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python -u /b/swarming/w/ir/kitchen-checkout/build/scripts/tools/runit.py --show-path --with-third-party-lib -- python /b/swarming/w/ir/kitchen-checkout/build/scripts/slave/recipe_modules/chromium_swarming/resources/collect_task.py --verbose -o /b/swarming/w/ir/tmp/t/tmpsOYmS1.json --task-output-dir /b/swarming/w/ir/tmp/t/tmpJ7eScP --merge-script /b/swarming/w/ir/cache/builder/src/testing/merge_scripts/standard_gtest_merge.py --merge-script-stdout-file /b/swarming/w/ir/tmp/t/tmpvGdMoCmerge_script_log --merge-additional-args '[]' --build-properties '{"bot_id": "swarm1077-c4", "buildbucket": {"build": {"bucket": "luci.chromium.ci", "created_by": "project:chromium", "created_ts": 1555937018274141, "id": "8915475501084719056", "project": "chromium", "tags": ["build_address:luci.chromium.ci/Linux FYI dEQP Release (NVIDIA)/65069", "builder:Linux FYI dEQP Release (NVIDIA)", "buildset:commit/gitiles/chromium.googlesource.com/chromium/src/+/01b64052dde91f9b24c66084408628d2fe1a382f", "gitiles_ref:refs/heads/master", "parent_buildername:GPU FYI Linux dEQP Builder", "parent_buildnumber:86717", "scheduler_invocation_id:9080905563971223280", "scheduler_job_id:chromium/Linux FYI dEQP Release (NVIDIA)", "user_agent:luci-scheduler", "user_agent:recipe"]}, "hostname": "cr-buildbucket.appspot.com"}, "buildername": "Linux FYI dEQP Release (NVIDIA)", "buildnumber": 65069, "got_angle_revision": "cff6f150eae166d0b3aefb11dba11947a6d12a3d", "got_dawn_revision": "22cee9ae36b23a8908525d668ef4728a26c931c4", "got_nacl_revision": "6abc006f6760ec49350cd45e8bccbff4809725ac", "got_revision": "01b64052dde91f9b24c66084408628d2fe1a382f", "got_revision_cp": "refs/heads/master@{#652835}", "got_swarming_client_revision": "aa60736aded9fc32a0e21a81f5fc51f6009d01f3", "got_v8_revision": "49d1e6f9b11ed9a1a2e7b6855ae26907ec119713", "got_v8_revision_cp": "refs/heads/7.6.1@{#1}", "got_webrtc_revision": "852bffb6063aa36814c89a58390581e59643f1fb", "got_webrtc_revision_cp": "refs/heads/master@{#27678}", "mastername": "chromium.gpu.fyi", "parent_buildername": "GPU FYI Linux dEQP Builder", "parent_got_angle_revision": "cff6f150eae166d0b3aefb11dba11947a6d12a3d", "parent_got_dawn_revision": "22cee9ae36b23a8908525d668ef4728a26c931c4", "parent_got_nacl_revision": "6abc006f6760ec49350cd45e8bccbff4809725ac", "parent_got_revision": "01b64052dde91f9b24c66084408628d2fe1a382f", "parent_got_revision_cp": "refs/heads/master@{#652835}", "parent_got_src_internal_revision": "b225628db89b49c24fc770dd2866d5a8ffbb5f44", "parent_got_swarming_client_revision": "aa60736aded9fc32a0e21a81f5fc51f6009d01f3", "parent_got_v8_revision": "49d1e6f9b11ed9a1a2e7b6855ae26907ec119713", "parent_got_v8_revision_cp": "refs/heads/7.6.1@{#1}", "parent_got_webrtc_revision": "852bffb6063aa36814c89a58390581e59643f1fb", "parent_got_webrtc_revision_cp": "refs/heads/master@{#27678}", "parent_mastername": "chromium.gpu.fyi", "path_config": "generic", "recipe": "chromium", "revision": "01b64052dde91f9b24c66084408628d2fe1a382f", "swarm_hashes": {"angle_deqp_egl_tests": "f215a0fdfa29d9f7c70f68c04d4255f325e8727a", "angle_deqp_gles2_tests": "4f8833a3df8214c9342b2c39362e0f18452c3869", "angle_deqp_gles31_tests": "3f7811698e20f4d78d717071c293fd867fe63838", "angle_deqp_gles3_tests": "e024fe831dd96821c573bf4b763f1e433a609c2c"}}' --summary-json-file /b/swarming/w/ir/tmp/t/tmpsABuC2.json -- swarming collect -server https://chromium-swarm.appspot.com -worker 50 -task-summary-python -task-output-stdout all -verbose -requests-json /b/swarming/w/ir/tmp/t/tmp6f8sF2.json in dir /b/swarming/w/ir/k: allow_subannotations: True cmd: ['python', '-u', '/b/swarming/w/ir/kitchen-checkout/build/scripts/tools/runit.py', '--show-path', '--with-third-party-lib', '--', 'python', '/b/swarming/w/ir/kitchen-checkout/build/scripts/slave/recipe_modules/chromium_swarming/resources/collect_task.py', '--verbose', '-o', '/b/swarming/w/ir/tmp/t/tmpsOYmS1.json', '--task-output-dir', '/b/swarming/w/ir/tmp/t/tmpJ7eScP', '--merge-script', '/b/swarming/w/ir/cache/builder/src/testing/merge_scripts/standard_gtest_merge.py', '--merge-script-stdout-file', '/b/swarming/w/ir/tmp/t/tmpvGdMoCmerge_script_log', '--merge-additional-args', '[]', '--build-properties', '{"bot_id": "swarm1077-c4", "buildbucket": {"build": {"bucket": "luci.chromium.ci", "created_by": "project:chromium", "created_ts": 1555937018274141, "id": "8915475501084719056", "project": "chromium", "tags": ["build_address:luci.chromium.ci/Linux FYI dEQP Release (NVIDIA)/65069", "builder:Linux FYI dEQP Release (NVIDIA)", "buildset:commit/gitiles/chromium.googlesource.com/chromium/src/+/01b64052dde91f9b24c66084408628d2fe1a382f", "gitiles_ref:refs/heads/master", "parent_buildername:GPU FYI Linux dEQP Builder", "parent_buildnumber:86717", "scheduler_invocation_id:9080905563971223280", "scheduler_job_id:chromium/Linux FYI dEQP Release (NVIDIA)", "user_agent:luci-scheduler", "user_agent:recipe"]}, "hostname": "cr-buildbucket.appspot.com"}, "buildername": "Linux FYI dEQP Release (NVIDIA)", "buildnumber": 65069, "got_angle_revision": "cff6f150eae166d0b3aefb11dba11947a6d12a3d", "got_dawn_revision": "22cee9ae36b23a8908525d668ef4728a26c931c4", "got_nacl_revision": "6abc006f6760ec49350cd45e8bccbff4809725ac", "got_revision": "01b64052dde91f9b24c66084408628d2fe1a382f", "got_revision_cp": "refs/heads/master@{#652835}", "got_swarming_client_revision": "aa60736aded9fc32a0e21a81f5fc51f6009d01f3", "got_v8_revision": "49d1e6f9b11ed9a1a2e7b6855ae26907ec119713", "got_v8_revision_cp": "refs/heads/7.6.1@{#1}", "got_webrtc_revision": "852bffb6063aa36814c89a58390581e59643f1fb", "got_webrtc_revision_cp": "refs/heads/master@{#27678}", "mastername": "chromium.gpu.fyi", "parent_buildername": "GPU FYI Linux dEQP Builder", "parent_got_angle_revision": "cff6f150eae166d0b3aefb11dba11947a6d12a3d", "parent_got_dawn_revision": "22cee9ae36b23a8908525d668ef4728a26c931c4", "parent_got_nacl_revision": "6abc006f6760ec49350cd45e8bccbff4809725ac", "parent_got_revision": "01b64052dde91f9b24c66084408628d2fe1a382f", "parent_got_revision_cp": "refs/heads/master@{#652835}", "parent_got_src_internal_revision": "b225628db89b49c24fc770dd2866d5a8ffbb5f44", "parent_got_swarming_client_revision": "aa60736aded9fc32a0e21a81f5fc51f6009d01f3", "parent_got_v8_revision": "49d1e6f9b11ed9a1a2e7b6855ae26907ec119713", "parent_got_v8_revision_cp": "refs/heads/7.6.1@{#1}", "parent_got_webrtc_revision": "852bffb6063aa36814c89a58390581e59643f1fb", "parent_got_webrtc_revision_cp": "refs/heads/master@{#27678}", "parent_mastername": "chromium.gpu.fyi", "path_config": "generic", "recipe": "chromium", "revision": "01b64052dde91f9b24c66084408628d2fe1a382f", "swarm_hashes": {"angle_deqp_egl_tests": "f215a0fdfa29d9f7c70f68c04d4255f325e8727a", "angle_deqp_gles2_tests": "4f8833a3df8214c9342b2c39362e0f18452c3869", "angle_deqp_gles31_tests": "3f7811698e20f4d78d717071c293fd867fe63838", "angle_deqp_gles3_tests": "e024fe831dd96821c573bf4b763f1e433a609c2c"}}', '--summary-json-file', '/b/swarming/w/ir/tmp/t/tmpsABuC2.json', '--', 'swarming', 'collect', '-server', 'https://chromium-swarm.appspot.com', '-worker', '50', '-task-summary-python', '-task-output-stdout', 'all', '-verbose', '-requests-json', '/b/swarming/w/ir/tmp/t/tmp6f8sF2.json'] env: {'CHROME_HEADLESS': '1'} env_prefixes: {'PATH': '/b/swarming/w/ir/cache/swarming_client'} env_suffixes: {} infra_step: False name_tokens: ('angle_deqp_gles31_gl_tests on (nvidia-quadro-p400-ubuntu-stable) GPU on Linux on Ubuntu',) ok_ret: ALL_OK step_test_data: gen_default_step_test_data(...) trigger_specs: () full environment: ADDRFAM: inet BOTO_CONFIG: /b/swarming/w/ir/tmp/gsutil_task/.boto BUILDBUCKET_EXPERIMENTAL: FALSE CHROME_HEADLESS: 1 CIPD_CACHE_DIR: /b/swarming/cipd_cache/cache CIPD_PROTOCOL: v2 DEVSHELL_CLIENT_PORT: 39035 DOCKER_CONFIG: /b/swarming/w/ir/tmp/docker_cfg_task DOCKER_TMPDIR: /b/swarming/w/ir/tmp/docker_tmp_task GIT_CONFIG_NOSYSTEM: 1 GIT_TERMINAL_PROMPT: 0 HOME: /home/chrome-bot IFACE: eth0 INFRA_GIT_WRAPPER_HOME: /b/swarming/w/ir/tmp/git_home_task LOGDOG_COORDINATOR_HOST: logs.chromium.org LOGDOG_STREAM_PREFIX: buildbucket/cr-buildbucket.appspot.com/8915475501084719056 LOGDOG_STREAM_PROJECT: chromium LOGDOG_STREAM_SERVER_PATH: unix:/b/swarming/w/ir/tmp/ld.sock LOGICAL: eth0 LUCI_CONTEXT: /b/swarming/w/it70abo3/luci_context.120452297 MAC_CHROMIUM_TMPDIR: /b/swarming/w/ir/tmp/t METHOD: dhcp NO_GCE_CHECK: False PATH: /b/swarming/w/ir/cache/swarming_client:/b/swarming/w/ir/cipd_bin_packages:/b/swarming/w/ir/cipd_bin_packages/bin:/b/swarming/cipd_cache/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin PWD: /b/swarming/w/ir/k PYTHONIOENCODING: UTF-8 PYTHONUNBUFFERED: 1 ROOT_SETUP_LOG: /var/log/messages/chromebuild/root-setup.log SHLVL: 1 STARTUP_LOG: /var/log/messages/chromebuild/startup.log SWARMING_BOT_ID: swarm1077-c4 SWARMING_EXTERNAL_BOT_SETUP: 1 SWARMING_HEADLESS: 1 SWARMING_SERVER: https://chromium-swarm.appspot.com SWARMING_TASK_ID: 445de4502bc29711 TEMP: /b/swarming/w/ir/tmp/t TEMPDIR: /b/swarming/w/ir/tmp/t TERM: linux TMP: /b/swarming/w/ir/tmp/t TMPDIR: /b/swarming/w/ir/tmp/t UPSTART_EVENTS: net-device-up UPSTART_INSTANCE: UPSTART_JOB: chromebuild-startup USER: chrome-bot USERNAME: chrome-bot VPYTHON_VIRTUALENV_ROOT: /b/swarming/w/ir/cache/vpython _: /b/swarming/w/ir/cipd_bin_packages/vpython Set PYTHONPATH: /b/swarming/w/ir/kitchen-checkout/build/scripts:/b/swarming/w/ir/kitchen-checkout/build/site_config:/b/swarming/w/ir/kitchen-checkout/build/third_party:/b/swarming/w/ir/kitchen-checkout/build/third_party/buildbot_8_4p1:/b/swarming/w/ir/kitchen-checkout/build/third_party/buildbot_slave_8_4:/b/swarming/w/ir/kitchen-checkout/build/third_party/coverage-3.7.1:/b/swarming/w/ir/kitchen-checkout/build/third_party/decorator_3_3_1:/b/swarming/w/ir/kitchen-checkout/build/third_party/google_api_python_client:/b/swarming/w/ir/kitchen-checkout/build/third_party/httplib2/python2:/b/swarming/w/ir/kitchen-checkout/build/third_party/infra_libs:/b/swarming/w/ir/kitchen-checkout/build/third_party/jinja2:/b/swarming/w/ir/kitchen-checkout/build/third_party/markupsafe:/b/swarming/w/ir/kitchen-checkout/build/third_party/oauth2client:/b/swarming/w/ir/kitchen-checkout/build/third_party/pyasn1:/b/swarming/w/ir/kitchen-checkout/build/third_party/pyasn1-modules:/b/swarming/w/ir/kitchen-checkout/build/third_party/python-rsa:/b/swarming/w/ir/kitchen-checkout/build/third_party/requests_2_10_0:/b/swarming/w/ir/kitchen-checkout/build/third_party/setuptools-0.6c11:/b/swarming/w/ir/kitchen-checkout/build/third_party/sqlalchemy_0_7_1:/b/swarming/w/ir/kitchen-checkout/build/third_party/sqlalchemy_migrate_0_7_1:/b/swarming/w/ir/kitchen-checkout/build/third_party/tempita_0_5:/b/swarming/w/ir/kitchen-checkout/build/third_party/twisted_10_2:/b/swarming/w/ir/kitchen-checkout/build/third_party/uritemplate:/b/swarming/w/ir/kitchen-checkout/build/third_party/site-packages 2019-04-22 05:45:32,157 - root: [DEBUG] Using task_output_dir: '/b/swarming/w/ir/tmp/t/tmpJ7eScP' 2019-04-22 05:45:32,158 - root: [WARNING] task_output_dir '/b/swarming/w/ir/tmp/t/tmpJ7eScP' already exists! 2019-04-22 05:45:32,158 - root: [WARNING] task_output_dir existing content: [] 2019-04-22 05:45:32,158 - root: [INFO] collect_cmd: swarming collect -server https://chromium-swarm.appspot.com -worker 50 -task-summary-python -task-output-stdout all -verbose -requests-json /b/swarming/w/ir/tmp/t/tmp6f8sF2.json -output-dir /b/swarming/w/ir/tmp/t/tmpJ7eScP -task-summary-json /b/swarming/w/ir/tmp/t/tmpsABuC2.json [D2019-04-22T05:45:32.166448-07:00 28959 0 auth.go:1265] Minting a new token {"key":"luci_ctx/5d55f9f5c5a783d40e5eb3257b40a1a5dfa91dc05d9fe03b947ace46fc400ad5", "scopes":"https://www.googleapis.com/auth/userinfo.email"} [D2019-04-22T05:45:32.166534-07:00 28959 0 luci_ctx.go:138] POST http://127.0.0.1:43878/rpc/LuciLocalAuthService.GetOAuthToken {"key":"luci_ctx/5d55f9f5c5a783d40e5eb3257b40a1a5dfa91dc05d9fe03b947ace46fc400ad5", "scopes":"https://www.googleapis.com/auth/userinfo.email"} [D2019-04-22T05:45:32.168449-07:00 28959 0 auth.go:1222] Token expires in 50m30.831812632s {"key":"luci_ctx/5d55f9f5c5a783d40e5eb3257b40a1a5dfa91dc05d9fe03b947ace46fc400ad5", "scopes":"https://www.googleapis.com/auth/userinfo.email"} 445de5ee3371f810: exit 0 /b/swarm_slave/swarming_bot.1.zip/third_party/urllib3/util/ssl_.py:354: SNIMissingWarning: An HTTPS request has been made, but the SNI (Server Name Indication) extension to TLS is not available on this platform. This may cause the server to present an incorrect TLS certificate, which can cause validation failures. You can upgrade to a newer version of Python to solve this. For more information, see https://urllib3.readthedocs.io/en/latest/advanced-usage.html#ssl-warnings /b/swarm_slave/swarming_bot.1.zip/third_party/urllib3/util/ssl_.py:150: InsecurePlatformWarning: A true SSLContext object is not available. This prevents urllib3 from configuring SSL appropriately and may cause certain SSL connections to fail. You can upgrade to a newer version of Python to solve this. For more information, see https://urllib3.readthedocs.io/en/latest/advanced-usage.html#ssl-warnings /b/swarm_slave/swarming_bot.1.zip/third_party/urllib3/util/ssl_.py:150: InsecurePlatformWarning: A true SSLContext object is not available. This prevents urllib3 from configuring SSL appropriately and may cause certain SSL connections to fail. You can upgrade to a newer version of Python to solve this. For more information, see https://urllib3.readthedocs.io/en/latest/advanced-usage.html#ssl-warnings /b/swarm_slave/swarming_bot.1.zip/third_party/urllib3/util/ssl_.py:150: InsecurePlatformWarning: A true SSLContext object is not available. This prevents urllib3 from configuring SSL appropriately and may cause certain SSL connections to fail. You can upgrade to a newer version of Python to solve this. For more information, see https://urllib3.readthedocs.io/en/latest/advanced-usage.html#ssl-warnings /b/swarm_slave/swarming_bot.1.zip/third_party/urllib3/util/ssl_.py:150: InsecurePlatformWarning: A true SSLContext object is not available. This prevents urllib3 from configuring SSL appropriately and may cause certain SSL connections to fail. You can upgrade to a newer version of Python to solve this. For more information, see https://urllib3.readthedocs.io/en/latest/advanced-usage.html#ssl-warnings /b/swarm_slave/swarming_bot.1.zip/third_party/urllib3/util/ssl_.py:150: InsecurePlatformWarning: A true SSLContext object is not available. This prevents urllib3 from configuring SSL appropriately and may cause certain SSL connections to fail. You can upgrade to a newer version of Python to solve this. For more information, see https://urllib3.readthedocs.io/en/latest/advanced-usage.html#ssl-warnings /b/swarm_slave/swarming_bot.1.zip/third_party/urllib3/util/ssl_.py:150: InsecurePlatformWarning: A true SSLContext object is not available. This prevents urllib3 from configuring SSL appropriately and may cause certain SSL connections to fail. You can upgrade to a newer version of Python to solve this. For more information, see https://urllib3.readthedocs.io/en/latest/advanced-usage.html#ssl-warnings /b/swarm_slave/swarming_bot.1.zip/third_party/urllib3/util/ssl_.py:150: InsecurePlatformWarning: A true SSLContext object is not available. This prevents urllib3 from configuring SSL appropriately and may cause certain SSL connections to fail. You can upgrade to a newer version of Python to solve this. For more information, see https://urllib3.readthedocs.io/en/latest/advanced-usage.html#ssl-warnings /b/swarm_slave/swarming_bot.1.zip/third_party/urllib3/util/ssl_.py:150: InsecurePlatformWarning: A true SSLContext object is not available. This prevents urllib3 from configuring SSL appropriately and may cause certain SSL connections to fail. You can upgrade to a newer version of Python to solve this. For more information, see https://urllib3.readthedocs.io/en/latest/advanced-usage.html#ssl-warnings IMPORTANT DEBUGGING NOTE: batches of tests are run inside their own process. For debugging a test inside a debugger, use the --gtest_filter=<your_test_name> flag along with --single-process-tests. Using sharding settings from environment. This is shard 0/6 Using 1 parallel jobs. Note: Google Test filter = dEQP.GLES31/info_version:dEQP.GLES31/info_shading_language_version:dEQP.GLES31/functional_shaders_builtin_var_compute_num_work_groups:dEQP.GLES31/functional_shaders_builtin_functions_common_abs_float_lowp_geometry:dEQP.GLES31/functional_shaders_builtin_functions_common_abs_float_mediump_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_common_abs_float_highp_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec2_lowp_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec2_highp_geometry:dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec3_highp_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec4_lowp_geometry:dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec4_lowp_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec4_highp_geometry:dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec4_highp_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_common_abs_int_mediump_geometry:dEQP.GLES31/functional_shaders_builtin_functions_common_abs_ivec2_mediump_geometry:dEQP.GLES31/functional_shaders_builtin_functions_common_abs_ivec3_highp_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_common_abs_ivec4_lowp_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_common_abs_ivec4_lowp_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_common_abs_ivec4_mediump_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_common_sign_float_lowp_geometry:dEQP.GLES31/functional_shaders_builtin_functions_common_sign_float_highp_geometry:dEQP.GLES31/functional_shaders_builtin_functions_common_sign_vec2_mediump_compute:dEQP.GLES31/functional_shaders_builtin_functions_common_sign_vec2_highp_compute:dEQP.GLES31/functional_shaders_builtin_functions_common_sign_vec4_mediump_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_common_sign_vec4_highp_compute:dEQP.GLES31/functional_shaders_builtin_functions_common_sign_int_mediump_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_common_sign_ivec2_mediump_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_common_sign_ivec3_lowp_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_common_sign_ivec4_lowp_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_common_floor_float_lowp_geometry:dEQP.GLES31/functional_shaders_builtin_functions_common_floor_float_highp_geometry:dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec2_mediump_geometry:dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec2_mediump_compute:dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec3_lowp_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec4_lowp_geometry:dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec4_lowp_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec4_mediump_compute:dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec4_highp_compute:dEQP.GLES31/functional_shaders_builtin_functions_common_trunc_float_lowp_compute:dEQP.GLES31/functional_shaders_builtin_functions_common_trunc_float_highp_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_common_trunc_vec2_lowp_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_common_trunc_vec3_highp_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_common_trunc_vec4_mediump_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_common_round_float_lowp_compute:dEQP.GLES31/functional_shaders_builtin_functions_common_round_float_mediump_geometry:dEQP.GLES31/functional_shaders_builtin_functions_common_round_float_highp_geometry:dEQP.GLES31/functional_shaders_builtin_functions_common_round_float_highp_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_common_round_float_highp_compute:dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec2_highp_geometry:dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec2_highp_compute:dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec3_lowp_geometry:dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec3_mediump_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec3_highp_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec4_mediump_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec4_highp_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_float_mediump_compute:dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_float_highp_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_vec2_lowp_compute:dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_vec2_highp_geometry:dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_vec3_mediump_geometry:dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_vec3_mediump_compute:dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_vec4_highp_geometry:dEQP.GLES31/functional_shaders_builtin_functions_common_ceil_vec2_mediump_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_common_ceil_vec3_lowp_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_common_ceil_vec3_highp_geometry:dEQP.GLES31/functional_shaders_builtin_functions_common_ceil_vec4_lowp_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_common_ceil_vec4_mediump_compute:dEQP.GLES31/functional_shaders_builtin_functions_common_fract_float_highp_compute:dEQP.GLES31/functional_shaders_builtin_functions_common_fract_vec2_highp_geometry:dEQP.GLES31/functional_shaders_builtin_functions_common_fract_vec2_highp_compute:dEQP.GLES31/functional_shaders_builtin_functions_common_fract_vec3_lowp_geometry:dEQP.GLES31/functional_shaders_builtin_functions_common_fract_vec3_lowp_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_common_fract_vec3_mediump_compute:dEQP.GLES31/functional_shaders_builtin_functions_common_fract_vec4_lowp_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_common_modf_float_mediump_geometry:dEQP.GLES31/functional_shaders_builtin_functions_common_modf_float_highp_compute:dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec2_lowp_geometry:dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec2_mediump_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec3_lowp_geometry:dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec3_lowp_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec4_lowp_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec4_mediump_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec4_mediump_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec4_mediump_compute:dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_float_lowp_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_float_highp_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_vec3_highp_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_vec4_lowp_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_vec4_lowp_compute:dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_vec4_mediump_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_vec4_highp_geometry:dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_vec4_highp_compute:dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_float_lowp_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_float_mediump_compute:dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_vec2_highp_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_vec2_highp_compute:dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_vec3_lowp_compute:dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_vec3_mediump_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_vec4_lowp_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_vec4_highp_compute:dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstoint_float_lowp_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstoint_vec2_mediump_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstoint_vec2_highp_geometry:dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstoint_vec3_lowp_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstoint_vec3_lowp_compute:dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstoint_vec3_mediump_geometry:dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_float_lowp_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_float_highp_compute:dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_vec2_lowp_geometry:dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_vec2_lowp_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_vec2_mediump_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_vec2_highp_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_vec4_highp_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_vec4_highp_compute:dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_float_lowp_vertex:dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_float_lowp_compute:dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_float_mediump_fragment:dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_float_mediump_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_float_mediump_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec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itcount_uvec2_highp_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec3_lowp_fragment:dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec3_lowp_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec3_lowp_compute:dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec4_lowp_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec4_mediump_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_int_mediump_fragment:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_int_highp_fragment:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_int_highp_compute:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec2_mediump_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec2_highp_fragment:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec3_highp_vertex:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec3_highp_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec3_highp_compute:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec4_mediump_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec4_mediump_compute:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec4_highp_fragment:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec4_highp_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_lowp_fragment:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_lowp_geometry:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_mediump_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_mediump_compute:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_highp_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_highp_compute:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec2_lowp_vertex:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec2_lowp_geometry:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec2_lowp_compute:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec2_highp_fragment:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec3_mediump_fragment:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec3_highp_vertex:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec4_lowp_vertex:dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec4_lowp_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_int_mediump_geometry:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_int_mediump_compute:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_int_highp_compute:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec2_highp_geometry:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec3_mediump_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec3_mediump_compute:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec3_highp_fragment:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec4_lowp_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec4_mediump_geometry:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec4_mediump_compute:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec4_highp_fragment:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec4_highp_geometry:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_lowp_vertex:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_lowp_geometry:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_lowp_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_lowp_compute:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_mediump_fragment:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_highp_vertex:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_highp_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec2_lowp_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec2_highp_fragment:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec3_mediump_vertex:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec4_lowp_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec4_highp_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec4_highp_tess_eval:dEQP.GLES31/functional_shaders_builtin_functions_uniform_findMSBZero_mediump_fragment:dEQP.GLES31/functional_shaders_builtin_functions_uniform_findMSBZero_highp_vertex:dEQP.GLES31/functional_shaders_builtin_functions_uniform_findMSBMinusOne_mediump_vertex:dEQP.GLES31/functional_shaders_builtin_functions_uniform_findMSBMinusOne_highp_vertex:dEQP.GLES31/functional_shaders_builtin_functions_uniform_findMSBMinusOne_highp_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_uniform_findLSBZero_mediump_compute:dEQP.GLES31/functional_shaders_builtin_functions_uniform_findLSBZero_highp_compute:dEQP.GLES31/functional_shaders_builtin_functions_uniform_findLSBMinusOne_mediump_tess_control:dEQP.GLES31/functional_shaders_builtin_functions_uniform_findLSBMinusOne_mediump_compute:dEQP.GLES31/functional_shaders_builtin_functions_uniform_findLSBMinusOne_highp_fragment:dEQP.GLES31/functional_shaders_builtin_functions_texture_size_samples_4_texture_2d_array:dEQP.GLES31/functional_shaders_builtin_functions_texture_size_samples_1_texture_uint_2d_array:dEQP.GLES31/functional_shaders_builtin_functions_precision_sub_lowp_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_sub_highp_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_mul_lowp_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_mul_lowp_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_div_mediump_compute_vec3:dEQP.GLES31/functional_shaders_builtin_functions_precision_radians_mediump_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_degrees_lowp_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_degrees_mediump_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_sin_highp_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_cos_highp_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_cos_highp_compute_vec3:dEQP.GLES31/functional_shaders_builtin_functions_precision_tan_highp_compute_vec3:dEQP.GLES31/functional_shaders_builtin_functions_precision_acos_lowp_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_atan2_lowp_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_sinh_lowp_compute_vec3:dEQP.GLES31/functional_shaders_builtin_functions_precision_sinh_mediump_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_sinh_mediump_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_cosh_mediump_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_tanh_lowp_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_tanh_mediump_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_tanh_highp_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_asinh_lowp_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_asinh_lowp_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_asinh_highp_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_atanh_mediump_compute_vec3:dEQP.GLES31/functional_shaders_builtin_functions_precision_pow_lowp_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_pow_highp_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_exp_lowp_compute_vec3:dEQP.GLES31/functional_shaders_builtin_functions_precision_exp_lowp_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_log_lowp_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_log_lowp_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_log_mediump_compute_vec3:dEQP.GLES31/functional_shaders_builtin_functions_precision_log_highp_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_exp2_lowp_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_exp2_highp_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_log2_highp_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_sqrt_mediump_compute_vec3:dEQP.GLES31/functional_shaders_builtin_functions_precision_sqrt_highp_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_sqrt_highp_compute_vec3:dEQP.GLES31/functional_shaders_builtin_functions_precision_inversesqrt_lowp_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_inversesqrt_lowp_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_inversesqrt_mediump_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_inversesqrt_highp_compute_vec3:dEQP.GLES31/functional_shaders_builtin_functions_precision_abs_mediump_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_sign_highp_compute_vec2 [==========] Running 400 tests from 1 test suite. [----------] Global test environment set-up. [----------] 400 tests from dEQP Writing test log into TestResults.qpa [ RUN ] dEQP.GLES31/info_version dEQP-GLES31.info.version [ OK ] dEQP.GLES31/info_version (118 ms) [ RUN ] dEQP.GLES31/info_shading_language_version dEQP-GLES31.info.shading_language_version [ OK ] dEQP.GLES31/info_shading_language_version (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_var_compute_num_work_groups dEQP-GLES31.functional.shaders.builtin_var.compute.num_work_groups [ OK ] dEQP.GLES31/functional_shaders_builtin_var_compute_num_work_groups (169 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_float_lowp_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_lowp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_float_lowp_geometry (4 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_float_mediump_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_mediump_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_float_mediump_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_float_highp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_highp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_float_highp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec2_lowp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec2_lowp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec2_lowp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec2_highp_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec2_highp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec2_highp_geometry (13 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec3_highp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec3_highp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec3_highp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec4_lowp_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec4_lowp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec4_lowp_geometry (15 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec4_lowp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec4_lowp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec4_lowp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec4_highp_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec4_highp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec4_highp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec4_highp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec4_highp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec4_highp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_int_mediump_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.abs.int_mediump_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_int_mediump_geometry (18 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_ivec2_mediump_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec2_mediump_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_ivec2_mediump_geometry (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_ivec3_highp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec3_highp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_ivec3_highp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_ivec4_lowp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec4_lowp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_ivec4_lowp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_ivec4_lowp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec4_lowp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_ivec4_lowp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_ivec4_mediump_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec4_mediump_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_ivec4_mediump_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_float_lowp_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.sign.float_lowp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_float_lowp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_float_highp_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.sign.float_highp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_float_highp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_vec2_mediump_compute dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec2_mediump_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_vec2_mediump_compute (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_vec2_highp_compute dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec2_highp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_vec2_highp_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_vec4_mediump_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec4_mediump_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_vec4_mediump_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_vec4_highp_compute dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec4_highp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_vec4_highp_compute (5 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_int_mediump_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.sign.int_mediump_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_int_mediump_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_ivec2_mediump_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec2_mediump_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_ivec2_mediump_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_ivec3_lowp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec3_lowp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_ivec3_lowp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_ivec4_lowp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec4_lowp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_ivec4_lowp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_float_lowp_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.floor.float_lowp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_float_lowp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_float_highp_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.floor.float_highp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_float_highp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec2_mediump_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec2_mediump_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec2_mediump_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec2_mediump_compute dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec2_mediump_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec2_mediump_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec3_lowp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec3_lowp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec3_lowp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec4_lowp_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec4_lowp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec4_lowp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec4_lowp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec4_lowp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec4_lowp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec4_mediump_compute dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec4_mediump_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec4_mediump_compute (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec4_highp_compute dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec4_highp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec4_highp_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_trunc_float_lowp_compute dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.float_lowp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_trunc_float_lowp_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_trunc_float_highp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.float_highp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_trunc_float_highp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_trunc_vec2_lowp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec2_lowp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_trunc_vec2_lowp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_trunc_vec3_highp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec3_highp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_trunc_vec3_highp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_trunc_vec4_mediump_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec4_mediump_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_trunc_vec4_mediump_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_float_lowp_compute dEQP-GLES31.functional.shaders.builtin_functions.common.round.float_lowp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_float_lowp_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_float_mediump_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.round.float_mediump_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_float_mediump_geometry (20 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_float_highp_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.round.float_highp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_float_highp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_float_highp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.common.round.float_highp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_float_highp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_float_highp_compute dEQP-GLES31.functional.shaders.builtin_functions.common.round.float_highp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_float_highp_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec2_highp_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec2_highp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec2_highp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec2_highp_compute dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec2_highp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec2_highp_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec3_lowp_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec3_lowp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec3_lowp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec3_mediump_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec3_mediump_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec3_mediump_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec3_highp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec3_highp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec3_highp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec4_mediump_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec4_mediump_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec4_mediump_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec4_highp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec4_highp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec4_highp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_float_mediump_compute dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.float_mediump_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_float_mediump_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_float_highp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.float_highp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_float_highp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_vec2_lowp_compute dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec2_lowp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_vec2_lowp_compute (17 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_vec2_highp_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec2_highp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_vec2_highp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_vec3_mediump_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec3_mediump_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_vec3_mediump_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_vec3_mediump_compute dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec3_mediump_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_vec3_mediump_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_vec4_highp_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec4_highp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_vec4_highp_geometry (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_ceil_vec2_mediump_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec2_mediump_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_ceil_vec2_mediump_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_ceil_vec3_lowp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec3_lowp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_ceil_vec3_lowp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_ceil_vec3_highp_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec3_highp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_ceil_vec3_highp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_ceil_vec4_lowp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec4_lowp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_ceil_vec4_lowp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_ceil_vec4_mediump_compute dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec4_mediump_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_ceil_vec4_mediump_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_fract_float_highp_compute dEQP-GLES31.functional.shaders.builtin_functions.common.fract.float_highp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_fract_float_highp_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_fract_vec2_highp_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec2_highp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_fract_vec2_highp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_fract_vec2_highp_compute dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec2_highp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_fract_vec2_highp_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_fract_vec3_lowp_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec3_lowp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_fract_vec3_lowp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_fract_vec3_lowp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec3_lowp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_fract_vec3_lowp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_fract_vec3_mediump_compute dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec3_mediump_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_fract_vec3_mediump_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_fract_vec4_lowp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec4_lowp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_fract_vec4_lowp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_float_mediump_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.modf.float_mediump_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_float_mediump_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_float_highp_compute dEQP-GLES31.functional.shaders.builtin_functions.common.modf.float_highp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_float_highp_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec2_lowp_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec2_lowp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec2_lowp_geometry (4 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec2_mediump_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec2_mediump_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec2_mediump_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec3_lowp_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec3_lowp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec3_lowp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec3_lowp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec3_lowp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec3_lowp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec4_lowp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec4_lowp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec4_lowp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec4_mediump_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec4_mediump_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec4_mediump_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec4_mediump_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec4_mediump_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec4_mediump_tess_eval (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec4_mediump_compute dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec4_mediump_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec4_mediump_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_float_lowp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.float_lowp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_float_lowp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_float_highp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.float_highp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_float_highp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_vec3_highp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec3_highp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_vec3_highp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_vec4_lowp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec4_lowp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_vec4_lowp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_vec4_lowp_compute dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec4_lowp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_vec4_lowp_compute (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_vec4_mediump_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec4_mediump_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_vec4_mediump_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_vec4_highp_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec4_highp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_vec4_highp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_vec4_highp_compute dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec4_highp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_vec4_highp_compute (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_float_lowp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.float_lowp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_float_lowp_tess_control (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_float_mediump_compute dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.float_mediump_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_float_mediump_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_vec2_highp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec2_highp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_vec2_highp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_vec2_highp_compute dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec2_highp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_vec2_highp_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_vec3_lowp_compute dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec3_lowp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_vec3_lowp_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_vec3_mediump_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec3_mediump_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_vec3_mediump_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_vec4_lowp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec4_lowp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_vec4_lowp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_vec4_highp_compute dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec4_highp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_vec4_highp_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstoint_float_lowp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.float_lowp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstoint_float_lowp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstoint_vec2_mediump_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec2_mediump_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstoint_vec2_mediump_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstoint_vec2_highp_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec2_highp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstoint_vec2_highp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstoint_vec3_lowp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec3_lowp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstoint_vec3_lowp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstoint_vec3_lowp_compute dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec3_lowp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstoint_vec3_lowp_compute (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstoint_vec3_mediump_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec3_mediump_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstoint_vec3_mediump_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_float_lowp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.float_lowp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_float_lowp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_float_highp_compute dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.float_highp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_float_highp_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_vec2_lowp_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec2_lowp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_vec2_lowp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_vec2_lowp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec2_lowp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_vec2_lowp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_vec2_mediump_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec2_mediump_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_vec2_mediump_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_vec2_highp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec2_highp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_vec2_highp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_vec4_highp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec4_highp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_vec4_highp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_vec4_highp_compute dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec4_highp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_vec4_highp_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_float_lowp_vertex dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.float_lowp_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_float_lowp_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_float_lowp_compute dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.float_lowp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_float_lowp_compute (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_float_mediump_fragment dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.float_mediump_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_float_mediump_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_float_mediump_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.float_mediump_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_float_mediump_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_float_mediump_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.float_mediump_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_float_mediump_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec2_lowp_fragment dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec2_lowp_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec2_lowp_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec2_mediump_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec2_mediump_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec2_mediump_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec2_highp_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec2_highp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec2_highp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec3_lowp_fragment dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec3_lowp_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec3_lowp_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec3_lowp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec3_lowp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec3_lowp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec3_highp_compute dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec3_highp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec3_highp_compute (4 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec4_highp_fragment dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec4_highp_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec4_highp_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_float_lowp_vertex dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.float_lowp_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_float_lowp_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec2_lowp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec2_lowp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec2_lowp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec2_mediump_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec2_mediump_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec2_mediump_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec2_mediump_compute dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec2_mediump_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec2_mediump_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec2_highp_vertex dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec2_highp_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec2_highp_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec2_highp_fragment dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec2_highp_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec2_highp_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec2_highp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec2_highp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec2_highp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec3_mediump_vertex dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec3_mediump_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec3_mediump_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec3_mediump_fragment dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec3_mediump_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec3_mediump_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec3_mediump_compute dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec3_mediump_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec3_mediump_compute (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec4_mediump_vertex dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec4_mediump_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec4_mediump_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_float_highp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.common.fma.float_highp_tess_eval Not supported! GL_EXT_gpu_shader5 not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_float_highp_tess_eval (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_float_highp_compute dEQP-GLES31.functional.shaders.builtin_functions.common.fma.float_highp_compute Not supported! GL_EXT_gpu_shader5 not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_float_highp_compute (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_vec3_lowp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.fma.vec3_lowp_tess_control Not supported! GL_EXT_gpu_shader5 not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_vec3_lowp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_vec3_lowp_compute dEQP-GLES31.functional.shaders.builtin_functions.common.fma.vec3_lowp_compute Not supported! GL_EXT_gpu_shader5 not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_vec3_lowp_compute (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_vec3_mediump_vertex dEQP-GLES31.functional.shaders.builtin_functions.common.fma.vec3_mediump_vertex Not supported! GL_EXT_gpu_shader5 not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_vec3_mediump_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_vec3_highp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.common.fma.vec3_highp_tess_eval Not supported! GL_EXT_gpu_shader5 not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_vec3_highp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_vec4_lowp_fragment dEQP-GLES31.functional.shaders.builtin_functions.common.fma.vec4_lowp_fragment Not supported! GL_EXT_gpu_shader5 not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_vec4_lowp_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_vec4_lowp_compute dEQP-GLES31.functional.shaders.builtin_functions.common.fma.vec4_lowp_compute Not supported! GL_EXT_gpu_shader5 not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_vec4_lowp_compute (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_vec4_mediump_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.fma.vec4_mediump_geometry Not supported! GL_EXT_gpu_shader5 not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_vec4_mediump_geometry (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_intbitstofloat_int_highp_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.intbitstofloat.int_highp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_intbitstofloat_int_highp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_intbitstofloat_ivec3_highp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.intbitstofloat.ivec3_highp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_intbitstofloat_ivec3_highp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_uintbitstofloat_uint_highp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.common.uintbitstofloat.uint_highp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_uintbitstofloat_uint_highp_tess_control (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_uintbitstofloat_uint_highp_compute dEQP-GLES31.functional.shaders.builtin_functions.common.uintbitstofloat.uint_highp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_uintbitstofloat_uint_highp_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_common_uintbitstofloat_uvec2_highp_geometry dEQP-GLES31.functional.shaders.builtin_functions.common.uintbitstofloat.uvec2_highp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_common_uintbitstofloat_uvec2_highp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packsnorm4x8_lowp_geometry dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm4x8_lowp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packsnorm4x8_lowp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packsnorm4x8_highp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm4x8_highp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packsnorm4x8_highp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_unpacksnorm4x8_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.unpacksnorm4x8_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_unpacksnorm4x8_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packunorm4x8_lowp_vertex dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm4x8_lowp_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packunorm4x8_lowp_vertex (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packunorm4x8_lowp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm4x8_lowp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packunorm4x8_lowp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packunorm4x8_lowp_geometry dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm4x8_lowp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packunorm4x8_lowp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packunorm4x8_mediump_vertex dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm4x8_mediump_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packunorm4x8_mediump_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packunorm4x8_highp_geometry dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm4x8_highp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packunorm4x8_highp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packsnorm2x16_lowp_compute dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm2x16_lowp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packsnorm2x16_lowp_compute (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packunorm2x16_lowp_geometry dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm2x16_lowp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packunorm2x16_lowp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packhalf2x16_compute dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packhalf2x16_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packhalf2x16_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uint_lowp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uint_lowp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uint_lowp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uint_mediump_tess_control dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uint_mediump_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uint_mediump_tess_control (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uint_highp_vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uint_highp_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uint_highp_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec2_lowp_vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec2_lowp_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec2_lowp_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec2_mediump_vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec2_mediump_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec2_mediump_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec3_lowp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec3_lowp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec3_lowp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec3_lowp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec3_lowp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec3_lowp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec3_highp_fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec3_highp_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec3_highp_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec3_highp_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec3_highp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec3_highp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec4_lowp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec4_lowp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec4_lowp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec4_lowp_compute dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec4_lowp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec4_lowp_compute (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec4_mediump_fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec4_mediump_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec4_mediump_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec4_highp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec4_highp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec4_highp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec4_highp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec4_highp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec4_highp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uint_mediump_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uint_mediump_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uint_mediump_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uint_mediump_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uint_mediump_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uint_mediump_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uint_highp_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uint_highp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uint_highp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec2_lowp_vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec2_lowp_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec2_lowp_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec2_highp_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec2_highp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec2_highp_geometry (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec2_highp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec2_highp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec2_highp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec3_lowp_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec3_lowp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec3_lowp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec3_lowp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec3_lowp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec3_lowp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec3_lowp_compute dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec3_lowp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec3_lowp_compute (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec3_mediump_fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec3_mediump_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec3_mediump_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec3_mediump_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec3_mediump_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec3_mediump_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec3_highp_compute dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec3_highp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec3_highp_compute (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec4_lowp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec4_lowp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec4_lowp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec4_mediump_tess_control dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec4_mediump_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec4_mediump_tess_control (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec4_highp_fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec4_highp_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec4_highp_fragment (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_umulextended_uvec2_highp_compute dEQP-GLES31.functional.shaders.builtin_functions.integer.umulextended.uvec2_highp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_umulextended_uvec2_highp_compute (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_int_highp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.int_highp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_int_highp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec2_highp_vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.ivec2_highp_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec2_highp_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec2_highp_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.ivec2_highp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec2_highp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec2_highp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.ivec2_highp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec2_highp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec2_highp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.ivec2_highp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec2_highp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec3_highp_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.ivec3_highp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec3_highp_geometry (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec4_highp_vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.ivec4_highp_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec4_highp_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec4_highp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.ivec4_highp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec4_highp_tess_control (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_int_mediump_compute dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.int_mediump_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_int_mediump_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec2_lowp_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec2_lowp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec2_lowp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec2_highp_vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec2_highp_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec2_highp_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec3_lowp_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec3_lowp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec3_lowp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec3_highp_fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec3_highp_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec3_highp_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec3_highp_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec3_highp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec3_highp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec3_highp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec3_highp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec3_highp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec4_lowp_vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec4_lowp_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec4_lowp_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uint_mediump_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uint_mediump_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uint_mediump_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uint_highp_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uint_highp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uint_highp_geometry (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uint_highp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uint_highp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uint_highp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec2_lowp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec2_lowp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec2_lowp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec2_mediump_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec2_mediump_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec2_mediump_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec2_highp_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec2_highp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec2_highp_geometry (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec3_mediump_vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec3_mediump_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec3_mediump_vertex (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec3_mediump_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec3_mediump_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec3_mediump_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec3_highp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec3_highp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec3_highp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec3_highp_compute dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec3_highp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec3_highp_compute (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec4_lowp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec4_lowp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec4_lowp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec4_mediump_vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec4_mediump_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec4_mediump_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec4_mediump_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec4_mediump_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec4_mediump_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec4_mediump_compute dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec4_mediump_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec4_mediump_compute (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_int_lowp_compute dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.int_lowp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_int_lowp_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec2_mediump_vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec2_mediump_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec2_mediump_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec2_mediump_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec2_mediump_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec2_mediump_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec2_highp_compute dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec2_highp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec2_highp_compute (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec3_lowp_vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec3_lowp_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec3_lowp_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec4_mediump_vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec4_mediump_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec4_mediump_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec4_mediump_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec4_mediump_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec4_mediump_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec4_highp_vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec4_highp_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec4_highp_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uint_mediump_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uint_mediump_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uint_mediump_geometry (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uint_highp_fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uint_highp_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uint_highp_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec2_lowp_vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec2_lowp_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec2_lowp_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec2_lowp_fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec2_lowp_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec2_lowp_fragment (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec2_lowp_compute dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec2_lowp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec2_lowp_compute (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec3_lowp_vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec3_lowp_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec3_lowp_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec3_highp_vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec3_highp_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec3_highp_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec4_lowp_fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec4_lowp_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec4_lowp_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec4_lowp_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec4_lowp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec4_lowp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec4_lowp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec4_lowp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec4_lowp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec4_mediump_vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec4_mediump_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec4_mediump_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec4_mediump_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec4_mediump_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec4_mediump_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_int_lowp_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.int_lowp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_int_lowp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_int_mediump_vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.int_mediump_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_int_mediump_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_int_highp_fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.int_highp_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_int_highp_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec2_mediump_fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec2_mediump_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec2_mediump_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec2_mediump_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec2_mediump_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec2_mediump_geometry (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec2_mediump_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec2_mediump_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec2_mediump_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec3_lowp_fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec3_lowp_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec3_lowp_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec3_mediump_fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec3_mediump_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec3_mediump_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec3_mediump_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec3_mediump_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec3_mediump_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec3_mediump_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec3_mediump_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec3_mediump_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec3_highp_fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec3_highp_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec3_highp_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec4_lowp_fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec4_lowp_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec4_lowp_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec4_lowp_compute dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec4_lowp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec4_lowp_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec4_mediump_fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec4_mediump_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec4_mediump_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uint_lowp_vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uint_lowp_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uint_lowp_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uint_lowp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uint_lowp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uint_lowp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uint_mediump_fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uint_mediump_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uint_mediump_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uint_mediump_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uint_mediump_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uint_mediump_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec2_mediump_vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec2_mediump_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec2_mediump_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec2_mediump_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec2_mediump_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec2_mediump_geometry (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec2_mediump_compute dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec2_mediump_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec2_mediump_compute (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec2_highp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec2_highp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec2_highp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec3_lowp_compute dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec3_lowp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec3_lowp_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec4_lowp_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec4_lowp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec4_lowp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec4_lowp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec4_lowp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec4_lowp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec4_lowp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec4_lowp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec4_lowp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec4_mediump_fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec4_mediump_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec4_mediump_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec4_mediump_compute dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec4_mediump_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec4_mediump_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec4_highp_compute dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec4_highp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec4_highp_compute (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_int_mediump_vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.int_mediump_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_int_mediump_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_int_mediump_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.int_mediump_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_int_mediump_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_int_highp_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.int_highp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_int_highp_geometry (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_ivec2_mediump_fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec2_mediump_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_ivec2_mediump_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_ivec2_highp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec2_highp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_ivec2_highp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_ivec3_lowp_compute dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec3_lowp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_ivec3_lowp_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_ivec3_mediump_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec3_mediump_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_ivec3_mediump_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_ivec3_highp_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec3_highp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_ivec3_highp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uint_lowp_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uint_lowp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uint_lowp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uint_mediump_vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uint_mediump_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uint_mediump_vertex (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uint_highp_compute dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uint_highp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uint_highp_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec2_lowp_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec2_lowp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec2_lowp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec2_mediump_vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec2_mediump_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec2_mediump_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec2_mediump_fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec2_mediump_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec2_mediump_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec2_mediump_compute dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec2_mediump_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec2_mediump_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec2_highp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec2_highp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec2_highp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec3_lowp_fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec3_lowp_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec3_lowp_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec3_lowp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec3_lowp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec3_lowp_tess_eval (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec3_lowp_compute dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec3_lowp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec3_lowp_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec4_lowp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec4_lowp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec4_lowp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec4_mediump_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec4_mediump_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec4_mediump_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_int_mediump_fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.int_mediump_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_int_mediump_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_int_highp_fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.int_highp_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_int_highp_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_int_highp_compute dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.int_highp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_int_highp_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec2_mediump_tess_control dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec2_mediump_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec2_mediump_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec2_highp_fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec2_highp_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec2_highp_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec3_highp_vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec3_highp_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec3_highp_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec3_highp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec3_highp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec3_highp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec3_highp_compute dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec3_highp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec3_highp_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec4_mediump_tess_control dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec4_mediump_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec4_mediump_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec4_mediump_compute dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec4_mediump_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec4_mediump_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec4_highp_fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec4_highp_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec4_highp_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec4_highp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec4_highp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec4_highp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_lowp_fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uint_lowp_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_lowp_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_lowp_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uint_lowp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_lowp_geometry (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_mediump_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uint_mediump_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_mediump_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_mediump_compute dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uint_mediump_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_mediump_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_highp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uint_highp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_highp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_highp_compute dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uint_highp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_highp_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec2_lowp_vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec2_lowp_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec2_lowp_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec2_lowp_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec2_lowp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec2_lowp_geometry (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec2_lowp_compute dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec2_lowp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec2_lowp_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec2_highp_fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec2_highp_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec2_highp_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec3_mediump_fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec3_mediump_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec3_mediump_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec3_highp_vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec3_highp_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec3_highp_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec4_lowp_vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec4_lowp_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec4_lowp_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec4_lowp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec4_lowp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec4_lowp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_int_mediump_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.int_mediump_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_int_mediump_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_int_mediump_compute dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.int_mediump_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_int_mediump_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_int_highp_compute dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.int_highp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_int_highp_compute (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec2_highp_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec2_highp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec2_highp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec3_mediump_tess_control dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec3_mediump_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec3_mediump_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec3_mediump_compute dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec3_mediump_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec3_mediump_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec3_highp_fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec3_highp_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec3_highp_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec4_lowp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec4_lowp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec4_lowp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec4_mediump_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec4_mediump_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec4_mediump_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec4_mediump_compute dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec4_mediump_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec4_mediump_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec4_highp_fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec4_highp_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec4_highp_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec4_highp_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec4_highp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec4_highp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_lowp_vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uint_lowp_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_lowp_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_lowp_geometry dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uint_lowp_geometry [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_lowp_geometry (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_lowp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uint_lowp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_lowp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_lowp_compute dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uint_lowp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_lowp_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_mediump_fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uint_mediump_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_mediump_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_highp_vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uint_highp_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_highp_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_highp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uint_highp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_highp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec2_lowp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec2_lowp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec2_lowp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec2_highp_fragment dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec2_highp_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec2_highp_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec3_mediump_vertex dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec3_mediump_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec3_mediump_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec4_lowp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec4_lowp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec4_lowp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec4_highp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec4_highp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec4_highp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec4_highp_tess_eval dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec4_highp_tess_eval Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec4_highp_tess_eval (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findMSBZero_mediump_fragment dEQP-GLES31.functional.shaders.builtin_functions.uniform.findMSBZero.mediump_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findMSBZero_mediump_fragment (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findMSBZero_highp_vertex dEQP-GLES31.functional.shaders.builtin_functions.uniform.findMSBZero.highp_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findMSBZero_highp_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findMSBMinusOne_mediump_vertex dEQP-GLES31.functional.shaders.builtin_functions.uniform.findMSBMinusOne.mediump_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findMSBMinusOne_mediump_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findMSBMinusOne_highp_vertex dEQP-GLES31.functional.shaders.builtin_functions.uniform.findMSBMinusOne.highp_vertex [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findMSBMinusOne_highp_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findMSBMinusOne_highp_tess_control dEQP-GLES31.functional.shaders.builtin_functions.uniform.findMSBMinusOne.highp_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findMSBMinusOne_highp_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findLSBZero_mediump_compute dEQP-GLES31.functional.shaders.builtin_functions.uniform.findLSBZero.mediump_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findLSBZero_mediump_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findLSBZero_highp_compute dEQP-GLES31.functional.shaders.builtin_functions.uniform.findLSBZero.highp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findLSBZero_highp_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findLSBMinusOne_mediump_tess_control dEQP-GLES31.functional.shaders.builtin_functions.uniform.findLSBMinusOne.mediump_tess_control Not supported! GL_EXT_tessellation_shader is not supported [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findLSBMinusOne_mediump_tess_control (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findLSBMinusOne_mediump_compute dEQP-GLES31.functional.shaders.builtin_functions.uniform.findLSBMinusOne.mediump_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findLSBMinusOne_mediump_compute (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findLSBMinusOne_highp_fragment dEQP-GLES31.functional.shaders.builtin_functions.uniform.findLSBMinusOne.highp_fragment [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findLSBMinusOne_highp_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_texture_size_samples_4_texture_2d_array dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_4_texture_2d_array [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_texture_size_samples_4_texture_2d_array (5 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_texture_size_samples_1_texture_uint_2d_array dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_1_texture_uint_2d_array [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_texture_size_samples_1_texture_uint_2d_array (4 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_sub_lowp_compute_scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.lowp_compute.scalar [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_sub_lowp_compute_scalar (26 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_sub_highp_compute_vec4 dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.highp_compute.vec4 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_sub_highp_compute_vec4 (79 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_mul_lowp_compute_scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.lowp_compute.scalar [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_mul_lowp_compute_scalar (25 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_mul_lowp_compute_vec4 dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.lowp_compute.vec4 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_mul_lowp_compute_vec4 (78 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_div_mediump_compute_vec3 dEQP-GLES31.functional.shaders.builtin_functions.precision.div.mediump_compute.vec3 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_div_mediump_compute_vec3 (111 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_radians_mediump_compute_scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.mediump_compute.scalar [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_radians_mediump_compute_scalar (29 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_degrees_lowp_compute_scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.lowp_compute.scalar [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_degrees_lowp_compute_scalar (8 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_degrees_mediump_compute_vec4 dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.mediump_compute.vec4 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_degrees_mediump_compute_vec4 (178 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_sin_highp_compute_vec2 dEQP-GLES31.functional.shaders.builtin_functions.precision.sin.highp_compute.vec2 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_sin_highp_compute_vec2 (43 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_cos_highp_compute_scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.highp_compute.scalar [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_cos_highp_compute_scalar (24 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_cos_highp_compute_vec3 dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.highp_compute.vec3 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_cos_highp_compute_vec3 (62 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_tan_highp_compute_vec3 dEQP-GLES31.functional.shaders.builtin_functions.precision.tan.highp_compute.vec3 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_tan_highp_compute_vec3 (204 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_acos_lowp_compute_vec4 dEQP-GLES31.functional.shaders.builtin_functions.precision.acos.lowp_compute.vec4 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_acos_lowp_compute_vec4 (60 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_atan2_lowp_compute_vec2 dEQP-GLES31.functional.shaders.builtin_functions.precision.atan2.lowp_compute.vec2 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_atan2_lowp_compute_vec2 (74 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_sinh_lowp_compute_vec3 dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.lowp_compute.vec3 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_sinh_lowp_compute_vec3 (203 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_sinh_mediump_compute_vec2 dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.mediump_compute.vec2 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_sinh_mediump_compute_vec2 (143 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_sinh_mediump_compute_vec4 dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.mediump_compute.vec4 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_sinh_mediump_compute_vec4 (278 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_cosh_mediump_compute_scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.mediump_compute.scalar [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_cosh_mediump_compute_scalar (40 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_tanh_lowp_compute_scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.lowp_compute.scalar [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_tanh_lowp_compute_scalar (12 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_tanh_mediump_compute_vec4 dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.mediump_compute.vec4 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_tanh_mediump_compute_vec4 (637 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_tanh_highp_compute_vec4 dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.highp_compute.vec4 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_tanh_highp_compute_vec4 (593 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_asinh_lowp_compute_vec2 dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.lowp_compute.vec2 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_asinh_lowp_compute_vec2 (140 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_asinh_lowp_compute_vec4 dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.lowp_compute.vec4 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_asinh_lowp_compute_vec4 (296 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_asinh_highp_compute_vec2 dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.highp_compute.vec2 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_asinh_highp_compute_vec2 (164 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_atanh_mediump_compute_vec3 dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.mediump_compute.vec3 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_atanh_mediump_compute_vec3 (183 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_pow_lowp_compute_vec2 dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.lowp_compute.vec2 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_pow_lowp_compute_vec2 (111 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_pow_highp_compute_scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.highp_compute.scalar [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_pow_highp_compute_scalar (58 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_exp_lowp_compute_vec3 dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.lowp_compute.vec3 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_exp_lowp_compute_vec3 (63 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_exp_lowp_compute_vec4 dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.lowp_compute.vec4 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_exp_lowp_compute_vec4 (79 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_log_lowp_compute_vec2 dEQP-GLES31.functional.shaders.builtin_functions.precision.log.lowp_compute.vec2 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_log_lowp_compute_vec2 (35 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_log_lowp_compute_vec4 dEQP-GLES31.functional.shaders.builtin_functions.precision.log.lowp_compute.vec4 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_log_lowp_compute_vec4 (75 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_log_mediump_compute_vec3 dEQP-GLES31.functional.shaders.builtin_functions.precision.log.mediump_compute.vec3 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_log_mediump_compute_vec3 (55 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_log_highp_compute_scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.log.highp_compute.scalar [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_log_highp_compute_scalar (23 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_exp2_lowp_compute_scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.lowp_compute.scalar [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_exp2_lowp_compute_scalar (7 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_exp2_highp_compute_scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.highp_compute.scalar [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_exp2_highp_compute_scalar (23 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_log2_highp_compute_scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.highp_compute.scalar [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_log2_highp_compute_scalar (23 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_sqrt_mediump_compute_vec3 dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.mediump_compute.vec3 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_sqrt_mediump_compute_vec3 (137 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_sqrt_highp_compute_scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.highp_compute.scalar [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_sqrt_highp_compute_scalar (45 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_sqrt_highp_compute_vec3 dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.highp_compute.vec3 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_sqrt_highp_compute_vec3 (135 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_inversesqrt_lowp_compute_scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.lowp_compute.scalar [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_inversesqrt_lowp_compute_scalar (7 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_inversesqrt_lowp_compute_vec2 dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.lowp_compute.vec2 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_inversesqrt_lowp_compute_vec2 (34 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_inversesqrt_mediump_compute_vec4 dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.mediump_compute.vec4 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_inversesqrt_mediump_compute_vec4 (67 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_inversesqrt_highp_compute_vec3 dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.highp_compute.vec3 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_inversesqrt_highp_compute_vec3 (53 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_abs_mediump_compute_scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.mediump_compute.scalar [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_abs_mediump_compute_scalar (24 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_sign_highp_compute_vec2 dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.highp_compute.vec2 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_sign_highp_compute_vec2 (34 ms) *RESULT: Total: 400 *RESULT: Passed: 275 *RESULT: Failed: 0 *RESULT: Skipped: 0 *RESULT: Not Supported: 125 *RESULT: Exception: 0 *RESULT: Crashed: 0 [----------] 400 tests from dEQP (5616 ms total) [----------] Global test environment tear-down [==========] 400 tests from 1 test suite ran. (5628 ms total) [ PASSED ] 400 tests. [1/6230] dEQP.GLES31/info_version (118 ms) [2/6230] dEQP.GLES31/info_shading_language_version (1 ms) [3/6230] dEQP.GLES31/functional_shaders_builtin_var_compute_num_work_groups (169 ms) [4/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_float_lowp_geometry (4 ms) [5/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_float_mediump_tess_control (0 ms) [6/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_float_highp_tess_eval (0 ms) [7/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec2_lowp_tess_control (0 ms) [8/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec2_highp_geometry (13 ms) [9/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec3_highp_tess_control (0 ms) [10/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec4_lowp_geometry (15 ms) [11/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec4_lowp_tess_control (0 ms) [12/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec4_highp_geometry (2 ms) [13/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_vec4_highp_tess_control (0 ms) [14/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_int_mediump_geometry (18 ms) [15/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_ivec2_mediump_geometry (3 ms) [16/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_ivec3_highp_tess_eval (0 ms) [17/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_ivec4_lowp_tess_control (0 ms) [18/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_ivec4_lowp_tess_eval (0 ms) [19/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_abs_ivec4_mediump_tess_eval (0 ms) [20/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_float_lowp_geometry (2 ms) [21/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_float_highp_geometry (2 ms) [22/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_vec2_mediump_compute (3 ms) [23/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_vec2_highp_compute (2 ms) [24/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_vec4_mediump_tess_eval (0 ms) [25/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_vec4_highp_compute (5 ms) [26/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_int_mediump_tess_control (0 ms) [27/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_ivec2_mediump_tess_eval (0 ms) [28/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_ivec3_lowp_tess_eval (0 ms) [29/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_sign_ivec4_lowp_tess_control (0 ms) [30/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_float_lowp_geometry (2 ms) [31/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_float_highp_geometry (2 ms) [32/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec2_mediump_geometry (2 ms) [33/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec2_mediump_compute (2 ms) [34/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec3_lowp_tess_eval (0 ms) [35/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec4_lowp_geometry (2 ms) [36/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec4_lowp_tess_eval (0 ms) [37/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec4_mediump_compute (3 ms) [38/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_floor_vec4_highp_compute (2 ms) [39/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_trunc_float_lowp_compute (2 ms) [40/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_trunc_float_highp_tess_control (0 ms) [41/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_trunc_vec2_lowp_tess_control (0 ms) [42/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_trunc_vec3_highp_tess_control (0 ms) [43/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_trunc_vec4_mediump_tess_eval (0 ms) [44/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_round_float_lowp_compute (2 ms) [45/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_round_float_mediump_geometry (20 ms) [46/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_round_float_highp_geometry (2 ms) [47/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_round_float_highp_tess_eval (0 ms) [48/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_round_float_highp_compute (2 ms) [49/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec2_highp_geometry (2 ms) [50/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec2_highp_compute (2 ms) [51/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec3_lowp_geometry (2 ms) [52/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec3_mediump_tess_control (0 ms) [53/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec3_highp_tess_control (0 ms) [54/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec4_mediump_tess_eval (0 ms) [55/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_round_vec4_highp_tess_eval (0 ms) [56/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_float_mediump_compute (2 ms) [57/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_float_highp_tess_control (0 ms) [58/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_vec2_lowp_compute (17 ms) [59/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_vec2_highp_geometry (2 ms) [60/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_vec3_mediump_geometry (2 ms) [61/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_vec3_mediump_compute (2 ms) [62/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_roundeven_vec4_highp_geometry (3 ms) [63/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_ceil_vec2_mediump_tess_control (0 ms) [64/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_ceil_vec3_lowp_tess_control (0 ms) [65/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_ceil_vec3_highp_geometry (2 ms) [66/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_ceil_vec4_lowp_tess_control (0 ms) [67/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_ceil_vec4_mediump_compute (2 ms) [68/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_fract_float_highp_compute (2 ms) [69/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_fract_vec2_highp_geometry (2 ms) [70/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_fract_vec2_highp_compute (2 ms) [71/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_fract_vec3_lowp_geometry (2 ms) [72/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_fract_vec3_lowp_tess_eval (0 ms) [73/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_fract_vec3_mediump_compute (2 ms) [74/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_fract_vec4_lowp_tess_control (0 ms) [75/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_float_mediump_geometry (2 ms) [76/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_float_highp_compute (2 ms) [77/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec2_lowp_geometry (4 ms) [78/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec2_mediump_tess_eval (0 ms) [79/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec3_lowp_geometry (2 ms) [80/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec3_lowp_tess_eval (0 ms) [81/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec4_lowp_tess_eval (0 ms) [82/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec4_mediump_tess_control (0 ms) [83/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec4_mediump_tess_eval (1 ms) [84/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_modf_vec4_mediump_compute (2 ms) [85/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_float_lowp_tess_control (0 ms) [86/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_float_highp_tess_eval (0 ms) [87/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_vec3_highp_tess_control (0 ms) [88/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_vec4_lowp_tess_control (0 ms) [89/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_vec4_lowp_compute (3 ms) [90/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_vec4_mediump_tess_control (0 ms) [91/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_vec4_highp_geometry (2 ms) [92/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_isnan_vec4_highp_compute (1 ms) [93/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_float_lowp_tess_control (1 ms) [94/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_float_mediump_compute (2 ms) [95/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_vec2_highp_tess_control (0 ms) [96/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_vec2_highp_compute (2 ms) [97/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_vec3_lowp_compute (2 ms) [98/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_vec3_mediump_tess_eval (0 ms) [99/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_vec4_lowp_tess_eval (0 ms) [100/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_isinf_vec4_highp_compute (2 ms) [101/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstoint_float_lowp_tess_eval (0 ms) [102/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstoint_vec2_mediump_tess_control (0 ms) [103/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstoint_vec2_highp_geometry (2 ms) [104/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstoint_vec3_lowp_tess_eval (0 ms) [105/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstoint_vec3_lowp_compute (3 ms) [106/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstoint_vec3_mediump_geometry (2 ms) [107/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_float_lowp_tess_control (0 ms) [108/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_float_highp_compute (2 ms) [109/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_vec2_lowp_geometry (2 ms) [110/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_vec2_lowp_tess_control (0 ms) [111/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_vec2_mediump_tess_control (0 ms) [112/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_vec2_highp_tess_control (0 ms) [113/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_vec4_highp_tess_eval (0 ms) [114/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_floatbitstouint_vec4_highp_compute (2 ms) [115/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_float_lowp_vertex (2 ms) [116/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_float_lowp_compute (3 ms) [117/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_float_mediump_fragment (2 ms) [118/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_float_mediump_tess_control (0 ms) [119/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_float_mediump_tess_eval (0 ms) [120/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec2_lowp_fragment (2 ms) [121/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec2_mediump_geometry (2 ms) [122/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec2_highp_geometry (2 ms) [123/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec3_lowp_fragment (2 ms) [124/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec3_lowp_tess_eval (0 ms) [125/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec3_highp_compute (4 ms) [126/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_frexp_vec4_highp_fragment (2 ms) [127/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_float_lowp_vertex (2 ms) [128/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec2_lowp_tess_control (0 ms) [129/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec2_mediump_geometry (2 ms) [130/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec2_mediump_compute (2 ms) [131/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec2_highp_vertex (2 ms) [132/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec2_highp_fragment (2 ms) [133/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec2_highp_tess_eval (0 ms) [134/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec3_mediump_vertex (2 ms) [135/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec3_mediump_fragment (2 ms) [136/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec3_mediump_compute (3 ms) [137/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_ldexp_vec4_mediump_vertex (1 ms) [138/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_float_highp_tess_eval (1 ms) [139/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_float_highp_compute (0 ms) [140/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_vec3_lowp_tess_control (0 ms) [141/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_vec3_lowp_compute (0 ms) [142/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_vec3_mediump_vertex (0 ms) [143/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_vec3_highp_tess_eval (0 ms) [144/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_vec4_lowp_fragment (0 ms) [145/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_vec4_lowp_compute (0 ms) [146/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_fma_vec4_mediump_geometry (0 ms) [147/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_intbitstofloat_int_highp_geometry (2 ms) [148/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_intbitstofloat_ivec3_highp_tess_control (0 ms) [149/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_uintbitstofloat_uint_highp_tess_control (1 ms) [150/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_uintbitstofloat_uint_highp_compute (2 ms) [151/6230] dEQP.GLES31/functional_shaders_builtin_functions_common_uintbitstofloat_uvec2_highp_geometry (2 ms) [152/6230] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packsnorm4x8_lowp_geometry (2 ms) [153/6230] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packsnorm4x8_highp_tess_control (0 ms) [154/6230] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_unpacksnorm4x8_tess_eval (0 ms) [155/6230] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packunorm4x8_lowp_vertex (3 ms) [156/6230] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packunorm4x8_lowp_tess_eval (0 ms) [157/6230] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packunorm4x8_lowp_geometry (2 ms) [158/6230] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packunorm4x8_mediump_vertex (2 ms) [159/6230] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packunorm4x8_highp_geometry (2 ms) [160/6230] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packsnorm2x16_lowp_compute (3 ms) [161/6230] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packunorm2x16_lowp_geometry (2 ms) [162/6230] dEQP.GLES31/functional_shaders_builtin_functions_pack_unpack_packhalf2x16_compute (2 ms) [163/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uint_lowp_tess_eval (0 ms) [164/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uint_mediump_tess_control (1 ms) [165/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uint_highp_vertex (2 ms) [166/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec2_lowp_vertex (2 ms) [167/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec2_mediump_vertex (2 ms) [168/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec3_lowp_tess_control (0 ms) [169/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec3_lowp_tess_eval (0 ms) [170/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec3_highp_fragment (2 ms) [171/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec3_highp_geometry (2 ms) [172/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec4_lowp_tess_control (0 ms) [173/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec4_lowp_compute (3 ms) [174/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec4_mediump_fragment (2 ms) [175/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec4_highp_tess_control (0 ms) [176/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_uaddcarry_uvec4_highp_tess_eval (0 ms) [177/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uint_mediump_geometry (2 ms) [178/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uint_mediump_tess_eval (0 ms) [179/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uint_highp_geometry (2 ms) [180/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec2_lowp_vertex (2 ms) [181/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec2_highp_geometry (3 ms) [182/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec2_highp_tess_control (0 ms) [183/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec3_lowp_geometry (2 ms) [184/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec3_lowp_tess_control (0 ms) [185/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec3_lowp_compute (3 ms) [186/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec3_mediump_fragment (2 ms) [187/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec3_mediump_geometry (2 ms) [188/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec3_highp_compute (1 ms) [189/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec4_lowp_tess_eval (0 ms) [190/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec4_mediump_tess_control (1 ms) [191/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_usubborrow_uvec4_highp_fragment (3 ms) [192/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_umulextended_uvec2_highp_compute (3 ms) [193/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_int_highp_tess_eval (0 ms) [194/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec2_highp_vertex (2 ms) [195/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec2_highp_geometry (2 ms) [196/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec2_highp_tess_control (0 ms) [197/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec2_highp_tess_eval (0 ms) [198/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec3_highp_geometry (3 ms) [199/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec4_highp_vertex (1 ms) [200/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_imulextended_ivec4_highp_tess_control (1 ms) [201/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_int_mediump_compute (2 ms) [202/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec2_lowp_geometry (2 ms) [203/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec2_highp_vertex (2 ms) [204/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec3_lowp_geometry (2 ms) [205/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec3_highp_fragment (2 ms) [206/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec3_highp_geometry (2 ms) [207/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec3_highp_tess_eval (0 ms) [208/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_ivec4_lowp_vertex (2 ms) [209/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uint_mediump_geometry (2 ms) [210/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uint_highp_geometry (1 ms) [211/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uint_highp_tess_eval (0 ms) [212/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec2_lowp_tess_eval (0 ms) [213/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec2_mediump_geometry (2 ms) [214/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec2_highp_geometry (1 ms) [215/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec3_mediump_vertex (3 ms) [216/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec3_mediump_geometry (2 ms) [217/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec3_highp_tess_control (0 ms) [218/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec3_highp_compute (3 ms) [219/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec4_lowp_tess_control (0 ms) [220/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec4_mediump_vertex (1 ms) [221/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec4_mediump_tess_eval (0 ms) [222/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldextract_uvec4_mediump_compute (3 ms) [223/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_int_lowp_compute (2 ms) [224/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec2_mediump_vertex (2 ms) [225/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec2_mediump_geometry (2 ms) [226/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec2_highp_compute (3 ms) [227/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec3_lowp_vertex (1 ms) [228/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec4_mediump_vertex (2 ms) [229/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec4_mediump_geometry (2 ms) [230/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_ivec4_highp_vertex (2 ms) [231/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uint_mediump_geometry (1 ms) [232/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uint_highp_fragment (2 ms) [233/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec2_lowp_vertex (2 ms) [234/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec2_lowp_fragment (3 ms) [235/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec2_lowp_compute (3 ms) [236/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec3_lowp_vertex (1 ms) [237/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec3_highp_vertex (2 ms) [238/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec4_lowp_fragment (2 ms) [239/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec4_lowp_geometry (2 ms) [240/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec4_lowp_tess_control (0 ms) [241/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec4_mediump_vertex (2 ms) [242/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldinsert_uvec4_mediump_geometry (2 ms) [243/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_int_lowp_geometry (2 ms) [244/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_int_mediump_vertex (1 ms) [245/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_int_highp_fragment (2 ms) [246/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec2_mediump_fragment (2 ms) [247/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec2_mediump_geometry (1 ms) [248/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec2_mediump_tess_eval (0 ms) [249/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec3_lowp_fragment (2 ms) [250/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec3_mediump_fragment (1 ms) [251/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec3_mediump_geometry (2 ms) [252/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec3_mediump_tess_eval (0 ms) [253/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec3_highp_fragment (2 ms) [254/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec4_lowp_fragment (1 ms) [255/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec4_lowp_compute (2 ms) [256/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_ivec4_mediump_fragment (2 ms) [257/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uint_lowp_vertex (2 ms) [258/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uint_lowp_tess_eval (0 ms) [259/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uint_mediump_fragment (1 ms) [260/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uint_mediump_geometry (2 ms) [261/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec2_mediump_vertex (2 ms) [262/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec2_mediump_geometry (1 ms) [263/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec2_mediump_compute (3 ms) [264/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec2_highp_tess_control (0 ms) [265/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec3_lowp_compute (2 ms) [266/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec4_lowp_geometry (2 ms) [267/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec4_lowp_tess_control (0 ms) [268/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec4_lowp_tess_eval (0 ms) [269/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec4_mediump_fragment (2 ms) [270/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec4_mediump_compute (2 ms) [271/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitfieldreverse_uvec4_highp_compute (1 ms) [272/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_int_mediump_vertex (2 ms) [273/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_int_mediump_geometry (2 ms) [274/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_int_highp_geometry (1 ms) [275/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_ivec2_mediump_fragment (2 ms) [276/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_ivec2_highp_tess_eval (0 ms) [277/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_ivec3_lowp_compute (2 ms) [278/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_ivec3_mediump_tess_eval (0 ms) [279/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_ivec3_highp_geometry (2 ms) [280/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uint_lowp_geometry (2 ms) [281/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uint_mediump_vertex (3 ms) [282/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uint_highp_compute (2 ms) [283/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec2_lowp_geometry (2 ms) [284/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec2_mediump_vertex (1 ms) [285/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec2_mediump_fragment (2 ms) [286/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec2_mediump_compute (2 ms) [287/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec2_highp_tess_eval (0 ms) [288/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec3_lowp_fragment (1 ms) [289/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec3_lowp_tess_eval (1 ms) [290/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec3_lowp_compute (2 ms) [291/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec4_lowp_tess_eval (0 ms) [292/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_bitcount_uvec4_mediump_tess_eval (0 ms) [293/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_int_mediump_fragment (1 ms) [294/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_int_highp_fragment (2 ms) [295/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_int_highp_compute (2 ms) [296/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec2_mediump_tess_control (0 ms) [297/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec2_highp_fragment (2 ms) [298/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec3_highp_vertex (2 ms) [299/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec3_highp_tess_control (0 ms) [300/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec3_highp_compute (2 ms) [301/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec4_mediump_tess_control (0 ms) [302/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec4_mediump_compute (2 ms) [303/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec4_highp_fragment (2 ms) [304/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_ivec4_highp_tess_control (0 ms) [305/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_lowp_fragment (2 ms) [306/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_lowp_geometry (1 ms) [307/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_mediump_tess_eval (0 ms) [308/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_mediump_compute (2 ms) [309/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_highp_tess_eval (0 ms) [310/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uint_highp_compute (2 ms) [311/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec2_lowp_vertex (1 ms) [312/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec2_lowp_geometry (3 ms) [313/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec2_lowp_compute (2 ms) [314/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec2_highp_fragment (2 ms) [315/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec3_mediump_fragment (1 ms) [316/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec3_highp_vertex (2 ms) [317/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec4_lowp_vertex (1 ms) [318/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findlsb_uvec4_lowp_tess_control (0 ms) [319/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_int_mediump_geometry (2 ms) [320/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_int_mediump_compute (2 ms) [321/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_int_highp_compute (1 ms) [322/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec2_highp_geometry (2 ms) [323/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec3_mediump_tess_control (0 ms) [324/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec3_mediump_compute (2 ms) [325/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec3_highp_fragment (2 ms) [326/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec4_lowp_tess_control (0 ms) [327/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec4_mediump_geometry (2 ms) [328/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec4_mediump_compute (2 ms) [329/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec4_highp_fragment (2 ms) [330/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_ivec4_highp_geometry (2 ms) [331/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_lowp_vertex (1 ms) [332/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_lowp_geometry (2 ms) [333/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_lowp_tess_control (0 ms) [334/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_lowp_compute (2 ms) [335/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_mediump_fragment (2 ms) [336/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_highp_vertex (1 ms) [337/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uint_highp_tess_eval (0 ms) [338/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec2_lowp_tess_eval (0 ms) [339/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec2_highp_fragment (2 ms) [340/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec3_mediump_vertex (2 ms) [341/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec4_lowp_tess_control (0 ms) [342/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec4_highp_tess_control (0 ms) [343/6230] dEQP.GLES31/functional_shaders_builtin_functions_integer_findmsb_uvec4_highp_tess_eval (0 ms) [344/6230] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findMSBZero_mediump_fragment (3 ms) [345/6230] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findMSBZero_highp_vertex (2 ms) [346/6230] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findMSBMinusOne_mediump_vertex (2 ms) [347/6230] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findMSBMinusOne_highp_vertex (1 ms) [348/6230] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findMSBMinusOne_highp_tess_control (0 ms) [349/6230] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findLSBZero_mediump_compute (2 ms) [350/6230] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findLSBZero_highp_compute (2 ms) [351/6230] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findLSBMinusOne_mediump_tess_control (0 ms) [352/6230] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findLSBMinusOne_mediump_compute (2 ms) [353/6230] dEQP.GLES31/functional_shaders_builtin_functions_uniform_findLSBMinusOne_highp_fragment (1 ms) [354/6230] dEQP.GLES31/functional_shaders_builtin_functions_texture_size_samples_4_texture_2d_array (5 ms) [355/6230] dEQP.GLES31/functional_shaders_builtin_functions_texture_size_samples_1_texture_uint_2d_array (4 ms) [356/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_sub_lowp_compute_scalar (26 ms) [357/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_sub_highp_compute_vec4 (79 ms) [358/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_mul_lowp_compute_scalar (25 ms) [359/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_mul_lowp_compute_vec4 (78 ms) [360/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_div_mediump_compute_vec3 (111 ms) [361/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_radians_mediump_compute_scalar (29 ms) [362/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_degrees_lowp_compute_scalar (8 ms) [363/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_degrees_mediump_compute_vec4 (178 ms) [364/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_sin_highp_compute_vec2 (43 ms) [365/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_cos_highp_compute_scalar (24 ms) [366/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_cos_highp_compute_vec3 (62 ms) [367/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_tan_highp_compute_vec3 (204 ms) [368/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_acos_lowp_compute_vec4 (60 ms) [369/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_atan2_lowp_compute_vec2 (74 ms) [370/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_sinh_lowp_compute_vec3 (203 ms) [371/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_sinh_mediump_compute_vec2 (143 ms) [372/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_sinh_mediump_compute_vec4 (278 ms) [373/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_cosh_mediump_compute_scalar (40 ms) [374/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_tanh_lowp_compute_scalar (12 ms) [375/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_tanh_mediump_compute_vec4 (637 ms) [376/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_tanh_highp_compute_vec4 (593 ms) [377/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_asinh_lowp_compute_vec2 (140 ms) [378/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_asinh_lowp_compute_vec4 (296 ms) [379/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_asinh_highp_compute_vec2 (164 ms) [380/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_atanh_mediump_compute_vec3 (183 ms) [381/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_pow_lowp_compute_vec2 (111 ms) [382/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_pow_highp_compute_scalar (58 ms) [383/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_exp_lowp_compute_vec3 (63 ms) [384/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_exp_lowp_compute_vec4 (79 ms) [385/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_log_lowp_compute_vec2 (35 ms) [386/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_log_lowp_compute_vec4 (75 ms) [387/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_log_mediump_compute_vec3 (55 ms) [388/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_log_highp_compute_scalar (23 ms) [389/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_exp2_lowp_compute_scalar (7 ms) [390/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_exp2_highp_compute_scalar (23 ms) [391/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_log2_highp_compute_scalar (23 ms) [392/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_sqrt_mediump_compute_vec3 (137 ms) [393/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_sqrt_highp_compute_scalar (45 ms) [394/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_sqrt_highp_compute_vec3 (135 ms) [395/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_inversesqrt_lowp_compute_scalar (7 ms) [396/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_inversesqrt_lowp_compute_vec2 (34 ms) [397/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_inversesqrt_mediump_compute_vec4 (67 ms) [398/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_inversesqrt_highp_compute_vec3 (53 ms) [399/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_abs_mediump_compute_scalar (24 ms) [400/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_sign_highp_compute_vec2 (34 ms) Note: Google Test filter = dEQP.GLES31/functional_shaders_builtin_functions_precision_floor_mediump_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_floor_mediump_compute_vec3:dEQP.GLES31/functional_shaders_builtin_functions_precision_floor_mediump_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_trunc_lowp_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_trunc_mediump_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_trunc_mediump_compute_vec3:dEQP.GLES31/functional_shaders_builtin_functions_precision_round_mediump_compute_vec3:dEQP.GLES31/functional_shaders_builtin_functions_precision_roundeven_lowp_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_ceil_mediump_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_ceil_highp_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_fract_lowp_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_fract_lowp_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_mod_mediump_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_mod_mediump_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_mod_highp_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_mod_highp_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_modf_highp_compute:dEQP.GLES31/functional_shaders_builtin_functions_precision_min_lowp_compute_vec3:dEQP.GLES31/functional_shaders_builtin_functions_precision_min_mediump_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_max_lowp_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_max_lowp_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_max_highp_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_max_highp_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_mix_mediump_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_mix_mediump_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_length_lowp_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_length_mediump_compute_vec3:dEQP.GLES31/functional_shaders_builtin_functions_precision_length_mediump_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_length_highp_compute_vec3:dEQP.GLES31/functional_shaders_builtin_functions_precision_distance_lowp_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_distance_mediump_compute_vec3:dEQP.GLES31/functional_shaders_builtin_functions_precision_distance_highp_compute_vec3:dEQP.GLES31/functional_shaders_builtin_functions_precision_dot_mediump_compute_vec3:dEQP.GLES31/functional_shaders_builtin_functions_precision_dot_mediump_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_normalize_highp_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_faceforward_mediump_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_reflect_mediump_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_reflect_mediump_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_reflect_highp_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_refract_lowp_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_refract_lowp_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_refract_highp_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_compute_mat2x4:dEQP.GLES31/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_compute_mat3x4:dEQP.GLES31/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_compute_mat4x3:dEQP.GLES31/functional_shaders_builtin_functions_precision_matrixcompmult_highp_compute_mat2x3:dEQP.GLES31/functional_shaders_builtin_functions_precision_outerproduct_lowp_compute_mat3x4:dEQP.GLES31/functional_shaders_builtin_functions_precision_outerproduct_lowp_compute_mat4x2:dEQP.GLES31/functional_shaders_builtin_functions_precision_outerproduct_highp_compute_mat3x2:dEQP.GLES31/functional_shaders_builtin_functions_precision_outerproduct_highp_compute_mat3:dEQP.GLES31/functional_shaders_builtin_functions_precision_outerproduct_highp_compute_mat4x2:dEQP.GLES31/functional_shaders_builtin_functions_precision_transpose_mediump_compute_mat2x3:dEQP.GLES31/functional_shaders_builtin_functions_precision_transpose_mediump_compute_mat3x4:dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_lowp_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_lowp_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_mediump_vertex_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_mediump_vertex_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_mediump_compute_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_highp_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_highp_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_lowp_vertex_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_lowp_vertex_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_lowp_vertex_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_mediump_vertex_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_mediump_compute_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_highp_fragment_vec2:dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_highp_fragment_vec3:dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_highp_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_fma_lowp_vertex_vec4:dEQP.GLES31/functional_shaders_builtin_functions_precision_fma_lowp_compute_scalar:dEQP.GLES31/functional_shaders_builtin_functions_precision_fma_mediump_vertex_scalar:dEQP.GLES31/functional_shaders_sample_variables_num_samples_multisample_texture_2:dEQP.GLES31/functional_shaders_sample_variables_num_samples_multisample_rbo_4:dEQP.GLES31/functional_shaders_sample_variables_max_samples_multisample_texture_16:dEQP.GLES31/functional_shaders_sample_variables_max_samples_multisample_rbo_2:dEQP.GLES31/functional_shaders_sample_variables_sample_id_singlesample_texture:dEQP.GLES31/functional_shaders_sample_variables_sample_id_multisample_texture_4:dEQP.GLES31/functional_shaders_sample_variables_sample_id_singlesample_rbo:dEQP.GLES31/functional_shaders_sample_variables_sample_pos_correctness_multisample_texture_2:dEQP.GLES31/functional_shaders_sample_variables_sample_pos_distribution_multisample_rbo_1:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_sample_mask_multisample_texture_8:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_sample_mask_multisample_rbo_2:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_sample_mask_multisample_rbo_4:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_sample_mask_multisample_rbo_8:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_pixel_multisample_texture_1:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_pixel_multisample_texture_8:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_pixel_singlesample_rbo:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_pixel_multisample_rbo_1:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_pixel_multisample_rbo_4:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_sample_multisample_texture_2:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_sample_multisample_rbo_1:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_two_samples_multisample_rbo_2:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_pixel_multisample_texture_4:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_pixel_multisample_rbo_8:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_sample_multisample_texture_8:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_two_samples_singlesample_texture:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_two_samples_multisample_texture_2:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_two_samples_multisample_rbo_4:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_pixel_default_framebuffer:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_pixel_multisample_rbo_4:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_sample_multisample_texture_4:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_sample_multisample_rbo_1:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_two_samples_multisample_texture_1:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_two_samples_singlesample_rbo:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_two_samples_multisample_rbo_2:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_two_samples_multisample_rbo_4:dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_two_samples_multisample_rbo_16:dEQP.GLES31/functional_shaders_multisample_interpolation_sample_qualifier_multisample_rbo_8:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_static_sample_number_default_framebuffer:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_static_sample_number_multisample_texture_8:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_dynamic_sample_number_multisample_texture_4:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_dynamic_sample_number_multisample_rbo_1:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_non_multisample_buffer_sample_n_default_framebuffer:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_centroid_qualified_multisample_texture_16:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_centroid_qualified_multisample_rbo_2:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_at_sample_id_default_framebuffer:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_at_sample_id_multisample_rbo_2:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_at_sample_id_multisample_rbo_16:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_negative_vec4_crop_swizzle:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_negative_vec4_mixed_swizzle:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_negative_interpolate_ivec4:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_negative_interpolate_array:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_centroid_negative_vec4_crop_swizzle:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_centroid_negative_vec4_mixed_swizzle:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_centroid_negative_interpolate_ivec4:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_centroid_negative_interpolate_global:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_no_qualifiers_multisample_rbo_1:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_sample_qualifier_multisample_texture_4:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_at_sample_position_singlesample_texture:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_array_element_singlesample_texture:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_negative_vec4_crop_swizzle:dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_negative_interpolate_constant:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_vertex_sampler3d:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_vertex_samplercubeshadow:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_vertex_isampler3d:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_vertex_usampler3d:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_vertex_samplercubearray:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_sampler2d:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_samplercube:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_sampler2darray:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_sampler2darrayshadow:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_isampler2darray:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_isamplercubearray:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_compute_sampler3d:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_compute_usampler2d:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_compute_usampler3d:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_compute_isamplercubearray:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_geometry_sampler2dshadow:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_geometry_sampler2darrayshadow:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_geometry_isampler2d:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_geometry_isampler3d:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_geometry_usamplercubearray:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_tessellation_control_sampler2dshadow:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_tessellation_control_usampler3d:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_tessellation_control_samplercubearrayshadow:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_tessellation_evaluation_sampler2dshadow:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_vertex_sampler2darrayshadow:dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_vertex_usamplercub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opaque_type_indexing_ubo_dynamically_uniform_vertex:dEQP.GLES31/functional_shaders_opaque_type_indexing_ubo_dynamically_uniform_geometry:dEQP.GLES31/functional_shaders_opaque_type_indexing_ssbo_const_literal_vertex:dEQP.GLES31/functional_shaders_opaque_type_indexing_ssbo_const_literal_compute:dEQP.GLES31/functional_shaders_opaque_type_indexing_ssbo_const_expression_tessellation_evaluation:dEQP.GLES31/functional_shaders_opaque_type_indexing_atomic_counter_const_expression_tessellation_evaluation:dEQP.GLES31/functional_shaders_opaque_type_indexing_atomic_counter_uniform_tessellation_evaluation:dEQP.GLES31/functional_shaders_opaque_type_indexing_atomic_counter_dynamically_uniform_fragment:dEQP.GLES31/functional_shaders_arrays_es32_invalid_constructor_c_style2_fragment:dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_float_3x3_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_float_3x3_fragment:dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_int_3x1_fragment:dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_bool_3x3x3_fragment:dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_vec3_4x3_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_vec3_4x3_fragment:dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_mat3_3x3x3_fragment:dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_mat3_3x4_fragment:dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_implicit_struct_3x2_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_implicit_mat3_3x2_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_explicit_bool_3x2x3_fragment:dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_explicit_vec3_2x3_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_explicit_struct_3x1x3_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_explicit_mat3_3x3x3_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_implicit_int_2x2x2_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_implicit_struct_3x1x3_fragment:dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_implicit_bvec4_4x2_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_implicit_bvec4_4x2_fragment:dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_in_bvec4_4x2_fragment:dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_in_mat3_3x4_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_out_float_3x3_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_out_float_3x3_fragment:dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_out_bool_3x2x3_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_out_ivec3_3x3_fragment:dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_unnamed_float_3x3_fragment:dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_unnamed_int_2x2x2_fragment:dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_unnamed_mat3_3x2_fragment:dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_unnamed_mat3_3x4_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_implicit_size_int_2x3_fragment:dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_implicit_size_bool_3x3x3_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_implicit_size_vec3_1x3_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_implicit_size_vec3_1x3_fragment:dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_implicit_size_mat3_3x3x3_fragment:dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_explicit_float_3x3_fragment:dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_explicit_int_2x3_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_explicit_struct_5x5x4_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_explicit_ivec3_3x1x3_fragment:dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_explicit_mat3_3x2_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_explicit_mat3_3x3x3_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_implicit_struct_5x5x4_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_implicit_to_explicit_mat3_3x2_fragment:dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_implicit_to_implicit_vec3_1x3_fragment:dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_implicit_to_implicit_mat3_3x2_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_implicit_to_implicit_mat3_3x4_fragment:dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_length_int_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_array_access_dynamic_expression_access_fragment:dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_single_statement_multiple_declarations_explicit_constructor_int_3_dimensions_fragment:dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_single_statement_multiple_declarations_implicit_constructor_int_3_dimensions_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_invalid_empty_declaration_with_var_name_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_explicit_bool_3x3x3_fragment:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_explicit_struct_3x2_fragment:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_explicit_ivec3_3x2x1_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_explicit_high_dimensional_array_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_implicit_bvec3_1x2x3_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_implicit_int_high_dimensional_array_fragment:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_explicit_ivec3_3x3_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_explicit_mat3_3x4_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_implicit_float_3x3_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_implicit_int_2x2x2_fragment:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_implicit_struct_3x1x3_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_implicit_mat3_3x3x3_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_in_int_2x2x2_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_in_vec3_2x3_fragment:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_in_mat3_3x3x3_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_in_mat3_3x3x3_fragment:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_out_mat3_3x2_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_unnamed_bvec4_4x2_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_implicit_size_float_3x3_fragment:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_int_2x3_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_bool_3x3x3_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_vec3_1x3_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_vec3_1x3_fragment:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_bvec3_3x1_fragment:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_mat3_3x3x3_fragment:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_mat3_3x4_fragment:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_implicit_float_3x3_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_implicit_bool_3x3x3_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_implicit_bool_3x3x3_fragment:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_explicit_int_2x3_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_explicit_vec3_1x3_fragment:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_implicit_float_3x3_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_implicit_vec3_1x3_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_implicit_vec3_1x3_fragment:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_implicit_mat3_3x2_fragment:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_length_bool_fragment:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_length_constant_expression_fragment:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_array_access_constant_expression_access_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_single_statement_multiple_declarations_explicit_constructor_float_2_dimensions_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_invalid_uniform_block_vertex:dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_invalid_uniform_block_fragment:dEQP.GLES31/functional_shaders_linkage_es31_declarations_unspecified_precision_float_partially_specified_fragment:dEQP.GLES31/functional_shaders_linkage_es31_declarations_unspecified_precision_isampler2DArray_vertex:dEQP.GLES31/functional_shaders_linkage_es31_declarations_unspecified_precision_isampler2DArray_fragment:dEQP.GLES31/functional_shaders_linkage_es31_geometry_varying_rules_unspecified_output_primitive_num_vertices:dEQP.GLES31/functional_shaders_linkage_es31_geometry_varying_rules_access_more_than_available_input_vertices:dEQP.GLES31/functional_shaders_linkage_es31_geometry_varying_types_float:dEQP.GLES31/functional_shaders_linkage_es31_geometry_varying_types_mat4x2:dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_rules_type_mismatch_1:dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_float:dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_vec2:dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_vec4:dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_mat2x3:dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_mat2x4:dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_mat3x4:dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_uvec2:dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_float_struct:dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_rules_input_type_mismatch:dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_rules_vertex_fragment_same_varying_name_2:dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_rules_input_block_non_array:dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_types_vec4:dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_types_ivec3:dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_types_ivec4:dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_types_uvec2:dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_types_uvec3:dEQP.GLES31/functional_shaders_linkage_es31_tessellation_uniform_types_mat3x2:dEQP.GLES31/functional_shaders_linkage_es31_tessellation_uniform_types_int:dEQP.GLES31/functional_shaders_linkage_es31_tessellation_geometry_varying_types_vec4:dEQP.GLES31/functional_shaders_linkage_es31_tessellation_geometry_varying_types_mat3:dEQP.GLES31/functional_shaders_linkage_es31_tessellation_geometry_varying_types_mat4x3:dEQP.GLES31/functional_shaders_linkage_es31_tessellation_geometry_uniform_rules_type_mismatch_1:dEQP.GLES31/functional_shaders_linkage_es31_shader_storage_block_mismatch_member_name:dEQP.GLES31/functional_shaders_linkage_es31_shader_storage_block_mismatch_with_and_without_instance_name:dEQP.GLES31/functional_shaders_linkage_es31_shader_storage_block_ambiguous_variable_name_2:dEQP.GLES31/functional_shaders_linkage_es31_io_block_mismatch_type:dEQP.GLES31/functional_shaders_linkage_es31_io_block_missing_output_block:dEQP.GLES31/functional_shaders_linkage_es31_io_block_ambiguous_variable_name_1:dEQP.GLES31/functional_shaders_linkage_es31_uniform_basic_precision_conflict_4:dEQP.GLES31/functional_shaders_linkage_es31_uniform_struct_vertex_only_vec4_float:dEQP.GLES31/functional_shaders_linkage_es31_uniform_struct_partial_vec4_struct:dEQP.GLES31/functional_shaders_linkage_es31_uniform_struct_type_conflict_3:dEQP.GLES31/functional_shaders_linkage_es31_uniform_block_differing_precision:dEQP.GLES31/functional_shaders_linkage_es31_uniform_block_layout_qualifier_mismatch_1:dEQP.GLES31/functional_shaders_linkage_es31_uniform_block_layout_qualifier_mismatch_3:dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_rules_output_superfluous_declaration:dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_rules_input_block:dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_types_mat2:dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_types_mat2x3:dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_types_mat3x4:dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_types_mat4x3:dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_types_uvec3:dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_qualifiers_sample:dEQP.GLES31/functional_shaders_linkage_es32_geometry_uniform_types_vec4:dEQP.GLES31/functional_shaders_linkage_es32_geometry_uniform_types_mat4x2:dEQP.GLES31/functional_shaders_linkage_es32_geometry_uniform_types_ivec3:dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_input_different_precision:dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_output_different_precision:dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_output_superfluous_declaration:dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_internal_array_size_mismatch:dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_input_block:dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_input_block_non_array:dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_types_vec3:dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_types_ivec2:dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_types_float_struct:dEQP.GLES31/functional_shaders_linkage_es32_tessellation_uniform_types_mat2x4:dEQP.GLES31/functional_shaders_linkage_es32_tessellation_uniform_types_ivec3:dEQP.GLES31/functional_shaders_linkage_es32_tessellation_geometry_varying_types_mat2:dEQP.GLES31/functional_shaders_linkage_es32_tessellation_geometry_varying_types_mat3x4:dEQP.GLES31/functional_shaders_linkage_es32_tessellation_geometry_varying_types_int:dEQP.GLES31/functional_shaders_linkage_es32_tessellation_geometry_varying_types_ivec3:dEQP.GLES31/functional_shaders_linkage_es32_shader_storage_block_mismatch_with_and_without_instance_name:dEQP.GLES31/functional_shaders_linkage_es32_io_block_mismatch_number_of_declarations:dEQP.GLES31/functional_shaders_linkage_es32_io_block_mismatch_type:dEQP.GLES31/functional_shaders_linkage_es32_io_block_mismatch_member_name:dEQP.GLES31/functional_shaders_linkage_es32_io_block_missing_output_block:dEQP.GLES31/functional_shaders_linkage_es32_io_block_ambiguous_variable_name_2:dEQP.GLES31/functional_shaders_linkage_es32_uniform_struct_fragment_only:dEQP.GLES31/functional_shaders_linkage_es32_uniform_struct_vec4:dEQP.GLES31/functional_shaders_linkage_es32_uniform_struct_vertex_only_vec4_float:dEQP.GLES31/functional_shaders_builtin_constants_core_max_vertex_output_vectors:dEQP.GLES31/functional_shaders_builtin_constants_core_max_compute_atomic_counter_buffers:dEQP.GLES31/functional_shaders_builtin_constants_core_max_fragment_atomic_counters:dEQP.GLES31/functional_shaders_builtin_constants_geometry_shader_max_geometry_image_uniforms:dEQP.GLES31/functional_shaders_builtin_constants_tessellation_shader_max_tess_evaluation_output_components:dEQP.GLES31/functional_shaders_helper_invocation_value_triangles:dEQP.GLES31/functional_shaders_helper_invocation_value_wide_points_max_samples:dEQP.GLES31/functional_shaders_helper_invocation_derivate_triangles_dfdy:dEQP.GLES31/functional_shaders_helper_invocation_derivate_lines_fwidth:dEQP.GLES31/functional_shaders_helper_invocation_derivate_points_dfdx:dEQP.GLES31/functional_shaders_helper_invocation_derivate_wide_points_dfdy:dEQP.GLES31/functional_shaders_helper_invocation_derivate_wide_lines_4_samples_fwidth:dEQP.GLES31/functional_shaders_helper_invocation_derivate_wide_points_4_samples_dfdy:dEQP.GLES31/functional_shaders_helper_invocation_derivate_lines_8_samples_dfdx:dEQP.GLES31/functional_shaders_helper_invocation_derivate_wide_points_8_samples_fwidth:dEQP.GLES31/functional_shaders_helper_invocation_derivate_lines_max_samples_dfdy [==========] Running 400 tests from 1 test suite. [----------] Global test environment set-up. [----------] 400 tests from dEQP Writing test log into TestResults.qpa [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_floor_mediump_compute_vec2 dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.mediump_compute.vec2 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_floor_mediump_compute_vec2 (135 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_floor_mediump_compute_vec3 dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.mediump_compute.vec3 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_floor_mediump_compute_vec3 (48 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_floor_mediump_compute_vec4 dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.mediump_compute.vec4 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_floor_mediump_compute_vec4 (60 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_trunc_lowp_compute_vec2 dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.lowp_compute.vec2 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_trunc_lowp_compute_vec2 (31 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_trunc_mediump_compute_scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.mediump_compute.scalar [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_trunc_mediump_compute_scalar (14 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_trunc_mediump_compute_vec3 dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.mediump_compute.vec3 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_trunc_mediump_compute_vec3 (48 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_round_mediump_compute_vec3 dEQP-GLES31.functional.shaders.builtin_functions.precision.round.mediump_compute.vec3 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_round_mediump_compute_vec3 (41 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_roundeven_lowp_compute_vec4 dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.lowp_compute.vec4 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_roundeven_lowp_compute_vec4 (60 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_ceil_mediump_compute_vec2 dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.mediump_compute.vec2 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_ceil_mediump_compute_vec2 (36 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_ceil_highp_compute_vec4 dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.highp_compute.vec4 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_ceil_highp_compute_vec4 (58 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_fract_lowp_compute_vec2 dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.lowp_compute.vec2 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_fract_lowp_compute_vec2 (56 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_fract_lowp_compute_vec4 dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.lowp_compute.vec4 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_fract_lowp_compute_vec4 (123 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_mod_mediump_compute_scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.mediump_compute.scalar [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_mod_mediump_compute_scalar (69 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_mod_mediump_compute_vec2 dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.mediump_compute.vec2 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_mod_mediump_compute_vec2 (129 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_mod_highp_compute_scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.highp_compute.scalar [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_mod_highp_compute_scalar (67 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_mod_highp_compute_vec2 dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.highp_compute.vec2 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_mod_highp_compute_vec2 (128 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_modf_highp_compute dEQP-GLES31.functional.shaders.builtin_functions.precision.modf.highp_compute [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_modf_highp_compute (17 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_min_lowp_compute_vec3 dEQP-GLES31.functional.shaders.builtin_functions.precision.min.lowp_compute.vec3 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_min_lowp_compute_vec3 (65 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_min_mediump_compute_vec2 dEQP-GLES31.functional.shaders.builtin_functions.precision.min.mediump_compute.vec2 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_min_mediump_compute_vec2 (48 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_max_lowp_compute_scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.max.lowp_compute.scalar [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_max_lowp_compute_scalar (25 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_max_lowp_compute_vec4 dEQP-GLES31.functional.shaders.builtin_functions.precision.max.lowp_compute.vec4 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_max_lowp_compute_vec4 (79 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_max_highp_compute_scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.scalar [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_max_highp_compute_scalar (29 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_max_highp_compute_vec4 dEQP-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.vec4 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_max_highp_compute_vec4 (82 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_mix_mediump_compute_scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.mediump_compute.scalar [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_mix_mediump_compute_scalar (102 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_mix_mediump_compute_vec4 dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.mediump_compute.vec4 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_mix_mediump_compute_vec4 (383 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_length_lowp_compute_vec2 dEQP-GLES31.functional.shaders.builtin_functions.precision.length.lowp_compute.vec2 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_length_lowp_compute_vec2 (108 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_length_mediump_compute_vec3 dEQP-GLES31.functional.shaders.builtin_functions.precision.length.mediump_compute.vec3 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_length_mediump_compute_vec3 (261 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_length_mediump_compute_vec4 dEQP-GLES31.functional.shaders.builtin_functions.precision.length.mediump_compute.vec4 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_length_mediump_compute_vec4 (950 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_length_highp_compute_vec3 dEQP-GLES31.functional.shaders.builtin_functions.precision.length.highp_compute.vec3 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_length_highp_compute_vec3 (253 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_distance_lowp_compute_vec2 dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.lowp_compute.vec2 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_distance_lowp_compute_vec2 (183 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_distance_mediump_compute_vec3 dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.mediump_compute.vec3 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_distance_mediump_compute_vec3 (337 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_distance_highp_compute_vec3 dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.highp_compute.vec3 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_distance_highp_compute_vec3 (329 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_dot_mediump_compute_vec3 dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.mediump_compute.vec3 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_dot_mediump_compute_vec3 (236 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_dot_mediump_compute_vec4 dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.mediump_compute.vec4 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_dot_mediump_compute_vec4 (942 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_normalize_highp_compute_vec2 dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.highp_compute.vec2 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_normalize_highp_compute_vec2 (172 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_faceforward_mediump_compute_vec2 dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.mediump_compute.vec2 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_faceforward_mediump_compute_vec2 (184 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_reflect_mediump_compute_scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.mediump_compute.scalar [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_reflect_mediump_compute_scalar (75 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_reflect_mediump_compute_vec2 dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.mediump_compute.vec2 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_reflect_mediump_compute_vec2 (155 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_reflect_highp_compute_vec4 dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.highp_compute.vec4 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_reflect_highp_compute_vec4 (1020 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_refract_lowp_compute_scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.lowp_compute.scalar [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_refract_lowp_compute_scalar (316 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_refract_lowp_compute_vec2 dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.lowp_compute.vec2 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_refract_lowp_compute_vec2 (470 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_refract_highp_compute_scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.highp_compute.scalar [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_refract_highp_compute_scalar (277 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_compute_mat2x4 dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat2x4 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_compute_mat2x4 (149 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_compute_mat3x4 dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat3x4 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_compute_mat3x4 (215 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_compute_mat4x3 dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat4x3 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_compute_mat4x3 (214 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_matrixcompmult_highp_compute_mat2x3 dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.highp_compute.mat2x3 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_matrixcompmult_highp_compute_mat2x3 (111 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_outerproduct_lowp_compute_mat3x4 dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.lowp_compute.mat3x4 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_outerproduct_lowp_compute_mat3x4 (109 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_outerproduct_lowp_compute_mat4x2 dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.lowp_compute.mat4x2 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_outerproduct_lowp_compute_mat4x2 (85 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_outerproduct_highp_compute_mat3x2 dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat3x2 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_outerproduct_highp_compute_mat3x2 (68 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_outerproduct_highp_compute_mat3 dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat3 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_outerproduct_highp_compute_mat3 (86 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_outerproduct_highp_compute_mat4x2 dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat4x2 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_outerproduct_highp_compute_mat4x2 (80 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_transpose_mediump_compute_mat2x3 dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.mediump_compute.mat2x3 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_transpose_mediump_compute_mat2x3 (56 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_transpose_mediump_compute_mat3x4 dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.mediump_compute.mat3x4 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_transpose_mediump_compute_mat3x4 (101 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_lowp_compute_scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_compute.scalar [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_lowp_compute_scalar (7 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_lowp_compute_vec4 dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_compute.vec4 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_lowp_compute_vec4 (48 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_mediump_vertex_scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_vertex.scalar [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_mediump_vertex_scalar (14 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_mediump_vertex_vec4 dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_vertex.vec4 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_mediump_vertex_vec4 (47 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_mediump_compute_vec2 dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_compute.vec2 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_mediump_compute_vec2 (30 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_highp_compute_scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_compute.scalar [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_highp_compute_scalar (16 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_highp_compute_vec4 dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_compute.vec4 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_highp_compute_vec4 (45 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_lowp_vertex_scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.lowp_vertex.scalar [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_lowp_vertex_scalar (21 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_lowp_vertex_vec2 dEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.lowp_vertex.vec2 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_lowp_vertex_vec2 (59 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_lowp_vertex_vec4 dEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.lowp_vertex.vec4 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_lowp_vertex_vec4 (108 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_mediump_vertex_vec4 dEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.mediump_vertex.vec4 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_mediump_vertex_vec4 (107 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_mediump_compute_vec4 dEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.mediump_compute.vec4 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_mediump_compute_vec4 (107 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_highp_fragment_vec2 dEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.highp_fragment.vec2 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_highp_fragment_vec2 (56 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_highp_fragment_vec3 dEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.highp_fragment.vec3 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_highp_fragment_vec3 (80 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_highp_compute_scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.highp_compute.scalar [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_highp_compute_scalar (33 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_fma_lowp_vertex_vec4 dEQP-GLES31.functional.shaders.builtin_functions.precision.fma.lowp_vertex.vec4 Not supported! Unsupported extension: GL_EXT_gpu_shader5 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_fma_lowp_vertex_vec4 (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_fma_lowp_compute_scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.fma.lowp_compute.scalar Not supported! Unsupported extension: GL_EXT_gpu_shader5 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_fma_lowp_compute_scalar (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_functions_precision_fma_mediump_vertex_scalar dEQP-GLES31.functional.shaders.builtin_functions.precision.fma.mediump_vertex.scalar Not supported! Unsupported extension: GL_EXT_gpu_shader5 [ OK ] dEQP.GLES31/functional_shaders_builtin_functions_precision_fma_mediump_vertex_scalar (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_num_samples_multisample_texture_2 dEQP-GLES31.functional.shaders.sample_variables.num_samples.multisample_texture_2 Not supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_num_samples_multisample_texture_2 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_num_samples_multisample_rbo_4 dEQP-GLES31.functional.shaders.sample_variables.num_samples.multisample_rbo_4 Not supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_num_samples_multisample_rbo_4 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_max_samples_multisample_texture_16 dEQP-GLES31.functional.shaders.sample_variables.max_samples.multisample_texture_16 Not supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_max_samples_multisample_texture_16 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_max_samples_multisample_rbo_2 dEQP-GLES31.functional.shaders.sample_variables.max_samples.multisample_rbo_2 Not supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_max_samples_multisample_rbo_2 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_id_singlesample_texture dEQP-GLES31.functional.shaders.sample_variables.sample_id.singlesample_texture Not supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_id_singlesample_texture (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_id_multisample_texture_4 dEQP-GLES31.functional.shaders.sample_variables.sample_id.multisample_texture_4 Not supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_id_multisample_texture_4 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_id_singlesample_rbo dEQP-GLES31.functional.shaders.sample_variables.sample_id.singlesample_rbo Not supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_id_singlesample_rbo (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_pos_correctness_multisample_texture_2 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.multisample_texture_2 Not supported! Test requires GL_OES_shader_multisample_interpolation or GL_OES_sample_shading extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:927 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_pos_correctness_multisample_texture_2 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_pos_distribution_multisample_rbo_1 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.multisample_rbo_1 Not supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_pos_distribution_multisample_rbo_1 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_sample_mask_multisample_texture_8 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.multisample_texture_8 Not supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_sample_mask_multisample_texture_8 (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_sample_mask_multisample_rbo_2 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.multisample_rbo_2 Not supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_sample_mask_multisample_rbo_2 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_sample_mask_multisample_rbo_4 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.multisample_rbo_4 Not supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_sample_mask_multisample_rbo_4 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_sample_mask_multisample_rbo_8 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.multisample_rbo_8 Not supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_sample_mask_multisample_rbo_8 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_pixel_multisample_texture_1 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_texture_1 Not supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_pixel_multisample_texture_1 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_pixel_multisample_texture_8 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_texture_8 Not supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_pixel_multisample_texture_8 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_pixel_singlesample_rbo dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.singlesample_rbo Not supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_pixel_singlesample_rbo (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_pixel_multisample_rbo_1 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_rbo_1 Not supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_pixel_multisample_rbo_1 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_pixel_multisample_rbo_4 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_rbo_4 Not supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_pixel_multisample_rbo_4 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_sample_multisample_texture_2 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.multisample_texture_2 Not supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_sample_multisample_texture_2 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_sample_multisample_rbo_1 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.multisample_rbo_1 Not supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_sample_multisample_rbo_1 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_two_samples_multisample_rbo_2 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.multisample_rbo_2 Not supported! Test requires GL_OES_sample_shading extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:1084 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_two_samples_multisample_rbo_2 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_pixel_multisample_texture_4 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.multisample_texture_4 Not supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_pixel_multisample_texture_4 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_pixel_multisample_rbo_8 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.multisample_rbo_8 Not supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_pixel_multisample_rbo_8 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_sample_multisample_texture_8 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.multisample_texture_8 Not supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_sample_multisample_texture_8 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_two_samples_singlesample_texture dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.singlesample_texture Not supported! Test requires GL_OES_sample_shading extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:1084 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_two_samples_singlesample_texture (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_two_samples_multisample_texture_2 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.multisample_texture_2 Not supported! Test requires GL_OES_sample_shading extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:1084 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_two_samples_multisample_texture_2 (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_two_samples_multisample_rbo_4 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.multisample_rbo_4 Not supported! Test requires GL_OES_sample_shading extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:1084 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_two_samples_multisample_rbo_4 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_pixel_default_framebuffer dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer Not supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_pixel_default_framebuffer (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_pixel_multisample_rbo_4 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.multisample_rbo_4 Not supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_pixel_multisample_rbo_4 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_sample_multisample_texture_4 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.multisample_texture_4 Not supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_sample_multisample_texture_4 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_sample_multisample_rbo_1 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.multisample_rbo_1 Not supported! Test requires GL_OES_sample_variables extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:281 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_sample_multisample_rbo_1 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_two_samples_multisample_texture_1 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.multisample_texture_1 Not supported! Test requires GL_OES_sample_shading extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:1084 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_two_samples_multisample_texture_1 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_two_samples_singlesample_rbo dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.singlesample_rbo Not supported! Test requires GL_OES_sample_shading extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:1084 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_two_samples_singlesample_rbo (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_two_samples_multisample_rbo_2 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.multisample_rbo_2 Not supported! Test requires GL_OES_sample_shading extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:1084 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_two_samples_multisample_rbo_2 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_two_samples_multisample_rbo_4 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.multisample_rbo_4 Not supported! Test requires GL_OES_sample_shading extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:1084 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_two_samples_multisample_rbo_4 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_two_samples_multisample_rbo_16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.multisample_rbo_16 Not supported! Test requires GL_OES_sample_shading extension or a context version 3.2 or higher. at es31fSampleVariableTests.cpp:1084 [ OK ] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_two_samples_multisample_rbo_16 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_sample_qualifier_multisample_rbo_8 dEQP-GLES31.functional.shaders.multisample_interpolation.sample_qualifier.multisample_rbo_8 Not supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:127 [ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_sample_qualifier_multisample_rbo_8 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_static_sample_number_default_framebuffer dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.static_sample_number.default_framebuffer Not supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:127 [ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_static_sample_number_default_framebuffer (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_static_sample_number_multisample_texture_8 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.static_sample_number.multisample_texture_8 Not supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:127 [ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_static_sample_number_multisample_texture_8 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_dynamic_sample_number_multisample_texture_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.dynamic_sample_number.multisample_texture_4 Not supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:127 [ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_dynamic_sample_number_multisample_texture_4 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_dynamic_sample_number_multisample_rbo_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.dynamic_sample_number.multisample_rbo_1 Not supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:127 [ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_dynamic_sample_number_multisample_rbo_1 (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_non_multisample_buffer_sample_n_default_framebuffer dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.non_multisample_buffer.sample_n_default_framebuffer Not supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:668 [ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_non_multisample_buffer_sample_n_default_framebuffer (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_centroid_qualified_multisample_texture_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.centroid_qualified.multisample_texture_16 Not supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:779 [ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_centroid_qualified_multisample_texture_16 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_centroid_qualified_multisample_rbo_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.centroid_qualified.multisample_rbo_2 Not supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:779 [ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_centroid_qualified_multisample_rbo_2 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_at_sample_id_default_framebuffer dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.default_framebuffer Not supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:958 [ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_at_sample_id_default_framebuffer (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_at_sample_id_multisample_rbo_2 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_2 Not supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:958 [ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_at_sample_id_multisample_rbo_2 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_at_sample_id_multisample_rbo_16 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.at_sample_id.multisample_rbo_16 Not supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:958 [ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_at_sample_id_multisample_rbo_16 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_negative_vec4_crop_swizzle dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.negative.vec4_crop_swizzle Not supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:1482 [ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_negative_vec4_crop_swizzle (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_negative_vec4_mixed_swizzle dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.negative.vec4_mixed_swizzle Not supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:1482 [ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_negative_vec4_mixed_swizzle (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_negative_interpolate_ivec4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.negative.interpolate_ivec4 Not supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:1482 [ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_negative_interpolate_ivec4 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_negative_interpolate_array dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.negative.interpolate_array Not supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:1482 [ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_negative_interpolate_array (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_centroid_negative_vec4_crop_swizzle dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.negative.vec4_crop_swizzle Not supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:1482 [ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_centroid_negative_vec4_crop_swizzle (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_centroid_negative_vec4_mixed_swizzle dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.negative.vec4_mixed_swizzle Not supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:1482 [ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_centroid_negative_vec4_mixed_swizzle (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_centroid_negative_interpolate_ivec4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.negative.interpolate_ivec4 Not supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:1482 [ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_centroid_negative_interpolate_ivec4 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_centroid_negative_interpolate_global dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.negative.interpolate_global Not supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:1482 [ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_centroid_negative_interpolate_global (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_no_qualifiers_multisample_rbo_1 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.no_qualifiers.multisample_rbo_1 Not supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:1231 [ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_no_qualifiers_multisample_rbo_1 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_sample_qualifier_multisample_texture_4 dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.sample_qualifier.multisample_texture_4 Not supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:1231 [ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_sample_qualifier_multisample_texture_4 (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_at_sample_position_singlesample_texture dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.singlesample_texture Not supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:1362 [ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_at_sample_position_singlesample_texture (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_array_element_singlesample_texture dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.array_element.singlesample_texture Not supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:1231 [ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_array_element_singlesample_texture (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_negative_vec4_crop_swizzle dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.negative.vec4_crop_swizzle Not supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:1482 [ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_negative_vec4_crop_swizzle (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_negative_interpolate_constant dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.negative.interpolate_constant Not supported! Test requires GL_OES_shader_multisample_interpolation extension at es31fShaderMultisampleInterpolationTests.cpp:1482 [ OK ] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_negative_interpolate_constant (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_vertex_sampler3d dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.vertex.sampler3d Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_vertex_sampler3d (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_vertex_samplercubeshadow dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.vertex.samplercubeshadow Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_vertex_samplercubeshadow (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_vertex_isampler3d dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.vertex.isampler3d Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_vertex_isampler3d (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_vertex_usampler3d dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.vertex.usampler3d Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_vertex_usampler3d (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_vertex_samplercubearray dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.vertex.samplercubearray Not supported! GL_EXT_texture_cube_map_array extension is required for cube map arrays.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_texture_cube_map_array")' at es31fOpaqueTypeIndexingTests.cpp:390 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_vertex_samplercubearray (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_sampler2d dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.fragment.sampler2d Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_sampler2d (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_samplercube dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.fragment.samplercube Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_samplercube (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_sampler2darray dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.fragment.sampler2darray Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_sampler2darray (4 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_sampler2darrayshadow dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.fragment.sampler2darrayshadow Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_sampler2darrayshadow (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_isampler2darray dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.fragment.isampler2darray Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_isampler2darray (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_isamplercubearray dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.fragment.isamplercubearray Not supported! GL_EXT_texture_cube_map_array extension is required for cube map arrays.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_texture_cube_map_array")' at es31fOpaqueTypeIndexingTests.cpp:390 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_isamplercubearray (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_compute_sampler3d dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.compute.sampler3d Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_compute_sampler3d (4 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_compute_usampler2d dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.compute.usampler2d Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_compute_usampler2d (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_compute_usampler3d dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.compute.usampler3d Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_compute_usampler3d (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_compute_isamplercubearray dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.compute.isamplercubearray Not supported! GL_EXT_texture_cube_map_array extension is required for cube map arrays.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_texture_cube_map_array")' at es31fOpaqueTypeIndexingTests.cpp:390 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_compute_isamplercubearray (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_geometry_sampler2dshadow dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.geometry.sampler2dshadow Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_geometry_sampler2dshadow (4 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_geometry_sampler2darrayshadow dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.geometry.sampler2darrayshadow Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_geometry_sampler2darrayshadow (4 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_geometry_isampler2d dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.geometry.isampler2d Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_geometry_isampler2d (4 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_geometry_isampler3d dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.geometry.isampler3d Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_geometry_isampler3d (4 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_geometry_usamplercubearray dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.geometry.usamplercubearray Not supported! GL_EXT_texture_cube_map_array extension is required for cube map arrays.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_texture_cube_map_array")' at es31fOpaqueTypeIndexingTests.cpp:390 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_geometry_usamplercubearray (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_tessellation_control_sampler2dshadow dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.sampler2dshadow Not supported! GL_EXT_tessellation_shader extension is required to run tessellation shader tests.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fOpaqueTypeIndexingTests.cpp:376 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_tessellation_control_sampler2dshadow (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_tessellation_control_usampler3d dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.usampler3d Not supported! GL_EXT_tessellation_shader extension is required to run tessellation shader tests.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fOpaqueTypeIndexingTests.cpp:376 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_tessellation_control_usampler3d (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_tessellation_control_samplercubearrayshadow dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.samplercubearrayshadow Not supported! GL_EXT_tessellation_shader extension is required to run tessellation shader tests.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fOpaqueTypeIndexingTests.cpp:376 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_tessellation_control_samplercubearrayshadow (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_tessellation_evaluation_sampler2dshadow dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_evaluation.sampler2dshadow Not supported! GL_EXT_tessellation_shader extension is required to run tessellation shader tests.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fOpaqueTypeIndexingTests.cpp:376 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_tessellation_evaluation_sampler2dshadow (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_vertex_sampler2darrayshadow dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.vertex.sampler2darrayshadow Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_vertex_sampler2darrayshadow (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_vertex_usamplercube dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.vertex.usamplercube Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_vertex_usamplercube (4 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_vertex_usampler2darray dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.vertex.usampler2darray Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_vertex_usampler2darray (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_vertex_usamplercubearray dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.vertex.usamplercubearray Not supported! GL_EXT_texture_cube_map_array extension is required for cube map arrays.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_texture_cube_map_array")' at es31fOpaqueTypeIndexingTests.cpp:390 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_vertex_usamplercubearray (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_fragment_sampler2d dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.fragment.sampler2d Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_fragment_sampler2d (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_fragment_sampler2dshadow dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.fragment.sampler2dshadow Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_fragment_sampler2dshadow (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_fragment_samplercubearray dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.fragment.samplercubearray Not supported! GL_EXT_texture_cube_map_array extension is required for cube map arrays.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_texture_cube_map_array")' at es31fOpaqueTypeIndexingTests.cpp:390 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_fragment_samplercubearray (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_compute_samplercube dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.compute.samplercube Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_compute_samplercube (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_compute_sampler2dshadow dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.compute.sampler2dshadow Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_compute_sampler2dshadow (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_compute_sampler2darrayshadow dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.compute.sampler2darrayshadow Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_compute_sampler2darrayshadow (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_compute_isampler2darray dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.compute.isampler2darray Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_compute_isampler2darray (4 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_geometry_samplercube dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.geometry.samplercube Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_geometry_samplercube (4 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_geometry_sampler2dshadow dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.geometry.sampler2dshadow Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_geometry_sampler2dshadow (4 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_geometry_samplercubearray dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.geometry.samplercubearray Not supported! GL_EXT_texture_cube_map_array extension is required for cube map arrays.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_texture_cube_map_array")' at es31fOpaqueTypeIndexingTests.cpp:390 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_geometry_samplercubearray (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_tessellation_evaluation_samplercube dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_evaluation.samplercube Not supported! GL_EXT_tessellation_shader extension is required to run tessellation shader tests.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fOpaqueTypeIndexingTests.cpp:376 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_tessellation_evaluation_samplercube (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_tessellation_evaluation_sampler2dshadow dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_evaluation.sampler2dshadow Not supported! GL_EXT_tessellation_shader extension is required to run tessellation shader tests.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fOpaqueTypeIndexingTests.cpp:376 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_tessellation_evaluation_sampler2dshadow (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_tessellation_evaluation_usampler2darray dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_evaluation.usampler2darray Not supported! GL_EXT_tessellation_shader extension is required to run tessellation shader tests.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fOpaqueTypeIndexingTests.cpp:376 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_tessellation_evaluation_usampler2darray (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_tessellation_evaluation_samplercubearrayshadow dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_evaluation.samplercubearrayshadow Not supported! GL_EXT_tessellation_shader extension is required to run tessellation shader tests.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fOpaqueTypeIndexingTests.cpp:376 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_tessellation_evaluation_samplercubearrayshadow (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_vertex_isampler2d dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.vertex.isampler2d Not supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5")' at es31fOpaqueTypeIndexingTests.cpp:381 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_vertex_isampler2d (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_vertex_usamplercube dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.vertex.usamplercube Not supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5")' at es31fOpaqueTypeIndexingTests.cpp:381 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_vertex_usamplercube (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_vertex_usampler2darray dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.vertex.usampler2darray Not supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5")' at es31fOpaqueTypeIndexingTests.cpp:381 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_vertex_usampler2darray (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_fragment_sampler2d dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.fragment.sampler2d Not supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5")' at es31fOpaqueTypeIndexingTests.cpp:381 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_fragment_sampler2d (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_fragment_sampler2darray dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.fragment.sampler2darray Not supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5")' at es31fOpaqueTypeIndexingTests.cpp:381 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_fragment_sampler2darray (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_compute_sampler2dshadow dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.compute.sampler2dshadow Not supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5")' at es31fOpaqueTypeIndexingTests.cpp:381 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_compute_sampler2dshadow (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_compute_isamplercube dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.compute.isamplercube Not supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5")' at es31fOpaqueTypeIndexingTests.cpp:381 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_compute_isamplercube (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_compute_usampler2darray dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.compute.usampler2darray Not supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5")' at es31fOpaqueTypeIndexingTests.cpp:381 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_compute_usampler2darray (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_geometry_sampler2dshadow dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.geometry.sampler2dshadow Not supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5")' at es31fOpaqueTypeIndexingTests.cpp:381 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_geometry_sampler2dshadow (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_geometry_samplercubeshadow dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.geometry.samplercubeshadow Not supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5")' at es31fOpaqueTypeIndexingTests.cpp:381 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_geometry_samplercubeshadow (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_geometry_isampler3d dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.geometry.isampler3d Not supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5")' at es31fOpaqueTypeIndexingTests.cpp:381 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_geometry_isampler3d (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_geometry_usampler3d dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.geometry.usampler3d Not supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5")' at es31fOpaqueTypeIndexingTests.cpp:381 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_geometry_usampler3d (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_geometry_usamplercubearray dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.geometry.usamplercubearray Not supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5")' at es31fOpaqueTypeIndexingTests.cpp:381 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_geometry_usamplercubearray (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_tessellation_control_usamplercube dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.tessellation_control.usamplercube Not supported! GL_EXT_tessellation_shader extension is required to run tessellation shader tests.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fOpaqueTypeIndexingTests.cpp:376 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_tessellation_control_usamplercube (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_tessellation_control_usampler2darray dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.tessellation_control.usampler2darray Not supported! GL_EXT_tessellation_shader extension is required to run tessellation shader tests.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fOpaqueTypeIndexingTests.cpp:376 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_tessellation_control_usampler2darray (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_vertex_isampler3d dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.vertex.isampler3d Not supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5")' at es31fOpaqueTypeIndexingTests.cpp:381 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_vertex_isampler3d (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_vertex_usamplercube dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.vertex.usamplercube Not supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5")' at es31fOpaqueTypeIndexingTests.cpp:381 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_vertex_usamplercube (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_vertex_samplercubearrayshadow dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.vertex.samplercubearrayshadow Not supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5")' at es31fOpaqueTypeIndexingTests.cpp:381 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_vertex_samplercubearrayshadow (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_fragment_samplercubeshadow dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.fragment.samplercubeshadow Not supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5")' at es31fOpaqueTypeIndexingTests.cpp:381 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_fragment_samplercubeshadow (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_fragment_isampler2d dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.fragment.isampler2d Not supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5")' at es31fOpaqueTypeIndexingTests.cpp:381 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_fragment_isampler2d (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_fragment_usampler3d dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.fragment.usampler3d Not supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5")' at es31fOpaqueTypeIndexingTests.cpp:381 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_fragment_usampler3d (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_fragment_samplercubearrayshadow dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.fragment.samplercubearrayshadow Not supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5")' at es31fOpaqueTypeIndexingTests.cpp:381 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_fragment_samplercubearrayshadow (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_compute_samplercubeshadow dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.compute.samplercubeshadow Not supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5")' at es31fOpaqueTypeIndexingTests.cpp:381 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_compute_samplercubeshadow (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_compute_samplercubearray dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.compute.samplercubearray Not supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5")' at es31fOpaqueTypeIndexingTests.cpp:381 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_compute_samplercubearray (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_geometry_sampler3d dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.geometry.sampler3d Not supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5")' at es31fOpaqueTypeIndexingTests.cpp:381 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_geometry_sampler3d (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_geometry_usampler3d dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.geometry.usampler3d Not supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of sampler arrays.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5")' at es31fOpaqueTypeIndexingTests.cpp:381 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_geometry_usampler3d (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_tessellation_evaluation_sampler2dshadow dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_evaluation.sampler2dshadow Not supported! GL_EXT_tessellation_shader extension is required to run tessellation shader tests.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fOpaqueTypeIndexingTests.cpp:376 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_tessellation_evaluation_sampler2dshadow (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_tessellation_evaluation_sampler2darrayshadow dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_evaluation.sampler2darrayshadow Not supported! GL_EXT_tessellation_shader extension is required to run tessellation shader tests.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fOpaqueTypeIndexingTests.cpp:376 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_tessellation_evaluation_sampler2darrayshadow (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_tessellation_evaluation_isampler2darray dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_evaluation.isampler2darray Not supported! GL_EXT_tessellation_shader extension is required to run tessellation shader tests.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fOpaqueTypeIndexingTests.cpp:376 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_tessellation_evaluation_isampler2darray (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_tessellation_evaluation_isampler3d dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_evaluation.isampler3d Not supported! GL_EXT_tessellation_shader extension is required to run tessellation shader tests.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fOpaqueTypeIndexingTests.cpp:376 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_tessellation_evaluation_isampler3d (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_tessellation_evaluation_usampler2d dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_evaluation.usampler2d Not supported! GL_EXT_tessellation_shader extension is required to run tessellation shader tests.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fOpaqueTypeIndexingTests.cpp:376 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_tessellation_evaluation_usampler2d (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_ubo_const_expression_tessellation_evaluation dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.const_expression_tessellation_evaluation Not supported! GL_EXT_tessellation_shader extension is required to run tessellation shader tests.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fOpaqueTypeIndexingTests.cpp:749 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_ubo_const_expression_tessellation_evaluation (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_ubo_uniform_fragment dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.uniform_fragment Not supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of interface blocks.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5")' at es31fOpaqueTypeIndexingTests.cpp:754 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_ubo_uniform_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_ubo_dynamically_uniform_vertex dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.dynamically_uniform_vertex Not supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of interface blocks.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5")' at es31fOpaqueTypeIndexingTests.cpp:754 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_ubo_dynamically_uniform_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_ubo_dynamically_uniform_geometry dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.dynamically_uniform_geometry Not supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of interface blocks.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5")' at es31fOpaqueTypeIndexingTests.cpp:754 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_ubo_dynamically_uniform_geometry (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_ssbo_const_literal_vertex dEQP-GLES31.functional.shaders.opaque_type_indexing.ssbo.const_literal_vertex Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_ssbo_const_literal_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_ssbo_const_literal_compute dEQP-GLES31.functional.shaders.opaque_type_indexing.ssbo.const_literal_compute Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_ssbo_const_literal_compute (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_ssbo_const_expression_tessellation_evaluation dEQP-GLES31.functional.shaders.opaque_type_indexing.ssbo.const_expression_tessellation_evaluation Not supported! GL_EXT_tessellation_shader extension is required to run tessellation shader tests.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fOpaqueTypeIndexingTests.cpp:749 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_ssbo_const_expression_tessellation_evaluation (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_atomic_counter_const_expression_tessellation_evaluation dEQP-GLES31.functional.shaders.opaque_type_indexing.atomic_counter.const_expression_tessellation_evaluation Not supported! GL_EXT_tessellation_shader extension is required to run tessellation shader tests.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fOpaqueTypeIndexingTests.cpp:995 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_atomic_counter_const_expression_tessellation_evaluation (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_atomic_counter_uniform_tessellation_evaluation dEQP-GLES31.functional.shaders.opaque_type_indexing.atomic_counter.uniform_tessellation_evaluation Not supported! GL_EXT_tessellation_shader extension is required to run tessellation shader tests.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fOpaqueTypeIndexingTests.cpp:995 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_atomic_counter_uniform_tessellation_evaluation (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_opaque_type_indexing_atomic_counter_dynamically_uniform_fragment dEQP-GLES31.functional.shaders.opaque_type_indexing.atomic_counter.dynamically_uniform_fragment Not supported! GL_EXT_gpu_shader5 extension is required for dynamic indexing of atomic counters.: 'm_context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5")' at es31fOpaqueTypeIndexingTests.cpp:1000 Test expected to fail but passed! [ OK ] dEQP.GLES31/functional_shaders_opaque_type_indexing_atomic_counter_dynamically_uniform_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_es32_invalid_constructor_c_style2_fragment dEQP-GLES31.functional.shaders.arrays.es32.invalid.constructor_c_style2_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_es32_invalid_constructor_c_style2_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_float_3x3_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.constructor.explicit.float_3x3_vertex [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_float_3x3_vertex (8 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_float_3x3_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.constructor.explicit.float_3x3_fragment [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_float_3x3_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_int_3x1_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.constructor.explicit.int_3x1_fragment [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_int_3x1_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_bool_3x3x3_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.constructor.explicit.bool_3x3x3_fragment [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_bool_3x3x3_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_vec3_4x3_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.constructor.explicit.vec3_4x3_vertex [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_vec3_4x3_vertex (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_vec3_4x3_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.constructor.explicit.vec3_4x3_fragment [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_vec3_4x3_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_mat3_3x3x3_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.constructor.explicit.mat3_3x3x3_fragment [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_mat3_3x3x3_fragment (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_mat3_3x4_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.constructor.explicit.mat3_3x4_fragment [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_mat3_3x4_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_implicit_struct_3x2_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.constructor.implicit.struct_3x2_vertex [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_implicit_struct_3x2_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_implicit_mat3_3x2_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.constructor.implicit.mat3_3x2_vertex [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_implicit_mat3_3x2_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_explicit_bool_3x2x3_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.return.explicit.bool_3x2x3_fragment [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_explicit_bool_3x2x3_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_explicit_vec3_2x3_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.return.explicit.vec3_2x3_vertex [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_explicit_vec3_2x3_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_explicit_struct_3x1x3_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.return.explicit.struct_3x1x3_vertex [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_explicit_struct_3x1x3_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_explicit_mat3_3x3x3_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.return.explicit.mat3_3x3x3_vertex [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_explicit_mat3_3x3x3_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_implicit_int_2x2x2_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.return.implicit.int_2x2x2_vertex [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_implicit_int_2x2x2_vertex (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_implicit_struct_3x1x3_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.return.implicit.struct_3x1x3_fragment [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_implicit_struct_3x1x3_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_implicit_bvec4_4x2_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.return.implicit.bvec4_4x2_vertex [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_implicit_bvec4_4x2_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_implicit_bvec4_4x2_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.return.implicit.bvec4_4x2_fragment [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_implicit_bvec4_4x2_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_in_bvec4_4x2_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.parameter.in.bvec4_4x2_fragment [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_in_bvec4_4x2_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_in_mat3_3x4_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.parameter.in.mat3_3x4_vertex [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_in_mat3_3x4_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_out_float_3x3_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.parameter.out.float_3x3_vertex [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_out_float_3x3_vertex (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_out_float_3x3_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.parameter.out.float_3x3_fragment [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_out_float_3x3_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_out_bool_3x2x3_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.parameter.out.bool_3x2x3_vertex [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_out_bool_3x2x3_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_out_ivec3_3x3_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.parameter.out.ivec3_3x3_fragment [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_out_ivec3_3x3_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_unnamed_float_3x3_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.parameter.unnamed.float_3x3_fragment [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_unnamed_float_3x3_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_unnamed_int_2x2x2_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.parameter.unnamed.int_2x2x2_fragment [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_unnamed_int_2x2x2_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_unnamed_mat3_3x2_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.parameter.unnamed.mat3_3x2_fragment [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_unnamed_mat3_3x2_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_unnamed_mat3_3x4_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.parameter.unnamed.mat3_3x4_vertex [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_unnamed_mat3_3x4_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_implicit_size_int_2x3_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.implicit_size.int_2x3_fragment [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_implicit_size_int_2x3_fragment (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_implicit_size_bool_3x3x3_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.implicit_size.bool_3x3x3_vertex [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_implicit_size_bool_3x3x3_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_implicit_size_vec3_1x3_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.implicit_size.vec3_1x3_vertex [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_implicit_size_vec3_1x3_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_implicit_size_vec3_1x3_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.implicit_size.vec3_1x3_fragment [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_implicit_size_vec3_1x3_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_implicit_size_mat3_3x3x3_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.implicit_size.mat3_3x3x3_fragment [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_implicit_size_mat3_3x3x3_fragment (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_explicit_float_3x3_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.assignment.explicit_to_explicit.float_3x3_fragment [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_explicit_float_3x3_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_explicit_int_2x3_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.assignment.explicit_to_explicit.int_2x3_vertex [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_explicit_int_2x3_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_explicit_struct_5x5x4_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.assignment.explicit_to_explicit.struct_5x5x4_vertex [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_explicit_struct_5x5x4_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_explicit_ivec3_3x1x3_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.assignment.explicit_to_explicit.ivec3_3x1x3_fragment [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_explicit_ivec3_3x1x3_fragment (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_explicit_mat3_3x2_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.assignment.explicit_to_explicit.mat3_3x2_vertex [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_explicit_mat3_3x2_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_explicit_mat3_3x3x3_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.assignment.explicit_to_explicit.mat3_3x3x3_vertex [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_explicit_mat3_3x3x3_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_implicit_struct_5x5x4_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.assignment.explicit_to_implicit.struct_5x5x4_vertex [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_implicit_struct_5x5x4_vertex (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_implicit_to_explicit_mat3_3x2_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.assignment.implicit_to_explicit.mat3_3x2_fragment [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_implicit_to_explicit_mat3_3x2_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_implicit_to_implicit_vec3_1x3_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.assignment.implicit_to_implicit.vec3_1x3_fragment [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_implicit_to_implicit_vec3_1x3_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_implicit_to_implicit_mat3_3x2_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.assignment.implicit_to_implicit.mat3_3x2_vertex [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_implicit_to_implicit_mat3_3x2_vertex (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_implicit_to_implicit_mat3_3x4_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.assignment.implicit_to_implicit.mat3_3x4_fragment [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_implicit_to_implicit_mat3_3x4_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_length_int_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.length.int_vertex [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_length_int_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_array_access_dynamic_expression_access_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.array_access.dynamic_expression_access_fragment [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_array_access_dynamic_expression_access_fragment (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_single_statement_multiple_declarations_explicit_constructor_int_3_dimensions_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.single_statement_multiple_declarations.explicit_constructor.int_3_dimensions_fragment [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_single_statement_multiple_declarations_explicit_constructor_int_3_dimensions_fragment (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_single_statement_multiple_declarations_implicit_constructor_int_3_dimensions_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.single_statement_multiple_declarations.implicit_constructor.int_3_dimensions_vertex [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_single_statement_multiple_declarations_implicit_constructor_int_3_dimensions_vertex (16 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_invalid_empty_declaration_with_var_name_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es31.invalid.empty_declaration_with_var_name_vertex [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_invalid_empty_declaration_with_var_name_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_explicit_bool_3x3x3_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.constructor.explicit.bool_3x3x3_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_explicit_bool_3x3x3_fragment (5 