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{ "shards": [ { "bot_dimensions": [ { "key": "caches", "value": [ "swarming_module_cache_vpython" ] }, { "key": "cores", "value": [ "8" ] }, { "key": "cpu", "value": [ "x86", "x86-64", "x86-64-E3-1230_v5" ] }, { "key": "gce", "value": [ "0" ] }, { "key": "gpu", "value": [ "10de", "10de:1cb3", "10de:1cb3-24.21.14.1195", "nvidia-quadro-p400-win10-stable" ] }, { "key": "id", "value": [ "build906-m4" ] }, { "key": "integrity", "value": [ "high" ] }, { "key": "locale", "value": [ "en_US.cp1252" ] }, { "key": "machine_type", "value": [ "n1-standard-8" ] }, { "key": "os", "value": [ "Windows", "Windows-2008ServerR2", "Windows-2008ServerR2-SP1" ] }, { "key": "pool", "value": [ "Chrome-GPU" ] }, { "key": "python", "value": [ "2.7.13" ] }, { "key": "server_version", "value": [ "4267-53b17d5" ] }, { "key": "zone", "value": [ "us", "us-golo", "us-golo-4" ] } ], "bot_id": "build906-m4", "bot_version": "bd68e04e43fc4d1b7b5b65890a29c5d5bae55ab1423851733f92abd7e13dda14", "cipd_pins": { "client_package": { "package_name": "infra/tools/cipd/windows-amd64", "version": "2inlWG1iQZ8GKyVNWrlyKjuXRY3bTSmrKye5JmYocyUC" }, "packages": [ { "package_name": "infra/python/cpython/windows-amd64", "path": ".swarming_module", "version": "1ba7d485930b05eb07f6bc7724447d6a7c22a6b6" }, { "package_name": "infra/tools/luci/logdog/butler/windows-amd64", "path": ".swarming_module", "version": "6ebe1bb92c2ff24f74be618f56f4219b8eba551b" }, { "package_name": "infra/tools/luci/vpython-native/windows-amd64", "path": ".swarming_module", "version": "N5mfBWukIIB1djrxOosXvaY7Fn-3pWEyFIrH5suyuwAC" }, { "package_name": "infra/tools/luci/vpython/windows-amd64", "path": ".swarming_module", "version": "vwAEzF7a9MsecMhIyrcKAJqjHWJlVMv-bq8K3DbbwfkC" } ] }, "completed_ts": "2019-04-20T05:42:44.809606", "cost_saved_usd": 0.06781704761267894, "created_ts": "2019-04-20T21:21:05.449330", "deduped_from": "4452112547de8411", "duration": 305.3250000476837, "modified_ts": "2019-04-20T21:21:05.466533", "name": "angle_deqp_gles3_d3d11_tests on NVIDIA GPU on Windows/Windows-2008ServerR2-SP1/557247334e/Win7 FYI x64 dEQP Release (NVIDIA)/13219:0:12", "output": "IMPORTANT DEBUGGING NOTE: batches of tests are run inside their\r\nown process. For debugging a test inside a debugger, use the\r\n--gtest_filter=<your_test_name> flag along with\r\n--single-process-tests.\r\nUsing sharding settings from environment. This is shard 0/12\r\nUsing 1 parallel jobs.\r\nNote: Google Test filter = 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Running 400 tests from 1 test suite.\r\n[----------] Global test environment set-up.\r\n[----------] 400 tests from dEQP\r\n[ RUN ] dEQP.GLES3/functional_implementation_limits_max_cube_map_texture_size\r\ndEQP-GLES3.functional.implementation_limits.max_cube_map_texture_size\r\n[ OK ] dEQP.GLES3/functional_implementation_limits_max_cube_map_texture_size (999 ms)\r\n[ RUN ] dEQP.GLES3/functional_implementation_limits_aliased_line_width_range\r\ndEQP-GLES3.functional.implementation_limits.aliased_line_width_range\r\n[ OK ] dEQP.GLES3/functional_implementation_limits_aliased_line_width_range (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_implementation_limits_max_elements_indices\r\ndEQP-GLES3.functional.implementation_limits.max_elements_indices\r\n[ OK ] dEQP.GLES3/functional_implementation_limits_max_elements_indices (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_implementation_limits_max_elements_vertices\r\ndEQP-GLES3.functional.implementation_limits.max_elements_vertices\r\n[ OK ] dEQP.GLES3/functional_implementation_limits_max_elements_vertices (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_implementation_limits_num_shader_binary_formats\r\ndEQP-GLES3.functional.implementation_limits.num_shader_binary_formats\r\n[ OK ] dEQP.GLES3/functional_implementation_limits_num_shader_binary_formats (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_implementation_limits_max_vertex_uniform_components\r\ndEQP-GLES3.functional.implementation_limits.max_vertex_uniform_components\r\n[ OK ] dEQP.GLES3/functional_implementation_limits_max_vertex_uniform_components (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_implementation_limits_max_fragment_uniform_vectors\r\ndEQP-GLES3.functional.implementation_limits.max_fragment_uniform_vectors\r\n[ OK ] dEQP.GLES3/functional_implementation_limits_max_fragment_uniform_vectors (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_implementation_limits_max_texture_image_units\r\ndEQP-GLES3.functional.implementation_limits.max_texture_image_units\r\n[ OK ] dEQP.GLES3/functional_implementation_limits_max_texture_image_units (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_color_clear_short_scissored_rgb\r\ndEQP-GLES3.functional.color_clear.short_scissored_rgb\r\n[ OK ] dEQP.GLES3/functional_color_clear_short_scissored_rgb (530 ms)\r\n[ RUN ] dEQP.GLES3/functional_color_clear_scissored_rgba\r\ndEQP-GLES3.functional.color_clear.scissored_rgba\r\n[ OK ] dEQP.GLES3/functional_color_clear_scissored_rgba (950 ms)\r\n[ RUN ] dEQP.GLES3/functional_buffer_write_basic_copy_read_stream_copy\r\ndEQP-GLES3.functional.buffer.write.basic.copy_read_stream_copy\r\n[ OK ] dEQP.GLES3/functional_buffer_write_basic_copy_read_stream_copy (375 ms)\r\n[ RUN ] dEQP.GLES3/functional_buffer_write_basic_copy_read_static_copy\r\ndEQP-GLES3.functional.buffer.write.basic.copy_read_static_copy\r\n[ OK ] dEQP.GLES3/functional_buffer_write_basic_copy_read_static_copy (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_buffer_write_basic_pixel_unpack_static_draw\r\ndEQP-GLES3.functional.buffer.write.basic.pixel_unpack_static_draw\r\n[ OK ] dEQP.GLES3/functional_buffer_write_basic_pixel_unpack_static_draw (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_buffer_write_basic_subdata_pixel_pack_stream_draw\r\ndEQP-GLES3.functional.buffer.write.basic_subdata.pixel_pack_stream_draw\r\n[ OK ] dEQP.GLES3/functional_buffer_write_basic_subdata_pixel_pack_stream_draw (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_buffer_write_basic_subdata_pixel_pack_dynamic_draw\r\ndEQP-GLES3.functional.buffer.write.basic_subdata.pixel_pack_dynamic_draw\r\n[ OK ] dEQP.GLES3/functional_buffer_write_basic_subdata_pixel_pack_dynamic_draw (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_buffer_write_basic_subdata_pixel_unpack_static_draw\r\ndEQP-GLES3.functional.buffer.write.basic_subdata.pixel_unpack_static_draw\r\n[ OK ] dEQP.GLES3/functional_buffer_write_basic_subdata_pixel_unpack_static_draw (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_buffer_write_random_5\r\ndEQP-GLES3.functional.buffer.write.random.5\r\n[ OK ] dEQP.GLES3/functional_buffer_write_random_5 (234 ms)\r\n[ RUN ] dEQP.GLES3/functional_buffer_map_read_map_write_copy_read_full\r\ndEQP-GLES3.functional.buffer.map.read.map_write.copy_read_full\r\n[ OK ] dEQP.GLES3/functional_buffer_map_read_map_write_copy_read_full (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_buffer_map_read_map_write_transform_feedback_full\r\ndEQP-GLES3.functional.buffer.map.read.map_write.transform_feedback_full\r\n[ OK ] dEQP.GLES3/functional_buffer_map_read_map_write_transform_feedback_full (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_buffer_map_read_map_write_uniform_partial\r\ndEQP-GLES3.functional.buffer.map.read.map_write.uniform_partial\r\n[ OK ] dEQP.GLES3/functional_buffer_map_read_map_write_uniform_partial (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_buffer_map_read_usage_hints_copy_read_static_draw\r\ndEQP-GLES3.functional.buffer.map.read.usage_hints.copy_read_static_draw\r\n[ OK ] dEQP.GLES3/functional_buffer_map_read_usage_hints_copy_read_static_draw (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_buffer_map_read_usage_hints_copy_read_dynamic_copy\r\ndEQP-GLES3.functional.buffer.map.read.usage_hints.copy_read_dynamic_copy\r\n[ OK ] dEQP.GLES3/functional_buffer_map_read_usage_hints_copy_read_dynamic_copy (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_buffer_map_read_usage_hints_element_array_stream_read\r\ndEQP-GLES3.functional.buffer.map.read.usage_hints.element_array_stream_read\r\n[ OK ] dEQP.GLES3/functional_buffer_map_read_usage_hints_element_array_stream_read (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_buffer_map_read_usage_hints_uniform_static_draw\r\ndEQP-GLES3.functional.buffer.map.read.usage_hints.uniform_static_draw\r\n[ OK ] dEQP.GLES3/functional_buffer_map_read_usage_hints_uniform_static_draw (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_buffer_map_write_map_read_copy_write_full\r\ndEQP-GLES3.functional.buffer.map.write.map_read.copy_write_full\r\n[ OK ] dEQP.GLES3/functional_buffer_map_write_map_read_copy_write_full (1452 ms)\r\n[ RUN ] dEQP.GLES3/functional_buffer_map_write_map_read_pixel_pack_full\r\ndEQP-GLES3.functional.buffer.map.write.map_read.pixel_pack_full\r\n[ OK ] dEQP.GLES3/functional_buffer_map_write_map_read_pixel_pack_full (717 ms)\r\n[ RUN ] dEQP.GLES3/functional_buffer_map_write_render_as_vertex_array_copy_write_full\r\ndEQP-GLES3.functional.buffer.map.write.render_as_vertex_array.copy_write_full\r\n[ OK ] dEQP.GLES3/functional_buffer_map_write_render_as_vertex_array_copy_write_full (1157 ms)\r\n[ RUN ] dEQP.GLES3/functional_buffer_map_write_render_as_vertex_array_transform_feedback_full\r\ndEQP-GLES3.functional.buffer.map.write.render_as_vertex_array.transform_feedback_full\r\n[ OK ] dEQP.GLES3/functional_buffer_map_write_render_as_vertex_array_transform_feedback_full (391 ms)\r\n[ RUN ] dEQP.GLES3/functional_buffer_map_write_render_as_index_array_pixel_unpack_partial\r\ndEQP-GLES3.functional.buffer.map.write.render_as_index_array.pixel_unpack_partial\r\n[ OK ] dEQP.GLES3/functional_buffer_map_write_render_as_index_array_pixel_unpack_partial (140 ms)\r\n[ RUN ] dEQP.GLES3/functional_buffer_map_write_usage_hints_array_static_draw\r\ndEQP-GLES3.functional.buffer.map.write.usage_hints.array_static_draw\r\n[ OK ] dEQP.GLES3/functional_buffer_map_write_usage_hints_array_static_draw (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_buffer_map_write_usage_hints_element_array_static_draw\r\ndEQP-GLES3.functional.buffer.map.write.usage_hints.element_array_static_draw\r\n[ OK ] dEQP.GLES3/functional_buffer_map_write_usage_hints_element_array_static_draw (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_buffer_map_write_usage_hints_element_array_static_copy\r\ndEQP-GLES3.functional.buffer.map.write.usage_hints.element_array_static_copy\r\n[ OK ] dEQP.GLES3/functional_buffer_map_write_usage_hints_element_array_static_copy (32 ms)\r\n[ RUN ] dEQP.GLES3/functional_buffer_map_write_usage_hints_element_array_dynamic_copy\r\ndEQP-GLES3.functional.buffer.map.write.usage_hints.element_array_dynamic_copy\r\n[ OK ] dEQP.GLES3/functional_buffer_map_write_usage_hints_element_array_dynamic_copy (94 ms)\r\n[ RUN ] dEQP.GLES3/functional_buffer_map_write_usage_hints_pixel_pack_dynamic_copy\r\ndEQP-GLES3.functional.buffer.map.write.usage_hints.pixel_pack_dynamic_copy\r\n[ OK ] dEQP.GLES3/functional_buffer_map_write_usage_hints_pixel_pack_dynamic_copy (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_buffer_map_write_invalidate_array_write_partial\r\ndEQP-GLES3.functional.buffer.map.write.invalidate.array_write_partial\r\n[ OK ] dEQP.GLES3/functional_buffer_map_write_invalidate_array_write_partial (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_buffer_map_write_partial_invalidate_transform_feedback_write_partial\r\ndEQP-GLES3.functional.buffer.map.write.partial_invalidate.transform_feedback_write_partial\r\n[ OK ] dEQP.GLES3/functional_buffer_map_write_partial_invalidate_transform_feedback_write_partial (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_buffer_map_write_explicit_flush_transform_feedback_partial\r\ndEQP-GLES3.functional.buffer.map.write.explicit_flush.transform_feedback_partial\r\n[ OK ] dEQP.GLES3/functional_buffer_map_write_explicit_flush_transform_feedback_partial (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_buffer_map_read_write_map_read_transform_feedback_partial\r\ndEQP-GLES3.functional.buffer.map.read_write.map_read.transform_feedback_partial\r\n[ OK ] dEQP.GLES3/functional_buffer_map_read_write_map_read_transform_feedback_partial (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_buffer_map_read_write_render_as_vertex_array_pixel_pack_full\r\ndEQP-GLES3.functional.buffer.map.read_write.render_as_vertex_array.pixel_pack_full\r\n[ OK ] dEQP.GLES3/functional_buffer_map_read_write_render_as_vertex_array_pixel_pack_full (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_buffer_map_read_write_render_as_vertex_array_transform_feedback_partial\r\ndEQP-GLES3.functional.buffer.map.read_write.render_as_vertex_array.transform_feedback_partial\r\n[ OK ] dEQP.GLES3/functional_buffer_map_read_write_render_as_vertex_array_transform_feedback_partial (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_buffer_map_read_write_usage_hints_copy_write_stream_read\r\ndEQP-GLES3.functional.buffer.map.read_write.usage_hints.copy_write_stream_read\r\n[ OK ] dEQP.GLES3/functional_buffer_map_read_write_usage_hints_copy_write_stream_read (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_buffer_map_read_write_usage_hints_copy_write_static_read\r\ndEQP-GLES3.functional.buffer.map.read_write.usage_hints.copy_write_static_read\r\n[ OK ] dEQP.GLES3/functional_buffer_map_read_write_usage_hints_copy_write_static_read (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_buffer_map_read_write_usage_hints_pixel_unpack_static_copy\r\ndEQP-GLES3.functional.buffer.map.read_write.usage_hints.pixel_unpack_static_copy\r\n[ OK ] dEQP.GLES3/functional_buffer_map_read_write_usage_hints_pixel_unpack_static_copy (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_buffer_map_read_write_usage_hints_transform_feedback_stream_copy\r\ndEQP-GLES3.functional.buffer.map.read_write.usage_hints.transform_feedback_stream_copy\r\n[ OK ] dEQP.GLES3/functional_buffer_map_read_write_usage_hints_transform_feedback_stream_copy (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_buffer_map_read_write_usage_hints_uniform_stream_read\r\ndEQP-GLES3.functional.buffer.map.read_write.usage_hints.uniform_stream_read\r\n[ OK ] dEQP.GLES3/functional_buffer_map_read_write_usage_hints_uniform_stream_read (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_buffer_copy_basic_element_array_transform_feedback\r\ndEQP-GLES3.functional.buffer.copy.basic.element_array_transform_feedback\r\n[ OK ] dEQP.GLES3/functional_buffer_copy_basic_element_array_transform_feedback (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_buffer_copy_basic_pixel_pack_element_array\r\ndEQP-GLES3.functional.buffer.copy.basic.pixel_pack_element_array\r\n[ OK ] dEQP.GLES3/functional_buffer_copy_basic_pixel_pack_element_array (94 ms)\r\n[ RUN ] dEQP.GLES3/functional_buffer_copy_basic_pixel_unpack_copy_write\r\ndEQP-GLES3.functional.buffer.copy.basic.pixel_unpack_copy_write\r\n[ OK ] dEQP.GLES3/functional_buffer_copy_basic_pixel_unpack_copy_write (93 ms)\r\n[ RUN ] dEQP.GLES3/functional_buffer_copy_basic_uniform_array\r\ndEQP-GLES3.functional.buffer.copy.basic.uniform_array\r\n[ OK ] dEQP.GLES3/functional_buffer_copy_basic_uniform_array (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_buffer_copy_basic_uniform_pixel_unpack\r\ndEQP-GLES3.functional.buffer.copy.basic.uniform_pixel_unpack\r\n[ OK ] dEQP.GLES3/functional_buffer_copy_basic_uniform_pixel_unpack (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_buffer_copy_single_buffer_array_copy_write\r\ndEQP-GLES3.functional.buffer.copy.single_buffer.array_copy_write\r\n[ OK ] dEQP.GLES3/functional_buffer_copy_single_buffer_array_copy_write (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_buffer_copy_single_buffer_array_pixel_pack\r\ndEQP-GLES3.functional.buffer.copy.single_buffer.array_pixel_pack\r\n[ OK ] dEQP.GLES3/functional_buffer_copy_single_buffer_array_pixel_pack (93 ms)\r\n[ RUN ] dEQP.GLES3/functional_buffer_copy_single_buffer_copy_read_copy_write\r\ndEQP-GLES3.functional.buffer.copy.single_buffer.copy_read_copy_write\r\n[ OK ] dEQP.GLES3/functional_buffer_copy_single_buffer_copy_read_copy_write (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_buffer_copy_single_buffer_copy_read_pixel_pack\r\ndEQP-GLES3.functional.buffer.copy.single_buffer.copy_read_pixel_pack\r\n[ OK ] dEQP.GLES3/functional_buffer_copy_single_buffer_copy_read_pixel_pack (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_buffer_copy_single_buffer_copy_write_copy_read\r\ndEQP-GLES3.functional.buffer.copy.single_buffer.copy_write_copy_read\r\n[ OK ] dEQP.GLES3/functional_buffer_copy_single_buffer_copy_write_copy_read (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_buffer_copy_single_buffer_element_array_copy_read\r\ndEQP-GLES3.functional.buffer.copy.single_buffer.element_array_copy_read\r\n[ OK ] dEQP.GLES3/functional_buffer_copy_single_buffer_element_array_copy_read (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_buffer_copy_single_buffer_element_array_transform_feedback\r\ndEQP-GLES3.functional.buffer.copy.single_buffer.element_array_transform_feedback\r\n[ OK ] dEQP.GLES3/functional_buffer_copy_single_buffer_element_array_transform_feedback (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_buffer_copy_single_buffer_pixel_pack_pixel_unpack\r\ndEQP-GLES3.functional.buffer.copy.single_buffer.pixel_pack_pixel_unpack\r\n[ OK ] dEQP.GLES3/functional_buffer_copy_single_buffer_pixel_pack_pixel_unpack (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_buffer_copy_single_buffer_pixel_pack_transform_feedback\r\ndEQP-GLES3.functional.buffer.copy.single_buffer.pixel_pack_transform_feedback\r\n[ OK ] dEQP.GLES3/functional_buffer_copy_single_buffer_pixel_pack_transform_feedback (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_buffer_copy_single_buffer_pixel_unpack_array\r\ndEQP-GLES3.functional.buffer.copy.single_buffer.pixel_unpack_array\r\n[ OK ] dEQP.GLES3/functional_buffer_copy_single_buffer_pixel_unpack_array (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_buffer_copy_single_buffer_transform_feedback_array\r\ndEQP-GLES3.functional.buffer.copy.single_buffer.transform_feedback_array\r\n[ OK ] dEQP.GLES3/functional_buffer_copy_single_buffer_transform_feedback_array (109 ms)\r\n[ RUN ] dEQP.GLES3/functional_buffer_copy_single_buffer_transform_feedback_copy_write\r\ndEQP-GLES3.functional.buffer.copy.single_buffer.transform_feedback_copy_write\r\n[ OK ] dEQP.GLES3/functional_buffer_copy_single_buffer_transform_feedback_copy_write (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_buffer_copy_single_buffer_uniform_pixel_pack\r\ndEQP-GLES3.functional.buffer.copy.single_buffer.uniform_pixel_pack\r\n[ OK ] dEQP.GLES3/functional_buffer_copy_single_buffer_uniform_pixel_pack (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_preprocessor_basic_missing_identifier_fragment\r\ndEQP-GLES3.functional.shaders.preprocessor.basic.missing_identifier_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_preprocessor_basic_missing_identifier_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_preprocessor_basic_empty_function_vertex\r\ndEQP-GLES3.functional.shaders.preprocessor.basic.empty_function_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_preprocessor_basic_empty_function_vertex (94 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_preprocessor_definitions_undefine_invalid_object_4_vertex\r\ndEQP-GLES3.functional.shaders.preprocessor.definitions.undefine_invalid_object_4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_preprocessor_definitions_undefine_invalid_object_4_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_preprocessor_invalid_definitions_undef_non_identifier_1_fragment\r\ndEQP-GLES3.functional.shaders.preprocessor.invalid_definitions.undef_non_identifier_1_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_preprocessor_invalid_definitions_undef_non_identifier_1_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_preprocessor_object_redefinitions_invalid_object_intval_1_fragment\r\ndEQP-GLES3.functional.shaders.preprocessor.object_redefinitions.invalid_object_intval_1_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_preprocessor_object_redefinitions_invalid_object_intval_1_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_preprocessor_object_redefinitions_redefine_object_1_fragment\r\ndEQP-GLES3.functional.shaders.preprocessor.object_redefinitions.redefine_object_1_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_preprocessor_object_redefinitions_redefine_object_1_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_preprocessor_object_redefinitions_redefine_object_comment_fragment\r\ndEQP-GLES3.functional.shaders.preprocessor.object_redefinitions.redefine_object_comment_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_preprocessor_object_redefinitions_redefine_object_comment_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_preprocessor_comments_unterminated_comment_2_vertex\r\ndEQP-GLES3.functional.shaders.preprocessor.comments.unterminated_comment_2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_preprocessor_comments_unterminated_comment_2_vertex (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_preprocessor_comments_unterminated_comment_2_fragment\r\ndEQP-GLES3.functional.shaders.preprocessor.comments.unterminated_comment_2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_preprocessor_comments_unterminated_comment_2_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_preprocessor_function_definitions_same_object_and_function_param_vertex\r\ndEQP-GLES3.functional.shaders.preprocessor.function_definitions.same_object_and_function_param_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_preprocessor_function_definitions_same_object_and_function_param_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_preprocessor_recursion_recursion_1_vertex\r\ndEQP-GLES3.functional.shaders.preprocessor.recursion.recursion_1_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_preprocessor_recursion_recursion_1_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_preprocessor_function_redefinitions_function_redefinition_2_vertex\r\ndEQP-GLES3.functional.shaders.preprocessor.function_redefinitions.function_redefinition_2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_preprocessor_function_redefinitions_function_redefinition_2_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_preprocessor_invalid_function_definitions_arguments_2_fragment\r\ndEQP-GLES3.functional.shaders.preprocessor.invalid_function_definitions.arguments_2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_preprocessor_invalid_function_definitions_arguments_2_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_preprocessor_predefined_macros_gl_es_2_vertex\r\ndEQP-GLES3.functional.shaders.preprocessor.predefined_macros.gl_es_2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_preprocessor_predefined_macros_gl_es_2_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_preprocessor_predefined_macros_line_2_vertex\r\ndEQP-GLES3.functional.shaders.preprocessor.predefined_macros.line_2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_preprocessor_predefined_macros_line_2_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_preprocessor_predefined_macros_file_vertex\r\ndEQP-GLES3.functional.shaders.preprocessor.predefined_macros.file_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_preprocessor_predefined_macros_file_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_preprocessor_conditional_inclusion_basic_2_fragment\r\ndEQP-GLES3.functional.shaders.preprocessor.conditional_inclusion.basic_2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_preprocessor_conditional_inclusion_basic_2_fragment (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_preprocessor_conditional_inclusion_basic_3_vertex\r\ndEQP-GLES3.functional.shaders.preprocessor.conditional_inclusion.basic_3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_preprocessor_conditional_inclusion_basic_3_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_preprocessor_invalid_ops_invalid_op_1_fragment\r\ndEQP-GLES3.functional.shaders.preprocessor.invalid_ops.invalid_op_1_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_preprocessor_invalid_ops_invalid_op_1_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_preprocessor_invalid_ops_invalid_defined_expected_identifier_4_vertex\r\ndEQP-GLES3.functional.shaders.preprocessor.invalid_ops.invalid_defined_expected_identifier_4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_preprocessor_invalid_ops_invalid_defined_expected_identifier_4_vertex (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_preprocessor_invalid_ops_invalid_defined_expected_rparen_vertex\r\ndEQP-GLES3.functional.shaders.preprocessor.invalid_ops.invalid_defined_expected_rparen_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_preprocessor_invalid_ops_invalid_defined_expected_rparen_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_5_vertex\r\ndEQP-GLES3.functional.shaders.preprocessor.undefined_identifiers.undefined_identifier_5_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_5_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_preprocessor_invalid_conditionals_invalid_ifdef_fragment\r\ndEQP-GLES3.functional.shaders.preprocessor.invalid_conditionals.invalid_ifdef_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_preprocessor_invalid_conditionals_invalid_ifdef_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_preprocessor_invalid_conditionals_unterminated_ifdef_fragment\r\ndEQP-GLES3.functional.shaders.preprocessor.invalid_conditionals.unterminated_ifdef_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_preprocessor_invalid_conditionals_unterminated_ifdef_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_preprocessor_invalid_conditionals_unterminated_elif_2_fragment\r\ndEQP-GLES3.functional.shaders.preprocessor.invalid_conditionals.unterminated_elif_2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_preprocessor_invalid_conditionals_unterminated_elif_2_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_preprocessor_invalid_conditionals_if_float_vertex\r\ndEQP-GLES3.functional.shaders.preprocessor.invalid_conditionals.if_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_preprocessor_invalid_conditionals_if_float_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_preprocessor_invalid_conditionals_tokens_after_if_vertex\r\ndEQP-GLES3.functional.shaders.preprocessor.invalid_conditionals.tokens_after_if_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_preprocessor_invalid_conditionals_tokens_after_if_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_preprocessor_invalid_conditionals_unterminated_nested_blocks_fragment\r\ndEQP-GLES3.functional.shaders.preprocessor.invalid_conditionals.unterminated_nested_blocks_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_preprocessor_invalid_conditionals_unterminated_nested_blocks_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_preprocessor_directive_version_missing_es_vertex\r\ndEQP-GLES3.functional.shaders.preprocessor.directive.version_missing_es_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_preprocessor_directive_version_missing_es_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_preprocessor_builtin_line_and_file_vertex\r\ndEQP-GLES3.functional.shaders.preprocessor.builtin.line_and_file_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_preprocessor_builtin_line_and_file_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_preprocessor_extensions_basic_vertex\r\ndEQP-GLES3.functional.shaders.preprocessor.extensions.basic_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_preprocessor_extensions_basic_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_preprocessor_extensions_macro_exp_vertex\r\ndEQP-GLES3.functional.shaders.preprocessor.extensions.macro_exp_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_preprocessor_extensions_macro_exp_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_preprocessor_extensions_invalid_extension_name_vertex\r\ndEQP-GLES3.functional.shaders.preprocessor.extensions.invalid_extension_name_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_preprocessor_extensions_invalid_extension_name_vertex (94 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_preprocessor_extensions_missing_behavior_vertex\r\ndEQP-GLES3.functional.shaders.preprocessor.extensions.missing_behavior_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_preprocessor_extensions_missing_behavior_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_preprocessor_extensions_invalid_char_in_name_vertex\r\ndEQP-GLES3.functional.shaders.preprocessor.extensions.invalid_char_in_name_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_preprocessor_extensions_invalid_char_in_name_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_preprocessor_expressions_and_vertex\r\ndEQP-GLES3.functional.shaders.preprocessor.expressions.and_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_preprocessor_expressions_and_vertex (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_preprocessor_expressions_parenthesis_ifelse_true_fragment\r\ndEQP-GLES3.functional.shaders.preprocessor.expressions.parenthesis_ifelse_true_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_preprocessor_expressions_parenthesis_ifelse_true_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_preprocessor_expressions_eval_basic_0_fragment\r\ndEQP-GLES3.functional.shaders.preprocessor.expressions.eval_basic_0_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_preprocessor_expressions_eval_basic_0_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_preprocessor_expressions_eval_simple_precedence_1_vertex\r\ndEQP-GLES3.functional.shaders.preprocessor.expressions.eval_simple_precedence_1_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_preprocessor_expressions_eval_simple_precedence_1_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_div_vs_bit_invert_fragment\r\ndEQP-GLES3.functional.shaders.preprocessor.operator_precedence.div_vs_bit_invert_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_div_vs_bit_invert_fragment (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_div_vs_minus_fragment\r\ndEQP-GLES3.functional.shaders.preprocessor.operator_precedence.div_vs_minus_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_div_vs_minus_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_not_equal_vs_greater_or_equal_vertex\r\ndEQP-GLES3.functional.shaders.preprocessor.operator_precedence.not_equal_vs_greater_or_equal_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_not_equal_vs_greater_or_equal_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_not_equal_vs_greater_fragment\r\ndEQP-GLES3.functional.shaders.preprocessor.operator_precedence.not_equal_vs_greater_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_not_equal_vs_greater_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_not_equal_vs_less_fragment\r\ndEQP-GLES3.functional.shaders.preprocessor.operator_precedence.not_equal_vs_less_fragment\r\nStill waiting for the following processes to finish:\r\n\t\"c:\\b\\s\\w\\ir\\out\\Release_x64\\angle_deqp_gles3_tests.exe\" --deqp-egl-display-type=angle-d3d11 --gtest_flagfile=\"c:\\b\\s\\w\\ite_rdbv\\scoped_dir3128_30274\\032f4caa-6ef2-4508-bb90-b0a176f58b18.tmp\" --single-process-tests --test-launcher-batch-limit=400 --test-launcher-output=\"c:\\b\\s\\w\\ite_rdbv\\3128_14955\\test_results.xml\" --test-launcher-summary-output=\"c:\\b\\s\\w\\io5nkhg6\\output.json\"\r\n[ OK ] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_not_equal_vs_less_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_equal_vs_less_or_equal_vertex\r\ndEQP-GLES3.functional.shaders.preprocessor.operator_precedence.equal_vs_less_or_equal_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_equal_vs_less_or_equal_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_equal_vs_greater_vertex\r\ndEQP-GLES3.functional.shaders.preprocessor.operator_precedence.equal_vs_greater_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_equal_vs_greater_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_equal_vs_less_vertex\r\ndEQP-GLES3.functional.shaders.preprocessor.operator_precedence.equal_vs_less_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_equal_vs_less_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_equal_vs_less_fragment\r\ndEQP-GLES3.functional.shaders.preprocessor.operator_precedence.equal_vs_less_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_equal_vs_less_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_constants_float_0_vertex\r\ndEQP-GLES3.functional.shaders.constants.float_0_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_constants_float_0_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_constants_const_float_main_vertex\r\ndEQP-GLES3.functional.shaders.constants.const_float_main_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_constants_const_float_main_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_constants_const_float_scope_shawdowing_3_fragment\r\ndEQP-GLES3.functional.shaders.constants.const_float_scope_shawdowing_3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_constants_const_float_scope_shawdowing_3_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_constants_const_float_assignment_4_vertex\r\ndEQP-GLES3.functional.shaders.constants.const_float_assignment_4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_constants_const_float_assignment_4_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_constants_const_float_from_vec2_fragment\r\ndEQP-GLES3.functional.shaders.constants.const_float_from_vec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_constants_const_float_from_vec2_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_constants_int_decimal_fragment\r\ndEQP-GLES3.functional.shaders.constants.int_decimal_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_constants_int_decimal_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_constants_uint_octal_0_vertex\r\ndEQP-GLES3.functional.shaders.constants.uint_octal_0_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_constants_uint_octal_0_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_constants_uint_from_int_vertex\r\ndEQP-GLES3.functional.shaders.constants.uint_from_int_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_constants_uint_from_int_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_linkage_varying_basic_types_mat2x4\r\ndEQP-GLES3.functional.shaders.linkage.varying.basic_types.mat2x4\r\n[ OK ] dEQP.GLES3/functional_shaders_linkage_varying_basic_types_mat2x4 (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_linkage_varying_basic_types_mat3x4\r\ndEQP-GLES3.functional.shaders.linkage.varying.basic_types.mat3x4\r\n[ OK ] dEQP.GLES3/functional_shaders_linkage_varying_basic_types_mat3x4 (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_linkage_varying_struct_float\r\ndEQP-GLES3.functional.shaders.linkage.varying.struct.float\r\n[ OK ] dEQP.GLES3/functional_shaders_linkage_varying_struct_float (93 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_linkage_varying_struct_uvec3\r\ndEQP-GLES3.functional.shaders.linkage.varying.struct.uvec3\r\n[ OK ] dEQP.GLES3/functional_shaders_linkage_varying_struct_uvec3 (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_linkage_uniform_basic_precision_conflict_2\r\ndEQP-GLES3.functional.shaders.linkage.uniform.basic.precision_conflict_2\r\n[ OK ] dEQP.GLES3/functional_shaders_linkage_uniform_basic_precision_conflict_2 (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_linkage_uniform_basic_precision_conflict_3\r\ndEQP-GLES3.functional.shaders.linkage.uniform.basic.precision_conflict_3\r\n[ OK ] dEQP.GLES3/functional_shaders_linkage_uniform_basic_precision_conflict_3 (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_linkage_uniform_block_layout_qualifier_mismatch_1\r\ndEQP-GLES3.functional.shaders.linkage.uniform.block.layout_qualifier_mismatch_1\r\n[ OK ] dEQP.GLES3/functional_shaders_linkage_uniform_block_layout_qualifier_mismatch_1 (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_scalar_to_scalar_float_to_float_fragment\r\ndEQP-GLES3.functional.shaders.conversions.scalar_to_scalar.float_to_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_scalar_to_scalar_float_to_float_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_scalar_to_scalar_int_to_float_vertex\r\ndEQP-GLES3.functional.shaders.conversions.scalar_to_scalar.int_to_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_scalar_to_scalar_int_to_float_vertex (109 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_scalar_to_scalar_uint_to_bool_fragment\r\ndEQP-GLES3.functional.shaders.conversions.scalar_to_scalar.uint_to_bool_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_scalar_to_scalar_uint_to_bool_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_scalar_to_scalar_float_to_uint_vertex\r\ndEQP-GLES3.functional.shaders.conversions.scalar_to_scalar.float_to_uint_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_scalar_to_scalar_float_to_uint_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_scalar_to_scalar_int_to_uint_vertex\r\ndEQP-GLES3.functional.shaders.conversions.scalar_to_scalar.int_to_uint_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_scalar_to_scalar_int_to_uint_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_float_to_vec2_vertex\r\ndEQP-GLES3.functional.shaders.conversions.scalar_to_vector.float_to_vec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_float_to_vec2_vertex (94 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_float_to_ivec3_vertex\r\ndEQP-GLES3.functional.shaders.conversions.scalar_to_vector.float_to_ivec3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_float_to_ivec3_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_float_to_ivec4_vertex\r\ndEQP-GLES3.functional.shaders.conversions.scalar_to_vector.float_to_ivec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_float_to_ivec4_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_float_to_ivec4_fragment\r\ndEQP-GLES3.functional.shaders.conversions.scalar_to_vector.float_to_ivec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_float_to_ivec4_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_uint_to_vec2_fragment\r\ndEQP-GLES3.functional.shaders.conversions.scalar_to_vector.uint_to_vec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_uint_to_vec2_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_uint_to_vec3_vertex\r\ndEQP-GLES3.functional.shaders.conversions.scalar_to_vector.uint_to_vec3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_uint_to_vec3_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_bool_to_bvec4_fragment\r\ndEQP-GLES3.functional.shaders.conversions.scalar_to_vector.bool_to_bvec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_bool_to_bvec4_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_uint_to_uvec3_fragment\r\ndEQP-GLES3.functional.shaders.conversions.scalar_to_vector.uint_to_uvec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_uint_to_uvec3_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_to_scalar_vec3_to_bool_fragment\r\ndEQP-GLES3.functional.shaders.conversions.vector_to_scalar.vec3_to_bool_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_vector_to_scalar_vec3_to_bool_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_to_scalar_ivec4_to_bool_fragment\r\ndEQP-GLES3.functional.shaders.conversions.vector_to_scalar.ivec4_to_bool_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_vector_to_scalar_ivec4_to_bool_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_to_scalar_uvec3_to_bool_vertex\r\ndEQP-GLES3.functional.shaders.conversions.vector_to_scalar.uvec3_to_bool_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_vector_to_scalar_uvec3_to_bool_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_to_scalar_uvec4_to_float_vertex\r\ndEQP-GLES3.functional.shaders.conversions.vector_to_scalar.uvec4_to_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_vector_to_scalar_uvec4_to_float_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_to_scalar_bvec3_to_float_fragment\r\ndEQP-GLES3.functional.shaders.conversions.vector_to_scalar.bvec3_to_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_vector_to_scalar_bvec3_to_float_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_to_scalar_ivec4_to_uint_vertex\r\ndEQP-GLES3.functional.shaders.conversions.vector_to_scalar.ivec4_to_uint_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_vector_to_scalar_ivec4_to_uint_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_to_scalar_bvec3_to_uint_vertex\r\ndEQP-GLES3.functional.shaders.conversions.vector_to_scalar.bvec3_to_uint_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_vector_to_scalar_bvec3_to_uint_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_illegal_vec2_to_uvec3_fragment\r\ndEQP-GLES3.functional.shaders.conversions.vector_illegal.vec2_to_uvec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_vector_illegal_vec2_to_uvec3_fragment (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_illegal_ivec2_to_uvec4_vertex\r\ndEQP-GLES3.functional.shaders.conversions.vector_illegal.ivec2_to_uvec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_vector_illegal_ivec2_to_uvec4_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_illegal_uvec2_to_uvec3_vertex\r\ndEQP-GLES3.functional.shaders.conversions.vector_illegal.uvec2_to_uvec3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_vector_illegal_uvec2_to_uvec3_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_illegal_vec3_to_uvec4_vertex\r\ndEQP-GLES3.functional.shaders.conversions.vector_illegal.vec3_to_uvec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_vector_illegal_vec3_to_uvec4_vertex (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_illegal_vec3_to_bvec4_fragment\r\ndEQP-GLES3.functional.shaders.conversions.vector_illegal.vec3_to_bvec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_vector_illegal_vec3_to_bvec4_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_illegal_ivec3_to_vec4_fragment\r\ndEQP-GLES3.functional.shaders.conversions.vector_illegal.ivec3_to_vec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_vector_illegal_ivec3_to_vec4_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_illegal_uvec3_to_vec4_fragment\r\ndEQP-GLES3.functional.shaders.conversions.vector_illegal.uvec3_to_vec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_vector_illegal_uvec3_to_vec4_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_illegal_uvec3_to_uvec4_fragment\r\ndEQP-GLES3.functional.shaders.conversions.vector_illegal.uvec3_to_uvec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_vector_illegal_uvec3_to_uvec4_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_illegal_bvec3_to_uvec4_fragment\r\ndEQP-GLES3.functional.shaders.conversions.vector_illegal.bvec3_to_uvec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_vector_illegal_bvec3_to_uvec4_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_ivec4_to_ivec2_vertex\r\ndEQP-GLES3.functional.shaders.conversions.vector_to_vector.ivec4_to_ivec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_ivec4_to_ivec2_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_uvec4_to_bvec4_fragment\r\ndEQP-GLES3.functional.shaders.conversions.vector_to_vector.uvec4_to_bvec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_uvec4_to_bvec4_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_ivec4_to_uvec2_fragment\r\ndEQP-GLES3.functional.shaders.conversions.vector_to_vector.ivec4_to_uvec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_ivec4_to_uvec2_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_bvec4_to_uvec3_vertex\r\ndEQP-GLES3.functional.shaders.conversions.vector_to_vector.bvec4_to_uvec3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_bvec4_to_uvec3_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_uvec3_to_vec3_vertex\r\ndEQP-GLES3.functional.shaders.conversions.vector_to_vector.uvec3_to_vec3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_uvec3_to_vec3_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_bvec3_to_bvec3_vertex\r\ndEQP-GLES3.functional.shaders.conversions.vector_to_vector.bvec3_to_bvec3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_bvec3_to_bvec3_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_ivec2_to_bvec2_vertex\r\ndEQP-GLES3.functional.shaders.conversions.vector_to_vector.ivec2_to_bvec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_ivec2_to_bvec2_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_uvec2_to_ivec2_vertex\r\ndEQP-GLES3.functional.shaders.conversions.vector_to_vector.uvec2_to_ivec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_uvec2_to_ivec2_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_uvec2_to_bvec2_fragment\r\ndEQP-GLES3.functional.shaders.conversions.vector_to_vector.uvec2_to_bvec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_uvec2_to_bvec2_fragment (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_scalar_to_matrix_int_to_mat2x3_fragment\r\ndEQP-GLES3.functional.shaders.conversions.scalar_to_matrix.int_to_mat2x3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_scalar_to_matrix_int_to_mat2x3_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_scalar_to_matrix_uint_to_mat4x2_fragment\r\ndEQP-GLES3.functional.shaders.conversions.scalar_to_matrix.uint_to_mat4x2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_scalar_to_matrix_uint_to_mat4x2_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_scalar_to_matrix_uint_to_mat3x2_vertex\r\ndEQP-GLES3.functional.shaders.conversions.scalar_to_matrix.uint_to_mat3x2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_scalar_to_matrix_uint_to_mat3x2_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_scalar_to_matrix_uint_to_mat2x4_vertex\r\ndEQP-GLES3.functional.shaders.conversions.scalar_to_matrix.uint_to_mat2x4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_scalar_to_matrix_uint_to_mat2x4_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4_to_mat4_fragment\r\ndEQP-GLES3.functional.shaders.conversions.matrix_to_matrix.mat4_to_mat4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4_to_mat4_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4_to_mat4x2_vertex\r\ndEQP-GLES3.functional.shaders.conversions.matrix_to_matrix.mat4_to_mat4x2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4_to_mat4x2_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4_to_mat2x4_fragment\r\ndEQP-GLES3.functional.shaders.conversions.matrix_to_matrix.mat4_to_mat2x4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4_to_mat2x4_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4x3_to_mat4x3_fragment\r\ndEQP-GLES3.functional.shaders.conversions.matrix_to_matrix.mat4x3_to_mat4x3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4x3_to_mat4x3_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4x3_to_mat2_fragment\r\ndEQP-GLES3.functional.shaders.conversions.matrix_to_matrix.mat4x3_to_mat2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4x3_to_mat2_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4x2_to_mat4_fragment\r\ndEQP-GLES3.functional.shaders.conversions.matrix_to_matrix.mat4x2_to_mat4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4x2_to_mat4_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4x2_to_mat4x2_fragment\r\ndEQP-GLES3.functional.shaders.conversions.matrix_to_matrix.mat4x2_to_mat4x2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4x2_to_mat4x2_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4x2_to_mat3x2_fragment\r\ndEQP-GLES3.functional.shaders.conversions.matrix_to_matrix.mat4x2_to_mat3x2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4x2_to_mat3x2_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat3x2_to_mat3_fragment\r\ndEQP-GLES3.functional.shaders.conversions.matrix_to_matrix.mat3x2_to_mat3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat3x2_to_mat3_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat3x2_to_mat3x2_vertex\r\ndEQP-GLES3.functional.shaders.conversions.matrix_to_matrix.mat3x2_to_mat3x2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat3x2_to_mat3x2_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat2x4_to_mat2x4_vertex\r\ndEQP-GLES3.functional.shaders.conversions.matrix_to_matrix.mat2x4_to_mat2x4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat2x4_to_mat2x4_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat2x4_to_mat2x4_fragment\r\ndEQP-GLES3.functional.shaders.conversions.matrix_to_matrix.mat2x4_to_mat2x4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat2x4_to_mat2x4_fragment (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat2x3_to_mat4x3_fragment\r\ndEQP-GLES3.functional.shaders.conversions.matrix_to_matrix.mat2x3_to_mat4x3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat2x3_to_mat4x3_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat2x3_to_mat3x2_vertex\r\ndEQP-GLES3.functional.shaders.conversions.matrix_to_matrix.mat2x3_to_mat3x2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat2x3_to_mat3x2_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat2x3_to_mat2x3_fragment\r\ndEQP-GLES3.functional.shaders.conversions.matrix_to_matrix.mat2x3_to_mat2x3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat2x3_to_mat2x3_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat2_to_mat3x4_fragment\r\ndEQP-GLES3.functional.shaders.conversions.matrix_to_matrix.mat2_to_mat3x4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat2_to_mat3x4_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat2_to_mat3_fragment\r\ndEQP-GLES3.functional.shaders.conversions.matrix_to_matrix.mat2_to_mat3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat2_to_mat3_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_int_int_int_int_to_vec4_fragment\r\ndEQP-GLES3.functional.shaders.conversions.vector_combine.int_int_int_int_to_vec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_int_int_int_int_to_vec4_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_int_int_int_int_to_ivec4_vertex\r\ndEQP-GLES3.functional.shaders.conversions.vector_combine.int_int_int_int_to_ivec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_int_int_int_int_to_ivec4_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_uint_uint_uint_uint_to_vec4_vertex\r\ndEQP-GLES3.functional.shaders.conversions.vector_combine.uint_uint_uint_uint_to_vec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_uint_uint_uint_uint_to_vec4_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_vec2_bvec2_to_ivec4_vertex\r\ndEQP-GLES3.functional.shaders.conversions.vector_combine.vec2_bvec2_to_ivec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_vec2_bvec2_to_ivec4_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_vec2_bvec2_to_bvec4_fragment\r\ndEQP-GLES3.functional.shaders.conversions.vector_combine.vec2_bvec2_to_bvec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_vec2_bvec2_to_bvec4_fragment (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_vec3_float_to_vec4_vertex\r\ndEQP-GLES3.functional.shaders.conversions.vector_combine.vec3_float_to_vec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_vec3_float_to_vec4_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_int_ivec2_int_to_ivec4_vertex\r\ndEQP-GLES3.functional.shaders.conversions.vector_combine.int_ivec2_int_to_ivec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_int_ivec2_int_to_ivec4_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_int_ivec2_int_to_bvec4_vertex\r\ndEQP-GLES3.functional.shaders.conversions.vector_combine.int_ivec2_int_to_bvec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_int_ivec2_int_to_bvec4_vertex (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_bool_float_ivec2_to_vec4_vertex\r\ndEQP-GLES3.functional.shaders.conversions.vector_combine.bool_float_ivec2_to_vec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_bool_float_ivec2_to_vec4_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_bool_float_ivec2_to_ivec4_fragment\r\ndEQP-GLES3.functional.shaders.conversions.vector_combine.bool_float_ivec2_to_ivec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_bool_float_ivec2_to_ivec4_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_bool_float_ivec2_to_bvec4_vertex\r\ndEQP-GLES3.functional.shaders.conversions.vector_combine.bool_float_ivec2_to_bvec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_bool_float_ivec2_to_bvec4_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_float_uvec3_to_ivec4_fragment\r\ndEQP-GLES3.functional.shaders.conversions.vector_combine.float_uvec3_to_ivec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_float_uvec3_to_ivec4_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_int_uvec2_bool_to_ivec4_vertex\r\ndEQP-GLES3.functional.shaders.conversions.vector_combine.int_uvec2_bool_to_ivec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_int_uvec2_bool_to_ivec4_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_float_float_float_float_to_uvec4_fragment\r\ndEQP-GLES3.functional.shaders.conversions.vector_combine.float_float_float_float_to_uvec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_float_float_float_float_to_uvec4_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_vec2_bvec2_to_uvec4_fragment\r\ndEQP-GLES3.functional.shaders.conversions.vector_combine.vec2_bvec2_to_uvec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_vec2_bvec2_to_uvec4_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_bvec3_float_to_uvec4_fragment\r\ndEQP-GLES3.functional.shaders.conversions.vector_combine.bvec3_float_to_uvec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_bvec3_float_to_uvec4_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_bool_float_int_to_vec3_vertex\r\ndEQP-GLES3.functional.shaders.conversions.vector_combine.bool_float_int_to_vec3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_bool_float_int_to_vec3_vertex (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_bvec2_float_to_vec3_fragment\r\ndEQP-GLES3.functional.shaders.conversions.vector_combine.bvec2_float_to_vec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_bvec2_float_to_vec3_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_float_uvec2_to_ivec3_fragment\r\ndEQP-GLES3.functional.shaders.conversions.vector_combine.float_uvec2_to_ivec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_float_uvec2_to_ivec3_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_bool_float_int_to_uvec3_fragment\r\ndEQP-GLES3.functional.shaders.conversions.vector_combine.bool_float_int_to_uvec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_bool_float_int_to_uvec3_fragment (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_float_int_to_ivec2_fragment\r\ndEQP-GLES3.functional.shaders.conversions.vector_combine.float_int_to_ivec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_float_int_to_ivec2_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_float_int_to_bvec2_vertex\r\ndEQP-GLES3.functional.shaders.conversions.vector_combine.float_int_to_bvec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_float_int_to_bvec2_vertex (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_float_bool_to_bvec2_vertex\r\ndEQP-GLES3.functional.shaders.conversions.vector_combine.float_bool_to_bvec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_float_bool_to_bvec2_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_uint_float_to_bvec2_vertex\r\ndEQP-GLES3.functional.shaders.conversions.vector_combine.uint_float_to_bvec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_uint_float_to_bvec2_vertex (34 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_int_int_to_uvec2_fragment\r\ndEQP-GLES3.functional.shaders.conversions.vector_combine.int_int_to_uvec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_int_int_to_uvec2_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_bvec2_bvec2_to_mat2_vertex\r\ndEQP-GLES3.functional.shaders.conversions.matrix_combine.bvec2_bvec2_to_mat2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_bvec2_bvec2_to_mat2_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_vec2_ivec2_to_mat2_vertex\r\ndEQP-GLES3.functional.shaders.conversions.matrix_combine.vec2_ivec2_to_mat2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_vec2_ivec2_to_mat2_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_int_ivec2_int_to_mat2_vertex\r\ndEQP-GLES3.functional.shaders.conversions.matrix_combine.int_ivec2_int_to_mat2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_int_ivec2_int_to_mat2_vertex (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_bool_float_int_bool_float_int_to_mat2x3_vertex\r\ndEQP-GLES3.functional.shaders.conversions.matrix_combine.bool_float_int_bool_float_int_to_mat2x3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_bool_float_int_bool_float_int_to_mat2x3_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_vec3_float_bvec2_to_mat2x3_vertex\r\ndEQP-GLES3.functional.shaders.conversions.matrix_combine.vec3_float_bvec2_to_mat2x3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_vec3_float_bvec2_to_mat2x3_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_bool_float_int_vec2_bool_bvec2_to_mat2x4_fragment\r\ndEQP-GLES3.functional.shaders.conversions.matrix_combine.bool_float_int_vec2_bool_bvec2_to_mat2x4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_bool_float_int_vec2_bool_bvec2_to_mat2x4_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_bool_float_int_vec3_bool_bvec3_float_bool_to_mat3x4_vertex\r\ndEQP-GLES3.functional.shaders.conversions.matrix_combine.bool_float_int_vec3_bool_bvec3_float_bool_to_mat3x4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_bool_float_int_vec3_bool_bvec3_float_bool_to_mat3x4_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_bool_bvec2_int_vec4_to_mat4x2_fragment\r\ndEQP-GLES3.functional.shaders.conversions.matrix_combine.bool_bvec2_int_vec4_to_mat4x2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_bool_bvec2_int_vec4_to_mat4x2_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_ivec4_ivec4_ivec4_to_mat4x3_fragment\r\ndEQP-GLES3.functional.shaders.conversions.matrix_combine.ivec4_ivec4_ivec4_to_mat4x3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_ivec4_ivec4_ivec4_to_mat4x3_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_vec2_ivec2_float_float_float_int_int_bool_bool_bool_to_mat4x3_fragment\r\ndEQP-GLES3.functional.shaders.conversions.matrix_combine.vec2_ivec2_float_float_float_int_int_bool_bool_bool_to_mat4x3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_vec2_ivec2_float_float_float_int_int_bool_bool_bool_to_mat4x3_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_float_bvec4_ivec4_bool_bool_int_to_mat4x3_vertex\r\ndEQP-GLES3.functional.shaders.conversions.matrix_combine.float_bvec4_ivec4_bool_bool_int_to_mat4x3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_float_bvec4_ivec4_bool_bool_int_to_mat4x3_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_conditionals_invalid_if_float_zero_condition_vertex\r\ndEQP-GLES3.functional.shaders.conditionals.invalid_if.float_zero_condition_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_conditionals_invalid_if_float_zero_condition_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_declarations_invalid_declarations_nested_uniform_block_fragment\r\ndEQP-GLES3.functional.shaders.declarations.invalid_declarations.nested_uniform_block_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_declarations_invalid_declarations_nested_uniform_block_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_declarations_invalid_declarations_uniform_block_const_vertex\r\ndEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block_const_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_declarations_invalid_declarations_uniform_block_const_vertex (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec2_yxy_vertex\r\ndEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_vec2_yxy_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec2_yxy_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec3_yxy_vertex\r\ndEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_vec3_yxy_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec3_yxy_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec3_sp_vertex\r\ndEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_vec3_sp_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec3_sp_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec3_bb_fragment\r\ndEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_vec3_bb_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec3_bb_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec3_bgr_fragment\r\ndEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_vec3_bgr_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec3_bgr_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec4_wwwy_vertex\r\ndEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_vec4_wwwy_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec4_wwwy_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec4_qs_vertex\r\ndEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_vec4_qs_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec4_qs_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec4_qqq_vertex\r\ndEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_vec4_qqq_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec4_qqq_vertex (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec4_a_fragment\r\ndEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_vec4_a_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec4_a_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec4_bbab_vertex\r\ndEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_vec4_bbab_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec4_bbab_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_xy_fragment\r\ndEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_xy_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_xy_fragment (38 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_ss_vertex\r\ndEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_ss_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_ss_vertex (48 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_tst_fragment\r\ndEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_tst_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_tst_fragment (80 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_r_fragment\r\ndEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_r_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_r_fragment (58 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_rr_vertex\r\ndEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_rr_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_rr_vertex (81 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_xz_fragment\r\ndEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_xz_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_xz_fragment (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_xyz_fragment\r\ndEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_xyz_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_xyz_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_pp_vertex\r\ndEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_pp_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_pp_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_stp_vertex\r\ndEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_stp_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_stp_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_pts_fragment\r\ndEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_pts_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_pts_fragment (109 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_sss_fragment\r\ndEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_sss_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_sss_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_ppt_vertex\r\ndEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_ppt_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_ppt_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_yyyy_vertex\r\ndEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_yyyy_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_yyyy_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_s_vertex\r\ndEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_s_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_s_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_s_fragment\r\ndEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_s_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_s_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_stpq_fragment\r\ndEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_stpq_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_stpq_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_qpts_vertex\r\ndEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_qpts_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_qpts_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_ppqp_fragment\r\ndEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_ppqp_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_ppqp_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_ar_vertex\r\ndEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_ar_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_ar_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_ar_fragment\r\ndEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_ar_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_ar_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_gga_vertex\r\ndEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_gga_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_gga_vertex (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_xx_vertex\r\ndEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_bvec2_xx_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_xx_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_r_vertex\r\ndEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_bvec2_r_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_r_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_sss_fragment\r\ndEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_bvec3_sss_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_sss_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_r_fragment\r\ndEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_bvec3_r_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_r_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_rgb_fragment\r\ndEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_bvec3_rgb_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_rgb_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_bbbb_fragment\r\ndEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_bvec3_bbbb_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_bbbb_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_w_fragment\r\ndEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_w_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_w_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_wz_fragment\r\ndEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_wz_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_wz_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_xyzw_fragment\r\ndEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_xyzw_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_xyzw_fragment (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_yyyy_fragment\r\ndEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_yyyy_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_yyyy_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_wwwy_fragment\r\ndEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_wwwy_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_wwwy_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_zzwz_fragment\r\ndEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_zzwz_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_zzwz_fragment (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_q_vertex\r\ndEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_q_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_q_vertex (156 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_aaaa_vertex\r\ndEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_aaaa_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_aaaa_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_aaaa_fragment\r\ndEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_aaaa_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_aaaa_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_abba_vertex\r\ndEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_abba_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_abba_vertex (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_aaag_fragment\r\ndEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_aaag_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_aaag_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_vec2_xx_xx_vertex\r\ndEQP-GLES3.functional.shaders.swizzle_math_operations.vector_add.mediump_vec2_xx_xx_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_vec2_xx_xx_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_vec4_yyw_ywy_fragment\r\ndEQP-GLES3.functional.shaders.swizzle_math_operations.vector_add.mediump_vec4_yyw_ywy_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_vec4_yyw_ywy_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_vec4_zzzz_zzzz_vertex\r\ndEQP-GLES3.functional.shaders.swizzle_math_operations.vector_add.mediump_vec4_zzzz_zzzz_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_vec4_zzzz_zzzz_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_ivec2_x_x_fragment\r\ndEQP-GLES3.functional.shaders.swizzle_math_operations.vector_add.mediump_ivec2_x_x_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_ivec2_x_x_fragment (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_ivec3_zzy_zyz_fragment\r\ndEQP-GLES3.functional.shaders.swizzle_math_operations.vector_add.mediump_ivec3_zzy_zyz_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_ivec3_zzy_zyz_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_ivec3_yxy_xyy_vertex\r\ndEQP-GLES3.functional.shaders.swizzle_math_operations.vector_add.mediump_ivec3_yxy_xyy_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_ivec3_yxy_xyy_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_ivec3_zxyz_xyzz_fragment\r\ndEQP-GLES3.functional.shaders.swizzle_math_operations.vector_add.mediump_ivec3_zxyz_xyzz_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_ivec3_zxyz_xyzz_fragment (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_ivec4_wzyx_zyxw_fragment\r\ndEQP-GLES3.functional.shaders.swizzle_math_operations.vector_add.mediump_ivec4_wzyx_zyxw_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_ivec4_wzyx_zyxw_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_vec2_xy_yx_vertex\r\ndEQP-GLES3.functional.shaders.swizzle_math_operations.vector_subtract.mediump_vec2_xy_yx_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_vec2_xy_yx_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_vec3_xxx_xxx_fragment\r\ndEQP-GLES3.functional.shaders.swizzle_math_operations.vector_subtract.mediump_vec3_xxx_xxx_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_vec3_xxx_xxx_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_vec4_w_w_vertex\r\ndEQP-GLES3.functional.shaders.swizzle_math_operations.vector_subtract.mediump_vec4_w_w_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_vec4_w_w_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_vec4_xyzw_yzwx_fragment\r\ndEQP-GLES3.functional.shaders.swizzle_math_operations.vector_subtract.mediump_vec4_xyzw_yzwx_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_vec4_xyzw_yzwx_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_vec4_xyxy_yxyx_vertex\r\ndEQP-GLES3.functional.shaders.swizzle_math_operations.vector_subtract.mediump_vec4_xyxy_yxyx_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_vec4_xyxy_yxyx_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_vec4_xyxy_yxyx_fragment\r\ndEQP-GLES3.functional.shaders.swizzle_math_operations.vector_subtract.mediump_vec4_xyxy_yxyx_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_vec4_xyxy_yxyx_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_ivec2_xx_xx_vertex\r\ndEQP-GLES3.functional.shaders.swizzle_math_operations.vector_subtract.mediump_ivec2_xx_xx_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_ivec2_xx_xx_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_ivec2_xyxx_yxxx_vertex\r\ndEQP-GLES3.functional.shaders.swizzle_math_operations.vector_subtract.mediump_ivec2_xyxx_yxxx_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_ivec2_xyxx_yxxx_vertex (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_ivec3_xyz_yzx_vertex\r\ndEQP-GLES3.functional.shaders.swizzle_math_operations.vector_subtract.mediump_ivec3_xyz_yzx_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_ivec3_xyz_yzx_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_ivec4_wz_zw_vertex\r\ndEQP-GLES3.functional.shaders.swizzle_math_operations.vector_subtract.mediump_ivec4_wz_zw_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_ivec4_wz_zw_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_ivec4_xyxy_yxyx_vertex\r\ndEQP-GLES3.functional.shaders.swizzle_math_operations.vector_subtract.mediump_ivec4_xyxy_yxyx_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_ivec4_xyxy_yxyx_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_ivec4_wxww_xwww_vertex\r\ndEQP-GLES3.functional.shaders.swizzle_math_operations.vector_subtract.mediump_ivec4_wxww_xwww_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_ivec4_wxww_xwww_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_vec3_xyz_yzx_fragment\r\ndEQP-GLES3.functional.shaders.swizzle_math_operations.vector_multiply.mediump_vec3_xyz_yzx_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_vec3_xyz_yzx_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_vec3_xxx_xxx_fragment\r\ndEQP-GLES3.functional.shaders.swizzle_math_operations.vector_multiply.mediump_vec3_xxx_xxx_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_vec3_xxx_xxx_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_vec3_yxy_xyy_fragment\r\ndEQP-GLES3.functional.shaders.swizzle_math_operations.vector_multiply.mediump_vec3_yxy_xyy_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_vec3_yxy_xyy_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_vec4_w_w_vertex\r\ndEQP-GLES3.functional.shaders.swizzle_math_operations.vector_multiply.mediump_vec4_w_w_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_vec4_w_w_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_vec4_wx_xw_fragment\r\ndEQP-GLES3.functional.shaders.swizzle_math_operations.vector_multiply.mediump_vec4_wx_xw_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_vec4_wx_xw_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_vec4_xyxy_yxyx_fragment\r\ndEQP-GLES3.functional.shaders.swizzle_math_operations.vector_multiply.mediump_vec4_xyxy_yxyx_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_vec4_xyxy_yxyx_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_ivec3_xz_zx_vertex\r\ndEQP-GLES3.functional.shaders.swizzle_math_operations.vector_multiply.mediump_ivec3_xz_zx_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_ivec3_xz_zx_vertex (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_ivec3_xyz_yzx_vertex\r\ndEQP-GLES3.functional.shaders.swizzle_math_operations.vector_multiply.mediump_ivec3_xyz_yzx_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_ivec3_xyz_yzx_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_ivec3_xyz_yzx_fragment\r\ndEQP-GLES3.functional.shaders.swizzle_math_operations.vector_multiply.mediump_ivec3_xyz_yzx_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_ivec3_xyz_yzx_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_ivec3_zzy_zyz_vertex\r\ndEQP-GLES3.functional.shaders.swizzle_math_operations.vector_multiply.mediump_ivec3_zzy_zyz_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_ivec3_zzy_zyz_vertex (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_ivec4_xyxy_yxyx_vertex\r\ndEQP-GLES3.functional.shaders.swizzle_math_operations.vector_multiply.mediump_ivec4_xyxy_yxyx_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_ivec4_xyxy_yxyx_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_ivec4_yzzy_zzyy_vertex\r\ndEQP-GLES3.functional.shaders.swizzle_math_operations.vector_multiply.mediump_ivec4_yzzy_zzyy_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_ivec4_yzzy_zzyy_vertex (156 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_vec2_xy_yx_fragment\r\ndEQP-GLES3.functional.shaders.swizzle_math_operations.vector_divide.mediump_vec2_xy_yx_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_vec2_xy_yx_fragment (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_vec2_yx_xy_fragment\r\ndEQP-GLES3.functional.shaders.swizzle_math_operations.vector_divide.mediump_vec2_yx_xy_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_vec2_yx_xy_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_vec2_xyxx_yxxx_fragment\r\ndEQP-GLES3.functional.shaders.swizzle_math_operations.vector_divide.mediump_vec2_xyxx_yxxx_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_vec2_xyxx_yxxx_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_vec3_zyx_yxz_vertex\r\ndEQP-GLES3.functional.shaders.swizzle_math_operations.vector_divide.mediump_vec3_zyx_yxz_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_vec3_zyx_yxz_vertex (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_vec4_wxww_xwww_vertex\r\ndEQP-GLES3.functional.shaders.swizzle_math_operations.vector_divide.mediump_vec4_wxww_xwww_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_vec4_wxww_xwww_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_ivec2_yx_xy_fragment\r\ndEQP-GLES3.functional.shaders.swizzle_math_operations.vector_divide.mediump_ivec2_yx_xy_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_ivec2_yx_xy_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_ivec2_xyxx_yxxx_vertex\r\ndEQP-GLES3.functional.shaders.swizzle_math_operations.vector_divide.mediump_ivec2_xyxx_yxxx_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_ivec2_xyxx_yxxx_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_ivec3_zz_zz_vertex\r\ndEQP-GLES3.functional.shaders.swizzle_math_operations.vector_divide.mediump_ivec3_zz_zz_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_ivec3_zz_zz_vertex (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_ivec3_yxy_xyy_vertex\r\ndEQP-GLES3.functional.shaders.swizzle_math_operations.vector_divide.mediump_ivec3_yxy_xyy_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_ivec3_yxy_xyy_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_ivec4_wx_xw_fragment\r\ndEQP-GLES3.functional.shaders.swizzle_math_operations.vector_divide.mediump_ivec4_wx_xw_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_ivec4_wx_xw_fragment (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_ivec4_xyxx_yxxx_vertex\r\ndEQP-GLES3.functional.shaders.swizzle_math_operations.vector_divide.mediump_ivec4_xyxx_yxxx_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_ivec4_xyxx_yxxx_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_functions_datatypes_float_mat3_vertex\r\ndEQP-GLES3.functional.shaders.functions.datatypes.float_mat3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_functions_datatypes_float_mat3_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_functions_datatypes_float_mat3_fragment\r\ndEQP-GLES3.functional.shaders.functions.datatypes.float_mat3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_functions_datatypes_float_mat3_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_functions_datatypes_float_mat4_vertex\r\ndEQP-GLES3.functional.shaders.functions.datatypes.float_mat4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_functions_datatypes_float_mat4_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_functions_datatypes_bool_bvec4_vertex\r\ndEQP-GLES3.functional.shaders.functions.datatypes.bool_bvec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_functions_datatypes_bool_bvec4_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_functions_datatypes_mat3_fragment\r\ndEQP-GLES3.functional.shaders.functions.datatypes.mat3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_functions_datatypes_mat3_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_functions_datatypes_mat4x2_vertex\r\ndEQP-GLES3.functional.shaders.functions.datatypes.mat4x2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_functions_datatypes_mat4x2_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_functions_datatypes_mat4x2_fragment\r\ndEQP-GLES3.functional.shaders.functions.datatypes.mat4x2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_functions_datatypes_mat4x2_fragment (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_functions_datatypes_mat4_fragment\r\ndEQP-GLES3.functional.shaders.functions.datatypes.mat4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_functions_datatypes_mat4_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_functions_datatypes_struct_struct_vertex\r\ndEQP-GLES3.functional.shaders.functions.datatypes.struct_struct_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_functions_datatypes_struct_struct_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_functions_qualifiers_out_bool_vertex\r\ndEQP-GLES3.functional.shaders.functions.qualifiers.out_bool_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_functions_qualifiers_out_bool_vertex (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_functions_qualifiers_inout_bool_fragment\r\ndEQP-GLES3.functional.shaders.functions.qualifiers.inout_bool_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_functions_qualifiers_inout_bool_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_functions_array_arguments_copy_local_inout_on_call_vertex\r\ndEQP-GLES3.functional.shaders.functions.array_arguments.copy_local_inout_on_call_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_functions_array_arguments_copy_local_inout_on_call_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_functions_control_flow_return_in_else_fragment\r\ndEQP-GLES3.functional.shaders.functions.control_flow.return_in_else_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_functions_control_flow_return_in_else_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_functions_control_flow_return_after_loop_vertex\r\ndEQP-GLES3.functional.shaders.functions.control_flow.return_after_loop_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_functions_control_flow_return_after_loop_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_functions_control_flow_return_in_nested_loop_fragment\r\ndEQP-GLES3.functional.shaders.functions.control_flow.return_in_nested_loop_fragment\r\nTest expected to fail but passed!\r\n[ OK ] dEQP.GLES3/functional_shaders_functions_control_flow_return_in_nested_loop_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_functions_misc_multi_arg_int_vertex\r\ndEQP-GLES3.functional.shaders.functions.misc.multi_arg_int_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_functions_misc_multi_arg_int_vertex (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_functions_misc_argument_eval_order_1_vertex\r\ndEQP-GLES3.functional.shaders.functions.misc.argument_eval_order_1_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_functions_misc_argument_eval_order_1_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_functions_invalid_argument_basetype_mismatch_vertex\r\ndEQP-GLES3.functional.shaders.functions.invalid.argument_basetype_mismatch_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_functions_invalid_argument_basetype_mismatch_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_functions_invalid_prototype_mismatch_return_type_fragment\r\ndEQP-GLES3.functional.shaders.functions.invalid.prototype_mismatch_return_type_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_functions_invalid_prototype_mismatch_return_type_fragment (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_functions_invalid_prototype_unspecified_array_size_vertex\r\ndEQP-GLES3.functional.shaders.functions.invalid.prototype_unspecified_array_size_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_functions_invalid_prototype_unspecified_array_size_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_functions_invalid_call_mismatch_argument_array_size_vertex\r\ndEQP-GLES3.functional.shaders.functions.invalid.call_mismatch_argument_array_size_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_functions_invalid_call_mismatch_argument_array_size_vertex (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_functions_invalid_argument_in_out_overload_vertex\r\ndEQP-GLES3.functional.shaders.functions.invalid.argument_in_out_overload_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_functions_invalid_argument_in_out_overload_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_functions_invalid_local_function_definition_fragment\r\ndEQP-GLES3.functional.shaders.functions.invalid.local_function_definition_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_functions_invalid_local_function_definition_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_functions_invalid_name_type_conflict_fragment\r\ndEQP-GLES3.functional.shaders.functions.invalid.name_type_conflict_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_functions_invalid_name_type_conflict_fragment (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_functions_invalid_in_local_vertex\r\ndEQP-GLES3.functional.shaders.functions.invalid.in_local_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_functions_invalid_in_local_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_functions_invalid_inout_local_fragment\r\ndEQP-GLES3.functional.shaders.functions.invalid.inout_local_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_functions_invalid_inout_local_fragment (218 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_functions_invalid_overload_builtin_function_vertex\r\ndEQP-GLES3.functional.shaders.functions.invalid.overload_builtin_function_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_functions_invalid_overload_builtin_function_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_functions_invalid_basic_recursion_vertex\r\ndEQP-GLES3.functional.shaders.functions.invalid.basic_recursion_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_functions_invalid_basic_recursion_vertex (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_functions_invalid_array_size_from_const_arg_fragment\r\ndEQP-GLES3.functional.shaders.functions.invalid.array_size_from_const_arg_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_functions_invalid_array_size_from_const_arg_fragment (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_arrays_return_bool_vertex\r\ndEQP-GLES3.functional.shaders.arrays.return.bool_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_arrays_return_bool_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_arrays_return_bool_vec3_vertex\r\ndEQP-GLES3.functional.shaders.arrays.return.bool_vec3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_arrays_return_bool_vec3_vertex (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_arrays_declaration_implicit_size_float_vertex\r\ndEQP-GLES3.functional.shaders.arrays.declaration.implicit_size_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_arrays_declaration_implicit_size_float_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_arrays_declaration_implicit_size_bool_mat3_vertex\r\ndEQP-GLES3.functional.shaders.arrays.declaration.implicit_size_bool_mat3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_arrays_declaration_implicit_size_bool_mat3_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_arrays_declaration_constant_expression_array_access_vertex\r\ndEQP-GLES3.functional.shaders.arrays.declaration.constant_expression_array_access_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_arrays_declaration_constant_expression_array_access_vertex (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_arrays_length_int_fragment\r\ndEQP-GLES3.functional.shaders.arrays.length.int_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_arrays_length_int_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_large_constant_arrays_indexing_float_64_vertex\r\ndEQP-GLES3.functional.shaders.large_constant_arrays.indexing.float_64_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_large_constant_arrays_indexing_float_64_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_keywords_keywords_uniform_vertex\r\ndEQP-GLES3.functional.shaders.keywords.keywords.uniform_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_keywords_keywords_uniform_vertex (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_keywords_keywords_centroid_fragment\r\ndEQP-GLES3.functional.shaders.keywords.keywords.centroid_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_keywords_keywords_centroid_fragment (32 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_keywords_keywords_case_vertex\r\ndEQP-GLES3.functional.shaders.keywords.keywords.case_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_keywords_keywords_case_vertex (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_keywords_keywords_default_vertex\r\ndEQP-GLES3.functional.shaders.keywords.keywords.default_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_keywords_keywords_default_vertex (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_keywords_keywords_in_vertex\r\ndEQP-GLES3.functional.shaders.keywords.keywords.in_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_keywords_keywords_in_vertex (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_keywords_keywords_out_vertex\r\ndEQP-GLES3.functional.shaders.keywords.keywords.out_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_keywords_keywords_out_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_keywords_keywords_inout_fragment\r\ndEQP-GLES3.functional.shaders.keywords.keywords.inout_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_keywords_keywords_inout_fragment (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_keywords_keywords_mat2x3_vertex\r\ndEQP-GLES3.functional.shaders.keywords.keywords.mat2x3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_keywords_keywords_mat2x3_vertex (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_keywords_keywords_mat3x3_fragment\r\ndEQP-GLES3.functional.shaders.keywords.keywords.mat3x3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_keywords_keywords_mat3x3_fragment (32 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_keywords_keywords_sampler2D_fragment\r\ndEQP-GLES3.functional.shaders.keywords.keywords.sampler2D_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_keywords_keywords_sampler2D_fragment (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_keywords_keywords_sampler2DArray_vertex\r\ndEQP-GLES3.functional.shaders.keywords.keywords.sampler2DArray_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_keywords_keywords_sampler2DArray_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_keywords_keywords_isampler3D_vertex\r\ndEQP-GLES3.functional.shaders.keywords.keywords.isampler3D_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_keywords_keywords_isampler3D_vertex (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_keywords_keywords_usamplerCube_fragment\r\ndEQP-GLES3.functional.shaders.keywords.keywords.usamplerCube_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_keywords_keywords_usamplerCube_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_active_vertex\r\ndEQP-GLES3.functional.shaders.keywords.reserved_keywords.active_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_active_vertex (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_class_vertex\r\ndEQP-GLES3.functional.shaders.keywords.reserved_keywords.class_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_class_vertex (32 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_public_fragment\r\ndEQP-GLES3.functional.shaders.keywords.reserved_keywords.public_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_public_fragment (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_extern_fragment\r\ndEQP-GLES3.functional.shaders.keywords.reserved_keywords.extern_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_extern_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_short_fragment\r\ndEQP-GLES3.functional.shaders.keywords.reserved_keywords.short_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_short_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_dvec2_fragment\r\ndEQP-GLES3.functional.shaders.keywords.reserved_keywords.dvec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_dvec2_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_imageCube_vertex\r\ndEQP-GLES3.functional.shaders.keywords.reserved_keywords.imageCube_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_imageCube_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_iimage1DArray_vertex\r\ndEQP-GLES3.functional.shaders.keywords.reserved_keywords.iimage1DArray_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_iimage1DArray_vertex (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_image2DArrayShadow_fragment\r\ndEQP-GLES3.functional.shaders.keywords.reserved_keywords.image2DArrayShadow_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_image2DArrayShadow_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_uimageBuffer_fragment\r\ndEQP-GLES3.functional.shaders.keywords.reserved_keywords.uimageBuffer_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_uimageBuffer_fragment (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_sampler1D_fragment\r\ndEQP-GLES3.functional.shaders.keywords.reserved_keywords.sampler1D_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_sampler1D_fragment (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_usampler1D_vertex\r\ndEQP-GLES3.functional.shaders.keywords.reserved_keywords.usampler1D_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_usampler1D_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_usamplerBuffer_vertex\r\ndEQP-GLES3.functional.shaders.keywords.reserved_keywords.usamplerBuffer_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_usamplerBuffer_vertex (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_usampler2DMSArray_vertex\r\ndEQP-GLES3.functional.shaders.keywords.reserved_keywords.usampler2DMSArray_vertex\r\nStill waiting for the following processes to finish:\r\n\t\"c:\\b\\s\\w\\ir\\out\\Release_x64\\angle_deqp_gles3_tests.exe\" --deqp-egl-display-type=angle-d3d11 --gtest_flagfile=\"c:\\b\\s\\w\\ite_rdbv\\scoped_dir3128_30274\\032f4caa-6ef2-4508-bb90-b0a176f58b18.tmp\" --single-process-tests --test-launcher-batch-limit=400 --test-launcher-output=\"c:\\b\\s\\w\\ite_rdbv\\3128_14955\\test_results.xml\" --test-launcher-summary-output=\"c:\\b\\s\\w\\io5nkhg6\\output.json\"\r\n[ OK ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_usampler2DMSArray_vertex (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_sizeof_fragment\r\ndEQP-GLES3.functional.shaders.keywords.reserved_keywords.sizeof_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_sizeof_fragment (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_using_vertex\r\ndEQP-GLES3.functional.shaders.keywords.reserved_keywords.using_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_using_vertex (32 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_qualification_order_variables_invalid_interp_storage_invariant_precision\r\ndEQP-GLES3.functional.shaders.qualification_order.variables.invalid.interp_storage_invariant_precision\r\n[ OK ] dEQP.GLES3/functional_shaders_qualification_order_variables_invalid_interp_storage_invariant_precision (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_qualification_order_variables_invalid_storage_precision_invariant_interp\r\ndEQP-GLES3.functional.shaders.qualification_order.variables.invalid.storage_precision_invariant_interp\r\n[ OK ] dEQP.GLES3/functional_shaders_qualification_order_variables_invalid_storage_precision_invariant_interp (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_qualification_order_variables_invalid_precision_invariant_interp_storage\r\ndEQP-GLES3.functional.shaders.qualification_order.variables.invalid.precision_invariant_interp_storage\r\n[ OK ] dEQP.GLES3/functional_shaders_qualification_order_variables_invalid_precision_invariant_interp_storage (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_qualification_order_variables_invalid_precision_invariant_storage_interp\r\ndEQP-GLES3.functional.shaders.qualification_order.variables.invalid.precision_invariant_storage_interp\r\n[ OK ] dEQP.GLES3/functional_shaders_qualification_order_variables_invalid_precision_invariant_storage_interp (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_qualification_order_variables_invalid_precision_storage_invariant_interp\r\ndEQP-GLES3.functional.shaders.qualification_order.variables.invalid.precision_storage_invariant_interp\r\n[ OK ] dEQP.GLES3/functional_shaders_qualification_order_variables_invalid_precision_storage_invariant_interp (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_qualification_order_parameters_valid_storage_parameter_fragment\r\ndEQP-GLES3.functional.shaders.qualification_order.parameters.valid.storage_parameter_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_qualification_order_parameters_valid_storage_parameter_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_qualification_order_parameters_invalid_parameter_precision_storage_vertex\r\ndEQP-GLES3.functional.shaders.qualification_order.parameters.invalid.parameter_precision_storage_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_qualification_order_parameters_invalid_parameter_precision_storage_vertex (32 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_qualification_order_parameters_invalid_precision_parameter_storage_fragment\r\ndEQP-GLES3.functional.shaders.qualification_order.parameters.invalid.precision_parameter_storage_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_qualification_order_parameters_invalid_precision_parameter_storage_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_qualification_order_parameters_invalid_parameter_storage_vertex\r\ndEQP-GLES3.functional.shaders.qualification_order.parameters.invalid.parameter_storage_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_qualification_order_parameters_invalid_parameter_storage_vertex (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_scoping_valid_local_variable_hides_function_fragment\r\ndEQP-GLES3.functional.shaders.scoping.valid.local_variable_hides_function_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_scoping_valid_local_variable_hides_function_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_scoping_invalid_redeclare_global_variable_fragment\r\ndEQP-GLES3.functional.shaders.scoping.invalid.redeclare_global_variable_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_scoping_invalid_redeclare_global_variable_fragment (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_scoping_invalid_redefine_function_fragment\r\ndEQP-GLES3.functional.shaders.scoping.invalid.redefine_function_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_scoping_invalid_redefine_function_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_scoping_invalid_redefine_builtin_fragment\r\ndEQP-GLES3.functional.shaders.scoping.invalid.redefine_builtin_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_scoping_invalid_redefine_builtin_fragment (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_scoping_invalid_conflict_function_variable_vertex\r\ndEQP-GLES3.functional.shaders.scoping.invalid.conflict_function_variable_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_scoping_invalid_conflict_function_variable_vertex (32 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_scoping_invalid_use_variable_from_block_in_outer_scope_fragment\r\ndEQP-GLES3.functional.shaders.scoping.invalid.use_variable_from_block_in_outer_scope_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_scoping_invalid_use_variable_from_block_in_outer_scope_fragment (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_scoping_invalid_use_variable_from_else_in_outer_scope_fragment\r\ndEQP-GLES3.functional.shaders.scoping.invalid.use_variable_from_else_in_outer_scope_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_scoping_invalid_use_variable_from_else_in_outer_scope_fragment (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_negative_c_cast_float_0_vertex\r\ndEQP-GLES3.functional.shaders.negative.c_cast.float_0_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_negative_c_cast_float_0_vertex (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_negative_c_cast_int_vertex\r\ndEQP-GLES3.functional.shaders.negative.c_cast.int_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_negative_c_cast_int_vertex (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_uniform_block_valid_repeat_interface_qualifier_vertex\r\ndEQP-GLES3.functional.shaders.uniform_block.valid.repeat_interface_qualifier_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_uniform_block_valid_repeat_interface_qualifier_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_uniform_block_valid_layout_std140_vertex\r\ndEQP-GLES3.functional.shaders.uniform_block.valid.layout_std140_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_uniform_block_valid_layout_std140_vertex (63 ms)\r\n*RESULT: Total: 400\r\n*RESULT: Passed: 400\r\n*RESULT: Failed: 0\r\n*RESULT: Skipped: 0\r\n*RESULT: Not Supported: 0\r\n*RESULT: Exception: 0\r\n*RESULT: Crashed: 0\r\n*RESULT: Unexpected Passed: 1\r\n\r\nSome tests unexpectedly passed:\r\ndEQP-GLES3.functional.shaders.functions.control_flow.return_in_nested_loop_fragment unexpectedly passed.