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python -u /b/swarming/w/ir/kitchen-checkout/build/scripts/tools/runit.py --show-path --with-third-party-lib -- python /b/swarming/w/ir/kitchen-checkout/build/scripts/slave/recipe_modules/chromium_swarming/resources/collect_task.py --verbose -o /b/swarming/w/ir/tmp/t/tmpigYtRv.json --task-output-dir /b/swarming/w/ir/tmp/t/tmpXhggb2 --merge-script /b/swarming/w/ir/cache/builder/src/testing/merge_scripts/standard_gtest_merge.py --merge-script-stdout-file /b/swarming/w/ir/tmp/t/tmpvc3m68merge_script_log --merge-additional-args '[]' --build-properties '{"bot_id": "swarm1077-c4", "buildbucket": {"build": {"bucket": "luci.chromium.ci", "created_by": "project:chromium", "created_ts": 1555821005527236, "id": "8915597149266414896", "project": "chromium", "tags": ["build_address:luci.chromium.ci/Linux FYI dEQP Release (NVIDIA)/65017", "builder:Linux FYI dEQP Release (NVIDIA)", "buildset:commit/gitiles/chromium.googlesource.com/chromium/src/+/fa29f8a6e287861b22ed06c54033750ccd96181f", "gitiles_ref:refs/heads/master", "parent_buildername:GPU FYI Linux dEQP Builder", "parent_buildnumber:86665", "scheduler_invocation_id:9081027211289154176", "scheduler_job_id:chromium/Linux FYI dEQP Release (NVIDIA)", "user_agent:luci-scheduler", "user_agent:recipe"]}, "hostname": "cr-buildbucket.appspot.com"}, "buildername": "Linux FYI dEQP Release (NVIDIA)", "buildnumber": 65017, "got_angle_revision": "c467f7b5418856515b9f321495def98ee8ad0554", "got_dawn_revision": "22cee9ae36b23a8908525d668ef4728a26c931c4", "got_nacl_revision": "6abc006f6760ec49350cd45e8bccbff4809725ac", "got_revision": "fa29f8a6e287861b22ed06c54033750ccd96181f", "got_revision_cp": "refs/heads/master@{#652782}", "got_swarming_client_revision": "aa60736aded9fc32a0e21a81f5fc51f6009d01f3", "got_v8_revision": "49d1e6f9b11ed9a1a2e7b6855ae26907ec119713", "got_v8_revision_cp": "refs/heads/7.6.1@{#1}", "got_webrtc_revision": "852bffb6063aa36814c89a58390581e59643f1fb", "got_webrtc_revision_cp": "refs/heads/master@{#27678}", "mastername": "chromium.gpu.fyi", "parent_buildername": "GPU FYI Linux dEQP Builder", "parent_got_angle_revision": "c467f7b5418856515b9f321495def98ee8ad0554", "parent_got_dawn_revision": "22cee9ae36b23a8908525d668ef4728a26c931c4", "parent_got_nacl_revision": "6abc006f6760ec49350cd45e8bccbff4809725ac", "parent_got_revision": "fa29f8a6e287861b22ed06c54033750ccd96181f", "parent_got_revision_cp": "refs/heads/master@{#652782}", "parent_got_src_internal_revision": "fe542d4bf3bef8d5742dbb5039f75333694eaafe", "parent_got_swarming_client_revision": "aa60736aded9fc32a0e21a81f5fc51f6009d01f3", "parent_got_v8_revision": "49d1e6f9b11ed9a1a2e7b6855ae26907ec119713", "parent_got_v8_revision_cp": "refs/heads/7.6.1@{#1}", "parent_got_webrtc_revision": "852bffb6063aa36814c89a58390581e59643f1fb", "parent_got_webrtc_revision_cp": "refs/heads/master@{#27678}", "parent_mastername": "chromium.gpu.fyi", "path_config": "generic", "recipe": "chromium", "revision": "fa29f8a6e287861b22ed06c54033750ccd96181f", "swarm_hashes": {"angle_deqp_egl_tests": "47bf37351ebc644e28877e6bb73459efb6eec64b", "angle_deqp_gles2_tests": "2d4c29a8baa361c6b18e37da851ac8846519d2b8", "angle_deqp_gles31_tests": "282a25a8e802ae32249a4c9527f1de3362aebec7", "angle_deqp_gles3_tests": "3e10ab95e407b573c0e5259bf468d10e27c6e70a"}}' --summary-json-file /b/swarming/w/ir/tmp/t/tmpyx6nx8.json -- swarming collect -server https://chromium-swarm.appspot.com -worker 50 -task-summary-python -task-output-stdout all -verbose -requests-json /b/swarming/w/ir/tmp/t/tmp7DdrVw.json in dir /b/swarming/w/ir/k: allow_subannotations: True cmd: ['python', '-u', '/b/swarming/w/ir/kitchen-checkout/build/scripts/tools/runit.py', '--show-path', '--with-third-party-lib', '--', 'python', '/b/swarming/w/ir/kitchen-checkout/build/scripts/slave/recipe_modules/chromium_swarming/resources/collect_task.py', '--verbose', '-o', '/b/swarming/w/ir/tmp/t/tmpigYtRv.json', '--task-output-dir', '/b/swarming/w/ir/tmp/t/tmpXhggb2', '--merge-script', '/b/swarming/w/ir/cache/builder/src/testing/merge_scripts/standard_gtest_merge.py', '--merge-script-stdout-file', '/b/swarming/w/ir/tmp/t/tmpvc3m68merge_script_log', '--merge-additional-args', '[]', '--build-properties', '{"bot_id": "swarm1077-c4", "buildbucket": {"build": {"bucket": "luci.chromium.ci", "created_by": "project:chromium", "created_ts": 1555821005527236, "id": "8915597149266414896", "project": "chromium", "tags": ["build_address:luci.chromium.ci/Linux FYI dEQP Release (NVIDIA)/65017", "builder:Linux FYI dEQP Release (NVIDIA)", "buildset:commit/gitiles/chromium.googlesource.com/chromium/src/+/fa29f8a6e287861b22ed06c54033750ccd96181f", "gitiles_ref:refs/heads/master", "parent_buildername:GPU FYI Linux dEQP Builder", "parent_buildnumber:86665", "scheduler_invocation_id:9081027211289154176", "scheduler_job_id:chromium/Linux FYI dEQP Release (NVIDIA)", "user_agent:luci-scheduler", "user_agent:recipe"]}, "hostname": "cr-buildbucket.appspot.com"}, "buildername": "Linux FYI dEQP Release (NVIDIA)", "buildnumber": 65017, "got_angle_revision": "c467f7b5418856515b9f321495def98ee8ad0554", "got_dawn_revision": "22cee9ae36b23a8908525d668ef4728a26c931c4", "got_nacl_revision": "6abc006f6760ec49350cd45e8bccbff4809725ac", "got_revision": "fa29f8a6e287861b22ed06c54033750ccd96181f", "got_revision_cp": "refs/heads/master@{#652782}", "got_swarming_client_revision": "aa60736aded9fc32a0e21a81f5fc51f6009d01f3", "got_v8_revision": "49d1e6f9b11ed9a1a2e7b6855ae26907ec119713", "got_v8_revision_cp": "refs/heads/7.6.1@{#1}", "got_webrtc_revision": "852bffb6063aa36814c89a58390581e59643f1fb", "got_webrtc_revision_cp": "refs/heads/master@{#27678}", "mastername": "chromium.gpu.fyi", "parent_buildername": "GPU FYI Linux dEQP Builder", "parent_got_angle_revision": "c467f7b5418856515b9f321495def98ee8ad0554", "parent_got_dawn_revision": "22cee9ae36b23a8908525d668ef4728a26c931c4", "parent_got_nacl_revision": "6abc006f6760ec49350cd45e8bccbff4809725ac", "parent_got_revision": "fa29f8a6e287861b22ed06c54033750ccd96181f", "parent_got_revision_cp": "refs/heads/master@{#652782}", "parent_got_src_internal_revision": "fe542d4bf3bef8d5742dbb5039f75333694eaafe", "parent_got_swarming_client_revision": "aa60736aded9fc32a0e21a81f5fc51f6009d01f3", "parent_got_v8_revision": "49d1e6f9b11ed9a1a2e7b6855ae26907ec119713", "parent_got_v8_revision_cp": "refs/heads/7.6.1@{#1}", "parent_got_webrtc_revision": "852bffb6063aa36814c89a58390581e59643f1fb", "parent_got_webrtc_revision_cp": "refs/heads/master@{#27678}", "parent_mastername": "chromium.gpu.fyi", "path_config": "generic", "recipe": "chromium", "revision": "fa29f8a6e287861b22ed06c54033750ccd96181f", "swarm_hashes": {"angle_deqp_egl_tests": "47bf37351ebc644e28877e6bb73459efb6eec64b", "angle_deqp_gles2_tests": "2d4c29a8baa361c6b18e37da851ac8846519d2b8", "angle_deqp_gles31_tests": "282a25a8e802ae32249a4c9527f1de3362aebec7", "angle_deqp_gles3_tests": "3e10ab95e407b573c0e5259bf468d10e27c6e70a"}}', '--summary-json-file', '/b/swarming/w/ir/tmp/t/tmpyx6nx8.json', '--', 'swarming', 'collect', '-server', 'https://chromium-swarm.appspot.com', '-worker', '50', '-task-summary-python', '-task-output-stdout', 'all', '-verbose', '-requests-json', '/b/swarming/w/ir/tmp/t/tmp7DdrVw.json'] env: {'CHROME_HEADLESS': '1'} env_prefixes: {'PATH': '/b/swarming/w/ir/cache/swarming_client'} env_suffixes: {} infra_step: False name_tokens: ('angle_deqp_gles3_gl_tests on (nvidia-quadro-p400-ubuntu-stable) GPU on Linux on Ubuntu',) ok_ret: ALL_OK step_test_data: gen_default_step_test_data(...) trigger_specs: () full environment: ADDRFAM: inet BOTO_CONFIG: /b/swarming/w/ir/tmp/gsutil_task/.boto BUILDBUCKET_EXPERIMENTAL: FALSE CHROME_HEADLESS: 1 CIPD_CACHE_DIR: /b/swarming/cipd_cache/cache CIPD_PROTOCOL: v2 DEVSHELL_CLIENT_PORT: 38742 DOCKER_CONFIG: /b/swarming/w/ir/tmp/docker_cfg_task DOCKER_TMPDIR: /b/swarming/w/ir/tmp/docker_tmp_task GIT_CONFIG_NOSYSTEM: 1 GIT_TERMINAL_PROMPT: 0 HOME: /home/chrome-bot IFACE: eth0 INFRA_GIT_WRAPPER_HOME: /b/swarming/w/ir/tmp/git_home_task LOGDOG_COORDINATOR_HOST: logs.chromium.org LOGDOG_STREAM_PREFIX: buildbucket/cr-buildbucket.appspot.com/8915597149266414896 LOGDOG_STREAM_PROJECT: chromium LOGDOG_STREAM_SERVER_PATH: unix:/b/swarming/w/ir/tmp/ld.sock LOGICAL: eth0 LUCI_CONTEXT: /b/swarming/w/itL8C8KG/luci_context.084295332 MAC_CHROMIUM_TMPDIR: /b/swarming/w/ir/tmp/t METHOD: dhcp NO_GCE_CHECK: False PATH: /b/swarming/w/ir/cache/swarming_client:/b/swarming/w/ir/cipd_bin_packages:/b/swarming/w/ir/cipd_bin_packages/bin:/b/swarming/cipd_cache/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin PWD: /b/swarming/w/ir/k PYTHONIOENCODING: UTF-8 PYTHONUNBUFFERED: 1 ROOT_SETUP_LOG: /var/log/messages/chromebuild/root-setup.log SHLVL: 1 STARTUP_LOG: /var/log/messages/chromebuild/startup.log SWARMING_BOT_ID: swarm1077-c4 SWARMING_EXTERNAL_BOT_SETUP: 1 SWARMING_HEADLESS: 1 SWARMING_SERVER: https://chromium-swarm.appspot.com SWARMING_TASK_ID: 4456fa16d215ef11 TEMP: /b/swarming/w/ir/tmp/t TEMPDIR: /b/swarming/w/ir/tmp/t TERM: linux TMP: /b/swarming/w/ir/tmp/t TMPDIR: /b/swarming/w/ir/tmp/t UPSTART_EVENTS: net-device-up UPSTART_INSTANCE: UPSTART_JOB: chromebuild-startup USER: chrome-bot USERNAME: chrome-bot VPYTHON_VIRTUALENV_ROOT: /b/swarming/w/ir/cache/vpython _: /b/swarming/w/ir/cipd_bin_packages/vpython Set PYTHONPATH: /b/swarming/w/ir/kitchen-checkout/build/scripts:/b/swarming/w/ir/kitchen-checkout/build/site_config:/b/swarming/w/ir/kitchen-checkout/build/third_party:/b/swarming/w/ir/kitchen-checkout/build/third_party/buildbot_8_4p1:/b/swarming/w/ir/kitchen-checkout/build/third_party/buildbot_slave_8_4:/b/swarming/w/ir/kitchen-checkout/build/third_party/coverage-3.7.1:/b/swarming/w/ir/kitchen-checkout/build/third_party/decorator_3_3_1:/b/swarming/w/ir/kitchen-checkout/build/third_party/google_api_python_client:/b/swarming/w/ir/kitchen-checkout/build/third_party/httplib2/python2:/b/swarming/w/ir/kitchen-checkout/build/third_party/infra_libs:/b/swarming/w/ir/kitchen-checkout/build/third_party/jinja2:/b/swarming/w/ir/kitchen-checkout/build/third_party/markupsafe:/b/swarming/w/ir/kitchen-checkout/build/third_party/oauth2client:/b/swarming/w/ir/kitchen-checkout/build/third_party/pyasn1:/b/swarming/w/ir/kitchen-checkout/build/third_party/pyasn1-modules:/b/swarming/w/ir/kitchen-checkout/build/third_party/python-rsa:/b/swarming/w/ir/kitchen-checkout/build/third_party/requests_2_10_0:/b/swarming/w/ir/kitchen-checkout/build/third_party/setuptools-0.6c11:/b/swarming/w/ir/kitchen-checkout/build/third_party/sqlalchemy_0_7_1:/b/swarming/w/ir/kitchen-checkout/build/third_party/sqlalchemy_migrate_0_7_1:/b/swarming/w/ir/kitchen-checkout/build/third_party/tempita_0_5:/b/swarming/w/ir/kitchen-checkout/build/third_party/twisted_10_2:/b/swarming/w/ir/kitchen-checkout/build/third_party/uritemplate:/b/swarming/w/ir/kitchen-checkout/build/third_party/site-packages 2019-04-20 21:33:54,664 - root: [DEBUG] Using task_output_dir: '/b/swarming/w/ir/tmp/t/tmpXhggb2' 2019-04-20 21:33:54,664 - root: [WARNING] task_output_dir '/b/swarming/w/ir/tmp/t/tmpXhggb2' already exists! 2019-04-20 21:33:54,664 - root: [WARNING] task_output_dir existing content: [] 2019-04-20 21:33:54,664 - root: [INFO] collect_cmd: swarming collect -server https://chromium-swarm.appspot.com -worker 50 -task-summary-python -task-output-stdout all -verbose -requests-json /b/swarming/w/ir/tmp/t/tmp7DdrVw.json -output-dir /b/swarming/w/ir/tmp/t/tmpXhggb2 -task-summary-json /b/swarming/w/ir/tmp/t/tmpyx6nx8.json [D2019-04-20T21:33:54.673107-07:00 13141 0 auth.go:1265] Minting a new token {"key":"luci_ctx/66af80efd21e445fff8ea90da64f34ef1e774d1dbd0a6fe7b082777ba0658568", "scopes":"https://www.googleapis.com/auth/userinfo.email"} [D2019-04-20T21:33:54.673208-07:00 13141 0 luci_ctx.go:138] POST http://127.0.0.1:43682/rpc/LuciLocalAuthService.GetOAuthToken {"key":"luci_ctx/66af80efd21e445fff8ea90da64f34ef1e774d1dbd0a6fe7b082777ba0658568", "scopes":"https://www.googleapis.com/auth/userinfo.email"} [D2019-04-20T21:33:54.675028-07:00 13141 0 auth.go:1222] Token expires in 19m51.325010034s {"key":"luci_ctx/66af80efd21e445fff8ea90da64f34ef1e774d1dbd0a6fe7b082777ba0658568", "scopes":"https://www.googleapis.com/auth/userinfo.email"} 4456fd5e6758d610: exit 0 /b/s/swarming_bot.1.zip/third_party/urllib3/util/ssl_.py:354: SNIMissingWarning: An HTTPS request has been made, but the SNI (Server Name Indication) extension to TLS is not available on this platform. This may cause the server to present an incorrect TLS certificate, which can cause validation failures. You can upgrade to a newer version of Python to solve this. For more information, see https://urllib3.readthedocs.io/en/latest/advanced-usage.html#ssl-warnings /b/s/swarming_bot.1.zip/third_party/urllib3/util/ssl_.py:150: InsecurePlatformWarning: A true SSLContext object is not available. This prevents urllib3 from configuring SSL appropriately and may cause certain SSL connections to fail. You can upgrade to a newer version of Python to solve this. For more information, see https://urllib3.readthedocs.io/en/latest/advanced-usage.html#ssl-warnings /b/s/swarming_bot.1.zip/third_party/urllib3/util/ssl_.py:150: InsecurePlatformWarning: A true SSLContext object is not available. This prevents urllib3 from configuring SSL appropriately and may cause certain SSL connections to fail. You can upgrade to a newer version of Python to solve this. For more information, see https://urllib3.readthedocs.io/en/latest/advanced-usage.html#ssl-warnings IMPORTANT DEBUGGING NOTE: batches of tests are run inside their own process. For debugging a test inside a debugger, use the --gtest_filter=<your_test_name> flag along with --single-process-tests. Using sharding settings from environment. This is shard 0/12 Using 1 parallel jobs. Note: Google Test filter = dEQP.GLES3/functional_implementation_limits_max_cube_map_texture_size:dEQP.GLES3/functional_implementation_limits_aliased_line_width_range:dEQP.GLES3/functional_implementation_limits_max_elements_indices:dEQP.GLES3/functional_implementation_limits_max_elements_vertices:dEQP.GLES3/functional_implementation_limits_num_shader_binary_formats:dEQP.GLES3/functional_implementation_limits_max_vertex_uniform_components:dEQP.GLES3/functional_implementation_limits_max_fragment_uniform_vectors:dEQP.GLES3/functional_implementation_limits_max_texture_image_units:dEQP.GLES3/functional_color_clear_short_scissored_rgb:dEQP.GLES3/functional_color_clear_scissored_rgba:dEQP.GLES3/functional_buffer_write_basic_copy_read_stream_copy:dEQP.GLES3/functional_buffer_write_basic_copy_read_static_copy:dEQP.GLES3/functional_buffer_write_basic_pixel_unpack_static_draw:dEQP.GLES3/functional_buffer_write_basic_subdata_pixel_pack_stream_draw:dEQP.GLES3/functional_buffer_write_basic_subdata_pixel_pack_dynamic_draw:dEQP.GLES3/functional_buffer_write_basic_subdata_pixel_unpack_static_draw:dEQP.GLES3/functional_buffer_write_random_5:dEQP.GLES3/functional_buffer_map_read_map_write_copy_read_full:dEQP.GLES3/functional_buffer_map_read_map_write_transform_feedback_full:dEQP.GLES3/functional_buffer_map_read_map_write_uniform_partial:dEQP.GLES3/functional_buffer_map_read_usage_hints_copy_read_static_draw:dEQP.GLES3/functional_buffer_map_read_usage_hints_copy_read_dynamic_copy:dEQP.GLES3/functional_buffer_map_read_usage_hints_element_array_stream_read:dEQP.GLES3/functional_buffer_map_read_usage_hints_uniform_static_draw:dEQP.GLES3/functional_buffer_map_write_map_read_copy_write_full:dEQP.GLES3/functional_buffer_map_write_map_read_pixel_pack_full:dEQP.GLES3/functional_buffer_map_write_render_as_vertex_array_copy_write_full:dEQP.GLES3/functional_buffer_map_write_render_as_vertex_array_transform_feedback_full:dEQP.GLES3/functional_buffer_map_write_render_as_index_array_pixel_unpack_partial:dEQP.GLES3/functional_buffer_map_write_usage_hints_array_static_draw:dEQP.GLES3/functional_buffer_map_write_usage_hints_element_array_static_draw:dEQP.GLES3/functional_buffer_map_write_usage_hints_element_array_static_copy:dEQP.GLES3/functional_buffer_map_write_usage_hints_element_array_dynamic_copy:dEQP.GLES3/functional_buffer_map_write_usage_hints_pixel_pack_dynamic_copy:dEQP.GLES3/functional_buffer_map_write_invalidate_array_write_partial:dEQP.GLES3/functional_buffer_map_write_partial_invalidate_transform_feedback_write_partial:dEQP.GLES3/functional_buffer_map_write_explicit_flush_transform_feedback_partial:dEQP.GLES3/functional_buffer_map_read_write_map_read_transform_feedback_partial:dEQP.GLES3/functional_buffer_map_read_write_render_as_vertex_array_pixel_pack_full:dEQP.GLES3/functional_buffer_map_read_write_render_as_vertex_array_transform_feedback_partial:dEQP.GLES3/functional_buffer_map_read_write_usage_hints_copy_write_stream_read:dEQP.GLES3/functional_buffer_map_read_write_usage_hints_copy_write_static_read:dEQP.GLES3/functional_buffer_map_read_write_usage_hints_pixel_unpack_static_copy:dEQP.GLES3/functional_buffer_map_read_write_usage_hints_transform_feedback_stream_copy:dEQP.GLES3/functional_buffer_map_read_write_usage_hints_uniform_stream_read:dEQP.GLES3/functional_buffer_copy_basic_element_array_transform_feedback:dEQP.GLES3/functional_buffer_copy_basic_pixel_pack_element_array:dEQP.GLES3/functional_buffer_copy_basic_pixel_unpack_copy_write:dEQP.GLES3/functional_buffer_copy_basic_uniform_array:dEQP.GLES3/functional_buffer_copy_basic_uniform_pixel_unpack:dEQP.GLES3/functional_buffer_copy_single_buffer_array_copy_write:dEQP.GLES3/functional_buffer_copy_single_buffer_array_pixel_pack:dEQP.GLES3/functional_buffer_copy_single_buffer_copy_read_copy_write:dEQP.GLES3/functional_buffer_copy_single_buffer_copy_read_pixel_pack:dEQP.GLES3/functional_buffer_copy_single_buffer_copy_write_copy_read:dEQP.GLES3/functional_buffer_copy_single_buffer_element_array_copy_read:dEQP.GLES3/functional_buffer_copy_single_buffer_element_array_transform_feedback:dEQP.GLES3/functional_buffer_copy_single_buffer_pixel_pack_pixel_unpack:dEQP.GLES3/functional_buffer_copy_single_buffer_pixel_pack_transform_feedback:dEQP.GLES3/functional_buffer_copy_single_buffer_pixel_unpack_array:dEQP.GLES3/functional_buffer_copy_single_buffer_transform_feedback_array:dEQP.GLES3/functional_buffer_copy_single_buffer_transform_feedback_copy_write:dEQP.GLES3/functional_buffer_copy_single_buffer_uniform_pixel_pack:dEQP.GLES3/functional_shaders_preprocessor_basic_missing_identifier_fragment:dEQP.GLES3/functional_shaders_preprocessor_basic_empty_function_vertex:dEQP.GLES3/functional_shaders_preprocessor_definitions_undefine_invalid_object_4_vertex:dEQP.GLES3/functional_shaders_preprocessor_invalid_definitions_undef_non_identifier_1_fragment:dEQP.GLES3/functional_shaders_preprocessor_object_redefinitions_invalid_object_intval_1_fragment:dEQP.GLES3/functional_shaders_preprocessor_object_redefinitions_redefine_obj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[==========] Running 400 tests from 1 test suite. [----------] Global test environment set-up. [----------] 400 tests from dEQP Writing test log into TestResults.qpa [ RUN ] dEQP.GLES3/functional_implementation_limits_max_cube_map_texture_size dEQP-GLES3.functional.implementation_limits.max_cube_map_texture_size [ OK ] dEQP.GLES3/functional_implementation_limits_max_cube_map_texture_size (750 ms) [ RUN ] dEQP.GLES3/functional_implementation_limits_aliased_line_width_range dEQP-GLES3.functional.implementation_limits.aliased_line_width_range [ OK ] dEQP.GLES3/functional_implementation_limits_aliased_line_width_range (1 ms) [ RUN ] dEQP.GLES3/functional_implementation_limits_max_elements_indices dEQP-GLES3.functional.implementation_limits.max_elements_indices [ OK ] dEQP.GLES3/functional_implementation_limits_max_elements_indices (1 ms) [ RUN ] dEQP.GLES3/functional_implementation_limits_max_elements_vertices dEQP-GLES3.functional.implementation_limits.max_elements_vertices [ OK ] dEQP.GLES3/functional_implementation_limits_max_elements_vertices (2 ms) [ RUN ] dEQP.GLES3/functional_implementation_limits_num_shader_binary_formats dEQP-GLES3.functional.implementation_limits.num_shader_binary_formats [ OK ] dEQP.GLES3/functional_implementation_limits_num_shader_binary_formats (4 ms) [ RUN ] dEQP.GLES3/functional_implementation_limits_max_vertex_uniform_components dEQP-GLES3.functional.implementation_limits.max_vertex_uniform_components [ OK ] dEQP.GLES3/functional_implementation_limits_max_vertex_uniform_components (4 ms) [ RUN ] dEQP.GLES3/functional_implementation_limits_max_fragment_uniform_vectors dEQP-GLES3.functional.implementation_limits.max_fragment_uniform_vectors [ OK ] dEQP.GLES3/functional_implementation_limits_max_fragment_uniform_vectors (2 ms) [ RUN ] dEQP.GLES3/functional_implementation_limits_max_texture_image_units dEQP-GLES3.functional.implementation_limits.max_texture_image_units [ OK ] dEQP.GLES3/functional_implementation_limits_max_texture_image_units (1 ms) [ RUN ] dEQP.GLES3/functional_color_clear_short_scissored_rgb dEQP-GLES3.functional.color_clear.short_scissored_rgb [ OK ] dEQP.GLES3/functional_color_clear_short_scissored_rgb (78 ms) [ RUN ] dEQP.GLES3/functional_color_clear_scissored_rgba dEQP-GLES3.functional.color_clear.scissored_rgba [ OK ] dEQP.GLES3/functional_color_clear_scissored_rgba (35 ms) [ RUN ] dEQP.GLES3/functional_buffer_write_basic_copy_read_stream_copy dEQP-GLES3.functional.buffer.write.basic.copy_read_stream_copy [ OK ] dEQP.GLES3/functional_buffer_write_basic_copy_read_stream_copy (22 ms) [ RUN ] dEQP.GLES3/functional_buffer_write_basic_copy_read_static_copy dEQP-GLES3.functional.buffer.write.basic.copy_read_static_copy [ OK ] dEQP.GLES3/functional_buffer_write_basic_copy_read_static_copy (3 ms) [ RUN ] dEQP.GLES3/functional_buffer_write_basic_pixel_unpack_static_draw dEQP-GLES3.functional.buffer.write.basic.pixel_unpack_static_draw [ OK ] dEQP.GLES3/functional_buffer_write_basic_pixel_unpack_static_draw (3 ms) [ RUN ] dEQP.GLES3/functional_buffer_write_basic_subdata_pixel_pack_stream_draw dEQP-GLES3.functional.buffer.write.basic_subdata.pixel_pack_stream_draw [ OK ] dEQP.GLES3/functional_buffer_write_basic_subdata_pixel_pack_stream_draw (2 ms) [ RUN ] dEQP.GLES3/functional_buffer_write_basic_subdata_pixel_pack_dynamic_draw dEQP-GLES3.functional.buffer.write.basic_subdata.pixel_pack_dynamic_draw [ OK ] dEQP.GLES3/functional_buffer_write_basic_subdata_pixel_pack_dynamic_draw (3 ms) [ RUN ] dEQP.GLES3/functional_buffer_write_basic_subdata_pixel_unpack_static_draw dEQP-GLES3.functional.buffer.write.basic_subdata.pixel_unpack_static_draw [ OK ] dEQP.GLES3/functional_buffer_write_basic_subdata_pixel_unpack_static_draw (3 ms) [ RUN ] dEQP.GLES3/functional_buffer_write_random_5 dEQP-GLES3.functional.buffer.write.random.5 [ OK ] dEQP.GLES3/functional_buffer_write_random_5 (51 ms) [ RUN ] dEQP.GLES3/functional_buffer_map_read_map_write_copy_read_full dEQP-GLES3.functional.buffer.map.read.map_write.copy_read_full [ OK ] dEQP.GLES3/functional_buffer_map_read_map_write_copy_read_full (1 ms) [ RUN ] dEQP.GLES3/functional_buffer_map_read_map_write_transform_feedback_full dEQP-GLES3.functional.buffer.map.read.map_write.transform_feedback_full [ OK ] dEQP.GLES3/functional_buffer_map_read_map_write_transform_feedback_full (1 ms) [ RUN ] dEQP.GLES3/functional_buffer_map_read_map_write_uniform_partial dEQP-GLES3.functional.buffer.map.read.map_write.uniform_partial [ OK ] dEQP.GLES3/functional_buffer_map_read_map_write_uniform_partial (1 ms) [ RUN ] dEQP.GLES3/functional_buffer_map_read_usage_hints_copy_read_static_draw dEQP-GLES3.functional.buffer.map.read.usage_hints.copy_read_static_draw [ OK ] dEQP.GLES3/functional_buffer_map_read_usage_hints_copy_read_static_draw (0 ms) [ RUN ] dEQP.GLES3/functional_buffer_map_read_usage_hints_copy_read_dynamic_copy dEQP-GLES3.functional.buffer.map.read.usage_hints.copy_read_dynamic_copy [ OK ] dEQP.GLES3/functional_buffer_map_read_usage_hints_copy_read_dynamic_copy (1 ms) [ RUN ] dEQP.GLES3/functional_buffer_map_read_usage_hints_element_array_stream_read dEQP-GLES3.functional.buffer.map.read.usage_hints.element_array_stream_read [ OK ] dEQP.GLES3/functional_buffer_map_read_usage_hints_element_array_stream_read (1 ms) [ RUN ] dEQP.GLES3/functional_buffer_map_read_usage_hints_uniform_static_draw dEQP-GLES3.functional.buffer.map.read.usage_hints.uniform_static_draw [ OK ] dEQP.GLES3/functional_buffer_map_read_usage_hints_uniform_static_draw (1 ms) [ RUN ] dEQP.GLES3/functional_buffer_map_write_map_read_copy_write_full dEQP-GLES3.functional.buffer.map.write.map_read.copy_write_full [ OK ] dEQP.GLES3/functional_buffer_map_write_map_read_copy_write_full (1 ms) [ RUN ] dEQP.GLES3/functional_buffer_map_write_map_read_pixel_pack_full dEQP-GLES3.functional.buffer.map.write.map_read.pixel_pack_full [ OK ] dEQP.GLES3/functional_buffer_map_write_map_read_pixel_pack_full (1 ms) [ RUN ] dEQP.GLES3/functional_buffer_map_write_render_as_vertex_array_copy_write_full dEQP-GLES3.functional.buffer.map.write.render_as_vertex_array.copy_write_full [ OK ] dEQP.GLES3/functional_buffer_map_write_render_as_vertex_array_copy_write_full (2 ms) [ RUN ] dEQP.GLES3/functional_buffer_map_write_render_as_vertex_array_transform_feedback_full dEQP-GLES3.functional.buffer.map.write.render_as_vertex_array.transform_feedback_full [ OK ] dEQP.GLES3/functional_buffer_map_write_render_as_vertex_array_transform_feedback_full (3 ms) [ RUN ] dEQP.GLES3/functional_buffer_map_write_render_as_index_array_pixel_unpack_partial dEQP-GLES3.functional.buffer.map.write.render_as_index_array.pixel_unpack_partial [ OK ] dEQP.GLES3/functional_buffer_map_write_render_as_index_array_pixel_unpack_partial (28 ms) [ RUN ] dEQP.GLES3/functional_buffer_map_write_usage_hints_array_static_draw dEQP-GLES3.functional.buffer.map.write.usage_hints.array_static_draw [ OK ] dEQP.GLES3/functional_buffer_map_write_usage_hints_array_static_draw (3 ms) [ RUN ] dEQP.GLES3/functional_buffer_map_write_usage_hints_element_array_static_draw dEQP-GLES3.functional.buffer.map.write.usage_hints.element_array_static_draw [ OK ] dEQP.GLES3/functional_buffer_map_write_usage_hints_element_array_static_draw (3 ms) [ RUN ] dEQP.GLES3/functional_buffer_map_write_usage_hints_element_array_static_copy dEQP-GLES3.functional.buffer.map.write.usage_hints.element_array_static_copy [ OK ] dEQP.GLES3/functional_buffer_map_write_usage_hints_element_array_static_copy (3 ms) [ RUN ] dEQP.GLES3/functional_buffer_map_write_usage_hints_element_array_dynamic_copy dEQP-GLES3.functional.buffer.map.write.usage_hints.element_array_dynamic_copy [ OK ] dEQP.GLES3/functional_buffer_map_write_usage_hints_element_array_dynamic_copy (2 ms) [ RUN ] dEQP.GLES3/functional_buffer_map_write_usage_hints_pixel_pack_dynamic_copy dEQP-GLES3.functional.buffer.map.write.usage_hints.pixel_pack_dynamic_copy [ OK ] dEQP.GLES3/functional_buffer_map_write_usage_hints_pixel_pack_dynamic_copy (3 ms) [ RUN ] dEQP.GLES3/functional_buffer_map_write_invalidate_array_write_partial dEQP-GLES3.functional.buffer.map.write.invalidate.array_write_partial [ OK ] dEQP.GLES3/functional_buffer_map_write_invalidate_array_write_partial (3 ms) [ RUN ] dEQP.GLES3/functional_buffer_map_write_partial_invalidate_transform_feedback_write_partial dEQP-GLES3.functional.buffer.map.write.partial_invalidate.transform_feedback_write_partial [ OK ] dEQP.GLES3/functional_buffer_map_write_partial_invalidate_transform_feedback_write_partial (2 ms) [ RUN ] dEQP.GLES3/functional_buffer_map_write_explicit_flush_transform_feedback_partial dEQP-GLES3.functional.buffer.map.write.explicit_flush.transform_feedback_partial [ OK ] dEQP.GLES3/functional_buffer_map_write_explicit_flush_transform_feedback_partial (3 ms) [ RUN ] dEQP.GLES3/functional_buffer_map_read_write_map_read_transform_feedback_partial dEQP-GLES3.functional.buffer.map.read_write.map_read.transform_feedback_partial [ OK ] dEQP.GLES3/functional_buffer_map_read_write_map_read_transform_feedback_partial (1 ms) [ RUN ] dEQP.GLES3/functional_buffer_map_read_write_render_as_vertex_array_pixel_pack_full dEQP-GLES3.functional.buffer.map.read_write.render_as_vertex_array.pixel_pack_full [ OK ] dEQP.GLES3/functional_buffer_map_read_write_render_as_vertex_array_pixel_pack_full (4 ms) [ RUN ] dEQP.GLES3/functional_buffer_map_read_write_render_as_vertex_array_transform_feedback_partial dEQP-GLES3.functional.buffer.map.read_write.render_as_vertex_array.transform_feedback_partial [ OK ] dEQP.GLES3/functional_buffer_map_read_write_render_as_vertex_array_transform_feedback_partial (4 ms) [ RUN ] dEQP.GLES3/functional_buffer_map_read_write_usage_hints_copy_write_stream_read dEQP-GLES3.functional.buffer.map.read_write.usage_hints.copy_write_stream_read [ OK ] dEQP.GLES3/functional_buffer_map_read_write_usage_hints_copy_write_stream_read (4 ms) [ RUN ] dEQP.GLES3/functional_buffer_map_read_write_usage_hints_copy_write_static_read dEQP-GLES3.functional.buffer.map.read_write.usage_hints.copy_write_static_read [ OK ] dEQP.GLES3/functional_buffer_map_read_write_usage_hints_copy_write_static_read (7 ms) [ RUN ] dEQP.GLES3/functional_buffer_map_read_write_usage_hints_pixel_unpack_static_copy dEQP-GLES3.functional.buffer.map.read_write.usage_hints.pixel_unpack_static_copy [ OK ] dEQP.GLES3/functional_buffer_map_read_write_usage_hints_pixel_unpack_static_copy (4 ms) [ RUN ] dEQP.GLES3/functional_buffer_map_read_write_usage_hints_transform_feedback_stream_copy dEQP-GLES3.functional.buffer.map.read_write.usage_hints.transform_feedback_stream_copy [ OK ] dEQP.GLES3/functional_buffer_map_read_write_usage_hints_transform_feedback_stream_copy (4 ms) [ RUN ] dEQP.GLES3/functional_buffer_map_read_write_usage_hints_uniform_stream_read dEQP-GLES3.functional.buffer.map.read_write.usage_hints.uniform_stream_read [ OK ] dEQP.GLES3/functional_buffer_map_read_write_usage_hints_uniform_stream_read (4 ms) [ RUN ] dEQP.GLES3/functional_buffer_copy_basic_element_array_transform_feedback dEQP-GLES3.functional.buffer.copy.basic.element_array_transform_feedback [ OK ] dEQP.GLES3/functional_buffer_copy_basic_element_array_transform_feedback (7 ms) [ RUN ] dEQP.GLES3/functional_buffer_copy_basic_pixel_pack_element_array dEQP-GLES3.functional.buffer.copy.basic.pixel_pack_element_array [ OK ] dEQP.GLES3/functional_buffer_copy_basic_pixel_pack_element_array (7 ms) [ RUN ] dEQP.GLES3/functional_buffer_copy_basic_pixel_unpack_copy_write dEQP-GLES3.functional.buffer.copy.basic.pixel_unpack_copy_write [ OK ] dEQP.GLES3/functional_buffer_copy_basic_pixel_unpack_copy_write (7 ms) [ RUN ] dEQP.GLES3/functional_buffer_copy_basic_uniform_array dEQP-GLES3.functional.buffer.copy.basic.uniform_array [ OK ] dEQP.GLES3/functional_buffer_copy_basic_uniform_array (8 ms) [ RUN ] dEQP.GLES3/functional_buffer_copy_basic_uniform_pixel_unpack dEQP-GLES3.functional.buffer.copy.basic.uniform_pixel_unpack [ OK ] dEQP.GLES3/functional_buffer_copy_basic_uniform_pixel_unpack (7 ms) [ RUN ] dEQP.GLES3/functional_buffer_copy_single_buffer_array_copy_write dEQP-GLES3.functional.buffer.copy.single_buffer.array_copy_write [ OK ] dEQP.GLES3/functional_buffer_copy_single_buffer_array_copy_write (7 ms) [ RUN ] dEQP.GLES3/functional_buffer_copy_single_buffer_array_pixel_pack dEQP-GLES3.functional.buffer.copy.single_buffer.array_pixel_pack [ OK ] dEQP.GLES3/functional_buffer_copy_single_buffer_array_pixel_pack (7 ms) [ RUN ] dEQP.GLES3/functional_buffer_copy_single_buffer_copy_read_copy_write dEQP-GLES3.functional.buffer.copy.single_buffer.copy_read_copy_write [ OK ] dEQP.GLES3/functional_buffer_copy_single_buffer_copy_read_copy_write (7 ms) [ RUN ] dEQP.GLES3/functional_buffer_copy_single_buffer_copy_read_pixel_pack dEQP-GLES3.functional.buffer.copy.single_buffer.copy_read_pixel_pack [ OK ] dEQP.GLES3/functional_buffer_copy_single_buffer_copy_read_pixel_pack (7 ms) [ RUN ] dEQP.GLES3/functional_buffer_copy_single_buffer_copy_write_copy_read dEQP-GLES3.functional.buffer.copy.single_buffer.copy_write_copy_read [ OK ] dEQP.GLES3/functional_buffer_copy_single_buffer_copy_write_copy_read (7 ms) [ RUN ] dEQP.GLES3/functional_buffer_copy_single_buffer_element_array_copy_read dEQP-GLES3.functional.buffer.copy.single_buffer.element_array_copy_read [ OK ] dEQP.GLES3/functional_buffer_copy_single_buffer_element_array_copy_read (9 ms) [ RUN ] dEQP.GLES3/functional_buffer_copy_single_buffer_element_array_transform_feedback dEQP-GLES3.functional.buffer.copy.single_buffer.element_array_transform_feedback [ OK ] dEQP.GLES3/functional_buffer_copy_single_buffer_element_array_transform_feedback (7 ms) [ RUN ] dEQP.GLES3/functional_buffer_copy_single_buffer_pixel_pack_pixel_unpack dEQP-GLES3.functional.buffer.copy.single_buffer.pixel_pack_pixel_unpack [ OK ] dEQP.GLES3/functional_buffer_copy_single_buffer_pixel_pack_pixel_unpack (7 ms) [ RUN ] dEQP.GLES3/functional_buffer_copy_single_buffer_pixel_pack_transform_feedback dEQP-GLES3.functional.buffer.copy.single_buffer.pixel_pack_transform_feedback [ OK ] dEQP.GLES3/functional_buffer_copy_single_buffer_pixel_pack_transform_feedback (7 ms) [ RUN ] dEQP.GLES3/functional_buffer_copy_single_buffer_pixel_unpack_array dEQP-GLES3.functional.buffer.copy.single_buffer.pixel_unpack_array [ OK ] dEQP.GLES3/functional_buffer_copy_single_buffer_pixel_unpack_array (7 ms) [ RUN ] dEQP.GLES3/functional_buffer_copy_single_buffer_transform_feedback_array dEQP-GLES3.functional.buffer.copy.single_buffer.transform_feedback_array [ OK ] dEQP.GLES3/functional_buffer_copy_single_buffer_transform_feedback_array (8 ms) [ RUN ] dEQP.GLES3/functional_buffer_copy_single_buffer_transform_feedback_copy_write dEQP-GLES3.functional.buffer.copy.single_buffer.transform_feedback_copy_write [ OK ] dEQP.GLES3/functional_buffer_copy_single_buffer_transform_feedback_copy_write (7 ms) [ RUN ] dEQP.GLES3/functional_buffer_copy_single_buffer_uniform_pixel_pack dEQP-GLES3.functional.buffer.copy.single_buffer.uniform_pixel_pack [ OK ] dEQP.GLES3/functional_buffer_copy_single_buffer_uniform_pixel_pack (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_basic_missing_identifier_fragment dEQP-GLES3.functional.shaders.preprocessor.basic.missing_identifier_fragment [ OK ] dEQP.GLES3/functional_shaders_preprocessor_basic_missing_identifier_fragment (29 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_basic_empty_function_vertex dEQP-GLES3.functional.shaders.preprocessor.basic.empty_function_vertex [ OK ] dEQP.GLES3/functional_shaders_preprocessor_basic_empty_function_vertex (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_definitions_undefine_invalid_object_4_vertex dEQP-GLES3.functional.shaders.preprocessor.definitions.undefine_invalid_object_4_vertex [ OK ] dEQP.GLES3/functional_shaders_preprocessor_definitions_undefine_invalid_object_4_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_invalid_definitions_undef_non_identifier_1_fragment dEQP-GLES3.functional.shaders.preprocessor.invalid_definitions.undef_non_identifier_1_fragment [ OK ] dEQP.GLES3/functional_shaders_preprocessor_invalid_definitions_undef_non_identifier_1_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_object_redefinitions_invalid_object_intval_1_fragment dEQP-GLES3.functional.shaders.preprocessor.object_redefinitions.invalid_object_intval_1_fragment [ OK ] dEQP.GLES3/functional_shaders_preprocessor_object_redefinitions_invalid_object_intval_1_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_object_redefinitions_redefine_object_1_fragment dEQP-GLES3.functional.shaders.preprocessor.object_redefinitions.redefine_object_1_fragment [ OK ] dEQP.GLES3/functional_shaders_preprocessor_object_redefinitions_redefine_object_1_fragment (12 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_object_redefinitions_redefine_object_comment_fragment dEQP-GLES3.functional.shaders.preprocessor.object_redefinitions.redefine_object_comment_fragment [ OK ] dEQP.GLES3/functional_shaders_preprocessor_object_redefinitions_redefine_object_comment_fragment (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_comments_unterminated_comment_2_vertex dEQP-GLES3.functional.shaders.preprocessor.comments.unterminated_comment_2_vertex [ OK ] dEQP.GLES3/functional_shaders_preprocessor_comments_unterminated_comment_2_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_comments_unterminated_comment_2_fragment dEQP-GLES3.functional.shaders.preprocessor.comments.unterminated_comment_2_fragment [ OK ] dEQP.GLES3/functional_shaders_preprocessor_comments_unterminated_comment_2_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_function_definitions_same_object_and_function_param_vertex dEQP-GLES3.functional.shaders.preprocessor.function_definitions.same_object_and_function_param_vertex [ OK ] dEQP.GLES3/functional_shaders_preprocessor_function_definitions_same_object_and_function_param_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_recursion_recursion_1_vertex dEQP-GLES3.functional.shaders.preprocessor.recursion.recursion_1_vertex [ OK ] dEQP.GLES3/functional_shaders_preprocessor_recursion_recursion_1_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_function_redefinitions_function_redefinition_2_vertex dEQP-GLES3.functional.shaders.preprocessor.function_redefinitions.function_redefinition_2_vertex [ OK ] dEQP.GLES3/functional_shaders_preprocessor_function_redefinitions_function_redefinition_2_vertex (22 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_invalid_function_definitions_arguments_2_fragment dEQP-GLES3.functional.shaders.preprocessor.invalid_function_definitions.arguments_2_fragment [ OK ] dEQP.GLES3/functional_shaders_preprocessor_invalid_function_definitions_arguments_2_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_predefined_macros_gl_es_2_vertex dEQP-GLES3.functional.shaders.preprocessor.predefined_macros.gl_es_2_vertex [ OK ] dEQP.GLES3/functional_shaders_preprocessor_predefined_macros_gl_es_2_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_predefined_macros_line_2_vertex dEQP-GLES3.functional.shaders.preprocessor.predefined_macros.line_2_vertex [ OK ] dEQP.GLES3/functional_shaders_preprocessor_predefined_macros_line_2_vertex (154 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_predefined_macros_file_vertex dEQP-GLES3.functional.shaders.preprocessor.predefined_macros.file_vertex [ OK ] dEQP.GLES3/functional_shaders_preprocessor_predefined_macros_file_vertex (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_conditional_inclusion_basic_2_fragment dEQP-GLES3.functional.shaders.preprocessor.conditional_inclusion.basic_2_fragment [ OK ] dEQP.GLES3/functional_shaders_preprocessor_conditional_inclusion_basic_2_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_conditional_inclusion_basic_3_vertex dEQP-GLES3.functional.shaders.preprocessor.conditional_inclusion.basic_3_vertex [ OK ] dEQP.GLES3/functional_shaders_preprocessor_conditional_inclusion_basic_3_vertex (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_invalid_ops_invalid_op_1_fragment dEQP-GLES3.functional.shaders.preprocessor.invalid_ops.invalid_op_1_fragment [ OK ] dEQP.GLES3/functional_shaders_preprocessor_invalid_ops_invalid_op_1_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_invalid_ops_invalid_defined_expected_identifier_4_vertex dEQP-GLES3.functional.shaders.preprocessor.invalid_ops.invalid_defined_expected_identifier_4_vertex [ OK ] dEQP.GLES3/functional_shaders_preprocessor_invalid_ops_invalid_defined_expected_identifier_4_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_invalid_ops_invalid_defined_expected_rparen_vertex dEQP-GLES3.functional.shaders.preprocessor.invalid_ops.invalid_defined_expected_rparen_vertex [ OK ] dEQP.GLES3/functional_shaders_preprocessor_invalid_ops_invalid_defined_expected_rparen_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_5_vertex dEQP-GLES3.functional.shaders.preprocessor.undefined_identifiers.undefined_identifier_5_vertex [ OK ] dEQP.GLES3/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_5_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_invalid_conditionals_invalid_ifdef_fragment dEQP-GLES3.functional.shaders.preprocessor.invalid_conditionals.invalid_ifdef_fragment [ OK ] dEQP.GLES3/functional_shaders_preprocessor_invalid_conditionals_invalid_ifdef_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_invalid_conditionals_unterminated_ifdef_fragment dEQP-GLES3.functional.shaders.preprocessor.invalid_conditionals.unterminated_ifdef_fragment [ OK ] dEQP.GLES3/functional_shaders_preprocessor_invalid_conditionals_unterminated_ifdef_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_invalid_conditionals_unterminated_elif_2_fragment dEQP-GLES3.functional.shaders.preprocessor.invalid_conditionals.unterminated_elif_2_fragment [ OK ] dEQP.GLES3/functional_shaders_preprocessor_invalid_conditionals_unterminated_elif_2_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_invalid_conditionals_if_float_vertex dEQP-GLES3.functional.shaders.preprocessor.invalid_conditionals.if_float_vertex [ OK ] dEQP.GLES3/functional_shaders_preprocessor_invalid_conditionals_if_float_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_invalid_conditionals_tokens_after_if_vertex dEQP-GLES3.functional.shaders.preprocessor.invalid_conditionals.tokens_after_if_vertex [ OK ] dEQP.GLES3/functional_shaders_preprocessor_invalid_conditionals_tokens_after_if_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_invalid_conditionals_unterminated_nested_blocks_fragment dEQP-GLES3.functional.shaders.preprocessor.invalid_conditionals.unterminated_nested_blocks_fragment [ OK ] dEQP.GLES3/functional_shaders_preprocessor_invalid_conditionals_unterminated_nested_blocks_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_directive_version_missing_es_vertex dEQP-GLES3.functional.shaders.preprocessor.directive.version_missing_es_vertex [ OK ] dEQP.GLES3/functional_shaders_preprocessor_directive_version_missing_es_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_builtin_line_and_file_vertex dEQP-GLES3.functional.shaders.preprocessor.builtin.line_and_file_vertex [ OK ] dEQP.GLES3/functional_shaders_preprocessor_builtin_line_and_file_vertex (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_extensions_basic_vertex dEQP-GLES3.functional.shaders.preprocessor.extensions.basic_vertex [ OK ] dEQP.GLES3/functional_shaders_preprocessor_extensions_basic_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_extensions_macro_exp_vertex dEQP-GLES3.functional.shaders.preprocessor.extensions.macro_exp_vertex [ OK ] dEQP.GLES3/functional_shaders_preprocessor_extensions_macro_exp_vertex (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_extensions_invalid_extension_name_vertex dEQP-GLES3.functional.shaders.preprocessor.extensions.invalid_extension_name_vertex [ OK ] dEQP.GLES3/functional_shaders_preprocessor_extensions_invalid_extension_name_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_extensions_missing_behavior_vertex dEQP-GLES3.functional.shaders.preprocessor.extensions.missing_behavior_vertex [ OK ] dEQP.GLES3/functional_shaders_preprocessor_extensions_missing_behavior_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_extensions_invalid_char_in_name_vertex dEQP-GLES3.functional.shaders.preprocessor.extensions.invalid_char_in_name_vertex [ OK ] dEQP.GLES3/functional_shaders_preprocessor_extensions_invalid_char_in_name_vertex (0 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_expressions_and_vertex dEQP-GLES3.functional.shaders.preprocessor.expressions.and_vertex [ OK ] dEQP.GLES3/functional_shaders_preprocessor_expressions_and_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_expressions_parenthesis_ifelse_true_fragment dEQP-GLES3.functional.shaders.preprocessor.expressions.parenthesis_ifelse_true_fragment [ OK ] dEQP.GLES3/functional_shaders_preprocessor_expressions_parenthesis_ifelse_true_fragment (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_expressions_eval_basic_0_fragment dEQP-GLES3.functional.shaders.preprocessor.expressions.eval_basic_0_fragment [ OK ] dEQP.GLES3/functional_shaders_preprocessor_expressions_eval_basic_0_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_expressions_eval_simple_precedence_1_vertex dEQP-GLES3.functional.shaders.preprocessor.expressions.eval_simple_precedence_1_vertex [ OK ] dEQP.GLES3/functional_shaders_preprocessor_expressions_eval_simple_precedence_1_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_div_vs_bit_invert_fragment dEQP-GLES3.functional.shaders.preprocessor.operator_precedence.div_vs_bit_invert_fragment [ OK ] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_div_vs_bit_invert_fragment (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_div_vs_minus_fragment dEQP-GLES3.functional.shaders.preprocessor.operator_precedence.div_vs_minus_fragment [ OK ] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_div_vs_minus_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_not_equal_vs_greater_or_equal_vertex dEQP-GLES3.functional.shaders.preprocessor.operator_precedence.not_equal_vs_greater_or_equal_vertex [ OK ] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_not_equal_vs_greater_or_equal_vertex (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_not_equal_vs_greater_fragment dEQP-GLES3.functional.shaders.preprocessor.operator_precedence.not_equal_vs_greater_fragment [ OK ] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_not_equal_vs_greater_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_not_equal_vs_less_fragment dEQP-GLES3.functional.shaders.preprocessor.operator_precedence.not_equal_vs_less_fragment [ OK ] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_not_equal_vs_less_fragment (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_equal_vs_less_or_equal_vertex dEQP-GLES3.functional.shaders.preprocessor.operator_precedence.equal_vs_less_or_equal_vertex [ OK ] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_equal_vs_less_or_equal_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_equal_vs_greater_vertex dEQP-GLES3.functional.shaders.preprocessor.operator_precedence.equal_vs_greater_vertex [ OK ] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_equal_vs_greater_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_equal_vs_less_vertex dEQP-GLES3.functional.shaders.preprocessor.operator_precedence.equal_vs_less_vertex [ OK ] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_equal_vs_less_vertex (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_equal_vs_less_fragment dEQP-GLES3.functional.shaders.preprocessor.operator_precedence.equal_vs_less_fragment [ OK ] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_equal_vs_less_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_constants_float_0_vertex dEQP-GLES3.functional.shaders.constants.float_0_vertex [ OK ] dEQP.GLES3/functional_shaders_constants_float_0_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_constants_const_float_main_vertex dEQP-GLES3.functional.shaders.constants.const_float_main_vertex [ OK ] dEQP.GLES3/functional_shaders_constants_const_float_main_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_constants_const_float_scope_shawdowing_3_fragment dEQP-GLES3.functional.shaders.constants.const_float_scope_shawdowing_3_fragment [ OK ] dEQP.GLES3/functional_shaders_constants_const_float_scope_shawdowing_3_fragment (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_constants_const_float_assignment_4_vertex dEQP-GLES3.functional.shaders.constants.const_float_assignment_4_vertex [ OK ] dEQP.GLES3/functional_shaders_constants_const_float_assignment_4_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_constants_const_float_from_vec2_fragment dEQP-GLES3.functional.shaders.constants.const_float_from_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_constants_const_float_from_vec2_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_constants_int_decimal_fragment dEQP-GLES3.functional.shaders.constants.int_decimal_fragment [ OK ] dEQP.GLES3/functional_shaders_constants_int_decimal_fragment (18 ms) [ RUN ] dEQP.GLES3/functional_shaders_constants_uint_octal_0_vertex dEQP-GLES3.functional.shaders.constants.uint_octal_0_vertex [ OK ] dEQP.GLES3/functional_shaders_constants_uint_octal_0_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_constants_uint_from_int_vertex dEQP-GLES3.functional.shaders.constants.uint_from_int_vertex [ OK ] dEQP.GLES3/functional_shaders_constants_uint_from_int_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_linkage_varying_basic_types_mat2x4 dEQP-GLES3.functional.shaders.linkage.varying.basic_types.mat2x4 [ OK ] dEQP.GLES3/functional_shaders_linkage_varying_basic_types_mat2x4 (18 ms) [ RUN ] dEQP.GLES3/functional_shaders_linkage_varying_basic_types_mat3x4 dEQP-GLES3.functional.shaders.linkage.varying.basic_types.mat3x4 [ OK ] dEQP.GLES3/functional_shaders_linkage_varying_basic_types_mat3x4 (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_linkage_varying_struct_float dEQP-GLES3.functional.shaders.linkage.varying.struct.float [ OK ] dEQP.GLES3/functional_shaders_linkage_varying_struct_float (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_linkage_varying_struct_uvec3 dEQP-GLES3.functional.shaders.linkage.varying.struct.uvec3 [ OK ] dEQP.GLES3/functional_shaders_linkage_varying_struct_uvec3 (13 ms) [ RUN ] dEQP.GLES3/functional_shaders_linkage_uniform_basic_precision_conflict_2 dEQP-GLES3.functional.shaders.linkage.uniform.basic.precision_conflict_2 [ OK ] dEQP.GLES3/functional_shaders_linkage_uniform_basic_precision_conflict_2 (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_linkage_uniform_basic_precision_conflict_3 dEQP-GLES3.functional.shaders.linkage.uniform.basic.precision_conflict_3 [ OK ] dEQP.GLES3/functional_shaders_linkage_uniform_basic_precision_conflict_3 (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_linkage_uniform_block_layout_qualifier_mismatch_1 dEQP-GLES3.functional.shaders.linkage.uniform.block.layout_qualifier_mismatch_1 [ OK ] dEQP.GLES3/functional_shaders_linkage_uniform_block_layout_qualifier_mismatch_1 (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_scalar_to_scalar_float_to_float_fragment dEQP-GLES3.functional.shaders.conversions.scalar_to_scalar.float_to_float_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_scalar_to_scalar_float_to_float_fragment (17 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_scalar_to_scalar_int_to_float_vertex dEQP-GLES3.functional.shaders.conversions.scalar_to_scalar.int_to_float_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_scalar_to_scalar_int_to_float_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_scalar_to_scalar_uint_to_bool_fragment dEQP-GLES3.functional.shaders.conversions.scalar_to_scalar.uint_to_bool_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_scalar_to_scalar_uint_to_bool_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_scalar_to_scalar_float_to_uint_vertex dEQP-GLES3.functional.shaders.conversions.scalar_to_scalar.float_to_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_scalar_to_scalar_float_to_uint_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_scalar_to_scalar_int_to_uint_vertex dEQP-GLES3.functional.shaders.conversions.scalar_to_scalar.int_to_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_scalar_to_scalar_int_to_uint_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_float_to_vec2_vertex dEQP-GLES3.functional.shaders.conversions.scalar_to_vector.float_to_vec2_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_float_to_vec2_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_float_to_ivec3_vertex dEQP-GLES3.functional.shaders.conversions.scalar_to_vector.float_to_ivec3_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_float_to_ivec3_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_float_to_ivec4_vertex dEQP-GLES3.functional.shaders.conversions.scalar_to_vector.float_to_ivec4_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_float_to_ivec4_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_float_to_ivec4_fragment dEQP-GLES3.functional.shaders.conversions.scalar_to_vector.float_to_ivec4_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_float_to_ivec4_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_uint_to_vec2_fragment dEQP-GLES3.functional.shaders.conversions.scalar_to_vector.uint_to_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_uint_to_vec2_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_uint_to_vec3_vertex dEQP-GLES3.functional.shaders.conversions.scalar_to_vector.uint_to_vec3_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_uint_to_vec3_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_bool_to_bvec4_fragment dEQP-GLES3.functional.shaders.conversions.scalar_to_vector.bool_to_bvec4_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_bool_to_bvec4_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_uint_to_uvec3_fragment dEQP-GLES3.functional.shaders.conversions.scalar_to_vector.uint_to_uvec3_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_uint_to_uvec3_fragment (19 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_to_scalar_vec3_to_bool_fragment dEQP-GLES3.functional.shaders.conversions.vector_to_scalar.vec3_to_bool_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_to_scalar_vec3_to_bool_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_to_scalar_ivec4_to_bool_fragment dEQP-GLES3.functional.shaders.conversions.vector_to_scalar.ivec4_to_bool_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_to_scalar_ivec4_to_bool_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_to_scalar_uvec3_to_bool_vertex dEQP-GLES3.functional.shaders.conversions.vector_to_scalar.uvec3_to_bool_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_to_scalar_uvec3_to_bool_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_to_scalar_uvec4_to_float_vertex dEQP-GLES3.functional.shaders.conversions.vector_to_scalar.uvec4_to_float_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_to_scalar_uvec4_to_float_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_to_scalar_bvec3_to_float_fragment dEQP-GLES3.functional.shaders.conversions.vector_to_scalar.bvec3_to_float_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_to_scalar_bvec3_to_float_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_to_scalar_ivec4_to_uint_vertex dEQP-GLES3.functional.shaders.conversions.vector_to_scalar.ivec4_to_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_to_scalar_ivec4_to_uint_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_to_scalar_bvec3_to_uint_vertex dEQP-GLES3.functional.shaders.conversions.vector_to_scalar.bvec3_to_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_to_scalar_bvec3_to_uint_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_illegal_vec2_to_uvec3_fragment dEQP-GLES3.functional.shaders.conversions.vector_illegal.vec2_to_uvec3_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_illegal_vec2_to_uvec3_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_illegal_ivec2_to_uvec4_vertex dEQP-GLES3.functional.shaders.conversions.vector_illegal.ivec2_to_uvec4_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_illegal_ivec2_to_uvec4_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_illegal_uvec2_to_uvec3_vertex dEQP-GLES3.functional.shaders.conversions.vector_illegal.uvec2_to_uvec3_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_illegal_uvec2_to_uvec3_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_illegal_vec3_to_uvec4_vertex dEQP-GLES3.functional.shaders.conversions.vector_illegal.vec3_to_uvec4_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_illegal_vec3_to_uvec4_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_illegal_vec3_to_bvec4_fragment dEQP-GLES3.functional.shaders.conversions.vector_illegal.vec3_to_bvec4_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_illegal_vec3_to_bvec4_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_illegal_ivec3_to_vec4_fragment dEQP-GLES3.functional.shaders.conversions.vector_illegal.ivec3_to_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_illegal_ivec3_to_vec4_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_illegal_uvec3_to_vec4_fragment dEQP-GLES3.functional.shaders.conversions.vector_illegal.uvec3_to_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_illegal_uvec3_to_vec4_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_illegal_uvec3_to_uvec4_fragment dEQP-GLES3.functional.shaders.conversions.vector_illegal.uvec3_to_uvec4_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_illegal_uvec3_to_uvec4_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_illegal_bvec3_to_uvec4_fragment dEQP-GLES3.functional.shaders.conversions.vector_illegal.bvec3_to_uvec4_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_illegal_bvec3_to_uvec4_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_ivec4_to_ivec2_vertex dEQP-GLES3.functional.shaders.conversions.vector_to_vector.ivec4_to_ivec2_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_ivec4_to_ivec2_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_uvec4_to_bvec4_fragment dEQP-GLES3.functional.shaders.conversions.vector_to_vector.uvec4_to_bvec4_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_uvec4_to_bvec4_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_ivec4_to_uvec2_fragment dEQP-GLES3.functional.shaders.conversions.vector_to_vector.ivec4_to_uvec2_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_ivec4_to_uvec2_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_bvec4_to_uvec3_vertex dEQP-GLES3.functional.shaders.conversions.vector_to_vector.bvec4_to_uvec3_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_bvec4_to_uvec3_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_uvec3_to_vec3_vertex dEQP-GLES3.functional.shaders.conversions.vector_to_vector.uvec3_to_vec3_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_uvec3_to_vec3_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_bvec3_to_bvec3_vertex dEQP-GLES3.functional.shaders.conversions.vector_to_vector.bvec3_to_bvec3_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_bvec3_to_bvec3_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_ivec2_to_bvec2_vertex dEQP-GLES3.functional.shaders.conversions.vector_to_vector.ivec2_to_bvec2_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_ivec2_to_bvec2_vertex (19 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_uvec2_to_ivec2_vertex dEQP-GLES3.functional.shaders.conversions.vector_to_vector.uvec2_to_ivec2_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_uvec2_to_ivec2_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_uvec2_to_bvec2_fragment dEQP-GLES3.functional.shaders.conversions.vector_to_vector.uvec2_to_bvec2_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_uvec2_to_bvec2_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_scalar_to_matrix_int_to_mat2x3_fragment dEQP-GLES3.functional.shaders.conversions.scalar_to_matrix.int_to_mat2x3_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_scalar_to_matrix_int_to_mat2x3_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_scalar_to_matrix_uint_to_mat4x2_fragment dEQP-GLES3.functional.shaders.conversions.scalar_to_matrix.uint_to_mat4x2_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_scalar_to_matrix_uint_to_mat4x2_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_scalar_to_matrix_uint_to_mat3x2_vertex dEQP-GLES3.functional.shaders.conversions.scalar_to_matrix.uint_to_mat3x2_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_scalar_to_matrix_uint_to_mat3x2_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_scalar_to_matrix_uint_to_mat2x4_vertex dEQP-GLES3.functional.shaders.conversions.scalar_to_matrix.uint_to_mat2x4_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_scalar_to_matrix_uint_to_mat2x4_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4_to_mat4_fragment dEQP-GLES3.functional.shaders.conversions.matrix_to_matrix.mat4_to_mat4_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4_to_mat4_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4_to_mat4x2_vertex dEQP-GLES3.functional.shaders.conversions.matrix_to_matrix.mat4_to_mat4x2_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4_to_mat4x2_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4_to_mat2x4_fragment dEQP-GLES3.functional.shaders.conversions.matrix_to_matrix.mat4_to_mat2x4_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4_to_mat2x4_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4x3_to_mat4x3_fragment dEQP-GLES3.functional.shaders.conversions.matrix_to_matrix.mat4x3_to_mat4x3_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4x3_to_mat4x3_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4x3_to_mat2_fragment dEQP-GLES3.functional.shaders.conversions.matrix_to_matrix.mat4x3_to_mat2_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4x3_to_mat2_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4x2_to_mat4_fragment dEQP-GLES3.functional.shaders.conversions.matrix_to_matrix.mat4x2_to_mat4_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4x2_to_mat4_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4x2_to_mat4x2_fragment dEQP-GLES3.functional.shaders.conversions.matrix_to_matrix.mat4x2_to_mat4x2_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4x2_to_mat4x2_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4x2_to_mat3x2_fragment dEQP-GLES3.functional.shaders.conversions.matrix_to_matrix.mat4x2_to_mat3x2_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4x2_to_mat3x2_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat3x2_to_mat3_fragment dEQP-GLES3.functional.shaders.conversions.matrix_to_matrix.mat3x2_to_mat3_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat3x2_to_mat3_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat3x2_to_mat3x2_vertex dEQP-GLES3.functional.shaders.conversions.matrix_to_matrix.mat3x2_to_mat3x2_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat3x2_to_mat3x2_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat2x4_to_mat2x4_vertex dEQP-GLES3.functional.shaders.conversions.matrix_to_matrix.mat2x4_to_mat2x4_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat2x4_to_mat2x4_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat2x4_to_mat2x4_fragment dEQP-GLES3.functional.shaders.conversions.matrix_to_matrix.mat2x4_to_mat2x4_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat2x4_to_mat2x4_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat2x3_to_mat4x3_fragment dEQP-GLES3.functional.shaders.conversions.matrix_to_matrix.mat2x3_to_mat4x3_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat2x3_to_mat4x3_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat2x3_to_mat3x2_vertex dEQP-GLES3.functional.shaders.conversions.matrix_to_matrix.mat2x3_to_mat3x2_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat2x3_to_mat3x2_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat2x3_to_mat2x3_fragment dEQP-GLES3.functional.shaders.conversions.matrix_to_matrix.mat2x3_to_mat2x3_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat2x3_to_mat2x3_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat2_to_mat3x4_fragment dEQP-GLES3.functional.shaders.conversions.matrix_to_matrix.mat2_to_mat3x4_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat2_to_mat3x4_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat2_to_mat3_fragment dEQP-GLES3.functional.shaders.conversions.matrix_to_matrix.mat2_to_mat3_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat2_to_mat3_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_int_int_int_int_to_vec4_fragment dEQP-GLES3.functional.shaders.conversions.vector_combine.int_int_int_int_to_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_int_int_int_int_to_vec4_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_int_int_int_int_to_ivec4_vertex dEQP-GLES3.functional.shaders.conversions.vector_combine.int_int_int_int_to_ivec4_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_int_int_int_int_to_ivec4_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_uint_uint_uint_uint_to_vec4_vertex dEQP-GLES3.functional.shaders.conversions.vector_combine.uint_uint_uint_uint_to_vec4_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_uint_uint_uint_uint_to_vec4_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_vec2_bvec2_to_ivec4_vertex dEQP-GLES3.functional.shaders.conversions.vector_combine.vec2_bvec2_to_ivec4_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_vec2_bvec2_to_ivec4_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_vec2_bvec2_to_bvec4_fragment dEQP-GLES3.functional.shaders.conversions.vector_combine.vec2_bvec2_to_bvec4_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_vec2_bvec2_to_bvec4_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_vec3_float_to_vec4_vertex dEQP-GLES3.functional.shaders.conversions.vector_combine.vec3_float_to_vec4_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_vec3_float_to_vec4_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_int_ivec2_int_to_ivec4_vertex dEQP-GLES3.functional.shaders.conversions.vector_combine.int_ivec2_int_to_ivec4_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_int_ivec2_int_to_ivec4_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_int_ivec2_int_to_bvec4_vertex dEQP-GLES3.functional.shaders.conversions.vector_combine.int_ivec2_int_to_bvec4_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_int_ivec2_int_to_bvec4_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_bool_float_ivec2_to_vec4_vertex dEQP-GLES3.functional.shaders.conversions.vector_combine.bool_float_ivec2_to_vec4_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_bool_float_ivec2_to_vec4_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_bool_float_ivec2_to_ivec4_fragment dEQP-GLES3.functional.shaders.conversions.vector_combine.bool_float_ivec2_to_ivec4_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_bool_float_ivec2_to_ivec4_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_bool_float_ivec2_to_bvec4_vertex dEQP-GLES3.functional.shaders.conversions.vector_combine.bool_float_ivec2_to_bvec4_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_bool_float_ivec2_to_bvec4_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_float_uvec3_to_ivec4_fragment dEQP-GLES3.functional.shaders.conversions.vector_combine.float_uvec3_to_ivec4_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_float_uvec3_to_ivec4_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_int_uvec2_bool_to_ivec4_vertex dEQP-GLES3.functional.shaders.conversions.vector_combine.int_uvec2_bool_to_ivec4_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_int_uvec2_bool_to_ivec4_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_float_float_float_float_to_uvec4_fragment dEQP-GLES3.functional.shaders.conversions.vector_combine.float_float_float_float_to_uvec4_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_float_float_float_float_to_uvec4_fragment (13 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_vec2_bvec2_to_uvec4_fragment dEQP-GLES3.functional.shaders.conversions.vector_combine.vec2_bvec2_to_uvec4_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_vec2_bvec2_to_uvec4_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_bvec3_float_to_uvec4_fragment dEQP-GLES3.functional.shaders.conversions.vector_combine.bvec3_float_to_uvec4_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_bvec3_float_to_uvec4_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_bool_float_int_to_vec3_vertex dEQP-GLES3.functional.shaders.conversions.vector_combine.bool_float_int_to_vec3_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_bool_float_int_to_vec3_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_bvec2_float_to_vec3_fragment dEQP-GLES3.functional.shaders.conversions.vector_combine.bvec2_float_to_vec3_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_bvec2_float_to_vec3_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_float_uvec2_to_ivec3_fragment dEQP-GLES3.functional.shaders.conversions.vector_combine.float_uvec2_to_ivec3_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_float_uvec2_to_ivec3_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_bool_float_int_to_uvec3_fragment dEQP-GLES3.functional.shaders.conversions.vector_combine.bool_float_int_to_uvec3_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_bool_float_int_to_uvec3_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_float_int_to_ivec2_fragment dEQP-GLES3.functional.shaders.conversions.vector_combine.float_int_to_ivec2_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_float_int_to_ivec2_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_float_int_to_bvec2_vertex dEQP-GLES3.functional.shaders.conversions.vector_combine.float_int_to_bvec2_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_float_int_to_bvec2_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_float_bool_to_bvec2_vertex dEQP-GLES3.functional.shaders.conversions.vector_combine.float_bool_to_bvec2_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_float_bool_to_bvec2_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_uint_float_to_bvec2_vertex dEQP-GLES3.functional.shaders.conversions.vector_combine.uint_float_to_bvec2_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_uint_float_to_bvec2_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_vector_combine_int_int_to_uvec2_fragment dEQP-GLES3.functional.shaders.conversions.vector_combine.int_int_to_uvec2_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_vector_combine_int_int_to_uvec2_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_bvec2_bvec2_to_mat2_vertex dEQP-GLES3.functional.shaders.conversions.matrix_combine.bvec2_bvec2_to_mat2_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_bvec2_bvec2_to_mat2_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_vec2_ivec2_to_mat2_vertex dEQP-GLES3.functional.shaders.conversions.matrix_combine.vec2_ivec2_to_mat2_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_vec2_ivec2_to_mat2_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_int_ivec2_int_to_mat2_vertex dEQP-GLES3.functional.shaders.conversions.matrix_combine.int_ivec2_int_to_mat2_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_int_ivec2_int_to_mat2_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_bool_float_int_bool_float_int_to_mat2x3_vertex dEQP-GLES3.functional.shaders.conversions.matrix_combine.bool_float_int_bool_float_int_to_mat2x3_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_bool_float_int_bool_float_int_to_mat2x3_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_vec3_float_bvec2_to_mat2x3_vertex dEQP-GLES3.functional.shaders.conversions.matrix_combine.vec3_float_bvec2_to_mat2x3_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_vec3_float_bvec2_to_mat2x3_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_bool_float_int_vec2_bool_bvec2_to_mat2x4_fragment dEQP-GLES3.functional.shaders.conversions.matrix_combine.bool_float_int_vec2_bool_bvec2_to_mat2x4_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_bool_float_int_vec2_bool_bvec2_to_mat2x4_fragment (16 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_bool_float_int_vec3_bool_bvec3_float_bool_to_mat3x4_vertex dEQP-GLES3.functional.shaders.conversions.matrix_combine.bool_float_int_vec3_bool_bvec3_float_bool_to_mat3x4_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_bool_float_int_vec3_bool_bvec3_float_bool_to_mat3x4_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_bool_bvec2_int_vec4_to_mat4x2_fragment dEQP-GLES3.functional.shaders.conversions.matrix_combine.bool_bvec2_int_vec4_to_mat4x2_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_bool_bvec2_int_vec4_to_mat4x2_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_ivec4_ivec4_ivec4_to_mat4x3_fragment dEQP-GLES3.functional.shaders.conversions.matrix_combine.ivec4_ivec4_ivec4_to_mat4x3_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_ivec4_ivec4_ivec4_to_mat4x3_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_vec2_ivec2_float_float_float_int_int_bool_bool_bool_to_mat4x3_fragment dEQP-GLES3.functional.shaders.conversions.matrix_combine.vec2_ivec2_float_float_float_int_int_bool_bool_bool_to_mat4x3_fragment [ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_vec2_ivec2_float_float_float_int_int_bool_bool_bool_to_mat4x3_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_float_bvec4_ivec4_bool_bool_int_to_mat4x3_vertex dEQP-GLES3.functional.shaders.conversions.matrix_combine.float_bvec4_ivec4_bool_bool_int_to_mat4x3_vertex [ OK ] dEQP.GLES3/functional_shaders_conversions_matrix_combine_float_bvec4_ivec4_bool_bool_int_to_mat4x3_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_conditionals_invalid_if_float_zero_condition_vertex dEQP-GLES3.functional.shaders.conditionals.invalid_if.float_zero_condition_vertex [ OK ] dEQP.GLES3/functional_shaders_conditionals_invalid_if_float_zero_condition_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_declarations_invalid_declarations_nested_uniform_block_fragment dEQP-GLES3.functional.shaders.declarations.invalid_declarations.nested_uniform_block_fragment [ OK ] dEQP.GLES3/functional_shaders_declarations_invalid_declarations_nested_uniform_block_fragment (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_declarations_invalid_declarations_uniform_block_const_vertex dEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block_const_vertex [ OK ] dEQP.GLES3/functional_shaders_declarations_invalid_declarations_uniform_block_const_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec2_yxy_vertex dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_vec2_yxy_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec2_yxy_vertex (17 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec3_yxy_vertex dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_vec3_yxy_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec3_yxy_vertex (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec3_sp_vertex dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_vec3_sp_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec3_sp_vertex (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec3_bb_fragment dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_vec3_bb_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec3_bb_fragment (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec3_bgr_fragment dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_vec3_bgr_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec3_bgr_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec4_wwwy_vertex dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_vec4_wwwy_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec4_wwwy_vertex (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec4_qs_vertex dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_vec4_qs_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec4_qs_vertex (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec4_qqq_vertex dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_vec4_qqq_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec4_qqq_vertex (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec4_a_fragment dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_vec4_a_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec4_a_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec4_bbab_vertex dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_vec4_bbab_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec4_bbab_vertex (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_xy_fragment dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_xy_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_xy_fragment (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_ss_vertex dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_ss_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_ss_vertex (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_tst_fragment dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_tst_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_tst_fragment (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_r_fragment dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_r_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_r_fragment (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_rr_vertex dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec2_rr_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_rr_vertex (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_xz_fragment dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_xz_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_xz_fragment (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_xyz_fragment dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_xyz_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_xyz_fragment (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_pp_vertex dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_pp_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_pp_vertex (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_stp_vertex dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_stp_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_stp_vertex (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_pts_fragment dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_pts_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_pts_fragment (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_sss_fragment dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_sss_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_sss_fragment (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_ppt_vertex dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec3_ppt_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_ppt_vertex (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_yyyy_vertex dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_yyyy_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_yyyy_vertex (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_s_vertex dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_s_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_s_vertex (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_s_fragment dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_s_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_s_fragment (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_stpq_fragment dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_stpq_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_stpq_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_qpts_vertex dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_qpts_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_qpts_vertex (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_ppqp_fragment dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_ppqp_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_ppqp_fragment (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_ar_vertex dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_ar_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_ar_vertex (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_ar_fragment dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_ar_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_ar_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_gga_vertex dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_ivec4_gga_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_gga_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_xx_vertex dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_bvec2_xx_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_xx_vertex (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_r_vertex dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_bvec2_r_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_r_vertex (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_sss_fragment dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_bvec3_sss_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_sss_fragment (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_r_fragment dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_bvec3_r_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_r_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_rgb_fragment dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_bvec3_rgb_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_rgb_fragment (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_bbbb_fragment dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_bvec3_bbbb_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_bbbb_fragment (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_w_fragment dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_w_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_w_fragment (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_wz_fragment dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_wz_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_wz_fragment (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_xyzw_fragment dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_xyzw_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_xyzw_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_yyyy_fragment dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_yyyy_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_yyyy_fragment (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_wwwy_fragment dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_wwwy_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_wwwy_fragment (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_zzwz_fragment dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_zzwz_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_zzwz_fragment (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_q_vertex dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_q_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_q_vertex (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_aaaa_vertex dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_aaaa_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_aaaa_vertex (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_aaaa_fragment dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_aaaa_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_aaaa_fragment (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_abba_vertex dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_abba_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_abba_vertex (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_aaag_fragment dEQP-GLES3.functional.shaders.swizzles.vector_swizzles.mediump_bvec4_aaag_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_aaag_fragment (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_vec2_xx_xx_vertex dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_add.mediump_vec2_xx_xx_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_vec2_xx_xx_vertex (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_vec4_yyw_ywy_fragment dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_add.mediump_vec4_yyw_ywy_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_vec4_yyw_ywy_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_vec4_zzzz_zzzz_vertex dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_add.mediump_vec4_zzzz_zzzz_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_vec4_zzzz_zzzz_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_ivec2_x_x_fragment dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_add.mediump_ivec2_x_x_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_ivec2_x_x_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_ivec3_zzy_zyz_fragment dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_add.mediump_ivec3_zzy_zyz_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_ivec3_zzy_zyz_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_ivec3_yxy_xyy_vertex dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_add.mediump_ivec3_yxy_xyy_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_ivec3_yxy_xyy_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_ivec3_zxyz_xyzz_fragment dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_add.mediump_ivec3_zxyz_xyzz_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_ivec3_zxyz_xyzz_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_ivec4_wzyx_zyxw_fragment dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_add.mediump_ivec4_wzyx_zyxw_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_ivec4_wzyx_zyxw_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_vec2_xy_yx_vertex dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_subtract.mediump_vec2_xy_yx_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_vec2_xy_yx_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_vec3_xxx_xxx_fragment dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_subtract.mediump_vec3_xxx_xxx_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_vec3_xxx_xxx_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_vec4_w_w_vertex dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_subtract.mediump_vec4_w_w_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_vec4_w_w_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_vec4_xyzw_yzwx_fragment dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_subtract.mediump_vec4_xyzw_yzwx_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_vec4_xyzw_yzwx_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_vec4_xyxy_yxyx_vertex dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_subtract.mediump_vec4_xyxy_yxyx_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_vec4_xyxy_yxyx_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_vec4_xyxy_yxyx_fragment dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_subtract.mediump_vec4_xyxy_yxyx_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_vec4_xyxy_yxyx_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_ivec2_xx_xx_vertex dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_subtract.mediump_ivec2_xx_xx_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_ivec2_xx_xx_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_ivec2_xyxx_yxxx_vertex dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_subtract.mediump_ivec2_xyxx_yxxx_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_ivec2_xyxx_yxxx_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_ivec3_xyz_yzx_vertex dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_subtract.mediump_ivec3_xyz_yzx_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_ivec3_xyz_yzx_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_ivec4_wz_zw_vertex dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_subtract.mediump_ivec4_wz_zw_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_ivec4_wz_zw_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_ivec4_xyxy_yxyx_vertex dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_subtract.mediump_ivec4_xyxy_yxyx_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_ivec4_xyxy_yxyx_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_ivec4_wxww_xwww_vertex dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_subtract.mediump_ivec4_wxww_xwww_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_ivec4_wxww_xwww_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_vec3_xyz_yzx_fragment dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_multiply.mediump_vec3_xyz_yzx_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_vec3_xyz_yzx_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_vec3_xxx_xxx_fragment dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_multiply.mediump_vec3_xxx_xxx_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_vec3_xxx_xxx_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_vec3_yxy_xyy_fragment dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_multiply.mediump_vec3_yxy_xyy_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_vec3_yxy_xyy_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_vec4_w_w_vertex dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_multiply.mediump_vec4_w_w_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_vec4_w_w_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_vec4_wx_xw_fragment dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_multiply.mediump_vec4_wx_xw_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_vec4_wx_xw_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_vec4_xyxy_yxyx_fragment dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_multiply.mediump_vec4_xyxy_yxyx_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_vec4_xyxy_yxyx_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_ivec3_xz_zx_vertex dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_multiply.mediump_ivec3_xz_zx_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_ivec3_xz_zx_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_ivec3_xyz_yzx_vertex dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_multiply.mediump_ivec3_xyz_yzx_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_ivec3_xyz_yzx_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_ivec3_xyz_yzx_fragment dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_multiply.mediump_ivec3_xyz_yzx_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_ivec3_xyz_yzx_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_ivec3_zzy_zyz_vertex dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_multiply.mediump_ivec3_zzy_zyz_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_ivec3_zzy_zyz_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_ivec4_xyxy_yxyx_vertex dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_multiply.mediump_ivec4_xyxy_yxyx_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_ivec4_xyxy_yxyx_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_ivec4_yzzy_zzyy_vertex dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_multiply.mediump_ivec4_yzzy_zzyy_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_ivec4_yzzy_zzyy_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_vec2_xy_yx_fragment dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_divide.mediump_vec2_xy_yx_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_vec2_xy_yx_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_vec2_yx_xy_fragment dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_divide.mediump_vec2_yx_xy_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_vec2_yx_xy_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_vec2_xyxx_yxxx_fragment dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_divide.mediump_vec2_xyxx_yxxx_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_vec2_xyxx_yxxx_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_vec3_zyx_yxz_vertex dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_divide.mediump_vec3_zyx_yxz_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_vec3_zyx_yxz_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_vec4_wxww_xwww_vertex dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_divide.mediump_vec4_wxww_xwww_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_vec4_wxww_xwww_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_ivec2_yx_xy_fragment dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_divide.mediump_ivec2_yx_xy_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_ivec2_yx_xy_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_ivec2_xyxx_yxxx_vertex dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_divide.mediump_ivec2_xyxx_yxxx_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_ivec2_xyxx_yxxx_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_ivec3_zz_zz_vertex dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_divide.mediump_ivec3_zz_zz_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_ivec3_zz_zz_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_ivec3_yxy_xyy_vertex dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_divide.mediump_ivec3_yxy_xyy_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_ivec3_yxy_xyy_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_ivec4_wx_xw_fragment dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_divide.mediump_ivec4_wx_xw_fragment [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_ivec4_wx_xw_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_ivec4_xyxx_yxxx_vertex dEQP-GLES3.functional.shaders.swizzle_math_operations.vector_divide.mediump_ivec4_xyxx_yxxx_vertex [ OK ] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_ivec4_xyxx_yxxx_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_functions_datatypes_float_mat3_vertex dEQP-GLES3.functional.shaders.functions.datatypes.float_mat3_vertex [ OK ] dEQP.GLES3/functional_shaders_functions_datatypes_float_mat3_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_functions_datatypes_float_mat3_fragment dEQP-GLES3.functional.shaders.functions.datatypes.float_mat3_fragment [ OK ] dEQP.GLES3/functional_shaders_functions_datatypes_float_mat3_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_functions_datatypes_float_mat4_vertex dEQP-GLES3.functional.shaders.functions.datatypes.float_mat4_vertex [ OK ] dEQP.GLES3/functional_shaders_functions_datatypes_float_mat4_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_functions_datatypes_bool_bvec4_vertex dEQP-GLES3.functional.shaders.functions.datatypes.bool_bvec4_vertex [ OK ] dEQP.GLES3/functional_shaders_functions_datatypes_bool_bvec4_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_functions_datatypes_mat3_fragment dEQP-GLES3.functional.shaders.functions.datatypes.mat3_fragment [ OK ] dEQP.GLES3/functional_shaders_functions_datatypes_mat3_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_functions_datatypes_mat4x2_vertex dEQP-GLES3.functional.shaders.functions.datatypes.mat4x2_vertex [ OK ] dEQP.GLES3/functional_shaders_functions_datatypes_mat4x2_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_functions_datatypes_mat4x2_fragment dEQP-GLES3.functional.shaders.functions.datatypes.mat4x2_fragment [ OK ] dEQP.GLES3/functional_shaders_functions_datatypes_mat4x2_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_functions_datatypes_mat4_fragment dEQP-GLES3.functional.shaders.functions.datatypes.mat4_fragment [ OK ] dEQP.GLES3/functional_shaders_functions_datatypes_mat4_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_functions_datatypes_struct_struct_vertex dEQP-GLES3.functional.shaders.functions.datatypes.struct_struct_vertex [ OK ] dEQP.GLES3/functional_shaders_functions_datatypes_struct_struct_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_functions_qualifiers_out_bool_vertex dEQP-GLES3.functional.shaders.functions.qualifiers.out_bool_vertex [ OK ] dEQP.GLES3/functional_shaders_functions_qualifiers_out_bool_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_functions_qualifiers_inout_bool_fragment dEQP-GLES3.functional.shaders.functions.qualifiers.inout_bool_fragment [ OK ] dEQP.GLES3/functional_shaders_functions_qualifiers_inout_bool_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_functions_array_arguments_copy_local_inout_on_call_vertex dEQP-GLES3.functional.shaders.functions.array_arguments.copy_local_inout_on_call_vertex [ OK ] dEQP.GLES3/functional_shaders_functions_array_arguments_copy_local_inout_on_call_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_functions_control_flow_return_in_else_fragment dEQP-GLES3.functional.shaders.functions.control_flow.return_in_else_fragment [ OK ] dEQP.GLES3/functional_shaders_functions_control_flow_return_in_else_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_functions_control_flow_return_after_loop_vertex dEQP-GLES3.functional.shaders.functions.control_flow.return_after_loop_vertex [ OK ] dEQP.GLES3/functional_shaders_functions_control_flow_return_after_loop_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_functions_control_flow_return_in_nested_loop_fragment dEQP-GLES3.functional.shaders.functions.control_flow.return_in_nested_loop_fragment [ OK ] dEQP.GLES3/functional_shaders_functions_control_flow_return_in_nested_loop_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_functions_misc_multi_arg_int_vertex dEQP-GLES3.functional.shaders.functions.misc.multi_arg_int_vertex [ OK ] dEQP.GLES3/functional_shaders_functions_misc_multi_arg_int_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_functions_misc_argument_eval_order_1_vertex dEQP-GLES3.functional.shaders.functions.misc.argument_eval_order_1_vertex [ OK ] dEQP.GLES3/functional_shaders_functions_misc_argument_eval_order_1_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_functions_invalid_argument_basetype_mismatch_vertex dEQP-GLES3.functional.shaders.functions.invalid.argument_basetype_mismatch_vertex [ OK ] dEQP.GLES3/functional_shaders_functions_invalid_argument_basetype_mismatch_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_functions_invalid_prototype_mismatch_return_type_fragment dEQP-GLES3.functional.shaders.functions.invalid.prototype_mismatch_return_type_fragment [ OK ] dEQP.GLES3/functional_shaders_functions_invalid_prototype_mismatch_return_type_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_functions_invalid_prototype_unspecified_array_size_vertex dEQP-GLES3.functional.shaders.functions.invalid.prototype_unspecified_array_size_vertex [ OK ] dEQP.GLES3/functional_shaders_functions_invalid_prototype_unspecified_array_size_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_functions_invalid_call_mismatch_argument_array_size_vertex dEQP-GLES3.functional.shaders.functions.invalid.call_mismatch_argument_array_size_vertex [ OK ] dEQP.GLES3/functional_shaders_functions_invalid_call_mismatch_argument_array_size_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_functions_invalid_argument_in_out_overload_vertex dEQP-GLES3.functional.shaders.functions.invalid.argument_in_out_overload_vertex [ OK ] dEQP.GLES3/functional_shaders_functions_invalid_argument_in_out_overload_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_functions_invalid_local_function_definition_fragment dEQP-GLES3.functional.shaders.functions.invalid.local_function_definition_fragment [ OK ] dEQP.GLES3/functional_shaders_functions_invalid_local_function_definition_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_functions_invalid_name_type_conflict_fragment dEQP-GLES3.functional.shaders.functions.invalid.name_type_conflict_fragment [ OK ] dEQP.GLES3/functional_shaders_functions_invalid_name_type_conflict_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_functions_invalid_in_local_vertex dEQP-GLES3.functional.shaders.functions.invalid.in_local_vertex [ OK ] dEQP.GLES3/functional_shaders_functions_invalid_in_local_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_functions_invalid_inout_local_fragment dEQP-GLES3.functional.shaders.functions.invalid.inout_local_fragment [ OK ] dEQP.GLES3/functional_shaders_functions_invalid_inout_local_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_functions_invalid_overload_builtin_function_vertex dEQP-GLES3.functional.shaders.functions.invalid.overload_builtin_function_vertex [ OK ] dEQP.GLES3/functional_shaders_functions_invalid_overload_builtin_function_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_functions_invalid_basic_recursion_vertex dEQP-GLES3.functional.shaders.functions.invalid.basic_recursion_vertex [ OK ] dEQP.GLES3/functional_shaders_functions_invalid_basic_recursion_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_functions_invalid_array_size_from_const_arg_fragment dEQP-GLES3.functional.shaders.functions.invalid.array_size_from_const_arg_fragment [ OK ] dEQP.GLES3/functional_shaders_functions_invalid_array_size_from_const_arg_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_arrays_return_bool_vertex dEQP-GLES3.functional.shaders.arrays.return.bool_vertex [ OK ] dEQP.GLES3/functional_shaders_arrays_return_bool_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_arrays_return_bool_vec3_vertex dEQP-GLES3.functional.shaders.arrays.return.bool_vec3_vertex [ OK ] dEQP.GLES3/functional_shaders_arrays_return_bool_vec3_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_arrays_declaration_implicit_size_float_vertex dEQP-GLES3.functional.shaders.arrays.declaration.implicit_size_float_vertex [ OK ] dEQP.GLES3/functional_shaders_arrays_declaration_implicit_size_float_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_arrays_declaration_implicit_size_bool_mat3_vertex dEQP-GLES3.functional.shaders.arrays.declaration.implicit_size_bool_mat3_vertex [ OK ] dEQP.GLES3/functional_shaders_arrays_declaration_implicit_size_bool_mat3_vertex (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_arrays_declaration_constant_expression_array_access_vertex dEQP-GLES3.functional.shaders.arrays.declaration.constant_expression_array_access_vertex [ OK ] dEQP.GLES3/functional_shaders_arrays_declaration_constant_expression_array_access_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_arrays_length_int_fragment dEQP-GLES3.functional.shaders.arrays.length.int_fragment [ OK ] dEQP.GLES3/functional_shaders_arrays_length_int_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_large_constant_arrays_indexing_float_64_vertex dEQP-GLES3.functional.shaders.large_constant_arrays.indexing.float_64_vertex [ OK ] dEQP.GLES3/functional_shaders_large_constant_arrays_indexing_float_64_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_keywords_keywords_uniform_vertex dEQP-GLES3.functional.shaders.keywords.keywords.uniform_vertex [ OK ] dEQP.GLES3/functional_shaders_keywords_keywords_uniform_vertex (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_keywords_keywords_centroid_fragment dEQP-GLES3.functional.shaders.keywords.keywords.centroid_fragment [ OK ] dEQP.GLES3/functional_shaders_keywords_keywords_centroid_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_keywords_keywords_case_vertex dEQP-GLES3.functional.shaders.keywords.keywords.case_vertex [ OK ] dEQP.GLES3/functional_shaders_keywords_keywords_case_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_keywords_keywords_default_vertex dEQP-GLES3.functional.shaders.keywords.keywords.default_vertex [ OK ] dEQP.GLES3/functional_shaders_keywords_keywords_default_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_keywords_keywords_in_vertex dEQP-GLES3.functional.shaders.keywords.keywords.in_vertex [ OK ] dEQP.GLES3/functional_shaders_keywords_keywords_in_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_keywords_keywords_out_vertex dEQP-GLES3.functional.shaders.keywords.keywords.out_vertex [ OK ] dEQP.GLES3/functional_shaders_keywords_keywords_out_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_keywords_keywords_inout_fragment dEQP-GLES3.functional.shaders.keywords.keywords.inout_fragment [ OK ] dEQP.GLES3/functional_shaders_keywords_keywords_inout_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_keywords_keywords_mat2x3_vertex dEQP-GLES3.functional.shaders.keywords.keywords.mat2x3_vertex [ OK ] dEQP.GLES3/functional_shaders_keywords_keywords_mat2x3_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_keywords_keywords_mat3x3_fragment dEQP-GLES3.functional.shaders.keywords.keywords.mat3x3_fragment [ OK ] dEQP.GLES3/functional_shaders_keywords_keywords_mat3x3_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_keywords_keywords_sampler2D_fragment dEQP-GLES3.functional.shaders.keywords.keywords.sampler2D_fragment [ OK ] dEQP.GLES3/functional_shaders_keywords_keywords_sampler2D_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_keywords_keywords_sampler2DArray_vertex dEQP-GLES3.functional.shaders.keywords.keywords.sampler2DArray_vertex [ OK ] dEQP.GLES3/functional_shaders_keywords_keywords_sampler2DArray_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_keywords_keywords_isampler3D_vertex dEQP-GLES3.functional.shaders.keywords.keywords.isampler3D_vertex [ OK ] dEQP.GLES3/functional_shaders_keywords_keywords_isampler3D_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_keywords_keywords_usamplerCube_fragment dEQP-GLES3.functional.shaders.keywords.keywords.usamplerCube_fragment [ OK ] dEQP.GLES3/functional_shaders_keywords_keywords_usamplerCube_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_active_vertex dEQP-GLES3.functional.shaders.keywords.reserved_keywords.active_vertex [ OK ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_active_vertex (0 ms) [ RUN ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_class_vertex dEQP-GLES3.functional.shaders.keywords.reserved_keywords.class_vertex [ OK ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_class_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_public_fragment dEQP-GLES3.functional.shaders.keywords.reserved_keywords.public_fragment [ OK ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_public_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_extern_fragment dEQP-GLES3.functional.shaders.keywords.reserved_keywords.extern_fragment [ OK ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_extern_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_short_fragment dEQP-GLES3.functional.shaders.keywords.reserved_keywords.short_fragment [ OK ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_short_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_dvec2_fragment dEQP-GLES3.functional.shaders.keywords.reserved_keywords.dvec2_fragment [ OK ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_dvec2_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_imageCube_vertex dEQP-GLES3.functional.shaders.keywords.reserved_keywords.imageCube_vertex [ OK ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_imageCube_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_iimage1DArray_vertex dEQP-GLES3.functional.shaders.keywords.reserved_keywords.iimage1DArray_vertex [ OK ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_iimage1DArray_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_image2DArrayShadow_fragment dEQP-GLES3.functional.shaders.keywords.reserved_keywords.image2DArrayShadow_fragment [ OK ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_image2DArrayShadow_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_uimageBuffer_fragment dEQP-GLES3.functional.shaders.keywords.reserved_keywords.uimageBuffer_fragment [ OK ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_uimageBuffer_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_sampler1D_fragment dEQP-GLES3.functional.shaders.keywords.reserved_keywords.sampler1D_fragment [ OK ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_sampler1D_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_usampler1D_vertex dEQP-GLES3.functional.shaders.keywords.reserved_keywords.usampler1D_vertex [ OK ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_usampler1D_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_usamplerBuffer_vertex dEQP-GLES3.functional.shaders.keywords.reserved_keywords.usamplerBuffer_vertex [ OK ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_usamplerBuffer_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_usampler2DMSArray_vertex dEQP-GLES3.functional.shaders.keywords.reserved_keywords.usampler2DMSArray_vertex [ OK ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_usampler2DMSArray_vertex (0 ms) [ RUN ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_sizeof_fragment dEQP-GLES3.functional.shaders.keywords.reserved_keywords.sizeof_fragment [ OK ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_sizeof_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_using_vertex dEQP-GLES3.functional.shaders.keywords.reserved_keywords.using_vertex [ OK ] dEQP.GLES3/functional_shaders_keywords_reserved_keywords_using_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_qualification_order_variables_invalid_interp_storage_invariant_precision dEQP-GLES3.functional.shaders.qualification_order.variables.invalid.interp_storage_invariant_precision [ OK ] dEQP.GLES3/functional_shaders_qualification_order_variables_invalid_interp_storage_invariant_precision (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_qualification_order_variables_invalid_storage_precision_invariant_interp dEQP-GLES3.functional.shaders.qualification_order.variables.invalid.storage_precision_invariant_interp [ OK ] dEQP.GLES3/functional_shaders_qualification_order_variables_invalid_storage_precision_invariant_interp (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_qualification_order_variables_invalid_precision_invariant_interp_storage dEQP-GLES3.functional.shaders.qualification_order.variables.invalid.precision_invariant_interp_storage [ OK ] dEQP.GLES3/functional_shaders_qualification_order_variables_invalid_precision_invariant_interp_storage (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_qualification_order_variables_invalid_precision_invariant_storage_interp dEQP-GLES3.functional.shaders.qualification_order.variables.invalid.precision_invariant_storage_interp [ OK ] dEQP.GLES3/functional_shaders_qualification_order_variables_invalid_precision_invariant_storage_interp (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_qualification_order_variables_invalid_precision_storage_invariant_interp dEQP-GLES3.functional.shaders.qualification_order.variables.invalid.precision_storage_invariant_interp [ OK ] dEQP.GLES3/functional_shaders_qualification_order_variables_invalid_precision_storage_invariant_interp (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_qualification_order_parameters_valid_storage_parameter_fragment dEQP-GLES3.functional.shaders.qualification_order.parameters.valid.storage_parameter_fragment [ OK ] dEQP.GLES3/functional_shaders_qualification_order_parameters_valid_storage_parameter_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_qualification_order_parameters_invalid_parameter_precision_storage_vertex dEQP-GLES3.functional.shaders.qualification_order.parameters.invalid.parameter_precision_storage_vertex [ OK ] dEQP.GLES3/functional_shaders_qualification_order_parameters_invalid_parameter_precision_storage_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_qualification_order_parameters_invalid_precision_parameter_storage_fragment dEQP-GLES3.functional.shaders.qualification_order.parameters.invalid.precision_parameter_storage_fragment [ OK ] dEQP.GLES3/functional_shaders_qualification_order_parameters_invalid_precision_parameter_storage_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_qualification_order_parameters_invalid_parameter_storage_vertex dEQP-GLES3.functional.shaders.qualification_order.parameters.invalid.parameter_storage_vertex [ OK ] dEQP.GLES3/functional_shaders_qualification_order_parameters_invalid_parameter_storage_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_scoping_valid_local_variable_hides_function_fragment dEQP-GLES3.functional.shaders.scoping.valid.local_variable_hides_function_fragment [ OK ] dEQP.GLES3/functional_shaders_scoping_valid_local_variable_hides_function_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_scoping_invalid_redeclare_global_variable_fragment dEQP-GLES3.functional.shaders.scoping.invalid.redeclare_global_variable_fragment [ OK ] dEQP.GLES3/functional_shaders_scoping_invalid_redeclare_global_variable_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_scoping_invalid_redefine_function_fragment dEQP-GLES3.functional.shaders.scoping.invalid.redefine_function_fragment [ OK ] dEQP.GLES3/functional_shaders_scoping_invalid_redefine_function_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_scoping_invalid_redefine_builtin_fragment dEQP-GLES3.functional.shaders.scoping.invalid.redefine_builtin_fragment [ OK ] dEQP.GLES3/functional_shaders_scoping_invalid_redefine_builtin_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_scoping_invalid_conflict_function_variable_vertex dEQP-GLES3.functional.shaders.scoping.invalid.conflict_function_variable_vertex [ OK ] dEQP.GLES3/functional_shaders_scoping_invalid_conflict_function_variable_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_scoping_invalid_use_variable_from_block_in_outer_scope_fragment dEQP-GLES3.functional.shaders.scoping.invalid.use_variable_from_block_in_outer_scope_fragment [ OK ] dEQP.GLES3/functional_shaders_scoping_invalid_use_variable_from_block_in_outer_scope_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_scoping_invalid_use_variable_from_else_in_outer_scope_fragment dEQP-GLES3.functional.shaders.scoping.invalid.use_variable_from_else_in_outer_scope_fragment [ OK ] dEQP.GLES3/functional_shaders_scoping_invalid_use_variable_from_else_in_outer_scope_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_negative_c_cast_float_0_vertex dEQP-GLES3.functional.shaders.negative.c_cast.float_0_vertex [ OK ] dEQP.GLES3/functional_shaders_negative_c_cast_float_0_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_negative_c_cast_int_vertex dEQP-GLES3.functional.shaders.negative.c_cast.int_vertex [ OK ] dEQP.GLES3/functional_shaders_negative_c_cast_int_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_uniform_block_valid_repeat_interface_qualifier_vertex dEQP-GLES3.functional.shaders.uniform_block.valid.repeat_interface_qualifier_vertex [ OK ] dEQP.GLES3/functional_shaders_uniform_block_valid_repeat_interface_qualifier_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_uniform_block_valid_layout_std140_vertex dEQP-GLES3.functional.shaders.uniform_block.valid.layout_std140_vertex [ OK ] dEQP.GLES3/functional_shaders_uniform_block_valid_layout_std140_vertex (1 ms) *RESULT: Total: 400 *RESULT: Passed: 400 *RESULT: Failed: 0 *RESULT: Skipped: 0 *RESULT: Not Supported: 0 *RESULT: Exception: 0 *RESULT: Crashed: 0 [----------] 400 tests from dEQP (2690 ms total) [----------] Global test environment tear-down [==========] 400 tests from 1 test suite ran. (2741 ms total) [ PASSED ] 400 tests. [1/3570] dEQP.GLES3/functional_implementation_limits_max_cube_map_texture_size (750 ms) [2/3570] dEQP.GLES3/functional_implementation_limits_aliased_line_width_range (1 ms) [3/3570] dEQP.GLES3/functional_implementation_limits_max_elements_indices (1 ms) [4/3570] dEQP.GLES3/functional_implementation_limits_max_elements_vertices (2 ms) [5/3570] dEQP.GLES3/functional_implementation_limits_num_shader_binary_formats (4 ms) [6/3570] dEQP.GLES3/functional_implementation_limits_max_vertex_uniform_components (4 ms) [7/3570] dEQP.GLES3/functional_implementation_limits_max_fragment_uniform_vectors (2 ms) [8/3570] dEQP.GLES3/functional_implementation_limits_max_texture_image_units (1 ms) [9/3570] dEQP.GLES3/functional_color_clear_short_scissored_rgb (78 ms) [10/3570] dEQP.GLES3/functional_color_clear_scissored_rgba (35 ms) [11/3570] dEQP.GLES3/functional_buffer_write_basic_copy_read_stream_copy (22 ms) [12/3570] dEQP.GLES3/functional_buffer_write_basic_copy_read_static_copy (3 ms) [13/3570] dEQP.GLES3/functional_buffer_write_basic_pixel_unpack_static_draw (3 ms) [14/3570] dEQP.GLES3/functional_buffer_write_basic_subdata_pixel_pack_stream_draw (2 ms) [15/3570] dEQP.GLES3/functional_buffer_write_basic_subdata_pixel_pack_dynamic_draw (3 ms) [16/3570] dEQP.GLES3/functional_buffer_write_basic_subdata_pixel_unpack_static_draw (3 ms) [17/3570] dEQP.GLES3/functional_buffer_write_random_5 (51 ms) [18/3570] dEQP.GLES3/functional_buffer_map_read_map_write_copy_read_full (1 ms) [19/3570] dEQP.GLES3/functional_buffer_map_read_map_write_transform_feedback_full (1 ms) [20/3570] dEQP.GLES3/functional_buffer_map_read_map_write_uniform_partial (1 ms) [21/3570] dEQP.GLES3/functional_buffer_map_read_usage_hints_copy_read_static_draw (0 ms) [22/3570] dEQP.GLES3/functional_buffer_map_read_usage_hints_copy_read_dynamic_copy (1 ms) [23/3570] dEQP.GLES3/functional_buffer_map_read_usage_hints_element_array_stream_read (1 ms) [24/3570] dEQP.GLES3/functional_buffer_map_read_usage_hints_uniform_static_draw (1 ms) [25/3570] dEQP.GLES3/functional_buffer_map_write_map_read_copy_write_full (1 ms) [26/3570] dEQP.GLES3/functional_buffer_map_write_map_read_pixel_pack_full (1 ms) [27/3570] dEQP.GLES3/functional_buffer_map_write_render_as_vertex_array_copy_write_full (2 ms) [28/3570] dEQP.GLES3/functional_buffer_map_write_render_as_vertex_array_transform_feedback_full (3 ms) [29/3570] dEQP.GLES3/functional_buffer_map_write_render_as_index_array_pixel_unpack_partial (28 ms) [30/3570] dEQP.GLES3/functional_buffer_map_write_usage_hints_array_static_draw (3 ms) [31/3570] dEQP.GLES3/functional_buffer_map_write_usage_hints_element_array_static_draw (3 ms) [32/3570] dEQP.GLES3/functional_buffer_map_write_usage_hints_element_array_static_copy (3 ms) [33/3570] dEQP.GLES3/functional_buffer_map_write_usage_hints_element_array_dynamic_copy (2 ms) [34/3570] dEQP.GLES3/functional_buffer_map_write_usage_hints_pixel_pack_dynamic_copy (3 ms) [35/3570] dEQP.GLES3/functional_buffer_map_write_invalidate_array_write_partial (3 ms) [36/3570] dEQP.GLES3/functional_buffer_map_write_partial_invalidate_transform_feedback_write_partial (2 ms) [37/3570] dEQP.GLES3/functional_buffer_map_write_explicit_flush_transform_feedback_partial (3 ms) [38/3570] dEQP.GLES3/functional_buffer_map_read_write_map_read_transform_feedback_partial (1 ms) [39/3570] dEQP.GLES3/functional_buffer_map_read_write_render_as_vertex_array_pixel_pack_full (4 ms) [40/3570] dEQP.GLES3/functional_buffer_map_read_write_render_as_vertex_array_transform_feedback_partial (4 ms) [41/3570] dEQP.GLES3/functional_buffer_map_read_write_usage_hints_copy_write_stream_read (4 ms) [42/3570] dEQP.GLES3/functional_buffer_map_read_write_usage_hints_copy_write_static_read (7 ms) [43/3570] dEQP.GLES3/functional_buffer_map_read_write_usage_hints_pixel_unpack_static_copy (4 ms) [44/3570] dEQP.GLES3/functional_buffer_map_read_write_usage_hints_transform_feedback_stream_copy (4 ms) [45/3570] dEQP.GLES3/functional_buffer_map_read_write_usage_hints_uniform_stream_read (4 ms) [46/3570] dEQP.GLES3/functional_buffer_copy_basic_element_array_transform_feedback (7 ms) [47/3570] dEQP.GLES3/functional_buffer_copy_basic_pixel_pack_element_array (7 ms) [48/3570] dEQP.GLES3/functional_buffer_copy_basic_pixel_unpack_copy_write (7 ms) [49/3570] dEQP.GLES3/functional_buffer_copy_basic_uniform_array (8 ms) [50/3570] dEQP.GLES3/functional_buffer_copy_basic_uniform_pixel_unpack (7 ms) [51/3570] dEQP.GLES3/functional_buffer_copy_single_buffer_array_copy_write (7 ms) [52/3570] dEQP.GLES3/functional_buffer_copy_single_buffer_array_pixel_pack (7 ms) [53/3570] dEQP.GLES3/functional_buffer_copy_single_buffer_copy_read_copy_write (7 ms) [54/3570] dEQP.GLES3/functional_buffer_copy_single_buffer_copy_read_pixel_pack (7 ms) [55/3570] dEQP.GLES3/functional_buffer_copy_single_buffer_copy_write_copy_read (7 ms) [56/3570] dEQP.GLES3/functional_buffer_copy_single_buffer_element_array_copy_read (9 ms) [57/3570] dEQP.GLES3/functional_buffer_copy_single_buffer_element_array_transform_feedback (7 ms) [58/3570] dEQP.GLES3/functional_buffer_copy_single_buffer_pixel_pack_pixel_unpack (7 ms) [59/3570] dEQP.GLES3/functional_buffer_copy_single_buffer_pixel_pack_transform_feedback (7 ms) [60/3570] dEQP.GLES3/functional_buffer_copy_single_buffer_pixel_unpack_array (7 ms) [61/3570] dEQP.GLES3/functional_buffer_copy_single_buffer_transform_feedback_array (8 ms) [62/3570] dEQP.GLES3/functional_buffer_copy_single_buffer_transform_feedback_copy_write (7 ms) [63/3570] dEQP.GLES3/functional_buffer_copy_single_buffer_uniform_pixel_pack (7 ms) [64/3570] dEQP.GLES3/functional_shaders_preprocessor_basic_missing_identifier_fragment (29 ms) [65/3570] dEQP.GLES3/functional_shaders_preprocessor_basic_empty_function_vertex (2 ms) [66/3570] dEQP.GLES3/functional_shaders_preprocessor_definitions_undefine_invalid_object_4_vertex (1 ms) [67/3570] dEQP.GLES3/functional_shaders_preprocessor_invalid_definitions_undef_non_identifier_1_fragment (1 ms) [68/3570] dEQP.GLES3/functional_shaders_preprocessor_object_redefinitions_invalid_object_intval_1_fragment (1 ms) [69/3570] dEQP.GLES3/functional_shaders_preprocessor_object_redefinitions_redefine_object_1_fragment (12 ms) [70/3570] dEQP.GLES3/functional_shaders_preprocessor_object_redefinitions_redefine_object_comment_fragment (2 ms) [71/3570] dEQP.GLES3/functional_shaders_preprocessor_comments_unterminated_comment_2_vertex (1 ms) [72/3570] dEQP.GLES3/functional_shaders_preprocessor_comments_unterminated_comment_2_fragment (1 ms) [73/3570] dEQP.GLES3/functional_shaders_preprocessor_function_definitions_same_object_and_function_param_vertex (1 ms) [74/3570] dEQP.GLES3/functional_shaders_preprocessor_recursion_recursion_1_vertex (1 ms) [75/3570] dEQP.GLES3/functional_shaders_preprocessor_function_redefinitions_function_redefinition_2_vertex (22 ms) [76/3570] dEQP.GLES3/functional_shaders_preprocessor_invalid_function_definitions_arguments_2_fragment (1 ms) [77/3570] dEQP.GLES3/functional_shaders_preprocessor_predefined_macros_gl_es_2_vertex (1 ms) [78/3570] dEQP.GLES3/functional_shaders_preprocessor_predefined_macros_line_2_vertex (154 ms) [79/3570] dEQP.GLES3/functional_shaders_preprocessor_predefined_macros_file_vertex (11 ms) [80/3570] dEQP.GLES3/functional_shaders_preprocessor_conditional_inclusion_basic_2_fragment (1 ms) [81/3570] dEQP.GLES3/functional_shaders_preprocessor_conditional_inclusion_basic_3_vertex (2 ms) [82/3570] dEQP.GLES3/functional_shaders_preprocessor_invalid_ops_invalid_op_1_fragment (1 ms) [83/3570] dEQP.GLES3/functional_shaders_preprocessor_invalid_ops_invalid_defined_expected_identifier_4_vertex (1 ms) [84/3570] dEQP.GLES3/functional_shaders_preprocessor_invalid_ops_invalid_defined_expected_rparen_vertex (1 ms) [85/3570] dEQP.GLES3/functional_shaders_preprocessor_undefined_identifiers_undefined_identifier_5_vertex (1 ms) [86/3570] dEQP.GLES3/functional_shaders_preprocessor_invalid_conditionals_invalid_ifdef_fragment (1 ms) [87/3570] dEQP.GLES3/functional_shaders_preprocessor_invalid_conditionals_unterminated_ifdef_fragment (1 ms) [88/3570] dEQP.GLES3/functional_shaders_preprocessor_invalid_conditionals_unterminated_elif_2_fragment (1 ms) [89/3570] dEQP.GLES3/functional_shaders_preprocessor_invalid_conditionals_if_float_vertex (1 ms) [90/3570] dEQP.GLES3/functional_shaders_preprocessor_invalid_conditionals_tokens_after_if_vertex (1 ms) [91/3570] dEQP.GLES3/functional_shaders_preprocessor_invalid_conditionals_unterminated_nested_blocks_fragment (1 ms) [92/3570] dEQP.GLES3/functional_shaders_preprocessor_directive_version_missing_es_vertex (1 ms) [93/3570] dEQP.GLES3/functional_shaders_preprocessor_builtin_line_and_file_vertex (2 ms) [94/3570] dEQP.GLES3/functional_shaders_preprocessor_extensions_basic_vertex (5 ms) [95/3570] dEQP.GLES3/functional_shaders_preprocessor_extensions_macro_exp_vertex (2 ms) [96/3570] dEQP.GLES3/functional_shaders_preprocessor_extensions_invalid_extension_name_vertex (1 ms) [97/3570] dEQP.GLES3/functional_shaders_preprocessor_extensions_missing_behavior_vertex (1 ms) [98/3570] dEQP.GLES3/functional_shaders_preprocessor_extensions_invalid_char_in_name_vertex (0 ms) [99/3570] dEQP.GLES3/functional_shaders_preprocessor_expressions_and_vertex (1 ms) [100/3570] dEQP.GLES3/functional_shaders_preprocessor_expressions_parenthesis_ifelse_true_fragment (2 ms) [101/3570] dEQP.GLES3/functional_shaders_preprocessor_expressions_eval_basic_0_fragment (1 ms) [102/3570] dEQP.GLES3/functional_shaders_preprocessor_expressions_eval_simple_precedence_1_vertex (1 ms) [103/3570] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_div_vs_bit_invert_fragment (2 ms) [104/3570] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_div_vs_minus_fragment (1 ms) [105/3570] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_not_equal_vs_greater_or_equal_vertex (2 ms) [106/3570] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_not_equal_vs_greater_fragment (1 ms) [107/3570] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_not_equal_vs_less_fragment (2 ms) [108/3570] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_equal_vs_less_or_equal_vertex (1 ms) [109/3570] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_equal_vs_greater_vertex (4 ms) [110/3570] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_equal_vs_less_vertex (2 ms) [111/3570] dEQP.GLES3/functional_shaders_preprocessor_operator_precedence_equal_vs_less_fragment (1 ms) [112/3570] dEQP.GLES3/functional_shaders_constants_float_0_vertex (5 ms) [113/3570] dEQP.GLES3/functional_shaders_constants_const_float_main_vertex (5 ms) [114/3570] dEQP.GLES3/functional_shaders_constants_const_float_scope_shawdowing_3_fragment (11 ms) [115/3570] dEQP.GLES3/functional_shaders_constants_const_float_assignment_4_vertex (4 ms) [116/3570] dEQP.GLES3/functional_shaders_constants_const_float_from_vec2_fragment (4 ms) [117/3570] dEQP.GLES3/functional_shaders_constants_int_decimal_fragment (18 ms) [118/3570] dEQP.GLES3/functional_shaders_constants_uint_octal_0_vertex (1 ms) [119/3570] dEQP.GLES3/functional_shaders_constants_uint_from_int_vertex (1 ms) [120/3570] dEQP.GLES3/functional_shaders_linkage_varying_basic_types_mat2x4 (18 ms) [121/3570] dEQP.GLES3/functional_shaders_linkage_varying_basic_types_mat3x4 (6 ms) [122/3570] dEQP.GLES3/functional_shaders_linkage_varying_struct_float (5 ms) [123/3570] dEQP.GLES3/functional_shaders_linkage_varying_struct_uvec3 (13 ms) [124/3570] dEQP.GLES3/functional_shaders_linkage_uniform_basic_precision_conflict_2 (2 ms) [125/3570] dEQP.GLES3/functional_shaders_linkage_uniform_basic_precision_conflict_3 (1 ms) [126/3570] dEQP.GLES3/functional_shaders_linkage_uniform_block_layout_qualifier_mismatch_1 (2 ms) [127/3570] dEQP.GLES3/functional_shaders_conversions_scalar_to_scalar_float_to_float_fragment (17 ms) [128/3570] dEQP.GLES3/functional_shaders_conversions_scalar_to_scalar_int_to_float_vertex (5 ms) [129/3570] dEQP.GLES3/functional_shaders_conversions_scalar_to_scalar_uint_to_bool_fragment (6 ms) [130/3570] dEQP.GLES3/functional_shaders_conversions_scalar_to_scalar_float_to_uint_vertex (6 ms) [131/3570] dEQP.GLES3/functional_shaders_conversions_scalar_to_scalar_int_to_uint_vertex (5 ms) [132/3570] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_float_to_vec2_vertex (6 ms) [133/3570] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_float_to_ivec3_vertex (5 ms) [134/3570] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_float_to_ivec4_vertex (6 ms) [135/3570] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_float_to_ivec4_fragment (5 ms) [136/3570] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_uint_to_vec2_fragment (6 ms) [137/3570] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_uint_to_vec3_vertex (6 ms) [138/3570] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_bool_to_bvec4_fragment (5 ms) [139/3570] dEQP.GLES3/functional_shaders_conversions_scalar_to_vector_uint_to_uvec3_fragment (19 ms) [140/3570] dEQP.GLES3/functional_shaders_conversions_vector_to_scalar_vec3_to_bool_fragment (5 ms) [141/3570] dEQP.GLES3/functional_shaders_conversions_vector_to_scalar_ivec4_to_bool_fragment (4 ms) [142/3570] dEQP.GLES3/functional_shaders_conversions_vector_to_scalar_uvec3_to_bool_vertex (5 ms) [143/3570] dEQP.GLES3/functional_shaders_conversions_vector_to_scalar_uvec4_to_float_vertex (4 ms) [144/3570] dEQP.GLES3/functional_shaders_conversions_vector_to_scalar_bvec3_to_float_fragment (5 ms) [145/3570] dEQP.GLES3/functional_shaders_conversions_vector_to_scalar_ivec4_to_uint_vertex (5 ms) [146/3570] dEQP.GLES3/functional_shaders_conversions_vector_to_scalar_bvec3_to_uint_vertex (5 ms) [147/3570] dEQP.GLES3/functional_shaders_conversions_vector_illegal_vec2_to_uvec3_fragment (1 ms) [148/3570] dEQP.GLES3/functional_shaders_conversions_vector_illegal_ivec2_to_uvec4_vertex (1 ms) [149/3570] dEQP.GLES3/functional_shaders_conversions_vector_illegal_uvec2_to_uvec3_vertex (1 ms) [150/3570] dEQP.GLES3/functional_shaders_conversions_vector_illegal_vec3_to_uvec4_vertex (1 ms) [151/3570] dEQP.GLES3/functional_shaders_conversions_vector_illegal_vec3_to_bvec4_fragment (1 ms) [152/3570] dEQP.GLES3/functional_shaders_conversions_vector_illegal_ivec3_to_vec4_fragment (1 ms) [153/3570] dEQP.GLES3/functional_shaders_conversions_vector_illegal_uvec3_to_vec4_fragment (1 ms) [154/3570] dEQP.GLES3/functional_shaders_conversions_vector_illegal_uvec3_to_uvec4_fragment (1 ms) [155/3570] dEQP.GLES3/functional_shaders_conversions_vector_illegal_bvec3_to_uvec4_fragment (1 ms) [156/3570] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_ivec4_to_ivec2_vertex (4 ms) [157/3570] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_uvec4_to_bvec4_fragment (6 ms) [158/3570] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_ivec4_to_uvec2_fragment (4 ms) [159/3570] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_bvec4_to_uvec3_vertex (5 ms) [160/3570] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_uvec3_to_vec3_vertex (5 ms) [161/3570] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_bvec3_to_bvec3_vertex (5 ms) [162/3570] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_ivec2_to_bvec2_vertex (19 ms) [163/3570] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_uvec2_to_ivec2_vertex (5 ms) [164/3570] dEQP.GLES3/functional_shaders_conversions_vector_to_vector_uvec2_to_bvec2_fragment (4 ms) [165/3570] dEQP.GLES3/functional_shaders_conversions_scalar_to_matrix_int_to_mat2x3_fragment (7 ms) [166/3570] dEQP.GLES3/functional_shaders_conversions_scalar_to_matrix_uint_to_mat4x2_fragment (7 ms) [167/3570] dEQP.GLES3/functional_shaders_conversions_scalar_to_matrix_uint_to_mat3x2_vertex (6 ms) [168/3570] dEQP.GLES3/functional_shaders_conversions_scalar_to_matrix_uint_to_mat2x4_vertex (6 ms) [169/3570] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4_to_mat4_fragment (5 ms) [170/3570] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4_to_mat4x2_vertex (5 ms) [171/3570] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4_to_mat2x4_fragment (5 ms) [172/3570] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4x3_to_mat4x3_fragment (5 ms) [173/3570] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4x3_to_mat2_fragment (5 ms) [174/3570] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4x2_to_mat4_fragment (6 ms) [175/3570] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4x2_to_mat4x2_fragment (5 ms) [176/3570] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat4x2_to_mat3x2_fragment (4 ms) [177/3570] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat3x2_to_mat3_fragment (6 ms) [178/3570] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat3x2_to_mat3x2_vertex (4 ms) [179/3570] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat2x4_to_mat2x4_vertex (5 ms) [180/3570] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat2x4_to_mat2x4_fragment (4 ms) [181/3570] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat2x3_to_mat4x3_fragment (5 ms) [182/3570] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat2x3_to_mat3x2_vertex (5 ms) [183/3570] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat2x3_to_mat2x3_fragment (4 ms) [184/3570] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat2_to_mat3x4_fragment (6 ms) [185/3570] dEQP.GLES3/functional_shaders_conversions_matrix_to_matrix_mat2_to_mat3_fragment (7 ms) [186/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_int_int_int_int_to_vec4_fragment (7 ms) [187/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_int_int_int_int_to_ivec4_vertex (6 ms) [188/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_uint_uint_uint_uint_to_vec4_vertex (6 ms) [189/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_vec2_bvec2_to_ivec4_vertex (5 ms) [190/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_vec2_bvec2_to_bvec4_fragment (6 ms) [191/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_vec3_float_to_vec4_vertex (5 ms) [192/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_int_ivec2_int_to_ivec4_vertex (7 ms) [193/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_int_ivec2_int_to_bvec4_vertex (6 ms) [194/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_bool_float_ivec2_to_vec4_vertex (6 ms) [195/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_bool_float_ivec2_to_ivec4_fragment (6 ms) [196/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_bool_float_ivec2_to_bvec4_vertex (6 ms) [197/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_float_uvec3_to_ivec4_fragment (6 ms) [198/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_int_uvec2_bool_to_ivec4_vertex (7 ms) [199/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_float_float_float_float_to_uvec4_fragment (13 ms) [200/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_vec2_bvec2_to_uvec4_fragment (6 ms) [201/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_bvec3_float_to_uvec4_fragment (6 ms) [202/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_bool_float_int_to_vec3_vertex (7 ms) [203/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_bvec2_float_to_vec3_fragment (6 ms) [204/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_float_uvec2_to_ivec3_fragment (6 ms) [205/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_bool_float_int_to_uvec3_fragment (6 ms) [206/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_float_int_to_ivec2_fragment (6 ms) [207/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_float_int_to_bvec2_vertex (6 ms) [208/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_float_bool_to_bvec2_vertex (6 ms) [209/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_uint_float_to_bvec2_vertex (6 ms) [210/3570] dEQP.GLES3/functional_shaders_conversions_vector_combine_int_int_to_uvec2_fragment (6 ms) [211/3570] dEQP.GLES3/functional_shaders_conversions_matrix_combine_bvec2_bvec2_to_mat2_vertex (5 ms) [212/3570] dEQP.GLES3/functional_shaders_conversions_matrix_combine_vec2_ivec2_to_mat2_vertex (6 ms) [213/3570] dEQP.GLES3/functional_shaders_conversions_matrix_combine_int_ivec2_int_to_mat2_vertex (7 ms) [214/3570] dEQP.GLES3/functional_shaders_conversions_matrix_combine_bool_float_int_bool_float_int_to_mat2x3_vertex (7 ms) [215/3570] dEQP.GLES3/functional_shaders_conversions_matrix_combine_vec3_float_bvec2_to_mat2x3_vertex (6 ms) [216/3570] dEQP.GLES3/functional_shaders_conversions_matrix_combine_bool_float_int_vec2_bool_bvec2_to_mat2x4_fragment (16 ms) [217/3570] dEQP.GLES3/functional_shaders_conversions_matrix_combine_bool_float_int_vec3_bool_bvec3_float_bool_to_mat3x4_vertex (8 ms) [218/3570] dEQP.GLES3/functional_shaders_conversions_matrix_combine_bool_bvec2_int_vec4_to_mat4x2_fragment (8 ms) [219/3570] dEQP.GLES3/functional_shaders_conversions_matrix_combine_ivec4_ivec4_ivec4_to_mat4x3_fragment (7 ms) [220/3570] dEQP.GLES3/functional_shaders_conversions_matrix_combine_vec2_ivec2_float_float_float_int_int_bool_bool_bool_to_mat4x3_fragment (8 ms) [221/3570] dEQP.GLES3/functional_shaders_conversions_matrix_combine_float_bvec4_ivec4_bool_bool_int_to_mat4x3_vertex (7 ms) [222/3570] dEQP.GLES3/functional_shaders_conditionals_invalid_if_float_zero_condition_vertex (1 ms) [223/3570] dEQP.GLES3/functional_shaders_declarations_invalid_declarations_nested_uniform_block_fragment (2 ms) [224/3570] dEQP.GLES3/functional_shaders_declarations_invalid_declarations_uniform_block_const_vertex (1 ms) [225/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec2_yxy_vertex (17 ms) [226/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec3_yxy_vertex (3 ms) [227/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec3_sp_vertex (2 ms) [228/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec3_bb_fragment (2 ms) [229/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec3_bgr_fragment (3 ms) [230/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec4_wwwy_vertex (2 ms) [231/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec4_qs_vertex (2 ms) [232/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec4_qqq_vertex (2 ms) [233/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec4_a_fragment (3 ms) [234/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_vec4_bbab_vertex (2 ms) [235/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_xy_fragment (11 ms) [236/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_ss_vertex (3 ms) [237/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_tst_fragment (2 ms) [238/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_r_fragment (2 ms) [239/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec2_rr_vertex (3 ms) [240/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_xz_fragment (2 ms) [241/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_xyz_fragment (2 ms) [242/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_pp_vertex (2 ms) [243/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_stp_vertex (3 ms) [244/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_pts_fragment (2 ms) [245/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_sss_fragment (2 ms) [246/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec3_ppt_vertex (2 ms) [247/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_yyyy_vertex (2 ms) [248/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_s_vertex (2 ms) [249/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_s_fragment (2 ms) [250/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_stpq_fragment (3 ms) [251/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_qpts_vertex (2 ms) [252/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_ppqp_fragment (2 ms) [253/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_ar_vertex (2 ms) [254/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_ar_fragment (3 ms) [255/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_ivec4_gga_vertex (5 ms) [256/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_xx_vertex (2 ms) [257/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec2_r_vertex (2 ms) [258/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_sss_fragment (2 ms) [259/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_r_fragment (3 ms) [260/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_rgb_fragment (2 ms) [261/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec3_bbbb_fragment (2 ms) [262/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_w_fragment (2 ms) [263/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_wz_fragment (2 ms) [264/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_xyzw_fragment (3 ms) [265/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_yyyy_fragment (2 ms) [266/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_wwwy_fragment (2 ms) [267/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_zzwz_fragment (2 ms) [268/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_q_vertex (3 ms) [269/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_aaaa_vertex (2 ms) [270/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_aaaa_fragment (2 ms) [271/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_abba_vertex (2 ms) [272/3570] dEQP.GLES3/functional_shaders_swizzles_vector_swizzles_mediump_bvec4_aaag_fragment (2 ms) [273/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_vec2_xx_xx_vertex (11 ms) [274/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_vec4_yyw_ywy_fragment (5 ms) [275/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_vec4_zzzz_zzzz_vertex (5 ms) [276/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_ivec2_x_x_fragment (4 ms) [277/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_ivec3_zzy_zyz_fragment (5 ms) [278/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_ivec3_yxy_xyy_vertex (4 ms) [279/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_ivec3_zxyz_xyzz_fragment (5 ms) [280/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_add_mediump_ivec4_wzyx_zyxw_fragment (6 ms) [281/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_vec2_xy_yx_vertex (5 ms) [282/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_vec3_xxx_xxx_fragment (5 ms) [283/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_vec4_w_w_vertex (5 ms) [284/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_vec4_xyzw_yzwx_fragment (5 ms) [285/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_vec4_xyxy_yxyx_vertex (6 ms) [286/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_vec4_xyxy_yxyx_fragment (5 ms) [287/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_ivec2_xx_xx_vertex (5 ms) [288/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_ivec2_xyxx_yxxx_vertex (5 ms) [289/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_ivec3_xyz_yzx_vertex (5 ms) [290/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_ivec4_wz_zw_vertex (5 ms) [291/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_ivec4_xyxy_yxyx_vertex (5 ms) [292/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_subtract_mediump_ivec4_wxww_xwww_vertex (5 ms) [293/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_vec3_xyz_yzx_fragment (5 ms) [294/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_vec3_xxx_xxx_fragment (6 ms) [295/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_vec3_yxy_xyy_fragment (5 ms) [296/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_vec4_w_w_vertex (5 ms) [297/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_vec4_wx_xw_fragment (5 ms) [298/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_vec4_xyxy_yxyx_fragment (6 ms) [299/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_ivec3_xz_zx_vertex (4 ms) [300/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_ivec3_xyz_yzx_vertex (6 ms) [301/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_ivec3_xyz_yzx_fragment (5 ms) [302/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_ivec3_zzy_zyz_vertex (5 ms) [303/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_ivec4_xyxy_yxyx_vertex (5 ms) [304/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_multiply_mediump_ivec4_yzzy_zzyy_vertex (5 ms) [305/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_vec2_xy_yx_fragment (5 ms) [306/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_vec2_yx_xy_fragment (5 ms) [307/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_vec2_xyxx_yxxx_fragment (5 ms) [308/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_vec3_zyx_yxz_vertex (5 ms) [309/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_vec4_wxww_xwww_vertex (5 ms) [310/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_ivec2_yx_xy_fragment (6 ms) [311/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_ivec2_xyxx_yxxx_vertex (6 ms) [312/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_ivec3_zz_zz_vertex (5 ms) [313/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_ivec3_yxy_xyy_vertex (6 ms) [314/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_ivec4_wx_xw_fragment (5 ms) [315/3570] dEQP.GLES3/functional_shaders_swizzle_math_operations_vector_divide_mediump_ivec4_xyxx_yxxx_vertex (5 ms) [316/3570] dEQP.GLES3/functional_shaders_functions_datatypes_float_mat3_vertex (8 ms) [317/3570] dEQP.GLES3/functional_shaders_functions_datatypes_float_mat3_fragment (5 ms) [318/3570] dEQP.GLES3/functional_shaders_functions_datatypes_float_mat4_vertex (6 ms) [319/3570] dEQP.GLES3/functional_shaders_functions_datatypes_bool_bvec4_vertex (5 ms) [320/3570] dEQP.GLES3/functional_shaders_functions_datatypes_mat3_fragment (5 ms) [321/3570] dEQP.GLES3/functional_shaders_functions_datatypes_mat4x2_vertex (6 ms) [322/3570] dEQP.GLES3/functional_shaders_functions_datatypes_mat4x2_fragment (6 ms) [323/3570] dEQP.GLES3/functional_shaders_functions_datatypes_mat4_fragment (6 ms) [324/3570] dEQP.GLES3/functional_shaders_functions_datatypes_struct_struct_vertex (5 ms) [325/3570] dEQP.GLES3/functional_shaders_functions_qualifiers_out_bool_vertex (4 ms) [326/3570] dEQP.GLES3/functional_shaders_functions_qualifiers_inout_bool_fragment (4 ms) [327/3570] dEQP.GLES3/functional_shaders_functions_array_arguments_copy_local_inout_on_call_vertex (7 ms) [328/3570] dEQP.GLES3/functional_shaders_functions_control_flow_return_in_else_fragment (5 ms) [329/3570] dEQP.GLES3/functional_shaders_functions_control_flow_return_after_loop_vertex (4 ms) [330/3570] dEQP.GLES3/functional_shaders_functions_control_flow_return_in_nested_loop_fragment (7 ms) [331/3570] dEQP.GLES3/functional_shaders_functions_misc_multi_arg_int_vertex (6 ms) [332/3570] dEQP.GLES3/functional_shaders_functions_misc_argument_eval_order_1_vertex (5 ms) [333/3570] dEQP.GLES3/functional_shaders_functions_invalid_argument_basetype_mismatch_vertex (1 ms) [334/3570] dEQP.GLES3/functional_shaders_functions_invalid_prototype_mismatch_return_type_fragment (1 ms) [335/3570] dEQP.GLES3/functional_shaders_functions_invalid_prototype_unspecified_array_size_vertex (1 ms) [336/3570] dEQP.GLES3/functional_shaders_functions_invalid_call_mismatch_argument_array_size_vertex (1 ms) [337/3570] dEQP.GLES3/functional_shaders_functions_invalid_argument_in_out_overload_vertex (1 ms) [338/3570] dEQP.GLES3/functional_shaders_functions_invalid_local_function_definition_fragment (1 ms) [339/3570] dEQP.GLES3/functional_shaders_functions_invalid_name_type_conflict_fragment (1 ms) [340/3570] 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dEQP.GLES3/functional_shaders_scoping_invalid_redeclare_global_variable_fragment (1 ms) [392/3570] dEQP.GLES3/functional_shaders_scoping_invalid_redefine_function_fragment (1 ms) [393/3570] dEQP.GLES3/functional_shaders_scoping_invalid_redefine_builtin_fragment (1 ms) [394/3570] dEQP.GLES3/functional_shaders_scoping_invalid_conflict_function_variable_vertex (1 ms) [395/3570] dEQP.GLES3/functional_shaders_scoping_invalid_use_variable_from_block_in_outer_scope_fragment (1 ms) [396/3570] dEQP.GLES3/functional_shaders_scoping_invalid_use_variable_from_else_in_outer_scope_fragment (1 ms) [397/3570] dEQP.GLES3/functional_shaders_negative_c_cast_float_0_vertex (1 ms) [398/3570] dEQP.GLES3/functional_shaders_negative_c_cast_int_vertex (1 ms) [399/3570] dEQP.GLES3/functional_shaders_uniform_block_valid_repeat_interface_qualifier_vertex (4 ms) [400/3570] dEQP.GLES3/functional_shaders_uniform_block_valid_layout_std140_vertex (1 ms) Note: Google Test filter = 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p_uvec4_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_highp_uvec2_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_mediump_ivec2_int_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_mediump_uvec4_uint_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_lowp_uint_uvec2_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_lowp_uint_uvec3_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_highp_uint_uvec4_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_int_uint_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_int_uint_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_ivec2_uvec2_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_ivec4_uvec4_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_uvec3_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_highp_uvec2_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_uvec2_uint_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_uvec3_uint_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_uvec4_uint_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_highp_uvec3_uint_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_int_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_ivec2_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_ivec4_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_ivec4_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_highp_uint_int_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_highp_uvec2_ivec2_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_ivec2_int_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_uvec2_int_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_lowp_ivec3_uvec3_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_uvec2_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_lowp_ivec3_uint_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_ivec4_uint_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_highp_ivec2_uint_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_int_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_lowp_ivec2_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_ivec2_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_ivec4_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_uvec4_ivec4_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_lowp_ivec2_int_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_highp_ivec2_int_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_highp_ivec3_int_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_highp_uvec4_int_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_lowp_float_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_float_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_float_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_vec3_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_vec4_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_vec4_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_mediump_int_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_mediump_ivec4_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_ivec4_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_mediump_uvec3_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_lowp_vec3_float_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_lowp_vec3_float_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_ivec4_int_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_ivec4_int_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_highp_vec4_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_uvec4_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_highp_uvec2_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_highp_uvec3_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_vec4_float_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_ivec3_int_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_highp_uvec3_uint_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_highp_uvec3_uint_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_highp_float_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_vec3_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_vec4_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_ivec3_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_uvec2_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_uvec3_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_ivec2_int_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_uvec3_uint_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_uvec4_uint_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_mediump_vec2_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_mediump_vec4_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_lowp_int_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_highp_uvec3_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_lowp_vec2_float_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_mediump_vec2_float_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_highp_int_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_lowp_uint_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_mediump_uvec4_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_highp_uint_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_highp_uvec3_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_mediump_ivec2_int_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_lowp_ivec3_int_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_effect_lowp_ivec4_int_fragment:dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_effect_highp_uvec4_uint_vertex:dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_effect_highp_ivec3_fragment [==========] Running 400 tests from 1 test suite. [----------] Global test environment set-up. [----------] 400 tests from dEQP Writing test log into TestResults.qpa [ RUN ] dEQP.GLES3/functional_shaders_uniform_block_valid_global_layout_std140_fragment dEQP-GLES3.functional.shaders.uniform_block.valid.global_layout_std140_fragment [ OK ] dEQP.GLES3/functional_shaders_uniform_block_valid_global_layout_std140_fragment (79 ms) [ RUN ] dEQP.GLES3/functional_shaders_uniform_block_valid_underscore_block_name_fragment dEQP-GLES3.functional.shaders.uniform_block.valid.underscore_block_name_fragment [ OK ] dEQP.GLES3/functional_shaders_uniform_block_valid_underscore_block_name_fragment (30 ms) [ RUN ] dEQP.GLES3/functional_shaders_uniform_block_invalid_conflicting_uniform_and_instance_name_vertex dEQP-GLES3.functional.shaders.uniform_block.invalid.conflicting_uniform_and_instance_name_vertex [ OK ] dEQP.GLES3/functional_shaders_uniform_block_invalid_conflicting_uniform_and_instance_name_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_uniform_block_invalid_conflicting_uniform_and_block_name_vertex dEQP-GLES3.functional.shaders.uniform_block.invalid.conflicting_uniform_and_block_name_vertex [ OK ] dEQP.GLES3/functional_shaders_uniform_block_invalid_conflicting_uniform_and_block_name_vertex (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_uniform_block_invalid_conflicting_out_and_block_name_fragment dEQP-GLES3.functional.shaders.uniform_block.invalid.conflicting_out_and_block_name_fragment [ OK ] dEQP.GLES3/functional_shaders_uniform_block_invalid_conflicting_out_and_block_name_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_uniform_block_invalid_empty_layout_fragment dEQP-GLES3.functional.shaders.uniform_block.invalid.empty_layout_fragment [ OK ] dEQP.GLES3/functional_shaders_uniform_block_invalid_empty_layout_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_uniform_block_invalid_member_layout_packed_fragment dEQP-GLES3.functional.shaders.uniform_block.invalid.member_layout_packed_fragment [ OK ] dEQP.GLES3/functional_shaders_uniform_block_invalid_member_layout_packed_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_float_ivec2_float_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_float_ivec2_float_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_float_ivec2_float_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_float_ivec3_float_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_float_ivec3_float_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_float_ivec3_float_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec2_ivec4_vec2_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_vec2_ivec4_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec2_ivec4_vec2_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec3_int_vec3_vertex dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_vec3_int_vec3_vertex [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec3_int_vec3_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec3_ivec2_ivec2_vertex dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_vec3_ivec2_ivec2_vertex [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec3_ivec2_ivec2_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec3_ivec2_ivec2_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_vec3_ivec2_ivec2_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec3_ivec2_ivec2_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec3_ivec4_vec3_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_vec3_ivec4_vec3_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec3_ivec4_vec3_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec4_ivec2_ivec2_vertex dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_vec4_ivec2_ivec2_vertex [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec4_ivec2_ivec2_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_float_uint_uint_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_float_uint_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_float_uint_uint_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec2_uvec2_vec2_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_vec2_uvec2_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec2_uvec2_vec2_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec2_uvec3_vec2_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_vec2_uvec3_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec2_uvec3_vec2_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec2_uvec4_vec2_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_vec2_uvec4_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec2_uvec4_vec2_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec3_uvec4_vec3_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_vec3_uvec4_vec3_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec3_uvec4_vec3_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec4_uint_uint_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_vec4_uint_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec4_uint_uint_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec4_uvec2_uvec2_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_vec4_uvec2_uvec2_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec4_uvec2_uvec2_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec4_uvec3_uvec3_vertex dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_vec4_uvec3_uvec3_vertex [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec4_uvec3_uvec3_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_ivec2_uvec2_uvec2_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_ivec2_uvec2_uvec2_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_ivec2_uvec2_uvec2_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_ivec2_uvec4_uvec4_vertex dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_ivec2_uvec4_uvec4_vertex [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_ivec2_uvec4_uvec4_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_ivec3_uint_uint_vertex dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_ivec3_uint_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_ivec3_uint_uint_vertex (0 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_ivec4_uint_uint_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_ivec4_uint_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_ivec4_uint_uint_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_ivec4_uvec4_uvec4_vertex dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.add_ivec4_uvec4_uvec4_vertex [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_ivec4_uvec4_uvec4_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_float_ivec3_float_vertex dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.mul_float_ivec3_float_vertex [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_float_ivec3_float_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec3_ivec2_ivec2_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.mul_vec3_ivec2_ivec2_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec3_ivec2_ivec2_fragment (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec4_ivec3_vec4_vertex dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.mul_vec4_ivec3_vec4_vertex [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec4_ivec3_vec4_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_float_uvec3_float_vertex dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.mul_float_uvec3_float_vertex [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_float_uvec3_float_vertex (0 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec2_uint_vec2_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.mul_vec2_uint_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec2_uint_vec2_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec2_uvec3_vec2_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.mul_vec2_uvec3_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec2_uvec3_vec2_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec2_uvec3_uvec3_vertex dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.mul_vec2_uvec3_uvec3_vertex [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec2_uvec3_uvec3_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_int_uint_uint_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.mul_int_uint_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_int_uint_uint_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_ivec3_uvec2_ivec3_vertex dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.mul_ivec3_uvec2_ivec3_vertex [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_ivec3_uvec2_ivec3_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_ivec4_uint_uint_vertex dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.mul_ivec4_uint_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_ivec4_uint_uint_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_float_ivec3_ivec3_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_float_ivec3_ivec3_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_float_ivec3_ivec3_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec2_ivec2_ivec2_vertex dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_vec2_ivec2_ivec2_vertex [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec2_ivec2_ivec2_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_int_vec3_vertex dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_vec3_int_vec3_vertex [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_int_vec3_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_int_vec3_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_vec3_int_vec3_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_int_vec3_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_int_int_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_vec3_int_int_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_int_int_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_ivec2_ivec2_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_vec3_ivec2_ivec2_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_ivec2_ivec2_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_ivec4_ivec4_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_vec3_ivec4_ivec4_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_ivec4_ivec4_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec4_int_vec4_vertex dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_vec4_int_vec4_vertex [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec4_int_vec4_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec4_ivec3_ivec3_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_vec4_ivec3_ivec3_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec4_ivec3_ivec3_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_float_uint_uint_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_float_uint_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_float_uint_uint_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec2_uvec3_uvec3_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_vec2_uvec3_uvec3_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec2_uvec3_uvec3_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec2_uvec4_vec2_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_vec2_uvec4_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec2_uvec4_vec2_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_uint_uint_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_vec3_uint_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_uint_uint_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_uvec2_uvec2_vertex dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_vec3_uvec2_uvec2_vertex [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_uvec2_uvec2_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec4_uvec3_vec4_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_vec4_uvec3_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec4_uvec3_vec4_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_ivec2_uvec2_ivec2_vertex dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_ivec2_uvec2_ivec2_vertex [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_ivec2_uvec2_ivec2_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_ivec2_uvec3_uvec3_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_ivec2_uvec3_uvec3_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_ivec2_uvec3_uvec3_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_ivec4_uint_ivec4_vertex dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_ivec4_uint_ivec4_vertex [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_ivec4_uint_ivec4_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_ivec4_uvec2_uvec2_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.sub_ivec4_uvec2_uvec2_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_ivec4_uvec2_uvec2_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_float_ivec3_ivec3_vertex dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_float_ivec3_ivec3_vertex [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_float_ivec3_ivec3_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec3_ivec4_vec3_vertex dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_vec3_ivec4_vec3_vertex [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec3_ivec4_vec3_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_float_uvec3_float_vertex dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_float_uvec3_float_vertex [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_float_uvec3_float_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_float_uvec4_float_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_float_uvec4_float_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_float_uvec4_float_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec2_uint_uint_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_vec2_uint_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec2_uint_uint_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec2_uvec2_vec2_vertex dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_vec2_uvec2_vec2_vertex [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec2_uvec2_vec2_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec2_uvec3_vec2_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_vec2_uvec3_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec2_uvec3_vec2_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec3_uvec4_uvec4_vertex dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_vec3_uvec4_uvec4_vertex [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec3_uvec4_uvec4_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec4_uvec3_uvec3_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_vec4_uvec3_uvec3_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec4_uvec3_uvec3_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_int_uint_int_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_int_uint_int_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_int_uint_int_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_int_uint_uint_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_int_uint_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_int_uint_uint_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_int_uvec3_int_vertex dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_int_uvec3_int_vertex [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_int_uvec3_int_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_int_uvec3_uvec3_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_int_uvec3_uvec3_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_int_uvec3_uvec3_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_ivec2_uvec3_ivec2_vertex dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_ivec2_uvec3_ivec2_vertex [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_ivec2_uvec3_ivec2_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_ivec3_uvec2_ivec3_vertex dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_ivec3_uvec2_ivec3_vertex [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_ivec3_uvec2_ivec3_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_ivec3_uvec4_ivec3_vertex dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_ivec3_uvec4_ivec3_vertex [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_ivec3_uvec4_ivec3_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_ivec4_uvec2_ivec4_vertex dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_ivec4_uvec2_ivec4_vertex [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_ivec4_uvec2_ivec4_vertex (0 ms) [ RUN ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_ivec4_uvec2_uvec2_fragment dEQP-GLES3.functional.shaders.invalid_implicit_conversions.invalid_implicit_conversions.div_ivec4_uvec2_uvec2_fragment [ OK ] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_ivec4_uvec2_uvec2_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_discard_basic_uniform dEQP-GLES3.functional.shaders.discard.basic_uniform [ OK ] dEQP.GLES3/functional_shaders_discard_basic_uniform (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_discard_dynamic_loop_texture dEQP-GLES3.functional.shaders.discard.dynamic_loop_texture [ OK ] dEQP.GLES3/functional_shaders_discard_dynamic_loop_texture (13 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_varying_array_float_static_write_dynamic_read dEQP-GLES3.functional.shaders.indexing.varying_array.float_static_write_dynamic_read [ OK ] dEQP.GLES3/functional_shaders_indexing_varying_array_float_static_write_dynamic_read (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_varying_array_float_static_write_dynamic_loop_read dEQP-GLES3.functional.shaders.indexing.varying_array.float_static_write_dynamic_loop_read [ OK ] dEQP.GLES3/functional_shaders_indexing_varying_array_float_static_write_dynamic_loop_read (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_varying_array_float_dynamic_write_dynamic_read dEQP-GLES3.functional.shaders.indexing.varying_array.float_dynamic_write_dynamic_read [ OK ] dEQP.GLES3/functional_shaders_indexing_varying_array_float_dynamic_write_dynamic_read (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_varying_array_float_dynamic_write_static_loop_read dEQP-GLES3.functional.shaders.indexing.varying_array.float_dynamic_write_static_loop_read [ OK ] dEQP.GLES3/functional_shaders_indexing_varying_array_float_dynamic_write_static_loop_read (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_varying_array_float_static_loop_write_static_read dEQP-GLES3.functional.shaders.indexing.varying_array.float_static_loop_write_static_read [ OK ] dEQP.GLES3/functional_shaders_indexing_varying_array_float_static_loop_write_static_read (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_varying_array_vec2_dynamic_write_static_read dEQP-GLES3.functional.shaders.indexing.varying_array.vec2_dynamic_write_static_read [ OK ] dEQP.GLES3/functional_shaders_indexing_varying_array_vec2_dynamic_write_static_read (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_varying_array_vec3_dynamic_loop_write_dynamic_loop_read dEQP-GLES3.functional.shaders.indexing.varying_array.vec3_dynamic_loop_write_dynamic_loop_read [ OK ] dEQP.GLES3/functional_shaders_indexing_varying_array_vec3_dynamic_loop_write_dynamic_loop_read (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_uniform_array_vec3_static_read_fragment dEQP-GLES3.functional.shaders.indexing.uniform_array.vec3_static_read_fragment [ OK ] dEQP.GLES3/functional_shaders_indexing_uniform_array_vec3_static_read_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_uniform_array_vec4_static_read_fragment dEQP-GLES3.functional.shaders.indexing.uniform_array.vec4_static_read_fragment [ OK ] dEQP.GLES3/functional_shaders_indexing_uniform_array_vec4_static_read_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_uniform_array_vec4_dynamic_read_fragment dEQP-GLES3.functional.shaders.indexing.uniform_array.vec4_dynamic_read_fragment [ OK ] dEQP.GLES3/functional_shaders_indexing_uniform_array_vec4_dynamic_read_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_uniform_array_vec4_dynamic_loop_read_fragment dEQP-GLES3.functional.shaders.indexing.uniform_array.vec4_dynamic_loop_read_fragment [ OK ] dEQP.GLES3/functional_shaders_indexing_uniform_array_vec4_dynamic_loop_read_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_tmp_array_float_static_write_static_read_fragment dEQP-GLES3.functional.shaders.indexing.tmp_array.float_static_write_static_read_fragment [ OK ] dEQP.GLES3/functional_shaders_indexing_tmp_array_float_static_write_static_read_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_tmp_array_float_dynamic_write_static_loop_read_vertex dEQP-GLES3.functional.shaders.indexing.tmp_array.float_dynamic_write_static_loop_read_vertex [ OK ] dEQP.GLES3/functional_shaders_indexing_tmp_array_float_dynamic_write_static_loop_read_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_tmp_array_float_static_loop_write_static_loop_read_fragment dEQP-GLES3.functional.shaders.indexing.tmp_array.float_static_loop_write_static_loop_read_fragment [ OK ] dEQP.GLES3/functional_shaders_indexing_tmp_array_float_static_loop_write_static_loop_read_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_tmp_array_vec3_dynamic_write_dynamic_read_vertex dEQP-GLES3.functional.shaders.indexing.tmp_array.vec3_dynamic_write_dynamic_read_vertex [ OK ] dEQP.GLES3/functional_shaders_indexing_tmp_array_vec3_dynamic_write_dynamic_read_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_tmp_array_vec3_static_loop_write_dynamic_read_vertex dEQP-GLES3.functional.shaders.indexing.tmp_array.vec3_static_loop_write_dynamic_read_vertex [ OK ] dEQP.GLES3/functional_shaders_indexing_tmp_array_vec3_static_loop_write_dynamic_read_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_tmp_array_vec4_static_loop_write_static_read_vertex dEQP-GLES3.functional.shaders.indexing.tmp_array.vec4_static_loop_write_static_read_vertex [ OK ] dEQP.GLES3/functional_shaders_indexing_tmp_array_vec4_static_loop_write_static_read_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_tmp_array_vec4_dynamic_loop_write_dynamic_read_fragment dEQP-GLES3.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_dynamic_read_fragment [ OK ] dEQP.GLES3/functional_shaders_indexing_tmp_array_vec4_dynamic_loop_write_dynamic_read_fragment (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_tmp_array_vec4_dynamic_loop_write_static_loop_read_vertex dEQP-GLES3.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_static_loop_read_vertex [ OK ] dEQP.GLES3/functional_shaders_indexing_tmp_array_vec4_dynamic_loop_write_static_loop_read_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec2_direct_write_static_subscript_read_vertex dEQP-GLES3.functional.shaders.indexing.vector_subscript.vec2_direct_write_static_subscript_read_vertex [ OK ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec2_direct_write_static_subscript_read_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec2_component_write_dynamic_loop_subscript_read_vertex dEQP-GLES3.functional.shaders.indexing.vector_subscript.vec2_component_write_dynamic_loop_subscript_read_vertex [ OK ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec2_component_write_dynamic_loop_subscript_read_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec2_static_subscript_write_static_subscript_read_vertex dEQP-GLES3.functional.shaders.indexing.vector_subscript.vec2_static_subscript_write_static_subscript_read_vertex [ OK ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec2_static_subscript_write_static_subscript_read_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec2_static_loop_subscript_write_component_read_vertex dEQP-GLES3.functional.shaders.indexing.vector_subscript.vec2_static_loop_subscript_write_component_read_vertex [ OK ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec2_static_loop_subscript_write_component_read_vertex (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec2_static_loop_subscript_write_dynamic_subscript_read_fragment dEQP-GLES3.functional.shaders.indexing.vector_subscript.vec2_static_loop_subscript_write_dynamic_subscript_read_fragment [ OK ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec2_static_loop_subscript_write_dynamic_subscript_read_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec3_component_write_static_subscript_read_vertex dEQP-GLES3.functional.shaders.indexing.vector_subscript.vec3_component_write_static_subscript_read_vertex [ OK ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec3_component_write_static_subscript_read_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec3_component_write_static_subscript_read_fragment dEQP-GLES3.functional.shaders.indexing.vector_subscript.vec3_component_write_static_subscript_read_fragment [ OK ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec3_component_write_static_subscript_read_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec3_component_write_static_loop_subscript_read_fragment dEQP-GLES3.functional.shaders.indexing.vector_subscript.vec3_component_write_static_loop_subscript_read_fragment [ OK ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec3_component_write_static_loop_subscript_read_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec3_component_write_dynamic_loop_subscript_read_fragment dEQP-GLES3.functional.shaders.indexing.vector_subscript.vec3_component_write_dynamic_loop_subscript_read_fragment [ OK ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec3_component_write_dynamic_loop_subscript_read_fragment (21 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec3_dynamic_subscript_write_static_subscript_read_fragment dEQP-GLES3.functional.shaders.indexing.vector_subscript.vec3_dynamic_subscript_write_static_subscript_read_fragment [ OK ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec3_dynamic_subscript_write_static_subscript_read_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec3_dynamic_loop_subscript_write_static_subscript_read_vertex dEQP-GLES3.functional.shaders.indexing.vector_subscript.vec3_dynamic_loop_subscript_write_static_subscript_read_vertex [ OK ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec3_dynamic_loop_subscript_write_static_subscript_read_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec3_dynamic_loop_subscript_write_static_loop_subscript_read_vertex dEQP-GLES3.functional.shaders.indexing.vector_subscript.vec3_dynamic_loop_subscript_write_static_loop_subscript_read_vertex [ OK ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec3_dynamic_loop_subscript_write_static_loop_subscript_read_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec4_static_subscript_write_component_read_fragment dEQP-GLES3.functional.shaders.indexing.vector_subscript.vec4_static_subscript_write_component_read_fragment [ OK ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec4_static_subscript_write_component_read_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec4_dynamic_subscript_write_static_subscript_read_fragment dEQP-GLES3.functional.shaders.indexing.vector_subscript.vec4_dynamic_subscript_write_static_subscript_read_fragment [ OK ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec4_dynamic_subscript_write_static_subscript_read_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec4_dynamic_subscript_write_dynamic_loop_subscript_read_vertex dEQP-GLES3.functional.shaders.indexing.vector_subscript.vec4_dynamic_subscript_write_dynamic_loop_subscript_read_vertex [ OK ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec4_dynamic_subscript_write_dynamic_loop_subscript_read_vertex (12 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec4_dynamic_loop_subscript_write_direct_read_vertex dEQP-GLES3.functional.shaders.indexing.vector_subscript.vec4_dynamic_loop_subscript_write_direct_read_vertex [ OK ] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec4_dynamic_loop_subscript_write_direct_read_vertex (18 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat2x3_dynamic_write_static_read_fragment dEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat2x3_dynamic_write_static_read_fragment [ OK ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat2x3_dynamic_write_static_read_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat2x3_static_loop_write_static_loop_read_vertex dEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat2x3_static_loop_write_static_loop_read_vertex [ OK ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat2x3_static_loop_write_static_loop_read_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat2x3_static_loop_write_dynamic_loop_read_fragment dEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat2x3_static_loop_write_dynamic_loop_read_fragment [ OK ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat2x3_static_loop_write_dynamic_loop_read_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat2x4_static_write_dynamic_loop_read_fragment dEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat2x4_static_write_dynamic_loop_read_fragment [ OK ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat2x4_static_write_dynamic_loop_read_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3x2_static_write_static_read_fragment dEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat3x2_static_write_static_read_fragment [ OK ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3x2_static_write_static_read_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3_static_write_dynamic_read_fragment dEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat3_static_write_dynamic_read_fragment [ OK ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3_static_write_dynamic_read_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3_dynamic_write_static_read_vertex dEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat3_dynamic_write_static_read_vertex [ OK ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3_dynamic_write_static_read_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3_dynamic_write_static_loop_read_vertex dEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat3_dynamic_write_static_loop_read_vertex [ OK ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3_dynamic_write_static_loop_read_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3_static_loop_write_dynamic_read_vertex dEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat3_static_loop_write_dynamic_read_vertex [ OK ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3_static_loop_write_dynamic_read_vertex (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3x4_static_write_static_loop_read_vertex dEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat3x4_static_write_static_loop_read_vertex [ OK ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3x4_static_write_static_loop_read_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3x4_static_write_dynamic_loop_read_vertex dEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat3x4_static_write_dynamic_loop_read_vertex [ OK ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3x4_static_write_dynamic_loop_read_vertex (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3x4_dynamic_loop_write_dynamic_read_fragment dEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat3x4_dynamic_loop_write_dynamic_read_fragment [ OK ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3x4_dynamic_loop_write_dynamic_read_fragment (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat4x2_static_write_static_read_fragment dEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat4x2_static_write_static_read_fragment [ OK ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat4x2_static_write_static_read_fragment (16 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat4x3_dynamic_write_static_loop_read_fragment dEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat4x3_dynamic_write_static_loop_read_fragment [ OK ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat4x3_dynamic_write_static_loop_read_fragment (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat4x3_dynamic_write_dynamic_loop_read_fragment dEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat4x3_dynamic_write_dynamic_loop_read_fragment [ OK ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat4x3_dynamic_write_dynamic_loop_read_fragment (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat4_dynamic_write_dynamic_loop_read_vertex dEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat4_dynamic_write_dynamic_loop_read_vertex [ OK ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat4_dynamic_write_dynamic_loop_read_vertex (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat4_static_loop_write_dynamic_loop_read_fragment dEQP-GLES3.functional.shaders.indexing.matrix_subscript.mat4_static_loop_write_dynamic_loop_read_fragment [ OK ] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat4_static_loop_write_dynamic_loop_read_fragment (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_moredynamic_matrix_twice_vertex dEQP-GLES3.functional.shaders.indexing.moredynamic.matrix_twice_vertex [ OK ] dEQP.GLES3/functional_shaders_indexing_moredynamic_matrix_twice_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_moredynamic_builtin_fncall_out_parameter_fragment dEQP-GLES3.functional.shaders.indexing.moredynamic.builtin_fncall_out_parameter_fragment [ OK ] dEQP.GLES3/functional_shaders_indexing_moredynamic_builtin_fncall_out_parameter_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_moredynamic_lvalue_with_uint_vertex dEQP-GLES3.functional.shaders.indexing.moredynamic.lvalue_with_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_indexing_moredynamic_lvalue_with_uint_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_moredynamic_lvalue_with_uint_fragment dEQP-GLES3.functional.shaders.indexing.moredynamic.lvalue_with_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_indexing_moredynamic_lvalue_with_uint_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_indexing_moredynamic_sequence_vector_lvalue_fragment dEQP-GLES3.functional.shaders.indexing.moredynamic.sequence_vector_lvalue_fragment [ OK ] dEQP.GLES3/functional_shaders_indexing_moredynamic_sequence_vector_lvalue_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_for_constant_iterations_basic_lowp_int_fragment dEQP-GLES3.functional.shaders.loops.for_constant_iterations.basic_lowp_int_fragment [ OK ] dEQP.GLES3/functional_shaders_loops_for_constant_iterations_basic_lowp_int_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_for_constant_iterations_basic_mediump_int_fragment dEQP-GLES3.functional.shaders.loops.for_constant_iterations.basic_mediump_int_fragment [ OK ] dEQP.GLES3/functional_shaders_loops_for_constant_iterations_basic_mediump_int_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_for_constant_iterations_basic_highp_int_vertex dEQP-GLES3.functional.shaders.loops.for_constant_iterations.basic_highp_int_vertex [ OK ] dEQP.GLES3/functional_shaders_loops_for_constant_iterations_basic_highp_int_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_for_constant_iterations_pre_increment_fragment dEQP-GLES3.functional.shaders.loops.for_constant_iterations.pre_increment_fragment [ OK ] dEQP.GLES3/functional_shaders_loops_for_constant_iterations_pre_increment_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_for_constant_iterations_101_iterations_vertex dEQP-GLES3.functional.shaders.loops.for_constant_iterations.101_iterations_vertex [ OK ] dEQP.GLES3/functional_shaders_loops_for_constant_iterations_101_iterations_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_for_constant_iterations_nested_sequence_vertex dEQP-GLES3.functional.shaders.loops.for_constant_iterations.nested_sequence_vertex [ OK ] dEQP.GLES3/functional_shaders_loops_for_constant_iterations_nested_sequence_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_for_constant_iterations_nested_tricky_dataflow_2_fragment dEQP-GLES3.functional.shaders.loops.for_constant_iterations.nested_tricky_dataflow_2_fragment [ OK ] dEQP.GLES3/functional_shaders_loops_for_constant_iterations_nested_tricky_dataflow_2_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_basic_lowp_float_fragment dEQP-GLES3.functional.shaders.loops.for_uniform_iterations.basic_lowp_float_fragment [ OK ] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_basic_lowp_float_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_basic_highp_int_vertex dEQP-GLES3.functional.shaders.loops.for_uniform_iterations.basic_highp_int_vertex [ OK ] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_basic_highp_int_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_compound_statement_fragment dEQP-GLES3.functional.shaders.loops.for_uniform_iterations.compound_statement_fragment [ OK ] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_compound_statement_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_single_iteration_fragment dEQP-GLES3.functional.shaders.loops.for_uniform_iterations.single_iteration_fragment [ OK ] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_single_iteration_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_select_iteration_count_vertex dEQP-GLES3.functional.shaders.loops.for_uniform_iterations.select_iteration_count_vertex [ OK ] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_select_iteration_count_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_unconditional_continue_fragment dEQP-GLES3.functional.shaders.loops.for_uniform_iterations.unconditional_continue_fragment [ OK ] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_unconditional_continue_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_only_continue_fragment dEQP-GLES3.functional.shaders.loops.for_uniform_iterations.only_continue_fragment [ OK ] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_only_continue_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_conditional_break_vertex dEQP-GLES3.functional.shaders.loops.for_uniform_iterations.conditional_break_vertex [ OK ] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_conditional_break_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_nested_tricky_dataflow_2_fragment