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{ "shards": [ { "bot_dimensions": [ { "key": "caches", "value": [ "swarming_module_cache_vpython" ] }, { "key": "cores", "value": [ "8" ] }, { "key": "cpu", "value": [ "x86", "x86-64", "x86-64-E3-1230_v5", "x86-64-avx2" ] }, { "key": "gce", "value": [ "0" ] }, { "key": "gpu", "value": [ "10de", "10de:1cb3", "10de:1cb3-410.78", "nvidia-quadro-p400-ubuntu-stable" ] }, { "key": "id", "value": [ "build532-m4" ] }, { "key": "inside_docker", "value": [ "0" ] }, { "key": "kvm", "value": [ "1" ] }, { "key": "locale", "value": [ "en_US.UTF-8" ] }, { "key": "machine_type", "value": [ "n1-standard-8" ] }, { "key": "os", "value": [ "Linux", "Ubuntu", "Ubuntu-14.04" ] }, { "key": "pool", "value": [ "Chrome-GPU" ] }, { "key": "python", "value": [ "2.7.6" ] }, { "key": "server_version", "value": [ "4267-53b17d5" ] }, { "key": "zone", "value": [ "us", "us-golo", "us-golo-4" ] } ], "bot_id": "build532-m4", "bot_version": "bd68e04e43fc4d1b7b5b65890a29c5d5bae55ab1423851733f92abd7e13dda14", "cipd_pins": { "client_package": { "package_name": "infra/tools/cipd/linux-amd64", "version": "nFftZl2kFquaI2EUmPGwzbc5sIbCocl9L55UeASqlLsC" }, "packages": [ { "package_name": "infra/python/cpython/linux-amd64", "path": ".swarming_module", "version": "46c0c897ca0f053799ee41fd148bb7a47232df47" }, { "package_name": "infra/tools/luci/logdog/butler/linux-amd64", "path": ".swarming_module", "version": "2737ea8ed9b958f4d5aa9ffe106115a649ada241" }, { "package_name": "infra/tools/luci/vpython-native/linux-amd64", "path": ".swarming_module", "version": "tfTmX4aGCfFtfQucj_nEfwiNisK0RmpKrITkZMBBq3cC" }, { "package_name": "infra/tools/luci/vpython/linux-amd64", "path": ".swarming_module", "version": "bmnYyAg9mbM_538s1dIP1hZZmOtc8C7ssF41ztN2cr0C" } ] }, "completed_ts": "2019-04-19T18:38:30.605089", "cost_saved_usd": 0.009473981973736749, "created_ts": "2019-04-20T07:40:14.428368", "deduped_from": "444fb4ddb6c7c811", "duration": 76.03539299964905, "modified_ts": "2019-04-20T07:40:14.441344", "name": "angle_deqp_gles31_gl_tests on (nvidia-quadro-p400-ubuntu-stable) GPU on Linux/Ubuntu/282a25a8e8/Linux FYI dEQP Release (NVIDIA)/64989:0:6", "output": "/b/swarm_slave/swarming_bot.1.zip/third_party/urllib3/util/ssl_.py:354: SNIMissingWarning: An HTTPS request has been made, but the SNI (Server Name Indication) extension to TLS is not available on this platform. This may cause the server to present an incorrect TLS certificate, which can cause validation failures. You can upgrade to a newer version of Python to solve this. For more information, see https://urllib3.readthedocs.io/en/latest/advanced-usage.html#ssl-warnings\n/b/swarm_slave/swarming_bot.1.zip/third_party/urllib3/util/ssl_.py:150: InsecurePlatformWarning: A true SSLContext object is not available. This prevents urllib3 from configuring SSL appropriately and may cause certain SSL connections to fail. You can upgrade to a newer version of Python to solve this. For more information, see https://urllib3.readthedocs.io/en/latest/advanced-usage.html#ssl-warnings\n/b/swarm_slave/swarming_bot.1.zip/third_party/urllib3/util/ssl_.py:150: InsecurePlatformWarning: A true SSLContext object is not available. This prevents urllib3 from configuring SSL appropriately and may cause certain SSL connections to fail. You can upgrade to a newer version of Python to solve this. For more information, see https://urllib3.readthedocs.io/en/latest/advanced-usage.html#ssl-warnings\n/b/swarm_slave/swarming_bot.1.zip/third_party/urllib3/util/ssl_.py:150: InsecurePlatformWarning: A true SSLContext object is not available. This prevents urllib3 from configuring SSL appropriately and may cause certain SSL connections to fail. You can upgrade to a newer version of Python to solve this. For more information, see https://urllib3.readthedocs.io/en/latest/advanced-usage.html#ssl-warnings\n/b/swarm_slave/swarming_bot.1.zip/third_party/urllib3/util/ssl_.py:150: InsecurePlatformWarning: A true SSLContext object is not available. This prevents urllib3 from configuring SSL appropriately and may cause certain SSL connections to fail. You can upgrade to a newer version of Python to solve this. For more information, see https://urllib3.readthedocs.io/en/latest/advanced-usage.html#ssl-warnings\n/b/swarm_slave/swarming_bot.1.zip/third_party/urllib3/util/ssl_.py:150: InsecurePlatformWarning: A true SSLContext object is not available. This prevents urllib3 from configuring SSL appropriately and may cause certain SSL connections to fail. You can upgrade to a newer version of Python to solve this. For more information, see https://urllib3.readthedocs.io/en/latest/advanced-usage.html#ssl-warnings\n/b/swarm_slave/swarming_bot.1.zip/third_party/urllib3/util/ssl_.py:150: InsecurePlatformWarning: A true SSLContext object is not available. This prevents urllib3 from configuring SSL appropriately and may cause certain SSL connections to fail. You can upgrade to a newer version of Python to solve this. For more information, see https://urllib3.readthedocs.io/en/latest/advanced-usage.html#ssl-warnings\nIMPORTANT DEBUGGING NOTE: batches of tests are run inside their\nown process. For debugging a test inside a debugger, use the\n--gtest_filter=<your_test_name> flag along with\n--single-process-tests.\nUsing sharding settings from environment. This is shard 0/6\nUsing 1 parallel jobs.\nNote: Google Test filter = 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LES31/functional_shaders_builtin_functions_integer_usubborrow_uint_highp_geometry:dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec2_lowp_vertex:dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec2_highp_geometry:dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec2_highp_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec3_lowp_geometry:dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec3_lowp_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec3_lowp_compute:dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec3_mediump_fragment:dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec3_mediump_geometry:dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec3_highp_compute:dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec4_lowp_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec4_mediump_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec4_highp_fragment:dEQP.GLES31/functional_shaders_builtin_functions_integer_umulextended_uvec2_highp_compute:dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_int_highp_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec2_highp_vertex:dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec2_highp_geometry:dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec2_highp_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec2_highp_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec3_highp_geometry:dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec4_highp_vertex:dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec4_highp_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_int_mediump_compute:dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec2_lowp_geometry:dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec2_highp_vertex:dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec3_lowp_geometry:dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec3_highp_fragment:dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec3_highp_geometry:dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec3_highp_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec4_lowp_vertex:dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uint_mediump_geometry:dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uint_highp_geometry:dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uint_highp_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec2_lowp_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec2_mediump_geometry:dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec2_highp_geometry:dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec3_mediump_vertex:dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec3_mediump_geometry:dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec3_highp_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec3_highp_compute:dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec4_lowp_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec4_mediump_vertex:dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec4_mediump_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec4_mediump_compute:dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_int_lowp_compute:dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec2_mediump_vertex:dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec2_mediump_geometry:dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec2_highp_compute:dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec3_lowp_vertex:dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec4_mediump_vertex:dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec4_mediump_geometry:dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec4_highp_vertex:dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uint_mediump_geometry:dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uint_highp_fragment:dEQP.GLES31/functio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itcount_uvec2_highp_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec3_lowp_fragment:dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec3_lowp_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec3_lowp_compute:dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec4_lowp_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec4_mediump_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_int_mediump_fragment:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_int_highp_fragment:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_int_highp_compute:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec2_mediump_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec2_highp_fragment:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec3_highp_vertex:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec3_highp_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec3_highp_compute:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec4_mediump_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec4_mediump_compute:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec4_highp_fragment:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec4_highp_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_lowp_fragment:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_lowp_geometry:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_mediump_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_mediump_compute:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_highp_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_highp_compute:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec2_lowp_vertex:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec2_lowp_geometry:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec2_lowp_compute:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec2_highp_fragment:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec3_mediump_fragment:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec3_highp_vertex:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec4_lowp_vertex:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec4_lowp_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_int_mediump_geometry:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_int_mediump_compute:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_int_highp_compute:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec2_highp_geometry:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec3_mediump_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec3_mediump_compute:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec3_highp_fragment:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec4_lowp_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec4_mediump_geometry:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec4_mediump_compute:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec4_highp_fragment:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec4_highp_geometry:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_lowp_vertex:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_lowp_geometry:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_lowp_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_lowp_compute:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_mediump_fragment:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_highp_vertex:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_highp_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec2_lowp_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec2_highp_fragment:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec3_mediump_vertex:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec4_lowp_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec4_highp_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec4_highp_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_uniform_findMSBZero_mediump_fragment:dEQP.GLES31/functional_shaders_builtin_functions_uniform_findMSBZero_highp_vertex:dEQP.GLES31/functional_shaders_builtin_functions_uniform_findMSBMinusOne_mediump_vertex:dEQP.GLES31/functional_shaders_builtin_functions_uniform_findMSBMinusOne_highp_vertex:dEQP.GLES31/functional_shaders_builtin_functions_uniform_findMSBMinusOne_highp_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_uniform_findLSBZero_mediump_compute:dEQP.GLES31/functional_shaders_builtin_functions_uniform_findLSBZero_highp_compute:dEQP.GLES31/functional_shaders_builtin_functions_uniform_findLSBMinusOne_mediump_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_uniform_findLSBMinusOne_mediump_compute:dEQP.GLES31/functional_shaders_builtin_functions_uniform_findLSBMinusOne_highp_fragment:dEQP.GLES31/functional_shaders_builtin_functions_texture_size_samples_4_texture_2d_array:dEQP.GLES31/functional_shaders_builtin_functions_texture_size_samples_1_texture_uint_2d_array:dEQP.GLES31/functional_shaders_builtin_functions_precision_sub_lowp_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_sub_highp_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_mul_lowp_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_mul_lowp_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_div_mediump_compute_vec3:dEQP.GLES31/functional_shaders_builtin_functions_precision_radians_mediump_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_degrees_lowp_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_degrees_mediump_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_sin_highp_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_cos_highp_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_cos_highp_compute_vec3:dEQP.GLES31/functional_shaders_builtin_functions_precision_tan_highp_compute_vec3:dEQP.GLES31/functional_shaders_builtin_functions_precision_acos_lowp_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_atan2_lowp_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_sinh_lowp_compute_vec3:dEQP.GLES31/functional_shaders_builtin_functions_precision_sinh_mediump_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_sinh_mediump_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_cosh_mediump_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_tanh_lowp_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_tanh_mediump_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_tanh_highp_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_asinh_lowp_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_asinh_lowp_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_asinh_highp_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_atanh_mediump_compute_vec3:dEQP.GLES31/functional_shaders_builtin_functions_precision_pow_lowp_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_pow_highp_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_exp_lowp_compute_vec3:dEQP.GLES31/functional_shaders_builtin_functions_precision_exp_lowp_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_log_lowp_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_log_lowp_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_log_mediump_compute_vec3:dEQP.GLES31/functional_shaders_builtin_functions_precision_log_highp_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_exp2_lowp_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_exp2_highp_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_log2_highp_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_sqrt_mediump_compute_vec3:dEQP.GLES31/functional_shaders_builtin_functions_precision_sqrt_highp_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_sqrt_highp_compute_vec3:dEQP.GLES31/functional_shaders_builtin_functions_precision_inversesqrt_lowp_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_inversesqrt_lowp_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_inversesqrt_mediump_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_inversesqrt_highp_compute_vec3:dEQP.GLES31/functional_shaders_builtin_functions_precision_abs_mediump_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_sign_highp_compute_vec2\n[==========] Running 400 tests from 1 test suite.\n[----------] Global test environment set-up.\n[----------] 400 tests from dEQP\nWriting test log into TestResults.qpa\n[ RUN ] dEQP.GLES31/info_version\ndEQP-GLES31.info.version\n[ OK ] dEQP.GLES31/info_version (126 ms)\n[ RUN ] dEQP.GLES31/info_shading_language_version\ndEQP-GLES31.info.shading_language_version\n[ OK ] dEQP.GLES31/info_shading_language_version (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_var_compute_num_work_groups\ndEQP-GLES31.functional.shaders.builtin_var.compute.num_work_groups\n[ OK ] dEQP.GLES31/functional_shaders_builtin_var_compute_num_work_groups (150 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_float_lowp_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_lowp_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_float_lowp_geometry (19 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_float_mediump_tess_control\ndEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_mediump_tess_control\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_float_mediump_tess_control (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_float_highp_tess_eval\ndEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_highp_tess_eval\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_float_highp_tess_eval (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec2_lowp_tess_control\ndEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec2_lowp_tess_control\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec2_lowp_tess_control (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec2_highp_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec2_highp_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec2_highp_geometry (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec3_highp_tess_control\ndEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec3_highp_tess_control\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec3_highp_tess_control (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec4_lowp_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec4_lowp_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec4_lowp_geometry (4 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec4_lowp_tess_control\ndEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec4_lowp_tess_control\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec4_lowp_tess_control (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec4_highp_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec4_highp_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec4_highp_geometry (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec4_highp_tess_control\ndEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec4_highp_tess_control\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec4_highp_tess_control (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_int_mediump_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.common.abs.int_mediump_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_int_mediump_geometry (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_ivec2_mediump_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec2_mediump_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_ivec2_mediump_geometry (18 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_ivec3_highp_tess_eval\ndEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec3_highp_tess_eval\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_ivec3_highp_tess_eval (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_ivec4_lowp_tess_control\ndEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec4_lowp_tess_control\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_ivec4_lowp_tess_control (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_ivec4_lowp_tess_eval\ndEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec4_lowp_tess_eval\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_ivec4_lowp_tess_eval (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_ivec4_mediump_tess_eval\ndEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec4_mediump_tess_eval\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_ivec4_mediump_tess_eval (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_float_lowp_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.common.sign.float_lowp_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_float_lowp_geometry (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_float_highp_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.common.sign.float_highp_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_float_highp_geometry (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_vec2_mediump_compute\ndEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec2_mediump_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_vec2_mediump_compute (10 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_vec2_highp_compute\ndEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec2_highp_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_vec2_highp_compute (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_vec4_mediump_tess_eval\ndEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec4_mediump_tess_eval\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_vec4_mediump_tess_eval (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_vec4_highp_compute\ndEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec4_highp_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_vec4_highp_compute (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_int_mediump_tess_control\ndEQP-GLES31.functional.shaders.builtin_functions.common.sign.int_mediump_tess_control\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_int_mediump_tess_control (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_ivec2_mediump_tess_eval\ndEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec2_mediump_tess_eval\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_ivec2_mediump_tess_eval (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_ivec3_lowp_tess_eval\ndEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec3_lowp_tess_eval\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_ivec3_lowp_tess_eval (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_ivec4_lowp_tess_control\ndEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec4_lowp_tess_control\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_ivec4_lowp_tess_control (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_float_lowp_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.common.floor.float_lowp_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_float_lowp_geometry (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_float_highp_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.common.floor.float_highp_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_float_highp_geometry (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec2_mediump_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec2_mediump_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec2_mediump_geometry (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec2_mediump_compute\ndEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec2_mediump_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec2_mediump_compute (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec3_lowp_tess_eval\ndEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec3_lowp_tess_eval\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec3_lowp_tess_eval (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec4_lowp_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec4_lowp_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec4_lowp_geometry (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec4_lowp_tess_eval\ndEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec4_lowp_tess_eval\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec4_lowp_tess_eval (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec4_mediump_compute\ndEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec4_mediump_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec4_mediump_compute (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec4_highp_compute\ndEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec4_highp_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec4_highp_compute (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_trunc_float_lowp_compute\ndEQP-GLES31.functional.shaders.builtin_functions.common.trunc.float_lowp_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_trunc_float_lowp_compute (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_trunc_float_highp_tess_control\ndEQP-GLES31.functional.shaders.builtin_functions.common.trunc.float_highp_tess_control\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_trunc_float_highp_tess_control (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_trunc_vec2_lowp_tess_control\ndEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec2_lowp_tess_control\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_trunc_vec2_lowp_tess_control (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_trunc_vec3_highp_tess_control\ndEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec3_highp_tess_control\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_trunc_vec3_highp_tess_control (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_trunc_vec4_mediump_tess_eval\ndEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec4_mediump_tess_eval\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_trunc_vec4_mediump_tess_eval (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_float_lowp_compute\ndEQP-GLES31.functional.shaders.builtin_functions.common.round.float_lowp_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_float_lowp_compute (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_float_mediump_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.common.round.float_mediump_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_float_mediump_geometry (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_float_highp_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.common.round.float_highp_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_float_highp_geometry (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_float_highp_tess_eval\ndEQP-GLES31.functional.shaders.builtin_functions.common.round.float_highp_tess_eval\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_float_highp_tess_eval (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_float_highp_compute\ndEQP-GLES31.functional.shaders.builtin_functions.common.round.float_highp_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_float_highp_compute (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec2_highp_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.common.round.vec2_highp_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec2_highp_geometry (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec2_highp_compute\ndEQP-GLES31.functional.shaders.builtin_functions.common.round.vec2_highp_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec2_highp_compute (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec3_lowp_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.common.round.vec3_lowp_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec3_lowp_geometry (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec3_mediump_tess_control\ndEQP-GLES31.functional.shaders.builtin_functions.common.round.vec3_mediump_tess_control\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec3_mediump_tess_control (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec3_highp_tess_control\ndEQP-GLES31.functional.shaders.builtin_functions.common.round.vec3_highp_tess_control\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec3_highp_tess_control (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec4_mediump_tess_eval\ndEQP-GLES31.functional.shaders.builtin_functions.common.round.vec4_mediump_tess_eval\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec4_mediump_tess_eval (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec4_highp_tess_eval\ndEQP-GLES31.functional.shaders.builtin_functions.common.round.vec4_highp_tess_eval\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec4_highp_tess_eval (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_float_mediump_compute\ndEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.float_mediump_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_float_mediump_compute (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_float_highp_tess_control\ndEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.float_highp_tess_control\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_float_highp_tess_control (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_vec2_lowp_compute\ndEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec2_lowp_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_vec2_lowp_compute (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_vec2_highp_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec2_highp_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_vec2_highp_geometry (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_vec3_mediump_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec3_mediump_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_vec3_mediump_geometry (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_vec3_mediump_compute\ndEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec3_mediump_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_vec3_mediump_compute (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_vec4_highp_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec4_highp_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_vec4_highp_geometry (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_ceil_vec2_mediump_tess_control\ndEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec2_mediump_tess_control\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_ceil_vec2_mediump_tess_control (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_ceil_vec3_lowp_tess_control\ndEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec3_lowp_tess_control\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_ceil_vec3_lowp_tess_control (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_ceil_vec3_highp_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec3_highp_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_ceil_vec3_highp_geometry (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_ceil_vec4_lowp_tess_control\ndEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec4_lowp_tess_control\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_ceil_vec4_lowp_tess_control (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_ceil_vec4_mediump_compute\ndEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec4_mediump_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_ceil_vec4_mediump_compute (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_fract_float_highp_compute\ndEQP-GLES31.functional.shaders.builtin_functions.common.fract.float_highp_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_fract_float_highp_compute (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_fract_vec2_highp_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec2_highp_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_fract_vec2_highp_geometry (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_fract_vec2_highp_compute\ndEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec2_highp_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_fract_vec2_highp_compute (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_fract_vec3_lowp_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec3_lowp_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_fract_vec3_lowp_geometry (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_fract_vec3_lowp_tess_eval\ndEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec3_lowp_tess_eval\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_fract_vec3_lowp_tess_eval (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_fract_vec3_mediump_compute\ndEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec3_mediump_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_fract_vec3_mediump_compute (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_fract_vec4_lowp_tess_control\ndEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec4_lowp_tess_control\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_fract_vec4_lowp_tess_control (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_float_mediump_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.common.modf.float_mediump_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_float_mediump_geometry (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_float_highp_compute\ndEQP-GLES31.functional.shaders.builtin_functions.common.modf.float_highp_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_float_highp_compute (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec2_lowp_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec2_lowp_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec2_lowp_geometry (4 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec2_mediump_tess_eval\ndEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec2_mediump_tess_eval\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec2_mediump_tess_eval (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec3_lowp_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec3_lowp_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec3_lowp_geometry (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec3_lowp_tess_eval\ndEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec3_lowp_tess_eval\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec3_lowp_tess_eval (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec4_lowp_tess_eval\ndEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec4_lowp_tess_eval\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec4_lowp_tess_eval (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec4_mediump_tess_control\ndEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec4_mediump_tess_control\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec4_mediump_tess_control (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec4_mediump_tess_eval\ndEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec4_mediump_tess_eval\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec4_mediump_tess_eval (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec4_mediump_compute\ndEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec4_mediump_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec4_mediump_compute (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_float_lowp_tess_control\ndEQP-GLES31.functional.shaders.builtin_functions.common.isnan.float_lowp_tess_control\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_float_lowp_tess_control (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_float_highp_tess_eval\ndEQP-GLES31.functional.shaders.builtin_functions.common.isnan.float_highp_tess_eval\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_float_highp_tess_eval (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_vec3_highp_tess_control\ndEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec3_highp_tess_control\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_vec3_highp_tess_control (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_vec4_lowp_tess_control\ndEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec4_lowp_tess_control\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_vec4_lowp_tess_control (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_vec4_lowp_compute\ndEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec4_lowp_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_vec4_lowp_compute (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_vec4_mediump_tess_control\ndEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec4_mediump_tess_control\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_vec4_mediump_tess_control (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_vec4_highp_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec4_highp_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_vec4_highp_geometry (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_vec4_highp_compute\ndEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec4_highp_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_vec4_highp_compute (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_float_lowp_tess_control\ndEQP-GLES31.functional.shaders.builtin_functions.common.isinf.float_lowp_tess_control\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_float_lowp_tess_control (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_float_mediump_compute\ndEQP-GLES31.functional.shaders.builtin_functions.common.isinf.float_mediump_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_float_mediump_compute (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_vec2_highp_tess_control\ndEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec2_highp_tess_control\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_vec2_highp_tess_control (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_vec2_highp_compute\ndEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec2_highp_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_vec2_highp_compute (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_vec3_lowp_compute\ndEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec3_lowp_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_vec3_lowp_compute (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_vec3_mediump_tess_eval\ndEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec3_mediump_tess_eval\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_vec3_mediump_tess_eval (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_vec4_lowp_tess_eval\ndEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec4_lowp_tess_eval\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_vec4_lowp_tess_eval (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_vec4_highp_compute\ndEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec4_highp_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_vec4_highp_compute (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstoint_float_lowp_tess_eval\ndEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.float_lowp_tess_eval\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstoint_float_lowp_tess_eval (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstoint_vec2_mediump_tess_control\ndEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec2_mediump_tess_control\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstoint_vec2_mediump_tess_control (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstoint_vec2_highp_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec2_highp_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstoint_vec2_highp_geometry (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstoint_vec3_lowp_tess_eval\ndEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec3_lowp_tess_eval\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstoint_vec3_lowp_tess_eval (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstoint_vec3_lowp_compute\ndEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec3_lowp_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstoint_vec3_lowp_compute (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstoint_vec3_mediump_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec3_mediump_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstoint_vec3_mediump_geometry (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_float_lowp_tess_control\ndEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.float_lowp_tess_control\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_float_lowp_tess_control (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_float_highp_compute\ndEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.float_highp_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_float_highp_compute (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_vec2_lowp_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec2_lowp_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_vec2_lowp_geometry (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_vec2_lowp_tess_control\ndEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec2_lowp_tess_control\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_vec2_lowp_tess_control (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_vec2_mediump_tess_control\ndEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec2_mediump_tess_control\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_vec2_mediump_tess_control (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_vec2_highp_tess_control\ndEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec2_highp_tess_control\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_vec2_highp_tess_control (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_vec4_highp_tess_eval\ndEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec4_highp_tess_eval\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_vec4_highp_tess_eval (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_vec4_highp_compute\ndEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec4_highp_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_vec4_highp_compute (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_float_lowp_vertex\ndEQP-GLES31.functional.shaders.builtin_functions.common.frexp.float_lowp_vertex\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_float_lowp_vertex (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_float_lowp_compute\ndEQP-GLES31.functional.shaders.builtin_functions.common.frexp.float_lowp_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_float_lowp_compute (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_float_mediump_fragment\ndEQP-GLES31.functional.shaders.builtin_functions.common.frexp.float_mediump_fragment\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_float_mediump_fragment (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_float_mediump_tess_control\ndEQP-GLES31.functional.shaders.builtin_functions.common.frexp.float_mediump_tess_control\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_float_mediump_tess_control (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_float_mediump_tess_eval\ndEQP-GLES31.functional.shaders.builtin_functions.common.frexp.float_mediump_tess_eval\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_float_mediump_tess_eval (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec2_lowp_fragment\ndEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec2_lowp_fragment\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec2_lowp_fragment (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec2_mediump_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec2_mediump_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec2_mediump_geometry (4 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec2_highp_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec2_highp_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec2_highp_geometry (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec3_lowp_fragment\ndEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec3_lowp_fragment\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec3_lowp_fragment (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec3_lowp_tess_eval\ndEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec3_lowp_tess_eval\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec3_lowp_tess_eval (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec3_highp_compute\ndEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec3_highp_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec3_highp_compute (4 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec4_highp_fragment\ndEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec4_highp_fragment\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec4_highp_fragment (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_float_lowp_vertex\ndEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.float_lowp_vertex\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_float_lowp_vertex (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec2_lowp_tess_control\ndEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec2_lowp_tess_control\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec2_lowp_tess_control (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec2_mediump_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec2_mediump_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec2_mediump_geometry (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec2_mediump_compute\ndEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec2_mediump_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec2_mediump_compute (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec2_highp_vertex\ndEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec2_highp_vertex\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec2_highp_vertex (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec2_highp_fragment\ndEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec2_highp_fragment\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec2_highp_fragment (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec2_highp_tess_eval\ndEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec2_highp_tess_eval\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec2_highp_tess_eval (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec3_mediump_vertex\ndEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec3_mediump_vertex\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec3_mediump_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec3_mediump_fragment\ndEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec3_mediump_fragment\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec3_mediump_fragment (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec3_mediump_compute\ndEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec3_mediump_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec3_mediump_compute (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec4_mediump_vertex\ndEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec4_mediump_vertex\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec4_mediump_vertex (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_float_highp_tess_eval\ndEQP-GLES31.functional.shaders.builtin_functions.common.fma.float_highp_tess_eval\nNot supported! GL_EXT_gpu_shader5 not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_float_highp_tess_eval (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_float_highp_compute\ndEQP-GLES31.functional.shaders.builtin_functions.common.fma.float_highp_compute\nNot supported! GL_EXT_gpu_shader5 not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_float_highp_compute (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_vec3_lowp_tess_control\ndEQP-GLES31.functional.shaders.builtin_functions.common.fma.vec3_lowp_tess_control\nNot supported! GL_EXT_gpu_shader5 not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_vec3_lowp_tess_control (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_vec3_lowp_compute\ndEQP-GLES31.functional.shaders.builtin_functions.common.fma.vec3_lowp_compute\nNot supported! GL_EXT_gpu_shader5 not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_vec3_lowp_compute (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_vec3_mediump_vertex\ndEQP-GLES31.functional.shaders.builtin_functions.common.fma.vec3_mediump_vertex\nNot supported! GL_EXT_gpu_shader5 not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_vec3_mediump_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_vec3_highp_tess_eval\ndEQP-GLES31.functional.shaders.builtin_functions.common.fma.vec3_highp_tess_eval\nNot supported! GL_EXT_gpu_shader5 not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_vec3_highp_tess_eval (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_vec4_lowp_fragment\ndEQP-GLES31.functional.shaders.builtin_functions.common.fma.vec4_lowp_fragment\nNot supported! GL_EXT_gpu_shader5 not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_vec4_lowp_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_vec4_lowp_compute\ndEQP-GLES31.functional.shaders.builtin_functions.common.fma.vec4_lowp_compute\nNot supported! GL_EXT_gpu_shader5 not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_vec4_lowp_compute (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_vec4_mediump_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.common.fma.vec4_mediump_geometry\nNot supported! GL_EXT_gpu_shader5 not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_vec4_mediump_geometry (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_intbitstofloat_int_highp_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.common.intbitstofloat.int_highp_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_intbitstofloat_int_highp_geometry (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_intbitstofloat_ivec3_highp_tess_control\ndEQP-GLES31.functional.shaders.builtin_functions.common.intbitstofloat.ivec3_highp_tess_control\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_intbitstofloat_ivec3_highp_tess_control (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_uintbitstofloat_uint_highp_tess_control\ndEQP-GLES31.functional.shaders.builtin_functions.common.uintbitstofloat.uint_highp_tess_control\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_uintbitstofloat_uint_highp_tess_control (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_uintbitstofloat_uint_highp_compute\ndEQP-GLES31.functional.shaders.builtin_functions.common.uintbitstofloat.uint_highp_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_uintbitstofloat_uint_highp_compute (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_uintbitstofloat_uvec2_highp_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.common.uintbitstofloat.uvec2_highp_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_uintbitstofloat_uvec2_highp_geometry (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packsnorm4x8_lowp_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm4x8_lowp_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packsnorm4x8_lowp_geometry (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packsnorm4x8_highp_tess_control\ndEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm4x8_highp_tess_control\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packsnorm4x8_highp_tess_control (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_unpacksnorm4x8_tess_eval\ndEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.unpacksnorm4x8_tess_eval\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_unpacksnorm4x8_tess_eval (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packunorm4x8_lowp_vertex\ndEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm4x8_lowp_vertex\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packunorm4x8_lowp_vertex (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packunorm4x8_lowp_tess_eval\ndEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm4x8_lowp_tess_eval\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packunorm4x8_lowp_tess_eval (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packunorm4x8_lowp_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm4x8_lowp_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packunorm4x8_lowp_geometry (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packunorm4x8_mediump_vertex\ndEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm4x8_mediump_vertex\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packunorm4x8_mediump_vertex (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packunorm4x8_highp_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm4x8_highp_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packunorm4x8_highp_geometry (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packsnorm2x16_lowp_compute\ndEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm2x16_lowp_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packsnorm2x16_lowp_compute (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packunorm2x16_lowp_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm2x16_lowp_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packunorm2x16_lowp_geometry (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packhalf2x16_compute\ndEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packhalf2x16_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packhalf2x16_compute (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uint_lowp_tess_eval\ndEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uint_lowp_tess_eval\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uint_lowp_tess_eval (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uint_mediump_tess_control\ndEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uint_mediump_tess_control\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uint_mediump_tess_control (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uint_highp_vertex\ndEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uint_highp_vertex\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uint_highp_vertex (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec2_lowp_vertex\ndEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec2_lowp_vertex\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec2_lowp_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec2_mediump_vertex\ndEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec2_mediump_vertex\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec2_mediump_vertex (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec3_lowp_tess_control\ndEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec3_lowp_tess_control\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec3_lowp_tess_control (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec3_lowp_tess_eval\ndEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec3_lowp_tess_eval\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec3_lowp_tess_eval (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec3_highp_fragment\ndEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec3_highp_fragment\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec3_highp_fragment (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec3_highp_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec3_highp_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec3_highp_geometry (4 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec4_lowp_tess_control\ndEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec4_lowp_tess_control\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec4_lowp_tess_control (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec4_lowp_compute\ndEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec4_lowp_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec4_lowp_compute (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec4_mediump_fragment\ndEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec4_mediump_fragment\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec4_mediump_fragment (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec4_highp_tess_control\ndEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec4_highp_tess_control\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec4_highp_tess_control (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec4_highp_tess_eval\ndEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec4_highp_tess_eval\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec4_highp_tess_eval (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uint_mediump_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uint_mediump_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uint_mediump_geometry (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uint_mediump_tess_eval\ndEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uint_mediump_tess_eval\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uint_mediump_tess_eval (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uint_highp_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uint_highp_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uint_highp_geometry (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec2_lowp_vertex\ndEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec2_lowp_vertex\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec2_lowp_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec2_highp_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec2_highp_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec2_highp_geometry (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec2_highp_tess_control\ndEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec2_highp_tess_control\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec2_highp_tess_control (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec3_lowp_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec3_lowp_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec3_lowp_geometry (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec3_lowp_tess_control\ndEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec3_lowp_tess_control\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec3_lowp_tess_control (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec3_lowp_compute\ndEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec3_lowp_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec3_lowp_compute (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec3_mediump_fragment\ndEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec3_mediump_fragment\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec3_mediump_fragment (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec3_mediump_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec3_mediump_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec3_mediump_geometry (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec3_highp_compute\ndEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec3_highp_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec3_highp_compute (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec4_lowp_tess_eval\ndEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec4_lowp_tess_eval\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec4_lowp_tess_eval (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec4_mediump_tess_control\ndEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec4_mediump_tess_control\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec4_mediump_tess_control (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec4_highp_fragment\ndEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec4_highp_fragment\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec4_highp_fragment (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_umulextended_uvec2_highp_compute\ndEQP-GLES31.functional.shaders.builtin_functions.integer.umulextended.uvec2_highp_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_umulextended_uvec2_highp_compute (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_int_highp_tess_eval\ndEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.int_highp_tess_eval\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_int_highp_tess_eval (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec2_highp_vertex\ndEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.ivec2_highp_vertex\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec2_highp_vertex (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec2_highp_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.ivec2_highp_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec2_highp_geometry (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec2_highp_tess_control\ndEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.ivec2_highp_tess_control\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec2_highp_tess_control (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec2_highp_tess_eval\ndEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.ivec2_highp_tess_eval\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec2_highp_tess_eval (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec3_highp_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.ivec3_highp_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec3_highp_geometry (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec4_highp_vertex\ndEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.ivec4_highp_vertex\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec4_highp_vertex (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec4_highp_tess_control\ndEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.ivec4_highp_tess_control\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec4_highp_tess_control (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_int_mediump_compute\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.int_mediump_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_int_mediump_compute (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec2_lowp_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec2_lowp_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec2_lowp_geometry (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec2_highp_vertex\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec2_highp_vertex\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec2_highp_vertex (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec3_lowp_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec3_lowp_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec3_lowp_geometry (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec3_highp_fragment\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec3_highp_fragment\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec3_highp_fragment (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec3_highp_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec3_highp_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec3_highp_geometry (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec3_highp_tess_eval\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec3_highp_tess_eval\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec3_highp_tess_eval (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec4_lowp_vertex\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec4_lowp_vertex\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec4_lowp_vertex (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uint_mediump_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uint_mediump_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uint_mediump_geometry (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uint_highp_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uint_highp_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uint_highp_geometry (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uint_highp_tess_eval\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uint_highp_tess_eval\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uint_highp_tess_eval (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec2_lowp_tess_eval\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec2_lowp_tess_eval\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec2_lowp_tess_eval (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec2_mediump_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec2_mediump_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec2_mediump_geometry (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec2_highp_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec2_highp_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec2_highp_geometry (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec3_mediump_vertex\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec3_mediump_vertex\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec3_mediump_vertex (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec3_mediump_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec3_mediump_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec3_mediump_geometry (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec3_highp_tess_control\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec3_highp_tess_control\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec3_highp_tess_control (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec3_highp_compute\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec3_highp_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec3_highp_compute (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec4_lowp_tess_control\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec4_lowp_tess_control\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec4_lowp_tess_control (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec4_mediump_vertex\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec4_mediump_vertex\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec4_mediump_vertex (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec4_mediump_tess_eval\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec4_mediump_tess_eval\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec4_mediump_tess_eval (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec4_mediump_compute\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec4_mediump_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec4_mediump_compute (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_int_lowp_compute\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.int_lowp_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_int_lowp_compute (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec2_mediump_vertex\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec2_mediump_vertex\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec2_mediump_vertex (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec2_mediump_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec2_mediump_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec2_mediump_geometry (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec2_highp_compute\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec2_highp_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec2_highp_compute (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec3_lowp_vertex\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec3_lowp_vertex\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec3_lowp_vertex (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec4_mediump_vertex\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec4_mediump_vertex\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec4_mediump_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec4_mediump_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec4_mediump_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec4_mediump_geometry (4 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec4_highp_vertex\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec4_highp_vertex\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec4_highp_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uint_mediump_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uint_mediump_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uint_mediump_geometry (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uint_highp_fragment\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uint_highp_fragment\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uint_highp_fragment (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec2_lowp_vertex\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec2_lowp_vertex\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec2_lowp_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec2_lowp_fragment\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec2_lowp_fragment\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec2_lowp_fragment (4 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec2_lowp_compute\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec2_lowp_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec2_lowp_compute (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec3_lowp_vertex\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec3_lowp_vertex\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec3_lowp_vertex (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec3_highp_vertex\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec3_highp_vertex\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec3_highp_vertex (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec4_lowp_fragment\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec4_lowp_fragment\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec4_lowp_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec4_lowp_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec4_lowp_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec4_lowp_geometry (4 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec4_lowp_tess_control\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec4_lowp_tess_control\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec4_lowp_tess_control (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec4_mediump_vertex\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec4_mediump_vertex\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec4_mediump_vertex (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec4_mediump_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec4_mediump_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec4_mediump_geometry (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_int_lowp_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.int_lowp_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_int_lowp_geometry (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_int_mediump_vertex\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.int_mediump_vertex\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_int_mediump_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_int_highp_fragment\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.int_highp_fragment\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_int_highp_fragment (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec2_mediump_fragment\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec2_mediump_fragment\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec2_mediump_fragment (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec2_mediump_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec2_mediump_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec2_mediump_geometry (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec2_mediump_tess_eval\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec2_mediump_tess_eval\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec2_mediump_tess_eval (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec3_lowp_fragment\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec3_lowp_fragment\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec3_lowp_fragment (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec3_mediump_fragment\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec3_mediump_fragment\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec3_mediump_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec3_mediump_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec3_mediump_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec3_mediump_geometry (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec3_mediump_tess_eval\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec3_mediump_tess_eval\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec3_mediump_tess_eval (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec3_highp_fragment\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec3_highp_fragment\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec3_highp_fragment (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec4_lowp_fragment\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec4_lowp_fragment\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec4_lowp_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec4_lowp_compute\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec4_lowp_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec4_lowp_compute (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec4_mediump_fragment\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec4_mediump_fragment\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec4_mediump_fragment (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uint_lowp_vertex\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uint_lowp_vertex\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uint_lowp_vertex (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uint_lowp_tess_eval\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uint_lowp_tess_eval\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uint_lowp_tess_eval (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uint_mediump_fragment\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uint_mediump_fragment\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uint_mediump_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uint_mediump_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uint_mediump_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uint_mediump_geometry (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec2_mediump_vertex\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec2_mediump_vertex\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec2_mediump_vertex (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec2_mediump_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec2_mediump_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec2_mediump_geometry (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec2_mediump_compute\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec2_mediump_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec2_mediump_compute (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec2_highp_tess_control\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec2_highp_tess_control\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec2_highp_tess_control (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec3_lowp_compute\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec3_lowp_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec3_lowp_compute (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec4_lowp_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec4_lowp_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec4_lowp_geometry (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec4_lowp_tess_control\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec4_lowp_tess_control\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec4_lowp_tess_control (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec4_lowp_tess_eval\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec4_lowp_tess_eval\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec4_lowp_tess_eval (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec4_mediump_fragment\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec4_mediump_fragment\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec4_mediump_fragment (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec4_mediump_compute\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec4_mediump_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec4_mediump_compute (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec4_highp_compute\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec4_highp_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec4_highp_compute (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_int_mediump_vertex\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.int_mediump_vertex\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_int_mediump_vertex (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_int_mediump_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.int_mediump_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_int_mediump_geometry (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_int_highp_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.int_highp_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_int_highp_geometry (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_ivec2_mediump_fragment\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec2_mediump_fragment\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_ivec2_mediump_fragment (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_ivec2_highp_tess_eval\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec2_highp_tess_eval\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_ivec2_highp_tess_eval (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_ivec3_lowp_compute\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec3_lowp_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_ivec3_lowp_compute (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_ivec3_mediump_tess_eval\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec3_mediump_tess_eval\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_ivec3_mediump_tess_eval (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_ivec3_highp_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec3_highp_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_ivec3_highp_geometry (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uint_lowp_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uint_lowp_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uint_lowp_geometry (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uint_mediump_vertex\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uint_mediump_vertex\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uint_mediump_vertex (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uint_highp_compute\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uint_highp_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uint_highp_compute (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec2_lowp_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec2_lowp_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec2_lowp_geometry (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec2_mediump_vertex\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec2_mediump_vertex\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec2_mediump_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec2_mediump_fragment\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec2_mediump_fragment\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec2_mediump_fragment (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec2_mediump_compute\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec2_mediump_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec2_mediump_compute (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec2_highp_tess_eval\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec2_highp_tess_eval\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec2_highp_tess_eval (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec3_lowp_fragment\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec3_lowp_fragment\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec3_lowp_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec3_lowp_tess_eval\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec3_lowp_tess_eval\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec3_lowp_tess_eval (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec3_lowp_compute\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec3_lowp_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec3_lowp_compute (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec4_lowp_tess_eval\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec4_lowp_tess_eval\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec4_lowp_tess_eval (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec4_mediump_tess_eval\ndEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec4_mediump_tess_eval\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec4_mediump_tess_eval (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_int_mediump_fragment\ndEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.int_mediump_fragment\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_int_mediump_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_int_highp_fragment\ndEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.int_highp_fragment\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_int_highp_fragment (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_int_highp_compute\ndEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.int_highp_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_int_highp_compute (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec2_mediump_tess_control\ndEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec2_mediump_tess_control\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec2_mediump_tess_control (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec2_highp_fragment\ndEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec2_highp_fragment\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec2_highp_fragment (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec3_highp_vertex\ndEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec3_highp_vertex\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec3_highp_vertex (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec3_highp_tess_control\ndEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec3_highp_tess_control\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec3_highp_tess_control (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec3_highp_compute\ndEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec3_highp_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec3_highp_compute (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec4_mediump_tess_control\ndEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec4_mediump_tess_control\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec4_mediump_tess_control (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec4_mediump_compute\ndEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec4_mediump_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec4_mediump_compute (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec4_highp_fragment\ndEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec4_highp_fragment\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec4_highp_fragment (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec4_highp_tess_control\ndEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec4_highp_tess_control\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec4_highp_tess_control (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_lowp_fragment\ndEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uint_lowp_fragment\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_lowp_fragment (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_lowp_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uint_lowp_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_lowp_geometry (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_mediump_tess_eval\ndEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uint_mediump_tess_eval\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_mediump_tess_eval (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_mediump_compute\ndEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uint_mediump_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_mediump_compute (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_highp_tess_eval\ndEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uint_highp_tess_eval\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_highp_tess_eval (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_highp_compute\ndEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uint_highp_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_highp_compute (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec2_lowp_vertex\ndEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec2_lowp_vertex\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec2_lowp_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec2_lowp_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec2_lowp_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec2_lowp_geometry (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec2_lowp_compute\ndEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec2_lowp_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec2_lowp_compute (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec2_highp_fragment\ndEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec2_highp_fragment\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec2_highp_fragment (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec3_mediump_fragment\ndEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec3_mediump_fragment\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec3_mediump_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec3_highp_vertex\ndEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec3_highp_vertex\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec3_highp_vertex (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec4_lowp_vertex\ndEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec4_lowp_vertex\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec4_lowp_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec4_lowp_tess_control\ndEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec4_lowp_tess_control\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec4_lowp_tess_control (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_int_mediump_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.int_mediump_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_int_mediump_geometry (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_int_mediump_compute\ndEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.int_mediump_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_int_mediump_compute (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_int_highp_compute\ndEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.int_highp_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_int_highp_compute (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec2_highp_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec2_highp_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec2_highp_geometry (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec3_mediump_tess_control\ndEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec3_mediump_tess_control\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec3_mediump_tess_control (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec3_mediump_compute\ndEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec3_mediump_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec3_mediump_compute (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec3_highp_fragment\ndEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec3_highp_fragment\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec3_highp_fragment (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec4_lowp_tess_control\ndEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec4_lowp_tess_control\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec4_lowp_tess_control (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec4_mediump_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec4_mediump_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec4_mediump_geometry (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec4_mediump_compute\ndEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec4_mediump_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec4_mediump_compute (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec4_highp_fragment\ndEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec4_highp_fragment\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec4_highp_fragment (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec4_highp_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec4_highp_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec4_highp_geometry (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_lowp_vertex\ndEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uint_lowp_vertex\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_lowp_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_lowp_geometry\ndEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uint_lowp_geometry\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_lowp_geometry (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_lowp_tess_control\ndEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uint_lowp_tess_control\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_lowp_tess_control (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_lowp_compute\ndEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uint_lowp_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_lowp_compute (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_mediump_fragment\ndEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uint_mediump_fragment\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_mediump_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_highp_vertex\ndEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uint_highp_vertex\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_highp_vertex (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_highp_tess_eval\ndEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uint_highp_tess_eval\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_highp_tess_eval (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec2_lowp_tess_eval\ndEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec2_lowp_tess_eval\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec2_lowp_tess_eval (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec2_highp_fragment\ndEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec2_highp_fragment\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec2_highp_fragment (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec3_mediump_vertex\ndEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec3_mediump_vertex\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec3_mediump_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec4_lowp_tess_control\ndEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec4_lowp_tess_control\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec4_lowp_tess_control (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec4_highp_tess_control\ndEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec4_highp_tess_control\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec4_highp_tess_control (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec4_highp_tess_eval\ndEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec4_highp_tess_eval\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec4_highp_tess_eval (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findMSBZero_mediump_fragment\ndEQP-GLES31.functional.shaders.builtin_functions.uniform.findMSBZero.mediump_fragment\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findMSBZero_mediump_fragment (4 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findMSBZero_highp_vertex\ndEQP-GLES31.functional.shaders.builtin_functions.uniform.findMSBZero.highp_vertex\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findMSBZero_highp_vertex (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findMSBMinusOne_mediump_vertex\ndEQP-GLES31.functional.shaders.builtin_functions.uniform.findMSBMinusOne.mediump_vertex\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findMSBMinusOne_mediump_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findMSBMinusOne_highp_vertex\ndEQP-GLES31.functional.shaders.builtin_functions.uniform.findMSBMinusOne.highp_vertex\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findMSBMinusOne_highp_vertex (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findMSBMinusOne_highp_tess_control\ndEQP-GLES31.functional.shaders.builtin_functions.uniform.findMSBMinusOne.highp_tess_control\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findMSBMinusOne_highp_tess_control (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findLSBZero_mediump_compute\ndEQP-GLES31.functional.shaders.builtin_functions.uniform.findLSBZero.mediump_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findLSBZero_mediump_compute (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findLSBZero_highp_compute\ndEQP-GLES31.functional.shaders.builtin_functions.uniform.findLSBZero.highp_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findLSBZero_highp_compute (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findLSBMinusOne_mediump_tess_control\ndEQP-GLES31.functional.shaders.builtin_functions.uniform.findLSBMinusOne.mediump_tess_control\nNot supported! GL_EXT_tessellation_shader is not supported\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findLSBMinusOne_mediump_tess_control (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findLSBMinusOne_mediump_compute\ndEQP-GLES31.functional.shaders.builtin_functions.uniform.findLSBMinusOne.mediump_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findLSBMinusOne_mediump_compute (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findLSBMinusOne_highp_fragment\ndEQP-GLES31.functional.shaders.builtin_functions.uniform.findLSBMinusOne.highp_fragment\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findLSBMinusOne_highp_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_texture_size_samples_4_texture_2d_array\ndEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_4_texture_2d_array\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_texture_size_samples_4_texture_2d_array (18 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_texture_size_samples_1_texture_uint_2d_array\ndEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_1_texture_uint_2d_array\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_texture_size_samples_1_texture_uint_2d_array (4 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_sub_lowp_compute_scalar\ndEQP-GLES31.functional.shaders.builtin_functions.precision.sub.lowp_compute.scalar\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_sub_lowp_compute_scalar (25 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_sub_highp_compute_vec4\ndEQP-GLES31.functional.shaders.builtin_functions.precision.sub.highp_compute.vec4\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_sub_highp_compute_vec4 (78 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_mul_lowp_compute_scalar\ndEQP-GLES31.functional.shaders.builtin_functions.precision.mul.lowp_compute.scalar\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_mul_lowp_compute_scalar (25 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_mul_lowp_compute_vec4\ndEQP-GLES31.functional.shaders.builtin_functions.precision.mul.lowp_compute.vec4\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_mul_lowp_compute_vec4 (78 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_div_mediump_compute_vec3\ndEQP-GLES31.functional.shaders.builtin_functions.precision.div.mediump_compute.vec3\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_div_mediump_compute_vec3 (112 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_radians_mediump_compute_scalar\ndEQP-GLES31.functional.shaders.builtin_functions.precision.radians.mediump_compute.scalar\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_radians_mediump_compute_scalar (29 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_degrees_lowp_compute_scalar\ndEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.lowp_compute.scalar\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_degrees_lowp_compute_scalar (8 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_degrees_mediump_compute_vec4\ndEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.mediump_compute.vec4\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_degrees_mediump_compute_vec4 (178 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_sin_highp_compute_vec2\ndEQP-GLES31.functional.shaders.builtin_functions.precision.sin.highp_compute.vec2\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_sin_highp_compute_vec2 (43 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_cos_highp_compute_scalar\ndEQP-GLES31.functional.shaders.builtin_functions.precision.cos.highp_compute.scalar\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_cos_highp_compute_scalar (24 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_cos_highp_compute_vec3\ndEQP-GLES31.functional.shaders.builtin_functions.precision.cos.highp_compute.vec3\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_cos_highp_compute_vec3 (61 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_tan_highp_compute_vec3\ndEQP-GLES31.functional.shaders.builtin_functions.precision.tan.highp_compute.vec3\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_tan_highp_compute_vec3 (205 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_acos_lowp_compute_vec4\ndEQP-GLES31.functional.shaders.builtin_functions.precision.acos.lowp_compute.vec4\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_acos_lowp_compute_vec4 (61 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_atan2_lowp_compute_vec2\ndEQP-GLES31.functional.shaders.builtin_functions.precision.atan2.lowp_compute.vec2\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_atan2_lowp_compute_vec2 (73 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_sinh_lowp_compute_vec3\ndEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.lowp_compute.vec3\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_sinh_lowp_compute_vec3 (203 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_sinh_mediump_compute_vec2\ndEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.mediump_compute.vec2\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_sinh_mediump_compute_vec2 (142 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_sinh_mediump_compute_vec4\ndEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.mediump_compute.vec4\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_sinh_mediump_compute_vec4 (278 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_cosh_mediump_compute_scalar\ndEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.mediump_compute.scalar\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_cosh_mediump_compute_scalar (41 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_tanh_lowp_compute_scalar\ndEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.lowp_compute.scalar\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_tanh_lowp_compute_scalar (11 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_tanh_mediump_compute_vec4\ndEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.mediump_compute.vec4\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_tanh_mediump_compute_vec4 (637 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_tanh_highp_compute_vec4\ndEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.highp_compute.vec4\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_tanh_highp_compute_vec4 (593 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_asinh_lowp_compute_vec2\ndEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.lowp_compute.vec2\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_asinh_lowp_compute_vec2 (140 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_asinh_lowp_compute_vec4\ndEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.lowp_compute.vec4\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_asinh_lowp_compute_vec4 (296 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_asinh_highp_compute_vec2\ndEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.highp_compute.vec2\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_asinh_highp_compute_vec2 (165 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_atanh_mediump_compute_vec3\ndEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.mediump_compute.vec3\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_atanh_mediump_compute_vec3 (181 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_pow_lowp_compute_vec2\ndEQP-GLES31.functional.shaders.builtin_functions.precision.pow.lowp_compute.vec2\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_pow_lowp_compute_vec2 (110 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_pow_highp_compute_scalar\ndEQP-GLES31.functional.shaders.builtin_functions.precision.pow.highp_compute.scalar\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_pow_highp_compute_scalar (59 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_exp_lowp_compute_vec3\ndEQP-GLES31.functional.shaders.builtin_functions.precision.exp.lowp_compute.vec3\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_exp_lowp_compute_vec3 (62 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_exp_lowp_compute_vec4\ndEQP-GLES31.functional.shaders.builtin_functions.precision.exp.lowp_compute.vec4\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_exp_lowp_compute_vec4 (79 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_log_lowp_compute_vec2\ndEQP-GLES31.functional.shaders.builtin_functions.precision.log.lowp_compute.vec2\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_log_lowp_compute_vec2 (36 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_log_lowp_compute_vec4\ndEQP-GLES31.functional.shaders.builtin_functions.precision.log.lowp_compute.vec4\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_log_lowp_compute_vec4 (75 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_log_mediump_compute_vec3\ndEQP-GLES31.functional.shaders.builtin_functions.precision.log.mediump_compute.vec3\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_log_mediump_compute_vec3 (55 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_log_highp_compute_scalar\ndEQP-GLES31.functional.shaders.builtin_functions.precision.log.highp_compute.scalar\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_log_highp_compute_scalar (23 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_exp2_lowp_compute_scalar\ndEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.lowp_compute.scalar\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_exp2_lowp_compute_scalar (7 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_exp2_highp_compute_scalar\ndEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.highp_compute.scalar\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_exp2_highp_compute_scalar (23 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_log2_highp_compute_scalar\ndEQP-GLES31.functional.shaders.builtin_functions.precision.log2.highp_compute.scalar\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_log2_highp_compute_scalar (23 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_sqrt_mediump_compute_vec3\ndEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.mediump_compute.vec3\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_sqrt_mediump_compute_vec3 (137 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_sqrt_highp_compute_scalar\ndEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.highp_compute.scalar\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_sqrt_highp_compute_scalar (45 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_sqrt_highp_compute_vec3\ndEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.highp_compute.vec3\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_sqrt_highp_compute_vec3 (135 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_inversesqrt_lowp_compute_scalar\ndEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.lowp_compute.scalar\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_inversesqrt_lowp_compute_scalar (7 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_inversesqrt_lowp_compute_vec2\ndEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.lowp_compute.vec2\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_inversesqrt_lowp_compute_vec2 (34 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_inversesqrt_mediump_compute_vec4\ndEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.mediump_compute.vec4\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_inversesqrt_mediump_compute_vec4 (67 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_inversesqrt_highp_compute_vec3\ndEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.highp_compute.vec3\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_inversesqrt_highp_compute_vec3 (53 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_abs_mediump_compute_scalar\ndEQP-GLES31.functional.shaders.builtin_functions.precision.abs.mediump_compute.scalar\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_abs_mediump_compute_scalar (14 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_sign_highp_compute_vec2\ndEQP-GLES31.functional.shaders.builtin_functions.precision.sign.highp_compute.vec2\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_sign_highp_compute_vec2 (33 ms)\n*RESULT: Total: 400\n*RESULT: Passed: 275\n*RESULT: Failed: 0\n*RESULT: Skipped: 0\n*RESULT: Not Supported: 125\n*RESULT: Exception: 0\n*RESULT: Crashed: 0\n[----------] 400 tests from dEQP (5599 ms total)\n\n[----------] Global test environment tear-down\n[==========] 400 tests from 1 test suite ran. (5609 ms total)\n[ PASSED ] 400 tests.\n[1/6230] dEQP.GLES31/info_version (126 ms)\n[2/6230] dEQP.GLES31/info_shading_language_version (2 ms)\n[3/6230] dEQP.GLES31/functional_shaders_builtin_var_compute_num_work_groups (150 ms)\n[4/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_float_lowp_geometry (19 ms)\n[5/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_float_mediump_tess_control (0 ms)\n[6/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_float_highp_tess_eval (0 ms)\n[7/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec2_lowp_tess_control (0 ms)\n[8/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec2_highp_geometry (3 ms)\n[9/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec3_highp_tess_control (0 ms)\n[10/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec4_lowp_geometry (4 ms)\n[11/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec4_lowp_tess_control (0 ms)\n[12/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec4_highp_geometry (2 ms)\n[13/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec4_highp_tess_control (0 ms)\n[14/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_int_mediump_geometry (3 ms)\n[15/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_ivec2_mediump_geometry (18 ms)\n[16/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_ivec3_highp_tess_eval (0 ms)\n[17/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_ivec4_lowp_tess_control (0 ms)\n[18/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_ivec4_lowp_tess_eval (0 ms)\n[19/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_ivec4_mediump_tess_eval (0 ms)\n[20/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_float_lowp_geometry (3 ms)\n[21/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_float_highp_geometry (2 ms)\n[22/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_vec2_mediump_compute (10 ms)\n[23/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_vec2_highp_compute (1 ms)\n[24/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_vec4_mediump_tess_eval (0 ms)\n[25/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_vec4_highp_compute (2 ms)\n[26/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_int_mediump_tess_control (0 ms)\n[27/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_ivec2_mediump_tess_eval (0 ms)\n[28/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_ivec3_lowp_tess_eval (0 ms)\n[29/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_ivec4_lowp_tess_control (0 ms)\n[30/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_float_lowp_geometry (3 ms)\n[31/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_float_highp_geometry (2 ms)\n[32/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec2_mediump_geometry (2 ms)\n[33/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec2_mediump_compute (2 ms)\n[34/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec3_lowp_tess_eval (0 ms)\n[35/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec4_lowp_geometry (3 ms)\n[36/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec4_lowp_tess_eval (0 ms)\n[37/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec4_mediump_compute (2 ms)\n[38/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec4_highp_compute (2 ms)\n[39/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_trunc_float_lowp_compute (2 ms)\n[40/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_trunc_float_highp_tess_control (0 ms)\n[41/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_trunc_vec2_lowp_tess_control (0 ms)\n[42/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_trunc_vec3_highp_tess_control (0 ms)\n[43/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_trunc_vec4_mediump_tess_eval (0 ms)\n[44/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_round_float_lowp_compute (2 ms)\n[45/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_round_float_mediump_geometry (2 ms)\n[46/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_round_float_highp_geometry (2 ms)\n[47/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_round_float_highp_tess_eval (0 ms)\n[48/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_round_float_highp_compute (1 ms)\n[49/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec2_highp_geometry (2 ms)\n[50/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec2_highp_compute (2 ms)\n[51/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec3_lowp_geometry (2 ms)\n[52/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec3_mediump_tess_control (0 ms)\n[53/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec3_highp_tess_control (0 ms)\n[54/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec4_mediump_tess_eval (0 ms)\n[55/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec4_highp_tess_eval (0 ms)\n[56/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_float_mediump_compute (2 ms)\n[57/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_float_highp_tess_control (0 ms)\n[58/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_vec2_lowp_compute (1 ms)\n[59/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_vec2_highp_geometry (2 ms)\n[60/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_vec3_mediump_geometry (2 ms)\n[61/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_vec3_mediump_compute (2 ms)\n[62/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_vec4_highp_geometry (3 ms)\n[63/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_ceil_vec2_mediump_tess_control (0 ms)\n[64/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_ceil_vec3_lowp_tess_control (0 ms)\n[65/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_ceil_vec3_highp_geometry (2 ms)\n[66/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_ceil_vec4_lowp_tess_control (0 ms)\n[67/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_ceil_vec4_mediump_compute (2 ms)\n[68/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_fract_float_highp_compute (2 ms)\n[69/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_fract_vec2_highp_geometry (3 ms)\n[70/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_fract_vec2_highp_compute (2 ms)\n[71/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_fract_vec3_lowp_geometry (3 ms)\n[72/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_fract_vec3_lowp_tess_eval (0 ms)\n[73/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_fract_vec3_mediump_compute (2 ms)\n[74/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_fract_vec4_lowp_tess_control (0 ms)\n[75/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_float_mediump_geometry (3 ms)\n[76/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_float_highp_compute (2 ms)\n[77/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec2_lowp_geometry (4 ms)\n[78/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec2_mediump_tess_eval (0 ms)\n[79/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec3_lowp_geometry (2 ms)\n[80/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec3_lowp_tess_eval (0 ms)\n[81/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec4_lowp_tess_eval (0 ms)\n[82/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec4_mediump_tess_control (0 ms)\n[83/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec4_mediump_tess_eval (0 ms)\n[84/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec4_mediump_compute (3 ms)\n[85/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_float_lowp_tess_control (0 ms)\n[86/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_float_highp_tess_eval (0 ms)\n[87/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_vec3_highp_tess_control (0 ms)\n[88/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_vec4_lowp_tess_control (0 ms)\n[89/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_vec4_lowp_compute (2 ms)\n[90/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_vec4_mediump_tess_control (0 ms)\n[91/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_vec4_highp_geometry (2 ms)\n[92/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_vec4_highp_compute (1 ms)\n[93/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_float_lowp_tess_control (0 ms)\n[94/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_float_mediump_compute (2 ms)\n[95/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_vec2_highp_tess_control (0 ms)\n[96/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_vec2_highp_compute (3 ms)\n[97/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_vec3_lowp_compute (2 ms)\n[98/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_vec3_mediump_tess_eval (0 ms)\n[99/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_vec4_lowp_tess_eval (0 ms)\n[100/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_vec4_highp_compute (2 ms)\n[101/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstoint_float_lowp_tess_eval (0 ms)\n[102/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstoint_vec2_mediump_tess_control (0 ms)\n[103/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstoint_vec2_highp_geometry (3 ms)\n[104/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstoint_vec3_lowp_tess_eval (0 ms)\n[105/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstoint_vec3_lowp_compute (2 ms)\n[106/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstoint_vec3_mediump_geometry (3 ms)\n[107/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_float_lowp_tess_control (0 ms)\n[108/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_float_highp_compute (3 ms)\n[109/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_vec2_lowp_geometry (2 ms)\n[110/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_vec2_lowp_tess_control (0 ms)\n[111/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_vec2_mediump_tess_control (0 ms)\n[112/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_vec2_highp_tess_control (0 ms)\n[113/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_vec4_highp_tess_eval (1 ms)\n[114/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_vec4_highp_compute (2 ms)\n[115/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_float_lowp_vertex (2 ms)\n[116/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_float_lowp_compute (2 ms)\n[117/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_float_mediump_fragment (2 ms)\n[118/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_float_mediump_tess_control (0 ms)\n[119/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_float_mediump_tess_eval (0 ms)\n[120/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec2_lowp_fragment (2 ms)\n[121/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec2_mediump_geometry (4 ms)\n[122/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec2_highp_geometry (2 ms)\n[123/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec3_lowp_fragment (2 ms)\n[124/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec3_lowp_tess_eval (0 ms)\n[125/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec3_highp_compute (4 ms)\n[126/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec4_highp_fragment (2 ms)\n[127/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_float_lowp_vertex (2 ms)\n[128/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec2_lowp_tess_control (0 ms)\n[129/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec2_mediump_geometry (3 ms)\n[130/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec2_mediump_compute (2 ms)\n[131/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec2_highp_vertex (2 ms)\n[132/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec2_highp_fragment (2 ms)\n[133/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec2_highp_tess_eval (0 ms)\n[134/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec3_mediump_vertex (1 ms)\n[135/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec3_mediump_fragment (3 ms)\n[136/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec3_mediump_compute (2 ms)\n[137/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec4_mediump_vertex (2 ms)\n[138/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_float_highp_tess_eval (0 ms)\n[139/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_float_highp_compute (0 ms)\n[140/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_vec3_lowp_tess_control (0 ms)\n[141/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_vec3_lowp_compute (0 ms)\n[142/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_vec3_mediump_vertex (0 ms)\n[143/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_vec3_highp_tess_eval (0 ms)\n[144/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_vec4_lowp_fragment (0 ms)\n[145/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_vec4_lowp_compute (0 ms)\n[146/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_vec4_mediump_geometry (0 ms)\n[147/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_intbitstofloat_int_highp_geometry (3 ms)\n[148/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_intbitstofloat_ivec3_highp_tess_control (0 ms)\n[149/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_uintbitstofloat_uint_highp_tess_control (0 ms)\n[150/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_uintbitstofloat_uint_highp_compute (2 ms)\n[151/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_uintbitstofloat_uvec2_highp_geometry (3 ms)\n[152/6230] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packsnorm4x8_lowp_geometry (3 ms)\n[153/6230] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packsnorm4x8_highp_tess_control (0 ms)\n[154/6230] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_unpacksnorm4x8_tess_eval (0 ms)\n[155/6230] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packunorm4x8_lowp_vertex (3 ms)\n[156/6230] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packunorm4x8_lowp_tess_eval (0 ms)\n[157/6230] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packunorm4x8_lowp_geometry (3 ms)\n[158/6230] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packunorm4x8_mediump_vertex (2 ms)\n[159/6230] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packunorm4x8_highp_geometry (2 ms)\n[160/6230] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packsnorm2x16_lowp_compute (2 ms)\n[161/6230] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packunorm2x16_lowp_geometry (2 ms)\n[162/6230] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packhalf2x16_compute (2 ms)\n[163/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uint_lowp_tess_eval (1 ms)\n[164/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uint_mediump_tess_control (0 ms)\n[165/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uint_highp_vertex (2 ms)\n[166/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec2_lowp_vertex (1 ms)\n[167/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec2_mediump_vertex (2 ms)\n[168/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec3_lowp_tess_control (0 ms)\n[169/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec3_lowp_tess_eval (0 ms)\n[170/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec3_highp_fragment (2 ms)\n[171/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec3_highp_geometry (4 ms)\n[172/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec4_lowp_tess_control (0 ms)\n[173/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec4_lowp_compute (2 ms)\n[174/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec4_mediump_fragment (2 ms)\n[175/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec4_highp_tess_control (0 ms)\n[176/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec4_highp_tess_eval (0 ms)\n[177/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uint_mediump_geometry (2 ms)\n[178/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uint_mediump_tess_eval (0 ms)\n[179/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uint_highp_geometry (3 ms)\n[180/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec2_lowp_vertex (1 ms)\n[181/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec2_highp_geometry (3 ms)\n[182/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec2_highp_tess_control (0 ms)\n[183/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec3_lowp_geometry (2 ms)\n[184/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec3_lowp_tess_control (0 ms)\n[185/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec3_lowp_compute (2 ms)\n[186/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec3_mediump_fragment (2 ms)\n[187/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec3_mediump_geometry (2 ms)\n[188/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec3_highp_compute (2 ms)\n[189/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec4_lowp_tess_eval (0 ms)\n[190/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec4_mediump_tess_control (0 ms)\n[191/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec4_highp_fragment (3 ms)\n[192/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_umulextended_uvec2_highp_compute (3 ms)\n[193/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_int_highp_tess_eval (0 ms)\n[194/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec2_highp_vertex (2 ms)\n[195/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec2_highp_geometry (3 ms)\n[196/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec2_highp_tess_control (0 ms)\n[197/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec2_highp_tess_eval (1 ms)\n[198/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec3_highp_geometry (3 ms)\n[199/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec4_highp_vertex (2 ms)\n[200/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec4_highp_tess_control (0 ms)\n[201/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_int_mediump_compute (3 ms)\n[202/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec2_lowp_geometry (2 ms)\n[203/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec2_highp_vertex (2 ms)\n[204/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec3_lowp_geometry (3 ms)\n[205/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec3_highp_fragment (2 ms)\n[206/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec3_highp_geometry (2 ms)\n[207/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec3_highp_tess_eval (0 ms)\n[208/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec4_lowp_vertex (2 ms)\n[209/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uint_mediump_geometry (3 ms)\n[210/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uint_highp_geometry (1 ms)\n[211/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uint_highp_tess_eval (1 ms)\n[212/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec2_lowp_tess_eval (0 ms)\n[213/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec2_mediump_geometry (2 ms)\n[214/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec2_highp_geometry (2 ms)\n[215/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec3_mediump_vertex (3 ms)\n[216/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec3_mediump_geometry (3 ms)\n[217/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec3_highp_tess_control (0 ms)\n[218/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec3_highp_compute (2 ms)\n[219/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec4_lowp_tess_control (0 ms)\n[220/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec4_mediump_vertex (2 ms)\n[221/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec4_mediump_tess_eval (0 ms)\n[222/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec4_mediump_compute (2 ms)\n[223/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_int_lowp_compute (3 ms)\n[224/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec2_mediump_vertex (2 ms)\n[225/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec2_mediump_geometry (1 ms)\n[226/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec2_highp_compute (2 ms)\n[227/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec3_lowp_vertex (2 ms)\n[228/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec4_mediump_vertex (1 ms)\n[229/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec4_mediump_geometry (4 ms)\n[230/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec4_highp_vertex (1 ms)\n[231/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uint_mediump_geometry (3 ms)\n[232/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uint_highp_fragment (2 ms)\n[233/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec2_lowp_vertex (1 ms)\n[234/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec2_lowp_fragment (4 ms)\n[235/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec2_lowp_compute (2 ms)\n[236/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec3_lowp_vertex (2 ms)\n[237/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec3_highp_vertex (2 ms)\n[238/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec4_lowp_fragment (1 ms)\n[239/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec4_lowp_geometry (4 ms)\n[240/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec4_lowp_tess_control (0 ms)\n[241/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec4_mediump_vertex (2 ms)\n[242/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec4_mediump_geometry (2 ms)\n[243/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_int_lowp_geometry (3 ms)\n[244/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_int_mediump_vertex (1 ms)\n[245/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_int_highp_fragment (2 ms)\n[246/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec2_mediump_fragment (2 ms)\n[247/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec2_mediump_geometry (2 ms)\n[248/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec2_mediump_tess_eval (0 ms)\n[249/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec3_lowp_fragment (2 ms)\n[250/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec3_mediump_fragment (1 ms)\n[251/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec3_mediump_geometry (3 ms)\n[252/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec3_mediump_tess_eval (0 ms)\n[253/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec3_highp_fragment (2 ms)\n[254/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec4_lowp_fragment (1 ms)\n[255/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec4_lowp_compute (2 ms)\n[256/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec4_mediump_fragment (2 ms)\n[257/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uint_lowp_vertex (2 ms)\n[258/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uint_lowp_tess_eval (0 ms)\n[259/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uint_mediump_fragment (1 ms)\n[260/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uint_mediump_geometry (2 ms)\n[261/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec2_mediump_vertex (2 ms)\n[262/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec2_mediump_geometry (2 ms)\n[263/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec2_mediump_compute (3 ms)\n[264/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec2_highp_tess_control (0 ms)\n[265/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec3_lowp_compute (2 ms)\n[266/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec4_lowp_geometry (3 ms)\n[267/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec4_lowp_tess_control (0 ms)\n[268/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec4_lowp_tess_eval (0 ms)\n[269/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec4_mediump_fragment (2 ms)\n[270/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec4_mediump_compute (2 ms)\n[271/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec4_highp_compute (1 ms)\n[272/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_int_mediump_vertex (2 ms)\n[273/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_int_mediump_geometry (2 ms)\n[274/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_int_highp_geometry (1 ms)\n[275/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_ivec2_mediump_fragment (2 ms)\n[276/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_ivec2_highp_tess_eval (0 ms)\n[277/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_ivec3_lowp_compute (2 ms)\n[278/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_ivec3_mediump_tess_eval (0 ms)\n[279/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_ivec3_highp_geometry (2 ms)\n[280/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uint_lowp_geometry (3 ms)\n[281/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uint_mediump_vertex (3 ms)\n[282/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uint_highp_compute (2 ms)\n[283/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec2_lowp_geometry (3 ms)\n[284/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec2_mediump_vertex (1 ms)\n[285/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec2_mediump_fragment (2 ms)\n[286/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec2_mediump_compute (2 ms)\n[287/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec2_highp_tess_eval (0 ms)\n[288/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec3_lowp_fragment (1 ms)\n[289/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec3_lowp_tess_eval (1 ms)\n[290/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec3_lowp_compute (2 ms)\n[291/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec4_lowp_tess_eval (0 ms)\n[292/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec4_mediump_tess_eval (0 ms)\n[293/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_int_mediump_fragment (1 ms)\n[294/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_int_highp_fragment (2 ms)\n[295/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_int_highp_compute (2 ms)\n[296/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec2_mediump_tess_control (0 ms)\n[297/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec2_highp_fragment (2 ms)\n[298/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec3_highp_vertex (2 ms)\n[299/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec3_highp_tess_control (0 ms)\n[300/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec3_highp_compute (2 ms)\n[301/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec4_mediump_tess_control (0 ms)\n[302/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec4_mediump_compute (2 ms)\n[303/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec4_highp_fragment (2 ms)\n[304/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec4_highp_tess_control (0 ms)\n[305/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_lowp_fragment (2 ms)\n[306/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_lowp_geometry (2 ms)\n[307/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_mediump_tess_eval (0 ms)\n[308/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_mediump_compute (2 ms)\n[309/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_highp_tess_eval (0 ms)\n[310/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_highp_compute (2 ms)\n[311/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec2_lowp_vertex (1 ms)\n[312/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec2_lowp_geometry (2 ms)\n[313/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec2_lowp_compute (2 ms)\n[314/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec2_highp_fragment (2 ms)\n[315/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec3_mediump_fragment (1 ms)\n[316/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec3_highp_vertex (2 ms)\n[317/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec4_lowp_vertex (1 ms)\n[318/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec4_lowp_tess_control (0 ms)\n[319/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_int_mediump_geometry (2 ms)\n[320/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_int_mediump_compute (2 ms)\n[321/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_int_highp_compute (1 ms)\n[322/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec2_highp_geometry (3 ms)\n[323/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec3_mediump_tess_control (0 ms)\n[324/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec3_mediump_compute (2 ms)\n[325/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec3_highp_fragment (2 ms)\n[326/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec4_lowp_tess_control (0 ms)\n[327/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec4_mediump_geometry (3 ms)\n[328/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec4_mediump_compute (2 ms)\n[329/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec4_highp_fragment (2 ms)\n[330/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec4_highp_geometry (2 ms)\n[331/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_lowp_vertex (1 ms)\n[332/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_lowp_geometry (3 ms)\n[333/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_lowp_tess_control (0 ms)\n[334/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_lowp_compute (2 ms)\n[335/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_mediump_fragment (1 ms)\n[336/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_highp_vertex (2 ms)\n[337/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_highp_tess_eval (0 ms)\n[338/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec2_lowp_tess_eval (0 ms)\n[339/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec2_highp_fragment (2 ms)\n[340/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec3_mediump_vertex (1 ms)\n[341/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec4_lowp_tess_control (0 ms)\n[342/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec4_highp_tess_control (0 ms)\n[343/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec4_highp_tess_eval (0 ms)\n[344/6230] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findMSBZero_mediump_fragment (4 ms)\n[345/6230] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findMSBZero_highp_vertex (2 ms)\n[346/6230] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findMSBMinusOne_mediump_vertex (1 ms)\n[347/6230] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findMSBMinusOne_highp_vertex (2 ms)\n[348/6230] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findMSBMinusOne_highp_tess_control (0 ms)\n[349/6230] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findLSBZero_mediump_compute (2 ms)\n[350/6230] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findLSBZero_highp_compute (2 ms)\n[351/6230] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findLSBMinusOne_mediump_tess_control (0 ms)\n[352/6230] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findLSBMinusOne_mediump_compute (2 ms)\n[353/6230] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findLSBMinusOne_highp_fragment (1 ms)\n[354/6230] dEQP.GLES31/functional_shaders_builtin_functions_texture_size_samples_4_texture_2d_array (18 ms)\n[355/6230] dEQP.GLES31/functional_shaders_builtin_functions_texture_size_samples_1_texture_uint_2d_array (4 ms)\n[356/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_sub_lowp_compute_scalar (25 ms)\n[357/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_sub_highp_compute_vec4 (78 ms)\n[358/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_mul_lowp_compute_scalar (25 ms)\n[359/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_mul_lowp_compute_vec4 (78 ms)\n[360/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_div_mediump_compute_vec3 (112 ms)\n[361/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_radians_mediump_compute_scalar (29 ms)\n[362/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_degrees_lowp_compute_scalar (8 ms)\n[363/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_degrees_mediump_compute_vec4 (178 ms)\n[364/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_sin_highp_compute_vec2 (43 ms)\n[365/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_cos_highp_compute_scalar (24 ms)\n[366/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_cos_highp_compute_vec3 (61 ms)\n[367/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_tan_highp_compute_vec3 (205 ms)\n[368/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_acos_lowp_compute_vec4 (61 ms)\n[369/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_atan2_lowp_compute_vec2 (73 ms)\n[370/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_sinh_lowp_compute_vec3 (203 ms)\n[371/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_sinh_mediump_compute_vec2 (142 ms)\n[372/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_sinh_mediump_compute_vec4 (278 ms)\n[373/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_cosh_mediump_compute_scalar (41 ms)\n[374/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_tanh_lowp_compute_scalar (11 ms)\n[375/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_tanh_mediump_compute_vec4 (637 ms)\n[376/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_tanh_highp_compute_vec4 (593 ms)\n[377/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_asinh_lowp_compute_vec2 (140 ms)\n[378/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_asinh_lowp_compute_vec4 (296 ms)\n[379/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_asinh_highp_compute_vec2 (165 ms)\n[380/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_atanh_mediump_compute_vec3 (181 ms)\n[381/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_pow_lowp_compute_vec2 (110 ms)\n[382/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_pow_highp_compute_scalar (59 ms)\n[383/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_exp_lowp_compute_vec3 (62 ms)\n[384/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_exp_lowp_compute_vec4 (79 ms)\n[385/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_log_lowp_compute_vec2 (36 ms)\n[386/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_log_lowp_compute_vec4 (75 ms)\n[387/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_log_mediump_compute_vec3 (55 ms)\n[388/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_log_highp_compute_scalar (23 ms)\n[389/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_exp2_lowp_compute_scalar (7 ms)\n[390/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_exp2_highp_compute_scalar (23 ms)\n[391/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_log2_highp_compute_scalar (23 ms)\n[392/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_sqrt_mediump_compute_vec3 (137 ms)\n[393/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_sqrt_highp_compute_scalar (45 ms)\n[394/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_sqrt_highp_compute_vec3 (135 ms)\n[395/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_inversesqrt_lowp_compute_scalar (7 ms)\n[396/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_inversesqrt_lowp_compute_vec2 (34 ms)\n[397/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_inversesqrt_mediump_compute_vec4 (67 ms)\n[398/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_inversesqrt_highp_compute_vec3 (53 ms)\n[399/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_abs_mediump_compute_scalar (14 ms)\n[400/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_sign_highp_compute_vec2 (33 ms)\nNote: Google Test filter = dEQP.GLES31/functional_shaders_builtin_functions_precision_floor_mediump_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_floor_mediump_compute_vec3:dEQP.GLES31/functional_shaders_builtin_functions_precision_floor_mediump_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_trunc_lowp_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_trunc_mediump_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_trunc_mediump_compute_vec3:dEQP.GLES31/functional_shaders_builtin_functions_precision_round_mediump_compute_vec3:dEQP.GLES31/functional_shaders_builtin_functions_precision_roundeven_lowp_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_ceil_mediump_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_ceil_highp_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_fract_lowp_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_fract_lowp_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_mod_mediump_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_mod_mediump_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_mod_highp_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_mod_highp_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_modf_highp_compute:dEQP.GLES31/functional_shaders_builtin_functions_precision_min_lowp_compute_vec3:dEQP.GLES31/functional_shaders_builtin_functions_precision_min_mediump_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_max_lowp_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_max_lowp_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_max_highp_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_max_highp_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_mix_mediump_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_mix_mediump_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_length_lowp_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_length_mediump_compute_vec3:dEQP.GLES31/functional_shaders_builtin_functions_precision_length_mediump_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_length_highp_compute_vec3:dEQP.GLES31/functional_shaders_builtin_functions_precision_distance_lowp_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_distance_mediump_compute_vec3:dEQP.GLES31/functional_shaders_builtin_functions_precision_distance_highp_compute_vec3:dEQP.GLES31/functional_shaders_builtin_functions_precision_dot_mediump_compute_vec3:dEQP.GLES31/functional_shaders_builtin_functions_precision_dot_mediump_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_normalize_highp_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_faceforward_mediump_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_reflect_mediump_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_reflect_mediump_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_reflect_highp_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_refract_lowp_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_refract_lowp_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_refract_highp_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_compute_mat2x4:dEQP.GLES31/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_compute_mat3x4:dEQP.GLES31/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_compute_mat4x3:dEQP.GLES31/functional_shaders_builtin_functions_precision_matrixcompmult_highp_compute_mat2x3:dEQP.GLES31/functional_shaders_builtin_functions_precision_outerproduct_lowp_compute_mat3x4:dEQP.GLES31/functional_shaders_builtin_functions_precision_outerproduct_lowp_compute_mat4x2:dEQP.GLES31/functional_shaders_builtin_functions_precision_outerproduct_highp_compute_mat3x2:dEQP.GLES31/functional_shaders_builtin_functions_precision_outerproduct_highp_compute_mat3:dEQP.GLES31/functional_shaders_builtin_functions_precision_outerproduct_highp_compute_mat4x2:dEQP.GLES31/functional_shaders_builtin_functions_precision_transpose_mediump_compute_mat2x3:dEQP.GLES31/functional_shaders_builtin_functions_precision_transpose_mediump_compute_mat3x4:dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_lowp_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_lowp_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_mediump_vertex_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_mediump_vertex_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_mediump_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_highp_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_highp_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_lowp_vertex_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_lowp_vertex_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_lowp_vertex_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_mediump_vertex_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_mediump_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_highp_fragment_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_highp_fragment_vec3:dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_highp_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_fma_lowp_vertex_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_fma_lowp_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_fma_mediump_vertex_scalar:dEQP.GLES31/functional_shaders_sample_variables_num_samples_multisample_texture_2:dEQP.GLES31/functional_shaders_sample_variables_num_samples_multisample_rbo_4:dEQP.GLES31/functional_shaders_sample_variables_max_samples_multisample_texture_16:dEQP.GLES31/functional_shaders_sample_variables_max_samples_multisample_rbo_2:dEQP.GLES31/functional_shaders_sample_variables_sample_id_singlesample_texture:dEQP.GLES31/functional_shaders_sample_variables_sample_id_multisample_texture_4:dEQP.GLES31/functional_shaders_sample_variables_sample_id_singlesample_rbo:dEQP.GLES31/functional_shaders_sample_variables_sample_pos_correctness_multisample_texture_2:dEQP.GLES31/functional_shaders_sample_variables_sample_pos_distribution_multisample_rbo_1:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_sample_mask_multisample_texture_8:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_sample_mask_multisample_rbo_2:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_sample_mask_multisample_rbo_4:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_sample_mask_multisample_rbo_8:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_pixel_multisample_texture_1:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_pixel_multisample_texture_8:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_pixel_singlesample_rbo:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_pixel_multisample_rbo_1:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_pixel_multisample_rbo_4:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_sample_multisample_texture_2:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_sample_multisample_rbo_1:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_two_samples_multisample_rbo_2:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_pixel_multisample_texture_4:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_pixel_multisample_rbo_8:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_sample_multisample_texture_8:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_two_samples_singlesample_texture:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_two_samples_multisample_texture_2:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_two_samples_multisample_rbo_4:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_pixel_default_framebuffer:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_pixel_multisample_rbo_4:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_sample_multisample_texture_4:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_sample_multisample_rbo_1:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_two_samples_multisample_texture_1:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_two_samples_singlesample_rbo:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_two_samples_multisample_rbo_2:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_two_samples_multisample_rbo_4:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_two_samples_multisample_rbo_16:dEQP.GLES31/functional_shaders_multisample_interpolation_sample_qualifier_multisample_rbo_8:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_static_sample_number_default_framebuffer:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_static_sample_number_multisample_texture_8:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_dynamic_sample_number_multisample_texture_4:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_dynamic_sample_number_multisample_rbo_1:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_non_multisample_buffer_sample_n_default_framebuffer:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_centroid_qualified_multisample_texture_16:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_centroid_qualified_multisample_rbo_2:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_at_sample_id_default_framebuffer:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_at_sample_id_multisample_rbo_2:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_at_sample_id_multisample_rbo_16:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_negative_vec4_crop_swizzle:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_negative_vec4_mixed_swizzle:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_negative_interpolate_ivec4:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_negative_interpolate_array:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_centroid_negative_vec4_crop_swizzle:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_centroid_negative_vec4_mixed_swizzle:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_centroid_negative_interpolate_ivec4:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_centroid_negative_interpolate_global:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_no_qualifiers_multisample_rbo_1:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_sample_qualifier_multisample_texture_4:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_at_sample_position_singlesample_texture:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_array_element_singlesample_texture:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_negative_vec4_crop_swizzle:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_negative_interpolate_constant:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_vertex_sampler3d:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_vertex_samplercubeshadow:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_vertex_isampler3d:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_vertex_usampler3d:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_vertex_samplercubearray:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_sampler2d:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_samplercube:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_sampler2darray:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_sampler2darrayshadow:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_isampler2darray:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_isamplercubearray:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_compute_sampler3d:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_compute_usampler2d:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_compute_usampler3d:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_compute_isamplercubearray:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_geometry_sampler2dshadow:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_geometry_sampler2darrayshadow:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_geometry_isampler2d:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_geometry_isampler3d:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_geometry_usamplercubearray:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_tessellation_control_sampler2dshadow:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_tessellation_control_usampler3d:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_tessellation_control_samplercubearrayshadow:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_tessellation_evaluation_sampler2dshadow:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_vertex_sampler2darrayshadow:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_vertex_usamplercub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e_es31_geometry_uniform_rules_type_mismatch_1:dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_float:dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_vec2:dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_vec4:dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_mat2x3:dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_mat2x4:dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_mat3x4:dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_uvec2:dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_float_struct:dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_rules_input_type_mismatch:dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_rules_vertex_fragment_same_varying_name_2:dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_rules_input_block_non_array:dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_types_vec4:dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_types_ivec3:dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_types_ivec4:dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_types_uvec2:dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_types_uvec3:dEQP.GLES31/functional_shaders_linkage_es31_tessellation_uniform_types_mat3x2:dEQP.GLES31/functional_shaders_linkage_es31_tessellation_uniform_types_int:dEQP.GLES31/functional_shaders_linkage_es31_tessellation_geometry_varying_types_vec4:dEQP.GLES31/functional_shaders_linkage_es31_tessellation_geometry_varying_types_mat3:dEQP.GLES31/functional_shaders_linkage_es31_tessellation_geometry_varying_types_mat4x3:dEQP.GLES31/functional_shaders_linkage_es31_tessellation_geometry_uniform_rules_type_mismatch_1:dEQP.GLES31/functional_shaders_linkage_es31_shader_storage_block_mismatch_member_name:dEQP.GLES31/functional_shaders_linkage_es31_shader_storage_block_mismatch_with_and_without_instance_name:dEQP.GLES31/functional_shaders_linkage_es31_shader_storage_block_ambiguous_variable_name_2:dEQP.GLES31/functional_shaders_linkage_es31_io_block_mismatch_type:dEQP.GLES31/functional_shaders_linkage_es31_io_block_missing_output_block:dEQP.GLES31/functional_shaders_linkage_es31_io_block_ambiguous_variable_name_1:dEQP.GLES31/functional_shaders_linkage_es31_uniform_basic_precision_conflict_4:dEQP.GLES31/functional_shaders_linkage_es31_uniform_struct_vertex_only_vec4_float:dEQP.GLES31/functional_shaders_linkage_es31_uniform_struct_partial_vec4_struct:dEQP.GLES31/functional_shaders_linkage_es31_uniform_struct_type_conflict_3:dEQP.GLES31/functional_shaders_linkage_es31_uniform_block_differing_precision:dEQP.GLES31/functional_shaders_linkage_es31_uniform_block_layout_qualifier_mismatch_1:dEQP.GLES31/functional_shaders_linkage_es31_uniform_block_layout_qualifier_mismatch_3:dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_rules_output_superfluous_declaration:dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_rules_input_block:dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_types_mat2:dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_types_mat2x3:dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_types_mat3x4:dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_types_mat4x3:dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_types_uvec3:dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_qualifiers_sample:dEQP.GLES31/functional_shaders_linkage_es32_geometry_uniform_types_vec4:dEQP.GLES31/functional_shaders_linkage_es32_geometry_uniform_types_mat4x2:dEQP.GLES31/functional_shaders_linkage_es32_geometry_uniform_types_ivec3:dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_input_different_precision:dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_output_different_precision:dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_output_superfluous_declaration:dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_internal_array_size_mismatch:dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_input_block:dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_input_block_non_array:dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_types_vec3:dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_types_ivec2:dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_types_float_struct:dEQP.GLES31/functional_shaders_linkage_es32_tessellation_uniform_types_mat2x4:dEQP.GLES31/functional_shaders_linkage_es32_tessellation_uniform_types_ivec3:dEQP.GLES31/functional_shaders_linkage_es32_tessellation_geometry_varying_types_mat2:dEQP.GLES31/functional_shaders_linkage_es32_tessellation_geometry_varying_types_mat3x4:dEQP.GLES31/functional_shaders_linkage_es32_tessellation_geometry_varying_types_int:dEQP.GLES31/functional_shaders_linkage_es32_tessellation_geometry_varying_types_ivec3:dEQP.GLES31/functional_shaders_linkage_es32_shader_storage_block_mismatch_with_and_without_instance_name:dEQP.GLES31/functional_shaders_linkage_es32_io_block_mismatch_number_of_declarations:dEQP.GLES31/functional_shaders_linkage_es32_io_block_mismatch_type:dEQP.GLES31/functional_shaders_linkage_es32_io_block_mismatch_member_name:dEQP.GLES31/functional_shaders_linkage_es32_io_block_missing_output_block:dEQP.GLES31/functional_shaders_linkage_es32_io_block_ambiguous_variable_name_2:dEQP.GLES31/functional_shaders_linkage_es32_uniform_struct_fragment_only:dEQP.GLES31/functional_shaders_linkage_es32_uniform_struct_vec4:dEQP.GLES31/functional_shaders_linkage_es32_uniform_struct_vertex_only_vec4_float:dEQP.GLES31/functional_shaders_builtin_constants_core_max_vertex_output_vectors:dEQP.GLES31/functional_shaders_builtin_constants_core_max_compute_atomic_counter_buffers:dEQP.GLES31/functional_shaders_builtin_constants_core_max_fragment_atomic_counters:dEQP.GLES31/functional_shaders_builtin_constants_geometry_shader_max_geometry_image_uniforms:dEQP.GLES31/functional_shaders_builtin_constants_tessellation_shader_max_tess_evaluation_output_components:dEQP.GLES31/functional_shaders_helper_invocation_value_triangles:dEQP.GLES31/functional_shaders_helper_invocation_value_wide_points_max_samples:dEQP.GLES31/functional_shaders_helper_invocation_derivate_triangles_dfdy:dEQP.GLES31/functional_shaders_helper_invocation_derivate_lines_fwidth:dEQP.GLES31/functional_shaders_helper_invocation_derivate_points_dfdx:dEQP.GLES31/functional_shaders_helper_invocation_derivate_wide_points_dfdy:dEQP.GLES31/functional_shaders_helper_invocation_derivate_wide_lines_4_samples_fwidth:dEQP.GLES31/functional_shaders_helper_invocation_derivate_wide_points_4_samples_dfdy:dEQP.GLES31/functional_shaders_helper_invocation_derivate_lines_8_samples_dfdx:dEQP.GLES31/functional_shaders_helper_invocation_derivate_wide_points_8_samples_fwidth:dEQP.GLES31/functional_shaders_helper_invocation_derivate_lines_max_samples_dfdy\n[==========] Running 400 tests from 1 test suite.\n[----------] Global test environment set-up.