\r\n[----------] 400 tests from dEQP (28672 ms total)\r\n\r\n[----------] Global test environment tear-down\r\n[==========] 400 tests from 1 test suite ran. (28983 ms total)\r\n[ PASSED ] 400 tests.\r\nWriting test log into TestResults.qpa\r\n[1/3570] dEQP.GLES3/functional_implementation_limits_max_cube_map_texture_size (999 ms)\r\n[2/3570] dEQP.GLES3/functional_implementation_limits_aliased_line_width_range (46 ms)\r\n[3/3570] dEQP.GLES3/functional_implementation_limits_max_elements_indices (47 ms)\r\n[4/3570] dEQP.GLES3/functional_implementation_limits_max_elements_vertices (47 ms)\r\n[5/3570] dEQP.GLES3/functional_implementation_limits_num_shader_binary_formats (62 ms)\r\n[6/3570] dEQP.GLES3/functional_implementation_limits_max_vertex_uniform_components (47 ms)\r\n[7/3570] dEQP.GLES3/functional_implementation_limits_max_fragment_uniform_vectors (47 ms)\r\n[8/3570] dEQP.GLES3/functional_implementation_limits_max_texture_image_units (47 ms)\r\n[9/3570] dEQP.GLES3/functional_color_clear_short_scissored_rgb (530 ms)\r\n[10/3570] dEQP.GLES3/functional_color_clear_scissored_rgba (950 ms)\r\n[11/3570] dEQP.GLES3/functional_buffer_write_basic_copy_read_stream_copy (375 ms)\r\n[12/3570] dEQP.GLES3/functional_buffer_write_basic_copy_read_static_copy (62 ms)\r\n[13/3570] dEQP.GLES3/functional_buffer_write_basic_pixel_unpack_static_draw (62 ms)\r\n[14/3570] dEQP.GLES3/functional_buffer_write_basic_subdata_pixel_pack_stream_draw (47 ms)\r\n[15/3570] dEQP.GLES3/functional_buffer_write_basic_subdata_pixel_pack_dynamic_draw (47 ms)\r\n[16/3570] dEQP.GLES3/functional_buffer_write_basic_subdata_pixel_unpack_static_draw (47 ms)\r\n[17/3570] dEQP.GLES3/functional_buffer_write_random_5 (234 ms)\r\n[18/3570] dEQP.GLES3/functional_buffer_map_read_map_write_copy_read_full (62 ms)\r\n[19/3570] dEQP.GLES3/functional_buffer_map_read_map_write_transform_feedback_full (31 ms)\r\n[20/3570] dEQP.GLES3/functional_buffer_map_read_map_write_uniform_partial (63 ms)\r\n[21/3570] dEQP.GLES3/functional_buffer_map_read_usage_hints_copy_read_static_draw (47 ms)\r\n[22/3570] dEQP.GLES3/functional_buffer_map_read_usage_hints_copy_read_dynamic_copy (62 ms)\r\n[23/3570] dEQP.GLES3/functional_buffer_map_read_usage_hints_element_array_stream_read (31 ms)\r\n[24/3570] dEQP.GLES3/functional_buffer_map_read_usage_hints_uniform_static_draw (47 ms)\r\n[25/3570] dEQP.GLES3/functional_buffer_map_write_map_read_copy_write_full (1452 ms)\r\n[26/3570] dEQP.GLES3/functional_buffer_map_write_map_read_pixel_pack_full (717 ms)\r\n[27/3570] dEQP.GLES3/functional_buffer_map_write_render_as_vertex_array_copy_write_full (1157 ms)\r\n[28/3570] dEQP.GLES3/functional_buffer_map_write_render_as_vertex_array_transform_feedback_full (391 ms)\r\n[29/3570] dEQP.GLES3/functional_buffer_map_write_render_as_index_array_pixel_unpack_partial (140 ms)\r\n[30/3570] dEQP.GLES3/functional_buffer_map_write_usage_hints_array_static_draw (47 ms)\r\n[31/3570] dEQP.GLES3/functional_buffer_map_write_usage_hints_element_array_static_draw (62 ms)\r\n[32/3570] dEQP.GLES3/functional_buffer_map_write_usage_hints_element_array_static_copy (32 ms)\r\n[33/3570] dEQP.GLES3/functional_buffer_map_write_usage_hints_element_array_dynamic_copy (94 ms)\r\n[34/3570] dEQP.GLES3/functional_buffer_map_write_usage_hints_pixel_pack_dynamic_copy (47 ms)\r\n[35/3570] dEQP.GLES3/functional_buffer_map_write_invalidate_array_write_partial (78 ms)\r\n[36/3570] dEQP.GLES3/functional_buffer_map_write_partial_invalidate_transform_feedback_write_partial (46 ms)\r\n[37/3570] dEQP.GLES3/functional_buffer_map_write_explicit_flush_transform_feedback_partial (63 ms)\r\n[38/3570] dEQP.GLES3/functional_buffer_map_read_write_map_read_transform_feedback_partial (47 ms)\r\n[39/3570] dEQP.GLES3/functional_buffer_map_read_write_render_as_vertex_array_pixel_pack_full (62 ms)\r\n[40/3570] dEQP.GLES3/functional_buffer_map_read_write_render_as_vertex_array_transform_feedback_partial (78 ms)\r\n[41/3570] dEQP.GLES3/functional_buffer_map_read_write_usage_hints_copy_write_stream_read (47 ms)\r\n[42/3570] dEQP.GLES3/functional_buffer_map_read_write_usage_hints_copy_write_static_read (62 ms)\r\n[43/3570] dEQP.GLES3/functional_buffer_map_read_write_usage_hints_pixel_unpack_static_copy (78 ms)\r\n[44/3570] dEQP.GLES3/functional_buffer_map_read_write_usage_hints_transform_feedback_stream_copy (78 ms)\r\n[45/3570] dEQP.GLES3/functional_buffer_map_read_write_usage_hints_uniform_stream_read (63 ms)\r\n[46/3570] dEQP.GLES3/functional_buffer_copy_basic_element_array_transform_feedback (62 ms)\r\n[47/3570] dEQP.GLES3/functional_buffer_copy_basic_pixel_pack_element_array (94 ms)\r\n[48/3570] dEQP.GLES3/functional_buffer_copy_basic_pixel_unpack_copy_write (93 ms)\r\n[49/3570] dEQP.GLES3/functional_buffer_copy_basic_uniform_array (78 ms)\r\n[50/3570] dEQP.GLES3/functional_buffer_copy_basic_uniform_pixel_unpack (78 ms)\r\n[51/3570] dEQP.GLES3/functional_buffer_copy_single_buffer_array_copy_write (63 ms)\r\n[52/3570] dEQP.GLES3/functional_buffer_copy_single_buffer_array_pixel_pack (93 ms)\r\n[53/3570] dEQP.GLES3/functional_buffer_copy_single_buffer_copy_read_copy_write (63 ms)\r\n[54/3570] dEQP.GLES3/functional_buffer_copy_single_buffer_copy_read_pixel_pack (62 ms)\r\n[55/3570] dEQP.GLES3/functional_buffer_copy_single_buffer_copy_write_copy_read (47 ms)\r\n[56/3570] dEQP.GLES3/functional_buffer_copy_single_buffer_element_array_copy_read (78 ms)\r\n[57/3570] dEQP.GLES3/functional_buffer_copy_single_buffer_element_array_transform_feedback (62 ms)\r\n[58/3570] dEQP.GLES3/functional_buffer_copy_single_buffer_pixel_pack_pixel_unpack (78 ms)\r\n[59/3570] dEQP.GLES3/functional_buffer_copy_single_buffer_pixel_pack_transform_feedback (78 ms)\r\n[60/3570] dEQP.GLES3/functional_buffer_copy_single_buffer_pixel_unpack_array (63 ms)\r\n[61/3570] dEQP.GLES3/functional_buffer_copy_single_buffer_transform_feedback_array (109 ms)\r\n[62/3570] dEQP.GLES3/functional_buffer_copy_single_buffer_transform_feedback_copy_write (78 ms)\r\n[63/3570] dEQP.GLES3/functional_buffer_copy_single_buffer_uniform_pixel_pack (62 ms)\r\n[64/3570] dEQP.GLES3/functional_shaders_preprocessor_basic_missing_identifier_fragment (78 ms)\r\n[65/3570] dEQP.GLES3/functional_shaders_preprocessor_basic_empty_function_vertex (94 ms)\r\n[66/3570] dEQP.GLES3/functional_shaders_preprocessor_definitions_undefine_invalid_object_4_vertex (62 ms)\r\n[67/3570] dEQP.GLES3/functional_shaders_preprocessor_invalid_definitions_undef_non_identifier_1_fragment (78 ms)\r\n[68/3570] dEQP.GLES3/functional_shaders_preprocessor_object_redefinitions_invalid_object_intval_1_fragment (47 ms)\r\n[69/3570] dEQP.GLES3/functional_shaders_preprocessor_object_redefinitions_redefine_object_1_fragment (47 ms)\r\n[70/3570] dEQP.GLES3/functional_shaders_preprocessor_object_redefinitions_redefine_object_comment_fragment (62 ms)\r\n[71/3570] dEQP.GLES3/functional_shaders_preprocessor_comments_unterminated_comment_2_vertex (31 ms)\r\n[72/3570] dEQP.GLES3/functional_shaders_preprocessor_comments_unterminated_comment_2_fragment (63 ms)\r\n[73/3570] dEQP.GLES3/functional_shaders_preprocessor_function_definitions_same_object_and_function_param_vertex (47 ms)\r\n[74/3570] dEQP.GLES3/functional_shaders_preprocessor_recursion_recursion_1_vertex (62 ms)\r\n[75/3570] dEQP.GLES3/functional_shaders_preprocessor_function_redefinitions_function_redefinition_2_vertex (47 ms)\r\n[76/3570] dEQP.GLES3/functional_shaders_preprocessor_invalid_function_definitions_arguments_2_fragment (62 ms)\r\n[77/3570] dEQP.GLES3/functional_shaders_preprocessor_predefined_macros_gl_es_2_vertex (47 ms)\r\n[78/3570] dEQP.GLES3/functional_shaders_preprocessor_predefined_macros_line_2_vertex (47 ms)\r\n[79/3570] dEQP.GLES3/functional_shaders_preprocessor_predefined_macros_file_vertex (62 ms)\r\n[80/3570] dEQP.GLES3/functional_shaders_preprocessor_conditional_inclusion_basic_2_fragment (31 ms)\r\n[81/3570] dEQP.GLES3/functional_shaders_preprocessor_conditional_inclusion_basic_3_vertex (63 ms)\r\n[82/3570] dEQP.GLES3/functional_shaders_preprocessor_invalid_ops_invalid_op_1_fragment (47 ms)\r\n[83/3570] dEQP.GLES3/functional_shaders_preprocessor_invalid_ops_invalid_defined_expected_identifier_4_vertex (46 ms)\r\n[84/3570] dEQP.GLES3/functional_shaders_preprocessor_invalid_ops_invalid_defined_expected_rparen_vertex (47 ms)\r\n[85/3570] dEQP.GLES3/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_5_vertex (47 ms)\r\n[86/3570] dEQP.GLES3/functional_shaders_preprocessor_invalid_conditionals_invalid_ifdef_fragment (47 ms)\r\n[87/3570] dEQP.GLES3/functional_shaders_preprocessor_invalid_conditionals_unterminated_ifdef_fragment (62 ms)\r\n[88/3570] dEQP.GLES3/functional_shaders_preprocessor_invalid_conditionals_unterminated_elif_2_fragment (47 ms)\r\n[89/3570] dEQP.GLES3/functional_shaders_preprocessor_invalid_conditionals_if_float_vertex (47 ms)\r\n[90/3570] dEQP.GLES3/functional_shaders_preprocessor_invalid_conditionals_tokens_after_if_vertex (78 ms)\r\n[91/3570] dEQP.GLES3/functional_shaders_preprocessor_invalid_conditionals_unterminated_nested_blocks_fragment (47 ms)\r\n[92/3570] dEQP.GLES3/functional_shaders_preprocessor_directive_version_missing_es_vertex (62 ms)\r\n[93/3570] dEQP.GLES3/functional_shaders_preprocessor_builtin_line_and_file_vertex (47 ms)\r\n[94/3570] dEQP.GLES3/functional_shaders_preprocessor_extensions_basic_vertex (78 ms)\r\n[95/3570] dEQP.GLES3/functional_shaders_preprocessor_extensions_macro_exp_vertex (62 ms)\r\n[96/3570] dEQP.GLES3/functional_shaders_preprocessor_extensions_invalid_extension_name_vertex (94 ms)\r\n[97/3570] dEQP.GLES3/functional_shaders_preprocessor_extensions_missing_behavior_vertex (62 ms)\r\n[98/3570] dEQP.GLES3/functional_shaders_preprocessor_extensions_invalid_char_in_name_vertex (63 ms)\r\n[99/3570] dEQP.GLES3/functional_shaders_preprocessor_expressions_and_vertex (46 ms)\r\n[100/3570] dEQP.GLES3/functional_shaders_preprocessor_expressions_parenthesis_ifelse_true_fragment (78 ms)\r\n[101/3570] dEQP.GLES3/functional_shaders_preprocessor_expressions_eval_basic_0_fragment (63 ms)\r\n[102/3570] dEQP.GLES3/functional_shaders_preprocessor_expressions_eval_simple_precedence_1_vertex (47 ms)\r\n[103/3570] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_div_vs_bit_invert_fragment (46 ms)\r\n[104/3570] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_div_vs_minus_fragment (47 ms)\r\n[105/3570] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_not_equal_vs_greater_or_equal_vertex (63 ms)\r\n[106/3570] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_not_equal_vs_greater_fragment (62 ms)\r\n[107/3570] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_not_equal_vs_less_fragment (62 ms)\r\n[108/3570] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_equal_vs_less_or_equal_vertex (47 ms)\r\n[109/3570] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_equal_vs_greater_vertex (47 ms)\r\n[110/3570] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_equal_vs_less_vertex (62 ms)\r\n[111/3570] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_equal_vs_less_fragment (47 ms)\r\n[112/3570] dEQP.GLES3/functional_shaders_constants_float_0_vertex (62 ms)\r\n[113/3570] dEQP.GLES3/functional_shaders_constants_const_float_main_vertex (63 ms)\r\n[114/3570] dEQP.GLES3/functional_shaders_constants_const_float_scope_shawdowing_3_fragment (47 ms)\r\n[115/3570] dEQP.GLES3/functional_shaders_constants_const_float_assignment_4_vertex (62 ms)\r\n[116/3570] dEQP.GLES3/functional_shaders_constants_const_float_from_vec2_fragment (47 ms)\r\n[117/3570] dEQP.GLES3/functional_shaders_constants_int_decimal_fragment (47 ms)\r\n[118/3570] dEQP.GLES3/functional_shaders_constants_uint_octal_0_vertex (62 ms)\r\n[119/3570] dEQP.GLES3/functional_shaders_constants_uint_from_int_vertex (62 ms)\r\n[120/3570] dEQP.GLES3/functional_shaders_linkage_varying_basic_types_mat2x4 (78 ms)\r\n[121/3570] dEQP.GLES3/functional_shaders_linkage_varying_basic_types_mat3x4 (63 ms)\r\n[122/3570] dEQP.GLES3/functional_shaders_linkage_varying_struct_float (93 ms)\r\n[123/3570] dEQP.GLES3/functional_shaders_linkage_varying_struct_uvec3 (63 ms)\r\n[124/3570] dEQP.GLES3/functional_shaders_linkage_uniform_basic_precision_conflict_2 (62 ms)\r\n[125/3570] dEQP.GLES3/functional_shaders_linkage_uniform_basic_precision_conflict_3 (63 ms)\r\n[126/3570] dEQP.GLES3/functional_shaders_linkage_uniform_block_layout_qualifier_mismatch_1 (62 ms)\r\n[127/3570] dEQP.GLES3/functional_shaders_conversions_scalar_to_scalar_float_to_float_fragment (78 ms)\r\n[128/3570] dEQP.GLES3/functional_shaders_conversions_scalar_to_scalar_int_to_float_vertex (109 ms)\r\n[129/3570] dEQP.GLES3/functional_shaders_conversions_scalar_to_scalar_uint_to_bool_fragment (63 ms)\r\n[130/3570] dEQP.GLES3/functional_shaders_conversions_scalar_to_scalar_float_to_uint_vertex (62 ms)\r\n[131/3570] dEQP.GLES3/functional_shaders_conversions_scalar_to_scalar_int_to_uint_vertex (62 ms)\r\n[132/3570] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_float_to_vec2_vertex (94 ms)\r\n[133/3570] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_float_to_ivec3_vertex (47 ms)\r\n[134/3570] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_float_to_ivec4_vertex (78 ms)\r\n[135/3570] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_float_to_ivec4_fragment (62 ms)\r\n[136/3570] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_uint_to_vec2_fragment (78 ms)\r\n[137/3570] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_uint_to_vec3_vertex (47 ms)\r\n[138/3570] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_bool_to_bvec4_fragment (62 ms)\r\n[139/3570] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_uint_to_uvec3_fragment (78 ms)\r\n[140/3570] dEQP.GLES3/functional_shaders_conversions_vector_to_scalar_vec3_to_bool_fragment (47 ms)\r\n[141/3570] dEQP.GLES3/functional_shaders_conversions_vector_to_scalar_ivec4_to_bool_fragment (63 ms)\r\n[142/3570] dEQP.GLES3/functional_shaders_conversions_vector_to_scalar_uvec3_to_bool_vertex (62 ms)\r\n[143/3570] dEQP.GLES3/functional_shaders_conversions_vector_to_scalar_uvec4_to_float_vertex (78 ms)\r\n[144/3570] dEQP.GLES3/functional_shaders_conversions_vector_to_scalar_bvec3_to_float_fragment (47 ms)\r\n[145/3570] dEQP.GLES3/functional_shaders_conversions_vector_to_scalar_ivec4_to_uint_vertex (62 ms)\r\n[146/3570] dEQP.GLES3/functional_shaders_conversions_vector_to_scalar_bvec3_to_uint_vertex (63 ms)\r\n[147/3570] dEQP.GLES3/functional_shaders_conversions_vector_illegal_vec2_to_uvec3_fragment (46 ms)\r\n[148/3570] dEQP.GLES3/functional_shaders_conversions_vector_illegal_ivec2_to_uvec4_vertex (63 ms)\r\n[149/3570] dEQP.GLES3/functional_shaders_conversions_vector_illegal_uvec2_to_uvec3_vertex (47 ms)\r\n[150/3570] dEQP.GLES3/functional_shaders_conversions_vector_illegal_vec3_to_uvec4_vertex (46 ms)\r\n[151/3570] dEQP.GLES3/functional_shaders_conversions_vector_illegal_vec3_to_bvec4_fragment (47 ms)\r\n[152/3570] dEQP.GLES3/functional_shaders_conversions_vector_illegal_ivec3_to_vec4_fragment (47 ms)\r\n[153/3570] dEQP.GLES3/functional_shaders_conversions_vector_illegal_uvec3_to_vec4_fragment (62 ms)\r\n[154/3570] dEQP.GLES3/functional_shaders_conversions_vector_illegal_uvec3_to_uvec4_fragment (63 ms)\r\n[155/3570] dEQP.GLES3/functional_shaders_conversions_vector_illegal_bvec3_to_uvec4_fragment (47 ms)\r\n[156/3570] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_ivec4_to_ivec2_vertex (62 ms)\r\n[157/3570] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_uvec4_to_bvec4_fragment (47 ms)\r\n[158/3570] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_ivec4_to_uvec2_fragment (47 ms)\r\n[159/3570] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_bvec4_to_uvec3_vertex (62 ms)\r\n[160/3570] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_uvec3_to_vec3_vertex (62 ms)\r\n[161/3570] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_bvec3_to_bvec3_vertex (63 ms)\r\n[162/3570] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_ivec2_to_bvec2_vertex (78 ms)\r\n[163/3570] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_uvec2_to_ivec2_vertex (47 ms)\r\n[164/3570] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_uvec2_to_bvec2_fragment (46 ms)\r\n[165/3570] dEQP.GLES3/functional_shaders_conversions_scalar_to_matrix_int_to_mat2x3_fragment (78 ms)\r\n[166/3570] dEQP.GLES3/functional_shaders_conversions_scalar_to_matrix_uint_to_mat4x2_fragment (63 ms)\r\n[167/3570] dEQP.GLES3/functional_shaders_conversions_scalar_to_matrix_uint_to_mat3x2_vertex (62 ms)\r\n[168/3570] dEQP.GLES3/functional_shaders_conversions_scalar_to_matrix_uint_to_mat2x4_vertex (47 ms)\r\n[169/3570] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4_to_mat4_fragment (62 ms)\r\n[170/3570] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4_to_mat4x2_vertex (63 ms)\r\n[171/3570] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4_to_mat2x4_fragment (62 ms)\r\n[172/3570] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4x3_to_mat4x3_fragment (63 ms)\r\n[173/3570] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4x3_to_mat2_fragment (62 ms)\r\n[174/3570] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4x2_to_mat4_fragment (62 ms)\r\n[175/3570] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4x2_to_mat4x2_fragment (63 ms)\r\n[176/3570] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4x2_to_mat3x2_fragment (62 ms)\r\n[177/3570] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat3x2_to_mat3_fragment (47 ms)\r\n[178/3570] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat3x2_to_mat3x2_vertex (62 ms)\r\n[179/3570] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat2x4_to_mat2x4_vertex (47 ms)\r\n[180/3570] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat2x4_to_mat2x4_fragment (31 ms)\r\n[181/3570] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat2x3_to_mat4x3_fragment (63 ms)\r\n[182/3570] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat2x3_to_mat3x2_vertex (47 ms)\r\n[183/3570] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat2x3_to_mat2x3_fragment (63 ms)\r\n[184/3570] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat2_to_mat3x4_fragment (47 ms)\r\n[185/3570] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat2_to_mat3_fragment (47 ms)\r\n[186/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_int_int_int_int_to_vec4_fragment (62 ms)\r\n[187/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_int_int_int_int_to_ivec4_vertex (47 ms)\r\n[188/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_uint_uint_uint_uint_to_vec4_vertex (78 ms)\r\n[189/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_vec2_bvec2_to_ivec4_vertex (47 ms)\r\n[190/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_vec2_bvec2_to_bvec4_fragment (46 ms)\r\n[191/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_vec3_float_to_vec4_vertex (47 ms)\r\n[192/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_int_ivec2_int_to_ivec4_vertex (63 ms)\r\n[193/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_int_ivec2_int_to_bvec4_vertex (31 ms)\r\n[194/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_bool_float_ivec2_to_vec4_vertex (62 ms)\r\n[195/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_bool_float_ivec2_to_ivec4_fragment (47 ms)\r\n[196/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_bool_float_ivec2_to_bvec4_vertex (47 ms)\r\n[197/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_float_uvec3_to_ivec4_fragment (78 ms)\r\n[198/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_int_uvec2_bool_to_ivec4_vertex (47 ms)\r\n[199/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_float_float_float_float_to_uvec4_fragment (62 ms)\r\n[200/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_vec2_bvec2_to_uvec4_fragment (47 ms)\r\n[201/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_bvec3_float_to_uvec4_fragment (47 ms)\r\n[202/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_bool_float_int_to_vec3_vertex (46 ms)\r\n[203/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_bvec2_float_to_vec3_fragment (47 ms)\r\n[204/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_float_uvec2_to_ivec3_fragment (63 ms)\r\n[205/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_bool_float_int_to_uvec3_fragment (46 ms)\r\n[206/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_float_int_to_ivec2_fragment (63 ms)\r\n[207/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_float_int_to_bvec2_vertex (31 ms)\r\n[208/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_float_bool_to_bvec2_vertex (62 ms)\r\n[209/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_uint_float_to_bvec2_vertex (34 ms)\r\n[210/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_int_int_to_uvec2_fragment (63 ms)\r\n[211/3570] dEQP.GLES3/functional_shaders_conversions_matrix_combine_bvec2_bvec2_to_mat2_vertex (47 ms)\r\n[212/3570] dEQP.GLES3/functional_shaders_conversions_matrix_combine_vec2_ivec2_to_mat2_vertex (47 ms)\r\n[213/3570] dEQP.GLES3/functional_shaders_conversions_matrix_combine_int_ivec2_int_to_mat2_vertex (46 ms)\r\n[214/3570] dEQP.GLES3/functional_shaders_conversions_matrix_combine_bool_float_int_bool_float_int_to_mat2x3_vertex (47 ms)\r\n[215/3570] dEQP.GLES3/functional_shaders_conversions_matrix_combine_vec3_float_bvec2_to_mat2x3_vertex (63 ms)\r\n[216/3570] dEQP.GLES3/functional_shaders_conversions_matrix_combine_bool_float_int_vec2_bool_bvec2_to_mat2x4_fragment (62 ms)\r\n[217/3570] dEQP.GLES3/functional_shaders_conversions_matrix_combine_bool_float_int_vec3_bool_bvec3_float_bool_to_mat3x4_vertex (62 ms)\r\n[218/3570] dEQP.GLES3/functional_shaders_conversions_matrix_combine_bool_bvec2_int_vec4_to_mat4x2_fragment (47 ms)\r\n[219/3570] dEQP.GLES3/functional_shaders_conversions_matrix_combine_ivec4_ivec4_ivec4_to_mat4x3_fragment (63 ms)\r\n[220/3570] dEQP.GLES3/functional_shaders_conversions_matrix_combine_vec2_ivec2_float_float_float_int_int_bool_bool_bool_to_mat4x3_fragment (62 ms)\r\n[221/3570] dEQP.GLES3/functional_shaders_conversions_matrix_combine_float_bvec4_ivec4_bool_bool_int_to_mat4x3_vertex (62 ms)\r\n[222/3570] dEQP.GLES3/functional_shaders_conditionals_invalid_if_float_zero_condition_vertex (63 ms)\r\n[223/3570] dEQP.GLES3/functional_shaders_declarations_invalid_declarations_nested_uniform_block_fragment (47 ms)\r\n[224/3570] dEQP.GLES3/functional_shaders_declarations_invalid_declarations_uniform_block_const_vertex (46 ms)\r\n[225/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec2_yxy_vertex (78 ms)\r\n[226/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec3_yxy_vertex (63 ms)\r\n[227/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec3_sp_vertex (62 ms)\r\n[228/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec3_bb_fragment (47 ms)\r\n[229/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec3_bgr_fragment (62 ms)\r\n[230/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec4_wwwy_vertex (63 ms)\r\n[231/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec4_qs_vertex (47 ms)\r\n[232/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec4_qqq_vertex (46 ms)\r\n[233/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec4_a_fragment (47 ms)\r\n[234/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec4_bbab_vertex (78 ms)\r\n[235/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_xy_fragment (38 ms)\r\n[236/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_ss_vertex (48 ms)\r\n[237/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_tst_fragment (80 ms)\r\n[238/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_r_fragment (58 ms)\r\n[239/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_rr_vertex (81 ms)\r\n[240/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_xz_fragment (46 ms)\r\n[241/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_xyz_fragment (63 ms)\r\n[242/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_pp_vertex (47 ms)\r\n[243/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_stp_vertex (78 ms)\r\n[244/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_pts_fragment (109 ms)\r\n[245/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_sss_fragment (62 ms)\r\n[246/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_ppt_vertex (47 ms)\r\n[247/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_yyyy_vertex (62 ms)\r\n[248/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_s_vertex (63 ms)\r\n[249/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_s_fragment (62 ms)\r\n[250/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_stpq_fragment (47 ms)\r\n[251/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_qpts_vertex (78 ms)\r\n[252/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_ppqp_fragment (62 ms)\r\n[253/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_ar_vertex (63 ms)\r\n[254/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_ar_fragment (47 ms)\r\n[255/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_gga_vertex (46 ms)\r\n[256/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_xx_vertex (47 ms)\r\n[257/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_r_vertex (63 ms)\r\n[258/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_sss_fragment (62 ms)\r\n[259/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_r_fragment (47 ms)\r\n[260/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_rgb_fragment (47 ms)\r\n[261/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_bbbb_fragment (62 ms)\r\n[262/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_w_fragment (47 ms)\r\n[263/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_wz_fragment (47 ms)\r\n[264/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_xyzw_fragment (46 ms)\r\n[265/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_yyyy_fragment (47 ms)\r\n[266/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_wwwy_fragment (63 ms)\r\n[267/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_zzwz_fragment (46 ms)\r\n[268/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_q_vertex (156 ms)\r\n[269/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_aaaa_vertex (63 ms)\r\n[270/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_aaaa_fragment (47 ms)\r\n[271/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_abba_vertex (46 ms)\r\n[272/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_aaag_fragment (78 ms)\r\n[273/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_vec2_xx_xx_vertex (78 ms)\r\n[274/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_vec4_yyw_ywy_fragment (63 ms)\r\n[275/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_vec4_zzzz_zzzz_vertex (47 ms)\r\n[276/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_ivec2_x_x_fragment (46 ms)\r\n[277/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_ivec3_zzy_zyz_fragment (63 ms)\r\n[278/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_ivec3_yxy_xyy_vertex (47 ms)\r\n[279/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_ivec3_zxyz_xyzz_fragment (46 ms)\r\n[280/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_ivec4_wzyx_zyxw_fragment (47 ms)\r\n[281/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_vec2_xy_yx_vertex (47 ms)\r\n[282/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_vec3_xxx_xxx_fragment (62 ms)\r\n[283/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_vec4_w_w_vertex (47 ms)\r\n[284/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_vec4_xyzw_yzwx_fragment (47 ms)\r\n[285/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_vec4_xyxy_yxyx_vertex (47 ms)\r\n[286/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_vec4_xyxy_yxyx_fragment (78 ms)\r\n[287/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_ivec2_xx_xx_vertex (47 ms)\r\n[288/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_ivec2_xyxx_yxxx_vertex (46 ms)\r\n[289/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_ivec3_xyz_yzx_vertex (47 ms)\r\n[290/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_ivec4_wz_zw_vertex (47 ms)\r\n[291/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_ivec4_xyxy_yxyx_vertex (62 ms)\r\n[292/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_ivec4_wxww_xwww_vertex (47 ms)\r\n[293/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_vec3_xyz_yzx_fragment (47 ms)\r\n[294/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_vec3_xxx_xxx_fragment (47 ms)\r\n[295/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_vec3_yxy_xyy_fragment (47 ms)\r\n[296/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_vec4_w_w_vertex (62 ms)\r\n[297/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_vec4_wx_xw_fragment (47 ms)\r\n[298/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_vec4_xyxy_yxyx_fragment (47 ms)\r\n[299/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_ivec3_xz_zx_vertex (46 ms)\r\n[300/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_ivec3_xyz_yzx_vertex (47 ms)\r\n[301/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_ivec3_xyz_yzx_fragment (63 ms)\r\n[302/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_ivec3_zzy_zyz_vertex (46 ms)\r\n[303/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_ivec4_xyxy_yxyx_vertex (47 ms)\r\n[304/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_ivec4_yzzy_zzyy_vertex (156 ms)\r\n[305/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_vec2_xy_yx_fragment (31 ms)\r\n[306/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_vec2_yx_xy_fragment (63 ms)\r\n[307/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_vec2_xyxx_yxxx_fragment (47 ms)\r\n[308/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_vec3_zyx_yxz_vertex (46 ms)\r\n[309/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_vec4_wxww_xwww_vertex (63 ms)\r\n[310/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_ivec2_yx_xy_fragment (78 ms)\r\n[311/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_ivec2_xyxx_yxxx_vertex (47 ms)\r\n[312/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_ivec3_zz_zz_vertex (46 ms)\r\n[313/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_ivec3_yxy_xyy_vertex (63 ms)\r\n[314/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_ivec4_wx_xw_fragment (31 ms)\r\n[315/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_ivec4_xyxx_yxxx_vertex (62 ms)\r\n[316/3570] dEQP.GLES3/functional_shaders_functions_datatypes_float_mat3_vertex (63 ms)\r\n[317/3570] dEQP.GLES3/functional_shaders_functions_datatypes_float_mat3_fragment (62 ms)\r\n[318/3570] dEQP.GLES3/functional_shaders_functions_datatypes_float_mat4_vertex (47 ms)\r\n[319/3570] dEQP.GLES3/functional_shaders_functions_datatypes_bool_bvec4_vertex (62 ms)\r\n[320/3570] dEQP.GLES3/functional_shaders_functions_datatypes_mat3_fragment (47 ms)\r\n[321/3570] dEQP.GLES3/functional_shaders_functions_datatypes_mat4x2_vertex (63 ms)\r\n[322/3570] dEQP.GLES3/functional_shaders_functions_datatypes_mat4x2_fragment (46 ms)\r\n[323/3570] dEQP.GLES3/functional_shaders_functions_datatypes_mat4_fragment (47 ms)\r\n[324/3570] dEQP.GLES3/functional_shaders_functions_datatypes_struct_struct_vertex (63 ms)\r\n[325/3570] dEQP.GLES3/functional_shaders_functions_qualifiers_out_bool_vertex (46 ms)\r\n[326/3570] dEQP.GLES3/functional_shaders_functions_qualifiers_inout_bool_fragment (63 ms)\r\n[327/3570] dEQP.GLES3/functional_shaders_functions_array_arguments_copy_local_inout_on_call_vertex (47 ms)\r\n[328/3570] dEQP.GLES3/functional_shaders_functions_control_flow_return_in_else_fragment (62 ms)\r\n[329/3570] dEQP.GLES3/functional_shaders_functions_control_flow_return_after_loop_vertex (47 ms)\r\n[330/3570] dEQP.GLES3/functional_shaders_functions_control_flow_return_in_nested_loop_fragment (47 ms)\r\n[331/3570] dEQP.GLES3/functional_shaders_functions_misc_multi_arg_int_vertex (46 ms)\r\n[332/3570] dEQP.GLES3/functional_shaders_functions_misc_argument_eval_order_1_vertex (63 ms)\r\n[333/3570] dEQP.GLES3/functional_shaders_functions_invalid_argument_basetype_mismatch_vertex (47 ms)\r\n[334/3570] 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p_uvec4_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_highp_uvec2_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_mediump_ivec2_int_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_mediump_uvec4_uint_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_lowp_uint_uvec2_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_lowp_uint_uvec3_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_highp_uint_uvec4_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_int_uint_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_int_uint_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_ivec2_uvec2_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_ivec4_uvec4_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_uvec3_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_highp_uvec2_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_uvec2_uint_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_uvec3_uint_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_uvec4_uint_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_highp_uvec3_uint_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_int_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_ivec2_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_ivec4_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_ivec4_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_highp_uint_int_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_highp_uvec2_ivec2_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_ivec2_int_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_uvec2_int_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_lowp_ivec3_uvec3_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_uvec2_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_lowp_ivec3_uint_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_ivec4_uint_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_highp_ivec2_uint_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_int_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_lowp_ivec2_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_ivec2_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_ivec4_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_uvec4_ivec4_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_lowp_ivec2_int_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_highp_ivec2_int_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_highp_ivec3_int_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_highp_uvec4_int_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_lowp_float_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_float_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_float_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_vec3_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_vec4_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_vec4_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_mediump_int_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_mediump_ivec4_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_ivec4_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_mediump_uvec3_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_lowp_vec3_float_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_lowp_vec3_float_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_ivec4_int_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_ivec4_int_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_highp_vec4_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_uvec4_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_highp_uvec2_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_highp_uvec3_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_vec4_float_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_ivec3_int_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_highp_uvec3_uint_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_highp_uvec3_uint_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_highp_float_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_vec3_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_vec4_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_ivec3_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_uvec2_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_uvec3_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_ivec2_int_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_uvec3_uint_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_uvec4_uint_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_mediump_vec2_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_mediump_vec4_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_lowp_int_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_highp_uvec3_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_lowp_vec2_float_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_mediump_vec2_float_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_highp_int_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_lowp_uint_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_mediump_uvec4_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_highp_uint_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_highp_uvec3_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_mediump_ivec2_int_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_lowp_ivec3_int_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_effect_lowp_ivec4_int_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_effect_highp_uvec4_uint_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_effect_highp_ivec3_fragment\r\n[==========] Running 400 tests from 1 test suite.\r\n[----------] Global test environment set-up.\r\n[----------] 400 tests from dEQP\r\n[ RUN ] dEQP.GLES3/functional_shaders_uniform_block_valid_global_layout_std140_fragment\r\ndEQP-GLES3.functional.shaders.uniform_block.valid.global_layout_std140_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_uniform_block_valid_global_layout_std140_fragment (93 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_uniform_block_valid_underscore_block_name_fragment\r\ndEQP-GLES3.functional.shaders.uniform_block.valid.underscore_block_name_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_uniform_block_valid_underscore_block_name_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_uniform_block_invalid_conflicting_uniform_and_instance_name_vertex\r\ndEQP-GLES3.functional.shaders.uniform_block.invalid.conflicting_uniform_and_instance_name_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_uniform_block_invalid_conflicting_uniform_and_instance_name_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_uniform_block_invalid_conflicting_uniform_and_block_name_vertex\r\ndEQP-GLES3.functional.shaders.uniform_block.invalid.conflicting_uniform_and_block_name_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_uniform_block_invalid_conflicting_uniform_and_block_name_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_uniform_block_invalid_conflicting_out_and_block_name_fragment\r\ndEQP-GLES3.functional.shaders.uniform_block.invalid.conflicting_out_and_block_name_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_uniform_block_invalid_conflicting_out_and_block_name_fragment (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_uniform_block_invalid_empty_layout_fragment\r\ndEQP-GLES3.functional.shaders.uniform_block.invalid.empty_layout_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_uniform_block_invalid_empty_layout_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_uniform_block_invalid_member_layout_packed_fragment\r\ndEQP-GLES3.functional.shaders.uniform_block.invalid.member_layout_packed_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_uniform_block_invalid_member_layout_packed_fragment (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_float_ivec2_float_fragment\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_float_ivec2_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_float_ivec2_float_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_float_ivec3_float_fragment\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_float_ivec3_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_float_ivec3_float_fragment (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec2_ivec4_vec2_fragment\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_vec2_ivec4_vec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec2_ivec4_vec2_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec3_int_vec3_vertex\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_vec3_int_vec3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec3_int_vec3_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec3_ivec2_ivec2_vertex\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_vec3_ivec2_ivec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec3_ivec2_ivec2_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec3_ivec2_ivec2_fragment\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_vec3_ivec2_ivec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec3_ivec2_ivec2_fragment (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec3_ivec4_vec3_fragment\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_vec3_ivec4_vec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec3_ivec4_vec3_fragment (94 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec4_ivec2_ivec2_vertex\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_vec4_ivec2_ivec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec4_ivec2_ivec2_vertex (109 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_float_uint_uint_fragment\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_float_uint_uint_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_float_uint_uint_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec2_uvec2_vec2_fragment\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_vec2_uvec2_vec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec2_uvec2_vec2_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec2_uvec3_vec2_fragment\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_vec2_uvec3_vec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec2_uvec3_vec2_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec2_uvec4_vec2_fragment\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_vec2_uvec4_vec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec2_uvec4_vec2_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec3_uvec4_vec3_fragment\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_vec3_uvec4_vec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec3_uvec4_vec3_fragment (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec4_uint_uint_fragment\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_vec4_uint_uint_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec4_uint_uint_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec4_uvec2_uvec2_fragment\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_vec4_uvec2_uvec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec4_uvec2_uvec2_fragment (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec4_uvec3_uvec3_vertex\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_vec4_uvec3_uvec3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec4_uvec3_uvec3_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_ivec2_uvec2_uvec2_fragment\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_ivec2_uvec2_uvec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_ivec2_uvec2_uvec2_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_ivec2_uvec4_uvec4_vertex\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_ivec2_uvec4_uvec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_ivec2_uvec4_uvec4_vertex (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_ivec3_uint_uint_vertex\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_ivec3_uint_uint_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_ivec3_uint_uint_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_ivec4_uint_uint_fragment\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_ivec4_uint_uint_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_ivec4_uint_uint_fragment (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_ivec4_uvec4_uvec4_vertex\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_ivec4_uvec4_uvec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_ivec4_uvec4_uvec4_vertex (32 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_float_ivec3_float_vertex\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.mul_float_ivec3_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_float_ivec3_float_vertex (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec3_ivec2_ivec2_fragment\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.mul_vec3_ivec2_ivec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec3_ivec2_ivec2_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec4_ivec3_vec4_vertex\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.mul_vec4_ivec3_vec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec4_ivec3_vec4_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_float_uvec3_float_vertex\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.mul_float_uvec3_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_float_uvec3_float_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec2_uint_vec2_fragment\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.mul_vec2_uint_vec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec2_uint_vec2_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec2_uvec3_vec2_fragment\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.mul_vec2_uvec3_vec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec2_uvec3_vec2_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec2_uvec3_uvec3_vertex\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.mul_vec2_uvec3_uvec3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec2_uvec3_uvec3_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_int_uint_uint_fragment\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.mul_int_uint_uint_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_int_uint_uint_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_ivec3_uvec2_ivec3_vertex\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.mul_ivec3_uvec2_ivec3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_ivec3_uvec2_ivec3_vertex (32 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_ivec4_uint_uint_vertex\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.mul_ivec4_uint_uint_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_ivec4_uint_uint_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_float_ivec3_ivec3_fragment\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_float_ivec3_ivec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_float_ivec3_ivec3_fragment (187 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec2_ivec2_ivec2_vertex\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_vec2_ivec2_ivec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec2_ivec2_ivec2_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_int_vec3_vertex\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_vec3_int_vec3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_int_vec3_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_int_vec3_fragment\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_vec3_int_vec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_int_vec3_fragment (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_int_int_fragment\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_vec3_int_int_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_int_int_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_ivec2_ivec2_fragment\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_vec3_ivec2_ivec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_ivec2_ivec2_fragment (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_ivec4_ivec4_fragment\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_vec3_ivec4_ivec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_ivec4_ivec4_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec4_int_vec4_vertex\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_vec4_int_vec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec4_int_vec4_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec4_ivec3_ivec3_fragment\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_vec4_ivec3_ivec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec4_ivec3_ivec3_fragment (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_float_uint_uint_fragment\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_float_uint_uint_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_float_uint_uint_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec2_uvec3_uvec3_fragment\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_vec2_uvec3_uvec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec2_uvec3_uvec3_fragment (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec2_uvec4_vec2_fragment\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_vec2_uvec4_vec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec2_uvec4_vec2_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_uint_uint_fragment\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_vec3_uint_uint_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_uint_uint_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_uvec2_uvec2_vertex\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_vec3_uvec2_uvec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_uvec2_uvec2_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec4_uvec3_vec4_fragment\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_vec4_uvec3_vec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec4_uvec3_vec4_fragment (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_ivec2_uvec2_ivec2_vertex\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_ivec2_uvec2_ivec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_ivec2_uvec2_ivec2_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_ivec2_uvec3_uvec3_fragment\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_ivec2_uvec3_uvec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_ivec2_uvec3_uvec3_fragment (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_ivec4_uint_ivec4_vertex\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_ivec4_uint_ivec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_ivec4_uint_ivec4_vertex (32 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_ivec4_uvec2_uvec2_fragment\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_ivec4_uvec2_uvec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_ivec4_uvec2_uvec2_fragment (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_float_ivec3_ivec3_vertex\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_float_ivec3_ivec3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_float_ivec3_ivec3_vertex (32 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec3_ivec4_vec3_vertex\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_vec3_ivec4_vec3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec3_ivec4_vec3_vertex (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_float_uvec3_float_vertex\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_float_uvec3_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_float_uvec3_float_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_float_uvec4_float_fragment\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_float_uvec4_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_float_uvec4_float_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec2_uint_uint_fragment\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_vec2_uint_uint_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec2_uint_uint_fragment (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec2_uvec2_vec2_vertex\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_vec2_uvec2_vec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec2_uvec2_vec2_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec2_uvec3_vec2_fragment\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_vec2_uvec3_vec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec2_uvec3_vec2_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec3_uvec4_uvec4_vertex\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_vec3_uvec4_uvec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec3_uvec4_uvec4_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec4_uvec3_uvec3_fragment\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_vec4_uvec3_uvec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec4_uvec3_uvec3_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_int_uint_int_fragment\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_int_uint_int_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_int_uint_int_fragment (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_int_uint_uint_fragment\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_int_uint_uint_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_int_uint_uint_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_int_uvec3_int_vertex\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_int_uvec3_int_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_int_uvec3_int_vertex (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_int_uvec3_uvec3_fragment\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_int_uvec3_uvec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_int_uvec3_uvec3_fragment (32 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_ivec2_uvec3_ivec2_vertex\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_ivec2_uvec3_ivec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_ivec2_uvec3_ivec2_vertex (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_ivec3_uvec2_ivec3_vertex\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_ivec3_uvec2_ivec3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_ivec3_uvec2_ivec3_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_ivec3_uvec4_ivec3_vertex\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_ivec3_uvec4_ivec3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_ivec3_uvec4_ivec3_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_ivec4_uvec2_ivec4_vertex\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_ivec4_uvec2_ivec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_ivec4_uvec2_ivec4_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_ivec4_uvec2_uvec2_fragment\r\ndEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_ivec4_uvec2_uvec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_ivec4_uvec2_uvec2_fragment (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_discard_basic_uniform\r\ndEQP-GLES3.functional.shaders.discard.basic_uniform\r\n[ OK ] dEQP.GLES3/functional_shaders_discard_basic_uniform (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_discard_dynamic_loop_texture\r\ndEQP-GLES3.functional.shaders.discard.dynamic_loop_texture\r\n[ OK ] dEQP.GLES3/functional_shaders_discard_dynamic_loop_texture (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_indexing_varying_array_float_static_write_dynamic_read\r\ndEQP-GLES3.functional.shaders.indexing.varying_array.float_static_write_dynamic_read\r\n[ OK ] dEQP.GLES3/functional_shaders_indexing_varying_array_float_static_write_dynamic_read (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_indexing_varying_array_float_static_write_dynamic_loop_read\r\ndEQP-GLES3.functional.shaders.indexing.varying_array.float_static_write_dynamic_loop_read\r\n[ OK ] dEQP.GLES3/functional_shaders_indexing_varying_array_float_static_write_dynamic_loop_read (205 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_indexing_varying_array_float_dynamic_write_dynamic_read\r\ndEQP-GLES3.functional.shaders.indexing.varying_array.float_dynamic_write_dynamic_read\r\n[ OK ] dEQP.GLES3/functional_shaders_indexing_varying_array_float_dynamic_write_dynamic_read (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_indexing_varying_array_float_dynamic_write_static_loop_read\r\ndEQP-GLES3.functional.shaders.indexing.varying_array.float_dynamic_write_static_loop_read\r\n[ OK ] dEQP.GLES3/functional_shaders_indexing_varying_array_float_dynamic_write_static_loop_read (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_indexing_varying_array_float_static_loop_write_static_read\r\ndEQP-GLES3.functional.shaders.indexing.varying_array.float_static_loop_write_static_read\r\n[ OK ] dEQP.GLES3/functional_shaders_indexing_varying_array_float_static_loop_write_static_read (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_indexing_varying_array_vec2_dynamic_write_static_read\r\ndEQP-GLES3.functional.shaders.indexing.varying_array.vec2_dynamic_write_static_read\r\n[ OK ] dEQP.GLES3/functional_shaders_indexing_varying_array_vec2_dynamic_write_static_read (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_indexing_varying_array_vec3_dynamic_loop_write_dynamic_loop_read\r\ndEQP-GLES3.functional.shaders.indexing.varying_array.vec3_dynamic_loop_write_dynamic_loop_read\r\n[ OK ] dEQP.GLES3/functional_shaders_indexing_varying_array_vec3_dynamic_loop_write_dynamic_loop_read (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_indexing_uniform_array_vec3_static_read_fragment\r\ndEQP-GLES3.functional.shaders.indexing.uniform_array.vec3_static_read_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_indexing_uniform_array_vec3_static_read_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_indexing_uniform_array_vec4_static_read_fragment\r\ndEQP-GLES3.functional.shaders.indexing.uniform_array.vec4_static_read_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_indexing_uniform_array_vec4_static_read_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_indexing_uniform_array_vec4_dynamic_read_fragment\r\ndEQP-GLES3.functional.shaders.indexing.uniform_array.vec4_dynamic_read_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_indexing_uniform_array_vec4_dynamic_read_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_indexing_uniform_array_vec4_dynamic_loop_read_fragment\r\ndEQP-GLES3.functional.shaders.indexing.uniform_array.vec4_dynamic_loop_read_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_indexing_uniform_array_vec4_dynamic_loop_read_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_indexing_tmp_array_float_static_write_static_read_fragment\r\ndEQP-GLES3.functional.shaders.indexing.tmp_array.float_static_write_static_read_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_indexing_tmp_array_float_static_write_static_read_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_indexing_tmp_array_float_dynamic_write_static_loop_read_vertex\r\ndEQP-GLES3.functional.shaders.indexing.tmp_array.float_dynamic_write_static_loop_read_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_indexing_tmp_array_float_dynamic_write_static_loop_read_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_indexing_tmp_array_float_static_loop_write_static_loop_read_fragment\r\ndEQP-GLES3.functional.shaders.indexing.tmp_array.float_static_loop_write_static_loop_read_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_indexing_tmp_array_float_static_loop_write_static_loop_read_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_indexing_tmp_array_vec3_dynamic_write_dynamic_read_vertex\r\ndEQP-GLES3.functional.shaders.indexing.tmp_array.vec3_dynamic_write_dynamic_read_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_indexing_tmp_array_vec3_dynamic_write_dynamic_read_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_indexing_tmp_array_vec3_static_loop_write_dynamic_read_vertex\r\ndEQP-GLES3.functional.shaders.indexing.tmp_array.vec3_static_loop_write_dynamic_read_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_indexing_tmp_array_vec3_static_loop_write_dynamic_read_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_indexing_tmp_array_vec4_static_loop_write_static_read_vertex\r\ndEQP-GLES3.functional.shaders.indexing.tmp_array.vec4_static_loop_write_static_read_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_indexing_tmp_array_vec4_static_loop_write_static_read_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_indexing_tmp_array_vec4_dynamic_loop_write_dynamic_read_fragment\r\ndEQP-GLES3.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_dynamic_read_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_indexing_tmp_array_vec4_dynamic_loop_write_dynamic_read_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_indexing_tmp_array_vec4_dynamic_loop_write_static_loop_read_vertex\r\ndEQP-GLES3.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_static_loop_read_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_indexing_tmp_array_vec4_dynamic_loop_write_static_loop_read_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec2_direct_write_static_subscript_read_vertex\r\ndEQP-GLES3.functional.shaders.indexing.vector_subscript.vec2_direct_write_static_subscript_read_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec2_direct_write_static_subscript_read_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec2_component_write_dynamic_loop_subscript_read_vertex\r\ndEQP-GLES3.functional.shaders.indexing.vector_subscript.vec2_component_write_dynamic_loop_subscript_read_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec2_component_write_dynamic_loop_subscript_read_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec2_static_subscript_write_static_subscript_read_vertex\r\ndEQP-GLES3.functional.shaders.indexing.vector_subscript.vec2_static_subscript_write_static_subscript_read_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec2_static_subscript_write_static_subscript_read_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec2_static_loop_subscript_write_component_read_vertex\r\ndEQP-GLES3.functional.shaders.indexing.vector_subscript.vec2_static_loop_subscript_write_component_read_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec2_static_loop_subscript_write_component_read_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec2_static_loop_subscript_write_dynamic_subscript_read_fragment\r\ndEQP-GLES3.functional.shaders.indexing.vector_subscript.vec2_static_loop_subscript_write_dynamic_subscript_read_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec2_static_loop_subscript_write_dynamic_subscript_read_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec3_component_write_static_subscript_read_vertex\r\ndEQP-GLES3.functional.shaders.indexing.vector_subscript.vec3_component_write_static_subscript_read_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec3_component_write_static_subscript_read_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec3_component_write_static_subscript_read_fragment\r\ndEQP-GLES3.functional.shaders.indexing.vector_subscript.vec3_component_write_static_subscript_read_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec3_component_write_static_subscript_read_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec3_component_write_static_loop_subscript_read_fragment\r\ndEQP-GLES3.functional.shaders.indexing.vector_subscript.vec3_component_write_static_loop_subscript_read_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec3_component_write_static_loop_subscript_read_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec3_component_write_dynamic_loop_subscript_read_fragment\r\ndEQP-GLES3.functional.shaders.indexing.vector_subscript.vec3_component_write_dynamic_loop_subscript_read_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec3_component_write_dynamic_loop_subscript_read_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec3_dynamic_subscript_write_static_subscript_read_fragment\r\ndEQP-GLES3.functional.shaders.indexing.vector_subscript.vec3_dynamic_subscript_write_static_subscript_read_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec3_dynamic_subscript_write_static_subscript_read_fragment (93 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec3_dynamic_loop_subscript_write_static_subscript_read_vertex\r\ndEQP-GLES3.functional.shaders.indexing.vector_subscript.vec3_dynamic_loop_subscript_write_static_subscript_read_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec3_dynamic_loop_subscript_write_static_subscript_read_vertex (94 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec3_dynamic_loop_subscript_write_static_loop_subscript_read_vertex\r\ndEQP-GLES3.functional.shaders.indexing.vector_subscript.vec3_dynamic_loop_subscript_write_static_loop_subscript_read_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec3_dynamic_loop_subscript_write_static_loop_subscript_read_vertex (125 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec4_static_subscript_write_component_read_fragment\r\ndEQP-GLES3.functional.shaders.indexing.vector_subscript.vec4_static_subscript_write_component_read_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec4_static_subscript_write_component_read_fragment (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec4_dynamic_subscript_write_static_subscript_read_fragment\r\ndEQP-GLES3.functional.shaders.indexing.vector_subscript.vec4_dynamic_subscript_write_static_subscript_read_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec4_dynamic_subscript_write_static_subscript_read_fragment (93 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec4_dynamic_subscript_write_dynamic_loop_subscript_read_vertex\r\ndEQP-GLES3.functional.shaders.indexing.vector_subscript.vec4_dynamic_subscript_write_dynamic_loop_subscript_read_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec4_dynamic_subscript_write_dynamic_loop_subscript_read_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec4_dynamic_loop_subscript_write_direct_read_vertex\r\ndEQP-GLES3.functional.shaders.indexing.vector_subscript.vec4_dynamic_loop_subscript_write_direct_read_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec4_dynamic_loop_subscript_write_direct_read_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat2x3_dynamic_write_static_read_fragment\r\ndEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat2x3_dynamic_write_static_read_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat2x3_dynamic_write_static_read_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat2x3_static_loop_write_static_loop_read_vertex\r\ndEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat2x3_static_loop_write_static_loop_read_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat2x3_static_loop_write_static_loop_read_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat2x3_static_loop_write_dynamic_loop_read_fragment\r\ndEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat2x3_static_loop_write_dynamic_loop_read_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat2x3_static_loop_write_dynamic_loop_read_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat2x4_static_write_dynamic_loop_read_fragment\r\ndEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat2x4_static_write_dynamic_loop_read_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat2x4_static_write_dynamic_loop_read_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3x2_static_write_static_read_fragment\r\ndEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat3x2_static_write_static_read_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3x2_static_write_static_read_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3_static_write_dynamic_read_fragment\r\ndEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat3_static_write_dynamic_read_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3_static_write_dynamic_read_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3_dynamic_write_static_read_vertex\r\ndEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat3_dynamic_write_static_read_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3_dynamic_write_static_read_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3_dynamic_write_static_loop_read_vertex\r\ndEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat3_dynamic_write_static_loop_read_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3_dynamic_write_static_loop_read_vertex (94 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3_static_loop_write_dynamic_read_vertex\r\ndEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat3_static_loop_write_dynamic_read_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3_static_loop_write_dynamic_read_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3x4_static_write_static_loop_read_vertex\r\ndEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat3x4_static_write_static_loop_read_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3x4_static_write_static_loop_read_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3x4_static_write_dynamic_loop_read_vertex\r\ndEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat3x4_static_write_dynamic_loop_read_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3x4_static_write_dynamic_loop_read_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3x4_dynamic_loop_write_dynamic_read_fragment\r\ndEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat3x4_dynamic_loop_write_dynamic_read_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3x4_dynamic_loop_write_dynamic_read_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat4x2_static_write_static_read_fragment\r\ndEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat4x2_static_write_static_read_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat4x2_static_write_static_read_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat4x3_dynamic_write_static_loop_read_fragment\r\ndEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat4x3_dynamic_write_static_loop_read_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat4x3_dynamic_write_static_loop_read_fragment (94 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat4x3_dynamic_write_dynamic_loop_read_fragment\r\ndEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat4x3_dynamic_write_dynamic_loop_read_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat4x3_dynamic_write_dynamic_loop_read_fragment (109 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat4_dynamic_write_dynamic_loop_read_vertex\r\ndEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat4_dynamic_write_dynamic_loop_read_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat4_dynamic_write_dynamic_loop_read_vertex (93 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat4_static_loop_write_dynamic_loop_read_fragment\r\ndEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat4_static_loop_write_dynamic_loop_read_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat4_static_loop_write_dynamic_loop_read_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_indexing_moredynamic_matrix_twice_vertex\r\ndEQP-GLES3.functional.shaders.indexing.moredynamic.matrix_twice_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_indexing_moredynamic_matrix_twice_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_indexing_moredynamic_builtin_fncall_out_parameter_fragment\r\ndEQP-GLES3.functional.shaders.indexing.moredynamic.builtin_fncall_out_parameter_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_indexing_moredynamic_builtin_fncall_out_parameter_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_indexing_moredynamic_lvalue_with_uint_vertex\r\ndEQP-GLES3.functional.shaders.indexing.moredynamic.lvalue_with_uint_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_indexing_moredynamic_lvalue_with_uint_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_indexing_moredynamic_lvalue_with_uint_fragment\r\ndEQP-GLES3.functional.shaders.indexing.moredynamic.lvalue_with_uint_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_indexing_moredynamic_lvalue_with_uint_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_indexing_moredynamic_sequence_vector_lvalue_fragment\r\ndEQP-GLES3.functional.shaders.indexing.moredynamic.sequence_vector_lvalue_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_indexing_moredynamic_sequence_vector_lvalue_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_loops_for_constant_iterations_basic_lowp_int_fragment\r\ndEQP-GLES3.functional.shaders.loops.for_constant_iterations.basic_lowp_int_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_loops_for_constant_iterations_basic_lowp_int_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_loops_for_constant_iterations_basic_mediump_int_fragment\r\ndEQP-GLES3.functional.shaders.loops.for_constant_iterations.basic_mediump_int_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_loops_for_constant_iterations_basic_mediump_int_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_loops_for_constant_iterations_basic_highp_int_vertex\r\ndEQP-GLES3.functional.shaders.loops.for_constant_iterations.basic_highp_int_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_loops_for_constant_iterations_basic_highp_int_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_loops_for_constant_iterations_pre_increment_fragment\r\ndEQP-GLES3.functional.shaders.loops.for_constant_iterations.pre_increment_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_loops_for_constant_iterations_pre_increment_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_loops_for_constant_iterations_101_iterations_vertex\r\ndEQP-GLES3.functional.shaders.loops.for_constant_iterations.101_iterations_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_loops_for_constant_iterations_101_iterations_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_loops_for_constant_iterations_nested_sequence_vertex\r\ndEQP-GLES3.functional.shaders.loops.for_constant_iterations.nested_sequence_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_loops_for_constant_iterations_nested_sequence_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_loops_for_constant_iterations_nested_tricky_dataflow_2_fragment\r\ndEQP-GLES3.functional.shaders.loops.for_constant_iterations.nested_tricky_dataflow_2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_loops_for_constant_iterations_nested_tricky_dataflow_2_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_basic_lowp_float_fragment\r\ndEQP-GLES3.functional.shaders.loops.for_uniform_iterations.basic_lowp_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_basic_lowp_float_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_basic_highp_int_vertex\r\ndEQP-GLES3.functional.shaders.loops.for_uniform_iterations.basic_highp_int_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_basic_highp_int_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_compound_statement_fragment\r\ndEQP-GLES3.functional.shaders.loops.for_uniform_iterations.compound_statement_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_compound_statement_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_single_iteration_fragment\r\ndEQP-GLES3.functional.shaders.loops.for_uniform_iterations.single_iteration_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_single_iteration_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_select_iteration_count_vertex\r\ndEQP-GLES3.functional.shaders.loops.for_uniform_iterations.select_iteration_count_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_select_iteration_count_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_unconditional_continue_fragment\r\ndEQP-GLES3.functional.shaders.loops.for_uniform_iterations.unconditional_continue_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_unconditional_continue_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_only_continue_fragment\r\ndEQP-GLES3.functional.shaders.loops.for_uniform_iterations.only_continue_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_only_continue_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_conditional_break_vertex\r\ndEQP-GLES3.functional.shaders.loops.for_uniform_iterations.conditional_break_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_conditional_break_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_nested_tricky_dataflow_2_fragment\r\ndEQP-GLES3.functional.shaders.loops.for_uniform_iterations.nested_tricky_dataflow_2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_nested_tricky_dataflow_2_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_basic_highp_float_vertex\r\ndEQP-GLES3.functional.shaders.loops.for_dynamic_iterations.basic_highp_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_basic_highp_float_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_basic_highp_float_fragment\r\ndEQP-GLES3.functional.shaders.loops.for_dynamic_iterations.basic_highp_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_basic_highp_float_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_select_iteration_count_vertex\r\ndEQP-GLES3.functional.shaders.loops.for_dynamic_iterations.select_iteration_count_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_select_iteration_count_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_double_continue_fragment\r\ndEQP-GLES3.functional.shaders.loops.for_dynamic_iterations.double_continue_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_double_continue_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_post_increment_fragment\r\ndEQP-GLES3.functional.shaders.loops.for_dynamic_iterations.post_increment_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_post_increment_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_101_iterations_fragment\r\ndEQP-GLES3.functional.shaders.loops.for_dynamic_iterations.101_iterations_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_101_iterations_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_nested_sequence_fragment\r\ndEQP-GLES3.functional.shaders.loops.for_dynamic_iterations.nested_sequence_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_nested_sequence_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_nested_tricky_dataflow_2_fragment\r\ndEQP-GLES3.functional.shaders.loops.for_dynamic_iterations.nested_tricky_dataflow_2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_nested_tricky_dataflow_2_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_loops_while_constant_iterations_no_iterations_fragment\r\ndEQP-GLES3.functional.shaders.loops.while_constant_iterations.no_iterations_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_loops_while_constant_iterations_no_iterations_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_loops_while_constant_iterations_conditional_continue_vertex\r\ndEQP-GLES3.functional.shaders.loops.while_constant_iterations.conditional_continue_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_loops_while_constant_iterations_conditional_continue_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_loops_while_constant_iterations_pre_increment_vertex\r\ndEQP-GLES3.functional.shaders.loops.while_constant_iterations.pre_increment_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_loops_while_constant_iterations_pre_increment_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_loops_while_uniform_iterations_basic_mediump_int_fragment\r\ndEQP-GLES3.functional.shaders.loops.while_uniform_iterations.basic_mediump_int_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_loops_while_uniform_iterations_basic_mediump_int_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_loops_while_uniform_iterations_sequence_fragment\r\ndEQP-GLES3.functional.shaders.loops.while_uniform_iterations.sequence_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_loops_while_uniform_iterations_sequence_fragment (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_loops_while_dynamic_iterations_basic_highp_float_fragment\r\ndEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.basic_highp_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_loops_while_dynamic_iterations_basic_highp_float_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_loops_while_dynamic_iterations_compound_statement_vertex\r\ndEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.compound_statement_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_loops_while_dynamic_iterations_compound_statement_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_loops_while_dynamic_iterations_only_continue_vertex\r\ndEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.only_continue_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_loops_while_dynamic_iterations_only_continue_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_loops_while_dynamic_iterations_double_continue_fragment\r\ndEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.double_continue_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_loops_while_dynamic_iterations_double_continue_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_loops_while_dynamic_iterations_vector_counter_vertex\r\ndEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.vector_counter_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_loops_while_dynamic_iterations_vector_counter_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_loops_do_while_constant_iterations_basic_lowp_int_fragment\r\ndEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.basic_lowp_int_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_loops_do_while_constant_iterations_basic_lowp_int_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_loops_do_while_constant_iterations_basic_mediump_float_fragment\r\ndEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.basic_mediump_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_loops_do_while_constant_iterations_basic_mediump_float_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_loops_do_while_constant_iterations_only_continue_fragment\r\ndEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.only_continue_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_loops_do_while_constant_iterations_only_continue_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_loops_do_while_constant_iterations_conditional_break_fragment\r\ndEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.conditional_break_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_loops_do_while_constant_iterations_conditional_break_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_loops_do_while_constant_iterations_unconditional_break_fragment\r\ndEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.unconditional_break_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_loops_do_while_constant_iterations_unconditional_break_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_loops_do_while_constant_iterations_vector_counter_vertex\r\ndEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.vector_counter_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_loops_do_while_constant_iterations_vector_counter_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_loops_do_while_constant_iterations_101_iterations_fragment\r\ndEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.101_iterations_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_loops_do_while_constant_iterations_101_iterations_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_loops_do_while_dynamic_iterations_basic_mediump_int_vertex\r\ndEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.basic_mediump_int_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_loops_do_while_dynamic_iterations_basic_mediump_int_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_loops_do_while_dynamic_iterations_select_iteration_count_vertex\r\ndEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.select_iteration_count_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_loops_do_while_dynamic_iterations_select_iteration_count_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_loops_do_while_dynamic_iterations_conditional_continue_vertex\r\ndEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.conditional_continue_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_loops_do_while_dynamic_iterations_conditional_continue_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_loops_do_while_dynamic_iterations_post_increment_vertex\r\ndEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.post_increment_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_loops_do_while_dynamic_iterations_post_increment_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_loops_do_while_dynamic_iterations_101_iterations_vertex\r\ndEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.101_iterations_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_loops_do_while_dynamic_iterations_101_iterations_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_mediump_float_vertex\r\ndEQP-GLES3.functional.shaders.operator.unary_operator.plus.mediump_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_mediump_float_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_highp_float_fragment\r\ndEQP-GLES3.functional.shaders.operator.unary_operator.plus.highp_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_highp_float_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_lowp_vec2_vertex\r\ndEQP-GLES3.functional.shaders.operator.unary_operator.plus.lowp_vec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_lowp_vec2_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_mediump_vec2_vertex\r\ndEQP-GLES3.functional.shaders.operator.unary_operator.plus.mediump_vec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_mediump_vec2_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_lowp_int_vertex\r\ndEQP-GLES3.functional.shaders.operator.unary_operator.plus.lowp_int_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_lowp_int_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_lowp_int_fragment\r\ndEQP-GLES3.functional.shaders.operator.unary_operator.plus.lowp_int_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_lowp_int_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_mediump_ivec4_vertex\r\ndEQP-GLES3.functional.shaders.operator.unary_operator.plus.mediump_ivec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_mediump_ivec4_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_highp_ivec4_vertex\r\ndEQP-GLES3.functional.shaders.operator.unary_operator.plus.highp_ivec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_highp_ivec4_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_mediump_uvec4_fragment\r\ndEQP-GLES3.functional.shaders.operator.unary_operator.plus.mediump_uvec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_mediump_uvec4_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_minus_mediump_vec3_vertex\r\ndEQP-GLES3.functional.shaders.operator.unary_operator.minus.mediump_vec3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_minus_mediump_vec3_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_minus_lowp_ivec4_vertex\r\ndEQP-GLES3.functional.shaders.operator.unary_operator.minus.lowp_ivec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_minus_lowp_ivec4_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_minus_lowp_uint_vertex\r\ndEQP-GLES3.functional.shaders.operator.unary_operator.minus.lowp_uint_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_minus_lowp_uint_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_bitwise_not_highp_ivec2_fragment\r\ndEQP-GLES3.functional.shaders.operator.unary_operator.bitwise_not.highp_ivec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_bitwise_not_highp_ivec2_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_effect_lowp_vec3_vertex\r\ndEQP-GLES3.functional.shaders.operator.unary_operator.pre_increment_effect.lowp_vec3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_effect_lowp_vec3_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_effect_lowp_vec4_fragment\r\ndEQP-GLES3.functional.shaders.operator.unary_operator.pre_increment_effect.lowp_vec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_effect_lowp_vec4_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_effect_mediump_vec2_fragment\r\ndEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_effect.mediump_vec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_effect_mediump_vec2_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_effect_lowp_vec4_fragment\r\ndEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_effect.lowp_vec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_effect_lowp_vec4_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_effect_mediump_int_fragment\r\ndEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_effect.mediump_int_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_effect_mediump_int_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_effect_lowp_uvec2_vertex\r\ndEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_effect.lowp_uvec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_effect_lowp_uvec2_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_effect_highp_float_fragment\r\ndEQP-GLES3.functional.shaders.operator.unary_operator.post_increment_effect.highp_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_effect_highp_float_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_effect_lowp_ivec4_vertex\r\ndEQP-GLES3.functional.shaders.operator.unary_operator.post_increment_effect.lowp_ivec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_effect_lowp_ivec4_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_effect_mediump_uint_fragment\r\ndEQP-GLES3.functional.shaders.operator.unary_operator.post_increment_effect.mediump_uint_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_effect_mediump_uint_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_effect_highp_uint_vertex\r\ndEQP-GLES3.functional.shaders.operator.unary_operator.post_increment_effect.highp_uint_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_effect_highp_uint_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_effect_lowp_float_vertex\r\ndEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_effect.lowp_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_effect_lowp_float_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_effect_lowp_vec3_fragment\r\ndEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_effect.lowp_vec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_effect_lowp_vec3_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_effect_mediump_vec4_fragment\r\ndEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_effect.mediump_vec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_effect_mediump_vec4_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_effect_mediump_ivec2_vertex\r\ndEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_effect.mediump_ivec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_effect_mediump_ivec2_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_effect_lowp_ivec3_fragment\r\ndEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_effect.lowp_ivec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_effect_lowp_ivec3_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_effect_highp_ivec3_vertex\r\ndEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_effect.highp_ivec3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_effect_highp_ivec3_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_mediump_float_fragment\r\ndEQP-GLES3.functional.shaders.operator.unary_operator.pre_increment_result.mediump_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_mediump_float_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_lowp_vec3_vertex\r\ndEQP-GLES3.functional.shaders.operator.unary_operator.pre_increment_result.lowp_vec3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_lowp_vec3_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_mediump_vec3_vertex\r\ndEQP-GLES3.functional.shaders.operator.unary_operator.pre_increment_result.mediump_vec3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_mediump_vec3_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_highp_vec3_fragment\r\ndEQP-GLES3.functional.shaders.operator.unary_operator.pre_increment_result.highp_vec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_highp_vec3_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_mediump_ivec2_vertex\r\ndEQP-GLES3.functional.shaders.operator.unary_operator.pre_increment_result.mediump_ivec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_mediump_ivec2_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_mediump_ivec3_vertex\r\ndEQP-GLES3.functional.shaders.operator.unary_operator.pre_increment_result.mediump_ivec3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_mediump_ivec3_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_highp_ivec3_fragment\r\ndEQP-GLES3.functional.shaders.operator.unary_operator.pre_increment_result.highp_ivec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_highp_ivec3_fragment (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_lowp_uint_vertex\r\ndEQP-GLES3.functional.shaders.operator.unary_operator.pre_increment_result.lowp_uint_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_lowp_uint_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_highp_uvec3_fragment\r\ndEQP-GLES3.functional.shaders.operator.unary_operator.pre_increment_result.highp_uvec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_highp_uvec3_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_result_mediump_float_fragment\r\ndEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_result.mediump_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_result_mediump_float_fragment (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_result_mediump_ivec3_vertex\r\ndEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_result.mediump_ivec3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_result_mediump_ivec3_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_result_highp_ivec4_fragment\r\ndEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_result.highp_ivec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_result_highp_ivec4_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_result_highp_uint_fragment\r\ndEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_result.highp_uint_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_result_highp_uint_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_result_lowp_uvec4_vertex\r\ndEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_result.lowp_uvec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_result_lowp_uvec4_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_result_mediump_ivec2_fragment\r\ndEQP-GLES3.functional.shaders.operator.unary_operator.post_increment_result.mediump_ivec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_result_mediump_ivec2_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_result_highp_ivec4_fragment\r\ndEQP-GLES3.functional.shaders.operator.unary_operator.post_increment_result.highp_ivec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_result_highp_ivec4_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_result_highp_uint_fragment\r\ndEQP-GLES3.functional.shaders.operator.unary_operator.post_increment_result.highp_uint_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_result_highp_uint_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_result_mediump_uvec4_vertex\r\ndEQP-GLES3.functional.shaders.operator.unary_operator.post_increment_result.mediump_uvec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_result_mediump_uvec4_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_result_mediump_vec2_vertex\r\ndEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_result.mediump_vec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_result_mediump_vec2_vertex (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_result_lowp_ivec4_fragment\r\ndEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_result.lowp_ivec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_result_lowp_ivec4_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_result_highp_ivec4_fragment\r\ndEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_result.highp_ivec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_result_highp_ivec4_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_result_highp_uvec2_fragment\r\ndEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_result.highp_uvec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_result_highp_uvec2_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_result_highp_uvec3_fragment\r\ndEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_result.highp_uvec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_result_highp_uvec3_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_mediump_vec2_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.add.mediump_vec2_vertex\r\nStill waiting for the following processes to finish:\r\n\t\"c:\\b\\s\\w\\ir\\out\\Release_x64\\angle_deqp_gles3_tests.exe\" --deqp-egl-display-type=angle-d3d11 --gtest_flagfile=\"c:\\b\\s\\w\\ite_rdbv\\scoped_dir3128_30274\\32c002f8-e4a2-4324-bba8-dfc4365a6d90.tmp\" --single-process-tests --test-launcher-batch-limit=400 --test-launcher-output=\"c:\\b\\s\\w\\ite_rdbv\\3128_29686\\test_results.xml\" --test-launcher-summary-output=\"c:\\b\\s\\w\\io5nkhg6\\output.json\"\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_mediump_vec2_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_mediump_ivec3_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.add.mediump_ivec3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_mediump_ivec3_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_mediump_ivec4_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.add.mediump_ivec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_mediump_ivec4_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_lowp_uint_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.add.lowp_uint_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_lowp_uint_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_mediump_uvec3_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.add.mediump_uvec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_mediump_uvec3_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_mediump_ivec4_int_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.add.mediump_ivec4_int_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_mediump_ivec4_int_fragment (93 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_highp_uvec3_uint_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.add.highp_uvec3_uint_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_highp_uvec3_uint_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_mediump_float_vec2_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.add.mediump_float_vec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_mediump_float_vec2_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_lowp_int_ivec3_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.add.lowp_int_ivec3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_lowp_int_ivec3_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_lowp_uint_uvec2_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.add.lowp_uint_uvec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_lowp_uint_uvec2_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_mediump_vec3_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.sub.mediump_vec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_mediump_vec3_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_mediump_ivec4_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.sub.mediump_ivec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_mediump_ivec4_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_lowp_uint_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.sub.lowp_uint_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_lowp_uint_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_highp_uint_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.sub.highp_uint_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_highp_uint_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_mediump_uvec2_uint_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.sub.mediump_uvec2_uint_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_mediump_uvec2_uint_vertex (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_mediump_float_vec4_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.sub.mediump_float_vec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_mediump_float_vec4_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_mediump_uint_uvec3_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.sub.mediump_uint_uvec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_mediump_uint_uvec3_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_highp_uint_uvec3_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.sub.highp_uint_uvec3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_highp_uint_uvec3_vertex (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_lowp_vec4_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.mul.lowp_vec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_lowp_vec4_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_lowp_ivec2_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.mul.lowp_ivec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_lowp_ivec2_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_highp_int_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.mul.highp_int_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_highp_int_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_highp_ivec2_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.mul.highp_ivec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_highp_ivec2_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_highp_uint_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.mul.highp_uint_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_highp_uint_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_mediump_ivec3_int_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.mul.mediump_ivec3_int_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_mediump_ivec3_int_fragment (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_lowp_ivec4_int_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.mul.lowp_ivec4_int_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_lowp_ivec4_int_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_highp_ivec3_int_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.mul.highp_ivec3_int_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_highp_ivec3_int_fragment (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_mediump_uvec3_uint_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.mul.mediump_uvec3_uint_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_mediump_uvec3_uint_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_highp_uvec3_uint_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.mul.highp_uvec3_uint_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_highp_uvec3_uint_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_lowp_float_vec2_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.mul.lowp_float_vec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_lowp_float_vec2_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_highp_float_vec3_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.mul.highp_float_vec3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_highp_float_vec3_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_mediump_float_vec4_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.mul.mediump_float_vec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_mediump_float_vec4_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_lowp_int_ivec2_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.mul.lowp_int_ivec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_lowp_int_ivec2_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_lowp_int_ivec3_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.mul.lowp_int_ivec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_lowp_int_ivec3_fragment (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_mediump_uint_uvec4_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.mul.mediump_uint_uvec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_mediump_uint_uvec4_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_highp_uint_uvec2_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.mul.highp_uint_uvec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_highp_uint_uvec2_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_lowp_vec2_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.div.lowp_vec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_lowp_vec2_fragment (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_mediump_vec2_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.div.mediump_vec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_mediump_vec2_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_mediump_vec3_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.div.mediump_vec3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_mediump_vec3_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_lowp_ivec2_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.div.lowp_ivec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_lowp_ivec2_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_lowp_ivec4_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.div.lowp_ivec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_lowp_ivec4_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_mediump_uvec3_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.div.mediump_uvec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_mediump_uvec3_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_highp_vec2_float_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.div.highp_vec2_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_highp_vec2_float_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_lowp_vec4_float_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.div.lowp_vec4_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_lowp_vec4_float_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_highp_float_vec3_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.div.highp_float_vec3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_highp_float_vec3_vertex (93 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_mediump_float_vec4_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.div.mediump_float_vec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_mediump_float_vec4_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_highp_uint_uvec3_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.div.highp_uint_uvec3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_highp_uint_uvec3_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_lowp_uvec2_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.mod.lowp_uvec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_lowp_uvec2_vertex (109 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_lowp_uvec3_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.mod.lowp_uvec3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_lowp_uvec3_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_mediump_uvec4_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.mod.mediump_uvec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_mediump_uvec4_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_lowp_int_ivec2_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.mod.lowp_int_ivec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_lowp_int_ivec2_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_highp_int_ivec4_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.mod.highp_int_ivec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_highp_int_ivec4_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_mediump_uint_uvec4_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.mod.mediump_uint_uvec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_mediump_uint_uvec4_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_lowp_ivec2_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_and.lowp_ivec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_lowp_ivec2_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_lowp_uvec4_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_and.lowp_uvec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_lowp_uvec4_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_mediump_uvec4_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_and.mediump_uvec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_mediump_uvec4_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_highp_uvec2_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_and.highp_uvec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_highp_uvec2_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_mediump_ivec2_int_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_and.mediump_ivec2_int_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_mediump_ivec2_int_fragment (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_highp_ivec3_int_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_and.highp_ivec3_int_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_highp_ivec3_int_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_highp_ivec3_int_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_and.highp_ivec3_int_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_highp_ivec3_int_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_mediump_uvec3_uint_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_and.mediump_uvec3_uint_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_mediump_uvec3_uint_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_highp_uvec2_uint_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_and.highp_uvec2_uint_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_highp_uvec2_uint_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_highp_uvec3_uint_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_and.highp_uvec3_uint_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_highp_uvec3_uint_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_mediump_int_ivec3_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_and.mediump_int_ivec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_mediump_int_ivec3_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_lowp_int_ivec4_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_and.lowp_int_ivec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_lowp_int_ivec4_fragment (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_highp_int_ivec2_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_and.highp_int_ivec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_highp_int_ivec2_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_mediump_uint_uvec2_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_and.mediump_uint_uvec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_mediump_uint_uvec2_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_lowp_int_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or.lowp_int_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_lowp_int_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_mediump_int_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or.mediump_int_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_mediump_int_vertex (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_mediump_int_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or.mediump_int_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_mediump_int_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_lowp_ivec3_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or.lowp_ivec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_lowp_ivec3_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_highp_int_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or.highp_int_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_highp_int_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_highp_ivec3_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or.highp_ivec3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_highp_ivec3_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_mediump_uvec2_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or.mediump_uvec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_mediump_uvec2_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_lowp_uvec3_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or.lowp_uvec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_lowp_uvec3_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_highp_ivec2_int_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or.highp_ivec2_int_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_highp_ivec2_int_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_mediump_uvec4_uint_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or.mediump_uvec4_uint_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_mediump_uvec4_uint_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_lowp_int_ivec2_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or.lowp_int_ivec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_lowp_int_ivec2_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_highp_int_ivec2_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or.highp_int_ivec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_highp_int_ivec2_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_highp_int_ivec3_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or.highp_int_ivec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_highp_int_ivec3_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_lowp_uint_uvec4_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or.lowp_uint_uvec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_lowp_uint_uvec4_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_mediump_ivec2_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_xor.mediump_ivec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_mediump_ivec2_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_highp_ivec2_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_xor.highp_ivec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_highp_ivec2_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_lowp_uvec4_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_xor.lowp_uvec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_lowp_uvec4_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_highp_uvec2_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_xor.highp_uvec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_highp_uvec2_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_mediump_ivec2_int_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_xor.mediump_ivec2_int_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_mediump_ivec2_int_fragment (32 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_mediump_uvec4_uint_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_xor.mediump_uvec4_uint_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_mediump_uvec4_uint_fragment (94 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_lowp_uint_uvec2_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_xor.lowp_uint_uvec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_lowp_uint_uvec2_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_lowp_uint_uvec3_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_xor.lowp_uint_uvec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_lowp_uint_uvec3_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_highp_uint_uvec4_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_xor.highp_uint_uvec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_highp_uint_uvec4_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_int_uint_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.left_shift.lowp_int_uint_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_int_uint_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_int_uint_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.left_shift.lowp_int_uint_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_int_uint_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_ivec2_uvec2_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.left_shift.mediump_ivec2_uvec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_ivec2_uvec2_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_ivec4_uvec4_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.left_shift.lowp_ivec4_uvec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_ivec4_uvec4_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_uvec3_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.left_shift.lowp_uvec3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_uvec3_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_highp_uvec2_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.left_shift.highp_uvec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_highp_uvec2_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_uvec2_uint_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.left_shift.lowp_uvec2_uint_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_uvec2_uint_vertex (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_uvec3_uint_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.left_shift.mediump_uvec3_uint_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_uvec3_uint_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_uvec4_uint_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.left_shift.mediump_uvec4_uint_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_uvec4_uint_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_highp_uvec3_uint_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.left_shift.highp_uvec3_uint_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_highp_uvec3_uint_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_int_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.left_shift.lowp_int_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_int_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_ivec2_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.left_shift.mediump_ivec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_ivec2_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_ivec4_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.left_shift.mediump_ivec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_ivec4_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_ivec4_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.left_shift.mediump_ivec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_ivec4_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_highp_uint_int_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.left_shift.highp_uint_int_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_highp_uint_int_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_highp_uvec2_ivec2_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.left_shift.highp_uvec2_ivec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_highp_uvec2_ivec2_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_ivec2_int_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.left_shift.lowp_ivec2_int_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_ivec2_int_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_uvec2_int_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.left_shift.mediump_uvec2_int_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_uvec2_int_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_lowp_ivec3_uvec3_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.right_shift.lowp_ivec3_uvec3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_lowp_ivec3_uvec3_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_uvec2_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.right_shift.mediump_uvec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_uvec2_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_lowp_ivec3_uint_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.right_shift.lowp_ivec3_uint_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_lowp_ivec3_uint_vertex (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_ivec4_uint_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.right_shift.mediump_ivec4_uint_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_ivec4_uint_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_highp_ivec2_uint_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.right_shift.highp_ivec2_uint_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_highp_ivec2_uint_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_int_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.right_shift.mediump_int_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_int_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_lowp_ivec2_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.right_shift.lowp_ivec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_lowp_ivec2_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_ivec2_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.right_shift.mediump_ivec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_ivec2_fragment (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_ivec4_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.right_shift.mediump_ivec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_ivec4_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_uvec4_ivec4_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.right_shift.mediump_uvec4_ivec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_uvec4_ivec4_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_lowp_ivec2_int_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.right_shift.lowp_ivec2_int_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_lowp_ivec2_int_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_highp_ivec2_int_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.right_shift.highp_ivec2_int_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_highp_ivec2_int_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_highp_ivec3_int_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.right_shift.highp_ivec3_int_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_highp_ivec3_int_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_highp_uvec4_int_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.right_shift.highp_uvec4_int_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_highp_uvec4_int_vertex (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_lowp_float_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.add_assign_effect.lowp_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_lowp_float_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_float_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.add_assign_effect.highp_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_float_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_float_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.add_assign_effect.highp_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_float_fragment (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_vec3_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.add_assign_effect.highp_vec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_vec3_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_vec4_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.add_assign_effect.highp_vec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_vec4_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_vec4_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.add_assign_effect.highp_vec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_vec4_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_mediump_int_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.add_assign_effect.mediump_int_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_mediump_int_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_mediump_ivec4_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.add_assign_effect.mediump_ivec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_mediump_ivec4_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_ivec4_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.add_assign_effect.highp_ivec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_ivec4_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_mediump_uvec3_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.add_assign_effect.mediump_uvec3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_mediump_uvec3_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_lowp_vec3_float_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.add_assign_effect.lowp_vec3_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_lowp_vec3_float_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_lowp_vec3_float_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.add_assign_effect.lowp_vec3_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_lowp_vec3_float_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_ivec4_int_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.add_assign_effect.highp_ivec4_int_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_ivec4_int_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_ivec4_int_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.add_assign_effect.highp_ivec4_int_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_ivec4_int_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_highp_vec4_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.sub_assign_effect.highp_vec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_highp_vec4_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_uvec4_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.sub_assign_effect.lowp_uvec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_uvec4_fragment (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_highp_uvec2_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.sub_assign_effect.highp_uvec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_highp_uvec2_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_highp_uvec3_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.sub_assign_effect.highp_uvec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_highp_uvec3_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_vec4_float_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.sub_assign_effect.lowp_vec4_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_vec4_float_vertex (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_ivec3_int_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.sub_assign_effect.lowp_ivec3_int_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_ivec3_int_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_highp_uvec3_uint_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.sub_assign_effect.highp_uvec3_uint_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_highp_uvec3_uint_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_highp_uvec3_uint_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.sub_assign_effect.highp_uvec3_uint_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_highp_uvec3_uint_fragment (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_highp_float_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_effect.highp_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_highp_float_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_vec3_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_effect.lowp_vec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_vec3_fragment (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_vec4_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_effect.lowp_vec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_vec4_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_ivec3_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_effect.lowp_ivec3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_ivec3_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_uvec2_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_effect.mediump_uvec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_uvec2_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_uvec3_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_effect.mediump_uvec3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_uvec3_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_ivec2_int_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_effect.lowp_ivec2_int_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_ivec2_int_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_uvec3_uint_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_effect.lowp_uvec3_uint_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_uvec3_uint_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_uvec4_uint_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_effect.mediump_uvec4_uint_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_uvec4_uint_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_mediump_vec2_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.div_assign_effect.mediump_vec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_mediump_vec2_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_mediump_vec4_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.div_assign_effect.mediump_vec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_mediump_vec4_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_lowp_int_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.div_assign_effect.lowp_int_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_lowp_int_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_highp_uvec3_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.div_assign_effect.highp_uvec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_highp_uvec3_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_lowp_vec2_float_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.div_assign_effect.lowp_vec2_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_lowp_vec2_float_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_mediump_vec2_float_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.div_assign_effect.mediump_vec2_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_mediump_vec2_float_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_highp_int_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.mod_assign_effect.highp_int_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_highp_int_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_lowp_uint_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.mod_assign_effect.lowp_uint_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_lowp_uint_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_mediump_uvec4_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.mod_assign_effect.mediump_uvec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_mediump_uvec4_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_highp_uint_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.mod_assign_effect.highp_uint_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_highp_uint_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_highp_uvec3_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.mod_assign_effect.highp_uvec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_highp_uvec3_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_mediump_ivec2_int_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.mod_assign_effect.mediump_ivec2_int_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_mediump_ivec2_int_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_lowp_ivec3_int_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.mod_assign_effect.lowp_ivec3_int_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_lowp_ivec3_int_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_effect_lowp_ivec4_int_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_and_assign_effect.lowp_ivec4_int_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_effect_lowp_ivec4_int_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_effect_highp_uvec4_uint_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_and_assign_effect.highp_uvec4_uint_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_effect_highp_uvec4_uint_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_effect_highp_ivec3_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or_assign_effect.highp_ivec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_effect_highp_ivec3_fragment (47 ms)\r\n*RESULT: Total: 400\r\n*RESULT: Passed: 400\r\n*RESULT: Failed: 0\r\n*RESULT: Skipped: 0\r\n*RESULT: Not Supported: 0\r\n*RESULT: Exception: 0\r\n*RESULT: Crashed: 0\r\n[----------] 400 tests from dEQP (23123 ms total)\r\n\r\n[----------] Global test environment tear-down\r\n[==========] 400 tests from 1 test suite ran. (23201 ms total)\r\n[ PASSED ] 400 tests.\r\nWriting test log into TestResults.qpa\r\n[401/3570] dEQP.GLES3/functional_shaders_uniform_block_valid_global_layout_std140_fragment (93 ms)\r\n[402/3570] dEQP.GLES3/functional_shaders_uniform_block_valid_underscore_block_name_fragment (47 ms)\r\n[403/3570] dEQP.GLES3/functional_shaders_uniform_block_invalid_conflicting_uniform_and_instance_name_vertex (47 ms)\r\n[404/3570] dEQP.GLES3/functional_shaders_uniform_block_invalid_conflicting_uniform_and_block_name_vertex (47 ms)\r\n[405/3570] dEQP.GLES3/functional_shaders_uniform_block_invalid_conflicting_out_and_block_name_fragment (31 ms)\r\n[406/3570] dEQP.GLES3/functional_shaders_uniform_block_invalid_empty_layout_fragment (47 ms)\r\n[407/3570] dEQP.GLES3/functional_shaders_uniform_block_invalid_member_layout_packed_fragment (46 ms)\r\n[408/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_float_ivec2_float_fragment (47 ms)\r\n[409/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_float_ivec3_float_fragment (31 ms)\r\n[410/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec2_ivec4_vec2_fragment (47 ms)\r\n[411/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec3_int_vec3_vertex (47 ms)\r\n[412/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec3_ivec2_ivec2_vertex (47 ms)\r\n[413/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec3_ivec2_ivec2_fragment (31 ms)\r\n[414/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec3_ivec4_vec3_fragment (94 ms)\r\n[415/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec4_ivec2_ivec2_vertex (109 ms)\r\n[416/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_float_uint_uint_fragment (62 ms)\r\n[417/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec2_uvec2_vec2_fragment (47 ms)\r\n[418/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec2_uvec3_vec2_fragment (47 ms)\r\n[419/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec2_uvec4_vec2_fragment (47 ms)\r\n[420/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec3_uvec4_vec3_fragment (46 ms)\r\n[421/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec4_uint_uint_fragment (63 ms)\r\n[422/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec4_uvec2_uvec2_fragment (31 ms)\r\n[423/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec4_uvec3_uvec3_vertex (47 ms)\r\n[424/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_ivec2_uvec2_uvec2_fragment (47 ms)\r\n[425/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_ivec2_uvec4_uvec4_vertex (31 ms)\r\n[426/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_ivec3_uint_uint_vertex (47 ms)\r\n[427/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_ivec4_uint_uint_fragment (46 ms)\r\n[428/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_ivec4_uvec4_uvec4_vertex (32 ms)\r\n[429/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_float_ivec3_float_vertex (46 ms)\r\n[430/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec3_ivec2_ivec2_fragment (47 ms)\r\n[431/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec4_ivec3_vec4_vertex (47 ms)\r\n[432/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_float_uvec3_float_vertex (62 ms)\r\n[433/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec2_uint_vec2_fragment (47 ms)\r\n[434/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec2_uvec3_vec2_fragment (47 ms)\r\n[435/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec2_uvec3_uvec3_vertex (47 ms)\r\n[436/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_int_uint_uint_fragment (62 ms)\r\n[437/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_ivec3_uvec2_ivec3_vertex (32 ms)\r\n[438/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_ivec4_uint_uint_vertex (63 ms)\r\n[439/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_float_ivec3_ivec3_fragment (187 ms)\r\n[440/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec2_ivec2_ivec2_vertex (47 ms)\r\n[441/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_int_vec3_vertex (47 ms)\r\n[442/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_int_vec3_fragment (46 ms)\r\n[443/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_int_int_fragment (47 ms)\r\n[444/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_ivec2_ivec2_fragment (31 ms)\r\n[445/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_ivec4_ivec4_fragment (63 ms)\r\n[446/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec4_int_vec4_vertex (47 ms)\r\n[447/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec4_ivec3_ivec3_fragment (46 ms)\r\n[448/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_float_uint_uint_fragment (63 ms)\r\n[449/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec2_uvec3_uvec3_fragment (31 ms)\r\n[450/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec2_uvec4_vec2_fragment (62 ms)\r\n[451/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_uint_uint_fragment (47 ms)\r\n[452/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_uvec2_uvec2_vertex (63 ms)\r\n[453/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec4_uvec3_vec4_fragment (31 ms)\r\n[454/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_ivec2_uvec2_ivec2_vertex (47 ms)\r\n[455/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_ivec2_uvec3_uvec3_fragment (46 ms)\r\n[456/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_ivec4_uint_ivec4_vertex (32 ms)\r\n[457/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_ivec4_uvec2_uvec2_fragment (46 ms)\r\n[458/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_float_ivec3_ivec3_vertex (32 ms)\r\n[459/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec3_ivec4_vec3_vertex (46 ms)\r\n[460/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_float_uvec3_float_vertex (47 ms)\r\n[461/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_float_uvec4_float_fragment (63 ms)\r\n[462/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec2_uint_uint_fragment (46 ms)\r\n[463/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec2_uvec2_vec2_vertex (47 ms)\r\n[464/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec2_uvec3_vec2_fragment (47 ms)\r\n[465/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec3_uvec4_uvec4_vertex (47 ms)\r\n[466/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec4_uvec3_uvec3_fragment (47 ms)\r\n[467/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_int_uint_int_fragment (31 ms)\r\n[468/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_int_uint_uint_fragment (47 ms)\r\n[469/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_int_uvec3_int_vertex (46 ms)\r\n[470/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_int_uvec3_uvec3_fragment (32 ms)\r\n[471/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_ivec2_uvec3_ivec2_vertex (46 ms)\r\n[472/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_ivec3_uvec2_ivec3_vertex (63 ms)\r\n[473/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_ivec3_uvec4_ivec3_vertex (47 ms)\r\n[474/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_ivec4_uvec2_ivec4_vertex (62 ms)\r\n[475/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_ivec4_uvec2_uvec2_fragment (31 ms)\r\n[476/3570] dEQP.GLES3/functional_shaders_discard_basic_uniform (47 ms)\r\n[477/3570] dEQP.GLES3/functional_shaders_discard_dynamic_loop_texture (78 ms)\r\n[478/3570] dEQP.GLES3/functional_shaders_indexing_varying_array_float_static_write_dynamic_read (62 ms)\r\n[479/3570] dEQP.GLES3/functional_shaders_indexing_varying_array_float_static_write_dynamic_loop_read (205 ms)\r\n[480/3570] dEQP.GLES3/functional_shaders_indexing_varying_array_float_dynamic_write_dynamic_read (63 ms)\r\n[481/3570] dEQP.GLES3/functional_shaders_indexing_varying_array_float_dynamic_write_static_loop_read (62 ms)\r\n[482/3570] dEQP.GLES3/functional_shaders_indexing_varying_array_float_static_loop_write_static_read (78 ms)\r\n[483/3570] dEQP.GLES3/functional_shaders_indexing_varying_array_vec2_dynamic_write_static_read (62 ms)\r\n[484/3570] dEQP.GLES3/functional_shaders_indexing_varying_array_vec3_dynamic_loop_write_dynamic_loop_read (78 ms)\r\n[485/3570] dEQP.GLES3/functional_shaders_indexing_uniform_array_vec3_static_read_fragment (47 ms)\r\n[486/3570] dEQP.GLES3/functional_shaders_indexing_uniform_array_vec4_static_read_fragment (78 ms)\r\n[487/3570] dEQP.GLES3/functional_shaders_indexing_uniform_array_vec4_dynamic_read_fragment (63 ms)\r\n[488/3570] dEQP.GLES3/functional_shaders_indexing_uniform_array_vec4_dynamic_loop_read_fragment (62 ms)\r\n[489/3570] dEQP.GLES3/functional_shaders_indexing_tmp_array_float_static_write_static_read_fragment (78 ms)\r\n[490/3570] dEQP.GLES3/functional_shaders_indexing_tmp_array_float_dynamic_write_static_loop_read_vertex (47 ms)\r\n[491/3570] dEQP.GLES3/functional_shaders_indexing_tmp_array_float_static_loop_write_static_loop_read_fragment (62 ms)\r\n[492/3570] dEQP.GLES3/functional_shaders_indexing_tmp_array_vec3_dynamic_write_dynamic_read_vertex (63 ms)\r\n[493/3570] dEQP.GLES3/functional_shaders_indexing_tmp_array_vec3_static_loop_write_dynamic_read_vertex (62 ms)\r\n[494/3570] dEQP.GLES3/functional_shaders_indexing_tmp_array_vec4_static_loop_write_static_read_vertex (78 ms)\r\n[495/3570] dEQP.GLES3/functional_shaders_indexing_tmp_array_vec4_dynamic_loop_write_dynamic_read_fragment (62 ms)\r\n[496/3570] dEQP.GLES3/functional_shaders_indexing_tmp_array_vec4_dynamic_loop_write_static_loop_read_vertex (63 ms)\r\n[497/3570] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec2_direct_write_static_subscript_read_vertex (78 ms)\r\n[498/3570] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec2_component_write_dynamic_loop_subscript_read_vertex (62 ms)\r\n[499/3570] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec2_static_subscript_write_static_subscript_read_vertex (47 ms)\r\n[500/3570] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec2_static_loop_subscript_write_component_read_vertex (62 ms)\r\n[501/3570] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec2_static_loop_subscript_write_dynamic_subscript_read_fragment (47 ms)\r\n[502/3570] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec3_component_write_static_subscript_read_vertex (78 ms)\r\n[503/3570] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec3_component_write_static_subscript_read_fragment (47 ms)\r\n[504/3570] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec3_component_write_static_loop_subscript_read_fragment (47 ms)\r\n[505/3570] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec3_component_write_dynamic_loop_subscript_read_fragment (47 ms)\r\n[506/3570] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec3_dynamic_subscript_write_static_subscript_read_fragment (93 ms)\r\n[507/3570] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec3_dynamic_loop_subscript_write_static_subscript_read_vertex (94 ms)\r\n[508/3570] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec3_dynamic_loop_subscript_write_static_loop_subscript_read_vertex (125 ms)\r\n[509/3570] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec4_static_subscript_write_component_read_fragment (31 ms)\r\n[510/3570] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec4_dynamic_subscript_write_static_subscript_read_fragment (93 ms)\r\n[511/3570] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec4_dynamic_subscript_write_dynamic_loop_subscript_read_vertex (63 ms)\r\n[512/3570] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec4_dynamic_loop_subscript_write_direct_read_vertex (78 ms)\r\n[513/3570] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat2x3_dynamic_write_static_read_fragment (62 ms)\r\n[514/3570] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat2x3_static_loop_write_static_loop_read_vertex (47 ms)\r\n[515/3570] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat2x3_static_loop_write_dynamic_loop_read_fragment (62 ms)\r\n[516/3570] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat2x4_static_write_dynamic_loop_read_fragment (78 ms)\r\n[517/3570] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3x2_static_write_static_read_fragment (63 ms)\r\n[518/3570] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3_static_write_dynamic_read_fragment (62 ms)\r\n[519/3570] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3_dynamic_write_static_read_vertex (78 ms)\r\n[520/3570] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3_dynamic_write_static_loop_read_vertex (94 ms)\r\n[521/3570] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3_static_loop_write_dynamic_read_vertex (78 ms)\r\n[522/3570] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3x4_static_write_static_loop_read_vertex (47 ms)\r\n[523/3570] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3x4_static_write_dynamic_loop_read_vertex (78 ms)\r\n[524/3570] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3x4_dynamic_loop_write_dynamic_read_fragment (78 ms)\r\n[525/3570] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat4x2_static_write_static_read_fragment (62 ms)\r\n[526/3570] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat4x3_dynamic_write_static_loop_read_fragment (94 ms)\r\n[527/3570] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat4x3_dynamic_write_dynamic_loop_read_fragment (109 ms)\r\n[528/3570] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat4_dynamic_write_dynamic_loop_read_vertex (93 ms)\r\n[529/3570] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat4_static_loop_write_dynamic_loop_read_fragment (63 ms)\r\n[530/3570] dEQP.GLES3/functional_shaders_indexing_moredynamic_matrix_twice_vertex (47 ms)\r\n[531/3570] dEQP.GLES3/functional_shaders_indexing_moredynamic_builtin_fncall_out_parameter_fragment (62 ms)\r\n[532/3570] dEQP.GLES3/functional_shaders_indexing_moredynamic_lvalue_with_uint_vertex (47 ms)\r\n[533/3570] dEQP.GLES3/functional_shaders_indexing_moredynamic_lvalue_with_uint_fragment (62 ms)\r\n[534/3570] dEQP.GLES3/functional_shaders_indexing_moredynamic_sequence_vector_lvalue_fragment (47 ms)\r\n[535/3570] dEQP.GLES3/functional_shaders_loops_for_constant_iterations_basic_lowp_int_fragment (62 ms)\r\n[536/3570] dEQP.GLES3/functional_shaders_loops_for_constant_iterations_basic_mediump_int_fragment (63 ms)\r\n[537/3570] dEQP.GLES3/functional_shaders_loops_for_constant_iterations_basic_highp_int_vertex (62 ms)\r\n[538/3570] dEQP.GLES3/functional_shaders_loops_for_constant_iterations_pre_increment_fragment (63 ms)\r\n[539/3570] dEQP.GLES3/functional_shaders_loops_for_constant_iterations_101_iterations_vertex (62 ms)\r\n[540/3570] dEQP.GLES3/functional_shaders_loops_for_constant_iterations_nested_sequence_vertex (62 ms)\r\n[541/3570] dEQP.GLES3/functional_shaders_loops_for_constant_iterations_nested_tricky_dataflow_2_fragment (47 ms)\r\n[542/3570] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_basic_lowp_float_fragment (63 ms)\r\n[543/3570] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_basic_highp_int_vertex (62 ms)\r\n[544/3570] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_compound_statement_fragment (47 ms)\r\n[545/3570] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_single_iteration_fragment (62 ms)\r\n[546/3570] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_select_iteration_count_vertex (63 ms)\r\n[547/3570] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_unconditional_continue_fragment (62 ms)\r\n[548/3570] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_only_continue_fragment (62 ms)\r\n[549/3570] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_conditional_break_vertex (63 ms)\r\n[550/3570] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_nested_tricky_dataflow_2_fragment (47 ms)\r\n[551/3570] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_basic_highp_float_vertex (62 ms)\r\n[552/3570] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_basic_highp_float_fragment (47 ms)\r\n[553/3570] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_select_iteration_count_vertex (62 ms)\r\n[554/3570] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_double_continue_fragment (63 ms)\r\n[555/3570] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_post_increment_fragment (62 ms)\r\n[556/3570] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_101_iterations_fragment (47 ms)\r\n[557/3570] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_nested_sequence_fragment (78 ms)\r\n[558/3570] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_nested_tricky_dataflow_2_fragment (62 ms)\r\n[559/3570] dEQP.GLES3/functional_shaders_loops_while_constant_iterations_no_iterations_fragment (47 ms)\r\n[560/3570] dEQP.GLES3/functional_shaders_loops_while_constant_iterations_conditional_continue_vertex (47 ms)\r\n[561/3570] dEQP.GLES3/functional_shaders_loops_while_constant_iterations_pre_increment_vertex (62 ms)\r\n[562/3570] dEQP.GLES3/functional_shaders_loops_while_uniform_iterations_basic_mediump_int_fragment (63 ms)\r\n[563/3570] dEQP.GLES3/functional_shaders_loops_while_uniform_iterations_sequence_fragment (46 ms)\r\n[564/3570] dEQP.GLES3/functional_shaders_loops_while_dynamic_iterations_basic_highp_float_fragment (78 ms)\r\n[565/3570] dEQP.GLES3/functional_shaders_loops_while_dynamic_iterations_compound_statement_vertex (47 ms)\r\n[566/3570] dEQP.GLES3/functional_shaders_loops_while_dynamic_iterations_only_continue_vertex (78 ms)\r\n[567/3570] dEQP.GLES3/functional_shaders_loops_while_dynamic_iterations_double_continue_fragment (63 ms)\r\n[568/3570] dEQP.GLES3/functional_shaders_loops_while_dynamic_iterations_vector_counter_vertex (78 ms)\r\n[569/3570] dEQP.GLES3/functional_shaders_loops_do_while_constant_iterations_basic_lowp_int_fragment (62 ms)\r\n[570/3570] dEQP.GLES3/functional_shaders_loops_do_while_constant_iterations_basic_mediump_float_fragment (62 ms)\r\n[571/3570] dEQP.GLES3/functional_shaders_loops_do_while_constant_iterations_only_continue_fragment (47 ms)\r\n[572/3570] dEQP.GLES3/functional_shaders_loops_do_while_constant_iterations_conditional_break_fragment (47 ms)\r\n[573/3570] dEQP.GLES3/functional_shaders_loops_do_while_constant_iterations_unconditional_break_fragment (47 ms)\r\n[574/3570] dEQP.GLES3/functional_shaders_loops_do_while_constant_iterations_vector_counter_vertex (47 ms)\r\n[575/3570] dEQP.GLES3/functional_shaders_loops_do_while_constant_iterations_101_iterations_fragment (78 ms)\r\n[576/3570] dEQP.GLES3/functional_shaders_loops_do_while_dynamic_iterations_basic_mediump_int_vertex (62 ms)\r\n[577/3570] dEQP.GLES3/functional_shaders_loops_do_while_dynamic_iterations_select_iteration_count_vertex (62 ms)\r\n[578/3570] dEQP.GLES3/functional_shaders_loops_do_while_dynamic_iterations_conditional_continue_vertex (63 ms)\r\n[579/3570] dEQP.GLES3/functional_shaders_loops_do_while_dynamic_iterations_post_increment_vertex (62 ms)\r\n[580/3570] dEQP.GLES3/functional_shaders_loops_do_while_dynamic_iterations_101_iterations_vertex (63 ms)\r\n[581/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_mediump_float_vertex (62 ms)\r\n[582/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_highp_float_fragment (62 ms)\r\n[583/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_lowp_vec2_vertex (47 ms)\r\n[584/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_mediump_vec2_vertex (47 ms)\r\n[585/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_lowp_int_vertex (62 ms)\r\n[586/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_lowp_int_fragment (47 ms)\r\n[587/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_mediump_ivec4_vertex (63 ms)\r\n[588/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_highp_ivec4_vertex (78 ms)\r\n[589/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_mediump_uvec4_fragment (62 ms)\r\n[590/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_minus_mediump_vec3_vertex (62 ms)\r\n[591/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_minus_lowp_ivec4_vertex (78 ms)\r\n[592/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_minus_lowp_uint_vertex (63 ms)\r\n[593/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_bitwise_not_highp_ivec2_fragment (47 ms)\r\n[594/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_effect_lowp_vec3_vertex (62 ms)\r\n[595/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_effect_lowp_vec4_fragment (62 ms)\r\n[596/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_effect_mediump_vec2_fragment (47 ms)\r\n[597/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_effect_lowp_vec4_fragment (47 ms)\r\n[598/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_effect_mediump_int_fragment (47 ms)\r\n[599/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_effect_lowp_uvec2_vertex (78 ms)\r\n[600/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_effect_highp_float_fragment (47 ms)\r\n[601/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_effect_lowp_ivec4_vertex (62 ms)\r\n[602/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_effect_mediump_uint_fragment (47 ms)\r\n[603/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_effect_highp_uint_vertex (78 ms)\r\n[604/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_effect_lowp_float_vertex (62 ms)\r\n[605/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_effect_lowp_vec3_fragment (47 ms)\r\n[606/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_effect_mediump_vec4_fragment (47 ms)\r\n[607/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_effect_mediump_ivec2_vertex (78 ms)\r\n[608/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_effect_lowp_ivec3_fragment (62 ms)\r\n[609/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_effect_highp_ivec3_vertex (63 ms)\r\n[610/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_mediump_float_fragment (62 ms)\r\n[611/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_lowp_vec3_vertex (78 ms)\r\n[612/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_mediump_vec3_vertex (62 ms)\r\n[613/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_highp_vec3_fragment (63 ms)\r\n[614/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_mediump_ivec2_vertex (47 ms)\r\n[615/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_mediump_ivec3_vertex (78 ms)\r\n[616/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_highp_ivec3_fragment (46 ms)\r\n[617/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_lowp_uint_vertex (63 ms)\r\n[618/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_highp_uvec3_fragment (47 ms)\r\n[619/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_result_mediump_float_fragment (46 ms)\r\n[620/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_result_mediump_ivec3_vertex (78 ms)\r\n[621/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_result_highp_ivec4_fragment (47 ms)\r\n[622/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_result_highp_uint_fragment (47 ms)\r\n[623/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_result_lowp_uvec4_vertex (47 ms)\r\n[624/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_result_mediump_ivec2_fragment (62 ms)\r\n[625/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_result_highp_ivec4_fragment (47 ms)\r\n[626/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_result_highp_uint_fragment (47 ms)\r\n[627/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_result_mediump_uvec4_vertex (47 ms)\r\n[628/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_result_mediump_vec2_vertex (46 ms)\r\n[629/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_result_lowp_ivec4_fragment (63 ms)\r\n[630/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_result_highp_ivec4_fragment (62 ms)\r\n[631/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_result_highp_uvec2_fragment (63 ms)\r\n[632/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_result_highp_uvec3_fragment (62 ms)\r\n[633/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_mediump_vec2_vertex (47 ms)\r\n[634/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_mediump_ivec3_vertex (62 ms)\r\n[635/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_mediump_ivec4_vertex (47 ms)\r\n[636/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_lowp_uint_fragment (47 ms)\r\n[637/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_mediump_uvec3_fragment (47 ms)\r\n[638/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_mediump_ivec4_int_fragment (93 ms)\r\n[639/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_highp_uvec3_uint_vertex (47 ms)\r\n[640/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_mediump_float_vec2_fragment (62 ms)\r\n[641/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_lowp_int_ivec3_vertex (47 ms)\r\n[642/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_lowp_uint_uvec2_vertex (47 ms)\r\n[643/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_mediump_vec3_fragment (47 ms)\r\n[644/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_mediump_ivec4_fragment (62 ms)\r\n[645/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_lowp_uint_fragment (47 ms)\r\n[646/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_highp_uint_vertex (47 ms)\r\n[647/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_mediump_uvec2_uint_vertex (46 ms)\r\n[648/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_mediump_float_vec4_vertex (47 ms)\r\n[649/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_mediump_uint_uvec3_fragment (63 ms)\r\n[650/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_highp_uint_uvec3_vertex (46 ms)\r\n[651/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_lowp_vec4_fragment (47 ms)\r\n[652/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_lowp_ivec2_fragment (47 ms)\r\n[653/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_highp_int_vertex (62 ms)\r\n[654/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_highp_ivec2_vertex (63 ms)\r\n[655/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_highp_uint_fragment (47 ms)\r\n[656/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_mediump_ivec3_int_fragment (46 ms)\r\n[657/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_lowp_ivec4_int_fragment (63 ms)\r\n[658/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_highp_ivec3_int_fragment (31 ms)\r\n[659/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_mediump_uvec3_uint_vertex (62 ms)\r\n[660/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_highp_uvec3_uint_fragment (47 ms)\r\n[661/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_lowp_float_vec2_vertex (47 ms)\r\n[662/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_highp_float_vec3_vertex (62 ms)\r\n[663/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_mediump_float_vec4_fragment (63 ms)\r\n[664/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_lowp_int_ivec2_fragment (47 ms)\r\n[665/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_lowp_int_ivec3_fragment (46 ms)\r\n[666/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_mediump_uint_uvec4_fragment (63 ms)\r\n[667/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_highp_uint_uvec2_vertex (47 ms)\r\n[668/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_lowp_vec2_fragment (46 ms)\r\n[669/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_mediump_vec2_fragment (47 ms)\r\n[670/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_mediump_vec3_vertex (47 ms)\r\n[671/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_lowp_ivec2_fragment (47 ms)\r\n[672/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_lowp_ivec4_vertex (47 ms)\r\n[673/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_mediump_uvec3_fragment (62 ms)\r\n[674/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_highp_vec2_float_fragment (47 ms)\r\n[675/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_lowp_vec4_float_fragment (47 ms)\r\n[676/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_highp_float_vec3_vertex (93 ms)\r\n[677/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_mediump_float_vec4_vertex (63 ms)\r\n[678/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_highp_uint_uvec3_vertex (78 ms)\r\n[679/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_lowp_uvec2_vertex (109 ms)\r\n[680/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_lowp_uvec3_vertex (62 ms)\r\n[681/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_mediump_uvec4_vertex (78 ms)\r\n[682/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_lowp_int_ivec2_fragment (63 ms)\r\n[683/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_highp_int_ivec4_fragment (62 ms)\r\n[684/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_mediump_uint_uvec4_fragment (62 ms)\r\n[685/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_lowp_ivec2_vertex (47 ms)\r\n[686/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_lowp_uvec4_vertex (78 ms)\r\n[687/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_mediump_uvec4_vertex (63 ms)\r\n[688/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_highp_uvec2_fragment (78 ms)\r\n[689/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_mediump_ivec2_int_fragment (46 ms)\r\n[690/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_highp_ivec3_int_vertex (78 ms)\r\n[691/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_highp_ivec3_int_fragment (78 ms)\r\n[692/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_mediump_uvec3_uint_vertex (63 ms)\r\n[693/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_highp_uvec2_uint_vertex (62 ms)\r\n[694/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_highp_uvec3_uint_vertex (78 ms)\r\n[695/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_mediump_int_ivec3_fragment (63 ms)\r\n[696/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_lowp_int_ivec4_fragment (46 ms)\r\n[697/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_highp_int_ivec2_vertex (63 ms)\r\n[698/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_mediump_uint_uvec2_fragment (62 ms)\r\n[699/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_lowp_int_vertex (63 ms)\r\n[700/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_mediump_int_vertex (46 ms)\r\n[701/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_mediump_int_fragment (47 ms)\r\n[702/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_lowp_ivec3_fragment (47 ms)\r\n[703/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_highp_int_vertex (62 ms)\r\n[704/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_highp_ivec3_vertex (47 ms)\r\n[705/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_mediump_uvec2_vertex (47 ms)\r\n[706/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_lowp_uvec3_fragment (62 ms)\r\n[707/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_highp_ivec2_int_fragment (47 ms)\r\n[708/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_mediump_uvec4_uint_vertex (63 ms)\r\n[709/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_lowp_int_ivec2_fragment (62 ms)\r\n[710/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_highp_int_ivec2_vertex (47 ms)\r\n[711/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_highp_int_ivec3_fragment (78 ms)\r\n[712/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_lowp_uint_uvec4_fragment (78 ms)\r\n[713/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_mediump_ivec2_fragment (62 ms)\r\n[714/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_highp_ivec2_fragment (63 ms)\r\n[715/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_lowp_uvec4_fragment (62 ms)\r\n[716/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_highp_uvec2_vertex (78 ms)\r\n[717/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_mediump_ivec2_int_fragment (32 ms)\r\n[718/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_mediump_uvec4_uint_fragment (94 ms)\r\n[719/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_lowp_uint_uvec2_vertex (62 ms)\r\n[720/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_lowp_uint_uvec3_fragment (63 ms)\r\n[721/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_highp_uint_uvec4_fragment (62 ms)\r\n[722/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_int_uint_vertex (47 ms)\r\n[723/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_int_uint_fragment (62 ms)\r\n[724/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_ivec2_uvec2_fragment (47 ms)\r\n[725/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_ivec4_uvec4_vertex (62 ms)\r\n[726/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_uvec3_vertex (47 ms)\r\n[727/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_highp_uvec2_fragment (63 ms)\r\n[728/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_uvec2_uint_vertex (46 ms)\r\n[729/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_uvec3_uint_fragment (47 ms)\r\n[730/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_uvec4_uint_vertex (47 ms)\r\n[731/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_highp_uvec3_uint_fragment (47 ms)\r\n[732/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_int_vertex (62 ms)\r\n[733/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_ivec2_vertex (47 ms)\r\n[734/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_ivec4_vertex (47 ms)\r\n[735/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_ivec4_fragment (62 ms)\r\n[736/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_highp_uint_int_fragment (47 ms)\r\n[737/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_highp_uvec2_ivec2_vertex (47 ms)\r\n[738/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_ivec2_int_vertex (62 ms)\r\n[739/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_uvec2_int_fragment (47 ms)\r\n[740/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_lowp_ivec3_uvec3_vertex (47 ms)\r\n[741/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_uvec2_fragment (47 ms)\r\n[742/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_lowp_ivec3_uint_vertex (46 ms)\r\n[743/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_ivec4_uint_fragment (78 ms)\r\n[744/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_highp_ivec2_uint_fragment (63 ms)\r\n[745/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_int_vertex (62 ms)\r\n[746/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_lowp_ivec2_vertex (63 ms)\r\n[747/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_ivec2_fragment (46 ms)\r\n[748/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_ivec4_vertex (47 ms)\r\n[749/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_uvec4_ivec4_vertex (78 ms)\r\n[750/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_lowp_ivec2_int_fragment (47 ms)\r\n[751/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_highp_ivec2_int_vertex (47 ms)\r\n[752/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_highp_ivec3_int_fragment (47 ms)\r\n[753/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_highp_uvec4_int_vertex (46 ms)\r\n[754/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_lowp_float_fragment (63 ms)\r\n[755/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_float_vertex (47 ms)\r\n[756/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_float_fragment (46 ms)\r\n[757/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_vec3_fragment (47 ms)\r\n[758/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_vec4_vertex (47 ms)\r\n[759/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_vec4_fragment (62 ms)\r\n[760/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_mediump_int_vertex (47 ms)\r\n[761/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_mediump_ivec4_vertex (63 ms)\r\n[762/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_ivec4_vertex (62 ms)\r\n[763/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_mediump_uvec3_vertex (62 ms)\r\n[764/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_lowp_vec3_float_vertex (47 ms)\r\n[765/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_lowp_vec3_float_fragment (47 ms)\r\n[766/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_ivec4_int_vertex (62 ms)\r\n[767/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_ivec4_int_fragment (47 ms)\r\n[768/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_highp_vec4_fragment (63 ms)\r\n[769/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_uvec4_fragment (46 ms)\r\n[770/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_highp_uvec2_vertex (63 ms)\r\n[771/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_highp_uvec3_fragment (47 ms)\r\n[772/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_vec4_float_vertex (46 ms)\r\n[773/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_ivec3_int_fragment (63 ms)\r\n[774/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_highp_uvec3_uint_vertex (47 ms)\r\n[775/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_highp_uvec3_uint_fragment (46 ms)\r\n[776/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_highp_float_vertex (63 ms)\r\n[777/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_vec3_fragment (31 ms)\r\n[778/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_vec4_fragment (62 ms)\r\n[779/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_ivec3_vertex (63 ms)\r\n[780/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_uvec2_fragment (62 ms)\r\n[781/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_uvec3_vertex (78 ms)\r\n[782/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_ivec2_int_fragment (47 ms)\r\n[783/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_uvec3_uint_fragment (47 ms)\r\n[784/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_uvec4_uint_vertex (47 ms)\r\n[785/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_mediump_vec2_vertex (62 ms)\r\n[786/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_mediump_vec4_vertex (62 ms)\r\n[787/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_lowp_int_vertex (63 ms)\r\n[788/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_highp_uvec3_fragment (62 ms)\r\n[789/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_lowp_vec2_float_fragment (78 ms)\r\n[790/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_mediump_vec2_float_fragment (63 ms)\r\n[791/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_highp_int_fragment (62 ms)\r\n[792/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_lowp_uint_vertex (62 ms)\r\n[793/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_mediump_uvec4_fragment (63 ms)\r\n[794/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_highp_uint_vertex (62 ms)\r\n[795/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_highp_uvec3_fragment (47 ms)\r\n[796/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_mediump_ivec2_int_fragment (47 ms)\r\n[797/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_lowp_ivec3_int_vertex (47 ms)\r\n[798/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_effect_lowp_ivec4_int_fragment (62 ms)\r\n[799/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_effect_highp_uvec4_uint_vertex (47 ms)\r\n[800/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_effect_highp_ivec3_fragment (47 ms)\r\nNote: Google Test filter = dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_effect_lowp_ivec3_int_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_effect_highp_ivec2_int_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_effect_mediump_uvec3_uint_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_effect_highp_uvec2_uint_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_effect_highp_uvec3_uint_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_effect_lowp_ivec2_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_effect_highp_int_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_effect_mediump_ivec3_int_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_effect_highp_ivec3_int_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_effect_mediump_uvec4_uint_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_effect_highp_uvec4_uint_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_lowp_uint_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_uvec2_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_uvec3_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_lowp_uvec4_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_uvec4_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_highp_uvec2_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_ivec3_uint_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_uvec4_uint_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_highp_uvec3_uint_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_ivec2_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_ivec2_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_highp_int_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_lowp_uint_int_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_ivec2_int_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_ivec3_int_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_ivec4_int_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_highp_ivec3_int_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_highp_uvec2_int_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_mediump_ivec2_uvec2_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_mediump_ivec4_uvec4_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_lowp_uint_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_highp_uint_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_highp_uvec2_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_highp_uvec3_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_highp_uvec2_uint_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_lowp_ivec3_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_lowp_ivec4_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_mediump_uint_int_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_lowp_uvec3_ivec3_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_mediump_ivec3_int_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_lowp_ivec4_int_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_mediump_float_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_lowp_vec2_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_mediump_ivec2_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_mediump_ivec3_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_highp_ivec3_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_lowp_uint_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_lowp_vec3_float_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_mediump_vec4_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_highp_vec4_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_mediump_int_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_lowp_ivec2_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_mediump_ivec2_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_lowp_uint_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_lowp_vec2_float_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_mediump_vec3_float_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_mediump_uvec2_uint_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_lowp_uvec4_uint_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_mediump_vec4_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec2_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec3_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_uint_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_mediump_uvec3_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_highp_uint_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_vec2_float_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_vec2_float_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec3_int_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_mediump_ivec3_int_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec4_int_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_highp_ivec2_int_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_highp_uvec4_uint_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_mediump_vec2_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_mediump_int_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_lowp_ivec3_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_highp_ivec4_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_mediump_uvec2_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_lowp_uvec3_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_lowp_uvec4_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_highp_uint_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_highp_uvec2_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_highp_uvec4_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_lowp_vec3_float_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_lowp_ivec2_int_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_lowp_ivec3_int_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_result_mediump_uint_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_result_highp_uvec2_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_result_mediump_uvec3_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_result_mediump_uvec4_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_result_mediump_ivec2_int_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_result_mediump_ivec2_int_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_result_highp_int_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_result_highp_uvec2_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_result_highp_uvec4_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_result_mediump_uvec2_uint_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_result_lowp_ivec3_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_result_highp_int_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_result_highp_ivec2_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_result_mediump_ivec4_int_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_highp_ivec4_uvec4_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_lowp_uvec3_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_mediump_ivec2_uint_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_highp_ivec4_uint_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_mediump_uvec4_uint_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_highp_uvec4_uint_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_lowp_ivec2_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_mediump_ivec3_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_highp_uvec4_ivec4_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_mediump_ivec4_int_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_lowp_uvec2_int_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_lowp_uvec3_int_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_lowp_uvec3_int_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_mediump_ivec2_uvec2_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_lowp_ivec4_uvec4_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_highp_ivec2_uvec2_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_highp_ivec3_uvec3_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_highp_uint_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_highp_uvec4_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_highp_ivec2_uint_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_mediump_ivec2_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_lowp_uvec2_ivec2_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_mediump_uvec3_ivec3_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_lowp_uvec4_ivec4_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_less_or_equal_highp_uint_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_greater_highp_float_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_greater_mediump_int_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_greater_mediump_uint_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_greater_or_equal_highp_int_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_equal_mediump_ivec4_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_equal_highp_ivec4_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_equal_mediump_uvec2_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_equal_mediump_uvec3_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_equal_bvec3_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_not_equal_lowp_vec2_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_not_equal_mediump_vec2_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_not_equal_mediump_vec2_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_not_equal_mediump_vec3_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_not_equal_lowp_int_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_not_equal_lowp_uint_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_logical_and_bool_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_logical_or_bool_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_logical_xor_bool_vertex:dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_radians_mediump_float_fragment:dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_radians_mediump_vec3_vertex:dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_radians_mediump_vec3_fragment:dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_radians_highp_vec4_fragment:dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_sin_lowp_float_vertex:dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_sin_lowp_vec3_fragment:dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_cos_lowp_vec4_fragment:dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_tan_mediump_vec2_fragment:dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_tan_mediump_vec4_fragment:dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_asin_mediump_float_fragment:dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_asin_mediump_vec2_vertex:dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_asin_highp_vec2_vertex:dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_acos_highp_vec4_fragment:dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_atan_highp_vec2_fragment:dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_atan_highp_vec3_fragment:dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_sinh_lowp_float_vertex:dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_sinh_lowp_vec3_vertex:dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_cosh_highp_float_vertex:dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_cosh_highp_vec3_fragment:dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_cosh_lowp_vec2_vertex:dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_tanh_mediump_vec3_fragment:dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_tanh_lowp_vec2_fragment:dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_tanh_lowp_vec3_fragment:dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_asinh_highp_vec2_fragment:dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_asinh_highp_vec3_vertex:dEQP.GLES3/functional_shaders_operator_exponential_pow_mediump_vec2_fragment:dEQP.GLES3/functional_shaders_operator_exponential_exp_mediump_vec2_vertex:dEQP.GLES3/functional_shaders_operator_exponential_log_highp_vec4_fragment:dEQP.GLES3/functional_shaders_operator_exponential_exp2_mediump_vec3_fragment:dEQP.GLES3/functional_shaders_operator_exponential_exp2_mediump_vec4_fragment:dEQP.GLES3/functional_shaders_operator_exponential_log2_mediump_vec3_fragment:dEQP.GLES3/functional_shaders_operator_exponential_log2_highp_vec4_vertex:dEQP.GLES3/functional_shaders_operator_exponential_sqrt_highp_float_vertex:dEQP.GLES3/functional_shaders_operator_exponential_sqrt_highp_vec4_vertex:dEQP.GLES3/functional_shaders_operator_exponential_inversesqrt_mediump_vec4_vertex:dEQP.GLES3/functional_shaders_operator_common_functions_abs_mediump_float_vertex:dEQP.GLES3/functional_shaders_operator_common_functions_abs_highp_vec2_vertex:dEQP.GLES3/functional_shaders_operator_common_functions_abs_highp_vec4_fragment:dEQP.GLES3/functional_shaders_operator_common_functions_floor_highp_float_vertex:dEQP.GLES3/functional_shaders_operator_common_functions_floor_lowp_vec3_fragment:dEQP.GLES3/functional_shaders_operator_common_functions_floor_mediump_vec3_vertex:dEQP.GLES3/functional_shaders_operator_common_functions_floor_lowp_vec4_fragment:dEQP.GLES3/functional_shaders_operator_common_functions_trunc_mediump_vec2_fragment:dEQP.GLES3/functional_shaders_operator_common_functions_round_mediump_float_fragment:dEQP.GLES3/functional_shaders_operator_common_functions_round_lowp_vec2_fragment:dEQP.GLES3/functional_shaders_operator_common_functions_round_highp_vec2_vertex:dEQP.GLES3/functional_shaders_operator_common_functions_ceil_mediump_vec2_vertex:dEQP.GLES3/functional_shaders_operator_common_functions_ceil_lowp_vec4_vertex:dEQP.GLES3/functional_shaders_operator_common_functions_fract_mediump_vec4_vertex:dEQP.GLES3/functional_shaders_operator_common_functions_mod_mediump_vec3_fragment:dEQP.GLES3/functional_shaders_operator_common_functions_mod_highp_vec3_fragment:dEQP.GLES3/functional_shaders_operator_common_functions_min_lowp_vec4_fragment:dEQP.GLES3/functional_shaders_operator_common_functions_min_mediump_vec3_float_fragment:dEQP.GLES3/functional_shaders_operator_common_functions_min_highp_vec4_float_fragment:dEQP.GLES3/functional_shaders_operator_common_functions_min_mediump_ivec2_vertex:dEQP.GLES3/functional_shaders_operator_common_functions_min_mediump_ivec4_fragment:dEQP.GLES3/functional_shaders_operator_common_functions_min_highp_ivec4_vertex:dEQP.GLES3/functional_shaders_operator_common_functions_min_lowp_ivec2_int_fragment:dEQP.GLES3/functional_shaders_operator_common_functions_min_lowp_uvec2_vertex:dEQP.GLES3/functional_shaders_operator_common_functions_min_lowp_uvec2_fragment:dEQP.GLES3/functional_shaders_operator_common_functions_min_highp_uvec3_fragment:dEQP.GLES3/functional_shaders_operator_common_functions_min_lowp_uvec2_uint_fragment:dEQP.GLES3/functional_shaders_operator_common_functions_min_mediump_uvec2_uint_vertex:dEQP.GLES3/functional_shaders_operator_common_functions_min_highp_uvec2_uint_vertex:dEQP.GLES3/functional_shaders_operator_common_functions_max_highp_vec2_vertex:dEQP.GLES3/functional_shaders_operator_common_functions_max_lowp_vec3_fragment:dEQP.GLES3/functional_shaders_operator_common_functions_max_highp_vec4_fragment:dEQP.GLES3/functional_shaders_operator_common_functions_max_highp_ivec3_fragment:dEQP.GLES3/functional_shaders_operator_common_functions_max_lowp_ivec4_fragment:dEQP.GLES3/functional_shaders_operator_common_functions_max_lowp_ivec2_int_fragment:dEQP.GLES3/functional_shaders_operator_common_functions_max_lowp_uvec2_uint_fragment:dEQP.GLES3/functional_shaders_operator_common_functions_max_mediump_uvec2_uint_vertex:dEQP.GLES3/functional_shaders_operator_common_functions_clamp_highp_float_fragment:dEQP.GLES3/functional_shaders_operator_common_functions_clamp_lowp_vec4_vertex:dEQP.GLES3/functional_shaders_operator_common_functions_clamp_lowp_vec4_fragment:dEQP.GLES3/functional_shaders_operator_common_functions_clamp_lowp_vec2_float_fragment:dEQP.GLES3/functional_shaders_operator_common_functions_clamp_lowp_int_vertex:dEQP.GLES3/functional_shaders_operator_common_functions_clamp_mediump_ivec3_vertex:dEQP.GLES3/functional_shaders_operator_common_functions_clamp_highp_ivec2_int_vertex:dEQP.GLES3/functional_shaders_operator_common_functions_clamp_lowp_ivec4_int_fragment:dEQP.GLES3/functional_shaders_operator_common_functions_clamp_highp_uvec2_vertex:dEQP.GLES3/functional_shaders_operator_common_functions_clamp_lowp_uvec3_vertex:dEQP.GLES3/functional_shaders_operator_common_functions_clamp_highp_uvec4_vertex:dEQP.GLES3/functional_shaders_operator_common_functions_mix_lowp_float_vertex:dEQP.GLES3/functional_shaders_operator_common_functions_mix_highp_float_vertex:dEQP.GLES3/functional_shaders_operator_common_functions_mix_mediump_vec3_fragment:dEQP.GLES3/functional_shaders_operator_common_functions_mix_lowp_vec3_float_vertex:dEQP.GLES3/functional_shaders_operator_common_functions_mix_lowp_vec3_float_fragment:dEQP.GLES3/functional_shaders_operator_common_functions_step_mediump_float_vec2_fragment:dEQP.GLES3/functional_shaders_operator_common_functions_step_highp_float_vec4_fragment:dEQP.GLES3/functional_shaders_operator_common_functions_smoothstep_mediump_float_vertex:dEQP.GLES3/functional_shaders_operator_common_functions_smoothstep_lowp_vec4_vertex:dEQP.GLES3/functional_shaders_operator_common_functions_smoothstep_lowp_float_vec2_vertex:dEQP.GLES3/functional_shaders_operator_common_functions_smoothstep_highp_float_vec3_vertex:dEQP.GLES3/functional_shaders_operator_geometric_dot_mediump_vec4_vertex:dEQP.GLES3/functional_shaders_operator_geometric_dot_highp_vec4_fragment:dEQP.GLES3/functional_shaders_operator_geometric_cross_highp_vec3_vertex:dEQP.GLES3/functional_shaders_operator_geometric_normalize_mediump_float_fragment:dEQP.GLES3/functional_shaders_operator_geometric_normalize_mediump_vec4_fragment:dEQP.GLES3/functional_shaders_operator_geometric_normalize_highp_vec4_vertex:dEQP.GLES3/functional_shaders_operator_geometric_faceforward_highp_vec2_vertex:dEQP.GLES3/functional_shaders_operator_geometric_faceforward_highp_vec2_fragment:dEQP.GLES3/functional_shaders_operator_geometric_faceforward_highp_vec3_vertex:dEQP.GLES3/functional_shaders_operator_geometric_faceforward_highp_vec4_vertex:dEQP.GLES3/functional_shaders_operator_geometric_faceforward_highp_vec4_fragment:dEQP.GLES3/functional_shaders_operator_geometric_reflect_highp_vec2_vertex:dEQP.GLES3/functional_shaders_operator_geometric_refract_mediump_float_fragment:dEQP.GLES3/functional_shaders_operator_float_compare_lessThan_mediump_vec2_fragment:dEQP.GLES3/functional_shaders_operator_float_compare_lessThanEqual_mediump_vec4_vertex:dEQP.GLES3/functional_shaders_operator_float_compare_lessThanEqual_mediump_vec4_fragment:dEQP.GLES3/functional_shaders_operator_float_compare_lessThanEqual_highp_vec4_fragment:dEQP.GLES3/functional_shaders_operator_float_compare_greaterThan_mediump_vec4_vertex:dEQP.GLES3/functional_shaders_operator_float_compare_greaterThan_mediump_vec4_fragment:dEQP.GLES3/functional_shaders_operator_float_compare_greaterThanEqual_lowp_vec2_vertex:dEQP.GLES3/functional_shaders_operator_float_compare_greaterThanEqual_mediump_vec4_fragment:dEQP.GLES3/functional_shaders_operator_float_compare_equal_mediump_vec3_fragment:dEQP.GLES3/functional_shaders_operator_float_compare_notEqual_mediump_vec2_fragment:dEQP.GLES3/functional_shaders_operator_float_compare_notEqual_highp_vec2_vertex:dEQP.GLES3/functional_shaders_operator_float_compare_notEqual_highp_vec3_fragment:dEQP.GLES3/functional_shaders_operator_int_compare_lessThan_lowp_ivec4_vertex:dEQP.GLES3/functional_shaders_operator_int_compare_lessThanEqual_mediump_ivec3_fragment:dEQP.GLES3/functional_shaders_operator_int_compare_greaterThan_mediump_ivec2_vertex:dEQP.GLES3/functional_shaders_operator_int_compare_greaterThanEqual_lowp_ivec4_fragment:dEQP.GLES3/functional_shaders_operator_int_compare_equal_mediump_ivec2_fragment:dEQP.GLES3/functional_shaders_operator_int_compare_equal_mediump_ivec3_fragment:dEQP.GLES3/functional_shaders_operator_int_compare_equal_mediump_ivec4_fragment:dEQP.GLES3/functional_shaders_operator_int_compare_notEqual_lowp_ivec2_fragment:dEQP.GLES3/functional_shaders_operator_int_compare_notEqual_lowp_ivec3_fragment:dEQP.GLES3/functional_shaders_operator_bool_compare_any_bvec3_fragment:dEQP.GLES3/functional_shaders_operator_selection_mediump_float_fragment:dEQP.GLES3/functional_shaders_operator_selection_highp_ivec4_vertex:dEQP.GLES3/functional_shaders_operator_selection_lowp_uvec3_fragment:dEQP.GLES3/functional_shaders_operator_selection_mediump_uvec4_fragment:dEQP.GLES3/functional_shaders_operator_sequence_no_side_effects_highp_vec4_ivec4_bvec4_fragment:dEQP.GLES3/functional_shaders_operator_sequence_side_effects_lowp_bool_vec2_fragment:dEQP.GLES3/functional_shaders_matrix_add_const_mediump_mat2_mat2_vertex:dEQP.GLES3/functional_shaders_matrix_add_const_lowp_mat2x3_mat2x3_vertex:dEQP.GLES3/functional_shaders_matrix_add_const_mediump_mat2x3_mat2x3_vertex:dEQP.GLES3/functional_shaders_matrix_add_const_lowp_mat3x2_float_fragment:dEQP.GLES3/functional_shaders_matrix_add_const_lowp_mat3x4_mat3x4_vertex:dEQP.GLES3/functional_shaders_matrix_add_const_lowp_mat4x2_mat4x2_vertex:dEQP.GLES3/functional_shaders_matrix_add_uniform_lowp_mat2_float_vertex:dEQP.GLES3/functional_shaders_matrix_add_uniform_mediump_mat3x2_mat3x2_fragment:dEQP.GLES3/functional_shaders_matrix_add_uniform_lowp_mat3_mat3_vertex:dEQP.GLES3/functional_shaders_matrix_add_uniform_lowp_mat4x3_mat4x3_vertex:dEQP.GLES3/functional_shaders_matrix_add_uniform_lowp_mat4x3_mat4x3_fragment:dEQP.GLES3/functional_shaders_matrix_add_uniform_lowp_mat4_mat4_fragment:dEQP.GLES3/functional_shaders_matrix_add_dynamic_lowp_mat2_float_vertex:dEQP.GLES3/functional_shaders_matrix_add_dynamic_lowp_mat3x2_float_fragment:dEQP.GLES3/functional_shaders_matrix_add_dynamic_highp_mat3x4_float_fragment:dEQP.GLES3/functional_shaders_matrix_add_dynamic_highp_mat4_mat4_fragment:dEQP.GLES3/functional_shaders_matrix_sub_const_mediump_mat2_float_vertex:dEQP.GLES3/functional_shaders_matrix_sub_const_lowp_mat2x3_mat2x3_fragment:dEQP.GLES3/functional_shaders_matrix_sub_const_mediump_mat2x4_mat2x4_vertex:dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat3x2_float_vertex:dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat3x2_float_fragment:dEQP.GLES3/functional_shaders_matrix_sub_const_mediump_mat3_mat3_fragment:dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat3x4_float_vertex:dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat3x4_mat3x4_vertex:dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat4x2_mat4x2_vertex:dEQP.GLES3/functional_shaders_matrix_sub_const_lowp_mat4x3_float_fragment:dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat4x3_float_fragment:dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat4_float_fragment:dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat2_float_fragment:dEQP.GLES3/functional_shaders_matrix_sub_uniform_highp_mat2x3_mat2x3_vertex:dEQP.GLES3/functional_shaders_matrix_sub_uniform_highp_mat2x4_float_vertex:dEQP.GLES3/functional_shaders_matrix_sub_uniform_lowp_mat3x2_mat3x2_vertex:dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat3x2_float_fragment:dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat3x2_mat3x2_fragment:dEQP.GLES3/functional_shaders_matrix_sub_uniform_lowp_mat3_mat3_fragment:dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat3_mat3_fragment:dEQP.GLES3/functional_shaders_matrix_sub_uniform_lowp_mat4x2_mat4x2_fragment:dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat4x2_float_fragment:dEQP.GLES3/functional_shaders_matrix_sub_uniform_lowp_mat4x3_float_fragment:dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat4_float_vertex:dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat4_mat4_fragment:dEQP.GLES3/functional_shaders_matrix_sub_dynamic_highp_mat2_float_vertex:dEQP.GLES3/functional_shaders_matrix_sub_dynamic_lowp_mat2x3_float_vertex:dEQP.GLES3/functional_shaders_matrix_sub_dynamic_highp_mat2x3_mat2x3_fragment:dEQP.GLES3/functional_shaders_matrix_sub_dynamic_lowp_mat3x2_float_vertex:dEQP.GLES3/functional_shaders_matrix_sub_dynamic_mediump_mat3x2_float_fragment:dEQP.GLES3/functional_shaders_matrix_sub_dynamic_highp_mat3_float_fragment:dEQP.GLES3/functional_shaders_matrix_sub_dynamic_highp_mat3_mat3_vertex:dEQP.GLES3/functional_shaders_matrix_sub_dynamic_lowp_mat3x4_float_fragment:dEQP.GLES3/functional_shaders_matrix_sub_dynamic_mediump_mat3x4_float_vertex:dEQP.GLES3/functional_shaders_matrix_sub_dynamic_lowp_mat4x2_float_vertex:dEQP.GLES3/functional_shaders_matrix_sub_dynamic_lowp_mat4_mat4_fragment:dEQP.GLES3/functional_shaders_matrix_mul_const_lowp_mat2_mat4x2_vertex:dEQP.GLES3/functional_shaders_matrix_mul_const_mediump_mat2_float_fragment:dEQP.GLES3/functional_shaders_matrix_mul_const_mediump_mat2_mat3x2_vertex:dEQP.GLES3/functional_shaders_matrix_mul_const_highp_vec2_mat2_vertex:dEQP.GLES3/functional_shaders_matrix_mul_const_mediump_mat2x4_float_vertex:dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat3x2_mat4x3_vertex:dEQP.GLES3/functional_shaders_matrix_mul_const_mediump_mat3_float_vertex:dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat3x4_mat3_fragment:dEQP.GLES3/functional_shaders_matrix_mul_const_mediump_mat4x2_float_fragment:dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4x2_mat3x4_vertex:dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4x2_mat3x4_fragment:dEQP.GLES3/functional_shaders_matrix_mul_const_lowp_vec3_mat4x3_fragment:dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4x3_float_vertex:dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4x3_vec4_fragment:dEQP.GLES3/functional_shaders_matrix_mul_const_lowp_mat4_mat3x4_fragment:dEQP.GLES3/functional_shaders_matrix_mul_const_mediump_mat4_mat3x4_fragment:dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4_float_vertex:dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4_vec4_fragment:dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat2_vec2_fragment:dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_mat2_mat3x2_vertex:dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat2x3_mat4x2_vertex:dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat2x4_float_fragment:dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat2x4_mat4x2_vertex:dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat3x2_mat2x3_vertex:dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat3x2_mat4x3_vertex:dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat3x2_mat2x3_vertex:dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat3x2_mat2x3_fragment:dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_vec3_mat3_fragment:dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat3x4_vec3_fragment:dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_vec4_mat3x4_fragment:dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_vec4_mat3x4_fragment:dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_vec2_mat4x2_fragment:dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_mat4x2_vec4_fragment:dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat4x2_vec4_fragment:dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat4x3_mat3x4_vertex:dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat4x3_mat4_fragment:dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_mat4x3_mat3x4_vertex:dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat4x3_mat2x4_fragment:dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat4_vec4_fragment:dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_mat4_float_fragment:dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_mat4_vec4_fragment:dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat4_mat2x4_fragment:dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat4_mat4_fragment:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2_vec2_vertex:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2_mat4x2_vertex:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2_mat4x2_fragment:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_mediump_mat2_mat3x2_fragment:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat2_mat3x2_fragment:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat2_mat4x2_fragment:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2x3_float_vertex:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2x3_float_fragment:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_vec3_mat2x3_fragment:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2x4_mat3x2_vertex:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2x4_mat4x2_vertex:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3x2_mat3_vertex:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3x2_mat4x3_fragment:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_mediump_mat3x2_vec3_fragment:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat3x2_mat3_vertex:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3_mat2x3_vertex:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3_mat2x3_fragment:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3x4_float_vertex:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3x4_vec3_vertex:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_vec4_mat3x4_vertex:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3x4_mat4x3_vertex:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat3x4_float_vertex:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat3x4_mat2x3_vertex:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_vec2_mat4x2_fragment:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat4x2_vec4_vertex:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat4x2_mat3x4_fragment:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat4x3_vec4_vertex:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat4_mat2x4_vertex\r\n[==========] Running 400 tests from 1 test suite.