dEQP-GLES3.functional.shaders.loops.for_uniform_iterations.nested_tricky_dataflow_2_fragment [ OK ] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_nested_tricky_dataflow_2_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_basic_highp_float_vertex dEQP-GLES3.functional.shaders.loops.for_dynamic_iterations.basic_highp_float_vertex [ OK ] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_basic_highp_float_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_basic_highp_float_fragment dEQP-GLES3.functional.shaders.loops.for_dynamic_iterations.basic_highp_float_fragment [ OK ] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_basic_highp_float_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_select_iteration_count_vertex dEQP-GLES3.functional.shaders.loops.for_dynamic_iterations.select_iteration_count_vertex [ OK ] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_select_iteration_count_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_double_continue_fragment dEQP-GLES3.functional.shaders.loops.for_dynamic_iterations.double_continue_fragment [ OK ] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_double_continue_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_post_increment_fragment dEQP-GLES3.functional.shaders.loops.for_dynamic_iterations.post_increment_fragment [ OK ] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_post_increment_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_101_iterations_fragment dEQP-GLES3.functional.shaders.loops.for_dynamic_iterations.101_iterations_fragment [ OK ] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_101_iterations_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_nested_sequence_fragment dEQP-GLES3.functional.shaders.loops.for_dynamic_iterations.nested_sequence_fragment [ OK ] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_nested_sequence_fragment (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_nested_tricky_dataflow_2_fragment dEQP-GLES3.functional.shaders.loops.for_dynamic_iterations.nested_tricky_dataflow_2_fragment [ OK ] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_nested_tricky_dataflow_2_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_while_constant_iterations_no_iterations_fragment dEQP-GLES3.functional.shaders.loops.while_constant_iterations.no_iterations_fragment [ OK ] dEQP.GLES3/functional_shaders_loops_while_constant_iterations_no_iterations_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_while_constant_iterations_conditional_continue_vertex dEQP-GLES3.functional.shaders.loops.while_constant_iterations.conditional_continue_vertex Test expected to fail but passed! [ OK ] dEQP.GLES3/functional_shaders_loops_while_constant_iterations_conditional_continue_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_while_constant_iterations_pre_increment_vertex dEQP-GLES3.functional.shaders.loops.while_constant_iterations.pre_increment_vertex [ OK ] dEQP.GLES3/functional_shaders_loops_while_constant_iterations_pre_increment_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_while_uniform_iterations_basic_mediump_int_fragment dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.basic_mediump_int_fragment [ OK ] dEQP.GLES3/functional_shaders_loops_while_uniform_iterations_basic_mediump_int_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_while_uniform_iterations_sequence_fragment dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.sequence_fragment [ OK ] dEQP.GLES3/functional_shaders_loops_while_uniform_iterations_sequence_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_while_dynamic_iterations_basic_highp_float_fragment dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.basic_highp_float_fragment [ OK ] dEQP.GLES3/functional_shaders_loops_while_dynamic_iterations_basic_highp_float_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_while_dynamic_iterations_compound_statement_vertex dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.compound_statement_vertex [ OK ] dEQP.GLES3/functional_shaders_loops_while_dynamic_iterations_compound_statement_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_while_dynamic_iterations_only_continue_vertex dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.only_continue_vertex Test expected to fail but passed! [ OK ] dEQP.GLES3/functional_shaders_loops_while_dynamic_iterations_only_continue_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_while_dynamic_iterations_double_continue_fragment dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.double_continue_fragment Test expected to fail but passed! [ OK ] dEQP.GLES3/functional_shaders_loops_while_dynamic_iterations_double_continue_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_while_dynamic_iterations_vector_counter_vertex dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.vector_counter_vertex [ OK ] dEQP.GLES3/functional_shaders_loops_while_dynamic_iterations_vector_counter_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_do_while_constant_iterations_basic_lowp_int_fragment dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.basic_lowp_int_fragment [ OK ] dEQP.GLES3/functional_shaders_loops_do_while_constant_iterations_basic_lowp_int_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_do_while_constant_iterations_basic_mediump_float_fragment dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.basic_mediump_float_fragment [ OK ] dEQP.GLES3/functional_shaders_loops_do_while_constant_iterations_basic_mediump_float_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_do_while_constant_iterations_only_continue_fragment dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.only_continue_fragment Test expected to fail but passed! [ OK ] dEQP.GLES3/functional_shaders_loops_do_while_constant_iterations_only_continue_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_do_while_constant_iterations_conditional_break_fragment dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.conditional_break_fragment [ OK ] dEQP.GLES3/functional_shaders_loops_do_while_constant_iterations_conditional_break_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_do_while_constant_iterations_unconditional_break_fragment dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.unconditional_break_fragment [ OK ] dEQP.GLES3/functional_shaders_loops_do_while_constant_iterations_unconditional_break_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_do_while_constant_iterations_vector_counter_vertex dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.vector_counter_vertex [ OK ] dEQP.GLES3/functional_shaders_loops_do_while_constant_iterations_vector_counter_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_do_while_constant_iterations_101_iterations_fragment dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.101_iterations_fragment [ OK ] dEQP.GLES3/functional_shaders_loops_do_while_constant_iterations_101_iterations_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_do_while_dynamic_iterations_basic_mediump_int_vertex dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.basic_mediump_int_vertex [ OK ] dEQP.GLES3/functional_shaders_loops_do_while_dynamic_iterations_basic_mediump_int_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_do_while_dynamic_iterations_select_iteration_count_vertex dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.select_iteration_count_vertex [ OK ] dEQP.GLES3/functional_shaders_loops_do_while_dynamic_iterations_select_iteration_count_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_do_while_dynamic_iterations_conditional_continue_vertex dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.conditional_continue_vertex Test expected to fail but passed! [ OK ] dEQP.GLES3/functional_shaders_loops_do_while_dynamic_iterations_conditional_continue_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_do_while_dynamic_iterations_post_increment_vertex dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.post_increment_vertex [ OK ] dEQP.GLES3/functional_shaders_loops_do_while_dynamic_iterations_post_increment_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_loops_do_while_dynamic_iterations_101_iterations_vertex dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.101_iterations_vertex [ OK ] dEQP.GLES3/functional_shaders_loops_do_while_dynamic_iterations_101_iterations_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_mediump_float_vertex dEQP-GLES3.functional.shaders.operator.unary_operator.plus.mediump_float_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_mediump_float_vertex (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_highp_float_fragment dEQP-GLES3.functional.shaders.operator.unary_operator.plus.highp_float_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_highp_float_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_lowp_vec2_vertex dEQP-GLES3.functional.shaders.operator.unary_operator.plus.lowp_vec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_lowp_vec2_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_mediump_vec2_vertex dEQP-GLES3.functional.shaders.operator.unary_operator.plus.mediump_vec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_mediump_vec2_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_lowp_int_vertex dEQP-GLES3.functional.shaders.operator.unary_operator.plus.lowp_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_lowp_int_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_lowp_int_fragment dEQP-GLES3.functional.shaders.operator.unary_operator.plus.lowp_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_lowp_int_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_mediump_ivec4_vertex dEQP-GLES3.functional.shaders.operator.unary_operator.plus.mediump_ivec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_mediump_ivec4_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_highp_ivec4_vertex dEQP-GLES3.functional.shaders.operator.unary_operator.plus.highp_ivec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_highp_ivec4_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_mediump_uvec4_fragment dEQP-GLES3.functional.shaders.operator.unary_operator.plus.mediump_uvec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_mediump_uvec4_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_minus_mediump_vec3_vertex dEQP-GLES3.functional.shaders.operator.unary_operator.minus.mediump_vec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_minus_mediump_vec3_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_minus_lowp_ivec4_vertex dEQP-GLES3.functional.shaders.operator.unary_operator.minus.lowp_ivec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_minus_lowp_ivec4_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_minus_lowp_uint_vertex dEQP-GLES3.functional.shaders.operator.unary_operator.minus.lowp_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_minus_lowp_uint_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_bitwise_not_highp_ivec2_fragment dEQP-GLES3.functional.shaders.operator.unary_operator.bitwise_not.highp_ivec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_bitwise_not_highp_ivec2_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_effect_lowp_vec3_vertex dEQP-GLES3.functional.shaders.operator.unary_operator.pre_increment_effect.lowp_vec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_effect_lowp_vec3_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_effect_lowp_vec4_fragment dEQP-GLES3.functional.shaders.operator.unary_operator.pre_increment_effect.lowp_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_effect_lowp_vec4_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_effect_mediump_vec2_fragment dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_effect.mediump_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_effect_mediump_vec2_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_effect_lowp_vec4_fragment dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_effect.lowp_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_effect_lowp_vec4_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_effect_mediump_int_fragment dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_effect.mediump_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_effect_mediump_int_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_effect_lowp_uvec2_vertex dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_effect.lowp_uvec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_effect_lowp_uvec2_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_effect_highp_float_fragment dEQP-GLES3.functional.shaders.operator.unary_operator.post_increment_effect.highp_float_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_effect_highp_float_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_effect_lowp_ivec4_vertex dEQP-GLES3.functional.shaders.operator.unary_operator.post_increment_effect.lowp_ivec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_effect_lowp_ivec4_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_effect_mediump_uint_fragment dEQP-GLES3.functional.shaders.operator.unary_operator.post_increment_effect.mediump_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_effect_mediump_uint_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_effect_highp_uint_vertex dEQP-GLES3.functional.shaders.operator.unary_operator.post_increment_effect.highp_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_effect_highp_uint_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_effect_lowp_float_vertex dEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_effect.lowp_float_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_effect_lowp_float_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_effect_lowp_vec3_fragment dEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_effect.lowp_vec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_effect_lowp_vec3_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_effect_mediump_vec4_fragment dEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_effect.mediump_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_effect_mediump_vec4_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_effect_mediump_ivec2_vertex dEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_effect.mediump_ivec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_effect_mediump_ivec2_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_effect_lowp_ivec3_fragment dEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_effect.lowp_ivec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_effect_lowp_ivec3_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_effect_highp_ivec3_vertex dEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_effect.highp_ivec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_effect_highp_ivec3_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_mediump_float_fragment dEQP-GLES3.functional.shaders.operator.unary_operator.pre_increment_result.mediump_float_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_mediump_float_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_lowp_vec3_vertex dEQP-GLES3.functional.shaders.operator.unary_operator.pre_increment_result.lowp_vec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_lowp_vec3_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_mediump_vec3_vertex dEQP-GLES3.functional.shaders.operator.unary_operator.pre_increment_result.mediump_vec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_mediump_vec3_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_highp_vec3_fragment dEQP-GLES3.functional.shaders.operator.unary_operator.pre_increment_result.highp_vec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_highp_vec3_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_mediump_ivec2_vertex dEQP-GLES3.functional.shaders.operator.unary_operator.pre_increment_result.mediump_ivec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_mediump_ivec2_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_mediump_ivec3_vertex dEQP-GLES3.functional.shaders.operator.unary_operator.pre_increment_result.mediump_ivec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_mediump_ivec3_vertex (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_highp_ivec3_fragment dEQP-GLES3.functional.shaders.operator.unary_operator.pre_increment_result.highp_ivec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_highp_ivec3_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_lowp_uint_vertex dEQP-GLES3.functional.shaders.operator.unary_operator.pre_increment_result.lowp_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_lowp_uint_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_highp_uvec3_fragment dEQP-GLES3.functional.shaders.operator.unary_operator.pre_increment_result.highp_uvec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_highp_uvec3_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_result_mediump_float_fragment dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_result.mediump_float_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_result_mediump_float_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_result_mediump_ivec3_vertex dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_result.mediump_ivec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_result_mediump_ivec3_vertex (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_result_highp_ivec4_fragment dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_result.highp_ivec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_result_highp_ivec4_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_result_highp_uint_fragment dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_result.highp_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_result_highp_uint_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_result_lowp_uvec4_vertex dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_result.lowp_uvec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_result_lowp_uvec4_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_result_mediump_ivec2_fragment dEQP-GLES3.functional.shaders.operator.unary_operator.post_increment_result.mediump_ivec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_result_mediump_ivec2_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_result_highp_ivec4_fragment dEQP-GLES3.functional.shaders.operator.unary_operator.post_increment_result.highp_ivec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_result_highp_ivec4_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_result_highp_uint_fragment dEQP-GLES3.functional.shaders.operator.unary_operator.post_increment_result.highp_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_result_highp_uint_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_result_mediump_uvec4_vertex dEQP-GLES3.functional.shaders.operator.unary_operator.post_increment_result.mediump_uvec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_result_mediump_uvec4_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_result_mediump_vec2_vertex dEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_result.mediump_vec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_result_mediump_vec2_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_result_lowp_ivec4_fragment dEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_result.lowp_ivec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_result_lowp_ivec4_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_result_highp_ivec4_fragment dEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_result.highp_ivec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_result_highp_ivec4_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_result_highp_uvec2_fragment dEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_result.highp_uvec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_result_highp_uvec2_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_result_highp_uvec3_fragment dEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_result.highp_uvec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_result_highp_uvec3_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_mediump_vec2_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.add.mediump_vec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_mediump_vec2_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_mediump_ivec3_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.add.mediump_ivec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_mediump_ivec3_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_mediump_ivec4_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.add.mediump_ivec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_mediump_ivec4_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_lowp_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.add.lowp_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_lowp_uint_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_mediump_uvec3_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.add.mediump_uvec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_mediump_uvec3_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_mediump_ivec4_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.add.mediump_ivec4_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_mediump_ivec4_int_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_highp_uvec3_uint_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.add.highp_uvec3_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_highp_uvec3_uint_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_mediump_float_vec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.add.mediump_float_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_mediump_float_vec2_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_lowp_int_ivec3_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.add.lowp_int_ivec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_lowp_int_ivec3_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_lowp_uint_uvec2_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.add.lowp_uint_uvec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_lowp_uint_uvec2_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_mediump_vec3_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.sub.mediump_vec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_mediump_vec3_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_mediump_ivec4_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.sub.mediump_ivec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_mediump_ivec4_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_lowp_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.sub.lowp_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_lowp_uint_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_highp_uint_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.sub.highp_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_highp_uint_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_mediump_uvec2_uint_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.sub.mediump_uvec2_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_mediump_uvec2_uint_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_mediump_float_vec4_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.sub.mediump_float_vec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_mediump_float_vec4_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_mediump_uint_uvec3_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.sub.mediump_uint_uvec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_mediump_uint_uvec3_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_highp_uint_uvec3_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.sub.highp_uint_uvec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_highp_uint_uvec3_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_lowp_vec4_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mul.lowp_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_lowp_vec4_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_lowp_ivec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mul.lowp_ivec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_lowp_ivec2_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_highp_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.mul.highp_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_highp_int_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_highp_ivec2_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.mul.highp_ivec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_highp_ivec2_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_highp_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mul.highp_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_highp_uint_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_mediump_ivec3_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mul.mediump_ivec3_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_mediump_ivec3_int_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_lowp_ivec4_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mul.lowp_ivec4_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_lowp_ivec4_int_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_highp_ivec3_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mul.highp_ivec3_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_highp_ivec3_int_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_mediump_uvec3_uint_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.mul.mediump_uvec3_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_mediump_uvec3_uint_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_highp_uvec3_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mul.highp_uvec3_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_highp_uvec3_uint_fragment (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_lowp_float_vec2_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.mul.lowp_float_vec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_lowp_float_vec2_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_highp_float_vec3_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.mul.highp_float_vec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_highp_float_vec3_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_mediump_float_vec4_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mul.mediump_float_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_mediump_float_vec4_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_lowp_int_ivec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mul.lowp_int_ivec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_lowp_int_ivec2_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_lowp_int_ivec3_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mul.lowp_int_ivec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_lowp_int_ivec3_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_mediump_uint_uvec4_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mul.mediump_uint_uvec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_mediump_uint_uvec4_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_highp_uint_uvec2_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.mul.highp_uint_uvec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_highp_uint_uvec2_vertex (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_lowp_vec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.div.lowp_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_lowp_vec2_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_mediump_vec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.div.mediump_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_mediump_vec2_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_mediump_vec3_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.div.mediump_vec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_mediump_vec3_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_lowp_ivec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.div.lowp_ivec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_lowp_ivec2_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_lowp_ivec4_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.div.lowp_ivec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_lowp_ivec4_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_mediump_uvec3_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.div.mediump_uvec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_mediump_uvec3_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_highp_vec2_float_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.div.highp_vec2_float_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_highp_vec2_float_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_lowp_vec4_float_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.div.lowp_vec4_float_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_lowp_vec4_float_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_highp_float_vec3_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.div.highp_float_vec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_highp_float_vec3_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_mediump_float_vec4_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.div.mediump_float_vec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_mediump_float_vec4_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_highp_uint_uvec3_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.div.highp_uint_uvec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_highp_uint_uvec3_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_lowp_uvec2_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.mod.lowp_uvec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_lowp_uvec2_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_lowp_uvec3_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.mod.lowp_uvec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_lowp_uvec3_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_mediump_uvec4_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.mod.mediump_uvec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_mediump_uvec4_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_lowp_int_ivec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mod.lowp_int_ivec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_lowp_int_ivec2_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_highp_int_ivec4_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mod.highp_int_ivec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_highp_int_ivec4_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_mediump_uint_uvec4_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mod.mediump_uint_uvec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_mediump_uint_uvec4_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_lowp_ivec2_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_and.lowp_ivec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_lowp_ivec2_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_lowp_uvec4_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_and.lowp_uvec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_lowp_uvec4_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_mediump_uvec4_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_and.mediump_uvec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_mediump_uvec4_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_highp_uvec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_and.highp_uvec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_highp_uvec2_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_mediump_ivec2_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_and.mediump_ivec2_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_mediump_ivec2_int_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_highp_ivec3_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_and.highp_ivec3_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_highp_ivec3_int_vertex (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_highp_ivec3_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_and.highp_ivec3_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_highp_ivec3_int_fragment (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_mediump_uvec3_uint_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_and.mediump_uvec3_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_mediump_uvec3_uint_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_highp_uvec2_uint_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_and.highp_uvec2_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_highp_uvec2_uint_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_highp_uvec3_uint_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_and.highp_uvec3_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_highp_uvec3_uint_vertex (21 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_mediump_int_ivec3_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_and.mediump_int_ivec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_mediump_int_ivec3_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_lowp_int_ivec4_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_and.lowp_int_ivec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_lowp_int_ivec4_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_highp_int_ivec2_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_and.highp_int_ivec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_highp_int_ivec2_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_mediump_uint_uvec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_and.mediump_uint_uvec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_mediump_uint_uvec2_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_lowp_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or.lowp_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_lowp_int_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_mediump_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or.mediump_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_mediump_int_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_mediump_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or.mediump_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_mediump_int_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_lowp_ivec3_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or.lowp_ivec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_lowp_ivec3_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_highp_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or.highp_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_highp_int_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_highp_ivec3_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or.highp_ivec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_highp_ivec3_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_mediump_uvec2_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or.mediump_uvec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_mediump_uvec2_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_lowp_uvec3_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or.lowp_uvec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_lowp_uvec3_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_highp_ivec2_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or.highp_ivec2_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_highp_ivec2_int_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_mediump_uvec4_uint_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or.mediump_uvec4_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_mediump_uvec4_uint_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_lowp_int_ivec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or.lowp_int_ivec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_lowp_int_ivec2_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_highp_int_ivec2_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or.highp_int_ivec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_highp_int_ivec2_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_highp_int_ivec3_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or.highp_int_ivec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_highp_int_ivec3_fragment (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_lowp_uint_uvec4_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or.lowp_uint_uvec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_lowp_uint_uvec4_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_mediump_ivec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_xor.mediump_ivec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_mediump_ivec2_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_highp_ivec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_xor.highp_ivec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_highp_ivec2_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_lowp_uvec4_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_xor.lowp_uvec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_lowp_uvec4_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_highp_uvec2_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_xor.highp_uvec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_highp_uvec2_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_mediump_ivec2_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_xor.mediump_ivec2_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_mediump_ivec2_int_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_mediump_uvec4_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_xor.mediump_uvec4_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_mediump_uvec4_uint_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_lowp_uint_uvec2_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_xor.lowp_uint_uvec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_lowp_uint_uvec2_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_lowp_uint_uvec3_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_xor.lowp_uint_uvec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_lowp_uint_uvec3_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_highp_uint_uvec4_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_xor.highp_uint_uvec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_highp_uint_uvec4_fragment (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_int_uint_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift.lowp_int_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_int_uint_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_int_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift.lowp_int_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_int_uint_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_ivec2_uvec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift.mediump_ivec2_uvec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_ivec2_uvec2_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_ivec4_uvec4_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift.lowp_ivec4_uvec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_ivec4_uvec4_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_uvec3_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift.lowp_uvec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_uvec3_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_highp_uvec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift.highp_uvec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_highp_uvec2_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_uvec2_uint_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift.lowp_uvec2_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_uvec2_uint_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_uvec3_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift.mediump_uvec3_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_uvec3_uint_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_uvec4_uint_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift.mediump_uvec4_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_uvec4_uint_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_highp_uvec3_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift.highp_uvec3_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_highp_uvec3_uint_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift.lowp_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_int_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_ivec2_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift.mediump_ivec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_ivec2_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_ivec4_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift.mediump_ivec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_ivec4_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_ivec4_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift.mediump_ivec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_ivec4_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_highp_uint_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift.highp_uint_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_highp_uint_int_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_highp_uvec2_ivec2_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift.highp_uvec2_ivec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_highp_uvec2_ivec2_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_ivec2_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift.lowp_ivec2_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_ivec2_int_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_uvec2_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift.mediump_uvec2_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_uvec2_int_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_lowp_ivec3_uvec3_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift.lowp_ivec3_uvec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_lowp_ivec3_uvec3_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_uvec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift.mediump_uvec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_uvec2_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_lowp_ivec3_uint_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift.lowp_ivec3_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_lowp_ivec3_uint_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_ivec4_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift.mediump_ivec4_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_ivec4_uint_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_highp_ivec2_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift.highp_ivec2_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_highp_ivec2_uint_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift.mediump_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_int_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_lowp_ivec2_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift.lowp_ivec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_lowp_ivec2_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_ivec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift.mediump_ivec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_ivec2_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_ivec4_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift.mediump_ivec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_ivec4_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_uvec4_ivec4_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift.mediump_uvec4_ivec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_uvec4_ivec4_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_lowp_ivec2_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift.lowp_ivec2_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_lowp_ivec2_int_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_highp_ivec2_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift.highp_ivec2_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_highp_ivec2_int_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_highp_ivec3_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift.highp_ivec3_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_highp_ivec3_int_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_highp_uvec4_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift.highp_uvec4_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_highp_uvec4_int_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_lowp_float_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.add_assign_effect.lowp_float_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_lowp_float_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_float_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.add_assign_effect.highp_float_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_float_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_float_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.add_assign_effect.highp_float_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_float_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_vec3_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.add_assign_effect.highp_vec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_vec3_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_vec4_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.add_assign_effect.highp_vec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_vec4_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_vec4_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.add_assign_effect.highp_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_vec4_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_mediump_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.add_assign_effect.mediump_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_mediump_int_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_mediump_ivec4_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.add_assign_effect.mediump_ivec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_mediump_ivec4_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_ivec4_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.add_assign_effect.highp_ivec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_ivec4_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_mediump_uvec3_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.add_assign_effect.mediump_uvec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_mediump_uvec3_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_lowp_vec3_float_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.add_assign_effect.lowp_vec3_float_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_lowp_vec3_float_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_lowp_vec3_float_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.add_assign_effect.lowp_vec3_float_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_lowp_vec3_float_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_ivec4_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.add_assign_effect.highp_ivec4_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_ivec4_int_vertex (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_ivec4_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.add_assign_effect.highp_ivec4_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_ivec4_int_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_highp_vec4_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.sub_assign_effect.highp_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_highp_vec4_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_uvec4_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.sub_assign_effect.lowp_uvec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_uvec4_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_highp_uvec2_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.sub_assign_effect.highp_uvec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_highp_uvec2_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_highp_uvec3_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.sub_assign_effect.highp_uvec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_highp_uvec3_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_vec4_float_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.sub_assign_effect.lowp_vec4_float_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_vec4_float_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_ivec3_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.sub_assign_effect.lowp_ivec3_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_ivec3_int_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_highp_uvec3_uint_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.sub_assign_effect.highp_uvec3_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_highp_uvec3_uint_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_highp_uvec3_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.sub_assign_effect.highp_uvec3_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_highp_uvec3_uint_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_highp_float_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_effect.highp_float_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_highp_float_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_vec3_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_effect.lowp_vec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_vec3_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_vec4_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_effect.lowp_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_vec4_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_ivec3_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_effect.lowp_ivec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_ivec3_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_uvec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_effect.mediump_uvec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_uvec2_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_uvec3_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_effect.mediump_uvec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_uvec3_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_ivec2_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_effect.lowp_ivec2_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_ivec2_int_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_uvec3_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_effect.lowp_uvec3_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_uvec3_uint_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_uvec4_uint_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_effect.mediump_uvec4_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_uvec4_uint_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_mediump_vec2_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.div_assign_effect.mediump_vec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_mediump_vec2_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_mediump_vec4_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.div_assign_effect.mediump_vec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_mediump_vec4_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_lowp_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.div_assign_effect.lowp_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_lowp_int_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_highp_uvec3_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.div_assign_effect.highp_uvec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_highp_uvec3_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_lowp_vec2_float_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.div_assign_effect.lowp_vec2_float_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_lowp_vec2_float_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_mediump_vec2_float_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.div_assign_effect.mediump_vec2_float_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_mediump_vec2_float_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_highp_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mod_assign_effect.highp_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_highp_int_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_lowp_uint_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.mod_assign_effect.lowp_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_lowp_uint_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_mediump_uvec4_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mod_assign_effect.mediump_uvec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_mediump_uvec4_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_highp_uint_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.mod_assign_effect.highp_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_highp_uint_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_highp_uvec3_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mod_assign_effect.highp_uvec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_highp_uvec3_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_mediump_ivec2_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mod_assign_effect.mediump_ivec2_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_mediump_ivec2_int_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_lowp_ivec3_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.mod_assign_effect.lowp_ivec3_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_lowp_ivec3_int_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_effect_lowp_ivec4_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_and_assign_effect.lowp_ivec4_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_effect_lowp_ivec4_int_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_effect_highp_uvec4_uint_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_and_assign_effect.highp_uvec4_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_effect_highp_uvec4_uint_vertex (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_effect_highp_ivec3_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or_assign_effect.highp_ivec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_effect_highp_ivec3_fragment (7 ms) *RESULT: Total: 400 *RESULT: Passed: 400 *RESULT: Failed: 0 *RESULT: Skipped: 0 *RESULT: Not Supported: 0 *RESULT: Exception: 0 *RESULT: Crashed: 0 *RESULT: Unexpected Passed: 5 Some tests unexpectedly passed: dEQP-GLES3.functional.shaders.loops.while_constant_iterations.conditional_continue_vertex unexpectedly passed. dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.only_continue_vertex unexpectedly passed. dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.double_continue_fragment unexpectedly passed. dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.only_continue_fragment unexpectedly passed. dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.conditional_continue_vertex unexpectedly passed. [----------] 400 tests from dEQP (2117 ms total) [----------] Global test environment tear-down [==========] 400 tests from 1 test suite ran. (2140 ms total) [ PASSED ] 400 tests. [401/3570] dEQP.GLES3/functional_shaders_uniform_block_valid_global_layout_std140_fragment (79 ms) [402/3570] dEQP.GLES3/functional_shaders_uniform_block_valid_underscore_block_name_fragment (30 ms) [403/3570] dEQP.GLES3/functional_shaders_uniform_block_invalid_conflicting_uniform_and_instance_name_vertex (1 ms) [404/3570] dEQP.GLES3/functional_shaders_uniform_block_invalid_conflicting_uniform_and_block_name_vertex (3 ms) [405/3570] dEQP.GLES3/functional_shaders_uniform_block_invalid_conflicting_out_and_block_name_fragment (3 ms) [406/3570] dEQP.GLES3/functional_shaders_uniform_block_invalid_empty_layout_fragment (1 ms) [407/3570] dEQP.GLES3/functional_shaders_uniform_block_invalid_member_layout_packed_fragment (1 ms) [408/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_float_ivec2_float_fragment (5 ms) [409/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_float_ivec3_float_fragment (1 ms) [410/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec2_ivec4_vec2_fragment (1 ms) [411/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec3_int_vec3_vertex (1 ms) [412/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec3_ivec2_ivec2_vertex (1 ms) [413/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec3_ivec2_ivec2_fragment (1 ms) [414/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec3_ivec4_vec3_fragment (1 ms) [415/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec4_ivec2_ivec2_vertex (1 ms) [416/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_float_uint_uint_fragment (1 ms) [417/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec2_uvec2_vec2_fragment (1 ms) [418/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec2_uvec3_vec2_fragment (1 ms) [419/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec2_uvec4_vec2_fragment (1 ms) [420/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec3_uvec4_vec3_fragment (1 ms) [421/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec4_uint_uint_fragment (1 ms) [422/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec4_uvec2_uvec2_fragment (1 ms) [423/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_vec4_uvec3_uvec3_vertex (1 ms) [424/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_ivec2_uvec2_uvec2_fragment (1 ms) [425/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_ivec2_uvec4_uvec4_vertex (1 ms) [426/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_ivec3_uint_uint_vertex (0 ms) [427/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_ivec4_uint_uint_fragment (1 ms) [428/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_add_ivec4_uvec4_uvec4_vertex (1 ms) [429/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_float_ivec3_float_vertex (1 ms) [430/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec3_ivec2_ivec2_fragment (2 ms) [431/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec4_ivec3_vec4_vertex (1 ms) [432/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_float_uvec3_float_vertex (0 ms) [433/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec2_uint_vec2_fragment (1 ms) [434/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec2_uvec3_vec2_fragment (1 ms) [435/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_vec2_uvec3_uvec3_vertex (1 ms) [436/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_int_uint_uint_fragment (1 ms) [437/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_ivec3_uvec2_ivec3_vertex (1 ms) [438/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_mul_ivec4_uint_uint_vertex (1 ms) [439/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_float_ivec3_ivec3_fragment (1 ms) [440/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec2_ivec2_ivec2_vertex (1 ms) [441/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_int_vec3_vertex (1 ms) [442/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_int_vec3_fragment (1 ms) [443/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_int_int_fragment (1 ms) [444/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_ivec2_ivec2_fragment (1 ms) [445/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_ivec4_ivec4_fragment (1 ms) [446/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec4_int_vec4_vertex (1 ms) [447/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec4_ivec3_ivec3_fragment (1 ms) [448/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_float_uint_uint_fragment (1 ms) [449/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec2_uvec3_uvec3_fragment (1 ms) [450/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec2_uvec4_vec2_fragment (1 ms) [451/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_uint_uint_fragment (1 ms) [452/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec3_uvec2_uvec2_vertex (1 ms) [453/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_vec4_uvec3_vec4_fragment (1 ms) [454/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_ivec2_uvec2_ivec2_vertex (1 ms) [455/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_ivec2_uvec3_uvec3_fragment (1 ms) [456/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_ivec4_uint_ivec4_vertex (1 ms) [457/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_sub_ivec4_uvec2_uvec2_fragment (1 ms) [458/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_float_ivec3_ivec3_vertex (1 ms) [459/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec3_ivec4_vec3_vertex (1 ms) [460/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_float_uvec3_float_vertex (1 ms) [461/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_float_uvec4_float_fragment (1 ms) [462/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec2_uint_uint_fragment (1 ms) [463/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec2_uvec2_vec2_vertex (1 ms) [464/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec2_uvec3_vec2_fragment (1 ms) [465/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec3_uvec4_uvec4_vertex (1 ms) [466/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_vec4_uvec3_uvec3_fragment (1 ms) [467/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_int_uint_int_fragment (1 ms) [468/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_int_uint_uint_fragment (1 ms) [469/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_int_uvec3_int_vertex (1 ms) [470/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_int_uvec3_uvec3_fragment (1 ms) [471/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_ivec2_uvec3_ivec2_vertex (1 ms) [472/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_ivec3_uvec2_ivec3_vertex (1 ms) [473/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_ivec3_uvec4_ivec3_vertex (1 ms) [474/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_ivec4_uvec2_ivec4_vertex (0 ms) [475/3570] dEQP.GLES3/functional_shaders_invalid_implicit_conversions_invalid_implicit_conversions_div_ivec4_uvec2_uvec2_fragment (1 ms) [476/3570] dEQP.GLES3/functional_shaders_discard_basic_uniform (9 ms) [477/3570] dEQP.GLES3/functional_shaders_discard_dynamic_loop_texture (13 ms) [478/3570] dEQP.GLES3/functional_shaders_indexing_varying_array_float_static_write_dynamic_read (11 ms) [479/3570] dEQP.GLES3/functional_shaders_indexing_varying_array_float_static_write_dynamic_loop_read (7 ms) [480/3570] dEQP.GLES3/functional_shaders_indexing_varying_array_float_dynamic_write_dynamic_read (7 ms) [481/3570] dEQP.GLES3/functional_shaders_indexing_varying_array_float_dynamic_write_static_loop_read (7 ms) [482/3570] dEQP.GLES3/functional_shaders_indexing_varying_array_float_static_loop_write_static_read (6 ms) [483/3570] dEQP.GLES3/functional_shaders_indexing_varying_array_vec2_dynamic_write_static_read (7 ms) [484/3570] dEQP.GLES3/functional_shaders_indexing_varying_array_vec3_dynamic_loop_write_dynamic_loop_read (6 ms) [485/3570] dEQP.GLES3/functional_shaders_indexing_uniform_array_vec3_static_read_fragment (7 ms) [486/3570] dEQP.GLES3/functional_shaders_indexing_uniform_array_vec4_static_read_fragment (5 ms) [487/3570] dEQP.GLES3/functional_shaders_indexing_uniform_array_vec4_dynamic_read_fragment (7 ms) [488/3570] dEQP.GLES3/functional_shaders_indexing_uniform_array_vec4_dynamic_loop_read_fragment (7 ms) [489/3570] dEQP.GLES3/functional_shaders_indexing_tmp_array_float_static_write_static_read_fragment (6 ms) [490/3570] dEQP.GLES3/functional_shaders_indexing_tmp_array_float_dynamic_write_static_loop_read_vertex (7 ms) [491/3570] dEQP.GLES3/functional_shaders_indexing_tmp_array_float_static_loop_write_static_loop_read_fragment (6 ms) [492/3570] dEQP.GLES3/functional_shaders_indexing_tmp_array_vec3_dynamic_write_dynamic_read_vertex (8 ms) [493/3570] dEQP.GLES3/functional_shaders_indexing_tmp_array_vec3_static_loop_write_dynamic_read_vertex (8 ms) [494/3570] dEQP.GLES3/functional_shaders_indexing_tmp_array_vec4_static_loop_write_static_read_vertex (7 ms) [495/3570] dEQP.GLES3/functional_shaders_indexing_tmp_array_vec4_dynamic_loop_write_dynamic_read_fragment (9 ms) [496/3570] dEQP.GLES3/functional_shaders_indexing_tmp_array_vec4_dynamic_loop_write_static_loop_read_vertex (7 ms) [497/3570] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec2_direct_write_static_subscript_read_vertex (7 ms) [498/3570] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec2_component_write_dynamic_loop_subscript_read_vertex (8 ms) [499/3570] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec2_static_subscript_write_static_subscript_read_vertex (6 ms) [500/3570] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec2_static_loop_subscript_write_component_read_vertex (9 ms) [501/3570] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec2_static_loop_subscript_write_dynamic_subscript_read_fragment (7 ms) [502/3570] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec3_component_write_static_subscript_read_vertex (6 ms) [503/3570] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec3_component_write_static_subscript_read_fragment (6 ms) [504/3570] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec3_component_write_static_loop_subscript_read_fragment (6 ms) [505/3570] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec3_component_write_dynamic_loop_subscript_read_fragment (21 ms) [506/3570] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec3_dynamic_subscript_write_static_subscript_read_fragment (8 ms) [507/3570] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec3_dynamic_loop_subscript_write_static_subscript_read_vertex (8 ms) [508/3570] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec3_dynamic_loop_subscript_write_static_loop_subscript_read_vertex (7 ms) [509/3570] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec4_static_subscript_write_component_read_fragment (7 ms) [510/3570] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec4_dynamic_subscript_write_static_subscript_read_fragment (8 ms) [511/3570] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec4_dynamic_subscript_write_dynamic_loop_subscript_read_vertex (12 ms) [512/3570] dEQP.GLES3/functional_shaders_indexing_vector_subscript_vec4_dynamic_loop_subscript_write_direct_read_vertex (18 ms) [513/3570] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat2x3_dynamic_write_static_read_fragment (6 ms) [514/3570] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat2x3_static_loop_write_static_loop_read_vertex (8 ms) [515/3570] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat2x3_static_loop_write_dynamic_loop_read_fragment (7 ms) [516/3570] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat2x4_static_write_dynamic_loop_read_fragment (7 ms) [517/3570] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3x2_static_write_static_read_fragment (7 ms) [518/3570] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3_static_write_dynamic_read_fragment (8 ms) [519/3570] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3_dynamic_write_static_read_vertex (8 ms) [520/3570] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3_dynamic_write_static_loop_read_vertex (8 ms) [521/3570] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3_static_loop_write_dynamic_read_vertex (9 ms) [522/3570] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3x4_static_write_static_loop_read_vertex (8 ms) [523/3570] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3x4_static_write_dynamic_loop_read_vertex (10 ms) [524/3570] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat3x4_dynamic_loop_write_dynamic_read_fragment (10 ms) [525/3570] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat4x2_static_write_static_read_fragment (16 ms) [526/3570] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat4x3_dynamic_write_static_loop_read_fragment (9 ms) [527/3570] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat4x3_dynamic_write_dynamic_loop_read_fragment (10 ms) [528/3570] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat4_dynamic_write_dynamic_loop_read_vertex (10 ms) [529/3570] dEQP.GLES3/functional_shaders_indexing_matrix_subscript_mat4_static_loop_write_dynamic_loop_read_fragment (10 ms) [530/3570] dEQP.GLES3/functional_shaders_indexing_moredynamic_matrix_twice_vertex (5 ms) [531/3570] dEQP.GLES3/functional_shaders_indexing_moredynamic_builtin_fncall_out_parameter_fragment (5 ms) [532/3570] dEQP.GLES3/functional_shaders_indexing_moredynamic_lvalue_with_uint_vertex (6 ms) [533/3570] dEQP.GLES3/functional_shaders_indexing_moredynamic_lvalue_with_uint_fragment (5 ms) [534/3570] dEQP.GLES3/functional_shaders_indexing_moredynamic_sequence_vector_lvalue_fragment (7 ms) [535/3570] dEQP.GLES3/functional_shaders_loops_for_constant_iterations_basic_lowp_int_fragment (7 ms) [536/3570] dEQP.GLES3/functional_shaders_loops_for_constant_iterations_basic_mediump_int_fragment (4 ms) [537/3570] dEQP.GLES3/functional_shaders_loops_for_constant_iterations_basic_highp_int_vertex (4 ms) [538/3570] dEQP.GLES3/functional_shaders_loops_for_constant_iterations_pre_increment_fragment (6 ms) [539/3570] dEQP.GLES3/functional_shaders_loops_for_constant_iterations_101_iterations_vertex (7 ms) [540/3570] dEQP.GLES3/functional_shaders_loops_for_constant_iterations_nested_sequence_vertex (7 ms) [541/3570] dEQP.GLES3/functional_shaders_loops_for_constant_iterations_nested_tricky_dataflow_2_fragment (6 ms) [542/3570] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_basic_lowp_float_fragment (4 ms) [543/3570] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_basic_highp_int_vertex (4 ms) [544/3570] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_compound_statement_fragment (6 ms) [545/3570] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_single_iteration_fragment (7 ms) [546/3570] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_select_iteration_count_vertex (7 ms) [547/3570] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_unconditional_continue_fragment (7 ms) [548/3570] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_only_continue_fragment (6 ms) [549/3570] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_conditional_break_vertex (8 ms) [550/3570] dEQP.GLES3/functional_shaders_loops_for_uniform_iterations_nested_tricky_dataflow_2_fragment (8 ms) [551/3570] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_basic_highp_float_vertex (4 ms) [552/3570] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_basic_highp_float_fragment (4 ms) [553/3570] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_select_iteration_count_vertex (7 ms) [554/3570] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_double_continue_fragment (8 ms) [555/3570] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_post_increment_fragment (4 ms) [556/3570] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_101_iterations_fragment (6 ms) [557/3570] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_nested_sequence_fragment (9 ms) [558/3570] dEQP.GLES3/functional_shaders_loops_for_dynamic_iterations_nested_tricky_dataflow_2_fragment (8 ms) [559/3570] dEQP.GLES3/functional_shaders_loops_while_constant_iterations_no_iterations_fragment (7 ms) [560/3570] dEQP.GLES3/functional_shaders_loops_while_constant_iterations_conditional_continue_vertex (8 ms) [561/3570] dEQP.GLES3/functional_shaders_loops_while_constant_iterations_pre_increment_vertex (7 ms) [562/3570] dEQP.GLES3/functional_shaders_loops_while_uniform_iterations_basic_mediump_int_fragment (4 ms) [563/3570] dEQP.GLES3/functional_shaders_loops_while_uniform_iterations_sequence_fragment (7 ms) [564/3570] dEQP.GLES3/functional_shaders_loops_while_dynamic_iterations_basic_highp_float_fragment (4 ms) [565/3570] dEQP.GLES3/functional_shaders_loops_while_dynamic_iterations_compound_statement_vertex (8 ms) [566/3570] dEQP.GLES3/functional_shaders_loops_while_dynamic_iterations_only_continue_vertex (7 ms) [567/3570] dEQP.GLES3/functional_shaders_loops_while_dynamic_iterations_double_continue_fragment (7 ms) [568/3570] dEQP.GLES3/functional_shaders_loops_while_dynamic_iterations_vector_counter_vertex (7 ms) [569/3570] dEQP.GLES3/functional_shaders_loops_do_while_constant_iterations_basic_lowp_int_fragment (5 ms) [570/3570] dEQP.GLES3/functional_shaders_loops_do_while_constant_iterations_basic_mediump_float_fragment (4 ms) [571/3570] dEQP.GLES3/functional_shaders_loops_do_while_constant_iterations_only_continue_fragment (6 ms) [572/3570] dEQP.GLES3/functional_shaders_loops_do_while_constant_iterations_conditional_break_fragment (6 ms) [573/3570] dEQP.GLES3/functional_shaders_loops_do_while_constant_iterations_unconditional_break_fragment (7 ms) [574/3570] dEQP.GLES3/functional_shaders_loops_do_while_constant_iterations_vector_counter_vertex (6 ms) [575/3570] dEQP.GLES3/functional_shaders_loops_do_while_constant_iterations_101_iterations_fragment (7 ms) [576/3570] dEQP.GLES3/functional_shaders_loops_do_while_dynamic_iterations_basic_mediump_int_vertex (5 ms) [577/3570] dEQP.GLES3/functional_shaders_loops_do_while_dynamic_iterations_select_iteration_count_vertex (7 ms) [578/3570] dEQP.GLES3/functional_shaders_loops_do_while_dynamic_iterations_conditional_continue_vertex (8 ms) [579/3570] dEQP.GLES3/functional_shaders_loops_do_while_dynamic_iterations_post_increment_vertex (7 ms) [580/3570] dEQP.GLES3/functional_shaders_loops_do_while_dynamic_iterations_101_iterations_vertex (7 ms) [581/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_mediump_float_vertex (11 ms) [582/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_highp_float_fragment (4 ms) [583/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_lowp_vec2_vertex (4 ms) [584/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_mediump_vec2_vertex (4 ms) [585/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_lowp_int_vertex (4 ms) [586/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_lowp_int_fragment (4 ms) [587/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_mediump_ivec4_vertex (4 ms) [588/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_highp_ivec4_vertex (4 ms) [589/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_plus_mediump_uvec4_fragment (3 ms) [590/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_minus_mediump_vec3_vertex (5 ms) [591/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_minus_lowp_ivec4_vertex (4 ms) [592/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_minus_lowp_uint_vertex (6 ms) [593/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_bitwise_not_highp_ivec2_fragment (7 ms) [594/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_effect_lowp_vec3_vertex (6 ms) [595/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_effect_lowp_vec4_fragment (4 ms) [596/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_effect_mediump_vec2_fragment (4 ms) [597/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_effect_lowp_vec4_fragment (3 ms) [598/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_effect_mediump_int_fragment (4 ms) [599/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_effect_lowp_uvec2_vertex (4 ms) [600/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_effect_highp_float_fragment (3 ms) [601/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_effect_lowp_ivec4_vertex (4 ms) [602/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_effect_mediump_uint_fragment 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dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_lowp_vec3_vertex (4 ms) [612/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_mediump_vec3_vertex (4 ms) [613/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_highp_vec3_fragment (4 ms) [614/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_mediump_ivec2_vertex (4 ms) [615/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_mediump_ivec3_vertex (3 ms) [616/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_highp_ivec3_fragment (4 ms) [617/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_lowp_uint_vertex (4 ms) [618/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_increment_result_highp_uvec3_fragment (4 ms) [619/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_result_mediump_float_fragment (4 ms) [620/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_result_mediump_ivec3_vertex (3 ms) [621/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_result_highp_ivec4_fragment (4 ms) [622/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_result_highp_uint_fragment (4 ms) [623/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_pre_decrement_result_lowp_uvec4_vertex (4 ms) [624/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_result_mediump_ivec2_fragment (4 ms) [625/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_result_highp_ivec4_fragment (3 ms) [626/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_result_highp_uint_fragment (4 ms) [627/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_post_increment_result_mediump_uvec4_vertex (4 ms) [628/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_result_mediump_vec2_vertex (4 ms) [629/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_result_lowp_ivec4_fragment (6 ms) [630/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_result_highp_ivec4_fragment (4 ms) [631/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_result_highp_uvec2_fragment (4 ms) [632/3570] dEQP.GLES3/functional_shaders_operator_unary_operator_post_decrement_result_highp_uvec3_fragment (3 ms) [633/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_mediump_vec2_vertex (4 ms) [634/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_mediump_ivec3_vertex (7 ms) [635/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_mediump_ivec4_vertex (4 ms) [636/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_lowp_uint_fragment (5 ms) [637/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_mediump_uvec3_fragment (4 ms) [638/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_mediump_ivec4_int_fragment (4 ms) [639/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_highp_uvec3_uint_vertex (7 ms) [640/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_mediump_float_vec2_fragment (4 ms) [641/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_lowp_int_ivec3_vertex (4 ms) [642/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_lowp_uint_uvec2_vertex (5 ms) [643/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_mediump_vec3_fragment (4 ms) [644/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_mediump_ivec4_fragment (4 ms) [645/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_lowp_uint_fragment (4 ms) [646/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_highp_uint_vertex (6 ms) [647/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_mediump_uvec2_uint_vertex (4 ms) [648/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_mediump_float_vec4_vertex (5 ms) [649/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_mediump_uint_uvec3_fragment (4 ms) [650/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_highp_uint_uvec3_vertex (8 ms) [651/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_lowp_vec4_fragment (4 ms) [652/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_lowp_ivec2_fragment (5 ms) [653/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_highp_int_vertex (8 ms) [654/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_highp_ivec2_vertex (8 ms) [655/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_highp_uint_fragment (7 ms) [656/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_mediump_ivec3_int_fragment (4 ms) [657/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_lowp_ivec4_int_fragment (4 ms) [658/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_highp_ivec3_int_fragment (7 ms) [659/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_mediump_uvec3_uint_vertex (5 ms) [660/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_highp_uvec3_uint_fragment (10 ms) [661/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_lowp_float_vec2_vertex (5 ms) [662/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_highp_float_vec3_vertex (5 ms) [663/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_mediump_float_vec4_fragment (5 ms) [664/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_lowp_int_ivec2_fragment (3 ms) [665/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_lowp_int_ivec3_fragment (4 ms) [666/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_mediump_uint_uvec4_fragment (4 ms) [667/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_highp_uint_uvec2_vertex (9 ms) [668/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_lowp_vec2_fragment (4 ms) [669/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_mediump_vec2_fragment (4 ms) [670/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_mediump_vec3_vertex (5 ms) [671/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_lowp_ivec2_fragment (4 ms) [672/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_lowp_ivec4_vertex (4 ms) [673/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_mediump_uvec3_fragment (4 ms) [674/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_highp_vec2_float_fragment (4 ms) [675/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_lowp_vec4_float_fragment (5 ms) [676/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_highp_float_vec3_vertex (6 ms) [677/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_mediump_float_vec4_vertex (5 ms) [678/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_highp_uint_uvec3_vertex (7 ms) [679/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_lowp_uvec2_vertex (4 ms) [680/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_lowp_uvec3_vertex (5 ms) [681/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_mediump_uvec4_vertex (4 ms) [682/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_lowp_int_ivec2_fragment (4 ms) [683/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_highp_int_ivec4_fragment (8 ms) [684/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_mediump_uint_uvec4_fragment (4 ms) [685/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_lowp_ivec2_vertex (5 ms) [686/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_lowp_uvec4_vertex (7 ms) [687/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_mediump_uvec4_vertex (5 ms) [688/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_highp_uvec2_fragment (8 ms) [689/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_mediump_ivec2_int_fragment (4 ms) [690/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_highp_ivec3_int_vertex (11 ms) [691/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_highp_ivec3_int_fragment (9 ms) [692/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_mediump_uvec3_uint_vertex (5 ms) [693/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_highp_uvec2_uint_vertex (7 ms) [694/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_highp_uvec3_uint_vertex (21 ms) [695/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_mediump_int_ivec3_fragment (4 ms) [696/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_lowp_int_ivec4_fragment (5 ms) [697/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_highp_int_ivec2_vertex (8 ms) [698/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_mediump_uint_uvec2_fragment (4 ms) [699/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_lowp_int_vertex (7 ms) [700/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_mediump_int_vertex (4 ms) [701/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_mediump_int_fragment (7 ms) [702/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_lowp_ivec3_fragment (4 ms) [703/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_highp_int_vertex (8 ms) [704/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_highp_ivec3_vertex (8 ms) [705/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_mediump_uvec2_vertex (4 ms) [706/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_lowp_uvec3_fragment (5 ms) [707/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_highp_ivec2_int_fragment (6 ms) [708/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_mediump_uvec4_uint_vertex (5 ms) [709/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_lowp_int_ivec2_fragment (4 ms) [710/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_highp_int_ivec2_vertex (8 ms) [711/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_highp_int_ivec3_fragment (9 ms) [712/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_lowp_uint_uvec4_fragment (7 ms) [713/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_mediump_ivec2_fragment (4 ms) [714/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_highp_ivec2_fragment (8 ms) [715/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_lowp_uvec4_fragment (5 ms) [716/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_highp_uvec2_vertex (8 ms) [717/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_mediump_ivec2_int_fragment (5 ms) [718/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_mediump_uvec4_uint_fragment (4 ms) [719/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_lowp_uint_uvec2_vertex (4 ms) [720/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_lowp_uint_uvec3_fragment (8 ms) [721/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_highp_uint_uvec4_fragment (10 ms) [722/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_int_uint_vertex (4 ms) [723/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_int_uint_fragment (4 ms) [724/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_ivec2_uvec2_fragment (4 ms) [725/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_ivec4_uvec4_vertex (6 ms) [726/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_uvec3_vertex (4 ms) [727/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_highp_uvec2_fragment (7 ms) [728/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_uvec2_uint_vertex (4 ms) [729/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_uvec3_uint_fragment (4 ms) [730/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_uvec4_uint_vertex (4 ms) [731/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_highp_uvec3_uint_fragment (6 ms) [732/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_int_vertex (7 ms) [733/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_ivec2_vertex (4 ms) [734/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_ivec4_vertex (5 ms) [735/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_ivec4_fragment (4 ms) [736/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_highp_uint_int_fragment (6 ms) [737/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_highp_uvec2_ivec2_vertex (7 ms) [738/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_lowp_ivec2_int_vertex (4 ms) [739/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_mediump_uvec2_int_fragment (7 ms) [740/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_lowp_ivec3_uvec3_vertex (4 ms) [741/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_uvec2_fragment (4 ms) [742/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_lowp_ivec3_uint_vertex (5 ms) [743/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_ivec4_uint_fragment (4 ms) [744/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_highp_ivec2_uint_fragment (6 ms) [745/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_int_vertex (5 ms) [746/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_lowp_ivec2_vertex (4 ms) [747/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_ivec2_fragment (4 ms) [748/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_ivec4_vertex (5 ms) [749/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_mediump_uvec4_ivec4_vertex (4 ms) [750/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_lowp_ivec2_int_fragment (4 ms) [751/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_highp_ivec2_int_vertex (7 ms) [752/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_highp_ivec3_int_fragment (6 ms) [753/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_highp_uvec4_int_vertex (7 ms) [754/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_lowp_float_fragment (4 ms) [755/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_float_vertex (5 ms) [756/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_float_fragment (4 ms) [757/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_vec3_fragment (3 ms) [758/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_vec4_vertex (5 ms) [759/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_vec4_fragment (4 ms) [760/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_mediump_int_vertex (4 ms) [761/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_mediump_ivec4_vertex (4 ms) [762/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_ivec4_vertex (7 ms) [763/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_mediump_uvec3_vertex (5 ms) [764/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_lowp_vec3_float_vertex (7 ms) [765/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_lowp_vec3_float_fragment (4 ms) [766/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_ivec4_int_vertex (9 ms) [767/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_effect_highp_ivec4_int_fragment (8 ms) [768/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_highp_vec4_fragment (4 ms) [769/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_uvec4_fragment (4 ms) [770/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_highp_uvec2_vertex (7 ms) [771/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_highp_uvec3_fragment (7 ms) [772/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_vec4_float_vertex (4 ms) [773/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_lowp_ivec3_int_fragment (4 ms) [774/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_highp_uvec3_uint_vertex (7 ms) [775/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_effect_highp_uvec3_uint_fragment (7 ms) [776/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_highp_float_vertex (5 ms) [777/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_vec3_fragment (4 ms) [778/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_vec4_fragment (4 ms) [779/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_ivec3_vertex (4 ms) [780/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_uvec2_fragment (4 ms) [781/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_uvec3_vertex (4 ms) [782/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_ivec2_int_fragment (4 ms) [783/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_lowp_uvec3_uint_fragment (4 ms) [784/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_effect_mediump_uvec4_uint_vertex (5 ms) [785/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_mediump_vec2_vertex (4 ms) [786/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_mediump_vec4_vertex (8 ms) [787/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_lowp_int_vertex (4 ms) [788/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_highp_uvec3_fragment (6 ms) [789/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_lowp_vec2_float_fragment (4 ms) [790/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_effect_mediump_vec2_float_fragment (4 ms) [791/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_highp_int_fragment (6 ms) [792/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_lowp_uint_vertex (5 ms) [793/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_mediump_uvec4_fragment (4 ms) [794/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_highp_uint_vertex (6 ms) [795/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_highp_uvec3_fragment (7 ms) [796/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_mediump_ivec2_int_fragment (4 ms) [797/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_effect_lowp_ivec3_int_vertex (4 ms) [798/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_effect_lowp_ivec4_int_fragment (4 ms) [799/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_effect_highp_uvec4_uint_vertex (11 ms) [800/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_effect_highp_ivec3_fragment (7 ms) Note: Google Test filter = 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atrix_mul_const_lowp_mat4_mat3x4_fragment:dEQP.GLES3/functional_shaders_matrix_mul_const_mediump_mat4_mat3x4_fragment:dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4_float_vertex:dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4_vec4_fragment:dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat2_vec2_fragment:dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_mat2_mat3x2_vertex:dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat2x3_mat4x2_vertex:dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat2x4_float_fragment:dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat2x4_mat4x2_vertex:dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat3x2_mat2x3_vertex:dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat3x2_mat4x3_vertex:dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat3x2_mat2x3_vertex:dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat3x2_mat2x3_fragment:dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_vec3_mat3_fragment:dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat3x4_vec3_fragment:dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_vec4_mat3x4_fragment:dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_vec4_mat3x4_fragment:dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_vec2_mat4x2_fragment:dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_mat4x2_vec4_fragment:dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat4x2_vec4_fragment:dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat4x3_mat3x4_vertex:dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat4x3_mat4_fragment:dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_mat4x3_mat3x4_vertex:dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat4x3_mat2x4_fragment:dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat4_vec4_fragment:dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_mat4_float_fragment:dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_mat4_vec4_fragment:dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat4_mat2x4_fragment:dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat4_mat4_fragment:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2_vec2_vertex:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2_mat4x2_vertex:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2_mat4x2_fragment:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_mediump_mat2_mat3x2_fragment:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat2_mat3x2_fragment:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat2_mat4x2_fragment:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2x3_float_vertex:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2x3_float_fragment:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_vec3_mat2x3_fragment:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2x4_mat3x2_vertex:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2x4_mat4x2_vertex:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3x2_mat3_vertex:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3x2_mat4x3_fragment:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_mediump_mat3x2_vec3_fragment:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat3x2_mat3_vertex:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3_mat2x3_vertex:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3_mat2x3_fragment:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3x4_float_vertex:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3x4_vec3_vertex:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_vec4_mat3x4_vertex:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3x4_mat4x3_vertex:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat3x4_float_vertex:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat3x4_mat2x3_vertex:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_vec2_mat4x2_fragment:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat4x2_vec4_vertex:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat4x2_mat3x4_fragment:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat4x3_vec4_vertex:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat4_mat2x4_vertex [==========] Running 400 tests from 1 test suite. [----------] Global test environment set-up. [----------] 400 tests from dEQP Writing test log into TestResults.qpa [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_effect_lowp_ivec3_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or_assign_effect.lowp_ivec3_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_effect_lowp_ivec3_int_vertex (87 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_effect_highp_ivec2_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or_assign_effect.highp_ivec2_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_effect_highp_ivec2_int_vertex (35 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_effect_mediump_uvec3_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or_assign_effect.mediump_uvec3_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_effect_mediump_uvec3_uint_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_effect_highp_uvec2_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or_assign_effect.highp_uvec2_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_effect_highp_uvec2_uint_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_effect_highp_uvec3_uint_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or_assign_effect.highp_uvec3_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_effect_highp_uvec3_uint_vertex (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_effect_lowp_ivec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_xor_assign_effect.lowp_ivec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_effect_lowp_ivec2_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_effect_highp_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_xor_assign_effect.highp_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_effect_highp_int_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_effect_mediump_ivec3_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_xor_assign_effect.mediump_ivec3_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_effect_mediump_ivec3_int_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_effect_highp_ivec3_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_xor_assign_effect.highp_ivec3_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_effect_highp_ivec3_int_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_effect_mediump_uvec4_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_xor_assign_effect.mediump_uvec4_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_effect_mediump_uvec4_uint_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_effect_highp_uvec4_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_xor_assign_effect.highp_uvec4_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_effect_highp_uvec4_uint_fragment (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_lowp_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_effect.lowp_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_lowp_uint_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_uvec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_effect.mediump_uvec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_uvec2_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_uvec3_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_effect.mediump_uvec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_uvec3_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_lowp_uvec4_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_effect.lowp_uvec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_lowp_uvec4_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_uvec4_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_effect.mediump_uvec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_uvec4_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_highp_uvec2_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_effect.highp_uvec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_highp_uvec2_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_ivec3_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_effect.mediump_ivec3_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_ivec3_uint_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_uvec4_uint_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_effect.mediump_uvec4_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_uvec4_uint_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_highp_uvec3_uint_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_effect.highp_uvec3_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_highp_uvec3_uint_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_ivec2_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_effect.mediump_ivec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_ivec2_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_ivec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_effect.mediump_ivec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_ivec2_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_highp_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_effect.highp_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_highp_int_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_lowp_uint_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_effect.lowp_uint_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_lowp_uint_int_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_ivec2_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_effect.mediump_ivec2_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_ivec2_int_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_ivec3_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_effect.mediump_ivec3_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_ivec3_int_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_ivec4_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_effect.mediump_ivec4_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_ivec4_int_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_highp_ivec3_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_effect.highp_ivec3_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_highp_ivec3_int_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_highp_uvec2_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_effect.highp_uvec2_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_highp_uvec2_int_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_mediump_ivec2_uvec2_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_effect.mediump_ivec2_uvec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_mediump_ivec2_uvec2_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_mediump_ivec4_uvec4_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_effect.mediump_ivec4_uvec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_mediump_ivec4_uvec4_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_lowp_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_effect.lowp_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_lowp_uint_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_highp_uint_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_effect.highp_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_highp_uint_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_highp_uvec2_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_effect.highp_uvec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_highp_uvec2_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_highp_uvec3_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_effect.highp_uvec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_highp_uvec3_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_highp_uvec2_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_effect.highp_uvec2_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_highp_uvec2_uint_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_lowp_ivec3_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_effect.lowp_ivec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_lowp_ivec3_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_lowp_ivec4_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_effect.lowp_ivec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_lowp_ivec4_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_mediump_uint_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_effect.mediump_uint_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_mediump_uint_int_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_lowp_uvec3_ivec3_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_effect.lowp_uvec3_ivec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_lowp_uvec3_ivec3_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_mediump_ivec3_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_effect.mediump_ivec3_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_mediump_ivec3_int_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_lowp_ivec4_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_effect.lowp_ivec4_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_lowp_ivec4_int_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_mediump_float_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.add_assign_result.mediump_float_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_mediump_float_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_lowp_vec2_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.add_assign_result.lowp_vec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_lowp_vec2_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_mediump_ivec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.add_assign_result.mediump_ivec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_mediump_ivec2_fragment (14 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_mediump_ivec3_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.add_assign_result.mediump_ivec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_mediump_ivec3_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_highp_ivec3_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.add_assign_result.highp_ivec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_highp_ivec3_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_lowp_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.add_assign_result.lowp_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_lowp_uint_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_lowp_vec3_float_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.add_assign_result.lowp_vec3_float_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_lowp_vec3_float_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_mediump_vec4_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.sub_assign_result.mediump_vec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_mediump_vec4_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_highp_vec4_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.sub_assign_result.highp_vec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_highp_vec4_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_mediump_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.sub_assign_result.mediump_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_mediump_int_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_lowp_ivec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.sub_assign_result.lowp_ivec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_lowp_ivec2_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_mediump_ivec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.sub_assign_result.mediump_ivec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_mediump_ivec2_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_lowp_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.sub_assign_result.lowp_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_lowp_uint_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_lowp_vec2_float_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.sub_assign_result.lowp_vec2_float_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_lowp_vec2_float_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_mediump_vec3_float_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.sub_assign_result.mediump_vec3_float_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_mediump_vec3_float_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_mediump_uvec2_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.sub_assign_result.mediump_uvec2_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_mediump_uvec2_uint_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_lowp_uvec4_uint_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.sub_assign_result.lowp_uvec4_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_lowp_uvec4_uint_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_mediump_vec4_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_result.mediump_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_mediump_vec4_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_result.lowp_ivec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec2_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec3_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_result.lowp_ivec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec3_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_uint_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_result.lowp_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_uint_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_mediump_uvec3_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_result.mediump_uvec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_mediump_uvec3_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_highp_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_result.highp_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_highp_uint_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_vec2_float_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_result.lowp_vec2_float_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_vec2_float_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_vec2_float_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_result.lowp_vec2_float_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_vec2_float_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec3_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_result.lowp_ivec3_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec3_int_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_mediump_ivec3_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_result.mediump_ivec3_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_mediump_ivec3_int_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec4_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_result.lowp_ivec4_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec4_int_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_highp_ivec2_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_result.highp_ivec2_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_highp_ivec2_int_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_highp_uvec4_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mul_assign_result.highp_uvec4_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_highp_uvec4_uint_fragment (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_mediump_vec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.div_assign_result.mediump_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_mediump_vec2_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_mediump_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.div_assign_result.mediump_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_mediump_int_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_lowp_ivec3_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.div_assign_result.lowp_ivec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_lowp_ivec3_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_highp_ivec4_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.div_assign_result.highp_ivec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_highp_ivec4_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_mediump_uvec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.div_assign_result.mediump_uvec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_mediump_uvec2_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_lowp_uvec3_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.div_assign_result.lowp_uvec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_lowp_uvec3_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_lowp_uvec4_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.div_assign_result.lowp_uvec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_lowp_uvec4_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_highp_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.div_assign_result.highp_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_highp_uint_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_highp_uvec2_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.div_assign_result.highp_uvec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_highp_uvec2_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_highp_uvec4_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.div_assign_result.highp_uvec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_highp_uvec4_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_lowp_vec3_float_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.div_assign_result.lowp_vec3_float_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_lowp_vec3_float_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_lowp_ivec2_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.div_assign_result.lowp_ivec2_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_lowp_ivec2_int_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_lowp_ivec3_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.div_assign_result.lowp_ivec3_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_lowp_ivec3_int_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_result_mediump_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.mod_assign_result.mediump_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_result_mediump_uint_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_result_highp_uvec2_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.mod_assign_result.highp_uvec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_result_highp_uvec2_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_result_mediump_uvec3_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_and_assign_result.mediump_uvec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_result_mediump_uvec3_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_result_mediump_uvec4_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_and_assign_result.mediump_uvec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_result_mediump_uvec4_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_result_mediump_ivec2_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_and_assign_result.mediump_ivec2_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_result_mediump_ivec2_int_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_result_mediump_ivec2_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_and_assign_result.mediump_ivec2_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_result_mediump_ivec2_int_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_result_highp_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or_assign_result.highp_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_result_highp_int_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_result_highp_uvec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or_assign_result.highp_uvec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_result_highp_uvec2_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_result_highp_uvec4_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or_assign_result.highp_uvec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_result_highp_uvec4_vertex (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_result_mediump_uvec2_uint_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_or_assign_result.mediump_uvec2_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_result_mediump_uvec2_uint_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_result_lowp_ivec3_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_xor_assign_result.lowp_ivec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_result_lowp_ivec3_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_result_highp_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_xor_assign_result.highp_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_result_highp_int_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_result_highp_ivec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_xor_assign_result.highp_ivec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_result_highp_ivec2_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_result_mediump_ivec4_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.bitwise_xor_assign_result.mediump_ivec4_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_result_mediump_ivec4_int_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_highp_ivec4_uvec4_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_result.highp_ivec4_uvec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_highp_ivec4_uvec4_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_lowp_uvec3_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_result.lowp_uvec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_lowp_uvec3_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_mediump_ivec2_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_result.mediump_ivec2_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_mediump_ivec2_uint_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_highp_ivec4_uint_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_result.highp_ivec4_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_highp_ivec4_uint_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_mediump_uvec4_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_result.mediump_uvec4_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_mediump_uvec4_uint_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_highp_uvec4_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_result.highp_uvec4_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_highp_uvec4_uint_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_lowp_ivec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_result.lowp_ivec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_lowp_ivec2_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_mediump_ivec3_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_result.mediump_ivec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_mediump_ivec3_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_highp_uvec4_ivec4_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_result.highp_uvec4_ivec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_highp_uvec4_ivec4_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_mediump_ivec4_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_result.mediump_ivec4_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_mediump_ivec4_int_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_lowp_uvec2_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_result.lowp_uvec2_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_lowp_uvec2_int_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_lowp_uvec3_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_result.lowp_uvec3_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_lowp_uvec3_int_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_lowp_uvec3_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.left_shift_assign_result.lowp_uvec3_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_lowp_uvec3_int_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_mediump_ivec2_uvec2_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_result.mediump_ivec2_uvec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_mediump_ivec2_uvec2_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_lowp_ivec4_uvec4_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_result.lowp_ivec4_uvec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_lowp_ivec4_uvec4_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_highp_ivec2_uvec2_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_result.highp_ivec2_uvec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_highp_ivec2_uvec2_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_highp_ivec3_uvec3_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_result.highp_ivec3_uvec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_highp_ivec3_uvec3_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_highp_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_result.highp_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_highp_uint_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_highp_uvec4_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_result.highp_uvec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_highp_uvec4_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_highp_ivec2_uint_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_result.highp_ivec2_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_highp_ivec2_uint_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_mediump_ivec2_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_result.mediump_ivec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_mediump_ivec2_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_lowp_uvec2_ivec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_result.lowp_uvec2_ivec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_lowp_uvec2_ivec2_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_mediump_uvec3_ivec3_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_result.mediump_uvec3_ivec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_mediump_uvec3_ivec3_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_lowp_uvec4_ivec4_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.right_shift_assign_result.lowp_uvec4_ivec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_lowp_uvec4_ivec4_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_less_or_equal_highp_uint_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.less_or_equal.highp_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_less_or_equal_highp_uint_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_greater_highp_float_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.greater.highp_float_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_greater_highp_float_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_greater_mediump_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.greater.mediump_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_greater_mediump_int_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_greater_mediump_uint_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.greater.mediump_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_greater_mediump_uint_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_greater_or_equal_highp_int_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.greater_or_equal.highp_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_greater_or_equal_highp_int_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_equal_mediump_ivec4_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.equal.mediump_ivec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_equal_mediump_ivec4_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_equal_highp_ivec4_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.equal.highp_ivec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_equal_highp_ivec4_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_equal_mediump_uvec2_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.equal.mediump_uvec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_equal_mediump_uvec2_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_equal_mediump_uvec3_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.equal.mediump_uvec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_equal_mediump_uvec3_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_equal_bvec3_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.equal.bvec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_equal_bvec3_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_not_equal_lowp_vec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.not_equal.lowp_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_not_equal_lowp_vec2_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_not_equal_mediump_vec2_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.not_equal.mediump_vec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_not_equal_mediump_vec2_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_not_equal_mediump_vec2_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.not_equal.mediump_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_not_equal_mediump_vec2_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_not_equal_mediump_vec3_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.not_equal.mediump_vec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_not_equal_mediump_vec3_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_not_equal_lowp_int_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.not_equal.lowp_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_not_equal_lowp_int_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_not_equal_lowp_uint_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.not_equal.lowp_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_not_equal_lowp_uint_vertex (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_logical_and_bool_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.logical_and.bool_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_logical_and_bool_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_logical_or_bool_fragment dEQP-GLES3.functional.shaders.operator.binary_operator.logical_or.bool_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_logical_or_bool_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_binary_operator_logical_xor_bool_vertex dEQP-GLES3.functional.shaders.operator.binary_operator.logical_xor.bool_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_binary_operator_logical_xor_bool_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_radians_mediump_float_fragment dEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.radians.mediump_float_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_radians_mediump_float_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_radians_mediump_vec3_vertex dEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.radians.mediump_vec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_radians_mediump_vec3_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_radians_mediump_vec3_fragment dEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.radians.mediump_vec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_radians_mediump_vec3_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_radians_highp_vec4_fragment dEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.radians.highp_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_radians_highp_vec4_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_sin_lowp_float_vertex dEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.sin.lowp_float_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_sin_lowp_float_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_sin_lowp_vec3_fragment dEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.sin.lowp_vec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_sin_lowp_vec3_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_cos_lowp_vec4_fragment dEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.cos.lowp_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_cos_lowp_vec4_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_tan_mediump_vec2_fragment dEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.tan.mediump_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_tan_mediump_vec2_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_tan_mediump_vec4_fragment dEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.tan.mediump_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_tan_mediump_vec4_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_asin_mediump_float_fragment dEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.asin.mediump_float_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_asin_mediump_float_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_asin_mediump_vec2_vertex dEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.asin.mediump_vec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_asin_mediump_vec2_vertex (18 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_asin_highp_vec2_vertex dEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.asin.highp_vec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_asin_highp_vec2_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_acos_highp_vec4_fragment dEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.acos.highp_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_acos_highp_vec4_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_atan_highp_vec2_fragment dEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.atan.highp_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_atan_highp_vec2_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_atan_highp_vec3_fragment dEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.atan.highp_vec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_atan_highp_vec3_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_sinh_lowp_float_vertex dEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.sinh.lowp_float_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_sinh_lowp_float_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_sinh_lowp_vec3_vertex dEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.sinh.lowp_vec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_sinh_lowp_vec3_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_cosh_highp_float_vertex dEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.cosh.highp_float_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_cosh_highp_float_vertex (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_cosh_highp_vec3_fragment dEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.cosh.highp_vec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_cosh_highp_vec3_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_cosh_lowp_vec2_vertex dEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.cosh.lowp_vec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_cosh_lowp_vec2_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_tanh_mediump_vec3_fragment dEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.tanh.mediump_vec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_tanh_mediump_vec3_fragment (14 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_tanh_lowp_vec2_fragment dEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.tanh.lowp_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_tanh_lowp_vec2_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_tanh_lowp_vec3_fragment dEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.tanh.lowp_vec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_tanh_lowp_vec3_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_asinh_highp_vec2_fragment dEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.asinh.highp_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_asinh_highp_vec2_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_asinh_highp_vec3_vertex dEQP-GLES3.functional.shaders.operator.angle_and_trigonometry.asinh.highp_vec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_asinh_highp_vec3_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_exponential_pow_mediump_vec2_fragment dEQP-GLES3.functional.shaders.operator.exponential.pow.mediump_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_exponential_pow_mediump_vec2_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_exponential_exp_mediump_vec2_vertex dEQP-GLES3.functional.shaders.operator.exponential.exp.mediump_vec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_exponential_exp_mediump_vec2_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_exponential_log_highp_vec4_fragment dEQP-GLES3.functional.shaders.operator.exponential.log.highp_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_exponential_log_highp_vec4_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_exponential_exp2_mediump_vec3_fragment dEQP-GLES3.functional.shaders.operator.exponential.exp2.mediump_vec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_exponential_exp2_mediump_vec3_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_exponential_exp2_mediump_vec4_fragment dEQP-GLES3.functional.shaders.operator.exponential.exp2.mediump_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_exponential_exp2_mediump_vec4_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_exponential_log2_mediump_vec3_fragment dEQP-GLES3.functional.shaders.operator.exponential.log2.mediump_vec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_exponential_log2_mediump_vec3_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_exponential_log2_highp_vec4_vertex dEQP-GLES3.functional.shaders.operator.exponential.log2.highp_vec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_exponential_log2_highp_vec4_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_exponential_sqrt_highp_float_vertex dEQP-GLES3.functional.shaders.operator.exponential.sqrt.highp_float_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_exponential_sqrt_highp_float_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_exponential_sqrt_highp_vec4_vertex dEQP-GLES3.functional.shaders.operator.exponential.sqrt.highp_vec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_exponential_sqrt_highp_vec4_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_exponential_inversesqrt_mediump_vec4_vertex dEQP-GLES3.functional.shaders.operator.exponential.inversesqrt.mediump_vec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_exponential_inversesqrt_mediump_vec4_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_abs_mediump_float_vertex dEQP-GLES3.functional.shaders.operator.common_functions.abs.mediump_float_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_abs_mediump_float_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_abs_highp_vec2_vertex dEQP-GLES3.functional.shaders.operator.common_functions.abs.highp_vec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_abs_highp_vec2_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_abs_highp_vec4_fragment dEQP-GLES3.functional.shaders.operator.common_functions.abs.highp_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_abs_highp_vec4_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_floor_highp_float_vertex dEQP-GLES3.functional.shaders.operator.common_functions.floor.highp_float_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_floor_highp_float_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_floor_lowp_vec3_fragment dEQP-GLES3.functional.shaders.operator.common_functions.floor.lowp_vec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_floor_lowp_vec3_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_floor_mediump_vec3_vertex dEQP-GLES3.functional.shaders.operator.common_functions.floor.mediump_vec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_floor_mediump_vec3_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_floor_lowp_vec4_fragment dEQP-GLES3.functional.shaders.operator.common_functions.floor.lowp_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_floor_lowp_vec4_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_trunc_mediump_vec2_fragment dEQP-GLES3.functional.shaders.operator.common_functions.trunc.mediump_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_trunc_mediump_vec2_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_round_mediump_float_fragment dEQP-GLES3.functional.shaders.operator.common_functions.round.mediump_float_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_round_mediump_float_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_round_lowp_vec2_fragment dEQP-GLES3.functional.shaders.operator.common_functions.round.lowp_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_round_lowp_vec2_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_round_highp_vec2_vertex dEQP-GLES3.functional.shaders.operator.common_functions.round.highp_vec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_round_highp_vec2_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_ceil_mediump_vec2_vertex dEQP-GLES3.functional.shaders.operator.common_functions.ceil.mediump_vec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_ceil_mediump_vec2_vertex (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_ceil_lowp_vec4_vertex dEQP-GLES3.functional.shaders.operator.common_functions.ceil.lowp_vec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_ceil_lowp_vec4_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_fract_mediump_vec4_vertex dEQP-GLES3.functional.shaders.operator.common_functions.fract.mediump_vec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_fract_mediump_vec4_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_mod_mediump_vec3_fragment dEQP-GLES3.functional.shaders.operator.common_functions.mod.mediump_vec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_mod_mediump_vec3_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_mod_highp_vec3_fragment dEQP-GLES3.functional.shaders.operator.common_functions.mod.highp_vec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_mod_highp_vec3_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_min_lowp_vec4_fragment dEQP-GLES3.functional.shaders.operator.common_functions.min.lowp_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_min_lowp_vec4_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_min_mediump_vec3_float_fragment dEQP-GLES3.functional.shaders.operator.common_functions.min.mediump_vec3_float_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_min_mediump_vec3_float_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_min_highp_vec4_float_fragment dEQP-GLES3.functional.shaders.operator.common_functions.min.highp_vec4_float_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_min_highp_vec4_float_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_min_mediump_ivec2_vertex dEQP-GLES3.functional.shaders.operator.common_functions.min.mediump_ivec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_min_mediump_ivec2_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_min_mediump_ivec4_fragment dEQP-GLES3.functional.shaders.operator.common_functions.min.mediump_ivec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_min_mediump_ivec4_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_min_highp_ivec4_vertex dEQP-GLES3.functional.shaders.operator.common_functions.min.highp_ivec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_min_highp_ivec4_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_min_lowp_ivec2_int_fragment dEQP-GLES3.functional.shaders.operator.common_functions.min.lowp_ivec2_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_min_lowp_ivec2_int_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_min_lowp_uvec2_vertex dEQP-GLES3.functional.shaders.operator.common_functions.min.lowp_uvec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_min_lowp_uvec2_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_min_lowp_uvec2_fragment dEQP-GLES3.functional.shaders.operator.common_functions.min.lowp_uvec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_min_lowp_uvec2_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_min_highp_uvec3_fragment dEQP-GLES3.functional.shaders.operator.common_functions.min.highp_uvec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_min_highp_uvec3_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_min_lowp_uvec2_uint_fragment dEQP-GLES3.functional.shaders.operator.common_functions.min.lowp_uvec2_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_min_lowp_uvec2_uint_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_min_mediump_uvec2_uint_vertex dEQP-GLES3.functional.shaders.operator.common_functions.min.mediump_uvec2_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_min_mediump_uvec2_uint_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_min_highp_uvec2_uint_vertex dEQP-GLES3.functional.shaders.operator.common_functions.min.highp_uvec2_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_min_highp_uvec2_uint_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_max_highp_vec2_vertex dEQP-GLES3.functional.shaders.operator.common_functions.max.highp_vec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_max_highp_vec2_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_max_lowp_vec3_fragment dEQP-GLES3.functional.shaders.operator.common_functions.max.lowp_vec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_max_lowp_vec3_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_max_highp_vec4_fragment dEQP-GLES3.functional.shaders.operator.common_functions.max.highp_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_max_highp_vec4_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_max_highp_ivec3_fragment dEQP-GLES3.functional.shaders.operator.common_functions.max.highp_ivec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_max_highp_ivec3_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_max_lowp_ivec4_fragment dEQP-GLES3.functional.shaders.operator.common_functions.max.lowp_ivec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_max_lowp_ivec4_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_max_lowp_ivec2_int_fragment dEQP-GLES3.functional.shaders.operator.common_functions.max.lowp_ivec2_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_max_lowp_ivec2_int_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_max_lowp_uvec2_uint_fragment dEQP-GLES3.functional.shaders.operator.common_functions.max.lowp_uvec2_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_max_lowp_uvec2_uint_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_max_mediump_uvec2_uint_vertex dEQP-GLES3.functional.shaders.operator.common_functions.max.mediump_uvec2_uint_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_max_mediump_uvec2_uint_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_highp_float_fragment dEQP-GLES3.functional.shaders.operator.common_functions.clamp.highp_float_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_highp_float_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_lowp_vec4_vertex dEQP-GLES3.functional.shaders.operator.common_functions.clamp.lowp_vec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_lowp_vec4_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_lowp_vec4_fragment dEQP-GLES3.functional.shaders.operator.common_functions.clamp.lowp_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_lowp_vec4_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_lowp_vec2_float_fragment dEQP-GLES3.functional.shaders.operator.common_functions.clamp.lowp_vec2_float_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_lowp_vec2_float_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_lowp_int_vertex dEQP-GLES3.functional.shaders.operator.common_functions.clamp.lowp_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_lowp_int_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_mediump_ivec3_vertex dEQP-GLES3.functional.shaders.operator.common_functions.clamp.mediump_ivec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_mediump_ivec3_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_highp_ivec2_int_vertex dEQP-GLES3.functional.shaders.operator.common_functions.clamp.highp_ivec2_int_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_highp_ivec2_int_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_lowp_ivec4_int_fragment dEQP-GLES3.functional.shaders.operator.common_functions.clamp.lowp_ivec4_int_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_lowp_ivec4_int_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_highp_uvec2_vertex dEQP-GLES3.functional.shaders.operator.common_functions.clamp.highp_uvec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_highp_uvec2_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_lowp_uvec3_vertex dEQP-GLES3.functional.shaders.operator.common_functions.clamp.lowp_uvec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_lowp_uvec3_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_highp_uvec4_vertex dEQP-GLES3.functional.shaders.operator.common_functions.clamp.highp_uvec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_highp_uvec4_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_mix_lowp_float_vertex dEQP-GLES3.functional.shaders.operator.common_functions.mix.lowp_float_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_mix_lowp_float_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_mix_highp_float_vertex dEQP-GLES3.functional.shaders.operator.common_functions.mix.highp_float_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_mix_highp_float_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_mix_mediump_vec3_fragment dEQP-GLES3.functional.shaders.operator.common_functions.mix.mediump_vec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_mix_mediump_vec3_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_mix_lowp_vec3_float_vertex dEQP-GLES3.functional.shaders.operator.common_functions.mix.lowp_vec3_float_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_mix_lowp_vec3_float_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_mix_lowp_vec3_float_fragment dEQP-GLES3.functional.shaders.operator.common_functions.mix.lowp_vec3_float_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_mix_lowp_vec3_float_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_step_mediump_float_vec2_fragment dEQP-GLES3.functional.shaders.operator.common_functions.step.mediump_float_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_step_mediump_float_vec2_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_step_highp_float_vec4_fragment dEQP-GLES3.functional.shaders.operator.common_functions.step.highp_float_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_step_highp_float_vec4_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_smoothstep_mediump_float_vertex dEQP-GLES3.functional.shaders.operator.common_functions.smoothstep.mediump_float_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_smoothstep_mediump_float_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_smoothstep_lowp_vec4_vertex dEQP-GLES3.functional.shaders.operator.common_functions.smoothstep.lowp_vec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_smoothstep_lowp_vec4_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_smoothstep_lowp_float_vec2_vertex dEQP-GLES3.functional.shaders.operator.common_functions.smoothstep.lowp_float_vec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_smoothstep_lowp_float_vec2_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_common_functions_smoothstep_highp_float_vec3_vertex dEQP-GLES3.functional.shaders.operator.common_functions.smoothstep.highp_float_vec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_common_functions_smoothstep_highp_float_vec3_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_geometric_dot_mediump_vec4_vertex dEQP-GLES3.functional.shaders.operator.geometric.dot.mediump_vec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_geometric_dot_mediump_vec4_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_geometric_dot_highp_vec4_fragment dEQP-GLES3.functional.shaders.operator.geometric.dot.highp_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_geometric_dot_highp_vec4_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_geometric_cross_highp_vec3_vertex dEQP-GLES3.functional.shaders.operator.geometric.cross.highp_vec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_geometric_cross_highp_vec3_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_geometric_normalize_mediump_float_fragment dEQP-GLES3.functional.shaders.operator.geometric.normalize.mediump_float_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_geometric_normalize_mediump_float_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_geometric_normalize_mediump_vec4_fragment dEQP-GLES3.functional.shaders.operator.geometric.normalize.mediump_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_geometric_normalize_mediump_vec4_fragment (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_geometric_normalize_highp_vec4_vertex dEQP-GLES3.functional.shaders.operator.geometric.normalize.highp_vec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_geometric_normalize_highp_vec4_vertex (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_geometric_faceforward_highp_vec2_vertex dEQP-GLES3.functional.shaders.operator.geometric.faceforward.highp_vec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_geometric_faceforward_highp_vec2_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_geometric_faceforward_highp_vec2_fragment dEQP-GLES3.functional.shaders.operator.geometric.faceforward.highp_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_geometric_faceforward_highp_vec2_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_geometric_faceforward_highp_vec3_vertex dEQP-GLES3.functional.shaders.operator.geometric.faceforward.highp_vec3_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_geometric_faceforward_highp_vec3_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_geometric_faceforward_highp_vec4_vertex dEQP-GLES3.functional.shaders.operator.geometric.faceforward.highp_vec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_geometric_faceforward_highp_vec4_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_geometric_faceforward_highp_vec4_fragment dEQP-GLES3.functional.shaders.operator.geometric.faceforward.highp_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_geometric_faceforward_highp_vec4_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_geometric_reflect_highp_vec2_vertex dEQP-GLES3.functional.shaders.operator.geometric.reflect.highp_vec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_geometric_reflect_highp_vec2_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_geometric_refract_mediump_float_fragment dEQP-GLES3.functional.shaders.operator.geometric.refract.mediump_float_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_geometric_refract_mediump_float_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_float_compare_lessThan_mediump_vec2_fragment dEQP-GLES3.functional.shaders.operator.float_compare.lessThan.mediump_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_float_compare_lessThan_mediump_vec2_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_float_compare_lessThanEqual_mediump_vec4_vertex dEQP-GLES3.functional.shaders.operator.float_compare.lessThanEqual.mediump_vec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_float_compare_lessThanEqual_mediump_vec4_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_float_compare_lessThanEqual_mediump_vec4_fragment dEQP-GLES3.functional.shaders.operator.float_compare.lessThanEqual.mediump_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_float_compare_lessThanEqual_mediump_vec4_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_float_compare_lessThanEqual_highp_vec4_fragment dEQP-GLES3.functional.shaders.operator.float_compare.lessThanEqual.highp_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_float_compare_lessThanEqual_highp_vec4_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_float_compare_greaterThan_mediump_vec4_vertex dEQP-GLES3.functional.shaders.operator.float_compare.greaterThan.mediump_vec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_float_compare_greaterThan_mediump_vec4_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_float_compare_greaterThan_mediump_vec4_fragment dEQP-GLES3.functional.shaders.operator.float_compare.greaterThan.mediump_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_float_compare_greaterThan_mediump_vec4_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_float_compare_greaterThanEqual_lowp_vec2_vertex dEQP-GLES3.functional.shaders.operator.float_compare.greaterThanEqual.lowp_vec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_float_compare_greaterThanEqual_lowp_vec2_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_float_compare_greaterThanEqual_mediump_vec4_fragment dEQP-GLES3.functional.shaders.operator.float_compare.greaterThanEqual.mediump_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_float_compare_greaterThanEqual_mediump_vec4_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_float_compare_equal_mediump_vec3_fragment dEQP-GLES3.functional.shaders.operator.float_compare.equal.mediump_vec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_float_compare_equal_mediump_vec3_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_float_compare_notEqual_mediump_vec2_fragment dEQP-GLES3.functional.shaders.operator.float_compare.notEqual.mediump_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_float_compare_notEqual_mediump_vec2_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_float_compare_notEqual_highp_vec2_vertex dEQP-GLES3.functional.shaders.operator.float_compare.notEqual.highp_vec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_float_compare_notEqual_highp_vec2_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_float_compare_notEqual_highp_vec3_fragment dEQP-GLES3.functional.shaders.operator.float_compare.notEqual.highp_vec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_float_compare_notEqual_highp_vec3_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_int_compare_lessThan_lowp_ivec4_vertex dEQP-GLES3.functional.shaders.operator.int_compare.lessThan.lowp_ivec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_int_compare_lessThan_lowp_ivec4_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_int_compare_lessThanEqual_mediump_ivec3_fragment dEQP-GLES3.functional.shaders.operator.int_compare.lessThanEqual.mediump_ivec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_int_compare_lessThanEqual_mediump_ivec3_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_int_compare_greaterThan_mediump_ivec2_vertex dEQP-GLES3.functional.shaders.operator.int_compare.greaterThan.mediump_ivec2_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_int_compare_greaterThan_mediump_ivec2_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_int_compare_greaterThanEqual_lowp_ivec4_fragment dEQP-GLES3.functional.shaders.operator.int_compare.greaterThanEqual.lowp_ivec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_int_compare_greaterThanEqual_lowp_ivec4_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_int_compare_equal_mediump_ivec2_fragment dEQP-GLES3.functional.shaders.operator.int_compare.equal.mediump_ivec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_int_compare_equal_mediump_ivec2_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_int_compare_equal_mediump_ivec3_fragment dEQP-GLES3.functional.shaders.operator.int_compare.equal.mediump_ivec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_int_compare_equal_mediump_ivec3_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_int_compare_equal_mediump_ivec4_fragment dEQP-GLES3.functional.shaders.operator.int_compare.equal.mediump_ivec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_int_compare_equal_mediump_ivec4_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_int_compare_notEqual_lowp_ivec2_fragment dEQP-GLES3.functional.shaders.operator.int_compare.notEqual.lowp_ivec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_int_compare_notEqual_lowp_ivec2_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_int_compare_notEqual_lowp_ivec3_fragment dEQP-GLES3.functional.shaders.operator.int_compare.notEqual.lowp_ivec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_int_compare_notEqual_lowp_ivec3_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_bool_compare_any_bvec3_fragment dEQP-GLES3.functional.shaders.operator.bool_compare.any.bvec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_bool_compare_any_bvec3_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_selection_mediump_float_fragment dEQP-GLES3.functional.shaders.operator.selection.mediump_float_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_selection_mediump_float_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_selection_highp_ivec4_vertex dEQP-GLES3.functional.shaders.operator.selection.highp_ivec4_vertex [ OK ] dEQP.GLES3/functional_shaders_operator_selection_highp_ivec4_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_selection_lowp_uvec3_fragment dEQP-GLES3.functional.shaders.operator.selection.lowp_uvec3_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_selection_lowp_uvec3_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_selection_mediump_uvec4_fragment dEQP-GLES3.functional.shaders.operator.selection.mediump_uvec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_selection_mediump_uvec4_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_sequence_no_side_effects_highp_vec4_ivec4_bvec4_fragment dEQP-GLES3.functional.shaders.operator.sequence.no_side_effects.highp_vec4_ivec4_bvec4_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_sequence_no_side_effects_highp_vec4_ivec4_bvec4_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_operator_sequence_side_effects_lowp_bool_vec2_fragment dEQP-GLES3.functional.shaders.operator.sequence.side_effects.lowp_bool_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_operator_sequence_side_effects_lowp_bool_vec2_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_add_const_mediump_mat2_mat2_vertex dEQP-GLES3.functional.shaders.matrix.add.const.mediump_mat2_mat2_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_add_const_mediump_mat2_mat2_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_add_const_lowp_mat2x3_mat2x3_vertex dEQP-GLES3.functional.shaders.matrix.add.const.lowp_mat2x3_mat2x3_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_add_const_lowp_mat2x3_mat2x3_vertex (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_add_const_mediump_mat2x3_mat2x3_vertex dEQP-GLES3.functional.shaders.matrix.add.const.mediump_mat2x3_mat2x3_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_add_const_mediump_mat2x3_mat2x3_vertex (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_add_const_lowp_mat3x2_float_fragment dEQP-GLES3.functional.shaders.matrix.add.const.lowp_mat3x2_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_add_const_lowp_mat3x2_float_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_add_const_lowp_mat3x4_mat3x4_vertex dEQP-GLES3.functional.shaders.matrix.add.const.lowp_mat3x4_mat3x4_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_add_const_lowp_mat3x4_mat3x4_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_add_const_lowp_mat4x2_mat4x2_vertex dEQP-GLES3.functional.shaders.matrix.add.const.lowp_mat4x2_mat4x2_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_add_const_lowp_mat4x2_mat4x2_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_add_uniform_lowp_mat2_float_vertex dEQP-GLES3.functional.shaders.matrix.add.uniform.lowp_mat2_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_add_uniform_lowp_mat2_float_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_add_uniform_mediump_mat3x2_mat3x2_fragment dEQP-GLES3.functional.shaders.matrix.add.uniform.mediump_mat3x2_mat3x2_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_add_uniform_mediump_mat3x2_mat3x2_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_add_uniform_lowp_mat3_mat3_vertex dEQP-GLES3.functional.shaders.matrix.add.uniform.lowp_mat3_mat3_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_add_uniform_lowp_mat3_mat3_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_add_uniform_lowp_mat4x3_mat4x3_vertex dEQP-GLES3.functional.shaders.matrix.add.uniform.lowp_mat4x3_mat4x3_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_add_uniform_lowp_mat4x3_mat4x3_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_add_uniform_lowp_mat4x3_mat4x3_fragment dEQP-GLES3.functional.shaders.matrix.add.uniform.lowp_mat4x3_mat4x3_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_add_uniform_lowp_mat4x3_mat4x3_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_add_uniform_lowp_mat4_mat4_fragment dEQP-GLES3.functional.shaders.matrix.add.uniform.lowp_mat4_mat4_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_add_uniform_lowp_mat4_mat4_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_add_dynamic_lowp_mat2_float_vertex dEQP-GLES3.functional.shaders.matrix.add.dynamic.lowp_mat2_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_add_dynamic_lowp_mat2_float_vertex (12 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_add_dynamic_lowp_mat3x2_float_fragment dEQP-GLES3.functional.shaders.matrix.add.dynamic.lowp_mat3x2_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_add_dynamic_lowp_mat3x2_float_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_add_dynamic_highp_mat3x4_float_fragment dEQP-GLES3.functional.shaders.matrix.add.dynamic.highp_mat3x4_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_add_dynamic_highp_mat3x4_float_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_add_dynamic_highp_mat4_mat4_fragment dEQP-GLES3.functional.shaders.matrix.add.dynamic.highp_mat4_mat4_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_add_dynamic_highp_mat4_mat4_fragment (12 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_const_mediump_mat2_float_vertex dEQP-GLES3.functional.shaders.matrix.sub.const.mediump_mat2_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_const_mediump_mat2_float_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_const_lowp_mat2x3_mat2x3_fragment dEQP-GLES3.functional.shaders.matrix.sub.const.lowp_mat2x3_mat2x3_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_const_lowp_mat2x3_mat2x3_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_const_mediump_mat2x4_mat2x4_vertex dEQP-GLES3.functional.shaders.matrix.sub.const.mediump_mat2x4_mat2x4_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_const_mediump_mat2x4_mat2x4_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat3x2_float_vertex dEQP-GLES3.functional.shaders.matrix.sub.const.highp_mat3x2_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat3x2_float_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat3x2_float_fragment dEQP-GLES3.functional.shaders.matrix.sub.const.highp_mat3x2_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat3x2_float_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_const_mediump_mat3_mat3_fragment dEQP-GLES3.functional.shaders.matrix.sub.const.mediump_mat3_mat3_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_const_mediump_mat3_mat3_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat3x4_float_vertex dEQP-GLES3.functional.shaders.matrix.sub.const.highp_mat3x4_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat3x4_float_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat3x4_mat3x4_vertex dEQP-GLES3.functional.shaders.matrix.sub.const.highp_mat3x4_mat3x4_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat3x4_mat3x4_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat4x2_mat4x2_vertex dEQP-GLES3.functional.shaders.matrix.sub.const.highp_mat4x2_mat4x2_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat4x2_mat4x2_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_const_lowp_mat4x3_float_fragment dEQP-GLES3.functional.shaders.matrix.sub.const.lowp_mat4x3_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_const_lowp_mat4x3_float_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat4x3_float_fragment dEQP-GLES3.functional.shaders.matrix.sub.const.highp_mat4x3_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat4x3_float_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat4_float_fragment dEQP-GLES3.functional.shaders.matrix.sub.const.highp_mat4_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat4_float_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat2_float_fragment dEQP-GLES3.functional.shaders.matrix.sub.uniform.mediump_mat2_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat2_float_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_highp_mat2x3_mat2x3_vertex dEQP-GLES3.functional.shaders.matrix.sub.uniform.highp_mat2x3_mat2x3_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_highp_mat2x3_mat2x3_vertex (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_highp_mat2x4_float_vertex dEQP-GLES3.functional.shaders.matrix.sub.uniform.highp_mat2x4_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_highp_mat2x4_float_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_lowp_mat3x2_mat3x2_vertex dEQP-GLES3.functional.shaders.matrix.sub.uniform.lowp_mat3x2_mat3x2_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_lowp_mat3x2_mat3x2_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat3x2_float_fragment dEQP-GLES3.functional.shaders.matrix.sub.uniform.mediump_mat3x2_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat3x2_float_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat3x2_mat3x2_fragment dEQP-GLES3.functional.shaders.matrix.sub.uniform.mediump_mat3x2_mat3x2_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat3x2_mat3x2_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_lowp_mat3_mat3_fragment dEQP-GLES3.functional.shaders.matrix.sub.uniform.lowp_mat3_mat3_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_lowp_mat3_mat3_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat3_mat3_fragment dEQP-GLES3.functional.shaders.matrix.sub.uniform.mediump_mat3_mat3_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat3_mat3_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_lowp_mat4x2_mat4x2_fragment dEQP-GLES3.functional.shaders.matrix.sub.uniform.lowp_mat4x2_mat4x2_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_lowp_mat4x2_mat4x2_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat4x2_float_fragment dEQP-GLES3.functional.shaders.matrix.sub.uniform.mediump_mat4x2_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat4x2_float_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_lowp_mat4x3_float_fragment dEQP-GLES3.functional.shaders.matrix.sub.uniform.lowp_mat4x3_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_lowp_mat4x3_float_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat4_float_vertex dEQP-GLES3.functional.shaders.matrix.sub.uniform.mediump_mat4_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat4_float_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat4_mat4_fragment dEQP-GLES3.functional.shaders.matrix.sub.uniform.mediump_mat4_mat4_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat4_mat4_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_highp_mat2_float_vertex dEQP-GLES3.functional.shaders.matrix.sub.dynamic.highp_mat2_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_highp_mat2_float_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_lowp_mat2x3_float_vertex dEQP-GLES3.functional.shaders.matrix.sub.dynamic.lowp_mat2x3_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_lowp_mat2x3_float_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_highp_mat2x3_mat2x3_fragment dEQP-GLES3.functional.shaders.matrix.sub.dynamic.highp_mat2x3_mat2x3_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_highp_mat2x3_mat2x3_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_lowp_mat3x2_float_vertex dEQP-GLES3.functional.shaders.matrix.sub.dynamic.lowp_mat3x2_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_lowp_mat3x2_float_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_mediump_mat3x2_float_fragment dEQP-GLES3.functional.shaders.matrix.sub.dynamic.mediump_mat3x2_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_mediump_mat3x2_float_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_highp_mat3_float_fragment dEQP-GLES3.functional.shaders.matrix.sub.dynamic.highp_mat3_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_highp_mat3_float_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_highp_mat3_mat3_vertex dEQP-GLES3.functional.shaders.matrix.sub.dynamic.highp_mat3_mat3_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_highp_mat3_mat3_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_lowp_mat3x4_float_fragment dEQP-GLES3.functional.shaders.matrix.sub.dynamic.lowp_mat3x4_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_lowp_mat3x4_float_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_mediump_mat3x4_float_vertex dEQP-GLES3.functional.shaders.matrix.sub.dynamic.mediump_mat3x4_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_mediump_mat3x4_float_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_lowp_mat4x2_float_vertex dEQP-GLES3.functional.shaders.matrix.sub.dynamic.lowp_mat4x2_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_lowp_mat4x2_float_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_lowp_mat4_mat4_fragment dEQP-GLES3.functional.shaders.matrix.sub.dynamic.lowp_mat4_mat4_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_lowp_mat4_mat4_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_const_lowp_mat2_mat4x2_vertex dEQP-GLES3.functional.shaders.matrix.mul.const.lowp_mat2_mat4x2_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_const_lowp_mat2_mat4x2_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_const_mediump_mat2_float_fragment dEQP-GLES3.functional.shaders.matrix.mul.const.mediump_mat2_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_const_mediump_mat2_float_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_const_mediump_mat2_mat3x2_vertex dEQP-GLES3.functional.shaders.matrix.mul.const.mediump_mat2_mat3x2_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_const_mediump_mat2_mat3x2_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_vec2_mat2_vertex dEQP-GLES3.functional.shaders.matrix.mul.const.highp_vec2_mat2_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_vec2_mat2_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_const_mediump_mat2x4_float_vertex dEQP-GLES3.functional.shaders.matrix.mul.const.mediump_mat2x4_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_const_mediump_mat2x4_float_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat3x2_mat4x3_vertex dEQP-GLES3.functional.shaders.matrix.mul.const.highp_mat3x2_mat4x3_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat3x2_mat4x3_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_const_mediump_mat3_float_vertex dEQP-GLES3.functional.shaders.matrix.mul.const.mediump_mat3_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_const_mediump_mat3_float_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat3x4_mat3_fragment dEQP-GLES3.functional.shaders.matrix.mul.const.highp_mat3x4_mat3_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat3x4_mat3_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_const_mediump_mat4x2_float_fragment dEQP-GLES3.functional.shaders.matrix.mul.const.mediump_mat4x2_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_const_mediump_mat4x2_float_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4x2_mat3x4_vertex dEQP-GLES3.functional.shaders.matrix.mul.const.highp_mat4x2_mat3x4_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4x2_mat3x4_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4x2_mat3x4_fragment dEQP-GLES3.functional.shaders.matrix.mul.const.highp_mat4x2_mat3x4_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4x2_mat3x4_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_const_lowp_vec3_mat4x3_fragment dEQP-GLES3.functional.shaders.matrix.mul.const.lowp_vec3_mat4x3_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_const_lowp_vec3_mat4x3_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4x3_float_vertex dEQP-GLES3.functional.shaders.matrix.mul.const.highp_mat4x3_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4x3_float_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4x3_vec4_fragment dEQP-GLES3.functional.shaders.matrix.mul.const.highp_mat4x3_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4x3_vec4_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_const_lowp_mat4_mat3x4_fragment dEQP-GLES3.functional.shaders.matrix.mul.const.lowp_mat4_mat3x4_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_const_lowp_mat4_mat3x4_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_const_mediump_mat4_mat3x4_fragment dEQP-GLES3.functional.shaders.matrix.mul.const.mediump_mat4_mat3x4_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_const_mediump_mat4_mat3x4_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4_float_vertex dEQP-GLES3.functional.shaders.matrix.mul.const.highp_mat4_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4_float_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4_vec4_fragment dEQP-GLES3.functional.shaders.matrix.mul.const.highp_mat4_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4_vec4_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat2_vec2_fragment dEQP-GLES3.functional.shaders.matrix.mul.uniform.lowp_mat2_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat2_vec2_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_mat2_mat3x2_vertex dEQP-GLES3.functional.shaders.matrix.mul.uniform.mediump_mat2_mat3x2_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_mat2_mat3x2_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat2x3_mat4x2_vertex dEQP-GLES3.functional.shaders.matrix.mul.uniform.lowp_mat2x3_mat4x2_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat2x3_mat4x2_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat2x4_float_fragment dEQP-GLES3.functional.shaders.matrix.mul.uniform.lowp_mat2x4_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat2x4_float_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat2x4_mat4x2_vertex dEQP-GLES3.functional.shaders.matrix.mul.uniform.lowp_mat2x4_mat4x2_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat2x4_mat4x2_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat3x2_mat2x3_vertex dEQP-GLES3.functional.shaders.matrix.mul.uniform.lowp_mat3x2_mat2x3_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat3x2_mat2x3_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat3x2_mat4x3_vertex dEQP-GLES3.functional.shaders.matrix.mul.uniform.lowp_mat3x2_mat4x3_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat3x2_mat4x3_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat3x2_mat2x3_vertex dEQP-GLES3.functional.shaders.matrix.mul.uniform.highp_mat3x2_mat2x3_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat3x2_mat2x3_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat3x2_mat2x3_fragment dEQP-GLES3.functional.shaders.matrix.mul.uniform.highp_mat3x2_mat2x3_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat3x2_mat2x3_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_vec3_mat3_fragment dEQP-GLES3.functional.shaders.matrix.mul.uniform.mediump_vec3_mat3_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_vec3_mat3_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat3x4_vec3_fragment dEQP-GLES3.functional.shaders.matrix.mul.uniform.lowp_mat3x4_vec3_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat3x4_vec3_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_vec4_mat3x4_fragment dEQP-GLES3.functional.shaders.matrix.mul.uniform.lowp_vec4_mat3x4_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_vec4_mat3x4_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_vec4_mat3x4_fragment dEQP-GLES3.functional.shaders.matrix.mul.uniform.highp_vec4_mat3x4_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_vec4_mat3x4_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_vec2_mat4x2_fragment dEQP-GLES3.functional.shaders.matrix.mul.uniform.lowp_vec2_mat4x2_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_vec2_mat4x2_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_mat4x2_vec4_fragment dEQP-GLES3.functional.shaders.matrix.mul.uniform.mediump_mat4x2_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_mat4x2_vec4_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat4x2_vec4_fragment dEQP-GLES3.functional.shaders.matrix.mul.uniform.highp_mat4x2_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat4x2_vec4_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat4x3_mat3x4_vertex dEQP-GLES3.functional.shaders.matrix.mul.uniform.lowp_mat4x3_mat3x4_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat4x3_mat3x4_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat4x3_mat4_fragment dEQP-GLES3.functional.shaders.matrix.mul.uniform.lowp_mat4x3_mat4_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat4x3_mat4_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_mat4x3_mat3x4_vertex dEQP-GLES3.functional.shaders.matrix.mul.uniform.mediump_mat4x3_mat3x4_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_mat4x3_mat3x4_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat4x3_mat2x4_fragment dEQP-GLES3.functional.shaders.matrix.mul.uniform.highp_mat4x3_mat2x4_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat4x3_mat2x4_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat4_vec4_fragment dEQP-GLES3.functional.shaders.matrix.mul.uniform.lowp_mat4_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat4_vec4_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_mat4_float_fragment dEQP-GLES3.functional.shaders.matrix.mul.uniform.mediump_mat4_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_mat4_float_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_mat4_vec4_fragment dEQP-GLES3.functional.shaders.matrix.mul.uniform.mediump_mat4_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_mat4_vec4_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat4_mat2x4_fragment dEQP-GLES3.functional.shaders.matrix.mul.uniform.highp_mat4_mat2x4_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat4_mat2x4_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat4_mat4_fragment dEQP-GLES3.functional.shaders.matrix.mul.uniform.highp_mat4_mat4_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat4_mat4_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2_vec2_vertex dEQP-GLES3.functional.shaders.matrix.mul.dynamic.lowp_mat2_vec2_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2_vec2_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2_mat4x2_vertex dEQP-GLES3.functional.shaders.matrix.mul.dynamic.lowp_mat2_mat4x2_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2_mat4x2_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2_mat4x2_fragment dEQP-GLES3.functional.shaders.matrix.mul.dynamic.lowp_mat2_mat4x2_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2_mat4x2_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_mediump_mat2_mat3x2_fragment dEQP-GLES3.functional.shaders.matrix.mul.dynamic.mediump_mat2_mat3x2_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_mediump_mat2_mat3x2_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat2_mat3x2_fragment dEQP-GLES3.functional.shaders.matrix.mul.dynamic.highp_mat2_mat3x2_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat2_mat3x2_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat2_mat4x2_fragment dEQP-GLES3.functional.shaders.matrix.mul.dynamic.highp_mat2_mat4x2_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat2_mat4x2_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2x3_float_vertex dEQP-GLES3.functional.shaders.matrix.mul.dynamic.lowp_mat2x3_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2x3_float_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2x3_float_fragment dEQP-GLES3.functional.shaders.matrix.mul.dynamic.lowp_mat2x3_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2x3_float_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_vec3_mat2x3_fragment dEQP-GLES3.functional.shaders.matrix.mul.dynamic.highp_vec3_mat2x3_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_vec3_mat2x3_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2x4_mat3x2_vertex dEQP-GLES3.functional.shaders.matrix.mul.dynamic.lowp_mat2x4_mat3x2_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2x4_mat3x2_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2x4_mat4x2_vertex dEQP-GLES3.functional.shaders.matrix.mul.dynamic.lowp_mat2x4_mat4x2_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2x4_mat4x2_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3x2_mat3_vertex dEQP-GLES3.functional.shaders.matrix.mul.dynamic.lowp_mat3x2_mat3_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3x2_mat3_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3x2_mat4x3_fragment dEQP-GLES3.functional.shaders.matrix.mul.dynamic.lowp_mat3x2_mat4x3_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3x2_mat4x3_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_mediump_mat3x2_vec3_fragment dEQP-GLES3.functional.shaders.matrix.mul.dynamic.mediump_mat3x2_vec3_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_mediump_mat3x2_vec3_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat3x2_mat3_vertex dEQP-GLES3.functional.shaders.matrix.mul.dynamic.highp_mat3x2_mat3_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat3x2_mat3_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3_mat2x3_vertex dEQP-GLES3.functional.shaders.matrix.mul.dynamic.lowp_mat3_mat2x3_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3_mat2x3_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3_mat2x3_fragment dEQP-GLES3.functional.shaders.matrix.mul.dynamic.lowp_mat3_mat2x3_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3_mat2x3_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3x4_float_vertex dEQP-GLES3.functional.shaders.matrix.mul.dynamic.lowp_mat3x4_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3x4_float_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3x4_vec3_vertex dEQP-GLES3.functional.shaders.matrix.mul.dynamic.lowp_mat3x4_vec3_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3x4_vec3_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_vec4_mat3x4_vertex dEQP-GLES3.functional.shaders.matrix.mul.dynamic.lowp_vec4_mat3x4_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_vec4_mat3x4_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3x4_mat4x3_vertex dEQP-GLES3.functional.shaders.matrix.mul.dynamic.lowp_mat3x4_mat4x3_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3x4_mat4x3_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat3x4_float_vertex dEQP-GLES3.functional.shaders.matrix.mul.dynamic.highp_mat3x4_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat3x4_float_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat3x4_mat2x3_vertex dEQP-GLES3.functional.shaders.matrix.mul.dynamic.highp_mat3x4_mat2x3_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat3x4_mat2x3_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_vec2_mat4x2_fragment dEQP-GLES3.functional.shaders.matrix.mul.dynamic.lowp_vec2_mat4x2_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_vec2_mat4x2_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat4x2_vec4_vertex dEQP-GLES3.functional.shaders.matrix.mul.dynamic.highp_mat4x2_vec4_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat4x2_vec4_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat4x2_mat3x4_fragment dEQP-GLES3.functional.shaders.matrix.mul.dynamic.highp_mat4x2_mat3x4_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat4x2_mat3x4_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat4x3_vec4_vertex dEQP-GLES3.functional.shaders.matrix.mul.dynamic.lowp_mat4x3_vec4_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat4x3_vec4_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat4_mat2x4_vertex dEQP-GLES3.functional.shaders.matrix.mul.dynamic.lowp_mat4_mat2x4_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat4_mat2x4_vertex (5 ms) *RESULT: Total: 400 *RESULT: Passed: 400 *RESULT: Failed: 0 *RESULT: Skipped: 0 *RESULT: Not Supported: 0 *RESULT: Exception: 0 *RESULT: Crashed: 0 [----------] 400 tests from dEQP (1988 ms total) [----------] Global test environment tear-down [==========] 400 tests from 1 test suite ran. (2045 ms total) [ PASSED ] 400 tests. [801/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_effect_lowp_ivec3_int_vertex (87 ms) [802/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_effect_highp_ivec2_int_vertex (35 ms) [803/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_effect_mediump_uvec3_uint_fragment (5 ms) [804/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_effect_highp_uvec2_uint_fragment (7 ms) [805/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_effect_highp_uvec3_uint_vertex (11 ms) [806/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_effect_lowp_ivec2_fragment (4 ms) [807/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_effect_highp_int_fragment (8 ms) [808/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_effect_mediump_ivec3_int_vertex (5 ms) [809/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_effect_highp_ivec3_int_fragment (8 ms) [810/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_effect_mediump_uvec4_uint_fragment (4 ms) [811/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_effect_highp_uvec4_uint_fragment (9 ms) [812/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_lowp_uint_fragment (4 ms) [813/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_uvec2_fragment (4 ms) [814/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_uvec3_fragment (4 ms) [815/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_lowp_uvec4_vertex (6 ms) [816/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_uvec4_fragment (4 ms) [817/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_highp_uvec2_vertex (7 ms) [818/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_ivec3_uint_fragment (4 ms) [819/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_uvec4_uint_vertex (4 ms) [820/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_highp_uvec3_uint_vertex (7 ms) [821/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_ivec2_vertex (4 ms) [822/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_ivec2_fragment (4 ms) [823/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_highp_int_vertex (6 ms) [824/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_lowp_uint_int_vertex (4 ms) [825/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_ivec2_int_fragment (4 ms) [826/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_ivec3_int_vertex (7 ms) [827/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_mediump_ivec4_int_fragment (4 ms) [828/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_highp_ivec3_int_fragment (6 ms) [829/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_effect_highp_uvec2_int_vertex (7 ms) [830/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_mediump_ivec2_uvec2_vertex (4 ms) [831/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_mediump_ivec4_uvec4_vertex (5 ms) [832/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_lowp_uint_fragment (4 ms) [833/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_highp_uint_vertex (7 ms) [834/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_highp_uvec2_vertex (6 ms) [835/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_highp_uvec3_fragment (7 ms) [836/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_highp_uvec2_uint_fragment (6 ms) [837/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_lowp_ivec3_fragment (4 ms) [838/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_lowp_ivec4_vertex (5 ms) [839/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_mediump_uint_int_vertex (4 ms) [840/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_lowp_uvec3_ivec3_vertex (4 ms) [841/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_mediump_ivec3_int_fragment (4 ms) [842/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_effect_lowp_ivec4_int_fragment (4 ms) [843/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_mediump_float_vertex (6 ms) [844/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_lowp_vec2_vertex (4 ms) [845/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_mediump_ivec2_fragment (14 ms) [846/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_mediump_ivec3_vertex (6 ms) [847/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_highp_ivec3_vertex (7 