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python -u /b/swarming/w/ir/kitchen-checkout/build/scripts/tools/runit.py --show-path --with-third-party-lib -- python /b/swarming/w/ir/kitchen-checkout/build/scripts/slave/recipe_modules/chromium_swarming/resources/collect_task.py --verbose -o /b/swarming/w/ir/tmp/t/tmpnnpr3u.json --task-output-dir /b/swarming/w/ir/tmp/t/tmpmGd19d --merge-script /b/swarming/w/ir/cache/builder/src/testing/merge_scripts/standard_gtest_merge.py --merge-script-stdout-file /b/swarming/w/ir/tmp/t/tmpRCPVKumerge_script_log --merge-additional-args '[]' --build-properties '{"bot_id": "swarm1077-c4", "buildbucket": {"build": {"bucket": "luci.chromium.ci", "created_by": "project:chromium", "created_ts": 1555736813405379, "id": "8915685431104961200", "project": "chromium", "tags": ["build_address:luci.chromium.ci/Linux FYI dEQP Release (NVIDIA)/64978", "builder:Linux FYI dEQP Release (NVIDIA)", "buildset:commit/gitiles/chromium.googlesource.com/chromium/src/+/4774df153537e2e066fcdd70c302e34679909a4b", "gitiles_ref:refs/heads/master", "parent_buildername:GPU FYI Linux dEQP Builder", "parent_buildnumber:86626", "scheduler_invocation_id:9081115493128364848", "scheduler_job_id:chromium/Linux FYI dEQP Release (NVIDIA)", "user_agent:luci-scheduler", "user_agent:recipe"]}, "hostname": "cr-buildbucket.appspot.com"}, "buildername": "Linux FYI dEQP Release (NVIDIA)", "buildnumber": 64978, "got_angle_revision": "c467f7b5418856515b9f321495def98ee8ad0554", "got_dawn_revision": "22cee9ae36b23a8908525d668ef4728a26c931c4", "got_nacl_revision": "6abc006f6760ec49350cd45e8bccbff4809725ac", "got_revision": "4774df153537e2e066fcdd70c302e34679909a4b", "got_revision_cp": "refs/heads/master@{#652742}", "got_swarming_client_revision": "aa60736aded9fc32a0e21a81f5fc51f6009d01f3", "got_v8_revision": "409e6bfbf85dec035f466389332ec21df7ceef94", "got_v8_revision_cp": "refs/heads/7.5.289@{#1}", "got_webrtc_revision": "852bffb6063aa36814c89a58390581e59643f1fb", "got_webrtc_revision_cp": "refs/heads/master@{#27678}", "mastername": "chromium.gpu.fyi", "parent_buildername": "GPU FYI Linux dEQP Builder", "parent_got_angle_revision": "c467f7b5418856515b9f321495def98ee8ad0554", "parent_got_dawn_revision": "22cee9ae36b23a8908525d668ef4728a26c931c4", "parent_got_nacl_revision": "6abc006f6760ec49350cd45e8bccbff4809725ac", "parent_got_revision": "4774df153537e2e066fcdd70c302e34679909a4b", "parent_got_revision_cp": "refs/heads/master@{#652742}", "parent_got_src_internal_revision": "b01f0f1dba2a045ddef508cc74368b113067bc80", "parent_got_swarming_client_revision": "aa60736aded9fc32a0e21a81f5fc51f6009d01f3", "parent_got_v8_revision": "409e6bfbf85dec035f466389332ec21df7ceef94", "parent_got_v8_revision_cp": "refs/heads/7.5.289@{#1}", "parent_got_webrtc_revision": "852bffb6063aa36814c89a58390581e59643f1fb", "parent_got_webrtc_revision_cp": "refs/heads/master@{#27678}", "parent_mastername": "chromium.gpu.fyi", "path_config": "generic", "recipe": "chromium", "revision": "4774df153537e2e066fcdd70c302e34679909a4b", "swarm_hashes": {"angle_deqp_egl_tests": "47bf37351ebc644e28877e6bb73459efb6eec64b", "angle_deqp_gles2_tests": "2d4c29a8baa361c6b18e37da851ac8846519d2b8", "angle_deqp_gles31_tests": "282a25a8e802ae32249a4c9527f1de3362aebec7", "angle_deqp_gles3_tests": "3e10ab95e407b573c0e5259bf468d10e27c6e70a"}}' --summary-json-file /b/swarming/w/ir/tmp/t/tmp4qpKLW.json -- swarming collect -server https://chromium-swarm.appspot.com -worker 50 -task-summary-python -task-output-stdout all -verbose -requests-json /b/swarming/w/ir/tmp/t/tmpIVUCia.json in dir /b/swarming/w/ir/k: allow_subannotations: True cmd: ['python', '-u', '/b/swarming/w/ir/kitchen-checkout/build/scripts/tools/runit.py', '--show-path', '--with-third-party-lib', '--', 'python', '/b/swarming/w/ir/kitchen-checkout/build/scripts/slave/recipe_modules/chromium_swarming/resources/collect_task.py', '--verbose', '-o', '/b/swarming/w/ir/tmp/t/tmpnnpr3u.json', '--task-output-dir', '/b/swarming/w/ir/tmp/t/tmpmGd19d', '--merge-script', '/b/swarming/w/ir/cache/builder/src/testing/merge_scripts/standard_gtest_merge.py', '--merge-script-stdout-file', '/b/swarming/w/ir/tmp/t/tmpRCPVKumerge_script_log', '--merge-additional-args', '[]', '--build-properties', '{"bot_id": "swarm1077-c4", "buildbucket": {"build": {"bucket": "luci.chromium.ci", "created_by": "project:chromium", "created_ts": 1555736813405379, "id": "8915685431104961200", "project": "chromium", "tags": ["build_address:luci.chromium.ci/Linux FYI dEQP Release (NVIDIA)/64978", "builder:Linux FYI dEQP Release (NVIDIA)", "buildset:commit/gitiles/chromium.googlesource.com/chromium/src/+/4774df153537e2e066fcdd70c302e34679909a4b", "gitiles_ref:refs/heads/master", "parent_buildername:GPU FYI Linux dEQP Builder", "parent_buildnumber:86626", "scheduler_invocation_id:9081115493128364848", "scheduler_job_id:chromium/Linux FYI dEQP Release (NVIDIA)", "user_agent:luci-scheduler", "user_agent:recipe"]}, "hostname": "cr-buildbucket.appspot.com"}, "buildername": "Linux FYI dEQP Release (NVIDIA)", "buildnumber": 64978, "got_angle_revision": "c467f7b5418856515b9f321495def98ee8ad0554", "got_dawn_revision": "22cee9ae36b23a8908525d668ef4728a26c931c4", "got_nacl_revision": "6abc006f6760ec49350cd45e8bccbff4809725ac", "got_revision": "4774df153537e2e066fcdd70c302e34679909a4b", "got_revision_cp": "refs/heads/master@{#652742}", "got_swarming_client_revision": "aa60736aded9fc32a0e21a81f5fc51f6009d01f3", "got_v8_revision": "409e6bfbf85dec035f466389332ec21df7ceef94", "got_v8_revision_cp": "refs/heads/7.5.289@{#1}", "got_webrtc_revision": "852bffb6063aa36814c89a58390581e59643f1fb", "got_webrtc_revision_cp": "refs/heads/master@{#27678}", "mastername": "chromium.gpu.fyi", "parent_buildername": "GPU FYI Linux dEQP Builder", "parent_got_angle_revision": "c467f7b5418856515b9f321495def98ee8ad0554", "parent_got_dawn_revision": "22cee9ae36b23a8908525d668ef4728a26c931c4", "parent_got_nacl_revision": "6abc006f6760ec49350cd45e8bccbff4809725ac", "parent_got_revision": "4774df153537e2e066fcdd70c302e34679909a4b", "parent_got_revision_cp": "refs/heads/master@{#652742}", "parent_got_src_internal_revision": "b01f0f1dba2a045ddef508cc74368b113067bc80", "parent_got_swarming_client_revision": "aa60736aded9fc32a0e21a81f5fc51f6009d01f3", "parent_got_v8_revision": "409e6bfbf85dec035f466389332ec21df7ceef94", "parent_got_v8_revision_cp": "refs/heads/7.5.289@{#1}", "parent_got_webrtc_revision": "852bffb6063aa36814c89a58390581e59643f1fb", "parent_got_webrtc_revision_cp": "refs/heads/master@{#27678}", "parent_mastername": "chromium.gpu.fyi", "path_config": "generic", "recipe": "chromium", "revision": "4774df153537e2e066fcdd70c302e34679909a4b", "swarm_hashes": {"angle_deqp_egl_tests": "47bf37351ebc644e28877e6bb73459efb6eec64b", "angle_deqp_gles2_tests": "2d4c29a8baa361c6b18e37da851ac8846519d2b8", "angle_deqp_gles31_tests": "282a25a8e802ae32249a4c9527f1de3362aebec7", "angle_deqp_gles3_tests": "3e10ab95e407b573c0e5259bf468d10e27c6e70a"}}', '--summary-json-file', '/b/swarming/w/ir/tmp/t/tmp4qpKLW.json', '--', 'swarming', 'collect', '-server', 'https://chromium-swarm.appspot.com', '-worker', '50', '-task-summary-python', '-task-output-stdout', 'all', '-verbose', '-requests-json', '/b/swarming/w/ir/tmp/t/tmpIVUCia.json'] env: {'CHROME_HEADLESS': '1'} env_prefixes: {'PATH': '/b/swarming/w/ir/cache/swarming_client'} env_suffixes: {} infra_step: False name_tokens: ('angle_deqp_gles2_gl_tests on (nvidia-quadro-p400-ubuntu-stable) GPU on Linux on Ubuntu',) ok_ret: ALL_OK step_test_data: gen_default_step_test_data(...) trigger_specs: () full environment: ADDRFAM: inet BOTO_CONFIG: /b/swarming/w/ir/tmp/gsutil_task/.boto BUILDBUCKET_EXPERIMENTAL: FALSE CHROME_HEADLESS: 1 CIPD_CACHE_DIR: /b/swarming/cipd_cache/cache CIPD_PROTOCOL: v2 DEVSHELL_CLIENT_PORT: 41798 DOCKER_CONFIG: /b/swarming/w/ir/tmp/docker_cfg_task DOCKER_TMPDIR: /b/swarming/w/ir/tmp/docker_tmp_task GIT_CONFIG_NOSYSTEM: 1 GIT_TERMINAL_PROMPT: 0 HOME: /home/chrome-bot IFACE: eth0 INFRA_GIT_WRAPPER_HOME: /b/swarming/w/ir/tmp/git_home_task LOGDOG_COORDINATOR_HOST: logs.chromium.org LOGDOG_STREAM_PREFIX: buildbucket/cr-buildbucket.appspot.com/8915685431104961200 LOGDOG_STREAM_PROJECT: chromium LOGDOG_STREAM_SERVER_PATH: unix:/b/swarming/w/ir/tmp/ld.sock LOGICAL: eth0 LUCI_CONTEXT: /b/swarming/w/it2i2ao2/luci_context.984719024 MAC_CHROMIUM_TMPDIR: /b/swarming/w/ir/tmp/t METHOD: dhcp NO_GCE_CHECK: False PATH: /b/swarming/w/ir/cache/swarming_client:/b/swarming/w/ir/cipd_bin_packages:/b/swarming/w/ir/cipd_bin_packages/bin:/b/swarming/cipd_cache/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin PWD: /b/swarming/w/ir/k PYTHONIOENCODING: UTF-8 PYTHONUNBUFFERED: 1 ROOT_SETUP_LOG: /var/log/messages/chromebuild/root-setup.log SHLVL: 1 STARTUP_LOG: /var/log/messages/chromebuild/startup.log SWARMING_BOT_ID: swarm1077-c4 SWARMING_EXTERNAL_BOT_SETUP: 1 SWARMING_HEADLESS: 1 SWARMING_SERVER: https://chromium-swarm.appspot.com SWARMING_TASK_ID: 4451f56c5385c011 TEMP: /b/swarming/w/ir/tmp/t TEMPDIR: /b/swarming/w/ir/tmp/t TERM: linux TMP: /b/swarming/w/ir/tmp/t TMPDIR: /b/swarming/w/ir/tmp/t UPSTART_EVENTS: net-device-up UPSTART_INSTANCE: UPSTART_JOB: chromebuild-startup USER: chrome-bot USERNAME: chrome-bot VPYTHON_VIRTUALENV_ROOT: /b/swarming/w/ir/cache/vpython _: /b/swarming/w/ir/cipd_bin_packages/vpython Set PYTHONPATH: /b/swarming/w/ir/kitchen-checkout/build/scripts:/b/swarming/w/ir/kitchen-checkout/build/site_config:/b/swarming/w/ir/kitchen-checkout/build/third_party:/b/swarming/w/ir/kitchen-checkout/build/third_party/buildbot_8_4p1:/b/swarming/w/ir/kitchen-checkout/build/third_party/buildbot_slave_8_4:/b/swarming/w/ir/kitchen-checkout/build/third_party/coverage-3.7.1:/b/swarming/w/ir/kitchen-checkout/build/third_party/decorator_3_3_1:/b/swarming/w/ir/kitchen-checkout/build/third_party/google_api_python_client:/b/swarming/w/ir/kitchen-checkout/build/third_party/httplib2/python2:/b/swarming/w/ir/kitchen-checkout/build/third_party/infra_libs:/b/swarming/w/ir/kitchen-checkout/build/third_party/jinja2:/b/swarming/w/ir/kitchen-checkout/build/third_party/markupsafe:/b/swarming/w/ir/kitchen-checkout/build/third_party/oauth2client:/b/swarming/w/ir/kitchen-checkout/build/third_party/pyasn1:/b/swarming/w/ir/kitchen-checkout/build/third_party/pyasn1-modules:/b/swarming/w/ir/kitchen-checkout/build/third_party/python-rsa:/b/swarming/w/ir/kitchen-checkout/build/third_party/requests_2_10_0:/b/swarming/w/ir/kitchen-checkout/build/third_party/setuptools-0.6c11:/b/swarming/w/ir/kitchen-checkout/build/third_party/sqlalchemy_0_7_1:/b/swarming/w/ir/kitchen-checkout/build/third_party/sqlalchemy_migrate_0_7_1:/b/swarming/w/ir/kitchen-checkout/build/third_party/tempita_0_5:/b/swarming/w/ir/kitchen-checkout/build/third_party/twisted_10_2:/b/swarming/w/ir/kitchen-checkout/build/third_party/uritemplate:/b/swarming/w/ir/kitchen-checkout/build/third_party/site-packages 2019-04-19 22:08:55,217 - root: [DEBUG] Using task_output_dir: '/b/swarming/w/ir/tmp/t/tmpmGd19d' 2019-04-19 22:08:55,217 - root: [WARNING] task_output_dir '/b/swarming/w/ir/tmp/t/tmpmGd19d' already exists! 2019-04-19 22:08:55,217 - root: [WARNING] task_output_dir existing content: [] 2019-04-19 22:08:55,217 - root: [INFO] collect_cmd: swarming collect -server https://chromium-swarm.appspot.com -worker 50 -task-summary-python -task-output-stdout all -verbose -requests-json /b/swarming/w/ir/tmp/t/tmpIVUCia.json -output-dir /b/swarming/w/ir/tmp/t/tmpmGd19d -task-summary-json /b/swarming/w/ir/tmp/t/tmp4qpKLW.json [D2019-04-19T22:08:55.225114-07:00 6341 0 auth.go:1265] Minting a new token {"key":"luci_ctx/f9f8a92b27070f82b5524964c05d6de94072784c69620a58edd8ab51da760239", "scopes":"https://www.googleapis.com/auth/userinfo.email"} [D2019-04-19T22:08:55.225197-07:00 6341 0 luci_ctx.go:138] POST http://127.0.0.1:33861/rpc/LuciLocalAuthService.GetOAuthToken {"key":"luci_ctx/f9f8a92b27070f82b5524964c05d6de94072784c69620a58edd8ab51da760239", "scopes":"https://www.googleapis.com/auth/userinfo.email"} [D2019-04-19T22:08:55.226966-07:00 6341 0 auth.go:1222] Token expires in 23m14.773053449s {"key":"luci_ctx/f9f8a92b27070f82b5524964c05d6de94072784c69620a58edd8ab51da760239", "scopes":"https://www.googleapis.com/auth/userinfo.email"} 4451f735ebb9b910: exit 0 /b/swarm_slave/swarming_bot.1.zip/third_party/urllib3/util/ssl_.py:354: SNIMissingWarning: An HTTPS request has been made, but the SNI (Server Name Indication) extension to TLS is not available on this platform. This may cause the server to present an incorrect TLS certificate, which can cause validation failures. You can upgrade to a newer version of Python to solve this. For more information, see https://urllib3.readthedocs.io/en/latest/advanced-usage.html#ssl-warnings /b/swarm_slave/swarming_bot.1.zip/third_party/urllib3/util/ssl_.py:150: InsecurePlatformWarning: A true SSLContext object is not available. This prevents urllib3 from configuring SSL appropriately and may cause certain SSL connections to fail. You can upgrade to a newer version of Python to solve this. For more information, see https://urllib3.readthedocs.io/en/latest/advanced-usage.html#ssl-warnings /b/swarm_slave/swarming_bot.1.zip/third_party/urllib3/util/ssl_.py:150: InsecurePlatformWarning: A true SSLContext object is not available. This prevents urllib3 from configuring SSL appropriately and may cause certain SSL connections to fail. You can upgrade to a newer version of Python to solve this. For more information, see https://urllib3.readthedocs.io/en/latest/advanced-usage.html#ssl-warnings /b/swarm_slave/swarming_bot.1.zip/third_party/urllib3/util/ssl_.py:150: InsecurePlatformWarning: A true SSLContext object is not available. This prevents urllib3 from configuring SSL appropriately and may cause certain SSL connections to fail. You can upgrade to a newer version of Python to solve this. For more information, see https://urllib3.readthedocs.io/en/latest/advanced-usage.html#ssl-warnings /b/swarm_slave/swarming_bot.1.zip/third_party/urllib3/util/ssl_.py:150: InsecurePlatformWarning: A true SSLContext object is not available. This prevents urllib3 from configuring SSL appropriately and may cause certain SSL connections to fail. You can upgrade to a newer version of Python to solve this. For more information, see https://urllib3.readthedocs.io/en/latest/advanced-usage.html#ssl-warnings /b/swarm_slave/swarming_bot.1.zip/third_party/urllib3/util/ssl_.py:150: InsecurePlatformWarning: A true SSLContext object is not available. This prevents urllib3 from configuring SSL appropriately and may cause certain SSL connections to fail. You can upgrade to a newer version of Python to solve this. For more information, see https://urllib3.readthedocs.io/en/latest/advanced-usage.html#ssl-warnings /b/swarm_slave/swarming_bot.1.zip/third_party/urllib3/util/ssl_.py:150: InsecurePlatformWarning: A true SSLContext object is not available. This prevents urllib3 from configuring SSL appropriately and may cause certain SSL connections to fail. You can upgrade to a newer version of Python to solve this. For more information, see https://urllib3.readthedocs.io/en/latest/advanced-usage.html#ssl-warnings /b/swarm_slave/swarming_bot.1.zip/third_party/urllib3/util/ssl_.py:150: InsecurePlatformWarning: A true SSLContext object is not available. This prevents urllib3 from configuring SSL appropriately and may cause certain SSL connections to fail. You can upgrade to a newer version of Python to solve this. For more information, see https://urllib3.readthedocs.io/en/latest/advanced-usage.html#ssl-warnings /b/swarm_slave/swarming_bot.1.zip/third_party/urllib3/util/ssl_.py:150: InsecurePlatformWarning: A true SSLContext object is not available. This prevents urllib3 from configuring SSL appropriately and may cause certain SSL connections to fail. You can upgrade to a newer version of Python to solve this. For more information, see https://urllib3.readthedocs.io/en/latest/advanced-usage.html#ssl-warnings IMPORTANT DEBUGGING NOTE: batches of tests are run inside their own process. For debugging a test inside a debugger, use the --gtest_filter=<your_test_name> flag along with --single-process-tests. Using sharding settings from environment. This is shard 0/4 Using 1 parallel jobs. Note: Google Test filter = dEQP.GLES2/functional_implementation_limits_num_shader_binary_formats:dEQP.GLES2/functional_implementation_limits_max_combined_texture_image_units:dEQP.GLES2/functional_implementation_limits_max_texture_image_units:dEQP.GLES2/functional_implementation_limits_max_fragment_uniform_vectors:dEQP.GLES2/functional_color_clear_single_rgba:dEQP.GLES2/functional_color_clear_long_rgba:dEQP.GLES2/functional_color_clear_long_masked_rgba:dEQP.GLES2/functional_depth_stencil_clear_stencil_masked:dEQP.GLES2/functional_buffer_write_basic_array_static_draw:dEQP.GLES2/functional_buffer_write_basic_element_array_static_draw:dEQP.GLES2/functional_buffer_write_use_index_array_array:dEQP.GLES2/functional_buffer_write_use_index_array_element_array:dEQP.GLES2/functional_buffer_write_recreate_store_different_target_1:dEQP.GLES2/functional_buffer_write_recreate_store_different_size:dEQP.GLES2/functional_buffer_write_basic_subdata_array_stream_draw:dEQP.GLES2/functional_buffer_write_basic_subdata_array_static_draw:dEQP.GLES2/functional_buffer_write_basic_subdata_element_array_stream_draw:dEQP.GLES2/functional_buffer_write_basic_subdata_element_array_dynamic_draw:dEQP.GLES2/functional_buffer_write_partial_specify_whole_1:dEQP.GLES2/functional_buffer_write_partial_specify_whole_4:dEQP.GLES2/functional_buffer_write_partial_specify_low_1:dEQP.GLES2/functional_buffer_write_partial_specify_high_3:dEQP.GLES2/functional_buffer_write_random_4:dEQP.GLES2/functional_buffer_write_random_7:dEQP.GLES2/functional_light_amount_2dir:dEQP.GLES2/functional_light_amount_6dir:dEQP.GLES2/functional_light_amount_14dir:dEQP.GLES2/functional_light_amount_16dir:dEQP.GLES2/functional_shaders_preprocessor_basic_correct_phases_vertex:dEQP.GLES2/functional_shaders_preprocessor_basic_invalid_identifier_fragment:dEQP.GLES2/functional_shaders_preprocessor_basic_empty_function_fragment:dEQP.GLES2/functional_shaders_preprocessor_definitions_undefine_object_invalid_syntax_vertex:dEQP.GLES2/functional_shaders_preprocessor_definitions_undefine_invalid_object_2_fragment:dEQP.GLES2/functional_shaders_preprocessor_definitions_undefine_invalid_object_4_fragment:dEQP.GLES2/functional_shaders_preprocessor_definitions_undefine_function_fragment:dEQP.GLES2/functional_shaders_preprocessor_object_redefinitions_invalid_object_ident_vertex:dEQP.GLES2/functional_shaders_preprocessor_object_redefinitions_invalid_object_floatval_2_fragment:dEQP.GLES2/functional_shaders_preprocessor_object_redefinitions_invalid_object_intval_1_vertex:dEQP.GLES2/functional_shaders_preprocessor_object_redefinitions_invalid_object_intval_1_fragment:dEQP.GLES2/functional_shaders_preprocessor_object_redefinitions_redefine_object_1_vertex:dEQP.GLES2/functional_shaders_preprocessor_object_redefinitions_redefine_object_ifdef_vertex:dEQP.GLES2/functional_shaders_preprocessor_object_redefinitions_redefine_object_undef_ifdef_fragment:dEQP.GLES2/functional_shaders_preprocessor_object_redefinitions_redefine_object_ifndef_vertex:dEQP.GLES2/functional_shaders_preprocessor_invalid_redefinitions_invalid_identifier_2_vertex:dEQP.GLES2/functional_shaders_preprocessor_invalid_redefinitions_invalid_identifier_2_fragment:dEQP.GLES2/functional_shaders_preprocessor_comments_nested_comment_fragment:dEQP.GLES2/functional_shaders_preprocessor_comments_comment_trick_1_vertex:dEQP.GLES2/functional_shaders_preprocessor_function_definitions_same_object_and_function_param_vertex:dEQP.GLES2/functional_shaders_preprocessor_function_definitions_function_definition_with_comments_vertex:dEQP.GLES2/functional_shaders_preprocessor_recursion_recursion_4_vertex:dEQP.GLES2/functional_shaders_preprocessor_function_redefinitions_invalid_function_redefinition_param_1_fragment:dEQP.GLES2/functional_shaders_preprocessor_function_redefinitions_invalid_function_redefinition_param_3_fragment:dEQP.GLES2/functional_shaders_preprocessor_invalid_function_definitions_arguments_1_vertex:dEQP.GLES2/functional_shaders_preprocessor_invalid_function_definitions_arguments_1_fragment:dEQP.GLES2/functional_shaders_preprocessor_invalid_function_definitions_arguments_3_vertex:dEQP.GLES2/functional_shaders_preprocessor_invalid_function_definitions_arguments_6_vertex:dEQP.GLES2/functional_shaders_preprocessor_invalid_function_definitions_argument_list_3_fragment:dEQP.GLES2/functional_shaders_preprocessor_invalid_function_definitions_no_closing_parenthesis_2_vertex:dEQP.GLES2/functional_shaders_preprocessor_invalid_function_definitions_no_closing_parenthesis_3_vertex:dEQP.GLES2/functional_shaders_preprocessor_semantic_ops_as_arguments_vertex:dEQP.GLES2/functional_shaders_preprocessor_semantic_correct_order_vertex:dEQP.GLES2/functional_shaders_preprocessor_semantic_correct_order_fragment:dEQP.GLES2/functional_shaders_preprocessor_predefined_macros_gl_es_1_fragment:dEQP.GLES2/functional_shaders_preprocessor_predefined_macros_line_2_vertex:dEQP.GLES2/functional_shaders_preprocessor_predefined_macros_if_version_vertex:dEQP.GLES2/functional_shaders_preprocessor_conditional_in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izzles_vector_swizzles_mediump_vec4_qqqt_fragment:dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_stss_vertex:dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_stss_fragment:dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_r_fragment:dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_a_fragment:dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_ab_fragment:dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_gga_vertex:dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_gggg_fragment:dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_aaaa_vertex:dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_aaag_fragment:dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_rgrr_vertex:dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_xx_fragment:dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_yx_vertex:dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_yyyy_fragment:dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_ss_vertex:dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_ts_vertex:dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_tst_fragment:dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_stss_fragment:dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_r_vertex:dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_rg_fragment:dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_gggg_vertex:dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_xyz_fragment:dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_zyx_vertex:dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_xxx_vertex:dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_s_vertex [==========] Running 400 tests from 1 test suite. [----------] Global test environment set-up. [----------] 400 tests from dEQP Writing test log into TestResults.qpa [ RUN ] dEQP.GLES2/functional_implementation_limits_num_shader_binary_formats dEQP-GLES2.functional.implementation_limits.num_shader_binary_formats [ OK ] dEQP.GLES2/functional_implementation_limits_num_shader_binary_formats (89 ms) [ RUN ] dEQP.GLES2/functional_implementation_limits_max_combined_texture_image_units dEQP-GLES2.functional.implementation_limits.max_combined_texture_image_units [ OK ] dEQP.GLES2/functional_implementation_limits_max_combined_texture_image_units (1 ms) [ RUN ] dEQP.GLES2/functional_implementation_limits_max_texture_image_units dEQP-GLES2.functional.implementation_limits.max_texture_image_units [ OK ] dEQP.GLES2/functional_implementation_limits_max_texture_image_units (1 ms) [ RUN ] dEQP.GLES2/functional_implementation_limits_max_fragment_uniform_vectors dEQP-GLES2.functional.implementation_limits.max_fragment_uniform_vectors [ OK ] dEQP.GLES2/functional_implementation_limits_max_fragment_uniform_vectors (11 ms) [ RUN ] dEQP.GLES2/functional_color_clear_single_rgba dEQP-GLES2.functional.color_clear.single_rgba [ OK ] dEQP.GLES2/functional_color_clear_single_rgba (67 ms) [ RUN ] dEQP.GLES2/functional_color_clear_long_rgba dEQP-GLES2.functional.color_clear.long_rgba [ OK ] dEQP.GLES2/functional_color_clear_long_rgba (21 ms) [ RUN ] dEQP.GLES2/functional_color_clear_long_masked_rgba dEQP-GLES2.functional.color_clear.long_masked_rgba [ OK ] dEQP.GLES2/functional_color_clear_long_masked_rgba (11 ms) [ RUN ] dEQP.GLES2/functional_depth_stencil_clear_stencil_masked dEQP-GLES2.functional.depth_stencil_clear.stencil_masked [ OK ] dEQP.GLES2/functional_depth_stencil_clear_stencil_masked (92 ms) [ RUN ] dEQP.GLES2/functional_buffer_write_basic_array_static_draw dEQP-GLES2.functional.buffer.write.basic.array_static_draw [ OK ] dEQP.GLES2/functional_buffer_write_basic_array_static_draw (6 ms) [ RUN ] dEQP.GLES2/functional_buffer_write_basic_element_array_static_draw dEQP-GLES2.functional.buffer.write.basic.element_array_static_draw [ OK ] dEQP.GLES2/functional_buffer_write_basic_element_array_static_draw (3 ms) [ RUN ] dEQP.GLES2/functional_buffer_write_use_index_array_array dEQP-GLES2.functional.buffer.write.use.index_array.array [ OK ] dEQP.GLES2/functional_buffer_write_use_index_array_array (22 ms) [ RUN ] dEQP.GLES2/functional_buffer_write_use_index_array_element_array dEQP-GLES2.functional.buffer.write.use.index_array.element_array [ OK ] dEQP.GLES2/functional_buffer_write_use_index_array_element_array (20 ms) [ RUN ] dEQP.GLES2/functional_buffer_write_recreate_store_different_target_1 dEQP-GLES2.functional.buffer.write.recreate_store.different_target_1 [ OK ] dEQP.GLES2/functional_buffer_write_recreate_store_different_target_1 (2 ms) [ RUN ] dEQP.GLES2/functional_buffer_write_recreate_store_different_size dEQP-GLES2.functional.buffer.write.recreate_store.different_size [ OK ] dEQP.GLES2/functional_buffer_write_recreate_store_different_size (24 ms) [ RUN ] dEQP.GLES2/functional_buffer_write_basic_subdata_array_stream_draw dEQP-GLES2.functional.buffer.write.basic_subdata.array_stream_draw [ OK ] dEQP.GLES2/functional_buffer_write_basic_subdata_array_stream_draw (3 ms) [ RUN ] dEQP.GLES2/functional_buffer_write_basic_subdata_array_static_draw dEQP-GLES2.functional.buffer.write.basic_subdata.array_static_draw [ OK ] dEQP.GLES2/functional_buffer_write_basic_subdata_array_static_draw (2 ms) [ RUN ] dEQP.GLES2/functional_buffer_write_basic_subdata_element_array_stream_draw dEQP-GLES2.functional.buffer.write.basic_subdata.element_array_stream_draw [ OK ] dEQP.GLES2/functional_buffer_write_basic_subdata_element_array_stream_draw (3 ms) [ RUN ] dEQP.GLES2/functional_buffer_write_basic_subdata_element_array_dynamic_draw dEQP-GLES2.functional.buffer.write.basic_subdata.element_array_dynamic_draw [ OK ] dEQP.GLES2/functional_buffer_write_basic_subdata_element_array_dynamic_draw (2 ms) [ RUN ] dEQP.GLES2/functional_buffer_write_partial_specify_whole_1 dEQP-GLES2.functional.buffer.write.partial_specify.whole_1 [ OK ] dEQP.GLES2/functional_buffer_write_partial_specify_whole_1 (2 ms) [ RUN ] dEQP.GLES2/functional_buffer_write_partial_specify_whole_4 dEQP-GLES2.functional.buffer.write.partial_specify.whole_4 [ OK ] dEQP.GLES2/functional_buffer_write_partial_specify_whole_4 (3 ms) [ RUN ] dEQP.GLES2/functional_buffer_write_partial_specify_low_1 dEQP-GLES2.functional.buffer.write.partial_specify.low_1 [ OK ] dEQP.GLES2/functional_buffer_write_partial_specify_low_1 (2 ms) [ RUN ] dEQP.GLES2/functional_buffer_write_partial_specify_high_3 dEQP-GLES2.functional.buffer.write.partial_specify.high_3 [ OK ] dEQP.GLES2/functional_buffer_write_partial_specify_high_3 (2 ms) [ RUN ] dEQP.GLES2/functional_buffer_write_random_4 dEQP-GLES2.functional.buffer.write.random.4 [ OK ] dEQP.GLES2/functional_buffer_write_random_4 (60 ms) [ RUN ] dEQP.GLES2/functional_buffer_write_random_7 dEQP-GLES2.functional.buffer.write.random.7 [ OK ] dEQP.GLES2/functional_buffer_write_random_7 (11 ms) [ RUN ] dEQP.GLES2/functional_light_amount_2dir dEQP-GLES2.functional.light_amount.2dir [ OK ] dEQP.GLES2/functional_light_amount_2dir (8 ms) [ RUN ] dEQP.GLES2/functional_light_amount_6dir dEQP-GLES2.functional.light_amount.6dir [ OK ] dEQP.GLES2/functional_light_amount_6dir (8 ms) [ RUN ] dEQP.GLES2/functional_light_amount_14dir dEQP-GLES2.functional.light_amount.14dir [ OK ] dEQP.GLES2/functional_light_amount_14dir (8 ms) [ RUN ] dEQP.GLES2/functional_light_amount_16dir dEQP-GLES2.functional.light_amount.16dir [ OK ] dEQP.GLES2/functional_light_amount_16dir (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_basic_correct_phases_vertex dEQP-GLES2.functional.shaders.preprocessor.basic.correct_phases_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_basic_correct_phases_vertex (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_basic_invalid_identifier_fragment dEQP-GLES2.functional.shaders.preprocessor.basic.invalid_identifier_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_basic_invalid_identifier_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_basic_empty_function_fragment dEQP-GLES2.functional.shaders.preprocessor.basic.empty_function_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_basic_empty_function_fragment (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_definitions_undefine_object_invalid_syntax_vertex dEQP-GLES2.functional.shaders.preprocessor.definitions.undefine_object_invalid_syntax_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_definitions_undefine_object_invalid_syntax_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_definitions_undefine_invalid_object_2_fragment dEQP-GLES2.functional.shaders.preprocessor.definitions.undefine_invalid_object_2_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_definitions_undefine_invalid_object_2_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_definitions_undefine_invalid_object_4_fragment dEQP-GLES2.functional.shaders.preprocessor.definitions.undefine_invalid_object_4_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_definitions_undefine_invalid_object_4_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_definitions_undefine_function_fragment dEQP-GLES2.functional.shaders.preprocessor.definitions.undefine_function_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_definitions_undefine_function_fragment (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_object_redefinitions_invalid_object_ident_vertex dEQP-GLES2.functional.shaders.preprocessor.object_redefinitions.invalid_object_ident_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_object_redefinitions_invalid_object_ident_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_object_redefinitions_invalid_object_floatval_2_fragment dEQP-GLES2.functional.shaders.preprocessor.object_redefinitions.invalid_object_floatval_2_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_object_redefinitions_invalid_object_floatval_2_fragment (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_object_redefinitions_invalid_object_intval_1_vertex dEQP-GLES2.functional.shaders.preprocessor.object_redefinitions.invalid_object_intval_1_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_object_redefinitions_invalid_object_intval_1_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_object_redefinitions_invalid_object_intval_1_fragment dEQP-GLES2.functional.shaders.preprocessor.object_redefinitions.invalid_object_intval_1_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_object_redefinitions_invalid_object_intval_1_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_object_redefinitions_redefine_object_1_vertex dEQP-GLES2.functional.shaders.preprocessor.object_redefinitions.redefine_object_1_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_object_redefinitions_redefine_object_1_vertex (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_object_redefinitions_redefine_object_ifdef_vertex dEQP-GLES2.functional.shaders.preprocessor.object_redefinitions.redefine_object_ifdef_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_object_redefinitions_redefine_object_ifdef_vertex (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_object_redefinitions_redefine_object_undef_ifdef_fragment dEQP-GLES2.functional.shaders.preprocessor.object_redefinitions.redefine_object_undef_ifdef_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_object_redefinitions_redefine_object_undef_ifdef_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_object_redefinitions_redefine_object_ifndef_vertex dEQP-GLES2.functional.shaders.preprocessor.object_redefinitions.redefine_object_ifndef_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_object_redefinitions_redefine_object_ifndef_vertex (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_invalid_redefinitions_invalid_identifier_2_vertex dEQP-GLES2.functional.shaders.preprocessor.invalid_redefinitions.invalid_identifier_2_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_invalid_redefinitions_invalid_identifier_2_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_invalid_redefinitions_invalid_identifier_2_fragment dEQP-GLES2.functional.shaders.preprocessor.invalid_redefinitions.invalid_identifier_2_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_invalid_redefinitions_invalid_identifier_2_fragment (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_comments_nested_comment_fragment dEQP-GLES2.functional.shaders.preprocessor.comments.nested_comment_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_comments_nested_comment_fragment (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_comments_comment_trick_1_vertex dEQP-GLES2.functional.shaders.preprocessor.comments.comment_trick_1_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_comments_comment_trick_1_vertex (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_function_definitions_same_object_and_function_param_vertex dEQP-GLES2.functional.shaders.preprocessor.function_definitions.same_object_and_function_param_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_function_definitions_same_object_and_function_param_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_function_definitions_function_definition_with_comments_vertex dEQP-GLES2.functional.shaders.preprocessor.function_definitions.function_definition_with_comments_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_function_definitions_function_definition_with_comments_vertex (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_recursion_recursion_4_vertex dEQP-GLES2.functional.shaders.preprocessor.recursion.recursion_4_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_recursion_recursion_4_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_function_redefinitions_invalid_function_redefinition_param_1_fragment dEQP-GLES2.functional.shaders.preprocessor.function_redefinitions.invalid_function_redefinition_param_1_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_function_redefinitions_invalid_function_redefinition_param_1_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_function_redefinitions_invalid_function_redefinition_param_3_fragment dEQP-GLES2.functional.shaders.preprocessor.function_redefinitions.invalid_function_redefinition_param_3_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_function_redefinitions_invalid_function_redefinition_param_3_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_invalid_function_definitions_arguments_1_vertex dEQP-GLES2.functional.shaders.preprocessor.invalid_function_definitions.arguments_1_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_invalid_function_definitions_arguments_1_vertex (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_invalid_function_definitions_arguments_1_fragment dEQP-GLES2.functional.shaders.preprocessor.invalid_function_definitions.arguments_1_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_invalid_function_definitions_arguments_1_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_invalid_function_definitions_arguments_3_vertex dEQP-GLES2.functional.shaders.preprocessor.invalid_function_definitions.arguments_3_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_invalid_function_definitions_arguments_3_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_invalid_function_definitions_arguments_6_vertex dEQP-GLES2.functional.shaders.preprocessor.invalid_function_definitions.arguments_6_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_invalid_function_definitions_arguments_6_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_invalid_function_definitions_argument_list_3_fragment dEQP-GLES2.functional.shaders.preprocessor.invalid_function_definitions.argument_list_3_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_invalid_function_definitions_argument_list_3_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_invalid_function_definitions_no_closing_parenthesis_2_vertex dEQP-GLES2.functional.shaders.preprocessor.invalid_function_definitions.no_closing_parenthesis_2_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_invalid_function_definitions_no_closing_parenthesis_2_vertex (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_invalid_function_definitions_no_closing_parenthesis_3_vertex dEQP-GLES2.functional.shaders.preprocessor.invalid_function_definitions.no_closing_parenthesis_3_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_invalid_function_definitions_no_closing_parenthesis_3_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_semantic_ops_as_arguments_vertex dEQP-GLES2.functional.shaders.preprocessor.semantic.ops_as_arguments_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_semantic_ops_as_arguments_vertex (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_semantic_correct_order_vertex dEQP-GLES2.functional.shaders.preprocessor.semantic.correct_order_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_semantic_correct_order_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_semantic_correct_order_fragment dEQP-GLES2.functional.shaders.preprocessor.semantic.correct_order_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_semantic_correct_order_fragment (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_predefined_macros_gl_es_1_fragment dEQP-GLES2.functional.shaders.preprocessor.predefined_macros.gl_es_1_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_predefined_macros_gl_es_1_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_predefined_macros_line_2_vertex dEQP-GLES2.functional.shaders.preprocessor.predefined_macros.line_2_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_predefined_macros_line_2_vertex (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_predefined_macros_if_version_vertex dEQP-GLES2.functional.shaders.preprocessor.predefined_macros.if_version_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_predefined_macros_if_version_vertex (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_conditional_inclusion_unary_ops_2_vertex dEQP-GLES2.functional.shaders.preprocessor.conditional_inclusion.unary_ops_2_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_conditional_inclusion_unary_ops_2_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_invalid_ops_invalid_defined_expected_identifier_2_vertex dEQP-GLES2.functional.shaders.preprocessor.invalid_ops.invalid_defined_expected_identifier_2_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_invalid_ops_invalid_defined_expected_identifier_2_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_invalid_ops_invalid_defined_expected_identifier_3_vertex dEQP-GLES2.functional.shaders.preprocessor.invalid_ops.invalid_defined_expected_identifier_3_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_invalid_ops_invalid_defined_expected_identifier_3_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_invalid_ops_invalid_defined_expected_identifier_4_vertex dEQP-GLES2.functional.shaders.preprocessor.invalid_ops.invalid_defined_expected_identifier_4_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_invalid_ops_invalid_defined_expected_identifier_4_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_invalid_ops_invalid_defined_expected_identifier_4_fragment dEQP-GLES2.functional.shaders.preprocessor.invalid_ops.invalid_defined_expected_identifier_4_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_invalid_ops_invalid_defined_expected_identifier_4_fragment (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_1_vertex dEQP-GLES2.functional.shaders.preprocessor.undefined_identifiers.undefined_identifier_1_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_1_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_4_vertex dEQP-GLES2.functional.shaders.preprocessor.undefined_identifiers.undefined_identifier_4_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_4_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_5_fragment dEQP-GLES2.functional.shaders.preprocessor.undefined_identifiers.undefined_identifier_5_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_5_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_6_vertex dEQP-GLES2.functional.shaders.preprocessor.undefined_identifiers.undefined_identifier_6_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_6_vertex (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_7_vertex dEQP-GLES2.functional.shaders.preprocessor.undefined_identifiers.undefined_identifier_7_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_7_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_8_fragment dEQP-GLES2.functional.shaders.preprocessor.undefined_identifiers.undefined_identifier_8_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_8_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_9_vertex dEQP-GLES2.functional.shaders.preprocessor.undefined_identifiers.undefined_identifier_9_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_9_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_11_vertex dEQP-GLES2.functional.shaders.preprocessor.undefined_identifiers.undefined_identifier_11_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_11_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_12_fragment dEQP-GLES2.functional.shaders.preprocessor.undefined_identifiers.undefined_identifier_12_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_12_fragment (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_empty_if_fragment dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.empty_if_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_empty_if_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_empty_if_defined_fragment dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.empty_if_defined_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_empty_if_defined_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_unterminated_if_1_vertex dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.unterminated_if_1_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_unterminated_if_1_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_unterminated_if_1_fragment dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.unterminated_if_1_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_unterminated_if_1_fragment (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_unterminated_ifndef_vertex dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.unterminated_ifndef_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_unterminated_ifndef_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_unterminated_elif_1_vertex dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.unterminated_elif_1_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_unterminated_elif_1_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_unterminated_elif_2_vertex dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.unterminated_elif_2_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_unterminated_elif_2_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_elif_after_else_fragment dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.elif_after_else_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_elif_after_else_fragment (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_elif_without_if_vertex dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.elif_without_if_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_elif_without_if_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_endif_without_if_vertex dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.endif_without_if_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_endif_without_if_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_tokens_after_if_vertex dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.tokens_after_if_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_tokens_after_if_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_tokens_after_elif_fragment dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.tokens_after_elif_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_tokens_after_elif_fragment (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_tokens_after_else_vertex dEQP-GLES2.functional.shaders.preprocessor.invalid_conditionals.tokens_after_else_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_tokens_after_else_vertex (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_conditionals_ifdef_1_vertex dEQP-GLES2.functional.shaders.preprocessor.conditionals.ifdef_1_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_conditionals_ifdef_1_vertex (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_conditionals_ifdef_3_fragment dEQP-GLES2.functional.shaders.preprocessor.conditionals.ifdef_3_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_conditionals_ifdef_3_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_conditionals_invalid_ifdef_fragment dEQP-GLES2.functional.shaders.preprocessor.conditionals.invalid_ifdef_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_conditionals_invalid_ifdef_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_conditionals_ifndef_2_vertex dEQP-GLES2.functional.shaders.preprocessor.conditionals.ifndef_2_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_conditionals_ifndef_2_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_conditionals_invalid_ifndef_fragment dEQP-GLES2.functional.shaders.preprocessor.conditionals.invalid_ifndef_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_conditionals_invalid_ifndef_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_conditionals_mixed_conditional_inclusion_fragment dEQP-GLES2.functional.shaders.preprocessor.conditionals.mixed_conditional_inclusion_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_conditionals_mixed_conditional_inclusion_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_conditionals_nested_if_1_vertex dEQP-GLES2.functional.shaders.preprocessor.conditionals.nested_if_1_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_conditionals_nested_if_1_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_directive_version_invalid_token_2_fragment dEQP-GLES2.functional.shaders.preprocessor.directive.version_invalid_token_2_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_directive_version_invalid_token_2_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_directive_error_vertex dEQP-GLES2.functional.shaders.preprocessor.directive.error_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_directive_error_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_builtin_line_defined_1_vertex dEQP-GLES2.functional.shaders.preprocessor.builtin.line_defined_1_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_builtin_line_defined_1_vertex (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_builtin_invalid_line_file_1_vertex dEQP-GLES2.functional.shaders.preprocessor.builtin.invalid_line_file_1_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_builtin_invalid_line_file_1_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_builtin_invalid_line_file_3_vertex dEQP-GLES2.functional.shaders.preprocessor.builtin.invalid_line_file_3_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_builtin_invalid_line_file_3_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_pragmas_pragma_unrecognized_debug_fragment dEQP-GLES2.functional.shaders.preprocessor.pragmas.pragma_unrecognized_debug_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_pragmas_pragma_unrecognized_debug_fragment (3 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_extensions_macro_exp_vertex dEQP-GLES2.functional.shaders.preprocessor.extensions.macro_exp_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_extensions_macro_exp_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_extensions_missing_colon_vertex dEQP-GLES2.functional.shaders.preprocessor.extensions.missing_colon_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_extensions_missing_colon_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_extensions_expected_colon_fragment dEQP-GLES2.functional.shaders.preprocessor.extensions.expected_colon_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_extensions_expected_colon_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_extensions_invalid_char_in_name_vertex dEQP-GLES2.functional.shaders.preprocessor.extensions.invalid_char_in_name_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_extensions_invalid_char_in_name_vertex (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_extensions_invalid_char_in_behavior_vertex dEQP-GLES2.functional.shaders.preprocessor.extensions.invalid_char_in_behavior_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_extensions_invalid_char_in_behavior_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_extensions_unterminated_comment_fragment dEQP-GLES2.functional.shaders.preprocessor.extensions.unterminated_comment_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_extensions_unterminated_comment_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_extensions_after_non_preprocessing_tokens_vertex dEQP-GLES2.functional.shaders.preprocessor.extensions.after_non_preprocessing_tokens_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_extensions_after_non_preprocessing_tokens_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_expressions_shift_left_vertex dEQP-GLES2.functional.shaders.preprocessor.expressions.shift_left_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_expressions_shift_left_vertex (3 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_expressions_shift_right_vertex dEQP-GLES2.functional.shaders.preprocessor.expressions.shift_right_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_expressions_shift_right_vertex (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_expressions_cmp_less_than_fragment dEQP-GLES2.functional.shaders.preprocessor.expressions.cmp_less_than_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_expressions_cmp_less_than_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_expressions_or_vertex dEQP-GLES2.functional.shaders.preprocessor.expressions.or_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_expressions_or_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_expressions_mod_vertex dEQP-GLES2.functional.shaders.preprocessor.expressions.mod_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_expressions_mod_vertex (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_expressions_parenthesis_value_vertex dEQP-GLES2.functional.shaders.preprocessor.expressions.parenthesis_value_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_expressions_parenthesis_value_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_expressions_parenthesis_tricky_fragment dEQP-GLES2.functional.shaders.preprocessor.expressions.parenthesis_tricky_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_expressions_parenthesis_tricky_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_expressions_parenthesis_if_vertex dEQP-GLES2.functional.shaders.preprocessor.expressions.parenthesis_if_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_expressions_parenthesis_if_vertex (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_expressions_parenthesis_multi_if_fragment dEQP-GLES2.functional.shaders.preprocessor.expressions.parenthesis_multi_if_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_expressions_parenthesis_multi_if_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_expressions_parenthesis_ifelse_false_fragment dEQP-GLES2.functional.shaders.preprocessor.expressions.parenthesis_ifelse_false_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_expressions_parenthesis_ifelse_false_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_expressions_eval_basic_0_vertex dEQP-GLES2.functional.shaders.preprocessor.expressions.eval_basic_0_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_expressions_eval_basic_0_vertex (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_expressions_eval_basic_1_fragment dEQP-GLES2.functional.shaders.preprocessor.expressions.eval_basic_1_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_expressions_eval_basic_1_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_expressions_eval_simple_precedence_0_vertex dEQP-GLES2.functional.shaders.preprocessor.expressions.eval_simple_precedence_0_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_expressions_eval_simple_precedence_0_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_expressions_eval_simple_precedence_1_vertex dEQP-GLES2.functional.shaders.preprocessor.expressions.eval_simple_precedence_1_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_expressions_eval_simple_precedence_1_vertex (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_expressions_defined_1_vertex dEQP-GLES2.functional.shaders.preprocessor.expressions.defined_1_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_expressions_defined_1_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_expressions_defined_4_fragment dEQP-GLES2.functional.shaders.preprocessor.expressions.defined_4_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_expressions_defined_4_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_invalid_expressions_invalid_unary_expr_vertex dEQP-GLES2.functional.shaders.preprocessor.invalid_expressions.invalid_unary_expr_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_invalid_expressions_invalid_unary_expr_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_invalid_expressions_invalid_expr_1_vertex dEQP-GLES2.functional.shaders.preprocessor.invalid_expressions.invalid_expr_1_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_invalid_expressions_invalid_expr_1_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_invalid_expressions_invalid_expr_2_vertex dEQP-GLES2.functional.shaders.preprocessor.invalid_expressions.invalid_expr_2_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_invalid_expressions_invalid_expr_2_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_invalid_expressions_unopened_parenthesis_vertex dEQP-GLES2.functional.shaders.preprocessor.invalid_expressions.unopened_parenthesis_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_invalid_expressions_unopened_parenthesis_vertex (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_invalid_expressions_unclosed_parenthesis_vertex dEQP-GLES2.functional.shaders.preprocessor.invalid_expressions.unclosed_parenthesis_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_invalid_expressions_unclosed_parenthesis_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_mul_vs_not_vertex dEQP-GLES2.functional.shaders.preprocessor.operator_precedence.mul_vs_not_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_mul_vs_not_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_div_vs_bit_invert_vertex dEQP-GLES2.functional.shaders.preprocessor.operator_precedence.div_vs_bit_invert_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_div_vs_bit_invert_vertex (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_div_vs_bit_invert_fragment dEQP-GLES2.functional.shaders.preprocessor.operator_precedence.div_vs_bit_invert_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_div_vs_bit_invert_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_add_vs_modulo_vertex dEQP-GLES2.functional.shaders.preprocessor.operator_precedence.add_vs_modulo_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_add_vs_modulo_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_add_vs_div_fragment dEQP-GLES2.functional.shaders.preprocessor.operator_precedence.add_vs_div_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_add_vs_div_fragment (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_rshift_vs_add_fragment dEQP-GLES2.functional.shaders.preprocessor.operator_precedence.rshift_vs_add_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_rshift_vs_add_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_greater_vs_rshift_vertex dEQP-GLES2.functional.shaders.preprocessor.operator_precedence.greater_vs_rshift_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_greater_vs_rshift_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_greater_vs_lshift_vertex dEQP-GLES2.functional.shaders.preprocessor.operator_precedence.greater_vs_lshift_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_greater_vs_lshift_vertex (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_less_vs_lshift_vertex dEQP-GLES2.functional.shaders.preprocessor.operator_precedence.less_vs_lshift_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_less_vs_lshift_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_not_equal_vs_less_or_equal_fragment dEQP-GLES2.functional.shaders.preprocessor.operator_precedence.not_equal_vs_less_or_equal_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_not_equal_vs_less_or_equal_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_not_equal_vs_greater_fragment dEQP-GLES2.functional.shaders.preprocessor.operator_precedence.not_equal_vs_greater_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_not_equal_vs_greater_fragment (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_not_equal_vs_less_vertex dEQP-GLES2.functional.shaders.preprocessor.operator_precedence.not_equal_vs_less_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_not_equal_vs_less_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_not_equal_vs_less_fragment dEQP-GLES2.functional.shaders.preprocessor.operator_precedence.not_equal_vs_less_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_not_equal_vs_less_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_equal_vs_greater_vertex dEQP-GLES2.functional.shaders.preprocessor.operator_precedence.equal_vs_greater_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_equal_vs_greater_vertex (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_xor_vs_bitwise_and_fragment dEQP-GLES2.functional.shaders.preprocessor.operator_precedence.xor_vs_bitwise_and_fragment [ OK ] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_xor_vs_bitwise_and_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_bitwise_or_vs_xor_vertex dEQP-GLES2.functional.shaders.preprocessor.operator_precedence.bitwise_or_vs_xor_vertex [ OK ] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_bitwise_or_vs_xor_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_constants_float_input_fragment dEQP-GLES2.functional.shaders.constants.float_input_fragment [ OK ] dEQP.GLES2/functional_shaders_constants_float_input_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_constants_float_uniform_vertex dEQP-GLES2.functional.shaders.constants.float_uniform_vertex [ OK ] dEQP.GLES2/functional_shaders_constants_float_uniform_vertex (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_constants_float_uniform_fragment dEQP-GLES2.functional.shaders.constants.float_uniform_fragment [ OK ] dEQP.GLES2/functional_shaders_constants_float_uniform_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_constants_float_4_vertex dEQP-GLES2.functional.shaders.constants.float_4_vertex [ OK ] dEQP.GLES2/functional_shaders_constants_float_4_vertex (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_constants_float_5_vertex dEQP-GLES2.functional.shaders.constants.float_5_vertex [ OK ] dEQP.GLES2/functional_shaders_constants_float_5_vertex (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_constants_float_6_vertex dEQP-GLES2.functional.shaders.constants.float_6_vertex [ OK ] dEQP.GLES2/functional_shaders_constants_float_6_vertex (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_constants_int_2_vertex dEQP-GLES2.functional.shaders.constants.int_2_vertex [ OK ] dEQP.GLES2/functional_shaders_constants_int_2_vertex (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_constants_int_3_fragment dEQP-GLES2.functional.shaders.constants.int_3_fragment [ OK ] dEQP.GLES2/functional_shaders_constants_int_3_fragment (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_constants_bool_1_fragment dEQP-GLES2.functional.shaders.constants.bool_1_fragment [ OK ] dEQP.GLES2/functional_shaders_constants_bool_1_fragment (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_constants_const_float_global_fragment dEQP-GLES2.functional.shaders.constants.const_float_global_fragment [ OK ] dEQP.GLES2/functional_shaders_constants_const_float_global_fragment (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_constants_const_float_function_vertex dEQP-GLES2.functional.shaders.constants.const_float_function_vertex [ OK ] dEQP.GLES2/functional_shaders_constants_const_float_function_vertex (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_constants_const_float_scope_shawdowing_4_fragment dEQP-GLES2.functional.shaders.constants.const_float_scope_shawdowing_4_fragment [ OK ] dEQP.GLES2/functional_shaders_constants_const_float_scope_shawdowing_4_fragment (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_constants_const_float_operations_with_const_vertex dEQP-GLES2.functional.shaders.constants.const_float_operations_with_const_vertex [ OK ] dEQP.GLES2/functional_shaders_constants_const_float_operations_with_const_vertex (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_constants_const_float_assignment_2_fragment dEQP-GLES2.functional.shaders.constants.const_float_assignment_2_fragment [ OK ] dEQP.GLES2/functional_shaders_constants_const_float_assignment_2_fragment (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_constants_const_float_assignment_4_vertex dEQP-GLES2.functional.shaders.constants.const_float_assignment_4_vertex [ OK ] dEQP.GLES2/functional_shaders_constants_const_float_assignment_4_vertex (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_constants_const_float_assignment_4_fragment dEQP-GLES2.functional.shaders.constants.const_float_assignment_4_fragment [ OK ] dEQP.GLES2/functional_shaders_constants_const_float_assignment_4_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_constants_const_float_assign_varying dEQP-GLES2.functional.shaders.constants.const_float_assign_varying [ OK ] dEQP.GLES2/functional_shaders_constants_const_float_assign_varying (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_constants_const_float_from_vec4_vertex dEQP-GLES2.functional.shaders.constants.const_float_from_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_constants_const_float_from_vec4_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_constants_const_float_from_vec4_fragment dEQP-GLES2.functional.shaders.constants.const_float_from_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_constants_const_float_from_vec4_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_linkage_varying_2 dEQP-GLES2.functional.shaders.linkage.varying_2 [ OK ] dEQP.GLES2/functional_shaders_linkage_varying_2 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_linkage_varying_4 dEQP-GLES2.functional.shaders.linkage.varying_4 [ OK ] dEQP.GLES2/functional_shaders_linkage_varying_4 (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_linkage_varying_type_vec2 dEQP-GLES2.functional.shaders.linkage.varying_type_vec2 [ OK ] dEQP.GLES2/functional_shaders_linkage_varying_type_vec2 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_linkage_varying_type_vec4 dEQP-GLES2.functional.shaders.linkage.varying_type_vec4 [ OK ] dEQP.GLES2/functional_shaders_linkage_varying_type_vec4 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_linkage_varying_type_mat3 dEQP-GLES2.functional.shaders.linkage.varying_type_mat3 [ OK ] dEQP.GLES2/functional_shaders_linkage_varying_type_mat3 (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_linkage_varying_type_mat4 dEQP-GLES2.functional.shaders.linkage.varying_type_mat4 [ OK ] dEQP.GLES2/functional_shaders_linkage_varying_type_mat4 (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_linkage_varying_differing_precision_1 dEQP-GLES2.functional.shaders.linkage.varying_differing_precision_1 [ OK ] dEQP.GLES2/functional_shaders_linkage_varying_differing_precision_1 (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_linkage_varying_type_mismatch_1 dEQP-GLES2.functional.shaders.linkage.varying_type_mismatch_1 [ OK ] dEQP.GLES2/functional_shaders_linkage_varying_type_mismatch_1 (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_linkage_varying_illegal_usage_1 dEQP-GLES2.functional.shaders.linkage.varying_illegal_usage_1 [ OK ] dEQP.GLES2/functional_shaders_linkage_varying_illegal_usage_1 (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_linkage_varying_writeback_1 dEQP-GLES2.functional.shaders.linkage.varying_writeback_1 [ OK ] dEQP.GLES2/functional_shaders_linkage_varying_writeback_1 (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_linkage_uniform_struct dEQP-GLES2.functional.shaders.linkage.uniform_struct [ OK ] dEQP.GLES2/functional_shaders_linkage_uniform_struct (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_linkage_uniform_struct_fragment_only dEQP-GLES2.functional.shaders.linkage.uniform_struct_fragment_only [ OK ] dEQP.GLES2/functional_shaders_linkage_uniform_struct_fragment_only (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_linkage_uniform_struct_vec4_float dEQP-GLES2.functional.shaders.linkage.uniform_struct_vec4_float [ OK ] dEQP.GLES2/functional_shaders_linkage_uniform_struct_vec4_float (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_linkage_uniform_struct_partial_vec4_float dEQP-GLES2.functional.shaders.linkage.uniform_struct_partial_vec4_float [ OK ] dEQP.GLES2/functional_shaders_linkage_uniform_struct_partial_vec4_float (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_linkage_uniform_struct_partial_vec2_vec3 dEQP-GLES2.functional.shaders.linkage.uniform_struct_partial_vec2_vec3 [ OK ] dEQP.GLES2/functional_shaders_linkage_uniform_struct_partial_vec2_vec3 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_linkage_uniform_struct_partial_ivec2_vec2 dEQP-GLES2.functional.shaders.linkage.uniform_struct_partial_ivec2_vec2 [ OK ] dEQP.GLES2/functional_shaders_linkage_uniform_struct_partial_ivec2_vec2 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_linkage_uniform_struct_type_conflict_2 dEQP-GLES2.functional.shaders.linkage.uniform_struct_type_conflict_2 [ OK ] dEQP.GLES2/functional_shaders_linkage_uniform_struct_type_conflict_2 (3 ms) [ RUN ] dEQP.GLES2/functional_shaders_linkage_uniform_struct_precision_conflict_3 dEQP-GLES2.functional.shaders.linkage.uniform_struct_precision_conflict_3 [ OK ] dEQP.GLES2/functional_shaders_linkage_uniform_struct_precision_conflict_3 (3 ms) [ RUN ] dEQP.GLES2/functional_shaders_linkage_uniform_struct_precision_conflict_4 dEQP-GLES2.functional.shaders.linkage.uniform_struct_precision_conflict_4 [ OK ] dEQP.GLES2/functional_shaders_linkage_uniform_struct_precision_conflict_4 (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_scalar_to_scalar_float_to_int_fragment dEQP-GLES2.functional.shaders.conversions.scalar_to_scalar.float_to_int_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_scalar_to_scalar_float_to_int_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_scalar_to_scalar_int_to_float_vertex dEQP-GLES2.functional.shaders.conversions.scalar_to_scalar.int_to_float_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_scalar_to_scalar_int_to_float_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_scalar_to_scalar_int_to_int_vertex dEQP-GLES2.functional.shaders.conversions.scalar_to_scalar.int_to_int_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_scalar_to_scalar_int_to_int_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_scalar_to_scalar_bool_to_int_vertex dEQP-GLES2.functional.shaders.conversions.scalar_to_scalar.bool_to_int_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_scalar_to_scalar_bool_to_int_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_scalar_to_scalar_bool_to_int_fragment dEQP-GLES2.functional.shaders.conversions.scalar_to_scalar.bool_to_int_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_scalar_to_scalar_bool_to_int_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_scalar_to_vector_float_to_vec4_vertex dEQP-GLES2.functional.shaders.conversions.scalar_to_vector.float_to_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_scalar_to_vector_float_to_vec4_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_scalar_to_vector_float_to_ivec4_vertex dEQP-GLES2.functional.shaders.conversions.scalar_to_vector.float_to_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_scalar_to_vector_float_to_ivec4_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_scalar_to_vector_float_to_bvec2_vertex dEQP-GLES2.functional.shaders.conversions.scalar_to_vector.float_to_bvec2_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_scalar_to_vector_float_to_bvec2_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_scalar_to_vector_int_to_ivec2_fragment dEQP-GLES2.functional.shaders.conversions.scalar_to_vector.int_to_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_scalar_to_vector_int_to_ivec2_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_scalar_to_vector_int_to_ivec3_vertex dEQP-GLES2.functional.shaders.conversions.scalar_to_vector.int_to_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_scalar_to_vector_int_to_ivec3_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_scalar_to_vector_int_to_ivec4_vertex dEQP-GLES2.functional.shaders.conversions.scalar_to_vector.int_to_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_scalar_to_vector_int_to_ivec4_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_scalar_to_vector_int_to_ivec4_fragment dEQP-GLES2.functional.shaders.conversions.scalar_to_vector.int_to_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_scalar_to_vector_int_to_ivec4_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_scalar_to_vector_int_to_bvec2_vertex dEQP-GLES2.functional.shaders.conversions.scalar_to_vector.int_to_bvec2_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_scalar_to_vector_int_to_bvec2_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_scalar_to_vector_bool_to_vec2_vertex dEQP-GLES2.functional.shaders.conversions.scalar_to_vector.bool_to_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_scalar_to_vector_bool_to_vec2_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_scalar_to_vector_bool_to_vec4_vertex dEQP-GLES2.functional.shaders.conversions.scalar_to_vector.bool_to_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_scalar_to_vector_bool_to_vec4_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_scalar_to_vector_bool_to_bvec3_vertex dEQP-GLES2.functional.shaders.conversions.scalar_to_vector.bool_to_bvec3_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_scalar_to_vector_bool_to_bvec3_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_scalar_to_vector_bool_to_bvec4_vertex dEQP-GLES2.functional.shaders.conversions.scalar_to_vector.bool_to_bvec4_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_scalar_to_vector_bool_to_bvec4_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_vec2_to_float_vertex dEQP-GLES2.functional.shaders.conversions.vector_to_scalar.vec2_to_float_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_vec2_to_float_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_vec2_to_float_fragment dEQP-GLES2.functional.shaders.conversions.vector_to_scalar.vec2_to_float_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_vec2_to_float_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_vec2_to_bool_fragment dEQP-GLES2.functional.shaders.conversions.vector_to_scalar.vec2_to_bool_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_vec2_to_bool_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_vec3_to_bool_fragment dEQP-GLES2.functional.shaders.conversions.vector_to_scalar.vec3_to_bool_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_vec3_to_bool_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_ivec3_to_float_fragment dEQP-GLES2.functional.shaders.conversions.vector_to_scalar.ivec3_to_float_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_ivec3_to_float_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_ivec4_to_int_vertex dEQP-GLES2.functional.shaders.conversions.vector_to_scalar.ivec4_to_int_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_ivec4_to_int_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_bvec2_to_float_vertex dEQP-GLES2.functional.shaders.conversions.vector_to_scalar.bvec2_to_float_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_bvec2_to_float_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_bvec2_to_int_fragment dEQP-GLES2.functional.shaders.conversions.vector_to_scalar.bvec2_to_int_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_bvec2_to_int_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_bvec3_to_float_fragment dEQP-GLES2.functional.shaders.conversions.vector_to_scalar.bvec3_to_float_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_bvec3_to_float_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_bvec3_to_bool_vertex dEQP-GLES2.functional.shaders.conversions.vector_to_scalar.bvec3_to_bool_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_bvec3_to_bool_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_bvec4_to_float_vertex dEQP-GLES2.functional.shaders.conversions.vector_to_scalar.bvec4_to_float_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_bvec4_to_float_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_bvec4_to_float_fragment dEQP-GLES2.functional.shaders.conversions.vector_to_scalar.bvec4_to_float_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_bvec4_to_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_bvec4_to_bool_fragment dEQP-GLES2.functional.shaders.conversions.vector_to_scalar.bvec4_to_bool_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_bvec4_to_bool_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_vec2_to_vec3_fragment dEQP-GLES2.functional.shaders.conversions.vector_illegal.vec2_to_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_vec2_to_vec3_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_ivec2_to_vec3_fragment dEQP-GLES2.functional.shaders.conversions.vector_illegal.ivec2_to_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_ivec2_to_vec3_fragment (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_ivec2_to_ivec3_vertex dEQP-GLES2.functional.shaders.conversions.vector_illegal.ivec2_to_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_ivec2_to_ivec3_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_ivec2_to_ivec4_vertex dEQP-GLES2.functional.shaders.conversions.vector_illegal.ivec2_to_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_ivec2_to_ivec4_vertex (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_ivec2_to_bvec4_vertex dEQP-GLES2.functional.shaders.conversions.vector_illegal.ivec2_to_bvec4_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_ivec2_to_bvec4_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_ivec2_to_bvec4_fragment dEQP-GLES2.functional.shaders.conversions.vector_illegal.ivec2_to_bvec4_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_ivec2_to_bvec4_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_bvec2_to_vec4_vertex dEQP-GLES2.functional.shaders.conversions.vector_illegal.bvec2_to_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_bvec2_to_vec4_vertex (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_bvec2_to_vec4_fragment dEQP-GLES2.functional.shaders.conversions.vector_illegal.bvec2_to_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_bvec2_to_vec4_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_bvec2_to_ivec4_vertex dEQP-GLES2.functional.shaders.conversions.vector_illegal.bvec2_to_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_bvec2_to_ivec4_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_bvec2_to_bvec4_vertex dEQP-GLES2.functional.shaders.conversions.vector_illegal.bvec2_to_bvec4_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_bvec2_to_bvec4_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_vec3_to_vec4_vertex dEQP-GLES2.functional.shaders.conversions.vector_illegal.vec3_to_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_vec3_to_vec4_vertex (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_vec3_to_ivec4_fragment dEQP-GLES2.functional.shaders.conversions.vector_illegal.vec3_to_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_vec3_to_ivec4_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_vec3_to_bvec4_vertex dEQP-GLES2.functional.shaders.conversions.vector_illegal.vec3_to_bvec4_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_vec3_to_bvec4_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_vec3_to_bvec4_fragment dEQP-GLES2.functional.shaders.conversions.vector_illegal.vec3_to_bvec4_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_vec3_to_bvec4_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_ivec3_to_vec4_fragment dEQP-GLES2.functional.shaders.conversions.vector_illegal.ivec3_to_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_ivec3_to_vec4_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_ivec3_to_ivec4_fragment dEQP-GLES2.functional.shaders.conversions.vector_illegal.ivec3_to_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_ivec3_to_ivec4_fragment (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_ivec3_to_bvec4_vertex dEQP-GLES2.functional.shaders.conversions.vector_illegal.ivec3_to_bvec4_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_ivec3_to_bvec4_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_ivec3_to_bvec4_fragment dEQP-GLES2.functional.shaders.conversions.vector_illegal.ivec3_to_bvec4_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_ivec3_to_bvec4_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_bvec3_to_ivec4_vertex dEQP-GLES2.functional.shaders.conversions.vector_illegal.bvec3_to_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_illegal_bvec3_to_ivec4_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec4_to_vec4_vertex dEQP-GLES2.functional.shaders.conversions.vector_to_vector.vec4_to_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec4_to_vec4_vertex (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec4_to_vec4_fragment dEQP-GLES2.functional.shaders.conversions.vector_to_vector.vec4_to_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec4_to_vec4_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec4_to_vec3_fragment dEQP-GLES2.functional.shaders.conversions.vector_to_vector.vec4_to_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec4_to_vec3_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec4_to_ivec4_fragment dEQP-GLES2.functional.shaders.conversions.vector_to_vector.vec4_to_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec4_to_ivec4_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec4_to_bvec4_vertex dEQP-GLES2.functional.shaders.conversions.vector_to_vector.vec4_to_bvec4_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec4_to_bvec4_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec4_to_bvec4_fragment dEQP-GLES2.functional.shaders.conversions.vector_to_vector.vec4_to_bvec4_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec4_to_bvec4_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec4_to_bvec2_fragment dEQP-GLES2.functional.shaders.conversions.vector_to_vector.vec4_to_bvec2_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec4_to_bvec2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_ivec4_to_vec4_fragment dEQP-GLES2.functional.shaders.conversions.vector_to_vector.ivec4_to_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_ivec4_to_vec4_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec4_to_vec4_vertex dEQP-GLES2.functional.shaders.conversions.vector_to_vector.bvec4_to_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec4_to_vec4_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec4_to_vec2_fragment dEQP-GLES2.functional.shaders.conversions.vector_to_vector.bvec4_to_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec4_to_vec2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec4_to_ivec4_fragment dEQP-GLES2.functional.shaders.conversions.vector_to_vector.bvec4_to_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec4_to_ivec4_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec4_to_bvec2_fragment dEQP-GLES2.functional.shaders.conversions.vector_to_vector.bvec4_to_bvec2_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec4_to_bvec2_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec3_to_ivec3_fragment dEQP-GLES2.functional.shaders.conversions.vector_to_vector.vec3_to_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec3_to_ivec3_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec3_to_ivec2_vertex dEQP-GLES2.functional.shaders.conversions.vector_to_vector.vec3_to_ivec2_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec3_to_ivec2_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec3_to_bvec3_vertex dEQP-GLES2.functional.shaders.conversions.vector_to_vector.vec3_to_bvec3_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec3_to_bvec3_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec3_to_bvec2_fragment dEQP-GLES2.functional.shaders.conversions.vector_to_vector.vec3_to_bvec2_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec3_to_bvec2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_ivec3_to_bvec3_vertex dEQP-GLES2.functional.shaders.conversions.vector_to_vector.ivec3_to_bvec3_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_ivec3_to_bvec3_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec3_to_vec3_vertex dEQP-GLES2.functional.shaders.conversions.vector_to_vector.bvec3_to_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec3_to_vec3_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec3_to_ivec3_fragment dEQP-GLES2.functional.shaders.conversions.vector_to_vector.bvec3_to_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec3_to_ivec3_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec3_to_bvec3_vertex dEQP-GLES2.functional.shaders.conversions.vector_to_vector.bvec3_to_bvec3_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec3_to_bvec3_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec3_to_bvec2_vertex dEQP-GLES2.functional.shaders.conversions.vector_to_vector.bvec3_to_bvec2_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec3_to_bvec2_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec2_to_vec2_vertex dEQP-GLES2.functional.shaders.conversions.vector_to_vector.vec2_to_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec2_to_vec2_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec2_to_bvec2_vertex dEQP-GLES2.functional.shaders.conversions.vector_to_vector.vec2_to_bvec2_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec2_to_bvec2_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_ivec2_to_bvec2_fragment dEQP-GLES2.functional.shaders.conversions.vector_to_vector.ivec2_to_bvec2_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_ivec2_to_bvec2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec2_to_vec2_vertex dEQP-GLES2.functional.shaders.conversions.vector_to_vector.bvec2_to_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec2_to_vec2_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec2_to_ivec2_fragment dEQP-GLES2.functional.shaders.conversions.vector_to_vector.bvec2_to_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec2_to_ivec2_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec2_to_bvec2_vertex dEQP-GLES2.functional.shaders.conversions.vector_to_vector.bvec2_to_bvec2_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec2_to_bvec2_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec2_to_bvec2_fragment dEQP-GLES2.functional.shaders.conversions.vector_to_vector.bvec2_to_bvec2_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec2_to_bvec2_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_scalar_to_matrix_float_to_mat4_vertex dEQP-GLES2.functional.shaders.conversions.scalar_to_matrix.float_to_mat4_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_scalar_to_matrix_float_to_mat4_vertex (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_scalar_to_matrix_float_to_mat3_fragment dEQP-GLES2.functional.shaders.conversions.scalar_to_matrix.float_to_mat3_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_scalar_to_matrix_float_to_mat3_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_scalar_to_matrix_int_to_mat3_vertex dEQP-GLES2.functional.shaders.conversions.scalar_to_matrix.int_to_mat3_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_scalar_to_matrix_int_to_mat3_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_scalar_to_matrix_bool_to_mat4_vertex dEQP-GLES2.functional.shaders.conversions.scalar_to_matrix.bool_to_mat4_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_scalar_to_matrix_bool_to_mat4_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_scalar_to_matrix_bool_to_mat3_fragment dEQP-GLES2.functional.shaders.conversions.scalar_to_matrix.bool_to_mat3_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_scalar_to_matrix_bool_to_mat3_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_matrix_to_matrix_mat3_to_mat3_vertex dEQP-GLES2.functional.shaders.conversions.matrix_to_matrix.mat3_to_mat3_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_matrix_to_matrix_mat3_to_mat3_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_matrix_to_matrix_mat3_to_mat3_fragment dEQP-GLES2.functional.shaders.conversions.matrix_to_matrix.mat3_to_mat3_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_matrix_to_matrix_mat3_to_mat3_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_matrix_to_matrix_mat3_to_mat2_vertex dEQP-GLES2.functional.shaders.conversions.matrix_to_matrix.mat3_to_mat2_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_matrix_to_matrix_mat3_to_mat2_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_matrix_to_matrix_mat2_to_mat3_fragment dEQP-GLES2.functional.shaders.conversions.matrix_to_matrix.mat2_to_mat3_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_matrix_to_matrix_mat2_to_mat3_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_matrix_to_matrix_mat2_to_mat2_vertex dEQP-GLES2.functional.shaders.conversions.matrix_to_matrix.mat2_to_mat2_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_matrix_to_matrix_mat2_to_mat2_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_matrix_to_matrix_mat2_to_mat2_fragment dEQP-GLES2.functional.shaders.conversions.matrix_to_matrix.mat2_to_mat2_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_matrix_to_matrix_mat2_to_mat2_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_combine_vec2_vec2_to_vec4_fragment dEQP-GLES2.functional.shaders.conversions.vector_combine.vec2_vec2_to_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_combine_vec2_vec2_to_vec4_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_combine_vec2_vec2_to_ivec4_vertex dEQP-GLES2.functional.shaders.conversions.vector_combine.vec2_vec2_to_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_combine_vec2_vec2_to_ivec4_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_combine_vec2_vec2_to_ivec4_fragment dEQP-GLES2.functional.shaders.conversions.vector_combine.vec2_vec2_to_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_combine_vec2_vec2_to_ivec4_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_combine_float_float_float_float_to_bvec4_vertex dEQP-GLES2.functional.shaders.conversions.vector_combine.float_float_float_float_to_bvec4_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_combine_float_float_float_float_to_bvec4_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_combine_int_int_int_int_to_vec4_vertex dEQP-GLES2.functional.shaders.conversions.vector_combine.int_int_int_int_to_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_combine_int_int_int_int_to_vec4_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_combine_int_int_int_int_to_ivec4_vertex dEQP-GLES2.functional.shaders.conversions.vector_combine.int_int_int_int_to_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_combine_int_int_int_int_to_ivec4_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_combine_bool_bool_bool_bool_to_ivec4_fragment dEQP-GLES2.functional.shaders.conversions.vector_combine.bool_bool_bool_bool_to_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_combine_bool_bool_bool_bool_to_ivec4_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_combine_bool_bool_bool_bool_to_bvec4_fragment dEQP-GLES2.functional.shaders.conversions.vector_combine.bool_bool_bool_bool_to_bvec4_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_combine_bool_bool_bool_bool_to_bvec4_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_combine_bool_float_int_bool_to_vec4_vertex