\r\n[----------] Global test environment set-up.\r\n[----------] 400 tests from dEQP\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_effect_lowp_ivec3_int_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or_assign_effect.lowp_ivec3_int_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_effect_lowp_ivec3_int_vertex (93 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_effect_highp_ivec2_int_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or_assign_effect.highp_ivec2_int_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_effect_highp_ivec2_int_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_effect_mediump_uvec3_uint_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or_assign_effect.mediump_uvec3_uint_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_effect_mediump_uvec3_uint_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_effect_highp_uvec2_uint_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or_assign_effect.highp_uvec2_uint_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_effect_highp_uvec2_uint_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_effect_highp_uvec3_uint_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or_assign_effect.highp_uvec3_uint_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_effect_highp_uvec3_uint_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_effect_lowp_ivec2_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_xor_assign_effect.lowp_ivec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_effect_lowp_ivec2_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_effect_highp_int_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_xor_assign_effect.highp_int_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_effect_highp_int_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_effect_mediump_ivec3_int_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_xor_assign_effect.mediump_ivec3_int_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_effect_mediump_ivec3_int_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_effect_highp_ivec3_int_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_xor_assign_effect.highp_ivec3_int_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_effect_highp_ivec3_int_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_effect_mediump_uvec4_uint_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_xor_assign_effect.mediump_uvec4_uint_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_effect_mediump_uvec4_uint_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_effect_highp_uvec4_uint_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_xor_assign_effect.highp_uvec4_uint_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_effect_highp_uvec4_uint_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_lowp_uint_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_effect.lowp_uint_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_lowp_uint_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_uvec2_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_effect.mediump_uvec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_uvec2_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_uvec3_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_effect.mediump_uvec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_uvec3_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_lowp_uvec4_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_effect.lowp_uvec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_lowp_uvec4_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_uvec4_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_effect.mediump_uvec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_uvec4_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_highp_uvec2_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_effect.highp_uvec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_highp_uvec2_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_ivec3_uint_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_effect.mediump_ivec3_uint_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_ivec3_uint_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_uvec4_uint_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_effect.mediump_uvec4_uint_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_uvec4_uint_vertex (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_highp_uvec3_uint_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_effect.highp_uvec3_uint_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_highp_uvec3_uint_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_ivec2_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_effect.mediump_ivec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_ivec2_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_ivec2_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_effect.mediump_ivec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_ivec2_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_highp_int_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_effect.highp_int_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_highp_int_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_lowp_uint_int_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_effect.lowp_uint_int_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_lowp_uint_int_vertex (141 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_ivec2_int_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_effect.mediump_ivec2_int_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_ivec2_int_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_ivec3_int_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_effect.mediump_ivec3_int_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_ivec3_int_vertex (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_ivec4_int_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_effect.mediump_ivec4_int_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_ivec4_int_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_highp_ivec3_int_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_effect.highp_ivec3_int_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_highp_ivec3_int_fragment (94 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_highp_uvec2_int_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_effect.highp_uvec2_int_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_highp_uvec2_int_vertex (93 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_mediump_ivec2_uvec2_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_effect.mediump_ivec2_uvec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_mediump_ivec2_uvec2_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_mediump_ivec4_uvec4_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_effect.mediump_ivec4_uvec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_mediump_ivec4_uvec4_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_lowp_uint_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_effect.lowp_uint_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_lowp_uint_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_highp_uint_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_effect.highp_uint_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_highp_uint_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_highp_uvec2_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_effect.highp_uvec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_highp_uvec2_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_highp_uvec3_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_effect.highp_uvec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_highp_uvec3_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_highp_uvec2_uint_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_effect.highp_uvec2_uint_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_highp_uvec2_uint_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_lowp_ivec3_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_effect.lowp_ivec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_lowp_ivec3_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_lowp_ivec4_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_effect.lowp_ivec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_lowp_ivec4_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_mediump_uint_int_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_effect.mediump_uint_int_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_mediump_uint_int_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_lowp_uvec3_ivec3_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_effect.lowp_uvec3_ivec3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_lowp_uvec3_ivec3_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_mediump_ivec3_int_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_effect.mediump_ivec3_int_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_mediump_ivec3_int_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_lowp_ivec4_int_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_effect.lowp_ivec4_int_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_lowp_ivec4_int_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_mediump_float_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.add_assign_result.mediump_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_mediump_float_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_lowp_vec2_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.add_assign_result.lowp_vec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_lowp_vec2_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_mediump_ivec2_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.add_assign_result.mediump_ivec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_mediump_ivec2_fragment (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_mediump_ivec3_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.add_assign_result.mediump_ivec3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_mediump_ivec3_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_highp_ivec3_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.add_assign_result.highp_ivec3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_highp_ivec3_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_lowp_uint_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.add_assign_result.lowp_uint_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_lowp_uint_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_lowp_vec3_float_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.add_assign_result.lowp_vec3_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_lowp_vec3_float_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_mediump_vec4_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.sub_assign_result.mediump_vec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_mediump_vec4_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_highp_vec4_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.sub_assign_result.highp_vec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_highp_vec4_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_mediump_int_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.sub_assign_result.mediump_int_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_mediump_int_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_lowp_ivec2_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.sub_assign_result.lowp_ivec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_lowp_ivec2_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_mediump_ivec2_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.sub_assign_result.mediump_ivec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_mediump_ivec2_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_lowp_uint_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.sub_assign_result.lowp_uint_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_lowp_uint_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_lowp_vec2_float_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.sub_assign_result.lowp_vec2_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_lowp_vec2_float_vertex (110 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_mediump_vec3_float_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.sub_assign_result.mediump_vec3_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_mediump_vec3_float_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_mediump_uvec2_uint_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.sub_assign_result.mediump_uvec2_uint_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_mediump_uvec2_uint_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_lowp_uvec4_uint_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.sub_assign_result.lowp_uvec4_uint_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_lowp_uvec4_uint_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_mediump_vec4_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_result.mediump_vec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_mediump_vec4_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec2_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_result.lowp_ivec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec2_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec3_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_result.lowp_ivec3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec3_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_uint_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_result.lowp_uint_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_uint_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_mediump_uvec3_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_result.mediump_uvec3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_mediump_uvec3_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_highp_uint_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_result.highp_uint_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_highp_uint_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_vec2_float_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_result.lowp_vec2_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_vec2_float_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_vec2_float_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_result.lowp_vec2_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_vec2_float_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec3_int_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_result.lowp_ivec3_int_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec3_int_fragment (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_mediump_ivec3_int_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_result.mediump_ivec3_int_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_mediump_ivec3_int_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec4_int_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_result.lowp_ivec4_int_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec4_int_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_highp_ivec2_int_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_result.highp_ivec2_int_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_highp_ivec2_int_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_highp_uvec4_uint_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_result.highp_uvec4_uint_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_highp_uvec4_uint_fragment (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_mediump_vec2_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.div_assign_result.mediump_vec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_mediump_vec2_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_mediump_int_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.div_assign_result.mediump_int_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_mediump_int_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_lowp_ivec3_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.div_assign_result.lowp_ivec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_lowp_ivec3_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_highp_ivec4_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.div_assign_result.highp_ivec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_highp_ivec4_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_mediump_uvec2_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.div_assign_result.mediump_uvec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_mediump_uvec2_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_lowp_uvec3_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.div_assign_result.lowp_uvec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_lowp_uvec3_fragment (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_lowp_uvec4_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.div_assign_result.lowp_uvec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_lowp_uvec4_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_highp_uint_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.div_assign_result.highp_uint_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_highp_uint_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_highp_uvec2_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.div_assign_result.highp_uvec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_highp_uvec2_vertex (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_highp_uvec4_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.div_assign_result.highp_uvec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_highp_uvec4_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_lowp_vec3_float_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.div_assign_result.lowp_vec3_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_lowp_vec3_float_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_lowp_ivec2_int_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.div_assign_result.lowp_ivec2_int_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_lowp_ivec2_int_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_lowp_ivec3_int_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.div_assign_result.lowp_ivec3_int_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_lowp_ivec3_int_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_result_mediump_uint_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.mod_assign_result.mediump_uint_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_result_mediump_uint_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_result_highp_uvec2_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.mod_assign_result.highp_uvec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_result_highp_uvec2_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_result_mediump_uvec3_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_and_assign_result.mediump_uvec3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_result_mediump_uvec3_vertex (93 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_result_mediump_uvec4_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_and_assign_result.mediump_uvec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_result_mediump_uvec4_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_result_mediump_ivec2_int_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_and_assign_result.mediump_ivec2_int_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_result_mediump_ivec2_int_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_result_mediump_ivec2_int_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_and_assign_result.mediump_ivec2_int_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_result_mediump_ivec2_int_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_result_highp_int_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or_assign_result.highp_int_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_result_highp_int_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_result_highp_uvec2_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or_assign_result.highp_uvec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_result_highp_uvec2_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_result_highp_uvec4_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or_assign_result.highp_uvec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_result_highp_uvec4_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_result_mediump_uvec2_uint_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or_assign_result.mediump_uvec2_uint_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_result_mediump_uvec2_uint_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_result_lowp_ivec3_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_xor_assign_result.lowp_ivec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_result_lowp_ivec3_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_result_highp_int_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_xor_assign_result.highp_int_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_result_highp_int_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_result_highp_ivec2_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_xor_assign_result.highp_ivec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_result_highp_ivec2_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_result_mediump_ivec4_int_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_xor_assign_result.mediump_ivec4_int_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_result_mediump_ivec4_int_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_highp_ivec4_uvec4_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_result.highp_ivec4_uvec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_highp_ivec4_uvec4_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_lowp_uvec3_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_result.lowp_uvec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_lowp_uvec3_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_mediump_ivec2_uint_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_result.mediump_ivec2_uint_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_mediump_ivec2_uint_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_highp_ivec4_uint_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_result.highp_ivec4_uint_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_highp_ivec4_uint_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_mediump_uvec4_uint_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_result.mediump_uvec4_uint_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_mediump_uvec4_uint_fragment (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_highp_uvec4_uint_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_result.highp_uvec4_uint_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_highp_uvec4_uint_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_lowp_ivec2_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_result.lowp_ivec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_lowp_ivec2_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_mediump_ivec3_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_result.mediump_ivec3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_mediump_ivec3_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_highp_uvec4_ivec4_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_result.highp_uvec4_ivec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_highp_uvec4_ivec4_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_mediump_ivec4_int_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_result.mediump_ivec4_int_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_mediump_ivec4_int_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_lowp_uvec2_int_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_result.lowp_uvec2_int_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_lowp_uvec2_int_vertex (93 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_lowp_uvec3_int_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_result.lowp_uvec3_int_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_lowp_uvec3_int_vertex (94 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_lowp_uvec3_int_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_result.lowp_uvec3_int_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_lowp_uvec3_int_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_mediump_ivec2_uvec2_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_result.mediump_ivec2_uvec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_mediump_ivec2_uvec2_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_lowp_ivec4_uvec4_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_result.lowp_ivec4_uvec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_lowp_ivec4_uvec4_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_highp_ivec2_uvec2_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_result.highp_ivec2_uvec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_highp_ivec2_uvec2_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_highp_ivec3_uvec3_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_result.highp_ivec3_uvec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_highp_ivec3_uvec3_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_highp_uint_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_result.highp_uint_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_highp_uint_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_highp_uvec4_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_result.highp_uvec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_highp_uvec4_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_highp_ivec2_uint_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_result.highp_ivec2_uint_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_highp_ivec2_uint_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_mediump_ivec2_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_result.mediump_ivec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_mediump_ivec2_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_lowp_uvec2_ivec2_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_result.lowp_uvec2_ivec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_lowp_uvec2_ivec2_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_mediump_uvec3_ivec3_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_result.mediump_uvec3_ivec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_mediump_uvec3_ivec3_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_lowp_uvec4_ivec4_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_result.lowp_uvec4_ivec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_lowp_uvec4_ivec4_vertex (97 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_less_or_equal_highp_uint_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.less_or_equal.highp_uint_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_less_or_equal_highp_uint_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_greater_highp_float_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.greater.highp_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_greater_highp_float_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_greater_mediump_int_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.greater.mediump_int_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_greater_mediump_int_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_greater_mediump_uint_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.greater.mediump_uint_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_greater_mediump_uint_fragment (81 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_greater_or_equal_highp_int_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.greater_or_equal.highp_int_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_greater_or_equal_highp_int_vertex (36 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_equal_mediump_ivec4_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.equal.mediump_ivec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_equal_mediump_ivec4_fragment (97 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_equal_highp_ivec4_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.equal.highp_ivec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_equal_highp_ivec4_vertex (64 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_equal_mediump_uvec2_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.equal.mediump_uvec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_equal_mediump_uvec2_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_equal_mediump_uvec3_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.equal.mediump_uvec3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_equal_mediump_uvec3_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_equal_bvec3_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.equal.bvec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_equal_bvec3_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_not_equal_lowp_vec2_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.not_equal.lowp_vec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_not_equal_lowp_vec2_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_not_equal_mediump_vec2_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.not_equal.mediump_vec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_not_equal_mediump_vec2_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_not_equal_mediump_vec2_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.not_equal.mediump_vec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_not_equal_mediump_vec2_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_not_equal_mediump_vec3_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.not_equal.mediump_vec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_not_equal_mediump_vec3_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_not_equal_lowp_int_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.not_equal.lowp_int_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_not_equal_lowp_int_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_not_equal_lowp_uint_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.not_equal.lowp_uint_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_not_equal_lowp_uint_vertex (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_logical_and_bool_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.logical_and.bool_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_logical_and_bool_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_logical_or_bool_fragment\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.logical_or.bool_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_logical_or_bool_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_logical_xor_bool_vertex\r\ndEQP-GLES3.functional.shaders.operator.binary_operator.logical_xor.bool_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_logical_xor_bool_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_radians_mediump_float_fragment\r\ndEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.radians.mediump_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_radians_mediump_float_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_radians_mediump_vec3_vertex\r\ndEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.radians.mediump_vec3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_radians_mediump_vec3_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_radians_mediump_vec3_fragment\r\ndEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.radians.mediump_vec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_radians_mediump_vec3_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_radians_highp_vec4_fragment\r\ndEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.radians.highp_vec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_radians_highp_vec4_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_sin_lowp_float_vertex\r\ndEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.sin.lowp_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_sin_lowp_float_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_sin_lowp_vec3_fragment\r\ndEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.sin.lowp_vec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_sin_lowp_vec3_fragment (64 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_cos_lowp_vec4_fragment\r\ndEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.cos.lowp_vec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_cos_lowp_vec4_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_tan_mediump_vec2_fragment\r\ndEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.tan.mediump_vec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_tan_mediump_vec2_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_tan_mediump_vec4_fragment\r\ndEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.tan.mediump_vec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_tan_mediump_vec4_fragment (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_asin_mediump_float_fragment\r\ndEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.asin.mediump_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_asin_mediump_float_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_asin_mediump_vec2_vertex\r\ndEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.asin.mediump_vec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_asin_mediump_vec2_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_asin_highp_vec2_vertex\r\ndEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.asin.highp_vec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_asin_highp_vec2_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_acos_highp_vec4_fragment\r\ndEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.acos.highp_vec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_acos_highp_vec4_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_atan_highp_vec2_fragment\r\ndEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.atan.highp_vec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_atan_highp_vec2_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_atan_highp_vec3_fragment\r\ndEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.atan.highp_vec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_atan_highp_vec3_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_sinh_lowp_float_vertex\r\ndEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.sinh.lowp_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_sinh_lowp_float_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_sinh_lowp_vec3_vertex\r\ndEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.sinh.lowp_vec3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_sinh_lowp_vec3_vertex (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_cosh_highp_float_vertex\r\ndEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.cosh.highp_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_cosh_highp_float_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_cosh_highp_vec3_fragment\r\ndEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.cosh.highp_vec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_cosh_highp_vec3_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_cosh_lowp_vec2_vertex\r\ndEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.cosh.lowp_vec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_cosh_lowp_vec2_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_tanh_mediump_vec3_fragment\r\ndEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.tanh.mediump_vec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_tanh_mediump_vec3_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_tanh_lowp_vec2_fragment\r\ndEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.tanh.lowp_vec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_tanh_lowp_vec2_fragment (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_tanh_lowp_vec3_fragment\r\ndEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.tanh.lowp_vec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_tanh_lowp_vec3_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_asinh_highp_vec2_fragment\r\ndEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.asinh.highp_vec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_asinh_highp_vec2_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_asinh_highp_vec3_vertex\r\ndEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.asinh.highp_vec3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_asinh_highp_vec3_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_exponential_pow_mediump_vec2_fragment\r\ndEQP-GLES3.functional.shaders.operator.exponential.pow.mediump_vec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_exponential_pow_mediump_vec2_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_exponential_exp_mediump_vec2_vertex\r\ndEQP-GLES3.functional.shaders.operator.exponential.exp.mediump_vec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_exponential_exp_mediump_vec2_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_exponential_log_highp_vec4_fragment\r\ndEQP-GLES3.functional.shaders.operator.exponential.log.highp_vec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_exponential_log_highp_vec4_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_exponential_exp2_mediump_vec3_fragment\r\ndEQP-GLES3.functional.shaders.operator.exponential.exp2.mediump_vec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_exponential_exp2_mediump_vec3_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_exponential_exp2_mediump_vec4_fragment\r\ndEQP-GLES3.functional.shaders.operator.exponential.exp2.mediump_vec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_exponential_exp2_mediump_vec4_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_exponential_log2_mediump_vec3_fragment\r\ndEQP-GLES3.functional.shaders.operator.exponential.log2.mediump_vec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_exponential_log2_mediump_vec3_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_exponential_log2_highp_vec4_vertex\r\ndEQP-GLES3.functional.shaders.operator.exponential.log2.highp_vec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_exponential_log2_highp_vec4_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_exponential_sqrt_highp_float_vertex\r\ndEQP-GLES3.functional.shaders.operator.exponential.sqrt.highp_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_exponential_sqrt_highp_float_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_exponential_sqrt_highp_vec4_vertex\r\ndEQP-GLES3.functional.shaders.operator.exponential.sqrt.highp_vec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_exponential_sqrt_highp_vec4_vertex (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_exponential_inversesqrt_mediump_vec4_vertex\r\ndEQP-GLES3.functional.shaders.operator.exponential.inversesqrt.mediump_vec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_exponential_inversesqrt_mediump_vec4_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_abs_mediump_float_vertex\r\ndEQP-GLES3.functional.shaders.operator.common_functions.abs.mediump_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_abs_mediump_float_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_abs_highp_vec2_vertex\r\ndEQP-GLES3.functional.shaders.operator.common_functions.abs.highp_vec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_abs_highp_vec2_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_abs_highp_vec4_fragment\r\ndEQP-GLES3.functional.shaders.operator.common_functions.abs.highp_vec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_abs_highp_vec4_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_floor_highp_float_vertex\r\ndEQP-GLES3.functional.shaders.operator.common_functions.floor.highp_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_floor_highp_float_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_floor_lowp_vec3_fragment\r\ndEQP-GLES3.functional.shaders.operator.common_functions.floor.lowp_vec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_floor_lowp_vec3_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_floor_mediump_vec3_vertex\r\ndEQP-GLES3.functional.shaders.operator.common_functions.floor.mediump_vec3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_floor_mediump_vec3_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_floor_lowp_vec4_fragment\r\ndEQP-GLES3.functional.shaders.operator.common_functions.floor.lowp_vec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_floor_lowp_vec4_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_trunc_mediump_vec2_fragment\r\ndEQP-GLES3.functional.shaders.operator.common_functions.trunc.mediump_vec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_trunc_mediump_vec2_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_round_mediump_float_fragment\r\ndEQP-GLES3.functional.shaders.operator.common_functions.round.mediump_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_round_mediump_float_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_round_lowp_vec2_fragment\r\ndEQP-GLES3.functional.shaders.operator.common_functions.round.lowp_vec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_round_lowp_vec2_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_round_highp_vec2_vertex\r\ndEQP-GLES3.functional.shaders.operator.common_functions.round.highp_vec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_round_highp_vec2_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_ceil_mediump_vec2_vertex\r\ndEQP-GLES3.functional.shaders.operator.common_functions.ceil.mediump_vec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_ceil_mediump_vec2_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_ceil_lowp_vec4_vertex\r\ndEQP-GLES3.functional.shaders.operator.common_functions.ceil.lowp_vec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_ceil_lowp_vec4_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_fract_mediump_vec4_vertex\r\ndEQP-GLES3.functional.shaders.operator.common_functions.fract.mediump_vec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_fract_mediump_vec4_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_mod_mediump_vec3_fragment\r\ndEQP-GLES3.functional.shaders.operator.common_functions.mod.mediump_vec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_mod_mediump_vec3_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_mod_highp_vec3_fragment\r\ndEQP-GLES3.functional.shaders.operator.common_functions.mod.highp_vec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_mod_highp_vec3_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_min_lowp_vec4_fragment\r\ndEQP-GLES3.functional.shaders.operator.common_functions.min.lowp_vec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_min_lowp_vec4_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_min_mediump_vec3_float_fragment\r\ndEQP-GLES3.functional.shaders.operator.common_functions.min.mediump_vec3_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_min_mediump_vec3_float_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_min_highp_vec4_float_fragment\r\ndEQP-GLES3.functional.shaders.operator.common_functions.min.highp_vec4_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_min_highp_vec4_float_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_min_mediump_ivec2_vertex\r\ndEQP-GLES3.functional.shaders.operator.common_functions.min.mediump_ivec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_min_mediump_ivec2_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_min_mediump_ivec4_fragment\r\ndEQP-GLES3.functional.shaders.operator.common_functions.min.mediump_ivec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_min_mediump_ivec4_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_min_highp_ivec4_vertex\r\ndEQP-GLES3.functional.shaders.operator.common_functions.min.highp_ivec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_min_highp_ivec4_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_min_lowp_ivec2_int_fragment\r\ndEQP-GLES3.functional.shaders.operator.common_functions.min.lowp_ivec2_int_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_min_lowp_ivec2_int_fragment (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_min_lowp_uvec2_vertex\r\ndEQP-GLES3.functional.shaders.operator.common_functions.min.lowp_uvec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_min_lowp_uvec2_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_min_lowp_uvec2_fragment\r\ndEQP-GLES3.functional.shaders.operator.common_functions.min.lowp_uvec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_min_lowp_uvec2_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_min_highp_uvec3_fragment\r\ndEQP-GLES3.functional.shaders.operator.common_functions.min.highp_uvec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_min_highp_uvec3_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_min_lowp_uvec2_uint_fragment\r\ndEQP-GLES3.functional.shaders.operator.common_functions.min.lowp_uvec2_uint_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_min_lowp_uvec2_uint_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_min_mediump_uvec2_uint_vertex\r\ndEQP-GLES3.functional.shaders.operator.common_functions.min.mediump_uvec2_uint_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_min_mediump_uvec2_uint_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_min_highp_uvec2_uint_vertex\r\ndEQP-GLES3.functional.shaders.operator.common_functions.min.highp_uvec2_uint_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_min_highp_uvec2_uint_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_max_highp_vec2_vertex\r\ndEQP-GLES3.functional.shaders.operator.common_functions.max.highp_vec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_max_highp_vec2_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_max_lowp_vec3_fragment\r\ndEQP-GLES3.functional.shaders.operator.common_functions.max.lowp_vec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_max_lowp_vec3_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_max_highp_vec4_fragment\r\ndEQP-GLES3.functional.shaders.operator.common_functions.max.highp_vec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_max_highp_vec4_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_max_highp_ivec3_fragment\r\ndEQP-GLES3.functional.shaders.operator.common_functions.max.highp_ivec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_max_highp_ivec3_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_max_lowp_ivec4_fragment\r\ndEQP-GLES3.functional.shaders.operator.common_functions.max.lowp_ivec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_max_lowp_ivec4_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_max_lowp_ivec2_int_fragment\r\ndEQP-GLES3.functional.shaders.operator.common_functions.max.lowp_ivec2_int_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_max_lowp_ivec2_int_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_max_lowp_uvec2_uint_fragment\r\ndEQP-GLES3.functional.shaders.operator.common_functions.max.lowp_uvec2_uint_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_max_lowp_uvec2_uint_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_max_mediump_uvec2_uint_vertex\r\ndEQP-GLES3.functional.shaders.operator.common_functions.max.mediump_uvec2_uint_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_max_mediump_uvec2_uint_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_highp_float_fragment\r\ndEQP-GLES3.functional.shaders.operator.common_functions.clamp.highp_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_highp_float_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_lowp_vec4_vertex\r\ndEQP-GLES3.functional.shaders.operator.common_functions.clamp.lowp_vec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_lowp_vec4_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_lowp_vec4_fragment\r\ndEQP-GLES3.functional.shaders.operator.common_functions.clamp.lowp_vec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_lowp_vec4_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_lowp_vec2_float_fragment\r\ndEQP-GLES3.functional.shaders.operator.common_functions.clamp.lowp_vec2_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_lowp_vec2_float_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_lowp_int_vertex\r\ndEQP-GLES3.functional.shaders.operator.common_functions.clamp.lowp_int_vertex\r\nStill waiting for the following processes to finish:\r\n\t\"c:\\b\\s\\w\\ir\\out\\Release_x64\\angle_deqp_gles3_tests.exe\" --deqp-egl-display-type=angle-d3d11 --gtest_flagfile=\"c:\\b\\s\\w\\ite_rdbv\\scoped_dir3128_30274\\87a8133b-7455-4c7c-a4bf-90dcbc287aab.tmp\" --single-process-tests --test-launcher-batch-limit=400 --test-launcher-output=\"c:\\b\\s\\w\\ite_rdbv\\3128_2118\\test_results.xml\" --test-launcher-summary-output=\"c:\\b\\s\\w\\io5nkhg6\\output.json\"\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_lowp_int_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_mediump_ivec3_vertex\r\ndEQP-GLES3.functional.shaders.operator.common_functions.clamp.mediump_ivec3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_mediump_ivec3_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_highp_ivec2_int_vertex\r\ndEQP-GLES3.functional.shaders.operator.common_functions.clamp.highp_ivec2_int_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_highp_ivec2_int_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_lowp_ivec4_int_fragment\r\ndEQP-GLES3.functional.shaders.operator.common_functions.clamp.lowp_ivec4_int_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_lowp_ivec4_int_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_highp_uvec2_vertex\r\ndEQP-GLES3.functional.shaders.operator.common_functions.clamp.highp_uvec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_highp_uvec2_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_lowp_uvec3_vertex\r\ndEQP-GLES3.functional.shaders.operator.common_functions.clamp.lowp_uvec3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_lowp_uvec3_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_highp_uvec4_vertex\r\ndEQP-GLES3.functional.shaders.operator.common_functions.clamp.highp_uvec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_highp_uvec4_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_mix_lowp_float_vertex\r\ndEQP-GLES3.functional.shaders.operator.common_functions.mix.lowp_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_mix_lowp_float_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_mix_highp_float_vertex\r\ndEQP-GLES3.functional.shaders.operator.common_functions.mix.highp_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_mix_highp_float_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_mix_mediump_vec3_fragment\r\ndEQP-GLES3.functional.shaders.operator.common_functions.mix.mediump_vec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_mix_mediump_vec3_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_mix_lowp_vec3_float_vertex\r\ndEQP-GLES3.functional.shaders.operator.common_functions.mix.lowp_vec3_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_mix_lowp_vec3_float_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_mix_lowp_vec3_float_fragment\r\ndEQP-GLES3.functional.shaders.operator.common_functions.mix.lowp_vec3_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_mix_lowp_vec3_float_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_step_mediump_float_vec2_fragment\r\ndEQP-GLES3.functional.shaders.operator.common_functions.step.mediump_float_vec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_step_mediump_float_vec2_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_step_highp_float_vec4_fragment\r\ndEQP-GLES3.functional.shaders.operator.common_functions.step.highp_float_vec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_step_highp_float_vec4_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_smoothstep_mediump_float_vertex\r\ndEQP-GLES3.functional.shaders.operator.common_functions.smoothstep.mediump_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_smoothstep_mediump_float_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_smoothstep_lowp_vec4_vertex\r\ndEQP-GLES3.functional.shaders.operator.common_functions.smoothstep.lowp_vec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_smoothstep_lowp_vec4_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_smoothstep_lowp_float_vec2_vertex\r\ndEQP-GLES3.functional.shaders.operator.common_functions.smoothstep.lowp_float_vec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_smoothstep_lowp_float_vec2_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_smoothstep_highp_float_vec3_vertex\r\ndEQP-GLES3.functional.shaders.operator.common_functions.smoothstep.highp_float_vec3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_smoothstep_highp_float_vec3_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_geometric_dot_mediump_vec4_vertex\r\ndEQP-GLES3.functional.shaders.operator.geometric.dot.mediump_vec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_geometric_dot_mediump_vec4_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_geometric_dot_highp_vec4_fragment\r\ndEQP-GLES3.functional.shaders.operator.geometric.dot.highp_vec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_geometric_dot_highp_vec4_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_geometric_cross_highp_vec3_vertex\r\ndEQP-GLES3.functional.shaders.operator.geometric.cross.highp_vec3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_geometric_cross_highp_vec3_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_geometric_normalize_mediump_float_fragment\r\ndEQP-GLES3.functional.shaders.operator.geometric.normalize.mediump_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_geometric_normalize_mediump_float_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_geometric_normalize_mediump_vec4_fragment\r\ndEQP-GLES3.functional.shaders.operator.geometric.normalize.mediump_vec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_geometric_normalize_mediump_vec4_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_geometric_normalize_highp_vec4_vertex\r\ndEQP-GLES3.functional.shaders.operator.geometric.normalize.highp_vec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_geometric_normalize_highp_vec4_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_geometric_faceforward_highp_vec2_vertex\r\ndEQP-GLES3.functional.shaders.operator.geometric.faceforward.highp_vec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_geometric_faceforward_highp_vec2_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_geometric_faceforward_highp_vec2_fragment\r\ndEQP-GLES3.functional.shaders.operator.geometric.faceforward.highp_vec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_geometric_faceforward_highp_vec2_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_geometric_faceforward_highp_vec3_vertex\r\ndEQP-GLES3.functional.shaders.operator.geometric.faceforward.highp_vec3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_geometric_faceforward_highp_vec3_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_geometric_faceforward_highp_vec4_vertex\r\ndEQP-GLES3.functional.shaders.operator.geometric.faceforward.highp_vec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_geometric_faceforward_highp_vec4_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_geometric_faceforward_highp_vec4_fragment\r\ndEQP-GLES3.functional.shaders.operator.geometric.faceforward.highp_vec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_geometric_faceforward_highp_vec4_fragment (94 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_geometric_reflect_highp_vec2_vertex\r\ndEQP-GLES3.functional.shaders.operator.geometric.reflect.highp_vec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_geometric_reflect_highp_vec2_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_geometric_refract_mediump_float_fragment\r\ndEQP-GLES3.functional.shaders.operator.geometric.refract.mediump_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_geometric_refract_mediump_float_fragment (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_float_compare_lessThan_mediump_vec2_fragment\r\ndEQP-GLES3.functional.shaders.operator.float_compare.lessThan.mediump_vec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_float_compare_lessThan_mediump_vec2_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_float_compare_lessThanEqual_mediump_vec4_vertex\r\ndEQP-GLES3.functional.shaders.operator.float_compare.lessThanEqual.mediump_vec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_float_compare_lessThanEqual_mediump_vec4_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_float_compare_lessThanEqual_mediump_vec4_fragment\r\ndEQP-GLES3.functional.shaders.operator.float_compare.lessThanEqual.mediump_vec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_float_compare_lessThanEqual_mediump_vec4_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_float_compare_lessThanEqual_highp_vec4_fragment\r\ndEQP-GLES3.functional.shaders.operator.float_compare.lessThanEqual.highp_vec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_float_compare_lessThanEqual_highp_vec4_fragment (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_float_compare_greaterThan_mediump_vec4_vertex\r\ndEQP-GLES3.functional.shaders.operator.float_compare.greaterThan.mediump_vec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_float_compare_greaterThan_mediump_vec4_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_float_compare_greaterThan_mediump_vec4_fragment\r\ndEQP-GLES3.functional.shaders.operator.float_compare.greaterThan.mediump_vec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_float_compare_greaterThan_mediump_vec4_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_float_compare_greaterThanEqual_lowp_vec2_vertex\r\ndEQP-GLES3.functional.shaders.operator.float_compare.greaterThanEqual.lowp_vec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_float_compare_greaterThanEqual_lowp_vec2_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_float_compare_greaterThanEqual_mediump_vec4_fragment\r\ndEQP-GLES3.functional.shaders.operator.float_compare.greaterThanEqual.mediump_vec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_float_compare_greaterThanEqual_mediump_vec4_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_float_compare_equal_mediump_vec3_fragment\r\ndEQP-GLES3.functional.shaders.operator.float_compare.equal.mediump_vec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_float_compare_equal_mediump_vec3_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_float_compare_notEqual_mediump_vec2_fragment\r\ndEQP-GLES3.functional.shaders.operator.float_compare.notEqual.mediump_vec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_float_compare_notEqual_mediump_vec2_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_float_compare_notEqual_highp_vec2_vertex\r\ndEQP-GLES3.functional.shaders.operator.float_compare.notEqual.highp_vec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_float_compare_notEqual_highp_vec2_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_float_compare_notEqual_highp_vec3_fragment\r\ndEQP-GLES3.functional.shaders.operator.float_compare.notEqual.highp_vec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_float_compare_notEqual_highp_vec3_fragment (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_int_compare_lessThan_lowp_ivec4_vertex\r\ndEQP-GLES3.functional.shaders.operator.int_compare.lessThan.lowp_ivec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_int_compare_lessThan_lowp_ivec4_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_int_compare_lessThanEqual_mediump_ivec3_fragment\r\ndEQP-GLES3.functional.shaders.operator.int_compare.lessThanEqual.mediump_ivec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_int_compare_lessThanEqual_mediump_ivec3_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_int_compare_greaterThan_mediump_ivec2_vertex\r\ndEQP-GLES3.functional.shaders.operator.int_compare.greaterThan.mediump_ivec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_int_compare_greaterThan_mediump_ivec2_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_int_compare_greaterThanEqual_lowp_ivec4_fragment\r\ndEQP-GLES3.functional.shaders.operator.int_compare.greaterThanEqual.lowp_ivec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_int_compare_greaterThanEqual_lowp_ivec4_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_int_compare_equal_mediump_ivec2_fragment\r\ndEQP-GLES3.functional.shaders.operator.int_compare.equal.mediump_ivec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_int_compare_equal_mediump_ivec2_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_int_compare_equal_mediump_ivec3_fragment\r\ndEQP-GLES3.functional.shaders.operator.int_compare.equal.mediump_ivec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_int_compare_equal_mediump_ivec3_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_int_compare_equal_mediump_ivec4_fragment\r\ndEQP-GLES3.functional.shaders.operator.int_compare.equal.mediump_ivec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_int_compare_equal_mediump_ivec4_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_int_compare_notEqual_lowp_ivec2_fragment\r\ndEQP-GLES3.functional.shaders.operator.int_compare.notEqual.lowp_ivec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_int_compare_notEqual_lowp_ivec2_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_int_compare_notEqual_lowp_ivec3_fragment\r\ndEQP-GLES3.functional.shaders.operator.int_compare.notEqual.lowp_ivec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_int_compare_notEqual_lowp_ivec3_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_bool_compare_any_bvec3_fragment\r\ndEQP-GLES3.functional.shaders.operator.bool_compare.any.bvec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_bool_compare_any_bvec3_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_selection_mediump_float_fragment\r\ndEQP-GLES3.functional.shaders.operator.selection.mediump_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_selection_mediump_float_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_selection_highp_ivec4_vertex\r\ndEQP-GLES3.functional.shaders.operator.selection.highp_ivec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_selection_highp_ivec4_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_selection_lowp_uvec3_fragment\r\ndEQP-GLES3.functional.shaders.operator.selection.lowp_uvec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_selection_lowp_uvec3_fragment (94 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_selection_mediump_uvec4_fragment\r\ndEQP-GLES3.functional.shaders.operator.selection.mediump_uvec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_selection_mediump_uvec4_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_sequence_no_side_effects_highp_vec4_ivec4_bvec4_fragment\r\ndEQP-GLES3.functional.shaders.operator.sequence.no_side_effects.highp_vec4_ivec4_bvec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_sequence_no_side_effects_highp_vec4_ivec4_bvec4_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_operator_sequence_side_effects_lowp_bool_vec2_fragment\r\ndEQP-GLES3.functional.shaders.operator.sequence.side_effects.lowp_bool_vec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_operator_sequence_side_effects_lowp_bool_vec2_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_add_const_mediump_mat2_mat2_vertex\r\ndEQP-GLES3.functional.shaders.matrix.add.const.mediump_mat2_mat2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_add_const_mediump_mat2_mat2_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_add_const_lowp_mat2x3_mat2x3_vertex\r\ndEQP-GLES3.functional.shaders.matrix.add.const.lowp_mat2x3_mat2x3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_add_const_lowp_mat2x3_mat2x3_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_add_const_mediump_mat2x3_mat2x3_vertex\r\ndEQP-GLES3.functional.shaders.matrix.add.const.mediump_mat2x3_mat2x3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_add_const_mediump_mat2x3_mat2x3_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_add_const_lowp_mat3x2_float_fragment\r\ndEQP-GLES3.functional.shaders.matrix.add.const.lowp_mat3x2_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_add_const_lowp_mat3x2_float_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_add_const_lowp_mat3x4_mat3x4_vertex\r\ndEQP-GLES3.functional.shaders.matrix.add.const.lowp_mat3x4_mat3x4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_add_const_lowp_mat3x4_mat3x4_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_add_const_lowp_mat4x2_mat4x2_vertex\r\ndEQP-GLES3.functional.shaders.matrix.add.const.lowp_mat4x2_mat4x2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_add_const_lowp_mat4x2_mat4x2_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_add_uniform_lowp_mat2_float_vertex\r\ndEQP-GLES3.functional.shaders.matrix.add.uniform.lowp_mat2_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_add_uniform_lowp_mat2_float_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_add_uniform_mediump_mat3x2_mat3x2_fragment\r\ndEQP-GLES3.functional.shaders.matrix.add.uniform.mediump_mat3x2_mat3x2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_add_uniform_mediump_mat3x2_mat3x2_fragment (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_add_uniform_lowp_mat3_mat3_vertex\r\ndEQP-GLES3.functional.shaders.matrix.add.uniform.lowp_mat3_mat3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_add_uniform_lowp_mat3_mat3_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_add_uniform_lowp_mat4x3_mat4x3_vertex\r\ndEQP-GLES3.functional.shaders.matrix.add.uniform.lowp_mat4x3_mat4x3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_add_uniform_lowp_mat4x3_mat4x3_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_add_uniform_lowp_mat4x3_mat4x3_fragment\r\ndEQP-GLES3.functional.shaders.matrix.add.uniform.lowp_mat4x3_mat4x3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_add_uniform_lowp_mat4x3_mat4x3_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_add_uniform_lowp_mat4_mat4_fragment\r\ndEQP-GLES3.functional.shaders.matrix.add.uniform.lowp_mat4_mat4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_add_uniform_lowp_mat4_mat4_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_add_dynamic_lowp_mat2_float_vertex\r\ndEQP-GLES3.functional.shaders.matrix.add.dynamic.lowp_mat2_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_add_dynamic_lowp_mat2_float_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_add_dynamic_lowp_mat3x2_float_fragment\r\ndEQP-GLES3.functional.shaders.matrix.add.dynamic.lowp_mat3x2_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_add_dynamic_lowp_mat3x2_float_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_add_dynamic_highp_mat3x4_float_fragment\r\ndEQP-GLES3.functional.shaders.matrix.add.dynamic.highp_mat3x4_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_add_dynamic_highp_mat3x4_float_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_add_dynamic_highp_mat4_mat4_fragment\r\ndEQP-GLES3.functional.shaders.matrix.add.dynamic.highp_mat4_mat4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_add_dynamic_highp_mat4_mat4_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_const_mediump_mat2_float_vertex\r\ndEQP-GLES3.functional.shaders.matrix.sub.const.mediump_mat2_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_sub_const_mediump_mat2_float_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_const_lowp_mat2x3_mat2x3_fragment\r\ndEQP-GLES3.functional.shaders.matrix.sub.const.lowp_mat2x3_mat2x3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_sub_const_lowp_mat2x3_mat2x3_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_const_mediump_mat2x4_mat2x4_vertex\r\ndEQP-GLES3.functional.shaders.matrix.sub.const.mediump_mat2x4_mat2x4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_sub_const_mediump_mat2x4_mat2x4_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat3x2_float_vertex\r\ndEQP-GLES3.functional.shaders.matrix.sub.const.highp_mat3x2_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat3x2_float_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat3x2_float_fragment\r\ndEQP-GLES3.functional.shaders.matrix.sub.const.highp_mat3x2_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat3x2_float_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_const_mediump_mat3_mat3_fragment\r\ndEQP-GLES3.functional.shaders.matrix.sub.const.mediump_mat3_mat3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_sub_const_mediump_mat3_mat3_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat3x4_float_vertex\r\ndEQP-GLES3.functional.shaders.matrix.sub.const.highp_mat3x4_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat3x4_float_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat3x4_mat3x4_vertex\r\ndEQP-GLES3.functional.shaders.matrix.sub.const.highp_mat3x4_mat3x4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat3x4_mat3x4_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat4x2_mat4x2_vertex\r\ndEQP-GLES3.functional.shaders.matrix.sub.const.highp_mat4x2_mat4x2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat4x2_mat4x2_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_const_lowp_mat4x3_float_fragment\r\ndEQP-GLES3.functional.shaders.matrix.sub.const.lowp_mat4x3_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_sub_const_lowp_mat4x3_float_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat4x3_float_fragment\r\ndEQP-GLES3.functional.shaders.matrix.sub.const.highp_mat4x3_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat4x3_float_fragment (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat4_float_fragment\r\ndEQP-GLES3.functional.shaders.matrix.sub.const.highp_mat4_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat4_float_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat2_float_fragment\r\ndEQP-GLES3.functional.shaders.matrix.sub.uniform.mediump_mat2_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat2_float_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_highp_mat2x3_mat2x3_vertex\r\ndEQP-GLES3.functional.shaders.matrix.sub.uniform.highp_mat2x3_mat2x3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_highp_mat2x3_mat2x3_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_highp_mat2x4_float_vertex\r\ndEQP-GLES3.functional.shaders.matrix.sub.uniform.highp_mat2x4_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_highp_mat2x4_float_vertex (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_lowp_mat3x2_mat3x2_vertex\r\ndEQP-GLES3.functional.shaders.matrix.sub.uniform.lowp_mat3x2_mat3x2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_lowp_mat3x2_mat3x2_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat3x2_float_fragment\r\ndEQP-GLES3.functional.shaders.matrix.sub.uniform.mediump_mat3x2_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat3x2_float_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat3x2_mat3x2_fragment\r\ndEQP-GLES3.functional.shaders.matrix.sub.uniform.mediump_mat3x2_mat3x2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat3x2_mat3x2_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_lowp_mat3_mat3_fragment\r\ndEQP-GLES3.functional.shaders.matrix.sub.uniform.lowp_mat3_mat3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_lowp_mat3_mat3_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat3_mat3_fragment\r\ndEQP-GLES3.functional.shaders.matrix.sub.uniform.mediump_mat3_mat3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat3_mat3_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_lowp_mat4x2_mat4x2_fragment\r\ndEQP-GLES3.functional.shaders.matrix.sub.uniform.lowp_mat4x2_mat4x2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_lowp_mat4x2_mat4x2_fragment (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat4x2_float_fragment\r\ndEQP-GLES3.functional.shaders.matrix.sub.uniform.mediump_mat4x2_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat4x2_float_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_lowp_mat4x3_float_fragment\r\ndEQP-GLES3.functional.shaders.matrix.sub.uniform.lowp_mat4x3_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_lowp_mat4x3_float_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat4_float_vertex\r\ndEQP-GLES3.functional.shaders.matrix.sub.uniform.mediump_mat4_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat4_float_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat4_mat4_fragment\r\ndEQP-GLES3.functional.shaders.matrix.sub.uniform.mediump_mat4_mat4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat4_mat4_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_highp_mat2_float_vertex\r\ndEQP-GLES3.functional.shaders.matrix.sub.dynamic.highp_mat2_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_highp_mat2_float_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_lowp_mat2x3_float_vertex\r\ndEQP-GLES3.functional.shaders.matrix.sub.dynamic.lowp_mat2x3_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_lowp_mat2x3_float_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_highp_mat2x3_mat2x3_fragment\r\ndEQP-GLES3.functional.shaders.matrix.sub.dynamic.highp_mat2x3_mat2x3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_highp_mat2x3_mat2x3_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_lowp_mat3x2_float_vertex\r\ndEQP-GLES3.functional.shaders.matrix.sub.dynamic.lowp_mat3x2_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_lowp_mat3x2_float_vertex (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_mediump_mat3x2_float_fragment\r\ndEQP-GLES3.functional.shaders.matrix.sub.dynamic.mediump_mat3x2_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_mediump_mat3x2_float_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_highp_mat3_float_fragment\r\ndEQP-GLES3.functional.shaders.matrix.sub.dynamic.highp_mat3_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_highp_mat3_float_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_highp_mat3_mat3_vertex\r\ndEQP-GLES3.functional.shaders.matrix.sub.dynamic.highp_mat3_mat3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_highp_mat3_mat3_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_lowp_mat3x4_float_fragment\r\ndEQP-GLES3.functional.shaders.matrix.sub.dynamic.lowp_mat3x4_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_lowp_mat3x4_float_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_mediump_mat3x4_float_vertex\r\ndEQP-GLES3.functional.shaders.matrix.sub.dynamic.mediump_mat3x4_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_mediump_mat3x4_float_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_lowp_mat4x2_float_vertex\r\ndEQP-GLES3.functional.shaders.matrix.sub.dynamic.lowp_mat4x2_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_lowp_mat4x2_float_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_lowp_mat4_mat4_fragment\r\ndEQP-GLES3.functional.shaders.matrix.sub.dynamic.lowp_mat4_mat4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_lowp_mat4_mat4_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_const_lowp_mat2_mat4x2_vertex\r\ndEQP-GLES3.functional.shaders.matrix.mul.const.lowp_mat2_mat4x2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_const_lowp_mat2_mat4x2_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_const_mediump_mat2_float_fragment\r\ndEQP-GLES3.functional.shaders.matrix.mul.const.mediump_mat2_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_const_mediump_mat2_float_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_const_mediump_mat2_mat3x2_vertex\r\ndEQP-GLES3.functional.shaders.matrix.mul.const.mediump_mat2_mat3x2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_const_mediump_mat2_mat3x2_vertex (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_vec2_mat2_vertex\r\ndEQP-GLES3.functional.shaders.matrix.mul.const.highp_vec2_mat2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_vec2_mat2_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_const_mediump_mat2x4_float_vertex\r\ndEQP-GLES3.functional.shaders.matrix.mul.const.mediump_mat2x4_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_const_mediump_mat2x4_float_vertex (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat3x2_mat4x3_vertex\r\ndEQP-GLES3.functional.shaders.matrix.mul.const.highp_mat3x2_mat4x3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat3x2_mat4x3_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_const_mediump_mat3_float_vertex\r\ndEQP-GLES3.functional.shaders.matrix.mul.const.mediump_mat3_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_const_mediump_mat3_float_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat3x4_mat3_fragment\r\ndEQP-GLES3.functional.shaders.matrix.mul.const.highp_mat3x4_mat3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat3x4_mat3_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_const_mediump_mat4x2_float_fragment\r\ndEQP-GLES3.functional.shaders.matrix.mul.const.mediump_mat4x2_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_const_mediump_mat4x2_float_fragment (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4x2_mat3x4_vertex\r\ndEQP-GLES3.functional.shaders.matrix.mul.const.highp_mat4x2_mat3x4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4x2_mat3x4_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4x2_mat3x4_fragment\r\ndEQP-GLES3.functional.shaders.matrix.mul.const.highp_mat4x2_mat3x4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4x2_mat3x4_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_const_lowp_vec3_mat4x3_fragment\r\ndEQP-GLES3.functional.shaders.matrix.mul.const.lowp_vec3_mat4x3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_const_lowp_vec3_mat4x3_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4x3_float_vertex\r\ndEQP-GLES3.functional.shaders.matrix.mul.const.highp_mat4x3_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4x3_float_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4x3_vec4_fragment\r\ndEQP-GLES3.functional.shaders.matrix.mul.const.highp_mat4x3_vec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4x3_vec4_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_const_lowp_mat4_mat3x4_fragment\r\ndEQP-GLES3.functional.shaders.matrix.mul.const.lowp_mat4_mat3x4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_const_lowp_mat4_mat3x4_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_const_mediump_mat4_mat3x4_fragment\r\ndEQP-GLES3.functional.shaders.matrix.mul.const.mediump_mat4_mat3x4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_const_mediump_mat4_mat3x4_fragment (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4_float_vertex\r\ndEQP-GLES3.functional.shaders.matrix.mul.const.highp_mat4_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4_float_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4_vec4_fragment\r\ndEQP-GLES3.functional.shaders.matrix.mul.const.highp_mat4_vec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4_vec4_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat2_vec2_fragment\r\ndEQP-GLES3.functional.shaders.matrix.mul.uniform.lowp_mat2_vec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat2_vec2_fragment (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_mat2_mat3x2_vertex\r\ndEQP-GLES3.functional.shaders.matrix.mul.uniform.mediump_mat2_mat3x2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_mat2_mat3x2_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat2x3_mat4x2_vertex\r\ndEQP-GLES3.functional.shaders.matrix.mul.uniform.lowp_mat2x3_mat4x2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat2x3_mat4x2_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat2x4_float_fragment\r\ndEQP-GLES3.functional.shaders.matrix.mul.uniform.lowp_mat2x4_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat2x4_float_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat2x4_mat4x2_vertex\r\ndEQP-GLES3.functional.shaders.matrix.mul.uniform.lowp_mat2x4_mat4x2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat2x4_mat4x2_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat3x2_mat2x3_vertex\r\ndEQP-GLES3.functional.shaders.matrix.mul.uniform.lowp_mat3x2_mat2x3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat3x2_mat2x3_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat3x2_mat4x3_vertex\r\ndEQP-GLES3.functional.shaders.matrix.mul.uniform.lowp_mat3x2_mat4x3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat3x2_mat4x3_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat3x2_mat2x3_vertex\r\ndEQP-GLES3.functional.shaders.matrix.mul.uniform.highp_mat3x2_mat2x3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat3x2_mat2x3_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat3x2_mat2x3_fragment\r\ndEQP-GLES3.functional.shaders.matrix.mul.uniform.highp_mat3x2_mat2x3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat3x2_mat2x3_fragment (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_vec3_mat3_fragment\r\ndEQP-GLES3.functional.shaders.matrix.mul.uniform.mediump_vec3_mat3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_vec3_mat3_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat3x4_vec3_fragment\r\ndEQP-GLES3.functional.shaders.matrix.mul.uniform.lowp_mat3x4_vec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat3x4_vec3_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_vec4_mat3x4_fragment\r\ndEQP-GLES3.functional.shaders.matrix.mul.uniform.lowp_vec4_mat3x4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_vec4_mat3x4_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_vec4_mat3x4_fragment\r\ndEQP-GLES3.functional.shaders.matrix.mul.uniform.highp_vec4_mat3x4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_vec4_mat3x4_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_vec2_mat4x2_fragment\r\ndEQP-GLES3.functional.shaders.matrix.mul.uniform.lowp_vec2_mat4x2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_vec2_mat4x2_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_mat4x2_vec4_fragment\r\ndEQP-GLES3.functional.shaders.matrix.mul.uniform.mediump_mat4x2_vec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_mat4x2_vec4_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat4x2_vec4_fragment\r\ndEQP-GLES3.functional.shaders.matrix.mul.uniform.highp_mat4x2_vec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat4x2_vec4_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat4x3_mat3x4_vertex\r\ndEQP-GLES3.functional.shaders.matrix.mul.uniform.lowp_mat4x3_mat3x4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat4x3_mat3x4_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat4x3_mat4_fragment\r\ndEQP-GLES3.functional.shaders.matrix.mul.uniform.lowp_mat4x3_mat4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat4x3_mat4_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_mat4x3_mat3x4_vertex\r\ndEQP-GLES3.functional.shaders.matrix.mul.uniform.mediump_mat4x3_mat3x4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_mat4x3_mat3x4_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat4x3_mat2x4_fragment\r\ndEQP-GLES3.functional.shaders.matrix.mul.uniform.highp_mat4x3_mat2x4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat4x3_mat2x4_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat4_vec4_fragment\r\ndEQP-GLES3.functional.shaders.matrix.mul.uniform.lowp_mat4_vec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat4_vec4_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_mat4_float_fragment\r\ndEQP-GLES3.functional.shaders.matrix.mul.uniform.mediump_mat4_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_mat4_float_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_mat4_vec4_fragment\r\ndEQP-GLES3.functional.shaders.matrix.mul.uniform.mediump_mat4_vec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_mat4_vec4_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat4_mat2x4_fragment\r\ndEQP-GLES3.functional.shaders.matrix.mul.uniform.highp_mat4_mat2x4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat4_mat2x4_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat4_mat4_fragment\r\ndEQP-GLES3.functional.shaders.matrix.mul.uniform.highp_mat4_mat4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat4_mat4_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2_vec2_vertex\r\ndEQP-GLES3.functional.shaders.matrix.mul.dynamic.lowp_mat2_vec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2_vec2_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2_mat4x2_vertex\r\ndEQP-GLES3.functional.shaders.matrix.mul.dynamic.lowp_mat2_mat4x2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2_mat4x2_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2_mat4x2_fragment\r\ndEQP-GLES3.functional.shaders.matrix.mul.dynamic.lowp_mat2_mat4x2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2_mat4x2_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_mediump_mat2_mat3x2_fragment\r\ndEQP-GLES3.functional.shaders.matrix.mul.dynamic.mediump_mat2_mat3x2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_mediump_mat2_mat3x2_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat2_mat3x2_fragment\r\ndEQP-GLES3.functional.shaders.matrix.mul.dynamic.highp_mat2_mat3x2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat2_mat3x2_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat2_mat4x2_fragment\r\ndEQP-GLES3.functional.shaders.matrix.mul.dynamic.highp_mat2_mat4x2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat2_mat4x2_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2x3_float_vertex\r\ndEQP-GLES3.functional.shaders.matrix.mul.dynamic.lowp_mat2x3_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2x3_float_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2x3_float_fragment\r\ndEQP-GLES3.functional.shaders.matrix.mul.dynamic.lowp_mat2x3_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2x3_float_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_vec3_mat2x3_fragment\r\ndEQP-GLES3.functional.shaders.matrix.mul.dynamic.highp_vec3_mat2x3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_vec3_mat2x3_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2x4_mat3x2_vertex\r\ndEQP-GLES3.functional.shaders.matrix.mul.dynamic.lowp_mat2x4_mat3x2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2x4_mat3x2_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2x4_mat4x2_vertex\r\ndEQP-GLES3.functional.shaders.matrix.mul.dynamic.lowp_mat2x4_mat4x2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2x4_mat4x2_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3x2_mat3_vertex\r\ndEQP-GLES3.functional.shaders.matrix.mul.dynamic.lowp_mat3x2_mat3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3x2_mat3_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3x2_mat4x3_fragment\r\ndEQP-GLES3.functional.shaders.matrix.mul.dynamic.lowp_mat3x2_mat4x3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3x2_mat4x3_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_mediump_mat3x2_vec3_fragment\r\ndEQP-GLES3.functional.shaders.matrix.mul.dynamic.mediump_mat3x2_vec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_mediump_mat3x2_vec3_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat3x2_mat3_vertex\r\ndEQP-GLES3.functional.shaders.matrix.mul.dynamic.highp_mat3x2_mat3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat3x2_mat3_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3_mat2x3_vertex\r\ndEQP-GLES3.functional.shaders.matrix.mul.dynamic.lowp_mat3_mat2x3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3_mat2x3_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3_mat2x3_fragment\r\ndEQP-GLES3.functional.shaders.matrix.mul.dynamic.lowp_mat3_mat2x3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3_mat2x3_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3x4_float_vertex\r\ndEQP-GLES3.functional.shaders.matrix.mul.dynamic.lowp_mat3x4_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3x4_float_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3x4_vec3_vertex\r\ndEQP-GLES3.functional.shaders.matrix.mul.dynamic.lowp_mat3x4_vec3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3x4_vec3_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_vec4_mat3x4_vertex\r\ndEQP-GLES3.functional.shaders.matrix.mul.dynamic.lowp_vec4_mat3x4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_vec4_mat3x4_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3x4_mat4x3_vertex\r\ndEQP-GLES3.functional.shaders.matrix.mul.dynamic.lowp_mat3x4_mat4x3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3x4_mat4x3_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat3x4_float_vertex\r\ndEQP-GLES3.functional.shaders.matrix.mul.dynamic.highp_mat3x4_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat3x4_float_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat3x4_mat2x3_vertex\r\ndEQP-GLES3.functional.shaders.matrix.mul.dynamic.highp_mat3x4_mat2x3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat3x4_mat2x3_vertex (65 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_vec2_mat4x2_fragment\r\ndEQP-GLES3.functional.shaders.matrix.mul.dynamic.lowp_vec2_mat4x2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_vec2_mat4x2_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat4x2_vec4_vertex\r\ndEQP-GLES3.functional.shaders.matrix.mul.dynamic.highp_mat4x2_vec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat4x2_vec4_vertex (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat4x2_mat3x4_fragment\r\ndEQP-GLES3.functional.shaders.matrix.mul.dynamic.highp_mat4x2_mat3x4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat4x2_mat3x4_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat4x3_vec4_vertex\r\ndEQP-GLES3.functional.shaders.matrix.mul.dynamic.lowp_mat4x3_vec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat4x3_vec4_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat4_mat2x4_vertex\r\ndEQP-GLES3.functional.shaders.matrix.mul.dynamic.lowp_mat4_mat2x4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat4_mat2x4_vertex (62 ms)\r\n*RESULT: Total: 400\r\n*RESULT: Passed: 400\r\n*RESULT: Failed: 0\r\n*RESULT: Skipped: 0\r\n*RESULT: Not Supported: 0\r\n*RESULT: Exception: 0\r\n*RESULT: Crashed: 0\r\n[----------] 400 tests from dEQP (24418 ms total)\r\n\r\n[----------] Global test environment tear-down\r\n[==========] 400 tests from 1 test suite ran. (24497 ms total)\r\n[ PASSED ] 400 tests.