ms) [848/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_lowp_uint_fragment (4 ms) [849/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_add_assign_result_lowp_vec3_float_vertex (4 ms) [850/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_mediump_vec4_vertex (4 ms) [851/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_highp_vec4_vertex (4 ms) [852/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_mediump_int_fragment (4 ms) [853/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_lowp_ivec2_fragment (6 ms) [854/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_mediump_ivec2_fragment (4 ms) [855/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_lowp_uint_fragment (4 ms) [856/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_lowp_vec2_float_vertex (4 ms) [857/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_mediump_vec3_float_vertex (4 ms) [858/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_mediump_uvec2_uint_fragment (3 ms) [859/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_sub_assign_result_lowp_uvec4_uint_vertex (6 ms) [860/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_mediump_vec4_fragment (4 ms) [861/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec2_fragment (4 ms) [862/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec3_vertex (4 ms) [863/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_uint_vertex (5 ms) [864/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_mediump_uvec3_vertex (4 ms) [865/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_highp_uint_fragment (7 ms) [866/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_vec2_float_vertex (4 ms) [867/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_vec2_float_fragment (4 ms) [868/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec3_int_fragment (6 ms) [869/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_mediump_ivec3_int_fragment (4 ms) [870/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_lowp_ivec4_int_fragment (4 ms) [871/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_highp_ivec2_int_fragment (6 ms) [872/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mul_assign_result_highp_uvec4_uint_fragment (9 ms) [873/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_mediump_vec2_fragment (4 ms) [874/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_mediump_int_fragment (6 ms) [875/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_lowp_ivec3_fragment (4 ms) [876/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_highp_ivec4_vertex (6 ms) [877/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_mediump_uvec2_fragment (5 ms) [878/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_lowp_uvec3_fragment (4 ms) [879/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_lowp_uvec4_vertex (4 ms) [880/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_highp_uint_fragment (6 ms) [881/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_highp_uvec2_vertex (7 ms) [882/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_highp_uvec4_fragment (7 ms) [883/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_lowp_vec3_float_fragment (4 ms) [884/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_lowp_ivec2_int_fragment (5 ms) [885/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_div_assign_result_lowp_ivec3_int_vertex (4 ms) [886/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_result_mediump_uint_fragment (3 ms) [887/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_mod_assign_result_highp_uvec2_vertex (7 ms) [888/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_result_mediump_uvec3_vertex (5 ms) [889/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_result_mediump_uvec4_vertex (4 ms) [890/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_result_mediump_ivec2_int_vertex (4 ms) [891/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_and_assign_result_mediump_ivec2_int_fragment (4 ms) [892/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_result_highp_int_vertex (8 ms) [893/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_result_highp_uvec2_fragment (8 ms) [894/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_result_highp_uvec4_vertex (11 ms) [895/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_or_assign_result_mediump_uvec2_uint_vertex (4 ms) [896/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_result_lowp_ivec3_fragment (4 ms) [897/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_result_highp_int_vertex (8 ms) [898/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_result_highp_ivec2_fragment (8 ms) [899/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_bitwise_xor_assign_result_mediump_ivec4_int_vertex (5 ms) [900/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_highp_ivec4_uvec4_vertex (6 ms) [901/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_lowp_uvec3_fragment (4 ms) [902/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_mediump_ivec2_uint_fragment (4 ms) [903/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_highp_ivec4_uint_vertex (7 ms) [904/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_mediump_uvec4_uint_fragment (3 ms) [905/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_highp_uvec4_uint_fragment (7 ms) [906/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_lowp_ivec2_fragment (3 ms) [907/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_mediump_ivec3_vertex (5 ms) [908/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_highp_uvec4_ivec4_vertex (6 ms) [909/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_mediump_ivec4_int_vertex (4 ms) [910/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_lowp_uvec2_int_vertex (4 ms) [911/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_lowp_uvec3_int_vertex (7 ms) [912/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_left_shift_assign_result_lowp_uvec3_int_fragment (4 ms) [913/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_mediump_ivec2_uvec2_vertex (4 ms) [914/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_lowp_ivec4_uvec4_vertex (5 ms) [915/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_highp_ivec2_uvec2_vertex (7 ms) [916/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_highp_ivec3_uvec3_fragment (6 ms) [917/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_highp_uint_fragment (6 ms) [918/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_highp_uvec4_fragment (7 ms) [919/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_highp_ivec2_uint_vertex (6 ms) [920/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_mediump_ivec2_vertex (4 ms) [921/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_lowp_uvec2_ivec2_fragment (4 ms) [922/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_mediump_uvec3_ivec3_fragment (4 ms) [923/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_right_shift_assign_result_lowp_uvec4_ivec4_vertex (5 ms) [924/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_less_or_equal_highp_uint_vertex (4 ms) [925/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_greater_highp_float_fragment (4 ms) [926/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_greater_mediump_int_vertex (6 ms) [927/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_greater_mediump_uint_fragment (4 ms) [928/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_greater_or_equal_highp_int_vertex (4 ms) [929/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_equal_mediump_ivec4_fragment (4 ms) [930/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_equal_highp_ivec4_vertex (4 ms) [931/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_equal_mediump_uvec2_vertex (4 ms) [932/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_equal_mediump_uvec3_vertex (4 ms) [933/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_equal_bvec3_fragment (7 ms) [934/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_not_equal_lowp_vec2_fragment (4 ms) [935/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_not_equal_mediump_vec2_vertex (4 ms) [936/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_not_equal_mediump_vec2_fragment (3 ms) [937/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_not_equal_mediump_vec3_fragment (4 ms) [938/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_not_equal_lowp_int_fragment (4 ms) [939/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_not_equal_lowp_uint_vertex (3 ms) [940/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_logical_and_bool_vertex (7 ms) [941/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_logical_or_bool_fragment (7 ms) [942/3570] dEQP.GLES3/functional_shaders_operator_binary_operator_logical_xor_bool_vertex (6 ms) [943/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_radians_mediump_float_fragment (7 ms) [944/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_radians_mediump_vec3_vertex (4 ms) [945/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_radians_mediump_vec3_fragment (3 ms) [946/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_radians_highp_vec4_fragment (3 ms) [947/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_sin_lowp_float_vertex (4 ms) [948/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_sin_lowp_vec3_fragment (4 ms) [949/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_cos_lowp_vec4_fragment (4 ms) [950/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_tan_mediump_vec2_fragment (5 ms) [951/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_tan_mediump_vec4_fragment (6 ms) [952/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_asin_mediump_float_fragment (3 ms) [953/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_asin_mediump_vec2_vertex (18 ms) [954/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_asin_highp_vec2_vertex (4 ms) [955/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_acos_highp_vec4_fragment (4 ms) [956/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_atan_highp_vec2_fragment (5 ms) [957/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_atan_highp_vec3_fragment (4 ms) [958/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_sinh_lowp_float_vertex (4 ms) [959/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_sinh_lowp_vec3_vertex (5 ms) [960/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_cosh_highp_float_vertex (3 ms) [961/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_cosh_highp_vec3_fragment (4 ms) [962/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_cosh_lowp_vec2_vertex (4 ms) [963/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_tanh_mediump_vec3_fragment (14 ms) [964/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_tanh_lowp_vec2_fragment (5 ms) [965/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_tanh_lowp_vec3_fragment (5 ms) [966/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_asinh_highp_vec2_fragment (4 ms) [967/3570] dEQP.GLES3/functional_shaders_operator_angle_and_trigonometry_asinh_highp_vec3_vertex (4 ms) [968/3570] dEQP.GLES3/functional_shaders_operator_exponential_pow_mediump_vec2_fragment (7 ms) [969/3570] dEQP.GLES3/functional_shaders_operator_exponential_exp_mediump_vec2_vertex (4 ms) [970/3570] dEQP.GLES3/functional_shaders_operator_exponential_log_highp_vec4_fragment (5 ms) [971/3570] dEQP.GLES3/functional_shaders_operator_exponential_exp2_mediump_vec3_fragment (7 ms) [972/3570] dEQP.GLES3/functional_shaders_operator_exponential_exp2_mediump_vec4_fragment (4 ms) [973/3570] dEQP.GLES3/functional_shaders_operator_exponential_log2_mediump_vec3_fragment (5 ms) [974/3570] dEQP.GLES3/functional_shaders_operator_exponential_log2_highp_vec4_vertex (4 ms) [975/3570] dEQP.GLES3/functional_shaders_operator_exponential_sqrt_highp_float_vertex (4 ms) [976/3570] dEQP.GLES3/functional_shaders_operator_exponential_sqrt_highp_vec4_vertex (4 ms) [977/3570] dEQP.GLES3/functional_shaders_operator_exponential_inversesqrt_mediump_vec4_vertex (4 ms) [978/3570] dEQP.GLES3/functional_shaders_operator_common_functions_abs_mediump_float_vertex (4 ms) [979/3570] dEQP.GLES3/functional_shaders_operator_common_functions_abs_highp_vec2_vertex (4 ms) [980/3570] dEQP.GLES3/functional_shaders_operator_common_functions_abs_highp_vec4_fragment (3 ms) [981/3570] dEQP.GLES3/functional_shaders_operator_common_functions_floor_highp_float_vertex (4 ms) [982/3570] dEQP.GLES3/functional_shaders_operator_common_functions_floor_lowp_vec3_fragment (4 ms) [983/3570] dEQP.GLES3/functional_shaders_operator_common_functions_floor_mediump_vec3_vertex (4 ms) [984/3570] dEQP.GLES3/functional_shaders_operator_common_functions_floor_lowp_vec4_fragment (3 ms) [985/3570] dEQP.GLES3/functional_shaders_operator_common_functions_trunc_mediump_vec2_fragment (4 ms) [986/3570] dEQP.GLES3/functional_shaders_operator_common_functions_round_mediump_float_fragment (4 ms) [987/3570] dEQP.GLES3/functional_shaders_operator_common_functions_round_lowp_vec2_fragment (4 ms) [988/3570] dEQP.GLES3/functional_shaders_operator_common_functions_round_highp_vec2_vertex (4 ms) [989/3570] dEQP.GLES3/functional_shaders_operator_common_functions_ceil_mediump_vec2_vertex (3 ms) [990/3570] dEQP.GLES3/functional_shaders_operator_common_functions_ceil_lowp_vec4_vertex (4 ms) [991/3570] dEQP.GLES3/functional_shaders_operator_common_functions_fract_mediump_vec4_vertex (4 ms) [992/3570] dEQP.GLES3/functional_shaders_operator_common_functions_mod_mediump_vec3_fragment (8 ms) [993/3570] dEQP.GLES3/functional_shaders_operator_common_functions_mod_highp_vec3_fragment (4 ms) [994/3570] dEQP.GLES3/functional_shaders_operator_common_functions_min_lowp_vec4_fragment (4 ms) [995/3570] dEQP.GLES3/functional_shaders_operator_common_functions_min_mediump_vec3_float_fragment (3 ms) [996/3570] dEQP.GLES3/functional_shaders_operator_common_functions_min_highp_vec4_float_fragment (4 ms) [997/3570] dEQP.GLES3/functional_shaders_operator_common_functions_min_mediump_ivec2_vertex (4 ms) [998/3570] dEQP.GLES3/functional_shaders_operator_common_functions_min_mediump_ivec4_fragment (4 ms) [999/3570] dEQP.GLES3/functional_shaders_operator_common_functions_min_highp_ivec4_vertex (4 ms) [1000/3570] dEQP.GLES3/functional_shaders_operator_common_functions_min_lowp_ivec2_int_fragment (4 ms) [1001/3570] dEQP.GLES3/functional_shaders_operator_common_functions_min_lowp_uvec2_vertex (4 ms) [1002/3570] dEQP.GLES3/functional_shaders_operator_common_functions_min_lowp_uvec2_fragment (4 ms) [1003/3570] dEQP.GLES3/functional_shaders_operator_common_functions_min_highp_uvec3_fragment (4 ms) [1004/3570] dEQP.GLES3/functional_shaders_operator_common_functions_min_lowp_uvec2_uint_fragment (3 ms) [1005/3570] dEQP.GLES3/functional_shaders_operator_common_functions_min_mediump_uvec2_uint_vertex (4 ms) [1006/3570] dEQP.GLES3/functional_shaders_operator_common_functions_min_highp_uvec2_uint_vertex (4 ms) [1007/3570] dEQP.GLES3/functional_shaders_operator_common_functions_max_highp_vec2_vertex (4 ms) [1008/3570] dEQP.GLES3/functional_shaders_operator_common_functions_max_lowp_vec3_fragment (4 ms) 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dEQP.GLES3/functional_shaders_operator_common_functions_clamp_lowp_vec2_float_fragment (3 ms) [1019/3570] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_lowp_int_vertex (5 ms) [1020/3570] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_mediump_ivec3_vertex (4 ms) [1021/3570] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_highp_ivec2_int_vertex (4 ms) [1022/3570] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_lowp_ivec4_int_fragment (4 ms) [1023/3570] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_highp_uvec2_vertex (4 ms) [1024/3570] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_lowp_uvec3_vertex (4 ms) [1025/3570] dEQP.GLES3/functional_shaders_operator_common_functions_clamp_highp_uvec4_vertex (4 ms) [1026/3570] dEQP.GLES3/functional_shaders_operator_common_functions_mix_lowp_float_vertex (5 ms) [1027/3570] dEQP.GLES3/functional_shaders_operator_common_functions_mix_highp_float_vertex (4 ms) [1028/3570] dEQP.GLES3/functional_shaders_operator_common_functions_mix_mediump_vec3_fragment (5 ms) [1029/3570] dEQP.GLES3/functional_shaders_operator_common_functions_mix_lowp_vec3_float_vertex (5 ms) [1030/3570] dEQP.GLES3/functional_shaders_operator_common_functions_mix_lowp_vec3_float_fragment (4 ms) [1031/3570] dEQP.GLES3/functional_shaders_operator_common_functions_step_mediump_float_vec2_fragment (4 ms) [1032/3570] dEQP.GLES3/functional_shaders_operator_common_functions_step_highp_float_vec4_fragment (4 ms) [1033/3570] dEQP.GLES3/functional_shaders_operator_common_functions_smoothstep_mediump_float_vertex (4 ms) [1034/3570] dEQP.GLES3/functional_shaders_operator_common_functions_smoothstep_lowp_vec4_vertex (5 ms) [1035/3570] dEQP.GLES3/functional_shaders_operator_common_functions_smoothstep_lowp_float_vec2_vertex (5 ms) [1036/3570] dEQP.GLES3/functional_shaders_operator_common_functions_smoothstep_highp_float_vec3_vertex (6 ms) [1037/3570] dEQP.GLES3/functional_shaders_operator_geometric_dot_mediump_vec4_vertex (7 ms) [1038/3570] dEQP.GLES3/functional_shaders_operator_geometric_dot_highp_vec4_fragment (4 ms) [1039/3570] dEQP.GLES3/functional_shaders_operator_geometric_cross_highp_vec3_vertex (6 ms) [1040/3570] dEQP.GLES3/functional_shaders_operator_geometric_normalize_mediump_float_fragment (4 ms) [1041/3570] dEQP.GLES3/functional_shaders_operator_geometric_normalize_mediump_vec4_fragment (10 ms) [1042/3570] dEQP.GLES3/functional_shaders_operator_geometric_normalize_highp_vec4_vertex (10 ms) [1043/3570] dEQP.GLES3/functional_shaders_operator_geometric_faceforward_highp_vec2_vertex (5 ms) [1044/3570] dEQP.GLES3/functional_shaders_operator_geometric_faceforward_highp_vec2_fragment (4 ms) [1045/3570] dEQP.GLES3/functional_shaders_operator_geometric_faceforward_highp_vec3_vertex (4 ms) [1046/3570] dEQP.GLES3/functional_shaders_operator_geometric_faceforward_highp_vec4_vertex (4 ms) [1047/3570] dEQP.GLES3/functional_shaders_operator_geometric_faceforward_highp_vec4_fragment (4 ms) [1048/3570] dEQP.GLES3/functional_shaders_operator_geometric_reflect_highp_vec2_vertex (5 ms) [1049/3570] dEQP.GLES3/functional_shaders_operator_geometric_refract_mediump_float_fragment (4 ms) [1050/3570] dEQP.GLES3/functional_shaders_operator_float_compare_lessThan_mediump_vec2_fragment (4 ms) [1051/3570] dEQP.GLES3/functional_shaders_operator_float_compare_lessThanEqual_mediump_vec4_vertex (4 ms) [1052/3570] dEQP.GLES3/functional_shaders_operator_float_compare_lessThanEqual_mediump_vec4_fragment (4 ms) [1053/3570] dEQP.GLES3/functional_shaders_operator_float_compare_lessThanEqual_highp_vec4_fragment (3 ms) [1054/3570] dEQP.GLES3/functional_shaders_operator_float_compare_greaterThan_mediump_vec4_vertex (4 ms) [1055/3570] dEQP.GLES3/functional_shaders_operator_float_compare_greaterThan_mediump_vec4_fragment (4 ms) [1056/3570] dEQP.GLES3/functional_shaders_operator_float_compare_greaterThanEqual_lowp_vec2_vertex (4 ms) [1057/3570] dEQP.GLES3/functional_shaders_operator_float_compare_greaterThanEqual_mediump_vec4_fragment (4 ms) [1058/3570] dEQP.GLES3/functional_shaders_operator_float_compare_equal_mediump_vec3_fragment (3 ms) [1059/3570] dEQP.GLES3/functional_shaders_operator_float_compare_notEqual_mediump_vec2_fragment (4 ms) [1060/3570] dEQP.GLES3/functional_shaders_operator_float_compare_notEqual_highp_vec2_vertex (4 ms) [1061/3570] dEQP.GLES3/functional_shaders_operator_float_compare_notEqual_highp_vec3_fragment (4 ms) [1062/3570] dEQP.GLES3/functional_shaders_operator_int_compare_lessThan_lowp_ivec4_vertex (4 ms) [1063/3570] dEQP.GLES3/functional_shaders_operator_int_compare_lessThanEqual_mediump_ivec3_fragment (4 ms) [1064/3570] dEQP.GLES3/functional_shaders_operator_int_compare_greaterThan_mediump_ivec2_vertex (4 ms) [1065/3570] dEQP.GLES3/functional_shaders_operator_int_compare_greaterThanEqual_lowp_ivec4_fragment (3 ms) [1066/3570] dEQP.GLES3/functional_shaders_operator_int_compare_equal_mediump_ivec2_fragment (4 ms) [1067/3570] dEQP.GLES3/functional_shaders_operator_int_compare_equal_mediump_ivec3_fragment (4 ms) [1068/3570] dEQP.GLES3/functional_shaders_operator_int_compare_equal_mediump_ivec4_fragment (3 ms) [1069/3570] dEQP.GLES3/functional_shaders_operator_int_compare_notEqual_lowp_ivec2_fragment (4 ms) [1070/3570] dEQP.GLES3/functional_shaders_operator_int_compare_notEqual_lowp_ivec3_fragment (4 ms) [1071/3570] dEQP.GLES3/functional_shaders_operator_bool_compare_any_bvec3_fragment (6 ms) [1072/3570] dEQP.GLES3/functional_shaders_operator_selection_mediump_float_fragment (5 ms) [1073/3570] dEQP.GLES3/functional_shaders_operator_selection_highp_ivec4_vertex (4 ms) [1074/3570] dEQP.GLES3/functional_shaders_operator_selection_lowp_uvec3_fragment (4 ms) [1075/3570] dEQP.GLES3/functional_shaders_operator_selection_mediump_uvec4_fragment (4 ms) [1076/3570] dEQP.GLES3/functional_shaders_operator_sequence_no_side_effects_highp_vec4_ivec4_bvec4_fragment (4 ms) [1077/3570] dEQP.GLES3/functional_shaders_operator_sequence_side_effects_lowp_bool_vec2_fragment (4 ms) [1078/3570] dEQP.GLES3/functional_shaders_matrix_add_const_mediump_mat2_mat2_vertex (5 ms) [1079/3570] dEQP.GLES3/functional_shaders_matrix_add_const_lowp_mat2x3_mat2x3_vertex (3 ms) [1080/3570] dEQP.GLES3/functional_shaders_matrix_add_const_mediump_mat2x3_mat2x3_vertex (3 ms) [1081/3570] dEQP.GLES3/functional_shaders_matrix_add_const_lowp_mat3x2_float_fragment (4 ms) [1082/3570] dEQP.GLES3/functional_shaders_matrix_add_const_lowp_mat3x4_mat3x4_vertex (4 ms) [1083/3570] dEQP.GLES3/functional_shaders_matrix_add_const_lowp_mat4x2_mat4x2_vertex (4 ms) [1084/3570] dEQP.GLES3/functional_shaders_matrix_add_uniform_lowp_mat2_float_vertex (4 ms) [1085/3570] dEQP.GLES3/functional_shaders_matrix_add_uniform_mediump_mat3x2_mat3x2_fragment (4 ms) [1086/3570] dEQP.GLES3/functional_shaders_matrix_add_uniform_lowp_mat3_mat3_vertex (4 ms) [1087/3570] dEQP.GLES3/functional_shaders_matrix_add_uniform_lowp_mat4x3_mat4x3_vertex (4 ms) [1088/3570] dEQP.GLES3/functional_shaders_matrix_add_uniform_lowp_mat4x3_mat4x3_fragment (4 ms) [1089/3570] dEQP.GLES3/functional_shaders_matrix_add_uniform_lowp_mat4_mat4_fragment (4 ms) [1090/3570] dEQP.GLES3/functional_shaders_matrix_add_dynamic_lowp_mat2_float_vertex (12 ms) [1091/3570] dEQP.GLES3/functional_shaders_matrix_add_dynamic_lowp_mat3x2_float_fragment (4 ms) [1092/3570] dEQP.GLES3/functional_shaders_matrix_add_dynamic_highp_mat3x4_float_fragment (4 ms) [1093/3570] dEQP.GLES3/functional_shaders_matrix_add_dynamic_highp_mat4_mat4_fragment (12 ms) [1094/3570] dEQP.GLES3/functional_shaders_matrix_sub_const_mediump_mat2_float_vertex (4 ms) [1095/3570] dEQP.GLES3/functional_shaders_matrix_sub_const_lowp_mat2x3_mat2x3_fragment (3 ms) [1096/3570] dEQP.GLES3/functional_shaders_matrix_sub_const_mediump_mat2x4_mat2x4_vertex (5 ms) [1097/3570] dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat3x2_float_vertex (4 ms) [1098/3570] dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat3x2_float_fragment (3 ms) [1099/3570] dEQP.GLES3/functional_shaders_matrix_sub_const_mediump_mat3_mat3_fragment (4 ms) [1100/3570] dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat3x4_float_vertex (4 ms) [1101/3570] dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat3x4_mat3x4_vertex (4 ms) [1102/3570] dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat4x2_mat4x2_vertex (4 ms) [1103/3570] dEQP.GLES3/functional_shaders_matrix_sub_const_lowp_mat4x3_float_fragment (4 ms) [1104/3570] dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat4x3_float_fragment (3 ms) [1105/3570] dEQP.GLES3/functional_shaders_matrix_sub_const_highp_mat4_float_fragment (4 ms) [1106/3570] dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat2_float_fragment (4 ms) [1107/3570] dEQP.GLES3/functional_shaders_matrix_sub_uniform_highp_mat2x3_mat2x3_vertex (3 ms) [1108/3570] dEQP.GLES3/functional_shaders_matrix_sub_uniform_highp_mat2x4_float_vertex (7 ms) [1109/3570] dEQP.GLES3/functional_shaders_matrix_sub_uniform_lowp_mat3x2_mat3x2_vertex (4 ms) [1110/3570] dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat3x2_float_fragment (4 ms) [1111/3570] dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat3x2_mat3x2_fragment (4 ms) [1112/3570] dEQP.GLES3/functional_shaders_matrix_sub_uniform_lowp_mat3_mat3_fragment (3 ms) [1113/3570] dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat3_mat3_fragment (4 ms) [1114/3570] dEQP.GLES3/functional_shaders_matrix_sub_uniform_lowp_mat4x2_mat4x2_fragment (3 ms) [1115/3570] dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat4x2_float_fragment (4 ms) [1116/3570] dEQP.GLES3/functional_shaders_matrix_sub_uniform_lowp_mat4x3_float_fragment (4 ms) [1117/3570] dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat4_float_vertex (5 ms) [1118/3570] dEQP.GLES3/functional_shaders_matrix_sub_uniform_mediump_mat4_mat4_fragment (3 ms) [1119/3570] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_highp_mat2_float_vertex (5 ms) [1120/3570] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_lowp_mat2x3_float_vertex (4 ms) [1121/3570] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_highp_mat2x3_mat2x3_fragment (4 ms) [1122/3570] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_lowp_mat3x2_float_vertex (5 ms) [1123/3570] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_mediump_mat3x2_float_fragment (3 ms) [1124/3570] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_highp_mat3_float_fragment (4 ms) [1125/3570] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_highp_mat3_mat3_vertex (4 ms) [1126/3570] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_lowp_mat3x4_float_fragment (4 ms) [1127/3570] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_mediump_mat3x4_float_vertex (7 ms) [1128/3570] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_lowp_mat4x2_float_vertex (5 ms) [1129/3570] dEQP.GLES3/functional_shaders_matrix_sub_dynamic_lowp_mat4_mat4_fragment (4 ms) [1130/3570] dEQP.GLES3/functional_shaders_matrix_mul_const_lowp_mat2_mat4x2_vertex (4 ms) [1131/3570] dEQP.GLES3/functional_shaders_matrix_mul_const_mediump_mat2_float_fragment (4 ms) [1132/3570] dEQP.GLES3/functional_shaders_matrix_mul_const_mediump_mat2_mat3x2_vertex (4 ms) [1133/3570] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_vec2_mat2_vertex (5 ms) [1134/3570] dEQP.GLES3/functional_shaders_matrix_mul_const_mediump_mat2x4_float_vertex (4 ms) [1135/3570] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat3x2_mat4x3_vertex (4 ms) [1136/3570] dEQP.GLES3/functional_shaders_matrix_mul_const_mediump_mat3_float_vertex (4 ms) [1137/3570] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat3x4_mat3_fragment (3 ms) [1138/3570] dEQP.GLES3/functional_shaders_matrix_mul_const_mediump_mat4x2_float_fragment (4 ms) [1139/3570] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4x2_mat3x4_vertex (4 ms) [1140/3570] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4x2_mat3x4_fragment (4 ms) [1141/3570] dEQP.GLES3/functional_shaders_matrix_mul_const_lowp_vec3_mat4x3_fragment (4 ms) [1142/3570] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4x3_float_vertex (4 ms) [1143/3570] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4x3_vec4_fragment (4 ms) [1144/3570] dEQP.GLES3/functional_shaders_matrix_mul_const_lowp_mat4_mat3x4_fragment (4 ms) [1145/3570] dEQP.GLES3/functional_shaders_matrix_mul_const_mediump_mat4_mat3x4_fragment (3 ms) [1146/3570] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4_float_vertex (4 ms) [1147/3570] dEQP.GLES3/functional_shaders_matrix_mul_const_highp_mat4_vec4_fragment (5 ms) [1148/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat2_vec2_fragment (4 ms) [1149/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_mat2_mat3x2_vertex (4 ms) [1150/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat2x3_mat4x2_vertex (4 ms) [1151/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat2x4_float_fragment (3 ms) [1152/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat2x4_mat4x2_vertex (5 ms) [1153/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat3x2_mat2x3_vertex (4 ms) [1154/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat3x2_mat4x3_vertex (4 ms) [1155/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat3x2_mat2x3_vertex (4 ms) [1156/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat3x2_mat2x3_fragment (3 ms) [1157/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_vec3_mat3_fragment (5 ms) [1158/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat3x4_vec3_fragment (4 ms) [1159/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_vec4_mat3x4_fragment (4 ms) [1160/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_vec4_mat3x4_fragment (5 ms) [1161/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_vec2_mat4x2_fragment (4 ms) [1162/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_mat4x2_vec4_fragment (3 ms) [1163/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat4x2_vec4_fragment (4 ms) [1164/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat4x3_mat3x4_vertex (4 ms) [1165/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat4x3_mat4_fragment (4 ms) [1166/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_mat4x3_mat3x4_vertex (4 ms) [1167/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat4x3_mat2x4_fragment (4 ms) [1168/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_lowp_mat4_vec4_fragment (4 ms) [1169/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_mat4_float_fragment (4 ms) [1170/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_mediump_mat4_vec4_fragment (5 ms) [1171/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat4_mat2x4_fragment (3 ms) [1172/3570] dEQP.GLES3/functional_shaders_matrix_mul_uniform_highp_mat4_mat4_fragment (4 ms) [1173/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2_vec2_vertex (6 ms) [1174/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2_mat4x2_vertex (4 ms) [1175/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2_mat4x2_fragment (4 ms) [1176/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_mediump_mat2_mat3x2_fragment (4 ms) [1177/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat2_mat3x2_fragment (5 ms) [1178/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat2_mat4x2_fragment (3 ms) [1179/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2x3_float_vertex (5 ms) [1180/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2x3_float_fragment (5 ms) [1181/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_vec3_mat2x3_fragment (5 ms) [1182/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2x4_mat3x2_vertex (6 ms) [1183/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat2x4_mat4x2_vertex (4 ms) [1184/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3x2_mat3_vertex (5 ms) [1185/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3x2_mat4x3_fragment (4 ms) [1186/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_mediump_mat3x2_vec3_fragment (5 ms) [1187/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat3x2_mat3_vertex (5 ms) [1188/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3_mat2x3_vertex (4 ms) [1189/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3_mat2x3_fragment (3 ms) [1190/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3x4_float_vertex (5 ms) [1191/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3x4_vec3_vertex (5 ms) [1192/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_vec4_mat3x4_vertex (7 ms) [1193/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat3x4_mat4x3_vertex (4 ms) [1194/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat3x4_float_vertex (4 ms) [1195/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat3x4_mat2x3_vertex (4 ms) [1196/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_vec2_mat4x2_fragment (6 ms) [1197/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat4x2_vec4_vertex (5 ms) [1198/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat4x2_mat3x4_fragment (5 ms) [1199/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat4x3_vec4_vertex (6 ms) [1200/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_lowp_mat4_mat2x4_vertex (5 ms) Note: Google Test filter = dEQP.GLES3/functional_shaders_matrix_mul_dynamic_mediump_mat4_float_vertex:dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat4_mat4_fragment:dEQP.GLES3/functional_shaders_matrix_div_const_highp_mat2x4_float_fragment:dEQP.GLES3/functional_shaders_matrix_div_const_mediump_mat3x2_mat3x2_fragment:dEQP.GLES3/functional_shaders_matrix_div_const_highp_mat3x4_float_vertex:dEQP.GLES3/functional_shaders_matrix_div_const_lowp_mat4x2_mat4x2_vertex:dEQP.GLES3/functional_shaders_matrix_div_const_mediump_mat4x2_mat4x2_vertex:dEQP.GLES3/functional_shaders_matrix_div_const_highp_mat4x2_float_vertex:dEQP.GLES3/functional_shaders_matrix_div_const_mediump_mat4x3_mat4x3_vertex:dEQP.GLES3/functional_shaders_matrix_div_const_mediump_mat4x3_mat4x3_fragment:dEQP.GLES3/functional_shaders_matrix_div_uniform_highp_mat2_float_fragment:dEQP.GLES3/functional_shaders_matrix_div_uniform_mediump_mat2x3_float_vertex:dEQP.GLES3/functional_shaders_matrix_div_uniform_mediump_mat2x4_mat2x4_vertex:dEQP.GLES3/functional_shaders_matrix_div_uniform_lowp_mat3_mat3_vertex:dEQP.GLES3/functional_shaders_matrix_div_uniform_mediump_mat3_mat3_fragment:dEQP.GLES3/functional_shaders_matrix_div_uniform_lowp_mat3x4_mat3x4_fragment:dEQP.GLES3/functional_shaders_matrix_div_uniform_highp_mat3x4_float_vertex:dEQP.GLES3/functional_shaders_matrix_div_uniform_mediump_mat4x2_mat4x2_fragment:dEQP.GLES3/functional_shaders_matrix_div_uniform_mediump_mat4x3_float_vertex:dEQP.GLES3/functional_shaders_matrix_div_uniform_highp_mat4_mat4_fragment:dEQP.GLES3/functional_shaders_matrix_div_dynamic_highp_mat2_float_fragment:dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat2x3_mat2x3_fragment:dEQP.GLES3/functional_shaders_matrix_div_dynamic_highp_mat2x3_float_fragment:dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat2x4_mat2x4_fragment:dEQP.GLES3/functional_shaders_matrix_div_dynamic_mediump_mat2x4_float_fragment:dEQP.GLES3/functional_shaders_matrix_div_dynamic_highp_mat2x4_mat2x4_vertex:dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat3x2_mat3x2_vertex:dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat3x4_float_fragment:dEQP.GLES3/functional_shaders_matrix_div_dynamic_mediump_mat3x4_mat3x4_vertex:dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat4x2_mat4x2_vertex:dEQP.GLES3/functional_shaders_matrix_div_dynamic_highp_mat4x2_float_vertex:dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat4x3_mat4x3_fragment:dEQP.GLES3/functional_shaders_matrix_div_dynamic_mediump_mat4x3_mat4x3_fragment:dEQP.GLES3/functional_shaders_matrix_div_dynamic_highp_mat4x3_mat4x3_vertex:dEQP.GLES3/functional_shaders_matrix_div_dynamic_mediump_mat4_mat4_vertex:dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_highp_mat2_mat2_vertex:dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_highp_mat2x4_mat2x4_fragment:dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_lowp_mat3_mat3_vertex:dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_highp_mat3_mat3_fragment:dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_mediump_mat4x2_mat4x2_vertex:dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_highp_mat4_mat4_vertex:dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_highp_mat2_float_vertex:dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_lowp_mat2x3_float_fragment:dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_lowp_mat2x4_float_fragment:dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_mediump_mat3x2_float_vertex:dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_lowp_mat3x4_float_fragment:dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_highp_mat3x4_float_vertex:dEQP.GLES3/functional_shaders_matrix_transpose_dynamic_highp_mat3x2_float_vertex:dEQP.GLES3/functional_shaders_matrix_transpose_dynamic_mediump_mat3_float_fragment:dEQP.GLES3/functional_shaders_matrix_transpose_dynamic_lowp_mat4x3_float_fragment:dEQP.GLES3/functional_shaders_matrix_determinant_dynamic_mediump_mat2_float_vertex:dEQP.GLES3/functional_shaders_matrix_determinant_dynamic_mediump_mat4_float_fragment:dEQP.GLES3/functional_shaders_matrix_determinant_dynamic_highp_mat4_float_vertex:dEQP.GLES3/functional_shaders_matrix_unary_addition_mediump_mat4x2_float_fragment:dEQP.GLES3/functional_shaders_matrix_unary_addition_lowp_mat4x3_float_vertex:dEQP.GLES3/functional_shaders_matrix_negation_mediump_mat2x3_float_vertex:dEQP.GLES3/functional_shaders_matrix_negation_highp_mat4x2_float_fragment:dEQP.GLES3/functional_shaders_matrix_pre_increment_highp_mat2x4_float_fragment:dEQP.GLES3/functional_shaders_matrix_pre_increment_mediump_mat4x2_float_vertex:dEQP.GLES3/functional_shaders_matrix_pre_increment_highp_mat4x2_float_vertex:dEQP.GLES3/functional_shaders_matrix_pre_decrement_lowp_mat2_float_fragment:dEQP.GLES3/functional_shaders_matrix_pre_decrement_mediump_mat2x3_float_fragment:dEQP.GLES3/functional_shaders_matrix_pre_decrement_highp_mat3x4_float_vertex:dEQP.GLES3/functional_shaders_matrix_post_increment_h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_shaders_builtin_functions_precision_ceil_lowp_fragment_vec4:dEQP.GLES3/functional_shaders_builtin_functions_precision_ceil_mediump_vertex_vec3:dEQP.GLES3/functional_shaders_builtin_functions_precision_ceil_mediump_fragment_vec3:dEQP.GLES3/functional_shaders_builtin_functions_precision_fract_mediump_vertex_scalar:dEQP.GLES3/functional_shaders_builtin_functions_precision_fract_mediump_fragment_vec4:dEQP.GLES3/functional_shaders_builtin_functions_precision_mod_lowp_fragment_vec4:dEQP.GLES3/functional_shaders_builtin_functions_precision_modf_mediump_fragment:dEQP.GLES3/functional_shaders_builtin_functions_precision_modf_highp_vertex:dEQP.GLES3/functional_shaders_builtin_functions_precision_modf_highp_fragment:dEQP.GLES3/functional_shaders_builtin_functions_precision_min_lowp_vertex_vec3:dEQP.GLES3/functional_shaders_builtin_functions_precision_max_lowp_fragment_vec2:dEQP.GLES3/functional_shaders_builtin_functions_precision_clamp_highp_vertex_vec4:dEQP.GLES3/functional_shaders_builtin_functions_precision_step_lowp_fragment_scalar:dEQP.GLES3/functional_shaders_builtin_functions_precision_smoothstep_mediump_vertex_vec2:dEQP.GLES3/functional_shaders_builtin_functions_precision_distance_highp_fragment_vec4:dEQP.GLES3/functional_shaders_builtin_functions_precision_dot_lowp_vertex_scalar:dEQP.GLES3/functional_shaders_builtin_functions_precision_normalize_mediump_vertex_vec3:dEQP.GLES3/functional_shaders_builtin_functions_precision_normalize_highp_fragment_vec3:dEQP.GLES3/functional_shaders_builtin_functions_precision_faceforward_lowp_vertex_vec3:dEQP.GLES3/functional_shaders_builtin_functions_precision_faceforward_lowp_fragment_scalar:dEQP.GLES3/functional_shaders_builtin_functions_precision_faceforward_highp_vertex_vec4:dEQP.GLES3/functional_shaders_builtin_functions_precision_faceforward_highp_fragment_vec4:dEQP.GLES3/functional_shaders_builtin_functions_precision_refract_lowp_fragment_vec2:dEQP.GLES3/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_vertex_mat2:dEQP.GLES3/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_vertex_mat2x4:dEQP.GLES3/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_vertex_mat4:dEQP.GLES3/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_fragment_mat3x2:dEQP.GLES3/functional_shaders_builtin_functions_precision_matrixcompmult_highp_fragment_mat4x3:dEQP.GLES3/functional_shaders_builtin_functions_precision_outerproduct_mediump_vertex_mat3x2:dEQP.GLES3/functional_shaders_builtin_functions_precision_outerproduct_mediump_vertex_mat3x4:dEQP.GLES3/functional_shaders_builtin_functions_precision_outerproduct_mediump_fragment_mat3x4:dEQP.GLES3/functional_shaders_builtin_functions_precision_outerproduct_highp_vertex_mat4:dEQP.GLES3/functional_shaders_builtin_functions_precision_outerproduct_highp_fragment_mat2:dEQP.GLES3/functional_shaders_builtin_functions_precision_transpose_lowp_fragment_mat3x4:dEQP.GLES3/functional_shaders_builtin_functions_precision_transpose_highp_vertex_mat2x4:dEQP.GLES3/functional_shaders_builtin_functions_precision_inverse_mediump_vertex_mat2:dEQP.GLES3/functional_shaders_constant_expressions_operators_selection_fragment:dEQP.GLES3/functional_shaders_constant_expressions_complex_types_struct_vertex:dEQP.GLES3/functional_shaders_constant_expressions_complex_types_array_length_vertex:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_angle_and_trigonometry_sin_vec3_fragment:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_angle_and_trigonometry_asin_vec2_vertex:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_angle_and_trigonometry_acos_float_fragment:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_pow_vec2_vertex:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_log_float_fragment:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_log_vec2_fragment:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_log_vec3_vertex:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_exp2_float_vertex:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_sqrt_vec2_vertex:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_inversesqrt_vec3_fragment:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_abs_ivec4_fragment:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_sign_float_vertex:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_sign_ivec2_vertex:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_sign_ivec4_vertex:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_floor_vec2_vertex:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_trunc_vec2_fragment:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_trunc_vec4_fragment:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_round_vec4_fragment:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_min_vec4_float_vertex:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_min_int_vertex:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_min_uvec2_vertex:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_min_uvec2_fragment:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_max_vec3_float_fragment:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_max_uint_fragment:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_max_uvec2_vertex:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_max_uvec4_fragment:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_clamp_uvec2_vertex:dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_geometric_length_float_fragment:dEQP.GLES3/functional_shaders_random_basic_expression_vertex_8:dEQP.GLES3/functional_shaders_random_basic_expression_vertex_18:dEQP.GLES3/functional_shaders_random_basic_expression_vertex_33:dEQP.GLES3/functional_shaders_random_basic_expression_vertex_38:dEQP.GLES3/functional_shaders_random_basic_expression_vertex_58:dEQP.GLES3/functional_shaders_random_basic_expression_vertex_65:dEQP.GLES3/functional_shaders_random_basic_expression_vertex_80:dEQP.GLES3/functional_shaders_random_basic_expression_vertex_89:dEQP.GLES3/functional_shaders_random_basic_expression_vertex_95:dEQP.GLES3/functional_shaders_random_basic_expression_fragment_59:dEQP.GLES3/functional_shaders_random_basic_expression_fragment_80:dEQP.GLES3/functional_shaders_random_basic_expression_fragment_83:dEQP.GLES3/functional_shaders_random_basic_expression_fragment_96:dEQP.GLES3/functional_shaders_random_basic_expression_fragment_98:dEQP.GLES3/functional_shaders_random_basic_expression_combined_3:dEQP.GLES3/functional_shaders_random_basic_expression_combined_8:dEQP.GLES3/functional_shaders_random_basic_expression_combined_38:dEQP.GLES3/functional_shaders_random_basic_expression_combined_40 [==========] Running 400 tests from 1 test suite. [----------] Global test environment set-up. [----------] 400 tests from dEQP Writing test log into TestResults.qpa [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_mediump_mat4_float_vertex dEQP-GLES3.functional.shaders.matrix.mul.dynamic.mediump_mat4_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_mediump_mat4_float_vertex (80 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat4_mat4_fragment dEQP-GLES3.functional.shaders.matrix.mul.dynamic.highp_mat4_mat4_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat4_mat4_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_const_highp_mat2x4_float_fragment dEQP-GLES3.functional.shaders.matrix.div.const.highp_mat2x4_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_div_const_highp_mat2x4_float_fragment (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_const_mediump_mat3x2_mat3x2_fragment dEQP-GLES3.functional.shaders.matrix.div.const.mediump_mat3x2_mat3x2_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_div_const_mediump_mat3x2_mat3x2_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_const_highp_mat3x4_float_vertex dEQP-GLES3.functional.shaders.matrix.div.const.highp_mat3x4_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_div_const_highp_mat3x4_float_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_const_lowp_mat4x2_mat4x2_vertex dEQP-GLES3.functional.shaders.matrix.div.const.lowp_mat4x2_mat4x2_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_div_const_lowp_mat4x2_mat4x2_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_const_mediump_mat4x2_mat4x2_vertex dEQP-GLES3.functional.shaders.matrix.div.const.mediump_mat4x2_mat4x2_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_div_const_mediump_mat4x2_mat4x2_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_const_highp_mat4x2_float_vertex dEQP-GLES3.functional.shaders.matrix.div.const.highp_mat4x2_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_div_const_highp_mat4x2_float_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_const_mediump_mat4x3_mat4x3_vertex dEQP-GLES3.functional.shaders.matrix.div.const.mediump_mat4x3_mat4x3_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_div_const_mediump_mat4x3_mat4x3_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_const_mediump_mat4x3_mat4x3_fragment dEQP-GLES3.functional.shaders.matrix.div.const.mediump_mat4x3_mat4x3_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_div_const_mediump_mat4x3_mat4x3_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_uniform_highp_mat2_float_fragment dEQP-GLES3.functional.shaders.matrix.div.uniform.highp_mat2_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_div_uniform_highp_mat2_float_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_uniform_mediump_mat2x3_float_vertex dEQP-GLES3.functional.shaders.matrix.div.uniform.mediump_mat2x3_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_div_uniform_mediump_mat2x3_float_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_uniform_mediump_mat2x4_mat2x4_vertex dEQP-GLES3.functional.shaders.matrix.div.uniform.mediump_mat2x4_mat2x4_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_div_uniform_mediump_mat2x4_mat2x4_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_uniform_lowp_mat3_mat3_vertex dEQP-GLES3.functional.shaders.matrix.div.uniform.lowp_mat3_mat3_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_div_uniform_lowp_mat3_mat3_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_uniform_mediump_mat3_mat3_fragment dEQP-GLES3.functional.shaders.matrix.div.uniform.mediump_mat3_mat3_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_div_uniform_mediump_mat3_mat3_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_uniform_lowp_mat3x4_mat3x4_fragment dEQP-GLES3.functional.shaders.matrix.div.uniform.lowp_mat3x4_mat3x4_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_div_uniform_lowp_mat3x4_mat3x4_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_uniform_highp_mat3x4_float_vertex dEQP-GLES3.functional.shaders.matrix.div.uniform.highp_mat3x4_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_div_uniform_highp_mat3x4_float_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_uniform_mediump_mat4x2_mat4x2_fragment dEQP-GLES3.functional.shaders.matrix.div.uniform.mediump_mat4x2_mat4x2_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_div_uniform_mediump_mat4x2_mat4x2_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_uniform_mediump_mat4x3_float_vertex dEQP-GLES3.functional.shaders.matrix.div.uniform.mediump_mat4x3_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_div_uniform_mediump_mat4x3_float_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_uniform_highp_mat4_mat4_fragment dEQP-GLES3.functional.shaders.matrix.div.uniform.highp_mat4_mat4_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_div_uniform_highp_mat4_mat4_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_highp_mat2_float_fragment dEQP-GLES3.functional.shaders.matrix.div.dynamic.highp_mat2_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_highp_mat2_float_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat2x3_mat2x3_fragment dEQP-GLES3.functional.shaders.matrix.div.dynamic.lowp_mat2x3_mat2x3_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat2x3_mat2x3_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_highp_mat2x3_float_fragment dEQP-GLES3.functional.shaders.matrix.div.dynamic.highp_mat2x3_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_highp_mat2x3_float_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat2x4_mat2x4_fragment dEQP-GLES3.functional.shaders.matrix.div.dynamic.lowp_mat2x4_mat2x4_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat2x4_mat2x4_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_mediump_mat2x4_float_fragment dEQP-GLES3.functional.shaders.matrix.div.dynamic.mediump_mat2x4_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_mediump_mat2x4_float_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_highp_mat2x4_mat2x4_vertex dEQP-GLES3.functional.shaders.matrix.div.dynamic.highp_mat2x4_mat2x4_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_highp_mat2x4_mat2x4_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat3x2_mat3x2_vertex dEQP-GLES3.functional.shaders.matrix.div.dynamic.lowp_mat3x2_mat3x2_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat3x2_mat3x2_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat3x4_float_fragment dEQP-GLES3.functional.shaders.matrix.div.dynamic.lowp_mat3x4_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat3x4_float_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_mediump_mat3x4_mat3x4_vertex dEQP-GLES3.functional.shaders.matrix.div.dynamic.mediump_mat3x4_mat3x4_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_mediump_mat3x4_mat3x4_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat4x2_mat4x2_vertex dEQP-GLES3.functional.shaders.matrix.div.dynamic.lowp_mat4x2_mat4x2_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat4x2_mat4x2_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_highp_mat4x2_float_vertex dEQP-GLES3.functional.shaders.matrix.div.dynamic.highp_mat4x2_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_highp_mat4x2_float_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat4x3_mat4x3_fragment dEQP-GLES3.functional.shaders.matrix.div.dynamic.lowp_mat4x3_mat4x3_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat4x3_mat4x3_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_mediump_mat4x3_mat4x3_fragment dEQP-GLES3.functional.shaders.matrix.div.dynamic.mediump_mat4x3_mat4x3_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_mediump_mat4x3_mat4x3_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_highp_mat4x3_mat4x3_vertex dEQP-GLES3.functional.shaders.matrix.div.dynamic.highp_mat4x3_mat4x3_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_highp_mat4x3_mat4x3_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_mediump_mat4_mat4_vertex dEQP-GLES3.functional.shaders.matrix.div.dynamic.mediump_mat4_mat4_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_div_dynamic_mediump_mat4_mat4_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_highp_mat2_mat2_vertex dEQP-GLES3.functional.shaders.matrix.matrixcompmult.dynamic.highp_mat2_mat2_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_highp_mat2_mat2_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_highp_mat2x4_mat2x4_fragment dEQP-GLES3.functional.shaders.matrix.matrixcompmult.dynamic.highp_mat2x4_mat2x4_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_highp_mat2x4_mat2x4_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_lowp_mat3_mat3_vertex dEQP-GLES3.functional.shaders.matrix.matrixcompmult.dynamic.lowp_mat3_mat3_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_lowp_mat3_mat3_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_highp_mat3_mat3_fragment dEQP-GLES3.functional.shaders.matrix.matrixcompmult.dynamic.highp_mat3_mat3_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_highp_mat3_mat3_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_mediump_mat4x2_mat4x2_vertex dEQP-GLES3.functional.shaders.matrix.matrixcompmult.dynamic.mediump_mat4x2_mat4x2_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_mediump_mat4x2_mat4x2_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_highp_mat4_mat4_vertex dEQP-GLES3.functional.shaders.matrix.matrixcompmult.dynamic.highp_mat4_mat4_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_highp_mat4_mat4_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_highp_mat2_float_vertex dEQP-GLES3.functional.shaders.matrix.outerproduct.dynamic.highp_mat2_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_highp_mat2_float_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_lowp_mat2x3_float_fragment dEQP-GLES3.functional.shaders.matrix.outerproduct.dynamic.lowp_mat2x3_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_lowp_mat2x3_float_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_lowp_mat2x4_float_fragment dEQP-GLES3.functional.shaders.matrix.outerproduct.dynamic.lowp_mat2x4_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_lowp_mat2x4_float_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_mediump_mat3x2_float_vertex dEQP-GLES3.functional.shaders.matrix.outerproduct.dynamic.mediump_mat3x2_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_mediump_mat3x2_float_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_lowp_mat3x4_float_fragment dEQP-GLES3.functional.shaders.matrix.outerproduct.dynamic.lowp_mat3x4_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_lowp_mat3x4_float_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_highp_mat3x4_float_vertex dEQP-GLES3.functional.shaders.matrix.outerproduct.dynamic.highp_mat3x4_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_highp_mat3x4_float_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_transpose_dynamic_highp_mat3x2_float_vertex dEQP-GLES3.functional.shaders.matrix.transpose.dynamic.highp_mat3x2_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_transpose_dynamic_highp_mat3x2_float_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_transpose_dynamic_mediump_mat3_float_fragment dEQP-GLES3.functional.shaders.matrix.transpose.dynamic.mediump_mat3_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_transpose_dynamic_mediump_mat3_float_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_transpose_dynamic_lowp_mat4x3_float_fragment dEQP-GLES3.functional.shaders.matrix.transpose.dynamic.lowp_mat4x3_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_transpose_dynamic_lowp_mat4x3_float_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_determinant_dynamic_mediump_mat2_float_vertex dEQP-GLES3.functional.shaders.matrix.determinant.dynamic.mediump_mat2_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_determinant_dynamic_mediump_mat2_float_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_determinant_dynamic_mediump_mat4_float_fragment dEQP-GLES3.functional.shaders.matrix.determinant.dynamic.mediump_mat4_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_determinant_dynamic_mediump_mat4_float_fragment (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_determinant_dynamic_highp_mat4_float_vertex dEQP-GLES3.functional.shaders.matrix.determinant.dynamic.highp_mat4_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_determinant_dynamic_highp_mat4_float_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_unary_addition_mediump_mat4x2_float_fragment dEQP-GLES3.functional.shaders.matrix.unary_addition.mediump_mat4x2_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_unary_addition_mediump_mat4x2_float_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_unary_addition_lowp_mat4x3_float_vertex dEQP-GLES3.functional.shaders.matrix.unary_addition.lowp_mat4x3_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_unary_addition_lowp_mat4x3_float_vertex (33 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_negation_mediump_mat2x3_float_vertex dEQP-GLES3.functional.shaders.matrix.negation.mediump_mat2x3_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_negation_mediump_mat2x3_float_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_negation_highp_mat4x2_float_fragment dEQP-GLES3.functional.shaders.matrix.negation.highp_mat4x2_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_negation_highp_mat4x2_float_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_pre_increment_highp_mat2x4_float_fragment dEQP-GLES3.functional.shaders.matrix.pre_increment.highp_mat2x4_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_pre_increment_highp_mat2x4_float_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_pre_increment_mediump_mat4x2_float_vertex dEQP-GLES3.functional.shaders.matrix.pre_increment.mediump_mat4x2_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_pre_increment_mediump_mat4x2_float_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_pre_increment_highp_mat4x2_float_vertex dEQP-GLES3.functional.shaders.matrix.pre_increment.highp_mat4x2_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_pre_increment_highp_mat4x2_float_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_pre_decrement_lowp_mat2_float_fragment dEQP-GLES3.functional.shaders.matrix.pre_decrement.lowp_mat2_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_pre_decrement_lowp_mat2_float_fragment (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_pre_decrement_mediump_mat2x3_float_fragment dEQP-GLES3.functional.shaders.matrix.pre_decrement.mediump_mat2x3_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_pre_decrement_mediump_mat2x3_float_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_pre_decrement_highp_mat3x4_float_vertex dEQP-GLES3.functional.shaders.matrix.pre_decrement.highp_mat3x4_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_pre_decrement_highp_mat3x4_float_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_post_increment_highp_mat2_float_vertex dEQP-GLES3.functional.shaders.matrix.post_increment.highp_mat2_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_post_increment_highp_mat2_float_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_post_increment_lowp_mat2x3_float_fragment dEQP-GLES3.functional.shaders.matrix.post_increment.lowp_mat2x3_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_post_increment_lowp_mat2x3_float_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_post_increment_highp_mat2x3_float_fragment dEQP-GLES3.functional.shaders.matrix.post_increment.highp_mat2x3_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_post_increment_highp_mat2x3_float_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_post_increment_mediump_mat2x4_float_fragment dEQP-GLES3.functional.shaders.matrix.post_increment.mediump_mat2x4_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_post_increment_mediump_mat2x4_float_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_post_increment_mediump_mat3x2_float_vertex dEQP-GLES3.functional.shaders.matrix.post_increment.mediump_mat3x2_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_post_increment_mediump_mat3x2_float_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_post_increment_lowp_mat4x3_float_vertex dEQP-GLES3.functional.shaders.matrix.post_increment.lowp_mat4x3_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_post_increment_lowp_mat4x3_float_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_post_increment_lowp_mat4_float_vertex dEQP-GLES3.functional.shaders.matrix.post_increment.lowp_mat4_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_post_increment_lowp_mat4_float_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_post_increment_highp_mat4_float_fragment dEQP-GLES3.functional.shaders.matrix.post_increment.highp_mat4_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_post_increment_highp_mat4_float_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_post_decrement_highp_mat2x3_float_vertex dEQP-GLES3.functional.shaders.matrix.post_decrement.highp_mat2x3_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_post_decrement_highp_mat2x3_float_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_post_decrement_lowp_mat3_float_fragment dEQP-GLES3.functional.shaders.matrix.post_decrement.lowp_mat3_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_post_decrement_lowp_mat3_float_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_post_decrement_mediump_mat3_float_fragment dEQP-GLES3.functional.shaders.matrix.post_decrement.mediump_mat3_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_post_decrement_mediump_mat3_float_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_post_decrement_lowp_mat3x4_float_vertex dEQP-GLES3.functional.shaders.matrix.post_decrement.lowp_mat3x4_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_post_decrement_lowp_mat3x4_float_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_post_decrement_highp_mat4x2_float_vertex dEQP-GLES3.functional.shaders.matrix.post_decrement.highp_mat4x2_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_post_decrement_highp_mat4x2_float_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_post_decrement_mediump_mat4x3_float_vertex dEQP-GLES3.functional.shaders.matrix.post_decrement.mediump_mat4x3_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_post_decrement_mediump_mat4x3_float_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_post_decrement_mediump_mat4_float_fragment dEQP-GLES3.functional.shaders.matrix.post_decrement.mediump_mat4_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_post_decrement_mediump_mat4_float_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_add_assign_lowp_mat2x4_float_vertex dEQP-GLES3.functional.shaders.matrix.add_assign.lowp_mat2x4_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_add_assign_lowp_mat2x4_float_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_add_assign_lowp_mat3x2_float_vertex dEQP-GLES3.functional.shaders.matrix.add_assign.lowp_mat3x2_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_add_assign_lowp_mat3x2_float_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_add_assign_highp_mat3_float_vertex dEQP-GLES3.functional.shaders.matrix.add_assign.highp_mat3_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_add_assign_highp_mat3_float_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_assign_highp_mat3_float_vertex dEQP-GLES3.functional.shaders.matrix.sub_assign.highp_mat3_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_assign_highp_mat3_float_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_assign_highp_mat3x4_float_fragment dEQP-GLES3.functional.shaders.matrix.sub_assign.highp_mat3x4_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_assign_highp_mat3x4_float_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_sub_assign_mediump_mat4x2_float_fragment dEQP-GLES3.functional.shaders.matrix.sub_assign.mediump_mat4x2_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_sub_assign_mediump_mat4x2_float_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_assign_mediump_mat3_float_vertex dEQP-GLES3.functional.shaders.matrix.mul_assign.mediump_mat3_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_assign_mediump_mat3_float_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_mul_assign_highp_mat4_float_fragment dEQP-GLES3.functional.shaders.matrix.mul_assign.highp_mat4_float_fragment [ OK ] dEQP.GLES3/functional_shaders_matrix_mul_assign_highp_mat4_float_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_assign_mediump_mat2_float_vertex dEQP-GLES3.functional.shaders.matrix.div_assign.mediump_mat2_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_div_assign_mediump_mat2_float_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_assign_highp_mat3x2_float_vertex dEQP-GLES3.functional.shaders.matrix.div_assign.highp_mat3x2_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_div_assign_highp_mat3x2_float_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_assign_lowp_mat4x3_float_vertex dEQP-GLES3.functional.shaders.matrix.div_assign.lowp_mat4x3_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_div_assign_lowp_mat4x3_float_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_matrix_div_assign_highp_mat4x3_float_vertex dEQP-GLES3.functional.shaders.matrix.div_assign.highp_mat4x3_float_vertex [ OK ] dEQP.GLES3/functional_shaders_matrix_div_assign_highp_mat4x3_float_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_return_output_write_dynamic_vertex dEQP-GLES3.functional.shaders.return.output_write_dynamic_vertex [ OK ] dEQP.GLES3/functional_shaders_return_output_write_dynamic_vertex (21 ms) [ RUN ] dEQP.GLES3/functional_shaders_struct_local_parameter_inout_highp_vertex dEQP-GLES3.functional.shaders.struct.local.parameter_inout_highp_vertex [ OK ] dEQP.GLES3/functional_shaders_struct_local_parameter_inout_highp_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_struct_local_parameter_nested_fragment dEQP-GLES3.functional.shaders.struct.local.parameter_nested_fragment [ OK ] dEQP.GLES3/functional_shaders_struct_local_parameter_nested_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_struct_local_return_fragment dEQP-GLES3.functional.shaders.struct.local.return_fragment [ OK ] dEQP.GLES3/functional_shaders_struct_local_return_fragment (22 ms) [ RUN ] dEQP.GLES3/functional_shaders_struct_local_dynamic_loop_assignment_vertex dEQP-GLES3.functional.shaders.struct.local.dynamic_loop_assignment_vertex [ OK ] dEQP.GLES3/functional_shaders_struct_local_dynamic_loop_assignment_vertex (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_struct_local_loop_struct_array_vertex dEQP-GLES3.functional.shaders.struct.local.loop_struct_array_vertex [ OK ] dEQP.GLES3/functional_shaders_struct_local_loop_struct_array_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_struct_local_dynamic_loop_struct_array_fragment dEQP-GLES3.functional.shaders.struct.local.dynamic_loop_struct_array_fragment [ OK ] dEQP.GLES3/functional_shaders_struct_local_dynamic_loop_struct_array_fragment (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_struct_local_basic_not_equal_vertex dEQP-GLES3.functional.shaders.struct.local.basic_not_equal_vertex [ OK ] dEQP.GLES3/functional_shaders_struct_local_basic_not_equal_vertex (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_struct_local_basic_not_equal_fragment dEQP-GLES3.functional.shaders.struct.local.basic_not_equal_fragment [ OK ] dEQP.GLES3/functional_shaders_struct_local_basic_not_equal_fragment (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_struct_uniform_basic_fragment dEQP-GLES3.functional.shaders.struct.uniform.basic_fragment [ OK ] dEQP.GLES3/functional_shaders_struct_uniform_basic_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_struct_uniform_equal_fragment dEQP-GLES3.functional.shaders.struct.uniform.equal_fragment [ OK ] dEQP.GLES3/functional_shaders_struct_uniform_equal_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_switch_default_not_last_static_vertex dEQP-GLES3.functional.shaders.switch.default_not_last_static_vertex [ OK ] dEQP.GLES3/functional_shaders_switch_default_not_last_static_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_switch_default_not_last_dynamic_vertex dEQP-GLES3.functional.shaders.switch.default_not_last_dynamic_vertex [ OK ] dEQP.GLES3/functional_shaders_switch_default_not_last_dynamic_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_switch_no_default_label_dynamic_vertex dEQP-GLES3.functional.shaders.switch.no_default_label_dynamic_vertex [ OK ] dEQP.GLES3/functional_shaders_switch_no_default_label_dynamic_vertex (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_switch_fall_through_uniform_vertex dEQP-GLES3.functional.shaders.switch.fall_through_uniform_vertex [ OK ] dEQP.GLES3/functional_shaders_switch_fall_through_uniform_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_switch_fall_through_dynamic_vertex dEQP-GLES3.functional.shaders.switch.fall_through_dynamic_vertex [ OK ] dEQP.GLES3/functional_shaders_switch_fall_through_dynamic_vertex (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_switch_conditional_fall_through_static_vertex dEQP-GLES3.functional.shaders.switch.conditional_fall_through_static_vertex [ OK ] dEQP.GLES3/functional_shaders_switch_conditional_fall_through_static_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_switch_conditional_fall_through_2_uniform_vertex dEQP-GLES3.functional.shaders.switch.conditional_fall_through_2_uniform_vertex [ OK ] dEQP.GLES3/functional_shaders_switch_conditional_fall_through_2_uniform_vertex (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_switch_scope_uniform_vertex dEQP-GLES3.functional.shaders.switch.scope_uniform_vertex [ OK ] dEQP.GLES3/functional_shaders_switch_scope_uniform_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_switch_switch_in_if_dynamic_vertex dEQP-GLES3.functional.shaders.switch.switch_in_if_dynamic_vertex [ OK ] dEQP.GLES3/functional_shaders_switch_switch_in_if_dynamic_vertex (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_switch_switch_in_for_loop_static_vertex dEQP-GLES3.functional.shaders.switch.switch_in_for_loop_static_vertex [ OK ] dEQP.GLES3/functional_shaders_switch_switch_in_for_loop_static_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_switch_switch_in_while_loop_static_fragment dEQP-GLES3.functional.shaders.switch.switch_in_while_loop_static_fragment [ OK ] dEQP.GLES3/functional_shaders_switch_switch_in_while_loop_static_fragment (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_switch_switch_in_do_while_loop_uniform_fragment dEQP-GLES3.functional.shaders.switch.switch_in_do_while_loop_uniform_fragment [ OK ] dEQP.GLES3/functional_shaders_switch_switch_in_do_while_loop_uniform_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_switch_switch_in_do_while_loop_dynamic_vertex dEQP-GLES3.functional.shaders.switch.switch_in_do_while_loop_dynamic_vertex [ OK ] dEQP.GLES3/functional_shaders_switch_switch_in_do_while_loop_dynamic_vertex (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_switch_condition_ivec2_fragment dEQP-GLES3.functional.shaders.switch.condition_ivec2_fragment [ OK ] dEQP.GLES3/functional_shaders_switch_condition_ivec2_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_switch_no_statement_after_default_label_vertex dEQP-GLES3.functional.shaders.switch.no_statement_after_default_label_vertex [ OK ] dEQP.GLES3/functional_shaders_switch_no_statement_after_default_label_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_switch_double_case_vertex dEQP-GLES3.functional.shaders.switch.double_case_vertex [ OK ] dEQP.GLES3/functional_shaders_switch_double_case_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_fragdepth_write_uniform_conditional_write dEQP-GLES3.functional.shaders.fragdepth.write.uniform_conditional_write [ OK ] dEQP.GLES3/functional_shaders_fragdepth_write_uniform_conditional_write (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_fragdepth_compare_no_write dEQP-GLES3.functional.shaders.fragdepth.compare.no_write [ OK ] dEQP.GLES3/functional_shaders_fragdepth_compare_no_write (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_precision_int_highp_mul_vertex dEQP-GLES3.functional.shaders.precision.int.highp_mul_vertex [ OK ] dEQP.GLES3/functional_shaders_precision_int_highp_mul_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_precision_int_mediump_mul_vertex dEQP-GLES3.functional.shaders.precision.int.mediump_mul_vertex [ OK ] dEQP.GLES3/functional_shaders_precision_int_mediump_mul_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_precision_uint_lowp_sub_vertex dEQP-GLES3.functional.shaders.precision.uint.lowp_sub_vertex [ OK ] dEQP.GLES3/functional_shaders_precision_uint_lowp_sub_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_precision_uint_lowp_mul_fragment dEQP-GLES3.functional.shaders.precision.uint.lowp_mul_fragment [ OK ] dEQP.GLES3/functional_shaders_precision_uint_lowp_mul_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_variable_max_combined_texture_image_units_fragment dEQP-GLES3.functional.shaders.builtin_variable.max_combined_texture_image_units_fragment [ OK ] dEQP.GLES3/functional_shaders_builtin_variable_max_combined_texture_image_units_fragment (19 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_variable_depth_range_vertex dEQP-GLES3.functional.shaders.builtin_variable.depth_range_vertex [ OK ] dEQP.GLES3/functional_shaders_builtin_variable_depth_range_vertex (12 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_variable_pointcoord dEQP-GLES3.functional.shaders.builtin_variable.pointcoord [ OK ] dEQP.GLES3/functional_shaders_builtin_variable_pointcoord (14 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_variable_frontfacing dEQP-GLES3.functional.shaders.builtin_variable.frontfacing [ OK ] dEQP.GLES3/functional_shaders_builtin_variable_frontfacing (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texture_sampler2d_bias_fixed_fragment dEQP-GLES3.functional.shaders.texture_functions.texture.sampler2d_bias_fixed_fragment [ OK ] dEQP.GLES3/functional_shaders_texture_functions_texture_sampler2d_bias_fixed_fragment (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texture_sampler2d_bias_float_fragment dEQP-GLES3.functional.shaders.texture_functions.texture.sampler2d_bias_float_fragment [ OK ] dEQP.GLES3/functional_shaders_texture_functions_texture_sampler2d_bias_float_fragment (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texture_samplercube_fixed_vertex dEQP-GLES3.functional.shaders.texture_functions.texture.samplercube_fixed_vertex [ OK ] dEQP.GLES3/functional_shaders_texture_functions_texture_samplercube_fixed_vertex (14 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texture_samplercube_float_vertex dEQP-GLES3.functional.shaders.texture_functions.texture.samplercube_float_vertex [ OK ] dEQP.GLES3/functional_shaders_texture_functions_texture_samplercube_float_vertex (21 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texture_sampler2darray_float_vertex dEQP-GLES3.functional.shaders.texture_functions.texture.sampler2darray_float_vertex [ OK ] dEQP.GLES3/functional_shaders_texture_functions_texture_sampler2darray_float_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texture_sampler3d_fixed_vertex dEQP-GLES3.functional.shaders.texture_functions.texture.sampler3d_fixed_vertex [ OK ] dEQP.GLES3/functional_shaders_texture_functions_texture_sampler3d_fixed_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texture_isampler3d_vertex dEQP-GLES3.functional.shaders.texture_functions.texture.isampler3d_vertex [ OK ] dEQP.GLES3/functional_shaders_texture_functions_texture_isampler3d_vertex (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_textureoffset_usampler2d_bias_fragment dEQP-GLES3.functional.shaders.texture_functions.textureoffset.usampler2d_bias_fragment [ OK ] dEQP.GLES3/functional_shaders_texture_functions_textureoffset_usampler2d_bias_fragment (18 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_textureoffset_usampler2darray_fragment dEQP-GLES3.functional.shaders.texture_functions.textureoffset.usampler2darray_fragment [ OK ] dEQP.GLES3/functional_shaders_texture_functions_textureoffset_usampler2darray_fragment (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_textureoffset_isampler2darray_bias_fragment dEQP-GLES3.functional.shaders.texture_functions.textureoffset.isampler2darray_bias_fragment [ OK ] dEQP.GLES3/functional_shaders_texture_functions_textureoffset_isampler2darray_bias_fragment (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_textureproj_sampler2d_vec3_fixed_vertex dEQP-GLES3.functional.shaders.texture_functions.textureproj.sampler2d_vec3_fixed_vertex [ OK ] dEQP.GLES3/functional_shaders_texture_functions_textureproj_sampler2d_vec3_fixed_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_textureproj_sampler2d_vec3_fixed_fragment dEQP-GLES3.functional.shaders.texture_functions.textureproj.sampler2d_vec3_fixed_fragment [ OK ] dEQP.GLES3/functional_shaders_texture_functions_textureproj_sampler2d_vec3_fixed_fragment (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_textureproj_sampler2d_vec3_float_fragment dEQP-GLES3.functional.shaders.texture_functions.textureproj.sampler2d_vec3_float_fragment [ OK ] dEQP.GLES3/functional_shaders_texture_functions_textureproj_sampler2d_vec3_float_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_textureproj_usampler2d_vec3_bias_fragment dEQP-GLES3.functional.shaders.texture_functions.textureproj.usampler2d_vec3_bias_fragment [ OK ] dEQP.GLES3/functional_shaders_texture_functions_textureproj_usampler2d_vec3_bias_fragment (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_textureproj_sampler2d_vec4_float_vertex dEQP-GLES3.functional.shaders.texture_functions.textureproj.sampler2d_vec4_float_vertex [ OK ] dEQP.GLES3/functional_shaders_texture_functions_textureproj_sampler2d_vec4_float_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_textureproj_sampler3d_bias_fixed_fragment dEQP-GLES3.functional.shaders.texture_functions.textureproj.sampler3d_bias_fixed_fragment [ OK ] dEQP.GLES3/functional_shaders_texture_functions_textureproj_sampler3d_bias_fixed_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_textureproj_sampler2dshadow_fragment dEQP-GLES3.functional.shaders.texture_functions.textureproj.sampler2dshadow_fragment [ OK ] dEQP.GLES3/functional_shaders_texture_functions_textureproj_sampler2dshadow_fragment (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_textureprojoffset_sampler2dshadow_vertex dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.sampler2dshadow_vertex [ OK ] dEQP.GLES3/functional_shaders_texture_functions_textureprojoffset_sampler2dshadow_vertex (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texturelod_samplercube_fixed_fragment dEQP-GLES3.functional.shaders.texture_functions.texturelod.samplercube_fixed_fragment [ OK ] dEQP.GLES3/functional_shaders_texture_functions_texturelod_samplercube_fixed_fragment (17 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texturelod_samplercube_float_fragment dEQP-GLES3.functional.shaders.texture_functions.texturelod.samplercube_float_fragment [ OK ] dEQP.GLES3/functional_shaders_texture_functions_texturelod_samplercube_float_fragment (12 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texturelod_usamplercube_vertex dEQP-GLES3.functional.shaders.texture_functions.texturelod.usamplercube_vertex [ OK ] dEQP.GLES3/functional_shaders_texture_functions_texturelod_usamplercube_vertex (23 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texturelod_sampler2darray_float_fragment dEQP-GLES3.functional.shaders.texture_functions.texturelod.sampler2darray_float_fragment [ OK ] dEQP.GLES3/functional_shaders_texture_functions_texturelod_sampler2darray_float_fragment (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texturelod_sampler3d_fixed_fragment dEQP-GLES3.functional.shaders.texture_functions.texturelod.sampler3d_fixed_fragment [ OK ] dEQP.GLES3/functional_shaders_texture_functions_texturelod_sampler3d_fixed_fragment (12 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texturelodoffset_sampler3d_fixed_vertex dEQP-GLES3.functional.shaders.texture_functions.texturelodoffset.sampler3d_fixed_vertex [ OK ] dEQP.GLES3/functional_shaders_texture_functions_texturelodoffset_sampler3d_fixed_vertex (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_textureprojlod_sampler2d_vec3_float_vertex dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.sampler2d_vec3_float_vertex [ OK ] dEQP.GLES3/functional_shaders_texture_functions_textureprojlod_sampler2d_vec3_float_vertex (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_textureprojlod_sampler2d_vec4_fixed_vertex dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.sampler2d_vec4_fixed_vertex [ OK ] dEQP.GLES3/functional_shaders_texture_functions_textureprojlod_sampler2d_vec4_fixed_vertex (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_textureprojlod_usampler2d_vec4_vertex dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.usampler2d_vec4_vertex [ OK ] dEQP.GLES3/functional_shaders_texture_functions_textureprojlod_usampler2d_vec4_vertex (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texturegrad_samplercube_float_vertex dEQP-GLES3.functional.shaders.texture_functions.texturegrad.samplercube_float_vertex [ OK ] dEQP.GLES3/functional_shaders_texture_functions_texturegrad_samplercube_float_vertex (16 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texturegrad_usampler2darray_vertex dEQP-GLES3.functional.shaders.texture_functions.texturegrad.usampler2darray_vertex [ OK ] dEQP.GLES3/functional_shaders_texture_functions_texturegrad_usampler2darray_vertex (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texturegrad_sampler3d_fixed_vertex dEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler3d_fixed_vertex [ OK ] dEQP.GLES3/functional_shaders_texture_functions_texturegrad_sampler3d_fixed_vertex (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texturegradoffset_usampler2d_fragment dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.usampler2d_fragment [ OK ] dEQP.GLES3/functional_shaders_texture_functions_texturegradoffset_usampler2d_fragment (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_textureprojgrad_usampler2d_vec4_vertex dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.usampler2d_vec4_vertex [ OK ] dEQP.GLES3/functional_shaders_texture_functions_textureprojgrad_usampler2d_vec4_vertex (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_textureprojgrad_isampler3d_fragment dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.isampler3d_fragment [ OK ] dEQP.GLES3/functional_shaders_texture_functions_textureprojgrad_isampler3d_fragment (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_textureprojgradoffset_isampler2d_vec3_vertex dEQP-GLES3.functional.shaders.texture_functions.textureprojgradoffset.isampler2d_vec3_vertex [ OK ] dEQP.GLES3/functional_shaders_texture_functions_textureprojgradoffset_isampler2d_vec3_vertex (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_textureprojgradoffset_sampler2d_vec4_float_fragment dEQP-GLES3.functional.shaders.texture_functions.textureprojgradoffset.sampler2d_vec4_float_fragment [ OK ] dEQP.GLES3/functional_shaders_texture_functions_textureprojgradoffset_sampler2d_vec4_float_fragment (13 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_textureprojgradoffset_sampler3d_float_vertex dEQP-GLES3.functional.shaders.texture_functions.textureprojgradoffset.sampler3d_float_vertex [ OK ] dEQP.GLES3/functional_shaders_texture_functions_textureprojgradoffset_sampler3d_float_vertex (13 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texelfetch_isampler2d_fragment dEQP-GLES3.functional.shaders.texture_functions.texelfetch.isampler2d_fragment [ OK ] dEQP.GLES3/functional_shaders_texture_functions_texelfetch_isampler2d_fragment (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texelfetch_sampler3d_fixed_vertex dEQP-GLES3.functional.shaders.texture_functions.texelfetch.sampler3d_fixed_vertex [ OK ] dEQP.GLES3/functional_shaders_texture_functions_texelfetch_sampler3d_fixed_vertex (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texelfetch_usampler3d_vertex dEQP-GLES3.functional.shaders.texture_functions.texelfetch.usampler3d_vertex [ OK ] dEQP.GLES3/functional_shaders_texture_functions_texelfetch_usampler3d_vertex (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texelfetchoffset_usampler2d_fragment dEQP-GLES3.functional.shaders.texture_functions.texelfetchoffset.usampler2d_fragment [ OK ] dEQP.GLES3/functional_shaders_texture_functions_texelfetchoffset_usampler2d_fragment (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texelfetchoffset_isampler2darray_vertex dEQP-GLES3.functional.shaders.texture_functions.texelfetchoffset.isampler2darray_vertex [ OK ] dEQP.GLES3/functional_shaders_texture_functions_texelfetchoffset_isampler2darray_vertex (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texelfetchoffset_sampler3d_float_vertex dEQP-GLES3.functional.shaders.texture_functions.texelfetchoffset.sampler3d_float_vertex [ OK ] dEQP.GLES3/functional_shaders_texture_functions_texelfetchoffset_sampler3d_float_vertex (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texturesize_isampler2d_vertex dEQP-GLES3.functional.shaders.texture_functions.texturesize.isampler2d_vertex [ OK ] dEQP.GLES3/functional_shaders_texture_functions_texturesize_isampler2d_vertex (12 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texturesize_isamplercube_vertex dEQP-GLES3.functional.shaders.texture_functions.texturesize.isamplercube_vertex [ OK ] dEQP.GLES3/functional_shaders_texture_functions_texturesize_isamplercube_vertex (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texturesize_sampler2darray_fixed_vertex dEQP-GLES3.functional.shaders.texture_functions.texturesize.sampler2darray_fixed_vertex [ OK ] dEQP.GLES3/functional_shaders_texture_functions_texturesize_sampler2darray_fixed_vertex (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_texturesize_sampler2darrayshadow_fragment dEQP-GLES3.functional.shaders.texture_functions.texturesize.sampler2darrayshadow_fragment [ OK ] dEQP.GLES3/functional_shaders_texture_functions_texturesize_sampler2darrayshadow_fragment (12 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_invalid_textureproj_usamplercube_vec4_float_fragment dEQP-GLES3.functional.shaders.texture_functions.invalid.textureproj_usamplercube_vec4_float_fragment [ OK ] dEQP.GLES3/functional_shaders_texture_functions_invalid_textureproj_usamplercube_vec4_float_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_invalid_textureoffset_sampler2darray_vec3_ivec3_fragment dEQP-GLES3.functional.shaders.texture_functions.invalid.textureoffset_sampler2darray_vec3_ivec3_fragment [ OK ] dEQP.GLES3/functional_shaders_texture_functions_invalid_textureoffset_sampler2darray_vec3_ivec3_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_invalid_textureoffset_sampler2darray_vec3_ivec3_float_fragment dEQP-GLES3.functional.shaders.texture_functions.invalid.textureoffset_sampler2darray_vec3_ivec3_float_fragment [ OK ] dEQP.GLES3/functional_shaders_texture_functions_invalid_textureoffset_sampler2darray_vec3_ivec3_float_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_invalid_texelfetch_samplercubeshadow_ivec3_int_ivec3_vertex dEQP-GLES3.functional.shaders.texture_functions.invalid.texelfetch_samplercubeshadow_ivec3_int_ivec3_vertex [ OK ] dEQP.GLES3/functional_shaders_texture_functions_invalid_texelfetch_samplercubeshadow_ivec3_int_ivec3_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_invalid_textureprojoffset_sampler2darrayshadow_vec4_ivec2_fragment dEQP-GLES3.functional.shaders.texture_functions.invalid.textureprojoffset_sampler2darrayshadow_vec4_ivec2_fragment [ OK ] dEQP.GLES3/functional_shaders_texture_functions_invalid_textureprojoffset_sampler2darrayshadow_vec4_ivec2_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_invalid_texturelodoffset_samplercubeshadow_vec3_float_ivec3_fragment dEQP-GLES3.functional.shaders.texture_functions.invalid.texturelodoffset_samplercubeshadow_vec3_float_ivec3_fragment [ OK ] dEQP.GLES3/functional_shaders_texture_functions_invalid_texturelodoffset_samplercubeshadow_vec3_float_ivec3_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_texture_functions_invalid_texturelodoffset_sampler2darrayshadow_vec3_float_ivec3_vertex dEQP-GLES3.functional.shaders.texture_functions.invalid.texturelodoffset_sampler2darrayshadow_vec3_float_ivec3_vertex [ OK ] dEQP.GLES3/functional_shaders_texture_functions_invalid_texturelodoffset_sampler2darrayshadow_vec3_float_ivec3_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdx_constant_vec2 dEQP-GLES3.functional.shaders.derivate.dfdx.constant.vec2 [ OK ] dEQP.GLES3/functional_shaders_derivate_dfdx_constant_vec2 (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdx_uniform_switch_vec2_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec2_mediump [ OK ] dEQP.GLES3/functional_shaders_derivate_dfdx_uniform_switch_vec2_mediump (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdx_uniform_switch_vec3_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec3_mediump [ OK ] dEQP.GLES3/functional_shaders_derivate_dfdx_uniform_switch_vec3_mediump (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdx_fbo_vec3_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec3_highp [ OK ] dEQP.GLES3/functional_shaders_derivate_dfdx_fbo_vec3_highp (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdx_fastest_fbo_msaa4_float_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.float_highp [ OK ] dEQP.GLES3/functional_shaders_derivate_dfdx_fastest_fbo_msaa4_float_highp (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdx_fastest_fbo_msaa4_vec2_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec2_mediump [ OK ] dEQP.GLES3/functional_shaders_derivate_dfdx_fastest_fbo_msaa4_vec2_mediump (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdx_fastest_fbo_msaa4_vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec4_highp [ OK ] dEQP.GLES3/functional_shaders_derivate_dfdx_fastest_fbo_msaa4_vec4_highp (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdx_fastest_fbo_float_float_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_mediump [ OK ] dEQP.GLES3/functional_shaders_derivate_dfdx_fastest_fbo_float_float_mediump (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdx_nicest_default_vec2_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump [ OK ] dEQP.GLES3/functional_shaders_derivate_dfdx_nicest_default_vec2_mediump (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdx_nicest_default_vec3_highp dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec3_highp [ OK ] dEQP.GLES3/functional_shaders_derivate_dfdx_nicest_default_vec3_highp (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdx_nicest_fbo_msaa4_vec4_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec4_mediump [ OK ] dEQP.GLES3/functional_shaders_derivate_dfdx_nicest_fbo_msaa4_vec4_mediump (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdx_texture_msaa4_vec3_highp dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec3_highp [ OK ] dEQP.GLES3/functional_shaders_derivate_dfdx_texture_msaa4_vec3_highp (12 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdx_texture_float_fastest_vec4_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec4_mediump [ OK ] dEQP.GLES3/functional_shaders_derivate_dfdx_texture_float_fastest_vec4_mediump (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdx_texture_float_nicest_vec4_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec4_mediump [ OK ] dEQP.GLES3/functional_shaders_derivate_dfdx_texture_float_nicest_vec4_mediump (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdy_linear_vec2_highp dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp [ OK ] dEQP.GLES3/functional_shaders_derivate_dfdy_linear_vec2_highp (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdy_linear_vec3_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec3_mediump [ OK ] dEQP.GLES3/functional_shaders_derivate_dfdy_linear_vec3_mediump (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdy_static_loop_float_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.float_mediump [ OK ] dEQP.GLES3/functional_shaders_derivate_dfdy_static_loop_float_mediump (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdy_static_loop_vec2_highp dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec2_highp [ OK ] dEQP.GLES3/functional_shaders_derivate_dfdy_static_loop_vec2_highp (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdy_static_switch_vec3_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec3_mediump [ OK ] dEQP.GLES3/functional_shaders_derivate_dfdy_static_switch_vec3_mediump (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdy_uniform_if_float_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.float_mediump [ OK ] dEQP.GLES3/functional_shaders_derivate_dfdy_uniform_if_float_mediump (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdy_uniform_switch_float_highp dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.float_highp [ OK ] dEQP.GLES3/functional_shaders_derivate_dfdy_uniform_switch_float_highp (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdy_fbo_msaa4_float_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.float_mediump [ OK ] dEQP.GLES3/functional_shaders_derivate_dfdy_fbo_msaa4_float_mediump (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdy_fastest_fbo_msaa4_vec4_highp dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec4_highp [ OK ] dEQP.GLES3/functional_shaders_derivate_dfdy_fastest_fbo_msaa4_vec4_highp (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdy_nicest_fbo_float_float_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_mediump [ OK ] dEQP.GLES3/functional_shaders_derivate_dfdy_nicest_fbo_float_float_mediump (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdy_texture_basic_float_highp dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.float_highp [ OK ] dEQP.GLES3/functional_shaders_derivate_dfdy_texture_basic_float_highp (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdy_texture_float_nicest_vec2_mediump dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec2_mediump [ OK ] dEQP.GLES3/functional_shaders_derivate_dfdy_texture_float_nicest_vec2_mediump (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_dfdy_texture_float_nicest_vec3_lowp dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec3_lowp [ OK ] dEQP.GLES3/functional_shaders_derivate_dfdy_texture_float_nicest_vec3_lowp (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_fwidth_constant_vec4 dEQP-GLES3.functional.shaders.derivate.fwidth.constant.vec4 [ OK ] dEQP.GLES3/functional_shaders_derivate_fwidth_constant_vec4 (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_fwidth_linear_vec3_highp dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec3_highp [ OK ] dEQP.GLES3/functional_shaders_derivate_fwidth_linear_vec3_highp (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_fwidth_linear_vec4_highp dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec4_highp [ OK ] dEQP.GLES3/functional_shaders_derivate_fwidth_linear_vec4_highp (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_fwidth_uniform_if_vec4_mediump dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.vec4_mediump [ OK ] dEQP.GLES3/functional_shaders_derivate_fwidth_uniform_if_vec4_mediump (26 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_fwidth_uniform_if_vec4_highp dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.vec4_highp [ OK ] dEQP.GLES3/functional_shaders_derivate_fwidth_uniform_if_vec4_highp (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_fwidth_uniform_loop_vec3_highp dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.vec3_highp [ OK ] dEQP.GLES3/functional_shaders_derivate_fwidth_uniform_loop_vec3_highp (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_fwidth_fbo_vec3_mediump dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.vec3_mediump [ OK ] dEQP.GLES3/functional_shaders_derivate_fwidth_fbo_vec3_mediump (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_fwidth_fastest_fbo_msaa4_float_highp dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.float_highp [ OK ] dEQP.GLES3/functional_shaders_derivate_fwidth_fastest_fbo_msaa4_float_highp (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_fwidth_nicest_fbo_msaa4_vec3_mediump dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec3_mediump [ OK ] dEQP.GLES3/functional_shaders_derivate_fwidth_nicest_fbo_msaa4_vec3_mediump (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_fwidth_texture_basic_vec2_highp dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.vec2_highp [ OK ] dEQP.GLES3/functional_shaders_derivate_fwidth_texture_basic_vec2_highp (13 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_fwidth_texture_msaa4_vec3_highp dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec3_highp [ OK ] dEQP.GLES3/functional_shaders_derivate_fwidth_texture_msaa4_vec3_highp (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_fwidth_texture_msaa4_vec4_mediump dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec4_mediump [ OK ] dEQP.GLES3/functional_shaders_derivate_fwidth_texture_msaa4_vec4_mediump (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_fwidth_texture_float_fastest_float_mediump dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.float_mediump [ OK ] dEQP.GLES3/functional_shaders_derivate_fwidth_texture_float_fastest_float_mediump (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_derivate_fwidth_texture_float_nicest_vec2_highp dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.vec2_highp [ OK ] dEQP.GLES3/functional_shaders_derivate_fwidth_texture_float_nicest_vec2_highp (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_abs_vec3_highp_fragment dEQP-GLES3.functional.shaders.builtin_functions.common.abs.vec3_highp_fragment [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_abs_vec3_highp_fragment (40 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_abs_vec4_mediump_vertex dEQP-GLES3.functional.shaders.builtin_functions.common.abs.vec4_mediump_vertex [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_abs_vec4_mediump_vertex (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_abs_vec4_mediump_fragment dEQP-GLES3.functional.shaders.builtin_functions.common.abs.vec4_mediump_fragment [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_abs_vec4_mediump_fragment (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_abs_int_lowp_vertex dEQP-GLES3.functional.shaders.builtin_functions.common.abs.int_lowp_vertex [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_abs_int_lowp_vertex (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_sign_vec3_mediump_fragment dEQP-GLES3.functional.shaders.builtin_functions.common.sign.vec3_mediump_fragment [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_sign_vec3_mediump_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_sign_vec4_mediump_vertex dEQP-GLES3.functional.shaders.builtin_functions.common.sign.vec4_mediump_vertex [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_sign_vec4_mediump_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_floor_vec2_lowp_vertex dEQP-GLES3.functional.shaders.builtin_functions.common.floor.vec2_lowp_vertex [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_floor_vec2_lowp_vertex (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_floor_vec4_mediump_fragment dEQP-GLES3.functional.shaders.builtin_functions.common.floor.vec4_mediump_fragment [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_floor_vec4_mediump_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_round_float_lowp_fragment dEQP-GLES3.functional.shaders.builtin_functions.common.round.float_lowp_fragment [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_round_float_lowp_fragment (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_round_vec2_mediump_fragment dEQP-GLES3.functional.shaders.builtin_functions.common.round.vec2_mediump_fragment [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_round_vec2_mediump_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_round_vec2_highp_fragment dEQP-GLES3.functional.shaders.builtin_functions.common.round.vec2_highp_fragment [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_round_vec2_highp_fragment (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_roundeven_float_highp_fragment dEQP-GLES3.functional.shaders.builtin_functions.common.roundeven.float_highp_fragment [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_roundeven_float_highp_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_ceil_float_mediump_vertex dEQP-GLES3.functional.shaders.builtin_functions.common.ceil.float_mediump_vertex [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_ceil_float_mediump_vertex (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_ceil_float_highp_fragment dEQP-GLES3.functional.shaders.builtin_functions.common.ceil.float_highp_fragment [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_ceil_float_highp_fragment (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_ceil_vec2_lowp_vertex dEQP-GLES3.functional.shaders.builtin_functions.common.ceil.vec2_lowp_vertex [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_ceil_vec2_lowp_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_fract_vec3_lowp_vertex dEQP-GLES3.functional.shaders.builtin_functions.common.fract.vec3_lowp_vertex [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_fract_vec3_lowp_vertex (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_fract_vec3_highp_fragment dEQP-GLES3.functional.shaders.builtin_functions.common.fract.vec3_highp_fragment [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_fract_vec3_highp_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_modf_float_highp_fragment dEQP-GLES3.functional.shaders.builtin_functions.common.modf.float_highp_fragment [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_modf_float_highp_fragment (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_modf_vec3_mediump_vertex dEQP-GLES3.functional.shaders.builtin_functions.common.modf.vec3_mediump_vertex [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_modf_vec3_mediump_vertex (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_isnan_vec2_highp_fragment dEQP-GLES3.functional.shaders.builtin_functions.common.isnan.vec2_highp_fragment [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_isnan_vec2_highp_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_isinf_float_highp_fragment dEQP-GLES3.functional.shaders.builtin_functions.common.isinf.float_highp_fragment [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_isinf_float_highp_fragment (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_isinf_vec4_lowp_fragment dEQP-GLES3.functional.shaders.builtin_functions.common.isinf.vec4_lowp_fragment [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_isinf_vec4_lowp_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_floatbitstoint_float_mediump_fragment dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstoint.float_mediump_fragment [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_floatbitstoint_float_mediump_fragment (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_floatbitstouint_float_lowp_vertex dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.float_lowp_vertex [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_floatbitstouint_float_lowp_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_floatbitstouint_vec2_lowp_fragment dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.vec2_lowp_fragment [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_floatbitstouint_vec2_lowp_fragment (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_floatbitstouint_vec2_mediump_vertex dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.vec2_mediump_vertex [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_floatbitstouint_vec2_mediump_vertex (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_floatbitstouint_vec3_mediump_vertex dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.vec3_mediump_vertex [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_floatbitstouint_vec3_mediump_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_floatbitstouint_vec3_highp_vertex dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.vec3_highp_vertex [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_floatbitstouint_vec3_highp_vertex (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_floatbitstouint_vec3_highp_fragment dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.vec3_highp_fragment [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_floatbitstouint_vec3_highp_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_common_intbitstofloat_ivec3_highp_fragment dEQP-GLES3.functional.shaders.builtin_functions.common.intbitstofloat.ivec3_highp_fragment [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_common_intbitstofloat_ivec3_highp_fragment (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_pack_unpack_packsnorm2x16_highp_vertex dEQP-GLES3.functional.shaders.builtin_functions.pack_unpack.packsnorm2x16_highp_vertex [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_pack_unpack_packsnorm2x16_highp_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_pack_unpack_unpackunorm2x16_vertex dEQP-GLES3.functional.shaders.builtin_functions.pack_unpack.unpackunorm2x16_vertex [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_pack_unpack_unpackunorm2x16_vertex (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_add_highp_vertex_scalar dEQP-GLES3.functional.shaders.builtin_functions.precision.add.highp_vertex.scalar [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_add_highp_vertex_scalar (27 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sub_lowp_vertex_scalar dEQP-GLES3.functional.shaders.builtin_functions.precision.sub.lowp_vertex.scalar [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sub_lowp_vertex_scalar (25 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_mul_lowp_vertex_vec4 dEQP-GLES3.functional.shaders.builtin_functions.precision.mul.lowp_vertex.vec4 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_mul_lowp_vertex_vec4 (86 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_mul_mediump_fragment_scalar dEQP-GLES3.functional.shaders.builtin_functions.precision.mul.mediump_fragment.scalar [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_mul_mediump_fragment_scalar (28 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_div_lowp_fragment_scalar dEQP-GLES3.functional.shaders.builtin_functions.precision.div.lowp_fragment.scalar [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_div_lowp_fragment_scalar (33 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_radians_mediump_fragment_vec3 dEQP-GLES3.functional.shaders.builtin_functions.precision.radians.mediump_fragment.vec3 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_radians_mediump_fragment_vec3 (138 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_radians_highp_fragment_vec4 dEQP-GLES3.functional.shaders.builtin_functions.precision.radians.highp_fragment.vec4 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_radians_highp_fragment_vec4 (177 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_degrees_lowp_vertex_vec4 dEQP-GLES3.functional.shaders.builtin_functions.precision.degrees.lowp_vertex.vec4 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_degrees_lowp_vertex_vec4 (176 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_degrees_highp_fragment_vec4 dEQP-GLES3.functional.shaders.builtin_functions.precision.degrees.highp_fragment.vec4 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_degrees_highp_fragment_vec4 (176 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sin_lowp_vertex_vec4 dEQP-GLES3.functional.shaders.builtin_functions.precision.sin.lowp_vertex.vec4 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sin_lowp_vertex_vec4 (83 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sin_mediump_vertex_scalar dEQP-GLES3.functional.shaders.builtin_functions.precision.sin.mediump_vertex.scalar [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sin_mediump_vertex_scalar (17 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sin_mediump_vertex_vec3 dEQP-GLES3.functional.shaders.builtin_functions.precision.sin.mediump_vertex.vec3 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sin_mediump_vertex_vec3 (63 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sin_mediump_fragment_scalar dEQP-GLES3.functional.shaders.builtin_functions.precision.sin.mediump_fragment.scalar [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sin_mediump_fragment_scalar (17 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_cos_lowp_vertex_scalar dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.lowp_vertex.scalar [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_cos_lowp_vertex_scalar (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_cos_mediump_vertex_scalar dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.mediump_vertex.scalar [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_cos_mediump_vertex_scalar (17 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_cos_highp_fragment_scalar dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.highp_fragment.scalar [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_cos_highp_fragment_scalar (23 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_tan_lowp_vertex_vec2 dEQP-GLES3.functional.shaders.builtin_functions.precision.tan.lowp_vertex.vec2 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_tan_lowp_vertex_vec2 (114 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_tan_lowp_fragment_scalar dEQP-GLES3.functional.shaders.builtin_functions.precision.tan.lowp_fragment.scalar [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_tan_lowp_fragment_scalar (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_tan_mediump_vertex_scalar dEQP-GLES3.functional.shaders.builtin_functions.precision.tan.mediump_vertex.scalar [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_tan_mediump_vertex_scalar (40 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_tan_highp_fragment_scalar dEQP-GLES3.functional.shaders.builtin_functions.precision.tan.highp_fragment.scalar [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_tan_highp_fragment_scalar (64 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_asin_lowp_fragment_vec2 dEQP-GLES3.functional.shaders.builtin_functions.precision.asin.lowp_fragment.vec2 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_asin_lowp_fragment_vec2 (28 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_asin_highp_vertex_vec3 dEQP-GLES3.functional.shaders.builtin_functions.precision.asin.highp_vertex.vec3 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_asin_highp_vertex_vec3 (44 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_acos_lowp_fragment_scalar dEQP-GLES3.functional.shaders.builtin_functions.precision.acos.lowp_fragment.scalar [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_acos_lowp_fragment_scalar (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_atan2_lowp_vertex_vec3 dEQP-GLES3.functional.shaders.builtin_functions.precision.atan2.lowp_vertex.vec3 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_atan2_lowp_vertex_vec3 (122 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_atan_highp_vertex_vec3 dEQP-GLES3.functional.shaders.builtin_functions.precision.atan.highp_vertex.vec3 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_atan_highp_vertex_vec3 (70 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sinh_mediump_vertex_vec3 dEQP-GLES3.functional.shaders.builtin_functions.precision.sinh.mediump_vertex.vec3 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sinh_mediump_vertex_vec3 (210 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_cosh_lowp_vertex_vec2 dEQP-GLES3.functional.shaders.builtin_functions.precision.cosh.lowp_vertex.vec2 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_cosh_lowp_vertex_vec2 (110 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_cosh_lowp_fragment_vec2 dEQP-GLES3.functional.shaders.builtin_functions.precision.cosh.lowp_fragment.vec2 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_cosh_lowp_fragment_vec2 (110 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_cosh_mediump_fragment_scalar dEQP-GLES3.functional.shaders.builtin_functions.precision.cosh.mediump_fragment.scalar [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_cosh_mediump_fragment_scalar (40 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_tanh_lowp_vertex_scalar dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.lowp_vertex.scalar [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_tanh_lowp_vertex_scalar (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_tanh_mediump_vertex_vec3 dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.mediump_vertex.vec3 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_tanh_mediump_vertex_vec3 (476 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_tanh_mediump_fragment_vec4 dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.mediump_fragment.vec4 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_tanh_mediump_fragment_vec4 (632 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_tanh_highp_vertex_scalar dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_vertex.scalar [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_tanh_highp_vertex_scalar (131 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_asinh_lowp_fragment_vec4 dEQP-GLES3.functional.shaders.builtin_functions.precision.asinh.lowp_fragment.vec4 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_asinh_lowp_fragment_vec4 (298 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_asinh_highp_vertex_vec2 dEQP-GLES3.functional.shaders.builtin_functions.precision.asinh.highp_vertex.vec2 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_asinh_highp_vertex_vec2 (166 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_asinh_highp_vertex_vec3 dEQP-GLES3.functional.shaders.builtin_functions.precision.asinh.highp_vertex.vec3 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_asinh_highp_vertex_vec3 (246 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_acosh_lowp_vertex_vec2 dEQP-GLES3.functional.shaders.builtin_functions.precision.acosh.lowp_vertex.vec2 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_acosh_lowp_vertex_vec2 (146 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_atanh_lowp_vertex_vec3 dEQP-GLES3.functional.shaders.builtin_functions.precision.atanh.lowp_vertex.vec3 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_atanh_lowp_vertex_vec3 (159 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_pow_mediump_vertex_scalar dEQP-GLES3.functional.shaders.builtin_functions.precision.pow.mediump_vertex.scalar [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_pow_mediump_vertex_scalar (58 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_pow_highp_fragment_vec2 dEQP-GLES3.functional.shaders.builtin_functions.precision.pow.highp_fragment.vec2 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_pow_highp_fragment_vec2 (106 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_exp2_lowp_vertex_vec2 dEQP-GLES3.functional.shaders.builtin_functions.precision.exp2.lowp_vertex.vec2 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_exp2_lowp_vertex_vec2 (38 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_exp2_lowp_vertex_vec4 dEQP-GLES3.functional.shaders.builtin_functions.precision.exp2.lowp_vertex.vec4 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_exp2_lowp_vertex_vec4 (79 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sqrt_lowp_fragment_scalar dEQP-GLES3.functional.shaders.builtin_functions.precision.sqrt.lowp_fragment.scalar [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sqrt_lowp_fragment_scalar (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sqrt_mediump_vertex_vec3 dEQP-GLES3.functional.shaders.builtin_functions.precision.sqrt.mediump_vertex.vec3 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sqrt_mediump_vertex_vec3 (139 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sqrt_mediump_fragment_vec2 dEQP-GLES3.functional.shaders.builtin_functions.precision.sqrt.mediump_fragment.vec2 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sqrt_mediump_fragment_vec2 (108 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sqrt_highp_fragment_vec3 dEQP-GLES3.functional.shaders.builtin_functions.precision.sqrt.highp_fragment.vec3 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sqrt_highp_fragment_vec3 (137 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sqrt_highp_fragment_vec4 dEQP-GLES3.functional.shaders.builtin_functions.precision.sqrt.highp_fragment.vec4 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sqrt_highp_fragment_vec4 (178 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_inversesqrt_lowp_fragment_scalar dEQP-GLES3.functional.shaders.builtin_functions.precision.inversesqrt.lowp_fragment.scalar [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_inversesqrt_lowp_fragment_scalar (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_inversesqrt_mediump_fragment_vec4 dEQP-GLES3.functional.shaders.builtin_functions.precision.inversesqrt.mediump_fragment.vec4 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_inversesqrt_mediump_fragment_vec4 (66 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_inversesqrt_highp_vertex_vec3 dEQP-GLES3.functional.shaders.builtin_functions.precision.inversesqrt.highp_vertex.vec3 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_inversesqrt_highp_vertex_vec3 (52 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sign_lowp_fragment_vec2 dEQP-GLES3.functional.shaders.builtin_functions.precision.sign.lowp_fragment.vec2 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sign_lowp_fragment_vec2 (30 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sign_highp_fragment_scalar dEQP-GLES3.functional.shaders.builtin_functions.precision.sign.highp_fragment.scalar [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_sign_highp_fragment_scalar (19 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_floor_mediump_fragment_vec2 dEQP-GLES3.functional.shaders.builtin_functions.precision.floor.mediump_fragment.vec2 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_floor_mediump_fragment_vec2 (34 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_floor_mediump_fragment_vec4 dEQP-GLES3.functional.shaders.builtin_functions.precision.floor.mediump_fragment.vec4 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_floor_mediump_fragment_vec4 (57 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_trunc_lowp_vertex_vec4 dEQP-GLES3.functional.shaders.builtin_functions.precision.trunc.lowp_vertex.vec4 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_trunc_lowp_vertex_vec4 (58 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_trunc_highp_vertex_scalar dEQP-GLES3.functional.shaders.builtin_functions.precision.trunc.highp_vertex.scalar [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_trunc_highp_vertex_scalar (19 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_trunc_highp_fragment_vec3 dEQP-GLES3.functional.shaders.builtin_functions.precision.trunc.highp_fragment.vec3 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_trunc_highp_fragment_vec3 (46 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_round_lowp_fragment_vec4 dEQP-GLES3.functional.shaders.builtin_functions.precision.round.lowp_fragment.vec4 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_round_lowp_fragment_vec4 (50 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_round_mediump_vertex_vec4 dEQP-GLES3.functional.shaders.builtin_functions.precision.round.mediump_vertex.vec4 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_round_mediump_vertex_vec4 (49 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_round_highp_vertex_vec2 dEQP-GLES3.functional.shaders.builtin_functions.precision.round.highp_vertex.vec2 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_round_highp_vertex_vec2 (29 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_roundeven_mediump_vertex_vec2 dEQP-GLES3.functional.shaders.builtin_functions.precision.roundeven.mediump_vertex.vec2 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_roundeven_mediump_vertex_vec2 (35 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_roundeven_mediump_fragment_vec3 dEQP-GLES3.functional.shaders.builtin_functions.precision.roundeven.mediump_fragment.vec3 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_roundeven_mediump_fragment_vec3 (46 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_ceil_lowp_fragment_vec4 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_fragment.vec4 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_ceil_lowp_fragment_vec4 (58 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_ceil_mediump_vertex_vec3 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_vertex.vec3 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_ceil_mediump_vertex_vec3 (45 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_ceil_mediump_fragment_vec3 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_fragment.vec3 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_ceil_mediump_fragment_vec3 (46 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_fract_mediump_vertex_scalar dEQP-GLES3.functional.shaders.builtin_functions.precision.fract.mediump_vertex.scalar [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_fract_mediump_vertex_scalar (20 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_fract_mediump_fragment_vec4 dEQP-GLES3.functional.shaders.builtin_functions.precision.fract.mediump_fragment.vec4 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_fract_mediump_fragment_vec4 (115 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_mod_lowp_fragment_vec4 dEQP-GLES3.functional.shaders.builtin_functions.precision.mod.lowp_fragment.vec4 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_mod_lowp_fragment_vec4 (259 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_modf_mediump_fragment dEQP-GLES3.functional.shaders.builtin_functions.precision.modf.mediump_fragment [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_modf_mediump_fragment (13 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_modf_highp_vertex dEQP-GLES3.functional.shaders.builtin_functions.precision.modf.highp_vertex [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_modf_highp_vertex (17 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_modf_highp_fragment dEQP-GLES3.functional.shaders.builtin_functions.precision.modf.highp_fragment [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_modf_highp_fragment (18 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_min_lowp_vertex_vec3 dEQP-GLES3.functional.shaders.builtin_functions.precision.min.lowp_vertex.vec3 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_min_lowp_vertex_vec3 (62 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_max_lowp_fragment_vec2 dEQP-GLES3.functional.shaders.builtin_functions.precision.max.lowp_fragment.vec2 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_max_lowp_fragment_vec2 (46 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_clamp_highp_vertex_vec4 dEQP-GLES3.functional.shaders.builtin_functions.precision.clamp.highp_vertex.vec4 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_clamp_highp_vertex_vec4 (161 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_step_lowp_fragment_scalar dEQP-GLES3.functional.shaders.builtin_functions.precision.step.lowp_fragment.scalar [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_step_lowp_fragment_scalar (28 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_smoothstep_mediump_vertex_vec2 dEQP-GLES3.functional.shaders.builtin_functions.precision.smoothstep.mediump_vertex.vec2 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_smoothstep_mediump_vertex_vec2 (268 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_distance_highp_fragment_vec4 dEQP-GLES3.functional.shaders.builtin_functions.precision.distance.highp_fragment.vec4 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_distance_highp_fragment_vec4 (1140 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_dot_lowp_vertex_scalar dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.lowp_vertex.scalar [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_dot_lowp_vertex_scalar (34 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_normalize_mediump_vertex_vec3 dEQP-GLES3.functional.shaders.builtin_functions.precision.normalize.mediump_vertex.vec3 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_normalize_mediump_vertex_vec3 (323 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_normalize_highp_fragment_vec3 dEQP-GLES3.functional.shaders.builtin_functions.precision.normalize.highp_fragment.vec3 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_normalize_highp_fragment_vec3 (318 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_faceforward_lowp_vertex_vec3 dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.lowp_vertex.vec3 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_faceforward_lowp_vertex_vec3 (483 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_faceforward_lowp_fragment_scalar dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.lowp_fragment.scalar [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_faceforward_lowp_fragment_scalar (87 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_faceforward_highp_vertex_vec4 dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.highp_vertex.vec4 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_faceforward_highp_vertex_vec4 (1437 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_faceforward_highp_fragment_vec4 dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.highp_fragment.vec4 Still waiting for the following processes to finish: /b/s/w/ir/out/Release/angle_deqp_gles3_tests --deqp-egl-display-type=angle-gl --gtest_flagfile=/b/s/w/it0q1rfi/.org.chromium.Chromium.SFcgg3/.org.chromium.Chromium.gBXmDr --single-process-tests --test-launcher-batch-limit=400 --test-launcher-output=/b/s/w/it0q1rfi/.org.chromium.Chromium.YRKOIO/test_results.xml --test-launcher-summary-output=/b/s/w/iorBgKKP/output.json [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_faceforward_highp_fragment_vec4 (1442 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_refract_lowp_fragment_vec2 dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.lowp_fragment.vec2 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_refract_lowp_fragment_vec2 (468 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_vertex_mat2 dEQP-GLES3.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_vertex.mat2 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_vertex_mat2 (79 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_vertex_mat2x4 dEQP-GLES3.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_vertex.mat2x4 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_vertex_mat2x4 (144 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_vertex_mat4 dEQP-GLES3.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_vertex.mat4 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_vertex_mat4 (288 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_fragment_mat3x2 dEQP-GLES3.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_fragment.mat3x2 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_fragment_mat3x2 (112 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_matrixcompmult_highp_fragment_mat4x3 dEQP-GLES3.functional.shaders.builtin_functions.precision.matrixcompmult.highp_fragment.mat4x3 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_matrixcompmult_highp_fragment_mat4x3 (224 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_outerproduct_mediump_vertex_mat3x2 dEQP-GLES3.functional.shaders.builtin_functions.precision.outerproduct.mediump_vertex.mat3x2 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_outerproduct_mediump_vertex_mat3x2 (75 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_outerproduct_mediump_vertex_mat3x4 dEQP-GLES3.functional.shaders.builtin_functions.precision.outerproduct.mediump_vertex.mat3x4 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_outerproduct_mediump_vertex_mat3x4 (106 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_outerproduct_mediump_fragment_mat3x4 dEQP-GLES3.functional.shaders.builtin_functions.precision.outerproduct.mediump_fragment.mat3x4 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_outerproduct_mediump_fragment_mat3x4 (106 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_outerproduct_highp_vertex_mat4 dEQP-GLES3.functional.shaders.builtin_functions.precision.outerproduct.highp_vertex.mat4 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_outerproduct_highp_vertex_mat4 (126 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_outerproduct_highp_fragment_mat2 dEQP-GLES3.functional.shaders.builtin_functions.precision.outerproduct.highp_fragment.mat2 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_outerproduct_highp_fragment_mat2 (52 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_transpose_lowp_fragment_mat3x4 dEQP-GLES3.functional.shaders.builtin_functions.precision.transpose.lowp_fragment.mat3x4 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_transpose_lowp_fragment_mat3x4 (100 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_transpose_highp_vertex_mat2x4 dEQP-GLES3.functional.shaders.builtin_functions.precision.transpose.highp_vertex.mat2x4 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_transpose_highp_vertex_mat2x4 (68 ms) [ RUN ] dEQP.GLES3/functional_shaders_builtin_functions_precision_inverse_mediump_vertex_mat2 dEQP-GLES3.functional.shaders.builtin_functions.precision.inverse.mediump_vertex.mat2 [ OK ] dEQP.GLES3/functional_shaders_builtin_functions_precision_inverse_mediump_vertex_mat2 (168 ms) [ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_operators_selection_fragment dEQP-GLES3.functional.shaders.constant_expressions.operators.selection_fragment [ OK ] dEQP.GLES3/functional_shaders_constant_expressions_operators_selection_fragment (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_complex_types_struct_vertex dEQP-GLES3.functional.shaders.constant_expressions.complex_types.struct_vertex [ OK ] dEQP.GLES3/functional_shaders_constant_expressions_complex_types_struct_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_complex_types_array_length_vertex dEQP-GLES3.functional.shaders.constant_expressions.complex_types.array_length_vertex [ OK ] dEQP.GLES3/functional_shaders_constant_expressions_complex_types_array_length_vertex (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_angle_and_trigonometry_sin_vec3_fragment dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.sin_vec3_fragment [ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_angle_and_trigonometry_sin_vec3_fragment (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_angle_and_trigonometry_asin_vec2_vertex dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.asin_vec2_vertex [ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_angle_and_trigonometry_asin_vec2_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_angle_and_trigonometry_acos_float_fragment dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.angle_and_trigonometry.acos_float_fragment [ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_angle_and_trigonometry_acos_float_fragment (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_pow_vec2_vertex dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.exponential.pow_vec2_vertex [ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_pow_vec2_vertex (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_log_float_fragment dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.exponential.log_float_fragment [ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_log_float_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_log_vec2_fragment dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.exponential.log_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_log_vec2_fragment (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_log_vec3_vertex dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.exponential.log_vec3_vertex [ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_log_vec3_vertex (18 ms) [ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_exp2_float_vertex dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.exponential.exp2_float_vertex [ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_exp2_float_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_sqrt_vec2_vertex dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.exponential.sqrt_vec2_vertex [ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_sqrt_vec2_vertex (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_inversesqrt_vec3_fragment dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.exponential.inversesqrt_vec3_fragment [ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_inversesqrt_vec3_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_abs_ivec4_fragment dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.abs_ivec4_fragment [ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_abs_ivec4_fragment (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_sign_float_vertex dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.sign_float_vertex [ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_sign_float_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_sign_ivec2_vertex dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.sign_ivec2_vertex [ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_sign_ivec2_vertex (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_sign_ivec4_vertex dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.sign_ivec4_vertex [ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_sign_ivec4_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_floor_vec2_vertex dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.floor_vec2_vertex [ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_floor_vec2_vertex (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_trunc_vec2_fragment dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.trunc_vec2_fragment [ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_trunc_vec2_fragment (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_trunc_vec4_fragment dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.trunc_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_trunc_vec4_fragment (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_round_vec4_fragment dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.round_vec4_fragment [ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_round_vec4_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_min_vec4_float_vertex dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.min_vec4_float_vertex [ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_min_vec4_float_vertex (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_min_int_vertex dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.min_int_vertex [ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_min_int_vertex (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_min_uvec2_vertex dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.min_uvec2_vertex [ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_min_uvec2_vertex (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_min_uvec2_fragment dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.min_uvec2_fragment [ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_min_uvec2_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_max_vec3_float_fragment dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.max_vec3_float_fragment [ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_max_vec3_float_fragment (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_max_uint_fragment dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.max_uint_fragment [ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_max_uint_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_max_uvec2_vertex dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.max_uvec2_vertex [ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_max_uvec2_vertex (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_max_uvec4_fragment dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.max_uvec4_fragment [ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_max_uvec4_fragment (1 ms) [ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_clamp_uvec2_vertex dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.common.clamp_uvec2_vertex [ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_clamp_uvec2_vertex (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_geometric_length_float_fragment dEQP-GLES3.functional.shaders.constant_expressions.builtin_functions.geometric.length_float_fragment [ OK ] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_geometric_length_float_fragment (2 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_8 dEQP-GLES3.functional.shaders.random.basic_expression.vertex.8 [ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_8 (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_18 dEQP-GLES3.functional.shaders.random.basic_expression.vertex.18 [ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_18 (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_33 dEQP-GLES3.functional.shaders.random.basic_expression.vertex.33 [ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_33 (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_38 dEQP-GLES3.functional.shaders.random.basic_expression.vertex.38 [ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_38 (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_58 dEQP-GLES3.functional.shaders.random.basic_expression.vertex.58 [ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_58 (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_65 dEQP-GLES3.functional.shaders.random.basic_expression.vertex.65 [ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_65 (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_80 dEQP-GLES3.functional.shaders.random.basic_expression.vertex.80 [ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_80 (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_89 dEQP-GLES3.functional.shaders.random.basic_expression.vertex.89 [ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_89 (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_95 dEQP-GLES3.functional.shaders.random.basic_expression.vertex.95 [ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_95 (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_fragment_59 dEQP-GLES3.functional.shaders.random.basic_expression.fragment.59 [ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_fragment_59 (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_fragment_80 dEQP-GLES3.functional.shaders.random.basic_expression.fragment.80 [ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_fragment_80 (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_fragment_83 dEQP-GLES3.functional.shaders.random.basic_expression.fragment.83 [ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_fragment_83 (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_fragment_96 dEQP-GLES3.functional.shaders.random.basic_expression.fragment.96 [ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_fragment_96 (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_fragment_98 dEQP-GLES3.functional.shaders.random.basic_expression.fragment.98 [ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_fragment_98 (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_combined_3 dEQP-GLES3.functional.shaders.random.basic_expression.combined.3 [ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_combined_3 (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_combined_8 dEQP-GLES3.functional.shaders.random.basic_expression.combined.8 [ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_combined_8 (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_combined_38 dEQP-GLES3.functional.shaders.random.basic_expression.combined.38 [ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_combined_38 (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_combined_40 dEQP-GLES3.functional.shaders.random.basic_expression.combined.40 [ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_combined_40 (11 ms) *RESULT: Total: 400 *RESULT: Passed: 400 *RESULT: Failed: 0 *RESULT: Skipped: 0 *RESULT: Not Supported: 0 *RESULT: Exception: 0 *RESULT: Crashed: 0 [----------] 400 tests from dEQP (16103 ms total) [----------] Global test environment tear-down [==========] 400 tests from 1 test suite ran. (16120 ms total) [ PASSED ] 400 tests. [1201/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_mediump_mat4_float_vertex (80 ms) [1202/3570] dEQP.GLES3/functional_shaders_matrix_mul_dynamic_highp_mat4_mat4_fragment (4 ms) [1203/3570] dEQP.GLES3/functional_shaders_matrix_div_const_highp_mat2x4_float_fragment (10 ms) [1204/3570] dEQP.GLES3/functional_shaders_matrix_div_const_mediump_mat3x2_mat3x2_fragment (4 ms) [1205/3570] dEQP.GLES3/functional_shaders_matrix_div_const_highp_mat3x4_float_vertex (4 ms) [1206/3570] dEQP.GLES3/functional_shaders_matrix_div_const_lowp_mat4x2_mat4x2_vertex (4 ms) [1207/3570] dEQP.GLES3/functional_shaders_matrix_div_const_mediump_mat4x2_mat4x2_vertex (4 ms) [1208/3570] dEQP.GLES3/functional_shaders_matrix_div_const_highp_mat4x2_float_vertex (4 ms) [1209/3570] dEQP.GLES3/functional_shaders_matrix_div_const_mediump_mat4x3_mat4x3_vertex (4 ms) [1210/3570] dEQP.GLES3/functional_shaders_matrix_div_const_mediump_mat4x3_mat4x3_fragment (3 ms) [1211/3570] dEQP.GLES3/functional_shaders_matrix_div_uniform_highp_mat2_float_fragment (4 ms) [1212/3570] dEQP.GLES3/functional_shaders_matrix_div_uniform_mediump_mat2x3_float_vertex (4 ms) [1213/3570] dEQP.GLES3/functional_shaders_matrix_div_uniform_mediump_mat2x4_mat2x4_vertex (4 ms) [1214/3570] dEQP.GLES3/functional_shaders_matrix_div_uniform_lowp_mat3_mat3_vertex (4 ms) [1215/3570] dEQP.GLES3/functional_shaders_matrix_div_uniform_mediump_mat3_mat3_fragment (4 ms) [1216/3570] dEQP.GLES3/functional_shaders_matrix_div_uniform_lowp_mat3x4_mat3x4_fragment (3 ms) [1217/3570] dEQP.GLES3/functional_shaders_matrix_div_uniform_highp_mat3x4_float_vertex (4 ms) [1218/3570] dEQP.GLES3/functional_shaders_matrix_div_uniform_mediump_mat4x2_mat4x2_fragment (4 ms) [1219/3570] dEQP.GLES3/functional_shaders_matrix_div_uniform_mediump_mat4x3_float_vertex (4 ms) [1220/3570] dEQP.GLES3/functional_shaders_matrix_div_uniform_highp_mat4_mat4_fragment (4 ms) [1221/3570] dEQP.GLES3/functional_shaders_matrix_div_dynamic_highp_mat2_float_fragment (3 ms) [1222/3570] dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat2x3_mat2x3_fragment (4 ms) [1223/3570] dEQP.GLES3/functional_shaders_matrix_div_dynamic_highp_mat2x3_float_fragment (4 ms) [1224/3570] dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat2x4_mat2x4_fragment (4 ms) [1225/3570] dEQP.GLES3/functional_shaders_matrix_div_dynamic_mediump_mat2x4_float_fragment (3 ms) [1226/3570] dEQP.GLES3/functional_shaders_matrix_div_dynamic_highp_mat2x4_mat2x4_vertex (4 ms) [1227/3570] dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat3x2_mat3x2_vertex (5 ms) [1228/3570] dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat3x4_float_fragment (3 ms) [1229/3570] dEQP.GLES3/functional_shaders_matrix_div_dynamic_mediump_mat3x4_mat3x4_vertex (4 ms) [1230/3570] dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat4x2_mat4x2_vertex (5 ms) [1231/3570] dEQP.GLES3/functional_shaders_matrix_div_dynamic_highp_mat4x2_float_vertex (4 ms) [1232/3570] dEQP.GLES3/functional_shaders_matrix_div_dynamic_lowp_mat4x3_mat4x3_fragment (4 ms) [1233/3570] dEQP.GLES3/functional_shaders_matrix_div_dynamic_mediump_mat4x3_mat4x3_fragment (4 ms) [1234/3570] dEQP.GLES3/functional_shaders_matrix_div_dynamic_highp_mat4x3_mat4x3_vertex (4 ms) [1235/3570] dEQP.GLES3/functional_shaders_matrix_div_dynamic_mediump_mat4_mat4_vertex (4 ms) [1236/3570] dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_highp_mat2_mat2_vertex (4 ms) [1237/3570] dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_highp_mat2x4_mat2x4_fragment (4 ms) [1238/3570] dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_lowp_mat3_mat3_vertex (4 ms) [1239/3570] dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_highp_mat3_mat3_fragment (4 ms) [1240/3570] dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_mediump_mat4x2_mat4x2_vertex (7 ms) [1241/3570] dEQP.GLES3/functional_shaders_matrix_matrixcompmult_dynamic_highp_mat4_mat4_vertex (4 ms) [1242/3570] dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_highp_mat2_float_vertex (4 ms) [1243/3570] dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_lowp_mat2x3_float_fragment (4 ms) [1244/3570] dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_lowp_mat2x4_float_fragment (4 ms) [1245/3570] dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_mediump_mat3x2_float_vertex (4 ms) [1246/3570] dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_lowp_mat3x4_float_fragment (5 ms) [1247/3570] dEQP.GLES3/functional_shaders_matrix_outerproduct_dynamic_highp_mat3x4_float_vertex (4 ms) [1248/3570] dEQP.GLES3/functional_shaders_matrix_transpose_dynamic_highp_mat3x2_float_vertex (5 ms) [1249/3570] dEQP.GLES3/functional_shaders_matrix_transpose_dynamic_mediump_mat3_float_fragment (3 ms) [1250/3570] dEQP.GLES3/functional_shaders_matrix_transpose_dynamic_lowp_mat4x3_float_fragment (4 ms) [1251/3570] dEQP.GLES3/functional_shaders_matrix_determinant_dynamic_mediump_mat2_float_vertex (5 ms) [1252/3570] dEQP.GLES3/functional_shaders_matrix_determinant_dynamic_mediump_mat4_float_fragment (11 ms) [1253/3570] dEQP.GLES3/functional_shaders_matrix_determinant_dynamic_highp_mat4_float_vertex (5 ms) [1254/3570] dEQP.GLES3/functional_shaders_matrix_unary_addition_mediump_mat4x2_float_fragment (4 ms) [1255/3570] dEQP.GLES3/functional_shaders_matrix_unary_addition_lowp_mat4x3_float_vertex (33 ms) [1256/3570] dEQP.GLES3/functional_shaders_matrix_negation_mediump_mat2x3_float_vertex (8 ms) [1257/3570] dEQP.GLES3/functional_shaders_matrix_negation_highp_mat4x2_float_fragment (4 ms) [1258/3570] dEQP.GLES3/functional_shaders_matrix_pre_increment_highp_mat2x4_float_fragment (4 ms) [1259/3570] dEQP.GLES3/functional_shaders_matrix_pre_increment_mediump_mat4x2_float_vertex (8 ms) [1260/3570] dEQP.GLES3/functional_shaders_matrix_pre_increment_highp_mat4x2_float_vertex (4 ms) [1261/3570] dEQP.GLES3/functional_shaders_matrix_pre_decrement_lowp_mat2_float_fragment (5 ms) [1262/3570] dEQP.GLES3/functional_shaders_matrix_pre_decrement_mediump_mat2x3_float_fragment (4 ms) [1263/3570] dEQP.GLES3/functional_shaders_matrix_pre_decrement_highp_mat3x4_float_vertex (5 ms) [1264/3570] dEQP.GLES3/functional_shaders_matrix_post_increment_highp_mat2_float_vertex (4 ms) [1265/3570] dEQP.GLES3/functional_shaders_matrix_post_increment_lowp_mat2x3_float_fragment (4 ms) [1266/3570] dEQP.GLES3/functional_shaders_matrix_post_increment_highp_mat2x3_float_fragment (4 ms) [1267/3570] dEQP.GLES3/functional_shaders_matrix_post_increment_mediump_mat2x4_float_fragment (3 ms) [1268/3570] dEQP.GLES3/functional_shaders_matrix_post_increment_mediump_mat3x2_float_vertex (5 ms) [1269/3570] dEQP.GLES3/functional_shaders_matrix_post_increment_lowp_mat4x3_float_vertex (4 ms) [1270/3570] dEQP.GLES3/functional_shaders_matrix_post_increment_lowp_mat4_float_vertex (4 ms) [1271/3570] dEQP.GLES3/functional_shaders_matrix_post_increment_highp_mat4_float_fragment (4 ms) [1272/3570] dEQP.GLES3/functional_shaders_matrix_post_decrement_highp_mat2x3_float_vertex (4 ms) [1273/3570] dEQP.GLES3/functional_shaders_matrix_post_decrement_lowp_mat3_float_fragment (7 ms) [1274/3570] dEQP.GLES3/functional_shaders_matrix_post_decrement_mediump_mat3_float_fragment (4 ms) [1275/3570] dEQP.GLES3/functional_shaders_matrix_post_decrement_lowp_mat3x4_float_vertex (5 ms) [1276/3570] dEQP.GLES3/functional_shaders_matrix_post_decrement_highp_mat4x2_float_vertex (4 ms) [1277/3570] dEQP.GLES3/functional_shaders_matrix_post_decrement_mediump_mat4x3_float_vertex (4 ms) [1278/3570] dEQP.GLES3/functional_shaders_matrix_post_decrement_mediump_mat4_float_fragment (4 ms) [1279/3570] dEQP.GLES3/functional_shaders_matrix_add_assign_lowp_mat2x4_float_vertex (4 ms) [1280/3570] dEQP.GLES3/functional_shaders_matrix_add_assign_lowp_mat3x2_float_vertex (4 ms) [1281/3570] dEQP.GLES3/functional_shaders_matrix_add_assign_highp_mat3_float_vertex (4 ms) [1282/3570] dEQP.GLES3/functional_shaders_matrix_sub_assign_highp_mat3_float_vertex (4 ms) [1283/3570] dEQP.GLES3/functional_shaders_matrix_sub_assign_highp_mat3x4_float_fragment (4 ms) [1284/3570] dEQP.GLES3/functional_shaders_matrix_sub_assign_mediump_mat4x2_float_fragment (4 ms) [1285/3570] dEQP.GLES3/functional_shaders_matrix_mul_assign_mediump_mat3_float_vertex (5 ms) [1286/3570] dEQP.GLES3/functional_shaders_matrix_mul_assign_highp_mat4_float_fragment (4 ms) [1287/3570] dEQP.GLES3/functional_shaders_matrix_div_assign_mediump_mat2_float_vertex (4 ms) [1288/3570] dEQP.GLES3/functional_shaders_matrix_div_assign_highp_mat3x2_float_vertex (5 ms) [1289/3570] dEQP.GLES3/functional_shaders_matrix_div_assign_lowp_mat4x3_float_vertex (5 ms) [1290/3570] dEQP.GLES3/functional_shaders_matrix_div_assign_highp_mat4x3_float_vertex (4 ms) [1291/3570] dEQP.GLES3/functional_shaders_return_output_write_dynamic_vertex (21 ms) [1292/3570] dEQP.GLES3/functional_shaders_struct_local_parameter_inout_highp_vertex (5 ms) [1293/3570] dEQP.GLES3/functional_shaders_struct_local_parameter_nested_fragment (7 ms) [1294/3570] dEQP.GLES3/functional_shaders_struct_local_return_fragment (22 ms) [1295/3570] dEQP.GLES3/functional_shaders_struct_local_dynamic_loop_assignment_vertex (9 ms) [1296/3570] dEQP.GLES3/functional_shaders_struct_local_loop_struct_array_vertex (7 ms) [1297/3570] dEQP.GLES3/functional_shaders_struct_local_dynamic_loop_struct_array_fragment (9 ms) [1298/3570] dEQP.GLES3/functional_shaders_struct_local_basic_not_equal_vertex (9 ms) [1299/3570] dEQP.GLES3/functional_shaders_struct_local_basic_not_equal_fragment (9 ms) [1300/3570] dEQP.GLES3/functional_shaders_struct_uniform_basic_fragment (6 ms) [1301/3570] dEQP.GLES3/functional_shaders_struct_uniform_equal_fragment (8 ms) [1302/3570] dEQP.GLES3/functional_shaders_switch_default_not_last_static_vertex (8 ms) [1303/3570] dEQP.GLES3/functional_shaders_switch_default_not_last_dynamic_vertex (7 ms) [1304/3570] dEQP.GLES3/functional_shaders_switch_no_default_label_dynamic_vertex (9 ms) [1305/3570] dEQP.GLES3/functional_shaders_switch_fall_through_uniform_vertex (8 ms) [1306/3570] dEQP.GLES3/functional_shaders_switch_fall_through_dynamic_vertex (9 ms) [1307/3570] dEQP.GLES3/functional_shaders_switch_conditional_fall_through_static_vertex (7 ms) [1308/3570] dEQP.GLES3/functional_shaders_switch_conditional_fall_through_2_uniform_vertex (10 ms) [1309/3570] dEQP.GLES3/functional_shaders_switch_scope_uniform_vertex (7 ms) [1310/3570] dEQP.GLES3/functional_shaders_switch_switch_in_if_dynamic_vertex (9 ms) [1311/3570] dEQP.GLES3/functional_shaders_switch_switch_in_for_loop_static_vertex (7 ms) [1312/3570] dEQP.GLES3/functional_shaders_switch_switch_in_while_loop_static_fragment (7 ms) [1313/3570] dEQP.GLES3/functional_shaders_switch_switch_in_do_while_loop_uniform_fragment (8 ms) [1314/3570] dEQP.GLES3/functional_shaders_switch_switch_in_do_while_loop_dynamic_vertex (9 ms) [1315/3570] dEQP.GLES3/functional_shaders_switch_condition_ivec2_fragment (1 ms) [1316/3570] dEQP.GLES3/functional_shaders_switch_no_statement_after_default_label_vertex (1 ms) [1317/3570] dEQP.GLES3/functional_shaders_switch_double_case_vertex (1 ms) [1318/3570] dEQP.GLES3/functional_shaders_fragdepth_write_uniform_conditional_write (4 ms) [1319/3570] dEQP.GLES3/functional_shaders_fragdepth_compare_no_write (4 ms) [1320/3570] dEQP.GLES3/functional_shaders_precision_int_highp_mul_vertex (6 ms) [1321/3570] dEQP.GLES3/functional_shaders_precision_int_mediump_mul_vertex (6 ms) [1322/3570] dEQP.GLES3/functional_shaders_precision_uint_lowp_sub_vertex (8 ms) [1323/3570] dEQP.GLES3/functional_shaders_precision_uint_lowp_mul_fragment (6 ms) [1324/3570] dEQP.GLES3/functional_shaders_builtin_variable_max_combined_texture_image_units_fragment (19 ms) [1325/3570] dEQP.GLES3/functional_shaders_builtin_variable_depth_range_vertex (12 ms) [1326/3570] dEQP.GLES3/functional_shaders_builtin_variable_pointcoord (14 ms) [1327/3570] dEQP.GLES3/functional_shaders_builtin_variable_frontfacing (4 ms) [1328/3570] dEQP.GLES3/functional_shaders_texture_functions_texture_sampler2d_bias_fixed_fragment (11 ms) [1329/3570] dEQP.GLES3/functional_shaders_texture_functions_texture_sampler2d_bias_float_fragment (9 ms) [1330/3570] dEQP.GLES3/functional_shaders_texture_functions_texture_samplercube_fixed_vertex (14 ms) [1331/3570] dEQP.GLES3/functional_shaders_texture_functions_texture_samplercube_float_vertex (21 ms) [1332/3570] dEQP.GLES3/functional_shaders_texture_functions_texture_sampler2darray_float_vertex (8 ms) [1333/3570] dEQP.GLES3/functional_shaders_texture_functions_texture_sampler3d_fixed_vertex (6 ms) [1334/3570] dEQP.GLES3/functional_shaders_texture_functions_texture_isampler3d_vertex (10 ms) [1335/3570] dEQP.GLES3/functional_shaders_texture_functions_textureoffset_usampler2d_bias_fragment (18 ms) [1336/3570] dEQP.GLES3/functional_shaders_texture_functions_textureoffset_usampler2darray_fragment (10 ms) [1337/3570] dEQP.GLES3/functional_shaders_texture_functions_textureoffset_isampler2darray_bias_fragment (9 ms) [1338/3570] dEQP.GLES3/functional_shaders_texture_functions_textureproj_sampler2d_vec3_fixed_vertex (6 ms) [1339/3570] dEQP.GLES3/functional_shaders_texture_functions_textureproj_sampler2d_vec3_fixed_fragment (9 ms) [1340/3570] dEQP.GLES3/functional_shaders_texture_functions_textureproj_sampler2d_vec3_float_fragment (8 ms) [1341/3570] dEQP.GLES3/functional_shaders_texture_functions_textureproj_usampler2d_vec3_bias_fragment (10 ms) [1342/3570] dEQP.GLES3/functional_shaders_texture_functions_textureproj_sampler2d_vec4_float_vertex (7 ms) [1343/3570] dEQP.GLES3/functional_shaders_texture_functions_textureproj_sampler3d_bias_fixed_fragment (8 ms) [1344/3570] dEQP.GLES3/functional_shaders_texture_functions_textureproj_sampler2dshadow_fragment (8 ms) [1345/3570] dEQP.GLES3/functional_shaders_texture_functions_textureprojoffset_sampler2dshadow_vertex (9 ms) [1346/3570] dEQP.GLES3/functional_shaders_texture_functions_texturelod_samplercube_fixed_fragment (17 ms) [1347/3570] dEQP.GLES3/functional_shaders_texture_functions_texturelod_samplercube_float_fragment (12 ms) [1348/3570] dEQP.GLES3/functional_shaders_texture_functions_texturelod_usamplercube_vertex (23 ms) [1349/3570] dEQP.GLES3/functional_shaders_texture_functions_texturelod_sampler2darray_float_fragment (10 ms) [1350/3570] dEQP.GLES3/functional_shaders_texture_functions_texturelod_sampler3d_fixed_fragment (12 ms) [1351/3570] dEQP.GLES3/functional_shaders_texture_functions_texturelodoffset_sampler3d_fixed_vertex (10 ms) [1352/3570] dEQP.GLES3/functional_shaders_texture_functions_textureprojlod_sampler2d_vec3_float_vertex (9 ms) [1353/3570] dEQP.GLES3/functional_shaders_texture_functions_textureprojlod_sampler2d_vec4_fixed_vertex (8 ms) [1354/3570] dEQP.GLES3/functional_shaders_texture_functions_textureprojlod_usampler2d_vec4_vertex (10 ms) [1355/3570] dEQP.GLES3/functional_shaders_texture_functions_texturegrad_samplercube_float_vertex (16 ms) [1356/3570] dEQP.GLES3/functional_shaders_texture_functions_texturegrad_usampler2darray_vertex (11 ms) [1357/3570] dEQP.GLES3/functional_shaders_texture_functions_texturegrad_sampler3d_fixed_vertex (7 ms) [1358/3570] dEQP.GLES3/functional_shaders_texture_functions_texturegradoffset_usampler2d_fragment (11 ms) [1359/3570] dEQP.GLES3/functional_shaders_texture_functions_textureprojgrad_usampler2d_vec4_vertex (10 ms) [1360/3570] dEQP.GLES3/functional_shaders_texture_functions_textureprojgrad_isampler3d_fragment (11 ms) [1361/3570] dEQP.GLES3/functional_shaders_texture_functions_textureprojgradoffset_isampler2d_vec3_vertex (11 ms) [1362/3570] dEQP.GLES3/functional_shaders_texture_functions_textureprojgradoffset_sampler2d_vec4_float_fragment (13 ms) [1363/3570] dEQP.GLES3/functional_shaders_texture_functions_textureprojgradoffset_sampler3d_float_vertex (13 ms) [1364/3570] dEQP.GLES3/functional_shaders_texture_functions_texelfetch_isampler2d_fragment (10 ms) [1365/3570] dEQP.GLES3/functional_shaders_texture_functions_texelfetch_sampler3d_fixed_vertex (6 ms) [1366/3570] dEQP.GLES3/functional_shaders_texture_functions_texelfetch_usampler3d_vertex (10 ms) [1367/3570] dEQP.GLES3/functional_shaders_texture_functions_texelfetchoffset_usampler2d_fragment (10 ms) [1368/3570] dEQP.GLES3/functional_shaders_texture_functions_texelfetchoffset_isampler2darray_vertex (10 ms) [1369/3570] dEQP.GLES3/functional_shaders_texture_functions_texelfetchoffset_sampler3d_float_vertex (10 ms) [1370/3570] dEQP.GLES3/functional_shaders_texture_functions_texturesize_isampler2d_vertex (12 ms) [1371/3570] dEQP.GLES3/functional_shaders_texture_functions_texturesize_isamplercube_vertex (9 ms) [1372/3570] dEQP.GLES3/functional_shaders_texture_functions_texturesize_sampler2darray_fixed_vertex (11 ms) [1373/3570] dEQP.GLES3/functional_shaders_texture_functions_texturesize_sampler2darrayshadow_fragment (12 ms) [1374/3570] dEQP.GLES3/functional_shaders_texture_functions_invalid_textureproj_usamplercube_vec4_float_fragment (1 ms) [1375/3570] dEQP.GLES3/functional_shaders_texture_functions_invalid_textureoffset_sampler2darray_vec3_ivec3_fragment (1 ms) [1376/3570] dEQP.GLES3/functional_shaders_texture_functions_invalid_textureoffset_sampler2darray_vec3_ivec3_float_fragment (1 ms) [1377/3570] dEQP.GLES3/functional_shaders_texture_functions_invalid_texelfetch_samplercubeshadow_ivec3_int_ivec3_vertex (1 ms) [1378/3570] dEQP.GLES3/functional_shaders_texture_functions_invalid_textureprojoffset_sampler2darrayshadow_vec4_ivec2_fragment (1 ms) [1379/3570] dEQP.GLES3/functional_shaders_texture_functions_invalid_texturelodoffset_samplercubeshadow_vec3_float_ivec3_fragment (1 ms) [1380/3570] dEQP.GLES3/functional_shaders_texture_functions_invalid_texturelodoffset_sampler2darrayshadow_vec3_float_ivec3_vertex (1 ms) [1381/3570] dEQP.GLES3/functional_shaders_derivate_dfdx_constant_vec2 (2 ms) [1382/3570] dEQP.GLES3/functional_shaders_derivate_dfdx_uniform_switch_vec2_mediump (3 ms) [1383/3570] dEQP.GLES3/functional_shaders_derivate_dfdx_uniform_switch_vec3_mediump (2 ms) [1384/3570] dEQP.GLES3/functional_shaders_derivate_dfdx_fbo_vec3_highp (3 ms) [1385/3570] dEQP.GLES3/functional_shaders_derivate_dfdx_fastest_fbo_msaa4_float_highp (8 ms) [1386/3570] dEQP.GLES3/functional_shaders_derivate_dfdx_fastest_fbo_msaa4_vec2_mediump (2 ms) [1387/3570] dEQP.GLES3/functional_shaders_derivate_dfdx_fastest_fbo_msaa4_vec4_highp (3 ms) [1388/3570] dEQP.GLES3/functional_shaders_derivate_dfdx_fastest_fbo_float_float_mediump (4 ms) [1389/3570] dEQP.GLES3/functional_shaders_derivate_dfdx_nicest_default_vec2_mediump (2 ms) [1390/3570] dEQP.GLES3/functional_shaders_derivate_dfdx_nicest_default_vec3_highp (3 ms) [1391/3570] dEQP.GLES3/functional_shaders_derivate_dfdx_nicest_fbo_msaa4_vec4_mediump (2 ms) [1392/3570] dEQP.GLES3/functional_shaders_derivate_dfdx_texture_msaa4_vec3_highp (12 ms) [1393/3570] dEQP.GLES3/functional_shaders_derivate_dfdx_texture_float_fastest_vec4_mediump (7 ms) [1394/3570] dEQP.GLES3/functional_shaders_derivate_dfdx_texture_float_nicest_vec4_mediump (5 ms) [1395/3570] dEQP.GLES3/functional_shaders_derivate_dfdy_linear_vec2_highp (3 ms) [1396/3570] dEQP.GLES3/functional_shaders_derivate_dfdy_linear_vec3_mediump (2 ms) [1397/3570] dEQP.GLES3/functional_shaders_derivate_dfdy_static_loop_float_mediump (2 ms) [1398/3570] dEQP.GLES3/functional_shaders_derivate_dfdy_static_loop_vec2_highp (3 ms) [1399/3570] dEQP.GLES3/functional_shaders_derivate_dfdy_static_switch_vec3_mediump (3 ms) [1400/3570] dEQP.GLES3/functional_shaders_derivate_dfdy_uniform_if_float_mediump (2 ms) [1401/3570] dEQP.GLES3/functional_shaders_derivate_dfdy_uniform_switch_float_highp (3 ms) [1402/3570] dEQP.GLES3/functional_shaders_derivate_dfdy_fbo_msaa4_float_mediump (3 ms) [1403/3570] dEQP.GLES3/functional_shaders_derivate_dfdy_fastest_fbo_msaa4_vec4_highp (2 ms) [1404/3570] dEQP.GLES3/functional_shaders_derivate_dfdy_nicest_fbo_float_float_mediump (4 ms) [1405/3570] dEQP.GLES3/functional_shaders_derivate_dfdy_texture_basic_float_highp (3 ms) [1406/3570] dEQP.GLES3/functional_shaders_derivate_dfdy_texture_float_nicest_vec2_mediump (5 ms) [1407/3570] dEQP.GLES3/functional_shaders_derivate_dfdy_texture_float_nicest_vec3_lowp (5 ms) [1408/3570] dEQP.GLES3/functional_shaders_derivate_fwidth_constant_vec4 (3 ms) [1409/3570] dEQP.GLES3/functional_shaders_derivate_fwidth_linear_vec3_highp (2 ms) [1410/3570] dEQP.GLES3/functional_shaders_derivate_fwidth_linear_vec4_highp (2 ms) [1411/3570] dEQP.GLES3/functional_shaders_derivate_fwidth_uniform_if_vec4_mediump (26 ms) [1412/3570] dEQP.GLES3/functional_shaders_derivate_fwidth_uniform_if_vec4_highp (3 ms) [1413/3570] dEQP.GLES3/functional_shaders_derivate_fwidth_uniform_loop_vec3_highp (6 ms) [1414/3570] dEQP.GLES3/functional_shaders_derivate_fwidth_fbo_vec3_mediump (3 ms) [1415/3570] dEQP.GLES3/functional_shaders_derivate_fwidth_fastest_fbo_msaa4_float_highp (3 ms) [1416/3570] dEQP.GLES3/functional_shaders_derivate_fwidth_nicest_fbo_msaa4_vec3_mediump (2 ms) [1417/3570] dEQP.GLES3/functional_shaders_derivate_fwidth_texture_basic_vec2_highp (13 ms) [1418/3570] dEQP.GLES3/functional_shaders_derivate_fwidth_texture_msaa4_vec3_highp (4 ms) [1419/3570] dEQP.GLES3/functional_shaders_derivate_fwidth_texture_msaa4_vec4_mediump (4 ms) [1420/3570] dEQP.GLES3/functional_shaders_derivate_fwidth_texture_float_fastest_float_mediump (5 ms) [1421/3570] dEQP.GLES3/functional_shaders_derivate_fwidth_texture_float_nicest_vec2_highp (5 ms) [1422/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_abs_vec3_highp_fragment (40 ms) [1423/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_abs_vec4_mediump_vertex (2 ms) [1424/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_abs_vec4_mediump_fragment (2 ms) [1425/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_abs_int_lowp_vertex (2 ms) [1426/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_sign_vec3_mediump_fragment (1 ms) [1427/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_sign_vec4_mediump_vertex (1 ms) [1428/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_floor_vec2_lowp_vertex (2 ms) [1429/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_floor_vec4_mediump_fragment (1 ms) [1430/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_round_float_lowp_fragment (2 ms) [1431/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_round_vec2_mediump_fragment (1 ms) [1432/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_round_vec2_highp_fragment (2 ms) [1433/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_roundeven_float_highp_fragment (1 ms) [1434/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_ceil_float_mediump_vertex (3 ms) [1435/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_ceil_float_highp_fragment (2 ms) [1436/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_ceil_vec2_lowp_vertex (1 ms) [1437/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_fract_vec3_lowp_vertex (2 ms) [1438/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_fract_vec3_highp_fragment (1 ms) [1439/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_modf_float_highp_fragment (2 ms) [1440/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_modf_vec3_mediump_vertex (2 ms) [1441/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_isnan_vec2_highp_fragment (1 ms) [1442/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_isinf_float_highp_fragment (2 ms) [1443/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_isinf_vec4_lowp_fragment (1 ms) [1444/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_floatbitstoint_float_mediump_fragment (2 ms) [1445/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_floatbitstouint_float_lowp_vertex (1 ms) [1446/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_floatbitstouint_vec2_lowp_fragment (2 ms) [1447/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_floatbitstouint_vec2_mediump_vertex (2 ms) [1448/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_floatbitstouint_vec3_mediump_vertex (1 ms) [1449/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_floatbitstouint_vec3_highp_vertex (2 ms) [1450/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_floatbitstouint_vec3_highp_fragment (1 ms) [1451/3570] dEQP.GLES3/functional_shaders_builtin_functions_common_intbitstofloat_ivec3_highp_fragment (4 ms) [1452/3570] dEQP.GLES3/functional_shaders_builtin_functions_pack_unpack_packsnorm2x16_highp_vertex (1 ms) [1453/3570] dEQP.GLES3/functional_shaders_builtin_functions_pack_unpack_unpackunorm2x16_vertex (5 ms) [1454/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_add_highp_vertex_scalar (27 ms) [1455/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_sub_lowp_vertex_scalar (25 ms) [1456/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_mul_lowp_vertex_vec4 (86 ms) [1457/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_mul_mediump_fragment_scalar (28 ms) [1458/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_div_lowp_fragment_scalar (33 ms) [1459/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_radians_mediump_fragment_vec3 (138 ms) [1460/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_radians_highp_fragment_vec4 (177 ms) [1461/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_degrees_lowp_vertex_vec4 (176 ms) [1462/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_degrees_highp_fragment_vec4 (176 ms) [1463/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_sin_lowp_vertex_vec4 (83 ms) [1464/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_sin_mediump_vertex_scalar (17 ms) [1465/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_sin_mediump_vertex_vec3 (63 ms) [1466/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_sin_mediump_fragment_scalar (17 ms) [1467/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_cos_lowp_vertex_scalar (10 ms) [1468/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_cos_mediump_vertex_scalar (17 ms) [1469/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_cos_highp_fragment_scalar (23 ms) [1470/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_tan_lowp_vertex_vec2 (114 ms) [1471/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_tan_lowp_fragment_scalar (8 ms) [1472/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_tan_mediump_vertex_scalar (40 ms) [1473/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_tan_highp_fragment_scalar (64 ms) [1474/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_asin_lowp_fragment_vec2 (28 ms) [1475/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_asin_highp_vertex_vec3 (44 ms) [1476/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_acos_lowp_fragment_scalar (7 ms) [1477/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_atan2_lowp_vertex_vec3 (122 ms) [1478/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_atan_highp_vertex_vec3 (70 ms) [1479/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_sinh_mediump_vertex_vec3 (210 ms) [1480/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_cosh_lowp_vertex_vec2 (110 ms) [1481/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_cosh_lowp_fragment_vec2 (110 ms) [1482/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_cosh_mediump_fragment_scalar (40 ms) [1483/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_tanh_lowp_vertex_scalar (11 ms) [1484/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_tanh_mediump_vertex_vec3 (476 ms) [1485/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_tanh_mediump_fragment_vec4 (632 ms) [1486/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_tanh_highp_vertex_scalar (131 ms) [1487/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_asinh_lowp_fragment_vec4 (298 ms) [1488/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_asinh_highp_vertex_vec2 (166 ms) [1489/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_asinh_highp_vertex_vec3 (246 ms) [1490/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_acosh_lowp_vertex_vec2 (146 ms) [1491/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_atanh_lowp_vertex_vec3 (159 ms) [1492/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_pow_mediump_vertex_scalar (58 ms) [1493/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_pow_highp_fragment_vec2 (106 ms) [1494/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_exp2_lowp_vertex_vec2 (38 ms) [1495/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_exp2_lowp_vertex_vec4 (79 ms) [1496/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_sqrt_lowp_fragment_scalar (7 ms) [1497/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_sqrt_mediump_vertex_vec3 (139 ms) [1498/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_sqrt_mediump_fragment_vec2 (108 ms) [1499/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_sqrt_highp_fragment_vec3 (137 ms) [1500/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_sqrt_highp_fragment_vec4 (178 ms) [1501/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_inversesqrt_lowp_fragment_scalar (7 ms) [1502/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_inversesqrt_mediump_fragment_vec4 (66 ms) [1503/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_inversesqrt_highp_vertex_vec3 (52 ms) [1504/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_sign_lowp_fragment_vec2 (30 ms) [1505/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_sign_highp_fragment_scalar (19 ms) [1506/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_floor_mediump_fragment_vec2 (34 ms) [1507/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_floor_mediump_fragment_vec4 (57 ms) [1508/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_trunc_lowp_vertex_vec4 (58 ms) [1509/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_trunc_highp_vertex_scalar (19 ms) [1510/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_trunc_highp_fragment_vec3 (46 ms) [1511/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_round_lowp_fragment_vec4 (50 ms) [1512/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_round_mediump_vertex_vec4 (49 ms) [1513/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_round_highp_vertex_vec2 (29 ms) [1514/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_roundeven_mediump_vertex_vec2 (35 ms) [1515/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_roundeven_mediump_fragment_vec3 (46 ms) [1516/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_ceil_lowp_fragment_vec4 (58 ms) [1517/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_ceil_mediump_vertex_vec3 (45 ms) [1518/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_ceil_mediump_fragment_vec3 (46 ms) [1519/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_fract_mediump_vertex_scalar (20 ms) [1520/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_fract_mediump_fragment_vec4 (115 ms) [1521/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_mod_lowp_fragment_vec4 (259 ms) [1522/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_modf_mediump_fragment (13 ms) [1523/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_modf_highp_vertex (17 ms) [1524/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_modf_highp_fragment (18 ms) [1525/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_min_lowp_vertex_vec3 (62 ms) [1526/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_max_lowp_fragment_vec2 (46 ms) [1527/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_clamp_highp_vertex_vec4 (161 ms) [1528/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_step_lowp_fragment_scalar (28 ms) [1529/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_smoothstep_mediump_vertex_vec2 (268 ms) [1530/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_distance_highp_fragment_vec4 (1140 ms) [1531/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_dot_lowp_vertex_scalar (34 ms) [1532/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_normalize_mediump_vertex_vec3 (323 ms) [1533/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_normalize_highp_fragment_vec3 (318 ms) [1534/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_faceforward_lowp_vertex_vec3 (483 ms) [1535/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_faceforward_lowp_fragment_scalar (87 ms) [1536/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_faceforward_highp_vertex_vec4 (1437 ms) [1537/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_faceforward_highp_fragment_vec4 (1442 ms) [1538/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_refract_lowp_fragment_vec2 (468 ms) [1539/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_vertex_mat2 (79 ms) [1540/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_vertex_mat2x4 (144 ms) [1541/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_vertex_mat4 (288 ms) [1542/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_fragment_mat3x2 (112 ms) [1543/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_matrixcompmult_highp_fragment_mat4x3 (224 ms) [1544/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_outerproduct_mediump_vertex_mat3x2 (75 ms) [1545/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_outerproduct_mediump_vertex_mat3x4 (106 ms) [1546/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_outerproduct_mediump_fragment_mat3x4 (106 ms) [1547/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_outerproduct_highp_vertex_mat4 (126 ms) [1548/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_outerproduct_highp_fragment_mat2 (52 ms) [1549/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_transpose_lowp_fragment_mat3x4 (100 ms) [1550/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_transpose_highp_vertex_mat2x4 (68 ms) [1551/3570] dEQP.GLES3/functional_shaders_builtin_functions_precision_inverse_mediump_vertex_mat2 (168 ms) [1552/3570] dEQP.GLES3/functional_shaders_constant_expressions_operators_selection_fragment (6 ms) [1553/3570] dEQP.GLES3/functional_shaders_constant_expressions_complex_types_struct_vertex (4 ms) [1554/3570] dEQP.GLES3/functional_shaders_constant_expressions_complex_types_array_length_vertex (4 ms) [1555/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_angle_and_trigonometry_sin_vec3_fragment (3 ms) [1556/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_angle_and_trigonometry_asin_vec2_vertex (1 ms) [1557/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_angle_and_trigonometry_acos_float_fragment (2 ms) [1558/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_pow_vec2_vertex (2 ms) [1559/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_log_float_fragment (1 ms) [1560/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_log_vec2_fragment (2 ms) [1561/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_log_vec3_vertex (18 ms) [1562/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_exp2_float_vertex (1 ms) [1563/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_sqrt_vec2_vertex (2 ms) [1564/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_exponential_inversesqrt_vec3_fragment (1 ms) [1565/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_abs_ivec4_fragment (2 ms) [1566/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_sign_float_vertex (1 ms) [1567/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_sign_ivec2_vertex (2 ms) [1568/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_sign_ivec4_vertex (1 ms) [1569/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_floor_vec2_vertex (2 ms) [1570/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_trunc_vec2_fragment (10 ms) [1571/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_trunc_vec4_fragment (2 ms) [1572/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_round_vec4_fragment (1 ms) [1573/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_min_vec4_float_vertex (2 ms) [1574/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_min_int_vertex (1 ms) [1575/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_min_uvec2_vertex (2 ms) [1576/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_min_uvec2_fragment (1 ms) [1577/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_max_vec3_float_fragment (2 ms) [1578/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_max_uint_fragment (1 ms) [1579/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_max_uvec2_vertex (2 ms) [1580/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_max_uvec4_fragment (1 ms) [1581/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_common_clamp_uvec2_vertex (2 ms) [1582/3570] dEQP.GLES3/functional_shaders_constant_expressions_builtin_functions_geometric_length_float_fragment (2 ms) [1583/3570] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_8 (8 ms) [1584/3570] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_18 (6 ms) [1585/3570] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_33 (6 ms) [1586/3570] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_38 (6 ms) [1587/3570] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_58 (5 ms) [1588/3570] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_65 (6 ms) [1589/3570] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_80 (6 ms) [1590/3570] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_89 (5 ms) [1591/3570] dEQP.GLES3/functional_shaders_random_basic_expression_vertex_95 (6 ms) [1592/3570] dEQP.GLES3/functional_shaders_random_basic_expression_fragment_59 (6 ms) [1593/3570] dEQP.GLES3/functional_shaders_random_basic_expression_fragment_80 (8 ms) [1594/3570] dEQP.GLES3/functional_shaders_random_basic_expression_fragment_83 (5 ms) [1595/3570] dEQP.GLES3/functional_shaders_random_basic_expression_fragment_96 (6 ms) [1596/3570] dEQP.GLES3/functional_shaders_random_basic_expression_fragment_98 (10 ms) [1597/3570] dEQP.GLES3/functional_shaders_random_basic_expression_combined_3 (10 ms) [1598/3570] dEQP.GLES3/functional_shaders_random_basic_expression_combined_8 (9 ms) [1599/3570] dEQP.GLES3/functional_shaders_random_basic_expression_combined_38 (8 ms) [1600/3570] dEQP.GLES3/functional_shaders_random_basic_expression_combined_40 (11 ms) Note: Google Test filter = 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3/functional_texture_wrap_astc_10x10_srgb_clamp_mirror_nearest_divisible:dEQP.GLES3/functional_texture_wrap_astc_10x10_srgb_repeat_clamp_nearest_divisible:dEQP.GLES3/functional_texture_wrap_astc_12x10_srgb_mirror_clamp_linear_divisible:dEQP.GLES3/functional_texture_wrap_astc_12x10_srgb_mirror_repeat_linear_not_divisible:dEQP.GLES3/functional_texture_wrap_astc_12x12_srgb_clamp_clamp_linear_divisible:dEQP.GLES3/functional_texture_wrap_astc_12x12_srgb_repeat_mirror_linear_divisible:dEQP.GLES3/functional_texture_wrap_astc_12x12_srgb_clamp_repeat_linear_not_divisible:dEQP.GLES3/functional_texture_filtering_2d_formats_r11f_g11f_b10f_nearest_mipmap_linear:dEQP.GLES3/functional_texture_filtering_2d_formats_rgba8_snorm_linear:dEQP.GLES3/functional_texture_filtering_2d_formats_srgb8_alpha8_nearest_mipmap_nearest:dEQP.GLES3/functional_texture_filtering_2d_formats_etc1_rgb8_linear_mipmap_nearest:dEQP.GLES3/functional_texture_filtering_2d_sizes_32x64_linear_mipmap_linear:dEQP.GLES3/functional_texture_filtering_2d_sizes_128x128_nearest_mipmap_nearest:dEQP.GLES3/functional_texture_filtering_2d_sizes_3x7_nearest_mipmap_linear:dEQP.GLES3/functional_texture_filtering_2d_sizes_3x7_linear_mipmap_linear:dEQP.GLES3/functional_texture_filtering_2d_combinations_nearest_nearest_clamp_clamp:dEQP.GLES3/functional_texture_filtering_2d_combinations_nearest_nearest_mirror_clamp:dEQP.GLES3/functional_texture_filtering_2d_combinations_linear_nearest_clamp_clamp:dEQP.GLES3/functional_texture_filtering_2d_combinations_linear_nearest_repeat_clamp:dEQP.GLES3/functional_texture_filtering_2d_combinations_linear_linear_repeat_mirror:dEQP.GLES3/functional_texture_filtering_2d_combinations_nearest_mipmap_nearest_nearest_clamp_repeat:dEQP.GLES3/functional_texture_filtering_2d_combinations_nearest_mipmap_nearest_nearest_mirror_clamp:dEQP.GLES3/functional_texture_filtering_2d_combinations_linear_mipmap_linear_nearest_repeat_clamp:dEQP.GLES3/functional_texture_filtering_2d_combinations_linear_mipmap_linear_nearest_mirror_clamp:dEQP.GLES3/functional_texture_filtering_cube_formats_rgba16f_nearest:dEQP.GLES3/functional_texture_filtering_cube_formats_r11f_g11f_b10f_nearest_mipmap_nearest:dEQP.GLES3/functional_texture_filtering_cube_formats_rgb9_e5_linear_mipmap_linear:dEQP.GLES3/functional_texture_filtering_cube_formats_rgba8_snorm_linear_mipmap_nearest:dEQP.GLES3/functional_texture_filtering_cube_formats_rgb565_nearest:dEQP.GLES3/functional_texture_filtering_cube_formats_rgba4_linear_mipmap_linear:dEQP.GLES3/functional_texture_filtering_cube_formats_srgb8_alpha8_linear:dEQP.GLES3/functional_texture_filtering_cube_formats_rgb10_a2_linear_mipmap_nearest:dEQP.GLES3/functional_texture_filtering_cube_sizes_8x8_nearest_mipmap_nearest:dEQP.GLES3/functional_texture_filtering_cube_sizes_128x128_linear:dEQP.GLES3/functional_texture_filtering_cube_sizes_7x7_nearest:dEQP.GLES3/functional_texture_filtering_cube_sizes_7x7_nearest_mipmap_nearest:dEQP.GLES3/functional_texture_filtering_cube_combinations_linear_linear_clamp_repeat:dEQP.GLES3/functional_texture_filtering_cube_combinations_linear_mipmap_nearest_linear_clamp_clamp:dEQP.GLES3/functional_texture_filtering_cube_combinations_nearest_mipmap_linear_nearest_mirror_repeat:dEQP.GLES3/functional_texture_filtering_cube_combinations_linear_mipmap_linear_linear_clamp_repeat:dEQP.GLES3/functional_texture_filtering_cube_combinations_linear_mipmap_linear_linear_repeat_repeat:dEQP.GLES3/functional_texture_filtering_2d_array_formats_rgb9_e5_nearest_mipmap_linear:dEQP.GLES3/functional_texture_filtering_2d_array_formats_srgb8_alpha8_linear:dEQP.GLES3/functional_texture_filtering_2d_array_formats_srgb_r8_linear_mipmap_nearest:dEQP.GLES3/functional_texture_filtering_2d_array_formats_rgb10_a2_nearest:dEQP.GLES3/functional_texture_filtering_2d_array_formats_rgb10_a2_nearest_mipmap_nearest:dEQP.GLES3/functional_texture_filtering_2d_array_sizes_4x8x8_nearest_mipmap_linear:dEQP.GLES3/functional_texture_filtering_2d_array_sizes_3x7x5_nearest:dEQP.GLES3/functional_texture_filtering_2d_array_sizes_3x7x5_linear:dEQP.GLES3/functional_texture_filtering_2d_array_sizes_63x63x63_linear_mipmap_nearest:dEQP.GLES3/functional_texture_filtering_2d_array_combinations_nearest_nearest_clamp_repeat:dEQP.GLES3/functional_texture_filtering_2d_array_combinations_nearest_nearest_repeat_clamp:dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_linear_mirror_mirror:dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_nearest_linear_clamp_clamp:dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_nearest_linear_repeat_mirror:dEQP.GLES3/functional_texture_filtering_2d_array_combinations_nearest_mipmap_linear_nearest_repeat_mirror:dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_linear_nearest_clamp_mirror:dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_linear_nearest_repeat_repeat:dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_linear_nearest_mirror_mirror:dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_linear_linear_mirror_repeat:dEQP.GLES3/functional_texture_filtering_3d_formats_rgb5_a1_linear:dEQP.GLES3/functional_texture_filtering_3d_formats_srgb8_alpha8_nearest:dEQP.GLES3/functional_texture_filtering_3d_formats_srgb8_alpha8_linear_mipmap_nearest:dEQP.GLES3/functional_texture_filtering_3d_formats_srgb_r8_linear:dEQP.GLES3/functional_texture_filtering_3d_formats_srgb_r8_linear_mipmap_linear:dEQP.GLES3/functional_texture_filtering_3d_sizes_3x7x5_nearest_mipmap_nearest:dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_nearest_repeat_clamp_mirror:dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_nearest_repeat_mirror_repeat:dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_nearest_mirror_clamp_mirror:dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_linear_clamp_clamp_mirror:dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_linear_repeat_mirror_clamp:dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_nearest_repeat_clamp_repeat:dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_nearest_repeat_repeat_clamp:dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_nearest_mirror_repeat_mirror:dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_nearest_mirror_mirror_clamp:dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_nearest_mirror_mirror_repeat:dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_linear_mirror_repeat_repeat:dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_nearest_repeat_clamp_clamp:dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_nearest_repeat_mirror_mirror:dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_linear_clamp_mirror_mirror:dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_linear_repeat_mirror_mirror:dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_linear_mirror_clamp_mirror:dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_linear_mirror_repeat_clamp:dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_linear_mirror_repeat_mirror:dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_nearest_nearest_mirror_clamp_mirror:dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_nearest_nearest_mirror_repeat_clamp:dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_nearest_linear_clamp_repeat_clamp:dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_linear_nearest_clamp_repeat_repeat:dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_linear_nearest_repeat_repeat_mirror:dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_linear_nearest_repeat_mirror_repeat:dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_linear_linear_mirror_repeat_clamp:dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_linear_nearest_repeat_repeat_clamp:dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_linear_nearest_mirror_repeat_repeat:dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_linear_linear_repeat_clamp_clamp:dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_linear_linear_mirror_clamp_mirror:dEQP.GLES3/functional_texture_mipmap_2d_basic_linear_linear_repeat_npot:dEQP.GLES3/functional_texture_mipmap_2d_base_level_linear_nearest:dEQP.GLES3/functional_texture_mipmap_2d_base_level_nearest_linear:dEQP.GLES3/functional_texture_mipmap_cube_max_lod_nearest_linear:dEQP.GLES3/functional_texture_mipmap_3d_basic_nearest_nearest_mirror:dEQP.GLES3/functional_texture_mipmap_3d_basic_linear_linear_clamp:dEQP.GLES3/functional_texture_mipmap_3d_projected_linear_nearest_mirror:dEQP.GLES3/functional_texture_mipmap_3d_min_lod_linear_nearest:dEQP.GLES3/functional_texture_mipmap_3d_min_lod_nearest_linear:dEQP.GLES3/functional_texture_mipmap_3d_max_lod_nearest_nearest [==========] Running 400 tests from 1 test suite. [----------] Global test environment set-up. [----------] 400 tests from dEQP Writing test log into TestResults.qpa [ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_combined_46 dEQP-GLES3.functional.shaders.random.basic_expression.combined.46 [ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_combined_46 (113 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_combined_55 dEQP-GLES3.functional.shaders.random.basic_expression.combined.55 [ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_combined_55 (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_combined_69 dEQP-GLES3.functional.shaders.random.basic_expression.combined.69 [ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_combined_69 (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_combined_88 dEQP-GLES3.functional.shaders.random.basic_expression.combined.88 [ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_combined_88 (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_basic_expression_combined_96 dEQP-GLES3.functional.shaders.random.basic_expression.combined.96 [ OK ] dEQP.GLES3/functional_shaders_random_basic_expression_combined_96 (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_vertex_3 dEQP-GLES3.functional.shaders.random.scalar_conversion.vertex.3 [ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_vertex_3 (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_vertex_19 dEQP-GLES3.functional.shaders.random.scalar_conversion.vertex.19 [ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_vertex_19 (13 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_vertex_21 dEQP-GLES3.functional.shaders.random.scalar_conversion.vertex.21 [ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_vertex_21 (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_vertex_38 dEQP-GLES3.functional.shaders.random.scalar_conversion.vertex.38 [ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_vertex_38 (22 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_vertex_49 