Back to build
Raw log | Switch to full mode | Login

Set PYTHONPATH: /b/s/w/ir/kitchen-checkout/build/scripts:/b/s/w/ir/kitchen-checkout/build/site_config:/b/s/w/ir/kitchen-checkout/build/third_party:/b/s/w/ir/kitchen-checkout/build/third_party/buildbot_8_4p1:/b/s/w/ir/kitchen-checkout/build/third_party/buildbot_slave_8_4:/b/s/w/ir/kitchen-checkout/build/third_party/coverage-3.7.1:/b/s/w/ir/kitchen-checkout/build/third_party/decorator_3_3_1:/b/s/w/ir/kitchen-checkout/build/third_party/google_api_python_client:/b/s/w/ir/kitchen-checkout/build/third_party/httplib2/python2:/b/s/w/ir/kitchen-checkout/build/third_party/infra_libs:/b/s/w/ir/kitchen-checkout/build/third_party/jinja2:/b/s/w/ir/kitchen-checkout/build/third_party/markupsafe:/b/s/w/ir/kitchen-checkout/build/third_party/oauth2client:/b/s/w/ir/kitchen-checkout/build/third_party/pyasn1:/b/s/w/ir/kitchen-checkout/build/third_party/pyasn1-modules:/b/s/w/ir/kitchen-checkout/build/third_party/python-rsa:/b/s/w/ir/kitchen-checkout/build/third_party/requests_2_10_0:/b/s/w/ir/kitchen-checkout/build/third_party/setuptools-0.6c11:/b/s/w/ir/kitchen-checkout/build/third_party/sqlalchemy_0_7_1:/b/s/w/ir/kitchen-checkout/build/third_party/sqlalchemy_migrate_0_7_1:/b/s/w/ir/kitchen-checkout/build/third_party/tempita_0_5:/b/s/w/ir/kitchen-checkout/build/third_party/twisted_10_2:/b/s/w/ir/kitchen-checkout/build/third_party/uritemplate:/b/s/w/ir/kitchen-checkout/build/third_party/site-packages 2019-05-23 04:47:53,103 - root: [DEBUG] Using task_output_dir: '/b/s/w/ir/tmp/t/tmptjCZzP' 2019-05-23 04:47:53,103 - root: [WARNING] task_output_dir '/b/s/w/ir/tmp/t/tmptjCZzP' already exists! 2019-05-23 04:47:53,103 - root: [WARNING] task_output_dir existing content: [] 2019-05-23 04:47:53,103 - root: [INFO] collect_cmd: swarming collect -server https://chromium-swarm.appspot.com -worker 50 -task-summary-python -task-output-stdout all -verbose -requests-json /b/s/w/ir/tmp/t/tmpBHTF6A.json -output-dir /b/s/w/ir/tmp/t/tmptjCZzP -task-summary-json /b/s/w/ir/tmp/t/tmptvZRTw.json [D2019-05-23T04:47:53.113191-07:00 14420 0 auth.go:1265] Minting a new token {"key":"luci_ctx/771e06518b9b625783f8d5c5c8fdb602abbcee8d87e47f491798606369e864d8", "scopes":"https://www.googleapis.com/auth/userinfo.email"} [D2019-05-23T04:47:53.113259-07:00 14420 0 luci_ctx.go:138] POST http://127.0.0.1:36522/rpc/LuciLocalAuthService.GetOAuthToken {"key":"luci_ctx/771e06518b9b625783f8d5c5c8fdb602abbcee8d87e47f491798606369e864d8", "scopes":"https://www.googleapis.com/auth/userinfo.email"} [D2019-05-23T04:47:53.114846-07:00 14420 0 auth.go:1222] Token expires in 39m33.885174766s {"key":"luci_ctx/771e06518b9b625783f8d5c5c8fdb602abbcee8d87e47f491798606369e864d8", "scopes":"https://www.googleapis.com/auth/userinfo.email"} 44fd564d36e7bd10: exit 0 2 GPUs: 0 - Intel device id: 0xD26 1 - NVIDIA device id: 0xFE9 Active GPU: 1 Optimus: true AMD Switchable: false Machine Model: MacBookPro Machine Model Version: 11.3 Skipping tests using configuration ES3_OpenGLES because it is not available. Skipping tests using configuration ES3_1_OpenGL because it is not available. Skipping tests using configuration ES3_1_OpenGLES because it is not available. Skipping tests using configuration ES2_OpenGLES because it is not available. Skipping tests using configuration ES1_OpenGLES because it is not available. Skipping tests using configuration ES3_1_OpenGL_NoFixture because it is not available. Skipping tests using configuration ES2_OpenGLES_NoFixture because it is not available. Skipping tests using configuration ES3_OpenGLES_NoFixture because it is not available. Skipping tests using configuration ES3_1_OpenGLES_NoFixture because it is not available. Skipping tests using configuration ES2_OpenGLES_NoVirtual because it is not available. Skipping tests using configuration ES3_OpenGLES_NoVirtual because it is not available. IMPORTANT DEBUGGING NOTE: batches of tests are run inside their own process. For debugging a test inside a debugger, use the --gtest_filter=<your_test_name> flag along with --single-process-tests. Using sharding settings from environment. This is shard 0/4 Using 1 parallel jobs. 2 GPUs: 0 - Intel device id: 0xD26 1 - NVIDIA device id: 0xFE9 Active GPU: 1 Optimus: true AMD Switchable: false Machine Model: MacBookPro Machine Model Version: 11.3 Skipping tests using configuration ES3_OpenGLES because it is not available. Skipping tests using configuration ES3_1_OpenGL because it is not available. Skipping tests using configuration ES3_1_OpenGLES because it is not available. Skipping tests using configuration ES2_OpenGLES because it is not available. Skipping tests using configuration ES1_OpenGLES because it is not available. Skipping tests using configuration ES3_1_OpenGL_NoFixture because it is not available. Skipping tests using configuration ES2_OpenGLES_NoFixture because it is not available. Skipping tests using configuration ES3_OpenGLES_NoFixture because it is not available. Skipping tests using configuration ES3_1_OpenGLES_NoFixture because it is not available. Skipping tests using configuration ES2_OpenGLES_NoVirtual because it is not available. Skipping tests using configuration ES3_OpenGLES_NoVirtual because it is not available. Note: Google Test filter = AttributeLayoutNonIndexed.Test/ES3_OpenGL:AttributeLayoutMemoryIndexed.Test/ES3_OpenGL:AttributeLayoutBufferIndexed.Test/ES2_OpenGL:BindGeneratesResourceTest.Buffers/ES3_OpenGL:BindGeneratesResourceTest.Textures/ES3_OpenGL:BindGeneratesResourceTest.Renderbuffers/ES2_OpenGL:BindUniformLocationTest.Compositor/ES2_OpenGL:BindUniformLocationTest.UnusedUniformUpdate/ES2_OpenGL:BindUniformLocationTest.UseSamplerWhenUnusedUniforms/ES2_OpenGL:BindUniformLocationTest.SameLocationForUsedAndUnusedUniform/ES2_OpenGL:EXTBlendFuncExtendedTest.TestMaxDualSourceDrawBuffers/ES3_OpenGL:EXTBlendFuncExtendedDrawTest.FragColor/ES2_OpenGL:EXTBlendFuncExtendedDrawTestES3.FragmentArrayOutputLocationsAPI/ES3_OpenGL:BlendMinMaxTest.RGBA32F/ES2_OpenGL:BlitFramebufferANGLETest.ReverseColorBlit/ES3_OpenGL:BlitFramebufferANGLETest.ScissoredBlit/ES2_OpenGL:BlitFramebufferANGLETest.ReverseScissoredBlit/ES3_OpenGL:BlitFramebufferANGLETest.OversizedBlit/ES2_OpenGL:BlitFramebufferANGLETest.ReverseOversizedBlit/ES2_OpenGL:BlitFramebufferANGLETest.BlitSameBufferUser/ES2_OpenGL:BlitFramebufferANGLETest.BlitDifferentSizes/ES3_OpenGL:BlitFramebufferANGLETest.BlitPartialDepthStencil/ES2_OpenGL:BlitFramebufferANGLETest.MultisampledRGBAToBGRA/ES3_OpenGL:BlitFramebufferANGLETest.MultisampledBGRAToRGBA/ES3_OpenGL:BlitFramebufferANGLETest.MultisampledBGRAToBGRA/ES3_OpenGL:BlitFramebufferANGLETest.ErrorFlipping/ES2_OpenGL:BlitFramebufferANGLETest.Errors/ES3_OpenGL:BlitFramebufferTest.BlitSRGBToRGBAndScale/ES3_OpenGL:BlitFramebufferTest.PartialBlitSRGBToRGB/ES3_OpenGL:BPTCCompressedTextureTest.CompressedTexImageBC7SRGB/ES2_OpenGL:BPTCCompressedTextureTest.CompressedTexImageBC6HNoCrash/ES3_OpenGL:BPTCCompressedTextureTest.CopyTexSubImage2DDisallowed/ES2_OpenGL:BPTCCompressedTextureTestES3.CompressedTexSubImage3DValidation/ES3_OpenGL:BufferDataTest.RepeatedDrawWithDynamic/ES2_OpenGL:BuiltinVariableVertexIdTest.LineStrip/ES3_OpenGL:BuiltinVariableVertexIdTest.LineLoop/ES3_OpenGL:BuiltinVariableVertexIdTest.Triangles/ES3_OpenGL:BuiltinVariableFragDepthClampingFloatRBOTest.Below1/ES3_OpenGL:ClearTest.DefaultFramebuffer/ES2_OpenGL:ClearTest.EmptyScissor/ES2_OpenGL:ClearTest.RGBA8Framebuffer/ES2_OpenGL:ClearTest.DepthRangefIsClamped/ES3_OpenGL:ClearTestES3.MaskedClearHeterogeneousAttachments/ES3_OpenGL:ClearTestES3.RepeatedClear/ES3_OpenGL:ClearTestES3.ClearBuffer1OnDefaultFramebufferNoAssert/ES3_OpenGL:MaskedScissoredClearTest.Test/ES2_OpenGL_scissored:MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_s_mask_s:MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_d:MaskedScissoredClearTest.Test/ES2_OpenGL_clear_ds:MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_ds_mask_s:MaskedScissoredClearTest.Test/ES2_OpenGL_clear_ds_mask_d:MaskedScissoredClearTest.Test/ES2_OpenGL_clear_c:MaskedScissoredClearTest.Test/ES2_OpenGL_clear_c_mask_c:MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_c_mask_c:MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cs_mask_cs:MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cds_mask_cd:MaskedScissoredClearTest.Test/ES3_OpenGL_scissored:MaskedScissoredClearTest.Test/ES3_OpenGL_clear_s:MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_s:MaskedScissoredClearTest.Test/ES3_OpenGL_clear_s_mask_s:MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_s_mask_s:MaskedScissoredClearTest.Test/ES3_OpenGL_clear_ds:MaskedScissoredClearTest.Test/ES3_OpenGL_clear_d_mask_d:MaskedScissoredClearTest.Test/ES3_OpenGL_clear_ds_mask_ds:MaskedScissoredClearTest.Test/ES3_OpenGL_clear_c:MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_c:MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cs:MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cds:MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds_mask_ds:MaskedScissoredClearTest.Test/ES3_OpenGL_clear_c_mask_c:MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cs_mask_c:MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cd_mask_c:MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cd_mask_c:MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds_mask_c:MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cds_mask_cd:MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds_mask_cds:ClientArraysTest.ExtensionStringExposed/ES2_OpenGL:ClientArraysTest.QueryValidation/ES3_OpenGL:ClientArraysTest.ForbidsClientSideArrayBuffer/ES2_OpenGL:ClientArraysTest.ForbidsClientSideArrayBuffer/ES3_OpenGL:ComputeShaderTestES3.NotSupported/ES3_OpenGL:ContextLostTest.ParallelCompileReadyQuery/ES2_Null:CopyCompressedTextureTest.InternalFormatNotSupported/ES2_OpenGL:CopyCompressedTextureTest.InternalFormatNotSupported/ES3_OpenGL:CopyCompressedTextureTest.BindingPoints/ES2_OpenGL:CopyCompressedTextureTest.Immutable/ES2_OpenGL:CopyTexImageTest.SubImageRGBAToRGB/ES2_OpenGL:CopyTexImageTest.SubImageRGBAToL/ES2_OpenGL:CopyTexImageTest.SubImageRGBToL/ES2_OpenGL:CopyTextureTest.CopyTextureInvalidTextureIds/ES2_OpenGL:CopyTextureTest.CopySubTextureOffset/ES2_OpenGL:CopyTextureTest.CubeMapTarget/ES2_OpenGL:CopyTextureTest.CubeMapTargetRGB/ES2_OpenGL:CopyTextureTest.CopyToMipmap/ES2_OpenGL:CopyTextureTest.DownsampleRGB565/ES2_OpenGL:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGBUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGBPremultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGBFlipYPremultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGBAPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGBAFlipYUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToBGRAUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToBGRAFlipYUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGBFlipYUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGBAPremultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGBAFlipYUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToBGRA:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToBGRAUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToBGRAPremultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToBGRAFlipYPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGBPremultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGBPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGBFlipYPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGBAPremultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGBAFlipYUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGBAFlipYPremultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToBGRAPremultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToBGRAPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToBGRAFlipYUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGBUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGBFlipYPremultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGBA:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGBFlipY:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGBAPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGBAFlipY:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGBAFlipYPremultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToBGRAPremultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToBGRAFlipYPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGBPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGBAFlipYPremultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGBAFlipYPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToBGRAPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToBGRAFlipY:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToBGRAFlipYPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGBPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGBFlipYPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGBA:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGBAUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGBAFlipYUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGBAFlipYPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToBGRAFlipYUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGBPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGBFlipY:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGBFlipYPremultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGBA:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToBGRAUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToBGRAFlipY:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToBGRAFlipYPremultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGBPremultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGBFlipY:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGBFlipYUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGBAPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToBGRAPremultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToBGRAPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToBGRAFlipY:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGBPremultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGBA:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGBAFlipY:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGBAFlipYUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGBAFlipYPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToBGRAUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToBGRAFlipYUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToBGRAFlipYPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToBGRAFlipYUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGB:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGBFlipY:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGBFlipYPremultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGBFlipYPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToBGRAPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToBGRAFlipYPremultiplyAlphaUnmultiplyAlpha:CopyTextureTestES3.ES3UnormFormats/ES3_OpenGL:CopyTextureTestES3.ES3FloatFormats/ES3_OpenGL:CubeMapTextureTest.RenderToFacesConsecutively/ES2_OpenGL:DebugTest.DisabledOutput/ES3_OpenGL:DebugTest.InsertMessage/ES3_OpenGL:DebugTest.MessageControl1/ES3_OpenGL:DebugTest.MessageControl2/ES2_OpenGL:DebugTest.MessageControl2/ES3_OpenGL:DebugTest.ObjectLabels/ES2_OpenGL:DepthStencilFormatsTest.PackedDepthStencil/ES2_OpenGL:DepthStencilFormatsTestES3.DrawWithDepthStencil/ES3_OpenGL:DepthStencilTest.DepthOnlyEmulatedWithPacked/ES2_OpenGL:DifferentStencilMasksTest.DrawWithSameEffectiveMask/ES3_OpenGL:DiscardFramebufferEXTTest.DefaultFramebuffer/ES3_OpenGL:DrawBuffersTest.Gaps/ES3_OpenGL:DrawBuffersTest.FirstHalfNULL/ES2_OpenGL:DrawBuffersTest.UnwrittenOutputVariablesShouldNotCrash/ES2_OpenGL:DrawBuffersTest.BroadcastGLFragColor/ES3_OpenGL:DrawBuffersTestES3.3DTextures/ES3_OpenGL:DXT1CompressedTextureTest.CompressedTexImage/ES2_OpenGL:DXT1CompressedTextureTest.CompressedTexImage/ES3_OpenGL:DXT1CompressedTextureTest.CompressedTexSubImageValidation/ES3_OpenGL:DXT1CompressedTextureTest.CopyTexSubImage2DDisallowed/ES3_OpenGL:DXTSRGBCompressedTextureTest.Decompression8x8RGBDXT1/ES2_OpenGL:DXTSRGBCompressedTextureTest.Decompression8x8RGBDXT1/ES3_OpenGL:DXTSRGBCompressedTextureTest.Decompression8x8RGBADXT1/ES3_OpenGL:ETCTextureTest.ETC1Validation/ES2_OpenGL:ETCTextureTest.ETC1Validation/ES3_OpenGL:ETCTextureTest.ETC2RGB8Validation/ES3_OpenGL:ETCTextureTest.ETC2SRGB8Validation/ES3_OpenGL:ETCTextureTest.ETC2RGB8A1Validation/ES3_OpenGL:ExplicitContextTest.BasicTest/ES2_OpenGL:ExplicitContextTest.NullContext/ES2_OpenGL:FenceNVTest.IsFence/ES3_OpenGL:FenceNVTest.Errors/ES3_OpenGL:FenceNVTest.BasicOperations/ES2_OpenGL:FenceNVTest.BasicOperations/ES3_OpenGL:FenceSyncTest.IsSync/ES3_OpenGL:CHROMIUMFramebufferMixedSamplesTest.CoverageModulation/ES3_OpenGL:CHROMIUMFramebufferMixedSamplesTest.MultisampleStencilEffective/ES2_OpenGL:FramebufferMultiviewTest.ExtensionNotAvailableCheck/ES3_OpenGL_vertex_shader_multiview:FramebufferMultiviewTest.CopyTex/ES3_OpenGL_vertex_shader_multiview2:FramebufferMultiviewTest.CopyTex/ES3_OpenGL_vertex_shader_multiview:FramebufferMultiviewTest.IncompleteViewTargetsLayered/ES3_OpenGL_vertex_shader_multiview2:FramebufferMultiviewTest.InvalidMultiviewArgumentsOnDetach/ES3_OpenGL_vertex_shader_multiview2:FramebufferMultiviewTest.InvalidMultiviewArgumentsOnDetach/ES3_OpenGL_vertex_shader_multiview:FramebufferMultiviewTest.NegativeMultisampledFramebufferTest/ES3_OpenGL_vertex_shader_multiview:FramebufferMultiviewLayeredClearTest.ClearBufferfi/ES3_OpenGL_vertex_shader_multiview2:FramebufferMultiviewLayeredClearTest.ClearBufferfi/ES3_OpenGL_vertex_shader_multiview:FramebufferMultiviewLayeredClearTest.ColorBufferClearAllLayersAttached/ES3_OpenGL_vertex_shader_multiview:FramebufferRenderMipmapTest.Validation/ES2_OpenGL:FramebufferFormatsTest.RGBA4/ES3_OpenGL:FramebufferFormatsTest.RGB8/ES2_OpenGL:FramebufferFormatsTest.RGB8/ES3_OpenGL:FramebufferFormatsTest.RenderbufferMultisample_DEPTH16/ES2_OpenGL:FramebufferFormatsTest.RenderbufferMultisample_DEPTH24/ES2_OpenGL:FramebufferFormatsTest.RenderbufferMultisample_DEPTH32F/ES2_OpenGL:FramebufferFormatsTest.RenderbufferMultisample_DEPTH32F/ES3_OpenGL:FramebufferFormatsTest.RenderbufferMultisample_DEPTH24_STENCIL8/ES2_OpenGL:FramebufferFormatsTest.RenderbufferMultisample_DEPTH32F_STENCIL8/ES3_OpenGL:FramebufferFormatsTest.ZeroHeightRenderbuffer/ES3_OpenGL:FramebufferFormatsTest.ReadDrawCompleteness/ES2_OpenGL:FramebufferTest_ES3.InvalidateIncomplete/ES3_OpenGL:FramebufferTest_ES3.DepthOnlyAsDepthStencil/ES3_OpenGL:FramebufferTest_ES3.ClearNonexistentDepthStencil/ES3_OpenGL:GeometryShaderTestES3.CreateGeometryShaderInES3/ES3_OpenGL:AlphaFuncTest.SetFuncGetFloat/ES1_OpenGL:ClientActiveTextureTest.InitialState/ES1_OpenGL:ClientStateEnable.InitialState/ES1_OpenGL:ClipPlaneTest.Negative/ES1_OpenGL:ClipPlaneTest.Set/ES1_OpenGL:CurrentNormalTest.Set/ES1_OpenGL:CurrentTextureCoordsTest.Set/ES1_OpenGL:DrawTextureTest.VertexAttributesNoCrash/ES1_OpenGL:DrawTextureTest.ColorArrayNotUsed/ES1_OpenGL:FogTest.NegativeParameter/ES1_OpenGL:FogTest.Set/ES1_OpenGL:MatrixBuiltinsTest.Translate/ES1_OpenGL:MatrixBuiltinsTest.OrthoNegative/ES1_OpenGL:MatrixMultTest.Identity/ES1_OpenGL:MatrixStackTest.Limits/ES1_OpenGL:LightsTest.NegativeInvalidEnum/ES1_OpenGL:PointParameterTest.InitialState/ES1_OpenGL:ShadeModelTest.Set/ES1_OpenGL:TextureEnvTest.Set/ES1_OpenGL:TextureParameterTest.InitialState/ES1_OpenGL:TextureParameterTest.NegativeEnum/ES1_OpenGL:GLSLTest.NamelessScopedStructs/ES2_OpenGL:GLSLTest.ScopedStructsOrderBug/ES3_OpenGL:GLSLTest.DxPositionBug/ES3_OpenGL:GLSLTest.InvariantVaryingOut/ES3_OpenGL:GLSLTest.InvariantVaryingBoth/ES2_OpenGL:GLSLTest.InvariantAllBoth/ES2_OpenGL:GLSLTest.InvariantAllBoth/ES3_OpenGL:GLSLTest.MissingReturnVec2/ES2_OpenGL:GLSLTest.MissingReturnVec3/ES2_OpenGL:GLSLTest.MissingReturnStruct/ES2_OpenGL:GLSLTest.InvariantAllOut/ES3_OpenGL:GLSLTest.MaxVaryingVec4_OneBuiltin/ES2_OpenGL:GLSLTest.MaxVaryingVec4_TwoBuiltins/ES2_OpenGL:GLSLTest.MaxVaryingsSpecialCases/ES3_OpenGL:GLSLTest.MaxVaryingVec3/ES2_OpenGL:GLSLTest.MaxVaryingVec3ArrayAndOneFloatArray/ES2_OpenGL:GLSLTest.MaxVaryingVec3ArrayAndOneFloatArray/ES3_OpenGL:GLSLTest.MaxVaryingVec2Arrays/ES2_OpenGL:GLSLTest.FixedShaderLength/ES3_OpenGL:GLSLTest.NegativeShaderLength/ES3_OpenGL:GLSLTest.StructWithInitializer/ES2_OpenGL:GLSLTest.PowOfSmallConstant/ES2_OpenGL:GLSLTest.LoopIndexingValidation/ES3_OpenGL:GLSLTest.VerifyMaxVertexUniformVectors/ES3_OpenGL:GLSLTest.IndexConstantSamplerArrayIndexing/ES2_OpenGL:GLSLTest.NestedPowStatements/ES3_OpenGL:GLSLTest.StructureNameMatchingTest/ES2_OpenGL:GLSLTest.SamplerInStructMemberIndexing/ES3_OpenGL:GLSLTest.VariableHidesUserDefinedFunctionAfterInitializer/ES3_OpenGL:GLSLTest.StructsWithSameMembersDisambiguatedByName/ES3_OpenGL:GLSLTest.StructsWithSamplersAsFunctionArgWithPrototype/ES2_OpenGL:GLSLTest.StructsWithSamplersAsFunctionArgWithPrototype/ES3_OpenGL:GLSLTest.StructWithSamplerArrayAsFunctionArg/ES2_OpenGL:GLSLTest.MoreNestedCompoundStructsWithSamplersAsFunctionArg/ES2_OpenGL:GLSLTest.VectorScalarMultiplyAndAddInLoop/ES2_OpenGL:GLSLTest.VectorScalarDivideAndAddInLoop/ES2_OpenGL:GLSLTest.ClearLinkErrorLog/ES2_OpenGL:GLSLTest.ClearLinkErrorLog/ES3_OpenGL:GLSLTest.ErrorMessageOfVaryingMismatch/ES2_OpenGL:GLSLTest.DefinedAfterMacroUsage/ES2_OpenGL:GLSLTest.DefinedAfterMacroUsage/ES3_OpenGL:GLSLTest.DefinedInMacroConcatenationNotAllowed/ES2_OpenGL:GLSLTest.DefinedAsParameterNameNotAllowed/ES2_OpenGL:GLSLTest.FragData/ES3_OpenGL:GLSLTest_ES3.InvariantVaryingOut/ES3_OpenGL:GLSLTest_ES3.InvariantGLPosition/ES3_OpenGL:GLSLTest_ES3.MissingReturnArray/ES3_OpenGL:GLSLTest_ES3.InvariantAllIn/ES3_OpenGL:GLSLTest_ES3.SequenceOperatorEvaluationOrderDynamicVectorIndexingInLValue/ES3_OpenGL:GLSLTest_ES3.LiteralNegativeInfinityOutput/ES3_OpenGL:GLSLTest_ES3.NestedDynamicIndexingInLValue/ES3_OpenGL:GLSLTest_ES3.UninitializedNamelessStructInForInitStatement/ES3_OpenGL:GLSLTest_ES3.ConditionInitializerDeclaresVariable/ES3_OpenGL:GLSLTest_ES3.VaryingStructNotDeclaredInFragmentShader/ES3_OpenGL:GLSLTest_ES3.VaryingStructNotDeclaredInVertexShader/ES3_OpenGL:GLSLTest_ES3.VaryingStructNotInitializedInVertexShader/ES3_OpenGL:GLSLTest_ES3.VaryingStructUsedInFragmentShader/ES3_OpenGL:GLSLTest_ES3.VaryingMatrices/ES3_OpenGL:GLSLTest_ES3.SwitchFinalCaseHasEmptyDeclaration/ES3_OpenGL:GLSLTest_ES3.VaryingStructWithInlineDefinition/ES3_OpenGL:GLSLTest_ES3.NestedFloorWithLargeMultiplierInside/ES3_OpenGL:WebGLGLSLTest.MaxVaryingVec4PlusFragCoord/ES2_OpenGL:WebGLGLSLTest.DefinedInMacroFails/ES2_OpenGL:ImageTest.ValidationImageBase/ES2_OpenGL:ImageTest.ValidationGLEGLImage/ES3_OpenGL:ImageTest.Source2DTarget2D/ES2_OpenGL:ImageTest.Source2DTarget2D/ES3_OpenGL:ImageTest.Source2DTargetRenderbuffer/ES3_OpenGL:ImageTest.Source2DTargetExternal/ES2_OpenGL:ImageTest.Source2DTargetExternal/ES3_OpenGL:ImageTest.Source3DTargetRenderbuffer/ES2_OpenGL:ImageTest.Source3DTargetExternal/ES2_OpenGL:ImageTest.SourceRenderbufferTargetTexture/ES3_OpenGL:ImageTest.Deletion/ES2_OpenGL:ImageTest.MipLevels/ES3_OpenGL:ImageTest.Respecification/ES3_OpenGL:ImageTest.RespecificationWithFBO/ES2_OpenGL:ImageTest.RespecificationOfOtherLevel/ES2_OpenGL:ImageTest.UpdatedData/ES2_OpenGL:ImageTestES3.Source2DTargetExternalESSL3/ES3_OpenGL:IndexBufferOffsetTest.UInt8Index/ES3_OpenGL:IndexBufferOffsetTest.DrawAtDifferentOffsets/ES2_OpenGL:IndexBufferOffsetTest.DrawAtDifferentOffsets/ES3_OpenGL:IndexedPointsTestUByte.UnsignedByteOffset0/ES2_OpenGL:IndexedPointsTestUByte.UnsignedByteOffset2/ES2_OpenGL:IndexedPointsTestUByte.VertexWithColorUnsignedByteOffset0/ES2_OpenGL:IndexedPointsTestUByte.VertexWithColorUnsignedByteOffset1/ES2_OpenGL:IndexedPointsTestUByte.VertexWithColorUnsignedByteOffset3/ES2_OpenGL:IndexedPointsTestUInt.UnsignedIntOffset2/ES2_OpenGL:InstancingTest.IndexedAttrib0PointMemoryAngle/ES2_OpenGL:InstancingTest.IndexedAttrib1PointBufferAngle/ES2_OpenGL:InstancingTest.NonIndexedAttrib0QuadBufferAngleOffset4/ES2_OpenGL:InstancingTest.NonIndexedAttrib1QuadMemoryAngleOffset0/ES2_OpenGL:InstancingTest.NonIndexedAttrib1QuadMemoryAngleOffset4/ES2_OpenGL:InstancingTest.NonIndexedAttrib0QuadBufferExtOffset0/ES2_OpenGL:InstancingTest.NonIndexedAttrib1PointMemoryAngleOffset0/ES2_OpenGL:InstancingTest.NonIndexedAttrib0PointBufferExtOffset0/ES2_OpenGL:InstancingTest.NonIndexedAttrib1PointBufferExtOffset0/ES2_OpenGL:InstancingTest.NonIndexedAttrib1PointBufferExtOffset2/ES2_OpenGL:InstancingTest.Instances4Divisor1/ES2_OpenGL:InstancingTest.Instances7Divisor2/ES2_OpenGL:InstancingTest.Instances8Divisor2/ES2_OpenGL:InstancingTest.Instances12Divisor11/ES2_OpenGL:InstancingTest.Instances13Divisor1/ES2_OpenGL:InstancingTest.Instances15Divisor1/ES2_OpenGL:InstancingTest.Instances16Divisor3/ES2_OpenGL:InstancingTest.Instances17Divisor2/ES2_OpenGL:InstancingTest.Instances23Divisor2/ES2_OpenGL:InstancingTest.Instances26Divisor2/ES2_OpenGL:InstancingTest.Instances26Divisor3/ES2_OpenGL:InstancingTest.Instances27Divisor2/ES2_OpenGL:InstancingTest.Instances29Divisor11/ES2_OpenGL:InstancingTest.Instances30Divisor4/ES2_OpenGL:LineLoopTest.LineLoopUShortIndices/ES2_OpenGL:LineLoopTest.LineLoopUIntIndices/ES2_OpenGL:LineLoopTest.LineLoopUByteIndexBuffer/ES2_OpenGL:LineLoopTest.LineLoopUShortIndexBuffer/ES2_OpenGL:LineLoopTest.LineLoopUIntIndexBuffer/ES2_OpenGL:LinkAndRelinkTest.RenderingProgramFailsWithProgramInstalled/ES2_OpenGL:MemorySizeTest.ExtensionStringExposed/ES3_OpenGL:MemorySizeTest.BasicUsageBuffer/ES2_OpenGL:MemoryObjectTest.MemoryObjectShouldBeMemoryObject/ES2_OpenGL:MipmapTest.GenerateMipmapFromRenderedImage/ES2_OpenGL:MipmapTest.RenderOntoLevelZeroAfterGenerateMipmap/ES2_OpenGL:MipmapTest.RenderOntoLevelZeroAfterGenerateMipmap/ES3_OpenGL:MipmapTest.DefineValidExtraLevelAndUseItLater/ES2_OpenGL:MipmapTestES3.GenerateMipmapCubeBaseLevel/ES3_OpenGL:MipmapTestES3.GenerateMipmapMaxLevel/ES3_OpenGL:MipmapTestES3.GenerateMipmapBaseLevelOutOfRange/ES3_OpenGL:MipmapTestES3.BaseLevelTextureBug/ES3_OpenGL:MultiDrawTest.RequestExtension/Instanced_DrawID_ES2_OpenGL:MultiDrawTest.MultiDrawArrays/ES2_OpenGL:MultiDrawTest.MultiDrawArrays/Instanced_DrawID_ES2_OpenGL:MultiDrawTest.MultiDrawArrays/ES3_OpenGL:MultiDrawTest.MultiDrawElements/ES2_OpenGL:MultiDrawTest.MultiDrawElements/ES3_OpenGL:MultiDrawNoInstancingSupportTest.InvalidOperation/Instanced_ES2_OpenGL:EXTMultisampleCompatibilityTest.TestStateTracking/ES3_OpenGL:EXTMultisampleCompatibilityTest.DrawAndResolve/ES3_OpenGL:MultisampleCompatibilityTest.DrawCoverageAndResolve/ES3_OpenGL:MultisampleTest.Point/ES2_OpenGL_NoFixture:MultisampleTest.Line/ES2_OpenGL_NoFixture:MultisampleTest.Line/ES3_OpenGL_NoFixture:MultithreadingTest.MakeCurrentSingleContext/ES3_OpenGL_NoVirtual:MultiviewRenderDualViewTest.DrawArrays/ES3_OpenGL_vertex_shader_multiview2_layered:MultiviewRenderTest.SelectColorBasedOnViewIDOVR/ES3_OpenGL_vertex_shader_multiview_layered:MultiviewRenderTest.FlatInterpolation/ES3_OpenGL_vertex_shader_multiview2_layered:MultiviewRenderTest.FlatInterpolation/ES3_OpenGL_vertex_shader_multiview_layered:MultiviewOcclusionQueryTest.OcclusionQueryNothingVisible/ES3_OpenGL_vertex_shader_multiview2_layered:MultiviewOcclusionQueryTest.OcclusionQueryNothingVisible/ES3_OpenGL_vertex_shader_multiview_layered:MultiviewOcclusionQueryTest.OcclusionQueryOnlyLeftVisible/ES3_OpenGL_vertex_shader_multiview2_layered:MultiviewOcclusionQueryTest.OcclusionQueryOnlyRightVisible/ES3_OpenGL_vertex_shader_multiview2_layered:MultiviewProgramGenerationTest.UseViewIDInVertexShader/ES3_OpenGL_vertex_shader_multiview2:MultiviewRenderPrimitiveTest.LineStrip/ES3_OpenGL_vertex_shader_multiview2_layered:MultiviewRenderPrimitiveTest.LineLoop/ES3_OpenGL_vertex_shader_multiview_layered:MultiviewRenderPrimitiveTest.TriangleStrip/ES3_OpenGL_vertex_shader_multiview2_layered:PackUnpackTest.PackUnpackUnormNormal/ES3_OpenGL:PackUnpackTest.PackUnpackHalfSubnormal/ES3_OpenGL:PackUnpackTest.PackUnpackHalfZero/ES3_OpenGL:CHROMIUMPathRenderingTest.TestGenDeleteErrors/ES2_OpenGL:CHROMIUMPathRenderingTest.TestPathParameterErrors/ES3_OpenGL:CHROMIUMPathRenderingTest.TestPathRenderingInvalidArgs/ES3_OpenGL:CHROMIUMPathRenderingWithTexturingTest.TestProgramPathFragmentInputGenCHROMIUM_OBJECT/ES3_OpenGL:CHROMIUMPathRenderingWithTexturingTest.TestProgramPathFragmentInputGenArgs/ES2_OpenGL:CHROMIUMPathRenderingWithTexturingTest.TestConflictingBind/ES2_OpenGL:CHROMIUMPathRenderingWithTexturingTest.TestConflictingBind/ES3_OpenGL:CHROMIUMPathRenderingWithTexturingTest.UnusedFragmentInputUpdate/ES3_OpenGL:PbufferTest.BindTexImage/ES2_OpenGL:PointSpritesTest.PointWithoutAttributesCompliance/ES2_OpenGL:OcclusionQueriesTest.IsOccluded/ES2_OpenGL:OcclusionQueriesTest.IsOccluded/ES3_OpenGL:OcclusionQueriesTest.IsNotOccluded/ES3_OpenGL:OcclusionQueriesTest.MultiContext/ES2_OpenGL:ProgramBinaryTest.CallProgramBinaryBeforeLink/ES2_OpenGL:ProgramBinaryES3Test.UniformBlockBindingNoDraw/ES3_OpenGL:ReadPixelsPBOTest.PBOMapped/ES3_OpenGL:ReadPixelsPBOTest.ArrayBufferTarget/ES3_OpenGL:ReadPixelsPBOTest.SubDataPreservesContents/ES3_OpenGL:ReadPixelsMultisampleTest.BasicClear/ES3_OpenGL:ReadPixelsTextureTest.MipLayerAttachment3D/ES3_OpenGL:ReadPixelsTextureTest.MipLayerAttachment2DArray/ES3_OpenGL:ReadPixelsTextureTest.MipAttachment3DPBO/ES3_OpenGL:RenderbufferMultisampleTest.IntegerInternalformat/ES3_OpenGL:RendererTest.RequestedRendererCreated/ES2_Null:RendererTest.RequestedRendererCreated/ES3_1_Null:RendererTest.SimpleOperation/ES2_OpenGL:RendererTest.SimpleOperation/ES3_1_Null:RequestExtensionTest.Queries/ES3_OpenGL:RobustBufferAccessBehaviorTest.DrawElementsIndexOutOfRangeWithStaticDraw/ES3_OpenGL:RobustBufferAccessBehaviorTest.DrawElementsIndexOutOfRangeWithDynamicDraw/ES2_OpenGL:RobustBufferAccessBehaviorTest.DrawElementsIndexOutOfRangeWithDynamicDraw/ES3_OpenGL:RobustBufferAccessBehaviorTest.VeryLargeVertexCountWithDynamicVertexData/ES2_OpenGL:RobustClientMemoryTest.TexImage2D/ES2_OpenGL:RobustClientMemoryTest.TexImage2D/ES3_OpenGL:RobustClientMemoryTest.ReadPixels/ES3_OpenGL:RobustResourceInitTest.Queries/ES2_OpenGL:RobustResourceInitTest.BufferData/ES2_OpenGL:RobustResourceInitTest.BufferDataZeroSize/ES2_OpenGL:RobustResourceInitTest.ReadingUninitializedTexture/ES2_OpenGL:RobustResourceInitTest.ReadingUninitializedTexture/ES3_OpenGL:RobustResourceInitTest.ReuploadingClearsTexture/ES3_OpenGL:RobustResourceInitTest.DrawWithTexture/ES2_OpenGL:RobustResourceInitTest.DrawWithTexture/ES3_OpenGL:RobustResourceInitTest.UninitializedPartsOfCopied2DTexturesAreBlack/ES3_OpenGL:RobustResourceInitTest.ReadingOutOfBoundsCopiedTexture/ES3_OpenGL:RobustResourceInitTest.Texture/ES3_OpenGL:RobustResourceInitTest.Renderbuffer/ES2_OpenGL:RobustResourceInitTest.MaskedStencilClear/ES2_OpenGL:RobustResourceInitTest.ClearWithScissor/ES2_OpenGL:RobustResourceInitTestES3.ReadingOutOfBoundsCopiedTextureWithUnpackBuffer/ES3_OpenGL:RobustResourceInitTestES3.MultisampledDepthInitializedCorrectly/ES3_OpenGL:RobustResourceInitTestES3.MaskedDepthClearBuffer/ES3_OpenGL:RobustResourceInitTestES3.CopyTexSubImage3D/ES3_OpenGL:SimpleOperationTest.ClearAndSwap/ES2_OpenGL:SimpleOperationTest.LinkProgramWithAttributes/ES2_OpenGL:SimpleOperationTest.LinkProgramWithAttributes/ES3_OpenGL:SimpleOperationTest.DrawQuad/ES2_OpenGL:SimpleOperationTest.DrawQuadFromClientMemory/ES2_OpenGL:SimpleOperationTest.DrawQuadFromClientMemory/ES3_OpenGL:SimpleOperationTest.DrawQuadTwice/ES2_OpenGL:SimpleOperationTest.DrawLineStrip/ES2_OpenGL:SimpleOperationTest.DrawTriangleFan/ES2_OpenGL:SimpleOperationTest.DrawIndexedQuad/ES3_OpenGL:SimpleOperationTest.DrawQuadWithFragmentUniform/ES2_OpenGL:SimpleOperationTest.ThreeVertexAttributes/ES2_OpenGL:SimpleOperationTest.CreateTextureCubeNoData/ES2_OpenGL:SimpleOperationTest.LinkProgramWithTexture/ES2_OpenGL:SimpleOperationTest.DrawWith2DTexture/ES2_OpenGL:SimpleOperationTest.DrawElementsLineLoopUsingUShortClientSideMemory/ES3_OpenGL:SimpleOperationTest.CreateRenderbuffer/ES3_OpenGL:SimpleOperationTest.PrimitiveModeNegativeTest/ES2_OpenGL:SixteenBppTextureTest.RGB565Validation/ES2_OpenGL:SixteenBppTextureTestES3.RGBA4UploadRGBA8/ES3_OpenGL:SixteenBppTextureTestES3.RGB5A1UploadRGBA8/ES3_OpenGL:SRGBTextureTest.SRGBValidation/ES3_OpenGL:SRGBTextureTest.SRGBASizedValidation/ES3_OpenGL:StateChangeTest.CopyTexSubImage2DSync/ES2_OpenGL:StateChangeTest.FramebufferIncompleteColorAttachment/ES2_OpenGL:StateChangeTest.FramebufferIncompleteStencilAttachment/ES2_OpenGL:StateChangeTest.DisablingBufferedVertexAttribute/ES2_OpenGL:SimpleStateChangeTest.DrawWithTextureTexSubImageThenDrawAgain/ES2_OpenGL:SimpleStateChangeTest.DrawTextureAThenTextureBThenTextureA/ES2_OpenGL:SimpleStateChangeTestES3.SamplerSyncNotTiedToProgram/ES3_OpenGL:ValidationStateChangeTest.TransformFeedbackDrawModes/ES3_OpenGL:ValidationStateChangeTest.TextureConflict/ES3_OpenGL:ValidationStateChangeTest.MapElementArrayBuffer/ES3_OpenGL:SwizzleTest.RGBA8_2D/ES3_OpenGL:SwizzleTest.R8_2D/ES3_OpenGL:SwizzleTest.RGB32F_2D/ES3_OpenGL:SwizzleIntegerTest.RGB8UI_2D/ES3_OpenGL:TextureMultisampleTest.MaxColorTextureSamples/ES3_OpenGL:TextureMultisampleTest.SampleMaski/ES3_OpenGL:TextureRectangleTest.TexStorage2D/ES3_OpenGL:TextureRectangleTest.SamplingFromRectangleESSL1/ES2_OpenGL:TextureRectangleTest.SamplingFromRectangleESSL1/ES3_OpenGL:TextureRectangleTest.RenderToRectangle/ES2_OpenGL:TextureRectangleTest.DefaultSamplerParameters/ES2_OpenGL:TextureRectangleTest.DefaultSamplerParameters/ES3_OpenGL:Texture2DTest.NegativeAPISubImage/ES2_OpenGL:Texture2DTest.ZeroSizedUploads/ES2_OpenGL:Texture2DTest.TexStorage/ES2_OpenGL:Texture2DTest.TexStorageWithPBO/ES2_OpenGL:Texture2DTest.TextureLuminanceImplicitAlpha1/ES2_OpenGL:Texture2DTest.TextureLuminanceRGBSame/ES2_OpenGL:Texture2DTest.TextureLuminance32ImplicitAlpha1/ES2_OpenGL:Texture2DTest.TextureLuminance16ImplicitAlpha1/ES2_OpenGL:SamplerArrayAsFunctionParameterTest.SamplerArrayAsFunctionParameter/ES2_OpenGL:Texture2DTestES3.TextureCompletenessChangesWithBaseLevel/ES3_OpenGL:Texture2DTestES3.TextureRGBSNORMImplicitAlpha1/ES3_OpenGL:Texture2DTestES3.TextureCOMPRESSEDRGB8ETC2ImplicitAlpha1/ES3_OpenGL:Texture2DTestES3.UnsizedAlphaUnpackBuffer/ES3_OpenGL:Texture2DTestES3.GenerateMipmapAndBaseLevelLUMA/ES3_OpenGL:Texture2DTestES3.MinificationWithSamplerNoMipmapping/ES3_OpenGL:Texture3DTestES3.FormatRedefinitionBug/ES3_OpenGL:Texture3DTestES3.BasicUnpackBufferOOB/ES3_OpenGL:Texture2DUnsignedIntegerAlpha1TestES3.TextureRGB32UIImplicitAlpha1/ES3_OpenGL:Texture2DIntegerAlpha1TestES3.TextureRGB32IImplicitAlpha1/ES3_OpenGL:TextureAnisotropyTest.AnisotropyFunctional/ES2_OpenGL:TextureLimitsTest.MaxFragmentTextures/ES2_OpenGL:TextureCubeTestES3.SpecifyAndSampleFromBaseLevel1/ES3_OpenGL:TextureUploadFormatTest.All/ES2_OpenGL:TextureUploadFormatTest.All/ES3_OpenGL:TimerQueriesTest.TimeElapsedMulticontextTest/ES2_OpenGL:TransformFeedbackTest.ZeroSizedViewport/ES3_OpenGL:TransformFeedbackTest.NoCurrentProgram/ES3_OpenGL:TransformFeedbackTest.NoTransformFeedbackVaryingsInUse/ES3_OpenGL:TransformFeedbackTest.EndWithDifferentProgramContextSwitch/ES3_OpenGL:UniformBufferTest.ANGLEUnboundUniformBuffer/ES3_OpenGL:UniformBufferTest.GetUniformBlockIndexDefaultReturn/ES3_OpenGL:UniformBufferTest.UniformBlockInstanceReservedOpenGLName/ES3_OpenGL:UniformBufferTest.Std140UniformBlockWithRowMajorQualifier/ES3_OpenGL:UniformBufferTest.Std140UniformBlockWithPerMemberRowMajorQualifier/ES3_OpenGL:UniformBufferTest.Std140UniformBlockWithPerMemberColumnMajorQualifier/ES3_OpenGL:UniformBufferTest.SimpleBindingChange/ES3_OpenGL:SimpleUniformTest.FloatVec4UniformStateQuery/ES2_OpenGL:SimpleUniformTest.FloatMatrix2UniformStateQuery/ES2_OpenGL:SimpleUniformTest.FloatMatrix4UniformStateQuery/ES3_OpenGL:SimpleUniformTest.FloatArrayUniformStateQuery/ES3_OpenGL:SimpleUniformTest.ArrayOfMat3UniformStateQuery/ES3_OpenGL:SimpleUniformTest.FloatIntUniformStateQuery/ES3_OpenGL:UniformTest.FloatUniformStateQuery/ES2_OpenGL:UniformTest.BooleanUniformStateQuery/ES2_OpenGL:UniformTestES3.BooleanUniformAsIfAndForCondition/ES3_OpenGL:UnpackAlignmentTest.DefaultAlignment/ES2_OpenGL:UnpackAlignmentTest.Alignment1RGBAUShort5551/ES3_OpenGL:UnpackAlignmentTest.Alignment1LAUByte/ES2_OpenGL:UnpackAlignmentTest.Alignment1LAUByte/ES3_OpenGL:UnpackAlignmentTest.Alignment2RGBAUShort4444/ES2_OpenGL:UnpackAlignmentTest.Alignment2RGBAUShort5551/ES3_OpenGL:UnpackAlignmentTest.Alignment2RGBAUShort565/ES2_OpenGL:UnpackAlignmentTest.Alignment4RGBAUShort4444/ES2_OpenGL:UnpackAlignmentTest.Alignment4RGBAUShort4444/ES3_OpenGL:UnpackAlignmentTest.Alignment4LUByte/ES3_OpenGL:UnpackAlignmentTest.Alignment8RGBAUByte/ES2_OpenGL:UnpackAlignmentTest.Alignment8RGBUByte/ES2_OpenGL:UnpackAlignmentTest.Alignment8RGBAUShort4444/ES2_OpenGL:VertexAttributeTest.UnsignedByteUnnormalized/ES2_OpenGL:VertexAttributeTest.UnsignedByteNormalized/ES3_OpenGL:VertexAttributeTest.ShortUnnormalized/ES2_OpenGL:VertexAttributeTest.UsingDifferentFormatAndSameClientMemoryPointer/ES3_OpenGL:VertexAttributeTest.NegativeUsingDifferentFormatAndSameClientMemoryPointer/ES2_OpenGL:VertexAttributeTest.UsingDifferentFormatAndSameBuffer/ES2_OpenGL:VertexAttributeTest.UsingDifferentFormatAndSameBuffer/ES3_OpenGL:VertexAttributeTest.NegativeUsingDifferentFormatAndSameBuffer/ES2_OpenGL:VertexAttributeTest.NegativeUsingDifferentFormatAndSameBuffer/ES3_OpenGL:VertexAttributeTest.MaxAttribs/ES3_OpenGL:VertexAttributeTest.SimpleBindAttribLocation/ES2_OpenGL:VertexAttributeTest.SimpleBindAttribLocation/ES3_OpenGL:VertexAttributeTest.UnusedVertexAttribWorks/ES2_OpenGL:VertexAttributeTestES3.UnsignedIntNormalized/ES3_OpenGL:VertexAttributeTestES3.VertexArrayObjectRendering/ES3_OpenGL:WebGLCompatibilityTest.EnableExtensionUintIndices/ES3_OpenGL:WebGLCompatibilityTest.EnableExtensionTextureLOD/ES2_OpenGL:WebGLCompatibilityTest.EnableExtensionTextureFilterAnisotropic/ES3_OpenGL:WebGLCompatibilityTest.EnableExtensionEGLImage/ES3_OpenGL:WebGLCompatibilityTest.EnableTextureStorage/ES3_OpenGL:WebGLCompatibilityTest.EnableRenderMipmapExtension/ES2_OpenGL:WebGLCompatibilityTest.EnableRenderMipmapExtension/ES3_OpenGL:WebGLCompatibilityTest.EnablePackReverseRowOrderExtension/ES2_OpenGL:WebGLCompatibilityTest.EnableTextureRectangle/ES3_OpenGL:WebGLCompatibilityTest.FramebufferAttachmentSizeMismatch/ES2_OpenGL:WebGLCompatibilityTest.ForbidsClientSideArrayBufferEvenNotUsedOnes/ES3_OpenGL:WebGLCompatibilityTest.NullPixelDataForSubImage/ES2_OpenGL:WebGLCompatibilityTest.ForbidsGLFixed/ES3_OpenGL:WebGLCompatibilityTest.DrawArraysBufferOutOfBoundsNonInstanced/ES3_OpenGL:WebGLCompatibilityTest.LargeIndexRange/ES2_OpenGL:WebGLCompatibilityTest.LargeIndexRange/ES3_OpenGL:WebGLCompatibilityTest.NullIndexBuffer/ES3_OpenGL:WebGLCompatibilityTest.DrawArraysBufferOutOfBoundsInstancedANGLE/ES2_OpenGL:WebGLCompatibilityTest.DrawArraysBufferOutOfBoundsInstancedANGLE/ES3_OpenGL:WebGLCompatibilityTest.DrawElementsBufferOutOfBoundsInVertexBuffer/ES3_OpenGL:WebGLCompatibilityTest.ShaderSourceLineContinuation/ES3_OpenGL:WebGLCompatibilityTest.DefaultPosition/ES2_OpenGL:WebGLCompatibilityTest.RenderingFeedbackLoopWithDrawBuffersEXT/ES2_OpenGL:WebGLCompatibilityTest.RenderingFeedbackLoopWithDrawBuffersEXT/ES3_OpenGL:WebGLCompatibilityTest.BuiltInInvariant/ES3_OpenGL:WebGLCompatibilityTest.CompressedTextureS3TC/ES3_OpenGL:WebGLCompatibilityTest.A32FTextures/ES2_OpenGL:WebGLCompatibilityTest.DrawBuffers/ES3_OpenGL:WebGLCompatibilityTest.GenerateMipmapUnsizedFloatingPointTexture/ES2_OpenGL:WebGLCompatibilityTest.GenerateMipmapUnsizedFloatingPointTexture/ES3_OpenGL:WebGLCompatibilityTest.GenerateMipmapSizedFloatingPointTexture/ES2_OpenGL:WebGLCompatibilityTest.EnableTextureFormatExtensions/ES3_OpenGL:WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT1RGB/ES2_OpenGL:WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT1RGBA/ES2_OpenGL:WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT3/ES2_OpenGL:WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT3/ES3_OpenGL:WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT5/ES2_OpenGL:WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT1SRGBA/ES3_OpenGL:WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT3SRGBA/ES2_OpenGL:WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT5SRGBA/ES2_OpenGL:WebGLCompatibilityTest.EnableCompressedTextureExtensionETC1/ES3_OpenGL:WebGLCompatibilityTest.EnableCompressedTextureExtensionLossyDecode/ES3_OpenGL:WebGL2CompatibilityTest.UniformBlockPrecisionMismatch/ES3_OpenGL:WebGLFramebufferTest.TextureAttachmentCommitBug/ES3_OpenGL:WebGLReadOutsideFramebufferTest.ReadPixels/ES2_OpenGL:WebGLReadOutsideFramebufferTest.CopyTexImage2D/ES2_OpenGL:WebGL2ReadOutsideFramebufferTest.CopyTexSubImage3D/ES3_OpenGL:EGLBlobCacheTest.NegativeAPI/ES2_OpenGL:EGLContextCompatibilityTest.PbufferSameConfig/ES2_OpenGL_NoFixture:EGLContextSharingTest.DisplayShareGroupContextCreation/ES2_OpenGL:EGLContextSharingTest.DisplayShareGroupContextCreation/ES3_OpenGL:EGLContextSharingTest.DisplayShareGroupObjectSharing/ES3_OpenGL:EGLContextSharingTest.DisplayShareGroupReleasedWithLastContext/ES2_OpenGL:EGLContextSharingTest.DisplayShareGroupReleasedWithLastContext/ES3_OpenGL:EGLDebugTest.SetLabel/ES3_OpenGL:EGLProgramCacheControlTest.SaveAndReload/ES2_OpenGL:EGLQueryContextTest.GetConfigID/ES3_OpenGL_NoFixture:EGLQueryContextTest.GetClientType/ES2_OpenGL_NoFixture:EGLQueryContextTest.GetRenderBufferBoundSurface/ES2_OpenGL_NoFixture:EGLQueryContextTest.BadDisplay/ES3_OpenGL_NoFixture:EGLQueryContextTest.BadAttribute/ES3_OpenGL_NoFixture:EGLRecordableTest.CheckAllContexts/ES2_OpenGL:EGLRobustnessTest.NoErrorByDefault/ES2_OpenGL_NoFixture:EGLSurfaceTest.MessageLoopBugContext/ES3_OpenGL_NoFixture:EGLSurfaceTest.CreateWithEGLConfig5650Support/ES2_OpenGL_NoFixture:EGLSurfaceTest.CreateWithEGLConfig5551Support/ES2_OpenGL_NoFixture:EGLSyncTest.FenceSyncErrors/ES2_OpenGL:EGLSyncTest.FenceSyncErrors/ES3_OpenGL:GPUTestConfigTest.GPUTestConfigConditions_D3D11/ES3_OpenGL:GPUTestConfigTest.GPUTestConfigConditions_GLDesktop/ES2_OpenGL:GPUTestConfigTest.GPUTestConfigConditions_GLES/ES3_OpenGL [==========] Running 658 tests from 156 test suites. [----------] Global test environment set-up. [----------] 1 test from AttributeLayoutNonIndexed [ RUN ] AttributeLayoutNonIndexed.Test/ES3_OpenGL [ OK ] AttributeLayoutNonIndexed.Test/ES3_OpenGL (896 ms) [----------] 1 test from AttributeLayoutNonIndexed (896 ms total) [----------] 1 test from AttributeLayoutMemoryIndexed [ RUN ] AttributeLayoutMemoryIndexed.Test/ES3_OpenGL [ OK ] AttributeLayoutMemoryIndexed.Test/ES3_OpenGL (123 ms) [----------] 1 test from AttributeLayoutMemoryIndexed (124 ms total) [----------] 1 test from AttributeLayoutBufferIndexed [ RUN ] AttributeLayoutBufferIndexed.Test/ES2_OpenGL [ OK ] AttributeLayoutBufferIndexed.Test/ES2_OpenGL (54 ms) [----------] 1 test from AttributeLayoutBufferIndexed (54 ms total) [----------] 3 tests from BindGeneratesResourceTest [ RUN ] BindGeneratesResourceTest.Buffers/ES3_OpenGL [ OK ] BindGeneratesResourceTest.Buffers/ES3_OpenGL (34 ms) [ RUN ] BindGeneratesResourceTest.Textures/ES3_OpenGL [ OK ] BindGeneratesResourceTest.Textures/ES3_OpenGL (33 ms) [ RUN ] BindGeneratesResourceTest.Renderbuffers/ES2_OpenGL [ OK ] BindGeneratesResourceTest.Renderbuffers/ES2_OpenGL (30 ms) [----------] 3 tests from BindGeneratesResourceTest (97 ms total) [----------] 4 tests from BindUniformLocationTest [ RUN ] BindUniformLocationTest.Compositor/ES2_OpenGL [ OK ] BindUniformLocationTest.Compositor/ES2_OpenGL (73 ms) [ RUN ] BindUniformLocationTest.UnusedUniformUpdate/ES2_OpenGL [ OK ] BindUniformLocationTest.UnusedUniformUpdate/ES2_OpenGL (33 ms) [ RUN ] BindUniformLocationTest.UseSamplerWhenUnusedUniforms/ES2_OpenGL [ OK ] BindUniformLocationTest.UseSamplerWhenUnusedUniforms/ES2_OpenGL (40 ms) [ RUN ] BindUniformLocationTest.SameLocationForUsedAndUnusedUniform/ES2_OpenGL [ OK ] BindUniformLocationTest.SameLocationForUsedAndUnusedUniform/ES2_OpenGL (35 ms) [----------] 4 tests from BindUniformLocationTest (181 ms total) [----------] 1 test from EXTBlendFuncExtendedTest [ RUN ] EXTBlendFuncExtendedTest.TestMaxDualSourceDrawBuffers/ES3_OpenGL [ OK ] EXTBlendFuncExtendedTest.TestMaxDualSourceDrawBuffers/ES3_OpenGL (34 ms) [----------] 1 test from EXTBlendFuncExtendedTest (34 ms total) [----------] 1 test from EXTBlendFuncExtendedDrawTest [ RUN ] EXTBlendFuncExtendedDrawTest.FragColor/ES2_OpenGL [ OK ] EXTBlendFuncExtendedDrawTest.FragColor/ES2_OpenGL (60 ms) [----------] 1 test from EXTBlendFuncExtendedDrawTest (60 ms total) [----------] 1 test from EXTBlendFuncExtendedDrawTestES3 [ RUN ] EXTBlendFuncExtendedDrawTestES3.FragmentArrayOutputLocationsAPI/ES3_OpenGL Test skipped: IsOSX(). [ OK ] EXTBlendFuncExtendedDrawTestES3.FragmentArrayOutputLocationsAPI/ES3_OpenGL (31 ms) [----------] 1 test from EXTBlendFuncExtendedDrawTestES3 (31 ms total) [----------] 1 test from BlendMinMaxTest [ RUN ] BlendMinMaxTest.RGBA32F/ES2_OpenGL Test skipped: getClientMajorVersion() < 3 || !IsGLExtensionEnabled("GL_EXT_float_blend") || !IsGLExtensionEnabled("GL_EXT_color_buffer_float"). [ OK ] BlendMinMaxTest.RGBA32F/ES2_OpenGL (45 ms) [----------] 1 test from BlendMinMaxTest (45 ms total) [----------] 13 tests from BlitFramebufferANGLETest [ RUN ] BlitFramebufferANGLETest.ReverseColorBlit/ES3_OpenGL [ OK ] BlitFramebufferANGLETest.ReverseColorBlit/ES3_OpenGL (54 ms) [ RUN ] BlitFramebufferANGLETest.ScissoredBlit/ES2_OpenGL [ OK ] BlitFramebufferANGLETest.ScissoredBlit/ES2_OpenGL (55 ms) [ RUN ] BlitFramebufferANGLETest.ReverseScissoredBlit/ES3_OpenGL [ OK ] BlitFramebufferANGLETest.ReverseScissoredBlit/ES3_OpenGL (44 ms) [ RUN ] BlitFramebufferANGLETest.OversizedBlit/ES2_OpenGL [ OK ] BlitFramebufferANGLETest.OversizedBlit/ES2_OpenGL (45 ms) [ RUN ] BlitFramebufferANGLETest.ReverseOversizedBlit/ES2_OpenGL [ OK ] BlitFramebufferANGLETest.ReverseOversizedBlit/ES2_OpenGL (43 ms) [ RUN ] BlitFramebufferANGLETest.BlitSameBufferUser/ES2_OpenGL [ OK ] BlitFramebufferANGLETest.BlitSameBufferUser/ES2_OpenGL (49 ms) [ RUN ] BlitFramebufferANGLETest.BlitDifferentSizes/ES3_OpenGL [ OK ] BlitFramebufferANGLETest.BlitDifferentSizes/ES3_OpenGL (46 ms) [ RUN ] BlitFramebufferANGLETest.BlitPartialDepthStencil/ES2_OpenGL [ OK ] BlitFramebufferANGLETest.BlitPartialDepthStencil/ES2_OpenGL (39 ms) [ RUN ] BlitFramebufferANGLETest.MultisampledRGBAToBGRA/ES3_OpenGL [ OK ] BlitFramebufferANGLETest.MultisampledRGBAToBGRA/ES3_OpenGL (49 ms) [ RUN ] BlitFramebufferANGLETest.MultisampledBGRAToRGBA/ES3_OpenGL [ OK ] BlitFramebufferANGLETest.MultisampledBGRAToRGBA/ES3_OpenGL (43 ms) [ RUN ] BlitFramebufferANGLETest.MultisampledBGRAToBGRA/ES3_OpenGL [ OK ] BlitFramebufferANGLETest.MultisampledBGRAToBGRA/ES3_OpenGL (42 ms) [ RUN ] BlitFramebufferANGLETest.ErrorFlipping/ES2_OpenGL [ OK ] BlitFramebufferANGLETest.ErrorFlipping/ES2_OpenGL (46 ms) [ RUN ] BlitFramebufferANGLETest.Errors/ES3_OpenGL [ OK ] BlitFramebufferANGLETest.Errors/ES3_OpenGL (39 ms) [----------] 13 tests from BlitFramebufferANGLETest (594 ms total) [----------] 2 tests from BlitFramebufferTest [ RUN ] BlitFramebufferTest.BlitSRGBToRGBAndScale/ES3_OpenGL [ OK ] BlitFramebufferTest.BlitSRGBToRGBAndScale/ES3_OpenGL (59 ms) [ RUN ] BlitFramebufferTest.PartialBlitSRGBToRGB/ES3_OpenGL [ OK ] BlitFramebufferTest.PartialBlitSRGBToRGB/ES3_OpenGL (54 ms) [----------] 2 tests from BlitFramebufferTest (113 ms total) [----------] 3 tests from