional.shaders.operator.exponential.log2.mediump_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_log2_mediump_float_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_log2_highp_float_vertex dEQP-GLES2.functional.shaders.operator.exponential.log2.highp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_log2_highp_float_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_log2_mediump_vec2_fragment dEQP-GLES2.functional.shaders.operator.exponential.log2.mediump_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_log2_mediump_vec2_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_log2_highp_vec2_fragment dEQP-GLES2.functional.shaders.operator.exponential.log2.highp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_log2_highp_vec2_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_log2_highp_vec3_fragment dEQP-GLES2.functional.shaders.operator.exponential.log2.highp_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_log2_highp_vec3_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_log2_mediump_vec4_fragment dEQP-GLES2.functional.shaders.operator.exponential.log2.mediump_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_log2_mediump_vec4_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_sqrt_mediump_vec3_fragment dEQP-GLES2.functional.shaders.operator.exponential.sqrt.mediump_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_sqrt_mediump_vec3_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_sqrt_highp_vec4_fragment dEQP-GLES2.functional.shaders.operator.exponential.sqrt.highp_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_sqrt_highp_vec4_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_inversesqrt_mediump_float_vertex dEQP-GLES2.functional.shaders.operator.exponential.inversesqrt.mediump_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_inversesqrt_mediump_float_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_inversesqrt_mediump_float_fragment dEQP-GLES2.functional.shaders.operator.exponential.inversesqrt.mediump_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_inversesqrt_mediump_float_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_inversesqrt_mediump_vec2_fragment dEQP-GLES2.functional.shaders.operator.exponential.inversesqrt.mediump_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_inversesqrt_mediump_vec2_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_inversesqrt_mediump_vec3_fragment dEQP-GLES2.functional.shaders.operator.exponential.inversesqrt.mediump_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_inversesqrt_mediump_vec3_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_inversesqrt_highp_vec3_vertex dEQP-GLES2.functional.shaders.operator.exponential.inversesqrt.highp_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_inversesqrt_highp_vec3_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_inversesqrt_highp_vec3_fragment dEQP-GLES2.functional.shaders.operator.exponential.inversesqrt.highp_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_inversesqrt_highp_vec3_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_inversesqrt_highp_vec4_vertex dEQP-GLES2.functional.shaders.operator.exponential.inversesqrt.highp_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_inversesqrt_highp_vec4_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_abs_mediump_vec2_vertex dEQP-GLES2.functional.shaders.operator.common_functions.abs.mediump_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_abs_mediump_vec2_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_abs_mediump_vec3_vertex dEQP-GLES2.functional.shaders.operator.common_functions.abs.mediump_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_abs_mediump_vec3_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_sign_highp_float_vertex dEQP-GLES2.functional.shaders.operator.common_functions.sign.highp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_sign_highp_float_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_sign_highp_float_fragment dEQP-GLES2.functional.shaders.operator.common_functions.sign.highp_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_sign_highp_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_sign_mediump_vec2_fragment dEQP-GLES2.functional.shaders.operator.common_functions.sign.mediump_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_sign_mediump_vec2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_sign_highp_vec3_vertex dEQP-GLES2.functional.shaders.operator.common_functions.sign.highp_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_sign_highp_vec3_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_sign_highp_vec3_fragment dEQP-GLES2.functional.shaders.operator.common_functions.sign.highp_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_sign_highp_vec3_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_sign_mediump_vec4_vertex dEQP-GLES2.functional.shaders.operator.common_functions.sign.mediump_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_sign_mediump_vec4_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_floor_highp_float_fragment dEQP-GLES2.functional.shaders.operator.common_functions.floor.highp_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_floor_highp_float_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_floor_mediump_vec3_vertex dEQP-GLES2.functional.shaders.operator.common_functions.floor.mediump_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_floor_mediump_vec3_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_floor_mediump_vec4_vertex dEQP-GLES2.functional.shaders.operator.common_functions.floor.mediump_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_floor_mediump_vec4_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_ceil_mediump_float_fragment dEQP-GLES2.functional.shaders.operator.common_functions.ceil.mediump_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_ceil_mediump_float_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_ceil_highp_float_vertex dEQP-GLES2.functional.shaders.operator.common_functions.ceil.highp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_ceil_highp_float_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_ceil_lowp_vec2_vertex dEQP-GLES2.functional.shaders.operator.common_functions.ceil.lowp_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_ceil_lowp_vec2_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_ceil_lowp_vec2_fragment dEQP-GLES2.functional.shaders.operator.common_functions.ceil.lowp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_ceil_lowp_vec2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_ceil_mediump_vec2_fragment dEQP-GLES2.functional.shaders.operator.common_functions.ceil.mediump_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_ceil_mediump_vec2_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_ceil_mediump_vec3_fragment dEQP-GLES2.functional.shaders.operator.common_functions.ceil.mediump_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_ceil_mediump_vec3_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_fract_lowp_vec2_fragment dEQP-GLES2.functional.shaders.operator.common_functions.fract.lowp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_fract_lowp_vec2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_fract_highp_vec2_vertex dEQP-GLES2.functional.shaders.operator.common_functions.fract.highp_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_fract_highp_vec2_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_fract_highp_vec3_fragment dEQP-GLES2.functional.shaders.operator.common_functions.fract.highp_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_fract_highp_vec3_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_fract_highp_vec4_fragment dEQP-GLES2.functional.shaders.operator.common_functions.fract.highp_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_fract_highp_vec4_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_mod_highp_float_fragment dEQP-GLES2.functional.shaders.operator.common_functions.mod.highp_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_mod_highp_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_mod_highp_vec2_fragment dEQP-GLES2.functional.shaders.operator.common_functions.mod.highp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_mod_highp_vec2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_mod_highp_vec3_fragment dEQP-GLES2.functional.shaders.operator.common_functions.mod.highp_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_mod_highp_vec3_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_mod_mediump_vec4_fragment dEQP-GLES2.functional.shaders.operator.common_functions.mod.mediump_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_mod_mediump_vec4_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_mod_highp_vec4_vertex dEQP-GLES2.functional.shaders.operator.common_functions.mod.highp_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_mod_highp_vec4_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_mod_highp_vec4_fragment dEQP-GLES2.functional.shaders.operator.common_functions.mod.highp_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_mod_highp_vec4_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_mod_highp_vec3_float_vertex dEQP-GLES2.functional.shaders.operator.common_functions.mod.highp_vec3_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_mod_highp_vec3_float_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_mod_mediump_vec4_float_vertex dEQP-GLES2.functional.shaders.operator.common_functions.mod.mediump_vec4_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_mod_mediump_vec4_float_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_min_lowp_float_vertex dEQP-GLES2.functional.shaders.operator.common_functions.min.lowp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_min_lowp_float_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_min_mediump_float_fragment dEQP-GLES2.functional.shaders.operator.common_functions.min.mediump_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_min_mediump_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_min_lowp_vec4_vertex dEQP-GLES2.functional.shaders.operator.common_functions.min.lowp_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_min_lowp_vec4_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_min_lowp_vec4_fragment dEQP-GLES2.functional.shaders.operator.common_functions.min.lowp_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_min_lowp_vec4_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_min_mediump_vec2_float_vertex dEQP-GLES2.functional.shaders.operator.common_functions.min.mediump_vec2_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_min_mediump_vec2_float_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_min_mediump_vec2_float_fragment dEQP-GLES2.functional.shaders.operator.common_functions.min.mediump_vec2_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_min_mediump_vec2_float_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_min_highp_vec2_float_vertex dEQP-GLES2.functional.shaders.operator.common_functions.min.highp_vec2_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_min_highp_vec2_float_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_min_highp_vec2_float_fragment dEQP-GLES2.functional.shaders.operator.common_functions.min.highp_vec2_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_min_highp_vec2_float_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_min_mediump_vec3_float_vertex dEQP-GLES2.functional.shaders.operator.common_functions.min.mediump_vec3_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_min_mediump_vec3_float_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_max_highp_float_fragment dEQP-GLES2.functional.shaders.operator.common_functions.max.highp_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_max_highp_float_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_max_highp_vec2_vertex dEQP-GLES2.functional.shaders.operator.common_functions.max.highp_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_max_highp_vec2_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_max_lowp_vec3_vertex dEQP-GLES2.functional.shaders.operator.common_functions.max.lowp_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_max_lowp_vec3_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_max_mediump_vec2_float_vertex dEQP-GLES2.functional.shaders.operator.common_functions.max.mediump_vec2_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_max_mediump_vec2_float_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_max_mediump_vec2_float_fragment dEQP-GLES2.functional.shaders.operator.common_functions.max.mediump_vec2_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_max_mediump_vec2_float_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_max_highp_vec3_float_vertex dEQP-GLES2.functional.shaders.operator.common_functions.max.highp_vec3_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_max_highp_vec3_float_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_lowp_float_vertex dEQP-GLES2.functional.shaders.operator.common_functions.clamp.lowp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_lowp_float_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_mediump_float_vertex dEQP-GLES2.functional.shaders.operator.common_functions.clamp.mediump_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_mediump_float_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_highp_float_fragment dEQP-GLES2.functional.shaders.operator.common_functions.clamp.highp_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_highp_float_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_highp_vec2_vertex dEQP-GLES2.functional.shaders.operator.common_functions.clamp.highp_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_highp_vec2_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_lowp_vec3_vertex dEQP-GLES2.functional.shaders.operator.common_functions.clamp.lowp_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_lowp_vec3_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_mediump_vec3_fragment dEQP-GLES2.functional.shaders.operator.common_functions.clamp.mediump_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_mediump_vec3_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_highp_vec3_fragment dEQP-GLES2.functional.shaders.operator.common_functions.clamp.highp_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_highp_vec3_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_mediump_vec4_fragment dEQP-GLES2.functional.shaders.operator.common_functions.clamp.mediump_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_mediump_vec4_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_highp_vec4_vertex dEQP-GLES2.functional.shaders.operator.common_functions.clamp.highp_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_highp_vec4_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_mediump_vec2_float_fragment dEQP-GLES2.functional.shaders.operator.common_functions.clamp.mediump_vec2_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_mediump_vec2_float_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_highp_vec2_float_fragment dEQP-GLES2.functional.shaders.operator.common_functions.clamp.highp_vec2_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_highp_vec2_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_lowp_vec4_float_fragment dEQP-GLES2.functional.shaders.operator.common_functions.clamp.lowp_vec4_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_lowp_vec4_float_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_mediump_vec4_float_vertex dEQP-GLES2.functional.shaders.operator.common_functions.clamp.mediump_vec4_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_mediump_vec4_float_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_highp_vec4_float_fragment dEQP-GLES2.functional.shaders.operator.common_functions.clamp.highp_vec4_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_highp_vec4_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_mix_lowp_float_vertex dEQP-GLES2.functional.shaders.operator.common_functions.mix.lowp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_mix_lowp_float_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_mix_highp_float_fragment dEQP-GLES2.functional.shaders.operator.common_functions.mix.highp_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_mix_highp_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_mix_lowp_vec2_vertex dEQP-GLES2.functional.shaders.operator.common_functions.mix.lowp_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_mix_lowp_vec2_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_mix_highp_vec2_fragment dEQP-GLES2.functional.shaders.operator.common_functions.mix.highp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_mix_highp_vec2_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_mix_mediump_vec3_fragment dEQP-GLES2.functional.shaders.operator.common_functions.mix.mediump_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_mix_mediump_vec3_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_mix_highp_vec3_vertex dEQP-GLES2.functional.shaders.operator.common_functions.mix.highp_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_mix_highp_vec3_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_mix_highp_vec3_fragment dEQP-GLES2.functional.shaders.operator.common_functions.mix.highp_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_mix_highp_vec3_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_mix_lowp_vec3_float_vertex dEQP-GLES2.functional.shaders.operator.common_functions.mix.lowp_vec3_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_mix_lowp_vec3_float_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_mix_mediump_vec3_float_fragment dEQP-GLES2.functional.shaders.operator.common_functions.mix.mediump_vec3_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_mix_mediump_vec3_float_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_mix_lowp_vec4_float_vertex dEQP-GLES2.functional.shaders.operator.common_functions.mix.lowp_vec4_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_mix_lowp_vec4_float_vertex (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_step_lowp_vec3_vertex dEQP-GLES2.functional.shaders.operator.common_functions.step.lowp_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_step_lowp_vec3_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_step_mediump_vec3_vertex dEQP-GLES2.functional.shaders.operator.common_functions.step.mediump_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_step_mediump_vec3_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_step_highp_vec3_fragment dEQP-GLES2.functional.shaders.operator.common_functions.step.highp_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_step_highp_vec3_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_step_lowp_float_vec2_fragment dEQP-GLES2.functional.shaders.operator.common_functions.step.lowp_float_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_step_lowp_float_vec2_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_step_highp_float_vec2_vertex dEQP-GLES2.functional.shaders.operator.common_functions.step.highp_float_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_step_highp_float_vec2_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_step_mediump_float_vec3_fragment dEQP-GLES2.functional.shaders.operator.common_functions.step.mediump_float_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_step_mediump_float_vec3_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_step_highp_float_vec3_vertex dEQP-GLES2.functional.shaders.operator.common_functions.step.highp_float_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_step_highp_float_vec3_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_step_highp_float_vec3_fragment dEQP-GLES2.functional.shaders.operator.common_functions.step.highp_float_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_step_highp_float_vec3_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_lowp_float_vertex dEQP-GLES2.functional.shaders.operator.common_functions.smoothstep.lowp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_lowp_float_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_highp_vec2_vertex dEQP-GLES2.functional.shaders.operator.common_functions.smoothstep.highp_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_highp_vec2_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_mediump_vec3_fragment dEQP-GLES2.functional.shaders.operator.common_functions.smoothstep.mediump_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_mediump_vec3_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_mediump_vec4_vertex dEQP-GLES2.functional.shaders.operator.common_functions.smoothstep.mediump_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_mediump_vec4_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_lowp_float_vec2_vertex dEQP-GLES2.functional.shaders.operator.common_functions.smoothstep.lowp_float_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_lowp_float_vec2_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_mediump_float_vec2_fragment dEQP-GLES2.functional.shaders.operator.common_functions.smoothstep.mediump_float_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_mediump_float_vec2_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_mediump_float_vec3_fragment dEQP-GLES2.functional.shaders.operator.common_functions.smoothstep.mediump_float_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_mediump_float_vec3_fragment (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_highp_float_vec3_vertex dEQP-GLES2.functional.shaders.operator.common_functions.smoothstep.highp_float_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_highp_float_vec3_vertex (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_mediump_float_vec4_vertex dEQP-GLES2.functional.shaders.operator.common_functions.smoothstep.mediump_float_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_mediump_float_vec4_vertex (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_highp_float_vec4_fragment dEQP-GLES2.functional.shaders.operator.common_functions.smoothstep.highp_float_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_highp_float_vec4_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_geometric_length_mediump_vec2_fragment dEQP-GLES2.functional.shaders.operator.geometric.length.mediump_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_geometric_length_mediump_vec2_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_geometric_length_highp_vec2_fragment dEQP-GLES2.functional.shaders.operator.geometric.length.highp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_geometric_length_highp_vec2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_geometric_length_mediump_vec3_fragment dEQP-GLES2.functional.shaders.operator.geometric.length.mediump_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_geometric_length_mediump_vec3_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_geometric_length_mediump_vec4_vertex dEQP-GLES2.functional.shaders.operator.geometric.length.mediump_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_geometric_length_mediump_vec4_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_geometric_length_mediump_vec4_fragment dEQP-GLES2.functional.shaders.operator.geometric.length.mediump_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_geometric_length_mediump_vec4_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_geometric_distance_mediump_vec3_fragment dEQP-GLES2.functional.shaders.operator.geometric.distance.mediump_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_geometric_distance_mediump_vec3_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_geometric_distance_highp_vec3_fragment dEQP-GLES2.functional.shaders.operator.geometric.distance.highp_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_geometric_distance_highp_vec3_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_geometric_distance_highp_vec4_vertex dEQP-GLES2.functional.shaders.operator.geometric.distance.highp_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_geometric_distance_highp_vec4_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_geometric_distance_highp_vec4_fragment dEQP-GLES2.functional.shaders.operator.geometric.distance.highp_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_geometric_distance_highp_vec4_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_geometric_dot_mediump_vec2_vertex dEQP-GLES2.functional.shaders.operator.geometric.dot.mediump_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_geometric_dot_mediump_vec2_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_geometric_dot_highp_vec2_fragment dEQP-GLES2.functional.shaders.operator.geometric.dot.highp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_geometric_dot_highp_vec2_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_geometric_dot_mediump_vec4_fragment dEQP-GLES2.functional.shaders.operator.geometric.dot.mediump_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_geometric_dot_mediump_vec4_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_geometric_dot_highp_vec4_vertex dEQP-GLES2.functional.shaders.operator.geometric.dot.highp_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_geometric_dot_highp_vec4_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_geometric_cross_mediump_vec3_vertex dEQP-GLES2.functional.shaders.operator.geometric.cross.mediump_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_geometric_cross_mediump_vec3_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_geometric_cross_highp_vec3_fragment dEQP-GLES2.functional.shaders.operator.geometric.cross.highp_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_geometric_cross_highp_vec3_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_geometric_normalize_highp_vec2_fragment dEQP-GLES2.functional.shaders.operator.geometric.normalize.highp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_geometric_normalize_highp_vec2_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_geometric_normalize_mediump_vec4_vertex dEQP-GLES2.functional.shaders.operator.geometric.normalize.mediump_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_geometric_normalize_mediump_vec4_vertex (16 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_geometric_normalize_mediump_vec4_fragment dEQP-GLES2.functional.shaders.operator.geometric.normalize.mediump_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_geometric_normalize_mediump_vec4_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_geometric_faceforward_highp_float_fragment dEQP-GLES2.functional.shaders.operator.geometric.faceforward.highp_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_geometric_faceforward_highp_float_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_geometric_faceforward_mediump_vec2_vertex dEQP-GLES2.functional.shaders.operator.geometric.faceforward.mediump_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_geometric_faceforward_mediump_vec2_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_geometric_faceforward_highp_vec3_fragment dEQP-GLES2.functional.shaders.operator.geometric.faceforward.highp_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_geometric_faceforward_highp_vec3_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_geometric_reflect_mediump_float_vertex dEQP-GLES2.functional.shaders.operator.geometric.reflect.mediump_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_geometric_reflect_mediump_float_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_geometric_reflect_highp_float_vertex dEQP-GLES2.functional.shaders.operator.geometric.reflect.highp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_geometric_reflect_highp_float_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_geometric_reflect_highp_vec2_fragment dEQP-GLES2.functional.shaders.operator.geometric.reflect.highp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_geometric_reflect_highp_vec2_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_geometric_reflect_mediump_vec3_fragment dEQP-GLES2.functional.shaders.operator.geometric.reflect.mediump_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_geometric_reflect_mediump_vec3_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_geometric_reflect_highp_vec4_vertex dEQP-GLES2.functional.shaders.operator.geometric.reflect.highp_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_geometric_reflect_highp_vec4_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_geometric_refract_highp_vec2_float_vertex dEQP-GLES2.functional.shaders.operator.geometric.refract.highp_vec2_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_geometric_refract_highp_vec2_float_vertex (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_geometric_refract_highp_vec3_float_fragment dEQP-GLES2.functional.shaders.operator.geometric.refract.highp_vec3_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_geometric_refract_highp_vec3_float_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_float_compare_lessThan_mediump_vec2_vertex dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.mediump_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_float_compare_lessThan_mediump_vec2_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_float_compare_lessThan_mediump_vec3_vertex dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.mediump_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_float_compare_lessThan_mediump_vec3_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_float_compare_lessThan_mediump_vec3_fragment dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.mediump_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_float_compare_lessThan_mediump_vec3_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_float_compare_lessThan_lowp_vec4_vertex dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.lowp_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_float_compare_lessThan_lowp_vec4_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_float_compare_lessThan_mediump_vec4_fragment dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.mediump_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_float_compare_lessThan_mediump_vec4_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_float_compare_lessThanEqual_lowp_vec2_vertex dEQP-GLES2.functional.shaders.operator.float_compare.lessThanEqual.lowp_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_float_compare_lessThanEqual_lowp_vec2_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_float_compare_lessThanEqual_highp_vec2_fragment dEQP-GLES2.functional.shaders.operator.float_compare.lessThanEqual.highp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_float_compare_lessThanEqual_highp_vec2_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_float_compare_lessThanEqual_lowp_vec3_fragment dEQP-GLES2.functional.shaders.operator.float_compare.lessThanEqual.lowp_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_float_compare_lessThanEqual_lowp_vec3_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_float_compare_lessThanEqual_mediump_vec4_vertex dEQP-GLES2.functional.shaders.operator.float_compare.lessThanEqual.mediump_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_float_compare_lessThanEqual_mediump_vec4_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_float_compare_lessThanEqual_highp_vec4_fragment dEQP-GLES2.functional.shaders.operator.float_compare.lessThanEqual.highp_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_float_compare_lessThanEqual_highp_vec4_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_float_compare_greaterThan_mediump_vec2_vertex dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.mediump_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_float_compare_greaterThan_mediump_vec2_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_float_compare_greaterThan_lowp_vec3_vertex dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.lowp_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_float_compare_greaterThan_lowp_vec3_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_float_compare_greaterThan_highp_vec3_fragment dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.highp_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_float_compare_greaterThan_highp_vec3_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_float_compare_greaterThan_highp_vec4_vertex dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.highp_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_float_compare_greaterThan_highp_vec4_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_float_compare_greaterThanEqual_highp_vec2_fragment dEQP-GLES2.functional.shaders.operator.float_compare.greaterThanEqual.highp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_float_compare_greaterThanEqual_highp_vec2_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_float_compare_greaterThanEqual_highp_vec3_vertex dEQP-GLES2.functional.shaders.operator.float_compare.greaterThanEqual.highp_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_float_compare_greaterThanEqual_highp_vec3_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_float_compare_greaterThanEqual_mediump_vec4_vertex dEQP-GLES2.functional.shaders.operator.float_compare.greaterThanEqual.mediump_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_float_compare_greaterThanEqual_mediump_vec4_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_float_compare_equal_lowp_vec2_fragment dEQP-GLES2.functional.shaders.operator.float_compare.equal.lowp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_float_compare_equal_lowp_vec2_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_float_compare_equal_mediump_vec3_fragment dEQP-GLES2.functional.shaders.operator.float_compare.equal.mediump_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_float_compare_equal_mediump_vec3_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_float_compare_notEqual_lowp_vec2_fragment dEQP-GLES2.functional.shaders.operator.float_compare.notEqual.lowp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_float_compare_notEqual_lowp_vec2_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_float_compare_notEqual_highp_vec2_vertex dEQP-GLES2.functional.shaders.operator.float_compare.notEqual.highp_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_float_compare_notEqual_highp_vec2_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_float_compare_notEqual_mediump_vec4_fragment dEQP-GLES2.functional.shaders.operator.float_compare.notEqual.mediump_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_float_compare_notEqual_mediump_vec4_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_float_compare_notEqual_highp_vec4_fragment dEQP-GLES2.functional.shaders.operator.float_compare.notEqual.highp_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_float_compare_notEqual_highp_vec4_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_lessThan_lowp_ivec2_vertex dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.lowp_ivec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_lessThan_lowp_ivec2_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_lessThan_lowp_ivec2_fragment dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.lowp_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_lessThan_lowp_ivec2_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_lessThan_highp_ivec2_fragment dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.highp_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_lessThan_highp_ivec2_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_lessThan_lowp_ivec3_vertex dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.lowp_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_lessThan_lowp_ivec3_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_lessThan_lowp_ivec3_fragment dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.lowp_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_lessThan_lowp_ivec3_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_lessThan_highp_ivec3_vertex dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.highp_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_lessThan_highp_ivec3_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_lessThan_mediump_ivec4_vertex dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.mediump_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_lessThan_mediump_ivec4_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_lessThanEqual_highp_ivec2_vertex dEQP-GLES2.functional.shaders.operator.int_compare.lessThanEqual.highp_ivec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_lessThanEqual_highp_ivec2_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_lessThanEqual_highp_ivec3_fragment dEQP-GLES2.functional.shaders.operator.int_compare.lessThanEqual.highp_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_lessThanEqual_highp_ivec3_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_lessThanEqual_lowp_ivec4_vertex dEQP-GLES2.functional.shaders.operator.int_compare.lessThanEqual.lowp_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_lessThanEqual_lowp_ivec4_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_lessThanEqual_mediump_ivec4_fragment dEQP-GLES2.functional.shaders.operator.int_compare.lessThanEqual.mediump_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_lessThanEqual_mediump_ivec4_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_lessThanEqual_highp_ivec4_fragment dEQP-GLES2.functional.shaders.operator.int_compare.lessThanEqual.highp_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_lessThanEqual_highp_ivec4_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThan_mediump_ivec2_vertex dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.mediump_ivec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThan_mediump_ivec2_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThan_highp_ivec2_fragment dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.highp_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThan_highp_ivec2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThan_highp_ivec3_fragment dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.highp_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThan_highp_ivec3_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThan_lowp_ivec4_vertex dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.lowp_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThan_lowp_ivec4_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThan_mediump_ivec4_fragment dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.mediump_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThan_mediump_ivec4_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThan_highp_ivec4_fragment dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.highp_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThan_highp_ivec4_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThanEqual_mediump_ivec2_vertex dEQP-GLES2.functional.shaders.operator.int_compare.greaterThanEqual.mediump_ivec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThanEqual_mediump_ivec2_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThanEqual_highp_ivec2_fragment dEQP-GLES2.functional.shaders.operator.int_compare.greaterThanEqual.highp_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThanEqual_highp_ivec2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThanEqual_lowp_ivec3_vertex dEQP-GLES2.functional.shaders.operator.int_compare.greaterThanEqual.lowp_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThanEqual_lowp_ivec3_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThanEqual_lowp_ivec4_fragment dEQP-GLES2.functional.shaders.operator.int_compare.greaterThanEqual.lowp_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThanEqual_lowp_ivec4_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThanEqual_mediump_ivec4_fragment dEQP-GLES2.functional.shaders.operator.int_compare.greaterThanEqual.mediump_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThanEqual_mediump_ivec4_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThanEqual_highp_ivec4_fragment dEQP-GLES2.functional.shaders.operator.int_compare.greaterThanEqual.highp_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThanEqual_highp_ivec4_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_equal_lowp_ivec2_fragment dEQP-GLES2.functional.shaders.operator.int_compare.equal.lowp_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_equal_lowp_ivec2_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_equal_mediump_ivec2_fragment dEQP-GLES2.functional.shaders.operator.int_compare.equal.mediump_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_equal_mediump_ivec2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_equal_highp_ivec2_fragment dEQP-GLES2.functional.shaders.operator.int_compare.equal.highp_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_equal_highp_ivec2_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_equal_lowp_ivec3_vertex dEQP-GLES2.functional.shaders.operator.int_compare.equal.lowp_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_equal_lowp_ivec3_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_equal_mediump_ivec3_fragment dEQP-GLES2.functional.shaders.operator.int_compare.equal.mediump_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_equal_mediump_ivec3_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_equal_highp_ivec3_vertex dEQP-GLES2.functional.shaders.operator.int_compare.equal.highp_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_equal_highp_ivec3_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_equal_lowp_ivec4_fragment dEQP-GLES2.functional.shaders.operator.int_compare.equal.lowp_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_equal_lowp_ivec4_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_notEqual_mediump_ivec2_vertex dEQP-GLES2.functional.shaders.operator.int_compare.notEqual.mediump_ivec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_notEqual_mediump_ivec2_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_notEqual_mediump_ivec2_fragment dEQP-GLES2.functional.shaders.operator.int_compare.notEqual.mediump_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_notEqual_mediump_ivec2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_notEqual_highp_ivec2_vertex dEQP-GLES2.functional.shaders.operator.int_compare.notEqual.highp_ivec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_notEqual_highp_ivec2_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_notEqual_highp_ivec3_fragment dEQP-GLES2.functional.shaders.operator.int_compare.notEqual.highp_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_notEqual_highp_ivec3_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_notEqual_mediump_ivec4_fragment dEQP-GLES2.functional.shaders.operator.int_compare.notEqual.mediump_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_notEqual_mediump_ivec4_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_bool_compare_equal_bvec2_vertex dEQP-GLES2.functional.shaders.operator.bool_compare.equal.bvec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_bool_compare_equal_bvec2_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_bool_compare_equal_bvec2_fragment dEQP-GLES2.functional.shaders.operator.bool_compare.equal.bvec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_bool_compare_equal_bvec2_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_bool_compare_equal_bvec4_vertex dEQP-GLES2.functional.shaders.operator.bool_compare.equal.bvec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_bool_compare_equal_bvec4_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_bool_compare_equal_bvec4_fragment dEQP-GLES2.functional.shaders.operator.bool_compare.equal.bvec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_bool_compare_equal_bvec4_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_bool_compare_any_bvec2_vertex dEQP-GLES2.functional.shaders.operator.bool_compare.any.bvec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_bool_compare_any_bvec2_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_bool_compare_any_bvec3_fragment dEQP-GLES2.functional.shaders.operator.bool_compare.any.bvec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_bool_compare_any_bvec3_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_bool_compare_any_bvec4_fragment dEQP-GLES2.functional.shaders.operator.bool_compare.any.bvec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_bool_compare_any_bvec4_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_bool_compare_all_bvec2_vertex dEQP-GLES2.functional.shaders.operator.bool_compare.all.bvec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_bool_compare_all_bvec2_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_bool_compare_not_bvec2_vertex dEQP-GLES2.functional.shaders.operator.bool_compare.not.bvec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_bool_compare_not_bvec2_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_selection_mediump_float_vertex dEQP-GLES2.functional.shaders.operator.selection.mediump_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_selection_mediump_float_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_selection_mediump_float_fragment dEQP-GLES2.functional.shaders.operator.selection.mediump_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_selection_mediump_float_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_selection_lowp_vec2_vertex dEQP-GLES2.functional.shaders.operator.selection.lowp_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_selection_lowp_vec2_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_selection_lowp_vec2_fragment dEQP-GLES2.functional.shaders.operator.selection.lowp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_selection_lowp_vec2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_selection_lowp_vec4_vertex dEQP-GLES2.functional.shaders.operator.selection.lowp_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_selection_lowp_vec4_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_selection_mediump_vec4_vertex dEQP-GLES2.functional.shaders.operator.selection.mediump_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_selection_mediump_vec4_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_selection_lowp_int_fragment dEQP-GLES2.functional.shaders.operator.selection.lowp_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_selection_lowp_int_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_selection_highp_int_fragment dEQP-GLES2.functional.shaders.operator.selection.highp_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_selection_highp_int_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_selection_mediump_ivec2_fragment dEQP-GLES2.functional.shaders.operator.selection.mediump_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_selection_mediump_ivec2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_selection_highp_ivec2_vertex dEQP-GLES2.functional.shaders.operator.selection.highp_ivec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_selection_highp_ivec2_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_selection_highp_ivec2_fragment dEQP-GLES2.functional.shaders.operator.selection.highp_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_selection_highp_ivec2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_selection_mediump_ivec4_fragment dEQP-GLES2.functional.shaders.operator.selection.mediump_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_selection_mediump_ivec4_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_selection_highp_ivec4_vertex dEQP-GLES2.functional.shaders.operator.selection.highp_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_selection_highp_ivec4_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_selection_bool_fragment dEQP-GLES2.functional.shaders.operator.selection.bool_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_selection_bool_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_selection_bvec3_fragment dEQP-GLES2.functional.shaders.operator.selection.bvec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_selection_bvec3_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_selection_bvec4_fragment dEQP-GLES2.functional.shaders.operator.selection.bvec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_selection_bvec4_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_sequence_no_side_effects_mediump_vec4_fragment dEQP-GLES2.functional.shaders.operator.sequence.no_side_effects.mediump_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_sequence_no_side_effects_mediump_vec4_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_sequence_no_side_effects_lowp_float_int_fragment dEQP-GLES2.functional.shaders.operator.sequence.no_side_effects.lowp_float_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_sequence_no_side_effects_lowp_float_int_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_sequence_no_side_effects_mediump_float_int_fragment dEQP-GLES2.functional.shaders.operator.sequence.no_side_effects.mediump_float_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_sequence_no_side_effects_mediump_float_int_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_sequence_no_side_effects_lowp_bool_vec2_fragment dEQP-GLES2.functional.shaders.operator.sequence.no_side_effects.lowp_bool_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_sequence_no_side_effects_lowp_bool_vec2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_sequence_no_side_effects_mediump_vec4_ivec4_bvec4_fragment dEQP-GLES2.functional.shaders.operator.sequence.no_side_effects.mediump_vec4_ivec4_bvec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_sequence_no_side_effects_mediump_vec4_ivec4_bvec4_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_sequence_side_effects_lowp_vec4_fragment dEQP-GLES2.functional.shaders.operator.sequence.side_effects.lowp_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_sequence_side_effects_lowp_vec4_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_sequence_side_effects_mediump_float_int_vertex dEQP-GLES2.functional.shaders.operator.sequence.side_effects.mediump_float_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_sequence_side_effects_mediump_float_int_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_sequence_side_effects_mediump_float_int_fragment dEQP-GLES2.functional.shaders.operator.sequence.side_effects.mediump_float_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_sequence_side_effects_mediump_float_int_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_sequence_side_effects_mediump_bool_vec2_fragment dEQP-GLES2.functional.shaders.operator.sequence.side_effects.mediump_bool_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_sequence_side_effects_mediump_bool_vec2_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_sequence_side_effects_highp_bool_vec2_fragment dEQP-GLES2.functional.shaders.operator.sequence.side_effects.highp_bool_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_sequence_side_effects_highp_bool_vec2_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_sequence_side_effects_affect_and dEQP-GLES2.functional.shaders.operator.sequence.side_effects.affect_and [ OK ] dEQP.GLES2/functional_shaders_operator_sequence_side_effects_affect_and (60 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_sequence_side_effects_affect_or dEQP-GLES2.functional.shaders.operator.sequence.side_effects.affect_or [ OK ] dEQP.GLES2/functional_shaders_operator_sequence_side_effects_affect_or (60 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_add_const_lowp_mat2_mat2_fragment dEQP-GLES2.functional.shaders.matrix.add.const_lowp_mat2_mat2_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_add_const_lowp_mat2_mat2_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_add_const_highp_mat2_float_fragment dEQP-GLES2.functional.shaders.matrix.add.const_highp_mat2_float_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_add_const_highp_mat2_float_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_add_const_highp_mat2_mat2_fragment dEQP-GLES2.functional.shaders.matrix.add.const_highp_mat2_mat2_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_add_const_highp_mat2_mat2_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_add_const_lowp_mat3_float_vertex dEQP-GLES2.functional.shaders.matrix.add.const_lowp_mat3_float_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_add_const_lowp_mat3_float_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_add_const_lowp_mat3_float_fragment dEQP-GLES2.functional.shaders.matrix.add.const_lowp_mat3_float_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_add_const_lowp_mat3_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_add_const_highp_mat3_float_vertex dEQP-GLES2.functional.shaders.matrix.add.const_highp_mat3_float_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_add_const_highp_mat3_float_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_add_const_lowp_mat4_float_fragment dEQP-GLES2.functional.shaders.matrix.add.const_lowp_mat4_float_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_add_const_lowp_mat4_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_add_const_mediump_mat4_float_vertex dEQP-GLES2.functional.shaders.matrix.add.const_mediump_mat4_float_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_add_const_mediump_mat4_float_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_add_const_mediump_mat4_float_fragment dEQP-GLES2.functional.shaders.matrix.add.const_mediump_mat4_float_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_add_const_mediump_mat4_float_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_add_const_highp_mat4_float_vertex dEQP-GLES2.functional.shaders.matrix.add.const_highp_mat4_float_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_add_const_highp_mat4_float_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_add_uniform_lowp_mat2_float_vertex dEQP-GLES2.functional.shaders.matrix.add.uniform_lowp_mat2_float_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_add_uniform_lowp_mat2_float_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_add_uniform_lowp_mat2_mat2_fragment dEQP-GLES2.functional.shaders.matrix.add.uniform_lowp_mat2_mat2_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_add_uniform_lowp_mat2_mat2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_add_uniform_mediump_mat2_mat2_fragment dEQP-GLES2.functional.shaders.matrix.add.uniform_mediump_mat2_mat2_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_add_uniform_mediump_mat2_mat2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_add_uniform_lowp_mat3_mat3_vertex dEQP-GLES2.functional.shaders.matrix.add.uniform_lowp_mat3_mat3_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_add_uniform_lowp_mat3_mat3_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_add_uniform_mediump_mat3_mat3_fragment dEQP-GLES2.functional.shaders.matrix.add.uniform_mediump_mat3_mat3_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_add_uniform_mediump_mat3_mat3_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_add_uniform_lowp_mat4_mat4_vertex dEQP-GLES2.functional.shaders.matrix.add.uniform_lowp_mat4_mat4_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_add_uniform_lowp_mat4_mat4_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_add_uniform_highp_mat4_float_vertex dEQP-GLES2.functional.shaders.matrix.add.uniform_highp_mat4_float_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_add_uniform_highp_mat4_float_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_add_dynamic_highp_mat2_float_vertex dEQP-GLES2.functional.shaders.matrix.add.dynamic_highp_mat2_float_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_add_dynamic_highp_mat2_float_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_add_dynamic_highp_mat2_float_fragment dEQP-GLES2.functional.shaders.matrix.add.dynamic_highp_mat2_float_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_add_dynamic_highp_mat2_float_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_add_dynamic_highp_mat2_mat2_fragment dEQP-GLES2.functional.shaders.matrix.add.dynamic_highp_mat2_mat2_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_add_dynamic_highp_mat2_mat2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_add_dynamic_lowp_mat3_mat3_fragment dEQP-GLES2.functional.shaders.matrix.add.dynamic_lowp_mat3_mat3_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_add_dynamic_lowp_mat3_mat3_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_add_dynamic_highp_mat3_float_vertex dEQP-GLES2.functional.shaders.matrix.add.dynamic_highp_mat3_float_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_add_dynamic_highp_mat3_float_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_add_dynamic_highp_mat3_mat3_vertex dEQP-GLES2.functional.shaders.matrix.add.dynamic_highp_mat3_mat3_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_add_dynamic_highp_mat3_mat3_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_add_dynamic_mediump_mat4_float_vertex dEQP-GLES2.functional.shaders.matrix.add.dynamic_mediump_mat4_float_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_add_dynamic_mediump_mat4_float_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_add_dynamic_highp_mat4_float_vertex dEQP-GLES2.functional.shaders.matrix.add.dynamic_highp_mat4_float_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_add_dynamic_highp_mat4_float_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_add_dynamic_highp_mat4_float_fragment dEQP-GLES2.functional.shaders.matrix.add.dynamic_highp_mat4_float_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_add_dynamic_highp_mat4_float_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_sub_const_lowp_mat2_mat2_fragment dEQP-GLES2.functional.shaders.matrix.sub.const_lowp_mat2_mat2_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_sub_const_lowp_mat2_mat2_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_sub_const_highp_mat2_float_fragment dEQP-GLES2.functional.shaders.matrix.sub.const_highp_mat2_float_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_sub_const_highp_mat2_float_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_sub_const_mediump_mat3_mat3_fragment dEQP-GLES2.functional.shaders.matrix.sub.const_mediump_mat3_mat3_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_sub_const_mediump_mat3_mat3_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_sub_const_mediump_mat4_mat4_fragment dEQP-GLES2.functional.shaders.matrix.sub.const_mediump_mat4_mat4_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_sub_const_mediump_mat4_mat4_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_sub_const_highp_mat4_mat4_fragment dEQP-GLES2.functional.shaders.matrix.sub.const_highp_mat4_mat4_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_sub_const_highp_mat4_mat4_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_sub_uniform_mediump_mat2_float_vertex dEQP-GLES2.functional.shaders.matrix.sub.uniform_mediump_mat2_float_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_sub_uniform_mediump_mat2_float_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_sub_uniform_mediump_mat2_float_fragment dEQP-GLES2.functional.shaders.matrix.sub.uniform_mediump_mat2_float_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_sub_uniform_mediump_mat2_float_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_sub_uniform_lowp_mat3_mat3_vertex dEQP-GLES2.functional.shaders.matrix.sub.uniform_lowp_mat3_mat3_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_sub_uniform_lowp_mat3_mat3_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_sub_uniform_lowp_mat3_mat3_fragment dEQP-GLES2.functional.shaders.matrix.sub.uniform_lowp_mat3_mat3_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_sub_uniform_lowp_mat3_mat3_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_sub_uniform_mediump_mat3_float_fragment dEQP-GLES2.functional.shaders.matrix.sub.uniform_mediump_mat3_float_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_sub_uniform_mediump_mat3_float_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_sub_uniform_highp_mat3_mat3_vertex dEQP-GLES2.functional.shaders.matrix.sub.uniform_highp_mat3_mat3_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_sub_uniform_highp_mat3_mat3_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_sub_uniform_mediump_mat4_float_vertex dEQP-GLES2.functional.shaders.matrix.sub.uniform_mediump_mat4_float_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_sub_uniform_mediump_mat4_float_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_sub_uniform_mediump_mat4_float_fragment dEQP-GLES2.functional.shaders.matrix.sub.uniform_mediump_mat4_float_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_sub_uniform_mediump_mat4_float_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_sub_uniform_mediump_mat4_mat4_vertex dEQP-GLES2.functional.shaders.matrix.sub.uniform_mediump_mat4_mat4_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_sub_uniform_mediump_mat4_mat4_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_sub_uniform_highp_mat4_float_vertex dEQP-GLES2.functional.shaders.matrix.sub.uniform_highp_mat4_float_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_sub_uniform_highp_mat4_float_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_sub_uniform_highp_mat4_mat4_vertex dEQP-GLES2.functional.shaders.matrix.sub.uniform_highp_mat4_mat4_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_sub_uniform_highp_mat4_mat4_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_sub_dynamic_lowp_mat2_float_vertex dEQP-GLES2.functional.shaders.matrix.sub.dynamic_lowp_mat2_float_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_sub_dynamic_lowp_mat2_float_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_sub_dynamic_lowp_mat2_float_fragment dEQP-GLES2.functional.shaders.matrix.sub.dynamic_lowp_mat2_float_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_sub_dynamic_lowp_mat2_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_sub_dynamic_highp_mat2_mat2_vertex dEQP-GLES2.functional.shaders.matrix.sub.dynamic_highp_mat2_mat2_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_sub_dynamic_highp_mat2_mat2_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_sub_dynamic_highp_mat2_mat2_fragment dEQP-GLES2.functional.shaders.matrix.sub.dynamic_highp_mat2_mat2_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_sub_dynamic_highp_mat2_mat2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_sub_dynamic_lowp_mat3_float_fragment dEQP-GLES2.functional.shaders.matrix.sub.dynamic_lowp_mat3_float_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_sub_dynamic_lowp_mat3_float_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_sub_dynamic_lowp_mat3_mat3_fragment dEQP-GLES2.functional.shaders.matrix.sub.dynamic_lowp_mat3_mat3_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_sub_dynamic_lowp_mat3_mat3_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_sub_dynamic_highp_mat3_float_vertex dEQP-GLES2.functional.shaders.matrix.sub.dynamic_highp_mat3_float_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_sub_dynamic_highp_mat3_float_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_sub_dynamic_highp_mat3_mat3_fragment dEQP-GLES2.functional.shaders.matrix.sub.dynamic_highp_mat3_mat3_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_sub_dynamic_highp_mat3_mat3_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_sub_dynamic_lowp_mat4_mat4_fragment dEQP-GLES2.functional.shaders.matrix.sub.dynamic_lowp_mat4_mat4_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_sub_dynamic_lowp_mat4_mat4_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_sub_dynamic_highp_mat4_float_fragment dEQP-GLES2.functional.shaders.matrix.sub.dynamic_highp_mat4_float_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_sub_dynamic_highp_mat4_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_mat2_float_vertex dEQP-GLES2.functional.shaders.matrix.mul.const_lowp_mat2_float_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_mat2_float_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_mat2_float_fragment dEQP-GLES2.functional.shaders.matrix.mul.const_lowp_mat2_float_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_mat2_float_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_mat2_vec2_fragment dEQP-GLES2.functional.shaders.matrix.mul.const_lowp_mat2_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_mat2_vec2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_vec2_mat2_fragment dEQP-GLES2.functional.shaders.matrix.mul.const_lowp_vec2_mat2_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_vec2_mat2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_mat2_mat2_vertex dEQP-GLES2.functional.shaders.matrix.mul.const_lowp_mat2_mat2_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_mat2_mat2_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_const_mediump_mat2_float_fragment dEQP-GLES2.functional.shaders.matrix.mul.const_mediump_mat2_float_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_const_mediump_mat2_float_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_const_highp_vec2_mat2_vertex dEQP-GLES2.functional.shaders.matrix.mul.const_highp_vec2_mat2_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_const_highp_vec2_mat2_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_const_highp_vec2_mat2_fragment dEQP-GLES2.functional.shaders.matrix.mul.const_highp_vec2_mat2_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_const_highp_vec2_mat2_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_mat3_float_fragment dEQP-GLES2.functional.shaders.matrix.mul.const_lowp_mat3_float_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_mat3_float_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_vec3_mat3_vertex dEQP-GLES2.functional.shaders.matrix.mul.const_lowp_vec3_mat3_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_vec3_mat3_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_const_mediump_mat3_float_fragment dEQP-GLES2.functional.shaders.matrix.mul.const_mediump_mat3_float_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_const_mediump_mat3_float_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_const_mediump_mat3_mat3_fragment dEQP-GLES2.functional.shaders.matrix.mul.const_mediump_mat3_mat3_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_const_mediump_mat3_mat3_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_const_highp_mat3_mat3_vertex dEQP-GLES2.functional.shaders.matrix.mul.const_highp_mat3_mat3_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_const_highp_mat3_mat3_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_mat4_float_vertex dEQP-GLES2.functional.shaders.matrix.mul.const_lowp_mat4_float_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_mat4_float_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_mat4_float_fragment dEQP-GLES2.functional.shaders.matrix.mul.const_lowp_mat4_float_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_mat4_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_mat4_vec4_vertex dEQP-GLES2.functional.shaders.matrix.mul.const_lowp_mat4_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_mat4_vec4_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_const_mediump_mat4_mat4_fragment dEQP-GLES2.functional.shaders.matrix.mul.const_mediump_mat4_mat4_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_const_mediump_mat4_mat4_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_lowp_mat2_vec2_vertex dEQP-GLES2.functional.shaders.matrix.mul.uniform_lowp_mat2_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_lowp_mat2_vec2_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_lowp_vec2_mat2_fragment dEQP-GLES2.functional.shaders.matrix.mul.uniform_lowp_vec2_mat2_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_lowp_vec2_mat2_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_mediump_mat2_float_fragment dEQP-GLES2.functional.shaders.matrix.mul.uniform_mediump_mat2_float_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_mediump_mat2_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_mediump_mat2_vec2_vertex dEQP-GLES2.functional.shaders.matrix.mul.uniform_mediump_mat2_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_mediump_mat2_vec2_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_mediump_mat2_vec2_fragment dEQP-GLES2.functional.shaders.matrix.mul.uniform_mediump_mat2_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_mediump_mat2_vec2_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_mediump_vec2_mat2_fragment dEQP-GLES2.functional.shaders.matrix.mul.uniform_mediump_vec2_mat2_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_mediump_vec2_mat2_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_highp_mat2_vec2_vertex dEQP-GLES2.functional.shaders.matrix.mul.uniform_highp_mat2_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_highp_mat2_vec2_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_highp_mat2_vec2_fragment dEQP-GLES2.functional.shaders.matrix.mul.uniform_highp_mat2_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_highp_mat2_vec2_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_highp_mat2_mat2_vertex dEQP-GLES2.functional.shaders.matrix.mul.uniform_highp_mat2_mat2_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_highp_mat2_mat2_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_lowp_mat3_vec3_vertex dEQP-GLES2.functional.shaders.matrix.mul.uniform_lowp_mat3_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_lowp_mat3_vec3_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_lowp_mat3_mat3_fragment dEQP-GLES2.functional.shaders.matrix.mul.uniform_lowp_mat3_mat3_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_lowp_mat3_mat3_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_mediump_mat3_vec3_fragment dEQP-GLES2.functional.shaders.matrix.mul.uniform_mediump_mat3_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_mediump_mat3_vec3_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_mediump_vec3_mat3_vertex dEQP-GLES2.functional.shaders.matrix.mul.uniform_mediump_vec3_mat3_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_mediump_vec3_mat3_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_mediump_vec3_mat3_fragment dEQP-GLES2.functional.shaders.matrix.mul.uniform_mediump_vec3_mat3_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_mediump_vec3_mat3_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_mediump_mat3_mat3_vertex dEQP-GLES2.functional.shaders.matrix.mul.uniform_mediump_mat3_mat3_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_mediump_mat3_mat3_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_highp_vec3_mat3_fragment dEQP-GLES2.functional.shaders.matrix.mul.uniform_highp_vec3_mat3_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_highp_vec3_mat3_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_lowp_mat4_float_fragment dEQP-GLES2.functional.shaders.matrix.mul.uniform_lowp_mat4_float_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_lowp_mat4_float_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_lowp_vec4_mat4_vertex dEQP-GLES2.functional.shaders.matrix.mul.uniform_lowp_vec4_mat4_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_lowp_vec4_mat4_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_highp_mat4_mat4_vertex dEQP-GLES2.functional.shaders.matrix.mul.uniform_highp_mat4_mat4_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_highp_mat4_mat4_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_lowp_mat2_float_fragment dEQP-GLES2.functional.shaders.matrix.mul.dynamic_lowp_mat2_float_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_lowp_mat2_float_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_mediump_mat2_float_fragment dEQP-GLES2.functional.shaders.matrix.mul.dynamic_mediump_mat2_float_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_mediump_mat2_float_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_mediump_vec2_mat2_vertex dEQP-GLES2.functional.shaders.matrix.mul.dynamic_mediump_vec2_mat2_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_mediump_vec2_mat2_vertex (12 ms) Passed: 398/400 tests. (99.5%) Failed: 2/400 tests. (0.5%) [----------] 400 tests from dEQP (4498 ms total) [----------] Global test environment tear-down [==========] 400 tests from 1 test suite ran. (4502 ms total) [ PASSED ] 400 tests. [1201/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_highp_float_fragment (730 ms) [1202/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_highp_vec2_fragment (45 ms) [1203/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_lowp_vec3_fragment (9 ms) [1204/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_lowp_vec4_vertex (10 ms) [1205/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_highp_vec4_vertex (10 ms) [1206/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_lowp_int_vertex (9 ms) [1207/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_highp_int_vertex (9 ms) [1208/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_highp_int_fragment (9 ms) [1209/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_highp_ivec2_fragment (9 ms) [1210/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_lowp_ivec3_vertex (11 ms) [1211/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_lowp_ivec3_fragment (9 ms) [1212/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_lowp_ivec4_vertex (8 ms) [1213/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_bool_fragment (9 ms) [1214/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_bvec4_vertex (9 ms) [1215/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_lowp_vec2_vertex (9 ms) [1216/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_mediump_vec2_vertex (8 ms) [1217/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_mediump_vec3_vertex (8 ms) [1218/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_lowp_ivec2_vertex (8 ms) [1219/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_mediump_ivec2_fragment (8 ms) [1220/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_lowp_ivec3_fragment (8 ms) [1221/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_mediump_ivec3_fragment (8 ms) [1222/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_highp_ivec3_vertex (8 ms) [1223/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_highp_ivec4_fragment (10 ms) [1224/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_bvec2_fragment (11 ms) [1225/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_bvec3_vertex (10 ms) [1226/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_logical_xor_bool_vertex (11 ms) [1227/3571] dEQP.GLES2/functional_shaders_operator_binary_operator_logical_xor_bool_fragment (8 ms) [1228/3571] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_radians_mediump_vec2_fragment (9 ms) [1229/3571] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_radians_highp_vec2_fragment (7 ms) [1230/3571] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_radians_mediump_vec4_vertex (22 ms) [1231/3571] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_degrees_mediump_vec3_fragment (11 ms) [1232/3571] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_degrees_mediump_vec4_vertex (9 ms) [1233/3571] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_sin_mediump_float_fragment (10 ms) [1234/3571] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_sin_mediump_vec2_vertex (9 ms) [1235/3571] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_sin_mediump_vec4_fragment (9 ms) [1236/3571] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_sin_lowp_vec3_vertex (8 