\n[----------] 400 tests from dEQP\nWriting test log into TestResults.qpa\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_floor_mediump_compute_vec2\ndEQP-GLES31.functional.shaders.builtin_functions.precision.floor.mediump_compute.vec2\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_floor_mediump_compute_vec2 (130 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_floor_mediump_compute_vec3\ndEQP-GLES31.functional.shaders.builtin_functions.precision.floor.mediump_compute.vec3\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_floor_mediump_compute_vec3 (48 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_floor_mediump_compute_vec4\ndEQP-GLES31.functional.shaders.builtin_functions.precision.floor.mediump_compute.vec4\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_floor_mediump_compute_vec4 (60 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_trunc_lowp_compute_vec2\ndEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.lowp_compute.vec2\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_trunc_lowp_compute_vec2 (31 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_trunc_mediump_compute_scalar\ndEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.mediump_compute.scalar\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_trunc_mediump_compute_scalar (14 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_trunc_mediump_compute_vec3\ndEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.mediump_compute.vec3\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_trunc_mediump_compute_vec3 (49 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_round_mediump_compute_vec3\ndEQP-GLES31.functional.shaders.builtin_functions.precision.round.mediump_compute.vec3\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_round_mediump_compute_vec3 (59 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_roundeven_lowp_compute_vec4\ndEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.lowp_compute.vec4\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_roundeven_lowp_compute_vec4 (61 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_ceil_mediump_compute_vec2\ndEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.mediump_compute.vec2\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_ceil_mediump_compute_vec2 (36 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_ceil_highp_compute_vec4\ndEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.highp_compute.vec4\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_ceil_highp_compute_vec4 (58 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_fract_lowp_compute_vec2\ndEQP-GLES31.functional.shaders.builtin_functions.precision.fract.lowp_compute.vec2\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_fract_lowp_compute_vec2 (57 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_fract_lowp_compute_vec4\ndEQP-GLES31.functional.shaders.builtin_functions.precision.fract.lowp_compute.vec4\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_fract_lowp_compute_vec4 (130 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_mod_mediump_compute_scalar\ndEQP-GLES31.functional.shaders.builtin_functions.precision.mod.mediump_compute.scalar\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_mod_mediump_compute_scalar (70 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_mod_mediump_compute_vec2\ndEQP-GLES31.functional.shaders.builtin_functions.precision.mod.mediump_compute.vec2\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_mod_mediump_compute_vec2 (133 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_mod_highp_compute_scalar\ndEQP-GLES31.functional.shaders.builtin_functions.precision.mod.highp_compute.scalar\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_mod_highp_compute_scalar (69 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_mod_highp_compute_vec2\ndEQP-GLES31.functional.shaders.builtin_functions.precision.mod.highp_compute.vec2\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_mod_highp_compute_vec2 (130 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_modf_highp_compute\ndEQP-GLES31.functional.shaders.builtin_functions.precision.modf.highp_compute\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_modf_highp_compute (18 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_min_lowp_compute_vec3\ndEQP-GLES31.functional.shaders.builtin_functions.precision.min.lowp_compute.vec3\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_min_lowp_compute_vec3 (64 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_min_mediump_compute_vec2\ndEQP-GLES31.functional.shaders.builtin_functions.precision.min.mediump_compute.vec2\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_min_mediump_compute_vec2 (49 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_max_lowp_compute_scalar\ndEQP-GLES31.functional.shaders.builtin_functions.precision.max.lowp_compute.scalar\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_max_lowp_compute_scalar (25 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_max_lowp_compute_vec4\ndEQP-GLES31.functional.shaders.builtin_functions.precision.max.lowp_compute.vec4\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_max_lowp_compute_vec4 (79 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_max_highp_compute_scalar\ndEQP-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.scalar\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_max_highp_compute_scalar (29 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_max_highp_compute_vec4\ndEQP-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.vec4\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_max_highp_compute_vec4 (82 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_mix_mediump_compute_scalar\ndEQP-GLES31.functional.shaders.builtin_functions.precision.mix.mediump_compute.scalar\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_mix_mediump_compute_scalar (105 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_mix_mediump_compute_vec4\ndEQP-GLES31.functional.shaders.builtin_functions.precision.mix.mediump_compute.vec4\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_mix_mediump_compute_vec4 (376 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_length_lowp_compute_vec2\ndEQP-GLES31.functional.shaders.builtin_functions.precision.length.lowp_compute.vec2\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_length_lowp_compute_vec2 (110 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_length_mediump_compute_vec3\ndEQP-GLES31.functional.shaders.builtin_functions.precision.length.mediump_compute.vec3\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_length_mediump_compute_vec3 (266 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_length_mediump_compute_vec4\ndEQP-GLES31.functional.shaders.builtin_functions.precision.length.mediump_compute.vec4\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_length_mediump_compute_vec4 (953 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_length_highp_compute_vec3\ndEQP-GLES31.functional.shaders.builtin_functions.precision.length.highp_compute.vec3\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_length_highp_compute_vec3 (257 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_distance_lowp_compute_vec2\ndEQP-GLES31.functional.shaders.builtin_functions.precision.distance.lowp_compute.vec2\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_distance_lowp_compute_vec2 (186 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_distance_mediump_compute_vec3\ndEQP-GLES31.functional.shaders.builtin_functions.precision.distance.mediump_compute.vec3\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_distance_mediump_compute_vec3 (342 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_distance_highp_compute_vec3\ndEQP-GLES31.functional.shaders.builtin_functions.precision.distance.highp_compute.vec3\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_distance_highp_compute_vec3 (334 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_dot_mediump_compute_vec3\ndEQP-GLES31.functional.shaders.builtin_functions.precision.dot.mediump_compute.vec3\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_dot_mediump_compute_vec3 (236 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_dot_mediump_compute_vec4\ndEQP-GLES31.functional.shaders.builtin_functions.precision.dot.mediump_compute.vec4\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_dot_mediump_compute_vec4 (962 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_normalize_highp_compute_vec2\ndEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.highp_compute.vec2\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_normalize_highp_compute_vec2 (176 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_faceforward_mediump_compute_vec2\ndEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.mediump_compute.vec2\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_faceforward_mediump_compute_vec2 (188 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_reflect_mediump_compute_scalar\ndEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.mediump_compute.scalar\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_reflect_mediump_compute_scalar (77 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_reflect_mediump_compute_vec2\ndEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.mediump_compute.vec2\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_reflect_mediump_compute_vec2 (159 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_reflect_highp_compute_vec4\ndEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.highp_compute.vec4\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_reflect_highp_compute_vec4 (1008 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_refract_lowp_compute_scalar\ndEQP-GLES31.functional.shaders.builtin_functions.precision.refract.lowp_compute.scalar\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_refract_lowp_compute_scalar (323 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_refract_lowp_compute_vec2\ndEQP-GLES31.functional.shaders.builtin_functions.precision.refract.lowp_compute.vec2\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_refract_lowp_compute_vec2 (479 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_refract_highp_compute_scalar\ndEQP-GLES31.functional.shaders.builtin_functions.precision.refract.highp_compute.scalar\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_refract_highp_compute_scalar (285 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_compute_mat2x4\ndEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat2x4\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_compute_mat2x4 (150 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_compute_mat3x4\ndEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat3x4\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_compute_mat3x4 (215 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_compute_mat4x3\ndEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat4x3\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_compute_mat4x3 (214 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_matrixcompmult_highp_compute_mat2x3\ndEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.highp_compute.mat2x3\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_matrixcompmult_highp_compute_mat2x3 (111 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_outerproduct_lowp_compute_mat3x4\ndEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.lowp_compute.mat3x4\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_outerproduct_lowp_compute_mat3x4 (109 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_outerproduct_lowp_compute_mat4x2\ndEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.lowp_compute.mat4x2\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_outerproduct_lowp_compute_mat4x2 (84 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_outerproduct_highp_compute_mat3x2\ndEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat3x2\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_outerproduct_highp_compute_mat3x2 (68 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_outerproduct_highp_compute_mat3\ndEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat3\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_outerproduct_highp_compute_mat3 (86 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_outerproduct_highp_compute_mat4x2\ndEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat4x2\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_outerproduct_highp_compute_mat4x2 (80 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_transpose_mediump_compute_mat2x3\ndEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.mediump_compute.mat2x3\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_transpose_mediump_compute_mat2x3 (56 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_transpose_mediump_compute_mat3x4\ndEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.mediump_compute.mat3x4\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_transpose_mediump_compute_mat3x4 (101 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_lowp_compute_scalar\ndEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_compute.scalar\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_lowp_compute_scalar (8 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_lowp_compute_vec4\ndEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_compute.vec4\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_lowp_compute_vec4 (47 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_mediump_vertex_scalar\ndEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_vertex.scalar\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_mediump_vertex_scalar (15 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_mediump_vertex_vec4\ndEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_vertex.vec4\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_mediump_vertex_vec4 (47 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_mediump_compute_vec2\ndEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_compute.vec2\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_mediump_compute_vec2 (30 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_highp_compute_scalar\ndEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_compute.scalar\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_highp_compute_scalar (16 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_highp_compute_vec4\ndEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_compute.vec4\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_highp_compute_vec4 (45 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_lowp_vertex_scalar\ndEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.lowp_vertex.scalar\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_lowp_vertex_scalar (21 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_lowp_vertex_vec2\ndEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.lowp_vertex.vec2\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_lowp_vertex_vec2 (60 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_lowp_vertex_vec4\ndEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.lowp_vertex.vec4\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_lowp_vertex_vec4 (107 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_mediump_vertex_vec4\ndEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.mediump_vertex.vec4\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_mediump_vertex_vec4 (108 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_mediump_compute_vec4\ndEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.mediump_compute.vec4\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_mediump_compute_vec4 (107 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_highp_fragment_vec2\ndEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.highp_fragment.vec2\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_highp_fragment_vec2 (57 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_highp_fragment_vec3\ndEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.highp_fragment.vec3\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_highp_fragment_vec3 (80 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_highp_compute_scalar\ndEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.highp_compute.scalar\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_highp_compute_scalar (33 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_fma_lowp_vertex_vec4\ndEQP-GLES31.functional.shaders.builtin_functions.precision.fma.lowp_vertex.vec4\nNot supported! Unsupported extension: GL_EXT_gpu_shader5\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_fma_lowp_vertex_vec4 (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_fma_lowp_compute_scalar\ndEQP-GLES31.functional.shaders.builtin_functions.precision.fma.lowp_compute.scalar\nNot supported! Unsupported extension: GL_EXT_gpu_shader5\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_fma_lowp_compute_scalar (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_fma_mediump_vertex_scalar\ndEQP-GLES31.functional.shaders.builtin_functions.precision.fma.mediump_vertex.scalar\nNot supported! Unsupported extension: GL_EXT_gpu_shader5\n[ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_fma_mediump_vertex_scalar (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_sample_variables_num_samples_multisample_texture_2\ndEQP-GLES31.functional.shaders.sample_variables.num_samples.multisample_texture_2\nNot supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281\n[ OK ] dEQP.GLES31/functional_shaders_sample_variables_num_samples_multisample_texture_2 (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_sample_variables_num_samples_multisample_rbo_4\ndEQP-GLES31.functional.shaders.sample_variables.num_samples.multisample_rbo_4\nNot supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281\n[ OK ] dEQP.GLES31/functional_shaders_sample_variables_num_samples_multisample_rbo_4 (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_sample_variables_max_samples_multisample_texture_16\ndEQP-GLES31.functional.shaders.sample_variables.max_samples.multisample_texture_16\nNot supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281\n[ OK ] dEQP.GLES31/functional_shaders_sample_variables_max_samples_multisample_texture_16 (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_sample_variables_max_samples_multisample_rbo_2\ndEQP-GLES31.functional.shaders.sample_variables.max_samples.multisample_rbo_2\nNot supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281\n[ OK ] dEQP.GLES31/functional_shaders_sample_variables_max_samples_multisample_rbo_2 (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_id_singlesample_texture\ndEQP-GLES31.functional.shaders.sample_variables.sample_id.singlesample_texture\nNot supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281\n[ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_id_singlesample_texture (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_id_multisample_texture_4\ndEQP-GLES31.functional.shaders.sample_variables.sample_id.multisample_texture_4\nNot supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281\n[ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_id_multisample_texture_4 (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_id_singlesample_rbo\ndEQP-GLES31.functional.shaders.sample_variables.sample_id.singlesample_rbo\nNot supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281\n[ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_id_singlesample_rbo (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_pos_correctness_multisample_texture_2\ndEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.multisample_texture_2\nNot supported! Test requires GL_OES_shader_multisample_interpolation or GL_OES_sample_shading extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:927\n[ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_pos_correctness_multisample_texture_2 (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_pos_distribution_multisample_rbo_1\ndEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.multisample_rbo_1\nNot supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281\n[ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_pos_distribution_multisample_rbo_1 (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_sample_mask_multisample_texture_8\ndEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.multisample_texture_8\nNot supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281\n[ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_sample_mask_multisample_texture_8 (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_sample_mask_multisample_rbo_2\ndEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.multisample_rbo_2\nNot supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281\n[ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_sample_mask_multisample_rbo_2 (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_sample_mask_multisample_rbo_4\ndEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.multisample_rbo_4\nNot supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281\n[ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_sample_mask_multisample_rbo_4 (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_sample_mask_multisample_rbo_8\ndEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.multisample_rbo_8\nNot supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281\n[ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_sample_mask_multisample_rbo_8 (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_pixel_multisample_texture_1\ndEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_texture_1\nNot supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281\n[ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_pixel_multisample_texture_1 (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_pixel_multisample_texture_8\ndEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_texture_8\nNot supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281\n[ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_pixel_multisample_texture_8 (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_pixel_singlesample_rbo\ndEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.singlesample_rbo\nNot supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281\n[ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_pixel_singlesample_rbo (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_pixel_multisample_rbo_1\ndEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_rbo_1\nNot supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281\n[ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_pixel_multisample_rbo_1 (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_pixel_multisample_rbo_4\ndEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_rbo_4\nNot supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281\n[ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_pixel_multisample_rbo_4 (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_sample_multisample_texture_2\ndEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.multisample_texture_2\nNot supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281\n[ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_sample_multisample_texture_2 (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_sample_multisample_rbo_1\ndEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.multisample_rbo_1\nNot supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281\n[ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_sample_multisample_rbo_1 (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_two_samples_multisample_rbo_2\ndEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.multisample_rbo_2\nNot supported! Test requires GL_OES_sample_shading extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:1084\n[ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_two_samples_multisample_rbo_2 (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_pixel_multisample_texture_4\ndEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.multisample_texture_4\nNot supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281\n[ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_pixel_multisample_texture_4 (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_pixel_multisample_rbo_8\ndEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.multisample_rbo_8\nNot supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281\n[ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_pixel_multisample_rbo_8 (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_sample_multisample_texture_8\ndEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.multisample_texture_8\nNot supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281\n[ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_sample_multisample_texture_8 (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_two_samples_singlesample_texture\ndEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.singlesample_texture\nNot supported! Test requires GL_OES_sample_shading extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:1084\n[ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_two_samples_singlesample_texture (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_two_samples_multisample_texture_2\ndEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.multisample_texture_2\nNot supported! Test requires GL_OES_sample_shading extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:1084\n[ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_two_samples_multisample_texture_2 (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_two_samples_multisample_rbo_4\ndEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.multisample_rbo_4\nNot supported! Test requires GL_OES_sample_shading extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:1084\n[ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_two_samples_multisample_rbo_4 (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_pixel_default_framebuffer\ndEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer\nNot supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281\n[ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_pixel_default_framebuffer (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_pixel_multisample_rbo_4\ndEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.multisample_rbo_4\nNot supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281\n[ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_pixel_multisample_rbo_4 (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_sample_multisample_texture_4\ndEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.multisample_texture_4\nNot supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281\n[ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_sample_multisample_texture_4 (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_sample_multisample_rbo_1\ndEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.multisample_rbo_1\nNot supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281\n[ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_sample_multisample_rbo_1 (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_two_samples_multisample_texture_1\ndEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.multisample_texture_1\nNot supported! Test requires GL_OES_sample_shading extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:1084\n[ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_two_samples_multisample_texture_1 (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_two_samples_singlesample_rbo\ndEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.singlesample_rbo\nNot supported! Test requires GL_OES_sample_shading extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:1084\n[ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_two_samples_singlesample_rbo (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_two_samples_multisample_rbo_2\ndEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.multisample_rbo_2\nNot supported! Test requires GL_OES_sample_shading extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:1084\n[ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_two_samples_multisample_rbo_2 (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_two_samples_multisample_rbo_4\ndEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.multisample_rbo_4\nNot supported! Test requires GL_OES_sample_shading extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:1084\n[ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_two_samples_multisample_rbo_4 (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_two_samples_multisample_rbo_16\ndEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.multisample_rbo_16\nNot supported! Test requires GL_OES_sample_shading extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:1084\n[ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_two_samples_multisample_rbo_16 (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_sample_qualifier_multisample_rbo_8\ndEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_8\nNot supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:127\n[ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_sample_qualifier_multisample_rbo_8 (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_static_sample_number_default_framebuffer\ndEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.static_sample_number.default_framebuffer\nNot supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:127\n[ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_static_sample_number_default_framebuffer (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_static_sample_number_multisample_texture_8\ndEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.static_sample_number.multisample_texture_8\nNot supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:127\n[ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_static_sample_number_multisample_texture_8 (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_dynamic_sample_number_multisample_texture_4\ndEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.dynamic_sample_number.multisample_texture_4\nNot supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:127\n[ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_dynamic_sample_number_multisample_texture_4 (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_dynamic_sample_number_multisample_rbo_1\ndEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.dynamic_sample_number.multisample_rbo_1\nNot supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:127\n[ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_dynamic_sample_number_multisample_rbo_1 (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_non_multisample_buffer_sample_n_default_framebuffer\ndEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.non_multisample_buffer.sample_n_default_framebuffer\nNot supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:668\n[ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_non_multisample_buffer_sample_n_default_framebuffer (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_centroid_qualified_multisample_texture_16\ndEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.centroid_qualified.multisample_texture_16\nNot supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:779\n[ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_centroid_qualified_multisample_texture_16 (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_centroid_qualified_multisample_rbo_2\ndEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.centroid_qualified.multisample_rbo_2\nNot supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:779\n[ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_centroid_qualified_multisample_rbo_2 (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_at_sample_id_default_framebuffer\ndEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.default_framebuffer\nNot supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:958\n[ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_at_sample_id_default_framebuffer (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_at_sample_id_multisample_rbo_2\ndEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_2\nNot supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:958\n[ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_at_sample_id_multisample_rbo_2 (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_at_sample_id_multisample_rbo_16\ndEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_16\nNot supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:958\n[ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_at_sample_id_multisample_rbo_16 (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_negative_vec4_crop_swizzle\ndEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.negative.vec4_crop_swizzle\nNot supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:1482\n[ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_negative_vec4_crop_swizzle (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_negative_vec4_mixed_swizzle\ndEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.negative.vec4_mixed_swizzle\nNot supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:1482\n[ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_negative_vec4_mixed_swizzle (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_negative_interpolate_ivec4\ndEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.negative.interpolate_ivec4\nNot supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:1482\n[ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_negative_interpolate_ivec4 (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_negative_interpolate_array\ndEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.negative.interpolate_array\nNot supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:1482\n[ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_negative_interpolate_array (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_centroid_negative_vec4_crop_swizzle\ndEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.negative.vec4_crop_swizzle\nNot supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:1482\n[ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_centroid_negative_vec4_crop_swizzle (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_centroid_negative_vec4_mixed_swizzle\ndEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.negative.vec4_mixed_swizzle\nNot supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:1482\n[ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_centroid_negative_vec4_mixed_swizzle (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_centroid_negative_interpolate_ivec4\ndEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.negative.interpolate_ivec4\nNot supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:1482\n[ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_centroid_negative_interpolate_ivec4 (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_centroid_negative_interpolate_global\ndEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.negative.interpolate_global\nNot supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:1482\n[ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_centroid_negative_interpolate_global (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_no_qualifiers_multisample_rbo_1\ndEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.no_qualifiers.multisample_rbo_1\nNot supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:1231\n[ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_no_qualifiers_multisample_rbo_1 (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_sample_qualifier_multisample_texture_4\ndEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.sample_qualifier.multisample_texture_4\nNot supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:1231\n[ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_sample_qualifier_multisample_texture_4 (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_at_sample_position_singlesample_texture\ndEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.singlesample_texture\nNot supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:1362\n[ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_at_sample_position_singlesample_texture (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_array_element_singlesample_texture\ndEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.array_element.singlesample_texture\nNot supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:1231\n[ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_array_element_singlesample_texture (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_negative_vec4_crop_swizzle\ndEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.negative.vec4_crop_swizzle\nNot supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:1482\n[ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_negative_vec4_crop_swizzle (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_negative_interpolate_constant\ndEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.negative.interpolate_constant\nNot supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:1482\n[ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_negative_interpolate_constant (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_vertex_sampler3d\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.vertex.sampler3d\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_vertex_sampler3d (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_vertex_samplercubeshadow\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.vertex.samplercubeshadow\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_vertex_samplercubeshadow (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_vertex_isampler3d\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.vertex.isampler3d\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_vertex_isampler3d (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_vertex_usampler3d\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.vertex.usampler3d\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_vertex_usampler3d (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_vertex_samplercubearray\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.vertex.samplercubearray\nNot supported! GL_EXT_texture_cube_map_array extension is required for cube map arrays.: 'm_context.getContextInfo().isExtensionSupported(\"GL_EXT_texture_cube_map_array\")' at es31fOpaqueTypeIndexingTests.cpp:390\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_vertex_samplercubearray (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_sampler2d\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.fragment.sampler2d\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_sampler2d (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_samplercube\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.fragment.samplercube\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_samplercube (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_sampler2darray\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.fragment.sampler2darray\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_sampler2darray (4 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_sampler2darrayshadow\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.fragment.sampler2darrayshadow\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_sampler2darrayshadow (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_isampler2darray\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.fragment.isampler2darray\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_isampler2darray (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_isamplercubearray\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.fragment.isamplercubearray\nNot supported! GL_EXT_texture_cube_map_array extension is required for cube map arrays.: 'm_context.getContextInfo().isExtensionSupported(\"GL_EXT_texture_cube_map_array\")' at es31fOpaqueTypeIndexingTests.cpp:390\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_isamplercubearray (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_compute_sampler3d\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.compute.sampler3d\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_compute_sampler3d (4 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_compute_usampler2d\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.compute.usampler2d\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_compute_usampler2d (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_compute_usampler3d\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.compute.usampler3d\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_compute_usampler3d (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_compute_isamplercubearray\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.compute.isamplercubearray\nNot supported! GL_EXT_texture_cube_map_array extension is required for cube map arrays.: 'm_context.getContextInfo().isExtensionSupported(\"GL_EXT_texture_cube_map_array\")' at es31fOpaqueTypeIndexingTests.cpp:390\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_compute_isamplercubearray (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_geometry_sampler2dshadow\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.geometry.sampler2dshadow\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_geometry_sampler2dshadow (5 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_geometry_sampler2darrayshadow\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.geometry.sampler2darrayshadow\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_geometry_sampler2darrayshadow (4 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_geometry_isampler2d\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.geometry.isampler2d\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_geometry_isampler2d (4 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_geometry_isampler3d\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.geometry.isampler3d\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_geometry_isampler3d (4 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_geometry_usamplercubearray\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.geometry.usamplercubearray\nNot supported! GL_EXT_texture_cube_map_array extension is required for cube map arrays.: 'm_context.getContextInfo().isExtensionSupported(\"GL_EXT_texture_cube_map_array\")' at es31fOpaqueTypeIndexingTests.cpp:390\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_geometry_usamplercubearray (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_tessellation_control_sampler2dshadow\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.sampler2dshadow\nNot supported! GL_EXT_tessellation_shader extension is required to run tessellation shader tests.: 'm_context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fOpaqueTypeIndexingTests.cpp:376\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_tessellation_control_sampler2dshadow (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_tessellation_control_usampler3d\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.usampler3d\nNot supported! GL_EXT_tessellation_shader extension is required to run tessellation shader tests.: 'm_context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fOpaqueTypeIndexingTests.cpp:376\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_tessellation_control_usampler3d (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_tessellation_control_samplercubearrayshadow\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.samplercubearrayshadow\nNot supported! GL_EXT_tessellation_shader extension is required to run tessellation shader tests.: 'm_context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fOpaqueTypeIndexingTests.cpp:376\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_tessellation_control_samplercubearrayshadow (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_tessellation_evaluation_sampler2dshadow\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_evaluation.sampler2dshadow\nNot supported! GL_EXT_tessellation_shader extension is required to run tessellation shader tests.: 'm_context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fOpaqueTypeIndexingTests.cpp:376\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_tessellation_evaluation_sampler2dshadow (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_vertex_sampler2darrayshadow\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.vertex.sampler2darrayshadow\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_vertex_sampler2darrayshadow (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_vertex_usamplercube\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.vertex.usamplercube\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_vertex_usamplercube (4 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_vertex_usampler2darray\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.vertex.usampler2darray\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_vertex_usampler2darray (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_vertex_usamplercubearray\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.vertex.usamplercubearray\nNot supported! GL_EXT_texture_cube_map_array extension is required for cube map arrays.: 'm_context.getContextInfo().isExtensionSupported(\"GL_EXT_texture_cube_map_array\")' at es31fOpaqueTypeIndexingTests.cpp:390\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_vertex_usamplercubearray (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_fragment_sampler2d\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.fragment.sampler2d\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_fragment_sampler2d (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_fragment_sampler2dshadow\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.fragment.sampler2dshadow\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_fragment_sampler2dshadow (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_fragment_samplercubearray\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.fragment.samplercubearray\nNot supported! GL_EXT_texture_cube_map_array extension is required for cube map arrays.: 'm_context.getContextInfo().isExtensionSupported(\"GL_EXT_texture_cube_map_array\")' at es31fOpaqueTypeIndexingTests.cpp:390\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_fragment_samplercubearray (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_compute_samplercube\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.compute.samplercube\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_compute_samplercube (4 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_compute_sampler2dshadow\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.compute.sampler2dshadow\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_compute_sampler2dshadow (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_compute_sampler2darrayshadow\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.compute.sampler2darrayshadow\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_compute_sampler2darrayshadow (4 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_compute_isampler2darray\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.compute.isampler2darray\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_compute_isampler2darray (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_geometry_samplercube\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.geometry.samplercube\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_geometry_samplercube (4 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_geometry_sampler2dshadow\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.geometry.sampler2dshadow\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_geometry_sampler2dshadow (4 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_geometry_samplercubearray\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.geometry.samplercubearray\nNot supported! GL_EXT_texture_cube_map_array extension is required for cube map arrays.: 'm_context.getContextInfo().isExtensionSupported(\"GL_EXT_texture_cube_map_array\")' at es31fOpaqueTypeIndexingTests.cpp:390\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_geometry_samplercubearray (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_tessellation_evaluation_samplercube\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_evaluation.samplercube\nNot supported! GL_EXT_tessellation_shader extension is required to run tessellation shader tests.: 'm_context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fOpaqueTypeIndexingTests.cpp:376\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_tessellation_evaluation_samplercube (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_tessellation_evaluation_sampler2dshadow\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_evaluation.sampler2dshadow\nNot supported! GL_EXT_tessellation_shader extension is required to run tessellation shader tests.: 'm_context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fOpaqueTypeIndexingTests.cpp:376\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_tessellation_evaluation_sampler2dshadow (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_tessellation_evaluation_usampler2darray\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_evaluation.usampler2darray\nNot supported! GL_EXT_tessellation_shader extension is required to run tessellation shader tests.: 'm_context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fOpaqueTypeIndexingTests.cpp:376\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_tessellation_evaluation_usampler2darray (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_tessellation_evaluation_samplercubearrayshadow\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_evaluation.samplercubearrayshadow\nNot supported! GL_EXT_tessellation_shader extension is required to run tessellation shader tests.: 'm_context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fOpaqueTypeIndexingTests.cpp:376\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_tessellation_evaluation_samplercubearrayshadow (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_vertex_isampler2d\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.vertex.isampler2d\nNot supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported(\"GL_EXT_gpu_shader5\")' at es31fOpaqueTypeIndexingTests.cpp:381\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_vertex_isampler2d (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_vertex_usamplercube\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.vertex.usamplercube\nNot supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported(\"GL_EXT_gpu_shader5\")' at es31fOpaqueTypeIndexingTests.cpp:381\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_vertex_usamplercube (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_vertex_usampler2darray\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.vertex.usampler2darray\nNot supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported(\"GL_EXT_gpu_shader5\")' at es31fOpaqueTypeIndexingTests.cpp:381\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_vertex_usampler2darray (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_fragment_sampler2d\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.fragment.sampler2d\nNot supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported(\"GL_EXT_gpu_shader5\")' at es31fOpaqueTypeIndexingTests.cpp:381\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_fragment_sampler2d (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_fragment_sampler2darray\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.fragment.sampler2darray\nNot supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported(\"GL_EXT_gpu_shader5\")' at es31fOpaqueTypeIndexingTests.cpp:381\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_fragment_sampler2darray (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_compute_sampler2dshadow\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.compute.sampler2dshadow\nNot supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported(\"GL_EXT_gpu_shader5\")' at es31fOpaqueTypeIndexingTests.cpp:381\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_compute_sampler2dshadow (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_compute_isamplercube\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.compute.isamplercube\nNot supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported(\"GL_EXT_gpu_shader5\")' at es31fOpaqueTypeIndexingTests.cpp:381\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_compute_isamplercube (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_compute_usampler2darray\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.compute.usampler2darray\nNot supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported(\"GL_EXT_gpu_shader5\")' at es31fOpaqueTypeIndexingTests.cpp:381\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_compute_usampler2darray (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_geometry_sampler2dshadow\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.geometry.sampler2dshadow\nNot supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported(\"GL_EXT_gpu_shader5\")' at es31fOpaqueTypeIndexingTests.cpp:381\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_geometry_sampler2dshadow (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_geometry_samplercubeshadow\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.geometry.samplercubeshadow\nNot supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported(\"GL_EXT_gpu_shader5\")' at es31fOpaqueTypeIndexingTests.cpp:381\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_geometry_samplercubeshadow (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_geometry_isampler3d\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.geometry.isampler3d\nNot supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported(\"GL_EXT_gpu_shader5\")' at es31fOpaqueTypeIndexingTests.cpp:381\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_geometry_isampler3d (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_geometry_usampler3d\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.geometry.usampler3d\nNot supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported(\"GL_EXT_gpu_shader5\")' at es31fOpaqueTypeIndexingTests.cpp:381\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_geometry_usampler3d (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_geometry_usamplercubearray\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.geometry.usamplercubearray\nNot supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported(\"GL_EXT_gpu_shader5\")' at es31fOpaqueTypeIndexingTests.cpp:381\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_geometry_usamplercubearray (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_tessellation_control_usamplercube\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.tessellation_control.usamplercube\nNot supported! GL_EXT_tessellation_shader extension is required to run tessellation shader tests.: 'm_context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fOpaqueTypeIndexingTests.cpp:376\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_tessellation_control_usamplercube (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_tessellation_control_usampler2darray\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.tessellation_control.usampler2darray\nNot supported! GL_EXT_tessellation_shader extension is required to run tessellation shader tests.: 'm_context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fOpaqueTypeIndexingTests.cpp:376\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_tessellation_control_usampler2darray (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_vertex_isampler3d\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.vertex.isampler3d\nNot supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported(\"GL_EXT_gpu_shader5\")' at es31fOpaqueTypeIndexingTests.cpp:381\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_vertex_isampler3d (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_vertex_usamplercube\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.vertex.usamplercube\nNot supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported(\"GL_EXT_gpu_shader5\")' at es31fOpaqueTypeIndexingTests.cpp:381\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_vertex_usamplercube (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_vertex_samplercubearrayshadow\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.vertex.samplercubearrayshadow\nNot supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported(\"GL_EXT_gpu_shader5\")' at es31fOpaqueTypeIndexingTests.cpp:381\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_vertex_samplercubearrayshadow (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_fragment_samplercubeshadow\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.fragment.samplercubeshadow\nNot supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported(\"GL_EXT_gpu_shader5\")' at es31fOpaqueTypeIndexingTests.cpp:381\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_fragment_samplercubeshadow (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_fragment_isampler2d\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.fragment.isampler2d\nNot supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported(\"GL_EXT_gpu_shader5\")' at es31fOpaqueTypeIndexingTests.cpp:381\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_fragment_isampler2d (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_fragment_usampler3d\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.fragment.usampler3d\nNot supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported(\"GL_EXT_gpu_shader5\")' at es31fOpaqueTypeIndexingTests.cpp:381\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_fragment_usampler3d (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_fragment_samplercubearrayshadow\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.fragment.samplercubearrayshadow\nNot supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported(\"GL_EXT_gpu_shader5\")' at es31fOpaqueTypeIndexingTests.cpp:381\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_fragment_samplercubearrayshadow (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_compute_samplercubeshadow\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.compute.samplercubeshadow\nNot supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported(\"GL_EXT_gpu_shader5\")' at es31fOpaqueTypeIndexingTests.cpp:381\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_compute_samplercubeshadow (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_compute_samplercubearray\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.compute.samplercubearray\nNot supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported(\"GL_EXT_gpu_shader5\")' at es31fOpaqueTypeIndexingTests.cpp:381\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_compute_samplercubearray (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_geometry_sampler3d\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.geometry.sampler3d\nNot supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported(\"GL_EXT_gpu_shader5\")' at es31fOpaqueTypeIndexingTests.cpp:381\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_geometry_sampler3d (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_geometry_usampler3d\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.geometry.usampler3d\nNot supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported(\"GL_EXT_gpu_shader5\")' at es31fOpaqueTypeIndexingTests.cpp:381\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_geometry_usampler3d (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_tessellation_evaluation_sampler2dshadow\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_evaluation.sampler2dshadow\nNot supported! GL_EXT_tessellation_shader extension is required to run tessellation shader tests.: 'm_context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fOpaqueTypeIndexingTests.cpp:376\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_tessellation_evaluation_sampler2dshadow (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_tessellation_evaluation_sampler2darrayshadow\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_evaluation.sampler2darrayshadow\nNot supported! GL_EXT_tessellation_shader extension is required to run tessellation shader tests.: 'm_context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fOpaqueTypeIndexingTests.cpp:376\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_tessellation_evaluation_sampler2darrayshadow (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_tessellation_evaluation_isampler2darray\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_evaluation.isampler2darray\nNot supported! GL_EXT_tessellation_shader extension is required to run tessellation shader tests.: 'm_context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fOpaqueTypeIndexingTests.cpp:376\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_tessellation_evaluation_isampler2darray (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_tessellation_evaluation_isampler3d\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_evaluation.isampler3d\nNot supported! GL_EXT_tessellation_shader extension is required to run tessellation shader tests.: 'm_context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fOpaqueTypeIndexingTests.cpp:376\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_tessellation_evaluation_isampler3d (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_tessellation_evaluation_usampler2d\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_evaluation.usampler2d\nNot supported! GL_EXT_tessellation_shader extension is required to run tessellation shader tests.: 'm_context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fOpaqueTypeIndexingTests.cpp:376\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_tessellation_evaluation_usampler2d (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_ubo_const_expression_tessellation_evaluation\ndEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.const_expression_tessellation_evaluation\nNot supported! GL_EXT_tessellation_shader extension is required to run tessellation shader tests.: 'm_context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fOpaqueTypeIndexingTests.cpp:749\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_ubo_const_expression_tessellation_evaluation (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_ubo_uniform_fragment\ndEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.uniform_fragment\nNot supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of interface blocks.: 'm_context.getContextInfo().isExtensionSupported(\"GL_EXT_gpu_shader5\")' at es31fOpaqueTypeIndexingTests.cpp:754\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_ubo_uniform_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_ubo_dynamically_uniform_vertex\ndEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.dynamically_uniform_vertex\nNot supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of interface blocks.: 'm_context.getContextInfo().isExtensionSupported(\"GL_EXT_gpu_shader5\")' at es31fOpaqueTypeIndexingTests.cpp:754\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_ubo_dynamically_uniform_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_ubo_dynamically_uniform_geometry\ndEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.dynamically_uniform_geometry\nNot supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of interface blocks.: 'm_context.getContextInfo().isExtensionSupported(\"GL_EXT_gpu_shader5\")' at es31fOpaqueTypeIndexingTests.cpp:754\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_ubo_dynamically_uniform_geometry (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_ssbo_const_literal_vertex\ndEQP-GLES31.functional.shaders.opaque_type_indexing.ssbo.const_literal_vertex\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_ssbo_const_literal_vertex (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_ssbo_const_literal_compute\ndEQP-GLES31.functional.shaders.opaque_type_indexing.ssbo.const_literal_compute\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_ssbo_const_literal_compute (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_ssbo_const_expression_tessellation_evaluation\ndEQP-GLES31.functional.shaders.opaque_type_indexing.ssbo.const_expression_tessellation_evaluation\nNot supported! GL_EXT_tessellation_shader extension is required to run tessellation shader tests.: 'm_context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fOpaqueTypeIndexingTests.cpp:749\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_ssbo_const_expression_tessellation_evaluation (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_atomic_counter_const_expression_tessellation_evaluation\ndEQP-GLES31.functional.shaders.opaque_type_indexing.atomic_counter.const_expression_tessellation_evaluation\nNot supported! GL_EXT_tessellation_shader extension is required to run tessellation shader tests.: 'm_context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fOpaqueTypeIndexingTests.cpp:995\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_atomic_counter_const_expression_tessellation_evaluation (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_atomic_counter_uniform_tessellation_evaluation\ndEQP-GLES31.functional.shaders.opaque_type_indexing.atomic_counter.uniform_tessellation_evaluation\nNot supported! GL_EXT_tessellation_shader extension is required to run tessellation shader tests.: 'm_context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fOpaqueTypeIndexingTests.cpp:995\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_atomic_counter_uniform_tessellation_evaluation (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_atomic_counter_dynamically_uniform_fragment\ndEQP-GLES31.functional.shaders.opaque_type_indexing.atomic_counter.dynamically_uniform_fragment\nNot supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of atomic counters.: 'm_context.getContextInfo().isExtensionSupported(\"GL_EXT_gpu_shader5\")' at es31fOpaqueTypeIndexingTests.cpp:1000\nTest expected to fail but passed!\n[ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_atomic_counter_dynamically_uniform_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_es32_invalid_constructor_c_style2_fragment\ndEQP-GLES31.functional.shaders.arrays.es32.invalid.constructor_c_style2_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_arrays_es32_invalid_constructor_c_style2_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_float_3x3_vertex\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es31.constructor.explicit.float_3x3_vertex\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_float_3x3_vertex (8 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_float_3x3_fragment\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es31.constructor.explicit.float_3x3_fragment\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_float_3x3_fragment (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_int_3x1_fragment\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es31.constructor.explicit.int_3x1_fragment\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_int_3x1_fragment (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_bool_3x3x3_fragment\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es31.constructor.explicit.bool_3x3x3_fragment\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_bool_3x3x3_fragment (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_vec3_4x3_vertex\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es31.constructor.explicit.vec3_4x3_vertex\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_vec3_4x3_vertex (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_vec3_4x3_fragment\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es31.constructor.explicit.vec3_4x3_fragment\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_vec3_4x3_fragment (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_mat3_3x3x3_fragment\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es31.constructor.explicit.mat3_3x3x3_fragment\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_mat3_3x3x3_fragment (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_mat3_3x4_fragment\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es31.constructor.explicit.mat3_3x4_fragment\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_mat3_3x4_fragment (24 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_implicit_struct_3x2_vertex\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es31.constructor.implicit.struct_3x2_vertex\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_implicit_struct_3x2_vertex (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_implicit_mat3_3x2_vertex\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es31.constructor.implicit.mat3_3x2_vertex\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_implicit_mat3_3x2_vertex (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_explicit_bool_3x2x3_fragment\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es31.return.explicit.bool_3x2x3_fragment\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_explicit_bool_3x2x3_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_explicit_vec3_2x3_vertex\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es31.return.explicit.vec3_2x3_vertex\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_explicit_vec3_2x3_vertex (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_explicit_struct_3x1x3_vertex\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es31.return.explicit.struct_3x1x3_vertex\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_explicit_struct_3x1x3_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_explicit_mat3_3x3x3_vertex\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es31.return.explicit.mat3_3x3x3_vertex\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_explicit_mat3_3x3x3_vertex (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_implicit_int_2x2x2_vertex\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es31.return.implicit.int_2x2x2_vertex\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_implicit_int_2x2x2_vertex (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_implicit_struct_3x1x3_fragment\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es31.return.implicit.struct_3x1x3_fragment\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_implicit_struct_3x1x3_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_implicit_bvec4_4x2_vertex\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es31.return.implicit.bvec4_4x2_vertex\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_implicit_bvec4_4x2_vertex (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_implicit_bvec4_4x2_fragment\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es31.return.implicit.bvec4_4x2_fragment\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_implicit_bvec4_4x2_fragment (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_in_bvec4_4x2_fragment\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es31.parameter.in.bvec4_4x2_fragment\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_in_bvec4_4x2_fragment (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_in_mat3_3x4_vertex\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es31.parameter.in.mat3_3x4_vertex\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_in_mat3_3x4_vertex (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_out_float_3x3_vertex\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es31.parameter.out.float_3x3_vertex\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_out_float_3x3_vertex (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_out_float_3x3_fragment\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es31.parameter.out.float_3x3_fragment\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_out_float_3x3_fragment (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_out_bool_3x2x3_vertex\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es31.parameter.out.bool_3x2x3_vertex\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_out_bool_3x2x3_vertex (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_out_ivec3_3x3_fragment\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es31.parameter.out.ivec3_3x3_fragment\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_out_ivec3_3x3_fragment (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_unnamed_float_3x3_fragment\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es31.parameter.unnamed.float_3x3_fragment\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_unnamed_float_3x3_fragment (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_unnamed_int_2x2x2_fragment\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es31.parameter.unnamed.int_2x2x2_fragment\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_unnamed_int_2x2x2_fragment (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_unnamed_mat3_3x2_fragment\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es31.parameter.unnamed.mat3_3x2_fragment\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_unnamed_mat3_3x2_fragment (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_unnamed_mat3_3x4_vertex\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es31.parameter.unnamed.mat3_3x4_vertex\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_unnamed_mat3_3x4_vertex (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_implicit_size_int_2x3_fragment\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es31.implicit_size.int_2x3_fragment\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_implicit_size_int_2x3_fragment (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_implicit_size_bool_3x3x3_vertex\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es31.implicit_size.bool_3x3x3_vertex\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_implicit_size_bool_3x3x3_vertex (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_implicit_size_vec3_1x3_vertex\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es31.implicit_size.vec3_1x3_vertex\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_implicit_size_vec3_1x3_vertex (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_implicit_size_vec3_1x3_fragment\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es31.implicit_size.vec3_1x3_fragment\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_implicit_size_vec3_1x3_fragment (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_implicit_size_mat3_3x3x3_fragment\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es31.implicit_size.mat3_3x3x3_fragment\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_implicit_size_mat3_3x3x3_fragment (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_explicit_float_3x3_fragment\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es31.assignment.explicit_to_explicit.float_3x3_fragment\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_explicit_float_3x3_fragment (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_explicit_int_2x3_vertex\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es31.assignment.explicit_to_explicit.int_2x3_vertex\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_explicit_int_2x3_vertex (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_explicit_struct_5x5x4_vertex\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es31.assignment.explicit_to_explicit.struct_5x5x4_vertex\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_explicit_struct_5x5x4_vertex (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_explicit_ivec3_3x1x3_fragment\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es31.assignment.explicit_to_explicit.ivec3_3x1x3_fragment\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_explicit_ivec3_3x1x3_fragment (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_explicit_mat3_3x2_vertex\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es31.assignment.explicit_to_explicit.mat3_3x2_vertex\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_explicit_mat3_3x2_vertex (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_explicit_mat3_3x3x3_vertex\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es31.assignment.explicit_to_explicit.mat3_3x3x3_vertex\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_explicit_mat3_3x3x3_vertex (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_implicit_struct_5x5x4_vertex\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es31.assignment.explicit_to_implicit.struct_5x5x4_vertex\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_implicit_struct_5x5x4_vertex (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_implicit_to_explicit_mat3_3x2_fragment\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es31.assignment.implicit_to_explicit.mat3_3x2_fragment\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_implicit_to_explicit_mat3_3x2_fragment (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_implicit_to_implicit_vec3_1x3_fragment\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es31.assignment.implicit_to_implicit.vec3_1x3_fragment\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_implicit_to_implicit_vec3_1x3_fragment (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_implicit_to_implicit_mat3_3x2_vertex\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es31.assignment.implicit_to_implicit.mat3_3x2_vertex\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_implicit_to_implicit_mat3_3x2_vertex (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_implicit_to_implicit_mat3_3x4_fragment\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es31.assignment.implicit_to_implicit.mat3_3x4_fragment\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_implicit_to_implicit_mat3_3x4_fragment (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_length_int_vertex\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es31.length.int_vertex\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_length_int_vertex (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_array_access_dynamic_expression_access_fragment\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es31.array_access.dynamic_expression_access_fragment\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_array_access_dynamic_expression_access_fragment (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_single_statement_multiple_declarations_explicit_constructor_int_3_dimensions_fragment\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es31.single_statement_multiple_declarations.explicit_constructor.int_3_dimensions_fragment\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_single_statement_multiple_declarations_explicit_constructor_int_3_dimensions_fragment (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_single_statement_multiple_declarations_implicit_constructor_int_3_dimensions_vertex\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es31.single_statement_multiple_declarations.implicit_constructor.int_3_dimensions_vertex\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_single_statement_multiple_declarations_implicit_constructor_int_3_dimensions_vertex (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_invalid_empty_declaration_with_var_name_vertex\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es31.invalid.empty_declaration_with_var_name_vertex\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_invalid_empty_declaration_with_var_name_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_explicit_bool_3x3x3_fragment\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es32.constructor.explicit.bool_3x3x3_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_explicit_bool_3x3x3_fragment (6 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_explicit_struct_3x2_fragment\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es32.constructor.explicit.struct_3x2_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_explicit_struct_3x2_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_explicit_ivec3_3x2x1_vertex\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es32.constructor.explicit.ivec3_3x2x1_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_explicit_ivec3_3x2x1_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_explicit_high_dimensional_array_vertex\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es32.constructor.explicit.high_dimensional_array_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_explicit_high_dimensional_array_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_implicit_bvec3_1x2x3_vertex\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es32.constructor.implicit.bvec3_1x2x3_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_implicit_bvec3_1x2x3_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_implicit_int_high_dimensional_array_fragment\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es32.constructor.implicit.int_high_dimensional_array_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_implicit_int_high_dimensional_array_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_explicit_ivec3_3x3_vertex\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es32.return.explicit.ivec3_3x3_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_explicit_ivec3_3x3_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_explicit_mat3_3x4_vertex\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es32.return.explicit.mat3_3x4_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_explicit_mat3_3x4_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_implicit_float_3x3_vertex\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es32.return.implicit.float_3x3_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_implicit_float_3x3_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_implicit_int_2x2x2_fragment\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es32.return.implicit.int_2x2x2_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_implicit_int_2x2x2_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_implicit_struct_3x1x3_vertex\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es32.return.implicit.struct_3x1x3_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_implicit_struct_3x1x3_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_implicit_mat3_3x3x3_vertex\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es32.return.implicit.mat3_3x3x3_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_implicit_mat3_3x3x3_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_in_int_2x2x2_vertex\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es32.parameter.in.int_2x2x2_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_in_int_2x2x2_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_in_vec3_2x3_fragment\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es32.parameter.in.vec3_2x3_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_in_vec3_2x3_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_in_mat3_3x3x3_vertex\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es32.parameter.in.mat3_3x3x3_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_in_mat3_3x3x3_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_in_mat3_3x3x3_fragment\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es32.parameter.in.mat3_3x3x3_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_in_mat3_3x3x3_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_out_mat3_3x2_vertex\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es32.parameter.out.mat3_3x2_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_out_mat3_3x2_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_unnamed_bvec4_4x2_vertex\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es32.parameter.unnamed.bvec4_4x2_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_unnamed_bvec4_4x2_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_implicit_size_float_3x3_fragment\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es32.implicit_size.float_3x3_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_implicit_size_float_3x3_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_int_2x3_vertex\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es32.assignment.explicit_to_explicit.int_2x3_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_int_2x3_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_bool_3x3x3_vertex\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es32.assignment.explicit_to_explicit.bool_3x3x3_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_bool_3x3x3_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_vec3_1x3_vertex\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es32.assignment.explicit_to_explicit.vec3_1x3_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_vec3_1x3_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_vec3_1x3_fragment\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es32.assignment.explicit_to_explicit.vec3_1x3_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_vec3_1x3_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_bvec3_3x1_fragment\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es32.assignment.explicit_to_explicit.bvec3_3x1_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_bvec3_3x1_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_mat3_3x3x3_fragment\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es32.assignment.explicit_to_explicit.mat3_3x3x3_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_mat3_3x3x3_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_mat3_3x4_fragment\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es32.assignment.explicit_to_explicit.mat3_3x4_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_mat3_3x4_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_implicit_float_3x3_vertex\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es32.assignment.explicit_to_implicit.float_3x3_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_implicit_float_3x3_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_implicit_bool_3x3x3_vertex\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es32.assignment.explicit_to_implicit.bool_3x3x3_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_implicit_bool_3x3x3_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_implicit_bool_3x3x3_fragment\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es32.assignment.explicit_to_implicit.bool_3x3x3_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_implicit_bool_3x3x3_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_explicit_int_2x3_vertex\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es32.assignment.implicit_to_explicit.int_2x3_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_explicit_int_2x3_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_explicit_vec3_1x3_fragment\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es32.assignment.implicit_to_explicit.vec3_1x3_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_explicit_vec3_1x3_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_implicit_float_3x3_vertex\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es32.assignment.implicit_to_implicit.float_3x3_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_implicit_float_3x3_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_implicit_vec3_1x3_vertex\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es32.assignment.implicit_to_implicit.vec3_1x3_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_implicit_vec3_1x3_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_implicit_vec3_1x3_fragment\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es32.assignment.implicit_to_implicit.vec3_1x3_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_implicit_vec3_1x3_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_implicit_mat3_3x2_fragment\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es32.assignment.implicit_to_implicit.mat3_3x2_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_implicit_mat3_3x2_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_length_bool_fragment\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es32.length.bool_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_length_bool_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_length_constant_expression_fragment\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es32.length.constant_expression_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_length_constant_expression_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_array_access_constant_expression_access_vertex\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es32.array_access.constant_expression_access_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_array_access_constant_expression_access_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_single_statement_multiple_declarations_explicit_constructor_float_2_dimensions_vertex\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es32.single_statement_multiple_declarations.explicit_constructor.float_2_dimensions_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_single_statement_multiple_declarations_explicit_constructor_float_2_dimensions_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_invalid_uniform_block_vertex\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es32.invalid.uniform_block_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_invalid_uniform_block_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_invalid_uniform_block_fragment\ndEQP-GLES31.functional.shaders.arrays_of_arrays.es32.invalid.uniform_block_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_invalid_uniform_block_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_declarations_unspecified_precision_float_partially_specified_fragment\ndEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.float_partially_specified_fragment\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es31_declarations_unspecified_precision_float_partially_specified_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_declarations_unspecified_precision_isampler2DArray_vertex\ndEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.isampler2DArray_vertex\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es31_declarations_unspecified_precision_isampler2DArray_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_declarations_unspecified_precision_isampler2DArray_fragment\ndEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.isampler2DArray_fragment\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es31_declarations_unspecified_precision_isampler2DArray_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_varying_rules_unspecified_output_primitive_num_vertices\ndEQP-GLES31.functional.shaders.linkage.es31.geometry.varying.rules.unspecified_output_primitive_num_vertices\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_varying_rules_unspecified_output_primitive_num_vertices (4 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_varying_rules_access_more_than_available_input_vertices\ndEQP-GLES31.functional.shaders.linkage.es31.geometry.varying.rules.access_more_than_available_input_vertices\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_varying_rules_access_more_than_available_input_vertices (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_varying_types_float\ndEQP-GLES31.functional.shaders.linkage.es31.geometry.varying.types.float\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_varying_types_float (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_varying_types_mat4x2\ndEQP-GLES31.functional.shaders.linkage.es31.geometry.varying.types.mat4x2\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_varying_types_mat4x2 (4 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_rules_type_mismatch_1\ndEQP-GLES31.functional.shaders.linkage.es31.geometry.uniform.rules.type_mismatch_1\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_rules_type_mismatch_1 (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_float\ndEQP-GLES31.functional.shaders.linkage.es31.geometry.uniform.types.float\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_float (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_vec2\ndEQP-GLES31.functional.shaders.linkage.es31.geometry.uniform.types.vec2\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_vec2 (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_vec4\ndEQP-GLES31.functional.shaders.linkage.es31.geometry.uniform.types.vec4\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_vec4 (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_mat2x3\ndEQP-GLES31.functional.shaders.linkage.es31.geometry.uniform.types.mat2x3\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_mat2x3 (4 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_mat2x4\ndEQP-GLES31.functional.shaders.linkage.es31.geometry.uniform.types.mat2x4\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_mat2x4 (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_mat3x4\ndEQP-GLES31.functional.shaders.linkage.es31.geometry.uniform.types.mat3x4\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_mat3x4 (4 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_uvec2\ndEQP-GLES31.functional.shaders.linkage.es31.geometry.uniform.types.uvec2\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_uvec2 (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_float_struct\ndEQP-GLES31.functional.shaders.linkage.es31.geometry.uniform.types.float_struct\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_float_struct (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_rules_input_type_mismatch\ndEQP-GLES31.functional.shaders.linkage.es31.tessellation.varying.rules.input_type_mismatch\nNot supported! Test requires any extension of GL_OES_tessellation_shader, GL_EXT_tessellation_shader\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_rules_input_type_mismatch (5 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_rules_vertex_fragment_same_varying_name_2\ndEQP-GLES31.functional.shaders.linkage.es31.tessellation.varying.rules.vertex_fragment_same_varying_name_2\nNot supported! Test requires any extension of GL_OES_tessellation_shader, GL_EXT_tessellation_shader\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_rules_vertex_fragment_same_varying_name_2 (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_rules_input_block_non_array\ndEQP-GLES31.functional.shaders.linkage.es31.tessellation.varying.rules.input_block_non_array\nNot supported! Test requires any extension of GL_OES_tessellation_shader, GL_EXT_tessellation_shader\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_rules_input_block_non_array (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_types_vec4\ndEQP-GLES31.functional.shaders.linkage.es31.tessellation.varying.types.vec4\nNot supported! Test requires any extension of GL_OES_tessellation_shader, GL_EXT_tessellation_shader\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_types_vec4 (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_types_ivec3\ndEQP-GLES31.functional.shaders.linkage.es31.tessellation.varying.types.ivec3\nNot supported! Test requires any extension of GL_OES_tessellation_shader, GL_EXT_tessellation_shader\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_types_ivec3 (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_types_ivec4\ndEQP-GLES31.functional.shaders.linkage.es31.tessellation.varying.types.ivec4\nNot supported! Test requires any extension of GL_OES_tessellation_shader, GL_EXT_tessellation_shader\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_types_ivec4 (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_types_uvec2\ndEQP-GLES31.functional.shaders.linkage.es31.tessellation.varying.types.uvec2\nNot supported! Test requires any extension of GL_OES_tessellation_shader, GL_EXT_tessellation_shader\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_types_uvec2 (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_types_uvec3\ndEQP-GLES31.functional.shaders.linkage.es31.tessellation.varying.types.uvec3\nNot supported! Test requires any extension of GL_OES_tessellation_shader, GL_EXT_tessellation_shader\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_types_uvec3 (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_uniform_types_mat3x2\ndEQP-GLES31.functional.shaders.linkage.es31.tessellation.uniform.types.mat3x2\nNot supported! Test requires any extension of GL_OES_tessellation_shader, GL_EXT_tessellation_shader\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_uniform_types_mat3x2 (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_uniform_types_int\ndEQP-GLES31.functional.shaders.linkage.es31.tessellation.uniform.types.int\nNot supported! Test requires any extension of GL_OES_tessellation_shader, GL_EXT_tessellation_shader\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_uniform_types_int (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_geometry_varying_types_vec4\ndEQP-GLES31.functional.shaders.linkage.es31.tessellation_geometry.varying.types.vec4\nNot supported! Test requires any extension of GL_OES_tessellation_shader, GL_EXT_tessellation_shader\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_geometry_varying_types_vec4 (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_geometry_varying_types_mat3\ndEQP-GLES31.functional.shaders.linkage.es31.tessellation_geometry.varying.types.mat3\nNot supported! Test requires any extension of GL_OES_tessellation_shader, GL_EXT_tessellation_shader\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_geometry_varying_types_mat3 (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_geometry_varying_types_mat4x3\ndEQP-GLES31.functional.shaders.linkage.es31.tessellation_geometry.varying.types.mat4x3\nNot supported! Test requires any extension of GL_OES_tessellation_shader, GL_EXT_tessellation_shader\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_geometry_varying_types_mat4x3 (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_geometry_uniform_rules_type_mismatch_1\ndEQP-GLES31.functional.shaders.linkage.es31.tessellation_geometry.uniform.rules.type_mismatch_1\nNot supported! Test requires any extension of GL_OES_tessellation_shader, GL_EXT_tessellation_shader\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_geometry_uniform_rules_type_mismatch_1 (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_shader_storage_block_mismatch_member_name\ndEQP-GLES31.functional.shaders.linkage.es31.shader_storage_block.mismatch_member_name\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es31_shader_storage_block_mismatch_member_name (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_shader_storage_block_mismatch_with_and_without_instance_name\ndEQP-GLES31.functional.shaders.linkage.es31.shader_storage_block.mismatch_with_and_without_instance_name\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es31_shader_storage_block_mismatch_with_and_without_instance_name (17 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_shader_storage_block_ambiguous_variable_name_2\ndEQP-GLES31.functional.shaders.linkage.es31.shader_storage_block.ambiguous_variable_name_2\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es31_shader_storage_block_ambiguous_variable_name_2 (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_io_block_mismatch_type\ndEQP-GLES31.functional.shaders.linkage.es31.io_block.mismatch_type\nNot supported! Test requires any extension of GL_OES_shader_io_blocks, GL_EXT_shader_io_blocks\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es31_io_block_mismatch_type (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_io_block_missing_output_block\ndEQP-GLES31.functional.shaders.linkage.es31.io_block.missing_output_block\nNot supported! Test requires any extension of GL_OES_shader_io_blocks, GL_EXT_shader_io_blocks\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es31_io_block_missing_output_block (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_io_block_ambiguous_variable_name_1\ndEQP-GLES31.functional.shaders.linkage.es31.io_block.ambiguous_variable_name_1\nNot supported! Test requires any extension of GL_OES_shader_io_blocks, GL_EXT_shader_io_blocks\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es31_io_block_ambiguous_variable_name_1 (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_uniform_basic_precision_conflict_4\ndEQP-GLES31.functional.shaders.linkage.es31.uniform.basic.precision_conflict_4\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es31_uniform_basic_precision_conflict_4 (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_uniform_struct_vertex_only_vec4_float\ndEQP-GLES31.functional.shaders.linkage.es31.uniform.struct.vertex_only_vec4_float\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es31_uniform_struct_vertex_only_vec4_float (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_uniform_struct_partial_vec4_struct\ndEQP-GLES31.functional.shaders.linkage.es31.uniform.struct.partial_vec4_struct\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es31_uniform_struct_partial_vec4_struct (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_uniform_struct_type_conflict_3\ndEQP-GLES31.functional.shaders.linkage.es31.uniform.struct.type_conflict_3\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es31_uniform_struct_type_conflict_3 (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_uniform_block_differing_precision\ndEQP-GLES31.functional.shaders.linkage.es31.uniform.block.differing_precision\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es31_uniform_block_differing_precision (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_uniform_block_layout_qualifier_mismatch_1\ndEQP-GLES31.functional.shaders.linkage.es31.uniform.block.layout_qualifier_mismatch_1\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es31_uniform_block_layout_qualifier_mismatch_1 (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_uniform_block_layout_qualifier_mismatch_3\ndEQP-GLES31.functional.shaders.linkage.es31.uniform.block.layout_qualifier_mismatch_3\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es31_uniform_block_layout_qualifier_mismatch_3 (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_rules_output_superfluous_declaration\ndEQP-GLES31.functional.shaders.linkage.es32.geometry.varying.rules.output_superfluous_declaration\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_rules_output_superfluous_declaration (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_rules_input_block\ndEQP-GLES31.functional.shaders.linkage.es32.geometry.varying.rules.input_block\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_rules_input_block (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_types_mat2\ndEQP-GLES31.functional.shaders.linkage.es32.geometry.varying.types.mat2\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_types_mat2 (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_types_mat2x3\ndEQP-GLES31.functional.shaders.linkage.es32.geometry.varying.types.mat2x3\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_types_mat2x3 (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_types_mat3x4\ndEQP-GLES31.functional.shaders.linkage.es32.geometry.varying.types.mat3x4\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_types_mat3x4 (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_types_mat4x3\ndEQP-GLES31.functional.shaders.linkage.es32.geometry.varying.types.mat4x3\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_types_mat4x3 (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_types_uvec3\ndEQP-GLES31.functional.shaders.linkage.es32.geometry.varying.types.uvec3\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_types_uvec3 (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_qualifiers_sample\ndEQP-GLES31.functional.shaders.linkage.es32.geometry.varying.qualifiers.sample\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_qualifiers_sample (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_uniform_types_vec4\ndEQP-GLES31.functional.shaders.linkage.es32.geometry.uniform.types.vec4\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_uniform_types_vec4 (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_uniform_types_mat4x2\ndEQP-GLES31.functional.shaders.linkage.es32.geometry.uniform.types.mat4x2\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_uniform_types_mat4x2 (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_uniform_types_ivec3\ndEQP-GLES31.functional.shaders.linkage.es32.geometry.uniform.types.ivec3\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_uniform_types_ivec3 (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_input_different_precision\ndEQP-GLES31.functional.shaders.linkage.es32.tessellation.varying.rules.input_different_precision\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_input_different_precision (4 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_output_different_precision\ndEQP-GLES31.functional.shaders.linkage.es32.tessellation.varying.rules.output_different_precision\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_output_different_precision (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_output_superfluous_declaration\ndEQP-GLES31.functional.shaders.linkage.es32.tessellation.varying.rules.output_superfluous_declaration\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_output_superfluous_declaration (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_internal_array_size_mismatch\ndEQP-GLES31.functional.shaders.linkage.es32.tessellation.varying.rules.internal_array_size_mismatch\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_internal_array_size_mismatch (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_input_block\ndEQP-GLES31.functional.shaders.linkage.es32.tessellation.varying.rules.input_block\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_input_block (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_input_block_non_array\ndEQP-GLES31.functional.shaders.linkage.es32.tessellation.varying.rules.input_block_non_array\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_input_block_non_array (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_types_vec3\ndEQP-GLES31.functional.shaders.linkage.es32.tessellation.varying.types.vec3\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_types_vec3 (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_types_ivec2\ndEQP-GLES31.functional.shaders.linkage.es32.tessellation.varying.types.ivec2\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_types_ivec2 (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_types_float_struct\ndEQP-GLES31.functional.shaders.linkage.es32.tessellation.varying.types.float_struct\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_types_float_struct (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_uniform_types_mat2x4\ndEQP-GLES31.functional.shaders.linkage.es32.tessellation.uniform.types.mat2x4\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_uniform_types_mat2x4 (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_uniform_types_ivec3\ndEQP-GLES31.functional.shaders.linkage.es32.tessellation.uniform.types.ivec3\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_uniform_types_ivec3 (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_geometry_varying_types_mat2\ndEQP-GLES31.functional.shaders.linkage.es32.tessellation_geometry.varying.types.mat2\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_geometry_varying_types_mat2 (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_geometry_varying_types_mat3x4\ndEQP-GLES31.functional.shaders.linkage.es32.tessellation_geometry.varying.types.mat3x4\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_geometry_varying_types_mat3x4 (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_geometry_varying_types_int\ndEQP-GLES31.functional.shaders.linkage.es32.tessellation_geometry.varying.types.int\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_geometry_varying_types_int (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_geometry_varying_types_ivec3\ndEQP-GLES31.functional.shaders.linkage.es32.tessellation_geometry.varying.types.ivec3\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_geometry_varying_types_ivec3 (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_shader_storage_block_mismatch_with_and_without_instance_name\ndEQP-GLES31.functional.shaders.linkage.es32.shader_storage_block.mismatch_with_and_without_instance_name\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es32_shader_storage_block_mismatch_with_and_without_instance_name (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_io_block_mismatch_number_of_declarations\ndEQP-GLES31.functional.shaders.linkage.es32.io_block.mismatch_number_of_declarations\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es32_io_block_mismatch_number_of_declarations (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_io_block_mismatch_type\ndEQP-GLES31.functional.shaders.linkage.es32.io_block.mismatch_type\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es32_io_block_mismatch_type (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_io_block_mismatch_member_name\ndEQP-GLES31.functional.shaders.linkage.es32.io_block.mismatch_member_name\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es32_io_block_mismatch_member_name (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_io_block_missing_output_block\ndEQP-GLES31.functional.shaders.linkage.es32.io_block.missing_output_block\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es32_io_block_missing_output_block (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_io_block_ambiguous_variable_name_2\ndEQP-GLES31.functional.shaders.linkage.es32.io_block.ambiguous_variable_name_2\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es32_io_block_ambiguous_variable_name_2 (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_uniform_struct_fragment_only\ndEQP-GLES31.functional.shaders.linkage.es32.uniform.struct.fragment_only\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es32_uniform_struct_fragment_only (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_uniform_struct_vec4\ndEQP-GLES31.functional.shaders.linkage.es32.uniform.struct.vec4\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es32_uniform_struct_vec4 (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_uniform_struct_vertex_only_vec4_float\ndEQP-GLES31.functional.shaders.linkage.es32.uniform.struct.vertex_only_vec4_float\n[ OK ] dEQP.GLES31/functional_shaders_linkage_es32_uniform_struct_vertex_only_vec4_float (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_constants_core_max_vertex_output_vectors\ndEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_output_vectors\n[ OK ] dEQP.GLES31/functional_shaders_builtin_constants_core_max_vertex_output_vectors (14 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_constants_core_max_compute_atomic_counter_buffers\ndEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_atomic_counter_buffers\n[ OK ] dEQP.GLES31/functional_shaders_builtin_constants_core_max_compute_atomic_counter_buffers (6 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_constants_core_max_fragment_atomic_counters\ndEQP-GLES31.functional.shaders.builtin_constants.core.max_fragment_atomic_counters\n[ OK ] dEQP.GLES31/functional_shaders_builtin_constants_core_max_fragment_atomic_counters (4 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_constants_geometry_shader_max_geometry_image_uniforms\ndEQP-GLES31.functional.shaders.builtin_constants.geometry_shader.max_geometry_image_uniforms\n[ OK ] dEQP.GLES31/functional_shaders_builtin_constants_geometry_shader_max_geometry_image_uniforms (3 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_builtin_constants_tessellation_shader_max_tess_evaluation_output_components\ndEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_evaluation_output_components\nNot supported! The test requires a 3.2 context or support for the extension GL_EXT_tessellation_shader.: 'm_context.getContextInfo().isExtensionSupported(m_requiredExt.c_str())' at es31fShaderBuiltinConstantTests.cpp:168\n[ OK ] dEQP.GLES31/functional_shaders_builtin_constants_tessellation_shader_max_tess_evaluation_output_components (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_helper_invocation_value_triangles\ndEQP-GLES31.functional.shaders.helper_invocation.value.triangles\n[ OK ] dEQP.GLES31/functional_shaders_helper_invocation_value_triangles (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_helper_invocation_value_wide_points_max_samples\ndEQP-GLES31.functional.shaders.helper_invocation.value.wide_points_max_samples\n[ OK ] dEQP.GLES31/functional_shaders_helper_invocation_value_wide_points_max_samples (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_triangles_dfdy\ndEQP-GLES31.functional.shaders.helper_invocation.derivate.triangles_dfdy\n[ OK ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_triangles_dfdy (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_lines_fwidth\ndEQP-GLES31.functional.shaders.helper_invocation.derivate.lines_fwidth\n[ OK ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_lines_fwidth (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_points_dfdx\ndEQP-GLES31.functional.shaders.helper_invocation.derivate.points_dfdx\n[ OK ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_points_dfdx (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_wide_points_dfdy\ndEQP-GLES31.functional.shaders.helper_invocation.derivate.wide_points_dfdy\n[ OK ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_wide_points_dfdy (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_wide_lines_4_samples_fwidth\ndEQP-GLES31.functional.shaders.helper_invocation.derivate.wide_lines_4_samples_fwidth\n[ OK ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_wide_lines_4_samples_fwidth (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_wide_points_4_samples_dfdy\ndEQP-GLES31.functional.shaders.helper_invocation.derivate.wide_points_4_samples_dfdy\n[ OK ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_wide_points_4_samples_dfdy (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_lines_8_samples_dfdx\ndEQP-GLES31.functional.shaders.helper_invocation.derivate.lines_8_samples_dfdx\n[ OK ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_lines_8_samples_dfdx (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_wide_points_8_samples_fwidth\ndEQP-GLES31.functional.shaders.helper_invocation.derivate.wide_points_8_samples_fwidth\n[ OK ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_wide_points_8_samples_fwidth (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_lines_max_samples_dfdy\ndEQP-GLES31.functional.shaders.helper_invocation.derivate.lines_max_samples_dfdy\n[ OK ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_lines_max_samples_dfdy (0 ms)\n*RESULT: Total: 400\n*RESULT: Passed: 179\n*RESULT: Failed: 11\n*RESULT: Skipped: 0\n*RESULT: Not Supported: 210\n*RESULT: Exception: 0\n*RESULT: Crashed: 0\n*RESULT: Unexpected Passed: 83\n\nSome tests unexpectedly passed:\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.vertex.sampler3d unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.vertex.samplercubeshadow unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.vertex.isampler3d unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.vertex.usampler3d unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.vertex.samplercubearray unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.fragment.sampler2d unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.fragment.samplercube unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.fragment.sampler2darray unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.fragment.sampler2darrayshadow unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.fragment.isampler2darray unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.fragment.isamplercubearray unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.compute.sampler3d unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.compute.usampler2d unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.compute.usampler3d unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.compute.isamplercubearray unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.geometry.sampler2dshadow unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.geometry.sampler2darrayshadow unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.geometry.isampler2d unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.geometry.isampler3d unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.geometry.usamplercubearray unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.sampler2dshadow unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.usampler3d unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.samplercubearrayshadow unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_evaluation.sampler2dshadow unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.vertex.sampler2darrayshadow unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.vertex.usamplercube unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.vertex.usampler2darray unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.vertex.usamplercubearray unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.fragment.sampler2d unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.fragment.sampler2dshadow unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.fragment.samplercubearray unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.compute.samplercube unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.compute.sampler2dshadow unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.compute.sampler2darrayshadow unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.compute.isampler2darray unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.geometry.samplercube unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.geometry.sampler2dshadow unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.geometry.samplercubearray unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_evaluation.samplercube unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_evaluation.sampler2dshadow unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_evaluation.usampler2darray unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_evaluation.samplercubearrayshadow unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.vertex.isampler2d unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.vertex.usamplercube unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.vertex.usampler2darray unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.fragment.sampler2d unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.fragment.sampler2darray unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.compute.sampler2dshadow unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.compute.isamplercube unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.compute.usampler2darray unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.geometry.sampler2dshadow unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.geometry.samplercubeshadow unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.geometry.isampler3d unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.geometry.usampler3d unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.geometry.usamplercubearray unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.tessellation_control.usamplercube unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.tessellation_control.usampler2darray unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.vertex.isampler3d unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.vertex.usamplercube unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.vertex.samplercubearrayshadow unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.fragment.samplercubeshadow unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.fragment.isampler2d unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.fragment.usampler3d unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.fragment.samplercubearrayshadow unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.compute.samplercubeshadow unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.compute.samplercubearray unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.geometry.sampler3d unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.geometry.usampler3d unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_evaluation.sampler2dshadow unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_evaluation.sampler2darrayshadow unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_evaluation.isampler2darray unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_evaluation.isampler3d unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_evaluation.usampler2d unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.const_expression_tessellation_evaluation unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.uniform_fragment unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.dynamically_uniform_vertex unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.dynamically_uniform_geometry unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.ssbo.const_literal_vertex unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.ssbo.const_literal_compute unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.ssbo.const_expression_tessellation_evaluation unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.atomic_counter.const_expression_tessellation_evaluation unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.atomic_counter.uniform_tessellation_evaluation unexpectedly passed.\ndEQP-GLES31.functional.shaders.opaque_type_indexing.atomic_counter.dynamically_uniform_fragment unexpectedly passed.\n[----------] 400 tests from dEQP (10747 ms total)\n\n[----------] Global test environment tear-down\n[==========] 400 tests from 1 test suite ran. (10757 ms total)\n[ PASSED ] 400 tests.\n[401/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_floor_mediump_compute_vec2 (130 ms)\n[402/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_floor_mediump_compute_vec3 (48 ms)\n[403/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_floor_mediump_compute_vec4 (60 ms)\n[404/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_trunc_lowp_compute_vec2 (31 ms)\n[405/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_trunc_mediump_compute_scalar (14 ms)\n[406/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_trunc_mediump_compute_vec3 (49 ms)\n[407/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_round_mediump_compute_vec3 (59 ms)\n[408/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_roundeven_lowp_compute_vec4 (61 ms)\n[409/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_ceil_mediump_compute_vec2 (36 ms)\n[410/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_ceil_highp_compute_vec4 (58 ms)\n[411/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_fract_lowp_compute_vec2 (57 ms)\n[412/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_fract_lowp_compute_vec4 (130 ms)\n[413/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_mod_mediump_compute_scalar (70 ms)\n[414/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_mod_mediump_compute_vec2 (133 ms)\n[415/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_mod_highp_compute_scalar (69 ms)\n[416/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_mod_highp_compute_vec2 (130 ms)\n[417/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_modf_highp_compute (18 ms)\n[418/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_min_lowp_compute_vec3 (64 ms)\n[419/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_min_mediump_compute_vec2 (49 ms)\n[420/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_max_lowp_compute_scalar (25 ms)\n[421/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_max_lowp_compute_vec4 (79 ms)\n[422/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_max_highp_compute_scalar (29 ms)\n[423/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_max_highp_compute_vec4 (82 ms)\n[424/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_mix_mediump_compute_scalar (105 ms)\n[425/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_mix_mediump_compute_vec4 (376 ms)\n[426/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_length_lowp_compute_vec2 (110 ms)\n[427/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_length_mediump_compute_vec3 (266 ms)\n[428/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_length_mediump_compute_vec4 (953 ms)\n[429/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_length_highp_compute_vec3 (257 ms)\n[430/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_distance_lowp_compute_vec2 (186 ms)\n[431/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_distance_mediump_compute_vec3 (342 ms)\n[432/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_distance_highp_compute_vec3 (334 ms)\n[433/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_dot_mediump_compute_vec3 (236 ms)\n[434/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_dot_mediump_compute_vec4 (962 ms)\n[435/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_normalize_highp_compute_vec2 (176 ms)\n[436/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_faceforward_mediump_compute_vec2 (188 ms)\n[437/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_reflect_mediump_compute_scalar (77 ms)\n[438/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_reflect_mediump_compute_vec2 (159 ms)\n[439/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_reflect_highp_compute_vec4 (1008 ms)\n[440/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_refract_lowp_compute_scalar (323 ms)\n[441/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_refract_lowp_compute_vec2 (479 ms)\n[442/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_refract_highp_compute_scalar (285 ms)\n[443/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_compute_mat2x4 (150 ms)\n[444/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_compute_mat3x4 (215 ms)\n[445/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_compute_mat4x3 (214 ms)\n[446/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_matrixcompmult_highp_compute_mat2x3 (111 ms)\n[447/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_outerproduct_lowp_compute_mat3x4 (109 ms)\n[448/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_outerproduct_lowp_compute_mat4x2 (84 ms)\n[449/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_outerproduct_highp_compute_mat3x2 (68 ms)\n[450/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_outerproduct_highp_compute_mat3 (86 ms)\n[451/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_outerproduct_highp_compute_mat4x2 (80 ms)\n[452/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_transpose_mediump_compute_mat2x3 (56 ms)\n[453/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_transpose_mediump_compute_mat3x4 (101 ms)\n[454/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_lowp_compute_scalar (8 ms)\n[455/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_lowp_compute_vec4 (47 ms)\n[456/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_mediump_vertex_scalar (15 ms)\n[457/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_mediump_vertex_vec4 (47 ms)\n[458/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_mediump_compute_vec2 (30 ms)\n[459/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_highp_compute_scalar (16 ms)\n[460/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_highp_compute_vec4 (45 ms)\n[461/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_lowp_vertex_scalar (21 ms)\n[462/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_lowp_vertex_vec2 (60 ms)\n[463/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_lowp_vertex_vec4 (107 ms)\n[464/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_mediump_vertex_vec4 (108 ms)\n[465/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_mediump_compute_vec4 (107 ms)\n[466/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_highp_fragment_vec2 (57 ms)\n[467/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_highp_fragment_vec3 (80 ms)\n[468/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_highp_compute_scalar (33 ms)\n[469/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_fma_lowp_vertex_vec4 (1 ms)\n[470/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_fma_lowp_compute_scalar (1 ms)\n[471/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_fma_mediump_vertex_scalar (1 ms)\n[472/6230] dEQP.GLES31/functional_shaders_sample_variables_num_samples_multisample_texture_2 (0 ms)\n[473/6230] dEQP.GLES31/functional_shaders_sample_variables_num_samples_multisample_rbo_4 (0 ms)\n[474/6230] dEQP.GLES31/functional_shaders_sample_variables_max_samples_multisample_texture_16 (0 ms)\n[475/6230] dEQP.GLES31/functional_shaders_sample_variables_max_samples_multisample_rbo_2 (0 ms)\n[476/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_id_singlesample_texture (0 ms)\n[477/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_id_multisample_texture_4 (0 ms)\n[478/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_id_singlesample_rbo (0 ms)\n[479/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_pos_correctness_multisample_texture_2 (0 ms)\n[480/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_pos_distribution_multisample_rbo_1 (0 ms)\n[481/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_sample_mask_multisample_texture_8 (0 ms)\n[482/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_sample_mask_multisample_rbo_2 (0 ms)\n[483/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_sample_mask_multisample_rbo_4 (0 ms)\n[484/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_sample_mask_multisample_rbo_8 (0 ms)\n[485/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_pixel_multisample_texture_1 (1 ms)\n[486/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_pixel_multisample_texture_8 (0 ms)\n[487/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_pixel_singlesample_rbo (0 ms)\n[488/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_pixel_multisample_rbo_1 (0 ms)\n[489/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_pixel_multisample_rbo_4 (0 ms)\n[490/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_sample_multisample_texture_2 (0 ms)\n[491/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_sample_multisample_rbo_1 (0 ms)\n[492/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_two_samples_multisample_rbo_2 (0 ms)\n[493/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_pixel_multisample_texture_4 (0 ms)\n[494/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_pixel_multisample_rbo_8 (0 ms)\n[495/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_sample_multisample_texture_8 (0 ms)\n[496/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_two_samples_singlesample_texture (0 ms)\n[497/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_two_samples_multisample_texture_2 (0 ms)\n[498/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_two_samples_multisample_rbo_4 (0 ms)\n[499/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_pixel_default_framebuffer (0 ms)\n[500/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_pixel_multisample_rbo_4 (1 ms)\n[501/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_sample_multisample_texture_4 (0 ms)\n[502/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_sample_multisample_rbo_1 (0 ms)\n[503/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_two_samples_multisample_texture_1 (0 ms)\n[504/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_two_samples_singlesample_rbo (0 ms)\n[505/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_two_samples_multisample_rbo_2 (0 ms)\n[506/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_two_samples_multisample_rbo_4 (0 ms)\n[507/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_two_samples_multisample_rbo_16 (0 ms)\n[508/6230] dEQP.GLES31/functional_shaders_multisample_interpolation_sample_qualifier_multisample_rbo_8 (0 ms)\n[509/6230] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_static_sample_number_default_framebuffer (0 ms)\n[510/6230] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_static_sample_number_multisample_texture_8 (0 ms)\n[511/6230] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_dynamic_sample_number_multisample_texture_4 (0 ms)\n[512/6230] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_dynamic_sample_number_multisample_rbo_1 (0 ms)\n[513/6230] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_non_multisample_buffer_sample_n_default_framebuffer (0 ms)\n[514/6230] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_centroid_qualified_multisample_texture_16 (0 ms)\n[515/6230] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_centroid_qualified_multisample_rbo_2 (1 ms)\n[516/6230] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_at_sample_id_default_framebuffer (0 ms)\n[517/6230] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_at_sample_id_multisample_rbo_2 (0 ms)\n[518/6230] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_at_sample_id_multisample_rbo_16 (0 ms)\n[519/6230] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_negative_vec4_crop_swizzle (0 ms)\n[520/6230] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_negative_vec4_mixed_swizzle (0 ms)\n[521/6230] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_negative_interpolate_ivec4 (0 ms)\n[522/6230] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_negative_interpolate_array (0 ms)\n[523/6230] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_centroid_negative_vec4_crop_swizzle (0 ms)\n[524/6230] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_centroid_negative_vec4_mixed_swizzle (0 ms)\n[525/6230] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_centroid_negative_interpolate_ivec4 (0 ms)\n[526/6230] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_centroid_negative_interpolate_global (0 ms)\n[527/6230] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_no_qualifiers_multisample_rbo_1 (0 ms)\n[528/6230] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_sample_qualifier_multisample_texture_4 (0 ms)\n[529/6230] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_at_sample_position_singlesample_texture (0 ms)\n[530/6230] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_array_element_singlesample_texture (0 ms)\n[531/6230] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_negative_vec4_crop_swizzle (1 ms)\n[532/6230] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_negative_interpolate_constant (0 ms)\n[533/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_vertex_sampler3d (3 ms)\n[534/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_vertex_samplercubeshadow (3 ms)\n[535/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_vertex_isampler3d (2 ms)\n[536/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_vertex_usampler3d (3 ms)\n[537/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_vertex_samplercubearray (0 ms)\n[538/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_sampler2d (2 ms)\n[539/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_samplercube (3 ms)\n[540/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_sampler2darray (4 ms)\n[541/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_sampler2darrayshadow (2 ms)\n[542/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_isampler2darray (3 ms)\n[543/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_isamplercubearray (0 ms)\n[544/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_compute_sampler3d (4 ms)\n[545/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_compute_usampler2d (3 ms)\n[546/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_compute_usampler3d (3 ms)\n[547/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_compute_isamplercubearray (0 ms)\n[548/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_geometry_sampler2dshadow (5 ms)\n[549/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_geometry_sampler2darrayshadow (4 ms)\n[550/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_geometry_isampler2d (4 ms)\n[551/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_geometry_isampler3d (4 ms)\n[552/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_geometry_usamplercubearray (0 ms)\n[553/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_tessellation_control_sampler2dshadow (0 ms)\n[554/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_tessellation_control_usampler3d (0 ms)\n[555/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_tessellation_control_samplercubearrayshadow (0 ms)\n[556/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_tessellation_evaluation_sampler2dshadow (0 ms)\n[557/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_vertex_sampler2darrayshadow (3 ms)\n[558/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_vertex_usamplercube (4 ms)\n[559/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_vertex_usampler2darray (3 ms)\n[560/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_vertex_usamplercubearray (0 ms)\n[561/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_fragment_sampler2d (2 ms)\n[562/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_fragment_sampler2dshadow (3 ms)\n[563/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_fragment_samplercubearray (0 ms)\n[564/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_compute_samplercube (4 ms)\n[565/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_compute_sampler2dshadow (2 ms)\n[566/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_compute_sampler2darrayshadow (4 ms)\n[567/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_compute_isampler2darray (3 ms)\n[568/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_geometry_samplercube (4 ms)\n[569/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_geometry_sampler2dshadow (4 ms)\n[570/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_geometry_samplercubearray (0 ms)\n[571/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_tessellation_evaluation_samplercube (0 ms)\n[572/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_tessellation_evaluation_sampler2dshadow (1 ms)\n[573/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_tessellation_evaluation_usampler2darray (0 ms)\n[574/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_tessellation_evaluation_samplercubearrayshadow (0 ms)\n[575/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_vertex_isampler2d (0 ms)\n[576/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_vertex_usamplercube (0 ms)\n[577/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_vertex_usampler2darray (0 ms)\n[578/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_fragment_sampler2d (0 ms)\n[579/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_fragment_sampler2darray (0 ms)\n[580/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_compute_sampler2dshadow (0 ms)\n[581/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_compute_isamplercube (0 ms)\n[582/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_compute_usampler2darray (0 ms)\n[583/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_geometry_sampler2dshadow (0 ms)\n[584/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_geometry_samplercubeshadow (0 ms)\n[585/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_geometry_isampler3d (0 ms)\n[586/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_geometry_usampler3d (0 ms)\n[587/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_geometry_usamplercubearray (0 ms)\n[588/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_tessellation_control_usamplercube (1 ms)\n[589/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_tessellation_control_usampler2darray (0 ms)\n[590/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_vertex_isampler3d (0 ms)\n[591/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_vertex_usamplercube (0 ms)\n[592/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_vertex_samplercubearrayshadow (0 ms)\n[593/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_fragment_samplercubeshadow (0 ms)\n[594/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_fragment_isampler2d (0 ms)\n[595/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_fragment_usampler3d (0 ms)\n[596/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_fragment_samplercubearrayshadow (0 ms)\n[597/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_compute_samplercubeshadow (0 ms)\n[598/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_compute_samplercubearray (0 ms)\n[599/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_geometry_sampler3d (0 ms)\n[600/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_geometry_usampler3d (0 ms)\n[601/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_tessellation_evaluation_sampler2dshadow (0 ms)\n[602/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_tessellation_evaluation_sampler2darrayshadow (0 ms)\n[603/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_tessellation_evaluation_isampler2darray (0 ms)\n[604/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_tessellation_evaluation_isampler3d (0 ms)\n[605/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_tessellation_evaluation_usampler2d (0 ms)\n[606/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_ubo_const_expression_tessellation_evaluation (0 ms)\n[607/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_ubo_uniform_fragment (0 ms)\n[608/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_ubo_dynamically_uniform_vertex (0 ms)\n[609/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_ubo_dynamically_uniform_geometry (0 ms)\n[610/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_ssbo_const_literal_vertex (2 ms)\n[611/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_ssbo_const_literal_compute (3 ms)\n[612/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_ssbo_const_expression_tessellation_evaluation (0 ms)\n[613/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_atomic_counter_const_expression_tessellation_evaluation (0 ms)\n[614/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_atomic_counter_uniform_tessellation_evaluation (0 ms)\n[615/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_atomic_counter_dynamically_uniform_fragment (0 ms)\n[616/6230] dEQP.GLES31/functional_shaders_arrays_es32_invalid_constructor_c_style2_fragment (0 ms)\n[617/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_float_3x3_vertex (8 ms)\n[618/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_float_3x3_fragment (2 ms)\n[619/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_int_3x1_fragment (3 ms)\n[620/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_bool_3x3x3_fragment (2 ms)\n[621/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_vec3_4x3_vertex (2 ms)\n[622/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_vec3_4x3_fragment (2 ms)\n[623/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_mat3_3x3x3_fragment (3 ms)\n[624/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_mat3_3x4_fragment (24 ms)\n[625/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_implicit_struct_3x2_vertex (2 ms)\n[626/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_implicit_mat3_3x2_vertex (2 ms)\n[627/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_explicit_bool_3x2x3_fragment (1 ms)\n[628/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_explicit_vec3_2x3_vertex (3 ms)\n[629/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_explicit_struct_3x1x3_vertex (1 ms)\n[630/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_explicit_mat3_3x3x3_vertex (3 ms)\n[631/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_implicit_int_2x2x2_vertex (3 ms)\n[632/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_implicit_struct_3x1x3_fragment (1 ms)\n[633/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_implicit_bvec4_4x2_vertex (2 ms)\n[634/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_implicit_bvec4_4x2_fragment (2 ms)\n[635/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_in_bvec4_4x2_fragment (2 ms)\n[636/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_in_mat3_3x4_vertex (2 ms)\n[637/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_out_float_3x3_vertex (2 ms)\n[638/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_out_float_3x3_fragment (3 ms)\n[639/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_out_bool_3x2x3_vertex (2 ms)\n[640/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_out_ivec3_3x3_fragment (2 ms)\n[641/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_unnamed_float_3x3_fragment (2 ms)\n[642/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_unnamed_int_2x2x2_fragment (2 ms)\n[643/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_unnamed_mat3_3x2_fragment (2 ms)\n[644/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_unnamed_mat3_3x4_vertex (2 ms)\n[645/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_implicit_size_int_2x3_fragment (2 ms)\n[646/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_implicit_size_bool_3x3x3_vertex (2 ms)\n[647/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_implicit_size_vec3_1x3_vertex (2 ms)\n[648/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_implicit_size_vec3_1x3_fragment (2 ms)\n[649/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_implicit_size_mat3_3x3x3_fragment (2 ms)\n[650/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_explicit_float_3x3_fragment (3 ms)\n[651/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_explicit_int_2x3_vertex (2 ms)\n[652/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_explicit_struct_5x5x4_vertex (2 ms)\n[653/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_explicit_ivec3_3x1x3_fragment (2 ms)\n[654/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_explicit_mat3_3x2_vertex (2 ms)\n[655/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_explicit_mat3_3x3x3_vertex (3 ms)\n[656/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_implicit_struct_5x5x4_vertex (2 ms)\n[657/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_implicit_to_explicit_mat3_3x2_fragment (2 ms)\n[658/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_implicit_to_implicit_vec3_1x3_fragment (2 ms)\n[659/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_implicit_to_implicit_mat3_3x2_vertex (3 ms)\n[660/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_implicit_to_implicit_mat3_3x4_fragment (2 ms)\n[661/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_length_int_vertex (2 ms)\n[662/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_array_access_dynamic_expression_access_fragment (3 ms)\n[663/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_single_statement_multiple_declarations_explicit_constructor_int_3_dimensions_fragment (3 ms)\n[664/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_single_statement_multiple_declarations_implicit_constructor_int_3_dimensions_vertex (2 ms)\n[665/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_invalid_empty_declaration_with_var_name_vertex (1 ms)\n[666/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_explicit_bool_3x3x3_fragment (6 ms)\n[667/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_explicit_struct_3x2_fragment (0 ms)\n[668/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_explicit_ivec3_3x2x1_vertex (0 ms)\n[669/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_explicit_high_dimensional_array_vertex (0 ms)\n[670/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_implicit_bvec3_1x2x3_vertex (0 ms)\n[671/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_implicit_int_high_dimensional_array_fragment (0 ms)\n[672/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_explicit_ivec3_3x3_vertex (0 ms)\n[673/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_explicit_mat3_3x4_vertex (0 ms)\n[674/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_implicit_float_3x3_vertex (0 ms)\n[675/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_implicit_int_2x2x2_fragment (0 ms)\n[676/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_implicit_struct_3x1x3_vertex (0 ms)\n[677/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_implicit_mat3_3x3x3_vertex (0 ms)\n[678/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_in_int_2x2x2_vertex (0 ms)\n[679/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_in_vec3_2x3_fragment (1 ms)\n[680/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_in_mat3_3x3x3_vertex (0 ms)\n[681/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_in_mat3_3x3x3_fragment (0 ms)\n[682/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_out_mat3_3x2_vertex (0 ms)\n[683/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_unnamed_bvec4_4x2_vertex (0 ms)\n[684/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_implicit_size_float_3x3_fragment (0 ms)\n[685/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_int_2x3_vertex (0 ms)\n[686/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_bool_3x3x3_vertex (0 ms)\n[687/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_vec3_1x3_vertex (0 ms)\n[688/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_vec3_1x3_fragment (0 ms)\n[689/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_bvec3_3x1_fragment (0 ms)\n[690/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_mat3_3x3x3_fragment (0 ms)\n[691/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_mat3_3x4_fragment (0 ms)\n[692/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_implicit_float_3x3_vertex (0 ms)\n[693/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_implicit_bool_3x3x3_vertex (0 ms)\n[694/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_implicit_bool_3x3x3_fragment (0 ms)\n[695/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_explicit_int_2x3_vertex (1 ms)\n[696/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_explicit_vec3_1x3_fragment (0 ms)\n[697/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_implicit_float_3x3_vertex (0 ms)\n[698/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_implicit_vec3_1x3_vertex (0 ms)\n[699/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_implicit_vec3_1x3_fragment (0 ms)\n[700/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_implicit_mat3_3x2_fragment (0 ms)\n[701/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_length_bool_fragment (0 ms)\n[702/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_length_constant_expression_fragment (0 ms)\n[703/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_array_access_constant_expression_access_vertex (0 ms)\n[704/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_single_statement_multiple_declarations_explicit_constructor_float_2_dimensions_vertex (0 ms)\n[705/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_invalid_uniform_block_vertex (0 ms)\n[706/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_invalid_uniform_block_fragment (0 ms)\n[707/6230] dEQP.GLES31/functional_shaders_linkage_es31_declarations_unspecified_precision_float_partially_specified_fragment (1 ms)\n[708/6230] dEQP.GLES31/functional_shaders_linkage_es31_declarations_unspecified_precision_isampler2DArray_vertex (1 ms)\n[709/6230] dEQP.GLES31/functional_shaders_linkage_es31_declarations_unspecified_precision_isampler2DArray_fragment (1 ms)\n[710/6230] dEQP.GLES31/functional_shaders_linkage_es31_geometry_varying_rules_unspecified_output_primitive_num_vertices (4 ms)\n[711/6230] dEQP.GLES31/functional_shaders_linkage_es31_geometry_varying_rules_access_more_than_available_input_vertices (1 ms)\n[712/6230] dEQP.GLES31/functional_shaders_linkage_es31_geometry_varying_types_float (3 ms)\n[713/6230] dEQP.GLES31/functional_shaders_linkage_es31_geometry_varying_types_mat4x2 (4 ms)\n[714/6230] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_rules_type_mismatch_1 (1 ms)\n[715/6230] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_float (3 ms)\n[716/6230] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_vec2 (3 ms)\n[717/6230] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_vec4 (3 ms)\n[718/6230] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_mat2x3 (4 ms)\n[719/6230] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_mat2x4 (3 ms)\n[720/6230] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_mat3x4 (4 ms)\n[721/6230] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_uvec2 (3 ms)\n[722/6230] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_float_struct (2 ms)\n[723/6230] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_rules_input_type_mismatch (5 ms)\n[724/6230] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_rules_vertex_fragment_same_varying_name_2 (0 ms)\n[725/6230] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_rules_input_block_non_array (0 ms)\n[726/6230] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_types_vec4 (1 ms)\n[727/6230] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_types_ivec3 (1 ms)\n[728/6230] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_types_ivec4 (1 ms)\n[729/6230] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_types_uvec2 (0 ms)\n[730/6230] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_types_uvec3 (1 ms)\n[731/6230] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_uniform_types_mat3x2 (1 ms)\n[732/6230] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_uniform_types_int (1 ms)\n[733/6230] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_geometry_varying_types_vec4 (3 ms)\n[734/6230] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_geometry_varying_types_mat3 (1 ms)\n[735/6230] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_geometry_varying_types_mat4x3 (1 ms)\n[736/6230] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_geometry_uniform_rules_type_mismatch_1 (1 ms)\n[737/6230] dEQP.GLES31/functional_shaders_linkage_es31_shader_storage_block_mismatch_member_name (1 ms)\n[738/6230] dEQP.GLES31/functional_shaders_linkage_es31_shader_storage_block_mismatch_with_and_without_instance_name (17 ms)\n[739/6230] dEQP.GLES31/functional_shaders_linkage_es31_shader_storage_block_ambiguous_variable_name_2 (1 ms)\n[740/6230] dEQP.GLES31/functional_shaders_linkage_es31_io_block_mismatch_type (1 ms)\n[741/6230] dEQP.GLES31/functional_shaders_linkage_es31_io_block_missing_output_block (1 ms)\n[742/6230] dEQP.GLES31/functional_shaders_linkage_es31_io_block_ambiguous_variable_name_1 (1 ms)\n[743/6230] dEQP.GLES31/functional_shaders_linkage_es31_uniform_basic_precision_conflict_4 (2 ms)\n[744/6230] dEQP.GLES31/functional_shaders_linkage_es31_uniform_struct_vertex_only_vec4_float (2 ms)\n[745/6230] dEQP.GLES31/functional_shaders_linkage_es31_uniform_struct_partial_vec4_struct (2 ms)\n[746/6230] dEQP.GLES31/functional_shaders_linkage_es31_uniform_struct_type_conflict_3 (1 ms)\n[747/6230] dEQP.GLES31/functional_shaders_linkage_es31_uniform_block_differing_precision (1 ms)\n[748/6230] dEQP.GLES31/functional_shaders_linkage_es31_uniform_block_layout_qualifier_mismatch_1 (1 ms)\n[749/6230] dEQP.GLES31/functional_shaders_linkage_es31_uniform_block_layout_qualifier_mismatch_3 (1 ms)\n[750/6230] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_rules_output_superfluous_declaration (3 ms)\n[751/6230] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_rules_input_block (0 ms)\n[752/6230] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_types_mat2 (0 ms)\n[753/6230] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_types_mat2x3 (0 ms)\n[754/6230] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_types_mat3x4 (0 ms)\n[755/6230] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_types_mat4x3 (0 ms)\n[756/6230] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_types_uvec3 (0 ms)\n[757/6230] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_qualifiers_sample (0 ms)\n[758/6230] dEQP.GLES31/functional_shaders_linkage_es32_geometry_uniform_types_vec4 (0 ms)\n[759/6230] dEQP.GLES31/functional_shaders_linkage_es32_geometry_uniform_types_mat4x2 (0 ms)\n[760/6230] dEQP.GLES31/functional_shaders_linkage_es32_geometry_uniform_types_ivec3 (0 ms)\n[761/6230] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_input_different_precision (4 ms)\n[762/6230] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_output_different_precision (0 ms)\n[763/6230] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_output_superfluous_declaration (0 ms)\n[764/6230] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_internal_array_size_mismatch (0 ms)\n[765/6230] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_input_block (0 ms)\n[766/6230] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_input_block_non_array (0 ms)\n[767/6230] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_types_vec3 (0 ms)\n[768/6230] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_types_ivec2 (0 ms)\n[769/6230] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_types_float_struct (0 ms)\n[770/6230] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_uniform_types_mat2x4 (0 ms)\n[771/6230] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_uniform_types_ivec3 (0 ms)\n[772/6230] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_geometry_varying_types_mat2 (2 ms)\n[773/6230] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_geometry_varying_types_mat3x4 (0 ms)\n[774/6230] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_geometry_varying_types_int (0 ms)\n[775/6230] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_geometry_varying_types_ivec3 (0 ms)\n[776/6230] dEQP.GLES31/functional_shaders_linkage_es32_shader_storage_block_mismatch_with_and_without_instance_name (0 ms)\n[777/6230] dEQP.GLES31/functional_shaders_linkage_es32_io_block_mismatch_number_of_declarations (0 ms)\n[778/6230] dEQP.GLES31/functional_shaders_linkage_es32_io_block_mismatch_type (0 ms)\n[779/6230] dEQP.GLES31/functional_shaders_linkage_es32_io_block_mismatch_member_name (0 ms)\n[780/6230] dEQP.GLES31/functional_shaders_linkage_es32_io_block_missing_output_block (0 ms)\n[781/6230] dEQP.GLES31/functional_shaders_linkage_es32_io_block_ambiguous_variable_name_2 (0 ms)\n[782/6230] dEQP.GLES31/functional_shaders_linkage_es32_uniform_struct_fragment_only (3 ms)\n[783/6230] dEQP.GLES31/functional_shaders_linkage_es32_uniform_struct_vec4 (2 ms)\n[784/6230] dEQP.GLES31/functional_shaders_linkage_es32_uniform_struct_vertex_only_vec4_float (2 ms)\n[785/6230] dEQP.GLES31/functional_shaders_builtin_constants_core_max_vertex_output_vectors (14 ms)\n[786/6230] dEQP.GLES31/functional_shaders_builtin_constants_core_max_compute_atomic_counter_buffers (6 ms)\n[787/6230] dEQP.GLES31/functional_shaders_builtin_constants_core_max_fragment_atomic_counters (4 ms)\n[788/6230] dEQP.GLES31/functional_shaders_builtin_constants_geometry_shader_max_geometry_image_uniforms (3 ms)\n[789/6230] dEQP.GLES31/functional_shaders_builtin_constants_tessellation_shader_max_tess_evaluation_output_components (0 ms)\n[790/6230] dEQP.GLES31/functional_shaders_helper_invocation_value_triangles (0 ms)\n[791/6230] dEQP.GLES31/functional_shaders_helper_invocation_value_wide_points_max_samples (1 ms)\n[792/6230] dEQP.GLES31/functional_shaders_helper_invocation_derivate_triangles_dfdy (0 ms)\n[793/6230] dEQP.GLES31/functional_shaders_helper_invocation_derivate_lines_fwidth (0 ms)\n[794/6230] dEQP.GLES31/functional_shaders_helper_invocation_derivate_points_dfdx (0 ms)\n[795/6230] dEQP.GLES31/functional_shaders_helper_invocation_derivate_wide_points_dfdy (1 ms)\n[796/6230] dEQP.GLES31/functional_shaders_helper_invocation_derivate_wide_lines_4_samples_fwidth (0 ms)\n[797/6230] dEQP.GLES31/functional_shaders_helper_invocation_derivate_wide_points_4_samples_dfdy (0 ms)\n[798/6230] dEQP.GLES31/functional_shaders_helper_invocation_derivate_lines_8_samples_dfdx (0 ms)\n[799/6230] dEQP.GLES31/functional_shaders_helper_invocation_derivate_wide_points_8_samples_fwidth (0 ms)\n[800/6230] dEQP.GLES31/functional_shaders_helper_invocation_derivate_lines_max_samples_dfdy (0 ms)\nNote: Google Test filter = 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parens_uint_to_vec4_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_uvec2_to_vec2_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uint_to_ivec3_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uint_to_ivec4_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec2_to_ivec3_fragment:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec2_to_uvec3_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec2_to_ivec3_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec2_to_ivec3_fragment:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec2_to_vec3_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec3_to_uint_fragment:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec3_to_uvec4_fragment:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec3_to_ivec2_fragment:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec3_to_uvec2_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec4_to_uint_fragment:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec4_to_ivec2_fragment:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec4_to_ivec3_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec4_to_vec2_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec4_to_ivec4_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_float_to_ivec4_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_float_to_uvec4_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec2_to_ivec2_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec2_to_uvec3_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec2_to_uvec4_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec3_to_int_fragment:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec3_to_ivec4_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_ivec2_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_uvec2_fragment:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_ivec3_fragment:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_ivec4_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_uvec4_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_uvec4_fragment:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_arrays_int_to_uint_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_arrays_uint_to_float_fragment:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_arrays_ivec2_to_uvec2_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_arrays_ivec3_to_uvec3_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_arrays_ivec4_to_uvec4_fragment:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_structs_int_to_uint_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_structs_ivec3_to_uvec3_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_structs_uvec3_to_vec3_vertex:dEQP.GLES31/functional_shaders_uniform_block_es31_valid_layout_shared_vertex:dEQP.GLES31/functional_shaders_uniform_block_es31_valid_layout_std140_vertex:dEQP.GLES31/functional_shaders_uniform_block_es31_valid_layout_std140_fragment:dEQP.GLES31/functional_shaders_uniform_block_es31_valid_layout_column_major_vertex:dEQP.GLES31/functional_shaders_uniform_block_es31_valid_layout_all_8_times_fragment:dEQP.GLES31/functional_shaders_uniform_block_es31_valid_global_layout_std140_vertex:dEQP.GLES31/functional_shaders_uniform_block_es31_valid_global_layout_row_major_vertex:dEQP.GLES31/functional_shaders_uniform_block_es31_valid_global_layout_row_major_fragment:dEQP.GLES31/functional_shaders_uniform_block_es31_valid_global_layout_all_8_times_vertex:dEQP.GLES31/functional_shaders_uniform_block_es31_valid_no_instance_name_vertex:dEQP.GLES31/functional_shaders_uniform_block_es31_valid_long_instance_name_vertex:dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_member_buffer_interface_qualifier_vertex:dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_member_varying_interface_qualifier_vertex:dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_conflicting_function_and_instance_name_fragment:dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_conflicting_in_and_block_name_fragment:dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_conflicting_out_and_block_name_vertex:dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_empty_layout_fragment:dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_invalid_number_block_name_vertex:dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_invalid_identifier_instance_name_vertex:dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_invalid_identifier_instance_name_fragment:dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_invalid_dollar_instance_name_vertex:dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_invalid_dollar_instance_name_fragment:dEQP.GLES31/functional_shaders_uniform_block_es32_valid_layout_shared_vertex:dEQP.GLES31/functional_shaders_uniform_block_es32_valid_layout_shared_fragment:dEQP.GLES31/functional_shaders_uniform_block_es32_valid_layout_all_8_times_fragment:dEQP.GLES31/functional_shaders_uniform_block_es32_valid_global_layout_packed_vertex:dEQP.GLES31/functional_shaders_uniform_block_es32_valid_global_layout_column_major_fragment\n[==========] Running 400 tests from 1 test suite.\n[----------] Global test environment set-up.