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python -u /b/s/w/ir/kitchen-checkout/build/scripts/tools/runit.py --show-path --with-third-party-lib -- python /b/s/w/ir/kitchen-checkout/build/scripts/slave/recipe_modules/chromium_swarming/resources/collect_task.py --verbose -o /b/s/w/ir/tmp/t/tmpElnPqk.json --task-output-dir /b/s/w/ir/tmp/t/tmpvWLI90 --merge-script /b/s/w/ir/cache/builder/src/testing/merge_scripts/standard_gtest_merge.py --merge-script-stdout-file /b/s/w/ir/tmp/t/tmpDycdZdmerge_script_log --merge-additional-args '[]' --build-properties '{"bot_id": "mac-fyi-deqp-release-intel-0-qq5v", "buildbucket": {"build": {"bucket": "luci.chromium.ci", "created_by": "project:chromium", "created_ts": 1555754407612882, "id": "8915666982242587024", "project": "chromium", "tags": ["build_address:luci.chromium.ci/Mac FYI dEQP Release Intel/62921", "builder:Mac FYI dEQP Release Intel", "buildset:commit/gitiles/chromium.googlesource.com/chromium/src/+/6cb4fd14dd8a627326ebd717c616ef2c5f6551e7", "gitiles_ref:refs/heads/master", "parent_buildername:GPU FYI Mac dEQP Builder", "parent_buildnumber:72547", "scheduler_invocation_id:9081097044431742080", "scheduler_job_id:chromium/Mac FYI dEQP Release Intel", "user_agent:luci-scheduler", "user_agent:recipe"]}, "hostname": "cr-buildbucket.appspot.com"}, "buildername": "Mac FYI dEQP Release Intel", "buildnumber": 62921, "got_angle_revision": "c467f7b5418856515b9f321495def98ee8ad0554", "got_dawn_revision": "22cee9ae36b23a8908525d668ef4728a26c931c4", "got_nacl_revision": "6abc006f6760ec49350cd45e8bccbff4809725ac", "got_revision": "6cb4fd14dd8a627326ebd717c616ef2c5f6551e7", "got_revision_cp": "refs/heads/master@{#652760}", "got_src_internal_revision": "8af9fe17e2efd638a1c68568a91cc2117803e994", "got_swarming_client_revision": "aa60736aded9fc32a0e21a81f5fc51f6009d01f3", "got_v8_revision": "49d1e6f9b11ed9a1a2e7b6855ae26907ec119713", "got_v8_revision_cp": "refs/heads/7.6.1@{#1}", "got_webrtc_revision": "852bffb6063aa36814c89a58390581e59643f1fb", "got_webrtc_revision_cp": "refs/heads/master@{#27678}", "mastername": "chromium.gpu.fyi", "parent_buildername": "GPU FYI Mac dEQP Builder", "parent_got_angle_revision": "c467f7b5418856515b9f321495def98ee8ad0554", "parent_got_dawn_revision": "22cee9ae36b23a8908525d668ef4728a26c931c4", "parent_got_nacl_revision": "6abc006f6760ec49350cd45e8bccbff4809725ac", "parent_got_revision": "6cb4fd14dd8a627326ebd717c616ef2c5f6551e7", "parent_got_revision_cp": "refs/heads/master@{#652760}", "parent_got_src_internal_revision": "8af9fe17e2efd638a1c68568a91cc2117803e994", "parent_got_swarming_client_revision": "aa60736aded9fc32a0e21a81f5fc51f6009d01f3", "parent_got_v8_revision": "49d1e6f9b11ed9a1a2e7b6855ae26907ec119713", "parent_got_v8_revision_cp": "refs/heads/7.6.1@{#1}", "parent_got_webrtc_revision": "852bffb6063aa36814c89a58390581e59643f1fb", "parent_got_webrtc_revision_cp": "refs/heads/master@{#27678}", "parent_mastername": "chromium.gpu.fyi", "path_config": "generic", "recipe": "chromium", "revision": "6cb4fd14dd8a627326ebd717c616ef2c5f6551e7", "swarm_hashes": {"angle_deqp_egl_tests": "2a54ed4b77481071b491e8ec8442779395bebd2e", "angle_deqp_gles2_tests": "5a08d354af98aa7a56a6da235f788348147f307a", "angle_deqp_gles3_tests": "ae6a75f65d97465ac5a7a3180ec0f776ca39761f"}}' --summary-json-file /b/s/w/ir/tmp/t/tmp9PPe2L.json -- swarming collect -server https://chromium-swarm.appspot.com -worker 50 -task-summary-python -task-output-stdout all -verbose -requests-json /b/s/w/ir/tmp/t/tmpjSWX3k.json in dir /b/s/w/ir/k: allow_subannotations: True cmd: ['python', '-u', '/b/s/w/ir/kitchen-checkout/build/scripts/tools/runit.py', '--show-path', '--with-third-party-lib', '--', 'python', '/b/s/w/ir/kitchen-checkout/build/scripts/slave/recipe_modules/chromium_swarming/resources/collect_task.py', '--verbose', '-o', '/b/s/w/ir/tmp/t/tmpElnPqk.json', '--task-output-dir', '/b/s/w/ir/tmp/t/tmpvWLI90', '--merge-script', '/b/s/w/ir/cache/builder/src/testing/merge_scripts/standard_gtest_merge.py', '--merge-script-stdout-file', '/b/s/w/ir/tmp/t/tmpDycdZdmerge_script_log', '--merge-additional-args', '[]', '--build-properties', '{"bot_id": "mac-fyi-deqp-release-intel-0-qq5v", "buildbucket": {"build": {"bucket": "luci.chromium.ci", "created_by": "project:chromium", "created_ts": 1555754407612882, "id": "8915666982242587024", "project": "chromium", "tags": ["build_address:luci.chromium.ci/Mac FYI dEQP Release Intel/62921", "builder:Mac FYI dEQP Release Intel", "buildset:commit/gitiles/chromium.googlesource.com/chromium/src/+/6cb4fd14dd8a627326ebd717c616ef2c5f6551e7", "gitiles_ref:refs/heads/master", "parent_buildername:GPU FYI Mac dEQP Builder", "parent_buildnumber:72547", "scheduler_invocation_id:9081097044431742080", "scheduler_job_id:chromium/Mac FYI dEQP Release Intel", "user_agent:luci-scheduler", "user_agent:recipe"]}, "hostname": "cr-buildbucket.appspot.com"}, "buildername": "Mac FYI dEQP Release Intel", "buildnumber": 62921, "got_angle_revision": "c467f7b5418856515b9f321495def98ee8ad0554", "got_dawn_revision": "22cee9ae36b23a8908525d668ef4728a26c931c4", "got_nacl_revision": "6abc006f6760ec49350cd45e8bccbff4809725ac", "got_revision": "6cb4fd14dd8a627326ebd717c616ef2c5f6551e7", "got_revision_cp": "refs/heads/master@{#652760}", "got_src_internal_revision": "8af9fe17e2efd638a1c68568a91cc2117803e994", "got_swarming_client_revision": "aa60736aded9fc32a0e21a81f5fc51f6009d01f3", "got_v8_revision": "49d1e6f9b11ed9a1a2e7b6855ae26907ec119713", "got_v8_revision_cp": "refs/heads/7.6.1@{#1}", "got_webrtc_revision": "852bffb6063aa36814c89a58390581e59643f1fb", "got_webrtc_revision_cp": "refs/heads/master@{#27678}", "mastername": "chromium.gpu.fyi", "parent_buildername": "GPU FYI Mac dEQP Builder", "parent_got_angle_revision": "c467f7b5418856515b9f321495def98ee8ad0554", "parent_got_dawn_revision": "22cee9ae36b23a8908525d668ef4728a26c931c4", "parent_got_nacl_revision": "6abc006f6760ec49350cd45e8bccbff4809725ac", "parent_got_revision": "6cb4fd14dd8a627326ebd717c616ef2c5f6551e7", "parent_got_revision_cp": "refs/heads/master@{#652760}", "parent_got_src_internal_revision": "8af9fe17e2efd638a1c68568a91cc2117803e994", "parent_got_swarming_client_revision": "aa60736aded9fc32a0e21a81f5fc51f6009d01f3", "parent_got_v8_revision": "49d1e6f9b11ed9a1a2e7b6855ae26907ec119713", "parent_got_v8_revision_cp": "refs/heads/7.6.1@{#1}", "parent_got_webrtc_revision": "852bffb6063aa36814c89a58390581e59643f1fb", "parent_got_webrtc_revision_cp": "refs/heads/master@{#27678}", "parent_mastername": "chromium.gpu.fyi", "path_config": "generic", "recipe": "chromium", "revision": "6cb4fd14dd8a627326ebd717c616ef2c5f6551e7", "swarm_hashes": {"angle_deqp_egl_tests": "2a54ed4b77481071b491e8ec8442779395bebd2e", "angle_deqp_gles2_tests": "5a08d354af98aa7a56a6da235f788348147f307a", "angle_deqp_gles3_tests": "ae6a75f65d97465ac5a7a3180ec0f776ca39761f"}}', '--summary-json-file', '/b/s/w/ir/tmp/t/tmp9PPe2L.json', '--', 'swarming', 'collect', '-server', 'https://chromium-swarm.appspot.com', '-worker', '50', '-task-summary-python', '-task-output-stdout', 'all', '-verbose', '-requests-json', '/b/s/w/ir/tmp/t/tmpjSWX3k.json'] env: {'CHROME_HEADLESS': '1'} env_prefixes: {'PATH': '/b/s/w/ir/cache/swarming_client'} env_suffixes: {} infra_step: False name_tokens: ('angle_deqp_gles3_gl_tests on Intel GPU on Mac on Mac-10.12.6',) ok_ret: ALL_OK step_test_data: gen_default_step_test_data(...) trigger_specs: () full environment: BOTO_CONFIG: /b/s/w/ir/tmp/gsutil_task/.boto BUILDBUCKET_EXPERIMENTAL: FALSE CHROME_HEADLESS: 1 CIPD_CACHE_DIR: /b/s/cipd_cache/cache CIPD_PROTOCOL: v2 DEVSHELL_CLIENT_PORT: 41420 DOCKER_CONFIG: /b/s/w/ir/tmp/docker_cfg_task DOCKER_TMPDIR: /b/s/w/ir/tmp/docker_tmp_task GIT_CONFIG_NOSYSTEM: 1 GIT_TERMINAL_PROMPT: 0 HOME: /home/chrome-bot INFRA_GIT_WRAPPER_HOME: /b/s/w/ir/tmp/git_home_task LOGDOG_COORDINATOR_HOST: logs.chromium.org LOGDOG_STREAM_PREFIX: buildbucket/cr-buildbucket.appspot.com/8915666982242587024 LOGDOG_STREAM_PROJECT: chromium LOGDOG_STREAM_SERVER_PATH: unix:/b/s/w/ir/tmp/ld.sock LOGNAME: chrome-bot LUCI_CONTEXT: /b/s/w/itotMTyN/luci_context.411355105 MAC_CHROMIUM_TMPDIR: /b/s/w/ir/tmp/t MAIL: /var/mail/chrome-bot NO_GCE_CHECK: False PATH: /b/s/w/ir/cache/swarming_client:/b/s/w/ir/cipd_bin_packages:/b/s/w/ir/cipd_bin_packages/bin:/b/s/cipd_cache/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/snap/bin PWD: /b/s/w/ir/k PYTHONIOENCODING: UTF-8 PYTHONUNBUFFERED: 1 SHELL: /bin/bash SHLVL: 1 SUDO_COMMAND: /usr/bin/python /b/s/swarming_bot.zip start_bot SUDO_GID: 0 SUDO_UID: 0 SUDO_USER: root SWARMING_BOT_ID: mac-fyi-deqp-release-intel-0-qq5v SWARMING_EXTERNAL_BOT_SETUP: 1 SWARMING_HEADLESS: 1 SWARMING_SERVER: https://chromium-swarm.appspot.com SWARMING_TASK_ID: 445301e3b97fd811 TEMP: /b/s/w/ir/tmp/t TEMPDIR: /b/s/w/ir/tmp/t TERM: linux TMP: /b/s/w/ir/tmp/t TMPDIR: /b/s/w/ir/tmp/t USER: chrome-bot USERNAME: chrome-bot VPYTHON_VIRTUALENV_ROOT: /b/s/w/ir/cache/vpython _: /b/s/w/ir/cipd_bin_packages/vpython Set PYTHONPATH: /b/s/w/ir/kitchen-checkout/build/scripts:/b/s/w/ir/kitchen-checkout/build/site_config:/b/s/w/ir/kitchen-checkout/build/third_party:/b/s/w/ir/kitchen-checkout/build/third_party/buildbot_8_4p1:/b/s/w/ir/kitchen-checkout/build/third_party/buildbot_slave_8_4:/b/s/w/ir/kitchen-checkout/build/third_party/coverage-3.7.1:/b/s/w/ir/kitchen-checkout/build/third_party/decorator_3_3_1:/b/s/w/ir/kitchen-checkout/build/third_party/google_api_python_client:/b/s/w/ir/kitchen-checkout/build/third_party/httplib2/python2:/b/s/w/ir/kitchen-checkout/build/third_party/infra_libs:/b/s/w/ir/kitchen-checkout/build/third_party/jinja2:/b/s/w/ir/kitchen-checkout/build/third_party/markupsafe:/b/s/w/ir/kitchen-checkout/build/third_party/oauth2client:/b/s/w/ir/kitchen-checkout/build/third_party/pyasn1:/b/s/w/ir/kitchen-checkout/build/third_party/pyasn1-modules:/b/s/w/ir/kitchen-checkout/build/third_party/python-rsa:/b/s/w/ir/kitchen-checkout/build/third_party/requests_2_10_0:/b/s/w/ir/kitchen-checkout/build/third_party/setuptools-0.6c11:/b/s/w/ir/kitchen-checkout/build/third_party/sqlalchemy_0_7_1:/b/s/w/ir/kitchen-checkout/build/third_party/sqlalchemy_migrate_0_7_1:/b/s/w/ir/kitchen-checkout/build/third_party/tempita_0_5:/b/s/w/ir/kitchen-checkout/build/third_party/twisted_10_2:/b/s/w/ir/kitchen-checkout/build/third_party/uritemplate:/b/s/w/ir/kitchen-checkout/build/third_party/site-packages 2019-04-20 03:02:45,826 - root: [DEBUG] Using task_output_dir: '/b/s/w/ir/tmp/t/tmpvWLI90' 2019-04-20 03:02:45,826 - root: [WARNING] task_output_dir '/b/s/w/ir/tmp/t/tmpvWLI90' already exists! 2019-04-20 03:02:45,826 - root: [WARNING] task_output_dir existing content: [] 2019-04-20 03:02:45,826 - root: [INFO] collect_cmd: swarming collect -server https://chromium-swarm.appspot.com -worker 50 -task-summary-python -task-output-stdout all -verbose -requests-json /b/s/w/ir/tmp/t/tmpjSWX3k.json -output-dir /b/s/w/ir/tmp/t/tmpvWLI90 -task-summary-json /b/s/w/ir/tmp/t/tmp9PPe2L.json [D2019-04-20T03:02:45.833942-07:00 20338 0 auth.go:1265] Minting a new token {"key":"luci_ctx/e7806b4f6087c2436923cfc54f7c4a8b5ea9cc34f8d1145b6035052ba10a0b47", "scopes":"https://www.googleapis.com/auth/userinfo.email"} [D2019-04-20T03:02:45.834018-07:00 20338 0 luci_ctx.go:138] POST http://127.0.0.1:42477/rpc/LuciLocalAuthService.GetOAuthToken {"key":"luci_ctx/e7806b4f6087c2436923cfc54f7c4a8b5ea9cc34f8d1145b6035052ba10a0b47", "scopes":"https://www.googleapis.com/auth/userinfo.email"} [D2019-04-20T03:02:45.836168-07:00 20338 0 auth.go:1222] Token expires in 7m23.163852784s {"key":"luci_ctx/e7806b4f6087c2436923cfc54f7c4a8b5ea9cc34f8d1145b6035052ba10a0b47", "scopes":"https://www.googleapis.com/auth/userinfo.email"} 4453041849e5a110: exit 0 IMPORTANT DEBUGGING NOTE: batches of tests are run inside their own process. For debugging a test inside a debugger, use the --gtest_filter=<your_test_name> flag along with --single-process-tests. Using sharding settings from environment. This is shard 0/12 Using 1 parallel jobs. Note: Google Test filter = dEQP.GLES3/functional_implementation_limits_max_cube_map_texture_size:dEQP.GLES3/functional_implementation_limits_aliased_line_width_range:dEQP.GLES3/functional_implementation_limits_max_elements_indices:dEQP.GLES3/functional_implementation_limits_max_elements_vertices:dEQP.GLES3/functional_implementation_limits_num_shader_binary_formats:dEQP.GLES3/functional_implementation_limits_max_vertex_uniform_components:dEQP.GLES3/functional_implementation_limits_max_fragment_uniform_vectors:dEQP.GLES3/functional_implementation_limits_max_texture_image_units:dEQP.GLES3/functional_color_clear_short_scissored_rgb:dEQP.GLES3/functional_color_clear_scissored_rgba:dEQP.GLES3/functional_buffer_write_basic_copy_read_stream_copy:dEQP.GLES3/functional_buffer_write_basic_copy_read_static_copy:dEQP.GLES3/functional_buffer_write_basic_pixel_unpack_static_draw:dEQP.GLES3/functional_buffer_write_basic_subdata_pixel_pack_stream_draw:dEQP.GLES3/functional_buffer_write_basic_subdata_pixel_pack_dynamic_draw:dEQP.GLES3/functional_buffer_write_basic_subdata_pixel_unpack_static_draw:dEQP.GLES3/functional_buffer_write_random_5:dEQP.GLES3/functional_buffer_map_read_map_write_copy_read_full:dEQP.GLES3/functional_buffer_map_read_map_write_transform_feedback_full:dEQP.GLES3/functional_buffer_map_read_map_write_uniform_partial:dEQP.GLES3/functional_buffer_map_read_usage_hints_copy_read_static_draw:dEQP.GLES3/functional_buffer_map_read_usage_hints_copy_read_dynamic_copy:dEQP.GLES3/functional_buffer_map_read_usage_hints_element_array_stream_read:dEQP.GLES3/functional_buffer_map_read_usage_hints_uniform_static_draw:dEQP.GLES3/functional_buffer_map_write_map_read_copy_write_full:dEQP.GLES3/functional_buffer_map_write_map_read_pixel_pack_full:dEQP.GLES3/functional_buffer_map_write_render_as_vertex_array_copy_write_full:dEQP.GLES3/functional_buffer_map_write_render_as_vertex_array_transform_feedback_full:dEQP.GLES3/functional_buffer_map_write_render_as_index_array_pixel_unpack_partial:dEQP.GLES3/functional_buffer_map_write_usage_hints_array_static_draw:dEQP.GLES3/functional_buffer_map_write_usage_hints_element_array_static_draw:dEQP.GLES3/functional_buffer_map_write_usage_hints_element_array_static_copy:dEQP.GLES3/functional_buffer_map_write_usage_hints_element_array_dynamic_copy:dEQP.GLES3/functional_buffer_map_write_usage_hints_pixel_pack_dynamic_copy:dEQP.GLES3/functional_buffer_map_write_invalidate_array_write_partial:dEQP.GLES3/functional_buffer_map_write_partial_invalidate_transform_feedback_write_partial:dEQP.GLES3/functional_buffer_map_write_explicit_flush_transform_feedback_partial:dEQP.GLES3/functional_buffer_map_read_write_map_read_transform_feedback_partial:dEQP.GLES3/functional_buffer_map_read_write_render_as_vertex_array_pixel_pack_full:dEQP.GLES3/functional_buffer_map_read_write_render_as_vertex_array_transform_feedback_partial:dEQP.GLES3/functional_buffer_map_read_write_usage_hints_copy_write_stream_read:dEQP.GLES3/functional_buffer_map_read_write_usage_hints_copy_write_static_read:dEQP.GLES3/functional_buffer_map_read_write_usage_hints_pixel_unpack_static_copy:dEQP.GLES3/functional_buffer_map_read_write_usage_hints_transform_feedback_stream_copy:dEQP.GLES3/functional_buffer_map_read_write_usage_hints_uniform_stream_read:dEQP.GLES3/functional_buffer_copy_basic_element_array_transform_feedback:dEQP.GLES3/functional_buffer_copy_basic_pixel_pack_element_array:dEQP.GLES3/functional_buffer_copy_basic_pixel_unpack_copy_write:dEQP.GLES3/functional_buffer_copy_basic_uniform_array:dEQP.GLES3/functional_buffer_copy_basic_uniform_pixel_unpack:dEQP.GLES3/functional_buffer_copy_single_buffer_array_copy_write:dEQP.GLES3/functional_buffer_copy_single_buffer_array_pixel_pack:dEQP.GLES3/functional_buffer_copy_single_buffer_copy_read_copy_write:dEQP.GLES3/functional_buffer_copy_single_buffer_copy_read_pixel_pack:dEQP.GLES3/functional_buffer_copy_single_buffer_copy_write_copy_read:dEQP.GLES3/functional_buffer_copy_single_buffer_element_array_copy_read:dEQP.GLES3/functional_buffer_copy_single_buffer_element_array_transform_feedback:dEQP.GLES3/functional_buffer_copy_single_buffer_pixel_pack_pixel_unpack:dEQP.GLES3/functional_buffer_copy_single_buffer_pixel_pack_transform_feedback:dEQP.GLES3/functional_buffer_copy_single_buffer_pixel_unpack_array:dEQP.GLES3/functional_buffer_copy_single_buffer_transform_feedback_array:dEQP.GLES3/functional_buffer_copy_single_buffer_transform_feedback_copy_write:dEQP.GLES3/functional_buffer_copy_single_buffer_uniform_pixel_pack:dEQP.GLES3/functional_shaders_preprocessor_basic_missing_identifier_fragment:dEQP.GLES3/functional_shaders_preprocessor_basic_empty_function_vertex:dEQP.GLES3/functional_shaders_preprocessor_definitions_undefine_invalid_object_4_vertex:dEQP.GLES3/functional_shaders_preprocessor_invalid_definitions_undef_non_identifier_1_fragment:dEQP.GLES3/functional_shaders_preprocessor_object_redefinitions_invalid_object_intval_1_fragment:dEQP.GLES3/functional_shaders_preprocessor_object_redefinitions_redefine_obj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[==========] Running 400 tests from 1 test suite. [----------] Global test environment set-up. [----------] 400 tests from dEQP Writing test log into TestResults.qpa [ RUN ] dEQP.GLES3/functional_implementation_limits_max_cube_map_texture_size dEQP-GLES3.functional.implementation_limits.max_cube_map_texture_size [ OK ] dEQP.GLES3/functional_implementation_limits_max_cube_map_texture_size (97 ms) [ RUN ] dEQP.GLES3/functional_implementation_limits_aliased_line_width_range dEQP-GLES3.functional.implementation_limits.aliased_line_width_range [ OK ] dEQP.GLES3/functional_implementation_limits_aliased_line_width_range (32 ms) [ RUN ] dEQP.GLES3/functional_implementation_limits_max_elements_indices dEQP-GLES3.functional.implementation_limits.max_elements_indices [ OK ] dEQP.GLES3/functional_implementation_limits_max_elements_indices (1 ms) [ RUN ] dEQP.GLES3/functional_implementation_limits_max_elements_vertices dEQP-GLES3.functional.implementation_limits.max_elements_vertices [ OK ] dEQP.GLES3/functional_implementation_limits_max_elements_vertices (0 ms) [ RUN ] dEQP.GLES3/functional_implementation_limits_num_shader_binary_formats dEQP-GLES3.functional.implementation_limits.num_shader_binary_formats [ OK ] dEQP.GLES3/functional_implementation_limits_num_shader_binary_formats (1 ms) [ RUN ] dEQP.GLES3/functional_implementation_limits_max_vertex_uniform_components dEQP-GLES3.functional.implementation_limits.max_vertex_uniform_components [ OK ] dEQP.GLES3/functional_implementation_limits_max_vertex_uniform_components (0 ms) [ RUN ] dEQP.GLES3/functional_implementation_limits_max_fragment_uniform_vectors dEQP-GLES3.functional.implementation_limits.max_fragment_uniform_vectors [ OK ] dEQP.GLES3/functional_implementation_limits_max_fragment_uniform_vectors (1 ms) [ RUN ] dEQP.GLES3/functional_implementation_limits_max_texture_image_units dEQP-GLES3.functional.implementation_limits.max_texture_image_units [ OK ] dEQP.GLES3/functional_implementation_limits_max_texture_image_units (0 ms) [ RUN ] dEQP.GLES3/functional_color_clear_short_scissored_rgb dEQP-GLES3.functional.color_clear.short_scissored_rgb [ OK ] dEQP.GLES3/functional_color_clear_short_scissored_rgb (22 ms) [ RUN ] dEQP.GLES3/functional_color_clear_scissored_rgba dEQP-GLES3.functional.color_clear.scissored_rgba [ OK ] dEQP.GLES3/functional_color_clear_scissored_rgba (21 ms) [ RUN ] dEQP.GLES3/functional_buffer_write_basic_copy_read_stream_copy dEQP-GLES3.functional.buffer.write.basic.copy_read_stream_copy [ OK ] dEQP.GLES3/functional_buffer_write_basic_copy_read_stream_copy (9 ms) [ RUN ] dEQP.GLES3/functional_buffer_write_basic_copy_read_static_copy dEQP-GLES3.functional.buffer.write.basic.copy_read_static_copy [ OK ] dEQP.GLES3/functional_buffer_write_basic_copy_read_static_copy (5 ms) [ RUN ] dEQP.GLES3/functional_buffer_write_basic_pixel_unpack_static_draw dEQP-GLES3.functional.buffer.write.basic.pixel_unpack_static_draw [ OK ] dEQP.GLES3/functional_buffer_write_basic_pixel_unpack_static_draw (5 ms) [ RUN ] dEQP.GLES3/functional_buffer_write_basic_subdata_pixel_pack_stream_draw dEQP-GLES3.functional.buffer.write.basic_subdata.pixel_pack_stream_draw [ OK ] dEQP.GLES3/functional_buffer_write_basic_subdata_pixel_pack_stream_draw (5 ms) [ RUN ] dEQP.GLES3/functional_buffer_write_basic_subdata_pixel_pack_dynamic_draw dEQP-GLES3.functional.buffer.write.basic_subdata.pixel_pack_dynamic_draw [ OK ] dEQP.GLES3/functional_buffer_write_basic_subdata_pixel_pack_dynamic_draw (6 ms) [ RUN ] dEQP.GLES3/functional_buffer_write_basic_subdata_pixel_unpack_static_draw dEQP-GLES3.functional.buffer.write.basic_subdata.pixel_unpack_static_draw [ OK ] dEQP.GLES3/functional_buffer_write_basic_subdata_pixel_unpack_static_draw (5 ms) [ RUN ] dEQP.GLES3/functional_buffer_write_random_5 dEQP-GLES3.functional.buffer.write.random.5 [ OK ] dEQP.GLES3/functional_buffer_write_random_5 (70 ms) [ RUN ] dEQP.GLES3/functional_buffer_map_read_map_write_copy_read_full dEQP-GLES3.functional.buffer.map.read.map_write.copy_read_full [ OK ] dEQP.GLES3/functional_buffer_map_read_map_write_copy_read_full (1 ms) [ RUN ] dEQP.GLES3/functional_buffer_map_read_map_write_transform_feedback_full dEQP-GLES3.functional.buffer.map.read.map_write.transform_feedback_full [ OK ] dEQP.GLES3/functional_buffer_map_read_map_write_transform_feedback_full (1 ms) [ RUN ] dEQP.GLES3/functional_buffer_map_read_map_write_uniform_partial dEQP-GLES3.functional.buffer.map.read.map_write.uniform_partial [ OK ] dEQP.GLES3/functional_buffer_map_read_map_write_uniform_partial (0 ms) [ RUN ] dEQP.GLES3/functional_buffer_map_read_usage_hints_copy_read_static_draw dEQP-GLES3.functional.buffer.map.read.usage_hints.copy_read_static_draw [ OK ] dEQP.GLES3/functional_buffer_map_read_usage_hints_copy_read_static_draw (1 ms) [ RUN ] dEQP.GLES3/functional_buffer_map_read_usage_hints_copy_read_dynamic_copy dEQP-GLES3.functional.buffer.map.read.usage_hints.copy_read_dynamic_copy [ OK ] dEQP.GLES3/functional_buffer_map_read_usage_hints_copy_read_dynamic_copy (1 ms) [ RUN ] dEQP.GLES3/functional_buffer_map_read_usage_hints_element_array_stream_read dEQP-GLES3.functional.buffer.map.read.usage_hints.element_array_stream_read [ OK ] dEQP.GLES3/functional_buffer_map_read_usage_hints_element_array_stream_read (0 ms) [ RUN ] dEQP.GLES3/functional_buffer_map_read_usage_hints_uniform_static_draw dEQP-GLES3.functional.buffer.map.read.usage_hints.uniform_static_draw [ OK ] dEQP.GLES3/functional_buffer_map_read_usage_hints_uniform_static_draw (1 ms) [ RUN ] dEQP.GLES3/functional_buffer_map_write_map_read_copy_write_full dEQP-GLES3.functional.buffer.map.write.map_read.copy_write_full [ OK ] dEQP.GLES3/functional_buffer_map_write_map_read_copy_write_full (0 ms) [ RUN ] dEQP.GLES3/functional_buffer_map_write_map_read_pixel_pack_full dEQP-GLES3.functional.buffer.map.write.map_read.pixel_pack_full [ OK ] dEQP.GLES3/functional_buffer_map_write_map_read_pixel_pack_full (0 ms) [ RUN ] dEQP.GLES3/functional_buffer_map_write_render_as_vertex_array_copy_write_full dEQP-GLES3.functional.buffer.map.write.render_as_vertex_array.copy_write_full [ OK ] dEQP.GLES3/functional_buffer_map_write_render_as_vertex_array_copy_write_full (6 ms) [ RUN ] dEQP.GLES3/functional_buffer_map_write_render_as_vertex_array_transform_feedback_full dEQP-GLES3.functional.buffer.map.write.render_as_vertex_array.transform_feedback_full [ OK ] dEQP.GLES3/functional_buffer_map_write_render_as_vertex_array_transform_feedback_full (6 ms) [ RUN ] dEQP.GLES3/functional_buffer_map_write_render_as_index_array_pixel_unpack_partial dEQP-GLES3.functional.buffer.map.write.render_as_index_array.pixel_unpack_partial [ OK ] dEQP.GLES3/functional_buffer_map_write_render_as_index_array_pixel_unpack_partial (43 ms) [ RUN ] dEQP.GLES3/functional_buffer_map_write_usage_hints_array_static_draw dEQP-GLES3.functional.buffer.map.write.usage_hints.array_static_draw [ OK ] dEQP.GLES3/functional_buffer_map_write_usage_hints_array_static_draw (6 ms) [ RUN ] dEQP.GLES3/functional_buffer_map_write_usage_hints_element_array_static_draw dEQP-GLES3.functional.buffer.map.write.usage_hints.element_array_static_draw [ OK ] dEQP.GLES3/functional_buffer_map_write_usage_hints_element_array_static_draw (6 ms) [ RUN ] dEQP.GLES3/functional_buffer_map_write_usage_hints_element_array_static_copy dEQP-GLES3.functional.buffer.map.write.usage_hints.element_array_static_copy [ OK ] dEQP.GLES3/functional_buffer_map_write_usage_hints_element_array_static_copy (6 ms) [ RUN ] dEQP.GLES3/functional_buffer_map_write_usage_hints_element_array_dynamic_copy dEQP-GLES3.functional.buffer.map.write.usage_hints.element_array_dynamic_copy [ OK ] dEQP.GLES3/functional_buffer_map_write_usage_hints_element_array_dynamic_copy (5 ms) [ RUN ] dEQP.GLES3/functional_buffer_map_write_usage_hints_pixel_pack_dynamic_copy dEQP-GLES3.functional.buffer.map.write.usage_hints.pixel_pack_dynamic_copy [ OK ] dEQP.GLES3/functional_buffer_map_write_usage_hints_pixel_pack_dynamic_copy (5 ms) [ RUN ] dEQP.GLES3/functional_buffer_map_write_invalidate_array_write_partial dEQP-GLES3.functional.buffer.map.write.invalidate.array_write_partial [ OK ] dEQP.GLES3/functional_buffer_map_write_invalidate_array_write_partial (6 ms) [ RUN ] dEQP.GLES3/functional_buffer_map_write_partial_invalidate_transform_feedback_write_partial dEQP-GLES3.functional.buffer.map.write.partial_invalidate.transform_feedback_write_partial [ OK ] dEQP.GLES3/functional_buffer_map_write_partial_invalidate_transform_feedback_write_partial (8 ms) [ RUN ] dEQP.GLES3/functional_buffer_map_write_explicit_flush_transform_feedback_partial dEQP-GLES3.functional.buffer.map.write.explicit_flush.transform_feedback_partial [ OK ] dEQP.GLES3/functional_buffer_map_write_explicit_flush_transform_feedback_partial (5 ms) [ RUN ] dEQP.GLES3/functional_buffer_map_read_write_map_read_transform_feedback_partial dEQP-GLES3.functional.buffer.map.read_write.map_read.transform_feedback_partial [ OK ] dEQP.GLES3/functional_buffer_map_read_write_map_read_transform_feedback_partial (2 ms) [ RUN ] dEQP.GLES3/functional_buffer_map_read_write_render_as_vertex_array_pixel_pack_full dEQP-GLES3.functional.buffer.map.read_write.render_as_vertex_array.pixel_pack_full [ OK ] dEQP.GLES3/functional_buffer_map_read_write_render_as_vertex_array_pixel_pack_full (9 ms) [ RUN ] dEQP.GLES3/functional_buffer_map_read_write_render_as_vertex_array_transform_feedback_partial dEQP-GLES3.functional.buffer.map.read_write.render_as_vertex_array.transform_feedback_partial [ OK ] dEQP.GLES3/functional_buffer_map_read_write_render_as_vertex_array_transform_feedback_partial (8 ms) [ RUN ] dEQP.GLES3/functional_buffer_map_read_write_usage_hints_copy_write_stream_read dEQP-GLES3.functional.buffer.map.read_write.usage_hints.copy_write_stream_read [ OK ] dEQP.GLES3/functional_buffer_map_read_write_usage_hints_copy_write_stream_read (8 ms) [ RUN ] dEQP.GLES3/functional_buffer_map_read_write_usage_hints_copy_write_static_read dEQP-GLES3.functional.buffer.map.read_write.usage_hints.copy_write_static_read [ OK ] dEQP.GLES3/functional_buffer_map_read_write_usage_hints_copy_write_static_read (8 ms) [ RUN ] dEQP.GLES3/functional_buffer_map_read_write_usage_hints_pixel_unpack_static_copy dEQP-GLES3.functional.buffer.map.read_write.usage_hints.pixel_unpack_static_copy [ OK ] dEQP.GLES3/functional_buffer_map_read_write_usage_hints_pixel_unpack_static_copy (8 ms) [ RUN ] dEQP.GLES3/functional_buffer_map_read_write_usage_hints_transform_feedback_stream_copy dEQP-GLES3.functional.buffer.map.read_write.usage_hints.transform_feedback_stream_copy [ OK ] dEQP.GLES3/functional_buffer_map_read_write_usage_hints_transform_feedback_stream_copy (9 ms) [ RUN ] dEQP.GLES3/functional_buffer_map_read_write_usage_hints_uniform_stream_read dEQP-GLES3.functional.buffer.map.read_write.usage_hints.uniform_stream_read [ OK ] dEQP.GLES3/functional_buffer_map_read_write_usage_hints_uniform_stream_read (8 ms) [ RUN ] dEQP.GLES3/functional_buffer_copy_basic_element_array_transform_feedback dEQP-GLES3.functional.buffer.copy.basic.element_array_transform_feedback [ OK ] dEQP.GLES3/functional_buffer_copy_basic_element_array_transform_feedback (13 ms) [ RUN ] dEQP.GLES3/functional_buffer_copy_basic_pixel_pack_element_array dEQP-GLES3.functional.buffer.copy.basic.pixel_pack_element_array [ OK ] dEQP.GLES3/functional_buffer_copy_basic_pixel_pack_element_array (13 ms) [ RUN ] dEQP.GLES3/functional_buffer_copy_basic_pixel_unpack_copy_write dEQP-GLES3.functional.buffer.copy.basic.pixel_unpack_copy_write [ OK ] dEQP.GLES3/functional_buffer_copy_basic_pixel_unpack_copy_write (13 ms) [ RUN ] dEQP.GLES3/functional_buffer_copy_basic_uniform_array dEQP-GLES3.functional.buffer.copy.basic.uniform_array [ OK ] dEQP.GLES3/functional_buffer_copy_basic_uniform_array (13 ms) [ RUN ] dEQP.GLES3/functional_buffer_copy_basic_uniform_pixel_unpack dEQP-GLES3.functional.buffer.copy.basic.uniform_pixel_unpack [ OK ] dEQP.GLES3/functional_buffer_copy_basic_uniform_pixel_unpack (12 ms) [ RUN ] dEQP.GLES3/functional_buffer_copy_single_buffer_array_copy_write dEQP-GLES3.functional.buffer.copy.single_buffer.array_copy_write [ OK ] dEQP.GLES3/functional_buffer_copy_single_buffer_array_copy_write (13 ms) [ RUN ] dEQP.GLES3/functional_buffer_copy_single_buffer_array_pixel_pack dEQP-GLES3.functional.buffer.copy.single_buffer.array_pixel_pack [ OK ] dEQP.GLES3/functional_buffer_copy_single_buffer_array_pixel_pack (13 ms) [ RUN ] dEQP.GLES3/functional_buffer_copy_single_buffer_copy_read_copy_write dEQP-GLES3.functional.buffer.copy.single_buffer.copy_read_copy_write [ OK ] dEQP.GLES3/functional_buffer_copy_single_buffer_copy_read_copy_write (12 ms) [ RUN ] dEQP.GLES3/functional_buffer_copy_single_buffer_copy_read_pixel_pack dEQP-GLES3.functional.buffer.copy.single_buffer.copy_read_pixel_pack [ OK ] dEQP.GLES3/functional_buffer_copy_single_buffer_copy_read_pixel_pack (13 ms) [ RUN ] dEQP.GLES3/functional_buffer_copy_single_buffer_copy_write_copy_read dEQP-GLES3.functional.buffer.copy.single_buffer.copy_write_copy_read [ OK ] dEQP.GLES3/functional_buffer_copy_single_buffer_copy_write_copy_read (14 ms) [ RUN ] dEQP.GLES3/functional_buffer_copy_single_buffer_element_array_copy_read dEQP-GLES3.functional.buffer.copy.single_buffer.element_array_copy_read [ OK ] dEQP.GLES3/functional_buffer_copy_single_buffer_element_array_copy_read (13 ms) [ RUN ] dEQP.GLES3/functional_buffer_copy_single_buffer_element_array_transform_feedback dEQP-GLES3.functional.buffer.copy.single_buffer.element_array_transform_feedback [ OK ] dEQP.GLES3/functional_buffer_copy_single_buffer_element_array_transform_feedback (13 ms) [ RUN ] dEQP.GLES3/functional_buffer_copy_single_buffer_pixel_pack_pixel_unpack dEQP-GLES3.functional.buffer.copy.single_buffer.pixel_pack_pixel_unpack [ OK ] dEQP.GLES3/functional_buffer_copy_single_buffer_pixel_pack_pixel_unpack (12 ms) [ RUN ] dEQP.GLES3/functional_buffer_copy_single_buffer_pixel_pack_transform_feedback dEQP-GLES3.functional.buffer.copy.single_buffer.pixel_pack_transform_feedback [ OK ] dEQP.GLES3/functional_buffer_copy_single_buffer_pixel_pack_transform_feedback (13 ms) [ RUN ] dEQP.GLES3/functional_buffer_copy_single_buffer_pixel_unpack_array dEQP-GLES3.functional.buffer.copy.single_buffer.pixel_unpack_array [ OK ] dEQP.GLES3/functional_buffer_copy_single_buffer_pixel_unpack_array (14 ms) [ RUN ] dEQP.GLES3/functional_buffer_copy_single_buffer_transform_feedback_array dEQP-GLES3.functional.buffer.copy.single_buffer.transform_feedback_array [ OK ] dEQP.GLES3/functional_buffer_copy_single_buffer_transform_feedback_array (13 ms) [ RUN ] dEQP.GLES3/functional_buffer_copy_single_buffer_transform_feedback_copy_write dEQP-GLES3.functional.buffer.copy.single_buffer.transform_feedback_copy_write [ OK ] dEQP.GLES3/functional_buffer_copy_single_buffer_transform_feedback_copy_write (12 ms) [ RUN ] dEQP.GLES3/functional_buffer_copy_single_buffer_uniform_pixel_pack dEQP-GLES3.functional.buffer.copy.single_buffer.uniform_pixel_pack [ OK ] dEQP.GLES3/functional_buffer_copy_single_buffer_uniform_pixel_pack (13 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_basic_missing_identifier_fragment dEQP-GLES3.functional.shaders.preprocessor.basic.missing_identifier_fragment [ OK ] dEQP.GLES3/functional_shaders_preprocessor_basic_missing_identifier_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_basic_empty_function_vertex dEQP-GLES3.functional.shaders.preprocessor.basic.empty_function_vertex [ OK ] dEQP.GLES3/functional_shaders_preprocessor_basic_empty_function_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_definitions_undefine_invalid_object_4_vertex dEQP-GLES3.functional.shaders.preprocessor.definitions.undefine_invalid_object_4_vertex [ OK ] dEQP.GLES3/functional_shaders_preprocessor_definitions_undefine_invalid_object_4_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_invalid_definitions_undef_non_identifier_1_fragment dEQP-GLES3.functional.shaders.preprocessor.invalid_definitions.undef_non_identifier_1_fragment [ OK ] dEQP.GLES3/functional_shaders_preprocessor_invalid_definitions_undef_non_identifier_1_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_object_redefinitions_invalid_object_intval_1_fragment dEQP-GLES3.functional.shaders.preprocessor.object_redefinitions.invalid_object_intval_1_fragment [ OK ] dEQP.GLES3/functional_shaders_preprocessor_object_redefinitions_invalid_object_intval_1_fragment (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_object_redefinitions_redefine_object_1_fragment dEQP-GLES3.functional.shaders.preprocessor.object_redefinitions.redefine_object_1_fragment [ OK ] dEQP.GLES3/functional_shaders_preprocessor_object_redefinitions_redefine_object_1_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_object_redefinitions_redefine_object_comment_fragment dEQP-GLES3.functional.shaders.preprocessor.object_redefinitions.redefine_object_comment_fragment [ OK ] dEQP.GLES3/functional_shaders_preprocessor_object_redefinitions_redefine_object_comment_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_comments_unterminated_comment_2_vertex dEQP-GLES3.functional.shaders.preprocessor.comments.unterminated_comment_2_vertex [ OK ] dEQP.GLES3/functional_shaders_preprocessor_comments_unterminated_comment_2_vertex (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_comments_unterminated_comment_2_fragment dEQP-GLES3.functional.shaders.preprocessor.comments.unterminated_comment_2_fragment [ OK ] dEQP.GLES3/functional_shaders_preprocessor_comments_unterminated_comment_2_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_function_definitions_same_object_and_function_param_vertex dEQP-GLES3.functional.shaders.preprocessor.function_definitions.same_object_and_function_param_vertex [ OK ] dEQP.GLES3/functional_shaders_preprocessor_function_definitions_same_object_and_function_param_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_recursion_recursion_1_vertex dEQP-GLES3.functional.shaders.preprocessor.recursion.recursion_1_vertex [ OK ] dEQP.GLES3/functional_shaders_preprocessor_recursion_recursion_1_vertex (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_function_redefinitions_function_redefinition_2_vertex dEQP-GLES3.functional.shaders.preprocessor.function_redefinitions.function_redefinition_2_vertex [ OK ] dEQP.GLES3/functional_shaders_preprocessor_function_redefinitions_function_redefinition_2_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_invalid_function_definitions_arguments_2_fragment dEQP-GLES3.functional.shaders.preprocessor.invalid_function_definitions.arguments_2_fragment [ OK ] dEQP.GLES3/functional_shaders_preprocessor_invalid_function_definitions_arguments_2_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_predefined_macros_gl_es_2_vertex dEQP-GLES3.functional.shaders.preprocessor.predefined_macros.gl_es_2_vertex [ OK ] dEQP.GLES3/functional_shaders_preprocessor_predefined_macros_gl_es_2_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_predefined_macros_line_2_vertex dEQP-GLES3.functional.shaders.preprocessor.predefined_macros.line_2_vertex [ OK ] dEQP.GLES3/functional_shaders_preprocessor_predefined_macros_line_2_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_predefined_macros_file_vertex dEQP-GLES3.functional.shaders.preprocessor.predefined_macros.file_vertex [ OK ] dEQP.GLES3/functional_shaders_preprocessor_predefined_macros_file_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_conditional_inclusion_basic_2_fragment dEQP-GLES3.functional.shaders.preprocessor.conditional_inclusion.basic_2_fragment [ OK ] dEQP.GLES3/functional_shaders_preprocessor_conditional_inclusion_basic_2_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_conditional_inclusion_basic_3_vertex dEQP-GLES3.functional.shaders.preprocessor.conditional_inclusion.basic_3_vertex [ OK ] dEQP.GLES3/functional_shaders_preprocessor_conditional_inclusion_basic_3_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_invalid_ops_invalid_op_1_fragment dEQP-GLES3.functional.shaders.preprocessor.invalid_ops.invalid_op_1_fragment [ OK ] dEQP.GLES3/functional_shaders_preprocessor_invalid_ops_invalid_op_1_fragment (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_invalid_ops_invalid_defined_expected_identifier_4_vertex dEQP-GLES3.functional.shaders.preprocessor.invalid_ops.invalid_defined_expected_identifier_4_vertex [ OK ] dEQP.GLES3/functional_shaders_preprocessor_invalid_ops_invalid_defined_expected_identifier_4_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_invalid_ops_invalid_defined_expected_rparen_vertex dEQP-GLES3.functional.shaders.preprocessor.invalid_ops.invalid_defined_expected_rparen_vertex [ OK ] dEQP.GLES3/functional_shaders_preprocessor_invalid_ops_invalid_defined_expected_rparen_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_5_vertex dEQP-GLES3.functional.shaders.preprocessor.undefined_identifiers.undefined_identifier_5_vertex [ OK ] dEQP.GLES3/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_5_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_invalid_conditionals_invalid_ifdef_fragment dEQP-GLES3.functional.shaders.preprocessor.invalid_conditionals.invalid_ifdef_fragment [ OK ] dEQP.GLES3/functional_shaders_preprocessor_invalid_conditionals_invalid_ifdef_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_invalid_conditionals_unterminated_ifdef_fragment dEQP-GLES3.functional.shaders.preprocessor.invalid_conditionals.unterminated_ifdef_fragment [ OK ] dEQP.GLES3/functional_shaders_preprocessor_invalid_conditionals_unterminated_ifdef_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_invalid_conditionals_unterminated_elif_2_fragment dEQP-GLES3.functional.shaders.preprocessor.invalid_conditionals.unterminated_elif_2_fragment [ OK ] dEQP.GLES3/functional_shaders_preprocessor_invalid_conditionals_unterminated_elif_2_fragment (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_invalid_conditionals_if_float_vertex dEQP-GLES3.functional.shaders.preprocessor.invalid_conditionals.if_float_vertex [ OK ] dEQP.GLES3/functional_shaders_preprocessor_invalid_conditionals_if_float_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_invalid_conditionals_tokens_after_if_vertex dEQP-GLES3.functional.shaders.preprocessor.invalid_conditionals.tokens_after_if_vertex [ OK ] dEQP.GLES3/functional_shaders_preprocessor_invalid_conditionals_tokens_after_if_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_invalid_conditionals_unterminated_nested_blocks_fragment dEQP-GLES3.functional.shaders.preprocessor.invalid_conditionals.unterminated_nested_blocks_fragment [ OK ] dEQP.GLES3/functional_shaders_preprocessor_invalid_conditionals_unterminated_nested_blocks_fragment (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_directive_version_missing_es_vertex dEQP-GLES3.functional.shaders.preprocessor.directive.version_missing_es_vertex [ OK ] dEQP.GLES3/functional_shaders_preprocessor_directive_version_missing_es_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_builtin_line_and_file_vertex dEQP-GLES3.functional.shaders.preprocessor.builtin.line_and_file_vertex [ OK ] dEQP.GLES3/functional_shaders_preprocessor_builtin_line_and_file_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_extensions_basic_vertex dEQP-GLES3.functional.shaders.preprocessor.extensions.basic_vertex [ OK ] dEQP.GLES3/functional_shaders_preprocessor_extensions_basic_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_extensions_macro_exp_vertex dEQP-GLES3.functional.shaders.preprocessor.extensions.macro_exp_vertex [ OK ] dEQP.GLES3/functional_shaders_preprocessor_extensions_macro_exp_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_extensions_invalid_extension_name_vertex dEQP-GLES3.functional.shaders.preprocessor.extensions.invalid_extension_name_vertex [ OK ] dEQP.GLES3/functional_shaders_preprocessor_extensions_invalid_extension_name_vertex (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_extensions_missing_behavior_vertex dEQP-GLES3.functional.shaders.preprocessor.extensions.missing_behavior_vertex [ OK ] dEQP.GLES3/functional_shaders_preprocessor_extensions_missing_behavior_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_extensions_invalid_char_in_name_vertex dEQP-GLES3.functional.shaders.preprocessor.extensions.invalid_char_in_name_vertex [ OK ] dEQP.GLES3/functional_shaders_preprocessor_extensions_invalid_char_in_name_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_expressions_and_vertex dEQP-GLES3.functional.shaders.preprocessor.expressions.and_vertex [ OK ] dEQP.GLES3/functional_shaders_preprocessor_expressions_and_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_expressions_parenthesis_ifelse_true_fragment dEQP-GLES3.functional.shaders.preprocessor.expressions.parenthesis_ifelse_true_fragment [ OK ] dEQP.GLES3/functional_shaders_preprocessor_expressions_parenthesis_ifelse_true_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_expressions_eval_basic_0_fragment dEQP-GLES3.functional.shaders.preprocessor.expressions.eval_basic_0_fragment [ OK ] dEQP.GLES3/functional_shaders_preprocessor_expressions_eval_basic_0_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_expressions_eval_simple_precedence_1_vertex dEQP-GLES3.functional.shaders.preprocessor.expressions.eval_simple_precedence_1_vertex [ OK ] dEQP.GLES3/functional_shaders_preprocessor_expressions_eval_simple_precedence_1_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_div_vs_bit_invert_fragment dEQP-GLES3.functional.shaders.preprocessor.operator_precedence.div_vs_bit_invert_fragment [ OK ] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_div_vs_bit_invert_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_div_vs_minus_fragment dEQP-GLES3.functional.shaders.preprocessor.operator_precedence.div_vs_minus_fragment [ OK ] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_div_vs_minus_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_not_equal_vs_greater_or_equal_vertex dEQP-GLES3.functional.shaders.preprocessor.operator_precedence.not_equal_vs_greater_or_equal_vertex [ OK ] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_not_equal_vs_greater_or_equal_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_not_equal_vs_greater_fragment dEQP-GLES3.functional.shaders.preprocessor.operator_precedence.not_equal_vs_greater_fragment [ OK ] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_not_equal_vs_greater_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_not_equal_vs_less_fragment dEQP-GLES3.functional.shaders.preprocessor.operator_precedence.not_equal_vs_less_fragment [ OK ] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_not_equal_vs_less_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_equal_vs_less_or_equal_vertex dEQP-GLES3.functional.shaders.preprocessor.operator_precedence.equal_vs_less_or_equal_vertex [ OK ] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_equal_vs_less_or_equal_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_equal_vs_greater_vertex dEQP-GLES3.functional.shaders.preprocessor.operator_precedence.equal_vs_greater_vertex [ OK ] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_equal_vs_greater_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_equal_vs_less_vertex dEQP-GLES3.functional.shaders.preprocessor.operator_precedence.equal_vs_less_vertex [ OK ] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_equal_vs_less_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_equal_vs_less_fragment dEQP-GLES3.functional.shaders.preprocessor.operator_precedence.equal_vs_less_fragment [ OK ] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_equal_vs_less_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_constants_float_0_vertex dEQP-GLES3.functional.shaders.constants.float_0_vertex [ OK ] dEQP.GLES3/functional_shaders_constants_float_0_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_constants_const_float_main_vertex dEQP-GLES3.functional.shaders.constants.const_float_main_vertex [ OK ] dEQP.GLES3/functional_shaders_constants_const_float_main_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_constants_const_float_scope_shawdowing_3_fragment dEQP-GLES3.functional.shaders.constants.const_float_scope_shawdowing_3_fragment [ OK ] dEQP.GLES3/functional_shaders_constants_const_float_scope_shawdowing_3_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_constants_const_float_assignment_4_vertex dEQP-GLES3.functional.shaders.constants.const_float_assignment_4_vertex [ OK ] dEQP.GLES3/functional_shaders_constants_const_float_assignment_4_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_constants_const_float_from_vec2_fragment dEQP-GLES3.functional.shaders.constants.const_float_from_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_constants_const_float_from_vec2_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_constants_int_decimal_fragment dEQP-GLES3.functional.shaders.constants.int_decimal_fragment [ OK ] dEQP.GLES3/functional_shaders_constants_int_decimal_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_constants_uint_octal_0_vertex dEQP-GLES3.functional.shaders.constants.uint_octal_0_vertex [ OK ] dEQP.GLES3/functional_shaders_constants_uint_octal_0_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_constants_uint_from_int_vertex dEQP-GLES3.functional.shaders.constants.uint_from_int_vertex [ OK ] dEQP.GLES3/functional_shaders_constants_uint_from_int_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_linkage_varying_basic_types_mat2x4 dEQP-GLES3.functional.shaders.linkage.varying.basic_types.mat2x4 [ OK ] dEQP.GLES3/functional_shaders_linkage_varying_basic_types_mat2x4 (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_linkage_varying_basic_types_mat3x4 dEQP-GLES3.functional.shaders.linkage.varying.basic_types.mat3x4 [ OK ] dEQP.GLES3/functional_shaders_linkage_varying_basic_types_mat3x4 (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_linkage_varying_struct_float dEQP-GLES3.functional.shaders.linkage.varying.struct.float [ OK ] dEQP.GLES3/functional_shaders_linkage_varying_struct_float (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_linkage_varying_struct_uvec3 dEQP-GLES3.functional.shaders.linkage.varying.struct.uvec3 [ OK ] dEQP.GLES3/functional_shaders_linkage_varying_struct_uvec3 (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_linkage_uniform_basic_precision_conflict_2 dEQP-GLES3.functional.shaders.linkage.uniform.basic.precision_conflict_2 [ OK ] dEQP.GLES3/functional_shaders_linkage_uniform_basic_precision_conflict_2 (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_linkage_uniform_basic_precision_conflict_3 dEQP-GLES3.functional.shaders.linkage.uniform.basic.precision_conflict_3 [ OK ] dEQP.GLES3/functional_shaders_linkage_uniform_basic_precision_conflict_3 (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_linkage_uniform_block_layout_qualifier_mismatch_1 dEQP-GLES3.functional.shaders.linkage.uniform.block.layout_qualifier_mismatch_1 [ OK ] dEQP.GLES3/functional_shaders_linkage_uniform_block_layout_qualifier_mismatch_1 (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_scalar_to_scalar_float_to_float_fragment dEQP-GLES3.functional.shaders.conversions.scalar_to_scalar.float_to_float_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_scalar_to_scalar_float_to_float_fragment (26 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_scalar_to_scalar_int_to_float_vertex dEQP-GLES3.functional.shaders.conversions.scalar_to_scalar.int_to_float_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_scalar_to_scalar_int_to_float_vertex (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_scalar_to_scalar_uint_to_bool_fragment dEQP-GLES3.functional.shaders.conversions.scalar_to_scalar.uint_to_bool_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_scalar_to_scalar_uint_to_bool_fragment (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_scalar_to_scalar_float_to_uint_vertex dEQP-GLES3.functional.shaders.conversions.scalar_to_scalar.float_to_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_scalar_to_scalar_float_to_uint_vertex (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_scalar_to_scalar_int_to_uint_vertex dEQP-GLES3.functional.shaders.conversions.scalar_to_scalar.int_to_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_scalar_to_scalar_int_to_uint_vertex (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_float_to_vec2_vertex dEQP-GLES3.functional.shaders.conversions.scalar_to_vector.float_to_vec2_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_float_to_vec2_vertex (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_float_to_ivec3_vertex dEQP-GLES3.functional.shaders.conversions.scalar_to_vector.float_to_ivec3_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_float_to_ivec3_vertex (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_float_to_ivec4_vertex dEQP-GLES3.functional.shaders.conversions.scalar_to_vector.float_to_ivec4_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_float_to_ivec4_vertex (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_float_to_ivec4_fragment dEQP-GLES3.functional.shaders.conversions.scalar_to_vector.float_to_ivec4_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_float_to_ivec4_fragment (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_uint_to_vec2_fragment dEQP-GLES3.functional.shaders.conversions.scalar_to_vector.uint_to_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_uint_to_vec2_fragment (12 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_uint_to_vec3_vertex dEQP-GLES3.functional.shaders.conversions.scalar_to_vector.uint_to_vec3_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_uint_to_vec3_vertex (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_bool_to_bvec4_fragment dEQP-GLES3.functional.shaders.conversions.scalar_to_vector.bool_to_bvec4_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_bool_to_bvec4_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_uint_to_uvec3_fragment dEQP-GLES3.functional.shaders.conversions.scalar_to_vector.uint_to_uvec3_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_uint_to_uvec3_fragment (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_to_scalar_vec3_to_bool_fragment dEQP-GLES3.functional.shaders.conversions.vector_to_scalar.vec3_to_bool_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_to_scalar_vec3_to_bool_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_to_scalar_ivec4_to_bool_fragment dEQP-GLES3.functional.shaders.conversions.vector_to_scalar.ivec4_to_bool_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_to_scalar_ivec4_to_bool_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_to_scalar_uvec3_to_bool_vertex dEQP-GLES3.functional.shaders.conversions.vector_to_scalar.uvec3_to_bool_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_to_scalar_uvec3_to_bool_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_to_scalar_uvec4_to_float_vertex dEQP-GLES3.functional.shaders.conversions.vector_to_scalar.uvec4_to_float_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_to_scalar_uvec4_to_float_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_to_scalar_bvec3_to_float_fragment dEQP-GLES3.functional.shaders.conversions.vector_to_scalar.bvec3_to_float_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_to_scalar_bvec3_to_float_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_to_scalar_ivec4_to_uint_vertex dEQP-GLES3.functional.shaders.conversions.vector_to_scalar.ivec4_to_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_to_scalar_ivec4_to_uint_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_to_scalar_bvec3_to_uint_vertex dEQP-GLES3.functional.shaders.conversions.vector_to_scalar.bvec3_to_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_to_scalar_bvec3_to_uint_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_illegal_vec2_to_uvec3_fragment dEQP-GLES3.functional.shaders.conversions.vector_illegal.vec2_to_uvec3_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_illegal_vec2_to_uvec3_fragment (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_illegal_ivec2_to_uvec4_vertex dEQP-GLES3.functional.shaders.conversions.vector_illegal.ivec2_to_uvec4_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_illegal_ivec2_to_uvec4_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_illegal_uvec2_to_uvec3_vertex dEQP-GLES3.functional.shaders.conversions.vector_illegal.uvec2_to_uvec3_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_illegal_uvec2_to_uvec3_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_illegal_vec3_to_uvec4_vertex dEQP-GLES3.functional.shaders.conversions.vector_illegal.vec3_to_uvec4_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_illegal_vec3_to_uvec4_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_illegal_vec3_to_bvec4_fragment dEQP-GLES3.functional.shaders.conversions.vector_illegal.vec3_to_bvec4_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_illegal_vec3_to_bvec4_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_illegal_ivec3_to_vec4_fragment dEQP-GLES3.functional.shaders.conversions.vector_illegal.ivec3_to_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_illegal_ivec3_to_vec4_fragment (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_illegal_uvec3_to_vec4_fragment dEQP-GLES3.functional.shaders.conversions.vector_illegal.uvec3_to_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_illegal_uvec3_to_vec4_fragment (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_illegal_uvec3_to_uvec4_fragment dEQP-GLES3.functional.shaders.conversions.vector_illegal.uvec3_to_uvec4_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_illegal_uvec3_to_uvec4_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_illegal_bvec3_to_uvec4_fragment dEQP-GLES3.functional.shaders.conversions.vector_illegal.bvec3_to_uvec4_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_illegal_bvec3_to_uvec4_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_ivec4_to_ivec2_vertex dEQP-GLES3.functional.shaders.conversions.vector_to_vector.ivec4_to_ivec2_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_ivec4_to_ivec2_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_uvec4_to_bvec4_fragment dEQP-GLES3.functional.shaders.conversions.vector_to_vector.uvec4_to_bvec4_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_uvec4_to_bvec4_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_ivec4_to_uvec2_fragment dEQP-GLES3.functional.shaders.conversions.vector_to_vector.ivec4_to_uvec2_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_ivec4_to_uvec2_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_bvec4_to_uvec3_vertex dEQP-GLES3.functional.shaders.conversions.vector_to_vector.bvec4_to_uvec3_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_bvec4_to_uvec3_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_uvec3_to_vec3_vertex dEQP-GLES3.functional.shaders.conversions.vector_to_vector.uvec3_to_vec3_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_uvec3_to_vec3_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_bvec3_to_bvec3_vertex dEQP-GLES3.functional.shaders.conversions.vector_to_vector.bvec3_to_bvec3_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_bvec3_to_bvec3_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_ivec2_to_bvec2_vertex dEQP-GLES3.functional.shaders.conversions.vector_to_vector.ivec2_to_bvec2_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_ivec2_to_bvec2_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_uvec2_to_ivec2_vertex dEQP-GLES3.functional.shaders.conversions.vector_to_vector.uvec2_to_ivec2_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_uvec2_to_ivec2_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_uvec2_to_bvec2_fragment dEQP-GLES3.functional.shaders.conversions.vector_to_vector.uvec2_to_bvec2_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_uvec2_to_bvec2_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_scalar_to_matrix_int_to_mat2x3_fragment dEQP-GLES3.functional.shaders.conversions.scalar_to_matrix.int_to_mat2x3_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_scalar_to_matrix_int_to_mat2x3_fragment (12 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_scalar_to_matrix_uint_to_mat4x2_fragment dEQP-GLES3.functional.shaders.conversions.scalar_to_matrix.uint_to_mat4x2_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_scalar_to_matrix_uint_to_mat4x2_fragment (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_scalar_to_matrix_uint_to_mat3x2_vertex dEQP-GLES3.functional.shaders.conversions.scalar_to_matrix.uint_to_mat3x2_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_scalar_to_matrix_uint_to_mat3x2_vertex (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_scalar_to_matrix_uint_to_mat2x4_vertex dEQP-GLES3.functional.shaders.conversions.scalar_to_matrix.uint_to_mat2x4_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_scalar_to_matrix_uint_to_mat2x4_vertex (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4_to_mat4_fragment dEQP-GLES3.functional.shaders.conversions.matrix_to_matrix.mat4_to_mat4_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4_to_mat4_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4_to_mat4x2_vertex dEQP-GLES3.functional.shaders.conversions.matrix_to_matrix.mat4_to_mat4x2_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4_to_mat4x2_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4_to_mat2x4_fragment dEQP-GLES3.functional.shaders.conversions.matrix_to_matrix.mat4_to_mat2x4_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4_to_mat2x4_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4x3_to_mat4x3_fragment dEQP-GLES3.functional.shaders.conversions.matrix_to_matrix.mat4x3_to_mat4x3_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4x3_to_mat4x3_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4x3_to_mat2_fragment dEQP-GLES3.functional.shaders.conversions.matrix_to_matrix.mat4x3_to_mat2_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4x3_to_mat2_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4x2_to_mat4_fragment dEQP-GLES3.functional.shaders.conversions.matrix_to_matrix.mat4x2_to_mat4_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4x2_to_mat4_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4x2_to_mat4x2_fragment dEQP-GLES3.functional.shaders.conversions.matrix_to_matrix.mat4x2_to_mat4x2_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4x2_to_mat4x2_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4x2_to_mat3x2_fragment dEQP-GLES3.functional.shaders.conversions.matrix_to_matrix.mat4x2_to_mat3x2_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4x2_to_mat3x2_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat3x2_to_mat3_fragment dEQP-GLES3.functional.shaders.conversions.matrix_to_matrix.mat3x2_to_mat3_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat3x2_to_mat3_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat3x2_to_mat3x2_vertex dEQP-GLES3.functional.shaders.conversions.matrix_to_matrix.mat3x2_to_mat3x2_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat3x2_to_mat3x2_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat2x4_to_mat2x4_vertex dEQP-GLES3.functional.shaders.conversions.matrix_to_matrix.mat2x4_to_mat2x4_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat2x4_to_mat2x4_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat2x4_to_mat2x4_fragment dEQP-GLES3.functional.shaders.conversions.matrix_to_matrix.mat2x4_to_mat2x4_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat2x4_to_mat2x4_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat2x3_to_mat4x3_fragment dEQP-GLES3.functional.shaders.conversions.matrix_to_matrix.mat2x3_to_mat4x3_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat2x3_to_mat4x3_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat2x3_to_mat3x2_vertex dEQP-GLES3.functional.shaders.conversions.matrix_to_matrix.mat2x3_to_mat3x2_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat2x3_to_mat3x2_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat2x3_to_mat2x3_fragment dEQP-GLES3.functional.shaders.conversions.matrix_to_matrix.mat2x3_to_mat2x3_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat2x3_to_mat2x3_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat2_to_mat3x4_fragment dEQP-GLES3.functional.shaders.conversions.matrix_to_matrix.mat2_to_mat3x4_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat2_to_mat3x4_fragment (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat2_to_mat3_fragment dEQP-GLES3.functional.shaders.conversions.matrix_to_matrix.mat2_to_mat3_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat2_to_mat3_fragment (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_int_int_int_int_to_vec4_fragment dEQP-GLES3.functional.shaders.conversions.vector_combine.int_int_int_int_to_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_int_int_int_int_to_vec4_fragment (12 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_int_int_int_int_to_ivec4_vertex dEQP-GLES3.functional.shaders.conversions.vector_combine.int_int_int_int_to_ivec4_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_int_int_int_int_to_ivec4_vertex (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_uint_uint_uint_uint_to_vec4_vertex dEQP-GLES3.functional.shaders.conversions.vector_combine.uint_uint_uint_uint_to_vec4_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_uint_uint_uint_uint_to_vec4_vertex (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_vec2_bvec2_to_ivec4_vertex dEQP-GLES3.functional.shaders.conversions.vector_combine.vec2_bvec2_to_ivec4_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_vec2_bvec2_to_ivec4_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_vec2_bvec2_to_bvec4_fragment dEQP-GLES3.functional.shaders.conversions.vector_combine.vec2_bvec2_to_bvec4_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_vec2_bvec2_to_bvec4_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_vec3_float_to_vec4_vertex dEQP-GLES3.functional.shaders.conversions.vector_combine.vec3_float_to_vec4_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_vec3_float_to_vec4_vertex (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_int_ivec2_int_to_ivec4_vertex dEQP-GLES3.functional.shaders.conversions.vector_combine.int_ivec2_int_to_ivec4_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_int_ivec2_int_to_ivec4_vertex (12 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_int_ivec2_int_to_bvec4_vertex dEQP-GLES3.functional.shaders.conversions.vector_combine.int_ivec2_int_to_bvec4_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_int_ivec2_int_to_bvec4_vertex (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_bool_float_ivec2_to_vec4_vertex dEQP-GLES3.functional.shaders.conversions.vector_combine.bool_float_ivec2_to_vec4_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_bool_float_ivec2_to_vec4_vertex (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_bool_float_ivec2_to_ivec4_fragment dEQP-GLES3.functional.shaders.conversions.vector_combine.bool_float_ivec2_to_ivec4_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_bool_float_ivec2_to_ivec4_fragment (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_bool_float_ivec2_to_bvec4_vertex dEQP-GLES3.functional.shaders.conversions.vector_combine.bool_float_ivec2_to_bvec4_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_bool_float_ivec2_to_bvec4_vertex (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_float_uvec3_to_ivec4_fragment dEQP-GLES3.functional.shaders.conversions.vector_combine.float_uvec3_to_ivec4_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_float_uvec3_to_ivec4_fragment (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_int_uvec2_bool_to_ivec4_vertex dEQP-GLES3.functional.shaders.conversions.vector_combine.int_uvec2_bool_to_ivec4_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_int_uvec2_bool_to_ivec4_vertex (12 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_float_float_float_float_to_uvec4_fragment dEQP-GLES3.functional.shaders.conversions.vector_combine.float_float_float_float_to_uvec4_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_float_float_float_float_to_uvec4_fragment (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_vec2_bvec2_to_uvec4_fragment dEQP-GLES3.functional.shaders.conversions.vector_combine.vec2_bvec2_to_uvec4_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_vec2_bvec2_to_uvec4_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_bvec3_float_to_uvec4_fragment dEQP-GLES3.functional.shaders.conversions.vector_combine.bvec3_float_to_uvec4_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_bvec3_float_to_uvec4_fragment (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_bool_float_int_to_vec3_vertex dEQP-GLES3.functional.shaders.conversions.vector_combine.bool_float_int_to_vec3_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_bool_float_int_to_vec3_vertex (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_bvec2_float_to_vec3_fragment dEQP-GLES3.functional.shaders.conversions.vector_combine.bvec2_float_to_vec3_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_bvec2_float_to_vec3_fragment (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_float_uvec2_to_ivec3_fragment dEQP-GLES3.functional.shaders.conversions.vector_combine.float_uvec2_to_ivec3_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_float_uvec2_to_ivec3_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_bool_float_int_to_uvec3_fragment dEQP-GLES3.functional.shaders.conversions.vector_combine.bool_float_int_to_uvec3_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_bool_float_int_to_uvec3_fragment (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_float_int_to_ivec2_fragment dEQP-GLES3.functional.shaders.conversions.vector_combine.float_int_to_ivec2_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_float_int_to_ivec2_fragment (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_float_int_to_bvec2_vertex dEQP-GLES3.functional.shaders.conversions.vector_combine.float_int_to_bvec2_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_float_int_to_bvec2_vertex (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_float_bool_to_bvec2_vertex dEQP-GLES3.functional.shaders.conversions.vector_combine.float_bool_to_bvec2_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_float_bool_to_bvec2_vertex (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_uint_float_to_bvec2_vertex dEQP-GLES3.functional.shaders.conversions.vector_combine.uint_float_to_bvec2_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_uint_float_to_bvec2_vertex (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_int_int_to_uvec2_fragment dEQP-GLES3.functional.shaders.conversions.vector_combine.int_int_to_uvec2_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_int_int_to_uvec2_fragment (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_bvec2_bvec2_to_mat2_vertex dEQP-GLES3.functional.shaders.conversions.matrix_combine.bvec2_bvec2_to_mat2_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_bvec2_bvec2_to_mat2_vertex (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_vec2_ivec2_to_mat2_vertex dEQP-GLES3.functional.shaders.conversions.matrix_combine.vec2_ivec2_to_mat2_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_vec2_ivec2_to_mat2_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_int_ivec2_int_to_mat2_vertex dEQP-GLES3.functional.shaders.conversions.matrix_combine.int_ivec2_int_to_mat2_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_int_ivec2_int_to_mat2_vertex (12 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_bool_float_int_bool_float_int_to_mat2x3_vertex dEQP-GLES3.functional.shaders.conversions.matrix_combine.bool_float_int_bool_float_int_to_mat2x3_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_bool_float_int_bool_float_int_to_mat2x3_vertex (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_vec3_float_bvec2_to_mat2x3_vertex dEQP-GLES3.functional.shaders.conversions.matrix_combine.vec3_float_bvec2_to_mat2x3_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_vec3_float_bvec2_to_mat2x3_vertex (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_bool_float_int_vec2_bool_bvec2_to_mat2x4_fragment dEQP-GLES3.functional.shaders.conversions.matrix_combine.bool_float_int_vec2_bool_bvec2_to_mat2x4_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_bool_float_int_vec2_bool_bvec2_to_mat2x4_fragment (13 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_bool_float_int_vec3_bool_bvec3_float_bool_to_mat3x4_vertex dEQP-GLES3.functional.shaders.conversions.matrix_combine.bool_float_int_vec3_bool_bvec3_float_bool_to_mat3x4_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_bool_float_int_vec3_bool_bvec3_float_bool_to_mat3x4_vertex (13 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_bool_bvec2_int_vec4_to_mat4x2_fragment dEQP-GLES3.functional.shaders.conversions.matrix_combine.bool_bvec2_int_vec4_to_mat4x2_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_bool_bvec2_int_vec4_to_mat4x2_fragment (13 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_ivec4_ivec4_ivec4_to_mat4x3_fragment dEQP-GLES3.functional.shaders.conversions.matrix_combine.ivec4_ivec4_ivec4_to_mat4x3_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_ivec4_ivec4_ivec4_to_mat4x3_fragment (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_vec2_ivec2_float_float_float_int_int_bool_bool_bool_to_mat4x3_fragment dEQP-GLES3.functional.shaders.conversions.matrix_combine.vec2_ivec2_float_float_float_int_int_bool_bool_bool_to_mat4x3_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_vec2_ivec2_float_float_float_int_int_bool_bool_bool_to_mat4x3_fragment (15 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_float_bvec4_ivec4_bool_bool_int_to_mat4x3_vertex dEQP-GLES3.functional.shaders.conversions.matrix_combine.float_bvec4_ivec4_bool_bool_int_to_mat4x3_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_float_bvec4_ivec4_bool_bool_int_to_mat4x3_vertex (13 ms) [ RUN ] dEQP.GLES3/functional_shaders_conditionals_invalid_if_float_zero_condition_vertex dEQP-GLES3.functional.shaders.conditionals.invalid_if.float_zero_condition_vertex [ OK ] dEQP.GLES3/functional_shaders_conditionals_invalid_if_float_zero_condition_vertex (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_declarations_invalid_declarations_nested_uniform_block_fragment dEQP-GLES3.functional.shaders.declarations.invalid_declarations.nested_uniform_block_fragment [ OK ] dEQP.GLES3/functional_shaders_declarations_invalid_declarations_nested_uniform_block_fragment (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_declarations_invalid_declarations_uniform_block_const_vertex dEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block_const_vertex [ OK ] dEQP.GLES3/functional_shaders_declarations_invalid_declarations_uniform_block_const_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec2_yxy_vertex dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_vec2_yxy_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec2_yxy_vertex (15 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec3_yxy_vertex dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_vec3_yxy_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec3_yxy_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec3_sp_vertex dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_vec3_sp_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec3_sp_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec3_bb_fragment dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_vec3_bb_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec3_bb_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec3_bgr_fragment dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_vec3_bgr_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec3_bgr_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec4_wwwy_vertex dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_vec4_wwwy_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec4_wwwy_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec4_qs_vertex dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_vec4_qs_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec4_qs_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec4_qqq_vertex dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_vec4_qqq_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec4_qqq_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec4_a_fragment dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_vec4_a_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec4_a_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec4_bbab_vertex dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_vec4_bbab_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec4_bbab_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_xy_fragment dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_xy_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_xy_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_ss_vertex dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_ss_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_ss_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_tst_fragment dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_tst_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_tst_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_r_fragment dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_r_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_r_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_rr_vertex dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_rr_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_rr_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_xz_fragment dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_xz_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_xz_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_xyz_fragment dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_xyz_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_xyz_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_pp_vertex dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_pp_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_pp_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_stp_vertex dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_stp_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_stp_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_pts_fragment dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_pts_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_pts_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_sss_fragment dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_sss_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_sss_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_ppt_vertex dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_ppt_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_ppt_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_yyyy_vertex dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_yyyy_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_yyyy_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_s_vertex dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_s_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_s_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_s_fragment dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_s_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_s_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_stpq_fragment dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_stpq_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_stpq_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_qpts_vertex dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_qpts_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_qpts_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_ppqp_fragment dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_ppqp_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_ppqp_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_ar_vertex dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_ar_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_ar_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_ar_fragment dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_ar_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_ar_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_gga_vertex dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_gga_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_gga_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_xx_vertex dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_bvec2_xx_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_xx_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_r_vertex dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_bvec2_r_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_r_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_sss_fragment dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_bvec3_sss_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_sss_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_r_fragment dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_bvec3_r_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_r_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_rgb_fragment dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_bvec3_rgb_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_rgb_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_bbbb_fragment dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_bvec3_bbbb_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_bbbb_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_w_fragment dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_w_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_w_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_wz_fragment dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_wz_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_wz_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_xyzw_fragment dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_xyzw_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_xyzw_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_yyyy_fragment dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_yyyy_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_yyyy_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_wwwy_fragment dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_wwwy_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_wwwy_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_zzwz_fragment dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_zzwz_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_zzwz_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_q_vertex dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_q_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_q_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_aaaa_vertex dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_aaaa_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_aaaa_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_aaaa_fragment dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_aaaa_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_aaaa_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_abba_vertex dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_abba_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_abba_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_aaag_fragment dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_aaag_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_aaag_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_vec2_xx_xx_vertex dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_add.mediump_vec2_xx_xx_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_vec2_xx_xx_vertex (16 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_vec4_yyw_ywy_fragment dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_add.mediump_vec4_yyw_ywy_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_vec4_yyw_ywy_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_vec4_zzzz_zzzz_vertex dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_add.mediump_vec4_zzzz_zzzz_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_vec4_zzzz_zzzz_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_ivec2_x_x_fragment dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_add.mediump_ivec2_x_x_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_ivec2_x_x_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_ivec3_zzy_zyz_fragment dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_add.mediump_ivec3_zzy_zyz_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_ivec3_zzy_zyz_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_ivec3_yxy_xyy_vertex dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_add.mediump_ivec3_yxy_xyy_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_ivec3_yxy_xyy_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_ivec3_zxyz_xyzz_fragment dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_add.mediump_ivec3_zxyz_xyzz_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_ivec3_zxyz_xyzz_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_ivec4_wzyx_zyxw_fragment dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_add.mediump_ivec4_wzyx_zyxw_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_ivec4_wzyx_zyxw_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_vec2_xy_yx_vertex dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_subtract.mediump_vec2_xy_yx_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_vec2_xy_yx_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_vec3_xxx_xxx_fragment dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_subtract.mediump_vec3_xxx_xxx_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_vec3_xxx_xxx_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_vec4_w_w_vertex dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_subtract.mediump_vec4_w_w_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_vec4_w_w_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_vec4_xyzw_yzwx_fragment dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_subtract.mediump_vec4_xyzw_yzwx_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_vec4_xyzw_yzwx_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_vec4_xyxy_yxyx_vertex dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_subtract.mediump_vec4_xyxy_yxyx_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_vec4_xyxy_yxyx_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_vec4_xyxy_yxyx_fragment dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_subtract.mediump_vec4_xyxy_yxyx_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_vec4_xyxy_yxyx_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_ivec2_xx_xx_vertex dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_subtract.mediump_ivec2_xx_xx_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_ivec2_xx_xx_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_ivec2_xyxx_yxxx_vertex dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_subtract.mediump_ivec2_xyxx_yxxx_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_ivec2_xyxx_yxxx_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_ivec3_xyz_yzx_vertex dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_subtract.mediump_ivec3_xyz_yzx_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_ivec3_xyz_yzx_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_ivec4_wz_zw_vertex dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_subtract.mediump_ivec4_wz_zw_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_ivec4_wz_zw_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_ivec4_xyxy_yxyx_vertex dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_subtract.mediump_ivec4_xyxy_yxyx_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_ivec4_xyxy_yxyx_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_ivec4_wxww_xwww_vertex dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_subtract.mediump_ivec4_wxww_xwww_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_ivec4_wxww_xwww_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_vec3_xyz_yzx_fragment dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_multiply.mediump_vec3_xyz_yzx_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_vec3_xyz_yzx_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_vec3_xxx_xxx_fragment dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_multiply.mediump_vec3_xxx_xxx_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_vec3_xxx_xxx_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_vec3_yxy_xyy_fragment dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_multiply.mediump_vec3_yxy_xyy_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_vec3_yxy_xyy_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_vec4_w_w_vertex dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_multiply.mediump_vec4_w_w_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_vec4_w_w_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_vec4_wx_xw_fragment dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_multiply.mediump_vec4_wx_xw_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_vec4_wx_xw_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_vec4_xyxy_yxyx_fragment dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_multiply.mediump_vec4_xyxy_yxyx_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_vec4_xyxy_yxyx_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_ivec3_xz_zx_vertex dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_multiply.mediump_ivec3_xz_zx_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_ivec3_xz_zx_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_ivec3_xyz_yzx_vertex dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_multiply.mediump_ivec3_xyz_yzx_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_ivec3_xyz_yzx_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_ivec3_xyz_yzx_fragment dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_multiply.mediump_ivec3_xyz_yzx_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_ivec3_xyz_yzx_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_ivec3_zzy_zyz_vertex dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_multiply.mediump_ivec3_zzy_zyz_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_ivec3_zzy_zyz_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_ivec4_xyxy_yxyx_vertex dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_multiply.mediump_ivec4_xyxy_yxyx_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_ivec4_xyxy_yxyx_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_ivec4_yzzy_zzyy_vertex dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_multiply.mediump_ivec4_yzzy_zzyy_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_ivec4_yzzy_zzyy_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_vec2_xy_yx_fragment dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_divide.mediump_vec2_xy_yx_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_vec2_xy_yx_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_vec2_yx_xy_fragment dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_divide.mediump_vec2_yx_xy_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_vec2_yx_xy_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_vec2_xyxx_yxxx_fragment dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_divide.mediump_vec2_xyxx_yxxx_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_vec2_xyxx_yxxx_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_vec3_zyx_yxz_vertex dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_divide.mediump_vec3_zyx_yxz_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_vec3_zyx_yxz_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_vec4_wxww_xwww_vertex dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_divide.mediump_vec4_wxww_xwww_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_vec4_wxww_xwww_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_ivec2_yx_xy_fragment dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_divide.mediump_ivec2_yx_xy_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_ivec2_yx_xy_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_ivec2_xyxx_yxxx_vertex dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_divide.mediump_ivec2_xyxx_yxxx_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_ivec2_xyxx_yxxx_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_ivec3_zz_zz_vertex dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_divide.mediump_ivec3_zz_zz_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_ivec3_zz_zz_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_ivec3_yxy_xyy_vertex dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_divide.mediump_ivec3_yxy_xyy_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_ivec3_yxy_xyy_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_ivec4_wx_xw_fragment dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_divide.mediump_ivec4_wx_xw_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_ivec4_wx_xw_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_ivec4_xyxx_yxxx_vertex dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_divide.mediump_ivec4_xyxx_yxxx_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_ivec4_xyxx_yxxx_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_functions_datatypes_float_mat3_vertex dEQP-GLES3.functional.shaders.functions.datatypes.float_mat3_vertex [ OK ] dEQP.GLES3/functional_shaders_functions_datatypes_float_mat3_vertex (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_functions_datatypes_float_mat3_fragment dEQP-GLES3.functional.shaders.functions.datatypes.float_mat3_fragment [ OK ] dEQP.GLES3/functional_shaders_functions_datatypes_float_mat3_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_functions_datatypes_float_mat4_vertex dEQP-GLES3.functional.shaders.functions.datatypes.float_mat4_vertex [ OK ] dEQP.GLES3/functional_shaders_functions_datatypes_float_mat4_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_functions_datatypes_bool_bvec4_vertex dEQP-GLES3.functional.shaders.functions.datatypes.bool_bvec4_vertex [ OK ] dEQP.GLES3/functional_shaders_functions_datatypes_bool_bvec4_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_functions_datatypes_mat3_fragment dEQP-GLES3.functional.shaders.functions.datatypes.mat3_fragment [ OK ] dEQP.GLES3/functional_shaders_functions_datatypes_mat3_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_functions_datatypes_mat4x2_vertex dEQP-GLES3.functional.shaders.functions.datatypes.mat4x2_vertex [ OK ] dEQP.GLES3/functional_shaders_functions_datatypes_mat4x2_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_functions_datatypes_mat4x2_fragment dEQP-GLES3.functional.shaders.functions.datatypes.mat4x2_fragment [ OK ] dEQP.GLES3/functional_shaders_functions_datatypes_mat4x2_fragment (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_functions_datatypes_mat4_fragment dEQP-GLES3.functional.shaders.functions.datatypes.mat4_fragment [ OK ] dEQP.GLES3/functional_shaders_functions_datatypes_mat4_fragment (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_functions_datatypes_struct_struct_vertex dEQP-GLES3.functional.shaders.functions.datatypes.struct_struct_vertex [ OK ] dEQP.GLES3/functional_shaders_functions_datatypes_struct_struct_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_functions_qualifiers_out_bool_vertex dEQP-GLES3.functional.shaders.functions.qualifiers.out_bool_vertex [ OK ] dEQP.GLES3/functional_shaders_functions_qualifiers_out_bool_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_functions_qualifiers_inout_bool_fragment dEQP-GLES3.functional.shaders.functions.qualifiers.inout_bool_fragment [ OK ] dEQP.GLES3/functional_shaders_functions_qualifiers_inout_bool_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_functions_array_arguments_copy_local_inout_on_call_vertex dEQP-GLES3.functional.shaders.functions.array_arguments.copy_local_inout_on_call_vertex [ OK ] dEQP.GLES3/functional_shaders_functions_array_arguments_copy_local_inout_on_call_vertex (12 ms) [ RUN ] dEQP.GLES3/functional_shaders_functions_control_flow_return_in_else_fragment dEQP-GLES3.functional.shaders.functions.control_flow.return_in_else_fragment [ OK ] dEQP.GLES3/functional_shaders_functions_control_flow_return_in_else_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_functions_control_flow_return_after_loop_vertex dEQP-GLES3.functional.shaders.functions.control_flow.return_after_loop_vertex [ OK ] dEQP.GLES3/functional_shaders_functions_control_flow_return_after_loop_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_functions_control_flow_return_in_nested_loop_fragment dEQP-GLES3.functional.shaders.functions.control_flow.return_in_nested_loop_fragment [ OK ] dEQP.GLES3/functional_shaders_functions_control_flow_return_in_nested_loop_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_functions_misc_multi_arg_int_vertex dEQP-GLES3.functional.shaders.functions.misc.multi_arg_int_vertex [ OK ] dEQP.GLES3/functional_shaders_functions_misc_multi_arg_int_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_functions_misc_argument_eval_order_1_vertex dEQP-GLES3.functional.shaders.functions.misc.argument_eval_order_1_vertex [ OK ] dEQP.GLES3/functional_shaders_functions_misc_argument_eval_order_1_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_functions_invalid_argument_basetype_mismatch_vertex