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_explicit_struct_3x2_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.constructor.explicit.struct_3x2_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_explicit_struct_3x2_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_explicit_ivec3_3x2x1_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.constructor.explicit.ivec3_3x2x1_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_explicit_ivec3_3x2x1_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_explicit_high_dimensional_array_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.constructor.explicit.high_dimensional_array_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_explicit_high_dimensional_array_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_implicit_bvec3_1x2x3_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.constructor.implicit.bvec3_1x2x3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_implicit_bvec3_1x2x3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_implicit_int_high_dimensional_array_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.constructor.implicit.int_high_dimensional_array_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_implicit_int_high_dimensional_array_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_explicit_ivec3_3x3_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.return.explicit.ivec3_3x3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_explicit_ivec3_3x3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_explicit_mat3_3x4_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.return.explicit.mat3_3x4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_explicit_mat3_3x4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_implicit_float_3x3_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.return.implicit.float_3x3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_implicit_float_3x3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_implicit_int_2x2x2_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.return.implicit.int_2x2x2_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_implicit_int_2x2x2_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_implicit_struct_3x1x3_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.return.implicit.struct_3x1x3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_implicit_struct_3x1x3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_implicit_mat3_3x3x3_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.return.implicit.mat3_3x3x3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_implicit_mat3_3x3x3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_in_int_2x2x2_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.parameter.in.int_2x2x2_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_in_int_2x2x2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_in_vec3_2x3_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.parameter.in.vec3_2x3_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_in_vec3_2x3_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_in_mat3_3x3x3_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.parameter.in.mat3_3x3x3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_in_mat3_3x3x3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_in_mat3_3x3x3_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.parameter.in.mat3_3x3x3_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_in_mat3_3x3x3_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_out_mat3_3x2_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.parameter.out.mat3_3x2_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_out_mat3_3x2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_unnamed_bvec4_4x2_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.parameter.unnamed.bvec4_4x2_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_unnamed_bvec4_4x2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_implicit_size_float_3x3_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.implicit_size.float_3x3_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_implicit_size_float_3x3_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_int_2x3_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.assignment.explicit_to_explicit.int_2x3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_int_2x3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_bool_3x3x3_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.assignment.explicit_to_explicit.bool_3x3x3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_bool_3x3x3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_vec3_1x3_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.assignment.explicit_to_explicit.vec3_1x3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_vec3_1x3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_vec3_1x3_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.assignment.explicit_to_explicit.vec3_1x3_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_vec3_1x3_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_bvec3_3x1_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.assignment.explicit_to_explicit.bvec3_3x1_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_bvec3_3x1_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_mat3_3x3x3_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.assignment.explicit_to_explicit.mat3_3x3x3_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_mat3_3x3x3_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_mat3_3x4_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.assignment.explicit_to_explicit.mat3_3x4_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_mat3_3x4_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_implicit_float_3x3_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.assignment.explicit_to_implicit.float_3x3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_implicit_float_3x3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_implicit_bool_3x3x3_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.assignment.explicit_to_implicit.bool_3x3x3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_implicit_bool_3x3x3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_implicit_bool_3x3x3_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.assignment.explicit_to_implicit.bool_3x3x3_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_implicit_bool_3x3x3_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_explicit_int_2x3_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.assignment.implicit_to_explicit.int_2x3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_explicit_int_2x3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_explicit_vec3_1x3_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.assignment.implicit_to_explicit.vec3_1x3_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_explicit_vec3_1x3_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_implicit_float_3x3_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.assignment.implicit_to_implicit.float_3x3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_implicit_float_3x3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_implicit_vec3_1x3_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.assignment.implicit_to_implicit.vec3_1x3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_implicit_vec3_1x3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_implicit_vec3_1x3_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.assignment.implicit_to_implicit.vec3_1x3_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_implicit_vec3_1x3_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_implicit_mat3_3x2_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.assignment.implicit_to_implicit.mat3_3x2_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_implicit_mat3_3x2_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_length_bool_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.length.bool_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_length_bool_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_length_constant_expression_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.length.constant_expression_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_length_constant_expression_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_array_access_constant_expression_access_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.array_access.constant_expression_access_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_array_access_constant_expression_access_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_single_statement_multiple_declarations_explicit_constructor_float_2_dimensions_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.single_statement_multiple_declarations.explicit_constructor.float_2_dimensions_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_single_statement_multiple_declarations_explicit_constructor_float_2_dimensions_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_invalid_uniform_block_vertex dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.invalid.uniform_block_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_invalid_uniform_block_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_invalid_uniform_block_fragment dEQP-GLES31.functional.shaders.arrays_of_arrays.es32.invalid.uniform_block_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_invalid_uniform_block_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_declarations_unspecified_precision_float_partially_specified_fragment dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.float_partially_specified_fragment [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_declarations_unspecified_precision_float_partially_specified_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_declarations_unspecified_precision_isampler2DArray_vertex dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.isampler2DArray_vertex [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_declarations_unspecified_precision_isampler2DArray_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_declarations_unspecified_precision_isampler2DArray_fragment dEQP-GLES31.functional.shaders.linkage.es31.declarations.unspecified_precision.isampler2DArray_fragment [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_declarations_unspecified_precision_isampler2DArray_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_varying_rules_unspecified_output_primitive_num_vertices dEQP-GLES31.functional.shaders.linkage.es31.geometry.varying.rules.unspecified_output_primitive_num_vertices [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_varying_rules_unspecified_output_primitive_num_vertices (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_varying_rules_access_more_than_available_input_vertices dEQP-GLES31.functional.shaders.linkage.es31.geometry.varying.rules.access_more_than_available_input_vertices [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_varying_rules_access_more_than_available_input_vertices (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_varying_types_float dEQP-GLES31.functional.shaders.linkage.es31.geometry.varying.types.float [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_varying_types_float (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_varying_types_mat4x2 dEQP-GLES31.functional.shaders.linkage.es31.geometry.varying.types.mat4x2 [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_varying_types_mat4x2 (4 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_rules_type_mismatch_1 dEQP-GLES31.functional.shaders.linkage.es31.geometry.uniform.rules.type_mismatch_1 [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_rules_type_mismatch_1 (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_float dEQP-GLES31.functional.shaders.linkage.es31.geometry.uniform.types.float [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_float (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_vec2 dEQP-GLES31.functional.shaders.linkage.es31.geometry.uniform.types.vec2 [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_vec2 (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_vec4 dEQP-GLES31.functional.shaders.linkage.es31.geometry.uniform.types.vec4 [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_vec4 (4 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_mat2x3 dEQP-GLES31.functional.shaders.linkage.es31.geometry.uniform.types.mat2x3 [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_mat2x3 (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_mat2x4 dEQP-GLES31.functional.shaders.linkage.es31.geometry.uniform.types.mat2x4 [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_mat2x4 (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_mat3x4 dEQP-GLES31.functional.shaders.linkage.es31.geometry.uniform.types.mat3x4 [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_mat3x4 (4 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_uvec2 dEQP-GLES31.functional.shaders.linkage.es31.geometry.uniform.types.uvec2 [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_uvec2 (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_float_struct dEQP-GLES31.functional.shaders.linkage.es31.geometry.uniform.types.float_struct [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_float_struct (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_rules_input_type_mismatch dEQP-GLES31.functional.shaders.linkage.es31.tessellation.varying.rules.input_type_mismatch Not supported! Test requires any extension of GL_OES_tessellation_shader, GL_EXT_tessellation_shader [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_rules_input_type_mismatch (5 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_rules_vertex_fragment_same_varying_name_2 dEQP-GLES31.functional.shaders.linkage.es31.tessellation.varying.rules.vertex_fragment_same_varying_name_2 Not supported! Test requires any extension of GL_OES_tessellation_shader, GL_EXT_tessellation_shader [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_rules_vertex_fragment_same_varying_name_2 (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_rules_input_block_non_array dEQP-GLES31.functional.shaders.linkage.es31.tessellation.varying.rules.input_block_non_array Not supported! Test requires any extension of GL_OES_tessellation_shader, GL_EXT_tessellation_shader [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_rules_input_block_non_array (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_types_vec4 dEQP-GLES31.functional.shaders.linkage.es31.tessellation.varying.types.vec4 Not supported! Test requires any extension of GL_OES_tessellation_shader, GL_EXT_tessellation_shader [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_types_vec4 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_types_ivec3 dEQP-GLES31.functional.shaders.linkage.es31.tessellation.varying.types.ivec3 Not supported! Test requires any extension of GL_OES_tessellation_shader, GL_EXT_tessellation_shader [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_types_ivec3 (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_types_ivec4 dEQP-GLES31.functional.shaders.linkage.es31.tessellation.varying.types.ivec4 Not supported! Test requires any extension of GL_OES_tessellation_shader, GL_EXT_tessellation_shader [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_types_ivec4 (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_types_uvec2 dEQP-GLES31.functional.shaders.linkage.es31.tessellation.varying.types.uvec2 Not supported! Test requires any extension of GL_OES_tessellation_shader, GL_EXT_tessellation_shader [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_types_uvec2 (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_types_uvec3 dEQP-GLES31.functional.shaders.linkage.es31.tessellation.varying.types.uvec3 Not supported! Test requires any extension of GL_OES_tessellation_shader, GL_EXT_tessellation_shader [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_types_uvec3 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_uniform_types_mat3x2 dEQP-GLES31.functional.shaders.linkage.es31.tessellation.uniform.types.mat3x2 Not supported! Test requires any extension of GL_OES_tessellation_shader, GL_EXT_tessellation_shader [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_uniform_types_mat3x2 (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_uniform_types_int dEQP-GLES31.functional.shaders.linkage.es31.tessellation.uniform.types.int Not supported! Test requires any extension of GL_OES_tessellation_shader, GL_EXT_tessellation_shader [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_uniform_types_int (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_geometry_varying_types_vec4 dEQP-GLES31.functional.shaders.linkage.es31.tessellation_geometry.varying.types.vec4 Not supported! Test requires any extension of GL_OES_tessellation_shader, GL_EXT_tessellation_shader [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_geometry_varying_types_vec4 (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_geometry_varying_types_mat3 dEQP-GLES31.functional.shaders.linkage.es31.tessellation_geometry.varying.types.mat3 Not supported! Test requires any extension of GL_OES_tessellation_shader, GL_EXT_tessellation_shader [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_geometry_varying_types_mat3 (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_geometry_varying_types_mat4x3 dEQP-GLES31.functional.shaders.linkage.es31.tessellation_geometry.varying.types.mat4x3 Not supported! Test requires any extension of GL_OES_tessellation_shader, GL_EXT_tessellation_shader [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_geometry_varying_types_mat4x3 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_geometry_uniform_rules_type_mismatch_1 dEQP-GLES31.functional.shaders.linkage.es31.tessellation_geometry.uniform.rules.type_mismatch_1 Not supported! Test requires any extension of GL_OES_tessellation_shader, GL_EXT_tessellation_shader [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_geometry_uniform_rules_type_mismatch_1 (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_shader_storage_block_mismatch_member_name dEQP-GLES31.functional.shaders.linkage.es31.shader_storage_block.mismatch_member_name [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_shader_storage_block_mismatch_member_name (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_shader_storage_block_mismatch_with_and_without_instance_name dEQP-GLES31.functional.shaders.linkage.es31.shader_storage_block.mismatch_with_and_without_instance_name [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_shader_storage_block_mismatch_with_and_without_instance_name (17 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_shader_storage_block_ambiguous_variable_name_2 dEQP-GLES31.functional.shaders.linkage.es31.shader_storage_block.ambiguous_variable_name_2 [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_shader_storage_block_ambiguous_variable_name_2 (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_io_block_mismatch_type dEQP-GLES31.functional.shaders.linkage.es31.io_block.mismatch_type Not supported! Test requires any extension of GL_OES_shader_io_blocks, GL_EXT_shader_io_blocks [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_io_block_mismatch_type (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_io_block_missing_output_block dEQP-GLES31.functional.shaders.linkage.es31.io_block.missing_output_block Not supported! Test requires any extension of GL_OES_shader_io_blocks, GL_EXT_shader_io_blocks [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_io_block_missing_output_block (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_io_block_ambiguous_variable_name_1 dEQP-GLES31.functional.shaders.linkage.es31.io_block.ambiguous_variable_name_1 Not supported! Test requires any extension of GL_OES_shader_io_blocks, GL_EXT_shader_io_blocks [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_io_block_ambiguous_variable_name_1 (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_uniform_basic_precision_conflict_4 dEQP-GLES31.functional.shaders.linkage.es31.uniform.basic.precision_conflict_4 [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_uniform_basic_precision_conflict_4 (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_uniform_struct_vertex_only_vec4_float dEQP-GLES31.functional.shaders.linkage.es31.uniform.struct.vertex_only_vec4_float [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_uniform_struct_vertex_only_vec4_float (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_uniform_struct_partial_vec4_struct dEQP-GLES31.functional.shaders.linkage.es31.uniform.struct.partial_vec4_struct [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_uniform_struct_partial_vec4_struct (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_uniform_struct_type_conflict_3 dEQP-GLES31.functional.shaders.linkage.es31.uniform.struct.type_conflict_3 [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_uniform_struct_type_conflict_3 (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_uniform_block_differing_precision dEQP-GLES31.functional.shaders.linkage.es31.uniform.block.differing_precision [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_uniform_block_differing_precision (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_uniform_block_layout_qualifier_mismatch_1 dEQP-GLES31.functional.shaders.linkage.es31.uniform.block.layout_qualifier_mismatch_1 [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_uniform_block_layout_qualifier_mismatch_1 (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es31_uniform_block_layout_qualifier_mismatch_3 dEQP-GLES31.functional.shaders.linkage.es31.uniform.block.layout_qualifier_mismatch_3 [ OK ] dEQP.GLES31/functional_shaders_linkage_es31_uniform_block_layout_qualifier_mismatch_3 (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_rules_output_superfluous_declaration dEQP-GLES31.functional.shaders.linkage.es32.geometry.varying.rules.output_superfluous_declaration Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_rules_output_superfluous_declaration (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_rules_input_block dEQP-GLES31.functional.shaders.linkage.es32.geometry.varying.rules.input_block Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_rules_input_block (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_types_mat2 dEQP-GLES31.functional.shaders.linkage.es32.geometry.varying.types.mat2 Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_types_mat2 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_types_mat2x3 dEQP-GLES31.functional.shaders.linkage.es32.geometry.varying.types.mat2x3 Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_types_mat2x3 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_types_mat3x4 dEQP-GLES31.functional.shaders.linkage.es32.geometry.varying.types.mat3x4 Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_types_mat3x4 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_types_mat4x3 dEQP-GLES31.functional.shaders.linkage.es32.geometry.varying.types.mat4x3 Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_types_mat4x3 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_types_uvec3 dEQP-GLES31.functional.shaders.linkage.es32.geometry.varying.types.uvec3 Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_types_uvec3 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_qualifiers_sample dEQP-GLES31.functional.shaders.linkage.es32.geometry.varying.qualifiers.sample Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_qualifiers_sample (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_uniform_types_vec4 dEQP-GLES31.functional.shaders.linkage.es32.geometry.uniform.types.vec4 Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_uniform_types_vec4 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_uniform_types_mat4x2 dEQP-GLES31.functional.shaders.linkage.es32.geometry.uniform.types.mat4x2 Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_uniform_types_mat4x2 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_uniform_types_ivec3 dEQP-GLES31.functional.shaders.linkage.es32.geometry.uniform.types.ivec3 Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_geometry_uniform_types_ivec3 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_input_different_precision dEQP-GLES31.functional.shaders.linkage.es32.tessellation.varying.rules.input_different_precision Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_input_different_precision (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_output_different_precision dEQP-GLES31.functional.shaders.linkage.es32.tessellation.varying.rules.output_different_precision Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_output_different_precision (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_output_superfluous_declaration dEQP-GLES31.functional.shaders.linkage.es32.tessellation.varying.rules.output_superfluous_declaration Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_output_superfluous_declaration (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_internal_array_size_mismatch dEQP-GLES31.functional.shaders.linkage.es32.tessellation.varying.rules.internal_array_size_mismatch Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_internal_array_size_mismatch (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_input_block dEQP-GLES31.functional.shaders.linkage.es32.tessellation.varying.rules.input_block Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_input_block (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_input_block_non_array dEQP-GLES31.functional.shaders.linkage.es32.tessellation.varying.rules.input_block_non_array Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_input_block_non_array (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_types_vec3 dEQP-GLES31.functional.shaders.linkage.es32.tessellation.varying.types.vec3 Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_types_vec3 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_types_ivec2 dEQP-GLES31.functional.shaders.linkage.es32.tessellation.varying.types.ivec2 Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_types_ivec2 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_types_float_struct dEQP-GLES31.functional.shaders.linkage.es32.tessellation.varying.types.float_struct Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_types_float_struct (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_uniform_types_mat2x4 dEQP-GLES31.functional.shaders.linkage.es32.tessellation.uniform.types.mat2x4 Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_uniform_types_mat2x4 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_uniform_types_ivec3 dEQP-GLES31.functional.shaders.linkage.es32.tessellation.uniform.types.ivec3 Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_uniform_types_ivec3 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_geometry_varying_types_mat2 dEQP-GLES31.functional.shaders.linkage.es32.tessellation_geometry.varying.types.mat2 Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_geometry_varying_types_mat2 (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_geometry_varying_types_mat3x4 dEQP-GLES31.functional.shaders.linkage.es32.tessellation_geometry.varying.types.mat3x4 Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_geometry_varying_types_mat3x4 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_geometry_varying_types_int dEQP-GLES31.functional.shaders.linkage.es32.tessellation_geometry.varying.types.int Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_geometry_varying_types_int (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_geometry_varying_types_ivec3 dEQP-GLES31.functional.shaders.linkage.es32.tessellation_geometry.varying.types.ivec3 Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_geometry_varying_types_ivec3 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_shader_storage_block_mismatch_with_and_without_instance_name dEQP-GLES31.functional.shaders.linkage.es32.shader_storage_block.mismatch_with_and_without_instance_name Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_shader_storage_block_mismatch_with_and_without_instance_name (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_io_block_mismatch_number_of_declarations dEQP-GLES31.functional.shaders.linkage.es32.io_block.mismatch_number_of_declarations Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_io_block_mismatch_number_of_declarations (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_io_block_mismatch_type dEQP-GLES31.functional.shaders.linkage.es32.io_block.mismatch_type Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_io_block_mismatch_type (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_io_block_mismatch_member_name dEQP-GLES31.functional.shaders.linkage.es32.io_block.mismatch_member_name Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_io_block_mismatch_member_name (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_io_block_missing_output_block dEQP-GLES31.functional.shaders.linkage.es32.io_block.missing_output_block Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_io_block_missing_output_block (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_io_block_ambiguous_variable_name_2 dEQP-GLES31.functional.shaders.linkage.es32.io_block.ambiguous_variable_name_2 Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_io_block_ambiguous_variable_name_2 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_uniform_struct_fragment_only dEQP-GLES31.functional.shaders.linkage.es32.uniform.struct.fragment_only [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_uniform_struct_fragment_only (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_uniform_struct_vec4 dEQP-GLES31.functional.shaders.linkage.es32.uniform.struct.vec4 [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_uniform_struct_vec4 (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_linkage_es32_uniform_struct_vertex_only_vec4_float dEQP-GLES31.functional.shaders.linkage.es32.uniform.struct.vertex_only_vec4_float [ OK ] dEQP.GLES31/functional_shaders_linkage_es32_uniform_struct_vertex_only_vec4_float (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_constants_core_max_vertex_output_vectors dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_output_vectors [ OK ] dEQP.GLES31/functional_shaders_builtin_constants_core_max_vertex_output_vectors (6 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_constants_core_max_compute_atomic_counter_buffers dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_atomic_counter_buffers [ OK ] dEQP.GLES31/functional_shaders_builtin_constants_core_max_compute_atomic_counter_buffers (4 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_constants_core_max_fragment_atomic_counters dEQP-GLES31.functional.shaders.builtin_constants.core.max_fragment_atomic_counters [ OK ] dEQP.GLES31/functional_shaders_builtin_constants_core_max_fragment_atomic_counters (20 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_constants_geometry_shader_max_geometry_image_uniforms dEQP-GLES31.functional.shaders.builtin_constants.geometry_shader.max_geometry_image_uniforms [ OK ] dEQP.GLES31/functional_shaders_builtin_constants_geometry_shader_max_geometry_image_uniforms (4 ms) [ RUN ] dEQP.GLES31/functional_shaders_builtin_constants_tessellation_shader_max_tess_evaluation_output_components dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_evaluation_output_components Not supported! The test requires a 3.2 context or support for the extension GL_EXT_tessellation_shader.: 'm_context.getContextInfo().isExtensionSupported(m_requiredExt.c_str())' at es31fShaderBuiltinConstantTests.cpp:168 [ OK ] dEQP.GLES31/functional_shaders_builtin_constants_tessellation_shader_max_tess_evaluation_output_components (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_helper_invocation_value_triangles dEQP-GLES31.functional.shaders.helper_invocation.value.triangles [ OK ] dEQP.GLES31/functional_shaders_helper_invocation_value_triangles (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_helper_invocation_value_wide_points_max_samples dEQP-GLES31.functional.shaders.helper_invocation.value.wide_points_max_samples [ OK ] dEQP.GLES31/functional_shaders_helper_invocation_value_wide_points_max_samples (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_triangles_dfdy dEQP-GLES31.functional.shaders.helper_invocation.derivate.triangles_dfdy [ OK ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_triangles_dfdy (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_lines_fwidth dEQP-GLES31.functional.shaders.helper_invocation.derivate.lines_fwidth [ OK ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_lines_fwidth (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_points_dfdx dEQP-GLES31.functional.shaders.helper_invocation.derivate.points_dfdx [ OK ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_points_dfdx (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_wide_points_dfdy dEQP-GLES31.functional.shaders.helper_invocation.derivate.wide_points_dfdy [ OK ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_wide_points_dfdy (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_wide_lines_4_samples_fwidth dEQP-GLES31.functional.shaders.helper_invocation.derivate.wide_lines_4_samples_fwidth [ OK ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_wide_lines_4_samples_fwidth (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_wide_points_4_samples_dfdy dEQP-GLES31.functional.shaders.helper_invocation.derivate.wide_points_4_samples_dfdy [ OK ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_wide_points_4_samples_dfdy (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_lines_8_samples_dfdx dEQP-GLES31.functional.shaders.helper_invocation.derivate.lines_8_samples_dfdx [ OK ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_lines_8_samples_dfdx (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_wide_points_8_samples_fwidth dEQP-GLES31.functional.shaders.helper_invocation.derivate.wide_points_8_samples_fwidth [ OK ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_wide_points_8_samples_fwidth (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_lines_max_samples_dfdy dEQP-GLES31.functional.shaders.helper_invocation.derivate.lines_max_samples_dfdy [ OK ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_lines_max_samples_dfdy (0 ms) *RESULT: Total: 400 *RESULT: Passed: 179 *RESULT: Failed: 11 *RESULT: Skipped: 0 *RESULT: Not Supported: 210 *RESULT: Exception: 0 *RESULT: Crashed: 0 *RESULT: Unexpected Passed: 83 Some tests unexpectedly passed: dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.vertex.sampler3d unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.vertex.samplercubeshadow unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.vertex.isampler3d unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.vertex.usampler3d unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.vertex.samplercubearray unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.fragment.sampler2d unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.fragment.samplercube unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.fragment.sampler2darray unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.fragment.sampler2darrayshadow unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.fragment.isampler2darray unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.fragment.isamplercubearray unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.compute.sampler3d unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.compute.usampler2d unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.compute.usampler3d unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.compute.isamplercubearray unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.geometry.sampler2dshadow unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.geometry.sampler2darrayshadow unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.geometry.isampler2d unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.geometry.isampler3d unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.geometry.usamplercubearray unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.sampler2dshadow unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.usampler3d unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.samplercubearrayshadow unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_evaluation.sampler2dshadow unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.vertex.sampler2darrayshadow unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.vertex.usamplercube unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.vertex.usampler2darray unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.vertex.usamplercubearray unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.fragment.sampler2d unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.fragment.sampler2dshadow unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.fragment.samplercubearray unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.compute.samplercube unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.compute.sampler2dshadow unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.compute.sampler2darrayshadow unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.compute.isampler2darray unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.geometry.samplercube unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.geometry.sampler2dshadow unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.geometry.samplercubearray unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_evaluation.samplercube unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_evaluation.sampler2dshadow unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_evaluation.usampler2darray unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_evaluation.samplercubearrayshadow unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.vertex.isampler2d unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.vertex.usamplercube unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.vertex.usampler2darray unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.fragment.sampler2d unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.fragment.sampler2darray unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.compute.sampler2dshadow unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.compute.isamplercube unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.compute.usampler2darray unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.geometry.sampler2dshadow unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.geometry.samplercubeshadow unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.geometry.isampler3d unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.geometry.usampler3d unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.geometry.usamplercubearray unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.tessellation_control.usamplercube unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.tessellation_control.usampler2darray unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.vertex.isampler3d unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.vertex.usamplercube unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.vertex.samplercubearrayshadow unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.fragment.samplercubeshadow unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.fragment.isampler2d unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.fragment.usampler3d unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.fragment.samplercubearrayshadow unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.compute.samplercubeshadow unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.compute.samplercubearray unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.geometry.sampler3d unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.geometry.usampler3d unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_evaluation.sampler2dshadow unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_evaluation.sampler2darrayshadow unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_evaluation.isampler2darray unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_evaluation.isampler3d unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_evaluation.usampler2d unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.const_expression_tessellation_evaluation unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.uniform_fragment unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.dynamically_uniform_vertex unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.dynamically_uniform_geometry unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.ssbo.const_literal_vertex unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.ssbo.const_literal_compute unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.ssbo.const_expression_tessellation_evaluation unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.atomic_counter.const_expression_tessellation_evaluation unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.atomic_counter.uniform_tessellation_evaluation unexpectedly passed. dEQP-GLES31.functional.shaders.opaque_type_indexing.atomic_counter.dynamically_uniform_fragment unexpectedly passed. [----------] 400 tests from dEQP (10637 ms total) [----------] Global test environment tear-down [==========] 400 tests from 1 test suite ran. (10656 ms total) [ PASSED ] 400 tests. [401/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_floor_mediump_compute_vec2 (135 ms) [402/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_floor_mediump_compute_vec3 (48 ms) [403/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_floor_mediump_compute_vec4 (60 ms) [404/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_trunc_lowp_compute_vec2 (31 ms) [405/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_trunc_mediump_compute_scalar (14 ms) [406/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_trunc_mediump_compute_vec3 (48 ms) [407/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_round_mediump_compute_vec3 (41 ms) [408/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_roundeven_lowp_compute_vec4 (60 ms) [409/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_ceil_mediump_compute_vec2 (36 ms) [410/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_ceil_highp_compute_vec4 (58 ms) [411/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_fract_lowp_compute_vec2 (56 ms) [412/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_fract_lowp_compute_vec4 (123 ms) [413/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_mod_mediump_compute_scalar (69 ms) [414/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_mod_mediump_compute_vec2 (129 ms) [415/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_mod_highp_compute_scalar (67 ms) [416/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_mod_highp_compute_vec2 (128 ms) [417/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_modf_highp_compute (17 ms) [418/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_min_lowp_compute_vec3 (65 ms) [419/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_min_mediump_compute_vec2 (48 ms) [420/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_max_lowp_compute_scalar (25 ms) [421/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_max_lowp_compute_vec4 (79 ms) [422/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_max_highp_compute_scalar (29 ms) [423/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_max_highp_compute_vec4 (82 ms) [424/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_mix_mediump_compute_scalar (102 ms) [425/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_mix_mediump_compute_vec4 (383 ms) [426/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_length_lowp_compute_vec2 (108 ms) [427/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_length_mediump_compute_vec3 (261 ms) [428/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_length_mediump_compute_vec4 (950 ms) [429/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_length_highp_compute_vec3 (253 ms) [430/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_distance_lowp_compute_vec2 (183 ms) [431/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_distance_mediump_compute_vec3 (337 ms) [432/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_distance_highp_compute_vec3 (329 ms) [433/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_dot_mediump_compute_vec3 (236 ms) [434/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_dot_mediump_compute_vec4 (942 ms) [435/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_normalize_highp_compute_vec2 (172 ms) [436/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_faceforward_mediump_compute_vec2 (184 ms) [437/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_reflect_mediump_compute_scalar (75 ms) [438/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_reflect_mediump_compute_vec2 (155 ms) [439/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_reflect_highp_compute_vec4 (1020 ms) [440/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_refract_lowp_compute_scalar (316 ms) [441/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_refract_lowp_compute_vec2 (470 ms) [442/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_refract_highp_compute_scalar (277 ms) [443/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_compute_mat2x4 (149 ms) [444/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_compute_mat3x4 (215 ms) [445/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_matrixcompmult_lowp_compute_mat4x3 (214 ms) [446/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_matrixcompmult_highp_compute_mat2x3 (111 ms) [447/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_outerproduct_lowp_compute_mat3x4 (109 ms) [448/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_outerproduct_lowp_compute_mat4x2 (85 ms) [449/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_outerproduct_highp_compute_mat3x2 (68 ms) [450/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_outerproduct_highp_compute_mat3 (86 ms) [451/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_outerproduct_highp_compute_mat4x2 (80 ms) [452/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_transpose_mediump_compute_mat2x3 (56 ms) [453/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_transpose_mediump_compute_mat3x4 (101 ms) [454/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_lowp_compute_scalar (7 ms) [455/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_lowp_compute_vec4 (48 ms) [456/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_mediump_vertex_scalar (14 ms) [457/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_mediump_vertex_vec4 (47 ms) [458/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_mediump_compute_vec2 (30 ms) [459/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_highp_compute_scalar (16 ms) [460/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_frexp_highp_compute_vec4 (45 ms) [461/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_lowp_vertex_scalar (21 ms) [462/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_lowp_vertex_vec2 (59 ms) [463/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_lowp_vertex_vec4 (108 ms) [464/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_mediump_vertex_vec4 (107 ms) [465/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_mediump_compute_vec4 (107 ms) [466/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_highp_fragment_vec2 (56 ms) [467/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_highp_fragment_vec3 (80 ms) [468/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_ldexp_highp_compute_scalar (33 ms) [469/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_fma_lowp_vertex_vec4 (1 ms) [470/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_fma_lowp_compute_scalar (1 ms) [471/6230] dEQP.GLES31/functional_shaders_builtin_functions_precision_fma_mediump_vertex_scalar (1 ms) [472/6230] dEQP.GLES31/functional_shaders_sample_variables_num_samples_multisample_texture_2 (0 ms) [473/6230] dEQP.GLES31/functional_shaders_sample_variables_num_samples_multisample_rbo_4 (0 ms) [474/6230] dEQP.GLES31/functional_shaders_sample_variables_max_samples_multisample_texture_16 (0 ms) [475/6230] dEQP.GLES31/functional_shaders_sample_variables_max_samples_multisample_rbo_2 (0 ms) [476/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_id_singlesample_texture (0 ms) [477/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_id_multisample_texture_4 (0 ms) [478/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_id_singlesample_rbo (0 ms) [479/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_pos_correctness_multisample_texture_2 (0 ms) [480/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_pos_distribution_multisample_rbo_1 (0 ms) [481/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_sample_mask_multisample_texture_8 (1 ms) [482/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_sample_mask_multisample_rbo_2 (0 ms) [483/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_sample_mask_multisample_rbo_4 (0 ms) [484/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_sample_mask_multisample_rbo_8 (0 ms) [485/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_pixel_multisample_texture_1 (0 ms) [486/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_pixel_multisample_texture_8 (0 ms) [487/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_pixel_singlesample_rbo (0 ms) [488/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_pixel_multisample_rbo_1 (0 ms) [489/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_pixel_multisample_rbo_4 (0 ms) [490/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_sample_multisample_texture_2 (0 ms) [491/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_sample_multisample_rbo_1 (0 ms) [492/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_in_bit_count_per_two_samples_multisample_rbo_2 (0 ms) [493/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_pixel_multisample_texture_4 (0 ms) [494/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_pixel_multisample_rbo_8 (0 ms) [495/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_sample_multisample_texture_8 (0 ms) [496/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_two_samples_singlesample_texture (0 ms) [497/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_two_samples_multisample_texture_2 (1 ms) [498/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_discard_half_per_two_samples_multisample_rbo_4 (0 ms) [499/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_pixel_default_framebuffer (0 ms) [500/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_pixel_multisample_rbo_4 (0 ms) [501/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_sample_multisample_texture_4 (0 ms) [502/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_sample_multisample_rbo_1 (0 ms) [503/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_two_samples_multisample_texture_1 (0 ms) [504/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_two_samples_singlesample_rbo (0 ms) [505/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_two_samples_multisample_rbo_2 (0 ms) [506/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_two_samples_multisample_rbo_4 (0 ms) [507/6230] dEQP.GLES31/functional_shaders_sample_variables_sample_mask_inverse_per_two_samples_multisample_rbo_16 (0 ms) [508/6230] dEQP.GLES31/functional_shaders_multisample_interpolation_sample_qualifier_multisample_rbo_8 (0 ms) [509/6230] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_static_sample_number_default_framebuffer (0 ms) [510/6230] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_static_sample_number_multisample_texture_8 (0 ms) [511/6230] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_dynamic_sample_number_multisample_texture_4 (0 ms) [512/6230] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_dynamic_sample_number_multisample_rbo_1 (1 ms) [513/6230] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_non_multisample_buffer_sample_n_default_framebuffer (0 ms) [514/6230] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_centroid_qualified_multisample_texture_16 (0 ms) [515/6230] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_centroid_qualified_multisample_rbo_2 (0 ms) [516/6230] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_at_sample_id_default_framebuffer (0 ms) [517/6230] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_at_sample_id_multisample_rbo_2 (0 ms) [518/6230] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_at_sample_id_multisample_rbo_16 (0 ms) [519/6230] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_negative_vec4_crop_swizzle (0 ms) [520/6230] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_negative_vec4_mixed_swizzle (0 ms) [521/6230] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_negative_interpolate_ivec4 (0 ms) [522/6230] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_sample_negative_interpolate_array (0 ms) [523/6230] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_centroid_negative_vec4_crop_swizzle (0 ms) [524/6230] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_centroid_negative_vec4_mixed_swizzle (0 ms) [525/6230] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_centroid_negative_interpolate_ivec4 (0 ms) [526/6230] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_centroid_negative_interpolate_global (0 ms) [527/6230] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_no_qualifiers_multisample_rbo_1 (0 ms) [528/6230] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_sample_qualifier_multisample_texture_4 (1 ms) [529/6230] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_at_sample_position_singlesample_texture (0 ms) [530/6230] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_array_element_singlesample_texture (0 ms) [531/6230] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_negative_vec4_crop_swizzle (0 ms) [532/6230] dEQP.GLES31/functional_shaders_multisample_interpolation_interpolate_at_offset_negative_interpolate_constant (0 ms) [533/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_vertex_sampler3d (3 ms) [534/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_vertex_samplercubeshadow (3 ms) [535/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_vertex_isampler3d (2 ms) [536/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_vertex_usampler3d (3 ms) [537/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_vertex_samplercubearray (0 ms) [538/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_sampler2d (3 ms) [539/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_samplercube (2 ms) [540/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_sampler2darray (4 ms) [541/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_sampler2darrayshadow (3 ms) [542/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_isampler2darray (2 ms) [543/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_fragment_isamplercubearray (0 ms) [544/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_compute_sampler3d (4 ms) [545/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_compute_usampler2d (3 ms) [546/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_compute_usampler3d (3 ms) [547/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_compute_isamplercubearray (0 ms) [548/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_geometry_sampler2dshadow (4 ms) [549/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_geometry_sampler2darrayshadow (4 ms) [550/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_geometry_isampler2d (4 ms) [551/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_geometry_isampler3d (4 ms) [552/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_geometry_usamplercubearray (1 ms) [553/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_tessellation_control_sampler2dshadow (0 ms) [554/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_tessellation_control_usampler3d (0 ms) [555/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_tessellation_control_samplercubearrayshadow (0 ms) [556/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_literal_tessellation_evaluation_sampler2dshadow (0 ms) [557/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_vertex_sampler2darrayshadow (2 ms) [558/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_vertex_usamplercube (4 ms) [559/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_vertex_usampler2darray (3 ms) [560/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_vertex_usamplercubearray (0 ms) [561/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_fragment_sampler2d (2 ms) [562/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_fragment_sampler2dshadow (3 ms) [563/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_fragment_samplercubearray (0 ms) [564/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_compute_samplercube (3 ms) [565/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_compute_sampler2dshadow (3 ms) [566/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_compute_sampler2darrayshadow (3 ms) [567/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_compute_isampler2darray (4 ms) [568/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_geometry_samplercube (4 ms) [569/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_geometry_sampler2dshadow (4 ms) [570/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_geometry_samplercubearray (0 ms) [571/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_tessellation_evaluation_samplercube (1 ms) [572/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_tessellation_evaluation_sampler2dshadow (0 ms) [573/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_tessellation_evaluation_usampler2darray (0 ms) [574/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_const_expression_tessellation_evaluation_samplercubearrayshadow (0 ms) [575/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_vertex_isampler2d (0 ms) [576/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_vertex_usamplercube (0 ms) [577/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_vertex_usampler2darray (0 ms) [578/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_fragment_sampler2d (0 ms) [579/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_fragment_sampler2darray (0 ms) [580/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_compute_sampler2dshadow (0 ms) [581/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_compute_isamplercube (0 ms) [582/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_compute_usampler2darray (0 ms) [583/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_geometry_sampler2dshadow (0 ms) [584/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_geometry_samplercubeshadow (0 ms) [585/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_geometry_isampler3d (0 ms) [586/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_geometry_usampler3d (1 ms) [587/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_geometry_usamplercubearray (0 ms) [588/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_tessellation_control_usamplercube (0 ms) [589/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_uniform_tessellation_control_usampler2darray (0 ms) [590/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_vertex_isampler3d (0 ms) [591/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_vertex_usamplercube (0 ms) [592/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_vertex_samplercubearrayshadow (0 ms) [593/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_fragment_samplercubeshadow (0 ms) [594/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_fragment_isampler2d (0 ms) [595/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_fragment_usampler3d (0 ms) [596/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_fragment_samplercubearrayshadow (0 ms) [597/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_compute_samplercubeshadow (0 ms) [598/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_compute_samplercubearray (0 ms) [599/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_geometry_sampler3d (0 ms) [600/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_geometry_usampler3d (0 ms) [601/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_tessellation_evaluation_sampler2dshadow (0 ms) [602/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_tessellation_evaluation_sampler2darrayshadow (1 ms) [603/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_tessellation_evaluation_isampler2darray (0 ms) [604/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_tessellation_evaluation_isampler3d (0 ms) [605/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_sampler_dynamically_uniform_tessellation_evaluation_usampler2d (0 ms) [606/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_ubo_const_expression_tessellation_evaluation (0 ms) [607/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_ubo_uniform_fragment (0 ms) [608/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_ubo_dynamically_uniform_vertex (0 ms) [609/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_ubo_dynamically_uniform_geometry (0 ms) [610/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_ssbo_const_literal_vertex (2 ms) [611/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_ssbo_const_literal_compute (3 ms) [612/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_ssbo_const_expression_tessellation_evaluation (0 ms) [613/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_atomic_counter_const_expression_tessellation_evaluation (0 ms) [614/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_atomic_counter_uniform_tessellation_evaluation (0 ms) [615/6230] dEQP.GLES31/functional_shaders_opaque_type_indexing_atomic_counter_dynamically_uniform_fragment (0 ms) [616/6230] dEQP.GLES31/functional_shaders_arrays_es32_invalid_constructor_c_style2_fragment (0 ms) [617/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_float_3x3_vertex (8 ms) [618/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_float_3x3_fragment (2 ms) [619/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_int_3x1_fragment (2 ms) [620/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_bool_3x3x3_fragment (2 ms) [621/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_vec3_4x3_vertex (3 ms) [622/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_vec3_4x3_fragment (2 ms) [623/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_mat3_3x3x3_fragment (3 ms) [624/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_explicit_mat3_3x4_fragment (2 ms) [625/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_implicit_struct_3x2_vertex (2 ms) [626/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_constructor_implicit_mat3_3x2_vertex (2 ms) [627/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_explicit_bool_3x2x3_fragment (2 ms) [628/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_explicit_vec3_2x3_vertex (2 ms) [629/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_explicit_struct_3x1x3_vertex (2 ms) [630/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_explicit_mat3_3x3x3_vertex (2 ms) [631/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_implicit_int_2x2x2_vertex (3 ms) [632/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_implicit_struct_3x1x3_fragment (2 ms) [633/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_implicit_bvec4_4x2_vertex (2 ms) [634/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_return_implicit_bvec4_4x2_fragment (1 ms) [635/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_in_bvec4_4x2_fragment (2 ms) [636/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_in_mat3_3x4_vertex (2 ms) [637/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_out_float_3x3_vertex (3 ms) [638/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_out_float_3x3_fragment (2 ms) [639/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_out_bool_3x2x3_vertex (2 ms) [640/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_out_ivec3_3x3_fragment (2 ms) [641/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_unnamed_float_3x3_fragment (2 ms) [642/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_unnamed_int_2x2x2_fragment (2 ms) [643/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_unnamed_mat3_3x2_fragment (2 ms) [644/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_parameter_unnamed_mat3_3x4_vertex (2 ms) [645/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_implicit_size_int_2x3_fragment (3 ms) [646/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_implicit_size_bool_3x3x3_vertex (1 ms) [647/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_implicit_size_vec3_1x3_vertex (2 ms) [648/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_implicit_size_vec3_1x3_fragment (2 ms) [649/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_implicit_size_mat3_3x3x3_fragment (3 ms) [650/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_explicit_float_3x3_fragment (2 ms) [651/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_explicit_int_2x3_vertex (2 ms) [652/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_explicit_struct_5x5x4_vertex (2 ms) [653/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_explicit_ivec3_3x1x3_fragment (3 ms) [654/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_explicit_mat3_3x2_vertex (2 ms) [655/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_explicit_mat3_3x3x3_vertex (2 ms) [656/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_explicit_to_implicit_struct_5x5x4_vertex (3 ms) [657/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_implicit_to_explicit_mat3_3x2_fragment (2 ms) [658/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_implicit_to_implicit_vec3_1x3_fragment (2 ms) [659/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_implicit_to_implicit_mat3_3x2_vertex (3 ms) [660/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_assignment_implicit_to_implicit_mat3_3x4_fragment (2 ms) [661/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_length_int_vertex (2 ms) [662/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_array_access_dynamic_expression_access_fragment (3 ms) [663/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_single_statement_multiple_declarations_explicit_constructor_int_3_dimensions_fragment (3 ms) [664/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_single_statement_multiple_declarations_implicit_constructor_int_3_dimensions_vertex (16 ms) [665/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es31_invalid_empty_declaration_with_var_name_vertex (1 ms) [666/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_explicit_bool_3x3x3_fragment (5 ms) [667/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_explicit_struct_3x2_fragment (0 ms) [668/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_explicit_ivec3_3x2x1_vertex (0 ms) [669/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_explicit_high_dimensional_array_vertex (0 ms) [670/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_implicit_bvec3_1x2x3_vertex (0 ms) [671/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_constructor_implicit_int_high_dimensional_array_fragment (0 ms) [672/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_explicit_ivec3_3x3_vertex (0 ms) [673/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_explicit_mat3_3x4_vertex (0 ms) [674/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_implicit_float_3x3_vertex (0 ms) [675/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_implicit_int_2x2x2_fragment (1 ms) [676/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_implicit_struct_3x1x3_vertex (0 ms) [677/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_return_implicit_mat3_3x3x3_vertex (0 ms) [678/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_in_int_2x2x2_vertex (0 ms) [679/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_in_vec3_2x3_fragment (0 ms) [680/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_in_mat3_3x3x3_vertex (0 ms) [681/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_in_mat3_3x3x3_fragment (0 ms) [682/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_out_mat3_3x2_vertex (0 ms) [683/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_parameter_unnamed_bvec4_4x2_vertex (0 ms) [684/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_implicit_size_float_3x3_fragment (0 ms) [685/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_int_2x3_vertex (0 ms) [686/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_bool_3x3x3_vertex (0 ms) [687/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_vec3_1x3_vertex (0 ms) [688/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_vec3_1x3_fragment (0 ms) [689/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_bvec3_3x1_fragment (0 ms) [690/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_mat3_3x3x3_fragment (0 ms) [691/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_explicit_mat3_3x4_fragment (1 ms) [692/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_implicit_float_3x3_vertex (0 ms) [693/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_implicit_bool_3x3x3_vertex (0 ms) [694/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_explicit_to_implicit_bool_3x3x3_fragment (0 ms) [695/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_explicit_int_2x3_vertex (0 ms) [696/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_explicit_vec3_1x3_fragment (0 ms) [697/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_implicit_float_3x3_vertex (0 ms) [698/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_implicit_vec3_1x3_vertex (0 ms) [699/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_implicit_vec3_1x3_fragment (0 ms) [700/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_assignment_implicit_to_implicit_mat3_3x2_fragment (0 ms) [701/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_length_bool_fragment (0 ms) [702/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_length_constant_expression_fragment (0 ms) [703/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_array_access_constant_expression_access_vertex (0 ms) [704/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_single_statement_multiple_declarations_explicit_constructor_float_2_dimensions_vertex (0 ms) [705/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_invalid_uniform_block_vertex (0 ms) [706/6230] dEQP.GLES31/functional_shaders_arrays_of_arrays_es32_invalid_uniform_block_fragment (0 ms) [707/6230] dEQP.GLES31/functional_shaders_linkage_es31_declarations_unspecified_precision_float_partially_specified_fragment (2 ms) [708/6230] dEQP.GLES31/functional_shaders_linkage_es31_declarations_unspecified_precision_isampler2DArray_vertex (1 ms) [709/6230] dEQP.GLES31/functional_shaders_linkage_es31_declarations_unspecified_precision_isampler2DArray_fragment (1 ms) [710/6230] dEQP.GLES31/functional_shaders_linkage_es31_geometry_varying_rules_unspecified_output_primitive_num_vertices (3 ms) [711/6230] dEQP.GLES31/functional_shaders_linkage_es31_geometry_varying_rules_access_more_than_available_input_vertices (2 ms) [712/6230] dEQP.GLES31/functional_shaders_linkage_es31_geometry_varying_types_float (3 ms) [713/6230] dEQP.GLES31/functional_shaders_linkage_es31_geometry_varying_types_mat4x2 (4 ms) [714/6230] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_rules_type_mismatch_1 (1 ms) [715/6230] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_float (3 ms) [716/6230] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_vec2 (3 ms) [717/6230] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_vec4 (4 ms) [718/6230] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_mat2x3 (3 ms) [719/6230] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_mat2x4 (3 ms) [720/6230] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_mat3x4 (4 ms) [721/6230] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_uvec2 (3 ms) [722/6230] dEQP.GLES31/functional_shaders_linkage_es31_geometry_uniform_types_float_struct (2 ms) [723/6230] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_rules_input_type_mismatch (5 ms) [724/6230] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_rules_vertex_fragment_same_varying_name_2 (1 ms) [725/6230] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_rules_input_block_non_array (1 ms) [726/6230] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_types_vec4 (0 ms) [727/6230] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_types_ivec3 (1 ms) [728/6230] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_types_ivec4 (1 ms) [729/6230] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_types_uvec2 (1 ms) [730/6230] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_varying_types_uvec3 (0 ms) [731/6230] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_uniform_types_mat3x2 (1 ms) [732/6230] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_uniform_types_int (1 ms) [733/6230] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_geometry_varying_types_vec4 (3 ms) [734/6230] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_geometry_varying_types_mat3 (1 ms) [735/6230] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_geometry_varying_types_mat4x3 (0 ms) [736/6230] dEQP.GLES31/functional_shaders_linkage_es31_tessellation_geometry_uniform_rules_type_mismatch_1 (1 ms) [737/6230] dEQP.GLES31/functional_shaders_linkage_es31_shader_storage_block_mismatch_member_name (2 ms) [738/6230] dEQP.GLES31/functional_shaders_linkage_es31_shader_storage_block_mismatch_with_and_without_instance_name (17 ms) [739/6230] dEQP.GLES31/functional_shaders_linkage_es31_shader_storage_block_ambiguous_variable_name_2 (1 ms) [740/6230] dEQP.GLES31/functional_shaders_linkage_es31_io_block_mismatch_type (1 ms) [741/6230] dEQP.GLES31/functional_shaders_linkage_es31_io_block_missing_output_block (1 ms) [742/6230] dEQP.GLES31/functional_shaders_linkage_es31_io_block_ambiguous_variable_name_1 (1 ms) [743/6230] dEQP.GLES31/functional_shaders_linkage_es31_uniform_basic_precision_conflict_4 (2 ms) [744/6230] dEQP.GLES31/functional_shaders_linkage_es31_uniform_struct_vertex_only_vec4_float (2 ms) [745/6230] dEQP.GLES31/functional_shaders_linkage_es31_uniform_struct_partial_vec4_struct (2 ms) [746/6230] dEQP.GLES31/functional_shaders_linkage_es31_uniform_struct_type_conflict_3 (1 ms) [747/6230] dEQP.GLES31/functional_shaders_linkage_es31_uniform_block_differing_precision (2 ms) [748/6230] dEQP.GLES31/functional_shaders_linkage_es31_uniform_block_layout_qualifier_mismatch_1 (1 ms) [749/6230] dEQP.GLES31/functional_shaders_linkage_es31_uniform_block_layout_qualifier_mismatch_3 (1 ms) [750/6230] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_rules_output_superfluous_declaration (2 ms) [751/6230] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_rules_input_block (1 ms) [752/6230] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_types_mat2 (0 ms) [753/6230] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_types_mat2x3 (0 ms) [754/6230] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_types_mat3x4 (0 ms) [755/6230] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_types_mat4x3 (0 ms) [756/6230] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_types_uvec3 (0 ms) [757/6230] dEQP.GLES31/functional_shaders_linkage_es32_geometry_varying_qualifiers_sample (0 ms) [758/6230] dEQP.GLES31/functional_shaders_linkage_es32_geometry_uniform_types_vec4 (0 ms) [759/6230] dEQP.GLES31/functional_shaders_linkage_es32_geometry_uniform_types_mat4x2 (0 ms) [760/6230] dEQP.GLES31/functional_shaders_linkage_es32_geometry_uniform_types_ivec3 (0 ms) [761/6230] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_input_different_precision (3 ms) [762/6230] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_output_different_precision (1 ms) [763/6230] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_output_superfluous_declaration (0 ms) [764/6230] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_internal_array_size_mismatch (0 ms) [765/6230] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_input_block (0 ms) [766/6230] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_rules_input_block_non_array (0 ms) [767/6230] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_types_vec3 (0 ms) [768/6230] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_types_ivec2 (0 ms) [769/6230] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_varying_types_float_struct (0 ms) [770/6230] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_uniform_types_mat2x4 (0 ms) [771/6230] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_uniform_types_ivec3 (0 ms) [772/6230] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_geometry_varying_types_mat2 (2 ms) [773/6230] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_geometry_varying_types_mat3x4 (0 ms) [774/6230] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_geometry_varying_types_int (0 ms) [775/6230] dEQP.GLES31/functional_shaders_linkage_es32_tessellation_geometry_varying_types_ivec3 (0 ms) [776/6230] dEQP.GLES31/functional_shaders_linkage_es32_shader_storage_block_mismatch_with_and_without_instance_name (1 ms) [777/6230] dEQP.GLES31/functional_shaders_linkage_es32_io_block_mismatch_number_of_declarations (0 ms) [778/6230] dEQP.GLES31/functional_shaders_linkage_es32_io_block_mismatch_type (0 ms) [779/6230] dEQP.GLES31/functional_shaders_linkage_es32_io_block_mismatch_member_name (0 ms) [780/6230] dEQP.GLES31/functional_shaders_linkage_es32_io_block_missing_output_block (0 ms) [781/6230] dEQP.GLES31/functional_shaders_linkage_es32_io_block_ambiguous_variable_name_2 (0 ms) [782/6230] dEQP.GLES31/functional_shaders_linkage_es32_uniform_struct_fragment_only (3 ms) [783/6230] dEQP.GLES31/functional_shaders_linkage_es32_uniform_struct_vec4 (2 ms) [784/6230] dEQP.GLES31/functional_shaders_linkage_es32_uniform_struct_vertex_only_vec4_float (1 ms) [785/6230] dEQP.GLES31/functional_shaders_builtin_constants_core_max_vertex_output_vectors (6 ms) [786/6230] dEQP.GLES31/functional_shaders_builtin_constants_core_max_compute_atomic_counter_buffers (4 ms) [787/6230] dEQP.GLES31/functional_shaders_builtin_constants_core_max_fragment_atomic_counters (20 ms) [788/6230] dEQP.GLES31/functional_shaders_builtin_constants_geometry_shader_max_geometry_image_uniforms (4 ms) [789/6230] dEQP.GLES31/functional_shaders_builtin_constants_tessellation_shader_max_tess_evaluation_output_components (0 ms) [790/6230] dEQP.GLES31/functional_shaders_helper_invocation_value_triangles (0 ms) [791/6230] dEQP.GLES31/functional_shaders_helper_invocation_value_wide_points_max_samples (0 ms) [792/6230] dEQP.GLES31/functional_shaders_helper_invocation_derivate_triangles_dfdy (1 ms) [793/6230] dEQP.GLES31/functional_shaders_helper_invocation_derivate_lines_fwidth (0 ms) [794/6230] dEQP.GLES31/functional_shaders_helper_invocation_derivate_points_dfdx (0 ms) [795/6230] dEQP.GLES31/functional_shaders_helper_invocation_derivate_wide_points_dfdy (0 ms) [796/6230] dEQP.GLES31/functional_shaders_helper_invocation_derivate_wide_lines_4_samples_fwidth (1 ms) [797/6230] dEQP.GLES31/functional_shaders_helper_invocation_derivate_wide_points_4_samples_dfdy (0 ms) [798/6230] dEQP.GLES31/functional_shaders_helper_invocation_derivate_lines_8_samples_dfdx (0 ms) [799/6230] dEQP.GLES31/functional_shaders_helper_invocation_derivate_wide_points_8_samples_fwidth (1 ms) [800/6230] dEQP.GLES31/functional_shaders_helper_invocation_derivate_lines_max_samples_dfdy (0 ms) Note: Google Test filter = dEQP.GLES31/functional_shaders_helper_invocation_derivate_wide_lines_max_samples_dfdx:dEQP.GLES31/functional_shaders_helper_invocation_derivate_points_max_samples_dfdx:dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_add_int_to_uint_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_add_int_to_vec2_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_add_uint_to_vec3_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_add_uvec2_to_vec2_fragment:dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_add_uvec3_to_vec3_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_sub_int_to_vec3_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_sub_ivec3_to_vec3_fragment:dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_sub_uvec3_to_vec3_fragment:dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_int_to_vec4_fragment:dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_uint_to_vec2_fragment:dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_uint_to_vec3_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_uint_to_vec4_fragment:dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_ivec2_to_vec2_fragment:dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_uvec2_to_vec2_fragment:dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_uvec3_to_vec3_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_ivec4_to_vec4_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_div_int_to_vec2_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_div_int_to_vec4_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_div_uint_to_float_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_div_ivec2_to_uvec2_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_div_ivec2_to_vec2_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_div_uvec2_to_vec2_fragment:dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_int_to_float_fragment:dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_int_to_vec3_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_int_to_vec4_fragment:dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_int_to_uvec2_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_int_to_uvec3_fragment:dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_int_to_uvec4_fragment:dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_uint_to_float_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_uint_to_float_fragment:dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_uvec2_to_vec2_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_uvec3_to_vec3_fragment:dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_ivec4_to_uvec4_fragment:dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_ivec4_to_vec4_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_uvec4_to_vec4_fragment:dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_int_to_vec4_fragment:dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_uint_to_float_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_uint_to_vec3_fragment:dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_uint_to_vec4_fragment:dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_ivec2_to_vec2_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_ivec2_to_vec2_fragment:dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_uvec4_to_vec4_vertex:dEQP.GLES31/functional_shade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parens_uint_to_vec4_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_uvec2_to_vec2_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uint_to_ivec3_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uint_to_ivec4_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec2_to_ivec3_fragment:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec2_to_uvec3_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec2_to_ivec3_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec2_to_ivec3_fragment:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec2_to_vec3_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec3_to_uint_fragment:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec3_to_uvec4_fragment:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec3_to_ivec2_fragment:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec3_to_uvec2_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec4_to_uint_fragment:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec4_to_ivec2_fragment:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec4_to_ivec3_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec4_to_vec2_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec4_to_ivec4_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_float_to_ivec4_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_float_to_uvec4_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec2_to_ivec2_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec2_to_uvec3_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec2_to_uvec4_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec3_to_int_fragment:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec3_to_ivec4_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_ivec2_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_uvec2_fragment:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_ivec3_fragment:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_ivec4_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_uvec4_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_uvec4_fragment:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_arrays_int_to_uint_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_arrays_uint_to_float_fragment:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_arrays_ivec2_to_uvec2_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_arrays_ivec3_to_uvec3_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_arrays_ivec4_to_uvec4_fragment:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_structs_int_to_uint_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_structs_ivec3_to_uvec3_vertex:dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_structs_uvec3_to_vec3_vertex:dEQP.GLES31/functional_shaders_uniform_block_es31_valid_layout_shared_vertex:dEQP.GLES31/functional_shaders_uniform_block_es31_valid_layout_std140_vertex:dEQP.GLES31/functional_shaders_uniform_block_es31_valid_layout_std140_fragment:dEQP.GLES31/functional_shaders_uniform_block_es31_valid_layout_column_major_vertex:dEQP.GLES31/functional_shaders_uniform_block_es31_valid_layout_all_8_times_fragment:dEQP.GLES31/functional_shaders_uniform_block_es31_valid_global_layout_std140_vertex:dEQP.GLES31/functional_shaders_uniform_block_es31_valid_global_layout_row_major_vertex:dEQP.GLES31/functional_shaders_uniform_block_es31_valid_global_layout_row_major_fragment:dEQP.GLES31/functional_shaders_uniform_block_es31_valid_global_layout_all_8_times_vertex:dEQP.GLES31/functional_shaders_uniform_block_es31_valid_no_instance_name_vertex:dEQP.GLES31/functional_shaders_uniform_block_es31_valid_long_instance_name_vertex:dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_member_buffer_interface_qualifier_vertex:dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_member_varying_interface_qualifier_vertex:dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_conflicting_function_and_instance_name_fragment:dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_conflicting_in_and_block_name_fragment:dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_conflicting_out_and_block_name_vertex:dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_empty_layout_fragment:dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_invalid_number_block_name_vertex:dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_invalid_identifier_instance_name_vertex:dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_invalid_identifier_instance_name_fragment:dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_invalid_dollar_instance_name_vertex:dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_invalid_dollar_instance_name_fragment:dEQP.GLES31/functional_shaders_uniform_block_es32_valid_layout_shared_vertex:dEQP.GLES31/functional_shaders_uniform_block_es32_valid_layout_shared_fragment:dEQP.GLES31/functional_shaders_uniform_block_es32_valid_layout_all_8_times_fragment:dEQP.GLES31/functional_shaders_uniform_block_es32_valid_global_layout_packed_vertex:dEQP.GLES31/functional_shaders_uniform_block_es32_valid_global_layout_column_major_fragment [==========] Running 400 tests from 1 test suite. [----------] Global test environment set-up. [----------] 400 tests from dEQP Writing test log into TestResults.qpa [ RUN ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_wide_lines_max_samples_dfdx dEQP-GLES31.functional.shaders.helper_invocation.derivate.wide_lines_max_samples_dfdx [ OK ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_wide_lines_max_samples_dfdx (83 ms) [ RUN ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_points_max_samples_dfdx dEQP-GLES31.functional.shaders.helper_invocation.derivate.points_max_samples_dfdx [ OK ] dEQP.GLES31/functional_shaders_helper_invocation_derivate_points_max_samples_dfdx (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_add_int_to_uint_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.add.int_to_uint_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_add_int_to_uint_vertex (10 