BPTCCompressedTextureTest [ RUN ] BPTCCompressedTextureTest.CompressedTexImageBC7SRGB/ES2_OpenGL Test skipped: !IsGLExtensionEnabled("GL_EXT_texture_compression_bptc"). [ OK ] BPTCCompressedTextureTest.CompressedTexImageBC7SRGB/ES2_OpenGL (35 ms) [ RUN ] BPTCCompressedTextureTest.CompressedTexImageBC6HNoCrash/ES3_OpenGL Test skipped: !IsGLExtensionEnabled("GL_EXT_texture_compression_bptc"). [ OK ] BPTCCompressedTextureTest.CompressedTexImageBC6HNoCrash/ES3_OpenGL (36 ms) [ RUN ] BPTCCompressedTextureTest.CopyTexSubImage2DDisallowed/ES2_OpenGL Test skipped: !IsGLExtensionEnabled("GL_EXT_texture_compression_bptc"). [ OK ] BPTCCompressedTextureTest.CopyTexSubImage2DDisallowed/ES2_OpenGL (35 ms) [----------] 3 tests from BPTCCompressedTextureTest (106 ms total) [----------] 1 test from BPTCCompressedTextureTestES3 [ RUN ] BPTCCompressedTextureTestES3.CompressedTexSubImage3DValidation/ES3_OpenGL Test skipped: !IsGLExtensionEnabled("GL_EXT_texture_compression_bptc"). [ OK ] BPTCCompressedTextureTestES3.CompressedTexSubImage3DValidation/ES3_OpenGL (35 ms) [----------] 1 test from BPTCCompressedTextureTestES3 (35 ms total) [----------] 1 test from BufferDataTest [ RUN ] BufferDataTest.RepeatedDrawWithDynamic/ES2_OpenGL [ OK ] BufferDataTest.RepeatedDrawWithDynamic/ES2_OpenGL (49 ms) [----------] 1 test from BufferDataTest (49 ms total) [----------] 3 tests from BuiltinVariableVertexIdTest [ RUN ] BuiltinVariableVertexIdTest.LineStrip/ES3_OpenGL [ OK ] BuiltinVariableVertexIdTest.LineStrip/ES3_OpenGL (51 ms) [ RUN ] BuiltinVariableVertexIdTest.LineLoop/ES3_OpenGL [ OK ] BuiltinVariableVertexIdTest.LineLoop/ES3_OpenGL (57 ms) [ RUN ] BuiltinVariableVertexIdTest.Triangles/ES3_OpenGL [ OK ] BuiltinVariableVertexIdTest.Triangles/ES3_OpenGL (39 ms) [----------] 3 tests from BuiltinVariableVertexIdTest (147 ms total) [----------] 1 test from BuiltinVariableFragDepthClampingFloatRBOTest [ RUN ] BuiltinVariableFragDepthClampingFloatRBOTest.Below1/ES3_OpenGL [ OK ] BuiltinVariableFragDepthClampingFloatRBOTest.Below1/ES3_OpenGL (49 ms) [----------] 1 test from BuiltinVariableFragDepthClampingFloatRBOTest (49 ms total) [----------] 4 tests from ClearTest [ RUN ] ClearTest.DefaultFramebuffer/ES2_OpenGL [ OK ] ClearTest.DefaultFramebuffer/ES2_OpenGL (39 ms) [ RUN ] ClearTest.EmptyScissor/ES2_OpenGL Test skipped: IsOSX(). [ OK ] ClearTest.EmptyScissor/ES2_OpenGL (37 ms) [ RUN ] ClearTest.RGBA8Framebuffer/ES2_OpenGL [ OK ] ClearTest.RGBA8Framebuffer/ES2_OpenGL (31 ms) [ RUN ] ClearTest.DepthRangefIsClamped/ES3_OpenGL [ OK ] ClearTest.DepthRangefIsClamped/ES3_OpenGL (33 ms) [----------] 4 tests from ClearTest (140 ms total) [----------] 3 tests from ClearTestES3 [ RUN ] ClearTestES3.MaskedClearHeterogeneousAttachments/ES3_OpenGL [ OK ] ClearTestES3.MaskedClearHeterogeneousAttachments/ES3_OpenGL (62 ms) [ RUN ] ClearTestES3.RepeatedClear/ES3_OpenGL [ OK ] ClearTestES3.RepeatedClear/ES3_OpenGL (59 ms) [ RUN ] ClearTestES3.ClearBuffer1OnDefaultFramebufferNoAssert/ES3_OpenGL [ OK ] ClearTestES3.ClearBuffer1OnDefaultFramebufferNoAssert/ES3_OpenGL (33 ms) [----------] 3 tests from ClearTestES3 (154 ms total) [----------] 31 tests from MaskedScissoredClearTest [ RUN ] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored [ OK ] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored (33 ms) [ RUN ] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_s_mask_s [ OK ] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_s_mask_s (52 ms) [ RUN ] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_d [ OK ] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_d (40 ms) [ RUN ] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_ds [ OK ] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_ds (46 ms) [ RUN ] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_ds_mask_s [ OK ] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_ds_mask_s (55 ms) [ RUN ] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_ds_mask_d [ OK ] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_ds_mask_d (42 ms) [ RUN ] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_c [ OK ] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_c (34 ms) [ RUN ] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_c_mask_c [ OK ] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_c_mask_c (37 ms) [ RUN ] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_c_mask_c [ OK ] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_c_mask_c (44 ms) [ RUN ] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cs_mask_cs [ OK ] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cs_mask_cs (38 ms) [ RUN ] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cds_mask_cd [ OK ] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cds_mask_cd (47 ms) [ RUN ] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored [ OK ] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored (34 ms) [ RUN ] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_s [ OK ] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_s (48 ms) [ RUN ] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_s [ OK ] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_s (43 ms) [ RUN ] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_s_mask_s [ OK ] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_s_mask_s (40 ms) [ RUN ] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_s_mask_s [ OK ] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_s_mask_s (51 ms) [ RUN ] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_ds [ OK ] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_ds (48 ms) [ RUN ] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_d_mask_d [ OK ] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_d_mask_d (43 ms) [ RUN ] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_ds_mask_ds [ OK ] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_ds_mask_ds (44 ms) [ RUN ] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_c [ OK ] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_c (43 ms) [ RUN ] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_c [ OK ] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_c (33 ms) [ RUN ] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cs [ OK ] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cs (40 ms) [ RUN ] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cds [ OK ] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cds (47 ms) [ RUN ] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds_mask_ds [ OK ] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds_mask_ds (54 ms) [ RUN ] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_c_mask_c [ OK ] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_c_mask_c (39 ms) [ RUN ] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cs_mask_c [ OK ] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cs_mask_c (40 ms) [ RUN ] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cd_mask_c [ OK ] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cd_mask_c (43 ms) [ RUN ] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cd_mask_c [ OK ] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cd_mask_c (41 ms) [ RUN ] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds_mask_c [ OK ] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds_mask_c (54 ms) [ RUN ] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cds_mask_cd [ OK ] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cds_mask_cd (43 ms) [ RUN ] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds_mask_cds [ OK ] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds_mask_cds (47 ms) [----------] 31 tests from MaskedScissoredClearTest (1345 ms total) [----------] 4 tests from ClientArraysTest [ RUN ] ClientArraysTest.ExtensionStringExposed/ES2_OpenGL [ OK ] ClientArraysTest.ExtensionStringExposed/ES2_OpenGL (35 ms) [ RUN ] ClientArraysTest.QueryValidation/ES3_OpenGL [ OK ] ClientArraysTest.QueryValidation/ES3_OpenGL (33 ms) [ RUN ] ClientArraysTest.ForbidsClientSideArrayBuffer/ES2_OpenGL [ OK ] ClientArraysTest.ForbidsClientSideArrayBuffer/ES2_OpenGL (29 ms) [ RUN ] ClientArraysTest.ForbidsClientSideArrayBuffer/ES3_OpenGL [ OK ] ClientArraysTest.ForbidsClientSideArrayBuffer/ES3_OpenGL (30 ms) [----------] 4 tests from ClientArraysTest (127 ms total) [----------] 1 test from ComputeShaderTestES3 [ RUN ] ComputeShaderTestES3.NotSupported/ES3_OpenGL [ OK ] ComputeShaderTestES3.NotSupported/ES3_OpenGL (29 ms) [----------] 1 test from ComputeShaderTestES3 (29 ms total) [----------] 1 test from ContextLostTest [ RUN ] ContextLostTest.ParallelCompileReadyQuery/ES2_Null [ OK ] ContextLostTest.ParallelCompileReadyQuery/ES2_Null (2 ms) [----------] 1 test from ContextLostTest (2 ms total) [----------] 4 tests from CopyCompressedTextureTest [ RUN ] CopyCompressedTextureTest.InternalFormatNotSupported/ES2_OpenGL Test skipped because GL_CHROMIUM_copy_compressed_texture is not available. [ OK ] CopyCompressedTextureTest.InternalFormatNotSupported/ES2_OpenGL (51 ms) [ RUN ] CopyCompressedTextureTest.InternalFormatNotSupported/ES3_OpenGL Test skipped because GL_CHROMIUM_copy_compressed_texture is not available. [ OK ] CopyCompressedTextureTest.InternalFormatNotSupported/ES3_OpenGL (35 ms) [ RUN ] CopyCompressedTextureTest.BindingPoints/ES2_OpenGL Test skipped because GL_CHROMIUM_copy_compressed_texture is not available. [ OK ] CopyCompressedTextureTest.BindingPoints/ES2_OpenGL (35 ms) [ RUN ] CopyCompressedTextureTest.Immutable/ES2_OpenGL Test skipped