dEQP-GLES3.functional.shaders.functions.invalid.argument_basetype_mismatch_vertex [ OK ] dEQP.GLES3/functional_shaders_functions_invalid_argument_basetype_mismatch_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_functions_invalid_prototype_mismatch_return_type_fragment dEQP-GLES3.functional.shaders.functions.invalid.prototype_mismatch_return_type_fragment [ OK ] dEQP.GLES3/functional_shaders_functions_invalid_prototype_mismatch_return_type_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_functions_invalid_prototype_unspecified_array_size_vertex dEQP-GLES3.functional.shaders.functions.invalid.prototype_unspecified_array_size_vertex [ OK ] dEQP.GLES3/functional_shaders_functions_invalid_prototype_unspecified_array_size_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_functions_invalid_call_mismatch_argument_array_size_vertex dEQP-GLES3.functional.shaders.functions.invalid.call_mismatch_argument_array_size_vertex [ OK ] dEQP.GLES3/functional_shaders_functions_invalid_call_mismatch_argument_array_size_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_functions_invalid_argument_in_out_overload_vertex dEQP-GLES3.functional.shaders.functions.invalid.argument_in_out_overload_vertex [ OK ] dEQP.GLES3/functional_shaders_functions_invalid_argument_in_out_overload_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_functions_invalid_local_function_definition_fragment dEQP-GLES3.functional.shaders.functions.invalid.local_function_definition_fragment [ OK ] dEQP.GLES3/functional_shaders_functions_invalid_local_function_definition_fragment (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_functions_invalid_name_type_conflict_fragment dEQP-GLES3.functional.shaders.functions.invalid.name_type_conflict_fragment [ OK ] dEQP.GLES3/functional_shaders_functions_invalid_name_type_conflict_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_functions_invalid_in_local_vertex dEQP-GLES3.functional.shaders.functions.invalid.in_local_vertex [ OK ] dEQP.GLES3/functional_shaders_functions_invalid_in_local_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_functions_invalid_inout_local_fragment dEQP-GLES3.functional.shaders.functions.invalid.inout_local_fragment [ OK ] dEQP.GLES3/functional_shaders_functions_invalid_inout_local_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_functions_invalid_overload_builtin_function_vertex dEQP-GLES3.functional.shaders.functions.invalid.overload_builtin_function_vertex [ OK ] dEQP.GLES3/functional_shaders_functions_invalid_overload_builtin_function_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_functions_invalid_basic_recursion_vertex dEQP-GLES3.functional.shaders.functions.invalid.basic_recursion_vertex [ OK ] dEQP.GLES3/functional_shaders_functions_invalid_basic_recursion_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_functions_invalid_array_size_from_const_arg_fragment dEQP-GLES3.functional.shaders.functions.invalid.array_size_from_const_arg_fragment [ OK ] dEQP.GLES3/functional_shaders_functions_invalid_array_size_from_const_arg_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_arrays_return_bool_vertex dEQP-GLES3.functional.shaders.arrays.return.bool_vertex [ OK ] dEQP.GLES3/functional_shaders_arrays_return_bool_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_arrays_return_bool_vec3_vertex dEQP-GLES3.functional.shaders.arrays.return.bool_vec3_vertex [ OK ] dEQP.GLES3/functional_shaders_arrays_return_bool_vec3_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_arrays_declaration_implicit_size_float_vertex dEQP-GLES3.functional.shaders.arrays.declaration.implicit_size_float_vertex [ OK ] dEQP.GLES3/functional_shaders_arrays_declaration_implicit_size_float_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_arrays_declaration_implicit_size_bool_mat3_vertex dEQP-GLES3.functional.shaders.arrays.declaration.implicit_size_bool_mat3_vertex [ OK ] dEQP.GLES3/functional_shaders_arrays_declaration_implicit_size_bool_mat3_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_arrays_declaration_constant_expression_array_access_vertex dEQP-GLES3.functional.shaders.arrays.declaration.constant_expression_array_access_vertex [ OK ] dEQP.GLES3/functional_shaders_arrays_declaration_constant_expression_array_access_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_arrays_length_int_fragment dEQP-GLES3.functional.shaders.arrays.length.int_fragment [ OK ] dEQP.GLES3/functional_shaders_arrays_length_int_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_large_constant_arrays_indexing_float_64_vertex dEQP-GLES3.functional.shaders.large_constant_arrays.indexing.float_64_vertex [ OK ] dEQP.GLES3/functional_shaders_large_constant_arrays_indexing_float_64_vertex (14 ms) [ RUN ] dEQP.GLES3/functional_shaders_keywords_keywords_uniform_vertex dEQP-GLES3.functional.shaders.keywords.keywords.uniform_vertex [ OK ] dEQP.GLES3/functional_shaders_keywords_keywords_uniform_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_keywords_keywords_centroid_fragment dEQP-GLES3.functional.shaders.keywords.keywords.centroid_fragment [ OK ] dEQP.GLES3/functional_shaders_keywords_keywords_centroid_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_keywords_keywords_case_vertex dEQP-GLES3.functional.shaders.keywords.keywords.case_vertex [ OK ] dEQP.GLES3/functional_shaders_keywords_keywords_case_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_keywords_keywords_default_vertex dEQP-GLES3.functional.shaders.keywords.keywords.default_vertex [ OK ] dEQP.GLES3/functional_shaders_keywords_keywords_default_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_keywords_keywords_in_vertex dEQP-GLES3.functional.shaders.keywords.keywords.in_vertex [ OK ] dEQP.GLES3/functional_shaders_keywords_keywords_in_vertex (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_keywords_keywords_out_vertex dEQP-GLES3.functional.shaders.keywords.keywords.out_vertex [ OK ] dEQP.GLES3/functional_shaders_keywords_keywords_out_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_keywords_keywords_inout_fragment dEQP-GLES3.functional.shaders.keywords.keywords.inout_fragment [ OK ] dEQP.GLES3/functional_shaders_keywords_keywords_inout_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_keywords_keywords_mat2x3_vertex dEQP-GLES3.functional.shaders.keywords.keywords.mat2x3_vertex [ OK ] dEQP.GLES3/functional_shaders_keywords_keywords_mat2x3_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_keywords_keywords_mat3x3_fragment dEQP-GLES3.functional.shaders.keywords.keywords.mat3x3_fragment [ OK ] dEQP.GLES3/functional_shaders_keywords_keywords_mat3x3_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_keywords_keywords_sampler2D_fragment dEQP-GLES3.functional.shaders.keywords.keywords.sampler2D_fragment [ OK ] dEQP.GLES3/functional_shaders_keywords_keywords_sampler2D_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_keywords_keywords_sampler2DArray_vertex dEQP-GLES3.functional.shaders.keywords.keywords.sampler2DArray_vertex [ OK ] dEQP.GLES3/functional_shaders_keywords_keywords_sampler2DArray_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_keywords_keywords_isampler3D_vertex dEQP-GLES3.functional.shaders.keywords.keywords.isampler3D_vertex [ OK ] dEQP.GLES3/functional_shaders_keywords_keywords_isampler3D_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_keywords_keywords_usamplerCube_fragment dEQP-GLES3.functional.shaders.keywords.keywords.usamplerCube_fragment [ OK ] dEQP.GLES3/functional_shaders_keywords_keywords_usamplerCube_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_active_vertex dEQP-GLES3.functional.shaders.keywords.reserved_keywords.active_vertex [ OK ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_active_vertex (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_class_vertex dEQP-GLES3.functional.shaders.keywords.reserved_keywords.class_vertex [ OK ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_class_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_public_fragment dEQP-GLES3.functional.shaders.keywords.reserved_keywords.public_fragment [ OK ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_public_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_extern_fragment dEQP-GLES3.functional.shaders.keywords.reserved_keywords.extern_fragment [ OK ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_extern_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_short_fragment dEQP-GLES3.functional.shaders.keywords.reserved_keywords.short_fragment [ OK ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_short_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_dvec2_fragment dEQP-GLES3.functional.shaders.keywords.reserved_keywords.dvec2_fragment [ OK ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_dvec2_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_imageCube_vertex dEQP-GLES3.functional.shaders.keywords.reserved_keywords.imageCube_vertex [ OK ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_imageCube_vertex (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_iimage1DArray_vertex dEQP-GLES3.functional.shaders.keywords.reserved_keywords.iimage1DArray_vertex [ OK ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_iimage1DArray_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_image2DArrayShadow_fragment dEQP-GLES3.functional.shaders.keywords.reserved_keywords.image2DArrayShadow_fragment [ OK ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_image2DArrayShadow_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_uimageBuffer_fragment dEQP-GLES3.functional.shaders.keywords.reserved_keywords.uimageBuffer_fragment [ OK ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_uimageBuffer_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_sampler1D_fragment dEQP-GLES3.functional.shaders.keywords.reserved_keywords.sampler1D_fragment [ OK ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_sampler1D_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_usampler1D_vertex dEQP-GLES3.functional.shaders.keywords.reserved_keywords.usampler1D_vertex [ OK ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_usampler1D_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_usamplerBuffer_vertex dEQP-GLES3.functional.shaders.keywords.reserved_keywords.usamplerBuffer_vertex [ OK ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_usamplerBuffer_vertex (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_usampler2DMSArray_vertex dEQP-GLES3.functional.shaders.keywords.reserved_keywords.usampler2DMSArray_vertex [ OK ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_usampler2DMSArray_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_sizeof_fragment dEQP-GLES3.functional.shaders.keywords.reserved_keywords.sizeof_fragment [ OK ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_sizeof_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_using_vertex dEQP-GLES3.functional.shaders.keywords.reserved_keywords.using_vertex [ OK ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_using_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_qualification_order_variables_invalid_interp_storage_invariant_precision dEQP-GLES3.functional.shaders.qualification_order.variables.invalid.interp_storage_invariant_precision [ OK ] dEQP.GLES3/functional_shaders_qualification_order_variables_invalid_interp_storage_invariant_precision (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_qualification_order_variables_invalid_storage_precision_invariant_interp dEQP-GLES3.functional.shaders.qualification_order.variables.invalid.storage_precision_invariant_interp [ OK ] dEQP.GLES3/functional_shaders_qualification_order_variables_invalid_storage_precision_invariant_interp (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_qualification_order_variables_invalid_precision_invariant_interp_storage dEQP-GLES3.functional.shaders.qualification_order.variables.invalid.precision_invariant_interp_storage [ OK ] dEQP.GLES3/functional_shaders_qualification_order_variables_invalid_precision_invariant_interp_storage (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_qualification_order_variables_invalid_precision_invariant_storage_interp dEQP-GLES3.functional.shaders.qualification_order.variables.invalid.precision_invariant_storage_interp [ OK ] dEQP.GLES3/functional_shaders_qualification_order_variables_invalid_precision_invariant_storage_interp (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_qualification_order_variables_invalid_precision_storage_invariant_interp dEQP-GLES3.functional.shaders.qualification_order.variables.invalid.precision_storage_invariant_interp [ OK ] dEQP.GLES3/functional_shaders_qualification_order_variables_invalid_precision_storage_invariant_interp (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_qualification_order_parameters_valid_storage_parameter_fragment dEQP-GLES3.functional.shaders.qualification_order.parameters.valid.storage_parameter_fragment [ OK ] dEQP.GLES3/functional_shaders_qualification_order_parameters_valid_storage_parameter_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_qualification_order_parameters_invalid_parameter_precision_storage_vertex dEQP-GLES3.functional.shaders.qualification_order.parameters.invalid.parameter_precision_storage_vertex [ OK ] dEQP.GLES3/functional_shaders_qualification_order_parameters_invalid_parameter_precision_storage_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_qualification_order_parameters_invalid_precision_parameter_storage_fragment dEQP-GLES3.functional.shaders.qualification_order.parameters.invalid.precision_parameter_storage_fragment [ OK ] dEQP.GLES3/functional_shaders_qualification_order_parameters_invalid_precision_parameter_storage_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_qualification_order_parameters_invalid_parameter_storage_vertex dEQP-GLES3.functional.shaders.qualification_order.parameters.invalid.parameter_storage_vertex [ OK ] dEQP.GLES3/functional_shaders_qualification_order_parameters_invalid_parameter_storage_vertex (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_scoping_valid_local_variable_hides_function_fragment dEQP-GLES3.functional.shaders.scoping.valid.local_variable_hides_function_fragment [ OK ] dEQP.GLES3/functional_shaders_scoping_valid_local_variable_hides_function_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_scoping_invalid_redeclare_global_variable_fragment dEQP-GLES3.functional.shaders.scoping.invalid.redeclare_global_variable_fragment [ OK ] dEQP.GLES3/functional_shaders_scoping_invalid_redeclare_global_variable_fragment (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_scoping_invalid_redefine_function_fragment dEQP-GLES3.functional.shaders.scoping.invalid.redefine_function_fragment [ OK ] dEQP.GLES3/functional_shaders_scoping_invalid_redefine_function_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_scoping_invalid_redefine_builtin_fragment dEQP-GLES3.functional.shaders.scoping.invalid.redefine_builtin_fragment [ OK ] dEQP.GLES3/functional_shaders_scoping_invalid_redefine_builtin_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_scoping_invalid_conflict_function_variable_vertex dEQP-GLES3.functional.shaders.scoping.invalid.conflict_function_variable_vertex [ OK ] dEQP.GLES3/functional_shaders_scoping_invalid_conflict_function_variable_vertex (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_scoping_invalid_use_variable_from_block_in_outer_scope_fragment dEQP-GLES3.functional.shaders.scoping.invalid.use_variable_from_block_in_outer_scope_fragment [ OK ] dEQP.GLES3/functional_shaders_scoping_invalid_use_variable_from_block_in_outer_scope_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_scoping_invalid_use_variable_from_else_in_outer_scope_fragment dEQP-GLES3.functional.shaders.scoping.invalid.use_variable_from_else_in_outer_scope_fragment [ OK ] dEQP.GLES3/functional_shaders_scoping_invalid_use_variable_from_else_in_outer_scope_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_negative_c_cast_float_0_vertex dEQP-GLES3.functional.shaders.negative.c_cast.float_0_vertex [ OK ] dEQP.GLES3/functional_shaders_negative_c_cast_float_0_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_negative_c_cast_int_vertex dEQP-GLES3.functional.shaders.negative.c_cast.int_vertex [ OK ] dEQP.GLES3/functional_shaders_negative_c_cast_int_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_uniform_block_valid_repeat_interface_qualifier_vertex dEQP-GLES3.functional.shaders.uniform_block.valid.repeat_interface_qualifier_vertex [ OK ] dEQP.GLES3/functional_shaders_uniform_block_valid_repeat_interface_qualifier_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_uniform_block_valid_layout_std140_vertex dEQP-GLES3.functional.shaders.uniform_block.valid.layout_std140_vertex [ OK ] dEQP.GLES3/functional_shaders_uniform_block_valid_layout_std140_vertex (2 ms) *RESULT: Total: 400 *RESULT: Passed: 398 *RESULT: Failed: 2 *RESULT: Skipped: 0 *RESULT: Not Supported: 0 *RESULT: Exception: 0 *RESULT: Crashed: 0 [----------] 400 tests from dEQP (2674 ms total) [----------] Global test environment tear-down [==========] 400 tests from 1 test suite ran. (2680 ms total) [ PASSED ] 400 tests. [1/3570] dEQP.GLES3/functional_implementation_limits_max_cube_map_texture_size (97 ms) [2/3570] dEQP.GLES3/functional_implementation_limits_aliased_line_width_range (32 ms) [3/3570] dEQP.GLES3/functional_implementation_limits_max_elements_indices (1 ms) [4/3570] dEQP.GLES3/functional_implementation_limits_max_elements_vertices (0 ms) [5/3570] dEQP.GLES3/functional_implementation_limits_num_shader_binary_formats (1 ms) [6/3570] dEQP.GLES3/functional_implementation_limits_max_vertex_uniform_components (0 ms) [7/3570] dEQP.GLES3/functional_implementation_limits_max_fragment_uniform_vectors (1 ms) [8/3570] dEQP.GLES3/functional_implementation_limits_max_texture_image_units (0 ms) [9/3570] dEQP.GLES3/functional_color_clear_short_scissored_rgb (22 ms) [10/3570] dEQP.GLES3/functional_color_clear_scissored_rgba (21 ms) [11/3570] dEQP.GLES3/functional_buffer_write_basic_copy_read_stream_copy (9 ms) [12/3570] dEQP.GLES3/functional_buffer_write_basic_copy_read_static_copy (5 ms) [13/3570] dEQP.GLES3/functional_buffer_write_basic_pixel_unpack_static_draw (5 ms) [14/3570] dEQP.GLES3/functional_buffer_write_basic_subdata_pixel_pack_stream_draw (5 ms) [15/3570] dEQP.GLES3/functional_buffer_write_basic_subdata_pixel_pack_dynamic_draw (6 ms) [16/3570] dEQP.GLES3/functional_buffer_write_basic_subdata_pixel_unpack_static_draw (5 ms) [17/3570] dEQP.GLES3/functional_buffer_write_random_5 (70 ms) [18/3570] dEQP.GLES3/functional_buffer_map_read_map_write_copy_read_full (1 ms) [19/3570] dEQP.GLES3/functional_buffer_map_read_map_write_transform_feedback_full (1 ms) [20/3570] dEQP.GLES3/functional_buffer_map_read_map_write_uniform_partial (0 ms) [21/3570] dEQP.GLES3/functional_buffer_map_read_usage_hints_copy_read_static_draw (1 ms) [22/3570] dEQP.GLES3/functional_buffer_map_read_usage_hints_copy_read_dynamic_copy (1 ms) [23/3570] dEQP.GLES3/functional_buffer_map_read_usage_hints_element_array_stream_read (0 ms) [24/3570] dEQP.GLES3/functional_buffer_map_read_usage_hints_uniform_static_draw (1 ms) [25/3570] dEQP.GLES3/functional_buffer_map_write_map_read_copy_write_full (0 ms) [26/3570] dEQP.GLES3/functional_buffer_map_write_map_read_pixel_pack_full (0 ms) [27/3570] dEQP.GLES3/functional_buffer_map_write_render_as_vertex_array_copy_write_full (6 ms) [28/3570] dEQP.GLES3/functional_buffer_map_write_render_as_vertex_array_transform_feedback_full (6 ms) [29/3570] dEQP.GLES3/functional_buffer_map_write_render_as_index_array_pixel_unpack_partial (43 ms) [30/3570] dEQP.GLES3/functional_buffer_map_write_usage_hints_array_static_draw (6 ms) [31/3570] dEQP.GLES3/functional_buffer_map_write_usage_hints_element_array_static_draw (6 ms) [32/3570] dEQP.GLES3/functional_buffer_map_write_usage_hints_element_array_static_copy (6 ms) [33/3570] dEQP.GLES3/functional_buffer_map_write_usage_hints_element_array_dynamic_copy (5 ms) [34/3570] dEQP.GLES3/functional_buffer_map_write_usage_hints_pixel_pack_dynamic_copy (5 ms) [35/3570] dEQP.GLES3/functional_buffer_map_write_invalidate_array_write_partial (6 ms) [36/3570] dEQP.GLES3/functional_buffer_map_write_partial_invalidate_transform_feedback_write_partial (8 ms) [37/3570] dEQP.GLES3/functional_buffer_map_write_explicit_flush_transform_feedback_partial (5 ms) [38/3570] dEQP.GLES3/functional_buffer_map_read_write_map_read_transform_feedback_partial (2 ms) [39/3570] dEQP.GLES3/functional_buffer_map_read_write_render_as_vertex_array_pixel_pack_full (9 ms) [40/3570] dEQP.GLES3/functional_buffer_map_read_write_render_as_vertex_array_transform_feedback_partial (8 ms) [41/3570] dEQP.GLES3/functional_buffer_map_read_write_usage_hints_copy_write_stream_read (8 ms) [42/3570] dEQP.GLES3/functional_buffer_map_read_write_usage_hints_copy_write_static_read (8 ms) [43/3570] dEQP.GLES3/functional_buffer_map_read_write_usage_hints_pixel_unpack_static_copy (8 ms) [44/3570] dEQP.GLES3/functional_buffer_map_read_write_usage_hints_transform_feedback_stream_copy (9 ms) [45/3570] dEQP.GLES3/functional_buffer_map_read_write_usage_hints_uniform_stream_read (8 ms) [46/3570] dEQP.GLES3/functional_buffer_copy_basic_element_array_transform_feedback (13 ms) [47/3570] dEQP.GLES3/functional_buffer_copy_basic_pixel_pack_element_array (13 ms) [48/3570] dEQP.GLES3/functional_buffer_copy_basic_pixel_unpack_copy_write (13 ms) [49/3570] dEQP.GLES3/functional_buffer_copy_basic_uniform_array (13 ms) [50/3570] dEQP.GLES3/functional_buffer_copy_basic_uniform_pixel_unpack (12 ms) [51/3570] dEQP.GLES3/functional_buffer_copy_single_buffer_array_copy_write (13 ms) [52/3570] dEQP.GLES3/functional_buffer_copy_single_buffer_array_pixel_pack (13 ms) [53/3570] dEQP.GLES3/functional_buffer_copy_single_buffer_copy_read_copy_write (12 ms) [54/3570] dEQP.GLES3/functional_buffer_copy_single_buffer_copy_read_pixel_pack (13 ms) [55/3570] dEQP.GLES3/functional_buffer_copy_single_buffer_copy_write_copy_read (14 ms) [56/3570] dEQP.GLES3/functional_buffer_copy_single_buffer_element_array_copy_read (13 ms) [57/3570] dEQP.GLES3/functional_buffer_copy_single_buffer_element_array_transform_feedback (13 ms) [58/3570] dEQP.GLES3/functional_buffer_copy_single_buffer_pixel_pack_pixel_unpack (12 ms) [59/3570] dEQP.GLES3/functional_buffer_copy_single_buffer_pixel_pack_transform_feedback (13 ms) [60/3570] dEQP.GLES3/functional_buffer_copy_single_buffer_pixel_unpack_array (14 ms) [61/3570] dEQP.GLES3/functional_buffer_copy_single_buffer_transform_feedback_array (13 ms) [62/3570] dEQP.GLES3/functional_buffer_copy_single_buffer_transform_feedback_copy_write (12 ms) [63/3570] dEQP.GLES3/functional_buffer_copy_single_buffer_uniform_pixel_pack (13 ms) [64/3570] dEQP.GLES3/functional_shaders_preprocessor_basic_missing_identifier_fragment (7 ms) [65/3570] dEQP.GLES3/functional_shaders_preprocessor_basic_empty_function_vertex (5 ms) [66/3570] dEQP.GLES3/functional_shaders_preprocessor_definitions_undefine_invalid_object_4_vertex (1 ms) [67/3570] dEQP.GLES3/functional_shaders_preprocessor_invalid_definitions_undef_non_identifier_1_fragment (1 ms) [68/3570] dEQP.GLES3/functional_shaders_preprocessor_object_redefinitions_invalid_object_intval_1_fragment (2 ms) [69/3570] dEQP.GLES3/functional_shaders_preprocessor_object_redefinitions_redefine_object_1_fragment (4 ms) [70/3570] dEQP.GLES3/functional_shaders_preprocessor_object_redefinitions_redefine_object_comment_fragment (4 ms) [71/3570] dEQP.GLES3/functional_shaders_preprocessor_comments_unterminated_comment_2_vertex (2 ms) [72/3570] dEQP.GLES3/functional_shaders_preprocessor_comments_unterminated_comment_2_fragment (1 ms) [73/3570] dEQP.GLES3/functional_shaders_preprocessor_function_definitions_same_object_and_function_param_vertex (4 ms) [74/3570] dEQP.GLES3/functional_shaders_preprocessor_recursion_recursion_1_vertex (2 ms) [75/3570] dEQP.GLES3/functional_shaders_preprocessor_function_redefinitions_function_redefinition_2_vertex (4 ms) [76/3570] dEQP.GLES3/functional_shaders_preprocessor_invalid_function_definitions_arguments_2_fragment (1 ms) [77/3570] dEQP.GLES3/functional_shaders_preprocessor_predefined_macros_gl_es_2_vertex (5 ms) [78/3570] dEQP.GLES3/functional_shaders_preprocessor_predefined_macros_line_2_vertex (4 ms) [79/3570] dEQP.GLES3/functional_shaders_preprocessor_predefined_macros_file_vertex (4 ms) [80/3570] dEQP.GLES3/functional_shaders_preprocessor_conditional_inclusion_basic_2_fragment (4 ms) [81/3570] dEQP.GLES3/functional_shaders_preprocessor_conditional_inclusion_basic_3_vertex (5 ms) [82/3570] dEQP.GLES3/functional_shaders_preprocessor_invalid_ops_invalid_op_1_fragment (2 ms) [83/3570] dEQP.GLES3/functional_shaders_preprocessor_invalid_ops_invalid_defined_expected_identifier_4_vertex (1 ms) [84/3570] dEQP.GLES3/functional_shaders_preprocessor_invalid_ops_invalid_defined_expected_rparen_vertex (1 ms) [85/3570] dEQP.GLES3/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_5_vertex (1 ms) [86/3570] dEQP.GLES3/functional_shaders_preprocessor_invalid_conditionals_invalid_ifdef_fragment (1 ms) [87/3570] dEQP.GLES3/functional_shaders_preprocessor_invalid_conditionals_unterminated_ifdef_fragment (1 ms) [88/3570] dEQP.GLES3/functional_shaders_preprocessor_invalid_conditionals_unterminated_elif_2_fragment (2 ms) [89/3570] dEQP.GLES3/functional_shaders_preprocessor_invalid_conditionals_if_float_vertex (1 ms) [90/3570] dEQP.GLES3/functional_shaders_preprocessor_invalid_conditionals_tokens_after_if_vertex (1 ms) [91/3570] dEQP.GLES3/functional_shaders_preprocessor_invalid_conditionals_unterminated_nested_blocks_fragment (2 ms) [92/3570] dEQP.GLES3/functional_shaders_preprocessor_directive_version_missing_es_vertex (1 ms) [93/3570] dEQP.GLES3/functional_shaders_preprocessor_builtin_line_and_file_vertex (5 ms) [94/3570] dEQP.GLES3/functional_shaders_preprocessor_extensions_basic_vertex (5 ms) [95/3570] dEQP.GLES3/functional_shaders_preprocessor_extensions_macro_exp_vertex (4 ms) [96/3570] dEQP.GLES3/functional_shaders_preprocessor_extensions_invalid_extension_name_vertex (2 ms) [97/3570] dEQP.GLES3/functional_shaders_preprocessor_extensions_missing_behavior_vertex (1 ms) [98/3570] dEQP.GLES3/functional_shaders_preprocessor_extensions_invalid_char_in_name_vertex (1 ms) [99/3570] dEQP.GLES3/functional_shaders_preprocessor_expressions_and_vertex (4 ms) [100/3570] dEQP.GLES3/functional_shaders_preprocessor_expressions_parenthesis_ifelse_true_fragment (4 ms) [101/3570] dEQP.GLES3/functional_shaders_preprocessor_expressions_eval_basic_0_fragment (5 ms) [102/3570] dEQP.GLES3/functional_shaders_preprocessor_expressions_eval_simple_precedence_1_vertex (5 ms) [103/3570] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_div_vs_bit_invert_fragment (4 ms) [104/3570] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_div_vs_minus_fragment (4 ms) [105/3570] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_not_equal_vs_greater_or_equal_vertex (5 ms) [106/3570] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_not_equal_vs_greater_fragment (4 ms) [107/3570] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_not_equal_vs_less_fragment (5 ms) [108/3570] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_equal_vs_less_or_equal_vertex (4 ms) [109/3570] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_equal_vs_greater_vertex (5 ms) [110/3570] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_equal_vs_less_vertex (4 ms) [111/3570] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_equal_vs_less_fragment (4 ms) [112/3570] dEQP.GLES3/functional_shaders_constants_float_0_vertex (6 ms) [113/3570] dEQP.GLES3/functional_shaders_constants_const_float_main_vertex (5 ms) [114/3570] dEQP.GLES3/functional_shaders_constants_const_float_scope_shawdowing_3_fragment (4 ms) [115/3570] dEQP.GLES3/functional_shaders_constants_const_float_assignment_4_vertex (4 ms) [116/3570] dEQP.GLES3/functional_shaders_constants_const_float_from_vec2_fragment (5 ms) [117/3570] dEQP.GLES3/functional_shaders_constants_int_decimal_fragment (4 ms) [118/3570] dEQP.GLES3/functional_shaders_constants_uint_octal_0_vertex (5 ms) [119/3570] dEQP.GLES3/functional_shaders_constants_uint_from_int_vertex (1 ms) [120/3570] dEQP.GLES3/functional_shaders_linkage_varying_basic_types_mat2x4 (10 ms) [121/3570] dEQP.GLES3/functional_shaders_linkage_varying_basic_types_mat3x4 (7 ms) [122/3570] dEQP.GLES3/functional_shaders_linkage_varying_struct_float (8 ms) [123/3570] dEQP.GLES3/functional_shaders_linkage_varying_struct_uvec3 (7 ms) [124/3570] dEQP.GLES3/functional_shaders_linkage_uniform_basic_precision_conflict_2 (3 ms) [125/3570] dEQP.GLES3/functional_shaders_linkage_uniform_basic_precision_conflict_3 (2 ms) [126/3570] dEQP.GLES3/functional_shaders_linkage_uniform_block_layout_qualifier_mismatch_1 (2 ms) [127/3570] dEQP.GLES3/functional_shaders_conversions_scalar_to_scalar_float_to_float_fragment (26 ms) [128/3570] dEQP.GLES3/functional_shaders_conversions_scalar_to_scalar_int_to_float_vertex (10 ms) [129/3570] dEQP.GLES3/functional_shaders_conversions_scalar_to_scalar_uint_to_bool_fragment (10 ms) [130/3570] dEQP.GLES3/functional_shaders_conversions_scalar_to_scalar_float_to_uint_vertex (10 ms) [131/3570] dEQP.GLES3/functional_shaders_conversions_scalar_to_scalar_int_to_uint_vertex (10 ms) [132/3570] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_float_to_vec2_vertex (10 ms) [133/3570] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_float_to_ivec3_vertex (9 ms) [134/3570] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_float_to_ivec4_vertex (9 ms) [135/3570] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_float_to_ivec4_fragment (9 ms) [136/3570] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_uint_to_vec2_fragment (12 ms) [137/3570] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_uint_to_vec3_vertex (10 ms) [138/3570] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_bool_to_bvec4_fragment (5 ms) [139/3570] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_uint_to_uvec3_fragment (11 ms) [140/3570] dEQP.GLES3/functional_shaders_conversions_vector_to_scalar_vec3_to_bool_fragment (6 ms) [141/3570] dEQP.GLES3/functional_shaders_conversions_vector_to_scalar_ivec4_to_bool_fragment (7 ms) [142/3570] dEQP.GLES3/functional_shaders_conversions_vector_to_scalar_uvec3_to_bool_vertex (8 ms) [143/3570] dEQP.GLES3/functional_shaders_conversions_vector_to_scalar_uvec4_to_float_vertex (7 ms) [144/3570] dEQP.GLES3/functional_shaders_conversions_vector_to_scalar_bvec3_to_float_fragment (7 ms) [145/3570] dEQP.GLES3/functional_shaders_conversions_vector_to_scalar_ivec4_to_uint_vertex (7 ms) [146/3570] dEQP.GLES3/functional_shaders_conversions_vector_to_scalar_bvec3_to_uint_vertex (8 ms) [147/3570] dEQP.GLES3/functional_shaders_conversions_vector_illegal_vec2_to_uvec3_fragment (2 ms) [148/3570] dEQP.GLES3/functional_shaders_conversions_vector_illegal_ivec2_to_uvec4_vertex (1 ms) [149/3570] dEQP.GLES3/functional_shaders_conversions_vector_illegal_uvec2_to_uvec3_vertex (1 ms) [150/3570] dEQP.GLES3/functional_shaders_conversions_vector_illegal_vec3_to_uvec4_vertex (1 ms) [151/3570] dEQP.GLES3/functional_shaders_conversions_vector_illegal_vec3_to_bvec4_fragment (1 ms) [152/3570] dEQP.GLES3/functional_shaders_conversions_vector_illegal_ivec3_to_vec4_fragment (2 ms) [153/3570] dEQP.GLES3/functional_shaders_conversions_vector_illegal_uvec3_to_vec4_fragment (2 ms) [154/3570] dEQP.GLES3/functional_shaders_conversions_vector_illegal_uvec3_to_uvec4_fragment (1 ms) [155/3570] dEQP.GLES3/functional_shaders_conversions_vector_illegal_bvec3_to_uvec4_fragment (1 ms) [156/3570] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_ivec4_to_ivec2_vertex (7 ms) [157/3570] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_uvec4_to_bvec4_fragment (7 ms) [158/3570] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_ivec4_to_uvec2_fragment (7 ms) [159/3570] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_bvec4_to_uvec3_vertex (8 ms) [160/3570] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_uvec3_to_vec3_vertex (8 ms) [161/3570] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_bvec3_to_bvec3_vertex (7 ms) [162/3570] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_ivec2_to_bvec2_vertex (8 ms) [163/3570] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_uvec2_to_ivec2_vertex (7 ms) [164/3570] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_uvec2_to_bvec2_fragment (8 ms) [165/3570] dEQP.GLES3/functional_shaders_conversions_scalar_to_matrix_int_to_mat2x3_fragment (12 ms) [166/3570] dEQP.GLES3/functional_shaders_conversions_scalar_to_matrix_uint_to_mat4x2_fragment (11 ms) [167/3570] dEQP.GLES3/functional_shaders_conversions_scalar_to_matrix_uint_to_mat3x2_vertex (11 ms) [168/3570] dEQP.GLES3/functional_shaders_conversions_scalar_to_matrix_uint_to_mat2x4_vertex (11 ms) [169/3570] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4_to_mat4_fragment (7 ms) [170/3570] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4_to_mat4x2_vertex (6 ms) [171/3570] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4_to_mat2x4_fragment (7 ms) [172/3570] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4x3_to_mat4x3_fragment (8 ms) [173/3570] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4x3_to_mat2_fragment (7 ms) [174/3570] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4x2_to_mat4_fragment (7 ms) [175/3570] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4x2_to_mat4x2_fragment (8 ms) [176/3570] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4x2_to_mat3x2_fragment (6 ms) [177/3570] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat3x2_to_mat3_fragment (7 ms) [178/3570] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat3x2_to_mat3x2_vertex (7 ms) [179/3570] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat2x4_to_mat2x4_vertex (6 ms) [180/3570] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat2x4_to_mat2x4_fragment (7 ms) [181/3570] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat2x3_to_mat4x3_fragment (7 ms) [182/3570] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat2x3_to_mat3x2_vertex (6 ms) [183/3570] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat2x3_to_mat2x3_fragment (7 ms) [184/3570] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat2_to_mat3x4_fragment (10 ms) [185/3570] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat2_to_mat3_fragment (10 ms) [186/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_int_int_int_int_to_vec4_fragment (12 ms) [187/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_int_int_int_int_to_ivec4_vertex (11 ms) [188/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_uint_uint_uint_uint_to_vec4_vertex (11 ms) [189/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_vec2_bvec2_to_ivec4_vertex (8 ms) [190/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_vec2_bvec2_to_bvec4_fragment (7 ms) [191/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_vec3_float_to_vec4_vertex (9 ms) [192/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_int_ivec2_int_to_ivec4_vertex (12 ms) [193/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_int_ivec2_int_to_bvec4_vertex (11 ms) [194/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_bool_float_ivec2_to_vec4_vertex (10 ms) [195/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_bool_float_ivec2_to_ivec4_fragment (9 ms) [196/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_bool_float_ivec2_to_bvec4_vertex (10 ms) [197/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_float_uvec3_to_ivec4_fragment (9 ms) [198/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_int_uvec2_bool_to_ivec4_vertex (12 ms) [199/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_float_float_float_float_to_uvec4_fragment (9 ms) [200/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_vec2_bvec2_to_uvec4_fragment (8 ms) [201/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_bvec3_float_to_uvec4_fragment (9 ms) [202/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_bool_float_int_to_vec3_vertex (11 ms) [203/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_bvec2_float_to_vec3_fragment (11 ms) [204/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_float_uvec2_to_ivec3_fragment (8 ms) [205/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_bool_float_int_to_uvec3_fragment (10 ms) [206/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_float_int_to_ivec2_fragment (11 ms) [207/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_float_int_to_bvec2_vertex (10 ms) [208/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_float_bool_to_bvec2_vertex (10 ms) [209/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_uint_float_to_bvec2_vertex (10 ms) [210/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_int_int_to_uvec2_fragment (11 ms) [211/3570] dEQP.GLES3/functional_shaders_conversions_matrix_combine_bvec2_bvec2_to_mat2_vertex (9 ms) [212/3570] dEQP.GLES3/functional_shaders_conversions_matrix_combine_vec2_ivec2_to_mat2_vertex (8 ms) [213/3570] dEQP.GLES3/functional_shaders_conversions_matrix_combine_int_ivec2_int_to_mat2_vertex (12 ms) [214/3570] dEQP.GLES3/functional_shaders_conversions_matrix_combine_bool_float_int_bool_float_int_to_mat2x3_vertex (11 ms) [215/3570] dEQP.GLES3/functional_shaders_conversions_matrix_combine_vec3_float_bvec2_to_mat2x3_vertex (10 ms) [216/3570] dEQP.GLES3/functional_shaders_conversions_matrix_combine_bool_float_int_vec2_bool_bvec2_to_mat2x4_fragment (13 ms) [217/3570] dEQP.GLES3/functional_shaders_conversions_matrix_combine_bool_float_int_vec3_bool_bvec3_float_bool_to_mat3x4_vertex (13 ms) [218/3570] dEQP.GLES3/functional_shaders_conversions_matrix_combine_bool_bvec2_int_vec4_to_mat4x2_fragment (13 ms) [219/3570] dEQP.GLES3/functional_shaders_conversions_matrix_combine_ivec4_ivec4_ivec4_to_mat4x3_fragment (10 ms) [220/3570] dEQP.GLES3/functional_shaders_conversions_matrix_combine_vec2_ivec2_float_float_float_int_int_bool_bool_bool_to_mat4x3_fragment (15 ms) [221/3570] dEQP.GLES3/functional_shaders_conversions_matrix_combine_float_bvec4_ivec4_bool_bool_int_to_mat4x3_vertex (13 ms) [222/3570] dEQP.GLES3/functional_shaders_conditionals_invalid_if_float_zero_condition_vertex (2 ms) [223/3570] dEQP.GLES3/functional_shaders_declarations_invalid_declarations_nested_uniform_block_fragment (2 ms) [224/3570] dEQP.GLES3/functional_shaders_declarations_invalid_declarations_uniform_block_const_vertex (1 ms) [225/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec2_yxy_vertex (15 ms) [226/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec3_yxy_vertex (7 ms) [227/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec3_sp_vertex (8 ms) [228/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec3_bb_fragment (7 ms) [229/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec3_bgr_fragment (8 ms) [230/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec4_wwwy_vertex (7 ms) [231/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec4_qs_vertex (8 ms) [232/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec4_qqq_vertex (7 ms) [233/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec4_a_fragment (7 ms) [234/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec4_bbab_vertex (7 ms) [235/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_xy_fragment (8 ms) [236/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_ss_vertex (7 ms) [237/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_tst_fragment (7 ms) [238/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_r_fragment (8 ms) [239/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_rr_vertex (7 ms) [240/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_xz_fragment (7 ms) [241/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_xyz_fragment (7 ms) [242/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_pp_vertex (8 ms) [243/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_stp_vertex (7 ms) [244/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_pts_fragment (7 ms) [245/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_sss_fragment (8 ms) [246/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_ppt_vertex (7 ms) [247/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_yyyy_vertex (8 ms) [248/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_s_vertex (7 ms) [249/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_s_fragment (7 ms) [250/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_stpq_fragment (8 ms) [251/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_qpts_vertex (7 ms) [252/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_ppqp_fragment (8 ms) [253/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_ar_vertex (7 ms) [254/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_ar_fragment (8 ms) [255/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_gga_vertex (8 ms) [256/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_xx_vertex (8 ms) [257/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_r_vertex (7 ms) [258/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_sss_fragment (7 ms) [259/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_r_fragment (7 ms) [260/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_rgb_fragment (7 ms) [261/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_bbbb_fragment (8 ms) [262/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_w_fragment (7 ms) [263/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_wz_fragment (8 ms) [264/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_xyzw_fragment (7 ms) [265/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_yyyy_fragment (8 ms) [266/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_wwwy_fragment (7 ms) [267/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_zzwz_fragment (7 ms) [268/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_q_vertex (7 ms) [269/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_aaaa_vertex (8 ms) [270/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_aaaa_fragment (7 ms) [271/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_abba_vertex (7 ms) [272/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_aaag_fragment (8 ms) [273/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_vec2_xx_xx_vertex (16 ms) [274/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_vec4_yyw_ywy_fragment (7 ms) [275/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_vec4_zzzz_zzzz_vertex (7 ms) [276/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_ivec2_x_x_fragment (6 ms) [277/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_ivec3_zzy_zyz_fragment (6 ms) [278/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_ivec3_yxy_xyy_vertex (7 ms) [279/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_ivec3_zxyz_xyzz_fragment (6 ms) [280/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_ivec4_wzyx_zyxw_fragment (6 ms) [281/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_vec2_xy_yx_vertex (8 ms) [282/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_vec3_xxx_xxx_fragment (8 ms) [283/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_vec4_w_w_vertex (8 ms) [284/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_vec4_xyzw_yzwx_fragment (7 ms) [285/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_vec4_xyxy_yxyx_vertex (8 ms) [286/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_vec4_xyxy_yxyx_fragment (7 ms) [287/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_ivec2_xx_xx_vertex (7 ms) [288/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_ivec2_xyxx_yxxx_vertex (6 ms) [289/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_ivec3_xyz_yzx_vertex (6 ms) [290/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_ivec4_wz_zw_vertex (7 ms) [291/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_ivec4_xyxy_yxyx_vertex (7 ms) [292/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_ivec4_wxww_xwww_vertex (6 ms) [293/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_vec3_xyz_yzx_fragment (8 ms) [294/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_vec3_xxx_xxx_fragment (7 ms) [295/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_vec3_yxy_xyy_fragment (8 ms) [296/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_vec4_w_w_vertex (7 ms) [297/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_vec4_wx_xw_fragment (8 ms) [298/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_vec4_xyxy_yxyx_fragment (7 ms) [299/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_ivec3_xz_zx_vertex (7 ms) [300/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_ivec3_xyz_yzx_vertex (7 ms) [301/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_ivec3_xyz_yzx_fragment (6 ms) [302/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_ivec3_zzy_zyz_vertex (7 ms) [303/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_ivec4_xyxy_yxyx_vertex (6 ms) [304/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_ivec4_yzzy_zzyy_vertex (7 ms) [305/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_vec2_xy_yx_fragment (7 ms) [306/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_vec2_yx_xy_fragment (7 ms) [307/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_vec2_xyxx_yxxx_fragment (8 ms) [308/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_vec3_zyx_yxz_vertex (7 ms) [309/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_vec4_wxww_xwww_vertex (8 ms) [310/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_ivec2_yx_xy_fragment (6 ms) [311/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_ivec2_xyxx_yxxx_vertex (7 ms) [312/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_ivec3_zz_zz_vertex (6 ms) [313/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_ivec3_yxy_xyy_vertex (7 ms) [314/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_ivec4_wx_xw_fragment (6 ms) [315/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_ivec4_xyxx_yxxx_vertex (6 ms) [316/3570] dEQP.GLES3/functional_shaders_functions_datatypes_float_mat3_vertex (11 ms) [317/3570] dEQP.GLES3/functional_shaders_functions_datatypes_float_mat3_fragment (6 ms) [318/3570] dEQP.GLES3/functional_shaders_functions_datatypes_float_mat4_vertex (8 ms) [319/3570] dEQP.GLES3/functional_shaders_functions_datatypes_bool_bvec4_vertex (6 ms) [320/3570] dEQP.GLES3/functional_shaders_functions_datatypes_mat3_fragment (8 ms) [321/3570] dEQP.GLES3/functional_shaders_functions_datatypes_mat4x2_vertex (8 ms) [322/3570] dEQP.GLES3/functional_shaders_functions_datatypes_mat4x2_fragment (9 ms) [323/3570] dEQP.GLES3/functional_shaders_functions_datatypes_mat4_fragment (9 ms) [324/3570] dEQP.GLES3/functional_shaders_functions_datatypes_struct_struct_vertex (7 ms) [325/3570] dEQP.GLES3/functional_shaders_functions_qualifiers_out_bool_vertex (6 ms) [326/3570] dEQP.GLES3/functional_shaders_functions_qualifiers_inout_bool_fragment (5 ms) [327/3570] dEQP.GLES3/functional_shaders_functions_array_arguments_copy_local_inout_on_call_vertex (12 ms) [328/3570] dEQP.GLES3/functional_shaders_functions_control_flow_return_in_else_fragment (5 ms) [329/3570] dEQP.GLES3/functional_shaders_functions_control_flow_return_after_loop_vertex (7 ms) [330/3570] dEQP.GLES3/functional_shaders_functions_control_flow_return_in_nested_loop_fragment (7 ms) [331/3570] dEQP.GLES3/functional_shaders_functions_misc_multi_arg_int_vertex (7 ms) [332/3570] dEQP.GLES3/functional_shaders_functions_misc_argument_eval_order_1_vertex (8 ms) [333/3570] dEQP.GLES3/functional_shaders_functions_invalid_argument_basetype_mismatch_vertex (1 ms) [334/3570] dEQP.GLES3/functional_shaders_functions_invalid_prototype_mismatch_return_type_fragment (1 ms) [335/3570] dEQP.GLES3/functional_shaders_functions_invalid_prototype_unspecified_array_size_vertex (1 ms) [336/3570] dEQP.GLES3/functional_shaders_functions_invalid_call_mismatch_argument_array_size_vertex (1 ms) [337/3570] dEQP.GLES3/functional_shaders_functions_invalid_argument_in_out_overload_vertex (1 ms) [338/3570] dEQP.GLES3/functional_shaders_functions_invalid_local_function_definition_fragment (2 ms) [339/3570] 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dEQP.GLES3/functional_shaders_scoping_invalid_redeclare_global_variable_fragment (2 ms) [392/3570] dEQP.GLES3/functional_shaders_scoping_invalid_redefine_function_fragment (1 ms) [393/3570] dEQP.GLES3/functional_shaders_scoping_invalid_redefine_builtin_fragment (1 ms) [394/3570] dEQP.GLES3/functional_shaders_scoping_invalid_conflict_function_variable_vertex (2 ms) [395/3570] dEQP.GLES3/functional_shaders_scoping_invalid_use_variable_from_block_in_outer_scope_fragment (1 ms) [396/3570] dEQP.GLES3/functional_shaders_scoping_invalid_use_variable_from_else_in_outer_scope_fragment (1 ms) [397/3570] dEQP.GLES3/functional_shaders_negative_c_cast_float_0_vertex (1 ms) [398/3570] dEQP.GLES3/functional_shaders_negative_c_cast_int_vertex (1 ms) [399/3570] dEQP.GLES3/functional_shaders_uniform_block_valid_repeat_interface_qualifier_vertex (6 ms) [400/3570] dEQP.GLES3/functional_shaders_uniform_block_valid_layout_std140_vertex (2 ms) Note: Google Test filter = 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p_uvec4_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_highp_uvec2_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_mediump_ivec2_int_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_mediump_uvec4_uint_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_lowp_uint_uvec2_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_lowp_uint_uvec3_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_highp_uint_uvec4_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_int_uint_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_int_uint_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_ivec2_uvec2_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_ivec4_uvec4_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_uvec3_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_highp_uvec2_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_uvec2_uint_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_uvec3_uint_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_uvec4_uint_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_highp_uvec3_uint_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_int_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_ivec2_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_ivec4_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_ivec4_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_highp_uint_int_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_highp_uvec2_ivec2_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_ivec2_int_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_uvec2_int_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_lowp_ivec3_uvec3_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_uvec2_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_lowp_ivec3_uint_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_ivec4_uint_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_highp_ivec2_uint_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_int_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_lowp_ivec2_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_ivec2_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_ivec4_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_uvec4_ivec4_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_lowp_ivec2_int_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_highp_ivec2_int_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_highp_ivec3_int_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_highp_uvec4_int_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_lowp_float_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_float_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_float_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_vec3_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_vec4_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_vec4_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_mediump_int_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_mediump_ivec4_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_ivec4_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_mediump_uvec3_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_lowp_vec3_float_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_lowp_vec3_float_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_ivec4_int_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_ivec4_int_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_highp_vec4_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_uvec4_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_highp_uvec2_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_highp_uvec3_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_vec4_float_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_ivec3_int_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_highp_uvec3_uint_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_highp_uvec3_uint_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_highp_float_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_vec3_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_vec4_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_ivec3_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_uvec2_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_uvec3_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_ivec2_int_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_uvec3_uint_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_uvec4_uint_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_mediump_vec2_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_mediump_vec4_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_lowp_int_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_highp_uvec3_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_lowp_vec2_float_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_mediump_vec2_float_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_highp_int_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_lowp_uint_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_mediump_uvec4_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_highp_uint_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_highp_uvec3_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_mediump_ivec2_int_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_lowp_ivec3_int_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_effect_lowp_ivec4_int_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_effect_highp_uvec4_uint_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_effect_highp_ivec3_fragment [==========] Running 400 tests from 1 test suite. [----------] Global test environment set-up. [----------] 400 tests from dEQP Writing test log into TestResults.qpa [ RUN ] dEQP.GLES3/functional_shaders_uniform_block_valid_global_layout_std140_fragment dEQP-GLES3.functional.shaders.uniform_block.valid.global_layout_std140_fragment [ OK ] dEQP.GLES3/functional_shaders_uniform_block_valid_global_layout_std140_fragment (99 ms) [ RUN ] dEQP.GLES3/functional_shaders_uniform_block_valid_underscore_block_name_fragment dEQP-GLES3.functional.shaders.uniform_block.valid.underscore_block_name_fragment [ OK ] dEQP.GLES3/functional_shaders_uniform_block_valid_underscore_block_name_fragment (33 ms) [ RUN ] dEQP.GLES3/functional_shaders_uniform_block_invalid_conflicting_uniform_and_instance_name_vertex dEQP-GLES3.functional.shaders.uniform_block.invalid.conflicting_uniform_and_instance_name_vertex [ OK ] dEQP.GLES3/functional_shaders_uniform_block_invalid_conflicting_uniform_and_instance_name_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_uniform_block_invalid_conflicting_uniform_and_block_name_vertex dEQP-GLES3.functional.shaders.uniform_block.invalid.conflicting_uniform_and_block_name_vertex [ OK ] dEQP.GLES3/functional_shaders_uniform_block_invalid_conflicting_uniform_and_block_name_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_uniform_block_invalid_conflicting_out_and_block_name_fragment dEQP-GLES3.functional.shaders.uniform_block.invalid.conflicting_out_and_block_name_fragment [ OK ] dEQP.GLES3/functional_shaders_uniform_block_invalid_conflicting_out_and_block_name_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_uniform_block_invalid_empty_layout_fragment dEQP-GLES3.functional.shaders.uniform_block.invalid.empty_layout_fragment [ OK ] dEQP.GLES3/functional_shaders_uniform_block_invalid_empty_layout_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_uniform_block_invalid_member_layout_packed_fragment dEQP-GLES3.functional.shaders.uniform_block.invalid.member_layout_packed_fragment [ OK ] dEQP.GLES3/functional_shaders_uniform_block_invalid_member_layout_packed_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_float_ivec2_float_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_float_ivec2_float_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_float_ivec2_float_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_float_ivec3_float_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_float_ivec3_float_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_float_ivec3_float_fragment (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec2_ivec4_vec2_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_vec2_ivec4_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec2_ivec4_vec2_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec3_int_vec3_vertex dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_vec3_int_vec3_vertex [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec3_int_vec3_vertex (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec3_ivec2_ivec2_vertex dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_vec3_ivec2_ivec2_vertex [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec3_ivec2_ivec2_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec3_ivec2_ivec2_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_vec3_ivec2_ivec2_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec3_ivec2_ivec2_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec3_ivec4_vec3_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_vec3_ivec4_vec3_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec3_ivec4_vec3_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec4_ivec2_ivec2_vertex dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_vec4_ivec2_ivec2_vertex [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec4_ivec2_ivec2_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_float_uint_uint_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_float_uint_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_float_uint_uint_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec2_uvec2_vec2_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_vec2_uvec2_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec2_uvec2_vec2_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec2_uvec3_vec2_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_vec2_uvec3_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec2_uvec3_vec2_fragment (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec2_uvec4_vec2_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_vec2_uvec4_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec2_uvec4_vec2_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec3_uvec4_vec3_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_vec3_uvec4_vec3_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec3_uvec4_vec3_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec4_uint_uint_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_vec4_uint_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec4_uint_uint_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec4_uvec2_uvec2_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_vec4_uvec2_uvec2_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec4_uvec2_uvec2_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec4_uvec3_uvec3_vertex dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_vec4_uvec3_uvec3_vertex [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec4_uvec3_uvec3_vertex (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_ivec2_uvec2_uvec2_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_ivec2_uvec2_uvec2_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_ivec2_uvec2_uvec2_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_ivec2_uvec4_uvec4_vertex dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_ivec2_uvec4_uvec4_vertex [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_ivec2_uvec4_uvec4_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_ivec3_uint_uint_vertex dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_ivec3_uint_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_ivec3_uint_uint_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_ivec4_uint_uint_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_ivec4_uint_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_ivec4_uint_uint_fragment (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_ivec4_uvec4_uvec4_vertex dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_ivec4_uvec4_uvec4_vertex [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_ivec4_uvec4_uvec4_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_float_ivec3_float_vertex dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.mul_float_ivec3_float_vertex [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_float_ivec3_float_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec3_ivec2_ivec2_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.mul_vec3_ivec2_ivec2_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec3_ivec2_ivec2_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec4_ivec3_vec4_vertex dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.mul_vec4_ivec3_vec4_vertex [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec4_ivec3_vec4_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_float_uvec3_float_vertex dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.mul_float_uvec3_float_vertex [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_float_uvec3_float_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec2_uint_vec2_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.mul_vec2_uint_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec2_uint_vec2_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec2_uvec3_vec2_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.mul_vec2_uvec3_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec2_uvec3_vec2_fragment (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec2_uvec3_uvec3_vertex dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.mul_vec2_uvec3_uvec3_vertex [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec2_uvec3_uvec3_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_int_uint_uint_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.mul_int_uint_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_int_uint_uint_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_ivec3_uvec2_ivec3_vertex dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.mul_ivec3_uvec2_ivec3_vertex [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_ivec3_uvec2_ivec3_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_ivec4_uint_uint_vertex dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.mul_ivec4_uint_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_ivec4_uint_uint_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_float_ivec3_ivec3_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_float_ivec3_ivec3_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_float_ivec3_ivec3_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec2_ivec2_ivec2_vertex dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_vec2_ivec2_ivec2_vertex [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec2_ivec2_ivec2_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_int_vec3_vertex dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_vec3_int_vec3_vertex [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_int_vec3_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_int_vec3_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_vec3_int_vec3_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_int_vec3_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_int_int_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_vec3_int_int_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_int_int_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_ivec2_ivec2_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_vec3_ivec2_ivec2_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_ivec2_ivec2_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_ivec4_ivec4_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_vec3_ivec4_ivec4_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_ivec4_ivec4_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec4_int_vec4_vertex dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_vec4_int_vec4_vertex [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec4_int_vec4_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec4_ivec3_ivec3_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_vec4_ivec3_ivec3_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec4_ivec3_ivec3_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_float_uint_uint_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_float_uint_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_float_uint_uint_fragment (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec2_uvec3_uvec3_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_vec2_uvec3_uvec3_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec2_uvec3_uvec3_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec2_uvec4_vec2_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_vec2_uvec4_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec2_uvec4_vec2_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_uint_uint_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_vec3_uint_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_uint_uint_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_uvec2_uvec2_vertex dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_vec3_uvec2_uvec2_vertex [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_uvec2_uvec2_vertex (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec4_uvec3_vec4_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_vec4_uvec3_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec4_uvec3_vec4_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_ivec2_uvec2_ivec2_vertex dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_ivec2_uvec2_ivec2_vertex [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_ivec2_uvec2_ivec2_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_ivec2_uvec3_uvec3_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_ivec2_uvec3_uvec3_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_ivec2_uvec3_uvec3_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_ivec4_uint_ivec4_vertex dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_ivec4_uint_ivec4_vertex [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_ivec4_uint_ivec4_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_ivec4_uvec2_uvec2_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_ivec4_uvec2_uvec2_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_ivec4_uvec2_uvec2_fragment (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_float_ivec3_ivec3_vertex dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_float_ivec3_ivec3_vertex [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_float_ivec3_ivec3_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec3_ivec4_vec3_vertex dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_vec3_ivec4_vec3_vertex [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec3_ivec4_vec3_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_float_uvec3_float_vertex dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_float_uvec3_float_vertex [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_float_uvec3_float_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_float_uvec4_float_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_float_uvec4_float_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_float_uvec4_float_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec2_uint_uint_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_vec2_uint_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec2_uint_uint_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec2_uvec2_vec2_vertex dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_vec2_uvec2_vec2_vertex [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec2_uvec2_vec2_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec2_uvec3_vec2_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_vec2_uvec3_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec2_uvec3_vec2_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec3_uvec4_uvec4_vertex dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_vec3_uvec4_uvec4_vertex [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec3_uvec4_uvec4_vertex (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec4_uvec3_uvec3_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_vec4_uvec3_uvec3_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec4_uvec3_uvec3_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_int_uint_int_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_int_uint_int_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_int_uint_int_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_int_uint_uint_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_int_uint_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_int_uint_uint_fragment (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_int_uvec3_int_vertex dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_int_uvec3_int_vertex [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_int_uvec3_int_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_int_uvec3_uvec3_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_int_uvec3_uvec3_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_int_uvec3_uvec3_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_ivec2_uvec3_ivec2_vertex dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_ivec2_uvec3_ivec2_vertex [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_ivec2_uvec3_ivec2_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_ivec3_uvec2_ivec3_vertex dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_ivec3_uvec2_ivec3_vertex [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_ivec3_uvec2_ivec3_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_ivec3_uvec4_ivec3_vertex dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_ivec3_uvec4_ivec3_vertex [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_ivec3_uvec4_ivec3_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_ivec4_uvec2_ivec4_vertex dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_ivec4_uvec2_ivec4_vertex [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_ivec4_uvec2_ivec4_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_ivec4_uvec2_uvec2_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_ivec4_uvec2_uvec2_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_ivec4_uvec2_uvec2_fragment (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_discard_basic_uniform dEQP-GLES3.functional.shaders.discard.basic_uniform [ OK ] dEQP.GLES3/functional_shaders_discard_basic_uniform (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_discard_dynamic_loop_texture dEQP-GLES3.functional.shaders.discard.dynamic_loop_texture [ OK ] dEQP.GLES3/functional_shaders_discard_dynamic_loop_texture (13 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_varying_array_float_static_write_dynamic_read dEQP-GLES3.functional.shaders.indexing.varying_array.float_static_write_dynamic_read [ OK ] dEQP.GLES3/functional_shaders_indexing_varying_array_float_static_write_dynamic_read (17 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_varying_array_float_static_write_dynamic_loop_read dEQP-GLES3.functional.shaders.indexing.varying_array.float_static_write_dynamic_loop_read [ OK ] dEQP.GLES3/functional_shaders_indexing_varying_array_float_static_write_dynamic_loop_read (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_varying_array_float_dynamic_write_dynamic_read dEQP-GLES3.functional.shaders.indexing.varying_array.float_dynamic_write_dynamic_read [ OK ] dEQP.GLES3/functional_shaders_indexing_varying_array_float_dynamic_write_dynamic_read (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_varying_array_float_dynamic_write_static_loop_read dEQP-GLES3.functional.shaders.indexing.varying_array.float_dynamic_write_static_loop_read [ OK ] dEQP.GLES3/functional_shaders_indexing_varying_array_float_dynamic_write_static_loop_read (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_varying_array_float_static_loop_write_static_read dEQP-GLES3.functional.shaders.indexing.varying_array.float_static_loop_write_static_read [ OK ] dEQP.GLES3/functional_shaders_indexing_varying_array_float_static_loop_write_static_read (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_varying_array_vec2_dynamic_write_static_read dEQP-GLES3.functional.shaders.indexing.varying_array.vec2_dynamic_write_static_read [ OK ] dEQP.GLES3/functional_shaders_indexing_varying_array_vec2_dynamic_write_static_read (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_varying_array_vec3_dynamic_loop_write_dynamic_loop_read dEQP-GLES3.functional.shaders.indexing.varying_array.vec3_dynamic_loop_write_dynamic_loop_read [ OK ] dEQP.GLES3/functional_shaders_indexing_varying_array_vec3_dynamic_loop_write_dynamic_loop_read (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_uniform_array_vec3_static_read_fragment dEQP-GLES3.functional.shaders.indexing.uniform_array.vec3_static_read_fragment [ OK ] dEQP.GLES3/functional_shaders_indexing_uniform_array_vec3_static_read_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_uniform_array_vec4_static_read_fragment dEQP-GLES3.functional.shaders.indexing.uniform_array.vec4_static_read_fragment [ OK ] dEQP.GLES3/functional_shaders_indexing_uniform_array_vec4_static_read_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_uniform_array_vec4_dynamic_read_fragment dEQP-GLES3.functional.shaders.indexing.uniform_array.vec4_dynamic_read_fragment [ OK ] dEQP.GLES3/functional_shaders_indexing_uniform_array_vec4_dynamic_read_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_uniform_array_vec4_dynamic_loop_read_fragment dEQP-GLES3.functional.shaders.indexing.uniform_array.vec4_dynamic_loop_read_fragment [ OK ] dEQP.GLES3/functional_shaders_indexing_uniform_array_vec4_dynamic_loop_read_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_tmp_array_float_static_write_static_read_fragment dEQP-GLES3.functional.shaders.indexing.tmp_array.float_static_write_static_read_fragment [ OK ] dEQP.GLES3/functional_shaders_indexing_tmp_array_float_static_write_static_read_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_tmp_array_float_dynamic_write_static_loop_read_vertex dEQP-GLES3.functional.shaders.indexing.tmp_array.float_dynamic_write_static_loop_read_vertex [ OK ] dEQP.GLES3/functional_shaders_indexing_tmp_array_float_dynamic_write_static_loop_read_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_tmp_array_float_static_loop_write_static_loop_read_fragment dEQP-GLES3.functional.shaders.indexing.tmp_array.float_static_loop_write_static_loop_read_fragment [ OK ] dEQP.GLES3/functional_shaders_indexing_tmp_array_float_static_loop_write_static_loop_read_fragment (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_tmp_array_vec3_dynamic_write_dynamic_read_vertex dEQP-GLES3.functional.shaders.indexing.tmp_array.vec3_dynamic_write_dynamic_read_vertex [ OK ] dEQP.GLES3/functional_shaders_indexing_tmp_array_vec3_dynamic_write_dynamic_read_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_tmp_array_vec3_static_loop_write_dynamic_read_vertex dEQP-GLES3.functional.shaders.indexing.tmp_array.vec3_static_loop_write_dynamic_read_vertex [ OK ] dEQP.GLES3/functional_shaders_indexing_tmp_array_vec3_static_loop_write_dynamic_read_vertex (12 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_tmp_array_vec4_static_loop_write_static_read_vertex dEQP-GLES3.functional.shaders.indexing.tmp_array.vec4_static_loop_write_static_read_vertex [ OK ] dEQP.GLES3/functional_shaders_indexing_tmp_array_vec4_static_loop_write_static_read_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_tmp_array_vec4_dynamic_loop_write_dynamic_read_fragment dEQP-GLES3.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_dynamic_read_fragment [ OK ] dEQP.GLES3/functional_shaders_indexing_tmp_array_vec4_dynamic_loop_write_dynamic_read_fragment (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_tmp_array_vec4_dynamic_loop_write_static_loop_read_vertex dEQP-GLES3.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_static_loop_read_vertex [ OK ] dEQP.GLES3/functional_shaders_indexing_tmp_array_vec4_dynamic_loop_write_static_loop_read_vertex (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec2_direct_write_static_subscript_read_vertex dEQP-GLES3.functional.shaders.indexing.vector_subscript.vec2_direct_write_static_subscript_read_vertex [ OK ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec2_direct_write_static_subscript_read_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec2_component_write_dynamic_loop_subscript_read_vertex dEQP-GLES3.functional.shaders.indexing.vector_subscript.vec2_component_write_dynamic_loop_subscript_read_vertex [ OK ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec2_component_write_dynamic_loop_subscript_read_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec2_static_subscript_write_static_subscript_read_vertex dEQP-GLES3.functional.shaders.indexing.vector_subscript.vec2_static_subscript_write_static_subscript_read_vertex [ OK ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec2_static_subscript_write_static_subscript_read_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec2_static_loop_subscript_write_component_read_vertex dEQP-GLES3.functional.shaders.indexing.vector_subscript.vec2_static_loop_subscript_write_component_read_vertex [ OK ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec2_static_loop_subscript_write_component_read_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec2_static_loop_subscript_write_dynamic_subscript_read_fragment dEQP-GLES3.functional.shaders.indexing.vector_subscript.vec2_static_loop_subscript_write_dynamic_subscript_read_fragment [ OK ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec2_static_loop_subscript_write_dynamic_subscript_read_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec3_component_write_static_subscript_read_vertex dEQP-GLES3.functional.shaders.indexing.vector_subscript.vec3_component_write_static_subscript_read_vertex [ OK ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec3_component_write_static_subscript_read_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec3_component_write_static_subscript_read_fragment dEQP-GLES3.functional.shaders.indexing.vector_subscript.vec3_component_write_static_subscript_read_fragment [ OK ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec3_component_write_static_subscript_read_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec3_component_write_static_loop_subscript_read_fragment dEQP-GLES3.functional.shaders.indexing.vector_subscript.vec3_component_write_static_loop_subscript_read_fragment [ OK ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec3_component_write_static_loop_subscript_read_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec3_component_write_dynamic_loop_subscript_read_fragment dEQP-GLES3.functional.shaders.indexing.vector_subscript.vec3_component_write_dynamic_loop_subscript_read_fragment [ OK ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec3_component_write_dynamic_loop_subscript_read_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec3_dynamic_subscript_write_static_subscript_read_fragment dEQP-GLES3.functional.shaders.indexing.vector_subscript.vec3_dynamic_subscript_write_static_subscript_read_fragment [ OK ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec3_dynamic_subscript_write_static_subscript_read_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec3_dynamic_loop_subscript_write_static_subscript_read_vertex dEQP-GLES3.functional.shaders.indexing.vector_subscript.vec3_dynamic_loop_subscript_write_static_subscript_read_vertex [ OK ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec3_dynamic_loop_subscript_write_static_subscript_read_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec3_dynamic_loop_subscript_write_static_loop_subscript_read_vertex dEQP-GLES3.functional.shaders.indexing.vector_subscript.vec3_dynamic_loop_subscript_write_static_loop_subscript_read_vertex [ OK ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec3_dynamic_loop_subscript_write_static_loop_subscript_read_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec4_static_subscript_write_component_read_fragment dEQP-GLES3.functional.shaders.indexing.vector_subscript.vec4_static_subscript_write_component_read_fragment [ OK ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec4_static_subscript_write_component_read_fragment (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec4_dynamic_subscript_write_static_subscript_read_fragment dEQP-GLES3.functional.shaders.indexing.vector_subscript.vec4_dynamic_subscript_write_static_subscript_read_fragment [ OK ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec4_dynamic_subscript_write_static_subscript_read_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec4_dynamic_subscript_write_dynamic_loop_subscript_read_vertex dEQP-GLES3.functional.shaders.indexing.vector_subscript.vec4_dynamic_subscript_write_dynamic_loop_subscript_read_vertex [ OK ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec4_dynamic_subscript_write_dynamic_loop_subscript_read_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec4_dynamic_loop_subscript_write_direct_read_vertex dEQP-GLES3.functional.shaders.indexing.vector_subscript.vec4_dynamic_loop_subscript_write_direct_read_vertex [ OK ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec4_dynamic_loop_subscript_write_direct_read_vertex (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat2x3_dynamic_write_static_read_fragment dEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat2x3_dynamic_write_static_read_fragment [ OK ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat2x3_dynamic_write_static_read_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat2x3_static_loop_write_static_loop_read_vertex dEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat2x3_static_loop_write_static_loop_read_vertex [ OK ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat2x3_static_loop_write_static_loop_read_vertex (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat2x3_static_loop_write_dynamic_loop_read_fragment dEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat2x3_static_loop_write_dynamic_loop_read_fragment [ OK ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat2x3_static_loop_write_dynamic_loop_read_fragment (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat2x4_static_write_dynamic_loop_read_fragment dEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat2x4_static_write_dynamic_loop_read_fragment [ OK ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat2x4_static_write_dynamic_loop_read_fragment (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3x2_static_write_static_read_fragment dEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat3x2_static_write_static_read_fragment [ OK ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3x2_static_write_static_read_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3_static_write_dynamic_read_fragment dEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat3_static_write_dynamic_read_fragment [ OK ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3_static_write_dynamic_read_fragment (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3_dynamic_write_static_read_vertex dEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat3_dynamic_write_static_read_vertex [ OK ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3_dynamic_write_static_read_vertex (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3_dynamic_write_static_loop_read_vertex dEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat3_dynamic_write_static_loop_read_vertex [ OK ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3_dynamic_write_static_loop_read_vertex (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3_static_loop_write_dynamic_read_vertex dEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat3_static_loop_write_dynamic_read_vertex [ OK ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3_static_loop_write_dynamic_read_vertex (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3x4_static_write_static_loop_read_vertex dEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat3x4_static_write_static_loop_read_vertex [ OK ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3x4_static_write_static_loop_read_vertex (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3x4_static_write_dynamic_loop_read_vertex dEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat3x4_static_write_dynamic_loop_read_vertex [ OK ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3x4_static_write_dynamic_loop_read_vertex (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3x4_dynamic_loop_write_dynamic_read_fragment dEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat3x4_dynamic_loop_write_dynamic_read_fragment [ OK ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3x4_dynamic_loop_write_dynamic_read_fragment (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat4x2_static_write_static_read_fragment dEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat4x2_static_write_static_read_fragment [ OK ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat4x2_static_write_static_read_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat4x3_dynamic_write_static_loop_read_fragment dEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat4x3_dynamic_write_static_loop_read_fragment [ OK ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat4x3_dynamic_write_static_loop_read_fragment (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat4x3_dynamic_write_dynamic_loop_read_fragment dEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat4x3_dynamic_write_dynamic_loop_read_fragment [ OK ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat4x3_dynamic_write_dynamic_loop_read_fragment (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat4_dynamic_write_dynamic_loop_read_vertex dEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat4_dynamic_write_dynamic_loop_read_vertex [ OK ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat4_dynamic_write_dynamic_loop_read_vertex (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat4_static_loop_write_dynamic_loop_read_fragment dEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat4_static_loop_write_dynamic_loop_read_fragment [ OK ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat4_static_loop_write_dynamic_loop_read_fragment (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_moredynamic_matrix_twice_vertex dEQP-GLES3.functional.shaders.indexing.moredynamic.matrix_twice_vertex [ OK ] dEQP.GLES3/functional_shaders_indexing_moredynamic_matrix_twice_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_moredynamic_builtin_fncall_out_parameter_fragment dEQP-GLES3.functional.shaders.indexing.moredynamic.builtin_fncall_out_parameter_fragment [ OK ] dEQP.GLES3/functional_shaders_indexing_moredynamic_builtin_fncall_out_parameter_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_moredynamic_lvalue_with_uint_vertex dEQP-GLES3.functional.shaders.indexing.moredynamic.lvalue_with_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_indexing_moredynamic_lvalue_with_uint_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_moredynamic_lvalue_with_uint_fragment dEQP-GLES3.functional.shaders.indexing.moredynamic.lvalue_with_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_indexing_moredynamic_lvalue_with_uint_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_moredynamic_sequence_vector_lvalue_fragment dEQP-GLES3.functional.shaders.indexing.moredynamic.sequence_vector_lvalue_fragment [ OK ] dEQP.GLES3/functional_shaders_indexing_moredynamic_sequence_vector_lvalue_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_for_constant_iterations_basic_lowp_int_fragment dEQP-GLES3.functional.shaders.loops.for_constant_iterations.basic_lowp_int_fragment [ OK ] dEQP.GLES3/functional_shaders_loops_for_constant_iterations_basic_lowp_int_fragment (13 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_for_constant_iterations_basic_mediump_int_fragment dEQP-GLES3.functional.shaders.loops.for_constant_iterations.basic_mediump_int_fragment [ OK ] dEQP.GLES3/functional_shaders_loops_for_constant_iterations_basic_mediump_int_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_for_constant_iterations_basic_highp_int_vertex dEQP-GLES3.functional.shaders.loops.for_constant_iterations.basic_highp_int_vertex [ OK ] dEQP.GLES3/functional_shaders_loops_for_constant_iterations_basic_highp_int_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_for_constant_iterations_pre_increment_fragment dEQP-GLES3.functional.shaders.loops.for_constant_iterations.pre_increment_fragment [ OK ] dEQP.GLES3/functional_shaders_loops_for_constant_iterations_pre_increment_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_for_constant_iterations_101_iterations_vertex dEQP-GLES3.functional.shaders.loops.for_constant_iterations.101_iterations_vertex [ OK ] dEQP.GLES3/functional_shaders_loops_for_constant_iterations_101_iterations_vertex (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_for_constant_iterations_nested_sequence_vertex dEQP-GLES3.functional.shaders.loops.for_constant_iterations.nested_sequence_vertex [ OK ] dEQP.GLES3/functional_shaders_loops_for_constant_iterations_nested_sequence_vertex (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_for_constant_iterations_nested_tricky_dataflow_2_fragment dEQP-GLES3.functional.shaders.loops.for_constant_iterations.nested_tricky_dataflow_2_fragment [ OK ] dEQP.GLES3/functional_shaders_loops_for_constant_iterations_nested_tricky_dataflow_2_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_basic_lowp_float_fragment dEQP-GLES3.functional.shaders.loops.for_uniform_iterations.basic_lowp_float_fragment [ OK ] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_basic_lowp_float_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_basic_highp_int_vertex dEQP-GLES3.functional.shaders.loops.for_uniform_iterations.basic_highp_int_vertex [ OK ] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_basic_highp_int_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_compound_statement_fragment dEQP-GLES3.functional.shaders.loops.for_uniform_iterations.compound_statement_fragment [ OK ] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_compound_statement_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_single_iteration_fragment dEQP-GLES3.functional.shaders.loops.for_uniform_iterations.single_iteration_fragment [ OK ] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_single_iteration_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_select_iteration_count_vertex dEQP-GLES3.functional.shaders.loops.for_uniform_iterations.select_iteration_count_vertex [ OK ] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_select_iteration_count_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_unconditional_continue_fragment dEQP-GLES3.functional.shaders.loops.for_uniform_iterations.unconditional_continue_fragment [ OK ] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_unconditional_continue_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_only_continue_fragment dEQP-GLES3.functional.shaders.loops.for_uniform_iterations.only_continue_fragment [ OK ] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_only_continue_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_conditional_break_vertex dEQP-GLES3.functional.shaders.loops.for_uniform_iterations.conditional_break_vertex [ OK ] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_conditional_break_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_nested_tricky_dataflow_2_fragment dEQP-GLES3.functional.shaders.loops.for_uniform_iterations.nested_tricky_dataflow_2_fragment [ OK ] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_nested_tricky_dataflow_2_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_basic_highp_float_vertex dEQP-GLES3.functional.shaders.loops.for_dynamic_iterations.basic_highp_float_vertex [ OK ] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_basic_highp_float_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_basic_highp_float_fragment dEQP-GLES3.functional.shaders.loops.for_dynamic_iterations.basic_highp_float_fragment [ OK ] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_basic_highp_float_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_select_iteration_count_vertex dEQP-GLES3.functional.shaders.loops.for_dynamic_iterations.select_iteration_count_vertex [ OK ] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_select_iteration_count_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_double_continue_fragment dEQP-GLES3.functional.shaders.loops.for_dynamic_iterations.double_continue_fragment [ OK ] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_double_continue_fragment (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_post_increment_fragment dEQP-GLES3.functional.shaders.loops.for_dynamic_iterations.post_increment_fragment [ OK ] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_post_increment_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_101_iterations_fragment dEQP-GLES3.functional.shaders.loops.for_dynamic_iterations.101_iterations_fragment [ OK ] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_101_iterations_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_nested_sequence_fragment