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_add_int_to_vec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.add.int_to_vec2_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_add_int_to_vec2_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_add_uint_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.add.uint_to_vec3_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_add_uint_to_vec3_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_add_uvec2_to_vec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.add.uvec2_to_vec2_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_add_uvec2_to_vec2_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_add_uvec3_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.add.uvec3_to_vec3_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_add_uvec3_to_vec3_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_sub_int_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.sub.int_to_vec3_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_sub_int_to_vec3_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_sub_ivec3_to_vec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.sub.ivec3_to_vec3_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_sub_ivec3_to_vec3_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_sub_uvec3_to_vec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.sub.uvec3_to_vec3_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_sub_uvec3_to_vec3_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_int_to_vec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.mul.int_to_vec4_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_int_to_vec4_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_uint_to_vec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.mul.uint_to_vec2_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_uint_to_vec2_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_uint_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.mul.uint_to_vec3_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_uint_to_vec3_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_uint_to_vec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.mul.uint_to_vec4_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_uint_to_vec4_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_ivec2_to_vec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.mul.ivec2_to_vec2_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_ivec2_to_vec2_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_uvec2_to_vec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.mul.uvec2_to_vec2_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_uvec2_to_vec2_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_uvec3_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.mul.uvec3_to_vec3_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_uvec3_to_vec3_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_ivec4_to_vec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.mul.ivec4_to_vec4_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_ivec4_to_vec4_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_div_int_to_vec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.div.int_to_vec2_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_div_int_to_vec2_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_div_int_to_vec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.div.int_to_vec4_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_div_int_to_vec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_div_uint_to_float_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.div.uint_to_float_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_div_uint_to_float_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_div_ivec2_to_uvec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.div.ivec2_to_uvec2_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_div_ivec2_to_uvec2_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_div_ivec2_to_vec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.div.ivec2_to_vec2_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_div_ivec2_to_vec2_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_div_uvec2_to_vec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.div.uvec2_to_vec2_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_div_uvec2_to_vec2_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_int_to_float_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.add.int_to_float_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_int_to_float_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_int_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.add.int_to_vec3_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_int_to_vec3_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_int_to_vec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.add.int_to_vec4_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_int_to_vec4_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_int_to_uvec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.add.int_to_uvec2_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_int_to_uvec2_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_int_to_uvec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.add.int_to_uvec3_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_int_to_uvec3_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_int_to_uvec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.add.int_to_uvec4_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_int_to_uvec4_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_uint_to_float_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.add.uint_to_float_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_uint_to_float_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_uint_to_float_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.add.uint_to_float_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_uint_to_float_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_uvec2_to_vec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.add.uvec2_to_vec2_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_uvec2_to_vec2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_uvec3_to_vec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.add.uvec3_to_vec3_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_uvec3_to_vec3_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_ivec4_to_uvec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.add.ivec4_to_uvec4_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_ivec4_to_uvec4_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_ivec4_to_vec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.add.ivec4_to_vec4_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_ivec4_to_vec4_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_uvec4_to_vec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.add.uvec4_to_vec4_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_uvec4_to_vec4_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_int_to_vec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.sub.int_to_vec4_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_int_to_vec4_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_uint_to_float_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.sub.uint_to_float_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_uint_to_float_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_uint_to_vec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.sub.uint_to_vec3_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_uint_to_vec3_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_uint_to_vec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.sub.uint_to_vec4_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_uint_to_vec4_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_ivec2_to_vec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.sub.ivec2_to_vec2_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_ivec2_to_vec2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_ivec2_to_vec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.sub.ivec2_to_vec2_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_ivec2_to_vec2_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_uvec4_to_vec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.sub.uvec4_to_vec4_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_uvec4_to_vec4_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_int_to_float_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.mul.int_to_float_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_int_to_float_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_int_to_uvec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.mul.int_to_uvec2_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_int_to_uvec2_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_int_to_uvec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.mul.int_to_uvec4_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_int_to_uvec4_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_uint_to_float_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.mul.uint_to_float_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_uint_to_float_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_uint_to_vec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.mul.uint_to_vec2_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_uint_to_vec2_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_ivec2_to_uvec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.mul.ivec2_to_uvec2_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_ivec2_to_uvec2_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_ivec2_to_vec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.mul.ivec2_to_vec2_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_ivec2_to_vec2_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_uvec3_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.mul.uvec3_to_vec3_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_uvec3_to_vec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_ivec4_to_uvec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.mul.ivec4_to_uvec4_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_ivec4_to_uvec4_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_uvec4_to_vec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.mul.uvec4_to_vec4_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_uvec4_to_vec4_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_int_to_float_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.div.int_to_float_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_int_to_float_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_int_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.div.int_to_vec3_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_int_to_vec3_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_int_to_vec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.div.int_to_vec4_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_int_to_vec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_int_to_uvec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.div.int_to_uvec2_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_int_to_uvec2_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_int_to_uvec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.div.int_to_uvec3_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_int_to_uvec3_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_int_to_uvec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.div.int_to_uvec4_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_int_to_uvec4_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_ivec2_to_vec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.div.ivec2_to_vec2_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_ivec2_to_vec2_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_ivec3_to_uvec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.div.ivec3_to_uvec3_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_ivec3_to_uvec3_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_ivec4_to_uvec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.literal_before_input.div.ivec4_to_uvec4_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_ivec4_to_uvec4_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_equal_int_to_float_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.comparisons.input_before_literal.equal.int_to_float_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_equal_int_to_float_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_equal_int_to_float_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.comparisons.input_before_literal.equal.int_to_float_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_equal_int_to_float_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_equal_int_to_uint_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.comparisons.input_before_literal.equal.int_to_uint_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_equal_int_to_uint_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_equal_ivec2_to_uvec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.comparisons.input_before_literal.equal.ivec2_to_uvec2_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_equal_ivec2_to_uvec2_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_equal_ivec3_to_uvec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.comparisons.input_before_literal.equal.ivec3_to_uvec3_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_equal_ivec3_to_uvec3_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_equal_ivec4_to_vec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.comparisons.input_before_literal.equal.ivec4_to_vec4_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_equal_ivec4_to_vec4_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_not_equal_int_to_uint_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.comparisons.input_before_literal.not_equal.int_to_uint_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_not_equal_int_to_uint_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_not_equal_uint_to_float_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.comparisons.input_before_literal.not_equal.uint_to_float_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_not_equal_uint_to_float_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_not_equal_ivec2_to_vec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.comparisons.input_before_literal.not_equal.ivec2_to_vec2_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_not_equal_ivec2_to_vec2_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_not_equal_ivec3_to_uvec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.comparisons.input_before_literal.not_equal.ivec3_to_uvec3_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_not_equal_ivec3_to_uvec3_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_not_equal_ivec3_to_vec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.comparisons.input_before_literal.not_equal.ivec3_to_vec3_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_not_equal_ivec3_to_vec3_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_not_equal_uvec4_to_vec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.comparisons.input_before_literal.not_equal.uvec4_to_vec4_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_not_equal_uvec4_to_vec4_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_greater_uint_to_float_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.comparisons.input_before_literal.greater.uint_to_float_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_greater_uint_to_float_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_less_or_equal_uint_to_float_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.comparisons.input_before_literal.less_or_equal.uint_to_float_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_less_or_equal_uint_to_float_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_greater_or_equal_int_to_float_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.comparisons.input_before_literal.greater_or_equal.int_to_float_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_greater_or_equal_int_to_float_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_greater_or_equal_int_to_uint_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.comparisons.input_before_literal.greater_or_equal.int_to_uint_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_greater_or_equal_int_to_uint_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_literal_before_input_not_equal_ivec3_to_uvec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.comparisons.literal_before_input.not_equal.ivec3_to_uvec3_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_literal_before_input_not_equal_ivec3_to_uvec3_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_literal_before_input_not_equal_ivec4_to_uvec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.comparisons.literal_before_input.not_equal.ivec4_to_uvec4_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_literal_before_input_not_equal_ivec4_to_uvec4_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_literal_before_input_less_or_equal_int_to_float_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.comparisons.literal_before_input.less_or_equal.int_to_float_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_literal_before_input_less_or_equal_int_to_float_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_int_to_float_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.array_subscripts.input_before_subscript.int_to_float_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_int_to_float_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_int_to_uint_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.array_subscripts.input_before_subscript.int_to_uint_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_int_to_uint_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_int_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.array_subscripts.input_before_subscript.int_to_vec3_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_int_to_vec3_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_int_to_uvec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.array_subscripts.input_before_subscript.int_to_uvec2_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_int_to_uvec2_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_int_to_uvec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.array_subscripts.input_before_subscript.int_to_uvec3_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_int_to_uvec3_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_int_to_uvec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.array_subscripts.input_before_subscript.int_to_uvec4_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_int_to_uvec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_uint_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.array_subscripts.input_before_subscript.uint_to_vec3_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_uint_to_vec3_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_uvec2_to_vec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.array_subscripts.input_before_subscript.uvec2_to_vec2_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_uvec2_to_vec2_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_uvec2_to_vec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.array_subscripts.input_before_subscript.uvec2_to_vec2_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_uvec2_to_vec2_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_ivec4_to_uvec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.array_subscripts.input_before_subscript.ivec4_to_uvec4_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_ivec4_to_uvec4_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_ivec4_to_vec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.array_subscripts.input_before_subscript.ivec4_to_vec4_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_ivec4_to_vec4_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_uvec4_to_vec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.array_subscripts.input_before_subscript.uvec4_to_vec4_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_uvec4_to_vec4_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_int_to_uint_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.array_subscripts.subscript_before_input.int_to_uint_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_int_to_uint_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_int_to_vec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.array_subscripts.subscript_before_input.int_to_vec2_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_int_to_vec2_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_int_to_uvec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.array_subscripts.subscript_before_input.int_to_uvec2_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_int_to_uvec2_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_uint_to_float_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.array_subscripts.subscript_before_input.uint_to_float_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_uint_to_float_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_ivec2_to_uvec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.array_subscripts.subscript_before_input.ivec2_to_uvec2_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_ivec2_to_uvec2_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_uvec3_to_vec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.array_subscripts.subscript_before_input.uvec3_to_vec3_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_uvec3_to_vec3_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_ivec4_to_vec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.array_subscripts.subscript_before_input.ivec4_to_vec4_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_ivec4_to_vec4_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_uvec4_to_vec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.array_subscripts.subscript_before_input.uvec4_to_vec4_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_uvec4_to_vec4_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_functions_uint_to_float_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.functions.uint_to_float_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_functions_uint_to_float_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_functions_ivec3_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.functions.ivec3_to_vec3_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_functions_ivec3_to_vec3_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_functions_uvec3_to_vec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.functions.uvec3_to_vec3_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_functions_uvec3_to_vec3_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_input_before_field_uint_to_vec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.struct_fields.input_before_field.uint_to_vec2_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_input_before_field_uint_to_vec2_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_input_before_field_uint_to_vec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.struct_fields.input_before_field.uint_to_vec4_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_input_before_field_uint_to_vec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_input_before_field_ivec2_to_uvec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.struct_fields.input_before_field.ivec2_to_uvec2_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_input_before_field_ivec2_to_uvec2_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_input_before_field_ivec2_to_vec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.struct_fields.input_before_field.ivec2_to_vec2_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_input_before_field_ivec2_to_vec2_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_input_before_field_ivec3_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.struct_fields.input_before_field.ivec3_to_vec3_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_input_before_field_ivec3_to_vec3_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_input_before_field_ivec4_to_vec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.struct_fields.input_before_field.ivec4_to_vec4_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_input_before_field_ivec4_to_vec4_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_field_before_input_int_to_vec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.struct_fields.field_before_input.int_to_vec2_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_field_before_input_int_to_vec2_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_field_before_input_int_to_vec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.struct_fields.field_before_input.int_to_vec4_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_field_before_input_int_to_vec4_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_field_before_input_uint_to_float_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.struct_fields.field_before_input.uint_to_float_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_field_before_input_uint_to_float_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_field_before_input_ivec2_to_uvec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.struct_fields.field_before_input.ivec2_to_uvec2_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_field_before_input_ivec2_to_uvec2_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_field_before_input_ivec2_to_uvec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.struct_fields.field_before_input.ivec2_to_uvec2_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_field_before_input_ivec2_to_uvec2_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_field_before_input_ivec3_to_uvec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.struct_fields.field_before_input.ivec3_to_uvec3_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_field_before_input_ivec3_to_uvec3_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_field_before_input_ivec3_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.struct_fields.field_before_input.ivec3_to_vec3_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_field_before_input_ivec3_to_vec3_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_int_to_float_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.paren_expr_before_literal.input_in_parens.int_to_float_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_int_to_float_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_int_to_float_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.paren_expr_before_literal.input_in_parens.int_to_float_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_int_to_float_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_int_to_uint_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.paren_expr_before_literal.input_in_parens.int_to_uint_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_int_to_uint_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_int_to_vec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.paren_expr_before_literal.input_in_parens.int_to_vec3_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_int_to_vec3_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_int_to_uvec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.paren_expr_before_literal.input_in_parens.int_to_uvec2_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_int_to_uvec2_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_uint_to_vec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.paren_expr_before_literal.input_in_parens.uint_to_vec2_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_uint_to_vec2_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_ivec2_to_uvec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.paren_expr_before_literal.input_in_parens.ivec2_to_uvec2_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_ivec2_to_uvec2_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_ivec2_to_vec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.paren_expr_before_literal.input_in_parens.ivec2_to_vec2_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_ivec2_to_vec2_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_uvec3_to_vec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.paren_expr_before_literal.input_in_parens.uvec3_to_vec3_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_uvec3_to_vec3_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_uvec4_to_vec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.paren_expr_before_literal.input_in_parens.uvec4_to_vec4_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_uvec4_to_vec4_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_int_to_vec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.int_to_vec4_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_int_to_vec4_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_int_to_uvec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.int_to_uvec2_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_int_to_uvec2_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_int_to_uvec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.int_to_uvec4_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_int_to_uvec4_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_uint_to_vec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.uint_to_vec2_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_uint_to_vec2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_uint_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.uint_to_vec3_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_uint_to_vec3_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_ivec2_to_vec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.ivec2_to_vec2_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_ivec2_to_vec2_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_uvec2_to_vec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.uvec2_to_vec2_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_uvec2_to_vec2_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_ivec3_to_vec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.ivec3_to_vec3_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_ivec3_to_vec3_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_ivec4_to_uvec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.ivec4_to_uvec4_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_ivec4_to_uvec4_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_ivec4_to_vec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.ivec4_to_vec4_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_ivec4_to_vec4_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_in_parens_int_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.literal_before_paren_expr.input_in_parens.int_to_vec3_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_in_parens_int_to_vec3_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_in_parens_int_to_uvec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.literal_before_paren_expr.input_in_parens.int_to_uvec2_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_in_parens_int_to_uvec2_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_in_parens_int_to_uvec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.literal_before_paren_expr.input_in_parens.int_to_uvec2_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_in_parens_int_to_uvec2_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_in_parens_int_to_uvec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.literal_before_paren_expr.input_in_parens.int_to_uvec3_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_in_parens_int_to_uvec3_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_in_parens_int_to_uvec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.literal_before_paren_expr.input_in_parens.int_to_uvec4_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_in_parens_int_to_uvec4_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_in_parens_ivec2_to_uvec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.literal_before_paren_expr.input_in_parens.ivec2_to_uvec2_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_in_parens_ivec2_to_uvec2_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_in_parens_ivec3_to_vec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.literal_before_paren_expr.input_in_parens.ivec3_to_vec3_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_in_parens_ivec3_to_vec3_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_in_parens_uvec4_to_vec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.literal_before_paren_expr.input_in_parens.uvec4_to_vec4_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_in_parens_uvec4_to_vec4_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_int_to_uvec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.literal_before_paren_expr.input_outside_parens.int_to_uvec2_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_int_to_uvec2_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_uint_to_vec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.literal_before_paren_expr.input_outside_parens.uint_to_vec2_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_uint_to_vec2_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_ivec2_to_uvec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.literal_before_paren_expr.input_outside_parens.ivec2_to_uvec2_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_ivec2_to_uvec2_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_ivec4_to_uvec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.parenthesized_expressions.literal_before_paren_expr.input_outside_parens.ivec4_to_uvec4_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_ivec4_to_uvec4_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uint_to_ivec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.uint_to_ivec2_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uint_to_ivec2_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uint_to_ivec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.uint_to_ivec4_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uint_to_ivec4_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_ivec2_to_uint_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.ivec2_to_uint_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_ivec2_to_uint_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_ivec2_to_ivec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.ivec2_to_ivec3_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_ivec2_to_ivec3_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uvec2_to_int_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.uvec2_to_int_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uvec2_to_int_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uvec2_to_ivec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.uvec2_to_ivec2_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uvec2_to_ivec2_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uvec3_to_uvec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.uvec3_to_uvec2_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uvec3_to_uvec2_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uvec3_to_vec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.uvec3_to_vec4_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uvec3_to_vec4_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_ivec4_to_ivec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.ivec4_to_ivec2_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_ivec4_to_ivec2_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_ivec4_to_uvec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.ivec4_to_uvec3_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_ivec4_to_uvec3_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uvec4_to_uvec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.uvec4_to_uvec2_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uvec4_to_uvec2_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uvec4_to_ivec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.uvec4_to_ivec3_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uvec4_to_ivec3_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uvec4_to_ivec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.uvec4_to_ivec4_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uvec4_to_ivec4_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uvec4_to_vec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.uvec4_to_vec2_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_uvec4_to_vec2_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_float_to_uint_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.float_to_uint_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_float_to_uint_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_float_to_ivec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.float_to_ivec3_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_float_to_ivec3_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_float_to_ivec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.float_to_ivec4_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_float_to_ivec4_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_float_to_uvec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.float_to_uvec4_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_float_to_uvec4_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec2_to_uint_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.vec2_to_uint_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec2_to_uint_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec2_to_ivec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.vec2_to_ivec3_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec2_to_ivec3_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec2_to_ivec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.vec2_to_ivec3_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec2_to_ivec3_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec2_to_uvec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.vec2_to_uvec3_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec2_to_uvec3_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec3_to_int_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.vec3_to_int_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec3_to_int_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec3_to_ivec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.vec3_to_ivec2_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec3_to_ivec2_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec3_to_uvec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.vec3_to_uvec2_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec3_to_uvec2_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec3_to_uvec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.vec3_to_uvec4_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec3_to_uvec4_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec3_to_uvec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.vec3_to_uvec4_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec3_to_uvec4_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec3_to_vec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.vec3_to_vec2_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec3_to_vec2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec3_to_vec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.vec3_to_vec4_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec3_to_vec4_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec4_to_uvec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.vec4_to_uvec2_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec4_to_uvec2_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec4_to_ivec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.vec4_to_ivec3_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec4_to_ivec3_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec4_to_uvec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.vec4_to_uvec3_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec4_to_uvec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec4_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.variables.vec4_to_vec3_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_variables_vec4_to_vec3_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_arrays_uint_to_float_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.arrays.uint_to_float_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_arrays_uint_to_float_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_arrays_ivec2_to_vec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.arrays.ivec2_to_vec2_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_arrays_ivec2_to_vec2_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_arrays_uvec2_to_vec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.arrays.uvec2_to_vec2_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_arrays_uvec2_to_vec2_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_arrays_ivec3_to_vec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.arrays.ivec3_to_vec3_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_arrays_ivec3_to_vec3_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_arrays_uvec3_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.arrays.uvec3_to_vec3_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_arrays_uvec3_to_vec3_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_structs_int_to_uint_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.structs.int_to_uint_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_structs_int_to_uint_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_structs_int_to_uint_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.structs.int_to_uint_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_structs_int_to_uint_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_structs_uvec2_to_vec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.structs.uvec2_to_vec2_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_structs_uvec2_to_vec2_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_structs_ivec3_to_uvec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.structs.ivec3_to_uvec3_vertex Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_structs_ivec3_to_uvec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_structs_ivec3_to_vec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es31.invalid.structs.ivec3_to_vec3_fragment Not supported! Test requires extension GL_EXT_shader_implicit_conversions [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es31_invalid_structs_ivec3_to_vec3_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_add_int_to_uvec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.add.int_to_uvec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_add_int_to_uvec4_vertex (9 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_add_uint_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.add.uint_to_vec3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_add_uint_to_vec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_add_uint_to_vec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.add.uint_to_vec4_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_add_uint_to_vec4_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_add_uvec2_to_vec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.add.uvec2_to_vec2_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_add_uvec2_to_vec2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_add_uvec3_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.add.uvec3_to_vec3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_add_uvec3_to_vec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_sub_int_to_vec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.sub.int_to_vec2_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_sub_int_to_vec2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_sub_uint_to_vec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.sub.uint_to_vec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_sub_uint_to_vec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_sub_uint_to_vec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.sub.uint_to_vec4_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_sub_uint_to_vec4_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_sub_ivec2_to_vec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.sub.ivec2_to_vec2_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_sub_ivec2_to_vec2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_sub_ivec4_to_vec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.sub.ivec4_to_vec4_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_sub_ivec4_to_vec4_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_mul_int_to_vec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.mul.int_to_vec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_mul_int_to_vec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_mul_uint_to_float_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.mul.uint_to_float_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_mul_uint_to_float_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_mul_uint_to_vec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.mul.uint_to_vec2_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_mul_uint_to_vec2_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_mul_ivec2_to_uvec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.mul.ivec2_to_uvec2_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_mul_ivec2_to_uvec2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_mul_uvec2_to_vec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.mul.uvec2_to_vec2_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_mul_uvec2_to_vec2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_mul_ivec4_to_uvec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.mul.ivec4_to_uvec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_mul_ivec4_to_uvec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_div_int_to_uint_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.div.int_to_uint_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_div_int_to_uint_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_div_int_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.div.int_to_vec3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_div_int_to_vec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_div_int_to_vec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.div.int_to_vec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_div_int_to_vec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_div_uint_to_vec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.div.uint_to_vec2_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_div_uint_to_vec2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_div_uint_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.div.uint_to_vec3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_div_uint_to_vec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_div_ivec2_to_uvec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.div.ivec2_to_uvec2_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_div_ivec2_to_uvec2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_div_ivec2_to_uvec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.div.ivec2_to_uvec2_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_div_ivec2_to_uvec2_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_div_ivec4_to_vec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.div.ivec4_to_vec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_div_ivec4_to_vec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_div_uvec4_to_vec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.input_before_literal.div.uvec4_to_vec4_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_input_before_literal_div_uvec4_to_vec4_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_add_int_to_float_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.add.int_to_float_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_add_int_to_float_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_add_int_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.add.int_to_vec3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_add_int_to_vec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_add_int_to_vec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.add.int_to_vec4_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_add_int_to_vec4_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_add_uint_to_float_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.add.uint_to_float_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_add_uint_to_float_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_add_uint_to_vec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.add.uint_to_vec2_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_add_uint_to_vec2_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_add_uint_to_vec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.add.uint_to_vec4_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_add_uint_to_vec4_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_add_uvec3_to_vec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.add.uvec3_to_vec3_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_add_uvec3_to_vec3_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_add_ivec4_to_vec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.add.ivec4_to_vec4_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_add_ivec4_to_vec4_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_add_uvec4_to_vec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.add.uvec4_to_vec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_add_uvec4_to_vec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_sub_int_to_vec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.sub.int_to_vec4_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_sub_int_to_vec4_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_sub_uvec2_to_vec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.sub.uvec2_to_vec2_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_sub_uvec2_to_vec2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_sub_uvec3_to_vec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.sub.uvec3_to_vec3_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_sub_uvec3_to_vec3_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_sub_uvec4_to_vec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.sub.uvec4_to_vec4_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_sub_uvec4_to_vec4_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_mul_int_to_float_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.mul.int_to_float_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_mul_int_to_float_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_mul_ivec2_to_uvec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.mul.ivec2_to_uvec2_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_mul_ivec2_to_uvec2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_mul_ivec3_to_vec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.mul.ivec3_to_vec3_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_mul_ivec3_to_vec3_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_mul_uvec4_to_vec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.mul.uvec4_to_vec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_mul_uvec4_to_vec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_div_int_to_float_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.div.int_to_float_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_div_int_to_float_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_div_int_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.div.int_to_vec3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_div_int_to_vec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_div_int_to_uvec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.div.int_to_uvec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_div_int_to_uvec4_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_div_ivec2_to_vec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.div.ivec2_to_vec2_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_div_ivec2_to_vec2_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_div_ivec3_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.arithmetic.literal_before_input.div.ivec3_to_vec3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_arithmetic_literal_before_input_div_ivec3_to_vec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_equal_ivec2_to_uvec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.input_before_literal.equal.ivec2_to_uvec2_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_equal_ivec2_to_uvec2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_equal_ivec3_to_vec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.input_before_literal.equal.ivec3_to_vec3_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_equal_ivec3_to_vec3_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_equal_uvec3_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.input_before_literal.equal.uvec3_to_vec3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_equal_uvec3_to_vec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_equal_ivec4_to_vec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.input_before_literal.equal.ivec4_to_vec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_equal_ivec4_to_vec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_not_equal_uint_to_float_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.input_before_literal.not_equal.uint_to_float_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_not_equal_uint_to_float_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_not_equal_uvec3_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.input_before_literal.not_equal.uvec3_to_vec3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_not_equal_uvec3_to_vec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_less_uint_to_float_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.input_before_literal.less.uint_to_float_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_less_uint_to_float_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_greater_int_to_float_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.input_before_literal.greater.int_to_float_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_greater_int_to_float_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_greater_int_to_float_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.input_before_literal.greater.int_to_float_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_greater_int_to_float_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_greater_uint_to_float_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.input_before_literal.greater.uint_to_float_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_greater_uint_to_float_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_less_or_equal_int_to_float_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.input_before_literal.less_or_equal.int_to_float_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_less_or_equal_int_to_float_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_less_or_equal_int_to_uint_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.input_before_literal.less_or_equal.int_to_uint_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_less_or_equal_int_to_uint_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_greater_or_equal_int_to_float_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.input_before_literal.greater_or_equal.int_to_float_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_input_before_literal_greater_or_equal_int_to_float_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_equal_int_to_float_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.literal_before_input.equal.int_to_float_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_equal_int_to_float_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_equal_ivec2_to_uvec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.literal_before_input.equal.ivec2_to_uvec2_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_equal_ivec2_to_uvec2_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_equal_uvec2_to_vec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.literal_before_input.equal.uvec2_to_vec2_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_equal_uvec2_to_vec2_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_equal_ivec3_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.literal_before_input.equal.ivec3_to_vec3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_equal_ivec3_to_vec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_not_equal_int_to_float_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.literal_before_input.not_equal.int_to_float_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_not_equal_int_to_float_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_not_equal_int_to_uint_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.literal_before_input.not_equal.int_to_uint_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_not_equal_int_to_uint_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_not_equal_int_to_uint_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.literal_before_input.not_equal.int_to_uint_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_not_equal_int_to_uint_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_not_equal_ivec3_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.literal_before_input.not_equal.ivec3_to_vec3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_not_equal_ivec3_to_vec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_not_equal_uvec3_to_vec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.literal_before_input.not_equal.uvec3_to_vec3_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_not_equal_uvec3_to_vec3_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_not_equal_ivec4_to_vec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.literal_before_input.not_equal.ivec4_to_vec4_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_not_equal_ivec4_to_vec4_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_less_uint_to_float_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.literal_before_input.less.uint_to_float_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_less_uint_to_float_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_greater_int_to_float_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.literal_before_input.greater.int_to_float_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_greater_int_to_float_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_greater_int_to_uint_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.literal_before_input.greater.int_to_uint_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_greater_int_to_uint_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_greater_uint_to_float_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.literal_before_input.greater.uint_to_float_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_greater_uint_to_float_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_less_or_equal_int_to_uint_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.literal_before_input.less_or_equal.int_to_uint_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_less_or_equal_int_to_uint_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_greater_or_equal_int_to_float_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.literal_before_input.greater_or_equal.int_to_float_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_greater_or_equal_int_to_float_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_greater_or_equal_int_to_uint_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.comparisons.literal_before_input.greater_or_equal.int_to_uint_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_greater_or_equal_int_to_uint_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_int_to_uvec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.array_subscripts.input_before_subscript.int_to_uvec2_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_int_to_uvec2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_int_to_uvec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.array_subscripts.input_before_subscript.int_to_uvec3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_int_to_uvec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_int_to_uvec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.array_subscripts.input_before_subscript.int_to_uvec4_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_int_to_uvec4_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_uint_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.array_subscripts.input_before_subscript.uint_to_vec3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_uint_to_vec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_ivec2_to_uvec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.array_subscripts.input_before_subscript.ivec2_to_uvec2_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_ivec2_to_uvec2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_ivec2_to_vec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.array_subscripts.input_before_subscript.ivec2_to_vec2_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_ivec2_to_vec2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_uvec2_to_vec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.array_subscripts.input_before_subscript.uvec2_to_vec2_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_uvec2_to_vec2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_uvec2_to_vec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.array_subscripts.input_before_subscript.uvec2_to_vec2_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_uvec2_to_vec2_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_ivec4_to_uvec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.array_subscripts.input_before_subscript.ivec4_to_uvec4_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_ivec4_to_uvec4_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_ivec4_to_vec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.array_subscripts.input_before_subscript.ivec4_to_vec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_ivec4_to_vec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_subscript_before_input_int_to_float_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.array_subscripts.subscript_before_input.int_to_float_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_subscript_before_input_int_to_float_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_subscript_before_input_int_to_vec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.array_subscripts.subscript_before_input.int_to_vec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_subscript_before_input_int_to_vec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_subscript_before_input_int_to_uvec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.array_subscripts.subscript_before_input.int_to_uvec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_subscript_before_input_int_to_uvec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_subscript_before_input_int_to_uvec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.array_subscripts.subscript_before_input.int_to_uvec4_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_subscript_before_input_int_to_uvec4_fragment (534 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_subscript_before_input_uint_to_vec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.array_subscripts.subscript_before_input.uint_to_vec2_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_subscript_before_input_uint_to_vec2_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_subscript_before_input_ivec2_to_uvec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.array_subscripts.subscript_before_input.ivec2_to_uvec2_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_subscript_before_input_ivec2_to_uvec2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_subscript_before_input_ivec2_to_vec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.array_subscripts.subscript_before_input.ivec2_to_vec2_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_subscript_before_input_ivec2_to_vec2_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_subscript_before_input_ivec4_to_vec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.array_subscripts.subscript_before_input.ivec4_to_vec4_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_subscript_before_input_ivec4_to_vec4_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_functions_int_to_float_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.functions.int_to_float_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_functions_int_to_float_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_functions_uint_to_float_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.functions.uint_to_float_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_functions_uint_to_float_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_input_before_field_int_to_vec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.struct_fields.input_before_field.int_to_vec3_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_input_before_field_int_to_vec3_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_input_before_field_int_to_uvec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.struct_fields.input_before_field.int_to_uvec4_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_input_before_field_int_to_uvec4_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_input_before_field_ivec2_to_vec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.struct_fields.input_before_field.ivec2_to_vec2_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_input_before_field_ivec2_to_vec2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_input_before_field_ivec3_to_uvec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.struct_fields.input_before_field.ivec3_to_uvec3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_input_before_field_ivec3_to_uvec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_input_before_field_ivec4_to_uvec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.struct_fields.input_before_field.ivec4_to_uvec4_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_input_before_field_ivec4_to_uvec4_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_input_before_field_ivec4_to_vec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.struct_fields.input_before_field.ivec4_to_vec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_input_before_field_ivec4_to_vec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_field_before_input_int_to_uint_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.struct_fields.field_before_input.int_to_uint_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_field_before_input_int_to_uint_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_field_before_input_uint_to_vec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.struct_fields.field_before_input.uint_to_vec2_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_field_before_input_uint_to_vec2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_field_before_input_uint_to_vec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.struct_fields.field_before_input.uint_to_vec2_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_field_before_input_uint_to_vec2_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_field_before_input_ivec3_to_uvec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.struct_fields.field_before_input.ivec3_to_uvec3_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_field_before_input_ivec3_to_uvec3_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_field_before_input_uvec4_to_vec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.struct_fields.field_before_input.uvec4_to_vec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_field_before_input_uvec4_to_vec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_int_to_uvec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_in_parens.int_to_uvec2_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_int_to_uvec2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_int_to_uvec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_in_parens.int_to_uvec4_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_int_to_uvec4_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_uint_to_float_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_in_parens.uint_to_float_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_uint_to_float_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_uint_to_vec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_in_parens.uint_to_vec2_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_uint_to_vec2_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_uint_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_in_parens.uint_to_vec3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_uint_to_vec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_uint_to_vec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_in_parens.uint_to_vec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_uint_to_vec4_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_ivec2_to_uvec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_in_parens.ivec2_to_uvec2_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_ivec2_to_uvec2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_ivec2_to_vec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_in_parens.ivec2_to_vec2_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_ivec2_to_vec2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_uvec2_to_vec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_in_parens.uvec2_to_vec2_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_uvec2_to_vec2_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_ivec3_to_vec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_in_parens.ivec3_to_vec3_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_ivec3_to_vec3_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_ivec4_to_vec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_in_parens.ivec4_to_vec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_ivec4_to_vec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_ivec4_to_vec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_in_parens.ivec4_to_vec4_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_ivec4_to_vec4_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_int_to_uint_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.int_to_uint_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_int_to_uint_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_int_to_uint_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.int_to_uint_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_int_to_uint_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_int_to_uvec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.int_to_uvec3_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_int_to_uvec3_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_int_to_uvec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.int_to_uvec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_int_to_uvec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_uint_to_vec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.uint_to_vec2_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_uint_to_vec2_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_uint_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.uint_to_vec3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_uint_to_vec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_uint_to_vec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.uint_to_vec4_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_uint_to_vec4_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_ivec3_to_uvec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.ivec3_to_uvec3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_ivec3_to_uvec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_ivec4_to_vec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.ivec4_to_vec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_ivec4_to_vec4_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_ivec4_to_vec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.ivec4_to_vec4_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_ivec4_to_vec4_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_uvec4_to_vec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.paren_expr_before_literal.input_outside_parens.uvec4_to_vec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_uvec4_to_vec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_in_parens_int_to_uvec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.literal_before_paren_expr.input_in_parens.int_to_uvec3_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_in_parens_int_to_uvec3_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_in_parens_uint_to_vec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.literal_before_paren_expr.input_in_parens.uint_to_vec3_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_in_parens_uint_to_vec3_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_in_parens_ivec3_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.literal_before_paren_expr.input_in_parens.ivec3_to_vec3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_in_parens_ivec3_to_vec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_in_parens_ivec4_to_vec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.literal_before_paren_expr.input_in_parens.ivec4_to_vec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_in_parens_ivec4_to_vec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_in_parens_uvec4_to_vec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.literal_before_paren_expr.input_in_parens.uvec4_to_vec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_in_parens_uvec4_to_vec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_in_parens_uvec4_to_vec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.literal_before_paren_expr.input_in_parens.uvec4_to_vec4_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_in_parens_uvec4_to_vec4_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_int_to_uvec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.literal_before_paren_expr.input_outside_parens.int_to_uvec2_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_int_to_uvec2_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_int_to_uvec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.literal_before_paren_expr.input_outside_parens.int_to_uvec3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_int_to_uvec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_int_to_uvec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.literal_before_paren_expr.input_outside_parens.int_to_uvec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_int_to_uvec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_uint_to_float_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.literal_before_paren_expr.input_outside_parens.uint_to_float_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_uint_to_float_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_uint_to_vec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.literal_before_paren_expr.input_outside_parens.uint_to_vec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_uint_to_vec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_uvec2_to_vec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.parenthesized_expressions.literal_before_paren_expr.input_outside_parens.uvec2_to_vec2_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_uvec2_to_vec2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uint_to_ivec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.uint_to_ivec3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uint_to_ivec3_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uint_to_ivec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.uint_to_ivec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uint_to_ivec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec2_to_ivec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.ivec2_to_ivec3_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec2_to_ivec3_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec2_to_uvec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.ivec2_to_uvec3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec2_to_uvec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec2_to_ivec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.uvec2_to_ivec3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec2_to_ivec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec2_to_ivec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.uvec2_to_ivec3_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec2_to_ivec3_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec2_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.uvec2_to_vec3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec2_to_vec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec3_to_uint_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.ivec3_to_uint_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec3_to_uint_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec3_to_uvec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.ivec3_to_uvec4_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec3_to_uvec4_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec3_to_ivec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.uvec3_to_ivec2_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec3_to_ivec2_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec3_to_uvec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.uvec3_to_uvec2_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec3_to_uvec2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec4_to_uint_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.ivec4_to_uint_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec4_to_uint_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec4_to_ivec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.ivec4_to_ivec2_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec4_to_ivec2_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec4_to_ivec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.ivec4_to_ivec3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec4_to_ivec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec4_to_vec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.ivec4_to_vec2_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec4_to_vec2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec4_to_ivec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.uvec4_to_ivec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec4_to_ivec4_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_float_to_ivec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.float_to_ivec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_float_to_ivec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_float_to_uvec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.float_to_uvec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_float_to_uvec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec2_to_ivec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.vec2_to_ivec2_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec2_to_ivec2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec2_to_uvec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.vec2_to_uvec3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec2_to_uvec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec2_to_uvec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.vec2_to_uvec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec2_to_uvec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec3_to_int_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.vec3_to_int_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec3_to_int_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec3_to_ivec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.vec3_to_ivec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec3_to_ivec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_ivec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.vec4_to_ivec2_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_ivec2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_uvec2_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.vec4_to_uvec2_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_uvec2_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_ivec3_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.vec4_to_ivec3_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_ivec3_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_ivec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.vec4_to_ivec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_ivec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_uvec4_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.vec4_to_uvec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_uvec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_uvec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.variables.vec4_to_uvec4_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_uvec4_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_arrays_int_to_uint_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.arrays.int_to_uint_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_arrays_int_to_uint_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_arrays_uint_to_float_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.arrays.uint_to_float_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_arrays_uint_to_float_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_arrays_ivec2_to_uvec2_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.arrays.ivec2_to_uvec2_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_arrays_ivec2_to_uvec2_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_arrays_ivec3_to_uvec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.arrays.ivec3_to_uvec3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_arrays_ivec3_to_uvec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_arrays_ivec4_to_uvec4_fragment dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.arrays.ivec4_to_uvec4_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_arrays_ivec4_to_uvec4_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_structs_int_to_uint_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.structs.int_to_uint_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_structs_int_to_uint_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_structs_ivec3_to_uvec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.structs.ivec3_to_uvec3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_structs_ivec3_to_uvec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_structs_uvec3_to_vec3_vertex dEQP-GLES31.functional.shaders.implicit_conversions.es32.invalid.structs.uvec3_to_vec3_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_structs_uvec3_to_vec3_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_layout_shared_vertex dEQP-GLES31.functional.shaders.uniform_block.es31.valid.layout_shared_vertex [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_layout_shared_vertex (23 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_layout_std140_vertex dEQP-GLES31.functional.shaders.uniform_block.es31.valid.layout_std140_vertex [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_layout_std140_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_layout_std140_fragment dEQP-GLES31.functional.shaders.uniform_block.es31.valid.layout_std140_fragment [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_layout_std140_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_layout_column_major_vertex dEQP-GLES31.functional.shaders.uniform_block.es31.valid.layout_column_major_vertex [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_layout_column_major_vertex (10 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_layout_all_8_times_fragment dEQP-GLES31.functional.shaders.uniform_block.es31.valid.layout_all_8_times_fragment [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_layout_all_8_times_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_global_layout_std140_vertex dEQP-GLES31.functional.shaders.uniform_block.es31.valid.global_layout_std140_vertex [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_global_layout_std140_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_global_layout_row_major_vertex dEQP-GLES31.functional.shaders.uniform_block.es31.valid.global_layout_row_major_vertex [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_global_layout_row_major_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_global_layout_row_major_fragment dEQP-GLES31.functional.shaders.uniform_block.es31.valid.global_layout_row_major_fragment [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_global_layout_row_major_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_global_layout_all_8_times_vertex dEQP-GLES31.functional.shaders.uniform_block.es31.valid.global_layout_all_8_times_vertex [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_global_layout_all_8_times_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_no_instance_name_vertex dEQP-GLES31.functional.shaders.uniform_block.es31.valid.no_instance_name_vertex [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_no_instance_name_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_long_instance_name_vertex dEQP-GLES31.functional.shaders.uniform_block.es31.valid.long_instance_name_vertex [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_long_instance_name_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_member_buffer_interface_qualifier_vertex dEQP-GLES31.functional.shaders.uniform_block.es31.invalid.member_buffer_interface_qualifier_vertex [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_member_buffer_interface_qualifier_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_member_varying_interface_qualifier_vertex dEQP-GLES31.functional.shaders.uniform_block.es31.invalid.member_varying_interface_qualifier_vertex [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_member_varying_interface_qualifier_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_conflicting_function_and_instance_name_fragment