dEQP-GLES2.functional.shaders.conversions.vector_combine.bool_float_int_bool_to_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_combine_bool_float_int_bool_to_vec4_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_combine_bool_float_int_bool_to_bvec4_vertex dEQP-GLES2.functional.shaders.conversions.vector_combine.bool_float_int_bool_to_bvec4_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_combine_bool_float_int_bool_to_bvec4_vertex (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_combine_bool_float_int_bool_to_bvec4_fragment dEQP-GLES2.functional.shaders.conversions.vector_combine.bool_float_int_bool_to_bvec4_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_combine_bool_float_int_bool_to_bvec4_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_combine_vec2_ivec2_to_ivec4_fragment dEQP-GLES2.functional.shaders.conversions.vector_combine.vec2_ivec2_to_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_combine_vec2_ivec2_to_ivec4_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_combine_vec2_bvec2_to_vec4_vertex dEQP-GLES2.functional.shaders.conversions.vector_combine.vec2_bvec2_to_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_combine_vec2_bvec2_to_vec4_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_combine_vec3_float_to_ivec4_vertex dEQP-GLES2.functional.shaders.conversions.vector_combine.vec3_float_to_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_combine_vec3_float_to_ivec4_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_combine_vec3_float_to_ivec4_fragment dEQP-GLES2.functional.shaders.conversions.vector_combine.vec3_float_to_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_combine_vec3_float_to_ivec4_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_combine_int_ivec2_int_to_ivec4_vertex dEQP-GLES2.functional.shaders.conversions.vector_combine.int_ivec2_int_to_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_combine_int_ivec2_int_to_ivec4_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_combine_int_ivec2_int_to_bvec4_fragment dEQP-GLES2.functional.shaders.conversions.vector_combine.int_ivec2_int_to_bvec4_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_combine_int_ivec2_int_to_bvec4_fragment (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_combine_bool_float_ivec2_to_vec4_fragment dEQP-GLES2.functional.shaders.conversions.vector_combine.bool_float_ivec2_to_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_combine_bool_float_ivec2_to_vec4_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_combine_bool_float_ivec2_to_ivec4_vertex dEQP-GLES2.functional.shaders.conversions.vector_combine.bool_float_ivec2_to_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_combine_bool_float_ivec2_to_ivec4_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_combine_float_float_float_to_ivec3_vertex dEQP-GLES2.functional.shaders.conversions.vector_combine.float_float_float_to_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_combine_float_float_float_to_ivec3_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_combine_bool_bool_bool_to_bvec3_vertex dEQP-GLES2.functional.shaders.conversions.vector_combine.bool_bool_bool_to_bvec3_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_combine_bool_bool_bool_to_bvec3_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_combine_bool_float_int_to_ivec3_vertex dEQP-GLES2.functional.shaders.conversions.vector_combine.bool_float_int_to_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_combine_bool_float_int_to_ivec3_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_combine_vec2_bool_to_vec3_fragment dEQP-GLES2.functional.shaders.conversions.vector_combine.vec2_bool_to_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_combine_vec2_bool_to_vec3_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_combine_vec2_bool_to_ivec3_fragment dEQP-GLES2.functional.shaders.conversions.vector_combine.vec2_bool_to_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_combine_vec2_bool_to_ivec3_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_combine_vec2_bool_to_bvec3_fragment dEQP-GLES2.functional.shaders.conversions.vector_combine.vec2_bool_to_bvec3_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_combine_vec2_bool_to_bvec3_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_combine_bvec2_float_to_ivec3_fragment dEQP-GLES2.functional.shaders.conversions.vector_combine.bvec2_float_to_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_combine_bvec2_float_to_ivec3_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_combine_bvec2_float_to_bvec3_fragment dEQP-GLES2.functional.shaders.conversions.vector_combine.bvec2_float_to_bvec3_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_combine_bvec2_float_to_bvec3_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_combine_bvec2_int_to_ivec3_vertex dEQP-GLES2.functional.shaders.conversions.vector_combine.bvec2_int_to_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_combine_bvec2_int_to_ivec3_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_combine_float_float_to_vec2_vertex dEQP-GLES2.functional.shaders.conversions.vector_combine.float_float_to_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_combine_float_float_to_vec2_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_combine_float_float_to_bvec2_vertex dEQP-GLES2.functional.shaders.conversions.vector_combine.float_float_to_bvec2_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_combine_float_float_to_bvec2_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_combine_int_int_to_ivec2_vertex dEQP-GLES2.functional.shaders.conversions.vector_combine.int_int_to_ivec2_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_combine_int_int_to_ivec2_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_combine_bool_bool_to_vec2_vertex dEQP-GLES2.functional.shaders.conversions.vector_combine.bool_bool_to_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_combine_bool_bool_to_vec2_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_combine_bool_bool_to_vec2_fragment dEQP-GLES2.functional.shaders.conversions.vector_combine.bool_bool_to_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_combine_bool_bool_to_vec2_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_combine_float_int_to_vec2_vertex dEQP-GLES2.functional.shaders.conversions.vector_combine.float_int_to_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_combine_float_int_to_vec2_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_vector_combine_float_bool_to_ivec2_vertex dEQP-GLES2.functional.shaders.conversions.vector_combine.float_bool_to_ivec2_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_vector_combine_float_bool_to_ivec2_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_matrix_combine_bool_bool_bool_bool_to_mat2_fragment dEQP-GLES2.functional.shaders.conversions.matrix_combine.bool_bool_bool_bool_to_mat2_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_matrix_combine_bool_bool_bool_bool_to_mat2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_matrix_combine_vec2_bvec2_to_mat2_fragment dEQP-GLES2.functional.shaders.conversions.matrix_combine.vec2_bvec2_to_mat2_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_matrix_combine_vec2_bvec2_to_mat2_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_matrix_combine_vec3_vec3_vec3_to_mat3_vertex dEQP-GLES2.functional.shaders.conversions.matrix_combine.vec3_vec3_vec3_to_mat3_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_matrix_combine_vec3_vec3_vec3_to_mat3_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_matrix_combine_bool_float_int_vec2_bool_bvec2_float_to_mat3_vertex dEQP-GLES2.functional.shaders.conversions.matrix_combine.bool_float_int_vec2_bool_bvec2_float_to_mat3_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_matrix_combine_bool_float_int_vec2_bool_bvec2_float_to_mat3_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_matrix_combine_bool_bvec2_int_vec4_bool_to_mat3_fragment dEQP-GLES2.functional.shaders.conversions.matrix_combine.bool_bvec2_int_vec4_bool_to_mat3_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_matrix_combine_bool_bvec2_int_vec4_bool_to_mat3_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_matrix_combine_float_bvec4_ivec2_bool_bool_to_mat3_fragment dEQP-GLES2.functional.shaders.conversions.matrix_combine.float_bvec4_ivec2_bool_bool_to_mat3_fragment [ OK ] dEQP.GLES2/functional_shaders_conversions_matrix_combine_float_bvec4_ivec2_bool_bool_to_mat3_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_conversions_matrix_combine_vec4_vec4_vec4_vec4_to_mat4_vertex dEQP-GLES2.functional.shaders.conversions.matrix_combine.vec4_vec4_vec4_vec4_to_mat4_vertex [ OK ] dEQP.GLES2/functional_shaders_conversions_matrix_combine_vec4_vec4_vec4_vec4_to_mat4_vertex (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_conditionals_if_compound_statement_vertex dEQP-GLES2.functional.shaders.conditionals.if.compound_statement_vertex [ OK ] dEQP.GLES2/functional_shaders_conditionals_if_compound_statement_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_conditionals_if_sequence_statements_fragment dEQP-GLES2.functional.shaders.conditionals.if.sequence_statements_fragment [ OK ] dEQP.GLES2/functional_shaders_conditionals_if_sequence_statements_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_conditionals_if_mixed_if_elseif_else_vertex dEQP-GLES2.functional.shaders.conditionals.if.mixed_if_elseif_else_vertex [ OK ] dEQP.GLES2/functional_shaders_conditionals_if_mixed_if_elseif_else_vertex (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_conditionals_invalid_if_missing_parenthesis_fragment dEQP-GLES2.functional.shaders.conditionals.invalid_if.missing_parenthesis_fragment [ OK ] dEQP.GLES2/functional_shaders_conditionals_invalid_if_missing_parenthesis_fragment (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_conditionals_invalid_if_int_uniform_condition_vertex dEQP-GLES2.functional.shaders.conditionals.invalid_if.int_uniform_condition_vertex [ OK ] dEQP.GLES2/functional_shaders_conditionals_invalid_if_int_uniform_condition_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_declarations_invalid_declarations_attribute_in_fragment dEQP-GLES2.functional.shaders.declarations.invalid_declarations.attribute_in_fragment [ OK ] dEQP.GLES2/functional_shaders_declarations_invalid_declarations_attribute_in_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_declarations_invalid_declarations_varying_in_vertex_main dEQP-GLES2.functional.shaders.declarations.invalid_declarations.varying_in_vertex_main [ OK ] dEQP.GLES2/functional_shaders_declarations_invalid_declarations_varying_in_vertex_main (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_xx_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec2_xx_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_xx_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_yx_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec2_yx_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_yx_vertex (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_yx_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec2_yx_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_yx_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_yxy_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec2_yxy_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_yxy_vertex (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_s_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec2_s_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_s_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_ss_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec2_ss_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_ss_fragment (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_st_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec2_st_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_st_vertex (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_st_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec2_st_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_st_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_tst_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec2_tst_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_tst_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_tttt_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec2_tttt_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_tttt_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_r_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec2_r_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_r_fragment (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_rr_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec2_rr_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_rr_fragment (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_rg_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec2_rg_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_rg_vertex (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_gr_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec2_gr_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_gr_vertex (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_rgrr_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec2_rgrr_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_rgrr_vertex (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_x_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_x_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_x_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_xz_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_xz_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_xz_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_xyz_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_xyz_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_xyz_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_zyx_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_zyx_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_zyx_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_xxx_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_xxx_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_xxx_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_yxy_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_yxy_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_yxy_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_xzx_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_xzx_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_xzx_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_zzzz_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_zzzz_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_zzzz_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_zzzz_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_zzzz_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_zzzz_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_sp_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_sp_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_sp_fragment (3 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_pp_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_pp_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_pp_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_sss_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_sss_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_sss_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_ppp_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_ppp_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_ppp_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_ppp_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_ppp_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_ppp_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_ppt_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_ppt_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_ppt_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_sps_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_sps_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_sps_vertex (3 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_rb_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_rb_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_rb_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_rb_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_rb_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_rb_fragment (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_rgb_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_rgb_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_rgb_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_rgb_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_rgb_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_rgb_fragment (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_rrr_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_rrr_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_rrr_fragment (3 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_rggr_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec3_rggr_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_rggr_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_wz_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_wz_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_wz_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_www_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_www_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_www_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_yyw_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_yyw_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_yyw_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_yyw_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_yyw_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_yyw_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_wzy_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_wzy_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_wzy_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_xxxx_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_xxxx_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_xxxx_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_q_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_q_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_q_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_qp_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_qp_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_qp_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_qqq_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_qqq_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_qqq_fragment (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_ttq_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_ttq_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_ttq_fragment (3 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_stpq_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_stpq_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_stpq_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_stpq_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_stpq_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_stpq_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_ssss_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_ssss_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_ssss_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_qqqq_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_qqqq_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_qqqq_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_qqqt_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_qqqt_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_qqqt_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_stss_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_stss_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_stss_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_stss_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_stss_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_stss_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_r_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_r_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_r_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_a_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_a_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_a_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_ab_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_ab_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_ab_fragment (3 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_gga_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_gga_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_gga_vertex (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_gggg_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_gggg_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_gggg_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_aaaa_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_aaaa_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_aaaa_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_aaag_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_aaag_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_aaag_fragment (3 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_rgrr_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_vec4_rgrr_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_rgrr_vertex (3 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_xx_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_xx_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_xx_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_yx_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_yx_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_yx_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_yyyy_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_yyyy_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_yyyy_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_ss_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_ss_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_ss_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_ts_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_ts_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_ts_vertex (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_tst_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_tst_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_tst_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_stss_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_stss_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_stss_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_r_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_r_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_r_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_rg_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_rg_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_rg_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_gggg_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_gggg_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_gggg_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_xyz_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_xyz_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_xyz_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_zyx_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_zyx_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_zyx_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_xxx_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_xxx_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_xxx_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_s_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_s_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_s_vertex (6 ms) *RESULT: Total: 400 *RESULT: Passed: 400 *RESULT: Failed: 0 *RESULT: Skipped: 0 *RESULT: Not Supported: 0 *RESULT: Exception: 0 *RESULT: Crashed: 0 [----------] 400 tests from dEQP (2394 ms total) [----------] Global test environment tear-down [==========] 400 tests from 1 test suite ran. (2420 ms total) [ PASSED ] 400 tests. [1/4363] dEQP.GLES2/functional_implementation_limits_num_shader_binary_formats (89 ms) [2/4363] dEQP.GLES2/functional_implementation_limits_max_combined_texture_image_units (1 ms) [3/4363] dEQP.GLES2/functional_implementation_limits_max_texture_image_units (1 ms) [4/4363] dEQP.GLES2/functional_implementation_limits_max_fragment_uniform_vectors (11 ms) [5/4363] dEQP.GLES2/functional_color_clear_single_rgba (67 ms) [6/4363] dEQP.GLES2/functional_color_clear_long_rgba (21 ms) [7/4363] dEQP.GLES2/functional_color_clear_long_masked_rgba (11 ms) [8/4363] dEQP.GLES2/functional_depth_stencil_clear_stencil_masked (92 ms) [9/4363] dEQP.GLES2/functional_buffer_write_basic_array_static_draw (6 ms) [10/4363] dEQP.GLES2/functional_buffer_write_basic_element_array_static_draw (3 ms) [11/4363] dEQP.GLES2/functional_buffer_write_use_index_array_array (22 ms) [12/4363] dEQP.GLES2/functional_buffer_write_use_index_array_element_array (20 ms) [13/4363] dEQP.GLES2/functional_buffer_write_recreate_store_different_target_1 (2 ms) [14/4363] dEQP.GLES2/functional_buffer_write_recreate_store_different_size (24 ms) [15/4363] dEQP.GLES2/functional_buffer_write_basic_subdata_array_stream_draw (3 ms) [16/4363] dEQP.GLES2/functional_buffer_write_basic_subdata_array_static_draw (2 ms) [17/4363] dEQP.GLES2/functional_buffer_write_basic_subdata_element_array_stream_draw (3 ms) [18/4363] dEQP.GLES2/functional_buffer_write_basic_subdata_element_array_dynamic_draw (2 ms) [19/4363] dEQP.GLES2/functional_buffer_write_partial_specify_whole_1 (2 ms) [20/4363] dEQP.GLES2/functional_buffer_write_partial_specify_whole_4 (3 ms) [21/4363] dEQP.GLES2/functional_buffer_write_partial_specify_low_1 (2 ms) [22/4363] dEQP.GLES2/functional_buffer_write_partial_specify_high_3 (2 ms) [23/4363] dEQP.GLES2/functional_buffer_write_random_4 (60 ms) [24/4363] dEQP.GLES2/functional_buffer_write_random_7 (11 ms) [25/4363] dEQP.GLES2/functional_light_amount_2dir (8 ms) [26/4363] dEQP.GLES2/functional_light_amount_6dir (8 ms) [27/4363] dEQP.GLES2/functional_light_amount_14dir (8 ms) [28/4363] dEQP.GLES2/functional_light_amount_16dir (9 ms) [29/4363] dEQP.GLES2/functional_shaders_preprocessor_basic_correct_phases_vertex (4 ms) [30/4363] dEQP.GLES2/functional_shaders_preprocessor_basic_invalid_identifier_fragment (1 ms) [31/4363] dEQP.GLES2/functional_shaders_preprocessor_basic_empty_function_fragment (4 ms) [32/4363] dEQP.GLES2/functional_shaders_preprocessor_definitions_undefine_object_invalid_syntax_vertex (1 ms) [33/4363] dEQP.GLES2/functional_shaders_preprocessor_definitions_undefine_invalid_object_2_fragment (1 ms) [34/4363] dEQP.GLES2/functional_shaders_preprocessor_definitions_undefine_invalid_object_4_fragment (1 ms) [35/4363] dEQP.GLES2/functional_shaders_preprocessor_definitions_undefine_function_fragment (4 ms) [36/4363] dEQP.GLES2/functional_shaders_preprocessor_object_redefinitions_invalid_object_ident_vertex (1 ms) [37/4363] dEQP.GLES2/functional_shaders_preprocessor_object_redefinitions_invalid_object_floatval_2_fragment (0 ms) [38/4363] dEQP.GLES2/functional_shaders_preprocessor_object_redefinitions_invalid_object_intval_1_vertex (1 ms) [39/4363] dEQP.GLES2/functional_shaders_preprocessor_object_redefinitions_invalid_object_intval_1_fragment (1 ms) [40/4363] dEQP.GLES2/functional_shaders_preprocessor_object_redefinitions_redefine_object_1_vertex (5 ms) [41/4363] dEQP.GLES2/functional_shaders_preprocessor_object_redefinitions_redefine_object_ifdef_vertex (4 ms) [42/4363] dEQP.GLES2/functional_shaders_preprocessor_object_redefinitions_redefine_object_undef_ifdef_fragment (1 ms) [43/4363] dEQP.GLES2/functional_shaders_preprocessor_object_redefinitions_redefine_object_ifndef_vertex (2 ms) [44/4363] dEQP.GLES2/functional_shaders_preprocessor_invalid_redefinitions_invalid_identifier_2_vertex (1 ms) [45/4363] dEQP.GLES2/functional_shaders_preprocessor_invalid_redefinitions_invalid_identifier_2_fragment (0 ms) [46/4363] dEQP.GLES2/functional_shaders_preprocessor_comments_nested_comment_fragment (4 ms) [47/4363] dEQP.GLES2/functional_shaders_preprocessor_comments_comment_trick_1_vertex (2 ms) [48/4363] dEQP.GLES2/functional_shaders_preprocessor_function_definitions_same_object_and_function_param_vertex (1 ms) [49/4363] dEQP.GLES2/functional_shaders_preprocessor_function_definitions_function_definition_with_comments_vertex (4 ms) [50/4363] dEQP.GLES2/functional_shaders_preprocessor_recursion_recursion_4_vertex (1 ms) [51/4363] dEQP.GLES2/functional_shaders_preprocessor_function_redefinitions_invalid_function_redefinition_param_1_fragment (1 ms) [52/4363] dEQP.GLES2/functional_shaders_preprocessor_function_redefinitions_invalid_function_redefinition_param_3_fragment (1 ms) [53/4363] dEQP.GLES2/functional_shaders_preprocessor_invalid_function_definitions_arguments_1_vertex (0 ms) [54/4363] dEQP.GLES2/functional_shaders_preprocessor_invalid_function_definitions_arguments_1_fragment (1 ms) [55/4363] dEQP.GLES2/functional_shaders_preprocessor_invalid_function_definitions_arguments_3_vertex (1 ms) [56/4363] dEQP.GLES2/functional_shaders_preprocessor_invalid_function_definitions_arguments_6_vertex (1 ms) [57/4363] dEQP.GLES2/functional_shaders_preprocessor_invalid_function_definitions_argument_list_3_fragment (1 ms) [58/4363] dEQP.GLES2/functional_shaders_preprocessor_invalid_function_definitions_no_closing_parenthesis_2_vertex (0 ms) [59/4363] dEQP.GLES2/functional_shaders_preprocessor_invalid_function_definitions_no_closing_parenthesis_3_vertex (1 ms) [60/4363] dEQP.GLES2/functional_shaders_preprocessor_semantic_ops_as_arguments_vertex (4 ms) [61/4363] dEQP.GLES2/functional_shaders_preprocessor_semantic_correct_order_vertex (1 ms) [62/4363] dEQP.GLES2/functional_shaders_preprocessor_semantic_correct_order_fragment (2 ms) [63/4363] dEQP.GLES2/functional_shaders_preprocessor_predefined_macros_gl_es_1_fragment (1 ms) [64/4363] dEQP.GLES2/functional_shaders_preprocessor_predefined_macros_line_2_vertex (5 ms) [65/4363] dEQP.GLES2/functional_shaders_preprocessor_predefined_macros_if_version_vertex (2 ms) [66/4363] dEQP.GLES2/functional_shaders_preprocessor_conditional_inclusion_unary_ops_2_vertex (1 ms) [67/4363] dEQP.GLES2/functional_shaders_preprocessor_invalid_ops_invalid_defined_expected_identifier_2_vertex (1 ms) [68/4363] dEQP.GLES2/functional_shaders_preprocessor_invalid_ops_invalid_defined_expected_identifier_3_vertex (1 ms) [69/4363] dEQP.GLES2/functional_shaders_preprocessor_invalid_ops_invalid_defined_expected_identifier_4_vertex (1 ms) [70/4363] dEQP.GLES2/functional_shaders_preprocessor_invalid_ops_invalid_defined_expected_identifier_4_fragment (0 ms) [71/4363] dEQP.GLES2/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_1_vertex (1 ms) [72/4363] dEQP.GLES2/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_4_vertex (1 ms) [73/4363] dEQP.GLES2/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_5_fragment (1 ms) [74/4363] dEQP.GLES2/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_6_vertex (0 ms) [75/4363] dEQP.GLES2/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_7_vertex (1 ms) [76/4363] dEQP.GLES2/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_8_fragment (1 ms) [77/4363] dEQP.GLES2/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_9_vertex (1 ms) [78/4363] dEQP.GLES2/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_11_vertex (1 ms) [79/4363] dEQP.GLES2/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_12_fragment (0 ms) [80/4363] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_empty_if_fragment (1 ms) [81/4363] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_empty_if_defined_fragment (1 ms) [82/4363] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_unterminated_if_1_vertex (1 ms) [83/4363] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_unterminated_if_1_fragment (0 ms) [84/4363] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_unterminated_ifndef_vertex (1 ms) [85/4363] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_unterminated_elif_1_vertex (1 ms) [86/4363] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_unterminated_elif_2_vertex (1 ms) [87/4363] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_elif_after_else_fragment (0 ms) [88/4363] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_elif_without_if_vertex (1 ms) [89/4363] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_endif_without_if_vertex (1 ms) [90/4363] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_tokens_after_if_vertex (1 ms) [91/4363] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_tokens_after_elif_fragment (0 ms) [92/4363] dEQP.GLES2/functional_shaders_preprocessor_invalid_conditionals_tokens_after_else_vertex (0 ms) [93/4363] dEQP.GLES2/functional_shaders_preprocessor_conditionals_ifdef_1_vertex (2 ms) [94/4363] dEQP.GLES2/functional_shaders_preprocessor_conditionals_ifdef_3_fragment (1 ms) [95/4363] dEQP.GLES2/functional_shaders_preprocessor_conditionals_invalid_ifdef_fragment (1 ms) [96/4363] dEQP.GLES2/functional_shaders_preprocessor_conditionals_ifndef_2_vertex (1 ms) [97/4363] dEQP.GLES2/functional_shaders_preprocessor_conditionals_invalid_ifndef_fragment (1 ms) [98/4363] dEQP.GLES2/functional_shaders_preprocessor_conditionals_mixed_conditional_inclusion_fragment (1 ms) [99/4363] dEQP.GLES2/functional_shaders_preprocessor_conditionals_nested_if_1_vertex (1 ms) [100/4363] dEQP.GLES2/functional_shaders_preprocessor_directive_version_invalid_token_2_fragment (1 ms) [101/4363] dEQP.GLES2/functional_shaders_preprocessor_directive_error_vertex (1 ms) [102/4363] dEQP.GLES2/functional_shaders_preprocessor_builtin_line_defined_1_vertex (4 ms) [103/4363] dEQP.GLES2/functional_shaders_preprocessor_builtin_invalid_line_file_1_vertex (1 ms) [104/4363] dEQP.GLES2/functional_shaders_preprocessor_builtin_invalid_line_file_3_vertex (1 ms) [105/4363] dEQP.GLES2/functional_shaders_preprocessor_pragmas_pragma_unrecognized_debug_fragment (3 ms) [106/4363] dEQP.GLES2/functional_shaders_preprocessor_extensions_macro_exp_vertex (1 ms) [107/4363] dEQP.GLES2/functional_shaders_preprocessor_extensions_missing_colon_vertex (1 ms) [108/4363] dEQP.GLES2/functional_shaders_preprocessor_extensions_expected_colon_fragment (1 ms) [109/4363] dEQP.GLES2/functional_shaders_preprocessor_extensions_invalid_char_in_name_vertex (0 ms) [110/4363] dEQP.GLES2/functional_shaders_preprocessor_extensions_invalid_char_in_behavior_vertex (1 ms) [111/4363] dEQP.GLES2/functional_shaders_preprocessor_extensions_unterminated_comment_fragment (1 ms) [112/4363] dEQP.GLES2/functional_shaders_preprocessor_extensions_after_non_preprocessing_tokens_vertex (1 ms) [113/4363] dEQP.GLES2/functional_shaders_preprocessor_expressions_shift_left_vertex (3 ms) [114/4363] dEQP.GLES2/functional_shaders_preprocessor_expressions_shift_right_vertex (2 ms) [115/4363] dEQP.GLES2/functional_shaders_preprocessor_expressions_cmp_less_than_fragment (1 ms) [116/4363] dEQP.GLES2/functional_shaders_preprocessor_expressions_or_vertex (1 ms) [117/4363] dEQP.GLES2/functional_shaders_preprocessor_expressions_mod_vertex (2 ms) [118/4363] dEQP.GLES2/functional_shaders_preprocessor_expressions_parenthesis_value_vertex (1 ms) [119/4363] dEQP.GLES2/functional_shaders_preprocessor_expressions_parenthesis_tricky_fragment (1 ms) [120/4363] dEQP.GLES2/functional_shaders_preprocessor_expressions_parenthesis_if_vertex (2 ms) [121/4363] dEQP.GLES2/functional_shaders_preprocessor_expressions_parenthesis_multi_if_fragment (1 ms) [122/4363] dEQP.GLES2/functional_shaders_preprocessor_expressions_parenthesis_ifelse_false_fragment (1 ms) [123/4363] dEQP.GLES2/functional_shaders_preprocessor_expressions_eval_basic_0_vertex (2 ms) [124/4363] dEQP.GLES2/functional_shaders_preprocessor_expressions_eval_basic_1_fragment (1 ms) [125/4363] dEQP.GLES2/functional_shaders_preprocessor_expressions_eval_simple_precedence_0_vertex (1 ms) [126/4363] dEQP.GLES2/functional_shaders_preprocessor_expressions_eval_simple_precedence_1_vertex (2 ms) [127/4363] dEQP.GLES2/functional_shaders_preprocessor_expressions_defined_1_vertex (1 ms) [128/4363] dEQP.GLES2/functional_shaders_preprocessor_expressions_defined_4_fragment (1 ms) [129/4363] dEQP.GLES2/functional_shaders_preprocessor_invalid_expressions_invalid_unary_expr_vertex (1 ms) [130/4363] dEQP.GLES2/functional_shaders_preprocessor_invalid_expressions_invalid_expr_1_vertex (1 ms) [131/4363] dEQP.GLES2/functional_shaders_preprocessor_invalid_expressions_invalid_expr_2_vertex (1 ms) [132/4363] dEQP.GLES2/functional_shaders_preprocessor_invalid_expressions_unopened_parenthesis_vertex (0 ms) [133/4363] dEQP.GLES2/functional_shaders_preprocessor_invalid_expressions_unclosed_parenthesis_vertex (1 ms) [134/4363] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_mul_vs_not_vertex (1 ms) [135/4363] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_div_vs_bit_invert_vertex (2 ms) [136/4363] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_div_vs_bit_invert_fragment (1 ms) [137/4363] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_add_vs_modulo_vertex (1 ms) [138/4363] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_add_vs_div_fragment (2 ms) [139/4363] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_rshift_vs_add_fragment (1 ms) [140/4363] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_greater_vs_rshift_vertex (1 ms) [141/4363] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_greater_vs_lshift_vertex (2 ms) [142/4363] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_less_vs_lshift_vertex (1 ms) [143/4363] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_not_equal_vs_less_or_equal_fragment (1 ms) [144/4363] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_not_equal_vs_greater_fragment (2 ms) [145/4363] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_not_equal_vs_less_vertex (1 ms) [146/4363] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_not_equal_vs_less_fragment (1 ms) [147/4363] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_equal_vs_greater_vertex (2 ms) [148/4363] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_xor_vs_bitwise_and_fragment (1 ms) [149/4363] dEQP.GLES2/functional_shaders_preprocessor_operator_precedence_bitwise_or_vs_xor_vertex (1 ms) [150/4363] dEQP.GLES2/functional_shaders_constants_float_input_fragment (7 ms) [151/4363] dEQP.GLES2/functional_shaders_constants_float_uniform_vertex (5 ms) [152/4363] dEQP.GLES2/functional_shaders_constants_float_uniform_fragment (5 ms) [153/4363] dEQP.GLES2/functional_shaders_constants_float_4_vertex (4 ms) [154/4363] dEQP.GLES2/functional_shaders_constants_float_5_vertex (4 ms) [155/4363] dEQP.GLES2/functional_shaders_constants_float_6_vertex (2 ms) [156/4363] dEQP.GLES2/functional_shaders_constants_int_2_vertex (4 ms) [157/4363] dEQP.GLES2/functional_shaders_constants_int_3_fragment (4 ms) [158/4363] dEQP.GLES2/functional_shaders_constants_bool_1_fragment (4 ms) [159/4363] dEQP.GLES2/functional_shaders_constants_const_float_global_fragment (4 ms) [160/4363] dEQP.GLES2/functional_shaders_constants_const_float_function_vertex (5 ms) [161/4363] dEQP.GLES2/functional_shaders_constants_const_float_scope_shawdowing_4_fragment (4 ms) [162/4363] dEQP.GLES2/functional_shaders_constants_const_float_operations_with_const_vertex (4 ms) [163/4363] dEQP.GLES2/functional_shaders_constants_const_float_assignment_2_fragment (4 ms) [164/4363] dEQP.GLES2/functional_shaders_constants_const_float_assignment_4_vertex (5 ms) [165/4363] dEQP.GLES2/functional_shaders_constants_const_float_assignment_4_fragment (5 ms) [166/4363] dEQP.GLES2/functional_shaders_constants_const_float_assign_varying (2 ms) [167/4363] dEQP.GLES2/functional_shaders_constants_const_float_from_vec4_vertex (7 ms) [168/4363] dEQP.GLES2/functional_shaders_constants_const_float_from_vec4_fragment (6 ms) [169/4363] dEQP.GLES2/functional_shaders_linkage_varying_2 (7 ms) [170/4363] dEQP.GLES2/functional_shaders_linkage_varying_4 (6 ms) [171/4363] dEQP.GLES2/functional_shaders_linkage_varying_type_vec2 (9 ms) [172/4363] dEQP.GLES2/functional_shaders_linkage_varying_type_vec4 (9 ms) [173/4363] dEQP.GLES2/functional_shaders_linkage_varying_type_mat3 (12 ms) [174/4363] dEQP.GLES2/functional_shaders_linkage_varying_type_mat4 (12 ms) [175/4363] dEQP.GLES2/functional_shaders_linkage_varying_differing_precision_1 (10 ms) [176/4363] dEQP.GLES2/functional_shaders_linkage_varying_type_mismatch_1 (2 ms) [177/4363] dEQP.GLES2/functional_shaders_linkage_varying_illegal_usage_1 (2 ms) [178/4363] dEQP.GLES2/functional_shaders_linkage_varying_writeback_1 (1 ms) [179/4363] dEQP.GLES2/functional_shaders_linkage_uniform_struct (5 ms) [180/4363] dEQP.GLES2/functional_shaders_linkage_uniform_struct_fragment_only (5 ms) [181/4363] dEQP.GLES2/functional_shaders_linkage_uniform_struct_vec4_float (5 ms) [182/4363] dEQP.GLES2/functional_shaders_linkage_uniform_struct_partial_vec4_float (7 ms) [183/4363] dEQP.GLES2/functional_shaders_linkage_uniform_struct_partial_vec2_vec3 (9 ms) [184/4363] dEQP.GLES2/functional_shaders_linkage_uniform_struct_partial_ivec2_vec2 (8 ms) [185/4363] dEQP.GLES2/functional_shaders_linkage_uniform_struct_type_conflict_2 (3 ms) [186/4363] dEQP.GLES2/functional_shaders_linkage_uniform_struct_precision_conflict_3 (3 ms) [187/4363] dEQP.GLES2/functional_shaders_linkage_uniform_struct_precision_conflict_4 (2 ms) [188/4363] dEQP.GLES2/functional_shaders_conversions_scalar_to_scalar_float_to_int_fragment (10 ms) [189/4363] dEQP.GLES2/functional_shaders_conversions_scalar_to_scalar_int_to_float_vertex (6 ms) [190/4363] dEQP.GLES2/functional_shaders_conversions_scalar_to_scalar_int_to_int_vertex (8 ms) [191/4363] dEQP.GLES2/functional_shaders_conversions_scalar_to_scalar_bool_to_int_vertex (7 ms) [192/4363] dEQP.GLES2/functional_shaders_conversions_scalar_to_scalar_bool_to_int_fragment (8 ms) [193/4363] dEQP.GLES2/functional_shaders_conversions_scalar_to_vector_float_to_vec4_vertex (10 ms) [194/4363] dEQP.GLES2/functional_shaders_conversions_scalar_to_vector_float_to_ivec4_vertex (10 ms) [195/4363] dEQP.GLES2/functional_shaders_conversions_scalar_to_vector_float_to_bvec2_vertex (10 ms) [196/4363] dEQP.GLES2/functional_shaders_conversions_scalar_to_vector_int_to_ivec2_fragment (10 ms) [197/4363] dEQP.GLES2/functional_shaders_conversions_scalar_to_vector_int_to_ivec3_vertex (11 ms) [198/4363] dEQP.GLES2/functional_shaders_conversions_scalar_to_vector_int_to_ivec4_vertex (8 ms) [199/4363] dEQP.GLES2/functional_shaders_conversions_scalar_to_vector_int_to_ivec4_fragment (9 ms) [200/4363] dEQP.GLES2/functional_shaders_conversions_scalar_to_vector_int_to_bvec2_vertex (9 ms) [201/4363] dEQP.GLES2/functional_shaders_conversions_scalar_to_vector_bool_to_vec2_vertex (7 ms) [202/4363] dEQP.GLES2/functional_shaders_conversions_scalar_to_vector_bool_to_vec4_vertex (6 ms) [203/4363] dEQP.GLES2/functional_shaders_conversions_scalar_to_vector_bool_to_bvec3_vertex (11 ms) [204/4363] dEQP.GLES2/functional_shaders_conversions_scalar_to_vector_bool_to_bvec4_vertex (10 ms) [205/4363] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_vec2_to_float_vertex (8 ms) [206/4363] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_vec2_to_float_fragment (8 ms) [207/4363] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_vec2_to_bool_fragment (8 ms) [208/4363] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_vec3_to_bool_fragment (10 ms) [209/4363] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_ivec3_to_float_fragment (8 ms) [210/4363] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_ivec4_to_int_vertex (7 ms) [211/4363] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_bvec2_to_float_vertex (8 ms) [212/4363] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_bvec2_to_int_fragment (10 ms) [213/4363] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_bvec3_to_float_fragment (7 ms) [214/4363] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_bvec3_to_bool_vertex (8 ms) [215/4363] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_bvec4_to_float_vertex (7 ms) [216/4363] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_bvec4_to_float_fragment (9 ms) [217/4363] dEQP.GLES2/functional_shaders_conversions_vector_to_scalar_bvec4_to_bool_fragment (8 ms) [218/4363] dEQP.GLES2/functional_shaders_conversions_vector_illegal_vec2_to_vec3_fragment (1 ms) [219/4363] dEQP.GLES2/functional_shaders_conversions_vector_illegal_ivec2_to_vec3_fragment (2 ms) [220/4363] dEQP.GLES2/functional_shaders_conversions_vector_illegal_ivec2_to_ivec3_vertex (1 ms) [221/4363] dEQP.GLES2/functional_shaders_conversions_vector_illegal_ivec2_to_ivec4_vertex (2 ms) [222/4363] dEQP.GLES2/functional_shaders_conversions_vector_illegal_ivec2_to_bvec4_vertex (1 ms) [223/4363] dEQP.GLES2/functional_shaders_conversions_vector_illegal_ivec2_to_bvec4_fragment (1 ms) [224/4363] dEQP.GLES2/functional_shaders_conversions_vector_illegal_bvec2_to_vec4_vertex (0 ms) [225/4363] dEQP.GLES2/functional_shaders_conversions_vector_illegal_bvec2_to_vec4_fragment (1 ms) [226/4363] dEQP.GLES2/functional_shaders_conversions_vector_illegal_bvec2_to_ivec4_vertex (1 ms) [227/4363] dEQP.GLES2/functional_shaders_conversions_vector_illegal_bvec2_to_bvec4_vertex (1 ms) [228/4363] dEQP.GLES2/functional_shaders_conversions_vector_illegal_vec3_to_vec4_vertex (0 ms) [229/4363] dEQP.GLES2/functional_shaders_conversions_vector_illegal_vec3_to_ivec4_fragment (1 ms) [230/4363] dEQP.GLES2/functional_shaders_conversions_vector_illegal_vec3_to_bvec4_vertex (1 ms) [231/4363] dEQP.GLES2/functional_shaders_conversions_vector_illegal_vec3_to_bvec4_fragment (1 ms) [232/4363] dEQP.GLES2/functional_shaders_conversions_vector_illegal_ivec3_to_vec4_fragment (1 ms) [233/4363] dEQP.GLES2/functional_shaders_conversions_vector_illegal_ivec3_to_ivec4_fragment (0 ms) [234/4363] dEQP.GLES2/functional_shaders_conversions_vector_illegal_ivec3_to_bvec4_vertex (1 ms) [235/4363] dEQP.GLES2/functional_shaders_conversions_vector_illegal_ivec3_to_bvec4_fragment (1 ms) [236/4363] dEQP.GLES2/functional_shaders_conversions_vector_illegal_bvec3_to_ivec4_vertex (1 ms) [237/4363] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec4_to_vec4_vertex (4 ms) [238/4363] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec4_to_vec4_fragment (6 ms) [239/4363] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec4_to_vec3_fragment (6 ms) [240/4363] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec4_to_ivec4_fragment (9 ms) [241/4363] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec4_to_bvec4_vertex (9 ms) [242/4363] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec4_to_bvec4_fragment (8 ms) [243/4363] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec4_to_bvec2_fragment (8 ms) [244/4363] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_ivec4_to_vec4_fragment (10 ms) [245/4363] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec4_to_vec4_vertex (8 ms) [246/4363] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec4_to_vec2_fragment (8 ms) [247/4363] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec4_to_ivec4_fragment (9 ms) [248/4363] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec4_to_bvec2_fragment (9 ms) [249/4363] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec3_to_ivec3_fragment (9 ms) [250/4363] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec3_to_ivec2_vertex (10 ms) [251/4363] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec3_to_bvec3_vertex (7 ms) [252/4363] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec3_to_bvec2_fragment (8 ms) [253/4363] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_ivec3_to_bvec3_vertex (9 ms) [254/4363] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec3_to_vec3_vertex (9 ms) [255/4363] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec3_to_ivec3_fragment (10 ms) [256/4363] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec3_to_bvec3_vertex (7 ms) [257/4363] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec3_to_bvec2_vertex (9 ms) [258/4363] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec2_to_vec2_vertex (9 ms) [259/4363] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_vec2_to_bvec2_vertex (8 ms) [260/4363] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_ivec2_to_bvec2_fragment (8 ms) [261/4363] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec2_to_vec2_vertex (8 ms) [262/4363] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec2_to_ivec2_fragment (9 ms) [263/4363] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec2_to_bvec2_vertex (7 ms) [264/4363] dEQP.GLES2/functional_shaders_conversions_vector_to_vector_bvec2_to_bvec2_fragment (7 ms) [265/4363] dEQP.GLES2/functional_shaders_conversions_scalar_to_matrix_float_to_mat4_vertex (13 ms) [266/4363] dEQP.GLES2/functional_shaders_conversions_scalar_to_matrix_float_to_mat3_fragment (11 ms) [267/4363] dEQP.GLES2/functional_shaders_conversions_scalar_to_matrix_int_to_mat3_vertex (10 ms) [268/4363] dEQP.GLES2/functional_shaders_conversions_scalar_to_matrix_bool_to_mat4_vertex (8 ms) [269/4363] dEQP.GLES2/functional_shaders_conversions_scalar_to_matrix_bool_to_mat3_fragment (8 ms) [270/4363] dEQP.GLES2/functional_shaders_conversions_matrix_to_matrix_mat3_to_mat3_vertex (9 ms) [271/4363] dEQP.GLES2/functional_shaders_conversions_matrix_to_matrix_mat3_to_mat3_fragment (11 ms) [272/4363] dEQP.GLES2/functional_shaders_conversions_matrix_to_matrix_mat3_to_mat2_vertex (10 ms) [273/4363] dEQP.GLES2/functional_shaders_conversions_matrix_to_matrix_mat2_to_mat3_fragment (10 ms) [274/4363] dEQP.GLES2/functional_shaders_conversions_matrix_to_matrix_mat2_to_mat2_vertex (8 ms) [275/4363] dEQP.GLES2/functional_shaders_conversions_matrix_to_matrix_mat2_to_mat2_fragment (9 ms) [276/4363] dEQP.GLES2/functional_shaders_conversions_vector_combine_vec2_vec2_to_vec4_fragment (11 ms) [277/4363] dEQP.GLES2/functional_shaders_conversions_vector_combine_vec2_vec2_to_ivec4_vertex (9 ms) [278/4363] dEQP.GLES2/functional_shaders_conversions_vector_combine_vec2_vec2_to_ivec4_fragment (9 ms) [279/4363] dEQP.GLES2/functional_shaders_conversions_vector_combine_float_float_float_float_to_bvec4_vertex (11 ms) [280/4363] dEQP.GLES2/functional_shaders_conversions_vector_combine_int_int_int_int_to_vec4_vertex (12 ms) [281/4363] dEQP.GLES2/functional_shaders_conversions_vector_combine_int_int_int_int_to_ivec4_vertex (10 ms) [282/4363] dEQP.GLES2/functional_shaders_conversions_vector_combine_bool_bool_bool_bool_to_ivec4_fragment (9 ms) [283/4363] dEQP.GLES2/functional_shaders_conversions_vector_combine_bool_bool_bool_bool_to_bvec4_fragment (7 ms) [284/4363] dEQP.GLES2/functional_shaders_conversions_vector_combine_bool_float_int_bool_to_vec4_vertex (11 ms) [285/4363] dEQP.GLES2/functional_shaders_conversions_vector_combine_bool_float_int_bool_to_bvec4_vertex (13 ms) [286/4363] dEQP.GLES2/functional_shaders_conversions_vector_combine_bool_float_int_bool_to_bvec4_fragment (11 ms) [287/4363] dEQP.GLES2/functional_shaders_conversions_vector_combine_vec2_ivec2_to_ivec4_fragment (8 ms) [288/4363] dEQP.GLES2/functional_shaders_conversions_vector_combine_vec2_bvec2_to_vec4_vertex (9 ms) [289/4363] dEQP.GLES2/functional_shaders_conversions_vector_combine_vec3_float_to_ivec4_vertex (9 ms) [290/4363] dEQP.GLES2/functional_shaders_conversions_vector_combine_vec3_float_to_ivec4_fragment (10 ms) [291/4363] dEQP.GLES2/functional_shaders_conversions_vector_combine_int_ivec2_int_to_ivec4_vertex (12 ms) [292/4363] dEQP.GLES2/functional_shaders_conversions_vector_combine_int_ivec2_int_to_bvec4_fragment (13 ms) [293/4363] dEQP.GLES2/functional_shaders_conversions_vector_combine_bool_float_ivec2_to_vec4_fragment (10 ms) [294/4363] dEQP.GLES2/functional_shaders_conversions_vector_combine_bool_float_ivec2_to_ivec4_vertex (9 ms) [295/4363] dEQP.GLES2/functional_shaders_conversions_vector_combine_float_float_float_to_ivec3_vertex (10 ms) [296/4363] dEQP.GLES2/functional_shaders_conversions_vector_combine_bool_bool_bool_to_bvec3_vertex (8 ms) [297/4363] dEQP.GLES2/functional_shaders_conversions_vector_combine_bool_float_int_to_ivec3_vertex (9 ms) [298/4363] dEQP.GLES2/functional_shaders_conversions_vector_combine_vec2_bool_to_vec3_fragment (12 ms) [299/4363] dEQP.GLES2/functional_shaders_conversions_vector_combine_vec2_bool_to_ivec3_fragment (9 ms) [300/4363] dEQP.GLES2/functional_shaders_conversions_vector_combine_vec2_bool_to_bvec3_fragment (8 ms) [301/4363] dEQP.GLES2/functional_shaders_conversions_vector_combine_bvec2_float_to_ivec3_fragment (9 ms) [302/4363] dEQP.GLES2/functional_shaders_conversions_vector_combine_bvec2_float_to_bvec3_fragment (9 ms) [303/4363] dEQP.GLES2/functional_shaders_conversions_vector_combine_bvec2_int_to_ivec3_vertex (11 ms) [304/4363] dEQP.GLES2/functional_shaders_conversions_vector_combine_float_float_to_vec2_vertex (9 ms) [305/4363] dEQP.GLES2/functional_shaders_conversions_vector_combine_float_float_to_bvec2_vertex (8 ms) [306/4363] dEQP.GLES2/functional_shaders_conversions_vector_combine_int_int_to_ivec2_vertex (10 ms) [307/4363] dEQP.GLES2/functional_shaders_conversions_vector_combine_bool_bool_to_vec2_vertex (8 ms) [308/4363] dEQP.GLES2/functional_shaders_conversions_vector_combine_bool_bool_to_vec2_fragment (9 ms) [309/4363] dEQP.GLES2/functional_shaders_conversions_vector_combine_float_int_to_vec2_vertex (9 ms) [310/4363] dEQP.GLES2/functional_shaders_conversions_vector_combine_float_bool_to_ivec2_vertex (10 ms) [311/4363] dEQP.GLES2/functional_shaders_conversions_matrix_combine_bool_bool_bool_bool_to_mat2_fragment (8 ms) [312/4363] dEQP.GLES2/functional_shaders_conversions_matrix_combine_vec2_bvec2_to_mat2_fragment (5 ms) [313/4363] dEQP.GLES2/functional_shaders_conversions_matrix_combine_vec3_vec3_vec3_to_mat3_vertex (6 ms) [314/4363] dEQP.GLES2/functional_shaders_conversions_matrix_combine_bool_float_int_vec2_bool_bvec2_float_to_mat3_vertex (7 ms) [315/4363] dEQP.GLES2/functional_shaders_conversions_matrix_combine_bool_bvec2_int_vec4_bool_to_mat3_fragment (8 ms) [316/4363] dEQP.GLES2/functional_shaders_conversions_matrix_combine_float_bvec4_ivec2_bool_bool_to_mat3_fragment (8 ms) [317/4363] dEQP.GLES2/functional_shaders_conversions_matrix_combine_vec4_vec4_vec4_vec4_to_mat4_vertex (5 ms) [318/4363] dEQP.GLES2/functional_shaders_conditionals_if_compound_statement_vertex (6 ms) [319/4363] dEQP.GLES2/functional_shaders_conditionals_if_sequence_statements_fragment (6 ms) [320/4363] dEQP.GLES2/functional_shaders_conditionals_if_mixed_if_elseif_else_vertex (5 ms) [321/4363] dEQP.GLES2/functional_shaders_conditionals_invalid_if_missing_parenthesis_fragment (0 ms) [322/4363] dEQP.GLES2/functional_shaders_conditionals_invalid_if_int_uniform_condition_vertex (1 ms) [323/4363] dEQP.GLES2/functional_shaders_declarations_invalid_declarations_attribute_in_fragment (1 ms) [324/4363] dEQP.GLES2/functional_shaders_declarations_invalid_declarations_varying_in_vertex_main (1 ms) [325/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_xx_fragment (10 ms) [326/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_yx_vertex (5 ms) [327/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_yx_fragment (5 ms) [328/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_yxy_vertex (5 ms) [329/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_s_fragment (5 ms) [330/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_ss_fragment (2 ms) [331/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_st_vertex (4 ms) [332/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_st_fragment (6 ms) [333/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_tst_fragment (11 ms) [334/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_tttt_fragment (9 ms) [335/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_r_fragment (4 ms) [336/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_rr_fragment (4 ms) [337/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_rg_vertex (2 ms) [338/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_gr_vertex (2 ms) [339/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec2_rgrr_vertex (4 ms) [340/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_x_fragment (5 ms) [341/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_xz_fragment (8 ms) [342/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_xyz_fragment (7 ms) [343/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_zyx_vertex (9 ms) [344/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_xxx_vertex (10 ms) [345/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_yxy_vertex (7 ms) [346/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_xzx_vertex (8 ms) [347/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_zzzz_vertex (11 ms) [348/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_zzzz_fragment (9 ms) [349/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_sp_fragment (3 ms) [350/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_pp_fragment (7 ms) [351/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_sss_fragment (8 ms) [352/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_ppp_vertex (8 ms) [353/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_ppp_fragment (9 ms) [354/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_ppt_vertex (7 ms) [355/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_sps_vertex (3 ms) [356/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_rb_vertex (7 ms) [357/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_rb_fragment (4 ms) [358/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_rgb_vertex (7 ms) [359/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_rgb_fragment (2 ms) [360/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_rrr_fragment (3 ms) [361/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec3_rggr_vertex (7 ms) [362/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_wz_vertex (7 ms) [363/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_www_fragment (8 ms) [364/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_yyw_vertex (7 ms) [365/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_yyw_fragment (10 ms) [366/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_wzy_vertex (9 ms) [367/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_xxxx_fragment (9 ms) [368/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_q_vertex (8 ms) [369/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_qp_fragment (11 ms) [370/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_qqq_fragment (4 ms) [371/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_ttq_fragment (3 ms) [372/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_stpq_vertex (8 ms) [373/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_stpq_fragment (6 ms) [374/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_ssss_vertex (7 ms) [375/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_qqqq_fragment (9 ms) [376/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_qqqt_fragment (11 ms) [377/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_stss_vertex (8 ms) [378/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_stss_fragment (8 ms) [379/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_r_fragment (7 ms) [380/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_a_fragment (10 ms) [381/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_ab_fragment (3 ms) [382/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_gga_vertex (4 ms) [383/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_gggg_fragment (7 ms) [384/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_aaaa_vertex (7 ms) [385/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_aaag_fragment (3 ms) [386/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_vec4_rgrr_vertex (3 ms) [387/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_xx_fragment (6 ms) [388/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_yx_vertex (7 ms) [389/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_yyyy_fragment (8 ms) [390/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_ss_vertex (8 ms) [391/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_ts_vertex (4 ms) [392/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_tst_fragment (7 ms) [393/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_stss_fragment (8 ms) [394/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_r_vertex (9 ms) [395/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_rg_fragment (8 ms) [396/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_gggg_vertex (9 ms) [397/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_xyz_fragment (10 ms) [398/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_zyx_vertex (9 ms) [399/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_xxx_vertex (7 ms) [400/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_s_vertex (6 ms) Note: Google Test filter = 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ES2/functional_shaders_indexing_vector_subscript_vec3_component_write_component_read_vertex:dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_component_write_dynamic_subscript_read_vertex:dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_component_write_static_loop_subscript_read_vertex:dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_component_write_static_loop_subscript_read_fragment [==========] Running 400 tests from 1 test suite. [----------] Global test environment set-up. [----------] 400 tests from dEQP Writing test log into TestResults.qpa [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_s_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_s_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_s_fragment (121 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_p_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_p_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_p_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_pp_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_pp_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_pp_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_stp_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_stp_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_stp_fragment (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_ppp_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_ppp_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_ppp_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_ppp_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_ppp_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_ppp_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_ppt_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_ppt_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_ppt_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_sps_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_sps_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_sps_vertex (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_stts_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_stts_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_stts_vertex (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_rgb_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_rgb_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_rgb_vertex (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_rgb_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_rgb_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_rgb_fragment (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_rggr_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_rggr_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_rggr_vertex (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_rggr_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_rggr_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_rggr_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_x_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_x_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_x_fragment (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_w_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_w_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_w_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_wz_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_wz_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_wz_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_wzy_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_wzy_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_wzy_vertex (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_wzy_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_wzy_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_wzy_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_yyyy_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_yyyy_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_yyyy_vertex (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_wzzw_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_wzzw_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_wzzw_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_s_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_s_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_s_fragment (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_q_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_q_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_q_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_qs_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_qs_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_qs_vertex (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_qs_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_qs_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_qs_fragment (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_qp_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_qp_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_qp_vertex (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_qqq_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_qqq_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_qqq_vertex (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_ttq_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_ttq_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_ttq_vertex (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_qpt_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_qpt_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_qpt_fragment (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_stpq_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_stpq_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_stpq_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_qpts_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_qpts_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_qpts_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_ssss_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_ssss_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_ssss_fragment (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_tttt_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_tttt_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_tttt_vertex (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_qppq_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_qppq_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_qppq_fragment (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_r_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_r_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_r_vertex (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_a_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_a_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_a_fragment (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_gga_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_gga_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_gga_vertex (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_gga_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_gga_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_gga_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_abg_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_abg_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_abg_vertex (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_rrrr_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_rrrr_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_rrrr_fragment (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_yxy_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec2_yxy_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_yxy_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_xyxx_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec2_xyxx_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_xyxx_vertex (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_xyxx_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec2_xyxx_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_xyxx_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_yyyy_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec2_yyyy_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_yyyy_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_s_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec2_s_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_s_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_ss_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec2_ss_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_ss_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_ts_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec2_ts_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_ts_vertex (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_tst_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec2_tst_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_tst_fragment (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_r_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec2_r_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_r_vertex (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_xz_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec3_xz_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_xz_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_xyz_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec3_xyz_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_xyz_vertex (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_xyz_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec3_xyz_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_xyz_fragment (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_xxx_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec3_xxx_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_xxx_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_zzy_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec3_zzy_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_zzy_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_zzy_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec3_zzy_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_zzy_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_yxy_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec3_yxy_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_yxy_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_xzx_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec3_xzx_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_xzx_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_xyyx_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec3_xyyx_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_xyyx_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_s_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec3_s_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_s_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_sp_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec3_sp_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_sp_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_sp_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec3_sp_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_sp_fragment (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_pts_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec3_pts_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_pts_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_ppt_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec3_ppt_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_ppt_vertex (3 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_tst_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec3_tst_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_tst_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_stts_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec3_stts_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_stts_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_bb_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec3_bb_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_bb_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_bgr_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec3_bgr_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_bgr_vertex (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_bgr_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec3_bgr_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_bgr_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_rrr_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec3_rrr_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_rrr_fragment (3 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_rggr_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec3_rggr_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_rggr_vertex (3 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_x_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_x_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_x_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_wzy_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_wzy_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_wzy_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_wzyx_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_wzyx_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_wzyx_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_wwww_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_wwww_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_wwww_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_wzzw_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_wzzw_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_wzzw_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_wwwy_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_wwwy_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_wwwy_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_s_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_s_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_s_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_q_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_q_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_q_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_q_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_q_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_q_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_qpts_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_qpts_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_qpts_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_ssss_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_ssss_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_ssss_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_qppq_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_qppq_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_qppq_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_qppq_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_qppq_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_qppq_fragment (3 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_a_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_a_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_a_fragment (3 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_ar_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_ar_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_ar_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_ar_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_ar_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_ar_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_ab_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_ab_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_ab_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_abg_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_abg_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_abg_vertex (3 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_rrrr_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_rrrr_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_rrrr_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_aaaa_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_aaaa_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_aaaa_fragment (3 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_abba_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_abba_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_abba_vertex (3 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_abba_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_abba_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_abba_fragment (3 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_aaag_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_aaag_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_aaag_fragment (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_rgrr_vertex dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_rgrr_vertex [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_rgrr_vertex (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_rgrr_fragment dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_rgrr_fragment [ OK ] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_rgrr_fragment (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_datatypes_float_vec3_fragment dEQP-GLES2.functional.shaders.functions.datatypes.float_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_functions_datatypes_float_vec3_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_datatypes_float_mat3_fragment dEQP-GLES2.functional.shaders.functions.datatypes.float_mat3_fragment [ OK ] dEQP.GLES2/functional_shaders_functions_datatypes_float_mat3_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_datatypes_int_ivec4_fragment dEQP-GLES2.functional.shaders.functions.datatypes.int_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_functions_datatypes_int_ivec4_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_datatypes_bool_bool_vertex dEQP-GLES2.functional.shaders.functions.datatypes.bool_bool_vertex [ OK ] dEQP.GLES2/functional_shaders_functions_datatypes_bool_bool_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_datatypes_mat2_fragment dEQP-GLES2.functional.shaders.functions.datatypes.mat2_fragment [ OK ] dEQP.GLES2/functional_shaders_functions_datatypes_mat2_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_datatypes_mat4_fragment dEQP-GLES2.functional.shaders.functions.datatypes.mat4_fragment [ OK ] dEQP.GLES2/functional_shaders_functions_datatypes_mat4_fragment (15 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_datatypes_float_struct_vertex dEQP-GLES2.functional.shaders.functions.datatypes.float_struct_vertex [ OK ] dEQP.GLES2/functional_shaders_functions_datatypes_float_struct_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_datatypes_float_struct_fragment dEQP-GLES2.functional.shaders.functions.datatypes.float_struct_fragment [ OK ] dEQP.GLES2/functional_shaders_functions_datatypes_float_struct_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_datatypes_struct_nested_struct_vertex dEQP-GLES2.functional.shaders.functions.datatypes.struct_nested_struct_vertex [ OK ] dEQP.GLES2/functional_shaders_functions_datatypes_struct_nested_struct_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_qualifiers_in_lowp_float_fragment dEQP-GLES2.functional.shaders.functions.qualifiers.in_lowp_float_fragment [ OK ] dEQP.GLES2/functional_shaders_functions_qualifiers_in_lowp_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_qualifiers_out_lowp_float_vertex dEQP-GLES2.functional.shaders.functions.qualifiers.out_lowp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_functions_qualifiers_out_lowp_float_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_qualifiers_out_lowp_float_fragment dEQP-GLES2.functional.shaders.functions.qualifiers.out_lowp_float_fragment [ OK ] dEQP.GLES2/functional_shaders_functions_qualifiers_out_lowp_float_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_qualifiers_in_highp_float_vertex dEQP-GLES2.functional.shaders.functions.qualifiers.in_highp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_functions_qualifiers_in_highp_float_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_qualifiers_out_highp_float_vertex dEQP-GLES2.functional.shaders.functions.qualifiers.out_highp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_functions_qualifiers_out_highp_float_vertex (3 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_qualifiers_inout_highp_float_fragment dEQP-GLES2.functional.shaders.functions.qualifiers.inout_highp_float_fragment [ OK ] dEQP.GLES2/functional_shaders_functions_qualifiers_inout_highp_float_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_qualifiers_out_int_vertex dEQP-GLES2.functional.shaders.functions.qualifiers.out_int_vertex [ OK ] dEQP.GLES2/functional_shaders_functions_qualifiers_out_int_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_qualifiers_inout_int_fragment dEQP-GLES2.functional.shaders.functions.qualifiers.inout_int_fragment [ OK ] dEQP.GLES2/functional_shaders_functions_qualifiers_inout_int_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_qualifiers_inout_lowp_int_fragment dEQP-GLES2.functional.shaders.functions.qualifiers.inout_lowp_int_fragment [ OK ] dEQP.GLES2/functional_shaders_functions_qualifiers_inout_lowp_int_fragment (3 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_qualifiers_inout_highp_int_vertex dEQP-GLES2.functional.shaders.functions.qualifiers.inout_highp_int_vertex [ OK ] dEQP.GLES2/functional_shaders_functions_qualifiers_inout_highp_int_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_qualifiers_const_in_int_fragment dEQP-GLES2.functional.shaders.functions.qualifiers.const_in_int_fragment [ OK ] dEQP.GLES2/functional_shaders_functions_qualifiers_const_in_int_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_qualifiers_inout_bool_vertex dEQP-GLES2.functional.shaders.functions.qualifiers.inout_bool_vertex [ OK ] dEQP.GLES2/functional_shaders_functions_qualifiers_inout_bool_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_qualifiers_inout_bool_fragment dEQP-GLES2.functional.shaders.functions.qualifiers.inout_bool_fragment [ OK ] dEQP.GLES2/functional_shaders_functions_qualifiers_inout_bool_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_declarations_void_vs_no_void_fragment dEQP-GLES2.functional.shaders.functions.declarations.void_vs_no_void_fragment [ OK ] dEQP.GLES2/functional_shaders_functions_declarations_void_vs_no_void_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_declarations_in_vs_no_in_fragment dEQP-GLES2.functional.shaders.functions.declarations.in_vs_no_in_fragment [ OK ] dEQP.GLES2/functional_shaders_functions_declarations_in_vs_no_in_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_declarations_default_vs_explicit_precision_fragment dEQP-GLES2.functional.shaders.functions.declarations.default_vs_explicit_precision_fragment [ OK ] dEQP.GLES2/functional_shaders_functions_declarations_default_vs_explicit_precision_fragment (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_overloading_user_func_arg_complex_types_vertex dEQP-GLES2.functional.shaders.functions.overloading.user_func_arg_complex_types_vertex [ OK ] dEQP.GLES2/functional_shaders_functions_overloading_user_func_arg_complex_types_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_overloading_user_func_arguments_vertex dEQP-GLES2.functional.shaders.functions.overloading.user_func_arguments_vertex [ OK ] dEQP.GLES2/functional_shaders_functions_overloading_user_func_arguments_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_overloading_user_func_arguments_fragment dEQP-GLES2.functional.shaders.functions.overloading.user_func_arguments_fragment [ OK ] dEQP.GLES2/functional_shaders_functions_overloading_user_func_arguments_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_overloading_builtin_step_vertex dEQP-GLES2.functional.shaders.functions.overloading.builtin_step_vertex [ OK ] dEQP.GLES2/functional_shaders_functions_overloading_builtin_step_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_overloading_array_size_fragment dEQP-GLES2.functional.shaders.functions.overloading.array_size_fragment [ OK ] dEQP.GLES2/functional_shaders_functions_overloading_array_size_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_array_arguments_global_in_float_vertex dEQP-GLES2.functional.shaders.functions.array_arguments.global_in_float_vertex [ OK ] dEQP.GLES2/functional_shaders_functions_array_arguments_global_in_float_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_array_arguments_global_in_float_fragment dEQP-GLES2.functional.shaders.functions.array_arguments.global_in_float_fragment [ OK ] dEQP.GLES2/functional_shaders_functions_array_arguments_global_in_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_array_arguments_global_in_bool_fragment dEQP-GLES2.functional.shaders.functions.array_arguments.global_in_bool_fragment [ OK ] dEQP.GLES2/functional_shaders_functions_array_arguments_global_in_bool_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_array_arguments_test_helpers_fragment dEQP-GLES2.functional.shaders.functions.array_arguments.test_helpers_fragment [ OK ] dEQP.GLES2/functional_shaders_functions_array_arguments_test_helpers_fragment (16 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_array_arguments_copy_global_inout_on_call_vertex dEQP-GLES2.functional.shaders.functions.array_arguments.copy_global_inout_on_call_vertex [ OK ] dEQP.GLES2/functional_shaders_functions_array_arguments_copy_global_inout_on_call_vertex (16 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_array_arguments_copy_global_inout_on_call_fragment dEQP-GLES2.functional.shaders.functions.array_arguments.copy_global_inout_on_call_fragment [ OK ] dEQP.GLES2/functional_shaders_functions_array_arguments_copy_global_inout_on_call_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_control_flow_simple_return_vertex dEQP-GLES2.functional.shaders.functions.control_flow.simple_return_vertex [ OK ] dEQP.GLES2/functional_shaders_functions_control_flow_simple_return_vertex (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_control_flow_return_in_loop_fragment dEQP-GLES2.functional.shaders.functions.control_flow.return_in_loop_fragment [ OK ] dEQP.GLES2/functional_shaders_functions_control_flow_return_in_loop_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_control_flow_return_after_loop_fragment dEQP-GLES2.functional.shaders.functions.control_flow.return_after_loop_fragment [ OK ] dEQP.GLES2/functional_shaders_functions_control_flow_return_after_loop_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_control_flow_return_after_continue_vertex dEQP-GLES2.functional.shaders.functions.control_flow.return_after_continue_vertex [ OK ] dEQP.GLES2/functional_shaders_functions_control_flow_return_after_continue_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_control_flow_return_after_loop_sequence_vertex dEQP-GLES2.functional.shaders.functions.control_flow.return_after_loop_sequence_vertex [ OK ] dEQP.GLES2/functional_shaders_functions_control_flow_return_after_loop_sequence_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_control_flow_mixed_return_break_continue_fragment dEQP-GLES2.functional.shaders.functions.control_flow.mixed_return_break_continue_fragment [ OK ] dEQP.GLES2/functional_shaders_functions_control_flow_mixed_return_break_continue_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_misc_argument_eval_order_1_fragment dEQP-GLES2.functional.shaders.functions.misc.argument_eval_order_1_fragment [ OK ] dEQP.GLES2/functional_shaders_functions_misc_argument_eval_order_1_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_invalid_break_in_body_vertex dEQP-GLES2.functional.shaders.functions.invalid.break_in_body_vertex [ OK ] dEQP.GLES2/functional_shaders_functions_invalid_break_in_body_vertex (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_invalid_continue_in_body_vertex dEQP-GLES2.functional.shaders.functions.invalid.continue_in_body_vertex [ OK ] dEQP.GLES2/functional_shaders_functions_invalid_continue_in_body_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_invalid_return_value_from_void_function_vertex dEQP-GLES2.functional.shaders.functions.invalid.return_value_from_void_function_vertex [ OK ] dEQP.GLES2/functional_shaders_functions_invalid_return_value_from_void_function_vertex (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_invalid_extra_arguments_vertex dEQP-GLES2.functional.shaders.functions.invalid.extra_arguments_vertex [ OK ] dEQP.GLES2/functional_shaders_functions_invalid_extra_arguments_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_invalid_missing_arguments_fragment dEQP-GLES2.functional.shaders.functions.invalid.missing_arguments_fragment [ OK ] dEQP.GLES2/functional_shaders_functions_invalid_missing_arguments_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_invalid_missing_argument_type_vertex dEQP-GLES2.functional.shaders.functions.invalid.missing_argument_type_vertex [ OK ] dEQP.GLES2/functional_shaders_functions_invalid_missing_argument_type_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_invalid_duplicate_function_vertex dEQP-GLES2.functional.shaders.functions.invalid.duplicate_function_vertex [ OK ] dEQP.GLES2/functional_shaders_functions_invalid_duplicate_function_vertex (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_invalid_prototype_mismatch_return_type_vertex dEQP-GLES2.functional.shaders.functions.invalid.prototype_mismatch_return_type_vertex [ OK ] dEQP.GLES2/functional_shaders_functions_invalid_prototype_mismatch_return_type_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_invalid_prototype_unspecified_array_size_vertex dEQP-GLES2.functional.shaders.functions.invalid.prototype_unspecified_array_size_vertex [ OK ] dEQP.GLES2/functional_shaders_functions_invalid_prototype_unspecified_array_size_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_invalid_prototype_unspecified_array_size_fragment dEQP-GLES2.functional.shaders.functions.invalid.prototype_unspecified_array_size_fragment [ OK ] dEQP.GLES2/functional_shaders_functions_invalid_prototype_unspecified_array_size_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_invalid_prototype_mismatch_array_inout_fragment dEQP-GLES2.functional.shaders.functions.invalid.prototype_mismatch_array_inout_fragment [ OK ] dEQP.GLES2/functional_shaders_functions_invalid_prototype_mismatch_array_inout_fragment (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_invalid_missing_return_type_vertex dEQP-GLES2.functional.shaders.functions.invalid.missing_return_type_vertex [ OK ] dEQP.GLES2/functional_shaders_functions_invalid_missing_return_type_vertex (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_invalid_argument_precision_overload_fragment dEQP-GLES2.functional.shaders.functions.invalid.argument_precision_overload_fragment [ OK ] dEQP.GLES2/functional_shaders_functions_invalid_argument_precision_overload_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_invalid_argument_in_inout_overload_vertex dEQP-GLES2.functional.shaders.functions.invalid.argument_in_inout_overload_vertex [ OK ] dEQP.GLES2/functional_shaders_functions_invalid_argument_in_inout_overload_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_invalid_return_type_overload_fragment dEQP-GLES2.functional.shaders.functions.invalid.return_type_overload_fragment [ OK ] dEQP.GLES2/functional_shaders_functions_invalid_return_type_overload_fragment (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_invalid_return_type_precision_overload_vertex dEQP-GLES2.functional.shaders.functions.invalid.return_type_precision_overload_vertex [ OK ] dEQP.GLES2/functional_shaders_functions_invalid_return_type_precision_overload_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_invalid_local_function_definition_vertex dEQP-GLES2.functional.shaders.functions.invalid.local_function_definition_vertex [ OK ] dEQP.GLES2/functional_shaders_functions_invalid_local_function_definition_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_invalid_name_type_conflict_vertex dEQP-GLES2.functional.shaders.functions.invalid.name_type_conflict_vertex [ OK ] dEQP.GLES2/functional_shaders_functions_invalid_name_type_conflict_vertex (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_invalid_uniform_argument_vertex dEQP-GLES2.functional.shaders.functions.invalid.uniform_argument_vertex [ OK ] dEQP.GLES2/functional_shaders_functions_invalid_uniform_argument_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_invalid_uniform_argument_fragment dEQP-GLES2.functional.shaders.functions.invalid.uniform_argument_fragment [ OK ] dEQP.GLES2/functional_shaders_functions_invalid_uniform_argument_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_invalid_uniform_return_type_vertex dEQP-GLES2.functional.shaders.functions.invalid.uniform_return_type_vertex [ OK ] dEQP.GLES2/functional_shaders_functions_invalid_uniform_return_type_vertex (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_invalid_main_has_arguments_vertex dEQP-GLES2.functional.shaders.functions.invalid.main_has_arguments_vertex [ OK ] dEQP.GLES2/functional_shaders_functions_invalid_main_has_arguments_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_invalid_main_has_arguments_fragment dEQP-GLES2.functional.shaders.functions.invalid.main_has_arguments_fragment [ OK ] dEQP.GLES2/functional_shaders_functions_invalid_main_has_arguments_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_invalid_modify_const_arg_vertex dEQP-GLES2.functional.shaders.functions.invalid.modify_const_arg_vertex [ OK ] dEQP.GLES2/functional_shaders_functions_invalid_modify_const_arg_vertex (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_functions_invalid_array_size_from_const_arg_fragment dEQP-GLES2.functional.shaders.functions.invalid.array_size_from_const_arg_fragment [ OK ] dEQP.GLES2/functional_shaders_functions_invalid_array_size_from_const_arg_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_keywords_varying_vertex dEQP-GLES2.functional.shaders.keywords.keywords.varying_vertex [ OK ] dEQP.GLES2/functional_shaders_keywords_keywords_varying_vertex (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_keywords_continue_fragment dEQP-GLES2.functional.shaders.keywords.keywords.continue_fragment [ OK ] dEQP.GLES2/functional_shaders_keywords_keywords_continue_fragment (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_keywords_while_fragment dEQP-GLES2.functional.shaders.keywords.keywords.while_fragment [ OK ] dEQP.GLES2/functional_shaders_keywords_keywords_while_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_keywords_if_vertex dEQP-GLES2.functional.shaders.keywords.keywords.if_vertex [ OK ] dEQP.GLES2/functional_shaders_keywords_keywords_if_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_keywords_else_fragment dEQP-GLES2.functional.shaders.keywords.keywords.else_fragment [ OK ] dEQP.GLES2/functional_shaders_keywords_keywords_else_fragment (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_keywords_in_fragment dEQP-GLES2.functional.shaders.keywords.keywords.in_fragment [ OK ] dEQP.GLES2/functional_shaders_keywords_keywords_in_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_keywords_out_vertex dEQP-GLES2.functional.shaders.keywords.keywords.out_vertex [ OK ] dEQP.GLES2/functional_shaders_keywords_keywords_out_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_keywords_int_fragment dEQP-GLES2.functional.shaders.keywords.keywords.int_fragment [ OK ] dEQP.GLES2/functional_shaders_keywords_keywords_int_fragment (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_keywords_void_vertex dEQP-GLES2.functional.shaders.keywords.keywords.void_vertex [ OK ] dEQP.GLES2/functional_shaders_keywords_keywords_void_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_keywords_true_vertex dEQP-GLES2.functional.shaders.keywords.keywords.true_vertex [ OK ] dEQP.GLES2/functional_shaders_keywords_keywords_true_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_keywords_true_fragment dEQP-GLES2.functional.shaders.keywords.keywords.true_fragment [ OK ] dEQP.GLES2/functional_shaders_keywords_keywords_true_fragment (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_keywords_false_vertex dEQP-GLES2.functional.shaders.keywords.keywords.false_vertex [ OK ] dEQP.GLES2/functional_shaders_keywords_keywords_false_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_keywords_lowp_vertex dEQP-GLES2.functional.shaders.keywords.keywords.lowp_vertex [ OK ] dEQP.GLES2/functional_shaders_keywords_keywords_lowp_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_keywords_precision_vertex dEQP-GLES2.functional.shaders.keywords.keywords.precision_vertex [ OK ] dEQP.GLES2/functional_shaders_keywords_keywords_precision_vertex (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_keywords_invariant_vertex dEQP-GLES2.functional.shaders.keywords.keywords.invariant_vertex [ OK ] dEQP.GLES2/functional_shaders_keywords_keywords_invariant_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_keywords_discard_fragment dEQP-GLES2.functional.shaders.keywords.keywords.discard_fragment [ OK ] dEQP.GLES2/functional_shaders_keywords_keywords_discard_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_keywords_return_fragment dEQP-GLES2.functional.shaders.keywords.keywords.return_fragment [ OK ] dEQP.GLES2/functional_shaders_keywords_keywords_return_fragment (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_keywords_vec2_vertex dEQP-GLES2.functional.shaders.keywords.keywords.vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_keywords_keywords_vec2_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_keywords_vec3_fragment dEQP-GLES2.functional.shaders.keywords.keywords.vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_keywords_keywords_vec3_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_keywords_ivec3_fragment dEQP-GLES2.functional.shaders.keywords.keywords.ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_keywords_keywords_ivec3_fragment (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_keywords_bvec2_fragment dEQP-GLES2.functional.shaders.keywords.keywords.bvec2_fragment [ OK ] dEQP.GLES2/functional_shaders_keywords_keywords_bvec2_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_keywords_bvec3_fragment dEQP-GLES2.functional.shaders.keywords.keywords.bvec3_fragment [ OK ] dEQP.GLES2/functional_shaders_keywords_keywords_bvec3_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_keywords_sampler2D_fragment dEQP-GLES2.functional.shaders.keywords.keywords.sampler2D_fragment [ OK ] dEQP.GLES2/functional_shaders_keywords_keywords_sampler2D_fragment (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_asm_fragment dEQP-GLES2.functional.shaders.keywords.reserved_keywords.asm_fragment [ OK ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_asm_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_union_vertex dEQP-GLES2.functional.shaders.keywords.reserved_keywords.union_vertex [ OK ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_union_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_typedef_vertex dEQP-GLES2.functional.shaders.keywords.reserved_keywords.typedef_vertex [ OK ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_typedef_vertex (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_template_vertex dEQP-GLES2.functional.shaders.keywords.reserved_keywords.template_vertex [ OK ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_template_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_goto_fragment dEQP-GLES2.functional.shaders.keywords.reserved_keywords.goto_fragment [ OK ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_goto_fragment (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_switch_vertex dEQP-GLES2.functional.shaders.keywords.reserved_keywords.switch_vertex [ OK ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_switch_vertex (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_volatile_vertex dEQP-GLES2.functional.shaders.keywords.reserved_keywords.volatile_vertex [ OK ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_volatile_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_public_fragment dEQP-GLES2.functional.shaders.keywords.reserved_keywords.public_fragment [ OK ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_public_fragment (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_extern_vertex dEQP-GLES2.functional.shaders.keywords.reserved_keywords.extern_vertex [ OK ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_extern_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_external_fragment dEQP-GLES2.functional.shaders.keywords.reserved_keywords.external_fragment [ OK ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_external_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_long_vertex dEQP-GLES2.functional.shaders.keywords.reserved_keywords.long_vertex [ OK ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_long_vertex (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_long_fragment dEQP-GLES2.functional.shaders.keywords.reserved_keywords.long_fragment [ OK ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_long_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_short_vertex dEQP-GLES2.functional.shaders.keywords.reserved_keywords.short_vertex [ OK ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_short_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_short_fragment dEQP-GLES2.functional.shaders.keywords.reserved_keywords.short_fragment [ OK ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_short_fragment (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_half_vertex dEQP-GLES2.functional.shaders.keywords.reserved_keywords.half_vertex [ OK ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_half_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_fixed_vertex dEQP-GLES2.functional.shaders.keywords.reserved_keywords.fixed_vertex [ OK ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_fixed_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_unsigned_vertex dEQP-GLES2.functional.shaders.keywords.reserved_keywords.unsigned_vertex [ OK ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_unsigned_vertex (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_hvec3_fragment dEQP-GLES2.functional.shaders.keywords.reserved_keywords.hvec3_fragment [ OK ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_hvec3_fragment (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_dvec3_vertex dEQP-GLES2.functional.shaders.keywords.reserved_keywords.dvec3_vertex [ OK ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_dvec3_vertex (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_fvec2_vertex dEQP-GLES2.functional.shaders.keywords.reserved_keywords.fvec2_vertex [ OK ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_fvec2_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_sampler1D_vertex dEQP-GLES2.functional.shaders.keywords.reserved_keywords.sampler1D_vertex [ OK ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_sampler1D_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_sampler2DShadow_fragment dEQP-GLES2.functional.shaders.keywords.reserved_keywords.sampler2DShadow_fragment [ OK ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_sampler2DShadow_fragment (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_sizeof_vertex dEQP-GLES2.functional.shaders.keywords.reserved_keywords.sizeof_vertex [ OK ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_sizeof_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_sizeof_fragment dEQP-GLES2.functional.shaders.keywords.reserved_keywords.sizeof_fragment [ OK ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_sizeof_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_namespace_vertex dEQP-GLES2.functional.shaders.keywords.reserved_keywords.namespace_vertex [ OK ] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_namespace_vertex (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_invalid_identifiers_digit_vertex dEQP-GLES2.functional.shaders.keywords.invalid_identifiers.digit_vertex [ OK ] dEQP.GLES2/functional_shaders_keywords_invalid_identifiers_digit_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_invalid_identifiers_digit_begin_vertex dEQP-GLES2.functional.shaders.keywords.invalid_identifiers.digit_begin_vertex [ OK ] dEQP.GLES2/functional_shaders_keywords_invalid_identifiers_digit_begin_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_keywords_invalid_identifiers_digit_begin_fragment dEQP-GLES2.functional.shaders.keywords.invalid_identifiers.digit_begin_fragment [ OK ] dEQP.GLES2/functional_shaders_keywords_invalid_identifiers_digit_begin_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_reserved_operators_operator_modulo_vertex dEQP-GLES2.functional.shaders.reserved_operators.operator_modulo_vertex [ OK ] dEQP.GLES2/functional_shaders_reserved_operators_operator_modulo_vertex (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_reserved_operators_operator_bitwise_shift_right_vertex dEQP-GLES2.functional.shaders.reserved_operators.operator_bitwise_shift_right_vertex [ OK ] dEQP.GLES2/functional_shaders_reserved_operators_operator_bitwise_shift_right_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_reserved_operators_operator_bitwise_xor_fragment dEQP-GLES2.functional.shaders.reserved_operators.operator_bitwise_xor_fragment [ OK ] dEQP.GLES2/functional_shaders_reserved_operators_operator_bitwise_xor_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_reserved_operators_operator_bitwise_or_fragment dEQP-GLES2.functional.shaders.reserved_operators.operator_bitwise_or_fragment [ OK ] dEQP.GLES2/functional_shaders_reserved_operators_operator_bitwise_or_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_reserved_operators_operator_assign_xor_vertex dEQP-GLES2.functional.shaders.reserved_operators.operator_assign_xor_vertex [ OK ] dEQP.GLES2/functional_shaders_reserved_operators_operator_assign_xor_vertex (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_reserved_operators_operator_assign_xor_fragment dEQP-GLES2.functional.shaders.reserved_operators.operator_assign_xor_fragment [ OK ] dEQP.GLES2/functional_shaders_reserved_operators_operator_assign_xor_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_reserved_operators_operator_assign_or_vertex dEQP-GLES2.functional.shaders.reserved_operators.operator_assign_or_vertex [ OK ] dEQP.GLES2/functional_shaders_reserved_operators_operator_assign_or_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_reserved_operators_operator_assign_or_fragment dEQP-GLES2.functional.shaders.reserved_operators.operator_assign_or_fragment [ OK ] dEQP.GLES2/functional_shaders_reserved_operators_operator_assign_or_fragment (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_qualification_order_variables_valid_invariant_storage_precision dEQP-GLES2.functional.shaders.qualification_order.variables.valid.invariant_storage_precision [ OK ] dEQP.GLES2/functional_shaders_qualification_order_variables_valid_invariant_storage_precision (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_qualification_order_variables_invalid_storage_invariant_precision dEQP-GLES2.functional.shaders.qualification_order.variables.invalid.storage_invariant_precision [ OK ] dEQP.GLES2/functional_shaders_qualification_order_variables_invalid_storage_invariant_precision (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_qualification_order_variables_invalid_precision_storage_invariant dEQP-GLES2.functional.shaders.qualification_order.variables.invalid.precision_storage_invariant [ OK ] dEQP.GLES2/functional_shaders_qualification_order_variables_invalid_precision_storage_invariant (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_qualification_order_parameters_valid_storage_parameter_precision_vertex dEQP-GLES2.functional.shaders.qualification_order.parameters.valid.storage_parameter_precision_vertex [ OK ] dEQP.GLES2/functional_shaders_qualification_order_parameters_valid_storage_parameter_precision_vertex (3 ms) [ RUN ] dEQP.GLES2/functional_shaders_qualification_order_parameters_valid_storage_parameter_precision_fragment dEQP-GLES2.functional.shaders.qualification_order.parameters.valid.storage_parameter_precision_fragment [ OK ] dEQP.GLES2/functional_shaders_qualification_order_parameters_valid_storage_parameter_precision_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_qualification_order_parameters_valid_storage_parameter_fragment dEQP-GLES2.functional.shaders.qualification_order.parameters.valid.storage_parameter_fragment [ OK ] dEQP.GLES2/functional_shaders_qualification_order_parameters_valid_storage_parameter_fragment (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_qualification_order_parameters_invalid_storage_precision_parameter_fragment dEQP-GLES2.functional.shaders.qualification_order.parameters.invalid.storage_precision_parameter_fragment [ OK ] dEQP.GLES2/functional_shaders_qualification_order_parameters_invalid_storage_precision_parameter_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_qualification_order_parameters_invalid_parameter_storage_precision_fragment dEQP-GLES2.functional.shaders.qualification_order.parameters.invalid.parameter_storage_precision_fragment [ OK ] dEQP.GLES2/functional_shaders_qualification_order_parameters_invalid_parameter_storage_precision_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_qualification_order_parameters_invalid_parameter_precision_storage_vertex dEQP-GLES2.functional.shaders.qualification_order.parameters.invalid.parameter_precision_storage_vertex [ OK ] dEQP.GLES2/functional_shaders_qualification_order_parameters_invalid_parameter_precision_storage_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_qualification_order_parameters_invalid_precision_storage_parameter_vertex dEQP-GLES2.functional.shaders.qualification_order.parameters.invalid.precision_storage_parameter_vertex [ OK ] dEQP.GLES2/functional_shaders_qualification_order_parameters_invalid_precision_storage_parameter_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_qualification_order_parameters_invalid_precision_storage_parameter_fragment dEQP-GLES2.functional.shaders.qualification_order.parameters.invalid.precision_storage_parameter_fragment [ OK ] dEQP.GLES2/functional_shaders_qualification_order_parameters_invalid_precision_storage_parameter_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_qualification_order_parameters_invalid_parameter_storage_fragment dEQP-GLES2.functional.shaders.qualification_order.parameters.invalid.parameter_storage_fragment [ OK ] dEQP.GLES2/functional_shaders_qualification_order_parameters_invalid_parameter_storage_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_scoping_valid_local_variable_hides_global_variable_vertex dEQP-GLES2.functional.shaders.scoping.valid.local_variable_hides_global_variable_vertex [ OK ] dEQP.GLES2/functional_shaders_scoping_valid_local_variable_hides_global_variable_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_scoping_valid_block_variable_hides_local_variable_fragment dEQP-GLES2.functional.shaders.scoping.valid.block_variable_hides_local_variable_fragment [ OK ] dEQP.GLES2/functional_shaders_scoping_valid_block_variable_hides_local_variable_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_scoping_valid_for_init_statement_variable_hides_local_variable_vertex dEQP-GLES2.functional.shaders.scoping.valid.for_init_statement_variable_hides_local_variable_vertex [ OK ] dEQP.GLES2/functional_shaders_scoping_valid_for_init_statement_variable_hides_local_variable_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_scoping_valid_for_init_statement_variable_hides_global_variable_fragment dEQP-GLES2.functional.shaders.scoping.valid.for_init_statement_variable_hides_global_variable_fragment [ OK ] dEQP.GLES2/functional_shaders_scoping_valid_for_init_statement_variable_hides_global_variable_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_scoping_valid_variable_from_outer_scope_visible_in_initializer_vertex dEQP-GLES2.functional.shaders.scoping.valid.variable_from_outer_scope_visible_in_initializer_vertex [ OK ] dEQP.GLES2/functional_shaders_scoping_valid_variable_from_outer_scope_visible_in_initializer_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_scoping_valid_function_parameter_hides_struct_type_vertex dEQP-GLES2.functional.shaders.scoping.valid.function_parameter_hides_struct_type_vertex [ OK ] dEQP.GLES2/functional_shaders_scoping_valid_function_parameter_hides_struct_type_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_scoping_valid_function_parameter_hides_function_vertex dEQP-GLES2.functional.shaders.scoping.valid.function_parameter_hides_function_vertex [ OK ] dEQP.GLES2/functional_shaders_scoping_valid_function_parameter_hides_function_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_scoping_valid_function_parameter_hides_function_fragment dEQP-GLES2.functional.shaders.scoping.valid.function_parameter_hides_function_fragment [ OK ] dEQP.GLES2/functional_shaders_scoping_valid_function_parameter_hides_function_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_scoping_valid_local_variable_hides_function_parameter_vertex dEQP-GLES2.functional.shaders.scoping.valid.local_variable_hides_function_parameter_vertex [ OK ] dEQP.GLES2/functional_shaders_scoping_valid_local_variable_hides_function_parameter_vertex (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_scoping_invalid_redeclare_global_variable_vertex dEQP-GLES2.functional.shaders.scoping.invalid.redeclare_global_variable_vertex [ OK ] dEQP.GLES2/functional_shaders_scoping_invalid_redeclare_global_variable_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_scoping_invalid_redeclare_for_condition_variable_vertex dEQP-GLES2.functional.shaders.scoping.invalid.redeclare_for_condition_variable_vertex [ OK ] dEQP.GLES2/functional_shaders_scoping_invalid_redeclare_for_condition_variable_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_scoping_invalid_redeclare_for_init_statement_variable_in_for_condition_fragment dEQP-GLES2.functional.shaders.scoping.invalid.redeclare_for_init_statement_variable_in_for_condition_fragment [ OK ] dEQP.GLES2/functional_shaders_scoping_invalid_redeclare_for_init_statement_variable_in_for_condition_fragment (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_scoping_invalid_redeclare_while_condition_variable_fragment dEQP-GLES2.functional.shaders.scoping.invalid.redeclare_while_condition_variable_fragment [ OK ] dEQP.GLES2/functional_shaders_scoping_invalid_redeclare_while_condition_variable_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_scoping_invalid_redeclare_function_fragment dEQP-GLES2.functional.shaders.scoping.invalid.redeclare_function_fragment [ OK ] dEQP.GLES2/functional_shaders_scoping_invalid_redeclare_function_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_scoping_invalid_redefine_function_vertex dEQP-GLES2.functional.shaders.scoping.invalid.redefine_function_vertex [ OK ] dEQP.GLES2/functional_shaders_scoping_invalid_redefine_function_vertex (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_scoping_invalid_conflict_function_struct_vertex dEQP-GLES2.functional.shaders.scoping.invalid.conflict_function_struct_vertex [ OK ] dEQP.GLES2/functional_shaders_scoping_invalid_conflict_function_struct_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_scoping_invalid_use_struct_type_before_declaration_fragment dEQP-GLES2.functional.shaders.scoping.invalid.use_struct_type_before_declaration_fragment [ OK ] dEQP.GLES2/functional_shaders_scoping_invalid_use_struct_type_before_declaration_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_scoping_invalid_use_variable_from_if_in_outer_scope_vertex dEQP-GLES2.functional.shaders.scoping.invalid.use_variable_from_if_in_outer_scope_vertex [ OK ] dEQP.GLES2/functional_shaders_scoping_invalid_use_variable_from_if_in_outer_scope_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_scoping_invalid_use_variable_from_if_in_else_vertex dEQP-GLES2.functional.shaders.scoping.invalid.use_variable_from_if_in_else_vertex [ OK ] dEQP.GLES2/functional_shaders_scoping_invalid_use_variable_from_if_in_else_vertex (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_float_int_float_vertex dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_float_int_float_vertex [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_float_int_float_vertex (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_float_int_int_fragment dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_float_int_int_fragment [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_float_int_int_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_float_ivec4_float_vertex dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_float_ivec4_float_vertex [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_float_ivec4_float_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_float_ivec4_ivec4_vertex dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_float_ivec4_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_float_ivec4_ivec4_vertex (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec2_ivec2_vec2_fragment dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_vec2_ivec2_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec2_ivec2_vec2_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec2_ivec3_vec2_fragment dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_vec2_ivec3_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec2_ivec3_vec2_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec3_ivec3_vec3_vertex dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_vec3_ivec3_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec3_ivec3_vec3_vertex (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec3_ivec3_ivec3_vertex dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_vec3_ivec3_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec3_ivec3_ivec3_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec4_int_int_fragment dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_vec4_int_int_fragment [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec4_int_int_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec4_ivec2_ivec2_fragment dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_vec4_ivec2_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec4_ivec2_ivec2_fragment (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec4_ivec3_ivec3_vertex dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_vec4_ivec3_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec4_ivec3_ivec3_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec4_ivec4_vec4_vertex dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_vec4_ivec4_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec4_ivec4_vec4_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec4_ivec4_ivec4_vertex dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_vec4_ivec4_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec4_ivec4_ivec4_vertex (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_float_int_int_fragment dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.mul_float_int_int_fragment [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_float_int_int_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_float_ivec2_ivec2_fragment dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.mul_float_ivec2_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_float_ivec2_ivec2_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_float_ivec3_ivec3_vertex dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.mul_float_ivec3_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_float_ivec3_ivec3_vertex (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_float_ivec3_ivec3_fragment dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.mul_float_ivec3_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_float_ivec3_ivec3_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec2_ivec2_ivec2_fragment dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.mul_vec2_ivec2_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec2_ivec2_ivec2_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec2_ivec3_ivec3_fragment dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.mul_vec2_ivec3_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec2_ivec3_ivec3_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec2_ivec4_vec2_fragment dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.mul_vec2_ivec4_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec2_ivec4_vec2_fragment (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec2_ivec4_ivec4_vertex dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.mul_vec2_ivec4_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec2_ivec4_ivec4_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec3_int_vec3_fragment dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.mul_vec3_int_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec3_int_vec3_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec3_int_int_fragment dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.mul_vec3_int_int_fragment [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec3_int_int_fragment (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec3_ivec2_ivec2_vertex dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.mul_vec3_ivec2_ivec2_vertex [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec3_ivec2_ivec2_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec4_int_int_fragment dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.mul_vec4_int_int_fragment [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec4_int_int_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec4_ivec2_vec4_fragment dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.mul_vec4_ivec2_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec4_ivec2_vec4_fragment (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec4_ivec3_ivec3_vertex dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.mul_vec4_ivec3_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec4_ivec3_ivec3_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec4_ivec4_vec4_vertex dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.mul_vec4_ivec4_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec4_ivec4_vec4_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec4_ivec4_vec4_fragment dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.mul_vec4_ivec4_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec4_ivec4_vec4_fragment (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_float_int_float_vertex dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_float_int_float_vertex [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_float_int_float_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_float_ivec2_ivec2_fragment dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_float_ivec2_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_float_ivec2_ivec2_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_float_ivec4_float_fragment dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_float_ivec4_float_fragment [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_float_ivec4_float_fragment (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_float_ivec4_ivec4_vertex dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_float_ivec4_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_float_ivec4_ivec4_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec2_int_int_fragment dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_vec2_int_int_fragment [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec2_int_int_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec2_ivec2_vec2_fragment dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_vec2_ivec2_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec2_ivec2_vec2_fragment (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec2_ivec3_vec2_fragment dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_vec2_ivec3_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec2_ivec3_vec2_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec2_ivec3_ivec3_fragment dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_vec2_ivec3_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec2_ivec3_ivec3_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec2_ivec4_ivec4_fragment dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_vec2_ivec4_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec2_ivec4_ivec4_fragment (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_ivec2_vec3_vertex dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_vec3_ivec2_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_ivec2_vec3_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_ivec4_vec3_vertex dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_vec3_ivec4_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_ivec4_vec3_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec4_ivec4_vec4_fragment dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_vec4_ivec4_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec4_ivec4_vec4_fragment (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_float_ivec2_ivec2_vertex dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_float_ivec2_ivec2_vertex [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_float_ivec2_ivec2_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_float_ivec3_ivec3_vertex dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_float_ivec3_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_float_ivec3_ivec3_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_float_ivec4_ivec4_vertex dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_float_ivec4_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_float_ivec4_ivec4_vertex (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec2_int_vec2_vertex dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_vec2_int_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec2_int_vec2_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec2_ivec2_vec2_vertex dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_vec2_ivec2_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec2_ivec2_vec2_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec2_ivec2_ivec2_vertex dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_vec2_ivec2_ivec2_vertex [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec2_ivec2_ivec2_vertex (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec2_ivec3_ivec3_vertex dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_vec2_ivec3_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec2_ivec3_ivec3_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec2_ivec3_ivec3_fragment dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_vec2_ivec3_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec2_ivec3_ivec3_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec2_ivec4_ivec4_fragment dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_vec2_ivec4_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec2_ivec4_ivec4_fragment (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec3_ivec2_ivec2_vertex dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_vec3_ivec2_ivec2_vertex [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec3_ivec2_ivec2_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec3_ivec3_vec3_vertex dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_vec3_ivec3_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec3_ivec3_vec3_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec3_ivec4_vec3_fragment dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_vec3_ivec4_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec3_ivec4_vec3_fragment (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec3_ivec4_ivec4_fragment dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_vec3_ivec4_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec3_ivec4_ivec4_fragment (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec4_int_vec4_vertex dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_vec4_int_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec4_int_vec4_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec4_int_int_vertex dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_vec4_int_int_vertex [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec4_int_int_vertex (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec4_int_int_fragment dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_vec4_int_int_fragment [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec4_int_int_fragment (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec4_ivec2_ivec2_vertex dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_vec4_ivec2_ivec2_vertex [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec4_ivec2_ivec2_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec4_ivec2_ivec2_fragment dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_vec4_ivec2_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec4_ivec2_ivec2_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec4_ivec3_vec4_fragment dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_vec4_ivec3_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec4_ivec3_vec4_fragment (0 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec4_ivec3_ivec3_vertex dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_vec4_ivec3_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec4_ivec3_ivec3_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec4_ivec4_ivec4_vertex dEQP-GLES2.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_vec4_ivec4_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec4_ivec4_ivec4_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_misc_compound_assignment_mul_swizzled_vec_by_matrix_fragment dEQP-GLES2.functional.shaders.misc.compound_assignment.mul_swizzled_vec_by_matrix_fragment [ OK ] dEQP.GLES2/functional_shaders_misc_compound_assignment_mul_swizzled_vec_by_matrix_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_varying_array_float_dynamic_write_static_read dEQP-GLES2.functional.shaders.indexing.varying_array.float_dynamic_write_static_read [ OK ] dEQP.GLES2/functional_shaders_indexing_varying_array_float_dynamic_write_static_read (16 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_varying_array_float_dynamic_write_dynamic_read dEQP-GLES2.functional.shaders.indexing.varying_array.float_dynamic_write_dynamic_read [ OK ] dEQP.GLES2/functional_shaders_indexing_varying_array_float_dynamic_write_dynamic_read (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_varying_array_float_static_loop_write_dynamic_loop_read dEQP-GLES2.functional.shaders.indexing.varying_array.float_static_loop_write_dynamic_loop_read [ OK ] dEQP.GLES2/functional_shaders_indexing_varying_array_float_static_loop_write_dynamic_loop_read (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_varying_array_vec2_static_write_static_loop_read dEQP-GLES2.functional.shaders.indexing.varying_array.vec2_static_write_static_loop_read [ OK ] dEQP.GLES2/functional_shaders_indexing_varying_array_vec2_static_write_static_loop_read (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_varying_array_vec2_static_write_dynamic_loop_read dEQP-GLES2.functional.shaders.indexing.varying_array.vec2_static_write_dynamic_loop_read [ OK ] dEQP.GLES2/functional_shaders_indexing_varying_array_vec2_static_write_dynamic_loop_read (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_varying_array_vec2_static_loop_write_dynamic_loop_read dEQP-GLES2.functional.shaders.indexing.varying_array.vec2_static_loop_write_dynamic_loop_read [ OK ] dEQP.GLES2/functional_shaders_indexing_varying_array_vec2_static_loop_write_dynamic_loop_read (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_varying_array_vec2_dynamic_loop_write_dynamic_read dEQP-GLES2.functional.shaders.indexing.varying_array.vec2_dynamic_loop_write_dynamic_read [ OK ] dEQP.GLES2/functional_shaders_indexing_varying_array_vec2_dynamic_loop_write_dynamic_read (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_varying_array_vec3_dynamic_write_dynamic_read dEQP-GLES2.functional.shaders.indexing.varying_array.vec3_dynamic_write_dynamic_read [ OK ] dEQP.GLES2/functional_shaders_indexing_varying_array_vec3_dynamic_write_dynamic_read (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_varying_array_vec3_static_loop_write_static_read dEQP-GLES2.functional.shaders.indexing.varying_array.vec3_static_loop_write_static_read [ OK ] dEQP.GLES2/functional_shaders_indexing_varying_array_vec3_static_loop_write_static_read (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_varying_array_vec3_static_loop_write_static_loop_read dEQP-GLES2.functional.shaders.indexing.varying_array.vec3_static_loop_write_static_loop_read [ OK ] dEQP.GLES2/functional_shaders_indexing_varying_array_vec3_static_loop_write_static_loop_read (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_varying_array_vec3_dynamic_loop_write_dynamic_loop_read dEQP-GLES2.functional.shaders.indexing.varying_array.vec3_dynamic_loop_write_dynamic_loop_read [ OK ] dEQP.GLES2/functional_shaders_indexing_varying_array_vec3_dynamic_loop_write_dynamic_loop_read (16 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_varying_array_vec4_static_write_dynamic_loop_read dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_static_write_dynamic_loop_read [ OK ] dEQP.GLES2/functional_shaders_indexing_varying_array_vec4_static_write_dynamic_loop_read (14 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_varying_array_vec4_static_loop_write_dynamic_loop_read dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_static_loop_write_dynamic_loop_read [ OK ] dEQP.GLES2/functional_shaders_indexing_varying_array_vec4_static_loop_write_dynamic_loop_read (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_varying_array_vec4_dynamic_loop_write_static_read dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_static_read [ OK ] dEQP.GLES2/functional_shaders_indexing_varying_array_vec4_dynamic_loop_write_static_read (14 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_varying_array_vec4_dynamic_loop_write_dynamic_loop_read dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_dynamic_loop_read [ OK ] dEQP.GLES2/functional_shaders_indexing_varying_array_vec4_dynamic_loop_write_dynamic_loop_read (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_uniform_array_float_static_loop_read_fragment dEQP-GLES2.functional.shaders.indexing.uniform_array.float_static_loop_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_uniform_array_float_static_loop_read_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_uniform_array_float_dynamic_loop_read_vertex dEQP-GLES2.functional.shaders.indexing.uniform_array.float_dynamic_loop_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_uniform_array_float_dynamic_loop_read_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_uniform_array_vec2_dynamic_read_fragment dEQP-GLES2.functional.shaders.indexing.uniform_array.vec2_dynamic_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_uniform_array_vec2_dynamic_read_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_uniform_array_vec3_static_read_vertex dEQP-GLES2.functional.shaders.indexing.uniform_array.vec3_static_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_uniform_array_vec3_static_read_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_uniform_array_vec3_dynamic_read_vertex dEQP-GLES2.functional.shaders.indexing.uniform_array.vec3_dynamic_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_uniform_array_vec3_dynamic_read_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_uniform_array_vec3_dynamic_read_fragment dEQP-GLES2.functional.shaders.indexing.uniform_array.vec3_dynamic_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_uniform_array_vec3_dynamic_read_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_uniform_array_vec3_static_loop_read_vertex dEQP-GLES2.functional.shaders.indexing.uniform_array.vec3_static_loop_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_uniform_array_vec3_static_loop_read_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_uniform_array_vec3_dynamic_loop_read_fragment dEQP-GLES2.functional.shaders.indexing.uniform_array.vec3_dynamic_loop_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_uniform_array_vec3_dynamic_loop_read_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_uniform_array_vec4_static_loop_read_vertex dEQP-GLES2.functional.shaders.indexing.uniform_array.vec4_static_loop_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_uniform_array_vec4_static_loop_read_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_float_dynamic_write_static_loop_read_vertex dEQP-GLES2.functional.shaders.indexing.tmp_array.float_dynamic_write_static_loop_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_float_dynamic_write_static_loop_read_vertex (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_float_static_loop_write_static_read_fragment dEQP-GLES2.functional.shaders.indexing.tmp_array.float_static_loop_write_static_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_float_static_loop_write_static_read_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_float_static_loop_write_dynamic_read_fragment dEQP-GLES2.functional.shaders.indexing.tmp_array.float_static_loop_write_dynamic_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_float_static_loop_write_dynamic_read_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_float_static_loop_write_static_loop_read_vertex dEQP-GLES2.functional.shaders.indexing.tmp_array.float_static_loop_write_static_loop_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_float_static_loop_write_static_loop_read_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_float_static_loop_write_dynamic_loop_read_vertex dEQP-GLES2.functional.shaders.indexing.tmp_array.float_static_loop_write_dynamic_loop_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_float_static_loop_write_dynamic_loop_read_vertex (15 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_float_dynamic_loop_write_static_read_fragment dEQP-GLES2.functional.shaders.indexing.tmp_array.float_dynamic_loop_write_static_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_float_dynamic_loop_write_static_read_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_float_dynamic_loop_write_dynamic_read_vertex dEQP-GLES2.functional.shaders.indexing.tmp_array.float_dynamic_loop_write_dynamic_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_float_dynamic_loop_write_dynamic_read_vertex (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_float_dynamic_loop_write_dynamic_read_fragment dEQP-GLES2.functional.shaders.indexing.tmp_array.float_dynamic_loop_write_dynamic_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_float_dynamic_loop_write_dynamic_read_fragment (14 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec2_dynamic_write_static_read_fragment dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_dynamic_write_static_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec2_dynamic_write_static_read_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec2_dynamic_write_static_loop_read_fragment dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_dynamic_write_static_loop_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec2_dynamic_write_static_loop_read_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec2_dynamic_write_dynamic_loop_read_fragment dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_dynamic_write_dynamic_loop_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec2_dynamic_write_dynamic_loop_read_fragment (16 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec2_static_loop_write_static_read_vertex dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_static_loop_write_static_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec2_static_loop_write_static_read_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec2_static_loop_write_static_read_fragment dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_static_loop_write_static_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec2_static_loop_write_static_read_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec2_static_loop_write_static_loop_read_vertex dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_static_loop_write_static_loop_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec2_static_loop_write_static_loop_read_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec2_dynamic_loop_write_static_read_vertex dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_dynamic_loop_write_static_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec2_dynamic_loop_write_static_read_vertex (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec2_dynamic_loop_write_dynamic_read_fragment dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_dynamic_loop_write_dynamic_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec2_dynamic_loop_write_dynamic_read_fragment (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec2_dynamic_loop_write_dynamic_loop_read_vertex dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_dynamic_loop_write_dynamic_loop_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec2_dynamic_loop_write_dynamic_loop_read_vertex (16 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec2_dynamic_loop_write_dynamic_loop_read_fragment dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_dynamic_loop_write_dynamic_loop_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec2_dynamic_loop_write_dynamic_loop_read_fragment (15 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec3_static_write_dynamic_read_vertex dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_static_write_dynamic_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec3_static_write_dynamic_read_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec3_static_write_dynamic_read_fragment dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_static_write_dynamic_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec3_static_write_dynamic_read_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec3_static_write_static_loop_read_fragment dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_static_write_static_loop_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec3_static_write_static_loop_read_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec3_dynamic_write_static_read_fragment dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_dynamic_write_static_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec3_dynamic_write_static_read_fragment (14 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec3_dynamic_write_dynamic_read_vertex dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_dynamic_write_dynamic_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec3_dynamic_write_dynamic_read_vertex (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec3_dynamic_write_dynamic_read_fragment dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_dynamic_write_dynamic_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec3_dynamic_write_dynamic_read_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec3_dynamic_write_dynamic_loop_read_fragment dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_dynamic_write_dynamic_loop_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec3_dynamic_write_dynamic_loop_read_fragment (14 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec3_static_loop_write_static_loop_read_vertex dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_static_loop_write_static_loop_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec3_static_loop_write_static_loop_read_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec3_static_loop_write_static_loop_read_fragment dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_static_loop_write_static_loop_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec3_static_loop_write_static_loop_read_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec3_dynamic_loop_write_dynamic_read_vertex dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_dynamic_loop_write_dynamic_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec3_dynamic_loop_write_dynamic_read_vertex (15 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec4_static_write_static_read_vertex dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_static_write_static_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec4_static_write_static_read_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec4_dynamic_write_dynamic_read_vertex dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_write_dynamic_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec4_dynamic_write_dynamic_read_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec4_dynamic_write_static_loop_read_fragment dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_write_static_loop_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec4_dynamic_write_static_loop_read_fragment (14 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec4_static_loop_write_static_loop_read_vertex dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_static_loop_write_static_loop_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec4_static_loop_write_static_loop_read_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec4_static_loop_write_static_loop_read_fragment dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_static_loop_write_static_loop_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec4_static_loop_write_static_loop_read_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec4_static_loop_write_dynamic_loop_read_vertex dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_static_loop_write_dynamic_loop_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec4_static_loop_write_dynamic_loop_read_vertex (15 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec4_dynamic_loop_write_dynamic_loop_read_fragment dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_dynamic_loop_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec4_dynamic_loop_write_dynamic_loop_read_fragment (15 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_direct_write_component_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_direct_write_component_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_direct_write_component_read_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_direct_write_dynamic_subscript_read_fragment dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_direct_write_dynamic_subscript_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_direct_write_dynamic_subscript_read_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_direct_write_static_loop_subscript_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_direct_write_static_loop_subscript_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_direct_write_static_loop_subscript_read_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_direct_write_static_loop_subscript_read_fragment dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_direct_write_static_loop_subscript_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_direct_write_static_loop_subscript_read_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_component_write_dynamic_loop_subscript_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_component_write_dynamic_loop_subscript_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_component_write_dynamic_loop_subscript_read_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_dynamic_subscript_write_component_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_subscript_write_component_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_dynamic_subscript_write_component_read_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_dynamic_subscript_write_dynamic_loop_subscript_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_subscript_write_dynamic_loop_subscript_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_dynamic_subscript_write_dynamic_loop_subscript_read_vertex (14 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_static_loop_subscript_write_direct_read_fragment dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_static_loop_subscript_write_direct_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_static_loop_subscript_write_direct_read_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_static_loop_subscript_write_component_read_fragment dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_static_loop_subscript_write_component_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_static_loop_subscript_write_component_read_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_static_loop_subscript_write_static_subscript_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_static_loop_subscript_write_static_subscript_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_static_loop_subscript_write_static_subscript_read_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_static_loop_subscript_write_dynamic_subscript_read_fragment dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_static_loop_subscript_write_dynamic_subscript_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_static_loop_subscript_write_dynamic_subscript_read_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_static_loop_subscript_write_static_loop_subscript_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_static_loop_subscript_write_static_loop_subscript_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_static_loop_subscript_write_static_loop_subscript_read_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_static_loop_subscript_write_dynamic_loop_subscript_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_static_loop_subscript_write_dynamic_loop_subscript_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_static_loop_subscript_write_dynamic_loop_subscript_read_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_static_loop_subscript_write_dynamic_loop_subscript_read_fragment dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_static_loop_subscript_write_dynamic_loop_subscript_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_static_loop_subscript_write_dynamic_loop_subscript_read_fragment (15 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_dynamic_loop_subscript_write_direct_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_loop_subscript_write_direct_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_dynamic_loop_subscript_write_direct_read_vertex (16 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_dynamic_loop_subscript_write_direct_read_fragment dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_loop_subscript_write_direct_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_dynamic_loop_subscript_write_direct_read_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_dynamic_loop_subscript_write_static_subscript_read_fragment dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_loop_subscript_write_static_subscript_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_dynamic_loop_subscript_write_static_subscript_read_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_dynamic_loop_subscript_write_dynamic_subscript_read_fragment dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_loop_subscript_write_dynamic_subscript_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_dynamic_loop_subscript_write_dynamic_subscript_read_fragment (15 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_dynamic_loop_subscript_write_static_loop_subscript_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_loop_subscript_write_static_loop_subscript_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_dynamic_loop_subscript_write_static_loop_subscript_read_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_dynamic_loop_subscript_write_static_loop_subscript_read_fragment dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec2_dynamic_loop_subscript_write_static_loop_subscript_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_dynamic_loop_subscript_write_static_loop_subscript_read_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_direct_write_dynamic_loop_subscript_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_direct_write_dynamic_loop_subscript_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_direct_write_dynamic_loop_subscript_read_vertex (14 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_component_write_direct_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_component_write_direct_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_component_write_direct_read_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_component_write_component_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_component_write_component_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_component_write_component_read_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_component_write_dynamic_subscript_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_component_write_dynamic_subscript_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_component_write_dynamic_subscript_read_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_component_write_static_loop_subscript_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_component_write_static_loop_subscript_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_component_write_static_loop_subscript_read_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_component_write_static_loop_subscript_read_fragment dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_component_write_static_loop_subscript_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_component_write_static_loop_subscript_read_fragment (10 ms) *RESULT: Total: 400 *RESULT: Passed: 399 *RESULT: Failed: 1 *RESULT: Skipped: 0 *RESULT: Not Supported: 0 *RESULT: Exception: 0 *RESULT: Crashed: 0 [----------] 400 tests from dEQP (2180 ms total) [----------] Global test environment tear-down [==========] 400 tests from 1 test suite ran. (2200 ms total) [ PASSED ] 400 tests. [401/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_s_fragment (121 ms) [402/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_p_vertex (6 ms) [403/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_pp_fragment (7 ms) [404/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_stp_fragment (2 ms) [405/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_ppp_vertex (6 ms) [406/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_ppp_fragment (5 ms) [407/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_ppt_fragment (5 ms) [408/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_sps_vertex (5 ms) [409/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_stts_vertex (5 ms) [410/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_rgb_vertex (5 ms) [411/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_rgb_fragment (2 ms) [412/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_rggr_vertex (2 ms) [413/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_rggr_fragment (5 ms) [414/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_x_fragment (4 ms) [415/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_w_vertex (6 ms) [416/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_wz_fragment (5 ms) [417/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_wzy_vertex (5 ms) [418/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_wzy_fragment (5 ms) [419/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_yyyy_vertex (5 ms) [420/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_wzzw_fragment (5 ms) [421/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_s_fragment (2 ms) [422/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_q_fragment (5 ms) [423/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_qs_vertex (5 ms) [424/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_qs_fragment (4 ms) [425/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_qp_vertex (5 ms) [426/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_qqq_vertex (4 ms) [427/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_ttq_vertex (5 ms) [428/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_qpt_fragment (2 ms) [429/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_stpq_vertex (6 ms) [430/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_qpts_fragment (5 ms) [431/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_ssss_fragment (4 ms) [432/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_tttt_vertex (2 ms) [433/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_qppq_fragment (2 ms) [434/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_r_vertex (4 ms) [435/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_a_fragment (2 ms) [436/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_gga_vertex (2 ms) [437/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_gga_fragment (5 ms) [438/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_abg_vertex (2 ms) [439/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_rrrr_fragment (2 ms) [440/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_yxy_fragment (5 ms) [441/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_xyxx_vertex (5 ms) [442/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_xyxx_fragment (5 ms) [443/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_yyyy_fragment (5 ms) [444/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_s_fragment (7 ms) [445/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_ss_fragment (5 ms) [446/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_ts_vertex (4 ms) [447/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_tst_fragment (2 ms) [448/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_r_vertex (5 ms) [449/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_xz_fragment (5 ms) [450/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_xyz_vertex (4 ms) [451/4363] 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dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_qppq_vertex (8 ms) [482/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_qppq_fragment (3 ms) [483/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_a_fragment (3 ms) [484/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_ar_vertex (7 ms) [485/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_ar_fragment (8 ms) [486/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_ab_fragment (8 ms) [487/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_abg_vertex (3 ms) [488/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_rrrr_vertex (8 ms) [489/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_aaaa_fragment (3 ms) [490/4363] dEQP.GLES2/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_abba_vertex (3 ms) [491/4363] 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dEQP.GLES2/functional_shaders_functions_overloading_builtin_step_vertex (9 ms) [524/4363] dEQP.GLES2/functional_shaders_functions_overloading_array_size_fragment (8 ms) [525/4363] dEQP.GLES2/functional_shaders_functions_array_arguments_global_in_float_vertex (9 ms) [526/4363] dEQP.GLES2/functional_shaders_functions_array_arguments_global_in_float_fragment (9 ms) [527/4363] dEQP.GLES2/functional_shaders_functions_array_arguments_global_in_bool_fragment (12 ms) [528/4363] dEQP.GLES2/functional_shaders_functions_array_arguments_test_helpers_fragment (16 ms) [529/4363] dEQP.GLES2/functional_shaders_functions_array_arguments_copy_global_inout_on_call_vertex (16 ms) [530/4363] dEQP.GLES2/functional_shaders_functions_array_arguments_copy_global_inout_on_call_fragment (8 ms) [531/4363] dEQP.GLES2/functional_shaders_functions_control_flow_simple_return_vertex (5 ms) [532/4363] dEQP.GLES2/functional_shaders_functions_control_flow_return_in_loop_fragment (10 ms) [533/4363] dEQP.GLES2/functional_shaders_functions_control_flow_return_after_loop_fragment (8 ms) [534/4363] dEQP.GLES2/functional_shaders_functions_control_flow_return_after_continue_vertex (7 ms) [535/4363] dEQP.GLES2/functional_shaders_functions_control_flow_return_after_loop_sequence_vertex (9 ms) [536/4363] dEQP.GLES2/functional_shaders_functions_control_flow_mixed_return_break_continue_fragment (10 ms) [537/4363] dEQP.GLES2/functional_shaders_functions_misc_argument_eval_order_1_fragment (11 ms) [538/4363] dEQP.GLES2/functional_shaders_functions_invalid_break_in_body_vertex (2 ms) [539/4363] dEQP.GLES2/functional_shaders_functions_invalid_continue_in_body_vertex (1 ms) [540/4363] dEQP.GLES2/functional_shaders_functions_invalid_return_value_from_void_function_vertex (2 ms) [541/4363] dEQP.GLES2/functional_shaders_functions_invalid_extra_arguments_vertex (1 ms) [542/4363] dEQP.GLES2/functional_shaders_functions_invalid_missing_arguments_fragment (1 ms) [543/4363] 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dEQP.GLES2/functional_shaders_keywords_keywords_varying_vertex (2 ms) [564/4363] dEQP.GLES2/functional_shaders_keywords_keywords_continue_fragment (0 ms) [565/4363] dEQP.GLES2/functional_shaders_keywords_keywords_while_fragment (1 ms) [566/4363] dEQP.GLES2/functional_shaders_keywords_keywords_if_vertex (1 ms) [567/4363] dEQP.GLES2/functional_shaders_keywords_keywords_else_fragment (0 ms) [568/4363] dEQP.GLES2/functional_shaders_keywords_keywords_in_fragment (1 ms) [569/4363] dEQP.GLES2/functional_shaders_keywords_keywords_out_vertex (1 ms) [570/4363] dEQP.GLES2/functional_shaders_keywords_keywords_int_fragment (0 ms) [571/4363] dEQP.GLES2/functional_shaders_keywords_keywords_void_vertex (1 ms) [572/4363] dEQP.GLES2/functional_shaders_keywords_keywords_true_vertex (1 ms) [573/4363] dEQP.GLES2/functional_shaders_keywords_keywords_true_fragment (0 ms) [574/4363] dEQP.GLES2/functional_shaders_keywords_keywords_false_vertex (1 ms) [575/4363] dEQP.GLES2/functional_shaders_keywords_keywords_lowp_vertex (1 ms) [576/4363] dEQP.GLES2/functional_shaders_keywords_keywords_precision_vertex (0 ms) [577/4363] dEQP.GLES2/functional_shaders_keywords_keywords_invariant_vertex (1 ms) [578/4363] dEQP.GLES2/functional_shaders_keywords_keywords_discard_fragment (1 ms) [579/4363] dEQP.GLES2/functional_shaders_keywords_keywords_return_fragment (0 ms) [580/4363] dEQP.GLES2/functional_shaders_keywords_keywords_vec2_vertex (1 ms) [581/4363] dEQP.GLES2/functional_shaders_keywords_keywords_vec3_fragment (1 ms) [582/4363] dEQP.GLES2/functional_shaders_keywords_keywords_ivec3_fragment (0 ms) [583/4363] dEQP.GLES2/functional_shaders_keywords_keywords_bvec2_fragment (1 ms) [584/4363] dEQP.GLES2/functional_shaders_keywords_keywords_bvec3_fragment (1 ms) [585/4363] dEQP.GLES2/functional_shaders_keywords_keywords_sampler2D_fragment (0 ms) [586/4363] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_asm_fragment (1 ms) [587/4363] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_union_vertex (1 ms) [588/4363] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_typedef_vertex (0 ms) [589/4363] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_template_vertex (1 ms) [590/4363] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_goto_fragment (0 ms) [591/4363] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_switch_vertex (0 ms) [592/4363] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_volatile_vertex (1 ms) [593/4363] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_public_fragment (0 ms) [594/4363] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_extern_vertex (1 ms) [595/4363] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_external_fragment (1 ms) [596/4363] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_long_vertex (0 ms) [597/4363] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_long_fragment (1 ms) [598/4363] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_short_vertex (1 ms) [599/4363] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_short_fragment (0 ms) [600/4363] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_half_vertex (1 ms) [601/4363] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_fixed_vertex (1 ms) [602/4363] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_unsigned_vertex (0 ms) [603/4363] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_hvec3_fragment (2 ms) [604/4363] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_dvec3_vertex (0 ms) [605/4363] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_fvec2_vertex (1 ms) [606/4363] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_sampler1D_vertex (1 ms) [607/4363] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_sampler2DShadow_fragment (0 ms) [608/4363] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_sizeof_vertex (1 ms) [609/4363] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_sizeof_fragment (1 ms) [610/4363] dEQP.GLES2/functional_shaders_keywords_reserved_keywords_namespace_vertex (0 ms) [611/4363] dEQP.GLES2/functional_shaders_keywords_invalid_identifiers_digit_vertex (1 ms) [612/4363] dEQP.GLES2/functional_shaders_keywords_invalid_identifiers_digit_begin_vertex (1 ms) [613/4363] dEQP.GLES2/functional_shaders_keywords_invalid_identifiers_digit_begin_fragment (1 ms) [614/4363] dEQP.GLES2/functional_shaders_reserved_operators_operator_modulo_vertex (0 ms) [615/4363] dEQP.GLES2/functional_shaders_reserved_operators_operator_bitwise_shift_right_vertex (1 ms) [616/4363] dEQP.GLES2/functional_shaders_reserved_operators_operator_bitwise_xor_fragment (1 ms) [617/4363] dEQP.GLES2/functional_shaders_reserved_operators_operator_bitwise_or_fragment (1 ms) [618/4363] dEQP.GLES2/functional_shaders_reserved_operators_operator_assign_xor_vertex (0 ms) [619/4363] dEQP.GLES2/functional_shaders_reserved_operators_operator_assign_xor_fragment (1 ms) [620/4363] dEQP.GLES2/functional_shaders_reserved_operators_operator_assign_or_vertex (1 ms) [621/4363] dEQP.GLES2/functional_shaders_reserved_operators_operator_assign_or_fragment (0 ms) [622/4363] dEQP.GLES2/functional_shaders_qualification_order_variables_valid_invariant_storage_precision (5 ms) [623/4363] dEQP.GLES2/functional_shaders_qualification_order_variables_invalid_storage_invariant_precision (1 ms) [624/4363] dEQP.GLES2/functional_shaders_qualification_order_variables_invalid_precision_storage_invariant (0 ms) [625/4363] dEQP.GLES2/functional_shaders_qualification_order_parameters_valid_storage_parameter_precision_vertex (3 ms) [626/4363] dEQP.GLES2/functional_shaders_qualification_order_parameters_valid_storage_parameter_precision_fragment (5 ms) [627/4363] dEQP.GLES2/functional_shaders_qualification_order_parameters_valid_storage_parameter_fragment (2 ms) [628/4363] dEQP.GLES2/functional_shaders_qualification_order_parameters_invalid_storage_precision_parameter_fragment (1 ms) [629/4363] dEQP.GLES2/functional_shaders_qualification_order_parameters_invalid_parameter_storage_precision_fragment (1 ms) [630/4363] dEQP.GLES2/functional_shaders_qualification_order_parameters_invalid_parameter_precision_storage_vertex (1 ms) [631/4363] dEQP.GLES2/functional_shaders_qualification_order_parameters_invalid_precision_storage_parameter_vertex (1 ms) [632/4363] dEQP.GLES2/functional_shaders_qualification_order_parameters_invalid_precision_storage_parameter_fragment (1 ms) [633/4363] dEQP.GLES2/functional_shaders_qualification_order_parameters_invalid_parameter_storage_fragment (1 ms) [634/4363] dEQP.GLES2/functional_shaders_scoping_valid_local_variable_hides_global_variable_vertex (7 ms) [635/4363] dEQP.GLES2/functional_shaders_scoping_valid_block_variable_hides_local_variable_fragment (6 ms) [636/4363] dEQP.GLES2/functional_shaders_scoping_valid_for_init_statement_variable_hides_local_variable_vertex (8 ms) [637/4363] dEQP.GLES2/functional_shaders_scoping_valid_for_init_statement_variable_hides_global_variable_fragment (8 ms) [638/4363] dEQP.GLES2/functional_shaders_scoping_valid_variable_from_outer_scope_visible_in_initializer_vertex (7 ms) [639/4363] dEQP.GLES2/functional_shaders_scoping_valid_function_parameter_hides_struct_type_vertex (8 ms) [640/4363] dEQP.GLES2/functional_shaders_scoping_valid_function_parameter_hides_function_vertex (8 ms) [641/4363] dEQP.GLES2/functional_shaders_scoping_valid_function_parameter_hides_function_fragment (7 ms) [642/4363] dEQP.GLES2/functional_shaders_scoping_valid_local_variable_hides_function_parameter_vertex (2 ms) [643/4363] dEQP.GLES2/functional_shaders_scoping_invalid_redeclare_global_variable_vertex (1 ms) [644/4363] dEQP.GLES2/functional_shaders_scoping_invalid_redeclare_for_condition_variable_vertex (1 ms) [645/4363] dEQP.GLES2/functional_shaders_scoping_invalid_redeclare_for_init_statement_variable_in_for_condition_fragment (2 ms) [646/4363] dEQP.GLES2/functional_shaders_scoping_invalid_redeclare_while_condition_variable_fragment (1 ms) [647/4363] dEQP.GLES2/functional_shaders_scoping_invalid_redeclare_function_fragment (1 ms) [648/4363] dEQP.GLES2/functional_shaders_scoping_invalid_redefine_function_vertex (2 ms) [649/4363] dEQP.GLES2/functional_shaders_scoping_invalid_conflict_function_struct_vertex (1 ms) [650/4363] dEQP.GLES2/functional_shaders_scoping_invalid_use_struct_type_before_declaration_fragment (1 ms) [651/4363] dEQP.GLES2/functional_shaders_scoping_invalid_use_variable_from_if_in_outer_scope_vertex (1 ms) [652/4363] dEQP.GLES2/functional_shaders_scoping_invalid_use_variable_from_if_in_else_vertex (0 ms) [653/4363] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_float_int_float_vertex (2 ms) [654/4363] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_float_int_int_fragment (1 ms) [655/4363] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_float_ivec4_float_vertex (1 ms) [656/4363] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_float_ivec4_ivec4_vertex (0 ms) [657/4363] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec2_ivec2_vec2_fragment (1 ms) [658/4363] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec2_ivec3_vec2_fragment (1 ms) [659/4363] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec3_ivec3_vec3_vertex (0 ms) [660/4363] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec3_ivec3_ivec3_vertex (1 ms) [661/4363] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec4_int_int_fragment (1 ms) [662/4363] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec4_ivec2_ivec2_fragment (0 ms) [663/4363] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec4_ivec3_ivec3_vertex (1 ms) [664/4363] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec4_ivec4_vec4_vertex (1 ms) [665/4363] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec4_ivec4_ivec4_vertex (0 ms) [666/4363] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_float_int_int_fragment (1 ms) [667/4363] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_float_ivec2_ivec2_fragment (1 ms) [668/4363] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_float_ivec3_ivec3_vertex (0 ms) [669/4363] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_float_ivec3_ivec3_fragment (1 ms) [670/4363] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec2_ivec2_ivec2_fragment (1 ms) [671/4363] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec2_ivec3_ivec3_fragment (1 ms) [672/4363] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec2_ivec4_vec2_fragment (0 ms) [673/4363] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec2_ivec4_ivec4_vertex (1 ms) [674/4363] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec3_int_vec3_fragment (1 ms) [675/4363] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec3_int_int_fragment (0 ms) [676/4363] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec3_ivec2_ivec2_vertex (1 ms) [677/4363] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec4_int_int_fragment (1 ms) [678/4363] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec4_ivec2_vec4_fragment (0 ms) [679/4363] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec4_ivec3_ivec3_vertex (1 ms) [680/4363] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec4_ivec4_vec4_vertex (1 ms) [681/4363] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec4_ivec4_vec4_fragment (0 ms) [682/4363] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_float_int_float_vertex (1 ms) [683/4363] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_float_ivec2_ivec2_fragment (1 ms) [684/4363] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_float_ivec4_float_fragment (0 ms) [685/4363] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_float_ivec4_ivec4_vertex (1 ms) [686/4363] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec2_int_int_fragment (1 ms) [687/4363] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec2_ivec2_vec2_fragment (0 ms) [688/4363] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec2_ivec3_vec2_fragment (1 ms) [689/4363] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec2_ivec3_ivec3_fragment (1 ms) [690/4363] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec2_ivec4_ivec4_fragment (0 ms) [691/4363] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_ivec2_vec3_vertex (1 ms) [692/4363] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_ivec4_vec3_vertex (1 ms) [693/4363] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec4_ivec4_vec4_fragment (0 ms) [694/4363] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_float_ivec2_ivec2_vertex (1 ms) [695/4363] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_float_ivec3_ivec3_vertex (1 ms) [696/4363] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_float_ivec4_ivec4_vertex (0 ms) [697/4363] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec2_int_vec2_vertex (1 ms) [698/4363] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec2_ivec2_vec2_vertex (1 ms) [699/4363] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec2_ivec2_ivec2_vertex (0 ms) [700/4363] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec2_ivec3_ivec3_vertex (1 ms) [701/4363] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec2_ivec3_ivec3_fragment (1 ms) [702/4363] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec2_ivec4_ivec4_fragment (0 ms) [703/4363] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec3_ivec2_ivec2_vertex (1 ms) [704/4363] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec3_ivec3_vec3_vertex (1 ms) [705/4363] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec3_ivec4_vec3_fragment (0 ms) [706/4363] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec3_ivec4_ivec4_fragment (0 ms) [707/4363] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec4_int_vec4_vertex (1 ms) [708/4363] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec4_int_int_vertex (0 ms) [709/4363] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec4_int_int_fragment (0 ms) [710/4363] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec4_ivec2_ivec2_vertex (1 ms) [711/4363] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec4_ivec2_ivec2_fragment (1 ms) [712/4363] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec4_ivec3_vec4_fragment (0 ms) [713/4363] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec4_ivec3_ivec3_vertex (1 ms) [714/4363] dEQP.GLES2/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec4_ivec4_ivec4_vertex (1 ms) [715/4363] dEQP.GLES2/functional_shaders_misc_compound_assignment_mul_swizzled_vec_by_matrix_fragment (5 ms) [716/4363] dEQP.GLES2/functional_shaders_indexing_varying_array_float_dynamic_write_static_read (16 ms) [717/4363] dEQP.GLES2/functional_shaders_indexing_varying_array_float_dynamic_write_dynamic_read (11 ms) [718/4363] dEQP.GLES2/functional_shaders_indexing_varying_array_float_static_loop_write_dynamic_loop_read (13 ms) [719/4363] dEQP.GLES2/functional_shaders_indexing_varying_array_vec2_static_write_static_loop_read (11 ms) [720/4363] dEQP.GLES2/functional_shaders_indexing_varying_array_vec2_static_write_dynamic_loop_read (12 ms) [721/4363] dEQP.GLES2/functional_shaders_indexing_varying_array_vec2_static_loop_write_dynamic_loop_read (10 ms) [722/4363] dEQP.GLES2/functional_shaders_indexing_varying_array_vec2_dynamic_loop_write_dynamic_read (13 ms) [723/4363] dEQP.GLES2/functional_shaders_indexing_varying_array_vec3_dynamic_write_dynamic_read (12 ms) [724/4363] dEQP.GLES2/functional_shaders_indexing_varying_array_vec3_static_loop_write_static_read (11 ms) [725/4363] dEQP.GLES2/functional_shaders_indexing_varying_array_vec3_static_loop_write_static_loop_read (9 ms) [726/4363] dEQP.GLES2/functional_shaders_indexing_varying_array_vec3_dynamic_loop_write_dynamic_loop_read (16 ms) [727/4363] dEQP.GLES2/functional_shaders_indexing_varying_array_vec4_static_write_dynamic_loop_read (14 ms) [728/4363] dEQP.GLES2/functional_shaders_indexing_varying_array_vec4_static_loop_write_dynamic_loop_read (12 ms) [729/4363] dEQP.GLES2/functional_shaders_indexing_varying_array_vec4_dynamic_loop_write_static_read (14 ms) [730/4363] dEQP.GLES2/functional_shaders_indexing_varying_array_vec4_dynamic_loop_write_dynamic_loop_read (10 ms) [731/4363] dEQP.GLES2/functional_shaders_indexing_uniform_array_float_static_loop_read_fragment (10 ms) [732/4363] dEQP.GLES2/functional_shaders_indexing_uniform_array_float_dynamic_loop_read_vertex (11 ms) [733/4363] dEQP.GLES2/functional_shaders_indexing_uniform_array_vec2_dynamic_read_fragment (9 ms) [734/4363] dEQP.GLES2/functional_shaders_indexing_uniform_array_vec3_static_read_vertex (9 ms) [735/4363] dEQP.GLES2/functional_shaders_indexing_uniform_array_vec3_dynamic_read_vertex (10 ms) [736/4363] dEQP.GLES2/functional_shaders_indexing_uniform_array_vec3_dynamic_read_fragment (10 ms) [737/4363] dEQP.GLES2/functional_shaders_indexing_uniform_array_vec3_static_loop_read_vertex (12 ms) [738/4363] dEQP.GLES2/functional_shaders_indexing_uniform_array_vec3_dynamic_loop_read_fragment (11 ms) [739/4363] dEQP.GLES2/functional_shaders_indexing_uniform_array_vec4_static_loop_read_vertex (9 ms) [740/4363] dEQP.GLES2/functional_shaders_indexing_tmp_array_float_dynamic_write_static_loop_read_vertex (13 ms) [741/4363] dEQP.GLES2/functional_shaders_indexing_tmp_array_float_static_loop_write_static_read_fragment (10 ms) [742/4363] dEQP.GLES2/functional_shaders_indexing_tmp_array_float_static_loop_write_dynamic_read_fragment (9 ms) [743/4363] dEQP.GLES2/functional_shaders_indexing_tmp_array_float_static_loop_write_static_loop_read_vertex (11 ms) [744/4363] dEQP.GLES2/functional_shaders_indexing_tmp_array_float_static_loop_write_dynamic_loop_read_vertex (15 ms) [745/4363] dEQP.GLES2/functional_shaders_indexing_tmp_array_float_dynamic_loop_write_static_read_fragment (8 ms) [746/4363] dEQP.GLES2/functional_shaders_indexing_tmp_array_float_dynamic_loop_write_dynamic_read_vertex (13 ms) [747/4363] dEQP.GLES2/functional_shaders_indexing_tmp_array_float_dynamic_loop_write_dynamic_read_fragment (14 ms) [748/4363] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec2_dynamic_write_static_read_fragment (8 ms) [749/4363] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec2_dynamic_write_static_loop_read_fragment (8 ms) [750/4363] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec2_dynamic_write_dynamic_loop_read_fragment (16 ms) [751/4363] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec2_static_loop_write_static_read_vertex (12 ms) [752/4363] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec2_static_loop_write_static_read_fragment (10 ms) [753/4363] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec2_static_loop_write_static_loop_read_vertex (10 ms) [754/4363] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec2_dynamic_loop_write_static_read_vertex (13 ms) [755/4363] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec2_dynamic_loop_write_dynamic_read_fragment (13 ms) [756/4363] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec2_dynamic_loop_write_dynamic_loop_read_vertex (16 ms) [757/4363] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec2_dynamic_loop_write_dynamic_loop_read_fragment (15 ms) [758/4363] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec3_static_write_dynamic_read_vertex (8 ms) [759/4363] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec3_static_write_dynamic_read_fragment (10 ms) [760/4363] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec3_static_write_static_loop_read_fragment (11 ms) [761/4363] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec3_dynamic_write_static_read_fragment (14 ms) [762/4363] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec3_dynamic_write_dynamic_read_vertex (13 ms) [763/4363] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec3_dynamic_write_dynamic_read_fragment (12 ms) [764/4363] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec3_dynamic_write_dynamic_loop_read_fragment (14 ms) [765/4363] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec3_static_loop_write_static_loop_read_vertex (9 ms) [766/4363] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec3_static_loop_write_static_loop_read_fragment (9 ms) [767/4363] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec3_dynamic_loop_write_dynamic_read_vertex (15 ms) [768/4363] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec4_static_write_static_read_vertex (11 ms) [769/4363] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec4_dynamic_write_dynamic_read_vertex (12 ms) [770/4363] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec4_dynamic_write_static_loop_read_fragment (14 ms) [771/4363] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec4_static_loop_write_static_loop_read_vertex (10 ms) [772/4363] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec4_static_loop_write_static_loop_read_fragment (9 ms) [773/4363] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec4_static_loop_write_dynamic_loop_read_vertex (15 ms) [774/4363] dEQP.GLES2/functional_shaders_indexing_tmp_array_vec4_dynamic_loop_write_dynamic_loop_read_fragment (15 ms) [775/4363] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_direct_write_component_read_vertex (10 ms) [776/4363] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_direct_write_dynamic_subscript_read_fragment (10 ms) [777/4363] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_direct_write_static_loop_subscript_read_vertex (9 ms) [778/4363] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_direct_write_static_loop_subscript_read_fragment (11 ms) [779/4363] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_component_write_dynamic_loop_subscript_read_vertex (12 ms) [780/4363] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_dynamic_subscript_write_component_read_vertex (11 ms) [781/4363] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_dynamic_subscript_write_dynamic_loop_subscript_read_vertex (14 ms) [782/4363] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_static_loop_subscript_write_direct_read_fragment (11 ms) [783/4363] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_static_loop_subscript_write_component_read_fragment (10 ms) [784/4363] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_static_loop_subscript_write_static_subscript_read_vertex (10 ms) [785/4363] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_static_loop_subscript_write_dynamic_subscript_read_fragment (10 ms) [786/4363] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_static_loop_subscript_write_static_loop_subscript_read_vertex (11 ms) [787/4363] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_static_loop_subscript_write_dynamic_loop_subscript_read_vertex (11 ms) [788/4363] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_static_loop_subscript_write_dynamic_loop_subscript_read_fragment (15 ms) [789/4363] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_dynamic_loop_subscript_write_direct_read_vertex (16 ms) [790/4363] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_dynamic_loop_subscript_write_direct_read_fragment (9 ms) [791/4363] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_dynamic_loop_subscript_write_static_subscript_read_fragment (9 ms) [792/4363] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_dynamic_loop_subscript_write_dynamic_subscript_read_fragment (15 ms) [793/4363] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_dynamic_loop_subscript_write_static_loop_subscript_read_vertex (9 ms) [794/4363] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec2_dynamic_loop_subscript_write_static_loop_subscript_read_fragment (8 ms) [795/4363] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_direct_write_dynamic_loop_subscript_read_vertex (14 ms) [796/4363] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_component_write_direct_read_vertex (12 ms) [797/4363] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_component_write_component_read_vertex (11 ms) [798/4363] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_component_write_dynamic_subscript_read_vertex (12 ms) [799/4363] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_component_write_static_loop_subscript_read_vertex (11 ms) [800/4363] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_component_write_static_loop_subscript_read_fragment (10 ms) Note: Google Test filter = 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mediump_int_fragment:dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_lowp_ivec2_fragment:dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_mediump_ivec2_vertex:dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_highp_ivec3_vertex:dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_highp_ivec4_vertex:dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_result_highp_vec2_vertex:dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_result_mediump_vec3_fragment:dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_result_mediump_int_fragment:dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_result_mediump_ivec2_fragment:dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_result_highp_ivec3_vertex:dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_result_lowp_ivec4_vertex:dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_result_lowp_ivec4_fragment:dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_result_highp_ivec4_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_vec2_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_add_mediump_vec2_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_vec2_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_vec4_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_add_mediump_int_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_ivec2_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_ivec2_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_ivec3_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_ivec4_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_add_mediump_ivec4_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_vec2_float_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_vec3_float_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_vec3_float_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_vec3_float_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_add_mediump_vec4_float_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_vec4_float_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_add_mediump_ivec2_int_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_ivec2_int_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_ivec3_int_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_ivec3_int_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_add_mediump_ivec3_int_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_add_mediump_ivec3_int_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_add_mediump_ivec4_int_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_float_vec2_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_float_vec2_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_float_vec3_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_float_vec3_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_float_vec4_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_float_vec4_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_int_ivec2_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_int_ivec2_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_int_ivec2_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_int_ivec3_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_add_mediump_int_ivec3_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_int_ivec3_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_int_ivec4_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_sub_highp_vec2_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_sub_lowp_vec3_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_sub_mediump_vec3_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_sub_lowp_vec4_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_sub_lowp_vec4_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_sub_mediump_int_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_sub_mediump_ivec3_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_sub_mediump_vec2_float_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_sub_lowp_vec3_float_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_sub_highp_vec3_float_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_sub_mediump_vec4_float_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_sub_mediump_ivec3_int_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_sub_mediump_ivec4_int_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_sub_highp_ivec4_int_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_sub_highp_float_vec2_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_sub_mediump_float_vec3_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_sub_lowp_float_vec4_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_sub_mediump_int_ivec4_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_sub_highp_int_ivec4_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_float_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_lowp_vec2_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_vec2_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_vec2_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_vec2_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_vec3_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_lowp_vec4_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_vec4_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_vec4_fragment [==========] Running 400 tests from 1 test suite. [----------] Global test environment set-up. [----------] 400 tests from dEQP Writing test log into TestResults.qpa [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_static_subscript_write_direct_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_static_subscript_write_direct_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_static_subscript_write_direct_read_vertex (117 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_static_subscript_write_direct_read_fragment dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_static_subscript_write_direct_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_static_subscript_write_direct_read_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_static_subscript_write_dynamic_subscript_read_fragment dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_static_subscript_write_dynamic_subscript_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_static_subscript_write_dynamic_subscript_read_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_dynamic_subscript_write_component_read_fragment dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_subscript_write_component_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_dynamic_subscript_write_component_read_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_dynamic_subscript_write_static_subscript_read_fragment dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_subscript_write_static_subscript_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_dynamic_subscript_write_static_subscript_read_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_dynamic_subscript_write_dynamic_subscript_read_fragment dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_subscript_write_dynamic_subscript_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_dynamic_subscript_write_dynamic_subscript_read_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_dynamic_subscript_write_static_loop_subscript_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_subscript_write_static_loop_subscript_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_dynamic_subscript_write_static_loop_subscript_read_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_static_loop_subscript_write_dynamic_subscript_read_fragment dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_static_loop_subscript_write_dynamic_subscript_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_static_loop_subscript_write_dynamic_subscript_read_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_static_loop_subscript_write_static_loop_subscript_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_static_loop_subscript_write_static_loop_subscript_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_static_loop_subscript_write_static_loop_subscript_read_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_dynamic_loop_subscript_write_component_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_loop_subscript_write_component_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_dynamic_loop_subscript_write_component_read_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_dynamic_loop_subscript_write_static_subscript_read_fragment dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_loop_subscript_write_static_subscript_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_dynamic_loop_subscript_write_static_subscript_read_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_dynamic_loop_subscript_write_dynamic_loop_subscript_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_loop_subscript_write_dynamic_loop_subscript_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_dynamic_loop_subscript_write_dynamic_loop_subscript_read_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_dynamic_loop_subscript_write_dynamic_loop_subscript_read_fragment dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec3_dynamic_loop_subscript_write_dynamic_loop_subscript_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_dynamic_loop_subscript_write_dynamic_loop_subscript_read_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_direct_write_direct_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_direct_write_direct_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_direct_write_direct_read_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_direct_write_component_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_direct_write_component_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_direct_write_component_read_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_direct_write_static_subscript_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_direct_write_static_subscript_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_direct_write_static_subscript_read_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_component_write_direct_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_component_write_direct_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_component_write_direct_read_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_component_write_component_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_component_write_component_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_component_write_component_read_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_component_write_static_subscript_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_component_write_static_subscript_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_component_write_static_subscript_read_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_component_write_static_subscript_read_fragment dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_component_write_static_subscript_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_component_write_static_subscript_read_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_component_write_dynamic_subscript_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_component_write_dynamic_subscript_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_component_write_dynamic_subscript_read_vertex (15 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_component_write_dynamic_subscript_read_fragment dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_component_write_dynamic_subscript_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_component_write_dynamic_subscript_read_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_component_write_static_loop_subscript_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_component_write_static_loop_subscript_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_component_write_static_loop_subscript_read_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_static_subscript_write_direct_read_fragment dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_static_subscript_write_direct_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_static_subscript_write_direct_read_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_static_subscript_write_component_read_fragment dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_static_subscript_write_component_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_static_subscript_write_component_read_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_dynamic_subscript_write_direct_read_fragment dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_subscript_write_direct_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_dynamic_subscript_write_direct_read_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_dynamic_subscript_write_static_loop_subscript_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_subscript_write_static_loop_subscript_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_dynamic_subscript_write_static_loop_subscript_read_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_dynamic_subscript_write_static_loop_subscript_read_fragment dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_subscript_write_static_loop_subscript_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_dynamic_subscript_write_static_loop_subscript_read_fragment (14 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_dynamic_subscript_write_dynamic_loop_subscript_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_subscript_write_dynamic_loop_subscript_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_dynamic_subscript_write_dynamic_loop_subscript_read_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_static_loop_subscript_write_direct_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_static_loop_subscript_write_direct_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_static_loop_subscript_write_direct_read_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_static_loop_subscript_write_component_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_static_loop_subscript_write_component_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_static_loop_subscript_write_component_read_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_static_loop_subscript_write_static_loop_subscript_read_vertex dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_static_loop_subscript_write_static_loop_subscript_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_static_loop_subscript_write_static_loop_subscript_read_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_dynamic_loop_subscript_write_dynamic_subscript_read_fragment dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_loop_subscript_write_dynamic_subscript_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_dynamic_loop_subscript_write_dynamic_subscript_read_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat2_static_write_static_read_fragment dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat2_static_write_static_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat2_static_write_static_read_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat2_static_write_dynamic_read_fragment dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat2_static_write_dynamic_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat2_static_write_dynamic_read_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat2_static_write_dynamic_loop_read_fragment dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat2_static_write_dynamic_loop_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat2_static_write_dynamic_loop_read_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat2_dynamic_write_static_read_vertex dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat2_dynamic_write_static_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat2_dynamic_write_static_read_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat2_dynamic_write_dynamic_read_fragment dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat2_dynamic_write_dynamic_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat2_dynamic_write_dynamic_read_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat2_dynamic_write_static_loop_read_vertex dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat2_dynamic_write_static_loop_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat2_dynamic_write_static_loop_read_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat2_dynamic_write_dynamic_loop_read_fragment dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat2_dynamic_write_dynamic_loop_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat2_dynamic_write_dynamic_loop_read_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat2_static_loop_write_dynamic_read_vertex dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat2_static_loop_write_dynamic_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat2_static_loop_write_dynamic_read_vertex (15 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat2_static_loop_write_static_loop_read_vertex dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat2_static_loop_write_static_loop_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat2_static_loop_write_static_loop_read_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat2_dynamic_loop_write_static_loop_read_fragment dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat2_dynamic_loop_write_static_loop_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat2_dynamic_loop_write_static_loop_read_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat3_dynamic_write_dynamic_read_fragment dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat3_dynamic_write_dynamic_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat3_dynamic_write_dynamic_read_fragment (14 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat3_static_loop_write_static_loop_read_vertex dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat3_static_loop_write_static_loop_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat3_static_loop_write_static_loop_read_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat3_dynamic_loop_write_dynamic_loop_read_vertex dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat3_dynamic_loop_write_dynamic_loop_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat3_dynamic_loop_write_dynamic_loop_read_vertex (15 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_static_write_static_read_fragment dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_static_write_static_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_static_write_static_read_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_dynamic_write_dynamic_read_vertex dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_write_dynamic_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_dynamic_write_dynamic_read_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_dynamic_write_dynamic_loop_read_vertex dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_write_dynamic_loop_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_dynamic_write_dynamic_loop_read_vertex (16 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_static_loop_write_static_read_vertex dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_static_loop_write_static_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_static_loop_write_static_read_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_static_loop_write_static_read_fragment dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_static_loop_write_static_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_static_loop_write_static_read_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_static_loop_write_dynamic_read_vertex dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_static_loop_write_dynamic_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_static_loop_write_dynamic_read_vertex (14 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_static_loop_write_dynamic_read_fragment dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_static_loop_write_dynamic_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_static_loop_write_dynamic_read_fragment (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_static_loop_write_dynamic_loop_read_vertex dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_static_loop_write_dynamic_loop_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_static_loop_write_dynamic_loop_read_vertex (14 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_dynamic_loop_write_static_read_fragment dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_static_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_dynamic_loop_write_static_read_fragment (14 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_dynamic_loop_write_static_loop_read_vertex dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_static_loop_read_vertex [ OK ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_dynamic_loop_write_static_loop_read_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_dynamic_loop_write_static_loop_read_fragment dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_static_loop_read_fragment [ OK ] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_dynamic_loop_write_static_loop_read_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_basic_lowp_int_vertex dEQP-GLES2.functional.shaders.loops.for_constant_iterations.basic_lowp_int_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_basic_lowp_int_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_basic_mediump_int_vertex dEQP-GLES2.functional.shaders.loops.for_constant_iterations.basic_mediump_int_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_basic_mediump_int_vertex (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_basic_highp_int_fragment dEQP-GLES2.functional.shaders.loops.for_constant_iterations.basic_highp_int_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_basic_highp_int_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_basic_highp_float_vertex dEQP-GLES2.functional.shaders.loops.for_constant_iterations.basic_highp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_basic_highp_float_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_empty_body_vertex dEQP-GLES2.functional.shaders.loops.for_constant_iterations.empty_body_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_empty_body_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_infinite_with_unconditional_break_last_vertex dEQP-GLES2.functional.shaders.loops.for_constant_iterations.infinite_with_unconditional_break_last_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_infinite_with_unconditional_break_last_vertex (18 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_infinite_with_conditional_break_vertex dEQP-GLES2.functional.shaders.loops.for_constant_iterations.infinite_with_conditional_break_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_infinite_with_conditional_break_vertex (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_no_iterations_vertex dEQP-GLES2.functional.shaders.loops.for_constant_iterations.no_iterations_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_no_iterations_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_select_iteration_count_fragment dEQP-GLES2.functional.shaders.loops.for_constant_iterations.select_iteration_count_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_select_iteration_count_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_conditional_continue_vertex dEQP-GLES2.functional.shaders.loops.for_constant_iterations.conditional_continue_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_conditional_continue_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_unconditional_continue_fragment dEQP-GLES2.functional.shaders.loops.for_constant_iterations.unconditional_continue_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_unconditional_continue_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_conditional_break_vertex dEQP-GLES2.functional.shaders.loops.for_constant_iterations.conditional_break_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_conditional_break_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_pre_increment_vertex dEQP-GLES2.functional.shaders.loops.for_constant_iterations.pre_increment_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_pre_increment_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_vector_counter_vertex dEQP-GLES2.functional.shaders.loops.for_constant_iterations.vector_counter_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_vector_counter_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_vector_counter_fragment dEQP-GLES2.functional.shaders.loops.for_constant_iterations.vector_counter_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_vector_counter_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_101_iterations_vertex dEQP-GLES2.functional.shaders.loops.for_constant_iterations.101_iterations_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_101_iterations_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_101_iterations_fragment dEQP-GLES2.functional.shaders.loops.for_constant_iterations.101_iterations_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_101_iterations_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_nested_vertex dEQP-GLES2.functional.shaders.loops.for_constant_iterations.nested_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_nested_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_conditional_body_vertex dEQP-GLES2.functional.shaders.loops.for_constant_iterations.conditional_body_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_conditional_body_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_function_call_inout_vertex dEQP-GLES2.functional.shaders.loops.for_constant_iterations.function_call_inout_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_function_call_inout_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_function_call_inout_fragment dEQP-GLES2.functional.shaders.loops.for_constant_iterations.function_call_inout_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_function_call_inout_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_basic_lowp_int_vertex dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.basic_lowp_int_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_basic_lowp_int_vertex (17 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_basic_lowp_int_fragment dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.basic_lowp_int_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_basic_lowp_int_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_basic_lowp_float_vertex dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.basic_lowp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_basic_lowp_float_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_basic_mediump_float_vertex dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.basic_mediump_float_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_basic_mediump_float_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_basic_highp_float_fragment dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.basic_highp_float_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_basic_highp_float_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_infinite_with_unconditional_break_first_fragment dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.infinite_with_unconditional_break_first_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_infinite_with_unconditional_break_first_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_infinite_with_unconditional_break_last_vertex dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.infinite_with_unconditional_break_last_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_infinite_with_unconditional_break_last_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_infinite_with_unconditional_break_last_fragment dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.infinite_with_unconditional_break_last_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_infinite_with_unconditional_break_last_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_infinite_with_conditional_break_vertex dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.infinite_with_conditional_break_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_infinite_with_conditional_break_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_sequence_statement_fragment dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.sequence_statement_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_sequence_statement_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_conditional_continue_vertex dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.conditional_continue_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_conditional_continue_vertex (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_unconditional_continue_vertex dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.unconditional_continue_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_unconditional_continue_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_unconditional_break_fragment dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.unconditional_break_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_unconditional_break_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_mixed_break_continue_vertex dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.mixed_break_continue_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_mixed_break_continue_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_vector_counter_vertex dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.vector_counter_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_vector_counter_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_101_iterations_vertex dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.101_iterations_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_101_iterations_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_nested_sequence_fragment dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.nested_sequence_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_nested_sequence_fragment (15 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_conditional_body_fragment dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.conditional_body_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_conditional_body_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_basic_lowp_int_vertex dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.basic_lowp_int_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_basic_lowp_int_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_basic_lowp_int_fragment dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.basic_lowp_int_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_basic_lowp_int_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_basic_lowp_float_vertex dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.basic_lowp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_basic_lowp_float_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_basic_lowp_float_fragment dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.basic_lowp_float_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_basic_lowp_float_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_basic_mediump_int_fragment dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.basic_mediump_int_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_basic_mediump_int_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_basic_mediump_float_fragment dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.basic_mediump_float_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_basic_mediump_float_fragment (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_basic_highp_int_vertex dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.basic_highp_int_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_basic_highp_int_vertex (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_empty_body_fragment dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.empty_body_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_empty_body_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_infinite_with_conditional_break_vertex dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.infinite_with_conditional_break_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_infinite_with_conditional_break_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_compound_statement_fragment dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.compound_statement_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_compound_statement_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_no_iterations_vertex dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.no_iterations_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_no_iterations_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_no_iterations_fragment dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.no_iterations_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_no_iterations_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_select_iteration_count_vertex dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.select_iteration_count_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_select_iteration_count_vertex (16 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_conditional_continue_fragment dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.conditional_continue_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_conditional_continue_fragment (14 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_double_continue_fragment dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.double_continue_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_double_continue_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_unconditional_break_vertex dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.unconditional_break_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_unconditional_break_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_mixed_break_continue_fragment dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.mixed_break_continue_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_mixed_break_continue_fragment (14 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_sequence_vertex dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.sequence_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_sequence_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_nested_fragment dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.nested_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_nested_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_nested_sequence_vertex dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.nested_sequence_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_nested_sequence_vertex (14 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_nested_tricky_dataflow_1_vertex dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.nested_tricky_dataflow_1_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_nested_tricky_dataflow_1_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_nested_tricky_dataflow_2_vertex dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.nested_tricky_dataflow_2_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_nested_tricky_dataflow_2_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_conditional_body_vertex dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.conditional_body_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_conditional_body_vertex (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_conditional_body_fragment dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.conditional_body_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_conditional_body_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_function_call_return_vertex dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.function_call_return_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_function_call_return_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_basic_lowp_int_vertex dEQP-GLES2.functional.shaders.loops.while_constant_iterations.basic_lowp_int_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_basic_lowp_int_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_basic_mediump_int_vertex dEQP-GLES2.functional.shaders.loops.while_constant_iterations.basic_mediump_int_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_basic_mediump_int_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_basic_highp_float_vertex dEQP-GLES2.functional.shaders.loops.while_constant_iterations.basic_highp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_basic_highp_float_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_basic_highp_float_fragment dEQP-GLES2.functional.shaders.loops.while_constant_iterations.basic_highp_float_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_basic_highp_float_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_infinite_with_unconditional_break_last_vertex dEQP-GLES2.functional.shaders.loops.while_constant_iterations.infinite_with_unconditional_break_last_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_infinite_with_unconditional_break_last_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_infinite_with_conditional_break_vertex dEQP-GLES2.functional.shaders.loops.while_constant_iterations.infinite_with_conditional_break_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_infinite_with_conditional_break_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_no_iterations_vertex dEQP-GLES2.functional.shaders.loops.while_constant_iterations.no_iterations_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_no_iterations_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_single_iteration_fragment dEQP-GLES2.functional.shaders.loops.while_constant_iterations.single_iteration_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_single_iteration_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_select_iteration_count_fragment dEQP-GLES2.functional.shaders.loops.while_constant_iterations.select_iteration_count_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_select_iteration_count_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_conditional_continue_vertex dEQP-GLES2.functional.shaders.loops.while_constant_iterations.conditional_continue_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_conditional_continue_vertex (14 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_unconditional_continue_vertex dEQP-GLES2.functional.shaders.loops.while_constant_iterations.unconditional_continue_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_unconditional_continue_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_double_continue_fragment dEQP-GLES2.functional.shaders.loops.while_constant_iterations.double_continue_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_double_continue_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_101_iterations_vertex dEQP-GLES2.functional.shaders.loops.while_constant_iterations.101_iterations_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_101_iterations_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_101_iterations_fragment dEQP-GLES2.functional.shaders.loops.while_constant_iterations.101_iterations_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_101_iterations_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_sequence_fragment dEQP-GLES2.functional.shaders.loops.while_constant_iterations.sequence_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_sequence_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_nested_tricky_dataflow_2_vertex dEQP-GLES2.functional.shaders.loops.while_constant_iterations.nested_tricky_dataflow_2_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_nested_tricky_dataflow_2_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_conditional_body_fragment dEQP-GLES2.functional.shaders.loops.while_constant_iterations.conditional_body_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_conditional_body_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_function_call_return_fragment dEQP-GLES2.functional.shaders.loops.while_constant_iterations.function_call_return_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_function_call_return_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_uniform_iterations_basic_lowp_int_vertex dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.basic_lowp_int_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_while_uniform_iterations_basic_lowp_int_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_uniform_iterations_basic_lowp_float_vertex dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.basic_lowp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_while_uniform_iterations_basic_lowp_float_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_uniform_iterations_basic_lowp_float_fragment dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.basic_lowp_float_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_while_uniform_iterations_basic_lowp_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_uniform_iterations_infinite_with_unconditional_break_first_fragment dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.infinite_with_unconditional_break_first_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_while_uniform_iterations_infinite_with_unconditional_break_first_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_uniform_iterations_infinite_with_unconditional_break_last_fragment dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.infinite_with_unconditional_break_last_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_while_uniform_iterations_infinite_with_unconditional_break_last_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_uniform_iterations_no_iterations_fragment dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.no_iterations_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_while_uniform_iterations_no_iterations_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_uniform_iterations_double_continue_fragment dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.double_continue_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_while_uniform_iterations_double_continue_fragment (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_uniform_iterations_conditional_break_vertex dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.conditional_break_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_while_uniform_iterations_conditional_break_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_uniform_iterations_unconditional_break_fragment dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.unconditional_break_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_while_uniform_iterations_unconditional_break_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_uniform_iterations_pre_increment_vertex dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.pre_increment_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_while_uniform_iterations_pre_increment_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_uniform_iterations_sequence_vertex dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.sequence_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_while_uniform_iterations_sequence_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_uniform_iterations_sequence_fragment dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.sequence_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_while_uniform_iterations_sequence_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_uniform_iterations_function_call_return_fragment dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.function_call_return_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_while_uniform_iterations_function_call_return_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_basic_lowp_int_vertex dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.basic_lowp_int_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_basic_lowp_int_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_basic_lowp_float_vertex dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.basic_lowp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_basic_lowp_float_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_basic_mediump_float_fragment dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.basic_mediump_float_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_basic_mediump_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_basic_highp_int_fragment dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.basic_highp_int_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_basic_highp_int_fragment (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_basic_highp_float_fragment dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.basic_highp_float_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_basic_highp_float_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_infinite_with_unconditional_break_last_fragment dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.infinite_with_unconditional_break_last_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_infinite_with_unconditional_break_last_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_infinite_with_conditional_break_fragment dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.infinite_with_conditional_break_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_infinite_with_conditional_break_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_sequence_statement_fragment dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.sequence_statement_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_sequence_statement_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_conditional_continue_vertex dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.conditional_continue_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_conditional_continue_vertex (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_only_continue_fragment dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.only_continue_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_only_continue_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_conditional_break_fragment dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.conditional_break_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_conditional_break_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_mixed_break_continue_fragment dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.mixed_break_continue_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_mixed_break_continue_fragment (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_101_iterations_fragment dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.101_iterations_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_101_iterations_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_nested_sequence_vertex dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.nested_sequence_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_nested_sequence_vertex (14 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_nested_tricky_dataflow_1_fragment dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.nested_tricky_dataflow_1_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_nested_tricky_dataflow_1_fragment (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_basic_lowp_int_vertex dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.basic_lowp_int_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_basic_lowp_int_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_basic_lowp_float_fragment dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.basic_lowp_float_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_basic_lowp_float_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_basic_mediump_float_fragment dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.basic_mediump_float_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_basic_mediump_float_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_basic_highp_int_fragment dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.basic_highp_int_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_basic_highp_int_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_single_statement_fragment dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.single_statement_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_single_statement_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_compound_statement_fragment dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.compound_statement_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_compound_statement_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_conditional_continue_fragment dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.conditional_continue_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_conditional_continue_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_unconditional_continue_fragment dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.unconditional_continue_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_unconditional_continue_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_double_continue_vertex dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.double_continue_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_double_continue_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_unconditional_break_fragment dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.unconditional_break_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_unconditional_break_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_mixed_break_continue_fragment dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.mixed_break_continue_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_mixed_break_continue_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_101_iterations_fragment dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.101_iterations_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_101_iterations_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_sequence_vertex dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.sequence_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_sequence_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_nested_vertex dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.nested_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_nested_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_function_call_return_vertex dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.function_call_return_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_function_call_return_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_function_call_inout_fragment dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.function_call_inout_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_function_call_inout_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_basic_mediump_int_vertex dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.basic_mediump_int_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_basic_mediump_int_vertex (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_basic_highp_float_vertex dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.basic_highp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_basic_highp_float_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_empty_body_vertex dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.empty_body_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_empty_body_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_empty_body_fragment dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.empty_body_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_empty_body_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_infinite_with_unconditional_break_first_fragment dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.infinite_with_unconditional_break_first_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_infinite_with_unconditional_break_first_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_infinite_with_unconditional_break_last_vertex dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.infinite_with_unconditional_break_last_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_infinite_with_unconditional_break_last_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_infinite_with_conditional_break_vertex dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.infinite_with_conditional_break_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_infinite_with_conditional_break_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_single_statement_fragment dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.single_statement_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_single_statement_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_compound_statement_vertex dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.compound_statement_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_compound_statement_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_sequence_statement_fragment dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.sequence_statement_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_sequence_statement_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_single_iteration_vertex dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.single_iteration_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_single_iteration_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_single_iteration_fragment dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.single_iteration_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_single_iteration_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_select_iteration_count_vertex dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.select_iteration_count_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_select_iteration_count_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_conditional_continue_fragment dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.conditional_continue_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_conditional_continue_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_unconditional_continue_fragment dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.unconditional_continue_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_unconditional_continue_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_only_continue_fragment dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.only_continue_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_only_continue_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_double_continue_fragment dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.double_continue_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_double_continue_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_unconditional_break_fragment dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.unconditional_break_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_unconditional_break_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_post_increment_vertex dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.post_increment_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_post_increment_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_post_increment_fragment dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.post_increment_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_post_increment_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_vector_counter_fragment dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.vector_counter_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_vector_counter_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_101_iterations_fragment dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.101_iterations_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_101_iterations_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_nested_fragment dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.nested_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_nested_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_nested_sequence_vertex dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.nested_sequence_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_nested_sequence_vertex (14 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_nested_sequence_fragment dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.nested_sequence_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_nested_sequence_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_nested_tricky_dataflow_1_fragment dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.nested_tricky_dataflow_1_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_nested_tricky_dataflow_1_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_nested_tricky_dataflow_2_fragment dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.nested_tricky_dataflow_2_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_nested_tricky_dataflow_2_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_basic_lowp_int_fragment dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.basic_lowp_int_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_basic_lowp_int_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_basic_lowp_float_vertex dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.basic_lowp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_basic_lowp_float_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_basic_highp_int_vertex dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.basic_highp_int_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_basic_highp_int_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_basic_highp_float_vertex dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.basic_highp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_basic_highp_float_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_basic_highp_float_fragment dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.basic_highp_float_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_basic_highp_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_infinite_with_unconditional_break_last_vertex dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.infinite_with_unconditional_break_last_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_infinite_with_unconditional_break_last_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_single_statement_vertex dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.single_statement_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_single_statement_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_compound_statement_vertex dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.compound_statement_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_compound_statement_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_unconditional_continue_vertex dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.unconditional_continue_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_unconditional_continue_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_double_continue_vertex dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.double_continue_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_double_continue_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_vector_counter_fragment dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.vector_counter_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_vector_counter_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_101_iterations_vertex dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.101_iterations_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_101_iterations_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_nested_vertex dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.nested_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_nested_vertex (14 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_nested_sequence_vertex dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.nested_sequence_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_nested_sequence_vertex (15 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_nested_sequence_fragment dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.nested_sequence_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_nested_sequence_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_nested_tricky_dataflow_2_vertex dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.nested_tricky_dataflow_2_vertex [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_nested_tricky_dataflow_2_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_nested_tricky_dataflow_2_fragment dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.nested_tricky_dataflow_2_fragment [ OK ] dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_nested_tricky_dataflow_2_fragment (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_plus_mediump_float_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.plus.mediump_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_plus_mediump_float_vertex (22 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_plus_lowp_vec2_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.plus.lowp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_plus_lowp_vec2_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_plus_mediump_vec3_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.plus.mediump_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_plus_mediump_vec3_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_plus_highp_vec4_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.plus.highp_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_plus_highp_vec4_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_plus_lowp_int_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.plus.lowp_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_plus_lowp_int_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_plus_mediump_int_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.plus.mediump_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_plus_mediump_int_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_plus_highp_ivec2_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.plus.highp_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_plus_highp_ivec2_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_plus_lowp_ivec3_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.plus.lowp_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_plus_lowp_ivec3_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_plus_highp_ivec4_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.plus.highp_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_plus_highp_ivec4_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_mediump_vec2_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.minus.mediump_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_mediump_vec2_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_highp_vec2_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.minus.highp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_highp_vec2_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_mediump_vec3_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.minus.mediump_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_mediump_vec3_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_highp_vec4_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.minus.highp_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_highp_vec4_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_mediump_int_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.minus.mediump_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_mediump_int_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_highp_int_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.minus.highp_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_highp_int_fragment (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_lowp_ivec2_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.minus.lowp_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_lowp_ivec2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_mediump_ivec2_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.minus.mediump_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_mediump_ivec2_fragment (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_highp_ivec2_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.minus.highp_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_highp_ivec2_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_mediump_ivec3_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.minus.mediump_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_mediump_ivec3_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_mediump_ivec4_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.minus.mediump_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_mediump_ivec4_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_highp_ivec4_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.minus.highp_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_highp_ivec4_vertex (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_not_bool_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.not.bool_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_not_bool_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_not_bool_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.not.bool_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_not_bool_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_lowp_float_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.pre_increment_effect.lowp_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_lowp_float_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_highp_float_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.pre_increment_effect.highp_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_highp_float_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_mediump_vec2_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.pre_increment_effect.mediump_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_mediump_vec2_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_lowp_vec3_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.pre_increment_effect.lowp_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_lowp_vec3_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_lowp_vec3_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.pre_increment_effect.lowp_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_lowp_vec3_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_highp_vec3_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.pre_increment_effect.highp_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_highp_vec3_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_lowp_vec4_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.pre_increment_effect.lowp_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_lowp_vec4_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_mediump_vec4_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.pre_increment_effect.mediump_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_mediump_vec4_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_highp_vec4_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.pre_increment_effect.highp_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_highp_vec4_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_mediump_int_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.pre_increment_effect.mediump_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_mediump_int_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_highp_int_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.pre_increment_effect.highp_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_highp_int_fragment (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_highp_ivec2_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.pre_increment_effect.highp_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_highp_ivec2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_lowp_ivec3_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.pre_increment_effect.lowp_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_lowp_ivec3_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_highp_ivec3_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.pre_increment_effect.highp_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_highp_ivec3_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_lowp_float_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.pre_decrement_effect.lowp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_lowp_float_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_lowp_float_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.pre_decrement_effect.lowp_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_lowp_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_mediump_float_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.pre_decrement_effect.mediump_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_mediump_float_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_lowp_vec2_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.pre_decrement_effect.lowp_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_lowp_vec2_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_lowp_vec2_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.pre_decrement_effect.lowp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_lowp_vec2_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_mediump_vec2_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.pre_decrement_effect.mediump_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_mediump_vec2_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_lowp_vec4_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.pre_decrement_effect.lowp_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_lowp_vec4_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_mediump_vec4_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.pre_decrement_effect.mediump_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_mediump_vec4_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_mediump_int_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.pre_decrement_effect.mediump_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_mediump_int_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_mediump_ivec2_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.pre_decrement_effect.mediump_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_mediump_ivec2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_highp_ivec3_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.pre_decrement_effect.highp_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_highp_ivec3_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_highp_ivec3_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.pre_decrement_effect.highp_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_highp_ivec3_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_lowp_ivec4_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.pre_decrement_effect.lowp_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_lowp_ivec4_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_mediump_ivec4_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.pre_decrement_effect.mediump_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_mediump_ivec4_vertex (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_highp_ivec4_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.pre_decrement_effect.highp_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_highp_ivec4_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_effect_lowp_float_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.post_increment_effect.lowp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_effect_lowp_float_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_effect_mediump_float_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.post_increment_effect.mediump_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_effect_mediump_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_effect_highp_float_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.post_increment_effect.highp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_effect_highp_float_vertex (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_effect_mediump_vec3_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.post_increment_effect.mediump_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_effect_mediump_vec3_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_effect_lowp_int_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.post_increment_effect.lowp_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_effect_lowp_int_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_effect_lowp_ivec2_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.post_increment_effect.lowp_ivec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_effect_lowp_ivec2_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_effect_lowp_ivec2_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.post_increment_effect.lowp_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_effect_lowp_ivec2_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_effect_highp_ivec2_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.post_increment_effect.highp_ivec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_effect_highp_ivec2_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_effect_lowp_ivec4_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.post_increment_effect.lowp_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_effect_lowp_ivec4_vertex (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_effect_mediump_float_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.post_decrement_effect.mediump_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_effect_mediump_float_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_effect_mediump_vec2_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.post_decrement_effect.mediump_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_effect_mediump_vec2_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_effect_lowp_vec4_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.post_decrement_effect.lowp_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_effect_lowp_vec4_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_effect_highp_vec4_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.post_decrement_effect.highp_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_effect_highp_vec4_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_effect_mediump_int_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.post_decrement_effect.mediump_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_effect_mediump_int_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_effect_highp_ivec2_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.post_decrement_effect.highp_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_effect_highp_ivec2_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_effect_lowp_ivec3_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.post_decrement_effect.lowp_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_effect_lowp_ivec3_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_result_lowp_vec2_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.pre_increment_result.lowp_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_result_lowp_vec2_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_result_highp_vec4_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.pre_increment_result.highp_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_result_highp_vec4_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_result_lowp_int_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.pre_increment_result.lowp_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_result_lowp_int_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_result_mediump_int_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.pre_increment_result.mediump_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_result_mediump_int_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_result_lowp_ivec2_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.pre_increment_result.lowp_ivec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_result_lowp_ivec2_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_result_highp_ivec3_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.pre_increment_result.highp_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_result_highp_ivec3_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_lowp_float_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.pre_decrement_result.lowp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_lowp_float_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_highp_float_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.pre_decrement_result.highp_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_highp_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_lowp_vec2_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.pre_decrement_result.lowp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_lowp_vec2_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_highp_vec2_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.pre_decrement_result.highp_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_highp_vec2_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_lowp_vec3_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.pre_decrement_result.lowp_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_lowp_vec3_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_lowp_vec3_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.pre_decrement_result.lowp_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_lowp_vec3_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_mediump_vec3_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.pre_decrement_result.mediump_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_mediump_vec3_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_highp_vec3_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.pre_decrement_result.highp_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_highp_vec3_vertex (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_highp_vec3_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.pre_decrement_result.highp_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_highp_vec3_fragment (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_lowp_vec4_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.pre_decrement_result.lowp_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_lowp_vec4_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_lowp_vec4_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.pre_decrement_result.lowp_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_lowp_vec4_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_mediump_vec4_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.pre_decrement_result.mediump_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_mediump_vec4_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_mediump_int_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.pre_decrement_result.mediump_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_mediump_int_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_highp_int_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.pre_decrement_result.highp_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_highp_int_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_lowp_float_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.post_increment_result.lowp_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_lowp_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_mediump_vec2_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.post_increment_result.mediump_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_mediump_vec2_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_mediump_vec2_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.post_increment_result.mediump_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_mediump_vec2_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_highp_vec2_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.post_increment_result.highp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_highp_vec2_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_lowp_vec3_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.post_increment_result.lowp_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_lowp_vec3_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_lowp_vec4_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.post_increment_result.lowp_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_lowp_vec4_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_mediump_vec4_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.post_increment_result.mediump_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_mediump_vec4_vertex (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_mediump_int_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.post_increment_result.mediump_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_mediump_int_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_mediump_int_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.post_increment_result.mediump_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_mediump_int_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_lowp_ivec2_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.post_increment_result.lowp_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_lowp_ivec2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_mediump_ivec2_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.post_increment_result.mediump_ivec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_mediump_ivec2_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_highp_ivec3_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.post_increment_result.highp_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_highp_ivec3_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_highp_ivec4_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.post_increment_result.highp_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_highp_ivec4_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_result_highp_vec2_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.post_decrement_result.highp_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_result_highp_vec2_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_result_mediump_vec3_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.post_decrement_result.mediump_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_result_mediump_vec3_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_result_mediump_int_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.post_decrement_result.mediump_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_result_mediump_int_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_result_mediump_ivec2_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.post_decrement_result.mediump_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_result_mediump_ivec2_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_result_highp_ivec3_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.post_decrement_result.highp_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_result_highp_ivec3_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_result_lowp_ivec4_vertex dEQP-GLES2.functional.shaders.operator.unary_operator.post_decrement_result.lowp_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_result_lowp_ivec4_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_result_lowp_ivec4_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.post_decrement_result.lowp_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_result_lowp_ivec4_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_result_highp_ivec4_fragment dEQP-GLES2.functional.shaders.operator.unary_operator.post_decrement_result.highp_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_result_highp_ivec4_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_vec2_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add.lowp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_vec2_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_mediump_vec2_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add.mediump_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_mediump_vec2_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_vec2_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add.highp_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_vec2_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_vec4_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add.lowp_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_vec4_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_mediump_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add.mediump_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_mediump_int_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_ivec2_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add.lowp_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_ivec2_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_ivec2_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add.highp_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_ivec2_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_ivec3_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add.highp_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_ivec3_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_ivec4_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add.lowp_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_ivec4_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_mediump_ivec4_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add.mediump_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_mediump_ivec4_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_vec2_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add.lowp_vec2_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_vec2_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_vec3_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add.lowp_vec3_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_vec3_float_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_vec3_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add.lowp_vec3_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_vec3_float_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_vec3_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add.highp_vec3_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_vec3_float_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_mediump_vec4_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add.mediump_vec4_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_mediump_vec4_float_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_vec4_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add.highp_vec4_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_vec4_float_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_mediump_ivec2_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add.mediump_ivec2_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_mediump_ivec2_int_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_ivec2_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add.highp_ivec2_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_ivec2_int_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_ivec3_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add.lowp_ivec3_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_ivec3_int_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_ivec3_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add.lowp_ivec3_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_ivec3_int_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_mediump_ivec3_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add.mediump_ivec3_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_mediump_ivec3_int_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_mediump_ivec3_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add.mediump_ivec3_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_mediump_ivec3_int_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_mediump_ivec4_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add.mediump_ivec4_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_mediump_ivec4_int_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_float_vec2_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add.lowp_float_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_float_vec2_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_float_vec2_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add.highp_float_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_float_vec2_fragment (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_float_vec3_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add.lowp_float_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_float_vec3_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_float_vec3_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add.highp_float_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_float_vec3_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_float_vec4_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add.lowp_float_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_float_vec4_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_float_vec4_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add.highp_float_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_float_vec4_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_int_ivec2_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add.lowp_int_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_int_ivec2_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_int_ivec2_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add.highp_int_ivec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_int_ivec2_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_int_ivec2_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add.highp_int_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_int_ivec2_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_int_ivec3_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add.lowp_int_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_int_ivec3_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_mediump_int_ivec3_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add.mediump_int_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_mediump_int_ivec3_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_int_ivec3_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add.highp_int_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_int_ivec3_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_int_ivec4_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add.lowp_int_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_int_ivec4_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_highp_vec2_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.sub.highp_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_highp_vec2_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_lowp_vec3_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.sub.lowp_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_lowp_vec3_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_mediump_vec3_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub.mediump_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_mediump_vec3_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_lowp_vec4_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.sub.lowp_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_lowp_vec4_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_lowp_vec4_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub.lowp_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_lowp_vec4_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_mediump_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub.mediump_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_mediump_int_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_mediump_ivec3_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.sub.mediump_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_mediump_ivec3_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_mediump_vec2_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub.mediump_vec2_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_mediump_vec2_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_lowp_vec3_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub.lowp_vec3_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_lowp_vec3_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_highp_vec3_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub.highp_vec3_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_highp_vec3_float_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_mediump_vec4_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub.mediump_vec4_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_mediump_vec4_float_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_mediump_ivec3_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub.mediump_ivec3_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_mediump_ivec3_int_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_mediump_ivec4_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub.mediump_ivec4_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_mediump_ivec4_int_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_highp_ivec4_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub.highp_ivec4_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_highp_ivec4_int_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_highp_float_vec2_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.sub.highp_float_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_highp_float_vec2_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_mediump_float_vec3_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub.mediump_float_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_mediump_float_vec3_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_lowp_float_vec4_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.sub.lowp_float_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_lowp_float_vec4_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_mediump_int_ivec4_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.sub.mediump_int_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_mediump_int_ivec4_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_highp_int_ivec4_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.sub.highp_int_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_highp_int_ivec4_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul.mediump_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_float_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_lowp_vec2_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul.lowp_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_lowp_vec2_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_vec2_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul.mediump_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_vec2_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_vec2_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul.highp_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_vec2_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_vec2_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul.highp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_vec2_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_vec3_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul.mediump_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_vec3_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_lowp_vec4_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul.lowp_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_lowp_vec4_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_vec4_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul.mediump_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_vec4_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_vec4_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul.mediump_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_vec4_fragment (6 ms) *RESULT: Total: 400 *RESULT: Passed: 400 *RESULT: Failed: 0 *RESULT: Skipped: 0 *RESULT: Not Supported: 0 *RESULT: Exception: 0 *RESULT: Crashed: 0 [----------] 400 tests from dEQP (3849 ms total) [----------] Global test environment tear-down [==========] 400 tests from 1 test suite ran. (3875 ms total) [ PASSED ] 400 tests. [801/4363] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_static_subscript_write_direct_read_vertex (117 ms) [802/4363] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_static_subscript_write_direct_read_fragment (8 ms) [803/4363] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_static_subscript_write_dynamic_subscript_read_fragment (8 ms) [804/4363] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_dynamic_subscript_write_component_read_fragment (8 ms) [805/4363] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_dynamic_subscript_write_static_subscript_read_fragment (8 ms) [806/4363] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_dynamic_subscript_write_dynamic_subscript_read_fragment (10 ms) [807/4363] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_dynamic_subscript_write_static_loop_subscript_read_vertex (9 ms) [808/4363] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_static_loop_subscript_write_dynamic_subscript_read_fragment (8 ms) [809/4363] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_static_loop_subscript_write_static_loop_subscript_read_vertex (12 ms) [810/4363] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_dynamic_loop_subscript_write_component_read_vertex (11 ms) [811/4363] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_dynamic_loop_subscript_write_static_subscript_read_fragment (8 ms) [812/4363] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_dynamic_loop_subscript_write_dynamic_loop_subscript_read_vertex (10 ms) [813/4363] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec3_dynamic_loop_subscript_write_dynamic_loop_subscript_read_fragment (9 ms) [814/4363] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_direct_write_direct_read_vertex (7 ms) [815/4363] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_direct_write_component_read_vertex (7 ms) [816/4363] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_direct_write_static_subscript_read_vertex (8 ms) [817/4363] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_component_write_direct_read_vertex (10 ms) [818/4363] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_component_write_component_read_vertex (11 ms) [819/4363] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_component_write_static_subscript_read_vertex (10 ms) [820/4363] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_component_write_static_subscript_read_fragment (9 ms) [821/4363] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_component_write_dynamic_subscript_read_vertex (15 ms) [822/4363] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_component_write_dynamic_subscript_read_fragment (10 ms) [823/4363] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_component_write_static_loop_subscript_read_vertex (8 ms) [824/4363] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_static_subscript_write_direct_read_fragment (12 ms) [825/4363] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_static_subscript_write_component_read_fragment (12 ms) [826/4363] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_dynamic_subscript_write_direct_read_fragment (11 ms) [827/4363] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_dynamic_subscript_write_static_loop_subscript_read_vertex (11 ms) [828/4363] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_dynamic_subscript_write_static_loop_subscript_read_fragment (14 ms) [829/4363] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_dynamic_subscript_write_dynamic_loop_subscript_read_vertex (12 ms) [830/4363] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_static_loop_subscript_write_direct_read_vertex (7 ms) [831/4363] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_static_loop_subscript_write_component_read_vertex (7 ms) [832/4363] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_static_loop_subscript_write_static_loop_subscript_read_vertex (8 ms) [833/4363] dEQP.GLES2/functional_shaders_indexing_vector_subscript_vec4_dynamic_loop_subscript_write_dynamic_subscript_read_fragment (12 ms) [834/4363] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat2_static_write_static_read_fragment (6 ms) [835/4363] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat2_static_write_dynamic_read_fragment (7 ms) [836/4363] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat2_static_write_dynamic_loop_read_fragment (8 ms) [837/4363] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat2_dynamic_write_static_read_vertex (11 ms) [838/4363] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat2_dynamic_write_dynamic_read_fragment (10 ms) [839/4363] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat2_dynamic_write_static_loop_read_vertex (9 ms) [840/4363] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat2_dynamic_write_dynamic_loop_read_fragment (12 ms) [841/4363] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat2_static_loop_write_dynamic_read_vertex (15 ms) [842/4363] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat2_static_loop_write_static_loop_read_vertex (7 ms) [843/4363] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat2_dynamic_loop_write_static_loop_read_fragment (12 ms) [844/4363] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat3_dynamic_write_dynamic_read_fragment (14 ms) [845/4363] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat3_static_loop_write_static_loop_read_vertex (11 ms) [846/4363] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat3_dynamic_loop_write_dynamic_loop_read_vertex (15 ms) [847/4363] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_static_write_static_read_fragment (8 ms) [848/4363] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_dynamic_write_dynamic_read_vertex (12 ms) [849/4363] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_dynamic_write_dynamic_loop_read_vertex (16 ms) [850/4363] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_static_loop_write_static_read_vertex (8 ms) [851/4363] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_static_loop_write_static_read_fragment (10 ms) [852/4363] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_static_loop_write_dynamic_read_vertex (14 ms) [853/4363] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_static_loop_write_dynamic_read_fragment (13 ms) [854/4363] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_static_loop_write_dynamic_loop_read_vertex (14 ms) [855/4363] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_dynamic_loop_write_static_read_fragment (14 ms) [856/4363] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_dynamic_loop_write_static_loop_read_vertex (10 ms) [857/4363] dEQP.GLES2/functional_shaders_indexing_matrix_subscript_mat4_dynamic_loop_write_static_loop_read_fragment (10 ms) [858/4363] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_basic_lowp_int_vertex (12 ms) [859/4363] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_basic_mediump_int_vertex (4 ms) [860/4363] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_basic_highp_int_fragment (7 ms) [861/4363] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_basic_highp_float_vertex (10 ms) [862/4363] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_empty_body_vertex (10 ms) [863/4363] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_infinite_with_unconditional_break_last_vertex (18 ms) [864/4363] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_infinite_with_conditional_break_vertex (13 ms) [865/4363] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_no_iterations_vertex (9 ms) [866/4363] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_select_iteration_count_fragment (12 ms) [867/4363] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_conditional_continue_vertex (11 ms) [868/4363] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_unconditional_continue_fragment (9 ms) [869/4363] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_conditional_break_vertex (9 ms) [870/4363] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_pre_increment_vertex (9 ms) [871/4363] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_vector_counter_vertex (9 ms) [872/4363] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_vector_counter_fragment (9 ms) [873/4363] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_101_iterations_vertex (12 ms) [874/4363] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_101_iterations_fragment (11 ms) [875/4363] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_nested_vertex (9 ms) [876/4363] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_conditional_body_vertex (10 ms) [877/4363] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_function_call_inout_vertex (10 ms) [878/4363] dEQP.GLES2/functional_shaders_loops_for_constant_iterations_function_call_inout_fragment (10 ms) [879/4363] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_basic_lowp_int_vertex (17 ms) [880/4363] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_basic_lowp_int_fragment (11 ms) [881/4363] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_basic_lowp_float_vertex (11 ms) [882/4363] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_basic_mediump_float_vertex (6 ms) [883/4363] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_basic_highp_float_fragment (6 ms) [884/4363] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_infinite_with_unconditional_break_first_fragment (9 ms) [885/4363] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_infinite_with_unconditional_break_last_vertex (6 ms) [886/4363] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_infinite_with_unconditional_break_last_fragment (6 ms) [887/4363] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_infinite_with_conditional_break_vertex (10 ms) [888/4363] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_sequence_statement_fragment (12 ms) [889/4363] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_conditional_continue_vertex (13 ms) [890/4363] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_unconditional_continue_vertex (10 ms) [891/4363] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_unconditional_break_fragment (9 ms) [892/4363] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_mixed_break_continue_vertex (12 ms) [893/4363] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_vector_counter_vertex (11 ms) [894/4363] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_101_iterations_vertex (10 ms) [895/4363] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_nested_sequence_fragment (15 ms) [896/4363] dEQP.GLES2/functional_shaders_loops_for_uniform_iterations_conditional_body_fragment (8 ms) [897/4363] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_basic_lowp_int_vertex (12 ms) [898/4363] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_basic_lowp_int_fragment (12 ms) [899/4363] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_basic_lowp_float_vertex (11 ms) [900/4363] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_basic_lowp_float_fragment (11 ms) [901/4363] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_basic_mediump_int_fragment (5 ms) [902/4363] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_basic_mediump_float_fragment (4 ms) [903/4363] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_basic_highp_int_vertex (4 ms) [904/4363] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_empty_body_fragment (8 ms) [905/4363] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_infinite_with_conditional_break_vertex (10 ms) [906/4363] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_compound_statement_fragment (10 ms) [907/4363] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_no_iterations_vertex (9 ms) [908/4363] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_no_iterations_fragment (9 ms) [909/4363] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_select_iteration_count_vertex (16 ms) [910/4363] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_conditional_continue_fragment (14 ms) [911/4363] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_double_continue_fragment (7 ms) [912/4363] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_unconditional_break_vertex (12 ms) [913/4363] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_mixed_break_continue_fragment (14 ms) [914/4363] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_sequence_vertex (12 ms) [915/4363] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_nested_fragment (12 ms) [916/4363] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_nested_sequence_vertex (14 ms) [917/4363] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_nested_tricky_dataflow_1_vertex (9 ms) [918/4363] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_nested_tricky_dataflow_2_vertex (12 ms) [919/4363] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_conditional_body_vertex (13 ms) [920/4363] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_conditional_body_fragment (12 ms) [921/4363] dEQP.GLES2/functional_shaders_loops_for_dynamic_iterations_function_call_return_vertex (10 ms) [922/4363] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_basic_lowp_int_vertex (10 ms) [923/4363] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_basic_mediump_int_vertex (6 ms) [924/4363] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_basic_highp_float_vertex (7 ms) [925/4363] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_basic_highp_float_fragment (6 ms) [926/4363] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_infinite_with_unconditional_break_last_vertex (10 ms) [927/4363] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_infinite_with_conditional_break_vertex (11 ms) [928/4363] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_no_iterations_vertex (11 ms) [929/4363] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_single_iteration_fragment (10 ms) [930/4363] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_select_iteration_count_fragment (10 ms) [931/4363] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_conditional_continue_vertex (14 ms) [932/4363] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_unconditional_continue_vertex (11 ms) [933/4363] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_double_continue_fragment (12 ms) [934/4363] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_101_iterations_vertex (11 ms) [935/4363] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_101_iterations_fragment (10 ms) [936/4363] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_sequence_fragment (10 ms) [937/4363] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_nested_tricky_dataflow_2_vertex (12 ms) [938/4363] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_conditional_body_fragment (11 ms) [939/4363] dEQP.GLES2/functional_shaders_loops_while_constant_iterations_function_call_return_fragment (11 ms) [940/4363] dEQP.GLES2/functional_shaders_loops_while_uniform_iterations_basic_lowp_int_vertex (10 ms) [941/4363] dEQP.GLES2/functional_shaders_loops_while_uniform_iterations_basic_lowp_float_vertex (11 ms) [942/4363] dEQP.GLES2/functional_shaders_loops_while_uniform_iterations_basic_lowp_float_fragment (9 ms) [943/4363] dEQP.GLES2/functional_shaders_loops_while_uniform_iterations_infinite_with_unconditional_break_first_fragment (9 ms) [944/4363] dEQP.GLES2/functional_shaders_loops_while_uniform_iterations_infinite_with_unconditional_break_last_fragment (10 ms) [945/4363] dEQP.GLES2/functional_shaders_loops_while_uniform_iterations_no_iterations_fragment (10 ms) [946/4363] dEQP.GLES2/functional_shaders_loops_while_uniform_iterations_double_continue_fragment (13 ms) [947/4363] dEQP.GLES2/functional_shaders_loops_while_uniform_iterations_conditional_break_vertex (8 ms) [948/4363] dEQP.GLES2/functional_shaders_loops_while_uniform_iterations_unconditional_break_fragment (9 ms) [949/4363] dEQP.GLES2/functional_shaders_loops_while_uniform_iterations_pre_increment_vertex (12 ms) [950/4363] dEQP.GLES2/functional_shaders_loops_while_uniform_iterations_sequence_vertex (12 ms) [951/4363] dEQP.GLES2/functional_shaders_loops_while_uniform_iterations_sequence_fragment (11 ms) [952/4363] dEQP.GLES2/functional_shaders_loops_while_uniform_iterations_function_call_return_fragment (10 ms) [953/4363] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_basic_lowp_int_vertex (10 ms) [954/4363] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_basic_lowp_float_vertex (10 ms) [955/4363] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_basic_mediump_float_fragment (9 ms) [956/4363] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_basic_highp_int_fragment (13 ms) [957/4363] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_basic_highp_float_fragment (6 ms) [958/4363] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_infinite_with_unconditional_break_last_fragment (6 ms) [959/4363] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_infinite_with_conditional_break_fragment (10 ms) [960/4363] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_sequence_statement_fragment (11 ms) [961/4363] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_conditional_continue_vertex (13 ms) [962/4363] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_only_continue_fragment (10 ms) [963/4363] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_conditional_break_fragment (12 ms) [964/4363] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_mixed_break_continue_fragment (13 ms) [965/4363] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_101_iterations_fragment (11 ms) [966/4363] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_nested_sequence_vertex (14 ms) [967/4363] dEQP.GLES2/functional_shaders_loops_while_dynamic_iterations_nested_tricky_dataflow_1_fragment (13 ms) [968/4363] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_basic_lowp_int_vertex (9 ms) [969/4363] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_basic_lowp_float_fragment (8 ms) [970/4363] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_basic_mediump_float_fragment (5 ms) [971/4363] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_basic_highp_int_fragment (8 ms) [972/4363] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_single_statement_fragment (9 ms) [973/4363] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_compound_statement_fragment (8 ms) [974/4363] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_conditional_continue_fragment (10 ms) [975/4363] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_unconditional_continue_fragment (10 ms) [976/4363] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_double_continue_vertex (9 ms) [977/4363] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_unconditional_break_fragment (10 ms) [978/4363] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_mixed_break_continue_fragment (10 ms) [979/4363] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_101_iterations_fragment (10 ms) [980/4363] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_sequence_vertex (10 ms) [981/4363] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_nested_vertex (9 ms) [982/4363] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_function_call_return_vertex (8 ms) [983/4363] dEQP.GLES2/functional_shaders_loops_do_while_constant_iterations_function_call_inout_fragment (9 ms) [984/4363] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_basic_mediump_int_vertex (13 ms) [985/4363] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_basic_highp_float_vertex (12 ms) [986/4363] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_empty_body_vertex (12 ms) [987/4363] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_empty_body_fragment (10 ms) [988/4363] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_infinite_with_unconditional_break_first_fragment (10 ms) [989/4363] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_infinite_with_unconditional_break_last_vertex (9 ms) [990/4363] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_infinite_with_conditional_break_vertex (10 ms) [991/4363] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_single_statement_fragment (10 ms) [992/4363] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_compound_statement_vertex (12 ms) [993/4363] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_sequence_statement_fragment (11 ms) [994/4363] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_single_iteration_vertex (10 ms) [995/4363] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_single_iteration_fragment (9 ms) [996/4363] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_select_iteration_count_vertex (12 ms) [997/4363] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_conditional_continue_fragment (11 ms) [998/4363] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_unconditional_continue_fragment (10 ms) [999/4363] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_only_continue_fragment (8 ms) [1000/4363] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_double_continue_fragment (10 ms) [1001/4363] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_unconditional_break_fragment (11 ms) [1002/4363] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_post_increment_vertex (12 ms) [1003/4363] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_post_increment_fragment (11 ms) [1004/4363] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_vector_counter_fragment (11 ms) [1005/4363] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_101_iterations_fragment (9 ms) [1006/4363] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_nested_fragment (11 ms) [1007/4363] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_nested_sequence_vertex (14 ms) [1008/4363] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_nested_sequence_fragment (12 ms) [1009/4363] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_nested_tricky_dataflow_1_fragment (12 ms) [1010/4363] dEQP.GLES2/functional_shaders_loops_do_while_uniform_iterations_nested_tricky_dataflow_2_fragment (11 ms) [1011/4363] dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_basic_lowp_int_fragment (12 ms) [1012/4363] dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_basic_lowp_float_vertex (10 ms) [1013/4363] dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_basic_highp_int_vertex (10 ms) [1014/4363] dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_basic_highp_float_vertex (6 ms) [1015/4363] dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_basic_highp_float_fragment (9 ms) [1016/4363] dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_infinite_with_unconditional_break_last_vertex (10 ms) [1017/4363] dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_single_statement_vertex (11 ms) [1018/4363] dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_compound_statement_vertex (12 ms) [1019/4363] dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_unconditional_continue_vertex (10 ms) [1020/4363] dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_double_continue_vertex (12 ms) [1021/4363] dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_vector_counter_fragment (12 ms) [1022/4363] dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_101_iterations_vertex (10 ms) [1023/4363] dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_nested_vertex (14 ms) [1024/4363] dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_nested_sequence_vertex (15 ms) [1025/4363] dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_nested_sequence_fragment (9 ms) [1026/4363] dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_nested_tricky_dataflow_2_vertex (12 ms) [1027/4363] dEQP.GLES2/functional_shaders_loops_do_while_dynamic_iterations_nested_tricky_dataflow_2_fragment (13 ms) [1028/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_plus_mediump_float_vertex (22 ms) [1029/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_plus_lowp_vec2_fragment (12 ms) [1030/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_plus_mediump_vec3_vertex (9 ms) [1031/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_plus_highp_vec4_fragment (9 ms) [1032/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_plus_lowp_int_vertex (8 ms) [1033/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_plus_mediump_int_fragment (9 ms) [1034/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_plus_highp_ivec2_fragment (9 ms) [1035/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_plus_lowp_ivec3_fragment (10 ms) [1036/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_plus_highp_ivec4_vertex (9 ms) [1037/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_mediump_vec2_vertex (9 ms) [1038/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_highp_vec2_fragment (9 ms) [1039/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_mediump_vec3_vertex (11 ms) [1040/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_highp_vec4_vertex (9 ms) [1041/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_mediump_int_fragment (8 ms) [1042/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_highp_int_fragment (4 ms) [1043/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_lowp_ivec2_fragment (8 ms) [1044/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_mediump_ivec2_fragment (4 ms) [1045/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_highp_ivec2_fragment (5 ms) [1046/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_mediump_ivec3_fragment (8 ms) [1047/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_mediump_ivec4_vertex (9 ms) [1048/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_minus_highp_ivec4_vertex (5 ms) [1049/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_not_bool_vertex (8 ms) [1050/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_not_bool_fragment (8 ms) [1051/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_lowp_float_fragment (8 ms) [1052/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_highp_float_fragment (6 ms) [1053/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_mediump_vec2_vertex (7 ms) [1054/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_lowp_vec3_vertex (7 ms) [1055/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_lowp_vec3_fragment (8 ms) [1056/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_highp_vec3_fragment (5 ms) [1057/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_lowp_vec4_fragment (5 ms) [1058/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_mediump_vec4_vertex (8 ms) [1059/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_highp_vec4_fragment (5 ms) [1060/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_mediump_int_fragment (9 ms) [1061/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_highp_int_fragment (4 ms) [1062/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_highp_ivec2_fragment (8 ms) [1063/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_lowp_ivec3_fragment (9 ms) [1064/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_effect_highp_ivec3_vertex (10 ms) [1065/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_lowp_float_vertex (9 ms) [1066/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_lowp_float_fragment (9 ms) [1067/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_mediump_float_vertex (6 ms) [1068/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_lowp_vec2_vertex (6 ms) [1069/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_lowp_vec2_fragment (7 ms) [1070/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_mediump_vec2_vertex (6 ms) [1071/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_lowp_vec4_vertex (8 ms) [1072/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_mediump_vec4_vertex (6 ms) [1073/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_mediump_int_vertex (9 ms) [1074/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_mediump_ivec2_fragment (8 ms) [1075/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_highp_ivec3_vertex (10 ms) [1076/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_highp_ivec3_fragment (9 ms) [1077/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_lowp_ivec4_vertex (10 ms) [1078/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_mediump_ivec4_vertex (5 ms) [1079/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_effect_highp_ivec4_fragment (7 ms) [1080/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_effect_lowp_float_vertex (7 ms) [1081/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_effect_mediump_float_fragment (9 ms) [1082/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_effect_highp_float_vertex (5 ms) [1083/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_effect_mediump_vec3_vertex (8 ms) [1084/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_effect_lowp_int_fragment (7 ms) [1085/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_effect_lowp_ivec2_vertex (9 ms) [1086/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_effect_lowp_ivec2_fragment (9 ms) [1087/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_effect_highp_ivec2_vertex (6 ms) [1088/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_effect_lowp_ivec4_vertex (13 ms) [1089/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_effect_mediump_float_fragment (8 ms) [1090/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_effect_mediump_vec2_fragment (7 ms) [1091/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_effect_lowp_vec4_vertex (10 ms) [1092/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_effect_highp_vec4_fragment (8 ms) [1093/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_effect_mediump_int_fragment (10 ms) [1094/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_effect_highp_ivec2_fragment (10 ms) [1095/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_effect_lowp_ivec3_fragment (8 ms) [1096/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_result_lowp_vec2_vertex (9 ms) [1097/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_result_highp_vec4_fragment (8 ms) [1098/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_result_lowp_int_fragment (9 ms) [1099/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_result_mediump_int_fragment (6 ms) [1100/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_result_lowp_ivec2_vertex (9 ms) [1101/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_increment_result_highp_ivec3_vertex (8 ms) [1102/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_lowp_float_vertex (9 ms) [1103/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_highp_float_fragment (9 ms) [1104/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_lowp_vec2_fragment (9 ms) [1105/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_highp_vec2_vertex (10 ms) [1106/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_lowp_vec3_vertex (9 ms) [1107/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_lowp_vec3_fragment (9 ms) [1108/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_mediump_vec3_fragment (5 ms) [1109/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_highp_vec3_vertex (5 ms) [1110/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_highp_vec3_fragment (4 ms) [1111/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_lowp_vec4_vertex (7 ms) [1112/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_lowp_vec4_fragment (5 ms) [1113/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_mediump_vec4_fragment (5 ms) [1114/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_mediump_int_vertex (9 ms) [1115/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_pre_decrement_result_highp_int_fragment (8 ms) [1116/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_lowp_float_fragment (9 ms) [1117/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_mediump_vec2_vertex (10 ms) [1118/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_mediump_vec2_fragment (9 ms) [1119/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_highp_vec2_fragment (5 ms) [1120/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_lowp_vec3_vertex (8 ms) [1121/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_lowp_vec4_vertex (8 ms) [1122/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_mediump_vec4_vertex (5 ms) [1123/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_mediump_int_vertex (8 ms) [1124/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_mediump_int_fragment (8 ms) [1125/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_lowp_ivec2_fragment (8 ms) [1126/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_mediump_ivec2_vertex (10 ms) [1127/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_highp_ivec3_vertex (10 ms) [1128/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_post_increment_result_highp_ivec4_vertex (8 ms) [1129/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_result_highp_vec2_vertex (10 ms) [1130/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_result_mediump_vec3_fragment (9 ms) [1131/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_result_mediump_int_fragment (8 ms) [1132/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_result_mediump_ivec2_fragment (9 ms) [1133/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_result_highp_ivec3_vertex (9 ms) [1134/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_result_lowp_ivec4_vertex (10 ms) [1135/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_result_lowp_ivec4_fragment (9 ms) [1136/4363] dEQP.GLES2/functional_shaders_operator_unary_operator_post_decrement_result_highp_ivec4_fragment (5 ms) [1137/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_vec2_fragment (10 ms) [1138/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_mediump_vec2_fragment (5 ms) [1139/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_vec2_vertex (8 ms) [1140/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_vec4_vertex (9 ms) [1141/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_mediump_int_fragment (8 ms) [1142/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_ivec2_fragment (10 ms) [1143/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_ivec2_fragment (6 ms) [1144/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_ivec3_vertex (7 ms) [1145/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_ivec4_fragment (8 ms) [1146/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_mediump_ivec4_fragment (5 ms) [1147/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_vec2_float_fragment (9 ms) [1148/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_vec3_float_vertex (10 ms) [1149/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_vec3_float_fragment (10 ms) [1150/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_vec3_float_vertex (6 ms) [1151/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_mediump_vec4_float_vertex (9 ms) [1152/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_vec4_float_vertex (7 ms) [1153/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_mediump_ivec2_int_vertex (9 ms) [1154/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_ivec2_int_fragment (9 ms) [1155/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_ivec3_int_vertex (10 ms) [1156/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_ivec3_int_fragment (9 ms) [1157/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_mediump_ivec3_int_vertex (6 ms) [1158/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_mediump_ivec3_int_fragment (5 ms) [1159/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_mediump_ivec4_int_fragment (7 ms) [1160/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_float_vec2_fragment (7 ms) [1161/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_float_vec2_fragment (4 ms) [1162/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_float_vec3_vertex (10 ms) [1163/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_float_vec3_vertex (6 ms) [1164/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_float_vec4_fragment (9 ms) [1165/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_float_vec4_fragment (5 ms) [1166/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_int_ivec2_fragment (7 ms) [1167/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_int_ivec2_vertex (8 ms) [1168/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_int_ivec2_fragment (6 ms) [1169/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_int_ivec3_vertex (10 ms) [1170/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_mediump_int_ivec3_fragment (9 ms) [1171/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_highp_int_ivec3_fragment (6 ms) [1172/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_lowp_int_ivec4_fragment (9 ms) [1173/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_highp_vec2_vertex (9 ms) [1174/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_lowp_vec3_vertex (9 ms) [1175/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_mediump_vec3_fragment (9 ms) [1176/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_lowp_vec4_vertex (10 ms) [1177/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_lowp_vec4_fragment (9 ms) [1178/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_mediump_int_fragment (10 ms) [1179/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_mediump_ivec3_vertex (9 ms) [1180/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_mediump_vec2_float_fragment (9 ms) [1181/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_lowp_vec3_float_fragment (9 ms) [1182/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_highp_vec3_float_fragment (6 ms) [1183/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_mediump_vec4_float_fragment (7 ms) [1184/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_mediump_ivec3_int_fragment (7 ms) [1185/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_mediump_ivec4_int_fragment (10 ms) [1186/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_highp_ivec4_int_fragment (5 ms) [1187/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_highp_float_vec2_vertex (9 ms) [1188/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_mediump_float_vec3_fragment (9 ms) [1189/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_lowp_float_vec4_vertex (9 ms) [1190/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_mediump_int_ivec4_vertex (11 ms) [1191/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_highp_int_ivec4_vertex (6 ms) [1192/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_float_vertex (7 ms) [1193/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_lowp_vec2_vertex (9 ms) [1194/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_vec2_fragment (10 ms) [1195/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_vec2_vertex (6 ms) [1196/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_vec2_fragment (5 ms) [1197/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_vec3_fragment (7 ms) [1198/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_lowp_vec4_vertex (9 ms) [1199/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_vec4_vertex (7 ms) [1200/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_vec4_fragment (6 ms) Note: Google Test filter = dEQP.GLES2/functional_shaders_operator_binary_operator_mul_lowp_int_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_int_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_ivec2_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_ivec2_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_lowp_ivec3_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_ivec3_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_lowp_ivec4_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_ivec4_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_vec2_float_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_lowp_vec3_float_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_vec3_float_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_vec3_float_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_vec4_float_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_vec4_float_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_vec4_float_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_lowp_ivec2_int_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_ivec2_int_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_ivec2_int_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_lowp_ivec3_int_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_ivec3_int_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_ivec4_int_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_ivec4_int_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_float_vec2_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_float_vec3_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_float_vec4_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_float_vec4_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_int_ivec4_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_int_ivec4_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_div_lowp_vec2_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_vec3_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_div_highp_int_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_div_lowp_ivec2_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_div_lowp_ivec3_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_ivec3_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_ivec4_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_div_highp_vec2_float_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_div_lowp_vec3_float_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_vec3_float_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_vec4_float_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_div_highp_vec4_float_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_div_lowp_ivec2_int_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_ivec2_int_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_div_highp_ivec3_int_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_div_highp_ivec3_int_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_div_lowp_ivec4_int_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_ivec4_int_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_div_lowp_float_vec2_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_float_vec2_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_float_vec3_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_float_vec4_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_div_highp_float_vec4_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_div_highp_float_vec4_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_div_lowp_int_ivec4_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_div_lowp_int_ivec4_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_lowp_float_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_highp_float_fragment:dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_lowp_vec2_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_highp_vec2_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_lowp_vec3_vertex:dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_lowp_vec3_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al_shaders_operator_common_functions_floor_mediump_vec4_vertex:dEQP.GLES2/functional_shaders_operator_common_functions_ceil_mediump_float_fragment:dEQP.GLES2/functional_shaders_operator_common_functions_ceil_highp_float_vertex:dEQP.GLES2/functional_shaders_operator_common_functions_ceil_lowp_vec2_vertex:dEQP.GLES2/functional_shaders_operator_common_functions_ceil_lowp_vec2_fragment:dEQP.GLES2/functional_shaders_operator_common_functions_ceil_mediump_vec2_fragment:dEQP.GLES2/functional_shaders_operator_common_functions_ceil_mediump_vec3_fragment:dEQP.GLES2/functional_shaders_operator_common_functions_fract_lowp_vec2_fragment:dEQP.GLES2/functional_shaders_operator_common_functions_fract_highp_vec2_vertex:dEQP.GLES2/functional_shaders_operator_common_functions_fract_highp_vec3_fragment:dEQP.GLES2/functional_shaders_operator_common_functions_fract_highp_vec4_fragment:dEQP.GLES2/functional_shaders_operator_common_functions_mod_highp_float_fragment:dEQP.GLES2/functional_shaders_operator_common_functions_mod_highp_vec2_fragment:dEQP.GLES2/functional_shaders_operator_common_functions_mod_highp_vec3_fragment:dEQP.GLES2/functional_shaders_operator_common_functions_mod_mediump_vec4_fragment:dEQP.GLES2/functional_shaders_operator_common_functions_mod_highp_vec4_vertex:dEQP.GLES2/functional_shaders_operator_common_functions_mod_highp_vec4_fragment:dEQP.GLES2/functional_shaders_operator_common_functions_mod_highp_vec3_float_vertex:dEQP.GLES2/functional_shaders_operator_common_functions_mod_mediump_vec4_float_vertex:dEQP.GLES2/functional_shaders_operator_common_functions_min_lowp_float_vertex:dEQP.GLES2/functional_shaders_operator_common_functions_min_mediump_float_fragment:dEQP.GLES2/functional_shaders_operator_common_functions_min_lowp_vec4_vertex:dEQP.GLES2/functional_shaders_operator_common_functions_min_lowp_vec4_fragment:dEQP.GLES2/functional_shaders_operator_common_functions_min_mediump_vec2_float_vertex:dEQP.GLES2/functional_shaders_operator_common_functions_min_mediump_vec2_float_fragment:dEQP.GLES2/functional_shaders_operator_common_functions_min_highp_vec2_float_vertex:dEQP.GLES2/functional_shaders_operator_common_functions_min_highp_vec2_float_fragment:dEQP.GLES2/functional_shaders_operator_common_functions_min_mediump_vec3_float_vertex:dEQP.GLES2/functional_shaders_operator_common_functions_max_highp_float_fragment:dEQP.GLES2/functional_shaders_operator_common_functions_max_highp_vec2_vertex:dEQP.GLES2/functional_shaders_operator_common_functions_max_lowp_vec3_vertex:dEQP.GLES2/functional_shaders_operator_common_functions_max_mediump_vec2_float_vertex:dEQP.GLES2/functional_shaders_operator_common_functions_max_mediump_vec2_float_fragment:dEQP.GLES2/functional_shaders_operator_common_functions_max_highp_vec3_float_vertex:dEQP.GLES2/functional_shaders_operator_common_functions_clamp_lowp_float_vertex:dEQP.GLES2/functional_shaders_operator_common_functions_clamp_mediump_float_vertex:dEQP.GLES2/functional_shaders_operator_common_functions_clamp_highp_float_fragment:dEQP.GLES2/functional_shaders_operator_common_functions_clamp_highp_vec2_vertex:dEQP.GLES2/functional_shaders_operator_common_functions_clamp_lowp_vec3_vertex:dEQP.GLES2/functional_shaders_operator_common_functions_clamp_mediump_vec3_fragment:dEQP.GLES2/functional_shaders_operator_common_functions_clamp_highp_vec3_fragment:dEQP.GLES2/functional_shaders_operator_common_functions_clamp_mediump_vec4_fragment:dEQP.GLES2/functional_shaders_operator_common_functions_clamp_highp_vec4_vertex:dEQP.GLES2/functional_shaders_operator_common_functions_clamp_mediump_vec2_float_fragment:dEQP.GLES2/functional_shaders_operator_common_functions_clamp_highp_vec2_float_fragment:dEQP.GLES2/functional_shaders_operator_common_functions_clamp_lowp_vec4_float_fragment:dEQP.GLES2/functional_shaders_operator_common_functions_clamp_mediump_vec4_float_vertex:dEQP.GLES2/functional_shaders_operator_common_functions_clamp_highp_vec4_float_fragment:dEQP.GLES2/functional_shaders_operator_common_functions_mix_lowp_float_vertex:dEQP.GLES2/functional_shaders_operator_common_functions_mix_highp_float_fragment:dEQP.GLES2/functional_shaders_operator_common_functions_mix_lowp_vec2_vertex:dEQP.GLES2/functional_shaders_operator_common_functions_mix_highp_vec2_fragment:dEQP.GLES2/functional_shaders_operator_common_functions_mix_mediump_vec3_fragment:dEQP.GLES2/functional_shaders_operator_common_functions_mix_highp_vec3_vertex:dEQP.GLES2/functional_shaders_operator_common_functions_mix_highp_vec3_fragment:dEQP.GLES2/functional_shaders_operator_common_functions_mix_lowp_vec3_float_vertex:dEQP.GLES2/functional_shaders_operator_common_functions_mix_mediump_vec3_float_fragment:dEQP.GLES2/functional_shaders_operator_common_functions_mix_lowp_vec4_float_vertex:dEQP.GLES2/functional_shaders_operator_common_functions_step_lowp_vec3_vertex:dEQP.GLES2/functional_shaders_operator_common_functions_step_mediump_vec3_vertex [==========] Running 400 tests from 1 test suite. [----------] Global test environment set-up. [----------] 400 tests from dEQP Writing test log into TestResults.qpa [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_lowp_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul.lowp_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_lowp_int_fragment (131 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul.mediump_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_int_fragment (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_ivec2_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul.mediump_ivec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_ivec2_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_ivec2_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul.highp_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_ivec2_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_lowp_ivec3_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul.lowp_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_lowp_ivec3_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_ivec3_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul.highp_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_ivec3_fragment (3 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_lowp_ivec4_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul.lowp_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_lowp_ivec4_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_ivec4_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul.highp_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_ivec4_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_vec2_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul.mediump_vec2_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_vec2_float_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_lowp_vec3_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul.lowp_vec3_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_lowp_vec3_float_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_vec3_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul.highp_vec3_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_vec3_float_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_vec3_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul.highp_vec3_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_vec3_float_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_vec4_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul.mediump_vec4_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_vec4_float_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_vec4_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul.highp_vec4_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_vec4_float_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_vec4_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul.highp_vec4_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_vec4_float_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_lowp_ivec2_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul.lowp_ivec2_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_lowp_ivec2_int_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_ivec2_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul.highp_ivec2_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_ivec2_int_vertex (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_ivec2_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul.highp_ivec2_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_ivec2_int_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_lowp_ivec3_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul.lowp_ivec3_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_lowp_ivec3_int_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_ivec3_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul.mediump_ivec3_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_ivec3_int_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_ivec4_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul.mediump_ivec4_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_ivec4_int_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_ivec4_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul.highp_ivec4_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_ivec4_int_fragment (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_float_vec2_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul.mediump_float_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_float_vec2_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_float_vec3_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul.highp_float_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_float_vec3_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_float_vec4_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul.mediump_float_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_float_vec4_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_float_vec4_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul.highp_float_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_float_vec4_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_int_ivec4_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul.mediump_int_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_int_ivec4_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_int_ivec4_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul.highp_int_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_int_ivec4_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_lowp_vec2_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div.lowp_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_lowp_vec2_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_vec3_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div.mediump_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_vec3_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_highp_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div.highp_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_highp_int_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_lowp_ivec2_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div.lowp_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_lowp_ivec2_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_lowp_ivec3_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div.lowp_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_lowp_ivec3_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_ivec3_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div.mediump_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_ivec3_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_ivec4_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div.mediump_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_ivec4_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_highp_vec2_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div.highp_vec2_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_highp_vec2_float_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_lowp_vec3_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div.lowp_vec3_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_lowp_vec3_float_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_vec3_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div.mediump_vec3_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_vec3_float_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_vec4_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div.mediump_vec4_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_vec4_float_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_highp_vec4_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div.highp_vec4_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_highp_vec4_float_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_lowp_ivec2_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div.lowp_ivec2_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_lowp_ivec2_int_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_ivec2_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div.mediump_ivec2_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_ivec2_int_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_highp_ivec3_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div.highp_ivec3_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_highp_ivec3_int_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_highp_ivec3_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div.highp_ivec3_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_highp_ivec3_int_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_lowp_ivec4_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div.lowp_ivec4_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_lowp_ivec4_int_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_ivec4_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div.mediump_ivec4_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_ivec4_int_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_lowp_float_vec2_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div.lowp_float_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_lowp_float_vec2_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_float_vec2_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div.mediump_float_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_float_vec2_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_float_vec3_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div.mediump_float_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_float_vec3_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_float_vec4_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div.mediump_float_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_float_vec4_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_highp_float_vec4_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div.highp_float_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_highp_float_vec4_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_highp_float_vec4_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div.highp_float_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_highp_float_vec4_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_lowp_int_ivec4_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div.lowp_int_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_lowp_int_ivec4_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_lowp_int_ivec4_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div.lowp_int_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_lowp_int_ivec4_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_lowp_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_effect.lowp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_lowp_float_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_highp_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_effect.highp_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_highp_float_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_lowp_vec2_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_effect.lowp_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_lowp_vec2_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_highp_vec2_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_effect.highp_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_highp_vec2_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_lowp_vec3_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_effect.lowp_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_lowp_vec3_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_lowp_vec3_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_effect.lowp_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_lowp_vec3_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_mediump_vec3_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_effect.mediump_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_mediump_vec3_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_highp_vec3_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_effect.highp_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_highp_vec3_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_lowp_ivec2_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_effect.lowp_ivec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_lowp_ivec2_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_mediump_ivec2_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_effect.mediump_ivec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_mediump_ivec2_vertex (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_lowp_ivec3_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_effect.lowp_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_lowp_ivec3_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_mediump_ivec3_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_effect.mediump_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_mediump_ivec3_fragment (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_highp_ivec3_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_effect.highp_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_highp_ivec3_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_mediump_ivec4_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_effect.mediump_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_mediump_ivec4_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_highp_ivec4_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_effect.highp_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_highp_ivec4_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_highp_ivec4_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_effect.highp_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_highp_ivec4_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_lowp_vec2_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_effect.lowp_vec2_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_lowp_vec2_float_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_highp_vec2_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_effect.highp_vec2_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_highp_vec2_float_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_mediump_vec3_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_effect.mediump_vec3_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_mediump_vec3_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_highp_vec3_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_effect.highp_vec3_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_highp_vec3_float_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_lowp_ivec2_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_effect.lowp_ivec2_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_lowp_ivec2_int_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_highp_ivec4_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_effect.highp_ivec4_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_highp_ivec4_int_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.lowp_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_float_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_mediump_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.mediump_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_mediump_float_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_highp_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.highp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_highp_float_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_highp_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.highp_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_highp_float_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_vec2_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.lowp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_vec2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_highp_vec2_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.highp_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_highp_vec2_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_vec3_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.lowp_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_vec3_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_vec3_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.lowp_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_vec3_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_vec4_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.lowp_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_vec4_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_highp_vec4_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.highp_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_highp_vec4_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.lowp_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_int_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_highp_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.highp_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_highp_int_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_highp_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.highp_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_highp_int_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_ivec2_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.lowp_ivec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_ivec2_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_highp_ivec2_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.highp_ivec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_highp_ivec2_vertex (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_ivec3_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.lowp_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_ivec3_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_mediump_ivec4_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.mediump_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_mediump_ivec4_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_mediump_vec2_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.mediump_vec2_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_mediump_vec2_float_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_vec3_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.lowp_vec3_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_vec3_float_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_highp_vec3_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.highp_vec3_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_highp_vec3_float_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_vec4_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.lowp_vec4_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_vec4_float_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_vec4_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.lowp_vec4_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_vec4_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_highp_ivec3_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.highp_ivec3_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_highp_ivec3_int_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_ivec4_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.lowp_ivec4_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_ivec4_int_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_mediump_ivec4_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.mediump_ivec4_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_mediump_ivec4_int_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_highp_ivec4_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.highp_ivec4_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_highp_ivec4_int_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_effect.mediump_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_float_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_highp_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_effect.highp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_highp_float_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_vec2_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_effect.lowp_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_vec2_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_vec3_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_effect.lowp_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_vec3_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_highp_vec4_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_effect.highp_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_highp_vec4_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_effect.mediump_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_int_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_highp_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_effect.highp_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_highp_int_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_ivec3_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_effect.lowp_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_ivec3_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_highp_ivec3_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_effect.highp_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_highp_ivec3_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_highp_ivec4_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_effect.highp_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_highp_ivec4_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_vec2_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_effect.mediump_vec2_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_vec2_float_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_vec3_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_effect.lowp_vec3_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_vec3_float_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_highp_vec3_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_effect.highp_vec3_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_highp_vec3_float_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_vec4_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_effect.lowp_vec4_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_vec4_float_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_highp_vec4_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_effect.highp_vec4_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_highp_vec4_float_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_ivec2_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_effect.mediump_ivec2_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_ivec2_int_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_ivec3_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_effect.lowp_ivec3_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_ivec3_int_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_ivec3_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_effect.mediump_ivec3_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_ivec3_int_vertex (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_highp_ivec3_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_effect.highp_ivec3_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_highp_ivec3_int_vertex (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_mediump_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_effect.mediump_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_mediump_float_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_highp_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_effect.highp_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_highp_float_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_lowp_vec2_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_effect.lowp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_lowp_vec2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_lowp_vec3_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_effect.lowp_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_lowp_vec3_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_mediump_vec3_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_effect.mediump_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_mediump_vec3_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_highp_vec3_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_effect.highp_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_highp_vec3_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_mediump_vec4_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_effect.mediump_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_mediump_vec4_fragment (16 