because GL_CHROMIUM_copy_compressed_texture is not available. [ OK ] CopyCompressedTextureTest.Immutable/ES2_OpenGL (36 ms) [----------] 4 tests from CopyCompressedTextureTest (157 ms total) [----------] 3 tests from CopyTexImageTest [ RUN ] CopyTexImageTest.SubImageRGBAToRGB/ES2_OpenGL [ OK ] CopyTexImageTest.SubImageRGBAToRGB/ES2_OpenGL (52 ms) [ RUN ] CopyTexImageTest.SubImageRGBAToL/ES2_OpenGL [ OK ] CopyTexImageTest.SubImageRGBAToL/ES2_OpenGL (73 ms) [ RUN ] CopyTexImageTest.SubImageRGBToL/ES2_OpenGL [ OK ] CopyTexImageTest.SubImageRGBToL/ES2_OpenGL (57 ms) [----------] 3 tests from CopyTexImageTest (182 ms total) [----------] 6 tests from CopyTextureTest [ RUN ] CopyTextureTest.CopyTextureInvalidTextureIds/ES2_OpenGL [ OK ] CopyTextureTest.CopyTextureInvalidTextureIds/ES2_OpenGL (38 ms) [ RUN ] CopyTextureTest.CopySubTextureOffset/ES2_OpenGL [ OK ] CopyTextureTest.CopySubTextureOffset/ES2_OpenGL (35 ms) [ RUN ] CopyTextureTest.CubeMapTarget/ES2_OpenGL [ OK ] CopyTextureTest.CubeMapTarget/ES2_OpenGL (43 ms) [ RUN ] CopyTextureTest.CubeMapTargetRGB/ES2_OpenGL [ OK ] CopyTextureTest.CubeMapTargetRGB/ES2_OpenGL (43 ms) [ RUN ] CopyTextureTest.CopyToMipmap/ES2_OpenGL [ OK ] CopyTextureTest.CopyToMipmap/ES2_OpenGL (34 ms) [ RUN ] CopyTextureTest.DownsampleRGB565/ES2_OpenGL Test skipped: !IsD3D11(). [ OK ] CopyTextureTest.DownsampleRGB565/ES2_OpenGL (33 ms) [----------] 6 tests from CopyTextureTest (227 ms total) [----------] 74 tests from CopyTextureVariationsTest [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGBUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGBUnmultiplyAlpha (38 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGBPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGBPremultiplyAlpha (47 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGBFlipYPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGBFlipYPremultiplyAlpha (43 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGBAPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGBAPremultiplyAlphaUnmultiplyAlpha (44 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGBAFlipYUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGBAFlipYUnmultiplyAlpha (47 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToBGRAUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToBGRAUnmultiplyAlpha (43 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToBGRAFlipYUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToBGRAFlipYUnmultiplyAlpha (41 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGBFlipYUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGBFlipYUnmultiplyAlpha (45 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGBAPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGBAPremultiplyAlpha (41 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGBAFlipYUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGBAFlipYUnmultiplyAlpha (75 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToBGRA [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToBGRA (42 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToBGRAUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToBGRAUnmultiplyAlpha (44 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToBGRAPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToBGRAPremultiplyAlpha (42 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToBGRAFlipYPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToBGRAFlipYPremultiplyAlphaUnmultiplyAlpha (43 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGBPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGBPremultiplyAlpha (38 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGBPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGBPremultiplyAlphaUnmultiplyAlpha (37 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGBFlipYPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGBFlipYPremultiplyAlphaUnmultiplyAlpha (43 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGBAPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGBAPremultiplyAlpha (47 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGBAFlipYUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGBAFlipYUnmultiplyAlpha (42 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGBAFlipYPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGBAFlipYPremultiplyAlpha (43 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToBGRAPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToBGRAPremultiplyAlpha (47 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToBGRAPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToBGRAPremultiplyAlphaUnmultiplyAlpha (42 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToBGRAFlipYUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToBGRAFlipYUnmultiplyAlpha (43 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGBUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGBUnmultiplyAlpha (39 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGBFlipYPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGBFlipYPremultiplyAlpha (43 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGBA [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGBA (43 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGBFlipY [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGBFlipY (43 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGBAPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGBAPremultiplyAlphaUnmultiplyAlpha (42 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGBAFlipY [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGBAFlipY (40 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGBAFlipYPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGBAFlipYPremultiplyAlpha (46 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToBGRAPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToBGRAPremultiplyAlpha (43 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToBGRAFlipYPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToBGRAFlipYPremultiplyAlphaUnmultiplyAlpha (42 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGBPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGBPremultiplyAlphaUnmultiplyAlpha (46 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGBAFlipYPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGBAFlipYPremultiplyAlpha (39 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGBAFlipYPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGBAFlipYPremultiplyAlphaUnmultiplyAlpha (42 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToBGRAPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToBGRAPremultiplyAlphaUnmultiplyAlpha (43 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToBGRAFlipY [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToBGRAFlipY (46 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToBGRAFlipYPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToBGRAFlipYPremultiplyAlphaUnmultiplyAlpha (42 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGBPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGBPremultiplyAlphaUnmultiplyAlpha (43 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGBFlipYPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGBFlipYPremultiplyAlphaUnmultiplyAlpha (38 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGBA [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGBA (43 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGBAUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGBAUnmultiplyAlpha (46 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGBAFlipYUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGBAFlipYUnmultiplyAlpha (39 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGBAFlipYPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGBAFlipYPremultiplyAlphaUnmultiplyAlpha (43 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToBGRAFlipYUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToBGRAFlipYUnmultiplyAlpha (43 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGBPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGBPremultiplyAlphaUnmultiplyAlpha (39 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGBFlipY [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGBFlipY (41 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGBFlipYPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGBFlipYPremultiplyAlpha (39 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGBA [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGBA (47 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToBGRAUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToBGRAUnmultiplyAlpha (43 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToBGRAFlipY [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToBGRAFlipY (42 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToBGRAFlipYPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToBGRAFlipYPremultiplyAlpha (43 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGBPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGBPremultiplyAlpha (43 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGBFlipY [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGBFlipY (43 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGBFlipYUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGBFlipYUnmultiplyAlpha (47 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGBAPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGBAPremultiplyAlphaUnmultiplyAlpha (38 