\r\nWriting test log into TestResults.qpa\r\n[801/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_effect_lowp_ivec3_int_vertex (93 ms)\r\n[802/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_effect_highp_ivec2_int_vertex (78 ms)\r\n[803/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_effect_mediump_uvec3_uint_fragment (63 ms)\r\n[804/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_effect_highp_uvec2_uint_fragment (62 ms)\r\n[805/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_effect_highp_uvec3_uint_vertex (78 ms)\r\n[806/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_effect_lowp_ivec2_fragment (62 ms)\r\n[807/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_effect_highp_int_fragment (63 ms)\r\n[808/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_effect_mediump_ivec3_int_vertex (62 ms)\r\n[809/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_effect_highp_ivec3_int_fragment (63 ms)\r\n[810/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_effect_mediump_uvec4_uint_fragment (62 ms)\r\n[811/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_effect_highp_uvec4_uint_fragment (62 ms)\r\n[812/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_lowp_uint_fragment (47 ms)\r\n[813/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_uvec2_fragment (47 ms)\r\n[814/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_uvec3_fragment (47 ms)\r\n[815/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_lowp_uvec4_vertex (47 ms)\r\n[816/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_uvec4_fragment (62 ms)\r\n[817/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_highp_uvec2_vertex (47 ms)\r\n[818/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_ivec3_uint_fragment (47 ms)\r\n[819/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_uvec4_uint_vertex (46 ms)\r\n[820/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_highp_uvec3_uint_vertex (63 ms)\r\n[821/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_ivec2_vertex (62 ms)\r\n[822/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_ivec2_fragment (47 ms)\r\n[823/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_highp_int_vertex (62 ms)\r\n[824/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_lowp_uint_int_vertex (141 ms)\r\n[825/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_ivec2_int_fragment (47 ms)\r\n[826/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_ivec3_int_vertex (46 ms)\r\n[827/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_ivec4_int_fragment (47 ms)\r\n[828/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_highp_ivec3_int_fragment (94 ms)\r\n[829/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_highp_uvec2_int_vertex (93 ms)\r\n[830/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_mediump_ivec2_uvec2_vertex (78 ms)\r\n[831/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_mediump_ivec4_uvec4_vertex (63 ms)\r\n[832/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_lowp_uint_fragment (62 ms)\r\n[833/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_highp_uint_vertex (78 ms)\r\n[834/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_highp_uvec2_vertex (63 ms)\r\n[835/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_highp_uvec3_fragment (62 ms)\r\n[836/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_highp_uvec2_uint_fragment (62 ms)\r\n[837/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_lowp_ivec3_fragment (47 ms)\r\n[838/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_lowp_ivec4_vertex (47 ms)\r\n[839/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_mediump_uint_int_vertex (62 ms)\r\n[840/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_lowp_uvec3_ivec3_vertex (47 ms)\r\n[841/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_mediump_ivec3_int_fragment (47 ms)\r\n[842/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_lowp_ivec4_int_fragment (62 ms)\r\n[843/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_mediump_float_vertex (63 ms)\r\n[844/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_lowp_vec2_vertex (47 ms)\r\n[845/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_mediump_ivec2_fragment (46 ms)\r\n[846/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_mediump_ivec3_vertex (47 ms)\r\n[847/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_highp_ivec3_vertex (63 ms)\r\n[848/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_lowp_uint_fragment (62 ms)\r\n[849/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_lowp_vec3_float_vertex (47 ms)\r\n[850/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_mediump_vec4_vertex (62 ms)\r\n[851/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_highp_vec4_vertex (78 ms)\r\n[852/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_mediump_int_fragment (63 ms)\r\n[853/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_lowp_ivec2_fragment (62 ms)\r\n[854/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_mediump_ivec2_fragment (62 ms)\r\n[855/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_lowp_uint_fragment (78 ms)\r\n[856/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_lowp_vec2_float_vertex (110 ms)\r\n[857/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_mediump_vec3_float_vertex (62 ms)\r\n[858/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_mediump_uvec2_uint_fragment (78 ms)\r\n[859/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_lowp_uvec4_uint_vertex (62 ms)\r\n[860/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_mediump_vec4_fragment (63 ms)\r\n[861/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec2_fragment (62 ms)\r\n[862/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec3_vertex (78 ms)\r\n[863/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_uint_vertex (63 ms)\r\n[864/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_mediump_uvec3_vertex (62 ms)\r\n[865/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_highp_uint_fragment (78 ms)\r\n[866/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_vec2_float_vertex (47 ms)\r\n[867/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_vec2_float_fragment (47 ms)\r\n[868/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec3_int_fragment (46 ms)\r\n[869/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_mediump_ivec3_int_fragment (63 ms)\r\n[870/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec4_int_fragment (62 ms)\r\n[871/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_highp_ivec2_int_fragment (63 ms)\r\n[872/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_highp_uvec4_uint_fragment (46 ms)\r\n[873/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_mediump_vec2_fragment (47 ms)\r\n[874/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_mediump_int_fragment (47 ms)\r\n[875/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_lowp_ivec3_fragment (62 ms)\r\n[876/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_highp_ivec4_vertex (47 ms)\r\n[877/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_mediump_uvec2_fragment (63 ms)\r\n[878/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_lowp_uvec3_fragment (46 ms)\r\n[879/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_lowp_uvec4_vertex (47 ms)\r\n[880/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_highp_uint_fragment (63 ms)\r\n[881/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_highp_uvec2_vertex (46 ms)\r\n[882/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_highp_uvec4_fragment (63 ms)\r\n[883/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_lowp_vec3_float_fragment (78 ms)\r\n[884/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_lowp_ivec2_int_fragment (62 ms)\r\n[885/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_lowp_ivec3_int_vertex (63 ms)\r\n[886/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_result_mediump_uint_fragment (62 ms)\r\n[887/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_result_highp_uvec2_vertex (78 ms)\r\n[888/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_result_mediump_uvec3_vertex (93 ms)\r\n[889/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_result_mediump_uvec4_vertex (63 ms)\r\n[890/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_result_mediump_ivec2_int_vertex (78 ms)\r\n[891/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_result_mediump_ivec2_int_fragment (62 ms)\r\n[892/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_result_highp_int_vertex (78 ms)\r\n[893/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_result_highp_uvec2_fragment (63 ms)\r\n[894/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_result_highp_uvec4_vertex (78 ms)\r\n[895/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_result_mediump_uvec2_uint_vertex (78 ms)\r\n[896/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_result_lowp_ivec3_fragment (62 ms)\r\n[897/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_result_highp_int_vertex (47 ms)\r\n[898/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_result_highp_ivec2_fragment (62 ms)\r\n[899/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_result_mediump_ivec4_int_vertex (47 ms)\r\n[900/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_highp_ivec4_uvec4_vertex (62 ms)\r\n[901/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_lowp_uvec3_fragment (63 ms)\r\n[902/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_mediump_ivec2_uint_fragment (62 ms)\r\n[903/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_highp_ivec4_uint_vertex (63 ms)\r\n[904/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_mediump_uvec4_uint_fragment (46 ms)\r\n[905/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_highp_uvec4_uint_fragment (78 ms)\r\n[906/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_lowp_ivec2_fragment (63 ms)\r\n[907/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_mediump_ivec3_vertex (62 ms)\r\n[908/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_highp_uvec4_ivec4_vertex (63 ms)\r\n[909/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_mediump_ivec4_int_vertex (78 ms)\r\n[910/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_lowp_uvec2_int_vertex (93 ms)\r\n[911/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_lowp_uvec3_int_vertex (94 ms)\r\n[912/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_lowp_uvec3_int_fragment (62 ms)\r\n[913/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_mediump_ivec2_uvec2_vertex (63 ms)\r\n[914/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_lowp_ivec4_uvec4_vertex (62 ms)\r\n[915/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_highp_ivec2_uvec2_vertex (62 ms)\r\n[916/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_highp_ivec3_uvec3_fragment (78 ms)\r\n[917/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_highp_uint_fragment (63 ms)\r\n[918/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_highp_uvec4_fragment (78 ms)\r\n[919/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_highp_ivec2_uint_vertex (78 ms)\r\n[920/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_mediump_ivec2_vertex (62 ms)\r\n[921/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_lowp_uvec2_ivec2_fragment (63 ms)\r\n[922/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_mediump_uvec3_ivec3_fragment (62 ms)\r\n[923/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_lowp_uvec4_ivec4_vertex (97 ms)\r\n[924/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_less_or_equal_highp_uint_vertex (62 ms)\r\n[925/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_greater_highp_float_fragment (78 ms)\r\n[926/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_greater_mediump_int_vertex (47 ms)\r\n[927/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_greater_mediump_uint_fragment (81 ms)\r\n[928/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_greater_or_equal_highp_int_vertex (36 ms)\r\n[929/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_equal_mediump_ivec4_fragment (97 ms)\r\n[930/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_equal_highp_ivec4_vertex (64 ms)\r\n[931/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_equal_mediump_uvec2_vertex (62 ms)\r\n[932/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_equal_mediump_uvec3_vertex (62 ms)\r\n[933/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_equal_bvec3_fragment (78 ms)\r\n[934/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_not_equal_lowp_vec2_fragment (63 ms)\r\n[935/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_not_equal_mediump_vec2_vertex (62 ms)\r\n[936/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_not_equal_mediump_vec2_fragment (63 ms)\r\n[937/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_not_equal_mediump_vec3_fragment (78 ms)\r\n[938/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_not_equal_lowp_int_fragment (78 ms)\r\n[939/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_not_equal_lowp_uint_vertex (46 ms)\r\n[940/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_logical_and_bool_vertex (78 ms)\r\n[941/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_logical_or_bool_fragment (63 ms)\r\n[942/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_logical_xor_bool_vertex (78 ms)\r\n[943/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_radians_mediump_float_fragment (47 ms)\r\n[944/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_radians_mediump_vec3_vertex (78 ms)\r\n[945/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_radians_mediump_vec3_fragment (62 ms)\r\n[946/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_radians_highp_vec4_fragment (62 ms)\r\n[947/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_sin_lowp_float_vertex (78 ms)\r\n[948/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_sin_lowp_vec3_fragment (64 ms)\r\n[949/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_cos_lowp_vec4_fragment (47 ms)\r\n[950/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_tan_mediump_vec2_fragment (78 ms)\r\n[951/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_tan_mediump_vec4_fragment (46 ms)\r\n[952/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_asin_mediump_float_fragment (47 ms)\r\n[953/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_asin_mediump_vec2_vertex (78 ms)\r\n[954/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_asin_highp_vec2_vertex (47 ms)\r\n[955/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_acos_highp_vec4_fragment (62 ms)\r\n[956/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_atan_highp_vec2_fragment (47 ms)\r\n[957/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_atan_highp_vec3_fragment (78 ms)\r\n[958/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_sinh_lowp_float_vertex (47 ms)\r\n[959/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_sinh_lowp_vec3_vertex (46 ms)\r\n[960/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_cosh_highp_float_vertex (63 ms)\r\n[961/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_cosh_highp_vec3_fragment (62 ms)\r\n[962/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_cosh_lowp_vec2_vertex (63 ms)\r\n[963/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_tanh_mediump_vec3_fragment (78 ms)\r\n[964/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_tanh_lowp_vec2_fragment (46 ms)\r\n[965/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_tanh_lowp_vec3_fragment (63 ms)\r\n[966/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_asinh_highp_vec2_fragment (62 ms)\r\n[967/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_asinh_highp_vec3_vertex (47 ms)\r\n[968/3570] dEQP.GLES3/functional_shaders_operator_exponential_pow_mediump_vec2_fragment (62 ms)\r\n[969/3570] dEQP.GLES3/functional_shaders_operator_exponential_exp_mediump_vec2_vertex (47 ms)\r\n[970/3570] dEQP.GLES3/functional_shaders_operator_exponential_log_highp_vec4_fragment (78 ms)\r\n[971/3570] dEQP.GLES3/functional_shaders_operator_exponential_exp2_mediump_vec3_fragment (47 ms)\r\n[972/3570] dEQP.GLES3/functional_shaders_operator_exponential_exp2_mediump_vec4_fragment (62 ms)\r\n[973/3570] dEQP.GLES3/functional_shaders_operator_exponential_log2_mediump_vec3_fragment (63 ms)\r\n[974/3570] dEQP.GLES3/functional_shaders_operator_exponential_log2_highp_vec4_vertex (62 ms)\r\n[975/3570] dEQP.GLES3/functional_shaders_operator_exponential_sqrt_highp_float_vertex (63 ms)\r\n[976/3570] dEQP.GLES3/functional_shaders_operator_exponential_sqrt_highp_vec4_vertex (46 ms)\r\n[977/3570] dEQP.GLES3/functional_shaders_operator_exponential_inversesqrt_mediump_vec4_vertex (63 ms)\r\n[978/3570] dEQP.GLES3/functional_shaders_operator_common_functions_abs_mediump_float_vertex (62 ms)\r\n[979/3570] dEQP.GLES3/functional_shaders_operator_common_functions_abs_highp_vec2_vertex (47 ms)\r\n[980/3570] dEQP.GLES3/functional_shaders_operator_common_functions_abs_highp_vec4_fragment (62 ms)\r\n[981/3570] dEQP.GLES3/functional_shaders_operator_common_functions_floor_highp_float_vertex (78 ms)\r\n[982/3570] dEQP.GLES3/functional_shaders_operator_common_functions_floor_lowp_vec3_fragment (63 ms)\r\n[983/3570] dEQP.GLES3/functional_shaders_operator_common_functions_floor_mediump_vec3_vertex (47 ms)\r\n[984/3570] dEQP.GLES3/functional_shaders_operator_common_functions_floor_lowp_vec4_fragment (62 ms)\r\n[985/3570] dEQP.GLES3/functional_shaders_operator_common_functions_trunc_mediump_vec2_fragment (47 ms)\r\n[986/3570] dEQP.GLES3/functional_shaders_operator_common_functions_round_mediump_float_fragment (47 ms)\r\n[987/3570] dEQP.GLES3/functional_shaders_operator_common_functions_round_lowp_vec2_fragment (62 ms)\r\n[988/3570] dEQP.GLES3/functional_shaders_operator_common_functions_round_highp_vec2_vertex (62 ms)\r\n[989/3570] dEQP.GLES3/functional_shaders_operator_common_functions_ceil_mediump_vec2_vertex (63 ms)\r\n[990/3570] dEQP.GLES3/functional_shaders_operator_common_functions_ceil_lowp_vec4_vertex (47 ms)\r\n[991/3570] dEQP.GLES3/functional_shaders_operator_common_functions_fract_mediump_vec4_vertex (62 ms)\r\n[992/3570] dEQP.GLES3/functional_shaders_operator_common_functions_mod_mediump_vec3_fragment (62 ms)\r\n[993/3570] dEQP.GLES3/functional_shaders_operator_common_functions_mod_highp_vec3_fragment (63 ms)\r\n[994/3570] dEQP.GLES3/functional_shaders_operator_common_functions_min_lowp_vec4_fragment (62 ms)\r\n[995/3570] dEQP.GLES3/functional_shaders_operator_common_functions_min_mediump_vec3_float_fragment (63 ms)\r\n[996/3570] dEQP.GLES3/functional_shaders_operator_common_functions_min_highp_vec4_float_fragment (62 ms)\r\n[997/3570] dEQP.GLES3/functional_shaders_operator_common_functions_min_mediump_ivec2_vertex (62 ms)\r\n[998/3570] dEQP.GLES3/functional_shaders_operator_common_functions_min_mediump_ivec4_fragment (47 ms)\r\n[999/3570] dEQP.GLES3/functional_shaders_operator_common_functions_min_highp_ivec4_vertex (63 ms)\r\n[1000/3570] dEQP.GLES3/functional_shaders_operator_common_functions_min_lowp_ivec2_int_fragment (46 ms)\r\n[1001/3570] dEQP.GLES3/functional_shaders_operator_common_functions_min_lowp_uvec2_vertex (78 ms)\r\n[1002/3570] dEQP.GLES3/functional_shaders_operator_common_functions_min_lowp_uvec2_fragment (47 ms)\r\n[1003/3570] dEQP.GLES3/functional_shaders_operator_common_functions_min_highp_uvec3_fragment (78 ms)\r\n[1004/3570] dEQP.GLES3/functional_shaders_operator_common_functions_min_lowp_uvec2_uint_fragment (47 ms)\r\n[1005/3570] dEQP.GLES3/functional_shaders_operator_common_functions_min_mediump_uvec2_uint_vertex (62 ms)\r\n[1006/3570] dEQP.GLES3/functional_shaders_operator_common_functions_min_highp_uvec2_uint_vertex (47 ms)\r\n[1007/3570] dEQP.GLES3/functional_shaders_operator_common_functions_max_highp_vec2_vertex (78 ms)\r\n[1008/3570] dEQP.GLES3/functional_shaders_operator_common_functions_max_lowp_vec3_fragment (63 ms)\r\n[1009/3570] dEQP.GLES3/functional_shaders_operator_common_functions_max_highp_vec4_fragment (63 ms)\r\n[1010/3570] dEQP.GLES3/functional_shaders_operator_common_functions_max_highp_ivec3_fragment (47 ms)\r\n[1011/3570] dEQP.GLES3/functional_shaders_operator_common_functions_max_lowp_ivec4_fragment (63 ms)\r\n[1012/3570] dEQP.GLES3/functional_shaders_operator_common_functions_max_lowp_ivec2_int_fragment (63 ms)\r\n[1013/3570] dEQP.GLES3/functional_shaders_operator_common_functions_max_lowp_uvec2_uint_fragment (62 ms)\r\n[1014/3570] dEQP.GLES3/functional_shaders_operator_common_functions_max_mediump_uvec2_uint_vertex (47 ms)\r\n[1015/3570] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_highp_float_fragment (78 ms)\r\n[1016/3570] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_lowp_vec4_vertex (62 ms)\r\n[1017/3570] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_lowp_vec4_fragment (47 ms)\r\n[1018/3570] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_lowp_vec2_float_fragment (78 ms)\r\n[1019/3570] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_lowp_int_vertex (62 ms)\r\n[1020/3570] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_mediump_ivec3_vertex (63 ms)\r\n[1021/3570] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_highp_ivec2_int_vertex (47 ms)\r\n[1022/3570] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_lowp_ivec4_int_fragment (78 ms)\r\n[1023/3570] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_highp_uvec2_vertex (62 ms)\r\n[1024/3570] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_lowp_uvec3_vertex (62 ms)\r\n[1025/3570] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_highp_uvec4_vertex (63 ms)\r\n[1026/3570] dEQP.GLES3/functional_shaders_operator_common_functions_mix_lowp_float_vertex (47 ms)\r\n[1027/3570] dEQP.GLES3/functional_shaders_operator_common_functions_mix_highp_float_vertex (62 ms)\r\n[1028/3570] dEQP.GLES3/functional_shaders_operator_common_functions_mix_mediump_vec3_fragment (78 ms)\r\n[1029/3570] dEQP.GLES3/functional_shaders_operator_common_functions_mix_lowp_vec3_float_vertex (62 ms)\r\n[1030/3570] dEQP.GLES3/functional_shaders_operator_common_functions_mix_lowp_vec3_float_fragment (63 ms)\r\n[1031/3570] dEQP.GLES3/functional_shaders_operator_common_functions_step_mediump_float_vec2_fragment (47 ms)\r\n[1032/3570] dEQP.GLES3/functional_shaders_operator_common_functions_step_highp_float_vec4_fragment (62 ms)\r\n[1033/3570] dEQP.GLES3/functional_shaders_operator_common_functions_smoothstep_mediump_float_vertex (47 ms)\r\n[1034/3570] dEQP.GLES3/functional_shaders_operator_common_functions_smoothstep_lowp_vec4_vertex (47 ms)\r\n[1035/3570] dEQP.GLES3/functional_shaders_operator_common_functions_smoothstep_lowp_float_vec2_vertex (62 ms)\r\n[1036/3570] dEQP.GLES3/functional_shaders_operator_common_functions_smoothstep_highp_float_vec3_vertex (62 ms)\r\n[1037/3570] dEQP.GLES3/functional_shaders_operator_geometric_dot_mediump_vec4_vertex (63 ms)\r\n[1038/3570] dEQP.GLES3/functional_shaders_operator_geometric_dot_highp_vec4_fragment (47 ms)\r\n[1039/3570] dEQP.GLES3/functional_shaders_operator_geometric_cross_highp_vec3_vertex (78 ms)\r\n[1040/3570] dEQP.GLES3/functional_shaders_operator_geometric_normalize_mediump_float_fragment (62 ms)\r\n[1041/3570] dEQP.GLES3/functional_shaders_operator_geometric_normalize_mediump_vec4_fragment (62 ms)\r\n[1042/3570] dEQP.GLES3/functional_shaders_operator_geometric_normalize_highp_vec4_vertex (63 ms)\r\n[1043/3570] dEQP.GLES3/functional_shaders_operator_geometric_faceforward_highp_vec2_vertex (78 ms)\r\n[1044/3570] dEQP.GLES3/functional_shaders_operator_geometric_faceforward_highp_vec2_fragment (62 ms)\r\n[1045/3570] dEQP.GLES3/functional_shaders_operator_geometric_faceforward_highp_vec3_vertex (63 ms)\r\n[1046/3570] dEQP.GLES3/functional_shaders_operator_geometric_faceforward_highp_vec4_vertex (62 ms)\r\n[1047/3570] dEQP.GLES3/functional_shaders_operator_geometric_faceforward_highp_vec4_fragment (94 ms)\r\n[1048/3570] dEQP.GLES3/functional_shaders_operator_geometric_reflect_highp_vec2_vertex (78 ms)\r\n[1049/3570] dEQP.GLES3/functional_shaders_operator_geometric_refract_mediump_float_fragment (46 ms)\r\n[1050/3570] dEQP.GLES3/functional_shaders_operator_float_compare_lessThan_mediump_vec2_fragment (63 ms)\r\n[1051/3570] dEQP.GLES3/functional_shaders_operator_float_compare_lessThanEqual_mediump_vec4_vertex (62 ms)\r\n[1052/3570] dEQP.GLES3/functional_shaders_operator_float_compare_lessThanEqual_mediump_vec4_fragment (63 ms)\r\n[1053/3570] dEQP.GLES3/functional_shaders_operator_float_compare_lessThanEqual_highp_vec4_fragment (46 ms)\r\n[1054/3570] dEQP.GLES3/functional_shaders_operator_float_compare_greaterThan_mediump_vec4_vertex (78 ms)\r\n[1055/3570] dEQP.GLES3/functional_shaders_operator_float_compare_greaterThan_mediump_vec4_fragment (63 ms)\r\n[1056/3570] dEQP.GLES3/functional_shaders_operator_float_compare_greaterThanEqual_lowp_vec2_vertex (62 ms)\r\n[1057/3570] dEQP.GLES3/functional_shaders_operator_float_compare_greaterThanEqual_mediump_vec4_fragment (47 ms)\r\n[1058/3570] dEQP.GLES3/functional_shaders_operator_float_compare_equal_mediump_vec3_fragment (62 ms)\r\n[1059/3570] dEQP.GLES3/functional_shaders_operator_float_compare_notEqual_mediump_vec2_fragment (47 ms)\r\n[1060/3570] dEQP.GLES3/functional_shaders_operator_float_compare_notEqual_highp_vec2_vertex (63 ms)\r\n[1061/3570] dEQP.GLES3/functional_shaders_operator_float_compare_notEqual_highp_vec3_fragment (46 ms)\r\n[1062/3570] dEQP.GLES3/functional_shaders_operator_int_compare_lessThan_lowp_ivec4_vertex (63 ms)\r\n[1063/3570] dEQP.GLES3/functional_shaders_operator_int_compare_lessThanEqual_mediump_ivec3_fragment (62 ms)\r\n[1064/3570] dEQP.GLES3/functional_shaders_operator_int_compare_greaterThan_mediump_ivec2_vertex (63 ms)\r\n[1065/3570] dEQP.GLES3/functional_shaders_operator_int_compare_greaterThanEqual_lowp_ivec4_fragment (62 ms)\r\n[1066/3570] dEQP.GLES3/functional_shaders_operator_int_compare_equal_mediump_ivec2_fragment (47 ms)\r\n[1067/3570] dEQP.GLES3/functional_shaders_operator_int_compare_equal_mediump_ivec3_fragment (78 ms)\r\n[1068/3570] dEQP.GLES3/functional_shaders_operator_int_compare_equal_mediump_ivec4_fragment (47 ms)\r\n[1069/3570] dEQP.GLES3/functional_shaders_operator_int_compare_notEqual_lowp_ivec2_fragment (62 ms)\r\n[1070/3570] dEQP.GLES3/functional_shaders_operator_int_compare_notEqual_lowp_ivec3_fragment (62 ms)\r\n[1071/3570] dEQP.GLES3/functional_shaders_operator_bool_compare_any_bvec3_fragment (63 ms)\r\n[1072/3570] dEQP.GLES3/functional_shaders_operator_selection_mediump_float_fragment (62 ms)\r\n[1073/3570] dEQP.GLES3/functional_shaders_operator_selection_highp_ivec4_vertex (78 ms)\r\n[1074/3570] dEQP.GLES3/functional_shaders_operator_selection_lowp_uvec3_fragment (94 ms)\r\n[1075/3570] dEQP.GLES3/functional_shaders_operator_selection_mediump_uvec4_fragment (62 ms)\r\n[1076/3570] dEQP.GLES3/functional_shaders_operator_sequence_no_side_effects_highp_vec4_ivec4_bvec4_fragment (63 ms)\r\n[1077/3570] dEQP.GLES3/functional_shaders_operator_sequence_side_effects_lowp_bool_vec2_fragment (62 ms)\r\n[1078/3570] dEQP.GLES3/functional_shaders_matrix_add_const_mediump_mat2_mat2_vertex (62 ms)\r\n[1079/3570] dEQP.GLES3/functional_shaders_matrix_add_const_lowp_mat2x3_mat2x3_vertex (63 ms)\r\n[1080/3570] dEQP.GLES3/functional_shaders_matrix_add_const_mediump_mat2x3_mat2x3_vertex (47 ms)\r\n[1081/3570] dEQP.GLES3/functional_shaders_matrix_add_const_lowp_mat3x2_float_fragment (62 ms)\r\n[1082/3570] dEQP.GLES3/functional_shaders_matrix_add_const_lowp_mat3x4_mat3x4_vertex (47 ms)\r\n[1083/3570] dEQP.GLES3/functional_shaders_matrix_add_const_lowp_mat4x2_mat4x2_vertex (62 ms)\r\n[1084/3570] dEQP.GLES3/functional_shaders_matrix_add_uniform_lowp_mat2_float_vertex (63 ms)\r\n[1085/3570] dEQP.GLES3/functional_shaders_matrix_add_uniform_mediump_mat3x2_mat3x2_fragment (46 ms)\r\n[1086/3570] dEQP.GLES3/functional_shaders_matrix_add_uniform_lowp_mat3_mat3_vertex (63 ms)\r\n[1087/3570] dEQP.GLES3/functional_shaders_matrix_add_uniform_lowp_mat4x3_mat4x3_vertex (78 ms)\r\n[1088/3570] dEQP.GLES3/functional_shaders_matrix_add_uniform_lowp_mat4x3_mat4x3_fragment (62 ms)\r\n[1089/3570] dEQP.GLES3/functional_shaders_matrix_add_uniform_lowp_mat4_mat4_fragment (63 ms)\r\n[1090/3570] dEQP.GLES3/functional_shaders_matrix_add_dynamic_lowp_mat2_float_vertex (62 ms)\r\n[1091/3570] dEQP.GLES3/functional_shaders_matrix_add_dynamic_lowp_mat3x2_float_fragment (62 ms)\r\n[1092/3570] dEQP.GLES3/functional_shaders_matrix_add_dynamic_highp_mat3x4_float_fragment (63 ms)\r\n[1093/3570] dEQP.GLES3/functional_shaders_matrix_add_dynamic_highp_mat4_mat4_fragment (62 ms)\r\n[1094/3570] dEQP.GLES3/functional_shaders_matrix_sub_const_mediump_mat2_float_vertex (78 ms)\r\n[1095/3570] dEQP.GLES3/functional_shaders_matrix_sub_const_lowp_mat2x3_mat2x3_fragment (63 ms)\r\n[1096/3570] dEQP.GLES3/functional_shaders_matrix_sub_const_mediump_mat2x4_mat2x4_vertex (62 ms)\r\n[1097/3570] dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat3x2_float_vertex (62 ms)\r\n[1098/3570] dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat3x2_float_fragment (47 ms)\r\n[1099/3570] dEQP.GLES3/functional_shaders_matrix_sub_const_mediump_mat3_mat3_fragment (63 ms)\r\n[1100/3570] dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat3x4_float_vertex (62 ms)\r\n[1101/3570] dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat3x4_mat3x4_vertex (47 ms)\r\n[1102/3570] dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat4x2_mat4x2_vertex (47 ms)\r\n[1103/3570] dEQP.GLES3/functional_shaders_matrix_sub_const_lowp_mat4x3_float_fragment (78 ms)\r\n[1104/3570] dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat4x3_float_fragment (46 ms)\r\n[1105/3570] dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat4_float_fragment (63 ms)\r\n[1106/3570] dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat2_float_fragment (47 ms)\r\n[1107/3570] dEQP.GLES3/functional_shaders_matrix_sub_uniform_highp_mat2x3_mat2x3_vertex (78 ms)\r\n[1108/3570] dEQP.GLES3/functional_shaders_matrix_sub_uniform_highp_mat2x4_float_vertex (46 ms)\r\n[1109/3570] dEQP.GLES3/functional_shaders_matrix_sub_uniform_lowp_mat3x2_mat3x2_vertex (47 ms)\r\n[1110/3570] dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat3x2_float_fragment (47 ms)\r\n[1111/3570] dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat3x2_mat3x2_fragment (47 ms)\r\n[1112/3570] dEQP.GLES3/functional_shaders_matrix_sub_uniform_lowp_mat3_mat3_fragment (62 ms)\r\n[1113/3570] dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat3_mat3_fragment (63 ms)\r\n[1114/3570] dEQP.GLES3/functional_shaders_matrix_sub_uniform_lowp_mat4x2_mat4x2_fragment (46 ms)\r\n[1115/3570] dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat4x2_float_fragment (47 ms)\r\n[1116/3570] dEQP.GLES3/functional_shaders_matrix_sub_uniform_lowp_mat4x3_float_fragment (47 ms)\r\n[1117/3570] dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat4_float_vertex (47 ms)\r\n[1118/3570] dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat4_mat4_fragment (62 ms)\r\n[1119/3570] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_highp_mat2_float_vertex (47 ms)\r\n[1120/3570] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_lowp_mat2x3_float_vertex (47 ms)\r\n[1121/3570] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_highp_mat2x3_mat2x3_fragment (47 ms)\r\n[1122/3570] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_lowp_mat3x2_float_vertex (46 ms)\r\n[1123/3570] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_mediump_mat3x2_float_fragment (63 ms)\r\n[1124/3570] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_highp_mat3_float_fragment (47 ms)\r\n[1125/3570] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_highp_mat3_mat3_vertex (62 ms)\r\n[1126/3570] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_lowp_mat3x4_float_fragment (47 ms)\r\n[1127/3570] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_mediump_mat3x4_float_vertex (62 ms)\r\n[1128/3570] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_lowp_mat4x2_float_vertex (63 ms)\r\n[1129/3570] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_lowp_mat4_mat4_fragment (62 ms)\r\n[1130/3570] dEQP.GLES3/functional_shaders_matrix_mul_const_lowp_mat2_mat4x2_vertex (47 ms)\r\n[1131/3570] dEQP.GLES3/functional_shaders_matrix_mul_const_mediump_mat2_float_fragment (47 ms)\r\n[1132/3570] dEQP.GLES3/functional_shaders_matrix_mul_const_mediump_mat2_mat3x2_vertex (46 ms)\r\n[1133/3570] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_vec2_mat2_vertex (63 ms)\r\n[1134/3570] dEQP.GLES3/functional_shaders_matrix_mul_const_mediump_mat2x4_float_vertex (31 ms)\r\n[1135/3570] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat3x2_mat4x3_vertex (78 ms)\r\n[1136/3570] dEQP.GLES3/functional_shaders_matrix_mul_const_mediump_mat3_float_vertex (47 ms)\r\n[1137/3570] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat3x4_mat3_fragment (62 ms)\r\n[1138/3570] dEQP.GLES3/functional_shaders_matrix_mul_const_mediump_mat4x2_float_fragment (31 ms)\r\n[1139/3570] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4x2_mat3x4_vertex (47 ms)\r\n[1140/3570] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4x2_mat3x4_fragment (47 ms)\r\n[1141/3570] dEQP.GLES3/functional_shaders_matrix_mul_const_lowp_vec3_mat4x3_fragment (62 ms)\r\n[1142/3570] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4x3_float_vertex (47 ms)\r\n[1143/3570] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4x3_vec4_fragment (47 ms)\r\n[1144/3570] dEQP.GLES3/functional_shaders_matrix_mul_const_lowp_mat4_mat3x4_fragment (47 ms)\r\n[1145/3570] dEQP.GLES3/functional_shaders_matrix_mul_const_mediump_mat4_mat3x4_fragment (46 ms)\r\n[1146/3570] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4_float_vertex (63 ms)\r\n[1147/3570] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4_vec4_fragment (47 ms)\r\n[1148/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat2_vec2_fragment (46 ms)\r\n[1149/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_mat2_mat3x2_vertex (47 ms)\r\n[1150/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat2x3_mat4x2_vertex (47 ms)\r\n[1151/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat2x4_float_fragment (78 ms)\r\n[1152/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat2x4_mat4x2_vertex (62 ms)\r\n[1153/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat3x2_mat2x3_vertex (63 ms)\r\n[1154/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat3x2_mat4x3_vertex (62 ms)\r\n[1155/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat3x2_mat2x3_vertex (63 ms)\r\n[1156/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat3x2_mat2x3_fragment (46 ms)\r\n[1157/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_vec3_mat3_fragment (47 ms)\r\n[1158/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat3x4_vec3_fragment (63 ms)\r\n[1159/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_vec4_mat3x4_fragment (62 ms)\r\n[1160/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_vec4_mat3x4_fragment (62 ms)\r\n[1161/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_vec2_mat4x2_fragment (63 ms)\r\n[1162/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_mat4x2_vec4_fragment (62 ms)\r\n[1163/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat4x2_vec4_fragment (63 ms)\r\n[1164/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat4x3_mat3x4_vertex (62 ms)\r\n[1165/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat4x3_mat4_fragment (62 ms)\r\n[1166/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_mat4x3_mat3x4_vertex (78 ms)\r\n[1167/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat4x3_mat2x4_fragment (47 ms)\r\n[1168/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat4_vec4_fragment (47 ms)\r\n[1169/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_mat4_float_fragment (47 ms)\r\n[1170/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_mat4_vec4_fragment (47 ms)\r\n[1171/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat4_mat2x4_fragment (78 ms)\r\n[1172/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat4_mat4_fragment (62 ms)\r\n[1173/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2_vec2_vertex (62 ms)\r\n[1174/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2_mat4x2_vertex (63 ms)\r\n[1175/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2_mat4x2_fragment (62 ms)\r\n[1176/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_mediump_mat2_mat3x2_fragment (63 ms)\r\n[1177/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat2_mat3x2_fragment (62 ms)\r\n[1178/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat2_mat4x2_fragment (78 ms)\r\n[1179/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2x3_float_vertex (62 ms)\r\n[1180/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2x3_float_fragment (47 ms)\r\n[1181/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_vec3_mat2x3_fragment (63 ms)\r\n[1182/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2x4_mat3x2_vertex (62 ms)\r\n[1183/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2x4_mat4x2_vertex (62 ms)\r\n[1184/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3x2_mat3_vertex (47 ms)\r\n[1185/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3x2_mat4x3_fragment (78 ms)\r\n[1186/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_mediump_mat3x2_vec3_fragment (47 ms)\r\n[1187/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat3x2_mat3_vertex (62 ms)\r\n[1188/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3_mat2x3_vertex (63 ms)\r\n[1189/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3_mat2x3_fragment (62 ms)\r\n[1190/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3x4_float_vertex (47 ms)\r\n[1191/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3x4_vec3_vertex (62 ms)\r\n[1192/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_vec4_mat3x4_vertex (78 ms)\r\n[1193/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3x4_mat4x3_vertex (47 ms)\r\n[1194/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat3x4_float_vertex (78 ms)\r\n[1195/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat3x4_mat2x3_vertex (65 ms)\r\n[1196/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_vec2_mat4x2_fragment (78 ms)\r\n[1197/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat4x2_vec4_vertex (46 ms)\r\n[1198/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat4x2_mat3x4_fragment (78 ms)\r\n[1199/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat4x3_vec4_vertex (63 ms)\r\n[1200/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat4_mat2x4_vertex (62 ms)\r\nNote: Google Test filter = dEQP.GLES3/functional_shaders_matrix_mul_dynamic_mediump_mat4_float_vertex:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat4_mat4_fragment:dEQP.GLES3/functional_shaders_matrix_div_const_highp_mat2x4_float_fragment:dEQP.GLES3/functional_shaders_matrix_div_const_mediump_mat3x2_mat3x2_fragment:dEQP.GLES3/functional_shaders_matrix_div_const_highp_mat3x4_float_vertex:dEQP.GLES3/functional_shaders_matrix_div_const_lowp_mat4x2_mat4x2_vertex:dEQP.GLES3/functional_shaders_matrix_div_const_mediump_mat4x2_mat4x2_vertex:dEQP.GLES3/functional_shaders_matrix_div_const_highp_mat4x2_float_vertex:dEQP.GLES3/functional_shaders_matrix_div_const_mediump_mat4x3_mat4x3_vertex:dEQP.GLES3/functional_shaders_matrix_div_const_mediump_mat4x3_mat4x3_fragment:dEQP.GLES3/functional_shaders_matrix_div_uniform_highp_mat2_float_fragment:dEQP.GLES3/functional_shaders_matrix_div_uniform_mediump_mat2x3_float_vertex:dEQP.GLES3/functional_shaders_matrix_div_uniform_mediump_mat2x4_mat2x4_vertex:dEQP.GLES3/functional_shaders_matrix_div_uniform_lowp_mat3_mat3_vertex:dEQP.GLES3/functional_shaders_matrix_div_uniform_mediump_mat3_mat3_fragment:dEQP.GLES3/functional_shaders_matrix_div_uniform_lowp_mat3x4_mat3x4_fragment:dEQP.GLES3/functional_shaders_matrix_div_uniform_highp_mat3x4_float_vertex:dEQP.GLES3/functional_shaders_matrix_div_uniform_mediump_mat4x2_mat4x2_fragment:dEQP.GLES3/functional_shaders_matrix_div_uniform_mediump_mat4x3_float_vertex:dEQP.GLES3/functional_shaders_matrix_div_uniform_highp_mat4_mat4_fragment:dEQP.GLES3/functional_shaders_matrix_div_dynamic_highp_mat2_float_fragment:dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat2x3_mat2x3_fragment:dEQP.GLES3/functional_shaders_matrix_div_dynamic_highp_mat2x3_float_fragment:dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat2x4_mat2x4_fragment:dEQP.GLES3/functional_shaders_matrix_div_dynamic_mediump_mat2x4_float_fragment:dEQP.GLES3/functional_shaders_matrix_div_dynamic_highp_mat2x4_mat2x4_vertex:dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat3x2_mat3x2_vertex:dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat3x4_float_fragment:dEQP.GLES3/functional_shaders_matrix_div_dynamic_mediump_mat3x4_mat3x4_vertex:dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat4x2_mat4x2_vertex:dEQP.GLES3/functional_shaders_matrix_div_dynamic_highp_mat4x2_float_vertex:dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat4x3_mat4x3_fragment:dEQP.GLES3/functional_shaders_matrix_div_dynamic_mediump_mat4x3_mat4x3_fragment:dEQP.GLES3/functional_shaders_matrix_div_dynamic_highp_mat4x3_mat4x3_vertex:dEQP.GLES3/functional_shaders_matrix_div_dynamic_mediump_mat4_mat4_vertex:dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_highp_mat2_mat2_vertex:dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_highp_mat2x4_mat2x4_fragment:dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_lowp_mat3_mat3_vertex:dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_highp_mat3_mat3_fragment:dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_mediump_mat4x2_mat4x2_vertex:dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_highp_mat4_mat4_vertex:dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_highp_mat2_float_vertex:dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_lowp_mat2x3_float_fragment:dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_lowp_mat2x4_float_fragment:dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_mediump_mat3x2_float_vertex:dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_lowp_mat3x4_float_fragment:dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_highp_mat3x4_float_vertex:dEQP.GLES3/functional_shaders_matrix_transpose_dynamic_highp_mat3x2_float_vertex:dEQP.GLES3/functional_shaders_matrix_transpose_dynamic_mediump_mat3_float_fragment:dEQP.GLES3/functional_shaders_matrix_transpose_dynamic_lowp_mat4x3_float_fragment:dEQP.GLES3/functional_shaders_matrix_determinant_dynamic_mediump_mat2_float_vertex:dEQP.GLES3/functional_shaders_matrix_determinant_dynamic_mediump_mat4_float_fragment:dEQP.GLES3/functional_shaders_matrix_determinant_dynamic_highp_mat4_float_vertex:dEQP.GLES3/functional_shaders_matrix_unary_addition_mediump_mat4x2_float_fragment:dEQP.GLES3/functional_shaders_matrix_unary_addition_lowp_mat4x3_float_vertex:dEQP.GLES3/functional_shaders_matrix_negation_mediump_mat2x3_float_vertex:dEQP.GLES3/functional_shaders_matrix_negation_highp_mat4x2_float_fragment:dEQP.GLES3/functional_shaders_matrix_pre_increment_highp_mat2x4_float_fragment:dEQP.GLES3/functional_shaders_matrix_pre_increment_mediump_mat4x2_float_vertex:dEQP.GLES3/functional_shaders_matrix_pre_increment_highp_mat4x2_float_vertex:dEQP.GLES3/functional_shaders_matrix_pre_decrement_lowp_mat2_float_fragment:dEQP.GLES3/functional_shaders_matrix_pre_decrement_mediump_mat2x3_float_fragment:dEQP.GLES3/functional_shaders_matrix_pre_decrement_highp_mat3x4_float_vertex:dEQP.GLES3/functional_shaders_matrix_post_increment_h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_shaders_builtin_functions_precision_ceil_lowp_fragment_vec4:dEQP.GLES3/functional_shaders_builtin_functions_precision_ceil_mediump_vertex_vec3:dEQP.GLES3/functional_shaders_builtin_functions_precision_ceil_mediump_fragment_vec3:dEQP.GLES3/functional_shaders_builtin_functions_precision_fract_mediump_vertex_scalar:dEQP.GLES3/functional_shaders_builtin_functions_precision_fract_mediump_fragment_vec4:dEQP.GLES3/functional_shaders_builtin_functions_precision_mod_lowp_fragment_vec4:dEQP.GLES3/functional_shaders_builtin_functions_precision_modf_mediump_fragment:dEQP.GLES3/functional_shaders_builtin_functions_precision_modf_highp_vertex:dEQP.GLES3/functional_shaders_builtin_functions_precision_modf_highp_fragment:dEQP.GLES3/functional_shaders_builtin_functions_precision_min_lowp_vertex_vec3:dEQP.GLES3/functional_shaders_builtin_functions_precision_max_lowp_fragment_vec2:dEQP.GLES3/functional_shaders_builtin_functions_precision_clamp_highp_vertex_vec4:dEQP.GLES3/functional_shaders_builtin_functions_precision_step_lowp_fragment_scalar:dEQP.GLES3/functional_shaders_builtin_functions_precision_smoothstep_mediump_vertex_vec2:dEQP.GLES3/functional_shaders_builtin_functions_precision_distance_highp_fragment_vec4:dEQP.GLES3/functional_shaders_builtin_functions_precision_dot_lowp_vertex_scalar:dEQP.GLES3/functional_shaders_builtin_functions_precision_normalize_mediump_vertex_vec3:dEQP.GLES3/functional_shaders_builtin_functions_precision_normalize_highp_fragment_vec3:dEQP.GLES3/functional_shaders_builtin_functions_precision_faceforward_lowp_vertex_vec3:dEQP.GLES3/functional_shaders_builtin_functions_precision_faceforward_lowp_fragment_scalar:dEQP.GLES3/functional_shaders_builtin_functions_precision_faceforward_highp_vertex_vec4:dEQP.GLES3/functional_shaders_builtin_functions_precision_faceforward_highp_fragment_vec4:dEQP.GLES3/functional_shaders_builtin_functions_precision_refract_lowp_fragment_vec2:dEQP.GLES3/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_vertex_mat2:dEQP.GLES3/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_vertex_mat2x4:dEQP.GLES3/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_vertex_mat4:dEQP.GLES3/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_fragment_mat3x2:dEQP.GLES3/functional_shaders_builtin_functions_precision_matrixcompmult_highp_fragment_mat4x3:dEQP.GLES3/functional_shaders_builtin_functions_precision_outerproduct_mediump_vertex_mat3x2:dEQP.GLES3/functional_shaders_builtin_functions_precision_outerproduct_mediump_vertex_mat3x4:dEQP.GLES3/functional_shaders_builtin_functions_precision_outerproduct_mediump_fragment_mat3x4:dEQP.GLES3/functional_shaders_builtin_functions_precision_outerproduct_highp_vertex_mat4:dEQP.GLES3/functional_shaders_builtin_functions_precision_outerproduct_highp_fragment_mat2:dEQP.GLES3/functional_shaders_builtin_functions_precision_transpose_lowp_fragment_mat3x4:dEQP.GLES3/functional_shaders_builtin_functions_precision_transpose_highp_vertex_mat2x4:dEQP.GLES3/functional_shaders_builtin_functions_precision_inverse_mediump_vertex_mat2:dEQP.GLES3/functional_shaders_constant_expressions_operators_selection_fragment:dEQP.GLES3/functional_shaders_constant_expressions_complex_types_struct_vertex:dEQP.GLES3/functional_shaders_constant_expressions_complex_types_array_length_vertex:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_angle_and_trigonometry_sin_vec3_fragment:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_angle_and_trigonometry_asin_vec2_vertex:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_angle_and_trigonometry_acos_float_fragment:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_pow_vec2_vertex:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_log_float_fragment:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_log_vec2_fragment:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_log_vec3_vertex:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_exp2_float_vertex:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_sqrt_vec2_vertex:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_inversesqrt_vec3_fragment:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_abs_ivec4_fragment:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_sign_float_vertex:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_sign_ivec2_vertex:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_sign_ivec4_vertex:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_floor_vec2_vertex:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_trunc_vec2_fragment:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_trunc_vec4_fragment:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_round_vec4_fragment:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_min_vec4_float_vertex:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_min_int_vertex:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_min_uvec2_vertex:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_min_uvec2_fragment:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_max_vec3_float_fragment:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_max_uint_fragment:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_max_uvec2_vertex:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_max_uvec4_fragment:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_clamp_uvec2_vertex:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_geometric_length_float_fragment:dEQP.GLES3/functional_shaders_random_basic_expression_vertex_8:dEQP.GLES3/functional_shaders_random_basic_expression_vertex_18:dEQP.GLES3/functional_shaders_random_basic_expression_vertex_33:dEQP.GLES3/functional_shaders_random_basic_expression_vertex_38:dEQP.GLES3/functional_shaders_random_basic_expression_vertex_58:dEQP.GLES3/functional_shaders_random_basic_expression_vertex_65:dEQP.GLES3/functional_shaders_random_basic_expression_vertex_80:dEQP.GLES3/functional_shaders_random_basic_expression_vertex_89:dEQP.GLES3/functional_shaders_random_basic_expression_vertex_95:dEQP.GLES3/functional_shaders_random_basic_expression_fragment_59:dEQP.GLES3/functional_shaders_random_basic_expression_fragment_80:dEQP.GLES3/functional_shaders_random_basic_expression_fragment_83:dEQP.GLES3/functional_shaders_random_basic_expression_fragment_96:dEQP.GLES3/functional_shaders_random_basic_expression_fragment_98:dEQP.GLES3/functional_shaders_random_basic_expression_combined_3:dEQP.GLES3/functional_shaders_random_basic_expression_combined_8:dEQP.GLES3/functional_shaders_random_basic_expression_combined_38:dEQP.GLES3/functional_shaders_random_basic_expression_combined_40\r\n[==========] Running 400 tests from 1 test suite.\r\n[----------] Global test environment set-up.\r\n[----------] 400 tests from dEQP\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_mediump_mat4_float_vertex\r\ndEQP-GLES3.functional.shaders.matrix.mul.dynamic.mediump_mat4_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_mediump_mat4_float_vertex (109 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat4_mat4_fragment\r\ndEQP-GLES3.functional.shaders.matrix.mul.dynamic.highp_mat4_mat4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat4_mat4_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_div_const_highp_mat2x4_float_fragment\r\ndEQP-GLES3.functional.shaders.matrix.div.const.highp_mat2x4_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_div_const_highp_mat2x4_float_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_div_const_mediump_mat3x2_mat3x2_fragment\r\ndEQP-GLES3.functional.shaders.matrix.div.const.mediump_mat3x2_mat3x2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_div_const_mediump_mat3x2_mat3x2_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_div_const_highp_mat3x4_float_vertex\r\ndEQP-GLES3.functional.shaders.matrix.div.const.highp_mat3x4_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_div_const_highp_mat3x4_float_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_div_const_lowp_mat4x2_mat4x2_vertex\r\ndEQP-GLES3.functional.shaders.matrix.div.const.lowp_mat4x2_mat4x2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_div_const_lowp_mat4x2_mat4x2_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_div_const_mediump_mat4x2_mat4x2_vertex\r\ndEQP-GLES3.functional.shaders.matrix.div.const.mediump_mat4x2_mat4x2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_div_const_mediump_mat4x2_mat4x2_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_div_const_highp_mat4x2_float_vertex\r\ndEQP-GLES3.functional.shaders.matrix.div.const.highp_mat4x2_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_div_const_highp_mat4x2_float_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_div_const_mediump_mat4x3_mat4x3_vertex\r\ndEQP-GLES3.functional.shaders.matrix.div.const.mediump_mat4x3_mat4x3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_div_const_mediump_mat4x3_mat4x3_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_div_const_mediump_mat4x3_mat4x3_fragment\r\ndEQP-GLES3.functional.shaders.matrix.div.const.mediump_mat4x3_mat4x3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_div_const_mediump_mat4x3_mat4x3_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_div_uniform_highp_mat2_float_fragment\r\ndEQP-GLES3.functional.shaders.matrix.div.uniform.highp_mat2_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_div_uniform_highp_mat2_float_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_div_uniform_mediump_mat2x3_float_vertex\r\ndEQP-GLES3.functional.shaders.matrix.div.uniform.mediump_mat2x3_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_div_uniform_mediump_mat2x3_float_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_div_uniform_mediump_mat2x4_mat2x4_vertex\r\ndEQP-GLES3.functional.shaders.matrix.div.uniform.mediump_mat2x4_mat2x4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_div_uniform_mediump_mat2x4_mat2x4_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_div_uniform_lowp_mat3_mat3_vertex\r\ndEQP-GLES3.functional.shaders.matrix.div.uniform.lowp_mat3_mat3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_div_uniform_lowp_mat3_mat3_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_div_uniform_mediump_mat3_mat3_fragment\r\ndEQP-GLES3.functional.shaders.matrix.div.uniform.mediump_mat3_mat3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_div_uniform_mediump_mat3_mat3_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_div_uniform_lowp_mat3x4_mat3x4_fragment\r\ndEQP-GLES3.functional.shaders.matrix.div.uniform.lowp_mat3x4_mat3x4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_div_uniform_lowp_mat3x4_mat3x4_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_div_uniform_highp_mat3x4_float_vertex\r\ndEQP-GLES3.functional.shaders.matrix.div.uniform.highp_mat3x4_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_div_uniform_highp_mat3x4_float_vertex (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_div_uniform_mediump_mat4x2_mat4x2_fragment\r\ndEQP-GLES3.functional.shaders.matrix.div.uniform.mediump_mat4x2_mat4x2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_div_uniform_mediump_mat4x2_mat4x2_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_div_uniform_mediump_mat4x3_float_vertex\r\ndEQP-GLES3.functional.shaders.matrix.div.uniform.mediump_mat4x3_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_div_uniform_mediump_mat4x3_float_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_div_uniform_highp_mat4_mat4_fragment\r\ndEQP-GLES3.functional.shaders.matrix.div.uniform.highp_mat4_mat4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_div_uniform_highp_mat4_mat4_fragment (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_highp_mat2_float_fragment\r\ndEQP-GLES3.functional.shaders.matrix.div.dynamic.highp_mat2_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_highp_mat2_float_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat2x3_mat2x3_fragment\r\ndEQP-GLES3.functional.shaders.matrix.div.dynamic.lowp_mat2x3_mat2x3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat2x3_mat2x3_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_highp_mat2x3_float_fragment\r\ndEQP-GLES3.functional.shaders.matrix.div.dynamic.highp_mat2x3_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_highp_mat2x3_float_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat2x4_mat2x4_fragment\r\ndEQP-GLES3.functional.shaders.matrix.div.dynamic.lowp_mat2x4_mat2x4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat2x4_mat2x4_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_mediump_mat2x4_float_fragment\r\ndEQP-GLES3.functional.shaders.matrix.div.dynamic.mediump_mat2x4_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_mediump_mat2x4_float_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_highp_mat2x4_mat2x4_vertex\r\ndEQP-GLES3.functional.shaders.matrix.div.dynamic.highp_mat2x4_mat2x4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_highp_mat2x4_mat2x4_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat3x2_mat3x2_vertex\r\ndEQP-GLES3.functional.shaders.matrix.div.dynamic.lowp_mat3x2_mat3x2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat3x2_mat3x2_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat3x4_float_fragment\r\ndEQP-GLES3.functional.shaders.matrix.div.dynamic.lowp_mat3x4_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat3x4_float_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_mediump_mat3x4_mat3x4_vertex\r\ndEQP-GLES3.functional.shaders.matrix.div.dynamic.mediump_mat3x4_mat3x4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_mediump_mat3x4_mat3x4_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat4x2_mat4x2_vertex\r\ndEQP-GLES3.functional.shaders.matrix.div.dynamic.lowp_mat4x2_mat4x2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat4x2_mat4x2_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_highp_mat4x2_float_vertex\r\ndEQP-GLES3.functional.shaders.matrix.div.dynamic.highp_mat4x2_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_highp_mat4x2_float_vertex (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat4x3_mat4x3_fragment\r\ndEQP-GLES3.functional.shaders.matrix.div.dynamic.lowp_mat4x3_mat4x3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat4x3_mat4x3_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_mediump_mat4x3_mat4x3_fragment\r\ndEQP-GLES3.functional.shaders.matrix.div.dynamic.mediump_mat4x3_mat4x3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_mediump_mat4x3_mat4x3_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_highp_mat4x3_mat4x3_vertex\r\ndEQP-GLES3.functional.shaders.matrix.div.dynamic.highp_mat4x3_mat4x3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_highp_mat4x3_mat4x3_vertex (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_mediump_mat4_mat4_vertex\r\ndEQP-GLES3.functional.shaders.matrix.div.dynamic.mediump_mat4_mat4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_mediump_mat4_mat4_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_highp_mat2_mat2_vertex\r\ndEQP-GLES3.functional.shaders.matrix.matrixcompmult.dynamic.highp_mat2_mat2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_highp_mat2_mat2_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_highp_mat2x4_mat2x4_fragment\r\ndEQP-GLES3.functional.shaders.matrix.matrixcompmult.dynamic.highp_mat2x4_mat2x4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_highp_mat2x4_mat2x4_fragment (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_lowp_mat3_mat3_vertex\r\ndEQP-GLES3.functional.shaders.matrix.matrixcompmult.dynamic.lowp_mat3_mat3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_lowp_mat3_mat3_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_highp_mat3_mat3_fragment\r\ndEQP-GLES3.functional.shaders.matrix.matrixcompmult.dynamic.highp_mat3_mat3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_highp_mat3_mat3_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_mediump_mat4x2_mat4x2_vertex\r\ndEQP-GLES3.functional.shaders.matrix.matrixcompmult.dynamic.mediump_mat4x2_mat4x2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_mediump_mat4x2_mat4x2_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_highp_mat4_mat4_vertex\r\ndEQP-GLES3.functional.shaders.matrix.matrixcompmult.dynamic.highp_mat4_mat4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_highp_mat4_mat4_vertex (32 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_highp_mat2_float_vertex\r\ndEQP-GLES3.functional.shaders.matrix.outerproduct.dynamic.highp_mat2_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_highp_mat2_float_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_lowp_mat2x3_float_fragment\r\ndEQP-GLES3.functional.shaders.matrix.outerproduct.dynamic.lowp_mat2x3_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_lowp_mat2x3_float_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_lowp_mat2x4_float_fragment\r\ndEQP-GLES3.functional.shaders.matrix.outerproduct.dynamic.lowp_mat2x4_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_lowp_mat2x4_float_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_mediump_mat3x2_float_vertex\r\ndEQP-GLES3.functional.shaders.matrix.outerproduct.dynamic.mediump_mat3x2_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_mediump_mat3x2_float_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_lowp_mat3x4_float_fragment\r\ndEQP-GLES3.functional.shaders.matrix.outerproduct.dynamic.lowp_mat3x4_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_lowp_mat3x4_float_fragment (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_highp_mat3x4_float_vertex\r\ndEQP-GLES3.functional.shaders.matrix.outerproduct.dynamic.highp_mat3x4_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_highp_mat3x4_float_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_transpose_dynamic_highp_mat3x2_float_vertex\r\ndEQP-GLES3.functional.shaders.matrix.transpose.dynamic.highp_mat3x2_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_transpose_dynamic_highp_mat3x2_float_vertex (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_transpose_dynamic_mediump_mat3_float_fragment\r\ndEQP-GLES3.functional.shaders.matrix.transpose.dynamic.mediump_mat3_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_transpose_dynamic_mediump_mat3_float_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_transpose_dynamic_lowp_mat4x3_float_fragment\r\ndEQP-GLES3.functional.shaders.matrix.transpose.dynamic.lowp_mat4x3_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_transpose_dynamic_lowp_mat4x3_float_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_determinant_dynamic_mediump_mat2_float_vertex\r\ndEQP-GLES3.functional.shaders.matrix.determinant.dynamic.mediump_mat2_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_determinant_dynamic_mediump_mat2_float_vertex (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_determinant_dynamic_mediump_mat4_float_fragment\r\ndEQP-GLES3.functional.shaders.matrix.determinant.dynamic.mediump_mat4_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_determinant_dynamic_mediump_mat4_float_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_determinant_dynamic_highp_mat4_float_vertex\r\ndEQP-GLES3.functional.shaders.matrix.determinant.dynamic.highp_mat4_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_determinant_dynamic_highp_mat4_float_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_unary_addition_mediump_mat4x2_float_fragment\r\ndEQP-GLES3.functional.shaders.matrix.unary_addition.mediump_mat4x2_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_unary_addition_mediump_mat4x2_float_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_unary_addition_lowp_mat4x3_float_vertex\r\ndEQP-GLES3.functional.shaders.matrix.unary_addition.lowp_mat4x3_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_unary_addition_lowp_mat4x3_float_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_negation_mediump_mat2x3_float_vertex\r\ndEQP-GLES3.functional.shaders.matrix.negation.mediump_mat2x3_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_negation_mediump_mat2x3_float_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_negation_highp_mat4x2_float_fragment\r\ndEQP-GLES3.functional.shaders.matrix.negation.highp_mat4x2_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_negation_highp_mat4x2_float_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_pre_increment_highp_mat2x4_float_fragment\r\ndEQP-GLES3.functional.shaders.matrix.pre_increment.highp_mat2x4_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_pre_increment_highp_mat2x4_float_fragment (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_pre_increment_mediump_mat4x2_float_vertex\r\ndEQP-GLES3.functional.shaders.matrix.pre_increment.mediump_mat4x2_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_pre_increment_mediump_mat4x2_float_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_pre_increment_highp_mat4x2_float_vertex\r\ndEQP-GLES3.functional.shaders.matrix.pre_increment.highp_mat4x2_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_pre_increment_highp_mat4x2_float_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_pre_decrement_lowp_mat2_float_fragment\r\ndEQP-GLES3.functional.shaders.matrix.pre_decrement.lowp_mat2_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_pre_decrement_lowp_mat2_float_fragment (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_pre_decrement_mediump_mat2x3_float_fragment\r\ndEQP-GLES3.functional.shaders.matrix.pre_decrement.mediump_mat2x3_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_pre_decrement_mediump_mat2x3_float_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_pre_decrement_highp_mat3x4_float_vertex\r\ndEQP-GLES3.functional.shaders.matrix.pre_decrement.highp_mat3x4_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_pre_decrement_highp_mat3x4_float_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_post_increment_highp_mat2_float_vertex\r\ndEQP-GLES3.functional.shaders.matrix.post_increment.highp_mat2_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_post_increment_highp_mat2_float_vertex (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_post_increment_lowp_mat2x3_float_fragment\r\ndEQP-GLES3.functional.shaders.matrix.post_increment.lowp_mat2x3_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_post_increment_lowp_mat2x3_float_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_post_increment_highp_mat2x3_float_fragment\r\ndEQP-GLES3.functional.shaders.matrix.post_increment.highp_mat2x3_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_post_increment_highp_mat2x3_float_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_post_increment_mediump_mat2x4_float_fragment\r\ndEQP-GLES3.functional.shaders.matrix.post_increment.mediump_mat2x4_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_post_increment_mediump_mat2x4_float_fragment (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_post_increment_mediump_mat3x2_float_vertex\r\ndEQP-GLES3.functional.shaders.matrix.post_increment.mediump_mat3x2_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_post_increment_mediump_mat3x2_float_vertex (94 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_post_increment_lowp_mat4x3_float_vertex\r\ndEQP-GLES3.functional.shaders.matrix.post_increment.lowp_mat4x3_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_post_increment_lowp_mat4x3_float_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_post_increment_lowp_mat4_float_vertex\r\ndEQP-GLES3.functional.shaders.matrix.post_increment.lowp_mat4_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_post_increment_lowp_mat4_float_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_post_increment_highp_mat4_float_fragment\r\ndEQP-GLES3.functional.shaders.matrix.post_increment.highp_mat4_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_post_increment_highp_mat4_float_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_post_decrement_highp_mat2x3_float_vertex\r\ndEQP-GLES3.functional.shaders.matrix.post_decrement.highp_mat2x3_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_post_decrement_highp_mat2x3_float_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_post_decrement_lowp_mat3_float_fragment\r\ndEQP-GLES3.functional.shaders.matrix.post_decrement.lowp_mat3_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_post_decrement_lowp_mat3_float_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_post_decrement_mediump_mat3_float_fragment\r\ndEQP-GLES3.functional.shaders.matrix.post_decrement.mediump_mat3_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_post_decrement_mediump_mat3_float_fragment (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_post_decrement_lowp_mat3x4_float_vertex\r\ndEQP-GLES3.functional.shaders.matrix.post_decrement.lowp_mat3x4_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_post_decrement_lowp_mat3x4_float_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_post_decrement_highp_mat4x2_float_vertex\r\ndEQP-GLES3.functional.shaders.matrix.post_decrement.highp_mat4x2_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_post_decrement_highp_mat4x2_float_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_post_decrement_mediump_mat4x3_float_vertex\r\ndEQP-GLES3.functional.shaders.matrix.post_decrement.mediump_mat4x3_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_post_decrement_mediump_mat4x3_float_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_post_decrement_mediump_mat4_float_fragment\r\ndEQP-GLES3.functional.shaders.matrix.post_decrement.mediump_mat4_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_post_decrement_mediump_mat4_float_fragment (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_add_assign_lowp_mat2x4_float_vertex\r\ndEQP-GLES3.functional.shaders.matrix.add_assign.lowp_mat2x4_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_add_assign_lowp_mat2x4_float_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_add_assign_lowp_mat3x2_float_vertex\r\ndEQP-GLES3.functional.shaders.matrix.add_assign.lowp_mat3x2_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_add_assign_lowp_mat3x2_float_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_add_assign_highp_mat3_float_vertex\r\ndEQP-GLES3.functional.shaders.matrix.add_assign.highp_mat3_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_add_assign_highp_mat3_float_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_assign_highp_mat3_float_vertex\r\ndEQP-GLES3.functional.shaders.matrix.sub_assign.highp_mat3_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_sub_assign_highp_mat3_float_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_assign_highp_mat3x4_float_fragment\r\ndEQP-GLES3.functional.shaders.matrix.sub_assign.highp_mat3x4_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_sub_assign_highp_mat3x4_float_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_assign_mediump_mat4x2_float_fragment\r\ndEQP-GLES3.functional.shaders.matrix.sub_assign.mediump_mat4x2_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_sub_assign_mediump_mat4x2_float_fragment (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_assign_mediump_mat3_float_vertex\r\ndEQP-GLES3.functional.shaders.matrix.mul_assign.mediump_mat3_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_assign_mediump_mat3_float_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_assign_highp_mat4_float_fragment\r\ndEQP-GLES3.functional.shaders.matrix.mul_assign.highp_mat4_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_mul_assign_highp_mat4_float_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_div_assign_mediump_mat2_float_vertex\r\ndEQP-GLES3.functional.shaders.matrix.div_assign.mediump_mat2_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_div_assign_mediump_mat2_float_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_div_assign_highp_mat3x2_float_vertex\r\ndEQP-GLES3.functional.shaders.matrix.div_assign.highp_mat3x2_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_div_assign_highp_mat3x2_float_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_div_assign_lowp_mat4x3_float_vertex\r\ndEQP-GLES3.functional.shaders.matrix.div_assign.lowp_mat4x3_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_div_assign_lowp_mat4x3_float_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_matrix_div_assign_highp_mat4x3_float_vertex\r\ndEQP-GLES3.functional.shaders.matrix.div_assign.highp_mat4x3_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_matrix_div_assign_highp_mat4x3_float_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_return_output_write_dynamic_vertex\r\ndEQP-GLES3.functional.shaders.return.output_write_dynamic_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_return_output_write_dynamic_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_struct_local_parameter_inout_highp_vertex\r\ndEQP-GLES3.functional.shaders.struct.local.parameter_inout_highp_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_struct_local_parameter_inout_highp_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_struct_local_parameter_nested_fragment\r\ndEQP-GLES3.functional.shaders.struct.local.parameter_nested_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_struct_local_parameter_nested_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_struct_local_return_fragment\r\ndEQP-GLES3.functional.shaders.struct.local.return_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_struct_local_return_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_struct_local_dynamic_loop_assignment_vertex\r\ndEQP-GLES3.functional.shaders.struct.local.dynamic_loop_assignment_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_struct_local_dynamic_loop_assignment_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_struct_local_loop_struct_array_vertex\r\ndEQP-GLES3.functional.shaders.struct.local.loop_struct_array_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_struct_local_loop_struct_array_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_struct_local_dynamic_loop_struct_array_fragment\r\ndEQP-GLES3.functional.shaders.struct.local.dynamic_loop_struct_array_fragment\r\nTest expected to fail but passed!\r\n[ OK ] dEQP.GLES3/functional_shaders_struct_local_dynamic_loop_struct_array_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_struct_local_basic_not_equal_vertex\r\ndEQP-GLES3.functional.shaders.struct.local.basic_not_equal_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_struct_local_basic_not_equal_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_struct_local_basic_not_equal_fragment\r\ndEQP-GLES3.functional.shaders.struct.local.basic_not_equal_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_struct_local_basic_not_equal_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_struct_uniform_basic_fragment\r\ndEQP-GLES3.functional.shaders.struct.uniform.basic_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_struct_uniform_basic_fragment (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_struct_uniform_equal_fragment\r\ndEQP-GLES3.functional.shaders.struct.uniform.equal_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_struct_uniform_equal_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_switch_default_not_last_static_vertex\r\ndEQP-GLES3.functional.shaders.switch.default_not_last_static_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_switch_default_not_last_static_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_switch_default_not_last_dynamic_vertex\r\ndEQP-GLES3.functional.shaders.switch.default_not_last_dynamic_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_switch_default_not_last_dynamic_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_switch_no_default_label_dynamic_vertex\r\ndEQP-GLES3.functional.shaders.switch.no_default_label_dynamic_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_switch_no_default_label_dynamic_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_switch_fall_through_uniform_vertex\r\ndEQP-GLES3.functional.shaders.switch.fall_through_uniform_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_switch_fall_through_uniform_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_switch_fall_through_dynamic_vertex\r\ndEQP-GLES3.functional.shaders.switch.fall_through_dynamic_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_switch_fall_through_dynamic_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_switch_conditional_fall_through_static_vertex\r\ndEQP-GLES3.functional.shaders.switch.conditional_fall_through_static_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_switch_conditional_fall_through_static_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_switch_conditional_fall_through_2_uniform_vertex\r\ndEQP-GLES3.functional.shaders.switch.conditional_fall_through_2_uniform_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_switch_conditional_fall_through_2_uniform_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_switch_scope_uniform_vertex\r\ndEQP-GLES3.functional.shaders.switch.scope_uniform_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_switch_scope_uniform_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_switch_switch_in_if_dynamic_vertex\r\ndEQP-GLES3.functional.shaders.switch.switch_in_if_dynamic_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_switch_switch_in_if_dynamic_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_switch_switch_in_for_loop_static_vertex\r\ndEQP-GLES3.functional.shaders.switch.switch_in_for_loop_static_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_switch_switch_in_for_loop_static_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_switch_switch_in_while_loop_static_fragment\r\ndEQP-GLES3.functional.shaders.switch.switch_in_while_loop_static_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_switch_switch_in_while_loop_static_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_switch_switch_in_do_while_loop_uniform_fragment\r\ndEQP-GLES3.functional.shaders.switch.switch_in_do_while_loop_uniform_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_switch_switch_in_do_while_loop_uniform_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_switch_switch_in_do_while_loop_dynamic_vertex\r\ndEQP-GLES3.functional.shaders.switch.switch_in_do_while_loop_dynamic_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_switch_switch_in_do_while_loop_dynamic_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_switch_condition_ivec2_fragment\r\ndEQP-GLES3.functional.shaders.switch.condition_ivec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_switch_condition_ivec2_fragment (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_switch_no_statement_after_default_label_vertex\r\ndEQP-GLES3.functional.shaders.switch.no_statement_after_default_label_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_switch_no_statement_after_default_label_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_switch_double_case_vertex\r\ndEQP-GLES3.functional.shaders.switch.double_case_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_switch_double_case_vertex (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_fragdepth_write_uniform_conditional_write\r\ndEQP-GLES3.functional.shaders.fragdepth.write.uniform_conditional_write\r\n[ OK ] dEQP.GLES3/functional_shaders_fragdepth_write_uniform_conditional_write (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_fragdepth_compare_no_write\r\ndEQP-GLES3.functional.shaders.fragdepth.compare.no_write\r\n[ OK ] dEQP.GLES3/functional_shaders_fragdepth_compare_no_write (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_precision_int_highp_mul_vertex\r\ndEQP-GLES3.functional.shaders.precision.int.highp_mul_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_precision_int_highp_mul_vertex (125 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_precision_int_mediump_mul_vertex\r\ndEQP-GLES3.functional.shaders.precision.int.mediump_mul_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_precision_int_mediump_mul_vertex (125 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_precision_uint_lowp_sub_vertex\r\ndEQP-GLES3.functional.shaders.precision.uint.lowp_sub_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_precision_uint_lowp_sub_vertex (109 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_precision_uint_lowp_mul_fragment\r\ndEQP-GLES3.functional.shaders.precision.uint.lowp_mul_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_precision_uint_lowp_mul_fragment (109 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_variable_max_combined_texture_image_units_fragment\r\ndEQP-GLES3.functional.shaders.builtin_variable.max_combined_texture_image_units_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_variable_max_combined_texture_image_units_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_variable_depth_range_vertex\r\ndEQP-GLES3.functional.shaders.builtin_variable.depth_range_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_variable_depth_range_vertex (94 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_variable_pointcoord\r\ndEQP-GLES3.functional.shaders.builtin_variable.pointcoord\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_variable_pointcoord (94 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_variable_frontfacing\r\ndEQP-GLES3.functional.shaders.builtin_variable.frontfacing\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_variable_frontfacing (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texture_sampler2d_bias_fixed_fragment\r\ndEQP-GLES3.functional.shaders.texture_functions.texture.sampler2d_bias_fixed_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_texture_functions_texture_sampler2d_bias_fixed_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texture_sampler2d_bias_float_fragment\r\ndEQP-GLES3.functional.shaders.texture_functions.texture.sampler2d_bias_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_texture_functions_texture_sampler2d_bias_float_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texture_samplercube_fixed_vertex\r\ndEQP-GLES3.functional.shaders.texture_functions.texture.samplercube_fixed_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_texture_functions_texture_samplercube_fixed_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texture_samplercube_float_vertex\r\ndEQP-GLES3.functional.shaders.texture_functions.texture.samplercube_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_texture_functions_texture_samplercube_float_vertex (125 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texture_sampler2darray_float_vertex\r\ndEQP-GLES3.functional.shaders.texture_functions.texture.sampler2darray_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_texture_functions_texture_sampler2darray_float_vertex (125 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texture_sampler3d_fixed_vertex\r\ndEQP-GLES3.functional.shaders.texture_functions.texture.sampler3d_fixed_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_texture_functions_texture_sampler3d_fixed_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texture_isampler3d_vertex\r\ndEQP-GLES3.functional.shaders.texture_functions.texture.isampler3d_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_texture_functions_texture_isampler3d_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_texture_functions_textureoffset_usampler2d_bias_fragment\r\ndEQP-GLES3.functional.shaders.texture_functions.textureoffset.usampler2d_bias_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_texture_functions_textureoffset_usampler2d_bias_fragment (94 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_texture_functions_textureoffset_usampler2darray_fragment\r\ndEQP-GLES3.functional.shaders.texture_functions.textureoffset.usampler2darray_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_texture_functions_textureoffset_usampler2darray_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_texture_functions_textureoffset_isampler2darray_bias_fragment\r\ndEQP-GLES3.functional.shaders.texture_functions.textureoffset.isampler2darray_bias_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_texture_functions_textureoffset_isampler2darray_bias_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_texture_functions_textureproj_sampler2d_vec3_fixed_vertex\r\ndEQP-GLES3.functional.shaders.texture_functions.textureproj.sampler2d_vec3_fixed_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_texture_functions_textureproj_sampler2d_vec3_fixed_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_texture_functions_textureproj_sampler2d_vec3_fixed_fragment\r\ndEQP-GLES3.functional.shaders.texture_functions.textureproj.sampler2d_vec3_fixed_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_texture_functions_textureproj_sampler2d_vec3_fixed_fragment (48 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_texture_functions_textureproj_sampler2d_vec3_float_fragment\r\ndEQP-GLES3.functional.shaders.texture_functions.textureproj.sampler2d_vec3_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_texture_functions_textureproj_sampler2d_vec3_float_fragment (94 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_texture_functions_textureproj_usampler2d_vec3_bias_fragment\r\ndEQP-GLES3.functional.shaders.texture_functions.textureproj.usampler2d_vec3_bias_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_texture_functions_textureproj_usampler2d_vec3_bias_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_texture_functions_textureproj_sampler2d_vec4_float_vertex\r\ndEQP-GLES3.functional.shaders.texture_functions.textureproj.sampler2d_vec4_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_texture_functions_textureproj_sampler2d_vec4_float_vertex (94 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_texture_functions_textureproj_sampler3d_bias_fixed_fragment\r\ndEQP-GLES3.functional.shaders.texture_functions.textureproj.sampler3d_bias_fixed_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_texture_functions_textureproj_sampler3d_bias_fixed_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_texture_functions_textureproj_sampler2dshadow_fragment\r\ndEQP-GLES3.functional.shaders.texture_functions.textureproj.sampler2dshadow_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_texture_functions_textureproj_sampler2dshadow_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_texture_functions_textureprojoffset_sampler2dshadow_vertex\r\ndEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.sampler2dshadow_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_texture_functions_textureprojoffset_sampler2dshadow_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texturelod_samplercube_fixed_fragment\r\ndEQP-GLES3.functional.shaders.texture_functions.texturelod.samplercube_fixed_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_texture_functions_texturelod_samplercube_fixed_fragment (94 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texturelod_samplercube_float_fragment\r\ndEQP-GLES3.functional.shaders.texture_functions.texturelod.samplercube_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_texture_functions_texturelod_samplercube_float_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texturelod_usamplercube_vertex\r\ndEQP-GLES3.functional.shaders.texture_functions.texturelod.usamplercube_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_texture_functions_texturelod_usamplercube_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texturelod_sampler2darray_float_fragment\r\ndEQP-GLES3.functional.shaders.texture_functions.texturelod.sampler2darray_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_texture_functions_texturelod_sampler2darray_float_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texturelod_sampler3d_fixed_fragment\r\ndEQP-GLES3.functional.shaders.texture_functions.texturelod.sampler3d_fixed_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_texture_functions_texturelod_sampler3d_fixed_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texturelodoffset_sampler3d_fixed_vertex\r\ndEQP-GLES3.functional.shaders.texture_functions.texturelodoffset.sampler3d_fixed_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_texture_functions_texturelodoffset_sampler3d_fixed_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_texture_functions_textureprojlod_sampler2d_vec3_float_vertex\r\ndEQP-GLES3.functional.shaders.texture_functions.textureprojlod.sampler2d_vec3_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_texture_functions_textureprojlod_sampler2d_vec3_float_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_texture_functions_textureprojlod_sampler2d_vec4_fixed_vertex\r\ndEQP-GLES3.functional.shaders.texture_functions.textureprojlod.sampler2d_vec4_fixed_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_texture_functions_textureprojlod_sampler2d_vec4_fixed_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_texture_functions_textureprojlod_usampler2d_vec4_vertex\r\ndEQP-GLES3.functional.shaders.texture_functions.textureprojlod.usampler2d_vec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_texture_functions_textureprojlod_usampler2d_vec4_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texturegrad_samplercube_float_vertex\r\ndEQP-GLES3.functional.shaders.texture_functions.texturegrad.samplercube_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_texture_functions_texturegrad_samplercube_float_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texturegrad_usampler2darray_vertex\r\ndEQP-GLES3.functional.shaders.texture_functions.texturegrad.usampler2darray_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_texture_functions_texturegrad_usampler2darray_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texturegrad_sampler3d_fixed_vertex\r\ndEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler3d_fixed_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_texture_functions_texturegrad_sampler3d_fixed_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texturegradoffset_usampler2d_fragment\r\ndEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.usampler2d_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_texture_functions_texturegradoffset_usampler2d_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_texture_functions_textureprojgrad_usampler2d_vec4_vertex\r\ndEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.usampler2d_vec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_texture_functions_textureprojgrad_usampler2d_vec4_vertex (93 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_texture_functions_textureprojgrad_isampler3d_fragment\r\ndEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.isampler3d_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_texture_functions_textureprojgrad_isampler3d_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_texture_functions_textureprojgradoffset_isampler2d_vec3_vertex\r\ndEQP-GLES3.functional.shaders.texture_functions.textureprojgradoffset.isampler2d_vec3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_texture_functions_textureprojgradoffset_isampler2d_vec3_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_texture_functions_textureprojgradoffset_sampler2d_vec4_float_fragment\r\ndEQP-GLES3.functional.shaders.texture_functions.textureprojgradoffset.sampler2d_vec4_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_texture_functions_textureprojgradoffset_sampler2d_vec4_float_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_texture_functions_textureprojgradoffset_sampler3d_float_vertex\r\ndEQP-GLES3.functional.shaders.texture_functions.textureprojgradoffset.sampler3d_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_texture_functions_textureprojgradoffset_sampler3d_float_vertex (93 