dEQP-GLES3.functional.shaders.loops.for_dynamic_iterations.nested_sequence_fragment [ OK ] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_nested_sequence_fragment (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_nested_tricky_dataflow_2_fragment dEQP-GLES3.functional.shaders.loops.for_dynamic_iterations.nested_tricky_dataflow_2_fragment [ OK ] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_nested_tricky_dataflow_2_fragment (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_while_constant_iterations_no_iterations_fragment dEQP-GLES3.functional.shaders.loops.while_constant_iterations.no_iterations_fragment [ OK ] dEQP.GLES3/functional_shaders_loops_while_constant_iterations_no_iterations_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_while_constant_iterations_conditional_continue_vertex dEQP-GLES3.functional.shaders.loops.while_constant_iterations.conditional_continue_vertex [ OK ] dEQP.GLES3/functional_shaders_loops_while_constant_iterations_conditional_continue_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_while_constant_iterations_pre_increment_vertex dEQP-GLES3.functional.shaders.loops.while_constant_iterations.pre_increment_vertex [ OK ] dEQP.GLES3/functional_shaders_loops_while_constant_iterations_pre_increment_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_while_uniform_iterations_basic_mediump_int_fragment dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.basic_mediump_int_fragment [ OK ] dEQP.GLES3/functional_shaders_loops_while_uniform_iterations_basic_mediump_int_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_while_uniform_iterations_sequence_fragment dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.sequence_fragment [ OK ] dEQP.GLES3/functional_shaders_loops_while_uniform_iterations_sequence_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_while_dynamic_iterations_basic_highp_float_fragment dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.basic_highp_float_fragment [ OK ] dEQP.GLES3/functional_shaders_loops_while_dynamic_iterations_basic_highp_float_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_while_dynamic_iterations_compound_statement_vertex dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.compound_statement_vertex [ OK ] dEQP.GLES3/functional_shaders_loops_while_dynamic_iterations_compound_statement_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_while_dynamic_iterations_only_continue_vertex dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.only_continue_vertex [ OK ] dEQP.GLES3/functional_shaders_loops_while_dynamic_iterations_only_continue_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_while_dynamic_iterations_double_continue_fragment dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.double_continue_fragment [ OK ] dEQP.GLES3/functional_shaders_loops_while_dynamic_iterations_double_continue_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_while_dynamic_iterations_vector_counter_vertex dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.vector_counter_vertex [ OK ] dEQP.GLES3/functional_shaders_loops_while_dynamic_iterations_vector_counter_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_do_while_constant_iterations_basic_lowp_int_fragment dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.basic_lowp_int_fragment [ OK ] dEQP.GLES3/functional_shaders_loops_do_while_constant_iterations_basic_lowp_int_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_do_while_constant_iterations_basic_mediump_float_fragment dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.basic_mediump_float_fragment [ OK ] dEQP.GLES3/functional_shaders_loops_do_while_constant_iterations_basic_mediump_float_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_do_while_constant_iterations_only_continue_fragment dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.only_continue_fragment [ OK ] dEQP.GLES3/functional_shaders_loops_do_while_constant_iterations_only_continue_fragment (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_do_while_constant_iterations_conditional_break_fragment dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.conditional_break_fragment [ OK ] dEQP.GLES3/functional_shaders_loops_do_while_constant_iterations_conditional_break_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_do_while_constant_iterations_unconditional_break_fragment dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.unconditional_break_fragment [ OK ] dEQP.GLES3/functional_shaders_loops_do_while_constant_iterations_unconditional_break_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_do_while_constant_iterations_vector_counter_vertex dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.vector_counter_vertex [ OK ] dEQP.GLES3/functional_shaders_loops_do_while_constant_iterations_vector_counter_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_do_while_constant_iterations_101_iterations_fragment dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.101_iterations_fragment [ OK ] dEQP.GLES3/functional_shaders_loops_do_while_constant_iterations_101_iterations_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_do_while_dynamic_iterations_basic_mediump_int_vertex dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.basic_mediump_int_vertex [ OK ] dEQP.GLES3/functional_shaders_loops_do_while_dynamic_iterations_basic_mediump_int_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_do_while_dynamic_iterations_select_iteration_count_vertex dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.select_iteration_count_vertex [ OK ] dEQP.GLES3/functional_shaders_loops_do_while_dynamic_iterations_select_iteration_count_vertex (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_do_while_dynamic_iterations_conditional_continue_vertex dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.conditional_continue_vertex [ OK ] dEQP.GLES3/functional_shaders_loops_do_while_dynamic_iterations_conditional_continue_vertex (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_do_while_dynamic_iterations_post_increment_vertex dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.post_increment_vertex [ OK ] dEQP.GLES3/functional_shaders_loops_do_while_dynamic_iterations_post_increment_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_do_while_dynamic_iterations_101_iterations_vertex dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.101_iterations_vertex [ OK ] dEQP.GLES3/functional_shaders_loops_do_while_dynamic_iterations_101_iterations_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_mediump_float_vertex dEQP-GLES3.functional.shaders.operator.unary_operator.plus.mediump_float_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_mediump_float_vertex (18 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_highp_float_fragment dEQP-GLES3.functional.shaders.operator.unary_operator.plus.highp_float_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_highp_float_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_lowp_vec2_vertex dEQP-GLES3.functional.shaders.operator.unary_operator.plus.lowp_vec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_lowp_vec2_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_mediump_vec2_vertex dEQP-GLES3.functional.shaders.operator.unary_operator.plus.mediump_vec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_mediump_vec2_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_lowp_int_vertex dEQP-GLES3.functional.shaders.operator.unary_operator.plus.lowp_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_lowp_int_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_lowp_int_fragment dEQP-GLES3.functional.shaders.operator.unary_operator.plus.lowp_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_lowp_int_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_mediump_ivec4_vertex dEQP-GLES3.functional.shaders.operator.unary_operator.plus.mediump_ivec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_mediump_ivec4_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_highp_ivec4_vertex dEQP-GLES3.functional.shaders.operator.unary_operator.plus.highp_ivec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_highp_ivec4_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_mediump_uvec4_fragment dEQP-GLES3.functional.shaders.operator.unary_operator.plus.mediump_uvec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_mediump_uvec4_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_minus_mediump_vec3_vertex dEQP-GLES3.functional.shaders.operator.unary_operator.minus.mediump_vec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_minus_mediump_vec3_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_minus_lowp_ivec4_vertex dEQP-GLES3.functional.shaders.operator.unary_operator.minus.lowp_ivec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_minus_lowp_ivec4_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_minus_lowp_uint_vertex dEQP-GLES3.functional.shaders.operator.unary_operator.minus.lowp_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_minus_lowp_uint_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_bitwise_not_highp_ivec2_fragment dEQP-GLES3.functional.shaders.operator.unary_operator.bitwise_not.highp_ivec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_bitwise_not_highp_ivec2_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_effect_lowp_vec3_vertex dEQP-GLES3.functional.shaders.operator.unary_operator.pre_increment_effect.lowp_vec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_effect_lowp_vec3_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_effect_lowp_vec4_fragment dEQP-GLES3.functional.shaders.operator.unary_operator.pre_increment_effect.lowp_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_effect_lowp_vec4_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_effect_mediump_vec2_fragment dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_effect.mediump_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_effect_mediump_vec2_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_effect_lowp_vec4_fragment dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_effect.lowp_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_effect_lowp_vec4_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_effect_mediump_int_fragment dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_effect.mediump_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_effect_mediump_int_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_effect_lowp_uvec2_vertex dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_effect.lowp_uvec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_effect_lowp_uvec2_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_effect_highp_float_fragment dEQP-GLES3.functional.shaders.operator.unary_operator.post_increment_effect.highp_float_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_effect_highp_float_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_effect_lowp_ivec4_vertex dEQP-GLES3.functional.shaders.operator.unary_operator.post_increment_effect.lowp_ivec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_effect_lowp_ivec4_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_effect_mediump_uint_fragment dEQP-GLES3.functional.shaders.operator.unary_operator.post_increment_effect.mediump_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_effect_mediump_uint_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_effect_highp_uint_vertex dEQP-GLES3.functional.shaders.operator.unary_operator.post_increment_effect.highp_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_effect_highp_uint_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_effect_lowp_float_vertex dEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_effect.lowp_float_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_effect_lowp_float_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_effect_lowp_vec3_fragment dEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_effect.lowp_vec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_effect_lowp_vec3_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_effect_mediump_vec4_fragment dEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_effect.mediump_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_effect_mediump_vec4_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_effect_mediump_ivec2_vertex dEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_effect.mediump_ivec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_effect_mediump_ivec2_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_effect_lowp_ivec3_fragment dEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_effect.lowp_ivec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_effect_lowp_ivec3_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_effect_highp_ivec3_vertex dEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_effect.highp_ivec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_effect_highp_ivec3_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_mediump_float_fragment dEQP-GLES3.functional.shaders.operator.unary_operator.pre_increment_result.mediump_float_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_mediump_float_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_lowp_vec3_vertex dEQP-GLES3.functional.shaders.operator.unary_operator.pre_increment_result.lowp_vec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_lowp_vec3_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_mediump_vec3_vertex dEQP-GLES3.functional.shaders.operator.unary_operator.pre_increment_result.mediump_vec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_mediump_vec3_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_highp_vec3_fragment dEQP-GLES3.functional.shaders.operator.unary_operator.pre_increment_result.highp_vec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_highp_vec3_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_mediump_ivec2_vertex dEQP-GLES3.functional.shaders.operator.unary_operator.pre_increment_result.mediump_ivec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_mediump_ivec2_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_mediump_ivec3_vertex dEQP-GLES3.functional.shaders.operator.unary_operator.pre_increment_result.mediump_ivec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_mediump_ivec3_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_highp_ivec3_fragment dEQP-GLES3.functional.shaders.operator.unary_operator.pre_increment_result.highp_ivec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_highp_ivec3_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_lowp_uint_vertex dEQP-GLES3.functional.shaders.operator.unary_operator.pre_increment_result.lowp_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_lowp_uint_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_highp_uvec3_fragment dEQP-GLES3.functional.shaders.operator.unary_operator.pre_increment_result.highp_uvec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_highp_uvec3_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_result_mediump_float_fragment dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_result.mediump_float_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_result_mediump_float_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_result_mediump_ivec3_vertex dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_result.mediump_ivec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_result_mediump_ivec3_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_result_highp_ivec4_fragment dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_result.highp_ivec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_result_highp_ivec4_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_result_highp_uint_fragment dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_result.highp_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_result_highp_uint_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_result_lowp_uvec4_vertex dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_result.lowp_uvec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_result_lowp_uvec4_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_result_mediump_ivec2_fragment dEQP-GLES3.functional.shaders.operator.unary_operator.post_increment_result.mediump_ivec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_result_mediump_ivec2_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_result_highp_ivec4_fragment dEQP-GLES3.functional.shaders.operator.unary_operator.post_increment_result.highp_ivec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_result_highp_ivec4_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_result_highp_uint_fragment dEQP-GLES3.functional.shaders.operator.unary_operator.post_increment_result.highp_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_result_highp_uint_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_result_mediump_uvec4_vertex dEQP-GLES3.functional.shaders.operator.unary_operator.post_increment_result.mediump_uvec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_result_mediump_uvec4_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_result_mediump_vec2_vertex dEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_result.mediump_vec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_result_mediump_vec2_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_result_lowp_ivec4_fragment dEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_result.lowp_ivec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_result_lowp_ivec4_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_result_highp_ivec4_fragment dEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_result.highp_ivec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_result_highp_ivec4_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_result_highp_uvec2_fragment dEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_result.highp_uvec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_result_highp_uvec2_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_result_highp_uvec3_fragment dEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_result.highp_uvec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_result_highp_uvec3_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_mediump_vec2_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.add.mediump_vec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_mediump_vec2_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_mediump_ivec3_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.add.mediump_ivec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_mediump_ivec3_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_mediump_ivec4_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.add.mediump_ivec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_mediump_ivec4_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_lowp_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.add.lowp_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_lowp_uint_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_mediump_uvec3_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.add.mediump_uvec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_mediump_uvec3_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_mediump_ivec4_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.add.mediump_ivec4_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_mediump_ivec4_int_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_highp_uvec3_uint_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.add.highp_uvec3_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_highp_uvec3_uint_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_mediump_float_vec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.add.mediump_float_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_mediump_float_vec2_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_lowp_int_ivec3_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.add.lowp_int_ivec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_lowp_int_ivec3_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_lowp_uint_uvec2_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.add.lowp_uint_uvec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_lowp_uint_uvec2_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_mediump_vec3_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.sub.mediump_vec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_mediump_vec3_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_mediump_ivec4_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.sub.mediump_ivec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_mediump_ivec4_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_lowp_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.sub.lowp_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_lowp_uint_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_highp_uint_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.sub.highp_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_highp_uint_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_mediump_uvec2_uint_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.sub.mediump_uvec2_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_mediump_uvec2_uint_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_mediump_float_vec4_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.sub.mediump_float_vec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_mediump_float_vec4_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_mediump_uint_uvec3_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.sub.mediump_uint_uvec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_mediump_uint_uvec3_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_highp_uint_uvec3_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.sub.highp_uint_uvec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_highp_uint_uvec3_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_lowp_vec4_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mul.lowp_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_lowp_vec4_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_lowp_ivec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mul.lowp_ivec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_lowp_ivec2_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_highp_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.mul.highp_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_highp_int_vertex (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_highp_ivec2_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.mul.highp_ivec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_highp_ivec2_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_highp_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mul.highp_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_highp_uint_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_mediump_ivec3_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mul.mediump_ivec3_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_mediump_ivec3_int_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_lowp_ivec4_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mul.lowp_ivec4_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_lowp_ivec4_int_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_highp_ivec3_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mul.highp_ivec3_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_highp_ivec3_int_fragment (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_mediump_uvec3_uint_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.mul.mediump_uvec3_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_mediump_uvec3_uint_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_highp_uvec3_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mul.highp_uvec3_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_highp_uvec3_uint_fragment (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_lowp_float_vec2_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.mul.lowp_float_vec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_lowp_float_vec2_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_highp_float_vec3_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.mul.highp_float_vec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_highp_float_vec3_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_mediump_float_vec4_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mul.mediump_float_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_mediump_float_vec4_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_lowp_int_ivec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mul.lowp_int_ivec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_lowp_int_ivec2_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_lowp_int_ivec3_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mul.lowp_int_ivec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_lowp_int_ivec3_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_mediump_uint_uvec4_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mul.mediump_uint_uvec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_mediump_uint_uvec4_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_highp_uint_uvec2_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.mul.highp_uint_uvec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_highp_uint_uvec2_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_lowp_vec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.div.lowp_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_lowp_vec2_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_mediump_vec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.div.mediump_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_mediump_vec2_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_mediump_vec3_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.div.mediump_vec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_mediump_vec3_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_lowp_ivec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.div.lowp_ivec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_lowp_ivec2_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_lowp_ivec4_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.div.lowp_ivec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_lowp_ivec4_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_mediump_uvec3_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.div.mediump_uvec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_mediump_uvec3_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_highp_vec2_float_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.div.highp_vec2_float_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_highp_vec2_float_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_lowp_vec4_float_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.div.lowp_vec4_float_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_lowp_vec4_float_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_highp_float_vec3_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.div.highp_float_vec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_highp_float_vec3_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_mediump_float_vec4_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.div.mediump_float_vec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_mediump_float_vec4_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_highp_uint_uvec3_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.div.highp_uint_uvec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_highp_uint_uvec3_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_lowp_uvec2_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.mod.lowp_uvec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_lowp_uvec2_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_lowp_uvec3_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.mod.lowp_uvec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_lowp_uvec3_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_mediump_uvec4_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.mod.mediump_uvec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_mediump_uvec4_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_lowp_int_ivec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mod.lowp_int_ivec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_lowp_int_ivec2_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_highp_int_ivec4_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mod.highp_int_ivec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_highp_int_ivec4_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_mediump_uint_uvec4_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mod.mediump_uint_uvec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_mediump_uint_uvec4_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_lowp_ivec2_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_and.lowp_ivec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_lowp_ivec2_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_lowp_uvec4_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_and.lowp_uvec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_lowp_uvec4_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_mediump_uvec4_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_and.mediump_uvec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_mediump_uvec4_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_highp_uvec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_and.highp_uvec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_highp_uvec2_fragment (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_mediump_ivec2_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_and.mediump_ivec2_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_mediump_ivec2_int_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_highp_ivec3_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_and.highp_ivec3_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_highp_ivec3_int_vertex (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_highp_ivec3_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_and.highp_ivec3_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_highp_ivec3_int_fragment (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_mediump_uvec3_uint_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_and.mediump_uvec3_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_mediump_uvec3_uint_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_highp_uvec2_uint_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_and.highp_uvec2_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_highp_uvec2_uint_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_highp_uvec3_uint_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_and.highp_uvec3_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_highp_uvec3_uint_vertex (12 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_mediump_int_ivec3_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_and.mediump_int_ivec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_mediump_int_ivec3_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_lowp_int_ivec4_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_and.lowp_int_ivec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_lowp_int_ivec4_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_highp_int_ivec2_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_and.highp_int_ivec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_highp_int_ivec2_vertex (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_mediump_uint_uvec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_and.mediump_uint_uvec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_mediump_uint_uvec2_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_lowp_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or.lowp_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_lowp_int_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_mediump_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or.mediump_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_mediump_int_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_mediump_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or.mediump_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_mediump_int_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_lowp_ivec3_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or.lowp_ivec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_lowp_ivec3_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_highp_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or.highp_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_highp_int_vertex (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_highp_ivec3_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or.highp_ivec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_highp_ivec3_vertex (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_mediump_uvec2_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or.mediump_uvec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_mediump_uvec2_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_lowp_uvec3_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or.lowp_uvec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_lowp_uvec3_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_highp_ivec2_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or.highp_ivec2_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_highp_ivec2_int_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_mediump_uvec4_uint_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or.mediump_uvec4_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_mediump_uvec4_uint_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_lowp_int_ivec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or.lowp_int_ivec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_lowp_int_ivec2_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_highp_int_ivec2_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or.highp_int_ivec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_highp_int_ivec2_vertex (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_highp_int_ivec3_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or.highp_int_ivec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_highp_int_ivec3_fragment (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_lowp_uint_uvec4_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or.lowp_uint_uvec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_lowp_uint_uvec4_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_mediump_ivec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_xor.mediump_ivec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_mediump_ivec2_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_highp_ivec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_xor.highp_ivec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_highp_ivec2_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_lowp_uvec4_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_xor.lowp_uvec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_lowp_uvec4_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_highp_uvec2_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_xor.highp_uvec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_highp_uvec2_vertex (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_mediump_ivec2_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_xor.mediump_ivec2_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_mediump_ivec2_int_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_mediump_uvec4_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_xor.mediump_uvec4_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_mediump_uvec4_uint_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_lowp_uint_uvec2_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_xor.lowp_uint_uvec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_lowp_uint_uvec2_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_lowp_uint_uvec3_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_xor.lowp_uint_uvec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_lowp_uint_uvec3_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_highp_uint_uvec4_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_xor.highp_uint_uvec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_highp_uint_uvec4_fragment (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_int_uint_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift.lowp_int_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_int_uint_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_int_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift.lowp_int_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_int_uint_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_ivec2_uvec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift.mediump_ivec2_uvec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_ivec2_uvec2_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_ivec4_uvec4_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift.lowp_ivec4_uvec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_ivec4_uvec4_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_uvec3_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift.lowp_uvec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_uvec3_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_highp_uvec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift.highp_uvec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_highp_uvec2_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_uvec2_uint_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift.lowp_uvec2_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_uvec2_uint_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_uvec3_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift.mediump_uvec3_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_uvec3_uint_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_uvec4_uint_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift.mediump_uvec4_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_uvec4_uint_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_highp_uvec3_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift.highp_uvec3_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_highp_uvec3_uint_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift.lowp_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_int_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_ivec2_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift.mediump_ivec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_ivec2_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_ivec4_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift.mediump_ivec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_ivec4_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_ivec4_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift.mediump_ivec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_ivec4_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_highp_uint_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift.highp_uint_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_highp_uint_int_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_highp_uvec2_ivec2_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift.highp_uvec2_ivec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_highp_uvec2_ivec2_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_ivec2_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift.lowp_ivec2_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_ivec2_int_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_uvec2_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift.mediump_uvec2_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_uvec2_int_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_lowp_ivec3_uvec3_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift.lowp_ivec3_uvec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_lowp_ivec3_uvec3_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_uvec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift.mediump_uvec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_uvec2_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_lowp_ivec3_uint_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift.lowp_ivec3_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_lowp_ivec3_uint_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_ivec4_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift.mediump_ivec4_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_ivec4_uint_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_highp_ivec2_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift.highp_ivec2_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_highp_ivec2_uint_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift.mediump_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_int_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_lowp_ivec2_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift.lowp_ivec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_lowp_ivec2_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_ivec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift.mediump_ivec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_ivec2_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_ivec4_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift.mediump_ivec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_ivec4_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_uvec4_ivec4_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift.mediump_uvec4_ivec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_uvec4_ivec4_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_lowp_ivec2_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift.lowp_ivec2_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_lowp_ivec2_int_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_highp_ivec2_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift.highp_ivec2_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_highp_ivec2_int_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_highp_ivec3_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift.highp_ivec3_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_highp_ivec3_int_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_highp_uvec4_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift.highp_uvec4_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_highp_uvec4_int_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_lowp_float_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.add_assign_effect.lowp_float_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_lowp_float_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_float_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.add_assign_effect.highp_float_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_float_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_float_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.add_assign_effect.highp_float_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_float_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_vec3_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.add_assign_effect.highp_vec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_vec3_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_vec4_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.add_assign_effect.highp_vec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_vec4_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_vec4_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.add_assign_effect.highp_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_vec4_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_mediump_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.add_assign_effect.mediump_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_mediump_int_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_mediump_ivec4_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.add_assign_effect.mediump_ivec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_mediump_ivec4_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_ivec4_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.add_assign_effect.highp_ivec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_ivec4_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_mediump_uvec3_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.add_assign_effect.mediump_uvec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_mediump_uvec3_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_lowp_vec3_float_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.add_assign_effect.lowp_vec3_float_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_lowp_vec3_float_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_lowp_vec3_float_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.add_assign_effect.lowp_vec3_float_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_lowp_vec3_float_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_ivec4_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.add_assign_effect.highp_ivec4_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_ivec4_int_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_ivec4_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.add_assign_effect.highp_ivec4_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_ivec4_int_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_highp_vec4_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.sub_assign_effect.highp_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_highp_vec4_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_uvec4_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.sub_assign_effect.lowp_uvec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_uvec4_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_highp_uvec2_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.sub_assign_effect.highp_uvec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_highp_uvec2_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_highp_uvec3_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.sub_assign_effect.highp_uvec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_highp_uvec3_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_vec4_float_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.sub_assign_effect.lowp_vec4_float_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_vec4_float_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_ivec3_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.sub_assign_effect.lowp_ivec3_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_ivec3_int_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_highp_uvec3_uint_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.sub_assign_effect.highp_uvec3_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_highp_uvec3_uint_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_highp_uvec3_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.sub_assign_effect.highp_uvec3_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_highp_uvec3_uint_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_highp_float_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_effect.highp_float_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_highp_float_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_vec3_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_effect.lowp_vec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_vec3_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_vec4_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_effect.lowp_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_vec4_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_ivec3_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_effect.lowp_ivec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_ivec3_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_uvec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_effect.mediump_uvec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_uvec2_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_uvec3_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_effect.mediump_uvec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_uvec3_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_ivec2_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_effect.lowp_ivec2_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_ivec2_int_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_uvec3_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_effect.lowp_uvec3_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_uvec3_uint_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_uvec4_uint_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_effect.mediump_uvec4_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_uvec4_uint_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_mediump_vec2_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.div_assign_effect.mediump_vec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_mediump_vec2_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_mediump_vec4_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.div_assign_effect.mediump_vec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_mediump_vec4_vertex (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_lowp_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.div_assign_effect.lowp_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_lowp_int_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_highp_uvec3_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.div_assign_effect.highp_uvec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_highp_uvec3_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_lowp_vec2_float_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.div_assign_effect.lowp_vec2_float_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_lowp_vec2_float_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_mediump_vec2_float_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.div_assign_effect.mediump_vec2_float_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_mediump_vec2_float_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_highp_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mod_assign_effect.highp_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_highp_int_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_lowp_uint_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.mod_assign_effect.lowp_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_lowp_uint_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_mediump_uvec4_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mod_assign_effect.mediump_uvec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_mediump_uvec4_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_highp_uint_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.mod_assign_effect.highp_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_highp_uint_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_highp_uvec3_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mod_assign_effect.highp_uvec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_highp_uvec3_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_mediump_ivec2_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mod_assign_effect.mediump_ivec2_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_mediump_ivec2_int_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_lowp_ivec3_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.mod_assign_effect.lowp_ivec3_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_lowp_ivec3_int_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_effect_lowp_ivec4_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_and_assign_effect.lowp_ivec4_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_effect_lowp_ivec4_int_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_effect_highp_uvec4_uint_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_and_assign_effect.highp_uvec4_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_effect_highp_uvec4_uint_vertex (12 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_effect_highp_ivec3_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or_assign_effect.highp_ivec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_effect_highp_ivec3_fragment (9 ms) *RESULT: Total: 400 *RESULT: Passed: 400 *RESULT: Failed: 0 *RESULT: Skipped: 0 *RESULT: Not Supported: 0 *RESULT: Exception: 0 *RESULT: Crashed: 0 [----------] 400 tests from dEQP (2729 ms total) [----------] Global test environment tear-down [==========] 400 tests from 1 test suite ran. (2737 ms total) [ PASSED ] 400 tests. [401/3570] dEQP.GLES3/functional_shaders_uniform_block_valid_global_layout_std140_fragment (99 ms) [402/3570] dEQP.GLES3/functional_shaders_uniform_block_valid_underscore_block_name_fragment (33 ms) [403/3570] dEQP.GLES3/functional_shaders_uniform_block_invalid_conflicting_uniform_and_instance_name_vertex (1 ms) [404/3570] dEQP.GLES3/functional_shaders_uniform_block_invalid_conflicting_uniform_and_block_name_vertex (1 ms) [405/3570] dEQP.GLES3/functional_shaders_uniform_block_invalid_conflicting_out_and_block_name_fragment (1 ms) [406/3570] dEQP.GLES3/functional_shaders_uniform_block_invalid_empty_layout_fragment (1 ms) [407/3570] dEQP.GLES3/functional_shaders_uniform_block_invalid_member_layout_packed_fragment (1 ms) [408/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_float_ivec2_float_fragment (6 ms) [409/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_float_ivec3_float_fragment (2 ms) [410/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec2_ivec4_vec2_fragment (1 ms) [411/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec3_int_vec3_vertex (2 ms) [412/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec3_ivec2_ivec2_vertex (1 ms) [413/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec3_ivec2_ivec2_fragment (1 ms) [414/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec3_ivec4_vec3_fragment (1 ms) [415/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec4_ivec2_ivec2_vertex (1 ms) [416/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_float_uint_uint_fragment (1 ms) [417/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec2_uvec2_vec2_fragment (1 ms) [418/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec2_uvec3_vec2_fragment (2 ms) [419/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec2_uvec4_vec2_fragment (1 ms) [420/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec3_uvec4_vec3_fragment (1 ms) [421/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec4_uint_uint_fragment (1 ms) [422/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec4_uvec2_uvec2_fragment (1 ms) [423/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec4_uvec3_uvec3_vertex (2 ms) [424/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_ivec2_uvec2_uvec2_fragment (1 ms) [425/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_ivec2_uvec4_uvec4_vertex (1 ms) [426/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_ivec3_uint_uint_vertex (1 ms) [427/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_ivec4_uint_uint_fragment (2 ms) [428/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_ivec4_uvec4_uvec4_vertex (1 ms) [429/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_float_ivec3_float_vertex (1 ms) [430/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec3_ivec2_ivec2_fragment (1 ms) [431/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec4_ivec3_vec4_vertex (1 ms) [432/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_float_uvec3_float_vertex (1 ms) [433/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec2_uint_vec2_fragment (1 ms) [434/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec2_uvec3_vec2_fragment (2 ms) [435/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec2_uvec3_uvec3_vertex (1 ms) [436/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_int_uint_uint_fragment (1 ms) [437/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_ivec3_uvec2_ivec3_vertex (1 ms) [438/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_ivec4_uint_uint_vertex (1 ms) [439/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_float_ivec3_ivec3_fragment (1 ms) [440/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec2_ivec2_ivec2_vertex (1 ms) [441/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_int_vec3_vertex (1 ms) [442/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_int_vec3_fragment (1 ms) [443/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_int_int_fragment (1 ms) [444/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_ivec2_ivec2_fragment (1 ms) [445/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_ivec4_ivec4_fragment (1 ms) [446/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec4_int_vec4_vertex (1 ms) [447/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec4_ivec3_ivec3_fragment (1 ms) [448/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_float_uint_uint_fragment (2 ms) [449/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec2_uvec3_uvec3_fragment (1 ms) [450/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec2_uvec4_vec2_fragment (1 ms) [451/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_uint_uint_fragment (1 ms) [452/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_uvec2_uvec2_vertex (2 ms) [453/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec4_uvec3_vec4_fragment (1 ms) [454/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_ivec2_uvec2_ivec2_vertex (1 ms) [455/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_ivec2_uvec3_uvec3_fragment (1 ms) [456/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_ivec4_uint_ivec4_vertex (1 ms) [457/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_ivec4_uvec2_uvec2_fragment (2 ms) [458/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_float_ivec3_ivec3_vertex (1 ms) [459/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec3_ivec4_vec3_vertex (1 ms) [460/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_float_uvec3_float_vertex (1 ms) [461/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_float_uvec4_float_fragment (1 ms) [462/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec2_uint_uint_fragment (1 ms) [463/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec2_uvec2_vec2_vertex (1 ms) [464/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec2_uvec3_vec2_fragment (1 ms) [465/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec3_uvec4_uvec4_vertex (2 ms) [466/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec4_uvec3_uvec3_fragment (1 ms) [467/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_int_uint_int_fragment (1 ms) [468/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_int_uint_uint_fragment (2 ms) [469/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_int_uvec3_int_vertex (1 ms) [470/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_int_uvec3_uvec3_fragment (1 ms) [471/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_ivec2_uvec3_ivec2_vertex (1 ms) [472/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_ivec3_uvec2_ivec3_vertex (1 ms) [473/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_ivec3_uvec4_ivec3_vertex (1 ms) [474/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_ivec4_uvec2_ivec4_vertex (1 ms) [475/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_ivec4_uvec2_uvec2_fragment (2 ms) [476/3570] dEQP.GLES3/functional_shaders_discard_basic_uniform (8 ms) [477/3570] dEQP.GLES3/functional_shaders_discard_dynamic_loop_texture (13 ms) [478/3570] dEQP.GLES3/functional_shaders_indexing_varying_array_float_static_write_dynamic_read (17 ms) [479/3570] dEQP.GLES3/functional_shaders_indexing_varying_array_float_static_write_dynamic_loop_read (8 ms) [480/3570] dEQP.GLES3/functional_shaders_indexing_varying_array_float_dynamic_write_dynamic_read (9 ms) [481/3570] dEQP.GLES3/functional_shaders_indexing_varying_array_float_dynamic_write_static_loop_read (8 ms) [482/3570] dEQP.GLES3/functional_shaders_indexing_varying_array_float_static_loop_write_static_read (8 ms) [483/3570] dEQP.GLES3/functional_shaders_indexing_varying_array_vec2_dynamic_write_static_read (8 ms) [484/3570] dEQP.GLES3/functional_shaders_indexing_varying_array_vec3_dynamic_loop_write_dynamic_loop_read (10 ms) [485/3570] dEQP.GLES3/functional_shaders_indexing_uniform_array_vec3_static_read_fragment (6 ms) [486/3570] dEQP.GLES3/functional_shaders_indexing_uniform_array_vec4_static_read_fragment (6 ms) [487/3570] dEQP.GLES3/functional_shaders_indexing_uniform_array_vec4_dynamic_read_fragment (7 ms) [488/3570] dEQP.GLES3/functional_shaders_indexing_uniform_array_vec4_dynamic_loop_read_fragment (6 ms) [489/3570] dEQP.GLES3/functional_shaders_indexing_tmp_array_float_static_write_static_read_fragment (8 ms) [490/3570] dEQP.GLES3/functional_shaders_indexing_tmp_array_float_dynamic_write_static_loop_read_vertex (8 ms) [491/3570] dEQP.GLES3/functional_shaders_indexing_tmp_array_float_static_loop_write_static_loop_read_fragment (9 ms) [492/3570] dEQP.GLES3/functional_shaders_indexing_tmp_array_vec3_dynamic_write_dynamic_read_vertex (8 ms) [493/3570] dEQP.GLES3/functional_shaders_indexing_tmp_array_vec3_static_loop_write_dynamic_read_vertex (12 ms) [494/3570] dEQP.GLES3/functional_shaders_indexing_tmp_array_vec4_static_loop_write_static_read_vertex (8 ms) [495/3570] dEQP.GLES3/functional_shaders_indexing_tmp_array_vec4_dynamic_loop_write_dynamic_read_fragment (9 ms) [496/3570] dEQP.GLES3/functional_shaders_indexing_tmp_array_vec4_dynamic_loop_write_static_loop_read_vertex (10 ms) [497/3570] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec2_direct_write_static_subscript_read_vertex (7 ms) [498/3570] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec2_component_write_dynamic_loop_subscript_read_vertex (8 ms) [499/3570] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec2_static_subscript_write_static_subscript_read_vertex (7 ms) [500/3570] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec2_static_loop_subscript_write_component_read_vertex (8 ms) [501/3570] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec2_static_loop_subscript_write_dynamic_subscript_read_fragment (8 ms) [502/3570] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec3_component_write_static_subscript_read_vertex (7 ms) [503/3570] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec3_component_write_static_subscript_read_fragment (6 ms) [504/3570] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec3_component_write_static_loop_subscript_read_fragment (8 ms) [505/3570] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec3_component_write_dynamic_loop_subscript_read_fragment (8 ms) [506/3570] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec3_dynamic_subscript_write_static_subscript_read_fragment (8 ms) [507/3570] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec3_dynamic_loop_subscript_write_static_subscript_read_vertex (8 ms) [508/3570] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec3_dynamic_loop_subscript_write_static_loop_subscript_read_vertex (8 ms) [509/3570] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec4_static_subscript_write_component_read_fragment (9 ms) [510/3570] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec4_dynamic_subscript_write_static_subscript_read_fragment (7 ms) [511/3570] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec4_dynamic_subscript_write_dynamic_loop_subscript_read_vertex (8 ms) [512/3570] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec4_dynamic_loop_subscript_write_direct_read_vertex (9 ms) [513/3570] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat2x3_dynamic_write_static_read_fragment (8 ms) [514/3570] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat2x3_static_loop_write_static_loop_read_vertex (9 ms) [515/3570] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat2x3_static_loop_write_dynamic_loop_read_fragment (10 ms) [516/3570] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat2x4_static_write_dynamic_loop_read_fragment (9 ms) [517/3570] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3x2_static_write_static_read_fragment (8 ms) [518/3570] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3_static_write_dynamic_read_fragment (9 ms) [519/3570] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3_dynamic_write_static_read_vertex (9 ms) [520/3570] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3_dynamic_write_static_loop_read_vertex (10 ms) [521/3570] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3_static_loop_write_dynamic_read_vertex (9 ms) [522/3570] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3x4_static_write_static_loop_read_vertex (9 ms) [523/3570] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3x4_static_write_dynamic_loop_read_vertex (9 ms) [524/3570] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3x4_dynamic_loop_write_dynamic_read_fragment (11 ms) [525/3570] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat4x2_static_write_static_read_fragment (7 ms) [526/3570] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat4x3_dynamic_write_static_loop_read_fragment (11 ms) [527/3570] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat4x3_dynamic_write_dynamic_loop_read_fragment (10 ms) [528/3570] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat4_dynamic_write_dynamic_loop_read_vertex (10 ms) [529/3570] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat4_static_loop_write_dynamic_loop_read_fragment (11 ms) [530/3570] dEQP.GLES3/functional_shaders_indexing_moredynamic_matrix_twice_vertex (5 ms) [531/3570] dEQP.GLES3/functional_shaders_indexing_moredynamic_builtin_fncall_out_parameter_fragment (5 ms) [532/3570] dEQP.GLES3/functional_shaders_indexing_moredynamic_lvalue_with_uint_vertex (6 ms) [533/3570] dEQP.GLES3/functional_shaders_indexing_moredynamic_lvalue_with_uint_fragment (5 ms) [534/3570] dEQP.GLES3/functional_shaders_indexing_moredynamic_sequence_vector_lvalue_fragment (5 ms) [535/3570] dEQP.GLES3/functional_shaders_loops_for_constant_iterations_basic_lowp_int_fragment (13 ms) [536/3570] dEQP.GLES3/functional_shaders_loops_for_constant_iterations_basic_mediump_int_fragment (7 ms) [537/3570] dEQP.GLES3/functional_shaders_loops_for_constant_iterations_basic_highp_int_vertex (7 ms) [538/3570] dEQP.GLES3/functional_shaders_loops_for_constant_iterations_pre_increment_fragment (7 ms) [539/3570] dEQP.GLES3/functional_shaders_loops_for_constant_iterations_101_iterations_vertex (9 ms) [540/3570] dEQP.GLES3/functional_shaders_loops_for_constant_iterations_nested_sequence_vertex (9 ms) [541/3570] dEQP.GLES3/functional_shaders_loops_for_constant_iterations_nested_tricky_dataflow_2_fragment (8 ms) [542/3570] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_basic_lowp_float_fragment (7 ms) [543/3570] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_basic_highp_int_vertex (7 ms) [544/3570] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_compound_statement_fragment (7 ms) [545/3570] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_single_iteration_fragment (7 ms) [546/3570] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_select_iteration_count_vertex (8 ms) [547/3570] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_unconditional_continue_fragment (8 ms) [548/3570] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_only_continue_fragment (7 ms) [549/3570] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_conditional_break_vertex (8 ms) [550/3570] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_nested_tricky_dataflow_2_fragment (8 ms) [551/3570] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_basic_highp_float_vertex (7 ms) [552/3570] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_basic_highp_float_fragment (8 ms) [553/3570] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_select_iteration_count_vertex (8 ms) [554/3570] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_double_continue_fragment (9 ms) [555/3570] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_post_increment_fragment (8 ms) [556/3570] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_101_iterations_fragment (8 ms) [557/3570] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_nested_sequence_fragment (9 ms) [558/3570] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_nested_tricky_dataflow_2_fragment (9 ms) [559/3570] dEQP.GLES3/functional_shaders_loops_while_constant_iterations_no_iterations_fragment (7 ms) [560/3570] dEQP.GLES3/functional_shaders_loops_while_constant_iterations_conditional_continue_vertex (8 ms) [561/3570] dEQP.GLES3/functional_shaders_loops_while_constant_iterations_pre_increment_vertex (7 ms) [562/3570] dEQP.GLES3/functional_shaders_loops_while_uniform_iterations_basic_mediump_int_fragment (7 ms) [563/3570] dEQP.GLES3/functional_shaders_loops_while_uniform_iterations_sequence_fragment (8 ms) [564/3570] dEQP.GLES3/functional_shaders_loops_while_dynamic_iterations_basic_highp_float_fragment (8 ms) [565/3570] dEQP.GLES3/functional_shaders_loops_while_dynamic_iterations_compound_statement_vertex (8 ms) [566/3570] dEQP.GLES3/functional_shaders_loops_while_dynamic_iterations_only_continue_vertex (8 ms) [567/3570] dEQP.GLES3/functional_shaders_loops_while_dynamic_iterations_double_continue_fragment (8 ms) [568/3570] dEQP.GLES3/functional_shaders_loops_while_dynamic_iterations_vector_counter_vertex (8 ms) [569/3570] dEQP.GLES3/functional_shaders_loops_do_while_constant_iterations_basic_lowp_int_fragment (7 ms) [570/3570] dEQP.GLES3/functional_shaders_loops_do_while_constant_iterations_basic_mediump_float_fragment (7 ms) [571/3570] dEQP.GLES3/functional_shaders_loops_do_while_constant_iterations_only_continue_fragment (9 ms) [572/3570] dEQP.GLES3/functional_shaders_loops_do_while_constant_iterations_conditional_break_fragment (7 ms) [573/3570] dEQP.GLES3/functional_shaders_loops_do_while_constant_iterations_unconditional_break_fragment (8 ms) [574/3570] dEQP.GLES3/functional_shaders_loops_do_while_constant_iterations_vector_counter_vertex (8 ms) [575/3570] dEQP.GLES3/functional_shaders_loops_do_while_constant_iterations_101_iterations_fragment (8 ms) [576/3570] dEQP.GLES3/functional_shaders_loops_do_while_dynamic_iterations_basic_mediump_int_vertex (8 ms) [577/3570] dEQP.GLES3/functional_shaders_loops_do_while_dynamic_iterations_select_iteration_count_vertex (9 ms) [578/3570] dEQP.GLES3/functional_shaders_loops_do_while_dynamic_iterations_conditional_continue_vertex (9 ms) [579/3570] dEQP.GLES3/functional_shaders_loops_do_while_dynamic_iterations_post_increment_vertex (8 ms) [580/3570] dEQP.GLES3/functional_shaders_loops_do_while_dynamic_iterations_101_iterations_vertex (8 ms) [581/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_mediump_float_vertex (18 ms) [582/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_highp_float_fragment (6 ms) [583/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_lowp_vec2_vertex (6 ms) [584/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_mediump_vec2_vertex (7 ms) [585/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_lowp_int_vertex (7 ms) [586/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_lowp_int_fragment (6 ms) [587/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_mediump_ivec4_vertex (7 ms) [588/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_highp_ivec4_vertex (6 ms) [589/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_mediump_uvec4_fragment (7 ms) [590/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_minus_mediump_vec3_vertex (7 ms) [591/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_minus_lowp_ivec4_vertex (6 ms) [592/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_minus_lowp_uint_vertex (6 ms) [593/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_bitwise_not_highp_ivec2_fragment (7 ms) [594/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_effect_lowp_vec3_vertex (7 ms) [595/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_effect_lowp_vec4_fragment (6 ms) [596/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_effect_mediump_vec2_fragment (7 ms) [597/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_effect_lowp_vec4_fragment (7 ms) [598/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_effect_mediump_int_fragment (7 ms) [599/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_effect_lowp_uvec2_vertex (7 ms) [600/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_effect_highp_float_fragment (6 ms) [601/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_effect_lowp_ivec4_vertex (7 ms) [602/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_effect_mediump_uint_fragment (7 ms) [603/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_effect_highp_uint_vertex (6 ms) [604/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_effect_lowp_float_vertex (7 ms) [605/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_effect_lowp_vec3_fragment (7 ms) [606/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_effect_mediump_vec4_fragment (7 ms) [607/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_effect_mediump_ivec2_vertex (6 ms) [608/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_effect_lowp_ivec3_fragment (7 ms) [609/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_effect_highp_ivec3_vertex (7 ms) [610/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_mediump_float_fragment (6 ms) [611/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_lowp_vec3_vertex (6 ms) [612/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_mediump_vec3_vertex (7 ms) [613/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_highp_vec3_fragment (6 ms) [614/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_mediump_ivec2_vertex (7 ms) [615/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_mediump_ivec3_vertex (7 ms) [616/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_highp_ivec3_fragment (7 ms) [617/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_lowp_uint_vertex (6 ms) [618/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_highp_uvec3_fragment 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dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_result_mediump_uvec4_vertex (7 ms) [628/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_result_mediump_vec2_vertex (6 ms) [629/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_result_lowp_ivec4_fragment (7 ms) [630/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_result_highp_ivec4_fragment (7 ms) [631/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_result_highp_uvec2_fragment (7 ms) [632/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_result_highp_uvec3_fragment (6 ms) [633/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_mediump_vec2_vertex (7 ms) [634/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_mediump_ivec3_vertex (7 ms) [635/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_mediump_ivec4_vertex (7 ms) [636/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_lowp_uint_fragment (8 ms) [637/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_mediump_uvec3_fragment (7 ms) [638/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_mediump_ivec4_int_fragment (7 ms) [639/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_highp_uvec3_uint_vertex (7 ms) [640/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_mediump_float_vec2_fragment (7 ms) [641/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_lowp_int_ivec3_vertex (8 ms) [642/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_lowp_uint_uvec2_vertex (7 ms) [643/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_mediump_vec3_fragment (7 ms) [644/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_mediump_ivec4_fragment (6 ms) [645/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_lowp_uint_fragment (8 ms) [646/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_highp_uint_vertex (7 ms) [647/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_mediump_uvec2_uint_vertex (7 ms) [648/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_mediump_float_vec4_vertex (6 ms) [649/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_mediump_uint_uvec3_fragment (7 ms) [650/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_highp_uint_uvec3_vertex (8 ms) [651/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_lowp_vec4_fragment (7 ms) [652/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_lowp_ivec2_fragment (7 ms) [653/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_highp_int_vertex (9 ms) [654/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_highp_ivec2_vertex (8 ms) [655/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_highp_uint_fragment (8 ms) [656/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_mediump_ivec3_int_fragment (7 ms) [657/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_lowp_ivec4_int_fragment (7 ms) [658/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_highp_ivec3_int_fragment (9 ms) [659/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_mediump_uvec3_uint_vertex (7 ms) [660/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_highp_uvec3_uint_fragment (10 ms) [661/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_lowp_float_vec2_vertex (7 ms) [662/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_highp_float_vec3_vertex (8 ms) [663/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_mediump_float_vec4_fragment (8 ms) [664/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_lowp_int_ivec2_fragment (7 ms) [665/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_lowp_int_ivec3_fragment (7 ms) [666/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_mediump_uint_uvec4_fragment (8 ms) [667/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_highp_uint_uvec2_vertex (8 ms) [668/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_lowp_vec2_fragment (7 ms) [669/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_mediump_vec2_fragment (7 ms) [670/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_mediump_vec3_vertex (7 ms) [671/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_lowp_ivec2_fragment (8 ms) [672/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_lowp_ivec4_vertex (7 ms) [673/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_mediump_uvec3_fragment (7 ms) [674/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_highp_vec2_float_fragment (7 ms) [675/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_lowp_vec4_float_fragment (8 ms) [676/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_highp_float_vec3_vertex (8 ms) [677/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_mediump_float_vec4_vertex (8 ms) [678/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_highp_uint_uvec3_vertex (8 ms) [679/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_lowp_uvec2_vertex (7 ms) [680/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_lowp_uvec3_vertex (7 ms) [681/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_mediump_uvec4_vertex (7 ms) [682/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_lowp_int_ivec2_fragment (7 ms) [683/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_highp_int_ivec4_fragment (8 ms) [684/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_mediump_uint_uvec4_fragment (7 ms) [685/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_lowp_ivec2_vertex (8 ms) [686/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_lowp_uvec4_vertex (7 ms) [687/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_mediump_uvec4_vertex (8 ms) [688/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_highp_uvec2_fragment (9 ms) [689/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_mediump_ivec2_int_fragment (8 ms) [690/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_highp_ivec3_int_vertex (10 ms) [691/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_highp_ivec3_int_fragment (11 ms) [692/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_mediump_uvec3_uint_vertex (7 ms) [693/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_highp_uvec2_uint_vertex (7 ms) [694/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_highp_uvec3_uint_vertex (12 ms) [695/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_mediump_int_ivec3_fragment (7 ms) [696/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_lowp_int_ivec4_fragment (7 ms) [697/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_highp_int_ivec2_vertex (9 ms) [698/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_mediump_uint_uvec2_fragment (7 ms) [699/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_lowp_int_vertex (7 ms) [700/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_mediump_int_vertex (7 ms) [701/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_mediump_int_fragment (7 ms) [702/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_lowp_ivec3_fragment (7 ms) [703/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_highp_int_vertex (9 ms) [704/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_highp_ivec3_vertex (9 ms) [705/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_mediump_uvec2_vertex (8 ms) [706/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_lowp_uvec3_fragment (7 ms) [707/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_highp_ivec2_int_fragment (7 ms) [708/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_mediump_uvec4_uint_vertex (7 ms) [709/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_lowp_int_ivec2_fragment (7 ms) [710/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_highp_int_ivec2_vertex (9 ms) [711/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_highp_int_ivec3_fragment (10 ms) [712/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_lowp_uint_uvec4_fragment (7 ms) [713/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_mediump_ivec2_fragment (7 ms) [714/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_highp_ivec2_fragment (8 ms) [715/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_lowp_uvec4_fragment (7 ms) [716/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_highp_uvec2_vertex (10 ms) [717/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_mediump_ivec2_int_fragment (7 ms) [718/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_mediump_uvec4_uint_fragment (7 ms) [719/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_lowp_uint_uvec2_vertex (7 ms) [720/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_lowp_uint_uvec3_fragment (7 ms) [721/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_highp_uint_uvec4_fragment (11 ms) [722/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_int_uint_vertex (8 ms) [723/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_int_uint_fragment (7 ms) [724/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_ivec2_uvec2_fragment (7 ms) [725/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_ivec4_uvec4_vertex (7 ms) [726/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_uvec3_vertex (7 ms) [727/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_highp_uvec2_fragment (7 ms) [728/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_uvec2_uint_vertex (6 ms) [729/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_uvec3_uint_fragment (7 ms) [730/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_uvec4_uint_vertex (7 ms) [731/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_highp_uvec3_uint_fragment (7 ms) [732/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_int_vertex (7 ms) [733/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_ivec2_vertex (7 ms) [734/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_ivec4_vertex (7 ms) [735/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_ivec4_fragment (7 ms) [736/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_highp_uint_int_fragment (7 ms) [737/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_highp_uvec2_ivec2_vertex (7 ms) [738/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_ivec2_int_vertex (6 ms) [739/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_uvec2_int_fragment (7 ms) [740/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_lowp_ivec3_uvec3_vertex (7 ms) [741/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_uvec2_fragment (8 ms) [742/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_lowp_ivec3_uint_vertex (7 ms) [743/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_ivec4_uint_fragment (7 ms) [744/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_highp_ivec2_uint_fragment (7 ms) [745/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_int_vertex (7 ms) [746/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_lowp_ivec2_vertex (8 ms) [747/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_ivec2_fragment (7 ms) [748/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_ivec4_vertex (8 ms) [749/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_uvec4_ivec4_vertex (7 ms) [750/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_lowp_ivec2_int_fragment (8 ms) [751/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_highp_ivec2_int_vertex (7 ms) [752/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_highp_ivec3_int_fragment (8 ms) [753/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_highp_uvec4_int_vertex (7 ms) [754/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_lowp_float_fragment (7 ms) [755/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_float_vertex (7 ms) [756/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_float_fragment (6 ms) [757/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_vec3_fragment (8 ms) [758/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_vec4_vertex (6 ms) [759/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_vec4_fragment (7 ms) [760/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_mediump_int_vertex (7 ms) [761/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_mediump_ivec4_vertex (8 ms) [762/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_ivec4_vertex (8 ms) [763/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_mediump_uvec3_vertex (8 ms) [764/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_lowp_vec3_float_vertex (7 ms) [765/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_lowp_vec3_float_fragment (7 ms) [766/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_ivec4_int_vertex (8 ms) [767/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_ivec4_int_fragment (8 ms) [768/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_highp_vec4_fragment (7 ms) [769/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_uvec4_fragment (7 ms) [770/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_highp_uvec2_vertex (8 ms) [771/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_highp_uvec3_fragment (7 ms) [772/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_vec4_float_vertex (7 ms) [773/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_ivec3_int_fragment (7 ms) [774/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_highp_uvec3_uint_vertex (8 ms) [775/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_highp_uvec3_uint_fragment (8 ms) [776/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_highp_float_vertex (8 ms) [777/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_vec3_fragment (8 ms) [778/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_vec4_fragment (8 ms) [779/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_ivec3_vertex (7 ms) [780/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_uvec2_fragment (7 ms) [781/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_uvec3_vertex (8 ms) [782/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_ivec2_int_fragment (7 ms) [783/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_uvec3_uint_fragment (8 ms) [784/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_uvec4_uint_vertex (7 ms) [785/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_mediump_vec2_vertex (8 ms) [786/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_mediump_vec4_vertex (9 ms) [787/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_lowp_int_vertex (7 ms) [788/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_highp_uvec3_fragment (8 ms) [789/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_lowp_vec2_float_fragment (6 ms) [790/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_mediump_vec2_float_fragment (7 ms) [791/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_highp_int_fragment (7 ms) [792/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_lowp_uint_vertex (7 ms) [793/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_mediump_uvec4_fragment (8 ms) [794/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_highp_uint_vertex (7 ms) [795/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_highp_uvec3_fragment (8 ms) [796/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_mediump_ivec2_int_fragment (7 ms) [797/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_lowp_ivec3_int_vertex (8 ms) [798/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_effect_lowp_ivec4_int_fragment (7 ms) [799/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_effect_highp_uvec4_uint_vertex (12 ms) [800/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_effect_highp_ivec3_fragment (9 ms) Note: Google Test filter = 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atrix_mul_const_lowp_mat4_mat3x4_fragment:dEQP.GLES3/functional_shaders_matrix_mul_const_mediump_mat4_mat3x4_fragment:dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4_float_vertex:dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4_vec4_fragment:dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat2_vec2_fragment:dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_mat2_mat3x2_vertex:dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat2x3_mat4x2_vertex:dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat2x4_float_fragment:dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat2x4_mat4x2_vertex:dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat3x2_mat2x3_vertex:dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat3x2_mat4x3_vertex:dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat3x2_mat2x3_vertex:dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat3x2_mat2x3_fragment:dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_vec3_mat3_fragment:dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat3x4_vec3_fragment:dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_vec4_mat3x4_fragment:dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_vec4_mat3x4_fragment:dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_vec2_mat4x2_fragment:dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_mat4x2_vec4_fragment:dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat4x2_vec4_fragment:dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat4x3_mat3x4_vertex:dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat4x3_mat4_fragment:dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_mat4x3_mat3x4_vertex:dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat4x3_mat2x4_fragment:dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat4_vec4_fragment:dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_mat4_float_fragment:dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_mat4_vec4_fragment:dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat4_mat2x4_fragment:dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat4_mat4_fragment:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2_vec2_vertex:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2_mat4x2_vertex:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2_mat4x2_fragment:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_mediump_mat2_mat3x2_fragment:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat2_mat3x2_fragment:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat2_mat4x2_fragment:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2x3_float_vertex:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2x3_float_fragment:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_vec3_mat2x3_fragment:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2x4_mat3x2_vertex:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2x4_mat4x2_vertex:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3x2_mat3_vertex:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3x2_mat4x3_fragment:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_mediump_mat3x2_vec3_fragment:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat3x2_mat3_vertex:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3_mat2x3_vertex:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3_mat2x3_fragment:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3x4_float_vertex:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3x4_vec3_vertex:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_vec4_mat3x4_vertex:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3x4_mat4x3_vertex:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat3x4_float_vertex:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat3x4_mat2x3_vertex:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_vec2_mat4x2_fragment:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat4x2_vec4_vertex:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat4x2_mat3x4_fragment:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat4x3_vec4_vertex:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat4_mat2x4_vertex [==========] Running 400 tests from 1 test suite. [----------] Global test environment set-up. [----------] 400 tests from dEQP Writing test log into TestResults.qpa [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_effect_lowp_ivec3_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or_assign_effect.lowp_ivec3_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_effect_lowp_ivec3_int_vertex (107 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_effect_highp_ivec2_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or_assign_effect.highp_ivec2_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_effect_highp_ivec2_int_vertex (37 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_effect_mediump_uvec3_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or_assign_effect.mediump_uvec3_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_effect_mediump_uvec3_uint_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_effect_highp_uvec2_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or_assign_effect.highp_uvec2_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_effect_highp_uvec2_uint_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_effect_highp_uvec3_uint_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or_assign_effect.highp_uvec3_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_effect_highp_uvec3_uint_vertex (13 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_effect_lowp_ivec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_xor_assign_effect.lowp_ivec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_effect_lowp_ivec2_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_effect_highp_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_xor_assign_effect.highp_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_effect_highp_int_fragment (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_effect_mediump_ivec3_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_xor_assign_effect.mediump_ivec3_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_effect_mediump_ivec3_int_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_effect_highp_ivec3_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_xor_assign_effect.highp_ivec3_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_effect_highp_ivec3_int_fragment (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_effect_mediump_uvec4_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_xor_assign_effect.mediump_uvec4_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_effect_mediump_uvec4_uint_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_effect_highp_uvec4_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_xor_assign_effect.highp_uvec4_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_effect_highp_uvec4_uint_fragment (12 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_lowp_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_effect.lowp_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_lowp_uint_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_uvec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_effect.mediump_uvec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_uvec2_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_uvec3_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_effect.mediump_uvec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_uvec3_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_lowp_uvec4_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_effect.lowp_uvec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_lowp_uvec4_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_uvec4_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_effect.mediump_uvec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_uvec4_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_highp_uvec2_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_effect.highp_uvec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_highp_uvec2_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_ivec3_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_effect.mediump_ivec3_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_ivec3_uint_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_uvec4_uint_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_effect.mediump_uvec4_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_uvec4_uint_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_highp_uvec3_uint_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_effect.highp_uvec3_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_highp_uvec3_uint_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_ivec2_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_effect.mediump_ivec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_ivec2_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_ivec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_effect.mediump_ivec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_ivec2_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_highp_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_effect.highp_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_highp_int_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_lowp_uint_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_effect.lowp_uint_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_lowp_uint_int_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_ivec2_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_effect.mediump_ivec2_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_ivec2_int_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_ivec3_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_effect.mediump_ivec3_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_ivec3_int_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_ivec4_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_effect.mediump_ivec4_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_ivec4_int_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_highp_ivec3_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_effect.highp_ivec3_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_highp_ivec3_int_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_highp_uvec2_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_effect.highp_uvec2_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_highp_uvec2_int_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_mediump_ivec2_uvec2_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_effect.mediump_ivec2_uvec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_mediump_ivec2_uvec2_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_mediump_ivec4_uvec4_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_effect.mediump_ivec4_uvec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_mediump_ivec4_uvec4_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_lowp_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_effect.lowp_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_lowp_uint_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_highp_uint_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_effect.highp_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_highp_uint_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_highp_uvec2_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_effect.highp_uvec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_highp_uvec2_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_highp_uvec3_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_effect.highp_uvec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_highp_uvec3_fragment (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_highp_uvec2_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_effect.highp_uvec2_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_highp_uvec2_uint_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_lowp_ivec3_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_effect.lowp_ivec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_lowp_ivec3_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_lowp_ivec4_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_effect.lowp_ivec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_lowp_ivec4_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_mediump_uint_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_effect.mediump_uint_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_mediump_uint_int_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_lowp_uvec3_ivec3_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_effect.lowp_uvec3_ivec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_lowp_uvec3_ivec3_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_mediump_ivec3_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_effect.mediump_ivec3_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_mediump_ivec3_int_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_lowp_ivec4_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_effect.lowp_ivec4_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_lowp_ivec4_int_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_mediump_float_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.add_assign_result.mediump_float_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_mediump_float_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_lowp_vec2_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.add_assign_result.lowp_vec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_lowp_vec2_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_mediump_ivec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.add_assign_result.mediump_ivec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_mediump_ivec2_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_mediump_ivec3_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.add_assign_result.mediump_ivec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_mediump_ivec3_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_highp_ivec3_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.add_assign_result.highp_ivec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_highp_ivec3_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_lowp_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.add_assign_result.lowp_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_lowp_uint_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_lowp_vec3_float_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.add_assign_result.lowp_vec3_float_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_lowp_vec3_float_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_mediump_vec4_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.sub_assign_result.mediump_vec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_mediump_vec4_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_highp_vec4_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.sub_assign_result.highp_vec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_highp_vec4_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_mediump_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.sub_assign_result.mediump_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_mediump_int_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_lowp_ivec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.sub_assign_result.lowp_ivec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_lowp_ivec2_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_mediump_ivec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.sub_assign_result.mediump_ivec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_mediump_ivec2_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_lowp_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.sub_assign_result.lowp_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_lowp_uint_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_lowp_vec2_float_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.sub_assign_result.lowp_vec2_float_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_lowp_vec2_float_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_mediump_vec3_float_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.sub_assign_result.mediump_vec3_float_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_mediump_vec3_float_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_mediump_uvec2_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.sub_assign_result.mediump_uvec2_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_mediump_uvec2_uint_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_lowp_uvec4_uint_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.sub_assign_result.lowp_uvec4_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_lowp_uvec4_uint_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_mediump_vec4_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_result.mediump_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_mediump_vec4_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_result.lowp_ivec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec2_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec3_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_result.lowp_ivec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec3_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_uint_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_result.lowp_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_uint_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_mediump_uvec3_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_result.mediump_uvec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_mediump_uvec3_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_highp_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_result.highp_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_highp_uint_fragment (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_vec2_float_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_result.lowp_vec2_float_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_vec2_float_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_vec2_float_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_result.lowp_vec2_float_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_vec2_float_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec3_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_result.lowp_ivec3_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec3_int_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_mediump_ivec3_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_result.mediump_ivec3_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_mediump_ivec3_int_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec4_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_result.lowp_ivec4_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec4_int_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_highp_ivec2_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_result.highp_ivec2_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_highp_ivec2_int_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_highp_uvec4_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_result.highp_uvec4_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_highp_uvec4_uint_fragment (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_mediump_vec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.div_assign_result.mediump_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_mediump_vec2_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_mediump_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.div_assign_result.mediump_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_mediump_int_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_lowp_ivec3_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.div_assign_result.lowp_ivec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_lowp_ivec3_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_highp_ivec4_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.div_assign_result.highp_ivec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_highp_ivec4_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_mediump_uvec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.div_assign_result.mediump_uvec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_mediump_uvec2_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_lowp_uvec3_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.div_assign_result.lowp_uvec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_lowp_uvec3_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_lowp_uvec4_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.div_assign_result.lowp_uvec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_lowp_uvec4_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_highp_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.div_assign_result.highp_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_highp_uint_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_highp_uvec2_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.div_assign_result.highp_uvec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_highp_uvec2_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_highp_uvec4_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.div_assign_result.highp_uvec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_highp_uvec4_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_lowp_vec3_float_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.div_assign_result.lowp_vec3_float_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_lowp_vec3_float_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_lowp_ivec2_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.div_assign_result.lowp_ivec2_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_lowp_ivec2_int_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_lowp_ivec3_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.div_assign_result.lowp_ivec3_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_lowp_ivec3_int_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_result_mediump_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mod_assign_result.mediump_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_result_mediump_uint_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_result_highp_uvec2_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.mod_assign_result.highp_uvec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_result_highp_uvec2_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_result_mediump_uvec3_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_and_assign_result.mediump_uvec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_result_mediump_uvec3_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_result_mediump_uvec4_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_and_assign_result.mediump_uvec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_result_mediump_uvec4_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_result_mediump_ivec2_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_and_assign_result.mediump_ivec2_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_result_mediump_ivec2_int_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_result_mediump_ivec2_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_and_assign_result.mediump_ivec2_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_result_mediump_ivec2_int_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_result_highp_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or_assign_result.highp_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_result_highp_int_vertex (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_result_highp_uvec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or_assign_result.highp_uvec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_result_highp_uvec2_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_result_highp_uvec4_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or_assign_result.highp_uvec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_result_highp_uvec4_vertex (12 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_result_mediump_uvec2_uint_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or_assign_result.mediump_uvec2_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_result_mediump_uvec2_uint_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_result_lowp_ivec3_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_xor_assign_result.lowp_ivec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_result_lowp_ivec3_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_result_highp_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_xor_assign_result.highp_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_result_highp_int_vertex (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_result_highp_ivec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_xor_assign_result.highp_ivec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_result_highp_ivec2_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_result_mediump_ivec4_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_xor_assign_result.mediump_ivec4_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_result_mediump_ivec4_int_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_highp_ivec4_uvec4_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_result.highp_ivec4_uvec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_highp_ivec4_uvec4_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_lowp_uvec3_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_result.lowp_uvec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_lowp_uvec3_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_mediump_ivec2_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_result.mediump_ivec2_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_mediump_ivec2_uint_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_highp_ivec4_uint_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_result.highp_ivec4_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_highp_ivec4_uint_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_mediump_uvec4_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_result.mediump_uvec4_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_mediump_uvec4_uint_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_highp_uvec4_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_result.highp_uvec4_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_highp_uvec4_uint_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_lowp_ivec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_result.lowp_ivec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_lowp_ivec2_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_mediump_ivec3_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_result.mediump_ivec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_mediump_ivec3_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_highp_uvec4_ivec4_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_result.highp_uvec4_ivec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_highp_uvec4_ivec4_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_mediump_ivec4_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_result.mediump_ivec4_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_mediump_ivec4_int_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_lowp_uvec2_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_result.lowp_uvec2_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_lowp_uvec2_int_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_lowp_uvec3_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_result.lowp_uvec3_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_lowp_uvec3_int_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_lowp_uvec3_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_result.lowp_uvec3_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_lowp_uvec3_int_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_mediump_ivec2_uvec2_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_result.mediump_ivec2_uvec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_mediump_ivec2_uvec2_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_lowp_ivec4_uvec4_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_result.lowp_ivec4_uvec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_lowp_ivec4_uvec4_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_highp_ivec2_uvec2_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_result.highp_ivec2_uvec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_highp_ivec2_uvec2_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_highp_ivec3_uvec3_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_result.highp_ivec3_uvec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_highp_ivec3_uvec3_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_highp_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_result.highp_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_highp_uint_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_highp_uvec4_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_result.highp_uvec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_highp_uvec4_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_highp_ivec2_uint_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_result.highp_ivec2_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_highp_ivec2_uint_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_mediump_ivec2_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_result.mediump_ivec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_mediump_ivec2_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_lowp_uvec2_ivec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_result.lowp_uvec2_ivec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_lowp_uvec2_ivec2_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_mediump_uvec3_ivec3_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_result.mediump_uvec3_ivec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_mediump_uvec3_ivec3_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_lowp_uvec4_ivec4_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_result.lowp_uvec4_ivec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_lowp_uvec4_ivec4_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_less_or_equal_highp_uint_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.less_or_equal.highp_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_less_or_equal_highp_uint_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_greater_highp_float_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.greater.highp_float_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_greater_highp_float_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_greater_mediump_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.greater.mediump_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_greater_mediump_int_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_greater_mediump_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.greater.mediump_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_greater_mediump_uint_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_greater_or_equal_highp_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.greater_or_equal.highp_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_greater_or_equal_highp_int_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_equal_mediump_ivec4_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.equal.mediump_ivec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_equal_mediump_ivec4_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_equal_highp_ivec4_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.equal.highp_ivec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_equal_highp_ivec4_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_equal_mediump_uvec2_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.equal.mediump_uvec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_equal_mediump_uvec2_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_equal_mediump_uvec3_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.equal.mediump_uvec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_equal_mediump_uvec3_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_equal_bvec3_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.equal.bvec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_equal_bvec3_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_not_equal_lowp_vec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.not_equal.lowp_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_not_equal_lowp_vec2_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_not_equal_mediump_vec2_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.not_equal.mediump_vec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_not_equal_mediump_vec2_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_not_equal_mediump_vec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.not_equal.mediump_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_not_equal_mediump_vec2_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_not_equal_mediump_vec3_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.not_equal.mediump_vec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_not_equal_mediump_vec3_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_not_equal_lowp_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.not_equal.lowp_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_not_equal_lowp_int_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_not_equal_lowp_uint_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.not_equal.lowp_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_not_equal_lowp_uint_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_logical_and_bool_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.logical_and.bool_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_logical_and_bool_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_logical_or_bool_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.logical_or.bool_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_logical_or_bool_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_logical_xor_bool_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.logical_xor.bool_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_logical_xor_bool_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_radians_mediump_float_fragment dEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.radians.mediump_float_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_radians_mediump_float_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_radians_mediump_vec3_vertex dEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.radians.mediump_vec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_radians_mediump_vec3_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_radians_mediump_vec3_fragment dEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.radians.mediump_vec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_radians_mediump_vec3_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_radians_highp_vec4_fragment dEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.radians.highp_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_radians_highp_vec4_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_sin_lowp_float_vertex dEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.sin.lowp_float_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_sin_lowp_float_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_sin_lowp_vec3_fragment dEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.sin.lowp_vec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_sin_lowp_vec3_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_cos_lowp_vec4_fragment dEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.cos.lowp_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_cos_lowp_vec4_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_tan_mediump_vec2_fragment dEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.tan.mediump_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_tan_mediump_vec2_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_tan_mediump_vec4_fragment dEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.tan.mediump_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_tan_mediump_vec4_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_asin_mediump_float_fragment dEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.asin.mediump_float_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_asin_mediump_float_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_asin_mediump_vec2_vertex dEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.asin.mediump_vec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_asin_mediump_vec2_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_asin_highp_vec2_vertex dEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.asin.highp_vec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_asin_highp_vec2_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_acos_highp_vec4_fragment dEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.acos.highp_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_acos_highp_vec4_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_atan_highp_vec2_fragment dEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.atan.highp_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_atan_highp_vec2_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_atan_highp_vec3_fragment dEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.atan.highp_vec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_atan_highp_vec3_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_sinh_lowp_float_vertex dEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.sinh.lowp_float_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_sinh_lowp_float_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_sinh_lowp_vec3_vertex dEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.sinh.lowp_vec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_sinh_lowp_vec3_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_cosh_highp_float_vertex dEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.cosh.highp_float_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_cosh_highp_float_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_cosh_highp_vec3_fragment dEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.cosh.highp_vec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_cosh_highp_vec3_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_cosh_lowp_vec2_vertex dEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.cosh.lowp_vec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_cosh_lowp_vec2_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_tanh_mediump_vec3_fragment dEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.tanh.mediump_vec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_tanh_mediump_vec3_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_tanh_lowp_vec2_fragment dEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.tanh.lowp_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_tanh_lowp_vec2_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_tanh_lowp_vec3_fragment dEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.tanh.lowp_vec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_tanh_lowp_vec3_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_asinh_highp_vec2_fragment dEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.asinh.highp_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_asinh_highp_vec2_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_asinh_highp_vec3_vertex dEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.asinh.highp_vec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_asinh_highp_vec3_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_exponential_pow_mediump_vec2_fragment dEQP-GLES3.functional.shaders.operator.exponential.pow.mediump_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_exponential_pow_mediump_vec2_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_exponential_exp_mediump_vec2_vertex dEQP-GLES3.functional.shaders.operator.exponential.exp.mediump_vec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_exponential_exp_mediump_vec2_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_exponential_log_highp_vec4_fragment dEQP-GLES3.functional.shaders.operator.exponential.log.highp_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_exponential_log_highp_vec4_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_exponential_exp2_mediump_vec3_fragment dEQP-GLES3.functional.shaders.operator.exponential.exp2.mediump_vec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_exponential_exp2_mediump_vec3_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_exponential_exp2_mediump_vec4_fragment dEQP-GLES3.functional.shaders.operator.exponential.exp2.mediump_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_exponential_exp2_mediump_vec4_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_exponential_log2_mediump_vec3_fragment dEQP-GLES3.functional.shaders.operator.exponential.log2.mediump_vec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_exponential_log2_mediump_vec3_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_exponential_log2_highp_vec4_vertex dEQP-GLES3.functional.shaders.operator.exponential.log2.highp_vec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_exponential_log2_highp_vec4_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_exponential_sqrt_highp_float_vertex dEQP-GLES3.functional.shaders.operator.exponential.sqrt.highp_float_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_exponential_sqrt_highp_float_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_exponential_sqrt_highp_vec4_vertex dEQP-GLES3.functional.shaders.operator.exponential.sqrt.highp_vec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_exponential_sqrt_highp_vec4_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_exponential_inversesqrt_mediump_vec4_vertex dEQP-GLES3.functional.shaders.operator.exponential.inversesqrt.mediump_vec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_exponential_inversesqrt_mediump_vec4_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_abs_mediump_float_vertex dEQP-GLES3.functional.shaders.operator.common_functions.abs.mediump_float_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_abs_mediump_float_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_abs_highp_vec2_vertex dEQP-GLES3.functional.shaders.operator.common_functions.abs.highp_vec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_abs_highp_vec2_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_abs_highp_vec4_fragment dEQP-GLES3.functional.shaders.operator.common_functions.abs.highp_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_abs_highp_vec4_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_floor_highp_float_vertex dEQP-GLES3.functional.shaders.operator.common_functions.floor.highp_float_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_floor_highp_float_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_floor_lowp_vec3_fragment dEQP-GLES3.functional.shaders.operator.common_functions.floor.lowp_vec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_floor_lowp_vec3_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_floor_mediump_vec3_vertex dEQP-GLES3.functional.shaders.operator.common_functions.floor.mediump_vec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_floor_mediump_vec3_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_floor_lowp_vec4_fragment dEQP-GLES3.functional.shaders.operator.common_functions.floor.lowp_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_floor_lowp_vec4_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_trunc_mediump_vec2_fragment dEQP-GLES3.functional.shaders.operator.common_functions.trunc.mediump_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_trunc_mediump_vec2_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_round_mediump_float_fragment dEQP-GLES3.functional.shaders.operator.common_functions.round.mediump_float_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_round_mediump_float_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_round_lowp_vec2_fragment dEQP-GLES3.functional.shaders.operator.common_functions.round.lowp_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_round_lowp_vec2_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_round_highp_vec2_vertex dEQP-GLES3.functional.shaders.operator.common_functions.round.highp_vec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_round_highp_vec2_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_ceil_mediump_vec2_vertex dEQP-GLES3.functional.shaders.operator.common_functions.ceil.mediump_vec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_ceil_mediump_vec2_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_ceil_lowp_vec4_vertex dEQP-GLES3.functional.shaders.operator.common_functions.ceil.lowp_vec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_ceil_lowp_vec4_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_fract_mediump_vec4_vertex dEQP-GLES3.functional.shaders.operator.common_functions.fract.mediump_vec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_fract_mediump_vec4_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_mod_mediump_vec3_fragment dEQP-GLES3.functional.shaders.operator.common_functions.mod.mediump_vec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_mod_mediump_vec3_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_mod_highp_vec3_fragment dEQP-GLES3.functional.shaders.operator.common_functions.mod.highp_vec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_mod_highp_vec3_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_min_lowp_vec4_fragment dEQP-GLES3.functional.shaders.operator.common_functions.min.lowp_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_min_lowp_vec4_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_min_mediump_vec3_float_fragment dEQP-GLES3.functional.shaders.operator.common_functions.min.mediump_vec3_float_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_min_mediump_vec3_float_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_min_highp_vec4_float_fragment dEQP-GLES3.functional.shaders.operator.common_functions.min.highp_vec4_float_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_min_highp_vec4_float_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_min_mediump_ivec2_vertex dEQP-GLES3.functional.shaders.operator.common_functions.min.mediump_ivec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_min_mediump_ivec2_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_min_mediump_ivec4_fragment dEQP-GLES3.functional.shaders.operator.common_functions.min.mediump_ivec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_min_mediump_ivec4_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_min_highp_ivec4_vertex dEQP-GLES3.functional.shaders.operator.common_functions.min.highp_ivec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_min_highp_ivec4_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_min_lowp_ivec2_int_fragment dEQP-GLES3.functional.shaders.operator.common_functions.min.lowp_ivec2_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_min_lowp_ivec2_int_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_min_lowp_uvec2_vertex dEQP-GLES3.functional.shaders.operator.common_functions.min.lowp_uvec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_min_lowp_uvec2_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_min_lowp_uvec2_fragment dEQP-GLES3.functional.shaders.operator.common_functions.min.lowp_uvec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_min_lowp_uvec2_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_min_highp_uvec3_fragment dEQP-GLES3.functional.shaders.operator.common_functions.min.highp_uvec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_min_highp_uvec3_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_min_lowp_uvec2_uint_fragment dEQP-GLES3.functional.shaders.operator.common_functions.min.lowp_uvec2_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_min_lowp_uvec2_uint_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_min_mediump_uvec2_uint_vertex dEQP-GLES3.functional.shaders.operator.common_functions.min.mediump_uvec2_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_min_mediump_uvec2_uint_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_min_highp_uvec2_uint_vertex dEQP-GLES3.functional.shaders.operator.common_functions.min.highp_uvec2_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_min_highp_uvec2_uint_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_max_highp_vec2_vertex dEQP-GLES3.functional.shaders.operator.common_functions.max.highp_vec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_max_highp_vec2_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_max_lowp_vec3_fragment dEQP-GLES3.functional.shaders.operator.common_functions.max.lowp_vec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_max_lowp_vec3_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_max_highp_vec4_fragment dEQP-GLES3.functional.shaders.operator.common_functions.max.highp_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_max_highp_vec4_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_max_highp_ivec3_fragment dEQP-GLES3.functional.shaders.operator.common_functions.max.highp_ivec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_max_highp_ivec3_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_max_lowp_ivec4_fragment dEQP-GLES3.functional.shaders.operator.common_functions.max.lowp_ivec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_max_lowp_ivec4_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_max_lowp_ivec2_int_fragment dEQP-GLES3.functional.shaders.operator.common_functions.max.lowp_ivec2_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_max_lowp_ivec2_int_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_max_lowp_uvec2_uint_fragment dEQP-GLES3.functional.shaders.operator.common_functions.max.lowp_uvec2_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_max_lowp_uvec2_uint_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_max_mediump_uvec2_uint_vertex dEQP-GLES3.functional.shaders.operator.common_functions.max.mediump_uvec2_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_max_mediump_uvec2_uint_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_highp_float_fragment dEQP-GLES3.functional.shaders.operator.common_functions.clamp.highp_float_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_highp_float_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_lowp_vec4_vertex dEQP-GLES3.functional.shaders.operator.common_functions.clamp.lowp_vec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_lowp_vec4_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_lowp_vec4_fragment dEQP-GLES3.functional.shaders.operator.common_functions.clamp.lowp_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_lowp_vec4_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_lowp_vec2_float_fragment dEQP-GLES3.functional.shaders.operator.common_functions.clamp.lowp_vec2_float_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_lowp_vec2_float_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_lowp_int_vertex dEQP-GLES3.functional.shaders.operator.common_functions.clamp.lowp_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_lowp_int_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_mediump_ivec3_vertex dEQP-GLES3.functional.shaders.operator.common_functions.clamp.mediump_ivec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_mediump_ivec3_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_highp_ivec2_int_vertex dEQP-GLES3.functional.shaders.operator.common_functions.clamp.highp_ivec2_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_highp_ivec2_int_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_lowp_ivec4_int_fragment dEQP-GLES3.functional.shaders.operator.common_functions.clamp.lowp_ivec4_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_lowp_ivec4_int_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_highp_uvec2_vertex dEQP-GLES3.functional.shaders.operator.common_functions.clamp.highp_uvec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_highp_uvec2_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_lowp_uvec3_vertex dEQP-GLES3.functional.shaders.operator.common_functions.clamp.lowp_uvec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_lowp_uvec3_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_highp_uvec4_vertex dEQP-GLES3.functional.shaders.operator.common_functions.clamp.highp_uvec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_highp_uvec4_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_mix_lowp_float_vertex dEQP-GLES3.functional.shaders.operator.common_functions.mix.lowp_float_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_mix_lowp_float_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_mix_highp_float_vertex dEQP-GLES3.functional.shaders.operator.common_functions.mix.highp_float_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_mix_highp_float_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_mix_mediump_vec3_fragment dEQP-GLES3.functional.shaders.operator.common_functions.mix.mediump_vec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_mix_mediump_vec3_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_mix_lowp_vec3_float_vertex dEQP-GLES3.functional.shaders.operator.common_functions.mix.lowp_vec3_float_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_mix_lowp_vec3_float_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_mix_lowp_vec3_float_fragment dEQP-GLES3.functional.shaders.operator.common_functions.mix.lowp_vec3_float_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_mix_lowp_vec3_float_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_step_mediump_float_vec2_fragment dEQP-GLES3.functional.shaders.operator.common_functions.step.mediump_float_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_step_mediump_float_vec2_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_step_highp_float_vec4_fragment dEQP-GLES3.functional.shaders.operator.common_functions.step.highp_float_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_step_highp_float_vec4_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_smoothstep_mediump_float_vertex dEQP-GLES3.functional.shaders.operator.common_functions.smoothstep.mediump_float_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_smoothstep_mediump_float_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_smoothstep_lowp_vec4_vertex dEQP-GLES3.functional.shaders.operator.common_functions.smoothstep.lowp_vec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_smoothstep_lowp_vec4_vertex (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_smoothstep_lowp_float_vec2_vertex dEQP-GLES3.functional.shaders.operator.common_functions.smoothstep.lowp_float_vec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_smoothstep_lowp_float_vec2_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_smoothstep_highp_float_vec3_vertex dEQP-GLES3.functional.shaders.operator.common_functions.smoothstep.highp_float_vec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_smoothstep_highp_float_vec3_vertex (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_geometric_dot_mediump_vec4_vertex dEQP-GLES3.functional.shaders.operator.geometric.dot.mediump_vec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_geometric_dot_mediump_vec4_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_geometric_dot_highp_vec4_fragment dEQP-GLES3.functional.shaders.operator.geometric.dot.highp_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_geometric_dot_highp_vec4_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_geometric_cross_highp_vec3_vertex dEQP-GLES3.functional.shaders.operator.geometric.cross.highp_vec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_geometric_cross_highp_vec3_vertex (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_geometric_normalize_mediump_float_fragment dEQP-GLES3.functional.shaders.operator.geometric.normalize.mediump_float_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_geometric_normalize_mediump_float_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_geometric_normalize_mediump_vec4_fragment dEQP-GLES3.functional.shaders.operator.geometric.normalize.mediump_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_geometric_normalize_mediump_vec4_fragment (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_geometric_normalize_highp_vec4_vertex dEQP-GLES3.functional.shaders.operator.geometric.normalize.highp_vec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_geometric_normalize_highp_vec4_vertex (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_geometric_faceforward_highp_vec2_vertex dEQP-GLES3.functional.shaders.operator.geometric.faceforward.highp_vec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_geometric_faceforward_highp_vec2_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_geometric_faceforward_highp_vec2_fragment dEQP-GLES3.functional.shaders.operator.geometric.faceforward.highp_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_geometric_faceforward_highp_vec2_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_geometric_faceforward_highp_vec3_vertex dEQP-GLES3.functional.shaders.operator.geometric.faceforward.highp_vec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_geometric_faceforward_highp_vec3_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_geometric_faceforward_highp_vec4_vertex dEQP-GLES3.functional.shaders.operator.geometric.faceforward.highp_vec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_geometric_faceforward_highp_vec4_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_geometric_faceforward_highp_vec4_fragment dEQP-GLES3.functional.shaders.operator.geometric.faceforward.highp_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_geometric_faceforward_highp_vec4_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_geometric_reflect_highp_vec2_vertex dEQP-GLES3.functional.shaders.operator.geometric.reflect.highp_vec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_geometric_reflect_highp_vec2_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_geometric_refract_mediump_float_fragment dEQP-GLES3.functional.shaders.operator.geometric.refract.mediump_float_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_geometric_refract_mediump_float_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_float_compare_lessThan_mediump_vec2_fragment dEQP-GLES3.functional.shaders.operator.float_compare.lessThan.mediump_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_float_compare_lessThan_mediump_vec2_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_float_compare_lessThanEqual_mediump_vec4_vertex dEQP-GLES3.functional.shaders.operator.float_compare.lessThanEqual.mediump_vec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_float_compare_lessThanEqual_mediump_vec4_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_float_compare_lessThanEqual_mediump_vec4_fragment dEQP-GLES3.functional.shaders.operator.float_compare.lessThanEqual.mediump_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_float_compare_lessThanEqual_mediump_vec4_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_float_compare_lessThanEqual_highp_vec4_fragment dEQP-GLES3.functional.shaders.operator.float_compare.lessThanEqual.highp_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_float_compare_lessThanEqual_highp_vec4_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_float_compare_greaterThan_mediump_vec4_vertex dEQP-GLES3.functional.shaders.operator.float_compare.greaterThan.mediump_vec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_float_compare_greaterThan_mediump_vec4_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_float_compare_greaterThan_mediump_vec4_fragment dEQP-GLES3.functional.shaders.operator.float_compare.greaterThan.mediump_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_float_compare_greaterThan_mediump_vec4_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_float_compare_greaterThanEqual_lowp_vec2_vertex dEQP-GLES3.functional.shaders.operator.float_compare.greaterThanEqual.lowp_vec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_float_compare_greaterThanEqual_lowp_vec2_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_float_compare_greaterThanEqual_mediump_vec4_fragment dEQP-GLES3.functional.shaders.operator.float_compare.greaterThanEqual.mediump_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_float_compare_greaterThanEqual_mediump_vec4_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_float_compare_equal_mediump_vec3_fragment dEQP-GLES3.functional.shaders.operator.float_compare.equal.mediump_vec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_float_compare_equal_mediump_vec3_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_float_compare_notEqual_mediump_vec2_fragment dEQP-GLES3.functional.shaders.operator.float_compare.notEqual.mediump_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_float_compare_notEqual_mediump_vec2_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_float_compare_notEqual_highp_vec2_vertex dEQP-GLES3.functional.shaders.operator.float_compare.notEqual.highp_vec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_float_compare_notEqual_highp_vec2_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_float_compare_notEqual_highp_vec3_fragment dEQP-GLES3.functional.shaders.operator.float_compare.notEqual.highp_vec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_float_compare_notEqual_highp_vec3_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_int_compare_lessThan_lowp_ivec4_vertex dEQP-GLES3.functional.shaders.operator.int_compare.lessThan.lowp_ivec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_int_compare_lessThan_lowp_ivec4_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_int_compare_lessThanEqual_mediump_ivec3_fragment dEQP-GLES3.functional.shaders.operator.int_compare.lessThanEqual.mediump_ivec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_int_compare_lessThanEqual_mediump_ivec3_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_int_compare_greaterThan_mediump_ivec2_vertex dEQP-GLES3.functional.shaders.operator.int_compare.greaterThan.mediump_ivec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_int_compare_greaterThan_mediump_ivec2_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_int_compare_greaterThanEqual_lowp_ivec4_fragment dEQP-GLES3.functional.shaders.operator.int_compare.greaterThanEqual.lowp_ivec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_int_compare_greaterThanEqual_lowp_ivec4_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_int_compare_equal_mediump_ivec2_fragment dEQP-GLES3.functional.shaders.operator.int_compare.equal.mediump_ivec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_int_compare_equal_mediump_ivec2_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_int_compare_equal_mediump_ivec3_fragment dEQP-GLES3.functional.shaders.operator.int_compare.equal.mediump_ivec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_int_compare_equal_mediump_ivec3_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_int_compare_equal_mediump_ivec4_fragment dEQP-GLES3.functional.shaders.operator.int_compare.equal.mediump_ivec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_int_compare_equal_mediump_ivec4_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_int_compare_notEqual_lowp_ivec2_fragment dEQP-GLES3.functional.shaders.operator.int_compare.notEqual.lowp_ivec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_int_compare_notEqual_lowp_ivec2_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_int_compare_notEqual_lowp_ivec3_fragment dEQP-GLES3.functional.shaders.operator.int_compare.notEqual.lowp_ivec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_int_compare_notEqual_lowp_ivec3_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_bool_compare_any_bvec3_fragment dEQP-GLES3.functional.shaders.operator.bool_compare.any.bvec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_bool_compare_any_bvec3_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_selection_mediump_float_fragment dEQP-GLES3.functional.shaders.operator.selection.mediump_float_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_selection_mediump_float_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_selection_highp_ivec4_vertex dEQP-GLES3.functional.shaders.operator.selection.highp_ivec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_selection_highp_ivec4_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_selection_lowp_uvec3_fragment dEQP-GLES3.functional.shaders.operator.selection.lowp_uvec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_selection_lowp_uvec3_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_selection_mediump_uvec4_fragment dEQP-GLES3.functional.shaders.operator.selection.mediump_uvec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_selection_mediump_uvec4_fragment (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_sequence_no_side_effects_highp_vec4_ivec4_bvec4_fragment dEQP-GLES3.functional.shaders.operator.sequence.no_side_effects.highp_vec4_ivec4_bvec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_sequence_no_side_effects_highp_vec4_ivec4_bvec4_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_sequence_side_effects_lowp_bool_vec2_fragment dEQP-GLES3.functional.shaders.operator.sequence.side_effects.lowp_bool_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_sequence_side_effects_lowp_bool_vec2_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_add_const_mediump_mat2_mat2_vertex dEQP-GLES3.functional.shaders.matrix.add.const.mediump_mat2_mat2_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_add_const_mediump_mat2_mat2_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_add_const_lowp_mat2x3_mat2x3_vertex dEQP-GLES3.functional.shaders.matrix.add.const.lowp_mat2x3_mat2x3_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_add_const_lowp_mat2x3_mat2x3_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_add_const_mediump_mat2x3_mat2x3_vertex dEQP-GLES3.functional.shaders.matrix.add.const.mediump_mat2x3_mat2x3_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_add_const_mediump_mat2x3_mat2x3_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_add_const_lowp_mat3x2_float_fragment dEQP-GLES3.functional.shaders.matrix.add.const.lowp_mat3x2_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_add_const_lowp_mat3x2_float_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_add_const_lowp_mat3x4_mat3x4_vertex dEQP-GLES3.functional.shaders.matrix.add.const.lowp_mat3x4_mat3x4_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_add_const_lowp_mat3x4_mat3x4_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_add_const_lowp_mat4x2_mat4x2_vertex dEQP-GLES3.functional.shaders.matrix.add.const.lowp_mat4x2_mat4x2_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_add_const_lowp_mat4x2_mat4x2_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_add_uniform_lowp_mat2_float_vertex dEQP-GLES3.functional.shaders.matrix.add.uniform.lowp_mat2_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_add_uniform_lowp_mat2_float_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_add_uniform_mediump_mat3x2_mat3x2_fragment dEQP-GLES3.functional.shaders.matrix.add.uniform.mediump_mat3x2_mat3x2_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_add_uniform_mediump_mat3x2_mat3x2_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_add_uniform_lowp_mat3_mat3_vertex dEQP-GLES3.functional.shaders.matrix.add.uniform.lowp_mat3_mat3_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_add_uniform_lowp_mat3_mat3_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_add_uniform_lowp_mat4x3_mat4x3_vertex dEQP-GLES3.functional.shaders.matrix.add.uniform.lowp_mat4x3_mat4x3_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_add_uniform_lowp_mat4x3_mat4x3_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_add_uniform_lowp_mat4x3_mat4x3_fragment dEQP-GLES3.functional.shaders.matrix.add.uniform.lowp_mat4x3_mat4x3_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_add_uniform_lowp_mat4x3_mat4x3_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_add_uniform_lowp_mat4_mat4_fragment dEQP-GLES3.functional.shaders.matrix.add.uniform.lowp_mat4_mat4_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_add_uniform_lowp_mat4_mat4_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_add_dynamic_lowp_mat2_float_vertex dEQP-GLES3.functional.shaders.matrix.add.dynamic.lowp_mat2_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_add_dynamic_lowp_mat2_float_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_add_dynamic_lowp_mat3x2_float_fragment dEQP-GLES3.functional.shaders.matrix.add.dynamic.lowp_mat3x2_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_add_dynamic_lowp_mat3x2_float_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_add_dynamic_highp_mat3x4_float_fragment dEQP-GLES3.functional.shaders.matrix.add.dynamic.highp_mat3x4_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_add_dynamic_highp_mat3x4_float_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_add_dynamic_highp_mat4_mat4_fragment dEQP-GLES3.functional.shaders.matrix.add.dynamic.highp_mat4_mat4_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_add_dynamic_highp_mat4_mat4_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_const_mediump_mat2_float_vertex dEQP-GLES3.functional.shaders.matrix.sub.const.mediump_mat2_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_const_mediump_mat2_float_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_const_lowp_mat2x3_mat2x3_fragment dEQP-GLES3.functional.shaders.matrix.sub.const.lowp_mat2x3_mat2x3_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_const_lowp_mat2x3_mat2x3_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_const_mediump_mat2x4_mat2x4_vertex dEQP-GLES3.functional.shaders.matrix.sub.const.mediump_mat2x4_mat2x4_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_const_mediump_mat2x4_mat2x4_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat3x2_float_vertex dEQP-GLES3.functional.shaders.matrix.sub.const.highp_mat3x2_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat3x2_float_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat3x2_float_fragment dEQP-GLES3.functional.shaders.matrix.sub.const.highp_mat3x2_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat3x2_float_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_const_mediump_mat3_mat3_fragment dEQP-GLES3.functional.shaders.matrix.sub.const.mediump_mat3_mat3_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_const_mediump_mat3_mat3_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat3x4_float_vertex dEQP-GLES3.functional.shaders.matrix.sub.const.highp_mat3x4_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat3x4_float_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat3x4_mat3x4_vertex dEQP-GLES3.functional.shaders.matrix.sub.const.highp_mat3x4_mat3x4_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat3x4_mat3x4_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat4x2_mat4x2_vertex dEQP-GLES3.functional.shaders.matrix.sub.const.highp_mat4x2_mat4x2_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat4x2_mat4x2_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_const_lowp_mat4x3_float_fragment dEQP-GLES3.functional.shaders.matrix.sub.const.lowp_mat4x3_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_const_lowp_mat4x3_float_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat4x3_float_fragment dEQP-GLES3.functional.shaders.matrix.sub.const.highp_mat4x3_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat4x3_float_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat4_float_fragment dEQP-GLES3.functional.shaders.matrix.sub.const.highp_mat4_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat4_float_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat2_float_fragment dEQP-GLES3.functional.shaders.matrix.sub.uniform.mediump_mat2_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat2_float_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_highp_mat2x3_mat2x3_vertex dEQP-GLES3.functional.shaders.matrix.sub.uniform.highp_mat2x3_mat2x3_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_highp_mat2x3_mat2x3_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_highp_mat2x4_float_vertex dEQP-GLES3.functional.shaders.matrix.sub.uniform.highp_mat2x4_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_highp_mat2x4_float_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_lowp_mat3x2_mat3x2_vertex dEQP-GLES3.functional.shaders.matrix.sub.uniform.lowp_mat3x2_mat3x2_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_lowp_mat3x2_mat3x2_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat3x2_float_fragment dEQP-GLES3.functional.shaders.matrix.sub.uniform.mediump_mat3x2_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat3x2_float_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat3x2_mat3x2_fragment dEQP-GLES3.functional.shaders.matrix.sub.uniform.mediump_mat3x2_mat3x2_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat3x2_mat3x2_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_lowp_mat3_mat3_fragment dEQP-GLES3.functional.shaders.matrix.sub.uniform.lowp_mat3_mat3_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_lowp_mat3_mat3_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat3_mat3_fragment dEQP-GLES3.functional.shaders.matrix.sub.uniform.mediump_mat3_mat3_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat3_mat3_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_lowp_mat4x2_mat4x2_fragment dEQP-GLES3.functional.shaders.matrix.sub.uniform.lowp_mat4x2_mat4x2_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_lowp_mat4x2_mat4x2_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat4x2_float_fragment dEQP-GLES3.functional.shaders.matrix.sub.uniform.mediump_mat4x2_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat4x2_float_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_lowp_mat4x3_float_fragment dEQP-GLES3.functional.shaders.matrix.sub.uniform.lowp_mat4x3_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_lowp_mat4x3_float_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat4_float_vertex dEQP-GLES3.functional.shaders.matrix.sub.uniform.mediump_mat4_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat4_float_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat4_mat4_fragment dEQP-GLES3.functional.shaders.matrix.sub.uniform.mediump_mat4_mat4_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat4_mat4_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_highp_mat2_float_vertex dEQP-GLES3.functional.shaders.matrix.sub.dynamic.highp_mat2_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_highp_mat2_float_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_lowp_mat2x3_float_vertex dEQP-GLES3.functional.shaders.matrix.sub.dynamic.lowp_mat2x3_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_lowp_mat2x3_float_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_highp_mat2x3_mat2x3_fragment dEQP-GLES3.functional.shaders.matrix.sub.dynamic.highp_mat2x3_mat2x3_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_highp_mat2x3_mat2x3_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_lowp_mat3x2_float_vertex dEQP-GLES3.functional.shaders.matrix.sub.dynamic.lowp_mat3x2_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_lowp_mat3x2_float_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_mediump_mat3x2_float_fragment dEQP-GLES3.functional.shaders.matrix.sub.dynamic.mediump_mat3x2_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_mediump_mat3x2_float_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_highp_mat3_float_fragment dEQP-GLES3.functional.shaders.matrix.sub.dynamic.highp_mat3_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_highp_mat3_float_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_highp_mat3_mat3_vertex dEQP-GLES3.functional.shaders.matrix.sub.dynamic.highp_mat3_mat3_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_highp_mat3_mat3_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_lowp_mat3x4_float_fragment dEQP-GLES3.functional.shaders.matrix.sub.dynamic.lowp_mat3x4_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_lowp_mat3x4_float_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_mediump_mat3x4_float_vertex dEQP-GLES3.functional.shaders.matrix.sub.dynamic.mediump_mat3x4_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_mediump_mat3x4_float_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_lowp_mat4x2_float_vertex dEQP-GLES3.functional.shaders.matrix.sub.dynamic.lowp_mat4x2_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_lowp_mat4x2_float_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_lowp_mat4_mat4_fragment dEQP-GLES3.functional.shaders.matrix.sub.dynamic.lowp_mat4_mat4_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_lowp_mat4_mat4_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_const_lowp_mat2_mat4x2_vertex dEQP-GLES3.functional.shaders.matrix.mul.const.lowp_mat2_mat4x2_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_const_lowp_mat2_mat4x2_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_const_mediump_mat2_float_fragment dEQP-GLES3.functional.shaders.matrix.mul.const.mediump_mat2_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_const_mediump_mat2_float_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_const_mediump_mat2_mat3x2_vertex dEQP-GLES3.functional.shaders.matrix.mul.const.mediump_mat2_mat3x2_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_const_mediump_mat2_mat3x2_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_vec2_mat2_vertex dEQP-GLES3.functional.shaders.matrix.mul.const.highp_vec2_mat2_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_vec2_mat2_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_const_mediump_mat2x4_float_vertex dEQP-GLES3.functional.shaders.matrix.mul.const.mediump_mat2x4_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_const_mediump_mat2x4_float_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat3x2_mat4x3_vertex dEQP-GLES3.functional.shaders.matrix.mul.const.highp_mat3x2_mat4x3_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat3x2_mat4x3_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_const_mediump_mat3_float_vertex dEQP-GLES3.functional.shaders.matrix.mul.const.mediump_mat3_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_const_mediump_mat3_float_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat3x4_mat3_fragment dEQP-GLES3.functional.shaders.matrix.mul.const.highp_mat3x4_mat3_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat3x4_mat3_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_const_mediump_mat4x2_float_fragment dEQP-GLES3.functional.shaders.matrix.mul.const.mediump_mat4x2_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_const_mediump_mat4x2_float_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4x2_mat3x4_vertex dEQP-GLES3.functional.shaders.matrix.mul.const.highp_mat4x2_mat3x4_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4x2_mat3x4_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4x2_mat3x4_fragment dEQP-GLES3.functional.shaders.matrix.mul.const.highp_mat4x2_mat3x4_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4x2_mat3x4_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_const_lowp_vec3_mat4x3_fragment dEQP-GLES3.functional.shaders.matrix.mul.const.lowp_vec3_mat4x3_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_const_lowp_vec3_mat4x3_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4x3_float_vertex dEQP-GLES3.functional.shaders.matrix.mul.const.highp_mat4x3_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4x3_float_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4x3_vec4_fragment dEQP-GLES3.functional.shaders.matrix.mul.const.highp_mat4x3_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4x3_vec4_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_const_lowp_mat4_mat3x4_fragment dEQP-GLES3.functional.shaders.matrix.mul.const.lowp_mat4_mat3x4_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_const_lowp_mat4_mat3x4_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_const_mediump_mat4_mat3x4_fragment dEQP-GLES3.functional.shaders.matrix.mul.const.mediump_mat4_mat3x4_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_const_mediump_mat4_mat3x4_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4_float_vertex dEQP-GLES3.functional.shaders.matrix.mul.const.highp_mat4_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4_float_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4_vec4_fragment dEQP-GLES3.functional.shaders.matrix.mul.const.highp_mat4_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4_vec4_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat2_vec2_fragment dEQP-GLES3.functional.shaders.matrix.mul.uniform.lowp_mat2_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat2_vec2_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_mat2_mat3x2_vertex dEQP-GLES3.functional.shaders.matrix.mul.uniform.mediump_mat2_mat3x2_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_mat2_mat3x2_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat2x3_mat4x2_vertex dEQP-GLES3.functional.shaders.matrix.mul.uniform.lowp_mat2x3_mat4x2_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat2x3_mat4x2_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat2x4_float_fragment dEQP-GLES3.functional.shaders.matrix.mul.uniform.lowp_mat2x4_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat2x4_float_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat2x4_mat4x2_vertex dEQP-GLES3.functional.shaders.matrix.mul.uniform.lowp_mat2x4_mat4x2_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat2x4_mat4x2_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat3x2_mat2x3_vertex dEQP-GLES3.functional.shaders.matrix.mul.uniform.lowp_mat3x2_mat2x3_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat3x2_mat2x3_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat3x2_mat4x3_vertex dEQP-GLES3.functional.shaders.matrix.mul.uniform.lowp_mat3x2_mat4x3_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat3x2_mat4x3_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat3x2_mat2x3_vertex dEQP-GLES3.functional.shaders.matrix.mul.uniform.highp_mat3x2_mat2x3_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat3x2_mat2x3_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat3x2_mat2x3_fragment dEQP-GLES3.functional.shaders.matrix.mul.uniform.highp_mat3x2_mat2x3_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat3x2_mat2x3_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_vec3_mat3_fragment dEQP-GLES3.functional.shaders.matrix.mul.uniform.mediump_vec3_mat3_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_vec3_mat3_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat3x4_vec3_fragment dEQP-GLES3.functional.shaders.matrix.mul.uniform.lowp_mat3x4_vec3_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat3x4_vec3_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_vec4_mat3x4_fragment dEQP-GLES3.functional.shaders.matrix.mul.uniform.lowp_vec4_mat3x4_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_vec4_mat3x4_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_vec4_mat3x4_fragment dEQP-GLES3.functional.shaders.matrix.mul.uniform.highp_vec4_mat3x4_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_vec4_mat3x4_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_vec2_mat4x2_fragment dEQP-GLES3.functional.shaders.matrix.mul.uniform.lowp_vec2_mat4x2_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_vec2_mat4x2_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_mat4x2_vec4_fragment dEQP-GLES3.functional.shaders.matrix.mul.uniform.mediump_mat4x2_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_mat4x2_vec4_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat4x2_vec4_fragment dEQP-GLES3.functional.shaders.matrix.mul.uniform.highp_mat4x2_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat4x2_vec4_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat4x3_mat3x4_vertex dEQP-GLES3.functional.shaders.matrix.mul.uniform.lowp_mat4x3_mat3x4_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat4x3_mat3x4_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat4x3_mat4_fragment dEQP-GLES3.functional.shaders.matrix.mul.uniform.lowp_mat4x3_mat4_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat4x3_mat4_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_mat4x3_mat3x4_vertex dEQP-GLES3.functional.shaders.matrix.mul.uniform.mediump_mat4x3_mat3x4_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_mat4x3_mat3x4_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat4x3_mat2x4_fragment dEQP-GLES3.functional.shaders.matrix.mul.uniform.highp_mat4x3_mat2x4_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat4x3_mat2x4_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat4_vec4_fragment dEQP-GLES3.functional.shaders.matrix.mul.uniform.lowp_mat4_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat4_vec4_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_mat4_float_fragment dEQP-GLES3.functional.shaders.matrix.mul.uniform.mediump_mat4_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_mat4_float_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_mat4_vec4_fragment dEQP-GLES3.functional.shaders.matrix.mul.uniform.mediump_mat4_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_mat4_vec4_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat4_mat2x4_fragment dEQP-GLES3.functional.shaders.matrix.mul.uniform.highp_mat4_mat2x4_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat4_mat2x4_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat4_mat4_fragment dEQP-GLES3.functional.shaders.matrix.mul.uniform.highp_mat4_mat4_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat4_mat4_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2_vec2_vertex dEQP-GLES3.functional.shaders.matrix.mul.dynamic.lowp_mat2_vec2_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2_vec2_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2_mat4x2_vertex dEQP-GLES3.functional.shaders.matrix.mul.dynamic.lowp_mat2_mat4x2_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2_mat4x2_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2_mat4x2_fragment dEQP-GLES3.functional.shaders.matrix.mul.dynamic.lowp_mat2_mat4x2_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2_mat4x2_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_mediump_mat2_mat3x2_fragment dEQP-GLES3.functional.shaders.matrix.mul.dynamic.mediump_mat2_mat3x2_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_mediump_mat2_mat3x2_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat2_mat3x2_fragment dEQP-GLES3.functional.shaders.matrix.mul.dynamic.highp_mat2_mat3x2_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat2_mat3x2_fragment (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat2_mat4x2_fragment dEQP-GLES3.functional.shaders.matrix.mul.dynamic.highp_mat2_mat4x2_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat2_mat4x2_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2x3_float_vertex dEQP-GLES3.functional.shaders.matrix.mul.dynamic.lowp_mat2x3_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2x3_float_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2x3_float_fragment dEQP-GLES3.functional.shaders.matrix.mul.dynamic.lowp_mat2x3_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2x3_float_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_vec3_mat2x3_fragment dEQP-GLES3.functional.shaders.matrix.mul.dynamic.highp_vec3_mat2x3_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_vec3_mat2x3_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2x4_mat3x2_vertex dEQP-GLES3.functional.shaders.matrix.mul.dynamic.lowp_mat2x4_mat3x2_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2x4_mat3x2_vertex (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2x4_mat4x2_vertex dEQP-GLES3.functional.shaders.matrix.mul.dynamic.lowp_mat2x4_mat4x2_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2x4_mat4x2_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3x2_mat3_vertex dEQP-GLES3.functional.shaders.matrix.mul.dynamic.lowp_mat3x2_mat3_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3x2_mat3_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3x2_mat4x3_fragment dEQP-GLES3.functional.shaders.matrix.mul.dynamic.lowp_mat3x2_mat4x3_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3x2_mat4x3_fragment (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_mediump_mat3x2_vec3_fragment dEQP-GLES3.functional.shaders.matrix.mul.dynamic.mediump_mat3x2_vec3_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_mediump_mat3x2_vec3_fragment (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat3x2_mat3_vertex dEQP-GLES3.functional.shaders.matrix.mul.dynamic.highp_mat3x2_mat3_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat3x2_mat3_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3_mat2x3_vertex dEQP-GLES3.functional.shaders.matrix.mul.dynamic.lowp_mat3_mat2x3_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3_mat2x3_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3_mat2x3_fragment dEQP-GLES3.functional.shaders.matrix.mul.dynamic.lowp_mat3_mat2x3_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3_mat2x3_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3x4_float_vertex dEQP-GLES3.functional.shaders.matrix.mul.dynamic.lowp_mat3x4_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3x4_float_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3x4_vec3_vertex dEQP-GLES3.functional.shaders.matrix.mul.dynamic.lowp_mat3x4_vec3_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3x4_vec3_vertex (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_vec4_mat3x4_vertex dEQP-GLES3.functional.shaders.matrix.mul.dynamic.lowp_vec4_mat3x4_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_vec4_mat3x4_vertex (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3x4_mat4x3_vertex dEQP-GLES3.functional.shaders.matrix.mul.dynamic.lowp_mat3x4_mat4x3_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3x4_mat4x3_vertex (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat3x4_float_vertex dEQP-GLES3.functional.shaders.matrix.mul.dynamic.highp_mat3x4_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat3x4_float_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat3x4_mat2x3_vertex dEQP-GLES3.functional.shaders.matrix.mul.dynamic.highp_mat3x4_mat2x3_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat3x4_mat2x3_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_vec2_mat4x2_fragment dEQP-GLES3.functional.shaders.matrix.mul.dynamic.lowp_vec2_mat4x2_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_vec2_mat4x2_fragment (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat4x2_vec4_vertex dEQP-GLES3.functional.shaders.matrix.mul.dynamic.highp_mat4x2_vec4_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat4x2_vec4_vertex (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat4x2_mat3x4_fragment dEQP-GLES3.functional.shaders.matrix.mul.dynamic.highp_mat4x2_mat3x4_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat4x2_mat3x4_fragment (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat4x3_vec4_vertex dEQP-GLES3.functional.shaders.matrix.mul.dynamic.lowp_mat4x3_vec4_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat4x3_vec4_vertex (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat4_mat2x4_vertex dEQP-GLES3.functional.shaders.matrix.mul.dynamic.lowp_mat4_mat2x4_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat4_mat2x4_vertex (8 ms) *RESULT: Total: 400 *RESULT: Passed: 400 *RESULT: Failed: 0 *RESULT: Skipped: 0 *RESULT: Not Supported: 0 *RESULT: Exception: 0 *RESULT: Crashed: 0 [----------] 400 tests from dEQP (3083 ms total) [----------] Global test environment tear-down [==========] 400 tests from 1 test suite ran. (3089 ms total) [ PASSED ] 400 tests. [801/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_effect_lowp_ivec3_int_vertex (107 ms) [802/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_effect_highp_ivec2_int_vertex (37 ms) [803/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_effect_mediump_uvec3_uint_fragment (7 ms) [804/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_effect_highp_uvec2_uint_fragment (6 ms) [805/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_effect_highp_uvec3_uint_vertex (13 ms) [806/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_effect_lowp_ivec2_fragment (7 ms) [807/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_effect_highp_int_fragment (10 ms) [808/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_effect_mediump_ivec3_int_vertex (8 ms) [809/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_effect_highp_ivec3_int_fragment (9 ms) [810/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_effect_mediump_uvec4_uint_fragment (7 ms) [811/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_effect_highp_uvec4_uint_fragment (12 ms) [812/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_lowp_uint_fragment (7 ms) [813/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_uvec2_fragment (7 ms) [814/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_uvec3_fragment (7 ms) [815/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_lowp_uvec4_vertex (8 ms) [816/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_uvec4_fragment (7 ms) [817/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_highp_uvec2_vertex (7 ms) [818/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_ivec3_uint_fragment (7 ms) [819/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_uvec4_uint_vertex (8 ms) [820/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_highp_uvec3_uint_vertex (8 ms) [821/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_ivec2_vertex (7 ms) [822/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_ivec2_fragment (7 ms) [823/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_highp_int_vertex (7 ms) [824/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_lowp_uint_int_vertex (8 ms) [825/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_ivec2_int_fragment (7 ms) [826/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_ivec3_int_vertex (8 ms) [827/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_ivec4_int_fragment (7 ms) [828/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_highp_ivec3_int_fragment (7 ms) [829/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_highp_uvec2_int_vertex (7 ms) [830/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_mediump_ivec2_uvec2_vertex (8 ms) [831/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_mediump_ivec4_uvec4_vertex (8 ms) [832/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_lowp_uint_fragment (7 ms) [833/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_highp_uint_vertex (7 ms) [834/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_highp_uvec2_vertex (7 ms) [835/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_highp_uvec3_fragment (11 ms) [836/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_highp_uvec2_uint_fragment (7 ms) [837/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_lowp_ivec3_fragment (8 ms) [838/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_lowp_ivec4_vertex (8 ms) [839/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_mediump_uint_int_vertex (7 ms) [840/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_lowp_uvec3_ivec3_vertex (7 ms) [841/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_mediump_ivec3_int_fragment (7 ms) [842/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_lowp_ivec4_int_fragment (8 ms) [843/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_mediump_float_vertex (6 ms) [844/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_lowp_vec2_vertex (7 ms) [845/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_mediump_ivec2_fragment (7 ms) [846/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_mediump_ivec3_vertex (7 ms) [847/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_highp_ivec3_vertex (7 ms) [848/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_lowp_uint_fragment (7 ms) [849/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_lowp_vec3_float_vertex (7 ms) [850/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_mediump_vec4_vertex (7 ms) [851/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_highp_vec4_vertex (7 ms) [852/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_mediump_int_fragment (7 ms) [853/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_lowp_ivec2_fragment (7 ms) [854/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_mediump_ivec2_fragment (7 ms) [855/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_lowp_uint_fragment (7 ms) [856/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_lowp_vec2_float_vertex (7 ms) [857/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_mediump_vec3_float_vertex (6 ms) [858/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_mediump_uvec2_uint_fragment (8 ms) [859/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_lowp_uvec4_uint_vertex (8 ms) [860/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_mediump_vec4_fragment (8 ms) [861/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec2_fragment (7 ms) [862/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec3_vertex (7 ms) [863/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_uint_vertex (7 ms) [864/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_mediump_uvec3_vertex (7 ms) [865/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_highp_uint_fragment (9 ms) [866/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_vec2_float_vertex (6 ms) [867/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_vec2_float_fragment (7 ms) [868/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec3_int_fragment (7 ms) [869/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_mediump_ivec3_int_fragment (7 ms) [870/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec4_int_fragment (7 ms) [871/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_highp_ivec2_int_fragment (7 ms) [872/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_highp_uvec4_uint_fragment (10 ms) [873/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_mediump_vec2_fragment (8 ms) [874/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_mediump_int_fragment (7 ms) [875/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_lowp_ivec3_fragment (7 ms) [876/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_highp_ivec4_vertex (7 