ms) [1237/3571] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_sin_lowp_vec4_vertex (8 ms) [1238/3571] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_cos_mediump_float_fragment (8 ms) [1239/3571] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_cos_highp_vec2_fragment (8 ms) [1240/3571] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_cos_highp_vec4_vertex (8 ms) [1241/3571] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_cos_highp_vec4_fragment (11 ms) [1242/3571] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_tan_mediump_float_fragment (9 ms) [1243/3571] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_tan_mediump_vec2_fragment (9 ms) [1244/3571] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_tan_highp_vec2_fragment (8 ms) [1245/3571] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_tan_highp_vec3_vertex (10 ms) [1246/3571] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_tan_highp_vec4_fragment (13 ms) [1247/3571] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_tan_lowp_vec3_vertex (11 ms) [1248/3571] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_asin_highp_float_fragment (11 ms) [1249/3571] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_asin_mediump_vec2_vertex (12 ms) [1250/3571] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_asin_mediump_vec2_fragment (10 ms) [1251/3571] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_asin_highp_vec2_vertex (10 ms) [1252/3571] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_asin_mediump_vec4_fragment (11 ms) [1253/3571] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_asin_highp_vec4_vertex (10 ms) [1254/3571] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_acos_highp_float_vertex (9 ms) [1255/3571] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_acos_highp_float_fragment (10 ms) [1256/3571] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_acos_mediump_vec2_vertex (11 ms) [1257/3571] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_acos_highp_vec2_vertex (11 ms) [1258/3571] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_acos_highp_vec3_vertex (10 ms) [1259/3571] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_acos_highp_vec4_vertex (9 ms) [1260/3571] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_acos_highp_vec4_fragment (12 ms) [1261/3571] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_atan_mediump_float_vertex (11 ms) [1262/3571] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_atan_mediump_float_fragment (10 ms) [1263/3571] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_atan_highp_float_vertex (9 ms) [1264/3571] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_atan_mediump_vec3_fragment (12 ms) [1265/3571] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_atan_mediump_vec4_vertex (12 ms) [1266/3571] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_atan2_highp_float_vertex (11 ms) [1267/3571] dEQP.GLES2/functional_shaders_operator_exponential_pow_highp_float_vertex (11 ms) [1268/3571] dEQP.GLES2/functional_shaders_operator_exponential_pow_mediump_vec2_vertex (11 ms) [1269/3571] dEQP.GLES2/functional_shaders_operator_exponential_pow_highp_vec3_fragment (12 ms) [1270/3571] dEQP.GLES2/functional_shaders_operator_exponential_pow_highp_vec4_vertex (13 ms) [1271/3571] dEQP.GLES2/functional_shaders_operator_exponential_exp_highp_float_vertex (8 ms) [1272/3571] dEQP.GLES2/functional_shaders_operator_exponential_exp_mediump_vec2_fragment (8 ms) [1273/3571] dEQP.GLES2/functional_shaders_operator_exponential_exp_highp_vec3_vertex (9 ms) [1274/3571] dEQP.GLES2/functional_shaders_operator_exponential_exp_highp_vec3_fragment (10 ms) [1275/3571] dEQP.GLES2/functional_shaders_operator_exponential_exp_mediump_vec4_vertex (11 ms) [1276/3571] dEQP.GLES2/functional_shaders_operator_exponential_log_highp_float_vertex (10 ms) [1277/3571] dEQP.GLES2/functional_shaders_operator_exponential_log_highp_float_fragment (8 ms) [1278/3571] dEQP.GLES2/functional_shaders_operator_exponential_log_highp_vec2_fragment (9 ms) [1279/3571] dEQP.GLES2/functional_shaders_operator_exponential_log_mediump_vec4_fragment (9 ms) [1280/3571] dEQP.GLES2/functional_shaders_operator_exponential_log_highp_vec4_vertex (11 ms) [1281/3571] dEQP.GLES2/functional_shaders_operator_exponential_exp2_mediump_vec2_vertex (10 ms) [1282/3571] dEQP.GLES2/functional_shaders_operator_exponential_exp2_highp_vec2_fragment (9 ms) [1283/3571] dEQP.GLES2/functional_shaders_operator_exponential_exp2_mediump_vec3_fragment (9 ms) [1284/3571] dEQP.GLES2/functional_shaders_operator_exponential_exp2_highp_vec4_fragment (10 ms) [1285/3571] dEQP.GLES2/functional_shaders_operator_exponential_log2_mediump_float_vertex (8 ms) [1286/3571] dEQP.GLES2/functional_shaders_operator_exponential_log2_highp_float_vertex (7 ms) [1287/3571] dEQP.GLES2/functional_shaders_operator_exponential_log2_mediump_vec2_fragment (9 ms) [1288/3571] dEQP.GLES2/functional_shaders_operator_exponential_log2_highp_vec2_fragment (9 ms) [1289/3571] dEQP.GLES2/functional_shaders_operator_exponential_log2_highp_vec3_fragment (9 ms) [1290/3571] dEQP.GLES2/functional_shaders_operator_exponential_log2_mediump_vec4_fragment (9 ms) [1291/3571] dEQP.GLES2/functional_shaders_operator_exponential_sqrt_mediump_vec3_fragment (10 ms) [1292/3571] dEQP.GLES2/functional_shaders_operator_exponential_sqrt_highp_vec4_fragment (9 ms) [1293/3571] dEQP.GLES2/functional_shaders_operator_exponential_inversesqrt_mediump_float_vertex (9 ms) [1294/3571] dEQP.GLES2/functional_shaders_operator_exponential_inversesqrt_mediump_float_fragment (10 ms) [1295/3571] dEQP.GLES2/functional_shaders_operator_exponential_inversesqrt_mediump_vec2_fragment (9 ms) [1296/3571] dEQP.GLES2/functional_shaders_operator_exponential_inversesqrt_mediump_vec3_fragment (10 ms) [1297/3571] dEQP.GLES2/functional_shaders_operator_exponential_inversesqrt_highp_vec3_vertex (9 ms) [1298/3571] dEQP.GLES2/functional_shaders_operator_exponential_inversesqrt_highp_vec3_fragment (9 ms) [1299/3571] dEQP.GLES2/functional_shaders_operator_exponential_inversesqrt_highp_vec4_vertex (9 ms) [1300/3571] dEQP.GLES2/functional_shaders_operator_common_functions_abs_mediump_vec2_vertex (10 ms) [1301/3571] dEQP.GLES2/functional_shaders_operator_common_functions_abs_mediump_vec3_vertex (10 ms) [1302/3571] dEQP.GLES2/functional_shaders_operator_common_functions_sign_highp_float_vertex (10 ms) [1303/3571] dEQP.GLES2/functional_shaders_operator_common_functions_sign_highp_float_fragment (9 ms) [1304/3571] dEQP.GLES2/functional_shaders_operator_common_functions_sign_mediump_vec2_fragment (8 ms) [1305/3571] dEQP.GLES2/functional_shaders_operator_common_functions_sign_highp_vec3_vertex (9 ms) [1306/3571] dEQP.GLES2/functional_shaders_operator_common_functions_sign_highp_vec3_fragment (9 ms) [1307/3571] dEQP.GLES2/functional_shaders_operator_common_functions_sign_mediump_vec4_vertex (10 ms) [1308/3571] dEQP.GLES2/functional_shaders_operator_common_functions_floor_highp_float_fragment (10 ms) [1309/3571] dEQP.GLES2/functional_shaders_operator_common_functions_floor_mediump_vec3_vertex (9 ms) [1310/3571] dEQP.GLES2/functional_shaders_operator_common_functions_floor_mediump_vec4_vertex (9 ms) [1311/3571] dEQP.GLES2/functional_shaders_operator_common_functions_ceil_mediump_float_fragment (8 ms) [1312/3571] dEQP.GLES2/functional_shaders_operator_common_functions_ceil_highp_float_vertex (9 ms) [1313/3571] dEQP.GLES2/functional_shaders_operator_common_functions_ceil_lowp_vec2_vertex (8 ms) [1314/3571] dEQP.GLES2/functional_shaders_operator_common_functions_ceil_lowp_vec2_fragment (8 ms) [1315/3571] dEQP.GLES2/functional_shaders_operator_common_functions_ceil_mediump_vec2_fragment (7 ms) [1316/3571] dEQP.GLES2/functional_shaders_operator_common_functions_ceil_mediump_vec3_fragment (8 ms) [1317/3571] dEQP.GLES2/functional_shaders_operator_common_functions_fract_lowp_vec2_fragment (8 ms) [1318/3571] dEQP.GLES2/functional_shaders_operator_common_functions_fract_highp_vec2_vertex (10 ms) [1319/3571] dEQP.GLES2/functional_shaders_operator_common_functions_fract_highp_vec3_fragment (10 ms) [1320/3571] dEQP.GLES2/functional_shaders_operator_common_functions_fract_highp_vec4_fragment (8 ms) [1321/3571] dEQP.GLES2/functional_shaders_operator_common_functions_mod_highp_float_fragment (9 ms) [1322/3571] dEQP.GLES2/functional_shaders_operator_common_functions_mod_highp_vec2_fragment (8 ms) [1323/3571] dEQP.GLES2/functional_shaders_operator_common_functions_mod_highp_vec3_fragment (8 ms) [1324/3571] dEQP.GLES2/functional_shaders_operator_common_functions_mod_mediump_vec4_fragment (12 ms) [1325/3571] dEQP.GLES2/functional_shaders_operator_common_functions_mod_highp_vec4_vertex (12 ms) [1326/3571] dEQP.GLES2/functional_shaders_operator_common_functions_mod_highp_vec4_fragment (9 ms) [1327/3571] dEQP.GLES2/functional_shaders_operator_common_functions_mod_highp_vec3_float_vertex (11 ms) [1328/3571] dEQP.GLES2/functional_shaders_operator_common_functions_mod_mediump_vec4_float_vertex (10 ms) [1329/3571] dEQP.GLES2/functional_shaders_operator_common_functions_min_lowp_float_vertex (9 ms) [1330/3571] dEQP.GLES2/functional_shaders_operator_common_functions_min_mediump_float_fragment (9 ms) [1331/3571] dEQP.GLES2/functional_shaders_operator_common_functions_min_lowp_vec4_vertex (10 ms) [1332/3571] dEQP.GLES2/functional_shaders_operator_common_functions_min_lowp_vec4_fragment (10 ms) [1333/3571] dEQP.GLES2/functional_shaders_operator_common_functions_min_mediump_vec2_float_vertex (9 ms) [1334/3571] dEQP.GLES2/functional_shaders_operator_common_functions_min_mediump_vec2_float_fragment (8 ms) [1335/3571] dEQP.GLES2/functional_shaders_operator_common_functions_min_highp_vec2_float_vertex (9 ms) [1336/3571] dEQP.GLES2/functional_shaders_operator_common_functions_min_highp_vec2_float_fragment (8 ms) [1337/3571] dEQP.GLES2/functional_shaders_operator_common_functions_min_mediump_vec3_float_vertex (8 ms) [1338/3571] dEQP.GLES2/functional_shaders_operator_common_functions_max_highp_float_fragment (8 ms) [1339/3571] dEQP.GLES2/functional_shaders_operator_common_functions_max_highp_vec2_vertex (7 ms) [1340/3571] dEQP.GLES2/functional_shaders_operator_common_functions_max_lowp_vec3_vertex (9 ms) [1341/3571] dEQP.GLES2/functional_shaders_operator_common_functions_max_mediump_vec2_float_vertex (9 ms) [1342/3571] dEQP.GLES2/functional_shaders_operator_common_functions_max_mediump_vec2_float_fragment (8 ms) [1343/3571] dEQP.GLES2/functional_shaders_operator_common_functions_max_highp_vec3_float_vertex (8 ms) [1344/3571] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_lowp_float_vertex (9 ms) [1345/3571] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_mediump_float_vertex (7 ms) [1346/3571] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_highp_float_fragment (8 ms) [1347/3571] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_highp_vec2_vertex (8 ms) [1348/3571] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_lowp_vec3_vertex (8 ms) [1349/3571] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_mediump_vec3_fragment (8 ms) [1350/3571] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_highp_vec3_fragment (8 ms) [1351/3571] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_mediump_vec4_fragment (9 ms) [1352/3571] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_highp_vec4_vertex (8 ms) [1353/3571] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_mediump_vec2_float_fragment (8 ms) [1354/3571] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_highp_vec2_float_fragment (9 ms) [1355/3571] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_lowp_vec4_float_fragment (8 ms) [1356/3571] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_mediump_vec4_float_vertex (10 ms) [1357/3571] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_highp_vec4_float_fragment (9 ms) [1358/3571] dEQP.GLES2/functional_shaders_operator_common_functions_mix_lowp_float_vertex (10 ms) [1359/3571] dEQP.GLES2/functional_shaders_operator_common_functions_mix_highp_float_fragment (9 ms) [1360/3571] dEQP.GLES2/functional_shaders_operator_common_functions_mix_lowp_vec2_vertex (10 ms) [1361/3571] dEQP.GLES2/functional_shaders_operator_common_functions_mix_highp_vec2_fragment (11 ms) [1362/3571] dEQP.GLES2/functional_shaders_operator_common_functions_mix_mediump_vec3_fragment (10 ms) [1363/3571] dEQP.GLES2/functional_shaders_operator_common_functions_mix_highp_vec3_vertex (9 ms) [1364/3571] dEQP.GLES2/functional_shaders_operator_common_functions_mix_highp_vec3_fragment (10 ms) [1365/3571] dEQP.GLES2/functional_shaders_operator_common_functions_mix_lowp_vec3_float_vertex (9 ms) [1366/3571] dEQP.GLES2/functional_shaders_operator_common_functions_mix_mediump_vec3_float_fragment (10 ms) [1367/3571] dEQP.GLES2/functional_shaders_operator_common_functions_mix_lowp_vec4_float_vertex (13 ms) [1368/3571] dEQP.GLES2/functional_shaders_operator_common_functions_step_lowp_vec3_vertex (10 ms) [1369/3571] dEQP.GLES2/functional_shaders_operator_common_functions_step_mediump_vec3_vertex (11 ms) [1370/3571] dEQP.GLES2/functional_shaders_operator_common_functions_step_highp_vec3_fragment (10 ms) [1371/3571] dEQP.GLES2/functional_shaders_operator_common_functions_step_lowp_float_vec2_fragment (11 ms) [1372/3571] dEQP.GLES2/functional_shaders_operator_common_functions_step_highp_float_vec2_vertex (11 ms) [1373/3571] dEQP.GLES2/functional_shaders_operator_common_functions_step_mediump_float_vec3_fragment (12 ms) [1374/3571] dEQP.GLES2/functional_shaders_operator_common_functions_step_highp_float_vec3_vertex (12 ms) [1375/3571] dEQP.GLES2/functional_shaders_operator_common_functions_step_highp_float_vec3_fragment (9 ms) [1376/3571] dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_lowp_float_vertex (9 ms) [1377/3571] dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_highp_vec2_vertex (12 ms) [1378/3571] dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_mediump_vec3_fragment (11 ms) [1379/3571] dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_mediump_vec4_vertex (11 ms) [1380/3571] dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_lowp_float_vec2_vertex (9 ms) [1381/3571] dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_mediump_float_vec2_fragment (10 ms) [1382/3571] dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_mediump_float_vec3_fragment (13 ms) [1383/3571] dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_highp_float_vec3_vertex (13 ms) [1384/3571] dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_mediump_float_vec4_vertex (13 ms) [1385/3571] dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_highp_float_vec4_fragment (11 ms) [1386/3571] dEQP.GLES2/functional_shaders_operator_geometric_length_mediump_vec2_fragment (9 ms) [1387/3571] dEQP.GLES2/functional_shaders_operator_geometric_length_highp_vec2_fragment (8 ms) [1388/3571] dEQP.GLES2/functional_shaders_operator_geometric_length_mediump_vec3_fragment (9 ms) [1389/3571] dEQP.GLES2/functional_shaders_operator_geometric_length_mediump_vec4_vertex (8 ms) [1390/3571] dEQP.GLES2/functional_shaders_operator_geometric_length_mediump_vec4_fragment (10 ms) [1391/3571] dEQP.GLES2/functional_shaders_operator_geometric_distance_mediump_vec3_fragment (10 ms) [1392/3571] dEQP.GLES2/functional_shaders_operator_geometric_distance_highp_vec3_fragment (9 ms) [1393/3571] dEQP.GLES2/functional_shaders_operator_geometric_distance_highp_vec4_vertex (9 ms) [1394/3571] dEQP.GLES2/functional_shaders_operator_geometric_distance_highp_vec4_fragment (8 ms) [1395/3571] dEQP.GLES2/functional_shaders_operator_geometric_dot_mediump_vec2_vertex (10 ms) [1396/3571] dEQP.GLES2/functional_shaders_operator_geometric_dot_highp_vec2_fragment (9 ms) [1397/3571] dEQP.GLES2/functional_shaders_operator_geometric_dot_mediump_vec4_fragment (9 ms) [1398/3571] dEQP.GLES2/functional_shaders_operator_geometric_dot_highp_vec4_vertex (10 ms) [1399/3571] dEQP.GLES2/functional_shaders_operator_geometric_cross_mediump_vec3_vertex (11 ms) [1400/3571] dEQP.GLES2/functional_shaders_operator_geometric_cross_highp_vec3_fragment (11 ms) [1401/3571] dEQP.GLES2/functional_shaders_operator_geometric_normalize_highp_vec2_fragment (10 ms) [1402/3571] dEQP.GLES2/functional_shaders_operator_geometric_normalize_mediump_vec4_vertex (16 ms) [1403/3571] dEQP.GLES2/functional_shaders_operator_geometric_normalize_mediump_vec4_fragment (11 ms) [1404/3571] dEQP.GLES2/functional_shaders_operator_geometric_faceforward_highp_float_fragment (10 ms) [1405/3571] dEQP.GLES2/functional_shaders_operator_geometric_faceforward_mediump_vec2_vertex (11 ms) [1406/3571] dEQP.GLES2/functional_shaders_operator_geometric_faceforward_highp_vec3_fragment (11 ms) [1407/3571] dEQP.GLES2/functional_shaders_operator_geometric_reflect_mediump_float_vertex (11 ms) [1408/3571] dEQP.GLES2/functional_shaders_operator_geometric_reflect_highp_float_vertex (11 ms) [1409/3571] dEQP.GLES2/functional_shaders_operator_geometric_reflect_highp_vec2_fragment (12 ms) [1410/3571] dEQP.GLES2/functional_shaders_operator_geometric_reflect_mediump_vec3_fragment (10 ms) [1411/3571] dEQP.GLES2/functional_shaders_operator_geometric_reflect_highp_vec4_vertex (9 ms) [1412/3571] dEQP.GLES2/functional_shaders_operator_geometric_refract_highp_vec2_float_vertex (13 ms) [1413/3571] dEQP.GLES2/functional_shaders_operator_geometric_refract_highp_vec3_float_fragment (12 ms) [1414/3571] dEQP.GLES2/functional_shaders_operator_float_compare_lessThan_mediump_vec2_vertex (7 ms) [1415/3571] dEQP.GLES2/functional_shaders_operator_float_compare_lessThan_mediump_vec3_vertex (9 ms) [1416/3571] dEQP.GLES2/functional_shaders_operator_float_compare_lessThan_mediump_vec3_fragment (9 ms) [1417/3571] dEQP.GLES2/functional_shaders_operator_float_compare_lessThan_lowp_vec4_vertex (9 ms) [1418/3571] dEQP.GLES2/functional_shaders_operator_float_compare_lessThan_mediump_vec4_fragment (8 ms) [1419/3571] dEQP.GLES2/functional_shaders_operator_float_compare_lessThanEqual_lowp_vec2_vertex (8 ms) [1420/3571] dEQP.GLES2/functional_shaders_operator_float_compare_lessThanEqual_highp_vec2_fragment (10 ms) [1421/3571] dEQP.GLES2/functional_shaders_operator_float_compare_lessThanEqual_lowp_vec3_fragment (11 ms) [1422/3571] dEQP.GLES2/functional_shaders_operator_float_compare_lessThanEqual_mediump_vec4_vertex (10 ms) [1423/3571] dEQP.GLES2/functional_shaders_operator_float_compare_lessThanEqual_highp_vec4_fragment (11 ms) [1424/3571] dEQP.GLES2/functional_shaders_operator_float_compare_greaterThan_mediump_vec2_vertex (11 ms) [1425/3571] dEQP.GLES2/functional_shaders_operator_float_compare_greaterThan_lowp_vec3_vertex (9 ms) [1426/3571] dEQP.GLES2/functional_shaders_operator_float_compare_greaterThan_highp_vec3_fragment (11 ms) [1427/3571] dEQP.GLES2/functional_shaders_operator_float_compare_greaterThan_highp_vec4_vertex (9 ms) [1428/3571] dEQP.GLES2/functional_shaders_operator_float_compare_greaterThanEqual_highp_vec2_fragment (11 ms) [1429/3571] dEQP.GLES2/functional_shaders_operator_float_compare_greaterThanEqual_highp_vec3_vertex (11 ms) [1430/3571] dEQP.GLES2/functional_shaders_operator_float_compare_greaterThanEqual_mediump_vec4_vertex (9 ms) [1431/3571] dEQP.GLES2/functional_shaders_operator_float_compare_equal_lowp_vec2_fragment (10 ms) [1432/3571] dEQP.GLES2/functional_shaders_operator_float_compare_equal_mediump_vec3_fragment (10 ms) [1433/3571] dEQP.GLES2/functional_shaders_operator_float_compare_notEqual_lowp_vec2_fragment (11 ms) [1434/3571] dEQP.GLES2/functional_shaders_operator_float_compare_notEqual_highp_vec2_vertex (9 ms) [1435/3571] dEQP.GLES2/functional_shaders_operator_float_compare_notEqual_mediump_vec4_fragment (9 ms) [1436/3571] dEQP.GLES2/functional_shaders_operator_float_compare_notEqual_highp_vec4_fragment (9 ms) [1437/3571] dEQP.GLES2/functional_shaders_operator_int_compare_lessThan_lowp_ivec2_vertex (8 ms) [1438/3571] dEQP.GLES2/functional_shaders_operator_int_compare_lessThan_lowp_ivec2_fragment (9 ms) [1439/3571] dEQP.GLES2/functional_shaders_operator_int_compare_lessThan_highp_ivec2_fragment (10 ms) [1440/3571] dEQP.GLES2/functional_shaders_operator_int_compare_lessThan_lowp_ivec3_vertex (11 ms) [1441/3571] dEQP.GLES2/functional_shaders_operator_int_compare_lessThan_lowp_ivec3_fragment (9 ms) [1442/3571] dEQP.GLES2/functional_shaders_operator_int_compare_lessThan_highp_ivec3_vertex (8 ms) [1443/3571] dEQP.GLES2/functional_shaders_operator_int_compare_lessThan_mediump_ivec4_vertex (8 ms) [1444/3571] dEQP.GLES2/functional_shaders_operator_int_compare_lessThanEqual_highp_ivec2_vertex (8 ms) [1445/3571] dEQP.GLES2/functional_shaders_operator_int_compare_lessThanEqual_highp_ivec3_fragment (8 ms) [1446/3571] dEQP.GLES2/functional_shaders_operator_int_compare_lessThanEqual_lowp_ivec4_vertex (7 ms) [1447/3571] dEQP.GLES2/functional_shaders_operator_int_compare_lessThanEqual_mediump_ivec4_fragment (8 ms) [1448/3571] dEQP.GLES2/functional_shaders_operator_int_compare_lessThanEqual_highp_ivec4_fragment (8 ms) [1449/3571] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThan_mediump_ivec2_vertex (8 ms) [1450/3571] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThan_highp_ivec2_fragment (8 ms) [1451/3571] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThan_highp_ivec3_fragment (8 ms) [1452/3571] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThan_lowp_ivec4_vertex (7 ms) [1453/3571] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThan_mediump_ivec4_fragment (8 ms) [1454/3571] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThan_highp_ivec4_fragment (8 ms) [1455/3571] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThanEqual_mediump_ivec2_vertex (8 ms) [1456/3571] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThanEqual_highp_ivec2_fragment (8 ms) [1457/3571] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThanEqual_lowp_ivec3_vertex (8 ms) [1458/3571] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThanEqual_lowp_ivec4_fragment (9 ms) [1459/3571] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThanEqual_mediump_ivec4_fragment (8 ms) [1460/3571] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThanEqual_highp_ivec4_fragment (7 ms) [1461/3571] dEQP.GLES2/functional_shaders_operator_int_compare_equal_lowp_ivec2_fragment (7 ms) [1462/3571] dEQP.GLES2/functional_shaders_operator_int_compare_equal_mediump_ivec2_fragment (8 ms) [1463/3571] dEQP.GLES2/functional_shaders_operator_int_compare_equal_highp_ivec2_fragment (7 ms) [1464/3571] dEQP.GLES2/functional_shaders_operator_int_compare_equal_lowp_ivec3_vertex (7 ms) [1465/3571] dEQP.GLES2/functional_shaders_operator_int_compare_equal_mediump_ivec3_fragment (8 ms) [1466/3571] dEQP.GLES2/functional_shaders_operator_int_compare_equal_highp_ivec3_vertex (8 ms) [1467/3571] dEQP.GLES2/functional_shaders_operator_int_compare_equal_lowp_ivec4_fragment (7 ms) [1468/3571] dEQP.GLES2/functional_shaders_operator_int_compare_notEqual_mediump_ivec2_vertex (8 ms) [1469/3571] dEQP.GLES2/functional_shaders_operator_int_compare_notEqual_mediump_ivec2_fragment (8 ms) [1470/3571] dEQP.GLES2/functional_shaders_operator_int_compare_notEqual_highp_ivec2_vertex (8 ms) [1471/3571] dEQP.GLES2/functional_shaders_operator_int_compare_notEqual_highp_ivec3_fragment (7 ms) [1472/3571] dEQP.GLES2/functional_shaders_operator_int_compare_notEqual_mediump_ivec4_fragment (9 ms) [1473/3571] dEQP.GLES2/functional_shaders_operator_bool_compare_equal_bvec2_vertex (8 ms) [1474/3571] dEQP.GLES2/functional_shaders_operator_bool_compare_equal_bvec2_fragment (7 ms) [1475/3571] dEQP.GLES2/functional_shaders_operator_bool_compare_equal_bvec4_vertex (7 ms) [1476/3571] dEQP.GLES2/functional_shaders_operator_bool_compare_equal_bvec4_fragment (8 ms) [1477/3571] dEQP.GLES2/functional_shaders_operator_bool_compare_any_bvec2_vertex (8 ms) [1478/3571] dEQP.GLES2/functional_shaders_operator_bool_compare_any_bvec3_fragment (8 ms) [1479/3571] dEQP.GLES2/functional_shaders_operator_bool_compare_any_bvec4_fragment (7 ms) [1480/3571] dEQP.GLES2/functional_shaders_operator_bool_compare_all_bvec2_vertex (7 ms) [1481/3571] dEQP.GLES2/functional_shaders_operator_bool_compare_not_bvec2_vertex (7 ms) [1482/3571] dEQP.GLES2/functional_shaders_operator_selection_mediump_float_vertex (8 ms) [1483/3571] dEQP.GLES2/functional_shaders_operator_selection_mediump_float_fragment (7 ms) [1484/3571] dEQP.GLES2/functional_shaders_operator_selection_lowp_vec2_vertex (7 ms) [1485/3571] dEQP.GLES2/functional_shaders_operator_selection_lowp_vec2_fragment (8 ms) [1486/3571] dEQP.GLES2/functional_shaders_operator_selection_lowp_vec4_vertex (8 ms) [1487/3571] dEQP.GLES2/functional_shaders_operator_selection_mediump_vec4_vertex (10 ms) [1488/3571] dEQP.GLES2/functional_shaders_operator_selection_lowp_int_fragment (7 ms) [1489/3571] dEQP.GLES2/functional_shaders_operator_selection_highp_int_fragment (9 ms) [1490/3571] dEQP.GLES2/functional_shaders_operator_selection_mediump_ivec2_fragment (8 ms) [1491/3571] dEQP.GLES2/functional_shaders_operator_selection_highp_ivec2_vertex (8 ms) [1492/3571] dEQP.GLES2/functional_shaders_operator_selection_highp_ivec2_fragment (8 ms) [1493/3571] dEQP.GLES2/functional_shaders_operator_selection_mediump_ivec4_fragment (9 ms) [1494/3571] dEQP.GLES2/functional_shaders_operator_selection_highp_ivec4_vertex (8 ms) [1495/3571] dEQP.GLES2/functional_shaders_operator_selection_bool_fragment (8 ms) [1496/3571] dEQP.GLES2/functional_shaders_operator_selection_bvec3_fragment (9 ms) [1497/3571] dEQP.GLES2/functional_shaders_operator_selection_bvec4_fragment (9 ms) [1498/3571] dEQP.GLES2/functional_shaders_operator_sequence_no_side_effects_mediump_vec4_fragment (8 ms) [1499/3571] dEQP.GLES2/functional_shaders_operator_sequence_no_side_effects_lowp_float_int_fragment (8 ms) [1500/3571] dEQP.GLES2/functional_shaders_operator_sequence_no_side_effects_mediump_float_int_fragment (8 ms) [1501/3571] dEQP.GLES2/functional_shaders_operator_sequence_no_side_effects_lowp_bool_vec2_fragment (8 ms) [1502/3571] dEQP.GLES2/functional_shaders_operator_sequence_no_side_effects_mediump_vec4_ivec4_bvec4_fragment (7 ms) [1503/3571] dEQP.GLES2/functional_shaders_operator_sequence_side_effects_lowp_vec4_fragment (9 ms) [1504/3571] dEQP.GLES2/functional_shaders_operator_sequence_side_effects_mediump_float_int_vertex (8 ms) [1505/3571] dEQP.GLES2/functional_shaders_operator_sequence_side_effects_mediump_float_int_fragment (8 ms) [1506/3571] dEQP.GLES2/functional_shaders_operator_sequence_side_effects_mediump_bool_vec2_fragment (9 ms) [1507/3571] dEQP.GLES2/functional_shaders_operator_sequence_side_effects_highp_bool_vec2_fragment (9 ms) [1508/3571] dEQP.GLES2/functional_shaders_operator_sequence_side_effects_affect_and (60 ms) [1509/3571] dEQP.GLES2/functional_shaders_operator_sequence_side_effects_affect_or (60 ms) [1510/3571] dEQP.GLES2/functional_shaders_matrix_add_const_lowp_mat2_mat2_fragment (9 ms) [1511/3571] dEQP.GLES2/functional_shaders_matrix_add_const_highp_mat2_float_fragment (8 ms) [1512/3571] dEQP.GLES2/functional_shaders_matrix_add_const_highp_mat2_mat2_fragment (7 ms) [1513/3571] dEQP.GLES2/functional_shaders_matrix_add_const_lowp_mat3_float_vertex (8 ms) [1514/3571] dEQP.GLES2/functional_shaders_matrix_add_const_lowp_mat3_float_fragment (9 ms) [1515/3571] dEQP.GLES2/functional_shaders_matrix_add_const_highp_mat3_float_vertex (8 ms) [1516/3571] dEQP.GLES2/functional_shaders_matrix_add_const_lowp_mat4_float_fragment (9 ms) [1517/3571] dEQP.GLES2/functional_shaders_matrix_add_const_mediump_mat4_float_vertex (8 ms) [1518/3571] dEQP.GLES2/functional_shaders_matrix_add_const_mediump_mat4_float_fragment (7 ms) [1519/3571] dEQP.GLES2/functional_shaders_matrix_add_const_highp_mat4_float_vertex (8 ms) [1520/3571] dEQP.GLES2/functional_shaders_matrix_add_uniform_lowp_mat2_float_vertex (8 ms) [1521/3571] dEQP.GLES2/functional_shaders_matrix_add_uniform_lowp_mat2_mat2_fragment (8 ms) [1522/3571] dEQP.GLES2/functional_shaders_matrix_add_uniform_mediump_mat2_mat2_fragment (8 ms) [1523/3571] dEQP.GLES2/functional_shaders_matrix_add_uniform_lowp_mat3_mat3_vertex (8 ms) [1524/3571] dEQP.GLES2/functional_shaders_matrix_add_uniform_mediump_mat3_mat3_fragment (8 ms) [1525/3571] dEQP.GLES2/functional_shaders_matrix_add_uniform_lowp_mat4_mat4_vertex (9 ms) [1526/3571] dEQP.GLES2/functional_shaders_matrix_add_uniform_highp_mat4_float_vertex (8 ms) [1527/3571] dEQP.GLES2/functional_shaders_matrix_add_dynamic_highp_mat2_float_vertex (9 ms) [1528/3571] dEQP.GLES2/functional_shaders_matrix_add_dynamic_highp_mat2_float_fragment (8 ms) [1529/3571] dEQP.GLES2/functional_shaders_matrix_add_dynamic_highp_mat2_mat2_fragment (8 ms) [1530/3571] dEQP.GLES2/functional_shaders_matrix_add_dynamic_lowp_mat3_mat3_fragment (9 ms) [1531/3571] dEQP.GLES2/functional_shaders_matrix_add_dynamic_highp_mat3_float_vertex (8 ms) [1532/3571] dEQP.GLES2/functional_shaders_matrix_add_dynamic_highp_mat3_mat3_vertex (8 ms) [1533/3571] dEQP.GLES2/functional_shaders_matrix_add_dynamic_mediump_mat4_float_vertex (9 ms) [1534/3571] dEQP.GLES2/functional_shaders_matrix_add_dynamic_highp_mat4_float_vertex (8 ms) [1535/3571] dEQP.GLES2/functional_shaders_matrix_add_dynamic_highp_mat4_float_fragment (10 ms) [1536/3571] dEQP.GLES2/functional_shaders_matrix_sub_const_lowp_mat2_mat2_fragment (6 ms) [1537/3571] dEQP.GLES2/functional_shaders_matrix_sub_const_highp_mat2_float_fragment (8 ms) [1538/3571] dEQP.GLES2/functional_shaders_matrix_sub_const_mediump_mat3_mat3_fragment (7 ms) [1539/3571] dEQP.GLES2/functional_shaders_matrix_sub_const_mediump_mat4_mat4_fragment (7 ms) [1540/3571] dEQP.GLES2/functional_shaders_matrix_sub_const_highp_mat4_mat4_fragment (7 ms) [1541/3571] dEQP.GLES2/functional_shaders_matrix_sub_uniform_mediump_mat2_float_vertex (7 ms) [1542/3571] dEQP.GLES2/functional_shaders_matrix_sub_uniform_mediump_mat2_float_fragment (8 ms) [1543/3571] dEQP.GLES2/functional_shaders_matrix_sub_uniform_lowp_mat3_mat3_vertex (7 ms) [1544/3571] dEQP.GLES2/functional_shaders_matrix_sub_uniform_lowp_mat3_mat3_fragment (8 ms) [1545/3571] dEQP.GLES2/functional_shaders_matrix_sub_uniform_mediump_mat3_float_fragment (7 ms) [1546/3571] dEQP.GLES2/functional_shaders_matrix_sub_uniform_highp_mat3_mat3_vertex (8 ms) [1547/3571] dEQP.GLES2/functional_shaders_matrix_sub_uniform_mediump_mat4_float_vertex (7 ms) [1548/3571] dEQP.GLES2/functional_shaders_matrix_sub_uniform_mediump_mat4_float_fragment (8 ms) [1549/3571] dEQP.GLES2/functional_shaders_matrix_sub_uniform_mediump_mat4_mat4_vertex (8 ms) [1550/3571] dEQP.GLES2/functional_shaders_matrix_sub_uniform_highp_mat4_float_vertex (8 ms) [1551/3571] dEQP.GLES2/functional_shaders_matrix_sub_uniform_highp_mat4_mat4_vertex (8 ms) [1552/3571] dEQP.GLES2/functional_shaders_matrix_sub_dynamic_lowp_mat2_float_vertex (7 ms) [1553/3571] dEQP.GLES2/functional_shaders_matrix_sub_dynamic_lowp_mat2_float_fragment (9 ms) [1554/3571] dEQP.GLES2/functional_shaders_matrix_sub_dynamic_highp_mat2_mat2_vertex (8 ms) [1555/3571] dEQP.GLES2/functional_shaders_matrix_sub_dynamic_highp_mat2_mat2_fragment (8 ms) [1556/3571] dEQP.GLES2/functional_shaders_matrix_sub_dynamic_lowp_mat3_float_fragment (8 ms) [1557/3571] dEQP.GLES2/functional_shaders_matrix_sub_dynamic_lowp_mat3_mat3_fragment (9 ms) [1558/3571] dEQP.GLES2/functional_shaders_matrix_sub_dynamic_highp_mat3_float_vertex (8 ms) [1559/3571] dEQP.GLES2/functional_shaders_matrix_sub_dynamic_highp_mat3_mat3_fragment (9 ms) [1560/3571] dEQP.GLES2/functional_shaders_matrix_sub_dynamic_lowp_mat4_mat4_fragment (9 ms) [1561/3571] dEQP.GLES2/functional_shaders_matrix_sub_dynamic_highp_mat4_float_fragment (9 ms) [1562/3571] dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_mat2_float_vertex (8 ms) [1563/3571] dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_mat2_float_fragment (7 ms) [1564/3571] dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_mat2_vec2_fragment (8 ms) [1565/3571] dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_vec2_mat2_fragment (8 ms) [1566/3571] dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_mat2_mat2_vertex (7 ms) [1567/3571] dEQP.GLES2/functional_shaders_matrix_mul_const_mediump_mat2_float_fragment (7 ms) [1568/3571] dEQP.GLES2/functional_shaders_matrix_mul_const_highp_vec2_mat2_vertex (8 ms) [1569/3571] dEQP.GLES2/functional_shaders_matrix_mul_const_highp_vec2_mat2_fragment (7 ms) [1570/3571] dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_mat3_float_fragment (8 ms) [1571/3571] dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_vec3_mat3_vertex (8 ms) [1572/3571] dEQP.GLES2/functional_shaders_matrix_mul_const_mediump_mat3_float_fragment (8 ms) [1573/3571] dEQP.GLES2/functional_shaders_matrix_mul_const_mediump_mat3_mat3_fragment (7 ms) [1574/3571] dEQP.GLES2/functional_shaders_matrix_mul_const_highp_mat3_mat3_vertex (7 ms) [1575/3571] dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_mat4_float_vertex (8 ms) [1576/3571] dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_mat4_float_fragment (9 ms) [1577/3571] dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_mat4_vec4_vertex (11 ms) [1578/3571] dEQP.GLES2/functional_shaders_matrix_mul_const_mediump_mat4_mat4_fragment (8 ms) [1579/3571] dEQP.GLES2/functional_shaders_matrix_mul_uniform_lowp_mat2_vec2_vertex (8 ms) [1580/3571] dEQP.GLES2/functional_shaders_matrix_mul_uniform_lowp_vec2_mat2_fragment (9 ms) [1581/3571] dEQP.GLES2/functional_shaders_matrix_mul_uniform_mediump_mat2_float_fragment (9 ms) [1582/3571] dEQP.GLES2/functional_shaders_matrix_mul_uniform_mediump_mat2_vec2_vertex (10 ms) [1583/3571] dEQP.GLES2/functional_shaders_matrix_mul_uniform_mediump_mat2_vec2_fragment (10 ms) [1584/3571] dEQP.GLES2/functional_shaders_matrix_mul_uniform_mediump_vec2_mat2_fragment (9 ms) [1585/3571] dEQP.GLES2/functional_shaders_matrix_mul_uniform_highp_mat2_vec2_vertex (9 ms) [1586/3571] dEQP.GLES2/functional_shaders_matrix_mul_uniform_highp_mat2_vec2_fragment (9 ms) [1587/3571] dEQP.GLES2/functional_shaders_matrix_mul_uniform_highp_mat2_mat2_vertex (9 ms) [1588/3571] dEQP.GLES2/functional_shaders_matrix_mul_uniform_lowp_mat3_vec3_vertex (9 ms) [1589/3571] dEQP.GLES2/functional_shaders_matrix_mul_uniform_lowp_mat3_mat3_fragment (8 ms) [1590/3571] dEQP.GLES2/functional_shaders_matrix_mul_uniform_mediump_mat3_vec3_fragment (8 ms) [1591/3571] dEQP.GLES2/functional_shaders_matrix_mul_uniform_mediump_vec3_mat3_vertex (10 ms) [1592/3571] dEQP.GLES2/functional_shaders_matrix_mul_uniform_mediump_vec3_mat3_fragment (10 ms) [1593/3571] dEQP.GLES2/functional_shaders_matrix_mul_uniform_mediump_mat3_mat3_vertex (12 ms) [1594/3571] dEQP.GLES2/functional_shaders_matrix_mul_uniform_highp_vec3_mat3_fragment (10 ms) [1595/3571] dEQP.GLES2/functional_shaders_matrix_mul_uniform_lowp_mat4_float_fragment (10 ms) [1596/3571] dEQP.GLES2/functional_shaders_matrix_mul_uniform_lowp_vec4_mat4_vertex (11 ms) [1597/3571] dEQP.GLES2/functional_shaders_matrix_mul_uniform_highp_mat4_mat4_vertex (10 ms) [1598/3571] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_lowp_mat2_float_fragment (10 ms) [1599/3571] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_mediump_mat2_float_fragment (12 ms) [1600/3571] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_mediump_vec2_mat2_vertex (12 ms) Note: Google Test filter = 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[==========] Running 400 tests from 1 test suite. [----------] Global test environment set-up. [----------] 400 tests from dEQP Writing test log into TestResults.qpa [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_mediump_vec2_mat2_fragment dEQP-GLES2.functional.shaders.matrix.mul.dynamic_mediump_vec2_mat2_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_mediump_vec2_mat2_fragment (707 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_highp_mat2_mat2_fragment dEQP-GLES2.functional.shaders.matrix.mul.dynamic_highp_mat2_mat2_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_highp_mat2_mat2_fragment (41 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_lowp_mat3_vec3_fragment dEQP-GLES2.functional.shaders.matrix.mul.dynamic_lowp_mat3_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_lowp_mat3_vec3_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_lowp_mat3_mat3_vertex dEQP-GLES2.functional.shaders.matrix.mul.dynamic_lowp_mat3_mat3_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_lowp_mat3_mat3_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_mediump_mat3_vec3_fragment dEQP-GLES2.functional.shaders.matrix.mul.dynamic_mediump_mat3_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_mediump_mat3_vec3_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_mediump_vec3_mat3_vertex dEQP-GLES2.functional.shaders.matrix.mul.dynamic_mediump_vec3_mat3_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_mediump_vec3_mat3_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_highp_mat3_float_fragment dEQP-GLES2.functional.shaders.matrix.mul.dynamic_highp_mat3_float_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_highp_mat3_float_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_highp_mat3_vec3_fragment dEQP-GLES2.functional.shaders.matrix.mul.dynamic_highp_mat3_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_highp_mat3_vec3_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_highp_mat3_mat3_fragment dEQP-GLES2.functional.shaders.matrix.mul.dynamic_highp_mat3_mat3_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_highp_mat3_mat3_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_lowp_vec4_mat4_fragment dEQP-GLES2.functional.shaders.matrix.mul.dynamic_lowp_vec4_mat4_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_lowp_vec4_mat4_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_mediump_mat4_float_fragment