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texelfetch_isampler2d_fragment\r\ndEQP-GLES3.functional.shaders.texture_functions.texelfetch.isampler2d_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_texture_functions_texelfetch_isampler2d_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texelfetch_sampler3d_fixed_vertex\r\ndEQP-GLES3.functional.shaders.texture_functions.texelfetch.sampler3d_fixed_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_texture_functions_texelfetch_sampler3d_fixed_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texelfetch_usampler3d_vertex\r\ndEQP-GLES3.functional.shaders.texture_functions.texelfetch.usampler3d_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_texture_functions_texelfetch_usampler3d_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texelfetchoffset_usampler2d_fragment\r\ndEQP-GLES3.functional.shaders.texture_functions.texelfetchoffset.usampler2d_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_texture_functions_texelfetchoffset_usampler2d_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texelfetchoffset_isampler2darray_vertex\r\ndEQP-GLES3.functional.shaders.texture_functions.texelfetchoffset.isampler2darray_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_texture_functions_texelfetchoffset_isampler2darray_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texelfetchoffset_sampler3d_float_vertex\r\ndEQP-GLES3.functional.shaders.texture_functions.texelfetchoffset.sampler3d_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_texture_functions_texelfetchoffset_sampler3d_float_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texturesize_isampler2d_vertex\r\ndEQP-GLES3.functional.shaders.texture_functions.texturesize.isampler2d_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_texture_functions_texturesize_isampler2d_vertex (670 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texturesize_isamplercube_vertex\r\ndEQP-GLES3.functional.shaders.texture_functions.texturesize.isamplercube_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_texture_functions_texturesize_isamplercube_vertex (687 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texturesize_sampler2darray_fixed_vertex\r\ndEQP-GLES3.functional.shaders.texture_functions.texturesize.sampler2darray_fixed_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_texture_functions_texturesize_sampler2darray_fixed_vertex (672 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texturesize_sampler2darrayshadow_fragment\r\ndEQP-GLES3.functional.shaders.texture_functions.texturesize.sampler2darrayshadow_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_texture_functions_texturesize_sampler2darrayshadow_fragment (686 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_texture_functions_invalid_textureproj_usamplercube_vec4_float_fragment\r\ndEQP-GLES3.functional.shaders.texture_functions.invalid.textureproj_usamplercube_vec4_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_texture_functions_invalid_textureproj_usamplercube_vec4_float_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_texture_functions_invalid_textureoffset_sampler2darray_vec3_ivec3_fragment\r\ndEQP-GLES3.functional.shaders.texture_functions.invalid.textureoffset_sampler2darray_vec3_ivec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_texture_functions_invalid_textureoffset_sampler2darray_vec3_ivec3_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_texture_functions_invalid_textureoffset_sampler2darray_vec3_ivec3_float_fragment\r\ndEQP-GLES3.functional.shaders.texture_functions.invalid.textureoffset_sampler2darray_vec3_ivec3_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_texture_functions_invalid_textureoffset_sampler2darray_vec3_ivec3_float_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_texture_functions_invalid_texelfetch_samplercubeshadow_ivec3_int_ivec3_vertex\r\ndEQP-GLES3.functional.shaders.texture_functions.invalid.texelfetch_samplercubeshadow_ivec3_int_ivec3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_texture_functions_invalid_texelfetch_samplercubeshadow_ivec3_int_ivec3_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_texture_functions_invalid_textureprojoffset_sampler2darrayshadow_vec4_ivec2_fragment\r\ndEQP-GLES3.functional.shaders.texture_functions.invalid.textureprojoffset_sampler2darrayshadow_vec4_ivec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_texture_functions_invalid_textureprojoffset_sampler2darrayshadow_vec4_ivec2_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_texture_functions_invalid_texturelodoffset_samplercubeshadow_vec3_float_ivec3_fragment\r\ndEQP-GLES3.functional.shaders.texture_functions.invalid.texturelodoffset_samplercubeshadow_vec3_float_ivec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_texture_functions_invalid_texturelodoffset_samplercubeshadow_vec3_float_ivec3_fragment (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_texture_functions_invalid_texturelodoffset_sampler2darrayshadow_vec3_float_ivec3_vertex\r\ndEQP-GLES3.functional.shaders.texture_functions.invalid.texturelodoffset_sampler2darrayshadow_vec3_float_ivec3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_texture_functions_invalid_texturelodoffset_sampler2darrayshadow_vec3_float_ivec3_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdx_constant_vec2\r\ndEQP-GLES3.functional.shaders.derivate.dfdx.constant.vec2\r\n[ OK ] dEQP.GLES3/functional_shaders_derivate_dfdx_constant_vec2 (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdx_uniform_switch_vec2_mediump\r\ndEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec2_mediump\r\n[ OK ] dEQP.GLES3/functional_shaders_derivate_dfdx_uniform_switch_vec2_mediump (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdx_uniform_switch_vec3_mediump\r\ndEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec3_mediump\r\n[ OK ] dEQP.GLES3/functional_shaders_derivate_dfdx_uniform_switch_vec3_mediump (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdx_fbo_vec3_highp\r\ndEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec3_highp\r\nStill waiting for the following processes to finish:\r\n\t\"c:\\b\\s\\w\\ir\\out\\Release_x64\\angle_deqp_gles3_tests.exe\" --deqp-egl-display-type=angle-d3d11 --gtest_flagfile=\"c:\\b\\s\\w\\ite_rdbv\\scoped_dir3128_30274\\3d10cadb-b37a-4738-9021-48c50f2f72ba.tmp\" --single-process-tests --test-launcher-batch-limit=400 --test-launcher-output=\"c:\\b\\s\\w\\ite_rdbv\\3128_28538\\test_results.xml\" --test-launcher-summary-output=\"c:\\b\\s\\w\\io5nkhg6\\output.json\"\r\n[ OK ] dEQP.GLES3/functional_shaders_derivate_dfdx_fbo_vec3_highp (64 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdx_fastest_fbo_msaa4_float_highp\r\ndEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.float_highp\r\n[ OK ] dEQP.GLES3/functional_shaders_derivate_dfdx_fastest_fbo_msaa4_float_highp (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdx_fastest_fbo_msaa4_vec2_mediump\r\ndEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec2_mediump\r\n[ OK ] dEQP.GLES3/functional_shaders_derivate_dfdx_fastest_fbo_msaa4_vec2_mediump (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdx_fastest_fbo_msaa4_vec4_highp\r\ndEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec4_highp\r\n[ OK ] dEQP.GLES3/functional_shaders_derivate_dfdx_fastest_fbo_msaa4_vec4_highp (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdx_fastest_fbo_float_float_mediump\r\ndEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_mediump\r\n[ OK ] dEQP.GLES3/functional_shaders_derivate_dfdx_fastest_fbo_float_float_mediump (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdx_nicest_default_vec2_mediump\r\ndEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump\r\n[ OK ] dEQP.GLES3/functional_shaders_derivate_dfdx_nicest_default_vec2_mediump (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdx_nicest_default_vec3_highp\r\ndEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec3_highp\r\n[ OK ] dEQP.GLES3/functional_shaders_derivate_dfdx_nicest_default_vec3_highp (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdx_nicest_fbo_msaa4_vec4_mediump\r\ndEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec4_mediump\r\n[ OK ] dEQP.GLES3/functional_shaders_derivate_dfdx_nicest_fbo_msaa4_vec4_mediump (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdx_texture_msaa4_vec3_highp\r\ndEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec3_highp\r\n[ OK ] dEQP.GLES3/functional_shaders_derivate_dfdx_texture_msaa4_vec3_highp (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdx_texture_float_fastest_vec4_mediump\r\ndEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec4_mediump\r\n[ OK ] dEQP.GLES3/functional_shaders_derivate_dfdx_texture_float_fastest_vec4_mediump (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdx_texture_float_nicest_vec4_mediump\r\ndEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec4_mediump\r\n[ OK ] dEQP.GLES3/functional_shaders_derivate_dfdx_texture_float_nicest_vec4_mediump (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdy_linear_vec2_highp\r\ndEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp\r\n[ OK ] dEQP.GLES3/functional_shaders_derivate_dfdy_linear_vec2_highp (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdy_linear_vec3_mediump\r\ndEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec3_mediump\r\n[ OK ] dEQP.GLES3/functional_shaders_derivate_dfdy_linear_vec3_mediump (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdy_static_loop_float_mediump\r\ndEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.float_mediump\r\n[ OK ] dEQP.GLES3/functional_shaders_derivate_dfdy_static_loop_float_mediump (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdy_static_loop_vec2_highp\r\ndEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec2_highp\r\n[ OK ] dEQP.GLES3/functional_shaders_derivate_dfdy_static_loop_vec2_highp (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdy_static_switch_vec3_mediump\r\ndEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec3_mediump\r\n[ OK ] dEQP.GLES3/functional_shaders_derivate_dfdy_static_switch_vec3_mediump (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdy_uniform_if_float_mediump\r\ndEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.float_mediump\r\n[ OK ] dEQP.GLES3/functional_shaders_derivate_dfdy_uniform_if_float_mediump (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdy_uniform_switch_float_highp\r\ndEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.float_highp\r\n[ OK ] dEQP.GLES3/functional_shaders_derivate_dfdy_uniform_switch_float_highp (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdy_fbo_msaa4_float_mediump\r\ndEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.float_mediump\r\n[ OK ] dEQP.GLES3/functional_shaders_derivate_dfdy_fbo_msaa4_float_mediump (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdy_fastest_fbo_msaa4_vec4_highp\r\ndEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec4_highp\r\n[ OK ] dEQP.GLES3/functional_shaders_derivate_dfdy_fastest_fbo_msaa4_vec4_highp (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdy_nicest_fbo_float_float_mediump\r\ndEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_mediump\r\n[ OK ] dEQP.GLES3/functional_shaders_derivate_dfdy_nicest_fbo_float_float_mediump (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdy_texture_basic_float_highp\r\ndEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.float_highp\r\n[ OK ] dEQP.GLES3/functional_shaders_derivate_dfdy_texture_basic_float_highp (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdy_texture_float_nicest_vec2_mediump\r\ndEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec2_mediump\r\n[ OK ] dEQP.GLES3/functional_shaders_derivate_dfdy_texture_float_nicest_vec2_mediump (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdy_texture_float_nicest_vec3_lowp\r\ndEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec3_lowp\r\n[ OK ] dEQP.GLES3/functional_shaders_derivate_dfdy_texture_float_nicest_vec3_lowp (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_derivate_fwidth_constant_vec4\r\ndEQP-GLES3.functional.shaders.derivate.fwidth.constant.vec4\r\n[ OK ] dEQP.GLES3/functional_shaders_derivate_fwidth_constant_vec4 (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_derivate_fwidth_linear_vec3_highp\r\ndEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec3_highp\r\n[ OK ] dEQP.GLES3/functional_shaders_derivate_fwidth_linear_vec3_highp (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_derivate_fwidth_linear_vec4_highp\r\ndEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec4_highp\r\n[ OK ] dEQP.GLES3/functional_shaders_derivate_fwidth_linear_vec4_highp (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_derivate_fwidth_uniform_if_vec4_mediump\r\ndEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.vec4_mediump\r\n[ OK ] dEQP.GLES3/functional_shaders_derivate_fwidth_uniform_if_vec4_mediump (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_derivate_fwidth_uniform_if_vec4_highp\r\ndEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.vec4_highp\r\n[ OK ] dEQP.GLES3/functional_shaders_derivate_fwidth_uniform_if_vec4_highp (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_derivate_fwidth_uniform_loop_vec3_highp\r\ndEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.vec3_highp\r\n[ OK ] dEQP.GLES3/functional_shaders_derivate_fwidth_uniform_loop_vec3_highp (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_derivate_fwidth_fbo_vec3_mediump\r\ndEQP-GLES3.functional.shaders.derivate.fwidth.fbo.vec3_mediump\r\n[ OK ] dEQP.GLES3/functional_shaders_derivate_fwidth_fbo_vec3_mediump (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_derivate_fwidth_fastest_fbo_msaa4_float_highp\r\ndEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.float_highp\r\n[ OK ] dEQP.GLES3/functional_shaders_derivate_fwidth_fastest_fbo_msaa4_float_highp (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_derivate_fwidth_nicest_fbo_msaa4_vec3_mediump\r\ndEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec3_mediump\r\n[ OK ] dEQP.GLES3/functional_shaders_derivate_fwidth_nicest_fbo_msaa4_vec3_mediump (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_derivate_fwidth_texture_basic_vec2_highp\r\ndEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.vec2_highp\r\n[ OK ] dEQP.GLES3/functional_shaders_derivate_fwidth_texture_basic_vec2_highp (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_derivate_fwidth_texture_msaa4_vec3_highp\r\ndEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec3_highp\r\n[ OK ] dEQP.GLES3/functional_shaders_derivate_fwidth_texture_msaa4_vec3_highp (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_derivate_fwidth_texture_msaa4_vec4_mediump\r\ndEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec4_mediump\r\n[ OK ] dEQP.GLES3/functional_shaders_derivate_fwidth_texture_msaa4_vec4_mediump (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_derivate_fwidth_texture_float_fastest_float_mediump\r\ndEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.float_mediump\r\n[ OK ] dEQP.GLES3/functional_shaders_derivate_fwidth_texture_float_fastest_float_mediump (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_derivate_fwidth_texture_float_nicest_vec2_highp\r\ndEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.vec2_highp\r\n[ OK ] dEQP.GLES3/functional_shaders_derivate_fwidth_texture_float_nicest_vec2_highp (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_abs_vec3_highp_fragment\r\ndEQP-GLES3.functional.shaders.builtin_functions.common.abs.vec3_highp_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_abs_vec3_highp_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_abs_vec4_mediump_vertex\r\ndEQP-GLES3.functional.shaders.builtin_functions.common.abs.vec4_mediump_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_abs_vec4_mediump_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_abs_vec4_mediump_fragment\r\ndEQP-GLES3.functional.shaders.builtin_functions.common.abs.vec4_mediump_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_abs_vec4_mediump_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_abs_int_lowp_vertex\r\ndEQP-GLES3.functional.shaders.builtin_functions.common.abs.int_lowp_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_abs_int_lowp_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_sign_vec3_mediump_fragment\r\ndEQP-GLES3.functional.shaders.builtin_functions.common.sign.vec3_mediump_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_sign_vec3_mediump_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_sign_vec4_mediump_vertex\r\ndEQP-GLES3.functional.shaders.builtin_functions.common.sign.vec4_mediump_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_sign_vec4_mediump_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_floor_vec2_lowp_vertex\r\ndEQP-GLES3.functional.shaders.builtin_functions.common.floor.vec2_lowp_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_floor_vec2_lowp_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_floor_vec4_mediump_fragment\r\ndEQP-GLES3.functional.shaders.builtin_functions.common.floor.vec4_mediump_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_floor_vec4_mediump_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_round_float_lowp_fragment\r\ndEQP-GLES3.functional.shaders.builtin_functions.common.round.float_lowp_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_round_float_lowp_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_round_vec2_mediump_fragment\r\ndEQP-GLES3.functional.shaders.builtin_functions.common.round.vec2_mediump_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_round_vec2_mediump_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_round_vec2_highp_fragment\r\ndEQP-GLES3.functional.shaders.builtin_functions.common.round.vec2_highp_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_round_vec2_highp_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_roundeven_float_highp_fragment\r\ndEQP-GLES3.functional.shaders.builtin_functions.common.roundeven.float_highp_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_roundeven_float_highp_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_ceil_float_mediump_vertex\r\ndEQP-GLES3.functional.shaders.builtin_functions.common.ceil.float_mediump_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_ceil_float_mediump_vertex (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_ceil_float_highp_fragment\r\ndEQP-GLES3.functional.shaders.builtin_functions.common.ceil.float_highp_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_ceil_float_highp_fragment (94 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_ceil_vec2_lowp_vertex\r\ndEQP-GLES3.functional.shaders.builtin_functions.common.ceil.vec2_lowp_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_ceil_vec2_lowp_vertex (109 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_fract_vec3_lowp_vertex\r\ndEQP-GLES3.functional.shaders.builtin_functions.common.fract.vec3_lowp_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_fract_vec3_lowp_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_fract_vec3_highp_fragment\r\ndEQP-GLES3.functional.shaders.builtin_functions.common.fract.vec3_highp_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_fract_vec3_highp_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_modf_float_highp_fragment\r\ndEQP-GLES3.functional.shaders.builtin_functions.common.modf.float_highp_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_modf_float_highp_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_modf_vec3_mediump_vertex\r\ndEQP-GLES3.functional.shaders.builtin_functions.common.modf.vec3_mediump_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_modf_vec3_mediump_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_isnan_vec2_highp_fragment\r\ndEQP-GLES3.functional.shaders.builtin_functions.common.isnan.vec2_highp_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_isnan_vec2_highp_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_isinf_float_highp_fragment\r\ndEQP-GLES3.functional.shaders.builtin_functions.common.isinf.float_highp_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_isinf_float_highp_fragment (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_isinf_vec4_lowp_fragment\r\ndEQP-GLES3.functional.shaders.builtin_functions.common.isinf.vec4_lowp_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_isinf_vec4_lowp_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_floatbitstoint_float_mediump_fragment\r\ndEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstoint.float_mediump_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_floatbitstoint_float_mediump_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_floatbitstouint_float_lowp_vertex\r\ndEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.float_lowp_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_floatbitstouint_float_lowp_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_floatbitstouint_vec2_lowp_fragment\r\ndEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.vec2_lowp_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_floatbitstouint_vec2_lowp_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_floatbitstouint_vec2_mediump_vertex\r\ndEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.vec2_mediump_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_floatbitstouint_vec2_mediump_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_floatbitstouint_vec3_mediump_vertex\r\ndEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.vec3_mediump_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_floatbitstouint_vec3_mediump_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_floatbitstouint_vec3_highp_vertex\r\ndEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.vec3_highp_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_floatbitstouint_vec3_highp_vertex (94 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_floatbitstouint_vec3_highp_fragment\r\ndEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.vec3_highp_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_floatbitstouint_vec3_highp_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_intbitstofloat_ivec3_highp_fragment\r\ndEQP-GLES3.functional.shaders.builtin_functions.common.intbitstofloat.ivec3_highp_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_intbitstofloat_ivec3_highp_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_pack_unpack_packsnorm2x16_highp_vertex\r\ndEQP-GLES3.functional.shaders.builtin_functions.pack_unpack.packsnorm2x16_highp_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_pack_unpack_packsnorm2x16_highp_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_pack_unpack_unpackunorm2x16_vertex\r\ndEQP-GLES3.functional.shaders.builtin_functions.pack_unpack.unpackunorm2x16_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_pack_unpack_unpackunorm2x16_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_add_highp_vertex_scalar\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.add.highp_vertex.scalar\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_add_highp_vertex_scalar (94 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sub_lowp_vertex_scalar\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.sub.lowp_vertex.scalar\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sub_lowp_vertex_scalar (93 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_mul_lowp_vertex_vec4\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.mul.lowp_vertex.vec4\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_mul_lowp_vertex_vec4 (219 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_mul_mediump_fragment_scalar\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.mul.mediump_fragment.scalar\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_mul_mediump_fragment_scalar (125 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_div_lowp_fragment_scalar\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.div.lowp_fragment.scalar\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_div_lowp_fragment_scalar (109 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_radians_mediump_fragment_vec3\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.radians.mediump_fragment.vec3\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_radians_mediump_fragment_vec3 (405 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_radians_highp_fragment_vec4\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.radians.highp_fragment.vec4\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_radians_highp_fragment_vec4 (515 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_degrees_lowp_vertex_vec4\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.degrees.lowp_vertex.vec4\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_degrees_lowp_vertex_vec4 (484 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_degrees_highp_fragment_vec4\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.degrees.highp_fragment.vec4\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_degrees_highp_fragment_vec4 (515 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sin_lowp_vertex_vec4\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.sin.lowp_vertex.vec4\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sin_lowp_vertex_vec4 (249 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sin_mediump_vertex_scalar\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.sin.mediump_vertex.scalar\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sin_mediump_vertex_scalar (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sin_mediump_vertex_vec3\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.sin.mediump_vertex.vec3\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sin_mediump_vertex_vec3 (187 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sin_mediump_fragment_scalar\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.sin.mediump_fragment.scalar\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sin_mediump_fragment_scalar (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_cos_lowp_vertex_scalar\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.cos.lowp_vertex.scalar\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_cos_lowp_vertex_scalar (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_cos_mediump_vertex_scalar\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.cos.mediump_vertex.scalar\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_cos_mediump_vertex_scalar (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_cos_highp_fragment_scalar\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.cos.highp_fragment.scalar\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_cos_highp_fragment_scalar (94 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_tan_lowp_vertex_vec2\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.tan.lowp_vertex.vec2\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_tan_lowp_vertex_vec2 (312 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_tan_lowp_fragment_scalar\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.tan.lowp_fragment.scalar\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_tan_lowp_fragment_scalar (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_tan_mediump_vertex_scalar\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.tan.mediump_vertex.scalar\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_tan_mediump_vertex_scalar (124 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_tan_highp_fragment_scalar\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.tan.highp_fragment.scalar\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_tan_highp_fragment_scalar (188 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_asin_lowp_fragment_vec2\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.asin.lowp_fragment.vec2\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_asin_lowp_fragment_vec2 (93 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_asin_highp_vertex_vec3\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.asin.highp_vertex.vec3\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_asin_highp_vertex_vec3 (156 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_acos_lowp_fragment_scalar\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.acos.lowp_fragment.scalar\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_acos_lowp_fragment_scalar (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_atan2_lowp_vertex_vec3\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.atan2.lowp_vertex.vec3\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_atan2_lowp_vertex_vec3 (265 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_atan_highp_vertex_vec3\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.atan.highp_vertex.vec3\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_atan_highp_vertex_vec3 (203 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sinh_mediump_vertex_vec3\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.sinh.mediump_vertex.vec3\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sinh_mediump_vertex_vec3 (577 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_cosh_lowp_vertex_vec2\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.cosh.lowp_vertex.vec2\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_cosh_lowp_vertex_vec2 (327 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_cosh_lowp_fragment_vec2\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.cosh.lowp_fragment.vec2\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_cosh_lowp_fragment_vec2 (312 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_cosh_mediump_fragment_scalar\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.cosh.mediump_fragment.scalar\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_cosh_mediump_fragment_scalar (141 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_tanh_lowp_vertex_scalar\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.lowp_vertex.scalar\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_tanh_lowp_vertex_scalar (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_tanh_mediump_vertex_vec3\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.mediump_vertex.vec3\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_tanh_mediump_vertex_vec3 (1295 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_tanh_mediump_fragment_vec4\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.mediump_fragment.vec4\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_tanh_mediump_fragment_vec4 (1700 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_tanh_highp_vertex_scalar\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_vertex.scalar\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_tanh_highp_vertex_scalar (390 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_asinh_lowp_fragment_vec4\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.asinh.lowp_fragment.vec4\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_asinh_lowp_fragment_vec4 (734 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_asinh_highp_vertex_vec2\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.asinh.highp_vertex.vec2\r\nStill waiting for the following processes to finish:\r\n\t\"c:\\b\\s\\w\\ir\\out\\Release_x64\\angle_deqp_gles3_tests.exe\" --deqp-egl-display-type=angle-d3d11 --gtest_flagfile=\"c:\\b\\s\\w\\ite_rdbv\\scoped_dir3128_30274\\3d10cadb-b37a-4738-9021-48c50f2f72ba.tmp\" --single-process-tests --test-launcher-batch-limit=400 --test-launcher-output=\"c:\\b\\s\\w\\ite_rdbv\\3128_28538\\test_results.xml\" --test-launcher-summary-output=\"c:\\b\\s\\w\\io5nkhg6\\output.json\"\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_asinh_highp_vertex_vec2 (468 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_asinh_highp_vertex_vec3\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.asinh.highp_vertex.vec3\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_asinh_highp_vertex_vec3 (655 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_acosh_lowp_vertex_vec2\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.acosh.lowp_vertex.vec2\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_acosh_lowp_vertex_vec2 (406 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_atanh_lowp_vertex_vec3\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.atanh.lowp_vertex.vec3\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_atanh_lowp_vertex_vec3 (437 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_pow_mediump_vertex_scalar\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.pow.mediump_vertex.scalar\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_pow_mediump_vertex_scalar (156 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_pow_highp_fragment_vec2\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.pow.highp_fragment.vec2\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_pow_highp_fragment_vec2 (265 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_exp2_lowp_vertex_vec2\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.exp2.lowp_vertex.vec2\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_exp2_lowp_vertex_vec2 (125 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_exp2_lowp_vertex_vec4\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.exp2.lowp_vertex.vec4\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_exp2_lowp_vertex_vec4 (218 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sqrt_lowp_fragment_scalar\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.sqrt.lowp_fragment.scalar\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sqrt_lowp_fragment_scalar (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sqrt_mediump_vertex_vec3\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.sqrt.mediump_vertex.vec3\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sqrt_mediump_vertex_vec3 (406 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sqrt_mediump_fragment_vec2\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.sqrt.mediump_fragment.vec2\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sqrt_mediump_fragment_vec2 (281 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sqrt_highp_fragment_vec3\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.sqrt.highp_fragment.vec3\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sqrt_highp_fragment_vec3 (405 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sqrt_highp_fragment_vec4\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.sqrt.highp_fragment.vec4\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sqrt_highp_fragment_vec4 (500 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_inversesqrt_lowp_fragment_scalar\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.inversesqrt.lowp_fragment.scalar\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_inversesqrt_lowp_fragment_scalar (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_inversesqrt_mediump_fragment_vec4\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.inversesqrt.mediump_fragment.vec4\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_inversesqrt_mediump_fragment_vec4 (218 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_inversesqrt_highp_vertex_vec3\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.inversesqrt.highp_vertex.vec3\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_inversesqrt_highp_vertex_vec3 (172 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sign_lowp_fragment_vec2\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.sign.lowp_fragment.vec2\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sign_lowp_fragment_vec2 (109 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sign_highp_fragment_scalar\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.sign.highp_fragment.scalar\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sign_highp_fragment_scalar (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_floor_mediump_fragment_vec2\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.floor.mediump_fragment.vec2\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_floor_mediump_fragment_vec2 (125 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_floor_mediump_fragment_vec4\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.floor.mediump_fragment.vec4\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_floor_mediump_fragment_vec4 (203 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_trunc_lowp_vertex_vec4\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.trunc.lowp_vertex.vec4\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_trunc_lowp_vertex_vec4 (171 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_trunc_highp_vertex_scalar\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.trunc.highp_vertex.scalar\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_trunc_highp_vertex_scalar (110 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_trunc_highp_fragment_vec3\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.trunc.highp_fragment.vec3\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_trunc_highp_fragment_vec3 (140 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_round_lowp_fragment_vec4\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.round.lowp_fragment.vec4\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_round_lowp_fragment_vec4 (156 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_round_mediump_vertex_vec4\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.round.mediump_vertex.vec4\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_round_mediump_vertex_vec4 (172 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_round_highp_vertex_vec2\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.round.highp_vertex.vec2\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_round_highp_vertex_vec2 (109 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_roundeven_mediump_vertex_vec2\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.roundeven.mediump_vertex.vec2\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_roundeven_mediump_vertex_vec2 (140 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_roundeven_mediump_fragment_vec3\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.roundeven.mediump_fragment.vec3\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_roundeven_mediump_fragment_vec3 (141 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_ceil_lowp_fragment_vec4\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_fragment.vec4\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_ceil_lowp_fragment_vec4 (187 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_ceil_mediump_vertex_vec3\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_vertex.vec3\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_ceil_mediump_vertex_vec3 (156 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_ceil_mediump_fragment_vec3\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_fragment.vec3\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_ceil_mediump_fragment_vec3 (140 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_fract_mediump_vertex_scalar\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.fract.mediump_vertex.scalar\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_fract_mediump_vertex_scalar (94 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_fract_mediump_fragment_vec4\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.fract.mediump_fragment.vec4\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_fract_mediump_fragment_vec4 (281 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_mod_lowp_fragment_vec4\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.mod.lowp_fragment.vec4\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_mod_lowp_fragment_vec4 (639 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_modf_mediump_fragment\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.modf.mediump_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_modf_mediump_fragment (94 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_modf_highp_vertex\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.modf.highp_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_modf_highp_vertex (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_modf_highp_fragment\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.modf.highp_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_modf_highp_fragment (93 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_min_lowp_vertex_vec3\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.min.lowp_vertex.vec3\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_min_lowp_vertex_vec3 (172 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_max_lowp_fragment_vec2\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.max.lowp_fragment.vec2\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_max_lowp_fragment_vec2 (140 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_clamp_highp_vertex_vec4\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.clamp.highp_vertex.vec4\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_clamp_highp_vertex_vec4 (484 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_step_lowp_fragment_scalar\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.step.lowp_fragment.scalar\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_step_lowp_fragment_scalar (94 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_smoothstep_mediump_vertex_vec2\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.smoothstep.mediump_vertex.vec2\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_smoothstep_mediump_vertex_vec2 (795 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_distance_highp_fragment_vec4\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.distance.highp_fragment.vec4\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_distance_highp_fragment_vec4 (3307 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_dot_lowp_vertex_scalar\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.dot.lowp_vertex.scalar\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_dot_lowp_vertex_scalar (125 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_normalize_mediump_vertex_vec3\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.normalize.mediump_vertex.vec3\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_normalize_mediump_vertex_vec3 (939 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_normalize_highp_fragment_vec3\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.normalize.highp_fragment.vec3\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_normalize_highp_fragment_vec3 (974 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_faceforward_lowp_vertex_vec3\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.lowp_vertex.vec3\r\nStill waiting for the following processes to finish:\r\n\t\"c:\\b\\s\\w\\ir\\out\\Release_x64\\angle_deqp_gles3_tests.exe\" --deqp-egl-display-type=angle-d3d11 --gtest_flagfile=\"c:\\b\\s\\w\\ite_rdbv\\scoped_dir3128_30274\\3d10cadb-b37a-4738-9021-48c50f2f72ba.tmp\" --single-process-tests --test-launcher-batch-limit=400 --test-launcher-output=\"c:\\b\\s\\w\\ite_rdbv\\3128_28538\\test_results.xml\" --test-launcher-summary-output=\"c:\\b\\s\\w\\io5nkhg6\\output.json\"\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_faceforward_lowp_vertex_vec3 (1304 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_faceforward_lowp_fragment_scalar\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.lowp_fragment.scalar\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_faceforward_lowp_fragment_scalar (234 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_faceforward_highp_vertex_vec4\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.highp_vertex.vec4\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_faceforward_highp_vertex_vec4 (4151 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_faceforward_highp_fragment_vec4\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.highp_fragment.vec4\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_faceforward_highp_fragment_vec4 (4165 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_refract_lowp_fragment_vec2\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.refract.lowp_fragment.vec2\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_refract_lowp_fragment_vec2 (1217 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_vertex_mat2\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_vertex.mat2\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_vertex_mat2 (234 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_vertex_mat2x4\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_vertex.mat2x4\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_vertex_mat2x4 (375 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_vertex_mat4\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_vertex.mat4\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_vertex_mat4 (702 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_fragment_mat3x2\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_fragment.mat3x2\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_fragment_mat3x2 (312 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_matrixcompmult_highp_fragment_mat4x3\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.matrixcompmult.highp_fragment.mat4x3\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_matrixcompmult_highp_fragment_mat4x3 (530 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_outerproduct_mediump_vertex_mat3x2\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.outerproduct.mediump_vertex.mat3x2\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_outerproduct_mediump_vertex_mat3x2 (218 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_outerproduct_mediump_vertex_mat3x4\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.outerproduct.mediump_vertex.mat3x4\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_outerproduct_mediump_vertex_mat3x4 (328 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_outerproduct_mediump_fragment_mat3x4\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.outerproduct.mediump_fragment.mat3x4\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_outerproduct_mediump_fragment_mat3x4 (343 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_outerproduct_highp_vertex_mat4\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.outerproduct.highp_vertex.mat4\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_outerproduct_highp_vertex_mat4 (390 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_outerproduct_highp_fragment_mat2\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.outerproduct.highp_fragment.mat2\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_outerproduct_highp_fragment_mat2 (187 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_transpose_lowp_fragment_mat3x4\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.transpose.lowp_fragment.mat3x4\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_transpose_lowp_fragment_mat3x4 (272 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_transpose_highp_vertex_mat2x4\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.transpose.highp_vertex.mat2x4\r\nStill waiting for the following processes to finish:\r\n\t\"c:\\b\\s\\w\\ir\\out\\Release_x64\\angle_deqp_gles3_tests.exe\" --deqp-egl-display-type=angle-d3d11 --gtest_flagfile=\"c:\\b\\s\\w\\ite_rdbv\\scoped_dir3128_30274\\3d10cadb-b37a-4738-9021-48c50f2f72ba.tmp\" --single-process-tests --test-launcher-batch-limit=400 --test-launcher-output=\"c:\\b\\s\\w\\ite_rdbv\\3128_28538\\test_results.xml\" --test-launcher-summary-output=\"c:\\b\\s\\w\\io5nkhg6\\output.json\"\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_transpose_highp_vertex_mat2x4 (187 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_inverse_mediump_vertex_mat2\r\ndEQP-GLES3.functional.shaders.builtin_functions.precision.inverse.mediump_vertex.mat2\r\n[ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_inverse_mediump_vertex_mat2 (531 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_operators_selection_fragment\r\ndEQP-GLES3.functional.shaders.constant_expressions.operators.selection_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_constant_expressions_operators_selection_fragment (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_complex_types_struct_vertex\r\ndEQP-GLES3.functional.shaders.constant_expressions.complex_types.struct_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_constant_expressions_complex_types_struct_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_complex_types_array_length_vertex\r\ndEQP-GLES3.functional.shaders.constant_expressions.complex_types.array_length_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_constant_expressions_complex_types_array_length_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_angle_and_trigonometry_sin_vec3_fragment\r\ndEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.sin_vec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_angle_and_trigonometry_sin_vec3_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_angle_and_trigonometry_asin_vec2_vertex\r\ndEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.asin_vec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_angle_and_trigonometry_asin_vec2_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_angle_and_trigonometry_acos_float_fragment\r\ndEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.acos_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_angle_and_trigonometry_acos_float_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_pow_vec2_vertex\r\ndEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.exponential.pow_vec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_pow_vec2_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_log_float_fragment\r\ndEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.exponential.log_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_log_float_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_log_vec2_fragment\r\ndEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.exponential.log_vec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_log_vec2_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_log_vec3_vertex\r\ndEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.exponential.log_vec3_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_log_vec3_vertex (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_exp2_float_vertex\r\ndEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.exponential.exp2_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_exp2_float_vertex (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_sqrt_vec2_vertex\r\ndEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.exponential.sqrt_vec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_sqrt_vec2_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_inversesqrt_vec3_fragment\r\ndEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.exponential.inversesqrt_vec3_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_inversesqrt_vec3_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_abs_ivec4_fragment\r\ndEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.abs_ivec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_abs_ivec4_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_sign_float_vertex\r\ndEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.sign_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_sign_float_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_sign_ivec2_vertex\r\ndEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.sign_ivec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_sign_ivec2_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_sign_ivec4_vertex\r\ndEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.sign_ivec4_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_sign_ivec4_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_floor_vec2_vertex\r\ndEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.floor_vec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_floor_vec2_vertex (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_trunc_vec2_fragment\r\ndEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.trunc_vec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_trunc_vec2_fragment (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_trunc_vec4_fragment\r\ndEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.trunc_vec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_trunc_vec4_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_round_vec4_fragment\r\ndEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.round_vec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_round_vec4_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_min_vec4_float_vertex\r\ndEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.min_vec4_float_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_min_vec4_float_vertex (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_min_int_vertex\r\ndEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.min_int_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_min_int_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_min_uvec2_vertex\r\ndEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.min_uvec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_min_uvec2_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_min_uvec2_fragment\r\ndEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.min_uvec2_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_min_uvec2_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_max_vec3_float_fragment\r\ndEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.max_vec3_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_max_vec3_float_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_max_uint_fragment\r\ndEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.max_uint_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_max_uint_fragment (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_max_uvec2_vertex\r\ndEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.max_uvec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_max_uvec2_vertex (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_max_uvec4_fragment\r\ndEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.max_uvec4_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_max_uvec4_fragment (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_clamp_uvec2_vertex\r\ndEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.clamp_uvec2_vertex\r\n[ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_clamp_uvec2_vertex (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_geometric_length_float_fragment\r\ndEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.geometric.length_float_fragment\r\n[ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_geometric_length_float_fragment (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_8\r\ndEQP-GLES3.functional.shaders.random.basic_expression.vertex.8\r\n[ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_8 (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_18\r\ndEQP-GLES3.functional.shaders.random.basic_expression.vertex.18\r\n[ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_18 (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_33\r\ndEQP-GLES3.functional.shaders.random.basic_expression.vertex.33\r\n[ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_33 (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_38\r\ndEQP-GLES3.functional.shaders.random.basic_expression.vertex.38\r\n[ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_38 (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_58\r\ndEQP-GLES3.functional.shaders.random.basic_expression.vertex.58\r\n[ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_58 (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_65\r\ndEQP-GLES3.functional.shaders.random.basic_expression.vertex.65\r\n[ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_65 (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_80\r\ndEQP-GLES3.functional.shaders.random.basic_expression.vertex.80\r\n[ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_80 (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_89\r\ndEQP-GLES3.functional.shaders.random.basic_expression.vertex.89\r\n[ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_89 (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_95\r\ndEQP-GLES3.functional.shaders.random.basic_expression.vertex.95\r\n[ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_95 (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_fragment_59\r\ndEQP-GLES3.functional.shaders.random.basic_expression.fragment.59\r\n[ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_fragment_59 (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_fragment_80\r\ndEQP-GLES3.functional.shaders.random.basic_expression.fragment.80\r\n[ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_fragment_80 (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_fragment_83\r\ndEQP-GLES3.functional.shaders.random.basic_expression.fragment.83\r\n[ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_fragment_83 (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_fragment_96\r\ndEQP-GLES3.functional.shaders.random.basic_expression.fragment.96\r\n[ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_fragment_96 (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_fragment_98\r\ndEQP-GLES3.functional.shaders.random.basic_expression.fragment.98\r\n[ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_fragment_98 (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_combined_3\r\ndEQP-GLES3.functional.shaders.random.basic_expression.combined.3\r\n[ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_combined_3 (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_combined_8\r\ndEQP-GLES3.functional.shaders.random.basic_expression.combined.8\r\n[ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_combined_8 (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_combined_38\r\ndEQP-GLES3.functional.shaders.random.basic_expression.combined.38\r\n[ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_combined_38 (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_combined_40\r\ndEQP-GLES3.functional.shaders.random.basic_expression.combined.40\r\n[ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_combined_40 (46 ms)\r\n*RESULT: Total: 400\r\n*RESULT: Passed: 400\r\n*RESULT: Failed: 0\r\n*RESULT: Skipped: 0\r\n*RESULT: Not Supported: 0\r\n*RESULT: Exception: 0\r\n*RESULT: Crashed: 0\r\n*RESULT: Unexpected Passed: 1\r\n\r\nSome tests unexpectedly passed:\r\ndEQP-GLES3.functional.shaders.struct.local.dynamic_loop_struct_array_fragment unexpectedly passed.\r\n[----------] 400 tests from dEQP (61808 ms total)\r\n\r\n[----------] Global test environment tear-down\r\n[==========] 400 tests from 1 test suite ran. (61886 ms total)\r\n[ PASSED ] 400 tests.\r\nWriting test log into TestResults.qpa\r\n[1201/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_mediump_mat4_float_vertex (109 ms)\r\n[1202/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat4_mat4_fragment (62 ms)\r\n[1203/3570] dEQP.GLES3/functional_shaders_matrix_div_const_highp_mat2x4_float_fragment (47 ms)\r\n[1204/3570] dEQP.GLES3/functional_shaders_matrix_div_const_mediump_mat3x2_mat3x2_fragment (63 ms)\r\n[1205/3570] dEQP.GLES3/functional_shaders_matrix_div_const_highp_mat3x4_float_vertex (62 ms)\r\n[1206/3570] dEQP.GLES3/functional_shaders_matrix_div_const_lowp_mat4x2_mat4x2_vertex (47 ms)\r\n[1207/3570] dEQP.GLES3/functional_shaders_matrix_div_const_mediump_mat4x2_mat4x2_vertex (62 ms)\r\n[1208/3570] dEQP.GLES3/functional_shaders_matrix_div_const_highp_mat4x2_float_vertex (47 ms)\r\n[1209/3570] dEQP.GLES3/functional_shaders_matrix_div_const_mediump_mat4x3_mat4x3_vertex (62 ms)\r\n[1210/3570] dEQP.GLES3/functional_shaders_matrix_div_const_mediump_mat4x3_mat4x3_fragment (47 ms)\r\n[1211/3570] dEQP.GLES3/functional_shaders_matrix_div_uniform_highp_mat2_float_fragment (47 ms)\r\n[1212/3570] dEQP.GLES3/functional_shaders_matrix_div_uniform_mediump_mat2x3_float_vertex (47 ms)\r\n[1213/3570] dEQP.GLES3/functional_shaders_matrix_div_uniform_mediump_mat2x4_mat2x4_vertex (47 ms)\r\n[1214/3570] dEQP.GLES3/functional_shaders_matrix_div_uniform_lowp_mat3_mat3_vertex (62 ms)\r\n[1215/3570] dEQP.GLES3/functional_shaders_matrix_div_uniform_mediump_mat3_mat3_fragment (47 ms)\r\n[1216/3570] dEQP.GLES3/functional_shaders_matrix_div_uniform_lowp_mat3x4_mat3x4_fragment (47 ms)\r\n[1217/3570] dEQP.GLES3/functional_shaders_matrix_div_uniform_highp_mat3x4_float_vertex (46 ms)\r\n[1218/3570] dEQP.GLES3/functional_shaders_matrix_div_uniform_mediump_mat4x2_mat4x2_fragment (47 ms)\r\n[1219/3570] dEQP.GLES3/functional_shaders_matrix_div_uniform_mediump_mat4x3_float_vertex (63 ms)\r\n[1220/3570] dEQP.GLES3/functional_shaders_matrix_div_uniform_highp_mat4_mat4_fragment (46 ms)\r\n[1221/3570] dEQP.GLES3/functional_shaders_matrix_div_dynamic_highp_mat2_float_fragment (47 ms)\r\n[1222/3570] dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat2x3_mat2x3_fragment (47 ms)\r\n[1223/3570] dEQP.GLES3/functional_shaders_matrix_div_dynamic_highp_mat2x3_float_fragment (47 ms)\r\n[1224/3570] dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat2x4_mat2x4_fragment (62 ms)\r\n[1225/3570] dEQP.GLES3/functional_shaders_matrix_div_dynamic_mediump_mat2x4_float_fragment (47 ms)\r\n[1226/3570] dEQP.GLES3/functional_shaders_matrix_div_dynamic_highp_mat2x4_mat2x4_vertex (78 ms)\r\n[1227/3570] dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat3x2_mat3x2_vertex (78 ms)\r\n[1228/3570] dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat3x4_float_fragment (62 ms)\r\n[1229/3570] dEQP.GLES3/functional_shaders_matrix_div_dynamic_mediump_mat3x4_mat3x4_vertex (47 ms)\r\n[1230/3570] dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat4x2_mat4x2_vertex (63 ms)\r\n[1231/3570] dEQP.GLES3/functional_shaders_matrix_div_dynamic_highp_mat4x2_float_vertex (46 ms)\r\n[1232/3570] dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat4x3_mat4x3_fragment (63 ms)\r\n[1233/3570] dEQP.GLES3/functional_shaders_matrix_div_dynamic_mediump_mat4x3_mat4x3_fragment (47 ms)\r\n[1234/3570] dEQP.GLES3/functional_shaders_matrix_div_dynamic_highp_mat4x3_mat4x3_vertex (46 ms)\r\n[1235/3570] dEQP.GLES3/functional_shaders_matrix_div_dynamic_mediump_mat4_mat4_vertex (47 ms)\r\n[1236/3570] dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_highp_mat2_mat2_vertex (63 ms)\r\n[1237/3570] dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_highp_mat2x4_mat2x4_fragment (46 ms)\r\n[1238/3570] dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_lowp_mat3_mat3_vertex (47 ms)\r\n[1239/3570] dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_highp_mat3_mat3_fragment (47 ms)\r\n[1240/3570] dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_mediump_mat4x2_mat4x2_vertex (62 ms)\r\n[1241/3570] dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_highp_mat4_mat4_vertex (32 ms)\r\n[1242/3570] dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_highp_mat2_float_vertex (62 ms)\r\n[1243/3570] dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_lowp_mat2x3_float_fragment (47 ms)\r\n[1244/3570] dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_lowp_mat2x4_float_fragment (47 ms)\r\n[1245/3570] dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_mediump_mat3x2_float_vertex (62 ms)\r\n[1246/3570] dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_lowp_mat3x4_float_fragment (31 ms)\r\n[1247/3570] dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_highp_mat3x4_float_vertex (63 ms)\r\n[1248/3570] dEQP.GLES3/functional_shaders_matrix_transpose_dynamic_highp_mat3x2_float_vertex (46 ms)\r\n[1249/3570] dEQP.GLES3/functional_shaders_matrix_transpose_dynamic_mediump_mat3_float_fragment (47 ms)\r\n[1250/3570] dEQP.GLES3/functional_shaders_matrix_transpose_dynamic_lowp_mat4x3_float_fragment (63 ms)\r\n[1251/3570] dEQP.GLES3/functional_shaders_matrix_determinant_dynamic_mediump_mat2_float_vertex (46 ms)\r\n[1252/3570] dEQP.GLES3/functional_shaders_matrix_determinant_dynamic_mediump_mat4_float_fragment (78 ms)\r\n[1253/3570] dEQP.GLES3/functional_shaders_matrix_determinant_dynamic_highp_mat4_float_vertex (47 ms)\r\n[1254/3570] dEQP.GLES3/functional_shaders_matrix_unary_addition_mediump_mat4x2_float_fragment (63 ms)\r\n[1255/3570] dEQP.GLES3/functional_shaders_matrix_unary_addition_lowp_mat4x3_float_vertex (62 ms)\r\n[1256/3570] dEQP.GLES3/functional_shaders_matrix_negation_mediump_mat2x3_float_vertex (47 ms)\r\n[1257/3570] dEQP.GLES3/functional_shaders_matrix_negation_highp_mat4x2_float_fragment (47 ms)\r\n[1258/3570] dEQP.GLES3/functional_shaders_matrix_pre_increment_highp_mat2x4_float_fragment (46 ms)\r\n[1259/3570] dEQP.GLES3/functional_shaders_matrix_pre_increment_mediump_mat4x2_float_vertex (63 ms)\r\n[1260/3570] dEQP.GLES3/functional_shaders_matrix_pre_increment_highp_mat4x2_float_vertex (47 ms)\r\n[1261/3570] dEQP.GLES3/functional_shaders_matrix_pre_decrement_lowp_mat2_float_fragment (46 ms)\r\n[1262/3570] dEQP.GLES3/functional_shaders_matrix_pre_decrement_mediump_mat2x3_float_fragment (47 ms)\r\n[1263/3570] dEQP.GLES3/functional_shaders_matrix_pre_decrement_highp_mat3x4_float_vertex (63 ms)\r\n[1264/3570] dEQP.GLES3/functional_shaders_matrix_post_increment_highp_mat2_float_vertex (46 ms)\r\n[1265/3570] dEQP.GLES3/functional_shaders_matrix_post_increment_lowp_mat2x3_float_fragment (63 ms)\r\n[1266/3570] dEQP.GLES3/functional_shaders_matrix_post_increment_highp_mat2x3_float_fragment (47 ms)\r\n[1267/3570] dEQP.GLES3/functional_shaders_matrix_post_increment_mediump_mat2x4_float_fragment (46 ms)\r\n[1268/3570] dEQP.GLES3/functional_shaders_matrix_post_increment_mediump_mat3x2_float_vertex (94 ms)\r\n[1269/3570] dEQP.GLES3/functional_shaders_matrix_post_increment_lowp_mat4x3_float_vertex (62 ms)\r\n[1270/3570] dEQP.GLES3/functional_shaders_matrix_post_increment_lowp_mat4_float_vertex (63 ms)\r\n[1271/3570] dEQP.GLES3/functional_shaders_matrix_post_increment_highp_mat4_float_fragment (62 ms)\r\n[1272/3570] dEQP.GLES3/functional_shaders_matrix_post_decrement_highp_mat2x3_float_vertex (63 ms)\r\n[1273/3570] dEQP.GLES3/functional_shaders_matrix_post_decrement_lowp_mat3_float_fragment (78 ms)\r\n[1274/3570] dEQP.GLES3/functional_shaders_matrix_post_decrement_mediump_mat3_float_fragment (46 ms)\r\n[1275/3570] dEQP.GLES3/functional_shaders_matrix_post_decrement_lowp_mat3x4_float_vertex (63 ms)\r\n[1276/3570] dEQP.GLES3/functional_shaders_matrix_post_decrement_highp_mat4x2_float_vertex (62 ms)\r\n[1277/3570] dEQP.GLES3/functional_shaders_matrix_post_decrement_mediump_mat4x3_float_vertex (63 ms)\r\n[1278/3570] dEQP.GLES3/functional_shaders_matrix_post_decrement_mediump_mat4_float_fragment (46 ms)\r\n[1279/3570] dEQP.GLES3/functional_shaders_matrix_add_assign_lowp_mat2x4_float_vertex (47 ms)\r\n[1280/3570] dEQP.GLES3/functional_shaders_matrix_add_assign_lowp_mat3x2_float_vertex (47 ms)\r\n[1281/3570] dEQP.GLES3/functional_shaders_matrix_add_assign_highp_mat3_float_vertex (62 ms)\r\n[1282/3570] dEQP.GLES3/functional_shaders_matrix_sub_assign_highp_mat3_float_vertex (63 ms)\r\n[1283/3570] dEQP.GLES3/functional_shaders_matrix_sub_assign_highp_mat3x4_float_fragment (47 ms)\r\n[1284/3570] dEQP.GLES3/functional_shaders_matrix_sub_assign_mediump_mat4x2_float_fragment (46 ms)\r\n[1285/3570] dEQP.GLES3/functional_shaders_matrix_mul_assign_mediump_mat3_float_vertex (47 ms)\r\n[1286/3570] dEQP.GLES3/functional_shaders_matrix_mul_assign_highp_mat4_float_fragment (47 ms)\r\n[1287/3570] dEQP.GLES3/functional_shaders_matrix_div_assign_mediump_mat2_float_vertex (62 ms)\r\n[1288/3570] dEQP.GLES3/functional_shaders_matrix_div_assign_highp_mat3x2_float_vertex (47 ms)\r\n[1289/3570] dEQP.GLES3/functional_shaders_matrix_div_assign_lowp_mat4x3_float_vertex (63 ms)\r\n[1290/3570] dEQP.GLES3/functional_shaders_matrix_div_assign_highp_mat4x3_float_vertex (62 ms)\r\n[1291/3570] dEQP.GLES3/functional_shaders_return_output_write_dynamic_vertex (47 ms)\r\n[1292/3570] dEQP.GLES3/functional_shaders_struct_local_parameter_inout_highp_vertex (47 ms)\r\n[1293/3570] dEQP.GLES3/functional_shaders_struct_local_parameter_nested_fragment (62 ms)\r\n[1294/3570] dEQP.GLES3/functional_shaders_struct_local_return_fragment (47 ms)\r\n[1295/3570] dEQP.GLES3/functional_shaders_struct_local_dynamic_loop_assignment_vertex (62 ms)\r\n[1296/3570] dEQP.GLES3/functional_shaders_struct_local_loop_struct_array_vertex (47 ms)\r\n[1297/3570] dEQP.GLES3/functional_shaders_struct_local_dynamic_loop_struct_array_fragment (47 ms)\r\n[1298/3570] dEQP.GLES3/functional_shaders_struct_local_basic_not_equal_vertex (47 ms)\r\n[1299/3570] dEQP.GLES3/functional_shaders_struct_local_basic_not_equal_fragment (78 ms)\r\n[1300/3570] dEQP.GLES3/functional_shaders_struct_uniform_basic_fragment (46 ms)\r\n[1301/3570] dEQP.GLES3/functional_shaders_struct_uniform_equal_fragment (47 ms)\r\n[1302/3570] dEQP.GLES3/functional_shaders_switch_default_not_last_static_vertex (63 ms)\r\n[1303/3570] dEQP.GLES3/functional_shaders_switch_default_not_last_dynamic_vertex (62 ms)\r\n[1304/3570] dEQP.GLES3/functional_shaders_switch_no_default_label_dynamic_vertex (78 ms)\r\n[1305/3570] dEQP.GLES3/functional_shaders_switch_fall_through_uniform_vertex (47 ms)\r\n[1306/3570] dEQP.GLES3/functional_shaders_switch_fall_through_dynamic_vertex (47 ms)\r\n[1307/3570] dEQP.GLES3/functional_shaders_switch_conditional_fall_through_static_vertex (62 ms)\r\n[1308/3570] dEQP.GLES3/functional_shaders_switch_conditional_fall_through_2_uniform_vertex (62 ms)\r\n[1309/3570] dEQP.GLES3/functional_shaders_switch_scope_uniform_vertex (63 ms)\r\n[1310/3570] dEQP.GLES3/functional_shaders_switch_switch_in_if_dynamic_vertex (62 ms)\r\n[1311/3570] dEQP.GLES3/functional_shaders_switch_switch_in_for_loop_static_vertex (78 ms)\r\n[1312/3570] dEQP.GLES3/functional_shaders_switch_switch_in_while_loop_static_fragment (47 ms)\r\n[1313/3570] dEQP.GLES3/functional_shaders_switch_switch_in_do_while_loop_uniform_fragment (47 ms)\r\n[1314/3570] dEQP.GLES3/functional_shaders_switch_switch_in_do_while_loop_dynamic_vertex (47 ms)\r\n[1315/3570] dEQP.GLES3/functional_shaders_switch_condition_ivec2_fragment (46 ms)\r\n[1316/3570] dEQP.GLES3/functional_shaders_switch_no_statement_after_default_label_vertex (63 ms)\r\n[1317/3570] dEQP.GLES3/functional_shaders_switch_double_case_vertex (31 ms)\r\n[1318/3570] dEQP.GLES3/functional_shaders_fragdepth_write_uniform_conditional_write (62 ms)\r\n[1319/3570] dEQP.GLES3/functional_shaders_fragdepth_compare_no_write (78 ms)\r\n[1320/3570] dEQP.GLES3/functional_shaders_precision_int_highp_mul_vertex (125 ms)\r\n[1321/3570] dEQP.GLES3/functional_shaders_precision_int_mediump_mul_vertex (125 ms)\r\n[1322/3570] dEQP.GLES3/functional_shaders_precision_uint_lowp_sub_vertex (109 ms)\r\n[1323/3570] dEQP.GLES3/functional_shaders_precision_uint_lowp_mul_fragment (109 ms)\r\n[1324/3570] dEQP.GLES3/functional_shaders_builtin_variable_max_combined_texture_image_units_fragment (78 ms)\r\n[1325/3570] dEQP.GLES3/functional_shaders_builtin_variable_depth_range_vertex (94 ms)\r\n[1326/3570] dEQP.GLES3/functional_shaders_builtin_variable_pointcoord (94 ms)\r\n[1327/3570] dEQP.GLES3/functional_shaders_builtin_variable_frontfacing (62 ms)\r\n[1328/3570] dEQP.GLES3/functional_shaders_texture_functions_texture_sampler2d_bias_fixed_fragment (78 ms)\r\n[1329/3570] dEQP.GLES3/functional_shaders_texture_functions_texture_sampler2d_bias_float_fragment (62 ms)\r\n[1330/3570] dEQP.GLES3/functional_shaders_texture_functions_texture_samplercube_fixed_vertex (78 ms)\r\n[1331/3570] dEQP.GLES3/functional_shaders_texture_functions_texture_samplercube_float_vertex (125 ms)\r\n[1332/3570] dEQP.GLES3/functional_shaders_texture_functions_texture_sampler2darray_float_vertex (125 ms)\r\n[1333/3570] dEQP.GLES3/functional_shaders_texture_functions_texture_sampler3d_fixed_vertex (62 ms)\r\n[1334/3570] dEQP.GLES3/functional_shaders_texture_functions_texture_isampler3d_vertex (78 ms)\r\n[1335/3570] dEQP.GLES3/functional_shaders_texture_functions_textureoffset_usampler2d_bias_fragment (94 ms)\r\n[1336/3570] dEQP.GLES3/functional_shaders_texture_functions_textureoffset_usampler2darray_fragment (78 ms)\r\n[1337/3570] dEQP.GLES3/functional_shaders_texture_functions_textureoffset_isampler2darray_bias_fragment (78 ms)\r\n[1338/3570] dEQP.GLES3/functional_shaders_texture_functions_textureproj_sampler2d_vec3_fixed_vertex (62 ms)\r\n[1339/3570] dEQP.GLES3/functional_shaders_texture_functions_textureproj_sampler2d_vec3_fixed_fragment (48 ms)\r\n[1340/3570] dEQP.GLES3/functional_shaders_texture_functions_textureproj_sampler2d_vec3_float_fragment (94 ms)\r\n[1341/3570] dEQP.GLES3/functional_shaders_texture_functions_textureproj_usampler2d_vec3_bias_fragment (62 ms)\r\n[1342/3570] dEQP.GLES3/functional_shaders_texture_functions_textureproj_sampler2d_vec4_float_vertex (94 ms)\r\n[1343/3570] dEQP.GLES3/functional_shaders_texture_functions_textureproj_sampler3d_bias_fixed_fragment (62 ms)\r\n[1344/3570] dEQP.GLES3/functional_shaders_texture_functions_textureproj_sampler2dshadow_fragment (78 ms)\r\n[1345/3570] dEQP.GLES3/functional_shaders_texture_functions_textureprojoffset_sampler2dshadow_vertex (78 ms)\r\n[1346/3570] dEQP.GLES3/functional_shaders_texture_functions_texturelod_samplercube_fixed_fragment (94 ms)\r\n[1347/3570] dEQP.GLES3/functional_shaders_texture_functions_texturelod_samplercube_float_fragment (62 ms)\r\n[1348/3570] dEQP.GLES3/functional_shaders_texture_functions_texturelod_usamplercube_vertex (78 ms)\r\n[1349/3570] dEQP.GLES3/functional_shaders_texture_functions_texturelod_sampler2darray_float_fragment (47 ms)\r\n[1350/3570] dEQP.GLES3/functional_shaders_texture_functions_texturelod_sampler3d_fixed_fragment (47 ms)\r\n[1351/3570] dEQP.GLES3/functional_shaders_texture_functions_texturelodoffset_sampler3d_fixed_vertex (78 ms)\r\n[1352/3570] dEQP.GLES3/functional_shaders_texture_functions_textureprojlod_sampler2d_vec3_float_vertex (47 ms)\r\n[1353/3570] dEQP.GLES3/functional_shaders_texture_functions_textureprojlod_sampler2d_vec4_fixed_vertex (62 ms)\r\n[1354/3570] dEQP.GLES3/functional_shaders_texture_functions_textureprojlod_usampler2d_vec4_vertex (78 ms)\r\n[1355/3570] dEQP.GLES3/functional_shaders_texture_functions_texturegrad_samplercube_float_vertex (62 ms)\r\n[1356/3570] dEQP.GLES3/functional_shaders_texture_functions_texturegrad_usampler2darray_vertex (63 ms)\r\n[1357/3570] dEQP.GLES3/functional_shaders_texture_functions_texturegrad_sampler3d_fixed_vertex (47 ms)\r\n[1358/3570] dEQP.GLES3/functional_shaders_texture_functions_texturegradoffset_usampler2d_fragment (78 ms)\r\n[1359/3570] dEQP.GLES3/functional_shaders_texture_functions_textureprojgrad_usampler2d_vec4_vertex (93 ms)\r\n[1360/3570] dEQP.GLES3/functional_shaders_texture_functions_textureprojgrad_isampler3d_fragment (78 ms)\r\n[1361/3570] dEQP.GLES3/functional_shaders_texture_functions_textureprojgradoffset_isampler2d_vec3_vertex (78 ms)\r\n[1362/3570] dEQP.GLES3/functional_shaders_texture_functions_textureprojgradoffset_sampler2d_vec4_float_fragment (63 ms)\r\n[1363/3570] dEQP.GLES3/functional_shaders_texture_functions_textureprojgradoffset_sampler3d_float_vertex (93 ms)\r\n[1364/3570] dEQP.GLES3/functional_shaders_texture_functions_texelfetch_isampler2d_fragment (63 ms)\r\n[1365/3570] dEQP.GLES3/functional_shaders_texture_functions_texelfetch_sampler3d_fixed_vertex (62 ms)\r\n[1366/3570] dEQP.GLES3/functional_shaders_texture_functions_texelfetch_usampler3d_vertex (62 ms)\r\n[1367/3570] dEQP.GLES3/functional_shaders_texture_functions_texelfetchoffset_usampler2d_fragment (78 ms)\r\n[1368/3570] dEQP.GLES3/functional_shaders_texture_functions_texelfetchoffset_isampler2darray_vertex (63 ms)\r\n[1369/3570] dEQP.GLES3/functional_shaders_texture_functions_texelfetchoffset_sampler3d_float_vertex (78 ms)\r\n[1370/3570] dEQP.GLES3/functional_shaders_texture_functions_texturesize_isampler2d_vertex (670 ms)\r\n[1371/3570] dEQP.GLES3/functional_shaders_texture_functions_texturesize_isamplercube_vertex (687 ms)\r\n[1372/3570] dEQP.GLES3/functional_shaders_texture_functions_texturesize_sampler2darray_fixed_vertex (672 ms)\r\n[1373/3570] dEQP.GLES3/functional_shaders_texture_functions_texturesize_sampler2darrayshadow_fragment (686 ms)\r\n[1374/3570] dEQP.GLES3/functional_shaders_texture_functions_invalid_textureproj_usamplercube_vec4_float_fragment (47 ms)\r\n[1375/3570] dEQP.GLES3/functional_shaders_texture_functions_invalid_textureoffset_sampler2darray_vec3_ivec3_fragment (47 ms)\r\n[1376/3570] dEQP.GLES3/functional_shaders_texture_functions_invalid_textureoffset_sampler2darray_vec3_ivec3_float_fragment (62 ms)\r\n[1377/3570] dEQP.GLES3/functional_shaders_texture_functions_invalid_texelfetch_samplercubeshadow_ivec3_int_ivec3_vertex (47 ms)\r\n[1378/3570] dEQP.GLES3/functional_shaders_texture_functions_invalid_textureprojoffset_sampler2darrayshadow_vec4_ivec2_fragment (62 ms)\r\n[1379/3570] dEQP.GLES3/functional_shaders_texture_functions_invalid_texturelodoffset_samplercubeshadow_vec3_float_ivec3_fragment (31 ms)\r\n[1380/3570] dEQP.GLES3/functional_shaders_texture_functions_invalid_texturelodoffset_sampler2darrayshadow_vec3_float_ivec3_vertex (63 ms)\r\n[1381/3570] dEQP.GLES3/functional_shaders_derivate_dfdx_constant_vec2 (62 ms)\r\n[1382/3570] dEQP.GLES3/functional_shaders_derivate_dfdx_uniform_switch_vec2_mediump (47 ms)\r\n[1383/3570] dEQP.GLES3/functional_shaders_derivate_dfdx_uniform_switch_vec3_mediump (78 ms)\r\n[1384/3570] dEQP.GLES3/functional_shaders_derivate_dfdx_fbo_vec3_highp (64 ms)\r\n[1385/3570] dEQP.GLES3/functional_shaders_derivate_dfdx_fastest_fbo_msaa4_float_highp (63 ms)\r\n[1386/3570] dEQP.GLES3/functional_shaders_derivate_dfdx_fastest_fbo_msaa4_vec2_mediump (62 ms)\r\n[1387/3570] dEQP.GLES3/functional_shaders_derivate_dfdx_fastest_fbo_msaa4_vec4_highp (47 ms)\r\n[1388/3570] dEQP.GLES3/functional_shaders_derivate_dfdx_fastest_fbo_float_float_mediump (62 ms)\r\n[1389/3570] dEQP.GLES3/functional_shaders_derivate_dfdx_nicest_default_vec2_mediump (47 ms)\r\n[1390/3570] dEQP.GLES3/functional_shaders_derivate_dfdx_nicest_default_vec3_highp (47 ms)\r\n[1391/3570] dEQP.GLES3/functional_shaders_derivate_dfdx_nicest_fbo_msaa4_vec4_mediump (62 ms)\r\n[1392/3570] dEQP.GLES3/functional_shaders_derivate_dfdx_texture_msaa4_vec3_highp (47 ms)\r\n[1393/3570] dEQP.GLES3/functional_shaders_derivate_dfdx_texture_float_fastest_vec4_mediump (78 ms)\r\n[1394/3570] dEQP.GLES3/functional_shaders_derivate_dfdx_texture_float_nicest_vec4_mediump (63 ms)\r\n[1395/3570] dEQP.GLES3/functional_shaders_derivate_dfdy_linear_vec2_highp (62 ms)\r\n[1396/3570] dEQP.GLES3/functional_shaders_derivate_dfdy_linear_vec3_mediump (47 ms)\r\n[1397/3570] dEQP.GLES3/functional_shaders_derivate_dfdy_static_loop_float_mediump (78 ms)\r\n[1398/3570] dEQP.GLES3/functional_shaders_derivate_dfdy_static_loop_vec2_highp (62 ms)\r\n[1399/3570] dEQP.GLES3/functional_shaders_derivate_dfdy_static_switch_vec3_mediump (63 ms)\r\n[1400/3570] dEQP.GLES3/functional_shaders_derivate_dfdy_uniform_if_float_mediump (46 ms)\r\n[1401/3570] dEQP.GLES3/functional_shaders_derivate_dfdy_uniform_switch_float_highp (63 ms)\r\n[1402/3570] dEQP.GLES3/functional_shaders_derivate_dfdy_fbo_msaa4_float_mediump (47 ms)\r\n[1403/3570] dEQP.GLES3/functional_shaders_derivate_dfdy_fastest_fbo_msaa4_vec4_highp (46 ms)\r\n[1404/3570] dEQP.GLES3/functional_shaders_derivate_dfdy_nicest_fbo_float_float_mediump (63 ms)\r\n[1405/3570] dEQP.GLES3/functional_shaders_derivate_dfdy_texture_basic_float_highp (62 ms)\r\n[1406/3570] dEQP.GLES3/functional_shaders_derivate_dfdy_texture_float_nicest_vec2_mediump (63 ms)\r\n[1407/3570] dEQP.GLES3/functional_shaders_derivate_dfdy_texture_float_nicest_vec3_lowp (46 ms)\r\n[1408/3570] dEQP.GLES3/functional_shaders_derivate_fwidth_constant_vec4 (63 ms)\r\n[1409/3570] dEQP.GLES3/functional_shaders_derivate_fwidth_linear_vec3_highp (47 ms)\r\n[1410/3570] dEQP.GLES3/functional_shaders_derivate_fwidth_linear_vec4_highp (62 ms)\r\n[1411/3570] dEQP.GLES3/functional_shaders_derivate_fwidth_uniform_if_vec4_mediump (62 ms)\r\n[1412/3570] dEQP.GLES3/functional_shaders_derivate_fwidth_uniform_if_vec4_highp (63 ms)\r\n[1413/3570] dEQP.GLES3/functional_shaders_derivate_fwidth_uniform_loop_vec3_highp (47 ms)\r\n[1414/3570] dEQP.GLES3/functional_shaders_derivate_fwidth_fbo_vec3_mediump (62 ms)\r\n[1415/3570] dEQP.GLES3/functional_shaders_derivate_fwidth_fastest_fbo_msaa4_float_highp (47 ms)\r\n[1416/3570] dEQP.GLES3/functional_shaders_derivate_fwidth_nicest_fbo_msaa4_vec3_mediump (62 ms)\r\n[1417/3570] dEQP.GLES3/functional_shaders_derivate_fwidth_texture_basic_vec2_highp (63 ms)\r\n[1418/3570] dEQP.GLES3/functional_shaders_derivate_fwidth_texture_msaa4_vec3_highp (62 ms)\r\n[1419/3570] dEQP.GLES3/functional_shaders_derivate_fwidth_texture_msaa4_vec4_mediump (47 ms)\r\n[1420/3570] dEQP.GLES3/functional_shaders_derivate_fwidth_texture_float_fastest_float_mediump (78 ms)\r\n[1421/3570] dEQP.GLES3/functional_shaders_derivate_fwidth_texture_float_nicest_vec2_highp (62 ms)\r\n[1422/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_abs_vec3_highp_fragment (63 ms)\r\n[1423/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_abs_vec4_mediump_vertex (62 ms)\r\n[1424/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_abs_vec4_mediump_fragment (62 ms)\r\n[1425/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_abs_int_lowp_vertex (47 ms)\r\n[1426/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_sign_vec3_mediump_fragment (63 ms)\r\n[1427/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_sign_vec4_mediump_vertex (62 ms)\r\n[1428/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_floor_vec2_lowp_vertex (47 ms)\r\n[1429/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_floor_vec4_mediump_fragment (62 ms)\r\n[1430/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_round_float_lowp_fragment (47 ms)\r\n[1431/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_round_vec2_mediump_fragment (78 ms)\r\n[1432/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_round_vec2_highp_fragment (47 ms)\r\n[1433/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_roundeven_float_highp_fragment (47 ms)\r\n[1434/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_ceil_float_mediump_vertex (46 ms)\r\n[1435/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_ceil_float_highp_fragment (94 ms)\r\n[1436/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_ceil_vec2_lowp_vertex (109 ms)\r\n[1437/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_fract_vec3_lowp_vertex (47 ms)\r\n[1438/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_fract_vec3_highp_fragment (63 ms)\r\n[1439/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_modf_float_highp_fragment (63 ms)\r\n[1440/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_modf_vec3_mediump_vertex (78 ms)\r\n[1441/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_isnan_vec2_highp_fragment (47 ms)\r\n[1442/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_isinf_float_highp_fragment (78 ms)\r\n[1443/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_isinf_vec4_lowp_fragment (62 ms)\r\n[1444/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_floatbitstoint_float_mediump_fragment (62 ms)\r\n[1445/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_floatbitstouint_float_lowp_vertex (63 ms)\r\n[1446/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_floatbitstouint_vec2_lowp_fragment (62 ms)\r\n[1447/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_floatbitstouint_vec2_mediump_vertex (63 ms)\r\n[1448/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_floatbitstouint_vec3_mediump_vertex (62 ms)\r\n[1449/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_floatbitstouint_vec3_highp_vertex (94 ms)\r\n[1450/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_floatbitstouint_vec3_highp_fragment (62 ms)\r\n[1451/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_intbitstofloat_ivec3_highp_fragment (62 ms)\r\n[1452/3570] dEQP.GLES3/functional_shaders_builtin_functions_pack_unpack_packsnorm2x16_highp_vertex (47 ms)\r\n[1453/3570] dEQP.GLES3/functional_shaders_builtin_functions_pack_unpack_unpackunorm2x16_vertex (78 ms)\r\n[1454/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_add_highp_vertex_scalar (94 ms)\r\n[1455/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_sub_lowp_vertex_scalar (93 ms)\r\n[1456/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_mul_lowp_vertex_vec4 (219 ms)\r\n[1457/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_mul_mediump_fragment_scalar (125 ms)\r\n[1458/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_div_lowp_fragment_scalar (109 ms)\r\n[1459/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_radians_mediump_fragment_vec3 (405 ms)\r\n[1460/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_radians_highp_fragment_vec4 (515 ms)\r\n[1461/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_degrees_lowp_vertex_vec4 (484 ms)\r\n[1462/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_degrees_highp_fragment_vec4 (515 ms)\r\n[1463/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_sin_lowp_vertex_vec4 (249 ms)\r\n[1464/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_sin_mediump_vertex_scalar (63 ms)\r\n[1465/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_sin_mediump_vertex_vec3 (187 ms)\r\n[1466/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_sin_mediump_fragment_scalar (62 ms)\r\n[1467/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_cos_lowp_vertex_scalar (63 ms)\r\n[1468/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_cos_mediump_vertex_scalar (62 ms)\r\n[1469/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_cos_highp_fragment_scalar (94 ms)\r\n[1470/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_tan_lowp_vertex_vec2 (312 ms)\r\n[1471/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_tan_lowp_fragment_scalar (78 ms)\r\n[1472/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_tan_mediump_vertex_scalar (124 ms)\r\n[1473/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_tan_highp_fragment_scalar (188 ms)\r\n[1474/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_asin_lowp_fragment_vec2 (93 ms)\r\n[1475/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_asin_highp_vertex_vec3 (156 ms)\r\n[1476/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_acos_lowp_fragment_scalar (63 ms)\r\n[1477/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_atan2_lowp_vertex_vec3 (265 ms)\r\n[1478/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_atan_highp_vertex_vec3 (203 ms)\r\n[1479/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_sinh_mediump_vertex_vec3 (577 ms)\r\n[1480/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_cosh_lowp_vertex_vec2 (327 ms)\r\n[1481/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_cosh_lowp_fragment_vec2 (312 ms)\r\n[1482/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_cosh_mediump_fragment_scalar (141 ms)\r\n[1483/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_tanh_lowp_vertex_scalar (78 ms)\r\n[1484/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_tanh_mediump_vertex_vec3 (1295 ms)\r\n[1485/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_tanh_mediump_fragment_vec4 (1700 ms)\r\n[1486/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_tanh_highp_vertex_scalar (390 ms)\r\n[1487/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_asinh_lowp_fragment_vec4 (734 ms)\r\n[1488/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_asinh_highp_vertex_vec2 (468 ms)\r\n[1489/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_asinh_highp_vertex_vec3 (655 ms)\r\n[1490/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_acosh_lowp_vertex_vec2 (406 ms)\r\n[1491/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_atanh_lowp_vertex_vec3 (437 ms)\r\n[1492/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_pow_mediump_vertex_scalar (156 ms)\r\n[1493/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_pow_highp_fragment_vec2 (265 ms)\r\n[1494/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_exp2_lowp_vertex_vec2 (125 ms)\r\n[1495/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_exp2_lowp_vertex_vec4 (218 ms)\r\n[1496/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_sqrt_lowp_fragment_scalar (62 ms)\r\n[1497/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_sqrt_mediump_vertex_vec3 (406 ms)\r\n[1498/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_sqrt_mediump_fragment_vec2 (281 ms)\r\n[1499/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_sqrt_highp_fragment_vec3 (405 ms)\r\n[1500/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_sqrt_highp_fragment_vec4 (500 ms)\r\n[1501/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_inversesqrt_lowp_fragment_scalar (62 ms)\r\n[1502/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_inversesqrt_mediump_fragment_vec4 (218 ms)\r\n[1503/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_inversesqrt_highp_vertex_vec3 (172 ms)\r\n[1504/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_sign_lowp_fragment_vec2 (109 ms)\r\n[1505/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_sign_highp_fragment_scalar (78 ms)\r\n[1506/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_floor_mediump_fragment_vec2 (125 ms)\r\n[1507/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_floor_mediump_fragment_vec4 (203 ms)\r\n[1508/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_trunc_lowp_vertex_vec4 (171 ms)\r\n[1509/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_trunc_highp_vertex_scalar (110 ms)\r\n[1510/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_trunc_highp_fragment_vec3 (140 ms)\r\n[1511/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_round_lowp_fragment_vec4 (156 ms)\r\n[1512/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_round_mediump_vertex_vec4 (172 ms)\r\n[1513/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_round_highp_vertex_vec2 (109 ms)\r\n[1514/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_roundeven_mediump_vertex_vec2 (140 ms)\r\n[1515/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_roundeven_mediump_fragment_vec3 (141 ms)\r\n[1516/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_ceil_lowp_fragment_vec4 (187 ms)\r\n[1517/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_ceil_mediump_vertex_vec3 (156 ms)\r\n[1518/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_ceil_mediump_fragment_vec3 (140 ms)\r\n[1519/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_fract_mediump_vertex_scalar (94 ms)\r\n[1520/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_fract_mediump_fragment_vec4 (281 ms)\r\n[1521/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_mod_lowp_fragment_vec4 (639 ms)\r\n[1522/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_modf_mediump_fragment (94 ms)\r\n[1523/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_modf_highp_vertex (78 ms)\r\n[1524/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_modf_highp_fragment (93 ms)\r\n[1525/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_min_lowp_vertex_vec3 (172 ms)\r\n[1526/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_max_lowp_fragment_vec2 (140 ms)\r\n[1527/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_clamp_highp_vertex_vec4 (484 ms)\r\n[1528/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_step_lowp_fragment_scalar (94 ms)\r\n[1529/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_smoothstep_mediump_vertex_vec2 (795 ms)\r\n[1530/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_distance_highp_fragment_vec4 (3307 ms)\r\n[1531/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_dot_lowp_vertex_scalar (125 ms)\r\n[1532/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_normalize_mediump_vertex_vec3 (939 ms)\r\n[1533/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_normalize_highp_fragment_vec3 (974 ms)\r\n[1534/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_faceforward_lowp_vertex_vec3 (1304 ms)\r\n[1535/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_faceforward_lowp_fragment_scalar (234 ms)\r\n[1536/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_faceforward_highp_vertex_vec4 (4151 ms)\r\n[1537/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_faceforward_highp_fragment_vec4 (4165 ms)\r\n[1538/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_refract_lowp_fragment_vec2 (1217 ms)\r\n[1539/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_vertex_mat2 (234 ms)\r\n[1540/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_vertex_mat2x4 (375 ms)\r\n[1541/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_vertex_mat4 (702 ms)\r\n[1542/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_fragment_mat3x2 (312 ms)\r\n[1543/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_matrixcompmult_highp_fragment_mat4x3 (530 ms)\r\n[1544/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_outerproduct_mediump_vertex_mat3x2 (218 ms)\r\n[1545/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_outerproduct_mediump_vertex_mat3x4 (328 ms)\r\n[1546/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_outerproduct_mediump_fragment_mat3x4 (343 ms)\r\n[1547/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_outerproduct_highp_vertex_mat4 (390 ms)\r\n[1548/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_outerproduct_highp_fragment_mat2 (187 ms)\r\n[1549/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_transpose_lowp_fragment_mat3x4 (272 ms)\r\n[1550/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_transpose_highp_vertex_mat2x4 (187 ms)\r\n[1551/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_inverse_mediump_vertex_mat2 (531 ms)\r\n[1552/3570] dEQP.GLES3/functional_shaders_constant_expressions_operators_selection_fragment (31 ms)\r\n[1553/3570] dEQP.GLES3/functional_shaders_constant_expressions_complex_types_struct_vertex (62 ms)\r\n[1554/3570] dEQP.GLES3/functional_shaders_constant_expressions_complex_types_array_length_vertex (47 ms)\r\n[1555/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_angle_and_trigonometry_sin_vec3_fragment (47 ms)\r\n[1556/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_angle_and_trigonometry_asin_vec2_vertex (62 ms)\r\n[1557/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_angle_and_trigonometry_acos_float_fragment (47 ms)\r\n[1558/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_pow_vec2_vertex (47 ms)\r\n[1559/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_log_float_fragment (62 ms)\r\n[1560/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_log_vec2_fragment (47 ms)\r\n[1561/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_log_vec3_vertex (63 ms)\r\n[1562/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_exp2_float_vertex (46 ms)\r\n[1563/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_sqrt_vec2_vertex (47 ms)\r\n[1564/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_inversesqrt_vec3_fragment (47 ms)\r\n[1565/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_abs_ivec4_fragment (62 ms)\r\n[1566/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_sign_float_vertex (47 ms)\r\n[1567/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_sign_ivec2_vertex (47 ms)\r\n[1568/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_sign_ivec4_vertex (47 ms)\r\n[1569/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_floor_vec2_vertex (62 ms)\r\n[1570/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_trunc_vec2_fragment (31 ms)\r\n[1571/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_trunc_vec4_fragment (63 ms)\r\n[1572/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_round_vec4_fragment (47 ms)\r\n[1573/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_min_vec4_float_vertex (46 ms)\r\n[1574/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_min_int_vertex (47 ms)\r\n[1575/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_min_uvec2_vertex (47 ms)\r\n[1576/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_min_uvec2_fragment (47 ms)\r\n[1577/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_max_vec3_float_fragment (47 ms)\r\n[1578/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_max_uint_fragment (62 ms)\r\n[1579/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_max_uvec2_vertex (47 ms)\r\n[1580/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_max_uvec4_fragment (47 ms)\r\n[1581/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_clamp_uvec2_vertex (46 ms)\r\n[1582/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_geometric_length_float_fragment (63 ms)\r\n[1583/3570] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_8 (47 ms)\r\n[1584/3570] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_18 (46 ms)\r\n[1585/3570] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_33 (47 ms)\r\n[1586/3570] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_38 (63 ms)\r\n[1587/3570] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_58 (31 ms)\r\n[1588/3570] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_65 (62 ms)\r\n[1589/3570] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_80 (47 ms)\r\n[1590/3570] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_89 (62 ms)\r\n[1591/3570] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_95 (47 ms)\r\n[1592/3570] dEQP.GLES3/functional_shaders_random_basic_expression_fragment_59 (47 ms)\r\n[1593/3570] dEQP.GLES3/functional_shaders_random_basic_expression_fragment_80 (62 ms)\r\n[1594/3570] dEQP.GLES3/functional_shaders_random_basic_expression_fragment_83 (47 ms)\r\n[1595/3570] dEQP.GLES3/functional_shaders_random_basic_expression_fragment_96 (63 ms)\r\n[1596/3570] dEQP.GLES3/functional_shaders_random_basic_expression_fragment_98 (31 ms)\r\n[1597/3570] dEQP.GLES3/functional_shaders_random_basic_expression_combined_3 (62 ms)\r\n[1598/3570] dEQP.GLES3/functional_shaders_random_basic_expression_combined_8 (78 ms)\r\n[1599/3570] dEQP.GLES3/functional_shaders_random_basic_expression_combined_38 (63 ms)\r\n[1600/3570] dEQP.GLES3/functional_shaders_random_basic_expression_combined_40 (46 ms)\r\nNote: Google Test filter = 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3/functional_texture_wrap_astc_10x10_srgb_clamp_mirror_nearest_divisible:dEQP.GLES3/functional_texture_wrap_astc_10x10_srgb_repeat_clamp_nearest_divisible:dEQP.GLES3/functional_texture_wrap_astc_12x10_srgb_mirror_clamp_linear_divisible:dEQP.GLES3/functional_texture_wrap_astc_12x10_srgb_mirror_repeat_linear_not_divisible:dEQP.GLES3/functional_texture_wrap_astc_12x12_srgb_clamp_clamp_linear_divisible:dEQP.GLES3/functional_texture_wrap_astc_12x12_srgb_repeat_mirror_linear_divisible:dEQP.GLES3/functional_texture_wrap_astc_12x12_srgb_clamp_repeat_linear_not_divisible:dEQP.GLES3/functional_texture_filtering_2d_formats_r11f_g11f_b10f_nearest_mipmap_linear:dEQP.GLES3/functional_texture_filtering_2d_formats_rgba8_snorm_linear:dEQP.GLES3/functional_texture_filtering_2d_formats_srgb8_alpha8_nearest_mipmap_nearest:dEQP.GLES3/functional_texture_filtering_2d_formats_etc1_rgb8_linear_mipmap_nearest:dEQP.GLES3/functional_texture_filtering_2d_sizes_32x64_linear_mipmap_linear:dEQP.GLES3/functional_texture_filtering_2d_sizes_128x128_nearest_mipmap_nearest:dEQP.GLES3/functional_texture_filtering_2d_sizes_3x7_nearest_mipmap_linear:dEQP.GLES3/functional_texture_filtering_2d_sizes_3x7_linear_mipmap_linear:dEQP.GLES3/functional_texture_filtering_2d_combinations_nearest_nearest_clamp_clamp:dEQP.GLES3/functional_texture_filtering_2d_combinations_nearest_nearest_mirror_clamp:dEQP.GLES3/functional_texture_filtering_2d_combinations_linear_nearest_clamp_clamp:dEQP.GLES3/functional_texture_filtering_2d_combinations_linear_nearest_repeat_clamp:dEQP.GLES3/functional_texture_filtering_2d_combinations_linear_linear_repeat_mirror:dEQP.GLES3/functional_texture_filtering_2d_combinations_nearest_mipmap_nearest_nearest_clamp_repeat:dEQP.GLES3/functional_texture_filtering_2d_combinations_nearest_mipmap_nearest_nearest_mirror_clamp:dEQP.GLES3/functional_texture_filtering_2d_combinations_linear_mipmap_linear_nearest_repeat_clamp:dEQP.GLES3/functional_texture_filtering_2d_combinations_linear_mipmap_linear_nearest_mirror_clamp:dEQP.GLES3/functional_texture_filtering_cube_formats_rgba16f_nearest:dEQP.GLES3/functional_texture_filtering_cube_formats_r11f_g11f_b10f_nearest_mipmap_nearest:dEQP.GLES3/functional_texture_filtering_cube_formats_rgb9_e5_linear_mipmap_linear:dEQP.GLES3/functional_texture_filtering_cube_formats_rgba8_snorm_linear_mipmap_nearest:dEQP.GLES3/functional_texture_filtering_cube_formats_rgb565_nearest:dEQP.GLES3/functional_texture_filtering_cube_formats_rgba4_linear_mipmap_linear:dEQP.GLES3/functional_texture_filtering_cube_formats_srgb8_alpha8_linear:dEQP.GLES3/functional_texture_filtering_cube_formats_rgb10_a2_linear_mipmap_nearest:dEQP.GLES3/functional_texture_filtering_cube_sizes_8x8_nearest_mipmap_nearest:dEQP.GLES3/functional_texture_filtering_cube_sizes_128x128_linear:dEQP.GLES3/functional_texture_filtering_cube_sizes_7x7_nearest:dEQP.GLES3/functional_texture_filtering_cube_sizes_7x7_nearest_mipmap_nearest:dEQP.GLES3/functional_texture_filtering_cube_combinations_linear_linear_clamp_repeat:dEQP.GLES3/functional_texture_filtering_cube_combinations_linear_mipmap_nearest_linear_clamp_clamp:dEQP.GLES3/functional_texture_filtering_cube_combinations_nearest_mipmap_linear_nearest_mirror_repeat:dEQP.GLES3/functional_texture_filtering_cube_combinations_linear_mipmap_linear_linear_clamp_repeat:dEQP.GLES3/functional_texture_filtering_cube_combinations_linear_mipmap_linear_linear_repeat_repeat:dEQP.GLES3/functional_texture_filtering_2d_array_formats_rgb9_e5_nearest_mipmap_linear:dEQP.GLES3/functional_texture_filtering_2d_array_formats_srgb8_alpha8_linear:dEQP.GLES3/functional_texture_filtering_2d_array_formats_srgb_r8_linear_mipmap_nearest:dEQP.GLES3/functional_texture_filtering_2d_array_formats_rgb10_a2_nearest:dEQP.GLES3/functional_texture_filtering_2d_array_formats_rgb10_a2_nearest_mipmap_nearest:dEQP.GLES3/functional_texture_filtering_2d_array_sizes_4x8x8_nearest_mipmap_linear:dEQP.GLES3/functional_texture_filtering_2d_array_sizes_3x7x5_nearest:dEQP.GLES3/functional_texture_filtering_2d_array_sizes_3x7x5_linear:dEQP.GLES3/functional_texture_filtering_2d_array_sizes_63x63x63_linear_mipmap_nearest:dEQP.GLES3/functional_texture_filtering_2d_array_combinations_nearest_nearest_clamp_repeat:dEQP.GLES3/functional_texture_filtering_2d_array_combinations_nearest_nearest_repeat_clamp:dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_linear_mirror_mirror:dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_nearest_linear_clamp_clamp:dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_nearest_linear_repeat_mirror:dEQP.GLES3/functional_texture_filtering_2d_array_combinations_nearest_mipmap_linear_nearest_repeat_mirror:dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_linear_nearest_clamp_mirror:dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_linear_nearest_repeat_repeat:dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_linear_nearest_mirror_mirror:dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_linear_linear_mirror_repeat:dEQP.GLES3/functional_texture_filtering_3d_formats_rgb5_a1_linear:dEQP.GLES3/functional_texture_filtering_3d_formats_srgb8_alpha8_nearest:dEQP.GLES3/functional_texture_filtering_3d_formats_srgb8_alpha8_linear_mipmap_nearest:dEQP.GLES3/functional_texture_filtering_3d_formats_srgb_r8_linear:dEQP.GLES3/functional_texture_filtering_3d_formats_srgb_r8_linear_mipmap_linear:dEQP.GLES3/functional_texture_filtering_3d_sizes_3x7x5_nearest_mipmap_nearest:dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_nearest_repeat_clamp_mirror:dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_nearest_repeat_mirror_repeat:dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_nearest_mirror_clamp_mirror:dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_linear_clamp_clamp_mirror:dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_linear_repeat_mirror_clamp:dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_nearest_repeat_clamp_repeat:dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_nearest_repeat_repeat_clamp:dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_nearest_mirror_repeat_mirror:dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_nearest_mirror_mirror_clamp:dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_nearest_mirror_mirror_repeat:dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_linear_mirror_repeat_repeat:dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_nearest_repeat_clamp_clamp:dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_nearest_repeat_mirror_mirror:dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_linear_clamp_mirror_mirror:dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_linear_repeat_mirror_mirror:dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_linear_mirror_clamp_mirror:dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_linear_mirror_repeat_clamp:dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_linear_mirror_repeat_mirror:dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_nearest_nearest_mirror_clamp_mirror:dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_nearest_nearest_mirror_repeat_clamp:dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_nearest_linear_clamp_repeat_clamp:dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_linear_nearest_clamp_repeat_repeat:dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_linear_nearest_repeat_repeat_mirror:dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_linear_nearest_repeat_mirror_repeat:dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_linear_linear_mirror_repeat_clamp:dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_linear_nearest_repeat_repeat_clamp:dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_linear_nearest_mirror_repeat_repeat:dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_linear_linear_repeat_clamp_clamp:dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_linear_linear_mirror_clamp_mirror:dEQP.GLES3/functional_texture_mipmap_2d_basic_linear_linear_repeat_npot:dEQP.GLES3/functional_texture_mipmap_2d_base_level_linear_nearest:dEQP.GLES3/functional_texture_mipmap_2d_base_level_nearest_linear:dEQP.GLES3/functional_texture_mipmap_cube_max_lod_nearest_linear:dEQP.GLES3/functional_texture_mipmap_3d_basic_nearest_nearest_mirror:dEQP.GLES3/functional_texture_mipmap_3d_basic_linear_linear_clamp:dEQP.GLES3/functional_texture_mipmap_3d_projected_linear_nearest_mirror:dEQP.GLES3/functional_texture_mipmap_3d_min_lod_linear_nearest:dEQP.GLES3/functional_texture_mipmap_3d_min_lod_nearest_linear:dEQP.GLES3/functional_texture_mipmap_3d_max_lod_nearest_nearest\r\n[==========] Running 400 tests from 1 test suite.