ms) [877/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_mediump_uvec2_fragment (7 ms) [878/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_lowp_uvec3_fragment (7 ms) [879/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_lowp_uvec4_vertex (7 ms) [880/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_highp_uint_fragment (7 ms) [881/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_highp_uvec2_vertex (8 ms) [882/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_highp_uvec4_fragment (7 ms) [883/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_lowp_vec3_float_fragment (8 ms) [884/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_lowp_ivec2_int_fragment (6 ms) [885/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_lowp_ivec3_int_vertex (8 ms) [886/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_result_mediump_uint_fragment (7 ms) [887/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_result_highp_uvec2_vertex (7 ms) [888/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_result_mediump_uvec3_vertex (7 ms) [889/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_result_mediump_uvec4_vertex (7 ms) [890/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_result_mediump_ivec2_int_vertex (8 ms) [891/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_result_mediump_ivec2_int_fragment (6 ms) [892/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_result_highp_int_vertex (9 ms) [893/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_result_highp_uvec2_fragment (8 ms) [894/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_result_highp_uvec4_vertex (12 ms) [895/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_result_mediump_uvec2_uint_vertex (7 ms) [896/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_result_lowp_ivec3_fragment (7 ms) [897/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_result_highp_int_vertex (9 ms) [898/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_result_highp_ivec2_fragment (8 ms) [899/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_result_mediump_ivec4_int_vertex (8 ms) [900/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_highp_ivec4_uvec4_vertex (8 ms) [901/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_lowp_uvec3_fragment (7 ms) [902/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_mediump_ivec2_uint_fragment (7 ms) [903/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_highp_ivec4_uint_vertex (7 ms) [904/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_mediump_uvec4_uint_fragment (7 ms) [905/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_highp_uvec4_uint_fragment (6 ms) [906/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_lowp_ivec2_fragment (7 ms) [907/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_mediump_ivec3_vertex (7 ms) [908/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_highp_uvec4_ivec4_vertex (7 ms) [909/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_mediump_ivec4_int_vertex (7 ms) [910/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_lowp_uvec2_int_vertex (7 ms) [911/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_lowp_uvec3_int_vertex (7 ms) [912/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_lowp_uvec3_int_fragment (7 ms) [913/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_mediump_ivec2_uvec2_vertex (8 ms) [914/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_lowp_ivec4_uvec4_vertex (8 ms) [915/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_highp_ivec2_uvec2_vertex (7 ms) [916/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_highp_ivec3_uvec3_fragment (7 ms) [917/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_highp_uint_fragment (6 ms) [918/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_highp_uvec4_fragment (8 ms) [919/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_highp_ivec2_uint_vertex (7 ms) [920/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_mediump_ivec2_vertex (8 ms) [921/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_lowp_uvec2_ivec2_fragment (7 ms) [922/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_mediump_uvec3_ivec3_fragment (7 ms) [923/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_lowp_uvec4_ivec4_vertex (8 ms) [924/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_less_or_equal_highp_uint_vertex (7 ms) [925/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_greater_highp_float_fragment (6 ms) [926/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_greater_mediump_int_vertex (7 ms) [927/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_greater_mediump_uint_fragment (7 ms) [928/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_greater_or_equal_highp_int_vertex (6 ms) [929/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_equal_mediump_ivec4_fragment (7 ms) [930/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_equal_highp_ivec4_vertex (7 ms) [931/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_equal_mediump_uvec2_vertex (7 ms) [932/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_equal_mediump_uvec3_vertex (7 ms) [933/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_equal_bvec3_fragment (7 ms) [934/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_not_equal_lowp_vec2_fragment (7 ms) [935/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_not_equal_mediump_vec2_vertex (7 ms) [936/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_not_equal_mediump_vec2_fragment (6 ms) [937/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_not_equal_mediump_vec3_fragment (7 ms) [938/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_not_equal_lowp_int_fragment (7 ms) [939/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_not_equal_lowp_uint_vertex (7 ms) [940/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_logical_and_bool_vertex (7 ms) [941/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_logical_or_bool_fragment (6 ms) [942/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_logical_xor_bool_vertex (8 ms) [943/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_radians_mediump_float_fragment (7 ms) [944/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_radians_mediump_vec3_vertex (7 ms) [945/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_radians_mediump_vec3_fragment (7 ms) [946/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_radians_highp_vec4_fragment (6 ms) [947/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_sin_lowp_float_vertex (7 ms) [948/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_sin_lowp_vec3_fragment (7 ms) [949/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_cos_lowp_vec4_fragment (7 ms) [950/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_tan_mediump_vec2_fragment (7 ms) [951/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_tan_mediump_vec4_fragment (8 ms) [952/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_asin_mediump_float_fragment (6 ms) [953/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_asin_mediump_vec2_vertex (7 ms) [954/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_asin_highp_vec2_vertex (6 ms) [955/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_acos_highp_vec4_fragment (7 ms) [956/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_atan_highp_vec2_fragment (8 ms) [957/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_atan_highp_vec3_fragment (7 ms) [958/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_sinh_lowp_float_vertex (7 ms) [959/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_sinh_lowp_vec3_vertex (7 ms) [960/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_cosh_highp_float_vertex (8 ms) [961/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_cosh_highp_vec3_fragment (7 ms) [962/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_cosh_lowp_vec2_vertex (6 ms) [963/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_tanh_mediump_vec3_fragment (8 ms) [964/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_tanh_lowp_vec2_fragment (6 ms) [965/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_tanh_lowp_vec3_fragment (7 ms) [966/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_asinh_highp_vec2_fragment (7 ms) [967/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_asinh_highp_vec3_vertex (6 ms) [968/3570] dEQP.GLES3/functional_shaders_operator_exponential_pow_mediump_vec2_fragment (8 ms) [969/3570] dEQP.GLES3/functional_shaders_operator_exponential_exp_mediump_vec2_vertex (7 ms) [970/3570] dEQP.GLES3/functional_shaders_operator_exponential_log_highp_vec4_fragment (7 ms) [971/3570] dEQP.GLES3/functional_shaders_operator_exponential_exp2_mediump_vec3_fragment (7 ms) [972/3570] dEQP.GLES3/functional_shaders_operator_exponential_exp2_mediump_vec4_fragment (6 ms) [973/3570] dEQP.GLES3/functional_shaders_operator_exponential_log2_mediump_vec3_fragment (7 ms) [974/3570] dEQP.GLES3/functional_shaders_operator_exponential_log2_highp_vec4_vertex (6 ms) [975/3570] dEQP.GLES3/functional_shaders_operator_exponential_sqrt_highp_float_vertex (6 ms) [976/3570] dEQP.GLES3/functional_shaders_operator_exponential_sqrt_highp_vec4_vertex (7 ms) [977/3570] dEQP.GLES3/functional_shaders_operator_exponential_inversesqrt_mediump_vec4_vertex (6 ms) [978/3570] dEQP.GLES3/functional_shaders_operator_common_functions_abs_mediump_float_vertex (7 ms) [979/3570] dEQP.GLES3/functional_shaders_operator_common_functions_abs_highp_vec2_vertex (6 ms) [980/3570] dEQP.GLES3/functional_shaders_operator_common_functions_abs_highp_vec4_fragment (7 ms) [981/3570] dEQP.GLES3/functional_shaders_operator_common_functions_floor_highp_float_vertex (7 ms) [982/3570] dEQP.GLES3/functional_shaders_operator_common_functions_floor_lowp_vec3_fragment (6 ms) [983/3570] dEQP.GLES3/functional_shaders_operator_common_functions_floor_mediump_vec3_vertex (7 ms) [984/3570] dEQP.GLES3/functional_shaders_operator_common_functions_floor_lowp_vec4_fragment (7 ms) [985/3570] dEQP.GLES3/functional_shaders_operator_common_functions_trunc_mediump_vec2_fragment (7 ms) [986/3570] dEQP.GLES3/functional_shaders_operator_common_functions_round_mediump_float_fragment (6 ms) [987/3570] dEQP.GLES3/functional_shaders_operator_common_functions_round_lowp_vec2_fragment (7 ms) [988/3570] dEQP.GLES3/functional_shaders_operator_common_functions_round_highp_vec2_vertex (7 ms) [989/3570] dEQP.GLES3/functional_shaders_operator_common_functions_ceil_mediump_vec2_vertex (6 ms) [990/3570] dEQP.GLES3/functional_shaders_operator_common_functions_ceil_lowp_vec4_vertex (7 ms) [991/3570] dEQP.GLES3/functional_shaders_operator_common_functions_fract_mediump_vec4_vertex (7 ms) [992/3570] dEQP.GLES3/functional_shaders_operator_common_functions_mod_mediump_vec3_fragment (7 ms) [993/3570] dEQP.GLES3/functional_shaders_operator_common_functions_mod_highp_vec3_fragment (7 ms) [994/3570] dEQP.GLES3/functional_shaders_operator_common_functions_min_lowp_vec4_fragment (7 ms) [995/3570] dEQP.GLES3/functional_shaders_operator_common_functions_min_mediump_vec3_float_fragment (7 ms) [996/3570] dEQP.GLES3/functional_shaders_operator_common_functions_min_highp_vec4_float_fragment (7 ms) [997/3570] dEQP.GLES3/functional_shaders_operator_common_functions_min_mediump_ivec2_vertex (7 ms) [998/3570] dEQP.GLES3/functional_shaders_operator_common_functions_min_mediump_ivec4_fragment (7 ms) [999/3570] dEQP.GLES3/functional_shaders_operator_common_functions_min_highp_ivec4_vertex (7 ms) [1000/3570] dEQP.GLES3/functional_shaders_operator_common_functions_min_lowp_ivec2_int_fragment (8 ms) [1001/3570] dEQP.GLES3/functional_shaders_operator_common_functions_min_lowp_uvec2_vertex (6 ms) [1002/3570] dEQP.GLES3/functional_shaders_operator_common_functions_min_lowp_uvec2_fragment (8 ms) [1003/3570] dEQP.GLES3/functional_shaders_operator_common_functions_min_highp_uvec3_fragment (6 ms) [1004/3570] dEQP.GLES3/functional_shaders_operator_common_functions_min_lowp_uvec2_uint_fragment (6 ms) [1005/3570] dEQP.GLES3/functional_shaders_operator_common_functions_min_mediump_uvec2_uint_vertex (7 ms) [1006/3570] dEQP.GLES3/functional_shaders_operator_common_functions_min_highp_uvec2_uint_vertex (7 ms) [1007/3570] dEQP.GLES3/functional_shaders_operator_common_functions_max_highp_vec2_vertex (7 ms) [1008/3570] dEQP.GLES3/functional_shaders_operator_common_functions_max_lowp_vec3_fragment (7 ms) 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dEQP.GLES3/functional_shaders_operator_common_functions_clamp_lowp_vec2_float_fragment (7 ms) [1019/3570] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_lowp_int_vertex (7 ms) [1020/3570] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_mediump_ivec3_vertex (8 ms) [1021/3570] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_highp_ivec2_int_vertex (7 ms) [1022/3570] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_lowp_ivec4_int_fragment (8 ms) [1023/3570] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_highp_uvec2_vertex (7 ms) [1024/3570] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_lowp_uvec3_vertex (7 ms) [1025/3570] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_highp_uvec4_vertex (8 ms) [1026/3570] dEQP.GLES3/functional_shaders_operator_common_functions_mix_lowp_float_vertex (8 ms) [1027/3570] dEQP.GLES3/functional_shaders_operator_common_functions_mix_highp_float_vertex (8 ms) [1028/3570] dEQP.GLES3/functional_shaders_operator_common_functions_mix_mediump_vec3_fragment (8 ms) [1029/3570] dEQP.GLES3/functional_shaders_operator_common_functions_mix_lowp_vec3_float_vertex (8 ms) [1030/3570] dEQP.GLES3/functional_shaders_operator_common_functions_mix_lowp_vec3_float_fragment (8 ms) [1031/3570] dEQP.GLES3/functional_shaders_operator_common_functions_step_mediump_float_vec2_fragment (8 ms) [1032/3570] dEQP.GLES3/functional_shaders_operator_common_functions_step_highp_float_vec4_fragment (7 ms) [1033/3570] dEQP.GLES3/functional_shaders_operator_common_functions_smoothstep_mediump_float_vertex (7 ms) [1034/3570] dEQP.GLES3/functional_shaders_operator_common_functions_smoothstep_lowp_vec4_vertex (9 ms) [1035/3570] dEQP.GLES3/functional_shaders_operator_common_functions_smoothstep_lowp_float_vec2_vertex (8 ms) [1036/3570] dEQP.GLES3/functional_shaders_operator_common_functions_smoothstep_highp_float_vec3_vertex (9 ms) [1037/3570] dEQP.GLES3/functional_shaders_operator_geometric_dot_mediump_vec4_vertex (7 ms) [1038/3570] dEQP.GLES3/functional_shaders_operator_geometric_dot_highp_vec4_fragment (7 ms) [1039/3570] dEQP.GLES3/functional_shaders_operator_geometric_cross_highp_vec3_vertex (9 ms) [1040/3570] dEQP.GLES3/functional_shaders_operator_geometric_normalize_mediump_float_fragment (6 ms) [1041/3570] dEQP.GLES3/functional_shaders_operator_geometric_normalize_mediump_vec4_fragment (11 ms) [1042/3570] dEQP.GLES3/functional_shaders_operator_geometric_normalize_highp_vec4_vertex (10 ms) [1043/3570] dEQP.GLES3/functional_shaders_operator_geometric_faceforward_highp_vec2_vertex (7 ms) [1044/3570] dEQP.GLES3/functional_shaders_operator_geometric_faceforward_highp_vec2_fragment (7 ms) [1045/3570] dEQP.GLES3/functional_shaders_operator_geometric_faceforward_highp_vec3_vertex (7 ms) [1046/3570] dEQP.GLES3/functional_shaders_operator_geometric_faceforward_highp_vec4_vertex (8 ms) [1047/3570] dEQP.GLES3/functional_shaders_operator_geometric_faceforward_highp_vec4_fragment (7 ms) [1048/3570] dEQP.GLES3/functional_shaders_operator_geometric_reflect_highp_vec2_vertex (8 ms) [1049/3570] dEQP.GLES3/functional_shaders_operator_geometric_refract_mediump_float_fragment (8 ms) [1050/3570] dEQP.GLES3/functional_shaders_operator_float_compare_lessThan_mediump_vec2_fragment (6 ms) [1051/3570] dEQP.GLES3/functional_shaders_operator_float_compare_lessThanEqual_mediump_vec4_vertex (7 ms) [1052/3570] dEQP.GLES3/functional_shaders_operator_float_compare_lessThanEqual_mediump_vec4_fragment (7 ms) [1053/3570] dEQP.GLES3/functional_shaders_operator_float_compare_lessThanEqual_highp_vec4_fragment (7 ms) [1054/3570] dEQP.GLES3/functional_shaders_operator_float_compare_greaterThan_mediump_vec4_vertex (6 ms) [1055/3570] dEQP.GLES3/functional_shaders_operator_float_compare_greaterThan_mediump_vec4_fragment (7 ms) [1056/3570] dEQP.GLES3/functional_shaders_operator_float_compare_greaterThanEqual_lowp_vec2_vertex (7 ms) [1057/3570] dEQP.GLES3/functional_shaders_operator_float_compare_greaterThanEqual_mediump_vec4_fragment (6 ms) [1058/3570] dEQP.GLES3/functional_shaders_operator_float_compare_equal_mediump_vec3_fragment (7 ms) [1059/3570] dEQP.GLES3/functional_shaders_operator_float_compare_notEqual_mediump_vec2_fragment (7 ms) [1060/3570] dEQP.GLES3/functional_shaders_operator_float_compare_notEqual_highp_vec2_vertex (7 ms) [1061/3570] dEQP.GLES3/functional_shaders_operator_float_compare_notEqual_highp_vec3_fragment (7 ms) [1062/3570] dEQP.GLES3/functional_shaders_operator_int_compare_lessThan_lowp_ivec4_vertex (6 ms) [1063/3570] dEQP.GLES3/functional_shaders_operator_int_compare_lessThanEqual_mediump_ivec3_fragment (8 ms) [1064/3570] dEQP.GLES3/functional_shaders_operator_int_compare_greaterThan_mediump_ivec2_vertex (7 ms) [1065/3570] dEQP.GLES3/functional_shaders_operator_int_compare_greaterThanEqual_lowp_ivec4_fragment (7 ms) [1066/3570] dEQP.GLES3/functional_shaders_operator_int_compare_equal_mediump_ivec2_fragment (7 ms) [1067/3570] dEQP.GLES3/functional_shaders_operator_int_compare_equal_mediump_ivec3_fragment (6 ms) [1068/3570] dEQP.GLES3/functional_shaders_operator_int_compare_equal_mediump_ivec4_fragment (7 ms) [1069/3570] dEQP.GLES3/functional_shaders_operator_int_compare_notEqual_lowp_ivec2_fragment (7 ms) [1070/3570] dEQP.GLES3/functional_shaders_operator_int_compare_notEqual_lowp_ivec3_fragment (7 ms) [1071/3570] dEQP.GLES3/functional_shaders_operator_bool_compare_any_bvec3_fragment (6 ms) [1072/3570] dEQP.GLES3/functional_shaders_operator_selection_mediump_float_fragment (8 ms) [1073/3570] dEQP.GLES3/functional_shaders_operator_selection_highp_ivec4_vertex (7 ms) [1074/3570] dEQP.GLES3/functional_shaders_operator_selection_lowp_uvec3_fragment (8 ms) [1075/3570] dEQP.GLES3/functional_shaders_operator_selection_mediump_uvec4_fragment (9 ms) [1076/3570] dEQP.GLES3/functional_shaders_operator_sequence_no_side_effects_highp_vec4_ivec4_bvec4_fragment (6 ms) [1077/3570] dEQP.GLES3/functional_shaders_operator_sequence_side_effects_lowp_bool_vec2_fragment (7 ms) [1078/3570] dEQP.GLES3/functional_shaders_matrix_add_const_mediump_mat2_mat2_vertex (8 ms) [1079/3570] dEQP.GLES3/functional_shaders_matrix_add_const_lowp_mat2x3_mat2x3_vertex (7 ms) [1080/3570] dEQP.GLES3/functional_shaders_matrix_add_const_mediump_mat2x3_mat2x3_vertex (7 ms) [1081/3570] dEQP.GLES3/functional_shaders_matrix_add_const_lowp_mat3x2_float_fragment (7 ms) [1082/3570] dEQP.GLES3/functional_shaders_matrix_add_const_lowp_mat3x4_mat3x4_vertex (7 ms) [1083/3570] dEQP.GLES3/functional_shaders_matrix_add_const_lowp_mat4x2_mat4x2_vertex (7 ms) [1084/3570] dEQP.GLES3/functional_shaders_matrix_add_uniform_lowp_mat2_float_vertex (7 ms) [1085/3570] dEQP.GLES3/functional_shaders_matrix_add_uniform_mediump_mat3x2_mat3x2_fragment (7 ms) [1086/3570] dEQP.GLES3/functional_shaders_matrix_add_uniform_lowp_mat3_mat3_vertex (7 ms) [1087/3570] dEQP.GLES3/functional_shaders_matrix_add_uniform_lowp_mat4x3_mat4x3_vertex (7 ms) [1088/3570] dEQP.GLES3/functional_shaders_matrix_add_uniform_lowp_mat4x3_mat4x3_fragment (7 ms) [1089/3570] dEQP.GLES3/functional_shaders_matrix_add_uniform_lowp_mat4_mat4_fragment (8 ms) [1090/3570] dEQP.GLES3/functional_shaders_matrix_add_dynamic_lowp_mat2_float_vertex (7 ms) [1091/3570] dEQP.GLES3/functional_shaders_matrix_add_dynamic_lowp_mat3x2_float_fragment (8 ms) [1092/3570] dEQP.GLES3/functional_shaders_matrix_add_dynamic_highp_mat3x4_float_fragment (7 ms) [1093/3570] dEQP.GLES3/functional_shaders_matrix_add_dynamic_highp_mat4_mat4_fragment (8 ms) [1094/3570] dEQP.GLES3/functional_shaders_matrix_sub_const_mediump_mat2_float_vertex (7 ms) [1095/3570] dEQP.GLES3/functional_shaders_matrix_sub_const_lowp_mat2x3_mat2x3_fragment (7 ms) [1096/3570] dEQP.GLES3/functional_shaders_matrix_sub_const_mediump_mat2x4_mat2x4_vertex (7 ms) [1097/3570] dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat3x2_float_vertex (7 ms) [1098/3570] dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat3x2_float_fragment (8 ms) [1099/3570] dEQP.GLES3/functional_shaders_matrix_sub_const_mediump_mat3_mat3_fragment (6 ms) [1100/3570] dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat3x4_float_vertex (8 ms) [1101/3570] dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat3x4_mat3x4_vertex (7 ms) [1102/3570] dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat4x2_mat4x2_vertex (7 ms) [1103/3570] dEQP.GLES3/functional_shaders_matrix_sub_const_lowp_mat4x3_float_fragment (8 ms) [1104/3570] dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat4x3_float_fragment (7 ms) [1105/3570] dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat4_float_fragment (7 ms) [1106/3570] dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat2_float_fragment (7 ms) [1107/3570] dEQP.GLES3/functional_shaders_matrix_sub_uniform_highp_mat2x3_mat2x3_vertex (7 ms) [1108/3570] dEQP.GLES3/functional_shaders_matrix_sub_uniform_highp_mat2x4_float_vertex (7 ms) [1109/3570] dEQP.GLES3/functional_shaders_matrix_sub_uniform_lowp_mat3x2_mat3x2_vertex (7 ms) [1110/3570] dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat3x2_float_fragment (7 ms) [1111/3570] dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat3x2_mat3x2_fragment (7 ms) [1112/3570] dEQP.GLES3/functional_shaders_matrix_sub_uniform_lowp_mat3_mat3_fragment (7 ms) [1113/3570] dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat3_mat3_fragment (6 ms) [1114/3570] dEQP.GLES3/functional_shaders_matrix_sub_uniform_lowp_mat4x2_mat4x2_fragment (8 ms) [1115/3570] dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat4x2_float_fragment (7 ms) [1116/3570] dEQP.GLES3/functional_shaders_matrix_sub_uniform_lowp_mat4x3_float_fragment (8 ms) [1117/3570] dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat4_float_vertex (7 ms) [1118/3570] dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat4_mat4_fragment (7 ms) [1119/3570] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_highp_mat2_float_vertex (7 ms) [1120/3570] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_lowp_mat2x3_float_vertex (7 ms) [1121/3570] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_highp_mat2x3_mat2x3_fragment (7 ms) [1122/3570] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_lowp_mat3x2_float_vertex (8 ms) [1123/3570] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_mediump_mat3x2_float_fragment (8 ms) [1124/3570] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_highp_mat3_float_fragment (8 ms) [1125/3570] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_highp_mat3_mat3_vertex (7 ms) [1126/3570] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_lowp_mat3x4_float_fragment (7 ms) [1127/3570] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_mediump_mat3x4_float_vertex (8 ms) [1128/3570] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_lowp_mat4x2_float_vertex (8 ms) [1129/3570] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_lowp_mat4_mat4_fragment (8 ms) [1130/3570] dEQP.GLES3/functional_shaders_matrix_mul_const_lowp_mat2_mat4x2_vertex (7 ms) [1131/3570] dEQP.GLES3/functional_shaders_matrix_mul_const_mediump_mat2_float_fragment (7 ms) [1132/3570] dEQP.GLES3/functional_shaders_matrix_mul_const_mediump_mat2_mat3x2_vertex (7 ms) [1133/3570] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_vec2_mat2_vertex (7 ms) [1134/3570] dEQP.GLES3/functional_shaders_matrix_mul_const_mediump_mat2x4_float_vertex (8 ms) [1135/3570] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat3x2_mat4x3_vertex (7 ms) [1136/3570] dEQP.GLES3/functional_shaders_matrix_mul_const_mediump_mat3_float_vertex (7 ms) [1137/3570] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat3x4_mat3_fragment (7 ms) [1138/3570] dEQP.GLES3/functional_shaders_matrix_mul_const_mediump_mat4x2_float_fragment (7 ms) [1139/3570] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4x2_mat3x4_vertex (7 ms) [1140/3570] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4x2_mat3x4_fragment (7 ms) [1141/3570] dEQP.GLES3/functional_shaders_matrix_mul_const_lowp_vec3_mat4x3_fragment (8 ms) [1142/3570] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4x3_float_vertex (8 ms) [1143/3570] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4x3_vec4_fragment (8 ms) [1144/3570] dEQP.GLES3/functional_shaders_matrix_mul_const_lowp_mat4_mat3x4_fragment (7 ms) [1145/3570] dEQP.GLES3/functional_shaders_matrix_mul_const_mediump_mat4_mat3x4_fragment (7 ms) [1146/3570] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4_float_vertex (8 ms) [1147/3570] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4_vec4_fragment (8 ms) [1148/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat2_vec2_fragment (6 ms) [1149/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_mat2_mat3x2_vertex (8 ms) [1150/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat2x3_mat4x2_vertex (7 ms) [1151/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat2x4_float_fragment (7 ms) [1152/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat2x4_mat4x2_vertex (8 ms) [1153/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat3x2_mat2x3_vertex (7 ms) [1154/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat3x2_mat4x3_vertex (8 ms) [1155/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat3x2_mat2x3_vertex (7 ms) [1156/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat3x2_mat2x3_fragment (7 ms) [1157/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_vec3_mat3_fragment (8 ms) [1158/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat3x4_vec3_fragment (7 ms) [1159/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_vec4_mat3x4_fragment (8 ms) [1160/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_vec4_mat3x4_fragment (7 ms) [1161/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_vec2_mat4x2_fragment (8 ms) [1162/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_mat4x2_vec4_fragment (6 ms) [1163/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat4x2_vec4_fragment (7 ms) [1164/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat4x3_mat3x4_vertex (8 ms) [1165/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat4x3_mat4_fragment (8 ms) [1166/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_mat4x3_mat3x4_vertex (8 ms) [1167/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat4x3_mat2x4_fragment (7 ms) [1168/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat4_vec4_fragment (8 ms) [1169/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_mat4_float_fragment (7 ms) [1170/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_mat4_vec4_fragment (8 ms) [1171/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat4_mat2x4_fragment (7 ms) [1172/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat4_mat4_fragment (8 ms) [1173/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2_vec2_vertex (8 ms) [1174/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2_mat4x2_vertex (8 ms) [1175/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2_mat4x2_fragment (8 ms) [1176/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_mediump_mat2_mat3x2_fragment (8 ms) [1177/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat2_mat3x2_fragment (9 ms) [1178/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat2_mat4x2_fragment (8 ms) [1179/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2x3_float_vertex (8 ms) [1180/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2x3_float_fragment (8 ms) [1181/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_vec3_mat2x3_fragment (8 ms) [1182/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2x4_mat3x2_vertex (9 ms) [1183/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2x4_mat4x2_vertex (7 ms) [1184/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3x2_mat3_vertex (8 ms) [1185/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3x2_mat4x3_fragment (9 ms) [1186/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_mediump_mat3x2_vec3_fragment (9 ms) [1187/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat3x2_mat3_vertex (8 ms) [1188/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3_mat2x3_vertex (7 ms) [1189/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3_mat2x3_fragment (8 ms) [1190/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3x4_float_vertex (7 ms) [1191/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3x4_vec3_vertex (9 ms) [1192/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_vec4_mat3x4_vertex (9 ms) [1193/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3x4_mat4x3_vertex (9 ms) [1194/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat3x4_float_vertex (7 ms) [1195/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat3x4_mat2x3_vertex (7 ms) [1196/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_vec2_mat4x2_fragment (9 ms) [1197/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat4x2_vec4_vertex (9 ms) [1198/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat4x2_mat3x4_fragment (9 ms) [1199/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat4x3_vec4_vertex (10 ms) [1200/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat4_mat2x4_vertex (8 ms) Note: Google Test filter = dEQP.GLES3/functional_shaders_matrix_mul_dynamic_mediump_mat4_float_vertex:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat4_mat4_fragment:dEQP.GLES3/functional_shaders_matrix_div_const_highp_mat2x4_float_fragment:dEQP.GLES3/functional_shaders_matrix_div_const_mediump_mat3x2_mat3x2_fragment:dEQP.GLES3/functional_shaders_matrix_div_const_highp_mat3x4_float_vertex:dEQP.GLES3/functional_shaders_matrix_div_const_lowp_mat4x2_mat4x2_vertex:dEQP.GLES3/functional_shaders_matrix_div_const_mediump_mat4x2_mat4x2_vertex:dEQP.GLES3/functional_shaders_matrix_div_const_highp_mat4x2_float_vertex:dEQP.GLES3/functional_shaders_matrix_div_const_mediump_mat4x3_mat4x3_vertex:dEQP.GLES3/functional_shaders_matrix_div_const_mediump_mat4x3_mat4x3_fragment:dEQP.GLES3/functional_shaders_matrix_div_uniform_highp_mat2_float_fragment:dEQP.GLES3/functional_shaders_matrix_div_uniform_mediump_mat2x3_float_vertex:dEQP.GLES3/functional_shaders_matrix_div_uniform_mediump_mat2x4_mat2x4_vertex:dEQP.GLES3/functional_shaders_matrix_div_uniform_lowp_mat3_mat3_vertex:dEQP.GLES3/functional_shaders_matrix_div_uniform_mediump_mat3_mat3_fragment:dEQP.GLES3/functional_shaders_matrix_div_uniform_lowp_mat3x4_mat3x4_fragment:dEQP.GLES3/functional_shaders_matrix_div_uniform_highp_mat3x4_float_vertex:dEQP.GLES3/functional_shaders_matrix_div_uniform_mediump_mat4x2_mat4x2_fragment:dEQP.GLES3/functional_shaders_matrix_div_uniform_mediump_mat4x3_float_vertex:dEQP.GLES3/functional_shaders_matrix_div_uniform_highp_mat4_mat4_fragment:dEQP.GLES3/functional_shaders_matrix_div_dynamic_highp_mat2_float_fragment:dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat2x3_mat2x3_fragment:dEQP.GLES3/functional_shaders_matrix_div_dynamic_highp_mat2x3_float_fragment:dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat2x4_mat2x4_fragment:dEQP.GLES3/functional_shaders_matrix_div_dynamic_mediump_mat2x4_float_fragment:dEQP.GLES3/functional_shaders_matrix_div_dynamic_highp_mat2x4_mat2x4_vertex:dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat3x2_mat3x2_vertex:dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat3x4_float_fragment:dEQP.GLES3/functional_shaders_matrix_div_dynamic_mediump_mat3x4_mat3x4_vertex:dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat4x2_mat4x2_vertex:dEQP.GLES3/functional_shaders_matrix_div_dynamic_highp_mat4x2_float_vertex:dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat4x3_mat4x3_fragment:dEQP.GLES3/functional_shaders_matrix_div_dynamic_mediump_mat4x3_mat4x3_fragment:dEQP.GLES3/functional_shaders_matrix_div_dynamic_highp_mat4x3_mat4x3_vertex:dEQP.GLES3/functional_shaders_matrix_div_dynamic_mediump_mat4_mat4_vertex:dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_highp_mat2_mat2_vertex:dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_highp_mat2x4_mat2x4_fragment:dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_lowp_mat3_mat3_vertex:dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_highp_mat3_mat3_fragment:dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_mediump_mat4x2_mat4x2_vertex:dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_highp_mat4_mat4_vertex:dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_highp_mat2_float_vertex:dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_lowp_mat2x3_float_fragment:dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_lowp_mat2x4_float_fragment:dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_mediump_mat3x2_float_vertex:dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_lowp_mat3x4_float_fragment:dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_highp_mat3x4_float_vertex:dEQP.GLES3/functional_shaders_matrix_transpose_dynamic_highp_mat3x2_float_vertex:dEQP.GLES3/functional_shaders_matrix_transpose_dynamic_mediump_mat3_float_fragment:dEQP.GLES3/functional_shaders_matrix_transpose_dynamic_lowp_mat4x3_float_fragment:dEQP.GLES3/functional_shaders_matrix_determinant_dynamic_mediump_mat2_float_vertex:dEQP.GLES3/functional_shaders_matrix_determinant_dynamic_mediump_mat4_float_fragment:dEQP.GLES3/functional_shaders_matrix_determinant_dynamic_highp_mat4_float_vertex:dEQP.GLES3/functional_shaders_matrix_unary_addition_mediump_mat4x2_float_fragment:dEQP.GLES3/functional_shaders_matrix_unary_addition_lowp_mat4x3_float_vertex:dEQP.GLES3/functional_shaders_matrix_negation_mediump_mat2x3_float_vertex:dEQP.GLES3/functional_shaders_matrix_negation_highp_mat4x2_float_fragment:dEQP.GLES3/functional_shaders_matrix_pre_increment_highp_mat2x4_float_fragment:dEQP.GLES3/functional_shaders_matrix_pre_increment_mediump_mat4x2_float_vertex:dEQP.GLES3/functional_shaders_matrix_pre_increment_highp_mat4x2_float_vertex:dEQP.GLES3/functional_shaders_matrix_pre_decrement_lowp_mat2_float_fragment:dEQP.GLES3/functional_shaders_matrix_pre_decrement_mediump_mat2x3_float_fragment:dEQP.GLES3/functional_shaders_matrix_pre_decrement_highp_mat3x4_float_vertex:dEQP.GLES3/functional_shaders_matrix_post_increment_h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_shaders_builtin_functions_precision_ceil_lowp_fragment_vec4:dEQP.GLES3/functional_shaders_builtin_functions_precision_ceil_mediump_vertex_vec3:dEQP.GLES3/functional_shaders_builtin_functions_precision_ceil_mediump_fragment_vec3:dEQP.GLES3/functional_shaders_builtin_functions_precision_fract_mediump_vertex_scalar:dEQP.GLES3/functional_shaders_builtin_functions_precision_fract_mediump_fragment_vec4:dEQP.GLES3/functional_shaders_builtin_functions_precision_mod_lowp_fragment_vec4:dEQP.GLES3/functional_shaders_builtin_functions_precision_modf_mediump_fragment:dEQP.GLES3/functional_shaders_builtin_functions_precision_modf_highp_vertex:dEQP.GLES3/functional_shaders_builtin_functions_precision_modf_highp_fragment:dEQP.GLES3/functional_shaders_builtin_functions_precision_min_lowp_vertex_vec3:dEQP.GLES3/functional_shaders_builtin_functions_precision_max_lowp_fragment_vec2:dEQP.GLES3/functional_shaders_builtin_functions_precision_clamp_highp_vertex_vec4:dEQP.GLES3/functional_shaders_builtin_functions_precision_step_lowp_fragment_scalar:dEQP.GLES3/functional_shaders_builtin_functions_precision_smoothstep_mediump_vertex_vec2:dEQP.GLES3/functional_shaders_builtin_functions_precision_distance_highp_fragment_vec4:dEQP.GLES3/functional_shaders_builtin_functions_precision_dot_lowp_vertex_scalar:dEQP.GLES3/functional_shaders_builtin_functions_precision_normalize_mediump_vertex_vec3:dEQP.GLES3/functional_shaders_builtin_functions_precision_normalize_highp_fragment_vec3:dEQP.GLES3/functional_shaders_builtin_functions_precision_faceforward_lowp_vertex_vec3:dEQP.GLES3/functional_shaders_builtin_functions_precision_faceforward_lowp_fragment_scalar:dEQP.GLES3/functional_shaders_builtin_functions_precision_faceforward_highp_vertex_vec4:dEQP.GLES3/functional_shaders_builtin_functions_precision_faceforward_highp_fragment_vec4:dEQP.GLES3/functional_shaders_builtin_functions_precision_refract_lowp_fragment_vec2:dEQP.GLES3/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_vertex_mat2:dEQP.GLES3/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_vertex_mat2x4:dEQP.GLES3/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_vertex_mat4:dEQP.GLES3/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_fragment_mat3x2:dEQP.GLES3/functional_shaders_builtin_functions_precision_matrixcompmult_highp_fragment_mat4x3:dEQP.GLES3/functional_shaders_builtin_functions_precision_outerproduct_mediump_vertex_mat3x2:dEQP.GLES3/functional_shaders_builtin_functions_precision_outerproduct_mediump_vertex_mat3x4:dEQP.GLES3/functional_shaders_builtin_functions_precision_outerproduct_mediump_fragment_mat3x4:dEQP.GLES3/functional_shaders_builtin_functions_precision_outerproduct_highp_vertex_mat4:dEQP.GLES3/functional_shaders_builtin_functions_precision_outerproduct_highp_fragment_mat2:dEQP.GLES3/functional_shaders_builtin_functions_precision_transpose_lowp_fragment_mat3x4:dEQP.GLES3/functional_shaders_builtin_functions_precision_transpose_highp_vertex_mat2x4:dEQP.GLES3/functional_shaders_builtin_functions_precision_inverse_mediump_vertex_mat2:dEQP.GLES3/functional_shaders_constant_expressions_operators_selection_fragment:dEQP.GLES3/functional_shaders_constant_expressions_complex_types_struct_vertex:dEQP.GLES3/functional_shaders_constant_expressions_complex_types_array_length_vertex:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_angle_and_trigonometry_sin_vec3_fragment:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_angle_and_trigonometry_asin_vec2_vertex:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_angle_and_trigonometry_acos_float_fragment:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_pow_vec2_vertex:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_log_float_fragment:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_log_vec2_fragment:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_log_vec3_vertex:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_exp2_float_vertex:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_sqrt_vec2_vertex:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_inversesqrt_vec3_fragment:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_abs_ivec4_fragment:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_sign_float_vertex:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_sign_ivec2_vertex:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_sign_ivec4_vertex:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_floor_vec2_vertex:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_trunc_vec2_fragment:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_trunc_vec4_fragment:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_round_vec4_fragment:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_min_vec4_float_vertex:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_min_int_vertex:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_min_uvec2_vertex:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_min_uvec2_fragment:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_max_vec3_float_fragment:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_max_uint_fragment:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_max_uvec2_vertex:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_max_uvec4_fragment:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_clamp_uvec2_vertex:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_geometric_length_float_fragment:dEQP.GLES3/functional_shaders_random_basic_expression_vertex_8:dEQP.GLES3/functional_shaders_random_basic_expression_vertex_18:dEQP.GLES3/functional_shaders_random_basic_expression_vertex_33:dEQP.GLES3/functional_shaders_random_basic_expression_vertex_38:dEQP.GLES3/functional_shaders_random_basic_expression_vertex_58:dEQP.GLES3/functional_shaders_random_basic_expression_vertex_65:dEQP.GLES3/functional_shaders_random_basic_expression_vertex_80:dEQP.GLES3/functional_shaders_random_basic_expression_vertex_89:dEQP.GLES3/functional_shaders_random_basic_expression_vertex_95:dEQP.GLES3/functional_shaders_random_basic_expression_fragment_59:dEQP.GLES3/functional_shaders_random_basic_expression_fragment_80:dEQP.GLES3/functional_shaders_random_basic_expression_fragment_83:dEQP.GLES3/functional_shaders_random_basic_expression_fragment_96:dEQP.GLES3/functional_shaders_random_basic_expression_fragment_98:dEQP.GLES3/functional_shaders_random_basic_expression_combined_3:dEQP.GLES3/functional_shaders_random_basic_expression_combined_8:dEQP.GLES3/functional_shaders_random_basic_expression_combined_38:dEQP.GLES3/functional_shaders_random_basic_expression_combined_40 [==========] Running 400 tests from 1 test suite. [----------] Global test environment set-up. [----------] 400 tests from dEQP Writing test log into TestResults.qpa [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_mediump_mat4_float_vertex dEQP-GLES3.functional.shaders.matrix.mul.dynamic.mediump_mat4_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_mediump_mat4_float_vertex (108 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat4_mat4_fragment dEQP-GLES3.functional.shaders.matrix.mul.dynamic.highp_mat4_mat4_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat4_mat4_fragment (42 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_const_highp_mat2x4_float_fragment dEQP-GLES3.functional.shaders.matrix.div.const.highp_mat2x4_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_div_const_highp_mat2x4_float_fragment (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_const_mediump_mat3x2_mat3x2_fragment dEQP-GLES3.functional.shaders.matrix.div.const.mediump_mat3x2_mat3x2_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_div_const_mediump_mat3x2_mat3x2_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_const_highp_mat3x4_float_vertex dEQP-GLES3.functional.shaders.matrix.div.const.highp_mat3x4_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_div_const_highp_mat3x4_float_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_const_lowp_mat4x2_mat4x2_vertex dEQP-GLES3.functional.shaders.matrix.div.const.lowp_mat4x2_mat4x2_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_div_const_lowp_mat4x2_mat4x2_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_const_mediump_mat4x2_mat4x2_vertex dEQP-GLES3.functional.shaders.matrix.div.const.mediump_mat4x2_mat4x2_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_div_const_mediump_mat4x2_mat4x2_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_const_highp_mat4x2_float_vertex dEQP-GLES3.functional.shaders.matrix.div.const.highp_mat4x2_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_div_const_highp_mat4x2_float_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_const_mediump_mat4x3_mat4x3_vertex dEQP-GLES3.functional.shaders.matrix.div.const.mediump_mat4x3_mat4x3_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_div_const_mediump_mat4x3_mat4x3_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_const_mediump_mat4x3_mat4x3_fragment dEQP-GLES3.functional.shaders.matrix.div.const.mediump_mat4x3_mat4x3_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_div_const_mediump_mat4x3_mat4x3_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_uniform_highp_mat2_float_fragment dEQP-GLES3.functional.shaders.matrix.div.uniform.highp_mat2_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_div_uniform_highp_mat2_float_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_uniform_mediump_mat2x3_float_vertex dEQP-GLES3.functional.shaders.matrix.div.uniform.mediump_mat2x3_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_div_uniform_mediump_mat2x3_float_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_uniform_mediump_mat2x4_mat2x4_vertex dEQP-GLES3.functional.shaders.matrix.div.uniform.mediump_mat2x4_mat2x4_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_div_uniform_mediump_mat2x4_mat2x4_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_uniform_lowp_mat3_mat3_vertex dEQP-GLES3.functional.shaders.matrix.div.uniform.lowp_mat3_mat3_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_div_uniform_lowp_mat3_mat3_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_uniform_mediump_mat3_mat3_fragment dEQP-GLES3.functional.shaders.matrix.div.uniform.mediump_mat3_mat3_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_div_uniform_mediump_mat3_mat3_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_uniform_lowp_mat3x4_mat3x4_fragment dEQP-GLES3.functional.shaders.matrix.div.uniform.lowp_mat3x4_mat3x4_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_div_uniform_lowp_mat3x4_mat3x4_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_uniform_highp_mat3x4_float_vertex dEQP-GLES3.functional.shaders.matrix.div.uniform.highp_mat3x4_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_div_uniform_highp_mat3x4_float_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_uniform_mediump_mat4x2_mat4x2_fragment dEQP-GLES3.functional.shaders.matrix.div.uniform.mediump_mat4x2_mat4x2_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_div_uniform_mediump_mat4x2_mat4x2_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_uniform_mediump_mat4x3_float_vertex dEQP-GLES3.functional.shaders.matrix.div.uniform.mediump_mat4x3_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_div_uniform_mediump_mat4x3_float_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_uniform_highp_mat4_mat4_fragment dEQP-GLES3.functional.shaders.matrix.div.uniform.highp_mat4_mat4_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_div_uniform_highp_mat4_mat4_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_highp_mat2_float_fragment dEQP-GLES3.functional.shaders.matrix.div.dynamic.highp_mat2_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_highp_mat2_float_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat2x3_mat2x3_fragment dEQP-GLES3.functional.shaders.matrix.div.dynamic.lowp_mat2x3_mat2x3_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat2x3_mat2x3_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_highp_mat2x3_float_fragment dEQP-GLES3.functional.shaders.matrix.div.dynamic.highp_mat2x3_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_highp_mat2x3_float_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat2x4_mat2x4_fragment dEQP-GLES3.functional.shaders.matrix.div.dynamic.lowp_mat2x4_mat2x4_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat2x4_mat2x4_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_mediump_mat2x4_float_fragment dEQP-GLES3.functional.shaders.matrix.div.dynamic.mediump_mat2x4_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_mediump_mat2x4_float_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_highp_mat2x4_mat2x4_vertex dEQP-GLES3.functional.shaders.matrix.div.dynamic.highp_mat2x4_mat2x4_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_highp_mat2x4_mat2x4_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat3x2_mat3x2_vertex dEQP-GLES3.functional.shaders.matrix.div.dynamic.lowp_mat3x2_mat3x2_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat3x2_mat3x2_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat3x4_float_fragment dEQP-GLES3.functional.shaders.matrix.div.dynamic.lowp_mat3x4_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat3x4_float_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_mediump_mat3x4_mat3x4_vertex dEQP-GLES3.functional.shaders.matrix.div.dynamic.mediump_mat3x4_mat3x4_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_mediump_mat3x4_mat3x4_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat4x2_mat4x2_vertex dEQP-GLES3.functional.shaders.matrix.div.dynamic.lowp_mat4x2_mat4x2_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat4x2_mat4x2_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_highp_mat4x2_float_vertex dEQP-GLES3.functional.shaders.matrix.div.dynamic.highp_mat4x2_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_highp_mat4x2_float_vertex (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat4x3_mat4x3_fragment dEQP-GLES3.functional.shaders.matrix.div.dynamic.lowp_mat4x3_mat4x3_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat4x3_mat4x3_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_mediump_mat4x3_mat4x3_fragment dEQP-GLES3.functional.shaders.matrix.div.dynamic.mediump_mat4x3_mat4x3_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_mediump_mat4x3_mat4x3_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_highp_mat4x3_mat4x3_vertex dEQP-GLES3.functional.shaders.matrix.div.dynamic.highp_mat4x3_mat4x3_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_highp_mat4x3_mat4x3_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_mediump_mat4_mat4_vertex dEQP-GLES3.functional.shaders.matrix.div.dynamic.mediump_mat4_mat4_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_mediump_mat4_mat4_vertex (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_highp_mat2_mat2_vertex dEQP-GLES3.functional.shaders.matrix.matrixcompmult.dynamic.highp_mat2_mat2_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_highp_mat2_mat2_vertex (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_highp_mat2x4_mat2x4_fragment dEQP-GLES3.functional.shaders.matrix.matrixcompmult.dynamic.highp_mat2x4_mat2x4_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_highp_mat2x4_mat2x4_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_lowp_mat3_mat3_vertex dEQP-GLES3.functional.shaders.matrix.matrixcompmult.dynamic.lowp_mat3_mat3_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_lowp_mat3_mat3_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_highp_mat3_mat3_fragment dEQP-GLES3.functional.shaders.matrix.matrixcompmult.dynamic.highp_mat3_mat3_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_highp_mat3_mat3_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_mediump_mat4x2_mat4x2_vertex dEQP-GLES3.functional.shaders.matrix.matrixcompmult.dynamic.mediump_mat4x2_mat4x2_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_mediump_mat4x2_mat4x2_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_highp_mat4_mat4_vertex dEQP-GLES3.functional.shaders.matrix.matrixcompmult.dynamic.highp_mat4_mat4_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_highp_mat4_mat4_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_highp_mat2_float_vertex dEQP-GLES3.functional.shaders.matrix.outerproduct.dynamic.highp_mat2_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_highp_mat2_float_vertex (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_lowp_mat2x3_float_fragment dEQP-GLES3.functional.shaders.matrix.outerproduct.dynamic.lowp_mat2x3_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_lowp_mat2x3_float_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_lowp_mat2x4_float_fragment dEQP-GLES3.functional.shaders.matrix.outerproduct.dynamic.lowp_mat2x4_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_lowp_mat2x4_float_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_mediump_mat3x2_float_vertex dEQP-GLES3.functional.shaders.matrix.outerproduct.dynamic.mediump_mat3x2_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_mediump_mat3x2_float_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_lowp_mat3x4_float_fragment dEQP-GLES3.functional.shaders.matrix.outerproduct.dynamic.lowp_mat3x4_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_lowp_mat3x4_float_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_highp_mat3x4_float_vertex dEQP-GLES3.functional.shaders.matrix.outerproduct.dynamic.highp_mat3x4_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_highp_mat3x4_float_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_transpose_dynamic_highp_mat3x2_float_vertex dEQP-GLES3.functional.shaders.matrix.transpose.dynamic.highp_mat3x2_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_transpose_dynamic_highp_mat3x2_float_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_transpose_dynamic_mediump_mat3_float_fragment dEQP-GLES3.functional.shaders.matrix.transpose.dynamic.mediump_mat3_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_transpose_dynamic_mediump_mat3_float_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_transpose_dynamic_lowp_mat4x3_float_fragment dEQP-GLES3.functional.shaders.matrix.transpose.dynamic.lowp_mat4x3_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_transpose_dynamic_lowp_mat4x3_float_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_determinant_dynamic_mediump_mat2_float_vertex dEQP-GLES3.functional.shaders.matrix.determinant.dynamic.mediump_mat2_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_determinant_dynamic_mediump_mat2_float_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_determinant_dynamic_mediump_mat4_float_fragment dEQP-GLES3.functional.shaders.matrix.determinant.dynamic.mediump_mat4_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_determinant_dynamic_mediump_mat4_float_fragment (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_determinant_dynamic_highp_mat4_float_vertex dEQP-GLES3.functional.shaders.matrix.determinant.dynamic.highp_mat4_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_determinant_dynamic_highp_mat4_float_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_unary_addition_mediump_mat4x2_float_fragment dEQP-GLES3.functional.shaders.matrix.unary_addition.mediump_mat4x2_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_unary_addition_mediump_mat4x2_float_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_unary_addition_lowp_mat4x3_float_vertex dEQP-GLES3.functional.shaders.matrix.unary_addition.lowp_mat4x3_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_unary_addition_lowp_mat4x3_float_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_negation_mediump_mat2x3_float_vertex dEQP-GLES3.functional.shaders.matrix.negation.mediump_mat2x3_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_negation_mediump_mat2x3_float_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_negation_highp_mat4x2_float_fragment dEQP-GLES3.functional.shaders.matrix.negation.highp_mat4x2_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_negation_highp_mat4x2_float_fragment (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_pre_increment_highp_mat2x4_float_fragment dEQP-GLES3.functional.shaders.matrix.pre_increment.highp_mat2x4_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_pre_increment_highp_mat2x4_float_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_pre_increment_mediump_mat4x2_float_vertex dEQP-GLES3.functional.shaders.matrix.pre_increment.mediump_mat4x2_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_pre_increment_mediump_mat4x2_float_vertex (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_pre_increment_highp_mat4x2_float_vertex dEQP-GLES3.functional.shaders.matrix.pre_increment.highp_mat4x2_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_pre_increment_highp_mat4x2_float_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_pre_decrement_lowp_mat2_float_fragment dEQP-GLES3.functional.shaders.matrix.pre_decrement.lowp_mat2_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_pre_decrement_lowp_mat2_float_fragment (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_pre_decrement_mediump_mat2x3_float_fragment dEQP-GLES3.functional.shaders.matrix.pre_decrement.mediump_mat2x3_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_pre_decrement_mediump_mat2x3_float_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_pre_decrement_highp_mat3x4_float_vertex dEQP-GLES3.functional.shaders.matrix.pre_decrement.highp_mat3x4_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_pre_decrement_highp_mat3x4_float_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_post_increment_highp_mat2_float_vertex dEQP-GLES3.functional.shaders.matrix.post_increment.highp_mat2_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_post_increment_highp_mat2_float_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_post_increment_lowp_mat2x3_float_fragment dEQP-GLES3.functional.shaders.matrix.post_increment.lowp_mat2x3_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_post_increment_lowp_mat2x3_float_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_post_increment_highp_mat2x3_float_fragment dEQP-GLES3.functional.shaders.matrix.post_increment.highp_mat2x3_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_post_increment_highp_mat2x3_float_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_post_increment_mediump_mat2x4_float_fragment dEQP-GLES3.functional.shaders.matrix.post_increment.mediump_mat2x4_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_post_increment_mediump_mat2x4_float_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_post_increment_mediump_mat3x2_float_vertex dEQP-GLES3.functional.shaders.matrix.post_increment.mediump_mat3x2_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_post_increment_mediump_mat3x2_float_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_post_increment_lowp_mat4x3_float_vertex dEQP-GLES3.functional.shaders.matrix.post_increment.lowp_mat4x3_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_post_increment_lowp_mat4x3_float_vertex (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_post_increment_lowp_mat4_float_vertex dEQP-GLES3.functional.shaders.matrix.post_increment.lowp_mat4_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_post_increment_lowp_mat4_float_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_post_increment_highp_mat4_float_fragment dEQP-GLES3.functional.shaders.matrix.post_increment.highp_mat4_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_post_increment_highp_mat4_float_fragment (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_post_decrement_highp_mat2x3_float_vertex dEQP-GLES3.functional.shaders.matrix.post_decrement.highp_mat2x3_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_post_decrement_highp_mat2x3_float_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_post_decrement_lowp_mat3_float_fragment dEQP-GLES3.functional.shaders.matrix.post_decrement.lowp_mat3_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_post_decrement_lowp_mat3_float_fragment (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_post_decrement_mediump_mat3_float_fragment dEQP-GLES3.functional.shaders.matrix.post_decrement.mediump_mat3_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_post_decrement_mediump_mat3_float_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_post_decrement_lowp_mat3x4_float_vertex dEQP-GLES3.functional.shaders.matrix.post_decrement.lowp_mat3x4_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_post_decrement_lowp_mat3x4_float_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_post_decrement_highp_mat4x2_float_vertex dEQP-GLES3.functional.shaders.matrix.post_decrement.highp_mat4x2_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_post_decrement_highp_mat4x2_float_vertex (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_post_decrement_mediump_mat4x3_float_vertex dEQP-GLES3.functional.shaders.matrix.post_decrement.mediump_mat4x3_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_post_decrement_mediump_mat4x3_float_vertex (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_post_decrement_mediump_mat4_float_fragment dEQP-GLES3.functional.shaders.matrix.post_decrement.mediump_mat4_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_post_decrement_mediump_mat4_float_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_add_assign_lowp_mat2x4_float_vertex dEQP-GLES3.functional.shaders.matrix.add_assign.lowp_mat2x4_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_add_assign_lowp_mat2x4_float_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_add_assign_lowp_mat3x2_float_vertex dEQP-GLES3.functional.shaders.matrix.add_assign.lowp_mat3x2_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_add_assign_lowp_mat3x2_float_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_add_assign_highp_mat3_float_vertex dEQP-GLES3.functional.shaders.matrix.add_assign.highp_mat3_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_add_assign_highp_mat3_float_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_assign_highp_mat3_float_vertex dEQP-GLES3.functional.shaders.matrix.sub_assign.highp_mat3_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_assign_highp_mat3_float_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_assign_highp_mat3x4_float_fragment dEQP-GLES3.functional.shaders.matrix.sub_assign.highp_mat3x4_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_assign_highp_mat3x4_float_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_assign_mediump_mat4x2_float_fragment dEQP-GLES3.functional.shaders.matrix.sub_assign.mediump_mat4x2_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_assign_mediump_mat4x2_float_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_assign_mediump_mat3_float_vertex dEQP-GLES3.functional.shaders.matrix.mul_assign.mediump_mat3_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_assign_mediump_mat3_float_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_assign_highp_mat4_float_fragment dEQP-GLES3.functional.shaders.matrix.mul_assign.highp_mat4_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_assign_highp_mat4_float_fragment (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_assign_mediump_mat2_float_vertex dEQP-GLES3.functional.shaders.matrix.div_assign.mediump_mat2_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_div_assign_mediump_mat2_float_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_assign_highp_mat3x2_float_vertex dEQP-GLES3.functional.shaders.matrix.div_assign.highp_mat3x2_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_div_assign_highp_mat3x2_float_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_assign_lowp_mat4x3_float_vertex dEQP-GLES3.functional.shaders.matrix.div_assign.lowp_mat4x3_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_div_assign_lowp_mat4x3_float_vertex (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_assign_highp_mat4x3_float_vertex dEQP-GLES3.functional.shaders.matrix.div_assign.highp_mat4x3_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_div_assign_highp_mat4x3_float_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_return_output_write_dynamic_vertex dEQP-GLES3.functional.shaders.return.output_write_dynamic_vertex [ OK ] dEQP.GLES3/functional_shaders_return_output_write_dynamic_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_struct_local_parameter_inout_highp_vertex dEQP-GLES3.functional.shaders.struct.local.parameter_inout_highp_vertex [ OK ] dEQP.GLES3/functional_shaders_struct_local_parameter_inout_highp_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_struct_local_parameter_nested_fragment dEQP-GLES3.functional.shaders.struct.local.parameter_nested_fragment [ OK ] dEQP.GLES3/functional_shaders_struct_local_parameter_nested_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_struct_local_return_fragment dEQP-GLES3.functional.shaders.struct.local.return_fragment [ OK ] dEQP.GLES3/functional_shaders_struct_local_return_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_struct_local_dynamic_loop_assignment_vertex dEQP-GLES3.functional.shaders.struct.local.dynamic_loop_assignment_vertex [ OK ] dEQP.GLES3/functional_shaders_struct_local_dynamic_loop_assignment_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_struct_local_loop_struct_array_vertex dEQP-GLES3.functional.shaders.struct.local.loop_struct_array_vertex [ OK ] dEQP.GLES3/functional_shaders_struct_local_loop_struct_array_vertex (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_struct_local_dynamic_loop_struct_array_fragment dEQP-GLES3.functional.shaders.struct.local.dynamic_loop_struct_array_fragment [ OK ] dEQP.GLES3/functional_shaders_struct_local_dynamic_loop_struct_array_fragment (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_struct_local_basic_not_equal_vertex dEQP-GLES3.functional.shaders.struct.local.basic_not_equal_vertex [ OK ] dEQP.GLES3/functional_shaders_struct_local_basic_not_equal_vertex (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_struct_local_basic_not_equal_fragment dEQP-GLES3.functional.shaders.struct.local.basic_not_equal_fragment [ OK ] dEQP.GLES3/functional_shaders_struct_local_basic_not_equal_fragment (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_struct_uniform_basic_fragment dEQP-GLES3.functional.shaders.struct.uniform.basic_fragment [ OK ] dEQP.GLES3/functional_shaders_struct_uniform_basic_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_struct_uniform_equal_fragment dEQP-GLES3.functional.shaders.struct.uniform.equal_fragment [ OK ] dEQP.GLES3/functional_shaders_struct_uniform_equal_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_switch_default_not_last_static_vertex dEQP-GLES3.functional.shaders.switch.default_not_last_static_vertex [ OK ] dEQP.GLES3/functional_shaders_switch_default_not_last_static_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_switch_default_not_last_dynamic_vertex dEQP-GLES3.functional.shaders.switch.default_not_last_dynamic_vertex [ OK ] dEQP.GLES3/functional_shaders_switch_default_not_last_dynamic_vertex (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_switch_no_default_label_dynamic_vertex dEQP-GLES3.functional.shaders.switch.no_default_label_dynamic_vertex [ OK ] dEQP.GLES3/functional_shaders_switch_no_default_label_dynamic_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_switch_fall_through_uniform_vertex dEQP-GLES3.functional.shaders.switch.fall_through_uniform_vertex [ OK ] dEQP.GLES3/functional_shaders_switch_fall_through_uniform_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_switch_fall_through_dynamic_vertex dEQP-GLES3.functional.shaders.switch.fall_through_dynamic_vertex [ OK ] dEQP.GLES3/functional_shaders_switch_fall_through_dynamic_vertex (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_switch_conditional_fall_through_static_vertex dEQP-GLES3.functional.shaders.switch.conditional_fall_through_static_vertex [ OK ] dEQP.GLES3/functional_shaders_switch_conditional_fall_through_static_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_switch_conditional_fall_through_2_uniform_vertex dEQP-GLES3.functional.shaders.switch.conditional_fall_through_2_uniform_vertex [ OK ] dEQP.GLES3/functional_shaders_switch_conditional_fall_through_2_uniform_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_switch_scope_uniform_vertex dEQP-GLES3.functional.shaders.switch.scope_uniform_vertex [ OK ] dEQP.GLES3/functional_shaders_switch_scope_uniform_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_switch_switch_in_if_dynamic_vertex dEQP-GLES3.functional.shaders.switch.switch_in_if_dynamic_vertex [ OK ] dEQP.GLES3/functional_shaders_switch_switch_in_if_dynamic_vertex (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_switch_switch_in_for_loop_static_vertex dEQP-GLES3.functional.shaders.switch.switch_in_for_loop_static_vertex [ OK ] dEQP.GLES3/functional_shaders_switch_switch_in_for_loop_static_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_switch_switch_in_while_loop_static_fragment dEQP-GLES3.functional.shaders.switch.switch_in_while_loop_static_fragment [ OK ] dEQP.GLES3/functional_shaders_switch_switch_in_while_loop_static_fragment (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_switch_switch_in_do_while_loop_uniform_fragment dEQP-GLES3.functional.shaders.switch.switch_in_do_while_loop_uniform_fragment [ OK ] dEQP.GLES3/functional_shaders_switch_switch_in_do_while_loop_uniform_fragment (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_switch_switch_in_do_while_loop_dynamic_vertex dEQP-GLES3.functional.shaders.switch.switch_in_do_while_loop_dynamic_vertex [ OK ] dEQP.GLES3/functional_shaders_switch_switch_in_do_while_loop_dynamic_vertex (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_switch_condition_ivec2_fragment dEQP-GLES3.functional.shaders.switch.condition_ivec2_fragment [ OK ] dEQP.GLES3/functional_shaders_switch_condition_ivec2_fragment (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_switch_no_statement_after_default_label_vertex dEQP-GLES3.functional.shaders.switch.no_statement_after_default_label_vertex [ OK ] dEQP.GLES3/functional_shaders_switch_no_statement_after_default_label_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_switch_double_case_vertex dEQP-GLES3.functional.shaders.switch.double_case_vertex [ OK ] dEQP.GLES3/functional_shaders_switch_double_case_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_fragdepth_write_uniform_conditional_write dEQP-GLES3.functional.shaders.fragdepth.write.uniform_conditional_write [ OK ] dEQP.GLES3/functional_shaders_fragdepth_write_uniform_conditional_write (12 ms) [ RUN ] dEQP.GLES3/functional_shaders_fragdepth_compare_no_write dEQP-GLES3.functional.shaders.fragdepth.compare.no_write [ OK ] dEQP.GLES3/functional_shaders_fragdepth_compare_no_write (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_precision_int_highp_mul_vertex dEQP-GLES3.functional.shaders.precision.int.highp_mul_vertex [ OK ] dEQP.GLES3/functional_shaders_precision_int_highp_mul_vertex (28 ms) [ RUN ] dEQP.GLES3/functional_shaders_precision_int_mediump_mul_vertex dEQP-GLES3.functional.shaders.precision.int.mediump_mul_vertex [ OK ] dEQP.GLES3/functional_shaders_precision_int_mediump_mul_vertex (20 ms) [ RUN ] dEQP.GLES3/functional_shaders_precision_uint_lowp_sub_vertex dEQP-GLES3.functional.shaders.precision.uint.lowp_sub_vertex [ OK ] dEQP.GLES3/functional_shaders_precision_uint_lowp_sub_vertex (21 ms) [ RUN ] dEQP.GLES3/functional_shaders_precision_uint_lowp_mul_fragment dEQP-GLES3.functional.shaders.precision.uint.lowp_mul_fragment [ OK ] dEQP.GLES3/functional_shaders_precision_uint_lowp_mul_fragment (18 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_variable_max_combined_texture_image_units_fragment dEQP-GLES3.functional.shaders.builtin_variable.max_combined_texture_image_units_fragment [ OK ] dEQP.GLES3/functional_shaders_builtin_variable_max_combined_texture_image_units_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_variable_depth_range_vertex dEQP-GLES3.functional.shaders.builtin_variable.depth_range_vertex [ OK ] dEQP.GLES3/functional_shaders_builtin_variable_depth_range_vertex (13 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_variable_pointcoord dEQP-GLES3.functional.shaders.builtin_variable.pointcoord [ OK ] dEQP.GLES3/functional_shaders_builtin_variable_pointcoord (16 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_variable_frontfacing dEQP-GLES3.functional.shaders.builtin_variable.frontfacing [ OK ] dEQP.GLES3/functional_shaders_builtin_variable_frontfacing (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texture_sampler2d_bias_fixed_fragment dEQP-GLES3.functional.shaders.texture_functions.texture.sampler2d_bias_fixed_fragment [ OK ] dEQP.GLES3/functional_shaders_texture_functions_texture_sampler2d_bias_fixed_fragment (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texture_sampler2d_bias_float_fragment dEQP-GLES3.functional.shaders.texture_functions.texture.sampler2d_bias_float_fragment [ OK ] dEQP.GLES3/functional_shaders_texture_functions_texture_sampler2d_bias_float_fragment (14 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texture_samplercube_fixed_vertex dEQP-GLES3.functional.shaders.texture_functions.texture.samplercube_fixed_vertex [ OK ] dEQP.GLES3/functional_shaders_texture_functions_texture_samplercube_fixed_vertex (14 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texture_samplercube_float_vertex dEQP-GLES3.functional.shaders.texture_functions.texture.samplercube_float_vertex [ OK ] dEQP.GLES3/functional_shaders_texture_functions_texture_samplercube_float_vertex (25 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texture_sampler2darray_float_vertex dEQP-GLES3.functional.shaders.texture_functions.texture.sampler2darray_float_vertex [ OK ] dEQP.GLES3/functional_shaders_texture_functions_texture_sampler2darray_float_vertex (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texture_sampler3d_fixed_vertex dEQP-GLES3.functional.shaders.texture_functions.texture.sampler3d_fixed_vertex [ OK ] dEQP.GLES3/functional_shaders_texture_functions_texture_sampler3d_fixed_vertex (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texture_isampler3d_vertex dEQP-GLES3.functional.shaders.texture_functions.texture.isampler3d_vertex [ OK ] dEQP.GLES3/functional_shaders_texture_functions_texture_isampler3d_vertex (12 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_textureoffset_usampler2d_bias_fragment dEQP-GLES3.functional.shaders.texture_functions.textureoffset.usampler2d_bias_fragment [ OK ] dEQP.GLES3/functional_shaders_texture_functions_textureoffset_usampler2d_bias_fragment (12 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_textureoffset_usampler2darray_fragment dEQP-GLES3.functional.shaders.texture_functions.textureoffset.usampler2darray_fragment [ OK ] dEQP.GLES3/functional_shaders_texture_functions_textureoffset_usampler2darray_fragment (13 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_textureoffset_isampler2darray_bias_fragment dEQP-GLES3.functional.shaders.texture_functions.textureoffset.isampler2darray_bias_fragment [ OK ] dEQP.GLES3/functional_shaders_texture_functions_textureoffset_isampler2darray_bias_fragment (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_textureproj_sampler2d_vec3_fixed_vertex dEQP-GLES3.functional.shaders.texture_functions.textureproj.sampler2d_vec3_fixed_vertex [ OK ] dEQP.GLES3/functional_shaders_texture_functions_textureproj_sampler2d_vec3_fixed_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_textureproj_sampler2d_vec3_fixed_fragment dEQP-GLES3.functional.shaders.texture_functions.textureproj.sampler2d_vec3_fixed_fragment [ OK ] dEQP.GLES3/functional_shaders_texture_functions_textureproj_sampler2d_vec3_fixed_fragment (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_textureproj_sampler2d_vec3_float_fragment dEQP-GLES3.functional.shaders.texture_functions.textureproj.sampler2d_vec3_float_fragment [ OK ] dEQP.GLES3/functional_shaders_texture_functions_textureproj_sampler2d_vec3_float_fragment (12 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_textureproj_usampler2d_vec3_bias_fragment dEQP-GLES3.functional.shaders.texture_functions.textureproj.usampler2d_vec3_bias_fragment [ OK ] dEQP.GLES3/functional_shaders_texture_functions_textureproj_usampler2d_vec3_bias_fragment (12 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_textureproj_sampler2d_vec4_float_vertex dEQP-GLES3.functional.shaders.texture_functions.textureproj.sampler2d_vec4_float_vertex [ OK ] dEQP.GLES3/functional_shaders_texture_functions_textureproj_sampler2d_vec4_float_vertex (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_textureproj_sampler3d_bias_fixed_fragment dEQP-GLES3.functional.shaders.texture_functions.textureproj.sampler3d_bias_fixed_fragment [ OK ] dEQP.GLES3/functional_shaders_texture_functions_textureproj_sampler3d_bias_fixed_fragment (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_textureproj_sampler2dshadow_fragment dEQP-GLES3.functional.shaders.texture_functions.textureproj.sampler2dshadow_fragment [ OK ] dEQP.GLES3/functional_shaders_texture_functions_textureproj_sampler2dshadow_fragment (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_textureprojoffset_sampler2dshadow_vertex dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.sampler2dshadow_vertex [ OK ] dEQP.GLES3/functional_shaders_texture_functions_textureprojoffset_sampler2dshadow_vertex (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texturelod_samplercube_fixed_fragment dEQP-GLES3.functional.shaders.texture_functions.texturelod.samplercube_fixed_fragment [ OK ] dEQP.GLES3/functional_shaders_texture_functions_texturelod_samplercube_fixed_fragment (18 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texturelod_samplercube_float_fragment dEQP-GLES3.functional.shaders.texture_functions.texturelod.samplercube_float_fragment [ OK ] dEQP.GLES3/functional_shaders_texture_functions_texturelod_samplercube_float_fragment (16 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texturelod_usamplercube_vertex dEQP-GLES3.functional.shaders.texture_functions.texturelod.usamplercube_vertex [ OK ] dEQP.GLES3/functional_shaders_texture_functions_texturelod_usamplercube_vertex (35 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texturelod_sampler2darray_float_fragment dEQP-GLES3.functional.shaders.texture_functions.texturelod.sampler2darray_float_fragment [ OK ] dEQP.GLES3/functional_shaders_texture_functions_texturelod_sampler2darray_float_fragment (15 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texturelod_sampler3d_fixed_fragment dEQP-GLES3.functional.shaders.texture_functions.texturelod.sampler3d_fixed_fragment [ OK ] dEQP.GLES3/functional_shaders_texture_functions_texturelod_sampler3d_fixed_fragment (12 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texturelodoffset_sampler3d_fixed_vertex dEQP-GLES3.functional.shaders.texture_functions.texturelodoffset.sampler3d_fixed_vertex [ OK ] dEQP.GLES3/functional_shaders_texture_functions_texturelodoffset_sampler3d_fixed_vertex (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_textureprojlod_sampler2d_vec3_float_vertex dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.sampler2d_vec3_float_vertex [ OK ] dEQP.GLES3/functional_shaders_texture_functions_textureprojlod_sampler2d_vec3_float_vertex (13 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_textureprojlod_sampler2d_vec4_fixed_vertex dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.sampler2d_vec4_fixed_vertex [ OK ] dEQP.GLES3/functional_shaders_texture_functions_textureprojlod_sampler2d_vec4_fixed_vertex (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_textureprojlod_usampler2d_vec4_vertex dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.usampler2d_vec4_vertex [ OK ] dEQP.GLES3/functional_shaders_texture_functions_textureprojlod_usampler2d_vec4_vertex (12 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texturegrad_samplercube_float_vertex dEQP-GLES3.functional.shaders.texture_functions.texturegrad.samplercube_float_vertex [ OK ] dEQP.GLES3/functional_shaders_texture_functions_texturegrad_samplercube_float_vertex (15 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texturegrad_usampler2darray_vertex dEQP-GLES3.functional.shaders.texture_functions.texturegrad.usampler2darray_vertex [ OK ] dEQP.GLES3/functional_shaders_texture_functions_texturegrad_usampler2darray_vertex (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texturegrad_sampler3d_fixed_vertex dEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler3d_fixed_vertex [ OK ] dEQP.GLES3/functional_shaders_texture_functions_texturegrad_sampler3d_fixed_vertex (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texturegradoffset_usampler2d_fragment dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.usampler2d_fragment [ OK ] dEQP.GLES3/functional_shaders_texture_functions_texturegradoffset_usampler2d_fragment (13 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_textureprojgrad_usampler2d_vec4_vertex dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.usampler2d_vec4_vertex [ OK ] dEQP.GLES3/functional_shaders_texture_functions_textureprojgrad_usampler2d_vec4_vertex (12 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_textureprojgrad_isampler3d_fragment dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.isampler3d_fragment [ OK ] dEQP.GLES3/functional_shaders_texture_functions_textureprojgrad_isampler3d_fragment (12 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_textureprojgradoffset_isampler2d_vec3_vertex dEQP-GLES3.functional.shaders.texture_functions.textureprojgradoffset.isampler2d_vec3_vertex [ OK ] dEQP.GLES3/functional_shaders_texture_functions_textureprojgradoffset_isampler2d_vec3_vertex (12 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_textureprojgradoffset_sampler2d_vec4_float_fragment dEQP-GLES3.functional.shaders.texture_functions.textureprojgradoffset.sampler2d_vec4_float_fragment [ OK ] dEQP.GLES3/functional_shaders_texture_functions_textureprojgradoffset_sampler2d_vec4_float_fragment (13 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_textureprojgradoffset_sampler3d_float_vertex dEQP-GLES3.functional.shaders.texture_functions.textureprojgradoffset.sampler3d_float_vertex [ OK ] dEQP.GLES3/functional_shaders_texture_functions_textureprojgradoffset_sampler3d_float_vertex (14 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texelfetch_isampler2d_fragment dEQP-GLES3.functional.shaders.texture_functions.texelfetch.isampler2d_fragment [ OK ] dEQP.GLES3/functional_shaders_texture_functions_texelfetch_isampler2d_fragment (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texelfetch_sampler3d_fixed_vertex dEQP-GLES3.functional.shaders.texture_functions.texelfetch.sampler3d_fixed_vertex [ OK ] dEQP.GLES3/functional_shaders_texture_functions_texelfetch_sampler3d_fixed_vertex (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texelfetch_usampler3d_vertex dEQP-GLES3.functional.shaders.texture_functions.texelfetch.usampler3d_vertex [ OK ] dEQP.GLES3/functional_shaders_texture_functions_texelfetch_usampler3d_vertex (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texelfetchoffset_usampler2d_fragment dEQP-GLES3.functional.shaders.texture_functions.texelfetchoffset.usampler2d_fragment [ OK ] dEQP.GLES3/functional_shaders_texture_functions_texelfetchoffset_usampler2d_fragment (34 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texelfetchoffset_isampler2darray_vertex dEQP-GLES3.functional.shaders.texture_functions.texelfetchoffset.isampler2darray_vertex [ OK ] dEQP.GLES3/functional_shaders_texture_functions_texelfetchoffset_isampler2darray_vertex (24 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texelfetchoffset_sampler3d_float_vertex dEQP-GLES3.functional.shaders.texture_functions.texelfetchoffset.sampler3d_float_vertex [ OK ] dEQP.GLES3/functional_shaders_texture_functions_texelfetchoffset_sampler3d_float_vertex (29 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texturesize_isampler2d_vertex dEQP-GLES3.functional.shaders.texture_functions.texturesize.isampler2d_vertex [ OK ] dEQP.GLES3/functional_shaders_texture_functions_texturesize_isampler2d_vertex (25 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texturesize_isamplercube_vertex dEQP-GLES3.functional.shaders.texture_functions.texturesize.isamplercube_vertex [ OK ] dEQP.GLES3/functional_shaders_texture_functions_texturesize_isamplercube_vertex (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texturesize_sampler2darray_fixed_vertex dEQP-GLES3.functional.shaders.texture_functions.texturesize.sampler2darray_fixed_vertex [ OK ] dEQP.GLES3/functional_shaders_texture_functions_texturesize_sampler2darray_fixed_vertex (23 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texturesize_sampler2darrayshadow_fragment dEQP-GLES3.functional.shaders.texture_functions.texturesize.sampler2darrayshadow_fragment [ OK ] dEQP.GLES3/functional_shaders_texture_functions_texturesize_sampler2darrayshadow_fragment (22 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_invalid_textureproj_usamplercube_vec4_float_fragment dEQP-GLES3.functional.shaders.texture_functions.invalid.textureproj_usamplercube_vec4_float_fragment [ OK ] dEQP.GLES3/functional_shaders_texture_functions_invalid_textureproj_usamplercube_vec4_float_fragment (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_invalid_textureoffset_sampler2darray_vec3_ivec3_fragment dEQP-GLES3.functional.shaders.texture_functions.invalid.textureoffset_sampler2darray_vec3_ivec3_fragment [ OK ] dEQP.GLES3/functional_shaders_texture_functions_invalid_textureoffset_sampler2darray_vec3_ivec3_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_invalid_textureoffset_sampler2darray_vec3_ivec3_float_fragment dEQP-GLES3.functional.shaders.texture_functions.invalid.textureoffset_sampler2darray_vec3_ivec3_float_fragment [ OK ] dEQP.GLES3/functional_shaders_texture_functions_invalid_textureoffset_sampler2darray_vec3_ivec3_float_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_invalid_texelfetch_samplercubeshadow_ivec3_int_ivec3_vertex dEQP-GLES3.functional.shaders.texture_functions.invalid.texelfetch_samplercubeshadow_ivec3_int_ivec3_vertex [ OK ] dEQP.GLES3/functional_shaders_texture_functions_invalid_texelfetch_samplercubeshadow_ivec3_int_ivec3_vertex (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_invalid_textureprojoffset_sampler2darrayshadow_vec4_ivec2_fragment dEQP-GLES3.functional.shaders.texture_functions.invalid.textureprojoffset_sampler2darrayshadow_vec4_ivec2_fragment [ OK ] dEQP.GLES3/functional_shaders_texture_functions_invalid_textureprojoffset_sampler2darrayshadow_vec4_ivec2_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_invalid_texturelodoffset_samplercubeshadow_vec3_float_ivec3_fragment dEQP-GLES3.functional.shaders.texture_functions.invalid.texturelodoffset_samplercubeshadow_vec3_float_ivec3_fragment [ OK ] dEQP.GLES3/functional_shaders_texture_functions_invalid_texturelodoffset_samplercubeshadow_vec3_float_ivec3_fragment (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_invalid_texturelodoffset_sampler2darrayshadow_vec3_float_ivec3_vertex dEQP-GLES3.functional.shaders.texture_functions.invalid.texturelodoffset_sampler2darrayshadow_vec3_float_ivec3_vertex [ OK ] dEQP.GLES3/functional_shaders_texture_functions_invalid_texturelodoffset_sampler2darrayshadow_vec3_float_ivec3_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdx_constant_vec2 dEQP-GLES3.functional.shaders.derivate.dfdx.constant.vec2 [ OK ] dEQP.GLES3/functional_shaders_derivate_dfdx_constant_vec2 (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdx_uniform_switch_vec2_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec2_mediump [ OK ] dEQP.GLES3/functional_shaders_derivate_dfdx_uniform_switch_vec2_mediump (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdx_uniform_switch_vec3_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec3_mediump [ OK ] dEQP.GLES3/functional_shaders_derivate_dfdx_uniform_switch_vec3_mediump (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdx_fbo_vec3_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec3_highp [ OK ] dEQP.GLES3/functional_shaders_derivate_dfdx_fbo_vec3_highp (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdx_fastest_fbo_msaa4_float_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.float_highp [ OK ] dEQP.GLES3/functional_shaders_derivate_dfdx_fastest_fbo_msaa4_float_highp (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdx_fastest_fbo_msaa4_vec2_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec2_mediump [ OK ] dEQP.GLES3/functional_shaders_derivate_dfdx_fastest_fbo_msaa4_vec2_mediump (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdx_fastest_fbo_msaa4_vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec4_highp [ OK ] dEQP.GLES3/functional_shaders_derivate_dfdx_fastest_fbo_msaa4_vec4_highp (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdx_fastest_fbo_float_float_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_mediump [ OK ] dEQP.GLES3/functional_shaders_derivate_dfdx_fastest_fbo_float_float_mediump (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdx_nicest_default_vec2_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump [ OK ] dEQP.GLES3/functional_shaders_derivate_dfdx_nicest_default_vec2_mediump (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdx_nicest_default_vec3_highp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec3_highp [ OK ] dEQP.GLES3/functional_shaders_derivate_dfdx_nicest_default_vec3_highp (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdx_nicest_fbo_msaa4_vec4_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec4_mediump [ OK ] dEQP.GLES3/functional_shaders_derivate_dfdx_nicest_fbo_msaa4_vec4_mediump (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdx_texture_msaa4_vec3_highp dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec3_highp [ OK ] dEQP.GLES3/functional_shaders_derivate_dfdx_texture_msaa4_vec3_highp (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdx_texture_float_fastest_vec4_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec4_mediump [ OK ] dEQP.GLES3/functional_shaders_derivate_dfdx_texture_float_fastest_vec4_mediump (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdx_texture_float_nicest_vec4_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec4_mediump [ OK ] dEQP.GLES3/functional_shaders_derivate_dfdx_texture_float_nicest_vec4_mediump (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdy_linear_vec2_highp dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp [ OK ] dEQP.GLES3/functional_shaders_derivate_dfdy_linear_vec2_highp (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdy_linear_vec3_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec3_mediump [ OK ] dEQP.GLES3/functional_shaders_derivate_dfdy_linear_vec3_mediump (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdy_static_loop_float_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.float_mediump [ OK ] dEQP.GLES3/functional_shaders_derivate_dfdy_static_loop_float_mediump (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdy_static_loop_vec2_highp dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec2_highp [ OK ] dEQP.GLES3/functional_shaders_derivate_dfdy_static_loop_vec2_highp (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdy_static_switch_vec3_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec3_mediump [ OK ] dEQP.GLES3/functional_shaders_derivate_dfdy_static_switch_vec3_mediump (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdy_uniform_if_float_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.float_mediump [ OK ] dEQP.GLES3/functional_shaders_derivate_dfdy_uniform_if_float_mediump (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdy_uniform_switch_float_highp dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.float_highp [ OK ] dEQP.GLES3/functional_shaders_derivate_dfdy_uniform_switch_float_highp (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdy_fbo_msaa4_float_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.float_mediump [ OK ] dEQP.GLES3/functional_shaders_derivate_dfdy_fbo_msaa4_float_mediump (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdy_fastest_fbo_msaa4_vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec4_highp [ OK ] dEQP.GLES3/functional_shaders_derivate_dfdy_fastest_fbo_msaa4_vec4_highp (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdy_nicest_fbo_float_float_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_mediump [ OK ] dEQP.GLES3/functional_shaders_derivate_dfdy_nicest_fbo_float_float_mediump (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdy_texture_basic_float_highp dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.float_highp [ OK ] dEQP.GLES3/functional_shaders_derivate_dfdy_texture_basic_float_highp (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdy_texture_float_nicest_vec2_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec2_mediump [ OK ] dEQP.GLES3/functional_shaders_derivate_dfdy_texture_float_nicest_vec2_mediump (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdy_texture_float_nicest_vec3_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec3_lowp [ OK ] dEQP.GLES3/functional_shaders_derivate_dfdy_texture_float_nicest_vec3_lowp (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_fwidth_constant_vec4 dEQP-GLES3.functional.shaders.derivate.fwidth.constant.vec4 [ OK ] dEQP.GLES3/functional_shaders_derivate_fwidth_constant_vec4 (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_fwidth_linear_vec3_highp dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec3_highp [ OK ] dEQP.GLES3/functional_shaders_derivate_fwidth_linear_vec3_highp (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_fwidth_linear_vec4_highp dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec4_highp [ OK ] dEQP.GLES3/functional_shaders_derivate_fwidth_linear_vec4_highp (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_fwidth_uniform_if_vec4_mediump dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.vec4_mediump [ OK ] dEQP.GLES3/functional_shaders_derivate_fwidth_uniform_if_vec4_mediump (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_fwidth_uniform_if_vec4_highp dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.vec4_highp [ OK ] dEQP.GLES3/functional_shaders_derivate_fwidth_uniform_if_vec4_highp (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_fwidth_uniform_loop_vec3_highp dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.vec3_highp [ OK ] dEQP.GLES3/functional_shaders_derivate_fwidth_uniform_loop_vec3_highp (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_fwidth_fbo_vec3_mediump dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.vec3_mediump [ OK ] dEQP.GLES3/functional_shaders_derivate_fwidth_fbo_vec3_mediump (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_fwidth_fastest_fbo_msaa4_float_highp dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.float_highp [ OK ] dEQP.GLES3/functional_shaders_derivate_fwidth_fastest_fbo_msaa4_float_highp (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_fwidth_nicest_fbo_msaa4_vec3_mediump dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec3_mediump [ OK ] dEQP.GLES3/functional_shaders_derivate_fwidth_nicest_fbo_msaa4_vec3_mediump (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_fwidth_texture_basic_vec2_highp dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.vec2_highp [ OK ] dEQP.GLES3/functional_shaders_derivate_fwidth_texture_basic_vec2_highp (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_fwidth_texture_msaa4_vec3_highp dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec3_highp [ OK ] dEQP.GLES3/functional_shaders_derivate_fwidth_texture_msaa4_vec3_highp (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_fwidth_texture_msaa4_vec4_mediump dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec4_mediump [ OK ] dEQP.GLES3/functional_shaders_derivate_fwidth_texture_msaa4_vec4_mediump (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_fwidth_texture_float_fastest_float_mediump dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.float_mediump [ OK ] dEQP.GLES3/functional_shaders_derivate_fwidth_texture_float_fastest_float_mediump (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_fwidth_texture_float_nicest_vec2_highp dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.vec2_highp [ OK ] dEQP.GLES3/functional_shaders_derivate_fwidth_texture_float_nicest_vec2_highp (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_abs_vec3_highp_fragment dEQP-GLES3.functional.shaders.builtin_functions.common.abs.vec3_highp_fragment [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_abs_vec3_highp_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_abs_vec4_mediump_vertex dEQP-GLES3.functional.shaders.builtin_functions.common.abs.vec4_mediump_vertex [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_abs_vec4_mediump_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_abs_vec4_mediump_fragment dEQP-GLES3.functional.shaders.builtin_functions.common.abs.vec4_mediump_fragment [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_abs_vec4_mediump_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_abs_int_lowp_vertex dEQP-GLES3.functional.shaders.builtin_functions.common.abs.int_lowp_vertex [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_abs_int_lowp_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_sign_vec3_mediump_fragment dEQP-GLES3.functional.shaders.builtin_functions.common.sign.vec3_mediump_fragment [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_sign_vec3_mediump_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_sign_vec4_mediump_vertex dEQP-GLES3.functional.shaders.builtin_functions.common.sign.vec4_mediump_vertex [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_sign_vec4_mediump_vertex (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_floor_vec2_lowp_vertex dEQP-GLES3.functional.shaders.builtin_functions.common.floor.vec2_lowp_vertex [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_floor_vec2_lowp_vertex (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_floor_vec4_mediump_fragment dEQP-GLES3.functional.shaders.builtin_functions.common.floor.vec4_mediump_fragment [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_floor_vec4_mediump_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_round_float_lowp_fragment dEQP-GLES3.functional.shaders.builtin_functions.common.round.float_lowp_fragment [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_round_float_lowp_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_round_vec2_mediump_fragment dEQP-GLES3.functional.shaders.builtin_functions.common.round.vec2_mediump_fragment [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_round_vec2_mediump_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_round_vec2_highp_fragment dEQP-GLES3.functional.shaders.builtin_functions.common.round.vec2_highp_fragment [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_round_vec2_highp_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_roundeven_float_highp_fragment dEQP-GLES3.functional.shaders.builtin_functions.common.roundeven.float_highp_fragment [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_roundeven_float_highp_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_ceil_float_mediump_vertex dEQP-GLES3.functional.shaders.builtin_functions.common.ceil.float_mediump_vertex [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_ceil_float_mediump_vertex (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_ceil_float_highp_fragment dEQP-GLES3.functional.shaders.builtin_functions.common.ceil.float_highp_fragment [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_ceil_float_highp_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_ceil_vec2_lowp_vertex dEQP-GLES3.functional.shaders.builtin_functions.common.ceil.vec2_lowp_vertex [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_ceil_vec2_lowp_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_fract_vec3_lowp_vertex dEQP-GLES3.functional.shaders.builtin_functions.common.fract.vec3_lowp_vertex [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_fract_vec3_lowp_vertex (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_fract_vec3_highp_fragment dEQP-GLES3.functional.shaders.builtin_functions.common.fract.vec3_highp_fragment [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_fract_vec3_highp_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_modf_float_highp_fragment dEQP-GLES3.functional.shaders.builtin_functions.common.modf.float_highp_fragment [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_modf_float_highp_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_modf_vec3_mediump_vertex dEQP-GLES3.functional.shaders.builtin_functions.common.modf.vec3_mediump_vertex [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_modf_vec3_mediump_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_isnan_vec2_highp_fragment dEQP-GLES3.functional.shaders.builtin_functions.common.isnan.vec2_highp_fragment [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_isnan_vec2_highp_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_isinf_float_highp_fragment dEQP-GLES3.functional.shaders.builtin_functions.common.isinf.float_highp_fragment [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_isinf_float_highp_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_isinf_vec4_lowp_fragment dEQP-GLES3.functional.shaders.builtin_functions.common.isinf.vec4_lowp_fragment [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_isinf_vec4_lowp_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_floatbitstoint_float_mediump_fragment dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstoint.float_mediump_fragment [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_floatbitstoint_float_mediump_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_floatbitstouint_float_lowp_vertex dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.float_lowp_vertex [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_floatbitstouint_float_lowp_vertex (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_floatbitstouint_vec2_lowp_fragment dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.vec2_lowp_fragment [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_floatbitstouint_vec2_lowp_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_floatbitstouint_vec2_mediump_vertex dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.vec2_mediump_vertex [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_floatbitstouint_vec2_mediump_vertex (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_floatbitstouint_vec3_mediump_vertex dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.vec3_mediump_vertex [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_floatbitstouint_vec3_mediump_vertex (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_floatbitstouint_vec3_highp_vertex dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.vec3_highp_vertex [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_floatbitstouint_vec3_highp_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_floatbitstouint_vec3_highp_fragment dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.vec3_highp_fragment [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_floatbitstouint_vec3_highp_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_intbitstofloat_ivec3_highp_fragment dEQP-GLES3.functional.shaders.builtin_functions.common.intbitstofloat.ivec3_highp_fragment [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_intbitstofloat_ivec3_highp_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_pack_unpack_packsnorm2x16_highp_vertex dEQP-GLES3.functional.shaders.builtin_functions.pack_unpack.packsnorm2x16_highp_vertex [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_pack_unpack_packsnorm2x16_highp_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_pack_unpack_unpackunorm2x16_vertex dEQP-GLES3.functional.shaders.builtin_functions.pack_unpack.unpackunorm2x16_vertex [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_pack_unpack_unpackunorm2x16_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_add_highp_vertex_scalar dEQP-GLES3.functional.shaders.builtin_functions.precision.add.highp_vertex.scalar [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_add_highp_vertex_scalar (41 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sub_lowp_vertex_scalar dEQP-GLES3.functional.shaders.builtin_functions.precision.sub.lowp_vertex.scalar [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sub_lowp_vertex_scalar (33 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_mul_lowp_vertex_vec4 dEQP-GLES3.functional.shaders.builtin_functions.precision.mul.lowp_vertex.vec4 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_mul_lowp_vertex_vec4 (104 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_mul_mediump_fragment_scalar dEQP-GLES3.functional.shaders.builtin_functions.precision.mul.mediump_fragment.scalar [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_mul_mediump_fragment_scalar (38 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_div_lowp_fragment_scalar dEQP-GLES3.functional.shaders.builtin_functions.precision.div.lowp_fragment.scalar [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_div_lowp_fragment_scalar (90 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_radians_mediump_fragment_vec3 dEQP-GLES3.functional.shaders.builtin_functions.precision.radians.mediump_fragment.vec3 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_radians_mediump_fragment_vec3 (204 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_radians_highp_fragment_vec4 dEQP-GLES3.functional.shaders.builtin_functions.precision.radians.highp_fragment.vec4 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_radians_highp_fragment_vec4 (265 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_degrees_lowp_vertex_vec4 dEQP-GLES3.functional.shaders.builtin_functions.precision.degrees.lowp_vertex.vec4 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_degrees_lowp_vertex_vec4 (757 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_degrees_highp_fragment_vec4 dEQP-GLES3.functional.shaders.builtin_functions.precision.degrees.highp_fragment.vec4 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_degrees_highp_fragment_vec4 (263 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sin_lowp_vertex_vec4 dEQP-GLES3.functional.shaders.builtin_functions.precision.sin.lowp_vertex.vec4 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sin_lowp_vertex_vec4 (87 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sin_mediump_vertex_scalar dEQP-GLES3.functional.shaders.builtin_functions.precision.sin.mediump_vertex.scalar Quality warning! Shader output 0 has low-quality shader precision [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sin_mediump_vertex_scalar (20 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sin_mediump_vertex_vec3 dEQP-GLES3.functional.shaders.builtin_functions.precision.sin.mediump_vertex.vec3 Quality warning! Shader output 0 has low-quality shader precision [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sin_mediump_vertex_vec3 (71 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sin_mediump_fragment_scalar dEQP-GLES3.functional.shaders.builtin_functions.precision.sin.mediump_fragment.scalar Quality warning! Shader output 0 has low-quality shader precision [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sin_mediump_fragment_scalar (20 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_cos_lowp_vertex_scalar dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.lowp_vertex.scalar [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_cos_lowp_vertex_scalar (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_cos_mediump_vertex_scalar dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.mediump_vertex.scalar Quality warning! Shader output 0 has low-quality shader precision [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_cos_mediump_vertex_scalar (20 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_cos_highp_fragment_scalar dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.highp_fragment.scalar Quality warning! Shader output 0 has low-quality shader precision Test expected to fail but passed! [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_cos_highp_fragment_scalar (29 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_tan_lowp_vertex_vec2 dEQP-GLES3.functional.shaders.builtin_functions.precision.tan.lowp_vertex.vec2 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_tan_lowp_vertex_vec2 (341 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_tan_lowp_fragment_scalar dEQP-GLES3.functional.shaders.builtin_functions.precision.tan.lowp_fragment.scalar [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_tan_lowp_fragment_scalar (14 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_tan_mediump_vertex_scalar dEQP-GLES3.functional.shaders.builtin_functions.precision.tan.mediump_vertex.scalar [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_tan_mediump_vertex_scalar (54 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_tan_highp_fragment_scalar dEQP-GLES3.functional.shaders.builtin_functions.precision.tan.highp_fragment.scalar [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_tan_highp_fragment_scalar (100 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_asin_lowp_fragment_vec2 dEQP-GLES3.functional.shaders.builtin_functions.precision.asin.lowp_fragment.vec2 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_asin_lowp_fragment_vec2 (48 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_asin_highp_vertex_vec3 dEQP-GLES3.functional.shaders.builtin_functions.precision.asin.highp_vertex.vec3 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_asin_highp_vertex_vec3 (73 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_acos_lowp_fragment_scalar dEQP-GLES3.functional.shaders.builtin_functions.precision.acos.lowp_fragment.scalar [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_acos_lowp_fragment_scalar (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_atan2_lowp_vertex_vec3 dEQP-GLES3.functional.shaders.builtin_functions.precision.atan2.lowp_vertex.vec3 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_atan2_lowp_vertex_vec3 (105 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_atan_highp_vertex_vec3 dEQP-GLES3.functional.shaders.builtin_functions.precision.atan.highp_vertex.vec3 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_atan_highp_vertex_vec3 (70 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sinh_mediump_vertex_vec3 dEQP-GLES3.functional.shaders.builtin_functions.precision.sinh.mediump_vertex.vec3 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sinh_mediump_vertex_vec3 (295 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_cosh_lowp_vertex_vec2 dEQP-GLES3.functional.shaders.builtin_functions.precision.cosh.lowp_vertex.vec2 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_cosh_lowp_vertex_vec2 (245 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_cosh_lowp_fragment_vec2 dEQP-GLES3.functional.shaders.builtin_functions.precision.cosh.lowp_fragment.vec2 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_cosh_lowp_fragment_vec2 (244 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_cosh_mediump_fragment_scalar dEQP-GLES3.functional.shaders.builtin_functions.precision.cosh.mediump_fragment.scalar [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_cosh_mediump_fragment_scalar (57 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_tanh_lowp_vertex_scalar dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.lowp_vertex.scalar [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_tanh_lowp_vertex_scalar (18 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_tanh_mediump_vertex_vec3 dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.mediump_vertex.vec3 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_tanh_mediump_vertex_vec3 (717 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_tanh_mediump_fragment_vec4 dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.mediump_fragment.vec4 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_tanh_mediump_fragment_vec4 (937 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_tanh_highp_vertex_scalar dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_vertex.scalar [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_tanh_highp_vertex_scalar (215 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_asinh_lowp_fragment_vec4 dEQP-GLES3.functional.shaders.builtin_functions.precision.asinh.lowp_fragment.vec4 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_asinh_lowp_fragment_vec4 (975 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_asinh_highp_vertex_vec2 dEQP-GLES3.functional.shaders.builtin_functions.precision.asinh.highp_vertex.vec2 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_asinh_highp_vertex_vec2 (302 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_asinh_highp_vertex_vec3 dEQP-GLES3.functional.shaders.builtin_functions.precision.asinh.highp_vertex.vec3 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_asinh_highp_vertex_vec3 (450 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_acosh_lowp_vertex_vec2 dEQP-GLES3.functional.shaders.builtin_functions.precision.acosh.lowp_vertex.vec2 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_acosh_lowp_vertex_vec2 (437 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_atanh_lowp_vertex_vec3 dEQP-GLES3.functional.shaders.builtin_functions.precision.atanh.lowp_vertex.vec3 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_atanh_lowp_vertex_vec3 (578 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_pow_mediump_vertex_scalar dEQP-GLES3.functional.shaders.builtin_functions.precision.pow.mediump_vertex.scalar [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_pow_mediump_vertex_scalar (115 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_pow_highp_fragment_vec2 dEQP-GLES3.functional.shaders.builtin_functions.precision.pow.highp_fragment.vec2 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_pow_highp_fragment_vec2 (219 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_exp2_lowp_vertex_vec2 dEQP-GLES3.functional.shaders.builtin_functions.precision.exp2.lowp_vertex.vec2 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_exp2_lowp_vertex_vec2 (42 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_exp2_lowp_vertex_vec4 dEQP-GLES3.functional.shaders.builtin_functions.precision.exp2.lowp_vertex.vec4 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_exp2_lowp_vertex_vec4 (89 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sqrt_lowp_fragment_scalar dEQP-GLES3.functional.shaders.builtin_functions.precision.sqrt.lowp_fragment.scalar [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sqrt_lowp_fragment_scalar (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sqrt_mediump_vertex_vec3 dEQP-GLES3.functional.shaders.builtin_functions.precision.sqrt.mediump_vertex.vec3 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sqrt_mediump_vertex_vec3 (214 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sqrt_mediump_fragment_vec2 dEQP-GLES3.functional.shaders.builtin_functions.precision.sqrt.mediump_fragment.vec2 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sqrt_mediump_fragment_vec2 (149 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sqrt_highp_fragment_vec3 dEQP-GLES3.functional.shaders.builtin_functions.precision.sqrt.highp_fragment.vec3 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sqrt_highp_fragment_vec3 (214 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sqrt_highp_fragment_vec4 dEQP-GLES3.functional.shaders.builtin_functions.precision.sqrt.highp_fragment.vec4 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sqrt_highp_fragment_vec4 (281 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_inversesqrt_lowp_fragment_scalar dEQP-GLES3.functional.shaders.builtin_functions.precision.inversesqrt.lowp_fragment.scalar [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_inversesqrt_lowp_fragment_scalar (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_inversesqrt_mediump_fragment_vec4 dEQP-GLES3.functional.shaders.builtin_functions.precision.inversesqrt.mediump_fragment.vec4 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_inversesqrt_mediump_fragment_vec4 (88 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_inversesqrt_highp_vertex_vec3 dEQP-GLES3.functional.shaders.builtin_functions.precision.inversesqrt.highp_vertex.vec3 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_inversesqrt_highp_vertex_vec3 (68 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sign_lowp_fragment_vec2 dEQP-GLES3.functional.shaders.builtin_functions.precision.sign.lowp_fragment.vec2 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sign_lowp_fragment_vec2 (34 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sign_highp_fragment_scalar dEQP-GLES3.functional.shaders.builtin_functions.precision.sign.highp_fragment.scalar [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sign_highp_fragment_scalar (24 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_floor_mediump_fragment_vec2 dEQP-GLES3.functional.shaders.builtin_functions.precision.floor.mediump_fragment.vec2 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_floor_mediump_fragment_vec2 (43 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_floor_mediump_fragment_vec4 dEQP-GLES3.functional.shaders.builtin_functions.precision.floor.mediump_fragment.vec4 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_floor_mediump_fragment_vec4 (66 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_trunc_lowp_vertex_vec4 dEQP-GLES3.functional.shaders.builtin_functions.precision.trunc.lowp_vertex.vec4 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_trunc_lowp_vertex_vec4 (64 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_trunc_highp_vertex_scalar dEQP-GLES3.functional.shaders.builtin_functions.precision.trunc.highp_vertex.scalar [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_trunc_highp_vertex_scalar (24 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_trunc_highp_fragment_vec3 dEQP-GLES3.functional.shaders.builtin_functions.precision.trunc.highp_fragment.vec3 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_trunc_highp_fragment_vec3 (55 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_round_lowp_fragment_vec4 dEQP-GLES3.functional.shaders.builtin_functions.precision.round.lowp_fragment.vec4 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_round_lowp_fragment_vec4 (63 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_round_mediump_vertex_vec4 dEQP-GLES3.functional.shaders.builtin_functions.precision.round.mediump_vertex.vec4 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_round_mediump_vertex_vec4 (59 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_round_highp_vertex_vec2 dEQP-GLES3.functional.shaders.builtin_functions.precision.round.highp_vertex.vec2 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_round_highp_vertex_vec2 (39 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_roundeven_mediump_vertex_vec2 dEQP-GLES3.functional.shaders.builtin_functions.precision.roundeven.mediump_vertex.vec2 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_roundeven_mediump_vertex_vec2 (41 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_roundeven_mediump_fragment_vec3 dEQP-GLES3.functional.shaders.builtin_functions.precision.roundeven.mediump_fragment.vec3 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_roundeven_mediump_fragment_vec3 (56 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_ceil_lowp_fragment_vec4 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_fragment.vec4 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_ceil_lowp_fragment_vec4 (71 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_ceil_mediump_vertex_vec3 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_vertex.vec3 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_ceil_mediump_vertex_vec3 (55 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_ceil_mediump_fragment_vec3 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_fragment.vec3 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_ceil_mediump_fragment_vec3 (54 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_fract_mediump_vertex_scalar dEQP-GLES3.functional.shaders.builtin_functions.precision.fract.mediump_vertex.scalar [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_fract_mediump_vertex_scalar (31 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_fract_mediump_fragment_vec4 dEQP-GLES3.functional.shaders.builtin_functions.precision.fract.mediump_fragment.vec4 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_fract_mediump_fragment_vec4 (213 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_mod_lowp_fragment_vec4 dEQP-GLES3.functional.shaders.builtin_functions.precision.mod.lowp_fragment.vec4 Still waiting for the following processes to finish: /b/s/w/ir/out/Release/angle_deqp_gles3_tests --deqp-egl-display-type=angle-gl --gtest_flagfile=/b/s/w/itpuHQry/.org.chromium.Chromium.5Z58lW/.org.chromium.Chromium.z4fTBP --single-process-tests --test-launcher-batch-limit=400 --test-launcher-output=/b/s/w/itpuHQry/.org.chromium.Chromium.E4rgsl/test_results.xml --test-launcher-summary-output=/b/s/w/ioHoZNF1/output.json [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_mod_lowp_fragment_vec4 (1112 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_modf_mediump_fragment dEQP-GLES3.functional.shaders.builtin_functions.precision.modf.mediump_fragment [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_modf_mediump_fragment (19 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_modf_highp_vertex dEQP-GLES3.functional.shaders.builtin_functions.precision.modf.highp_vertex [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_modf_highp_vertex (25 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_modf_highp_fragment dEQP-GLES3.functional.shaders.builtin_functions.precision.modf.highp_fragment [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_modf_highp_fragment (24 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_min_lowp_vertex_vec3 dEQP-GLES3.functional.shaders.builtin_functions.precision.min.lowp_vertex.vec3 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_min_lowp_vertex_vec3 (69 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_max_lowp_fragment_vec2 dEQP-GLES3.functional.shaders.builtin_functions.precision.max.lowp_fragment.vec2 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_max_lowp_fragment_vec2 (54 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_clamp_highp_vertex_vec4 dEQP-GLES3.functional.shaders.builtin_functions.precision.clamp.highp_vertex.vec4 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_clamp_highp_vertex_vec4 (213 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_step_lowp_fragment_scalar dEQP-GLES3.functional.shaders.builtin_functions.precision.step.lowp_fragment.scalar [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_step_lowp_fragment_scalar (33 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_smoothstep_mediump_vertex_vec2 dEQP-GLES3.functional.shaders.builtin_functions.precision.smoothstep.mediump_vertex.vec2 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_smoothstep_mediump_vertex_vec2 (533 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_distance_highp_fragment_vec4 dEQP-GLES3.functional.shaders.builtin_functions.precision.distance.highp_fragment.vec4 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_distance_highp_fragment_vec4 (4205 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_dot_lowp_vertex_scalar dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.lowp_vertex.scalar [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_dot_lowp_vertex_scalar (55 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_normalize_mediump_vertex_vec3 dEQP-GLES3.functional.shaders.builtin_functions.precision.normalize.mediump_vertex.vec3 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_normalize_mediump_vertex_vec3 (678 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_normalize_highp_fragment_vec3 dEQP-GLES3.functional.shaders.builtin_functions.precision.normalize.highp_fragment.vec3 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_normalize_highp_fragment_vec3 (718 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_faceforward_lowp_vertex_vec3 dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.lowp_vertex.vec3 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_faceforward_lowp_vertex_vec3 (1487 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_faceforward_lowp_fragment_scalar dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.lowp_fragment.scalar [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_faceforward_lowp_fragment_scalar (161 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_faceforward_highp_vertex_vec4 dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.highp_vertex.vec4 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_faceforward_highp_vertex_vec4 (5074 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_faceforward_highp_fragment_vec4 dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.highp_fragment.vec4 Still waiting for the following processes to finish: /b/s/w/ir/out/Release/angle_deqp_gles3_tests --deqp-egl-display-type=angle-gl --gtest_flagfile=/b/s/w/itpuHQry/.org.chromium.Chromium.5Z58lW/.org.chromium.Chromium.z4fTBP --single-process-tests --test-launcher-batch-limit=400 --test-launcher-output=/b/s/w/itpuHQry/.org.chromium.Chromium.E4rgsl/test_results.xml --test-launcher-summary-output=/b/s/w/ioHoZNF1/output.json [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_faceforward_highp_fragment_vec4 (5076 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_refract_lowp_fragment_vec2 dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.lowp_fragment.vec2 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_refract_lowp_fragment_vec2 (1778 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_vertex_mat2 dEQP-GLES3.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_vertex.mat2 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_vertex_mat2 (105 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_vertex_mat2x4 dEQP-GLES3.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_vertex.mat2x4 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_vertex_mat2x4 (188 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_vertex_mat4 dEQP-GLES3.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_vertex.mat4 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_vertex_mat4 (360 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_fragment_mat3x2 dEQP-GLES3.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_fragment.mat3x2 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_fragment_mat3x2 (147 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_matrixcompmult_highp_fragment_mat4x3 dEQP-GLES3.functional.shaders.builtin_functions.precision.matrixcompmult.highp_fragment.mat4x3 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_matrixcompmult_highp_fragment_mat4x3 (290 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_outerproduct_mediump_vertex_mat3x2 dEQP-GLES3.functional.shaders.builtin_functions.precision.outerproduct.mediump_vertex.mat3x2 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_outerproduct_mediump_vertex_mat3x2 (105 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_outerproduct_mediump_vertex_mat3x4 dEQP-GLES3.functional.shaders.builtin_functions.precision.outerproduct.mediump_vertex.mat3x4 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_outerproduct_mediump_vertex_mat3x4 (175 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_outerproduct_mediump_fragment_mat3x4 dEQP-GLES3.functional.shaders.builtin_functions.precision.outerproduct.mediump_fragment.mat3x4 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_outerproduct_mediump_fragment_mat3x4 (173 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_outerproduct_highp_vertex_mat4 dEQP-GLES3.functional.shaders.builtin_functions.precision.outerproduct.highp_vertex.mat4 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_outerproduct_highp_vertex_mat4 (251 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_outerproduct_highp_fragment_mat2 dEQP-GLES3.functional.shaders.builtin_functions.precision.outerproduct.highp_fragment.mat2 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_outerproduct_highp_fragment_mat2 (88 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_transpose_lowp_fragment_mat3x4 dEQP-GLES3.functional.shaders.builtin_functions.precision.transpose.lowp_fragment.mat3x4 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_transpose_lowp_fragment_mat3x4 (107 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_transpose_highp_vertex_mat2x4 dEQP-GLES3.functional.shaders.builtin_functions.precision.transpose.highp_vertex.mat2x4 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_transpose_highp_vertex_mat2x4 (78 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_inverse_mediump_vertex_mat2 dEQP-GLES3.functional.shaders.builtin_functions.precision.inverse.mediump_vertex.mat2 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_inverse_mediump_vertex_mat2 (279 ms) [ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_operators_selection_fragment dEQP-GLES3.functional.shaders.constant_expressions.operators.selection_fragment [ OK ] dEQP.GLES3/functional_shaders_constant_expressions_operators_selection_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_complex_types_struct_vertex dEQP-GLES3.functional.shaders.constant_expressions.complex_types.struct_vertex [ OK ] dEQP.GLES3/functional_shaders_constant_expressions_complex_types_struct_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_complex_types_array_length_vertex dEQP-GLES3.functional.shaders.constant_expressions.complex_types.array_length_vertex [ OK ] dEQP.GLES3/functional_shaders_constant_expressions_complex_types_array_length_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_angle_and_trigonometry_sin_vec3_fragment dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.sin_vec3_fragment [ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_angle_and_trigonometry_sin_vec3_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_angle_and_trigonometry_asin_vec2_vertex dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.asin_vec2_vertex [ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_angle_and_trigonometry_asin_vec2_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_angle_and_trigonometry_acos_float_fragment dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.acos_float_fragment [ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_angle_and_trigonometry_acos_float_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_pow_vec2_vertex dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.exponential.pow_vec2_vertex [ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_pow_vec2_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_log_float_fragment dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.exponential.log_float_fragment [ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_log_float_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_log_vec2_fragment dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.exponential.log_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_log_vec2_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_log_vec3_vertex dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.exponential.log_vec3_vertex [ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_log_vec3_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_exp2_float_vertex dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.exponential.exp2_float_vertex [ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_exp2_float_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_sqrt_vec2_vertex dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.exponential.sqrt_vec2_vertex [ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_sqrt_vec2_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_inversesqrt_vec3_fragment dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.exponential.inversesqrt_vec3_fragment [ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_inversesqrt_vec3_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_abs_ivec4_fragment dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.abs_ivec4_fragment [ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_abs_ivec4_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_sign_float_vertex dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.sign_float_vertex [ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_sign_float_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_sign_ivec2_vertex dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.sign_ivec2_vertex [ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_sign_ivec2_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_sign_ivec4_vertex dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.sign_ivec4_vertex [ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_sign_ivec4_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_floor_vec2_vertex dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.floor_vec2_vertex [ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_floor_vec2_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_trunc_vec2_fragment dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.trunc_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_trunc_vec2_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_trunc_vec4_fragment dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.trunc_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_trunc_vec4_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_round_vec4_fragment dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.round_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_round_vec4_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_min_vec4_float_vertex dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.min_vec4_float_vertex [ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_min_vec4_float_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_min_int_vertex dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.min_int_vertex [ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_min_int_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_min_uvec2_vertex dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.min_uvec2_vertex [ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_min_uvec2_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_min_uvec2_fragment dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.min_uvec2_fragment [ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_min_uvec2_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_max_vec3_float_fragment dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.max_vec3_float_fragment [ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_max_vec3_float_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_max_uint_fragment dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.max_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_max_uint_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_max_uvec2_vertex dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.max_uvec2_vertex [ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_max_uvec2_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_max_uvec4_fragment dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.max_uvec4_fragment [ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_max_uvec4_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_clamp_uvec2_vertex dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.clamp_uvec2_vertex [ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_clamp_uvec2_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_geometric_length_float_fragment dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.geometric.length_float_fragment [ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_geometric_length_float_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_8 dEQP-GLES3.functional.shaders.random.basic_expression.vertex.8 [ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_8 (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_18 dEQP-GLES3.functional.shaders.random.basic_expression.vertex.18 [ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_18 (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_33 dEQP-GLES3.functional.shaders.random.basic_expression.vertex.33 [ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_33 (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_38 dEQP-GLES3.functional.shaders.random.basic_expression.vertex.38 [ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_38 (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_58 dEQP-GLES3.functional.shaders.random.basic_expression.vertex.58 [ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_58 (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_65 dEQP-GLES3.functional.shaders.random.basic_expression.vertex.65 [ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_65 (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_80 dEQP-GLES3.functional.shaders.random.basic_expression.vertex.80 [ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_80 (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_89 dEQP-GLES3.functional.shaders.random.basic_expression.vertex.89 [ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_89 (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_95 dEQP-GLES3.functional.shaders.random.basic_expression.vertex.95 [ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_95 (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_fragment_59 dEQP-GLES3.functional.shaders.random.basic_expression.fragment.59 [ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_fragment_59 (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_fragment_80 dEQP-GLES3.functional.shaders.random.basic_expression.fragment.80 [ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_fragment_80 (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_fragment_83 dEQP-GLES3.functional.shaders.random.basic_expression.fragment.83 [ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_fragment_83 (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_fragment_96 dEQP-GLES3.functional.shaders.random.basic_expression.fragment.96 [ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_fragment_96 (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_fragment_98 dEQP-GLES3.functional.shaders.random.basic_expression.fragment.98 [ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_fragment_98 (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_combined_3 dEQP-GLES3.functional.shaders.random.basic_expression.combined.3 [ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_combined_3 (12 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_combined_8 dEQP-GLES3.functional.shaders.random.basic_expression.combined.8 [ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_combined_8 (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_combined_38 dEQP-GLES3.functional.shaders.random.basic_expression.combined.38 [ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_combined_38 (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_combined_40 dEQP-GLES3.functional.shaders.random.basic_expression.combined.40 [ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_combined_40 (12 ms) *RESULT: Total: 400 *RESULT: Passed: 396 *RESULT: Failed: 4 *RESULT: Skipped: 0 *RESULT: Not Supported: 0 *RESULT: Exception: 0 *RESULT: Crashed: 0 *RESULT: Unexpected Passed: 1 Some tests unexpectedly passed: dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.highp_fragment.scalar unexpectedly passed. [----------] 400 tests from dEQP (37020 ms total) [----------] Global test environment tear-down [==========] 400 tests from 1 test suite ran. (37027 ms total) [ PASSED ] 400 tests. [1201/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_mediump_mat4_float_vertex (108 ms) [1202/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat4_mat4_fragment (42 ms) [1203/3570] dEQP.GLES3/functional_shaders_matrix_div_const_highp_mat2x4_float_fragment (9 ms) [1204/3570] dEQP.GLES3/functional_shaders_matrix_div_const_mediump_mat3x2_mat3x2_fragment (7 ms) [1205/3570] dEQP.GLES3/functional_shaders_matrix_div_const_highp_mat3x4_float_vertex (8 ms) [1206/3570] dEQP.GLES3/functional_shaders_matrix_div_const_lowp_mat4x2_mat4x2_vertex (8 ms) [1207/3570] dEQP.GLES3/functional_shaders_matrix_div_const_mediump_mat4x2_mat4x2_vertex (8 ms) [1208/3570] dEQP.GLES3/functional_shaders_matrix_div_const_highp_mat4x2_float_vertex (8 ms) [1209/3570] dEQP.GLES3/functional_shaders_matrix_div_const_mediump_mat4x3_mat4x3_vertex (8 ms) [1210/3570] dEQP.GLES3/functional_shaders_matrix_div_const_mediump_mat4x3_mat4x3_fragment (7 ms) [1211/3570] dEQP.GLES3/functional_shaders_matrix_div_uniform_highp_mat2_float_fragment (7 ms) [1212/3570] dEQP.GLES3/functional_shaders_matrix_div_uniform_mediump_mat2x3_float_vertex (8 ms) [1213/3570] dEQP.GLES3/functional_shaders_matrix_div_uniform_mediump_mat2x4_mat2x4_vertex (8 ms) [1214/3570] dEQP.GLES3/functional_shaders_matrix_div_uniform_lowp_mat3_mat3_vertex (7 ms) [1215/3570] dEQP.GLES3/functional_shaders_matrix_div_uniform_mediump_mat3_mat3_fragment (7 ms) [1216/3570] dEQP.GLES3/functional_shaders_matrix_div_uniform_lowp_mat3x4_mat3x4_fragment (8 ms) [1217/3570] dEQP.GLES3/functional_shaders_matrix_div_uniform_highp_mat3x4_float_vertex (7 ms) [1218/3570] dEQP.GLES3/functional_shaders_matrix_div_uniform_mediump_mat4x2_mat4x2_fragment (8 ms) [1219/3570] dEQP.GLES3/functional_shaders_matrix_div_uniform_mediump_mat4x3_float_vertex (7 ms) [1220/3570] dEQP.GLES3/functional_shaders_matrix_div_uniform_highp_mat4_mat4_fragment (8 ms) [1221/3570] dEQP.GLES3/functional_shaders_matrix_div_dynamic_highp_mat2_float_fragment (7 ms) [1222/3570] dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat2x3_mat2x3_fragment (7 ms) [1223/3570] dEQP.GLES3/functional_shaders_matrix_div_dynamic_highp_mat2x3_float_fragment (8 ms) [1224/3570] dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat2x4_mat2x4_fragment (7 ms) [1225/3570] dEQP.GLES3/functional_shaders_matrix_div_dynamic_mediump_mat2x4_float_fragment (8 ms) [1226/3570] dEQP.GLES3/functional_shaders_matrix_div_dynamic_highp_mat2x4_mat2x4_vertex (7 ms) [1227/3570] dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat3x2_mat3x2_vertex (8 ms) [1228/3570] dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat3x4_float_fragment (8 ms) [1229/3570] dEQP.GLES3/functional_shaders_matrix_div_dynamic_mediump_mat3x4_mat3x4_vertex (7 ms) [1230/3570] dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat4x2_mat4x2_vertex (8 ms) [1231/3570] dEQP.GLES3/functional_shaders_matrix_div_dynamic_highp_mat4x2_float_vertex (9 ms) [1232/3570] dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat4x3_mat4x3_fragment (8 ms) [1233/3570] dEQP.GLES3/functional_shaders_matrix_div_dynamic_mediump_mat4x3_mat4x3_fragment (8 ms) [1234/3570] dEQP.GLES3/functional_shaders_matrix_div_dynamic_highp_mat4x3_mat4x3_vertex (8 ms) [1235/3570] dEQP.GLES3/functional_shaders_matrix_div_dynamic_mediump_mat4_mat4_vertex (9 ms) [1236/3570] dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_highp_mat2_mat2_vertex (9 ms) [1237/3570] dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_highp_mat2x4_mat2x4_fragment (7 ms) [1238/3570] dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_lowp_mat3_mat3_vertex (7 ms) [1239/3570] dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_highp_mat3_mat3_fragment (8 ms) [1240/3570] dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_mediump_mat4x2_mat4x2_vertex (8 ms) [1241/3570] dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_highp_mat4_mat4_vertex (7 ms) [1242/3570] dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_highp_mat2_float_vertex (9 ms) [1243/3570] dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_lowp_mat2x3_float_fragment (6 ms) [1244/3570] dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_lowp_mat2x4_float_fragment (8 ms) [1245/3570] dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_mediump_mat3x2_float_vertex (8 ms) [1246/3570] dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_lowp_mat3x4_float_fragment (8 ms) [1247/3570] dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_highp_mat3x4_float_vertex (8 ms) [1248/3570] dEQP.GLES3/functional_shaders_matrix_transpose_dynamic_highp_mat3x2_float_vertex (8 ms) [1249/3570] dEQP.GLES3/functional_shaders_matrix_transpose_dynamic_mediump_mat3_float_fragment (7 ms) [1250/3570] dEQP.GLES3/functional_shaders_matrix_transpose_dynamic_lowp_mat4x3_float_fragment (8 ms) [1251/3570] dEQP.GLES3/functional_shaders_matrix_determinant_dynamic_mediump_mat2_float_vertex (7 ms) [1252/3570] dEQP.GLES3/functional_shaders_matrix_determinant_dynamic_mediump_mat4_float_fragment (9 ms) [1253/3570] dEQP.GLES3/functional_shaders_matrix_determinant_dynamic_highp_mat4_float_vertex (7 ms) [1254/3570] dEQP.GLES3/functional_shaders_matrix_unary_addition_mediump_mat4x2_float_fragment (8 ms) [1255/3570] dEQP.GLES3/functional_shaders_matrix_unary_addition_lowp_mat4x3_float_vertex (7 ms) [1256/3570] dEQP.GLES3/functional_shaders_matrix_negation_mediump_mat2x3_float_vertex (7 ms) [1257/3570] dEQP.GLES3/functional_shaders_matrix_negation_highp_mat4x2_float_fragment (9 ms) [1258/3570] dEQP.GLES3/functional_shaders_matrix_pre_increment_highp_mat2x4_float_fragment (8 ms) [1259/3570] dEQP.GLES3/functional_shaders_matrix_pre_increment_mediump_mat4x2_float_vertex (9 ms) [1260/3570] dEQP.GLES3/functional_shaders_matrix_pre_increment_highp_mat4x2_float_vertex (8 ms) [1261/3570] dEQP.GLES3/functional_shaders_matrix_pre_decrement_lowp_mat2_float_fragment (9 ms) [1262/3570] dEQP.GLES3/functional_shaders_matrix_pre_decrement_mediump_mat2x3_float_fragment (8 ms) [1263/3570] dEQP.GLES3/functional_shaders_matrix_pre_decrement_highp_mat3x4_float_vertex (8 ms) [1264/3570] dEQP.GLES3/functional_shaders_matrix_post_increment_highp_mat2_float_vertex (8 ms) [1265/3570] dEQP.GLES3/functional_shaders_matrix_post_increment_lowp_mat2x3_float_fragment (8 ms) [1266/3570] dEQP.GLES3/functional_shaders_matrix_post_increment_highp_mat2x3_float_fragment (7 ms) [1267/3570] dEQP.GLES3/functional_shaders_matrix_post_increment_mediump_mat2x4_float_fragment (8 ms) [1268/3570] dEQP.GLES3/functional_shaders_matrix_post_increment_mediump_mat3x2_float_vertex (8 ms) [1269/3570] dEQP.GLES3/functional_shaders_matrix_post_increment_lowp_mat4x3_float_vertex (9 ms) [1270/3570] dEQP.GLES3/functional_shaders_matrix_post_increment_lowp_mat4_float_vertex (8 ms) [1271/3570] dEQP.GLES3/functional_shaders_matrix_post_increment_highp_mat4_float_fragment (10 ms) [1272/3570] dEQP.GLES3/functional_shaders_matrix_post_decrement_highp_mat2x3_float_vertex (7 ms) [1273/3570] dEQP.GLES3/functional_shaders_matrix_post_decrement_lowp_mat3_float_fragment (9 ms) [1274/3570] dEQP.GLES3/functional_shaders_matrix_post_decrement_mediump_mat3_float_fragment (8 ms) [1275/3570] dEQP.GLES3/functional_shaders_matrix_post_decrement_lowp_mat3x4_float_vertex (8 ms) [1276/3570] dEQP.GLES3/functional_shaders_matrix_post_decrement_highp_mat4x2_float_vertex (9 ms) [1277/3570] dEQP.GLES3/functional_shaders_matrix_post_decrement_mediump_mat4x3_float_vertex (9 ms) [1278/3570] dEQP.GLES3/functional_shaders_matrix_post_decrement_mediump_mat4_float_fragment (8 ms) [1279/3570] dEQP.GLES3/functional_shaders_matrix_add_assign_lowp_mat2x4_float_vertex (8 ms) [1280/3570] dEQP.GLES3/functional_shaders_matrix_add_assign_lowp_mat3x2_float_vertex (7 ms) [1281/3570] dEQP.GLES3/functional_shaders_matrix_add_assign_highp_mat3_float_vertex (8 ms) [1282/3570] dEQP.GLES3/functional_shaders_matrix_sub_assign_highp_mat3_float_vertex (7 ms) [1283/3570] dEQP.GLES3/functional_shaders_matrix_sub_assign_highp_mat3x4_float_fragment (8 ms) [1284/3570] dEQP.GLES3/functional_shaders_matrix_sub_assign_mediump_mat4x2_float_fragment (8 ms) [1285/3570] dEQP.GLES3/functional_shaders_matrix_mul_assign_mediump_mat3_float_vertex (8 ms) [1286/3570] dEQP.GLES3/functional_shaders_matrix_mul_assign_highp_mat4_float_fragment (9 ms) [1287/3570] dEQP.GLES3/functional_shaders_matrix_div_assign_mediump_mat2_float_vertex (8 ms) [1288/3570] dEQP.GLES3/functional_shaders_matrix_div_assign_highp_mat3x2_float_vertex (8 ms) [1289/3570] dEQP.GLES3/functional_shaders_matrix_div_assign_lowp_mat4x3_float_vertex (9 ms) [1290/3570] dEQP.GLES3/functional_shaders_matrix_div_assign_highp_mat4x3_float_vertex (8 ms) [1291/3570] dEQP.GLES3/functional_shaders_return_output_write_dynamic_vertex (8 ms) [1292/3570] dEQP.GLES3/functional_shaders_struct_local_parameter_inout_highp_vertex (8 ms) [1293/3570] dEQP.GLES3/functional_shaders_struct_local_parameter_nested_fragment (8 ms) [1294/3570] dEQP.GLES3/functional_shaders_struct_local_return_fragment (7 ms) [1295/3570] dEQP.GLES3/functional_shaders_struct_local_dynamic_loop_assignment_vertex (8 ms) [1296/3570] dEQP.GLES3/functional_shaders_struct_local_loop_struct_array_vertex (10 ms) [1297/3570] dEQP.GLES3/functional_shaders_struct_local_dynamic_loop_struct_array_fragment (9 ms) [1298/3570] dEQP.GLES3/functional_shaders_struct_local_basic_not_equal_vertex (10 ms) [1299/3570] dEQP.GLES3/functional_shaders_struct_local_basic_not_equal_fragment (9 ms) [1300/3570] dEQP.GLES3/functional_shaders_struct_uniform_basic_fragment (6 ms) [1301/3570] dEQP.GLES3/functional_shaders_struct_uniform_equal_fragment (8 ms) [1302/3570] dEQP.GLES3/functional_shaders_switch_default_not_last_static_vertex (8 ms) [1303/3570] dEQP.GLES3/functional_shaders_switch_default_not_last_dynamic_vertex (9 ms) [1304/3570] dEQP.GLES3/functional_shaders_switch_no_default_label_dynamic_vertex (8 ms) [1305/3570] dEQP.GLES3/functional_shaders_switch_fall_through_uniform_vertex (8 ms) [1306/3570] dEQP.GLES3/functional_shaders_switch_fall_through_dynamic_vertex (9 ms) [1307/3570] dEQP.GLES3/functional_shaders_switch_conditional_fall_through_static_vertex (7 ms) [1308/3570] dEQP.GLES3/functional_shaders_switch_conditional_fall_through_2_uniform_vertex (8 ms) [1309/3570] dEQP.GLES3/functional_shaders_switch_scope_uniform_vertex (8 ms) [1310/3570] dEQP.GLES3/functional_shaders_switch_switch_in_if_dynamic_vertex (9 ms) [1311/3570] dEQP.GLES3/functional_shaders_switch_switch_in_for_loop_static_vertex (8 ms) [1312/3570] dEQP.GLES3/functional_shaders_switch_switch_in_while_loop_static_fragment (9 ms) [1313/3570] dEQP.GLES3/functional_shaders_switch_switch_in_do_while_loop_uniform_fragment (9 ms) [1314/3570] dEQP.GLES3/functional_shaders_switch_switch_in_do_while_loop_dynamic_vertex (9 ms) [1315/3570] dEQP.GLES3/functional_shaders_switch_condition_ivec2_fragment (2 ms) [1316/3570] dEQP.GLES3/functional_shaders_switch_no_statement_after_default_label_vertex (1 ms) [1317/3570] dEQP.GLES3/functional_shaders_switch_double_case_vertex (1 ms) [1318/3570] dEQP.GLES3/functional_shaders_fragdepth_write_uniform_conditional_write (12 ms) [1319/3570] dEQP.GLES3/functional_shaders_fragdepth_compare_no_write (9 ms) [1320/3570] dEQP.GLES3/functional_shaders_precision_int_highp_mul_vertex (28 ms) [1321/3570] dEQP.GLES3/functional_shaders_precision_int_mediump_mul_vertex (20 ms) [1322/3570] dEQP.GLES3/functional_shaders_precision_uint_lowp_sub_vertex (21 ms) [1323/3570] dEQP.GLES3/functional_shaders_precision_uint_lowp_mul_fragment (18 ms) [1324/3570] dEQP.GLES3/functional_shaders_builtin_variable_max_combined_texture_image_units_fragment (4 ms) [1325/3570] dEQP.GLES3/functional_shaders_builtin_variable_depth_range_vertex (13 ms) [1326/3570] dEQP.GLES3/functional_shaders_builtin_variable_pointcoord (16 ms) [1327/3570] dEQP.GLES3/functional_shaders_builtin_variable_frontfacing (4 ms) [1328/3570] dEQP.GLES3/functional_shaders_texture_functions_texture_sampler2d_bias_fixed_fragment (11 ms) [1329/3570] dEQP.GLES3/functional_shaders_texture_functions_texture_sampler2d_bias_float_fragment (14 ms) [1330/3570] dEQP.GLES3/functional_shaders_texture_functions_texture_samplercube_fixed_vertex (14 ms) [1331/3570] dEQP.GLES3/functional_shaders_texture_functions_texture_samplercube_float_vertex (25 ms) [1332/3570] dEQP.GLES3/functional_shaders_texture_functions_texture_sampler2darray_float_vertex (11 ms) [1333/3570] dEQP.GLES3/functional_shaders_texture_functions_texture_sampler3d_fixed_vertex (9 ms) [1334/3570] dEQP.GLES3/functional_shaders_texture_functions_texture_isampler3d_vertex (12 ms) [1335/3570] dEQP.GLES3/functional_shaders_texture_functions_textureoffset_usampler2d_bias_fragment (12 ms) [1336/3570] dEQP.GLES3/functional_shaders_texture_functions_textureoffset_usampler2darray_fragment (13 ms) [1337/3570] dEQP.GLES3/functional_shaders_texture_functions_textureoffset_isampler2darray_bias_fragment (11 ms) [1338/3570] dEQP.GLES3/functional_shaders_texture_functions_textureproj_sampler2d_vec3_fixed_vertex (8 ms) [1339/3570] dEQP.GLES3/functional_shaders_texture_functions_textureproj_sampler2d_vec3_fixed_fragment (10 ms) [1340/3570] dEQP.GLES3/functional_shaders_texture_functions_textureproj_sampler2d_vec3_float_fragment (12 ms) [1341/3570] dEQP.GLES3/functional_shaders_texture_functions_textureproj_usampler2d_vec3_bias_fragment (12 ms) [1342/3570] dEQP.GLES3/functional_shaders_texture_functions_textureproj_sampler2d_vec4_float_vertex (10 ms) [1343/3570] dEQP.GLES3/functional_shaders_texture_functions_textureproj_sampler3d_bias_fixed_fragment (11 ms) [1344/3570] dEQP.GLES3/functional_shaders_texture_functions_textureproj_sampler2dshadow_fragment (9 ms) [1345/3570] dEQP.GLES3/functional_shaders_texture_functions_textureprojoffset_sampler2dshadow_vertex (9 ms) [1346/3570] dEQP.GLES3/functional_shaders_texture_functions_texturelod_samplercube_fixed_fragment (18 ms) [1347/3570] dEQP.GLES3/functional_shaders_texture_functions_texturelod_samplercube_float_fragment (16 ms) [1348/3570] dEQP.GLES3/functional_shaders_texture_functions_texturelod_usamplercube_vertex (35 ms) [1349/3570] dEQP.GLES3/functional_shaders_texture_functions_texturelod_sampler2darray_float_fragment (15 ms) [1350/3570] dEQP.GLES3/functional_shaders_texture_functions_texturelod_sampler3d_fixed_fragment (12 ms) [1351/3570] dEQP.GLES3/functional_shaders_texture_functions_texturelodoffset_sampler3d_fixed_vertex (10 ms) [1352/3570] dEQP.GLES3/functional_shaders_texture_functions_textureprojlod_sampler2d_vec3_float_vertex (13 ms) [1353/3570] dEQP.GLES3/functional_shaders_texture_functions_textureprojlod_sampler2d_vec4_fixed_vertex (10 ms) [1354/3570] dEQP.GLES3/functional_shaders_texture_functions_textureprojlod_usampler2d_vec4_vertex (12 ms) [1355/3570] dEQP.GLES3/functional_shaders_texture_functions_texturegrad_samplercube_float_vertex (15 ms) [1356/3570] dEQP.GLES3/functional_shaders_texture_functions_texturegrad_usampler2darray_vertex (11 ms) [1357/3570] dEQP.GLES3/functional_shaders_texture_functions_texturegrad_sampler3d_fixed_vertex (10 ms) [1358/3570] dEQP.GLES3/functional_shaders_texture_functions_texturegradoffset_usampler2d_fragment (13 ms) [1359/3570] dEQP.GLES3/functional_shaders_texture_functions_textureprojgrad_usampler2d_vec4_vertex (12 ms) [1360/3570] dEQP.GLES3/functional_shaders_texture_functions_textureprojgrad_isampler3d_fragment (12 ms) [1361/3570] dEQP.GLES3/functional_shaders_texture_functions_textureprojgradoffset_isampler2d_vec3_vertex (12 ms) [1362/3570] dEQP.GLES3/functional_shaders_texture_functions_textureprojgradoffset_sampler2d_vec4_float_fragment (13 ms) [1363/3570] dEQP.GLES3/functional_shaders_texture_functions_textureprojgradoffset_sampler3d_float_vertex (14 ms) [1364/3570] dEQP.GLES3/functional_shaders_texture_functions_texelfetch_isampler2d_fragment (11 ms) [1365/3570] dEQP.GLES3/functional_shaders_texture_functions_texelfetch_sampler3d_fixed_vertex (9 ms) [1366/3570] dEQP.GLES3/functional_shaders_texture_functions_texelfetch_usampler3d_vertex (10 ms) [1367/3570] dEQP.GLES3/functional_shaders_texture_functions_texelfetchoffset_usampler2d_fragment (34 ms) [1368/3570] dEQP.GLES3/functional_shaders_texture_functions_texelfetchoffset_isampler2darray_vertex (24 ms) [1369/3570] dEQP.GLES3/functional_shaders_texture_functions_texelfetchoffset_sampler3d_float_vertex (29 ms) [1370/3570] dEQP.GLES3/functional_shaders_texture_functions_texturesize_isampler2d_vertex (25 ms) [1371/3570] dEQP.GLES3/functional_shaders_texture_functions_texturesize_isamplercube_vertex (9 ms) [1372/3570] dEQP.GLES3/functional_shaders_texture_functions_texturesize_sampler2darray_fixed_vertex (23 ms) [1373/3570] dEQP.GLES3/functional_shaders_texture_functions_texturesize_sampler2darrayshadow_fragment (22 ms) [1374/3570] dEQP.GLES3/functional_shaders_texture_functions_invalid_textureproj_usamplercube_vec4_float_fragment (2 ms) [1375/3570] dEQP.GLES3/functional_shaders_texture_functions_invalid_textureoffset_sampler2darray_vec3_ivec3_fragment (1 ms) [1376/3570] dEQP.GLES3/functional_shaders_texture_functions_invalid_textureoffset_sampler2darray_vec3_ivec3_float_fragment (1 ms) [1377/3570] dEQP.GLES3/functional_shaders_texture_functions_invalid_texelfetch_samplercubeshadow_ivec3_int_ivec3_vertex (2 ms) [1378/3570] dEQP.GLES3/functional_shaders_texture_functions_invalid_textureprojoffset_sampler2darrayshadow_vec4_ivec2_fragment (1 ms) [1379/3570] dEQP.GLES3/functional_shaders_texture_functions_invalid_texturelodoffset_samplercubeshadow_vec3_float_ivec3_fragment (2 ms) [1380/3570] dEQP.GLES3/functional_shaders_texture_functions_invalid_texturelodoffset_sampler2darrayshadow_vec3_float_ivec3_vertex (1 ms) [1381/3570] dEQP.GLES3/functional_shaders_derivate_dfdx_constant_vec2 (5 ms) [1382/3570] dEQP.GLES3/functional_shaders_derivate_dfdx_uniform_switch_vec2_mediump (6 ms) [1383/3570] dEQP.GLES3/functional_shaders_derivate_dfdx_uniform_switch_vec3_mediump (7 ms) [1384/3570] dEQP.GLES3/functional_shaders_derivate_dfdx_fbo_vec3_highp (5 ms) [1385/3570] dEQP.GLES3/functional_shaders_derivate_dfdx_fastest_fbo_msaa4_float_highp (4 ms) [1386/3570] dEQP.GLES3/functional_shaders_derivate_dfdx_fastest_fbo_msaa4_vec2_mediump (7 ms) [1387/3570] dEQP.GLES3/functional_shaders_derivate_dfdx_fastest_fbo_msaa4_vec4_highp (4 ms) [1388/3570] dEQP.GLES3/functional_shaders_derivate_dfdx_fastest_fbo_float_float_mediump (7 ms) [1389/3570] dEQP.GLES3/functional_shaders_derivate_dfdx_nicest_default_vec2_mediump (6 ms) [1390/3570] dEQP.GLES3/functional_shaders_derivate_dfdx_nicest_default_vec3_highp (5 ms) [1391/3570] dEQP.GLES3/functional_shaders_derivate_dfdx_nicest_fbo_msaa4_vec4_mediump (5 ms) [1392/3570] dEQP.GLES3/functional_shaders_derivate_dfdx_texture_msaa4_vec3_highp (6 ms) [1393/3570] dEQP.GLES3/functional_shaders_derivate_dfdx_texture_float_fastest_vec4_mediump (8 ms) [1394/3570] dEQP.GLES3/functional_shaders_derivate_dfdx_texture_float_nicest_vec4_mediump (8 ms) [1395/3570] dEQP.GLES3/functional_shaders_derivate_dfdy_linear_vec2_highp (6 ms) [1396/3570] dEQP.GLES3/functional_shaders_derivate_dfdy_linear_vec3_mediump (5 ms) [1397/3570] dEQP.GLES3/functional_shaders_derivate_dfdy_static_loop_float_mediump (7 ms) [1398/3570] dEQP.GLES3/functional_shaders_derivate_dfdy_static_loop_vec2_highp (6 ms) [1399/3570] dEQP.GLES3/functional_shaders_derivate_dfdy_static_switch_vec3_mediump (6 ms) [1400/3570] dEQP.GLES3/functional_shaders_derivate_dfdy_uniform_if_float_mediump (6 ms) [1401/3570] dEQP.GLES3/functional_shaders_derivate_dfdy_uniform_switch_float_highp (6 ms) [1402/3570] dEQP.GLES3/functional_shaders_derivate_dfdy_fbo_msaa4_float_mediump (5 ms) [1403/3570] dEQP.GLES3/functional_shaders_derivate_dfdy_fastest_fbo_msaa4_vec4_highp (5 ms) [1404/3570] dEQP.GLES3/functional_shaders_derivate_dfdy_nicest_fbo_float_float_mediump (7 ms) [1405/3570] dEQP.GLES3/functional_shaders_derivate_dfdy_texture_basic_float_highp (6 ms) [1406/3570] dEQP.GLES3/functional_shaders_derivate_dfdy_texture_float_nicest_vec2_mediump (8 ms) [1407/3570] dEQP.GLES3/functional_shaders_derivate_dfdy_texture_float_nicest_vec3_lowp (8 ms) [1408/3570] dEQP.GLES3/functional_shaders_derivate_fwidth_constant_vec4 (5 ms) [1409/3570] dEQP.GLES3/functional_shaders_derivate_fwidth_linear_vec3_highp (5 ms) [1410/3570] dEQP.GLES3/functional_shaders_derivate_fwidth_linear_vec4_highp (6 ms) [1411/3570] dEQP.GLES3/functional_shaders_derivate_fwidth_uniform_if_vec4_mediump (6 ms) [1412/3570] dEQP.GLES3/functional_shaders_derivate_fwidth_uniform_if_vec4_highp (6 ms) [1413/3570] dEQP.GLES3/functional_shaders_derivate_fwidth_uniform_loop_vec3_highp (7 ms) [1414/3570] dEQP.GLES3/functional_shaders_derivate_fwidth_fbo_vec3_mediump (5 ms) [1415/3570] dEQP.GLES3/functional_shaders_derivate_fwidth_fastest_fbo_msaa4_float_highp (5 ms) [1416/3570] dEQP.GLES3/functional_shaders_derivate_fwidth_nicest_fbo_msaa4_vec3_mediump (6 ms) [1417/3570] dEQP.GLES3/functional_shaders_derivate_fwidth_texture_basic_vec2_highp (6 ms) [1418/3570] dEQP.GLES3/functional_shaders_derivate_fwidth_texture_msaa4_vec3_highp (5 ms) [1419/3570] dEQP.GLES3/functional_shaders_derivate_fwidth_texture_msaa4_vec4_mediump (7 ms) [1420/3570] dEQP.GLES3/functional_shaders_derivate_fwidth_texture_float_fastest_float_mediump (7 ms) [1421/3570] dEQP.GLES3/functional_shaders_derivate_fwidth_texture_float_nicest_vec2_highp (8 ms) [1422/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_abs_vec3_highp_fragment (5 ms) [1423/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_abs_vec4_mediump_vertex (4 ms) [1424/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_abs_vec4_mediump_fragment (3 ms) [1425/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_abs_int_lowp_vertex (4 ms) [1426/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_sign_vec3_mediump_fragment (4 ms) [1427/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_sign_vec4_mediump_vertex (3 ms) [1428/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_floor_vec2_lowp_vertex (3 ms) [1429/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_floor_vec4_mediump_fragment (4 ms) [1430/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_round_float_lowp_fragment (3 ms) [1431/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_round_vec2_mediump_fragment (3 ms) [1432/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_round_vec2_highp_fragment (3 ms) [1433/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_roundeven_float_highp_fragment (4 ms) [1434/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_ceil_float_mediump_vertex (3 ms) [1435/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_ceil_float_highp_fragment (3 ms) [1436/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_ceil_vec2_lowp_vertex (4 ms) [1437/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_fract_vec3_lowp_vertex (3 ms) [1438/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_fract_vec3_highp_fragment (3 ms) [1439/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_modf_float_highp_fragment (4 ms) [1440/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_modf_vec3_mediump_vertex (4 ms) [1441/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_isnan_vec2_highp_fragment (6 ms) [1442/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_isinf_float_highp_fragment (4 ms) [1443/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_isinf_vec4_lowp_fragment (3 ms) [1444/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_floatbitstoint_float_mediump_fragment (4 ms) [1445/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_floatbitstouint_float_lowp_vertex (3 ms) [1446/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_floatbitstouint_vec2_lowp_fragment (4 ms) [1447/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_floatbitstouint_vec2_mediump_vertex (3 ms) [1448/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_floatbitstouint_vec3_mediump_vertex (3 ms) [1449/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_floatbitstouint_vec3_highp_vertex (4 ms) [1450/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_floatbitstouint_vec3_highp_fragment (3 ms) [1451/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_intbitstofloat_ivec3_highp_fragment (3 ms) [1452/3570] dEQP.GLES3/functional_shaders_builtin_functions_pack_unpack_packsnorm2x16_highp_vertex (5 ms) [1453/3570] dEQP.GLES3/functional_shaders_builtin_functions_pack_unpack_unpackunorm2x16_vertex (4 ms) [1454/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_add_highp_vertex_scalar (41 ms) [1455/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_sub_lowp_vertex_scalar (33 ms) [1456/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_mul_lowp_vertex_vec4 (104 ms) [1457/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_mul_mediump_fragment_scalar (38 ms) [1458/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_div_lowp_fragment_scalar (90 ms) [1459/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_radians_mediump_fragment_vec3 (204 ms) [1460/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_radians_highp_fragment_vec4 (265 ms) [1461/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_degrees_lowp_vertex_vec4 (757 ms) [1462/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_degrees_highp_fragment_vec4 (263 ms) [1463/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_sin_lowp_vertex_vec4 (87 ms) [1464/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_sin_mediump_vertex_scalar (20 ms) [1465/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_sin_mediump_vertex_vec3 (71 ms) [1466/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_sin_mediump_fragment_scalar (20 ms) [1467/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_cos_lowp_vertex_scalar (8 ms) [1468/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_cos_mediump_vertex_scalar (20 ms) [1469/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_cos_highp_fragment_scalar (29 ms) [1470/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_tan_lowp_vertex_vec2 (341 ms) [1471/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_tan_lowp_fragment_scalar (14 ms) [1472/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_tan_mediump_vertex_scalar (54 ms) [1473/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_tan_highp_fragment_scalar (100 ms) [1474/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_asin_lowp_fragment_vec2 (48 ms) [1475/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_asin_highp_vertex_vec3 (73 ms) [1476/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_acos_lowp_fragment_scalar (8 ms) [1477/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_atan2_lowp_vertex_vec3 (105 ms) [1478/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_atan_highp_vertex_vec3 (70 ms) [1479/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_sinh_mediump_vertex_vec3 (295 ms) [1480/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_cosh_lowp_vertex_vec2 (245 ms) [1481/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_cosh_lowp_fragment_vec2 (244 ms) [1482/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_cosh_mediump_fragment_scalar (57 ms) [1483/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_tanh_lowp_vertex_scalar (18 ms) [1484/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_tanh_mediump_vertex_vec3 (717 ms) [1485/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_tanh_mediump_fragment_vec4 (937 ms) [1486/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_tanh_highp_vertex_scalar (215 ms) [1487/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_asinh_lowp_fragment_vec4 (975 ms) [1488/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_asinh_highp_vertex_vec2 (302 ms) [1489/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_asinh_highp_vertex_vec3 (450 ms) [1490/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_acosh_lowp_vertex_vec2 (437 ms) [1491/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_atanh_lowp_vertex_vec3 (578 ms) [1492/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_pow_mediump_vertex_scalar (115 ms) [1493/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_pow_highp_fragment_vec2 (219 ms) [1494/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_exp2_lowp_vertex_vec2 (42 ms) [1495/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_exp2_lowp_vertex_vec4 (89 ms) [1496/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_sqrt_lowp_fragment_scalar (10 ms) [1497/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_sqrt_mediump_vertex_vec3 (214 ms) [1498/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_sqrt_mediump_fragment_vec2 (149 ms) [1499/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_sqrt_highp_fragment_vec3 (214 ms) [1500/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_sqrt_highp_fragment_vec4 (281 ms) [1501/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_inversesqrt_lowp_fragment_scalar (8 ms) [1502/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_inversesqrt_mediump_fragment_vec4 (88 ms) [1503/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_inversesqrt_highp_vertex_vec3 (68 ms) [1504/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_sign_lowp_fragment_vec2 (34 ms) [1505/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_sign_highp_fragment_scalar (24 ms) [1506/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_floor_mediump_fragment_vec2 (43 ms) [1507/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_floor_mediump_fragment_vec4 (66 ms) [1508/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_trunc_lowp_vertex_vec4 (64 ms) [1509/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_trunc_highp_vertex_scalar (24 ms) [1510/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_trunc_highp_fragment_vec3 (55 ms) [1511/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_round_lowp_fragment_vec4 (63 ms) [1512/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_round_mediump_vertex_vec4 (59 ms) [1513/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_round_highp_vertex_vec2 (39 ms) [1514/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_roundeven_mediump_vertex_vec2 (41 ms) [1515/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_roundeven_mediump_fragment_vec3 (56 ms) [1516/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_ceil_lowp_fragment_vec4 (71 ms) [1517/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_ceil_mediump_vertex_vec3 (55 ms) [1518/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_ceil_mediump_fragment_vec3 (54 ms) [1519/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_fract_mediump_vertex_scalar (31 ms) [1520/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_fract_mediump_fragment_vec4 (213 ms) [1521/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_mod_lowp_fragment_vec4 (1112 ms) [1522/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_modf_mediump_fragment (19 ms) [1523/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_modf_highp_vertex (25 ms) [1524/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_modf_highp_fragment (24 ms) [1525/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_min_lowp_vertex_vec3 (69 ms) [1526/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_max_lowp_fragment_vec2 (54 ms) [1527/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_clamp_highp_vertex_vec4 (213 ms) [1528/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_step_lowp_fragment_scalar (33 ms) [1529/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_smoothstep_mediump_vertex_vec2 (533 ms) [1530/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_distance_highp_fragment_vec4 (4205 ms) [1531/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_dot_lowp_vertex_scalar (55 ms) [1532/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_normalize_mediump_vertex_vec3 (678 ms) [1533/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_normalize_highp_fragment_vec3 (718 ms) [1534/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_faceforward_lowp_vertex_vec3 (1487 ms) [1535/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_faceforward_lowp_fragment_scalar (161 ms) [1536/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_faceforward_highp_vertex_vec4 (5074 ms) [1537/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_faceforward_highp_fragment_vec4 (5076 ms) [1538/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_refract_lowp_fragment_vec2 (1778 ms) [1539/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_vertex_mat2 (105 ms) [1540/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_vertex_mat2x4 (188 ms) [1541/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_vertex_mat4 (360 ms) [1542/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_fragment_mat3x2 (147 ms) [1543/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_matrixcompmult_highp_fragment_mat4x3 (290 ms) [1544/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_outerproduct_mediump_vertex_mat3x2 (105 ms) [1545/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_outerproduct_mediump_vertex_mat3x4 (175 ms) [1546/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_outerproduct_mediump_fragment_mat3x4 (173 ms) [1547/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_outerproduct_highp_vertex_mat4 (251 ms) [1548/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_outerproduct_highp_fragment_mat2 (88 ms) [1549/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_transpose_lowp_fragment_mat3x4 (107 ms) [1550/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_transpose_highp_vertex_mat2x4 (78 ms) [1551/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_inverse_mediump_vertex_mat2 (279 ms) [1552/3570] dEQP.GLES3/functional_shaders_constant_expressions_operators_selection_fragment (5 ms) [1553/3570] dEQP.GLES3/functional_shaders_constant_expressions_complex_types_struct_vertex (4 ms) [1554/3570] dEQP.GLES3/functional_shaders_constant_expressions_complex_types_array_length_vertex (5 ms) [1555/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_angle_and_trigonometry_sin_vec3_fragment (7 ms) [1556/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_angle_and_trigonometry_asin_vec2_vertex (4 ms) [1557/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_angle_and_trigonometry_acos_float_fragment (5 ms) [1558/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_pow_vec2_vertex (5 ms) [1559/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_log_float_fragment (4 ms) [1560/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_log_vec2_fragment (4 ms) [1561/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_log_vec3_vertex (4 ms) [1562/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_exp2_float_vertex (5 ms) [1563/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_sqrt_vec2_vertex (4 ms) [1564/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_inversesqrt_vec3_fragment (4 ms) [1565/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_abs_ivec4_fragment (4 ms) [1566/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_sign_float_vertex (5 ms) [1567/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_sign_ivec2_vertex (5 ms) [1568/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_sign_ivec4_vertex (5 ms) [1569/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_floor_vec2_vertex (4 ms) [1570/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_trunc_vec2_fragment (5 ms) [1571/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_trunc_vec4_fragment (4 ms) [1572/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_round_vec4_fragment (5 ms) [1573/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_min_vec4_float_vertex (4 ms) [1574/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_min_int_vertex (5 ms) [1575/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_min_uvec2_vertex (5 ms) [1576/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_min_uvec2_fragment (4 ms) [1577/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_max_vec3_float_fragment (5 ms) [1578/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_max_uint_fragment (4 ms) [1579/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_max_uvec2_vertex (4 ms) [1580/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_max_uvec4_fragment (5 ms) [1581/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_clamp_uvec2_vertex (4 ms) [1582/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_geometric_length_float_fragment (5 ms) [1583/3570] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_8 (9 ms) [1584/3570] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_18 (7 ms) [1585/3570] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_33 (7 ms) [1586/3570] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_38 (8 ms) [1587/3570] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_58 (6 ms) [1588/3570] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_65 (7 ms) [1589/3570] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_80 (7 ms) [1590/3570] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_89 (5 ms) [1591/3570] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_95 (7 ms) [1592/3570] dEQP.GLES3/functional_shaders_random_basic_expression_fragment_59 (8 ms) [1593/3570] dEQP.GLES3/functional_shaders_random_basic_expression_fragment_80 (9 ms) [1594/3570] dEQP.GLES3/functional_shaders_random_basic_expression_fragment_83 (6 ms) [1595/3570] dEQP.GLES3/functional_shaders_random_basic_expression_fragment_96 (7 ms) [1596/3570] dEQP.GLES3/functional_shaders_random_basic_expression_fragment_98 (11 ms) [1597/3570] dEQP.GLES3/functional_shaders_random_basic_expression_combined_3 (12 ms) [1598/3570] dEQP.GLES3/functional_shaders_random_basic_expression_combined_8 (11 ms) [1599/3570] dEQP.GLES3/functional_shaders_random_basic_expression_combined_38 (11 ms) [1600/3570] dEQP.GLES3/functional_shaders_random_basic_expression_combined_40 (12 ms) Note: Google Test filter = 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3/functional_texture_wrap_astc_10x10_srgb_clamp_mirror_nearest_divisible:dEQP.GLES3/functional_texture_wrap_astc_10x10_srgb_repeat_clamp_nearest_divisible:dEQP.GLES3/functional_texture_wrap_astc_12x10_srgb_mirror_clamp_linear_divisible:dEQP.GLES3/functional_texture_wrap_astc_12x10_srgb_mirror_repeat_linear_not_divisible:dEQP.GLES3/functional_texture_wrap_astc_12x12_srgb_clamp_clamp_linear_divisible:dEQP.GLES3/functional_texture_wrap_astc_12x12_srgb_repeat_mirror_linear_divisible:dEQP.GLES3/functional_texture_wrap_astc_12x12_srgb_clamp_repeat_linear_not_divisible:dEQP.GLES3/functional_texture_filtering_2d_formats_r11f_g11f_b10f_nearest_mipmap_linear:dEQP.GLES3/functional_texture_filtering_2d_formats_rgba8_snorm_linear:dEQP.GLES3/functional_texture_filtering_2d_formats_srgb8_alpha8_nearest_mipmap_nearest:dEQP.GLES3/functional_texture_filtering_2d_formats_etc1_rgb8_linear_mipmap_nearest:dEQP.GLES3/functional_texture_filtering_2d_sizes_32x64_linear_mipmap_linear:dEQP.GLES3/functional_texture_filtering_2d_sizes_128x128_nearest_mipmap_nearest:dEQP.GLES3/functional_texture_filtering_2d_sizes_3x7_nearest_mipmap_linear:dEQP.GLES3/functional_texture_filtering_2d_sizes_3x7_linear_mipmap_linear:dEQP.GLES3/functional_texture_filtering_2d_combinations_nearest_nearest_clamp_clamp:dEQP.GLES3/functional_texture_filtering_2d_combinations_nearest_nearest_mirror_clamp:dEQP.GLES3/functional_texture_filtering_2d_combinations_linear_nearest_clamp_clamp:dEQP.GLES3/functional_texture_filtering_2d_combinations_linear_nearest_repeat_clamp:dEQP.GLES3/functional_texture_filtering_2d_combinations_linear_linear_repeat_mirror:dEQP.GLES3/functional_texture_filtering_2d_combinations_nearest_mipmap_nearest_nearest_clamp_repeat:dEQP.GLES3/functional_texture_filtering_2d_combinations_nearest_mipmap_nearest_nearest_mirror_clamp:dEQP.GLES3/functional_texture_filtering_2d_combinations_linear_mipmap_linear_nearest_repeat_clamp:dEQP.GLES3/functional_texture_filtering_2d_combinations_linear_mipmap_linear_nearest_mirror_clamp:dEQP.GLES3/functional_texture_filtering_cube_formats_rgba16f_nearest:dEQP.GLES3/functional_texture_filtering_cube_formats_r11f_g11f_b10f_nearest_mipmap_nearest:dEQP.GLES3/functional_texture_filtering_cube_formats_rgb9_e5_linear_mipmap_linear:dEQP.GLES3/functional_texture_filtering_cube_formats_rgba8_snorm_linear_mipmap_nearest:dEQP.GLES3/functional_texture_filtering_cube_formats_rgb565_nearest:dEQP.GLES3/functional_texture_filtering_cube_formats_rgba4_linear_mipmap_linear:dEQP.GLES3/functional_texture_filtering_cube_formats_srgb8_alpha8_linear:dEQP.GLES3/functional_texture_filtering_cube_formats_rgb10_a2_linear_mipmap_nearest:dEQP.GLES3/functional_texture_filtering_cube_sizes_8x8_nearest_mipmap_nearest:dEQP.GLES3/functional_texture_filtering_cube_sizes_128x128_linear:dEQP.GLES3/functional_texture_filtering_cube_sizes_7x7_nearest:dEQP.GLES3/functional_texture_filtering_cube_sizes_7x7_nearest_mipmap_nearest:dEQP.GLES3/functional_texture_filtering_cube_combinations_linear_linear_clamp_repeat:dEQP.GLES3/functional_texture_filtering_cube_combinations_linear_mipmap_nearest_linear_clamp_clamp:dEQP.GLES3/functional_texture_filtering_cube_combinations_nearest_mipmap_linear_nearest_mirror_repeat:dEQP.GLES3/functional_texture_filtering_cube_combinations_linear_mipmap_linear_linear_clamp_repeat:dEQP.GLES3/functional_texture_filtering_cube_combinations_linear_mipmap_linear_linear_repeat_repeat:dEQP.GLES3/functional_texture_filtering_2d_array_formats_rgb9_e5_nearest_mipmap_linear:dEQP.GLES3/functional_texture_filtering_2d_array_formats_srgb8_alpha8_linear:dEQP.GLES3/functional_texture_filtering_2d_array_formats_srgb_r8_linear_mipmap_nearest:dEQP.GLES3/functional_texture_filtering_2d_array_formats_rgb10_a2_nearest:dEQP.GLES3/functional_texture_filtering_2d_array_formats_rgb10_a2_nearest_mipmap_nearest:dEQP.GLES3/functional_texture_filtering_2d_array_sizes_4x8x8_nearest_mipmap_linear:dEQP.GLES3/functional_texture_filtering_2d_array_sizes_3x7x5_nearest:dEQP.GLES3/functional_texture_filtering_2d_array_sizes_3x7x5_linear:dEQP.GLES3/functional_texture_filtering_2d_array_sizes_63x63x63_linear_mipmap_nearest:dEQP.GLES3/functional_texture_filtering_2d_array_combinations_nearest_nearest_clamp_repeat:dEQP.GLES3/functional_texture_filtering_2d_array_combinations_nearest_nearest_repeat_clamp:dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_linear_mirror_mirror:dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_nearest_linear_clamp_clamp:dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_nearest_linear_repeat_mirror:dEQP.GLES3/functional_texture_filtering_2d_array_combinations_nearest_mipmap_linear_nearest_repeat_mirror:dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_linear_nearest_clamp_mirror:dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_linear_nearest_repeat_repeat:dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_linear_nearest_mirror_mirror:dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_linear_linear_mirror_repeat:dEQP.GLES3/functional_texture_filtering_3d_formats_rgb5_a1_linear:dEQP.GLES3/functional_texture_filtering_3d_formats_srgb8_alpha8_nearest:dEQP.GLES3/functional_texture_filtering_3d_formats_srgb8_alpha8_linear_mipmap_nearest:dEQP.GLES3/functional_texture_filtering_3d_formats_srgb_r8_linear:dEQP.GLES3/functional_texture_filtering_3d_formats_srgb_r8_linear_mipmap_linear:dEQP.GLES3/functional_texture_filtering_3d_sizes_3x7x5_nearest_mipmap_nearest:dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_nearest_repeat_clamp_mirror:dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_nearest_repeat_mirror_repeat:dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_nearest_mirror_clamp_mirror:dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_linear_clamp_clamp_mirror:dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_linear_repeat_mirror_clamp:dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_nearest_repeat_clamp_repeat:dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_nearest_repeat_repeat_clamp:dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_nearest_mirror_repeat_mirror:dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_nearest_mirror_mirror_clamp:dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_nearest_mirror_mirror_repeat:dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_linear_mirror_repeat_repeat:dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_nearest_repeat_clamp_clamp:dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_nearest_repeat_mirror_mirror:dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_linear_clamp_mirror_mirror:dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_linear_repeat_mirror_mirror:dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_linear_mirror_clamp_mirror:dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_linear_mirror_repeat_clamp:dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_linear_mirror_repeat_mirror:dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_nearest_nearest_mirror_clamp_mirror:dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_nearest_nearest_mirror_repeat_clamp:dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_nearest_linear_clamp_repeat_clamp:dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_linear_nearest_clamp_repeat_repeat:dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_linear_nearest_repeat_repeat_mirror:dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_linear_nearest_repeat_mirror_repeat:dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_linear_linear_mirror_repeat_clamp:dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_linear_nearest_repeat_repeat_clamp:dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_linear_nearest_mirror_repeat_repeat:dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_linear_linear_repeat_clamp_clamp:dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_linear_linear_mirror_clamp_mirror:dEQP.GLES3/functional_texture_mipmap_2d_basic_linear_linear_repeat_npot:dEQP.GLES3/functional_texture_mipmap_2d_base_level_linear_nearest:dEQP.GLES3/functional_texture_mipmap_2d_base_level_nearest_linear:dEQP.GLES3/functional_texture_mipmap_cube_max_lod_nearest_linear:dEQP.GLES3/functional_texture_mipmap_3d_basic_nearest_nearest_mirror:dEQP.GLES3/functional_texture_mipmap_3d_basic_linear_linear_clamp:dEQP.GLES3/functional_texture_mipmap_3d_projected_linear_nearest_mirror:dEQP.GLES3/functional_texture_mipmap_3d_min_lod_linear_nearest:dEQP.GLES3/functional_texture_mipmap_3d_min_lod_nearest_linear:dEQP.GLES3/functional_texture_mipmap_3d_max_lod_nearest_nearest [==========] Running 400 tests from 1 test suite. [----------] Global test environment set-up. [----------] 400 tests from dEQP Writing test log into TestResults.qpa [ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_combined_46 dEQP-GLES3.functional.shaders.random.basic_expression.combined.46 [ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_combined_46 (104 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_combined_55 dEQP-GLES3.functional.shaders.random.basic_expression.combined.55 [ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_combined_55 (38 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_combined_69 dEQP-GLES3.functional.shaders.random.basic_expression.combined.69 [ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_combined_69 (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_combined_88 dEQP-GLES3.functional.shaders.random.basic_expression.combined.88 [ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_combined_88 (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_combined_96 dEQP-GLES3.functional.shaders.random.basic_expression.combined.96 [ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_combined_96 (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_vertex_3 dEQP-GLES3.functional.shaders.random.scalar_conversion.vertex.3 [ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_vertex_3 (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_vertex_19 dEQP-GLES3.functional.shaders.random.scalar_conversion.vertex.19 [ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_vertex_19 (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_vertex_21 dEQP-GLES3.functional.shaders.random.scalar_conversion.vertex.21 [ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_vertex_21 (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_vertex_38 dEQP-GLES3.functional.shaders.random.scalar_conversion.vertex.38 [ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_vertex_38 (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_vertex_49 dEQP-GLES3.functional.shaders.random.scalar_conversion.vertex.49 [ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_vertex_49 (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_vertex_74 dEQP-GLES3.functional.shaders.random.scalar_conversion.vertex.74 [ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_vertex_74 (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_vertex_91 dEQP-GLES3.functional.shaders.random.scalar_conversion.vertex.91 [ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_vertex_91 (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_fragment_10 dEQP-GLES3.functional.shaders.random.scalar_conversion.fragment.10 [ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_fragment_10 (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_fragment_33 dEQP-GLES3.functional.shaders.random.scalar_conversion.fragment.33 [ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_fragment_33 (12 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_fragment_44 dEQP-GLES3.functional.shaders.random.scalar_conversion.fragment.44 [ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_fragment_44 (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_fragment_91 dEQP-GLES3.functional.shaders.random.scalar_conversion.fragment.91 [ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_fragment_91 (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_fragment_99 dEQP-GLES3.functional.shaders.random.scalar_conversion.fragment.99 [ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_fragment_99 (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_9 dEQP-GLES3.functional.shaders.random.scalar_conversion.combined.9 [ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_9 (13 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_15 dEQP-GLES3.functional.shaders.random.scalar_conversion.combined.15 [ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_15 (12 