dEQP-GLES2.functional.shaders.matrix.mul.dynamic_mediump_mat4_float_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_mediump_mat4_float_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_mediump_mat4_mat4_vertex dEQP-GLES2.functional.shaders.matrix.mul.dynamic_mediump_mat4_mat4_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_mediump_mat4_mat4_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_highp_mat4_float_fragment dEQP-GLES2.functional.shaders.matrix.mul.dynamic_highp_mat4_float_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_highp_mat4_float_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_highp_mat4_vec4_fragment dEQP-GLES2.functional.shaders.matrix.mul.dynamic_highp_mat4_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_highp_mat4_vec4_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_highp_vec4_mat4_fragment dEQP-GLES2.functional.shaders.matrix.mul.dynamic_highp_vec4_mat4_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_highp_vec4_mat4_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_const_lowp_mat2_float_vertex dEQP-GLES2.functional.shaders.matrix.div.const_lowp_mat2_float_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_div_const_lowp_mat2_float_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_const_lowp_mat2_mat2_fragment dEQP-GLES2.functional.shaders.matrix.div.const_lowp_mat2_mat2_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_div_const_lowp_mat2_mat2_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_const_mediump_mat2_mat2_vertex dEQP-GLES2.functional.shaders.matrix.div.const_mediump_mat2_mat2_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_div_const_mediump_mat2_mat2_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_const_highp_mat2_mat2_vertex dEQP-GLES2.functional.shaders.matrix.div.const_highp_mat2_mat2_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_div_const_highp_mat2_mat2_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_const_lowp_mat3_mat3_vertex dEQP-GLES2.functional.shaders.matrix.div.const_lowp_mat3_mat3_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_div_const_lowp_mat3_mat3_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_const_lowp_mat3_mat3_fragment dEQP-GLES2.functional.shaders.matrix.div.const_lowp_mat3_mat3_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_div_const_lowp_mat3_mat3_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_const_mediump_mat3_float_fragment dEQP-GLES2.functional.shaders.matrix.div.const_mediump_mat3_float_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_div_const_mediump_mat3_float_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_const_mediump_mat3_mat3_fragment dEQP-GLES2.functional.shaders.matrix.div.const_mediump_mat3_mat3_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_div_const_mediump_mat3_mat3_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_const_highp_mat3_mat3_vertex dEQP-GLES2.functional.shaders.matrix.div.const_highp_mat3_mat3_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_div_const_highp_mat3_mat3_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_const_lowp_mat4_float_vertex dEQP-GLES2.functional.shaders.matrix.div.const_lowp_mat4_float_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_div_const_lowp_mat4_float_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_const_mediump_mat4_mat4_vertex dEQP-GLES2.functional.shaders.matrix.div.const_mediump_mat4_mat4_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_div_const_mediump_mat4_mat4_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_const_mediump_mat4_mat4_fragment dEQP-GLES2.functional.shaders.matrix.div.const_mediump_mat4_mat4_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_div_const_mediump_mat4_mat4_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_const_highp_mat4_float_fragment dEQP-GLES2.functional.shaders.matrix.div.const_highp_mat4_float_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_div_const_highp_mat4_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_uniform_lowp_mat2_mat2_vertex dEQP-GLES2.functional.shaders.matrix.div.uniform_lowp_mat2_mat2_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_div_uniform_lowp_mat2_mat2_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_uniform_highp_mat2_float_fragment dEQP-GLES2.functional.shaders.matrix.div.uniform_highp_mat2_float_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_div_uniform_highp_mat2_float_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_uniform_highp_mat2_mat2_vertex dEQP-GLES2.functional.shaders.matrix.div.uniform_highp_mat2_mat2_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_div_uniform_highp_mat2_mat2_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_uniform_mediump_mat3_float_vertex dEQP-GLES2.functional.shaders.matrix.div.uniform_mediump_mat3_float_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_div_uniform_mediump_mat3_float_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_uniform_highp_mat3_mat3_vertex dEQP-GLES2.functional.shaders.matrix.div.uniform_highp_mat3_mat3_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_div_uniform_highp_mat3_mat3_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_uniform_highp_mat3_mat3_fragment dEQP-GLES2.functional.shaders.matrix.div.uniform_highp_mat3_mat3_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_div_uniform_highp_mat3_mat3_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_uniform_lowp_mat4_float_vertex dEQP-GLES2.functional.shaders.matrix.div.uniform_lowp_mat4_float_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_div_uniform_lowp_mat4_float_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_uniform_lowp_mat4_mat4_vertex dEQP-GLES2.functional.shaders.matrix.div.uniform_lowp_mat4_mat4_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_div_uniform_lowp_mat4_mat4_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_uniform_mediump_mat4_float_fragment dEQP-GLES2.functional.shaders.matrix.div.uniform_mediump_mat4_float_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_div_uniform_mediump_mat4_float_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_uniform_highp_mat4_mat4_vertex dEQP-GLES2.functional.shaders.matrix.div.uniform_highp_mat4_mat4_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_div_uniform_highp_mat4_mat4_vertex (19 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_dynamic_lowp_mat2_mat2_vertex dEQP-GLES2.functional.shaders.matrix.div.dynamic_lowp_mat2_mat2_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_div_dynamic_lowp_mat2_mat2_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_dynamic_lowp_mat3_float_fragment dEQP-GLES2.functional.shaders.matrix.div.dynamic_lowp_mat3_float_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_div_dynamic_lowp_mat3_float_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_dynamic_mediump_mat4_float_vertex dEQP-GLES2.functional.shaders.matrix.div.dynamic_mediump_mat4_float_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_div_dynamic_mediump_mat4_float_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_dynamic_mediump_mat4_mat4_fragment dEQP-GLES2.functional.shaders.matrix.div.dynamic_mediump_mat4_mat4_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_div_dynamic_mediump_mat4_mat4_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_matrixcompmult_dynamic_mediump_mat2_mat2_fragment dEQP-GLES2.functional.shaders.matrix.matrixcompmult.dynamic_mediump_mat2_mat2_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_matrixcompmult_dynamic_mediump_mat2_mat2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_matrixcompmult_dynamic_highp_mat2_mat2_vertex dEQP-GLES2.functional.shaders.matrix.matrixcompmult.dynamic_highp_mat2_mat2_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_matrixcompmult_dynamic_highp_mat2_mat2_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_matrixcompmult_dynamic_lowp_mat3_mat3_fragment dEQP-GLES2.functional.shaders.matrix.matrixcompmult.dynamic_lowp_mat3_mat3_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_matrixcompmult_dynamic_lowp_mat3_mat3_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_matrixcompmult_dynamic_highp_mat3_mat3_fragment dEQP-GLES2.functional.shaders.matrix.matrixcompmult.dynamic_highp_mat3_mat3_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_matrixcompmult_dynamic_highp_mat3_mat3_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_unary_addition_dynamic_lowp_mat2_fragment dEQP-GLES2.functional.shaders.matrix.unary_addition.dynamic_lowp_mat2_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_unary_addition_dynamic_lowp_mat2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_unary_addition_dynamic_highp_mat2_fragment dEQP-GLES2.functional.shaders.matrix.unary_addition.dynamic_highp_mat2_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_unary_addition_dynamic_highp_mat2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_unary_addition_dynamic_mediump_mat3_vertex dEQP-GLES2.functional.shaders.matrix.unary_addition.dynamic_mediump_mat3_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_unary_addition_dynamic_mediump_mat3_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_unary_addition_dynamic_highp_mat3_fragment dEQP-GLES2.functional.shaders.matrix.unary_addition.dynamic_highp_mat3_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_unary_addition_dynamic_highp_mat3_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_unary_addition_dynamic_mediump_mat4_fragment dEQP-GLES2.functional.shaders.matrix.unary_addition.dynamic_mediump_mat4_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_unary_addition_dynamic_mediump_mat4_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_unary_addition_dynamic_highp_mat4_vertex dEQP-GLES2.functional.shaders.matrix.unary_addition.dynamic_highp_mat4_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_unary_addition_dynamic_highp_mat4_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_negation_dynamic_mediump_mat2_fragment dEQP-GLES2.functional.shaders.matrix.negation.dynamic_mediump_mat2_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_negation_dynamic_mediump_mat2_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_negation_dynamic_mediump_mat3_vertex dEQP-GLES2.functional.shaders.matrix.negation.dynamic_mediump_mat3_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_negation_dynamic_mediump_mat3_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_negation_dynamic_mediump_mat3_fragment dEQP-GLES2.functional.shaders.matrix.negation.dynamic_mediump_mat3_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_negation_dynamic_mediump_mat3_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_pre_increment_dynamic_mediump_mat2_vertex dEQP-GLES2.functional.shaders.matrix.pre_increment.dynamic_mediump_mat2_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_pre_increment_dynamic_mediump_mat2_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_pre_increment_dynamic_highp_mat2_vertex dEQP-GLES2.functional.shaders.matrix.pre_increment.dynamic_highp_mat2_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_pre_increment_dynamic_highp_mat2_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_pre_increment_dynamic_lowp_mat3_fragment dEQP-GLES2.functional.shaders.matrix.pre_increment.dynamic_lowp_mat3_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_pre_increment_dynamic_lowp_mat3_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_pre_increment_dynamic_mediump_mat3_vertex dEQP-GLES2.functional.shaders.matrix.pre_increment.dynamic_mediump_mat3_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_pre_increment_dynamic_mediump_mat3_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_pre_decrement_dynamic_mediump_mat2_vertex dEQP-GLES2.functional.shaders.matrix.pre_decrement.dynamic_mediump_mat2_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_pre_decrement_dynamic_mediump_mat2_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_pre_decrement_dynamic_highp_mat2_vertex dEQP-GLES2.functional.shaders.matrix.pre_decrement.dynamic_highp_mat2_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_pre_decrement_dynamic_highp_mat2_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_pre_decrement_dynamic_highp_mat2_fragment dEQP-GLES2.functional.shaders.matrix.pre_decrement.dynamic_highp_mat2_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_pre_decrement_dynamic_highp_mat2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_pre_decrement_dynamic_mediump_mat3_vertex dEQP-GLES2.functional.shaders.matrix.pre_decrement.dynamic_mediump_mat3_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_pre_decrement_dynamic_mediump_mat3_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_pre_decrement_dynamic_mediump_mat3_fragment dEQP-GLES2.functional.shaders.matrix.pre_decrement.dynamic_mediump_mat3_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_pre_decrement_dynamic_mediump_mat3_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_post_increment_dynamic_mediump_mat2_fragment dEQP-GLES2.functional.shaders.matrix.post_increment.dynamic_mediump_mat2_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_post_increment_dynamic_mediump_mat2_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_post_decrement_dynamic_lowp_mat2_vertex dEQP-GLES2.functional.shaders.matrix.post_decrement.dynamic_lowp_mat2_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_post_decrement_dynamic_lowp_mat2_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_post_decrement_dynamic_lowp_mat2_fragment dEQP-GLES2.functional.shaders.matrix.post_decrement.dynamic_lowp_mat2_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_post_decrement_dynamic_lowp_mat2_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_post_decrement_dynamic_mediump_mat2_fragment dEQP-GLES2.functional.shaders.matrix.post_decrement.dynamic_mediump_mat2_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_post_decrement_dynamic_mediump_mat2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_post_decrement_dynamic_highp_mat2_vertex dEQP-GLES2.functional.shaders.matrix.post_decrement.dynamic_highp_mat2_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_post_decrement_dynamic_highp_mat2_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_post_decrement_dynamic_lowp_mat4_vertex dEQP-GLES2.functional.shaders.matrix.post_decrement.dynamic_lowp_mat4_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_post_decrement_dynamic_lowp_mat4_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_post_decrement_dynamic_highp_mat4_vertex dEQP-GLES2.functional.shaders.matrix.post_decrement.dynamic_highp_mat4_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_post_decrement_dynamic_highp_mat4_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_add_assign_dynamic_mediump_mat2_fragment dEQP-GLES2.functional.shaders.matrix.add_assign.dynamic_mediump_mat2_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_add_assign_dynamic_mediump_mat2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_add_assign_dynamic_highp_mat3_vertex dEQP-GLES2.functional.shaders.matrix.add_assign.dynamic_highp_mat3_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_add_assign_dynamic_highp_mat3_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_add_assign_dynamic_lowp_mat4_vertex dEQP-GLES2.functional.shaders.matrix.add_assign.dynamic_lowp_mat4_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_add_assign_dynamic_lowp_mat4_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_add_assign_dynamic_highp_mat4_vertex dEQP-GLES2.functional.shaders.matrix.add_assign.dynamic_highp_mat4_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_add_assign_dynamic_highp_mat4_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_sub_assign_dynamic_mediump_mat4_fragment dEQP-GLES2.functional.shaders.matrix.sub_assign.dynamic_mediump_mat4_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_sub_assign_dynamic_mediump_mat4_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_assign_dynamic_lowp_mat2_fragment dEQP-GLES2.functional.shaders.matrix.mul_assign.dynamic_lowp_mat2_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_assign_dynamic_lowp_mat2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_assign_dynamic_mediump_mat2_vertex dEQP-GLES2.functional.shaders.matrix.mul_assign.dynamic_mediump_mat2_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_assign_dynamic_mediump_mat2_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_assign_dynamic_highp_mat2_fragment dEQP-GLES2.functional.shaders.matrix.mul_assign.dynamic_highp_mat2_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_assign_dynamic_highp_mat2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_assign_dynamic_highp_mat3_fragment dEQP-GLES2.functional.shaders.matrix.mul_assign.dynamic_highp_mat3_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_assign_dynamic_highp_mat3_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_assign_dynamic_mediump_mat3_vertex dEQP-GLES2.functional.shaders.matrix.div_assign.dynamic_mediump_mat3_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_div_assign_dynamic_mediump_mat3_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_assign_dynamic_highp_mat3_vertex dEQP-GLES2.functional.shaders.matrix.div_assign.dynamic_highp_mat3_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_div_assign_dynamic_highp_mat3_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_assign_dynamic_highp_mat4_vertex dEQP-GLES2.functional.shaders.matrix.div_assign.dynamic_highp_mat4_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_div_assign_dynamic_highp_mat4_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_return_double_return_vertex dEQP-GLES2.functional.shaders.return.double_return_vertex [ OK ] dEQP.GLES2/functional_shaders_return_double_return_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_return_output_write_always_vertex dEQP-GLES2.functional.shaders.return.output_write_always_vertex [ OK ] dEQP.GLES2/functional_shaders_return_output_write_always_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_return_output_write_always_fragment dEQP-GLES2.functional.shaders.return.output_write_always_fragment [ OK ] dEQP.GLES2/functional_shaders_return_output_write_always_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_return_output_write_dynamic_vertex dEQP-GLES2.functional.shaders.return.output_write_dynamic_vertex [ OK ] dEQP.GLES2/functional_shaders_return_output_write_dynamic_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_return_output_write_dynamic_fragment dEQP-GLES2.functional.shaders.return.output_write_dynamic_fragment [ OK ] dEQP.GLES2/functional_shaders_return_output_write_dynamic_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_return_output_write_in_func_dynamic_vertex dEQP-GLES2.functional.shaders.return.output_write_in_func_dynamic_vertex [ OK ] dEQP.GLES2/functional_shaders_return_output_write_in_func_dynamic_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_return_return_in_static_loop_always_vertex dEQP-GLES2.functional.shaders.return.return_in_static_loop_always_vertex [ OK ] dEQP.GLES2/functional_shaders_return_return_in_static_loop_always_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_return_return_in_dynamic_loop_always_vertex dEQP-GLES2.functional.shaders.return.return_in_dynamic_loop_always_vertex [ OK ] dEQP.GLES2/functional_shaders_return_return_in_dynamic_loop_always_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_return_return_in_dynamic_loop_always_fragment dEQP-GLES2.functional.shaders.return.return_in_dynamic_loop_always_fragment [ OK ] dEQP.GLES2/functional_shaders_return_return_in_dynamic_loop_always_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_discard_basic_uniform dEQP-GLES2.functional.shaders.discard.basic_uniform [ OK ] dEQP.GLES2/functional_shaders_discard_basic_uniform (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_discard_function_uniform dEQP-GLES2.functional.shaders.discard.function_uniform [ OK ] dEQP.GLES2/functional_shaders_discard_function_uniform (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_discard_function_dynamic dEQP-GLES2.functional.shaders.discard.function_dynamic [ OK ] dEQP.GLES2/functional_shaders_discard_function_dynamic (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_discard_dynamic_loop_never dEQP-GLES2.functional.shaders.discard.dynamic_loop_never [ OK ] dEQP.GLES2/functional_shaders_discard_dynamic_loop_never (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_discard_dynamic_loop_uniform dEQP-GLES2.functional.shaders.discard.dynamic_loop_uniform [ OK ] dEQP.GLES2/functional_shaders_discard_dynamic_loop_uniform (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_discard_function_static_loop_always dEQP-GLES2.functional.shaders.discard.function_static_loop_always [ OK ] dEQP.GLES2/functional_shaders_discard_function_static_loop_always (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_discard_function_static_loop_uniform dEQP-GLES2.functional.shaders.discard.function_static_loop_uniform [ OK ] dEQP.GLES2/functional_shaders_discard_function_static_loop_uniform (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_struct_local_basic_vertex dEQP-GLES2.functional.shaders.struct.local.basic_vertex [ OK ] dEQP.GLES2/functional_shaders_struct_local_basic_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_struct_local_nested_vertex dEQP-GLES2.functional.shaders.struct.local.nested_vertex [ OK ] dEQP.GLES2/functional_shaders_struct_local_nested_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_struct_local_nested_fragment dEQP-GLES2.functional.shaders.struct.local.nested_fragment [ OK ] dEQP.GLES2/functional_shaders_struct_local_nested_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_struct_local_array_member_dynamic_index_fragment dEQP-GLES2.functional.shaders.struct.local.array_member_dynamic_index_fragment [ OK ] dEQP.GLES2/functional_shaders_struct_local_array_member_dynamic_index_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_struct_local_struct_array_fragment dEQP-GLES2.functional.shaders.struct.local.struct_array_fragment [ OK ] dEQP.GLES2/functional_shaders_struct_local_struct_array_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_struct_local_struct_array_dynamic_index_vertex dEQP-GLES2.functional.shaders.struct.local.struct_array_dynamic_index_vertex [ OK ] dEQP.GLES2/functional_shaders_struct_local_struct_array_dynamic_index_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_struct_local_nested_struct_array_dynamic_index_vertex dEQP-GLES2.functional.shaders.struct.local.nested_struct_array_dynamic_index_vertex [ OK ] dEQP.GLES2/functional_shaders_struct_local_nested_struct_array_dynamic_index_vertex (17 ms) [ RUN ] dEQP.GLES2/functional_shaders_struct_local_nested_struct_array_dynamic_index_fragment dEQP-GLES2.functional.shaders.struct.local.nested_struct_array_dynamic_index_fragment [ OK ] dEQP.GLES2/functional_shaders_struct_local_nested_struct_array_dynamic_index_fragment (17 ms) [ RUN ] dEQP.GLES2/functional_shaders_struct_local_parameter_vertex dEQP-GLES2.functional.shaders.struct.local.parameter_vertex [ OK ] dEQP.GLES2/functional_shaders_struct_local_parameter_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_struct_local_parameter_fragment dEQP-GLES2.functional.shaders.struct.local.parameter_fragment [ OK ] dEQP.GLES2/functional_shaders_struct_local_parameter_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_struct_local_parameter_out_lowp_vertex dEQP-GLES2.functional.shaders.struct.local.parameter_out_lowp_vertex [ OK ] dEQP.GLES2/functional_shaders_struct_local_parameter_out_lowp_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_struct_local_parameter_out_mediump_fragment dEQP-GLES2.functional.shaders.struct.local.parameter_out_mediump_fragment [ OK ] dEQP.GLES2/functional_shaders_struct_local_parameter_out_mediump_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_struct_local_loop_assignment_fragment dEQP-GLES2.functional.shaders.struct.local.loop_assignment_fragment [ OK ] dEQP.GLES2/functional_shaders_struct_local_loop_assignment_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_struct_local_dynamic_loop_assignment_fragment dEQP-GLES2.functional.shaders.struct.local.dynamic_loop_assignment_fragment [ OK ] dEQP.GLES2/functional_shaders_struct_local_dynamic_loop_assignment_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_struct_local_nested_dynamic_loop_assignment_vertex dEQP-GLES2.functional.shaders.struct.local.nested_dynamic_loop_assignment_vertex [ OK ] dEQP.GLES2/functional_shaders_struct_local_nested_dynamic_loop_assignment_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_struct_local_loop_struct_array_fragment dEQP-GLES2.functional.shaders.struct.local.loop_struct_array_fragment [ OK ] dEQP.GLES2/functional_shaders_struct_local_loop_struct_array_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_struct_local_dynamic_loop_struct_array_vertex dEQP-GLES2.functional.shaders.struct.local.dynamic_loop_struct_array_vertex [ OK ] dEQP.GLES2/functional_shaders_struct_local_dynamic_loop_struct_array_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_struct_uniform_struct_array_dynamic_index_fragment dEQP-GLES2.functional.shaders.struct.uniform.struct_array_dynamic_index_fragment [ OK ] dEQP.GLES2/functional_shaders_struct_uniform_struct_array_dynamic_index_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_struct_uniform_loop_struct_array_vertex dEQP-GLES2.functional.shaders.struct.uniform.loop_struct_array_vertex [ OK ] dEQP.GLES2/functional_shaders_struct_uniform_loop_struct_array_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_struct_uniform_loop_struct_array_fragment dEQP-GLES2.functional.shaders.struct.uniform.loop_struct_array_fragment [ OK ] dEQP.GLES2/functional_shaders_struct_uniform_loop_struct_array_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_struct_uniform_sampler_nested_vertex dEQP-GLES2.functional.shaders.struct.uniform.sampler_nested_vertex [ OK ] dEQP.GLES2/functional_shaders_struct_uniform_sampler_nested_vertex (18 ms) [ RUN ] dEQP.GLES2/functional_shaders_struct_uniform_sampler_nested_fragment dEQP-GLES2.functional.shaders.struct.uniform.sampler_nested_fragment [ OK ] dEQP.GLES2/functional_shaders_struct_uniform_sampler_nested_fragment (16 ms) [ RUN ] dEQP.GLES2/functional_shaders_struct_uniform_sampler_in_array_function_arg_vertex dEQP-GLES2.functional.shaders.struct.uniform.sampler_in_array_function_arg_vertex [ OK ] dEQP.GLES2/functional_shaders_struct_uniform_sampler_in_array_function_arg_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_struct_uniform_equal_vertex dEQP-GLES2.functional.shaders.struct.uniform.equal_vertex [ OK ] dEQP.GLES2/functional_shaders_struct_uniform_equal_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_builtin_variable_max_texture_image_units_vertex dEQP-GLES2.functional.shaders.builtin_variable.max_texture_image_units_vertex [ OK ] dEQP.GLES2/functional_shaders_builtin_variable_max_texture_image_units_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_builtin_variable_max_texture_image_units_fragment dEQP-GLES2.functional.shaders.builtin_variable.max_texture_image_units_fragment [ OK ] dEQP.GLES2/functional_shaders_builtin_variable_max_texture_image_units_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_builtin_variable_fragcoord_w dEQP-GLES2.functional.shaders.builtin_variable.fragcoord_w [ OK ] dEQP.GLES2/functional_shaders_builtin_variable_fragcoord_w (20 ms) [ RUN ] dEQP.GLES2/functional_shaders_texture_functions_vertex_texture2dproj_vec3 dEQP-GLES2.functional.shaders.texture_functions.vertex.texture2dproj_vec3 [ OK ] dEQP.GLES2/functional_shaders_texture_functions_vertex_texture2dproj_vec3 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_texture_functions_vertex_texture2dprojlod_vec4 dEQP-GLES2.functional.shaders.texture_functions.vertex.texture2dprojlod_vec4 [ OK ] dEQP.GLES2/functional_shaders_texture_functions_vertex_texture2dprojlod_vec4 (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_invariance_highp_subexpression_precision_mediump dEQP-GLES2.functional.shaders.invariance.highp.subexpression_precision_mediump [ OK ] dEQP.GLES2/functional_shaders_invariance_highp_subexpression_precision_mediump (28 ms) [ RUN ] dEQP.GLES2/functional_shaders_invariance_mediump_subexpression_precision_lowp dEQP-GLES2.functional.shaders.invariance.mediump.subexpression_precision_lowp [ OK ] dEQP.GLES2/functional_shaders_invariance_mediump_subexpression_precision_lowp (22 ms) [ RUN ] dEQP.GLES2/functional_shaders_invariance_mediump_loop_4 dEQP-GLES2.functional.shaders.invariance.mediump.loop_4 [ OK ] dEQP.GLES2/functional_shaders_invariance_mediump_loop_4 (29 ms) [ RUN ] dEQP.GLES2/functional_shaders_invariance_lowp_common_subexpression_0 dEQP-GLES2.functional.shaders.invariance.lowp.common_subexpression_0 [ OK ] dEQP.GLES2/functional_shaders_invariance_lowp_common_subexpression_0 (18 ms) [ RUN ] dEQP.GLES2/functional_shaders_invariance_lowp_loop_4 dEQP-GLES2.functional.shaders.invariance.lowp.loop_4 [ OK ] dEQP.GLES2/functional_shaders_invariance_lowp_loop_4 (23 ms) [ RUN ] dEQP.GLES2/functional_shaders_algorithm_hsl_to_rgb_fragment dEQP-GLES2.functional.shaders.algorithm.hsl_to_rgb_fragment [ OK ] dEQP.GLES2/functional_shaders_algorithm_hsl_to_rgb_fragment (19 ms) [ RUN ] dEQP.GLES2/functional_shaders_algorithm_rgb_to_hsl_vertex dEQP-GLES2.functional.shaders.algorithm.rgb_to_hsl_vertex [ OK ] dEQP.GLES2/functional_shaders_algorithm_rgb_to_hsl_vertex (17 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_trivial_float_fragment dEQP-GLES2.functional.shaders.constant_expressions.trivial.float_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_trivial_float_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_operators_math_int_fragment dEQP-GLES2.functional.shaders.constant_expressions.operators.math_int_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_operators_math_int_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_operators_math_ivec_fragment dEQP-GLES2.functional.shaders.constant_expressions.operators.math_ivec_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_operators_math_ivec_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_operators_math_mat_vertex dEQP-GLES2.functional.shaders.constant_expressions.operators.math_mat_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_operators_math_mat_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_complex_types_struct_fragment dEQP-GLES2.functional.shaders.constant_expressions.complex_types.struct_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_complex_types_struct_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_complex_types_nested_struct_vertex dEQP-GLES2.functional.shaders.constant_expressions.complex_types.nested_struct_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_complex_types_nested_struct_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_sin_vec2_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.trigonometry.sin_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_sin_vec2_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_sin_vec3_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.trigonometry.sin_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_sin_vec3_vertex (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_sin_vec3_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.trigonometry.sin_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_sin_vec3_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_sin_vec4_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.trigonometry.sin_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_sin_vec4_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_cos_vec2_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.trigonometry.cos_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_cos_vec2_vertex (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_cos_vec4_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.trigonometry.cos_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_cos_vec4_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_asin_vec2_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.trigonometry.asin_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_asin_vec2_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_asin_vec3_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.trigonometry.asin_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_asin_vec3_vertex (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_asin_vec4_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.trigonometry.asin_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_asin_vec4_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_acos_float_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.trigonometry.acos_float_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_acos_float_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_pow_vec2_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.exponential.pow_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_pow_vec2_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_pow_vec3_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.exponential.pow_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_pow_vec3_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_exp_vec3_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.exponential.exp_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_exp_vec3_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_exp_vec4_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.exponential.exp_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_exp_vec4_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_log_vec2_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.exponential.log_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_log_vec2_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_log_vec2_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.exponential.log_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_log_vec2_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_log_vec3_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.exponential.log_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_log_vec3_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_exp2_vec2_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.exponential.exp2_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_exp2_vec2_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_exp2_vec2_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.exponential.exp2_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_exp2_vec2_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_sqrt_float_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.exponential.sqrt_float_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_sqrt_float_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_sqrt_vec4_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.exponential.sqrt_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_sqrt_vec4_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_inversesqrt_vec2_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.exponential.inversesqrt_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_inversesqrt_vec2_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_inversesqrt_vec4_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.exponential.inversesqrt_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_inversesqrt_vec4_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_abs_float_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.common.abs_float_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_abs_float_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_abs_float_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.common.abs_float_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_abs_float_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_abs_vec3_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.common.abs_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_abs_vec3_vertex (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_sign_float_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.common.sign_float_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_sign_float_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_sign_vec4_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.common.sign_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_sign_vec4_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_floor_float_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.common.floor_float_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_floor_float_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_floor_vec2_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.common.floor_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_floor_vec2_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_floor_vec3_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.common.floor_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_floor_vec3_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_floor_vec4_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.common.floor_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_floor_vec4_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_floor_vec4_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.common.floor_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_floor_vec4_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_ceil_vec2_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.common.ceil_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_ceil_vec2_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_max_vec2_float_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.common.max_vec2_float_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_max_vec2_float_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_max_vec3_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.common.max_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_max_vec3_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_clamp_float_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.common.clamp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_clamp_float_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_clamp_vec2_float_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.common.clamp_vec2_float_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_clamp_vec2_float_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_clamp_vec4_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.common.clamp_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_clamp_vec4_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_clamp_vec4_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.common.clamp_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_clamp_vec4_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_geometric_length_vec2_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.geometric.length_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_geometric_length_vec2_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_geometric_length_vec4_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.geometric.length_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_geometric_length_vec4_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_geometric_length_vec4_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.geometric.length_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_geometric_length_vec4_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_geometric_dot_vec4_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.geometric.dot_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_geometric_dot_vec4_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_geometric_dot_vec4_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.geometric.dot_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_geometric_dot_vec4_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_geometric_normalize_vec4_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.geometric.normalize_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_geometric_normalize_vec4_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_3 dEQP-GLES2.functional.shaders.random.basic_expression.vertex.3 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_3 (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_8 dEQP-GLES2.functional.shaders.random.basic_expression.vertex.8 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_8 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_9 dEQP-GLES2.functional.shaders.random.basic_expression.vertex.9 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_9 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_11 dEQP-GLES2.functional.shaders.random.basic_expression.vertex.11 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_11 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_19 dEQP-GLES2.functional.shaders.random.basic_expression.vertex.19 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_19 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_20 dEQP-GLES2.functional.shaders.random.basic_expression.vertex.20 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_20 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_23 dEQP-GLES2.functional.shaders.random.basic_expression.vertex.23 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_23 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_24 dEQP-GLES2.functional.shaders.random.basic_expression.vertex.24 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_24 (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_26 dEQP-GLES2.functional.shaders.random.basic_expression.vertex.26 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_26 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_27 dEQP-GLES2.functional.shaders.random.basic_expression.vertex.27 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_27 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_35 dEQP-GLES2.functional.shaders.random.basic_expression.vertex.35 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_35 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_40 dEQP-GLES2.functional.shaders.random.basic_expression.vertex.40 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_40 (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_41 dEQP-GLES2.functional.shaders.random.basic_expression.vertex.41 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_41 (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_45 dEQP-GLES2.functional.shaders.random.basic_expression.vertex.45 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_45 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_46 dEQP-GLES2.functional.shaders.random.basic_expression.vertex.46 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_46 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_50 dEQP-GLES2.functional.shaders.random.basic_expression.vertex.50 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_50 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_51 dEQP-GLES2.functional.shaders.random.basic_expression.vertex.51 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_51 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_54 dEQP-GLES2.functional.shaders.random.basic_expression.vertex.54 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_54 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_58 dEQP-GLES2.functional.shaders.random.basic_expression.vertex.58 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_58 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_60 dEQP-GLES2.functional.shaders.random.basic_expression.vertex.60 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_60 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_63 dEQP-GLES2.functional.shaders.random.basic_expression.vertex.63 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_63 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_64 dEQP-GLES2.functional.shaders.random.basic_expression.vertex.64 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_64 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_69 dEQP-GLES2.functional.shaders.random.basic_expression.vertex.69 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_69 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_81 dEQP-GLES2.functional.shaders.random.basic_expression.vertex.81 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_81 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_92 dEQP-GLES2.functional.shaders.random.basic_expression.vertex.92 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_92 (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_93 dEQP-GLES2.functional.shaders.random.basic_expression.vertex.93 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_93 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_94 dEQP-GLES2.functional.shaders.random.basic_expression.vertex.94 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_94 (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_96 dEQP-GLES2.functional.shaders.random.basic_expression.vertex.96 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_96 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_98 dEQP-GLES2.functional.shaders.random.basic_expression.vertex.98 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_98 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_8 dEQP-GLES2.functional.shaders.random.basic_expression.fragment.8 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_8 (16 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_9 dEQP-GLES2.functional.shaders.random.basic_expression.fragment.9 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_9 (16 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_11 dEQP-GLES2.functional.shaders.random.basic_expression.fragment.11 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_11 (16 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_17 dEQP-GLES2.functional.shaders.random.basic_expression.fragment.17 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_17 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_19 dEQP-GLES2.functional.shaders.random.basic_expression.fragment.19 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_19 (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_28 dEQP-GLES2.functional.shaders.random.basic_expression.fragment.28 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_28 (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_29 dEQP-GLES2.functional.shaders.random.basic_expression.fragment.29 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_29 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_30 dEQP-GLES2.functional.shaders.random.basic_expression.fragment.30 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_30 (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_32 dEQP-GLES2.functional.shaders.random.basic_expression.fragment.32 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_32 (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_35 dEQP-GLES2.functional.shaders.random.basic_expression.fragment.35 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_35 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_44 dEQP-GLES2.functional.shaders.random.basic_expression.fragment.44 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_44 (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_46 dEQP-GLES2.functional.shaders.random.basic_expression.fragment.46 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_46 (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_50 dEQP-GLES2.functional.shaders.random.basic_expression.fragment.50 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_50 (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_51 dEQP-GLES2.functional.shaders.random.basic_expression.fragment.51 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_51 (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_57 dEQP-GLES2.functional.shaders.random.basic_expression.fragment.57 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_57 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_60 dEQP-GLES2.functional.shaders.random.basic_expression.fragment.60 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_60 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_63 dEQP-GLES2.functional.shaders.random.basic_expression.fragment.63 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_63 (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_71 dEQP-GLES2.functional.shaders.random.basic_expression.fragment.71 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_71 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_73 dEQP-GLES2.functional.shaders.random.basic_expression.fragment.73 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_73 (14 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_76 dEQP-GLES2.functional.shaders.random.basic_expression.fragment.76 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_76 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_80 dEQP-GLES2.functional.shaders.random.basic_expression.fragment.80 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_80 (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_84 dEQP-GLES2.functional.shaders.random.basic_expression.fragment.84 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_84 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_96 dEQP-GLES2.functional.shaders.random.basic_expression.fragment.96 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_96 (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_98 dEQP-GLES2.functional.shaders.random.basic_expression.fragment.98 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_98 (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_combined_3 dEQP-GLES2.functional.shaders.random.basic_expression.combined.3 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_combined_3 (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_combined_6 dEQP-GLES2.functional.shaders.random.basic_expression.combined.6 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_combined_6 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_combined_10 dEQP-GLES2.functional.shaders.random.basic_expression.combined.10 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_combined_10 (18 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_combined_15 dEQP-GLES2.functional.shaders.random.basic_expression.combined.15 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_combined_15 (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_combined_18 dEQP-GLES2.functional.shaders.random.basic_expression.combined.18 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_combined_18 (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_combined_20 dEQP-GLES2.functional.shaders.random.basic_expression.combined.20 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_combined_20 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_combined_23 dEQP-GLES2.functional.shaders.random.basic_expression.combined.23 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_combined_23 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_combined_26 dEQP-GLES2.functional.shaders.random.basic_expression.combined.26 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_combined_26 (15 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_combined_28 dEQP-GLES2.functional.shaders.random.basic_expression.combined.28 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_combined_28 (16 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_combined_29 dEQP-GLES2.functional.shaders.random.basic_expression.combined.29 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_combined_29 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_combined_36 dEQP-GLES2.functional.shaders.random.basic_expression.combined.36 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_combined_36 (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_combined_45 dEQP-GLES2.functional.shaders.random.basic_expression.combined.45 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_combined_45 (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_combined_50 dEQP-GLES2.functional.shaders.random.basic_expression.combined.50 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_combined_50 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_combined_51 dEQP-GLES2.functional.shaders.random.basic_expression.combined.51 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_combined_51 (15 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_combined_55 dEQP-GLES2.functional.shaders.random.basic_expression.combined.55 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_combined_55 (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_combined_57 dEQP-GLES2.functional.shaders.random.basic_expression.combined.57 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_combined_57 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_combined_58 dEQP-GLES2.functional.shaders.random.basic_expression.combined.58 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_combined_58 (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_combined_59 dEQP-GLES2.functional.shaders.random.basic_expression.combined.59 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_combined_59 (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_combined_60 dEQP-GLES2.functional.shaders.random.basic_expression.combined.60 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_combined_60 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_combined_64 dEQP-GLES2.functional.shaders.random.basic_expression.combined.64 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_combined_64 (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_combined_72 dEQP-GLES2.functional.shaders.random.basic_expression.combined.72 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_combined_72 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_combined_74 dEQP-GLES2.functional.shaders.random.basic_expression.combined.74 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_combined_74 (15 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_combined_83 dEQP-GLES2.functional.shaders.random.basic_expression.combined.83 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_combined_83 (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_combined_88 dEQP-GLES2.functional.shaders.random.basic_expression.combined.88 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_combined_88 (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_combined_97 dEQP-GLES2.functional.shaders.random.basic_expression.combined.97 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_combined_97 (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_combined_98 dEQP-GLES2.functional.shaders.random.basic_expression.combined.98 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_combined_98 (15 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_scalar_conversion_vertex_7 dEQP-GLES2.functional.shaders.random.scalar_conversion.vertex.7 [ OK ] dEQP.GLES2/functional_shaders_random_scalar_conversion_vertex_7 (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_scalar_conversion_vertex_8 dEQP-GLES2.functional.shaders.random.scalar_conversion.vertex.8 [ OK ] dEQP.GLES2/functional_shaders_random_scalar_conversion_vertex_8 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_scalar_conversion_vertex_12 dEQP-GLES2.functional.shaders.random.scalar_conversion.vertex.12 [ OK ] dEQP.GLES2/functional_shaders_random_scalar_conversion_vertex_12 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_scalar_conversion_vertex_18 dEQP-GLES2.functional.shaders.random.scalar_conversion.vertex.18 [ OK ] dEQP.GLES2/functional_shaders_random_scalar_conversion_vertex_18 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_scalar_conversion_vertex_20 dEQP-GLES2.functional.shaders.random.scalar_conversion.vertex.20 [ OK ] dEQP.GLES2/functional_shaders_random_scalar_conversion_vertex_20 (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_scalar_conversion_vertex_21 dEQP-GLES2.functional.shaders.random.scalar_conversion.vertex.21 [ OK ] dEQP.GLES2/functional_shaders_random_scalar_conversion_vertex_21 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_scalar_conversion_vertex_22 dEQP-GLES2.functional.shaders.random.scalar_conversion.vertex.22 [ OK ] dEQP.GLES2/functional_shaders_random_scalar_conversion_vertex_22 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_scalar_conversion_vertex_27 dEQP-GLES2.functional.shaders.random.scalar_conversion.vertex.27 [ OK ] dEQP.GLES2/functional_shaders_random_scalar_conversion_vertex_27 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_scalar_conversion_vertex_29 dEQP-GLES2.functional.shaders.random.scalar_conversion.vertex.29 [ OK ] dEQP.GLES2/functional_shaders_random_scalar_conversion_vertex_29 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_scalar_conversion_vertex_32 dEQP-GLES2.functional.shaders.random.scalar_conversion.vertex.32 [ OK ] dEQP.GLES2/functional_shaders_random_scalar_conversion_vertex_32 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_scalar_conversion_vertex_34 dEQP-GLES2.functional.shaders.random.scalar_conversion.vertex.34 [ OK ] dEQP.GLES2/functional_shaders_random_scalar_conversion_vertex_34 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_scalar_conversion_vertex_38 dEQP-GLES2.functional.shaders.random.scalar_conversion.vertex.38 [ OK ] dEQP.GLES2/functional_shaders_random_scalar_conversion_vertex_38 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_scalar_conversion_vertex_41 dEQP-GLES2.functional.shaders.random.scalar_conversion.vertex.41 [ OK ] dEQP.GLES2/functional_shaders_random_scalar_conversion_vertex_41 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_scalar_conversion_vertex_52 dEQP-GLES2.functional.shaders.random.scalar_conversion.vertex.52 [ OK ] dEQP.GLES2/functional_shaders_random_scalar_conversion_vertex_52 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_scalar_conversion_vertex_54 dEQP-GLES2.functional.shaders.random.scalar_conversion.vertex.54 [ OK ] dEQP.GLES2/functional_shaders_random_scalar_conversion_vertex_54 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_scalar_conversion_vertex_77 dEQP-GLES2.functional.shaders.random.scalar_conversion.vertex.77 [ OK ] dEQP.GLES2/functional_shaders_random_scalar_conversion_vertex_77 (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_scalar_conversion_vertex_82 dEQP-GLES2.functional.shaders.random.scalar_conversion.vertex.82 [ OK ] dEQP.GLES2/functional_shaders_random_scalar_conversion_vertex_82 (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_scalar_conversion_vertex_84 dEQP-GLES2.functional.shaders.random.scalar_conversion.vertex.84 [ OK ] dEQP.GLES2/functional_shaders_random_scalar_conversion_vertex_84 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_scalar_conversion_vertex_93 dEQP-GLES2.functional.shaders.random.scalar_conversion.vertex.93 [ OK ] dEQP.GLES2/functional_shaders_random_scalar_conversion_vertex_93 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_scalar_conversion_vertex_97 dEQP-GLES2.functional.shaders.random.scalar_conversion.vertex.97 [ OK ] dEQP.GLES2/functional_shaders_random_scalar_conversion_vertex_97 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_scalar_conversion_vertex_98 dEQP-GLES2.functional.shaders.random.scalar_conversion.vertex.98 [ OK ] dEQP.GLES2/functional_shaders_random_scalar_conversion_vertex_98 (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_scalar_conversion_fragment_2 dEQP-GLES2.functional.shaders.random.scalar_conversion.fragment.2 [ OK ] dEQP.GLES2/functional_shaders_random_scalar_conversion_fragment_2 (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_scalar_conversion_fragment_10 dEQP-GLES2.functional.shaders.random.scalar_conversion.fragment.10 [ OK ] dEQP.GLES2/functional_shaders_random_scalar_conversion_fragment_10 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_scalar_conversion_fragment_28 dEQP-GLES2.functional.shaders.random.scalar_conversion.fragment.28 [ OK ] dEQP.GLES2/functional_shaders_random_scalar_conversion_fragment_28 (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_scalar_conversion_fragment_34 dEQP-GLES2.functional.shaders.random.scalar_conversion.fragment.34 [ OK ] dEQP.GLES2/functional_shaders_random_scalar_conversion_fragment_34 (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_scalar_conversion_fragment_47 dEQP-GLES2.functional.shaders.random.scalar_conversion.fragment.47 [ OK ] dEQP.GLES2/functional_shaders_random_scalar_conversion_fragment_47 (14 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_scalar_conversion_fragment_51 dEQP-GLES2.functional.shaders.random.scalar_conversion.fragment.51 [ OK ] dEQP.GLES2/functional_shaders_random_scalar_conversion_fragment_51 (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_scalar_conversion_fragment_52 dEQP-GLES2.functional.shaders.random.scalar_conversion.fragment.52 [ OK ] dEQP.GLES2/functional_shaders_random_scalar_conversion_fragment_52 (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_scalar_conversion_fragment_55 dEQP-GLES2.functional.shaders.random.scalar_conversion.fragment.55 [ OK ] dEQP.GLES2/functional_shaders_random_scalar_conversion_fragment_55 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_scalar_conversion_fragment_56 dEQP-GLES2.functional.shaders.random.scalar_conversion.fragment.56 [ OK ] dEQP.GLES2/functional_shaders_random_scalar_conversion_fragment_56 (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_scalar_conversion_fragment_57 dEQP-GLES2.functional.shaders.random.scalar_conversion.fragment.57 [ OK ] dEQP.GLES2/functional_shaders_random_scalar_conversion_fragment_57 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_scalar_conversion_fragment_65 dEQP-GLES2.functional.shaders.random.scalar_conversion.fragment.65 [ OK ] dEQP.GLES2/functional_shaders_random_scalar_conversion_fragment_65 (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_scalar_conversion_fragment_66 dEQP-GLES2.functional.shaders.random.scalar_conversion.fragment.66 [ OK ] dEQP.GLES2/functional_shaders_random_scalar_conversion_fragment_66 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_scalar_conversion_fragment_71 dEQP-GLES2.functional.shaders.random.scalar_conversion.fragment.71 [ OK ] dEQP.GLES2/functional_shaders_random_scalar_conversion_fragment_71 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_scalar_conversion_fragment_76 dEQP-GLES2.functional.shaders.random.scalar_conversion.fragment.76 [ OK ] dEQP.GLES2/functional_shaders_random_scalar_conversion_fragment_76 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_scalar_conversion_fragment_80 dEQP-GLES2.functional.shaders.random.scalar_conversion.fragment.80 [ OK ] dEQP.GLES2/functional_shaders_random_scalar_conversion_fragment_80 (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_scalar_conversion_fragment_81 dEQP-GLES2.functional.shaders.random.scalar_conversion.fragment.81 [ OK ] dEQP.GLES2/functional_shaders_random_scalar_conversion_fragment_81 (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_scalar_conversion_fragment_82 dEQP-GLES2.functional.shaders.random.scalar_conversion.fragment.82 [ OK ] dEQP.GLES2/functional_shaders_random_scalar_conversion_fragment_82 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_scalar_conversion_fragment_85 dEQP-GLES2.functional.shaders.random.scalar_conversion.fragment.85 [ OK ] dEQP.GLES2/functional_shaders_random_scalar_conversion_fragment_85 (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_scalar_conversion_fragment_90 dEQP-GLES2.functional.shaders.random.scalar_conversion.fragment.90 [ OK ] dEQP.GLES2/functional_shaders_random_scalar_conversion_fragment_90 (16 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_scalar_conversion_fragment_91 dEQP-GLES2.functional.shaders.random.scalar_conversion.fragment.91 [ OK ] dEQP.GLES2/functional_shaders_random_scalar_conversion_fragment_91 (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_scalar_conversion_combined_0 dEQP-GLES2.functional.shaders.random.scalar_conversion.combined.0 [ OK ] dEQP.GLES2/functional_shaders_random_scalar_conversion_combined_0 (14 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_scalar_conversion_combined_1 dEQP-GLES2.functional.shaders.random.scalar_conversion.combined.1 [ OK ] dEQP.GLES2/functional_shaders_random_scalar_conversion_combined_1 (14 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_scalar_conversion_combined_5 dEQP-GLES2.functional.shaders.random.scalar_conversion.combined.5 [ OK ] dEQP.GLES2/functional_shaders_random_scalar_conversion_combined_5 (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_scalar_conversion_combined_6 dEQP-GLES2.functional.shaders.random.scalar_conversion.combined.6 [ OK ] dEQP.GLES2/functional_shaders_random_scalar_conversion_combined_6 (16 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_scalar_conversion_combined_9 dEQP-GLES2.functional.shaders.random.scalar_conversion.combined.9 [ OK ] dEQP.GLES2/functional_shaders_random_scalar_conversion_combined_9 (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_scalar_conversion_combined_13 dEQP-GLES2.functional.shaders.random.scalar_conversion.combined.13 [ OK ] dEQP.GLES2/functional_shaders_random_scalar_conversion_combined_13 (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_scalar_conversion_combined_15 dEQP-GLES2.functional.shaders.random.scalar_conversion.combined.15 [ OK ] dEQP.GLES2/functional_shaders_random_scalar_conversion_combined_15 (14 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_scalar_conversion_combined_16 dEQP-GLES2.functional.shaders.random.scalar_conversion.combined.16 [ OK ] dEQP.GLES2/functional_shaders_random_scalar_conversion_combined_16 (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_scalar_conversion_combined_21 dEQP-GLES2.functional.shaders.random.scalar_conversion.combined.21 [ OK ] dEQP.GLES2/functional_shaders_random_scalar_conversion_combined_21 (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_scalar_conversion_combined_34 dEQP-GLES2.functional.shaders.random.scalar_conversion.combined.34 [ OK ] dEQP.GLES2/functional_shaders_random_scalar_conversion_combined_34 (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_scalar_conversion_combined_39 dEQP-GLES2.functional.shaders.random.scalar_conversion.combined.39 [ OK ] dEQP.GLES2/functional_shaders_random_scalar_conversion_combined_39 (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_scalar_conversion_combined_44 dEQP-GLES2.functional.shaders.random.scalar_conversion.combined.44 [ OK ] dEQP.GLES2/functional_shaders_random_scalar_conversion_combined_44 (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_scalar_conversion_combined_45 dEQP-GLES2.functional.shaders.random.scalar_conversion.combined.45 [ OK ] dEQP.GLES2/functional_shaders_random_scalar_conversion_combined_45 (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_scalar_conversion_combined_53 dEQP-GLES2.functional.shaders.random.scalar_conversion.combined.53 [ OK ] dEQP.GLES2/functional_shaders_random_scalar_conversion_combined_53 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_scalar_conversion_combined_56 dEQP-GLES2.functional.shaders.random.scalar_conversion.combined.56 [ OK ] dEQP.GLES2/functional_shaders_random_scalar_conversion_combined_56 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_scalar_conversion_combined_63 dEQP-GLES2.functional.shaders.random.scalar_conversion.combined.63 [ OK ] dEQP.GLES2/functional_shaders_random_scalar_conversion_combined_63 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_scalar_conversion_combined_69 dEQP-GLES2.functional.shaders.random.scalar_conversion.combined.69 [ OK ] dEQP.GLES2/functional_shaders_random_scalar_conversion_combined_69 (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_scalar_conversion_combined_74 dEQP-GLES2.functional.shaders.random.scalar_conversion.combined.74 [ OK ] dEQP.GLES2/functional_shaders_random_scalar_conversion_combined_74 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_scalar_conversion_combined_76 dEQP-GLES2.functional.shaders.random.scalar_conversion.combined.76 [ OK ] dEQP.GLES2/functional_shaders_random_scalar_conversion_combined_76 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_scalar_conversion_combined_79 dEQP-GLES2.functional.shaders.random.scalar_conversion.combined.79 [ OK ] dEQP.GLES2/functional_shaders_random_scalar_conversion_combined_79 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_scalar_conversion_combined_92 dEQP-GLES2.functional.shaders.random.scalar_conversion.combined.92 [ OK ] dEQP.GLES2/functional_shaders_random_scalar_conversion_combined_92 (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_swizzle_vertex_11 dEQP-GLES2.functional.shaders.random.swizzle.vertex.11 [ OK ] dEQP.GLES2/functional_shaders_random_swizzle_vertex_11 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_swizzle_vertex_17 dEQP-GLES2.functional.shaders.random.swizzle.vertex.17 [ OK ] dEQP.GLES2/functional_shaders_random_swizzle_vertex_17 (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_swizzle_vertex_21 dEQP-GLES2.functional.shaders.random.swizzle.vertex.21 [ OK ] dEQP.GLES2/functional_shaders_random_swizzle_vertex_21 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_swizzle_vertex_23 dEQP-GLES2.functional.shaders.random.swizzle.vertex.23 [ OK ] dEQP.GLES2/functional_shaders_random_swizzle_vertex_23 (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_swizzle_vertex_30 dEQP-GLES2.functional.shaders.random.swizzle.vertex.30 [ OK ] dEQP.GLES2/functional_shaders_random_swizzle_vertex_30 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_swizzle_vertex_31 dEQP-GLES2.functional.shaders.random.swizzle.vertex.31 [ OK ] dEQP.GLES2/functional_shaders_random_swizzle_vertex_31 (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_swizzle_vertex_36 dEQP-GLES2.functional.shaders.random.swizzle.vertex.36 [ OK ] dEQP.GLES2/functional_shaders_random_swizzle_vertex_36 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_swizzle_vertex_40 dEQP-GLES2.functional.shaders.random.swizzle.vertex.40 [ OK ] dEQP.GLES2/functional_shaders_random_swizzle_vertex_40 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_swizzle_vertex_41 dEQP-GLES2.functional.shaders.random.swizzle.vertex.41 [ OK ] dEQP.GLES2/functional_shaders_random_swizzle_vertex_41 (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_swizzle_vertex_47 dEQP-GLES2.functional.shaders.random.swizzle.vertex.47 [ OK ] dEQP.GLES2/functional_shaders_random_swizzle_vertex_47 (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_swizzle_vertex_48 dEQP-GLES2.functional.shaders.random.swizzle.vertex.48 [ OK ] dEQP.GLES2/functional_shaders_random_swizzle_vertex_48 (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_swizzle_fragment_0 dEQP-GLES2.functional.shaders.random.swizzle.fragment.0 [ OK ] dEQP.GLES2/functional_shaders_random_swizzle_fragment_0 (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_swizzle_fragment_1 dEQP-GLES2.functional.shaders.random.swizzle.fragment.1 [ OK ] dEQP.GLES2/functional_shaders_random_swizzle_fragment_1 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_swizzle_fragment_7 dEQP-GLES2.functional.shaders.random.swizzle.fragment.7 [ OK ] dEQP.GLES2/functional_shaders_random_swizzle_fragment_7 (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_swizzle_fragment_10 dEQP-GLES2.functional.shaders.random.swizzle.fragment.10 [ OK ] dEQP.GLES2/functional_shaders_random_swizzle_fragment_10 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_swizzle_fragment_13 dEQP-GLES2.functional.shaders.random.swizzle.fragment.13 [ OK ] dEQP.GLES2/functional_shaders_random_swizzle_fragment_13 (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_swizzle_fragment_17 dEQP-GLES2.functional.shaders.random.swizzle.fragment.17 [ OK ] dEQP.GLES2/functional_shaders_random_swizzle_fragment_17 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_swizzle_fragment_29 dEQP-GLES2.functional.shaders.random.swizzle.fragment.29 [ OK ] dEQP.GLES2/functional_shaders_random_swizzle_fragment_29 (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_swizzle_fragment_37 dEQP-GLES2.functional.shaders.random.swizzle.fragment.37 [ OK ] dEQP.GLES2/functional_shaders_random_swizzle_fragment_37 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_swizzle_fragment_39 dEQP-GLES2.functional.shaders.random.swizzle.fragment.39 [ OK ] dEQP.GLES2/functional_shaders_random_swizzle_fragment_39 (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_swizzle_fragment_40 dEQP-GLES2.functional.shaders.random.swizzle.fragment.40 [ OK ] dEQP.GLES2/functional_shaders_random_swizzle_fragment_40 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_swizzle_fragment_42 dEQP-GLES2.functional.shaders.random.swizzle.fragment.42 [ OK ] dEQP.GLES2/functional_shaders_random_swizzle_fragment_42 (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_swizzle_fragment_43 dEQP-GLES2.functional.shaders.random.swizzle.fragment.43 [ OK ] dEQP.GLES2/functional_shaders_random_swizzle_fragment_43 (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_swizzle_fragment_44 dEQP-GLES2.functional.shaders.random.swizzle.fragment.44 [ OK ] dEQP.GLES2/functional_shaders_random_swizzle_fragment_44 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_swizzle_fragment_46 dEQP-GLES2.functional.shaders.random.swizzle.fragment.46 [ OK ] dEQP.GLES2/functional_shaders_random_swizzle_fragment_46 (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_swizzle_fragment_49 dEQP-GLES2.functional.shaders.random.swizzle.fragment.49 [ OK ] dEQP.GLES2/functional_shaders_random_swizzle_fragment_49 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_comparison_ops_vertex_0 dEQP-GLES2.functional.shaders.random.comparison_ops.vertex.0 [ OK ] dEQP.GLES2/functional_shaders_random_comparison_ops_vertex_0 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_comparison_ops_vertex_2 dEQP-GLES2.functional.shaders.random.comparison_ops.vertex.2 [ OK ] dEQP.GLES2/functional_shaders_random_comparison_ops_vertex_2 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_comparison_ops_vertex_5 dEQP-GLES2.functional.shaders.random.comparison_ops.vertex.5 [ OK ] dEQP.GLES2/functional_shaders_random_comparison_ops_vertex_5 (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_comparison_ops_vertex_6 dEQP-GLES2.functional.shaders.random.comparison_ops.vertex.6 [ OK ] dEQP.GLES2/functional_shaders_random_comparison_ops_vertex_6 (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_comparison_ops_vertex_10 dEQP-GLES2.functional.shaders.random.comparison_ops.vertex.10 [ OK ] dEQP.GLES2/functional_shaders_random_comparison_ops_vertex_10 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_comparison_ops_vertex_15 dEQP-GLES2.functional.shaders.random.comparison_ops.vertex.15 [ OK ] dEQP.GLES2/functional_shaders_random_comparison_ops_vertex_15 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_comparison_ops_vertex_19 dEQP-GLES2.functional.shaders.random.comparison_ops.vertex.19 [ OK ] dEQP.GLES2/functional_shaders_random_comparison_ops_vertex_19 (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_comparison_ops_vertex_36 dEQP-GLES2.functional.shaders.random.comparison_ops.vertex.36 [ OK ] dEQP.GLES2/functional_shaders_random_comparison_ops_vertex_36 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_comparison_ops_vertex_38 dEQP-GLES2.functional.shaders.random.comparison_ops.vertex.38 [ OK ] dEQP.GLES2/functional_shaders_random_comparison_ops_vertex_38 