dEQP-GLES31.functional.shaders.uniform_block.es31.invalid.conflicting_function_and_instance_name_fragment [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_conflicting_function_and_instance_name_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_conflicting_in_and_block_name_fragment dEQP-GLES31.functional.shaders.uniform_block.es31.invalid.conflicting_in_and_block_name_fragment [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_conflicting_in_and_block_name_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_conflicting_out_and_block_name_vertex dEQP-GLES31.functional.shaders.uniform_block.es31.invalid.conflicting_out_and_block_name_vertex [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_conflicting_out_and_block_name_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_empty_layout_fragment dEQP-GLES31.functional.shaders.uniform_block.es31.invalid.empty_layout_fragment [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_empty_layout_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_invalid_number_block_name_vertex dEQP-GLES31.functional.shaders.uniform_block.es31.invalid.invalid_number_block_name_vertex [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_invalid_number_block_name_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_invalid_identifier_instance_name_vertex dEQP-GLES31.functional.shaders.uniform_block.es31.invalid.invalid_identifier_instance_name_vertex [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_invalid_identifier_instance_name_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_invalid_identifier_instance_name_fragment dEQP-GLES31.functional.shaders.uniform_block.es31.invalid.invalid_identifier_instance_name_fragment [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_invalid_identifier_instance_name_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_invalid_dollar_instance_name_vertex dEQP-GLES31.functional.shaders.uniform_block.es31.invalid.invalid_dollar_instance_name_vertex [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_invalid_dollar_instance_name_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_invalid_dollar_instance_name_fragment dEQP-GLES31.functional.shaders.uniform_block.es31.invalid.invalid_dollar_instance_name_fragment [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_invalid_dollar_instance_name_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_layout_shared_vertex dEQP-GLES31.functional.shaders.uniform_block.es32.valid.layout_shared_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_layout_shared_vertex (3 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_layout_shared_fragment dEQP-GLES31.functional.shaders.uniform_block.es32.valid.layout_shared_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_layout_shared_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_layout_all_8_times_fragment dEQP-GLES31.functional.shaders.uniform_block.es32.valid.layout_all_8_times_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_layout_all_8_times_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_global_layout_packed_vertex dEQP-GLES31.functional.shaders.uniform_block.es32.valid.global_layout_packed_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_global_layout_packed_vertex (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_global_layout_column_major_fragment dEQP-GLES31.functional.shaders.uniform_block.es32.valid.global_layout_column_major_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_global_layout_column_major_fragment (0 ms) *RESULT: Total: 400 *RESULT: Passed: 22 *RESULT: Failed: 2 *RESULT: Skipped: 0 *RESULT: Not Supported: 376 *RESULT: Exception: 0 *RESULT: Crashed: 0 [----------] 400 tests from dEQP (1354 ms total) [----------] Global test environment tear-down [==========] 400 tests from 1 test suite ran. (1380 ms total) [ PASSED ] 400 tests. [801/6230] dEQP.GLES31/functional_shaders_helper_invocation_derivate_wide_lines_max_samples_dfdx (83 ms) [802/6230] dEQP.GLES31/functional_shaders_helper_invocation_derivate_points_max_samples_dfdx (0 ms) [803/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_add_int_to_uint_vertex (10 ms) [804/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_add_int_to_vec2_vertex (1 ms) [805/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_add_uint_to_vec3_vertex (1 ms) [806/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_add_uvec2_to_vec2_fragment (0 ms) [807/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_add_uvec3_to_vec3_vertex (1 ms) [808/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_sub_int_to_vec3_vertex (1 ms) [809/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_sub_ivec3_to_vec3_fragment (1 ms) [810/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_sub_uvec3_to_vec3_fragment (1 ms) [811/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_int_to_vec4_fragment (0 ms) [812/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_uint_to_vec2_fragment (1 ms) [813/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_uint_to_vec3_vertex (1 ms) [814/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_uint_to_vec4_fragment (1 ms) [815/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_ivec2_to_vec2_fragment (0 ms) [816/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_uvec2_to_vec2_fragment (1 ms) [817/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_uvec3_to_vec3_vertex (1 ms) [818/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_mul_ivec4_to_vec4_vertex (1 ms) [819/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_div_int_to_vec2_vertex (1 ms) [820/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_div_int_to_vec4_vertex (0 ms) [821/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_div_uint_to_float_vertex (1 ms) [822/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_div_ivec2_to_uvec2_vertex (1 ms) [823/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_div_ivec2_to_vec2_vertex (1 ms) [824/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_input_before_literal_div_uvec2_to_vec2_fragment (0 ms) [825/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_int_to_float_fragment (1 ms) [826/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_int_to_vec3_vertex (1 ms) [827/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_int_to_vec4_fragment (1 ms) [828/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_int_to_uvec2_vertex (1 ms) [829/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_int_to_uvec3_fragment (0 ms) [830/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_int_to_uvec4_fragment (1 ms) [831/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_uint_to_float_vertex (1 ms) [832/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_uint_to_float_fragment (1 ms) [833/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_uvec2_to_vec2_vertex (0 ms) [834/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_uvec3_to_vec3_fragment (1 ms) [835/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_ivec4_to_uvec4_fragment (1 ms) [836/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_ivec4_to_vec4_vertex (1 ms) [837/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_add_uvec4_to_vec4_fragment (1 ms) [838/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_int_to_vec4_fragment (0 ms) [839/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_uint_to_float_vertex (1 ms) [840/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_uint_to_vec3_fragment (1 ms) [841/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_uint_to_vec4_fragment (1 ms) [842/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_ivec2_to_vec2_vertex (0 ms) [843/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_ivec2_to_vec2_fragment (1 ms) [844/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_sub_uvec4_to_vec4_vertex (1 ms) [845/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_int_to_float_vertex (1 ms) [846/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_int_to_uvec2_vertex (1 ms) [847/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_int_to_uvec4_fragment (0 ms) [848/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_uint_to_float_fragment (1 ms) [849/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_uint_to_vec2_fragment (1 ms) [850/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_ivec2_to_uvec2_vertex (1 ms) [851/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_ivec2_to_vec2_fragment (1 ms) [852/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_uvec3_to_vec3_vertex (0 ms) [853/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_ivec4_to_uvec4_vertex (1 ms) [854/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_mul_uvec4_to_vec4_vertex (1 ms) [855/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_int_to_float_fragment (1 ms) [856/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_int_to_vec3_vertex (1 ms) [857/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_int_to_vec4_vertex (0 ms) [858/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_int_to_uvec2_vertex (1 ms) [859/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_int_to_uvec3_vertex (1 ms) [860/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_int_to_uvec4_vertex (1 ms) [861/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_ivec2_to_vec2_fragment (0 ms) [862/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_ivec3_to_uvec3_fragment (1 ms) [863/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_arithmetic_literal_before_input_div_ivec4_to_uvec4_fragment (1 ms) [864/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_equal_int_to_float_vertex (0 ms) [865/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_equal_int_to_float_fragment (1 ms) [866/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_equal_int_to_uint_fragment (1 ms) [867/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_equal_ivec2_to_uvec2_vertex (1 ms) [868/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_equal_ivec3_to_uvec3_vertex (1 ms) [869/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_equal_ivec4_to_vec4_vertex (1 ms) [870/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_not_equal_int_to_uint_fragment (0 ms) [871/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_not_equal_uint_to_float_vertex (1 ms) [872/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_not_equal_ivec2_to_vec2_vertex (1 ms) [873/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_not_equal_ivec3_to_uvec3_vertex (1 ms) [874/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_not_equal_ivec3_to_vec3_fragment (0 ms) [875/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_not_equal_uvec4_to_vec4_vertex (1 ms) [876/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_greater_uint_to_float_fragment (1 ms) [877/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_less_or_equal_uint_to_float_fragment (1 ms) [878/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_greater_or_equal_int_to_float_fragment (1 ms) [879/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_input_before_literal_greater_or_equal_int_to_uint_vertex (0 ms) [880/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_literal_before_input_not_equal_ivec3_to_uvec3_vertex (1 ms) [881/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_literal_before_input_not_equal_ivec4_to_uvec4_fragment (1 ms) [882/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_comparisons_literal_before_input_less_or_equal_int_to_float_vertex (1 ms) [883/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_int_to_float_vertex (1 ms) [884/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_int_to_uint_fragment (0 ms) [885/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_int_to_vec3_vertex (1 ms) [886/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_int_to_uvec2_vertex (1 ms) [887/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_int_to_uvec3_fragment (1 ms) [888/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_int_to_uvec4_vertex (0 ms) [889/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_uint_to_vec3_vertex (1 ms) [890/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_uvec2_to_vec2_vertex (1 ms) [891/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_uvec2_to_vec2_fragment (1 ms) [892/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_ivec4_to_uvec4_fragment (1 ms) [893/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_ivec4_to_vec4_fragment (0 ms) [894/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_input_before_subscript_uvec4_to_vec4_fragment (1 ms) [895/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_int_to_uint_fragment (1 ms) [896/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_int_to_vec2_vertex (1 ms) [897/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_int_to_uvec2_vertex (1 ms) [898/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_uint_to_float_fragment (0 ms) [899/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_ivec2_to_uvec2_fragment (1 ms) [900/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_uvec3_to_vec3_fragment (1 ms) [901/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_ivec4_to_vec4_vertex (1 ms) [902/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_array_subscripts_subscript_before_input_uvec4_to_vec4_vertex (1 ms) [903/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_functions_uint_to_float_fragment (0 ms) [904/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_functions_ivec3_to_vec3_vertex (1 ms) [905/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_functions_uvec3_to_vec3_fragment (1 ms) [906/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_input_before_field_uint_to_vec2_fragment (1 ms) [907/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_input_before_field_uint_to_vec4_vertex (0 ms) [908/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_input_before_field_ivec2_to_uvec2_vertex (1 ms) [909/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_input_before_field_ivec2_to_vec2_vertex (1 ms) [910/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_input_before_field_ivec3_to_vec3_vertex (1 ms) [911/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_input_before_field_ivec4_to_vec4_vertex (1 ms) [912/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_field_before_input_int_to_vec2_fragment (0 ms) [913/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_field_before_input_int_to_vec4_fragment (1 ms) [914/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_field_before_input_uint_to_float_vertex (1 ms) [915/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_field_before_input_ivec2_to_uvec2_vertex (1 ms) [916/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_field_before_input_ivec2_to_uvec2_fragment (1 ms) [917/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_field_before_input_ivec3_to_uvec3_fragment (0 ms) [918/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_struct_fields_field_before_input_ivec3_to_vec3_vertex (1 ms) [919/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_int_to_float_vertex (1 ms) [920/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_int_to_float_fragment (1 ms) [921/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_int_to_uint_fragment (1 ms) [922/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_int_to_vec3_fragment (0 ms) [923/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_int_to_uvec2_vertex (1 ms) [924/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_uint_to_vec2_fragment (1 ms) [925/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_ivec2_to_uvec2_fragment (1 ms) [926/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_ivec2_to_vec2_fragment (1 ms) [927/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es31_parenthesized_expressions_paren_expr_before_literal_input_in_parens_uvec3_to_vec3_fragment (0 ms) 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dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_greater_or_equal_int_to_float_fragment (0 ms) [1070/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_comparisons_literal_before_input_greater_or_equal_int_to_uint_fragment (1 ms) [1071/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_int_to_uvec2_vertex (0 ms) [1072/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_int_to_uvec3_vertex (0 ms) [1073/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_int_to_uvec4_fragment (0 ms) [1074/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_uint_to_vec3_vertex (0 ms) [1075/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_ivec2_to_uvec2_vertex (0 ms) [1076/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_ivec2_to_vec2_vertex (0 ms) [1077/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_uvec2_to_vec2_vertex (0 ms) [1078/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_uvec2_to_vec2_fragment (0 ms) [1079/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_ivec4_to_uvec4_fragment (0 ms) [1080/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_input_before_subscript_ivec4_to_vec4_vertex (0 ms) [1081/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_subscript_before_input_int_to_float_vertex (0 ms) [1082/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_subscript_before_input_int_to_vec4_vertex (0 ms) [1083/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_subscript_before_input_int_to_uvec4_vertex (0 ms) [1084/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_subscript_before_input_int_to_uvec4_fragment (534 ms) [1085/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_subscript_before_input_uint_to_vec2_fragment (0 ms) [1086/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_subscript_before_input_ivec2_to_uvec2_vertex (0 ms) [1087/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_subscript_before_input_ivec2_to_vec2_fragment (0 ms) [1088/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_array_subscripts_subscript_before_input_ivec4_to_vec4_fragment (0 ms) [1089/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_functions_int_to_float_vertex (0 ms) [1090/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_functions_uint_to_float_vertex (0 ms) [1091/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_input_before_field_int_to_vec3_fragment (0 ms) [1092/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_input_before_field_int_to_uvec4_fragment (0 ms) [1093/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_input_before_field_ivec2_to_vec2_vertex (0 ms) [1094/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_input_before_field_ivec3_to_uvec3_vertex (0 ms) [1095/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_input_before_field_ivec4_to_uvec4_fragment (0 ms) [1096/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_input_before_field_ivec4_to_vec4_vertex (0 ms) [1097/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_field_before_input_int_to_uint_vertex (0 ms) [1098/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_field_before_input_uint_to_vec2_vertex (0 ms) [1099/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_field_before_input_uint_to_vec2_fragment (0 ms) [1100/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_field_before_input_ivec3_to_uvec3_fragment (0 ms) [1101/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_struct_fields_field_before_input_uvec4_to_vec4_vertex (0 ms) [1102/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_int_to_uvec2_vertex (0 ms) [1103/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_int_to_uvec4_fragment (0 ms) [1104/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_uint_to_float_vertex (0 ms) [1105/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_uint_to_vec2_fragment (0 ms) [1106/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_uint_to_vec3_vertex (0 ms) [1107/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_uint_to_vec4_vertex (1 ms) [1108/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_ivec2_to_uvec2_vertex (0 ms) [1109/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_ivec2_to_vec2_vertex (0 ms) [1110/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_uvec2_to_vec2_fragment (0 ms) [1111/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_ivec3_to_vec3_fragment (0 ms) [1112/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_ivec4_to_vec4_vertex (0 ms) [1113/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_in_parens_ivec4_to_vec4_fragment (0 ms) [1114/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_int_to_uint_vertex (0 ms) [1115/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_int_to_uint_fragment (0 ms) [1116/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_int_to_uvec3_fragment (0 ms) [1117/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_int_to_uvec4_vertex (0 ms) [1118/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_uint_to_vec2_fragment (0 ms) [1119/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_uint_to_vec3_vertex (0 ms) [1120/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_uint_to_vec4_fragment (0 ms) [1121/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_ivec3_to_uvec3_vertex (0 ms) [1122/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_ivec4_to_vec4_vertex (1 ms) [1123/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_ivec4_to_vec4_fragment (0 ms) [1124/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_paren_expr_before_literal_input_outside_parens_uvec4_to_vec4_vertex (0 ms) [1125/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_in_parens_int_to_uvec3_fragment (0 ms) [1126/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_in_parens_uint_to_vec3_fragment (0 ms) [1127/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_in_parens_ivec3_to_vec3_vertex (0 ms) [1128/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_in_parens_ivec4_to_vec4_vertex (0 ms) [1129/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_in_parens_uvec4_to_vec4_vertex (0 ms) [1130/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_in_parens_uvec4_to_vec4_fragment (0 ms) [1131/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_int_to_uvec2_fragment (0 ms) [1132/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_int_to_uvec3_vertex (0 ms) [1133/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_int_to_uvec4_vertex (0 ms) [1134/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_uint_to_float_vertex (0 ms) [1135/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_uint_to_vec4_vertex (0 ms) [1136/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_parenthesized_expressions_literal_before_paren_expr_input_outside_parens_uvec2_to_vec2_vertex (0 ms) [1137/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uint_to_ivec3_vertex (1 ms) [1138/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uint_to_ivec4_vertex (0 ms) [1139/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec2_to_ivec3_fragment (0 ms) [1140/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec2_to_uvec3_vertex (0 ms) [1141/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec2_to_ivec3_vertex (0 ms) [1142/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec2_to_ivec3_fragment (0 ms) [1143/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec2_to_vec3_vertex (0 ms) [1144/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec3_to_uint_fragment (0 ms) [1145/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec3_to_uvec4_fragment (0 ms) [1146/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec3_to_ivec2_fragment (0 ms) [1147/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec3_to_uvec2_vertex (0 ms) [1148/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec4_to_uint_fragment (0 ms) [1149/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec4_to_ivec2_fragment (0 ms) [1150/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec4_to_ivec3_vertex (0 ms) [1151/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_ivec4_to_vec2_vertex (0 ms) [1152/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_uvec4_to_ivec4_vertex (1 ms) [1153/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_float_to_ivec4_vertex (0 ms) [1154/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_float_to_uvec4_vertex (0 ms) [1155/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec2_to_ivec2_vertex (0 ms) [1156/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec2_to_uvec3_vertex (0 ms) [1157/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec2_to_uvec4_vertex (0 ms) [1158/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec3_to_int_fragment (0 ms) [1159/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec3_to_ivec4_vertex (0 ms) [1160/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_ivec2_vertex (0 ms) [1161/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_uvec2_fragment (0 ms) [1162/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_ivec3_fragment (0 ms) [1163/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_ivec4_vertex (0 ms) [1164/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_uvec4_vertex (0 ms) [1165/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_variables_vec4_to_uvec4_fragment (0 ms) [1166/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_arrays_int_to_uint_vertex (0 ms) [1167/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_arrays_uint_to_float_fragment (1 ms) [1168/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_arrays_ivec2_to_uvec2_vertex (0 ms) [1169/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_arrays_ivec3_to_uvec3_vertex (0 ms) [1170/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_arrays_ivec4_to_uvec4_fragment (0 ms) [1171/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_structs_int_to_uint_vertex (0 ms) [1172/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_structs_ivec3_to_uvec3_vertex (0 ms) [1173/6230] dEQP.GLES31/functional_shaders_implicit_conversions_es32_invalid_structs_uvec3_to_vec3_vertex (0 ms) [1174/6230] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_layout_shared_vertex (23 ms) [1175/6230] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_layout_std140_vertex (1 ms) [1176/6230] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_layout_std140_fragment (1 ms) [1177/6230] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_layout_column_major_vertex (10 ms) [1178/6230] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_layout_all_8_times_fragment (1 ms) [1179/6230] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_global_layout_std140_vertex (2 ms) [1180/6230] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_global_layout_row_major_vertex (1 ms) [1181/6230] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_global_layout_row_major_fragment (1 ms) [1182/6230] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_global_layout_all_8_times_vertex (1 ms) [1183/6230] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_no_instance_name_vertex (1 ms) [1184/6230] dEQP.GLES31/functional_shaders_uniform_block_es31_valid_long_instance_name_vertex (2 ms) [1185/6230] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_member_buffer_interface_qualifier_vertex (1 ms) [1186/6230] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_member_varying_interface_qualifier_vertex (1 ms) [1187/6230] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_conflicting_function_and_instance_name_fragment (1 ms) [1188/6230] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_conflicting_in_and_block_name_fragment (1 ms) [1189/6230] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_conflicting_out_and_block_name_vertex (1 ms) [1190/6230] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_empty_layout_fragment (0 ms) [1191/6230] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_invalid_number_block_name_vertex (0 ms) [1192/6230] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_invalid_identifier_instance_name_vertex (0 ms) [1193/6230] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_invalid_identifier_instance_name_fragment (1 ms) [1194/6230] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_invalid_dollar_instance_name_vertex (1 ms) [1195/6230] dEQP.GLES31/functional_shaders_uniform_block_es31_invalid_invalid_dollar_instance_name_fragment (1 ms) [1196/6230] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_layout_shared_vertex (3 ms) [1197/6230] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_layout_shared_fragment (0 ms) [1198/6230] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_layout_all_8_times_fragment (0 ms) [1199/6230] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_global_layout_packed_vertex (1 ms) [1200/6230] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_global_layout_column_major_fragment (0 ms) Note: Google Test filter = dEQP.GLES31/functional_shaders_uniform_block_es32_valid_global_layout_all_8_times_vertex:dEQP.GLES31/functional_shaders_uniform_block_es32_valid_member_layout_row_major_vec4_vertex:dEQP.GLES31/functional_shaders_uniform_block_es32_valid_member_layout_column_major_vec4_vertex:dEQP.GLES31/functional_shaders_uniform_block_es32_valid_same_variable_and_instance_name_vertex:dEQP.GLES31/functional_shaders_uniform_block_es32_valid_same_variable_and_instance_name_fragment:dEQP.GLES31/functional_shaders_uniform_block_es32_valid_struct_member_fragment:dEQP.GLES31/functional_shaders_uniform_block_es32_valid_struct_member_layout_all_vertex:dEQP.GLES31/functional_shaders_uniform_block_es32_valid_struct_member_layout_all_8_times_fragment:dEQP.GLES31/functional_shaders_uniform_block_es32_valid_long_block_name_fragment:dEQP.GLES31/functional_shaders_uniform_block_es32_valid_long_instance_name_fragment:dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_member_in_interface_qualifier_vertex:dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_member_varying_interface_qualifier_vertex:dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_conflicting_function_and_block_name_vertex:dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_conflicting_out_and_instance_name_vertex:dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_conflicting_uniform_and_block_name_fragment:dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_conflicting_out_and_block_name_fragment:dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_reference_using_block_name_fragment:dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_structure_definition_fragment:dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_member_layout_packed_fragment:dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_missing_block_name_fragment:dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_invalid_number_block_name_vertex:dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_invalid_number_instance_name_vertex:dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_invalid_identifier_instance_name_fragment:dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_invalid_hash_instance_name_fragment:dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_layout_std430_vertex:dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_global_layout_std430_fragment:dEQP.GLES31/functional_shaders_framebuffer_fetch_framebuffer_format_rgba8:dEQP.GLES31/functional_shaders_framebuffer_fetch_framebuffer_format_rg32ui:dEQP.GLES31/functional_shaders_framebuffer_fetch_framebuffer_format_rg8ui:dEQP.GLES31/functional_shaders_framebuffer_fetch_framebuffer_format_r32i:dEQP.GLES31/functional_shaders_framebuffer_fetch_framebuffer_format_r8:dEQP.GLES31/functional_compute_basic_ssbo_cmd_barrier_multiple:dEQP.GLES31/functional_compute_basic_shared_var_single_invocation:dEQP.GLES31/functional_compute_basic_shared_atomic_op_single_group:dEQP.GLES31/functional_compute_basic_atomic_counter_single_group:dEQP.GLES31/functional_compute_basic_atomic_counter_multiple_groups:dEQP.GLES31/functional_compute_shared_var_basic_type_vec2_mediump:dEQP.GLES31/functional_compute_shared_var_basic_type_vec4_lowp:dEQP.GLES31/functional_compute_shared_var_basic_type_mat2_mediump:dEQP.GLES31/functional_compute_shared_var_basic_type_mat2x4_lowp:dEQP.GLES31/functional_compute_shared_var_basic_type_mat2x4_highp:dEQP.GLES31/functional_compute_shared_var_basic_type_mat4x3_mediump:dEQP.GLES31/functional_compute_shared_var_basic_type_uvec2_mediump:dEQP.GLES31/functional_compute_shared_var_basic_type_uvec2_highp:dEQP.GLES31/functional_compute_shared_var_basic_type_uvec4_lowp:dEQP.GLES31/functional_compute_shared_var_basic_type_bool:dEQP.GLES31/functional_compute_shared_var_basic_type_bvec3:dEQP.GLES31/functional_compute_shared_var_work_group_size_float_64_1_1:dEQP.GLES31/functional_compute_shared_var_work_group_size_float_1_64_1:dEQP.GLES31/functional_compute_shared_var_work_group_size_float_1_1_64:dEQP.GLES31/functional_compute_shared_var_work_group_size_float_1_128_1:dEQP.GLES31/functional_compute_shared_var_work_group_size_vec4_1_1_64:dEQP.GLES31/functional_compute_shared_var_work_group_size_mat4_1_64_1:dEQP.GLES31/functional_compute_shared_var_work_group_size_mat4_1_1_64:dEQP.GLES31/functional_compute_shared_var_work_group_size_mat4_128_1_1:dEQP.GLES31/functional_compute_shared_var_work_group_size_mat4_1_128_1:dEQP.GLES31/functional_compute_shared_var_work_group_size_mat4_13_2_4:dEQP.GLES31/functional_compute_shared_var_atomic_add_lowp_uint:dEQP.GLES31/functional_compute_shared_var_atomic_and_highp_uint:dEQP.GLES31/functional_compute_shared_var_atomic_or_mediump_int:dEQP.GLES31/functional_compute_shared_var_atomic_xor_mediump_int:dEQP.GLES31/functional_compute_shared_var_atomic_xor_highp_uint:dEQP.GLES31/functional_compute_shared_var_atomic_exchange_lowp_int:dEQP.GLES31/functional_compute_indirect_dispatch_upload_buffer_multiple_groups_multiple_invocations:dEQP.GLES31/functional_compute_indirect_dispatch_gen_in_compute_multiple_groups:dEQP.GLES31/functional_compute_indirect_dispatch_gen_in_compute_empty_command:dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_first_first_3:dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_points_multiple_attributes:dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_triangles_instanced_attributes:dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_triangles_default_attribute:dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_triangle_strip_instanced_attributes:dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_line_loop_multiple_attributes:dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_indices_index_byte:dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_indices_index_short:dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_indices_index_int:dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_base_vertex_index_neg_byte:dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_triangle_strip_single_attribute:dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_triangle_strip_default_attribute:dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_lines_default_attribute:dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_line_loop_default_attribute:dEQP.GLES31/functional_draw_indirect_instancing_draw_arrays_indirect_grid_5x5:dEQP.GLES31/functional_draw_indirect_instancing_draw_arrays_indirect_grid_10x10:dEQP.GLES31/functional_draw_indirect_compute_interop_separate_drawarrays_compute_cmd_and_data:dEQP.GLES31/functional_draw_indirect_compute_interop_separate_drawelements_compute_data:dEQP.GLES31/functional_draw_indirect_compute_interop_separate_drawelements_compute_cmd_and_indices:dEQP.GLES31/functional_draw_indirect_compute_interop_separate_drawelements_compute_data_and_indices:dEQP.GLES31/functional_draw_indirect_compute_interop_combined_drawelements_compute_cmd_and_indices:dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawarrays_separate_grid_200x200_drawcount_1:dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawarrays_separate_grid_1200x1200_drawcount_1:dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawarrays_separate_grid_1200x1200_drawcount_8:dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawarrays_combined_grid_1000x1000_drawcount_5000:dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_separate_grid_1000x1000_drawcount_1:dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_separate_grid_500x500_drawcount_2500:dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_combined_grid_100x100_drawcount_1:dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_combined_grid_1500x1500_drawcount_1:dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_combined_grid_100x100_drawcount_8:dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_combined_grid_1000x1000_drawcount_8:dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_combined_grid_200x200_drawcount_800:dEQP.GLES31/functional_draw_indirect_random_0:dEQP.GLES31/functional_draw_indirect_random_4:dEQP.GLES31/functional_draw_indirect_random_5:dEQP.GLES31/functional_draw_indirect_random_6:dEQP.GLES31/functional_draw_indirect_random_10:dEQP.GLES31/functional_draw_indirect_random_20:dEQP.GLES31/functional_draw_indirect_random_29:dEQP.GLES31/functional_draw_indirect_random_30:dEQP.GLES31/functional_draw_indirect_random_44:dEQP.GLES31/functional_draw_indirect_random_54:dEQP.GLES31/functional_draw_indirect_negative_command_bad_alignment_1:dEQP.GLES31/functional_draw_indirect_negative_command_offset_partially_in_buffer:dEQP.GLES31/functional_draw_indirect_negative_command_offset_not_in_buffer:dEQP.GLES31/functional_tessellation_state_query_max_tess_control_uniform_components:dEQP.GLES31/functional_tessellation_state_query_max_tess_evaluation_image_uniforms:dEQP.GLES31/functional_tessellation_state_query_primitive_restart_for_patches_supported:dEQP.GLES31/functional_tessellation_state_query_patch_vertices:dEQP.GLES31/functional_tessellation_state_query_tess_gen_spacing:dEQP.GLES31/functional_tessellation_winding_quads_cw:dEQP.GLES31/functional_tessellation_misc_draw_fill_cover_quads_fractional_odd_spacing:dEQP.GLES31/functional_tessellation_misc_draw_fill_overlap_quads_fractional_odd_spacing:dEQP.GLES31/functional_tessellation_common_edge_quads_fractional_odd_spacing:dEQP.GLES31/functional_tessellation_common_edge_triangles_equal_spacing_precise:dEQP.GLES31/functional_tessellation_primitive_discard_triangles_fractional_odd_spacing_ccw:dEQP.GLES31/functional_tessellation_primitive_discard_quads_equal_spacing_ccw:dEQP.GLES31/functional_tessellation_primitive_discard_quads_equal_spacing_cw:dEQP.GLES31/functional_tessellation_primitive_discard_quads_fractional_odd_spacing_ccw:dEQP.GLES31/functional_tessellation_primitive_discard_isolines_fractional_odd_spacing_ccw:dEQP.GLES31/functional_tessellation_primitive_discard_isolines_fractional_odd_spacing_cw:dEQP.GLES31/functional_tessellation_primitive_discard_isolines_fractional_even_spacing_cw_point_mode:dEQP.GLES31/functional_tessellation_invariance_primitive_set_triangles_equal_spacing_cw_point_mode:dEQP.GLES31/functional_tessellation_invariance_primitive_set_quads_fractional_odd_spacing_ccw:dEQP.GLES31/functional_tessellation_invariance_primitive_set_isolines_equal_spacing_ccw_point_mode:dEQP.GLES31/functional_tessellation_invariance_primitive_set_isolines_fractional_odd_spacing_ccw_point_mode:dEQP.GLES31/functional_tessellation_invariance_primitive_set_isolines_fractional_odd_spacing_cw:dEQP.GLES31/functional_tessellation_invariance_primitive_set_isolines_fractional_odd_spacing_cw_point_mode:dEQP.GLES31/functional_tessellation_invariance_outer_edge_division_triangles_equal_spacing:dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_triangles_equal_spacing_ccw:dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_triangles_equal_spacing_ccw_point_mode:dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_quads_equal_spacing_cw:dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_quads_fractional_odd_spacing_cw:dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_isolines_equal_spacing_ccw:dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_isolines_fractional_odd_spacing_ccw:dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_triangles_equal_spacing_ccw_point_mode:dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_triangles_fractional_odd_spacing_ccw:dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_triangles_fractional_odd_spacing_ccw_point_mode:dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_triangles_fractional_odd_spacing_cw:dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_quads_equal_spacing_ccw:dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_quads_equal_spacing_ccw_point_mode:dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_quads_fractional_odd_spacing_cw_point_mode:dEQP.GLES31/functional_tessellation_invariance_triangle_set_triangles_fractional_odd_spacing:dEQP.GLES31/functional_tessellation_invariance_outer_triangle_set_triangles_equal_spacing:dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_triangles_equal_spacing_ccw:dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_triangles_equal_spacing_cw:dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_triangles_fractional_odd_spacing_ccw_point_mode:dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_triangles_fractional_even_spacing_ccw_point_mode:dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_triangles_fractional_even_spacing_cw_point_mode:dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_quads_fractional_odd_spacing_cw:dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_isolines_fractional_even_spacing_ccw_point_mode:dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_triangles_fractional_odd_spacing_ccw:dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_triangles_fractional_even_spacing_ccw:dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_triangles_fractional_even_spacing_cw_point_mode:dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_quads_fractional_even_spacing_cw_point_mode:dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_isolines_equal_spacing_ccw:dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_isolines_fractional_odd_spacing_ccw_point_mode:dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_isolines_fractional_even_spacing_ccw:dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_isolines_fractional_even_spacing_cw:dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_vertex_io_array_size_shader_builtin_triangles:dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_vertex_io_array_size_query_triangles:dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_vertex_io_array_size_query_quads:dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_array_vertex_io_array_size_query_triangles:dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_array_vertex_io_array_size_query_isolines:dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_block_vertex_io_array_size_implicit_quads:dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_block_vertex_io_array_size_implicit_isolines:dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_block_vertex_io_array_size_shader_builtin_isolines:dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_block_array_vertex_io_array_size_implicit_isolines:dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_block_array_vertex_io_array_size_shader_builtin_quads:dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_vertex_io_array_size_implicit_quads:dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_vertex_io_array_size_shader_builtin_triangles_explicit_tcs_out_size:dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_vertex_io_array_size_query_quads:dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_block_vertex_io_array_size_implicit_quads:dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_block_vertex_io_array_size_implicit_isolines_explicit_tcs_out_size:dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_block_vertex_io_array_size_shader_builtin_isolines:dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_block_vertex_io_array_size_query_isolines:dEQP.GLES31/functional_tessellation_user_defined_io_negative_es31_per_vertex_incorrect_eval_explicit_input_array_size:dEQP.GLES31/functional_tessellation_user_defined_io_negative_es32_per_patch_array_of_structs:dEQP.GLES31/functional_tessellation_user_defined_io_negative_es32_per_vertex_incorrect_control_explicit_output_array_size_1:dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_highp_vec2:dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_lowp_uint:dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_lowp_uvec3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_mediump_uvec4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_lowp_mat3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_mediump_mat3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_lowp_mat4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_highp_mat4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_row_major_lowp_mat4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_lowp_mat2x3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_row_major_lowp_mat2x3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_highp_mat2x4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_row_major_highp_mat2x4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_mediump_mat3x2:dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_column_major_highp_mat3x2:dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_row_major_highp_mat4x2:dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_mediump_mat4x3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_vec3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_lowp_vec4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_mediump_ivec2:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_ivec3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_bool:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_lowp_mat2:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_mediump_mat2:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_highp_mat2:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_mediump_mat3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_lowp_mat4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_highp_mat4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_highp_mat4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_mediump_mat2x3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_mat2x3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_highp_mat2x3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_mat2x4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_lowp_mat2x4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_mat3x2:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_lowp_mat3x2:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_highp_mat3x2:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_highp_mat3x2:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_mediump_mat3x4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_mat3x4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_mediump_mat3x4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_highp_mat3x4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_highp_mat4x2:dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_lowp_mat4x3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_float:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_vec2:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_highp_int:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_ivec3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_uint:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_highp_uvec3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_bvec4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_lowp_mat2:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_highp_mat2:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_mat2x3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_mediump_mat2x3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_highp_mat2x3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_highp_mat2x4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_column_major_highp_mat2x4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_mat3x2:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_mediump_mat3x2:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_mediump_mat3x4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_highp_mat3x4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_highp_mat4x3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_mediump_mat4x3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_lowp_vec2:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_lowp_vec4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_vec4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_int:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_ivec4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_uint:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_uvec4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_bvec4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_lowp_mat3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_row_major_mediump_mat3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_row_major_mediump_mat4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_row_major_highp_mat4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_column_major_mediump_mat2x3:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_mediump_mat2x4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_mat3x2:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_column_major_mediump_mat3x2:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_lowp_mat3x4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_mediump_mat3x4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_mat3x4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_row_major_lowp_mat3x4:dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_mediump_mat4x3:dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_ivec2:dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_uvec4:dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_bool:dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_bvec2:dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_row_major_mat2:dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_column_major_mat4:dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_row_major_mat4x2:dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_column_major_mat4x3:dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_uvec2:dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_bvec4:dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_column_major_mat3:dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_column_major_mat2x3:dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_mat3x2:dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_row_major_mat3x4:dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_mat4x3:dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_vec3:dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_uvec2:dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_column_major_mat2:dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_column_major_mat3:dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_row_major_mat2x3:dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_column_major_mat2x3:dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_mat3x2:dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_column_major_mat3x2:dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_column_major_mat4x3:dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_ivec4:dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_uvec2:dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_bvec2:dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_column_major_mat2:dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_row_major_mat3:dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_mat2x4:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_float:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_vec2:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_ivec2:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_bvec2:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_mat2:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_column_major_mat3:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_mat3x4:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_column_major_mat3x4:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_row_major_mat4x3:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_vec4:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_ivec3:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_uvec3:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_row_major_mat4:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_column_major_mat4:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_row_major_mat2x3:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_mat2x4:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_row_major_mat2x4:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_column_major_mat3x2:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_column_major_mat3x4:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_mat4x3:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_row_major_mat4x3:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_float:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_vec3:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_ivec4:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_bvec2:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_bvec3:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_column_major_mat2:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_mat4:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_row_major_mat2x3:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std430_mat2x3:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std430_row_major_mat2x4:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std430_row_major_mat3x2:dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std430_column_major_mat4x2:dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_vec4:dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_uvec3:dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_bvec2:dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_row_major_mat3:dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_row_major_mat2x4:dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_column_major_mat4x3:dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_bvec4:dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_row_major_mat2:dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_column_major_mat3:dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_column_major_mat2x3:dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_row_major_mat2x4:dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_mat4x3:dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_row_major_mat4x3:dEQP.GLES31/functional_ssbo_layout_2_level_array_std140_ivec3:dEQP.GLES31/functional_ssbo_layout_2_level_array_std140_uint:dEQP.GLES31/functional_ssbo_layout_2_level_array_std140_uvec3:dEQP.GLES31/functional_ssbo_layout_2_level_array_std140_mat2x4:dEQP.GLES31/functional_ssbo_layout_2_level_array_std430_int:dEQP.GLES31/functional_ssbo_layout_2_level_array_std430_uint:dEQP.GLES31/functional_ssbo_layout_2_level_array_std430_bvec3:dEQP.GLES31/functional_ssbo_layout_2_level_array_std430_mat4:dEQP.GLES31/functional_ssbo_layout_2_level_array_std430_row_major_mat3x4:dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_vec4:dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_uint:dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_column_major_mat2:dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_mat3:dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_column_major_mat3x2:dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_mat4x3:dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_bvec2:dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_mat2:dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_row_major_mat3:dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_row_major_mat3x2:dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_mat3x4:dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_mat4x2:dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_vec3:dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_bool:dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_column_major_mat2:dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_column_major_mat4:dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_column_major_mat2x4:dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_mat3x2:dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_uvec2:dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_bool:dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_mat4:dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_mat2x3:dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_column_major_mat2x4:dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_mat3x2:dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_row_major_mat4x2:dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_float:dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_int:dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_uint:dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_mat3:dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_row_major_mat2x4:dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_row_major_mat4x2:dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_packed_bvec4:dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_packed_column_major_mat2x3:dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std140_ivec3:dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std140_row_major_mat4:dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std140_column_major_mat3x4:dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std430_bvec3:dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std430_row_major_mat3:dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std430_column_major_mat3:dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std430_column_major_mat2x3:dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std430_row_major_mat3x4:dEQP.GLES31/functional_ssbo_layout_single_struct_per_block_buffer_std140:dEQP.GLES31/functional_ssbo_layout_single_struct_array_single_buffer_packed_instance_array:dEQP.GLES31/functional_ssbo_layout_single_nested_struct_per_block_buffer_std430_instance_array:dEQP.GLES31/functional_ssbo_layout_single_nested_struct_array_per_block_buffer_std140 [==========] Running 400 tests from 1 test suite. [----------] Global test environment set-up. [----------] 400 tests from dEQP Writing test log into TestResults.qpa [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_global_layout_all_8_times_vertex dEQP-GLES31.functional.shaders.uniform_block.es32.valid.global_layout_all_8_times_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_global_layout_all_8_times_vertex (68 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_member_layout_row_major_vec4_vertex dEQP-GLES31.functional.shaders.uniform_block.es32.valid.member_layout_row_major_vec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_member_layout_row_major_vec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_member_layout_column_major_vec4_vertex dEQP-GLES31.functional.shaders.uniform_block.es32.valid.member_layout_column_major_vec4_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_member_layout_column_major_vec4_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_same_variable_and_instance_name_vertex dEQP-GLES31.functional.shaders.uniform_block.es32.valid.same_variable_and_instance_name_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_same_variable_and_instance_name_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_same_variable_and_instance_name_fragment dEQP-GLES31.functional.shaders.uniform_block.es32.valid.same_variable_and_instance_name_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_same_variable_and_instance_name_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_struct_member_fragment dEQP-GLES31.functional.shaders.uniform_block.es32.valid.struct_member_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_struct_member_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_struct_member_layout_all_vertex dEQP-GLES31.functional.shaders.uniform_block.es32.valid.struct_member_layout_all_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_struct_member_layout_all_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_struct_member_layout_all_8_times_fragment dEQP-GLES31.functional.shaders.uniform_block.es32.valid.struct_member_layout_all_8_times_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_struct_member_layout_all_8_times_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_long_block_name_fragment dEQP-GLES31.functional.shaders.uniform_block.es32.valid.long_block_name_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_long_block_name_fragment (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_long_instance_name_fragment dEQP-GLES31.functional.shaders.uniform_block.es32.valid.long_instance_name_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_long_instance_name_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_member_in_interface_qualifier_vertex dEQP-GLES31.functional.shaders.uniform_block.es32.invalid.member_in_interface_qualifier_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_member_in_interface_qualifier_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_member_varying_interface_qualifier_vertex dEQP-GLES31.functional.shaders.uniform_block.es32.invalid.member_varying_interface_qualifier_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_member_varying_interface_qualifier_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_conflicting_function_and_block_name_vertex dEQP-GLES31.functional.shaders.uniform_block.es32.invalid.conflicting_function_and_block_name_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_conflicting_function_and_block_name_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_conflicting_out_and_instance_name_vertex dEQP-GLES31.functional.shaders.uniform_block.es32.invalid.conflicting_out_and_instance_name_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_conflicting_out_and_instance_name_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_conflicting_uniform_and_block_name_fragment dEQP-GLES31.functional.shaders.uniform_block.es32.invalid.conflicting_uniform_and_block_name_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_conflicting_uniform_and_block_name_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_conflicting_out_and_block_name_fragment dEQP-GLES31.functional.shaders.uniform_block.es32.invalid.conflicting_out_and_block_name_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_conflicting_out_and_block_name_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_reference_using_block_name_fragment dEQP-GLES31.functional.shaders.uniform_block.es32.invalid.reference_using_block_name_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_reference_using_block_name_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_structure_definition_fragment dEQP-GLES31.functional.shaders.uniform_block.es32.invalid.structure_definition_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_structure_definition_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_member_layout_packed_fragment dEQP-GLES31.functional.shaders.uniform_block.es32.invalid.member_layout_packed_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_member_layout_packed_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_missing_block_name_fragment dEQP-GLES31.functional.shaders.uniform_block.es32.invalid.missing_block_name_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_missing_block_name_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_invalid_number_block_name_vertex dEQP-GLES31.functional.shaders.uniform_block.es32.invalid.invalid_number_block_name_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_invalid_number_block_name_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_invalid_number_instance_name_vertex dEQP-GLES31.functional.shaders.uniform_block.es32.invalid.invalid_number_instance_name_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_invalid_number_instance_name_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_invalid_identifier_instance_name_fragment dEQP-GLES31.functional.shaders.uniform_block.es32.invalid.invalid_identifier_instance_name_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_invalid_identifier_instance_name_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_invalid_hash_instance_name_fragment dEQP-GLES31.functional.shaders.uniform_block.es32.invalid.invalid_hash_instance_name_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_invalid_hash_instance_name_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_layout_std430_vertex dEQP-GLES31.functional.shaders.uniform_block.es32.invalid.layout_std430_vertex Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_layout_std430_vertex (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_global_layout_std430_fragment dEQP-GLES31.functional.shaders.uniform_block.es32.invalid.global_layout_std430_fragment Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_global_layout_std430_fragment (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_framebuffer_fetch_framebuffer_format_rgba8 dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.rgba8 Not supported! GL_EXT_shader_framebuffer_fetch not supported [ OK ] dEQP.GLES31/functional_shaders_framebuffer_fetch_framebuffer_format_rgba8 (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_framebuffer_fetch_framebuffer_format_rg32ui dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.rg32ui Not supported! GL_EXT_shader_framebuffer_fetch not supported [ OK ] dEQP.GLES31/functional_shaders_framebuffer_fetch_framebuffer_format_rg32ui (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_framebuffer_fetch_framebuffer_format_rg8ui dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.rg8ui Not supported! GL_EXT_shader_framebuffer_fetch not supported [ OK ] dEQP.GLES31/functional_shaders_framebuffer_fetch_framebuffer_format_rg8ui (1 ms) [ RUN ] dEQP.GLES31/functional_shaders_framebuffer_fetch_framebuffer_format_r32i dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.r32i Not supported! GL_EXT_shader_framebuffer_fetch not supported [ OK ] dEQP.GLES31/functional_shaders_framebuffer_fetch_framebuffer_format_r32i (0 ms) [ RUN ] dEQP.GLES31/functional_shaders_framebuffer_fetch_framebuffer_format_r8 dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.r8 Not supported! GL_EXT_shader_framebuffer_fetch not supported [ OK ] dEQP.GLES31/functional_shaders_framebuffer_fetch_framebuffer_format_r8 (0 ms) [ RUN ] dEQP.GLES31/functional_compute_basic_ssbo_cmd_barrier_multiple dEQP-GLES31.functional.compute.basic.ssbo_cmd_barrier_multiple [ OK ] dEQP.GLES31/functional_compute_basic_ssbo_cmd_barrier_multiple (33 ms) [ RUN ] dEQP.GLES31/functional_compute_basic_shared_var_single_invocation dEQP-GLES31.functional.compute.basic.shared_var_single_invocation [ OK ] dEQP.GLES31/functional_compute_basic_shared_var_single_invocation (2 ms) [ RUN ] dEQP.GLES31/functional_compute_basic_shared_atomic_op_single_group dEQP-GLES31.functional.compute.basic.shared_atomic_op_single_group [ OK ] dEQP.GLES31/functional_compute_basic_shared_atomic_op_single_group (10 ms) [ RUN ] dEQP.GLES31/functional_compute_basic_atomic_counter_single_group dEQP-GLES31.functional.compute.basic.atomic_counter_single_group [ OK ] dEQP.GLES31/functional_compute_basic_atomic_counter_single_group (2 ms) [ RUN ] dEQP.GLES31/functional_compute_basic_atomic_counter_multiple_groups dEQP-GLES31.functional.compute.basic.atomic_counter_multiple_groups [ OK ] dEQP.GLES31/functional_compute_basic_atomic_counter_multiple_groups (3 ms) [ RUN ] dEQP.GLES31/functional_compute_shared_var_basic_type_vec2_mediump dEQP-GLES31.functional.compute.shared_var.basic_type.vec2_mediump [ OK ] dEQP.GLES31/functional_compute_shared_var_basic_type_vec2_mediump (2 ms) [ RUN ] dEQP.GLES31/functional_compute_shared_var_basic_type_vec4_lowp dEQP-GLES31.functional.compute.shared_var.basic_type.vec4_lowp [ OK ] dEQP.GLES31/functional_compute_shared_var_basic_type_vec4_lowp (14 ms) [ RUN ] dEQP.GLES31/functional_compute_shared_var_basic_type_mat2_mediump dEQP-GLES31.functional.compute.shared_var.basic_type.mat2_mediump [ OK ] dEQP.GLES31/functional_compute_shared_var_basic_type_mat2_mediump (3 ms) [ RUN ] dEQP.GLES31/functional_compute_shared_var_basic_type_mat2x4_lowp dEQP-GLES31.functional.compute.shared_var.basic_type.mat2x4_lowp [ OK ] dEQP.GLES31/functional_compute_shared_var_basic_type_mat2x4_lowp (3 ms) [ RUN ] dEQP.GLES31/functional_compute_shared_var_basic_type_mat2x4_highp dEQP-GLES31.functional.compute.shared_var.basic_type.mat2x4_highp [ OK ] dEQP.GLES31/functional_compute_shared_var_basic_type_mat2x4_highp (1 ms) [ RUN ] dEQP.GLES31/functional_compute_shared_var_basic_type_mat4x3_mediump dEQP-GLES31.functional.compute.shared_var.basic_type.mat4x3_mediump [ OK ] dEQP.GLES31/functional_compute_shared_var_basic_type_mat4x3_mediump (4 ms) [ RUN ] dEQP.GLES31/functional_compute_shared_var_basic_type_uvec2_mediump dEQP-GLES31.functional.compute.shared_var.basic_type.uvec2_mediump [ OK ] dEQP.GLES31/functional_compute_shared_var_basic_type_uvec2_mediump (2 ms) [ RUN ] dEQP.GLES31/functional_compute_shared_var_basic_type_uvec2_highp dEQP-GLES31.functional.compute.shared_var.basic_type.uvec2_highp [ OK ] dEQP.GLES31/functional_compute_shared_var_basic_type_uvec2_highp (2 ms) [ RUN ] dEQP.GLES31/functional_compute_shared_var_basic_type_uvec4_lowp dEQP-GLES31.functional.compute.shared_var.basic_type.uvec4_lowp [ OK ] dEQP.GLES31/functional_compute_shared_var_basic_type_uvec4_lowp (3 ms) [ RUN ] dEQP.GLES31/functional_compute_shared_var_basic_type_bool dEQP-GLES31.functional.compute.shared_var.basic_type.bool [ OK ] dEQP.GLES31/functional_compute_shared_var_basic_type_bool (2 ms) [ RUN ] dEQP.GLES31/functional_compute_shared_var_basic_type_bvec3 dEQP-GLES31.functional.compute.shared_var.basic_type.bvec3 [ OK ] dEQP.GLES31/functional_compute_shared_var_basic_type_bvec3 (3 ms) [ RUN ] dEQP.GLES31/functional_compute_shared_var_work_group_size_float_64_1_1 dEQP-GLES31.functional.compute.shared_var.work_group_size.float_64_1_1 [ OK ] dEQP.GLES31/functional_compute_shared_var_work_group_size_float_64_1_1 (2 ms) [ RUN ] dEQP.GLES31/functional_compute_shared_var_work_group_size_float_1_64_1 dEQP-GLES31.functional.compute.shared_var.work_group_size.float_1_64_1 [ OK ] dEQP.GLES31/functional_compute_shared_var_work_group_size_float_1_64_1 (3 ms) [ RUN ] dEQP.GLES31/functional_compute_shared_var_work_group_size_float_1_1_64 dEQP-GLES31.functional.compute.shared_var.work_group_size.float_1_1_64 [ OK ] dEQP.GLES31/functional_compute_shared_var_work_group_size_float_1_1_64 (3 ms) [ RUN ] dEQP.GLES31/functional_compute_shared_var_work_group_size_float_1_128_1 dEQP-GLES31.functional.compute.shared_var.work_group_size.float_1_128_1 [ OK ] dEQP.GLES31/functional_compute_shared_var_work_group_size_float_1_128_1 (2 ms) [ RUN ] dEQP.GLES31/functional_compute_shared_var_work_group_size_vec4_1_1_64 dEQP-GLES31.functional.compute.shared_var.work_group_size.vec4_1_1_64 [ OK ] dEQP.GLES31/functional_compute_shared_var_work_group_size_vec4_1_1_64 (3 ms) [ RUN ] dEQP.GLES31/functional_compute_shared_var_work_group_size_mat4_1_64_1 dEQP-GLES31.functional.compute.shared_var.work_group_size.mat4_1_64_1 [ OK ] dEQP.GLES31/functional_compute_shared_var_work_group_size_mat4_1_64_1 (4 ms) [ RUN ] dEQP.GLES31/functional_compute_shared_var_work_group_size_mat4_1_1_64 dEQP-GLES31.functional.compute.shared_var.work_group_size.mat4_1_1_64 [ OK ] dEQP.GLES31/functional_compute_shared_var_work_group_size_mat4_1_1_64 (3 ms) [ RUN ] dEQP.GLES31/functional_compute_shared_var_work_group_size_mat4_128_1_1 dEQP-GLES31.functional.compute.shared_var.work_group_size.mat4_128_1_1 [ OK ] dEQP.GLES31/functional_compute_shared_var_work_group_size_mat4_128_1_1 (4 ms) [ RUN ] dEQP.GLES31/functional_compute_shared_var_work_group_size_mat4_1_128_1 dEQP-GLES31.functional.compute.shared_var.work_group_size.mat4_1_128_1 [ OK ] dEQP.GLES31/functional_compute_shared_var_work_group_size_mat4_1_128_1 (3 ms) [ RUN ] dEQP.GLES31/functional_compute_shared_var_work_group_size_mat4_13_2_4 dEQP-GLES31.functional.compute.shared_var.work_group_size.mat4_13_2_4 [ OK ] dEQP.GLES31/functional_compute_shared_var_work_group_size_mat4_13_2_4 (4 ms) [ RUN ] dEQP.GLES31/functional_compute_shared_var_atomic_add_lowp_uint dEQP-GLES31.functional.compute.shared_var.atomic.add.lowp_uint [ OK ] dEQP.GLES31/functional_compute_shared_var_atomic_add_lowp_uint (3 ms) [ RUN ] dEQP.GLES31/functional_compute_shared_var_atomic_and_highp_uint dEQP-GLES31.functional.compute.shared_var.atomic.and.highp_uint [ OK ] dEQP.GLES31/functional_compute_shared_var_atomic_and_highp_uint (2 ms) [ RUN ] dEQP.GLES31/functional_compute_shared_var_atomic_or_mediump_int dEQP-GLES31.functional.compute.shared_var.atomic.or.mediump_int [ OK ] dEQP.GLES31/functional_compute_shared_var_atomic_or_mediump_int (2 ms) [ RUN ] dEQP.GLES31/functional_compute_shared_var_atomic_xor_mediump_int dEQP-GLES31.functional.compute.shared_var.atomic.xor.mediump_int [ OK ] dEQP.GLES31/functional_compute_shared_var_atomic_xor_mediump_int (2 ms) [ RUN ] dEQP.GLES31/functional_compute_shared_var_atomic_xor_highp_uint dEQP-GLES31.functional.compute.shared_var.atomic.xor.highp_uint [ OK ] dEQP.GLES31/functional_compute_shared_var_atomic_xor_highp_uint (2 ms) [ RUN ] dEQP.GLES31/functional_compute_shared_var_atomic_exchange_lowp_int dEQP-GLES31.functional.compute.shared_var.atomic.exchange.lowp_int [ OK ] dEQP.GLES31/functional_compute_shared_var_atomic_exchange_lowp_int (3 ms) [ RUN ] dEQP.GLES31/functional_compute_indirect_dispatch_upload_buffer_multiple_groups_multiple_invocations dEQP-GLES31.functional.compute.indirect_dispatch.upload_buffer.multiple_groups_multiple_invocations [ OK ] dEQP.GLES31/functional_compute_indirect_dispatch_upload_buffer_multiple_groups_multiple_invocations (2 ms) [ RUN ] dEQP.GLES31/functional_compute_indirect_dispatch_gen_in_compute_multiple_groups dEQP-GLES31.functional.compute.indirect_dispatch.gen_in_compute.multiple_groups [ OK ] dEQP.GLES31/functional_compute_indirect_dispatch_gen_in_compute_multiple_groups (3 ms) [ RUN ] dEQP.GLES31/functional_compute_indirect_dispatch_gen_in_compute_empty_command dEQP-GLES31.functional.compute.indirect_dispatch.gen_in_compute.empty_command [ OK ] dEQP.GLES31/functional_compute_indirect_dispatch_gen_in_compute_empty_command (2 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_first_first_3 dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.first.first_3 [ OK ] dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_first_first_3 (38 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_points_multiple_attributes dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.points.multiple_attributes [ OK ] dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_points_multiple_attributes (25 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_triangles_instanced_attributes dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.triangles.instanced_attributes [ OK ] dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_triangles_instanced_attributes (31 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_triangles_default_attribute dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.triangles.default_attribute [ OK ] dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_triangles_default_attribute (39 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_triangle_strip_instanced_attributes dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.triangle_strip.instanced_attributes [ OK ] dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_triangle_strip_instanced_attributes (30 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_line_loop_multiple_attributes dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.line_loop.multiple_attributes [ OK ] dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_line_loop_multiple_attributes (27 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_indices_index_byte dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.indices.index_byte [ OK ] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_indices_index_byte (25 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_indices_index_short dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.indices.index_short [ OK ] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_indices_index_short (26 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_indices_index_int dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.indices.index_int [ OK ] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_indices_index_int (21 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_base_vertex_index_neg_byte dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.base_vertex.index_neg_byte [ OK ] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_base_vertex_index_neg_byte (24 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_triangle_strip_single_attribute dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.triangle_strip.single_attribute [ OK ] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_triangle_strip_single_attribute (28 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_triangle_strip_default_attribute dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.triangle_strip.default_attribute [ OK ] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_triangle_strip_default_attribute (32 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_lines_default_attribute dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.lines.default_attribute [ OK ] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_lines_default_attribute (33 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_line_loop_default_attribute dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.line_loop.default_attribute [ OK ] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_line_loop_default_attribute (33 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_instancing_draw_arrays_indirect_grid_5x5 dEQP-GLES31.functional.draw_indirect.instancing.draw_arrays_indirect_grid_5x5 [ OK ] dEQP.GLES31/functional_draw_indirect_instancing_draw_arrays_indirect_grid_5x5 (6 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_instancing_draw_arrays_indirect_grid_10x10 dEQP-GLES31.functional.draw_indirect.instancing.draw_arrays_indirect_grid_10x10 [ OK ] dEQP.GLES31/functional_draw_indirect_instancing_draw_arrays_indirect_grid_10x10 (6 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_compute_interop_separate_drawarrays_compute_cmd_and_data dEQP-GLES31.functional.draw_indirect.compute_interop.separate.drawarrays_compute_cmd_and_data [ OK ] dEQP.GLES31/functional_draw_indirect_compute_interop_separate_drawarrays_compute_cmd_and_data (12 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_compute_interop_separate_drawelements_compute_data dEQP-GLES31.functional.draw_indirect.compute_interop.separate.drawelements_compute_data [ OK ] dEQP.GLES31/functional_draw_indirect_compute_interop_separate_drawelements_compute_data (8 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_compute_interop_separate_drawelements_compute_cmd_and_indices dEQP-GLES31.functional.draw_indirect.compute_interop.separate.drawelements_compute_cmd_and_indices [ OK ] dEQP.GLES31/functional_draw_indirect_compute_interop_separate_drawelements_compute_cmd_and_indices (10 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_compute_interop_separate_drawelements_compute_data_and_indices dEQP-GLES31.functional.draw_indirect.compute_interop.separate.drawelements_compute_data_and_indices [ OK ] dEQP.GLES31/functional_draw_indirect_compute_interop_separate_drawelements_compute_data_and_indices (7 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_compute_interop_combined_drawelements_compute_cmd_and_indices dEQP-GLES31.functional.draw_indirect.compute_interop.combined.drawelements_compute_cmd_and_indices [ OK ] dEQP.GLES31/functional_draw_indirect_compute_interop_combined_drawelements_compute_cmd_and_indices (10 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawarrays_separate_grid_200x200_drawcount_1 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_200x200_drawcount_1 [ OK ] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawarrays_separate_grid_200x200_drawcount_1 (12 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawarrays_separate_grid_1200x1200_drawcount_1 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_1200x1200_drawcount_1 [ OK ] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawarrays_separate_grid_1200x1200_drawcount_1 (84 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawarrays_separate_grid_1200x1200_drawcount_8 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_1200x1200_drawcount_8 [ OK ] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawarrays_separate_grid_1200x1200_drawcount_8 (89 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawarrays_combined_grid_1000x1000_drawcount_5000 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_combined_grid_1000x1000_drawcount_5000 [ OK ] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawarrays_combined_grid_1000x1000_drawcount_5000 (70 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_separate_grid_1000x1000_drawcount_1 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_1000x1000_drawcount_1 [ OK ] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_separate_grid_1000x1000_drawcount_1 (42 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_separate_grid_500x500_drawcount_2500 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_500x500_drawcount_2500 [ OK ] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_separate_grid_500x500_drawcount_2500 (19 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_combined_grid_100x100_drawcount_1 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_100x100_drawcount_1 [ OK ] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_combined_grid_100x100_drawcount_1 (15 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_combined_grid_1500x1500_drawcount_1 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_1500x1500_drawcount_1 [ OK ] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_combined_grid_1500x1500_drawcount_1 (110 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_combined_grid_100x100_drawcount_8 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_100x100_drawcount_8 [ OK ] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_combined_grid_100x100_drawcount_8 (11 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_combined_grid_1000x1000_drawcount_8 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_1000x1000_drawcount_8 [ OK ] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_combined_grid_1000x1000_drawcount_8 (36 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_combined_grid_200x200_drawcount_800 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_200x200_drawcount_800 [ OK ] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_combined_grid_200x200_drawcount_800 (11 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_random_0 dEQP-GLES31.functional.draw_indirect.random.0 [ OK ] dEQP.GLES31/functional_draw_indirect_random_0 (9 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_random_4 dEQP-GLES31.functional.draw_indirect.random.4 [ OK ] dEQP.GLES31/functional_draw_indirect_random_4 (11 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_random_5 dEQP-GLES31.functional.draw_indirect.random.5 [ OK ] dEQP.GLES31/functional_draw_indirect_random_5 (8 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_random_6 dEQP-GLES31.functional.draw_indirect.random.6 [ OK ] dEQP.GLES31/functional_draw_indirect_random_6 (9 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_random_10 dEQP-GLES31.functional.draw_indirect.random.10 [ OK ] dEQP.GLES31/functional_draw_indirect_random_10 (8 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_random_20 dEQP-GLES31.functional.draw_indirect.random.20 [ OK ] dEQP.GLES31/functional_draw_indirect_random_20 (9 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_random_29 dEQP-GLES31.functional.draw_indirect.random.29 [ OK ] dEQP.GLES31/functional_draw_indirect_random_29 (8 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_random_30 dEQP-GLES31.functional.draw_indirect.random.30 [ OK ] dEQP.GLES31/functional_draw_indirect_random_30 (9 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_random_44 dEQP-GLES31.functional.draw_indirect.random.44 [ OK ] dEQP.GLES31/functional_draw_indirect_random_44 (8 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_random_54 dEQP-GLES31.functional.draw_indirect.random.54 [ OK ] dEQP.GLES31/functional_draw_indirect_random_54 (9 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_negative_command_bad_alignment_1 dEQP-GLES31.functional.draw_indirect.negative.command_bad_alignment_1 [ OK ] dEQP.GLES31/functional_draw_indirect_negative_command_bad_alignment_1 (1 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_negative_command_offset_partially_in_buffer dEQP-GLES31.functional.draw_indirect.negative.command_offset_partially_in_buffer [ OK ] dEQP.GLES31/functional_draw_indirect_negative_command_offset_partially_in_buffer (2 ms) [ RUN ] dEQP.GLES31/functional_draw_indirect_negative_command_offset_not_in_buffer dEQP-GLES31.functional.draw_indirect.negative.command_offset_not_in_buffer [ OK ] dEQP.GLES31/functional_draw_indirect_negative_command_offset_not_in_buffer (1 ms) [ RUN ] dEQP.GLES31/functional_tessellation_state_query_max_tess_control_uniform_components dEQP-GLES31.functional.tessellation.state_query.max_tess_control_uniform_components Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_state_query_max_tess_control_uniform_components (1 ms) [ RUN ] dEQP.GLES31/functional_tessellation_state_query_max_tess_evaluation_image_uniforms dEQP-GLES31.functional.tessellation.state_query.max_tess_evaluation_image_uniforms Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_state_query_max_tess_evaluation_image_uniforms (1 ms) [ RUN ] dEQP.GLES31/functional_tessellation_state_query_primitive_restart_for_patches_supported dEQP-GLES31.functional.tessellation.state_query.primitive_restart_for_patches_supported Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_state_query_primitive_restart_for_patches_supported (1 ms) [ RUN ] dEQP.GLES31/functional_tessellation_state_query_patch_vertices dEQP-GLES31.functional.tessellation.state_query.patch_vertices Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_state_query_patch_vertices (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_state_query_tess_gen_spacing dEQP-GLES31.functional.tessellation.state_query.tess_gen_spacing Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_state_query_tess_gen_spacing (1 ms) [ RUN ] dEQP.GLES31/functional_tessellation_winding_quads_cw dEQP-GLES31.functional.tessellation.winding.quads_cw Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_winding_quads_cw (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_misc_draw_fill_cover_quads_fractional_odd_spacing dEQP-GLES31.functional.tessellation.misc_draw.fill_cover_quads_fractional_odd_spacing Not supported! GL_EXT_gpu_shader5 is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_gpu_shader5")' at es31fTessellationTests.cpp:1533 [ OK ] dEQP.GLES31/functional_tessellation_misc_draw_fill_cover_quads_fractional_odd_spacing (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_misc_draw_fill_overlap_quads_fractional_odd_spacing dEQP-GLES31.functional.tessellation.misc_draw.fill_overlap_quads_fractional_odd_spacing Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_misc_draw_fill_overlap_quads_fractional_odd_spacing (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_common_edge_quads_fractional_odd_spacing dEQP-GLES31.functional.tessellation.common_edge.quads_fractional_odd_spacing Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_common_edge_quads_fractional_odd_spacing (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_common_edge_triangles_equal_spacing_precise dEQP-GLES31.functional.tessellation.common_edge.triangles_equal_spacing_precise Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_common_edge_triangles_equal_spacing_precise (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_primitive_discard_triangles_fractional_odd_spacing_ccw dEQP-GLES31.functional.tessellation.primitive_discard.triangles_fractional_odd_spacing_ccw Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_primitive_discard_triangles_fractional_odd_spacing_ccw (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_primitive_discard_quads_equal_spacing_ccw dEQP-GLES31.functional.tessellation.primitive_discard.quads_equal_spacing_ccw Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_primitive_discard_quads_equal_spacing_ccw (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_primitive_discard_quads_equal_spacing_cw dEQP-GLES31.functional.tessellation.primitive_discard.quads_equal_spacing_cw Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_primitive_discard_quads_equal_spacing_cw (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_primitive_discard_quads_fractional_odd_spacing_ccw dEQP-GLES31.functional.tessellation.primitive_discard.quads_fractional_odd_spacing_ccw Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_primitive_discard_quads_fractional_odd_spacing_ccw (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_primitive_discard_isolines_fractional_odd_spacing_ccw dEQP-GLES31.functional.tessellation.primitive_discard.isolines_fractional_odd_spacing_ccw Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_primitive_discard_isolines_fractional_odd_spacing_ccw (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_primitive_discard_isolines_fractional_odd_spacing_cw dEQP-GLES31.functional.tessellation.primitive_discard.isolines_fractional_odd_spacing_cw Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_primitive_discard_isolines_fractional_odd_spacing_cw (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_primitive_discard_isolines_fractional_even_spacing_cw_point_mode dEQP-GLES31.functional.tessellation.primitive_discard.isolines_fractional_even_spacing_cw_point_mode Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_primitive_discard_isolines_fractional_even_spacing_cw_point_mode (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_primitive_set_triangles_equal_spacing_cw_point_mode dEQP-GLES31.functional.tessellation.invariance.primitive_set.triangles_equal_spacing_cw_point_mode Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_primitive_set_triangles_equal_spacing_cw_point_mode (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_primitive_set_quads_fractional_odd_spacing_ccw dEQP-GLES31.functional.tessellation.invariance.primitive_set.quads_fractional_odd_spacing_ccw Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_primitive_set_quads_fractional_odd_spacing_ccw (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_primitive_set_isolines_equal_spacing_ccw_point_mode dEQP-GLES31.functional.tessellation.invariance.primitive_set.isolines_equal_spacing_ccw_point_mode Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_primitive_set_isolines_equal_spacing_ccw_point_mode (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_primitive_set_isolines_fractional_odd_spacing_ccw_point_mode dEQP-GLES31.functional.tessellation.invariance.primitive_set.isolines_fractional_odd_spacing_ccw_point_mode Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_primitive_set_isolines_fractional_odd_spacing_ccw_point_mode (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_primitive_set_isolines_fractional_odd_spacing_cw dEQP-GLES31.functional.tessellation.invariance.primitive_set.isolines_fractional_odd_spacing_cw Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_primitive_set_isolines_fractional_odd_spacing_cw (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_primitive_set_isolines_fractional_odd_spacing_cw_point_mode dEQP-GLES31.functional.tessellation.invariance.primitive_set.isolines_fractional_odd_spacing_cw_point_mode Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_primitive_set_isolines_fractional_odd_spacing_cw_point_mode (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_division_triangles_equal_spacing dEQP-GLES31.functional.tessellation.invariance.outer_edge_division.triangles_equal_spacing Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_division_triangles_equal_spacing (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_triangles_equal_spacing_ccw dEQP-GLES31.functional.tessellation.invariance.outer_edge_symmetry.triangles_equal_spacing_ccw Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_triangles_equal_spacing_ccw (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_triangles_equal_spacing_ccw_point_mode dEQP-GLES31.functional.tessellation.invariance.outer_edge_symmetry.triangles_equal_spacing_ccw_point_mode Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_triangles_equal_spacing_ccw_point_mode (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_quads_equal_spacing_cw dEQP-GLES31.functional.tessellation.invariance.outer_edge_symmetry.quads_equal_spacing_cw Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_quads_equal_spacing_cw (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_quads_fractional_odd_spacing_cw dEQP-GLES31.functional.tessellation.invariance.outer_edge_symmetry.quads_fractional_odd_spacing_cw Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_quads_fractional_odd_spacing_cw (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_isolines_equal_spacing_ccw dEQP-GLES31.functional.tessellation.invariance.outer_edge_symmetry.isolines_equal_spacing_ccw Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_isolines_equal_spacing_ccw (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_isolines_fractional_odd_spacing_ccw dEQP-GLES31.functional.tessellation.invariance.outer_edge_symmetry.isolines_fractional_odd_spacing_ccw Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_isolines_fractional_odd_spacing_ccw (1 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_triangles_equal_spacing_ccw_point_mode dEQP-GLES31.functional.tessellation.invariance.outer_edge_index_independence.triangles_equal_spacing_ccw_point_mode Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_triangles_equal_spacing_ccw_point_mode (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_triangles_fractional_odd_spacing_ccw dEQP-GLES31.functional.tessellation.invariance.outer_edge_index_independence.triangles_fractional_odd_spacing_ccw Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_triangles_fractional_odd_spacing_ccw (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_triangles_fractional_odd_spacing_ccw_point_mode dEQP-GLES31.functional.tessellation.invariance.outer_edge_index_independence.triangles_fractional_odd_spacing_ccw_point_mode Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_triangles_fractional_odd_spacing_ccw_point_mode (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_triangles_fractional_odd_spacing_cw dEQP-GLES31.functional.tessellation.invariance.outer_edge_index_independence.triangles_fractional_odd_spacing_cw Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_triangles_fractional_odd_spacing_cw (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_quads_equal_spacing_ccw dEQP-GLES31.functional.tessellation.invariance.outer_edge_index_independence.quads_equal_spacing_ccw Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_quads_equal_spacing_ccw (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_quads_equal_spacing_ccw_point_mode dEQP-GLES31.functional.tessellation.invariance.outer_edge_index_independence.quads_equal_spacing_ccw_point_mode Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_quads_equal_spacing_ccw_point_mode (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_quads_fractional_odd_spacing_cw_point_mode dEQP-GLES31.functional.tessellation.invariance.outer_edge_index_independence.quads_fractional_odd_spacing_cw_point_mode Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_quads_fractional_odd_spacing_cw_point_mode (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_triangle_set_triangles_fractional_odd_spacing dEQP-GLES31.functional.tessellation.invariance.triangle_set.triangles_fractional_odd_spacing Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_triangle_set_triangles_fractional_odd_spacing (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_outer_triangle_set_triangles_equal_spacing dEQP-GLES31.functional.tessellation.invariance.outer_triangle_set.triangles_equal_spacing Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_outer_triangle_set_triangles_equal_spacing (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_triangles_equal_spacing_ccw dEQP-GLES31.functional.tessellation.invariance.tess_coord_component_range.triangles_equal_spacing_ccw Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_triangles_equal_spacing_ccw (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_triangles_equal_spacing_cw dEQP-GLES31.functional.tessellation.invariance.tess_coord_component_range.triangles_equal_spacing_cw Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_triangles_equal_spacing_cw (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_triangles_fractional_odd_spacing_ccw_point_mode dEQP-GLES31.functional.tessellation.invariance.tess_coord_component_range.triangles_fractional_odd_spacing_ccw_point_mode Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_triangles_fractional_odd_spacing_ccw_point_mode (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_triangles_fractional_even_spacing_ccw_point_mode dEQP-GLES31.functional.tessellation.invariance.tess_coord_component_range.triangles_fractional_even_spacing_ccw_point_mode Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_triangles_fractional_even_spacing_ccw_point_mode (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_triangles_fractional_even_spacing_cw_point_mode dEQP-GLES31.functional.tessellation.invariance.tess_coord_component_range.triangles_fractional_even_spacing_cw_point_mode Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_triangles_fractional_even_spacing_cw_point_mode (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_quads_fractional_odd_spacing_cw dEQP-GLES31.functional.tessellation.invariance.tess_coord_component_range.quads_fractional_odd_spacing_cw Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_quads_fractional_odd_spacing_cw (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_isolines_fractional_even_spacing_ccw_point_mode dEQP-GLES31.functional.tessellation.invariance.tess_coord_component_range.isolines_fractional_even_spacing_ccw_point_mode Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_isolines_fractional_even_spacing_ccw_point_mode (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_triangles_fractional_odd_spacing_ccw dEQP-GLES31.functional.tessellation.invariance.one_minus_tess_coord_component.triangles_fractional_odd_spacing_ccw Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_triangles_fractional_odd_spacing_ccw (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_triangles_fractional_even_spacing_ccw dEQP-GLES31.functional.tessellation.invariance.one_minus_tess_coord_component.triangles_fractional_even_spacing_ccw Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_triangles_fractional_even_spacing_ccw (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_triangles_fractional_even_spacing_cw_point_mode dEQP-GLES31.functional.tessellation.invariance.one_minus_tess_coord_component.triangles_fractional_even_spacing_cw_point_mode Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_triangles_fractional_even_spacing_cw_point_mode (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_quads_fractional_even_spacing_cw_point_mode dEQP-GLES31.functional.tessellation.invariance.one_minus_tess_coord_component.quads_fractional_even_spacing_cw_point_mode Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_quads_fractional_even_spacing_cw_point_mode (1 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_isolines_equal_spacing_ccw dEQP-GLES31.functional.tessellation.invariance.one_minus_tess_coord_component.isolines_equal_spacing_ccw Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_isolines_equal_spacing_ccw (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_isolines_fractional_odd_spacing_ccw_point_mode dEQP-GLES31.functional.tessellation.invariance.one_minus_tess_coord_component.isolines_fractional_odd_spacing_ccw_point_mode Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_isolines_fractional_odd_spacing_ccw_point_mode (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_isolines_fractional_even_spacing_ccw dEQP-GLES31.functional.tessellation.invariance.one_minus_tess_coord_component.isolines_fractional_even_spacing_ccw Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_isolines_fractional_even_spacing_ccw (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_isolines_fractional_even_spacing_cw dEQP-GLES31.functional.tessellation.invariance.one_minus_tess_coord_component.isolines_fractional_even_spacing_cw Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_isolines_fractional_even_spacing_cw (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_vertex_io_array_size_shader_builtin_triangles dEQP-GLES31.functional.tessellation.user_defined_io.per_patch.vertex_io_array_size_shader_builtin.triangles Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_vertex_io_array_size_shader_builtin_triangles (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_vertex_io_array_size_query_triangles dEQP-GLES31.functional.tessellation.user_defined_io.per_patch.vertex_io_array_size_query.triangles Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_vertex_io_array_size_query_triangles (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_vertex_io_array_size_query_quads dEQP-GLES31.functional.tessellation.user_defined_io.per_patch.vertex_io_array_size_query.quads Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_vertex_io_array_size_query_quads (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_array_vertex_io_array_size_query_triangles dEQP-GLES31.functional.tessellation.user_defined_io.per_patch_array.vertex_io_array_size_query.triangles Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_array_vertex_io_array_size_query_triangles (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_array_vertex_io_array_size_query_isolines dEQP-GLES31.functional.tessellation.user_defined_io.per_patch_array.vertex_io_array_size_query.isolines Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_array_vertex_io_array_size_query_isolines (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_block_vertex_io_array_size_implicit_quads dEQP-GLES31.functional.tessellation.user_defined_io.per_patch_block.vertex_io_array_size_implicit.quads Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_block_vertex_io_array_size_implicit_quads (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_block_vertex_io_array_size_implicit_isolines dEQP-GLES31.functional.tessellation.user_defined_io.per_patch_block.vertex_io_array_size_implicit.isolines Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_block_vertex_io_array_size_implicit_isolines (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_block_vertex_io_array_size_shader_builtin_isolines dEQP-GLES31.functional.tessellation.user_defined_io.per_patch_block.vertex_io_array_size_shader_builtin.isolines Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_block_vertex_io_array_size_shader_builtin_isolines (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_block_array_vertex_io_array_size_implicit_isolines dEQP-GLES31.functional.tessellation.user_defined_io.per_patch_block_array.vertex_io_array_size_implicit.isolines Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_block_array_vertex_io_array_size_implicit_isolines (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_block_array_vertex_io_array_size_shader_builtin_quads dEQP-GLES31.functional.tessellation.user_defined_io.per_patch_block_array.vertex_io_array_size_shader_builtin.quads Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_block_array_vertex_io_array_size_shader_builtin_quads (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_vertex_io_array_size_implicit_quads dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_implicit.quads Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_vertex_io_array_size_implicit_quads (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_vertex_io_array_size_shader_builtin_triangles_explicit_tcs_out_size dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_shader_builtin.triangles_explicit_tcs_out_size Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_vertex_io_array_size_shader_builtin_triangles_explicit_tcs_out_size (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_vertex_io_array_size_query_quads dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex.vertex_io_array_size_query.quads Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_vertex_io_array_size_query_quads (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_block_vertex_io_array_size_implicit_quads dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex_block.vertex_io_array_size_implicit.quads Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_block_vertex_io_array_size_implicit_quads (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_block_vertex_io_array_size_implicit_isolines_explicit_tcs_out_size dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex_block.vertex_io_array_size_implicit.isolines_explicit_tcs_out_size Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_block_vertex_io_array_size_implicit_isolines_explicit_tcs_out_size (1 ms) [ RUN ] dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_block_vertex_io_array_size_shader_builtin_isolines dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex_block.vertex_io_array_size_shader_builtin.isolines Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_block_vertex_io_array_size_shader_builtin_isolines (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_block_vertex_io_array_size_query_isolines dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex_block.vertex_io_array_size_query.isolines Not supported! GL_EXT_tessellation_shader is not supported: 'supportsES32 || context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader")' at es31fTessellationTests.cpp:1539 [ OK ] dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_block_vertex_io_array_size_query_isolines (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_user_defined_io_negative_es31_per_vertex_incorrect_eval_explicit_input_array_size dEQP-GLES31.functional.tessellation.user_defined_io.negative.es31.per_vertex_incorrect_eval_explicit_input_array_size Not supported! Test requires any extension of GL_OES_tessellation_shader, GL_EXT_tessellation_shader [ OK ] dEQP.GLES31/functional_tessellation_user_defined_io_negative_es31_per_vertex_incorrect_eval_explicit_input_array_size (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_user_defined_io_negative_es32_per_patch_array_of_structs dEQP-GLES31.functional.tessellation.user_defined_io.negative.es32.per_patch_array_of_structs Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_tessellation_user_defined_io_negative_es32_per_patch_array_of_structs (0 ms) [ RUN ] dEQP.GLES31/functional_tessellation_user_defined_io_negative_es32_per_vertex_incorrect_control_explicit_output_array_size_1 dEQP-GLES31.functional.tessellation.user_defined_io.negative.es32.per_vertex_incorrect_control_explicit_output_array_size_1 Not supported! GLSL ES 3.2 is not supported at glsShaderLibraryCase.cpp:736 [ OK ] dEQP.GLES31/functional_tessellation_user_defined_io_negative_es32_per_vertex_incorrect_control_explicit_output_array_size_1 (0 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_highp_vec2 dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.highp_vec2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_highp_vec2 (5 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_lowp_uint dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.lowp_uint [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_lowp_uint (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_lowp_uvec3 dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.lowp_uvec3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_lowp_uvec3 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_mediump_uvec4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.mediump_uvec4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_mediump_uvec4 (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_lowp_mat3 dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.lowp_mat3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_lowp_mat3 (4 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_mediump_mat3 dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.mediump_mat3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_mediump_mat3 (4 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_lowp_mat4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.lowp_mat4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_lowp_mat4 (6 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_highp_mat4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.highp_mat4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_highp_mat4 (5 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_row_major_lowp_mat4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.row_major_lowp_mat4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_row_major_lowp_mat4 (5 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_lowp_mat2x3 dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.lowp_mat2x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_lowp_mat2x3 (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_row_major_lowp_mat2x3 dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.row_major_lowp_mat2x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_row_major_lowp_mat2x3 (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_highp_mat2x4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.highp_mat2x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_highp_mat2x4 (4 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_row_major_highp_mat2x4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.row_major_highp_mat2x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_row_major_highp_mat2x4 (4 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_mediump_mat3x2 dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.mediump_mat3x2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_mediump_mat3x2 (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_column_major_highp_mat3x2 dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.column_major_highp_mat3x2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_column_major_highp_mat3x2 (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_row_major_highp_mat4x2 dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.row_major_highp_mat4x2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_row_major_highp_mat4x2 (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_mediump_mat4x3 dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.mediump_mat4x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_mediump_mat4x3 (5 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_vec3 dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.highp_vec3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_vec3 (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_lowp_vec4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.lowp_vec4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_lowp_vec4 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_mediump_ivec2 dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.mediump_ivec2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_mediump_ivec2 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_ivec3 dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.highp_ivec3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_ivec3 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_bool dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.bool [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_bool (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_lowp_mat2 dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.lowp_mat2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_lowp_mat2 (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_mediump_mat2 dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.mediump_mat2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_mediump_mat2 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_highp_mat2 dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.row_major_highp_mat2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_highp_mat2 (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_mediump_mat3 dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.row_major_mediump_mat3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_mediump_mat3 (4 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_lowp_mat4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.row_major_lowp_mat4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_lowp_mat4 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_highp_mat4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.row_major_highp_mat4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_highp_mat4 (5 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_highp_mat4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.column_major_highp_mat4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_highp_mat4 (5 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_mediump_mat2x3 dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.mediump_mat2x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_mediump_mat2x3 (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_mat2x3 dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.highp_mat2x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_mat2x3 (4 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_highp_mat2x3 dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.column_major_highp_mat2x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_highp_mat2x3 (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_mat2x4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.highp_mat2x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_mat2x4 (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_lowp_mat2x4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.column_major_lowp_mat2x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_lowp_mat2x4 (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_mat3x2 dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.highp_mat3x2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_mat3x2 (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_lowp_mat3x2 dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.row_major_lowp_mat3x2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_lowp_mat3x2 (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_highp_mat3x2 dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.row_major_highp_mat3x2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_highp_mat3x2 (4 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_highp_mat3x2 dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.column_major_highp_mat3x2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_highp_mat3x2 (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_mediump_mat3x4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.mediump_mat3x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_mediump_mat3x4 (4 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_mat3x4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.highp_mat3x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_mat3x4 (5 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_mediump_mat3x4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.row_major_mediump_mat3x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_mediump_mat3x4 (5 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_highp_mat3x4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.column_major_highp_mat3x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_highp_mat3x4 (4 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_highp_mat4x2 dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.column_major_highp_mat4x2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_highp_mat4x2 (4 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_lowp_mat4x3 dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.lowp_mat4x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_lowp_mat4x3 (4 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_float dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.lowp_float [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_float (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_vec2 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.lowp_vec2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_vec2 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_highp_int dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.highp_int [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_highp_int (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_ivec3 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.lowp_ivec3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_ivec3 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_uint dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.lowp_uint [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_uint (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_highp_uvec3 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.highp_uvec3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_highp_uvec3 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_bvec4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.bvec4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_bvec4 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_lowp_mat2 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.row_major_lowp_mat2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_lowp_mat2 (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_highp_mat2 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.row_major_highp_mat2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_highp_mat2 (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_mat2x3 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.lowp_mat2x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_mat2x3 (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_mediump_mat2x3 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.row_major_mediump_mat2x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_mediump_mat2x3 (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_highp_mat2x3 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.row_major_highp_mat2x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_highp_mat2x3 (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_highp_mat2x4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.row_major_highp_mat2x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_highp_mat2x4 (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_column_major_highp_mat2x4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.column_major_highp_mat2x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_column_major_highp_mat2x4 (4 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_mat3x2 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.lowp_mat3x2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_mat3x2 (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_mediump_mat3x2 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.mediump_mat3x2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_mediump_mat3x2 (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_mediump_mat3x4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.mediump_mat3x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_mediump_mat3x4 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_highp_mat3x4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.row_major_highp_mat3x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_highp_mat3x4 (4 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_highp_mat4x3 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.highp_mat4x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_highp_mat4x3 (5 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_mediump_mat4x3 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.row_major_mediump_mat4x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_mediump_mat4x3 (4 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_lowp_vec2 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.lowp_vec2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_lowp_vec2 (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_lowp_vec4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.lowp_vec4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_lowp_vec4 (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_vec4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.highp_vec4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_vec4 (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_int dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.highp_int [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_int (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_ivec4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.highp_ivec4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_ivec4 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_uint dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.highp_uint [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_uint (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_uvec4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.highp_uvec4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_uvec4 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_bvec4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.bvec4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_bvec4 (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_lowp_mat3 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.lowp_mat3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_lowp_mat3 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_row_major_mediump_mat3 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.row_major_mediump_mat3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_row_major_mediump_mat3 (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_row_major_mediump_mat4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.row_major_mediump_mat4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_row_major_mediump_mat4 (6 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_row_major_highp_mat4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.row_major_highp_mat4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_row_major_highp_mat4 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_column_major_mediump_mat2x3 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.column_major_mediump_mat2x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_column_major_mediump_mat2x3 (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_mediump_mat2x4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.mediump_mat2x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_mediump_mat2x4 (4 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_mat3x2 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.highp_mat3x2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_mat3x2 (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_column_major_mediump_mat3x2 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.column_major_mediump_mat3x2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_column_major_mediump_mat3x2 (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_lowp_mat3x4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.lowp_mat3x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_lowp_mat3x4 (4 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_mediump_mat3x4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.mediump_mat3x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_mediump_mat3x4 (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_mat3x4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.highp_mat3x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_mat3x4 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_row_major_lowp_mat3x4 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.row_major_lowp_mat3x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_row_major_lowp_mat3x4 (5 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_mediump_mat4x3 dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.mediump_mat4x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_mediump_mat4x3 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_ivec2 dEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.ivec2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_ivec2 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_uvec4 dEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.uvec4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_uvec4 (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_bool dEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.bool [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_bool (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_bvec2 dEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.bvec2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_bvec2 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_row_major_mat2 dEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.row_major_mat2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_row_major_mat2 (5 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_column_major_mat4 dEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.column_major_mat4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_column_major_mat4 (13 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_row_major_mat4x2 dEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.row_major_mat4x2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_row_major_mat4x2 (7 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_column_major_mat4x3 dEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.column_major_mat4x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_column_major_mat4x3 (12 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_uvec2 dEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.uvec2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_uvec2 (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_bvec4 dEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.bvec4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_bvec4 (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_column_major_mat3 dEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.column_major_mat3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_column_major_mat3 (10 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_column_major_mat2x3 dEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.column_major_mat2x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_column_major_mat2x3 (6 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_mat3x2 dEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.mat3x2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_mat3x2 (6 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_row_major_mat3x4 dEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.row_major_mat3x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_row_major_mat3x4 (12 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_mat4x3 dEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.mat4x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_mat4x3 (12 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_vec3 dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.vec3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_vec3 (4 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_uvec2 dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.uvec2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_uvec2 (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_column_major_mat2 dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.column_major_mat2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_column_major_mat2 (5 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_column_major_mat3 dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.column_major_mat3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_column_major_mat3 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_row_major_mat2x3 dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.row_major_mat2x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_row_major_mat2x3 (6 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_column_major_mat2x3 dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.column_major_mat2x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_column_major_mat2x3 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_mat3x2 dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.mat3x2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_mat3x2 (6 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_column_major_mat3x2 dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.column_major_mat3x2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_column_major_mat3x2 (6 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_column_major_mat4x3 dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.column_major_mat4x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_column_major_mat4x3 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_ivec4 dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.ivec4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_ivec4 (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_uvec2 dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.uvec2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_uvec2 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_bvec2 dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.bvec2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_bvec2 (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_column_major_mat2 dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.column_major_mat2 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_column_major_mat2 (5 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_row_major_mat3 dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.row_major_mat3 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_row_major_mat3 (9 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_mat2x4 dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.mat2x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_mat2x4 (7 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_float dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.float [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_float (8 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_vec2 dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.vec2 [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_vec2 (12 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_ivec2 dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.ivec2 [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_ivec2 (9 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_bvec2 dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.bvec2 [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_bvec2 (8 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_mat2 dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.mat2 [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_mat2 (24 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_column_major_mat3 dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.column_major_mat3 [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_column_major_mat3 (76 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_mat3x4 dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.mat3x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_mat3x4 (69 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_column_major_mat3x4 dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.column_major_mat3x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_column_major_mat3x4 (68 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_row_major_mat4x3 dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.row_major_mat4x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_row_major_mat4x3 (67 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_vec4 dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.vec4 [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_vec4 (22 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_ivec3 dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.ivec3 [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_ivec3 (11 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_uvec3 dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.uvec3 [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_uvec3 (11 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_row_major_mat4 dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.row_major_mat4 [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_row_major_mat4 (100 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_column_major_mat4 dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.column_major_mat4 [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_column_major_mat4 (107 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_row_major_mat2x3 dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.row_major_mat2x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_row_major_mat2x3 (38 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_mat2x4 dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.mat2x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_mat2x4 (42 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_row_major_mat2x4 dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.row_major_mat2x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_row_major_mat2x4 (56 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_column_major_mat3x2 dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.column_major_mat3x2 [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_column_major_mat3x2 (37 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_column_major_mat3x4 dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.column_major_mat3x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_column_major_mat3x4 (7 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_mat4x3 dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.mat4x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_mat4x3 (122 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_row_major_mat4x3 dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.row_major_mat4x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_row_major_mat4x3 (6 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_float dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.float [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_float (8 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_vec3 dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.vec3 [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_vec3 (19 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_ivec4 dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.ivec4 [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_ivec4 (10 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_bvec2 dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.bvec2 [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_bvec2 (9 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_bvec3 dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.bvec3 [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_bvec3 (11 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_column_major_mat2 dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.column_major_mat2 [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_column_major_mat2 (24 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_mat4 dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.mat4 [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_mat4 (99 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_row_major_mat2x3 dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.row_major_mat2x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_row_major_mat2x3 (39 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std430_mat2x3 dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std430.mat2x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std430_mat2x3 (41 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std430_row_major_mat2x4 dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std430.row_major_mat2x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std430_row_major_mat2x4 (6 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std430_row_major_mat3x2 dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std430.row_major_mat3x2 [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std430_row_major_mat3x2 (40 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std430_column_major_mat4x2 dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std430.column_major_mat4x2 [ OK ] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std430_column_major_mat4x2 (55 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_vec4 dEQP-GLES31.functional.ssbo.layout.2_level_array.shared.vec4 [ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_vec4 (14 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_uvec3 dEQP-GLES31.functional.ssbo.layout.2_level_array.shared.uvec3 [ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_uvec3 (8 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_bvec2 dEQP-GLES31.functional.ssbo.layout.2_level_array.shared.bvec2 [ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_bvec2 (6 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_row_major_mat3 dEQP-GLES31.functional.ssbo.layout.2_level_array.shared.row_major_mat3 [ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_row_major_mat3 (38 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_row_major_mat2x4 dEQP-GLES31.functional.ssbo.layout.2_level_array.shared.row_major_mat2x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_row_major_mat2x4 (32 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_column_major_mat4x3 dEQP-GLES31.functional.ssbo.layout.2_level_array.shared.column_major_mat4x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_column_major_mat4x3 (56 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_bvec4 dEQP-GLES31.functional.ssbo.layout.2_level_array.packed.bvec4 [ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_bvec4 (7 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_row_major_mat2 dEQP-GLES31.functional.ssbo.layout.2_level_array.packed.row_major_mat2 [ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_row_major_mat2 (15 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_column_major_mat3 dEQP-GLES31.functional.ssbo.layout.2_level_array.packed.column_major_mat3 [ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_column_major_mat3 (38 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_column_major_mat2x3 dEQP-GLES31.functional.ssbo.layout.2_level_array.packed.column_major_mat2x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_column_major_mat2x3 (25 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_row_major_mat2x4 dEQP-GLES31.functional.ssbo.layout.2_level_array.packed.row_major_mat2x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_row_major_mat2x4 (4 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_mat4x3 dEQP-GLES31.functional.ssbo.layout.2_level_array.packed.mat4x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_mat4x3 (55 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_row_major_mat4x3 dEQP-GLES31.functional.ssbo.layout.2_level_array.packed.row_major_mat4x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_row_major_mat4x3 (39 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_std140_ivec3 dEQP-GLES31.functional.ssbo.layout.2_level_array.std140.ivec3 [ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_std140_ivec3 (8 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_std140_uint dEQP-GLES31.functional.ssbo.layout.2_level_array.std140.uint [ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_std140_uint (5 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_std140_uvec3 dEQP-GLES31.functional.ssbo.layout.2_level_array.std140.uvec3 [ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_std140_uvec3 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_std140_mat2x4 dEQP-GLES31.functional.ssbo.layout.2_level_array.std140.mat2x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_std140_mat2x4 (25 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_std430_int dEQP-GLES31.functional.ssbo.layout.2_level_array.std430.int [ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_std430_int (6 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_std430_uint dEQP-GLES31.functional.ssbo.layout.2_level_array.std430.uint [ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_std430_uint (5 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_std430_bvec3 dEQP-GLES31.functional.ssbo.layout.2_level_array.std430.bvec3 [ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_std430_bvec3 (8 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_std430_mat4 dEQP-GLES31.functional.ssbo.layout.2_level_array.std430.mat4 [ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_std430_mat4 (54 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_2_level_array_std430_row_major_mat3x4 dEQP-GLES31.functional.ssbo.layout.2_level_array.std430.row_major_mat3x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_2_level_array_std430_row_major_mat3x4 (56 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_vec4 dEQP-GLES31.functional.ssbo.layout.3_level_array.shared.vec4 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_vec4 (28 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_uint dEQP-GLES31.functional.ssbo.layout.3_level_array.shared.uint [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_uint (10 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_column_major_mat2 dEQP-GLES31.functional.ssbo.layout.3_level_array.shared.column_major_mat2 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_column_major_mat2 (32 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_mat3 dEQP-GLES31.functional.ssbo.layout.3_level_array.shared.mat3 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_mat3 (102 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_column_major_mat3x2 dEQP-GLES31.functional.ssbo.layout.3_level_array.shared.column_major_mat3x2 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_column_major_mat3x2 (51 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_mat4x3 dEQP-GLES31.functional.ssbo.layout.3_level_array.shared.mat4x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_mat4x3 (176 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_bvec2 dEQP-GLES31.functional.ssbo.layout.3_level_array.packed.bvec2 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_bvec2 (12 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_mat2 dEQP-GLES31.functional.ssbo.layout.3_level_array.packed.mat2 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_mat2 (31 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_row_major_mat3 dEQP-GLES31.functional.ssbo.layout.3_level_array.packed.row_major_mat3 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_row_major_mat3 (105 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_row_major_mat3x2 dEQP-GLES31.functional.ssbo.layout.3_level_array.packed.row_major_mat3x2 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_row_major_mat3x2 (55 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_mat3x4 dEQP-GLES31.functional.ssbo.layout.3_level_array.packed.mat3x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_mat3x4 (92 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_mat4x2 dEQP-GLES31.functional.ssbo.layout.3_level_array.packed.mat4x2 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_mat4x2 (75 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_vec3 dEQP-GLES31.functional.ssbo.layout.3_level_array.std140.vec3 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_vec3 (26 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_bool dEQP-GLES31.functional.ssbo.layout.3_level_array.std140.bool [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_bool (10 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_column_major_mat2 dEQP-GLES31.functional.ssbo.layout.3_level_array.std140.column_major_mat2 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_column_major_mat2 (31 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_column_major_mat4 dEQP-GLES31.functional.ssbo.layout.3_level_array.std140.column_major_mat4 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_column_major_mat4 (137 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_column_major_mat2x4 dEQP-GLES31.functional.ssbo.layout.3_level_array.std140.column_major_mat2x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_column_major_mat2x4 (56 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_mat3x2 dEQP-GLES31.functional.ssbo.layout.3_level_array.std140.mat3x2 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_mat3x2 (50 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_uvec2 dEQP-GLES31.functional.ssbo.layout.3_level_array.std430.uvec2 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_uvec2 (12 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_bool dEQP-GLES31.functional.ssbo.layout.3_level_array.std430.bool [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_bool (10 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_mat4 dEQP-GLES31.functional.ssbo.layout.3_level_array.std430.mat4 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_mat4 (137 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_mat2x3 dEQP-GLES31.functional.ssbo.layout.3_level_array.std430.mat2x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_mat2x3 (57 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_column_major_mat2x4 dEQP-GLES31.functional.ssbo.layout.3_level_array.std430.column_major_mat2x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_column_major_mat2x4 (6 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_mat3x2 dEQP-GLES31.functional.ssbo.layout.3_level_array.std430.mat3x2 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_mat3x2 (50 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_row_major_mat4x2 dEQP-GLES31.functional.ssbo.layout.3_level_array.std430.row_major_mat4x2 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_row_major_mat4x2 (70 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_float dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.shared.float [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_float (11 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_int dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.shared.int [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_int (10 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_uint dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.shared.uint [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_uint (10 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_mat3 dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.shared.mat3 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_mat3 (102 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_row_major_mat2x4 dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.shared.row_major_mat2x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_row_major_mat2x4 (81 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_row_major_mat4x2 dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.shared.row_major_mat4x2 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_row_major_mat4x2 (54 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_packed_bvec4 dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.packed.bvec4 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_packed_bvec4 (15 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_packed_column_major_mat2x3 dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.packed.column_major_mat2x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_packed_column_major_mat2x3 (56 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std140_ivec3 dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std140.ivec3 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std140_ivec3 (15 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std140_row_major_mat4 dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std140.row_major_mat4 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std140_row_major_mat4 (143 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std140_column_major_mat3x4 dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std140.column_major_mat3x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std140_column_major_mat3x4 (93 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std430_bvec3 dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.bvec3 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std430_bvec3 (15 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std430_row_major_mat3 dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.row_major_mat3 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std430_row_major_mat3 (104 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std430_column_major_mat3 dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.column_major_mat3 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std430_column_major_mat3 (103 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std430_column_major_mat2x3 dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.column_major_mat2x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std430_column_major_mat2x3 (6 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std430_row_major_mat3x4 dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.row_major_mat3x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std430_row_major_mat3x4 (190 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_struct_per_block_buffer_std140 dEQP-GLES31.functional.ssbo.layout.single_struct.per_block_buffer.std140 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_struct_per_block_buffer_std140 (14 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_struct_array_single_buffer_packed_instance_array dEQP-GLES31.functional.ssbo.layout.single_struct_array.single_buffer.packed_instance_array [ OK ] dEQP.GLES31/functional_ssbo_layout_single_struct_array_single_buffer_packed_instance_array (182 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_nested_struct_per_block_buffer_std430_instance_array dEQP-GLES31.functional.ssbo.layout.single_nested_struct.per_block_buffer.std430_instance_array [ OK ] dEQP.GLES31/functional_ssbo_layout_single_nested_struct_per_block_buffer_std430_instance_array (120 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_nested_struct_array_per_block_buffer_std140 dEQP-GLES31.functional.ssbo.layout.single_nested_struct_array.per_block_buffer.std140 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_nested_struct_array_per_block_buffer_std140 (22 ms) *RESULT: Total: 400 *RESULT: Passed: 295 *RESULT: Failed: 0 *RESULT: Skipped: 0 *RESULT: Not Supported: 105 *RESULT: Exception: 0 *RESULT: Crashed: 0 [----------] 400 tests from dEQP (6237 ms total) [----------] Global test environment tear-down [==========] 400 tests from 1 test suite ran. (6253 ms total) [ PASSED ] 400 tests. [1201/6230] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_global_layout_all_8_times_vertex (68 ms) [1202/6230] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_member_layout_row_major_vec4_vertex (0 ms) [1203/6230] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_member_layout_column_major_vec4_vertex (0 ms) [1204/6230] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_same_variable_and_instance_name_vertex (0 ms) [1205/6230] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_same_variable_and_instance_name_fragment (0 ms) [1206/6230] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_struct_member_fragment (0 ms) [1207/6230] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_struct_member_layout_all_vertex (0 ms) [1208/6230] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_struct_member_layout_all_8_times_fragment (0 ms) [1209/6230] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_long_block_name_fragment (1 ms) [1210/6230] dEQP.GLES31/functional_shaders_uniform_block_es32_valid_long_instance_name_fragment (0 ms) [1211/6230] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_member_in_interface_qualifier_vertex (0 ms) [1212/6230] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_member_varying_interface_qualifier_vertex (0 ms) [1213/6230] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_conflicting_function_and_block_name_vertex (0 ms) [1214/6230] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_conflicting_out_and_instance_name_vertex (0 ms) [1215/6230] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_conflicting_uniform_and_block_name_fragment (0 ms) [1216/6230] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_conflicting_out_and_block_name_fragment (0 ms) [1217/6230] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_reference_using_block_name_fragment (0 ms) [1218/6230] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_structure_definition_fragment (0 ms) [1219/6230] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_member_layout_packed_fragment (0 ms) [1220/6230] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_missing_block_name_fragment (0 ms) [1221/6230] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_invalid_number_block_name_vertex (0 ms) [1222/6230] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_invalid_number_instance_name_vertex (0 ms) [1223/6230] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_invalid_identifier_instance_name_fragment (0 ms) [1224/6230] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_invalid_hash_instance_name_fragment (0 ms) [1225/6230] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_layout_std430_vertex (0 ms) [1226/6230] dEQP.GLES31/functional_shaders_uniform_block_es32_invalid_global_layout_std430_fragment (0 ms) [1227/6230] dEQP.GLES31/functional_shaders_framebuffer_fetch_framebuffer_format_rgba8 (0 ms) [1228/6230] dEQP.GLES31/functional_shaders_framebuffer_fetch_framebuffer_format_rg32ui (0 ms) [1229/6230] dEQP.GLES31/functional_shaders_framebuffer_fetch_framebuffer_format_rg8ui (1 ms) [1230/6230] dEQP.GLES31/functional_shaders_framebuffer_fetch_framebuffer_format_r32i (0 ms) [1231/6230] dEQP.GLES31/functional_shaders_framebuffer_fetch_framebuffer_format_r8 (0 ms) [1232/6230] dEQP.GLES31/functional_compute_basic_ssbo_cmd_barrier_multiple (33 ms) [1233/6230] dEQP.GLES31/functional_compute_basic_shared_var_single_invocation (2 ms) [1234/6230] dEQP.GLES31/functional_compute_basic_shared_atomic_op_single_group (10 ms) [1235/6230] dEQP.GLES31/functional_compute_basic_atomic_counter_single_group (2 ms) [1236/6230] dEQP.GLES31/functional_compute_basic_atomic_counter_multiple_groups (3 ms) [1237/6230] dEQP.GLES31/functional_compute_shared_var_basic_type_vec2_mediump (2 ms) [1238/6230] dEQP.GLES31/functional_compute_shared_var_basic_type_vec4_lowp (14 ms) [1239/6230] dEQP.GLES31/functional_compute_shared_var_basic_type_mat2_mediump (3 ms) [1240/6230] dEQP.GLES31/functional_compute_shared_var_basic_type_mat2x4_lowp (3 ms) [1241/6230] dEQP.GLES31/functional_compute_shared_var_basic_type_mat2x4_highp (1 ms) [1242/6230] dEQP.GLES31/functional_compute_shared_var_basic_type_mat4x3_mediump (4 ms) [1243/6230] dEQP.GLES31/functional_compute_shared_var_basic_type_uvec2_mediump (2 ms) [1244/6230] dEQP.GLES31/functional_compute_shared_var_basic_type_uvec2_highp (2 ms) [1245/6230] dEQP.GLES31/functional_compute_shared_var_basic_type_uvec4_lowp (3 ms) [1246/6230] dEQP.GLES31/functional_compute_shared_var_basic_type_bool (2 ms) [1247/6230] dEQP.GLES31/functional_compute_shared_var_basic_type_bvec3 (3 ms) [1248/6230] dEQP.GLES31/functional_compute_shared_var_work_group_size_float_64_1_1 (2 ms) [1249/6230] dEQP.GLES31/functional_compute_shared_var_work_group_size_float_1_64_1 (3 ms) [1250/6230] dEQP.GLES31/functional_compute_shared_var_work_group_size_float_1_1_64 (3 ms) [1251/6230] dEQP.GLES31/functional_compute_shared_var_work_group_size_float_1_128_1 (2 ms) [1252/6230] dEQP.GLES31/functional_compute_shared_var_work_group_size_vec4_1_1_64 (3 ms) [1253/6230] dEQP.GLES31/functional_compute_shared_var_work_group_size_mat4_1_64_1 (4 ms) [1254/6230] dEQP.GLES31/functional_compute_shared_var_work_group_size_mat4_1_1_64 (3 ms) [1255/6230] dEQP.GLES31/functional_compute_shared_var_work_group_size_mat4_128_1_1 (4 ms) [1256/6230] dEQP.GLES31/functional_compute_shared_var_work_group_size_mat4_1_128_1 (3 ms) [1257/6230] dEQP.GLES31/functional_compute_shared_var_work_group_size_mat4_13_2_4 (4 ms) [1258/6230] dEQP.GLES31/functional_compute_shared_var_atomic_add_lowp_uint (3 ms) [1259/6230] dEQP.GLES31/functional_compute_shared_var_atomic_and_highp_uint (2 ms) [1260/6230] dEQP.GLES31/functional_compute_shared_var_atomic_or_mediump_int (2 ms) [1261/6230] dEQP.GLES31/functional_compute_shared_var_atomic_xor_mediump_int (2 ms) [1262/6230] dEQP.GLES31/functional_compute_shared_var_atomic_xor_highp_uint (2 ms) [1263/6230] dEQP.GLES31/functional_compute_shared_var_atomic_exchange_lowp_int (3 ms) [1264/6230] dEQP.GLES31/functional_compute_indirect_dispatch_upload_buffer_multiple_groups_multiple_invocations (2 ms) [1265/6230] dEQP.GLES31/functional_compute_indirect_dispatch_gen_in_compute_multiple_groups (3 ms) [1266/6230] dEQP.GLES31/functional_compute_indirect_dispatch_gen_in_compute_empty_command (2 ms) [1267/6230] dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_first_first_3 (38 ms) [1268/6230] dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_points_multiple_attributes (25 ms) [1269/6230] dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_triangles_instanced_attributes (31 ms) [1270/6230] dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_triangles_default_attribute (39 ms) [1271/6230] dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_triangle_strip_instanced_attributes (30 ms) [1272/6230] dEQP.GLES31/functional_draw_indirect_draw_arrays_indirect_line_loop_multiple_attributes (27 ms) [1273/6230] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_indices_index_byte (25 ms) [1274/6230] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_indices_index_short (26 ms) [1275/6230] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_indices_index_int (21 ms) [1276/6230] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_base_vertex_index_neg_byte (24 ms) [1277/6230] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_triangle_strip_single_attribute (28 ms) [1278/6230] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_triangle_strip_default_attribute (32 ms) [1279/6230] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_lines_default_attribute (33 ms) [1280/6230] dEQP.GLES31/functional_draw_indirect_draw_elements_indirect_line_loop_default_attribute (33 ms) [1281/6230] dEQP.GLES31/functional_draw_indirect_instancing_draw_arrays_indirect_grid_5x5 (6 ms) [1282/6230] dEQP.GLES31/functional_draw_indirect_instancing_draw_arrays_indirect_grid_10x10 (6 ms) [1283/6230] dEQP.GLES31/functional_draw_indirect_compute_interop_separate_drawarrays_compute_cmd_and_data (12 ms) [1284/6230] dEQP.GLES31/functional_draw_indirect_compute_interop_separate_drawelements_compute_data (8 ms) [1285/6230] dEQP.GLES31/functional_draw_indirect_compute_interop_separate_drawelements_compute_cmd_and_indices (10 ms) [1286/6230] dEQP.GLES31/functional_draw_indirect_compute_interop_separate_drawelements_compute_data_and_indices (7 ms) [1287/6230] dEQP.GLES31/functional_draw_indirect_compute_interop_combined_drawelements_compute_cmd_and_indices (10 ms) [1288/6230] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawarrays_separate_grid_200x200_drawcount_1 (12 ms) [1289/6230] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawarrays_separate_grid_1200x1200_drawcount_1 (84 ms) [1290/6230] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawarrays_separate_grid_1200x1200_drawcount_8 (89 ms) [1291/6230] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawarrays_combined_grid_1000x1000_drawcount_5000 (70 ms) [1292/6230] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_separate_grid_1000x1000_drawcount_1 (42 ms) [1293/6230] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_separate_grid_500x500_drawcount_2500 (19 ms) [1294/6230] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_combined_grid_100x100_drawcount_1 (15 ms) [1295/6230] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_combined_grid_1500x1500_drawcount_1 (110 ms) [1296/6230] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_combined_grid_100x100_drawcount_8 (11 ms) [1297/6230] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_combined_grid_1000x1000_drawcount_8 (36 ms) [1298/6230] dEQP.GLES31/functional_draw_indirect_compute_interop_large_drawelements_combined_grid_200x200_drawcount_800 (11 ms) [1299/6230] dEQP.GLES31/functional_draw_indirect_random_0 (9 ms) [1300/6230] dEQP.GLES31/functional_draw_indirect_random_4 (11 ms) [1301/6230] dEQP.GLES31/functional_draw_indirect_random_5 (8 ms) [1302/6230] dEQP.GLES31/functional_draw_indirect_random_6 (9 ms) [1303/6230] dEQP.GLES31/functional_draw_indirect_random_10 (8 ms) [1304/6230] dEQP.GLES31/functional_draw_indirect_random_20 (9 ms) [1305/6230] dEQP.GLES31/functional_draw_indirect_random_29 (8 ms) [1306/6230] dEQP.GLES31/functional_draw_indirect_random_30 (9 ms) [1307/6230] dEQP.GLES31/functional_draw_indirect_random_44 (8 ms) [1308/6230] dEQP.GLES31/functional_draw_indirect_random_54 (9 ms) [1309/6230] dEQP.GLES31/functional_draw_indirect_negative_command_bad_alignment_1 (1 ms) [1310/6230] dEQP.GLES31/functional_draw_indirect_negative_command_offset_partially_in_buffer (2 ms) [1311/6230] dEQP.GLES31/functional_draw_indirect_negative_command_offset_not_in_buffer (1 ms) [1312/6230] dEQP.GLES31/functional_tessellation_state_query_max_tess_control_uniform_components (1 ms) [1313/6230] dEQP.GLES31/functional_tessellation_state_query_max_tess_evaluation_image_uniforms (1 ms) [1314/6230] dEQP.GLES31/functional_tessellation_state_query_primitive_restart_for_patches_supported (1 ms) [1315/6230] dEQP.GLES31/functional_tessellation_state_query_patch_vertices (0 ms) [1316/6230] dEQP.GLES31/functional_tessellation_state_query_tess_gen_spacing (1 ms) [1317/6230] dEQP.GLES31/functional_tessellation_winding_quads_cw (0 ms) [1318/6230] dEQP.GLES31/functional_tessellation_misc_draw_fill_cover_quads_fractional_odd_spacing (0 ms) [1319/6230] dEQP.GLES31/functional_tessellation_misc_draw_fill_overlap_quads_fractional_odd_spacing (0 ms) [1320/6230] dEQP.GLES31/functional_tessellation_common_edge_quads_fractional_odd_spacing (0 ms) [1321/6230] dEQP.GLES31/functional_tessellation_common_edge_triangles_equal_spacing_precise (0 ms) [1322/6230] dEQP.GLES31/functional_tessellation_primitive_discard_triangles_fractional_odd_spacing_ccw (0 ms) [1323/6230] dEQP.GLES31/functional_tessellation_primitive_discard_quads_equal_spacing_ccw (0 ms) [1324/6230] dEQP.GLES31/functional_tessellation_primitive_discard_quads_equal_spacing_cw (0 ms) [1325/6230] dEQP.GLES31/functional_tessellation_primitive_discard_quads_fractional_odd_spacing_ccw (0 ms) [1326/6230] dEQP.GLES31/functional_tessellation_primitive_discard_isolines_fractional_odd_spacing_ccw (0 ms) [1327/6230] dEQP.GLES31/functional_tessellation_primitive_discard_isolines_fractional_odd_spacing_cw (0 ms) [1328/6230] dEQP.GLES31/functional_tessellation_primitive_discard_isolines_fractional_even_spacing_cw_point_mode (0 ms) [1329/6230] dEQP.GLES31/functional_tessellation_invariance_primitive_set_triangles_equal_spacing_cw_point_mode (0 ms) [1330/6230] dEQP.GLES31/functional_tessellation_invariance_primitive_set_quads_fractional_odd_spacing_ccw (0 ms) [1331/6230] dEQP.GLES31/functional_tessellation_invariance_primitive_set_isolines_equal_spacing_ccw_point_mode (0 ms) [1332/6230] dEQP.GLES31/functional_tessellation_invariance_primitive_set_isolines_fractional_odd_spacing_ccw_point_mode (0 ms) [1333/6230] dEQP.GLES31/functional_tessellation_invariance_primitive_set_isolines_fractional_odd_spacing_cw (0 ms) [1334/6230] dEQP.GLES31/functional_tessellation_invariance_primitive_set_isolines_fractional_odd_spacing_cw_point_mode (0 ms) [1335/6230] dEQP.GLES31/functional_tessellation_invariance_outer_edge_division_triangles_equal_spacing (0 ms) [1336/6230] dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_triangles_equal_spacing_ccw (0 ms) [1337/6230] dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_triangles_equal_spacing_ccw_point_mode (0 ms) [1338/6230] dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_quads_equal_spacing_cw (0 ms) [1339/6230] dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_quads_fractional_odd_spacing_cw (0 ms) [1340/6230] dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_isolines_equal_spacing_ccw (0 ms) [1341/6230] dEQP.GLES31/functional_tessellation_invariance_outer_edge_symmetry_isolines_fractional_odd_spacing_ccw (1 ms) [1342/6230] dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_triangles_equal_spacing_ccw_point_mode (0 ms) [1343/6230] dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_triangles_fractional_odd_spacing_ccw (0 ms) [1344/6230] dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_triangles_fractional_odd_spacing_ccw_point_mode (0 ms) [1345/6230] dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_triangles_fractional_odd_spacing_cw (0 ms) [1346/6230] dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_quads_equal_spacing_ccw (0 ms) [1347/6230] dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_quads_equal_spacing_ccw_point_mode (0 ms) [1348/6230] dEQP.GLES31/functional_tessellation_invariance_outer_edge_index_independence_quads_fractional_odd_spacing_cw_point_mode (0 ms) [1349/6230] dEQP.GLES31/functional_tessellation_invariance_triangle_set_triangles_fractional_odd_spacing (0 ms) [1350/6230] dEQP.GLES31/functional_tessellation_invariance_outer_triangle_set_triangles_equal_spacing (0 ms) [1351/6230] dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_triangles_equal_spacing_ccw (0 ms) [1352/6230] dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_triangles_equal_spacing_cw (0 ms) [1353/6230] dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_triangles_fractional_odd_spacing_ccw_point_mode (0 ms) [1354/6230] dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_triangles_fractional_even_spacing_ccw_point_mode (0 ms) [1355/6230] dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_triangles_fractional_even_spacing_cw_point_mode (0 ms) [1356/6230] dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_quads_fractional_odd_spacing_cw (0 ms) [1357/6230] dEQP.GLES31/functional_tessellation_invariance_tess_coord_component_range_isolines_fractional_even_spacing_ccw_point_mode (0 ms) [1358/6230] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_triangles_fractional_odd_spacing_ccw (0 ms) [1359/6230] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_triangles_fractional_even_spacing_ccw (0 ms) [1360/6230] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_triangles_fractional_even_spacing_cw_point_mode (0 ms) [1361/6230] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_quads_fractional_even_spacing_cw_point_mode (1 ms) [1362/6230] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_isolines_equal_spacing_ccw (0 ms) [1363/6230] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_isolines_fractional_odd_spacing_ccw_point_mode (0 ms) [1364/6230] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_isolines_fractional_even_spacing_ccw (0 ms) [1365/6230] dEQP.GLES31/functional_tessellation_invariance_one_minus_tess_coord_component_isolines_fractional_even_spacing_cw (0 ms) [1366/6230] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_vertex_io_array_size_shader_builtin_triangles (0 ms) [1367/6230] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_vertex_io_array_size_query_triangles (0 ms) [1368/6230] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_vertex_io_array_size_query_quads (0 ms) [1369/6230] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_array_vertex_io_array_size_query_triangles (0 ms) [1370/6230] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_array_vertex_io_array_size_query_isolines (0 ms) [1371/6230] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_block_vertex_io_array_size_implicit_quads (0 ms) [1372/6230] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_block_vertex_io_array_size_implicit_isolines (0 ms) [1373/6230] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_block_vertex_io_array_size_shader_builtin_isolines (0 ms) [1374/6230] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_block_array_vertex_io_array_size_implicit_isolines (0 ms) [1375/6230] dEQP.GLES31/functional_tessellation_user_defined_io_per_patch_block_array_vertex_io_array_size_shader_builtin_quads (0 ms) [1376/6230] dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_vertex_io_array_size_implicit_quads (0 ms) [1377/6230] dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_vertex_io_array_size_shader_builtin_triangles_explicit_tcs_out_size (0 ms) [1378/6230] dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_vertex_io_array_size_query_quads (0 ms) [1379/6230] dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_block_vertex_io_array_size_implicit_quads (0 ms) [1380/6230] dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_block_vertex_io_array_size_implicit_isolines_explicit_tcs_out_size (1 ms) [1381/6230] dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_block_vertex_io_array_size_shader_builtin_isolines (0 ms) [1382/6230] dEQP.GLES31/functional_tessellation_user_defined_io_per_vertex_block_vertex_io_array_size_query_isolines (0 ms) [1383/6230] dEQP.GLES31/functional_tessellation_user_defined_io_negative_es31_per_vertex_incorrect_eval_explicit_input_array_size (0 ms) [1384/6230] dEQP.GLES31/functional_tessellation_user_defined_io_negative_es32_per_patch_array_of_structs (0 ms) [1385/6230] dEQP.GLES31/functional_tessellation_user_defined_io_negative_es32_per_vertex_incorrect_control_explicit_output_array_size_1 (0 ms) [1386/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_highp_vec2 (5 ms) [1387/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_lowp_uint (1 ms) [1388/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_lowp_uvec3 (2 ms) [1389/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_mediump_uvec4 (1 ms) [1390/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_lowp_mat3 (4 ms) [1391/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_mediump_mat3 (4 ms) [1392/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_lowp_mat4 (6 ms) [1393/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_highp_mat4 (5 ms) [1394/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_row_major_lowp_mat4 (5 ms) [1395/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_lowp_mat2x3 (3 ms) [1396/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_row_major_lowp_mat2x3 (3 ms) [1397/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_highp_mat2x4 (4 