dEQP-GLES3.functional.shaders.random.scalar_conversion.vertex.49 [ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_vertex_49 (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_vertex_74 dEQP-GLES3.functional.shaders.random.scalar_conversion.vertex.74 [ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_vertex_74 (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_vertex_91 dEQP-GLES3.functional.shaders.random.scalar_conversion.vertex.91 [ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_vertex_91 (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_fragment_10 dEQP-GLES3.functional.shaders.random.scalar_conversion.fragment.10 [ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_fragment_10 (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_fragment_33 dEQP-GLES3.functional.shaders.random.scalar_conversion.fragment.33 [ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_fragment_33 (18 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_fragment_44 dEQP-GLES3.functional.shaders.random.scalar_conversion.fragment.44 [ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_fragment_44 (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_fragment_91 dEQP-GLES3.functional.shaders.random.scalar_conversion.fragment.91 [ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_fragment_91 (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_fragment_99 dEQP-GLES3.functional.shaders.random.scalar_conversion.fragment.99 [ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_fragment_99 (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_9 dEQP-GLES3.functional.shaders.random.scalar_conversion.combined.9 [ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_9 (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_15 dEQP-GLES3.functional.shaders.random.scalar_conversion.combined.15 [ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_15 (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_21 dEQP-GLES3.functional.shaders.random.scalar_conversion.combined.21 [ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_21 (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_30 dEQP-GLES3.functional.shaders.random.scalar_conversion.combined.30 [ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_30 (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_43 dEQP-GLES3.functional.shaders.random.scalar_conversion.combined.43 [ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_43 (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_56 dEQP-GLES3.functional.shaders.random.scalar_conversion.combined.56 [ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_56 (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_62 dEQP-GLES3.functional.shaders.random.scalar_conversion.combined.62 [ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_62 (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_82 dEQP-GLES3.functional.shaders.random.scalar_conversion.combined.82 [ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_82 (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_85 dEQP-GLES3.functional.shaders.random.scalar_conversion.combined.85 [ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_85 (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_91 dEQP-GLES3.functional.shaders.random.scalar_conversion.combined.91 [ OK ] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_91 (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_swizzle_vertex_13 dEQP-GLES3.functional.shaders.random.swizzle.vertex.13 [ OK ] dEQP.GLES3/functional_shaders_random_swizzle_vertex_13 (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_swizzle_vertex_35 dEQP-GLES3.functional.shaders.random.swizzle.vertex.35 [ OK ] dEQP.GLES3/functional_shaders_random_swizzle_vertex_35 (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_swizzle_fragment_7 dEQP-GLES3.functional.shaders.random.swizzle.fragment.7 [ OK ] dEQP.GLES3/functional_shaders_random_swizzle_fragment_7 (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_swizzle_fragment_9 dEQP-GLES3.functional.shaders.random.swizzle.fragment.9 [ OK ] dEQP.GLES3/functional_shaders_random_swizzle_fragment_9 (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_swizzle_fragment_10 dEQP-GLES3.functional.shaders.random.swizzle.fragment.10 [ OK ] dEQP.GLES3/functional_shaders_random_swizzle_fragment_10 (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_swizzle_fragment_13 dEQP-GLES3.functional.shaders.random.swizzle.fragment.13 [ OK ] dEQP.GLES3/functional_shaders_random_swizzle_fragment_13 (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_swizzle_fragment_29 dEQP-GLES3.functional.shaders.random.swizzle.fragment.29 [ OK ] dEQP.GLES3/functional_shaders_random_swizzle_fragment_29 (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_swizzle_fragment_45 dEQP-GLES3.functional.shaders.random.swizzle.fragment.45 [ OK ] dEQP.GLES3/functional_shaders_random_swizzle_fragment_45 (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_comparison_ops_vertex_10 dEQP-GLES3.functional.shaders.random.comparison_ops.vertex.10 [ OK ] dEQP.GLES3/functional_shaders_random_comparison_ops_vertex_10 (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_comparison_ops_fragment_5 dEQP-GLES3.functional.shaders.random.comparison_ops.fragment.5 [ OK ] dEQP.GLES3/functional_shaders_random_comparison_ops_fragment_5 (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_comparison_ops_fragment_11 dEQP-GLES3.functional.shaders.random.comparison_ops.fragment.11 [ OK ] dEQP.GLES3/functional_shaders_random_comparison_ops_fragment_11 (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_comparison_ops_fragment_17 dEQP-GLES3.functional.shaders.random.comparison_ops.fragment.17 [ OK ] dEQP.GLES3/functional_shaders_random_comparison_ops_fragment_17 (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_comparison_ops_fragment_35 dEQP-GLES3.functional.shaders.random.comparison_ops.fragment.35 [ OK ] dEQP.GLES3/functional_shaders_random_comparison_ops_fragment_35 (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_comparison_ops_fragment_48 dEQP-GLES3.functional.shaders.random.comparison_ops.fragment.48 [ OK ] dEQP.GLES3/functional_shaders_random_comparison_ops_fragment_48 (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_6 dEQP-GLES3.functional.shaders.random.conditionals.vertex.6 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_6 (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_11 dEQP-GLES3.functional.shaders.random.conditionals.vertex.11 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_11 (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_13 dEQP-GLES3.functional.shaders.random.conditionals.vertex.13 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_13 (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_18 dEQP-GLES3.functional.shaders.random.conditionals.vertex.18 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_18 (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_31 dEQP-GLES3.functional.shaders.random.conditionals.vertex.31 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_31 (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_35 dEQP-GLES3.functional.shaders.random.conditionals.vertex.35 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_35 (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_42 dEQP-GLES3.functional.shaders.random.conditionals.vertex.42 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_42 (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_50 dEQP-GLES3.functional.shaders.random.conditionals.vertex.50 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_50 (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_60 dEQP-GLES3.functional.shaders.random.conditionals.vertex.60 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_60 (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_65 dEQP-GLES3.functional.shaders.random.conditionals.vertex.65 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_65 (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_86 dEQP-GLES3.functional.shaders.random.conditionals.vertex.86 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_vertex_86 (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_0 dEQP-GLES3.functional.shaders.random.conditionals.fragment.0 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_0 (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_9 dEQP-GLES3.functional.shaders.random.conditionals.fragment.9 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_9 (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_11 dEQP-GLES3.functional.shaders.random.conditionals.fragment.11 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_11 (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_14 dEQP-GLES3.functional.shaders.random.conditionals.fragment.14 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_14 (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_22 dEQP-GLES3.functional.shaders.random.conditionals.fragment.22 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_22 (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_25 dEQP-GLES3.functional.shaders.random.conditionals.fragment.25 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_25 (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_29 dEQP-GLES3.functional.shaders.random.conditionals.fragment.29 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_29 (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_33 dEQP-GLES3.functional.shaders.random.conditionals.fragment.33 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_33 (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_37 dEQP-GLES3.functional.shaders.random.conditionals.fragment.37 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_37 (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_66 dEQP-GLES3.functional.shaders.random.conditionals.fragment.66 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_66 (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_71 dEQP-GLES3.functional.shaders.random.conditionals.fragment.71 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_71 (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_94 dEQP-GLES3.functional.shaders.random.conditionals.fragment.94 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_fragment_94 (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_combined_8 dEQP-GLES3.functional.shaders.random.conditionals.combined.8 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_combined_8 (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_combined_28 dEQP-GLES3.functional.shaders.random.conditionals.combined.28 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_combined_28 (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_combined_36 dEQP-GLES3.functional.shaders.random.conditionals.combined.36 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_combined_36 (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_combined_43 dEQP-GLES3.functional.shaders.random.conditionals.combined.43 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_combined_43 (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_combined_49 dEQP-GLES3.functional.shaders.random.conditionals.combined.49 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_combined_49 (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_combined_58 dEQP-GLES3.functional.shaders.random.conditionals.combined.58 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_combined_58 (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_combined_76 dEQP-GLES3.functional.shaders.random.conditionals.combined.76 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_combined_76 (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_combined_77 dEQP-GLES3.functional.shaders.random.conditionals.combined.77 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_combined_77 (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_combined_82 dEQP-GLES3.functional.shaders.random.conditionals.combined.82 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_combined_82 (14 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_combined_84 dEQP-GLES3.functional.shaders.random.conditionals.combined.84 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_combined_84 (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_combined_86 dEQP-GLES3.functional.shaders.random.conditionals.combined.86 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_combined_86 (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_conditionals_combined_96 dEQP-GLES3.functional.shaders.random.conditionals.combined.96 [ OK ] dEQP.GLES3/functional_shaders_random_conditionals_combined_96 (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_trigonometric_vertex_30 dEQP-GLES3.functional.shaders.random.trigonometric.vertex.30 [ OK ] dEQP.GLES3/functional_shaders_random_trigonometric_vertex_30 (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_trigonometric_vertex_63 dEQP-GLES3.functional.shaders.random.trigonometric.vertex.63 [ OK ] dEQP.GLES3/functional_shaders_random_trigonometric_vertex_63 (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_10 dEQP-GLES3.functional.shaders.random.trigonometric.fragment.10 [ OK ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_10 (12 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_20 dEQP-GLES3.functional.shaders.random.trigonometric.fragment.20 [ OK ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_20 (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_24 dEQP-GLES3.functional.shaders.random.trigonometric.fragment.24 [ OK ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_24 (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_32 dEQP-GLES3.functional.shaders.random.trigonometric.fragment.32 [ OK ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_32 (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_41 dEQP-GLES3.functional.shaders.random.trigonometric.fragment.41 [ OK ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_41 (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_43 dEQP-GLES3.functional.shaders.random.trigonometric.fragment.43 [ OK ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_43 (16 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_65 dEQP-GLES3.functional.shaders.random.trigonometric.fragment.65 [ OK ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_65 (13 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_70 dEQP-GLES3.functional.shaders.random.trigonometric.fragment.70 [ OK ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_70 (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_77 dEQP-GLES3.functional.shaders.random.trigonometric.fragment.77 [ OK ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_77 (12 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_96 dEQP-GLES3.functional.shaders.random.trigonometric.fragment.96 [ OK ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_96 (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_98 dEQP-GLES3.functional.shaders.random.trigonometric.fragment.98 [ OK ] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_98 (21 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_exponential_vertex_2 dEQP-GLES3.functional.shaders.random.exponential.vertex.2 [ OK ] dEQP.GLES3/functional_shaders_random_exponential_vertex_2 (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_exponential_vertex_3 dEQP-GLES3.functional.shaders.random.exponential.vertex.3 [ OK ] dEQP.GLES3/functional_shaders_random_exponential_vertex_3 (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_exponential_vertex_10 dEQP-GLES3.functional.shaders.random.exponential.vertex.10 [ OK ] dEQP.GLES3/functional_shaders_random_exponential_vertex_10 (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_exponential_vertex_18 dEQP-GLES3.functional.shaders.random.exponential.vertex.18 [ OK ] dEQP.GLES3/functional_shaders_random_exponential_vertex_18 (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_exponential_vertex_34 dEQP-GLES3.functional.shaders.random.exponential.vertex.34 [ OK ] dEQP.GLES3/functional_shaders_random_exponential_vertex_34 (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_exponential_vertex_43 dEQP-GLES3.functional.shaders.random.exponential.vertex.43 [ OK ] dEQP.GLES3/functional_shaders_random_exponential_vertex_43 (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_exponential_vertex_48 dEQP-GLES3.functional.shaders.random.exponential.vertex.48 [ OK ] dEQP.GLES3/functional_shaders_random_exponential_vertex_48 (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_exponential_vertex_52 dEQP-GLES3.functional.shaders.random.exponential.vertex.52 [ OK ] dEQP.GLES3/functional_shaders_random_exponential_vertex_52 (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_exponential_vertex_56 dEQP-GLES3.functional.shaders.random.exponential.vertex.56 [ OK ] dEQP.GLES3/functional_shaders_random_exponential_vertex_56 (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_exponential_vertex_65 dEQP-GLES3.functional.shaders.random.exponential.vertex.65 [ OK ] dEQP.GLES3/functional_shaders_random_exponential_vertex_65 (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_exponential_vertex_66 dEQP-GLES3.functional.shaders.random.exponential.vertex.66 [ OK ] dEQP.GLES3/functional_shaders_random_exponential_vertex_66 (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_exponential_vertex_86 dEQP-GLES3.functional.shaders.random.exponential.vertex.86 [ OK ] dEQP.GLES3/functional_shaders_random_exponential_vertex_86 (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_exponential_vertex_96 dEQP-GLES3.functional.shaders.random.exponential.vertex.96 [ OK ] dEQP.GLES3/functional_shaders_random_exponential_vertex_96 (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_exponential_fragment_5 dEQP-GLES3.functional.shaders.random.exponential.fragment.5 [ OK ] dEQP.GLES3/functional_shaders_random_exponential_fragment_5 (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_exponential_fragment_31 dEQP-GLES3.functional.shaders.random.exponential.fragment.31 [ OK ] dEQP.GLES3/functional_shaders_random_exponential_fragment_31 (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_exponential_fragment_45 dEQP-GLES3.functional.shaders.random.exponential.fragment.45 [ OK ] dEQP.GLES3/functional_shaders_random_exponential_fragment_45 (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_exponential_fragment_46 dEQP-GLES3.functional.shaders.random.exponential.fragment.46 [ OK ] dEQP.GLES3/functional_shaders_random_exponential_fragment_46 (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_exponential_fragment_51 dEQP-GLES3.functional.shaders.random.exponential.fragment.51 [ OK ] dEQP.GLES3/functional_shaders_random_exponential_fragment_51 (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_exponential_fragment_69 dEQP-GLES3.functional.shaders.random.exponential.fragment.69 [ OK ] dEQP.GLES3/functional_shaders_random_exponential_fragment_69 (4 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_texture_vertex_6 dEQP-GLES3.functional.shaders.random.texture.vertex.6 [ OK ] dEQP.GLES3/functional_shaders_random_texture_vertex_6 (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_texture_vertex_37 dEQP-GLES3.functional.shaders.random.texture.vertex.37 [ OK ] dEQP.GLES3/functional_shaders_random_texture_vertex_37 (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_texture_fragment_6 dEQP-GLES3.functional.shaders.random.texture.fragment.6 [ OK ] dEQP.GLES3/functional_shaders_random_texture_fragment_6 (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_texture_fragment_32 dEQP-GLES3.functional.shaders.random.texture.fragment.32 [ OK ] dEQP.GLES3/functional_shaders_random_texture_fragment_32 (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_texture_fragment_49 dEQP-GLES3.functional.shaders.random.texture.fragment.49 [ OK ] dEQP.GLES3/functional_shaders_random_texture_fragment_49 (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_texture_fragment_61 dEQP-GLES3.functional.shaders.random.texture.fragment.61 [ OK ] dEQP.GLES3/functional_shaders_random_texture_fragment_61 (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_texture_fragment_63 dEQP-GLES3.functional.shaders.random.texture.fragment.63 [ OK ] dEQP.GLES3/functional_shaders_random_texture_fragment_63 (8 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_texture_fragment_82 dEQP-GLES3.functional.shaders.random.texture.fragment.82 [ OK ] dEQP.GLES3/functional_shaders_random_texture_fragment_82 (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_texture_fragment_89 dEQP-GLES3.functional.shaders.random.texture.fragment.89 [ OK ] dEQP.GLES3/functional_shaders_random_texture_fragment_89 (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_texture_fragment_106 dEQP-GLES3.functional.shaders.random.texture.fragment.106 [ OK ] dEQP.GLES3/functional_shaders_random_texture_fragment_106 (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_texture_fragment_134 dEQP-GLES3.functional.shaders.random.texture.fragment.134 [ OK ] dEQP.GLES3/functional_shaders_random_texture_fragment_134 (7 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_texture_fragment_137 dEQP-GLES3.functional.shaders.random.texture.fragment.137 [ OK ] dEQP.GLES3/functional_shaders_random_texture_fragment_137 (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_texture_fragment_139 dEQP-GLES3.functional.shaders.random.texture.fragment.139 [ OK ] dEQP.GLES3/functional_shaders_random_texture_fragment_139 (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_texture_fragment_148 dEQP-GLES3.functional.shaders.random.texture.fragment.148 [ OK ] dEQP.GLES3/functional_shaders_random_texture_fragment_148 (10 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_all_features_vertex_19 dEQP-GLES3.functional.shaders.random.all_features.vertex.19 [ OK ] dEQP.GLES3/functional_shaders_random_all_features_vertex_19 (6 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_all_features_vertex_22 dEQP-GLES3.functional.shaders.random.all_features.vertex.22 [ OK ] dEQP.GLES3/functional_shaders_random_all_features_vertex_22 (17 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_all_features_vertex_39 dEQP-GLES3.functional.shaders.random.all_features.vertex.39 [ OK ] dEQP.GLES3/functional_shaders_random_all_features_vertex_39 (14 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_all_features_vertex_45 dEQP-GLES3.functional.shaders.random.all_features.vertex.45 [ OK ] dEQP.GLES3/functional_shaders_random_all_features_vertex_45 (11 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_all_features_vertex_60 dEQP-GLES3.functional.shaders.random.all_features.vertex.60 [ OK ] dEQP.GLES3/functional_shaders_random_all_features_vertex_60 (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_all_features_vertex_64 dEQP-GLES3.functional.shaders.random.all_features.vertex.64 [ OK ] dEQP.GLES3/functional_shaders_random_all_features_vertex_64 (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_all_features_vertex_73 dEQP-GLES3.functional.shaders.random.all_features.vertex.73 [ OK ] dEQP.GLES3/functional_shaders_random_all_features_vertex_73 (9 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_all_features_vertex_91 dEQP-GLES3.functional.shaders.random.all_features.vertex.91 [ OK ] dEQP.GLES3/functional_shaders_random_all_features_vertex_91 (5 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_all_features_vertex_99 dEQP-GLES3.functional.shaders.random.all_features.vertex.99 [ OK ] dEQP.GLES3/functional_shaders_random_all_features_vertex_99 (3 ms) [ RUN ] dEQP.GLES3/functional_shaders_random_all_features_fragment_51 dEQP-GLES3.functional.shaders.random.all_features.fragment.51 [ OK ] dEQP.GLES3/functional_shaders_random_all_features_fragment_51 (8 ms) [ RUN ] dEQP.GLES3/functional_texture_format_unsized_luminance_3d_pot dEQP-GLES3.functional.texture.format.unsized.luminance_3d_pot [ OK ] dEQP.GLES3/functional_texture_format_unsized_luminance_3d_pot (18 ms) [ RUN ] dEQP.GLES3/functional_texture_format_unsized_luminance_alpha_cube_npot dEQP-GLES3.functional.texture.format.unsized.luminance_alpha_cube_npot [ OK ] dEQP.GLES3/functional_texture_format_unsized_luminance_alpha_cube_npot (6 ms) [ RUN ] dEQP.GLES3/functional_texture_format_unsized_luminance_alpha_2d_array_pot dEQP-GLES3.functional.texture.format.unsized.luminance_alpha_2d_array_pot [ OK ] dEQP.GLES3/functional_texture_format_unsized_luminance_alpha_2d_array_pot (8 ms) [ RUN ] dEQP.GLES3/functional_texture_format_unsized_luminance_alpha_2d_array_npot dEQP-GLES3.functional.texture.format.unsized.luminance_alpha_2d_array_npot [ OK ] dEQP.GLES3/functional_texture_format_unsized_luminance_alpha_2d_array_npot (8 ms) [ RUN ] dEQP.GLES3/functional_texture_format_unsized_rgb_unsigned_short_5_6_5_2d_npot dEQP-GLES3.functional.texture.format.unsized.rgb_unsigned_short_5_6_5_2d_npot [ OK ] dEQP.GLES3/functional_texture_format_unsized_rgb_unsigned_short_5_6_5_2d_npot (3 ms) [ RUN ] dEQP.GLES3/functional_texture_format_unsized_rgb_unsigned_short_5_6_5_cube_pot dEQP-GLES3.functional.texture.format.unsized.rgb_unsigned_short_5_6_5_cube_pot [ OK ] dEQP.GLES3/functional_texture_format_unsized_rgb_unsigned_short_5_6_5_cube_pot (9 ms) [ RUN ] dEQP.GLES3/functional_texture_format_unsized_rgb_unsigned_byte_cube_pot dEQP-GLES3.functional.texture.format.unsized.rgb_unsigned_byte_cube_pot [ OK ] dEQP.GLES3/functional_texture_format_unsized_rgb_unsigned_byte_cube_pot (7 ms) [ RUN ] dEQP.GLES3/functional_texture_format_unsized_rgba_unsigned_short_5_5_5_1_3d_npot dEQP-GLES3.functional.texture.format.unsized.rgba_unsigned_short_5_5_5_1_3d_npot [ OK ] dEQP.GLES3/functional_texture_format_unsized_rgba_unsigned_short_5_5_5_1_3d_npot (3 ms) [ RUN ] dEQP.GLES3/functional_texture_format_unsized_rgba_unsigned_byte_3d_pot dEQP-GLES3.functional.texture.format.unsized.rgba_unsigned_byte_3d_pot [ OK ] dEQP.GLES3/functional_texture_format_unsized_rgba_unsigned_byte_3d_pot (6 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_2d_rgba32f_pot dEQP-GLES3.functional.texture.format.sized.2d.rgba32f_pot [ OK ] dEQP.GLES3/functional_texture_format_sized_2d_rgba32f_pot (4 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_2d_srgb_r8_pot dEQP-GLES3.functional.texture.format.sized.2d.srgb_r8_pot Not supported! GL_EXT_texture_sRGB_decode is not supported. at es3fTextureFormatTests.cpp:75 [ OK ] dEQP.GLES3/functional_texture_format_sized_2d_srgb_r8_pot (19 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_2d_rgb10_a2ui_npot dEQP-GLES3.functional.texture.format.sized.2d.rgb10_a2ui_npot [ OK ] dEQP.GLES3/functional_texture_format_sized_2d_rgb10_a2ui_npot (3 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_2d_rgb32i_pot dEQP-GLES3.functional.texture.format.sized.2d.rgb32i_pot [ OK ] dEQP.GLES3/functional_texture_format_sized_2d_rgb32i_pot (4 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_2d_rg16ui_npot dEQP-GLES3.functional.texture.format.sized.2d.rg16ui_npot [ OK ] dEQP.GLES3/functional_texture_format_sized_2d_rg16ui_npot (3 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_2d_r8ui_npot dEQP-GLES3.functional.texture.format.sized.2d.r8ui_npot [ OK ] dEQP.GLES3/functional_texture_format_sized_2d_r8ui_npot (2 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_2d_r8_snorm_pot dEQP-GLES3.functional.texture.format.sized.2d.r8_snorm_pot [ OK ] dEQP.GLES3/functional_texture_format_sized_2d_r8_snorm_pot (3 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_2d_depth32f_stencil8_pot dEQP-GLES3.functional.texture.format.sized.2d.depth32f_stencil8_pot [ OK ] dEQP.GLES3/functional_texture_format_sized_2d_depth32f_stencil8_pot (4 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_cube_rgba32i_npot dEQP-GLES3.functional.texture.format.sized.cube.rgba32i_npot [ OK ] dEQP.GLES3/functional_texture_format_sized_cube_rgba32i_npot (8 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_cube_rgba32ui_npot dEQP-GLES3.functional.texture.format.sized.cube.rgba32ui_npot [ OK ] dEQP.GLES3/functional_texture_format_sized_cube_rgba32ui_npot (6 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_cube_rgba16f_pot dEQP-GLES3.functional.texture.format.sized.cube.rgba16f_pot [ OK ] dEQP.GLES3/functional_texture_format_sized_cube_rgba16f_pot (11 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_cube_rgba8ui_npot dEQP-GLES3.functional.texture.format.sized.cube.rgba8ui_npot [ OK ] dEQP.GLES3/functional_texture_format_sized_cube_rgba8ui_npot (7 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_cube_rgb10_a2ui_pot dEQP-GLES3.functional.texture.format.sized.cube.rgb10_a2ui_pot [ OK ] dEQP.GLES3/functional_texture_format_sized_cube_rgb10_a2ui_pot (7 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_cube_rgba4_npot dEQP-GLES3.functional.texture.format.sized.cube.rgba4_npot [ OK ] dEQP.GLES3/functional_texture_format_sized_cube_rgba4_npot (7 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_cube_rgb5_a1_npot dEQP-GLES3.functional.texture.format.sized.cube.rgb5_a1_npot [ OK ] dEQP.GLES3/functional_texture_format_sized_cube_rgb5_a1_npot (9 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_cube_rgb8_snorm_npot dEQP-GLES3.functional.texture.format.sized.cube.rgb8_snorm_npot [ OK ] dEQP.GLES3/functional_texture_format_sized_cube_rgb8_snorm_npot (6 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_cube_rgb8i_npot dEQP-GLES3.functional.texture.format.sized.cube.rgb8i_npot [ OK ] dEQP.GLES3/functional_texture_format_sized_cube_rgb8i_npot (7 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_cube_rgb9_e5_npot dEQP-GLES3.functional.texture.format.sized.cube.rgb9_e5_npot [ OK ] dEQP.GLES3/functional_texture_format_sized_cube_rgb9_e5_npot (8 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_cube_rg32ui_npot dEQP-GLES3.functional.texture.format.sized.cube.rg32ui_npot [ OK ] dEQP.GLES3/functional_texture_format_sized_cube_rg32ui_npot (7 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_cube_rg16i_npot dEQP-GLES3.functional.texture.format.sized.cube.rg16i_npot [ OK ] dEQP.GLES3/functional_texture_format_sized_cube_rg16i_npot (6 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_cube_rg8i_pot dEQP-GLES3.functional.texture.format.sized.cube.rg8i_pot [ OK ] dEQP.GLES3/functional_texture_format_sized_cube_rg8i_pot (8 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_cube_rg8_snorm_pot dEQP-GLES3.functional.texture.format.sized.cube.rg8_snorm_pot [ OK ] dEQP.GLES3/functional_texture_format_sized_cube_rg8_snorm_pot (7 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_cube_r16i_npot dEQP-GLES3.functional.texture.format.sized.cube.r16i_npot [ OK ] dEQP.GLES3/functional_texture_format_sized_cube_r16i_npot (6 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_cube_r16ui_npot dEQP-GLES3.functional.texture.format.sized.cube.r16ui_npot [ OK ] dEQP.GLES3/functional_texture_format_sized_cube_r16ui_npot (6 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_2d_array_rgba16ui_npot dEQP-GLES3.functional.texture.format.sized.2d_array.rgba16ui_npot [ OK ] dEQP.GLES3/functional_texture_format_sized_2d_array_rgba16ui_npot (7 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_2d_array_rgb565_pot dEQP-GLES3.functional.texture.format.sized.2d_array.rgb565_pot [ OK ] dEQP.GLES3/functional_texture_format_sized_2d_array_rgb565_pot (8 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_2d_array_rgb16i_pot dEQP-GLES3.functional.texture.format.sized.2d_array.rgb16i_pot [ OK ] dEQP.GLES3/functional_texture_format_sized_2d_array_rgb16i_pot (14 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_2d_array_rgb9_e5_pot dEQP-GLES3.functional.texture.format.sized.2d_array.rgb9_e5_pot [ OK ] dEQP.GLES3/functional_texture_format_sized_2d_array_rgb9_e5_pot (9 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_2d_array_rgb9_e5_npot dEQP-GLES3.functional.texture.format.sized.2d_array.rgb9_e5_npot [ OK ] dEQP.GLES3/functional_texture_format_sized_2d_array_rgb9_e5_npot (8 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_2d_array_rg16f_pot dEQP-GLES3.functional.texture.format.sized.2d_array.rg16f_pot [ OK ] dEQP.GLES3/functional_texture_format_sized_2d_array_rg16f_pot (8 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_2d_array_depth_component16_pot dEQP-GLES3.functional.texture.format.sized.2d_array.depth_component16_pot [ OK ] dEQP.GLES3/functional_texture_format_sized_2d_array_depth_component16_pot (8 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_3d_rgba32f_pot dEQP-GLES3.functional.texture.format.sized.3d.rgba32f_pot [ OK ] dEQP.GLES3/functional_texture_format_sized_3d_rgba32f_pot (9 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_3d_rg32f_pot dEQP-GLES3.functional.texture.format.sized.3d.rg32f_pot [ OK ] dEQP.GLES3/functional_texture_format_sized_3d_rg32f_pot (6 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_3d_rg16i_pot dEQP-GLES3.functional.texture.format.sized.3d.rg16i_pot [ OK ] dEQP.GLES3/functional_texture_format_sized_3d_rg16i_pot (5 ms) [ RUN ] dEQP.GLES3/functional_texture_format_sized_3d_rg8i_pot dEQP-GLES3.functional.texture.format.sized.3d.rg8i_pot [ OK ] dEQP.GLES3/functional_texture_format_sized_3d_rg8i_pot (5 ms) [ RUN ] dEQP.GLES3/functional_texture_format_compressed_etc1_cube_pot dEQP-GLES3.functional.texture.format.compressed.etc1_cube_pot [ OK ] dEQP.GLES3/functional_texture_format_compressed_etc1_cube_pot (11 ms) [ RUN ] dEQP.GLES3/functional_texture_format_compressed_eac_signed_r11_2d_pot dEQP-GLES3.functional.texture.format.compressed.eac_signed_r11_2d_pot [ OK ] dEQP.GLES3/functional_texture_format_compressed_eac_signed_r11_2d_pot (11 ms) [ RUN ] dEQP.GLES3/functional_texture_format_compressed_eac_signed_rg11_cube_pot dEQP-GLES3.functional.texture.format.compressed.eac_signed_rg11_cube_pot [ OK ] dEQP.GLES3/functional_texture_format_compressed_eac_signed_rg11_cube_pot (12 ms) [ RUN ] dEQP.GLES3/functional_texture_format_compressed_etc2_eac_srgb8_alpha8_2d_npot dEQP-GLES3.functional.texture.format.compressed.etc2_eac_srgb8_alpha8_2d_npot [ OK ] dEQP.GLES3/functional_texture_format_compressed_etc2_eac_srgb8_alpha8_2d_npot (4 ms) [ RUN ] dEQP.GLES3/functional_texture_size_2d_1024x1024_l8_mipmap dEQP-GLES3.functional.texture.size.2d.1024x1024_l8_mipmap [ OK ] dEQP.GLES3/functional_texture_size_2d_1024x1024_l8_mipmap (24 ms) [ RUN ] dEQP.GLES3/functional_texture_size_cube_64x64_rgba8888 dEQP-GLES3.functional.texture.size.cube.64x64_rgba8888 [ OK ] dEQP.GLES3/functional_texture_size_cube_64x64_rgba8888 (19 ms) [ RUN ] dEQP.GLES3/functional_texture_size_cube_64x64_rgba8888_mipmap dEQP-GLES3.functional.texture.size.cube.64x64_rgba8888_mipmap [ OK ] dEQP.GLES3/functional_texture_size_cube_64x64_rgba8888_mipmap (19 ms) [ RUN ] dEQP.GLES3/functional_texture_size_cube_256x256_l8 dEQP-GLES3.functional.texture.size.cube.256x256_l8 [ OK ] dEQP.GLES3/functional_texture_size_cube_256x256_l8 (38 ms) [ RUN ] dEQP.GLES3/functional_texture_size_cube_256x256_rgb888_mipmap dEQP-GLES3.functional.texture.size.cube.256x256_rgb888_mipmap [ OK ] dEQP.GLES3/functional_texture_size_cube_256x256_rgb888_mipmap (31 ms) [ RUN ] dEQP.GLES3/functional_texture_size_cube_512x512_rgba4444_mipmap dEQP-GLES3.functional.texture.size.cube.512x512_rgba4444_mipmap [ OK ] dEQP.GLES3/functional_texture_size_cube_512x512_rgba4444_mipmap (93 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_rgba8_repeat_clamp_linear_pot dEQP-GLES3.functional.texture.wrap.rgba8.repeat_clamp_linear_pot [ OK ] dEQP.GLES3/functional_texture_wrap_rgba8_repeat_clamp_linear_pot (27 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_rgba8_clamp_clamp_nearest_npot dEQP-GLES3.functional.texture.wrap.rgba8.clamp_clamp_nearest_npot [ OK ] dEQP.GLES3/functional_texture_wrap_rgba8_clamp_clamp_nearest_npot (15 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_etc1_clamp_repeat_linear_pot dEQP-GLES3.functional.texture.wrap.etc1.clamp_repeat_linear_pot [ OK ] dEQP.GLES3/functional_texture_wrap_etc1_clamp_repeat_linear_pot (30 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_etc1_mirror_clamp_nearest_pot dEQP-GLES3.functional.texture.wrap.etc1.mirror_clamp_nearest_pot [ OK ] dEQP.GLES3/functional_texture_wrap_etc1_mirror_clamp_nearest_pot (19 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_etc1_clamp_clamp_linear_npot dEQP-GLES3.functional.texture.wrap.etc1.clamp_clamp_linear_npot [ OK ] dEQP.GLES3/functional_texture_wrap_etc1_clamp_clamp_linear_npot (23 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_etc1_mirror_clamp_nearest_npot dEQP-GLES3.functional.texture.wrap.etc1.mirror_clamp_nearest_npot [ OK ] dEQP.GLES3/functional_texture_wrap_etc1_mirror_clamp_nearest_npot (18 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_eac_r11_clamp_mirror_nearest_pot dEQP-GLES3.functional.texture.wrap.eac_r11.clamp_mirror_nearest_pot [ OK ] dEQP.GLES3/functional_texture_wrap_eac_r11_clamp_mirror_nearest_pot (20 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_eac_r11_repeat_mirror_linear_pot dEQP-GLES3.functional.texture.wrap.eac_r11.repeat_mirror_linear_pot [ OK ] dEQP.GLES3/functional_texture_wrap_eac_r11_repeat_mirror_linear_pot (53 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_eac_r11_mirror_repeat_nearest_pot dEQP-GLES3.functional.texture.wrap.eac_r11.mirror_repeat_nearest_pot [ OK ] dEQP.GLES3/functional_texture_wrap_eac_r11_mirror_repeat_nearest_pot (27 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_eac_r11_clamp_clamp_nearest_npot dEQP-GLES3.functional.texture.wrap.eac_r11.clamp_clamp_nearest_npot [ OK ] dEQP.GLES3/functional_texture_wrap_eac_r11_clamp_clamp_nearest_npot (16 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_eac_r11_clamp_repeat_nearest_npot dEQP-GLES3.functional.texture.wrap.eac_r11.clamp_repeat_nearest_npot [ OK ] dEQP.GLES3/functional_texture_wrap_eac_r11_clamp_repeat_nearest_npot (20 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_eac_r11_mirror_mirror_nearest_npot dEQP-GLES3.functional.texture.wrap.eac_r11.mirror_mirror_nearest_npot [ OK ] dEQP.GLES3/functional_texture_wrap_eac_r11_mirror_mirror_nearest_npot (33 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_eac_signed_r11_clamp_clamp_nearest_pot dEQP-GLES3.functional.texture.wrap.eac_signed_r11.clamp_clamp_nearest_pot [ OK ] dEQP.GLES3/functional_texture_wrap_eac_signed_r11_clamp_clamp_nearest_pot (16 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_eac_signed_r11_clamp_repeat_nearest_pot dEQP-GLES3.functional.texture.wrap.eac_signed_r11.clamp_repeat_nearest_pot [ OK ] dEQP.GLES3/functional_texture_wrap_eac_signed_r11_clamp_repeat_nearest_pot (19 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_eac_signed_r11_clamp_clamp_nearest_npot dEQP-GLES3.functional.texture.wrap.eac_signed_r11.clamp_clamp_nearest_npot [ OK ] dEQP.GLES3/functional_texture_wrap_eac_signed_r11_clamp_clamp_nearest_npot (16 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_eac_signed_r11_repeat_clamp_linear_npot dEQP-GLES3.functional.texture.wrap.eac_signed_r11.repeat_clamp_linear_npot [ OK ] dEQP.GLES3/functional_texture_wrap_eac_signed_r11_repeat_clamp_linear_npot (32 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_eac_rg11_mirror_repeat_linear_pot dEQP-GLES3.functional.texture.wrap.eac_rg11.mirror_repeat_linear_pot [ OK ] dEQP.GLES3/functional_texture_wrap_eac_rg11_mirror_repeat_linear_pot (79 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_eac_rg11_mirror_clamp_linear_npot dEQP-GLES3.functional.texture.wrap.eac_rg11.mirror_clamp_linear_npot [ OK ] dEQP.GLES3/functional_texture_wrap_eac_rg11_mirror_clamp_linear_npot (42 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_eac_rg11_mirror_repeat_linear_npot dEQP-GLES3.functional.texture.wrap.eac_rg11.mirror_repeat_linear_npot [ OK ] dEQP.GLES3/functional_texture_wrap_eac_rg11_mirror_repeat_linear_npot (79 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_eac_signed_rg11_clamp_repeat_linear_pot dEQP-GLES3.functional.texture.wrap.eac_signed_rg11.clamp_repeat_linear_pot [ OK ] dEQP.GLES3/functional_texture_wrap_eac_signed_rg11_clamp_repeat_linear_pot (37 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_eac_signed_rg11_repeat_clamp_nearest_pot dEQP-GLES3.functional.texture.wrap.eac_signed_rg11.repeat_clamp_nearest_pot [ OK ] dEQP.GLES3/functional_texture_wrap_eac_signed_rg11_repeat_clamp_nearest_pot (19 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_eac_signed_rg11_mirror_mirror_linear_pot dEQP-GLES3.functional.texture.wrap.eac_signed_rg11.mirror_mirror_linear_pot [ OK ] dEQP.GLES3/functional_texture_wrap_eac_signed_rg11_mirror_mirror_linear_pot (82 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_eac_signed_rg11_mirror_mirror_linear_npot dEQP-GLES3.functional.texture.wrap.eac_signed_rg11.mirror_mirror_linear_npot [ OK ] dEQP.GLES3/functional_texture_wrap_eac_signed_rg11_mirror_mirror_linear_npot (79 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_etc2_rgb8_clamp_mirror_linear_npot dEQP-GLES3.functional.texture.wrap.etc2_rgb8.clamp_mirror_linear_npot [ OK ] dEQP.GLES3/functional_texture_wrap_etc2_rgb8_clamp_mirror_linear_npot (29 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_etc2_srgb8_repeat_clamp_linear_pot dEQP-GLES3.functional.texture.wrap.etc2_srgb8.repeat_clamp_linear_pot [ OK ] dEQP.GLES3/functional_texture_wrap_etc2_srgb8_repeat_clamp_linear_pot (39 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_etc2_srgb8_clamp_mirror_nearest_npot dEQP-GLES3.functional.texture.wrap.etc2_srgb8.clamp_mirror_nearest_npot [ OK ] dEQP.GLES3/functional_texture_wrap_etc2_srgb8_clamp_mirror_nearest_npot (24 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_etc2_srgb8_mirror_clamp_linear_npot dEQP-GLES3.functional.texture.wrap.etc2_srgb8.mirror_clamp_linear_npot [ OK ] dEQP.GLES3/functional_texture_wrap_etc2_srgb8_mirror_clamp_linear_npot (42 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_etc2_rgb8_punchthrough_alpha1_clamp_repeat_nearest_npot dEQP-GLES3.functional.texture.wrap.etc2_rgb8_punchthrough_alpha1.clamp_repeat_nearest_npot [ OK ] dEQP.GLES3/functional_texture_wrap_etc2_rgb8_punchthrough_alpha1_clamp_repeat_nearest_npot (20 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_etc2_rgb8_punchthrough_alpha1_repeat_mirror_linear_npot dEQP-GLES3.functional.texture.wrap.etc2_rgb8_punchthrough_alpha1.repeat_mirror_linear_npot [ OK ] dEQP.GLES3/functional_texture_wrap_etc2_rgb8_punchthrough_alpha1_repeat_mirror_linear_npot (46 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_etc2_srgb8_punchthrough_alpha1_mirror_mirror_linear_pot dEQP-GLES3.functional.texture.wrap.etc2_srgb8_punchthrough_alpha1.mirror_mirror_linear_pot [ OK ] dEQP.GLES3/functional_texture_wrap_etc2_srgb8_punchthrough_alpha1_mirror_mirror_linear_pot (58 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_etc2_srgb8_punchthrough_alpha1_repeat_clamp_nearest_npot dEQP-GLES3.functional.texture.wrap.etc2_srgb8_punchthrough_alpha1.repeat_clamp_nearest_npot [ OK ] dEQP.GLES3/functional_texture_wrap_etc2_srgb8_punchthrough_alpha1_repeat_clamp_nearest_npot (22 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_etc2_srgb8_punchthrough_alpha1_mirror_repeat_linear_npot dEQP-GLES3.functional.texture.wrap.etc2_srgb8_punchthrough_alpha1.mirror_repeat_linear_npot [ OK ] dEQP.GLES3/functional_texture_wrap_etc2_srgb8_punchthrough_alpha1_mirror_repeat_linear_npot (57 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_etc2_eac_srgb8_alpha8_clamp_repeat_linear_pot dEQP-GLES3.functional.texture.wrap.etc2_eac_srgb8_alpha8.clamp_repeat_linear_pot [ OK ] dEQP.GLES3/functional_texture_wrap_etc2_eac_srgb8_alpha8_clamp_repeat_linear_pot (35 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_etc2_eac_srgb8_alpha8_repeat_mirror_nearest_pot dEQP-GLES3.functional.texture.wrap.etc2_eac_srgb8_alpha8.repeat_mirror_nearest_pot [ OK ] dEQP.GLES3/functional_texture_wrap_etc2_eac_srgb8_alpha8_repeat_mirror_nearest_pot (33 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_etc2_eac_srgb8_alpha8_mirror_clamp_nearest_pot dEQP-GLES3.functional.texture.wrap.etc2_eac_srgb8_alpha8.mirror_clamp_nearest_pot [ OK ] dEQP.GLES3/functional_texture_wrap_etc2_eac_srgb8_alpha8_mirror_clamp_nearest_pot (22 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_4x4_clamp_mirror_linear_divisible dEQP-GLES3.functional.texture.wrap.astc_4x4.clamp_mirror_linear_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_4x4_clamp_mirror_linear_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_4x4_clamp_repeat_nearest_not_divisible dEQP-GLES3.functional.texture.wrap.astc_4x4.clamp_repeat_nearest_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_4x4_clamp_repeat_nearest_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_4x4_repeat_repeat_nearest_not_divisible dEQP-GLES3.functional.texture.wrap.astc_4x4.repeat_repeat_nearest_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_4x4_repeat_repeat_nearest_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_5x4_repeat_repeat_nearest_not_divisible dEQP-GLES3.functional.texture.wrap.astc_5x4.repeat_repeat_nearest_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_5x4_repeat_repeat_nearest_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_5x5_repeat_clamp_nearest_divisible dEQP-GLES3.functional.texture.wrap.astc_5x5.repeat_clamp_nearest_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_5x5_repeat_clamp_nearest_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_5x5_mirror_clamp_nearest_divisible dEQP-GLES3.functional.texture.wrap.astc_5x5.mirror_clamp_nearest_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_5x5_mirror_clamp_nearest_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_5x5_repeat_clamp_linear_not_divisible dEQP-GLES3.functional.texture.wrap.astc_5x5.repeat_clamp_linear_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_5x5_repeat_clamp_linear_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_5x5_repeat_mirror_nearest_not_divisible dEQP-GLES3.functional.texture.wrap.astc_5x5.repeat_mirror_nearest_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_5x5_repeat_mirror_nearest_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_6x5_clamp_repeat_nearest_divisible dEQP-GLES3.functional.texture.wrap.astc_6x5.clamp_repeat_nearest_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_6x5_clamp_repeat_nearest_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_6x5_repeat_mirror_nearest_divisible dEQP-GLES3.functional.texture.wrap.astc_6x5.repeat_mirror_nearest_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_6x5_repeat_mirror_nearest_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_6x5_mirror_clamp_linear_divisible dEQP-GLES3.functional.texture.wrap.astc_6x5.mirror_clamp_linear_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_6x5_mirror_clamp_linear_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_6x5_repeat_clamp_linear_not_divisible dEQP-GLES3.functional.texture.wrap.astc_6x5.repeat_clamp_linear_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_6x5_repeat_clamp_linear_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_6x6_clamp_clamp_nearest_divisible dEQP-GLES3.functional.texture.wrap.astc_6x6.clamp_clamp_nearest_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_6x6_clamp_clamp_nearest_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_6x6_clamp_clamp_nearest_not_divisible dEQP-GLES3.functional.texture.wrap.astc_6x6.clamp_clamp_nearest_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_6x6_clamp_clamp_nearest_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_6x6_repeat_clamp_nearest_not_divisible dEQP-GLES3.functional.texture.wrap.astc_6x6.repeat_clamp_nearest_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_6x6_repeat_clamp_nearest_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_6x6_mirror_repeat_nearest_not_divisible dEQP-GLES3.functional.texture.wrap.astc_6x6.mirror_repeat_nearest_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_6x6_mirror_repeat_nearest_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_6x6_mirror_mirror_nearest_not_divisible dEQP-GLES3.functional.texture.wrap.astc_6x6.mirror_mirror_nearest_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_6x6_mirror_mirror_nearest_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_8x5_clamp_repeat_nearest_divisible dEQP-GLES3.functional.texture.wrap.astc_8x5.clamp_repeat_nearest_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_8x5_clamp_repeat_nearest_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_8x5_repeat_mirror_nearest_divisible dEQP-GLES3.functional.texture.wrap.astc_8x5.repeat_mirror_nearest_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_8x5_repeat_mirror_nearest_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_8x5_mirror_repeat_nearest_divisible dEQP-GLES3.functional.texture.wrap.astc_8x5.mirror_repeat_nearest_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_8x5_mirror_repeat_nearest_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_8x5_repeat_mirror_nearest_not_divisible dEQP-GLES3.functional.texture.wrap.astc_8x5.repeat_mirror_nearest_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_8x5_repeat_mirror_nearest_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_8x5_mirror_clamp_linear_not_divisible dEQP-GLES3.functional.texture.wrap.astc_8x5.mirror_clamp_linear_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_8x5_mirror_clamp_linear_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_8x5_mirror_repeat_linear_not_divisible dEQP-GLES3.functional.texture.wrap.astc_8x5.mirror_repeat_linear_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_8x5_mirror_repeat_linear_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_8x6_repeat_mirror_nearest_divisible dEQP-GLES3.functional.texture.wrap.astc_8x6.repeat_mirror_nearest_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_8x6_repeat_mirror_nearest_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_8x6_mirror_clamp_nearest_not_divisible dEQP-GLES3.functional.texture.wrap.astc_8x6.mirror_clamp_nearest_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_8x6_mirror_clamp_nearest_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_8x6_mirror_clamp_linear_not_divisible dEQP-GLES3.functional.texture.wrap.astc_8x6.mirror_clamp_linear_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_8x6_mirror_clamp_linear_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_8x8_repeat_clamp_linear_not_divisible dEQP-GLES3.functional.texture.wrap.astc_8x8.repeat_clamp_linear_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_8x8_repeat_clamp_linear_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x5_clamp_clamp_linear_divisible dEQP-GLES3.functional.texture.wrap.astc_10x5.clamp_clamp_linear_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x5_clamp_clamp_linear_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x5_clamp_mirror_linear_divisible dEQP-GLES3.functional.texture.wrap.astc_10x5.clamp_mirror_linear_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x5_clamp_mirror_linear_divisible (1 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x5_repeat_repeat_nearest_divisible dEQP-GLES3.functional.texture.wrap.astc_10x5.repeat_repeat_nearest_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x5_repeat_repeat_nearest_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x5_mirror_mirror_nearest_divisible dEQP-GLES3.functional.texture.wrap.astc_10x5.mirror_mirror_nearest_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x5_mirror_mirror_nearest_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x6_repeat_repeat_linear_divisible dEQP-GLES3.functional.texture.wrap.astc_10x6.repeat_repeat_linear_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x6_repeat_repeat_linear_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x6_repeat_mirror_linear_divisible dEQP-GLES3.functional.texture.wrap.astc_10x6.repeat_mirror_linear_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x6_repeat_mirror_linear_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x8_clamp_clamp_nearest_divisible dEQP-GLES3.functional.texture.wrap.astc_10x8.clamp_clamp_nearest_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x8_clamp_clamp_nearest_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x8_clamp_repeat_linear_divisible dEQP-GLES3.functional.texture.wrap.astc_10x8.clamp_repeat_linear_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x8_clamp_repeat_linear_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x8_clamp_mirror_nearest_divisible dEQP-GLES3.functional.texture.wrap.astc_10x8.clamp_mirror_nearest_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x8_clamp_mirror_nearest_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x8_repeat_mirror_nearest_divisible dEQP-GLES3.functional.texture.wrap.astc_10x8.repeat_mirror_nearest_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x8_repeat_mirror_nearest_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x8_mirror_clamp_nearest_not_divisible dEQP-GLES3.functional.texture.wrap.astc_10x8.mirror_clamp_nearest_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x8_mirror_clamp_nearest_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x8_mirror_mirror_linear_not_divisible dEQP-GLES3.functional.texture.wrap.astc_10x8.mirror_mirror_linear_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x8_mirror_mirror_linear_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x10_repeat_mirror_nearest_divisible dEQP-GLES3.functional.texture.wrap.astc_10x10.repeat_mirror_nearest_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x10_repeat_mirror_nearest_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x10_repeat_mirror_linear_divisible dEQP-GLES3.functional.texture.wrap.astc_10x10.repeat_mirror_linear_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x10_repeat_mirror_linear_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x10_mirror_clamp_linear_divisible dEQP-GLES3.functional.texture.wrap.astc_10x10.mirror_clamp_linear_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x10_mirror_clamp_linear_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x10_clamp_mirror_linear_not_divisible dEQP-GLES3.functional.texture.wrap.astc_10x10.clamp_mirror_linear_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x10_clamp_mirror_linear_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x10_mirror_repeat_nearest_not_divisible dEQP-GLES3.functional.texture.wrap.astc_10x10.mirror_repeat_nearest_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x10_mirror_repeat_nearest_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_12x10_repeat_clamp_nearest_divisible dEQP-GLES3.functional.texture.wrap.astc_12x10.repeat_clamp_nearest_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_12x10_repeat_clamp_nearest_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_12x10_clamp_clamp_linear_not_divisible dEQP-GLES3.functional.texture.wrap.astc_12x10.clamp_clamp_linear_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_12x10_clamp_clamp_linear_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_12x12_repeat_mirror_nearest_divisible dEQP-GLES3.functional.texture.wrap.astc_12x12.repeat_mirror_nearest_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_12x12_repeat_mirror_nearest_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_12x12_repeat_mirror_linear_not_divisible dEQP-GLES3.functional.texture.wrap.astc_12x12.repeat_mirror_linear_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_12x12_repeat_mirror_linear_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_12x12_mirror_clamp_linear_not_divisible dEQP-GLES3.functional.texture.wrap.astc_12x12.mirror_clamp_linear_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_12x12_mirror_clamp_linear_not_divisible (1 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_12x12_mirror_mirror_nearest_not_divisible dEQP-GLES3.functional.texture.wrap.astc_12x12.mirror_mirror_nearest_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_12x12_mirror_mirror_nearest_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_4x4_srgb_clamp_repeat_nearest_not_divisible dEQP-GLES3.functional.texture.wrap.astc_4x4_srgb.clamp_repeat_nearest_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_4x4_srgb_clamp_repeat_nearest_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_5x4_srgb_clamp_mirror_nearest_not_divisible dEQP-GLES3.functional.texture.wrap.astc_5x4_srgb.clamp_mirror_nearest_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_5x4_srgb_clamp_mirror_nearest_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_5x5_srgb_clamp_clamp_nearest_divisible dEQP-GLES3.functional.texture.wrap.astc_5x5_srgb.clamp_clamp_nearest_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_5x5_srgb_clamp_clamp_nearest_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_6x5_srgb_repeat_mirror_nearest_not_divisible dEQP-GLES3.functional.texture.wrap.astc_6x5_srgb.repeat_mirror_nearest_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_6x5_srgb_repeat_mirror_nearest_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_6x5_srgb_mirror_clamp_nearest_not_divisible dEQP-GLES3.functional.texture.wrap.astc_6x5_srgb.mirror_clamp_nearest_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_6x5_srgb_mirror_clamp_nearest_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_6x6_srgb_mirror_repeat_linear_not_divisible dEQP-GLES3.functional.texture.wrap.astc_6x6_srgb.mirror_repeat_linear_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_6x6_srgb_mirror_repeat_linear_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_8x5_srgb_repeat_repeat_linear_not_divisible dEQP-GLES3.functional.texture.wrap.astc_8x5_srgb.repeat_repeat_linear_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_8x5_srgb_repeat_repeat_linear_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_8x5_srgb_mirror_clamp_nearest_not_divisible dEQP-GLES3.functional.texture.wrap.astc_8x5_srgb.mirror_clamp_nearest_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_8x5_srgb_mirror_clamp_nearest_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_8x6_srgb_clamp_clamp_linear_not_divisible dEQP-GLES3.functional.texture.wrap.astc_8x6_srgb.clamp_clamp_linear_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_8x6_srgb_clamp_clamp_linear_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_8x6_srgb_mirror_clamp_linear_not_divisible dEQP-GLES3.functional.texture.wrap.astc_8x6_srgb.mirror_clamp_linear_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_8x6_srgb_mirror_clamp_linear_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_8x8_srgb_mirror_clamp_nearest_divisible dEQP-GLES3.functional.texture.wrap.astc_8x8_srgb.mirror_clamp_nearest_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_8x8_srgb_mirror_clamp_nearest_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_8x8_srgb_mirror_repeat_nearest_divisible dEQP-GLES3.functional.texture.wrap.astc_8x8_srgb.mirror_repeat_nearest_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_8x8_srgb_mirror_repeat_nearest_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_8x8_srgb_mirror_mirror_nearest_divisible dEQP-GLES3.functional.texture.wrap.astc_8x8_srgb.mirror_mirror_nearest_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_8x8_srgb_mirror_mirror_nearest_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_8x8_srgb_mirror_mirror_linear_divisible dEQP-GLES3.functional.texture.wrap.astc_8x8_srgb.mirror_mirror_linear_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_8x8_srgb_mirror_mirror_linear_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_8x8_srgb_mirror_clamp_linear_not_divisible dEQP-GLES3.functional.texture.wrap.astc_8x8_srgb.mirror_clamp_linear_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_8x8_srgb_mirror_clamp_linear_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_8x8_srgb_mirror_mirror_linear_not_divisible dEQP-GLES3.functional.texture.wrap.astc_8x8_srgb.mirror_mirror_linear_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_8x8_srgb_mirror_mirror_linear_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x5_srgb_clamp_clamp_nearest_divisible dEQP-GLES3.functional.texture.wrap.astc_10x5_srgb.clamp_clamp_nearest_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x5_srgb_clamp_clamp_nearest_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x5_srgb_repeat_clamp_nearest_divisible dEQP-GLES3.functional.texture.wrap.astc_10x5_srgb.repeat_clamp_nearest_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x5_srgb_repeat_clamp_nearest_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x5_srgb_mirror_mirror_nearest_divisible dEQP-GLES3.functional.texture.wrap.astc_10x5_srgb.mirror_mirror_nearest_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x5_srgb_mirror_mirror_nearest_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x5_srgb_repeat_clamp_linear_not_divisible dEQP-GLES3.functional.texture.wrap.astc_10x5_srgb.repeat_clamp_linear_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x5_srgb_repeat_clamp_linear_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x5_srgb_repeat_mirror_nearest_not_divisible dEQP-GLES3.functional.texture.wrap.astc_10x5_srgb.repeat_mirror_nearest_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x5_srgb_repeat_mirror_nearest_not_divisible (1 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x6_srgb_mirror_clamp_linear_not_divisible dEQP-GLES3.functional.texture.wrap.astc_10x6_srgb.mirror_clamp_linear_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x6_srgb_mirror_clamp_linear_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x8_srgb_clamp_mirror_linear_divisible dEQP-GLES3.functional.texture.wrap.astc_10x8_srgb.clamp_mirror_linear_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x8_srgb_clamp_mirror_linear_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x8_srgb_mirror_repeat_nearest_not_divisible dEQP-GLES3.functional.texture.wrap.astc_10x8_srgb.mirror_repeat_nearest_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x8_srgb_mirror_repeat_nearest_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x10_srgb_clamp_mirror_nearest_divisible dEQP-GLES3.functional.texture.wrap.astc_10x10_srgb.clamp_mirror_nearest_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x10_srgb_clamp_mirror_nearest_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_10x10_srgb_repeat_clamp_nearest_divisible dEQP-GLES3.functional.texture.wrap.astc_10x10_srgb.repeat_clamp_nearest_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_10x10_srgb_repeat_clamp_nearest_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_12x10_srgb_mirror_clamp_linear_divisible dEQP-GLES3.functional.texture.wrap.astc_12x10_srgb.mirror_clamp_linear_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_12x10_srgb_mirror_clamp_linear_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_12x10_srgb_mirror_repeat_linear_not_divisible dEQP-GLES3.functional.texture.wrap.astc_12x10_srgb.mirror_repeat_linear_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_12x10_srgb_mirror_repeat_linear_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_12x12_srgb_clamp_clamp_linear_divisible dEQP-GLES3.functional.texture.wrap.astc_12x12_srgb.clamp_clamp_linear_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_12x12_srgb_clamp_clamp_linear_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_12x12_srgb_repeat_mirror_linear_divisible dEQP-GLES3.functional.texture.wrap.astc_12x12_srgb.repeat_mirror_linear_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_12x12_srgb_repeat_mirror_linear_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_wrap_astc_12x12_srgb_clamp_repeat_linear_not_divisible dEQP-GLES3.functional.texture.wrap.astc_12x12_srgb.clamp_repeat_linear_not_divisible Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_wrap_astc_12x12_srgb_clamp_repeat_linear_not_divisible (0 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_formats_r11f_g11f_b10f_nearest_mipmap_linear dEQP-GLES3.functional.texture.filtering.2d.formats.r11f_g11f_b10f_nearest_mipmap_linear [ OK ] dEQP.GLES3/functional_texture_filtering_2d_formats_r11f_g11f_b10f_nearest_mipmap_linear (8 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_formats_rgba8_snorm_linear dEQP-GLES3.functional.texture.filtering.2d.formats.rgba8_snorm_linear [ OK ] dEQP.GLES3/functional_texture_filtering_2d_formats_rgba8_snorm_linear (6 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_formats_srgb8_alpha8_nearest_mipmap_nearest dEQP-GLES3.functional.texture.filtering.2d.formats.srgb8_alpha8_nearest_mipmap_nearest [ OK ] dEQP.GLES3/functional_texture_filtering_2d_formats_srgb8_alpha8_nearest_mipmap_nearest (6 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_formats_etc1_rgb8_linear_mipmap_nearest dEQP-GLES3.functional.texture.filtering.2d.formats.etc1_rgb8_linear_mipmap_nearest [ OK ] dEQP.GLES3/functional_texture_filtering_2d_formats_etc1_rgb8_linear_mipmap_nearest (9 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_sizes_32x64_linear_mipmap_linear dEQP-GLES3.functional.texture.filtering.2d.sizes.32x64_linear_mipmap_linear [ OK ] dEQP.GLES3/functional_texture_filtering_2d_sizes_32x64_linear_mipmap_linear (6 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_sizes_128x128_nearest_mipmap_nearest dEQP-GLES3.functional.texture.filtering.2d.sizes.128x128_nearest_mipmap_nearest [ OK ] dEQP.GLES3/functional_texture_filtering_2d_sizes_128x128_nearest_mipmap_nearest (6 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_sizes_3x7_nearest_mipmap_linear dEQP-GLES3.functional.texture.filtering.2d.sizes.3x7_nearest_mipmap_linear [ OK ] dEQP.GLES3/functional_texture_filtering_2d_sizes_3x7_nearest_mipmap_linear (5 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_sizes_3x7_linear_mipmap_linear dEQP-GLES3.functional.texture.filtering.2d.sizes.3x7_linear_mipmap_linear [ OK ] dEQP.GLES3/functional_texture_filtering_2d_sizes_3x7_linear_mipmap_linear (5 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_combinations_nearest_nearest_clamp_clamp dEQP-GLES3.functional.texture.filtering.2d.combinations.nearest_nearest_clamp_clamp [ OK ] dEQP.GLES3/functional_texture_filtering_2d_combinations_nearest_nearest_clamp_clamp (4 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_combinations_nearest_nearest_mirror_clamp dEQP-GLES3.functional.texture.filtering.2d.combinations.nearest_nearest_mirror_clamp [ OK ] dEQP.GLES3/functional_texture_filtering_2d_combinations_nearest_nearest_mirror_clamp (5 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_combinations_linear_nearest_clamp_clamp dEQP-GLES3.functional.texture.filtering.2d.combinations.linear_nearest_clamp_clamp [ OK ] dEQP.GLES3/functional_texture_filtering_2d_combinations_linear_nearest_clamp_clamp (4 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_combinations_linear_nearest_repeat_clamp dEQP-GLES3.functional.texture.filtering.2d.combinations.linear_nearest_repeat_clamp [ OK ] dEQP.GLES3/functional_texture_filtering_2d_combinations_linear_nearest_repeat_clamp (5 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_combinations_linear_linear_repeat_mirror dEQP-GLES3.functional.texture.filtering.2d.combinations.linear_linear_repeat_mirror [ OK ] dEQP.GLES3/functional_texture_filtering_2d_combinations_linear_linear_repeat_mirror (5 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_combinations_nearest_mipmap_nearest_nearest_clamp_repeat dEQP-GLES3.functional.texture.filtering.2d.combinations.nearest_mipmap_nearest_nearest_clamp_repeat [ OK ] dEQP.GLES3/functional_texture_filtering_2d_combinations_nearest_mipmap_nearest_nearest_clamp_repeat (4 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_combinations_nearest_mipmap_nearest_nearest_mirror_clamp dEQP-GLES3.functional.texture.filtering.2d.combinations.nearest_mipmap_nearest_nearest_mirror_clamp [ OK ] dEQP.GLES3/functional_texture_filtering_2d_combinations_nearest_mipmap_nearest_nearest_mirror_clamp (5 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_combinations_linear_mipmap_linear_nearest_repeat_clamp dEQP-GLES3.functional.texture.filtering.2d.combinations.linear_mipmap_linear_nearest_repeat_clamp [ OK ] dEQP.GLES3/functional_texture_filtering_2d_combinations_linear_mipmap_linear_nearest_repeat_clamp (5 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_combinations_linear_mipmap_linear_nearest_mirror_clamp dEQP-GLES3.functional.texture.filtering.2d.combinations.linear_mipmap_linear_nearest_mirror_clamp [ OK ] dEQP.GLES3/functional_texture_filtering_2d_combinations_linear_mipmap_linear_nearest_mirror_clamp (5 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_cube_formats_rgba16f_nearest dEQP-GLES3.functional.texture.filtering.cube.formats.rgba16f_nearest [ OK ] dEQP.GLES3/functional_texture_filtering_cube_formats_rgba16f_nearest (12 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_cube_formats_r11f_g11f_b10f_nearest_mipmap_nearest dEQP-GLES3.functional.texture.filtering.cube.formats.r11f_g11f_b10f_nearest_mipmap_nearest [ OK ] dEQP.GLES3/functional_texture_filtering_cube_formats_r11f_g11f_b10f_nearest_mipmap_nearest (14 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_cube_formats_rgb9_e5_linear_mipmap_linear dEQP-GLES3.functional.texture.filtering.cube.formats.rgb9_e5_linear_mipmap_linear [ OK ] dEQP.GLES3/functional_texture_filtering_cube_formats_rgb9_e5_linear_mipmap_linear (18 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_cube_formats_rgba8_snorm_linear_mipmap_nearest dEQP-GLES3.functional.texture.filtering.cube.formats.rgba8_snorm_linear_mipmap_nearest [ OK ] dEQP.GLES3/functional_texture_filtering_cube_formats_rgba8_snorm_linear_mipmap_nearest (16 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_cube_formats_rgb565_nearest dEQP-GLES3.functional.texture.filtering.cube.formats.rgb565_nearest [ OK ] dEQP.GLES3/functional_texture_filtering_cube_formats_rgb565_nearest (11 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_cube_formats_rgba4_linear_mipmap_linear dEQP-GLES3.functional.texture.filtering.cube.formats.rgba4_linear_mipmap_linear [ OK ] dEQP.GLES3/functional_texture_filtering_cube_formats_rgba4_linear_mipmap_linear (18 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_cube_formats_srgb8_alpha8_linear dEQP-GLES3.functional.texture.filtering.cube.formats.srgb8_alpha8_linear [ OK ] dEQP.GLES3/functional_texture_filtering_cube_formats_srgb8_alpha8_linear (14 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_cube_formats_rgb10_a2_linear_mipmap_nearest dEQP-GLES3.functional.texture.filtering.cube.formats.rgb10_a2_linear_mipmap_nearest [ OK ] dEQP.GLES3/functional_texture_filtering_cube_formats_rgb10_a2_linear_mipmap_nearest (14 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_cube_sizes_8x8_nearest_mipmap_nearest dEQP-GLES3.functional.texture.filtering.cube.sizes.8x8_nearest_mipmap_nearest [ OK ] dEQP.GLES3/functional_texture_filtering_cube_sizes_8x8_nearest_mipmap_nearest (10 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_cube_sizes_128x128_linear dEQP-GLES3.functional.texture.filtering.cube.sizes.128x128_linear [ OK ] dEQP.GLES3/functional_texture_filtering_cube_sizes_128x128_linear (17 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_cube_sizes_7x7_nearest dEQP-GLES3.functional.texture.filtering.cube.sizes.7x7_nearest [ OK ] dEQP.GLES3/functional_texture_filtering_cube_sizes_7x7_nearest (7 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_cube_sizes_7x7_nearest_mipmap_nearest dEQP-GLES3.functional.texture.filtering.cube.sizes.7x7_nearest_mipmap_nearest [ OK ] dEQP.GLES3/functional_texture_filtering_cube_sizes_7x7_nearest_mipmap_nearest (11 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_cube_combinations_linear_linear_clamp_repeat dEQP-GLES3.functional.texture.filtering.cube.combinations.linear_linear_clamp_repeat [ OK ] dEQP.GLES3/functional_texture_filtering_cube_combinations_linear_linear_clamp_repeat (12 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_cube_combinations_linear_mipmap_nearest_linear_clamp_clamp dEQP-GLES3.functional.texture.filtering.cube.combinations.linear_mipmap_nearest_linear_clamp_clamp [ OK ] dEQP.GLES3/functional_texture_filtering_cube_combinations_linear_mipmap_nearest_linear_clamp_clamp (13 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_cube_combinations_nearest_mipmap_linear_nearest_mirror_repeat dEQP-GLES3.functional.texture.filtering.cube.combinations.nearest_mipmap_linear_nearest_mirror_repeat [ OK ] dEQP.GLES3/functional_texture_filtering_cube_combinations_nearest_mipmap_linear_nearest_mirror_repeat (12 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_cube_combinations_linear_mipmap_linear_linear_clamp_repeat dEQP-GLES3.functional.texture.filtering.cube.combinations.linear_mipmap_linear_linear_clamp_repeat [ OK ] dEQP.GLES3/functional_texture_filtering_cube_combinations_linear_mipmap_linear_linear_clamp_repeat (17 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_cube_combinations_linear_mipmap_linear_linear_repeat_repeat dEQP-GLES3.functional.texture.filtering.cube.combinations.linear_mipmap_linear_linear_repeat_repeat [ OK ] dEQP.GLES3/functional_texture_filtering_cube_combinations_linear_mipmap_linear_linear_repeat_repeat (18 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_array_formats_rgb9_e5_nearest_mipmap_linear dEQP-GLES3.functional.texture.filtering.2d_array.formats.rgb9_e5_nearest_mipmap_linear [ OK ] dEQP.GLES3/functional_texture_filtering_2d_array_formats_rgb9_e5_nearest_mipmap_linear (29 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_array_formats_srgb8_alpha8_linear dEQP-GLES3.functional.texture.filtering.2d_array.formats.srgb8_alpha8_linear [ OK ] dEQP.GLES3/functional_texture_filtering_2d_array_formats_srgb8_alpha8_linear (14 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_array_formats_srgb_r8_linear_mipmap_nearest dEQP-GLES3.functional.texture.filtering.2d_array.formats.srgb_r8_linear_mipmap_nearest Not supported! GL_EXT_texture_sRGB_decode is not supported. at es3fTextureFilteringTests.cpp:75 [ OK ] dEQP.GLES3/functional_texture_filtering_2d_array_formats_srgb_r8_linear_mipmap_nearest (0 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_array_formats_rgb10_a2_nearest dEQP-GLES3.functional.texture.filtering.2d_array.formats.rgb10_a2_nearest [ OK ] dEQP.GLES3/functional_texture_filtering_2d_array_formats_rgb10_a2_nearest (14 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_array_formats_rgb10_a2_nearest_mipmap_nearest dEQP-GLES3.functional.texture.filtering.2d_array.formats.rgb10_a2_nearest_mipmap_nearest [ OK ] dEQP.GLES3/functional_texture_filtering_2d_array_formats_rgb10_a2_nearest_mipmap_nearest (15 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_array_sizes_4x8x8_nearest_mipmap_linear dEQP-GLES3.functional.texture.filtering.2d_array.sizes.4x8x8_nearest_mipmap_linear [ OK ] dEQP.GLES3/functional_texture_filtering_2d_array_sizes_4x8x8_nearest_mipmap_linear (5 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_array_sizes_3x7x5_nearest dEQP-GLES3.functional.texture.filtering.2d_array.sizes.3x7x5_nearest [ OK ] dEQP.GLES3/functional_texture_filtering_2d_array_sizes_3x7x5_nearest (4 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_array_sizes_3x7x5_linear dEQP-GLES3.functional.texture.filtering.2d_array.sizes.3x7x5_linear [ OK ] dEQP.GLES3/functional_texture_filtering_2d_array_sizes_3x7x5_linear (6 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_array_sizes_63x63x63_linear_mipmap_nearest dEQP-GLES3.functional.texture.filtering.2d_array.sizes.63x63x63_linear_mipmap_nearest [ OK ] dEQP.GLES3/functional_texture_filtering_2d_array_sizes_63x63x63_linear_mipmap_nearest (22 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_nearest_nearest_clamp_repeat dEQP-GLES3.functional.texture.filtering.2d_array.combinations.nearest_nearest_clamp_repeat [ OK ] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_nearest_nearest_clamp_repeat (9 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_nearest_nearest_repeat_clamp dEQP-GLES3.functional.texture.filtering.2d_array.combinations.nearest_nearest_repeat_clamp [ OK ] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_nearest_nearest_repeat_clamp (10 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_linear_mirror_mirror dEQP-GLES3.functional.texture.filtering.2d_array.combinations.linear_linear_mirror_mirror [ OK ] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_linear_mirror_mirror (11 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_nearest_linear_clamp_clamp dEQP-GLES3.functional.texture.filtering.2d_array.combinations.linear_mipmap_nearest_linear_clamp_clamp [ OK ] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_nearest_linear_clamp_clamp (10 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_nearest_linear_repeat_mirror dEQP-GLES3.functional.texture.filtering.2d_array.combinations.linear_mipmap_nearest_linear_repeat_mirror [ OK ] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_nearest_linear_repeat_mirror (11 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_nearest_mipmap_linear_nearest_repeat_mirror dEQP-GLES3.functional.texture.filtering.2d_array.combinations.nearest_mipmap_linear_nearest_repeat_mirror [ OK ] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_nearest_mipmap_linear_nearest_repeat_mirror (10 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_linear_nearest_clamp_mirror dEQP-GLES3.functional.texture.filtering.2d_array.combinations.linear_mipmap_linear_nearest_clamp_mirror [ OK ] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_linear_nearest_clamp_mirror (10 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_linear_nearest_repeat_repeat dEQP-GLES3.functional.texture.filtering.2d_array.combinations.linear_mipmap_linear_nearest_repeat_repeat [ OK ] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_linear_nearest_repeat_repeat (11 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_linear_nearest_mirror_mirror dEQP-GLES3.functional.texture.filtering.2d_array.combinations.linear_mipmap_linear_nearest_mirror_mirror [ OK ] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_linear_nearest_mirror_mirror (10 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_linear_linear_mirror_repeat dEQP-GLES3.functional.texture.filtering.2d_array.combinations.linear_mipmap_linear_linear_mirror_repeat [ OK ] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_linear_linear_mirror_repeat (12 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_formats_rgb5_a1_linear dEQP-GLES3.functional.texture.filtering.3d.formats.rgb5_a1_linear [ OK ] dEQP.GLES3/functional_texture_filtering_3d_formats_rgb5_a1_linear (24 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_formats_srgb8_alpha8_nearest dEQP-GLES3.functional.texture.filtering.3d.formats.srgb8_alpha8_nearest [ OK ] dEQP.GLES3/functional_texture_filtering_3d_formats_srgb8_alpha8_nearest (19 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_formats_srgb8_alpha8_linear_mipmap_nearest dEQP-GLES3.functional.texture.filtering.3d.formats.srgb8_alpha8_linear_mipmap_nearest [ OK ] dEQP.GLES3/functional_texture_filtering_3d_formats_srgb8_alpha8_linear_mipmap_nearest (21 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_formats_srgb_r8_linear dEQP-GLES3.functional.texture.filtering.3d.formats.srgb_r8_linear Not supported! GL_EXT_texture_sRGB_decode is not supported. at es3fTextureFilteringTests.cpp:75 [ OK ] dEQP.GLES3/functional_texture_filtering_3d_formats_srgb_r8_linear (0 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_formats_srgb_r8_linear_mipmap_linear dEQP-GLES3.functional.texture.filtering.3d.formats.srgb_r8_linear_mipmap_linear Not supported! GL_EXT_texture_sRGB_decode is not supported. at es3fTextureFilteringTests.cpp:75 [ OK ] dEQP.GLES3/functional_texture_filtering_3d_formats_srgb_r8_linear_mipmap_linear (0 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_sizes_3x7x5_nearest_mipmap_nearest dEQP-GLES3.functional.texture.filtering.3d.sizes.3x7x5_nearest_mipmap_nearest [ OK ] dEQP.GLES3/functional_texture_filtering_3d_sizes_3x7x5_nearest_mipmap_nearest (6 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_nearest_repeat_clamp_mirror dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_nearest_repeat_clamp_mirror [ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_nearest_repeat_clamp_mirror (17 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_nearest_repeat_mirror_repeat dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_nearest_repeat_mirror_repeat [ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_nearest_repeat_mirror_repeat (17 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_nearest_mirror_clamp_mirror dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_nearest_mirror_clamp_mirror [ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_nearest_mirror_clamp_mirror (16 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_linear_clamp_clamp_mirror dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_linear_clamp_clamp_mirror [ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_linear_clamp_clamp_mirror (18 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_linear_repeat_mirror_clamp dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_linear_repeat_mirror_clamp [ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_linear_repeat_mirror_clamp (17 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_nearest_repeat_clamp_repeat dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_repeat_clamp_repeat [ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_nearest_repeat_clamp_repeat (17 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_nearest_repeat_repeat_clamp dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_repeat_repeat_clamp [ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_nearest_repeat_repeat_clamp (17 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_nearest_mirror_repeat_mirror dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_mirror_repeat_mirror [ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_nearest_mirror_repeat_mirror (17 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_nearest_mirror_mirror_clamp dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_mirror_mirror_clamp [ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_nearest_mirror_mirror_clamp (17 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_nearest_mirror_mirror_repeat dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_nearest_mirror_mirror_repeat [ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_nearest_mirror_mirror_repeat (18 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_linear_mirror_repeat_repeat dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_linear_mirror_repeat_repeat [ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_linear_mirror_repeat_repeat (19 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_nearest_repeat_clamp_clamp dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_nearest_repeat_clamp_clamp [ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_nearest_repeat_clamp_clamp (16 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_nearest_repeat_mirror_mirror dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_nearest_repeat_mirror_mirror [ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_nearest_repeat_mirror_mirror (16 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_linear_clamp_mirror_mirror dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_linear_clamp_mirror_mirror [ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_linear_clamp_mirror_mirror (17 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_linear_repeat_mirror_mirror dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_linear_repeat_mirror_mirror [ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_linear_repeat_mirror_mirror (18 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_linear_mirror_clamp_mirror dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_linear_mirror_clamp_mirror [ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_linear_mirror_clamp_mirror (17 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_linear_mirror_repeat_clamp dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_linear_mirror_repeat_clamp [ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_linear_mirror_repeat_clamp (17 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_linear_mirror_repeat_mirror dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_linear_mirror_repeat_mirror [ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_linear_mirror_repeat_mirror (18 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_nearest_nearest_mirror_clamp_mirror dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_nearest_mirror_clamp_mirror [ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_nearest_nearest_mirror_clamp_mirror (17 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_nearest_nearest_mirror_repeat_clamp dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_nearest_mirror_repeat_clamp [ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_nearest_nearest_mirror_repeat_clamp (16 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_nearest_linear_clamp_repeat_clamp dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_linear_clamp_repeat_clamp [ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_nearest_linear_clamp_repeat_clamp (17 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_linear_nearest_clamp_repeat_repeat dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_linear_nearest_clamp_repeat_repeat [ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_linear_nearest_clamp_repeat_repeat (19 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_linear_nearest_repeat_repeat_mirror dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_linear_nearest_repeat_repeat_mirror [ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_linear_nearest_repeat_repeat_mirror (19 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_linear_nearest_repeat_mirror_repeat dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_linear_nearest_repeat_mirror_repeat [ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_linear_nearest_repeat_mirror_repeat (19 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_linear_linear_mirror_repeat_clamp dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_linear_linear_mirror_repeat_clamp [ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_linear_linear_mirror_repeat_clamp (19 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_linear_nearest_repeat_repeat_clamp dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_nearest_repeat_repeat_clamp [ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_linear_nearest_repeat_repeat_clamp (20 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_linear_nearest_mirror_repeat_repeat dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_nearest_mirror_repeat_repeat [ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_linear_nearest_mirror_repeat_repeat (22 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_linear_linear_repeat_clamp_clamp dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_linear_repeat_clamp_clamp [ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_linear_linear_repeat_clamp_clamp (20 ms) [ RUN ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_linear_linear_mirror_clamp_mirror dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_linear_mirror_clamp_mirror [ OK ] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_linear_linear_mirror_clamp_mirror (23 ms) [ RUN ] dEQP.GLES3/functional_texture_mipmap_2d_basic_linear_linear_repeat_npot dEQP-GLES3.functional.texture.mipmap.2d.basic.linear_linear_repeat_npot [ OK ] dEQP.GLES3/functional_texture_mipmap_2d_basic_linear_linear_repeat_npot (12 ms) [ RUN ] dEQP.GLES3/functional_texture_mipmap_2d_base_level_linear_nearest dEQP-GLES3.functional.texture.mipmap.2d.base_level.linear_nearest [ OK ] dEQP.GLES3/functional_texture_mipmap_2d_base_level_linear_nearest (10 ms) [ RUN ] dEQP.GLES3/functional_texture_mipmap_2d_base_level_nearest_linear dEQP-GLES3.functional.texture.mipmap.2d.base_level.nearest_linear [ OK ] dEQP.GLES3/functional_texture_mipmap_2d_base_level_nearest_linear (9 ms) [ RUN ] dEQP.GLES3/functional_texture_mipmap_cube_max_lod_nearest_linear dEQP-GLES3.functional.texture.mipmap.cube.max_lod.nearest_linear [ OK ] dEQP.GLES3/functional_texture_mipmap_cube_max_lod_nearest_linear (6 ms) [ RUN ] dEQP.GLES3/functional_texture_mipmap_3d_basic_nearest_nearest_mirror dEQP-GLES3.functional.texture.mipmap.3d.basic.nearest_nearest_mirror [ OK ] dEQP.GLES3/functional_texture_mipmap_3d_basic_nearest_nearest_mirror (4 ms) [ RUN ] dEQP.GLES3/functional_texture_mipmap_3d_basic_linear_linear_clamp dEQP-GLES3.functional.texture.mipmap.3d.basic.linear_linear_clamp [ OK ] dEQP.GLES3/functional_texture_mipmap_3d_basic_linear_linear_clamp (17 ms) [ RUN ] dEQP.GLES3/functional_texture_mipmap_3d_projected_linear_nearest_mirror dEQP-GLES3.functional.texture.mipmap.3d.projected.linear_nearest_mirror [ OK ] dEQP.GLES3/functional_texture_mipmap_3d_projected_linear_nearest_mirror (7 ms) [ RUN ] dEQP.GLES3/functional_texture_mipmap_3d_min_lod_linear_nearest dEQP-GLES3.functional.texture.mipmap.3d.min_lod.linear_nearest [ OK ] dEQP.GLES3/functional_texture_mipmap_3d_min_lod_linear_nearest (6 ms) [ RUN ] dEQP.GLES3/functional_texture_mipmap_3d_min_lod_nearest_linear dEQP-GLES3.functional.texture.mipmap.3d.min_lod.nearest_linear [ OK ] dEQP.GLES3/functional_texture_mipmap_3d_min_lod_nearest_linear (6 ms) [ RUN ] dEQP.GLES3/functional_texture_mipmap_3d_max_lod_nearest_nearest dEQP-GLES3.functional.texture.mipmap.3d.max_lod.nearest_nearest [ OK ] dEQP.GLES3/functional_texture_mipmap_3d_max_lod_nearest_nearest (4 ms) *RESULT: Total: 400 *RESULT: Passed: 315 *RESULT: Failed: 0 *RESULT: Skipped: 0 *RESULT: Not Supported: 85 *RESULT: Exception: 0 *RESULT: Crashed: 0 [----------] 400 tests from dEQP (4154 ms total) [----------] Global test environment tear-down [==========] 400 tests from 1 test suite ran. (4187 ms total) [ PASSED ] 400 tests. [1601/3570] dEQP.GLES3/functional_shaders_random_basic_expression_combined_46 (113 ms) [1602/3570] dEQP.GLES3/functional_shaders_random_basic_expression_combined_55 (8 ms) [1603/3570] dEQP.GLES3/functional_shaders_random_basic_expression_combined_69 (6 ms) [1604/3570] dEQP.GLES3/functional_shaders_random_basic_expression_combined_88 (7 ms) [1605/3570] dEQP.GLES3/functional_shaders_random_basic_expression_combined_96 (7 ms) [1606/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_vertex_3 (7 ms) [1607/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_vertex_19 (13 ms) [1608/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_vertex_21 (6 ms) [1609/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_vertex_38 (22 ms) [1610/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_vertex_49 (3 ms) [1611/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_vertex_74 (5 ms) [1612/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_vertex_91 (6 ms) [1613/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_fragment_10 (6 ms) [1614/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_fragment_33 (18 ms) [1615/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_fragment_44 (5 ms) [1616/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_fragment_91 (7 ms) [1617/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_fragment_99 (4 ms) [1618/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_9 (9 ms) [1619/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_15 (10 ms) [1620/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_21 (9 ms) [1621/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_30 (6 ms) [1622/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_43 (10 ms) [1623/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_56 (7 ms) [1624/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_62 (9 ms) [1625/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_82 (6 ms) [1626/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_85 (8 ms) [1627/3570] dEQP.GLES3/functional_shaders_random_scalar_conversion_combined_91 (8 ms) [1628/3570] dEQP.GLES3/functional_shaders_random_swizzle_vertex_13 (6 ms) [1629/3570] dEQP.GLES3/functional_shaders_random_swizzle_vertex_35 (5 ms) [1630/3570] dEQP.GLES3/functional_shaders_random_swizzle_fragment_7 (3 ms) [1631/3570] dEQP.GLES3/functional_shaders_random_swizzle_fragment_9 (10 ms) [1632/3570] dEQP.GLES3/functional_shaders_random_swizzle_fragment_10 (9 ms) [1633/3570] dEQP.GLES3/functional_shaders_random_swizzle_fragment_13 (7 ms) [1634/3570] dEQP.GLES3/functional_shaders_random_swizzle_fragment_29 (5 ms) [1635/3570] dEQP.GLES3/functional_shaders_random_swizzle_fragment_45 (11 ms) [1636/3570] dEQP.GLES3/functional_shaders_random_comparison_ops_vertex_10 (5 ms) [1637/3570] dEQP.GLES3/functional_shaders_random_comparison_ops_fragment_5 (9 ms) [1638/3570] dEQP.GLES3/functional_shaders_random_comparison_ops_fragment_11 (8 ms) [1639/3570] dEQP.GLES3/functional_shaders_random_comparison_ops_fragment_17 (7 ms) [1640/3570] dEQP.GLES3/functional_shaders_random_comparison_ops_fragment_35 (3 ms) [1641/3570] dEQP.GLES3/functional_shaders_random_comparison_ops_fragment_48 (7 ms) [1642/3570] dEQP.GLES3/functional_shaders_random_conditionals_vertex_6 (6 ms) [1643/3570] dEQP.GLES3/functional_shaders_random_conditionals_vertex_11 (5 ms) [1644/3570] dEQP.GLES3/functional_shaders_random_conditionals_vertex_13 (5 ms) [1645/3570] dEQP.GLES3/functional_shaders_random_conditionals_vertex_18 (5 ms) [1646/3570] dEQP.GLES3/functional_shaders_random_conditionals_vertex_31 (6 ms) [1647/3570] dEQP.GLES3/functional_shaders_random_conditionals_vertex_35 (6 ms) [1648/3570] dEQP.GLES3/functional_shaders_random_conditionals_vertex_42 (5 ms) [1649/3570] dEQP.GLES3/functional_shaders_random_conditionals_vertex_50 (6 ms) [1650/3570] dEQP.GLES3/functional_shaders_random_conditionals_vertex_60 (5 ms) [1651/3570] dEQP.GLES3/functional_shaders_random_conditionals_vertex_65 (5 ms) [1652/3570] dEQP.GLES3/functional_shaders_random_conditionals_vertex_86 (7 ms) [1653/3570] dEQP.GLES3/functional_shaders_random_conditionals_fragment_0 (9 ms) [1654/3570] dEQP.GLES3/functional_shaders_random_conditionals_fragment_9 (9 ms) [1655/3570] dEQP.GLES3/functional_shaders_random_conditionals_fragment_11 (3 ms) [1656/3570] dEQP.GLES3/functional_shaders_random_conditionals_fragment_14 (7 ms) [1657/3570] dEQP.GLES3/functional_shaders_random_conditionals_fragment_22 (10 ms) [1658/3570] dEQP.GLES3/functional_shaders_random_conditionals_fragment_25 (5 ms) [1659/3570] dEQP.GLES3/functional_shaders_random_conditionals_fragment_29 (6 ms) [1660/3570] dEQP.GLES3/functional_shaders_random_conditionals_fragment_33 (10 ms) [1661/3570] dEQP.GLES3/functional_shaders_random_conditionals_fragment_37 (8 ms) [1662/3570] dEQP.GLES3/functional_shaders_random_conditionals_fragment_66 (7 ms) [1663/3570] dEQP.GLES3/functional_shaders_random_conditionals_fragment_71 (8 ms) [1664/3570] dEQP.GLES3/functional_shaders_random_conditionals_fragment_94 (11 ms) [1665/3570] dEQP.GLES3/functional_shaders_random_conditionals_combined_8 (11 ms) [1666/3570] dEQP.GLES3/functional_shaders_random_conditionals_combined_28 (8 ms) [1667/3570] dEQP.GLES3/functional_shaders_random_conditionals_combined_36 (6 ms) [1668/3570] dEQP.GLES3/functional_shaders_random_conditionals_combined_43 (10 ms) [1669/3570] dEQP.GLES3/functional_shaders_random_conditionals_combined_49 (5 ms) [1670/3570] dEQP.GLES3/functional_shaders_random_conditionals_combined_58 (6 ms) [1671/3570] dEQP.GLES3/functional_shaders_random_conditionals_combined_76 (9 ms) [1672/3570] dEQP.GLES3/functional_shaders_random_conditionals_combined_77 (5 ms) [1673/3570] dEQP.GLES3/functional_shaders_random_conditionals_combined_82 (14 ms) [1674/3570] dEQP.GLES3/functional_shaders_random_conditionals_combined_84 (9 ms) [1675/3570] dEQP.GLES3/functional_shaders_random_conditionals_combined_86 (9 ms) [1676/3570] dEQP.GLES3/functional_shaders_random_conditionals_combined_96 (9 ms) [1677/3570] dEQP.GLES3/functional_shaders_random_trigonometric_vertex_30 (8 ms) [1678/3570] dEQP.GLES3/functional_shaders_random_trigonometric_vertex_63 (8 ms) [1679/3570] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_10 (12 ms) [1680/3570] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_20 (8 ms) [1681/3570] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_24 (10 ms) [1682/3570] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_32 (10 ms) [1683/3570] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_41 (9 ms) [1684/3570] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_43 (16 ms) [1685/3570] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_65 (13 ms) [1686/3570] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_70 (6 ms) [1687/3570] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_77 (12 ms) [1688/3570] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_96 (4 ms) [1689/3570] dEQP.GLES3/functional_shaders_random_trigonometric_fragment_98 (21 ms) [1690/3570] dEQP.GLES3/functional_shaders_random_exponential_vertex_2 (7 ms) [1691/3570] dEQP.GLES3/functional_shaders_random_exponential_vertex_3 (7 ms) [1692/3570] dEQP.GLES3/functional_shaders_random_exponential_vertex_10 (6 ms) [1693/3570] dEQP.GLES3/functional_shaders_random_exponential_vertex_18 (6 ms) [1694/3570] dEQP.GLES3/functional_shaders_random_exponential_vertex_34 (7 ms) [1695/3570] dEQP.GLES3/functional_shaders_random_exponential_vertex_43 (6 ms) [1696/3570] dEQP.GLES3/functional_shaders_random_exponential_vertex_48 (5 ms) [1697/3570] dEQP.GLES3/functional_shaders_random_exponential_vertex_52 (7 ms) [1698/3570] dEQP.GLES3/functional_shaders_random_exponential_vertex_56 (3 ms) [1699/3570] dEQP.GLES3/functional_shaders_random_exponential_vertex_65 (7 ms) [1700/3570] dEQP.GLES3/functional_shaders_random_exponential_vertex_66 (6 ms) [1701/3570] dEQP.GLES3/functional_shaders_random_exponential_vertex_86 (6 ms) [1702/3570] dEQP.GLES3/functional_shaders_random_exponential_vertex_96 (5 ms) [1703/3570] dEQP.GLES3/functional_shaders_random_exponential_fragment_5 (7 ms) [1704/3570] dEQP.GLES3/functional_shaders_random_exponential_fragment_31 (7 ms) [1705/3570] dEQP.GLES3/functional_shaders_random_exponential_fragment_45 (10 ms) [1706/3570] dEQP.GLES3/functional_shaders_random_exponential_fragment_46 (9 ms) [1707/3570] dEQP.GLES3/functional_shaders_random_exponential_fragment_51 (7 ms) [1708/3570] dEQP.GLES3/functional_shaders_random_exponential_fragment_69 (4 ms) [1709/3570] dEQP.GLES3/functional_shaders_random_texture_vertex_6 (7 ms) [1710/3570] dEQP.GLES3/functional_shaders_random_texture_vertex_37 (7 ms) [1711/3570] dEQP.GLES3/functional_shaders_random_texture_fragment_6 (10 ms) [1712/3570] dEQP.GLES3/functional_shaders_random_texture_fragment_32 (8 ms) [1713/3570] dEQP.GLES3/functional_shaders_random_texture_fragment_49 (6 ms) [1714/3570] dEQP.GLES3/functional_shaders_random_texture_fragment_61 (7 ms) [1715/3570] dEQP.GLES3/functional_shaders_random_texture_fragment_63 (8 ms) [1716/3570] dEQP.GLES3/functional_shaders_random_texture_fragment_82 (6 ms) [1717/3570] dEQP.GLES3/functional_shaders_random_texture_fragment_89 (6 ms) [1718/3570] dEQP.GLES3/functional_shaders_random_texture_fragment_106 (7 ms) [1719/3570] dEQP.GLES3/functional_shaders_random_texture_fragment_134 (7 ms) [1720/3570] dEQP.GLES3/functional_shaders_random_texture_fragment_137 (9 ms) [1721/3570] dEQP.GLES3/functional_shaders_random_texture_fragment_139 (9 ms) [1722/3570] dEQP.GLES3/functional_shaders_random_texture_fragment_148 (10 ms) [1723/3570] dEQP.GLES3/functional_shaders_random_all_features_vertex_19 (6 ms) [1724/3570] dEQP.GLES3/functional_shaders_random_all_features_vertex_22 (17 ms) [1725/3570] dEQP.GLES3/functional_shaders_random_all_features_vertex_39 (14 ms) [1726/3570] dEQP.GLES3/functional_shaders_random_all_features_vertex_45 (11 ms) [1727/3570] dEQP.GLES3/functional_shaders_random_all_features_vertex_60 (5 ms) [1728/3570] dEQP.GLES3/functional_shaders_random_all_features_vertex_64 (9 ms) [1729/3570] dEQP.GLES3/functional_shaders_random_all_features_vertex_73 (9 ms) [1730/3570] dEQP.GLES3/functional_shaders_random_all_features_vertex_91 (5 ms) [1731/3570] dEQP.GLES3/functional_shaders_random_all_features_vertex_99 (3 ms) [1732/3570] dEQP.GLES3/functional_shaders_random_all_features_fragment_51 (8 ms) [1733/3570] dEQP.GLES3/functional_texture_format_unsized_luminance_3d_pot (18 ms) [1734/3570] dEQP.GLES3/functional_texture_format_unsized_luminance_alpha_cube_npot (6 ms) [1735/3570] dEQP.GLES3/functional_texture_format_unsized_luminance_alpha_2d_array_pot (8 ms) [1736/3570] dEQP.GLES3/functional_texture_format_unsized_luminance_alpha_2d_array_npot (8 ms) [1737/3570] dEQP.GLES3/functional_texture_format_unsized_rgb_unsigned_short_5_6_5_2d_npot (3 ms) [1738/3570] dEQP.GLES3/functional_texture_format_unsized_rgb_unsigned_short_5_6_5_cube_pot (9 ms) [1739/3570] dEQP.GLES3/functional_texture_format_unsized_rgb_unsigned_byte_cube_pot (7 ms) [1740/3570] dEQP.GLES3/functional_texture_format_unsized_rgba_unsigned_short_5_5_5_1_3d_npot (3 ms) [1741/3570] dEQP.GLES3/functional_texture_format_unsized_rgba_unsigned_byte_3d_pot (6 ms) [1742/3570] dEQP.GLES3/functional_texture_format_sized_2d_rgba32f_pot (4 ms) [1743/3570] dEQP.GLES3/functional_texture_format_sized_2d_srgb_r8_pot (19 ms) [1744/3570] dEQP.GLES3/functional_texture_format_sized_2d_rgb10_a2ui_npot (3 ms) [1745/3570] dEQP.GLES3/functional_texture_format_sized_2d_rgb32i_pot (4 ms) [1746/3570] dEQP.GLES3/functional_texture_format_sized_2d_rg16ui_npot (3 ms) [1747/3570] dEQP.GLES3/functional_texture_format_sized_2d_r8ui_npot (2 ms) [1748/3570] dEQP.GLES3/functional_texture_format_sized_2d_r8_snorm_pot (3 ms) [1749/3570] dEQP.GLES3/functional_texture_format_sized_2d_depth32f_stencil8_pot (4 ms) [1750/3570] dEQP.GLES3/functional_texture_format_sized_cube_rgba32i_npot (8 ms) [1751/3570] dEQP.GLES3/functional_texture_format_sized_cube_rgba32ui_npot (6 ms) [1752/3570] dEQP.GLES3/functional_texture_format_sized_cube_rgba16f_pot (11 ms) [1753/3570] dEQP.GLES3/functional_texture_format_sized_cube_rgba8ui_npot (7 ms) [1754/3570] dEQP.GLES3/functional_texture_format_sized_cube_rgb10_a2ui_pot (7 ms) [1755/3570] dEQP.GLES3/functional_texture_format_sized_cube_rgba4_npot (7 ms) [1756/3570] dEQP.GLES3/functional_texture_format_sized_cube_rgb5_a1_npot (9 ms) [1757/3570] dEQP.GLES3/functional_texture_format_sized_cube_rgb8_snorm_npot (6 ms) [1758/3570] dEQP.GLES3/functional_texture_format_sized_cube_rgb8i_npot (7 ms) [1759/3570] dEQP.GLES3/functional_texture_format_sized_cube_rgb9_e5_npot (8 ms) [1760/3570] dEQP.GLES3/functional_texture_format_sized_cube_rg32ui_npot (7 ms) [1761/3570] dEQP.GLES3/functional_texture_format_sized_cube_rg16i_npot (6 ms) [1762/3570] dEQP.GLES3/functional_texture_format_sized_cube_rg8i_pot (8 ms) [1763/3570] dEQP.GLES3/functional_texture_format_sized_cube_rg8_snorm_pot (7 ms) [1764/3570] dEQP.GLES3/functional_texture_format_sized_cube_r16i_npot (6 ms) [1765/3570] dEQP.GLES3/functional_texture_format_sized_cube_r16ui_npot (6 ms) [1766/3570] dEQP.GLES3/functional_texture_format_sized_2d_array_rgba16ui_npot (7 ms) [1767/3570] dEQP.GLES3/functional_texture_format_sized_2d_array_rgb565_pot (8 ms) [1768/3570] dEQP.GLES3/functional_texture_format_sized_2d_array_rgb16i_pot (14 ms) [1769/3570] dEQP.GLES3/functional_texture_format_sized_2d_array_rgb9_e5_pot (9 ms) [1770/3570] dEQP.GLES3/functional_texture_format_sized_2d_array_rgb9_e5_npot (8 ms) [1771/3570] dEQP.GLES3/functional_texture_format_sized_2d_array_rg16f_pot (8 ms) [1772/3570] dEQP.GLES3/functional_texture_format_sized_2d_array_depth_component16_pot (8 ms) [1773/3570] dEQP.GLES3/functional_texture_format_sized_3d_rgba32f_pot (9 ms) [1774/3570] dEQP.GLES3/functional_texture_format_sized_3d_rg32f_pot (6 ms) [1775/3570] dEQP.GLES3/functional_texture_format_sized_3d_rg16i_pot (5 ms) [1776/3570] dEQP.GLES3/functional_texture_format_sized_3d_rg8i_pot (5 ms) [1777/3570] dEQP.GLES3/functional_texture_format_compressed_etc1_cube_pot (11 ms) [1778/3570] dEQP.GLES3/functional_texture_format_compressed_eac_signed_r11_2d_pot (11 ms) [1779/3570] dEQP.GLES3/functional_texture_format_compressed_eac_signed_rg11_cube_pot (12 ms) [1780/3570] dEQP.GLES3/functional_texture_format_compressed_etc2_eac_srgb8_alpha8_2d_npot (4 ms) [1781/3570] dEQP.GLES3/functional_texture_size_2d_1024x1024_l8_mipmap (24 ms) [1782/3570] dEQP.GLES3/functional_texture_size_cube_64x64_rgba8888 (19 ms) [1783/3570] dEQP.GLES3/functional_texture_size_cube_64x64_rgba8888_mipmap (19 ms) [1784/3570] dEQP.GLES3/functional_texture_size_cube_256x256_l8 (38 ms) [1785/3570] dEQP.GLES3/functional_texture_size_cube_256x256_rgb888_mipmap (31 ms) [1786/3570] dEQP.GLES3/functional_texture_size_cube_512x512_rgba4444_mipmap (93 ms) [1787/3570] dEQP.GLES3/functional_texture_wrap_rgba8_repeat_clamp_linear_pot (27 ms) [1788/3570] dEQP.GLES3/functional_texture_wrap_rgba8_clamp_clamp_nearest_npot (15 ms) [1789/3570] dEQP.GLES3/functional_texture_wrap_etc1_clamp_repeat_linear_pot (30 ms) [1790/3570] dEQP.GLES3/functional_texture_wrap_etc1_mirror_clamp_nearest_pot (19 ms) [1791/3570] dEQP.GLES3/functional_texture_wrap_etc1_clamp_clamp_linear_npot (23 ms) [1792/3570] dEQP.GLES3/functional_texture_wrap_etc1_mirror_clamp_nearest_npot (18 ms) [1793/3570] dEQP.GLES3/functional_texture_wrap_eac_r11_clamp_mirror_nearest_pot (20 ms) [1794/3570] dEQP.GLES3/functional_texture_wrap_eac_r11_repeat_mirror_linear_pot (53 ms) [1795/3570] dEQP.GLES3/functional_texture_wrap_eac_r11_mirror_repeat_nearest_pot (27 ms) [1796/3570] dEQP.GLES3/functional_texture_wrap_eac_r11_clamp_clamp_nearest_npot (16 ms) [1797/3570] dEQP.GLES3/functional_texture_wrap_eac_r11_clamp_repeat_nearest_npot (20 ms) [1798/3570] dEQP.GLES3/functional_texture_wrap_eac_r11_mirror_mirror_nearest_npot (33 ms) [1799/3570] dEQP.GLES3/functional_texture_wrap_eac_signed_r11_clamp_clamp_nearest_pot (16 ms) [1800/3570] dEQP.GLES3/functional_texture_wrap_eac_signed_r11_clamp_repeat_nearest_pot (19 ms) [1801/3570] dEQP.GLES3/functional_texture_wrap_eac_signed_r11_clamp_clamp_nearest_npot (16 ms) [1802/3570] dEQP.GLES3/functional_texture_wrap_eac_signed_r11_repeat_clamp_linear_npot (32 ms) [1803/3570] dEQP.GLES3/functional_texture_wrap_eac_rg11_mirror_repeat_linear_pot (79 ms) [1804/3570] dEQP.GLES3/functional_texture_wrap_eac_rg11_mirror_clamp_linear_npot (42 ms) [1805/3570] dEQP.GLES3/functional_texture_wrap_eac_rg11_mirror_repeat_linear_npot (79 ms) [1806/3570] dEQP.GLES3/functional_texture_wrap_eac_signed_rg11_clamp_repeat_linear_pot (37 ms) [1807/3570] dEQP.GLES3/functional_texture_wrap_eac_signed_rg11_repeat_clamp_nearest_pot (19 ms) [1808/3570] dEQP.GLES3/functional_texture_wrap_eac_signed_rg11_mirror_mirror_linear_pot (82 ms) [1809/3570] dEQP.GLES3/functional_texture_wrap_eac_signed_rg11_mirror_mirror_linear_npot (79 ms) [1810/3570] dEQP.GLES3/functional_texture_wrap_etc2_rgb8_clamp_mirror_linear_npot (29 ms) [1811/3570] dEQP.GLES3/functional_texture_wrap_etc2_srgb8_repeat_clamp_linear_pot (39 ms) [1812/3570] dEQP.GLES3/functional_texture_wrap_etc2_srgb8_clamp_mirror_nearest_npot (24 ms) [1813/3570] dEQP.GLES3/functional_texture_wrap_etc2_srgb8_mirror_clamp_linear_npot (42 ms) [1814/3570] dEQP.GLES3/functional_texture_wrap_etc2_rgb8_punchthrough_alpha1_clamp_repeat_nearest_npot (20 ms) [1815/3570] dEQP.GLES3/functional_texture_wrap_etc2_rgb8_punchthrough_alpha1_repeat_mirror_linear_npot (46 ms) [1816/3570] dEQP.GLES3/functional_texture_wrap_etc2_srgb8_punchthrough_alpha1_mirror_mirror_linear_pot (58 ms) [1817/3570] dEQP.GLES3/functional_texture_wrap_etc2_srgb8_punchthrough_alpha1_repeat_clamp_nearest_npot (22 ms) [1818/3570] dEQP.GLES3/functional_texture_wrap_etc2_srgb8_punchthrough_alpha1_mirror_repeat_linear_npot (57 ms) [1819/3570] dEQP.GLES3/functional_texture_wrap_etc2_eac_srgb8_alpha8_clamp_repeat_linear_pot (35 ms) [1820/3570] dEQP.GLES3/functional_texture_wrap_etc2_eac_srgb8_alpha8_repeat_mirror_nearest_pot (33 ms) [1821/3570] dEQP.GLES3/functional_texture_wrap_etc2_eac_srgb8_alpha8_mirror_clamp_nearest_pot (22 ms) [1822/3570] dEQP.GLES3/functional_texture_wrap_astc_4x4_clamp_mirror_linear_divisible (0 ms) [1823/3570] dEQP.GLES3/functional_texture_wrap_astc_4x4_clamp_repeat_nearest_not_divisible (0 ms) [1824/3570] dEQP.GLES3/functional_texture_wrap_astc_4x4_repeat_repeat_nearest_not_divisible (0 ms) [1825/3570] dEQP.GLES3/functional_texture_wrap_astc_5x4_repeat_repeat_nearest_not_divisible (0 ms) [1826/3570] dEQP.GLES3/functional_texture_wrap_astc_5x5_repeat_clamp_nearest_divisible (0 ms) [1827/3570] dEQP.GLES3/functional_texture_wrap_astc_5x5_mirror_clamp_nearest_divisible (0 ms) [1828/3570] dEQP.GLES3/functional_texture_wrap_astc_5x5_repeat_clamp_linear_not_divisible (0 ms) [1829/3570] dEQP.GLES3/functional_texture_wrap_astc_5x5_repeat_mirror_nearest_not_divisible (0 ms) [1830/3570] dEQP.GLES3/functional_texture_wrap_astc_6x5_clamp_repeat_nearest_divisible (0 ms) [1831/3570] dEQP.GLES3/functional_texture_wrap_astc_6x5_repeat_mirror_nearest_divisible (0 ms) [1832/3570] dEQP.GLES3/functional_texture_wrap_astc_6x5_mirror_clamp_linear_divisible (0 ms) [1833/3570] dEQP.GLES3/functional_texture_wrap_astc_6x5_repeat_clamp_linear_not_divisible (0 ms) [1834/3570] dEQP.GLES3/functional_texture_wrap_astc_6x6_clamp_clamp_nearest_divisible (0 ms) [1835/3570] dEQP.GLES3/functional_texture_wrap_astc_6x6_clamp_clamp_nearest_not_divisible (0 ms) [1836/3570] dEQP.GLES3/functional_texture_wrap_astc_6x6_repeat_clamp_nearest_not_divisible (0 ms) [1837/3570] dEQP.GLES3/functional_texture_wrap_astc_6x6_mirror_repeat_nearest_not_divisible (0 ms) [1838/3570] dEQP.GLES3/functional_texture_wrap_astc_6x6_mirror_mirror_nearest_not_divisible (0 ms) [1839/3570] dEQP.GLES3/functional_texture_wrap_astc_8x5_clamp_repeat_nearest_divisible (0 ms) [1840/3570] dEQP.GLES3/functional_texture_wrap_astc_8x5_repeat_mirror_nearest_divisible (0 ms) [1841/3570] dEQP.GLES3/functional_texture_wrap_astc_8x5_mirror_repeat_nearest_divisible (0 ms) [1842/3570] dEQP.GLES3/functional_texture_wrap_astc_8x5_repeat_mirror_nearest_not_divisible (0 ms) [1843/3570] dEQP.GLES3/functional_texture_wrap_astc_8x5_mirror_clamp_linear_not_divisible (0 ms) [1844/3570] dEQP.GLES3/functional_texture_wrap_astc_8x5_mirror_repeat_linear_not_divisible (0 ms) [1845/3570] dEQP.GLES3/functional_texture_wrap_astc_8x6_repeat_mirror_nearest_divisible (0 ms) [1846/3570] dEQP.GLES3/functional_texture_wrap_astc_8x6_mirror_clamp_nearest_not_divisible (0 ms) [1847/3570] dEQP.GLES3/functional_texture_wrap_astc_8x6_mirror_clamp_linear_not_divisible (0 ms) [1848/3570] dEQP.GLES3/functional_texture_wrap_astc_8x8_repeat_clamp_linear_not_divisible (0 ms) [1849/3570] dEQP.GLES3/functional_texture_wrap_astc_10x5_clamp_clamp_linear_divisible (0 ms) [1850/3570] dEQP.GLES3/functional_texture_wrap_astc_10x5_clamp_mirror_linear_divisible (1 ms) [1851/3570] dEQP.GLES3/functional_texture_wrap_astc_10x5_repeat_repeat_nearest_divisible (0 ms) [1852/3570] dEQP.GLES3/functional_texture_wrap_astc_10x5_mirror_mirror_nearest_divisible (0 ms) [1853/3570] dEQP.GLES3/functional_texture_wrap_astc_10x6_repeat_repeat_linear_divisible (0 ms) [1854/3570] dEQP.GLES3/functional_texture_wrap_astc_10x6_repeat_mirror_linear_divisible (0 ms) [1855/3570] dEQP.GLES3/functional_texture_wrap_astc_10x8_clamp_clamp_nearest_divisible (0 ms) [1856/3570] dEQP.GLES3/functional_texture_wrap_astc_10x8_clamp_repeat_linear_divisible (0 ms) [1857/3570] dEQP.GLES3/functional_texture_wrap_astc_10x8_clamp_mirror_nearest_divisible (0 ms) [1858/3570] dEQP.GLES3/functional_texture_wrap_astc_10x8_repeat_mirror_nearest_divisible (0 ms) [1859/3570] dEQP.GLES3/functional_texture_wrap_astc_10x8_mirror_clamp_nearest_not_divisible (0 ms) [1860/3570] dEQP.GLES3/functional_texture_wrap_astc_10x8_mirror_mirror_linear_not_divisible (0 ms) [1861/3570] dEQP.GLES3/functional_texture_wrap_astc_10x10_repeat_mirror_nearest_divisible (0 ms) [1862/3570] dEQP.GLES3/functional_texture_wrap_astc_10x10_repeat_mirror_linear_divisible (0 ms) [1863/3570] dEQP.GLES3/functional_texture_wrap_astc_10x10_mirror_clamp_linear_divisible (0 ms) [1864/3570] dEQP.GLES3/functional_texture_wrap_astc_10x10_clamp_mirror_linear_not_divisible (0 ms) [1865/3570] dEQP.GLES3/functional_texture_wrap_astc_10x10_mirror_repeat_nearest_not_divisible (0 ms) [1866/3570] dEQP.GLES3/functional_texture_wrap_astc_12x10_repeat_clamp_nearest_divisible (0 ms) [1867/3570] dEQP.GLES3/functional_texture_wrap_astc_12x10_clamp_clamp_linear_not_divisible (0 ms) [1868/3570] dEQP.GLES3/functional_texture_wrap_astc_12x12_repeat_mirror_nearest_divisible (0 ms) [1869/3570] dEQP.GLES3/functional_texture_wrap_astc_12x12_repeat_mirror_linear_not_divisible (0 ms) [1870/3570] dEQP.GLES3/functional_texture_wrap_astc_12x12_mirror_clamp_linear_not_divisible (1 ms) [1871/3570] dEQP.GLES3/functional_texture_wrap_astc_12x12_mirror_mirror_nearest_not_divisible (0 ms) [1872/3570] dEQP.GLES3/functional_texture_wrap_astc_4x4_srgb_clamp_repeat_nearest_not_divisible (0 ms) [1873/3570] dEQP.GLES3/functional_texture_wrap_astc_5x4_srgb_clamp_mirror_nearest_not_divisible (0 ms) [1874/3570] dEQP.GLES3/functional_texture_wrap_astc_5x5_srgb_clamp_clamp_nearest_divisible (0 ms) [1875/3570] dEQP.GLES3/functional_texture_wrap_astc_6x5_srgb_repeat_mirror_nearest_not_divisible (0 ms) [1876/3570] dEQP.GLES3/functional_texture_wrap_astc_6x5_srgb_mirror_clamp_nearest_not_divisible (0 ms) [1877/3570] dEQP.GLES3/functional_texture_wrap_astc_6x6_srgb_mirror_repeat_linear_not_divisible (0 ms) [1878/3570] dEQP.GLES3/functional_texture_wrap_astc_8x5_srgb_repeat_repeat_linear_not_divisible (0 ms) [1879/3570] dEQP.GLES3/functional_texture_wrap_astc_8x5_srgb_mirror_clamp_nearest_not_divisible (0 ms) [1880/3570] dEQP.GLES3/functional_texture_wrap_astc_8x6_srgb_clamp_clamp_linear_not_divisible (0 ms) [1881/3570] dEQP.GLES3/functional_texture_wrap_astc_8x6_srgb_mirror_clamp_linear_not_divisible (0 ms) [1882/3570] dEQP.GLES3/functional_texture_wrap_astc_8x8_srgb_mirror_clamp_nearest_divisible (0 ms) [1883/3570] dEQP.GLES3/functional_texture_wrap_astc_8x8_srgb_mirror_repeat_nearest_divisible (0 ms) [1884/3570] dEQP.GLES3/functional_texture_wrap_astc_8x8_srgb_mirror_mirror_nearest_divisible (0 ms) [1885/3570] dEQP.GLES3/functional_texture_wrap_astc_8x8_srgb_mirror_mirror_linear_divisible (0 ms) [1886/3570] dEQP.GLES3/functional_texture_wrap_astc_8x8_srgb_mirror_clamp_linear_not_divisible (0 ms) [1887/3570] dEQP.GLES3/functional_texture_wrap_astc_8x8_srgb_mirror_mirror_linear_not_divisible (0 ms) [1888/3570] dEQP.GLES3/functional_texture_wrap_astc_10x5_srgb_clamp_clamp_nearest_divisible (0 ms) [1889/3570] dEQP.GLES3/functional_texture_wrap_astc_10x5_srgb_repeat_clamp_nearest_divisible (0 ms) [1890/3570] dEQP.GLES3/functional_texture_wrap_astc_10x5_srgb_mirror_mirror_nearest_divisible (0 ms) [1891/3570] dEQP.GLES3/functional_texture_wrap_astc_10x5_srgb_repeat_clamp_linear_not_divisible (0 ms) [1892/3570] dEQP.GLES3/functional_texture_wrap_astc_10x5_srgb_repeat_mirror_nearest_not_divisible (1 ms) [1893/3570] dEQP.GLES3/functional_texture_wrap_astc_10x6_srgb_mirror_clamp_linear_not_divisible (0 ms) [1894/3570] dEQP.GLES3/functional_texture_wrap_astc_10x8_srgb_clamp_mirror_linear_divisible (0 ms) [1895/3570] dEQP.GLES3/functional_texture_wrap_astc_10x8_srgb_mirror_repeat_nearest_not_divisible (0 ms) [1896/3570] dEQP.GLES3/functional_texture_wrap_astc_10x10_srgb_clamp_mirror_nearest_divisible (0 ms) [1897/3570] dEQP.GLES3/functional_texture_wrap_astc_10x10_srgb_repeat_clamp_nearest_divisible (0 ms) [1898/3570] dEQP.GLES3/functional_texture_wrap_astc_12x10_srgb_mirror_clamp_linear_divisible (0 ms) [1899/3570] dEQP.GLES3/functional_texture_wrap_astc_12x10_srgb_mirror_repeat_linear_not_divisible (0 ms) [1900/3570] dEQP.GLES3/functional_texture_wrap_astc_12x12_srgb_clamp_clamp_linear_divisible (0 ms) [1901/3570] dEQP.GLES3/functional_texture_wrap_astc_12x12_srgb_repeat_mirror_linear_divisible (0 ms) [1902/3570] dEQP.GLES3/functional_texture_wrap_astc_12x12_srgb_clamp_repeat_linear_not_divisible (0 ms) [1903/3570] dEQP.GLES3/functional_texture_filtering_2d_formats_r11f_g11f_b10f_nearest_mipmap_linear (8 ms) [1904/3570] dEQP.GLES3/functional_texture_filtering_2d_formats_rgba8_snorm_linear (6 ms) [1905/3570] dEQP.GLES3/functional_texture_filtering_2d_formats_srgb8_alpha8_nearest_mipmap_nearest (6 ms) [1906/3570] dEQP.GLES3/functional_texture_filtering_2d_formats_etc1_rgb8_linear_mipmap_nearest (9 ms) [1907/3570] dEQP.GLES3/functional_texture_filtering_2d_sizes_32x64_linear_mipmap_linear (6 ms) [1908/3570] dEQP.GLES3/functional_texture_filtering_2d_sizes_128x128_nearest_mipmap_nearest (6 ms) [1909/3570] dEQP.GLES3/functional_texture_filtering_2d_sizes_3x7_nearest_mipmap_linear (5 ms) [1910/3570] dEQP.GLES3/functional_texture_filtering_2d_sizes_3x7_linear_mipmap_linear (5 ms) [1911/3570] dEQP.GLES3/functional_texture_filtering_2d_combinations_nearest_nearest_clamp_clamp (4 ms) [1912/3570] dEQP.GLES3/functional_texture_filtering_2d_combinations_nearest_nearest_mirror_clamp (5 ms) [1913/3570] dEQP.GLES3/functional_texture_filtering_2d_combinations_linear_nearest_clamp_clamp (4 ms) [1914/3570] dEQP.GLES3/functional_texture_filtering_2d_combinations_linear_nearest_repeat_clamp (5 ms) [1915/3570] dEQP.GLES3/functional_texture_filtering_2d_combinations_linear_linear_repeat_mirror (5 ms) [1916/3570] dEQP.GLES3/functional_texture_filtering_2d_combinations_nearest_mipmap_nearest_nearest_clamp_repeat (4 ms) [1917/3570] dEQP.GLES3/functional_texture_filtering_2d_combinations_nearest_mipmap_nearest_nearest_mirror_clamp (5 ms) [1918/3570] dEQP.GLES3/functional_texture_filtering_2d_combinations_linear_mipmap_linear_nearest_repeat_clamp (5 ms) [1919/3570] dEQP.GLES3/functional_texture_filtering_2d_combinations_linear_mipmap_linear_nearest_mirror_clamp (5 ms) [1920/3570] dEQP.GLES3/functional_texture_filtering_cube_formats_rgba16f_nearest (12 ms) [1921/3570] dEQP.GLES3/functional_texture_filtering_cube_formats_r11f_g11f_b10f_nearest_mipmap_nearest (14 ms) [1922/3570] dEQP.GLES3/functional_texture_filtering_cube_formats_rgb9_e5_linear_mipmap_linear (18 ms) [1923/3570] dEQP.GLES3/functional_texture_filtering_cube_formats_rgba8_snorm_linear_mipmap_nearest (16 ms) [1924/3570] dEQP.GLES3/functional_texture_filtering_cube_formats_rgb565_nearest (11 ms) [1925/3570] dEQP.GLES3/functional_texture_filtering_cube_formats_rgba4_linear_mipmap_linear (18 ms) [1926/3570] dEQP.GLES3/functional_texture_filtering_cube_formats_srgb8_alpha8_linear (14 ms) [1927/3570] dEQP.GLES3/functional_texture_filtering_cube_formats_rgb10_a2_linear_mipmap_nearest (14 ms) [1928/3570] dEQP.GLES3/functional_texture_filtering_cube_sizes_8x8_nearest_mipmap_nearest (10 ms) [1929/3570] dEQP.GLES3/functional_texture_filtering_cube_sizes_128x128_linear (17 ms) [1930/3570] dEQP.GLES3/functional_texture_filtering_cube_sizes_7x7_nearest (7 ms) [1931/3570] dEQP.GLES3/functional_texture_filtering_cube_sizes_7x7_nearest_mipmap_nearest (11 ms) [1932/3570] dEQP.GLES3/functional_texture_filtering_cube_combinations_linear_linear_clamp_repeat (12 ms) [1933/3570] dEQP.GLES3/functional_texture_filtering_cube_combinations_linear_mipmap_nearest_linear_clamp_clamp (13 ms) [1934/3570] dEQP.GLES3/functional_texture_filtering_cube_combinations_nearest_mipmap_linear_nearest_mirror_repeat (12 ms) [1935/3570] dEQP.GLES3/functional_texture_filtering_cube_combinations_linear_mipmap_linear_linear_clamp_repeat (17 ms) [1936/3570] dEQP.GLES3/functional_texture_filtering_cube_combinations_linear_mipmap_linear_linear_repeat_repeat (18 ms) [1937/3570] dEQP.GLES3/functional_texture_filtering_2d_array_formats_rgb9_e5_nearest_mipmap_linear (29 ms) [1938/3570] dEQP.GLES3/functional_texture_filtering_2d_array_formats_srgb8_alpha8_linear (14 ms) [1939/3570] dEQP.GLES3/functional_texture_filtering_2d_array_formats_srgb_r8_linear_mipmap_nearest (0 ms) [1940/3570] dEQP.GLES3/functional_texture_filtering_2d_array_formats_rgb10_a2_nearest (14 ms) [1941/3570] dEQP.GLES3/functional_texture_filtering_2d_array_formats_rgb10_a2_nearest_mipmap_nearest (15 ms) [1942/3570] dEQP.GLES3/functional_texture_filtering_2d_array_sizes_4x8x8_nearest_mipmap_linear (5 ms) [1943/3570] dEQP.GLES3/functional_texture_filtering_2d_array_sizes_3x7x5_nearest (4 ms) [1944/3570] dEQP.GLES3/functional_texture_filtering_2d_array_sizes_3x7x5_linear (6 ms) [1945/3570] dEQP.GLES3/functional_texture_filtering_2d_array_sizes_63x63x63_linear_mipmap_nearest (22 ms) [1946/3570] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_nearest_nearest_clamp_repeat (9 ms) [1947/3570] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_nearest_nearest_repeat_clamp (10 ms) [1948/3570] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_linear_mirror_mirror (11 ms) [1949/3570] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_nearest_linear_clamp_clamp (10 ms) [1950/3570] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_nearest_linear_repeat_mirror (11 ms) [1951/3570] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_nearest_mipmap_linear_nearest_repeat_mirror (10 ms) [1952/3570] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_linear_nearest_clamp_mirror (10 ms) [1953/3570] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_linear_nearest_repeat_repeat (11 ms) [1954/3570] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_linear_nearest_mirror_mirror (10 ms) [1955/3570] dEQP.GLES3/functional_texture_filtering_2d_array_combinations_linear_mipmap_linear_linear_mirror_repeat (12 ms) [1956/3570] dEQP.GLES3/functional_texture_filtering_3d_formats_rgb5_a1_linear (24 ms) [1957/3570] dEQP.GLES3/functional_texture_filtering_3d_formats_srgb8_alpha8_nearest (19 ms) [1958/3570] dEQP.GLES3/functional_texture_filtering_3d_formats_srgb8_alpha8_linear_mipmap_nearest (21 ms) [1959/3570] dEQP.GLES3/functional_texture_filtering_3d_formats_srgb_r8_linear (0 ms) [1960/3570] dEQP.GLES3/functional_texture_filtering_3d_formats_srgb_r8_linear_mipmap_linear (0 ms) [1961/3570] dEQP.GLES3/functional_texture_filtering_3d_sizes_3x7x5_nearest_mipmap_nearest (6 ms) [1962/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_nearest_repeat_clamp_mirror (17 ms) [1963/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_nearest_repeat_mirror_repeat (17 ms) [1964/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_nearest_mirror_clamp_mirror (16 ms) [1965/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_linear_clamp_clamp_mirror (18 ms) [1966/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_linear_repeat_mirror_clamp (17 ms) [1967/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_nearest_repeat_clamp_repeat (17 ms) [1968/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_nearest_repeat_repeat_clamp (17 ms) [1969/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_nearest_mirror_repeat_mirror (17 ms) [1970/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_nearest_mirror_mirror_clamp (17 ms) [1971/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_nearest_mirror_mirror_repeat (18 ms) [1972/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_linear_mirror_repeat_repeat (19 ms) [1973/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_nearest_repeat_clamp_clamp (16 ms) [1974/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_nearest_repeat_mirror_mirror (16 ms) [1975/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_linear_clamp_mirror_mirror (17 ms) [1976/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_linear_repeat_mirror_mirror (18 ms) [1977/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_linear_mirror_clamp_mirror (17 ms) [1978/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_linear_mirror_repeat_clamp (17 ms) [1979/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_nearest_linear_mirror_repeat_mirror (18 ms) [1980/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_nearest_nearest_mirror_clamp_mirror (17 ms) [1981/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_nearest_nearest_mirror_repeat_clamp (16 ms) [1982/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_nearest_linear_clamp_repeat_clamp (17 ms) [1983/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_linear_nearest_clamp_repeat_repeat (19 ms) [1984/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_linear_nearest_repeat_repeat_mirror (19 ms) [1985/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_linear_nearest_repeat_mirror_repeat (19 ms) [1986/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_nearest_mipmap_linear_linear_mirror_repeat_clamp (19 ms) [1987/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_linear_nearest_repeat_repeat_clamp (20 ms) [1988/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_linear_nearest_mirror_repeat_repeat (22 ms) [1989/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_linear_linear_repeat_clamp_clamp (20 ms) [1990/3570] dEQP.GLES3/functional_texture_filtering_3d_combinations_linear_mipmap_linear_linear_mirror_clamp_mirror (23 ms) [1991/3570] dEQP.GLES3/functional_texture_mipmap_2d_basic_linear_linear_repeat_npot (12 ms) [1992/3570] dEQP.GLES3/functional_texture_mipmap_2d_base_level_linear_nearest (10 ms) [1993/3570] dEQP.GLES3/functional_texture_mipmap_2d_base_level_nearest_linear (9 ms) [1994/3570] dEQP.GLES3/functional_texture_mipmap_cube_max_lod_nearest_linear (6 ms) [1995/3570] dEQP.GLES3/functional_texture_mipmap_3d_basic_nearest_nearest_mirror (4 ms) [1996/3570] dEQP.GLES3/functional_texture_mipmap_3d_basic_linear_linear_clamp (17 ms) [1997/3570] dEQP.GLES3/functional_texture_mipmap_3d_projected_linear_nearest_mirror (7 ms) [1998/3570] dEQP.GLES3/functional_texture_mipmap_3d_min_lod_linear_nearest (6 ms) [1999/3570] dEQP.GLES3/functional_texture_mipmap_3d_min_lod_nearest_linear (6 ms) [2000/3570] dEQP.GLES3/functional_texture_mipmap_3d_max_lod_nearest_nearest (4 ms) Note: Google Test filter = dEQP.GLES3/functional_texture_mipmap_3d_max_level_nearest_linear:dEQP.GLES3/functional_texture_swizzle_single_channel_r_zero:dEQP.GLES3/functional_texture_swizzle_multi_channel_alpha_all_green:dEQP.GLES3/functional_texture_swizzle_multi_channel_alpha_all_blue:dEQP.GLES3/functional_texture_swizzle_multi_channel_alpha_all_zero:dEQP.GLES3/functional_texture_swizzle_multi_channel_alpha_bgra:dEQP.GLES3/functional_texture_swizzle_multi_channel_luminance_alpha_all_zero:dEQP.GLES3/functional_texture_swizzle_multi_channel_red_all_blue:dEQP.GLES3/functional_texture_swizzle_multi_channel_rg_abgr:dEQP.GLES3/functional_texture_swizzle_multi_channel_rgb_all_blue:dEQP.GLES3/functional_texture_swizzle_multi_channel_rgb_all_one:dEQP.GLES3/functional_texture_shadow_2d_nearest_greater_depth_component16:dEQP.GLES3/functional_texture_shadow_2d_nearest_not_equal_depth24_stencil8:dEQP.GLES3/functional_texture_shadow_2d_nearest_always_depth24_stencil8:dEQP.GLES3/functional_texture_shadow_2d_nearest_never_depth_component32f:dEQP.GLES3/functional_texture_shadow_2d_linear_greater_or_equal_depth_component16:dEQP.GLES3/functional_texture_shadow_2d_nearest_mipmap_nearest_not_equal_depth24_stencil8:dEQP.GLES3/functional_texture_shadow_2d_linear_mipmap_nearest_greater_depth_component16:dEQP.GLES3/functional_texture_shadow_2d_linear_mipmap_nearest_never_depth_component32f:dEQP.GLES3/functional_texture_shadow_2d_nearest_mipmap_linear_less_or_equal_depth_component16:dEQP.GLES3/functional_texture_shadow_2d_nearest_mipmap_linear_equal_depth_component32f:dEQP.GLES3/functional_texture_shadow_2d_linear_mipmap_linear_greater_depth_component32f:dEQP.GLES3/functional_texture_shadow_2d_linear_mipmap_linear_equal_depth_component32f:dEQP.GLES3/functional_texture_shadow_cube_nearest_always_depth24_stencil8:dEQP.GLES3/functional_texture_shadow_cube_linear_never_depth_component32f:dEQP.GLES3/functional_texture_shadow_cube_nearest_mipmap_nearest_less_or_equal_depth_component32f:dEQP.GLES3/functional_texture_shadow_cube_nearest_mipmap_nearest_greater_or_equal_depth_component16:dEQP.GLES3/functional_texture_shadow_cube_nearest_mipmap_linear_less_or_equal_depth_component16:dEQP.GLES3/functional_texture_shadow_cube_nearest_mipmap_linear_not_equal_depth24_stencil8:dEQP.GLES3/functional_texture_shadow_cube_linear_mipmap_linear_greater_or_equal_depth24_stencil8:dEQP.GLES3/functional_texture_shadow_2d_array_nearest_less_or_equal_depth_component16:dEQP.GLES3/functional_texture_shadow_2d_array_nearest_greater_or_equal_depth24_stencil8:dEQP.GLES3/functional_texture_shadow_2d_array_nearest_greater_depth24_stencil8:dEQP.GLES3/functional_texture_shadow_2d_array_nearest_equal_depth_component32f:dEQP.GLES3/functional_texture_shadow_2d_array_nearest_always_depth24_stencil8:dEQP.GLES3/functional_texture_shadow_2d_array_nearest_never_depth_component16:dEQP.GLES3/functional_texture_shadow_2d_array_linear_never_depth_component16:dEQP.GLES3/functional_texture_shadow_2d_array_nearest_mipmap_nearest_not_equal_depth24_stencil8:dEQP.GLES3/functional_texture_shadow_2d_array_nearest_mipmap_nearest_always_depth24_stencil8:dEQP.GLES3/functional_texture_shadow_2d_array_linear_mipmap_nearest_equal_depth_component16:dEQP.GLES3/functional_texture_shadow_2d_array_linear_mipmap_nearest_not_equal_depth_component16:dEQP.GLES3/functional_texture_shadow_2d_array_linear_mipmap_nearest_never_depth_component32f:dEQP.GLES3/functional_texture_shadow_2d_array_nearest_mipmap_linear_less_or_equal_depth_component16:dEQP.GLES3/functional_texture_shadow_2d_array_nearest_mipmap_linear_equal_depth_component32f:dEQP.GLES3/functional_texture_shadow_2d_array_linear_mipmap_linear_less_or_equal_depth24_stencil8:dEQP.GLES3/functional_texture_specification_basic_teximage2d_rgba32i_cube:dEQP.GLES3/functional_texture_specification_basic_teximage2d_rgba16ui_cube:dEQP.GLES3/functional_texture_specification_basic_teximage2d_rgba8i_2d:dEQP.GLES3/functional_texture_specification_basic_teximage2d_srgb8_alpha8_cube:dEQP.GLES3/functional_texture_specification_basic_teximage2d_rgba4_2d:dEQP.GLES3/functional_texture_specification_basic_teximage2d_rgb8_cube:dEQP.GLES3/functional_texture_specification_basic_teximage2d_rgb565_2d:dEQP.GLES3/functional_texture_specification_basic_teximage2d_rgb32i_cube:dEQP.GLES3/functional_texture_specification_basic_teximage2d_rg32f_2d:dEQP.GLES3/functional_texture_specification_basic_teximage2d_rg8i_cube:dEQP.GLES3/functional_texture_specification_basic_teximage2d_r32i_2d:dEQP.GLES3/functional_texture_specification_basic_teximage2d_r8ui_cube:dEQP.GLES3/functional_texture_specification_random_teximage2d_2d_5:dEQP.GLES3/functional_texture_specification_random_teximage2d_cube_7:dEQP.GLES3/functional_texture_specification_teximage2d_align_cube_rgb8_39_2:dEQP.GLES3/functional_texture_specification_teximage2d_pbo_rgba16i_cube:dEQP.GLES3/functional_texture_specification_teximage2d_pbo_rgba16ui_2d:dEQP.GLES3/functional_texture_specification_teximage2d_pbo_rgba4_cube:dEQP.GLES3/functional_texture_specifi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_one:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_equation_src_func_dst_func_subtract_src_alpha_saturate_dst_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_equation_src_func_dst_func_reverse_subtract_zero_dst_color:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_equation_src_func_dst_func_reverse_subtract_one_constant_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_equation_src_func_dst_func_reverse_subtract_src_color_zero:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_equation_src_func_dst_func_reverse_subtract_src_color_one:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_equation_src_func_dst_func_reverse_subtract_src_color_dst_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_equation_src_func_dst_func_reverse_subtract_src_color_src_alpha_saturate:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_equation_src_func_dst_func_reverse_subtract_one_minus_src_color_dst_color:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_equation_src_func_dst_func_reverse_subtract_one_minus_src_color_dst_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_equation_src_func_dst_func_reverse_subtract_dst_color_one_minus_src_color:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_equation_src_func_dst_func_reverse_subtract_dst_color_dst_color:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_equation_src_func_dst_func_reverse_subtract_dst_color_one_minus_constant_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_equation_src_func_dst_func_reverse_subtract_one_minus_dst_color_src_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_equation_src_func_dst_func_reverse_subtract_one_minus_dst_color_constant_color:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_equation_src_func_dst_func_reverse_subtract_one_minus_dst_color_src_alpha_saturate:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_equation_src_func_dst_func_reverse_subtract_one_minus_constant_color_one:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_equation_src_func_dst_func_reverse_subtract_constant_alpha_one_minus_constant_color:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_equation_src_func_dst_func_reverse_subtract_constant_alpha_one_minus_constant_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_src_zero_dst_color:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_src_dst_color_one_minus_constant_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_src_one_minus_dst_color_one_minus_src_color:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_src_one_minus_dst_color_src_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_src_src_alpha_one_minus_constant_color:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_src_one_minus_src_alpha_src_color:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_src_dst_alpha_zero:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_src_dst_alpha_one_minus_constant_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_src_one_minus_dst_alpha_zero:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_src_one_minus_constant_color_one_minus_dst_color:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_src_constant_alpha_src_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_src_constant_alpha_dst_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_src_one_minus_constant_alpha_constant_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_src_src_alpha_saturate_one_minus_dst_color:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_dst_zero_one_minus_constant_color:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_dst_zero_one_minus_constant_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_dst_one_zero:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_dst_one_src_color:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_dst_src_color_one_minus_dst_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_dst_one_minus_src_color_one_minus_src_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_dst_one_minus_dst_color_one_minus_constant_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_dst_src_alpha_src_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_dst_src_alpha_dst_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_dst_one_minus_src_alpha_src_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_dst_dst_alpha_src_color:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_dst_one_minus_constant_color_one_minus_src_color:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_dst_one_minus_constant_color_dst_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_dst_constant_alpha_one_minus_dst_color:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_dst_constant_alpha_constant_color:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_dst_one_minus_constant_alpha_one_minus_src_alpha:dEQP.GLES3/functional_fragment_ops_blend_default_framebuffer_rgb_func_alpha_func_dst_one_minus_constant_alpha_one_minus_constant_color:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_one_one_minus_src_alpha:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_one_one_minus_constant_alpha:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_src_color_one_minus_dst_color:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_one_minus_src_color_one_minus_src_color:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_one_minus_src_color_src_alpha_saturate:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_dst_color_constant_alpha:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_src_alpha_dst_color:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_src_alpha_one_minus_dst_color:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_src_alpha_src_alpha:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_src_alpha_constant_alpha:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_src_alpha_one_minus_constant_alpha:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_one_minus_src_alpha_dst_alpha:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_dst_alpha_src_color:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_dst_alpha_src_alpha:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_dst_alpha_one_minus_dst_alpha:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_one_minus_dst_alpha_constant_alpha:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_constant_color_one_minus_src_color:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_constant_color_dst_color:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_constant_color_src_alpha:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_constant_color_src_alpha_saturate:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_src_alpha_saturate_src_color:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_add_src_alpha_saturate_dst_color:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_subtract_zero_one:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_subtract_src_color_dst_color:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_subtract_one_minus_src_color_one_minus_src_alpha:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_subtract_dst_color_src_color:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_subtract_one_minus_dst_color_one:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_subtract_src_alpha_src_alpha:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_subtract_one_minus_src_alpha_dst_alpha:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_subtract_one_minus_src_alpha_constant_color:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_subtract_dst_alpha_one_minus_src_color:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_subtract_dst_alpha_src_alpha_saturate:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_subtract_constant_color_dst_color:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_subtract_constant_alpha_one:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_subtract_constant_alpha_dst_color:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_subtract_constant_alpha_dst_alpha:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_subtract_constant_alpha_one_minus_dst_alpha:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_subtract_one_minus_constant_alpha_constant_alpha:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_subtract_src_alpha_saturate_one:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_subtract_src_alpha_saturate_constant_alpha:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_reverse_subtract_zero_src_color:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_reverse_subtract_zero_one_minus_constant_alpha:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_reverse_subtract_one_one_minus_constant_color:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_reverse_subtract_src_color_src_color:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_reverse_subtract_src_color_one_minus_src_alpha:dEQP.GLES3/functional_fragment_ops_blend_fbo_srgb_equation_src_func_dst_func_reverse_subtract_src_color_constant_alpha [==========] Running 400 tests from 1 test suite. [----------] Global test environment set-up. [----------] 400 tests from dEQP Writing test log into TestResults.qpa [ RUN ] dEQP.GLES3/functional_texture_mipmap_3d_max_level_nearest_linear dEQP-GLES3.functional.texture.mipmap.3d.max_level.nearest_linear [ OK ] dEQP.GLES3/functional_texture_mipmap_3d_max_level_nearest_linear (75 ms) [ RUN ] dEQP.GLES3/functional_texture_swizzle_single_channel_r_zero dEQP-GLES3.functional.texture.swizzle.single_channel.r_zero [ OK ] dEQP.GLES3/functional_texture_swizzle_single_channel_r_zero (13 ms) [ RUN ] dEQP.GLES3/functional_texture_swizzle_multi_channel_alpha_all_green dEQP-GLES3.functional.texture.swizzle.multi_channel.alpha_all_green [ OK ] dEQP.GLES3/functional_texture_swizzle_multi_channel_alpha_all_green (4 ms) [ RUN ] dEQP.GLES3/functional_texture_swizzle_multi_channel_alpha_all_blue dEQP-GLES3.functional.texture.swizzle.multi_channel.alpha_all_blue [ OK ] dEQP.GLES3/functional_texture_swizzle_multi_channel_alpha_all_blue (4 ms) [ RUN ] dEQP.GLES3/functional_texture_swizzle_multi_channel_alpha_all_zero dEQP-GLES3.functional.texture.swizzle.multi_channel.alpha_all_zero [ OK ] dEQP.GLES3/functional_texture_swizzle_multi_channel_alpha_all_zero (3 ms) [ RUN ] dEQP.GLES3/functional_texture_swizzle_multi_channel_alpha_bgra dEQP-GLES3.functional.texture.swizzle.multi_channel.alpha_bgra [ OK ] dEQP.GLES3/functional_texture_swizzle_multi_channel_alpha_bgra (4 ms) [ RUN ] dEQP.GLES3/functional_texture_swizzle_multi_channel_luminance_alpha_all_zero dEQP-GLES3.functional.texture.swizzle.multi_channel.luminance_alpha_all_zero [ OK ] dEQP.GLES3/functional_texture_swizzle_multi_channel_luminance_alpha_all_zero (4 ms) [ RUN ] dEQP.GLES3/functional_texture_swizzle_multi_channel_red_all_blue dEQP-GLES3.functional.texture.swizzle.multi_channel.red_all_blue [ OK ] dEQP.GLES3/functional_texture_swizzle_multi_channel_red_all_blue (4 ms) [ RUN ] dEQP.GLES3/functional_texture_swizzle_multi_channel_rg_abgr dEQP-GLES3.functional.texture.swizzle.multi_channel.rg_abgr [ OK ] dEQP.GLES3/functional_texture_swizzle_multi_channel_rg_abgr (4 ms) [ RUN ] dEQP.GLES3/functional_texture_swizzle_multi_channel_rgb_all_blue dEQP-GLES3.functional.texture.swizzle.multi_channel.rgb_all_blue [ OK ] dEQP.GLES3/functional_texture_swizzle_multi_channel_rgb_all_blue (4 ms) [ RUN ] dEQP.GLES3/functional_texture_swizzle_multi_channel_rgb_all_one dEQP-GLES3.functional.texture.swizzle.multi_channel.rgb_all_one [ OK ] dEQP.GLES3/functional_texture_swizzle_multi_channel_rgb_all_one (3 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_2d_nearest_greater_depth_component16 dEQP-GLES3.functional.texture.shadow.2d.nearest.greater_depth_component16 [ OK ] dEQP.GLES3/functional_texture_shadow_2d_nearest_greater_depth_component16 (7 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_2d_nearest_not_equal_depth24_stencil8 dEQP-GLES3.functional.texture.shadow.2d.nearest.not_equal_depth24_stencil8 [ OK ] dEQP.GLES3/functional_texture_shadow_2d_nearest_not_equal_depth24_stencil8 (6 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_2d_nearest_always_depth24_stencil8 dEQP-GLES3.functional.texture.shadow.2d.nearest.always_depth24_stencil8 [ OK ] dEQP.GLES3/functional_texture_shadow_2d_nearest_always_depth24_stencil8 (6 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_2d_nearest_never_depth_component32f dEQP-GLES3.functional.texture.shadow.2d.nearest.never_depth_component32f [ OK ] dEQP.GLES3/functional_texture_shadow_2d_nearest_never_depth_component32f (6 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_2d_linear_greater_or_equal_depth_component16 dEQP-GLES3.functional.texture.shadow.2d.linear.greater_or_equal_depth_component16 [ OK ] dEQP.GLES3/functional_texture_shadow_2d_linear_greater_or_equal_depth_component16 (9 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_2d_nearest_mipmap_nearest_not_equal_depth24_stencil8 dEQP-GLES3.functional.texture.shadow.2d.nearest_mipmap_nearest.not_equal_depth24_stencil8 [ OK ] dEQP.GLES3/functional_texture_shadow_2d_nearest_mipmap_nearest_not_equal_depth24_stencil8 (7 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_2d_linear_mipmap_nearest_greater_depth_component16 dEQP-GLES3.functional.texture.shadow.2d.linear_mipmap_nearest.greater_depth_component16 [ OK ] dEQP.GLES3/functional_texture_shadow_2d_linear_mipmap_nearest_greater_depth_component16 (9 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_2d_linear_mipmap_nearest_never_depth_component32f dEQP-GLES3.functional.texture.shadow.2d.linear_mipmap_nearest.never_depth_component32f [ OK ] dEQP.GLES3/functional_texture_shadow_2d_linear_mipmap_nearest_never_depth_component32f (8 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_2d_nearest_mipmap_linear_less_or_equal_depth_component16 dEQP-GLES3.functional.texture.shadow.2d.nearest_mipmap_linear.less_or_equal_depth_component16 [ OK ] dEQP.GLES3/functional_texture_shadow_2d_nearest_mipmap_linear_less_or_equal_depth_component16 (8 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_2d_nearest_mipmap_linear_equal_depth_component32f dEQP-GLES3.functional.texture.shadow.2d.nearest_mipmap_linear.equal_depth_component32f [ OK ] dEQP.GLES3/functional_texture_shadow_2d_nearest_mipmap_linear_equal_depth_component32f (8 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_2d_linear_mipmap_linear_greater_depth_component32f dEQP-GLES3.functional.texture.shadow.2d.linear_mipmap_linear.greater_depth_component32f [ OK ] dEQP.GLES3/functional_texture_shadow_2d_linear_mipmap_linear_greater_depth_component32f (10 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_2d_linear_mipmap_linear_equal_depth_component32f dEQP-GLES3.functional.texture.shadow.2d.linear_mipmap_linear.equal_depth_component32f [ OK ] dEQP.GLES3/functional_texture_shadow_2d_linear_mipmap_linear_equal_depth_component32f (9 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_cube_nearest_always_depth24_stencil8 dEQP-GLES3.functional.texture.shadow.cube.nearest.always_depth24_stencil8 [ OK ] dEQP.GLES3/functional_texture_shadow_cube_nearest_always_depth24_stencil8 (10 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_cube_linear_never_depth_component32f dEQP-GLES3.functional.texture.shadow.cube.linear.never_depth_component32f [ OK ] dEQP.GLES3/functional_texture_shadow_cube_linear_never_depth_component32f (16 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_cube_nearest_mipmap_nearest_less_or_equal_depth_component32f dEQP-GLES3.functional.texture.shadow.cube.nearest_mipmap_nearest.less_or_equal_depth_component32f [ OK ] dEQP.GLES3/functional_texture_shadow_cube_nearest_mipmap_nearest_less_or_equal_depth_component32f (15 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_cube_nearest_mipmap_nearest_greater_or_equal_depth_component16 dEQP-GLES3.functional.texture.shadow.cube.nearest_mipmap_nearest.greater_or_equal_depth_component16 [ OK ] dEQP.GLES3/functional_texture_shadow_cube_nearest_mipmap_nearest_greater_or_equal_depth_component16 (14 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_cube_nearest_mipmap_linear_less_or_equal_depth_component16 dEQP-GLES3.functional.texture.shadow.cube.nearest_mipmap_linear.less_or_equal_depth_component16 [ OK ] dEQP.GLES3/functional_texture_shadow_cube_nearest_mipmap_linear_less_or_equal_depth_component16 (17 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_cube_nearest_mipmap_linear_not_equal_depth24_stencil8 dEQP-GLES3.functional.texture.shadow.cube.nearest_mipmap_linear.not_equal_depth24_stencil8 [ OK ] dEQP.GLES3/functional_texture_shadow_cube_nearest_mipmap_linear_not_equal_depth24_stencil8 (19 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_cube_linear_mipmap_linear_greater_or_equal_depth24_stencil8 dEQP-GLES3.functional.texture.shadow.cube.linear_mipmap_linear.greater_or_equal_depth24_stencil8 [ OK ] dEQP.GLES3/functional_texture_shadow_cube_linear_mipmap_linear_greater_or_equal_depth24_stencil8 (21 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_2d_array_nearest_less_or_equal_depth_component16 dEQP-GLES3.functional.texture.shadow.2d_array.nearest.less_or_equal_depth_component16 [ OK ] dEQP.GLES3/functional_texture_shadow_2d_array_nearest_less_or_equal_depth_component16 (7 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_2d_array_nearest_greater_or_equal_depth24_stencil8 dEQP-GLES3.functional.texture.shadow.2d_array.nearest.greater_or_equal_depth24_stencil8 [ OK ] dEQP.GLES3/functional_texture_shadow_2d_array_nearest_greater_or_equal_depth24_stencil8 (8 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_2d_array_nearest_greater_depth24_stencil8 dEQP-GLES3.functional.texture.shadow.2d_array.nearest.greater_depth24_stencil8 [ OK ] dEQP.GLES3/functional_texture_shadow_2d_array_nearest_greater_depth24_stencil8 (7 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_2d_array_nearest_equal_depth_component32f dEQP-GLES3.functional.texture.shadow.2d_array.nearest.equal_depth_component32f [ OK ] dEQP.GLES3/functional_texture_shadow_2d_array_nearest_equal_depth_component32f (8 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_2d_array_nearest_always_depth24_stencil8 dEQP-GLES3.functional.texture.shadow.2d_array.nearest.always_depth24_stencil8 [ OK ] dEQP.GLES3/functional_texture_shadow_2d_array_nearest_always_depth24_stencil8 (8 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_2d_array_nearest_never_depth_component16 dEQP-GLES3.functional.texture.shadow.2d_array.nearest.never_depth_component16 [ OK ] dEQP.GLES3/functional_texture_shadow_2d_array_nearest_never_depth_component16 (7 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_2d_array_linear_never_depth_component16 dEQP-GLES3.functional.texture.shadow.2d_array.linear.never_depth_component16 [ OK ] dEQP.GLES3/functional_texture_shadow_2d_array_linear_never_depth_component16 (7 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_2d_array_nearest_mipmap_nearest_not_equal_depth24_stencil8 dEQP-GLES3.functional.texture.shadow.2d_array.nearest_mipmap_nearest.not_equal_depth24_stencil8 [ OK ] dEQP.GLES3/functional_texture_shadow_2d_array_nearest_mipmap_nearest_not_equal_depth24_stencil8 (9 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_2d_array_nearest_mipmap_nearest_always_depth24_stencil8 dEQP-GLES3.functional.texture.shadow.2d_array.nearest_mipmap_nearest.always_depth24_stencil8 [ OK ] dEQP.GLES3/functional_texture_shadow_2d_array_nearest_mipmap_nearest_always_depth24_stencil8 (8 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_2d_array_linear_mipmap_nearest_equal_depth_component16 dEQP-GLES3.functional.texture.shadow.2d_array.linear_mipmap_nearest.equal_depth_component16 [ OK ] dEQP.GLES3/functional_texture_shadow_2d_array_linear_mipmap_nearest_equal_depth_component16 (10 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_2d_array_linear_mipmap_nearest_not_equal_depth_component16 dEQP-GLES3.functional.texture.shadow.2d_array.linear_mipmap_nearest.not_equal_depth_component16 [ OK ] dEQP.GLES3/functional_texture_shadow_2d_array_linear_mipmap_nearest_not_equal_depth_component16 (9 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_2d_array_linear_mipmap_nearest_never_depth_component32f dEQP-GLES3.functional.texture.shadow.2d_array.linear_mipmap_nearest.never_depth_component32f [ OK ] dEQP.GLES3/functional_texture_shadow_2d_array_linear_mipmap_nearest_never_depth_component32f (9 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_2d_array_nearest_mipmap_linear_less_or_equal_depth_component16 dEQP-GLES3.functional.texture.shadow.2d_array.nearest_mipmap_linear.less_or_equal_depth_component16 [ OK ] dEQP.GLES3/functional_texture_shadow_2d_array_nearest_mipmap_linear_less_or_equal_depth_component16 (8 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_2d_array_nearest_mipmap_linear_equal_depth_component32f dEQP-GLES3.functional.texture.shadow.2d_array.nearest_mipmap_linear.equal_depth_component32f [ OK ] dEQP.GLES3/functional_texture_shadow_2d_array_nearest_mipmap_linear_equal_depth_component32f (9 ms) [ RUN ] dEQP.GLES3/functional_texture_shadow_2d_array_linear_mipmap_linear_less_or_equal_depth24_stencil8 dEQP-GLES3.functional.texture.shadow.2d_array.linear_mipmap_linear.less_or_equal_depth24_stencil8 [ OK ] dEQP.GLES3/functional_texture_shadow_2d_array_linear_mipmap_linear_less_or_equal_depth24_stencil8 (15 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_rgba32i_cube dEQP-GLES3.functional.texture.specification.basic_teximage2d.rgba32i_cube [ OK ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_rgba32i_cube (17 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_rgba16ui_cube dEQP-GLES3.functional.texture.specification.basic_teximage2d.rgba16ui_cube [ OK ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_rgba16ui_cube (18 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_rgba8i_2d dEQP-GLES3.functional.texture.specification.basic_teximage2d.rgba8i_2d [ OK ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_rgba8i_2d (7 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_srgb8_alpha8_cube dEQP-GLES3.functional.texture.specification.basic_teximage2d.srgb8_alpha8_cube [ OK ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_srgb8_alpha8_cube (20 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_rgba4_2d dEQP-GLES3.functional.texture.specification.basic_teximage2d.rgba4_2d [ OK ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_rgba4_2d (5 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_rgb8_cube dEQP-GLES3.functional.texture.specification.basic_teximage2d.rgb8_cube [ OK ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_rgb8_cube (14 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_rgb565_2d dEQP-GLES3.functional.texture.specification.basic_teximage2d.rgb565_2d [ OK ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_rgb565_2d (5 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_rgb32i_cube dEQP-GLES3.functional.texture.specification.basic_teximage2d.rgb32i_cube [ OK ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_rgb32i_cube (15 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_rg32f_2d dEQP-GLES3.functional.texture.specification.basic_teximage2d.rg32f_2d [ OK ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_rg32f_2d (5 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_rg8i_cube dEQP-GLES3.functional.texture.specification.basic_teximage2d.rg8i_cube [ OK ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_rg8i_cube (14 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_r32i_2d dEQP-GLES3.functional.texture.specification.basic_teximage2d.r32i_2d [ OK ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_r32i_2d (5 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_r8ui_cube dEQP-GLES3.functional.texture.specification.basic_teximage2d.r8ui_cube [ OK ] dEQP.GLES3/functional_texture_specification_basic_teximage2d_r8ui_cube (12 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_random_teximage2d_2d_5 dEQP-GLES3.functional.texture.specification.random_teximage2d.2d_5 [ OK ] dEQP.GLES3/functional_texture_specification_random_teximage2d_2d_5 (2 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_random_teximage2d_cube_7 dEQP-GLES3.functional.texture.specification.random_teximage2d.cube_7 [ OK ] dEQP.GLES3/functional_texture_specification_random_teximage2d_cube_7 (3 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_teximage2d_align_cube_rgb8_39_2 dEQP-GLES3.functional.texture.specification.teximage2d_align.cube_rgb8_39_2 [ OK ] dEQP.GLES3/functional_texture_specification_teximage2d_align_cube_rgb8_39_2 (4 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_teximage2d_pbo_rgba16i_cube dEQP-GLES3.functional.texture.specification.teximage2d_pbo.rgba16i_cube [ OK ] dEQP.GLES3/functional_texture_specification_teximage2d_pbo_rgba16i_cube (14 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_teximage2d_pbo_rgba16ui_2d dEQP-GLES3.functional.texture.specification.teximage2d_pbo.rgba16ui_2d [ OK ] dEQP.GLES3/functional_texture_specification_teximage2d_pbo_rgba16ui_2d (3 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_teximage2d_pbo_rgba4_cube dEQP-GLES3.functional.texture.specification.teximage2d_pbo.rgba4_cube [ OK ] dEQP.GLES3/functional_texture_specification_teximage2d_pbo_rgba4_cube (13 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_teximage2d_pbo_rgb32f_2d dEQP-GLES3.functional.texture.specification.teximage2d_pbo.rgb32f_2d [ OK ] dEQP.GLES3/functional_texture_specification_teximage2d_pbo_rgb32f_2d (3 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_teximage2d_pbo_rgb8ui_cube dEQP-GLES3.functional.texture.specification.teximage2d_pbo.rgb8ui_cube [ OK ] dEQP.GLES3/functional_texture_specification_teximage2d_pbo_rgb8ui_cube (13 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_teximage2d_pbo_rgb9_e5_cube dEQP-GLES3.functional.texture.specification.teximage2d_pbo.rgb9_e5_cube [ OK ] dEQP.GLES3/functional_texture_specification_teximage2d_pbo_rgb9_e5_cube (13 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_teximage2d_pbo_rg8_cube dEQP-GLES3.functional.texture.specification.teximage2d_pbo.rg8_cube [ OK ] dEQP.GLES3/functional_texture_specification_teximage2d_pbo_rg8_cube (11 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_teximage2d_pbo_rg8ui_2d dEQP-GLES3.functional.texture.specification.teximage2d_pbo.rg8ui_2d [ OK ] dEQP.GLES3/functional_texture_specification_teximage2d_pbo_rg8ui_2d (2 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_teximage2d_pbo_r32i_2d dEQP-GLES3.functional.texture.specification.teximage2d_pbo.r32i_2d [ OK ] dEQP.GLES3/functional_texture_specification_teximage2d_pbo_r32i_2d (3 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_teximage2d_pbo_r8ui_2d dEQP-GLES3.functional.texture.specification.teximage2d_pbo.r8ui_2d [ OK ] dEQP.GLES3/functional_texture_specification_teximage2d_pbo_r8ui_2d (3 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_basic_texsubimage2d_rgba32ui_cube dEQP-GLES3.functional.texture.specification.basic_texsubimage2d.rgba32ui_cube [ OK ] dEQP.GLES3/functional_texture_specification_basic_texsubimage2d_rgba32ui_cube (17 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_basic_texsubimage2d_r32ui_2d dEQP-GLES3.functional.texture.specification.basic_texsubimage2d.r32ui_2d [ OK ] dEQP.GLES3/functional_texture_specification_basic_texsubimage2d_r32ui_2d (5 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_basic_texsubimage2d_r8_cube dEQP-GLES3.functional.texture.specification.basic_texsubimage2d.r8_cube [ OK ] dEQP.GLES3/functional_texture_specification_basic_texsubimage2d_r8_cube (14 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_basic_texsubimage2d_r8i_cube dEQP-GLES3.functional.texture.specification.basic_texsubimage2d.r8i_cube [ OK ] dEQP.GLES3/functional_texture_specification_basic_texsubimage2d_r8i_cube (15 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texsubimage2d_align_2d_r8_1_2 dEQP-GLES3.functional.texture.specification.texsubimage2d_align.2d_r8_1_2 [ OK ] dEQP.GLES3/functional_texture_specification_texsubimage2d_align_2d_r8_1_2 (2 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_srgb8_alpha8_cube dEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.srgb8_alpha8_cube [ OK ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_srgb8_alpha8_cube (16 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_rgba4_2d dEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.rgba4_2d [ OK ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_rgba4_2d (4 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_rgb16i_cube dEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.rgb16i_cube [ OK ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_rgb16i_cube (12 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_rgb16ui_cube dEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.rgb16ui_cube [ OK ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_rgb16ui_cube (12 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_rg8_cube dEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.rg8_cube [ OK ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_rg8_cube (11 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_r32i_cube dEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.r32i_cube [ OK ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_r32i_cube (10 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_r32ui_cube dEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.r32ui_cube [ OK ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_r32ui_cube (12 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_r8_snorm_2d dEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.r8_snorm_2d [ OK ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_r8_snorm_2d (3 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_r8_snorm_cube dEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.r8_snorm_cube [ OK ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_r8_snorm_cube (10 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_rgb8_alignment_2d dEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.rgb8_alignment_2d [ OK ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_rgb8_alignment_2d (3 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_rgb8_skip_pixels_2d dEQP-GLES3.functional.texture.specification.texsubimage2d_pbo.rgb8_skip_pixels_2d [ OK ] dEQP.GLES3/functional_texture_specification_texsubimage2d_pbo_rgb8_skip_pixels_2d (4 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_basic_copyteximage2d_2d_rgba dEQP-GLES3.functional.texture.specification.basic_copyteximage2d.2d_rgba [ OK ] dEQP.GLES3/functional_texture_specification_basic_copyteximage2d_2d_rgba (8 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_basic_copyteximage2d_cube_alpha dEQP-GLES3.functional.texture.specification.basic_copyteximage2d.cube_alpha [ OK ] dEQP.GLES3/functional_texture_specification_basic_copyteximage2d_cube_alpha (21 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_basic_copyteximage2d_cube_rgba dEQP-GLES3.functional.texture.specification.basic_copyteximage2d.cube_rgba [ OK ] dEQP.GLES3/functional_texture_specification_basic_copyteximage2d_cube_rgba (16 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_basic_copytexsubimage2d_2d_rgb dEQP-GLES3.functional.texture.specification.basic_copytexsubimage2d.2d_rgb [ OK ] dEQP.GLES3/functional_texture_specification_basic_copytexsubimage2d_2d_rgb (9 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_basic_teximage3d_rgb5_a1_3d dEQP-GLES3.functional.texture.specification.basic_teximage3d.rgb5_a1_3d [ OK ] dEQP.GLES3/functional_texture_specification_basic_teximage3d_rgb5_a1_3d (8 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_basic_teximage3d_rgba8_snorm_2d_array dEQP-GLES3.functional.texture.specification.basic_teximage3d.rgba8_snorm_2d_array [ OK ] dEQP.GLES3/functional_texture_specification_basic_teximage3d_rgba8_snorm_2d_array (6 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_basic_teximage3d_rgb8i_2d_array dEQP-GLES3.functional.texture.specification.basic_teximage3d.rgb8i_2d_array [ OK ] dEQP.GLES3/functional_texture_specification_basic_teximage3d_rgb8i_2d_array (7 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_basic_teximage3d_rg8i_2d_array dEQP-GLES3.functional.texture.specification.basic_teximage3d.rg8i_2d_array [ OK ] dEQP.GLES3/functional_texture_specification_basic_teximage3d_rg8i_2d_array (6 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_basic_teximage3d_r16i_2d_array dEQP-GLES3.functional.texture.specification.basic_teximage3d.r16i_2d_array [ OK ] dEQP.GLES3/functional_texture_specification_basic_teximage3d_r16i_2d_array (6 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_teximage3d_unpack_params_rgb8_image_height dEQP-GLES3.functional.texture.specification.teximage3d_unpack_params.rgb8_image_height [ OK ] dEQP.GLES3/functional_texture_specification_teximage3d_unpack_params_rgb8_image_height (3 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_teximage3d_unpack_params_rgba8_complex1 dEQP-GLES3.functional.texture.specification.teximage3d_unpack_params.rgba8_complex1 [ OK ] dEQP.GLES3/functional_texture_specification_teximage3d_unpack_params_rgba8_complex1 (2 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_teximage3d_pbo_rgb10_a2_3d dEQP-GLES3.functional.texture.specification.teximage3d_pbo.rgb10_a2_3d [ OK ] dEQP.GLES3/functional_texture_specification_teximage3d_pbo_rgb10_a2_3d (3 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_teximage3d_pbo_r11f_g11f_b10f_2d_array dEQP-GLES3.functional.texture.specification.teximage3d_pbo.r11f_g11f_b10f_2d_array [ OK ] dEQP.GLES3/functional_texture_specification_teximage3d_pbo_r11f_g11f_b10f_2d_array (3 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_teximage3d_pbo_rg16i_2d_array dEQP-GLES3.functional.texture.specification.teximage3d_pbo.rg16i_2d_array [ OK ] dEQP.GLES3/functional_texture_specification_teximage3d_pbo_rg16i_2d_array (2 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_teximage3d_pbo_r32i_2d_array dEQP-GLES3.functional.texture.specification.teximage3d_pbo.r32i_2d_array [ OK ] dEQP.GLES3/functional_texture_specification_teximage3d_pbo_r32i_2d_array (3 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_teximage3d_pbo_r8_snorm_2d_array dEQP-GLES3.functional.texture.specification.teximage3d_pbo.r8_snorm_2d_array [ OK ] dEQP.GLES3/functional_texture_specification_teximage3d_pbo_r8_snorm_2d_array (2 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_teximage3d_depth_pbo_depth24_stencil8_2d_array dEQP-GLES3.functional.texture.specification.teximage3d_depth_pbo.depth24_stencil8_2d_array [ OK ] dEQP.GLES3/functional_texture_specification_teximage3d_depth_pbo_depth24_stencil8_2d_array (6 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_basic_texsubimage3d_rgba8_snorm_3d dEQP-GLES3.functional.texture.specification.basic_texsubimage3d.rgba8_snorm_3d [ OK ] dEQP.GLES3/functional_texture_specification_basic_texsubimage3d_rgba8_snorm_3d (7 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_basic_texsubimage3d_rgb565_3d dEQP-GLES3.functional.texture.specification.basic_texsubimage3d.rgb565_3d [ OK ] dEQP.GLES3/functional_texture_specification_basic_texsubimage3d_rgb565_3d (6 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_basic_texsubimage3d_rgb16i_3d dEQP-GLES3.functional.texture.specification.basic_texsubimage3d.rgb16i_3d [ OK ] dEQP.GLES3/functional_texture_specification_basic_texsubimage3d_rgb16i_3d (7 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texsubimage3d_unpack_params_r8_complex4 dEQP-GLES3.functional.texture.specification.texsubimage3d_unpack_params.r8_complex4 [ OK ] dEQP.GLES3/functional_texture_specification_texsubimage3d_unpack_params_r8_complex4 (3 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texsubimage3d_pbo_rgba32i_2d_array dEQP-GLES3.functional.texture.specification.texsubimage3d_pbo.rgba32i_2d_array [ OK ] dEQP.GLES3/functional_texture_specification_texsubimage3d_pbo_rgba32i_2d_array (4 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texsubimage3d_pbo_rgb5_a1_2d_array dEQP-GLES3.functional.texture.specification.texsubimage3d_pbo.rgb5_a1_2d_array [ OK ] dEQP.GLES3/functional_texture_specification_texsubimage3d_pbo_rgb5_a1_2d_array (4 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texsubimage3d_pbo_rgb32ui_2d_array dEQP-GLES3.functional.texture.specification.texsubimage3d_pbo.rgb32ui_2d_array [ OK ] dEQP.GLES3/functional_texture_specification_texsubimage3d_pbo_rgb32ui_2d_array (4 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texsubimage3d_pbo_rgb16i_3d dEQP-GLES3.functional.texture.specification.texsubimage3d_pbo.rgb16i_3d [ OK ] dEQP.GLES3/functional_texture_specification_texsubimage3d_pbo_rgb16i_3d (5 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texsubimage3d_pbo_rgb16ui_2d_array dEQP-GLES3.functional.texture.specification.texsubimage3d_pbo.rgb16ui_2d_array [ OK ] dEQP.GLES3/functional_texture_specification_texsubimage3d_pbo_rgb16ui_2d_array (4 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texsubimage3d_pbo_rg16ui_2d_array dEQP-GLES3.functional.texture.specification.texsubimage3d_pbo.rg16ui_2d_array [ OK ] dEQP.GLES3/functional_texture_specification_texsubimage3d_pbo_rg16ui_2d_array (4 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texsubimage3d_pbo_r8i_3d dEQP-GLES3.functional.texture.specification.texsubimage3d_pbo.r8i_3d [ OK ] dEQP.GLES3/functional_texture_specification_texsubimage3d_pbo_r8i_3d (3 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texstorage2d_format_rgba32f_2d dEQP-GLES3.functional.texture.specification.texstorage2d.format.rgba32f_2d [ OK ] dEQP.GLES3/functional_texture_specification_texstorage2d_format_rgba32f_2d (9 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texstorage2d_format_rgb10_a2ui_cube dEQP-GLES3.functional.texture.specification.texstorage2d.format.rgb10_a2ui_cube [ OK ] dEQP.GLES3/functional_texture_specification_texstorage2d_format_rgb10_a2ui_cube (13 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texstorage2d_format_rgb32i_cube dEQP-GLES3.functional.texture.specification.texstorage2d.format.rgb32i_cube [ OK ] dEQP.GLES3/functional_texture_specification_texstorage2d_format_rgb32i_cube (13 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texstorage2d_format_rgb8i_2d dEQP-GLES3.functional.texture.specification.texstorage2d.format.rgb8i_2d [ OK ] dEQP.GLES3/functional_texture_specification_texstorage2d_format_rgb8i_2d (7 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texstorage2d_format_rg32ui_cube dEQP-GLES3.functional.texture.specification.texstorage2d.format.rg32ui_cube [ OK ] dEQP.GLES3/functional_texture_specification_texstorage2d_format_rg32ui_cube (12 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texstorage2d_format_rg16i_2d dEQP-GLES3.functional.texture.specification.texstorage2d.format.rg16i_2d [ OK ] dEQP.GLES3/functional_texture_specification_texstorage2d_format_rg16i_2d (6 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texstorage2d_format_rg8i_2d dEQP-GLES3.functional.texture.specification.texstorage2d.format.rg8i_2d [ OK ] dEQP.GLES3/functional_texture_specification_texstorage2d_format_rg8i_2d (7 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texstorage2d_format_depth_component24_cube dEQP-GLES3.functional.texture.specification.texstorage2d.format.depth_component24_cube [ OK ] dEQP.GLES3/functional_texture_specification_texstorage2d_format_depth_component24_cube (11 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texstorage2d_format_depth_component16_2d dEQP-GLES3.functional.texture.specification.texstorage2d.format.depth_component16_2d [ OK ] dEQP.GLES3/functional_texture_specification_texstorage2d_format_depth_component16_2d (6 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texstorage2d_size_cube_64x64_7_levels dEQP-GLES3.functional.texture.specification.texstorage2d.size.cube_64x64_7_levels [ OK ] dEQP.GLES3/functional_texture_specification_texstorage2d_size_cube_64x64_7_levels (15 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texstorage3d_format_rgba32i_3d dEQP-GLES3.functional.texture.specification.texstorage3d.format.rgba32i_3d [ OK ] dEQP.GLES3/functional_texture_specification_texstorage3d_format_rgba32i_3d (9 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texstorage3d_format_rgb10_a2ui_2d_array dEQP-GLES3.functional.texture.specification.texstorage3d.format.rgb10_a2ui_2d_array [ OK ] dEQP.GLES3/functional_texture_specification_texstorage3d_format_rgb10_a2ui_2d_array (4 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texstorage3d_format_rgb5_a1_2d_array dEQP-GLES3.functional.texture.specification.texstorage3d.format.rgb5_a1_2d_array [ OK ] dEQP.GLES3/functional_texture_specification_texstorage3d_format_rgb5_a1_2d_array (5 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texstorage3d_format_rgb8_3d dEQP-GLES3.functional.texture.specification.texstorage3d.format.rgb8_3d [ OK ] dEQP.GLES3/functional_texture_specification_texstorage3d_format_rgb8_3d (8 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texstorage3d_format_rgb32i_3d dEQP-GLES3.functional.texture.specification.texstorage3d.format.rgb32i_3d [ OK ] dEQP.GLES3/functional_texture_specification_texstorage3d_format_rgb32i_3d (9 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texstorage3d_format_rgb32ui_3d dEQP-GLES3.functional.texture.specification.texstorage3d.format.rgb32ui_3d [ OK ] dEQP.GLES3/functional_texture_specification_texstorage3d_format_rgb32ui_3d (8 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texstorage3d_format_rg32i_3d dEQP-GLES3.functional.texture.specification.texstorage3d.format.rg32i_3d [ OK ] dEQP.GLES3/functional_texture_specification_texstorage3d_format_rg32i_3d (8 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texstorage3d_format_rg8_3d dEQP-GLES3.functional.texture.specification.texstorage3d.format.rg8_3d [ OK ] dEQP.GLES3/functional_texture_specification_texstorage3d_format_rg8_3d (8 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texstorage3d_format_rg8i_3d dEQP-GLES3.functional.texture.specification.texstorage3d.format.rg8i_3d [ OK ] dEQP.GLES3/functional_texture_specification_texstorage3d_format_rg8i_3d (8 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texstorage3d_format_rg8ui_2d_array dEQP-GLES3.functional.texture.specification.texstorage3d.format.rg8ui_2d_array [ OK ] dEQP.GLES3/functional_texture_specification_texstorage3d_format_rg8ui_2d_array (4 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texstorage3d_format_r32i_2d_array dEQP-GLES3.functional.texture.specification.texstorage3d.format.r32i_2d_array [ OK ] dEQP.GLES3/functional_texture_specification_texstorage3d_format_r32i_2d_array (5 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texstorage3d_format_depth24_stencil8_2d_array dEQP-GLES3.functional.texture.specification.texstorage3d.format.depth24_stencil8_2d_array [ OK ] dEQP.GLES3/functional_texture_specification_texstorage3d_format_depth24_stencil8_2d_array (5 ms) [ RUN ] dEQP.GLES3/functional_texture_specification_texstorage3d_size_2d_array_57x63x5_2_levels dEQP-GLES3.functional.texture.specification.texstorage3d.size.2d_array_57x63x5_2_levels [ OK ] dEQP.GLES3/functional_texture_specification_texstorage3d_size_2d_array_57x63x5_2_levels (6 ms) [ RUN ] dEQP.GLES3/functional_texture_vertex_2d_filtering_linear_linear_repeat dEQP-GLES3.functional.texture.vertex.2d.filtering.linear_linear_repeat [ OK ] dEQP.GLES3/functional_texture_vertex_2d_filtering_linear_linear_repeat (27 ms) [ RUN ] dEQP.GLES3/functional_texture_vertex_2d_filtering_nearest_mipmap_linear_linear_repeat dEQP-GLES3.functional.texture.vertex.2d.filtering.nearest_mipmap_linear_linear_repeat [ OK ] dEQP.GLES3/functional_texture_vertex_2d_filtering_nearest_mipmap_linear_linear_repeat (22 ms) [ RUN ] dEQP.GLES3/functional_texture_vertex_2d_filtering_nearest_mipmap_linear_linear_mirror dEQP-GLES3.functional.texture.vertex.2d.filtering.nearest_mipmap_linear_linear_mirror [ OK ] dEQP.GLES3/functional_texture_vertex_2d_filtering_nearest_mipmap_linear_linear_mirror (23 ms) [ RUN ] dEQP.GLES3/functional_texture_vertex_cube_filtering_nearest_mipmap_nearest_nearest_clamp dEQP-GLES3.functional.texture.vertex.cube.filtering.nearest_mipmap_nearest_nearest_clamp [ OK ] dEQP.GLES3/functional_texture_vertex_cube_filtering_nearest_mipmap_nearest_nearest_clamp (18 ms) [ RUN ] dEQP.GLES3/functional_texture_vertex_cube_filtering_linear_mipmap_nearest_linear_mirror dEQP-GLES3.functional.texture.vertex.cube.filtering.linear_mipmap_nearest_linear_mirror [ OK ] dEQP.GLES3/functional_texture_vertex_cube_filtering_linear_mipmap_nearest_linear_mirror (28 ms) [ RUN ] dEQP.GLES3/functional_texture_vertex_cube_filtering_nearest_mipmap_linear_nearest_clamp dEQP-GLES3.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_nearest_clamp [ OK ] dEQP.GLES3/functional_texture_vertex_cube_filtering_nearest_mipmap_linear_nearest_clamp (19 ms) [ RUN ] dEQP.GLES3/functional_texture_vertex_cube_filtering_nearest_mipmap_linear_linear_repeat dEQP-GLES3.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_linear_repeat [ OK ] dEQP.GLES3/functional_texture_vertex_cube_filtering_nearest_mipmap_linear_linear_repeat (25 ms) [ RUN ] dEQP.GLES3/functional_texture_vertex_cube_filtering_linear_mipmap_linear_nearest_clamp dEQP-GLES3.functional.texture.vertex.cube.filtering.linear_mipmap_linear_nearest_clamp [ OK ] dEQP.GLES3/functional_texture_vertex_cube_filtering_linear_mipmap_linear_nearest_clamp (29 ms) [ RUN ] dEQP.GLES3/functional_texture_vertex_cube_wrap_clamp_mirror dEQP-GLES3.functional.texture.vertex.cube.wrap.clamp_mirror [ OK ] dEQP.GLES3/functional_texture_vertex_cube_wrap_clamp_mirror (34 ms) [ RUN ] dEQP.GLES3/functional_texture_vertex_2d_array_filtering_linear_linear_clamp dEQP-GLES3.functional.texture.vertex.2d_array.filtering.linear_linear_clamp [ OK ] dEQP.GLES3/functional_texture_vertex_2d_array_filtering_linear_linear_clamp (25 ms) [ RUN ] dEQP.GLES3/functional_texture_vertex_2d_array_filtering_nearest_mipmap_nearest_nearest_mirror dEQP-GLES3.functional.texture.vertex.2d_array.filtering.nearest_mipmap_nearest_nearest_mirror [ OK ] dEQP.GLES3/functional_texture_vertex_2d_array_filtering_nearest_mipmap_nearest_nearest_mirror (23 ms) [ RUN ] dEQP.GLES3/functional_texture_vertex_2d_array_filtering_nearest_mipmap_linear_nearest_clamp dEQP-GLES3.functional.texture.vertex.2d_array.filtering.nearest_mipmap_linear_nearest_clamp [ OK ] dEQP.GLES3/functional_texture_vertex_2d_array_filtering_nearest_mipmap_linear_nearest_clamp (23 ms) [ RUN ] dEQP.GLES3/functional_texture_vertex_2d_array_filtering_nearest_mipmap_linear_nearest_repeat dEQP-GLES3.functional.texture.vertex.2d_array.filtering.nearest_mipmap_linear_nearest_repeat [ OK ] dEQP.GLES3/functional_texture_vertex_2d_array_filtering_nearest_mipmap_linear_nearest_repeat (24 ms) [ RUN ] dEQP.GLES3/functional_texture_vertex_2d_array_filtering_linear_mipmap_linear_linear_mirror dEQP-GLES3.functional.texture.vertex.2d_array.filtering.linear_mipmap_linear_linear_mirror [ OK ] dEQP.GLES3/functional_texture_vertex_2d_array_filtering_linear_mipmap_linear_linear_mirror (29 ms) [ RUN ] dEQP.GLES3/functional_texture_vertex_3d_wrap_mirror_clamp_clamp dEQP-GLES3.functional.texture.vertex.3d.wrap.mirror_clamp_clamp [ OK ] dEQP.GLES3/functional_texture_vertex_3d_wrap_mirror_clamp_clamp (37 ms) [ RUN ] dEQP.GLES3/functional_texture_units_2_units_only_2d_8 dEQP-GLES3.functional.texture.units.2_units.only_2d.8 [ OK ] dEQP.GLES3/functional_texture_units_2_units_only_2d_8 (9 ms) [ RUN ] dEQP.GLES3/functional_texture_units_2_units_only_2d_array_3 dEQP-GLES3.functional.texture.units.2_units.only_2d_array.3 [ OK ] dEQP.GLES3/functional_texture_units_2_units_only_2d_array_3 (43 ms) [ RUN ] dEQP.GLES3/functional_texture_units_2_units_only_2d_array_6 dEQP-GLES3.functional.texture.units.2_units.only_2d_array.6 [ OK ] dEQP.GLES3/functional_texture_units_2_units_only_2d_array_6 (10 ms) [ RUN ] dEQP.GLES3/functional_texture_units_2_units_only_3d_8 dEQP-GLES3.functional.texture.units.2_units.only_3d.8 [ OK ] dEQP.GLES3/functional_texture_units_2_units_only_3d_8 (9 ms) [ RUN ] dEQP.GLES3/functional_texture_units_4_units_only_2d_array_1 dEQP-GLES3.functional.texture.units.4_units.only_2d_array.1 [ OK ] dEQP.GLES3/functional_texture_units_4_units_only_2d_array_1 (22 ms) [ RUN ] dEQP.GLES3/functional_texture_units_4_units_only_2d_array_3 dEQP-GLES3.functional.texture.units.4_units.only_2d_array.3 [ OK ] dEQP.GLES3/functional_texture_units_4_units_only_2d_array_3 (24 ms) [ RUN ] dEQP.GLES3/functional_texture_units_4_units_only_2d_array_4 dEQP-GLES3.functional.texture.units.4_units.only_2d_array.4 [ OK ] dEQP.GLES3/functional_texture_units_4_units_only_2d_array_4 (23 ms) [ RUN ] dEQP.GLES3/functional_texture_units_4_units_mixed_0 dEQP-GLES3.functional.texture.units.4_units.mixed.0 [ OK ] dEQP.GLES3/functional_texture_units_4_units_mixed_0 (22 ms) [ RUN ] dEQP.GLES3/functional_texture_units_4_units_mixed_4 dEQP-GLES3.functional.texture.units.4_units.mixed.4 [ OK ] dEQP.GLES3/functional_texture_units_4_units_mixed_4 (54 ms) [ RUN ] dEQP.GLES3/functional_texture_units_4_units_mixed_6 dEQP-GLES3.functional.texture.units.4_units.mixed.6 [ OK ] dEQP.GLES3/functional_texture_units_4_units_mixed_6 (59 ms) [ RUN ] dEQP.GLES3/functional_texture_units_8_units_only_cube_1 dEQP-GLES3.functional.texture.units.8_units.only_cube.1 [ OK ] dEQP.GLES3/functional_texture_units_8_units_only_cube_1 (135 ms) [ RUN ] dEQP.GLES3/functional_texture_units_8_units_only_cube_4 dEQP-GLES3.functional.texture.units.8_units.only_cube.4 [ OK ] dEQP.GLES3/functional_texture_units_8_units_only_cube_4 (142 ms) [ RUN ] dEQP.GLES3/functional_texture_units_all_units_only_3d_0 dEQP-GLES3.functional.texture.units.all_units.only_3d.0 [ OK ] dEQP.GLES3/functional_texture_units_all_units_only_3d_0 (149 ms) [ RUN ] dEQP.GLES3/functional_texture_units_all_units_mixed_9 dEQP-GLES3.functional.texture.units.all_units.mixed.9 [ OK ] dEQP.GLES3/functional_texture_units_all_units_mixed_9 (225 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_void_extent_ldr_8x5 dEQP-GLES3.functional.texture.compressed.astc.void_extent_ldr.8x5 Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_void_extent_ldr_8x5 (0 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_void_extent_ldr_8x6 dEQP-GLES3.functional.texture.compressed.astc.void_extent_ldr.8x6 Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_void_extent_ldr_8x6 (0 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_void_extent_ldr_12x10 dEQP-GLES3.functional.texture.compressed.astc.void_extent_ldr.12x10 Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_void_extent_ldr_12x10 (0 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_void_extent_ldr_8x8_srgb dEQP-GLES3.functional.texture.compressed.astc.void_extent_ldr.8x8_srgb Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_void_extent_ldr_8x8_srgb (1 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_void_extent_ldr_10x10_srgb dEQP-GLES3.functional.texture.compressed.astc.void_extent_ldr.10x10_srgb Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_void_extent_ldr_10x10_srgb (0 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_weight_grid_4x4 dEQP-GLES3.functional.texture.compressed.astc.weight_grid.4x4 Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_weight_grid_4x4 (0 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_weight_grid_5x4 dEQP-GLES3.functional.texture.compressed.astc.weight_grid.5x4 Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_weight_grid_5x4 (0 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_weight_grid_10x5 dEQP-GLES3.functional.texture.compressed.astc.weight_grid.10x5 Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_weight_grid_10x5 (0 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_weight_grid_10x8_srgb dEQP-GLES3.functional.texture.compressed.astc.weight_grid.10x8_srgb Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_weight_grid_10x8_srgb (0 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_weight_ise_4x4 dEQP-GLES3.functional.texture.compressed.astc.weight_ise.4x4 Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_weight_ise_4x4 (0 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_weight_ise_5x5 dEQP-GLES3.functional.texture.compressed.astc.weight_ise.5x5 Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_weight_ise_5x5 (0 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_weight_ise_6x5 dEQP-GLES3.functional.texture.compressed.astc.weight_ise.6x5 Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_weight_ise_6x5 (0 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_weight_ise_8x6 dEQP-GLES3.functional.texture.compressed.astc.weight_ise.8x6 Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_weight_ise_8x6 (0 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_weight_ise_4x4_srgb dEQP-GLES3.functional.texture.compressed.astc.weight_ise.4x4_srgb Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_weight_ise_4x4_srgb (0 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_weight_ise_5x5_srgb dEQP-GLES3.functional.texture.compressed.astc.weight_ise.5x5_srgb Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_weight_ise_5x5_srgb (0 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_weight_ise_10x5_srgb dEQP-GLES3.functional.texture.compressed.astc.weight_ise.10x5_srgb Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_weight_ise_10x5_srgb (0 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_weight_ise_10x6_srgb dEQP-GLES3.functional.texture.compressed.astc.weight_ise.10x6_srgb Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_weight_ise_10x6_srgb (0 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_color_endpoint_modes_12x12 dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.12x12 Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_color_endpoint_modes_12x12 (0 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_color_endpoint_modes_12x12_srgb dEQP-GLES3.functional.texture.compressed.astc.color_endpoint_modes.12x12_srgb Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_color_endpoint_modes_12x12_srgb (0 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_partition_pattern_index_6x6 dEQP-GLES3.functional.texture.compressed.astc.partition_pattern_index.6x6 Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_partition_pattern_index_6x6 (0 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_partition_pattern_index_6x5_srgb dEQP-GLES3.functional.texture.compressed.astc.partition_pattern_index.6x5_srgb Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_partition_pattern_index_6x5_srgb (1 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_partition_pattern_index_6x6_srgb dEQP-GLES3.functional.texture.compressed.astc.partition_pattern_index.6x6_srgb Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_partition_pattern_index_6x6_srgb (0 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_endpoint_value_ldr_10x8_srgb dEQP-GLES3.functional.texture.compressed.astc.endpoint_value_ldr.10x8_srgb Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_endpoint_value_ldr_10x8_srgb (0 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_endpoint_value_ldr_10x10_srgb dEQP-GLES3.functional.texture.compressed.astc.endpoint_value_ldr.10x10_srgb Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_endpoint_value_ldr_10x10_srgb (0 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_endpoint_value_hdr_cem_not_15_8x5 dEQP-GLES3.functional.texture.compressed.astc.endpoint_value_hdr_cem_not_15.8x5 Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_endpoint_value_hdr_cem_not_15_8x5 (0 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_endpoint_value_hdr_cem_not_15_8x8 dEQP-GLES3.functional.texture.compressed.astc.endpoint_value_hdr_cem_not_15.8x8 Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_endpoint_value_hdr_cem_not_15_8x8 (0 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_endpoint_value_hdr_cem_not_15_10x6 dEQP-GLES3.functional.texture.compressed.astc.endpoint_value_hdr_cem_not_15.10x6 Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_endpoint_value_hdr_cem_not_15_10x6 (0 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_endpoint_value_hdr_cem_15_8x8 dEQP-GLES3.functional.texture.compressed.astc.endpoint_value_hdr_cem_15.8x8 Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_endpoint_value_hdr_cem_15_8x8 (0 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_endpoint_ise_5x4 dEQP-GLES3.functional.texture.compressed.astc.endpoint_ise.5x4 Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_endpoint_ise_5x4 (0 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_color_component_selector_6x6 dEQP-GLES3.functional.texture.compressed.astc.color_component_selector.6x6 Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_color_component_selector_6x6 (0 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_color_component_selector_12x10_srgb dEQP-GLES3.functional.texture.compressed.astc.color_component_selector.12x10_srgb Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_color_component_selector_12x10_srgb (0 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_random_10x6 dEQP-GLES3.functional.texture.compressed.astc.random.10x6 Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_random_10x6 (0 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_block_size_remainder_6x5 dEQP-GLES3.functional.texture.compressed.astc.block_size_remainder.6x5 Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_block_size_remainder_6x5 (0 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_block_size_remainder_10x5 dEQP-GLES3.functional.texture.compressed.astc.block_size_remainder.10x5 Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_block_size_remainder_10x5 (0 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_block_size_remainder_10x10 dEQP-GLES3.functional.texture.compressed.astc.block_size_remainder.10x10 Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_block_size_remainder_10x10 (0 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_block_size_remainder_6x5_srgb dEQP-GLES3.functional.texture.compressed.astc.block_size_remainder.6x5_srgb Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_block_size_remainder_6x5_srgb (0 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_block_size_remainder_6x6_srgb dEQP-GLES3.functional.texture.compressed.astc.block_size_remainder.6x6_srgb Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_block_size_remainder_6x6_srgb (0 ms) [ RUN ] dEQP.GLES3/functional_texture_compressed_astc_block_size_remainder_8x5_srgb dEQP-GLES3.functional.texture.compressed.astc.block_size_remainder.8x5_srgb Not supported! ASTC not supported [ OK ] dEQP.GLES3/functional_texture_compressed_astc_block_size_remainder_8x5_srgb (1