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_highp_ivec2_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_effect.highp_ivec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_highp_ivec2_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_highp_ivec2_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_effect.highp_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_highp_ivec2_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_lowp_ivec3_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_effect.lowp_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_lowp_ivec3_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_mediump_ivec3_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_effect.mediump_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_mediump_ivec3_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_mediump_ivec3_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_effect.mediump_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_mediump_ivec3_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_highp_ivec3_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_effect.highp_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_highp_ivec3_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_lowp_ivec4_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_effect.lowp_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_lowp_ivec4_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_highp_ivec4_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_effect.highp_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_highp_ivec4_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_mediump_vec2_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_effect.mediump_vec2_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_mediump_vec2_float_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_highp_vec2_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_effect.highp_vec2_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_highp_vec2_float_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_highp_vec4_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_effect.highp_vec4_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_highp_vec4_float_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_highp_ivec2_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_effect.highp_ivec2_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_highp_ivec2_int_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_lowp_ivec3_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_effect.lowp_ivec3_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_lowp_ivec3_int_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_mediump_ivec4_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_effect.mediump_ivec4_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_mediump_ivec4_int_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_mediump_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_result.mediump_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_mediump_float_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_lowp_vec2_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_result.lowp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_lowp_vec2_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_mediump_vec2_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_result.mediump_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_mediump_vec2_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_highp_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_result.highp_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_highp_int_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_mediump_ivec2_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_result.mediump_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_mediump_ivec2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_lowp_ivec3_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_result.lowp_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_lowp_ivec3_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_highp_ivec3_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_result.highp_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_highp_ivec3_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_lowp_vec2_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_result.lowp_vec2_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_lowp_vec2_float_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_mediump_vec2_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_result.mediump_vec2_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_mediump_vec2_float_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_mediump_vec3_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_result.mediump_vec3_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_mediump_vec3_float_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_highp_vec3_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_result.highp_vec3_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_highp_vec3_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_mediump_vec4_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_result.mediump_vec4_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_mediump_vec4_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_mediump_ivec2_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_result.mediump_ivec2_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_mediump_ivec2_int_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_lowp_ivec3_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_result.lowp_ivec3_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_lowp_ivec3_int_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_lowp_ivec3_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_result.lowp_ivec3_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_lowp_ivec3_int_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_highp_ivec3_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_result.highp_ivec3_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_highp_ivec3_int_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_mediump_ivec4_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.add_assign_result.mediump_ivec4_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_mediump_ivec4_int_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_lowp_vec2_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.lowp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_lowp_vec2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_mediump_vec2_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.mediump_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_mediump_vec2_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_highp_vec2_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.highp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_highp_vec2_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_highp_vec3_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.highp_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_highp_vec3_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_lowp_ivec2_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.lowp_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_lowp_ivec2_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_mediump_ivec2_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.mediump_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_mediump_ivec2_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_lowp_ivec3_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.lowp_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_lowp_ivec3_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_lowp_ivec3_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.lowp_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_lowp_ivec3_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_highp_ivec3_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.highp_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_highp_ivec3_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_highp_vec3_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.highp_vec3_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_highp_vec3_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_mediump_vec4_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.mediump_vec4_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_mediump_vec4_float_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_lowp_ivec2_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.lowp_ivec2_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_lowp_ivec2_int_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_mediump_ivec2_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.mediump_ivec2_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_mediump_ivec2_int_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_highp_ivec3_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.highp_ivec3_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_highp_ivec3_int_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_mediump_ivec4_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.mediump_ivec4_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_mediump_ivec4_int_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_result.lowp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_float_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_vec3_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_result.lowp_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_vec3_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_vec4_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_result.lowp_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_vec4_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_mediump_vec4_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_result.mediump_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_mediump_vec4_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_result.lowp_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_int_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec2_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_result.lowp_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec2_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_mediump_ivec4_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_result.mediump_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_mediump_ivec4_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_highp_ivec4_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_result.highp_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_highp_ivec4_vertex (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_vec2_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_result.lowp_vec2_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_vec2_float_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_mediump_vec2_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_result.mediump_vec2_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_mediump_vec2_float_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_mediump_vec4_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_result.mediump_vec4_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_mediump_vec4_float_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec2_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_result.lowp_ivec2_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec2_int_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec3_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_result.lowp_ivec3_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec3_int_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec4_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_result.lowp_ivec4_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec4_int_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec4_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.mul_assign_result.lowp_ivec4_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec4_int_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_lowp_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_result.lowp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_lowp_float_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_mediump_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_result.mediump_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_mediump_float_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_mediump_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_result.mediump_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_mediump_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_highp_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_result.highp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_highp_float_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_mediump_vec2_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_result.mediump_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_mediump_vec2_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_mediump_vec2_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_result.mediump_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_mediump_vec2_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_lowp_vec3_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_result.lowp_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_lowp_vec3_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_mediump_vec3_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_result.mediump_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_mediump_vec3_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_highp_vec3_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_result.highp_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_highp_vec3_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_highp_vec4_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_result.highp_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_highp_vec4_fragment (15 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_mediump_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_result.mediump_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_mediump_int_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_highp_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_result.highp_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_highp_int_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_mediump_ivec3_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_result.mediump_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_mediump_ivec3_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_highp_ivec4_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_result.highp_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_highp_ivec4_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_mediump_vec2_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_result.mediump_vec2_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_mediump_vec2_float_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_highp_vec3_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_result.highp_vec3_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_highp_vec3_float_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_lowp_vec4_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_result.lowp_vec4_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_lowp_vec4_float_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_highp_vec4_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_result.highp_vec4_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_highp_vec4_float_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_mediump_ivec2_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_result.mediump_ivec2_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_mediump_ivec2_int_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_highp_ivec2_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_result.highp_ivec2_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_highp_ivec2_int_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_lowp_ivec3_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_result.lowp_ivec3_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_lowp_ivec3_int_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_highp_ivec3_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_result.highp_ivec3_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_highp_ivec3_int_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_lowp_ivec4_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.div_assign_result.lowp_ivec4_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_lowp_ivec4_int_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_less_lowp_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.less.lowp_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_less_lowp_float_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_less_mediump_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.less.mediump_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_less_mediump_float_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_less_highp_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.less.highp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_less_highp_float_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_less_lowp_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.less.lowp_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_less_lowp_int_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_less_lowp_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.less.lowp_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_less_lowp_int_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_less_or_equal_lowp_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.less_or_equal.lowp_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_less_or_equal_lowp_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_less_or_equal_mediump_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.less_or_equal.mediump_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_less_or_equal_mediump_int_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_greater_lowp_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.greater.lowp_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_greater_lowp_int_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_greater_or_equal_lowp_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.greater_or_equal.lowp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_greater_or_equal_lowp_float_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_greater_or_equal_mediump_float_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.greater_or_equal.mediump_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_greater_or_equal_mediump_float_vertex (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_greater_or_equal_mediump_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.greater_or_equal.mediump_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_greater_or_equal_mediump_float_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_greater_or_equal_lowp_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.greater_or_equal.lowp_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_greater_or_equal_lowp_int_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_highp_float_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.equal.highp_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_highp_float_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_highp_vec2_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.equal.highp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_highp_vec2_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_lowp_vec3_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.equal.lowp_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_lowp_vec3_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_lowp_vec4_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.equal.lowp_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_lowp_vec4_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_highp_vec4_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.equal.highp_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_highp_vec4_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_lowp_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.equal.lowp_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_lowp_int_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_highp_int_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.equal.highp_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_highp_int_vertex (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_highp_int_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.equal.highp_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_highp_int_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_highp_ivec2_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.equal.highp_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_highp_ivec2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_lowp_ivec3_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.equal.lowp_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_lowp_ivec3_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_lowp_ivec3_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.equal.lowp_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_lowp_ivec3_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_lowp_ivec4_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.equal.lowp_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_lowp_ivec4_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_bool_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.equal.bool_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_bool_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_bvec4_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.equal.bvec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_bvec4_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_lowp_vec2_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.not_equal.lowp_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_lowp_vec2_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_mediump_vec2_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.not_equal.mediump_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_mediump_vec2_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_mediump_vec3_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.not_equal.mediump_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_mediump_vec3_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_lowp_ivec2_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.not_equal.lowp_ivec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_lowp_ivec2_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_mediump_ivec2_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.not_equal.mediump_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_mediump_ivec2_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_lowp_ivec3_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.not_equal.lowp_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_lowp_ivec3_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_mediump_ivec3_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.not_equal.mediump_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_mediump_ivec3_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_highp_ivec3_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.not_equal.highp_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_highp_ivec3_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_highp_ivec4_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.not_equal.highp_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_highp_ivec4_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_bvec2_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.not_equal.bvec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_bvec2_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_bvec3_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.not_equal.bvec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_bvec3_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_logical_xor_bool_vertex dEQP-GLES2.functional.shaders.operator.binary_operator.logical_xor.bool_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_logical_xor_bool_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_binary_operator_logical_xor_bool_fragment dEQP-GLES2.functional.shaders.operator.binary_operator.logical_xor.bool_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_binary_operator_logical_xor_bool_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_radians_mediump_vec2_fragment dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.radians.mediump_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_radians_mediump_vec2_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_radians_highp_vec2_fragment dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.radians.highp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_radians_highp_vec2_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_radians_mediump_vec4_vertex dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.radians.mediump_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_radians_mediump_vec4_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_degrees_mediump_vec3_fragment dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.degrees.mediump_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_degrees_mediump_vec3_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_degrees_mediump_vec4_vertex dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.degrees.mediump_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_degrees_mediump_vec4_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_sin_mediump_float_fragment dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.sin.mediump_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_sin_mediump_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_sin_mediump_vec2_vertex dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.sin.mediump_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_sin_mediump_vec2_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_sin_mediump_vec4_fragment dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.sin.mediump_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_sin_mediump_vec4_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_sin_lowp_vec3_vertex dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.sin.lowp_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_sin_lowp_vec3_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_sin_lowp_vec4_vertex dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.sin.lowp_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_sin_lowp_vec4_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_cos_mediump_float_fragment dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.cos.mediump_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_cos_mediump_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_cos_highp_vec2_fragment dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.cos.highp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_cos_highp_vec2_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_cos_highp_vec4_vertex dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.cos.highp_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_cos_highp_vec4_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_cos_highp_vec4_fragment dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.cos.highp_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_cos_highp_vec4_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_cos_lowp_vec3_fragment dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.cos.lowp_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_cos_lowp_vec3_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_tan_mediump_float_fragment dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.tan.mediump_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_tan_mediump_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_tan_mediump_vec2_fragment dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.tan.mediump_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_tan_mediump_vec2_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_tan_highp_vec2_fragment dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.tan.highp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_tan_highp_vec2_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_tan_highp_vec3_vertex dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.tan.highp_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_tan_highp_vec3_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_tan_highp_vec4_fragment dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.tan.highp_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_tan_highp_vec4_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_tan_lowp_vec3_vertex dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.tan.lowp_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_tan_lowp_vec3_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_tan_lowp_vec3_fragment dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.tan.lowp_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_tan_lowp_vec3_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_asin_highp_float_fragment dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.asin.highp_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_asin_highp_float_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_asin_mediump_vec2_vertex dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.asin.mediump_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_asin_mediump_vec2_vertex (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_asin_mediump_vec2_fragment dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.asin.mediump_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_asin_mediump_vec2_fragment (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_asin_highp_vec2_vertex dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.asin.highp_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_asin_highp_vec2_vertex (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_asin_mediump_vec4_fragment dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.asin.mediump_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_asin_mediump_vec4_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_asin_highp_vec4_vertex dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.asin.highp_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_asin_highp_vec4_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_acos_highp_float_vertex dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.acos.highp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_acos_highp_float_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_acos_highp_float_fragment dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.acos.highp_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_acos_highp_float_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_acos_mediump_vec2_vertex dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.acos.mediump_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_acos_mediump_vec2_vertex (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_acos_highp_vec2_vertex dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.acos.highp_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_acos_highp_vec2_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_acos_highp_vec3_vertex dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.acos.highp_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_acos_highp_vec3_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_acos_highp_vec4_vertex dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.acos.highp_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_acos_highp_vec4_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_acos_highp_vec4_fragment dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.acos.highp_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_acos_highp_vec4_fragment (14 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_atan_mediump_float_vertex dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan.mediump_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_atan_mediump_float_vertex (15 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_atan_mediump_float_fragment dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan.mediump_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_atan_mediump_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_atan_highp_float_vertex dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan.highp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_atan_highp_float_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_atan_mediump_vec3_fragment dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan.mediump_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_atan_mediump_vec3_fragment (22 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_atan_mediump_vec4_vertex dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan.mediump_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_atan_mediump_vec4_vertex (18 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_atan2_highp_float_vertex dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan2.highp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_atan2_highp_float_vertex (25 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_atan2_mediump_vec2_fragment dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan2.mediump_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_atan2_mediump_vec2_fragment (20 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_atan2_highp_vec2_fragment dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan2.highp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_atan2_highp_vec2_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_atan2_highp_vec3_vertex dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan2.highp_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_atan2_highp_vec3_vertex (25 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_pow_highp_float_vertex dEQP-GLES2.functional.shaders.operator.exponential.pow.highp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_pow_highp_float_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_pow_mediump_vec2_vertex dEQP-GLES2.functional.shaders.operator.exponential.pow.mediump_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_pow_mediump_vec2_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_pow_highp_vec3_fragment dEQP-GLES2.functional.shaders.operator.exponential.pow.highp_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_pow_highp_vec3_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_pow_highp_vec4_vertex dEQP-GLES2.functional.shaders.operator.exponential.pow.highp_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_pow_highp_vec4_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_exp_highp_float_vertex dEQP-GLES2.functional.shaders.operator.exponential.exp.highp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_exp_highp_float_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_exp_mediump_vec2_fragment dEQP-GLES2.functional.shaders.operator.exponential.exp.mediump_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_exp_mediump_vec2_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_exp_highp_vec3_vertex dEQP-GLES2.functional.shaders.operator.exponential.exp.highp_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_exp_highp_vec3_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_exp_highp_vec3_fragment dEQP-GLES2.functional.shaders.operator.exponential.exp.highp_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_exp_highp_vec3_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_exp_mediump_vec4_vertex dEQP-GLES2.functional.shaders.operator.exponential.exp.mediump_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_exp_mediump_vec4_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_log_highp_float_vertex dEQP-GLES2.functional.shaders.operator.exponential.log.highp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_log_highp_float_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_log_highp_float_fragment dEQP-GLES2.functional.shaders.operator.exponential.log.highp_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_log_highp_float_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_log_highp_vec2_fragment dEQP-GLES2.functional.shaders.operator.exponential.log.highp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_log_highp_vec2_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_log_mediump_vec4_fragment dEQP-GLES2.functional.shaders.operator.exponential.log.mediump_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_log_mediump_vec4_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_log_highp_vec4_vertex dEQP-GLES2.functional.shaders.operator.exponential.log.highp_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_log_highp_vec4_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_exp2_mediump_vec2_vertex dEQP-GLES2.functional.shaders.operator.exponential.exp2.mediump_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_exp2_mediump_vec2_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_exp2_highp_vec2_fragment dEQP-GLES2.functional.shaders.operator.exponential.exp2.highp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_exp2_highp_vec2_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_exp2_mediump_vec3_fragment dEQP-GLES2.functional.shaders.operator.exponential.exp2.mediump_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_exp2_mediump_vec3_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_exp2_highp_vec4_fragment dEQP-GLES2.functional.shaders.operator.exponential.exp2.highp_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_exp2_highp_vec4_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_log2_mediump_float_vertex dEQP-GLES2.functional.shaders.operator.exponential.log2.mediump_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_log2_mediump_float_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_log2_highp_float_vertex dEQP-GLES2.functional.shaders.operator.exponential.log2.highp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_log2_highp_float_vertex (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_log2_mediump_vec2_fragment dEQP-GLES2.functional.shaders.operator.exponential.log2.mediump_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_log2_mediump_vec2_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_log2_highp_vec2_fragment dEQP-GLES2.functional.shaders.operator.exponential.log2.highp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_log2_highp_vec2_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_log2_highp_vec3_fragment dEQP-GLES2.functional.shaders.operator.exponential.log2.highp_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_log2_highp_vec3_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_log2_mediump_vec4_fragment dEQP-GLES2.functional.shaders.operator.exponential.log2.mediump_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_log2_mediump_vec4_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_sqrt_mediump_vec3_fragment dEQP-GLES2.functional.shaders.operator.exponential.sqrt.mediump_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_sqrt_mediump_vec3_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_sqrt_highp_vec4_fragment dEQP-GLES2.functional.shaders.operator.exponential.sqrt.highp_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_sqrt_highp_vec4_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_inversesqrt_mediump_float_vertex dEQP-GLES2.functional.shaders.operator.exponential.inversesqrt.mediump_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_inversesqrt_mediump_float_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_inversesqrt_mediump_float_fragment dEQP-GLES2.functional.shaders.operator.exponential.inversesqrt.mediump_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_inversesqrt_mediump_float_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_inversesqrt_mediump_vec2_fragment dEQP-GLES2.functional.shaders.operator.exponential.inversesqrt.mediump_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_inversesqrt_mediump_vec2_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_inversesqrt_mediump_vec3_fragment dEQP-GLES2.functional.shaders.operator.exponential.inversesqrt.mediump_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_inversesqrt_mediump_vec3_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_inversesqrt_highp_vec3_vertex dEQP-GLES2.functional.shaders.operator.exponential.inversesqrt.highp_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_inversesqrt_highp_vec3_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_inversesqrt_highp_vec3_fragment dEQP-GLES2.functional.shaders.operator.exponential.inversesqrt.highp_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_inversesqrt_highp_vec3_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_exponential_inversesqrt_highp_vec4_vertex dEQP-GLES2.functional.shaders.operator.exponential.inversesqrt.highp_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_exponential_inversesqrt_highp_vec4_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_abs_mediump_vec2_vertex dEQP-GLES2.functional.shaders.operator.common_functions.abs.mediump_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_abs_mediump_vec2_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_abs_mediump_vec3_vertex dEQP-GLES2.functional.shaders.operator.common_functions.abs.mediump_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_abs_mediump_vec3_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_sign_highp_float_vertex dEQP-GLES2.functional.shaders.operator.common_functions.sign.highp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_sign_highp_float_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_sign_highp_float_fragment dEQP-GLES2.functional.shaders.operator.common_functions.sign.highp_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_sign_highp_float_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_sign_mediump_vec2_fragment dEQP-GLES2.functional.shaders.operator.common_functions.sign.mediump_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_sign_mediump_vec2_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_sign_highp_vec3_vertex dEQP-GLES2.functional.shaders.operator.common_functions.sign.highp_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_sign_highp_vec3_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_sign_highp_vec3_fragment dEQP-GLES2.functional.shaders.operator.common_functions.sign.highp_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_sign_highp_vec3_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_sign_mediump_vec4_vertex dEQP-GLES2.functional.shaders.operator.common_functions.sign.mediump_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_sign_mediump_vec4_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_floor_highp_float_fragment dEQP-GLES2.functional.shaders.operator.common_functions.floor.highp_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_floor_highp_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_floor_lowp_vec2_fragment dEQP-GLES2.functional.shaders.operator.common_functions.floor.lowp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_floor_lowp_vec2_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_floor_mediump_vec3_vertex dEQP-GLES2.functional.shaders.operator.common_functions.floor.mediump_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_floor_mediump_vec3_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_floor_lowp_vec4_fragment dEQP-GLES2.functional.shaders.operator.common_functions.floor.lowp_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_floor_lowp_vec4_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_floor_mediump_vec4_vertex dEQP-GLES2.functional.shaders.operator.common_functions.floor.mediump_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_floor_mediump_vec4_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_ceil_mediump_float_fragment dEQP-GLES2.functional.shaders.operator.common_functions.ceil.mediump_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_ceil_mediump_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_ceil_highp_float_vertex dEQP-GLES2.functional.shaders.operator.common_functions.ceil.highp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_ceil_highp_float_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_ceil_lowp_vec2_vertex dEQP-GLES2.functional.shaders.operator.common_functions.ceil.lowp_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_ceil_lowp_vec2_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_ceil_lowp_vec2_fragment dEQP-GLES2.functional.shaders.operator.common_functions.ceil.lowp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_ceil_lowp_vec2_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_ceil_mediump_vec2_fragment dEQP-GLES2.functional.shaders.operator.common_functions.ceil.mediump_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_ceil_mediump_vec2_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_ceil_mediump_vec3_fragment dEQP-GLES2.functional.shaders.operator.common_functions.ceil.mediump_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_ceil_mediump_vec3_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_fract_lowp_vec2_fragment dEQP-GLES2.functional.shaders.operator.common_functions.fract.lowp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_fract_lowp_vec2_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_fract_highp_vec2_vertex dEQP-GLES2.functional.shaders.operator.common_functions.fract.highp_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_fract_highp_vec2_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_fract_highp_vec3_fragment dEQP-GLES2.functional.shaders.operator.common_functions.fract.highp_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_fract_highp_vec3_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_fract_highp_vec4_fragment dEQP-GLES2.functional.shaders.operator.common_functions.fract.highp_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_fract_highp_vec4_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_mod_highp_float_fragment dEQP-GLES2.functional.shaders.operator.common_functions.mod.highp_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_mod_highp_float_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_mod_highp_vec2_fragment dEQP-GLES2.functional.shaders.operator.common_functions.mod.highp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_mod_highp_vec2_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_mod_highp_vec3_fragment dEQP-GLES2.functional.shaders.operator.common_functions.mod.highp_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_mod_highp_vec3_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_mod_mediump_vec4_fragment dEQP-GLES2.functional.shaders.operator.common_functions.mod.mediump_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_mod_mediump_vec4_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_mod_highp_vec4_vertex dEQP-GLES2.functional.shaders.operator.common_functions.mod.highp_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_mod_highp_vec4_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_mod_highp_vec4_fragment dEQP-GLES2.functional.shaders.operator.common_functions.mod.highp_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_mod_highp_vec4_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_mod_highp_vec3_float_vertex dEQP-GLES2.functional.shaders.operator.common_functions.mod.highp_vec3_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_mod_highp_vec3_float_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_mod_mediump_vec4_float_vertex dEQP-GLES2.functional.shaders.operator.common_functions.mod.mediump_vec4_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_mod_mediump_vec4_float_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_min_lowp_float_vertex dEQP-GLES2.functional.shaders.operator.common_functions.min.lowp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_min_lowp_float_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_min_mediump_float_fragment dEQP-GLES2.functional.shaders.operator.common_functions.min.mediump_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_min_mediump_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_min_lowp_vec4_vertex dEQP-GLES2.functional.shaders.operator.common_functions.min.lowp_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_min_lowp_vec4_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_min_lowp_vec4_fragment dEQP-GLES2.functional.shaders.operator.common_functions.min.lowp_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_min_lowp_vec4_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_min_mediump_vec2_float_vertex dEQP-GLES2.functional.shaders.operator.common_functions.min.mediump_vec2_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_min_mediump_vec2_float_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_min_mediump_vec2_float_fragment dEQP-GLES2.functional.shaders.operator.common_functions.min.mediump_vec2_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_min_mediump_vec2_float_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_min_highp_vec2_float_vertex dEQP-GLES2.functional.shaders.operator.common_functions.min.highp_vec2_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_min_highp_vec2_float_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_min_highp_vec2_float_fragment dEQP-GLES2.functional.shaders.operator.common_functions.min.highp_vec2_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_min_highp_vec2_float_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_min_mediump_vec3_float_vertex dEQP-GLES2.functional.shaders.operator.common_functions.min.mediump_vec3_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_min_mediump_vec3_float_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_max_highp_float_fragment dEQP-GLES2.functional.shaders.operator.common_functions.max.highp_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_max_highp_float_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_max_highp_vec2_vertex dEQP-GLES2.functional.shaders.operator.common_functions.max.highp_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_max_highp_vec2_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_max_lowp_vec3_vertex dEQP-GLES2.functional.shaders.operator.common_functions.max.lowp_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_max_lowp_vec3_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_max_mediump_vec2_float_vertex dEQP-GLES2.functional.shaders.operator.common_functions.max.mediump_vec2_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_max_mediump_vec2_float_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_max_mediump_vec2_float_fragment dEQP-GLES2.functional.shaders.operator.common_functions.max.mediump_vec2_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_max_mediump_vec2_float_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_max_highp_vec3_float_vertex dEQP-GLES2.functional.shaders.operator.common_functions.max.highp_vec3_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_max_highp_vec3_float_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_lowp_float_vertex dEQP-GLES2.functional.shaders.operator.common_functions.clamp.lowp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_lowp_float_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_mediump_float_vertex dEQP-GLES2.functional.shaders.operator.common_functions.clamp.mediump_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_mediump_float_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_highp_float_fragment dEQP-GLES2.functional.shaders.operator.common_functions.clamp.highp_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_highp_float_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_highp_vec2_vertex dEQP-GLES2.functional.shaders.operator.common_functions.clamp.highp_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_highp_vec2_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_lowp_vec3_vertex dEQP-GLES2.functional.shaders.operator.common_functions.clamp.lowp_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_lowp_vec3_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_mediump_vec3_fragment dEQP-GLES2.functional.shaders.operator.common_functions.clamp.mediump_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_mediump_vec3_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_highp_vec3_fragment dEQP-GLES2.functional.shaders.operator.common_functions.clamp.highp_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_highp_vec3_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_mediump_vec4_fragment dEQP-GLES2.functional.shaders.operator.common_functions.clamp.mediump_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_mediump_vec4_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_highp_vec4_vertex dEQP-GLES2.functional.shaders.operator.common_functions.clamp.highp_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_highp_vec4_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_mediump_vec2_float_fragment dEQP-GLES2.functional.shaders.operator.common_functions.clamp.mediump_vec2_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_mediump_vec2_float_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_highp_vec2_float_fragment dEQP-GLES2.functional.shaders.operator.common_functions.clamp.highp_vec2_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_highp_vec2_float_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_lowp_vec4_float_fragment dEQP-GLES2.functional.shaders.operator.common_functions.clamp.lowp_vec4_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_lowp_vec4_float_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_mediump_vec4_float_vertex dEQP-GLES2.functional.shaders.operator.common_functions.clamp.mediump_vec4_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_mediump_vec4_float_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_highp_vec4_float_fragment dEQP-GLES2.functional.shaders.operator.common_functions.clamp.highp_vec4_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_highp_vec4_float_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_mix_lowp_float_vertex dEQP-GLES2.functional.shaders.operator.common_functions.mix.lowp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_mix_lowp_float_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_mix_highp_float_fragment dEQP-GLES2.functional.shaders.operator.common_functions.mix.highp_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_mix_highp_float_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_mix_lowp_vec2_vertex dEQP-GLES2.functional.shaders.operator.common_functions.mix.lowp_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_mix_lowp_vec2_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_mix_highp_vec2_fragment dEQP-GLES2.functional.shaders.operator.common_functions.mix.highp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_mix_highp_vec2_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_mix_mediump_vec3_fragment dEQP-GLES2.functional.shaders.operator.common_functions.mix.mediump_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_mix_mediump_vec3_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_mix_highp_vec3_vertex dEQP-GLES2.functional.shaders.operator.common_functions.mix.highp_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_mix_highp_vec3_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_mix_highp_vec3_fragment dEQP-GLES2.functional.shaders.operator.common_functions.mix.highp_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_mix_highp_vec3_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_mix_lowp_vec3_float_vertex dEQP-GLES2.functional.shaders.operator.common_functions.mix.lowp_vec3_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_mix_lowp_vec3_float_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_mix_mediump_vec3_float_fragment dEQP-GLES2.functional.shaders.operator.common_functions.mix.mediump_vec3_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_mix_mediump_vec3_float_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_mix_lowp_vec4_float_vertex dEQP-GLES2.functional.shaders.operator.common_functions.mix.lowp_vec4_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_mix_lowp_vec4_float_vertex (14 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_step_lowp_vec3_vertex dEQP-GLES2.functional.shaders.operator.common_functions.step.lowp_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_step_lowp_vec3_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_step_mediump_vec3_vertex dEQP-GLES2.functional.shaders.operator.common_functions.step.mediump_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_step_mediump_vec3_vertex (5 ms) *RESULT: Total: 400 *RESULT: Passed: 400 *RESULT: Failed: 0 *RESULT: Skipped: 0 *RESULT: Not Supported: 0 *RESULT: Exception: 0 *RESULT: Crashed: 0 [----------] 400 tests from dEQP (3660 ms total) [----------] Global test environment tear-down [==========] 400 tests from 1 test suite ran. (3686 ms total) [ PASSED ] 400 tests. [1201/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_lowp_int_fragment (131 ms) [1202/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_int_fragment (4 ms) [1203/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_ivec2_vertex (11 ms) [1204/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_ivec2_fragment (7 ms) [1205/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_lowp_ivec3_fragment (7 ms) [1206/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_ivec3_fragment (3 ms) [1207/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_lowp_ivec4_fragment (7 ms) [1208/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_ivec4_vertex (8 ms) [1209/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_vec2_float_fragment (6 ms) [1210/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_lowp_vec3_float_fragment (8 ms) [1211/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_vec3_float_vertex (7 ms) [1212/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_vec3_float_fragment (5 ms) [1213/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_vec4_float_fragment (8 ms) [1214/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_vec4_float_vertex (7 ms) [1215/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_vec4_float_fragment (5 ms) [1216/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_lowp_ivec2_int_vertex (7 ms) [1217/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_ivec2_int_vertex (4 ms) [1218/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_ivec2_int_fragment (7 ms) [1219/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_lowp_ivec3_int_fragment (6 ms) [1220/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_ivec3_int_vertex (8 ms) [1221/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_ivec4_int_fragment (6 ms) [1222/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_ivec4_int_fragment (4 ms) [1223/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_float_vec2_vertex (9 ms) [1224/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_float_vec3_vertex (10 ms) [1225/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_float_vec4_vertex (10 ms) [1226/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_float_vec4_fragment (12 ms) [1227/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_mediump_int_ivec4_fragment (10 ms) [1228/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_highp_int_ivec4_vertex (10 ms) [1229/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_lowp_vec2_vertex (9 ms) [1230/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_vec3_vertex (10 ms) [1231/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_highp_int_vertex (10 ms) [1232/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_lowp_ivec2_fragment (12 ms) [1233/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_lowp_ivec3_fragment (12 ms) [1234/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_ivec3_vertex (12 ms) [1235/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_ivec4_vertex (11 ms) [1236/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_highp_vec2_float_fragment (10 ms) [1237/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_lowp_vec3_float_vertex (10 ms) [1238/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_vec3_float_vertex (6 ms) [1239/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_vec4_float_vertex (10 ms) [1240/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_highp_vec4_float_fragment (10 ms) [1241/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_lowp_ivec2_int_vertex (11 ms) [1242/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_ivec2_int_vertex (8 ms) [1243/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_highp_ivec3_int_vertex (8 ms) [1244/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_highp_ivec3_int_fragment (9 ms) [1245/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_lowp_ivec4_int_fragment (12 ms) [1246/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_ivec4_int_vertex (11 ms) [1247/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_lowp_float_vec2_vertex (9 ms) [1248/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_float_vec2_fragment (9 ms) [1249/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_float_vec3_fragment (11 ms) [1250/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_mediump_float_vec4_fragment (11 ms) [1251/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_highp_float_vec4_vertex (11 ms) [1252/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_highp_float_vec4_fragment (7 ms) [1253/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_lowp_int_ivec4_vertex (8 ms) [1254/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_lowp_int_ivec4_fragment (9 ms) [1255/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_lowp_float_vertex (9 ms) [1256/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_highp_float_fragment (10 ms) [1257/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_lowp_vec2_vertex (9 ms) [1258/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_highp_vec2_vertex (6 ms) [1259/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_lowp_vec3_vertex (9 ms) [1260/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_lowp_vec3_fragment (9 ms) [1261/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_mediump_vec3_fragment (6 ms) [1262/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_highp_vec3_fragment (5 ms) [1263/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_lowp_ivec2_vertex (9 ms) [1264/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_mediump_ivec2_vertex (5 ms) [1265/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_lowp_ivec3_fragment (7 ms) [1266/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_mediump_ivec3_fragment (4 ms) [1267/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_highp_ivec3_vertex (7 ms) [1268/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_mediump_ivec4_vertex (10 ms) [1269/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_highp_ivec4_vertex (6 ms) [1270/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_highp_ivec4_fragment (9 ms) [1271/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_lowp_vec2_float_vertex (10 ms) [1272/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_highp_vec2_float_vertex (6 ms) [1273/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_mediump_vec3_float_fragment (9 ms) [1274/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_highp_vec3_float_fragment (5 ms) [1275/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_lowp_ivec2_int_fragment (6 ms) [1276/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_effect_highp_ivec4_int_fragment (9 ms) [1277/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_float_fragment (10 ms) [1278/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_mediump_float_fragment (5 ms) [1279/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_highp_float_vertex (9 ms) [1280/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_highp_float_fragment (6 ms) [1281/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_vec2_fragment (8 ms) [1282/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_highp_vec2_vertex (10 ms) [1283/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_vec3_vertex (10 ms) [1284/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_vec3_fragment (9 ms) [1285/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_vec4_fragment (9 ms) [1286/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_highp_vec4_fragment (5 ms) [1287/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_int_fragment (7 ms) [1288/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_highp_int_vertex (8 ms) [1289/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_highp_int_fragment (5 ms) [1290/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_ivec2_vertex (9 ms) [1291/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_highp_ivec2_vertex (5 ms) [1292/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_ivec3_vertex (8 ms) [1293/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_mediump_ivec4_vertex (8 ms) [1294/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_mediump_vec2_float_fragment (10 ms) [1295/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_vec3_float_vertex (9 ms) [1296/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_highp_vec3_float_vertex (6 ms) [1297/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_vec4_float_vertex (9 ms) [1298/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_vec4_float_fragment (9 ms) [1299/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_highp_ivec3_int_fragment (9 ms) [1300/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_ivec4_int_vertex (11 ms) [1301/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_mediump_ivec4_int_fragment (9 ms) [1302/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_effect_highp_ivec4_int_fragment (6 ms) [1303/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_float_vertex (10 ms) [1304/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_highp_float_vertex (6 ms) [1305/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_vec2_vertex (8 ms) [1306/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_vec3_fragment (8 ms) [1307/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_highp_vec4_fragment (11 ms) [1308/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_int_vertex (10 ms) [1309/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_highp_int_fragment (9 ms) [1310/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_ivec3_vertex (9 ms) [1311/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_highp_ivec3_fragment (10 ms) [1312/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_highp_ivec4_vertex (11 ms) [1313/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_vec2_float_vertex (10 ms) [1314/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_vec3_float_vertex (12 ms) [1315/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_highp_vec3_float_vertex (8 ms) [1316/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_vec4_float_vertex (9 ms) [1317/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_highp_vec4_float_vertex (6 ms) [1318/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_ivec2_int_vertex (9 ms) [1319/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_ivec3_int_vertex (12 ms) [1320/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_ivec3_int_vertex (5 ms) [1321/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_effect_highp_ivec3_int_vertex (5 ms) [1322/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_mediump_float_fragment (10 ms) [1323/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_highp_float_fragment (5 ms) [1324/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_lowp_vec2_fragment (8 ms) [1325/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_lowp_vec3_fragment (9 ms) [1326/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_mediump_vec3_fragment (7 ms) [1327/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_highp_vec3_vertex (8 ms) [1328/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_mediump_vec4_fragment (16 ms) [1329/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_highp_ivec2_vertex (10 ms) [1330/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_highp_ivec2_fragment (7 ms) [1331/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_lowp_ivec3_fragment (6 ms) [1332/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_mediump_ivec3_vertex (10 ms) [1333/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_mediump_ivec3_fragment (6 ms) [1334/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_highp_ivec3_vertex (6 ms) [1335/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_lowp_ivec4_fragment (11 ms) [1336/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_highp_ivec4_vertex (8 ms) [1337/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_mediump_vec2_float_vertex (9 ms) [1338/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_highp_vec2_float_vertex (6 ms) [1339/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_highp_vec4_float_vertex (11 ms) [1340/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_highp_ivec2_int_vertex (9 ms) [1341/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_lowp_ivec3_int_vertex (9 ms) [1342/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_effect_mediump_ivec4_int_vertex (9 ms) [1343/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_mediump_float_vertex (9 ms) [1344/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_lowp_vec2_fragment (10 ms) [1345/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_mediump_vec2_fragment (6 ms) [1346/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_highp_int_vertex (7 ms) [1347/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_mediump_ivec2_fragment (8 ms) [1348/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_lowp_ivec3_fragment (10 ms) [1349/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_highp_ivec3_vertex (8 ms) [1350/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_lowp_vec2_float_vertex (9 ms) [1351/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_mediump_vec2_float_fragment (10 ms) [1352/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_mediump_vec3_float_vertex (11 ms) [1353/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_highp_vec3_float_fragment (9 ms) [1354/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_mediump_vec4_float_fragment (9 ms) [1355/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_mediump_ivec2_int_vertex (10 ms) [1356/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_lowp_ivec3_int_vertex (11 ms) [1357/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_lowp_ivec3_int_fragment (9 ms) [1358/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_highp_ivec3_int_fragment (5 ms) [1359/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_add_assign_result_mediump_ivec4_int_fragment (9 ms) [1360/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_lowp_vec2_fragment (8 ms) [1361/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_mediump_vec2_fragment (5 ms) [1362/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_highp_vec2_fragment (5 ms) [1363/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_highp_vec3_fragment (9 ms) [1364/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_lowp_ivec2_fragment (9 ms) [1365/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_mediump_ivec2_fragment (6 ms) [1366/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_lowp_ivec3_vertex (9 ms) [1367/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_lowp_ivec3_fragment (9 ms) [1368/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_highp_ivec3_vertex (6 ms) [1369/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_highp_vec3_float_fragment (9 ms) [1370/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_mediump_vec4_float_vertex (9 ms) [1371/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_lowp_ivec2_int_vertex (10 ms) [1372/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_mediump_ivec2_int_vertex (6 ms) [1373/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_highp_ivec3_int_vertex (9 ms) [1374/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_sub_assign_result_mediump_ivec4_int_fragment (9 ms) [1375/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_float_vertex (10 ms) [1376/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_vec3_vertex (10 ms) [1377/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_vec4_fragment (10 ms) [1378/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_mediump_vec4_vertex (11 ms) [1379/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_int_vertex (9 ms) [1380/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec2_fragment (10 ms) [1381/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_mediump_ivec4_vertex (9 ms) [1382/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_highp_ivec4_vertex (5 ms) [1383/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_vec2_float_fragment (8 ms) [1384/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_mediump_vec2_float_fragment (6 ms) [1385/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_mediump_vec4_float_fragment (11 ms) [1386/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec2_int_vertex (11 ms) [1387/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec3_int_fragment (9 ms) [1388/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec4_int_vertex (10 ms) [1389/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec4_int_fragment (9 ms) [1390/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_lowp_float_vertex (10 ms) [1391/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_mediump_float_vertex (7 ms) [1392/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_mediump_float_fragment (9 ms) [1393/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_highp_float_vertex (6 ms) [1394/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_mediump_vec2_vertex (10 ms) [1395/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_mediump_vec2_fragment (11 ms) [1396/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_lowp_vec3_vertex (9 ms) [1397/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_mediump_vec3_fragment (9 ms) [1398/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_highp_vec3_vertex (7 ms) [1399/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_highp_vec4_fragment (15 ms) [1400/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_mediump_int_vertex (9 ms) [1401/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_highp_int_fragment (9 ms) [1402/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_mediump_ivec3_fragment (9 ms) [1403/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_highp_ivec4_vertex (9 ms) [1404/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_mediump_vec2_float_fragment (10 ms) [1405/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_highp_vec3_float_fragment (12 ms) [1406/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_lowp_vec4_float_fragment (11 ms) [1407/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_highp_vec4_float_vertex (10 ms) [1408/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_mediump_ivec2_int_fragment (9 ms) [1409/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_highp_ivec2_int_vertex (9 ms) [1410/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_lowp_ivec3_int_fragment (9 ms) [1411/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_highp_ivec3_int_fragment (6 ms) [1412/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_div_assign_result_lowp_ivec4_int_fragment (6 ms) [1413/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_less_lowp_float_fragment (7 ms) [1414/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_less_mediump_float_fragment (5 ms) [1415/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_less_highp_float_vertex (10 ms) [1416/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_less_lowp_int_vertex (9 ms) [1417/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_less_lowp_int_fragment (8 ms) [1418/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_less_or_equal_lowp_float_fragment (9 ms) [1419/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_less_or_equal_mediump_int_fragment (9 ms) [1420/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_greater_lowp_int_vertex (11 ms) [1421/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_greater_or_equal_lowp_float_vertex (9 ms) [1422/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_greater_or_equal_mediump_float_vertex (5 ms) [1423/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_greater_or_equal_mediump_float_fragment (8 ms) [1424/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_greater_or_equal_lowp_int_vertex (8 ms) [1425/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_highp_float_fragment (8 ms) [1426/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_highp_vec2_fragment (10 ms) [1427/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_lowp_vec3_fragment (11 ms) [1428/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_lowp_vec4_vertex (9 ms) [1429/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_highp_vec4_vertex (6 ms) [1430/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_lowp_int_vertex (9 ms) [1431/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_highp_int_vertex (5 ms) [1432/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_highp_int_fragment (8 ms) [1433/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_highp_ivec2_fragment (8 ms) [1434/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_lowp_ivec3_vertex (10 ms) [1435/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_lowp_ivec3_fragment (9 ms) [1436/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_lowp_ivec4_vertex (11 ms) [1437/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_bool_fragment (10 ms) [1438/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_equal_bvec4_vertex (10 ms) [1439/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_lowp_vec2_vertex (9 ms) [1440/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_mediump_vec2_vertex (6 ms) [1441/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_mediump_vec3_vertex (9 ms) [1442/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_lowp_ivec2_vertex (9 ms) [1443/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_mediump_ivec2_fragment (10 ms) [1444/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_lowp_ivec3_fragment (10 ms) [1445/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_mediump_ivec3_fragment (6 ms) [1446/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_highp_ivec3_vertex (7 ms) [1447/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_highp_ivec4_fragment (8 ms) [1448/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_bvec2_fragment (10 ms) [1449/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_not_equal_bvec3_vertex (11 ms) [1450/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_logical_xor_bool_vertex (9 ms) [1451/4363] dEQP.GLES2/functional_shaders_operator_binary_operator_logical_xor_bool_fragment (9 ms) [1452/4363] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_radians_mediump_vec2_fragment (10 ms) [1453/4363] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_radians_highp_vec2_fragment (6 ms) [1454/4363] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_radians_mediump_vec4_vertex (10 ms) [1455/4363] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_degrees_mediump_vec3_fragment (9 ms) [1456/4363] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_degrees_mediump_vec4_vertex (9 ms) [1457/4363] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_sin_mediump_float_fragment (9 ms) [1458/4363] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_sin_mediump_vec2_vertex (10 ms) [1459/4363] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_sin_mediump_vec4_fragment (10 ms) [1460/4363] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_sin_lowp_vec3_vertex (10 ms) [1461/4363] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_sin_lowp_vec4_vertex (10 ms) [1462/4363] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_cos_mediump_float_fragment (9 ms) [1463/4363] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_cos_highp_vec2_fragment (9 ms) [1464/4363] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_cos_highp_vec4_vertex (9 ms) [1465/4363] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_cos_highp_vec4_fragment (12 ms) [1466/4363] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_cos_lowp_vec3_fragment (10 ms) [1467/4363] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_tan_mediump_float_fragment (9 ms) [1468/4363] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_tan_mediump_vec2_fragment (11 ms) [1469/4363] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_tan_highp_vec2_fragment (6 ms) [1470/4363] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_tan_highp_vec3_vertex (10 ms) [1471/4363] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_tan_highp_vec4_fragment (12 ms) [1472/4363] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_tan_lowp_vec3_vertex (6 ms) [1473/4363] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_tan_lowp_vec3_fragment (10 ms) [1474/4363] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_asin_highp_float_fragment (11 ms) [1475/4363] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_asin_mediump_vec2_vertex (13 ms) [1476/4363] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_asin_mediump_vec2_fragment (13 ms) [1477/4363] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_asin_highp_vec2_vertex (4 ms) [1478/4363] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_asin_mediump_vec4_fragment (9 ms) [1479/4363] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_asin_highp_vec4_vertex (11 ms) [1480/4363] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_acos_highp_float_vertex (11 ms) [1481/4363] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_acos_highp_float_fragment (10 ms) [1482/4363] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_acos_mediump_vec2_vertex (13 ms) [1483/4363] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_acos_highp_vec2_vertex (6 ms) [1484/4363] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_acos_highp_vec3_vertex (8 ms) [1485/4363] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_acos_highp_vec4_vertex (8 ms) [1486/4363] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_acos_highp_vec4_fragment (14 ms) [1487/4363] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_atan_mediump_float_vertex (15 ms) [1488/4363] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_atan_mediump_float_fragment (9 ms) [1489/4363] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_atan_highp_float_vertex (7 ms) [1490/4363] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_atan_mediump_vec3_fragment (22 ms) [1491/4363] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_atan_mediump_vec4_vertex (18 ms) [1492/4363] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_atan2_highp_float_vertex (25 ms) [1493/4363] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_atan2_mediump_vec2_fragment (20 ms) [1494/4363] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_atan2_highp_vec2_fragment (5 ms) [1495/4363] dEQP.GLES2/functional_shaders_operator_angle_and_trigonometry_atan2_highp_vec3_vertex (25 ms) [1496/4363] dEQP.GLES2/functional_shaders_operator_exponential_pow_highp_float_vertex (8 ms) [1497/4363] dEQP.GLES2/functional_shaders_operator_exponential_pow_mediump_vec2_vertex (8 ms) [1498/4363] dEQP.GLES2/functional_shaders_operator_exponential_pow_highp_vec3_fragment (11 ms) [1499/4363] dEQP.GLES2/functional_shaders_operator_exponential_pow_highp_vec4_vertex (12 ms) [1500/4363] dEQP.GLES2/functional_shaders_operator_exponential_exp_highp_float_vertex (7 ms) [1501/4363] dEQP.GLES2/functional_shaders_operator_exponential_exp_mediump_vec2_fragment (7 ms) [1502/4363] dEQP.GLES2/functional_shaders_operator_exponential_exp_highp_vec3_vertex (7 ms) [1503/4363] dEQP.GLES2/functional_shaders_operator_exponential_exp_highp_vec3_fragment (7 ms) [1504/4363] dEQP.GLES2/functional_shaders_operator_exponential_exp_mediump_vec4_vertex (7 ms) [1505/4363] dEQP.GLES2/functional_shaders_operator_exponential_log_highp_float_vertex (7 ms) [1506/4363] dEQP.GLES2/functional_shaders_operator_exponential_log_highp_float_fragment (6 ms) [1507/4363] dEQP.GLES2/functional_shaders_operator_exponential_log_highp_vec2_fragment (7 ms) [1508/4363] dEQP.GLES2/functional_shaders_operator_exponential_log_mediump_vec4_fragment (8 ms) [1509/4363] dEQP.GLES2/functional_shaders_operator_exponential_log_highp_vec4_vertex (7 ms) [1510/4363] dEQP.GLES2/functional_shaders_operator_exponential_exp2_mediump_vec2_vertex (7 ms) [1511/4363] dEQP.GLES2/functional_shaders_operator_exponential_exp2_highp_vec2_fragment (6 ms) [1512/4363] dEQP.GLES2/functional_shaders_operator_exponential_exp2_mediump_vec3_fragment (7 ms) [1513/4363] dEQP.GLES2/functional_shaders_operator_exponential_exp2_highp_vec4_fragment (7 ms) [1514/4363] dEQP.GLES2/functional_shaders_operator_exponential_log2_mediump_float_vertex (7 ms) [1515/4363] dEQP.GLES2/functional_shaders_operator_exponential_log2_highp_float_vertex (4 ms) [1516/4363] dEQP.GLES2/functional_shaders_operator_exponential_log2_mediump_vec2_fragment (6 ms) [1517/4363] dEQP.GLES2/functional_shaders_operator_exponential_log2_highp_vec2_fragment (5 ms) [1518/4363] dEQP.GLES2/functional_shaders_operator_exponential_log2_highp_vec3_fragment (7 ms) [1519/4363] dEQP.GLES2/functional_shaders_operator_exponential_log2_mediump_vec4_fragment (9 ms) [1520/4363] dEQP.GLES2/functional_shaders_operator_exponential_sqrt_mediump_vec3_fragment (11 ms) [1521/4363] dEQP.GLES2/functional_shaders_operator_exponential_sqrt_highp_vec4_fragment (9 ms) [1522/4363] dEQP.GLES2/functional_shaders_operator_exponential_inversesqrt_mediump_float_vertex (9 ms) [1523/4363] dEQP.GLES2/functional_shaders_operator_exponential_inversesqrt_mediump_float_fragment (8 ms) [1524/4363] dEQP.GLES2/functional_shaders_operator_exponential_inversesqrt_mediump_vec2_fragment (10 ms) [1525/4363] dEQP.GLES2/functional_shaders_operator_exponential_inversesqrt_mediump_vec3_fragment (10 ms) [1526/4363] dEQP.GLES2/functional_shaders_operator_exponential_inversesqrt_highp_vec3_vertex (9 ms) [1527/4363] dEQP.GLES2/functional_shaders_operator_exponential_inversesqrt_highp_vec3_fragment (6 ms) [1528/4363] dEQP.GLES2/functional_shaders_operator_exponential_inversesqrt_highp_vec4_vertex (9 ms) [1529/4363] dEQP.GLES2/functional_shaders_operator_common_functions_abs_mediump_vec2_vertex (9 ms) [1530/4363] dEQP.GLES2/functional_shaders_operator_common_functions_abs_mediump_vec3_vertex (10 ms) [1531/4363] dEQP.GLES2/functional_shaders_operator_common_functions_sign_highp_float_vertex (10 ms) [1532/4363] dEQP.GLES2/functional_shaders_operator_common_functions_sign_highp_float_fragment (10 ms) [1533/4363] dEQP.GLES2/functional_shaders_operator_common_functions_sign_mediump_vec2_fragment (9 ms) [1534/4363] dEQP.GLES2/functional_shaders_operator_common_functions_sign_highp_vec3_vertex (9 ms) [1535/4363] dEQP.GLES2/functional_shaders_operator_common_functions_sign_highp_vec3_fragment (9 ms) [1536/4363] dEQP.GLES2/functional_shaders_operator_common_functions_sign_mediump_vec4_vertex (11 ms) [1537/4363] dEQP.GLES2/functional_shaders_operator_common_functions_floor_highp_float_fragment (9 ms) [1538/4363] dEQP.GLES2/functional_shaders_operator_common_functions_floor_lowp_vec2_fragment (9 ms) [1539/4363] dEQP.GLES2/functional_shaders_operator_common_functions_floor_mediump_vec3_vertex (9 ms) [1540/4363] dEQP.GLES2/functional_shaders_operator_common_functions_floor_lowp_vec4_fragment (9 ms) [1541/4363] dEQP.GLES2/functional_shaders_operator_common_functions_floor_mediump_vec4_vertex (10 ms) [1542/4363] dEQP.GLES2/functional_shaders_operator_common_functions_ceil_mediump_float_fragment (9 ms) [1543/4363] dEQP.GLES2/functional_shaders_operator_common_functions_ceil_highp_float_vertex (9 ms) [1544/4363] dEQP.GLES2/functional_shaders_operator_common_functions_ceil_lowp_vec2_vertex (10 ms) [1545/4363] dEQP.GLES2/functional_shaders_operator_common_functions_ceil_lowp_vec2_fragment (10 ms) [1546/4363] dEQP.GLES2/functional_shaders_operator_common_functions_ceil_mediump_vec2_fragment (6 ms) [1547/4363] dEQP.GLES2/functional_shaders_operator_common_functions_ceil_mediump_vec3_fragment (6 ms) [1548/4363] dEQP.GLES2/functional_shaders_operator_common_functions_fract_lowp_vec2_fragment (6 ms) [1549/4363] dEQP.GLES2/functional_shaders_operator_common_functions_fract_highp_vec2_vertex (9 ms) [1550/4363] dEQP.GLES2/functional_shaders_operator_common_functions_fract_highp_vec3_fragment (10 ms) [1551/4363] dEQP.GLES2/functional_shaders_operator_common_functions_fract_highp_vec4_fragment (9 ms) [1552/4363] dEQP.GLES2/functional_shaders_operator_common_functions_mod_highp_float_fragment (10 ms) [1553/4363] dEQP.GLES2/functional_shaders_operator_common_functions_mod_highp_vec2_fragment (9 ms) [1554/4363] dEQP.GLES2/functional_shaders_operator_common_functions_mod_highp_vec3_fragment (10 ms) [1555/4363] dEQP.GLES2/functional_shaders_operator_common_functions_mod_mediump_vec4_fragment (11 ms) [1556/4363] dEQP.GLES2/functional_shaders_operator_common_functions_mod_highp_vec4_vertex (12 ms) [1557/4363] dEQP.GLES2/functional_shaders_operator_common_functions_mod_highp_vec4_fragment (5 ms) [1558/4363] dEQP.GLES2/functional_shaders_operator_common_functions_mod_highp_vec3_float_vertex (8 ms) [1559/4363] dEQP.GLES2/functional_shaders_operator_common_functions_mod_mediump_vec4_float_vertex (10 ms) [1560/4363] dEQP.GLES2/functional_shaders_operator_common_functions_min_lowp_float_vertex (10 ms) [1561/4363] dEQP.GLES2/functional_shaders_operator_common_functions_min_mediump_float_fragment (9 ms) [1562/4363] dEQP.GLES2/functional_shaders_operator_common_functions_min_lowp_vec4_vertex (9 ms) [1563/4363] dEQP.GLES2/functional_shaders_operator_common_functions_min_lowp_vec4_fragment (9 ms) [1564/4363] dEQP.GLES2/functional_shaders_operator_common_functions_min_mediump_vec2_float_vertex (10 ms) [1565/4363] dEQP.GLES2/functional_shaders_operator_common_functions_min_mediump_vec2_float_fragment (10 ms) [1566/4363] dEQP.GLES2/functional_shaders_operator_common_functions_min_highp_vec2_float_vertex (6 ms) [1567/4363] dEQP.GLES2/functional_shaders_operator_common_functions_min_highp_vec2_float_fragment (5 ms) [1568/4363] dEQP.GLES2/functional_shaders_operator_common_functions_min_mediump_vec3_float_vertex (7 ms) [1569/4363] dEQP.GLES2/functional_shaders_operator_common_functions_max_highp_float_fragment (7 ms) [1570/4363] dEQP.GLES2/functional_shaders_operator_common_functions_max_highp_vec2_vertex (9 ms) [1571/4363] dEQP.GLES2/functional_shaders_operator_common_functions_max_lowp_vec3_vertex (11 ms) [1572/4363] dEQP.GLES2/functional_shaders_operator_common_functions_max_mediump_vec2_float_vertex (10 ms) [1573/4363] dEQP.GLES2/functional_shaders_operator_common_functions_max_mediump_vec2_float_fragment (7 ms) [1574/4363] dEQP.GLES2/functional_shaders_operator_common_functions_max_highp_vec3_float_vertex (8 ms) [1575/4363] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_lowp_float_vertex (12 ms) [1576/4363] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_mediump_float_vertex (6 ms) [1577/4363] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_highp_float_fragment (11 ms) [1578/4363] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_highp_vec2_vertex (10 ms) [1579/4363] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_lowp_vec3_vertex (12 ms) [1580/4363] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_mediump_vec3_fragment (10 ms) [1581/4363] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_highp_vec3_fragment (5 ms) [1582/4363] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_mediump_vec4_fragment (10 ms) [1583/4363] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_highp_vec4_vertex (10 ms) [1584/4363] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_mediump_vec2_float_fragment (10 ms) [1585/4363] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_highp_vec2_float_fragment (5 ms) [1586/4363] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_lowp_vec4_float_fragment (10 ms) [1587/4363] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_mediump_vec4_float_vertex (10 ms) [1588/4363] dEQP.GLES2/functional_shaders_operator_common_functions_clamp_highp_vec4_float_fragment (5 ms) [1589/4363] dEQP.GLES2/functional_shaders_operator_common_functions_mix_lowp_float_vertex (11 ms) [1590/4363] dEQP.GLES2/functional_shaders_operator_common_functions_mix_highp_float_fragment (10 ms) [1591/4363] dEQP.GLES2/functional_shaders_operator_common_functions_mix_lowp_vec2_vertex (12 ms) [1592/4363] dEQP.GLES2/functional_shaders_operator_common_functions_mix_highp_vec2_fragment (12 ms) [1593/4363] dEQP.GLES2/functional_shaders_operator_common_functions_mix_mediump_vec3_fragment (10 ms) [1594/4363] dEQP.GLES2/functional_shaders_operator_common_functions_mix_highp_vec3_vertex (11 ms) [1595/4363] dEQP.GLES2/functional_shaders_operator_common_functions_mix_highp_vec3_fragment (7 ms) [1596/4363] dEQP.GLES2/functional_shaders_operator_common_functions_mix_lowp_vec3_float_vertex (10 ms) [1597/4363] dEQP.GLES2/functional_shaders_operator_common_functions_mix_mediump_vec3_float_fragment (12 ms) [1598/4363] dEQP.GLES2/functional_shaders_operator_common_functions_mix_lowp_vec4_float_vertex (14 ms) [1599/4363] dEQP.GLES2/functional_shaders_operator_common_functions_step_lowp_vec3_vertex (9 ms) [1600/4363] dEQP.GLES2/functional_shaders_operator_common_functions_step_mediump_vec3_vertex (5 ms) Note: Google Test filter = dEQP.GLES2/functional_shaders_operator_common_functions_step_highp_vec3_fragment:dEQP.GLES2/functional_shaders_operator_common_functions_step_lowp_float_vec2_fragment:dEQP.GLES2/functional_shaders_operator_common_functions_step_highp_float_vec2_vertex:dEQP.GLES2/functional_shaders_operator_common_functions_step_mediump_float_vec3_fragment:dEQP.GLES2/functional_shaders_operator_common_functions_step_highp_float_vec3_vertex:dEQP.GLES2/functional_shaders_operator_common_functions_step_highp_float_vec3_fragment:dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_lowp_float_vertex:dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_lowp_float_fragment:dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_highp_vec2_vertex:dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_mediump_vec3_fragment:dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_mediump_vec4_vertex:dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_lowp_float_vec2_vertex:dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_mediump_float_vec2_fragment:dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_mediump_float_vec3_fragment:dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_highp_float_vec3_vertex:dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_mediump_float_vec4_vertex:dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_highp_float_vec4_fragment:dEQP.GLES2/functional_shaders_operator_geometric_length_mediump_vec2_fragment:dEQP.GLES2/functional_shaders_operator_geometric_length_highp_vec2_fragment:dEQP.GLES2/functional_shaders_operator_geometric_length_mediump_vec3_fragment:dEQP.GLES2/functional_shaders_operator_geometric_length_mediump_vec4_vertex:dEQP.GLES2/functional_shaders_operator_geometric_length_mediump_vec4_fragment:dEQP.GLES2/functional_shaders_operator_geometric_distance_mediump_vec3_fragment:dEQP.GLES2/functional_shaders_operator_geometric_distance_highp_vec3_fragment:dEQP.GLES2/functional_shaders_operator_geometric_distance_highp_vec4_vertex:dEQP.GLES2/functional_shaders_operator_geometric_distance_highp_vec4_fragment:dEQP.GLES2/functional_shaders_operator_geometric_dot_mediump_vec2_vertex:dEQP.GLES2/functional_shaders_operator_geometric_dot_highp_vec2_fragment:dEQP.GLES2/functional_shaders_operator_geometric_dot_mediump_vec4_fragment:dEQP.GLES2/functional_shaders_operator_geometric_dot_highp_vec4_vertex:dEQP.GLES2/functional_shaders_operator_geometric_cross_mediump_vec3_vertex:dEQP.GLES2/functional_shaders_operator_geometric_cross_highp_vec3_fragment:dEQP.GLES2/functional_shaders_operator_geometric_normalize_highp_vec2_fragment:dEQP.GLES2/functional_shaders_operator_geometric_normalize_mediump_vec4_vertex:dEQP.GLES2/functional_shaders_operator_geometric_normalize_mediump_vec4_fragment:dEQP.GLES2/functional_shaders_operator_geometric_faceforward_highp_float_fragment:dEQP.GLES2/functional_shaders_operator_geometric_faceforward_mediump_vec2_vertex:dEQP.GLES2/functional_shaders_operator_geometric_faceforward_highp_vec3_fragment:dEQP.GLES2/functional_shaders_operator_geometric_reflect_mediump_float_vertex:dEQP.GLES2/functional_shaders_operator_geometric_reflect_highp_float_vertex:dEQP.GLES2/functional_shaders_operator_geometric_reflect_highp_vec2_fragment:dEQP.GLES2/functional_shaders_operator_geometric_reflect_mediump_vec3_fragment:dEQP.GLES2/functional_shaders_operator_geometric_reflect_highp_vec4_vertex:dEQP.GLES2/functional_shaders_operator_geometric_refract_highp_vec2_float_vertex:dEQP.GLES2/functional_shaders_operator_geometric_refract_highp_vec3_float_fragment:dEQP.GLES2/functional_shaders_operator_float_compare_lessThan_mediump_vec2_vertex:dEQP.GLES2/functional_shaders_operator_float_compare_lessThan_mediump_vec3_vertex:dEQP.GLES2/functional_shaders_operator_float_compare_lessThan_mediump_vec3_fragment:dEQP.GLES2/functional_shaders_operator_float_compare_lessThan_lowp_vec4_vertex:dEQP.GLES2/functional_shaders_operator_float_compare_lessThan_mediump_vec4_fragment:dEQP.GLES2/functional_shaders_operator_float_compare_lessThanEqual_lowp_vec2_vertex:dEQP.GLES2/functional_shaders_operator_float_compare_lessThanEqual_highp_vec2_fragment:dEQP.GLES2/functional_shaders_operator_float_compare_lessThanEqual_lowp_vec3_fragment:dEQP.GLES2/functional_shaders_operator_float_compare_lessThanEqual_mediump_vec4_vertex:dEQP.GLES2/functional_shaders_operator_float_compare_lessThanEqual_highp_vec4_fragment:dEQP.GLES2/functional_shaders_operator_float_compare_greaterThan_mediump_vec2_vertex:dEQP.GLES2/functional_shaders_operator_float_compare_greaterThan_lowp_vec3_vertex:dEQP.GLES2/functional_shaders_operator_float_compare_greaterThan_highp_vec3_fragment:dEQP.GLES2/functional_shaders_operator_float_compare_greaterThan_lowp_vec4_fragment:dEQP.GLES2/functional_shaders_operator_float_compare_greaterThan_highp_vec4_vertex:dEQP.GLES2/functional_shaders_operator_float_compare_greaterThan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sl_to_rgb_fragment:dEQP.GLES2/functional_shaders_algorithm_rgb_to_hsl_vertex:dEQP.GLES2/functional_shaders_constant_expressions_trivial_float_fragment [==========] Running 400 tests from 1 test suite. [----------] Global test environment set-up. [----------] 400 tests from dEQP Writing test log into TestResults.qpa [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_step_highp_vec3_fragment dEQP-GLES2.functional.shaders.operator.common_functions.step.highp_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_step_highp_vec3_fragment (122 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_step_lowp_float_vec2_fragment dEQP-GLES2.functional.shaders.operator.common_functions.step.lowp_float_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_step_lowp_float_vec2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_step_highp_float_vec2_vertex dEQP-GLES2.functional.shaders.operator.common_functions.step.highp_float_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_step_highp_float_vec2_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_step_mediump_float_vec3_fragment dEQP-GLES2.functional.shaders.operator.common_functions.step.mediump_float_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_step_mediump_float_vec3_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_step_highp_float_vec3_vertex dEQP-GLES2.functional.shaders.operator.common_functions.step.highp_float_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_step_highp_float_vec3_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_step_highp_float_vec3_fragment dEQP-GLES2.functional.shaders.operator.common_functions.step.highp_float_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_step_highp_float_vec3_fragment (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_lowp_float_vertex dEQP-GLES2.functional.shaders.operator.common_functions.smoothstep.lowp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_lowp_float_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_lowp_float_fragment dEQP-GLES2.functional.shaders.operator.common_functions.smoothstep.lowp_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_lowp_float_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_highp_vec2_vertex dEQP-GLES2.functional.shaders.operator.common_functions.smoothstep.highp_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_highp_vec2_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_mediump_vec3_fragment dEQP-GLES2.functional.shaders.operator.common_functions.smoothstep.mediump_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_mediump_vec3_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_mediump_vec4_vertex dEQP-GLES2.functional.shaders.operator.common_functions.smoothstep.mediump_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_mediump_vec4_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_lowp_float_vec2_vertex dEQP-GLES2.functional.shaders.operator.common_functions.smoothstep.lowp_float_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_lowp_float_vec2_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_mediump_float_vec2_fragment dEQP-GLES2.functional.shaders.operator.common_functions.smoothstep.mediump_float_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_mediump_float_vec2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_mediump_float_vec3_fragment dEQP-GLES2.functional.shaders.operator.common_functions.smoothstep.mediump_float_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_mediump_float_vec3_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_highp_float_vec3_vertex dEQP-GLES2.functional.shaders.operator.common_functions.smoothstep.highp_float_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_highp_float_vec3_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_mediump_float_vec4_vertex dEQP-GLES2.functional.shaders.operator.common_functions.smoothstep.mediump_float_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_mediump_float_vec4_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_highp_float_vec4_fragment dEQP-GLES2.functional.shaders.operator.common_functions.smoothstep.highp_float_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_highp_float_vec4_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_geometric_length_mediump_vec2_fragment dEQP-GLES2.functional.shaders.operator.geometric.length.mediump_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_geometric_length_mediump_vec2_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_geometric_length_highp_vec2_fragment dEQP-GLES2.functional.shaders.operator.geometric.length.highp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_geometric_length_highp_vec2_fragment (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_geometric_length_mediump_vec3_fragment dEQP-GLES2.functional.shaders.operator.geometric.length.mediump_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_geometric_length_mediump_vec3_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_geometric_length_mediump_vec4_vertex dEQP-GLES2.functional.shaders.operator.geometric.length.mediump_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_geometric_length_mediump_vec4_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_geometric_length_mediump_vec4_fragment dEQP-GLES2.functional.shaders.operator.geometric.length.mediump_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_geometric_length_mediump_vec4_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_geometric_distance_mediump_vec3_fragment dEQP-GLES2.functional.shaders.operator.geometric.distance.mediump_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_geometric_distance_mediump_vec3_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_geometric_distance_highp_vec3_fragment dEQP-GLES2.functional.shaders.operator.geometric.distance.highp_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_geometric_distance_highp_vec3_fragment (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_geometric_distance_highp_vec4_vertex dEQP-GLES2.functional.shaders.operator.geometric.distance.highp_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_geometric_distance_highp_vec4_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_geometric_distance_highp_vec4_fragment dEQP-GLES2.functional.shaders.operator.geometric.distance.highp_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_geometric_distance_highp_vec4_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_geometric_dot_mediump_vec2_vertex dEQP-GLES2.functional.shaders.operator.geometric.dot.mediump_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_geometric_dot_mediump_vec2_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_geometric_dot_highp_vec2_fragment dEQP-GLES2.functional.shaders.operator.geometric.dot.highp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_geometric_dot_highp_vec2_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_geometric_dot_mediump_vec4_fragment dEQP-GLES2.functional.shaders.operator.geometric.dot.mediump_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_geometric_dot_mediump_vec4_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_geometric_dot_highp_vec4_vertex dEQP-GLES2.functional.shaders.operator.geometric.dot.highp_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_geometric_dot_highp_vec4_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_geometric_cross_mediump_vec3_vertex dEQP-GLES2.functional.shaders.operator.geometric.cross.mediump_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_geometric_cross_mediump_vec3_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_geometric_cross_highp_vec3_fragment dEQP-GLES2.functional.shaders.operator.geometric.cross.highp_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_geometric_cross_highp_vec3_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_geometric_normalize_highp_vec2_fragment dEQP-GLES2.functional.shaders.operator.geometric.normalize.highp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_geometric_normalize_highp_vec2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_geometric_normalize_mediump_vec4_vertex dEQP-GLES2.functional.shaders.operator.geometric.normalize.mediump_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_geometric_normalize_mediump_vec4_vertex (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_geometric_normalize_mediump_vec4_fragment dEQP-GLES2.functional.shaders.operator.geometric.normalize.mediump_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_geometric_normalize_mediump_vec4_fragment (15 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_geometric_faceforward_highp_float_fragment dEQP-GLES2.functional.shaders.operator.geometric.faceforward.highp_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_geometric_faceforward_highp_float_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_geometric_faceforward_mediump_vec2_vertex dEQP-GLES2.functional.shaders.operator.geometric.faceforward.mediump_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_geometric_faceforward_mediump_vec2_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_geometric_faceforward_highp_vec3_fragment dEQP-GLES2.functional.shaders.operator.geometric.faceforward.highp_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_geometric_faceforward_highp_vec3_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_geometric_reflect_mediump_float_vertex dEQP-GLES2.functional.shaders.operator.geometric.reflect.mediump_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_geometric_reflect_mediump_float_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_geometric_reflect_highp_float_vertex dEQP-GLES2.functional.shaders.operator.geometric.reflect.highp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_geometric_reflect_highp_float_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_geometric_reflect_highp_vec2_fragment dEQP-GLES2.functional.shaders.operator.geometric.reflect.highp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_geometric_reflect_highp_vec2_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_geometric_reflect_mediump_vec3_fragment dEQP-GLES2.functional.shaders.operator.geometric.reflect.mediump_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_geometric_reflect_mediump_vec3_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_geometric_reflect_highp_vec4_vertex dEQP-GLES2.functional.shaders.operator.geometric.reflect.highp_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_geometric_reflect_highp_vec4_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_geometric_refract_highp_vec2_float_vertex dEQP-GLES2.functional.shaders.operator.geometric.refract.highp_vec2_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_geometric_refract_highp_vec2_float_vertex (14 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_geometric_refract_highp_vec3_float_fragment dEQP-GLES2.functional.shaders.operator.geometric.refract.highp_vec3_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_geometric_refract_highp_vec3_float_fragment (18 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_float_compare_lessThan_mediump_vec2_vertex dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.mediump_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_float_compare_lessThan_mediump_vec2_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_float_compare_lessThan_mediump_vec3_vertex dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.mediump_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_float_compare_lessThan_mediump_vec3_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_float_compare_lessThan_mediump_vec3_fragment dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.mediump_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_float_compare_lessThan_mediump_vec3_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_float_compare_lessThan_lowp_vec4_vertex dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.lowp_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_float_compare_lessThan_lowp_vec4_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_float_compare_lessThan_mediump_vec4_fragment dEQP-GLES2.functional.shaders.operator.float_compare.lessThan.mediump_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_float_compare_lessThan_mediump_vec4_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_float_compare_lessThanEqual_lowp_vec2_vertex dEQP-GLES2.functional.shaders.operator.float_compare.lessThanEqual.lowp_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_float_compare_lessThanEqual_lowp_vec2_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_float_compare_lessThanEqual_highp_vec2_fragment dEQP-GLES2.functional.shaders.operator.float_compare.lessThanEqual.highp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_float_compare_lessThanEqual_highp_vec2_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_float_compare_lessThanEqual_lowp_vec3_fragment dEQP-GLES2.functional.shaders.operator.float_compare.lessThanEqual.lowp_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_float_compare_lessThanEqual_lowp_vec3_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_float_compare_lessThanEqual_mediump_vec4_vertex dEQP-GLES2.functional.shaders.operator.float_compare.lessThanEqual.mediump_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_float_compare_lessThanEqual_mediump_vec4_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_float_compare_lessThanEqual_highp_vec4_fragment dEQP-GLES2.functional.shaders.operator.float_compare.lessThanEqual.highp_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_float_compare_lessThanEqual_highp_vec4_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_float_compare_greaterThan_mediump_vec2_vertex dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.mediump_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_float_compare_greaterThan_mediump_vec2_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_float_compare_greaterThan_lowp_vec3_vertex dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.lowp_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_float_compare_greaterThan_lowp_vec3_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_float_compare_greaterThan_highp_vec3_fragment dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.highp_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_float_compare_greaterThan_highp_vec3_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_float_compare_greaterThan_lowp_vec4_fragment dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.lowp_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_float_compare_greaterThan_lowp_vec4_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_float_compare_greaterThan_highp_vec4_vertex dEQP-GLES2.functional.shaders.operator.float_compare.greaterThan.highp_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_float_compare_greaterThan_highp_vec4_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_float_compare_greaterThanEqual_highp_vec2_fragment dEQP-GLES2.functional.shaders.operator.float_compare.greaterThanEqual.highp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_float_compare_greaterThanEqual_highp_vec2_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_float_compare_greaterThanEqual_highp_vec3_vertex dEQP-GLES2.functional.shaders.operator.float_compare.greaterThanEqual.highp_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_float_compare_greaterThanEqual_highp_vec3_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_float_compare_greaterThanEqual_mediump_vec4_vertex dEQP-GLES2.functional.shaders.operator.float_compare.greaterThanEqual.mediump_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_float_compare_greaterThanEqual_mediump_vec4_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_float_compare_equal_lowp_vec2_fragment dEQP-GLES2.functional.shaders.operator.float_compare.equal.lowp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_float_compare_equal_lowp_vec2_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_float_compare_equal_mediump_vec3_fragment dEQP-GLES2.functional.shaders.operator.float_compare.equal.mediump_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_float_compare_equal_mediump_vec3_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_float_compare_notEqual_lowp_vec2_fragment dEQP-GLES2.functional.shaders.operator.float_compare.notEqual.lowp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_float_compare_notEqual_lowp_vec2_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_float_compare_notEqual_highp_vec2_vertex dEQP-GLES2.functional.shaders.operator.float_compare.notEqual.highp_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_float_compare_notEqual_highp_vec2_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_float_compare_notEqual_mediump_vec4_fragment dEQP-GLES2.functional.shaders.operator.float_compare.notEqual.mediump_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_float_compare_notEqual_mediump_vec4_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_float_compare_notEqual_highp_vec4_fragment dEQP-GLES2.functional.shaders.operator.float_compare.notEqual.highp_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_float_compare_notEqual_highp_vec4_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_lessThan_lowp_ivec2_vertex dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.lowp_ivec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_lessThan_lowp_ivec2_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_lessThan_lowp_ivec2_fragment dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.lowp_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_lessThan_lowp_ivec2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_lessThan_highp_ivec2_fragment dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.highp_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_lessThan_highp_ivec2_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_lessThan_lowp_ivec3_vertex dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.lowp_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_lessThan_lowp_ivec3_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_lessThan_lowp_ivec3_fragment dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.lowp_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_lessThan_lowp_ivec3_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_lessThan_highp_ivec3_vertex dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.highp_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_lessThan_highp_ivec3_vertex (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_lessThan_mediump_ivec4_vertex dEQP-GLES2.functional.shaders.operator.int_compare.lessThan.mediump_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_lessThan_mediump_ivec4_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_lessThanEqual_highp_ivec2_vertex dEQP-GLES2.functional.shaders.operator.int_compare.lessThanEqual.highp_ivec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_lessThanEqual_highp_ivec2_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_lessThanEqual_highp_ivec3_fragment dEQP-GLES2.functional.shaders.operator.int_compare.lessThanEqual.highp_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_lessThanEqual_highp_ivec3_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_lessThanEqual_lowp_ivec4_vertex dEQP-GLES2.functional.shaders.operator.int_compare.lessThanEqual.lowp_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_lessThanEqual_lowp_ivec4_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_lessThanEqual_mediump_ivec4_fragment dEQP-GLES2.functional.shaders.operator.int_compare.lessThanEqual.mediump_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_lessThanEqual_mediump_ivec4_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_lessThanEqual_highp_ivec4_fragment dEQP-GLES2.functional.shaders.operator.int_compare.lessThanEqual.highp_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_lessThanEqual_highp_ivec4_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThan_mediump_ivec2_vertex dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.mediump_ivec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThan_mediump_ivec2_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThan_highp_ivec2_fragment dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.highp_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThan_highp_ivec2_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThan_highp_ivec3_fragment dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.highp_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThan_highp_ivec3_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThan_lowp_ivec4_vertex dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.lowp_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThan_lowp_ivec4_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThan_mediump_ivec4_fragment dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.mediump_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThan_mediump_ivec4_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThan_highp_ivec4_fragment dEQP-GLES2.functional.shaders.operator.int_compare.greaterThan.highp_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThan_highp_ivec4_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThanEqual_mediump_ivec2_vertex dEQP-GLES2.functional.shaders.operator.int_compare.greaterThanEqual.mediump_ivec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThanEqual_mediump_ivec2_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThanEqual_highp_ivec2_fragment dEQP-GLES2.functional.shaders.operator.int_compare.greaterThanEqual.highp_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThanEqual_highp_ivec2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThanEqual_lowp_ivec3_vertex dEQP-GLES2.functional.shaders.operator.int_compare.greaterThanEqual.lowp_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThanEqual_lowp_ivec3_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThanEqual_lowp_ivec4_fragment dEQP-GLES2.functional.shaders.operator.int_compare.greaterThanEqual.lowp_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThanEqual_lowp_ivec4_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThanEqual_mediump_ivec4_fragment dEQP-GLES2.functional.shaders.operator.int_compare.greaterThanEqual.mediump_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThanEqual_mediump_ivec4_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThanEqual_highp_ivec4_fragment dEQP-GLES2.functional.shaders.operator.int_compare.greaterThanEqual.highp_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThanEqual_highp_ivec4_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_equal_lowp_ivec2_fragment dEQP-GLES2.functional.shaders.operator.int_compare.equal.lowp_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_equal_lowp_ivec2_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_equal_mediump_ivec2_fragment dEQP-GLES2.functional.shaders.operator.int_compare.equal.mediump_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_equal_mediump_ivec2_fragment (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_equal_highp_ivec2_fragment dEQP-GLES2.functional.shaders.operator.int_compare.equal.highp_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_equal_highp_ivec2_fragment (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_equal_lowp_ivec3_vertex dEQP-GLES2.functional.shaders.operator.int_compare.equal.lowp_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_equal_lowp_ivec3_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_equal_mediump_ivec3_fragment dEQP-GLES2.functional.shaders.operator.int_compare.equal.mediump_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_equal_mediump_ivec3_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_equal_highp_ivec3_vertex dEQP-GLES2.functional.shaders.operator.int_compare.equal.highp_ivec3_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_equal_highp_ivec3_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_equal_lowp_ivec4_fragment dEQP-GLES2.functional.shaders.operator.int_compare.equal.lowp_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_equal_lowp_ivec4_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_equal_mediump_ivec4_vertex dEQP-GLES2.functional.shaders.operator.int_compare.equal.mediump_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_equal_mediump_ivec4_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_notEqual_mediump_ivec2_vertex dEQP-GLES2.functional.shaders.operator.int_compare.notEqual.mediump_ivec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_notEqual_mediump_ivec2_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_notEqual_mediump_ivec2_fragment dEQP-GLES2.functional.shaders.operator.int_compare.notEqual.mediump_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_notEqual_mediump_ivec2_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_notEqual_highp_ivec2_vertex dEQP-GLES2.functional.shaders.operator.int_compare.notEqual.highp_ivec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_notEqual_highp_ivec2_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_notEqual_highp_ivec3_fragment dEQP-GLES2.functional.shaders.operator.int_compare.notEqual.highp_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_notEqual_highp_ivec3_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_int_compare_notEqual_mediump_ivec4_fragment dEQP-GLES2.functional.shaders.operator.int_compare.notEqual.mediump_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_int_compare_notEqual_mediump_ivec4_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_bool_compare_equal_bvec2_vertex dEQP-GLES2.functional.shaders.operator.bool_compare.equal.bvec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_bool_compare_equal_bvec2_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_bool_compare_equal_bvec2_fragment dEQP-GLES2.functional.shaders.operator.bool_compare.equal.bvec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_bool_compare_equal_bvec2_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_bool_compare_equal_bvec4_vertex dEQP-GLES2.functional.shaders.operator.bool_compare.equal.bvec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_bool_compare_equal_bvec4_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_bool_compare_equal_bvec4_fragment dEQP-GLES2.functional.shaders.operator.bool_compare.equal.bvec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_bool_compare_equal_bvec4_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_bool_compare_any_bvec2_vertex dEQP-GLES2.functional.shaders.operator.bool_compare.any.bvec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_bool_compare_any_bvec2_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_bool_compare_any_bvec3_fragment dEQP-GLES2.functional.shaders.operator.bool_compare.any.bvec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_bool_compare_any_bvec3_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_bool_compare_any_bvec4_fragment dEQP-GLES2.functional.shaders.operator.bool_compare.any.bvec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_bool_compare_any_bvec4_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_bool_compare_all_bvec2_vertex dEQP-GLES2.functional.shaders.operator.bool_compare.all.bvec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_bool_compare_all_bvec2_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_bool_compare_not_bvec2_vertex dEQP-GLES2.functional.shaders.operator.bool_compare.not.bvec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_bool_compare_not_bvec2_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_selection_mediump_float_vertex dEQP-GLES2.functional.shaders.operator.selection.mediump_float_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_selection_mediump_float_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_selection_mediump_float_fragment dEQP-GLES2.functional.shaders.operator.selection.mediump_float_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_selection_mediump_float_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_selection_lowp_vec2_vertex dEQP-GLES2.functional.shaders.operator.selection.lowp_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_selection_lowp_vec2_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_selection_lowp_vec2_fragment dEQP-GLES2.functional.shaders.operator.selection.lowp_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_selection_lowp_vec2_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_selection_lowp_vec4_vertex dEQP-GLES2.functional.shaders.operator.selection.lowp_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_selection_lowp_vec4_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_selection_mediump_vec4_vertex dEQP-GLES2.functional.shaders.operator.selection.mediump_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_selection_mediump_vec4_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_selection_lowp_int_fragment dEQP-GLES2.functional.shaders.operator.selection.lowp_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_selection_lowp_int_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_selection_highp_int_fragment dEQP-GLES2.functional.shaders.operator.selection.highp_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_selection_highp_int_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_selection_mediump_ivec2_fragment dEQP-GLES2.functional.shaders.operator.selection.mediump_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_selection_mediump_ivec2_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_selection_highp_ivec2_vertex dEQP-GLES2.functional.shaders.operator.selection.highp_ivec2_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_selection_highp_ivec2_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_selection_highp_ivec2_fragment dEQP-GLES2.functional.shaders.operator.selection.highp_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_selection_highp_ivec2_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_selection_mediump_ivec4_fragment dEQP-GLES2.functional.shaders.operator.selection.mediump_ivec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_selection_mediump_ivec4_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_selection_highp_ivec4_vertex dEQP-GLES2.functional.shaders.operator.selection.highp_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_selection_highp_ivec4_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_selection_bool_fragment dEQP-GLES2.functional.shaders.operator.selection.bool_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_selection_bool_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_selection_bvec3_fragment dEQP-GLES2.functional.shaders.operator.selection.bvec3_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_selection_bvec3_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_selection_bvec4_fragment dEQP-GLES2.functional.shaders.operator.selection.bvec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_selection_bvec4_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_sequence_no_side_effects_mediump_vec4_fragment dEQP-GLES2.functional.shaders.operator.sequence.no_side_effects.mediump_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_sequence_no_side_effects_mediump_vec4_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_sequence_no_side_effects_lowp_float_int_fragment dEQP-GLES2.functional.shaders.operator.sequence.no_side_effects.lowp_float_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_sequence_no_side_effects_lowp_float_int_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_sequence_no_side_effects_mediump_float_int_fragment dEQP-GLES2.functional.shaders.operator.sequence.no_side_effects.mediump_float_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_sequence_no_side_effects_mediump_float_int_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_sequence_no_side_effects_lowp_bool_vec2_fragment dEQP-GLES2.functional.shaders.operator.sequence.no_side_effects.lowp_bool_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_sequence_no_side_effects_lowp_bool_vec2_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_sequence_no_side_effects_mediump_vec4_ivec4_bvec4_fragment dEQP-GLES2.functional.shaders.operator.sequence.no_side_effects.mediump_vec4_ivec4_bvec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_sequence_no_side_effects_mediump_vec4_ivec4_bvec4_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_sequence_side_effects_lowp_vec4_fragment dEQP-GLES2.functional.shaders.operator.sequence.side_effects.lowp_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_sequence_side_effects_lowp_vec4_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_sequence_side_effects_mediump_float_int_vertex dEQP-GLES2.functional.shaders.operator.sequence.side_effects.mediump_float_int_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_sequence_side_effects_mediump_float_int_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_sequence_side_effects_mediump_float_int_fragment dEQP-GLES2.functional.shaders.operator.sequence.side_effects.mediump_float_int_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_sequence_side_effects_mediump_float_int_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_sequence_side_effects_mediump_bool_vec2_fragment dEQP-GLES2.functional.shaders.operator.sequence.side_effects.mediump_bool_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_sequence_side_effects_mediump_bool_vec2_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_sequence_side_effects_highp_bool_vec2_fragment dEQP-GLES2.functional.shaders.operator.sequence.side_effects.highp_bool_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_operator_sequence_side_effects_highp_bool_vec2_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_sequence_side_effects_lowp_vec4_ivec4_bvec4_vertex dEQP-GLES2.functional.shaders.operator.sequence.side_effects.lowp_vec4_ivec4_bvec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_sequence_side_effects_lowp_vec4_ivec4_bvec4_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_sequence_side_effects_highp_vec4_ivec4_bvec4_vertex dEQP-GLES2.functional.shaders.operator.sequence.side_effects.highp_vec4_ivec4_bvec4_vertex [ OK ] dEQP.GLES2/functional_shaders_operator_sequence_side_effects_highp_vec4_ivec4_bvec4_vertex (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_sequence_side_effects_affect_and dEQP-GLES2.functional.shaders.operator.sequence.side_effects.affect_and [ OK ] dEQP.GLES2/functional_shaders_operator_sequence_side_effects_affect_and (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_operator_sequence_side_effects_affect_or dEQP-GLES2.functional.shaders.operator.sequence.side_effects.affect_or [ OK ] dEQP.GLES2/functional_shaders_operator_sequence_side_effects_affect_or (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_add_const_lowp_mat2_mat2_fragment dEQP-GLES2.functional.shaders.matrix.add.const_lowp_mat2_mat2_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_add_const_lowp_mat2_mat2_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_add_const_highp_mat2_float_fragment dEQP-GLES2.functional.shaders.matrix.add.const_highp_mat2_float_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_add_const_highp_mat2_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_add_const_highp_mat2_mat2_fragment dEQP-GLES2.functional.shaders.matrix.add.const_highp_mat2_mat2_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_add_const_highp_mat2_mat2_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_add_const_lowp_mat3_float_vertex dEQP-GLES2.functional.shaders.matrix.add.const_lowp_mat3_float_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_add_const_lowp_mat3_float_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_add_const_lowp_mat3_float_fragment dEQP-GLES2.functional.shaders.matrix.add.const_lowp_mat3_float_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_add_const_lowp_mat3_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_add_const_highp_mat3_float_vertex dEQP-GLES2.functional.shaders.matrix.add.const_highp_mat3_float_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_add_const_highp_mat3_float_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_add_const_lowp_mat4_float_fragment dEQP-GLES2.functional.shaders.matrix.add.const_lowp_mat4_float_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_add_const_lowp_mat4_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_add_const_mediump_mat4_float_vertex dEQP-GLES2.functional.shaders.matrix.add.const_mediump_mat4_float_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_add_const_mediump_mat4_float_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_add_const_mediump_mat4_float_fragment dEQP-GLES2.functional.shaders.matrix.add.const_mediump_mat4_float_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_add_const_mediump_mat4_float_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_add_const_highp_mat4_float_vertex dEQP-GLES2.functional.shaders.matrix.add.const_highp_mat4_float_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_add_const_highp_mat4_float_vertex (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_add_uniform_lowp_mat2_float_vertex dEQP-GLES2.functional.shaders.matrix.add.uniform_lowp_mat2_float_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_add_uniform_lowp_mat2_float_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_add_uniform_lowp_mat2_mat2_fragment dEQP-GLES2.functional.shaders.matrix.add.uniform_lowp_mat2_mat2_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_add_uniform_lowp_mat2_mat2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_add_uniform_mediump_mat2_mat2_fragment dEQP-GLES2.functional.shaders.matrix.add.uniform_mediump_mat2_mat2_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_add_uniform_mediump_mat2_mat2_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_add_uniform_lowp_mat3_mat3_vertex dEQP-GLES2.functional.shaders.matrix.add.uniform_lowp_mat3_mat3_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_add_uniform_lowp_mat3_mat3_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_add_uniform_mediump_mat3_mat3_fragment dEQP-GLES2.functional.shaders.matrix.add.uniform_mediump_mat3_mat3_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_add_uniform_mediump_mat3_mat3_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_add_uniform_lowp_mat4_mat4_vertex dEQP-GLES2.functional.shaders.matrix.add.uniform_lowp_mat4_mat4_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_add_uniform_lowp_mat4_mat4_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_add_uniform_mediump_mat4_mat4_fragment dEQP-GLES2.functional.shaders.matrix.add.uniform_mediump_mat4_mat4_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_add_uniform_mediump_mat4_mat4_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_add_uniform_highp_mat4_float_vertex dEQP-GLES2.functional.shaders.matrix.add.uniform_highp_mat4_float_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_add_uniform_highp_mat4_float_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_add_uniform_highp_mat4_mat4_fragment dEQP-GLES2.functional.shaders.matrix.add.uniform_highp_mat4_mat4_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_add_uniform_highp_mat4_mat4_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_add_dynamic_highp_mat2_float_vertex dEQP-GLES2.functional.shaders.matrix.add.dynamic_highp_mat2_float_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_add_dynamic_highp_mat2_float_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_add_dynamic_highp_mat2_float_fragment dEQP-GLES2.functional.shaders.matrix.add.dynamic_highp_mat2_float_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_add_dynamic_highp_mat2_float_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_add_dynamic_highp_mat2_mat2_fragment dEQP-GLES2.functional.shaders.matrix.add.dynamic_highp_mat2_mat2_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_add_dynamic_highp_mat2_mat2_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_add_dynamic_lowp_mat3_mat3_fragment dEQP-GLES2.functional.shaders.matrix.add.dynamic_lowp_mat3_mat3_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_add_dynamic_lowp_mat3_mat3_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_add_dynamic_highp_mat3_float_vertex dEQP-GLES2.functional.shaders.matrix.add.dynamic_highp_mat3_float_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_add_dynamic_highp_mat3_float_vertex (14 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_add_dynamic_highp_mat3_mat3_vertex dEQP-GLES2.functional.shaders.matrix.add.dynamic_highp_mat3_mat3_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_add_dynamic_highp_mat3_mat3_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_add_dynamic_mediump_mat4_float_vertex dEQP-GLES2.functional.shaders.matrix.add.dynamic_mediump_mat4_float_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_add_dynamic_mediump_mat4_float_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_add_dynamic_highp_mat4_float_vertex dEQP-GLES2.functional.shaders.matrix.add.dynamic_highp_mat4_float_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_add_dynamic_highp_mat4_float_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_add_dynamic_highp_mat4_float_fragment dEQP-GLES2.functional.shaders.matrix.add.dynamic_highp_mat4_float_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_add_dynamic_highp_mat4_float_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_sub_const_lowp_mat2_mat2_fragment dEQP-GLES2.functional.shaders.matrix.sub.const_lowp_mat2_mat2_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_sub_const_lowp_mat2_mat2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_sub_const_highp_mat2_float_fragment dEQP-GLES2.functional.shaders.matrix.sub.const_highp_mat2_float_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_sub_const_highp_mat2_float_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_sub_const_mediump_mat3_mat3_fragment dEQP-GLES2.functional.shaders.matrix.sub.const_mediump_mat3_mat3_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_sub_const_mediump_mat3_mat3_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_sub_const_mediump_mat4_mat4_fragment dEQP-GLES2.functional.shaders.matrix.sub.const_mediump_mat4_mat4_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_sub_const_mediump_mat4_mat4_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_sub_const_highp_mat4_mat4_fragment dEQP-GLES2.functional.shaders.matrix.sub.const_highp_mat4_mat4_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_sub_const_highp_mat4_mat4_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_sub_uniform_lowp_mat2_mat2_fragment dEQP-GLES2.functional.shaders.matrix.sub.uniform_lowp_mat2_mat2_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_sub_uniform_lowp_mat2_mat2_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_sub_uniform_mediump_mat2_float_vertex dEQP-GLES2.functional.shaders.matrix.sub.uniform_mediump_mat2_float_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_sub_uniform_mediump_mat2_float_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_sub_uniform_mediump_mat2_float_fragment dEQP-GLES2.functional.shaders.matrix.sub.uniform_mediump_mat2_float_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_sub_uniform_mediump_mat2_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_sub_uniform_lowp_mat3_mat3_vertex dEQP-GLES2.functional.shaders.matrix.sub.uniform_lowp_mat3_mat3_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_sub_uniform_lowp_mat3_mat3_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_sub_uniform_lowp_mat3_mat3_fragment dEQP-GLES2.functional.shaders.matrix.sub.uniform_lowp_mat3_mat3_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_sub_uniform_lowp_mat3_mat3_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_sub_uniform_mediump_mat3_float_fragment dEQP-GLES2.functional.shaders.matrix.sub.uniform_mediump_mat3_float_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_sub_uniform_mediump_mat3_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_sub_uniform_highp_mat3_mat3_vertex dEQP-GLES2.functional.shaders.matrix.sub.uniform_highp_mat3_mat3_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_sub_uniform_highp_mat3_mat3_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_sub_uniform_mediump_mat4_float_vertex dEQP-GLES2.functional.shaders.matrix.sub.uniform_mediump_mat4_float_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_sub_uniform_mediump_mat4_float_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_sub_uniform_mediump_mat4_float_fragment dEQP-GLES2.functional.shaders.matrix.sub.uniform_mediump_mat4_float_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_sub_uniform_mediump_mat4_float_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_sub_uniform_mediump_mat4_mat4_vertex dEQP-GLES2.functional.shaders.matrix.sub.uniform_mediump_mat4_mat4_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_sub_uniform_mediump_mat4_mat4_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_sub_uniform_mediump_mat4_mat4_fragment dEQP-GLES2.functional.shaders.matrix.sub.uniform_mediump_mat4_mat4_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_sub_uniform_mediump_mat4_mat4_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_sub_uniform_highp_mat4_float_vertex dEQP-GLES2.functional.shaders.matrix.sub.uniform_highp_mat4_float_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_sub_uniform_highp_mat4_float_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_sub_uniform_highp_mat4_mat4_vertex dEQP-GLES2.functional.shaders.matrix.sub.uniform_highp_mat4_mat4_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_sub_uniform_highp_mat4_mat4_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_sub_dynamic_lowp_mat2_float_vertex dEQP-GLES2.functional.shaders.matrix.sub.dynamic_lowp_mat2_float_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_sub_dynamic_lowp_mat2_float_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_sub_dynamic_lowp_mat2_float_fragment dEQP-GLES2.functional.shaders.matrix.sub.dynamic_lowp_mat2_float_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_sub_dynamic_lowp_mat2_float_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_sub_dynamic_highp_mat2_mat2_vertex dEQP-GLES2.functional.shaders.matrix.sub.dynamic_highp_mat2_mat2_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_sub_dynamic_highp_mat2_mat2_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_sub_dynamic_highp_mat2_mat2_fragment dEQP-GLES2.functional.shaders.matrix.sub.dynamic_highp_mat2_mat2_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_sub_dynamic_highp_mat2_mat2_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_sub_dynamic_lowp_mat3_float_fragment dEQP-GLES2.functional.shaders.matrix.sub.dynamic_lowp_mat3_float_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_sub_dynamic_lowp_mat3_float_fragment (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_sub_dynamic_lowp_mat3_mat3_fragment dEQP-GLES2.functional.shaders.matrix.sub.dynamic_lowp_mat3_mat3_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_sub_dynamic_lowp_mat3_mat3_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_sub_dynamic_highp_mat3_float_vertex dEQP-GLES2.functional.shaders.matrix.sub.dynamic_highp_mat3_float_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_sub_dynamic_highp_mat3_float_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_sub_dynamic_highp_mat3_mat3_fragment dEQP-GLES2.functional.shaders.matrix.sub.dynamic_highp_mat3_mat3_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_sub_dynamic_highp_mat3_mat3_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_sub_dynamic_lowp_mat4_mat4_fragment dEQP-GLES2.functional.shaders.matrix.sub.dynamic_lowp_mat4_mat4_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_sub_dynamic_lowp_mat4_mat4_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_sub_dynamic_highp_mat4_float_fragment dEQP-GLES2.functional.shaders.matrix.sub.dynamic_highp_mat4_float_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_sub_dynamic_highp_mat4_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_mat2_float_vertex dEQP-GLES2.functional.shaders.matrix.mul.const_lowp_mat2_float_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_mat2_float_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_mat2_float_fragment dEQP-GLES2.functional.shaders.matrix.mul.const_lowp_mat2_float_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_mat2_float_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_mat2_vec2_fragment dEQP-GLES2.functional.shaders.matrix.mul.const_lowp_mat2_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_mat2_vec2_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_vec2_mat2_fragment dEQP-GLES2.functional.shaders.matrix.mul.const_lowp_vec2_mat2_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_vec2_mat2_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_mat2_mat2_vertex dEQP-GLES2.functional.shaders.matrix.mul.const_lowp_mat2_mat2_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_mat2_mat2_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_const_mediump_mat2_float_fragment dEQP-GLES2.functional.shaders.matrix.mul.const_mediump_mat2_float_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_const_mediump_mat2_float_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_const_highp_vec2_mat2_vertex dEQP-GLES2.functional.shaders.matrix.mul.const_highp_vec2_mat2_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_const_highp_vec2_mat2_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_const_highp_vec2_mat2_fragment dEQP-GLES2.functional.shaders.matrix.mul.const_highp_vec2_mat2_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_const_highp_vec2_mat2_fragment (3 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_mat3_float_fragment dEQP-GLES2.functional.shaders.matrix.mul.const_lowp_mat3_float_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_mat3_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_vec3_mat3_vertex dEQP-GLES2.functional.shaders.matrix.mul.const_lowp_vec3_mat3_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_vec3_mat3_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_const_mediump_mat3_float_fragment dEQP-GLES2.functional.shaders.matrix.mul.const_mediump_mat3_float_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_const_mediump_mat3_float_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_const_mediump_mat3_mat3_fragment dEQP-GLES2.functional.shaders.matrix.mul.const_mediump_mat3_mat3_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_const_mediump_mat3_mat3_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_const_highp_mat3_mat3_vertex dEQP-GLES2.functional.shaders.matrix.mul.const_highp_mat3_mat3_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_const_highp_mat3_mat3_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_mat4_float_vertex dEQP-GLES2.functional.shaders.matrix.mul.const_lowp_mat4_float_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_mat4_float_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_mat4_float_fragment dEQP-GLES2.functional.shaders.matrix.mul.const_lowp_mat4_float_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_mat4_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_mat4_vec4_vertex dEQP-GLES2.functional.shaders.matrix.mul.const_lowp_mat4_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_mat4_vec4_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_const_mediump_mat4_mat4_fragment dEQP-GLES2.functional.shaders.matrix.mul.const_mediump_mat4_mat4_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_const_mediump_mat4_mat4_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_lowp_mat2_vec2_vertex dEQP-GLES2.functional.shaders.matrix.mul.uniform_lowp_mat2_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_lowp_mat2_vec2_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_lowp_vec2_mat2_fragment dEQP-GLES2.functional.shaders.matrix.mul.uniform_lowp_vec2_mat2_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_lowp_vec2_mat2_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_mediump_mat2_float_fragment dEQP-GLES2.functional.shaders.matrix.mul.uniform_mediump_mat2_float_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_mediump_mat2_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_mediump_mat2_vec2_vertex dEQP-GLES2.functional.shaders.matrix.mul.uniform_mediump_mat2_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_mediump_mat2_vec2_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_mediump_mat2_vec2_fragment dEQP-GLES2.functional.shaders.matrix.mul.uniform_mediump_mat2_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_mediump_mat2_vec2_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_mediump_vec2_mat2_fragment dEQP-GLES2.functional.shaders.matrix.mul.uniform_mediump_vec2_mat2_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_mediump_vec2_mat2_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_highp_mat2_vec2_vertex dEQP-GLES2.functional.shaders.matrix.mul.uniform_highp_mat2_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_highp_mat2_vec2_vertex (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_highp_mat2_vec2_fragment dEQP-GLES2.functional.shaders.matrix.mul.uniform_highp_mat2_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_highp_mat2_vec2_fragment (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_highp_mat2_mat2_vertex dEQP-GLES2.functional.shaders.matrix.mul.uniform_highp_mat2_mat2_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_highp_mat2_mat2_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_highp_mat2_mat2_fragment dEQP-GLES2.functional.shaders.matrix.mul.uniform_highp_mat2_mat2_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_highp_mat2_mat2_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_lowp_mat3_vec3_vertex dEQP-GLES2.functional.shaders.matrix.mul.uniform_lowp_mat3_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_lowp_mat3_vec3_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_lowp_mat3_mat3_fragment dEQP-GLES2.functional.shaders.matrix.mul.uniform_lowp_mat3_mat3_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_lowp_mat3_mat3_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_mediump_mat3_vec3_fragment dEQP-GLES2.functional.shaders.matrix.mul.uniform_mediump_mat3_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_mediump_mat3_vec3_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_mediump_vec3_mat3_vertex dEQP-GLES2.functional.shaders.matrix.mul.uniform_mediump_vec3_mat3_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_mediump_vec3_mat3_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_mediump_vec3_mat3_fragment dEQP-GLES2.functional.shaders.matrix.mul.uniform_mediump_vec3_mat3_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_mediump_vec3_mat3_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_mediump_mat3_mat3_vertex dEQP-GLES2.functional.shaders.matrix.mul.uniform_mediump_mat3_mat3_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_mediump_mat3_mat3_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_highp_vec3_mat3_fragment dEQP-GLES2.functional.shaders.matrix.mul.uniform_highp_vec3_mat3_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_highp_vec3_mat3_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_lowp_mat4_float_fragment dEQP-GLES2.functional.shaders.matrix.mul.uniform_lowp_mat4_float_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_lowp_mat4_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_lowp_vec4_mat4_vertex dEQP-GLES2.functional.shaders.matrix.mul.uniform_lowp_vec4_mat4_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_lowp_vec4_mat4_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_highp_mat4_mat4_vertex dEQP-GLES2.functional.shaders.matrix.mul.uniform_highp_mat4_mat4_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_uniform_highp_mat4_mat4_vertex (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_lowp_mat2_float_fragment dEQP-GLES2.functional.shaders.matrix.mul.dynamic_lowp_mat2_float_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_lowp_mat2_float_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_mediump_mat2_float_fragment dEQP-GLES2.functional.shaders.matrix.mul.dynamic_mediump_mat2_float_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_mediump_mat2_float_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_mediump_vec2_mat2_vertex dEQP-GLES2.functional.shaders.matrix.mul.dynamic_mediump_vec2_mat2_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_mediump_vec2_mat2_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_mediump_vec2_mat2_fragment dEQP-GLES2.functional.shaders.matrix.mul.dynamic_mediump_vec2_mat2_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_mediump_vec2_mat2_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_highp_mat2_mat2_fragment dEQP-GLES2.functional.shaders.matrix.mul.dynamic_highp_mat2_mat2_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_highp_mat2_mat2_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_lowp_mat3_vec3_fragment dEQP-GLES2.functional.shaders.matrix.mul.dynamic_lowp_mat3_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_lowp_mat3_vec3_fragment (16 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_lowp_mat3_mat3_vertex dEQP-GLES2.functional.shaders.matrix.mul.dynamic_lowp_mat3_mat3_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_lowp_mat3_mat3_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_mediump_mat3_vec3_fragment dEQP-GLES2.functional.shaders.matrix.mul.dynamic_mediump_mat3_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_mediump_mat3_vec3_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_mediump_vec3_mat3_vertex dEQP-GLES2.functional.shaders.matrix.mul.dynamic_mediump_vec3_mat3_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_mediump_vec3_mat3_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_highp_mat3_float_fragment dEQP-GLES2.functional.shaders.matrix.mul.dynamic_highp_mat3_float_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_highp_mat3_float_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_highp_mat3_vec3_fragment dEQP-GLES2.functional.shaders.matrix.mul.dynamic_highp_mat3_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_highp_mat3_vec3_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_highp_mat3_mat3_fragment dEQP-GLES2.functional.shaders.matrix.mul.dynamic_highp_mat3_mat3_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_highp_mat3_mat3_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_lowp_vec4_mat4_fragment dEQP-GLES2.functional.shaders.matrix.mul.dynamic_lowp_vec4_mat4_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_lowp_vec4_mat4_fragment (15 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_mediump_mat4_float_fragment dEQP-GLES2.functional.shaders.matrix.mul.dynamic_mediump_mat4_float_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_mediump_mat4_float_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_mediump_mat4_mat4_vertex dEQP-GLES2.functional.shaders.matrix.mul.dynamic_mediump_mat4_mat4_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_mediump_mat4_mat4_vertex (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_highp_mat4_float_fragment dEQP-GLES2.functional.shaders.matrix.mul.dynamic_highp_mat4_float_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_highp_mat4_float_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_highp_mat4_vec4_fragment dEQP-GLES2.functional.shaders.matrix.mul.dynamic_highp_mat4_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_highp_mat4_vec4_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_highp_vec4_mat4_fragment dEQP-GLES2.functional.shaders.matrix.mul.dynamic_highp_vec4_mat4_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_highp_vec4_mat4_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_const_lowp_mat2_float_vertex dEQP-GLES2.functional.shaders.matrix.div.const_lowp_mat2_float_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_div_const_lowp_mat2_float_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_const_lowp_mat2_float_fragment dEQP-GLES2.functional.shaders.matrix.div.const_lowp_mat2_float_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_div_const_lowp_mat2_float_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_const_lowp_mat2_mat2_fragment dEQP-GLES2.functional.shaders.matrix.div.const_lowp_mat2_mat2_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_div_const_lowp_mat2_mat2_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_const_mediump_mat2_mat2_vertex dEQP-GLES2.functional.shaders.matrix.div.const_mediump_mat2_mat2_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_div_const_mediump_mat2_mat2_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_const_highp_mat2_mat2_vertex dEQP-GLES2.functional.shaders.matrix.div.const_highp_mat2_mat2_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_div_const_highp_mat2_mat2_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_const_lowp_mat3_mat3_vertex dEQP-GLES2.functional.shaders.matrix.div.const_lowp_mat3_mat3_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_div_const_lowp_mat3_mat3_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_const_lowp_mat3_mat3_fragment dEQP-GLES2.functional.shaders.matrix.div.const_lowp_mat3_mat3_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_div_const_lowp_mat3_mat3_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_const_mediump_mat3_float_fragment dEQP-GLES2.functional.shaders.matrix.div.const_mediump_mat3_float_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_div_const_mediump_mat3_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_const_mediump_mat3_mat3_fragment dEQP-GLES2.functional.shaders.matrix.div.const_mediump_mat3_mat3_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_div_const_mediump_mat3_mat3_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_const_highp_mat3_mat3_vertex dEQP-GLES2.functional.shaders.matrix.div.const_highp_mat3_mat3_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_div_const_highp_mat3_mat3_vertex (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_const_lowp_mat4_float_vertex dEQP-GLES2.functional.shaders.matrix.div.const_lowp_mat4_float_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_div_const_lowp_mat4_float_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_const_mediump_mat4_mat4_vertex dEQP-GLES2.functional.shaders.matrix.div.const_mediump_mat4_mat4_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_div_const_mediump_mat4_mat4_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_const_mediump_mat4_mat4_fragment dEQP-GLES2.functional.shaders.matrix.div.const_mediump_mat4_mat4_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_div_const_mediump_mat4_mat4_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_const_highp_mat4_float_fragment dEQP-GLES2.functional.shaders.matrix.div.const_highp_mat4_float_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_div_const_highp_mat4_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_uniform_lowp_mat2_mat2_vertex dEQP-GLES2.functional.shaders.matrix.div.uniform_lowp_mat2_mat2_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_div_uniform_lowp_mat2_mat2_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_uniform_mediump_mat2_mat2_fragment dEQP-GLES2.functional.shaders.matrix.div.uniform_mediump_mat2_mat2_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_div_uniform_mediump_mat2_mat2_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_uniform_highp_mat2_float_fragment dEQP-GLES2.functional.shaders.matrix.div.uniform_highp_mat2_float_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_div_uniform_highp_mat2_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_uniform_highp_mat2_mat2_vertex dEQP-GLES2.functional.shaders.matrix.div.uniform_highp_mat2_mat2_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_div_uniform_highp_mat2_mat2_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_uniform_lowp_mat3_mat3_fragment dEQP-GLES2.functional.shaders.matrix.div.uniform_lowp_mat3_mat3_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_div_uniform_lowp_mat3_mat3_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_uniform_mediump_mat3_float_vertex dEQP-GLES2.functional.shaders.matrix.div.uniform_mediump_mat3_float_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_div_uniform_mediump_mat3_float_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_uniform_highp_mat3_mat3_vertex dEQP-GLES2.functional.shaders.matrix.div.uniform_highp_mat3_mat3_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_div_uniform_highp_mat3_mat3_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_uniform_highp_mat3_mat3_fragment dEQP-GLES2.functional.shaders.matrix.div.uniform_highp_mat3_mat3_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_div_uniform_highp_mat3_mat3_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_uniform_lowp_mat4_float_vertex dEQP-GLES2.functional.shaders.matrix.div.uniform_lowp_mat4_float_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_div_uniform_lowp_mat4_float_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_uniform_lowp_mat4_mat4_vertex dEQP-GLES2.functional.shaders.matrix.div.uniform_lowp_mat4_mat4_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_div_uniform_lowp_mat4_mat4_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_uniform_mediump_mat4_float_fragment dEQP-GLES2.functional.shaders.matrix.div.uniform_mediump_mat4_float_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_div_uniform_mediump_mat4_float_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_uniform_highp_mat4_mat4_vertex dEQP-GLES2.functional.shaders.matrix.div.uniform_highp_mat4_mat4_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_div_uniform_highp_mat4_mat4_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_uniform_highp_mat4_mat4_fragment dEQP-GLES2.functional.shaders.matrix.div.uniform_highp_mat4_mat4_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_div_uniform_highp_mat4_mat4_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_dynamic_lowp_mat2_mat2_vertex dEQP-GLES2.functional.shaders.matrix.div.dynamic_lowp_mat2_mat2_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_div_dynamic_lowp_mat2_mat2_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_dynamic_lowp_mat3_float_fragment dEQP-GLES2.functional.shaders.matrix.div.dynamic_lowp_mat3_float_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_div_dynamic_lowp_mat3_float_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_dynamic_lowp_mat3_mat3_fragment dEQP-GLES2.functional.shaders.matrix.div.dynamic_lowp_mat3_mat3_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_div_dynamic_lowp_mat3_mat3_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_dynamic_lowp_mat4_mat4_fragment dEQP-GLES2.functional.shaders.matrix.div.dynamic_lowp_mat4_mat4_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_div_dynamic_lowp_mat4_mat4_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_dynamic_mediump_mat4_float_vertex dEQP-GLES2.functional.shaders.matrix.div.dynamic_mediump_mat4_float_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_div_dynamic_mediump_mat4_float_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_dynamic_mediump_mat4_mat4_fragment dEQP-GLES2.functional.shaders.matrix.div.dynamic_mediump_mat4_mat4_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_div_dynamic_mediump_mat4_mat4_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_matrixcompmult_dynamic_mediump_mat2_mat2_fragment dEQP-GLES2.functional.shaders.matrix.matrixcompmult.dynamic_mediump_mat2_mat2_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_matrixcompmult_dynamic_mediump_mat2_mat2_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_matrixcompmult_dynamic_highp_mat2_mat2_vertex dEQP-GLES2.functional.shaders.matrix.matrixcompmult.dynamic_highp_mat2_mat2_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_matrixcompmult_dynamic_highp_mat2_mat2_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_matrixcompmult_dynamic_lowp_mat3_mat3_fragment dEQP-GLES2.functional.shaders.matrix.matrixcompmult.dynamic_lowp_mat3_mat3_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_matrixcompmult_dynamic_lowp_mat3_mat3_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_matrixcompmult_dynamic_highp_mat3_mat3_fragment dEQP-GLES2.functional.shaders.matrix.matrixcompmult.dynamic_highp_mat3_mat3_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_matrixcompmult_dynamic_highp_mat3_mat3_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_unary_addition_dynamic_lowp_mat2_fragment dEQP-GLES2.functional.shaders.matrix.unary_addition.dynamic_lowp_mat2_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_unary_addition_dynamic_lowp_mat2_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_unary_addition_dynamic_highp_mat2_fragment dEQP-GLES2.functional.shaders.matrix.unary_addition.dynamic_highp_mat2_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_unary_addition_dynamic_highp_mat2_fragment (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_unary_addition_dynamic_mediump_mat3_vertex dEQP-GLES2.functional.shaders.matrix.unary_addition.dynamic_mediump_mat3_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_unary_addition_dynamic_mediump_mat3_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_unary_addition_dynamic_highp_mat3_fragment dEQP-GLES2.functional.shaders.matrix.unary_addition.dynamic_highp_mat3_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_unary_addition_dynamic_highp_mat3_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_unary_addition_dynamic_mediump_mat4_fragment dEQP-GLES2.functional.shaders.matrix.unary_addition.dynamic_mediump_mat4_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_unary_addition_dynamic_mediump_mat4_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_unary_addition_dynamic_highp_mat4_vertex dEQP-GLES2.functional.shaders.matrix.unary_addition.dynamic_highp_mat4_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_unary_addition_dynamic_highp_mat4_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_negation_dynamic_mediump_mat2_fragment dEQP-GLES2.functional.shaders.matrix.negation.dynamic_mediump_mat2_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_negation_dynamic_mediump_mat2_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_negation_dynamic_mediump_mat3_vertex dEQP-GLES2.functional.shaders.matrix.negation.dynamic_mediump_mat3_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_negation_dynamic_mediump_mat3_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_negation_dynamic_mediump_mat3_fragment dEQP-GLES2.functional.shaders.matrix.negation.dynamic_mediump_mat3_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_negation_dynamic_mediump_mat3_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_pre_increment_dynamic_mediump_mat2_vertex dEQP-GLES2.functional.shaders.matrix.pre_increment.dynamic_mediump_mat2_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_pre_increment_dynamic_mediump_mat2_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_pre_increment_dynamic_highp_mat2_vertex dEQP-GLES2.functional.shaders.matrix.pre_increment.dynamic_highp_mat2_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_pre_increment_dynamic_highp_mat2_vertex (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_pre_increment_dynamic_lowp_mat3_fragment dEQP-GLES2.functional.shaders.matrix.pre_increment.dynamic_lowp_mat3_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_pre_increment_dynamic_lowp_mat3_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_pre_increment_dynamic_mediump_mat3_vertex dEQP-GLES2.functional.shaders.matrix.pre_increment.dynamic_mediump_mat3_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_pre_increment_dynamic_mediump_mat3_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_pre_decrement_dynamic_mediump_mat2_vertex dEQP-GLES2.functional.shaders.matrix.pre_decrement.dynamic_mediump_mat2_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_pre_decrement_dynamic_mediump_mat2_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_pre_decrement_dynamic_highp_mat2_vertex dEQP-GLES2.functional.shaders.matrix.pre_decrement.dynamic_highp_mat2_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_pre_decrement_dynamic_highp_mat2_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_pre_decrement_dynamic_highp_mat2_fragment dEQP-GLES2.functional.shaders.matrix.pre_decrement.dynamic_highp_mat2_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_pre_decrement_dynamic_highp_mat2_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_pre_decrement_dynamic_mediump_mat3_vertex dEQP-GLES2.functional.shaders.matrix.pre_decrement.dynamic_mediump_mat3_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_pre_decrement_dynamic_mediump_mat3_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_pre_decrement_dynamic_mediump_mat3_fragment dEQP-GLES2.functional.shaders.matrix.pre_decrement.dynamic_mediump_mat3_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_pre_decrement_dynamic_mediump_mat3_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_post_increment_dynamic_mediump_mat2_fragment dEQP-GLES2.functional.shaders.matrix.post_increment.dynamic_mediump_mat2_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_post_increment_dynamic_mediump_mat2_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_post_decrement_dynamic_lowp_mat2_vertex dEQP-GLES2.functional.shaders.matrix.post_decrement.dynamic_lowp_mat2_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_post_decrement_dynamic_lowp_mat2_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_post_decrement_dynamic_lowp_mat2_fragment dEQP-GLES2.functional.shaders.matrix.post_decrement.dynamic_lowp_mat2_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_post_decrement_dynamic_lowp_mat2_fragment (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_post_decrement_dynamic_mediump_mat2_fragment dEQP-GLES2.functional.shaders.matrix.post_decrement.dynamic_mediump_mat2_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_post_decrement_dynamic_mediump_mat2_fragment (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_post_decrement_dynamic_highp_mat2_vertex dEQP-GLES2.functional.shaders.matrix.post_decrement.dynamic_highp_mat2_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_post_decrement_dynamic_highp_mat2_vertex (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_post_decrement_dynamic_lowp_mat4_vertex dEQP-GLES2.functional.shaders.matrix.post_decrement.dynamic_lowp_mat4_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_post_decrement_dynamic_lowp_mat4_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_post_decrement_dynamic_highp_mat4_vertex dEQP-GLES2.functional.shaders.matrix.post_decrement.dynamic_highp_mat4_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_post_decrement_dynamic_highp_mat4_vertex (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_add_assign_dynamic_mediump_mat2_fragment dEQP-GLES2.functional.shaders.matrix.add_assign.dynamic_mediump_mat2_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_add_assign_dynamic_mediump_mat2_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_add_assign_dynamic_highp_mat3_vertex dEQP-GLES2.functional.shaders.matrix.add_assign.dynamic_highp_mat3_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_add_assign_dynamic_highp_mat3_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_add_assign_dynamic_lowp_mat4_vertex dEQP-GLES2.functional.shaders.matrix.add_assign.dynamic_lowp_mat4_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_add_assign_dynamic_lowp_mat4_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_add_assign_dynamic_highp_mat4_vertex dEQP-GLES2.functional.shaders.matrix.add_assign.dynamic_highp_mat4_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_add_assign_dynamic_highp_mat4_vertex (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_sub_assign_dynamic_mediump_mat4_fragment dEQP-GLES2.functional.shaders.matrix.sub_assign.dynamic_mediump_mat4_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_sub_assign_dynamic_mediump_mat4_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_assign_dynamic_lowp_mat2_fragment dEQP-GLES2.functional.shaders.matrix.mul_assign.dynamic_lowp_mat2_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_assign_dynamic_lowp_mat2_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_assign_dynamic_mediump_mat2_vertex dEQP-GLES2.functional.shaders.matrix.mul_assign.dynamic_mediump_mat2_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_assign_dynamic_mediump_mat2_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_assign_dynamic_highp_mat2_fragment dEQP-GLES2.functional.shaders.matrix.mul_assign.dynamic_highp_mat2_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_assign_dynamic_highp_mat2_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_assign_dynamic_lowp_mat3_fragment dEQP-GLES2.functional.shaders.matrix.mul_assign.dynamic_lowp_mat3_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_assign_dynamic_lowp_mat3_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_mul_assign_dynamic_highp_mat3_fragment dEQP-GLES2.functional.shaders.matrix.mul_assign.dynamic_highp_mat3_fragment [ OK ] dEQP.GLES2/functional_shaders_matrix_mul_assign_dynamic_highp_mat3_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_assign_dynamic_mediump_mat3_vertex dEQP-GLES2.functional.shaders.matrix.div_assign.dynamic_mediump_mat3_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_div_assign_dynamic_mediump_mat3_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_assign_dynamic_highp_mat3_vertex dEQP-GLES2.functional.shaders.matrix.div_assign.dynamic_highp_mat3_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_div_assign_dynamic_highp_mat3_vertex (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_matrix_div_assign_dynamic_highp_mat4_vertex dEQP-GLES2.functional.shaders.matrix.div_assign.dynamic_highp_mat4_vertex [ OK ] dEQP.GLES2/functional_shaders_matrix_div_assign_dynamic_highp_mat4_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_return_double_return_vertex dEQP-GLES2.functional.shaders.return.double_return_vertex [ OK ] dEQP.GLES2/functional_shaders_return_double_return_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_return_output_write_always_vertex dEQP-GLES2.functional.shaders.return.output_write_always_vertex [ OK ] dEQP.GLES2/functional_shaders_return_output_write_always_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_return_output_write_always_fragment dEQP-GLES2.functional.shaders.return.output_write_always_fragment [ OK ] dEQP.GLES2/functional_shaders_return_output_write_always_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_return_output_write_dynamic_vertex dEQP-GLES2.functional.shaders.return.output_write_dynamic_vertex [ OK ] dEQP.GLES2/functional_shaders_return_output_write_dynamic_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_return_output_write_dynamic_fragment dEQP-GLES2.functional.shaders.return.output_write_dynamic_fragment [ OK ] dEQP.GLES2/functional_shaders_return_output_write_dynamic_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_return_output_write_in_func_always_vertex dEQP-GLES2.functional.shaders.return.output_write_in_func_always_vertex [ OK ] dEQP.GLES2/functional_shaders_return_output_write_in_func_always_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_return_output_write_in_func_dynamic_vertex dEQP-GLES2.functional.shaders.return.output_write_in_func_dynamic_vertex [ OK ] dEQP.GLES2/functional_shaders_return_output_write_in_func_dynamic_vertex (14 ms) [ RUN ] dEQP.GLES2/functional_shaders_return_return_in_static_loop_always_vertex dEQP-GLES2.functional.shaders.return.return_in_static_loop_always_vertex [ OK ] dEQP.GLES2/functional_shaders_return_return_in_static_loop_always_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_return_return_in_dynamic_loop_always_vertex dEQP-GLES2.functional.shaders.return.return_in_dynamic_loop_always_vertex [ OK ] dEQP.GLES2/functional_shaders_return_return_in_dynamic_loop_always_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_return_return_in_dynamic_loop_always_fragment dEQP-GLES2.functional.shaders.return.return_in_dynamic_loop_always_fragment [ OK ] dEQP.GLES2/functional_shaders_return_return_in_dynamic_loop_always_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_discard_basic_uniform dEQP-GLES2.functional.shaders.discard.basic_uniform [ OK ] dEQP.GLES2/functional_shaders_discard_basic_uniform (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_discard_function_uniform dEQP-GLES2.functional.shaders.discard.function_uniform [ OK ] dEQP.GLES2/functional_shaders_discard_function_uniform (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_discard_function_dynamic dEQP-GLES2.functional.shaders.discard.function_dynamic [ OK ] dEQP.GLES2/functional_shaders_discard_function_dynamic (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_discard_dynamic_loop_never dEQP-GLES2.functional.shaders.discard.dynamic_loop_never [ OK ] dEQP.GLES2/functional_shaders_discard_dynamic_loop_never (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_discard_dynamic_loop_uniform dEQP-GLES2.functional.shaders.discard.dynamic_loop_uniform [ OK ] dEQP.GLES2/functional_shaders_discard_dynamic_loop_uniform (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_discard_function_static_loop_always dEQP-GLES2.functional.shaders.discard.function_static_loop_always [ OK ] dEQP.GLES2/functional_shaders_discard_function_static_loop_always (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_discard_function_static_loop_uniform dEQP-GLES2.functional.shaders.discard.function_static_loop_uniform [ OK ] dEQP.GLES2/functional_shaders_discard_function_static_loop_uniform (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_discard_function_static_loop_texture dEQP-GLES2.functional.shaders.discard.function_static_loop_texture [ OK ] dEQP.GLES2/functional_shaders_discard_function_static_loop_texture (16 ms) [ RUN ] dEQP.GLES2/functional_shaders_struct_local_basic_vertex dEQP-GLES2.functional.shaders.struct.local.basic_vertex [ OK ] dEQP.GLES2/functional_shaders_struct_local_basic_vertex (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_struct_local_nested_vertex dEQP-GLES2.functional.shaders.struct.local.nested_vertex [ OK ] dEQP.GLES2/functional_shaders_struct_local_nested_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_struct_local_nested_fragment dEQP-GLES2.functional.shaders.struct.local.nested_fragment [ OK ] dEQP.GLES2/functional_shaders_struct_local_nested_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_struct_local_array_member_dynamic_index_fragment dEQP-GLES2.functional.shaders.struct.local.array_member_dynamic_index_fragment [ OK ] dEQP.GLES2/functional_shaders_struct_local_array_member_dynamic_index_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_struct_local_struct_array_fragment dEQP-GLES2.functional.shaders.struct.local.struct_array_fragment [ OK ] dEQP.GLES2/functional_shaders_struct_local_struct_array_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_struct_local_struct_array_dynamic_index_vertex dEQP-GLES2.functional.shaders.struct.local.struct_array_dynamic_index_vertex [ OK ] dEQP.GLES2/functional_shaders_struct_local_struct_array_dynamic_index_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_struct_local_nested_struct_array_dynamic_index_vertex dEQP-GLES2.functional.shaders.struct.local.nested_struct_array_dynamic_index_vertex [ OK ] dEQP.GLES2/functional_shaders_struct_local_nested_struct_array_dynamic_index_vertex (28 ms) [ RUN ] dEQP.GLES2/functional_shaders_struct_local_nested_struct_array_dynamic_index_fragment dEQP-GLES2.functional.shaders.struct.local.nested_struct_array_dynamic_index_fragment [ OK ] dEQP.GLES2/functional_shaders_struct_local_nested_struct_array_dynamic_index_fragment (20 ms) [ RUN ] dEQP.GLES2/functional_shaders_struct_local_parameter_vertex dEQP-GLES2.functional.shaders.struct.local.parameter_vertex [ OK ] dEQP.GLES2/functional_shaders_struct_local_parameter_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_struct_local_parameter_fragment dEQP-GLES2.functional.shaders.struct.local.parameter_fragment [ OK ] dEQP.GLES2/functional_shaders_struct_local_parameter_fragment (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_struct_local_parameter_out_lowp_vertex dEQP-GLES2.functional.shaders.struct.local.parameter_out_lowp_vertex [ OK ] dEQP.GLES2/functional_shaders_struct_local_parameter_out_lowp_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_struct_local_parameter_out_mediump_fragment dEQP-GLES2.functional.shaders.struct.local.parameter_out_mediump_fragment [ OK ] dEQP.GLES2/functional_shaders_struct_local_parameter_out_mediump_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_struct_local_loop_assignment_fragment dEQP-GLES2.functional.shaders.struct.local.loop_assignment_fragment [ OK ] dEQP.GLES2/functional_shaders_struct_local_loop_assignment_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_struct_local_dynamic_loop_assignment_fragment dEQP-GLES2.functional.shaders.struct.local.dynamic_loop_assignment_fragment [ OK ] dEQP.GLES2/functional_shaders_struct_local_dynamic_loop_assignment_fragment (14 ms) [ RUN ] dEQP.GLES2/functional_shaders_struct_local_nested_dynamic_loop_assignment_vertex dEQP-GLES2.functional.shaders.struct.local.nested_dynamic_loop_assignment_vertex [ OK ] dEQP.GLES2/functional_shaders_struct_local_nested_dynamic_loop_assignment_vertex (14 ms) [ RUN ] dEQP.GLES2/functional_shaders_struct_local_loop_struct_array_fragment dEQP-GLES2.functional.shaders.struct.local.loop_struct_array_fragment [ OK ] dEQP.GLES2/functional_shaders_struct_local_loop_struct_array_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_struct_local_dynamic_loop_struct_array_vertex dEQP-GLES2.functional.shaders.struct.local.dynamic_loop_struct_array_vertex [ OK ] dEQP.GLES2/functional_shaders_struct_local_dynamic_loop_struct_array_vertex (14 ms) [ RUN ] dEQP.GLES2/functional_shaders_struct_local_nested_equal_vertex dEQP-GLES2.functional.shaders.struct.local.nested_equal_vertex [ OK ] dEQP.GLES2/functional_shaders_struct_local_nested_equal_vertex (16 ms) [ RUN ] dEQP.GLES2/functional_shaders_struct_local_nested_not_equal_fragment dEQP-GLES2.functional.shaders.struct.local.nested_not_equal_fragment [ OK ] dEQP.GLES2/functional_shaders_struct_local_nested_not_equal_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_struct_uniform_array_member_dynamic_index_fragment dEQP-GLES2.functional.shaders.struct.uniform.array_member_dynamic_index_fragment [ OK ] dEQP.GLES2/functional_shaders_struct_uniform_array_member_dynamic_index_fragment (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_struct_uniform_struct_array_dynamic_index_fragment dEQP-GLES2.functional.shaders.struct.uniform.struct_array_dynamic_index_fragment [ OK ] dEQP.GLES2/functional_shaders_struct_uniform_struct_array_dynamic_index_fragment (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_struct_uniform_loop_struct_array_vertex dEQP-GLES2.functional.shaders.struct.uniform.loop_struct_array_vertex [ OK ] dEQP.GLES2/functional_shaders_struct_uniform_loop_struct_array_vertex (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_struct_uniform_loop_struct_array_fragment dEQP-GLES2.functional.shaders.struct.uniform.loop_struct_array_fragment [ OK ] dEQP.GLES2/functional_shaders_struct_uniform_loop_struct_array_fragment (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_struct_uniform_sampler_nested_vertex dEQP-GLES2.functional.shaders.struct.uniform.sampler_nested_vertex [ OK ] dEQP.GLES2/functional_shaders_struct_uniform_sampler_nested_vertex (23 ms) [ RUN ] dEQP.GLES2/functional_shaders_struct_uniform_sampler_nested_fragment dEQP-GLES2.functional.shaders.struct.uniform.sampler_nested_fragment [ OK ] dEQP.GLES2/functional_shaders_struct_uniform_sampler_nested_fragment (17 ms) [ RUN ] dEQP.GLES2/functional_shaders_struct_uniform_sampler_array_vertex dEQP-GLES2.functional.shaders.struct.uniform.sampler_array_vertex [ OK ] dEQP.GLES2/functional_shaders_struct_uniform_sampler_array_vertex (19 ms) [ RUN ] dEQP.GLES2/functional_shaders_struct_uniform_sampler_in_array_function_arg_vertex dEQP-GLES2.functional.shaders.struct.uniform.sampler_in_array_function_arg_vertex [ OK ] dEQP.GLES2/functional_shaders_struct_uniform_sampler_in_array_function_arg_vertex (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_struct_uniform_equal_vertex dEQP-GLES2.functional.shaders.struct.uniform.equal_vertex [ OK ] dEQP.GLES2/functional_shaders_struct_uniform_equal_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_builtin_variable_max_varying_vectors_vertex dEQP-GLES2.functional.shaders.builtin_variable.max_varying_vectors_vertex [ OK ] dEQP.GLES2/functional_shaders_builtin_variable_max_varying_vectors_vertex (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_builtin_variable_max_varying_vectors_fragment dEQP-GLES2.functional.shaders.builtin_variable.max_varying_vectors_fragment [ OK ] dEQP.GLES2/functional_shaders_builtin_variable_max_varying_vectors_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_builtin_variable_max_texture_image_units_vertex dEQP-GLES2.functional.shaders.builtin_variable.max_texture_image_units_vertex [ OK ] dEQP.GLES2/functional_shaders_builtin_variable_max_texture_image_units_vertex (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_builtin_variable_max_texture_image_units_fragment dEQP-GLES2.functional.shaders.builtin_variable.max_texture_image_units_fragment [ OK ] dEQP.GLES2/functional_shaders_builtin_variable_max_texture_image_units_fragment (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_builtin_variable_fragcoord_w dEQP-GLES2.functional.shaders.builtin_variable.fragcoord_w [ OK ] dEQP.GLES2/functional_shaders_builtin_variable_fragcoord_w (24 ms) [ RUN ] dEQP.GLES2/functional_shaders_texture_functions_vertex_texture2dproj_vec3 dEQP-GLES2.functional.shaders.texture_functions.vertex.texture2dproj_vec3 [ OK ] dEQP.GLES2/functional_shaders_texture_functions_vertex_texture2dproj_vec3 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_texture_functions_vertex_texture2dlod dEQP-GLES2.functional.shaders.texture_functions.vertex.texture2dlod [ OK ] dEQP.GLES2/functional_shaders_texture_functions_vertex_texture2dlod (14 ms) [ RUN ] dEQP.GLES2/functional_shaders_texture_functions_vertex_texture2dprojlod_vec4 dEQP-GLES2.functional.shaders.texture_functions.vertex.texture2dprojlod_vec4 [ OK ] dEQP.GLES2/functional_shaders_texture_functions_vertex_texture2dprojlod_vec4 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_invariance_highp_common_subexpression_1 dEQP-GLES2.functional.shaders.invariance.highp.common_subexpression_1 [ OK ] dEQP.GLES2/functional_shaders_invariance_highp_common_subexpression_1 (20 ms) [ RUN ] dEQP.GLES2/functional_shaders_invariance_highp_subexpression_precision_mediump dEQP-GLES2.functional.shaders.invariance.highp.subexpression_precision_mediump [ OK ] dEQP.GLES2/functional_shaders_invariance_highp_subexpression_precision_mediump (24 ms) [ RUN ] dEQP.GLES2/functional_shaders_invariance_highp_loop_0 dEQP-GLES2.functional.shaders.invariance.highp.loop_0 [ OK ] dEQP.GLES2/functional_shaders_invariance_highp_loop_0 (17 ms) [ RUN ] dEQP.GLES2/functional_shaders_invariance_highp_loop_1 dEQP-GLES2.functional.shaders.invariance.highp.loop_1 [ OK ] dEQP.GLES2/functional_shaders_invariance_highp_loop_1 (13 ms) [ RUN ] dEQP.GLES2/functional_shaders_invariance_mediump_common_subexpression_2 dEQP-GLES2.functional.shaders.invariance.mediump.common_subexpression_2 [ OK ] dEQP.GLES2/functional_shaders_invariance_mediump_common_subexpression_2 (14 ms) [ RUN ] dEQP.GLES2/functional_shaders_invariance_mediump_subexpression_precision_lowp dEQP-GLES2.functional.shaders.invariance.mediump.subexpression_precision_lowp [ OK ] dEQP.GLES2/functional_shaders_invariance_mediump_subexpression_precision_lowp (26 ms) [ RUN ] dEQP.GLES2/functional_shaders_invariance_mediump_loop_1 dEQP-GLES2.functional.shaders.invariance.mediump.loop_1 [ OK ] dEQP.GLES2/functional_shaders_invariance_mediump_loop_1 (20 ms) [ RUN ] dEQP.GLES2/functional_shaders_invariance_mediump_loop_4 dEQP-GLES2.functional.shaders.invariance.mediump.loop_4 [ OK ] dEQP.GLES2/functional_shaders_invariance_mediump_loop_4 (28 ms) [ RUN ] dEQP.GLES2/functional_shaders_invariance_lowp_common_subexpression_0 dEQP-GLES2.functional.shaders.invariance.lowp.common_subexpression_0 [ OK ] dEQP.GLES2/functional_shaders_invariance_lowp_common_subexpression_0 (16 ms) [ RUN ] dEQP.GLES2/functional_shaders_invariance_lowp_loop_0 dEQP-GLES2.functional.shaders.invariance.lowp.loop_0 [ OK ] dEQP.GLES2/functional_shaders_invariance_lowp_loop_0 (16 ms) [ RUN ] dEQP.GLES2/functional_shaders_invariance_lowp_loop_1 dEQP-GLES2.functional.shaders.invariance.lowp.loop_1 [ OK ] dEQP.GLES2/functional_shaders_invariance_lowp_loop_1 (15 ms) [ RUN ] dEQP.GLES2/functional_shaders_invariance_lowp_loop_4 dEQP-GLES2.functional.shaders.invariance.lowp.loop_4 [ OK ] dEQP.GLES2/functional_shaders_invariance_lowp_loop_4 (25 ms) [ RUN ] dEQP.GLES2/functional_shaders_algorithm_hsl_to_rgb_fragment dEQP-GLES2.functional.shaders.algorithm.hsl_to_rgb_fragment [ OK ] dEQP.GLES2/functional_shaders_algorithm_hsl_to_rgb_fragment (16 ms) [ RUN ] dEQP.GLES2/functional_shaders_algorithm_rgb_to_hsl_vertex dEQP-GLES2.functional.shaders.algorithm.rgb_to_hsl_vertex [ OK ] dEQP.GLES2/functional_shaders_algorithm_rgb_to_hsl_vertex (18 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_trivial_float_fragment dEQP-GLES2.functional.shaders.constant_expressions.trivial.float_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_trivial_float_fragment (5 ms) *RESULT: Total: 400 *RESULT: Passed: 400 *RESULT: Failed: 0 *RESULT: Skipped: 0 *RESULT: Not Supported: 0 *RESULT: Exception: 0 *RESULT: Crashed: 0 [----------] 400 tests from dEQP (3923 ms total) [----------] Global test environment tear-down [==========] 400 tests from 1 test suite ran. (3945 ms total) [ PASSED ] 400 tests. [1601/4363] dEQP.GLES2/functional_shaders_operator_common_functions_step_highp_vec3_fragment (122 ms) [1602/4363] dEQP.GLES2/functional_shaders_operator_common_functions_step_lowp_float_vec2_fragment (8 ms) [1603/4363] dEQP.GLES2/functional_shaders_operator_common_functions_step_highp_float_vec2_vertex (8 ms) [1604/4363] dEQP.GLES2/functional_shaders_operator_common_functions_step_mediump_float_vec3_fragment (7 ms) [1605/4363] dEQP.GLES2/functional_shaders_operator_common_functions_step_highp_float_vec3_vertex (7 ms) [1606/4363] dEQP.GLES2/functional_shaders_operator_common_functions_step_highp_float_vec3_fragment (4 ms) [1607/4363] dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_lowp_float_vertex (8 ms) [1608/4363] dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_lowp_float_fragment (7 ms) [1609/4363] dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_highp_vec2_vertex (8 ms) [1610/4363] dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_mediump_vec3_fragment (9 ms) [1611/4363] dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_mediump_vec4_vertex (9 ms) [1612/4363] dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_lowp_float_vec2_vertex (9 ms) [1613/4363] dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_mediump_float_vec2_fragment (8 ms) [1614/4363] dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_mediump_float_vec3_fragment (9 ms) [1615/4363] dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_highp_float_vec3_vertex (8 ms) [1616/4363] dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_mediump_float_vec4_vertex (10 ms) [1617/4363] dEQP.GLES2/functional_shaders_operator_common_functions_smoothstep_highp_float_vec4_fragment (9 ms) [1618/4363] dEQP.GLES2/functional_shaders_operator_geometric_length_mediump_vec2_fragment (7 ms) [1619/4363] dEQP.GLES2/functional_shaders_operator_geometric_length_highp_vec2_fragment (4 ms) [1620/4363] dEQP.GLES2/functional_shaders_operator_geometric_length_mediump_vec3_fragment (8 ms) [1621/4363] dEQP.GLES2/functional_shaders_operator_geometric_length_mediump_vec4_vertex (7 ms) [1622/4363] dEQP.GLES2/functional_shaders_operator_geometric_length_mediump_vec4_fragment (8 ms) [1623/4363] dEQP.GLES2/functional_shaders_operator_geometric_distance_mediump_vec3_fragment (7 ms) [1624/4363] dEQP.GLES2/functional_shaders_operator_geometric_distance_highp_vec3_fragment (4 ms) [1625/4363] dEQP.GLES2/functional_shaders_operator_geometric_distance_highp_vec4_vertex (7 ms) [1626/4363] dEQP.GLES2/functional_shaders_operator_geometric_distance_highp_vec4_fragment (9 ms) [1627/4363] dEQP.GLES2/functional_shaders_operator_geometric_dot_mediump_vec2_vertex (11 ms) [1628/4363] dEQP.GLES2/functional_shaders_operator_geometric_dot_highp_vec2_fragment (11 ms) [1629/4363] dEQP.GLES2/functional_shaders_operator_geometric_dot_mediump_vec4_fragment (9 ms) [1630/4363] dEQP.GLES2/functional_shaders_operator_geometric_dot_highp_vec4_vertex (10 ms) [1631/4363] dEQP.GLES2/functional_shaders_operator_geometric_cross_mediump_vec3_vertex (12 ms) [1632/4363] dEQP.GLES2/functional_shaders_operator_geometric_cross_highp_vec3_fragment (12 ms) [1633/4363] dEQP.GLES2/functional_shaders_operator_geometric_normalize_highp_vec2_fragment (8 ms) [1634/4363] dEQP.GLES2/functional_shaders_operator_geometric_normalize_mediump_vec4_vertex (13 ms) [1635/4363] dEQP.GLES2/functional_shaders_operator_geometric_normalize_mediump_vec4_fragment (15 ms) [1636/4363] dEQP.GLES2/functional_shaders_operator_geometric_faceforward_highp_float_fragment (7 ms) [1637/4363] dEQP.GLES2/functional_shaders_operator_geometric_faceforward_mediump_vec2_vertex (9 ms) [1638/4363] dEQP.GLES2/functional_shaders_operator_geometric_faceforward_highp_vec3_fragment (11 ms) [1639/4363] dEQP.GLES2/functional_shaders_operator_geometric_reflect_mediump_float_vertex (10 ms) [1640/4363] dEQP.GLES2/functional_shaders_operator_geometric_reflect_highp_float_vertex (7 ms) [1641/4363] dEQP.GLES2/functional_shaders_operator_geometric_reflect_highp_vec2_fragment (10 ms) [1642/4363] dEQP.GLES2/functional_shaders_operator_geometric_reflect_mediump_vec3_fragment (11 ms) [1643/4363] dEQP.GLES2/functional_shaders_operator_geometric_reflect_highp_vec4_vertex (9 ms) [1644/4363] dEQP.GLES2/functional_shaders_operator_geometric_refract_highp_vec2_float_vertex (14 ms) [1645/4363] dEQP.GLES2/functional_shaders_operator_geometric_refract_highp_vec3_float_fragment (18 ms) [1646/4363] dEQP.GLES2/functional_shaders_operator_float_compare_lessThan_mediump_vec2_vertex (8 ms) [1647/4363] dEQP.GLES2/functional_shaders_operator_float_compare_lessThan_mediump_vec3_vertex (10 ms) [1648/4363] dEQP.GLES2/functional_shaders_operator_float_compare_lessThan_mediump_vec3_fragment (10 ms) [1649/4363] dEQP.GLES2/functional_shaders_operator_float_compare_lessThan_lowp_vec4_vertex (9 ms) [1650/4363] dEQP.GLES2/functional_shaders_operator_float_compare_lessThan_mediump_vec4_fragment (9 ms) [1651/4363] dEQP.GLES2/functional_shaders_operator_float_compare_lessThanEqual_lowp_vec2_vertex (10 ms) [1652/4363] dEQP.GLES2/functional_shaders_operator_float_compare_lessThanEqual_highp_vec2_fragment (11 ms) [1653/4363] dEQP.GLES2/functional_shaders_operator_float_compare_lessThanEqual_lowp_vec3_fragment (9 ms) [1654/4363] dEQP.GLES2/functional_shaders_operator_float_compare_lessThanEqual_mediump_vec4_vertex (9 ms) [1655/4363] dEQP.GLES2/functional_shaders_operator_float_compare_lessThanEqual_highp_vec4_fragment (9 ms) [1656/4363] dEQP.GLES2/functional_shaders_operator_float_compare_greaterThan_mediump_vec2_vertex (11 ms) [1657/4363] dEQP.GLES2/functional_shaders_operator_float_compare_greaterThan_lowp_vec3_vertex (10 ms) [1658/4363] dEQP.GLES2/functional_shaders_operator_float_compare_greaterThan_highp_vec3_fragment (10 ms) [1659/4363] dEQP.GLES2/functional_shaders_operator_float_compare_greaterThan_lowp_vec4_fragment (8 ms) [1660/4363] dEQP.GLES2/functional_shaders_operator_float_compare_greaterThan_highp_vec4_vertex (9 ms) [1661/4363] dEQP.GLES2/functional_shaders_operator_float_compare_greaterThanEqual_highp_vec2_fragment (9 ms) [1662/4363] dEQP.GLES2/functional_shaders_operator_float_compare_greaterThanEqual_highp_vec3_vertex (11 ms) [1663/4363] dEQP.GLES2/functional_shaders_operator_float_compare_greaterThanEqual_mediump_vec4_vertex (10 ms) [1664/4363] dEQP.GLES2/functional_shaders_operator_float_compare_equal_lowp_vec2_fragment (9 ms) [1665/4363] dEQP.GLES2/functional_shaders_operator_float_compare_equal_mediump_vec3_fragment (9 ms) [1666/4363] dEQP.GLES2/functional_shaders_operator_float_compare_notEqual_lowp_vec2_fragment (10 ms) [1667/4363] dEQP.GLES2/functional_shaders_operator_float_compare_notEqual_highp_vec2_vertex (10 ms) [1668/4363] dEQP.GLES2/functional_shaders_operator_float_compare_notEqual_mediump_vec4_fragment (9 ms) [1669/4363] dEQP.GLES2/functional_shaders_operator_float_compare_notEqual_highp_vec4_fragment (5 ms) [1670/4363] dEQP.GLES2/functional_shaders_operator_int_compare_lessThan_lowp_ivec2_vertex (9 ms) [1671/4363] dEQP.GLES2/functional_shaders_operator_int_compare_lessThan_lowp_ivec2_fragment (8 ms) [1672/4363] dEQP.GLES2/functional_shaders_operator_int_compare_lessThan_highp_ivec2_fragment (5 ms) [1673/4363] dEQP.GLES2/functional_shaders_operator_int_compare_lessThan_lowp_ivec3_vertex (9 ms) [1674/4363] dEQP.GLES2/functional_shaders_operator_int_compare_lessThan_lowp_ivec3_fragment (9 ms) [1675/4363] dEQP.GLES2/functional_shaders_operator_int_compare_lessThan_highp_ivec3_vertex (5 ms) [1676/4363] dEQP.GLES2/functional_shaders_operator_int_compare_lessThan_mediump_ivec4_vertex (10 ms) [1677/4363] dEQP.GLES2/functional_shaders_operator_int_compare_lessThanEqual_highp_ivec2_vertex (9 ms) [1678/4363] dEQP.GLES2/functional_shaders_operator_int_compare_lessThanEqual_highp_ivec3_fragment (9 ms) [1679/4363] dEQP.GLES2/functional_shaders_operator_int_compare_lessThanEqual_lowp_ivec4_vertex (10 ms) [1680/4363] dEQP.GLES2/functional_shaders_operator_int_compare_lessThanEqual_mediump_ivec4_fragment (11 ms) [1681/4363] dEQP.GLES2/functional_shaders_operator_int_compare_lessThanEqual_highp_ivec4_fragment (6 ms) [1682/4363] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThan_mediump_ivec2_vertex (7 ms) [1683/4363] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThan_highp_ivec2_fragment (7 ms) [1684/4363] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThan_highp_ivec3_fragment (10 ms) [1685/4363] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThan_lowp_ivec4_vertex (9 ms) [1686/4363] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThan_mediump_ivec4_fragment (10 ms) [1687/4363] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThan_highp_ivec4_fragment (5 ms) [1688/4363] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThanEqual_mediump_ivec2_vertex (7 ms) [1689/4363] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThanEqual_highp_ivec2_fragment (8 ms) [1690/4363] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThanEqual_lowp_ivec3_vertex (10 ms) [1691/4363] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThanEqual_lowp_ivec4_fragment (9 ms) [1692/4363] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThanEqual_mediump_ivec4_fragment (5 ms) [1693/4363] dEQP.GLES2/functional_shaders_operator_int_compare_greaterThanEqual_highp_ivec4_fragment (6 ms) [1694/4363] dEQP.GLES2/functional_shaders_operator_int_compare_equal_lowp_ivec2_fragment (9 ms) [1695/4363] dEQP.GLES2/functional_shaders_operator_int_compare_equal_mediump_ivec2_fragment (4 ms) [1696/4363] dEQP.GLES2/functional_shaders_operator_int_compare_equal_highp_ivec2_fragment (4 ms) [1697/4363] dEQP.GLES2/functional_shaders_operator_int_compare_equal_lowp_ivec3_vertex (7 ms) [1698/4363] dEQP.GLES2/functional_shaders_operator_int_compare_equal_mediump_ivec3_fragment (6 ms) [1699/4363] dEQP.GLES2/functional_shaders_operator_int_compare_equal_highp_ivec3_vertex (6 ms) [1700/4363] dEQP.GLES2/functional_shaders_operator_int_compare_equal_lowp_ivec4_fragment (9 ms) [1701/4363] dEQP.GLES2/functional_shaders_operator_int_compare_equal_mediump_ivec4_vertex (10 ms) [1702/4363] dEQP.GLES2/functional_shaders_operator_int_compare_notEqual_mediump_ivec2_vertex (10 ms) [1703/4363] dEQP.GLES2/functional_shaders_operator_int_compare_notEqual_mediump_ivec2_fragment (9 ms) [1704/4363] dEQP.GLES2/functional_shaders_operator_int_compare_notEqual_highp_ivec2_vertex (6 ms) [1705/4363] dEQP.GLES2/functional_shaders_operator_int_compare_notEqual_highp_ivec3_fragment (9 ms) [1706/4363] dEQP.GLES2/functional_shaders_operator_int_compare_notEqual_mediump_ivec4_fragment (9 ms) [1707/4363] dEQP.GLES2/functional_shaders_operator_bool_compare_equal_bvec2_vertex (10 ms) [1708/4363] dEQP.GLES2/functional_shaders_operator_bool_compare_equal_bvec2_fragment (10 ms) [1709/4363] dEQP.GLES2/functional_shaders_operator_bool_compare_equal_bvec4_vertex (11 ms) [1710/4363] dEQP.GLES2/functional_shaders_operator_bool_compare_equal_bvec4_fragment (11 ms) [1711/4363] dEQP.GLES2/functional_shaders_operator_bool_compare_any_bvec2_vertex (10 ms) [1712/4363] dEQP.GLES2/functional_shaders_operator_bool_compare_any_bvec3_fragment (9 ms) [1713/4363] dEQP.GLES2/functional_shaders_operator_bool_compare_any_bvec4_fragment (9 ms) [1714/4363] dEQP.GLES2/functional_shaders_operator_bool_compare_all_bvec2_vertex (9 ms) [1715/4363] dEQP.GLES2/functional_shaders_operator_bool_compare_not_bvec2_vertex (11 ms) [1716/4363] dEQP.GLES2/functional_shaders_operator_selection_mediump_float_vertex (12 ms) [1717/4363] dEQP.GLES2/functional_shaders_operator_selection_mediump_float_fragment (10 ms) [1718/4363] dEQP.GLES2/functional_shaders_operator_selection_lowp_vec2_vertex (10 ms) [1719/4363] dEQP.GLES2/functional_shaders_operator_selection_lowp_vec2_fragment (10 ms) [1720/4363] dEQP.GLES2/functional_shaders_operator_selection_lowp_vec4_vertex (10 ms) [1721/4363] dEQP.GLES2/functional_shaders_operator_selection_mediump_vec4_vertex (6 ms) [1722/4363] dEQP.GLES2/functional_shaders_operator_selection_lowp_int_fragment (10 ms) [1723/4363] dEQP.GLES2/functional_shaders_operator_selection_highp_int_fragment (5 ms) [1724/4363] dEQP.GLES2/functional_shaders_operator_selection_mediump_ivec2_fragment (10 ms) [1725/4363] dEQP.GLES2/functional_shaders_operator_selection_highp_ivec2_vertex (10 ms) [1726/4363] dEQP.GLES2/functional_shaders_operator_selection_highp_ivec2_fragment (6 ms) [1727/4363] dEQP.GLES2/functional_shaders_operator_selection_mediump_ivec4_fragment (10 ms) [1728/4363] dEQP.GLES2/functional_shaders_operator_selection_highp_ivec4_vertex (10 ms) [1729/4363] dEQP.GLES2/functional_shaders_operator_selection_bool_fragment (11 ms) [1730/4363] dEQP.GLES2/functional_shaders_operator_selection_bvec3_fragment (11 ms) [1731/4363] dEQP.GLES2/functional_shaders_operator_selection_bvec4_fragment (11 ms) [1732/4363] dEQP.GLES2/functional_shaders_operator_sequence_no_side_effects_mediump_vec4_fragment (11 ms) [1733/4363] dEQP.GLES2/functional_shaders_operator_sequence_no_side_effects_lowp_float_int_fragment (10 ms) [1734/4363] dEQP.GLES2/functional_shaders_operator_sequence_no_side_effects_mediump_float_int_fragment (5 ms) [1735/4363] dEQP.GLES2/functional_shaders_operator_sequence_no_side_effects_lowp_bool_vec2_fragment (10 ms) [1736/4363] dEQP.GLES2/functional_shaders_operator_sequence_no_side_effects_mediump_vec4_ivec4_bvec4_fragment (9 ms) [1737/4363] dEQP.GLES2/functional_shaders_operator_sequence_side_effects_lowp_vec4_fragment (9 ms) [1738/4363] dEQP.GLES2/functional_shaders_operator_sequence_side_effects_mediump_float_int_vertex (10 ms) [1739/4363] dEQP.GLES2/functional_shaders_operator_sequence_side_effects_mediump_float_int_fragment (11 ms) [1740/4363] dEQP.GLES2/functional_shaders_operator_sequence_side_effects_mediump_bool_vec2_fragment (11 ms) [1741/4363] dEQP.GLES2/functional_shaders_operator_sequence_side_effects_highp_bool_vec2_fragment (6 ms) [1742/4363] dEQP.GLES2/functional_shaders_operator_sequence_side_effects_lowp_vec4_ivec4_bvec4_vertex (10 ms) [1743/4363] dEQP.GLES2/functional_shaders_operator_sequence_side_effects_highp_vec4_ivec4_bvec4_vertex (5 ms) [1744/4363] dEQP.GLES2/functional_shaders_operator_sequence_side_effects_affect_and (7 ms) [1745/4363] dEQP.GLES2/functional_shaders_operator_sequence_side_effects_affect_or (9 ms) [1746/4363] dEQP.GLES2/functional_shaders_matrix_add_const_lowp_mat2_mat2_fragment (10 ms) [1747/4363] dEQP.GLES2/functional_shaders_matrix_add_const_highp_mat2_float_fragment (9 ms) [1748/4363] dEQP.GLES2/functional_shaders_matrix_add_const_highp_mat2_mat2_fragment (5 ms) [1749/4363] dEQP.GLES2/functional_shaders_matrix_add_const_lowp_mat3_float_vertex (10 ms) [1750/4363] dEQP.GLES2/functional_shaders_matrix_add_const_lowp_mat3_float_fragment (9 ms) [1751/4363] dEQP.GLES2/functional_shaders_matrix_add_const_highp_mat3_float_vertex (6 ms) [1752/4363] dEQP.GLES2/functional_shaders_matrix_add_const_lowp_mat4_float_fragment (9 ms) [1753/4363] dEQP.GLES2/functional_shaders_matrix_add_const_mediump_mat4_float_vertex (12 ms) [1754/4363] dEQP.GLES2/functional_shaders_matrix_add_const_mediump_mat4_float_fragment (6 ms) [1755/4363] dEQP.GLES2/functional_shaders_matrix_add_const_highp_mat4_float_vertex (5 ms) [1756/4363] dEQP.GLES2/functional_shaders_matrix_add_uniform_lowp_mat2_float_vertex (7 ms) [1757/4363] dEQP.GLES2/functional_shaders_matrix_add_uniform_lowp_mat2_mat2_fragment (8 ms) [1758/4363] dEQP.GLES2/functional_shaders_matrix_add_uniform_mediump_mat2_mat2_fragment (6 ms) [1759/4363] dEQP.GLES2/functional_shaders_matrix_add_uniform_lowp_mat3_mat3_vertex (7 ms) [1760/4363] dEQP.GLES2/functional_shaders_matrix_add_uniform_mediump_mat3_mat3_fragment (7 ms) [1761/4363] dEQP.GLES2/functional_shaders_matrix_add_uniform_lowp_mat4_mat4_vertex (11 ms) [1762/4363] dEQP.GLES2/functional_shaders_matrix_add_uniform_mediump_mat4_mat4_fragment (9 ms) [1763/4363] dEQP.GLES2/functional_shaders_matrix_add_uniform_highp_mat4_float_vertex (11 ms) [1764/4363] dEQP.GLES2/functional_shaders_matrix_add_uniform_highp_mat4_mat4_fragment (5 ms) [1765/4363] dEQP.GLES2/functional_shaders_matrix_add_dynamic_highp_mat2_float_vertex (8 ms) [1766/4363] dEQP.GLES2/functional_shaders_matrix_add_dynamic_highp_mat2_float_fragment (7 ms) [1767/4363] dEQP.GLES2/functional_shaders_matrix_add_dynamic_highp_mat2_mat2_fragment (10 ms) [1768/4363] dEQP.GLES2/functional_shaders_matrix_add_dynamic_lowp_mat3_mat3_fragment (10 ms) [1769/4363] dEQP.GLES2/functional_shaders_matrix_add_dynamic_highp_mat3_float_vertex (14 ms) [1770/4363] dEQP.GLES2/functional_shaders_matrix_add_dynamic_highp_mat3_mat3_vertex (10 ms) [1771/4363] dEQP.GLES2/functional_shaders_matrix_add_dynamic_mediump_mat4_float_vertex (11 ms) [1772/4363] dEQP.GLES2/functional_shaders_matrix_add_dynamic_highp_mat4_float_vertex (6 ms) [1773/4363] dEQP.GLES2/functional_shaders_matrix_add_dynamic_highp_mat4_float_fragment (11 ms) [1774/4363] dEQP.GLES2/functional_shaders_matrix_sub_const_lowp_mat2_mat2_fragment (8 ms) [1775/4363] dEQP.GLES2/functional_shaders_matrix_sub_const_highp_mat2_float_fragment (11 ms) [1776/4363] dEQP.GLES2/functional_shaders_matrix_sub_const_mediump_mat3_mat3_fragment (8 ms) [1777/4363] dEQP.GLES2/functional_shaders_matrix_sub_const_mediump_mat4_mat4_fragment (8 ms) [1778/4363] dEQP.GLES2/functional_shaders_matrix_sub_const_highp_mat4_mat4_fragment (6 ms) [1779/4363] dEQP.GLES2/functional_shaders_matrix_sub_uniform_lowp_mat2_mat2_fragment (10 ms) [1780/4363] dEQP.GLES2/functional_shaders_matrix_sub_uniform_mediump_mat2_float_vertex (10 ms) [1781/4363] dEQP.GLES2/functional_shaders_matrix_sub_uniform_mediump_mat2_float_fragment (9 ms) [1782/4363] dEQP.GLES2/functional_shaders_matrix_sub_uniform_lowp_mat3_mat3_vertex (10 ms) [1783/4363] dEQP.GLES2/functional_shaders_matrix_sub_uniform_lowp_mat3_mat3_fragment (8 ms) [1784/4363] dEQP.GLES2/functional_shaders_matrix_sub_uniform_mediump_mat3_float_fragment (9 ms) [1785/4363] dEQP.GLES2/functional_shaders_matrix_sub_uniform_highp_mat3_mat3_vertex (7 ms) [1786/4363] dEQP.GLES2/functional_shaders_matrix_sub_uniform_mediump_mat4_float_vertex (7 ms) [1787/4363] dEQP.GLES2/functional_shaders_matrix_sub_uniform_mediump_mat4_float_fragment (8 ms) [1788/4363] dEQP.GLES2/functional_shaders_matrix_sub_uniform_mediump_mat4_mat4_vertex (12 ms) [1789/4363] dEQP.GLES2/functional_shaders_matrix_sub_uniform_mediump_mat4_mat4_fragment (9 ms) [1790/4363] dEQP.GLES2/functional_shaders_matrix_sub_uniform_highp_mat4_float_vertex (6 ms) [1791/4363] dEQP.GLES2/functional_shaders_matrix_sub_uniform_highp_mat4_mat4_vertex (6 ms) [1792/4363] dEQP.GLES2/functional_shaders_matrix_sub_dynamic_lowp_mat2_float_vertex (7 ms) [1793/4363] dEQP.GLES2/functional_shaders_matrix_sub_dynamic_lowp_mat2_float_fragment (8 ms) [1794/4363] dEQP.GLES2/functional_shaders_matrix_sub_dynamic_highp_mat2_mat2_vertex (11 ms) [1795/4363] dEQP.GLES2/functional_shaders_matrix_sub_dynamic_highp_mat2_mat2_fragment (9 ms) [1796/4363] dEQP.GLES2/functional_shaders_matrix_sub_dynamic_lowp_mat3_float_fragment (12 ms) [1797/4363] dEQP.GLES2/functional_shaders_matrix_sub_dynamic_lowp_mat3_mat3_fragment (10 ms) [1798/4363] dEQP.GLES2/functional_shaders_matrix_sub_dynamic_highp_mat3_float_vertex (12 ms) [1799/4363] dEQP.GLES2/functional_shaders_matrix_sub_dynamic_highp_mat3_mat3_fragment (5 ms) [1800/4363] dEQP.GLES2/functional_shaders_matrix_sub_dynamic_lowp_mat4_mat4_fragment (7 ms) [1801/4363] dEQP.GLES2/functional_shaders_matrix_sub_dynamic_highp_mat4_float_fragment (9 ms) [1802/4363] dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_mat2_float_vertex (10 ms) [1803/4363] dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_mat2_float_fragment (10 ms) [1804/4363] dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_mat2_vec2_fragment (10 ms) [1805/4363] dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_vec2_mat2_fragment (10 ms) [1806/4363] dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_mat2_mat2_vertex (9 ms) [1807/4363] dEQP.GLES2/functional_shaders_matrix_mul_const_mediump_mat2_float_fragment (5 ms) [1808/4363] dEQP.GLES2/functional_shaders_matrix_mul_const_highp_vec2_mat2_vertex (8 ms) [1809/4363] dEQP.GLES2/functional_shaders_matrix_mul_const_highp_vec2_mat2_fragment (3 ms) [1810/4363] dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_mat3_float_fragment (9 ms) [1811/4363] dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_vec3_mat3_vertex (12 ms) [1812/4363] dEQP.GLES2/functional_shaders_matrix_mul_const_mediump_mat3_float_fragment (5 ms) [1813/4363] dEQP.GLES2/functional_shaders_matrix_mul_const_mediump_mat3_mat3_fragment (6 ms) [1814/4363] dEQP.GLES2/functional_shaders_matrix_mul_const_highp_mat3_mat3_vertex (8 ms) [1815/4363] dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_mat4_float_vertex (11 ms) [1816/4363] dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_mat4_float_fragment (9 ms) [1817/4363] dEQP.GLES2/functional_shaders_matrix_mul_const_lowp_mat4_vec4_vertex (10 ms) [1818/4363] dEQP.GLES2/functional_shaders_matrix_mul_const_mediump_mat4_mat4_fragment (9 ms) [1819/4363] dEQP.GLES2/functional_shaders_matrix_mul_uniform_lowp_mat2_vec2_vertex (12 ms) [1820/4363] dEQP.GLES2/functional_shaders_matrix_mul_uniform_lowp_vec2_mat2_fragment (11 ms) [1821/4363] dEQP.GLES2/functional_shaders_matrix_mul_uniform_mediump_mat2_float_fragment (9 ms) [1822/4363] dEQP.GLES2/functional_shaders_matrix_mul_uniform_mediump_mat2_vec2_vertex (6 ms) [1823/4363] dEQP.GLES2/functional_shaders_matrix_mul_uniform_mediump_mat2_vec2_fragment (10 ms) [1824/4363] dEQP.GLES2/functional_shaders_matrix_mul_uniform_mediump_vec2_mat2_fragment (5 ms) [1825/4363] dEQP.GLES2/functional_shaders_matrix_mul_uniform_highp_mat2_vec2_vertex (5 ms) [1826/4363] dEQP.GLES2/functional_shaders_matrix_mul_uniform_highp_mat2_vec2_fragment (4 ms) [1827/4363] dEQP.GLES2/functional_shaders_matrix_mul_uniform_highp_mat2_mat2_vertex (8 ms) [1828/4363] dEQP.GLES2/functional_shaders_matrix_mul_uniform_highp_mat2_mat2_fragment (9 ms) [1829/4363] dEQP.GLES2/functional_shaders_matrix_mul_uniform_lowp_mat3_vec3_vertex (12 ms) [1830/4363] dEQP.GLES2/functional_shaders_matrix_mul_uniform_lowp_mat3_mat3_fragment (10 ms) [1831/4363] dEQP.GLES2/functional_shaders_matrix_mul_uniform_mediump_mat3_vec3_fragment (8 ms) [1832/4363] dEQP.GLES2/functional_shaders_matrix_mul_uniform_mediump_vec3_mat3_vertex (10 ms) [1833/4363] dEQP.GLES2/functional_shaders_matrix_mul_uniform_mediump_vec3_mat3_fragment (11 ms) [1834/4363] dEQP.GLES2/functional_shaders_matrix_mul_uniform_mediump_mat3_mat3_vertex (12 ms) [1835/4363] dEQP.GLES2/functional_shaders_matrix_mul_uniform_highp_vec3_mat3_fragment (6 ms) [1836/4363] dEQP.GLES2/functional_shaders_matrix_mul_uniform_lowp_mat4_float_fragment (9 ms) [1837/4363] dEQP.GLES2/functional_shaders_matrix_mul_uniform_lowp_vec4_mat4_vertex (11 ms) [1838/4363] dEQP.GLES2/functional_shaders_matrix_mul_uniform_highp_mat4_mat4_vertex (13 ms) [1839/4363] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_lowp_mat2_float_fragment (10 ms) [1840/4363] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_mediump_mat2_float_fragment (6 ms) [1841/4363] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_mediump_vec2_mat2_vertex (9 ms) [1842/4363] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_mediump_vec2_mat2_fragment (9 ms) [1843/4363] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_highp_mat2_mat2_fragment (10 ms) [1844/4363] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_lowp_mat3_vec3_fragment (16 ms) [1845/4363] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_lowp_mat3_mat3_vertex (12 ms) [1846/4363] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_mediump_mat3_vec3_fragment (7 ms) [1847/4363] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_mediump_vec3_mat3_vertex (9 ms) [1848/4363] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_highp_mat3_float_fragment (10 ms) [1849/4363] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_highp_mat3_vec3_fragment (8 ms) [1850/4363] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_highp_mat3_mat3_fragment (11 ms) [1851/4363] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_lowp_vec4_mat4_fragment (15 ms) [1852/4363] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_mediump_mat4_float_fragment (10 ms) [1853/4363] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_mediump_mat4_mat4_vertex (13 ms) [1854/4363] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_highp_mat4_float_fragment (6 ms) [1855/4363] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_highp_mat4_vec4_fragment (10 ms) [1856/4363] dEQP.GLES2/functional_shaders_matrix_mul_dynamic_highp_vec4_mat4_fragment (7 ms) [1857/4363] dEQP.GLES2/functional_shaders_matrix_div_const_lowp_mat2_float_vertex (9 ms) [1858/4363] dEQP.GLES2/functional_shaders_matrix_div_const_lowp_mat2_float_fragment (8 ms) [1859/4363] dEQP.GLES2/functional_shaders_matrix_div_const_lowp_mat2_mat2_fragment (8 ms) [1860/4363] dEQP.GLES2/functional_shaders_matrix_div_const_mediump_mat2_mat2_vertex (9 ms) [1861/4363] dEQP.GLES2/functional_shaders_matrix_div_const_highp_mat2_mat2_vertex (6 ms) [1862/4363] dEQP.GLES2/functional_shaders_matrix_div_const_lowp_mat3_mat3_vertex (9 ms) [1863/4363] dEQP.GLES2/functional_shaders_matrix_div_const_lowp_mat3_mat3_fragment (8 ms) [1864/4363] dEQP.GLES2/functional_shaders_matrix_div_const_mediump_mat3_float_fragment (9 ms) [1865/4363] dEQP.GLES2/functional_shaders_matrix_div_const_mediump_mat3_mat3_fragment (5 ms) [1866/4363] dEQP.GLES2/functional_shaders_matrix_div_const_highp_mat3_mat3_vertex (5 ms) [1867/4363] dEQP.GLES2/functional_shaders_matrix_div_const_lowp_mat4_float_vertex (7 ms) [1868/4363] dEQP.GLES2/functional_shaders_matrix_div_const_mediump_mat4_mat4_vertex (8 ms) [1869/4363] dEQP.GLES2/functional_shaders_matrix_div_const_mediump_mat4_mat4_fragment (9 ms) [1870/4363] dEQP.GLES2/functional_shaders_matrix_div_const_highp_mat4_float_fragment (9 ms) [1871/4363] dEQP.GLES2/functional_shaders_matrix_div_uniform_lowp_mat2_mat2_vertex (10 ms) [1872/4363] dEQP.GLES2/functional_shaders_matrix_div_uniform_mediump_mat2_mat2_fragment (11 ms) [1873/4363] dEQP.GLES2/functional_shaders_matrix_div_uniform_highp_mat2_float_fragment (9 ms) [1874/4363] dEQP.GLES2/functional_shaders_matrix_div_uniform_highp_mat2_mat2_vertex (6 ms) [1875/4363] dEQP.GLES2/functional_shaders_matrix_div_uniform_lowp_mat3_mat3_fragment (9 ms) [1876/4363] dEQP.GLES2/functional_shaders_matrix_div_uniform_mediump_mat3_float_vertex (9 ms) [1877/4363] dEQP.GLES2/functional_shaders_matrix_div_uniform_highp_mat3_mat3_vertex (10 ms) [1878/4363] dEQP.GLES2/functional_shaders_matrix_div_uniform_highp_mat3_mat3_fragment (5 ms) [1879/4363] dEQP.GLES2/functional_shaders_matrix_div_uniform_lowp_mat4_float_vertex (10 ms) [1880/4363] dEQP.GLES2/functional_shaders_matrix_div_uniform_lowp_mat4_mat4_vertex (10 ms) [1881/4363] dEQP.GLES2/functional_shaders_matrix_div_uniform_mediump_mat4_float_fragment (9 ms) [1882/4363] dEQP.GLES2/functional_shaders_matrix_div_uniform_highp_mat4_mat4_vertex (6 ms) [1883/4363] dEQP.GLES2/functional_shaders_matrix_div_uniform_highp_mat4_mat4_fragment (10 ms) [1884/4363] dEQP.GLES2/functional_shaders_matrix_div_dynamic_lowp_mat2_mat2_vertex (10 ms) [1885/4363] dEQP.GLES2/functional_shaders_matrix_div_dynamic_lowp_mat3_float_fragment (10 ms) [1886/4363] dEQP.GLES2/functional_shaders_matrix_div_dynamic_lowp_mat3_mat3_fragment (10 ms) [1887/4363] dEQP.GLES2/functional_shaders_matrix_div_dynamic_lowp_mat4_mat4_fragment (11 ms) [1888/4363] dEQP.GLES2/functional_shaders_matrix_div_dynamic_mediump_mat4_float_vertex (12 ms) [1889/4363] dEQP.GLES2/functional_shaders_matrix_div_dynamic_mediump_mat4_mat4_fragment (6 ms) [1890/4363] dEQP.GLES2/functional_shaders_matrix_matrixcompmult_dynamic_mediump_mat2_mat2_fragment (6 ms) [1891/4363] dEQP.GLES2/functional_shaders_matrix_matrixcompmult_dynamic_highp_mat2_mat2_vertex (9 ms) [1892/4363] dEQP.GLES2/functional_shaders_matrix_matrixcompmult_dynamic_lowp_mat3_mat3_fragment (11 ms) [1893/4363] dEQP.GLES2/functional_shaders_matrix_matrixcompmult_dynamic_highp_mat3_mat3_fragment (7 ms) [1894/4363] dEQP.GLES2/functional_shaders_matrix_unary_addition_dynamic_lowp_mat2_fragment (9 ms) [1895/4363] dEQP.GLES2/functional_shaders_matrix_unary_addition_dynamic_highp_mat2_fragment (4 ms) [1896/4363] dEQP.GLES2/functional_shaders_matrix_unary_addition_dynamic_mediump_mat3_vertex (8 ms) [1897/4363] dEQP.GLES2/functional_shaders_matrix_unary_addition_dynamic_highp_mat3_fragment (7 ms) [1898/4363] dEQP.GLES2/functional_shaders_matrix_unary_addition_dynamic_mediump_mat4_fragment (10 ms) [1899/4363] dEQP.GLES2/functional_shaders_matrix_unary_addition_dynamic_highp_mat4_vertex (10 ms) [1900/4363] dEQP.GLES2/functional_shaders_matrix_negation_dynamic_mediump_mat2_fragment (9 ms) [1901/4363] dEQP.GLES2/functional_shaders_matrix_negation_dynamic_mediump_mat3_vertex (11 ms) [1902/4363] dEQP.GLES2/functional_shaders_matrix_negation_dynamic_mediump_mat3_fragment (10 ms) [1903/4363] dEQP.GLES2/functional_shaders_matrix_pre_increment_dynamic_mediump_mat2_vertex (10 ms) [1904/4363] dEQP.GLES2/functional_shaders_matrix_pre_increment_dynamic_highp_mat2_vertex (5 ms) [1905/4363] dEQP.GLES2/functional_shaders_matrix_pre_increment_dynamic_lowp_mat3_fragment (10 ms) [1906/4363] dEQP.GLES2/functional_shaders_matrix_pre_increment_dynamic_mediump_mat3_vertex (10 ms) [1907/4363] dEQP.GLES2/functional_shaders_matrix_pre_decrement_dynamic_mediump_mat2_vertex (10 ms) [1908/4363] dEQP.GLES2/functional_shaders_matrix_pre_decrement_dynamic_highp_mat2_vertex (7 ms) [1909/4363] dEQP.GLES2/functional_shaders_matrix_pre_decrement_dynamic_highp_mat2_fragment (10 ms) [1910/4363] dEQP.GLES2/functional_shaders_matrix_pre_decrement_dynamic_mediump_mat3_vertex (11 ms) [1911/4363] dEQP.GLES2/functional_shaders_matrix_pre_decrement_dynamic_mediump_mat3_fragment (11 ms) [1912/4363] dEQP.GLES2/functional_shaders_matrix_post_increment_dynamic_mediump_mat2_fragment (9 ms) [1913/4363] dEQP.GLES2/functional_shaders_matrix_post_decrement_dynamic_lowp_mat2_vertex (10 ms) [1914/4363] dEQP.GLES2/functional_shaders_matrix_post_decrement_dynamic_lowp_mat2_fragment (7 ms) [1915/4363] dEQP.GLES2/functional_shaders_matrix_post_decrement_dynamic_mediump_mat2_fragment (4 ms) [1916/4363] dEQP.GLES2/functional_shaders_matrix_post_decrement_dynamic_highp_mat2_vertex (5 ms) [1917/4363] dEQP.GLES2/functional_shaders_matrix_post_decrement_dynamic_lowp_mat4_vertex (11 ms) [1918/4363] dEQP.GLES2/functional_shaders_matrix_post_decrement_dynamic_highp_mat4_vertex (5 ms) [1919/4363] dEQP.GLES2/functional_shaders_matrix_add_assign_dynamic_mediump_mat2_fragment (10 ms) [1920/4363] dEQP.GLES2/functional_shaders_matrix_add_assign_dynamic_highp_mat3_vertex (9 ms) [1921/4363] dEQP.GLES2/functional_shaders_matrix_add_assign_dynamic_lowp_mat4_vertex (12 ms) [1922/4363] dEQP.GLES2/functional_shaders_matrix_add_assign_dynamic_highp_mat4_vertex (6 ms) [1923/4363] dEQP.GLES2/functional_shaders_matrix_sub_assign_dynamic_mediump_mat4_fragment (8 ms) [1924/4363] dEQP.GLES2/functional_shaders_matrix_mul_assign_dynamic_lowp_mat2_fragment (9 ms) [1925/4363] dEQP.GLES2/functional_shaders_matrix_mul_assign_dynamic_mediump_mat2_vertex (11 ms) [1926/4363] dEQP.GLES2/functional_shaders_matrix_mul_assign_dynamic_highp_mat2_fragment (6 ms) [1927/4363] dEQP.GLES2/functional_shaders_matrix_mul_assign_dynamic_lowp_mat3_fragment (10 ms) [1928/4363] dEQP.GLES2/functional_shaders_matrix_mul_assign_dynamic_highp_mat3_fragment (6 ms) [1929/4363] dEQP.GLES2/functional_shaders_matrix_div_assign_dynamic_mediump_mat3_vertex (8 ms) [1930/4363] dEQP.GLES2/functional_shaders_matrix_div_assign_dynamic_highp_mat3_vertex (4 ms) [1931/4363] dEQP.GLES2/functional_shaders_matrix_div_assign_dynamic_highp_mat4_vertex (9 ms) [1932/4363] dEQP.GLES2/functional_shaders_return_double_return_vertex (9 ms) [1933/4363] dEQP.GLES2/functional_shaders_return_output_write_always_vertex (9 ms) [1934/4363] dEQP.GLES2/functional_shaders_return_output_write_always_fragment (9 ms) [1935/4363] dEQP.GLES2/functional_shaders_return_output_write_dynamic_vertex (10 ms) [1936/4363] dEQP.GLES2/functional_shaders_return_output_write_dynamic_fragment (10 ms) [1937/4363] dEQP.GLES2/functional_shaders_return_output_write_in_func_always_vertex (10 ms) [1938/4363] dEQP.GLES2/functional_shaders_return_output_write_in_func_dynamic_vertex (14 ms) [1939/4363] dEQP.GLES2/functional_shaders_return_return_in_static_loop_always_vertex (9 ms) [1940/4363] dEQP.GLES2/functional_shaders_return_return_in_dynamic_loop_always_vertex (10 ms) [1941/4363] dEQP.GLES2/functional_shaders_return_return_in_dynamic_loop_always_fragment (9 ms) [1942/4363] dEQP.GLES2/functional_shaders_discard_basic_uniform (9 ms) [1943/4363] dEQP.GLES2/functional_shaders_discard_function_uniform (8 ms) [1944/4363] dEQP.GLES2/functional_shaders_discard_function_dynamic (12 ms) [1945/4363] dEQP.GLES2/functional_shaders_discard_dynamic_loop_never (11 ms) [1946/4363] dEQP.GLES2/functional_shaders_discard_dynamic_loop_uniform (10 ms) [1947/4363] dEQP.GLES2/functional_shaders_discard_function_static_loop_always (9 ms) [1948/4363] dEQP.GLES2/functional_shaders_discard_function_static_loop_uniform (9 ms) [1949/4363] dEQP.GLES2/functional_shaders_discard_function_static_loop_texture (16 ms) [1950/4363] dEQP.GLES2/functional_shaders_struct_local_basic_vertex (7 ms) [1951/4363] dEQP.GLES2/functional_shaders_struct_local_nested_vertex (10 ms) [1952/4363] dEQP.GLES2/functional_shaders_struct_local_nested_fragment (10 ms) [1953/4363] dEQP.GLES2/functional_shaders_struct_local_array_member_dynamic_index_fragment (10 ms) [1954/4363] dEQP.GLES2/functional_shaders_struct_local_struct_array_fragment (9 ms) [1955/4363] dEQP.GLES2/functional_shaders_struct_local_struct_array_dynamic_index_vertex (11 ms) [1956/4363] dEQP.GLES2/functional_shaders_struct_local_nested_struct_array_dynamic_index_vertex (28 ms) [1957/4363] dEQP.GLES2/functional_shaders_struct_local_nested_struct_array_dynamic_index_fragment (20 ms) [1958/4363] dEQP.GLES2/functional_shaders_struct_local_parameter_vertex (8 ms) [1959/4363] dEQP.GLES2/functional_shaders_struct_local_parameter_fragment (6 ms) [1960/4363] dEQP.GLES2/functional_shaders_struct_local_parameter_out_lowp_vertex (11 ms) [1961/4363] dEQP.GLES2/functional_shaders_struct_local_parameter_out_mediump_fragment (9 ms) [1962/4363] dEQP.GLES2/functional_shaders_struct_local_loop_assignment_fragment (11 ms) [1963/4363] dEQP.GLES2/functional_shaders_struct_local_dynamic_loop_assignment_fragment (14 ms) [1964/4363] dEQP.GLES2/functional_shaders_struct_local_nested_dynamic_loop_assignment_vertex (14 ms) [1965/4363] dEQP.GLES2/functional_shaders_struct_local_loop_struct_array_fragment (8 ms) [1966/4363] dEQP.GLES2/functional_shaders_struct_local_dynamic_loop_struct_array_vertex (14 ms) [1967/4363] dEQP.GLES2/functional_shaders_struct_local_nested_equal_vertex (16 ms) [1968/4363] dEQP.GLES2/functional_shaders_struct_local_nested_not_equal_fragment (9 ms) [1969/4363] dEQP.GLES2/functional_shaders_struct_uniform_array_member_dynamic_index_fragment (8 ms) [1970/4363] dEQP.GLES2/functional_shaders_struct_uniform_struct_array_dynamic_index_fragment (11 ms) [1971/4363] dEQP.GLES2/functional_shaders_struct_uniform_loop_struct_array_vertex (12 ms) [1972/4363] dEQP.GLES2/functional_shaders_struct_uniform_loop_struct_array_fragment (9 ms) [1973/4363] dEQP.GLES2/functional_shaders_struct_uniform_sampler_nested_vertex (23 ms) [1974/4363] dEQP.GLES2/functional_shaders_struct_uniform_sampler_nested_fragment (17 ms) [1975/4363] dEQP.GLES2/functional_shaders_struct_uniform_sampler_array_vertex (19 ms) [1976/4363] dEQP.GLES2/functional_shaders_struct_uniform_sampler_in_array_function_arg_vertex (9 ms) [1977/4363] dEQP.GLES2/functional_shaders_struct_uniform_equal_vertex (11 ms) [1978/4363] dEQP.GLES2/functional_shaders_builtin_variable_max_varying_vectors_vertex (10 ms) [1979/4363] dEQP.GLES2/functional_shaders_builtin_variable_max_varying_vectors_fragment (10 ms) [1980/4363] dEQP.GLES2/functional_shaders_builtin_variable_max_texture_image_units_vertex (11 ms) [1981/4363] dEQP.GLES2/functional_shaders_builtin_variable_max_texture_image_units_fragment (10 ms) [1982/4363] dEQP.GLES2/functional_shaders_builtin_variable_fragcoord_w (24 ms) [1983/4363] dEQP.GLES2/functional_shaders_texture_functions_vertex_texture2dproj_vec3 (9 ms) [1984/4363] dEQP.GLES2/functional_shaders_texture_functions_vertex_texture2dlod (14 ms) [1985/4363] dEQP.GLES2/functional_shaders_texture_functions_vertex_texture2dprojlod_vec4 (8 ms) [1986/4363] dEQP.GLES2/functional_shaders_invariance_highp_common_subexpression_1 (20 ms) [1987/4363] dEQP.GLES2/functional_shaders_invariance_highp_subexpression_precision_mediump (24 ms) [1988/4363] dEQP.GLES2/functional_shaders_invariance_highp_loop_0 (17 ms) [1989/4363] dEQP.GLES2/functional_shaders_invariance_highp_loop_1 (13 ms) [1990/4363] dEQP.GLES2/functional_shaders_invariance_mediump_common_subexpression_2 (14 ms) [1991/4363] dEQP.GLES2/functional_shaders_invariance_mediump_subexpression_precision_lowp (26 ms) [1992/4363] dEQP.GLES2/functional_shaders_invariance_mediump_loop_1 (20 ms) [1993/4363] dEQP.GLES2/functional_shaders_invariance_mediump_loop_4 (28 ms) [1994/4363] dEQP.GLES2/functional_shaders_invariance_lowp_common_subexpression_0 (16 ms) [1995/4363] dEQP.GLES2/functional_shaders_invariance_lowp_loop_0 (16 ms) [1996/4363] dEQP.GLES2/functional_shaders_invariance_lowp_loop_1 (15 ms) [1997/4363] dEQP.GLES2/functional_shaders_invariance_lowp_loop_4 (25 ms) [1998/4363] dEQP.GLES2/functional_shaders_algorithm_hsl_to_rgb_fragment (16 ms) [1999/4363] dEQP.GLES2/functional_shaders_algorithm_rgb_to_hsl_vertex (18 ms) [2000/4363] dEQP.GLES2/functional_shaders_constant_expressions_trivial_float_fragment (5 ms) Note: Google Test filter = dEQP.GLES2/functional_shaders_constant_expressions_operators_math_int_fragment:dEQP.GLES2/functional_shaders_constant_expressions_operators_math_ivec_fragment:dEQP.GLES2/functional_shaders_constant_expressions_operators_math_mat_vertex:dEQP.GLES2/functional_shaders_constant_expressions_complex_types_struct_fragment:dEQP.GLES2/functional_shaders_constant_expressions_complex_types_nested_struct_vertex:dEQP.GLES2/functional_shaders_constant_expressions_complex_types_nested_builtin_funcs_vertex:dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_radians_float_vertex:dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_radians_float_fragment:dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_radians_vec2_vertex:dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_radians_vec2_fragment:dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_radians_vec3_vertex:dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_radians_vec4_vertex:dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_radians_vec4_fragment:dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_degrees_vec2_vertex:dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_degrees_vec3_vertex:dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_degrees_vec3_fragment:dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_sin_vec2_fragment:dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_sin_vec3_vertex:dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_sin_vec3_fragment:dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_sin_vec4_fragment:dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_cos_vec2_vertex:dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_cos_vec4_fragment:dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_asin_vec2_fragment:dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_asin_vec3_vertex:dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_asin_vec4_vertex:dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_acos_float_fragment:dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_atan_separate_float_vertex:dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_atan_separate_float_fragment:dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_atan_separate_vec3_vertex:dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_atan_separate_vec3_fragment:dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_atan_separate_vec4_fragment:dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_atan_combined_float_fragment:dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_pow_vec2_vertex:dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_pow_vec3_vertex:dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_exp_vec3_fragment:dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_exp_vec4_fragment:dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_log_vec2_vertex:dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_log_vec2_fragment:dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_log_vec3_vertex:dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_exp2_vec2_vertex:dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_exp2_vec2_fragment:dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_sqrt_float_vertex:dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_sqrt_vec4_vertex:dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_inversesqrt_vec2_fragment:dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_inversesqrt_vec4_fragment:dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_abs_float_vertex:dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_abs_float_fragment:dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_abs_vec3_vertex:dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_sign_float_fragment:dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_sign_vec4_fragment:dEQP.GLES2/functional_shaders_constant_expressions_bu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[==========] Running 400 tests from 1 test suite. [----------] Global test environment set-up. [----------] 400 tests from dEQP Writing test log into TestResults.qpa [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_operators_math_int_fragment dEQP-GLES2.functional.shaders.constant_expressions.operators.math_int_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_operators_math_int_fragment (126 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_operators_math_ivec_fragment dEQP-GLES2.functional.shaders.constant_expressions.operators.math_ivec_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_operators_math_ivec_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_operators_math_mat_vertex dEQP-GLES2.functional.shaders.constant_expressions.operators.math_mat_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_operators_math_mat_vertex (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_complex_types_struct_fragment dEQP-GLES2.functional.shaders.constant_expressions.complex_types.struct_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_complex_types_struct_fragment (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_complex_types_nested_struct_vertex dEQP-GLES2.functional.shaders.constant_expressions.complex_types.nested_struct_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_complex_types_nested_struct_vertex (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_complex_types_nested_builtin_funcs_vertex dEQP-GLES2.functional.shaders.constant_expressions.complex_types.nested_builtin_funcs_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_complex_types_nested_builtin_funcs_vertex (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_radians_float_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.trigonometry.radians_float_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_radians_float_vertex (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_radians_float_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.trigonometry.radians_float_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_radians_float_fragment (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_radians_vec2_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.trigonometry.radians_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_radians_vec2_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_radians_vec2_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.trigonometry.radians_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_radians_vec2_fragment (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_radians_vec3_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.trigonometry.radians_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_radians_vec3_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_radians_vec4_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.trigonometry.radians_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_radians_vec4_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_radians_vec4_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.trigonometry.radians_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_radians_vec4_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_degrees_vec2_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.trigonometry.degrees_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_degrees_vec2_vertex (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_degrees_vec3_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.trigonometry.degrees_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_degrees_vec3_vertex (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_degrees_vec3_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.trigonometry.degrees_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_degrees_vec3_fragment (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_sin_vec2_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.trigonometry.sin_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_sin_vec2_fragment (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_sin_vec3_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.trigonometry.sin_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_sin_vec3_vertex (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_sin_vec3_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.trigonometry.sin_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_sin_vec3_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_sin_vec4_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.trigonometry.sin_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_sin_vec4_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_cos_vec2_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.trigonometry.cos_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_cos_vec2_vertex (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_cos_vec4_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.trigonometry.cos_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_cos_vec4_fragment (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_asin_vec2_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.trigonometry.asin_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_asin_vec2_fragment (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_asin_vec3_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.trigonometry.asin_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_asin_vec3_vertex (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_asin_vec4_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.trigonometry.asin_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_asin_vec4_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_acos_float_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.trigonometry.acos_float_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_acos_float_fragment (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_atan_separate_float_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.trigonometry.atan_separate_float_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_atan_separate_float_vertex (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_atan_separate_float_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.trigonometry.atan_separate_float_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_atan_separate_float_fragment (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_atan_separate_vec3_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.trigonometry.atan_separate_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_atan_separate_vec3_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_atan_separate_vec3_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.trigonometry.atan_separate_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_atan_separate_vec3_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_atan_separate_vec4_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.trigonometry.atan_separate_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_atan_separate_vec4_fragment (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_atan_combined_float_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.trigonometry.atan_combined_float_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_trigonometry_atan_combined_float_fragment (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_pow_vec2_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.exponential.pow_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_pow_vec2_vertex (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_pow_vec3_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.exponential.pow_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_pow_vec3_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_exp_vec3_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.exponential.exp_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_exp_vec3_fragment (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_exp_vec4_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.exponential.exp_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_exp_vec4_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_log_vec2_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.exponential.log_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_log_vec2_vertex (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_log_vec2_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.exponential.log_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_log_vec2_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_log_vec3_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.exponential.log_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_log_vec3_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_exp2_vec2_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.exponential.exp2_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_exp2_vec2_vertex (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_exp2_vec2_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.exponential.exp2_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_exp2_vec2_fragment (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_sqrt_float_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.exponential.sqrt_float_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_sqrt_float_vertex (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_sqrt_vec4_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.exponential.sqrt_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_sqrt_vec4_vertex (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_inversesqrt_vec2_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.exponential.inversesqrt_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_inversesqrt_vec2_fragment (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_inversesqrt_vec4_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.exponential.inversesqrt_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_exponential_inversesqrt_vec4_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_abs_float_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.common.abs_float_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_abs_float_vertex (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_abs_float_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.common.abs_float_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_abs_float_fragment (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_abs_vec3_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.common.abs_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_abs_vec3_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_sign_float_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.common.sign_float_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_sign_float_fragment (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_sign_vec4_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.common.sign_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_sign_vec4_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_floor_float_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.common.floor_float_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_floor_float_fragment (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_floor_vec2_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.common.floor_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_floor_vec2_vertex (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_floor_vec3_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.common.floor_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_floor_vec3_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_floor_vec4_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.common.floor_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_floor_vec4_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_floor_vec4_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.common.floor_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_floor_vec4_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_ceil_vec2_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.common.ceil_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_ceil_vec2_vertex (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_fract_float_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.common.fract_float_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_fract_float_fragment (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_mod_vec2_float_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.common.mod_vec2_float_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_mod_vec2_float_fragment (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_mod_vec3_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.common.mod_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_mod_vec3_fragment (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_max_vec2_float_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.common.max_vec2_float_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_max_vec2_float_vertex (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_max_vec3_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.common.max_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_max_vec3_fragment (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_clamp_float_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.common.clamp_float_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_clamp_float_vertex (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_clamp_vec2_float_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.common.clamp_vec2_float_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_clamp_vec2_float_fragment (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_clamp_vec4_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.common.clamp_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_clamp_vec4_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_clamp_vec4_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.common.clamp_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_clamp_vec4_fragment (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_mix_float_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.common.mix_float_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_mix_float_fragment (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_mix_vec2_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.common.mix_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_mix_vec2_vertex (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_mix_vec2_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.common.mix_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_mix_vec2_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_mix_vec3_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.common.mix_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_mix_vec3_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_mix_vec3_float_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.common.mix_vec3_float_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_mix_vec3_float_fragment (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_mix_vec4_float_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.common.mix_vec4_float_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_mix_vec4_float_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_mix_vec4_float_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.common.mix_vec4_float_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_mix_vec4_float_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_step_vec3_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.common.step_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_step_vec3_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_step_vec4_float_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.common.step_vec4_float_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_step_vec4_float_vertex (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_smoothstep_float_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.common.smoothstep_float_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_smoothstep_float_vertex (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_smoothstep_vec2_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.common.smoothstep_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_smoothstep_vec2_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_smoothstep_vec2_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.common.smoothstep_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_smoothstep_vec2_fragment (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_smoothstep_vec2_float_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.common.smoothstep_vec2_float_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_smoothstep_vec2_float_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_smoothstep_vec3_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.common.smoothstep_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_smoothstep_vec3_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_smoothstep_vec3_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.common.smoothstep_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_common_smoothstep_vec3_fragment (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_geometric_length_vec2_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.geometric.length_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_geometric_length_vec2_fragment (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_geometric_length_vec4_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.geometric.length_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_geometric_length_vec4_vertex (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_geometric_length_vec4_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.geometric.length_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_geometric_length_vec4_fragment (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_geometric_distance_float_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.geometric.distance_float_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_geometric_distance_float_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_geometric_distance_vec4_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.geometric.distance_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_geometric_distance_vec4_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_geometric_distance_vec4_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.geometric.distance_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_geometric_distance_vec4_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_geometric_dot_vec4_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.geometric.dot_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_geometric_dot_vec4_vertex (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_geometric_dot_vec4_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.geometric.dot_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_geometric_dot_vec4_fragment (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_geometric_normalize_vec4_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.geometric.normalize_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_geometric_normalize_vec4_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_geometric_faceforward_float_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.geometric.faceforward_float_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_geometric_faceforward_float_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_geometric_faceforward_vec2_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.geometric.faceforward_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_geometric_faceforward_vec2_vertex (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_geometric_refract_vec3_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.geometric.refract_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_geometric_refract_vec3_vertex (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_matrix_compMult_mat2_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.matrix.compMult_mat2_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_matrix_compMult_mat2_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_vector_relational_lessThan_vec2_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.vector_relational.lessThan_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_vector_relational_lessThan_vec2_fragment (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_vector_relational_lessThanEqual_vec2_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.vector_relational.lessThanEqual_vec2_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_vector_relational_lessThanEqual_vec2_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_vector_relational_lessThanEqual_vec4_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.vector_relational.lessThanEqual_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_vector_relational_lessThanEqual_vec4_vertex (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_vector_relational_lessThanEqual_vec4_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.vector_relational.lessThanEqual_vec4_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_vector_relational_lessThanEqual_vec4_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_vector_relational_lessThanEqual_ivec3_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.vector_relational.lessThanEqual_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_vector_relational_lessThanEqual_ivec3_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_vector_relational_greaterThan_vec2_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.vector_relational.greaterThan_vec2_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_vector_relational_greaterThan_vec2_vertex (4 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_vector_relational_greaterThan_vec3_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.vector_relational.greaterThan_vec3_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_vector_relational_greaterThan_vec3_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_vector_relational_greaterThan_vec4_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.vector_relational.greaterThan_vec4_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_vector_relational_greaterThan_vec4_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_vector_relational_greaterThan_ivec3_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.vector_relational.greaterThan_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_vector_relational_greaterThan_ivec3_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_vector_relational_greaterThanEqual_ivec2_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.vector_relational.greaterThanEqual_ivec2_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_vector_relational_greaterThanEqual_ivec2_fragment (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_vector_relational_greaterThanEqual_ivec3_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.vector_relational.greaterThanEqual_ivec3_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_vector_relational_greaterThanEqual_ivec3_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_vector_relational_equal_vec3_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.vector_relational.equal_vec3_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_vector_relational_equal_vec3_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_vector_relational_equal_ivec4_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.vector_relational.equal_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_vector_relational_equal_ivec4_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_vector_relational_equal_bvec3_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.vector_relational.equal_bvec3_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_vector_relational_equal_bvec3_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_vector_relational_notEqual_ivec4_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.vector_relational.notEqual_ivec4_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_vector_relational_notEqual_ivec4_vertex (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_vector_relational_notEqual_bvec2_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.vector_relational.notEqual_bvec2_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_vector_relational_notEqual_bvec2_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_vector_relational_notEqual_bvec4_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.vector_relational.notEqual_bvec4_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_vector_relational_notEqual_bvec4_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_vector_relational_any_bvec4_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.vector_relational.any_bvec4_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_vector_relational_any_bvec4_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_vector_relational_all_bvec2_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.vector_relational.all_bvec2_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_vector_relational_all_bvec2_vertex (2 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_vector_relational_all_bvec2_fragment dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.vector_relational.all_bvec2_fragment [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_vector_relational_all_bvec2_fragment (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_vector_relational_all_bvec4_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.vector_relational.all_bvec4_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_vector_relational_all_bvec4_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_vector_relational_not_bvec3_vertex dEQP-GLES2.functional.shaders.constant_expressions.builtin_functions.vector_relational.not_bvec3_vertex [ OK ] dEQP.GLES2/functional_shaders_constant_expressions_builtin_functions_vector_relational_not_bvec3_vertex (1 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_3 dEQP-GLES2.functional.shaders.random.basic_expression.vertex.3 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_3 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_7 dEQP-GLES2.functional.shaders.random.basic_expression.vertex.7 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_7 (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_8 dEQP-GLES2.functional.shaders.random.basic_expression.vertex.8 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_8 (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_9 dEQP-GLES2.functional.shaders.random.basic_expression.vertex.9 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_9 (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_11 dEQP-GLES2.functional.shaders.random.basic_expression.vertex.11 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_11 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_19 dEQP-GLES2.functional.shaders.random.basic_expression.vertex.19 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_19 (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_20 dEQP-GLES2.functional.shaders.random.basic_expression.vertex.20 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_20 (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_23 dEQP-GLES2.functional.shaders.random.basic_expression.vertex.23 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_23 (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_24 dEQP-GLES2.functional.shaders.random.basic_expression.vertex.24 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_24 (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_26 dEQP-GLES2.functional.shaders.random.basic_expression.vertex.26 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_26 (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_27 dEQP-GLES2.functional.shaders.random.basic_expression.vertex.27 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_27 (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_35 dEQP-GLES2.functional.shaders.random.basic_expression.vertex.35 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_35 (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_40 dEQP-GLES2.functional.shaders.random.basic_expression.vertex.40 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_40 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_41 dEQP-GLES2.functional.shaders.random.basic_expression.vertex.41 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_41 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_45 dEQP-GLES2.functional.shaders.random.basic_expression.vertex.45 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_45 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_46 dEQP-GLES2.functional.shaders.random.basic_expression.vertex.46 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_46 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_49 dEQP-GLES2.functional.shaders.random.basic_expression.vertex.49 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_49 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_50 dEQP-GLES2.functional.shaders.random.basic_expression.vertex.50 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_50 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_51 dEQP-GLES2.functional.shaders.random.basic_expression.vertex.51 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_51 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_54 dEQP-GLES2.functional.shaders.random.basic_expression.vertex.54 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_54 (5 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_58 dEQP-GLES2.functional.shaders.random.basic_expression.vertex.58 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_58 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_60 dEQP-GLES2.functional.shaders.random.basic_expression.vertex.60 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_60 (6 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_63 dEQP-GLES2.functional.shaders.random.basic_expression.vertex.63 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_63 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_64 dEQP-GLES2.functional.shaders.random.basic_expression.vertex.64 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_64 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_65 dEQP-GLES2.functional.shaders.random.basic_expression.vertex.65 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_65 (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_69 dEQP-GLES2.functional.shaders.random.basic_expression.vertex.69 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_69 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_81 dEQP-GLES2.functional.shaders.random.basic_expression.vertex.81 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_81 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_92 dEQP-GLES2.functional.shaders.random.basic_expression.vertex.92 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_92 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_93 dEQP-GLES2.functional.shaders.random.basic_expression.vertex.93 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_93 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_94 dEQP-GLES2.functional.shaders.random.basic_expression.vertex.94 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_94 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_96 dEQP-GLES2.functional.shaders.random.basic_expression.vertex.96 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_96 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_98 dEQP-GLES2.functional.shaders.random.basic_expression.vertex.98 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_vertex_98 (9 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_7 dEQP-GLES2.functional.shaders.random.basic_expression.fragment.7 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_7 (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_8 dEQP-GLES2.functional.shaders.random.basic_expression.fragment.8 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_8 (14 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_9 dEQP-GLES2.functional.shaders.random.basic_expression.fragment.9 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_9 (11 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_11 dEQP-GLES2.functional.shaders.random.basic_expression.fragment.11 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_11 (12 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_17 dEQP-GLES2.functional.shaders.random.basic_expression.fragment.17 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_17 (7 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_19 dEQP-GLES2.functional.shaders.random.basic_expression.fragment.19 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_19 (10 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_28 dEQP-GLES2.functional.shaders.random.basic_expression.fragment.28 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_28 (16 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_29 dEQP-GLES2.functional.shaders.random.basic_expression.fragment.29 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_29 (8 ms) [ RUN ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment_30 dEQP-GLES2.functional.shaders.random.basic_expression.fragment.30 [ OK ] dEQP.GLES2/functional_shaders_random_basic_expression_fragment