\n[----------] 400 tests from dEQP\nWriting test log into TestResults.qpa\n[ RUN ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_wide_lines_max_samples_dfdx\ndEQP-GLES31.functional.shaders.helper_invocation.derivate.wide_lines_max_samples_dfdx\n[ OK ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_wide_lines_max_samples_dfdx (72 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_points_max_samples_dfdx\ndEQP-GLES31.functional.shaders.helper_invocation.derivate.points_max_samples_dfdx\n[ OK ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_points_max_samples_dfdx (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_add_int_to_uint_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.add.int_to_uint_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_add_int_to_uint_vertex (10 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_add_int_to_vec2_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.add.int_to_vec2_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_add_int_to_vec2_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_add_uint_to_vec3_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.add.uint_to_vec3_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_add_uint_to_vec3_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_add_uvec2_to_vec2_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.add.uvec2_to_vec2_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_add_uvec2_to_vec2_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_add_uvec3_to_vec3_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.add.uvec3_to_vec3_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_add_uvec3_to_vec3_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_sub_int_to_vec3_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.sub.int_to_vec3_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_sub_int_to_vec3_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_sub_ivec3_to_vec3_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.sub.ivec3_to_vec3_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_sub_ivec3_to_vec3_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_sub_uvec3_to_vec3_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.sub.uvec3_to_vec3_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_sub_uvec3_to_vec3_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_int_to_vec4_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.mul.int_to_vec4_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_int_to_vec4_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_uint_to_vec2_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.mul.uint_to_vec2_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_uint_to_vec2_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_uint_to_vec3_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.mul.uint_to_vec3_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_uint_to_vec3_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_uint_to_vec4_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.mul.uint_to_vec4_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_uint_to_vec4_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_ivec2_to_vec2_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.mul.ivec2_to_vec2_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_ivec2_to_vec2_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_uvec2_to_vec2_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.mul.uvec2_to_vec2_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_uvec2_to_vec2_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_uvec3_to_vec3_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.mul.uvec3_to_vec3_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_uvec3_to_vec3_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_ivec4_to_vec4_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.mul.ivec4_to_vec4_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_ivec4_to_vec4_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_div_int_to_vec2_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.div.int_to_vec2_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_div_int_to_vec2_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_div_int_to_vec4_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.div.int_to_vec4_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_div_int_to_vec4_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_div_uint_to_float_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.div.uint_to_float_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_div_uint_to_float_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_div_ivec2_to_uvec2_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.div.ivec2_to_uvec2_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_div_ivec2_to_uvec2_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_div_ivec2_to_vec2_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.div.ivec2_to_vec2_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_div_ivec2_to_vec2_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_div_uvec2_to_vec2_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.div.uvec2_to_vec2_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_div_uvec2_to_vec2_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_int_to_float_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.add.int_to_float_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_int_to_float_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_int_to_vec3_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.add.int_to_vec3_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_int_to_vec3_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_int_to_vec4_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.add.int_to_vec4_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_int_to_vec4_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_int_to_uvec2_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.add.int_to_uvec2_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_int_to_uvec2_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_int_to_uvec3_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.add.int_to_uvec3_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_int_to_uvec3_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_int_to_uvec4_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.add.int_to_uvec4_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_int_to_uvec4_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_uint_to_float_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.add.uint_to_float_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_uint_to_float_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_uint_to_float_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.add.uint_to_float_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_uint_to_float_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_uvec2_to_vec2_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.add.uvec2_to_vec2_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_uvec2_to_vec2_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_uvec3_to_vec3_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.add.uvec3_to_vec3_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_uvec3_to_vec3_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_ivec4_to_uvec4_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.add.ivec4_to_uvec4_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_ivec4_to_uvec4_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_ivec4_to_vec4_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.add.ivec4_to_vec4_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_ivec4_to_vec4_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_uvec4_to_vec4_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.add.uvec4_to_vec4_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_uvec4_to_vec4_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_int_to_vec4_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.sub.int_to_vec4_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_int_to_vec4_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_uint_to_float_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.sub.uint_to_float_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_uint_to_float_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_uint_to_vec3_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.sub.uint_to_vec3_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_uint_to_vec3_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_uint_to_vec4_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.sub.uint_to_vec4_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_uint_to_vec4_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_ivec2_to_vec2_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.sub.ivec2_to_vec2_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_ivec2_to_vec2_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_ivec2_to_vec2_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.sub.ivec2_to_vec2_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_ivec2_to_vec2_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_uvec4_to_vec4_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.sub.uvec4_to_vec4_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_uvec4_to_vec4_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_int_to_float_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.mul.int_to_float_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_int_to_float_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_int_to_uvec2_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.mul.int_to_uvec2_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_int_to_uvec2_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_int_to_uvec4_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.mul.int_to_uvec4_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_int_to_uvec4_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_uint_to_float_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.mul.uint_to_float_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_uint_to_float_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_uint_to_vec2_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.mul.uint_to_vec2_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_uint_to_vec2_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_ivec2_to_uvec2_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.mul.ivec2_to_uvec2_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_ivec2_to_uvec2_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_ivec2_to_vec2_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.mul.ivec2_to_vec2_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_ivec2_to_vec2_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_uvec3_to_vec3_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.mul.uvec3_to_vec3_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_uvec3_to_vec3_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_ivec4_to_uvec4_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.mul.ivec4_to_uvec4_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_ivec4_to_uvec4_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_uvec4_to_vec4_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.mul.uvec4_to_vec4_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_uvec4_to_vec4_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_int_to_float_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.div.int_to_float_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_int_to_float_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_int_to_vec3_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.div.int_to_vec3_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_int_to_vec3_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_int_to_vec4_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.div.int_to_vec4_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_int_to_vec4_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_int_to_uvec2_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.div.int_to_uvec2_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_int_to_uvec2_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_int_to_uvec3_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.div.int_to_uvec3_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_int_to_uvec3_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_int_to_uvec4_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.div.int_to_uvec4_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_int_to_uvec4_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_ivec2_to_vec2_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.div.ivec2_to_vec2_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_ivec2_to_vec2_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_ivec3_to_uvec3_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.div.ivec3_to_uvec3_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_ivec3_to_uvec3_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_ivec4_to_uvec4_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.div.ivec4_to_uvec4_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_ivec4_to_uvec4_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_equal_int_to_float_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.comparisons.input_before_literal.equal.int_to_float_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_equal_int_to_float_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_equal_int_to_float_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.comparisons.input_before_literal.equal.int_to_float_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_equal_int_to_float_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_equal_int_to_uint_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.comparisons.input_before_literal.equal.int_to_uint_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_equal_int_to_uint_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_equal_ivec2_to_uvec2_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.comparisons.input_before_literal.equal.ivec2_to_uvec2_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_equal_ivec2_to_uvec2_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_equal_ivec3_to_uvec3_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.comparisons.input_before_literal.equal.ivec3_to_uvec3_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_equal_ivec3_to_uvec3_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_equal_ivec4_to_vec4_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.comparisons.input_before_literal.equal.ivec4_to_vec4_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_equal_ivec4_to_vec4_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_not_equal_int_to_uint_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.comparisons.input_before_literal.not_equal.int_to_uint_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_not_equal_int_to_uint_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_not_equal_uint_to_float_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.comparisons.input_before_literal.not_equal.uint_to_float_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_not_equal_uint_to_float_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_not_equal_ivec2_to_vec2_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.comparisons.input_before_literal.not_equal.ivec2_to_vec2_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_not_equal_ivec2_to_vec2_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_not_equal_ivec3_to_uvec3_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.comparisons.input_before_literal.not_equal.ivec3_to_uvec3_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_not_equal_ivec3_to_uvec3_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_not_equal_ivec3_to_vec3_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.comparisons.input_before_literal.not_equal.ivec3_to_vec3_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_not_equal_ivec3_to_vec3_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_not_equal_uvec4_to_vec4_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.comparisons.input_before_literal.not_equal.uvec4_to_vec4_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_not_equal_uvec4_to_vec4_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_greater_uint_to_float_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.comparisons.input_before_literal.greater.uint_to_float_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_greater_uint_to_float_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_less_or_equal_uint_to_float_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.comparisons.input_before_literal.less_or_equal.uint_to_float_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_less_or_equal_uint_to_float_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_greater_or_equal_int_to_float_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.comparisons.input_before_literal.greater_or_equal.int_to_float_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_greater_or_equal_int_to_float_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_greater_or_equal_int_to_uint_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.comparisons.input_before_literal.greater_or_equal.int_to_uint_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_greater_or_equal_int_to_uint_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_literal_before_input_not_equal_ivec3_to_uvec3_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.comparisons.literal_before_input.not_equal.ivec3_to_uvec3_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_literal_before_input_not_equal_ivec3_to_uvec3_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_literal_before_input_not_equal_ivec4_to_uvec4_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.comparisons.literal_before_input.not_equal.ivec4_to_uvec4_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_literal_before_input_not_equal_ivec4_to_uvec4_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_literal_before_input_less_or_equal_int_to_float_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.comparisons.literal_before_input.less_or_equal.int_to_float_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_literal_before_input_less_or_equal_int_to_float_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_int_to_float_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.array_subscripts.input_before_subscript.int_to_float_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_int_to_float_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_int_to_uint_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.array_subscripts.input_before_subscript.int_to_uint_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_int_to_uint_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_int_to_vec3_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.array_subscripts.input_before_subscript.int_to_vec3_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_int_to_vec3_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_int_to_uvec2_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.array_subscripts.input_before_subscript.int_to_uvec2_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_int_to_uvec2_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_int_to_uvec3_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.array_subscripts.input_before_subscript.int_to_uvec3_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_int_to_uvec3_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_int_to_uvec4_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.array_subscripts.input_before_subscript.int_to_uvec4_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_int_to_uvec4_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_uint_to_vec3_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.array_subscripts.input_before_subscript.uint_to_vec3_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_uint_to_vec3_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_uvec2_to_vec2_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.array_subscripts.input_before_subscript.uvec2_to_vec2_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_uvec2_to_vec2_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_uvec2_to_vec2_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.array_subscripts.input_before_subscript.uvec2_to_vec2_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_uvec2_to_vec2_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_ivec4_to_uvec4_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.array_subscripts.input_before_subscript.ivec4_to_uvec4_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_ivec4_to_uvec4_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_ivec4_to_vec4_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.array_subscripts.input_before_subscript.ivec4_to_vec4_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_ivec4_to_vec4_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_uvec4_to_vec4_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.array_subscripts.input_before_subscript.uvec4_to_vec4_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_uvec4_to_vec4_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_int_to_uint_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.array_subscripts.subscript_before_input.int_to_uint_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_int_to_uint_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_int_to_vec2_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.array_subscripts.subscript_before_input.int_to_vec2_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_int_to_vec2_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_int_to_uvec2_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.array_subscripts.subscript_before_input.int_to_uvec2_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_int_to_uvec2_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_uint_to_float_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.array_subscripts.subscript_before_input.uint_to_float_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_uint_to_float_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_ivec2_to_uvec2_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.array_subscripts.subscript_before_input.ivec2_to_uvec2_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_ivec2_to_uvec2_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_uvec3_to_vec3_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.array_subscripts.subscript_before_input.uvec3_to_vec3_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_uvec3_to_vec3_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_ivec4_to_vec4_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.array_subscripts.subscript_before_input.ivec4_to_vec4_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_ivec4_to_vec4_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_uvec4_to_vec4_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.array_subscripts.subscript_before_input.uvec4_to_vec4_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_uvec4_to_vec4_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_functions_uint_to_float_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.functions.uint_to_float_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_functions_uint_to_float_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_functions_ivec3_to_vec3_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.functions.ivec3_to_vec3_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_functions_ivec3_to_vec3_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_functions_uvec3_to_vec3_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.functions.uvec3_to_vec3_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_functions_uvec3_to_vec3_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_input_before_field_uint_to_vec2_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.struct_fields.input_before_field.uint_to_vec2_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_input_before_field_uint_to_vec2_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_input_before_field_uint_to_vec4_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.struct_fields.input_before_field.uint_to_vec4_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_input_before_field_uint_to_vec4_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_input_before_field_ivec2_to_uvec2_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.struct_fields.input_before_field.ivec2_to_uvec2_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_input_before_field_ivec2_to_uvec2_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_input_before_field_ivec2_to_vec2_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.struct_fields.input_before_field.ivec2_to_vec2_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_input_before_field_ivec2_to_vec2_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_input_before_field_ivec3_to_vec3_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.struct_fields.input_before_field.ivec3_to_vec3_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_input_before_field_ivec3_to_vec3_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_input_before_field_ivec4_to_vec4_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.struct_fields.input_before_field.ivec4_to_vec4_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_input_before_field_ivec4_to_vec4_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_field_before_input_int_to_vec2_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.struct_fields.field_before_input.int_to_vec2_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_field_before_input_int_to_vec2_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_field_before_input_int_to_vec4_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.struct_fields.field_before_input.int_to_vec4_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_field_before_input_int_to_vec4_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_field_before_input_uint_to_float_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.struct_fields.field_before_input.uint_to_float_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_field_before_input_uint_to_float_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_field_before_input_ivec2_to_uvec2_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.struct_fields.field_before_input.ivec2_to_uvec2_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_field_before_input_ivec2_to_uvec2_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_field_before_input_ivec2_to_uvec2_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.struct_fields.field_before_input.ivec2_to_uvec2_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_field_before_input_ivec2_to_uvec2_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_field_before_input_ivec3_to_uvec3_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.struct_fields.field_before_input.ivec3_to_uvec3_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_field_before_input_ivec3_to_uvec3_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_field_before_input_ivec3_to_vec3_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.struct_fields.field_before_input.ivec3_to_vec3_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_field_before_input_ivec3_to_vec3_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_int_to_float_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.paren_expr_before_literal.input_in_parens.int_to_float_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_int_to_float_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_int_to_float_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.paren_expr_before_literal.input_in_parens.int_to_float_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_int_to_float_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_int_to_uint_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.paren_expr_before_literal.input_in_parens.int_to_uint_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_int_to_uint_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_int_to_vec3_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.paren_expr_before_literal.input_in_parens.int_to_vec3_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_int_to_vec3_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_int_to_uvec2_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.paren_expr_before_literal.input_in_parens.int_to_uvec2_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_int_to_uvec2_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_uint_to_vec2_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.paren_expr_before_literal.input_in_parens.uint_to_vec2_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_uint_to_vec2_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_ivec2_to_uvec2_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.paren_expr_before_literal.input_in_parens.ivec2_to_uvec2_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_ivec2_to_uvec2_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_ivec2_to_vec2_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.paren_expr_before_literal.input_in_parens.ivec2_to_vec2_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_ivec2_to_vec2_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_uvec3_to_vec3_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.paren_expr_before_literal.input_in_parens.uvec3_to_vec3_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_uvec3_to_vec3_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_uvec4_to_vec4_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.paren_expr_before_literal.input_in_parens.uvec4_to_vec4_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_uvec4_to_vec4_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_int_to_vec4_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.int_to_vec4_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_int_to_vec4_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_int_to_uvec2_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.int_to_uvec2_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_int_to_uvec2_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_int_to_uvec4_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.int_to_uvec4_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_int_to_uvec4_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_uint_to_vec2_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.uint_to_vec2_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_uint_to_vec2_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_uint_to_vec3_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.uint_to_vec3_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_uint_to_vec3_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_ivec2_to_vec2_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.ivec2_to_vec2_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_ivec2_to_vec2_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_uvec2_to_vec2_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.uvec2_to_vec2_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_uvec2_to_vec2_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_ivec3_to_vec3_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.ivec3_to_vec3_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_ivec3_to_vec3_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_ivec4_to_uvec4_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.ivec4_to_uvec4_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_ivec4_to_uvec4_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_ivec4_to_vec4_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.ivec4_to_vec4_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_ivec4_to_vec4_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_in_parens_int_to_vec3_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.literal_before_paren_expr.input_in_parens.int_to_vec3_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_in_parens_int_to_vec3_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_in_parens_int_to_uvec2_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.literal_before_paren_expr.input_in_parens.int_to_uvec2_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_in_parens_int_to_uvec2_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_in_parens_int_to_uvec2_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.literal_before_paren_expr.input_in_parens.int_to_uvec2_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_in_parens_int_to_uvec2_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_in_parens_int_to_uvec3_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.literal_before_paren_expr.input_in_parens.int_to_uvec3_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_in_parens_int_to_uvec3_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_in_parens_int_to_uvec4_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.literal_before_paren_expr.input_in_parens.int_to_uvec4_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_in_parens_int_to_uvec4_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_in_parens_ivec2_to_uvec2_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.literal_before_paren_expr.input_in_parens.ivec2_to_uvec2_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_in_parens_ivec2_to_uvec2_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_in_parens_ivec3_to_vec3_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.literal_before_paren_expr.input_in_parens.ivec3_to_vec3_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_in_parens_ivec3_to_vec3_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_in_parens_uvec4_to_vec4_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.literal_before_paren_expr.input_in_parens.uvec4_to_vec4_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_in_parens_uvec4_to_vec4_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_int_to_uvec2_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.literal_before_paren_expr.input_outside_parens.int_to_uvec2_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_int_to_uvec2_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_uint_to_vec2_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.literal_before_paren_expr.input_outside_parens.uint_to_vec2_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_uint_to_vec2_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_ivec2_to_uvec2_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.literal_before_paren_expr.input_outside_parens.ivec2_to_uvec2_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_ivec2_to_uvec2_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_ivec4_to_uvec4_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.literal_before_paren_expr.input_outside_parens.ivec4_to_uvec4_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_ivec4_to_uvec4_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uint_to_ivec2_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.uint_to_ivec2_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uint_to_ivec2_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uint_to_ivec4_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.uint_to_ivec4_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uint_to_ivec4_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_ivec2_to_uint_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.ivec2_to_uint_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_ivec2_to_uint_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_ivec2_to_ivec3_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.ivec2_to_ivec3_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_ivec2_to_ivec3_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uvec2_to_int_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.uvec2_to_int_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uvec2_to_int_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uvec2_to_ivec2_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.uvec2_to_ivec2_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uvec2_to_ivec2_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uvec3_to_uvec2_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.uvec3_to_uvec2_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uvec3_to_uvec2_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uvec3_to_vec4_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.uvec3_to_vec4_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uvec3_to_vec4_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_ivec4_to_ivec2_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.ivec4_to_ivec2_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_ivec4_to_ivec2_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_ivec4_to_uvec3_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.ivec4_to_uvec3_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_ivec4_to_uvec3_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uvec4_to_uvec2_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.uvec4_to_uvec2_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uvec4_to_uvec2_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uvec4_to_ivec3_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.uvec4_to_ivec3_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uvec4_to_ivec3_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uvec4_to_ivec4_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.uvec4_to_ivec4_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uvec4_to_ivec4_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uvec4_to_vec2_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.uvec4_to_vec2_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uvec4_to_vec2_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_float_to_uint_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.float_to_uint_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_float_to_uint_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_float_to_ivec3_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.float_to_ivec3_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_float_to_ivec3_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_float_to_ivec4_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.float_to_ivec4_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_float_to_ivec4_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_float_to_uvec4_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.float_to_uvec4_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_float_to_uvec4_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec2_to_uint_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.vec2_to_uint_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec2_to_uint_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec2_to_ivec3_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.vec2_to_ivec3_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec2_to_ivec3_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec2_to_ivec3_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.vec2_to_ivec3_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec2_to_ivec3_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec2_to_uvec3_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.vec2_to_uvec3_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec2_to_uvec3_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec3_to_int_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.vec3_to_int_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec3_to_int_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec3_to_ivec2_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.vec3_to_ivec2_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec3_to_ivec2_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec3_to_uvec2_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.vec3_to_uvec2_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec3_to_uvec2_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec3_to_uvec4_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.vec3_to_uvec4_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec3_to_uvec4_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec3_to_uvec4_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.vec3_to_uvec4_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec3_to_uvec4_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec3_to_vec2_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.vec3_to_vec2_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec3_to_vec2_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec3_to_vec4_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.vec3_to_vec4_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec3_to_vec4_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec4_to_uvec2_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.vec4_to_uvec2_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec4_to_uvec2_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec4_to_ivec3_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.vec4_to_ivec3_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec4_to_ivec3_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec4_to_uvec3_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.vec4_to_uvec3_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec4_to_uvec3_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec4_to_vec3_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.vec4_to_vec3_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec4_to_vec3_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_arrays_uint_to_float_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.arrays.uint_to_float_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_arrays_uint_to_float_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_arrays_ivec2_to_vec2_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.arrays.ivec2_to_vec2_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_arrays_ivec2_to_vec2_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_arrays_uvec2_to_vec2_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.arrays.uvec2_to_vec2_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_arrays_uvec2_to_vec2_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_arrays_ivec3_to_vec3_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.arrays.ivec3_to_vec3_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_arrays_ivec3_to_vec3_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_arrays_uvec3_to_vec3_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.arrays.uvec3_to_vec3_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_arrays_uvec3_to_vec3_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_structs_int_to_uint_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.structs.int_to_uint_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_structs_int_to_uint_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_structs_int_to_uint_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.structs.int_to_uint_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_structs_int_to_uint_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_structs_uvec2_to_vec2_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.structs.uvec2_to_vec2_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_structs_uvec2_to_vec2_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_structs_ivec3_to_uvec3_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.structs.ivec3_to_uvec3_vertex\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_structs_ivec3_to_uvec3_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_structs_ivec3_to_vec3_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.structs.ivec3_to_vec3_fragment\nNot supported! Test requires extension GL_EXT_shader_implicit_conversions\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_structs_ivec3_to_vec3_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_add_int_to_uvec4_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.add.int_to_uvec4_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_add_int_to_uvec4_vertex (9 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_add_uint_to_vec3_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.add.uint_to_vec3_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_add_uint_to_vec3_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_add_uint_to_vec4_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.add.uint_to_vec4_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_add_uint_to_vec4_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_add_uvec2_to_vec2_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.add.uvec2_to_vec2_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_add_uvec2_to_vec2_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_add_uvec3_to_vec3_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.add.uvec3_to_vec3_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_add_uvec3_to_vec3_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_sub_int_to_vec2_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.sub.int_to_vec2_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_sub_int_to_vec2_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_sub_uint_to_vec4_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.sub.uint_to_vec4_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_sub_uint_to_vec4_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_sub_uint_to_vec4_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.sub.uint_to_vec4_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_sub_uint_to_vec4_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_sub_ivec2_to_vec2_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.sub.ivec2_to_vec2_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_sub_ivec2_to_vec2_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_sub_ivec4_to_vec4_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.sub.ivec4_to_vec4_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_sub_ivec4_to_vec4_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_mul_int_to_vec4_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.mul.int_to_vec4_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_mul_int_to_vec4_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_mul_uint_to_float_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.mul.uint_to_float_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_mul_uint_to_float_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_mul_uint_to_vec2_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.mul.uint_to_vec2_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_mul_uint_to_vec2_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_mul_ivec2_to_uvec2_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.mul.ivec2_to_uvec2_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_mul_ivec2_to_uvec2_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_mul_uvec2_to_vec2_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.mul.uvec2_to_vec2_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_mul_uvec2_to_vec2_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_mul_ivec4_to_uvec4_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.mul.ivec4_to_uvec4_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_mul_ivec4_to_uvec4_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_div_int_to_uint_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.div.int_to_uint_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_div_int_to_uint_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_div_int_to_vec3_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.div.int_to_vec3_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_div_int_to_vec3_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_div_int_to_vec4_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.div.int_to_vec4_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_div_int_to_vec4_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_div_uint_to_vec2_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.div.uint_to_vec2_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_div_uint_to_vec2_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_div_uint_to_vec3_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.div.uint_to_vec3_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_div_uint_to_vec3_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_div_ivec2_to_uvec2_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.div.ivec2_to_uvec2_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_div_ivec2_to_uvec2_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_div_ivec2_to_uvec2_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.div.ivec2_to_uvec2_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_div_ivec2_to_uvec2_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_div_ivec4_to_vec4_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.div.ivec4_to_vec4_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_div_ivec4_to_vec4_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_div_uvec4_to_vec4_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.div.uvec4_to_vec4_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_div_uvec4_to_vec4_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_add_int_to_float_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.add.int_to_float_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_add_int_to_float_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_add_int_to_vec3_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.add.int_to_vec3_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_add_int_to_vec3_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_add_int_to_vec4_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.add.int_to_vec4_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_add_int_to_vec4_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_add_uint_to_float_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.add.uint_to_float_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_add_uint_to_float_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_add_uint_to_vec2_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.add.uint_to_vec2_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_add_uint_to_vec2_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_add_uint_to_vec4_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.add.uint_to_vec4_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_add_uint_to_vec4_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_add_uvec3_to_vec3_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.add.uvec3_to_vec3_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_add_uvec3_to_vec3_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_add_ivec4_to_vec4_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.add.ivec4_to_vec4_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_add_ivec4_to_vec4_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_add_uvec4_to_vec4_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.add.uvec4_to_vec4_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_add_uvec4_to_vec4_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_sub_int_to_vec4_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.sub.int_to_vec4_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_sub_int_to_vec4_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_sub_uvec2_to_vec2_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.sub.uvec2_to_vec2_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_sub_uvec2_to_vec2_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_sub_uvec3_to_vec3_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.sub.uvec3_to_vec3_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_sub_uvec3_to_vec3_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_sub_uvec4_to_vec4_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.sub.uvec4_to_vec4_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_sub_uvec4_to_vec4_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_mul_int_to_float_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.mul.int_to_float_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_mul_int_to_float_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_mul_ivec2_to_uvec2_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.mul.ivec2_to_uvec2_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_mul_ivec2_to_uvec2_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_mul_ivec3_to_vec3_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.mul.ivec3_to_vec3_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_mul_ivec3_to_vec3_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_mul_uvec4_to_vec4_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.mul.uvec4_to_vec4_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_mul_uvec4_to_vec4_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_div_int_to_float_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.div.int_to_float_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_div_int_to_float_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_div_int_to_vec3_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.div.int_to_vec3_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_div_int_to_vec3_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_div_int_to_uvec4_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.div.int_to_uvec4_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_div_int_to_uvec4_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_div_ivec2_to_vec2_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.div.ivec2_to_vec2_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_div_ivec2_to_vec2_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_div_ivec3_to_vec3_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.div.ivec3_to_vec3_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_div_ivec3_to_vec3_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_equal_ivec2_to_uvec2_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.input_before_literal.equal.ivec2_to_uvec2_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_equal_ivec2_to_uvec2_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_equal_ivec3_to_vec3_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.input_before_literal.equal.ivec3_to_vec3_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_equal_ivec3_to_vec3_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_equal_uvec3_to_vec3_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.input_before_literal.equal.uvec3_to_vec3_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_equal_uvec3_to_vec3_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_equal_ivec4_to_vec4_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.input_before_literal.equal.ivec4_to_vec4_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_equal_ivec4_to_vec4_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_not_equal_uint_to_float_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.input_before_literal.not_equal.uint_to_float_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_not_equal_uint_to_float_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_not_equal_uvec3_to_vec3_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.input_before_literal.not_equal.uvec3_to_vec3_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_not_equal_uvec3_to_vec3_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_less_uint_to_float_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.input_before_literal.less.uint_to_float_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_less_uint_to_float_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_greater_int_to_float_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.input_before_literal.greater.int_to_float_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_greater_int_to_float_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_greater_int_to_float_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.input_before_literal.greater.int_to_float_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_greater_int_to_float_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_greater_uint_to_float_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.input_before_literal.greater.uint_to_float_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_greater_uint_to_float_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_less_or_equal_int_to_float_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.input_before_literal.less_or_equal.int_to_float_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_less_or_equal_int_to_float_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_less_or_equal_int_to_uint_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.input_before_literal.less_or_equal.int_to_uint_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_less_or_equal_int_to_uint_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_greater_or_equal_int_to_float_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.input_before_literal.greater_or_equal.int_to_float_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_greater_or_equal_int_to_float_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_equal_int_to_float_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.literal_before_input.equal.int_to_float_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_equal_int_to_float_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_equal_ivec2_to_uvec2_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.literal_before_input.equal.ivec2_to_uvec2_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_equal_ivec2_to_uvec2_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_equal_uvec2_to_vec2_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.literal_before_input.equal.uvec2_to_vec2_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_equal_uvec2_to_vec2_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_equal_ivec3_to_vec3_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.literal_before_input.equal.ivec3_to_vec3_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_equal_ivec3_to_vec3_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_not_equal_int_to_float_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.literal_before_input.not_equal.int_to_float_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_not_equal_int_to_float_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_not_equal_int_to_uint_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.literal_before_input.not_equal.int_to_uint_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_not_equal_int_to_uint_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_not_equal_int_to_uint_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.literal_before_input.not_equal.int_to_uint_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_not_equal_int_to_uint_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_not_equal_ivec3_to_vec3_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.literal_before_input.not_equal.ivec3_to_vec3_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_not_equal_ivec3_to_vec3_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_not_equal_uvec3_to_vec3_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.literal_before_input.not_equal.uvec3_to_vec3_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_not_equal_uvec3_to_vec3_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_not_equal_ivec4_to_vec4_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.literal_before_input.not_equal.ivec4_to_vec4_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_not_equal_ivec4_to_vec4_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_less_uint_to_float_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.literal_before_input.less.uint_to_float_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_less_uint_to_float_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_greater_int_to_float_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.literal_before_input.greater.int_to_float_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_greater_int_to_float_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_greater_int_to_uint_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.literal_before_input.greater.int_to_uint_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_greater_int_to_uint_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_greater_uint_to_float_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.literal_before_input.greater.uint_to_float_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_greater_uint_to_float_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_less_or_equal_int_to_uint_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.literal_before_input.less_or_equal.int_to_uint_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_less_or_equal_int_to_uint_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_greater_or_equal_int_to_float_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.literal_before_input.greater_or_equal.int_to_float_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_greater_or_equal_int_to_float_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_greater_or_equal_int_to_uint_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.literal_before_input.greater_or_equal.int_to_uint_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_greater_or_equal_int_to_uint_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_int_to_uvec2_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.array_subscripts.input_before_subscript.int_to_uvec2_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_int_to_uvec2_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_int_to_uvec3_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.array_subscripts.input_before_subscript.int_to_uvec3_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_int_to_uvec3_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_int_to_uvec4_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.array_subscripts.input_before_subscript.int_to_uvec4_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_int_to_uvec4_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_uint_to_vec3_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.array_subscripts.input_before_subscript.uint_to_vec3_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_uint_to_vec3_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_ivec2_to_uvec2_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.array_subscripts.input_before_subscript.ivec2_to_uvec2_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_ivec2_to_uvec2_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_ivec2_to_vec2_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.array_subscripts.input_before_subscript.ivec2_to_vec2_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_ivec2_to_vec2_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_uvec2_to_vec2_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.array_subscripts.input_before_subscript.uvec2_to_vec2_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_uvec2_to_vec2_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_uvec2_to_vec2_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.array_subscripts.input_before_subscript.uvec2_to_vec2_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_uvec2_to_vec2_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_ivec4_to_uvec4_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.array_subscripts.input_before_subscript.ivec4_to_uvec4_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_ivec4_to_uvec4_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_ivec4_to_vec4_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.array_subscripts.input_before_subscript.ivec4_to_vec4_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_ivec4_to_vec4_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_subscript_before_input_int_to_float_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.array_subscripts.subscript_before_input.int_to_float_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_subscript_before_input_int_to_float_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_subscript_before_input_int_to_vec4_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.array_subscripts.subscript_before_input.int_to_vec4_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_subscript_before_input_int_to_vec4_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_subscript_before_input_int_to_uvec4_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.array_subscripts.subscript_before_input.int_to_uvec4_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_subscript_before_input_int_to_uvec4_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_subscript_before_input_int_to_uvec4_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.array_subscripts.subscript_before_input.int_to_uvec4_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_subscript_before_input_int_to_uvec4_fragment (446 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_subscript_before_input_uint_to_vec2_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.array_subscripts.subscript_before_input.uint_to_vec2_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_subscript_before_input_uint_to_vec2_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_subscript_before_input_ivec2_to_uvec2_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.array_subscripts.subscript_before_input.ivec2_to_uvec2_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_subscript_before_input_ivec2_to_uvec2_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_subscript_before_input_ivec2_to_vec2_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.array_subscripts.subscript_before_input.ivec2_to_vec2_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_subscript_before_input_ivec2_to_vec2_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_subscript_before_input_ivec4_to_vec4_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.array_subscripts.subscript_before_input.ivec4_to_vec4_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_subscript_before_input_ivec4_to_vec4_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_functions_int_to_float_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.functions.int_to_float_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_functions_int_to_float_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_functions_uint_to_float_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.functions.uint_to_float_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_functions_uint_to_float_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_input_before_field_int_to_vec3_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.struct_fields.input_before_field.int_to_vec3_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_input_before_field_int_to_vec3_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_input_before_field_int_to_uvec4_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.struct_fields.input_before_field.int_to_uvec4_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_input_before_field_int_to_uvec4_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_input_before_field_ivec2_to_vec2_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.struct_fields.input_before_field.ivec2_to_vec2_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_input_before_field_ivec2_to_vec2_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_input_before_field_ivec3_to_uvec3_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.struct_fields.input_before_field.ivec3_to_uvec3_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_input_before_field_ivec3_to_uvec3_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_input_before_field_ivec4_to_uvec4_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.struct_fields.input_before_field.ivec4_to_uvec4_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_input_before_field_ivec4_to_uvec4_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_input_before_field_ivec4_to_vec4_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.struct_fields.input_before_field.ivec4_to_vec4_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_input_before_field_ivec4_to_vec4_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_field_before_input_int_to_uint_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.struct_fields.field_before_input.int_to_uint_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_field_before_input_int_to_uint_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_field_before_input_uint_to_vec2_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.struct_fields.field_before_input.uint_to_vec2_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_field_before_input_uint_to_vec2_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_field_before_input_uint_to_vec2_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.struct_fields.field_before_input.uint_to_vec2_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_field_before_input_uint_to_vec2_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_field_before_input_ivec3_to_uvec3_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.struct_fields.field_before_input.ivec3_to_uvec3_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_field_before_input_ivec3_to_uvec3_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_field_before_input_uvec4_to_vec4_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.struct_fields.field_before_input.uvec4_to_vec4_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_field_before_input_uvec4_to_vec4_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_int_to_uvec2_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_in_parens.int_to_uvec2_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_int_to_uvec2_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_int_to_uvec4_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_in_parens.int_to_uvec4_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_int_to_uvec4_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_uint_to_float_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_in_parens.uint_to_float_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_uint_to_float_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_uint_to_vec2_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_in_parens.uint_to_vec2_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_uint_to_vec2_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_uint_to_vec3_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_in_parens.uint_to_vec3_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_uint_to_vec3_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_uint_to_vec4_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_in_parens.uint_to_vec4_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_uint_to_vec4_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_ivec2_to_uvec2_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_in_parens.ivec2_to_uvec2_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_ivec2_to_uvec2_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_ivec2_to_vec2_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_in_parens.ivec2_to_vec2_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_ivec2_to_vec2_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_uvec2_to_vec2_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_in_parens.uvec2_to_vec2_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_uvec2_to_vec2_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_ivec3_to_vec3_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_in_parens.ivec3_to_vec3_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_ivec3_to_vec3_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_ivec4_to_vec4_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_in_parens.ivec4_to_vec4_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_ivec4_to_vec4_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_ivec4_to_vec4_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_in_parens.ivec4_to_vec4_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_ivec4_to_vec4_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_int_to_uint_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.int_to_uint_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_int_to_uint_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_int_to_uint_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.int_to_uint_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_int_to_uint_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_int_to_uvec3_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.int_to_uvec3_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_int_to_uvec3_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_int_to_uvec4_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.int_to_uvec4_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_int_to_uvec4_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_uint_to_vec2_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.uint_to_vec2_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_uint_to_vec2_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_uint_to_vec3_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.uint_to_vec3_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_uint_to_vec3_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_uint_to_vec4_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.uint_to_vec4_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_uint_to_vec4_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_ivec3_to_uvec3_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.ivec3_to_uvec3_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_ivec3_to_uvec3_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_ivec4_to_vec4_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.ivec4_to_vec4_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_ivec4_to_vec4_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_ivec4_to_vec4_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.ivec4_to_vec4_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_ivec4_to_vec4_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_uvec4_to_vec4_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.uvec4_to_vec4_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_uvec4_to_vec4_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_in_parens_int_to_uvec3_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.literal_before_paren_expr.input_in_parens.int_to_uvec3_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_in_parens_int_to_uvec3_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_in_parens_uint_to_vec3_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.literal_before_paren_expr.input_in_parens.uint_to_vec3_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_in_parens_uint_to_vec3_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_in_parens_ivec3_to_vec3_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.literal_before_paren_expr.input_in_parens.ivec3_to_vec3_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_in_parens_ivec3_to_vec3_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_in_parens_ivec4_to_vec4_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.literal_before_paren_expr.input_in_parens.ivec4_to_vec4_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_in_parens_ivec4_to_vec4_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_in_parens_uvec4_to_vec4_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.literal_before_paren_expr.input_in_parens.uvec4_to_vec4_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_in_parens_uvec4_to_vec4_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_in_parens_uvec4_to_vec4_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.literal_before_paren_expr.input_in_parens.uvec4_to_vec4_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_in_parens_uvec4_to_vec4_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_int_to_uvec2_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.literal_before_paren_expr.input_outside_parens.int_to_uvec2_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_int_to_uvec2_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_int_to_uvec3_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.literal_before_paren_expr.input_outside_parens.int_to_uvec3_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_int_to_uvec3_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_int_to_uvec4_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.literal_before_paren_expr.input_outside_parens.int_to_uvec4_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_int_to_uvec4_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_uint_to_float_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.literal_before_paren_expr.input_outside_parens.uint_to_float_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_uint_to_float_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_uint_to_vec4_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.literal_before_paren_expr.input_outside_parens.uint_to_vec4_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_uint_to_vec4_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_uvec2_to_vec2_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.literal_before_paren_expr.input_outside_parens.uvec2_to_vec2_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_uvec2_to_vec2_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uint_to_ivec3_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.uint_to_ivec3_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uint_to_ivec3_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uint_to_ivec4_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.uint_to_ivec4_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uint_to_ivec4_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec2_to_ivec3_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.ivec2_to_ivec3_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec2_to_ivec3_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec2_to_uvec3_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.ivec2_to_uvec3_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec2_to_uvec3_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec2_to_ivec3_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.uvec2_to_ivec3_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec2_to_ivec3_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec2_to_ivec3_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.uvec2_to_ivec3_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec2_to_ivec3_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec2_to_vec3_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.uvec2_to_vec3_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec2_to_vec3_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec3_to_uint_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.ivec3_to_uint_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec3_to_uint_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec3_to_uvec4_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.ivec3_to_uvec4_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec3_to_uvec4_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec3_to_ivec2_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.uvec3_to_ivec2_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec3_to_ivec2_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec3_to_uvec2_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.uvec3_to_uvec2_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec3_to_uvec2_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec4_to_uint_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.ivec4_to_uint_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec4_to_uint_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec4_to_ivec2_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.ivec4_to_ivec2_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec4_to_ivec2_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec4_to_ivec3_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.ivec4_to_ivec3_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec4_to_ivec3_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec4_to_vec2_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.ivec4_to_vec2_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec4_to_vec2_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec4_to_ivec4_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.uvec4_to_ivec4_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec4_to_ivec4_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_float_to_ivec4_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.float_to_ivec4_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_float_to_ivec4_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_float_to_uvec4_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.float_to_uvec4_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_float_to_uvec4_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec2_to_ivec2_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.vec2_to_ivec2_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec2_to_ivec2_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec2_to_uvec3_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.vec2_to_uvec3_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec2_to_uvec3_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec2_to_uvec4_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.vec2_to_uvec4_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec2_to_uvec4_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec3_to_int_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.vec3_to_int_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec3_to_int_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec3_to_ivec4_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.vec3_to_ivec4_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec3_to_ivec4_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_ivec2_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.vec4_to_ivec2_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_ivec2_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_uvec2_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.vec4_to_uvec2_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_uvec2_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_ivec3_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.vec4_to_ivec3_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_ivec3_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_ivec4_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.vec4_to_ivec4_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_ivec4_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_uvec4_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.vec4_to_uvec4_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_uvec4_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_uvec4_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.vec4_to_uvec4_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_uvec4_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_arrays_int_to_uint_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.arrays.int_to_uint_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_arrays_int_to_uint_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_arrays_uint_to_float_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.arrays.uint_to_float_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_arrays_uint_to_float_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_arrays_ivec2_to_uvec2_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.arrays.ivec2_to_uvec2_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_arrays_ivec2_to_uvec2_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_arrays_ivec3_to_uvec3_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.arrays.ivec3_to_uvec3_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_arrays_ivec3_to_uvec3_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_arrays_ivec4_to_uvec4_fragment\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.arrays.ivec4_to_uvec4_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_arrays_ivec4_to_uvec4_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_structs_int_to_uint_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.structs.int_to_uint_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_structs_int_to_uint_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_structs_ivec3_to_uvec3_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.structs.ivec3_to_uvec3_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_structs_ivec3_to_uvec3_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_structs_uvec3_to_vec3_vertex\ndEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.structs.uvec3_to_vec3_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_structs_uvec3_to_vec3_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_layout_shared_vertex\ndEQP-GLES31.functional.shaders.uniform_block.es31.valid.layout_shared_vertex\n[ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_layout_shared_vertex (21 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_layout_std140_vertex\ndEQP-GLES31.functional.shaders.uniform_block.es31.valid.layout_std140_vertex\n[ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_layout_std140_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_layout_std140_fragment\ndEQP-GLES31.functional.shaders.uniform_block.es31.valid.layout_std140_fragment\n[ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_layout_std140_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_layout_column_major_vertex\ndEQP-GLES31.functional.shaders.uniform_block.es31.valid.layout_column_major_vertex\n[ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_layout_column_major_vertex (10 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_layout_all_8_times_fragment\ndEQP-GLES31.functional.shaders.uniform_block.es31.valid.layout_all_8_times_fragment\n[ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_layout_all_8_times_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_global_layout_std140_vertex\ndEQP-GLES31.functional.shaders.uniform_block.es31.valid.global_layout_std140_vertex\n[ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_global_layout_std140_vertex (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_global_layout_row_major_vertex\ndEQP-GLES31.functional.shaders.uniform_block.es31.valid.global_layout_row_major_vertex\n[ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_global_layout_row_major_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_global_layout_row_major_fragment\ndEQP-GLES31.functional.shaders.uniform_block.es31.valid.global_layout_row_major_fragment\n[ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_global_layout_row_major_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_global_layout_all_8_times_vertex\ndEQP-GLES31.functional.shaders.uniform_block.es31.valid.global_layout_all_8_times_vertex\n[ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_global_layout_all_8_times_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_no_instance_name_vertex\ndEQP-GLES31.functional.shaders.uniform_block.es31.valid.no_instance_name_vertex\n[ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_no_instance_name_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_long_instance_name_vertex\ndEQP-GLES31.functional.shaders.uniform_block.es31.valid.long_instance_name_vertex\n[ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_long_instance_name_vertex (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_member_buffer_interface_qualifier_vertex\ndEQP-GLES31.functional.shaders.uniform_block.es31.invalid.member_buffer_interface_qualifier_vertex\n[ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_member_buffer_interface_qualifier_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_member_varying_interface_qualifier_vertex\ndEQP-GLES31.functional.shaders.uniform_block.es31.invalid.member_varying_interface_qualifier_vertex\n[ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_member_varying_interface_qualifier_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_conflicting_function_and_instance_name_fragment\ndEQP-GLES31.functional.shaders.uniform_block.es31.invalid.conflicting_function_and_instance_name_fragment\n[ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_conflicting_function_and_instance_name_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_conflicting_in_and_block_name_fragment\ndEQP-GLES31.functional.shaders.uniform_block.es31.invalid.conflicting_in_and_block_name_fragment\n[ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_conflicting_in_and_block_name_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_conflicting_out_and_block_name_vertex\ndEQP-GLES31.functional.shaders.uniform_block.es31.invalid.conflicting_out_and_block_name_vertex\n[ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_conflicting_out_and_block_name_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_empty_layout_fragment\ndEQP-GLES31.functional.shaders.uniform_block.es31.invalid.empty_layout_fragment\n[ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_empty_layout_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_invalid_number_block_name_vertex\ndEQP-GLES31.functional.shaders.uniform_block.es31.invalid.invalid_number_block_name_vertex\n[ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_invalid_number_block_name_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_invalid_identifier_instance_name_vertex\ndEQP-GLES31.functional.shaders.uniform_block.es31.invalid.invalid_identifier_instance_name_vertex\n[ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_invalid_identifier_instance_name_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_invalid_identifier_instance_name_fragment\ndEQP-GLES31.functional.shaders.uniform_block.es31.invalid.invalid_identifier_instance_name_fragment\n[ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_invalid_identifier_instance_name_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_invalid_dollar_instance_name_vertex\ndEQP-GLES31.functional.shaders.uniform_block.es31.invalid.invalid_dollar_instance_name_vertex\n[ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_invalid_dollar_instance_name_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_invalid_dollar_instance_name_fragment\ndEQP-GLES31.functional.shaders.uniform_block.es31.invalid.invalid_dollar_instance_name_fragment\n[ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_invalid_dollar_instance_name_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_layout_shared_vertex\ndEQP-GLES31.functional.shaders.uniform_block.es32.valid.layout_shared_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_layout_shared_vertex (2 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_layout_shared_fragment\ndEQP-GLES31.functional.shaders.uniform_block.es32.valid.layout_shared_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_layout_shared_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_layout_all_8_times_fragment\ndEQP-GLES31.functional.shaders.uniform_block.es32.valid.layout_all_8_times_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_layout_all_8_times_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_global_layout_packed_vertex\ndEQP-GLES31.functional.shaders.uniform_block.es32.valid.global_layout_packed_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_global_layout_packed_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_global_layout_column_major_fragment\ndEQP-GLES31.functional.shaders.uniform_block.es32.valid.global_layout_column_major_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_global_layout_column_major_fragment (0 ms)\n*RESULT: Total: 400\n*RESULT: Passed: 22\n*RESULT: Failed: 2\n*RESULT: Skipped: 0\n*RESULT: Not Supported: 376\n*RESULT: Exception: 0\n*RESULT: Crashed: 0\n[----------] 400 tests from dEQP (1094 ms total)\n\n[----------] Global test environment tear-down\n[==========] 400 tests from 1 test suite ran. (1103 ms total)\n[ PASSED ] 400 tests.\n[801/6230] dEQP.GLES31/functional_shaders_helper_invocation_derivate_wide_lines_max_samples_dfdx (72 ms)\n[802/6230] dEQP.GLES31/functional_shaders_helper_invocation_derivate_points_max_samples_dfdx (1 ms)\n[803/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_add_int_to_uint_vertex (10 ms)\n[804/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_add_int_to_vec2_vertex (0 ms)\n[805/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_add_uint_to_vec3_vertex (1 ms)\n[806/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_add_uvec2_to_vec2_fragment (1 ms)\n[807/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_add_uvec3_to_vec3_vertex (1 ms)\n[808/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_sub_int_to_vec3_vertex (0 ms)\n[809/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_sub_ivec3_to_vec3_fragment (1 ms)\n[810/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_sub_uvec3_to_vec3_fragment (1 ms)\n[811/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_int_to_vec4_fragment (1 ms)\n[812/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_uint_to_vec2_fragment (1 ms)\n[813/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_uint_to_vec3_vertex (0 ms)\n[814/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_uint_to_vec4_fragment (1 ms)\n[815/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_ivec2_to_vec2_fragment (1 ms)\n[816/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_uvec2_to_vec2_fragment (1 ms)\n[817/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_uvec3_to_vec3_vertex (0 ms)\n[818/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_ivec4_to_vec4_vertex (1 ms)\n[819/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_div_int_to_vec2_vertex (1 ms)\n[820/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_div_int_to_vec4_vertex (1 ms)\n[821/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_div_uint_to_float_vertex (1 ms)\n[822/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_div_ivec2_to_uvec2_vertex (0 ms)\n[823/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_div_ivec2_to_vec2_vertex (1 ms)\n[824/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_div_uvec2_to_vec2_fragment (1 ms)\n[825/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_int_to_float_fragment (1 ms)\n[826/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_int_to_vec3_vertex (0 ms)\n[827/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_int_to_vec4_fragment (1 ms)\n[828/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_int_to_uvec2_vertex (1 ms)\n[829/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_int_to_uvec3_fragment (1 ms)\n[830/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_int_to_uvec4_fragment (0 ms)\n[831/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_uint_to_float_vertex (1 ms)\n[832/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_uint_to_float_fragment (1 ms)\n[833/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_uvec2_to_vec2_vertex (1 ms)\n[834/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_uvec3_to_vec3_fragment (0 ms)\n[835/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_ivec4_to_uvec4_fragment (0 ms)\n[836/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_ivec4_to_vec4_vertex (1 ms)\n[837/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_uvec4_to_vec4_fragment (1 ms)\n[838/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_int_to_vec4_fragment (1 ms)\n[839/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_uint_to_float_vertex (0 ms)\n[840/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_uint_to_vec3_fragment (1 ms)\n[841/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_uint_to_vec4_fragment (1 ms)\n[842/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_ivec2_to_vec2_vertex (1 ms)\n[843/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_ivec2_to_vec2_fragment (0 ms)\n[844/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_uvec4_to_vec4_vertex (1 ms)\n[845/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_int_to_float_vertex (1 ms)\n[846/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_int_to_uvec2_vertex (1 ms)\n[847/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_int_to_uvec4_fragment (0 ms)\n[848/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_uint_to_float_fragment (1 ms)\n[849/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_uint_to_vec2_fragment (1 ms)\n[850/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_ivec2_to_uvec2_vertex (1 ms)\n[851/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_ivec2_to_vec2_fragment (1 ms)\n[852/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_uvec3_to_vec3_vertex (0 ms)\n[853/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_ivec4_to_uvec4_vertex (1 ms)\n[854/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_uvec4_to_vec4_vertex (1 ms)\n[855/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_int_to_float_fragment (1 ms)\n[856/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_int_to_vec3_vertex (0 ms)\n[857/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_int_to_vec4_vertex (1 ms)\n[858/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_int_to_uvec2_vertex (1 ms)\n[859/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_int_to_uvec3_vertex (1 ms)\n[860/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_int_to_uvec4_vertex (0 ms)\n[861/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_ivec2_to_vec2_fragment (1 ms)\n[862/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_ivec3_to_uvec3_fragment (1 ms)\n[863/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_ivec4_to_uvec4_fragment (1 ms)\n[864/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_equal_int_to_float_vertex (1 ms)\n[865/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_equal_int_to_float_fragment (0 ms)\n[866/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_equal_int_to_uint_fragment (1 ms)\n[867/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_equal_ivec2_to_uvec2_vertex (1 ms)\n[868/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_equal_ivec3_to_uvec3_vertex (1 ms)\n[869/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_equal_ivec4_to_vec4_vertex (1 ms)\n[870/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_not_equal_int_to_uint_fragment (0 ms)\n[871/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_not_equal_uint_to_float_vertex (1 ms)\n[872/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_not_equal_ivec2_to_vec2_vertex (1 ms)\n[873/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_not_equal_ivec3_to_uvec3_vertex (1 ms)\n[874/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_not_equal_ivec3_to_vec3_fragment (1 ms)\n[875/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_not_equal_uvec4_to_vec4_vertex (0 ms)\n[876/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_greater_uint_to_float_fragment (1 ms)\n[877/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_less_or_equal_uint_to_float_fragment (1 ms)\n[878/6230] 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ms)\n[907/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_input_before_field_uint_to_vec4_vertex (1 ms)\n[908/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_input_before_field_ivec2_to_uvec2_vertex (1 ms)\n[909/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_input_before_field_ivec2_to_vec2_vertex (1 ms)\n[910/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_input_before_field_ivec3_to_vec3_vertex (1 ms)\n[911/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_input_before_field_ivec4_to_vec4_vertex (0 ms)\n[912/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_field_before_input_int_to_vec2_fragment (1 ms)\n[913/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_field_before_input_int_to_vec4_fragment (1 ms)\n[914/6230] 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ms)\n[950/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_ivec4_to_uvec4_fragment (1 ms)\n[951/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uint_to_ivec2_fragment (0 ms)\n[952/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uint_to_ivec4_vertex (1 ms)\n[953/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_ivec2_to_uint_fragment (1 ms)\n[954/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_ivec2_to_ivec3_vertex (1 ms)\n[955/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uvec2_to_int_fragment (1 ms)\n[956/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uvec2_to_ivec2_vertex (0 ms)\n[957/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uvec3_to_uvec2_vertex (1 ms)\n[958/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uvec3_to_vec4_fragment (1 ms)\n[959/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_ivec4_to_ivec2_vertex (1 ms)\n[960/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_ivec4_to_uvec3_fragment (0 ms)\n[961/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uvec4_to_uvec2_fragment (1 ms)\n[962/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uvec4_to_ivec3_vertex (1 ms)\n[963/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uvec4_to_ivec4_vertex (1 ms)\n[964/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uvec4_to_vec2_fragment (1 ms)\n[965/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_float_to_uint_vertex (0 ms)\n[966/6230] 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dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_in_parens_int_to_uvec3_fragment (0 ms)\n[1126/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_in_parens_uint_to_vec3_fragment (0 ms)\n[1127/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_in_parens_ivec3_to_vec3_vertex (0 ms)\n[1128/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_in_parens_ivec4_to_vec4_vertex (0 ms)\n[1129/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_in_parens_uvec4_to_vec4_vertex (0 ms)\n[1130/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_in_parens_uvec4_to_vec4_fragment (0 ms)\n[1131/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_int_to_uvec2_fragment (1 ms)\n[1132/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_int_to_uvec3_vertex (0 ms)\n[1133/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_int_to_uvec4_vertex (0 ms)\n[1134/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_uint_to_float_vertex (0 ms)\n[1135/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_uint_to_vec4_vertex (0 ms)\n[1136/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_uvec2_to_vec2_vertex (0 ms)\n[1137/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uint_to_ivec3_vertex (0 ms)\n[1138/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uint_to_ivec4_vertex (0 ms)\n[1139/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec2_to_ivec3_fragment (0 ms)\n[1140/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec2_to_uvec3_vertex (0 ms)\n[1141/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec2_to_ivec3_vertex (0 ms)\n[1142/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec2_to_ivec3_fragment (0 ms)\n[1143/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec2_to_vec3_vertex (0 ms)\n[1144/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec3_to_uint_fragment (0 ms)\n[1145/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec3_to_uvec4_fragment (0 ms)\n[1146/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec3_to_ivec2_fragment (0 ms)\n[1147/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec3_to_uvec2_vertex (0 ms)\n[1148/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec4_to_uint_fragment (0 ms)\n[1149/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec4_to_ivec2_fragment (0 ms)\n[1150/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec4_to_ivec3_vertex (0 ms)\n[1151/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec4_to_vec2_vertex (0 ms)\n[1152/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec4_to_ivec4_vertex (0 ms)\n[1153/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_float_to_ivec4_vertex (0 ms)\n[1154/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_float_to_uvec4_vertex (0 ms)\n[1155/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec2_to_ivec2_vertex (0 ms)\n[1156/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec2_to_uvec3_vertex (0 ms)\n[1157/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec2_to_uvec4_vertex (0 ms)\n[1158/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec3_to_int_fragment (0 ms)\n[1159/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec3_to_ivec4_vertex (0 ms)\n[1160/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_ivec2_vertex (0 ms)\n[1161/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_uvec2_fragment (0 ms)\n[1162/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_ivec3_fragment (1 ms)\n[1163/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_ivec4_vertex (0 ms)\n[1164/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_uvec4_vertex (0 ms)\n[1165/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_uvec4_fragment (0 ms)\n[1166/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_arrays_int_to_uint_vertex (0 ms)\n[1167/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_arrays_uint_to_float_fragment (0 ms)\n[1168/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_arrays_ivec2_to_uvec2_vertex (0 ms)\n[1169/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_arrays_ivec3_to_uvec3_vertex (0 ms)\n[1170/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_arrays_ivec4_to_uvec4_fragment (0 ms)\n[1171/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_structs_int_to_uint_vertex (0 ms)\n[1172/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_structs_ivec3_to_uvec3_vertex (0 ms)\n[1173/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_structs_uvec3_to_vec3_vertex (0 ms)\n[1174/6230] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_layout_shared_vertex (21 ms)\n[1175/6230] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_layout_std140_vertex (1 ms)\n[1176/6230] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_layout_std140_fragment (1 ms)\n[1177/6230] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_layout_column_major_vertex (10 ms)\n[1178/6230] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_layout_all_8_times_fragment (1 ms)\n[1179/6230] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_global_layout_std140_vertex (2 ms)\n[1180/6230] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_global_layout_row_major_vertex (1 ms)\n[1181/6230] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_global_layout_row_major_fragment (1 ms)\n[1182/6230] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_global_layout_all_8_times_vertex (1 ms)\n[1183/6230] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_no_instance_name_vertex (1 ms)\n[1184/6230] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_long_instance_name_vertex (2 ms)\n[1185/6230] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_member_buffer_interface_qualifier_vertex (1 ms)\n[1186/6230] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_member_varying_interface_qualifier_vertex (1 ms)\n[1187/6230] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_conflicting_function_and_instance_name_fragment (1 ms)\n[1188/6230] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_conflicting_in_and_block_name_fragment (1 ms)\n[1189/6230] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_conflicting_out_and_block_name_vertex (1 ms)\n[1190/6230] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_empty_layout_fragment (1 ms)\n[1191/6230] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_invalid_number_block_name_vertex (1 ms)\n[1192/6230] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_invalid_identifier_instance_name_vertex (1 ms)\n[1193/6230] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_invalid_identifier_instance_name_fragment (1 ms)\n[1194/6230] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_invalid_dollar_instance_name_vertex (1 ms)\n[1195/6230] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_invalid_dollar_instance_name_fragment (0 ms)\n[1196/6230] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_layout_shared_vertex (2 ms)\n[1197/6230] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_layout_shared_fragment (0 ms)\n[1198/6230] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_layout_all_8_times_fragment (0 ms)\n[1199/6230] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_global_layout_packed_vertex (1 ms)\n[1200/6230] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_global_layout_column_major_fragment (0 ms)\nNote: Google Test filter = dEQP.GLES31/functional_shaders_uniform_block_es32_valid_global_layout_all_8_times_vertex:dEQP.GLES31/functional_shaders_uniform_block_es32_valid_member_layout_row_major_vec4_vertex:dEQP.GLES31/functional_shaders_uniform_block_es32_valid_member_layout_column_major_vec4_vertex:dEQP.GLES31/functional_shaders_uniform_block_es32_valid_same_variable_and_instance_name_vertex:dEQP.GLES31/functional_shaders_uniform_block_es32_valid_same_variable_and_instance_name_fragment:dEQP.GLES31/functional_shaders_uniform_block_es32_valid_struct_member_fragment:dEQP.GLES31/functional_shaders_uniform_block_es32_valid_struct_member_layout_all_vertex:dEQP.GLES31/functional_shaders_uniform_block_es32_valid_struct_member_layout_all_8_times_fragment:dEQP.GLES31/functional_shaders_uniform_block_es32_valid_long_block_name_fragment:dEQP.GLES31/functional_shaders_uniform_block_es32_valid_long_instance_name_fragment:dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_member_in_interface_qualifier_vertex:dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_member_varying_interface_qualifier_vertex:dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_conflicting_function_and_block_name_vertex:dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_conflicting_out_and_instance_name_vertex:dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_conflicting_uniform_and_block_name_fragment:dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_conflicting_out_and_block_name_fragment:dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_reference_using_block_name_fragment:dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_structure_definition_fragment:dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_member_layout_packed_fragment:dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_missing_block_name_fragment:dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_invalid_number_block_name_vertex:dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_invalid_number_instance_name_vertex:dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_invalid_identifier_instance_name_fragment:dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_invalid_hash_instance_name_fragment:dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_layout_std430_vertex:dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_global_layout_std430_fragment:dEQP.GLES31/functional_shaders_framebuffer_fetch_framebuffer_format_rgba8:dEQP.GLES31/functional_shaders_framebuffer_fetch_framebuffer_format_rg32ui:dEQP.GLES31/functional_shaders_framebuffer_fetch_framebuffer_format_rg8ui:dEQP.GLES31/functional_shaders_framebuffer_fetch_framebuffer_format_r32i:dEQP.GLES31/functional_shaders_framebuffer_fetch_framebuffer_format_r8:dEQP.GLES31/functional_compute_basic_ssbo_cmd_barrier_multiple:dEQP.GLES31/functional_compute_basic_shared_var_single_invocation:dEQP.GLES31/functional_compute_basic_shared_atomic_op_single_group:dEQP.GLES31/functional_compute_basic_atomic_counter_single_group:dEQP.GLES31/functional_compute_basic_atomic_counter_multiple_groups:dEQP.GLES31/functional_compute_shared_var_basic_type_vec2_mediump:dEQP.GLES31/functional_compute_shared_var_basic_type_vec4_lowp:dEQP.GLES31/functional_compute_shared_var_basic_type_mat2_mediump:dEQP.GLES31/functional_compute_shared_var_basic_type_mat2x4_lowp:dEQP.GLES31/functional_compute_shared_var_basic_type_mat2x4_highp:dEQP.GLES31/functional_compute_shared_var_basic_type_mat4x3_mediump:dEQP.GLES31/functional_compute_shared_var_basic_type_uvec2_mediump:dEQP.GLES31/functional_compute_shared_var_basic_type_uvec2_highp:dEQP.GLES31/functional_compute_shared_var_basic_type_uvec4_lowp:dEQP.GLES31/functional_compute_shared_var_basic_type_bool:dEQP.GLES31/functional_compute_shared_var_basic_type_bvec3:dEQP.GLES31/functional_compute_shared_var_work_group_size_float_64_1_1:dEQP.GLES31/functional_compute_shared_var_work_group_size_float_1_64_1:dEQP.GLES31/functional_compute_shared_var_work_group_size_float_1_1_64:dEQP.GLES31/functional_compute_shared_var_work_group_size_float_1_128_1:dEQP.GLES31/functional_compute_shared_var_work_group_size_vec4_1_1_64:dEQP.GLES31/functional_compute_shared_var_work_group_size_mat4_1_64_1:dEQP.GLES31/functional_compute_shared_var_work_group_size_mat4_1_1_64:dEQP.GLES31/functional_compute_shared_var_work_group_size_mat4_128_1_1:dEQP.GLES31/functional_compute_shared_var_work_group_size_mat4_1_128_1:dEQP.GLES31/functional_compute_shared_var_work_group_size_mat4_13_2_4:dEQP.GLES31/functional_compute_shared_var_atomic_add_lowp_uint:dEQP.GLES31/functional_compute_shared_var_atomic_and_highp_uint:dEQP.GLES31/functional_compute_shared_var_atomic_or_mediump_int:dEQP.GLES31/functional_compute_shared_var_atomic_xor_mediump_int:dEQP.GLES31/functional_compute_shared_var_atomic_xor_highp_uint:dEQP.GLES31/functional_compute_shared_var_atomic_exchange_lowp_int:dEQP.GLES31/functional_compute_indirect_dispatch_upload_buffer_multiple_groups_multiple_invocations:dEQP.GLES31/functional_compute_indirect_dispatch_gen_in_compute_multiple_groups:dEQP.GLES31/functional_compute_indirect_dispatch_gen_in_compute_empty_command:dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_first_first_3:dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_points_multiple_attributes:dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_triangles_instanced_attributes:dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_triangles_default_attribute:dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_triangle_strip_instanced_attributes:dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_line_loop_multiple_attributes:dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_indices_index_byte:dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_indices_index_short:dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_indices_index_int:dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_base_vertex_index_neg_byte:dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_triangle_strip_single_attribute:dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_triangle_strip_default_attribute:dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_lines_default_attribute:dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_line_loop_default_attribute:dEQP.GLES31/functional_draw_indirect_instancing_draw_arrays_indirect_grid_5x5:dEQP.GLES31/functional_draw_indirect_instancing_draw_arrays_indirect_grid_10x10:dEQP.GLES31/functional_draw_indirect_compute_interop_separate_drawarrays_compute_cmd_and_data:dEQP.GLES31/functional_draw_indirect_compute_interop_separate_drawelements_compute_data:dEQP.GLES31/functional_draw_indirect_compute_interop_separate_drawelements_compute_cmd_and_indices:dEQP.GLES31/functional_draw_indirect_compute_interop_separate_drawelements_compute_data_and_indices:dEQP.GLES31/functional_draw_indirect_compute_interop_combined_drawelements_compute_cmd_and_indices:dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawarrays_separate_grid_200x200_drawcount_1:dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawarrays_separate_grid_1200x1200_drawcount_1:dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawarrays_separate_grid_1200x1200_drawcount_8:dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawarrays_combined_grid_1000x1000_drawcount_5000:dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_separate_grid_1000x1000_drawcount_1:dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_separate_grid_500x500_drawcount_2500:dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_combined_grid_100x100_drawcount_1:dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_combined_grid_1500x1500_drawcount_1:dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_combined_grid_100x100_drawcount_8:dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_combined_grid_1000x1000_drawcount_8:dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_combined_grid_200x200_drawcount_800:dEQP.GLES31/functional_draw_indirect_random_0:dEQP.GLES31/functional_draw_indirect_random_4:dEQP.GLES31/functional_draw_indirect_random_5:dEQP.GLES31/functional_draw_indirect_random_6:dEQP.GLES31/functional_draw_indirect_random_10:dEQP.GLES31/functional_draw_indirect_random_20:dEQP.GLES31/functional_draw_indirect_random_29:dEQP.GLES31/functional_draw_indirect_random_30:dEQP.GLES31/functional_draw_indirect_random_44:dEQP.GLES31/functional_draw_indirect_random_54:dEQP.GLES31/functional_draw_indirect_negative_command_bad_alignment_1:dEQP.GLES31/functional_draw_indirect_negative_command_offset_partially_in_buffer:dEQP.GLES31/functional_draw_indirect_negative_command_offset_not_in_buffer:dEQP.GLES31/functional_tessellation_state_query_max_tess_control_uniform_components:dEQP.GLES31/functional_tessellation_state_query_max_tess_evaluation_image_uniforms:dEQP.GLES31/functional_tessellation_state_query_primitive_restart_for_patches_supported:dEQP.GLES31/functional_tessellation_state_query_patch_vertices:dEQP.GLES31/functional_tessellation_state_query_tess_gen_spacing:dEQP.GLES31/functional_tessellation_winding_quads_cw:dEQP.GLES31/functional_tessellation_misc_draw_fill_cover_quads_fractional_odd_spacing:dEQP.GLES31/functional_tessellation_misc_draw_fill_overlap_quads_fractional_odd_spacing:dEQP.GLES31/functional_tessellation_common_edge_quads_fractional_odd_spacing:dEQP.GLES31/functional_tessellation_common_edge_triangles_equal_spacing_precise:dEQP.GLES31/functional_tessellation_primitive_discard_triangles_fractional_odd_spacing_ccw:dEQP.GLES31/functional_tessellation_primitive_discard_quads_equal_spacing_ccw:dEQP.GLES31/functional_tessellation_primitive_discard_quads_equal_spacing_cw:dEQP.GLES31/functional_tessellation_primitive_discard_quads_fractional_odd_spacing_ccw:dEQP.GLES31/functional_tessellation_primitive_discard_isolines_fractional_odd_spacing_ccw:dEQP.GLES31/functional_tessellation_primitive_discard_isolines_fractional_odd_spacing_cw:dEQP.GLES31/functional_tessellation_primitive_discard_isolines_fractional_even_spacing_cw_point_mode:dEQP.GLES31/functional_tessellation_invariance_primitive_set_triangles_equal_spacing_cw_point_mode:dEQP.GLES31/functional_tessellation_invariance_primitive_set_quads_fractional_odd_spacing_ccw:dEQP.GLES31/functional_tessellation_invariance_primitive_set_isolines_equal_spacing_ccw_point_mode:dEQP.GLES31/functional_tessellation_invariance_primitive_set_isolines_fractional_odd_spacing_ccw_point_mode:dEQP.GLES31/functional_tessellation_invariance_primitive_set_isolines_fractional_odd_spacing_cw:dEQP.GLES31/functional_tessellation_invariance_primitive_set_isolines_fractional_odd_spacing_cw_point_mode:dEQP.GLES31/functional_tessellation_invariance_outer_edge_division_triangles_equal_spacing:dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_triangles_equal_spacing_ccw:dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_triangles_equal_spacing_ccw_point_mode:dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_quads_equal_spacing_cw:dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_quads_fractional_odd_spacing_cw:dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_isolines_equal_spacing_ccw:dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_isolines_fractional_odd_spacing_ccw:dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_triangles_equal_spacing_ccw_point_mode:dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_triangles_fractional_odd_spacing_ccw:dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_triangles_fractional_odd_spacing_ccw_point_mode:dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_triangles_fractional_odd_spacing_cw:dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_quads_equal_spacing_ccw:dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_quads_equal_spacing_ccw_point_mode:dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_quads_fractional_odd_spacing_cw_point_mode:dEQP.GLES31/functional_tessellation_invariance_triangle_set_triangles_fractional_odd_spacing:dEQP.GLES31/functional_tessellation_invariance_outer_triangle_set_triangles_equal_spacing:dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_triangles_equal_spacing_ccw:dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_triangles_equal_spacing_cw:dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_triangles_fractional_odd_spacing_ccw_point_mode:dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_triangles_fractional_even_spacing_ccw_point_mode:dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_triangles_fractional_even_spacing_cw_point_mode:dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_quads_fractional_odd_spacing_cw:dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_isolines_fractional_even_spacing_ccw_point_mode:dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_triangles_fractional_odd_spacing_ccw:dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_triangles_fractional_even_spacing_ccw:dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_triangles_fractional_even_spacing_cw_point_mode:dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_quads_fractional_even_spacing_cw_point_mode:dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_isolines_equal_spacing_ccw:dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_isolines_fractional_odd_spacing_ccw_point_mode:dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_isolines_fractional_even_spacing_ccw:dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_isolines_fractional_even_spacing_cw:dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_vertex_io_array_size_shader_builtin_triangles:dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_vertex_io_array_size_query_triangles:dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_vertex_io_array_size_query_quads:dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_array_vertex_io_array_size_query_triangles:dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_array_vertex_io_array_size_query_isolines:dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_block_vertex_io_array_size_implicit_quads:dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_block_vertex_io_array_size_implicit_isolines:dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_block_vertex_io_array_size_shader_builtin_isolines:dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_block_array_vertex_io_array_size_implicit_isolines:dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_block_array_vertex_io_array_size_shader_builtin_quads:dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_vertex_io_array_size_implicit_quads:dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_vertex_io_array_size_shader_builtin_triangles_explicit_tcs_out_size:dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_vertex_io_array_size_query_quads:dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_block_vertex_io_array_size_implicit_quads:dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_block_vertex_io_array_size_implicit_isolines_explicit_tcs_out_size:dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_block_vertex_io_array_size_shader_builtin_isolines:dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_block_vertex_io_array_size_query_isolines:dEQP.GLES31/functional_tessellation_user_defined_io_negative_es31_per_vertex_incorrect_eval_explicit_input_array_size:dEQP.GLES31/functional_tessellation_user_defined_io_negative_es32_per_patch_array_of_structs:dEQP.GLES31/functional_tessellation_user_defined_io_negative_es32_per_vertex_incorrect_control_explicit_output_array_size_1:dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_highp_vec2:dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_lowp_uint:dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_lowp_uvec3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_mediump_uvec4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_lowp_mat3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_mediump_mat3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_lowp_mat4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_highp_mat4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_row_major_lowp_mat4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_lowp_mat2x3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_row_major_lowp_mat2x3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_highp_mat2x4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_row_major_highp_mat2x4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_mediump_mat3x2:dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_column_major_highp_mat3x2:dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_row_major_highp_mat4x2:dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_mediump_mat4x3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_vec3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_lowp_vec4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_mediump_ivec2:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_ivec3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_bool:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_lowp_mat2:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_mediump_mat2:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_highp_mat2:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_mediump_mat3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_lowp_mat4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_highp_mat4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_highp_mat4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_mediump_mat2x3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_mat2x3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_highp_mat2x3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_mat2x4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_lowp_mat2x4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_mat3x2:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_lowp_mat3x2:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_highp_mat3x2:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_highp_mat3x2:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_mediump_mat3x4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_mat3x4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_mediump_mat3x4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_highp_mat3x4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_highp_mat4x2:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_lowp_mat4x3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_float:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_vec2:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_highp_int:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_ivec3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_uint:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_highp_uvec3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_bvec4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_lowp_mat2:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_highp_mat2:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_mat2x3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_mediump_mat2x3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_highp_mat2x3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_highp_mat2x4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_column_major_highp_mat2x4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_mat3x2:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_mediump_mat3x2:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_mediump_mat3x4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_highp_mat3x4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_highp_mat4x3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_mediump_mat4x3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_lowp_vec2:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_lowp_vec4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_vec4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_int:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_ivec4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_uint:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_uvec4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_bvec4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_lowp_mat3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_row_major_mediump_mat3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_row_major_mediump_mat4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_row_major_highp_mat4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_column_major_mediump_mat2x3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_mediump_mat2x4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_mat3x2:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_column_major_mediump_mat3x2:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_lowp_mat3x4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_mediump_mat3x4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_mat3x4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_row_major_lowp_mat3x4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_mediump_mat4x3:dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_ivec2:dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_uvec4:dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_bool:dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_bvec2:dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_row_major_mat2:dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_column_major_mat4:dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_row_major_mat4x2:dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_column_major_mat4x3:dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_uvec2:dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_bvec4:dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_column_major_mat3:dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_column_major_mat2x3:dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_mat3x2:dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_row_major_mat3x4:dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_mat4x3:dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_vec3:dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_uvec2:dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_column_major_mat2:dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_column_major_mat3:dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_row_major_mat2x3:dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_column_major_mat2x3:dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_mat3x2:dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_column_major_mat3x2:dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_column_major_mat4x3:dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_ivec4:dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_uvec2:dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_bvec2:dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_column_major_mat2:dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_row_major_mat3:dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_mat2x4:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_float:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_vec2:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_ivec2:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_bvec2:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_mat2:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_column_major_mat3:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_mat3x4:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_column_major_mat3x4:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_row_major_mat4x3:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_vec4:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_ivec3:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_uvec3:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_row_major_mat4:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_column_major_mat4:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_row_major_mat2x3:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_mat2x4:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_row_major_mat2x4:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_column_major_mat3x2:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_column_major_mat3x4:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_mat4x3:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_row_major_mat4x3:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_float:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_vec3:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_ivec4:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_bvec2:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_bvec3:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_column_major_mat2:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_mat4:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_row_major_mat2x3:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std430_mat2x3:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std430_row_major_mat2x4:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std430_row_major_mat3x2:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std430_column_major_mat4x2:dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_vec4:dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_uvec3:dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_bvec2:dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_row_major_mat3:dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_row_major_mat2x4:dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_column_major_mat4x3:dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_bvec4:dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_row_major_mat2:dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_column_major_mat3:dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_column_major_mat2x3:dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_row_major_mat2x4:dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_mat4x3:dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_row_major_mat4x3:dEQP.GLES31/functional_ssbo_layout_2_level_array_std140_ivec3:dEQP.GLES31/functional_ssbo_layout_2_level_array_std140_uint:dEQP.GLES31/functional_ssbo_layout_2_level_array_std140_uvec3:dEQP.GLES31/functional_ssbo_layout_2_level_array_std140_mat2x4:dEQP.GLES31/functional_ssbo_layout_2_level_array_std430_int:dEQP.GLES31/functional_ssbo_layout_2_level_array_std430_uint:dEQP.GLES31/functional_ssbo_layout_2_level_array_std430_bvec3:dEQP.GLES31/functional_ssbo_layout_2_level_array_std430_mat4:dEQP.GLES31/functional_ssbo_layout_2_level_array_std430_row_major_mat3x4:dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_vec4:dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_uint:dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_column_major_mat2:dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_mat3:dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_column_major_mat3x2:dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_mat4x3:dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_bvec2:dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_mat2:dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_row_major_mat3:dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_row_major_mat3x2:dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_mat3x4:dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_mat4x2:dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_vec3:dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_bool:dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_column_major_mat2:dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_column_major_mat4:dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_column_major_mat2x4:dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_mat3x2:dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_uvec2:dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_bool:dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_mat4:dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_mat2x3:dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_column_major_mat2x4:dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_mat3x2:dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_row_major_mat4x2:dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_float:dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_int:dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_uint:dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_mat3:dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_row_major_mat2x4:dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_row_major_mat4x2:dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_packed_bvec4:dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_packed_column_major_mat2x3:dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std140_ivec3:dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std140_row_major_mat4:dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std140_column_major_mat3x4:dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std430_bvec3:dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std430_row_major_mat3:dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std430_column_major_mat3:dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std430_column_major_mat2x3:dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std430_row_major_mat3x4:dEQP.GLES31/functional_ssbo_layout_single_struct_per_block_buffer_std140:dEQP.GLES31/functional_ssbo_layout_single_struct_array_single_buffer_packed_instance_array:dEQP.GLES31/functional_ssbo_layout_single_nested_struct_per_block_buffer_std430_instance_array:dEQP.GLES31/functional_ssbo_layout_single_nested_struct_array_per_block_buffer_std140\n[==========] Running 400 tests from 1 test suite.\n[----------] Global test environment set-up.\n[----------] 400 tests from dEQP\nWriting test log into TestResults.qpa\n[ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_global_layout_all_8_times_vertex\ndEQP-GLES31.functional.shaders.uniform_block.es32.valid.global_layout_all_8_times_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_global_layout_all_8_times_vertex (68 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_member_layout_row_major_vec4_vertex\ndEQP-GLES31.functional.shaders.uniform_block.es32.valid.member_layout_row_major_vec4_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_member_layout_row_major_vec4_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_member_layout_column_major_vec4_vertex\ndEQP-GLES31.functional.shaders.uniform_block.es32.valid.member_layout_column_major_vec4_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_member_layout_column_major_vec4_vertex (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_same_variable_and_instance_name_vertex\ndEQP-GLES31.functional.shaders.uniform_block.es32.valid.same_variable_and_instance_name_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_same_variable_and_instance_name_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_same_variable_and_instance_name_fragment\ndEQP-GLES31.functional.shaders.uniform_block.es32.valid.same_variable_and_instance_name_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_same_variable_and_instance_name_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_struct_member_fragment\ndEQP-GLES31.functional.shaders.uniform_block.es32.valid.struct_member_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_struct_member_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_struct_member_layout_all_vertex\ndEQP-GLES31.functional.shaders.uniform_block.es32.valid.struct_member_layout_all_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_struct_member_layout_all_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_struct_member_layout_all_8_times_fragment\ndEQP-GLES31.functional.shaders.uniform_block.es32.valid.struct_member_layout_all_8_times_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_struct_member_layout_all_8_times_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_long_block_name_fragment\ndEQP-GLES31.functional.shaders.uniform_block.es32.valid.long_block_name_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_long_block_name_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_long_instance_name_fragment\ndEQP-GLES31.functional.shaders.uniform_block.es32.valid.long_instance_name_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_long_instance_name_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_member_in_interface_qualifier_vertex\ndEQP-GLES31.functional.shaders.uniform_block.es32.invalid.member_in_interface_qualifier_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_member_in_interface_qualifier_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_member_varying_interface_qualifier_vertex\ndEQP-GLES31.functional.shaders.uniform_block.es32.invalid.member_varying_interface_qualifier_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_member_varying_interface_qualifier_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_conflicting_function_and_block_name_vertex\ndEQP-GLES31.functional.shaders.uniform_block.es32.invalid.conflicting_function_and_block_name_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_conflicting_function_and_block_name_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_conflicting_out_and_instance_name_vertex\ndEQP-GLES31.functional.shaders.uniform_block.es32.invalid.conflicting_out_and_instance_name_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_conflicting_out_and_instance_name_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_conflicting_uniform_and_block_name_fragment\ndEQP-GLES31.functional.shaders.uniform_block.es32.invalid.conflicting_uniform_and_block_name_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_conflicting_uniform_and_block_name_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_conflicting_out_and_block_name_fragment\ndEQP-GLES31.functional.shaders.uniform_block.es32.invalid.conflicting_out_and_block_name_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_conflicting_out_and_block_name_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_reference_using_block_name_fragment\ndEQP-GLES31.functional.shaders.uniform_block.es32.invalid.reference_using_block_name_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_reference_using_block_name_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_structure_definition_fragment\ndEQP-GLES31.functional.shaders.uniform_block.es32.invalid.structure_definition_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_structure_definition_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_member_layout_packed_fragment\ndEQP-GLES31.functional.shaders.uniform_block.es32.invalid.member_layout_packed_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_member_layout_packed_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_missing_block_name_fragment\ndEQP-GLES31.functional.shaders.uniform_block.es32.invalid.missing_block_name_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_missing_block_name_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_invalid_number_block_name_vertex\ndEQP-GLES31.functional.shaders.uniform_block.es32.invalid.invalid_number_block_name_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_invalid_number_block_name_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_invalid_number_instance_name_vertex\ndEQP-GLES31.functional.shaders.uniform_block.es32.invalid.invalid_number_instance_name_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_invalid_number_instance_name_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_invalid_identifier_instance_name_fragment\ndEQP-GLES31.functional.shaders.uniform_block.es32.invalid.invalid_identifier_instance_name_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_invalid_identifier_instance_name_fragment (1 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_invalid_hash_instance_name_fragment\ndEQP-GLES31.functional.shaders.uniform_block.es32.invalid.invalid_hash_instance_name_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_invalid_hash_instance_name_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_layout_std430_vertex\ndEQP-GLES31.functional.shaders.uniform_block.es32.invalid.layout_std430_vertex\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_layout_std430_vertex (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_global_layout_std430_fragment\ndEQP-GLES31.functional.shaders.uniform_block.es32.invalid.global_layout_std430_fragment\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_global_layout_std430_fragment (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_framebuffer_fetch_framebuffer_format_rgba8\ndEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.rgba8\nNot supported! GL_EXT_shader_framebuffer_fetch not supported\n[ OK ] dEQP.GLES31/functional_shaders_framebuffer_fetch_framebuffer_format_rgba8 (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_framebuffer_fetch_framebuffer_format_rg32ui\ndEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.rg32ui\nNot supported! GL_EXT_shader_framebuffer_fetch not supported\n[ OK ] dEQP.GLES31/functional_shaders_framebuffer_fetch_framebuffer_format_rg32ui (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_framebuffer_fetch_framebuffer_format_rg8ui\ndEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.rg8ui\nNot supported! GL_EXT_shader_framebuffer_fetch not supported\n[ OK ] dEQP.GLES31/functional_shaders_framebuffer_fetch_framebuffer_format_rg8ui (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_framebuffer_fetch_framebuffer_format_r32i\ndEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.r32i\nNot supported! GL_EXT_shader_framebuffer_fetch not supported\n[ OK ] dEQP.GLES31/functional_shaders_framebuffer_fetch_framebuffer_format_r32i (0 ms)\n[ RUN ] dEQP.GLES31/functional_shaders_framebuffer_fetch_framebuffer_format_r8\ndEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.r8\nNot supported! GL_EXT_shader_framebuffer_fetch not supported\n[ OK ] dEQP.GLES31/functional_shaders_framebuffer_fetch_framebuffer_format_r8 (0 ms)\n[ RUN ] dEQP.GLES31/functional_compute_basic_ssbo_cmd_barrier_multiple\ndEQP-GLES31.functional.compute.basic.ssbo_cmd_barrier_multiple\n[ OK ] dEQP.GLES31/functional_compute_basic_ssbo_cmd_barrier_multiple (30 ms)\n[ RUN ] dEQP.GLES31/functional_compute_basic_shared_var_single_invocation\ndEQP-GLES31.functional.compute.basic.shared_var_single_invocation\n[ OK ] dEQP.GLES31/functional_compute_basic_shared_var_single_invocation (2 ms)\n[ RUN ] dEQP.GLES31/functional_compute_basic_shared_atomic_op_single_group\ndEQP-GLES31.functional.compute.basic.shared_atomic_op_single_group\n[ OK ] dEQP.GLES31/functional_compute_basic_shared_atomic_op_single_group (32 ms)\n[ RUN ] dEQP.GLES31/functional_compute_basic_atomic_counter_single_group\ndEQP-GLES31.functional.compute.basic.atomic_counter_single_group\n[ OK ] dEQP.GLES31/functional_compute_basic_atomic_counter_single_group (2 ms)\n[ RUN ] dEQP.GLES31/functional_compute_basic_atomic_counter_multiple_groups\ndEQP-GLES31.functional.compute.basic.atomic_counter_multiple_groups\n[ OK ] dEQP.GLES31/functional_compute_basic_atomic_counter_multiple_groups (3 ms)\n[ RUN ] dEQP.GLES31/functional_compute_shared_var_basic_type_vec2_mediump\ndEQP-GLES31.functional.compute.shared_var.basic_type.vec2_mediump\n[ OK ] dEQP.GLES31/functional_compute_shared_var_basic_type_vec2_mediump (3 ms)\n[ RUN ] dEQP.GLES31/functional_compute_shared_var_basic_type_vec4_lowp\ndEQP-GLES31.functional.compute.shared_var.basic_type.vec4_lowp\n[ OK ] dEQP.GLES31/functional_compute_shared_var_basic_type_vec4_lowp (2 ms)\n[ RUN ] dEQP.GLES31/functional_compute_shared_var_basic_type_mat2_mediump\ndEQP-GLES31.functional.compute.shared_var.basic_type.mat2_mediump\n[ OK ] dEQP.GLES31/functional_compute_shared_var_basic_type_mat2_mediump (2 ms)\n[ RUN ] dEQP.GLES31/functional_compute_shared_var_basic_type_mat2x4_lowp\ndEQP-GLES31.functional.compute.shared_var.basic_type.mat2x4_lowp\n[ OK ] dEQP.GLES31/functional_compute_shared_var_basic_type_mat2x4_lowp (4 ms)\n[ RUN ] dEQP.GLES31/functional_compute_shared_var_basic_type_mat2x4_highp\ndEQP-GLES31.functional.compute.shared_var.basic_type.mat2x4_highp\n[ OK ] dEQP.GLES31/functional_compute_shared_var_basic_type_mat2x4_highp (1 ms)\n[ RUN ] dEQP.GLES31/functional_compute_shared_var_basic_type_mat4x3_mediump\ndEQP-GLES31.functional.compute.shared_var.basic_type.mat4x3_mediump\n[ OK ] dEQP.GLES31/functional_compute_shared_var_basic_type_mat4x3_mediump (3 ms)\n[ RUN ] dEQP.GLES31/functional_compute_shared_var_basic_type_uvec2_mediump\ndEQP-GLES31.functional.compute.shared_var.basic_type.uvec2_mediump\n[ OK ] dEQP.GLES31/functional_compute_shared_var_basic_type_uvec2_mediump (3 ms)\n[ RUN ] dEQP.GLES31/functional_compute_shared_var_basic_type_uvec2_highp\ndEQP-GLES31.functional.compute.shared_var.basic_type.uvec2_highp\n[ OK ] dEQP.GLES31/functional_compute_shared_var_basic_type_uvec2_highp (2 ms)\n[ RUN ] dEQP.GLES31/functional_compute_shared_var_basic_type_uvec4_lowp\ndEQP-GLES31.functional.compute.shared_var.basic_type.uvec4_lowp\n[ OK ] dEQP.GLES31/functional_compute_shared_var_basic_type_uvec4_lowp (2 ms)\n[ RUN ] dEQP.GLES31/functional_compute_shared_var_basic_type_bool\ndEQP-GLES31.functional.compute.shared_var.basic_type.bool\n[ OK ] dEQP.GLES31/functional_compute_shared_var_basic_type_bool (3 ms)\n[ RUN ] dEQP.GLES31/functional_compute_shared_var_basic_type_bvec3\ndEQP-GLES31.functional.compute.shared_var.basic_type.bvec3\n[ OK ] dEQP.GLES31/functional_compute_shared_var_basic_type_bvec3 (2 ms)\n[ RUN ] dEQP.GLES31/functional_compute_shared_var_work_group_size_float_64_1_1\ndEQP-GLES31.functional.compute.shared_var.work_group_size.float_64_1_1\n[ OK ] dEQP.GLES31/functional_compute_shared_var_work_group_size_float_64_1_1 (3 ms)\n[ RUN ] dEQP.GLES31/functional_compute_shared_var_work_group_size_float_1_64_1\ndEQP-GLES31.functional.compute.shared_var.work_group_size.float_1_64_1\n[ OK ] dEQP.GLES31/functional_compute_shared_var_work_group_size_float_1_64_1 (2 ms)\n[ RUN ] dEQP.GLES31/functional_compute_shared_var_work_group_size_float_1_1_64\ndEQP-GLES31.functional.compute.shared_var.work_group_size.float_1_1_64\n[ OK ] dEQP.GLES31/functional_compute_shared_var_work_group_size_float_1_1_64 (4 ms)\n[ RUN ] dEQP.GLES31/functional_compute_shared_var_work_group_size_float_1_128_1\ndEQP-GLES31.functional.compute.shared_var.work_group_size.float_1_128_1\n[ OK ] dEQP.GLES31/functional_compute_shared_var_work_group_size_float_1_128_1 (2 ms)\n[ RUN ] dEQP.GLES31/functional_compute_shared_var_work_group_size_vec4_1_1_64\ndEQP-GLES31.functional.compute.shared_var.work_group_size.vec4_1_1_64\n[ OK ] dEQP.GLES31/functional_compute_shared_var_work_group_size_vec4_1_1_64 (3 ms)\n[ RUN ] dEQP.GLES31/functional_compute_shared_var_work_group_size_mat4_1_64_1\ndEQP-GLES31.functional.compute.shared_var.work_group_size.mat4_1_64_1\n[ OK ] dEQP.GLES31/functional_compute_shared_var_work_group_size_mat4_1_64_1 (3 ms)\n[ RUN ] dEQP.GLES31/functional_compute_shared_var_work_group_size_mat4_1_1_64\ndEQP-GLES31.functional.compute.shared_var.work_group_size.mat4_1_1_64\n[ OK ] dEQP.GLES31/functional_compute_shared_var_work_group_size_mat4_1_1_64 (4 ms)\n[ RUN ] dEQP.GLES31/functional_compute_shared_var_work_group_size_mat4_128_1_1\ndEQP-GLES31.functional.compute.shared_var.work_group_size.mat4_128_1_1\n[ OK ] dEQP.GLES31/functional_compute_shared_var_work_group_size_mat4_128_1_1 (3 ms)\n[ RUN ] dEQP.GLES31/functional_compute_shared_var_work_group_size_mat4_1_128_1\ndEQP-GLES31.functional.compute.shared_var.work_group_size.mat4_1_128_1\n[ OK ] dEQP.GLES31/functional_compute_shared_var_work_group_size_mat4_1_128_1 (4 ms)\n[ RUN ] dEQP.GLES31/functional_compute_shared_var_work_group_size_mat4_13_2_4\ndEQP-GLES31.functional.compute.shared_var.work_group_size.mat4_13_2_4\n[ OK ] dEQP.GLES31/functional_compute_shared_var_work_group_size_mat4_13_2_4 (3 ms)\n[ RUN ] dEQP.GLES31/functional_compute_shared_var_atomic_add_lowp_uint\ndEQP-GLES31.functional.compute.shared_var.atomic.add.lowp_uint\n[ OK ] dEQP.GLES31/functional_compute_shared_var_atomic_add_lowp_uint (3 ms)\n[ RUN ] dEQP.GLES31/functional_compute_shared_var_atomic_and_highp_uint\ndEQP-GLES31.functional.compute.shared_var.atomic.and.highp_uint\n[ OK ] dEQP.GLES31/functional_compute_shared_var_atomic_and_highp_uint (2 ms)\n[ RUN ] dEQP.GLES31/functional_compute_shared_var_atomic_or_mediump_int\ndEQP-GLES31.functional.compute.shared_var.atomic.or.mediump_int\n[ OK ] dEQP.GLES31/functional_compute_shared_var_atomic_or_mediump_int (3 ms)\n[ RUN ] dEQP.GLES31/functional_compute_shared_var_atomic_xor_mediump_int\ndEQP-GLES31.functional.compute.shared_var.atomic.xor.mediump_int\n[ OK ] dEQP.GLES31/functional_compute_shared_var_atomic_xor_mediump_int (2 ms)\n[ RUN ] dEQP.GLES31/functional_compute_shared_var_atomic_xor_highp_uint\ndEQP-GLES31.functional.compute.shared_var.atomic.xor.highp_uint\n[ OK ] dEQP.GLES31/functional_compute_shared_var_atomic_xor_highp_uint (3 ms)\n[ RUN ] dEQP.GLES31/functional_compute_shared_var_atomic_exchange_lowp_int\ndEQP-GLES31.functional.compute.shared_var.atomic.exchange.lowp_int\n[ OK ] dEQP.GLES31/functional_compute_shared_var_atomic_exchange_lowp_int (2 ms)\n[ RUN ] dEQP.GLES31/functional_compute_indirect_dispatch_upload_buffer_multiple_groups_multiple_invocations\ndEQP-GLES31.functional.compute.indirect_dispatch.upload_buffer.multiple_groups_multiple_invocations\n[ OK ] dEQP.GLES31/functional_compute_indirect_dispatch_upload_buffer_multiple_groups_multiple_invocations (2 ms)\n[ RUN ] dEQP.GLES31/functional_compute_indirect_dispatch_gen_in_compute_multiple_groups\ndEQP-GLES31.functional.compute.indirect_dispatch.gen_in_compute.multiple_groups\n[ OK ] dEQP.GLES31/functional_compute_indirect_dispatch_gen_in_compute_multiple_groups (3 ms)\n[ RUN ] dEQP.GLES31/functional_compute_indirect_dispatch_gen_in_compute_empty_command\ndEQP-GLES31.functional.compute.indirect_dispatch.gen_in_compute.empty_command\n[ OK ] dEQP.GLES31/functional_compute_indirect_dispatch_gen_in_compute_empty_command (2 ms)\n[ RUN ] dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_first_first_3\ndEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.first.first_3\n[ OK ] dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_first_first_3 (46 ms)\n[ RUN ] dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_points_multiple_attributes\ndEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.points.multiple_attributes\n[ OK ] dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_points_multiple_attributes (24 ms)\n[ RUN ] dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_triangles_instanced_attributes\ndEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.triangles.instanced_attributes\n[ OK ] dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_triangles_instanced_attributes (31 ms)\n[ RUN ] dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_triangles_default_attribute\ndEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.triangles.default_attribute\n[ OK ] dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_triangles_default_attribute (39 ms)\n[ RUN ] dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_triangle_strip_instanced_attributes\ndEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.triangle_strip.instanced_attributes\n[ OK ] dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_triangle_strip_instanced_attributes (31 ms)\n[ RUN ] dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_line_loop_multiple_attributes\ndEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.line_loop.multiple_attributes\n[ OK ] dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_line_loop_multiple_attributes (27 ms)\n[ RUN ] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_indices_index_byte\ndEQP-GLES31.functional.draw_indirect.draw_elements_indirect.indices.index_byte\n[ OK ] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_indices_index_byte (25 ms)\n[ RUN ] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_indices_index_short\ndEQP-GLES31.functional.draw_indirect.draw_elements_indirect.indices.index_short\n[ OK ] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_indices_index_short (25 ms)\n[ RUN ] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_indices_index_int\ndEQP-GLES31.functional.draw_indirect.draw_elements_indirect.indices.index_int\n[ OK ] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_indices_index_int (22 ms)\n[ RUN ] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_base_vertex_index_neg_byte\ndEQP-GLES31.functional.draw_indirect.draw_elements_indirect.base_vertex.index_neg_byte\n[ OK ] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_base_vertex_index_neg_byte (23 ms)\n[ RUN ] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_triangle_strip_single_attribute\ndEQP-GLES31.functional.draw_indirect.draw_elements_indirect.triangle_strip.single_attribute\n[ OK ] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_triangle_strip_single_attribute (29 ms)\n[ RUN ] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_triangle_strip_default_attribute\ndEQP-GLES31.functional.draw_indirect.draw_elements_indirect.triangle_strip.default_attribute\n[ OK ] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_triangle_strip_default_attribute (33 ms)\n[ RUN ] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_lines_default_attribute\ndEQP-GLES31.functional.draw_indirect.draw_elements_indirect.lines.default_attribute\n[ OK ] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_lines_default_attribute (33 ms)\n[ RUN ] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_line_loop_default_attribute\ndEQP-GLES31.functional.draw_indirect.draw_elements_indirect.line_loop.default_attribute\n[ OK ] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_line_loop_default_attribute (33 ms)\n[ RUN ] dEQP.GLES31/functional_draw_indirect_instancing_draw_arrays_indirect_grid_5x5\ndEQP-GLES31.functional.draw_indirect.instancing.draw_arrays_indirect_grid_5x5\n[ OK ] dEQP.GLES31/functional_draw_indirect_instancing_draw_arrays_indirect_grid_5x5 (15 ms)\n[ RUN ] dEQP.GLES31/functional_draw_indirect_instancing_draw_arrays_indirect_grid_10x10\ndEQP-GLES31.functional.draw_indirect.instancing.draw_arrays_indirect_grid_10x10\n[ OK ] dEQP.GLES31/functional_draw_indirect_instancing_draw_arrays_indirect_grid_10x10 (6 ms)\n[ RUN ] dEQP.GLES31/functional_draw_indirect_compute_interop_separate_drawarrays_compute_cmd_and_data\ndEQP-GLES31.functional.draw_indirect.compute_interop.separate.drawarrays_compute_cmd_and_data\n[ OK ] dEQP.GLES31/functional_draw_indirect_compute_interop_separate_drawarrays_compute_cmd_and_data (12 ms)\n[ RUN ] dEQP.GLES31/functional_draw_indirect_compute_interop_separate_drawelements_compute_data\ndEQP-GLES31.functional.draw_indirect.compute_interop.separate.drawelements_compute_data\n[ OK ] dEQP.GLES31/functional_draw_indirect_compute_interop_separate_drawelements_compute_data (8 ms)\n[ RUN ] dEQP.GLES31/functional_draw_indirect_compute_interop_separate_drawelements_compute_cmd_and_indices\ndEQP-GLES31.functional.draw_indirect.compute_interop.separate.drawelements_compute_cmd_and_indices\n[ OK ] dEQP.GLES31/functional_draw_indirect_compute_interop_separate_drawelements_compute_cmd_and_indices (9 ms)\n[ RUN ] dEQP.GLES31/functional_draw_indirect_compute_interop_separate_drawelements_compute_data_and_indices\ndEQP-GLES31.functional.draw_indirect.compute_interop.separate.drawelements_compute_data_and_indices\n[ OK ] dEQP.GLES31/functional_draw_indirect_compute_interop_separate_drawelements_compute_data_and_indices (8 ms)\n[ RUN ] dEQP.GLES31/functional_draw_indirect_compute_interop_combined_drawelements_compute_cmd_and_indices\ndEQP-GLES31.functional.draw_indirect.compute_interop.combined.drawelements_compute_cmd_and_indices\n[ OK ] dEQP.GLES31/functional_draw_indirect_compute_interop_combined_drawelements_compute_cmd_and_indices (9 ms)\n[ RUN ] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawarrays_separate_grid_200x200_drawcount_1\ndEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_200x200_drawcount_1\n[ OK ] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawarrays_separate_grid_200x200_drawcount_1 (13 ms)\n[ RUN ] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawarrays_separate_grid_1200x1200_drawcount_1\ndEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_1200x1200_drawcount_1\n[ OK ] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawarrays_separate_grid_1200x1200_drawcount_1 (83 ms)\n[ RUN ] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawarrays_separate_grid_1200x1200_drawcount_8\ndEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_1200x1200_drawcount_8\n[ OK ] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawarrays_separate_grid_1200x1200_drawcount_8 (88 ms)\n[ RUN ] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawarrays_combined_grid_1000x1000_drawcount_5000\ndEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_combined_grid_1000x1000_drawcount_5000\n[ OK ] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawarrays_combined_grid_1000x1000_drawcount_5000 (70 ms)\n[ RUN ] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_separate_grid_1000x1000_drawcount_1\ndEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_1000x1000_drawcount_1\n[ OK ] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_separate_grid_1000x1000_drawcount_1 (43 ms)\n[ RUN ] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_separate_grid_500x500_drawcount_2500\ndEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_500x500_drawcount_2500\n[ OK ] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_separate_grid_500x500_drawcount_2500 (19 ms)\n[ RUN ] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_combined_grid_100x100_drawcount_1\ndEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_100x100_drawcount_1\n[ OK ] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_combined_grid_100x100_drawcount_1 (15 ms)\n[ RUN ] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_combined_grid_1500x1500_drawcount_1\ndEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_1500x1500_drawcount_1\n[ OK ] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_combined_grid_1500x1500_drawcount_1 (111 ms)\n[ RUN ] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_combined_grid_100x100_drawcount_8\ndEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_100x100_drawcount_8\n[ OK ] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_combined_grid_100x100_drawcount_8 (11 ms)\n[ RUN ] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_combined_grid_1000x1000_drawcount_8\ndEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_1000x1000_drawcount_8\n[ OK ] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_combined_grid_1000x1000_drawcount_8 (36 ms)\n[ RUN ] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_combined_grid_200x200_drawcount_800\ndEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_200x200_drawcount_800\n[ OK ] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_combined_grid_200x200_drawcount_800 (11 ms)\n[ RUN ] dEQP.GLES31/functional_draw_indirect_random_0\ndEQP-GLES31.functional.draw_indirect.random.0\n[ OK ] dEQP.GLES31/functional_draw_indirect_random_0 (9 ms)\n[ RUN ] dEQP.GLES31/functional_draw_indirect_random_4\ndEQP-GLES31.functional.draw_indirect.random.4\n[ OK ] dEQP.GLES31/functional_draw_indirect_random_4 (11 ms)\n[ RUN ] dEQP.GLES31/functional_draw_indirect_random_5\ndEQP-GLES31.functional.draw_indirect.random.5\n[ OK ] dEQP.GLES31/functional_draw_indirect_random_5 (8 ms)\n[ RUN ] dEQP.GLES31/functional_draw_indirect_random_6\ndEQP-GLES31.functional.draw_indirect.random.6\n[ OK ] dEQP.GLES31/functional_draw_indirect_random_6 (9 ms)\n[ RUN ] dEQP.GLES31/functional_draw_indirect_random_10\ndEQP-GLES31.functional.draw_indirect.random.10\n[ OK ] dEQP.GLES31/functional_draw_indirect_random_10 (9 ms)\n[ RUN ] dEQP.GLES31/functional_draw_indirect_random_20\ndEQP-GLES31.functional.draw_indirect.random.20\n[ OK ] dEQP.GLES31/functional_draw_indirect_random_20 (8 ms)\n[ RUN ] dEQP.GLES31/functional_draw_indirect_random_29\ndEQP-GLES31.functional.draw_indirect.random.29\n[ OK ] dEQP.GLES31/functional_draw_indirect_random_29 (9 ms)\n[ RUN ] dEQP.GLES31/functional_draw_indirect_random_30\ndEQP-GLES31.functional.draw_indirect.random.30\n[ OK ] dEQP.GLES31/functional_draw_indirect_random_30 (8 ms)\n[ RUN ] dEQP.GLES31/functional_draw_indirect_random_44\ndEQP-GLES31.functional.draw_indirect.random.44\n[ OK ] dEQP.GLES31/functional_draw_indirect_random_44 (9 ms)\n[ RUN ] dEQP.GLES31/functional_draw_indirect_random_54\ndEQP-GLES31.functional.draw_indirect.random.54\n[ OK ] dEQP.GLES31/functional_draw_indirect_random_54 (8 ms)\n[ RUN ] dEQP.GLES31/functional_draw_indirect_negative_command_bad_alignment_1\ndEQP-GLES31.functional.draw_indirect.negative.command_bad_alignment_1\n[ OK ] dEQP.GLES31/functional_draw_indirect_negative_command_bad_alignment_1 (2 ms)\n[ RUN ] dEQP.GLES31/functional_draw_indirect_negative_command_offset_partially_in_buffer\ndEQP-GLES31.functional.draw_indirect.negative.command_offset_partially_in_buffer\n[ OK ] dEQP.GLES31/functional_draw_indirect_negative_command_offset_partially_in_buffer (1 ms)\n[ RUN ] dEQP.GLES31/functional_draw_indirect_negative_command_offset_not_in_buffer\ndEQP-GLES31.functional.draw_indirect.negative.command_offset_not_in_buffer\n[ OK ] dEQP.GLES31/functional_draw_indirect_negative_command_offset_not_in_buffer (1 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_state_query_max_tess_control_uniform_components\ndEQP-GLES31.functional.tessellation.state_query.max_tess_control_uniform_components\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_state_query_max_tess_control_uniform_components (2 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_state_query_max_tess_evaluation_image_uniforms\ndEQP-GLES31.functional.tessellation.state_query.max_tess_evaluation_image_uniforms\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_state_query_max_tess_evaluation_image_uniforms (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_state_query_primitive_restart_for_patches_supported\ndEQP-GLES31.functional.tessellation.state_query.primitive_restart_for_patches_supported\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_state_query_primitive_restart_for_patches_supported (1 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_state_query_patch_vertices\ndEQP-GLES31.functional.tessellation.state_query.patch_vertices\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_state_query_patch_vertices (1 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_state_query_tess_gen_spacing\ndEQP-GLES31.functional.tessellation.state_query.tess_gen_spacing\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_state_query_tess_gen_spacing (1 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_winding_quads_cw\ndEQP-GLES31.functional.tessellation.winding.quads_cw\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_winding_quads_cw (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_misc_draw_fill_cover_quads_fractional_odd_spacing\ndEQP-GLES31.functional.tessellation.misc_draw.fill_cover_quads_fractional_odd_spacing\nNot supported! GL_EXT_gpu_shader5 is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_gpu_shader5\")' at es31fTessellationTests.cpp:1533\n[ OK ] dEQP.GLES31/functional_tessellation_misc_draw_fill_cover_quads_fractional_odd_spacing (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_misc_draw_fill_overlap_quads_fractional_odd_spacing\ndEQP-GLES31.functional.tessellation.misc_draw.fill_overlap_quads_fractional_odd_spacing\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_misc_draw_fill_overlap_quads_fractional_odd_spacing (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_common_edge_quads_fractional_odd_spacing\ndEQP-GLES31.functional.tessellation.common_edge.quads_fractional_odd_spacing\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_common_edge_quads_fractional_odd_spacing (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_common_edge_triangles_equal_spacing_precise\ndEQP-GLES31.functional.tessellation.common_edge.triangles_equal_spacing_precise\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_common_edge_triangles_equal_spacing_precise (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_primitive_discard_triangles_fractional_odd_spacing_ccw\ndEQP-GLES31.functional.tessellation.primitive_discard.triangles_fractional_odd_spacing_ccw\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_primitive_discard_triangles_fractional_odd_spacing_ccw (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_primitive_discard_quads_equal_spacing_ccw\ndEQP-GLES31.functional.tessellation.primitive_discard.quads_equal_spacing_ccw\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_primitive_discard_quads_equal_spacing_ccw (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_primitive_discard_quads_equal_spacing_cw\ndEQP-GLES31.functional.tessellation.primitive_discard.quads_equal_spacing_cw\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_primitive_discard_quads_equal_spacing_cw (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_primitive_discard_quads_fractional_odd_spacing_ccw\ndEQP-GLES31.functional.tessellation.primitive_discard.quads_fractional_odd_spacing_ccw\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_primitive_discard_quads_fractional_odd_spacing_ccw (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_primitive_discard_isolines_fractional_odd_spacing_ccw\ndEQP-GLES31.functional.tessellation.primitive_discard.isolines_fractional_odd_spacing_ccw\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_primitive_discard_isolines_fractional_odd_spacing_ccw (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_primitive_discard_isolines_fractional_odd_spacing_cw\ndEQP-GLES31.functional.tessellation.primitive_discard.isolines_fractional_odd_spacing_cw\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_primitive_discard_isolines_fractional_odd_spacing_cw (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_primitive_discard_isolines_fractional_even_spacing_cw_point_mode\ndEQP-GLES31.functional.tessellation.primitive_discard.isolines_fractional_even_spacing_cw_point_mode\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_primitive_discard_isolines_fractional_even_spacing_cw_point_mode (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_invariance_primitive_set_triangles_equal_spacing_cw_point_mode\ndEQP-GLES31.functional.tessellation.invariance.primitive_set.triangles_equal_spacing_cw_point_mode\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_invariance_primitive_set_triangles_equal_spacing_cw_point_mode (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_invariance_primitive_set_quads_fractional_odd_spacing_ccw\ndEQP-GLES31.functional.tessellation.invariance.primitive_set.quads_fractional_odd_spacing_ccw\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_invariance_primitive_set_quads_fractional_odd_spacing_ccw (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_invariance_primitive_set_isolines_equal_spacing_ccw_point_mode\ndEQP-GLES31.functional.tessellation.invariance.primitive_set.isolines_equal_spacing_ccw_point_mode\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_invariance_primitive_set_isolines_equal_spacing_ccw_point_mode (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_invariance_primitive_set_isolines_fractional_odd_spacing_ccw_point_mode\ndEQP-GLES31.functional.tessellation.invariance.primitive_set.isolines_fractional_odd_spacing_ccw_point_mode\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_invariance_primitive_set_isolines_fractional_odd_spacing_ccw_point_mode (1 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_invariance_primitive_set_isolines_fractional_odd_spacing_cw\ndEQP-GLES31.functional.tessellation.invariance.primitive_set.isolines_fractional_odd_spacing_cw\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_invariance_primitive_set_isolines_fractional_odd_spacing_cw (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_invariance_primitive_set_isolines_fractional_odd_spacing_cw_point_mode\ndEQP-GLES31.functional.tessellation.invariance.primitive_set.isolines_fractional_odd_spacing_cw_point_mode\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_invariance_primitive_set_isolines_fractional_odd_spacing_cw_point_mode (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_division_triangles_equal_spacing\ndEQP-GLES31.functional.tessellation.invariance.outer_edge_division.triangles_equal_spacing\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_division_triangles_equal_spacing (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_triangles_equal_spacing_ccw\ndEQP-GLES31.functional.tessellation.invariance.outer_edge_symmetry.triangles_equal_spacing_ccw\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_triangles_equal_spacing_ccw (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_triangles_equal_spacing_ccw_point_mode\ndEQP-GLES31.functional.tessellation.invariance.outer_edge_symmetry.triangles_equal_spacing_ccw_point_mode\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_triangles_equal_spacing_ccw_point_mode (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_quads_equal_spacing_cw\ndEQP-GLES31.functional.tessellation.invariance.outer_edge_symmetry.quads_equal_spacing_cw\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_quads_equal_spacing_cw (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_quads_fractional_odd_spacing_cw\ndEQP-GLES31.functional.tessellation.invariance.outer_edge_symmetry.quads_fractional_odd_spacing_cw\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_quads_fractional_odd_spacing_cw (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_isolines_equal_spacing_ccw\ndEQP-GLES31.functional.tessellation.invariance.outer_edge_symmetry.isolines_equal_spacing_ccw\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_isolines_equal_spacing_ccw (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_isolines_fractional_odd_spacing_ccw\ndEQP-GLES31.functional.tessellation.invariance.outer_edge_symmetry.isolines_fractional_odd_spacing_ccw\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_isolines_fractional_odd_spacing_ccw (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_triangles_equal_spacing_ccw_point_mode\ndEQP-GLES31.functional.tessellation.invariance.outer_edge_index_independence.triangles_equal_spacing_ccw_point_mode\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_triangles_equal_spacing_ccw_point_mode (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_triangles_fractional_odd_spacing_ccw\ndEQP-GLES31.functional.tessellation.invariance.outer_edge_index_independence.triangles_fractional_odd_spacing_ccw\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_triangles_fractional_odd_spacing_ccw (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_triangles_fractional_odd_spacing_ccw_point_mode\ndEQP-GLES31.functional.tessellation.invariance.outer_edge_index_independence.triangles_fractional_odd_spacing_ccw_point_mode\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_triangles_fractional_odd_spacing_ccw_point_mode (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_triangles_fractional_odd_spacing_cw\ndEQP-GLES31.functional.tessellation.invariance.outer_edge_index_independence.triangles_fractional_odd_spacing_cw\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_triangles_fractional_odd_spacing_cw (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_quads_equal_spacing_ccw\ndEQP-GLES31.functional.tessellation.invariance.outer_edge_index_independence.quads_equal_spacing_ccw\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_quads_equal_spacing_ccw (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_quads_equal_spacing_ccw_point_mode\ndEQP-GLES31.functional.tessellation.invariance.outer_edge_index_independence.quads_equal_spacing_ccw_point_mode\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_quads_equal_spacing_ccw_point_mode (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_quads_fractional_odd_spacing_cw_point_mode\ndEQP-GLES31.functional.tessellation.invariance.outer_edge_index_independence.quads_fractional_odd_spacing_cw_point_mode\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_quads_fractional_odd_spacing_cw_point_mode (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_invariance_triangle_set_triangles_fractional_odd_spacing\ndEQP-GLES31.functional.tessellation.invariance.triangle_set.triangles_fractional_odd_spacing\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_invariance_triangle_set_triangles_fractional_odd_spacing (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_invariance_outer_triangle_set_triangles_equal_spacing\ndEQP-GLES31.functional.tessellation.invariance.outer_triangle_set.triangles_equal_spacing\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_invariance_outer_triangle_set_triangles_equal_spacing (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_triangles_equal_spacing_ccw\ndEQP-GLES31.functional.tessellation.invariance.tess_coord_component_range.triangles_equal_spacing_ccw\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_triangles_equal_spacing_ccw (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_triangles_equal_spacing_cw\ndEQP-GLES31.functional.tessellation.invariance.tess_coord_component_range.triangles_equal_spacing_cw\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_triangles_equal_spacing_cw (1 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_triangles_fractional_odd_spacing_ccw_point_mode\ndEQP-GLES31.functional.tessellation.invariance.tess_coord_component_range.triangles_fractional_odd_spacing_ccw_point_mode\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_triangles_fractional_odd_spacing_ccw_point_mode (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_triangles_fractional_even_spacing_ccw_point_mode\ndEQP-GLES31.functional.tessellation.invariance.tess_coord_component_range.triangles_fractional_even_spacing_ccw_point_mode\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_triangles_fractional_even_spacing_ccw_point_mode (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_triangles_fractional_even_spacing_cw_point_mode\ndEQP-GLES31.functional.tessellation.invariance.tess_coord_component_range.triangles_fractional_even_spacing_cw_point_mode\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_triangles_fractional_even_spacing_cw_point_mode (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_quads_fractional_odd_spacing_cw\ndEQP-GLES31.functional.tessellation.invariance.tess_coord_component_range.quads_fractional_odd_spacing_cw\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_quads_fractional_odd_spacing_cw (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_isolines_fractional_even_spacing_ccw_point_mode\ndEQP-GLES31.functional.tessellation.invariance.tess_coord_component_range.isolines_fractional_even_spacing_ccw_point_mode\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_isolines_fractional_even_spacing_ccw_point_mode (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_triangles_fractional_odd_spacing_ccw\ndEQP-GLES31.functional.tessellation.invariance.one_minus_tess_coord_component.triangles_fractional_odd_spacing_ccw\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_triangles_fractional_odd_spacing_ccw (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_triangles_fractional_even_spacing_ccw\ndEQP-GLES31.functional.tessellation.invariance.one_minus_tess_coord_component.triangles_fractional_even_spacing_ccw\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_triangles_fractional_even_spacing_ccw (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_triangles_fractional_even_spacing_cw_point_mode\ndEQP-GLES31.functional.tessellation.invariance.one_minus_tess_coord_component.triangles_fractional_even_spacing_cw_point_mode\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_triangles_fractional_even_spacing_cw_point_mode (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_quads_fractional_even_spacing_cw_point_mode\ndEQP-GLES31.functional.tessellation.invariance.one_minus_tess_coord_component.quads_fractional_even_spacing_cw_point_mode\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_quads_fractional_even_spacing_cw_point_mode (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_isolines_equal_spacing_ccw\ndEQP-GLES31.functional.tessellation.invariance.one_minus_tess_coord_component.isolines_equal_spacing_ccw\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_isolines_equal_spacing_ccw (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_isolines_fractional_odd_spacing_ccw_point_mode\ndEQP-GLES31.functional.tessellation.invariance.one_minus_tess_coord_component.isolines_fractional_odd_spacing_ccw_point_mode\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_isolines_fractional_odd_spacing_ccw_point_mode (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_isolines_fractional_even_spacing_ccw\ndEQP-GLES31.functional.tessellation.invariance.one_minus_tess_coord_component.isolines_fractional_even_spacing_ccw\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_isolines_fractional_even_spacing_ccw (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_isolines_fractional_even_spacing_cw\ndEQP-GLES31.functional.tessellation.invariance.one_minus_tess_coord_component.isolines_fractional_even_spacing_cw\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_isolines_fractional_even_spacing_cw (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_vertex_io_array_size_shader_builtin_triangles\ndEQP-GLES31.functional.tessellation.user_defined_io.per_patch.vertex_io_array_size_shader_builtin.triangles\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_vertex_io_array_size_shader_builtin_triangles (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_vertex_io_array_size_query_triangles\ndEQP-GLES31.functional.tessellation.user_defined_io.per_patch.vertex_io_array_size_query.triangles\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_vertex_io_array_size_query_triangles (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_vertex_io_array_size_query_quads\ndEQP-GLES31.functional.tessellation.user_defined_io.per_patch.vertex_io_array_size_query.quads\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_vertex_io_array_size_query_quads (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_array_vertex_io_array_size_query_triangles\ndEQP-GLES31.functional.tessellation.user_defined_io.per_patch_array.vertex_io_array_size_query.triangles\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_array_vertex_io_array_size_query_triangles (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_array_vertex_io_array_size_query_isolines\ndEQP-GLES31.functional.tessellation.user_defined_io.per_patch_array.vertex_io_array_size_query.isolines\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_array_vertex_io_array_size_query_isolines (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_block_vertex_io_array_size_implicit_quads\ndEQP-GLES31.functional.tessellation.user_defined_io.per_patch_block.vertex_io_array_size_implicit.quads\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_block_vertex_io_array_size_implicit_quads (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_block_vertex_io_array_size_implicit_isolines\ndEQP-GLES31.functional.tessellation.user_defined_io.per_patch_block.vertex_io_array_size_implicit.isolines\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_block_vertex_io_array_size_implicit_isolines (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_block_vertex_io_array_size_shader_builtin_isolines\ndEQP-GLES31.functional.tessellation.user_defined_io.per_patch_block.vertex_io_array_size_shader_builtin.isolines\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_block_vertex_io_array_size_shader_builtin_isolines (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_block_array_vertex_io_array_size_implicit_isolines\ndEQP-GLES31.functional.tessellation.user_defined_io.per_patch_block_array.vertex_io_array_size_implicit.isolines\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_block_array_vertex_io_array_size_implicit_isolines (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_block_array_vertex_io_array_size_shader_builtin_quads\ndEQP-GLES31.functional.tessellation.user_defined_io.per_patch_block_array.vertex_io_array_size_shader_builtin.quads\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_block_array_vertex_io_array_size_shader_builtin_quads (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_vertex_io_array_size_implicit_quads\ndEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_implicit.quads\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_vertex_io_array_size_implicit_quads (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_vertex_io_array_size_shader_builtin_triangles_explicit_tcs_out_size\ndEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_shader_builtin.triangles_explicit_tcs_out_size\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_vertex_io_array_size_shader_builtin_triangles_explicit_tcs_out_size (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_vertex_io_array_size_query_quads\ndEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_query.quads\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_vertex_io_array_size_query_quads (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_block_vertex_io_array_size_implicit_quads\ndEQP-GLES31.functional.tessellation.user_defined_io.per_vertex_block.vertex_io_array_size_implicit.quads\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_block_vertex_io_array_size_implicit_quads (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_block_vertex_io_array_size_implicit_isolines_explicit_tcs_out_size\ndEQP-GLES31.functional.tessellation.user_defined_io.per_vertex_block.vertex_io_array_size_implicit.isolines_explicit_tcs_out_size\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_block_vertex_io_array_size_implicit_isolines_explicit_tcs_out_size (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_block_vertex_io_array_size_shader_builtin_isolines\ndEQP-GLES31.functional.tessellation.user_defined_io.per_vertex_block.vertex_io_array_size_shader_builtin.isolines\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_block_vertex_io_array_size_shader_builtin_isolines (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_block_vertex_io_array_size_query_isolines\ndEQP-GLES31.functional.tessellation.user_defined_io.per_vertex_block.vertex_io_array_size_query.isolines\nNot supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported(\"GL_EXT_tessellation_shader\")' at es31fTessellationTests.cpp:1539\n[ OK ] dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_block_vertex_io_array_size_query_isolines (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_user_defined_io_negative_es31_per_vertex_incorrect_eval_explicit_input_array_size\ndEQP-GLES31.functional.tessellation.user_defined_io.negative.es31.per_vertex_incorrect_eval_explicit_input_array_size\nNot supported! Test requires any extension of GL_OES_tessellation_shader, GL_EXT_tessellation_shader\n[ OK ] dEQP.GLES31/functional_tessellation_user_defined_io_negative_es31_per_vertex_incorrect_eval_explicit_input_array_size (1 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_user_defined_io_negative_es32_per_patch_array_of_structs\ndEQP-GLES31.functional.tessellation.user_defined_io.negative.es32.per_patch_array_of_structs\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_tessellation_user_defined_io_negative_es32_per_patch_array_of_structs (0 ms)\n[ RUN ] dEQP.GLES31/functional_tessellation_user_defined_io_negative_es32_per_vertex_incorrect_control_explicit_output_array_size_1\ndEQP-GLES31.functional.tessellation.user_defined_io.negative.es32.per_vertex_incorrect_control_explicit_output_array_size_1\nNot supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736\n[ OK ] dEQP.GLES31/functional_tessellation_user_defined_io_negative_es32_per_vertex_incorrect_control_explicit_output_array_size_1 (0 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_highp_vec2\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.highp_vec2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_highp_vec2 (4 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_lowp_uint\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.lowp_uint\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_lowp_uint (2 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_lowp_uvec3\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.lowp_uvec3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_lowp_uvec3 (2 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_mediump_uvec4\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.mediump_uvec4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_mediump_uvec4 (2 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_lowp_mat3\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.lowp_mat3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_lowp_mat3 (4 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_mediump_mat3\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.mediump_mat3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_mediump_mat3 (4 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_lowp_mat4\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.lowp_mat4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_lowp_mat4 (5 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_highp_mat4\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.highp_mat4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_highp_mat4 (6 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_row_major_lowp_mat4\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.row_major_lowp_mat4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_row_major_lowp_mat4 (5 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_lowp_mat2x3\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.lowp_mat2x3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_lowp_mat2x3 (3 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_row_major_lowp_mat2x3\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.row_major_lowp_mat2x3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_row_major_lowp_mat2x3 (3 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_highp_mat2x4\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.highp_mat2x4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_highp_mat2x4 (4 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_row_major_highp_mat2x4\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.row_major_highp_mat2x4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_row_major_highp_mat2x4 (3 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_mediump_mat3x2\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.mediump_mat3x2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_mediump_mat3x2 (4 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_column_major_highp_mat3x2\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.column_major_highp_mat3x2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_column_major_highp_mat3x2 (3 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_row_major_highp_mat4x2\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.row_major_highp_mat4x2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_row_major_highp_mat4x2 (3 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_mediump_mat4x3\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.mediump_mat4x3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_mediump_mat4x3 (5 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_vec3\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.highp_vec3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_vec3 (3 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_lowp_vec4\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.lowp_vec4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_lowp_vec4 (2 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_mediump_ivec2\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.mediump_ivec2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_mediump_ivec2 (2 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_ivec3\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.highp_ivec3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_ivec3 (2 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_bool\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.bool\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_bool (2 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_lowp_mat2\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.lowp_mat2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_lowp_mat2 (3 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_mediump_mat2\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.mediump_mat2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_mediump_mat2 (2 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_highp_mat2\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.row_major_highp_mat2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_highp_mat2 (3 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_mediump_mat3\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.row_major_mediump_mat3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_mediump_mat3 (4 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_lowp_mat4\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.row_major_lowp_mat4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_lowp_mat4 (2 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_highp_mat4\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.row_major_highp_mat4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_highp_mat4 (5 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_highp_mat4\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.column_major_highp_mat4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_highp_mat4 (5 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_mediump_mat2x3\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.mediump_mat2x3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_mediump_mat2x3 (3 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_mat2x3\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.highp_mat2x3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_mat2x3 (4 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_highp_mat2x3\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.column_major_highp_mat2x3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_highp_mat2x3 (3 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_mat2x4\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.highp_mat2x4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_mat2x4 (1 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_lowp_mat2x4\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.column_major_lowp_mat2x4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_lowp_mat2x4 (4 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_mat3x2\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.highp_mat3x2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_mat3x2 (3 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_lowp_mat3x2\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.row_major_lowp_mat3x2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_lowp_mat3x2 (3 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_highp_mat3x2\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.row_major_highp_mat3x2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_highp_mat3x2 (4 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_highp_mat3x2\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.column_major_highp_mat3x2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_highp_mat3x2 (1 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_mediump_mat3x4\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.mediump_mat3x4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_mediump_mat3x4 (4 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_mat3x4\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.highp_mat3x4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_mat3x4 (5 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_mediump_mat3x4\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.row_major_mediump_mat3x4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_mediump_mat3x4 (5 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_highp_mat3x4\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.column_major_highp_mat3x4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_highp_mat3x4 (4 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_highp_mat4x2\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.column_major_highp_mat4x2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_highp_mat4x2 (4 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_lowp_mat4x3\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.lowp_mat4x3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_lowp_mat4x3 (4 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_float\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.lowp_float\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_float (2 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_vec2\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.lowp_vec2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_vec2 (2 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_highp_int\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.highp_int\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_highp_int (2 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_ivec3\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.lowp_ivec3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_ivec3 (2 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_uint\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.lowp_uint\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_uint (1 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_highp_uvec3\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.highp_uvec3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_highp_uvec3 (2 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_bvec4\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.bvec4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_bvec4 (2 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_lowp_mat2\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.row_major_lowp_mat2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_lowp_mat2 (3 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_highp_mat2\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.row_major_highp_mat2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_highp_mat2 (3 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_mat2x3\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.lowp_mat2x3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_mat2x3 (1 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_mediump_mat2x3\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.row_major_mediump_mat2x3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_mediump_mat2x3 (3 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_highp_mat2x3\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.row_major_highp_mat2x3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_highp_mat2x3 (4 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_highp_mat2x4\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.row_major_highp_mat2x4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_highp_mat2x4 (3 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_column_major_highp_mat2x4\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.column_major_highp_mat2x4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_column_major_highp_mat2x4 (4 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_mat3x2\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.lowp_mat3x2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_mat3x2 (3 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_mediump_mat3x2\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.mediump_mat3x2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_mediump_mat3x2 (3 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_mediump_mat3x4\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.mediump_mat3x4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_mediump_mat3x4 (2 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_highp_mat3x4\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.row_major_highp_mat3x4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_highp_mat3x4 (4 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_highp_mat4x3\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.highp_mat4x3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_highp_mat4x3 (5 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_mediump_mat4x3\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.row_major_mediump_mat4x3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_mediump_mat4x3 (5 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_lowp_vec2\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.lowp_vec2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_lowp_vec2 (1 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_lowp_vec4\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.lowp_vec4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_lowp_vec4 (1 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_vec4\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.highp_vec4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_vec4 (3 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_int\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.highp_int\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_int (1 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_ivec4\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.highp_ivec4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_ivec4 (2 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_uint\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.highp_uint\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_uint (2 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_uvec4\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.highp_uvec4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_uvec4 (2 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_bvec4\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.bvec4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_bvec4 (1 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_lowp_mat3\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.lowp_mat3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_lowp_mat3 (2 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_row_major_mediump_mat3\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.row_major_mediump_mat3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_row_major_mediump_mat3 (1 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_row_major_mediump_mat4\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.row_major_mediump_mat4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_row_major_mediump_mat4 (6 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_row_major_highp_mat4\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.row_major_highp_mat4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_row_major_highp_mat4 (2 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_column_major_mediump_mat2x3\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.column_major_mediump_mat2x3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_column_major_mediump_mat2x3 (3 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_mediump_mat2x4\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.mediump_mat2x4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_mediump_mat2x4 (3 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_mat3x2\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.highp_mat3x2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_mat3x2 (2 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_column_major_mediump_mat3x2\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.column_major_mediump_mat3x2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_column_major_mediump_mat3x2 (3 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_lowp_mat3x4\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.lowp_mat3x4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_lowp_mat3x4 (4 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_mediump_mat3x4\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.mediump_mat3x4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_mediump_mat3x4 (2 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_mat3x4\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.highp_mat3x4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_mat3x4 (1 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_row_major_lowp_mat3x4\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.row_major_lowp_mat3x4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_row_major_lowp_mat3x4 (5 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_mediump_mat4x3\ndEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.mediump_mat4x3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_mediump_mat4x3 (2 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_ivec2\ndEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.ivec2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_ivec2 (3 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_uvec4\ndEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.uvec4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_uvec4 (2 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_bool\ndEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.bool\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_bool (3 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_bvec2\ndEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.bvec2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_bvec2 (3 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_row_major_mat2\ndEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.row_major_mat2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_row_major_mat2 (4 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_column_major_mat4\ndEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.column_major_mat4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_column_major_mat4 (13 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_row_major_mat4x2\ndEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.row_major_mat4x2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_row_major_mat4x2 (7 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_column_major_mat4x3\ndEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.column_major_mat4x3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_column_major_mat4x3 (12 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_uvec2\ndEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.uvec2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_uvec2 (3 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_bvec4\ndEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.bvec4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_bvec4 (3 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_column_major_mat3\ndEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.column_major_mat3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_column_major_mat3 (10 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_column_major_mat2x3\ndEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.column_major_mat2x3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_column_major_mat2x3 (6 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_mat3x2\ndEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.mat3x2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_mat3x2 (7 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_row_major_mat3x4\ndEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.row_major_mat3x4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_row_major_mat3x4 (12 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_mat4x3\ndEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.mat4x3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_mat4x3 (11 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_vec3\ndEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.vec3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_vec3 (5 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_uvec2\ndEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.uvec2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_uvec2 (2 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_column_major_mat2\ndEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.column_major_mat2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_column_major_mat2 (5 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_column_major_mat3\ndEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.column_major_mat3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_column_major_mat3 (2 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_row_major_mat2x3\ndEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.row_major_mat2x3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_row_major_mat2x3 (6 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_column_major_mat2x3\ndEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.column_major_mat2x3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_column_major_mat2x3 (2 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_mat3x2\ndEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.mat3x2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_mat3x2 (6 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_column_major_mat3x2\ndEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.column_major_mat3x2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_column_major_mat3x2 (6 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_column_major_mat4x3\ndEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.column_major_mat4x3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_column_major_mat4x3 (3 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_ivec4\ndEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.ivec4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_ivec4 (3 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_uvec2\ndEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.uvec2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_uvec2 (1 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_bvec2\ndEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.bvec2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_bvec2 (1 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_column_major_mat2\ndEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.column_major_mat2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_column_major_mat2 (5 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_row_major_mat3\ndEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.row_major_mat3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_row_major_mat3 (9 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_mat2x4\ndEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.mat2x4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_mat2x4 (7 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_float\ndEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.float\n[ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_float (8 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_vec2\ndEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.vec2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_vec2 (12 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_ivec2\ndEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.ivec2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_ivec2 (9 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_bvec2\ndEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.bvec2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_bvec2 (9 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_mat2\ndEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.mat2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_mat2 (24 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_column_major_mat3\ndEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.column_major_mat3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_column_major_mat3 (76 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_mat3x4\ndEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.mat3x4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_mat3x4 (68 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_column_major_mat3x4\ndEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.column_major_mat3x4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_column_major_mat3x4 (69 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_row_major_mat4x3\ndEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.row_major_mat4x3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_row_major_mat4x3 (68 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_vec4\ndEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.vec4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_vec4 (22 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_ivec3\ndEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.ivec3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_ivec3 (11 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_uvec3\ndEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.uvec3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_uvec3 (11 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_row_major_mat4\ndEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.row_major_mat4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_row_major_mat4 (101 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_column_major_mat4\ndEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.column_major_mat4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_column_major_mat4 (98 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_row_major_mat2x3\ndEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.row_major_mat2x3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_row_major_mat2x3 (38 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_mat2x4\ndEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.mat2x4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_mat2x4 (43 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_row_major_mat2x4\ndEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.row_major_mat2x4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_row_major_mat2x4 (56 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_column_major_mat3x2\ndEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.column_major_mat3x2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_column_major_mat3x2 (37 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_column_major_mat3x4\ndEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.column_major_mat3x4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_column_major_mat3x4 (8 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_mat4x3\ndEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.mat4x3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_mat4x3 (111 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_row_major_mat4x3\ndEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.row_major_mat4x3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_row_major_mat4x3 (6 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_float\ndEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.float\n[ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_float (7 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_vec3\ndEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.vec3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_vec3 (20 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_ivec4\ndEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.ivec4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_ivec4 (10 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_bvec2\ndEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.bvec2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_bvec2 (9 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_bvec3\ndEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.bvec3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_bvec3 (11 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_column_major_mat2\ndEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.column_major_mat2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_column_major_mat2 (24 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_mat4\ndEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.mat4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_mat4 (100 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_row_major_mat2x3\ndEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.row_major_mat2x3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_row_major_mat2x3 (39 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std430_mat2x3\ndEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std430.mat2x3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std430_mat2x3 (42 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std430_row_major_mat2x4\ndEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std430.row_major_mat2x4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std430_row_major_mat2x4 (5 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std430_row_major_mat3x2\ndEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std430.row_major_mat3x2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std430_row_major_mat3x2 (40 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std430_column_major_mat4x2\ndEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std430.column_major_mat4x2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std430_column_major_mat4x2 (56 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_vec4\ndEQP-GLES31.functional.ssbo.layout.2_level_array.shared.vec4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_vec4 (13 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_uvec3\ndEQP-GLES31.functional.ssbo.layout.2_level_array.shared.uvec3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_uvec3 (8 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_bvec2\ndEQP-GLES31.functional.ssbo.layout.2_level_array.shared.bvec2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_bvec2 (6 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_row_major_mat3\ndEQP-GLES31.functional.ssbo.layout.2_level_array.shared.row_major_mat3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_row_major_mat3 (39 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_row_major_mat2x4\ndEQP-GLES31.functional.ssbo.layout.2_level_array.shared.row_major_mat2x4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_row_major_mat2x4 (48 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_column_major_mat4x3\ndEQP-GLES31.functional.ssbo.layout.2_level_array.shared.column_major_mat4x3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_column_major_mat4x3 (56 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_bvec4\ndEQP-GLES31.functional.ssbo.layout.2_level_array.packed.bvec4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_bvec4 (8 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_row_major_mat2\ndEQP-GLES31.functional.ssbo.layout.2_level_array.packed.row_major_mat2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_row_major_mat2 (15 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_column_major_mat3\ndEQP-GLES31.functional.ssbo.layout.2_level_array.packed.column_major_mat3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_column_major_mat3 (39 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_column_major_mat2x3\ndEQP-GLES31.functional.ssbo.layout.2_level_array.packed.column_major_mat2x3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_column_major_mat2x3 (25 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_row_major_mat2x4\ndEQP-GLES31.functional.ssbo.layout.2_level_array.packed.row_major_mat2x4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_row_major_mat2x4 (4 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_mat4x3\ndEQP-GLES31.functional.ssbo.layout.2_level_array.packed.mat4x3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_mat4x3 (54 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_row_major_mat4x3\ndEQP-GLES31.functional.ssbo.layout.2_level_array.packed.row_major_mat4x3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_row_major_mat4x3 (40 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_std140_ivec3\ndEQP-GLES31.functional.ssbo.layout.2_level_array.std140.ivec3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_std140_ivec3 (8 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_std140_uint\ndEQP-GLES31.functional.ssbo.layout.2_level_array.std140.uint\n[ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_std140_uint (6 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_std140_uvec3\ndEQP-GLES31.functional.ssbo.layout.2_level_array.std140.uvec3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_std140_uvec3 (2 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_std140_mat2x4\ndEQP-GLES31.functional.ssbo.layout.2_level_array.std140.mat2x4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_std140_mat2x4 (26 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_std430_int\ndEQP-GLES31.functional.ssbo.layout.2_level_array.std430.int\n[ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_std430_int (6 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_std430_uint\ndEQP-GLES31.functional.ssbo.layout.2_level_array.std430.uint\n[ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_std430_uint (5 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_std430_bvec3\ndEQP-GLES31.functional.ssbo.layout.2_level_array.std430.bvec3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_std430_bvec3 (8 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_std430_mat4\ndEQP-GLES31.functional.ssbo.layout.2_level_array.std430.mat4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_std430_mat4 (54 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_std430_row_major_mat3x4\ndEQP-GLES31.functional.ssbo.layout.2_level_array.std430.row_major_mat3x4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_std430_row_major_mat3x4 (57 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_vec4\ndEQP-GLES31.functional.ssbo.layout.3_level_array.shared.vec4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_vec4 (27 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_uint\ndEQP-GLES31.functional.ssbo.layout.3_level_array.shared.uint\n[ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_uint (10 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_column_major_mat2\ndEQP-GLES31.functional.ssbo.layout.3_level_array.shared.column_major_mat2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_column_major_mat2 (32 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_mat3\ndEQP-GLES31.functional.ssbo.layout.3_level_array.shared.mat3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_mat3 (99 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_column_major_mat3x2\ndEQP-GLES31.functional.ssbo.layout.3_level_array.shared.column_major_mat3x2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_column_major_mat3x2 (60 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_mat4x3\ndEQP-GLES31.functional.ssbo.layout.3_level_array.shared.mat4x3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_mat4x3 (177 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_bvec2\ndEQP-GLES31.functional.ssbo.layout.3_level_array.packed.bvec2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_bvec2 (11 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_mat2\ndEQP-GLES31.functional.ssbo.layout.3_level_array.packed.mat2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_mat2 (32 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_row_major_mat3\ndEQP-GLES31.functional.ssbo.layout.3_level_array.packed.row_major_mat3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_row_major_mat3 (101 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_row_major_mat3x2\ndEQP-GLES31.functional.ssbo.layout.3_level_array.packed.row_major_mat3x2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_row_major_mat3x2 (56 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_mat3x4\ndEQP-GLES31.functional.ssbo.layout.3_level_array.packed.mat3x4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_mat3x4 (92 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_mat4x2\ndEQP-GLES31.functional.ssbo.layout.3_level_array.packed.mat4x2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_mat4x2 (75 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_vec3\ndEQP-GLES31.functional.ssbo.layout.3_level_array.std140.vec3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_vec3 (25 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_bool\ndEQP-GLES31.functional.ssbo.layout.3_level_array.std140.bool\n[ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_bool (11 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_column_major_mat2\ndEQP-GLES31.functional.ssbo.layout.3_level_array.std140.column_major_mat2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_column_major_mat2 (31 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_column_major_mat4\ndEQP-GLES31.functional.ssbo.layout.3_level_array.std140.column_major_mat4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_column_major_mat4 (139 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_column_major_mat2x4\ndEQP-GLES31.functional.ssbo.layout.3_level_array.std140.column_major_mat2x4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_column_major_mat2x4 (56 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_mat3x2\ndEQP-GLES31.functional.ssbo.layout.3_level_array.std140.mat3x2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_mat3x2 (51 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_uvec2\ndEQP-GLES31.functional.ssbo.layout.3_level_array.std430.uvec2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_uvec2 (12 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_bool\ndEQP-GLES31.functional.ssbo.layout.3_level_array.std430.bool\n[ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_bool (10 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_mat4\ndEQP-GLES31.functional.ssbo.layout.3_level_array.std430.mat4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_mat4 (137 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_mat2x3\ndEQP-GLES31.functional.ssbo.layout.3_level_array.std430.mat2x3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_mat2x3 (57 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_column_major_mat2x4\ndEQP-GLES31.functional.ssbo.layout.3_level_array.std430.column_major_mat2x4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_column_major_mat2x4 (18 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_mat3x2\ndEQP-GLES31.functional.ssbo.layout.3_level_array.std430.mat3x2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_mat3x2 (51 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_row_major_mat4x2\ndEQP-GLES31.functional.ssbo.layout.3_level_array.std430.row_major_mat4x2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_row_major_mat4x2 (54 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_float\ndEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.shared.float\n[ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_float (10 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_int\ndEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.shared.int\n[ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_int (10 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_uint\ndEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.shared.uint\n[ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_uint (10 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_mat3\ndEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.shared.mat3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_mat3 (99 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_row_major_mat2x4\ndEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.shared.row_major_mat2x4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_row_major_mat2x4 (78 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_row_major_mat4x2\ndEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.shared.row_major_mat4x2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_row_major_mat4x2 (54 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_packed_bvec4\ndEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.packed.bvec4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_packed_bvec4 (15 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_packed_column_major_mat2x3\ndEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.packed.column_major_mat2x3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_packed_column_major_mat2x3 (56 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std140_ivec3\ndEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std140.ivec3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std140_ivec3 (15 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std140_row_major_mat4\ndEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std140.row_major_mat4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std140_row_major_mat4 (143 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std140_column_major_mat3x4\ndEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std140.column_major_mat3x4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std140_column_major_mat3x4 (93 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std430_bvec3\ndEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.bvec3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std430_bvec3 (15 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std430_row_major_mat3\ndEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.row_major_mat3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std430_row_major_mat3 (101 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std430_column_major_mat3\ndEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.column_major_mat3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std430_column_major_mat3 (102 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std430_column_major_mat2x3\ndEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.column_major_mat2x3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std430_column_major_mat2x3 (7 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std430_row_major_mat3x4\ndEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.row_major_mat3x4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std430_row_major_mat3x4 (173 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_struct_per_block_buffer_std140\ndEQP-GLES31.functional.ssbo.layout.single_struct.per_block_buffer.std140\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_struct_per_block_buffer_std140 (14 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_struct_array_single_buffer_packed_instance_array\ndEQP-GLES31.functional.ssbo.layout.single_struct_array.single_buffer.packed_instance_array\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_struct_array_single_buffer_packed_instance_array (918 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_nested_struct_per_block_buffer_std430_instance_array\ndEQP-GLES31.functional.ssbo.layout.single_nested_struct.per_block_buffer.std430_instance_array\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_nested_struct_per_block_buffer_std430_instance_array (893 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_nested_struct_array_per_block_buffer_std140\ndEQP-GLES31.functional.ssbo.layout.single_nested_struct_array.per_block_buffer.std140\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_nested_struct_array_per_block_buffer_std140 (22 ms)\n*RESULT: Total: 400\n*RESULT: Passed: 295\n*RESULT: Failed: 0\n*RESULT: Skipped: 0\n*RESULT: Not Supported: 105\n*RESULT: Exception: 0\n*RESULT: Crashed: 0\n[----------] 400 tests from dEQP (7777 ms total)\n\n[----------] Global test environment tear-down\n[==========] 400 tests from 1 test suite ran. (8073 ms total)\n[ PASSED ] 400 tests.\n[1201/6230] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_global_layout_all_8_times_vertex (68 ms)\n[1202/6230] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_member_layout_row_major_vec4_vertex (0 ms)\n[1203/6230] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_member_layout_column_major_vec4_vertex (1 ms)\n[1204/6230] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_same_variable_and_instance_name_vertex (0 ms)\n[1205/6230] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_same_variable_and_instance_name_fragment (0 ms)\n[1206/6230] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_struct_member_fragment (0 ms)\n[1207/6230] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_struct_member_layout_all_vertex (0 ms)\n[1208/6230] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_struct_member_layout_all_8_times_fragment (0 ms)\n[1209/6230] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_long_block_name_fragment (0 ms)\n[1210/6230] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_long_instance_name_fragment (0 ms)\n[1211/6230] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_member_in_interface_qualifier_vertex (0 ms)\n[1212/6230] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_member_varying_interface_qualifier_vertex (0 ms)\n[1213/6230] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_conflicting_function_and_block_name_vertex (0 ms)\n[1214/6230] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_conflicting_out_and_instance_name_vertex (0 ms)\n[1215/6230] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_conflicting_uniform_and_block_name_fragment (0 ms)\n[1216/6230] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_conflicting_out_and_block_name_fragment (0 ms)\n[1217/6230] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_reference_using_block_name_fragment (0 ms)\n[1218/6230] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_structure_definition_fragment (0 ms)\n[1219/6230] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_member_layout_packed_fragment (0 ms)\n[1220/6230] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_missing_block_name_fragment (0 ms)\n[1221/6230] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_invalid_number_block_name_vertex (0 ms)\n[1222/6230] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_invalid_number_instance_name_vertex (0 ms)\n[1223/6230] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_invalid_identifier_instance_name_fragment (1 ms)\n[1224/6230] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_invalid_hash_instance_name_fragment (0 ms)\n[1225/6230] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_layout_std430_vertex (0 ms)\n[1226/6230] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_global_layout_std430_fragment (0 ms)\n[1227/6230] dEQP.GLES31/functional_shaders_framebuffer_fetch_framebuffer_format_rgba8 (0 ms)\n[1228/6230] dEQP.GLES31/functional_shaders_framebuffer_fetch_framebuffer_format_rg32ui (0 ms)\n[1229/6230] dEQP.GLES31/functional_shaders_framebuffer_fetch_framebuffer_format_rg8ui (0 ms)\n[1230/6230] dEQP.GLES31/functional_shaders_framebuffer_fetch_framebuffer_format_r32i (0 ms)\n[1231/6230] dEQP.GLES31/functional_shaders_framebuffer_fetch_framebuffer_format_r8 (0 ms)\n[1232/6230] dEQP.GLES31/functional_compute_basic_ssbo_cmd_barrier_multiple (30 ms)\n[1233/6230] dEQP.GLES31/functional_compute_basic_shared_var_single_invocation (2 ms)\n[1234/6230] dEQP.GLES31/functional_compute_basic_shared_atomic_op_single_group (32 ms)\n[1235/6230] dEQP.GLES31/functional_compute_basic_atomic_counter_single_group (2 ms)\n[1236/6230] dEQP.GLES31/functional_compute_basic_atomic_counter_multiple_groups (3 ms)\n[1237/6230] dEQP.GLES31/functional_compute_shared_var_basic_type_vec2_mediump (3 ms)\n[1238/6230] dEQP.GLES31/functional_compute_shared_var_basic_type_vec4_lowp (2 ms)\n[1239/6230] dEQP.GLES31/functional_compute_shared_var_basic_type_mat2_mediump (2 ms)\n[1240/6230] dEQP.GLES31/functional_compute_shared_var_basic_type_mat2x4_lowp (4 ms)\n[1241/6230] dEQP.GLES31/functional_compute_shared_var_basic_type_mat2x4_highp (1 ms)\n[1242/6230] dEQP.GLES31/functional_compute_shared_var_basic_type_mat4x3_mediump (3 ms)\n[1243/6230] dEQP.GLES31/functional_compute_shared_var_basic_type_uvec2_mediump (3 ms)\n[1244/6230] dEQP.GLES31/functional_compute_shared_var_basic_type_uvec2_highp (2 ms)\n[1245/6230] dEQP.GLES31/functional_compute_shared_var_basic_type_uvec4_lowp (2 ms)\n[1246/6230] dEQP.GLES31/functional_compute_shared_var_basic_type_bool (3 ms)\n[1247/6230] dEQP.GLES31/functional_compute_shared_var_basic_type_bvec3 (2 ms)\n[1248/6230] dEQP.GLES31/functional_compute_shared_var_work_group_size_float_64_1_1 (3 ms)\n[1249/6230] dEQP.GLES31/functional_compute_shared_var_work_group_size_float_1_64_1 (2 ms)\n[1250/6230] dEQP.GLES31/functional_compute_shared_var_work_group_size_float_1_1_64 (4 ms)\n[1251/6230] dEQP.GLES31/functional_compute_shared_var_work_group_size_float_1_128_1 (2 ms)\n[1252/6230] dEQP.GLES31/functional_compute_shared_var_work_group_size_vec4_1_1_64 (3 ms)\n[1253/6230] dEQP.GLES31/functional_compute_shared_var_work_group_size_mat4_1_64_1 (3 ms)\n[1254/6230] dEQP.GLES31/functional_compute_shared_var_work_group_size_mat4_1_1_64 (4 ms)\n[1255/6230] dEQP.GLES31/functional_compute_shared_var_work_group_size_mat4_128_1_1 (3 ms)\n[1256/6230] dEQP.GLES31/functional_compute_shared_var_work_group_size_mat4_1_128_1 (4 ms)\n[1257/6230] dEQP.GLES31/functional_compute_shared_var_work_group_size_mat4_13_2_4 (3 ms)\n[1258/6230] dEQP.GLES31/functional_compute_shared_var_atomic_add_lowp_uint (3 ms)\n[1259/6230] dEQP.GLES31/functional_compute_shared_var_atomic_and_highp_uint (2 ms)\n[1260/6230] dEQP.GLES31/functional_compute_shared_var_atomic_or_mediump_int (3 ms)\n[1261/6230] dEQP.GLES31/functional_compute_shared_var_atomic_xor_mediump_int (2 ms)\n[1262/6230] dEQP.GLES31/functional_compute_shared_var_atomic_xor_highp_uint (3 ms)\n[1263/6230] dEQP.GLES31/functional_compute_shared_var_atomic_exchange_lowp_int (2 ms)\n[1264/6230] dEQP.GLES31/functional_compute_indirect_dispatch_upload_buffer_multiple_groups_multiple_invocations (2 ms)\n[1265/6230] dEQP.GLES31/functional_compute_indirect_dispatch_gen_in_compute_multiple_groups (3 ms)\n[1266/6230] dEQP.GLES31/functional_compute_indirect_dispatch_gen_in_compute_empty_command (2 ms)\n[1267/6230] dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_first_first_3 (46 ms)\n[1268/6230] dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_points_multiple_attributes (24 ms)\n[1269/6230] dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_triangles_instanced_attributes (31 ms)\n[1270/6230] dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_triangles_default_attribute (39 ms)\n[1271/6230] dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_triangle_strip_instanced_attributes (31 ms)\n[1272/6230] dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_line_loop_multiple_attributes (27 ms)\n[1273/6230] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_indices_index_byte (25 ms)\n[1274/6230] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_indices_index_short (25 ms)\n[1275/6230] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_indices_index_int (22 ms)\n[1276/6230] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_base_vertex_index_neg_byte (23 ms)\n[1277/6230] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_triangle_strip_single_attribute (29 ms)\n[1278/6230] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_triangle_strip_default_attribute (33 ms)\n[1279/6230] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_lines_default_attribute (33 ms)\n[1280/6230] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_line_loop_default_attribute (33 ms)\n[1281/6230] dEQP.GLES31/functional_draw_indirect_instancing_draw_arrays_indirect_grid_5x5 (15 ms)\n[1282/6230] dEQP.GLES31/functional_draw_indirect_instancing_draw_arrays_indirect_grid_10x10 (6 ms)\n[1283/6230] dEQP.GLES31/functional_draw_indirect_compute_interop_separate_drawarrays_compute_cmd_and_data (12 ms)\n[1284/6230] dEQP.GLES31/functional_draw_indirect_compute_interop_separate_drawelements_compute_data (8 ms)\n[1285/6230] dEQP.GLES31/functional_draw_indirect_compute_interop_separate_drawelements_compute_cmd_and_indices (9 ms)\n[1286/6230] dEQP.GLES31/functional_draw_indirect_compute_interop_separate_drawelements_compute_data_and_indices (8 ms)\n[1287/6230] dEQP.GLES31/functional_draw_indirect_compute_interop_combined_drawelements_compute_cmd_and_indices (9 ms)\n[1288/6230] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawarrays_separate_grid_200x200_drawcount_1 (13 ms)\n[1289/6230] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawarrays_separate_grid_1200x1200_drawcount_1 (83 ms)\n[1290/6230] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawarrays_separate_grid_1200x1200_drawcount_8 (88 ms)\n[1291/6230] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawarrays_combined_grid_1000x1000_drawcount_5000 (70 ms)\n[1292/6230] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_separate_grid_1000x1000_drawcount_1 (43 ms)\n[1293/6230] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_separate_grid_500x500_drawcount_2500 (19 ms)\n[1294/6230] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_combined_grid_100x100_drawcount_1 (15 ms)\n[1295/6230] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_combined_grid_1500x1500_drawcount_1 (111 ms)\n[1296/6230] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_combined_grid_100x100_drawcount_8 (11 ms)\n[1297/6230] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_combined_grid_1000x1000_drawcount_8 (36 ms)\n[1298/6230] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_combined_grid_200x200_drawcount_800 (11 ms)\n[1299/6230] dEQP.GLES31/functional_draw_indirect_random_0 (9 ms)\n[1300/6230] dEQP.GLES31/functional_draw_indirect_random_4 (11 ms)\n[1301/6230] dEQP.GLES31/functional_draw_indirect_random_5 (8 ms)\n[1302/6230] dEQP.GLES31/functional_draw_indirect_random_6 (9 ms)\n[1303/6230] dEQP.GLES31/functional_draw_indirect_random_10 (9 ms)\n[1304/6230] dEQP.GLES31/functional_draw_indirect_random_20 (8 ms)\n[1305/6230] dEQP.GLES31/functional_draw_indirect_random_29 (9 ms)\n[1306/6230] dEQP.GLES31/functional_draw_indirect_random_30 (8 ms)\n[1307/6230] dEQP.GLES31/functional_draw_indirect_random_44 (9 ms)\n[1308/6230] dEQP.GLES31/functional_draw_indirect_random_54 (8 ms)\n[1309/6230] dEQP.GLES31/functional_draw_indirect_negative_command_bad_alignment_1 (2 ms)\n[1310/6230] dEQP.GLES31/functional_draw_indirect_negative_command_offset_partially_in_buffer (1 ms)\n[1311/6230] dEQP.GLES31/functional_draw_indirect_negative_command_offset_not_in_buffer (1 ms)\n[1312/6230] dEQP.GLES31/functional_tessellation_state_query_max_tess_control_uniform_components (2 ms)\n[1313/6230] dEQP.GLES31/functional_tessellation_state_query_max_tess_evaluation_image_uniforms (0 ms)\n[1314/6230] dEQP.GLES31/functional_tessellation_state_query_primitive_restart_for_patches_supported (1 ms)\n[1315/6230] dEQP.GLES31/functional_tessellation_state_query_patch_vertices (1 ms)\n[1316/6230] dEQP.GLES31/functional_tessellation_state_query_tess_gen_spacing (1 ms)\n[1317/6230] dEQP.GLES31/functional_tessellation_winding_quads_cw (0 ms)\n[1318/6230] dEQP.GLES31/functional_tessellation_misc_draw_fill_cover_quads_fractional_odd_spacing (0 ms)\n[1319/6230] dEQP.GLES31/functional_tessellation_misc_draw_fill_overlap_quads_fractional_odd_spacing (0 ms)\n[1320/6230] dEQP.GLES31/functional_tessellation_common_edge_quads_fractional_odd_spacing (0 ms)\n[1321/6230] dEQP.GLES31/functional_tessellation_common_edge_triangles_equal_spacing_precise (0 ms)\n[1322/6230] dEQP.GLES31/functional_tessellation_primitive_discard_triangles_fractional_odd_spacing_ccw (0 ms)\n[1323/6230] dEQP.GLES31/functional_tessellation_primitive_discard_quads_equal_spacing_ccw (0 ms)\n[1324/6230] dEQP.GLES31/functional_tessellation_primitive_discard_quads_equal_spacing_cw (0 ms)\n[1325/6230] dEQP.GLES31/functional_tessellation_primitive_discard_quads_fractional_odd_spacing_ccw (0 ms)\n[1326/6230] dEQP.GLES31/functional_tessellation_primitive_discard_isolines_fractional_odd_spacing_ccw (0 ms)\n[1327/6230] dEQP.GLES31/functional_tessellation_primitive_discard_isolines_fractional_odd_spacing_cw (0 ms)\n[1328/6230] dEQP.GLES31/functional_tessellation_primitive_discard_isolines_fractional_even_spacing_cw_point_mode (0 ms)\n[1329/6230] dEQP.GLES31/functional_tessellation_invariance_primitive_set_triangles_equal_spacing_cw_point_mode (0 ms)\n[1330/6230] dEQP.GLES31/functional_tessellation_invariance_primitive_set_quads_fractional_odd_spacing_ccw (0 ms)\n[1331/6230] dEQP.GLES31/functional_tessellation_invariance_primitive_set_isolines_equal_spacing_ccw_point_mode (0 ms)\n[1332/6230] dEQP.GLES31/functional_tessellation_invariance_primitive_set_isolines_fractional_odd_spacing_ccw_point_mode (1 ms)\n[1333/6230] dEQP.GLES31/functional_tessellation_invariance_primitive_set_isolines_fractional_odd_spacing_cw (0 ms)\n[1334/6230] dEQP.GLES31/functional_tessellation_invariance_primitive_set_isolines_fractional_odd_spacing_cw_point_mode (0 ms)\n[1335/6230] dEQP.GLES31/functional_tessellation_invariance_outer_edge_division_triangles_equal_spacing (0 ms)\n[1336/6230] dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_triangles_equal_spacing_ccw (0 ms)\n[1337/6230] dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_triangles_equal_spacing_ccw_point_mode (0 ms)\n[1338/6230] dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_quads_equal_spacing_cw (0 ms)\n[1339/6230] dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_quads_fractional_odd_spacing_cw (0 ms)\n[1340/6230] dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_isolines_equal_spacing_ccw (0 ms)\n[1341/6230] dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_isolines_fractional_odd_spacing_ccw (0 ms)\n[1342/6230] dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_triangles_equal_spacing_ccw_point_mode (0 ms)\n[1343/6230] dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_triangles_fractional_odd_spacing_ccw (0 ms)\n[1344/6230] dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_triangles_fractional_odd_spacing_ccw_point_mode (0 ms)\n[1345/6230] dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_triangles_fractional_odd_spacing_cw (0 ms)\n[1346/6230] dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_quads_equal_spacing_ccw (0 ms)\n[1347/6230] dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_quads_equal_spacing_ccw_point_mode (0 ms)\n[1348/6230] dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_quads_fractional_odd_spacing_cw_point_mode (0 ms)\n[1349/6230] dEQP.GLES31/functional_tessellation_invariance_triangle_set_triangles_fractional_odd_spacing (0 ms)\n[1350/6230] dEQP.GLES31/functional_tessellation_invariance_outer_triangle_set_triangles_equal_spacing (0 ms)\n[1351/6230] dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_triangles_equal_spacing_ccw (0 ms)\n[1352/6230] dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_triangles_equal_spacing_cw (1 ms)\n[1353/6230] dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_triangles_fractional_odd_spacing_ccw_point_mode (0 ms)\n[1354/6230] dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_triangles_fractional_even_spacing_ccw_point_mode (0 ms)\n[1355/6230] dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_triangles_fractional_even_spacing_cw_point_mode (0 ms)\n[1356/6230] dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_quads_fractional_odd_spacing_cw (0 ms)\n[1357/6230] dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_isolines_fractional_even_spacing_ccw_point_mode (0 ms)\n[1358/6230] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_triangles_fractional_odd_spacing_ccw (0 ms)\n[1359/6230] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_triangles_fractional_even_spacing_ccw (0 ms)\n[1360/6230] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_triangles_fractional_even_spacing_cw_point_mode (0 ms)\n[1361/6230] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_quads_fractional_even_spacing_cw_point_mode (0 ms)\n[1362/6230] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_isolines_equal_spacing_ccw (0 ms)\n[1363/6230] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_isolines_fractional_odd_spacing_ccw_point_mode (0 ms)\n[1364/6230] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_isolines_fractional_even_spacing_ccw (0 ms)\n[1365/6230] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_isolines_fractional_even_spacing_cw (0 ms)\n[1366/6230] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_vertex_io_array_size_shader_builtin_triangles (0 ms)\n[1367/6230] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_vertex_io_array_size_query_triangles (0 ms)\n[1368/6230] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_vertex_io_array_size_query_quads (0 ms)\n[1369/6230] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_array_vertex_io_array_size_query_triangles (0 ms)\n[1370/6230] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_array_vertex_io_array_size_query_isolines (0 ms)\n[1371/6230] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_block_vertex_io_array_size_implicit_quads (0 ms)\n[1372/6230] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_block_vertex_io_array_size_implicit_isolines (0 ms)\n[1373/6230] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_block_vertex_io_array_size_shader_builtin_isolines (0 ms)\n[1374/6230] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_block_array_vertex_io_array_size_implicit_isolines (0 ms)\n[1375/6230] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_block_array_vertex_io_array_size_shader_builtin_quads (0 ms)\n[1376/6230] dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_vertex_io_array_size_implicit_quads (0 ms)\n[1377/6230] dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_vertex_io_array_size_shader_builtin_triangles_explicit_tcs_out_size (0 ms)\n[1378/6230] dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_vertex_io_array_size_query_quads (0 ms)\n[1379/6230] dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_block_vertex_io_array_size_implicit_quads (0 ms)\n[1380/6230] dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_block_vertex_io_array_size_implicit_isolines_explicit_tcs_out_size (0 ms)\n[1381/6230] dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_block_vertex_io_array_size_shader_builtin_isolines (0 ms)\n[1382/6230] dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_block_vertex_io_array_size_query_isolines (0 ms)\n[1383/6230] dEQP.GLES31/functional_tessellation_user_defined_io_negative_es31_per_vertex_incorrect_eval_explicit_input_array_size (1 ms)\n[1384/6230] dEQP.GLES31/functional_tessellation_user_defined_io_negative_es32_per_patch_array_of_structs (0 ms)\n[1385/6230] dEQP.GLES31/functional_tessellation_user_defined_io_negative_es32_per_vertex_incorrect_control_explicit_output_array_size_1 (0 ms)\n[1386/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_highp_vec2 (4 ms)\n[1387/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_lowp_uint (2 ms)\n[1388/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_lowp_uvec3 (2 ms)\n[1389/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_mediump_uvec4 (2 ms)\n[1390/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_lowp_mat3 (4 ms)\n[1391/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_mediump_mat3 (4 ms)\n[1392/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_lowp_mat4 (5 ms)\n[1393/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_highp_mat4 (6 ms)\n[1394/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_row_major_lowp_mat4 (5 ms)\n[1395/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_lowp_mat2x3 (3 ms)\n[1396/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_row_major_lowp_mat2x3 (3 ms)\n[1397/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_highp_mat2x4 (4 ms)\n[1398/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_row_major_highp_mat2x4 (3 ms)\n[1399/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_mediump_mat3x2 (4 ms)\n[1400/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_column_major_highp_mat3x2 (3 ms)\n[1401/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_row_major_highp_mat4x2 (3 ms)\n[1402/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_mediump_mat4x3 (5 ms)\n[1403/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_vec3 (3 ms)\n[1404/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_lowp_vec4 (2 ms)\n[1405/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_mediump_ivec2 (2 ms)\n[1406/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_ivec3 (2 ms)\n[1407/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_bool (2 ms)\n[1408/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_lowp_mat2 (3 ms)\n[1409/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_mediump_mat2 (2 ms)\n[1410/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_highp_mat2 (3 ms)\n[1411/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_mediump_mat3 (4 ms)\n[1412/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_lowp_mat4 (2 ms)\n[1413/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_highp_mat4 (5 ms)\n[1414/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_highp_mat4 (5 ms)\n[1415/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_mediump_mat2x3 (3 ms)\n[1416/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_mat2x3 (4 ms)\n[1417/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_highp_mat2x3 (3 ms)\n[1418/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_mat2x4 (1 ms)\n[1419/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_lowp_mat2x4 (4 ms)\n[1420/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_mat3x2 (3 ms)\n[1421/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_lowp_mat3x2 (3 ms)\n[1422/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_highp_mat3x2 (4 ms)\n[1423/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_highp_mat3x2 (1 ms)\n[1424/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_mediump_mat3x4 (4 ms)\n[1425/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_mat3x4 (5 ms)\n[1426/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_mediump_mat3x4 (5 ms)\n[1427/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_highp_mat3x4 (4 ms)\n[1428/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_highp_mat4x2 (4 ms)\n[1429/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_lowp_mat4x3 (4 ms)\n[1430/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_float (2 ms)\n[1431/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_vec2 (2 ms)\n[1432/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_highp_int (2 ms)\n[1433/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_ivec3 (2 ms)\n[1434/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_uint (1 ms)\n[1435/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_highp_uvec3 (2 ms)\n[1436/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_bvec4 (2 ms)\n[1437/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_lowp_mat2 (3 ms)\n[1438/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_highp_mat2 (3 ms)\n[1439/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_mat2x3 (1 ms)\n[1440/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_mediump_mat2x3 (3 ms)\n[1441/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_highp_mat2x3 (4 ms)\n[1442/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_highp_mat2x4 (3 ms)\n[1443/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_column_major_highp_mat2x4 (4 ms)\n[1444/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_mat3x2 (3 ms)\n[1445/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_mediump_mat3x2 (3 ms)\n[1446/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_mediump_mat3x4 (2 ms)\n[1447/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_highp_mat3x4 (4 ms)\n[1448/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_highp_mat4x3 (5 ms)\n[1449/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_mediump_mat4x3 (5 ms)\n[1450/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_lowp_vec2 (1 ms)\n[1451/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_lowp_vec4 (1 ms)\n[1452/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_vec4 (3 ms)\n[1453/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_int (1 ms)\n[1454/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_ivec4 (2 ms)\n[1455/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_uint (2 ms)\n[1456/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_uvec4 (2 ms)\n[1457/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_bvec4 (1 ms)\n[1458/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_lowp_mat3 (2 ms)\n[1459/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_row_major_mediump_mat3 (1 ms)\n[1460/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_row_major_mediump_mat4 (6 ms)\n[1461/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_row_major_highp_mat4 (2 ms)\n[1462/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_column_major_mediump_mat2x3 (3 ms)\n[1463/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_mediump_mat2x4 (3 ms)\n[1464/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_mat3x2 (2 ms)\n[1465/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_column_major_mediump_mat3x2 (3 ms)\n[1466/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_lowp_mat3x4 (4 ms)\n[1467/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_mediump_mat3x4 (2 ms)\n[1468/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_mat3x4 (1 ms)\n[1469/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_row_major_lowp_mat3x4 (5 ms)\n[1470/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_mediump_mat4x3 (2 ms)\n[1471/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_ivec2 (3 ms)\n[1472/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_uvec4 (2 ms)\n[1473/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_bool (3 ms)\n[1474/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_bvec2 (3 ms)\n[1475/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_row_major_mat2 (4 ms)\n[1476/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_column_major_mat4 (13 ms)\n[1477/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_row_major_mat4x2 (7 ms)\n[1478/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_column_major_mat4x3 (12 ms)\n[1479/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_uvec2 (3 ms)\n[1480/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_bvec4 (3 ms)\n[1481/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_column_major_mat3 (10 ms)\n[1482/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_column_major_mat2x3 (6 ms)\n[1483/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_mat3x2 (7 ms)\n[1484/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_row_major_mat3x4 (12 ms)\n[1485/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_mat4x3 (11 ms)\n[1486/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_vec3 (5 ms)\n[1487/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_uvec2 (2 ms)\n[1488/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_column_major_mat2 (5 ms)\n[1489/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_column_major_mat3 (2 ms)\n[1490/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_row_major_mat2x3 (6 ms)\n[1491/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_column_major_mat2x3 (2 ms)\n[1492/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_mat3x2 (6 ms)\n[1493/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_column_major_mat3x2 (6 ms)\n[1494/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_column_major_mat4x3 (3 ms)\n[1495/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_ivec4 (3 ms)\n[1496/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_uvec2 (1 ms)\n[1497/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_bvec2 (1 ms)\n[1498/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_column_major_mat2 (5 ms)\n[1499/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_row_major_mat3 (9 ms)\n[1500/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_mat2x4 (7 ms)\n[1501/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_float (8 ms)\n[1502/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_vec2 (12 ms)\n[1503/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_ivec2 (9 ms)\n[1504/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_bvec2 (9 ms)\n[1505/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_mat2 (24 ms)\n[1506/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_column_major_mat3 (76 ms)\n[1507/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_mat3x4 (68 ms)\n[1508/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_column_major_mat3x4 (69 ms)\n[1509/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_row_major_mat4x3 (68 ms)\n[1510/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_vec4 (22 ms)\n[1511/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_ivec3 (11 ms)\n[1512/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_uvec3 (11 ms)\n[1513/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_row_major_mat4 (101 ms)\n[1514/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_column_major_mat4 (98 ms)\n[1515/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_row_major_mat2x3 (38 ms)\n[1516/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_mat2x4 (43 ms)\n[1517/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_row_major_mat2x4 (56 ms)\n[1518/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_column_major_mat3x2 (37 ms)\n[1519/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_column_major_mat3x4 (8 ms)\n[1520/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_mat4x3 (111 ms)\n[1521/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_row_major_mat4x3 (6 ms)\n[1522/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_float (7 ms)\n[1523/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_vec3 (20 ms)\n[1524/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_ivec4 (10 ms)\n[1525/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_bvec2 (9 ms)\n[1526/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_bvec3 (11 ms)\n[1527/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_column_major_mat2 (24 ms)\n[1528/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_mat4 (100 ms)\n[1529/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_row_major_mat2x3 (39 