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_comparison_ops_vertex_45 dEQP-GLES2.functional.shaders.random.comparison_ops.vertex.45 [ OK ] dEQP.GLES2/functional_shaders_random_comparison_ops_vertex_45 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_comparison_ops_fragment_2 dEQP-GLES2.functional.shaders.random.comparison_ops.fragment.2 [ OK ] dEQP.GLES2/functional_shaders_random_comparison_ops_fragment_2 (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_comparison_ops_fragment_4 dEQP-GLES2.functional.shaders.random.comparison_ops.fragment.4 [ OK ] dEQP.GLES2/functional_shaders_random_comparison_ops_fragment_4 (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_comparison_ops_fragment_19 dEQP-GLES2.functional.shaders.random.comparison_ops.fragment.19 [ OK ] dEQP.GLES2/functional_shaders_random_comparison_ops_fragment_19 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_comparison_ops_fragment_25 dEQP-GLES2.functional.shaders.random.comparison_ops.fragment.25 [ OK ] dEQP.GLES2/functional_shaders_random_comparison_ops_fragment_25 (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_comparison_ops_fragment_30 dEQP-GLES2.functional.shaders.random.comparison_ops.fragment.30 [ OK ] dEQP.GLES2/functional_shaders_random_comparison_ops_fragment_30 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_comparison_ops_fragment_32 dEQP-GLES2.functional.shaders.random.comparison_ops.fragment.32 [ OK ] dEQP.GLES2/functional_shaders_random_comparison_ops_fragment_32 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_comparison_ops_fragment_34 dEQP-GLES2.functional.shaders.random.comparison_ops.fragment.34 [ OK ] dEQP.GLES2/functional_shaders_random_comparison_ops_fragment_34 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_comparison_ops_fragment_36 dEQP-GLES2.functional.shaders.random.comparison_ops.fragment.36 [ OK ] dEQP.GLES2/functional_shaders_random_comparison_ops_fragment_36 (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_comparison_ops_fragment_37 dEQP-GLES2.functional.shaders.random.comparison_ops.fragment.37 [ OK ] dEQP.GLES2/functional_shaders_random_comparison_ops_fragment_37 (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_comparison_ops_fragment_38 dEQP-GLES2.functional.shaders.random.comparison_ops.fragment.38 [ OK ] dEQP.GLES2/functional_shaders_random_comparison_ops_fragment_38 (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_comparison_ops_fragment_42 dEQP-GLES2.functional.shaders.random.comparison_ops.fragment.42 [ OK ] dEQP.GLES2/functional_shaders_random_comparison_ops_fragment_42 (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_vertex_0 dEQP-GLES2.functional.shaders.random.conditionals.vertex.0 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_vertex_0 (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_vertex_5 dEQP-GLES2.functional.shaders.random.conditionals.vertex.5 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_vertex_5 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_vertex_9 dEQP-GLES2.functional.shaders.random.conditionals.vertex.9 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_vertex_9 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_vertex_16 dEQP-GLES2.functional.shaders.random.conditionals.vertex.16 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_vertex_16 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_vertex_20 dEQP-GLES2.functional.shaders.random.conditionals.vertex.20 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_vertex_20 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_vertex_21 dEQP-GLES2.functional.shaders.random.conditionals.vertex.21 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_vertex_21 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_vertex_22 dEQP-GLES2.functional.shaders.random.conditionals.vertex.22 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_vertex_22 (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_vertex_24 dEQP-GLES2.functional.shaders.random.conditionals.vertex.24 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_vertex_24 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_vertex_25 dEQP-GLES2.functional.shaders.random.conditionals.vertex.25 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_vertex_25 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_vertex_29 dEQP-GLES2.functional.shaders.random.conditionals.vertex.29 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_vertex_29 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_vertex_33 dEQP-GLES2.functional.shaders.random.conditionals.vertex.33 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_vertex_33 (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_vertex_36 dEQP-GLES2.functional.shaders.random.conditionals.vertex.36 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_vertex_36 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_vertex_39 dEQP-GLES2.functional.shaders.random.conditionals.vertex.39 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_vertex_39 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_vertex_58 dEQP-GLES2.functional.shaders.random.conditionals.vertex.58 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_vertex_58 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_vertex_61 dEQP-GLES2.functional.shaders.random.conditionals.vertex.61 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_vertex_61 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_vertex_62 dEQP-GLES2.functional.shaders.random.conditionals.vertex.62 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_vertex_62 (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_vertex_67 dEQP-GLES2.functional.shaders.random.conditionals.vertex.67 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_vertex_67 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_vertex_69 dEQP-GLES2.functional.shaders.random.conditionals.vertex.69 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_vertex_69 (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_vertex_73 dEQP-GLES2.functional.shaders.random.conditionals.vertex.73 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_vertex_73 (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_vertex_79 dEQP-GLES2.functional.shaders.random.conditionals.vertex.79 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_vertex_79 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_vertex_82 dEQP-GLES2.functional.shaders.random.conditionals.vertex.82 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_vertex_82 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_vertex_86 dEQP-GLES2.functional.shaders.random.conditionals.vertex.86 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_vertex_86 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_vertex_93 dEQP-GLES2.functional.shaders.random.conditionals.vertex.93 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_vertex_93 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_vertex_94 dEQP-GLES2.functional.shaders.random.conditionals.vertex.94 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_vertex_94 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_vertex_95 dEQP-GLES2.functional.shaders.random.conditionals.vertex.95 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_vertex_95 (5 ms) Passed: 400/400 tests. (100%) [----------] 400 tests from dEQP (4314 ms total) [----------] Global test environment tear-down [==========] 400 tests from 1 test suite ran. (4320 ms total) [ PASSED ] 400 tests. [1601/3571] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_mediump_vec2_mat2_fragment (707 ms) [1602/3571] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_highp_mat2_mat2_fragment (41 ms) [1603/3571] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_lowp_mat3_vec3_fragment (11 ms) [1604/3571] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_lowp_mat3_mat3_vertex (10 ms) [1605/3571] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_mediump_mat3_vec3_fragment (11 ms) [1606/3571] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_mediump_vec3_mat3_vertex (10 ms) [1607/3571] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_highp_mat3_float_fragment (10 ms) [1608/3571] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_highp_mat3_vec3_fragment (10 ms) [1609/3571] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_highp_mat3_mat3_fragment (10 ms) [1610/3571] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_lowp_vec4_mat4_fragment (10 ms) [1611/3571] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_mediump_mat4_float_fragment (10 ms) [1612/3571] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_mediump_mat4_mat4_vertex (10 ms) [1613/3571] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_highp_mat4_float_fragment (10 ms) [1614/3571] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_highp_mat4_vec4_fragment (12 ms) [1615/3571] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_highp_vec4_mat4_fragment (11 ms) [1616/3571] dEQP.GLES2/functional_shaders_matrix_div_const_lowp_mat2_float_vertex (8 ms) [1617/3571] dEQP.GLES2/functional_shaders_matrix_div_const_lowp_mat2_mat2_fragment (7 ms) [1618/3571] dEQP.GLES2/functional_shaders_matrix_div_const_mediump_mat2_mat2_vertex (7 ms) [1619/3571] dEQP.GLES2/functional_shaders_matrix_div_const_highp_mat2_mat2_vertex (7 ms) [1620/3571] dEQP.GLES2/functional_shaders_matrix_div_const_lowp_mat3_mat3_vertex (7 ms) [1621/3571] dEQP.GLES2/functional_shaders_matrix_div_const_lowp_mat3_mat3_fragment (7 ms) [1622/3571] dEQP.GLES2/functional_shaders_matrix_div_const_mediump_mat3_float_fragment (7 ms) [1623/3571] dEQP.GLES2/functional_shaders_matrix_div_const_mediump_mat3_mat3_fragment (8 ms) [1624/3571] dEQP.GLES2/functional_shaders_matrix_div_const_highp_mat3_mat3_vertex (6 ms) [1625/3571] dEQP.GLES2/functional_shaders_matrix_div_const_lowp_mat4_float_vertex (7 ms) [1626/3571] dEQP.GLES2/functional_shaders_matrix_div_const_mediump_mat4_mat4_vertex (8 ms) [1627/3571] dEQP.GLES2/functional_shaders_matrix_div_const_mediump_mat4_mat4_fragment (7 ms) [1628/3571] dEQP.GLES2/functional_shaders_matrix_div_const_highp_mat4_float_fragment (9 ms) [1629/3571] dEQP.GLES2/functional_shaders_matrix_div_uniform_lowp_mat2_mat2_vertex (8 ms) [1630/3571] dEQP.GLES2/functional_shaders_matrix_div_uniform_highp_mat2_float_fragment (7 ms) [1631/3571] dEQP.GLES2/functional_shaders_matrix_div_uniform_highp_mat2_mat2_vertex (8 ms) [1632/3571] dEQP.GLES2/functional_shaders_matrix_div_uniform_mediump_mat3_float_vertex (7 ms) [1633/3571] dEQP.GLES2/functional_shaders_matrix_div_uniform_highp_mat3_mat3_vertex (8 ms) [1634/3571] dEQP.GLES2/functional_shaders_matrix_div_uniform_highp_mat3_mat3_fragment (8 ms) [1635/3571] dEQP.GLES2/functional_shaders_matrix_div_uniform_lowp_mat4_float_vertex (8 ms) [1636/3571] dEQP.GLES2/functional_shaders_matrix_div_uniform_lowp_mat4_mat4_vertex (8 ms) [1637/3571] dEQP.GLES2/functional_shaders_matrix_div_uniform_mediump_mat4_float_fragment (8 ms) [1638/3571] dEQP.GLES2/functional_shaders_matrix_div_uniform_highp_mat4_mat4_vertex (19 ms) [1639/3571] dEQP.GLES2/functional_shaders_matrix_div_dynamic_lowp_mat2_mat2_vertex (9 ms) [1640/3571] dEQP.GLES2/functional_shaders_matrix_div_dynamic_lowp_mat3_float_fragment (11 ms) [1641/3571] dEQP.GLES2/functional_shaders_matrix_div_dynamic_mediump_mat4_float_vertex (9 ms) [1642/3571] dEQP.GLES2/functional_shaders_matrix_div_dynamic_mediump_mat4_mat4_fragment (9 ms) [1643/3571] dEQP.GLES2/functional_shaders_matrix_matrixcompmult_dynamic_mediump_mat2_mat2_fragment (8 ms) [1644/3571] dEQP.GLES2/functional_shaders_matrix_matrixcompmult_dynamic_highp_mat2_mat2_vertex (8 ms) [1645/3571] dEQP.GLES2/functional_shaders_matrix_matrixcompmult_dynamic_lowp_mat3_mat3_fragment (9 ms) [1646/3571] dEQP.GLES2/functional_shaders_matrix_matrixcompmult_dynamic_highp_mat3_mat3_fragment (9 ms) [1647/3571] dEQP.GLES2/functional_shaders_matrix_unary_addition_dynamic_lowp_mat2_fragment (8 ms) [1648/3571] dEQP.GLES2/functional_shaders_matrix_unary_addition_dynamic_highp_mat2_fragment (8 ms) [1649/3571] dEQP.GLES2/functional_shaders_matrix_unary_addition_dynamic_mediump_mat3_vertex (7 ms) [1650/3571] dEQP.GLES2/functional_shaders_matrix_unary_addition_dynamic_highp_mat3_fragment (8 ms) [1651/3571] dEQP.GLES2/functional_shaders_matrix_unary_addition_dynamic_mediump_mat4_fragment (8 ms) [1652/3571] dEQP.GLES2/functional_shaders_matrix_unary_addition_dynamic_highp_mat4_vertex (8 ms) [1653/3571] dEQP.GLES2/functional_shaders_matrix_negation_dynamic_mediump_mat2_fragment (7 ms) [1654/3571] dEQP.GLES2/functional_shaders_matrix_negation_dynamic_mediump_mat3_vertex (8 ms) [1655/3571] dEQP.GLES2/functional_shaders_matrix_negation_dynamic_mediump_mat3_fragment (8 ms) [1656/3571] dEQP.GLES2/functional_shaders_matrix_pre_increment_dynamic_mediump_mat2_vertex (8 ms) [1657/3571] dEQP.GLES2/functional_shaders_matrix_pre_increment_dynamic_highp_mat2_vertex (8 ms) [1658/3571] dEQP.GLES2/functional_shaders_matrix_pre_increment_dynamic_lowp_mat3_fragment (9 ms) [1659/3571] dEQP.GLES2/functional_shaders_matrix_pre_increment_dynamic_mediump_mat3_vertex (9 ms) [1660/3571] dEQP.GLES2/functional_shaders_matrix_pre_decrement_dynamic_mediump_mat2_vertex (8 ms) [1661/3571] dEQP.GLES2/functional_shaders_matrix_pre_decrement_dynamic_highp_mat2_vertex (9 ms) [1662/3571] dEQP.GLES2/functional_shaders_matrix_pre_decrement_dynamic_highp_mat2_fragment (8 ms) [1663/3571] dEQP.GLES2/functional_shaders_matrix_pre_decrement_dynamic_mediump_mat3_vertex (8 ms) [1664/3571] dEQP.GLES2/functional_shaders_matrix_pre_decrement_dynamic_mediump_mat3_fragment (10 ms) [1665/3571] dEQP.GLES2/functional_shaders_matrix_post_increment_dynamic_mediump_mat2_fragment (9 ms) [1666/3571] dEQP.GLES2/functional_shaders_matrix_post_decrement_dynamic_lowp_mat2_vertex (8 ms) [1667/3571] dEQP.GLES2/functional_shaders_matrix_post_decrement_dynamic_lowp_mat2_fragment (9 ms) [1668/3571] dEQP.GLES2/functional_shaders_matrix_post_decrement_dynamic_mediump_mat2_fragment (8 ms) [1669/3571] dEQP.GLES2/functional_shaders_matrix_post_decrement_dynamic_highp_mat2_vertex (9 ms) [1670/3571] dEQP.GLES2/functional_shaders_matrix_post_decrement_dynamic_lowp_mat4_vertex (9 ms) [1671/3571] dEQP.GLES2/functional_shaders_matrix_post_decrement_dynamic_highp_mat4_vertex (10 ms) [1672/3571] dEQP.GLES2/functional_shaders_matrix_add_assign_dynamic_mediump_mat2_fragment (8 ms) [1673/3571] dEQP.GLES2/functional_shaders_matrix_add_assign_dynamic_highp_mat3_vertex (8 ms) [1674/3571] dEQP.GLES2/functional_shaders_matrix_add_assign_dynamic_lowp_mat4_vertex (8 ms) [1675/3571] dEQP.GLES2/functional_shaders_matrix_add_assign_dynamic_highp_mat4_vertex (8 ms) [1676/3571] dEQP.GLES2/functional_shaders_matrix_sub_assign_dynamic_mediump_mat4_fragment (9 ms) [1677/3571] dEQP.GLES2/functional_shaders_matrix_mul_assign_dynamic_lowp_mat2_fragment (8 ms) [1678/3571] dEQP.GLES2/functional_shaders_matrix_mul_assign_dynamic_mediump_mat2_vertex (8 ms) [1679/3571] dEQP.GLES2/functional_shaders_matrix_mul_assign_dynamic_highp_mat2_fragment (8 ms) [1680/3571] dEQP.GLES2/functional_shaders_matrix_mul_assign_dynamic_highp_mat3_fragment (9 ms) [1681/3571] dEQP.GLES2/functional_shaders_matrix_div_assign_dynamic_mediump_mat3_vertex (8 ms) [1682/3571] dEQP.GLES2/functional_shaders_matrix_div_assign_dynamic_highp_mat3_vertex (8 ms) [1683/3571] dEQP.GLES2/functional_shaders_matrix_div_assign_dynamic_highp_mat4_vertex (8 ms) [1684/3571] dEQP.GLES2/functional_shaders_return_double_return_vertex (7 ms) [1685/3571] dEQP.GLES2/functional_shaders_return_output_write_always_vertex (6 ms) [1686/3571] dEQP.GLES2/functional_shaders_return_output_write_always_fragment (6 ms) [1687/3571] dEQP.GLES2/functional_shaders_return_output_write_dynamic_vertex (8 ms) [1688/3571] dEQP.GLES2/functional_shaders_return_output_write_dynamic_fragment (7 ms) [1689/3571] dEQP.GLES2/functional_shaders_return_output_write_in_func_dynamic_vertex (7 ms) [1690/3571] dEQP.GLES2/functional_shaders_return_return_in_static_loop_always_vertex (8 ms) [1691/3571] dEQP.GLES2/functional_shaders_return_return_in_dynamic_loop_always_vertex (7 ms) [1692/3571] dEQP.GLES2/functional_shaders_return_return_in_dynamic_loop_always_fragment (8 ms) [1693/3571] dEQP.GLES2/functional_shaders_discard_basic_uniform (7 ms) [1694/3571] dEQP.GLES2/functional_shaders_discard_function_uniform (6 ms) [1695/3571] dEQP.GLES2/functional_shaders_discard_function_dynamic (7 ms) [1696/3571] dEQP.GLES2/functional_shaders_discard_dynamic_loop_never (8 ms) [1697/3571] dEQP.GLES2/functional_shaders_discard_dynamic_loop_uniform (7 ms) [1698/3571] dEQP.GLES2/functional_shaders_discard_function_static_loop_always (7 ms) [1699/3571] dEQP.GLES2/functional_shaders_discard_function_static_loop_uniform (7 ms) [1700/3571] dEQP.GLES2/functional_shaders_struct_local_basic_vertex (8 ms) [1701/3571] dEQP.GLES2/functional_shaders_struct_local_nested_vertex (8 ms) [1702/3571] dEQP.GLES2/functional_shaders_struct_local_nested_fragment (7 ms) [1703/3571] dEQP.GLES2/functional_shaders_struct_local_array_member_dynamic_index_fragment (8 ms) [1704/3571] dEQP.GLES2/functional_shaders_struct_local_struct_array_fragment (9 ms) [1705/3571] dEQP.GLES2/functional_shaders_struct_local_struct_array_dynamic_index_vertex (9 ms) [1706/3571] dEQP.GLES2/functional_shaders_struct_local_nested_struct_array_dynamic_index_vertex (17 ms) [1707/3571] dEQP.GLES2/functional_shaders_struct_local_nested_struct_array_dynamic_index_fragment (17 ms) [1708/3571] dEQP.GLES2/functional_shaders_struct_local_parameter_vertex (7 ms) [1709/3571] dEQP.GLES2/functional_shaders_struct_local_parameter_fragment (7 ms) [1710/3571] dEQP.GLES2/functional_shaders_struct_local_parameter_out_lowp_vertex (7 ms) [1711/3571] dEQP.GLES2/functional_shaders_struct_local_parameter_out_mediump_fragment (7 ms) [1712/3571] dEQP.GLES2/functional_shaders_struct_local_loop_assignment_fragment (8 ms) [1713/3571] dEQP.GLES2/functional_shaders_struct_local_dynamic_loop_assignment_fragment (8 ms) [1714/3571] dEQP.GLES2/functional_shaders_struct_local_nested_dynamic_loop_assignment_vertex (9 ms) [1715/3571] dEQP.GLES2/functional_shaders_struct_local_loop_struct_array_fragment 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dEQP.GLES2/functional_shaders_builtin_variable_fragcoord_w (20 ms) [1727/3571] dEQP.GLES2/functional_shaders_texture_functions_vertex_texture2dproj_vec3 (9 ms) [1728/3571] dEQP.GLES2/functional_shaders_texture_functions_vertex_texture2dprojlod_vec4 (10 ms) [1729/3571] dEQP.GLES2/functional_shaders_invariance_highp_subexpression_precision_mediump (28 ms) [1730/3571] dEQP.GLES2/functional_shaders_invariance_mediump_subexpression_precision_lowp (22 ms) [1731/3571] dEQP.GLES2/functional_shaders_invariance_mediump_loop_4 (29 ms) [1732/3571] dEQP.GLES2/functional_shaders_invariance_lowp_common_subexpression_0 (18 ms) [1733/3571] dEQP.GLES2/functional_shaders_invariance_lowp_loop_4 (23 ms) [1734/3571] dEQP.GLES2/functional_shaders_algorithm_hsl_to_rgb_fragment (19 ms) [1735/3571] dEQP.GLES2/functional_shaders_algorithm_rgb_to_hsl_vertex (17 ms) [1736/3571] dEQP.GLES2/functional_shaders_constant_expressions_trivial_float_fragment (7 ms) [1737/3571] dEQP.GLES2/functional_shaders_constant_expressions_operators_math_int_fragment (6 ms) [1738/3571] dEQP.GLES2/functional_shaders_constant_expressions_operators_math_ivec_fragment (7 ms) [1739/3571] dEQP.GLES2/functional_shaders_constant_expressions_operators_math_mat_vertex (7 ms) [1740/3571] dEQP.GLES2/functional_shaders_constant_expressions_complex_types_struct_fragment (6 ms) [1741/3571] dEQP.GLES2/functional_shaders_constant_expressions_complex_types_nested_struct_vertex (7 ms) [1742/3571] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_sin_vec2_fragment (7 ms) [1743/3571] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_sin_vec3_vertex (5 ms) [1744/3571] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_sin_vec3_fragment (6 ms) [1745/3571] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_sin_vec4_fragment (6 ms) [1746/3571] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_cos_vec2_vertex (5 ms) [1747/3571] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_cos_vec4_fragment (5 ms) [1748/3571] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_asin_vec2_fragment (5 ms) [1749/3571] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_asin_vec3_vertex (5 ms) [1750/3571] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_asin_vec4_vertex (6 ms) [1751/3571] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_acos_float_fragment (6 ms) [1752/3571] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_pow_vec2_vertex (7 ms) [1753/3571] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_pow_vec3_vertex (6 ms) [1754/3571] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_exp_vec3_fragment (7 ms) [1755/3571] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_exp_vec4_fragment (7 ms) [1756/3571] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_log_vec2_vertex (7 ms) [1757/3571] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_log_vec2_fragment (6 ms) [1758/3571] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_log_vec3_vertex (8 ms) [1759/3571] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_exp2_vec2_vertex (7 ms) [1760/3571] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_exp2_vec2_fragment (7 ms) [1761/3571] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_sqrt_float_vertex (8 ms) [1762/3571] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_sqrt_vec4_vertex (7 ms) [1763/3571] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_inversesqrt_vec2_fragment (7 ms) [1764/3571] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_inversesqrt_vec4_fragment (6 ms) [1765/3571] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_abs_float_vertex (6 ms) [1766/3571] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_abs_float_fragment (6 ms) [1767/3571] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_abs_vec3_vertex (5 ms) [1768/3571] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_sign_float_fragment (6 ms) [1769/3571] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_sign_vec4_fragment (7 ms) [1770/3571] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_floor_float_fragment (6 ms) [1771/3571] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_floor_vec2_vertex (6 ms) [1772/3571] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_floor_vec3_fragment (7 ms) [1773/3571] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_floor_vec4_vertex (6 ms) [1774/3571] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_floor_vec4_fragment (7 ms) [1775/3571] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_ceil_vec2_vertex (6 ms) [1776/3571] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_max_vec2_float_vertex (6 ms) [1777/3571] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_max_vec3_fragment (5 ms) [1778/3571] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_clamp_float_vertex (8 ms) [1779/3571] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_clamp_vec2_float_fragment (7 ms) [1780/3571] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_clamp_vec4_vertex (7 ms) [1781/3571] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_clamp_vec4_fragment (7 ms) [1782/3571] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_geometric_length_vec2_fragment (6 ms) [1783/3571] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_geometric_length_vec4_vertex (7 ms) [1784/3571] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_geometric_length_vec4_fragment (8 ms) [1785/3571] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_geometric_dot_vec4_vertex (7 ms) [1786/3571] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_geometric_dot_vec4_fragment (6 ms) [1787/3571] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_geometric_normalize_vec4_fragment (5 ms) [1788/3571] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_3 (10 ms) [1789/3571] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_8 (9 ms) [1790/3571] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_9 (7 ms) [1791/3571] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_11 (7 ms) [1792/3571] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_19 (8 ms) [1793/3571] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_20 (7 ms) [1794/3571] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_23 (8 ms) [1795/3571] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_24 (11 ms) [1796/3571] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_26 (9 ms) [1797/3571] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_27 (7 ms) [1798/3571] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_35 (8 ms) [1799/3571] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_40 (10 ms) [1800/3571] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_41 (10 ms) [1801/3571] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_45 (9 ms) [1802/3571] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_46 (9 ms) [1803/3571] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_50 (7 ms) [1804/3571] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_51 (9 ms) [1805/3571] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_54 (7 ms) [1806/3571] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_58 (8 ms) [1807/3571] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_60 (7 ms) [1808/3571] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_63 (9 ms) [1809/3571] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_64 (8 ms) [1810/3571] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_69 (7 ms) [1811/3571] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_81 (8 ms) [1812/3571] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_92 (6 ms) [1813/3571] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_93 (8 ms) [1814/3571] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_94 (6 ms) [1815/3571] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_96 (8 ms) [1816/3571] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_98 (9 ms) [1817/3571] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_8 (16 ms) [1818/3571] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_9 (16 ms) [1819/3571] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_11 (16 ms) [1820/3571] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_17 (8 ms) [1821/3571] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_19 (10 ms) [1822/3571] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_28 (13 ms) [1823/3571] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_29 (8 ms) [1824/3571] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_30 (13 ms) [1825/3571] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_32 (10 ms) [1826/3571] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_35 (8 ms) [1827/3571] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_44 (10 ms) [1828/3571] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_46 (11 ms) [1829/3571] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_50 (6 ms) [1830/3571] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_51 (12 ms) [1831/3571] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_57 (7 ms) [1832/3571] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_60 (8 ms) [1833/3571] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_63 (10 ms) [1834/3571] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_71 (8 ms) [1835/3571] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_73 (14 ms) [1836/3571] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_76 (9 ms) [1837/3571] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_80 (11 ms) [1838/3571] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_84 (9 ms) [1839/3571] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_96 (10 ms) [1840/3571] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_98 (13 ms) [1841/3571] dEQP.GLES2/functional_shaders_random_basic_expression_combined_3 (13 ms) [1842/3571] dEQP.GLES2/functional_shaders_random_basic_expression_combined_6 (8 ms) [1843/3571] dEQP.GLES2/functional_shaders_random_basic_expression_combined_10 (18 ms) [1844/3571] dEQP.GLES2/functional_shaders_random_basic_expression_combined_15 (13 ms) [1845/3571] dEQP.GLES2/functional_shaders_random_basic_expression_combined_18 (13 ms) [1846/3571] dEQP.GLES2/functional_shaders_random_basic_expression_combined_20 (7 ms) [1847/3571] dEQP.GLES2/functional_shaders_random_basic_expression_combined_23 (9 ms) [1848/3571] dEQP.GLES2/functional_shaders_random_basic_expression_combined_26 (15 ms) [1849/3571] dEQP.GLES2/functional_shaders_random_basic_expression_combined_28 (16 ms) [1850/3571] dEQP.GLES2/functional_shaders_random_basic_expression_combined_29 (9 ms) [1851/3571] dEQP.GLES2/functional_shaders_random_basic_expression_combined_36 (13 ms) [1852/3571] dEQP.GLES2/functional_shaders_random_basic_expression_combined_45 (10 ms) [1853/3571] dEQP.GLES2/functional_shaders_random_basic_expression_combined_50 (8 ms) [1854/3571] dEQP.GLES2/functional_shaders_random_basic_expression_combined_51 (15 ms) [1855/3571] dEQP.GLES2/functional_shaders_random_basic_expression_combined_55 (11 ms) [1856/3571] dEQP.GLES2/functional_shaders_random_basic_expression_combined_57 (8 ms) [1857/3571] dEQP.GLES2/functional_shaders_random_basic_expression_combined_58 (12 ms) [1858/3571] dEQP.GLES2/functional_shaders_random_basic_expression_combined_59 (10 ms) [1859/3571] dEQP.GLES2/functional_shaders_random_basic_expression_combined_60 (7 ms) [1860/3571] dEQP.GLES2/functional_shaders_random_basic_expression_combined_64 (12 ms) [1861/3571] dEQP.GLES2/functional_shaders_random_basic_expression_combined_72 (9 ms) [1862/3571] dEQP.GLES2/functional_shaders_random_basic_expression_combined_74 (15 ms) [1863/3571] dEQP.GLES2/functional_shaders_random_basic_expression_combined_83 (11 ms) [1864/3571] dEQP.GLES2/functional_shaders_random_basic_expression_combined_88 (13 ms) [1865/3571] dEQP.GLES2/functional_shaders_random_basic_expression_combined_97 (11 ms) [1866/3571] dEQP.GLES2/functional_shaders_random_basic_expression_combined_98 (15 ms) [1867/3571] dEQP.GLES2/functional_shaders_random_scalar_conversion_vertex_7 (11 ms) [1868/3571] dEQP.GLES2/functional_shaders_random_scalar_conversion_vertex_8 (9 ms) [1869/3571] dEQP.GLES2/functional_shaders_random_scalar_conversion_vertex_12 (9 ms) [1870/3571] dEQP.GLES2/functional_shaders_random_scalar_conversion_vertex_18 (9 ms) [1871/3571] dEQP.GLES2/functional_shaders_random_scalar_conversion_vertex_20 (6 ms) [1872/3571] dEQP.GLES2/functional_shaders_random_scalar_conversion_vertex_21 (9 ms) [1873/3571] dEQP.GLES2/functional_shaders_random_scalar_conversion_vertex_22 (8 ms) [1874/3571] dEQP.GLES2/functional_shaders_random_scalar_conversion_vertex_27 (9 ms) [1875/3571] dEQP.GLES2/functional_shaders_random_scalar_conversion_vertex_29 (8 ms) [1876/3571] dEQP.GLES2/functional_shaders_random_scalar_conversion_vertex_32 (9 ms) 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dEQP.GLES2/functional_shaders_random_scalar_conversion_fragment_2 (13 ms) [1889/3571] dEQP.GLES2/functional_shaders_random_scalar_conversion_fragment_10 (9 ms) [1890/3571] dEQP.GLES2/functional_shaders_random_scalar_conversion_fragment_28 (10 ms) [1891/3571] dEQP.GLES2/functional_shaders_random_scalar_conversion_fragment_34 (11 ms) [1892/3571] dEQP.GLES2/functional_shaders_random_scalar_conversion_fragment_47 (14 ms) [1893/3571] dEQP.GLES2/functional_shaders_random_scalar_conversion_fragment_51 (10 ms) [1894/3571] dEQP.GLES2/functional_shaders_random_scalar_conversion_fragment_52 (11 ms) [1895/3571] dEQP.GLES2/functional_shaders_random_scalar_conversion_fragment_55 (8 ms) [1896/3571] dEQP.GLES2/functional_shaders_random_scalar_conversion_fragment_56 (10 ms) [1897/3571] dEQP.GLES2/functional_shaders_random_scalar_conversion_fragment_57 (7 ms) [1898/3571] dEQP.GLES2/functional_shaders_random_scalar_conversion_fragment_65 (12 ms) [1899/3571] dEQP.GLES2/functional_shaders_random_scalar_conversion_fragment_66 (9 ms) [1900/3571] dEQP.GLES2/functional_shaders_random_scalar_conversion_fragment_71 (7 ms) [1901/3571] dEQP.GLES2/functional_shaders_random_scalar_conversion_fragment_76 (8 ms) [1902/3571] dEQP.GLES2/functional_shaders_random_scalar_conversion_fragment_80 (11 ms) [1903/3571] dEQP.GLES2/functional_shaders_random_scalar_conversion_fragment_81 (13 ms) [1904/3571] dEQP.GLES2/functional_shaders_random_scalar_conversion_fragment_82 (7 ms) [1905/3571] dEQP.GLES2/functional_shaders_random_scalar_conversion_fragment_85 (12 ms) [1906/3571] dEQP.GLES2/functional_shaders_random_scalar_conversion_fragment_90 (16 ms) [1907/3571] dEQP.GLES2/functional_shaders_random_scalar_conversion_fragment_91 (11 ms) [1908/3571] dEQP.GLES2/functional_shaders_random_scalar_conversion_combined_0 (14 ms) [1909/3571] dEQP.GLES2/functional_shaders_random_scalar_conversion_combined_1 (14 ms) [1910/3571] dEQP.GLES2/functional_shaders_random_scalar_conversion_combined_5 (13 ms) [1911/3571] dEQP.GLES2/functional_shaders_random_scalar_conversion_combined_6 (16 ms) [1912/3571] dEQP.GLES2/functional_shaders_random_scalar_conversion_combined_9 (13 ms) [1913/3571] dEQP.GLES2/functional_shaders_random_scalar_conversion_combined_13 (11 ms) [1914/3571] dEQP.GLES2/functional_shaders_random_scalar_conversion_combined_15 (14 ms) [1915/3571] dEQP.GLES2/functional_shaders_random_scalar_conversion_combined_16 (6 ms) [1916/3571] dEQP.GLES2/functional_shaders_random_scalar_conversion_combined_21 (10 ms) [1917/3571] dEQP.GLES2/functional_shaders_random_scalar_conversion_combined_34 (11 ms) [1918/3571] dEQP.GLES2/functional_shaders_random_scalar_conversion_combined_39 (6 ms) [1919/3571] dEQP.GLES2/functional_shaders_random_scalar_conversion_combined_44 (6 ms) [1920/3571] dEQP.GLES2/functional_shaders_random_scalar_conversion_combined_45 (12 ms) [1921/3571] dEQP.GLES2/functional_shaders_random_scalar_conversion_combined_53 (8 ms) [1922/3571] dEQP.GLES2/functional_shaders_random_scalar_conversion_combined_56 (9 ms) [1923/3571] dEQP.GLES2/functional_shaders_random_scalar_conversion_combined_63 (9 ms) [1924/3571] dEQP.GLES2/functional_shaders_random_scalar_conversion_combined_69 (5 ms) [1925/3571] dEQP.GLES2/functional_shaders_random_scalar_conversion_combined_74 (9 ms) [1926/3571] dEQP.GLES2/functional_shaders_random_scalar_conversion_combined_76 (8 ms) [1927/3571] dEQP.GLES2/functional_shaders_random_scalar_conversion_combined_79 (8 ms) [1928/3571] dEQP.GLES2/functional_shaders_random_scalar_conversion_combined_92 (6 ms) [1929/3571] dEQP.GLES2/functional_shaders_random_swizzle_vertex_11 (9 ms) [1930/3571] dEQP.GLES2/functional_shaders_random_swizzle_vertex_17 (6 ms) [1931/3571] dEQP.GLES2/functional_shaders_random_swizzle_vertex_21 (7 ms) [1932/3571] dEQP.GLES2/functional_shaders_random_swizzle_vertex_23 (6 ms) [1933/3571] dEQP.GLES2/functional_shaders_random_swizzle_vertex_30 (7 ms) [1934/3571] dEQP.GLES2/functional_shaders_random_swizzle_vertex_31 (6 ms) [1935/3571] dEQP.GLES2/functional_shaders_random_swizzle_vertex_36 (7 ms) [1936/3571] dEQP.GLES2/functional_shaders_random_swizzle_vertex_40 (7 ms) [1937/3571] dEQP.GLES2/functional_shaders_random_swizzle_vertex_41 (6 ms) [1938/3571] dEQP.GLES2/functional_shaders_random_swizzle_vertex_47 (6 ms) [1939/3571] dEQP.GLES2/functional_shaders_random_swizzle_vertex_48 (6 ms) [1940/3571] dEQP.GLES2/functional_shaders_random_swizzle_fragment_0 (12 ms) [1941/3571] dEQP.GLES2/functional_shaders_random_swizzle_fragment_1 (9 ms) [1942/3571] dEQP.GLES2/functional_shaders_random_swizzle_fragment_7 (6 ms) [1943/3571] dEQP.GLES2/functional_shaders_random_swizzle_fragment_10 (9 ms) [1944/3571] dEQP.GLES2/functional_shaders_random_swizzle_fragment_13 (10 ms) [1945/3571] dEQP.GLES2/functional_shaders_random_swizzle_fragment_17 (8 ms) [1946/3571] dEQP.GLES2/functional_shaders_random_swizzle_fragment_29 (6 ms) [1947/3571] dEQP.GLES2/functional_shaders_random_swizzle_fragment_37 (8 ms) [1948/3571] dEQP.GLES2/functional_shaders_random_swizzle_fragment_39 (5 ms) [1949/3571] dEQP.GLES2/functional_shaders_random_swizzle_fragment_40 (8 ms) [1950/3571] dEQP.GLES2/functional_shaders_random_swizzle_fragment_42 (10 ms) [1951/3571] dEQP.GLES2/functional_shaders_random_swizzle_fragment_43 (11 ms) [1952/3571] dEQP.GLES2/functional_shaders_random_swizzle_fragment_44 (7 ms) [1953/3571] dEQP.GLES2/functional_shaders_random_swizzle_fragment_46 (10 ms) [1954/3571] dEQP.GLES2/functional_shaders_random_swizzle_fragment_49 (8 ms) [1955/3571] dEQP.GLES2/functional_shaders_random_comparison_ops_vertex_0 (8 ms) [1956/3571] dEQP.GLES2/functional_shaders_random_comparison_ops_vertex_2 (7 ms) [1957/3571] dEQP.GLES2/functional_shaders_random_comparison_ops_vertex_5 (6 ms) [1958/3571] dEQP.GLES2/functional_shaders_random_comparison_ops_vertex_6 (6 ms) [1959/3571] dEQP.GLES2/functional_shaders_random_comparison_ops_vertex_10 (7 ms) [1960/3571] dEQP.GLES2/functional_shaders_random_comparison_ops_vertex_15 (7 ms) [1961/3571] dEQP.GLES2/functional_shaders_random_comparison_ops_vertex_19 (6 ms) [1962/3571] dEQP.GLES2/functional_shaders_random_comparison_ops_vertex_36 (7 ms) [1963/3571] dEQP.GLES2/functional_shaders_random_comparison_ops_vertex_38 (7 ms) [1964/3571] dEQP.GLES2/functional_shaders_random_comparison_ops_vertex_45 (7 ms) [1965/3571] dEQP.GLES2/functional_shaders_random_comparison_ops_fragment_2 (10 ms) [1966/3571] dEQP.GLES2/functional_shaders_random_comparison_ops_fragment_4 (10 ms) [1967/3571] dEQP.GLES2/functional_shaders_random_comparison_ops_fragment_19 (8 ms) [1968/3571] dEQP.GLES2/functional_shaders_random_comparison_ops_fragment_25 (5 ms) [1969/3571] dEQP.GLES2/functional_shaders_random_comparison_ops_fragment_30 (8 ms) [1970/3571] dEQP.GLES2/functional_shaders_random_comparison_ops_fragment_32 (8 ms) [1971/3571] dEQP.GLES2/functional_shaders_random_comparison_ops_fragment_34 (9 ms) [1972/3571] dEQP.GLES2/functional_shaders_random_comparison_ops_fragment_36 (10 ms) [1973/3571] dEQP.GLES2/functional_shaders_random_comparison_ops_fragment_37 (13 ms) [1974/3571] dEQP.GLES2/functional_shaders_random_comparison_ops_fragment_38 (13 ms) [1975/3571] dEQP.GLES2/functional_shaders_random_comparison_ops_fragment_42 (11 ms) [1976/3571] dEQP.GLES2/functional_shaders_random_conditionals_vertex_0 (11 ms) [1977/3571] dEQP.GLES2/functional_shaders_random_conditionals_vertex_5 (8 ms) [1978/3571] dEQP.GLES2/functional_shaders_random_conditionals_vertex_9 (8 ms) [1979/3571] dEQP.GLES2/functional_shaders_random_conditionals_vertex_16 (8 ms) [1980/3571] dEQP.GLES2/functional_shaders_random_conditionals_vertex_20 (9 ms) [1981/3571] dEQP.GLES2/functional_shaders_random_conditionals_vertex_21 (9 ms) [1982/3571] dEQP.GLES2/functional_shaders_random_conditionals_vertex_22 (10 ms) [1983/3571] dEQP.GLES2/functional_shaders_random_conditionals_vertex_24 (9 ms) [1984/3571] dEQP.GLES2/functional_shaders_random_conditionals_vertex_25 (9 ms) [1985/3571] dEQP.GLES2/functional_shaders_random_conditionals_vertex_29 (9 ms) [1986/3571] dEQP.GLES2/functional_shaders_random_conditionals_vertex_33 (11 ms) [1987/3571] dEQP.GLES2/functional_shaders_random_conditionals_vertex_36 (8 ms) [1988/3571] dEQP.GLES2/functional_shaders_random_conditionals_vertex_39 (9 ms) [1989/3571] dEQP.GLES2/functional_shaders_random_conditionals_vertex_58 (7 ms) [1990/3571] dEQP.GLES2/functional_shaders_random_conditionals_vertex_61 (7 ms) [1991/3571] dEQP.GLES2/functional_shaders_random_conditionals_vertex_62 (6 ms) [1992/3571] dEQP.GLES2/functional_shaders_random_conditionals_vertex_67 (8 ms) [1993/3571] dEQP.GLES2/functional_shaders_random_conditionals_vertex_69 (5 ms) [1994/3571] dEQP.GLES2/functional_shaders_random_conditionals_vertex_73 (6 ms) [1995/3571] dEQP.GLES2/functional_shaders_random_conditionals_vertex_79 (7 ms) [1996/3571] dEQP.GLES2/functional_shaders_random_conditionals_vertex_82 (9 ms) [1997/3571] dEQP.GLES2/functional_shaders_random_conditionals_vertex_86 (8 ms) [1998/3571] dEQP.GLES2/functional_shaders_random_conditionals_vertex_93 (7 ms) [1999/3571] dEQP.GLES2/functional_shaders_random_conditionals_vertex_94 (9 ms) [2000/3571] dEQP.GLES2/functional_shaders_random_conditionals_vertex_95 (5 ms) Note: Google Test filter = 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cification_texsubimage2d_empty_tex_l8_2d:dEQP.GLES2/functional_texture_specification_texsubimage2d_empty_tex_rgb565_cube:dEQP.GLES2/functional_texture_specification_texsubimage2d_empty_tex_rgb888_cube:dEQP.GLES2/functional_texture_specification_texsubimage2d_empty_tex_rgba4444_cube:dEQP.GLES2/functional_texture_specification_texsubimage2d_empty_tex_rgba5551_2d:dEQP.GLES2/functional_texture_specification_texsubimage2d_empty_tex_rgba8888_cube:dEQP.GLES2/functional_texture_specification_texsubimage2d_empty_tex_rgba16f_2d:dEQP.GLES2/functional_texture_specification_texsubimage2d_empty_tex_a16f_2d:dEQP.GLES2/functional_texture_specification_texsubimage2d_align_2d_rgb888_39_1:dEQP.GLES2/functional_texture_specification_texsubimage2d_align_cube_l8_63_2:dEQP.GLES2/functional_texture_specification_texsubimage2d_align_cube_rgba4444_51_8:dEQP.GLES2/functional_texture_specification_texsubimage2d_align_cube_rgb888_39_2:dEQP.GLES2/functional_texture_specification_texsubimage2d_align_cube_rgb888_39_8:dEQP.GLES2/functional_texture_specification_texsubimage2d_align_cube_rgba8888_47_2:dEQP.GLES2/functional_texture_specification_texsubimage2d_align_cube_rgba8888_47_4:dEQP.GLES2/functional_texture_specification_texsubimage2d_align_cube_rgba8888_47_8:dEQP.GLES2/functional_texture_specification_basic_copyteximage2d_2d_alpha:dEQP.GLES2/functional_texture_specification_basic_copytexsubimage2d_2d_rgb:dEQP.GLES2/functional_texture_specification_basic_copytexsubimage2d_cube_rgb:dEQP.GLES2/functional_texture_completeness_2d_npot_size_level_0:dEQP.GLES2/functional_texture_completeness_2d_missing_level_3:dEQP.GLES2/functional_texture_completeness_2d_npot_s_repeat:dEQP.GLES2/functional_texture_vertex_2d_filtering_linear_mipmap_linear_linear_repeat:dEQP.GLES2/functional_texture_vertex_2d_filtering_linear_mipmap_linear_linear_mirror:dEQP.GLES2/functional_texture_vertex_2d_wrap_clamp_repeat:dEQP.GLES2/functional_texture_vertex_2d_wrap_clamp_mirror:dEQP.GLES2/functional_fragment_ops_depth_cmp_never:dEQP.GLES2/functional_fragment_ops_depth_cmp_less_than:dEQP.GLES2/functional_fragment_ops_depth_cmp_greater_or_equal:dEQP.GLES2/functional_fragment_ops_stencil_cmp_less_than:dEQP.GLES2/functional_fragment_ops_stencil_cmp_mask_equal:dEQP.GLES2/functional_fragment_ops_depth_stencil_stencil_depth_funcs_stencil_never_depth_equal:dEQP.GLES2/functional_fragment_ops_depth_stencil_stencil_depth_funcs_stencil_never_depth_gequal:dEQP.GLES2/functional_fragment_ops_depth_stencil_stencil_depth_funcs_stencil_never_depth_greater:dEQP.GLES2/functional_fragment_ops_depth_stencil_stencil_depth_funcs_stencil_never_depth_notequal:dEQP.GLES2/functional_fragment_ops_depth_stencil_stencil_depth_funcs_stencil_always_depth_never:dEQP.GLES2/functional_fragment_ops_depth_stencil_stencil_depth_funcs_stencil_always_depth_lequal:dEQP.GLES2/functional_fragment_ops_depth_stencil_stencil_depth_funcs_stencil_always_depth_greater:dEQP.GLES2/functional_fragment_ops_depth_stencil_stencil_depth_funcs_stencil_always_depth_notequal:dEQP.GLES2/functional_fragment_ops_depth_stencil_stencil_depth_funcs_stencil_less_depth_lequal:dEQP.GLES2/functional_fragment_ops_depth_stencil_stencil_depth_funcs_stencil_less_depth_equal:dEQP.GLES2/functional_fragment_ops_depth_stencil_stencil_depth_funcs_stencil_less_depth_greater:dEQP.GLES2/functional_fragment_ops_depth_stencil_stencil_depth_funcs_stencil_less_depth_notequal:dEQP.GLES2/functional_fragment_ops_depth_stencil_stencil_depth_funcs_stencil_equal_depth_never:dEQP.GLES2/functional_fragment_ops_depth_stencil_stencil_depth_funcs_stencil_equal_depth_less:dEQP.GLES2/functional_fragment_ops_depth_stencil_stencil_depth_funcs_stencil_gequal_depth_less:dEQP.GLES2/functional_fragment_ops_depth_stencil_stencil_depth_funcs_stencil_gequal_depth_lequal:dEQP.GLES2/functional_fragment_ops_depth_stencil_stencil_depth_funcs_stencil_gequal_depth_equal:dEQP.GLES2/functional_fragment_ops_depth_stencil_stencil_depth_funcs_stencil_gequal_depth_gequal:dEQP.GLES2/functional_fragment_ops_depth_stencil_stencil_depth_funcs_stencil_gequal_no_depth:dEQP.GLES2/functional_fragment_ops_depth_stencil_stencil_depth_funcs_stencil_greater_depth_lequal:dEQP.GLES2/functional_fragment_ops_depth_stencil_stencil_depth_funcs_stencil_greater_depth_equal:dEQP.GLES2/functional_fragment_ops_depth_stencil_stencil_depth_funcs_stencil_greater_depth_notequal:dEQP.GLES2/functional_fragment_ops_depth_stencil_stencil_depth_funcs_stencil_greater_no_depth:dEQP.GLES2/functional_fragment_ops_depth_stencil_stencil_depth_funcs_stencil_notequal_depth_equal:dEQP.GLES2/functional_fragment_ops_depth_stencil_stencil_depth_funcs_stencil_notequal_depth_gequal:dEQP.GLES2/functional_fragment_ops_depth_stencil_stencil_depth_funcs_stencil_notequal_depth_notequal:dEQP.GLES2/functional_fragment_ops_depth_stencil_stencil_depth_funcs_no_stencil_depth_equal:dEQP.GLES2/functional_fragment_ops_depth_stencil_stencil_depth_funcs_no_stencil_depth_greater:dEQP.GLES2/functional_fragment_ops_depth_stencil_stencil_ops_keep_keep_replace:dEQP.GLES2/functional_fragment_ops_depth_stencil_stencil_ops_keep_replace_keep:dEQP.GLES2/functional_fragment_ops_depth_stencil_stencil_ops_keep_replace_zero:dEQP.GLES2/functional_fragment_ops_depth_stencil_stencil_ops_keep_replace_invert:dEQP.GLES2/functional_fragment_ops_depth_stencil_stencil_ops_keep_invert_zero:dEQP.GLES2/functional_fragment_ops_depth_stencil_stencil_ops_zero_zero_zero:dEQP.GLES2/functional_fragment_ops_depth_stencil_stencil_ops_zero_zero_replace:dEQP.GLES2/functional_fragment_ops_depth_stencil_stencil_ops_zero_zero_invert:dEQP.GLES2/functional_fragment_ops_depth_stencil_stencil_ops_zero_replace_zero:dEQP.GLES2/functional_fragment_ops_depth_stencil_stencil_ops_replace_keep_zero:dEQP.GLES2/functional_fragment_ops_depth_stencil_stencil_ops_replace_keep_replace:dEQP.GLES2/functional_fragment_ops_depth_stencil_stencil_ops_replace_invert_replace:dEQP.GLES2/functional_fragment_ops_depth_stencil_stencil_ops_decr_zero_replace:dEQP.GLES2/functional_fragment_ops_depth_stencil_stencil_ops_decr_invert_keep:dEQP.GLES2/functional_fragment_ops_depth_stencil_stencil_ops_decr_invert_invert:dEQP.GLES2/functional_fragment_ops_depth_stencil_stencil_ops_invert_keep_invert:dEQP.GLES2/functional_fragment_ops_depth_stencil_stencil_ops_invert_zero_keep:dEQP.GLES2/functional_fragment_ops_depth_stencil_stencil_ops_invert_zero_invert:dEQP.GLES2/functional_fragment_ops_depth_stencil_stencil_ops_invert_replace_keep:dEQP.GLES2/functional_fragment_ops_depth_stencil_stencil_ops_invert_invert_zero:dEQP.GLES2/functional_fragment_ops_depth_stencil_stencil_ops_invert_invert_invert:dEQP.GLES2/functional_fragment_ops_depth_stencil_write_mask_depth:dEQP.GLES2/functional_fragment_ops_scissor_partial_tris:dEQP.GLES2/functional_fragment_ops_scissor_contained_point:dEQP.GLES2/functional_fragment_ops_scissor_partial_points [==========] Running 400 tests from 1 test suite. [----------] Global test environment set-up. [----------] 400 tests from dEQP Writing test log into TestResults.qpa [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_fragment_4 dEQP-GLES2.functional.shaders.random.conditionals.fragment.4 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_fragment_4 (681 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_fragment_7 dEQP-GLES2.functional.shaders.random.conditionals.fragment.7 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_fragment_7 (42 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_fragment_9 dEQP-GLES2.functional.shaders.random.conditionals.fragment.9 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_fragment_9 (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_fragment_10 dEQP-GLES2.functional.shaders.random.conditionals.fragment.10 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_fragment_10 (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_fragment_16 dEQP-GLES2.functional.shaders.random.conditionals.fragment.16 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_fragment_16 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_fragment_17 dEQP-GLES2.functional.shaders.random.conditionals.fragment.17 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_fragment_17 (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_fragment_18 dEQP-GLES2.functional.shaders.random.conditionals.fragment.18 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_fragment_18 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_fragment_21 dEQP-GLES2.functional.shaders.random.conditionals.fragment.21 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_fragment_21 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_fragment_22 dEQP-GLES2.functional.shaders.random.conditionals.fragment.22 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_fragment_22 (15 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_fragment_27 dEQP-GLES2.functional.shaders.random.conditionals.fragment.27 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_fragment_27 (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_fragment_29 dEQP-GLES2.functional.shaders.random.conditionals.fragment.29 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_fragment_29 (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_fragment_31 dEQP-GLES2.functional.shaders.random.conditionals.fragment.31 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_fragment_31 (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_fragment_32 dEQP-GLES2.functional.shaders.random.conditionals.fragment.32 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_fragment_32 (14 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_fragment_33 dEQP-GLES2.functional.shaders.random.conditionals.fragment.33 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_fragment_33 (15 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_fragment_37 dEQP-GLES2.functional.shaders.random.conditionals.fragment.37 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_fragment_37 (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_fragment_39 dEQP-GLES2.functional.shaders.random.conditionals.fragment.39 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_fragment_39 (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_fragment_44 dEQP-GLES2.functional.shaders.random.conditionals.fragment.44 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_fragment_44 (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_fragment_47 dEQP-GLES2.functional.shaders.random.conditionals.fragment.47 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_fragment_47 (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_fragment_56 dEQP-GLES2.functional.shaders.random.conditionals.fragment.56 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_fragment_56 (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_fragment_59 dEQP-GLES2.functional.shaders.random.conditionals.fragment.59 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_fragment_59 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_fragment_75 dEQP-GLES2.functional.shaders.random.conditionals.fragment.75 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_fragment_75 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_fragment_77 dEQP-GLES2.functional.shaders.random.conditionals.fragment.77 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_fragment_77 (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_fragment_78 dEQP-GLES2.functional.shaders.random.conditionals.fragment.78 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_fragment_78 (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_fragment_85 dEQP-GLES2.functional.shaders.random.conditionals.fragment.85 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_fragment_85 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_fragment_94 dEQP-GLES2.functional.shaders.random.conditionals.fragment.94 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_fragment_94 (18 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_combined_1 dEQP-GLES2.functional.shaders.random.conditionals.combined.1 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_combined_1 (17 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_combined_4 dEQP-GLES2.functional.shaders.random.conditionals.combined.4 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_combined_4 (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_combined_7 dEQP-GLES2.functional.shaders.random.conditionals.combined.7 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_combined_7 (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_combined_12 dEQP-GLES2.functional.shaders.random.conditionals.combined.12 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_combined_12 (17 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_combined_17 dEQP-GLES2.functional.shaders.random.conditionals.combined.17 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_combined_17 (14 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_combined_27 dEQP-GLES2.functional.shaders.random.conditionals.combined.27 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_combined_27 (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_combined_28 dEQP-GLES2.functional.shaders.random.conditionals.combined.28 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_combined_28 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_combined_32 dEQP-GLES2.functional.shaders.random.conditionals.combined.32 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_combined_32 (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_combined_33 dEQP-GLES2.functional.shaders.random.conditionals.combined.33 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_combined_33 (14 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_combined_38 dEQP-GLES2.functional.shaders.random.conditionals.combined.38 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_combined_38 (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_combined_40 dEQP-GLES2.functional.shaders.random.conditionals.combined.40 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_combined_40 (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_combined_41 dEQP-GLES2.functional.shaders.random.conditionals.combined.41 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_combined_41 (15 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_combined_42 dEQP-GLES2.functional.shaders.random.conditionals.combined.42 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_combined_42 (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_combined_44 dEQP-GLES2.functional.shaders.random.conditionals.combined.44 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_combined_44 (14 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_combined_47 dEQP-GLES2.functional.shaders.random.conditionals.combined.47 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_combined_47 (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_combined_51 dEQP-GLES2.functional.shaders.random.conditionals.combined.51 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_combined_51 (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_combined_52 dEQP-GLES2.functional.shaders.random.conditionals.combined.52 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_combined_52 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_combined_55 dEQP-GLES2.functional.shaders.random.conditionals.combined.55 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_combined_55 (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_combined_59 dEQP-GLES2.functional.shaders.random.conditionals.combined.59 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_combined_59 (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_combined_65 dEQP-GLES2.functional.shaders.random.conditionals.combined.65 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_combined_65 (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_combined_71 dEQP-GLES2.functional.shaders.random.conditionals.combined.71 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_combined_71 (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_combined_76 dEQP-GLES2.functional.shaders.random.conditionals.combined.76 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_combined_76 (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_combined_85 dEQP-GLES2.functional.shaders.random.conditionals.combined.85 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_combined_85 (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_combined_88 dEQP-GLES2.functional.shaders.random.conditionals.combined.88 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_combined_88 (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_conditionals_combined_95 dEQP-GLES2.functional.shaders.random.conditionals.combined.95 [ OK ] dEQP.GLES2/functional_shaders_random_conditionals_combined_95 (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_trigonometric_vertex_0 dEQP-GLES2.functional.shaders.random.trigonometric.vertex.0 [ OK ] dEQP.GLES2/functional_shaders_random_trigonometric_vertex_0 (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_trigonometric_vertex_2 dEQP-GLES2.functional.shaders.random.trigonometric.vertex.2 [ OK ] dEQP.GLES2/functional_shaders_random_trigonometric_vertex_2 (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_trigonometric_vertex_5 dEQP-GLES2.functional.shaders.random.trigonometric.vertex.5 [ OK ] dEQP.GLES2/functional_shaders_random_trigonometric_vertex_5 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_trigonometric_vertex_8 dEQP-GLES2.functional.shaders.random.trigonometric.vertex.8 [ OK ] dEQP.GLES2/functional_shaders_random_trigonometric_vertex_8 (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_trigonometric_vertex_13 dEQP-GLES2.functional.shaders.random.trigonometric.vertex.13 [ OK ] dEQP.GLES2/functional_shaders_random_trigonometric_vertex_13 (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_trigonometric_vertex_17 dEQP-GLES2.functional.shaders.random.trigonometric.vertex.17 [ OK ] dEQP.GLES2/functional_shaders_random_trigonometric_vertex_17 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_trigonometric_vertex_19 dEQP-GLES2.functional.shaders.random.trigonometric.vertex.19 [ OK ] dEQP.GLES2/functional_shaders_random_trigonometric_vertex_19 (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_trigonometric_vertex_21 dEQP-GLES2.functional.shaders.random.trigonometric.vertex.21 [ OK ] dEQP.GLES2/functional_shaders_random_trigonometric_vertex_21 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_trigonometric_vertex_25 dEQP-GLES2.functional.shaders.random.trigonometric.vertex.25 [ OK ] dEQP.GLES2/functional_shaders_random_trigonometric_vertex_25 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_trigonometric_vertex_27 dEQP-GLES2.functional.shaders.random.trigonometric.vertex.27 [ OK ] dEQP.GLES2/functional_shaders_random_trigonometric_vertex_27 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_trigonometric_vertex_28 dEQP-GLES2.functional.shaders.random.trigonometric.vertex.28 [ OK ] dEQP.GLES2/functional_shaders_random_trigonometric_vertex_28 (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_trigonometric_vertex_31 dEQP-GLES2.functional.shaders.random.trigonometric.vertex.31 [ OK ] dEQP.GLES2/functional_shaders_random_trigonometric_vertex_31 (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_trigonometric_vertex_34 dEQP-GLES2.functional.shaders.random.trigonometric.vertex.34 [ OK ] dEQP.GLES2/functional_shaders_random_trigonometric_vertex_34 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_trigonometric_vertex_36 dEQP-GLES2.functional.shaders.random.trigonometric.vertex.36 [ OK ] dEQP.GLES2/functional_shaders_random_trigonometric_vertex_36 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_trigonometric_vertex_39 dEQP-GLES2.functional.shaders.random.trigonometric.vertex.39 [ OK ] dEQP.GLES2/functional_shaders_random_trigonometric_vertex_39 (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_trigonometric_vertex_43 dEQP-GLES2.functional.shaders.random.trigonometric.vertex.43 [ OK ] dEQP.GLES2/functional_shaders_random_trigonometric_vertex_43 (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_trigonometric_vertex_46 dEQP-GLES2.functional.shaders.random.trigonometric.vertex.46 [ OK ] dEQP.GLES2/functional_shaders_random_trigonometric_vertex_46 (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_trigonometric_vertex_54 dEQP-GLES2.functional.shaders.random.trigonometric.vertex.54 [ OK ] dEQP.GLES2/functional_shaders_random_trigonometric_vertex_54 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_trigonometric_vertex_65 dEQP-GLES2.functional.shaders.random.trigonometric.vertex.65 Test expected to fail but passed! [ OK ] dEQP.GLES2/functional_shaders_random_trigonometric_vertex_65 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_trigonometric_vertex_66 dEQP-GLES2.functional.shaders.random.trigonometric.vertex.66 [ OK ] dEQP.GLES2/functional_shaders_random_trigonometric_vertex_66 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_trigonometric_vertex_73 dEQP-GLES2.functional.shaders.random.trigonometric.vertex.73 [ OK ] dEQP.GLES2/functional_shaders_random_trigonometric_vertex_73 (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_trigonometric_vertex_75 dEQP-GLES2.functional.shaders.random.trigonometric.vertex.75 [ OK ] dEQP.GLES2/functional_shaders_random_trigonometric_vertex_75 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_trigonometric_vertex_77 dEQP-GLES2.functional.shaders.random.trigonometric.vertex.77 [ OK ] dEQP.GLES2/functional_shaders_random_trigonometric_vertex_77 (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_trigonometric_vertex_85 dEQP-GLES2.functional.shaders.random.trigonometric.vertex.85 [ OK ] dEQP.GLES2/functional_shaders_random_trigonometric_vertex_85 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_trigonometric_vertex_91 dEQP-GLES2.functional.shaders.random.trigonometric.vertex.91 [ OK ] dEQP.GLES2/functional_shaders_random_trigonometric_vertex_91 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_trigonometric_vertex_92 dEQP-GLES2.functional.shaders.random.trigonometric.vertex.92 [ OK ] dEQP.GLES2/functional_shaders_random_trigonometric_vertex_92 (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_trigonometric_vertex_95 dEQP-GLES2.functional.shaders.random.trigonometric.vertex.95 [ OK ] dEQP.GLES2/functional_shaders_random_trigonometric_vertex_95 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_trigonometric_vertex_96 dEQP-GLES2.functional.shaders.random.trigonometric.vertex.96 [ OK ] dEQP.GLES2/functional_shaders_random_trigonometric_vertex_96 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_trigonometric_vertex_99 dEQP-GLES2.functional.shaders.random.trigonometric.vertex.99 [ OK ] dEQP.GLES2/functional_shaders_random_trigonometric_vertex_99 (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_trigonometric_fragment_0 dEQP-GLES2.functional.shaders.random.trigonometric.fragment.0 [ OK ] dEQP.GLES2/functional_shaders_random_trigonometric_fragment_0 (15 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_trigonometric_fragment_3 dEQP-GLES2.functional.shaders.random.trigonometric.fragment.3 [ OK ] dEQP.GLES2/functional_shaders_random_trigonometric_fragment_3 (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_trigonometric_fragment_8 dEQP-GLES2.functional.shaders.random.trigonometric.fragment.8 [ OK ] dEQP.GLES2/functional_shaders_random_trigonometric_fragment_8 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_trigonometric_fragment_12 dEQP-GLES2.functional.shaders.random.trigonometric.fragment.12 [ OK ] dEQP.GLES2/functional_shaders_random_trigonometric_fragment_12 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_trigonometric_fragment_14 dEQP-GLES2.functional.shaders.random.trigonometric.fragment.14 [ OK ] dEQP.GLES2/functional_shaders_random_trigonometric_fragment_14 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_trigonometric_fragment_17 dEQP-GLES2.functional.shaders.random.trigonometric.fragment.17 [ OK ] dEQP.GLES2/functional_shaders_random_trigonometric_fragment_17 (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_trigonometric_fragment_21 dEQP-GLES2.functional.shaders.random.trigonometric.fragment.21 [ OK ] dEQP.GLES2/functional_shaders_random_trigonometric_fragment_21 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_trigonometric_fragment_28 dEQP-GLES2.functional.shaders.random.trigonometric.fragment.28 [ OK ] dEQP.GLES2/functional_shaders_random_trigonometric_fragment_28 (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_trigonometric_fragment_30 dEQP-GLES2.functional.shaders.random.trigonometric.fragment.30 [ OK ] dEQP.GLES2/functional_shaders_random_trigonometric_fragment_30 (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_trigonometric_fragment_33 dEQP-GLES2.functional.shaders.random.trigonometric.fragment.33 [ OK ] dEQP.GLES2/functional_shaders_random_trigonometric_fragment_33 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_trigonometric_fragment_39 dEQP-GLES2.functional.shaders.random.trigonometric.fragment.39 [ OK ] dEQP.GLES2/functional_shaders_random_trigonometric_fragment_39 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_trigonometric_fragment_50 dEQP-GLES2.functional.shaders.random.trigonometric.fragment.50 [ OK ] dEQP.GLES2/functional_shaders_random_trigonometric_fragment_50 (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_trigonometric_fragment_52 dEQP-GLES2.functional.shaders.random.trigonometric.fragment.52 [ OK ] dEQP.GLES2/functional_shaders_random_trigonometric_fragment_52 (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_trigonometric_fragment_53 dEQP-GLES2.functional.shaders.random.trigonometric.fragment.53 [ OK ] dEQP.GLES2/functional_shaders_random_trigonometric_fragment_53 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_trigonometric_fragment_55 dEQP-GLES2.functional.shaders.random.trigonometric.fragment.55 [ OK ] dEQP.GLES2/functional_shaders_random_trigonometric_fragment_55 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_trigonometric_fragment_57 dEQP-GLES2.functional.shaders.random.trigonometric.fragment.57 [ OK ] dEQP.GLES2/functional_shaders_random_trigonometric_fragment_57 (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_trigonometric_fragment_61 dEQP-GLES2.functional.shaders.random.trigonometric.fragment.61 [ OK ] dEQP.GLES2/functional_shaders_random_trigonometric_fragment_61 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_trigonometric_fragment_73 dEQP-GLES2.functional.shaders.random.trigonometric.fragment.73 [ OK ] dEQP.GLES2/functional_shaders_random_trigonometric_fragment_73 (15 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_trigonometric_fragment_75 dEQP-GLES2.functional.shaders.random.trigonometric.fragment.75 [ OK ] dEQP.GLES2/functional_shaders_random_trigonometric_fragment_75 (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_trigonometric_fragment_77 dEQP-GLES2.functional.shaders.random.trigonometric.fragment.77 [ OK ] dEQP.GLES2/functional_shaders_random_trigonometric_fragment_77 (15 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_trigonometric_fragment_81 dEQP-GLES2.functional.shaders.random.trigonometric.fragment.81 [ OK ] dEQP.GLES2/functional_shaders_random_trigonometric_fragment_81 (16 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_trigonometric_fragment_84 dEQP-GLES2.functional.shaders.random.trigonometric.fragment.84 [ OK ] dEQP.GLES2/functional_shaders_random_trigonometric_fragment_84 (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_trigonometric_fragment_92 dEQP-GLES2.functional.shaders.random.trigonometric.fragment.92 [ OK ] dEQP.GLES2/functional_shaders_random_trigonometric_fragment_92 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_trigonometric_fragment_99 dEQP-GLES2.functional.shaders.random.trigonometric.fragment.99 [ OK ] dEQP.GLES2/functional_shaders_random_trigonometric_fragment_99 (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_exponential_vertex_12 dEQP-GLES2.functional.shaders.random.exponential.vertex.12 [ OK ] dEQP.GLES2/functional_shaders_random_exponential_vertex_12 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_exponential_vertex_22 dEQP-GLES2.functional.shaders.random.exponential.vertex.22 [ OK ] dEQP.GLES2/functional_shaders_random_exponential_vertex_22 (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_exponential_vertex_23 dEQP-GLES2.functional.shaders.random.exponential.vertex.23 [ OK ] dEQP.GLES2/functional_shaders_random_exponential_vertex_23 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_exponential_vertex_26 dEQP-GLES2.functional.shaders.random.exponential.vertex.26 [ OK ] dEQP.GLES2/functional_shaders_random_exponential_vertex_26 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_exponential_vertex_32 dEQP-GLES2.functional.shaders.random.exponential.vertex.32 [ OK ] dEQP.GLES2/functional_shaders_random_exponential_vertex_32 (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_exponential_vertex_33 dEQP-GLES2.functional.shaders.random.exponential.vertex.33 [ OK ] dEQP.GLES2/functional_shaders_random_exponential_vertex_33 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_exponential_vertex_38 dEQP-GLES2.functional.shaders.random.exponential.vertex.38 [ OK ] dEQP.GLES2/functional_shaders_random_exponential_vertex_38 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_exponential_vertex_46 dEQP-GLES2.functional.shaders.random.exponential.vertex.46 [ OK ] dEQP.GLES2/functional_shaders_random_exponential_vertex_46 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_exponential_vertex_47 dEQP-GLES2.functional.shaders.random.exponential.vertex.47 [ OK ] dEQP.GLES2/functional_shaders_random_exponential_vertex_47 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_exponential_vertex_55 dEQP-GLES2.functional.shaders.random.exponential.vertex.55 [ OK ] dEQP.GLES2/functional_shaders_random_exponential_vertex_55 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_exponential_vertex_56 dEQP-GLES2.functional.shaders.random.exponential.vertex.56 [ OK ] dEQP.GLES2/functional_shaders_random_exponential_vertex_56 (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_exponential_vertex_63 dEQP-GLES2.functional.shaders.random.exponential.vertex.63 [ OK ] dEQP.GLES2/functional_shaders_random_exponential_vertex_63 (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_exponential_vertex_66 dEQP-GLES2.functional.shaders.random.exponential.vertex.66 [ OK ] dEQP.GLES2/functional_shaders_random_exponential_vertex_66 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_exponential_vertex_68 dEQP-GLES2.functional.shaders.random.exponential.vertex.68 [ OK ] dEQP.GLES2/functional_shaders_random_exponential_vertex_68 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_exponential_vertex_70 dEQP-GLES2.functional.shaders.random.exponential.vertex.70 [ OK ] dEQP.GLES2/functional_shaders_random_exponential_vertex_70 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_exponential_vertex_71 dEQP-GLES2.functional.shaders.random.exponential.vertex.71 [ OK ] dEQP.GLES2/functional_shaders_random_exponential_vertex_71 (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_exponential_vertex_74 dEQP-GLES2.functional.shaders.random.exponential.vertex.74 [ OK ] dEQP.GLES2/functional_shaders_random_exponential_vertex_74 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_exponential_vertex_80 dEQP-GLES2.functional.shaders.random.exponential.vertex.80 [ OK ] dEQP.GLES2/functional_shaders_random_exponential_vertex_80 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_exponential_vertex_84 dEQP-GLES2.functional.shaders.random.exponential.vertex.84 [ OK ] dEQP.GLES2/functional_shaders_random_exponential_vertex_84 (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_exponential_vertex_89 dEQP-GLES2.functional.shaders.random.exponential.vertex.89 [ OK ] dEQP.GLES2/functional_shaders_random_exponential_vertex_89 (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_exponential_vertex_95 dEQP-GLES2.functional.shaders.random.exponential.vertex.95 [ OK ] dEQP.GLES2/functional_shaders_random_exponential_vertex_95 (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_exponential_vertex_96 dEQP-GLES2.functional.shaders.random.exponential.vertex.96 [ OK ] dEQP.GLES2/functional_shaders_random_exponential_vertex_96 (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_exponential_vertex_98 dEQP-GLES2.functional.shaders.random.exponential.vertex.98 [ OK ] dEQP.GLES2/functional_shaders_random_exponential_vertex_98 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_exponential_fragment_6 dEQP-GLES2.functional.shaders.random.exponential.fragment.6 [ OK ] dEQP.GLES2/functional_shaders_random_exponential_fragment_6 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_exponential_fragment_13 dEQP-GLES2.functional.shaders.random.exponential.fragment.13 [ OK ] dEQP.GLES2/functional_shaders_random_exponential_fragment_13 (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_exponential_fragment_16 dEQP-GLES2.functional.shaders.random.exponential.fragment.16 [ OK ] dEQP.GLES2/functional_shaders_random_exponential_fragment_16 (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_exponential_fragment_24 dEQP-GLES2.functional.shaders.random.exponential.fragment.24 [ OK ] dEQP.GLES2/functional_shaders_random_exponential_fragment_24 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_exponential_fragment_25 dEQP-GLES2.functional.shaders.random.exponential.fragment.25 [ OK ] dEQP.GLES2/functional_shaders_random_exponential_fragment_25 (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_exponential_fragment_26 dEQP-GLES2.functional.shaders.random.exponential.fragment.26 [ OK ] dEQP.GLES2/functional_shaders_random_exponential_fragment_26 (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_exponential_fragment_29 dEQP-GLES2.functional.shaders.random.exponential.fragment.29 [ OK ] dEQP.GLES2/functional_shaders_random_exponential_fragment_29 (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_exponential_fragment_31 dEQP-GLES2.functional.shaders.random.exponential.fragment.31 [ OK ] dEQP.GLES2/functional_shaders_random_exponential_fragment_31 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_exponential_fragment_33 dEQP-GLES2.functional.shaders.random.exponential.fragment.33 [ OK ] dEQP.GLES2/functional_shaders_random_exponential_fragment_33 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_exponential_fragment_36 dEQP-GLES2.functional.shaders.random.exponential.fragment.36 [ OK ] dEQP.GLES2/functional_shaders_random_exponential_fragment_36 (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_exponential_fragment_37 dEQP-GLES2.functional.shaders.random.exponential.fragment.37 [ OK ] dEQP.GLES2/functional_shaders_random_exponential_fragment_37 (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_exponential_fragment_39 dEQP-GLES2.functional.shaders.random.exponential.fragment.39 [ OK ] dEQP.GLES2/functional_shaders_random_exponential_fragment_39 (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_exponential_fragment_43 dEQP-GLES2.functional.shaders.random.exponential.fragment.43 [ OK ] dEQP.GLES2/functional_shaders_random_exponential_fragment_43 