\r\n[----------] Global test environment set-up.\r\n[----------] 400 tests from dEQP\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_combined_46\r\ndEQP-GLES3.functional.shaders.random.basic_expression.combined.46\r\n[ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_combined_46 (94 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_combined_55\r\ndEQP-GLES3.functional.shaders.random.basic_expression.combined.55\r\n[ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_combined_55 (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_combined_69\r\ndEQP-GLES3.functional.shaders.random.basic_expression.combined.69\r\n[ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_combined_69 (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_combined_88\r\ndEQP-GLES3.functional.shaders.random.basic_expression.combined.88\r\n[ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_combined_88 (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_combined_96\r\ndEQP-GLES3.functional.shaders.random.basic_expression.combined.96\r\n[ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_combined_96 (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_vertex_3\r\ndEQP-GLES3.functional.shaders.random.scalar_conversion.vertex.3\r\n[ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_vertex_3 (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_vertex_19\r\ndEQP-GLES3.functional.shaders.random.scalar_conversion.vertex.19\r\n[ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_vertex_19 (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_vertex_21\r\ndEQP-GLES3.functional.shaders.random.scalar_conversion.vertex.21\r\n[ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_vertex_21 (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_vertex_38\r\ndEQP-GLES3.functional.shaders.random.scalar_conversion.vertex.38\r\n[ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_vertex_38 (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_vertex_49\r\ndEQP-GLES3.functional.shaders.random.scalar_conversion.vertex.49\r\n[ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_vertex_49 (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_vertex_74\r\ndEQP-GLES3.functional.shaders.random.scalar_conversion.vertex.74\r\n[ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_vertex_74 (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_vertex_91\r\ndEQP-GLES3.functional.shaders.random.scalar_conversion.vertex.91\r\n[ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_vertex_91 (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_fragment_10\r\ndEQP-GLES3.functional.shaders.random.scalar_conversion.fragment.10\r\n[ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_fragment_10 (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_fragment_33\r\ndEQP-GLES3.functional.shaders.random.scalar_conversion.fragment.33\r\n[ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_fragment_33 (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_fragment_44\r\ndEQP-GLES3.functional.shaders.random.scalar_conversion.fragment.44\r\n[ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_fragment_44 (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_fragment_91\r\ndEQP-GLES3.functional.shaders.random.scalar_conversion.fragment.91\r\n[ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_fragment_91 (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_fragment_99\r\ndEQP-GLES3.functional.shaders.random.scalar_conversion.fragment.99\r\n[ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_fragment_99 (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_9\r\ndEQP-GLES3.functional.shaders.random.scalar_conversion.combined.9\r\n[ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_9 (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_15\r\ndEQP-GLES3.functional.shaders.random.scalar_conversion.combined.15\r\n[ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_15 (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_21\r\ndEQP-GLES3.functional.shaders.random.scalar_conversion.combined.21\r\n[ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_21 (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_30\r\ndEQP-GLES3.functional.shaders.random.scalar_conversion.combined.30\r\n[ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_30 (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_43\r\ndEQP-GLES3.functional.shaders.random.scalar_conversion.combined.43\r\n[ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_43 (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_56\r\ndEQP-GLES3.functional.shaders.random.scalar_conversion.combined.56\r\n[ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_56 (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_62\r\ndEQP-GLES3.functional.shaders.random.scalar_conversion.combined.62\r\n[ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_62 (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_82\r\ndEQP-GLES3.functional.shaders.random.scalar_conversion.combined.82\r\n[ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_82 (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_85\r\ndEQP-GLES3.functional.shaders.random.scalar_conversion.combined.85\r\n[ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_85 (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_91\r\ndEQP-GLES3.functional.shaders.random.scalar_conversion.combined.91\r\n[ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_91 (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_swizzle_vertex_13\r\ndEQP-GLES3.functional.shaders.random.swizzle.vertex.13\r\n[ OK ] dEQP.GLES3/functional_shaders_random_swizzle_vertex_13 (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_swizzle_vertex_35\r\ndEQP-GLES3.functional.shaders.random.swizzle.vertex.35\r\n[ OK ] dEQP.GLES3/functional_shaders_random_swizzle_vertex_35 (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_swizzle_fragment_7\r\ndEQP-GLES3.functional.shaders.random.swizzle.fragment.7\r\n[ OK ] dEQP.GLES3/functional_shaders_random_swizzle_fragment_7 (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_swizzle_fragment_9\r\ndEQP-GLES3.functional.shaders.random.swizzle.fragment.9\r\n[ OK ] dEQP.GLES3/functional_shaders_random_swizzle_fragment_9 (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_swizzle_fragment_10\r\ndEQP-GLES3.functional.shaders.random.swizzle.fragment.10\r\n[ OK ] dEQP.GLES3/functional_shaders_random_swizzle_fragment_10 (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_swizzle_fragment_13\r\ndEQP-GLES3.functional.shaders.random.swizzle.fragment.13\r\n[ OK ] dEQP.GLES3/functional_shaders_random_swizzle_fragment_13 (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_swizzle_fragment_29\r\ndEQP-GLES3.functional.shaders.random.swizzle.fragment.29\r\n[ OK ] dEQP.GLES3/functional_shaders_random_swizzle_fragment_29 (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_swizzle_fragment_45\r\ndEQP-GLES3.functional.shaders.random.swizzle.fragment.45\r\n[ OK ] dEQP.GLES3/functional_shaders_random_swizzle_fragment_45 (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_comparison_ops_vertex_10\r\ndEQP-GLES3.functional.shaders.random.comparison_ops.vertex.10\r\n[ OK ] dEQP.GLES3/functional_shaders_random_comparison_ops_vertex_10 (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_comparison_ops_fragment_5\r\ndEQP-GLES3.functional.shaders.random.comparison_ops.fragment.5\r\n[ OK ] dEQP.GLES3/functional_shaders_random_comparison_ops_fragment_5 (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_comparison_ops_fragment_11\r\ndEQP-GLES3.functional.shaders.random.comparison_ops.fragment.11\r\n[ OK ] dEQP.GLES3/functional_shaders_random_comparison_ops_fragment_11 (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_comparison_ops_fragment_17\r\ndEQP-GLES3.functional.shaders.random.comparison_ops.fragment.17\r\n[ OK ] dEQP.GLES3/functional_shaders_random_comparison_ops_fragment_17 (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_comparison_ops_fragment_35\r\ndEQP-GLES3.functional.shaders.random.comparison_ops.fragment.35\r\n[ OK ] dEQP.GLES3/functional_shaders_random_comparison_ops_fragment_35 (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_comparison_ops_fragment_48\r\ndEQP-GLES3.functional.shaders.random.comparison_ops.fragment.48\r\n[ OK ] dEQP.GLES3/functional_shaders_random_comparison_ops_fragment_48 (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_6\r\ndEQP-GLES3.functional.shaders.random.conditionals.vertex.6\r\n[ OK ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_6 (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_11\r\ndEQP-GLES3.functional.shaders.random.conditionals.vertex.11\r\n[ OK ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_11 (109 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_13\r\ndEQP-GLES3.functional.shaders.random.conditionals.vertex.13\r\n[ OK ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_13 (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_18\r\ndEQP-GLES3.functional.shaders.random.conditionals.vertex.18\r\n[ OK ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_18 (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_31\r\ndEQP-GLES3.functional.shaders.random.conditionals.vertex.31\r\n[ OK ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_31 (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_35\r\ndEQP-GLES3.functional.shaders.random.conditionals.vertex.35\r\n[ OK ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_35 (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_42\r\ndEQP-GLES3.functional.shaders.random.conditionals.vertex.42\r\n[ OK ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_42 (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_50\r\ndEQP-GLES3.functional.shaders.random.conditionals.vertex.50\r\n[ OK ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_50 (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_60\r\ndEQP-GLES3.functional.shaders.random.conditionals.vertex.60\r\n[ OK ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_60 (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_65\r\ndEQP-GLES3.functional.shaders.random.conditionals.vertex.65\r\n[ OK ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_65 (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_86\r\ndEQP-GLES3.functional.shaders.random.conditionals.vertex.86\r\n[ OK ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_86 (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_0\r\ndEQP-GLES3.functional.shaders.random.conditionals.fragment.0\r\n[ OK ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_0 (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_9\r\ndEQP-GLES3.functional.shaders.random.conditionals.fragment.9\r\n[ OK ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_9 (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_11\r\ndEQP-GLES3.functional.shaders.random.conditionals.fragment.11\r\n[ OK ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_11 (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_14\r\ndEQP-GLES3.functional.shaders.random.conditionals.fragment.14\r\n[ OK ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_14 (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_22\r\ndEQP-GLES3.functional.shaders.random.conditionals.fragment.22\r\n[ OK ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_22 (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_25\r\ndEQP-GLES3.functional.shaders.random.conditionals.fragment.25\r\n[ OK ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_25 (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_29\r\ndEQP-GLES3.functional.shaders.random.conditionals.fragment.29\r\n[ OK ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_29 (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_33\r\ndEQP-GLES3.functional.shaders.random.conditionals.fragment.33\r\n[ OK ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_33 (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_37\r\ndEQP-GLES3.functional.shaders.random.conditionals.fragment.37\r\n[ OK ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_37 (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_66\r\ndEQP-GLES3.functional.shaders.random.conditionals.fragment.66\r\n[ OK ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_66 (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_71\r\ndEQP-GLES3.functional.shaders.random.conditionals.fragment.71\r\n[ OK ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_71 (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_94\r\ndEQP-GLES3.functional.shaders.random.conditionals.fragment.94\r\n[ OK ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_94 (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_combined_8\r\ndEQP-GLES3.functional.shaders.random.conditionals.combined.8\r\n[ OK ] dEQP.GLES3/functional_shaders_random_conditionals_combined_8 (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_combined_28\r\ndEQP-GLES3.functional.shaders.random.conditionals.combined.28\r\n[ OK ] dEQP.GLES3/functional_shaders_random_conditionals_combined_28 (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_combined_36\r\ndEQP-GLES3.functional.shaders.random.conditionals.combined.36\r\n[ OK ] dEQP.GLES3/functional_shaders_random_conditionals_combined_36 (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_combined_43\r\ndEQP-GLES3.functional.shaders.random.conditionals.combined.43\r\n[ OK ] dEQP.GLES3/functional_shaders_random_conditionals_combined_43 (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_combined_49\r\ndEQP-GLES3.functional.shaders.random.conditionals.combined.49\r\n[ OK ] dEQP.GLES3/functional_shaders_random_conditionals_combined_49 (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_combined_58\r\ndEQP-GLES3.functional.shaders.random.conditionals.combined.58\r\n[ OK ] dEQP.GLES3/functional_shaders_random_conditionals_combined_58 (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_combined_76\r\ndEQP-GLES3.functional.shaders.random.conditionals.combined.76\r\n[ OK ] dEQP.GLES3/functional_shaders_random_conditionals_combined_76 (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_combined_77\r\ndEQP-GLES3.functional.shaders.random.conditionals.combined.77\r\n[ OK ] dEQP.GLES3/functional_shaders_random_conditionals_combined_77 (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_combined_82\r\ndEQP-GLES3.functional.shaders.random.conditionals.combined.82\r\n[ OK ] dEQP.GLES3/functional_shaders_random_conditionals_combined_82 (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_combined_84\r\ndEQP-GLES3.functional.shaders.random.conditionals.combined.84\r\n[ OK ] dEQP.GLES3/functional_shaders_random_conditionals_combined_84 (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_combined_86\r\ndEQP-GLES3.functional.shaders.random.conditionals.combined.86\r\n[ OK ] dEQP.GLES3/functional_shaders_random_conditionals_combined_86 (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_combined_96\r\ndEQP-GLES3.functional.shaders.random.conditionals.combined.96\r\n[ OK ] dEQP.GLES3/functional_shaders_random_conditionals_combined_96 (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_trigonometric_vertex_30\r\ndEQP-GLES3.functional.shaders.random.trigonometric.vertex.30\r\n[ OK ] dEQP.GLES3/functional_shaders_random_trigonometric_vertex_30 (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_trigonometric_vertex_63\r\ndEQP-GLES3.functional.shaders.random.trigonometric.vertex.63\r\n[ OK ] dEQP.GLES3/functional_shaders_random_trigonometric_vertex_63 (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_10\r\ndEQP-GLES3.functional.shaders.random.trigonometric.fragment.10\r\n[ OK ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_10 (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_20\r\ndEQP-GLES3.functional.shaders.random.trigonometric.fragment.20\r\n[ OK ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_20 (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_24\r\ndEQP-GLES3.functional.shaders.random.trigonometric.fragment.24\r\n[ OK ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_24 (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_32\r\ndEQP-GLES3.functional.shaders.random.trigonometric.fragment.32\r\n[ OK ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_32 (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_41\r\ndEQP-GLES3.functional.shaders.random.trigonometric.fragment.41\r\n[ OK ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_41 (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_43\r\ndEQP-GLES3.functional.shaders.random.trigonometric.fragment.43\r\n[ OK ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_43 (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_65\r\ndEQP-GLES3.functional.shaders.random.trigonometric.fragment.65\r\n[ OK ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_65 (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_70\r\ndEQP-GLES3.functional.shaders.random.trigonometric.fragment.70\r\n[ OK ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_70 (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_77\r\ndEQP-GLES3.functional.shaders.random.trigonometric.fragment.77\r\n[ OK ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_77 (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_96\r\ndEQP-GLES3.functional.shaders.random.trigonometric.fragment.96\r\n[ OK ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_96 (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_98\r\ndEQP-GLES3.functional.shaders.random.trigonometric.fragment.98\r\n[ OK ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_98 (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_exponential_vertex_2\r\ndEQP-GLES3.functional.shaders.random.exponential.vertex.2\r\n[ OK ] dEQP.GLES3/functional_shaders_random_exponential_vertex_2 (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_exponential_vertex_3\r\ndEQP-GLES3.functional.shaders.random.exponential.vertex.3\r\n[ OK ] dEQP.GLES3/functional_shaders_random_exponential_vertex_3 (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_exponential_vertex_10\r\ndEQP-GLES3.functional.shaders.random.exponential.vertex.10\r\n[ OK ] dEQP.GLES3/functional_shaders_random_exponential_vertex_10 (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_exponential_vertex_18\r\ndEQP-GLES3.functional.shaders.random.exponential.vertex.18\r\n[ OK ] dEQP.GLES3/functional_shaders_random_exponential_vertex_18 (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_exponential_vertex_34\r\ndEQP-GLES3.functional.shaders.random.exponential.vertex.34\r\n[ OK ] dEQP.GLES3/functional_shaders_random_exponential_vertex_34 (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_exponential_vertex_43\r\ndEQP-GLES3.functional.shaders.random.exponential.vertex.43\r\n[ OK ] dEQP.GLES3/functional_shaders_random_exponential_vertex_43 (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_exponential_vertex_48\r\ndEQP-GLES3.functional.shaders.random.exponential.vertex.48\r\n[ OK ] dEQP.GLES3/functional_shaders_random_exponential_vertex_48 (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_exponential_vertex_52\r\ndEQP-GLES3.functional.shaders.random.exponential.vertex.52\r\n[ OK ] dEQP.GLES3/functional_shaders_random_exponential_vertex_52 (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_exponential_vertex_56\r\ndEQP-GLES3.functional.shaders.random.exponential.vertex.56\r\n[ OK ] dEQP.GLES3/functional_shaders_random_exponential_vertex_56 (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_exponential_vertex_65\r\ndEQP-GLES3.functional.shaders.random.exponential.vertex.65\r\n[ OK ] dEQP.GLES3/functional_shaders_random_exponential_vertex_65 (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_exponential_vertex_66\r\ndEQP-GLES3.functional.shaders.random.exponential.vertex.66\r\n[ OK ] dEQP.GLES3/functional_shaders_random_exponential_vertex_66 (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_exponential_vertex_86\r\ndEQP-GLES3.functional.shaders.random.exponential.vertex.86\r\n[ OK ] dEQP.GLES3/functional_shaders_random_exponential_vertex_86 (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_exponential_vertex_96\r\ndEQP-GLES3.functional.shaders.random.exponential.vertex.96\r\n[ OK ] dEQP.GLES3/functional_shaders_random_exponential_vertex_96 (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_exponential_fragment_5\r\ndEQP-GLES3.functional.shaders.random.exponential.fragment.5\r\n[ OK ] dEQP.GLES3/functional_shaders_random_exponential_fragment_5 (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_exponential_fragment_31\r\ndEQP-GLES3.functional.shaders.random.exponential.fragment.31\r\n[ OK ] dEQP.GLES3/functional_shaders_random_exponential_fragment_31 (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_exponential_fragment_45\r\ndEQP-GLES3.functional.shaders.random.exponential.fragment.45\r\n[ OK ] dEQP.GLES3/functional_shaders_random_exponential_fragment_45 (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_exponential_fragment_46\r\ndEQP-GLES3.functional.shaders.random.exponential.fragment.46\r\n[ OK ] dEQP.GLES3/functional_shaders_random_exponential_fragment_46 (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_exponential_fragment_51\r\ndEQP-GLES3.functional.shaders.random.exponential.fragment.51\r\n[ OK ] dEQP.GLES3/functional_shaders_random_exponential_fragment_51 (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_exponential_fragment_69\r\ndEQP-GLES3.functional.shaders.random.exponential.fragment.69\r\n[ OK ] dEQP.GLES3/functional_shaders_random_exponential_fragment_69 (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_texture_vertex_6\r\ndEQP-GLES3.functional.shaders.random.texture.vertex.6\r\n[ OK ] dEQP.GLES3/functional_shaders_random_texture_vertex_6 (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_texture_vertex_37\r\ndEQP-GLES3.functional.shaders.random.texture.vertex.37\r\n[ OK ] dEQP.GLES3/functional_shaders_random_texture_vertex_37 (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_texture_fragment_6\r\ndEQP-GLES3.functional.shaders.random.texture.fragment.6\r\n[ OK ] dEQP.GLES3/functional_shaders_random_texture_fragment_6 (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_texture_fragment_32\r\ndEQP-GLES3.functional.shaders.random.texture.fragment.32\r\n[ OK ] dEQP.GLES3/functional_shaders_random_texture_fragment_32 (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_texture_fragment_49\r\ndEQP-GLES3.functional.shaders.random.texture.fragment.49\r\n[ OK ] dEQP.GLES3/functional_shaders_random_texture_fragment_49 (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_texture_fragment_61\r\ndEQP-GLES3.functional.shaders.random.texture.fragment.61\r\n[ OK ] dEQP.GLES3/functional_shaders_random_texture_fragment_61 (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_texture_fragment_63\r\ndEQP-GLES3.functional.shaders.random.texture.fragment.63\r\n[ OK ] dEQP.GLES3/functional_shaders_random_texture_fragment_63 (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_texture_fragment_82\r\ndEQP-GLES3.functional.shaders.random.texture.fragment.82\r\n[ OK ] dEQP.GLES3/functional_shaders_random_texture_fragment_82 (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_texture_fragment_89\r\ndEQP-GLES3.functional.shaders.random.texture.fragment.89\r\n[ OK ] dEQP.GLES3/functional_shaders_random_texture_fragment_89 (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_texture_fragment_106\r\ndEQP-GLES3.functional.shaders.random.texture.fragment.106\r\n[ OK ] dEQP.GLES3/functional_shaders_random_texture_fragment_106 (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_texture_fragment_134\r\ndEQP-GLES3.functional.shaders.random.texture.fragment.134\r\n[ OK ] dEQP.GLES3/functional_shaders_random_texture_fragment_134 (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_texture_fragment_137\r\ndEQP-GLES3.functional.shaders.random.texture.fragment.137\r\n[ OK ] dEQP.GLES3/functional_shaders_random_texture_fragment_137 (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_texture_fragment_139\r\ndEQP-GLES3.functional.shaders.random.texture.fragment.139\r\n[ OK ] dEQP.GLES3/functional_shaders_random_texture_fragment_139 (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_texture_fragment_148\r\ndEQP-GLES3.functional.shaders.random.texture.fragment.148\r\n[ OK ] dEQP.GLES3/functional_shaders_random_texture_fragment_148 (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_all_features_vertex_19\r\ndEQP-GLES3.functional.shaders.random.all_features.vertex.19\r\n[ OK ] dEQP.GLES3/functional_shaders_random_all_features_vertex_19 (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_all_features_vertex_22\r\ndEQP-GLES3.functional.shaders.random.all_features.vertex.22\r\n[ OK ] dEQP.GLES3/functional_shaders_random_all_features_vertex_22 (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_all_features_vertex_39\r\ndEQP-GLES3.functional.shaders.random.all_features.vertex.39\r\n[ OK ] dEQP.GLES3/functional_shaders_random_all_features_vertex_39 (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_all_features_vertex_45\r\ndEQP-GLES3.functional.shaders.random.all_features.vertex.45\r\n[ OK ] dEQP.GLES3/functional_shaders_random_all_features_vertex_45 (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_all_features_vertex_60\r\ndEQP-GLES3.functional.shaders.random.all_features.vertex.60\r\n[ OK ] dEQP.GLES3/functional_shaders_random_all_features_vertex_60 (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_all_features_vertex_64\r\ndEQP-GLES3.functional.shaders.random.all_features.vertex.64\r\n[ OK ] dEQP.GLES3/functional_shaders_random_all_features_vertex_64 (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_all_features_vertex_73\r\ndEQP-GLES3.functional.shaders.random.all_features.vertex.73\r\n[ OK ] dEQP.GLES3/functional_shaders_random_all_features_vertex_73 (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_all_features_vertex_91\r\ndEQP-GLES3.functional.shaders.random.all_features.vertex.91\r\n[ OK ] dEQP.GLES3/functional_shaders_random_all_features_vertex_91 (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_all_features_vertex_99\r\ndEQP-GLES3.functional.shaders.random.all_features.vertex.99\r\n[ OK ] dEQP.GLES3/functional_shaders_random_all_features_vertex_99 (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_shaders_random_all_features_fragment_51\r\ndEQP-GLES3.functional.shaders.random.all_features.fragment.51\r\n[ OK ] dEQP.GLES3/functional_shaders_random_all_features_fragment_51 (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_format_unsized_luminance_3d_pot\r\ndEQP-GLES3.functional.texture.format.unsized.luminance_3d_pot\r\n[ OK ] dEQP.GLES3/functional_texture_format_unsized_luminance_3d_pot (297 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_format_unsized_luminance_alpha_cube_npot\r\ndEQP-GLES3.functional.texture.format.unsized.luminance_alpha_cube_npot\r\n[ OK ] dEQP.GLES3/functional_texture_format_unsized_luminance_alpha_cube_npot (140 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_format_unsized_luminance_alpha_2d_array_pot\r\ndEQP-GLES3.functional.texture.format.unsized.luminance_alpha_2d_array_pot\r\n[ OK ] dEQP.GLES3/functional_texture_format_unsized_luminance_alpha_2d_array_pot (172 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_format_unsized_luminance_alpha_2d_array_npot\r\ndEQP-GLES3.functional.texture.format.unsized.luminance_alpha_2d_array_npot\r\n[ OK ] dEQP.GLES3/functional_texture_format_unsized_luminance_alpha_2d_array_npot (140 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_format_unsized_rgb_unsigned_short_5_6_5_2d_npot\r\ndEQP-GLES3.functional.texture.format.unsized.rgb_unsigned_short_5_6_5_2d_npot\r\n[ OK ] dEQP.GLES3/functional_texture_format_unsized_rgb_unsigned_short_5_6_5_2d_npot (125 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_format_unsized_rgb_unsigned_short_5_6_5_cube_pot\r\ndEQP-GLES3.functional.texture.format.unsized.rgb_unsigned_short_5_6_5_cube_pot\r\n[ OK ] dEQP.GLES3/functional_texture_format_unsized_rgb_unsigned_short_5_6_5_cube_pot (156 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_format_unsized_rgb_unsigned_byte_cube_pot\r\ndEQP-GLES3.functional.texture.format.unsized.rgb_unsigned_byte_cube_pot\r\n[ OK ] dEQP.GLES3/functional_texture_format_unsized_rgb_unsigned_byte_cube_pot (125 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_format_unsized_rgba_unsigned_short_5_5_5_1_3d_npot\r\ndEQP-GLES3.functional.texture.format.unsized.rgba_unsigned_short_5_5_5_1_3d_npot\r\n[ OK ] dEQP.GLES3/functional_texture_format_unsized_rgba_unsigned_short_5_5_5_1_3d_npot (156 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_format_unsized_rgba_unsigned_byte_3d_pot\r\ndEQP-GLES3.functional.texture.format.unsized.rgba_unsigned_byte_3d_pot\r\n[ OK ] dEQP.GLES3/functional_texture_format_unsized_rgba_unsigned_byte_3d_pot (312 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_format_sized_2d_rgba32f_pot\r\ndEQP-GLES3.functional.texture.format.sized.2d.rgba32f_pot\r\n[ OK ] dEQP.GLES3/functional_texture_format_sized_2d_rgba32f_pot (48 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_format_sized_2d_srgb_r8_pot\r\ndEQP-GLES3.functional.texture.format.sized.2d.srgb_r8_pot\r\nWriting test log into TestResults.qpa\r\nNot supported! GL_EXT_texture_sRGB_decode is not supported. at es3fTextureFormatTests.cpp:75\r\n[ OK ] dEQP.GLES3/functional_texture_format_sized_2d_srgb_r8_pot (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_format_sized_2d_rgb10_a2ui_npot\r\ndEQP-GLES3.functional.texture.format.sized.2d.rgb10_a2ui_npot\r\n[ OK ] dEQP.GLES3/functional_texture_format_sized_2d_rgb10_a2ui_npot (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_format_sized_2d_rgb32i_pot\r\ndEQP-GLES3.functional.texture.format.sized.2d.rgb32i_pot\r\n[ OK ] dEQP.GLES3/functional_texture_format_sized_2d_rgb32i_pot (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_format_sized_2d_rg16ui_npot\r\ndEQP-GLES3.functional.texture.format.sized.2d.rg16ui_npot\r\n[ OK ] dEQP.GLES3/functional_texture_format_sized_2d_rg16ui_npot (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_format_sized_2d_r8ui_npot\r\ndEQP-GLES3.functional.texture.format.sized.2d.r8ui_npot\r\n[ OK ] dEQP.GLES3/functional_texture_format_sized_2d_r8ui_npot (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_format_sized_2d_r8_snorm_pot\r\ndEQP-GLES3.functional.texture.format.sized.2d.r8_snorm_pot\r\n[ OK ] dEQP.GLES3/functional_texture_format_sized_2d_r8_snorm_pot (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_format_sized_2d_depth32f_stencil8_pot\r\ndEQP-GLES3.functional.texture.format.sized.2d.depth32f_stencil8_pot\r\n[ OK ] dEQP.GLES3/functional_texture_format_sized_2d_depth32f_stencil8_pot (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_format_sized_cube_rgba32i_npot\r\ndEQP-GLES3.functional.texture.format.sized.cube.rgba32i_npot\r\n[ OK ] dEQP.GLES3/functional_texture_format_sized_cube_rgba32i_npot (141 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_format_sized_cube_rgba32ui_npot\r\ndEQP-GLES3.functional.texture.format.sized.cube.rgba32ui_npot\r\n[ OK ] dEQP.GLES3/functional_texture_format_sized_cube_rgba32ui_npot (156 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_format_sized_cube_rgba16f_pot\r\ndEQP-GLES3.functional.texture.format.sized.cube.rgba16f_pot\r\n[ OK ] dEQP.GLES3/functional_texture_format_sized_cube_rgba16f_pot (140 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_format_sized_cube_rgba8ui_npot\r\ndEQP-GLES3.functional.texture.format.sized.cube.rgba8ui_npot\r\n[ OK ] dEQP.GLES3/functional_texture_format_sized_cube_rgba8ui_npot (140 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_format_sized_cube_rgb10_a2ui_pot\r\ndEQP-GLES3.functional.texture.format.sized.cube.rgb10_a2ui_pot\r\n[ OK ] dEQP.GLES3/functional_texture_format_sized_cube_rgb10_a2ui_pot (172 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_format_sized_cube_rgba4_npot\r\ndEQP-GLES3.functional.texture.format.sized.cube.rgba4_npot\r\n[ OK ] dEQP.GLES3/functional_texture_format_sized_cube_rgba4_npot (127 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_format_sized_cube_rgb5_a1_npot\r\ndEQP-GLES3.functional.texture.format.sized.cube.rgb5_a1_npot\r\n[ OK ] dEQP.GLES3/functional_texture_format_sized_cube_rgb5_a1_npot (156 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_format_sized_cube_rgb8_snorm_npot\r\ndEQP-GLES3.functional.texture.format.sized.cube.rgb8_snorm_npot\r\n[ OK ] dEQP.GLES3/functional_texture_format_sized_cube_rgb8_snorm_npot (125 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_format_sized_cube_rgb8i_npot\r\ndEQP-GLES3.functional.texture.format.sized.cube.rgb8i_npot\r\n[ OK ] dEQP.GLES3/functional_texture_format_sized_cube_rgb8i_npot (140 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_format_sized_cube_rgb9_e5_npot\r\ndEQP-GLES3.functional.texture.format.sized.cube.rgb9_e5_npot\r\n[ OK ] dEQP.GLES3/functional_texture_format_sized_cube_rgb9_e5_npot (156 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_format_sized_cube_rg32ui_npot\r\ndEQP-GLES3.functional.texture.format.sized.cube.rg32ui_npot\r\n[ OK ] dEQP.GLES3/functional_texture_format_sized_cube_rg32ui_npot (125 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_format_sized_cube_rg16i_npot\r\ndEQP-GLES3.functional.texture.format.sized.cube.rg16i_npot\r\n[ OK ] dEQP.GLES3/functional_texture_format_sized_cube_rg16i_npot (156 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_format_sized_cube_rg8i_pot\r\ndEQP-GLES3.functional.texture.format.sized.cube.rg8i_pot\r\n[ OK ] dEQP.GLES3/functional_texture_format_sized_cube_rg8i_pot (140 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_format_sized_cube_rg8_snorm_pot\r\ndEQP-GLES3.functional.texture.format.sized.cube.rg8_snorm_pot\r\n[ OK ] dEQP.GLES3/functional_texture_format_sized_cube_rg8_snorm_pot (156 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_format_sized_cube_r16i_npot\r\ndEQP-GLES3.functional.texture.format.sized.cube.r16i_npot\r\n[ OK ] dEQP.GLES3/functional_texture_format_sized_cube_r16i_npot (141 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_format_sized_cube_r16ui_npot\r\ndEQP-GLES3.functional.texture.format.sized.cube.r16ui_npot\r\n[ OK ] dEQP.GLES3/functional_texture_format_sized_cube_r16ui_npot (140 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_format_sized_2d_array_rgba16ui_npot\r\ndEQP-GLES3.functional.texture.format.sized.2d_array.rgba16ui_npot\r\n[ OK ] dEQP.GLES3/functional_texture_format_sized_2d_array_rgba16ui_npot (172 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_format_sized_2d_array_rgb565_pot\r\ndEQP-GLES3.functional.texture.format.sized.2d_array.rgb565_pot\r\n[ OK ] dEQP.GLES3/functional_texture_format_sized_2d_array_rgb565_pot (171 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_format_sized_2d_array_rgb16i_pot\r\ndEQP-GLES3.functional.texture.format.sized.2d_array.rgb16i_pot\r\n[ OK ] dEQP.GLES3/functional_texture_format_sized_2d_array_rgb16i_pot (187 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_format_sized_2d_array_rgb9_e5_pot\r\ndEQP-GLES3.functional.texture.format.sized.2d_array.rgb9_e5_pot\r\n[ OK ] dEQP.GLES3/functional_texture_format_sized_2d_array_rgb9_e5_pot (172 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_format_sized_2d_array_rgb9_e5_npot\r\ndEQP-GLES3.functional.texture.format.sized.2d_array.rgb9_e5_npot\r\n[ OK ] dEQP.GLES3/functional_texture_format_sized_2d_array_rgb9_e5_npot (156 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_format_sized_2d_array_rg16f_pot\r\ndEQP-GLES3.functional.texture.format.sized.2d_array.rg16f_pot\r\n[ OK ] dEQP.GLES3/functional_texture_format_sized_2d_array_rg16f_pot (172 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_format_sized_2d_array_depth_component16_pot\r\ndEQP-GLES3.functional.texture.format.sized.2d_array.depth_component16_pot\r\n[ OK ] dEQP.GLES3/functional_texture_format_sized_2d_array_depth_component16_pot (171 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_format_sized_3d_rgba32f_pot\r\ndEQP-GLES3.functional.texture.format.sized.3d.rgba32f_pot\r\n[ OK ] dEQP.GLES3/functional_texture_format_sized_3d_rgba32f_pot (390 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_format_sized_3d_rg32f_pot\r\ndEQP-GLES3.functional.texture.format.sized.3d.rg32f_pot\r\nStill waiting for the following processes to finish:\r\n\t\"c:\\b\\s\\w\\ir\\out\\Release_x64\\angle_deqp_gles3_tests.exe\" --deqp-egl-display-type=angle-d3d11 --gtest_flagfile=\"c:\\b\\s\\w\\ite_rdbv\\scoped_dir3128_30274\\efa8220d-5546-434d-a2d0-6e632c2ef1fc.tmp\" --single-process-tests --test-launcher-batch-limit=400 --test-launcher-output=\"c:\\b\\s\\w\\ite_rdbv\\3128_19167\\test_results.xml\" --test-launcher-summary-output=\"c:\\b\\s\\w\\io5nkhg6\\output.json\"\r\n[ OK ] dEQP.GLES3/functional_texture_format_sized_3d_rg32f_pot (312 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_format_sized_3d_rg16i_pot\r\ndEQP-GLES3.functional.texture.format.sized.3d.rg16i_pot\r\n[ OK ] dEQP.GLES3/functional_texture_format_sized_3d_rg16i_pot (313 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_format_sized_3d_rg8i_pot\r\ndEQP-GLES3.functional.texture.format.sized.3d.rg8i_pot\r\n[ OK ] dEQP.GLES3/functional_texture_format_sized_3d_rg8i_pot (328 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_format_compressed_etc1_cube_pot\r\ndEQP-GLES3.functional.texture.format.compressed.etc1_cube_pot\r\n[ OK ] dEQP.GLES3/functional_texture_format_compressed_etc1_cube_pot (140 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_format_compressed_eac_signed_r11_2d_pot\r\ndEQP-GLES3.functional.texture.format.compressed.eac_signed_r11_2d_pot\r\n[ OK ] dEQP.GLES3/functional_texture_format_compressed_eac_signed_r11_2d_pot (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_format_compressed_eac_signed_rg11_cube_pot\r\ndEQP-GLES3.functional.texture.format.compressed.eac_signed_rg11_cube_pot\r\n[ OK ] dEQP.GLES3/functional_texture_format_compressed_eac_signed_rg11_cube_pot (156 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_format_compressed_etc2_eac_srgb8_alpha8_2d_npot\r\ndEQP-GLES3.functional.texture.format.compressed.etc2_eac_srgb8_alpha8_2d_npot\r\n[ OK ] dEQP.GLES3/functional_texture_format_compressed_etc2_eac_srgb8_alpha8_2d_npot (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_size_2d_1024x1024_l8_mipmap\r\ndEQP-GLES3.functional.texture.size.2d.1024x1024_l8_mipmap\r\n[ OK ] dEQP.GLES3/functional_texture_size_2d_1024x1024_l8_mipmap (110 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_size_cube_64x64_rgba8888\r\ndEQP-GLES3.functional.texture.size.cube.64x64_rgba8888\r\n[ OK ] dEQP.GLES3/functional_texture_size_cube_64x64_rgba8888 (140 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_size_cube_64x64_rgba8888_mipmap\r\ndEQP-GLES3.functional.texture.size.cube.64x64_rgba8888_mipmap\r\n[ OK ] dEQP.GLES3/functional_texture_size_cube_64x64_rgba8888_mipmap (125 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_size_cube_256x256_l8\r\ndEQP-GLES3.functional.texture.size.cube.256x256_l8\r\n[ OK ] dEQP.GLES3/functional_texture_size_cube_256x256_l8 (156 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_size_cube_256x256_rgb888_mipmap\r\ndEQP-GLES3.functional.texture.size.cube.256x256_rgb888_mipmap\r\n[ OK ] dEQP.GLES3/functional_texture_size_cube_256x256_rgb888_mipmap (156 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_size_cube_512x512_rgba4444_mipmap\r\ndEQP-GLES3.functional.texture.size.cube.512x512_rgba4444_mipmap\r\n[ OK ] dEQP.GLES3/functional_texture_size_cube_512x512_rgba4444_mipmap (265 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_rgba8_repeat_clamp_linear_pot\r\ndEQP-GLES3.functional.texture.wrap.rgba8.repeat_clamp_linear_pot\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_rgba8_repeat_clamp_linear_pot (94 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_rgba8_clamp_clamp_nearest_npot\r\ndEQP-GLES3.functional.texture.wrap.rgba8.clamp_clamp_nearest_npot\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_rgba8_clamp_clamp_nearest_npot (93 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_etc1_clamp_repeat_linear_pot\r\ndEQP-GLES3.functional.texture.wrap.etc1.clamp_repeat_linear_pot\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_etc1_clamp_repeat_linear_pot (125 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_etc1_mirror_clamp_nearest_pot\r\ndEQP-GLES3.functional.texture.wrap.etc1.mirror_clamp_nearest_pot\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_etc1_mirror_clamp_nearest_pot (94 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_etc1_clamp_clamp_linear_npot\r\ndEQP-GLES3.functional.texture.wrap.etc1.clamp_clamp_linear_npot\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_etc1_clamp_clamp_linear_npot (124 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_etc1_mirror_clamp_nearest_npot\r\ndEQP-GLES3.functional.texture.wrap.etc1.mirror_clamp_nearest_npot\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_etc1_mirror_clamp_nearest_npot (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_eac_r11_clamp_mirror_nearest_pot\r\ndEQP-GLES3.functional.texture.wrap.eac_r11.clamp_mirror_nearest_pot\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_eac_r11_clamp_mirror_nearest_pot (94 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_eac_r11_repeat_mirror_linear_pot\r\ndEQP-GLES3.functional.texture.wrap.eac_r11.repeat_mirror_linear_pot\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_eac_r11_repeat_mirror_linear_pot (156 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_eac_r11_mirror_repeat_nearest_pot\r\ndEQP-GLES3.functional.texture.wrap.eac_r11.mirror_repeat_nearest_pot\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_eac_r11_mirror_repeat_nearest_pot (94 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_eac_r11_clamp_clamp_nearest_npot\r\ndEQP-GLES3.functional.texture.wrap.eac_r11.clamp_clamp_nearest_npot\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_eac_r11_clamp_clamp_nearest_npot (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_eac_r11_clamp_repeat_nearest_npot\r\ndEQP-GLES3.functional.texture.wrap.eac_r11.clamp_repeat_nearest_npot\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_eac_r11_clamp_repeat_nearest_npot (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_eac_r11_mirror_mirror_nearest_npot\r\ndEQP-GLES3.functional.texture.wrap.eac_r11.mirror_mirror_nearest_npot\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_eac_r11_mirror_mirror_nearest_npot (140 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_eac_signed_r11_clamp_clamp_nearest_pot\r\ndEQP-GLES3.functional.texture.wrap.eac_signed_r11.clamp_clamp_nearest_pot\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_eac_signed_r11_clamp_clamp_nearest_pot (94 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_eac_signed_r11_clamp_repeat_nearest_pot\r\ndEQP-GLES3.functional.texture.wrap.eac_signed_r11.clamp_repeat_nearest_pot\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_eac_signed_r11_clamp_repeat_nearest_pot (93 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_eac_signed_r11_clamp_clamp_nearest_npot\r\ndEQP-GLES3.functional.texture.wrap.eac_signed_r11.clamp_clamp_nearest_npot\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_eac_signed_r11_clamp_clamp_nearest_npot (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_eac_signed_r11_repeat_clamp_linear_npot\r\ndEQP-GLES3.functional.texture.wrap.eac_signed_r11.repeat_clamp_linear_npot\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_eac_signed_r11_repeat_clamp_linear_npot (125 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_eac_rg11_mirror_repeat_linear_pot\r\ndEQP-GLES3.functional.texture.wrap.eac_rg11.mirror_repeat_linear_pot\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_eac_rg11_mirror_repeat_linear_pot (218 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_eac_rg11_mirror_clamp_linear_npot\r\ndEQP-GLES3.functional.texture.wrap.eac_rg11.mirror_clamp_linear_npot\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_eac_rg11_mirror_clamp_linear_npot (125 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_eac_rg11_mirror_repeat_linear_npot\r\ndEQP-GLES3.functional.texture.wrap.eac_rg11.mirror_repeat_linear_npot\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_eac_rg11_mirror_repeat_linear_npot (219 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_eac_signed_rg11_clamp_repeat_linear_pot\r\ndEQP-GLES3.functional.texture.wrap.eac_signed_rg11.clamp_repeat_linear_pot\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_eac_signed_rg11_clamp_repeat_linear_pot (109 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_eac_signed_rg11_repeat_clamp_nearest_pot\r\ndEQP-GLES3.functional.texture.wrap.eac_signed_rg11.repeat_clamp_nearest_pot\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_eac_signed_rg11_repeat_clamp_nearest_pot (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_eac_signed_rg11_mirror_mirror_linear_pot\r\ndEQP-GLES3.functional.texture.wrap.eac_signed_rg11.mirror_mirror_linear_pot\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_eac_signed_rg11_mirror_mirror_linear_pot (203 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_eac_signed_rg11_mirror_mirror_linear_npot\r\ndEQP-GLES3.functional.texture.wrap.eac_signed_rg11.mirror_mirror_linear_npot\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_eac_signed_rg11_mirror_mirror_linear_npot (202 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_etc2_rgb8_clamp_mirror_linear_npot\r\ndEQP-GLES3.functional.texture.wrap.etc2_rgb8.clamp_mirror_linear_npot\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_etc2_rgb8_clamp_mirror_linear_npot (125 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_etc2_srgb8_repeat_clamp_linear_pot\r\ndEQP-GLES3.functional.texture.wrap.etc2_srgb8.repeat_clamp_linear_pot\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_etc2_srgb8_repeat_clamp_linear_pot (125 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_etc2_srgb8_clamp_mirror_nearest_npot\r\ndEQP-GLES3.functional.texture.wrap.etc2_srgb8.clamp_mirror_nearest_npot\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_etc2_srgb8_clamp_mirror_nearest_npot (109 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_etc2_srgb8_mirror_clamp_linear_npot\r\ndEQP-GLES3.functional.texture.wrap.etc2_srgb8.mirror_clamp_linear_npot\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_etc2_srgb8_mirror_clamp_linear_npot (172 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_etc2_rgb8_punchthrough_alpha1_clamp_repeat_nearest_npot\r\ndEQP-GLES3.functional.texture.wrap.etc2_rgb8_punchthrough_alpha1.clamp_repeat_nearest_npot\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_etc2_rgb8_punchthrough_alpha1_clamp_repeat_nearest_npot (109 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_etc2_rgb8_punchthrough_alpha1_repeat_mirror_linear_npot\r\ndEQP-GLES3.functional.texture.wrap.etc2_rgb8_punchthrough_alpha1.repeat_mirror_linear_npot\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_etc2_rgb8_punchthrough_alpha1_repeat_mirror_linear_npot (187 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_etc2_srgb8_punchthrough_alpha1_mirror_mirror_linear_pot\r\ndEQP-GLES3.functional.texture.wrap.etc2_srgb8_punchthrough_alpha1.mirror_mirror_linear_pot\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_etc2_srgb8_punchthrough_alpha1_mirror_mirror_linear_pot (156 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_etc2_srgb8_punchthrough_alpha1_repeat_clamp_nearest_npot\r\ndEQP-GLES3.functional.texture.wrap.etc2_srgb8_punchthrough_alpha1.repeat_clamp_nearest_npot\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_etc2_srgb8_punchthrough_alpha1_repeat_clamp_nearest_npot (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_etc2_srgb8_punchthrough_alpha1_mirror_repeat_linear_npot\r\ndEQP-GLES3.functional.texture.wrap.etc2_srgb8_punchthrough_alpha1.mirror_repeat_linear_npot\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_etc2_srgb8_punchthrough_alpha1_mirror_repeat_linear_npot (203 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_etc2_eac_srgb8_alpha8_clamp_repeat_linear_pot\r\ndEQP-GLES3.functional.texture.wrap.etc2_eac_srgb8_alpha8.clamp_repeat_linear_pot\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_etc2_eac_srgb8_alpha8_clamp_repeat_linear_pot (156 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_etc2_eac_srgb8_alpha8_repeat_mirror_nearest_pot\r\ndEQP-GLES3.functional.texture.wrap.etc2_eac_srgb8_alpha8.repeat_mirror_nearest_pot\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_etc2_eac_srgb8_alpha8_repeat_mirror_nearest_pot (140 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_etc2_eac_srgb8_alpha8_mirror_clamp_nearest_pot\r\ndEQP-GLES3.functional.texture.wrap.etc2_eac_srgb8_alpha8.mirror_clamp_nearest_pot\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_etc2_eac_srgb8_alpha8_mirror_clamp_nearest_pot (94 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_4x4_clamp_mirror_linear_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_4x4.clamp_mirror_linear_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_4x4_clamp_mirror_linear_divisible (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_4x4_clamp_repeat_nearest_not_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_4x4.clamp_repeat_nearest_not_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_4x4_clamp_repeat_nearest_not_divisible (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_4x4_repeat_repeat_nearest_not_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_4x4.repeat_repeat_nearest_not_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_4x4_repeat_repeat_nearest_not_divisible (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_5x4_repeat_repeat_nearest_not_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_5x4.repeat_repeat_nearest_not_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_5x4_repeat_repeat_nearest_not_divisible (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_5x5_repeat_clamp_nearest_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_5x5.repeat_clamp_nearest_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_5x5_repeat_clamp_nearest_divisible (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_5x5_mirror_clamp_nearest_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_5x5.mirror_clamp_nearest_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_5x5_mirror_clamp_nearest_divisible (32 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_5x5_repeat_clamp_linear_not_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_5x5.repeat_clamp_linear_not_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_5x5_repeat_clamp_linear_not_divisible (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_5x5_repeat_mirror_nearest_not_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_5x5.repeat_mirror_nearest_not_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_5x5_repeat_mirror_nearest_not_divisible (32 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_6x5_clamp_repeat_nearest_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_6x5.clamp_repeat_nearest_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_6x5_clamp_repeat_nearest_divisible (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_6x5_repeat_mirror_nearest_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_6x5.repeat_mirror_nearest_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_6x5_repeat_mirror_nearest_divisible (32 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_6x5_mirror_clamp_linear_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_6x5.mirror_clamp_linear_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_6x5_mirror_clamp_linear_divisible (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_6x5_repeat_clamp_linear_not_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_6x5.repeat_clamp_linear_not_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_6x5_repeat_clamp_linear_not_divisible (32 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_6x6_clamp_clamp_nearest_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_6x6.clamp_clamp_nearest_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_6x6_clamp_clamp_nearest_divisible (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_6x6_clamp_clamp_nearest_not_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_6x6.clamp_clamp_nearest_not_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_6x6_clamp_clamp_nearest_not_divisible (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_6x6_repeat_clamp_nearest_not_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_6x6.repeat_clamp_nearest_not_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_6x6_repeat_clamp_nearest_not_divisible (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_6x6_mirror_repeat_nearest_not_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_6x6.mirror_repeat_nearest_not_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_6x6_mirror_repeat_nearest_not_divisible (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_6x6_mirror_mirror_nearest_not_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_6x6.mirror_mirror_nearest_not_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_6x6_mirror_mirror_nearest_not_divisible (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_8x5_clamp_repeat_nearest_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_8x5.clamp_repeat_nearest_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_8x5_clamp_repeat_nearest_divisible (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_8x5_repeat_mirror_nearest_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_8x5.repeat_mirror_nearest_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_8x5_repeat_mirror_nearest_divisible (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_8x5_mirror_repeat_nearest_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_8x5.mirror_repeat_nearest_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_8x5_mirror_repeat_nearest_divisible (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_8x5_repeat_mirror_nearest_not_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_8x5.repeat_mirror_nearest_not_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_8x5_repeat_mirror_nearest_not_divisible (32 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_8x5_mirror_clamp_linear_not_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_8x5.mirror_clamp_linear_not_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_8x5_mirror_clamp_linear_not_divisible (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_8x5_mirror_repeat_linear_not_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_8x5.mirror_repeat_linear_not_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_8x5_mirror_repeat_linear_not_divisible (32 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_8x6_repeat_mirror_nearest_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_8x6.repeat_mirror_nearest_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_8x6_repeat_mirror_nearest_divisible (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_8x6_mirror_clamp_nearest_not_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_8x6.mirror_clamp_nearest_not_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_8x6_mirror_clamp_nearest_not_divisible (32 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_8x6_mirror_clamp_linear_not_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_8x6.mirror_clamp_linear_not_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_8x6_mirror_clamp_linear_not_divisible (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_8x8_repeat_clamp_linear_not_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_8x8.repeat_clamp_linear_not_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_8x8_repeat_clamp_linear_not_divisible (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x5_clamp_clamp_linear_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_10x5.clamp_clamp_linear_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x5_clamp_clamp_linear_divisible (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x5_clamp_mirror_linear_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_10x5.clamp_mirror_linear_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x5_clamp_mirror_linear_divisible (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x5_repeat_repeat_nearest_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_10x5.repeat_repeat_nearest_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x5_repeat_repeat_nearest_divisible (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x5_mirror_mirror_nearest_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_10x5.mirror_mirror_nearest_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x5_mirror_mirror_nearest_divisible (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x6_repeat_repeat_linear_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_10x6.repeat_repeat_linear_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x6_repeat_repeat_linear_divisible (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x6_repeat_mirror_linear_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_10x6.repeat_mirror_linear_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x6_repeat_mirror_linear_divisible (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x8_clamp_clamp_nearest_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_10x8.clamp_clamp_nearest_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x8_clamp_clamp_nearest_divisible (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x8_clamp_repeat_linear_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_10x8.clamp_repeat_linear_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x8_clamp_repeat_linear_divisible (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x8_clamp_mirror_nearest_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_10x8.clamp_mirror_nearest_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x8_clamp_mirror_nearest_divisible (32 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x8_repeat_mirror_nearest_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_10x8.repeat_mirror_nearest_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x8_repeat_mirror_nearest_divisible (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x8_mirror_clamp_nearest_not_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_10x8.mirror_clamp_nearest_not_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x8_mirror_clamp_nearest_not_divisible (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x8_mirror_mirror_linear_not_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_10x8.mirror_mirror_linear_not_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x8_mirror_mirror_linear_not_divisible (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x10_repeat_mirror_nearest_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_10x10.repeat_mirror_nearest_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x10_repeat_mirror_nearest_divisible (32 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x10_repeat_mirror_linear_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_10x10.repeat_mirror_linear_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x10_repeat_mirror_linear_divisible (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x10_mirror_clamp_linear_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_10x10.mirror_clamp_linear_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x10_mirror_clamp_linear_divisible (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x10_clamp_mirror_linear_not_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_10x10.clamp_mirror_linear_not_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x10_clamp_mirror_linear_not_divisible (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x10_mirror_repeat_nearest_not_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_10x10.mirror_repeat_nearest_not_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x10_mirror_repeat_nearest_not_divisible (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_12x10_repeat_clamp_nearest_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_12x10.repeat_clamp_nearest_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_12x10_repeat_clamp_nearest_divisible (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_12x10_clamp_clamp_linear_not_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_12x10.clamp_clamp_linear_not_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_12x10_clamp_clamp_linear_not_divisible (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_12x12_repeat_mirror_nearest_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_12x12.repeat_mirror_nearest_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_12x12_repeat_mirror_nearest_divisible (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_12x12_repeat_mirror_linear_not_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_12x12.repeat_mirror_linear_not_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_12x12_repeat_mirror_linear_not_divisible (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_12x12_mirror_clamp_linear_not_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_12x12.mirror_clamp_linear_not_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_12x12_mirror_clamp_linear_not_divisible (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_12x12_mirror_mirror_nearest_not_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_12x12.mirror_mirror_nearest_not_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_12x12_mirror_mirror_nearest_not_divisible (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_4x4_srgb_clamp_repeat_nearest_not_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_4x4_srgb.clamp_repeat_nearest_not_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_4x4_srgb_clamp_repeat_nearest_not_divisible (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_5x4_srgb_clamp_mirror_nearest_not_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_5x4_srgb.clamp_mirror_nearest_not_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_5x4_srgb_clamp_mirror_nearest_not_divisible (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_5x5_srgb_clamp_clamp_nearest_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_5x5_srgb.clamp_clamp_nearest_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_5x5_srgb_clamp_clamp_nearest_divisible (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_6x5_srgb_repeat_mirror_nearest_not_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_6x5_srgb.repeat_mirror_nearest_not_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_6x5_srgb_repeat_mirror_nearest_not_divisible (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_6x5_srgb_mirror_clamp_nearest_not_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_6x5_srgb.mirror_clamp_nearest_not_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_6x5_srgb_mirror_clamp_nearest_not_divisible (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_6x6_srgb_mirror_repeat_linear_not_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_6x6_srgb.mirror_repeat_linear_not_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_6x6_srgb_mirror_repeat_linear_not_divisible (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_8x5_srgb_repeat_repeat_linear_not_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_8x5_srgb.repeat_repeat_linear_not_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_8x5_srgb_repeat_repeat_linear_not_divisible (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_8x5_srgb_mirror_clamp_nearest_not_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_8x5_srgb.mirror_clamp_nearest_not_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_8x5_srgb_mirror_clamp_nearest_not_divisible (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_8x6_srgb_clamp_clamp_linear_not_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_8x6_srgb.clamp_clamp_linear_not_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_8x6_srgb_clamp_clamp_linear_not_divisible (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_8x6_srgb_mirror_clamp_linear_not_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_8x6_srgb.mirror_clamp_linear_not_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_8x6_srgb_mirror_clamp_linear_not_divisible (32 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_8x8_srgb_mirror_clamp_nearest_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_8x8_srgb.mirror_clamp_nearest_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_8x8_srgb_mirror_clamp_nearest_divisible (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_8x8_srgb_mirror_repeat_nearest_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_8x8_srgb.mirror_repeat_nearest_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_8x8_srgb_mirror_repeat_nearest_divisible (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_8x8_srgb_mirror_mirror_nearest_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_8x8_srgb.mirror_mirror_nearest_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_8x8_srgb_mirror_mirror_nearest_divisible (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_8x8_srgb_mirror_mirror_linear_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_8x8_srgb.mirror_mirror_linear_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_8x8_srgb_mirror_mirror_linear_divisible (32 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_8x8_srgb_mirror_clamp_linear_not_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_8x8_srgb.mirror_clamp_linear_not_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_8x8_srgb_mirror_clamp_linear_not_divisible (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_8x8_srgb_mirror_mirror_linear_not_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_8x8_srgb.mirror_mirror_linear_not_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_8x8_srgb_mirror_mirror_linear_not_divisible (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x5_srgb_clamp_clamp_nearest_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_10x5_srgb.clamp_clamp_nearest_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x5_srgb_clamp_clamp_nearest_divisible (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x5_srgb_repeat_clamp_nearest_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_10x5_srgb.repeat_clamp_nearest_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x5_srgb_repeat_clamp_nearest_divisible (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x5_srgb_mirror_mirror_nearest_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_10x5_srgb.mirror_mirror_nearest_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x5_srgb_mirror_mirror_nearest_divisible (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x5_srgb_repeat_clamp_linear_not_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_10x5_srgb.repeat_clamp_linear_not_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x5_srgb_repeat_clamp_linear_not_divisible (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x5_srgb_repeat_mirror_nearest_not_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_10x5_srgb.repeat_mirror_nearest_not_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x5_srgb_repeat_mirror_nearest_not_divisible (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x6_srgb_mirror_clamp_linear_not_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_10x6_srgb.mirror_clamp_linear_not_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x6_srgb_mirror_clamp_linear_not_divisible (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x8_srgb_clamp_mirror_linear_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_10x8_srgb.clamp_mirror_linear_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x8_srgb_clamp_mirror_linear_divisible (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x8_srgb_mirror_repeat_nearest_not_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_10x8_srgb.mirror_repeat_nearest_not_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x8_srgb_mirror_repeat_nearest_not_divisible (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x10_srgb_clamp_mirror_nearest_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_10x10_srgb.clamp_mirror_nearest_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x10_srgb_clamp_mirror_nearest_divisible (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x10_srgb_repeat_clamp_nearest_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_10x10_srgb.repeat_clamp_nearest_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x10_srgb_repeat_clamp_nearest_divisible (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_12x10_srgb_mirror_clamp_linear_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_12x10_srgb.mirror_clamp_linear_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_12x10_srgb_mirror_clamp_linear_divisible (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_12x10_srgb_mirror_repeat_linear_not_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_12x10_srgb.mirror_repeat_linear_not_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_12x10_srgb_mirror_repeat_linear_not_divisible (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_12x12_srgb_clamp_clamp_linear_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_12x12_srgb.clamp_clamp_linear_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_12x12_srgb_clamp_clamp_linear_divisible (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_12x12_srgb_repeat_mirror_linear_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_12x12_srgb.repeat_mirror_linear_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_12x12_srgb_repeat_mirror_linear_divisible (46 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_wrap_astc_12x12_srgb_clamp_repeat_linear_not_divisible\r\ndEQP-GLES3.functional.texture.wrap.astc_12x12_srgb.clamp_repeat_linear_not_divisible\r\nNot supported! ASTC not supported\r\n[ OK ] dEQP.GLES3/functional_texture_wrap_astc_12x12_srgb_clamp_repeat_linear_not_divisible (32 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_2d_formats_r11f_g11f_b10f_nearest_mipmap_linear\r\ndEQP-GLES3.functional.texture.filtering.2d.formats.r11f_g11f_b10f_nearest_mipmap_linear\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_2d_formats_r11f_g11f_b10f_nearest_mipmap_linear (109 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_2d_formats_rgba8_snorm_linear\r\ndEQP-GLES3.functional.texture.filtering.2d.formats.rgba8_snorm_linear\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_2d_formats_rgba8_snorm_linear (109 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_2d_formats_srgb8_alpha8_nearest_mipmap_nearest\r\ndEQP-GLES3.functional.texture.filtering.2d.formats.srgb8_alpha8_nearest_mipmap_nearest\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_2d_formats_srgb8_alpha8_nearest_mipmap_nearest (94 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_2d_formats_etc1_rgb8_linear_mipmap_nearest\r\ndEQP-GLES3.functional.texture.filtering.2d.formats.etc1_rgb8_linear_mipmap_nearest\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_2d_formats_etc1_rgb8_linear_mipmap_nearest (109 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_2d_sizes_32x64_linear_mipmap_linear\r\ndEQP-GLES3.functional.texture.filtering.2d.sizes.32x64_linear_mipmap_linear\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_2d_sizes_32x64_linear_mipmap_linear (93 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_2d_sizes_128x128_nearest_mipmap_nearest\r\ndEQP-GLES3.functional.texture.filtering.2d.sizes.128x128_nearest_mipmap_nearest\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_2d_sizes_128x128_nearest_mipmap_nearest (94 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_2d_sizes_3x7_nearest_mipmap_linear\r\ndEQP-GLES3.functional.texture.filtering.2d.sizes.3x7_nearest_mipmap_linear\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_2d_sizes_3x7_nearest_mipmap_linear (109 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_2d_sizes_3x7_linear_mipmap_linear\r\ndEQP-GLES3.functional.texture.filtering.2d.sizes.3x7_linear_mipmap_linear\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_2d_sizes_3x7_linear_mipmap_linear (125 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_2d_combinations_nearest_nearest_clamp_clamp\r\ndEQP-GLES3.functional.texture.filtering.2d.combinations.nearest_nearest_clamp_clamp\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_2d_combinations_nearest_nearest_clamp_clamp (109 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_2d_combinations_nearest_nearest_mirror_clamp\r\ndEQP-GLES3.functional.texture.filtering.2d.combinations.nearest_nearest_mirror_clamp\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_2d_combinations_nearest_nearest_mirror_clamp (109 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_2d_combinations_linear_nearest_clamp_clamp\r\ndEQP-GLES3.functional.texture.filtering.2d.combinations.linear_nearest_clamp_clamp\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_2d_combinations_linear_nearest_clamp_clamp (110 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_2d_combinations_linear_nearest_repeat_clamp\r\ndEQP-GLES3.functional.texture.filtering.2d.combinations.linear_nearest_repeat_clamp\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_2d_combinations_linear_nearest_repeat_clamp (109 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_2d_combinations_linear_linear_repeat_mirror\r\ndEQP-GLES3.functional.texture.filtering.2d.combinations.linear_linear_repeat_mirror\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_2d_combinations_linear_linear_repeat_mirror (93 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_2d_combinations_nearest_mipmap_nearest_nearest_clamp_repeat\r\ndEQP-GLES3.functional.texture.filtering.2d.combinations.nearest_mipmap_nearest_nearest_clamp_repeat\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_2d_combinations_nearest_mipmap_nearest_nearest_clamp_repeat (111 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_2d_combinations_nearest_mipmap_nearest_nearest_mirror_clamp\r\ndEQP-GLES3.functional.texture.filtering.2d.combinations.nearest_mipmap_nearest_nearest_mirror_clamp\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_2d_combinations_nearest_mipmap_nearest_nearest_mirror_clamp (109 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_2d_combinations_linear_mipmap_linear_nearest_repeat_clamp\r\ndEQP-GLES3.functional.texture.filtering.2d.combinations.linear_mipmap_linear_nearest_repeat_clamp\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_2d_combinations_linear_mipmap_linear_nearest_repeat_clamp (109 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_2d_combinations_linear_mipmap_linear_nearest_mirror_clamp\r\ndEQP-GLES3.functional.texture.filtering.2d.combinations.linear_mipmap_linear_nearest_mirror_clamp\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_2d_combinations_linear_mipmap_linear_nearest_mirror_clamp (94 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_cube_formats_rgba16f_nearest\r\ndEQP-GLES3.functional.texture.filtering.cube.formats.rgba16f_nearest\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_cube_formats_rgba16f_nearest (124 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_cube_formats_r11f_g11f_b10f_nearest_mipmap_nearest\r\ndEQP-GLES3.functional.texture.filtering.cube.formats.r11f_g11f_b10f_nearest_mipmap_nearest\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_cube_formats_r11f_g11f_b10f_nearest_mipmap_nearest (110 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_cube_formats_rgb9_e5_linear_mipmap_linear\r\ndEQP-GLES3.functional.texture.filtering.cube.formats.rgb9_e5_linear_mipmap_linear\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_cube_formats_rgb9_e5_linear_mipmap_linear (109 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_cube_formats_rgba8_snorm_linear_mipmap_nearest\r\ndEQP-GLES3.functional.texture.filtering.cube.formats.rgba8_snorm_linear_mipmap_nearest\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_cube_formats_rgba8_snorm_linear_mipmap_nearest (109 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_cube_formats_rgb565_nearest\r\ndEQP-GLES3.functional.texture.filtering.cube.formats.rgb565_nearest\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_cube_formats_rgb565_nearest (125 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_cube_formats_rgba4_linear_mipmap_linear\r\ndEQP-GLES3.functional.texture.filtering.cube.formats.rgba4_linear_mipmap_linear\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_cube_formats_rgba4_linear_mipmap_linear (109 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_cube_formats_srgb8_alpha8_linear\r\ndEQP-GLES3.functional.texture.filtering.cube.formats.srgb8_alpha8_linear\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_cube_formats_srgb8_alpha8_linear (109 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_cube_formats_rgb10_a2_linear_mipmap_nearest\r\ndEQP-GLES3.functional.texture.filtering.cube.formats.rgb10_a2_linear_mipmap_nearest\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_cube_formats_rgb10_a2_linear_mipmap_nearest (109 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_cube_sizes_8x8_nearest_mipmap_nearest\r\ndEQP-GLES3.functional.texture.filtering.cube.sizes.8x8_nearest_mipmap_nearest\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_cube_sizes_8x8_nearest_mipmap_nearest (125 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_cube_sizes_128x128_linear\r\ndEQP-GLES3.functional.texture.filtering.cube.sizes.128x128_linear\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_cube_sizes_128x128_linear (109 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_cube_sizes_7x7_nearest\r\ndEQP-GLES3.functional.texture.filtering.cube.sizes.7x7_nearest\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_cube_sizes_7x7_nearest (125 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_cube_sizes_7x7_nearest_mipmap_nearest\r\ndEQP-GLES3.functional.texture.filtering.cube.sizes.7x7_nearest_mipmap_nearest\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_cube_sizes_7x7_nearest_mipmap_nearest (109 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_cube_combinations_linear_linear_clamp_repeat\r\ndEQP-GLES3.functional.texture.filtering.cube.combinations.linear_linear_clamp_repeat\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_cube_combinations_linear_linear_clamp_repeat (94 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_cube_combinations_linear_mipmap_nearest_linear_clamp_clamp\r\ndEQP-GLES3.functional.texture.filtering.cube.combinations.linear_mipmap_nearest_linear_clamp_clamp\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_cube_combinations_linear_mipmap_nearest_linear_clamp_clamp (125 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_cube_combinations_nearest_mipmap_linear_nearest_mirror_repeat\r\ndEQP-GLES3.functional.texture.filtering.cube.combinations.nearest_mipmap_linear_nearest_mirror_repeat\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_cube_combinations_nearest_mipmap_linear_nearest_mirror_repeat (109 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_cube_combinations_linear_mipmap_linear_linear_clamp_repeat\r\ndEQP-GLES3.functional.texture.filtering.cube.combinations.linear_mipmap_linear_linear_clamp_repeat\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_cube_combinations_linear_mipmap_linear_linear_clamp_repeat (109 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_cube_combinations_linear_mipmap_linear_linear_repeat_repeat\r\ndEQP-GLES3.functional.texture.filtering.cube.combinations.linear_mipmap_linear_linear_repeat_repeat\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_cube_combinations_linear_mipmap_linear_linear_repeat_repeat (109 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_2d_array_formats_rgb9_e5_nearest_mipmap_linear\r\ndEQP-GLES3.functional.texture.filtering.2d_array.formats.rgb9_e5_nearest_mipmap_linear\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_2d_array_formats_rgb9_e5_nearest_mipmap_linear (156 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_2d_array_formats_srgb8_alpha8_linear\r\ndEQP-GLES3.functional.texture.filtering.2d_array.formats.srgb8_alpha8_linear\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_2d_array_formats_srgb8_alpha8_linear (109 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_2d_array_formats_srgb_r8_linear_mipmap_nearest\r\ndEQP-GLES3.functional.texture.filtering.2d_array.formats.srgb_r8_linear_mipmap_nearest\r\nNot supported! GL_EXT_texture_sRGB_decode is not supported. at es3fTextureFilteringTests.cpp:75\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_2d_array_formats_srgb_r8_linear_mipmap_nearest (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_2d_array_formats_rgb10_a2_nearest\r\ndEQP-GLES3.functional.texture.filtering.2d_array.formats.rgb10_a2_nearest\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_2d_array_formats_rgb10_a2_nearest (125 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_2d_array_formats_rgb10_a2_nearest_mipmap_nearest\r\ndEQP-GLES3.functional.texture.filtering.2d_array.formats.rgb10_a2_nearest_mipmap_nearest\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_2d_array_formats_rgb10_a2_nearest_mipmap_nearest (109 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_2d_array_sizes_4x8x8_nearest_mipmap_linear\r\ndEQP-GLES3.functional.texture.filtering.2d_array.sizes.4x8x8_nearest_mipmap_linear\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_2d_array_sizes_4x8x8_nearest_mipmap_linear (94 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_2d_array_sizes_3x7x5_nearest\r\ndEQP-GLES3.functional.texture.filtering.2d_array.sizes.3x7x5_nearest\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_2d_array_sizes_3x7x5_nearest (109 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_2d_array_sizes_3x7x5_linear\r\ndEQP-GLES3.functional.texture.filtering.2d_array.sizes.3x7x5_linear\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_2d_array_sizes_3x7x5_linear (94 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_2d_array_sizes_63x63x63_linear_mipmap_nearest\r\ndEQP-GLES3.functional.texture.filtering.2d_array.sizes.63x63x63_linear_mipmap_nearest\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_2d_array_sizes_63x63x63_linear_mipmap_nearest (140 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_nearest_nearest_clamp_repeat\r\ndEQP-GLES3.functional.texture.filtering.2d_array.combinations.nearest_nearest_clamp_repeat\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_nearest_nearest_clamp_repeat (125 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_nearest_nearest_repeat_clamp\r\ndEQP-GLES3.functional.texture.filtering.2d_array.combinations.nearest_nearest_repeat_clamp\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_nearest_nearest_repeat_clamp (109 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_linear_mirror_mirror\r\ndEQP-GLES3.functional.texture.filtering.2d_array.combinations.linear_linear_mirror_mirror\r\nStill waiting for the following processes to finish:\r\n\t\"c:\\b\\s\\w\\ir\\out\\Release_x64\\angle_deqp_gles3_tests.exe\" --deqp-egl-display-type=angle-d3d11 --gtest_flagfile=\"c:\\b\\s\\w\\ite_rdbv\\scoped_dir3128_30274\\efa8220d-5546-434d-a2d0-6e632c2ef1fc.tmp\" --single-process-tests --test-launcher-batch-limit=400 --test-launcher-output=\"c:\\b\\s\\w\\ite_rdbv\\3128_19167\\test_results.xml\" --test-launcher-summary-output=\"c:\\b\\s\\w\\io5nkhg6\\output.json\"\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_linear_mirror_mirror (109 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_nearest_linear_clamp_clamp\r\ndEQP-GLES3.functional.texture.filtering.2d_array.combinations.linear_mipmap_nearest_linear_clamp_clamp\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_nearest_linear_clamp_clamp (109 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_nearest_linear_repeat_mirror\r\ndEQP-GLES3.functional.texture.filtering.2d_array.combinations.linear_mipmap_nearest_linear_repeat_mirror\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_nearest_linear_repeat_mirror (94 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_nearest_mipmap_linear_nearest_repeat_mirror\r\ndEQP-GLES3.functional.texture.filtering.2d_array.combinations.nearest_mipmap_linear_nearest_repeat_mirror\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_nearest_mipmap_linear_nearest_repeat_mirror (109 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_linear_nearest_clamp_mirror\r\ndEQP-GLES3.functional.texture.filtering.2d_array.combinations.linear_mipmap_linear_nearest_clamp_mirror\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_linear_nearest_clamp_mirror (109 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_linear_nearest_repeat_repeat\r\ndEQP-GLES3.functional.texture.filtering.2d_array.combinations.linear_mipmap_linear_nearest_repeat_repeat\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_linear_nearest_repeat_repeat (110 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_linear_nearest_mirror_mirror\r\ndEQP-GLES3.functional.texture.filtering.2d_array.combinations.linear_mipmap_linear_nearest_mirror_mirror\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_linear_nearest_mirror_mirror (109 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_linear_linear_mirror_repeat\r\ndEQP-GLES3.functional.texture.filtering.2d_array.combinations.linear_mipmap_linear_linear_mirror_repeat\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_linear_linear_mirror_repeat (125 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_3d_formats_rgb5_a1_linear\r\ndEQP-GLES3.functional.texture.filtering.3d.formats.rgb5_a1_linear\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_3d_formats_rgb5_a1_linear (124 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_3d_formats_srgb8_alpha8_nearest\r\ndEQP-GLES3.functional.texture.filtering.3d.formats.srgb8_alpha8_nearest\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_3d_formats_srgb8_alpha8_nearest (110 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_3d_formats_srgb8_alpha8_linear_mipmap_nearest\r\ndEQP-GLES3.functional.texture.filtering.3d.formats.srgb8_alpha8_linear_mipmap_nearest\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_3d_formats_srgb8_alpha8_linear_mipmap_nearest (124 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_3d_formats_srgb_r8_linear\r\ndEQP-GLES3.functional.texture.filtering.3d.formats.srgb_r8_linear\r\nNot supported! GL_EXT_texture_sRGB_decode is not supported. at es3fTextureFilteringTests.cpp:75\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_3d_formats_srgb_r8_linear (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_3d_formats_srgb_r8_linear_mipmap_linear\r\ndEQP-GLES3.functional.texture.filtering.3d.formats.srgb_r8_linear_mipmap_linear\r\nNot supported! GL_EXT_texture_sRGB_decode is not supported. at es3fTextureFilteringTests.cpp:75\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_3d_formats_srgb_r8_linear_mipmap_linear (31 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_3d_sizes_3x7x5_nearest_mipmap_nearest\r\ndEQP-GLES3.functional.texture.filtering.3d.sizes.3x7x5_nearest_mipmap_nearest\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_3d_sizes_3x7x5_nearest_mipmap_nearest (110 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_nearest_repeat_clamp_mirror\r\ndEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_nearest_repeat_clamp_mirror\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_nearest_repeat_clamp_mirror (124 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_nearest_repeat_mirror_repeat\r\ndEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_nearest_repeat_mirror_repeat\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_nearest_repeat_mirror_repeat (110 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_nearest_mirror_clamp_mirror\r\ndEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_nearest_mirror_clamp_mirror\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_nearest_mirror_clamp_mirror (109 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_linear_clamp_clamp_mirror\r\ndEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_linear_clamp_clamp_mirror\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_linear_clamp_clamp_mirror (125 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_linear_repeat_mirror_clamp\r\ndEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_linear_repeat_mirror_clamp\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_linear_repeat_mirror_clamp (109 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_nearest_repeat_clamp_repeat\r\ndEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_repeat_clamp_repeat\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_nearest_repeat_clamp_repeat (125 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_nearest_repeat_repeat_clamp\r\ndEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_repeat_repeat_clamp\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_nearest_repeat_repeat_clamp (109 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_nearest_mirror_repeat_mirror\r\ndEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_mirror_repeat_mirror\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_nearest_mirror_repeat_mirror (109 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_nearest_mirror_mirror_clamp\r\ndEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_mirror_mirror_clamp\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_nearest_mirror_mirror_clamp (140 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_nearest_mirror_mirror_repeat\r\ndEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_mirror_mirror_repeat\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_nearest_mirror_mirror_repeat (110 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_linear_mirror_repeat_repeat\r\ndEQP-GLES3.functional.texture.filtering.3d.combinations.linear_linear_mirror_repeat_repeat\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_linear_mirror_repeat_repeat (124 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_nearest_repeat_clamp_clamp\r\ndEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_nearest_repeat_clamp_clamp\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_nearest_repeat_clamp_clamp (125 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_nearest_repeat_mirror_mirror\r\ndEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_nearest_repeat_mirror_mirror\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_nearest_repeat_mirror_mirror (109 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_linear_clamp_mirror_mirror\r\ndEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_linear_clamp_mirror_mirror\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_linear_clamp_mirror_mirror (125 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_linear_repeat_mirror_mirror\r\ndEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_linear_repeat_mirror_mirror\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_linear_repeat_mirror_mirror (109 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_linear_mirror_clamp_mirror\r\ndEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_linear_mirror_clamp_mirror\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_linear_mirror_clamp_mirror (110 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_linear_mirror_repeat_clamp\r\ndEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_linear_mirror_repeat_clamp\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_linear_mirror_repeat_clamp (124 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_linear_mirror_repeat_mirror\r\ndEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_linear_mirror_repeat_mirror\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_linear_mirror_repeat_mirror (110 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_nearest_nearest_mirror_clamp_mirror\r\ndEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_nearest_mirror_clamp_mirror\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_nearest_nearest_mirror_clamp_mirror (124 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_nearest_nearest_mirror_repeat_clamp\r\ndEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_nearest_mirror_repeat_clamp\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_nearest_nearest_mirror_repeat_clamp (110 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_nearest_linear_clamp_repeat_clamp\r\ndEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_linear_clamp_repeat_clamp\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_nearest_linear_clamp_repeat_clamp (109 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_linear_nearest_clamp_repeat_repeat\r\ndEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_linear_nearest_clamp_repeat_repeat\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_linear_nearest_clamp_repeat_repeat (125 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_linear_nearest_repeat_repeat_mirror\r\ndEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_linear_nearest_repeat_repeat_mirror\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_linear_nearest_repeat_repeat_mirror (93 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_linear_nearest_repeat_mirror_repeat\r\ndEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_linear_nearest_repeat_mirror_repeat\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_linear_nearest_repeat_mirror_repeat (125 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_linear_linear_mirror_repeat_clamp\r\ndEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_linear_linear_mirror_repeat_clamp\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_linear_linear_mirror_repeat_clamp (94 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_linear_nearest_repeat_repeat_clamp\r\ndEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_nearest_repeat_repeat_clamp\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_linear_nearest_repeat_repeat_clamp (124 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_linear_nearest_mirror_repeat_repeat\r\ndEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_nearest_mirror_repeat_repeat\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_linear_nearest_mirror_repeat_repeat (125 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_linear_linear_repeat_clamp_clamp\r\ndEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_linear_repeat_clamp_clamp\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_linear_linear_repeat_clamp_clamp (125 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_linear_linear_mirror_clamp_mirror\r\ndEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_linear_mirror_clamp_mirror\r\n[ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_linear_linear_mirror_clamp_mirror (109 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_mipmap_2d_basic_linear_linear_repeat_npot\r\ndEQP-GLES3.functional.texture.mipmap.2d.basic.linear_linear_repeat_npot\r\n[ OK ] dEQP.GLES3/functional_texture_mipmap_2d_basic_linear_linear_repeat_npot (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_mipmap_2d_base_level_linear_nearest\r\ndEQP-GLES3.functional.texture.mipmap.2d.base_level.linear_nearest\r\n[ OK ] dEQP.GLES3/functional_texture_mipmap_2d_base_level_linear_nearest (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_mipmap_2d_base_level_nearest_linear\r\ndEQP-GLES3.functional.texture.mipmap.2d.base_level.nearest_linear\r\n[ OK ] dEQP.GLES3/functional_texture_mipmap_2d_base_level_nearest_linear (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_mipmap_cube_max_lod_nearest_linear\r\ndEQP-GLES3.functional.texture.mipmap.cube.max_lod.nearest_linear\r\n[ OK ] dEQP.GLES3/functional_texture_mipmap_cube_max_lod_nearest_linear (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_mipmap_3d_basic_nearest_nearest_mirror\r\ndEQP-GLES3.functional.texture.mipmap.3d.basic.nearest_nearest_mirror\r\n[ OK ] dEQP.GLES3/functional_texture_mipmap_3d_basic_nearest_nearest_mirror (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_mipmap_3d_basic_linear_linear_clamp\r\ndEQP-GLES3.functional.texture.mipmap.3d.basic.linear_linear_clamp\r\n[ OK ] dEQP.GLES3/functional_texture_mipmap_3d_basic_linear_linear_clamp (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_mipmap_3d_projected_linear_nearest_mirror\r\ndEQP-GLES3.functional.texture.mipmap.3d.projected.linear_nearest_mirror\r\n[ OK ] dEQP.GLES3/functional_texture_mipmap_3d_projected_linear_nearest_mirror (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_mipmap_3d_min_lod_linear_nearest\r\ndEQP-GLES3.functional.texture.mipmap.3d.min_lod.linear_nearest\r\n[ OK ] dEQP.GLES3/functional_texture_mipmap_3d_min_lod_linear_nearest (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_mipmap_3d_min_lod_nearest_linear\r\ndEQP-GLES3.functional.texture.mipmap.3d.min_lod.nearest_linear\r\n[ OK ] dEQP.GLES3/functional_texture_mipmap_3d_min_lod_nearest_linear (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_mipmap_3d_max_lod_nearest_nearest\r\ndEQP-GLES3.functional.texture.mipmap.3d.max_lod.nearest_nearest\r\n[ OK ] dEQP.GLES3/functional_texture_mipmap_3d_max_lod_nearest_nearest (46 ms)\r\n*RESULT: Total: 400\r\n*RESULT: Passed: 314\r\n*RESULT: Failed: 1\r\n*RESULT: Skipped: 0\r\n*RESULT: Not Supported: 85\r\n*RESULT: Exception: 0\r\n*RESULT: Crashed: 0\r\n[----------] 400 tests from dEQP (34215 ms total)\r\n\r\n[----------] Global test environment tear-down\r\n[==========] 400 tests from 1 test suite ran. (34293 ms total)\r\n[ PASSED ] 400 tests.