ms)\n[1530/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std430_mat2x3 (42 ms)\n[1531/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std430_row_major_mat2x4 (5 ms)\n[1532/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std430_row_major_mat3x2 (40 ms)\n[1533/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std430_column_major_mat4x2 (56 ms)\n[1534/6230] dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_vec4 (13 ms)\n[1535/6230] dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_uvec3 (8 ms)\n[1536/6230] dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_bvec2 (6 ms)\n[1537/6230] dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_row_major_mat3 (39 ms)\n[1538/6230] dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_row_major_mat2x4 (48 ms)\n[1539/6230] dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_column_major_mat4x3 (56 ms)\n[1540/6230] dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_bvec4 (8 ms)\n[1541/6230] dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_row_major_mat2 (15 ms)\n[1542/6230] dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_column_major_mat3 (39 ms)\n[1543/6230] dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_column_major_mat2x3 (25 ms)\n[1544/6230] dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_row_major_mat2x4 (4 ms)\n[1545/6230] dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_mat4x3 (54 ms)\n[1546/6230] dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_row_major_mat4x3 (40 ms)\n[1547/6230] dEQP.GLES31/functional_ssbo_layout_2_level_array_std140_ivec3 (8 ms)\n[1548/6230] dEQP.GLES31/functional_ssbo_layout_2_level_array_std140_uint (6 ms)\n[1549/6230] dEQP.GLES31/functional_ssbo_layout_2_level_array_std140_uvec3 (2 ms)\n[1550/6230] dEQP.GLES31/functional_ssbo_layout_2_level_array_std140_mat2x4 (26 ms)\n[1551/6230] dEQP.GLES31/functional_ssbo_layout_2_level_array_std430_int (6 ms)\n[1552/6230] dEQP.GLES31/functional_ssbo_layout_2_level_array_std430_uint (5 ms)\n[1553/6230] dEQP.GLES31/functional_ssbo_layout_2_level_array_std430_bvec3 (8 ms)\n[1554/6230] dEQP.GLES31/functional_ssbo_layout_2_level_array_std430_mat4 (54 ms)\n[1555/6230] dEQP.GLES31/functional_ssbo_layout_2_level_array_std430_row_major_mat3x4 (57 ms)\n[1556/6230] dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_vec4 (27 ms)\n[1557/6230] dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_uint (10 ms)\n[1558/6230] dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_column_major_mat2 (32 ms)\n[1559/6230] dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_mat3 (99 ms)\n[1560/6230] dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_column_major_mat3x2 (60 ms)\n[1561/6230] dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_mat4x3 (177 ms)\n[1562/6230] dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_bvec2 (11 ms)\n[1563/6230] dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_mat2 (32 ms)\n[1564/6230] dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_row_major_mat3 (101 ms)\n[1565/6230] dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_row_major_mat3x2 (56 ms)\n[1566/6230] dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_mat3x4 (92 ms)\n[1567/6230] dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_mat4x2 (75 ms)\n[1568/6230] dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_vec3 (25 ms)\n[1569/6230] dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_bool (11 ms)\n[1570/6230] dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_column_major_mat2 (31 ms)\n[1571/6230] dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_column_major_mat4 (139 ms)\n[1572/6230] dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_column_major_mat2x4 (56 ms)\n[1573/6230] dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_mat3x2 (51 ms)\n[1574/6230] dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_uvec2 (12 ms)\n[1575/6230] dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_bool (10 ms)\n[1576/6230] dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_mat4 (137 ms)\n[1577/6230] dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_mat2x3 (57 ms)\n[1578/6230] dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_column_major_mat2x4 (18 ms)\n[1579/6230] dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_mat3x2 (51 ms)\n[1580/6230] dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_row_major_mat4x2 (54 ms)\n[1581/6230] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_float (10 ms)\n[1582/6230] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_int (10 ms)\n[1583/6230] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_uint (10 ms)\n[1584/6230] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_mat3 (99 ms)\n[1585/6230] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_row_major_mat2x4 (78 ms)\n[1586/6230] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_row_major_mat4x2 (54 ms)\n[1587/6230] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_packed_bvec4 (15 ms)\n[1588/6230] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_packed_column_major_mat2x3 (56 ms)\n[1589/6230] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std140_ivec3 (15 ms)\n[1590/6230] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std140_row_major_mat4 (143 ms)\n[1591/6230] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std140_column_major_mat3x4 (93 ms)\n[1592/6230] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std430_bvec3 (15 ms)\n[1593/6230] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std430_row_major_mat3 (101 ms)\n[1594/6230] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std430_column_major_mat3 (102 ms)\n[1595/6230] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std430_column_major_mat2x3 (7 ms)\n[1596/6230] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std430_row_major_mat3x4 (173 ms)\n[1597/6230] dEQP.GLES31/functional_ssbo_layout_single_struct_per_block_buffer_std140 (14 ms)\n[1598/6230] dEQP.GLES31/functional_ssbo_layout_single_struct_array_single_buffer_packed_instance_array (918 ms)\n[1599/6230] dEQP.GLES31/functional_ssbo_layout_single_nested_struct_per_block_buffer_std430_instance_array (893 ms)\n[1600/6230] dEQP.GLES31/functional_ssbo_layout_single_nested_struct_array_per_block_buffer_std140 (22 ms)\nNote: Google Test filter = dEQP.GLES31/functional_ssbo_layout_single_nested_struct_array_per_block_buffer_std430:dEQP.GLES31/functional_ssbo_layout_single_nested_struct_array_single_buffer_std140_instance_array:dEQP.GLES31/functional_ssbo_layout_unsized_struct_array_per_block_buffer_packed:dEQP.GLES31/functional_ssbo_layout_unsized_struct_array_per_block_buffer_std140:dEQP.GLES31/functional_ssbo_layout_unsized_struct_array_per_block_buffer_std430:dEQP.GLES31/functional_ssbo_layout_unsized_nested_struct_array_per_block_buffer_std430:dEQP.GLES31/functional_ssbo_layout_unsized_nested_struct_array_single_buffer_std430_instance_array:dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_shared_vec2:dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_shared_uvec2:dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_shared_mat2x3:dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_shared_column_major_mat3x2:dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_shared_row_major_mat3x4:dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_packed_float:dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_packed_vec3:dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_packed_ivec3:dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_packed_column_major_mat4:dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_packed_mat2x3:dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_packed_column_major_mat2x4:dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_packed_row_major_mat4x2:dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std140_vec2:dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std140_row_major_mat2:dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std140_mat3:dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std140_mat3x2:dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std140_row_major_mat4x2:dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std140_column_major_mat4x2:dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std430_vec4:dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std430_row_major_mat3:dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std430_mat4:dEQP.GLES31/functional_ssbo_layout_random_scalar_types_4:dEQP.GLES31/functional_ssbo_layout_random_scalar_types_6:dEQP.GLES31/functional_ssbo_layout_random_scalar_types_7:dEQP.GLES31/functional_ssbo_layout_random_scalar_types_12:dEQP.GLES31/functional_ssbo_layout_random_scalar_types_14:dEQP.GLES31/functional_ssbo_layout_random_vector_types_4:dEQP.GLES31/functional_ssbo_layout_random_vector_types_7:dEQP.GLES31/functional_ssbo_layout_random_vector_types_9:dEQP.GLES31/functional_ssbo_layout_random_vector_types_14:dEQP.GLES31/functional_ssbo_layout_random_vector_types_17:dEQP.GLES31/functional_ssbo_layout_random_vector_types_22:dEQP.GLES31/functional_ssbo_layout_random_vector_types_23:dEQP.GLES31/functional_ssbo_layout_random_basic_types_3:dEQP.GLES31/functional_ssbo_layout_random_basic_types_5:dEQP.GLES31/functional_ssbo_layout_random_basic_types_9:dEQP.GLES31/functional_ssbo_layout_random_basic_types_13:dEQP.GLES31/functional_ssbo_layout_random_basic_arrays_7:dEQP.GLES31/functional_ssbo_layout_random_basic_arrays_8:dEQP.GLES31/functional_ssbo_layout_random_unsized_arrays_13:dEQP.GLES31/functional_ssbo_layout_random_unsized_arrays_18:dEQP.GLES31/functional_ssbo_layout_random_unsized_arrays_19:dEQP.GLES31/functional_ssbo_layout_random_arrays_of_arrays_10:dEQP.GLES31/functional_ssbo_layout_random_arrays_of_arrays_17:dEQP.GLES31/functional_ssbo_layout_random_basic_instance_arrays_1:dEQP.GLES31/functional_ssbo_layout_random_basic_instance_arrays_5:dEQP.GLES31/functional_ssbo_layout_random_basic_instance_arrays_20:dEQP.GLES31/functional_ssbo_layout_random_basic_instance_arrays_21:dEQP.GLES31/functional_ssbo_layout_random_basic_instance_arrays_22:dEQP.GLES31/functional_ssbo_layout_random_nested_structs_3:dEQP.GLES31/functional_ssbo_layout_random_nested_structs_4:dEQP.GLES31/functional_ssbo_layout_random_nested_structs_10:dEQP.GLES31/functional_ssbo_layout_random_nested_structs_14:dEQP.GLES31/functional_ssbo_layout_random_nested_structs_18:dEQP.GLES31/functional_ssbo_layout_random_nested_structs_22:dEQP.GLES31/functional_ssbo_layout_random_nested_structs_23:dEQP.GLES31/functional_ssbo_layout_random_nested_structs_arrays_5:dEQP.GLES31/functional_ssbo_layout_random_nested_structs_arrays_10:dEQP.GLES31/functional_ssbo_layout_random_nested_structs_arrays_14:dEQP.GLES31/functional_ssbo_layout_random_nested_structs_arrays_15:dEQP.GLES31/functional_ssbo_layout_random_nested_structs_instance_arrays_1:dEQP.GLES31/functional_ssbo_layout_random_nested_structs_instance_arrays_3:dEQP.GLES31/functional_ssbo_layout_random_nested_structs_arrays_instance_arrays_2:dEQP.GLES31/functional_ssbo_layout_random_nested_structs_arrays_instance_arrays_16:dEQP.GLES31/functional_ssbo_layout_random_nested_structs_arrays_inst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S31/functional_atomic_counter_get_branch_8_counters_5_calls_10_threads:dEQP.GLES31/functional_atomic_counter_inc_1_counter_5_calls_10_threads:dEQP.GLES31/functional_atomic_counter_inc_4_counters_1_call_10_threads:dEQP.GLES31/functional_atomic_counter_inc_8_counters_5_calls_10_threads:dEQP.GLES31/functional_atomic_counter_inc_8_counters_100_calls_10_threads:dEQP.GLES31/functional_atomic_counter_inc_branch_1_counter_1_call_10_threads:dEQP.GLES31/functional_atomic_counter_inc_branch_1_counter_100_calls_10_threads:dEQP.GLES31/functional_atomic_counter_inc_branch_4_counters_100_calls_1_thread:dEQP.GLES31/functional_atomic_counter_inc_branch_8_counters_1_call_10_threads:dEQP.GLES31/functional_atomic_counter_dec_1_counter_1_call_10_threads:dEQP.GLES31/functional_atomic_counter_dec_1_counter_1_call_5000_threads:dEQP.GLES31/functional_atomic_counter_dec_branch_4_counters_1_call_10_threads:dEQP.GLES31/functional_atomic_counter_dec_branch_4_counters_5_calls_10_threads:dEQP.GLES31/functional_atomic_counter_dec_branch_8_counters_1_call_10_threads:dEQP.GLES31/functional_atomic_counter_get_inc_1_counter_1_call_10_threads:dEQP.GLES31/functional_atomic_counter_get_inc_1_counter_100_calls_1_thread:dEQP.GLES31/functional_atomic_counter_get_inc_4_counters_100_calls_1_thread:dEQP.GLES31/functional_atomic_counter_get_inc_branch_1_counter_100_calls_10_threads:dEQP.GLES31/functional_atomic_counter_get_inc_branch_8_counters_100_calls_10_threads:dEQP.GLES31/functional_atomic_counter_get_dec_1_counter_100_calls_1_thread:dEQP.GLES31/functional_atomic_counter_get_dec_8_counters_1_call_10_threads:dEQP.GLES31/functional_atomic_counter_get_dec_branch_4_counters_1_call_10_threads:dEQP.GLES31/functional_atomic_counter_get_dec_branch_8_counters_100_calls_10_threads:dEQP.GLES31/functional_atomic_counter_inc_dec_1_counter_5_calls_1_thread:dEQP.GLES31/functional_atomic_counter_inc_dec_1_counter_5_calls_10_threads:dEQP.GLES31/functional_atomic_counter_inc_dec_1_counter_100_calls_10_threads:dEQP.GLES31/functional_atomic_counter_inc_dec_8_counters_100_calls_10_threads:dEQP.GLES31/functional_atomic_counter_inc_dec_branch_1_counter_100_calls_1_thread:dEQP.GLES31/functional_atomic_counter_inc_dec_branch_8_counters_1_call_10_threads:dEQP.GLES31/functional_atomic_counter_get_inc_dec_branch_1_counter_1_call_10_threads:dEQP.GLES31/functional_atomic_counter_get_inc_dec_branch_1_counter_1_call_5000_threads:dEQP.GLES31/functional_atomic_counter_get_inc_dec_branch_8_counters_5_calls_10_threads:dEQP.GLES31/functional_atomic_counter_layout_reverse_offset_get_inc_8_counters_1_call_1000_threads:dEQP.GLES31/functional_atomic_counter_layout_reverse_offset_get_inc_8_counters_5_calls_1000_threads:dEQP.GLES31/functional_atomic_counter_layout_first_offset_set_get_dec_8_counters_1_call_1000_threads:dEQP.GLES31/functional_atomic_counter_layout_first_offset_set_inc_dec_8_counters_1_call_1000_threads:dEQP.GLES31/functional_atomic_counter_layout_default_offset_set_get_inc_8_counters_1_call_1_thread:dEQP.GLES31/functional_atomic_counter_layout_default_offset_set_get_inc_8_counters_5_calls_1000_threads\n[==========] Running 400 tests from 1 test suite.\n[----------] Global test environment set-up.\n[----------] 400 tests from dEQP\nWriting test log into TestResults.qpa\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_nested_struct_array_per_block_buffer_std430\ndEQP-GLES31.functional.ssbo.layout.single_nested_struct_array.per_block_buffer.std430\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_nested_struct_array_per_block_buffer_std430 (118 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_single_nested_struct_array_single_buffer_std140_instance_array\ndEQP-GLES31.functional.ssbo.layout.single_nested_struct_array.single_buffer.std140_instance_array\n[ OK ] dEQP.GLES31/functional_ssbo_layout_single_nested_struct_array_single_buffer_std140_instance_array (73 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_unsized_struct_array_per_block_buffer_packed\ndEQP-GLES31.functional.ssbo.layout.unsized_struct_array.per_block_buffer.packed\n[ OK ] dEQP.GLES31/functional_ssbo_layout_unsized_struct_array_per_block_buffer_packed (42 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_unsized_struct_array_per_block_buffer_std140\ndEQP-GLES31.functional.ssbo.layout.unsized_struct_array.per_block_buffer.std140\n[ OK ] dEQP.GLES31/functional_ssbo_layout_unsized_struct_array_per_block_buffer_std140 (42 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_unsized_struct_array_per_block_buffer_std430\ndEQP-GLES31.functional.ssbo.layout.unsized_struct_array.per_block_buffer.std430\n[ OK ] dEQP.GLES31/functional_ssbo_layout_unsized_struct_array_per_block_buffer_std430 (42 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_unsized_nested_struct_array_per_block_buffer_std430\ndEQP-GLES31.functional.ssbo.layout.unsized_nested_struct_array.per_block_buffer.std430\n[ OK ] dEQP.GLES31/functional_ssbo_layout_unsized_nested_struct_array_per_block_buffer_std430 (56 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_unsized_nested_struct_array_single_buffer_std430_instance_array\ndEQP-GLES31.functional.ssbo.layout.unsized_nested_struct_array.single_buffer.std430_instance_array\n[ OK ] dEQP.GLES31/functional_ssbo_layout_unsized_nested_struct_array_single_buffer_std430_instance_array (110 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_shared_vec2\ndEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.shared.vec2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_shared_vec2 (3 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_shared_uvec2\ndEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.shared.uvec2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_shared_uvec2 (3 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_shared_mat2x3\ndEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.shared.mat2x3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_shared_mat2x3 (7 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_shared_column_major_mat3x2\ndEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.shared.column_major_mat3x2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_shared_column_major_mat3x2 (11 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_shared_row_major_mat3x4\ndEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.shared.row_major_mat3x4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_shared_row_major_mat3x4 (13 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_packed_float\ndEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.float\n[ OK ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_packed_float (3 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_packed_vec3\ndEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.vec3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_packed_vec3 (4 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_packed_ivec3\ndEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.ivec3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_packed_ivec3 (4 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_packed_column_major_mat4\ndEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.column_major_mat4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_packed_column_major_mat4 (13 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_packed_mat2x3\ndEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.mat2x3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_packed_mat2x3 (2 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_packed_column_major_mat2x4\ndEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.column_major_mat2x4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_packed_column_major_mat2x4 (7 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_packed_row_major_mat4x2\ndEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.row_major_mat4x2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_packed_row_major_mat4x2 (8 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std140_vec2\ndEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std140.vec2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std140_vec2 (1 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std140_row_major_mat2\ndEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std140.row_major_mat2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std140_row_major_mat2 (5 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std140_mat3\ndEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std140.mat3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std140_mat3 (9 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std140_mat3x2\ndEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std140.mat3x2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std140_mat3x2 (7 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std140_row_major_mat4x2\ndEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std140.row_major_mat4x2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std140_row_major_mat4x2 (2 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std140_column_major_mat4x2\ndEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std140.column_major_mat4x2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std140_column_major_mat4x2 (7 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std430_vec4\ndEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std430.vec4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std430_vec4 (5 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std430_row_major_mat3\ndEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std430.row_major_mat3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std430_row_major_mat3 (9 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std430_mat4\ndEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std430.mat4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std430_mat4 (13 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_random_scalar_types_4\ndEQP-GLES31.functional.ssbo.layout.random.scalar_types.4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_random_scalar_types_4 (4 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_random_scalar_types_6\ndEQP-GLES31.functional.ssbo.layout.random.scalar_types.6\n[ OK ] dEQP.GLES31/functional_ssbo_layout_random_scalar_types_6 (4 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_random_scalar_types_7\ndEQP-GLES31.functional.ssbo.layout.random.scalar_types.7\n[ OK ] dEQP.GLES31/functional_ssbo_layout_random_scalar_types_7 (2 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_random_scalar_types_12\ndEQP-GLES31.functional.ssbo.layout.random.scalar_types.12\n[ OK ] dEQP.GLES31/functional_ssbo_layout_random_scalar_types_12 (3 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_random_scalar_types_14\ndEQP-GLES31.functional.ssbo.layout.random.scalar_types.14\n[ OK ] dEQP.GLES31/functional_ssbo_layout_random_scalar_types_14 (5 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_random_vector_types_4\ndEQP-GLES31.functional.ssbo.layout.random.vector_types.4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_random_vector_types_4 (5 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_random_vector_types_7\ndEQP-GLES31.functional.ssbo.layout.random.vector_types.7\n[ OK ] dEQP.GLES31/functional_ssbo_layout_random_vector_types_7 (2 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_random_vector_types_9\ndEQP-GLES31.functional.ssbo.layout.random.vector_types.9\n[ OK ] dEQP.GLES31/functional_ssbo_layout_random_vector_types_9 (6 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_random_vector_types_14\ndEQP-GLES31.functional.ssbo.layout.random.vector_types.14\n[ OK ] dEQP.GLES31/functional_ssbo_layout_random_vector_types_14 (3 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_random_vector_types_17\ndEQP-GLES31.functional.ssbo.layout.random.vector_types.17\n[ OK ] dEQP.GLES31/functional_ssbo_layout_random_vector_types_17 (6 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_random_vector_types_22\ndEQP-GLES31.functional.ssbo.layout.random.vector_types.22\n[ OK ] dEQP.GLES31/functional_ssbo_layout_random_vector_types_22 (3 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_random_vector_types_23\ndEQP-GLES31.functional.ssbo.layout.random.vector_types.23\n[ OK ] dEQP.GLES31/functional_ssbo_layout_random_vector_types_23 (3 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_random_basic_types_3\ndEQP-GLES31.functional.ssbo.layout.random.basic_types.3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_random_basic_types_3 (13 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_random_basic_types_5\ndEQP-GLES31.functional.ssbo.layout.random.basic_types.5\n[ OK ] dEQP.GLES31/functional_ssbo_layout_random_basic_types_5 (9 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_random_basic_types_9\ndEQP-GLES31.functional.ssbo.layout.random.basic_types.9\n[ OK ] dEQP.GLES31/functional_ssbo_layout_random_basic_types_9 (2 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_random_basic_types_13\ndEQP-GLES31.functional.ssbo.layout.random.basic_types.13\n[ OK ] dEQP.GLES31/functional_ssbo_layout_random_basic_types_13 (4 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_random_basic_arrays_7\ndEQP-GLES31.functional.ssbo.layout.random.basic_arrays.7\n[ OK ] dEQP.GLES31/functional_ssbo_layout_random_basic_arrays_7 (10 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_random_basic_arrays_8\ndEQP-GLES31.functional.ssbo.layout.random.basic_arrays.8\n[ OK ] dEQP.GLES31/functional_ssbo_layout_random_basic_arrays_8 (9 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_random_unsized_arrays_13\ndEQP-GLES31.functional.ssbo.layout.random.unsized_arrays.13\n[ OK ] dEQP.GLES31/functional_ssbo_layout_random_unsized_arrays_13 (6 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_random_unsized_arrays_18\ndEQP-GLES31.functional.ssbo.layout.random.unsized_arrays.18\n[ OK ] dEQP.GLES31/functional_ssbo_layout_random_unsized_arrays_18 (15 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_random_unsized_arrays_19\ndEQP-GLES31.functional.ssbo.layout.random.unsized_arrays.19\n[ OK ] dEQP.GLES31/functional_ssbo_layout_random_unsized_arrays_19 (11 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_random_arrays_of_arrays_10\ndEQP-GLES31.functional.ssbo.layout.random.arrays_of_arrays.10\n[ OK ] dEQP.GLES31/functional_ssbo_layout_random_arrays_of_arrays_10 (12 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_random_arrays_of_arrays_17\ndEQP-GLES31.functional.ssbo.layout.random.arrays_of_arrays.17\n[ OK ] dEQP.GLES31/functional_ssbo_layout_random_arrays_of_arrays_17 (24 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_random_basic_instance_arrays_1\ndEQP-GLES31.functional.ssbo.layout.random.basic_instance_arrays.1\n[ OK ] dEQP.GLES31/functional_ssbo_layout_random_basic_instance_arrays_1 (4 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_random_basic_instance_arrays_5\ndEQP-GLES31.functional.ssbo.layout.random.basic_instance_arrays.5\n[ OK ] dEQP.GLES31/functional_ssbo_layout_random_basic_instance_arrays_5 (4 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_random_basic_instance_arrays_20\ndEQP-GLES31.functional.ssbo.layout.random.basic_instance_arrays.20\n[ OK ] dEQP.GLES31/functional_ssbo_layout_random_basic_instance_arrays_20 (3 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_random_basic_instance_arrays_21\ndEQP-GLES31.functional.ssbo.layout.random.basic_instance_arrays.21\n[ OK ] dEQP.GLES31/functional_ssbo_layout_random_basic_instance_arrays_21 (4 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_random_basic_instance_arrays_22\ndEQP-GLES31.functional.ssbo.layout.random.basic_instance_arrays.22\n[ OK ] dEQP.GLES31/functional_ssbo_layout_random_basic_instance_arrays_22 (4 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_3\ndEQP-GLES31.functional.ssbo.layout.random.nested_structs.3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_3 (2 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_4\ndEQP-GLES31.functional.ssbo.layout.random.nested_structs.4\n[ OK ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_4 (5 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_10\ndEQP-GLES31.functional.ssbo.layout.random.nested_structs.10\n[ OK ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_10 (2 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_14\ndEQP-GLES31.functional.ssbo.layout.random.nested_structs.14\n[ OK ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_14 (6 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_18\ndEQP-GLES31.functional.ssbo.layout.random.nested_structs.18\n[ OK ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_18 (7 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_22\ndEQP-GLES31.functional.ssbo.layout.random.nested_structs.22\n[ OK ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_22 (15 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_23\ndEQP-GLES31.functional.ssbo.layout.random.nested_structs.23\n[ OK ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_23 (5 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_arrays_5\ndEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays.5\n[ OK ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_arrays_5 (4 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_arrays_10\ndEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays.10\n[ OK ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_arrays_10 (7 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_arrays_14\ndEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays.14\n[ OK ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_arrays_14 (14 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_arrays_15\ndEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays.15\n[ OK ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_arrays_15 (6 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_instance_arrays_1\ndEQP-GLES31.functional.ssbo.layout.random.nested_structs_instance_arrays.1\n[ OK ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_instance_arrays_1 (7 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_instance_arrays_3\ndEQP-GLES31.functional.ssbo.layout.random.nested_structs_instance_arrays.3\n[ OK ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_instance_arrays_3 (7 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_arrays_instance_arrays_2\ndEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays_instance_arrays.2\n[ OK ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_arrays_instance_arrays_2 (8 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_arrays_instance_arrays_16\ndEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays_instance_arrays.16\n[ OK ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_arrays_instance_arrays_16 (4 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_arrays_instance_arrays_21\ndEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays_instance_arrays.21\n[ OK ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_arrays_instance_arrays_21 (13 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_random_all_per_block_buffers_20\ndEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.20\n[ OK ] dEQP.GLES31/functional_ssbo_layout_random_all_per_block_buffers_20 (4 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_random_all_per_block_buffers_25\ndEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.25\n[ OK ] dEQP.GLES31/functional_ssbo_layout_random_all_per_block_buffers_25 (28 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_random_all_per_block_buffers_31\ndEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.31\n[ OK ] dEQP.GLES31/functional_ssbo_layout_random_all_per_block_buffers_31 (12 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_random_all_per_block_buffers_38\ndEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.38\n[ OK ] dEQP.GLES31/functional_ssbo_layout_random_all_per_block_buffers_38 (26 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_random_all_per_block_buffers_42\ndEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.42\n[ OK ] dEQP.GLES31/functional_ssbo_layout_random_all_per_block_buffers_42 (22 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_random_all_shared_buffer_11\ndEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.11\n[ OK ] dEQP.GLES31/functional_ssbo_layout_random_all_shared_buffer_11 (37 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_random_all_shared_buffer_14\ndEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.14\n[ OK ] dEQP.GLES31/functional_ssbo_layout_random_all_shared_buffer_14 (2 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_random_all_shared_buffer_27\ndEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.27\n[ OK ] dEQP.GLES31/functional_ssbo_layout_random_all_shared_buffer_27 (61 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_layout_random_all_shared_buffer_30\ndEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.30\n[ OK ] dEQP.GLES31/functional_ssbo_layout_random_all_shared_buffer_30 (1 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_atomic_min_mediump_uint\ndEQP-GLES31.functional.ssbo.atomic.min.mediump_uint\n[ OK ] dEQP.GLES31/functional_ssbo_atomic_min_mediump_uint (3 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_atomic_max_lowp_int\ndEQP-GLES31.functional.ssbo.atomic.max.lowp_int\n[ OK ] dEQP.GLES31/functional_ssbo_atomic_max_lowp_int (11 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_atomic_max_mediump_uint\ndEQP-GLES31.functional.ssbo.atomic.max.mediump_uint\n[ OK ] dEQP.GLES31/functional_ssbo_atomic_max_mediump_uint (8 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_atomic_or_highp_uint\ndEQP-GLES31.functional.ssbo.atomic.or.highp_uint\n[ OK ] dEQP.GLES31/functional_ssbo_atomic_or_highp_uint (3 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_atomic_xor_mediump_uint\ndEQP-GLES31.functional.ssbo.atomic.xor.mediump_uint\n[ OK ] dEQP.GLES31/functional_ssbo_atomic_xor_mediump_uint (2 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_atomic_compswap_mediump_int\ndEQP-GLES31.functional.ssbo.atomic.compswap.mediump_int\n[ OK ] dEQP.GLES31/functional_ssbo_atomic_compswap_mediump_int (4 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_array_length_sized_readonly_array\ndEQP-GLES31.functional.ssbo.array_length.sized_readonly_array\n[ OK ] dEQP.GLES31/functional_ssbo_array_length_sized_readonly_array (2 ms)\n[ RUN ] dEQP.GLES31/functional_ssbo_array_length_unsized_writeonly_array\ndEQP-GLES31.functional.ssbo.array_length.unsized_writeonly_array\n[ OK ] dEQP.GLES31/functional_ssbo_array_length_unsized_writeonly_array (2 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_float_vertex\ndEQP-GLES31.functional.ubo.2_level_array.shared.float_vertex\n[ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_float_vertex (2 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_ivec2_fragment\ndEQP-GLES31.functional.ubo.2_level_array.shared.ivec2_fragment\n[ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_ivec2_fragment (9 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_ivec3_fragment\ndEQP-GLES31.functional.ubo.2_level_array.shared.ivec3_fragment\n[ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_ivec3_fragment (2 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_ivec4_vertex\ndEQP-GLES31.functional.ubo.2_level_array.shared.ivec4_vertex\n[ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_ivec4_vertex (3 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_uint_vertex\ndEQP-GLES31.functional.ubo.2_level_array.shared.uint_vertex\n[ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_uint_vertex (2 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_uint_both\ndEQP-GLES31.functional.ubo.2_level_array.shared.uint_both\n[ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_uint_both (3 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_uvec3_both\ndEQP-GLES31.functional.ubo.2_level_array.shared.uvec3_both\n[ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_uvec3_both (3 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_uvec4_vertex\ndEQP-GLES31.functional.ubo.2_level_array.shared.uvec4_vertex\n[ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_uvec4_vertex (2 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_bvec2_fragment\ndEQP-GLES31.functional.ubo.2_level_array.shared.bvec2_fragment\n[ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_bvec2_fragment (2 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_mat2_vertex\ndEQP-GLES31.functional.ubo.2_level_array.shared.mat2_vertex\n[ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_mat2_vertex (3 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_row_major_mat3_vertex\ndEQP-GLES31.functional.ubo.2_level_array.shared.row_major_mat3_vertex\n[ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_row_major_mat3_vertex (5 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_row_major_mat3_fragment\ndEQP-GLES31.functional.ubo.2_level_array.shared.row_major_mat3_fragment\n[ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_row_major_mat3_fragment (4 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_column_major_mat3_both\ndEQP-GLES31.functional.ubo.2_level_array.shared.column_major_mat3_both\n[ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_column_major_mat3_both (7 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_mat2x3_both\ndEQP-GLES31.functional.ubo.2_level_array.shared.mat2x3_both\n[ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_mat2x3_both (6 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_column_major_mat2x3_vertex\ndEQP-GLES31.functional.ubo.2_level_array.shared.column_major_mat2x3_vertex\n[ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_column_major_mat2x3_vertex (3 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_mat3x2_vertex\ndEQP-GLES31.functional.ubo.2_level_array.shared.mat3x2_vertex\n[ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_mat3x2_vertex (4 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_mat3x2_fragment\ndEQP-GLES31.functional.ubo.2_level_array.shared.mat3x2_fragment\n[ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_mat3x2_fragment (3 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_mat3x2_both\ndEQP-GLES31.functional.ubo.2_level_array.shared.mat3x2_both\n[ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_mat3x2_both (5 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_column_major_mat3x2_vertex\ndEQP-GLES31.functional.ubo.2_level_array.shared.column_major_mat3x2_vertex\n[ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_column_major_mat3x2_vertex (3 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_column_major_mat3x2_fragment\ndEQP-GLES31.functional.ubo.2_level_array.shared.column_major_mat3x2_fragment\n[ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_column_major_mat3x2_fragment (3 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_mat3x4_vertex\ndEQP-GLES31.functional.ubo.2_level_array.shared.mat3x4_vertex\n[ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_mat3x4_vertex (5 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_row_major_mat3x4_vertex\ndEQP-GLES31.functional.ubo.2_level_array.shared.row_major_mat3x4_vertex\n[ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_row_major_mat3x4_vertex (5 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_column_major_mat4x3_both\ndEQP-GLES31.functional.ubo.2_level_array.shared.column_major_mat4x3_both\n[ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_column_major_mat4x3_both (9 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_2_level_array_packed_float_fragment\ndEQP-GLES31.functional.ubo.2_level_array.packed.float_fragment\n[ OK ] dEQP.GLES31/functional_ubo_2_level_array_packed_float_fragment (2 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_2_level_array_packed_vec3_vertex\ndEQP-GLES31.functional.ubo.2_level_array.packed.vec3_vertex\n[ OK ] dEQP.GLES31/functional_ubo_2_level_array_packed_vec3_vertex (3 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_2_level_array_packed_vec4_fragment\ndEQP-GLES31.functional.ubo.2_level_array.packed.vec4_fragment\n[ OK ] dEQP.GLES31/functional_ubo_2_level_array_packed_vec4_fragment (3 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_2_level_array_packed_uvec4_vertex\ndEQP-GLES31.functional.ubo.2_level_array.packed.uvec4_vertex\n[ OK ] dEQP.GLES31/functional_ubo_2_level_array_packed_uvec4_vertex (2 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_2_level_array_packed_bvec2_fragment\ndEQP-GLES31.functional.ubo.2_level_array.packed.bvec2_fragment\n[ OK ] dEQP.GLES31/functional_ubo_2_level_array_packed_bvec2_fragment (2 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_2_level_array_packed_bvec3_vertex\ndEQP-GLES31.functional.ubo.2_level_array.packed.bvec3_vertex\n[ OK ] dEQP.GLES31/functional_ubo_2_level_array_packed_bvec3_vertex (3 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_2_level_array_packed_row_major_mat2_fragment\ndEQP-GLES31.functional.ubo.2_level_array.packed.row_major_mat2_fragment\n[ OK ] dEQP.GLES31/functional_ubo_2_level_array_packed_row_major_mat2_fragment (3 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_2_level_array_packed_column_major_mat4_vertex\ndEQP-GLES31.functional.ubo.2_level_array.packed.column_major_mat4_vertex\n[ OK ] dEQP.GLES31/functional_ubo_2_level_array_packed_column_major_mat4_vertex (6 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_2_level_array_packed_column_major_mat4_fragment\ndEQP-GLES31.functional.ubo.2_level_array.packed.column_major_mat4_fragment\n[ OK ] dEQP.GLES31/functional_ubo_2_level_array_packed_column_major_mat4_fragment (14 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_2_level_array_packed_mat2x3_vertex\ndEQP-GLES31.functional.ubo.2_level_array.packed.mat2x3_vertex\n[ OK ] dEQP.GLES31/functional_ubo_2_level_array_packed_mat2x3_vertex (3 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_2_level_array_packed_mat2x3_fragment\ndEQP-GLES31.functional.ubo.2_level_array.packed.mat2x3_fragment\n[ OK ] dEQP.GLES31/functional_ubo_2_level_array_packed_mat2x3_fragment (3 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_2_level_array_packed_mat2x4_vertex\ndEQP-GLES31.functional.ubo.2_level_array.packed.mat2x4_vertex\n[ OK ] dEQP.GLES31/functional_ubo_2_level_array_packed_mat2x4_vertex (5 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_2_level_array_packed_mat3x4_fragment\ndEQP-GLES31.functional.ubo.2_level_array.packed.mat3x4_fragment\n[ OK ] dEQP.GLES31/functional_ubo_2_level_array_packed_mat3x4_fragment (4 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_2_level_array_packed_row_major_mat3x4_vertex\ndEQP-GLES31.functional.ubo.2_level_array.packed.row_major_mat3x4_vertex\n[ OK ] dEQP.GLES31/functional_ubo_2_level_array_packed_row_major_mat3x4_vertex (5 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_2_level_array_std140_vec3_fragment\ndEQP-GLES31.functional.ubo.2_level_array.std140.vec3_fragment\n[ OK ] dEQP.GLES31/functional_ubo_2_level_array_std140_vec3_fragment (2 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_2_level_array_std140_ivec2_vertex\ndEQP-GLES31.functional.ubo.2_level_array.std140.ivec2_vertex\n[ OK ] dEQP.GLES31/functional_ubo_2_level_array_std140_ivec2_vertex (2 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_2_level_array_std140_ivec3_fragment\ndEQP-GLES31.functional.ubo.2_level_array.std140.ivec3_fragment\n[ OK ] dEQP.GLES31/functional_ubo_2_level_array_std140_ivec3_fragment (2 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_2_level_array_std140_uvec4_fragment\ndEQP-GLES31.functional.ubo.2_level_array.std140.uvec4_fragment\n[ OK ] dEQP.GLES31/functional_ubo_2_level_array_std140_uvec4_fragment (2 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_2_level_array_std140_uvec4_both\ndEQP-GLES31.functional.ubo.2_level_array.std140.uvec4_both\n[ OK ] dEQP.GLES31/functional_ubo_2_level_array_std140_uvec4_both (3 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_2_level_array_std140_bool_both\ndEQP-GLES31.functional.ubo.2_level_array.std140.bool_both\n[ OK ] dEQP.GLES31/functional_ubo_2_level_array_std140_bool_both (3 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_2_level_array_std140_bvec3_fragment\ndEQP-GLES31.functional.ubo.2_level_array.std140.bvec3_fragment\n[ OK ] dEQP.GLES31/functional_ubo_2_level_array_std140_bvec3_fragment (2 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_2_level_array_std140_bvec4_vertex\ndEQP-GLES31.functional.ubo.2_level_array.std140.bvec4_vertex\n[ OK ] dEQP.GLES31/functional_ubo_2_level_array_std140_bvec4_vertex (2 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_2_level_array_std140_mat2_both\ndEQP-GLES31.functional.ubo.2_level_array.std140.mat2_both\n[ OK ] dEQP.GLES31/functional_ubo_2_level_array_std140_mat2_both (4 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_2_level_array_std140_row_major_mat2_fragment\ndEQP-GLES31.functional.ubo.2_level_array.std140.row_major_mat2_fragment\n[ OK ] dEQP.GLES31/functional_ubo_2_level_array_std140_row_major_mat2_fragment (2 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_2_level_array_std140_column_major_mat2_both\ndEQP-GLES31.functional.ubo.2_level_array.std140.column_major_mat2_both\n[ OK ] dEQP.GLES31/functional_ubo_2_level_array_std140_column_major_mat2_both (4 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_2_level_array_std140_mat3_both\ndEQP-GLES31.functional.ubo.2_level_array.std140.mat3_both\n[ OK ] dEQP.GLES31/functional_ubo_2_level_array_std140_mat3_both (6 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_2_level_array_std140_row_major_mat3_both\ndEQP-GLES31.functional.ubo.2_level_array.std140.row_major_mat3_both\n[ OK ] dEQP.GLES31/functional_ubo_2_level_array_std140_row_major_mat3_both (6 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_2_level_array_std140_row_major_mat2x3_vertex\ndEQP-GLES31.functional.ubo.2_level_array.std140.row_major_mat2x3_vertex\n[ OK ] dEQP.GLES31/functional_ubo_2_level_array_std140_row_major_mat2x3_vertex (3 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_2_level_array_std140_row_major_mat2x4_both\ndEQP-GLES31.functional.ubo.2_level_array.std140.row_major_mat2x4_both\n[ OK ] dEQP.GLES31/functional_ubo_2_level_array_std140_row_major_mat2x4_both (6 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_2_level_array_std140_row_major_mat3x2_both\ndEQP-GLES31.functional.ubo.2_level_array.std140.row_major_mat3x2_both\n[ OK ] dEQP.GLES31/functional_ubo_2_level_array_std140_row_major_mat3x2_both (5 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_2_level_array_std140_column_major_mat4x2_vertex\ndEQP-GLES31.functional.ubo.2_level_array.std140.column_major_mat4x2_vertex\n[ OK ] dEQP.GLES31/functional_ubo_2_level_array_std140_column_major_mat4x2_vertex (4 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_2_level_array_std140_mat4x3_vertex\ndEQP-GLES31.functional.ubo.2_level_array.std140.mat4x3_vertex\n[ OK ] dEQP.GLES31/functional_ubo_2_level_array_std140_mat4x3_vertex (4 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_2_level_array_std140_column_major_mat4x3_vertex\ndEQP-GLES31.functional.ubo.2_level_array.std140.column_major_mat4x3_vertex\n[ OK ] dEQP.GLES31/functional_ubo_2_level_array_std140_column_major_mat4x3_vertex (5 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_2_level_array_std140_column_major_mat4x3_both\ndEQP-GLES31.functional.ubo.2_level_array.std140.column_major_mat4x3_both\n[ OK ] dEQP.GLES31/functional_ubo_2_level_array_std140_column_major_mat4x3_both (7 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_vec4_both\ndEQP-GLES31.functional.ubo.3_level_array.shared.vec4_both\n[ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_vec4_both (20 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_ivec3_vertex\ndEQP-GLES31.functional.ubo.3_level_array.shared.ivec3_vertex\n[ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_ivec3_vertex (3 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_ivec3_fragment\ndEQP-GLES31.functional.ubo.3_level_array.shared.ivec3_fragment\n[ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_ivec3_fragment (16 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_uint_vertex\ndEQP-GLES31.functional.ubo.3_level_array.shared.uint_vertex\n[ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_uint_vertex (9 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_uvec2_both\ndEQP-GLES31.functional.ubo.3_level_array.shared.uvec2_both\n[ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_uvec2_both (4 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_bool_vertex\ndEQP-GLES31.functional.ubo.3_level_array.shared.bool_vertex\n[ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_bool_vertex (3 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_bvec4_vertex\ndEQP-GLES31.functional.ubo.3_level_array.shared.bvec4_vertex\n[ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_bvec4_vertex (3 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_bvec4_fragment\ndEQP-GLES31.functional.ubo.3_level_array.shared.bvec4_fragment\n[ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_bvec4_fragment (3 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_column_major_mat2_vertex\ndEQP-GLES31.functional.ubo.3_level_array.shared.column_major_mat2_vertex\n[ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_column_major_mat2_vertex (4 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_row_major_mat4_both\ndEQP-GLES31.functional.ubo.3_level_array.shared.row_major_mat4_both\n[ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_row_major_mat4_both (33 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_mat2x3_vertex\ndEQP-GLES31.functional.ubo.3_level_array.shared.mat2x3_vertex\n[ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_mat2x3_vertex (7 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_row_major_mat2x3_vertex\ndEQP-GLES31.functional.ubo.3_level_array.shared.row_major_mat2x3_vertex\n[ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_row_major_mat2x3_vertex (5 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_row_major_mat2x3_fragment\ndEQP-GLES31.functional.ubo.3_level_array.shared.row_major_mat2x3_fragment\n[ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_row_major_mat2x3_fragment (4 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_mat2x4_both\ndEQP-GLES31.functional.ubo.3_level_array.shared.mat2x4_both\n[ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_mat2x4_both (10 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_row_major_mat2x4_both\ndEQP-GLES31.functional.ubo.3_level_array.shared.row_major_mat2x4_both\n[ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_row_major_mat2x4_both (10 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_mat3x2_fragment\ndEQP-GLES31.functional.ubo.3_level_array.shared.mat3x2_fragment\n[ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_mat3x2_fragment (5 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_row_major_mat3x2_vertex\ndEQP-GLES31.functional.ubo.3_level_array.shared.row_major_mat3x2_vertex\n[ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_row_major_mat3x2_vertex (6 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_row_major_mat3x2_fragment\ndEQP-GLES31.functional.ubo.3_level_array.shared.row_major_mat3x2_fragment\n[ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_row_major_mat3x2_fragment (6 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_column_major_mat3x2_fragment\ndEQP-GLES31.functional.ubo.3_level_array.shared.column_major_mat3x2_fragment\n[ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_column_major_mat3x2_fragment (5 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_mat3x4_fragment\ndEQP-GLES31.functional.ubo.3_level_array.shared.mat3x4_fragment\n[ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_mat3x4_fragment (8 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_row_major_mat3x4_fragment\ndEQP-GLES31.functional.ubo.3_level_array.shared.row_major_mat3x4_fragment\n[ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_row_major_mat3x4_fragment (7 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_row_major_mat4x2_fragment\ndEQP-GLES31.functional.ubo.3_level_array.shared.row_major_mat4x2_fragment\n[ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_row_major_mat4x2_fragment (5 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_column_major_mat4x2_vertex\ndEQP-GLES31.functional.ubo.3_level_array.shared.column_major_mat4x2_vertex\n[ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_column_major_mat4x2_vertex (41 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_column_major_mat4x3_both\ndEQP-GLES31.functional.ubo.3_level_array.shared.column_major_mat4x3_both\n[ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_column_major_mat4x3_both (13 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_3_level_array_packed_vec2_fragment\ndEQP-GLES31.functional.ubo.3_level_array.packed.vec2_fragment\n[ OK ] dEQP.GLES31/functional_ubo_3_level_array_packed_vec2_fragment (4 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_3_level_array_packed_bool_vertex\ndEQP-GLES31.functional.ubo.3_level_array.packed.bool_vertex\n[ OK ] dEQP.GLES31/functional_ubo_3_level_array_packed_bool_vertex (3 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_3_level_array_packed_bvec2_vertex\ndEQP-GLES31.functional.ubo.3_level_array.packed.bvec2_vertex\n[ OK ] dEQP.GLES31/functional_ubo_3_level_array_packed_bvec2_vertex (3 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_3_level_array_packed_bvec2_fragment\ndEQP-GLES31.functional.ubo.3_level_array.packed.bvec2_fragment\n[ OK ] dEQP.GLES31/functional_ubo_3_level_array_packed_bvec2_fragment (3 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_3_level_array_packed_bvec3_vertex\ndEQP-GLES31.functional.ubo.3_level_array.packed.bvec3_vertex\n[ OK ] dEQP.GLES31/functional_ubo_3_level_array_packed_bvec3_vertex (3 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_3_level_array_packed_bvec4_vertex\ndEQP-GLES31.functional.ubo.3_level_array.packed.bvec4_vertex\n[ OK ] dEQP.GLES31/functional_ubo_3_level_array_packed_bvec4_vertex (3 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_3_level_array_packed_mat2_fragment\ndEQP-GLES31.functional.ubo.3_level_array.packed.mat2_fragment\n[ OK ] dEQP.GLES31/functional_ubo_3_level_array_packed_mat2_fragment (4 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_3_level_array_packed_row_major_mat2_fragment\ndEQP-GLES31.functional.ubo.3_level_array.packed.row_major_mat2_fragment\n[ OK ] dEQP.GLES31/functional_ubo_3_level_array_packed_row_major_mat2_fragment (3 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_3_level_array_packed_mat3_vertex\ndEQP-GLES31.functional.ubo.3_level_array.packed.mat3_vertex\n[ OK ] dEQP.GLES31/functional_ubo_3_level_array_packed_mat3_vertex (7 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_3_level_array_packed_mat3_fragment\ndEQP-GLES31.functional.ubo.3_level_array.packed.mat3_fragment\n[ OK ] dEQP.GLES31/functional_ubo_3_level_array_packed_mat3_fragment (7 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_3_level_array_packed_row_major_mat3_fragment\ndEQP-GLES31.functional.ubo.3_level_array.packed.row_major_mat3_fragment\n[ OK ] dEQP.GLES31/functional_ubo_3_level_array_packed_row_major_mat3_fragment (5 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_3_level_array_packed_column_major_mat4_fragment\ndEQP-GLES31.functional.ubo.3_level_array.packed.column_major_mat4_fragment\n[ OK ] dEQP.GLES31/functional_ubo_3_level_array_packed_column_major_mat4_fragment (8 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_3_level_array_packed_mat2x3_vertex\ndEQP-GLES31.functional.ubo.3_level_array.packed.mat2x3_vertex\n[ OK ] dEQP.GLES31/functional_ubo_3_level_array_packed_mat2x3_vertex (6 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_3_level_array_packed_mat2x4_vertex\ndEQP-GLES31.functional.ubo.3_level_array.packed.mat2x4_vertex\n[ OK ] dEQP.GLES31/functional_ubo_3_level_array_packed_mat2x4_vertex (6 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_3_level_array_packed_row_major_mat3x2_vertex\ndEQP-GLES31.functional.ubo.3_level_array.packed.row_major_mat3x2_vertex\n[ OK ] dEQP.GLES31/functional_ubo_3_level_array_packed_row_major_mat3x2_vertex (5 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_3_level_array_packed_column_major_mat3x4_vertex\ndEQP-GLES31.functional.ubo.3_level_array.packed.column_major_mat3x4_vertex\n[ OK ] dEQP.GLES31/functional_ubo_3_level_array_packed_column_major_mat3x4_vertex (8 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_3_level_array_packed_row_major_mat4x2_fragment\ndEQP-GLES31.functional.ubo.3_level_array.packed.row_major_mat4x2_fragment\n[ OK ] dEQP.GLES31/functional_ubo_3_level_array_packed_row_major_mat4x2_fragment (6 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_3_level_array_std140_vec2_vertex\ndEQP-GLES31.functional.ubo.3_level_array.std140.vec2_vertex\n[ OK ] dEQP.GLES31/functional_ubo_3_level_array_std140_vec2_vertex (3 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_3_level_array_std140_ivec2_both\ndEQP-GLES31.functional.ubo.3_level_array.std140.ivec2_both\n[ OK ] dEQP.GLES31/functional_ubo_3_level_array_std140_ivec2_both (4 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_3_level_array_std140_ivec3_both\ndEQP-GLES31.functional.ubo.3_level_array.std140.ivec3_both\n[ OK ] dEQP.GLES31/functional_ubo_3_level_array_std140_ivec3_both (4 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_3_level_array_std140_uint_both\ndEQP-GLES31.functional.ubo.3_level_array.std140.uint_both\n[ OK ] dEQP.GLES31/functional_ubo_3_level_array_std140_uint_both (3 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_3_level_array_std140_uvec2_vertex\ndEQP-GLES31.functional.ubo.3_level_array.std140.uvec2_vertex\n[ OK ] dEQP.GLES31/functional_ubo_3_level_array_std140_uvec2_vertex (3 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_3_level_array_std140_row_major_mat2_both\ndEQP-GLES31.functional.ubo.3_level_array.std140.row_major_mat2_both\n[ OK ] dEQP.GLES31/functional_ubo_3_level_array_std140_row_major_mat2_both (7 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_3_level_array_std140_column_major_mat2_both\ndEQP-GLES31.functional.ubo.3_level_array.std140.column_major_mat2_both\n[ OK ] dEQP.GLES31/functional_ubo_3_level_array_std140_column_major_mat2_both (7 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_3_level_array_std140_row_major_mat3_fragment\ndEQP-GLES31.functional.ubo.3_level_array.std140.row_major_mat3_fragment\n[ OK ] dEQP.GLES31/functional_ubo_3_level_array_std140_row_major_mat3_fragment (6 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_3_level_array_std140_row_major_mat4_vertex\ndEQP-GLES31.functional.ubo.3_level_array.std140.row_major_mat4_vertex\n[ OK ] dEQP.GLES31/functional_ubo_3_level_array_std140_row_major_mat4_vertex (10 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_3_level_array_std140_mat2x3_both\ndEQP-GLES31.functional.ubo.3_level_array.std140.mat2x3_both\n[ OK ] dEQP.GLES31/functional_ubo_3_level_array_std140_mat2x3_both (8 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_3_level_array_std140_column_major_mat2x3_vertex\ndEQP-GLES31.functional.ubo.3_level_array.std140.column_major_mat2x3_vertex\n[ OK ] dEQP.GLES31/functional_ubo_3_level_array_std140_column_major_mat2x3_vertex (5 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_3_level_array_std140_row_major_mat3x2_vertex\ndEQP-GLES31.functional.ubo.3_level_array.std140.row_major_mat3x2_vertex\n[ OK ] dEQP.GLES31/functional_ubo_3_level_array_std140_row_major_mat3x2_vertex (5 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_3_level_array_std140_column_major_mat3x2_vertex\ndEQP-GLES31.functional.ubo.3_level_array.std140.column_major_mat3x2_vertex\n[ OK ] dEQP.GLES31/functional_ubo_3_level_array_std140_column_major_mat3x2_vertex (6 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_3_level_array_std140_row_major_mat3x4_vertex\ndEQP-GLES31.functional.ubo.3_level_array.std140.row_major_mat3x4_vertex\n[ OK ] dEQP.GLES31/functional_ubo_3_level_array_std140_row_major_mat3x4_vertex (8 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_3_level_array_std140_column_major_mat3x4_both\ndEQP-GLES31.functional.ubo.3_level_array.std140.column_major_mat3x4_both\n[ OK ] dEQP.GLES31/functional_ubo_3_level_array_std140_column_major_mat3x4_both (13 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_3_level_array_std140_row_major_mat4x2_fragment\ndEQP-GLES31.functional.ubo.3_level_array.std140.row_major_mat4x2_fragment\n[ OK ] dEQP.GLES31/functional_ubo_3_level_array_std140_row_major_mat4x2_fragment (6 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_2_level_struct_array_per_block_buffer_shared_instance_array_vertex\ndEQP-GLES31.functional.ubo.2_level_struct_array.per_block_buffer.shared_instance_array_vertex\n[ OK ] dEQP.GLES31/functional_ubo_2_level_struct_array_per_block_buffer_shared_instance_array_vertex (13 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_2_level_struct_array_per_block_buffer_packed_instance_array_vertex\ndEQP-GLES31.functional.ubo.2_level_struct_array.per_block_buffer.packed_instance_array_vertex\n[ OK ] dEQP.GLES31/functional_ubo_2_level_struct_array_per_block_buffer_packed_instance_array_vertex (26 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_2_level_struct_array_per_block_buffer_std140_fragment\ndEQP-GLES31.functional.ubo.2_level_struct_array.per_block_buffer.std140_fragment\n[ OK ] dEQP.GLES31/functional_ubo_2_level_struct_array_per_block_buffer_std140_fragment (12 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_2_level_struct_array_single_buffer_shared_instance_array_both\ndEQP-GLES31.functional.ubo.2_level_struct_array.single_buffer.shared_instance_array_both\n[ OK ] dEQP.GLES31/functional_ubo_2_level_struct_array_single_buffer_shared_instance_array_both (23 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_random_basic_type_arrays_2\ndEQP-GLES31.functional.ubo.random.basic_type_arrays.2\n[ OK ] dEQP.GLES31/functional_ubo_random_basic_type_arrays_2 (4 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_random_basic_type_arrays_3\ndEQP-GLES31.functional.ubo.random.basic_type_arrays.3\n[ OK ] dEQP.GLES31/functional_ubo_random_basic_type_arrays_3 (4 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_random_basic_type_arrays_5\ndEQP-GLES31.functional.ubo.random.basic_type_arrays.5\n[ OK ] dEQP.GLES31/functional_ubo_random_basic_type_arrays_5 (5 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_random_basic_type_arrays_8\ndEQP-GLES31.functional.ubo.random.basic_type_arrays.8\n[ OK ] dEQP.GLES31/functional_ubo_random_basic_type_arrays_8 (4 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_random_basic_type_arrays_10\ndEQP-GLES31.functional.ubo.random.basic_type_arrays.10\n[ OK ] dEQP.GLES31/functional_ubo_random_basic_type_arrays_10 (6 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_random_basic_type_arrays_13\ndEQP-GLES31.functional.ubo.random.basic_type_arrays.13\n[ OK ] dEQP.GLES31/functional_ubo_random_basic_type_arrays_13 (4 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_random_basic_type_arrays_23\ndEQP-GLES31.functional.ubo.random.basic_type_arrays.23\n[ OK ] dEQP.GLES31/functional_ubo_random_basic_type_arrays_23 (4 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_random_all_per_block_buffers_8\ndEQP-GLES31.functional.ubo.random.all_per_block_buffers.8\n[ OK ] dEQP.GLES31/functional_ubo_random_all_per_block_buffers_8 (4 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_random_all_per_block_buffers_10\ndEQP-GLES31.functional.ubo.random.all_per_block_buffers.10\n[ OK ] dEQP.GLES31/functional_ubo_random_all_per_block_buffers_10 (25 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_random_all_per_block_buffers_13\ndEQP-GLES31.functional.ubo.random.all_per_block_buffers.13\n[ OK ] dEQP.GLES31/functional_ubo_random_all_per_block_buffers_13 (34 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_random_all_per_block_buffers_27\ndEQP-GLES31.functional.ubo.random.all_per_block_buffers.27\n[ OK ] dEQP.GLES31/functional_ubo_random_all_per_block_buffers_27 (7 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_random_all_per_block_buffers_44\ndEQP-GLES31.functional.ubo.random.all_per_block_buffers.44\n[ OK ] dEQP.GLES31/functional_ubo_random_all_per_block_buffers_44 (5 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_random_all_per_block_buffers_45\ndEQP-GLES31.functional.ubo.random.all_per_block_buffers.45\n[ OK ] dEQP.GLES31/functional_ubo_random_all_per_block_buffers_45 (7 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_random_all_per_block_buffers_47\ndEQP-GLES31.functional.ubo.random.all_per_block_buffers.47\n[ OK ] dEQP.GLES31/functional_ubo_random_all_per_block_buffers_47 (4 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_random_all_per_block_buffers_48\ndEQP-GLES31.functional.ubo.random.all_per_block_buffers.48\n[ OK ] dEQP.GLES31/functional_ubo_random_all_per_block_buffers_48 (5 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_random_all_shared_buffer_4\ndEQP-GLES31.functional.ubo.random.all_shared_buffer.4\n[ OK ] dEQP.GLES31/functional_ubo_random_all_shared_buffer_4 (6 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_random_all_shared_buffer_5\ndEQP-GLES31.functional.ubo.random.all_shared_buffer.5\n[ OK ] dEQP.GLES31/functional_ubo_random_all_shared_buffer_5 (14 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_random_all_shared_buffer_7\ndEQP-GLES31.functional.ubo.random.all_shared_buffer.7\n[ OK ] dEQP.GLES31/functional_ubo_random_all_shared_buffer_7 (3 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_random_all_shared_buffer_22\ndEQP-GLES31.functional.ubo.random.all_shared_buffer.22\n[ OK ] dEQP.GLES31/functional_ubo_random_all_shared_buffer_22 (8 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_random_all_shared_buffer_24\ndEQP-GLES31.functional.ubo.random.all_shared_buffer.24\n[ OK ] dEQP.GLES31/functional_ubo_random_all_shared_buffer_24 (7 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_random_all_shared_buffer_32\ndEQP-GLES31.functional.ubo.random.all_shared_buffer.32\n[ OK ] dEQP.GLES31/functional_ubo_random_all_shared_buffer_32 (4 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_random_all_shared_buffer_33\ndEQP-GLES31.functional.ubo.random.all_shared_buffer.33\n[ OK ] dEQP.GLES31/functional_ubo_random_all_shared_buffer_33 (5 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_random_all_shared_buffer_46\ndEQP-GLES31.functional.ubo.random.all_shared_buffer.46\n[ OK ] dEQP.GLES31/functional_ubo_random_all_shared_buffer_46 (7 ms)\n[ RUN ] dEQP.GLES31/functional_ubo_random_all_shared_buffer_49\ndEQP-GLES31.functional.ubo.random.all_shared_buffer.49\n[ OK ] dEQP.GLES31/functional_ubo_random_all_shared_buffer_49 (3 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_2d_store_rgba16f\ndEQP-GLES31.functional.image_load_store.2d.store.rgba16f\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_2d_store_rgba16f (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_2d_store_rgba8ui\ndEQP-GLES31.functional.image_load_store.2d.store.rgba8ui\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_2d_store_rgba8ui (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_2d_load_store_r32f\ndEQP-GLES31.functional.image_load_store.2d.load_store.r32f\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_2d_load_store_r32f (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_2d_load_store_rgba16ui\ndEQP-GLES31.functional.image_load_store.2d.load_store.rgba16ui\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_2d_load_store_rgba16ui (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_2d_atomic_min_r32ui_return_value\ndEQP-GLES31.functional.image_load_store.2d.atomic.min_r32ui_return_value\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_2d_atomic_min_r32ui_return_value (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_2d_atomic_min_r32i_return_value\ndEQP-GLES31.functional.image_load_store.2d.atomic.min_r32i_return_value\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_2d_atomic_min_r32i_return_value (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_2d_atomic_and_r32i_return_value\ndEQP-GLES31.functional.image_load_store.2d.atomic.and_r32i_return_value\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_2d_atomic_and_r32i_return_value (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_2d_format_reinterpret_rgba32f_rgba32ui\ndEQP-GLES31.functional.image_load_store.2d.format_reinterpret.rgba32f_rgba32ui\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_2d_format_reinterpret_rgba32f_rgba32ui (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_2d_format_reinterpret_r32f_rgba8i\ndEQP-GLES31.functional.image_load_store.2d.format_reinterpret.r32f_rgba8i\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_2d_format_reinterpret_r32f_rgba8i (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_2d_format_reinterpret_r32f_rgba8\ndEQP-GLES31.functional.image_load_store.2d.format_reinterpret.r32f_rgba8\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_2d_format_reinterpret_r32f_rgba8 (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_2d_format_reinterpret_rgba8ui_r32ui\ndEQP-GLES31.functional.image_load_store.2d.format_reinterpret.rgba8ui_r32ui\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_2d_format_reinterpret_rgba8ui_r32ui (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_2d_format_reinterpret_rgba8ui_rgba8i\ndEQP-GLES31.functional.image_load_store.2d.format_reinterpret.rgba8ui_rgba8i\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_2d_format_reinterpret_rgba8ui_rgba8i (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_2d_format_reinterpret_rgba8ui_rgba8\ndEQP-GLES31.functional.image_load_store.2d.format_reinterpret.rgba8ui_rgba8\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_2d_format_reinterpret_rgba8ui_rgba8 (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_2d_format_reinterpret_rgba8ui_rgba8_snorm\ndEQP-GLES31.functional.image_load_store.2d.format_reinterpret.rgba8ui_rgba8_snorm\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_2d_format_reinterpret_rgba8ui_rgba8_snorm (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_2d_format_reinterpret_r32ui_rgba8ui\ndEQP-GLES31.functional.image_load_store.2d.format_reinterpret.r32ui_rgba8ui\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_2d_format_reinterpret_r32ui_rgba8ui (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_2d_format_reinterpret_r32i_r32f\ndEQP-GLES31.functional.image_load_store.2d.format_reinterpret.r32i_r32f\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_2d_format_reinterpret_r32i_r32f (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_2d_format_reinterpret_r32i_r32ui\ndEQP-GLES31.functional.image_load_store.2d.format_reinterpret.r32i_r32ui\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_2d_format_reinterpret_r32i_r32ui (1 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_2d_format_reinterpret_r32i_rgba8i\ndEQP-GLES31.functional.image_load_store.2d.format_reinterpret.r32i_rgba8i\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_2d_format_reinterpret_r32i_rgba8i (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_2d_format_reinterpret_r32i_rgba8\ndEQP-GLES31.functional.image_load_store.2d.format_reinterpret.r32i_rgba8\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_2d_format_reinterpret_r32i_rgba8 (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_2d_format_reinterpret_rgba8_r32f\ndEQP-GLES31.functional.image_load_store.2d.format_reinterpret.rgba8_r32f\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_2d_format_reinterpret_rgba8_r32f (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_2d_format_reinterpret_rgba8_snorm_r32f\ndEQP-GLES31.functional.image_load_store.2d.format_reinterpret.rgba8_snorm_r32f\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_2d_format_reinterpret_rgba8_snorm_r32f (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_2d_image_size_readonly_7x1\ndEQP-GLES31.functional.image_load_store.2d.image_size.readonly_7x1\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_2d_image_size_readonly_7x1 (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_2d_image_size_writeonly_7x1\ndEQP-GLES31.functional.image_load_store.2d.image_size.writeonly_7x1\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_2d_image_size_writeonly_7x1 (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_cube_store_rgba8ui\ndEQP-GLES31.functional.image_load_store.cube.store.rgba8ui\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_cube_store_rgba8ui (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_cube_store_rgba16i\ndEQP-GLES31.functional.image_load_store.cube.store.rgba16i\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_cube_store_rgba16i (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_cube_store_rgba16i_single_layer\ndEQP-GLES31.functional.image_load_store.cube.store.rgba16i_single_layer\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_cube_store_rgba16i_single_layer (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_cube_store_r32i_single_layer\ndEQP-GLES31.functional.image_load_store.cube.store.r32i_single_layer\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_cube_store_r32i_single_layer (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_cube_store_rgba8_snorm_single_layer\ndEQP-GLES31.functional.image_load_store.cube.store.rgba8_snorm_single_layer\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_cube_store_rgba8_snorm_single_layer (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_cube_load_store_r32f\ndEQP-GLES31.functional.image_load_store.cube.load_store.r32f\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_cube_load_store_r32f (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_cube_load_store_rgba8ui_single_layer\ndEQP-GLES31.functional.image_load_store.cube.load_store.rgba8ui_single_layer\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_cube_load_store_rgba8ui_single_layer (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_cube_load_store_rgba32i\ndEQP-GLES31.functional.image_load_store.cube.load_store.rgba32i\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_cube_load_store_rgba32i (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_cube_load_store_rgba8i\ndEQP-GLES31.functional.image_load_store.cube.load_store.rgba8i\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_cube_load_store_rgba8i (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_cube_load_store_r32i\ndEQP-GLES31.functional.image_load_store.cube.load_store.r32i\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_cube_load_store_r32i (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_cube_load_store_r32i_single_layer\ndEQP-GLES31.functional.image_load_store.cube.load_store.r32i_single_layer\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_cube_load_store_r32i_single_layer (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_cube_load_store_rgba8\ndEQP-GLES31.functional.image_load_store.cube.load_store.rgba8\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_cube_load_store_rgba8 (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_cube_load_store_rgba8_snorm_single_layer\ndEQP-GLES31.functional.image_load_store.cube.load_store.rgba8_snorm_single_layer\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_cube_load_store_rgba8_snorm_single_layer (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_cube_atomic_add_r32ui_return_value\ndEQP-GLES31.functional.image_load_store.cube.atomic.add_r32ui_return_value\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_cube_atomic_add_r32ui_return_value (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_cube_atomic_min_r32ui_return_value\ndEQP-GLES31.functional.image_load_store.cube.atomic.min_r32ui_return_value\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_cube_atomic_min_r32ui_return_value (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_cube_atomic_and_r32i_return_value\ndEQP-GLES31.functional.image_load_store.cube.atomic.and_r32i_return_value\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_cube_atomic_and_r32i_return_value (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_cube_qualifiers_volatile_r32f\ndEQP-GLES31.functional.image_load_store.cube.qualifiers.volatile_r32f\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_cube_qualifiers_volatile_r32f (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_cube_format_reinterpret_rgba32f_rgba32ui\ndEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba32f_rgba32ui\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_cube_format_reinterpret_rgba32f_rgba32ui (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_cube_format_reinterpret_r32f_rgba8ui\ndEQP-GLES31.functional.image_load_store.cube.format_reinterpret.r32f_rgba8ui\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_cube_format_reinterpret_r32f_rgba8ui (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_cube_format_reinterpret_rgba32ui_rgba32f\ndEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba32ui_rgba32f\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_cube_format_reinterpret_rgba32ui_rgba32f (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_cube_format_reinterpret_rgba8ui_r32i\ndEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba8ui_r32i\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_cube_format_reinterpret_rgba8ui_r32i (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_cube_format_reinterpret_r32ui_r32i\ndEQP-GLES31.functional.image_load_store.cube.format_reinterpret.r32ui_r32i\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_cube_format_reinterpret_r32ui_r32i (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_cube_format_reinterpret_r32ui_rgba8\ndEQP-GLES31.functional.image_load_store.cube.format_reinterpret.r32ui_rgba8\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_cube_format_reinterpret_r32ui_rgba8 (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_cube_format_reinterpret_rgba32i_rgba32ui\ndEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba32i_rgba32ui\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_cube_format_reinterpret_rgba32i_rgba32ui (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_cube_format_reinterpret_rgba16i_rgba16ui\ndEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba16i_rgba16ui\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_cube_format_reinterpret_rgba16i_rgba16ui (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_cube_format_reinterpret_r32i_rgba8i\ndEQP-GLES31.functional.image_load_store.cube.format_reinterpret.r32i_rgba8i\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_cube_format_reinterpret_r32i_rgba8i (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_cube_format_reinterpret_rgba8_r32ui\ndEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba8_r32ui\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_cube_format_reinterpret_rgba8_r32ui (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_cube_format_reinterpret_rgba8_r32i\ndEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba8_r32i\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_cube_format_reinterpret_rgba8_r32i (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_cube_image_size_readonly_32x32\ndEQP-GLES31.functional.image_load_store.cube.image_size.readonly_32x32\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_cube_image_size_readonly_32x32 (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_cube_image_size_readonly_7x7\ndEQP-GLES31.functional.image_load_store.cube.image_size.readonly_7x7\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_cube_image_size_readonly_7x7 (1 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_3d_store_rgba16i\ndEQP-GLES31.functional.image_load_store.3d.store.rgba16i\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_3d_store_rgba16i (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_3d_store_rgba16i_single_layer\ndEQP-GLES31.functional.image_load_store.3d.store.rgba16i_single_layer\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_3d_store_rgba16i_single_layer (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_3d_store_rgba8i_single_layer\ndEQP-GLES31.functional.image_load_store.3d.store.rgba8i_single_layer\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_3d_store_rgba8i_single_layer (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_3d_load_store_rgba8ui\ndEQP-GLES31.functional.image_load_store.3d.load_store.rgba8ui\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_3d_load_store_rgba8ui (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_3d_load_store_rgba32i_single_layer\ndEQP-GLES31.functional.image_load_store.3d.load_store.rgba32i_single_layer\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_3d_load_store_rgba32i_single_layer (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_3d_atomic_add_r32ui_result\ndEQP-GLES31.functional.image_load_store.3d.atomic.add_r32ui_result\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_3d_atomic_add_r32ui_result (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_3d_atomic_xor_r32ui_return_value\ndEQP-GLES31.functional.image_load_store.3d.atomic.xor_r32ui_return_value\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_3d_atomic_xor_r32ui_return_value (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_3d_atomic_exchange_r32ui_return_value\ndEQP-GLES31.functional.image_load_store.3d.atomic.exchange_r32ui_return_value\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_3d_atomic_exchange_r32ui_return_value (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_3d_atomic_and_r32i_result\ndEQP-GLES31.functional.image_load_store.3d.atomic.and_r32i_result\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_3d_atomic_and_r32i_result (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_3d_atomic_xor_r32i_result\ndEQP-GLES31.functional.image_load_store.3d.atomic.xor_r32i_result\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_3d_atomic_xor_r32i_result (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_3d_atomic_xor_r32i_return_value\ndEQP-GLES31.functional.image_load_store.3d.atomic.xor_r32i_return_value\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_3d_atomic_xor_r32i_return_value (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_3d_atomic_exchange_r32i_return_value\ndEQP-GLES31.functional.image_load_store.3d.atomic.exchange_r32i_return_value\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_3d_atomic_exchange_r32i_return_value (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_3d_format_reinterpret_rgba16f_rgba16ui\ndEQP-GLES31.functional.image_load_store.3d.format_reinterpret.rgba16f_rgba16ui\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_3d_format_reinterpret_rgba16f_rgba16ui (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_3d_format_reinterpret_rgba16i_rgba16f\ndEQP-GLES31.functional.image_load_store.3d.format_reinterpret.rgba16i_rgba16f\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_3d_format_reinterpret_rgba16i_rgba16f (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_3d_format_reinterpret_r32i_r32f\ndEQP-GLES31.functional.image_load_store.3d.format_reinterpret.r32i_r32f\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_3d_format_reinterpret_r32i_r32f (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_3d_image_size_writeonly_1x1x1\ndEQP-GLES31.functional.image_load_store.3d.image_size.writeonly_1x1x1\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_3d_image_size_writeonly_1x1x1 (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_3d_image_size_writeonly_7x1x1\ndEQP-GLES31.functional.image_load_store.3d.image_size.writeonly_7x1x1\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_3d_image_size_writeonly_7x1x1 (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_3d_image_size_readonly_writeonly_12x34x56\ndEQP-GLES31.functional.image_load_store.3d.image_size.readonly_writeonly_12x34x56\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_3d_image_size_readonly_writeonly_12x34x56 (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_3d_image_size_readonly_writeonly_1x1x1\ndEQP-GLES31.functional.image_load_store.3d.image_size.readonly_writeonly_1x1x1\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_3d_image_size_readonly_writeonly_1x1x1 (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_2d_array_store_rgba16f\ndEQP-GLES31.functional.image_load_store.2d_array.store.rgba16f\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_2d_array_store_rgba16f (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_2d_array_store_rgba16f_single_layer\ndEQP-GLES31.functional.image_load_store.2d_array.store.rgba16f_single_layer\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_2d_array_store_rgba16f_single_layer (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_2d_array_store_r32f_single_layer\ndEQP-GLES31.functional.image_load_store.2d_array.store.r32f_single_layer\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_2d_array_store_r32f_single_layer (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_2d_array_store_rgba16i\ndEQP-GLES31.functional.image_load_store.2d_array.store.rgba16i\nTest skipped.\n[ OK ] dEQP.GLES31/functional_image_load_store_2d_array_store_rgba16i (0 ms)\n[ RUN ] dEQP.GLES31/functional_image_load_store_2d_array_store_rgba8i\ndEQP-GLES