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_exponential_fragment_46 dEQP-GLES2.functional.shaders.random.exponential.fragment.46 [ OK ] dEQP.GLES2/functional_shaders_random_exponential_fragment_46 (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_exponential_fragment_52 dEQP-GLES2.functional.shaders.random.exponential.fragment.52 [ OK ] dEQP.GLES2/functional_shaders_random_exponential_fragment_52 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_exponential_fragment_54 dEQP-GLES2.functional.shaders.random.exponential.fragment.54 [ OK ] dEQP.GLES2/functional_shaders_random_exponential_fragment_54 (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_exponential_fragment_63 dEQP-GLES2.functional.shaders.random.exponential.fragment.63 [ OK ] dEQP.GLES2/functional_shaders_random_exponential_fragment_63 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_exponential_fragment_70 dEQP-GLES2.functional.shaders.random.exponential.fragment.70 [ OK ] dEQP.GLES2/functional_shaders_random_exponential_fragment_70 (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_exponential_fragment_71 dEQP-GLES2.functional.shaders.random.exponential.fragment.71 [ OK ] dEQP.GLES2/functional_shaders_random_exponential_fragment_71 (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_exponential_fragment_75 dEQP-GLES2.functional.shaders.random.exponential.fragment.75 [ OK ] dEQP.GLES2/functional_shaders_random_exponential_fragment_75 (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_exponential_fragment_76 dEQP-GLES2.functional.shaders.random.exponential.fragment.76 [ OK ] dEQP.GLES2/functional_shaders_random_exponential_fragment_76 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_exponential_fragment_79 dEQP-GLES2.functional.shaders.random.exponential.fragment.79 [ OK ] dEQP.GLES2/functional_shaders_random_exponential_fragment_79 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_exponential_fragment_83 dEQP-GLES2.functional.shaders.random.exponential.fragment.83 [ OK ] dEQP.GLES2/functional_shaders_random_exponential_fragment_83 (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_exponential_fragment_84 dEQP-GLES2.functional.shaders.random.exponential.fragment.84 [ OK ] dEQP.GLES2/functional_shaders_random_exponential_fragment_84 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_exponential_fragment_86 dEQP-GLES2.functional.shaders.random.exponential.fragment.86 [ OK ] dEQP.GLES2/functional_shaders_random_exponential_fragment_86 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_exponential_fragment_89 dEQP-GLES2.functional.shaders.random.exponential.fragment.89 [ OK ] dEQP.GLES2/functional_shaders_random_exponential_fragment_89 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_exponential_fragment_93 dEQP-GLES2.functional.shaders.random.exponential.fragment.93 [ OK ] dEQP.GLES2/functional_shaders_random_exponential_fragment_93 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_exponential_fragment_95 dEQP-GLES2.functional.shaders.random.exponential.fragment.95 [ OK ] dEQP.GLES2/functional_shaders_random_exponential_fragment_95 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_exponential_fragment_99 dEQP-GLES2.functional.shaders.random.exponential.fragment.99 [ OK ] dEQP.GLES2/functional_shaders_random_exponential_fragment_99 (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_texture_vertex_24 dEQP-GLES2.functional.shaders.random.texture.vertex.24 [ OK ] dEQP.GLES2/functional_shaders_random_texture_vertex_24 (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_texture_vertex_25 dEQP-GLES2.functional.shaders.random.texture.vertex.25 [ OK ] dEQP.GLES2/functional_shaders_random_texture_vertex_25 (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_texture_vertex_27 dEQP-GLES2.functional.shaders.random.texture.vertex.27 [ OK ] dEQP.GLES2/functional_shaders_random_texture_vertex_27 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_texture_vertex_35 dEQP-GLES2.functional.shaders.random.texture.vertex.35 [ OK ] dEQP.GLES2/functional_shaders_random_texture_vertex_35 (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_texture_vertex_49 dEQP-GLES2.functional.shaders.random.texture.vertex.49 [ OK ] dEQP.GLES2/functional_shaders_random_texture_vertex_49 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_texture_fragment_0 dEQP-GLES2.functional.shaders.random.texture.fragment.0 [ OK ] dEQP.GLES2/functional_shaders_random_texture_fragment_0 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_texture_fragment_5 dEQP-GLES2.functional.shaders.random.texture.fragment.5 [ OK ] dEQP.GLES2/functional_shaders_random_texture_fragment_5 (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_texture_fragment_9 dEQP-GLES2.functional.shaders.random.texture.fragment.9 [ OK ] dEQP.GLES2/functional_shaders_random_texture_fragment_9 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_texture_fragment_10 dEQP-GLES2.functional.shaders.random.texture.fragment.10 [ OK ] dEQP.GLES2/functional_shaders_random_texture_fragment_10 (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_texture_fragment_11 dEQP-GLES2.functional.shaders.random.texture.fragment.11 [ OK ] dEQP.GLES2/functional_shaders_random_texture_fragment_11 (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_texture_fragment_14 dEQP-GLES2.functional.shaders.random.texture.fragment.14 [ OK ] dEQP.GLES2/functional_shaders_random_texture_fragment_14 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_texture_fragment_15 dEQP-GLES2.functional.shaders.random.texture.fragment.15 [ OK ] dEQP.GLES2/functional_shaders_random_texture_fragment_15 (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_texture_fragment_16 dEQP-GLES2.functional.shaders.random.texture.fragment.16 [ OK ] dEQP.GLES2/functional_shaders_random_texture_fragment_16 (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_texture_fragment_17 dEQP-GLES2.functional.shaders.random.texture.fragment.17 [ OK ] dEQP.GLES2/functional_shaders_random_texture_fragment_17 (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_texture_fragment_18 dEQP-GLES2.functional.shaders.random.texture.fragment.18 [ OK ] dEQP.GLES2/functional_shaders_random_texture_fragment_18 (15 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_texture_fragment_27 dEQP-GLES2.functional.shaders.random.texture.fragment.27 [ OK ] dEQP.GLES2/functional_shaders_random_texture_fragment_27 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_texture_fragment_30 dEQP-GLES2.functional.shaders.random.texture.fragment.30 [ OK ] dEQP.GLES2/functional_shaders_random_texture_fragment_30 (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_texture_fragment_32 dEQP-GLES2.functional.shaders.random.texture.fragment.32 [ OK ] dEQP.GLES2/functional_shaders_random_texture_fragment_32 (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_texture_fragment_39 dEQP-GLES2.functional.shaders.random.texture.fragment.39 [ OK ] dEQP.GLES2/functional_shaders_random_texture_fragment_39 (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_texture_fragment_41 dEQP-GLES2.functional.shaders.random.texture.fragment.41 [ OK ] dEQP.GLES2/functional_shaders_random_texture_fragment_41 (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_texture_fragment_45 dEQP-GLES2.functional.shaders.random.texture.fragment.45 [ OK ] dEQP.GLES2/functional_shaders_random_texture_fragment_45 (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_texture_fragment_46 dEQP-GLES2.functional.shaders.random.texture.fragment.46 [ OK ] dEQP.GLES2/functional_shaders_random_texture_fragment_46 (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_texture_fragment_49 dEQP-GLES2.functional.shaders.random.texture.fragment.49 [ OK ] dEQP.GLES2/functional_shaders_random_texture_fragment_49 (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_texture_fragment_51 dEQP-GLES2.functional.shaders.random.texture.fragment.51 [ OK ] dEQP.GLES2/functional_shaders_random_texture_fragment_51 (14 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_texture_fragment_56 dEQP-GLES2.functional.shaders.random.texture.fragment.56 [ OK ] dEQP.GLES2/functional_shaders_random_texture_fragment_56 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_texture_fragment_59 dEQP-GLES2.functional.shaders.random.texture.fragment.59 [ OK ] dEQP.GLES2/functional_shaders_random_texture_fragment_59 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_texture_fragment_62 dEQP-GLES2.functional.shaders.random.texture.fragment.62 [ OK ] dEQP.GLES2/functional_shaders_random_texture_fragment_62 (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_texture_fragment_63 dEQP-GLES2.functional.shaders.random.texture.fragment.63 [ OK ] dEQP.GLES2/functional_shaders_random_texture_fragment_63 (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_texture_fragment_64 dEQP-GLES2.functional.shaders.random.texture.fragment.64 [ OK ] dEQP.GLES2/functional_shaders_random_texture_fragment_64 (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_texture_fragment_68 dEQP-GLES2.functional.shaders.random.texture.fragment.68 [ OK ] dEQP.GLES2/functional_shaders_random_texture_fragment_68 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_texture_fragment_71 dEQP-GLES2.functional.shaders.random.texture.fragment.71 [ OK ] dEQP.GLES2/functional_shaders_random_texture_fragment_71 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_texture_fragment_74 dEQP-GLES2.functional.shaders.random.texture.fragment.74 [ OK ] dEQP.GLES2/functional_shaders_random_texture_fragment_74 (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_texture_fragment_86 dEQP-GLES2.functional.shaders.random.texture.fragment.86 [ OK ] dEQP.GLES2/functional_shaders_random_texture_fragment_86 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_texture_fragment_95 dEQP-GLES2.functional.shaders.random.texture.fragment.95 [ OK ] dEQP.GLES2/functional_shaders_random_texture_fragment_95 (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_texture_fragment_101 dEQP-GLES2.functional.shaders.random.texture.fragment.101 [ OK ] dEQP.GLES2/functional_shaders_random_texture_fragment_101 (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_texture_fragment_107 dEQP-GLES2.functional.shaders.random.texture.fragment.107 [ OK ] dEQP.GLES2/functional_shaders_random_texture_fragment_107 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_texture_fragment_113 dEQP-GLES2.functional.shaders.random.texture.fragment.113 [ OK ] dEQP.GLES2/functional_shaders_random_texture_fragment_113 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_texture_fragment_115 dEQP-GLES2.functional.shaders.random.texture.fragment.115 [ OK ] dEQP.GLES2/functional_shaders_random_texture_fragment_115 (16 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_texture_fragment_118 dEQP-GLES2.functional.shaders.random.texture.fragment.118 [ OK ] dEQP.GLES2/functional_shaders_random_texture_fragment_118 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_texture_fragment_121 dEQP-GLES2.functional.shaders.random.texture.fragment.121 [ OK ] dEQP.GLES2/functional_shaders_random_texture_fragment_121 (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_texture_fragment_122 dEQP-GLES2.functional.shaders.random.texture.fragment.122 [ OK ] dEQP.GLES2/functional_shaders_random_texture_fragment_122 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_texture_fragment_123 dEQP-GLES2.functional.shaders.random.texture.fragment.123 [ OK ] dEQP.GLES2/functional_shaders_random_texture_fragment_123 (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_texture_fragment_125 dEQP-GLES2.functional.shaders.random.texture.fragment.125 [ OK ] dEQP.GLES2/functional_shaders_random_texture_fragment_125 (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_texture_fragment_127 dEQP-GLES2.functional.shaders.random.texture.fragment.127 [ OK ] dEQP.GLES2/functional_shaders_random_texture_fragment_127 (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_texture_fragment_132 dEQP-GLES2.functional.shaders.random.texture.fragment.132 [ OK ] dEQP.GLES2/functional_shaders_random_texture_fragment_132 (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_texture_fragment_146 dEQP-GLES2.functional.shaders.random.texture.fragment.146 [ OK ] dEQP.GLES2/functional_shaders_random_texture_fragment_146 (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_texture_fragment_147 dEQP-GLES2.functional.shaders.random.texture.fragment.147 [ OK ] dEQP.GLES2/functional_shaders_random_texture_fragment_147 (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_all_features_vertex_3 dEQP-GLES2.functional.shaders.random.all_features.vertex.3 [ OK ] dEQP.GLES2/functional_shaders_random_all_features_vertex_3 (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_all_features_vertex_12 dEQP-GLES2.functional.shaders.random.all_features.vertex.12 [ OK ] dEQP.GLES2/functional_shaders_random_all_features_vertex_12 (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_all_features_vertex_16 dEQP-GLES2.functional.shaders.random.all_features.vertex.16 [ OK ] dEQP.GLES2/functional_shaders_random_all_features_vertex_16 (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_all_features_vertex_19 dEQP-GLES2.functional.shaders.random.all_features.vertex.19 [ OK ] dEQP.GLES2/functional_shaders_random_all_features_vertex_19 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_all_features_vertex_24 dEQP-GLES2.functional.shaders.random.all_features.vertex.24 [ OK ] dEQP.GLES2/functional_shaders_random_all_features_vertex_24 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_all_features_vertex_28 dEQP-GLES2.functional.shaders.random.all_features.vertex.28 [ OK ] dEQP.GLES2/functional_shaders_random_all_features_vertex_28 (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_all_features_vertex_35 dEQP-GLES2.functional.shaders.random.all_features.vertex.35 [ OK ] dEQP.GLES2/functional_shaders_random_all_features_vertex_35 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_all_features_vertex_57 dEQP-GLES2.functional.shaders.random.all_features.vertex.57 [ OK ] dEQP.GLES2/functional_shaders_random_all_features_vertex_57 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_all_features_vertex_59 dEQP-GLES2.functional.shaders.random.all_features.vertex.59 [ OK ] dEQP.GLES2/functional_shaders_random_all_features_vertex_59 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_all_features_vertex_78 dEQP-GLES2.functional.shaders.random.all_features.vertex.78 [ OK ] dEQP.GLES2/functional_shaders_random_all_features_vertex_78 (22 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_all_features_vertex_80 dEQP-GLES2.functional.shaders.random.all_features.vertex.80 [ OK ] dEQP.GLES2/functional_shaders_random_all_features_vertex_80 (16 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_all_features_vertex_89 dEQP-GLES2.functional.shaders.random.all_features.vertex.89 [ OK ] dEQP.GLES2/functional_shaders_random_all_features_vertex_89 (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_all_features_vertex_99 dEQP-GLES2.functional.shaders.random.all_features.vertex.99 [ OK ] dEQP.GLES2/functional_shaders_random_all_features_vertex_99 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_all_features_fragment_3 dEQP-GLES2.functional.shaders.random.all_features.fragment.3 [ OK ] dEQP.GLES2/functional_shaders_random_all_features_fragment_3 (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_all_features_fragment_17 dEQP-GLES2.functional.shaders.random.all_features.fragment.17 [ OK ] dEQP.GLES2/functional_shaders_random_all_features_fragment_17 (17 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_all_features_fragment_26 dEQP-GLES2.functional.shaders.random.all_features.fragment.26 [ OK ] dEQP.GLES2/functional_shaders_random_all_features_fragment_26 (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_all_features_fragment_29 dEQP-GLES2.functional.shaders.random.all_features.fragment.29 [ OK ] dEQP.GLES2/functional_shaders_random_all_features_fragment_29 (30 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_all_features_fragment_57 dEQP-GLES2.functional.shaders.random.all_features.fragment.57 [ OK ] dEQP.GLES2/functional_shaders_random_all_features_fragment_57 (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_all_features_fragment_63 dEQP-GLES2.functional.shaders.random.all_features.fragment.63 [ OK ] dEQP.GLES2/functional_shaders_random_all_features_fragment_63 (20 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_all_features_fragment_74 dEQP-GLES2.functional.shaders.random.all_features.fragment.74 [ OK ] dEQP.GLES2/functional_shaders_random_all_features_fragment_74 (16 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_all_features_fragment_91 dEQP-GLES2.functional.shaders.random.all_features.fragment.91 [ OK ] dEQP.GLES2/functional_shaders_random_all_features_fragment_91 (8 ms) [ RUN ] dEQP.GLES2/functional_texture_format_a8_2d_pot dEQP-GLES2.functional.texture.format.a8_2d_pot [ OK ] dEQP.GLES2/functional_texture_format_a8_2d_pot (10 ms) [ RUN ] dEQP.GLES2/functional_texture_format_l8_2d_pot dEQP-GLES2.functional.texture.format.l8_2d_pot [ OK ] dEQP.GLES2/functional_texture_format_l8_2d_pot (11 ms) [ RUN ] dEQP.GLES2/functional_texture_format_l8_cube_pot dEQP-GLES2.functional.texture.format.l8_cube_pot [ OK ] dEQP.GLES2/functional_texture_format_l8_cube_pot (22 ms) [ RUN ] dEQP.GLES2/functional_texture_format_rgb565_cube_pot dEQP-GLES2.functional.texture.format.rgb565_cube_pot [ OK ] dEQP.GLES2/functional_texture_format_rgb565_cube_pot (22 ms) [ RUN ] dEQP.GLES2/functional_texture_format_rgba8888_2d_pot dEQP-GLES2.functional.texture.format.rgba8888_2d_pot [ OK ] dEQP.GLES2/functional_texture_format_rgba8888_2d_pot (8 ms) [ RUN ] dEQP.GLES2/functional_texture_size_2d_64x64_l8 dEQP-GLES2.functional.texture.size.2d.64x64_l8 [ OK ] dEQP.GLES2/functional_texture_size_2d_64x64_l8 (8 ms) [ RUN ] dEQP.GLES2/functional_texture_size_2d_64x64_rgb888_mipmap dEQP-GLES2.functional.texture.size.2d.64x64_rgb888_mipmap [ OK ] dEQP.GLES2/functional_texture_size_2d_64x64_rgb888_mipmap (10 ms) [ RUN ] dEQP.GLES2/functional_texture_size_2d_512x512_rgba8888_mipmap dEQP-GLES2.functional.texture.size.2d.512x512_rgba8888_mipmap [ OK ] dEQP.GLES2/functional_texture_size_2d_512x512_rgba8888_mipmap (19 ms) [ RUN ] dEQP.GLES2/functional_texture_size_2d_1024x1024_rgba4444_mipmap dEQP-GLES2.functional.texture.size.2d.1024x1024_rgba4444_mipmap [ OK ] dEQP.GLES2/functional_texture_size_2d_1024x1024_rgba4444_mipmap (56 ms) [ RUN ] dEQP.GLES2/functional_texture_size_2d_1024x1024_rgb888_mipmap dEQP-GLES2.functional.texture.size.2d.1024x1024_rgb888_mipmap [ OK ] dEQP.GLES2/functional_texture_size_2d_1024x1024_rgb888_mipmap (47 ms) [ RUN ] dEQP.GLES2/functional_texture_size_2d_2048x2048_rgba4444_mipmap dEQP-GLES2.functional.texture.size.2d.2048x2048_rgba4444_mipmap [ OK ] dEQP.GLES2/functional_texture_size_2d_2048x2048_rgba4444_mipmap (190 ms) [ RUN ] dEQP.GLES2/functional_texture_size_2d_2048x2048_rgb888_mipmap dEQP-GLES2.functional.texture.size.2d.2048x2048_rgb888_mipmap [ OK ] dEQP.GLES2/functional_texture_size_2d_2048x2048_rgb888_mipmap (148 ms) [ RUN ] dEQP.GLES2/functional_texture_size_cube_16x16_rgba4444 dEQP-GLES2.functional.texture.size.cube.16x16_rgba4444 [ OK ] dEQP.GLES2/functional_texture_size_cube_16x16_rgba4444 (30 ms) [ RUN ] dEQP.GLES2/functional_texture_size_cube_16x16_rgb888 dEQP-GLES2.functional.texture.size.cube.16x16_rgb888 [ OK ] dEQP.GLES2/functional_texture_size_cube_16x16_rgb888 (39 ms) [ RUN ] dEQP.GLES2/functional_texture_size_cube_16x16_rgb888_mipmap dEQP-GLES2.functional.texture.size.cube.16x16_rgb888_mipmap [ OK ] dEQP.GLES2/functional_texture_size_cube_16x16_rgb888_mipmap (39 ms) [ RUN ] dEQP.GLES2/functional_texture_size_cube_64x64_l8 dEQP-GLES2.functional.texture.size.cube.64x64_l8 [ OK ] dEQP.GLES2/functional_texture_size_cube_64x64_l8 (37 ms) [ RUN ] dEQP.GLES2/functional_texture_size_cube_64x64_rgba4444 dEQP-GLES2.functional.texture.size.cube.64x64_rgba4444 [ OK ] dEQP.GLES2/functional_texture_size_cube_64x64_rgba4444 (37 ms) [ RUN ] dEQP.GLES2/functional_texture_size_cube_64x64_rgba4444_mipmap dEQP-GLES2.functional.texture.size.cube.64x64_rgba4444_mipmap [ OK ] dEQP.GLES2/functional_texture_size_cube_64x64_rgba4444_mipmap (36 ms) [ RUN ] dEQP.GLES2/functional_texture_size_cube_64x64_rgba8888_mipmap dEQP-GLES2.functional.texture.size.cube.64x64_rgba8888_mipmap [ OK ] dEQP.GLES2/functional_texture_size_cube_64x64_rgba8888_mipmap (40 ms) [ RUN ] dEQP.GLES2/functional_texture_size_cube_128x128_rgba8888 dEQP-GLES2.functional.texture.size.cube.128x128_rgba8888 [ OK ] dEQP.GLES2/functional_texture_size_cube_128x128_rgba8888 (38 ms) [ RUN ] dEQP.GLES2/functional_texture_size_cube_512x512_l8 dEQP-GLES2.functional.texture.size.cube.512x512_l8 [ OK ] dEQP.GLES2/functional_texture_size_cube_512x512_l8 (78 ms) [ RUN ] dEQP.GLES2/functional_texture_size_cube_512x512_rgb888_mipmap dEQP-GLES2.functional.texture.size.cube.512x512_rgb888_mipmap [ OK ] dEQP.GLES2/functional_texture_size_cube_512x512_rgb888_mipmap (87 ms) [ RUN ] dEQP.GLES2/functional_texture_wrap_clamp_clamp_linear_pot_rgba8888 dEQP-GLES2.functional.texture.wrap.clamp_clamp_linear_pot_rgba8888 [ OK ] dEQP.GLES2/functional_texture_wrap_clamp_clamp_linear_pot_rgba8888 (21 ms) [ RUN ] dEQP.GLES2/functional_texture_wrap_clamp_clamp_linear_pot_rgb888 dEQP-GLES2.functional.texture.wrap.clamp_clamp_linear_pot_rgb888 [ OK ] dEQP.GLES2/functional_texture_wrap_clamp_clamp_linear_pot_rgb888 (18 ms) [ RUN ] dEQP.GLES2/functional_texture_wrap_clamp_clamp_linear_npot_rgba8888 dEQP-GLES2.functional.texture.wrap.clamp_clamp_linear_npot_rgba8888 [ OK ] dEQP.GLES2/functional_texture_wrap_clamp_clamp_linear_npot_rgba8888 (20 ms) [ RUN ] dEQP.GLES2/functional_texture_filtering_2d_nearest_mipmap_nearest_linear_clamp_etc1 dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_nearest_linear_clamp_etc1 Not supported! Compressed texture format not supported at gluTexture.cpp:139 [ OK ] dEQP.GLES2/functional_texture_filtering_2d_nearest_mipmap_nearest_linear_clamp_etc1 (0 ms) [ RUN ] dEQP.GLES2/functional_texture_filtering_2d_linear_mipmap_nearest_linear_clamp_etc1 dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_nearest_linear_clamp_etc1 Not supported! Compressed texture format not supported at gluTexture.cpp:139 [ OK ] dEQP.GLES2/functional_texture_filtering_2d_linear_mipmap_nearest_linear_clamp_etc1 (0 ms) [ RUN ] dEQP.GLES2/functional_texture_filtering_cube_nearest_nearest_clamp_rgba8888_pot dEQP-GLES2.functional.texture.filtering.cube.nearest_nearest_clamp_rgba8888_pot [ OK ] dEQP.GLES2/functional_texture_filtering_cube_nearest_nearest_clamp_rgba8888_pot (44 ms) [ RUN ] dEQP.GLES2/functional_texture_filtering_cube_nearest_nearest_clamp_l8_pot dEQP-GLES2.functional.texture.filtering.cube.nearest_nearest_clamp_l8_pot [ OK ] dEQP.GLES2/functional_texture_filtering_cube_nearest_nearest_clamp_l8_pot (35 ms) [ RUN ] dEQP.GLES2/functional_texture_filtering_cube_nearest_nearest_repeat_rgba4444_pot dEQP-GLES2.functional.texture.filtering.cube.nearest_nearest_repeat_rgba4444_pot [ OK ] dEQP.GLES2/functional_texture_filtering_cube_nearest_nearest_repeat_rgba4444_pot (32 ms) [ RUN ] dEQP.GLES2/functional_texture_filtering_cube_nearest_nearest_repeat_l8_pot dEQP-GLES2.functional.texture.filtering.cube.nearest_nearest_repeat_l8_pot [ OK ] dEQP.GLES2/functional_texture_filtering_cube_nearest_nearest_repeat_l8_pot (31 ms) [ RUN ] dEQP.GLES2/functional_texture_filtering_cube_linear_linear_clamp_l8_pot dEQP-GLES2.functional.texture.filtering.cube.linear_linear_clamp_l8_pot [ OK ] dEQP.GLES2/functional_texture_filtering_cube_linear_linear_clamp_l8_pot (37 ms) [ RUN ] dEQP.GLES2/functional_texture_filtering_cube_linear_linear_repeat_rgba8888_pot dEQP-GLES2.functional.texture.filtering.cube.linear_linear_repeat_rgba8888_pot [ OK ] dEQP.GLES2/functional_texture_filtering_cube_linear_linear_repeat_rgba8888_pot (40 ms) [ RUN ] dEQP.GLES2/functional_texture_filtering_cube_linear_linear_repeat_rgba4444_pot dEQP-GLES2.functional.texture.filtering.cube.linear_linear_repeat_rgba4444_pot [ OK ] dEQP.GLES2/functional_texture_filtering_cube_linear_linear_repeat_rgba4444_pot (42 ms) [ RUN ] dEQP.GLES2/functional_texture_filtering_cube_linear_linear_mirror_rgb888_pot dEQP-GLES2.functional.texture.filtering.cube.linear_linear_mirror_rgb888_pot [ OK ] dEQP.GLES2/functional_texture_filtering_cube_linear_linear_mirror_rgb888_pot (41 ms) [ RUN ] dEQP.GLES2/functional_texture_filtering_cube_linear_linear_mirror_rgba4444_pot dEQP-GLES2.functional.texture.filtering.cube.linear_linear_mirror_rgba4444_pot [ OK ] dEQP.GLES2/functional_texture_filtering_cube_linear_linear_mirror_rgba4444_pot (42 ms) [ RUN ] dEQP.GLES2/functional_texture_filtering_cube_nearest_mipmap_nearest_nearest_repeat_rgba8888 dEQP-GLES2.functional.texture.filtering.cube.nearest_mipmap_nearest_nearest_repeat_rgba8888 [ OK ] dEQP.GLES2/functional_texture_filtering_cube_nearest_mipmap_nearest_nearest_repeat_rgba8888 (30 ms) [ RUN ] dEQP.GLES2/functional_texture_filtering_cube_linear_mipmap_nearest_nearest_clamp_rgba8888 dEQP-GLES2.functional.texture.filtering.cube.linear_mipmap_nearest_nearest_clamp_rgba8888 [ OK ] dEQP.GLES2/functional_texture_filtering_cube_linear_mipmap_nearest_nearest_clamp_rgba8888 (32 ms) [ RUN ] dEQP.GLES2/functional_texture_filtering_cube_linear_mipmap_nearest_nearest_repeat_l8 dEQP-GLES2.functional.texture.filtering.cube.linear_mipmap_nearest_nearest_repeat_l8 [ OK ] dEQP.GLES2/functional_texture_filtering_cube_linear_mipmap_nearest_nearest_repeat_l8 (33 ms) [ RUN ] dEQP.GLES2/functional_texture_filtering_cube_linear_mipmap_nearest_linear_repeat_rgba8888 dEQP-GLES2.functional.texture.filtering.cube.linear_mipmap_nearest_linear_repeat_rgba8888 [ OK ] dEQP.GLES2/functional_texture_filtering_cube_linear_mipmap_nearest_linear_repeat_rgba8888 (36 ms) [ RUN ] dEQP.GLES2/functional_texture_filtering_cube_nearest_mipmap_linear_nearest_clamp_rgba8888 dEQP-GLES2.functional.texture.filtering.cube.nearest_mipmap_linear_nearest_clamp_rgba8888 [ OK ] dEQP.GLES2/functional_texture_filtering_cube_nearest_mipmap_linear_nearest_clamp_rgba8888 (32 ms) [ RUN ] dEQP.GLES2/functional_texture_filtering_cube_nearest_mipmap_linear_nearest_mirror_rgba8888 dEQP-GLES2.functional.texture.filtering.cube.nearest_mipmap_linear_nearest_mirror_rgba8888 [ OK ] dEQP.GLES2/functional_texture_filtering_cube_nearest_mipmap_linear_nearest_mirror_rgba8888 (33 ms) [ RUN ] dEQP.GLES2/functional_texture_filtering_cube_nearest_mipmap_linear_linear_mirror_rgba8888 dEQP-GLES2.functional.texture.filtering.cube.nearest_mipmap_linear_linear_mirror_rgba8888 [ OK ] dEQP.GLES2/functional_texture_filtering_cube_nearest_mipmap_linear_linear_mirror_rgba8888 (36 ms) [ RUN ] dEQP.GLES2/functional_texture_filtering_cube_linear_mipmap_linear_nearest_repeat_rgba8888 dEQP-GLES2.functional.texture.filtering.cube.linear_mipmap_linear_nearest_repeat_rgba8888 [ OK ] dEQP.GLES2/functional_texture_filtering_cube_linear_mipmap_linear_nearest_repeat_rgba8888 (40 ms) [ RUN ] dEQP.GLES2/functional_texture_filtering_cube_linear_mipmap_linear_linear_mirror_rgba8888 dEQP-GLES2.functional.texture.filtering.cube.linear_mipmap_linear_linear_mirror_rgba8888 [ OK ] dEQP.GLES2/functional_texture_filtering_cube_linear_mipmap_linear_linear_mirror_rgba8888 (42 ms) [ RUN ] dEQP.GLES2/functional_texture_filtering_cube_linear_linear_clamp_etc1 dEQP-GLES2.functional.texture.filtering.cube.linear_linear_clamp_etc1 Not supported! Compressed texture format not supported: '' at gluTexture.cpp:334 [ OK ] dEQP.GLES2/functional_texture_filtering_cube_linear_linear_clamp_etc1 (1 ms) [ RUN ] dEQP.GLES2/functional_texture_filtering_cube_linear_mipmap_nearest_linear_clamp_etc1 dEQP-GLES2.functional.texture.filtering.cube.linear_mipmap_nearest_linear_clamp_etc1 Not supported! Compressed texture format not supported: '' at gluTexture.cpp:334 [ OK ] dEQP.GLES2/functional_texture_filtering_cube_linear_mipmap_nearest_linear_clamp_etc1 (1 ms) [ RUN ] dEQP.GLES2/functional_texture_mipmap_2d_affine_nearest_nearest_mirror dEQP-GLES2.functional.texture.mipmap.2d.affine.nearest_nearest_mirror [ OK ] dEQP.GLES2/functional_texture_mipmap_2d_affine_nearest_nearest_mirror (21 ms) [ RUN ] dEQP.GLES2/functional_texture_mipmap_2d_affine_linear_nearest_clamp dEQP-GLES2.functional.texture.mipmap.2d.affine.linear_nearest_clamp [ OK ] dEQP.GLES2/functional_texture_mipmap_2d_affine_linear_nearest_clamp (19 ms) [ RUN ] dEQP.GLES2/functional_texture_mipmap_2d_affine_linear_nearest_repeat dEQP-GLES2.functional.texture.mipmap.2d.affine.linear_nearest_repeat [ OK ] dEQP.GLES2/functional_texture_mipmap_2d_affine_linear_nearest_repeat (21 ms) [ RUN ] dEQP.GLES2/functional_texture_mipmap_2d_affine_linear_linear_repeat dEQP-GLES2.functional.texture.mipmap.2d.affine.linear_linear_repeat [ OK ] dEQP.GLES2/functional_texture_mipmap_2d_affine_linear_linear_repeat (35 ms) [ RUN ] dEQP.GLES2/functional_texture_mipmap_2d_generate_a8_fastest dEQP-GLES2.functional.texture.mipmap.2d.generate.a8_fastest [ OK ] dEQP.GLES2/functional_texture_mipmap_2d_generate_a8_fastest (11 ms) [ RUN ] dEQP.GLES2/functional_texture_mipmap_2d_generate_la88_nicest dEQP-GLES2.functional.texture.mipmap.2d.generate.la88_nicest [ OK ] dEQP.GLES2/functional_texture_mipmap_2d_generate_la88_nicest (13 ms) [ RUN ] dEQP.GLES2/functional_texture_mipmap_2d_generate_rgb565_nicest dEQP-GLES2.functional.texture.mipmap.2d.generate.rgb565_nicest [ OK ] dEQP.GLES2/functional_texture_mipmap_2d_generate_rgb565_nicest (13 ms) [ RUN ] dEQP.GLES2/functional_texture_mipmap_2d_generate_rgb565_non_square_fastest dEQP-GLES2.functional.texture.mipmap.2d.generate.rgb565_non_square_fastest [ OK ] dEQP.GLES2/functional_texture_mipmap_2d_generate_rgb565_non_square_fastest (13 ms) [ RUN ] dEQP.GLES2/functional_texture_mipmap_2d_generate_rgb888_nicest dEQP-GLES2.functional.texture.mipmap.2d.generate.rgb888_nicest [ OK ] dEQP.GLES2/functional_texture_mipmap_2d_generate_rgb888_nicest (14 ms) [ RUN ] dEQP.GLES2/functional_texture_mipmap_2d_generate_rgb888_non_square_fastest dEQP-GLES2.functional.texture.mipmap.2d.generate.rgb888_non_square_fastest [ OK ] dEQP.GLES2/functional_texture_mipmap_2d_generate_rgb888_non_square_fastest (11 ms) [ RUN ] dEQP.GLES2/functional_texture_mipmap_2d_generate_rgba4444_fastest dEQP-GLES2.functional.texture.mipmap.2d.generate.rgba4444_fastest [ OK ] dEQP.GLES2/functional_texture_mipmap_2d_generate_rgba4444_fastest (14 ms) [ RUN ] dEQP.GLES2/functional_texture_mipmap_2d_generate_rgba4444_non_square_fastest dEQP-GLES2.functional.texture.mipmap.2d.generate.rgba4444_non_square_fastest [ OK ] dEQP.GLES2/functional_texture_mipmap_2d_generate_rgba4444_non_square_fastest (13 ms) [ RUN ] dEQP.GLES2/functional_texture_mipmap_2d_generate_rgba4444_non_square_nicest dEQP-GLES2.functional.texture.mipmap.2d.generate.rgba4444_non_square_nicest [ OK ] dEQP.GLES2/functional_texture_mipmap_2d_generate_rgba4444_non_square_nicest (12 ms) [ RUN ] dEQP.GLES2/functional_texture_mipmap_2d_generate_rgba8888_non_square_fastest dEQP-GLES2.functional.texture.mipmap.2d.generate.rgba8888_non_square_fastest [ OK ] dEQP.GLES2/functional_texture_mipmap_2d_generate_rgba8888_non_square_fastest (11 ms) [ RUN ] dEQP.GLES2/functional_texture_mipmap_2d_generate_rgba8888_non_square_nicest dEQP-GLES2.functional.texture.mipmap.2d.generate.rgba8888_non_square_nicest [ OK ] dEQP.GLES2/functional_texture_mipmap_2d_generate_rgba8888_non_square_nicest (12 ms) [ RUN ] dEQP.GLES2/functional_texture_mipmap_cube_generate_la88_fastest dEQP-GLES2.functional.texture.mipmap.cube.generate.la88_fastest [ OK ] dEQP.GLES2/functional_texture_mipmap_cube_generate_la88_fastest (42 ms) [ RUN ] dEQP.GLES2/functional_texture_mipmap_cube_generate_rgb888_fastest dEQP-GLES2.functional.texture.mipmap.cube.generate.rgb888_fastest [ OK ] dEQP.GLES2/functional_texture_mipmap_cube_generate_rgb888_fastest (37 ms) [ RUN ] dEQP.GLES2/functional_texture_specification_basic_teximage2d_a8_2d dEQP-GLES2.functional.texture.specification.basic_teximage2d.a8_2d [ OK ] dEQP.GLES2/functional_texture_specification_basic_teximage2d_a8_2d (40 ms) [ RUN ] dEQP.GLES2/functional_texture_specification_basic_teximage2d_la88_2d dEQP-GLES2.functional.texture.specification.basic_teximage2d.la88_2d [ OK ] dEQP.GLES2/functional_texture_specification_basic_teximage2d_la88_2d (21 ms) [ RUN ] dEQP.GLES2/functional_texture_specification_basic_teximage2d_rgb565_2d dEQP-GLES2.functional.texture.specification.basic_teximage2d.rgb565_2d [ OK ] dEQP.GLES2/functional_texture_specification_basic_teximage2d_rgb565_2d (23 ms) [ RUN ] dEQP.GLES2/functional_texture_specification_basic_teximage2d_rgb888_2d dEQP-GLES2.functional.texture.specification.basic_teximage2d.rgb888_2d [ OK ] dEQP.GLES2/functional_texture_specification_basic_teximage2d_rgb888_2d (28 ms) [ RUN ] dEQP.GLES2/functional_texture_specification_basic_teximage2d_rgba4444_2d dEQP-GLES2.functional.texture.specification.basic_teximage2d.rgba4444_2d [ OK ] dEQP.GLES2/functional_texture_specification_basic_teximage2d_rgba4444_2d (24 ms) [ RUN ] dEQP.GLES2/functional_texture_specification_basic_teximage2d_rgba16f_cube dEQP-GLES2.functional.texture.specification.basic_teximage2d.rgba16f_cube [ OK ] dEQP.GLES2/functional_texture_specification_basic_teximage2d_rgba16f_cube (162 ms) [ RUN ] dEQP.GLES2/functional_texture_specification_basic_teximage2d_rgb16f_cube dEQP-GLES2.functional.texture.specification.basic_teximage2d.rgb16f_cube [ OK ] dEQP.GLES2/functional_texture_specification_basic_teximage2d_rgb16f_cube (154 ms) [ RUN ] dEQP.GLES2/functional_texture_specification_basic_teximage2d_la16f_2d dEQP-GLES2.functional.texture.specification.basic_teximage2d.la16f_2d [ OK ] dEQP.GLES2/functional_texture_specification_basic_teximage2d_la16f_2d (25 ms) [ RUN ] dEQP.GLES2/functional_texture_specification_basic_teximage2d_a16f_2d dEQP-GLES2.functional.texture.specification.basic_teximage2d.a16f_2d [ OK ] dEQP.GLES2/functional_texture_specification_basic_teximage2d_a16f_2d (26 ms) [ RUN ] dEQP.GLES2/functional_texture_specification_basic_teximage2d_a16f_cube dEQP-GLES2.functional.texture.specification.basic_teximage2d.a16f_cube [ OK ] dEQP.GLES2/functional_texture_specification_basic_teximage2d_a16f_cube (154 ms) [ RUN ] dEQP.GLES2/functional_texture_specification_random_teximage2d_2d_0 dEQP-GLES2.functional.texture.specification.random_teximage2d.2d_0 [ OK ] dEQP.GLES2/functional_texture_specification_random_teximage2d_2d_0 (6 ms) [ RUN ] dEQP.GLES2/functional_texture_specification_random_teximage2d_2d_7 dEQP-GLES2.functional.texture.specification.random_teximage2d.2d_7 [ OK ] dEQP.GLES2/functional_texture_specification_random_teximage2d_2d_7 (27 ms) [ RUN ] dEQP.GLES2/functional_texture_specification_random_teximage2d_2d_9 dEQP-GLES2.functional.texture.specification.random_teximage2d.2d_9 [ OK ] dEQP.GLES2/functional_texture_specification_random_teximage2d_2d_9 (9 ms) [ RUN ] dEQP.GLES2/functional_texture_specification_random_teximage2d_cube_0 dEQP-GLES2.functional.texture.specification.random_teximage2d.cube_0 [ OK ] dEQP.GLES2/functional_texture_specification_random_teximage2d_cube_0 (225 ms) [ RUN ] dEQP.GLES2/functional_texture_specification_random_teximage2d_cube_6 dEQP-GLES2.functional.texture.specification.random_teximage2d.cube_6 [ OK ] dEQP.GLES2/functional_texture_specification_random_teximage2d_cube_6 (150 ms) [ RUN ] dEQP.GLES2/functional_texture_specification_teximage2d_align_2d_l8_4_8 dEQP-GLES2.functional.texture.specification.teximage2d_align.2d_l8_4_8 [ OK ] dEQP.GLES2/functional_texture_specification_teximage2d_align_2d_l8_4_8 (5 ms) [ RUN ] dEQP.GLES2/functional_texture_specification_teximage2d_align_2d_l8_63_4 dEQP-GLES2.functional.texture.specification.teximage2d_align.2d_l8_63_4 [ OK ] dEQP.GLES2/functional_texture_specification_teximage2d_align_2d_l8_63_4 (5 ms) [ RUN ] dEQP.GLES2/functional_texture_specification_teximage2d_align_2d_rgba4444_51_4 dEQP-GLES2.functional.texture.specification.teximage2d_align.2d_rgba4444_51_4 [ OK ] dEQP.GLES2/functional_texture_specification_teximage2d_align_2d_rgba4444_51_4 (5 ms) [ RUN ] dEQP.GLES2/functional_texture_specification_teximage2d_align_2d_rgba4444_51_8 dEQP-GLES2.functional.texture.specification.teximage2d_align.2d_rgba4444_51_8 [ OK ] dEQP.GLES2/functional_texture_specification_teximage2d_align_2d_rgba4444_51_8 (6 ms) [ RUN ] dEQP.GLES2/functional_texture_specification_teximage2d_align_2d_rgb888_39_1 dEQP-GLES2.functional.texture.specification.teximage2d_align.2d_rgb888_39_1 [ OK ] dEQP.GLES2/functional_texture_specification_teximage2d_align_2d_rgb888_39_1 (6 ms) [ RUN ] dEQP.GLES2/functional_texture_specification_teximage2d_align_2d_rgb888_39_2 dEQP-GLES2.functional.texture.specification.teximage2d_align.2d_rgb888_39_2 [ OK ] dEQP.GLES2/functional_texture_specification_teximage2d_align_2d_rgb888_39_2 (6 ms) [ RUN ] dEQP.GLES2/functional_texture_specification_teximage2d_align_2d_rgba8888_47_1 dEQP-GLES2.functional.texture.specification.teximage2d_align.2d_rgba8888_47_1 [ OK ] dEQP.GLES2/functional_texture_specification_teximage2d_align_2d_rgba8888_47_1 (5 ms) [ RUN ] dEQP.GLES2/functional_texture_specification_teximage2d_align_2d_rgba8888_47_4 dEQP-GLES2.functional.texture.specification.teximage2d_align.2d_rgba8888_47_4 [ OK ] dEQP.GLES2/functional_texture_specification_teximage2d_align_2d_rgba8888_47_4 (6 ms) [ RUN ] dEQP.GLES2/functional_texture_specification_teximage2d_align_cube_l8_4_8 dEQP-GLES2.functional.texture.specification.teximage2d_align.cube_l8_4_8 [ OK ] dEQP.GLES2/functional_texture_specification_teximage2d_align_cube_l8_4_8 (32 ms) [ RUN ] dEQP.GLES2/functional_texture_specification_basic_texsubimage2d_a8_2d dEQP-GLES2.functional.