\r\n[1601/3570] dEQP.GLES3/functional_shaders_random_basic_expression_combined_46 (94 ms)\r\n[1602/3570] dEQP.GLES3/functional_shaders_random_basic_expression_combined_55 (46 ms)\r\n[1603/3570] dEQP.GLES3/functional_shaders_random_basic_expression_combined_69 (78 ms)\r\n[1604/3570] dEQP.GLES3/functional_shaders_random_basic_expression_combined_88 (47 ms)\r\n[1605/3570] dEQP.GLES3/functional_shaders_random_basic_expression_combined_96 (47 ms)\r\n[1606/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_vertex_3 (62 ms)\r\n[1607/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_vertex_19 (63 ms)\r\n[1608/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_vertex_21 (31 ms)\r\n[1609/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_vertex_38 (47 ms)\r\n[1610/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_vertex_49 (78 ms)\r\n[1611/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_vertex_74 (47 ms)\r\n[1612/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_vertex_91 (62 ms)\r\n[1613/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_fragment_10 (47 ms)\r\n[1614/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_fragment_33 (47 ms)\r\n[1615/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_fragment_44 (46 ms)\r\n[1616/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_fragment_91 (47 ms)\r\n[1617/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_fragment_99 (63 ms)\r\n[1618/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_9 (46 ms)\r\n[1619/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_15 (47 ms)\r\n[1620/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_21 (47 ms)\r\n[1621/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_30 (78 ms)\r\n[1622/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_43 (62 ms)\r\n[1623/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_56 (47 ms)\r\n[1624/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_62 (78 ms)\r\n[1625/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_82 (63 ms)\r\n[1626/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_85 (62 ms)\r\n[1627/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_91 (62 ms)\r\n[1628/3570] dEQP.GLES3/functional_shaders_random_swizzle_vertex_13 (63 ms)\r\n[1629/3570] dEQP.GLES3/functional_shaders_random_swizzle_vertex_35 (62 ms)\r\n[1630/3570] dEQP.GLES3/functional_shaders_random_swizzle_fragment_7 (63 ms)\r\n[1631/3570] dEQP.GLES3/functional_shaders_random_swizzle_fragment_9 (46 ms)\r\n[1632/3570] dEQP.GLES3/functional_shaders_random_swizzle_fragment_10 (78 ms)\r\n[1633/3570] dEQP.GLES3/functional_shaders_random_swizzle_fragment_13 (63 ms)\r\n[1634/3570] dEQP.GLES3/functional_shaders_random_swizzle_fragment_29 (62 ms)\r\n[1635/3570] dEQP.GLES3/functional_shaders_random_swizzle_fragment_45 (63 ms)\r\n[1636/3570] dEQP.GLES3/functional_shaders_random_comparison_ops_vertex_10 (78 ms)\r\n[1637/3570] dEQP.GLES3/functional_shaders_random_comparison_ops_fragment_5 (62 ms)\r\n[1638/3570] dEQP.GLES3/functional_shaders_random_comparison_ops_fragment_11 (62 ms)\r\n[1639/3570] dEQP.GLES3/functional_shaders_random_comparison_ops_fragment_17 (78 ms)\r\n[1640/3570] dEQP.GLES3/functional_shaders_random_comparison_ops_fragment_35 (63 ms)\r\n[1641/3570] dEQP.GLES3/functional_shaders_random_comparison_ops_fragment_48 (62 ms)\r\n[1642/3570] dEQP.GLES3/functional_shaders_random_conditionals_vertex_6 (63 ms)\r\n[1643/3570] dEQP.GLES3/functional_shaders_random_conditionals_vertex_11 (109 ms)\r\n[1644/3570] dEQP.GLES3/functional_shaders_random_conditionals_vertex_13 (47 ms)\r\n[1645/3570] dEQP.GLES3/functional_shaders_random_conditionals_vertex_18 (46 ms)\r\n[1646/3570] dEQP.GLES3/functional_shaders_random_conditionals_vertex_31 (47 ms)\r\n[1647/3570] dEQP.GLES3/functional_shaders_random_conditionals_vertex_35 (47 ms)\r\n[1648/3570] dEQP.GLES3/functional_shaders_random_conditionals_vertex_42 (62 ms)\r\n[1649/3570] dEQP.GLES3/functional_shaders_random_conditionals_vertex_50 (47 ms)\r\n[1650/3570] dEQP.GLES3/functional_shaders_random_conditionals_vertex_60 (47 ms)\r\n[1651/3570] dEQP.GLES3/functional_shaders_random_conditionals_vertex_65 (47 ms)\r\n[1652/3570] dEQP.GLES3/functional_shaders_random_conditionals_vertex_86 (47 ms)\r\n[1653/3570] dEQP.GLES3/functional_shaders_random_conditionals_fragment_0 (78 ms)\r\n[1654/3570] dEQP.GLES3/functional_shaders_random_conditionals_fragment_9 (62 ms)\r\n[1655/3570] dEQP.GLES3/functional_shaders_random_conditionals_fragment_11 (47 ms)\r\n[1656/3570] dEQP.GLES3/functional_shaders_random_conditionals_fragment_14 (62 ms)\r\n[1657/3570] dEQP.GLES3/functional_shaders_random_conditionals_fragment_22 (47 ms)\r\n[1658/3570] dEQP.GLES3/functional_shaders_random_conditionals_fragment_25 (62 ms)\r\n[1659/3570] dEQP.GLES3/functional_shaders_random_conditionals_fragment_29 (47 ms)\r\n[1660/3570] dEQP.GLES3/functional_shaders_random_conditionals_fragment_33 (47 ms)\r\n[1661/3570] dEQP.GLES3/functional_shaders_random_conditionals_fragment_37 (47 ms)\r\n[1662/3570] dEQP.GLES3/functional_shaders_random_conditionals_fragment_66 (47 ms)\r\n[1663/3570] dEQP.GLES3/functional_shaders_random_conditionals_fragment_71 (62 ms)\r\n[1664/3570] dEQP.GLES3/functional_shaders_random_conditionals_fragment_94 (47 ms)\r\n[1665/3570] dEQP.GLES3/functional_shaders_random_conditionals_combined_8 (47 ms)\r\n[1666/3570] dEQP.GLES3/functional_shaders_random_conditionals_combined_28 (46 ms)\r\n[1667/3570] dEQP.GLES3/functional_shaders_random_conditionals_combined_36 (47 ms)\r\n[1668/3570] dEQP.GLES3/functional_shaders_random_conditionals_combined_43 (63 ms)\r\n[1669/3570] dEQP.GLES3/functional_shaders_random_conditionals_combined_49 (62 ms)\r\n[1670/3570] dEQP.GLES3/functional_shaders_random_conditionals_combined_58 (62 ms)\r\n[1671/3570] dEQP.GLES3/functional_shaders_random_conditionals_combined_76 (63 ms)\r\n[1672/3570] dEQP.GLES3/functional_shaders_random_conditionals_combined_77 (62 ms)\r\n[1673/3570] dEQP.GLES3/functional_shaders_random_conditionals_combined_82 (63 ms)\r\n[1674/3570] dEQP.GLES3/functional_shaders_random_conditionals_combined_84 (78 ms)\r\n[1675/3570] dEQP.GLES3/functional_shaders_random_conditionals_combined_86 (62 ms)\r\n[1676/3570] dEQP.GLES3/functional_shaders_random_conditionals_combined_96 (62 ms)\r\n[1677/3570] dEQP.GLES3/functional_shaders_random_trigonometric_vertex_30 (63 ms)\r\n[1678/3570] dEQP.GLES3/functional_shaders_random_trigonometric_vertex_63 (78 ms)\r\n[1679/3570] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_10 (78 ms)\r\n[1680/3570] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_20 (62 ms)\r\n[1681/3570] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_24 (63 ms)\r\n[1682/3570] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_32 (62 ms)\r\n[1683/3570] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_41 (62 ms)\r\n[1684/3570] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_43 (63 ms)\r\n[1685/3570] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_65 (78 ms)\r\n[1686/3570] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_70 (62 ms)\r\n[1687/3570] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_77 (63 ms)\r\n[1688/3570] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_96 (62 ms)\r\n[1689/3570] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_98 (78 ms)\r\n[1690/3570] dEQP.GLES3/functional_shaders_random_exponential_vertex_2 (62 ms)\r\n[1691/3570] dEQP.GLES3/functional_shaders_random_exponential_vertex_3 (47 ms)\r\n[1692/3570] dEQP.GLES3/functional_shaders_random_exponential_vertex_10 (47 ms)\r\n[1693/3570] dEQP.GLES3/functional_shaders_random_exponential_vertex_18 (62 ms)\r\n[1694/3570] dEQP.GLES3/functional_shaders_random_exponential_vertex_34 (63 ms)\r\n[1695/3570] dEQP.GLES3/functional_shaders_random_exponential_vertex_43 (62 ms)\r\n[1696/3570] dEQP.GLES3/functional_shaders_random_exponential_vertex_48 (47 ms)\r\n[1697/3570] dEQP.GLES3/functional_shaders_random_exponential_vertex_52 (62 ms)\r\n[1698/3570] dEQP.GLES3/functional_shaders_random_exponential_vertex_56 (63 ms)\r\n[1699/3570] dEQP.GLES3/functional_shaders_random_exponential_vertex_65 (47 ms)\r\n[1700/3570] dEQP.GLES3/functional_shaders_random_exponential_vertex_66 (46 ms)\r\n[1701/3570] dEQP.GLES3/functional_shaders_random_exponential_vertex_86 (47 ms)\r\n[1702/3570] dEQP.GLES3/functional_shaders_random_exponential_vertex_96 (47 ms)\r\n[1703/3570] dEQP.GLES3/functional_shaders_random_exponential_fragment_5 (62 ms)\r\n[1704/3570] dEQP.GLES3/functional_shaders_random_exponential_fragment_31 (47 ms)\r\n[1705/3570] dEQP.GLES3/functional_shaders_random_exponential_fragment_45 (63 ms)\r\n[1706/3570] dEQP.GLES3/functional_shaders_random_exponential_fragment_46 (62 ms)\r\n[1707/3570] dEQP.GLES3/functional_shaders_random_exponential_fragment_51 (62 ms)\r\n[1708/3570] dEQP.GLES3/functional_shaders_random_exponential_fragment_69 (47 ms)\r\n[1709/3570] dEQP.GLES3/functional_shaders_random_texture_vertex_6 (47 ms)\r\n[1710/3570] dEQP.GLES3/functional_shaders_random_texture_vertex_37 (62 ms)\r\n[1711/3570] dEQP.GLES3/functional_shaders_random_texture_fragment_6 (47 ms)\r\n[1712/3570] dEQP.GLES3/functional_shaders_random_texture_fragment_32 (78 ms)\r\n[1713/3570] dEQP.GLES3/functional_shaders_random_texture_fragment_49 (78 ms)\r\n[1714/3570] dEQP.GLES3/functional_shaders_random_texture_fragment_61 (47 ms)\r\n[1715/3570] dEQP.GLES3/functional_shaders_random_texture_fragment_63 (78 ms)\r\n[1716/3570] dEQP.GLES3/functional_shaders_random_texture_fragment_82 (47 ms)\r\n[1717/3570] dEQP.GLES3/functional_shaders_random_texture_fragment_89 (47 ms)\r\n[1718/3570] dEQP.GLES3/functional_shaders_random_texture_fragment_106 (62 ms)\r\n[1719/3570] dEQP.GLES3/functional_shaders_random_texture_fragment_134 (47 ms)\r\n[1720/3570] dEQP.GLES3/functional_shaders_random_texture_fragment_137 (78 ms)\r\n[1721/3570] dEQP.GLES3/functional_shaders_random_texture_fragment_139 (62 ms)\r\n[1722/3570] dEQP.GLES3/functional_shaders_random_texture_fragment_148 (63 ms)\r\n[1723/3570] dEQP.GLES3/functional_shaders_random_all_features_vertex_19 (46 ms)\r\n[1724/3570] dEQP.GLES3/functional_shaders_random_all_features_vertex_22 (78 ms)\r\n[1725/3570] dEQP.GLES3/functional_shaders_random_all_features_vertex_39 (63 ms)\r\n[1726/3570] dEQP.GLES3/functional_shaders_random_all_features_vertex_45 (62 ms)\r\n[1727/3570] dEQP.GLES3/functional_shaders_random_all_features_vertex_60 (47 ms)\r\n[1728/3570] dEQP.GLES3/functional_shaders_random_all_features_vertex_64 (78 ms)\r\n[1729/3570] dEQP.GLES3/functional_shaders_random_all_features_vertex_73 (62 ms)\r\n[1730/3570] dEQP.GLES3/functional_shaders_random_all_features_vertex_91 (47 ms)\r\n[1731/3570] dEQP.GLES3/functional_shaders_random_all_features_vertex_99 (47 ms)\r\n[1732/3570] dEQP.GLES3/functional_shaders_random_all_features_fragment_51 (62 ms)\r\n[1733/3570] dEQP.GLES3/functional_texture_format_unsized_luminance_3d_pot (297 ms)\r\n[1734/3570] dEQP.GLES3/functional_texture_format_unsized_luminance_alpha_cube_npot (140 ms)\r\n[1735/3570] dEQP.GLES3/functional_texture_format_unsized_luminance_alpha_2d_array_pot (172 ms)\r\n[1736/3570] dEQP.GLES3/functional_texture_format_unsized_luminance_alpha_2d_array_npot (140 ms)\r\n[1737/3570] dEQP.GLES3/functional_texture_format_unsized_rgb_unsigned_short_5_6_5_2d_npot (125 ms)\r\n[1738/3570] dEQP.GLES3/functional_texture_format_unsized_rgb_unsigned_short_5_6_5_cube_pot (156 ms)\r\n[1739/3570] dEQP.GLES3/functional_texture_format_unsized_rgb_unsigned_byte_cube_pot (125 ms)\r\n[1740/3570] dEQP.GLES3/functional_texture_format_unsized_rgba_unsigned_short_5_5_5_1_3d_npot (156 ms)\r\n[1741/3570] dEQP.GLES3/functional_texture_format_unsized_rgba_unsigned_byte_3d_pot (312 ms)\r\n[1742/3570] dEQP.GLES3/functional_texture_format_sized_2d_rgba32f_pot (48 ms)\r\n[1743/3570] dEQP.GLES3/functional_texture_format_sized_2d_srgb_r8_pot (46 ms)\r\n[1744/3570] dEQP.GLES3/functional_texture_format_sized_2d_rgb10_a2ui_npot (78 ms)\r\n[1745/3570] dEQP.GLES3/functional_texture_format_sized_2d_rgb32i_pot (63 ms)\r\n[1746/3570] dEQP.GLES3/functional_texture_format_sized_2d_rg16ui_npot (78 ms)\r\n[1747/3570] dEQP.GLES3/functional_texture_format_sized_2d_r8ui_npot (62 ms)\r\n[1748/3570] dEQP.GLES3/functional_texture_format_sized_2d_r8_snorm_pot (63 ms)\r\n[1749/3570] dEQP.GLES3/functional_texture_format_sized_2d_depth32f_stencil8_pot (46 ms)\r\n[1750/3570] dEQP.GLES3/functional_texture_format_sized_cube_rgba32i_npot (141 ms)\r\n[1751/3570] dEQP.GLES3/functional_texture_format_sized_cube_rgba32ui_npot (156 ms)\r\n[1752/3570] dEQP.GLES3/functional_texture_format_sized_cube_rgba16f_pot (140 ms)\r\n[1753/3570] dEQP.GLES3/functional_texture_format_sized_cube_rgba8ui_npot (140 ms)\r\n[1754/3570] dEQP.GLES3/functional_texture_format_sized_cube_rgb10_a2ui_pot (172 ms)\r\n[1755/3570] dEQP.GLES3/functional_texture_format_sized_cube_rgba4_npot (127 ms)\r\n[1756/3570] dEQP.GLES3/functional_texture_format_sized_cube_rgb5_a1_npot (156 ms)\r\n[1757/3570] dEQP.GLES3/functional_texture_format_sized_cube_rgb8_snorm_npot (125 ms)\r\n[1758/3570] dEQP.GLES3/functional_texture_format_sized_cube_rgb8i_npot (140 ms)\r\n[1759/3570] dEQP.GLES3/functional_texture_format_sized_cube_rgb9_e5_npot (156 ms)\r\n[1760/3570] dEQP.GLES3/functional_texture_format_sized_cube_rg32ui_npot (125 ms)\r\n[1761/3570] dEQP.GLES3/functional_texture_format_sized_cube_rg16i_npot (156 ms)\r\n[1762/3570] dEQP.GLES3/functional_texture_format_sized_cube_rg8i_pot (140 ms)\r\n[1763/3570] dEQP.GLES3/functional_texture_format_sized_cube_rg8_snorm_pot (156 ms)\r\n[1764/3570] dEQP.GLES3/functional_texture_format_sized_cube_r16i_npot (141 ms)\r\n[1765/3570] dEQP.GLES3/functional_texture_format_sized_cube_r16ui_npot (140 ms)\r\n[1766/3570] dEQP.GLES3/functional_texture_format_sized_2d_array_rgba16ui_npot (172 ms)\r\n[1767/3570] dEQP.GLES3/functional_texture_format_sized_2d_array_rgb565_pot (171 ms)\r\n[1768/3570] dEQP.GLES3/functional_texture_format_sized_2d_array_rgb16i_pot (187 ms)\r\n[1769/3570] dEQP.GLES3/functional_texture_format_sized_2d_array_rgb9_e5_pot (172 ms)\r\n[1770/3570] dEQP.GLES3/functional_texture_format_sized_2d_array_rgb9_e5_npot (156 ms)\r\n[1771/3570] dEQP.GLES3/functional_texture_format_sized_2d_array_rg16f_pot (172 ms)\r\n[1772/3570] dEQP.GLES3/functional_texture_format_sized_2d_array_depth_component16_pot (171 ms)\r\n[1773/3570] dEQP.GLES3/functional_texture_format_sized_3d_rgba32f_pot (390 ms)\r\n[1774/3570] dEQP.GLES3/functional_texture_format_sized_3d_rg32f_pot (312 ms)\r\n[1775/3570] dEQP.GLES3/functional_texture_format_sized_3d_rg16i_pot (313 ms)\r\n[1776/3570] dEQP.GLES3/functional_texture_format_sized_3d_rg8i_pot (328 ms)\r\n[1777/3570] dEQP.GLES3/functional_texture_format_compressed_etc1_cube_pot (140 ms)\r\n[1778/3570] dEQP.GLES3/functional_texture_format_compressed_eac_signed_r11_2d_pot (63 ms)\r\n[1779/3570] dEQP.GLES3/functional_texture_format_compressed_eac_signed_rg11_cube_pot (156 ms)\r\n[1780/3570] dEQP.GLES3/functional_texture_format_compressed_etc2_eac_srgb8_alpha8_2d_npot (46 ms)\r\n[1781/3570] dEQP.GLES3/functional_texture_size_2d_1024x1024_l8_mipmap (110 ms)\r\n[1782/3570] dEQP.GLES3/functional_texture_size_cube_64x64_rgba8888 (140 ms)\r\n[1783/3570] dEQP.GLES3/functional_texture_size_cube_64x64_rgba8888_mipmap (125 ms)\r\n[1784/3570] dEQP.GLES3/functional_texture_size_cube_256x256_l8 (156 ms)\r\n[1785/3570] dEQP.GLES3/functional_texture_size_cube_256x256_rgb888_mipmap (156 ms)\r\n[1786/3570] dEQP.GLES3/functional_texture_size_cube_512x512_rgba4444_mipmap (265 ms)\r\n[1787/3570] dEQP.GLES3/functional_texture_wrap_rgba8_repeat_clamp_linear_pot (94 ms)\r\n[1788/3570] dEQP.GLES3/functional_texture_wrap_rgba8_clamp_clamp_nearest_npot (93 ms)\r\n[1789/3570] dEQP.GLES3/functional_texture_wrap_etc1_clamp_repeat_linear_pot (125 ms)\r\n[1790/3570] dEQP.GLES3/functional_texture_wrap_etc1_mirror_clamp_nearest_pot (94 ms)\r\n[1791/3570] dEQP.GLES3/functional_texture_wrap_etc1_clamp_clamp_linear_npot (124 ms)\r\n[1792/3570] dEQP.GLES3/functional_texture_wrap_etc1_mirror_clamp_nearest_npot (78 ms)\r\n[1793/3570] dEQP.GLES3/functional_texture_wrap_eac_r11_clamp_mirror_nearest_pot (94 ms)\r\n[1794/3570] dEQP.GLES3/functional_texture_wrap_eac_r11_repeat_mirror_linear_pot (156 ms)\r\n[1795/3570] dEQP.GLES3/functional_texture_wrap_eac_r11_mirror_repeat_nearest_pot (94 ms)\r\n[1796/3570] dEQP.GLES3/functional_texture_wrap_eac_r11_clamp_clamp_nearest_npot (78 ms)\r\n[1797/3570] dEQP.GLES3/functional_texture_wrap_eac_r11_clamp_repeat_nearest_npot (78 ms)\r\n[1798/3570] dEQP.GLES3/functional_texture_wrap_eac_r11_mirror_mirror_nearest_npot (140 ms)\r\n[1799/3570] dEQP.GLES3/functional_texture_wrap_eac_signed_r11_clamp_clamp_nearest_pot (94 ms)\r\n[1800/3570] dEQP.GLES3/functional_texture_wrap_eac_signed_r11_clamp_repeat_nearest_pot (93 ms)\r\n[1801/3570] dEQP.GLES3/functional_texture_wrap_eac_signed_r11_clamp_clamp_nearest_npot (78 ms)\r\n[1802/3570] dEQP.GLES3/functional_texture_wrap_eac_signed_r11_repeat_clamp_linear_npot (125 ms)\r\n[1803/3570] dEQP.GLES3/functional_texture_wrap_eac_rg11_mirror_repeat_linear_pot (218 ms)\r\n[1804/3570] dEQP.GLES3/functional_texture_wrap_eac_rg11_mirror_clamp_linear_npot (125 ms)\r\n[1805/3570] dEQP.GLES3/functional_texture_wrap_eac_rg11_mirror_repeat_linear_npot (219 ms)\r\n[1806/3570] dEQP.GLES3/functional_texture_wrap_eac_signed_rg11_clamp_repeat_linear_pot (109 ms)\r\n[1807/3570] dEQP.GLES3/functional_texture_wrap_eac_signed_rg11_repeat_clamp_nearest_pot (78 ms)\r\n[1808/3570] dEQP.GLES3/functional_texture_wrap_eac_signed_rg11_mirror_mirror_linear_pot (203 ms)\r\n[1809/3570] dEQP.GLES3/functional_texture_wrap_eac_signed_rg11_mirror_mirror_linear_npot (202 ms)\r\n[1810/3570] dEQP.GLES3/functional_texture_wrap_etc2_rgb8_clamp_mirror_linear_npot (125 ms)\r\n[1811/3570] dEQP.GLES3/functional_texture_wrap_etc2_srgb8_repeat_clamp_linear_pot (125 ms)\r\n[1812/3570] dEQP.GLES3/functional_texture_wrap_etc2_srgb8_clamp_mirror_nearest_npot (109 ms)\r\n[1813/3570] dEQP.GLES3/functional_texture_wrap_etc2_srgb8_mirror_clamp_linear_npot (172 ms)\r\n[1814/3570] dEQP.GLES3/functional_texture_wrap_etc2_rgb8_punchthrough_alpha1_clamp_repeat_nearest_npot (109 ms)\r\n[1815/3570] dEQP.GLES3/functional_texture_wrap_etc2_rgb8_punchthrough_alpha1_repeat_mirror_linear_npot (187 ms)\r\n[1816/3570] dEQP.GLES3/functional_texture_wrap_etc2_srgb8_punchthrough_alpha1_mirror_mirror_linear_pot (156 ms)\r\n[1817/3570] dEQP.GLES3/functional_texture_wrap_etc2_srgb8_punchthrough_alpha1_repeat_clamp_nearest_npot (78 ms)\r\n[1818/3570] dEQP.GLES3/functional_texture_wrap_etc2_srgb8_punchthrough_alpha1_mirror_repeat_linear_npot (203 ms)\r\n[1819/3570] dEQP.GLES3/functional_texture_wrap_etc2_eac_srgb8_alpha8_clamp_repeat_linear_pot (156 ms)\r\n[1820/3570] dEQP.GLES3/functional_texture_wrap_etc2_eac_srgb8_alpha8_repeat_mirror_nearest_pot (140 ms)\r\n[1821/3570] dEQP.GLES3/functional_texture_wrap_etc2_eac_srgb8_alpha8_mirror_clamp_nearest_pot (94 ms)\r\n[1822/3570] dEQP.GLES3/functional_texture_wrap_astc_4x4_clamp_mirror_linear_divisible (62 ms)\r\n[1823/3570] dEQP.GLES3/functional_texture_wrap_astc_4x4_clamp_repeat_nearest_not_divisible (31 ms)\r\n[1824/3570] dEQP.GLES3/functional_texture_wrap_astc_4x4_repeat_repeat_nearest_not_divisible (31 ms)\r\n[1825/3570] dEQP.GLES3/functional_texture_wrap_astc_5x4_repeat_repeat_nearest_not_divisible (47 ms)\r\n[1826/3570] dEQP.GLES3/functional_texture_wrap_astc_5x5_repeat_clamp_nearest_divisible (31 ms)\r\n[1827/3570] dEQP.GLES3/functional_texture_wrap_astc_5x5_mirror_clamp_nearest_divisible (32 ms)\r\n[1828/3570] dEQP.GLES3/functional_texture_wrap_astc_5x5_repeat_clamp_linear_not_divisible (46 ms)\r\n[1829/3570] dEQP.GLES3/functional_texture_wrap_astc_5x5_repeat_mirror_nearest_not_divisible (32 ms)\r\n[1830/3570] dEQP.GLES3/functional_texture_wrap_astc_6x5_clamp_repeat_nearest_divisible (46 ms)\r\n[1831/3570] dEQP.GLES3/functional_texture_wrap_astc_6x5_repeat_mirror_nearest_divisible (32 ms)\r\n[1832/3570] dEQP.GLES3/functional_texture_wrap_astc_6x5_mirror_clamp_linear_divisible (46 ms)\r\n[1833/3570] dEQP.GLES3/functional_texture_wrap_astc_6x5_repeat_clamp_linear_not_divisible (32 ms)\r\n[1834/3570] dEQP.GLES3/functional_texture_wrap_astc_6x6_clamp_clamp_nearest_divisible (31 ms)\r\n[1835/3570] dEQP.GLES3/functional_texture_wrap_astc_6x6_clamp_clamp_nearest_not_divisible (31 ms)\r\n[1836/3570] dEQP.GLES3/functional_texture_wrap_astc_6x6_repeat_clamp_nearest_not_divisible (31 ms)\r\n[1837/3570] dEQP.GLES3/functional_texture_wrap_astc_6x6_mirror_repeat_nearest_not_divisible (47 ms)\r\n[1838/3570] dEQP.GLES3/functional_texture_wrap_astc_6x6_mirror_mirror_nearest_not_divisible (31 ms)\r\n[1839/3570] dEQP.GLES3/functional_texture_wrap_astc_8x5_clamp_repeat_nearest_divisible (47 ms)\r\n[1840/3570] dEQP.GLES3/functional_texture_wrap_astc_8x5_repeat_mirror_nearest_divisible (31 ms)\r\n[1841/3570] dEQP.GLES3/functional_texture_wrap_astc_8x5_mirror_repeat_nearest_divisible (31 ms)\r\n[1842/3570] dEQP.GLES3/functional_texture_wrap_astc_8x5_repeat_mirror_nearest_not_divisible (32 ms)\r\n[1843/3570] dEQP.GLES3/functional_texture_wrap_astc_8x5_mirror_clamp_linear_not_divisible (46 ms)\r\n[1844/3570] dEQP.GLES3/functional_texture_wrap_astc_8x5_mirror_repeat_linear_not_divisible (32 ms)\r\n[1845/3570] dEQP.GLES3/functional_texture_wrap_astc_8x6_repeat_mirror_nearest_divisible (46 ms)\r\n[1846/3570] dEQP.GLES3/functional_texture_wrap_astc_8x6_mirror_clamp_nearest_not_divisible (32 ms)\r\n[1847/3570] dEQP.GLES3/functional_texture_wrap_astc_8x6_mirror_clamp_linear_not_divisible (31 ms)\r\n[1848/3570] dEQP.GLES3/functional_texture_wrap_astc_8x8_repeat_clamp_linear_not_divisible (47 ms)\r\n[1849/3570] dEQP.GLES3/functional_texture_wrap_astc_10x5_clamp_clamp_linear_divisible (31 ms)\r\n[1850/3570] dEQP.GLES3/functional_texture_wrap_astc_10x5_clamp_mirror_linear_divisible (47 ms)\r\n[1851/3570] dEQP.GLES3/functional_texture_wrap_astc_10x5_repeat_repeat_nearest_divisible (46 ms)\r\n[1852/3570] dEQP.GLES3/functional_texture_wrap_astc_10x5_mirror_mirror_nearest_divisible (47 ms)\r\n[1853/3570] dEQP.GLES3/functional_texture_wrap_astc_10x6_repeat_repeat_linear_divisible (47 ms)\r\n[1854/3570] dEQP.GLES3/functional_texture_wrap_astc_10x6_repeat_mirror_linear_divisible (47 ms)\r\n[1855/3570] dEQP.GLES3/functional_texture_wrap_astc_10x8_clamp_clamp_nearest_divisible (31 ms)\r\n[1856/3570] dEQP.GLES3/functional_texture_wrap_astc_10x8_clamp_repeat_linear_divisible (62 ms)\r\n[1857/3570] dEQP.GLES3/functional_texture_wrap_astc_10x8_clamp_mirror_nearest_divisible (32 ms)\r\n[1858/3570] dEQP.GLES3/functional_texture_wrap_astc_10x8_repeat_mirror_nearest_divisible (46 ms)\r\n[1859/3570] dEQP.GLES3/functional_texture_wrap_astc_10x8_mirror_clamp_nearest_not_divisible (47 ms)\r\n[1860/3570] dEQP.GLES3/functional_texture_wrap_astc_10x8_mirror_mirror_linear_not_divisible (31 ms)\r\n[1861/3570] dEQP.GLES3/functional_texture_wrap_astc_10x10_repeat_mirror_nearest_divisible (32 ms)\r\n[1862/3570] dEQP.GLES3/functional_texture_wrap_astc_10x10_repeat_mirror_linear_divisible (46 ms)\r\n[1863/3570] dEQP.GLES3/functional_texture_wrap_astc_10x10_mirror_clamp_linear_divisible (47 ms)\r\n[1864/3570] dEQP.GLES3/functional_texture_wrap_astc_10x10_clamp_mirror_linear_not_divisible (31 ms)\r\n[1865/3570] dEQP.GLES3/functional_texture_wrap_astc_10x10_mirror_repeat_nearest_not_divisible (47 ms)\r\n[1866/3570] dEQP.GLES3/functional_texture_wrap_astc_12x10_repeat_clamp_nearest_divisible (47 ms)\r\n[1867/3570] dEQP.GLES3/functional_texture_wrap_astc_12x10_clamp_clamp_linear_not_divisible (31 ms)\r\n[1868/3570] dEQP.GLES3/functional_texture_wrap_astc_12x12_repeat_mirror_nearest_divisible (47 ms)\r\n[1869/3570] dEQP.GLES3/functional_texture_wrap_astc_12x12_repeat_mirror_linear_not_divisible (47 ms)\r\n[1870/3570] dEQP.GLES3/functional_texture_wrap_astc_12x12_mirror_clamp_linear_not_divisible (31 ms)\r\n[1871/3570] dEQP.GLES3/functional_texture_wrap_astc_12x12_mirror_mirror_nearest_not_divisible (47 ms)\r\n[1872/3570] dEQP.GLES3/functional_texture_wrap_astc_4x4_srgb_clamp_repeat_nearest_not_divisible (62 ms)\r\n[1873/3570] dEQP.GLES3/functional_texture_wrap_astc_5x4_srgb_clamp_mirror_nearest_not_divisible (47 ms)\r\n[1874/3570] dEQP.GLES3/functional_texture_wrap_astc_5x5_srgb_clamp_clamp_nearest_divisible (47 ms)\r\n[1875/3570] dEQP.GLES3/functional_texture_wrap_astc_6x5_srgb_repeat_mirror_nearest_not_divisible (31 ms)\r\n[1876/3570] dEQP.GLES3/functional_texture_wrap_astc_6x5_srgb_mirror_clamp_nearest_not_divisible (47 ms)\r\n[1877/3570] dEQP.GLES3/functional_texture_wrap_astc_6x6_srgb_mirror_repeat_linear_not_divisible (47 ms)\r\n[1878/3570] dEQP.GLES3/functional_texture_wrap_astc_8x5_srgb_repeat_repeat_linear_not_divisible (31 ms)\r\n[1879/3570] dEQP.GLES3/functional_texture_wrap_astc_8x5_srgb_mirror_clamp_nearest_not_divisible (47 ms)\r\n[1880/3570] dEQP.GLES3/functional_texture_wrap_astc_8x6_srgb_clamp_clamp_linear_not_divisible (46 ms)\r\n[1881/3570] dEQP.GLES3/functional_texture_wrap_astc_8x6_srgb_mirror_clamp_linear_not_divisible (32 ms)\r\n[1882/3570] dEQP.GLES3/functional_texture_wrap_astc_8x8_srgb_mirror_clamp_nearest_divisible (31 ms)\r\n[1883/3570] dEQP.GLES3/functional_texture_wrap_astc_8x8_srgb_mirror_repeat_nearest_divisible (47 ms)\r\n[1884/3570] dEQP.GLES3/functional_texture_wrap_astc_8x8_srgb_mirror_mirror_nearest_divisible (46 ms)\r\n[1885/3570] dEQP.GLES3/functional_texture_wrap_astc_8x8_srgb_mirror_mirror_linear_divisible (32 ms)\r\n[1886/3570] dEQP.GLES3/functional_texture_wrap_astc_8x8_srgb_mirror_clamp_linear_not_divisible (46 ms)\r\n[1887/3570] dEQP.GLES3/functional_texture_wrap_astc_8x8_srgb_mirror_mirror_linear_not_divisible (47 ms)\r\n[1888/3570] dEQP.GLES3/functional_texture_wrap_astc_10x5_srgb_clamp_clamp_nearest_divisible (31 ms)\r\n[1889/3570] dEQP.GLES3/functional_texture_wrap_astc_10x5_srgb_repeat_clamp_nearest_divisible (47 ms)\r\n[1890/3570] dEQP.GLES3/functional_texture_wrap_astc_10x5_srgb_mirror_mirror_nearest_divisible (47 ms)\r\n[1891/3570] dEQP.GLES3/functional_texture_wrap_astc_10x5_srgb_repeat_clamp_linear_not_divisible (31 ms)\r\n[1892/3570] dEQP.GLES3/functional_texture_wrap_astc_10x5_srgb_repeat_mirror_nearest_not_divisible (47 ms)\r\n[1893/3570] dEQP.GLES3/functional_texture_wrap_astc_10x6_srgb_mirror_clamp_linear_not_divisible (47 ms)\r\n[1894/3570] dEQP.GLES3/functional_texture_wrap_astc_10x8_srgb_clamp_mirror_linear_divisible (31 ms)\r\n[1895/3570] dEQP.GLES3/functional_texture_wrap_astc_10x8_srgb_mirror_repeat_nearest_not_divisible (47 ms)\r\n[1896/3570] dEQP.GLES3/functional_texture_wrap_astc_10x10_srgb_clamp_mirror_nearest_divisible (31 ms)\r\n[1897/3570] dEQP.GLES3/functional_texture_wrap_astc_10x10_srgb_repeat_clamp_nearest_divisible (47 ms)\r\n[1898/3570] dEQP.GLES3/functional_texture_wrap_astc_12x10_srgb_mirror_clamp_linear_divisible (47 ms)\r\n[1899/3570] dEQP.GLES3/functional_texture_wrap_astc_12x10_srgb_mirror_repeat_linear_not_divisible (31 ms)\r\n[1900/3570] dEQP.GLES3/functional_texture_wrap_astc_12x12_srgb_clamp_clamp_linear_divisible (47 ms)\r\n[1901/3570] dEQP.GLES3/functional_texture_wrap_astc_12x12_srgb_repeat_mirror_linear_divisible (46 ms)\r\n[1902/3570] dEQP.GLES3/functional_texture_wrap_astc_12x12_srgb_clamp_repeat_linear_not_divisible (32 ms)\r\n[1903/3570] dEQP.GLES3/functional_texture_filtering_2d_formats_r11f_g11f_b10f_nearest_mipmap_linear (109 ms)\r\n[1904/3570] dEQP.GLES3/functional_texture_filtering_2d_formats_rgba8_snorm_linear (109 ms)\r\n[1905/3570] dEQP.GLES3/functional_texture_filtering_2d_formats_srgb8_alpha8_nearest_mipmap_nearest (94 ms)\r\n[1906/3570] dEQP.GLES3/functional_texture_filtering_2d_formats_etc1_rgb8_linear_mipmap_nearest (109 ms)\r\n[1907/3570] dEQP.GLES3/functional_texture_filtering_2d_sizes_32x64_linear_mipmap_linear (93 ms)\r\n[1908/3570] dEQP.GLES3/functional_texture_filtering_2d_sizes_128x128_nearest_mipmap_nearest (94 ms)\r\n[1909/3570] dEQP.GLES3/functional_texture_filtering_2d_sizes_3x7_nearest_mipmap_linear (109 ms)\r\n[1910/3570] dEQP.GLES3/functional_texture_filtering_2d_sizes_3x7_linear_mipmap_linear (125 ms)\r\n[1911/3570] dEQP.GLES3/functional_texture_filtering_2d_combinations_nearest_nearest_clamp_clamp (109 ms)\r\n[1912/3570] dEQP.GLES3/functional_texture_filtering_2d_combinations_nearest_nearest_mirror_clamp (109 ms)\r\n[1913/3570] dEQP.GLES3/functional_texture_filtering_2d_combinations_linear_nearest_clamp_clamp (110 ms)\r\n[1914/3570] dEQP.GLES3/functional_texture_filtering_2d_combinations_linear_nearest_repeat_clamp (109 ms)\r\n[1915/3570] dEQP.GLES3/functional_texture_filtering_2d_combinations_linear_linear_repeat_mirror (93 ms)\r\n[1916/3570] dEQP.GLES3/functional_texture_filtering_2d_combinations_nearest_mipmap_nearest_nearest_clamp_repeat (111 ms)\r\n[1917/3570] dEQP.GLES3/functional_texture_filtering_2d_combinations_nearest_mipmap_nearest_nearest_mirror_clamp (109 ms)\r\n[1918/3570] dEQP.GLES3/functional_texture_filtering_2d_combinations_linear_mipmap_linear_nearest_repeat_clamp (109 ms)\r\n[1919/3570] dEQP.GLES3/functional_texture_filtering_2d_combinations_linear_mipmap_linear_nearest_mirror_clamp (94 ms)\r\n[1920/3570] dEQP.GLES3/functional_texture_filtering_cube_formats_rgba16f_nearest (124 ms)\r\n[1921/3570] dEQP.GLES3/functional_texture_filtering_cube_formats_r11f_g11f_b10f_nearest_mipmap_nearest (110 ms)\r\n[1922/3570] dEQP.GLES3/functional_texture_filtering_cube_formats_rgb9_e5_linear_mipmap_linear (109 ms)\r\n[1923/3570] dEQP.GLES3/functional_texture_filtering_cube_formats_rgba8_snorm_linear_mipmap_nearest (109 ms)\r\n[1924/3570] dEQP.GLES3/functional_texture_filtering_cube_formats_rgb565_nearest (125 ms)\r\n[1925/3570] dEQP.GLES3/functional_texture_filtering_cube_formats_rgba4_linear_mipmap_linear (109 ms)\r\n[1926/3570] dEQP.GLES3/functional_texture_filtering_cube_formats_srgb8_alpha8_linear (109 ms)\r\n[1927/3570] dEQP.GLES3/functional_texture_filtering_cube_formats_rgb10_a2_linear_mipmap_nearest (109 ms)\r\n[1928/3570] dEQP.GLES3/functional_texture_filtering_cube_sizes_8x8_nearest_mipmap_nearest (125 ms)\r\n[1929/3570] dEQP.GLES3/functional_texture_filtering_cube_sizes_128x128_linear (109 ms)\r\n[1930/3570] dEQP.GLES3/functional_texture_filtering_cube_sizes_7x7_nearest (125 ms)\r\n[1931/3570] dEQP.GLES3/functional_texture_filtering_cube_sizes_7x7_nearest_mipmap_nearest (109 ms)\r\n[1932/3570] dEQP.GLES3/functional_texture_filtering_cube_combinations_linear_linear_clamp_repeat (94 ms)\r\n[1933/3570] dEQP.GLES3/functional_texture_filtering_cube_combinations_linear_mipmap_nearest_linear_clamp_clamp (125 ms)\r\n[1934/3570] dEQP.GLES3/functional_texture_filtering_cube_combinations_nearest_mipmap_linear_nearest_mirror_repeat (109 ms)\r\n[1935/3570] dEQP.GLES3/functional_texture_filtering_cube_combinations_linear_mipmap_linear_linear_clamp_repeat (109 ms)\r\n[1936/3570] dEQP.GLES3/functional_texture_filtering_cube_combinations_linear_mipmap_linear_linear_repeat_repeat (109 ms)\r\n[1937/3570] dEQP.GLES3/functional_texture_filtering_2d_array_formats_rgb9_e5_nearest_mipmap_linear (156 ms)\r\n[1938/3570] dEQP.GLES3/functional_texture_filtering_2d_array_formats_srgb8_alpha8_linear (109 ms)\r\n[1939/3570] dEQP.GLES3/functional_texture_filtering_2d_array_formats_srgb_r8_linear_mipmap_nearest (47 ms)\r\n[1940/3570] dEQP.GLES3/functional_texture_filtering_2d_array_formats_rgb10_a2_nearest (125 ms)\r\n[1941/3570] dEQP.GLES3/functional_texture_filtering_2d_array_formats_rgb10_a2_nearest_mipmap_nearest (109 ms)\r\n[1942/3570] dEQP.GLES3/functional_texture_filtering_2d_array_sizes_4x8x8_nearest_mipmap_linear (94 ms)\r\n[1943/3570] dEQP.GLES3/functional_texture_filtering_2d_array_sizes_3x7x5_nearest (109 ms)\r\n[1944/3570] dEQP.GLES3/functional_texture_filtering_2d_array_sizes_3x7x5_linear (94 ms)\r\n[1945/3570] dEQP.GLES3/functional_texture_filtering_2d_array_sizes_63x63x63_linear_mipmap_nearest (140 ms)\r\n[1946/3570] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_nearest_nearest_clamp_repeat (125 ms)\r\n[1947/3570] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_nearest_nearest_repeat_clamp (109 ms)\r\n[1948/3570] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_linear_mirror_mirror (109 ms)\r\n[1949/3570] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_nearest_linear_clamp_clamp (109 ms)\r\n[1950/3570] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_nearest_linear_repeat_mirror (94 ms)\r\n[1951/3570] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_nearest_mipmap_linear_nearest_repeat_mirror (109 ms)\r\n[1952/3570] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_linear_nearest_clamp_mirror (109 ms)\r\n[1953/3570] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_linear_nearest_repeat_repeat (110 ms)\r\n[1954/3570] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_linear_nearest_mirror_mirror (109 ms)\r\n[1955/3570] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_linear_linear_mirror_repeat (125 ms)\r\n[1956/3570] dEQP.GLES3/functional_texture_filtering_3d_formats_rgb5_a1_linear (124 ms)\r\n[1957/3570] dEQP.GLES3/functional_texture_filtering_3d_formats_srgb8_alpha8_nearest (110 ms)\r\n[1958/3570] dEQP.GLES3/functional_texture_filtering_3d_formats_srgb8_alpha8_linear_mipmap_nearest (124 ms)\r\n[1959/3570] dEQP.GLES3/functional_texture_filtering_3d_formats_srgb_r8_linear (47 ms)\r\n[1960/3570] dEQP.GLES3/functional_texture_filtering_3d_formats_srgb_r8_linear_mipmap_linear (31 ms)\r\n[1961/3570] dEQP.GLES3/functional_texture_filtering_3d_sizes_3x7x5_nearest_mipmap_nearest (110 ms)\r\n[1962/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_nearest_repeat_clamp_mirror (124 ms)\r\n[1963/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_nearest_repeat_mirror_repeat (110 ms)\r\n[1964/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_nearest_mirror_clamp_mirror (109 ms)\r\n[1965/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_linear_clamp_clamp_mirror (125 ms)\r\n[1966/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_linear_repeat_mirror_clamp (109 ms)\r\n[1967/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_nearest_repeat_clamp_repeat (125 ms)\r\n[1968/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_nearest_repeat_repeat_clamp (109 ms)\r\n[1969/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_nearest_mirror_repeat_mirror (109 ms)\r\n[1970/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_nearest_mirror_mirror_clamp (140 ms)\r\n[1971/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_nearest_mirror_mirror_repeat (110 ms)\r\n[1972/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_linear_mirror_repeat_repeat (124 ms)\r\n[1973/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_nearest_repeat_clamp_clamp (125 ms)\r\n[1974/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_nearest_repeat_mirror_mirror (109 ms)\r\n[1975/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_linear_clamp_mirror_mirror (125 ms)\r\n[1976/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_linear_repeat_mirror_mirror (109 ms)\r\n[1977/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_linear_mirror_clamp_mirror (110 ms)\r\n[1978/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_linear_mirror_repeat_clamp (124 ms)\r\n[1979/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_linear_mirror_repeat_mirror (110 ms)\r\n[1980/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_nearest_nearest_mirror_clamp_mirror (124 ms)\r\n[1981/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_nearest_nearest_mirror_repeat_clamp (110 ms)\r\n[1982/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_nearest_linear_clamp_repeat_clamp (109 ms)\r\n[1983/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_linear_nearest_clamp_repeat_repeat (125 ms)\r\n[1984/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_linear_nearest_repeat_repeat_mirror (93 ms)\r\n[1985/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_linear_nearest_repeat_mirror_repeat (125 ms)\r\n[1986/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_linear_linear_mirror_repeat_clamp (94 ms)\r\n[1987/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_linear_nearest_repeat_repeat_clamp (124 ms)\r\n[1988/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_linear_nearest_mirror_repeat_repeat (125 ms)\r\n[1989/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_linear_linear_repeat_clamp_clamp (125 ms)\r\n[1990/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_linear_linear_mirror_clamp_mirror (109 ms)\r\n[1991/3570] dEQP.GLES3/functional_texture_mipmap_2d_basic_linear_linear_repeat_npot (78 ms)\r\n[1992/3570] dEQP.GLES3/functional_texture_mipmap_2d_base_level_linear_nearest (63 ms)\r\n[1993/3570] dEQP.GLES3/functional_texture_mipmap_2d_base_level_nearest_linear (62 ms)\r\n[1994/3570] dEQP.GLES3/functional_texture_mipmap_cube_max_lod_nearest_linear (78 ms)\r\n[1995/3570] dEQP.GLES3/functional_texture_mipmap_3d_basic_nearest_nearest_mirror (62 ms)\r\n[1996/3570] dEQP.GLES3/functional_texture_mipmap_3d_basic_linear_linear_clamp (63 ms)\r\n[1997/3570] dEQP.GLES3/functional_texture_mipmap_3d_projected_linear_nearest_mirror (62 ms)\r\n[1998/3570] dEQP.GLES3/functional_texture_mipmap_3d_min_lod_linear_nearest (78 ms)\r\n[1999/3570] dEQP.GLES3/functional_texture_mipmap_3d_min_lod_nearest_linear (63 ms)\r\n[2000/3570] dEQP.GLES3/functional_texture_mipmap_3d_max_lod_nearest_nearest (46 ms)\r\nNote: Google Test filter = dEQP.GLES3/functional_texture_mipmap_3d_max_level_nearest_linear:dEQP.GLES3/functional_texture_swizzle_single_channel_r_zero:dEQP.GLES3/functional_texture_swizzle_multi_channel_alpha_all_green:dEQP.GLES3/functional_texture_swizzle_multi_channel_alpha_all_blue:dEQP.GLES3/functional_texture_swizzle_multi_channel_alpha_all_zero:dEQP.GLES3/functional_texture_swizzle_multi_channel_alpha_bgra:dEQP.GLES3/functional_texture_swizzle_multi_channel_luminance_alpha_all_zero:dEQP.GLES3/functional_texture_swizzle_multi_channel_red_all_blue:dEQP.GLES3/functional_texture_swizzle_multi_channel_rg_abgr:dEQP.GLES3/functional_texture_swizzle_multi_channel_rgb_all_blue:dEQP.GLES3/functional_texture_swizzle_multi_channel_rgb_all_one:dEQP.GLES3/functional_texture_shadow_2d_nearest_greater_depth_component16:dEQP.GLES3/functional_texture_shadow_2d_nearest_not_equal_depth24_stencil8:dEQP.GLES3/functional_texture_shadow_2d_nearest_always_depth24_stencil8:dEQP.GLES3/functional_texture_shadow_2d_nearest_never_depth_component32f:dEQP.GLES3/functional_texture_shadow_2d_linear_greater_or_equal_depth_component16:dEQP.GLES3/functional_texture_shadow_2d_nearest_mipmap_nearest_not_equal_depth24_stencil8:dEQP.GLES3/functional_texture_shadow_2d_linear_mipmap_nearest_greater_depth_component16:dEQP.GLES3/functional_texture_shadow_2d_linear_mipmap_nearest_never_depth_component32f:dEQP.GLES3/functional_texture_shadow_2d_nearest_mipmap_linear_less_or_equal_depth_component16:dEQP.GLES3/functional_texture_shadow_2d_nearest_mipmap_linear_equal_depth_component32f:dEQP.GLES3/functional_texture_shadow_2d_linear_mipmap_linear_greater_depth_component32f:dEQP.GLES3/functional_texture_shadow_2d_linear_mipmap_linear_equal_depth_component32f:dEQP.GLES3/functional_texture_shadow_cube_nearest_always_depth24_stencil8:dEQP.GLES3/functional_texture_shadow_cube_linear_never_depth_component32f:dEQP.GLES3/functional_texture_shadow_cube_nearest_mipmap_nearest_less_or_equal_depth_component32f:dEQP.GLES3/functional_texture_shadow_cube_nearest_mipmap_nearest_greater_or_equal_depth_component16:dEQP.GLES3/functional_texture_shadow_cube_nearest_mipmap_linear_less_or_equal_depth_component16:dEQP.GLES3/functional_texture_shadow_cube_nearest_mipmap_linear_not_equal_depth24_stencil8:dEQP.GLES3/functional_texture_shadow_cube_linear_mipmap_linear_greater_or_equal_depth24_stencil8:dEQP.GLES3/functional_texture_shadow_2d_array_nearest_less_or_equal_depth_component16:dEQP.GLES3/functional_texture_shadow_2d_array_nearest_greater_or_equal_depth24_stencil8:dEQP.GLES3/functional_texture_shadow_2d_array_nearest_greater_depth24_stencil8:dEQP.GLES3/functional_texture_shadow_2d_array_nearest_equal_depth_component32f:dEQP.GLES3/functional_texture_shadow_2d_array_nearest_always_depth24_stencil8:dEQP.GLES3/functional_texture_shadow_2d_array_nearest_never_depth_component16:dEQP.GLES3/functional_texture_shadow_2d_array_linear_never_depth_component16:dEQP.GLES3/functional_texture_shadow_2d_array_nearest_mipmap_nearest_not_equal_depth24_stencil8:dEQP.GLES3/functional_texture_shadow_2d_array_nearest_mipmap_nearest_always_depth24_stencil8:dEQP.GLES3/functional_texture_shadow_2d_array_linear_mipmap_nearest_equal_depth_component16:dEQP.GLES3/functional_texture_shadow_2d_array_linear_mipmap_nearest_not_equal_depth_component16:dEQP.GLES3/functional_texture_shadow_2d_array_linear_mipmap_nearest_never_depth_component32f:dEQP.GLES3/functional_texture_shadow_2d_array_nearest_mipmap_linear_less_or_equal_depth_component16:dEQP.GLES3/functional_texture_shadow_2d_array_nearest_mipmap_linear_equal_depth_component32f:dEQP.GLES3/functional_texture_shadow_2d_array_linear_mipmap_linear_less_or_equal_depth24_stencil8:dEQP.GLES3/functional_texture_specification_basic_teximage2d_rgba32i_cube:dEQP.GLES3/functional_texture_specification_basic_teximage2d_rgba16ui_cube:dEQP.GLES3/functional_texture_specification_basic_teximage2d_rgba8i_2d:dEQP.GLES3/functional_texture_specification_basic_teximage2d_srgb8_alpha8_cube:dEQP.GLES3/functional_texture_specification_basic_teximage2d_rgba4_2d:dEQP.GLES3/functional_texture_specification_basic_teximage2d_rgb8_cube:dEQP.GLES3/functional_texture_specification_basic_teximage2d_rgb565_2d:dEQP.GLES3/functional_texture_specification_basic_teximage2d_rgb32i_cube:dEQP.GLES3/functional_texture_specification_basic_teximage2d_rg32f_2d:dEQP.GLES3/functional_texture_specification_basic_teximage2d_rg8i_cube:dEQP.GLES3/functional_texture_specification_basic_teximage2d_r32i_2d:dEQP.GLES3/functional_texture_specification_basic_teximage2d_r8ui_cube:dEQP.GLES3/functional_texture_specification_random_teximage2d_2d_5:dEQP.GLES3/functional_texture_specification_random_teximage2d_cube_7:dEQP.GLES3/functional_texture_specification_teximage2d_align_cube_rgb8_39_2:dEQP.GLES3/functional_texture_specification_teximage2d_pbo_rgba16i_cube:dEQP.GLES3/functional_texture_specification_teximage2d_pbo_rgba16ui_2d:dEQP.GLES3/functional_texture_specification_teximage2d_pbo_rgba4_cube:dEQP.GLES3/functional_texture_specification_teximage2d_pbo_rgb32f_2d:dEQP.GLES3/functional_texture_specification_teximage2d_pbo_rgb8ui_cube:dEQP.GLES3/functional_texture_specification_teximage2d_pbo_rgb9_e5_cube:dEQP.GLES3/functional_texture_specification_teximage2d_pbo_rg8_cube:dEQP.GLES3/functional_texture_specification_teximage2d_pbo_rg8ui_2d:dEQP.GLES3/functional_texture_specification_teximage2d_pbo_r32i_2d:dEQP.GLES3/functional_texture_specification_teximage2d_pbo_r8ui_2d:dEQP.GLES3/functional_texture_specification_basic_texsubimage2d_rgba32ui_cube:dEQP.GLES3/functional_texture_specification_basic_texsubimage2d_r32ui_2d:dEQP.GLES3/functional_texture_specification_basic_texsubimage2d_r8_cube:dEQP.GLES3/functional_texture_specification_basic_texsubimage2d_r8i_cube:dEQP.GLES3/functional_texture_specification_texsubimage2d_align_2d_r8_1_2:dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_srgb8_alpha8_cube:dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_rgba4_2d:dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_rgb16i_cube:dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_rgb16ui_cube:dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_rg8_cube:dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_r32i_cube:dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_r32ui_cube:dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_r8_snorm_2d:dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_r8_snorm_cube:dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_rgb8_alignment_2d:dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_rgb8_skip_pixels_2d:dEQP.GLES3/functional_texture_specification_basic_copyteximage2d_2d_rgba:dEQP.GLES3/functional_texture_specification_basic_copyteximage2d_cube_alpha:dEQP.GLES3/functional_texture_specification_basic_copyteximage2d_cube_rgba:dEQP.GLES3/functional_texture_specification_basic_copytexsubimage2d_2d_rgb:dEQP.GLES3/functional_texture_specification_basic_teximage3d_rgb5_a1_3d:dEQP.GLES3/functional_texture_specification_basic_teximage3d_rgba8_snorm_2d_array:dEQP.GLES3/functional_texture_specification_basic_teximage3d_rgb8i_2d_array:dEQP.GLES3/functional_texture_specification_basic_teximage3d_rg8i_2d_array:dEQP.GLES3/functional_texture_specification_basic_teximage3d_r16i_2d_array:dEQP.GLES3/functional_texture_specification_teximage3d_unpack_params_rgb8_image_height:dEQP.GLES3/functional_texture_specification_teximage3d_unpack_params_rgba8_complex1:dEQP.GLES3/functional_texture_specification_teximage3d_pbo_rgb10_a2_3d:dEQP.GLES3/functional_texture_specification_teximage3d_pbo_r11f_g11f_b10f_2d_array:dEQP.GLES3/functional_texture_specification_teximage3d_pbo_rg16i_2d_array:dEQP.GLES3/functional_texture_specification_teximage3d_pbo_r32i_2d_array:dEQP.GLES3/functional_texture_specification_teximage3d_pbo_r8_snorm_2d_array:dEQP.GLES3/functional_texture_specification_teximage3d_depth_pbo_depth24_stencil8_2d_array:dEQP.GLES3/functional_texture_specification_basic_texsubimage3d_rgba8_snorm_3d:dEQP.GLES3/functional_texture_specification_basic_texsubimage3d_rgb565_3d:dEQP.GLES3/functional_texture_specification_basic_texsubimage3d_rgb16i_3d:dEQP.GLES3/functional_texture_specification_texsubimage3d_unpack_params_r8_complex4:dEQP.GLES3/functional_texture_specification_texsubimage3d_pbo_rgba32i_2d_array:dEQP.GLES3/functional_texture_specification_texsubimage3d_pbo_rgb5_a1_2d_array:dEQP.GLES3/functional_texture_specification_texsubimage3d_pbo_rgb32ui_2d_array:dEQP.GLES3/functional_texture_specification_texsubimage3d_pbo_rgb16i_3d:dEQP.GLES3/functional_texture_specification_texsubimage3d_pbo_rgb16ui_2d_array:dEQP.GLES3/functional_texture_specification_texsubimage3d_pbo_rg16ui_2d_array:dEQP.GLES3/functional_texture_specification_texsubimage3d_pbo_r8i_3d:dEQP.GLES3/functional_texture_specification_texstorage2d_format_rgba32f_2d:dEQP.GLES3/functional_texture_specification_texstorage2d_format_rgb10_a2ui_cube:dEQP.GLES3/functional_texture_specification_texstorage2d_format_rgb32i_cube:dEQP.GLES3/functional_texture_specification_texstorage2d_format_rgb8i_2d:dEQP.GLES3/functional_texture_specification_texstorage2d_format_rg32ui_cube:dEQP.GLES3/functional_texture_specification_texstorage2d_format_rg16i_2d:dEQP.GLES3/functional_texture_specification_texstorage2d_format_rg8i_2d:dEQP.GLES3/functional_texture_specification_texstorage2d_format_depth_component24_cube:dEQP.GLES3/functional_texture_specification_texstorage2d_format_depth_component16_2d:dEQP.GLES3/functional_texture_specification_texstorage2d_size_cube_64x64_7_levels:dEQP.GLES3/functional_texture_specification_texstorage3d_format_rgba32i_3d:dEQP.GLES3/functional_texture_specification_texstorage3d_format_rgb10_a2ui_2d_array:dEQP.GLES3/functional_texture_specification_texstorage3d_format_rgb5_a1_2d_array:dEQP.GLES3/functional_texture_specification_texstorage3d_format_rgb8_3d:dEQP.GLES3/functional_texture_specification_texstorage3d_format_rgb32i_3d:dEQP.GLES3/functional_textu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_one:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_equation_src_func_dst_func_subtract_src_alpha_saturate_dst_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_equation_src_func_dst_func_reverse_subtract_zero_dst_color:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_equation_src_func_dst_func_reverse_subtract_one_constant_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_equation_src_func_dst_func_reverse_subtract_src_color_zero:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_equation_src_func_dst_func_reverse_subtract_src_color_one:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_equation_src_func_dst_func_reverse_subtract_src_color_dst_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_equation_src_func_dst_func_reverse_subtract_src_color_src_alpha_saturate:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_equation_src_func_dst_func_reverse_subtract_one_minus_src_color_dst_color:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_equation_src_func_dst_func_reverse_subtract_one_minus_src_color_dst_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_equation_src_func_dst_func_reverse_subtract_dst_color_one_minus_src_color:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_equation_src_func_dst_func_reverse_subtract_dst_color_dst_color:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_equation_src_func_dst_func_reverse_subtract_dst_color_one_minus_constant_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_equation_src_func_dst_func_reverse_subtract_one_minus_dst_color_src_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_equation_src_func_dst_func_reverse_subtract_one_minus_dst_color_constant_color:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_equation_src_func_dst_func_reverse_subtract_one_minus_dst_color_src_alpha_saturate:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_equation_src_func_dst_func_reverse_subtract_one_minus_constant_color_one:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_equation_src_func_dst_func_reverse_subtract_constant_alpha_one_minus_constant_color:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_equation_src_func_dst_func_reverse_subtract_constant_alpha_one_minus_constant_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_src_zero_dst_color:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_src_dst_color_one_minus_constant_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_src_one_minus_dst_color_one_minus_src_color:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_src_one_minus_dst_color_src_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_src_src_alpha_one_minus_constant_color:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_src_one_minus_src_alpha_src_color:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_src_dst_alpha_zero:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_src_dst_alpha_one_minus_constant_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_src_one_minus_dst_alpha_zero:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_src_one_minus_constant_color_one_minus_dst_color:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_src_constant_alpha_src_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_src_constant_alpha_dst_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_src_one_minus_constant_alpha_constant_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_src_src_alpha_saturate_one_minus_dst_color:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_dst_zero_one_minus_constant_color:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_dst_zero_one_minus_constant_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_dst_one_zero:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_dst_one_src_color:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_dst_src_color_one_minus_dst_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_dst_one_minus_src_color_one_minus_src_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_dst_one_minus_dst_color_one_minus_constant_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_dst_src_alpha_src_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_dst_src_alpha_dst_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_dst_one_minus_src_alpha_src_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_dst_dst_alpha_src_color:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_dst_one_minus_constant_color_one_minus_src_color:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_dst_one_minus_constant_color_dst_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_dst_constant_alpha_one_minus_dst_color:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_dst_constant_alpha_constant_color:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_dst_one_minus_constant_alpha_one_minus_src_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_dst_one_minus_constant_alpha_one_minus_constant_color:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_one_one_minus_src_alpha:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_one_one_minus_constant_alpha:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_src_color_one_minus_dst_color:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_one_minus_src_color_one_minus_src_color:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_one_minus_src_color_src_alpha_saturate:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_dst_color_constant_alpha:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_src_alpha_dst_color:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_src_alpha_one_minus_dst_color:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_src_alpha_src_alpha:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_src_alpha_constant_alpha:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_src_alpha_one_minus_constant_alpha:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_one_minus_src_alpha_dst_alpha:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_dst_alpha_src_color:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_dst_alpha_src_alpha:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_dst_alpha_one_minus_dst_alpha:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_one_minus_dst_alpha_constant_alpha:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_constant_color_one_minus_src_color:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_constant_color_dst_color:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_constant_color_src_alpha:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_constant_color_src_alpha_saturate:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_src_alpha_saturate_src_color:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_src_alpha_saturate_dst_color:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_subtract_zero_one:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_subtract_src_color_dst_color:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_subtract_one_minus_src_color_one_minus_src_alpha:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_subtract_dst_color_src_color:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_subtract_one_minus_dst_color_one:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_subtract_src_alpha_src_alpha:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_subtract_one_minus_src_alpha_dst_alpha:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_subtract_one_minus_src_alpha_constant_color:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_subtract_dst_alpha_one_minus_src_color:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_subtract_dst_alpha_src_alpha_saturate:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_subtract_constant_color_dst_color:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_subtract_constant_alpha_one:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_subtract_constant_alpha_dst_color:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_subtract_constant_alpha_dst_alpha:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_subtract_constant_alpha_one_minus_dst_alpha:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_subtract_one_minus_constant_alpha_constant_alpha:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_subtract_src_alpha_saturate_one:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_subtract_src_alpha_saturate_constant_alpha:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_reverse_subtract_zero_src_color:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_reverse_subtract_zero_one_minus_constant_alpha:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_reverse_subtract_one_one_minus_constant_color:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_reverse_subtract_src_color_src_color:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_reverse_subtract_src_color_one_minus_src_alpha:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_reverse_subtract_src_color_constant_alpha\r\n[==========] Running 400 tests from 1 test suite.\r\n[----------] Global test environment set-up.\r\n[----------] 400 tests from dEQP\r\n[ RUN ] dEQP.GLES3/functional_texture_mipmap_3d_max_level_nearest_linear\r\ndEQP-GLES3.functional.texture.mipmap.3d.max_level.nearest_linear\r\n[ OK ] dEQP.GLES3/functional_texture_mipmap_3d_max_level_nearest_linear (124 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_swizzle_single_channel_r_zero\r\ndEQP-GLES3.functional.texture.swizzle.single_channel.r_zero\r\n[ OK ] dEQP.GLES3/functional_texture_swizzle_single_channel_r_zero (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_swizzle_multi_channel_alpha_all_green\r\ndEQP-GLES3.functional.texture.swizzle.multi_channel.alpha_all_green\r\n[ OK ] dEQP.GLES3/functional_texture_swizzle_multi_channel_alpha_all_green (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_swizzle_multi_channel_alpha_all_blue\r\ndEQP-GLES3.functional.texture.swizzle.multi_channel.alpha_all_blue\r\n[ OK ] dEQP.GLES3/functional_texture_swizzle_multi_channel_alpha_all_blue (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_swizzle_multi_channel_alpha_all_zero\r\ndEQP-GLES3.functional.texture.swizzle.multi_channel.alpha_all_zero\r\n[ OK ] dEQP.GLES3/functional_texture_swizzle_multi_channel_alpha_all_zero (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_swizzle_multi_channel_alpha_bgra\r\ndEQP-GLES3.functional.texture.swizzle.multi_channel.alpha_bgra\r\n[ OK ] dEQP.GLES3/functional_texture_swizzle_multi_channel_alpha_bgra (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_swizzle_multi_channel_luminance_alpha_all_zero\r\ndEQP-GLES3.functional.texture.swizzle.multi_channel.luminance_alpha_all_zero\r\n[ OK ] dEQP.GLES3/functional_texture_swizzle_multi_channel_luminance_alpha_all_zero (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_swizzle_multi_channel_red_all_blue\r\ndEQP-GLES3.functional.texture.swizzle.multi_channel.red_all_blue\r\n[ OK ] dEQP.GLES3/functional_texture_swizzle_multi_channel_red_all_blue (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_swizzle_multi_channel_rg_abgr\r\ndEQP-GLES3.functional.texture.swizzle.multi_channel.rg_abgr\r\n[ OK ] dEQP.GLES3/functional_texture_swizzle_multi_channel_rg_abgr (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_swizzle_multi_channel_rgb_all_blue\r\ndEQP-GLES3.functional.texture.swizzle.multi_channel.rgb_all_blue\r\n[ OK ] dEQP.GLES3/functional_texture_swizzle_multi_channel_rgb_all_blue (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_swizzle_multi_channel_rgb_all_one\r\ndEQP-GLES3.functional.texture.swizzle.multi_channel.rgb_all_one\r\n[ OK ] dEQP.GLES3/functional_texture_swizzle_multi_channel_rgb_all_one (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_shadow_2d_nearest_greater_depth_component16\r\ndEQP-GLES3.functional.texture.shadow.2d.nearest.greater_depth_component16\r\n[ OK ] dEQP.GLES3/functional_texture_shadow_2d_nearest_greater_depth_component16 (125 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_shadow_2d_nearest_not_equal_depth24_stencil8\r\ndEQP-GLES3.functional.texture.shadow.2d.nearest.not_equal_depth24_stencil8\r\n[ OK ] dEQP.GLES3/functional_texture_shadow_2d_nearest_not_equal_depth24_stencil8 (125 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_shadow_2d_nearest_always_depth24_stencil8\r\ndEQP-GLES3.functional.texture.shadow.2d.nearest.always_depth24_stencil8\r\n[ OK ] dEQP.GLES3/functional_texture_shadow_2d_nearest_always_depth24_stencil8 (140 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_shadow_2d_nearest_never_depth_component32f\r\ndEQP-GLES3.functional.texture.shadow.2d.nearest.never_depth_component32f\r\n[ OK ] dEQP.GLES3/functional_texture_shadow_2d_nearest_never_depth_component32f (125 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_shadow_2d_linear_greater_or_equal_depth_component16\r\ndEQP-GLES3.functional.texture.shadow.2d.linear.greater_or_equal_depth_component16\r\n[ OK ] dEQP.GLES3/functional_texture_shadow_2d_linear_greater_or_equal_depth_component16 (140 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_shadow_2d_nearest_mipmap_nearest_not_equal_depth24_stencil8\r\ndEQP-GLES3.functional.texture.shadow.2d.nearest_mipmap_nearest.not_equal_depth24_stencil8\r\n[ OK ] dEQP.GLES3/functional_texture_shadow_2d_nearest_mipmap_nearest_not_equal_depth24_stencil8 (125 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_shadow_2d_linear_mipmap_nearest_greater_depth_component16\r\ndEQP-GLES3.functional.texture.shadow.2d.linear_mipmap_nearest.greater_depth_component16\r\n[ OK ] dEQP.GLES3/functional_texture_shadow_2d_linear_mipmap_nearest_greater_depth_component16 (140 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_shadow_2d_linear_mipmap_nearest_never_depth_component32f\r\ndEQP-GLES3.functional.texture.shadow.2d.linear_mipmap_nearest.never_depth_component32f\r\n[ OK ] dEQP.GLES3/functional_texture_shadow_2d_linear_mipmap_nearest_never_depth_component32f (141 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_shadow_2d_nearest_mipmap_linear_less_or_equal_depth_component16\r\ndEQP-GLES3.functional.texture.shadow.2d.nearest_mipmap_linear.less_or_equal_depth_component16\r\n[ OK ] dEQP.GLES3/functional_texture_shadow_2d_nearest_mipmap_linear_less_or_equal_depth_component16 (140 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_shadow_2d_nearest_mipmap_linear_equal_depth_component32f\r\ndEQP-GLES3.functional.texture.shadow.2d.nearest_mipmap_linear.equal_depth_component32f\r\n[ OK ] dEQP.GLES3/functional_texture_shadow_2d_nearest_mipmap_linear_equal_depth_component32f (141 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_shadow_2d_linear_mipmap_linear_greater_depth_component32f\r\ndEQP-GLES3.functional.texture.shadow.2d.linear_mipmap_linear.greater_depth_component32f\r\n[ OK ] dEQP.GLES3/functional_texture_shadow_2d_linear_mipmap_linear_greater_depth_component32f (124 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_shadow_2d_linear_mipmap_linear_equal_depth_component32f\r\ndEQP-GLES3.functional.texture.shadow.2d.linear_mipmap_linear.equal_depth_component32f\r\n[ OK ] dEQP.GLES3/functional_texture_shadow_2d_linear_mipmap_linear_equal_depth_component32f (141 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_shadow_cube_nearest_always_depth24_stencil8\r\ndEQP-GLES3.functional.texture.shadow.cube.nearest.always_depth24_stencil8\r\n[ OK ] dEQP.GLES3/functional_texture_shadow_cube_nearest_always_depth24_stencil8 (125 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_shadow_cube_linear_never_depth_component32f\r\ndEQP-GLES3.functional.texture.shadow.cube.linear.never_depth_component32f\r\n[ OK ] dEQP.GLES3/functional_texture_shadow_cube_linear_never_depth_component32f (156 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_shadow_cube_nearest_mipmap_nearest_less_or_equal_depth_component32f\r\ndEQP-GLES3.functional.texture.shadow.cube.nearest_mipmap_nearest.less_or_equal_depth_component32f\r\n[ OK ] dEQP.GLES3/functional_texture_shadow_cube_nearest_mipmap_nearest_less_or_equal_depth_component32f (140 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_shadow_cube_nearest_mipmap_nearest_greater_or_equal_depth_component16\r\ndEQP-GLES3.functional.texture.shadow.cube.nearest_mipmap_nearest.greater_or_equal_depth_component16\r\n[ OK ] dEQP.GLES3/functional_texture_shadow_cube_nearest_mipmap_nearest_greater_or_equal_depth_component16 (140 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_shadow_cube_nearest_mipmap_linear_less_or_equal_depth_component16\r\ndEQP-GLES3.functional.texture.shadow.cube.nearest_mipmap_linear.less_or_equal_depth_component16\r\n[ OK ] dEQP.GLES3/functional_texture_shadow_cube_nearest_mipmap_linear_less_or_equal_depth_component16 (141 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_shadow_cube_nearest_mipmap_linear_not_equal_depth24_stencil8\r\ndEQP-GLES3.functional.texture.shadow.cube.nearest_mipmap_linear.not_equal_depth24_stencil8\r\n[ OK ] dEQP.GLES3/functional_texture_shadow_cube_nearest_mipmap_linear_not_equal_depth24_stencil8 (140 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_shadow_cube_linear_mipmap_linear_greater_or_equal_depth24_stencil8\r\ndEQP-GLES3.functional.texture.shadow.cube.linear_mipmap_linear.greater_or_equal_depth24_stencil8\r\n[ OK ] dEQP.GLES3/functional_texture_shadow_cube_linear_mipmap_linear_greater_or_equal_depth24_stencil8 (141 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_shadow_2d_array_nearest_less_or_equal_depth_component16\r\ndEQP-GLES3.functional.texture.shadow.2d_array.nearest.less_or_equal_depth_component16\r\n[ OK ] dEQP.GLES3/functional_texture_shadow_2d_array_nearest_less_or_equal_depth_component16 (140 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_shadow_2d_array_nearest_greater_or_equal_depth24_stencil8\r\ndEQP-GLES3.functional.texture.shadow.2d_array.nearest.greater_or_equal_depth24_stencil8\r\n[ OK ] dEQP.GLES3/functional_texture_shadow_2d_array_nearest_greater_or_equal_depth24_stencil8 (125 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_shadow_2d_array_nearest_greater_depth24_stencil8\r\ndEQP-GLES3.functional.texture.shadow.2d_array.nearest.greater_depth24_stencil8\r\n[ OK ] dEQP.GLES3/functional_texture_shadow_2d_array_nearest_greater_depth24_stencil8 (125 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_shadow_2d_array_nearest_equal_depth_component32f\r\ndEQP-GLES3.functional.texture.shadow.2d_array.nearest.equal_depth_component32f\r\n[ OK ] dEQP.GLES3/functional_texture_shadow_2d_array_nearest_equal_depth_component32f (140 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_shadow_2d_array_nearest_always_depth24_stencil8\r\ndEQP-GLES3.functional.texture.shadow.2d_array.nearest.always_depth24_stencil8\r\n[ OK ] dEQP.GLES3/functional_texture_shadow_2d_array_nearest_always_depth24_stencil8 (143 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_shadow_2d_array_nearest_never_depth_component16\r\ndEQP-GLES3.functional.texture.shadow.2d_array.nearest.never_depth_component16\r\n[ OK ] dEQP.GLES3/functional_texture_shadow_2d_array_nearest_never_depth_component16 (125 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_shadow_2d_array_linear_never_depth_component16\r\ndEQP-GLES3.functional.texture.shadow.2d_array.linear.never_depth_component16\r\n[ OK ] dEQP.GLES3/functional_texture_shadow_2d_array_linear_never_depth_component16 (116 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_shadow_2d_array_nearest_mipmap_nearest_not_equal_depth24_stencil8\r\ndEQP-GLES3.functional.texture.shadow.2d_array.nearest_mipmap_nearest.not_equal_depth24_stencil8\r\n[ OK ] dEQP.GLES3/functional_texture_shadow_2d_array_nearest_mipmap_nearest_not_equal_depth24_stencil8 (166 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_shadow_2d_array_nearest_mipmap_nearest_always_depth24_stencil8\r\ndEQP-GLES3.functional.texture.shadow.2d_array.nearest_mipmap_nearest.always_depth24_stencil8\r\n[ OK ] dEQP.GLES3/functional_texture_shadow_2d_array_nearest_mipmap_nearest_always_depth24_stencil8 (141 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_shadow_2d_array_linear_mipmap_nearest_equal_depth_component16\r\ndEQP-GLES3.functional.texture.shadow.2d_array.linear_mipmap_nearest.equal_depth_component16\r\n[ OK ] dEQP.GLES3/functional_texture_shadow_2d_array_linear_mipmap_nearest_equal_depth_component16 (156 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_shadow_2d_array_linear_mipmap_nearest_not_equal_depth_component16\r\ndEQP-GLES3.functional.texture.shadow.2d_array.linear_mipmap_nearest.not_equal_depth_component16\r\n[ OK ] dEQP.GLES3/functional_texture_shadow_2d_array_linear_mipmap_nearest_not_equal_depth_component16 (141 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_shadow_2d_array_linear_mipmap_nearest_never_depth_component32f\r\ndEQP-GLES3.functional.texture.shadow.2d_array.linear_mipmap_nearest.never_depth_component32f\r\n[ OK ] dEQP.GLES3/functional_texture_shadow_2d_array_linear_mipmap_nearest_never_depth_component32f (156 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_shadow_2d_array_nearest_mipmap_linear_less_or_equal_depth_component16\r\ndEQP-GLES3.functional.texture.shadow.2d_array.nearest_mipmap_linear.less_or_equal_depth_component16\r\n[ OK ] dEQP.GLES3/functional_texture_shadow_2d_array_nearest_mipmap_linear_less_or_equal_depth_component16 (140 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_shadow_2d_array_nearest_mipmap_linear_equal_depth_component32f\r\ndEQP-GLES3.functional.texture.shadow.2d_array.nearest_mipmap_linear.equal_depth_component32f\r\n[ OK ] dEQP.GLES3/functional_texture_shadow_2d_array_nearest_mipmap_linear_equal_depth_component32f (156 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_shadow_2d_array_linear_mipmap_linear_less_or_equal_depth24_stencil8\r\ndEQP-GLES3.functional.texture.shadow.2d_array.linear_mipmap_linear.less_or_equal_depth24_stencil8\r\n[ OK ] dEQP.GLES3/functional_texture_shadow_2d_array_linear_mipmap_linear_less_or_equal_depth24_stencil8 (156 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_rgba32i_cube\r\ndEQP-GLES3.functional.texture.specification.basic_teximage2d.rgba32i_cube\r\n[ OK ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_rgba32i_cube (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_rgba16ui_cube\r\ndEQP-GLES3.functional.texture.specification.basic_teximage2d.rgba16ui_cube\r\n[ OK ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_rgba16ui_cube (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_rgba8i_2d\r\ndEQP-GLES3.functional.texture.specification.basic_teximage2d.rgba8i_2d\r\n[ OK ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_rgba8i_2d (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_srgb8_alpha8_cube\r\ndEQP-GLES3.functional.texture.specification.basic_teximage2d.srgb8_alpha8_cube\r\n[ OK ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_srgb8_alpha8_cube (94 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_rgba4_2d\r\ndEQP-GLES3.functional.texture.specification.basic_teximage2d.rgba4_2d\r\n[ OK ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_rgba4_2d (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_rgb8_cube\r\ndEQP-GLES3.functional.texture.specification.basic_teximage2d.rgb8_cube\r\n[ OK ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_rgb8_cube (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_rgb565_2d\r\ndEQP-GLES3.functional.texture.specification.basic_teximage2d.rgb565_2d\r\n[ OK ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_rgb565_2d (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_rgb32i_cube\r\ndEQP-GLES3.functional.texture.specification.basic_teximage2d.rgb32i_cube\r\n[ OK ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_rgb32i_cube (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_rg32f_2d\r\ndEQP-GLES3.functional.texture.specification.basic_teximage2d.rg32f_2d\r\n[ OK ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_rg32f_2d (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_rg8i_cube\r\ndEQP-GLES3.functional.texture.specification.basic_teximage2d.rg8i_cube\r\n[ OK ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_rg8i_cube (93 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_r32i_2d\r\ndEQP-GLES3.functional.texture.specification.basic_teximage2d.r32i_2d\r\n[ OK ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_r32i_2d (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_r8ui_cube\r\ndEQP-GLES3.functional.texture.specification.basic_teximage2d.r8ui_cube\r\n[ OK ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_r8ui_cube (93 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_random_teximage2d_2d_5\r\ndEQP-GLES3.functional.texture.specification.random_teximage2d.2d_5\r\n[ OK ] dEQP.GLES3/functional_texture_specification_random_teximage2d_2d_5 (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_random_teximage2d_cube_7\r\ndEQP-GLES3.functional.texture.specification.random_teximage2d.cube_7\r\n[ OK ] dEQP.GLES3/functional_texture_specification_random_teximage2d_cube_7 (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_teximage2d_align_cube_rgb8_39_2\r\ndEQP-GLES3.functional.texture.specification.teximage2d_align.cube_rgb8_39_2\r\n[ OK ] dEQP.GLES3/functional_texture_specification_teximage2d_align_cube_rgb8_39_2 (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_teximage2d_pbo_rgba16i_cube\r\ndEQP-GLES3.functional.texture.specification.teximage2d_pbo.rgba16i_cube\r\n[ OK ] dEQP.GLES3/functional_texture_specification_teximage2d_pbo_rgba16i_cube (109 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_teximage2d_pbo_rgba16ui_2d\r\ndEQP-GLES3.functional.texture.specification.teximage2d_pbo.rgba16ui_2d\r\n[ OK ] dEQP.GLES3/functional_texture_specification_teximage2d_pbo_rgba16ui_2d (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_teximage2d_pbo_rgba4_cube\r\ndEQP-GLES3.functional.texture.specification.teximage2d_pbo.rgba4_cube\r\n[ OK ] dEQP.GLES3/functional_texture_specification_teximage2d_pbo_rgba4_cube (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_teximage2d_pbo_rgb32f_2d\r\ndEQP-GLES3.functional.texture.specification.teximage2d_pbo.rgb32f_2d\r\n[ OK ] dEQP.GLES3/functional_texture_specification_teximage2d_pbo_rgb32f_2d (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_teximage2d_pbo_rgb8ui_cube\r\ndEQP-GLES3.functional.texture.specification.teximage2d_pbo.rgb8ui_cube\r\n[ OK ] dEQP.GLES3/functional_texture_specification_teximage2d_pbo_rgb8ui_cube (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_teximage2d_pbo_rgb9_e5_cube\r\ndEQP-GLES3.functional.texture.specification.teximage2d_pbo.rgb9_e5_cube\r\n[ OK ] dEQP.GLES3/functional_texture_specification_teximage2d_pbo_rgb9_e5_cube (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_teximage2d_pbo_rg8_cube\r\ndEQP-GLES3.functional.texture.specification.teximage2d_pbo.rg8_cube\r\n[ OK ] dEQP.GLES3/functional_texture_specification_teximage2d_pbo_rg8_cube (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_teximage2d_pbo_rg8ui_2d\r\ndEQP-GLES3.functional.texture.specification.teximage2d_pbo.rg8ui_2d\r\n[ OK ] dEQP.GLES3/functional_texture_specification_teximage2d_pbo_rg8ui_2d (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_teximage2d_pbo_r32i_2d\r\ndEQP-GLES3.functional.texture.specification.teximage2d_pbo.r32i_2d\r\n[ OK ] dEQP.GLES3/functional_texture_specification_teximage2d_pbo_r32i_2d (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_teximage2d_pbo_r8ui_2d\r\ndEQP-GLES3.functional.texture.specification.teximage2d_pbo.r8ui_2d\r\n[ OK ] dEQP.GLES3/functional_texture_specification_teximage2d_pbo_r8ui_2d (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_basic_texsubimage2d_rgba32ui_cube\r\ndEQP-GLES3.functional.texture.specification.basic_texsubimage2d.rgba32ui_cube\r\n[ OK ] dEQP.GLES3/functional_texture_specification_basic_texsubimage2d_rgba32ui_cube (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_basic_texsubimage2d_r32ui_2d\r\ndEQP-GLES3.functional.texture.specification.basic_texsubimage2d.r32ui_2d\r\n[ OK ] dEQP.GLES3/functional_texture_specification_basic_texsubimage2d_r32ui_2d (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_basic_texsubimage2d_r8_cube\r\ndEQP-GLES3.functional.texture.specification.basic_texsubimage2d.r8_cube\r\n[ OK ] dEQP.GLES3/functional_texture_specification_basic_texsubimage2d_r8_cube (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_basic_texsubimage2d_r8i_cube\r\ndEQP-GLES3.functional.texture.specification.basic_texsubimage2d.r8i_cube\r\n[ OK ] dEQP.GLES3/functional_texture_specification_basic_texsubimage2d_r8i_cube (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_texsubimage2d_align_2d_r8_1_2\r\ndEQP-GLES3.functional.texture.specification.texsubimage2d_align.2d_r8_1_2\r\n[ OK ] dEQP.GLES3/functional_texture_specification_texsubimage2d_align_2d_r8_1_2 (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_srgb8_alpha8_cube\r\ndEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.srgb8_alpha8_cube\r\n[ OK ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_srgb8_alpha8_cube (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_rgba4_2d\r\ndEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.rgba4_2d\r\n[ OK ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_rgba4_2d (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_rgb16i_cube\r\ndEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.rgb16i_cube\r\n[ OK ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_rgb16i_cube (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_rgb16ui_cube\r\ndEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.rgb16ui_cube\r\n[ OK ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_rgb16ui_cube (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_rg8_cube\r\ndEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.rg8_cube\r\n[ OK ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_rg8_cube (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_r32i_cube\r\ndEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.r32i_cube\r\n[ OK ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_r32i_cube (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_r32ui_cube\r\ndEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.r32ui_cube\r\n[ OK ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_r32ui_cube (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_r8_snorm_2d\r\ndEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.r8_snorm_2d\r\n[ OK ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_r8_snorm_2d (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_r8_snorm_cube\r\ndEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.r8_snorm_cube\r\n[ OK ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_r8_snorm_cube (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_rgb8_alignment_2d\r\ndEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.rgb8_alignment_2d\r\n[ OK ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_rgb8_alignment_2d (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_rgb8_skip_pixels_2d\r\ndEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.rgb8_skip_pixels_2d\r\n[ OK ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_rgb8_skip_pixels_2d (32 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_basic_copyteximage2d_2d_rgba\r\ndEQP-GLES3.functional.texture.specification.basic_copyteximage2d.2d_rgba\r\n[ OK ] dEQP.GLES3/functional_texture_specification_basic_copyteximage2d_2d_rgba (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_basic_copyteximage2d_cube_alpha\r\ndEQP-GLES3.functional.texture.specification.basic_copyteximage2d.cube_alpha\r\n[ OK ] dEQP.GLES3/functional_texture_specification_basic_copyteximage2d_cube_alpha (93 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_basic_copyteximage2d_cube_rgba\r\ndEQP-GLES3.functional.texture.specification.basic_copyteximage2d.cube_rgba\r\n[ OK ] dEQP.GLES3/functional_texture_specification_basic_copyteximage2d_cube_rgba (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_basic_copytexsubimage2d_2d_rgb\r\ndEQP-GLES3.functional.texture.specification.basic_copytexsubimage2d.2d_rgb\r\n[ OK ] dEQP.GLES3/functional_texture_specification_basic_copytexsubimage2d_2d_rgb (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_basic_teximage3d_rgb5_a1_3d\r\ndEQP-GLES3.functional.texture.specification.basic_teximage3d.rgb5_a1_3d\r\n[ OK ] dEQP.GLES3/functional_texture_specification_basic_teximage3d_rgb5_a1_3d (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_basic_teximage3d_rgba8_snorm_2d_array\r\ndEQP-GLES3.functional.texture.specification.basic_teximage3d.rgba8_snorm_2d_array\r\n[ OK ] dEQP.GLES3/functional_texture_specification_basic_teximage3d_rgba8_snorm_2d_array (109 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_basic_teximage3d_rgb8i_2d_array\r\ndEQP-GLES3.functional.texture.specification.basic_teximage3d.rgb8i_2d_array\r\n[ OK ] dEQP.GLES3/functional_texture_specification_basic_teximage3d_rgb8i_2d_array (94 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_basic_teximage3d_rg8i_2d_array\r\ndEQP-GLES3.functional.texture.specification.basic_teximage3d.rg8i_2d_array\r\n[ OK ] dEQP.GLES3/functional_texture_specification_basic_teximage3d_rg8i_2d_array (93 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_basic_teximage3d_r16i_2d_array\r\ndEQP-GLES3.functional.texture.specification.basic_teximage3d.r16i_2d_array\r\n[ OK ] dEQP.GLES3/functional_texture_specification_basic_teximage3d_r16i_2d_array (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_teximage3d_unpack_params_rgb8_image_height\r\ndEQP-GLES3.functional.texture.specification.teximage3d_unpack_params.rgb8_image_height\r\n[ OK ] dEQP.GLES3/functional_texture_specification_teximage3d_unpack_params_rgb8_image_height (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_teximage3d_unpack_params_rgba8_complex1\r\ndEQP-GLES3.functional.texture.specification.teximage3d_unpack_params.rgba8_complex1\r\n[ OK ] dEQP.GLES3/functional_texture_specification_teximage3d_unpack_params_rgba8_complex1 (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_teximage3d_pbo_rgb10_a2_3d\r\ndEQP-GLES3.functional.texture.specification.teximage3d_pbo.rgb10_a2_3d\r\n[ OK ] dEQP.GLES3/functional_texture_specification_teximage3d_pbo_rgb10_a2_3d (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_teximage3d_pbo_r11f_g11f_b10f_2d_array\r\ndEQP-GLES3.functional.texture.specification.teximage3d_pbo.r11f_g11f_b10f_2d_array\r\n[ OK ] dEQP.GLES3/functional_texture_specification_teximage3d_pbo_r11f_g11f_b10f_2d_array (47 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_teximage3d_pbo_rg16i_2d_array\r\ndEQP-GLES3.functional.texture.specification.teximage3d_pbo.rg16i_2d_array\r\n[ OK ] dEQP.GLES3/functional_texture_specification_teximage3d_pbo_rg16i_2d_array (79 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_teximage3d_pbo_r32i_2d_array\r\ndEQP-GLES3.functional.texture.specification.teximage3d_pbo.r32i_2d_array\r\n[ OK ] dEQP.GLES3/functional_texture_specification_teximage3d_pbo_r32i_2d_array (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_teximage3d_pbo_r8_snorm_2d_array\r\ndEQP-GLES3.functional.texture.specification.teximage3d_pbo.r8_snorm_2d_array\r\n[ OK ] dEQP.GLES3/functional_texture_specification_teximage3d_pbo_r8_snorm_2d_array (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_teximage3d_depth_pbo_depth24_stencil8_2d_array\r\ndEQP-GLES3.functional.texture.specification.teximage3d_depth_pbo.depth24_stencil8_2d_array\r\n[ OK ] dEQP.GLES3/functional_texture_specification_teximage3d_depth_pbo_depth24_stencil8_2d_array (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_basic_texsubimage3d_rgba8_snorm_3d\r\ndEQP-GLES3.functional.texture.specification.basic_texsubimage3d.rgba8_snorm_3d\r\n[ OK ] dEQP.GLES3/functional_texture_specification_basic_texsubimage3d_rgba8_snorm_3d (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_basic_texsubimage3d_rgb565_3d\r\ndEQP-GLES3.functional.texture.specification.basic_texsubimage3d.rgb565_3d\r\n[ OK ] dEQP.GLES3/functional_texture_specification_basic_texsubimage3d_rgb565_3d (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_basic_texsubimage3d_rgb16i_3d\r\ndEQP-GLES3.functional.texture.specification.basic_texsubimage3d.rgb16i_3d\r\n[ OK ] dEQP.GLES3/functional_texture_specification_basic_texsubimage3d_rgb16i_3d (94 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_texsubimage3d_unpack_params_r8_complex4\r\ndEQP-GLES3.functional.texture.specification.texsubimage3d_unpack_params.r8_complex4\r\n[ OK ] dEQP.GLES3/functional_texture_specification_texsubimage3d_unpack_params_r8_complex4 (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_texsubimage3d_pbo_rgba32i_2d_array\r\ndEQP-GLES3.functional.texture.specification.texsubimage3d_pbo.rgba32i_2d_array\r\n[ OK ] dEQP.GLES3/functional_texture_specification_texsubimage3d_pbo_rgba32i_2d_array (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_texsubimage3d_pbo_rgb5_a1_2d_array\r\ndEQP-GLES3.functional.texture.specification.texsubimage3d_pbo.rgb5_a1_2d_array\r\n[ OK ] dEQP.GLES3/functional_texture_specification_texsubimage3d_pbo_rgb5_a1_2d_array (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_texsubimage3d_pbo_rgb32ui_2d_array\r\ndEQP-GLES3.functional.texture.specification.texsubimage3d_pbo.rgb32ui_2d_array\r\n[ OK ] dEQP.GLES3/functional_texture_specification_texsubimage3d_pbo_rgb32ui_2d_array (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_texsubimage3d_pbo_rgb16i_3d\r\ndEQP-GLES3.functional.texture.specification.texsubimage3d_pbo.rgb16i_3d\r\n[ OK ] dEQP.GLES3/functional_texture_specification_texsubimage3d_pbo_rgb16i_3d (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_texsubimage3d_pbo_rgb16ui_2d_array\r\ndEQP-GLES3.functional.texture.specification.texsubimage3d_pbo.rgb16ui_2d_array\r\n[ OK ] dEQP.GLES3/functional_texture_specification_texsubimage3d_pbo_rgb16ui_2d_array (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_texsubimage3d_pbo_rg16ui_2d_array\r\ndEQP-GLES3.functional.texture.specification.texsubimage3d_pbo.rg16ui_2d_array\r\n[ OK ] dEQP.GLES3/functional_texture_specification_texsubimage3d_pbo_rg16ui_2d_array (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_texsubimage3d_pbo_r8i_3d\r\ndEQP-GLES3.functional.texture.specification.texsubimage3d_pbo.r8i_3d\r\n[ OK ] dEQP.GLES3/functional_texture_specification_texsubimage3d_pbo_r8i_3d (63 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_texstorage2d_format_rgba32f_2d\r\ndEQP-GLES3.functional.texture.specification.texstorage2d.format.rgba32f_2d\r\n[ OK ] dEQP.GLES3/functional_texture_specification_texstorage2d_format_rgba32f_2d (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_texstorage2d_format_rgb10_a2ui_cube\r\ndEQP-GLES3.functional.texture.specification.texstorage2d.format.rgb10_a2ui_cube\r\n[ OK ] dEQP.GLES3/functional_texture_specification_texstorage2d_format_rgb10_a2ui_cube (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_texstorage2d_format_rgb32i_cube\r\ndEQP-GLES3.functional.texture.specification.texstorage2d.format.rgb32i_cube\r\n[ OK ] dEQP.GLES3/functional_texture_specification_texstorage2d_format_rgb32i_cube (78 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_texstorage2d_format_rgb8i_2d\r\ndEQP-GLES3.functional.texture.specification.texstorage2d.format.rgb8i_2d\r\n[ OK ] dEQP.GLES3/functional_texture_specification_texstorage2d_format_rgb8i_2d (62 ms)\r\n[ RUN ] dEQP.GLES3/functional_texture_specification_texstorage2d_format_rg32ui_cube\r\ndEQP-GLES3.functional.texture.specification.texstorage2d.format.rg32ui_cube\r\n[ OK ] dEQP.G