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_21 dEQP-GLES3.functional.shaders.random.scalar_conversion.combined.21 [ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_21 (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_30 dEQP-GLES3.functional.shaders.random.scalar_conversion.combined.30 [ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_30 (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_43 dEQP-GLES3.functional.shaders.random.scalar_conversion.combined.43 [ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_43 (13 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_56 dEQP-GLES3.functional.shaders.random.scalar_conversion.combined.56 [ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_56 (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_62 dEQP-GLES3.functional.shaders.random.scalar_conversion.combined.62 [ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_62 (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_82 dEQP-GLES3.functional.shaders.random.scalar_conversion.combined.82 [ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_82 (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_85 dEQP-GLES3.functional.shaders.random.scalar_conversion.combined.85 [ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_85 (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_91 dEQP-GLES3.functional.shaders.random.scalar_conversion.combined.91 [ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_91 (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_swizzle_vertex_13 dEQP-GLES3.functional.shaders.random.swizzle.vertex.13 [ OK ] dEQP.GLES3/functional_shaders_random_swizzle_vertex_13 (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_swizzle_vertex_35 dEQP-GLES3.functional.shaders.random.swizzle.vertex.35 [ OK ] dEQP.GLES3/functional_shaders_random_swizzle_vertex_35 (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_swizzle_fragment_7 dEQP-GLES3.functional.shaders.random.swizzle.fragment.7 [ OK ] dEQP.GLES3/functional_shaders_random_swizzle_fragment_7 (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_swizzle_fragment_9 dEQP-GLES3.functional.shaders.random.swizzle.fragment.9 [ OK ] dEQP.GLES3/functional_shaders_random_swizzle_fragment_9 (13 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_swizzle_fragment_10 dEQP-GLES3.functional.shaders.random.swizzle.fragment.10 [ OK ] dEQP.GLES3/functional_shaders_random_swizzle_fragment_10 (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_swizzle_fragment_13 dEQP-GLES3.functional.shaders.random.swizzle.fragment.13 [ OK ] dEQP.GLES3/functional_shaders_random_swizzle_fragment_13 (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_swizzle_fragment_29 dEQP-GLES3.functional.shaders.random.swizzle.fragment.29 [ OK ] dEQP.GLES3/functional_shaders_random_swizzle_fragment_29 (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_swizzle_fragment_45 dEQP-GLES3.functional.shaders.random.swizzle.fragment.45 [ OK ] dEQP.GLES3/functional_shaders_random_swizzle_fragment_45 (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_comparison_ops_vertex_10 dEQP-GLES3.functional.shaders.random.comparison_ops.vertex.10 [ OK ] dEQP.GLES3/functional_shaders_random_comparison_ops_vertex_10 (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_comparison_ops_fragment_5 dEQP-GLES3.functional.shaders.random.comparison_ops.fragment.5 [ OK ] dEQP.GLES3/functional_shaders_random_comparison_ops_fragment_5 (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_comparison_ops_fragment_11 dEQP-GLES3.functional.shaders.random.comparison_ops.fragment.11 [ OK ] dEQP.GLES3/functional_shaders_random_comparison_ops_fragment_11 (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_comparison_ops_fragment_17 dEQP-GLES3.functional.shaders.random.comparison_ops.fragment.17 [ OK ] dEQP.GLES3/functional_shaders_random_comparison_ops_fragment_17 (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_comparison_ops_fragment_35 dEQP-GLES3.functional.shaders.random.comparison_ops.fragment.35 [ OK ] dEQP.GLES3/functional_shaders_random_comparison_ops_fragment_35 (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_comparison_ops_fragment_48 dEQP-GLES3.functional.shaders.random.comparison_ops.fragment.48 [ OK ] dEQP.GLES3/functional_shaders_random_comparison_ops_fragment_48 (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_6 dEQP-GLES3.functional.shaders.random.conditionals.vertex.6 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_6 (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_11 dEQP-GLES3.functional.shaders.random.conditionals.vertex.11 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_11 (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_13 dEQP-GLES3.functional.shaders.random.conditionals.vertex.13 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_13 (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_18 dEQP-GLES3.functional.shaders.random.conditionals.vertex.18 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_18 (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_31 dEQP-GLES3.functional.shaders.random.conditionals.vertex.31 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_31 (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_35 dEQP-GLES3.functional.shaders.random.conditionals.vertex.35 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_35 (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_42 dEQP-GLES3.functional.shaders.random.conditionals.vertex.42 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_42 (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_50 dEQP-GLES3.functional.shaders.random.conditionals.vertex.50 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_50 (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_60 dEQP-GLES3.functional.shaders.random.conditionals.vertex.60 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_60 (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_65 dEQP-GLES3.functional.shaders.random.conditionals.vertex.65 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_65 (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_86 dEQP-GLES3.functional.shaders.random.conditionals.vertex.86 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_86 (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_0 dEQP-GLES3.functional.shaders.random.conditionals.fragment.0 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_0 (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_9 dEQP-GLES3.functional.shaders.random.conditionals.fragment.9 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_9 (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_11 dEQP-GLES3.functional.shaders.random.conditionals.fragment.11 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_11 (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_14 dEQP-GLES3.functional.shaders.random.conditionals.fragment.14 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_14 (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_22 dEQP-GLES3.functional.shaders.random.conditionals.fragment.22 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_22 (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_25 dEQP-GLES3.functional.shaders.random.conditionals.fragment.25 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_25 (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_29 dEQP-GLES3.functional.shaders.random.conditionals.fragment.29 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_29 (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_33 dEQP-GLES3.functional.shaders.random.conditionals.fragment.33 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_33 (12 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_37 dEQP-GLES3.functional.shaders.random.conditionals.fragment.37 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_37 (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_66 dEQP-GLES3.functional.shaders.random.conditionals.fragment.66 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_66 (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_71 dEQP-GLES3.functional.shaders.random.conditionals.fragment.71 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_71 (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_94 dEQP-GLES3.functional.shaders.random.conditionals.fragment.94 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_94 (13 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_combined_8 dEQP-GLES3.functional.shaders.random.conditionals.combined.8 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_combined_8 (16 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_combined_28 dEQP-GLES3.functional.shaders.random.conditionals.combined.28 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_combined_28 (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_combined_36 dEQP-GLES3.functional.shaders.random.conditionals.combined.36 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_combined_36 (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_combined_43 dEQP-GLES3.functional.shaders.random.conditionals.combined.43 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_combined_43 (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_combined_49 dEQP-GLES3.functional.shaders.random.conditionals.combined.49 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_combined_49 (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_combined_58 dEQP-GLES3.functional.shaders.random.conditionals.combined.58 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_combined_58 (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_combined_76 dEQP-GLES3.functional.shaders.random.conditionals.combined.76 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_combined_76 (12 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_combined_77 dEQP-GLES3.functional.shaders.random.conditionals.combined.77 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_combined_77 (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_combined_82 dEQP-GLES3.functional.shaders.random.conditionals.combined.82 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_combined_82 (21 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_combined_84 dEQP-GLES3.functional.shaders.random.conditionals.combined.84 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_combined_84 (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_combined_86 dEQP-GLES3.functional.shaders.random.conditionals.combined.86 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_combined_86 (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_combined_96 dEQP-GLES3.functional.shaders.random.conditionals.combined.96 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_combined_96 (13 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_trigonometric_vertex_30 dEQP-GLES3.functional.shaders.random.trigonometric.vertex.30 [ OK ] dEQP.GLES3/functional_shaders_random_trigonometric_vertex_30 (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_trigonometric_vertex_63 dEQP-GLES3.functional.shaders.random.trigonometric.vertex.63 [ OK ] dEQP.GLES3/functional_shaders_random_trigonometric_vertex_63 (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_10 dEQP-GLES3.functional.shaders.random.trigonometric.fragment.10 [ OK ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_10 (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_20 dEQP-GLES3.functional.shaders.random.trigonometric.fragment.20 [ OK ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_20 (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_24 dEQP-GLES3.functional.shaders.random.trigonometric.fragment.24 [ OK ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_24 (12 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_32 dEQP-GLES3.functional.shaders.random.trigonometric.fragment.32 [ OK ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_32 (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_41 dEQP-GLES3.functional.shaders.random.trigonometric.fragment.41 [ OK ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_41 (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_43 dEQP-GLES3.functional.shaders.random.trigonometric.fragment.43 [ OK ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_43 (13 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_65 dEQP-GLES3.functional.shaders.random.trigonometric.fragment.65 [ OK ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_65 (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_70 dEQP-GLES3.functional.shaders.random.trigonometric.fragment.70 [ OK ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_70 (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_77 dEQP-GLES3.functional.shaders.random.trigonometric.fragment.77 [ OK ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_77 (12 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_96 dEQP-GLES3.functional.shaders.random.trigonometric.fragment.96 [ OK ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_96 (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_98 dEQP-GLES3.functional.shaders.random.trigonometric.fragment.98 [ OK ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_98 (12 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_exponential_vertex_2 dEQP-GLES3.functional.shaders.random.exponential.vertex.2 [ OK ] dEQP.GLES3/functional_shaders_random_exponential_vertex_2 (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_exponential_vertex_3 dEQP-GLES3.functional.shaders.random.exponential.vertex.3 [ OK ] dEQP.GLES3/functional_shaders_random_exponential_vertex_3 (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_exponential_vertex_10 dEQP-GLES3.functional.shaders.random.exponential.vertex.10 [ OK ] dEQP.GLES3/functional_shaders_random_exponential_vertex_10 (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_exponential_vertex_18 dEQP-GLES3.functional.shaders.random.exponential.vertex.18 [ OK ] dEQP.GLES3/functional_shaders_random_exponential_vertex_18 (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_exponential_vertex_34 dEQP-GLES3.functional.shaders.random.exponential.vertex.34 [ OK ] dEQP.GLES3/functional_shaders_random_exponential_vertex_34 (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_exponential_vertex_43 dEQP-GLES3.functional.shaders.random.exponential.vertex.43 [ OK ] dEQP.GLES3/functional_shaders_random_exponential_vertex_43 (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_exponential_vertex_48 dEQP-GLES3.functional.shaders.random.exponential.vertex.48 [ OK ] dEQP.GLES3/functional_shaders_random_exponential_vertex_48 (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_exponential_vertex_52 dEQP-GLES3.functional.shaders.random.exponential.vertex.52 [ OK ] dEQP.GLES3/functional_shaders_random_exponential_vertex_52 (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_exponential_vertex_56 dEQP-GLES3.functional.shaders.random.exponential.vertex.56 [ OK ] dEQP.GLES3/functional_shaders_random_exponential_vertex_56 (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_exponential_vertex_65 dEQP-GLES3.functional.shaders.random.exponential.vertex.65 [ OK ] dEQP.GLES3/functional_shaders_random_exponential_vertex_65 (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_exponential_vertex_66 dEQP-GLES3.functional.shaders.random.exponential.vertex.66 [ OK ] dEQP.GLES3/functional_shaders_random_exponential_vertex_66 (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_exponential_vertex_86 dEQP-GLES3.functional.shaders.random.exponential.vertex.86 [ OK ] dEQP.GLES3/functional_shaders_random_exponential_vertex_86 (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_exponential_vertex_96 dEQP-GLES3.functional.shaders.random.exponential.vertex.96 [ OK ] dEQP.GLES3/functional_shaders_random_exponential_vertex_96 (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_exponential_fragment_5 dEQP-GLES3.functional.shaders.random.exponential.fragment.5 [ OK ] dEQP.GLES3/functional_shaders_random_exponential_fragment_5 (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_exponential_fragment_31 dEQP-GLES3.functional.shaders.random.exponential.fragment.31 [ OK ] dEQP.GLES3/functional_shaders_random_exponential_fragment_31 (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_exponential_fragment_45 dEQP-GLES3.functional.shaders.random.exponential.fragment.45 [ OK ] dEQP.GLES3/functional_shaders_random_exponential_fragment_45 (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_exponential_fragment_46 dEQP-GLES3.functional.shaders.random.exponential.fragment.46 [ OK ] dEQP.GLES3/functional_shaders_random_exponential_fragment_46 (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_exponential_fragment_51 dEQP-GLES3.functional.shaders.random.exponential.fragment.51 [ OK ] dEQP.GLES3/functional_shaders_random_exponential_fragment_51 (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_exponential_fragment_69 dEQP-GLES3.functional.shaders.random.exponential.fragment.69 [ OK ] dEQP.GLES3/functional_shaders_random_exponential_fragment_69 (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_texture_vertex_6 dEQP-GLES3.functional.shaders.random.texture.vertex.6 [ OK ] dEQP.GLES3/functional_shaders_random_texture_vertex_6 (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_texture_vertex_37 dEQP-GLES3.functional.shaders.random.texture.vertex.37 [ OK ] dEQP.GLES3/functional_shaders_random_texture_vertex_37 (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_texture_fragment_6 dEQP-GLES3.functional.shaders.random.texture.fragment.6 [ OK ] dEQP.GLES3/functional_shaders_random_texture_fragment_6 (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_texture_fragment_32 dEQP-GLES3.functional.shaders.random.texture.fragment.32 [ OK ] dEQP.GLES3/functional_shaders_random_texture_fragment_32 (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_texture_fragment_49 dEQP-GLES3.functional.shaders.random.texture.fragment.49 [ OK ] dEQP.GLES3/functional_shaders_random_texture_fragment_49 (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_texture_fragment_61 dEQP-GLES3.functional.shaders.random.texture.fragment.61 [ OK ] dEQP.GLES3/functional_shaders_random_texture_fragment_61 (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_texture_fragment_63 dEQP-GLES3.functional.shaders.random.texture.fragment.63 [ OK ] dEQP.GLES3/functional_shaders_random_texture_fragment_63 (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_texture_fragment_82 dEQP-GLES3.functional.shaders.random.texture.fragment.82 [ OK ] dEQP.GLES3/functional_shaders_random_texture_fragment_82 (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_texture_fragment_89 dEQP-GLES3.functional.shaders.random.texture.fragment.89 [ OK ] dEQP.GLES3/functional_shaders_random_texture_fragment_89 (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_texture_fragment_106 dEQP-GLES3.functional.shaders.random.texture.fragment.106 [ OK ] dEQP.GLES3/functional_shaders_random_texture_fragment_106 (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_texture_fragment_134 dEQP-GLES3.functional.shaders.random.texture.fragment.134 [ OK ] dEQP.GLES3/functional_shaders_random_texture_fragment_134 (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_texture_fragment_137 dEQP-GLES3.functional.shaders.random.texture.fragment.137 [ OK ] dEQP.GLES3/functional_shaders_random_texture_fragment_137 (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_texture_fragment_139 dEQP-GLES3.functional.shaders.random.texture.fragment.139 [ OK ] dEQP.GLES3/functional_shaders_random_texture_fragment_139 (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_texture_fragment_148 dEQP-GLES3.functional.shaders.random.texture.fragment.148 [ OK ] dEQP.GLES3/functional_shaders_random_texture_fragment_148 (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_all_features_vertex_19 dEQP-GLES3.functional.shaders.random.all_features.vertex.19 [ OK ] dEQP.GLES3/functional_shaders_random_all_features_vertex_19 (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_all_features_vertex_22 dEQP-GLES3.functional.shaders.random.all_features.vertex.22 [ OK ] dEQP.GLES3/functional_shaders_random_all_features_vertex_22 (18 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_all_features_vertex_39 dEQP-GLES3.functional.shaders.random.all_features.vertex.39 [ OK ] dEQP.GLES3/functional_shaders_random_all_features_vertex_39 (12 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_all_features_vertex_45 dEQP-GLES3.functional.shaders.random.all_features.vertex.45 [ OK ] dEQP.GLES3/functional_shaders_random_all_features_vertex_45 (13 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_all_features_vertex_60 dEQP-GLES3.functional.shaders.random.all_features.vertex.60 [ OK ] dEQP.GLES3/functional_shaders_random_all_features_vertex_60 (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_all_features_vertex_64 dEQP-GLES3.functional.shaders.random.all_features.vertex.64 [ OK ] dEQP.GLES3/functional_shaders_random_all_features_vertex_64 (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_all_features_vertex_73 dEQP-GLES3.functional.shaders.random.all_features.vertex.73 [ OK ] dEQP.GLES3/functional_shaders_random_all_features_vertex_73 (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_all_features_vertex_91 dEQP-GLES3.functional.shaders.random.all_features.vertex.91 [ OK ] dEQP.GLES3/functional_shaders_random_all_features_vertex_91 (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_all_features_vertex_99 dEQP-GLES3.functional.shaders.random.all_features.vertex.99 [ OK ] dEQP.GLES3/functional_shaders_random_all_features_vertex_99 (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_all_features_fragment_51 dEQP-GLES3.functional.shaders.random.all_features.fragment.51 [ OK ] dEQP.GLES3/functional_shaders_random_all_features_fragment_51 (10 ms) [ RUN ] dEQP.GLES3/functional_texture_format_unsized_luminance_3d_pot dEQP-GLES3.functional.texture.format.unsized.luminance_3d_pot [ OK ] dEQP.GLES3/functional_texture_format_unsized_luminance_3d_pot (16 ms) [ RUN ] dEQP.GLES3/functional_texture_format_unsized_luminance_alpha_cube_npot dEQP-GLES3.functional.texture.format.unsized.luminance_alpha_cube_npot [ OK ] dEQP.GLES3/functional_texture_format_unsized_luminance_alpha_cube_npot (12 ms) [ RUN ] dEQP.GLES3/functional_texture_format_unsized_luminance_alpha_2d_array_pot dEQP-GLES3.functional.texture.format.unsized.luminance_alpha_2d_array_pot [ OK ] dEQP.GLES3/functional_texture_format_unsized_luminance_alpha_2d_array_pot (14 ms) [ RUN ] dEQP.GLES3/functional_texture_format_unsized_luminance_alpha_2d_array_npot dEQP-GLES3.functional.texture.format.unsized.luminance_alpha_2d_array_npot [ OK ] dEQP.GLES3/functional_texture_format_unsized_luminance_alpha_2d_array_npot (15 ms) [ RUN ] dEQP.GLES3/functional_texture_format_unsized_rgb_unsigned_short_5_6_5_2d_npot dEQP-GLES3.functional.texture.format.unsized.rgb_unsigned_short_5_6_5_2d_npot [ OK ] dEQP.GLES3/functional_texture_format_unsized_rgb_unsigned_short_5_6_5_2d_npot (5 ms) [ RUN ] dEQP.GLES3/functional_texture_format_unsized_rgb_unsigned_short_5_6_5_cube_pot dEQP-GLES3.functional.texture.format.unsized.rgb_unsigned_short_5_6_5_cube_pot [ OK ] dEQP.GLES3/functional_texture_format_unsized_rgb_unsigned_short_5_6_5_cube_pot (15 ms) [ RUN ] dEQP.GLES3/functional_texture_format_unsized_rgb_unsigned_byte_cube_pot dEQP-GLES3.functional.texture.format.unsized.rgb_unsigned_byte_cube_pot [ OK ] dEQP.GLES3/functional_texture_format_unsized_rgb_unsigned_byte_cube_pot (13 ms) [ RUN ] dEQP.GLES3/functional_texture_format_unsized_rgba_unsigned_short_5_5_5_1_3d_npot dEQP-GLES3.functional.texture.format.unsized.rgba_unsigned_short_5_5_5_1_3d_npot [ OK ] dEQP.GLES3/functional_texture_format_unsized_rgba_unsigned_short_5_5_5_1_3d_npot (9 ms) [ RUN ] dEQP.GLES3/functional_texture_format_unsized_rgba_unsigned_byte_3d_pot dEQP-GLES3.functional.texture.format.unsized.rgba_unsigned_byte_3d_pot [ OK ] dEQP.GLES3/functional_texture_format_unsized_rgba_unsigned_byte_3d_pot (15 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_2d_rgba32f_pot dEQP-GLES3.functional.texture.format.sized.2d.rgba32f_pot [ OK ] dEQP.GLES3/functional_texture_format_sized_2d_rgba32f_pot (8 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_2d_srgb_r8_pot dEQP-GLES3.functional.texture.format.sized.2d.srgb_r8_pot Not supported! GL_EXT_texture_sRGB_decode is not supported. at es3fTextureFormatTests.cpp:75 [ OK ] dEQP.GLES3/functional_texture_format_sized_2d_srgb_r8_pot (1 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_2d_rgb10_a2ui_npot dEQP-GLES3.functional.texture.format.sized.2d.rgb10_a2ui_npot [ OK ] dEQP.GLES3/functional_texture_format_sized_2d_rgb10_a2ui_npot (7 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_2d_rgb32i_pot dEQP-GLES3.functional.texture.format.sized.2d.rgb32i_pot [ OK ] dEQP.GLES3/functional_texture_format_sized_2d_rgb32i_pot (8 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_2d_rg16ui_npot dEQP-GLES3.functional.texture.format.sized.2d.rg16ui_npot [ OK ] dEQP.GLES3/functional_texture_format_sized_2d_rg16ui_npot (7 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_2d_r8ui_npot dEQP-GLES3.functional.texture.format.sized.2d.r8ui_npot [ OK ] dEQP.GLES3/functional_texture_format_sized_2d_r8ui_npot (7 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_2d_r8_snorm_pot dEQP-GLES3.functional.texture.format.sized.2d.r8_snorm_pot [ OK ] dEQP.GLES3/functional_texture_format_sized_2d_r8_snorm_pot (7 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_2d_depth32f_stencil8_pot dEQP-GLES3.functional.texture.format.sized.2d.depth32f_stencil8_pot [ OK ] dEQP.GLES3/functional_texture_format_sized_2d_depth32f_stencil8_pot (8 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_cube_rgba32i_npot dEQP-GLES3.functional.texture.format.sized.cube.rgba32i_npot Test expected to fail but passed! [ OK ] dEQP.GLES3/functional_texture_format_sized_cube_rgba32i_npot (13 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_cube_rgba32ui_npot dEQP-GLES3.functional.texture.format.sized.cube.rgba32ui_npot [ OK ] dEQP.GLES3/functional_texture_format_sized_cube_rgba32ui_npot (15 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_cube_rgba16f_pot dEQP-GLES3.functional.texture.format.sized.cube.rgba16f_pot Test expected to fail but passed! [ OK ] dEQP.GLES3/functional_texture_format_sized_cube_rgba16f_pot (15 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_cube_rgba8ui_npot dEQP-GLES3.functional.texture.format.sized.cube.rgba8ui_npot [ OK ] dEQP.GLES3/functional_texture_format_sized_cube_rgba8ui_npot (15 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_cube_rgb10_a2ui_pot dEQP-GLES3.functional.texture.format.sized.cube.rgb10_a2ui_pot [ OK ] dEQP.GLES3/functional_texture_format_sized_cube_rgb10_a2ui_pot (18 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_cube_rgba4_npot dEQP-GLES3.functional.texture.format.sized.cube.rgba4_npot Test expected to fail but passed! [ OK ] dEQP.GLES3/functional_texture_format_sized_cube_rgba4_npot (15 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_cube_rgb5_a1_npot dEQP-GLES3.functional.texture.format.sized.cube.rgb5_a1_npot Test expected to fail but passed! [ OK ] dEQP.GLES3/functional_texture_format_sized_cube_rgb5_a1_npot (15 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_cube_rgb8_snorm_npot dEQP-GLES3.functional.texture.format.sized.cube.rgb8_snorm_npot Test expected to fail but passed! [ OK ] dEQP.GLES3/functional_texture_format_sized_cube_rgb8_snorm_npot (13 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_cube_rgb8i_npot dEQP-GLES3.functional.texture.format.sized.cube.rgb8i_npot [ OK ] dEQP.GLES3/functional_texture_format_sized_cube_rgb8i_npot (17 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_cube_rgb9_e5_npot dEQP-GLES3.functional.texture.format.sized.cube.rgb9_e5_npot Test expected to fail but passed! [ OK ] dEQP.GLES3/functional_texture_format_sized_cube_rgb9_e5_npot (14 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_cube_rg32ui_npot dEQP-GLES3.functional.texture.format.sized.cube.rg32ui_npot [ OK ] dEQP.GLES3/functional_texture_format_sized_cube_rg32ui_npot (15 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_cube_rg16i_npot dEQP-GLES3.functional.texture.format.sized.cube.rg16i_npot [ OK ] dEQP.GLES3/functional_texture_format_sized_cube_rg16i_npot (15 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_cube_rg8i_pot dEQP-GLES3.functional.texture.format.sized.cube.rg8i_pot [ OK ] dEQP.GLES3/functional_texture_format_sized_cube_rg8i_pot (16 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_cube_rg8_snorm_pot dEQP-GLES3.functional.texture.format.sized.cube.rg8_snorm_pot Test expected to fail but passed! [ OK ] dEQP.GLES3/functional_texture_format_sized_cube_rg8_snorm_pot (13 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_cube_r16i_npot dEQP-GLES3.functional.texture.format.sized.cube.r16i_npot [ OK ] dEQP.GLES3/functional_texture_format_sized_cube_r16i_npot (14 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_cube_r16ui_npot dEQP-GLES3.functional.texture.format.sized.cube.r16ui_npot [ OK ] dEQP.GLES3/functional_texture_format_sized_cube_r16ui_npot (13 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_2d_array_rgba16ui_npot dEQP-GLES3.functional.texture.format.sized.2d_array.rgba16ui_npot [ OK ] dEQP.GLES3/functional_texture_format_sized_2d_array_rgba16ui_npot (15 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_2d_array_rgb565_pot dEQP-GLES3.functional.texture.format.sized.2d_array.rgb565_pot [ OK ] dEQP.GLES3/functional_texture_format_sized_2d_array_rgb565_pot (14 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_2d_array_rgb16i_pot dEQP-GLES3.functional.texture.format.sized.2d_array.rgb16i_pot [ OK ] dEQP.GLES3/functional_texture_format_sized_2d_array_rgb16i_pot (18 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_2d_array_rgb9_e5_pot dEQP-GLES3.functional.texture.format.sized.2d_array.rgb9_e5_pot [ OK ] dEQP.GLES3/functional_texture_format_sized_2d_array_rgb9_e5_pot (15 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_2d_array_rgb9_e5_npot dEQP-GLES3.functional.texture.format.sized.2d_array.rgb9_e5_npot [ OK ] dEQP.GLES3/functional_texture_format_sized_2d_array_rgb9_e5_npot (13 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_2d_array_rg16f_pot dEQP-GLES3.functional.texture.format.sized.2d_array.rg16f_pot [ OK ] dEQP.GLES3/functional_texture_format_sized_2d_array_rg16f_pot (14 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_2d_array_depth_component16_pot dEQP-GLES3.functional.texture.format.sized.2d_array.depth_component16_pot [ OK ] dEQP.GLES3/functional_texture_format_sized_2d_array_depth_component16_pot (13 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_3d_rgba32f_pot dEQP-GLES3.functional.texture.format.sized.3d.rgba32f_pot [ OK ] dEQP.GLES3/functional_texture_format_sized_3d_rgba32f_pot (14 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_3d_rg32f_pot dEQP-GLES3.functional.texture.format.sized.3d.rg32f_pot [ OK ] dEQP.GLES3/functional_texture_format_sized_3d_rg32f_pot (13 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_3d_rg16i_pot dEQP-GLES3.functional.texture.format.sized.3d.rg16i_pot [ OK ] dEQP.GLES3/functional_texture_format_sized_3d_rg16i_pot (14 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_3d_rg8i_pot dEQP-GLES3.functional.texture.format.sized.3d.rg8i_pot [ OK ] dEQP.GLES3/functional_texture_format_sized_3d_rg8i_pot (14 ms) [ RUN ] dEQP.GLES3/functional_texture_format_compressed_etc1_cube_pot dEQP-GLES3.functional.texture.format.compressed.etc1_cube_pot Not supported! Compressed texture format not supported: '' at gluTexture.cpp:334 [ OK ] dEQP.GLES3/functional_texture_format_compressed_etc1_cube_pot (1 ms) [ RUN ] dEQP.GLES3/functional_texture_format_compressed_eac_signed_r11_2d_pot dEQP-GLES3.functional.texture.format.compressed.eac_signed_r11_2d_pot Not supported! Compressed texture format not supported at gluTexture.cpp:139 [ OK ] dEQP.GLES3/functional_texture_format_compressed_eac_signed_r11_2d_pot (0 ms) [ RUN ] dEQP.GLES3/functional_texture_format_compressed_eac_signed_rg11_cube_pot dEQP-GLES3.functional.texture.format.compressed.eac_signed_rg11_cube_pot Not supported! Compressed texture format not supported: '' at gluTexture.cpp:334 [ OK ] dEQP.GLES3/functional_texture_format_compressed_eac_signed_rg11_cube_pot (0 ms) [ RUN ] dEQP.GLES3/functional_texture_format_compressed_etc2_eac_srgb8_alpha8_2d_npot dEQP-GLES3.functional.texture.format.compressed.etc2_eac_srgb8_alpha8_2d_npot Not supported! Compressed texture format not supported at gluTexture.cpp:139 [ OK ] dEQP.GLES3/functional_texture_format_compressed_etc2_eac_srgb8_alpha8_2d_npot (0 ms) [ RUN ] dEQP.GLES3/functional_texture_size_2d_1024x1024_l8_mipmap dEQP-GLES3.functional.texture.size.2d.1024x1024_l8_mipmap [ OK ] dEQP.GLES3/functional_texture_size_2d_1024x1024_l8_mipmap (32 ms) [ RUN ] dEQP.GLES3/functional_texture_size_cube_64x64_rgba8888 dEQP-GLES3.functional.texture.size.cube.64x64_rgba8888 [ OK ] dEQP.GLES3/functional_texture_size_cube_64x64_rgba8888 (28 ms) [ RUN ] dEQP.GLES3/functional_texture_size_cube_64x64_rgba8888_mipmap dEQP-GLES3.functional.texture.size.cube.64x64_rgba8888_mipmap [ OK ] dEQP.GLES3/functional_texture_size_cube_64x64_rgba8888_mipmap (28 ms) [ RUN ] dEQP.GLES3/functional_texture_size_cube_256x256_l8 dEQP-GLES3.functional.texture.size.cube.256x256_l8 [ OK ] dEQP.GLES3/functional_texture_size_cube_256x256_l8 (49 ms) [ RUN ] dEQP.GLES3/functional_texture_size_cube_256x256_rgb888_mipmap dEQP-GLES3.functional.texture.size.cube.256x256_rgb888_mipmap [ OK ] dEQP.GLES3/functional_texture_size_cube_256x256_rgb888_mipmap (42 ms) [ RUN ] dEQP.GLES3/functional_texture_size_cube_512x512_rgba4444_mipmap dEQP-GLES3.functional.texture.size.cube.512x512_rgba4444_mipmap [ OK ] dEQP.GLES3/functional_texture_size_cube_512x512_rgba4444_mipmap (118 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_rgba8_repeat_clamp_linear_pot dEQP-GLES3.functional.texture.wrap.rgba8.repeat_clamp_linear_pot [ OK ] dEQP.GLES3/functional_texture_wrap_rgba8_repeat_clamp_linear_pot (30 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_rgba8_clamp_clamp_nearest_npot dEQP-GLES3.functional.texture.wrap.rgba8.clamp_clamp_nearest_npot [ OK ] dEQP.GLES3/functional_texture_wrap_rgba8_clamp_clamp_nearest_npot (20 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_etc1_clamp_repeat_linear_pot dEQP-GLES3.functional.texture.wrap.etc1.clamp_repeat_linear_pot Not supported! Compressed texture format not supported at gluTexture.cpp:139 [ OK ] dEQP.GLES3/functional_texture_wrap_etc1_clamp_repeat_linear_pot (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_etc1_mirror_clamp_nearest_pot dEQP-GLES3.functional.texture.wrap.etc1.mirror_clamp_nearest_pot Not supported! Compressed texture format not supported at gluTexture.cpp:139 [ OK ] dEQP.GLES3/functional_texture_wrap_etc1_mirror_clamp_nearest_pot (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_etc1_clamp_clamp_linear_npot dEQP-GLES3.functional.texture.wrap.etc1.clamp_clamp_linear_npot Not supported! Compressed texture format not supported at gluTexture.cpp:139 [ OK ] dEQP.GLES3/functional_texture_wrap_etc1_clamp_clamp_linear_npot (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_etc1_mirror_clamp_nearest_npot dEQP-GLES3.functional.texture.wrap.etc1.mirror_clamp_nearest_npot Not supported! Compressed texture format not supported at gluTexture.cpp:139 [ OK ] dEQP.GLES3/functional_texture_wrap_etc1_mirror_clamp_nearest_npot (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_eac_r11_clamp_mirror_nearest_pot dEQP-GLES3.functional.texture.wrap.eac_r11.clamp_mirror_nearest_pot Not supported! Compressed texture format not supported at gluTexture.cpp:139 [ OK ] dEQP.GLES3/functional_texture_wrap_eac_r11_clamp_mirror_nearest_pot (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_eac_r11_repeat_mirror_linear_pot dEQP-GLES3.functional.texture.wrap.eac_r11.repeat_mirror_linear_pot Not supported! Compressed texture format not supported at gluTexture.cpp:139 [ OK ] dEQP.GLES3/functional_texture_wrap_eac_r11_repeat_mirror_linear_pot (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_eac_r11_mirror_repeat_nearest_pot dEQP-GLES3.functional.texture.wrap.eac_r11.mirror_repeat_nearest_pot Not supported! Compressed texture format not supported at gluTexture.cpp:139 [ OK ] dEQP.GLES3/functional_texture_wrap_eac_r11_mirror_repeat_nearest_pot (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_eac_r11_clamp_clamp_nearest_npot dEQP-GLES3.functional.texture.wrap.eac_r11.clamp_clamp_nearest_npot Not supported! Compressed texture format not supported at gluTexture.cpp:139 [ OK ] dEQP.GLES3/functional_texture_wrap_eac_r11_clamp_clamp_nearest_npot (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_eac_r11_clamp_repeat_nearest_npot dEQP-GLES3.functional.texture.wrap.eac_r11.clamp_repeat_nearest_npot Not supported! Compressed texture format not supported at gluTexture.cpp:139 [ OK ] dEQP.GLES3/functional_texture_wrap_eac_r11_clamp_repeat_nearest_npot (1 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_eac_r11_mirror_mirror_nearest_npot dEQP-GLES3.functional.texture.wrap.eac_r11.mirror_mirror_nearest_npot Not supported! Compressed texture format not supported at gluTexture.cpp:139 [ OK ] dEQP.GLES3/functional_texture_wrap_eac_r11_mirror_mirror_nearest_npot (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_eac_signed_r11_clamp_clamp_nearest_pot dEQP-GLES3.functional.texture.wrap.eac_signed_r11.clamp_clamp_nearest_pot Not supported! Compressed texture format not supported at gluTexture.cpp:139 [ OK ] dEQP.GLES3/functional_texture_wrap_eac_signed_r11_clamp_clamp_nearest_pot (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_eac_signed_r11_clamp_repeat_nearest_pot dEQP-GLES3.functional.texture.wrap.eac_signed_r11.clamp_repeat_nearest_pot Not supported! Compressed texture format not supported at gluTexture.cpp:139 [ OK ] dEQP.GLES3/functional_texture_wrap_eac_signed_r11_clamp_repeat_nearest_pot (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_eac_signed_r11_clamp_clamp_nearest_npot dEQP-GLES3.functional.texture.wrap.eac_signed_r11.clamp_clamp_nearest_npot Not supported! Compressed texture format not supported at gluTexture.cpp:139 [ OK ] dEQP.GLES3/functional_texture_wrap_eac_signed_r11_clamp_clamp_nearest_npot (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_eac_signed_r11_repeat_clamp_linear_npot dEQP-GLES3.functional.texture.wrap.eac_signed_r11.repeat_clamp_linear_npot Not supported! Compressed texture format not supported at gluTexture.cpp:139 [ OK ] dEQP.GLES3/functional_texture_wrap_eac_signed_r11_repeat_clamp_linear_npot (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_eac_rg11_mirror_repeat_linear_pot dEQP-GLES3.functional.texture.wrap.eac_rg11.mirror_repeat_linear_pot Not supported! Compressed texture format not supported at gluTexture.cpp:139 [ OK ] dEQP.GLES3/functional_texture_wrap_eac_rg11_mirror_repeat_linear_pot (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_eac_rg11_mirror_clamp_linear_npot dEQP-GLES3.functional.texture.wrap.eac_rg11.mirror_clamp_linear_npot Not supported! Compressed texture format not supported at gluTexture.cpp:139 [ OK ] dEQP.GLES3/functional_texture_wrap_eac_rg11_mirror_clamp_linear_npot (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_eac_rg11_mirror_repeat_linear_npot dEQP-GLES3.functional.texture.wrap.eac_rg11.mirror_repeat_linear_npot Not supported! Compressed texture format not supported at gluTexture.cpp:139 [ OK ] dEQP.GLES3/functional_texture_wrap_eac_rg11_mirror_repeat_linear_npot (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_eac_signed_rg11_clamp_repeat_linear_pot dEQP-GLES3.functional.texture.wrap.eac_signed_rg11.clamp_repeat_linear_pot Not supported! Compressed texture format not supported at gluTexture.cpp:139 [ OK ] dEQP.GLES3/functional_texture_wrap_eac_signed_rg11_clamp_repeat_linear_pot (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_eac_signed_rg11_repeat_clamp_nearest_pot dEQP-GLES3.functional.texture.wrap.eac_signed_rg11.repeat_clamp_nearest_pot Not supported! Compressed texture format not supported at gluTexture.cpp:139 [ OK ] dEQP.GLES3/functional_texture_wrap_eac_signed_rg11_repeat_clamp_nearest_pot (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_eac_signed_rg11_mirror_mirror_linear_pot dEQP-GLES3.functional.texture.wrap.eac_signed_rg11.mirror_mirror_linear_pot Not supported! Compressed texture format not supported at gluTexture.cpp:139 [ OK ] dEQP.GLES3/functional_texture_wrap_eac_signed_rg11_mirror_mirror_linear_pot (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_eac_signed_rg11_mirror_mirror_linear_npot dEQP-GLES3.functional.texture.wrap.eac_signed_rg11.mirror_mirror_linear_npot Not supported! Compressed texture format not supported at gluTexture.cpp:139 [ OK ] dEQP.GLES3/functional_texture_wrap_eac_signed_rg11_mirror_mirror_linear_npot (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_etc2_rgb8_clamp_mirror_linear_npot dEQP-GLES3.functional.texture.wrap.etc2_rgb8.clamp_mirror_linear_npot Not supported! Compressed texture format not supported at gluTexture.cpp:139 [ OK ] dEQP.GLES3/functional_texture_wrap_etc2_rgb8_clamp_mirror_linear_npot (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_etc2_srgb8_repeat_clamp_linear_pot dEQP-GLES3.functional.texture.wrap.etc2_srgb8.repeat_clamp_linear_pot Not supported! Compressed texture format not supported at gluTexture.cpp:139 [ OK ] dEQP.GLES3/functional_texture_wrap_etc2_srgb8_repeat_clamp_linear_pot (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_etc2_srgb8_clamp_mirror_nearest_npot dEQP-GLES3.functional.texture.wrap.etc2_srgb8.clamp_mirror_nearest_npot Not supported! Compressed texture format not supported at gluTexture.cpp:139 [ OK ] dEQP.GLES3/functional_texture_wrap_etc2_srgb8_clamp_mirror_nearest_npot (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_etc2_srgb8_mirror_clamp_linear_npot dEQP-GLES3.functional.texture.wrap.etc2_srgb8.mirror_clamp_linear_npot Not supported! Compressed texture format not supported at gluTexture.cpp:139 [ OK ] dEQP.GLES3/functional_texture_wrap_etc2_srgb8_mirror_clamp_linear_npot (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_etc2_rgb8_punchthrough_alpha1_clamp_repeat_nearest_npot dEQP-GLES3.functional.texture.wrap.etc2_rgb8_punchthrough_alpha1.clamp_repeat_nearest_npot Not supported! Compressed texture format not supported at gluTexture.cpp:139 [ OK ] dEQP.GLES3/functional_texture_wrap_etc2_rgb8_punchthrough_alpha1_clamp_repeat_nearest_npot (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_etc2_rgb8_punchthrough_alpha1_repeat_mirror_linear_npot dEQP-GLES3.functional.texture.wrap.etc2_rgb8_punchthrough_alpha1.repeat_mirror_linear_npot Not supported! Compressed texture format not supported at gluTexture.cpp:139 [ OK ] dEQP.GLES3/functional_texture_wrap_etc2_rgb8_punchthrough_alpha1_repeat_mirror_linear_npot (1 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_etc2_srgb8_punchthrough_alpha1_mirror_mirror_linear_pot dEQP-GLES3.functional.texture.wrap.etc2_srgb8_punchthrough_alpha1.mirror_mirror_linear_pot Not supported! Compressed texture format not supported at gluTexture.cpp:139 [ OK ] dEQP.GLES3/functional_texture_wrap_etc2_srgb8_punchthrough_alpha1_mirror_mirror_linear_pot (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_etc2_srgb8_punchthrough_alpha1_repeat_clamp_nearest_npot dEQP-GLES3.functional.texture.wrap.etc2_srgb8_punchthrough_alpha1.repeat_clamp_nearest_npot Not supported! Compressed texture format not supported at gluTexture.cpp:139 [ OK ] dEQP.GLES3/functional_texture_wrap_etc2_srgb8_punchthrough_alpha1_repeat_clamp_nearest_npot (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_etc2_srgb8_punchthrough_alpha1_mirror_repeat_linear_npot dEQP-GLES3.functional.texture.wrap.etc2_srgb8_punchthrough_alpha1.mirror_repeat_linear_npot Not supported! Compressed texture format not supported at gluTexture.cpp:139 [ OK ] dEQP.GLES3/functional_texture_wrap_etc2_srgb8_punchthrough_alpha1_mirror_repeat_linear_npot (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_etc2_eac_srgb8_alpha8_clamp_repeat_linear_pot dEQP-GLES3.functional.texture.wrap.etc2_eac_srgb8_alpha8.clamp_repeat_linear_pot Not supported! Compressed texture format not supported at gluTexture.cpp:139 [ OK ] dEQP.GLES3/functional_texture_wrap_etc2_eac_srgb8_alpha8_clamp_repeat_linear_pot (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_etc2_eac_srgb8_alpha8_repeat_mirror_nearest_pot dEQP-GLES3.functional.texture.wrap.etc2_eac_srgb8_alpha8.repeat_mirror_nearest_pot Not supported! Compressed texture format not supported at gluTexture.cpp:139 [ OK ] dEQP.GLES3/functional_texture_wrap_etc2_eac_srgb8_alpha8_repeat_mirror_nearest_pot (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_etc2_eac_srgb8_alpha8_mirror_clamp_nearest_pot dEQP-GLES3.functional.texture.wrap.etc2_eac_srgb8_alpha8.mirror_clamp_nearest_pot Not supported! Compressed texture format not supported at gluTexture.cpp:139 [ OK ] dEQP.GLES3/functional_texture_wrap_etc2_eac_srgb8_alpha8_mirror_clamp_nearest_pot (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_4x4_clamp_mirror_linear_divisible dEQP-GLES3.functional.texture.wrap.astc_4x4.clamp_mirror_linear_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_4x4_clamp_mirror_linear_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_4x4_clamp_repeat_nearest_not_divisible dEQP-GLES3.functional.texture.wrap.astc_4x4.clamp_repeat_nearest_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_4x4_clamp_repeat_nearest_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_4x4_repeat_repeat_nearest_not_divisible dEQP-GLES3.functional.texture.wrap.astc_4x4.repeat_repeat_nearest_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_4x4_repeat_repeat_nearest_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_5x4_repeat_repeat_nearest_not_divisible dEQP-GLES3.functional.texture.wrap.astc_5x4.repeat_repeat_nearest_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_5x4_repeat_repeat_nearest_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_5x5_repeat_clamp_nearest_divisible dEQP-GLES3.functional.texture.wrap.astc_5x5.repeat_clamp_nearest_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_5x5_repeat_clamp_nearest_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_5x5_mirror_clamp_nearest_divisible dEQP-GLES3.functional.texture.wrap.astc_5x5.mirror_clamp_nearest_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_5x5_mirror_clamp_nearest_divisible (1 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_5x5_repeat_clamp_linear_not_divisible dEQP-GLES3.functional.texture.wrap.astc_5x5.repeat_clamp_linear_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_5x5_repeat_clamp_linear_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_5x5_repeat_mirror_nearest_not_divisible dEQP-GLES3.functional.texture.wrap.astc_5x5.repeat_mirror_nearest_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_5x5_repeat_mirror_nearest_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_6x5_clamp_repeat_nearest_divisible dEQP-GLES3.functional.texture.wrap.astc_6x5.clamp_repeat_nearest_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_6x5_clamp_repeat_nearest_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_6x5_repeat_mirror_nearest_divisible dEQP-GLES3.functional.texture.wrap.astc_6x5.repeat_mirror_nearest_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_6x5_repeat_mirror_nearest_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_6x5_mirror_clamp_linear_divisible dEQP-GLES3.functional.texture.wrap.astc_6x5.mirror_clamp_linear_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_6x5_mirror_clamp_linear_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_6x5_repeat_clamp_linear_not_divisible dEQP-GLES3.functional.texture.wrap.astc_6x5.repeat_clamp_linear_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_6x5_repeat_clamp_linear_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_6x6_clamp_clamp_nearest_divisible dEQP-GLES3.functional.texture.wrap.astc_6x6.clamp_clamp_nearest_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_6x6_clamp_clamp_nearest_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_6x6_clamp_clamp_nearest_not_divisible dEQP-GLES3.functional.texture.wrap.astc_6x6.clamp_clamp_nearest_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_6x6_clamp_clamp_nearest_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_6x6_repeat_clamp_nearest_not_divisible dEQP-GLES3.functional.texture.wrap.astc_6x6.repeat_clamp_nearest_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_6x6_repeat_clamp_nearest_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_6x6_mirror_repeat_nearest_not_divisible dEQP-GLES3.functional.texture.wrap.astc_6x6.mirror_repeat_nearest_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_6x6_mirror_repeat_nearest_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_6x6_mirror_mirror_nearest_not_divisible dEQP-GLES3.functional.texture.wrap.astc_6x6.mirror_mirror_nearest_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_6x6_mirror_mirror_nearest_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_8x5_clamp_repeat_nearest_divisible dEQP-GLES3.functional.texture.wrap.astc_8x5.clamp_repeat_nearest_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_8x5_clamp_repeat_nearest_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_8x5_repeat_mirror_nearest_divisible dEQP-GLES3.functional.texture.wrap.astc_8x5.repeat_mirror_nearest_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_8x5_repeat_mirror_nearest_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_8x5_mirror_repeat_nearest_divisible dEQP-GLES3.functional.texture.wrap.astc_8x5.mirror_repeat_nearest_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_8x5_mirror_repeat_nearest_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_8x5_repeat_mirror_nearest_not_divisible dEQP-GLES3.functional.texture.wrap.astc_8x5.repeat_mirror_nearest_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_8x5_repeat_mirror_nearest_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_8x5_mirror_clamp_linear_not_divisible dEQP-GLES3.functional.texture.wrap.astc_8x5.mirror_clamp_linear_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_8x5_mirror_clamp_linear_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_8x5_mirror_repeat_linear_not_divisible dEQP-GLES3.functional.texture.wrap.astc_8x5.mirror_repeat_linear_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_8x5_mirror_repeat_linear_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_8x6_repeat_mirror_nearest_divisible dEQP-GLES3.functional.texture.wrap.astc_8x6.repeat_mirror_nearest_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_8x6_repeat_mirror_nearest_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_8x6_mirror_clamp_nearest_not_divisible dEQP-GLES3.functional.texture.wrap.astc_8x6.mirror_clamp_nearest_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_8x6_mirror_clamp_nearest_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_8x6_mirror_clamp_linear_not_divisible dEQP-GLES3.functional.texture.wrap.astc_8x6.mirror_clamp_linear_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_8x6_mirror_clamp_linear_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_8x8_repeat_clamp_linear_not_divisible dEQP-GLES3.functional.texture.wrap.astc_8x8.repeat_clamp_linear_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_8x8_repeat_clamp_linear_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x5_clamp_clamp_linear_divisible dEQP-GLES3.functional.texture.wrap.astc_10x5.clamp_clamp_linear_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x5_clamp_clamp_linear_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x5_clamp_mirror_linear_divisible dEQP-GLES3.functional.texture.wrap.astc_10x5.clamp_mirror_linear_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x5_clamp_mirror_linear_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x5_repeat_repeat_nearest_divisible dEQP-GLES3.functional.texture.wrap.astc_10x5.repeat_repeat_nearest_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x5_repeat_repeat_nearest_divisible (1 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x5_mirror_mirror_nearest_divisible dEQP-GLES3.functional.texture.wrap.astc_10x5.mirror_mirror_nearest_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x5_mirror_mirror_nearest_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x6_repeat_repeat_linear_divisible dEQP-GLES3.functional.texture.wrap.astc_10x6.repeat_repeat_linear_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x6_repeat_repeat_linear_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x6_repeat_mirror_linear_divisible dEQP-GLES3.functional.texture.wrap.astc_10x6.repeat_mirror_linear_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x6_repeat_mirror_linear_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x8_clamp_clamp_nearest_divisible dEQP-GLES3.functional.texture.wrap.astc_10x8.clamp_clamp_nearest_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x8_clamp_clamp_nearest_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x8_clamp_repeat_linear_divisible dEQP-GLES3.functional.texture.wrap.astc_10x8.clamp_repeat_linear_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x8_clamp_repeat_linear_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x8_clamp_mirror_nearest_divisible dEQP-GLES3.functional.texture.wrap.astc_10x8.clamp_mirror_nearest_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x8_clamp_mirror_nearest_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x8_repeat_mirror_nearest_divisible dEQP-GLES3.functional.texture.wrap.astc_10x8.repeat_mirror_nearest_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x8_repeat_mirror_nearest_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x8_mirror_clamp_nearest_not_divisible dEQP-GLES3.functional.texture.wrap.astc_10x8.mirror_clamp_nearest_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x8_mirror_clamp_nearest_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x8_mirror_mirror_linear_not_divisible dEQP-GLES3.functional.texture.wrap.astc_10x8.mirror_mirror_linear_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x8_mirror_mirror_linear_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x10_repeat_mirror_nearest_divisible dEQP-GLES3.functional.texture.wrap.astc_10x10.repeat_mirror_nearest_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x10_repeat_mirror_nearest_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x10_repeat_mirror_linear_divisible dEQP-GLES3.functional.texture.wrap.astc_10x10.repeat_mirror_linear_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x10_repeat_mirror_linear_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x10_mirror_clamp_linear_divisible dEQP-GLES3.functional.texture.wrap.astc_10x10.mirror_clamp_linear_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x10_mirror_clamp_linear_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x10_clamp_mirror_linear_not_divisible dEQP-GLES3.functional.texture.wrap.astc_10x10.clamp_mirror_linear_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x10_clamp_mirror_linear_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x10_mirror_repeat_nearest_not_divisible dEQP-GLES3.functional.texture.wrap.astc_10x10.mirror_repeat_nearest_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x10_mirror_repeat_nearest_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_12x10_repeat_clamp_nearest_divisible dEQP-GLES3.functional.texture.wrap.astc_12x10.repeat_clamp_nearest_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_12x10_repeat_clamp_nearest_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_12x10_clamp_clamp_linear_not_divisible dEQP-GLES3.functional.texture.wrap.astc_12x10.clamp_clamp_linear_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_12x10_clamp_clamp_linear_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_12x12_repeat_mirror_nearest_divisible dEQP-GLES3.functional.texture.wrap.astc_12x12.repeat_mirror_nearest_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_12x12_repeat_mirror_nearest_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_12x12_repeat_mirror_linear_not_divisible dEQP-GLES3.functional.texture.wrap.astc_12x12.repeat_mirror_linear_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_12x12_repeat_mirror_linear_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_12x12_mirror_clamp_linear_not_divisible dEQP-GLES3.functional.texture.wrap.astc_12x12.mirror_clamp_linear_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_12x12_mirror_clamp_linear_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_12x12_mirror_mirror_nearest_not_divisible dEQP-GLES3.functional.texture.wrap.astc_12x12.mirror_mirror_nearest_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_12x12_mirror_mirror_nearest_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_4x4_srgb_clamp_repeat_nearest_not_divisible dEQP-GLES3.functional.texture.wrap.astc_4x4_srgb.clamp_repeat_nearest_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_4x4_srgb_clamp_repeat_nearest_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_5x4_srgb_clamp_mirror_nearest_not_divisible dEQP-GLES3.functional.texture.wrap.astc_5x4_srgb.clamp_mirror_nearest_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_5x4_srgb_clamp_mirror_nearest_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_5x5_srgb_clamp_clamp_nearest_divisible dEQP-GLES3.functional.texture.wrap.astc_5x5_srgb.clamp_clamp_nearest_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_5x5_srgb_clamp_clamp_nearest_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_6x5_srgb_repeat_mirror_nearest_not_divisible dEQP-GLES3.functional.texture.wrap.astc_6x5_srgb.repeat_mirror_nearest_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_6x5_srgb_repeat_mirror_nearest_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_6x5_srgb_mirror_clamp_nearest_not_divisible dEQP-GLES3.functional.texture.wrap.astc_6x5_srgb.mirror_clamp_nearest_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_6x5_srgb_mirror_clamp_nearest_not_divisible (1 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_6x6_srgb_mirror_repeat_linear_not_divisible dEQP-GLES3.functional.texture.wrap.astc_6x6_srgb.mirror_repeat_linear_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_6x6_srgb_mirror_repeat_linear_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_8x5_srgb_repeat_repeat_linear_not_divisible dEQP-GLES3.functional.texture.wrap.astc_8x5_srgb.repeat_repeat_linear_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_8x5_srgb_repeat_repeat_linear_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_8x5_srgb_mirror_clamp_nearest_not_divisible dEQP-GLES3.functional.texture.wrap.astc_8x5_srgb.mirror_clamp_nearest_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_8x5_srgb_mirror_clamp_nearest_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_8x6_srgb_clamp_clamp_linear_not_divisible dEQP-GLES3.functional.texture.wrap.astc_8x6_srgb.clamp_clamp_linear_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_8x6_srgb_clamp_clamp_linear_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_8x6_srgb_mirror_clamp_linear_not_divisible dEQP-GLES3.functional.texture.wrap.astc_8x6_srgb.mirror_clamp_linear_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_8x6_srgb_mirror_clamp_linear_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_8x8_srgb_mirror_clamp_nearest_divisible dEQP-GLES3.functional.texture.wrap.astc_8x8_srgb.mirror_clamp_nearest_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_8x8_srgb_mirror_clamp_nearest_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_8x8_srgb_mirror_repeat_nearest_divisible dEQP-GLES3.functional.texture.wrap.astc_8x8_srgb.mirror_repeat_nearest_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_8x8_srgb_mirror_repeat_nearest_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_8x8_srgb_mirror_mirror_nearest_divisible dEQP-GLES3.functional.texture.wrap.astc_8x8_srgb.mirror_mirror_nearest_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_8x8_srgb_mirror_mirror_nearest_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_8x8_srgb_mirror_mirror_linear_divisible dEQP-GLES3.functional.texture.wrap.astc_8x8_srgb.mirror_mirror_linear_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_8x8_srgb_mirror_mirror_linear_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_8x8_srgb_mirror_clamp_linear_not_divisible dEQP-GLES3.functional.texture.wrap.astc_8x8_srgb.mirror_clamp_linear_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_8x8_srgb_mirror_clamp_linear_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_8x8_srgb_mirror_mirror_linear_not_divisible dEQP-GLES3.functional.texture.wrap.astc_8x8_srgb.mirror_mirror_linear_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_8x8_srgb_mirror_mirror_linear_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x5_srgb_clamp_clamp_nearest_divisible dEQP-GLES3.functional.texture.wrap.astc_10x5_srgb.clamp_clamp_nearest_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x5_srgb_clamp_clamp_nearest_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x5_srgb_repeat_clamp_nearest_divisible dEQP-GLES3.functional.texture.wrap.astc_10x5_srgb.repeat_clamp_nearest_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x5_srgb_repeat_clamp_nearest_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x5_srgb_mirror_mirror_nearest_divisible dEQP-GLES3.functional.texture.wrap.astc_10x5_srgb.mirror_mirror_nearest_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x5_srgb_mirror_mirror_nearest_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x5_srgb_repeat_clamp_linear_not_divisible dEQP-GLES3.functional.texture.wrap.astc_10x5_srgb.repeat_clamp_linear_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x5_srgb_repeat_clamp_linear_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x5_srgb_repeat_mirror_nearest_not_divisible dEQP-GLES3.functional.texture.wrap.astc_10x5_srgb.repeat_mirror_nearest_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x5_srgb_repeat_mirror_nearest_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x6_srgb_mirror_clamp_linear_not_divisible dEQP-GLES3.functional.texture.wrap.astc_10x6_srgb.mirror_clamp_linear_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x6_srgb_mirror_clamp_linear_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x8_srgb_clamp_mirror_linear_divisible dEQP-GLES3.functional.texture.wrap.astc_10x8_srgb.clamp_mirror_linear_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x8_srgb_clamp_mirror_linear_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x8_srgb_mirror_repeat_nearest_not_divisible dEQP-GLES3.functional.texture.wrap.astc_10x8_srgb.mirror_repeat_nearest_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x8_srgb_mirror_repeat_nearest_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x10_srgb_clamp_mirror_nearest_divisible dEQP-GLES3.functional.texture.wrap.astc_10x10_srgb.clamp_mirror_nearest_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x10_srgb_clamp_mirror_nearest_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x10_srgb_repeat_clamp_nearest_divisible dEQP-GLES3.functional.texture.wrap.astc_10x10_srgb.repeat_clamp_nearest_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x10_srgb_repeat_clamp_nearest_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_12x10_srgb_mirror_clamp_linear_divisible dEQP-GLES3.functional.texture.wrap.astc_12x10_srgb.mirror_clamp_linear_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_12x10_srgb_mirror_clamp_linear_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_12x10_srgb_mirror_repeat_linear_not_divisible dEQP-GLES3.functional.texture.wrap.astc_12x10_srgb.mirror_repeat_linear_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_12x10_srgb_mirror_repeat_linear_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_12x12_srgb_clamp_clamp_linear_divisible dEQP-GLES3.functional.texture.wrap.astc_12x12_srgb.clamp_clamp_linear_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_12x12_srgb_clamp_clamp_linear_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_12x12_srgb_repeat_mirror_linear_divisible dEQP-GLES3.functional.texture.wrap.astc_12x12_srgb.repeat_mirror_linear_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_12x12_srgb_repeat_mirror_linear_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_12x12_srgb_clamp_repeat_linear_not_divisible dEQP-GLES3.functional.texture.wrap.astc_12x12_srgb.clamp_repeat_linear_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_12x12_srgb_clamp_repeat_linear_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_formats_r11f_g11f_b10f_nearest_mipmap_linear dEQP-GLES3.functional.texture.filtering.2d.formats.r11f_g11f_b10f_nearest_mipmap_linear [ OK ] dEQP.GLES3/functional_texture_filtering_2d_formats_r11f_g11f_b10f_nearest_mipmap_linear (12 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_formats_rgba8_snorm_linear dEQP-GLES3.functional.texture.filtering.2d.formats.rgba8_snorm_linear [ OK ] dEQP.GLES3/functional_texture_filtering_2d_formats_rgba8_snorm_linear (11 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_formats_srgb8_alpha8_nearest_mipmap_nearest dEQP-GLES3.functional.texture.filtering.2d.formats.srgb8_alpha8_nearest_mipmap_nearest [ OK ] dEQP.GLES3/functional_texture_filtering_2d_formats_srgb8_alpha8_nearest_mipmap_nearest (11 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_formats_etc1_rgb8_linear_mipmap_nearest dEQP-GLES3.functional.texture.filtering.2d.formats.etc1_rgb8_linear_mipmap_nearest Not supported! Compressed texture format not supported at gluTexture.cpp:139 [ OK ] dEQP.GLES3/functional_texture_filtering_2d_formats_etc1_rgb8_linear_mipmap_nearest (1 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_sizes_32x64_linear_mipmap_linear dEQP-GLES3.functional.texture.filtering.2d.sizes.32x64_linear_mipmap_linear [ OK ] dEQP.GLES3/functional_texture_filtering_2d_sizes_32x64_linear_mipmap_linear (11 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_sizes_128x128_nearest_mipmap_nearest dEQP-GLES3.functional.texture.filtering.2d.sizes.128x128_nearest_mipmap_nearest [ OK ] dEQP.GLES3/functional_texture_filtering_2d_sizes_128x128_nearest_mipmap_nearest (10 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_sizes_3x7_nearest_mipmap_linear dEQP-GLES3.functional.texture.filtering.2d.sizes.3x7_nearest_mipmap_linear [ OK ] dEQP.GLES3/functional_texture_filtering_2d_sizes_3x7_nearest_mipmap_linear (10 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_sizes_3x7_linear_mipmap_linear dEQP-GLES3.functional.texture.filtering.2d.sizes.3x7_linear_mipmap_linear [ OK ] dEQP.GLES3/functional_texture_filtering_2d_sizes_3x7_linear_mipmap_linear (9 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_combinations_nearest_nearest_clamp_clamp dEQP-GLES3.functional.texture.filtering.2d.combinations.nearest_nearest_clamp_clamp [ OK ] dEQP.GLES3/functional_texture_filtering_2d_combinations_nearest_nearest_clamp_clamp (9 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_combinations_nearest_nearest_mirror_clamp dEQP-GLES3.functional.texture.filtering.2d.combinations.nearest_nearest_mirror_clamp [ OK ] dEQP.GLES3/functional_texture_filtering_2d_combinations_nearest_nearest_mirror_clamp (9 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_combinations_linear_nearest_clamp_clamp dEQP-GLES3.functional.texture.filtering.2d.combinations.linear_nearest_clamp_clamp [ OK ] dEQP.GLES3/functional_texture_filtering_2d_combinations_linear_nearest_clamp_clamp (10 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_combinations_linear_nearest_repeat_clamp dEQP-GLES3.functional.texture.filtering.2d.combinations.linear_nearest_repeat_clamp [ OK ] dEQP.GLES3/functional_texture_filtering_2d_combinations_linear_nearest_repeat_clamp (14 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_combinations_linear_linear_repeat_mirror dEQP-GLES3.functional.texture.filtering.2d.combinations.linear_linear_repeat_mirror [ OK ] dEQP.GLES3/functional_texture_filtering_2d_combinations_linear_linear_repeat_mirror (10 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_combinations_nearest_mipmap_nearest_nearest_clamp_repeat dEQP-GLES3.functional.texture.filtering.2d.combinations.nearest_mipmap_nearest_nearest_clamp_repeat [ OK ] dEQP.GLES3/functional_texture_filtering_2d_combinations_nearest_mipmap_nearest_nearest_clamp_repeat (9 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_combinations_nearest_mipmap_nearest_nearest_mirror_clamp dEQP-GLES3.functional.texture.filtering.2d.combinations.nearest_mipmap_nearest_nearest_mirror_clamp [ OK ] dEQP.GLES3/functional_texture_filtering_2d_combinations_nearest_mipmap_nearest_nearest_mirror_clamp (8 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_combinations_linear_mipmap_linear_nearest_repeat_clamp dEQP-GLES3.functional.texture.filtering.2d.combinations.linear_mipmap_linear_nearest_repeat_clamp [ OK ] dEQP.GLES3/functional_texture_filtering_2d_combinations_linear_mipmap_linear_nearest_repeat_clamp (9 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_combinations_linear_mipmap_linear_nearest_mirror_clamp dEQP-GLES3.functional.texture.filtering.2d.combinations.linear_mipmap_linear_nearest_mirror_clamp [ OK ] dEQP.GLES3/functional_texture_filtering_2d_combinations_linear_mipmap_linear_nearest_mirror_clamp (10 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_cube_formats_rgba16f_nearest dEQP-GLES3.functional.texture.filtering.cube.formats.rgba16f_nearest [ OK ] dEQP.GLES3/functional_texture_filtering_cube_formats_rgba16f_nearest (25 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_cube_formats_r11f_g11f_b10f_nearest_mipmap_nearest dEQP-GLES3.functional.texture.filtering.cube.formats.r11f_g11f_b10f_nearest_mipmap_nearest [ OK ] dEQP.GLES3/functional_texture_filtering_cube_formats_r11f_g11f_b10f_nearest_mipmap_nearest (28 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_cube_formats_rgb9_e5_linear_mipmap_linear dEQP-GLES3.functional.texture.filtering.cube.formats.rgb9_e5_linear_mipmap_linear [ OK ] dEQP.GLES3/functional_texture_filtering_cube_formats_rgb9_e5_linear_mipmap_linear (31 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_cube_formats_rgba8_snorm_linear_mipmap_nearest dEQP-GLES3.functional.texture.filtering.cube.formats.rgba8_snorm_linear_mipmap_nearest [ OK ] dEQP.GLES3/functional_texture_filtering_cube_formats_rgba8_snorm_linear_mipmap_nearest (29 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_cube_formats_rgb565_nearest dEQP-GLES3.functional.texture.filtering.cube.formats.rgb565_nearest [ OK ] dEQP.GLES3/functional_texture_filtering_cube_formats_rgb565_nearest (22 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_cube_formats_rgba4_linear_mipmap_linear dEQP-GLES3.functional.texture.filtering.cube.formats.rgba4_linear_mipmap_linear [ OK ] dEQP.GLES3/functional_texture_filtering_cube_formats_rgba4_linear_mipmap_linear (33 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_cube_formats_srgb8_alpha8_linear dEQP-GLES3.functional.texture.filtering.cube.formats.srgb8_alpha8_linear [ OK ] dEQP.GLES3/functional_texture_filtering_cube_formats_srgb8_alpha8_linear (27 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_cube_formats_rgb10_a2_linear_mipmap_nearest dEQP-GLES3.functional.texture.filtering.cube.formats.rgb10_a2_linear_mipmap_nearest [ OK ] dEQP.GLES3/functional_texture_filtering_cube_formats_rgb10_a2_linear_mipmap_nearest (26 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_cube_sizes_8x8_nearest_mipmap_nearest dEQP-GLES3.functional.texture.filtering.cube.sizes.8x8_nearest_mipmap_nearest [ OK ] dEQP.GLES3/functional_texture_filtering_cube_sizes_8x8_nearest_mipmap_nearest (23 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_cube_sizes_128x128_linear dEQP-GLES3.functional.texture.filtering.cube.sizes.128x128_linear [ OK ] dEQP.GLES3/functional_texture_filtering_cube_sizes_128x128_linear (30 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_cube_sizes_7x7_nearest dEQP-GLES3.functional.texture.filtering.cube.sizes.7x7_nearest [ OK ] dEQP.GLES3/functional_texture_filtering_cube_sizes_7x7_nearest (19 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_cube_sizes_7x7_nearest_mipmap_nearest dEQP-GLES3.functional.texture.filtering.cube.sizes.7x7_nearest_mipmap_nearest [ OK ] dEQP.GLES3/functional_texture_filtering_cube_sizes_7x7_nearest_mipmap_nearest (22 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_cube_combinations_linear_linear_clamp_repeat dEQP-GLES3.functional.texture.filtering.cube.combinations.linear_linear_clamp_repeat [ OK ] dEQP.GLES3/functional_texture_filtering_cube_combinations_linear_linear_clamp_repeat (25 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_cube_combinations_linear_mipmap_nearest_linear_clamp_clamp dEQP-GLES3.functional.texture.filtering.cube.combinations.linear_mipmap_nearest_linear_clamp_clamp [ OK ] dEQP.GLES3/functional_texture_filtering_cube_combinations_linear_mipmap_nearest_linear_clamp_clamp (26 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_cube_combinations_nearest_mipmap_linear_nearest_mirror_repeat dEQP-GLES3.functional.texture.filtering.cube.combinations.nearest_mipmap_linear_nearest_mirror_repeat [ OK ] dEQP.GLES3/functional_texture_filtering_cube_combinations_nearest_mipmap_linear_nearest_mirror_repeat (24 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_cube_combinations_linear_mipmap_linear_linear_clamp_repeat dEQP-GLES3.functional.texture.filtering.cube.combinations.linear_mipmap_linear_linear_clamp_repeat [ OK ] dEQP.GLES3/functional_texture_filtering_cube_combinations_linear_mipmap_linear_linear_clamp_repeat (29 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_cube_combinations_linear_mipmap_linear_linear_repeat_repeat dEQP-GLES3.functional.texture.filtering.cube.combinations.linear_mipmap_linear_linear_repeat_repeat [ OK ] dEQP.GLES3/functional_texture_filtering_cube_combinations_linear_mipmap_linear_linear_repeat_repeat (30 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_array_formats_rgb9_e5_nearest_mipmap_linear dEQP-GLES3.functional.texture.filtering.2d_array.formats.rgb9_e5_nearest_mipmap_linear [ OK ] dEQP.GLES3/functional_texture_filtering_2d_array_formats_rgb9_e5_nearest_mipmap_linear (35 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_array_formats_srgb8_alpha8_linear dEQP-GLES3.functional.texture.filtering.2d_array.formats.srgb8_alpha8_linear [ OK ] dEQP.GLES3/functional_texture_filtering_2d_array_formats_srgb8_alpha8_linear (21 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_array_formats_srgb_r8_linear_mipmap_nearest dEQP-GLES3.functional.texture.filtering.2d_array.formats.srgb_r8_linear_mipmap_nearest Not supported! GL_EXT_texture_sRGB_decode is not supported. at es3fTextureFilteringTests.cpp:75 [ OK ] dEQP.GLES3/functional_texture_filtering_2d_array_formats_srgb_r8_linear_mipmap_nearest (0 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_array_formats_rgb10_a2_nearest dEQP-GLES3.functional.texture.filtering.2d_array.formats.rgb10_a2_nearest [ OK ] dEQP.GLES3/functional_texture_filtering_2d_array_formats_rgb10_a2_nearest (20 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_array_formats_rgb10_a2_nearest_mipmap_nearest dEQP-GLES3.functional.texture.filtering.2d_array.formats.rgb10_a2_nearest_mipmap_nearest [ OK ] dEQP.GLES3/functional_texture_filtering_2d_array_formats_rgb10_a2_nearest_mipmap_nearest (22 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_array_sizes_4x8x8_nearest_mipmap_linear dEQP-GLES3.functional.texture.filtering.2d_array.sizes.4x8x8_nearest_mipmap_linear [ OK ] dEQP.GLES3/functional_texture_filtering_2d_array_sizes_4x8x8_nearest_mipmap_linear (9 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_array_sizes_3x7x5_nearest dEQP-GLES3.functional.texture.filtering.2d_array.sizes.3x7x5_nearest [ OK ] dEQP.GLES3/functional_texture_filtering_2d_array_sizes_3x7x5_nearest (9 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_array_sizes_3x7x5_linear dEQP-GLES3.functional.texture.filtering.2d_array.sizes.3x7x5_linear [ OK ] dEQP.GLES3/functional_texture_filtering_2d_array_sizes_3x7x5_linear (10 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_array_sizes_63x63x63_linear_mipmap_nearest dEQP-GLES3.functional.texture.filtering.2d_array.sizes.63x63x63_linear_mipmap_nearest [ OK ] dEQP.GLES3/functional_texture_filtering_2d_array_sizes_63x63x63_linear_mipmap_nearest (31 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_nearest_nearest_clamp_repeat dEQP-GLES3.functional.texture.filtering.2d_array.combinations.nearest_nearest_clamp_repeat [ OK ] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_nearest_nearest_clamp_repeat (14 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_nearest_nearest_repeat_clamp dEQP-GLES3.functional.texture.filtering.2d_array.combinations.nearest_nearest_repeat_clamp [ OK ] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_nearest_nearest_repeat_clamp (15 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_linear_mirror_mirror dEQP-GLES3.functional.texture.filtering.2d_array.combinations.linear_linear_mirror_mirror [ OK ] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_linear_mirror_mirror (16 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_nearest_linear_clamp_clamp dEQP-GLES3.functional.texture.filtering.2d_array.combinations.linear_mipmap_nearest_linear_clamp_clamp [ OK ] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_nearest_linear_clamp_clamp (14 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_nearest_linear_repeat_mirror dEQP-GLES3.functional.texture.filtering.2d_array.combinations.linear_mipmap_nearest_linear_repeat_mirror [ OK ] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_nearest_linear_repeat_mirror (16 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_nearest_mipmap_linear_nearest_repeat_mirror dEQP-GLES3.functional.texture.filtering.2d_array.combinations.nearest_mipmap_linear_nearest_repeat_mirror [ OK ] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_nearest_mipmap_linear_nearest_repeat_mirror (15 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_linear_nearest_clamp_mirror dEQP-GLES3.functional.texture.filtering.2d_array.combinations.linear_mipmap_linear_nearest_clamp_mirror [ OK ] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_linear_nearest_clamp_mirror (15 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_linear_nearest_repeat_repeat dEQP-GLES3.functional.texture.filtering.2d_array.combinations.linear_mipmap_linear_nearest_repeat_repeat [ OK ] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_linear_nearest_repeat_repeat (16 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_linear_nearest_mirror_mirror dEQP-GLES3.functional.texture.filtering.2d_array.combinations.linear_mipmap_linear_nearest_mirror_mirror [ OK ] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_linear_nearest_mirror_mirror (15 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_linear_linear_mirror_repeat dEQP-GLES3.functional.texture.filtering.2d_array.combinations.linear_mipmap_linear_linear_mirror_repeat [ OK ] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_linear_linear_mirror_repeat (17 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_formats_rgb5_a1_linear dEQP-GLES3.functional.texture.filtering.3d.formats.rgb5_a1_linear [ OK ] dEQP.GLES3/functional_texture_filtering_3d_formats_rgb5_a1_linear (33 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_formats_srgb8_alpha8_nearest dEQP-GLES3.functional.texture.filtering.3d.formats.srgb8_alpha8_nearest [ OK ] dEQP.GLES3/functional_texture_filtering_3d_formats_srgb8_alpha8_nearest (30 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_formats_srgb8_alpha8_linear_mipmap_nearest dEQP-GLES3.functional.texture.filtering.3d.formats.srgb8_alpha8_linear_mipmap_nearest [ OK ] dEQP.GLES3/functional_texture_filtering_3d_formats_srgb8_alpha8_linear_mipmap_nearest (30 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_formats_srgb_r8_linear dEQP-GLES3.functional.texture.filtering.3d.formats.srgb_r8_linear Not supported! GL_EXT_texture_sRGB_decode is not supported. at es3fTextureFilteringTests.cpp:75 [ OK ] dEQP.GLES3/functional_texture_filtering_3d_formats_srgb_r8_linear (0 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_formats_srgb_r8_linear_mipmap_linear dEQP-GLES3.functional.texture.filtering.3d.formats.srgb_r8_linear_mipmap_linear Not supported! GL_EXT_texture_sRGB_decode is not supported. at es3fTextureFilteringTests.cpp:75 [ OK ] dEQP.GLES3/functional_texture_filtering_3d_formats_srgb_r8_linear_mipmap_linear (0 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_sizes_3x7x5_nearest_mipmap_nearest dEQP-GLES3.functional.texture.filtering.3d.sizes.3x7x5_nearest_mipmap_nearest [ OK ] dEQP.GLES3/functional_texture_filtering_3d_sizes_3x7x5_nearest_mipmap_nearest (11 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_nearest_repeat_clamp_mirror dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_nearest_repeat_clamp_mirror [ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_nearest_repeat_clamp_mirror (24 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_nearest_repeat_mirror_repeat dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_nearest_repeat_mirror_repeat [ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_nearest_repeat_mirror_repeat (24 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_nearest_mirror_clamp_mirror dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_nearest_mirror_clamp_mirror [ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_nearest_mirror_clamp_mirror (23 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_linear_clamp_clamp_mirror dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_linear_clamp_clamp_mirror [ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_linear_clamp_clamp_mirror (24 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_linear_repeat_mirror_clamp dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_linear_repeat_mirror_clamp [ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_linear_repeat_mirror_clamp (25 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_nearest_repeat_clamp_repeat dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_repeat_clamp_repeat [ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_nearest_repeat_clamp_repeat (34 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_nearest_repeat_repeat_clamp dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_repeat_repeat_clamp [ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_nearest_repeat_repeat_clamp (33 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_nearest_mirror_repeat_mirror dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_mirror_repeat_mirror [ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_nearest_mirror_repeat_mirror (38 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_nearest_mirror_mirror_clamp dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_mirror_mirror_clamp [ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_nearest_mirror_mirror_clamp (30 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_nearest_mirror_mirror_repeat dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_mirror_mirror_repeat [ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_nearest_mirror_mirror_repeat (37 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_linear_mirror_repeat_repeat dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_linear_mirror_repeat_repeat [ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_linear_mirror_repeat_repeat (27 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_nearest_repeat_clamp_clamp dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_nearest_repeat_clamp_clamp [ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_nearest_repeat_clamp_clamp (22 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_nearest_repeat_mirror_mirror dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_nearest_repeat_mirror_mirror [ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_nearest_repeat_mirror_mirror (24 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_linear_clamp_mirror_mirror dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_linear_clamp_mirror_mirror [ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_linear_clamp_mirror_mirror (25 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_linear_repeat_mirror_mirror dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_linear_repeat_mirror_mirror [ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_linear_repeat_mirror_mirror (24 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_linear_mirror_clamp_mirror dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_linear_mirror_clamp_mirror [ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_linear_mirror_clamp_mirror (24 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_linear_mirror_repeat_clamp dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_linear_mirror_repeat_clamp [ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_linear_mirror_repeat_clamp (24 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_linear_mirror_repeat_mirror dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_linear_mirror_repeat_mirror [ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_linear_mirror_repeat_mirror (25 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_nearest_nearest_mirror_clamp_mirror dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_nearest_mirror_clamp_mirror [ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_nearest_nearest_mirror_clamp_mirror (24 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_nearest_nearest_mirror_repeat_clamp dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_nearest_mirror_repeat_clamp [ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_nearest_nearest_mirror_repeat_clamp (23 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_nearest_linear_clamp_repeat_clamp dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_linear_clamp_repeat_clamp [ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_nearest_linear_clamp_repeat_clamp (24 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_linear_nearest_clamp_repeat_repeat dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_linear_nearest_clamp_repeat_repeat [ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_linear_nearest_clamp_repeat_repeat (26 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_linear_nearest_repeat_repeat_mirror dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_linear_nearest_repeat_repeat_mirror [ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_linear_nearest_repeat_repeat_mirror (26 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_linear_nearest_repeat_mirror_repeat dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_linear_nearest_repeat_mirror_repeat [ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_linear_nearest_repeat_mirror_repeat (26 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_linear_linear_mirror_repeat_clamp dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_linear_linear_mirror_repeat_clamp [ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_linear_linear_mirror_repeat_clamp (27 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_linear_nearest_repeat_repeat_clamp dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_nearest_repeat_repeat_clamp [ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_linear_nearest_repeat_repeat_clamp (27 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_linear_nearest_mirror_repeat_repeat dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_nearest_mirror_repeat_repeat [ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_linear_nearest_mirror_repeat_repeat (29 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_linear_linear_repeat_clamp_clamp dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_linear_repeat_clamp_clamp [ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_linear_linear_repeat_clamp_clamp (29 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_linear_linear_mirror_clamp_mirror dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_linear_mirror_clamp_mirror [ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_linear_linear_mirror_clamp_mirror (30 ms) [ RUN ] dEQP.GLES3/functional_texture_mipmap_2d_basic_linear_linear_repeat_npot dEQP-GLES3.functional.texture.mipmap.2d.basic.linear_linear_repeat_npot [ OK ] dEQP.GLES3/functional_texture_mipmap_2d_basic_linear_linear_repeat_npot (20 ms) [ RUN ] dEQP.GLES3/functional_texture_mipmap_2d_base_level_linear_nearest dEQP-GLES3.functional.texture.mipmap.2d.base_level.linear_nearest [ OK ] dEQP.GLES3/functional_texture_mipmap_2d_base_level_linear_nearest (15 ms) [ RUN ] dEQP.GLES3/functional_texture_mipmap_2d_base_level_nearest_linear dEQP-GLES3.functional.texture.mipmap.2d.base_level.nearest_linear [ OK ] dEQP.GLES3/functional_texture_mipmap_2d_base_level_nearest_linear (16 ms) [ RUN ] dEQP.GLES3/functional_texture_mipmap_cube_max_lod_nearest_linear dEQP-GLES3.functional.texture.mipmap.cube.max_lod.nearest_linear [ OK ] dEQP.GLES3/functional_texture_mipmap_cube_max_lod_nearest_linear (12 ms) [ RUN ] dEQP.GLES3/functional_texture_mipmap_3d_basic_nearest_nearest_mirror dEQP-GLES3.functional.texture.mipmap.3d.basic.nearest_nearest_mirror [ OK ] dEQP.GLES3/functional_texture_mipmap_3d_basic_nearest_nearest_mirror (9 ms) [ RUN ] dEQP.GLES3/functional_texture_mipmap_3d_basic_linear_linear_clamp dEQP-GLES3.functional.texture.mipmap.3d.basic.linear_linear_clamp [ OK ] dEQP.GLES3/functional_texture_mipmap_3d_basic_linear_linear_clamp (21 ms) [ RUN ] dEQP.GLES3/functional_texture_mipmap_3d_projected_linear_nearest_mirror dEQP-GLES3.functional.texture.mipmap.3d.projected.linear_nearest_mirror [ OK ] dEQP.GLES3/functional_texture_mipmap_3d_projected_linear_nearest_mirror (13 ms) [ RUN ] dEQP.GLES3/functional_texture_mipmap_3d_min_lod_linear_nearest dEQP-GLES3.functional.texture.mipmap.3d.min_lod.linear_nearest [ OK ] dEQP.GLES3/functional_texture_mipmap_3d_min_lod_linear_nearest (12 ms) [ RUN ] dEQP.GLES3/functional_texture_mipmap_3d_min_lod_nearest_linear dEQP-GLES3.functional.texture.mipmap.3d.min_lod.nearest_linear [ OK ] dEQP.GLES3/functional_texture_mipmap_3d_min_lod_nearest_linear (11 ms) [ RUN ] dEQP.GLES3/functional_texture_mipmap_3d_max_lod_nearest_nearest dEQP-GLES3.functional.texture.mipmap.3d.max_lod.nearest_nearest [ OK ] dEQP.GLES3/functional_texture_mipmap_3d_max_lod_nearest_nearest (8 ms) *RESULT: Total: 400 *RESULT: Passed: 261 *RESULT: Failed: 16 *RESULT: Skipped: 0 *RESULT: Not Supported: 123 *RESULT: Exception: 0 *RESULT: Crashed: 0 *RESULT: Unexpected Passed: 7 Some tests unexpectedly passed: dEQP-GLES3.functional.texture.format.sized.cube.rgba32i_npot unexpectedly passed. dEQP-GLES3.functional.texture.format.sized.cube.rgba16f_pot unexpectedly passed. dEQP-GLES3.functional.texture.format.sized.cube.rgba4_npot unexpectedly passed. dEQP-GLES3.functional.texture.format.sized.cube.rgb5_a1_npot unexpectedly passed. dEQP-GLES3.functional.texture.format.sized.cube.rgb8_snorm_npot unexpectedly passed. dEQP-GLES3.functional.texture.format.sized.cube.rgb9_e5_npot unexpectedly passed. dEQP-GLES3.functional.texture.format.sized.cube.rg8_snorm_pot unexpectedly passed. [----------] 400 tests from dEQP (4148 ms total) [----------] Global test environment tear-down [==========] 400 tests from 1 test suite ran. (4154 ms total) [ PASSED ] 400 tests. [1601/3570] dEQP.GLES3/functional_shaders_random_basic_expression_combined_46 (104 ms) [1602/3570] dEQP.GLES3/functional_shaders_random_basic_expression_combined_55 (38 ms) [1603/3570] dEQP.GLES3/functional_shaders_random_basic_expression_combined_69 (8 ms) [1604/3570] dEQP.GLES3/functional_shaders_random_basic_expression_combined_88 (9 ms) [1605/3570] dEQP.GLES3/functional_shaders_random_basic_expression_combined_96 (8 ms) [1606/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_vertex_3 (9 ms) [1607/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_vertex_19 (6 ms) [1608/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_vertex_21 (8 ms) [1609/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_vertex_38 (7 ms) [1610/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_vertex_49 (6 ms) [1611/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_vertex_74 (6 ms) [1612/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_vertex_91 (6 ms) [1613/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_fragment_10 (8 ms) [1614/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_fragment_33 (12 ms) [1615/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_fragment_44 (6 ms) [1616/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_fragment_91 (8 ms) [1617/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_fragment_99 (6 ms) [1618/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_9 (13 ms) [1619/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_15 (12 ms) [1620/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_21 (11 ms) [1621/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_30 (9 ms) [1622/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_43 (13 ms) [1623/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_56 (9 ms) [1624/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_62 (11 ms) [1625/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_82 (7 ms) [1626/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_85 (10 ms) [1627/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_91 (10 ms) [1628/3570] dEQP.GLES3/functional_shaders_random_swizzle_vertex_13 (10 ms) [1629/3570] dEQP.GLES3/functional_shaders_random_swizzle_vertex_35 (5 ms) [1630/3570] dEQP.GLES3/functional_shaders_random_swizzle_fragment_7 (7 ms) [1631/3570] dEQP.GLES3/functional_shaders_random_swizzle_fragment_9 (13 ms) [1632/3570] dEQP.GLES3/functional_shaders_random_swizzle_fragment_10 (11 ms) [1633/3570] dEQP.GLES3/functional_shaders_random_swizzle_fragment_13 (10 ms) [1634/3570] dEQP.GLES3/functional_shaders_random_swizzle_fragment_29 (6 ms) [1635/3570] dEQP.GLES3/functional_shaders_random_swizzle_fragment_45 (8 ms) [1636/3570] dEQP.GLES3/functional_shaders_random_comparison_ops_vertex_10 (7 ms) [1637/3570] dEQP.GLES3/functional_shaders_random_comparison_ops_fragment_5 (11 ms) [1638/3570] dEQP.GLES3/functional_shaders_random_comparison_ops_fragment_11 (9 ms) [1639/3570] dEQP.GLES3/functional_shaders_random_comparison_ops_fragment_17 (8 