ms) [1398/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_row_major_highp_mat2x4 (4 ms) [1399/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_mediump_mat3x2 (3 ms) [1400/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_column_major_highp_mat3x2 (3 ms) [1401/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_row_major_highp_mat4x2 (3 ms) [1402/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_shared_mediump_mat4x3 (5 ms) [1403/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_vec3 (3 ms) [1404/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_lowp_vec4 (2 ms) [1405/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_mediump_ivec2 (2 ms) [1406/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_ivec3 (2 ms) [1407/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_bool (2 ms) [1408/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_lowp_mat2 (3 ms) [1409/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_mediump_mat2 (2 ms) [1410/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_highp_mat2 (3 ms) [1411/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_mediump_mat3 (4 ms) [1412/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_lowp_mat4 (2 ms) [1413/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_highp_mat4 (5 ms) [1414/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_highp_mat4 (5 ms) [1415/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_mediump_mat2x3 (3 ms) [1416/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_mat2x3 (4 ms) [1417/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_highp_mat2x3 (3 ms) [1418/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_mat2x4 (1 ms) [1419/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_lowp_mat2x4 (3 ms) [1420/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_mat3x2 (3 ms) [1421/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_lowp_mat3x2 (3 ms) [1422/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_highp_mat3x2 (4 ms) [1423/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_highp_mat3x2 (1 ms) [1424/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_mediump_mat3x4 (4 ms) [1425/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_highp_mat3x4 (5 ms) [1426/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_row_major_mediump_mat3x4 (5 ms) [1427/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_highp_mat3x4 (4 ms) [1428/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_column_major_highp_mat4x2 (4 ms) [1429/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_packed_lowp_mat4x3 (4 ms) [1430/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_float (2 ms) [1431/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_vec2 (2 ms) [1432/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_highp_int (2 ms) [1433/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_ivec3 (2 ms) [1434/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_uint (2 ms) [1435/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_highp_uvec3 (2 ms) [1436/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_bvec4 (2 ms) [1437/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_lowp_mat2 (3 ms) [1438/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_highp_mat2 (3 ms) [1439/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_mat2x3 (1 ms) [1440/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_mediump_mat2x3 (3 ms) [1441/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_highp_mat2x3 (3 ms) [1442/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_highp_mat2x4 (3 ms) [1443/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_column_major_highp_mat2x4 (4 ms) [1444/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_lowp_mat3x2 (3 ms) [1445/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_mediump_mat3x2 (3 ms) [1446/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_mediump_mat3x4 (2 ms) [1447/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_highp_mat3x4 (4 ms) [1448/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_highp_mat4x3 (5 ms) [1449/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std140_row_major_mediump_mat4x3 (4 ms) [1450/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_lowp_vec2 (1 ms) [1451/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_lowp_vec4 (1 ms) [1452/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_vec4 (3 ms) [1453/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_int (1 ms) [1454/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_ivec4 (2 ms) [1455/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_uint (2 ms) [1456/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_uvec4 (2 ms) [1457/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_bvec4 (1 ms) [1458/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_lowp_mat3 (2 ms) [1459/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_row_major_mediump_mat3 (1 ms) [1460/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_row_major_mediump_mat4 (6 ms) [1461/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_row_major_highp_mat4 (2 ms) [1462/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_column_major_mediump_mat2x3 (3 ms) [1463/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_mediump_mat2x4 (4 ms) [1464/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_mat3x2 (1 ms) [1465/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_column_major_mediump_mat3x2 (3 ms) [1466/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_lowp_mat3x4 (4 ms) [1467/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_mediump_mat3x4 (1 ms) [1468/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_highp_mat3x4 (2 ms) [1469/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_row_major_lowp_mat3x4 (5 ms) [1470/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_type_std430_mediump_mat4x3 (2 ms) [1471/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_ivec2 (2 ms) [1472/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_uvec4 (3 ms) [1473/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_bool (3 ms) [1474/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_bvec2 (2 ms) [1475/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_row_major_mat2 (5 ms) [1476/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_column_major_mat4 (13 ms) [1477/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_row_major_mat4x2 (7 ms) [1478/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_array_shared_column_major_mat4x3 (12 ms) [1479/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_uvec2 (3 ms) [1480/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_bvec4 (3 ms) [1481/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_column_major_mat3 (10 ms) [1482/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_column_major_mat2x3 (6 ms) [1483/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_mat3x2 (6 ms) [1484/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_row_major_mat3x4 (12 ms) [1485/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_array_packed_mat4x3 (12 ms) [1486/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_vec3 (4 ms) [1487/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_uvec2 (3 ms) [1488/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_column_major_mat2 (5 ms) [1489/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_column_major_mat3 (2 ms) [1490/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_row_major_mat2x3 (6 ms) [1491/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_column_major_mat2x3 (2 ms) [1492/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_mat3x2 (6 ms) [1493/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_column_major_mat3x2 (6 ms) [1494/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std140_column_major_mat4x3 (2 ms) [1495/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_ivec4 (3 ms) [1496/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_uvec2 (2 ms) [1497/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_bvec2 (1 ms) [1498/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_column_major_mat2 (5 ms) [1499/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_row_major_mat3 (9 ms) [1500/6230] dEQP.GLES31/functional_ssbo_layout_single_basic_array_std430_mat2x4 (7 ms) [1501/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_float (8 ms) [1502/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_vec2 (12 ms) [1503/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_ivec2 (9 ms) [1504/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_bvec2 (8 ms) [1505/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_mat2 (24 ms) [1506/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_column_major_mat3 (76 ms) [1507/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_mat3x4 (69 ms) [1508/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_column_major_mat3x4 (68 ms) [1509/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_shared_row_major_mat4x3 (67 ms) [1510/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_vec4 (22 ms) [1511/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_ivec3 (11 ms) [1512/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_uvec3 (11 ms) [1513/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_row_major_mat4 (100 ms) [1514/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_column_major_mat4 (107 ms) [1515/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_row_major_mat2x3 (38 ms) [1516/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_mat2x4 (42 ms) [1517/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_row_major_mat2x4 (56 ms) [1518/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_column_major_mat3x2 (37 ms) [1519/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_column_major_mat3x4 (7 ms) [1520/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_mat4x3 (122 ms) [1521/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_packed_row_major_mat4x3 (6 ms) [1522/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_float (8 ms) [1523/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_vec3 (19 ms) [1524/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_ivec4 (10 ms) [1525/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_bvec2 (9 ms) [1526/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_bvec3 (11 ms) [1527/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_column_major_mat2 (24 ms) [1528/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_mat4 (99 ms) [1529/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std140_row_major_mat2x3 (39 ms) [1530/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std430_mat2x3 (41 ms) [1531/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std430_row_major_mat2x4 (6 ms) [1532/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std430_row_major_mat3x2 (40 ms) [1533/6230] dEQP.GLES31/functional_ssbo_layout_basic_unsized_array_std430_column_major_mat4x2 (55 ms) [1534/6230] dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_vec4 (14 ms) [1535/6230] dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_uvec3 (8 ms) [1536/6230] dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_bvec2 (6 ms) [1537/6230] dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_row_major_mat3 (38 ms) [1538/6230] dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_row_major_mat2x4 (32 ms) [1539/6230] dEQP.GLES31/functional_ssbo_layout_2_level_array_shared_column_major_mat4x3 (56 ms) [1540/6230] dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_bvec4 (7 ms) [1541/6230] dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_row_major_mat2 (15 ms) [1542/6230] dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_column_major_mat3 (38 ms) [1543/6230] dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_column_major_mat2x3 (25 ms) [1544/6230] dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_row_major_mat2x4 (4 ms) [1545/6230] dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_mat4x3 (55 ms) [1546/6230] dEQP.GLES31/functional_ssbo_layout_2_level_array_packed_row_major_mat4x3 (39 ms) [1547/6230] dEQP.GLES31/functional_ssbo_layout_2_level_array_std140_ivec3 (8 ms) [1548/6230] dEQP.GLES31/functional_ssbo_layout_2_level_array_std140_uint (5 ms) [1549/6230] dEQP.GLES31/functional_ssbo_layout_2_level_array_std140_uvec3 (2 ms) [1550/6230] dEQP.GLES31/functional_ssbo_layout_2_level_array_std140_mat2x4 (25 ms) [1551/6230] dEQP.GLES31/functional_ssbo_layout_2_level_array_std430_int (6 ms) [1552/6230] dEQP.GLES31/functional_ssbo_layout_2_level_array_std430_uint (5 ms) [1553/6230] dEQP.GLES31/functional_ssbo_layout_2_level_array_std430_bvec3 (8 ms) [1554/6230] dEQP.GLES31/functional_ssbo_layout_2_level_array_std430_mat4 (54 ms) [1555/6230] dEQP.GLES31/functional_ssbo_layout_2_level_array_std430_row_major_mat3x4 (56 ms) [1556/6230] dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_vec4 (28 ms) [1557/6230] dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_uint (10 ms) [1558/6230] dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_column_major_mat2 (32 ms) [1559/6230] dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_mat3 (102 ms) [1560/6230] dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_column_major_mat3x2 (51 ms) [1561/6230] dEQP.GLES31/functional_ssbo_layout_3_level_array_shared_mat4x3 (176 ms) [1562/6230] dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_bvec2 (12 ms) [1563/6230] dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_mat2 (31 ms) [1564/6230] dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_row_major_mat3 (105 ms) [1565/6230] dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_row_major_mat3x2 (55 ms) [1566/6230] dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_mat3x4 (92 ms) [1567/6230] dEQP.GLES31/functional_ssbo_layout_3_level_array_packed_mat4x2 (75 ms) [1568/6230] dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_vec3 (26 ms) [1569/6230] dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_bool (10 ms) [1570/6230] dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_column_major_mat2 (31 ms) [1571/6230] dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_column_major_mat4 (137 ms) [1572/6230] dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_column_major_mat2x4 (56 ms) [1573/6230] dEQP.GLES31/functional_ssbo_layout_3_level_array_std140_mat3x2 (50 ms) [1574/6230] dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_uvec2 (12 ms) [1575/6230] dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_bool (10 ms) [1576/6230] dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_mat4 (137 ms) [1577/6230] dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_mat2x3 (57 ms) [1578/6230] dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_column_major_mat2x4 (6 ms) [1579/6230] dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_mat3x2 (50 ms) [1580/6230] dEQP.GLES31/functional_ssbo_layout_3_level_array_std430_row_major_mat4x2 (70 ms) [1581/6230] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_float (11 ms) [1582/6230] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_int (10 ms) [1583/6230] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_uint (10 ms) [1584/6230] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_mat3 (102 ms) [1585/6230] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_row_major_mat2x4 (81 ms) [1586/6230] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_shared_row_major_mat4x2 (54 ms) [1587/6230] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_packed_bvec4 (15 ms) [1588/6230] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_packed_column_major_mat2x3 (56 ms) [1589/6230] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std140_ivec3 (15 ms) [1590/6230] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std140_row_major_mat4 (143 ms) [1591/6230] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std140_column_major_mat3x4 (93 ms) [1592/6230] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std430_bvec3 (15 ms) [1593/6230] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std430_row_major_mat3 (104 ms) [1594/6230] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std430_column_major_mat3 (103 ms) [1595/6230] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std430_column_major_mat2x3 (6 ms) [1596/6230] dEQP.GLES31/functional_ssbo_layout_3_level_unsized_array_std430_row_major_mat3x4 (190 ms) [1597/6230] dEQP.GLES31/functional_ssbo_layout_single_struct_per_block_buffer_std140 (14 ms) [1598/6230] dEQP.GLES31/functional_ssbo_layout_single_struct_array_single_buffer_packed_instance_array (182 ms) [1599/6230] dEQP.GLES31/functional_ssbo_layout_single_nested_struct_per_block_buffer_std430_instance_array (120 ms) [1600/6230] dEQP.GLES31/functional_ssbo_layout_single_nested_struct_array_per_block_buffer_std140 (22 ms) Note: Google Test filter = 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S31/functional_atomic_counter_get_branch_8_counters_5_calls_10_threads:dEQP.GLES31/functional_atomic_counter_inc_1_counter_5_calls_10_threads:dEQP.GLES31/functional_atomic_counter_inc_4_counters_1_call_10_threads:dEQP.GLES31/functional_atomic_counter_inc_8_counters_5_calls_10_threads:dEQP.GLES31/functional_atomic_counter_inc_8_counters_100_calls_10_threads:dEQP.GLES31/functional_atomic_counter_inc_branch_1_counter_1_call_10_threads:dEQP.GLES31/functional_atomic_counter_inc_branch_1_counter_100_calls_10_threads:dEQP.GLES31/functional_atomic_counter_inc_branch_4_counters_100_calls_1_thread:dEQP.GLES31/functional_atomic_counter_inc_branch_8_counters_1_call_10_threads:dEQP.GLES31/functional_atomic_counter_dec_1_counter_1_call_10_threads:dEQP.GLES31/functional_atomic_counter_dec_1_counter_1_call_5000_threads:dEQP.GLES31/functional_atomic_counter_dec_branch_4_counters_1_call_10_threads:dEQP.GLES31/functional_atomic_counter_dec_branch_4_counters_5_calls_10_threads:dEQP.GLES31/functional_atomic_counter_dec_branch_8_counters_1_call_10_threads:dEQP.GLES31/functional_atomic_counter_get_inc_1_counter_1_call_10_threads:dEQP.GLES31/functional_atomic_counter_get_inc_1_counter_100_calls_1_thread:dEQP.GLES31/functional_atomic_counter_get_inc_4_counters_100_calls_1_thread:dEQP.GLES31/functional_atomic_counter_get_inc_branch_1_counter_100_calls_10_threads:dEQP.GLES31/functional_atomic_counter_get_inc_branch_8_counters_100_calls_10_threads:dEQP.GLES31/functional_atomic_counter_get_dec_1_counter_100_calls_1_thread:dEQP.GLES31/functional_atomic_counter_get_dec_8_counters_1_call_10_threads:dEQP.GLES31/functional_atomic_counter_get_dec_branch_4_counters_1_call_10_threads:dEQP.GLES31/functional_atomic_counter_get_dec_branch_8_counters_100_calls_10_threads:dEQP.GLES31/functional_atomic_counter_inc_dec_1_counter_5_calls_1_thread:dEQP.GLES31/functional_atomic_counter_inc_dec_1_counter_5_calls_10_threads:dEQP.GLES31/functional_atomic_counter_inc_dec_1_counter_100_calls_10_threads:dEQP.GLES31/functional_atomic_counter_inc_dec_8_counters_100_calls_10_threads:dEQP.GLES31/functional_atomic_counter_inc_dec_branch_1_counter_100_calls_1_thread:dEQP.GLES31/functional_atomic_counter_inc_dec_branch_8_counters_1_call_10_threads:dEQP.GLES31/functional_atomic_counter_get_inc_dec_branch_1_counter_1_call_10_threads:dEQP.GLES31/functional_atomic_counter_get_inc_dec_branch_1_counter_1_call_5000_threads:dEQP.GLES31/functional_atomic_counter_get_inc_dec_branch_8_counters_5_calls_10_threads:dEQP.GLES31/functional_atomic_counter_layout_reverse_offset_get_inc_8_counters_1_call_1000_threads:dEQP.GLES31/functional_atomic_counter_layout_reverse_offset_get_inc_8_counters_5_calls_1000_threads:dEQP.GLES31/functional_atomic_counter_layout_first_offset_set_get_dec_8_counters_1_call_1000_threads:dEQP.GLES31/functional_atomic_counter_layout_first_offset_set_inc_dec_8_counters_1_call_1000_threads:dEQP.GLES31/functional_atomic_counter_layout_default_offset_set_get_inc_8_counters_1_call_1_thread:dEQP.GLES31/functional_atomic_counter_layout_default_offset_set_get_inc_8_counters_5_calls_1000_threads [==========] Running 400 tests from 1 test suite. [----------] Global test environment set-up. [----------] 400 tests from dEQP Writing test log into TestResults.qpa [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_nested_struct_array_per_block_buffer_std430 dEQP-GLES31.functional.ssbo.layout.single_nested_struct_array.per_block_buffer.std430 [ OK ] dEQP.GLES31/functional_ssbo_layout_single_nested_struct_array_per_block_buffer_std430 (155 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_single_nested_struct_array_single_buffer_std140_instance_array dEQP-GLES31.functional.ssbo.layout.single_nested_struct_array.single_buffer.std140_instance_array [ OK ] dEQP.GLES31/functional_ssbo_layout_single_nested_struct_array_single_buffer_std140_instance_array (83 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_unsized_struct_array_per_block_buffer_packed dEQP-GLES31.functional.ssbo.layout.unsized_struct_array.per_block_buffer.packed [ OK ] dEQP.GLES31/functional_ssbo_layout_unsized_struct_array_per_block_buffer_packed (43 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_unsized_struct_array_per_block_buffer_std140 dEQP-GLES31.functional.ssbo.layout.unsized_struct_array.per_block_buffer.std140 [ OK ] dEQP.GLES31/functional_ssbo_layout_unsized_struct_array_per_block_buffer_std140 (54 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_unsized_struct_array_per_block_buffer_std430 dEQP-GLES31.functional.ssbo.layout.unsized_struct_array.per_block_buffer.std430 [ OK ] dEQP.GLES31/functional_ssbo_layout_unsized_struct_array_per_block_buffer_std430 (42 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_unsized_nested_struct_array_per_block_buffer_std430 dEQP-GLES31.functional.ssbo.layout.unsized_nested_struct_array.per_block_buffer.std430 [ OK ] dEQP.GLES31/functional_ssbo_layout_unsized_nested_struct_array_per_block_buffer_std430 (57 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_unsized_nested_struct_array_single_buffer_std430_instance_array dEQP-GLES31.functional.ssbo.layout.unsized_nested_struct_array.single_buffer.std430_instance_array [ OK ] dEQP.GLES31/functional_ssbo_layout_unsized_nested_struct_array_single_buffer_std430_instance_array (114 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_shared_vec2 dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.shared.vec2 [ OK ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_shared_vec2 (4 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_shared_uvec2 dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.shared.uvec2 [ OK ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_shared_uvec2 (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_shared_mat2x3 dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.shared.mat2x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_shared_mat2x3 (6 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_shared_column_major_mat3x2 dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.shared.column_major_mat3x2 [ OK ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_shared_column_major_mat3x2 (6 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_shared_row_major_mat3x4 dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.shared.row_major_mat3x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_shared_row_major_mat3x4 (12 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_packed_float dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.float [ OK ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_packed_float (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_packed_vec3 dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.vec3 [ OK ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_packed_vec3 (4 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_packed_ivec3 dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.ivec3 [ OK ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_packed_ivec3 (4 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_packed_column_major_mat4 dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.column_major_mat4 [ OK ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_packed_column_major_mat4 (13 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_packed_mat2x3 dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.mat2x3 [ OK ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_packed_mat2x3 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_packed_column_major_mat2x4 dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.column_major_mat2x4 [ OK ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_packed_column_major_mat2x4 (7 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_packed_row_major_mat4x2 dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.row_major_mat4x2 [ OK ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_packed_row_major_mat4x2 (7 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std140_vec2 dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std140.vec2 [ OK ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std140_vec2 (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std140_row_major_mat2 dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std140.row_major_mat2 [ OK ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std140_row_major_mat2 (5 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std140_mat3 dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std140.mat3 [ OK ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std140_mat3 (9 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std140_mat3x2 dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std140.mat3x2 [ OK ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std140_mat3x2 (6 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std140_row_major_mat4x2 dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std140.row_major_mat4x2 [ OK ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std140_row_major_mat4x2 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std140_column_major_mat4x2 dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std140.column_major_mat4x2 [ OK ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std140_column_major_mat4x2 (8 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std430_vec4 dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std430.vec4 [ OK ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std430_vec4 (4 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std430_row_major_mat3 dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std430.row_major_mat3 [ OK ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std430_row_major_mat3 (10 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std430_mat4 dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std430.mat4 [ OK ] dEQP.GLES31/functional_ssbo_layout_instance_array_basic_type_std430_mat4 (13 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_scalar_types_4 dEQP-GLES31.functional.ssbo.layout.random.scalar_types.4 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_scalar_types_4 (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_scalar_types_6 dEQP-GLES31.functional.ssbo.layout.random.scalar_types.6 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_scalar_types_6 (4 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_scalar_types_7 dEQP-GLES31.functional.ssbo.layout.random.scalar_types.7 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_scalar_types_7 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_scalar_types_12 dEQP-GLES31.functional.ssbo.layout.random.scalar_types.12 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_scalar_types_12 (4 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_scalar_types_14 dEQP-GLES31.functional.ssbo.layout.random.scalar_types.14 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_scalar_types_14 (4 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_vector_types_4 dEQP-GLES31.functional.ssbo.layout.random.vector_types.4 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_vector_types_4 (5 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_vector_types_7 dEQP-GLES31.functional.ssbo.layout.random.vector_types.7 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_vector_types_7 (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_vector_types_9 dEQP-GLES31.functional.ssbo.layout.random.vector_types.9 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_vector_types_9 (5 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_vector_types_14 dEQP-GLES31.functional.ssbo.layout.random.vector_types.14 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_vector_types_14 (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_vector_types_17 dEQP-GLES31.functional.ssbo.layout.random.vector_types.17 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_vector_types_17 (6 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_vector_types_22 dEQP-GLES31.functional.ssbo.layout.random.vector_types.22 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_vector_types_22 (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_vector_types_23 dEQP-GLES31.functional.ssbo.layout.random.vector_types.23 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_vector_types_23 (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_basic_types_3 dEQP-GLES31.functional.ssbo.layout.random.basic_types.3 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_basic_types_3 (13 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_basic_types_5 dEQP-GLES31.functional.ssbo.layout.random.basic_types.5 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_basic_types_5 (9 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_basic_types_9 dEQP-GLES31.functional.ssbo.layout.random.basic_types.9 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_basic_types_9 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_basic_types_13 dEQP-GLES31.functional.ssbo.layout.random.basic_types.13 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_basic_types_13 (4 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_basic_arrays_7 dEQP-GLES31.functional.ssbo.layout.random.basic_arrays.7 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_basic_arrays_7 (10 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_basic_arrays_8 dEQP-GLES31.functional.ssbo.layout.random.basic_arrays.8 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_basic_arrays_8 (9 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_unsized_arrays_13 dEQP-GLES31.functional.ssbo.layout.random.unsized_arrays.13 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_unsized_arrays_13 (6 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_unsized_arrays_18 dEQP-GLES31.functional.ssbo.layout.random.unsized_arrays.18 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_unsized_arrays_18 (15 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_unsized_arrays_19 dEQP-GLES31.functional.ssbo.layout.random.unsized_arrays.19 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_unsized_arrays_19 (11 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_arrays_of_arrays_10 dEQP-GLES31.functional.ssbo.layout.random.arrays_of_arrays.10 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_arrays_of_arrays_10 (12 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_arrays_of_arrays_17 dEQP-GLES31.functional.ssbo.layout.random.arrays_of_arrays.17 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_arrays_of_arrays_17 (24 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_basic_instance_arrays_1 dEQP-GLES31.functional.ssbo.layout.random.basic_instance_arrays.1 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_basic_instance_arrays_1 (4 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_basic_instance_arrays_5 dEQP-GLES31.functional.ssbo.layout.random.basic_instance_arrays.5 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_basic_instance_arrays_5 (4 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_basic_instance_arrays_20 dEQP-GLES31.functional.ssbo.layout.random.basic_instance_arrays.20 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_basic_instance_arrays_20 (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_basic_instance_arrays_21 dEQP-GLES31.functional.ssbo.layout.random.basic_instance_arrays.21 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_basic_instance_arrays_21 (4 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_basic_instance_arrays_22 dEQP-GLES31.functional.ssbo.layout.random.basic_instance_arrays.22 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_basic_instance_arrays_22 (4 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_3 dEQP-GLES31.functional.ssbo.layout.random.nested_structs.3 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_3 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_4 dEQP-GLES31.functional.ssbo.layout.random.nested_structs.4 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_4 (5 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_10 dEQP-GLES31.functional.ssbo.layout.random.nested_structs.10 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_10 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_14 dEQP-GLES31.functional.ssbo.layout.random.nested_structs.14 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_14 (6 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_18 dEQP-GLES31.functional.ssbo.layout.random.nested_structs.18 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_18 (8 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_22 dEQP-GLES31.functional.ssbo.layout.random.nested_structs.22 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_22 (15 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_23 dEQP-GLES31.functional.ssbo.layout.random.nested_structs.23 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_23 (4 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_arrays_5 dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays.5 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_arrays_5 (4 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_arrays_10 dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays.10 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_arrays_10 (7 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_arrays_14 dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays.14 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_arrays_14 (14 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_arrays_15 dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays.15 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_arrays_15 (6 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_instance_arrays_1 dEQP-GLES31.functional.ssbo.layout.random.nested_structs_instance_arrays.1 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_instance_arrays_1 (8 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_instance_arrays_3 dEQP-GLES31.functional.ssbo.layout.random.nested_structs_instance_arrays.3 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_instance_arrays_3 (7 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_arrays_instance_arrays_2 dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays_instance_arrays.2 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_arrays_instance_arrays_2 (8 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_arrays_instance_arrays_16 dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays_instance_arrays.16 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_arrays_instance_arrays_16 (3 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_arrays_instance_arrays_21 dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays_instance_arrays.21 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_nested_structs_arrays_instance_arrays_21 (13 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_all_per_block_buffers_20 dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.20 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_all_per_block_buffers_20 (4 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_all_per_block_buffers_25 dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.25 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_all_per_block_buffers_25 (27 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_all_per_block_buffers_31 dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.31 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_all_per_block_buffers_31 (13 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_all_per_block_buffers_38 dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.38 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_all_per_block_buffers_38 (26 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_all_per_block_buffers_42 dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.42 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_all_per_block_buffers_42 (21 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_all_shared_buffer_11 dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.11 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_all_shared_buffer_11 (37 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_all_shared_buffer_14 dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.14 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_all_shared_buffer_14 (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_all_shared_buffer_27 dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.27 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_all_shared_buffer_27 (61 ms) [ RUN ] dEQP.GLES31/functional_ssbo_layout_random_all_shared_buffer_30 dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.30 [ OK ] dEQP.GLES31/functional_ssbo_layout_random_all_shared_buffer_30 (1 ms) [ RUN ] dEQP.GLES31/functional_ssbo_atomic_min_mediump_uint dEQP-GLES31.functional.ssbo.atomic.min.mediump_uint [ OK ] dEQP.GLES31/functional_ssbo_atomic_min_mediump_uint (11 ms) [ RUN ] dEQP.GLES31/functional_ssbo_atomic_max_lowp_int dEQP-GLES31.functional.ssbo.atomic.max.lowp_int [ OK ] dEQP.GLES31/functional_ssbo_atomic_max_lowp_int (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_atomic_max_mediump_uint dEQP-GLES31.functional.ssbo.atomic.max.mediump_uint [ OK ] dEQP.GLES31/functional_ssbo_atomic_max_mediump_uint (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_atomic_or_highp_uint dEQP-GLES31.functional.ssbo.atomic.or.highp_uint [ OK ] dEQP.GLES31/functional_ssbo_atomic_or_highp_uint (21 ms) [ RUN ] dEQP.GLES31/functional_ssbo_atomic_xor_mediump_uint dEQP-GLES31.functional.ssbo.atomic.xor.mediump_uint [ OK ] dEQP.GLES31/functional_ssbo_atomic_xor_mediump_uint (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_atomic_compswap_mediump_int dEQP-GLES31.functional.ssbo.atomic.compswap.mediump_int [ OK ] dEQP.GLES31/functional_ssbo_atomic_compswap_mediump_int (4 ms) [ RUN ] dEQP.GLES31/functional_ssbo_array_length_sized_readonly_array dEQP-GLES31.functional.ssbo.array_length.sized_readonly_array [ OK ] dEQP.GLES31/functional_ssbo_array_length_sized_readonly_array (2 ms) [ RUN ] dEQP.GLES31/functional_ssbo_array_length_unsized_writeonly_array dEQP-GLES31.functional.ssbo.array_length.unsized_writeonly_array [ OK ] dEQP.GLES31/functional_ssbo_array_length_unsized_writeonly_array (2 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_float_vertex dEQP-GLES31.functional.ubo.2_level_array.shared.float_vertex [ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_float_vertex (11 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_ivec2_fragment dEQP-GLES31.functional.ubo.2_level_array.shared.ivec2_fragment [ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_ivec2_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_ivec3_fragment dEQP-GLES31.functional.ubo.2_level_array.shared.ivec3_fragment [ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_ivec3_fragment (3 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_ivec4_vertex dEQP-GLES31.functional.ubo.2_level_array.shared.ivec4_vertex [ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_ivec4_vertex (20 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_uint_vertex dEQP-GLES31.functional.ubo.2_level_array.shared.uint_vertex [ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_uint_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_uint_both dEQP-GLES31.functional.ubo.2_level_array.shared.uint_both [ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_uint_both (2 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_uvec3_both dEQP-GLES31.functional.ubo.2_level_array.shared.uvec3_both [ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_uvec3_both (24 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_uvec4_vertex dEQP-GLES31.functional.ubo.2_level_array.shared.uvec4_vertex [ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_uvec4_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_bvec2_fragment dEQP-GLES31.functional.ubo.2_level_array.shared.bvec2_fragment [ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_bvec2_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_mat2_vertex dEQP-GLES31.functional.ubo.2_level_array.shared.mat2_vertex [ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_mat2_vertex (4 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_row_major_mat3_vertex dEQP-GLES31.functional.ubo.2_level_array.shared.row_major_mat3_vertex [ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_row_major_mat3_vertex (4 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_row_major_mat3_fragment dEQP-GLES31.functional.ubo.2_level_array.shared.row_major_mat3_fragment [ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_row_major_mat3_fragment (4 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_column_major_mat3_both dEQP-GLES31.functional.ubo.2_level_array.shared.column_major_mat3_both [ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_column_major_mat3_both (7 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_mat2x3_both dEQP-GLES31.functional.ubo.2_level_array.shared.mat2x3_both [ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_mat2x3_both (5 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_column_major_mat2x3_vertex dEQP-GLES31.functional.ubo.2_level_array.shared.column_major_mat2x3_vertex [ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_column_major_mat2x3_vertex (3 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_mat3x2_vertex dEQP-GLES31.functional.ubo.2_level_array.shared.mat3x2_vertex [ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_mat3x2_vertex (4 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_mat3x2_fragment dEQP-GLES31.functional.ubo.2_level_array.shared.mat3x2_fragment [ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_mat3x2_fragment (13 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_mat3x2_both dEQP-GLES31.functional.ubo.2_level_array.shared.mat3x2_both [ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_mat3x2_both (4 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_column_major_mat3x2_vertex dEQP-GLES31.functional.ubo.2_level_array.shared.column_major_mat3x2_vertex [ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_column_major_mat3x2_vertex (4 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_column_major_mat3x2_fragment dEQP-GLES31.functional.ubo.2_level_array.shared.column_major_mat3x2_fragment [ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_column_major_mat3x2_fragment (3 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_mat3x4_vertex dEQP-GLES31.functional.ubo.2_level_array.shared.mat3x4_vertex [ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_mat3x4_vertex (5 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_row_major_mat3x4_vertex dEQP-GLES31.functional.ubo.2_level_array.shared.row_major_mat3x4_vertex [ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_row_major_mat3x4_vertex (20 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_shared_column_major_mat4x3_both dEQP-GLES31.functional.ubo.2_level_array.shared.column_major_mat4x3_both [ OK ] dEQP.GLES31/functional_ubo_2_level_array_shared_column_major_mat4x3_both (8 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_packed_float_fragment dEQP-GLES31.functional.ubo.2_level_array.packed.float_fragment [ OK ] dEQP.GLES31/functional_ubo_2_level_array_packed_float_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_packed_vec3_vertex dEQP-GLES31.functional.ubo.2_level_array.packed.vec3_vertex [ OK ] dEQP.GLES31/functional_ubo_2_level_array_packed_vec3_vertex (3 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_packed_vec4_fragment dEQP-GLES31.functional.ubo.2_level_array.packed.vec4_fragment [ OK ] dEQP.GLES31/functional_ubo_2_level_array_packed_vec4_fragment (3 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_packed_uvec4_vertex dEQP-GLES31.functional.ubo.2_level_array.packed.uvec4_vertex [ OK ] dEQP.GLES31/functional_ubo_2_level_array_packed_uvec4_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_packed_bvec2_fragment dEQP-GLES31.functional.ubo.2_level_array.packed.bvec2_fragment [ OK ] dEQP.GLES31/functional_ubo_2_level_array_packed_bvec2_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_packed_bvec3_vertex dEQP-GLES31.functional.ubo.2_level_array.packed.bvec3_vertex [ OK ] dEQP.GLES31/functional_ubo_2_level_array_packed_bvec3_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_packed_row_major_mat2_fragment dEQP-GLES31.functional.ubo.2_level_array.packed.row_major_mat2_fragment [ OK ] dEQP.GLES31/functional_ubo_2_level_array_packed_row_major_mat2_fragment (3 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_packed_column_major_mat4_vertex dEQP-GLES31.functional.ubo.2_level_array.packed.column_major_mat4_vertex [ OK ] dEQP.GLES31/functional_ubo_2_level_array_packed_column_major_mat4_vertex (6 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_packed_column_major_mat4_fragment dEQP-GLES31.functional.ubo.2_level_array.packed.column_major_mat4_fragment [ OK ] dEQP.GLES31/functional_ubo_2_level_array_packed_column_major_mat4_fragment (5 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_packed_mat2x3_vertex dEQP-GLES31.functional.ubo.2_level_array.packed.mat2x3_vertex [ OK ] dEQP.GLES31/functional_ubo_2_level_array_packed_mat2x3_vertex (3 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_packed_mat2x3_fragment dEQP-GLES31.functional.ubo.2_level_array.packed.mat2x3_fragment [ OK ] dEQP.GLES31/functional_ubo_2_level_array_packed_mat2x3_fragment (3 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_packed_mat2x4_vertex dEQP-GLES31.functional.ubo.2_level_array.packed.mat2x4_vertex [ OK ] dEQP.GLES31/functional_ubo_2_level_array_packed_mat2x4_vertex (5 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_packed_mat3x4_fragment dEQP-GLES31.functional.ubo.2_level_array.packed.mat3x4_fragment [ OK ] dEQP.GLES31/functional_ubo_2_level_array_packed_mat3x4_fragment (4 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_packed_row_major_mat3x4_vertex dEQP-GLES31.functional.ubo.2_level_array.packed.row_major_mat3x4_vertex [ OK ] dEQP.GLES31/functional_ubo_2_level_array_packed_row_major_mat3x4_vertex (4 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_std140_vec3_fragment dEQP-GLES31.functional.ubo.2_level_array.std140.vec3_fragment [ OK ] dEQP.GLES31/functional_ubo_2_level_array_std140_vec3_fragment (3 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_std140_ivec2_vertex dEQP-GLES31.functional.ubo.2_level_array.std140.ivec2_vertex [ OK ] dEQP.GLES31/functional_ubo_2_level_array_std140_ivec2_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_std140_ivec3_fragment dEQP-GLES31.functional.ubo.2_level_array.std140.ivec3_fragment [ OK ] dEQP.GLES31/functional_ubo_2_level_array_std140_ivec3_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_std140_uvec4_fragment dEQP-GLES31.functional.ubo.2_level_array.std140.uvec4_fragment [ OK ] dEQP.GLES31/functional_ubo_2_level_array_std140_uvec4_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_std140_uvec4_both dEQP-GLES31.functional.ubo.2_level_array.std140.uvec4_both [ OK ] dEQP.GLES31/functional_ubo_2_level_array_std140_uvec4_both (3 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_std140_bool_both dEQP-GLES31.functional.ubo.2_level_array.std140.bool_both [ OK ] dEQP.GLES31/functional_ubo_2_level_array_std140_bool_both (2 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_std140_bvec3_fragment dEQP-GLES31.functional.ubo.2_level_array.std140.bvec3_fragment [ OK ] dEQP.GLES31/functional_ubo_2_level_array_std140_bvec3_fragment (2 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_std140_bvec4_vertex dEQP-GLES31.functional.ubo.2_level_array.std140.bvec4_vertex [ OK ] dEQP.GLES31/functional_ubo_2_level_array_std140_bvec4_vertex (2 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_std140_mat2_both dEQP-GLES31.functional.ubo.2_level_array.std140.mat2_both [ OK ] dEQP.GLES31/functional_ubo_2_level_array_std140_mat2_both (4 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_std140_row_major_mat2_fragment dEQP-GLES31.functional.ubo.2_level_array.std140.row_major_mat2_fragment [ OK ] dEQP.GLES31/functional_ubo_2_level_array_std140_row_major_mat2_fragment (4 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_std140_column_major_mat2_both dEQP-GLES31.functional.ubo.2_level_array.std140.column_major_mat2_both [ OK ] dEQP.GLES31/functional_ubo_2_level_array_std140_column_major_mat2_both (3 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_std140_mat3_both dEQP-GLES31.functional.ubo.2_level_array.std140.mat3_both [ OK ] dEQP.GLES31/functional_ubo_2_level_array_std140_mat3_both (14 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_std140_row_major_mat3_both dEQP-GLES31.functional.ubo.2_level_array.std140.row_major_mat3_both [ OK ] dEQP.GLES31/functional_ubo_2_level_array_std140_row_major_mat3_both (6 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_std140_row_major_mat2x3_vertex dEQP-GLES31.functional.ubo.2_level_array.std140.row_major_mat2x3_vertex [ OK ] dEQP.GLES31/functional_ubo_2_level_array_std140_row_major_mat2x3_vertex (4 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_std140_row_major_mat2x4_both dEQP-GLES31.functional.ubo.2_level_array.std140.row_major_mat2x4_both [ OK ] dEQP.GLES31/functional_ubo_2_level_array_std140_row_major_mat2x4_both (5 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_std140_row_major_mat3x2_both dEQP-GLES31.functional.ubo.2_level_array.std140.row_major_mat3x2_both [ OK ] dEQP.GLES31/functional_ubo_2_level_array_std140_row_major_mat3x2_both (5 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_std140_column_major_mat4x2_vertex dEQP-GLES31.functional.ubo.2_level_array.std140.column_major_mat4x2_vertex [ OK ] dEQP.GLES31/functional_ubo_2_level_array_std140_column_major_mat4x2_vertex (4 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_std140_mat4x3_vertex dEQP-GLES31.functional.ubo.2_level_array.std140.mat4x3_vertex [ OK ] dEQP.GLES31/functional_ubo_2_level_array_std140_mat4x3_vertex (5 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_std140_column_major_mat4x3_vertex dEQP-GLES31.functional.ubo.2_level_array.std140.column_major_mat4x3_vertex [ OK ] dEQP.GLES31/functional_ubo_2_level_array_std140_column_major_mat4x3_vertex (5 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_array_std140_column_major_mat4x3_both dEQP-GLES31.functional.ubo.2_level_array.std140.column_major_mat4x3_both [ OK ] dEQP.GLES31/functional_ubo_2_level_array_std140_column_major_mat4x3_both (22 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_vec4_both dEQP-GLES31.functional.ubo.3_level_array.shared.vec4_both [ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_vec4_both (26 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_ivec3_vertex dEQP-GLES31.functional.ubo.3_level_array.shared.ivec3_vertex [ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_ivec3_vertex (21 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_ivec3_fragment dEQP-GLES31.functional.ubo.3_level_array.shared.ivec3_fragment [ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_ivec3_fragment (7 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_uint_vertex dEQP-GLES31.functional.ubo.3_level_array.shared.uint_vertex [ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_uint_vertex (3 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_uvec2_both dEQP-GLES31.functional.ubo.3_level_array.shared.uvec2_both [ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_uvec2_both (4 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_bool_vertex dEQP-GLES31.functional.ubo.3_level_array.shared.bool_vertex [ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_bool_vertex (3 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_bvec4_vertex dEQP-GLES31.functional.ubo.3_level_array.shared.bvec4_vertex [ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_bvec4_vertex (3 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_bvec4_fragment dEQP-GLES31.functional.ubo.3_level_array.shared.bvec4_fragment [ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_bvec4_fragment (3 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_column_major_mat2_vertex dEQP-GLES31.functional.ubo.3_level_array.shared.column_major_mat2_vertex [ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_column_major_mat2_vertex (5 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_row_major_mat4_both dEQP-GLES31.functional.ubo.3_level_array.shared.row_major_mat4_both [ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_row_major_mat4_both (18 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_mat2x3_vertex dEQP-GLES31.functional.ubo.3_level_array.shared.mat2x3_vertex [ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_mat2x3_vertex (6 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_row_major_mat2x3_vertex dEQP-GLES31.functional.ubo.3_level_array.shared.row_major_mat2x3_vertex [ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_row_major_mat2x3_vertex (5 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_row_major_mat2x3_fragment dEQP-GLES31.functional.ubo.3_level_array.shared.row_major_mat2x3_fragment [ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_row_major_mat2x3_fragment (5 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_mat2x4_both dEQP-GLES31.functional.ubo.3_level_array.shared.mat2x4_both [ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_mat2x4_both (714 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_row_major_mat2x4_both dEQP-GLES31.functional.ubo.3_level_array.shared.row_major_mat2x4_both [ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_row_major_mat2x4_both (257 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_mat3x2_fragment dEQP-GLES31.functional.ubo.3_level_array.shared.mat3x2_fragment [ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_mat3x2_fragment (6 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_row_major_mat3x2_vertex dEQP-GLES31.functional.ubo.3_level_array.shared.row_major_mat3x2_vertex [ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_row_major_mat3x2_vertex (1818 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_row_major_mat3x2_fragment dEQP-GLES31.functional.ubo.3_level_array.shared.row_major_mat3x2_fragment [ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_row_major_mat3x2_fragment (7 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_column_major_mat3x2_fragment dEQP-GLES31.functional.ubo.3_level_array.shared.column_major_mat3x2_fragment [ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_column_major_mat3x2_fragment (5 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_mat3x4_fragment dEQP-GLES31.functional.ubo.3_level_array.shared.mat3x4_fragment [ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_mat3x4_fragment (338 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_row_major_mat3x4_fragment dEQP-GLES31.functional.ubo.3_level_array.shared.row_major_mat3x4_fragment [ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_row_major_mat3x4_fragment (370 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_row_major_mat4x2_fragment dEQP-GLES31.functional.ubo.3_level_array.shared.row_major_mat4x2_fragment [ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_row_major_mat4x2_fragment (24 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_column_major_mat4x2_vertex dEQP-GLES31.functional.ubo.3_level_array.shared.column_major_mat4x2_vertex [ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_column_major_mat4x2_vertex (8 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_shared_column_major_mat4x3_both dEQP-GLES31.functional.ubo.3_level_array.shared.column_major_mat4x3_both [ OK ] dEQP.GLES31/functional_ubo_3_level_array_shared_column_major_mat4x3_both (40 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_packed_vec2_fragment dEQP-GLES31.functional.ubo.3_level_array.packed.vec2_fragment [ OK ] dEQP.GLES31/functional_ubo_3_level_array_packed_vec2_fragment (21 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_packed_bool_vertex dEQP-GLES31.functional.ubo.3_level_array.packed.bool_vertex [ OK ] dEQP.GLES31/functional_ubo_3_level_array_packed_bool_vertex (3 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_packed_bvec2_vertex dEQP-GLES31.functional.ubo.3_level_array.packed.bvec2_vertex [ OK ] dEQP.GLES31/functional_ubo_3_level_array_packed_bvec2_vertex (24 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_packed_bvec2_fragment dEQP-GLES31.functional.ubo.3_level_array.packed.bvec2_fragment [ OK ] dEQP.GLES31/functional_ubo_3_level_array_packed_bvec2_fragment (3 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_packed_bvec3_vertex dEQP-GLES31.functional.ubo.3_level_array.packed.bvec3_vertex [ OK ] dEQP.GLES31/functional_ubo_3_level_array_packed_bvec3_vertex (12 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_packed_bvec4_vertex dEQP-GLES31.functional.ubo.3_level_array.packed.bvec4_vertex [ OK ] dEQP.GLES31/functional_ubo_3_level_array_packed_bvec4_vertex (3 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_packed_mat2_fragment dEQP-GLES31.functional.ubo.3_level_array.packed.mat2_fragment [ OK ] dEQP.GLES31/functional_ubo_3_level_array_packed_mat2_fragment (4 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_packed_row_major_mat2_fragment dEQP-GLES31.functional.ubo.3_level_array.packed.row_major_mat2_fragment [ OK ] dEQP.GLES31/functional_ubo_3_level_array_packed_row_major_mat2_fragment (5 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_packed_mat3_vertex dEQP-GLES31.functional.ubo.3_level_array.packed.mat3_vertex [ OK ] dEQP.GLES31/functional_ubo_3_level_array_packed_mat3_vertex (6 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_packed_mat3_fragment dEQP-GLES31.functional.ubo.3_level_array.packed.mat3_fragment [ OK ] dEQP.GLES31/functional_ubo_3_level_array_packed_mat3_fragment (7 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_packed_row_major_mat3_fragment dEQP-GLES31.functional.ubo.3_level_array.packed.row_major_mat3_fragment [ OK ] dEQP.GLES31/functional_ubo_3_level_array_packed_row_major_mat3_fragment (6 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_packed_column_major_mat4_fragment dEQP-GLES31.functional.ubo.3_level_array.packed.column_major_mat4_fragment [ OK ] dEQP.GLES31/functional_ubo_3_level_array_packed_column_major_mat4_fragment (14 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_packed_mat2x3_vertex dEQP-GLES31.functional.ubo.3_level_array.packed.mat2x3_vertex [ OK ] dEQP.GLES31/functional_ubo_3_level_array_packed_mat2x3_vertex (6 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_packed_mat2x4_vertex dEQP-GLES31.functional.ubo.3_level_array.packed.mat2x4_vertex [ OK ] dEQP.GLES31/functional_ubo_3_level_array_packed_mat2x4_vertex (6 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_packed_row_major_mat3x2_vertex dEQP-GLES31.functional.ubo.3_level_array.packed.row_major_mat3x2_vertex [ OK ] dEQP.GLES31/functional_ubo_3_level_array_packed_row_major_mat3x2_vertex (6 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_packed_column_major_mat3x4_vertex dEQP-GLES31.functional.ubo.3_level_array.packed.column_major_mat3x4_vertex [ OK ] dEQP.GLES31/functional_ubo_3_level_array_packed_column_major_mat3x4_vertex (8 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_packed_row_major_mat4x2_fragment dEQP-GLES31.functional.ubo.3_level_array.packed.row_major_mat4x2_fragment [ OK ] dEQP.GLES31/functional_ubo_3_level_array_packed_row_major_mat4x2_fragment (5 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_std140_vec2_vertex dEQP-GLES31.functional.ubo.3_level_array.std140.vec2_vertex [ OK ] dEQP.GLES31/functional_ubo_3_level_array_std140_vec2_vertex (16 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_std140_ivec2_both dEQP-GLES31.functional.ubo.3_level_array.std140.ivec2_both [ OK ] dEQP.GLES31/functional_ubo_3_level_array_std140_ivec2_both (6 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_std140_ivec3_both dEQP-GLES31.functional.ubo.3_level_array.std140.ivec3_both [ OK ] dEQP.GLES31/functional_ubo_3_level_array_std140_ivec3_both (4 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_std140_uint_both dEQP-GLES31.functional.ubo.3_level_array.std140.uint_both [ OK ] dEQP.GLES31/functional_ubo_3_level_array_std140_uint_both (21 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_std140_uvec2_vertex dEQP-GLES31.functional.ubo.3_level_array.std140.uvec2_vertex [ OK ] dEQP.GLES31/functional_ubo_3_level_array_std140_uvec2_vertex (4 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_std140_row_major_mat2_both dEQP-GLES31.functional.ubo.3_level_array.std140.row_major_mat2_both [ OK ] dEQP.GLES31/functional_ubo_3_level_array_std140_row_major_mat2_both (8 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_std140_column_major_mat2_both dEQP-GLES31.functional.ubo.3_level_array.std140.column_major_mat2_both [ OK ] dEQP.GLES31/functional_ubo_3_level_array_std140_column_major_mat2_both (8 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_std140_row_major_mat3_fragment dEQP-GLES31.functional.ubo.3_level_array.std140.row_major_mat3_fragment [ OK ] dEQP.GLES31/functional_ubo_3_level_array_std140_row_major_mat3_fragment (6 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_std140_row_major_mat4_vertex dEQP-GLES31.functional.ubo.3_level_array.std140.row_major_mat4_vertex [ OK ] dEQP.GLES31/functional_ubo_3_level_array_std140_row_major_mat4_vertex (15 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_std140_mat2x3_both dEQP-GLES31.functional.ubo.3_level_array.std140.mat2x3_both [ OK ] dEQP.GLES31/functional_ubo_3_level_array_std140_mat2x3_both (10 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_std140_column_major_mat2x3_vertex dEQP-GLES31.functional.ubo.3_level_array.std140.column_major_mat2x3_vertex [ OK ] dEQP.GLES31/functional_ubo_3_level_array_std140_column_major_mat2x3_vertex (5 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_std140_row_major_mat3x2_vertex dEQP-GLES31.functional.ubo.3_level_array.std140.row_major_mat3x2_vertex [ OK ] dEQP.GLES31/functional_ubo_3_level_array_std140_row_major_mat3x2_vertex (5 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_std140_column_major_mat3x2_vertex dEQP-GLES31.functional.ubo.3_level_array.std140.column_major_mat3x2_vertex [ OK ] dEQP.GLES31/functional_ubo_3_level_array_std140_column_major_mat3x2_vertex (6 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_std140_row_major_mat3x4_vertex dEQP-GLES31.functional.ubo.3_level_array.std140.row_major_mat3x4_vertex [ OK ] dEQP.GLES31/functional_ubo_3_level_array_std140_row_major_mat3x4_vertex (8 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_std140_column_major_mat3x4_both dEQP-GLES31.functional.ubo.3_level_array.std140.column_major_mat3x4_both [ OK ] dEQP.GLES31/functional_ubo_3_level_array_std140_column_major_mat3x4_both (13 ms) [ RUN ] dEQP.GLES31/functional_ubo_3_level_array_std140_row_major_mat4x2_fragment dEQP-GLES31.functional.ubo.3_level_array.std140.row_major_mat4x2_fragment [ OK ] dEQP.GLES31/functional_ubo_3_level_array_std140_row_major_mat4x2_fragment (6 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_struct_array_per_block_buffer_shared_instance_array_vertex dEQP-GLES31.functional.ubo.2_level_struct_array.per_block_buffer.shared_instance_array_vertex [ OK ] dEQP.GLES31/functional_ubo_2_level_struct_array_per_block_buffer_shared_instance_array_vertex (14 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_struct_array_per_block_buffer_packed_instance_array_vertex dEQP-GLES31.functional.ubo.2_level_struct_array.per_block_buffer.packed_instance_array_vertex [ OK ] dEQP.GLES31/functional_ubo_2_level_struct_array_per_block_buffer_packed_instance_array_vertex (12 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_struct_array_per_block_buffer_std140_fragment dEQP-GLES31.functional.ubo.2_level_struct_array.per_block_buffer.std140_fragment [ OK ] dEQP.GLES31/functional_ubo_2_level_struct_array_per_block_buffer_std140_fragment (6 ms) [ RUN ] dEQP.GLES31/functional_ubo_2_level_struct_array_single_buffer_shared_instance_array_both dEQP-GLES31.functional.ubo.2_level_struct_array.single_buffer.shared_instance_array_both [ OK ] dEQP.GLES31/functional_ubo_2_level_struct_array_single_buffer_shared_instance_array_both (39 ms) [ RUN ] dEQP.GLES31/functional_ubo_random_basic_type_arrays_2 dEQP-GLES31.functional.ubo.random.basic_type_arrays.2 [ OK ] dEQP.GLES31/functional_ubo_random_basic_type_arrays_2 (4 ms) [ RUN ] dEQP.GLES31/functional_ubo_random_basic_type_arrays_3 dEQP-GLES31.functional.ubo.random.basic_type_arrays.3 [ OK ] dEQP.GLES31/functional_ubo_random_basic_type_arrays_3 (4 ms) [ RUN ] dEQP.GLES31/functional_ubo_random_basic_type_arrays_5 dEQP-GLES31.functional.ubo.random.basic_type_arrays.5 [ OK ] dEQP.GLES31/functional_ubo_random_basic_type_arrays_5 (4 ms) [ RUN ] dEQP.GLES31/functional_ubo_random_basic_type_arrays_8 dEQP-GLES31.functional.ubo.random.basic_type_arrays.8 [ OK ] dEQP.GLES31/functional_ubo_random_basic_type_arrays_8 (4 ms) [ RUN ] dEQP.GLES31/functional_ubo_random_basic_type_arrays_10 dEQP-GLES31.functional.ubo.random.basic_type_arrays.10 [ OK ] dEQP.GLES31/functional_ubo_random_basic_type_arrays_10 (7 ms) [ RUN ] dEQP.GLES31/functional_ubo_random_basic_type_arrays_13 dEQP-GLES31.functional.ubo.random.basic_type_arrays.13 [ OK ] dEQP.GLES31/functional_ubo_random_basic_type_arrays_13 (3 ms) [ RUN ] dEQP.GLES31/functional_ubo_random_basic_type_arrays_23 dEQP-GLES31.functional.ubo.random.basic_type_arrays.23 [ OK ] dEQP.GLES31/functional_ubo_random_basic_type_arrays_23 (5 ms) [ RUN ] dEQP.GLES31/functional_ubo_random_all_per_block_buffers_8 dEQP-GLES31.functional.ubo.random.all_per_block_buffers.8 [ OK ] dEQP.GLES31/functional_ubo_random_all_per_block_buffers_8 (3 ms) [ RUN ] dEQP.GLES31/functional_ubo_random_all_per_block_buffers_10 dEQP-GLES31.functional.ubo.random.all_per_block_buffers.10 [ OK ] dEQP.GLES31/functional_ubo_random_all_per_block_buffers_10 (25 ms) [ RUN ] dEQP.GLES31/functional_ubo_random_all_per_block_buffers_13 dEQP-GLES31.functional.ubo.random.all_per_block_buffers.13 [ OK ] dEQP.GLES31/functional_ubo_random_all_per_block_buffers_13 (35 ms) [ RUN ] dEQP.GLES31/functional_ubo_random_all_per_block_buffers_27 dEQP-GLES31.functional.ubo.random.all_per_block_buffers.27 [ OK ] dEQP.GLES31/functional_ubo_random_all_per_block_buffers_27 (7 ms) [ RUN ] dEQP.GLES31/functional_ubo_random_all_per_block_buffers_44 dEQP-GLES31.functional.ubo.random.all_per_block_buffers.44 [ OK ] dEQP.GLES31/functional_ubo_random_all_per_block_buffers_44 (5 ms) [ RUN ] dEQP.GLES31/functional_ubo_random_all_per_block_buffers_45 dEQP-GLES31.functional.ubo.random.all_per_block_buffers.45 [ OK ] dEQP.GLES31/functional_ubo_random_all_per_block_buffers_45 (7 ms) [ RUN ] dEQP.GLES31/functional_ubo_random_all_per_block_buffers_47 dEQP-GLES31.functional.ubo.random.all_per_block_buffers.47 [ OK ] dEQP.GLES31/functional_ubo_random_all_per_block_buffers_47 (3 ms) [ RUN ] dEQP.GLES31/functional_ubo_random_all_per_block_buffers_48 dEQP-GLES31.functional.ubo.random.all_per_block_buffers.48 [ OK ] dEQP.GLES31/functional_ubo_random_all_per_block_buffers_48 (5 ms) [ RUN ] dEQP.GLES31/functional_ubo_random_all_shared_buffer_4 dEQP-GLES31.functional.ubo.random.all_shared_buffer.4 [ OK ] dEQP.GLES31/functional_ubo_random_all_shared_buffer_4 (7 ms) [ RUN ] dEQP.GLES31/functional_ubo_random_all_shared_buffer_5 dEQP-GLES31.functional.ubo.random.all_shared_buffer.5 [ OK ] dEQP.GLES31/functional_ubo_random_all_shared_buffer_5 (10 ms) [ RUN ] dEQP.GLES31/functional_ubo_random_all_shared_buffer_7 dEQP-GLES31.functional.ubo.random.all_shared_buffer.7 [ OK ] dEQP.GLES31/functional_ubo_random_all_shared_buffer_7 (3 ms) [ RUN ] dEQP.GLES31/functional_ubo_random_all_shared_buffer_22 dEQP-GLES31.functional.ubo.random.all_shared_buffer.22 [ OK ] dEQP.GLES31/functional_ubo_random_all_shared_buffer_22 (8 ms) [ RUN ] dEQP.GLES31/functional_ubo_random_all_shared_buffer_24 dEQP-GLES31.functional.ubo.random.all_shared_buffer.24 [ OK ] dEQP.GLES31/functional_ubo_random_all_shared_buffer_24 (7 ms) [ RUN ] dEQP.GLES31/functional_ubo_random_all_shared_buffer_32 dEQP-GLES31.functional.ubo.random.all_shared_buffer.32 [ OK ] dEQP.GLES31/functional_ubo_random_all_shared_buffer_32 (7 ms) [ RUN ] dEQP.GLES31/functional_ubo_random_all_shared_buffer_33 dEQP-GLES31.functional.ubo.random.all_shared_buffer.33 [ OK ] dEQP.GLES31/functional_ubo_random_all_shared_buffer_33 (5 ms) [ RUN ] dEQP.GLES31/functional_ubo_random_all_shared_buffer_46 dEQP-GLES31.functional.ubo.random.all_shared_buffer.46 [ OK ] dEQP.GLES31/functional_ubo_random_all_shared_buffer_46 (6 ms) [ RUN ] dEQP.GLES31/functional_ubo_random_all_shared_buffer_49 dEQP-GLES31.functional.ubo.random.all_shared_buffer.49 [ OK ] dEQP.GLES31/functional_ubo_random_all_shared_buffer_49 (3 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_2d_store_rgba16f dEQP-GLES31.functional.image_load_store.2d.store.rgba16f Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_2d_store_rgba16f (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_2d_store_rgba8ui dEQP-GLES31.functional.image_load_store.2d.store.rgba8ui Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_2d_store_rgba8ui (1 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_2d_load_store_r32f dEQP-GLES31.functional.image_load_store.2d.load_store.r32f Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_2d_load_store_r32f (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_2d_load_store_rgba16ui dEQP-GLES31.functional.image_load_store.2d.load_store.rgba16ui Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_2d_load_store_rgba16ui (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_2d_atomic_min_r32ui_return_value dEQP-GLES31.functional.image_load_store.2d.atomic.min_r32ui_return_value Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_2d_atomic_min_r32ui_return_value (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_2d_atomic_min_r32i_return_value dEQP-GLES31.functional.image_load_store.2d.atomic.min_r32i_return_value Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_2d_atomic_min_r32i_return_value (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_2d_atomic_and_r32i_return_value dEQP-GLES31.functional.image_load_store.2d.atomic.and_r32i_return_value Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_2d_atomic_and_r32i_return_value (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_2d_format_reinterpret_rgba32f_rgba32ui dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.rgba32f_rgba32ui Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_2d_format_reinterpret_rgba32f_rgba32ui (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_2d_format_reinterpret_r32f_rgba8i dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.r32f_rgba8i Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_2d_format_reinterpret_r32f_rgba8i (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_2d_format_reinterpret_r32f_rgba8 dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.r32f_rgba8 Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_2d_format_reinterpret_r32f_rgba8 (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_2d_format_reinterpret_rgba8ui_r32ui dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.rgba8ui_r32ui Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_2d_format_reinterpret_rgba8ui_r32ui (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_2d_format_reinterpret_rgba8ui_rgba8i dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.rgba8ui_rgba8i Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_2d_format_reinterpret_rgba8ui_rgba8i (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_2d_format_reinterpret_rgba8ui_rgba8 dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.rgba8ui_rgba8 Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_2d_format_reinterpret_rgba8ui_rgba8 (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_2d_format_reinterpret_rgba8ui_rgba8_snorm dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.rgba8ui_rgba8_snorm Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_2d_format_reinterpret_rgba8ui_rgba8_snorm (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_2d_format_reinterpret_r32ui_rgba8ui dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.r32ui_rgba8ui Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_2d_format_reinterpret_r32ui_rgba8ui (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_2d_format_reinterpret_r32i_r32f dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.r32i_r32f Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_2d_format_reinterpret_r32i_r32f (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_2d_format_reinterpret_r32i_r32ui dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.r32i_r32ui Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_2d_format_reinterpret_r32i_r32ui (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_2d_format_reinterpret_r32i_rgba8i dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.r32i_rgba8i Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_2d_format_reinterpret_r32i_rgba8i (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_2d_format_reinterpret_r32i_rgba8 dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.r32i_rgba8 Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_2d_format_reinterpret_r32i_rgba8 (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_2d_format_reinterpret_rgba8_r32f dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.rgba8_r32f Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_2d_format_reinterpret_rgba8_r32f (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_2d_format_reinterpret_rgba8_snorm_r32f dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.rgba8_snorm_r32f Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_2d_format_reinterpret_rgba8_snorm_r32f (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_2d_image_size_readonly_7x1 dEQP-GLES31.functional.image_load_store.2d.image_size.readonly_7x1 Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_2d_image_size_readonly_7x1 (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_2d_image_size_writeonly_7x1 dEQP-GLES31.functional.image_load_store.2d.image_size.writeonly_7x1 Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_2d_image_size_writeonly_7x1 (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_cube_store_rgba8ui dEQP-GLES31.functional.image_load_store.cube.store.rgba8ui Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_cube_store_rgba8ui (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_cube_store_rgba16i dEQP-GLES31.functional.image_load_store.cube.store.rgba16i Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_cube_store_rgba16i (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_cube_store_rgba16i_single_layer dEQP-GLES31.functional.image_load_store.cube.store.rgba16i_single_layer Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_cube_store_rgba16i_single_layer (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_cube_store_r32i_single_layer dEQP-GLES31.functional.image_load_store.cube.store.r32i_single_layer Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_cube_store_r32i_single_layer (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_cube_store_rgba8_snorm_single_layer dEQP-GLES31.functional.image_load_store.cube.store.rgba8_snorm_single_layer Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_cube_store_rgba8_snorm_single_layer (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_cube_load_store_r32f dEQP-GLES31.functional.image_load_store.cube.load_store.r32f Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_cube_load_store_r32f (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_cube_load_store_rgba8ui_single_layer dEQP-GLES31.functional.image_load_store.cube.load_store.rgba8ui_single_layer Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_cube_load_store_rgba8ui_single_layer (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_cube_load_store_rgba32i dEQP-GLES31.functional.image_load_store.cube.load_store.rgba32i Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_cube_load_store_rgba32i (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_cube_load_store_rgba8i dEQP-GLES31.functional.image_load_store.cube.load_store.rgba8i Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_cube_load_store_rgba8i (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_cube_load_store_r32i dEQP-GLES31.functional.image_load_store.cube.load_store.r32i Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_cube_load_store_r32i (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_cube_load_store_r32i_single_layer dEQP-GLES31.functional.image_load_store.cube.load_store.r32i_single_layer Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_cube_load_store_r32i_single_layer (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_cube_load_store_rgba8 dEQP-GLES31.functional.image_load_store.cube.load_store.rgba8 Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_cube_load_store_rgba8 (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_cube_load_store_rgba8_snorm_single_layer dEQP-GLES31.functional.image_load_store.cube.load_store.rgba8_snorm_single_layer Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_cube_load_store_rgba8_snorm_single_layer (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_cube_atomic_add_r32ui_return_value dEQP-GLES31.functional.image_load_store.cube.atomic.add_r32ui_return_value Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_cube_atomic_add_r32ui_return_value (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_cube_atomic_min_r32ui_return_value dEQP-GLES31.functional.image_load_store.cube.atomic.min_r32ui_return_value Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_cube_atomic_min_r32ui_return_value (1 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_cube_atomic_and_r32i_return_value dEQP-GLES31.functional.image_load_store.cube.atomic.and_r32i_return_value Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_cube_atomic_and_r32i_return_value (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_cube_qualifiers_volatile_r32f dEQP-GLES31.functional.image_load_store.cube.qualifiers.volatile_r32f Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_cube_qualifiers_volatile_r32f (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_cube_format_reinterpret_rgba32f_rgba32ui dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba32f_rgba32ui Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_cube_format_reinterpret_rgba32f_rgba32ui (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_cube_format_reinterpret_r32f_rgba8ui dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.r32f_rgba8ui Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_cube_format_reinterpret_r32f_rgba8ui (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_cube_format_reinterpret_rgba32ui_rgba32f dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba32ui_rgba32f Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_cube_format_reinterpret_rgba32ui_rgba32f (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_cube_format_reinterpret_rgba8ui_r32i dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba8ui_r32i Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_cube_format_reinterpret_rgba8ui_r32i (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_cube_format_reinterpret_r32ui_r32i dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.r32ui_r32i Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_cube_format_reinterpret_r32ui_r32i (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_cube_format_reinterpret_r32ui_rgba8 dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.r32ui_rgba8 Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_cube_format_reinterpret_r32ui_rgba8 (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_cube_format_reinterpret_rgba32i_rgba32ui dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba32i_rgba32ui Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_cube_format_reinterpret_rgba32i_rgba32ui (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_cube_format_reinterpret_rgba16i_rgba16ui dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba16i_rgba16ui Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_cube_format_reinterpret_rgba16i_rgba16ui (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_cube_format_reinterpret_r32i_rgba8i dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.r32i_rgba8i Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_cube_format_reinterpret_r32i_rgba8i (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_cube_format_reinterpret_rgba8_r32ui dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba8_r32ui Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_cube_format_reinterpret_rgba8_r32ui (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_cube_format_reinterpret_rgba8_r32i dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba8_r32i Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_cube_format_reinterpret_rgba8_r32i (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_cube_image_size_readonly_32x32 dEQP-GLES31.functional.image_load_store.cube.image_size.readonly_32x32 Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_cube_image_size_readonly_32x32 (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_cube_image_size_readonly_7x7 dEQP-GLES31.functional.image_load_store.cube.image_size.readonly_7x7 Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_cube_image_size_readonly_7x7 (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_3d_store_rgba16i dEQP-GLES31.functional.image_load_store.3d.store.rgba16i Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_3d_store_rgba16i (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_3d_store_rgba16i_single_layer dEQP-GLES31.functional.image_load_store.3d.store.rgba16i_single_layer Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_3d_store_rgba16i_single_layer (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_3d_store_rgba8i_single_layer dEQP-GLES31.functional.image_load_store.3d.store.rgba8i_single_layer Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_3d_store_rgba8i_single_layer (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_3d_load_store_rgba8ui dEQP-GLES31.functional.image_load_store.3d.load_store.rgba8ui Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_3d_load_store_rgba8ui (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_3d_load_store_rgba32i_single_layer dEQP-GLES31.functional.image_load_store.3d.load_store.rgba32i_single_layer Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_3d_load_store_rgba32i_single_layer (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_3d_atomic_add_r32ui_result dEQP-GLES31.functional.image_load_store.3d.atomic.add_r32ui_result Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_3d_atomic_add_r32ui_result (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_3d_atomic_xor_r32ui_return_value dEQP-GLES31.functional.image_load_store.3d.atomic.xor_r32ui_return_value Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_3d_atomic_xor_r32ui_return_value (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_3d_atomic_exchange_r32ui_return_value dEQP-GLES31.functional.image_load_store.3d.atomic.exchange_r32ui_return_value Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_3d_atomic_exchange_r32ui_return_value (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_3d_atomic_and_r32i_result dEQP-GLES31.functional.image_load_store.3d.atomic.and_r32i_result Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_3d_atomic_and_r32i_result (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_3d_atomic_xor_r32i_result dEQP-GLES31.functional.image_load_store.3d.atomic.xor_r32i_result Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_3d_atomic_xor_r32i_result (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_3d_atomic_xor_r32i_return_value dEQP-GLES31.functional.image_load_store.3d.atomic.xor_r32i_return_value Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_3d_atomic_xor_r32i_return_value (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_3d_atomic_exchange_r32i_return_value dEQP-GLES31.functional.image_load_store.3d.atomic.exchange_r32i_return_value Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_3d_atomic_exchange_r32i_return_value (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_3d_format_reinterpret_rgba16f_rgba16ui dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.rgba16f_rgba16ui Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_3d_format_reinterpret_rgba16f_rgba16ui (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_3d_format_reinterpret_rgba16i_rgba16f dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.rgba16i_rgba16f Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_3d_format_reinterpret_rgba16i_rgba16f (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_3d_format_reinterpret_r32i_r32f dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.r32i_r32f Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_3d_format_reinterpret_r32i_r32f (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store_3d_image_size_writeonly_1x1x1 dEQP-GLES31.functional.image_load_store.3d.image_size.writeonly_1x1x1 Test skipped. [ OK ] dEQP.GLES31/functional_image_load_store_3d_image_size_writeonly_1x1x1 (0 ms) [ RUN ] dEQP.GLES31/functional_image_load_store