ms) [1640/3570] dEQP.GLES3/functional_shaders_random_comparison_ops_fragment_35 (6 ms) [1641/3570] dEQP.GLES3/functional_shaders_random_comparison_ops_fragment_48 (7 ms) [1642/3570] dEQP.GLES3/functional_shaders_random_conditionals_vertex_6 (8 ms) [1643/3570] dEQP.GLES3/functional_shaders_random_conditionals_vertex_11 (5 ms) [1644/3570] dEQP.GLES3/functional_shaders_random_conditionals_vertex_13 (6 ms) [1645/3570] dEQP.GLES3/functional_shaders_random_conditionals_vertex_18 (7 ms) [1646/3570] dEQP.GLES3/functional_shaders_random_conditionals_vertex_31 (8 ms) [1647/3570] dEQP.GLES3/functional_shaders_random_conditionals_vertex_35 (7 ms) [1648/3570] dEQP.GLES3/functional_shaders_random_conditionals_vertex_42 (6 ms) [1649/3570] dEQP.GLES3/functional_shaders_random_conditionals_vertex_50 (6 ms) [1650/3570] dEQP.GLES3/functional_shaders_random_conditionals_vertex_60 (6 ms) [1651/3570] dEQP.GLES3/functional_shaders_random_conditionals_vertex_65 (5 ms) [1652/3570] dEQP.GLES3/functional_shaders_random_conditionals_vertex_86 (8 ms) [1653/3570] dEQP.GLES3/functional_shaders_random_conditionals_fragment_0 (11 ms) [1654/3570] dEQP.GLES3/functional_shaders_random_conditionals_fragment_9 (11 ms) [1655/3570] dEQP.GLES3/functional_shaders_random_conditionals_fragment_11 (5 ms) [1656/3570] dEQP.GLES3/functional_shaders_random_conditionals_fragment_14 (8 ms) [1657/3570] dEQP.GLES3/functional_shaders_random_conditionals_fragment_22 (11 ms) [1658/3570] dEQP.GLES3/functional_shaders_random_conditionals_fragment_25 (6 ms) [1659/3570] dEQP.GLES3/functional_shaders_random_conditionals_fragment_29 (9 ms) [1660/3570] dEQP.GLES3/functional_shaders_random_conditionals_fragment_33 (12 ms) [1661/3570] dEQP.GLES3/functional_shaders_random_conditionals_fragment_37 (11 ms) [1662/3570] dEQP.GLES3/functional_shaders_random_conditionals_fragment_66 (9 ms) [1663/3570] dEQP.GLES3/functional_shaders_random_conditionals_fragment_71 (10 ms) [1664/3570] dEQP.GLES3/functional_shaders_random_conditionals_fragment_94 (13 ms) [1665/3570] dEQP.GLES3/functional_shaders_random_conditionals_combined_8 (16 ms) [1666/3570] dEQP.GLES3/functional_shaders_random_conditionals_combined_28 (9 ms) [1667/3570] dEQP.GLES3/functional_shaders_random_conditionals_combined_36 (8 ms) [1668/3570] dEQP.GLES3/functional_shaders_random_conditionals_combined_43 (11 ms) [1669/3570] dEQP.GLES3/functional_shaders_random_conditionals_combined_49 (8 ms) [1670/3570] dEQP.GLES3/functional_shaders_random_conditionals_combined_58 (6 ms) [1671/3570] dEQP.GLES3/functional_shaders_random_conditionals_combined_76 (12 ms) [1672/3570] dEQP.GLES3/functional_shaders_random_conditionals_combined_77 (7 ms) [1673/3570] dEQP.GLES3/functional_shaders_random_conditionals_combined_82 (21 ms) [1674/3570] dEQP.GLES3/functional_shaders_random_conditionals_combined_84 (11 ms) [1675/3570] dEQP.GLES3/functional_shaders_random_conditionals_combined_86 (11 ms) [1676/3570] dEQP.GLES3/functional_shaders_random_conditionals_combined_96 (13 ms) [1677/3570] dEQP.GLES3/functional_shaders_random_trigonometric_vertex_30 (10 ms) [1678/3570] dEQP.GLES3/functional_shaders_random_trigonometric_vertex_63 (6 ms) [1679/3570] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_10 (8 ms) [1680/3570] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_20 (8 ms) [1681/3570] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_24 (12 ms) [1682/3570] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_32 (8 ms) [1683/3570] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_41 (10 ms) [1684/3570] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_43 (13 ms) [1685/3570] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_65 (9 ms) [1686/3570] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_70 (8 ms) [1687/3570] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_77 (12 ms) [1688/3570] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_96 (7 ms) [1689/3570] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_98 (12 ms) [1690/3570] dEQP.GLES3/functional_shaders_random_exponential_vertex_2 (8 ms) [1691/3570] dEQP.GLES3/functional_shaders_random_exponential_vertex_3 (8 ms) [1692/3570] dEQP.GLES3/functional_shaders_random_exponential_vertex_10 (6 ms) [1693/3570] dEQP.GLES3/functional_shaders_random_exponential_vertex_18 (7 ms) [1694/3570] dEQP.GLES3/functional_shaders_random_exponential_vertex_34 (8 ms) [1695/3570] dEQP.GLES3/functional_shaders_random_exponential_vertex_43 (7 ms) [1696/3570] dEQP.GLES3/functional_shaders_random_exponential_vertex_48 (5 ms) [1697/3570] dEQP.GLES3/functional_shaders_random_exponential_vertex_52 (6 ms) [1698/3570] dEQP.GLES3/functional_shaders_random_exponential_vertex_56 (6 ms) [1699/3570] dEQP.GLES3/functional_shaders_random_exponential_vertex_65 (8 ms) [1700/3570] dEQP.GLES3/functional_shaders_random_exponential_vertex_66 (8 ms) [1701/3570] dEQP.GLES3/functional_shaders_random_exponential_vertex_86 (5 ms) [1702/3570] dEQP.GLES3/functional_shaders_random_exponential_vertex_96 (7 ms) [1703/3570] dEQP.GLES3/functional_shaders_random_exponential_fragment_5 (9 ms) [1704/3570] dEQP.GLES3/functional_shaders_random_exponential_fragment_31 (8 ms) [1705/3570] dEQP.GLES3/functional_shaders_random_exponential_fragment_45 (10 ms) [1706/3570] dEQP.GLES3/functional_shaders_random_exponential_fragment_46 (10 ms) [1707/3570] dEQP.GLES3/functional_shaders_random_exponential_fragment_51 (7 ms) [1708/3570] dEQP.GLES3/functional_shaders_random_exponential_fragment_69 (5 ms) [1709/3570] dEQP.GLES3/functional_shaders_random_texture_vertex_6 (8 ms) [1710/3570] dEQP.GLES3/functional_shaders_random_texture_vertex_37 (8 ms) [1711/3570] dEQP.GLES3/functional_shaders_random_texture_fragment_6 (11 ms) [1712/3570] dEQP.GLES3/functional_shaders_random_texture_fragment_32 (10 ms) [1713/3570] dEQP.GLES3/functional_shaders_random_texture_fragment_49 (7 ms) [1714/3570] dEQP.GLES3/functional_shaders_random_texture_fragment_61 (8 ms) [1715/3570] dEQP.GLES3/functional_shaders_random_texture_fragment_63 (8 ms) [1716/3570] dEQP.GLES3/functional_shaders_random_texture_fragment_82 (6 ms) [1717/3570] dEQP.GLES3/functional_shaders_random_texture_fragment_89 (7 ms) [1718/3570] dEQP.GLES3/functional_shaders_random_texture_fragment_106 (8 ms) [1719/3570] dEQP.GLES3/functional_shaders_random_texture_fragment_134 (7 ms) [1720/3570] dEQP.GLES3/functional_shaders_random_texture_fragment_137 (11 ms) [1721/3570] dEQP.GLES3/functional_shaders_random_texture_fragment_139 (10 ms) [1722/3570] dEQP.GLES3/functional_shaders_random_texture_fragment_148 (11 ms) [1723/3570] dEQP.GLES3/functional_shaders_random_all_features_vertex_19 (6 ms) [1724/3570] dEQP.GLES3/functional_shaders_random_all_features_vertex_22 (18 ms) [1725/3570] dEQP.GLES3/functional_shaders_random_all_features_vertex_39 (12 ms) [1726/3570] dEQP.GLES3/functional_shaders_random_all_features_vertex_45 (13 ms) [1727/3570] dEQP.GLES3/functional_shaders_random_all_features_vertex_60 (7 ms) [1728/3570] dEQP.GLES3/functional_shaders_random_all_features_vertex_64 (10 ms) [1729/3570] dEQP.GLES3/functional_shaders_random_all_features_vertex_73 (9 ms) [1730/3570] dEQP.GLES3/functional_shaders_random_all_features_vertex_91 (6 ms) [1731/3570] dEQP.GLES3/functional_shaders_random_all_features_vertex_99 (5 ms) [1732/3570] dEQP.GLES3/functional_shaders_random_all_features_fragment_51 (10 ms) [1733/3570] dEQP.GLES3/functional_texture_format_unsized_luminance_3d_pot (16 ms) [1734/3570] dEQP.GLES3/functional_texture_format_unsized_luminance_alpha_cube_npot (12 ms) [1735/3570] dEQP.GLES3/functional_texture_format_unsized_luminance_alpha_2d_array_pot (14 ms) [1736/3570] dEQP.GLES3/functional_texture_format_unsized_luminance_alpha_2d_array_npot (15 ms) [1737/3570] dEQP.GLES3/functional_texture_format_unsized_rgb_unsigned_short_5_6_5_2d_npot (5 ms) [1738/3570] dEQP.GLES3/functional_texture_format_unsized_rgb_unsigned_short_5_6_5_cube_pot (15 ms) [1739/3570] dEQP.GLES3/functional_texture_format_unsized_rgb_unsigned_byte_cube_pot (13 ms) [1740/3570] dEQP.GLES3/functional_texture_format_unsized_rgba_unsigned_short_5_5_5_1_3d_npot (9 ms) [1741/3570] dEQP.GLES3/functional_texture_format_unsized_rgba_unsigned_byte_3d_pot (15 ms) [1742/3570] dEQP.GLES3/functional_texture_format_sized_2d_rgba32f_pot (8 ms) [1743/3570] dEQP.GLES3/functional_texture_format_sized_2d_srgb_r8_pot (1 ms) [1744/3570] dEQP.GLES3/functional_texture_format_sized_2d_rgb10_a2ui_npot (7 ms) [1745/3570] dEQP.GLES3/functional_texture_format_sized_2d_rgb32i_pot (8 ms) [1746/3570] dEQP.GLES3/functional_texture_format_sized_2d_rg16ui_npot (7 ms) [1747/3570] dEQP.GLES3/functional_texture_format_sized_2d_r8ui_npot (7 ms) [1748/3570] dEQP.GLES3/functional_texture_format_sized_2d_r8_snorm_pot (7 ms) [1749/3570] dEQP.GLES3/functional_texture_format_sized_2d_depth32f_stencil8_pot (8 ms) [1750/3570] dEQP.GLES3/functional_texture_format_sized_cube_rgba32i_npot (13 ms) [1751/3570] dEQP.GLES3/functional_texture_format_sized_cube_rgba32ui_npot (15 ms) [1752/3570] dEQP.GLES3/functional_texture_format_sized_cube_rgba16f_pot (15 ms) [1753/3570] dEQP.GLES3/functional_texture_format_sized_cube_rgba8ui_npot (15 ms) [1754/3570] dEQP.GLES3/functional_texture_format_sized_cube_rgb10_a2ui_pot (18 ms) [1755/3570] dEQP.GLES3/functional_texture_format_sized_cube_rgba4_npot (15 ms) [1756/3570] dEQP.GLES3/functional_texture_format_sized_cube_rgb5_a1_npot (15 ms) [1757/3570] dEQP.GLES3/functional_texture_format_sized_cube_rgb8_snorm_npot (13 ms) [1758/3570] dEQP.GLES3/functional_texture_format_sized_cube_rgb8i_npot (17 ms) [1759/3570] dEQP.GLES3/functional_texture_format_sized_cube_rgb9_e5_npot (14 ms) [1760/3570] dEQP.GLES3/functional_texture_format_sized_cube_rg32ui_npot (15 ms) [1761/3570] dEQP.GLES3/functional_texture_format_sized_cube_rg16i_npot (15 ms) [1762/3570] dEQP.GLES3/functional_texture_format_sized_cube_rg8i_pot (16 ms) [1763/3570] dEQP.GLES3/functional_texture_format_sized_cube_rg8_snorm_pot (13 ms) [1764/3570] dEQP.GLES3/functional_texture_format_sized_cube_r16i_npot (14 ms) [1765/3570] dEQP.GLES3/functional_texture_format_sized_cube_r16ui_npot (13 ms) [1766/3570] dEQP.GLES3/functional_texture_format_sized_2d_array_rgba16ui_npot (15 ms) [1767/3570] dEQP.GLES3/functional_texture_format_sized_2d_array_rgb565_pot (14 ms) [1768/3570] dEQP.GLES3/functional_texture_format_sized_2d_array_rgb16i_pot (18 ms) [1769/3570] dEQP.GLES3/functional_texture_format_sized_2d_array_rgb9_e5_pot (15 ms) [1770/3570] dEQP.GLES3/functional_texture_format_sized_2d_array_rgb9_e5_npot (13 ms) [1771/3570] dEQP.GLES3/functional_texture_format_sized_2d_array_rg16f_pot (14 ms) [1772/3570] dEQP.GLES3/functional_texture_format_sized_2d_array_depth_component16_pot (13 ms) [1773/3570] dEQP.GLES3/functional_texture_format_sized_3d_rgba32f_pot (14 ms) [1774/3570] dEQP.GLES3/functional_texture_format_sized_3d_rg32f_pot (13 ms) [1775/3570] dEQP.GLES3/functional_texture_format_sized_3d_rg16i_pot (14 ms) [1776/3570] dEQP.GLES3/functional_texture_format_sized_3d_rg8i_pot (14 ms) [1777/3570] dEQP.GLES3/functional_texture_format_compressed_etc1_cube_pot (1 ms) [1778/3570] dEQP.GLES3/functional_texture_format_compressed_eac_signed_r11_2d_pot (0 ms) [1779/3570] dEQP.GLES3/functional_texture_format_compressed_eac_signed_rg11_cube_pot (0 ms) [1780/3570] dEQP.GLES3/functional_texture_format_compressed_etc2_eac_srgb8_alpha8_2d_npot (0 ms) [1781/3570] dEQP.GLES3/functional_texture_size_2d_1024x1024_l8_mipmap (32 ms) [1782/3570] dEQP.GLES3/functional_texture_size_cube_64x64_rgba8888 (28 ms) [1783/3570] dEQP.GLES3/functional_texture_size_cube_64x64_rgba8888_mipmap (28 ms) [1784/3570] dEQP.GLES3/functional_texture_size_cube_256x256_l8 (49 ms) [1785/3570] dEQP.GLES3/functional_texture_size_cube_256x256_rgb888_mipmap (42 ms) [1786/3570] dEQP.GLES3/functional_texture_size_cube_512x512_rgba4444_mipmap (118 ms) [1787/3570] dEQP.GLES3/functional_texture_wrap_rgba8_repeat_clamp_linear_pot (30 ms) [1788/3570] dEQP.GLES3/functional_texture_wrap_rgba8_clamp_clamp_nearest_npot (20 ms) [1789/3570] dEQP.GLES3/functional_texture_wrap_etc1_clamp_repeat_linear_pot (0 ms) [1790/3570] dEQP.GLES3/functional_texture_wrap_etc1_mirror_clamp_nearest_pot (0 ms) [1791/3570] dEQP.GLES3/functional_texture_wrap_etc1_clamp_clamp_linear_npot (0 ms) [1792/3570] dEQP.GLES3/functional_texture_wrap_etc1_mirror_clamp_nearest_npot (0 ms) [1793/3570] dEQP.GLES3/functional_texture_wrap_eac_r11_clamp_mirror_nearest_pot (0 ms) [1794/3570] dEQP.GLES3/functional_texture_wrap_eac_r11_repeat_mirror_linear_pot (0 ms) [1795/3570] dEQP.GLES3/functional_texture_wrap_eac_r11_mirror_repeat_nearest_pot (0 ms) [1796/3570] dEQP.GLES3/functional_texture_wrap_eac_r11_clamp_clamp_nearest_npot (0 ms) [1797/3570] dEQP.GLES3/functional_texture_wrap_eac_r11_clamp_repeat_nearest_npot (1 ms) [1798/3570] dEQP.GLES3/functional_texture_wrap_eac_r11_mirror_mirror_nearest_npot (0 ms) [1799/3570] dEQP.GLES3/functional_texture_wrap_eac_signed_r11_clamp_clamp_nearest_pot (0 ms) [1800/3570] dEQP.GLES3/functional_texture_wrap_eac_signed_r11_clamp_repeat_nearest_pot (0 ms) [1801/3570] dEQP.GLES3/functional_texture_wrap_eac_signed_r11_clamp_clamp_nearest_npot (0 ms) [1802/3570] dEQP.GLES3/functional_texture_wrap_eac_signed_r11_repeat_clamp_linear_npot (0 ms) [1803/3570] dEQP.GLES3/functional_texture_wrap_eac_rg11_mirror_repeat_linear_pot (0 ms) [1804/3570] dEQP.GLES3/functional_texture_wrap_eac_rg11_mirror_clamp_linear_npot (0 ms) [1805/3570] dEQP.GLES3/functional_texture_wrap_eac_rg11_mirror_repeat_linear_npot (0 ms) [1806/3570] dEQP.GLES3/functional_texture_wrap_eac_signed_rg11_clamp_repeat_linear_pot (0 ms) [1807/3570] dEQP.GLES3/functional_texture_wrap_eac_signed_rg11_repeat_clamp_nearest_pot (0 ms) [1808/3570] dEQP.GLES3/functional_texture_wrap_eac_signed_rg11_mirror_mirror_linear_pot (0 ms) [1809/3570] dEQP.GLES3/functional_texture_wrap_eac_signed_rg11_mirror_mirror_linear_npot (0 ms) [1810/3570] dEQP.GLES3/functional_texture_wrap_etc2_rgb8_clamp_mirror_linear_npot (0 ms) [1811/3570] dEQP.GLES3/functional_texture_wrap_etc2_srgb8_repeat_clamp_linear_pot (0 ms) [1812/3570] dEQP.GLES3/functional_texture_wrap_etc2_srgb8_clamp_mirror_nearest_npot (0 ms) [1813/3570] dEQP.GLES3/functional_texture_wrap_etc2_srgb8_mirror_clamp_linear_npot (0 ms) [1814/3570] dEQP.GLES3/functional_texture_wrap_etc2_rgb8_punchthrough_alpha1_clamp_repeat_nearest_npot (0 ms) [1815/3570] dEQP.GLES3/functional_texture_wrap_etc2_rgb8_punchthrough_alpha1_repeat_mirror_linear_npot (1 ms) [1816/3570] dEQP.GLES3/functional_texture_wrap_etc2_srgb8_punchthrough_alpha1_mirror_mirror_linear_pot (0 ms) [1817/3570] dEQP.GLES3/functional_texture_wrap_etc2_srgb8_punchthrough_alpha1_repeat_clamp_nearest_npot (0 ms) [1818/3570] dEQP.GLES3/functional_texture_wrap_etc2_srgb8_punchthrough_alpha1_mirror_repeat_linear_npot (0 ms) [1819/3570] dEQP.GLES3/functional_texture_wrap_etc2_eac_srgb8_alpha8_clamp_repeat_linear_pot (0 ms) [1820/3570] dEQP.GLES3/functional_texture_wrap_etc2_eac_srgb8_alpha8_repeat_mirror_nearest_pot (0 ms) [1821/3570] dEQP.GLES3/functional_texture_wrap_etc2_eac_srgb8_alpha8_mirror_clamp_nearest_pot (0 ms) [1822/3570] dEQP.GLES3/functional_texture_wrap_astc_4x4_clamp_mirror_linear_divisible (0 ms) [1823/3570] dEQP.GLES3/functional_texture_wrap_astc_4x4_clamp_repeat_nearest_not_divisible (0 ms) [1824/3570] dEQP.GLES3/functional_texture_wrap_astc_4x4_repeat_repeat_nearest_not_divisible (0 ms) [1825/3570] dEQP.GLES3/functional_texture_wrap_astc_5x4_repeat_repeat_nearest_not_divisible (0 ms) [1826/3570] dEQP.GLES3/functional_texture_wrap_astc_5x5_repeat_clamp_nearest_divisible (0 ms) [1827/3570] dEQP.GLES3/functional_texture_wrap_astc_5x5_mirror_clamp_nearest_divisible (1 ms) [1828/3570] dEQP.GLES3/functional_texture_wrap_astc_5x5_repeat_clamp_linear_not_divisible (0 ms) [1829/3570] dEQP.GLES3/functional_texture_wrap_astc_5x5_repeat_mirror_nearest_not_divisible (0 ms) [1830/3570] dEQP.GLES3/functional_texture_wrap_astc_6x5_clamp_repeat_nearest_divisible (0 ms) [1831/3570] dEQP.GLES3/functional_texture_wrap_astc_6x5_repeat_mirror_nearest_divisible (0 ms) [1832/3570] dEQP.GLES3/functional_texture_wrap_astc_6x5_mirror_clamp_linear_divisible (0 ms) [1833/3570] dEQP.GLES3/functional_texture_wrap_astc_6x5_repeat_clamp_linear_not_divisible (0 ms) [1834/3570] dEQP.GLES3/functional_texture_wrap_astc_6x6_clamp_clamp_nearest_divisible (0 ms) [1835/3570] dEQP.GLES3/functional_texture_wrap_astc_6x6_clamp_clamp_nearest_not_divisible (0 ms) [1836/3570] dEQP.GLES3/functional_texture_wrap_astc_6x6_repeat_clamp_nearest_not_divisible (0 ms) [1837/3570] dEQP.GLES3/functional_texture_wrap_astc_6x6_mirror_repeat_nearest_not_divisible (0 ms) [1838/3570] dEQP.GLES3/functional_texture_wrap_astc_6x6_mirror_mirror_nearest_not_divisible (0 ms) [1839/3570] dEQP.GLES3/functional_texture_wrap_astc_8x5_clamp_repeat_nearest_divisible (0 ms) [1840/3570] dEQP.GLES3/functional_texture_wrap_astc_8x5_repeat_mirror_nearest_divisible (0 ms) [1841/3570] dEQP.GLES3/functional_texture_wrap_astc_8x5_mirror_repeat_nearest_divisible (0 ms) [1842/3570] dEQP.GLES3/functional_texture_wrap_astc_8x5_repeat_mirror_nearest_not_divisible (0 ms) [1843/3570] dEQP.GLES3/functional_texture_wrap_astc_8x5_mirror_clamp_linear_not_divisible (0 ms) [1844/3570] dEQP.GLES3/functional_texture_wrap_astc_8x5_mirror_repeat_linear_not_divisible (0 ms) [1845/3570] dEQP.GLES3/functional_texture_wrap_astc_8x6_repeat_mirror_nearest_divisible (0 ms) [1846/3570] dEQP.GLES3/functional_texture_wrap_astc_8x6_mirror_clamp_nearest_not_divisible (0 ms) [1847/3570] dEQP.GLES3/functional_texture_wrap_astc_8x6_mirror_clamp_linear_not_divisible (0 ms) [1848/3570] dEQP.GLES3/functional_texture_wrap_astc_8x8_repeat_clamp_linear_not_divisible (0 ms) [1849/3570] dEQP.GLES3/functional_texture_wrap_astc_10x5_clamp_clamp_linear_divisible (0 ms) [1850/3570] dEQP.GLES3/functional_texture_wrap_astc_10x5_clamp_mirror_linear_divisible (0 ms) [1851/3570] dEQP.GLES3/functional_texture_wrap_astc_10x5_repeat_repeat_nearest_divisible (1 ms) [1852/3570] dEQP.GLES3/functional_texture_wrap_astc_10x5_mirror_mirror_nearest_divisible (0 ms) [1853/3570] dEQP.GLES3/functional_texture_wrap_astc_10x6_repeat_repeat_linear_divisible (0 ms) [1854/3570] dEQP.GLES3/functional_texture_wrap_astc_10x6_repeat_mirror_linear_divisible (0 ms) [1855/3570] dEQP.GLES3/functional_texture_wrap_astc_10x8_clamp_clamp_nearest_divisible (0 ms) [1856/3570] dEQP.GLES3/functional_texture_wrap_astc_10x8_clamp_repeat_linear_divisible (0 ms) [1857/3570] dEQP.GLES3/functional_texture_wrap_astc_10x8_clamp_mirror_nearest_divisible (0 ms) [1858/3570] dEQP.GLES3/functional_texture_wrap_astc_10x8_repeat_mirror_nearest_divisible (0 ms) [1859/3570] dEQP.GLES3/functional_texture_wrap_astc_10x8_mirror_clamp_nearest_not_divisible (0 ms) [1860/3570] dEQP.GLES3/functional_texture_wrap_astc_10x8_mirror_mirror_linear_not_divisible (0 ms) [1861/3570] dEQP.GLES3/functional_texture_wrap_astc_10x10_repeat_mirror_nearest_divisible (0 ms) [1862/3570] dEQP.GLES3/functional_texture_wrap_astc_10x10_repeat_mirror_linear_divisible (0 ms) [1863/3570] dEQP.GLES3/functional_texture_wrap_astc_10x10_mirror_clamp_linear_divisible (0 ms) [1864/3570] dEQP.GLES3/functional_texture_wrap_astc_10x10_clamp_mirror_linear_not_divisible (0 ms) [1865/3570] dEQP.GLES3/functional_texture_wrap_astc_10x10_mirror_repeat_nearest_not_divisible (0 ms) [1866/3570] dEQP.GLES3/functional_texture_wrap_astc_12x10_repeat_clamp_nearest_divisible (0 ms) [1867/3570] dEQP.GLES3/functional_texture_wrap_astc_12x10_clamp_clamp_linear_not_divisible (0 ms) [1868/3570] dEQP.GLES3/functional_texture_wrap_astc_12x12_repeat_mirror_nearest_divisible (0 ms) [1869/3570] dEQP.GLES3/functional_texture_wrap_astc_12x12_repeat_mirror_linear_not_divisible (0 ms) [1870/3570] dEQP.GLES3/functional_texture_wrap_astc_12x12_mirror_clamp_linear_not_divisible (0 ms) [1871/3570] dEQP.GLES3/functional_texture_wrap_astc_12x12_mirror_mirror_nearest_not_divisible (0 ms) [1872/3570] dEQP.GLES3/functional_texture_wrap_astc_4x4_srgb_clamp_repeat_nearest_not_divisible (0 ms) [1873/3570] dEQP.GLES3/functional_texture_wrap_astc_5x4_srgb_clamp_mirror_nearest_not_divisible (0 ms) [1874/3570] dEQP.GLES3/functional_texture_wrap_astc_5x5_srgb_clamp_clamp_nearest_divisible (0 ms) [1875/3570] dEQP.GLES3/functional_texture_wrap_astc_6x5_srgb_repeat_mirror_nearest_not_divisible (0 ms) [1876/3570] dEQP.GLES3/functional_texture_wrap_astc_6x5_srgb_mirror_clamp_nearest_not_divisible (1 ms) [1877/3570] dEQP.GLES3/functional_texture_wrap_astc_6x6_srgb_mirror_repeat_linear_not_divisible (0 ms) [1878/3570] dEQP.GLES3/functional_texture_wrap_astc_8x5_srgb_repeat_repeat_linear_not_divisible (0 ms) [1879/3570] dEQP.GLES3/functional_texture_wrap_astc_8x5_srgb_mirror_clamp_nearest_not_divisible (0 ms) [1880/3570] dEQP.GLES3/functional_texture_wrap_astc_8x6_srgb_clamp_clamp_linear_not_divisible (0 ms) [1881/3570] dEQP.GLES3/functional_texture_wrap_astc_8x6_srgb_mirror_clamp_linear_not_divisible (0 ms) [1882/3570] dEQP.GLES3/functional_texture_wrap_astc_8x8_srgb_mirror_clamp_nearest_divisible (0 ms) [1883/3570] dEQP.GLES3/functional_texture_wrap_astc_8x8_srgb_mirror_repeat_nearest_divisible (0 ms) [1884/3570] dEQP.GLES3/functional_texture_wrap_astc_8x8_srgb_mirror_mirror_nearest_divisible (0 ms) [1885/3570] dEQP.GLES3/functional_texture_wrap_astc_8x8_srgb_mirror_mirror_linear_divisible (0 ms) [1886/3570] dEQP.GLES3/functional_texture_wrap_astc_8x8_srgb_mirror_clamp_linear_not_divisible (0 ms) [1887/3570] dEQP.GLES3/functional_texture_wrap_astc_8x8_srgb_mirror_mirror_linear_not_divisible (0 ms) [1888/3570] dEQP.GLES3/functional_texture_wrap_astc_10x5_srgb_clamp_clamp_nearest_divisible (0 ms) [1889/3570] dEQP.GLES3/functional_texture_wrap_astc_10x5_srgb_repeat_clamp_nearest_divisible (0 ms) [1890/3570] dEQP.GLES3/functional_texture_wrap_astc_10x5_srgb_mirror_mirror_nearest_divisible (0 ms) [1891/3570] dEQP.GLES3/functional_texture_wrap_astc_10x5_srgb_repeat_clamp_linear_not_divisible (0 ms) [1892/3570] dEQP.GLES3/functional_texture_wrap_astc_10x5_srgb_repeat_mirror_nearest_not_divisible (0 ms) [1893/3570] dEQP.GLES3/functional_texture_wrap_astc_10x6_srgb_mirror_clamp_linear_not_divisible (0 ms) [1894/3570] dEQP.GLES3/functional_texture_wrap_astc_10x8_srgb_clamp_mirror_linear_divisible (0 ms) [1895/3570] dEQP.GLES3/functional_texture_wrap_astc_10x8_srgb_mirror_repeat_nearest_not_divisible (0 ms) [1896/3570] dEQP.GLES3/functional_texture_wrap_astc_10x10_srgb_clamp_mirror_nearest_divisible (0 ms) [1897/3570] dEQP.GLES3/functional_texture_wrap_astc_10x10_srgb_repeat_clamp_nearest_divisible (0 ms) [1898/3570] dEQP.GLES3/functional_texture_wrap_astc_12x10_srgb_mirror_clamp_linear_divisible (0 ms) [1899/3570] dEQP.GLES3/functional_texture_wrap_astc_12x10_srgb_mirror_repeat_linear_not_divisible (0 ms) [1900/3570] dEQP.GLES3/functional_texture_wrap_astc_12x12_srgb_clamp_clamp_linear_divisible (0 ms) [1901/3570] dEQP.GLES3/functional_texture_wrap_astc_12x12_srgb_repeat_mirror_linear_divisible (0 ms) [1902/3570] dEQP.GLES3/functional_texture_wrap_astc_12x12_srgb_clamp_repeat_linear_not_divisible (0 ms) [1903/3570] dEQP.GLES3/functional_texture_filtering_2d_formats_r11f_g11f_b10f_nearest_mipmap_linear (12 ms) [1904/3570] dEQP.GLES3/functional_texture_filtering_2d_formats_rgba8_snorm_linear (11 ms) [1905/3570] dEQP.GLES3/functional_texture_filtering_2d_formats_srgb8_alpha8_nearest_mipmap_nearest (11 ms) [1906/3570] dEQP.GLES3/functional_texture_filtering_2d_formats_etc1_rgb8_linear_mipmap_nearest (1 ms) [1907/3570] dEQP.GLES3/functional_texture_filtering_2d_sizes_32x64_linear_mipmap_linear (11 ms) [1908/3570] dEQP.GLES3/functional_texture_filtering_2d_sizes_128x128_nearest_mipmap_nearest (10 ms) [1909/3570] dEQP.GLES3/functional_texture_filtering_2d_sizes_3x7_nearest_mipmap_linear (10 ms) [1910/3570] dEQP.GLES3/functional_texture_filtering_2d_sizes_3x7_linear_mipmap_linear (9 ms) [1911/3570] dEQP.GLES3/functional_texture_filtering_2d_combinations_nearest_nearest_clamp_clamp (9 ms) [1912/3570] dEQP.GLES3/functional_texture_filtering_2d_combinations_nearest_nearest_mirror_clamp (9 ms) [1913/3570] dEQP.GLES3/functional_texture_filtering_2d_combinations_linear_nearest_clamp_clamp (10 ms) [1914/3570] dEQP.GLES3/functional_texture_filtering_2d_combinations_linear_nearest_repeat_clamp (14 ms) [1915/3570] dEQP.GLES3/functional_texture_filtering_2d_combinations_linear_linear_repeat_mirror (10 ms) [1916/3570] dEQP.GLES3/functional_texture_filtering_2d_combinations_nearest_mipmap_nearest_nearest_clamp_repeat (9 ms) [1917/3570] dEQP.GLES3/functional_texture_filtering_2d_combinations_nearest_mipmap_nearest_nearest_mirror_clamp (8 ms) [1918/3570] dEQP.GLES3/functional_texture_filtering_2d_combinations_linear_mipmap_linear_nearest_repeat_clamp (9 ms) [1919/3570] dEQP.GLES3/functional_texture_filtering_2d_combinations_linear_mipmap_linear_nearest_mirror_clamp (10 ms) [1920/3570] dEQP.GLES3/functional_texture_filtering_cube_formats_rgba16f_nearest (25 ms) [1921/3570] dEQP.GLES3/functional_texture_filtering_cube_formats_r11f_g11f_b10f_nearest_mipmap_nearest (28 ms) [1922/3570] dEQP.GLES3/functional_texture_filtering_cube_formats_rgb9_e5_linear_mipmap_linear (31 ms) [1923/3570] dEQP.GLES3/functional_texture_filtering_cube_formats_rgba8_snorm_linear_mipmap_nearest (29 ms) [1924/3570] dEQP.GLES3/functional_texture_filtering_cube_formats_rgb565_nearest (22 ms) [1925/3570] dEQP.GLES3/functional_texture_filtering_cube_formats_rgba4_linear_mipmap_linear (33 ms) [1926/3570] dEQP.GLES3/functional_texture_filtering_cube_formats_srgb8_alpha8_linear (27 ms) [1927/3570] dEQP.GLES3/functional_texture_filtering_cube_formats_rgb10_a2_linear_mipmap_nearest (26 ms) [1928/3570] dEQP.GLES3/functional_texture_filtering_cube_sizes_8x8_nearest_mipmap_nearest (23 ms) [1929/3570] dEQP.GLES3/functional_texture_filtering_cube_sizes_128x128_linear (30 ms) [1930/3570] dEQP.GLES3/functional_texture_filtering_cube_sizes_7x7_nearest (19 ms) [1931/3570] dEQP.GLES3/functional_texture_filtering_cube_sizes_7x7_nearest_mipmap_nearest (22 ms) [1932/3570] dEQP.GLES3/functional_texture_filtering_cube_combinations_linear_linear_clamp_repeat (25 ms) [1933/3570] dEQP.GLES3/functional_texture_filtering_cube_combinations_linear_mipmap_nearest_linear_clamp_clamp (26 ms) [1934/3570] dEQP.GLES3/functional_texture_filtering_cube_combinations_nearest_mipmap_linear_nearest_mirror_repeat (24 ms) [1935/3570] dEQP.GLES3/functional_texture_filtering_cube_combinations_linear_mipmap_linear_linear_clamp_repeat (29 ms) [1936/3570] dEQP.GLES3/functional_texture_filtering_cube_combinations_linear_mipmap_linear_linear_repeat_repeat (30 ms) [1937/3570] dEQP.GLES3/functional_texture_filtering_2d_array_formats_rgb9_e5_nearest_mipmap_linear (35 ms) [1938/3570] dEQP.GLES3/functional_texture_filtering_2d_array_formats_srgb8_alpha8_linear (21 ms) [1939/3570] dEQP.GLES3/functional_texture_filtering_2d_array_formats_srgb_r8_linear_mipmap_nearest (0 ms) [1940/3570] dEQP.GLES3/functional_texture_filtering_2d_array_formats_rgb10_a2_nearest (20 ms) [1941/3570] dEQP.GLES3/functional_texture_filtering_2d_array_formats_rgb10_a2_nearest_mipmap_nearest (22 ms) [1942/3570] dEQP.GLES3/functional_texture_filtering_2d_array_sizes_4x8x8_nearest_mipmap_linear (9 ms) [1943/3570] dEQP.GLES3/functional_texture_filtering_2d_array_sizes_3x7x5_nearest (9 ms) [1944/3570] dEQP.GLES3/functional_texture_filtering_2d_array_sizes_3x7x5_linear (10 ms) [1945/3570] dEQP.GLES3/functional_texture_filtering_2d_array_sizes_63x63x63_linear_mipmap_nearest (31 ms) [1946/3570] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_nearest_nearest_clamp_repeat (14 ms) [1947/3570] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_nearest_nearest_repeat_clamp (15 ms) [1948/3570] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_linear_mirror_mirror (16 ms) [1949/3570] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_nearest_linear_clamp_clamp (14 ms) [1950/3570] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_nearest_linear_repeat_mirror (16 ms) [1951/3570] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_nearest_mipmap_linear_nearest_repeat_mirror (15 ms) [1952/3570] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_linear_nearest_clamp_mirror (15 ms) [1953/3570] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_linear_nearest_repeat_repeat (16 ms) [1954/3570] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_linear_nearest_mirror_mirror (15 ms) [1955/3570] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_linear_linear_mirror_repeat (17 ms) [1956/3570] dEQP.GLES3/functional_texture_filtering_3d_formats_rgb5_a1_linear (33 ms) [1957/3570] dEQP.GLES3/functional_texture_filtering_3d_formats_srgb8_alpha8_nearest (30 ms) [1958/3570] dEQP.GLES3/functional_texture_filtering_3d_formats_srgb8_alpha8_linear_mipmap_nearest (30 ms) [1959/3570] dEQP.GLES3/functional_texture_filtering_3d_formats_srgb_r8_linear (0 ms) [1960/3570] dEQP.GLES3/functional_texture_filtering_3d_formats_srgb_r8_linear_mipmap_linear (0 ms) [1961/3570] dEQP.GLES3/functional_texture_filtering_3d_sizes_3x7x5_nearest_mipmap_nearest (11 ms) [1962/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_nearest_repeat_clamp_mirror (24 ms) [1963/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_nearest_repeat_mirror_repeat (24 ms) [1964/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_nearest_mirror_clamp_mirror (23 ms) [1965/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_linear_clamp_clamp_mirror (24 ms) [1966/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_linear_repeat_mirror_clamp (25 ms) [1967/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_nearest_repeat_clamp_repeat (34 ms) [1968/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_nearest_repeat_repeat_clamp (33 ms) [1969/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_nearest_mirror_repeat_mirror (38 ms) [1970/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_nearest_mirror_mirror_clamp (30 ms) [1971/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_nearest_mirror_mirror_repeat (37 ms) [1972/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_linear_mirror_repeat_repeat (27 ms) [1973/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_nearest_repeat_clamp_clamp (22 ms) [1974/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_nearest_repeat_mirror_mirror (24 ms) [1975/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_linear_clamp_mirror_mirror (25 ms) [1976/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_linear_repeat_mirror_mirror (24 ms) [1977/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_linear_mirror_clamp_mirror (24 ms) [1978/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_linear_mirror_repeat_clamp (24 ms) [1979/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_linear_mirror_repeat_mirror (25 ms) [1980/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_nearest_nearest_mirror_clamp_mirror (24 ms) [1981/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_nearest_nearest_mirror_repeat_clamp (23 ms) [1982/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_nearest_linear_clamp_repeat_clamp (24 ms) [1983/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_linear_nearest_clamp_repeat_repeat (26 ms) [1984/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_linear_nearest_repeat_repeat_mirror (26 ms) [1985/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_linear_nearest_repeat_mirror_repeat (26 ms) [1986/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_linear_linear_mirror_repeat_clamp (27 ms) [1987/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_linear_nearest_repeat_repeat_clamp (27 ms) [1988/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_linear_nearest_mirror_repeat_repeat (29 ms) [1989/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_linear_linear_repeat_clamp_clamp (29 ms) [1990/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_linear_linear_mirror_clamp_mirror (30 ms) [1991/3570] dEQP.GLES3/functional_texture_mipmap_2d_basic_linear_linear_repeat_npot (20 ms) [1992/3570] dEQP.GLES3/functional_texture_mipmap_2d_base_level_linear_nearest (15 ms) [1993/3570] dEQP.GLES3/functional_texture_mipmap_2d_base_level_nearest_linear (16 ms) [1994/3570] dEQP.GLES3/functional_texture_mipmap_cube_max_lod_nearest_linear (12 ms) [1995/3570] dEQP.GLES3/functional_texture_mipmap_3d_basic_nearest_nearest_mirror (9 ms) [1996/3570] dEQP.GLES3/functional_texture_mipmap_3d_basic_linear_linear_clamp (21 ms) [1997/3570] dEQP.GLES3/functional_texture_mipmap_3d_projected_linear_nearest_mirror (13 ms) [1998/3570] dEQP.GLES3/functional_texture_mipmap_3d_min_lod_linear_nearest (12 ms) [1999/3570] dEQP.GLES3/functional_texture_mipmap_3d_min_lod_nearest_linear (11 ms) [2000/3570] dEQP.GLES3/functional_texture_mipmap_3d_max_lod_nearest_nearest (8 ms) Note: Google Test filter = dEQP.GLES3/functional_texture_mipmap_3d_max_level_nearest_linear:dEQP.GLES3/functional_texture_swizzle_single_channel_r_zero:dEQP.GLES3/functional_texture_swizzle_multi_channel_alpha_all_green:dEQP.GLES3/functional_texture_swizzle_multi_channel_alpha_all_blue:dEQP.GLES3/functional_texture_swizzle_multi_channel_alpha_all_zero:dEQP.GLES3/functional_texture_swizzle_multi_channel_alpha_bgra:dEQP.GLES3/functional_texture_swizzle_multi_channel_luminance_alpha_all_zero:dEQP.GLES3/functional_texture_swizzle_multi_channel_red_all_blue:dEQP.GLES3/functional_texture_swizzle_multi_channel_rg_abgr:dEQP.GLES3/functional_texture_swizzle_multi_channel_rgb_all_blue:dEQP.GLES3/functional_texture_swizzle_multi_channel_rgb_all_one:dEQP.GLES3/functional_texture_shadow_2d_nearest_greater_depth_component16:dEQP.GLES3/functional_texture_shadow_2d_nearest_not_equal_depth24_stencil8:dEQP.GLES3/functional_texture_shadow_2d_nearest_always_depth24_stencil8:dEQP.GLES3/functional_texture_shadow_2d_nearest_never_depth_component32f:dEQP.GLES3/functional_texture_shadow_2d_linear_greater_or_equal_depth_component16:dEQP.GLES3/functional_texture_shadow_2d_nearest_mipmap_nearest_not_equal_depth24_stencil8:dEQP.GLES3/functional_texture_shadow_2d_linear_mipmap_nearest_greater_depth_component16:dEQP.GLES3/functional_texture_shadow_2d_linear_mipmap_nearest_never_depth_component32f:dEQP.GLES3/functional_texture_shadow_2d_nearest_mipmap_linear_less_or_equal_depth_component16:dEQP.GLES3/functional_texture_shadow_2d_nearest_mipmap_linear_equal_depth_component32f:dEQP.GLES3/functional_texture_shadow_2d_linear_mipmap_linear_greater_depth_component32f:dEQP.GLES3/functional_texture_shadow_2d_linear_mipmap_linear_equal_depth_component32f:dEQP.GLES3/functional_texture_shadow_cube_nearest_always_depth24_stencil8:dEQP.GLES3/functional_texture_shadow_cube_linear_never_depth_component32f:dEQP.GLES3/functional_texture_shadow_cube_nearest_mipmap_nearest_less_or_equal_depth_component32f:dEQP.GLES3/functional_texture_shadow_cube_nearest_mipmap_nearest_greater_or_equal_depth_component16:dEQP.GLES3/functional_texture_shadow_cube_nearest_mipmap_linear_less_or_equal_depth_component16:dEQP.GLES3/functional_texture_shadow_cube_nearest_mipmap_linear_not_equal_depth24_stencil8:dEQP.GLES3/functional_texture_shadow_cube_linear_mipmap_linear_greater_or_equal_depth24_stencil8:dEQP.GLES3/functional_texture_shadow_2d_array_nearest_less_or_equal_depth_component16:dEQP.GLES3/functional_texture_shadow_2d_array_nearest_greater_or_equal_depth24_stencil8:dEQP.GLES3/functional_texture_shadow_2d_array_nearest_greater_depth24_stencil8:dEQP.GLES3/functional_texture_shadow_2d_array_nearest_equal_depth_component32f:dEQP.GLES3/functional_texture_shadow_2d_array_nearest_always_depth24_stencil8:dEQP.GLES3/functional_texture_shadow_2d_array_nearest_never_depth_component16:dEQP.GLES3/functional_texture_shadow_2d_array_linear_never_depth_component16:dEQP.GLES3/functional_texture_shadow_2d_array_nearest_mipmap_nearest_not_equal_depth24_stencil8:dEQP.GLES3/functional_texture_shadow_2d_array_nearest_mipmap_nearest_always_depth24_stencil8:dEQP.GLES3/functional_texture_shadow_2d_array_linear_mipmap_nearest_equal_depth_component16:dEQP.GLES3/functional_texture_shadow_2d_array_linear_mipmap_nearest_not_equal_depth_component16:dEQP.GLES3/functional_texture_shadow_2d_array_linear_mipmap_nearest_never_depth_component32f:dEQP.GLES3/functional_texture_shadow_2d_array_nearest_mipmap_linear_less_or_equal_depth_component16:dEQP.GLES3/functional_texture_shadow_2d_array_nearest_mipmap_linear_equal_depth_component32f:dEQP.GLES3/functional_texture_shadow_2d_array_linear_mipmap_linear_less_or_equal_depth24_stencil8:dEQP.GLES3/functional_texture_specification_basic_teximage2d_rgba32i_cube:dEQP.GLES3/functional_texture_specification_basic_teximage2d_rgba16ui_cube:dEQP.GLES3/functional_texture_specification_basic_teximage2d_rgba8i_2d:dEQP.GLES3/functional_texture_specification_basic_teximage2d_srgb8_alpha8_cube:dEQP.GLES3/functional_texture_specification_basic_teximage2d_rgba4_2d:dEQP.GLES3/functional_texture_specification_basic_teximage2d_rgb8_cube:dEQP.GLES3/functional_texture_specification_basic_teximage2d_rgb565_2d:dEQP.GLES3/functional_texture_specification_basic_teximage2d_rgb32i_cube:dEQP.GLES3/functional_texture_specification_basic_teximage2d_rg32f_2d:dEQP.GLES3/functional_texture_specification_basic_teximage2d_rg8i_cube:dEQP.GLES3/functional_texture_specification_basic_teximage2d_r32i_2d:dEQP.GLES3/functional_texture_specification_basic_teximage2d_r8ui_cube:dEQP.GLES3/functional_texture_specification_random_teximage2d_2d_5:dEQP.GLES3/functional_texture_specification_random_teximage2d_cube_7:dEQP.GLES3/functional_texture_specification_teximage2d_align_cube_rgb8_39_2:dEQP.GLES3/functional_texture_specification_teximage2d_pbo_rgba16i_cube:dEQP.GLES3/functional_texture_specification_teximage2d_pbo_rgba16ui_2d:dEQP.GLES3/functional_texture_specification_teximage2d_pbo_rgba4_cube:dEQP.GLES3/functional_texture_specifi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_one:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_equation_src_func_dst_func_subtract_src_alpha_saturate_dst_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_equation_src_func_dst_func_reverse_subtract_zero_dst_color:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_equation_src_func_dst_func_reverse_subtract_one_constant_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_equation_src_func_dst_func_reverse_subtract_src_color_zero:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_equation_src_func_dst_func_reverse_subtract_src_color_one:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_equation_src_func_dst_func_reverse_subtract_src_color_dst_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_equation_src_func_dst_func_reverse_subtract_src_color_src_alpha_saturate:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_equation_src_func_dst_func_reverse_subtract_one_minus_src_color_dst_color:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_equation_src_func_dst_func_reverse_subtract_one_minus_src_color_dst_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_equation_src_func_dst_func_reverse_subtract_dst_color_one_minus_src_color:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_equation_src_func_dst_func_reverse_subtract_dst_color_dst_color:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_equation_src_func_dst_func_reverse_subtract_dst_color_one_minus_constant_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_equation_src_func_dst_func_reverse_subtract_one_minus_dst_color_src_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_equation_src_func_dst_func_reverse_subtract_one_minus_dst_color_constant_color:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_equation_src_func_dst_func_reverse_subtract_one_minus_dst_color_src_alpha_saturate:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_equation_src_func_dst_func_reverse_subtract_one_minus_constant_color_one:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_equation_src_func_dst_func_reverse_subtract_constant_alpha_one_minus_constant_color:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_equation_src_func_dst_func_reverse_subtract_constant_alpha_one_minus_constant_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_src_zero_dst_color:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_src_dst_color_one_minus_constant_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_src_one_minus_dst_color_one_minus_src_color:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_src_one_minus_dst_color_src_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_src_src_alpha_one_minus_constant_color:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_src_one_minus_src_alpha_src_color:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_src_dst_alpha_zero:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_src_dst_alpha_one_minus_constant_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_src_one_minus_dst_alpha_zero:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_src_one_minus_constant_color_one_minus_dst_color:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_src_constant_alpha_src_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_src_constant_alpha_dst_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_src_one_minus_constant_alpha_constant_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_src_src_alpha_saturate_one_minus_dst_color:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_dst_zero_one_minus_constant_color:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_dst_zero_one_minus_constant_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_dst_one_zero:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_dst_one_src_color:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_dst_src_color_one_minus_dst_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_dst_one_minus_src_color_one_minus_src_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_dst_one_minus_dst_color_one_minus_constant_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_dst_src_alpha_src_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_dst_src_alpha_dst_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_dst_one_minus_src_alpha_src_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_dst_dst_alpha_src_color:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_dst_one_minus_constant_color_one_minus_src_color:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_dst_one_minus_constant_color_dst_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_dst_constant_alpha_one_minus_dst_color:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_dst_constant_alpha_constant_color:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_dst_one_minus_constant_alpha_one_minus_src_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_dst_one_minus_constant_alpha_one_minus_constant_color:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_one_one_minus_src_alpha:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_one_one_minus_constant_alpha:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_src_color_one_minus_dst_color:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_one_minus_src_color_one_minus_src_color:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_one_minus_src_color_src_alpha_saturate:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_dst_color_constant_alpha:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_src_alpha_dst_color:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_src_alpha_one_minus_dst_color:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_src_alpha_src_alpha:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_src_alpha_constant_alpha:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_src_alpha_one_minus_constant_alpha:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_one_minus_src_alpha_dst_alpha:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_dst_alpha_src_color:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_dst_alpha_src_alpha:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_dst_alpha_one_minus_dst_alpha:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_one_minus_dst_alpha_constant_alpha:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_constant_color_one_minus_src_color:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_constant_color_dst_color:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_constant_color_src_alpha:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_constant_color_src_alpha_saturate:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_src_alpha_saturate_src_color:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_src_alpha_saturate_dst_color:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_subtract_zero_one:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_subtract_src_color_dst_color:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_subtract_one_minus_src_color_one_minus_src_alpha:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_subtract_dst_color_src_color:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_subtract_one_minus_dst_color_one:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_subtract_src_alpha_src_alpha:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_subtract_one_minus_src_alpha_dst_alpha:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_subtract_one_minus_src_alpha_constant_color:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_subtract_dst_alpha_one_minus_src_color:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_subtract_dst_alpha_src_alpha_saturate:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_subtract_constant_color_dst_color:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_subtract_constant_alpha_one:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_subtract_constant_alpha_dst_color:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_subtract_constant_alpha_dst_alpha:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_subtract_constant_alpha_one_minus_dst_alpha:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_subtract_one_minus_constant_alpha_constant_alpha:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_subtract_src_alpha_saturate_one:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_subtract_src_alpha_saturate_constant_alpha:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_reverse_subtract_zero_src_color:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_reverse_subtract_zero_one_minus_constant_alpha:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_reverse_subtract_one_one_minus_constant_color:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_reverse_subtract_src_color_src_color:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_reverse_subtract_src_color_one_minus_src_alpha:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_reverse_subtract_src_color_constant_alpha [==========] Running 400 tests from 1 test suite. [----------] Global test environment set-up. [----------] 400 tests from dEQP Writing test log into TestResults.qpa [ RUN ] dEQP.GLES3/functional_texture_mipmap_3d_max_level_nearest_linear dEQP-GLES3.functional.texture.mipmap.3d.max_level.nearest_linear [ OK ] dEQP.GLES3/functional_texture_mipmap_3d_max_level_nearest_linear (108 ms) [ RUN ] dEQP.GLES3/functional_texture_swizzle_single_channel_r_zero dEQP-GLES3.functional.texture.swizzle.single_channel.r_zero [ OK ] dEQP.GLES3/functional_texture_swizzle_single_channel_r_zero (38 ms) [ RUN ] dEQP.GLES3/functional_texture_swizzle_multi_channel_alpha_all_green dEQP-GLES3.functional.texture.swizzle.multi_channel.alpha_all_green [ OK ] dEQP.GLES3/functional_texture_swizzle_multi_channel_alpha_all_green (7 ms) [ RUN ] dEQP.GLES3/functional_texture_swizzle_multi_channel_alpha_all_blue dEQP-GLES3.functional.texture.swizzle.multi_channel.alpha_all_blue [ OK ] dEQP.GLES3/functional_texture_swizzle_multi_channel_alpha_all_blue (7 ms) [ RUN ] dEQP.GLES3/functional_texture_swizzle_multi_channel_alpha_all_zero dEQP-GLES3.functional.texture.swizzle.multi_channel.alpha_all_zero [ OK ] dEQP.GLES3/functional_texture_swizzle_multi_channel_alpha_all_zero (6 ms) [ RUN ] dEQP.GLES3/functional_texture_swizzle_multi_channel_alpha_bgra dEQP-GLES3.functional.texture.swizzle.multi_channel.alpha_bgra [ OK ] dEQP.GLES3/functional_texture_swizzle_multi_channel_alpha_bgra (7 ms) [ RUN ] dEQP.GLES3/functional_texture_swizzle_multi_channel_luminance_alpha_all_zero dEQP-GLES3.functional.texture.swizzle.multi_channel.luminance_alpha_all_zero [ OK ] dEQP.GLES3/functional_texture_swizzle_multi_channel_luminance_alpha_all_zero (6 ms) [ RUN ] dEQP.GLES3/functional_texture_swizzle_multi_channel_red_all_blue dEQP-GLES3.functional.texture.swizzle.multi_channel.red_all_blue [ OK ] dEQP.GLES3/functional_texture_swizzle_multi_channel_red_all_blue (7 ms) [ RUN ] dEQP.GLES3/functional_texture_swizzle_multi_channel_rg_abgr dEQP-GLES3.functional.texture.swizzle.multi_channel.rg_abgr [ OK ] dEQP.GLES3/functional_texture_swizzle_multi_channel_rg_abgr (6 ms) [ RUN ] dEQP.GLES3/functional_texture_swizzle_multi_channel_rgb_all_blue dEQP-GLES3.functional.texture.swizzle.multi_channel.rgb_all_blue [ OK ] dEQP.GLES3/functional_texture_swizzle_multi_channel_rgb_all_blue (6 ms) [ RUN ] dEQP.GLES3/functional_texture_swizzle_multi_channel_rgb_all_one dEQP-GLES3.functional.texture.swizzle.multi_channel.rgb_all_one [ OK ] dEQP.GLES3/functional_texture_swizzle_multi_channel_rgb_all_one (7 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_2d_nearest_greater_depth_component16 dEQP-GLES3.functional.texture.shadow.2d.nearest.greater_depth_component16 [ OK ] dEQP.GLES3/functional_texture_shadow_2d_nearest_greater_depth_component16 (12 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_2d_nearest_not_equal_depth24_stencil8 dEQP-GLES3.functional.texture.shadow.2d.nearest.not_equal_depth24_stencil8 [ OK ] dEQP.GLES3/functional_texture_shadow_2d_nearest_not_equal_depth24_stencil8 (12 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_2d_nearest_always_depth24_stencil8 dEQP-GLES3.functional.texture.shadow.2d.nearest.always_depth24_stencil8 [ OK ] dEQP.GLES3/functional_texture_shadow_2d_nearest_always_depth24_stencil8 (12 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_2d_nearest_never_depth_component32f dEQP-GLES3.functional.texture.shadow.2d.nearest.never_depth_component32f [ OK ] dEQP.GLES3/functional_texture_shadow_2d_nearest_never_depth_component32f (11 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_2d_linear_greater_or_equal_depth_component16 dEQP-GLES3.functional.texture.shadow.2d.linear.greater_or_equal_depth_component16 [ OK ] dEQP.GLES3/functional_texture_shadow_2d_linear_greater_or_equal_depth_component16 (14 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_2d_nearest_mipmap_nearest_not_equal_depth24_stencil8 dEQP-GLES3.functional.texture.shadow.2d.nearest_mipmap_nearest.not_equal_depth24_stencil8 [ OK ] dEQP.GLES3/functional_texture_shadow_2d_nearest_mipmap_nearest_not_equal_depth24_stencil8 (13 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_2d_linear_mipmap_nearest_greater_depth_component16 dEQP-GLES3.functional.texture.shadow.2d.linear_mipmap_nearest.greater_depth_component16 [ OK ] dEQP.GLES3/functional_texture_shadow_2d_linear_mipmap_nearest_greater_depth_component16 (14 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_2d_linear_mipmap_nearest_never_depth_component32f dEQP-GLES3.functional.texture.shadow.2d.linear_mipmap_nearest.never_depth_component32f [ OK ] dEQP.GLES3/functional_texture_shadow_2d_linear_mipmap_nearest_never_depth_component32f (13 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_2d_nearest_mipmap_linear_less_or_equal_depth_component16 dEQP-GLES3.functional.texture.shadow.2d.nearest_mipmap_linear.less_or_equal_depth_component16 [ OK ] dEQP.GLES3/functional_texture_shadow_2d_nearest_mipmap_linear_less_or_equal_depth_component16 (14 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_2d_nearest_mipmap_linear_equal_depth_component32f dEQP-GLES3.functional.texture.shadow.2d.nearest_mipmap_linear.equal_depth_component32f [ OK ] dEQP.GLES3/functional_texture_shadow_2d_nearest_mipmap_linear_equal_depth_component32f (13 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_2d_linear_mipmap_linear_greater_depth_component32f dEQP-GLES3.functional.texture.shadow.2d.linear_mipmap_linear.greater_depth_component32f [ OK ] dEQP.GLES3/functional_texture_shadow_2d_linear_mipmap_linear_greater_depth_component32f (17 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_2d_linear_mipmap_linear_equal_depth_component32f dEQP-GLES3.functional.texture.shadow.2d.linear_mipmap_linear.equal_depth_component32f [ OK ] dEQP.GLES3/functional_texture_shadow_2d_linear_mipmap_linear_equal_depth_component32f (15 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_cube_nearest_always_depth24_stencil8 dEQP-GLES3.functional.texture.shadow.cube.nearest.always_depth24_stencil8 [ OK ] dEQP.GLES3/functional_texture_shadow_cube_nearest_always_depth24_stencil8 (30 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_cube_linear_never_depth_component32f dEQP-GLES3.functional.texture.shadow.cube.linear.never_depth_component32f [ OK ] dEQP.GLES3/functional_texture_shadow_cube_linear_never_depth_component32f (32 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_cube_nearest_mipmap_nearest_less_or_equal_depth_component32f dEQP-GLES3.functional.texture.shadow.cube.nearest_mipmap_nearest.less_or_equal_depth_component32f [ OK ] dEQP.GLES3/functional_texture_shadow_cube_nearest_mipmap_nearest_less_or_equal_depth_component32f (33 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_cube_nearest_mipmap_nearest_greater_or_equal_depth_component16 dEQP-GLES3.functional.texture.shadow.cube.nearest_mipmap_nearest.greater_or_equal_depth_component16 [ OK ] dEQP.GLES3/functional_texture_shadow_cube_nearest_mipmap_nearest_greater_or_equal_depth_component16 (31 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_cube_nearest_mipmap_linear_less_or_equal_depth_component16 dEQP-GLES3.functional.texture.shadow.cube.nearest_mipmap_linear.less_or_equal_depth_component16 [ OK ] dEQP.GLES3/functional_texture_shadow_cube_nearest_mipmap_linear_less_or_equal_depth_component16 (33 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_cube_nearest_mipmap_linear_not_equal_depth24_stencil8 dEQP-GLES3.functional.texture.shadow.cube.nearest_mipmap_linear.not_equal_depth24_stencil8 [ OK ] dEQP.GLES3/functional_texture_shadow_cube_nearest_mipmap_linear_not_equal_depth24_stencil8 (34 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_cube_linear_mipmap_linear_greater_or_equal_depth24_stencil8 dEQP-GLES3.functional.texture.shadow.cube.linear_mipmap_linear.greater_or_equal_depth24_stencil8 [ OK ] dEQP.GLES3/functional_texture_shadow_cube_linear_mipmap_linear_greater_or_equal_depth24_stencil8 (38 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_2d_array_nearest_less_or_equal_depth_component16 dEQP-GLES3.functional.texture.shadow.2d_array.nearest.less_or_equal_depth_component16 [ OK ] dEQP.GLES3/functional_texture_shadow_2d_array_nearest_less_or_equal_depth_component16 (13 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_2d_array_nearest_greater_or_equal_depth24_stencil8 dEQP-GLES3.functional.texture.shadow.2d_array.nearest.greater_or_equal_depth24_stencil8 [ OK ] dEQP.GLES3/functional_texture_shadow_2d_array_nearest_greater_or_equal_depth24_stencil8 (13 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_2d_array_nearest_greater_depth24_stencil8 dEQP-GLES3.functional.texture.shadow.2d_array.nearest.greater_depth24_stencil8 [ OK ] dEQP.GLES3/functional_texture_shadow_2d_array_nearest_greater_depth24_stencil8 (13 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_2d_array_nearest_equal_depth_component32f dEQP-GLES3.functional.texture.shadow.2d_array.nearest.equal_depth_component32f [ OK ] dEQP.GLES3/functional_texture_shadow_2d_array_nearest_equal_depth_component32f (13 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_2d_array_nearest_always_depth24_stencil8 dEQP-GLES3.functional.texture.shadow.2d_array.nearest.always_depth24_stencil8 [ OK ] dEQP.GLES3/functional_texture_shadow_2d_array_nearest_always_depth24_stencil8 (13 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_2d_array_nearest_never_depth_component16 dEQP-GLES3.functional.texture.shadow.2d_array.nearest.never_depth_component16 [ OK ] dEQP.GLES3/functional_texture_shadow_2d_array_nearest_never_depth_component16 (12 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_2d_array_linear_never_depth_component16 dEQP-GLES3.functional.texture.shadow.2d_array.linear.never_depth_component16 [ OK ] dEQP.GLES3/functional_texture_shadow_2d_array_linear_never_depth_component16 (14 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_2d_array_nearest_mipmap_nearest_not_equal_depth24_stencil8 dEQP-GLES3.functional.texture.shadow.2d_array.nearest_mipmap_nearest.not_equal_depth24_stencil8 [ OK ] dEQP.GLES3/functional_texture_shadow_2d_array_nearest_mipmap_nearest_not_equal_depth24_stencil8 (14 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_2d_array_nearest_mipmap_nearest_always_depth24_stencil8 dEQP-GLES3.functional.texture.shadow.2d_array.nearest_mipmap_nearest.always_depth24_stencil8 [ OK ] dEQP.GLES3/functional_texture_shadow_2d_array_nearest_mipmap_nearest_always_depth24_stencil8 (13 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_2d_array_linear_mipmap_nearest_equal_depth_component16 dEQP-GLES3.functional.texture.shadow.2d_array.linear_mipmap_nearest.equal_depth_component16 [ OK ] dEQP.GLES3/functional_texture_shadow_2d_array_linear_mipmap_nearest_equal_depth_component16 (14 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_2d_array_linear_mipmap_nearest_not_equal_depth_component16 dEQP-GLES3.functional.texture.shadow.2d_array.linear_mipmap_nearest.not_equal_depth_component16 [ OK ] dEQP.GLES3/functional_texture_shadow_2d_array_linear_mipmap_nearest_not_equal_depth_component16 (14 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_2d_array_linear_mipmap_nearest_never_depth_component32f dEQP-GLES3.functional.texture.shadow.2d_array.linear_mipmap_nearest.never_depth_component32f [ OK ] dEQP.GLES3/functional_texture_shadow_2d_array_linear_mipmap_nearest_never_depth_component32f (15 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_2d_array_nearest_mipmap_linear_less_or_equal_depth_component16 dEQP-GLES3.functional.texture.shadow.2d_array.nearest_mipmap_linear.less_or_equal_depth_component16 [ OK ] dEQP.GLES3/functional_texture_shadow_2d_array_nearest_mipmap_linear_less_or_equal_depth_component16 (14 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_2d_array_nearest_mipmap_linear_equal_depth_component32f dEQP-GLES3.functional.texture.shadow.2d_array.nearest_mipmap_linear.equal_depth_component32f [ OK ] dEQP.GLES3/functional_texture_shadow_2d_array_nearest_mipmap_linear_equal_depth_component32f (14 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_2d_array_linear_mipmap_linear_less_or_equal_depth24_stencil8 dEQP-GLES3.functional.texture.shadow.2d_array.linear_mipmap_linear.less_or_equal_depth24_stencil8 [ OK ] dEQP.GLES3/functional_texture_shadow_2d_array_linear_mipmap_linear_less_or_equal_depth24_stencil8 (18 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_rgba32i_cube dEQP-GLES3.functional.texture.specification.basic_teximage2d.rgba32i_cube [ OK ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_rgba32i_cube (33 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_rgba16ui_cube dEQP-GLES3.functional.texture.specification.basic_teximage2d.rgba16ui_cube [ OK ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_rgba16ui_cube (38 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_rgba8i_2d dEQP-GLES3.functional.texture.specification.basic_teximage2d.rgba8i_2d [ OK ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_rgba8i_2d (14 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_srgb8_alpha8_cube dEQP-GLES3.functional.texture.specification.basic_teximage2d.srgb8_alpha8_cube [ OK ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_srgb8_alpha8_cube (35 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_rgba4_2d dEQP-GLES3.functional.texture.specification.basic_teximage2d.rgba4_2d [ OK ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_rgba4_2d (11 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_rgb8_cube dEQP-GLES3.functional.texture.specification.basic_teximage2d.rgb8_cube [ OK ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_rgb8_cube (28 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_rgb565_2d dEQP-GLES3.functional.texture.specification.basic_teximage2d.rgb565_2d [ OK ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_rgb565_2d (10 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_rgb32i_cube dEQP-GLES3.functional.texture.specification.basic_teximage2d.rgb32i_cube [ OK ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_rgb32i_cube (32 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_rg32f_2d dEQP-GLES3.functional.texture.specification.basic_teximage2d.rg32f_2d [ OK ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_rg32f_2d (10 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_rg8i_cube dEQP-GLES3.functional.texture.specification.basic_teximage2d.rg8i_cube [ OK ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_rg8i_cube (31 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_r32i_2d dEQP-GLES3.functional.texture.specification.basic_teximage2d.r32i_2d [ OK ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_r32i_2d (12 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_r8ui_cube dEQP-GLES3.functional.texture.specification.basic_teximage2d.r8ui_cube [ OK ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_r8ui_cube (29 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_random_teximage2d_2d_5 dEQP-GLES3.functional.texture.specification.random_teximage2d.2d_5 [ OK ] dEQP.GLES3/functional_texture_specification_random_teximage2d_2d_5 (7 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_random_teximage2d_cube_7 dEQP-GLES3.functional.texture.specification.random_teximage2d.cube_7 [ OK ] dEQP.GLES3/functional_texture_specification_random_teximage2d_cube_7 (11 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_teximage2d_align_cube_rgb8_39_2 dEQP-GLES3.functional.texture.specification.teximage2d_align.cube_rgb8_39_2 [ OK ] dEQP.GLES3/functional_texture_specification_teximage2d_align_cube_rgb8_39_2 (10 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_teximage2d_pbo_rgba16i_cube dEQP-GLES3.functional.texture.specification.teximage2d_pbo.rgba16i_cube [ OK ] dEQP.GLES3/functional_texture_specification_teximage2d_pbo_rgba16i_cube (23 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_teximage2d_pbo_rgba16ui_2d dEQP-GLES3.functional.texture.specification.teximage2d_pbo.rgba16ui_2d [ OK ] dEQP.GLES3/functional_texture_specification_teximage2d_pbo_rgba16ui_2d (6 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_teximage2d_pbo_rgba4_cube dEQP-GLES3.functional.texture.specification.teximage2d_pbo.rgba4_cube [ OK ] dEQP.GLES3/functional_texture_specification_teximage2d_pbo_rgba4_cube (20 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_teximage2d_pbo_rgb32f_2d dEQP-GLES3.functional.texture.specification.teximage2d_pbo.rgb32f_2d [ OK ] dEQP.GLES3/functional_texture_specification_teximage2d_pbo_rgb32f_2d (6 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_teximage2d_pbo_rgb8ui_cube dEQP-GLES3.functional.texture.specification.teximage2d_pbo.rgb8ui_cube [ OK ] dEQP.GLES3/functional_texture_specification_teximage2d_pbo_rgb8ui_cube (21 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_teximage2d_pbo_rgb9_e5_cube dEQP-GLES3.functional.texture.specification.teximage2d_pbo.rgb9_e5_cube [ OK ] dEQP.GLES3/functional_texture_specification_teximage2d_pbo_rgb9_e5_cube (21 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_teximage2d_pbo_rg8_cube dEQP-GLES3.functional.texture.specification.teximage2d_pbo.rg8_cube [ OK ] dEQP.GLES3/functional_texture_specification_teximage2d_pbo_rg8_cube (18 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_teximage2d_pbo_rg8ui_2d dEQP-GLES3.functional.texture.specification.teximage2d_pbo.rg8ui_2d [ OK ] dEQP.GLES3/functional_texture_specification_teximage2d_pbo_rg8ui_2d (6 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_teximage2d_pbo_r32i_2d dEQP-GLES3.functional.texture.specification.teximage2d_pbo.r32i_2d [ OK ] dEQP.GLES3/functional_texture_specification_teximage2d_pbo_r32i_2d (7 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_teximage2d_pbo_r8ui_2d dEQP-GLES3.functional.texture.specification.teximage2d_pbo.r8ui_2d [ OK ] dEQP.GLES3/functional_texture_specification_teximage2d_pbo_r8ui_2d (7 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_basic_texsubimage2d_rgba32ui_cube dEQP-GLES3.functional.texture.specification.basic_texsubimage2d.rgba32ui_cube [ OK ] dEQP.GLES3/functional_texture_specification_basic_texsubimage2d_rgba32ui_cube (33 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_basic_texsubimage2d_r32ui_2d dEQP-GLES3.functional.texture.specification.basic_texsubimage2d.r32ui_2d [ OK ] dEQP.GLES3/functional_texture_specification_basic_texsubimage2d_r32ui_2d (11 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_basic_texsubimage2d_r8_cube dEQP-GLES3.functional.texture.specification.basic_texsubimage2d.r8_cube [ OK ] dEQP.GLES3/functional_texture_specification_basic_texsubimage2d_r8_cube (28 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_basic_texsubimage2d_r8i_cube dEQP-GLES3.functional.texture.specification.basic_texsubimage2d.r8i_cube [ OK ] dEQP.GLES3/functional_texture_specification_basic_texsubimage2d_r8i_cube (31 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texsubimage2d_align_2d_r8_1_2 dEQP-GLES3.functional.texture.specification.texsubimage2d_align.2d_r8_1_2 [ OK ] dEQP.GLES3/functional_texture_specification_texsubimage2d_align_2d_r8_1_2 (5 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_srgb8_alpha8_cube dEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.srgb8_alpha8_cube [ OK ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_srgb8_alpha8_cube (23 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_rgba4_2d dEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.rgba4_2d [ OK ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_rgba4_2d (6 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_rgb16i_cube dEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.rgb16i_cube [ OK ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_rgb16i_cube (22 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_rgb16ui_cube dEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.rgb16ui_cube [ OK ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_rgb16ui_cube (22 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_rg8_cube dEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.rg8_cube [ OK ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_rg8_cube (18 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_r32i_cube dEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.r32i_cube [ OK ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_r32i_cube (17 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_r32ui_cube dEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.r32ui_cube [ OK ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_r32ui_cube (18 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_r8_snorm_2d dEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.r8_snorm_2d [ OK ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_r8_snorm_2d (6 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_r8_snorm_cube dEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.r8_snorm_cube [ OK ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_r8_snorm_cube (17 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_rgb8_alignment_2d dEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.rgb8_alignment_2d [ OK ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_rgb8_alignment_2d (6 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_rgb8_skip_pixels_2d dEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.rgb8_skip_pixels_2d [ OK ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_rgb8_skip_pixels_2d (6 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_basic_copyteximage2d_2d_rgba dEQP-GLES3.functional.texture.specification.basic_copyteximage2d.2d_rgba [ OK ] dEQP.GLES3/functional_texture_specification_basic_copyteximage2d_2d_rgba (18 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_basic_copyteximage2d_cube_alpha dEQP-GLES3.functional.texture.specification.basic_copyteximage2d.cube_alpha [ OK ] dEQP.GLES3/functional_texture_specification_basic_copyteximage2d_cube_alpha (43 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_basic_copyteximage2d_cube_rgba dEQP-GLES3.functional.texture.specification.basic_copyteximage2d.cube_rgba [ OK ] dEQP.GLES3/functional_texture_specification_basic_copyteximage2d_cube_rgba (34 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_basic_copytexsubimage2d_2d_rgb dEQP-GLES3.functional.texture.specification.basic_copytexsubimage2d.2d_rgb [ OK ] dEQP.GLES3/functional_texture_specification_basic_copytexsubimage2d_2d_rgb (17 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_basic_teximage3d_rgb5_a1_3d dEQP-GLES3.functional.texture.specification.basic_teximage3d.rgb5_a1_3d [ OK ] dEQP.GLES3/functional_texture_specification_basic_teximage3d_rgb5_a1_3d (18 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_basic_teximage3d_rgba8_snorm_2d_array dEQP-GLES3.functional.texture.specification.basic_teximage3d.rgba8_snorm_2d_array [ OK ] dEQP.GLES3/functional_texture_specification_basic_teximage3d_rgba8_snorm_2d_array (19 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_basic_teximage3d_rgb8i_2d_array dEQP-GLES3.functional.texture.specification.basic_teximage3d.rgb8i_2d_array [ OK ] dEQP.GLES3/functional_texture_specification_basic_teximage3d_rgb8i_2d_array (21 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_basic_teximage3d_rg8i_2d_array dEQP-GLES3.functional.texture.specification.basic_teximage3d.rg8i_2d_array [ OK ] dEQP.GLES3/functional_texture_specification_basic_teximage3d_rg8i_2d_array (19 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_basic_teximage3d_r16i_2d_array dEQP-GLES3.functional.texture.specification.basic_teximage3d.r16i_2d_array [ OK ] dEQP.GLES3/functional_texture_specification_basic_teximage3d_r16i_2d_array (18 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_teximage3d_unpack_params_rgb8_image_height dEQP-GLES3.functional.texture.specification.teximage3d_unpack_params.rgb8_image_height [ OK ] dEQP.GLES3/functional_texture_specification_teximage3d_unpack_params_rgb8_image_height (6 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_teximage3d_unpack_params_rgba8_complex1 dEQP-GLES3.functional.texture.specification.teximage3d_unpack_params.rgba8_complex1 [ OK ] dEQP.GLES3/functional_texture_specification_teximage3d_unpack_params_rgba8_complex1 (5 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_teximage3d_pbo_rgb10_a2_3d dEQP-GLES3.functional.texture.specification.teximage3d_pbo.rgb10_a2_3d Test expected to fail but passed! [ OK ] dEQP.GLES3/functional_texture_specification_teximage3d_pbo_rgb10_a2_3d (8 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_teximage3d_pbo_r11f_g11f_b10f_2d_array dEQP-GLES3.functional.texture.specification.teximage3d_pbo.r11f_g11f_b10f_2d_array Test expected to fail but passed! [ OK ] dEQP.GLES3/functional_texture_specification_teximage3d_pbo_r11f_g11f_b10f_2d_array (8 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_teximage3d_pbo_rg16i_2d_array dEQP-GLES3.functional.texture.specification.teximage3d_pbo.rg16i_2d_array Test expected to fail but passed! [ OK ] dEQP.GLES3/functional_texture_specification_teximage3d_pbo_rg16i_2d_array (9 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_teximage3d_pbo_r32i_2d_array dEQP-GLES3.functional.texture.specification.teximage3d_pbo.r32i_2d_array Test expected to fail but passed! [ OK ] dEQP.GLES3/functional_texture_specification_teximage3d_pbo_r32i_2d_array (9 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_teximage3d_pbo_r8_snorm_2d_array dEQP-GLES3.functional.texture.specification.teximage3d_pbo.r8_snorm_2d_array Test expected to fail but passed! [ OK ] dEQP.GLES3/functional_texture_specification_teximage3d_pbo_r8_snorm_2d_array (7 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_teximage3d_depth_pbo_depth24_stencil8_2d_array dEQP-GLES3.functional.texture.specification.teximage3d_depth_pbo.depth24_stencil8_2d_array Test expected to fail but passed! [ OK ] dEQP.GLES3/functional_texture_specification_teximage3d_depth_pbo_depth24_stencil8_2d_array (13 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_basic_texsubimage3d_rgba8_snorm_3d dEQP-GLES3.functional.texture.specification.basic_texsubimage3d.rgba8_snorm_3d [ OK ] dEQP.GLES3/functional_texture_specification_basic_texsubimage3d_rgba8_snorm_3d (16 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_basic_texsubimage3d_rgb565_3d dEQP-GLES3.functional.texture.specification.basic_texsubimage3d.rgb565_3d [ OK ] dEQP.GLES3/functional_texture_specification_basic_texsubimage3d_rgb565_3d (16 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_basic_texsubimage3d_rgb16i_3d dEQP-GLES3.functional.texture.specification.basic_texsubimage3d.rgb16i_3d [ OK ] dEQP.GLES3/functional_texture_specification_basic_texsubimage3d_rgb16i_3d (20 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texsubimage3d_unpack_params_r8_complex4 dEQP-GLES3.functional.texture.specification.texsubimage3d_unpack_params.r8_complex4 [ OK ] dEQP.GLES3/functional_texture_specification_texsubimage3d_unpack_params_r8_complex4 (6 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texsubimage3d_pbo_rgba32i_2d_array dEQP-GLES3.functional.texture.specification.texsubimage3d_pbo.rgba32i_2d_array Test expected to fail but passed! [ OK ] dEQP.GLES3/functional_texture_specification_texsubimage3d_pbo_rgba32i_2d_array (12 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texsubimage3d_pbo_rgb5_a1_2d_array dEQP-GLES3.functional.texture.specification.texsubimage3d_pbo.rgb5_a1_2d_array Test expected to fail but passed! [ OK ] dEQP.GLES3/functional_texture_specification_texsubimage3d_pbo_rgb5_a1_2d_array (10 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texsubimage3d_pbo_rgb32ui_2d_array dEQP-GLES3.functional.texture.specification.texsubimage3d_pbo.rgb32ui_2d_array Test expected to fail but passed! [ OK ] dEQP.GLES3/functional_texture_specification_texsubimage3d_pbo_rgb32ui_2d_array (14 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texsubimage3d_pbo_rgb16i_3d dEQP-GLES3.functional.texture.specification.texsubimage3d_pbo.rgb16i_3d Test expected to fail but passed! [ OK ] dEQP.GLES3/functional_texture_specification_texsubimage3d_pbo_rgb16i_3d (11 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texsubimage3d_pbo_rgb16ui_2d_array dEQP-GLES3.functional.texture.specification.texsubimage3d_pbo.rgb16ui_2d_array Test expected to fail but passed! [ OK ] dEQP.GLES3/functional_texture_specification_texsubimage3d_pbo_rgb16ui_2d_array (12 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texsubimage3d_pbo_rg16ui_2d_array dEQP-GLES3.functional.texture.specification.texsubimage3d_pbo.rg16ui_2d_array Test expected to fail but passed! [ OK ] dEQP.GLES3/functional_texture_specification_texsubimage3d_pbo_rg16ui_2d_array (11 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texsubimage3d_pbo_r8i_3d dEQP-GLES3.functional.texture.specification.texsubimage3d_pbo.r8i_3d Test expected to fail but passed! [ OK ] dEQP.GLES3/functional_texture_specification_texsubimage3d_pbo_r8i_3d (11 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texstorage2d_format_rgba32f_2d dEQP-GLES3.functional.texture.specification.texstorage2d.format.rgba32f_2d [ OK ] dEQP.GLES3/functional_texture_specification_texstorage2d_format_rgba32f_2d (14 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texstorage2d_format_rgb10_a2ui_cube dEQP-GLES3.functional.texture.specification.texstorage2d.format.rgb10_a2ui_cube [ OK ] dEQP.GLES3/functional_texture_specification_texstorage2d_format_rgb10_a2ui_cube (26 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texstorage2d_format_rgb32i_cube dEQP-GLES3.functional.texture.specification.texstorage2d.format.rgb32i_cube [ OK ] dEQP.GLES3/functional_texture_specification_texstorage2d_format_rgb32i_cube (26 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texstorage2d_format_rgb8i_2d dEQP-GLES3.functional.texture.specification.texstorage2d.format.rgb8i_2d [ OK ] dEQP.GLES3/functional_texture_specification_texstorage2d_format_rgb8i_2d (14 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texstorage2d_format_rg32ui_cube dEQP-GLES3.functional.texture.specification.texstorage2d.format.rg32ui_cube [ OK ] dEQP.GLES3/functional_texture_specification_texstorage2d_format_rg32ui_cube (26 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texstorage2d_format_rg16i_2d dEQP-GLES3.functional.texture.specification.texstorage2d.format.rg16i_2d [ OK ] dEQP.GLES3/functional_texture_specification_texstorage2d_format_rg16i_2d (12 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texstorage2d_format_rg8i_2d dEQP-GLES3.functional.texture.specification.texstorage2d.format.rg8i_2d [ OK ] dEQP.GLES3/functional_texture_specification_texstorage2d_format_rg8i_2d (13 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texstorage2d_format_depth_component24_cube dEQP-GLES3.functional.texture.specification.texstorage2d.format.depth_component24_cube [ OK ] dEQP.GLES3/functional_texture_specification_texstorage2d_format_depth_component24_cube (26 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texstorage2d_format_depth_component16_2d dEQP-GLES3.functional.texture.specification.texstorage2d.format.depth_component16_2d [ OK ] dEQP.GLES3/functional_texture_specification_texstorage2d_format_depth_component16_2d (11 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texstorage2d_size_cube_64x64_7_levels dEQP-GLES3.functional.texture.specification.texstorage2d.size.cube_64x64_7_levels [ OK ] dEQP.GLES3/functional_texture_specification_texstorage2d_size_cube_64x64_7_levels (29 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texstorage3d_format_rgba32i_3d dEQP-GLES3.functional.texture.specification.texstorage3d.format.rgba32i_3d [ OK ] dEQP.GLES3/functional_texture_specification_texstorage3d_format_rgba32i_3d (22 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texstorage3d_format_rgb10_a2ui_2d_array dEQP-GLES3.functional.texture.specification.texstorage3d.format.rgb10_a2ui_2d_array [ OK ] dEQP.GLES3/functional_texture_specification_texstorage3d_format_rgb10_a2ui_2d_array (19 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texstorage3d_format_rgb5_a1_2d_array dEQP-GLES3.functional.texture.specification.texstorage3d.format.rgb5_a1_2d_array [ OK ] dEQP.GLES3/functional_texture_specification_texstorage3d_format_rgb5_a1_2d_array (17 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texstorage3d_format_rgb8_3d dEQP-GLES3.functional.texture.specification.texstorage3d.format.rgb8_3d [ OK ] dEQP.GLES3/functional_texture_specification_texstorage3d_format_rgb8_3d (17 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texstorage3d_format_rgb32i_3d dEQP-GLES3.functional.texture.specification.texstorage3d.format.rgb32i_3d [ OK ] dEQP.GLES3/functional_texture_specification_texstorage3d_format_rgb32i_3d (20 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texstorage3d_format_rgb32ui_3d dEQP-GLES3.functional.texture.specification.texstorage3d.format.rgb32ui_3d [ OK ] dEQP.GLES3/functional_texture_specification_texstorage3d_format_rgb32ui_3d (20 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texstorage3d_format_rg32i_3d dEQP-GLES3.functional.texture.specification.texstorage3d.format.rg32i_3d [ OK ] dEQP.GLES3/functional_texture_specification_texstorage3d_format_rg32i_3d (23 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texstorage3d_format_rg8_3d dEQP-GLES3.functional.texture.specification.texstorage3d.format.rg8_3d [ OK ] dEQP.GLES3/functional_texture_specification_texstorage3d_format_rg8_3d (18 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texstorage3d_format_rg8i_3d dEQP-GLES3.functional.texture.specification.texstorage3d.format.rg8i_3d [ OK ] dEQP.GLES3/functional_texture_specification_texstorage3d_format_rg8i_3d (20 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texstorage3d_format_rg8ui_2d_array dEQP-GLES3.functional.texture.specification.texstorage3d.format.rg8ui_2d_array [ OK ] dEQP.GLES3/functional_texture_specification_texstorage3d_format_rg8ui_2d_array (20 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texstorage3d_format_r32i_2d_array dEQP-GLES3.functional.texture.specification.texstorage3d.format.r32i_2d_array [ OK ] dEQP.GLES3/functional_texture_specification_texstorage3d_format_r32i_2d_array (18 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texstorage3d_format_depth24_stencil8_2d_array dEQP-GLES3.functional.texture.specification.texstorage3d.format.depth24_stencil8_2d_array [ OK ] dEQP.GLES3/functional_texture_specification_texstorage3d_format_depth24_stencil8_2d_array (18 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texstorage3d_size_2d_array_57x63x5_2_levels dEQP-GLES3.functional.texture.specification.texstorage3d.size.2d_array_57x63x5_2_levels [ OK ] dEQP.GLES3/functional_texture_specification_texstorage3d_size_2d_array_57x63x5_2_levels (14 ms) [ RUN ] dEQP.GLES3/functional_texture_vertex_2d_filtering_linear_linear_repeat dEQP-GLES3.functional.texture.vertex.2d.filtering.linear_linear_repeat [ OK ] dEQP.GLES3/functional_texture_vertex_2d_filtering_linear_linear_repeat (31 ms) [ RUN ] dEQP.GLES3/functional_texture_vertex_2d_filtering_nearest_mipmap_linear_linear_repeat dEQP-GLES3.functional.texture.vertex.2d.filtering.nearest_mipmap_linear_linear_repeat [ OK ] dEQP.GLES3/functional_texture_vertex_2d_filtering_nearest_mipmap_linear_linear_repeat (26 ms) [ RUN ] dEQP.GLES3/functional_texture_vertex_2d_filtering_nearest_mipmap_linear_linear_mirror dEQP-GLES3.functional.texture.vertex.2d.filtering.nearest_mipmap_linear_linear_mirror [ OK ] dEQP.GLES3/functional_texture_vertex_2d_filtering_nearest_mipmap_linear_linear_mirror (27 ms) [ RUN ] dEQP.GLES3/functional_texture_vertex_cube_filtering_nearest_mipmap_nearest_nearest_clamp dEQP-GLES3.functional.texture.vertex.cube.filtering.nearest_mipmap_nearest_nearest_clamp [ OK ] dEQP.GLES3/functional_texture_vertex_cube_filtering_nearest_mipmap_nearest_nearest_clamp (26 ms) [ RUN ] dEQP.GLES3/functional_texture_vertex_cube_filtering_linear_mipmap_nearest_linear_mirror dEQP-GLES3.functional.texture.vertex.cube.filtering.linear_mipmap_nearest_linear_mirror [ OK ] dEQP.GLES3/functional_texture_vertex_cube_filtering_linear_mipmap_nearest_linear_mirror (35 ms) [ RUN ] dEQP.GLES3/functional_texture_vertex_cube_filtering_nearest_mipmap_linear_nearest_clamp dEQP-GLES3.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_nearest_clamp [ OK ] dEQP.GLES3/functional_texture_vertex_cube_filtering_nearest_mipmap_linear_nearest_clamp (26 ms) [ RUN ] dEQP.GLES3/functional_texture_vertex_cube_filtering_nearest_mipmap_linear_linear_repeat dEQP-GLES3.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_linear_repeat [ OK ] dEQP.GLES3/functional_texture_vertex_cube_filtering_nearest_mipmap_linear_linear_repeat (31 ms) [ RUN ] dEQP.GLES3/functional_texture_vertex_cube_filtering_linear_mipmap_linear_nearest_clamp dEQP-GLES3.functional.texture.vertex.cube.filtering.linear_mipmap_linear_nearest_clamp [ OK ] dEQP.GLES3/functional_texture_vertex_cube_filtering_linear_mipmap_linear_nearest_clamp (39 ms) [ RUN ] dEQP.GLES3/functional_texture_vertex_cube_wrap_clamp_mirror dEQP-GLES3.functional.texture.vertex.cube.wrap.clamp_mirror [ OK ] dEQP.GLES3/functional_texture_vertex_cube_wrap_clamp_mirror (43 ms) [ RUN ] dEQP.GLES3/functional_texture_vertex_2d_array_filtering_linear_linear_clamp dEQP-GLES3.functional.texture.vertex.2d_array.filtering.linear_linear_clamp [ OK ] dEQP.GLES3/functional_texture_vertex_2d_array_filtering_linear_linear_clamp (34 ms) [ RUN ] dEQP.GLES3/functional_texture_vertex_2d_array_filtering_nearest_mipmap_nearest_nearest_mirror dEQP-GLES3.functional.texture.vertex.2d_array.filtering.nearest_mipmap_nearest_nearest_mirror [ OK ] dEQP.GLES3/functional_texture_vertex_2d_array_filtering_nearest_mipmap_nearest_nearest_mirror (28 ms) [ RUN ] dEQP.GLES3/functional_texture_vertex_2d_array_filtering_nearest_mipmap_linear_nearest_clamp dEQP-GLES3.functional.texture.vertex.2d_array.filtering.nearest_mipmap_linear_nearest_clamp [ OK ] dEQP.GLES3/functional_texture_vertex_2d_array_filtering_nearest_mipmap_linear_nearest_clamp (29 ms) [ RUN ] dEQP.GLES3/functional_texture_vertex_2d_array_filtering_nearest_mipmap_linear_nearest_repeat dEQP-GLES3.functional.texture.vertex.2d_array.filtering.nearest_mipmap_linear_nearest_repeat [ OK ] dEQP.GLES3/functional_texture_vertex_2d_array_filtering_nearest_mipmap_linear_nearest_repeat (30 ms) [ RUN ] dEQP.GLES3/functional_texture_vertex_2d_array_filtering_linear_mipmap_linear_linear_mirror dEQP-GLES3.functional.texture.vertex.2d_array.filtering.linear_mipmap_linear_linear_mirror [ OK ] dEQP.GLES3/functional_texture_vertex_2d_array_filtering_linear_mipmap_linear_linear_mirror (35 ms) [ RUN ] dEQP.GLES3/functional_texture_vertex_3d_wrap_mirror_clamp_clamp dEQP-GLES3.functional.texture.vertex.3d.wrap.mirror_clamp_clamp [ OK ] dEQP.GLES3/functional_texture_vertex_3d_wrap_mirror_clamp_clamp (49 ms) [ RUN ] dEQP.GLES3/functional_texture_units_2_units_only_2d_8 dEQP-GLES3.functional.texture.units.2_units.only_2d.8 [ OK ] dEQP.GLES3/functional_texture_units_2_units_only_2d_8 (16 ms) [ RUN ] dEQP.GLES3/functional_texture_units_2_units_only_2d_array_3 dEQP-GLES3.functional.texture.units.2_units.only_2d_array.3 [ OK ] dEQP.GLES3/functional_texture_units_2_units_only_2d_array_3 (19 ms) [ RUN ] dEQP.GLES3/functional_texture_units_2_units_only_2d_array_6 dEQP-GLES3.functional.texture.units.2_units.only_2d_array.6 [ OK ] dEQP.GLES3/functional_texture_units_2_units_only_2d_array_6 (15 ms) [ RUN ] dEQP.GLES3/functional_texture_units_2_units_only_3d_8 dEQP-GLES3.functional.texture.units.2_units.only_3d.8 [ OK ] dEQP.GLES3/functional_texture_units_2_units_only_3d_8 (16 ms) [ RUN ] dEQP.GLES3/functional_texture_units_4_units_only_2d_array_1 dEQP-GLES3.functional.texture.units.4_units.only_2d_array.1 [ OK ] dEQP.GLES3/functional_texture_units_4_units_only_2d_array_1 (25 ms) [ RUN ] dEQP.GLES3/functional_texture_units_4_units_only_2d_array_3 dEQP-GLES3.functional.texture.units.4_units.only_2d_array.3 [ OK ] dEQP.GLES3/functional_texture_units_4_units_only_2d_array_3 (30 ms) [ RUN ] dEQP.GLES3/functional_texture_units_4_units_only_2d_array_4 dEQP-GLES3.functional.texture.units.4_units.only_2d_array.4 [ OK ] dEQP.GLES3/functional_texture_units_4_units_only_2d_array_4 (25 ms) [ RUN ] dEQP.GLES3/functional_texture_units_4_units_mixed_0 dEQP-GLES3.functional.texture.units.4_units.mixed.0 [ OK ] dEQP.GLES3/functional_texture_units_4_units_mixed_0 (25 ms) [ RUN ] dEQP.GLES3/functional_texture_units_4_units_mixed_4 dEQP-GLES3.functional.texture.units.4_units.mixed.4 [ OK ] dEQP.GLES3/functional_texture_units_4_units_mixed_4 (64 ms) [ RUN ] dEQP.GLES3/functional_texture_units_4_units_mixed_6 dEQP-GLES3.functional.texture.units.4_units.mixed.6 [ OK ] dEQP.GLES3/functional_texture_units_4_units_mixed_6 (71 ms) [ RUN ] dEQP.GLES3/functional_texture_units_8_units_only_cube_1 dEQP-GLES3.functional.texture.units.8_units.only_cube.1 [ OK ] dEQP.GLES3/functional_texture_units_8_units_only_cube_1 (153 ms) [ RUN ] dEQP.GLES3/functional_texture_units_8_units_only_cube_4 dEQP-GLES3.functional.texture.units.8_units.only_cube.4 [ OK ] dEQP.GLES3/functional_texture_units_8_units_only_cube_4 (175 ms) [ RUN ] dEQP.GLES3/functional_texture_units_all_units_only_3d_0 dEQP-GLES3.functional.texture.units.all_units.only_3d.0 [ OK ] dEQP.GLES3/functional_texture_units_all_units_only_3d_0 (101 ms) [ RUN ] dEQP.GLES3/functional_texture_units_all_units_mixed_9 dEQP-GLES3.functional.texture.units.all_units.mixed.9 [ OK ] dEQP.GLES3/functional_texture_units_all_units_mixed_9 (133 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_void_extent_ldr_8x5 dEQP-GLES3.functional.texture.compressed.astc.void_extent_ldr.8x5 Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_void_extent_ldr_8x5 (1 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_void_extent_ldr_8x6 dEQP-GLES3.functional.texture.compressed.astc.void_extent_ldr.8x6 Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_void_extent_ldr_8x6 (0 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_void_extent_ldr_12x10 dEQP-GLES3.functional.texture.compressed.astc.void_extent_ldr.12x10 Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_void_extent_ldr_12x10 (0 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_void_extent_ldr_8x8_srgb dEQP-GLES3.functional.texture.compressed.astc.void_extent_ldr.8x8_srgb Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_void_extent_ldr_8x8_srgb (0 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_void_extent_ldr_10x10_srgb dEQP-GLES3.functional.texture.compressed.astc.void_extent_ldr.10x10_srgb Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_void_extent_ldr_10x10_srgb (0 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_weight_grid_4x4 dEQP-GLES3.functional.texture.compressed.astc.weight_grid.4x4 Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_weight_grid_4x4 (0 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_weight_grid_5x4 dEQP-GLES3.functional.texture.compressed.astc.weight_grid.5x4 Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_weight_grid_5x4 (0 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_weight_grid_10x5 dEQP-GLES3.functional.texture.compressed.astc.weight_grid.10x5 Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_weight_grid_10x5 (0 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_weight_grid_10x8_srgb dEQP-GLES3.functional.texture.compressed.astc.weight_grid.10x8_srgb Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_weight_grid_10x8_srgb (0 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_weight_ise_4x4 dEQP-GLES3.functional.texture.compressed.astc.weight_ise.4x4 Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_weight_ise_4x4 (0 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_weight_ise_5x5 dEQP-GLES3.functional.texture.compressed.astc.weight_ise.5x5 Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_weight_ise_5x5 (0 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_weight_ise_6x5 dEQP-GLES3.functional.texture.compressed.astc.weight_ise.6x5 Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_weight_ise_6x5 (0 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_weight_ise_8x6 dEQP-GLES3.functional.texture.compressed.astc.weight_ise.8x6 Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_weight_ise_8x6 (0 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_weight_ise_4x4_srgb dEQP-GLES3.functional.texture.compressed.astc.weight_ise.4x4_srgb Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_weight_ise_4x4_srgb (0 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_weight_ise_5x5_srgb dEQP-GLES3.functional.texture.compressed.astc.weight_ise.5x5_srgb Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_weight_ise_5x5_srgb (0 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_weight_ise_10x5_srgb dEQP-GLES3.functional.texture.compressed.astc.weight_ise.10x5_srgb Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_weight_ise_10x5_srgb (0 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_weight_ise_10x6_srgb dEQP-GLES3.functional.texture.compressed.astc.weight_ise.10x6_srgb Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_weight_ise_10x6_srgb (0 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_color_endpoint_modes_12x12 dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.12x12 Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_color_endpoint_modes_12x12 (1 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_color_endpoint_modes_12x12_srgb dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.12x12_srgb Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_color_endpoint_modes_12x12_srgb (0 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_partition_pattern_index_6x6 dEQP-GLES3.functional.texture.compressed.astc.partition_pattern_index.6x6 Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_partition_pattern_index_6x6 (0 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_partition_pattern_index_6x5_srgb dEQP-GLES3.functional.texture.compressed.astc.partition_pattern_index.6x5_srgb Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_partition_pattern_index_6x5_srgb (0 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_partition_pattern_index_6x6_srgb dEQP-GLES3.functional.texture.compressed.astc.partition_pattern_index.6x6_srgb Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_partition_pattern_index_6x6_srgb (0 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_endpoint_value_ldr_10x8_srgb dEQP-GLES3.functional.texture.compressed.astc.endpoint_value_ldr.10x8_srgb Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_endpoint_value_ldr_10x8_srgb (0 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_endpoint_value_ldr_10x10_srgb dEQP-GLES3.functional.texture.compressed.astc.endpoint_value_ldr.10x10_srgb Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_endpoint_value_ldr_10x10_srgb (0 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_endpoint_value_hdr_cem_not_15_8x5 dEQP-GLES3.functional.texture.compressed.astc.endpoint_value_hdr_cem_not_15.8x5 Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_endpoint_value_hdr_cem_not_15_8x5 (0 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_endpoint_value_hdr_cem_not_15_8x8 dEQP-GLES3.functional.texture.compressed.astc.endpoint_value_hdr_cem_not_15.8x8 Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_endpoint_value_hdr_cem_not_15_8x8 (0 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_endpoint_value_hdr_cem_not_15_10x6 dEQP-GLES3.functional.texture.compressed.astc.endpoint_value_hdr_cem_not_15.10x6 Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_endpoint_value_hdr_cem_not_15_10x6 (0 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_endpoint_value_hdr_cem_15_8x8 dEQP-GLES3.functional.texture.compressed.astc.endpoint_value_hdr_cem_15.8x8 Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compre