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToBGRAPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToBGRAPremultiplyAlpha (41 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToBGRAPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToBGRAPremultiplyAlphaUnmultiplyAlpha (43 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToBGRAFlipY [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToBGRAFlipY (43 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGBPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGBPremultiplyAlpha (40 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGBA [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGBA (44 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGBAFlipY [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGBAFlipY (42 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGBAFlipYUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGBAFlipYUnmultiplyAlpha (48 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGBAFlipYPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGBAFlipYPremultiplyAlphaUnmultiplyAlpha (44 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToBGRAUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToBGRAUnmultiplyAlpha (43 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToBGRAFlipYUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToBGRAFlipYUnmultiplyAlpha (44 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToBGRAFlipYPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToBGRAFlipYPremultiplyAlphaUnmultiplyAlpha (43 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToBGRAFlipYUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToBGRAFlipYUnmultiplyAlpha (43 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGB [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGB (41 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGBFlipY [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGBFlipY (43 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGBFlipYPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGBFlipYPremultiplyAlpha (43 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGBFlipYPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGBFlipYPremultiplyAlphaUnmultiplyAlpha (48 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToBGRAPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToBGRAPremultiplyAlphaUnmultiplyAlpha (44 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToBGRAFlipYPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToBGRAFlipYPremultiplyAlphaUnmultiplyAlpha (43 ms) [----------] 74 tests from CopyTextureVariationsTest (3202 ms total) [----------] 2 tests from CopyTextureTestES3 [ RUN ] CopyTextureTestES3.ES3UnormFormats/ES3_OpenGL [ OK ] CopyTextureTestES3.ES3UnormFormats/ES3_OpenGL (76 ms) [ RUN ] CopyTextureTestES3.ES3FloatFormats/ES3_OpenGL [ OK ] CopyTextureTestES3.ES3FloatFormats/ES3_OpenGL (83 ms) [----------] 2 tests from CopyTextureTestES3 (159 ms total) [----------] 1 test from CubeMapTextureTest [ RUN ] CubeMapTextureTest.RenderToFacesConsecutively/ES2_OpenGL [ OK ] CubeMapTextureTest.RenderToFacesConsecutively/ES2_OpenGL (58 ms) [----------] 1 test from CubeMapTextureTest (58 ms total) [----------] 6 tests from DebugTest [ RUN ] DebugTest.DisabledOutput/ES3_OpenGL [ OK ] DebugTest.DisabledOutput/ES3_OpenGL (35 ms) [ RUN ] DebugTest.InsertMessage/ES3_OpenGL [ OK ] DebugTest.InsertMessage/ES3_OpenGL (34 ms) [ RUN ] DebugTest.MessageControl1/ES3_OpenGL [ OK ] DebugTest.MessageControl1/ES3_OpenGL (33 ms) [ RUN ] DebugTest.MessageControl2/ES2_OpenGL [ OK ] DebugTest.MessageControl2/ES2_OpenGL (33 ms) [ RUN ] DebugTest.MessageControl2/ES3_OpenGL [ OK ] DebugTest.MessageControl2/ES3_OpenGL (37 ms) [ RUN ] DebugTest.ObjectLabels/ES2_OpenGL [ OK ] DebugTest.ObjectLabels/ES2_OpenGL (31 ms) [----------] 6 tests from DebugTest (203 ms total) [----------] 1 test from DepthStencilFormatsTest [ RUN ] DepthStencilFormatsTest.PackedDepthStencil/ES2_OpenGL [ OK ] DepthStencilFormatsTest.PackedDepthStencil/ES2_OpenGL (36 ms) [----------] 1 test from DepthStencilFormatsTest (36 ms total) [----------] 1 test from DepthStencilFormatsTestES3 [ RUN ] DepthStencilFormatsTestES3.DrawWithDepthStencil/ES3_OpenGL [ OK ] DepthStencilFormatsTestES3.DrawWithDepthStencil/ES3_OpenGL (42 ms) [----------] 1 test from DepthStencilFormatsTestES3 (43 ms total) [----------] 1 test from DepthStencilTest [ RUN ] DepthStencilTest.DepthOnlyEmulatedWithPacked/ES2_OpenGL Test skipped: getClientMajorVersion() < 3. [ OK ] DepthStencilTest.DepthOnlyEmulatedWithPacked/ES2_OpenGL (34 ms) [----------] 1 test from DepthStencilTest (34 ms total) [----------] 1 test from DifferentStencilMasksTest [ RUN ] DifferentStencilMasksTest.DrawWithSameEffectiveMask/ES3_OpenGL [ OK ] DifferentStencilMasksTest.DrawWithSameEffectiveMask/ES3_OpenGL (36 ms) [----------] 1 test from DifferentStencilMasksTest (37 ms total) [----------] 1 test from DiscardFramebufferEXTTest [ RUN ] DiscardFramebufferEXTTest.DefaultFramebuffer/ES3_OpenGL Test skipped: !IsGLExtensionEnabled("EXT_discard_framebuffer"). [ OK ] DiscardFramebufferEXTTest.DefaultFramebuffer/ES3_OpenGL (34 ms) [----------] 1 test from DiscardFramebufferEXTTest (34 ms total) [----------] 4 tests from DrawBuffersTest [ RUN ] DrawBuffersTest.Gaps/ES3_OpenGL [ OK ] DrawBuffersTest.Gaps/ES3_OpenGL (50 ms) [ RUN ] DrawBuffersTest.FirstHalfNULL/ES2_OpenGL [ OK ] DrawBuffersTest.FirstHalfNULL/ES2_OpenGL (52 ms) [ RUN ] DrawBuffersTest.UnwrittenOutputVariablesShouldNotCrash/ES2_OpenGL [ OK ] DrawBuffersTest.UnwrittenOutputVariablesShouldNotCrash/ES2_OpenGL (44 ms) [ RUN ] DrawBuffersTest.BroadcastGLFragColor/ES3_OpenGL Test skipped: getClientMajorVersion() >= 3. [ OK ] DrawBuffersTest.BroadcastGLFragColor/ES3_OpenGL (42 ms) [----------] 4 tests from DrawBuffersTest (190 ms total) [----------] 1 test from DrawBuffersTestES3 [ RUN ] DrawBuffersTestES3.3DTextures/ES3_OpenGL [ OK ] DrawBuffersTestES3.3DTextures/ES3_OpenGL (46 ms) [----------] 1 test from DrawBuffersTestES3 (46 ms total) [----------] 4 tests from DXT1CompressedTextureTest [ RUN ] DXT1CompressedTextureTest.CompressedTexImage/ES2_OpenGL [ OK ] DXT1CompressedTextureTest.CompressedTexImage/ES2_OpenGL (56 ms) [ RUN ] DXT1CompressedTextureTest.CompressedTexImage/ES3_OpenGL [ OK ] DXT1CompressedTextureTest.CompressedTexImage/ES3_OpenGL (65 ms) [ RUN ] DXT1CompressedTextureTest.CompressedTexSubImageValidation/ES3_OpenGL [ OK ] DXT1CompressedTextureTest.CompressedTexSubImageValidation/ES3_OpenGL (37 ms) [ RUN ] DXT1CompressedTextureTest.CopyTexSubImage2DDisallowed/ES3_OpenGL [ OK ] DXT1CompressedTextureTest.CopyTexSubImage2DDisallowed/ES3_OpenGL (36 ms) [----------] 4 tests from DXT1CompressedTextureTest (194 ms total) [----------] 3 tests from DXTSRGBCompressedTextureTest [ RUN ] DXTSRGBCompressedTextureTest.Decompression8x8RGBDXT1/ES2_OpenGL Test skipped: !IsGLExtensionEnabled("GL_EXT_texture_compression_s3tc_srgb"). [ OK ] DXTSRGBCompressedTextureTest.Decompression8x8RGBDXT1/ES2_OpenGL (34 ms) [ RUN ] DXTSRGBCompressedTextureTest.Decompression8x8RGBDXT1/ES3_OpenGL Test skipped: !IsGLExtensionEnabled("GL_EXT_texture_compression_s3tc_srgb"). [ OK ] DXTSRGBCompressedTextureTest.Decompression8x8RGBDXT1/ES3_OpenGL (49 ms) [ RUN ] DXTSRGBCompressedTextureTest.Decompression8x8RGBADXT1/ES3_OpenGL Test skipped: !IsGLExtensionEnabled("GL_EXT_texture_compression_s3tc_srgb"). [ OK ] DXTSRGBCompressedTextureTest.Decompression8x8RGBADXT1/ES3_OpenGL (35 ms) [----------] 3 tests from DXTSRGBCompressedTextureTest (119 ms total) [----------] 5 tests from ETCTextureTest [ RUN ] ETCTextureTest.ETC1Validation/ES2_OpenGL [ OK ] ETCTextureTest.ETC1Validation/ES2_OpenGL (30 ms) [ RUN ] ETCTextureTest.ETC1Validation/ES3_OpenGL [ OK ] ETCTextureTest.ETC1Validation/ES3_OpenGL (33 ms) [ RUN ] ETCTextureTest.ETC2RGB8Validation/ES3_OpenGL [ OK ] ETCTextureTest.ETC2RGB8Validation/ES3_OpenGL (31 ms) [ RUN ] ETCTextureTest.ETC2SRGB8Validation/ES3_OpenGL [ OK ] ETCTextureTest.ETC2SRGB8Validation/ES3_OpenGL (29 ms) [ RUN ] ETCTextureTest.ETC2RGB8A1Validation/ES3_OpenGL [ OK ] ETCTextureTest.ETC2RGB8A1Validation/ES3_OpenGL (41 ms) [----------] 5 tests from ETCTextureTest (165 ms total) [----------] 2 tests from ExplicitContextTest [ RUN ] ExplicitContextTest.BasicTest/ES2_OpenGL [ OK ] ExplicitContextTest.BasicTest/ES2_OpenGL (31 ms) [ RUN ] ExplicitContextTest.NullContext/ES2_OpenGL [ OK ] ExplicitContextTest.NullContext/ES2_OpenGL (36 ms) [----------] 2 tests from ExplicitContextTest (67 ms total) [----------] 4 tests from FenceNVTest [ RUN ] FenceNVTest.IsFence/ES3_OpenGL [ OK ] FenceNVTest.IsFence/ES3_OpenGL (35 ms) [ RUN ] FenceNVTest.Errors/ES3_OpenGL [ OK ] FenceNVTest.Errors/ES3_OpenGL (32 ms) [ RUN ] FenceNVTest.BasicOperations/ES2_OpenGL [ OK ] FenceNVTest.BasicOperations/ES2_OpenGL (32 ms) [ RUN ] FenceNVTest.BasicOperations/ES3_OpenGL [ OK ] FenceNVTest.BasicOperations/ES3_OpenGL (35 ms) [----------] 4 tests from FenceNVTest (134 ms total) [----------] 1 test from FenceSyncTest [ RUN ] FenceSyncTest.IsSync/ES3_OpenGL [ OK ] FenceSyncTest.IsSync/ES3_OpenGL (29 ms) [----------] 1 test from FenceSyncTest (30 ms total) [----------] 2 tests from CHROMIUMFramebufferMixedSamplesTest [ RUN ] CHROMIUMFramebufferMixedSamplesTest.CoverageModulation/ES3_OpenGL [ OK ] CHROMIUMFramebufferMixedSamplesTest.CoverageModulation/ES3_OpenGL (43 ms) [ RUN ] CHROMIUMFramebufferMixedSamplesTest.MultisampleStencilEffective/ES2_OpenGL [ OK ] CHROMIUMFramebufferMixedSamplesTest.MultisampleStencilEffective/ES2_OpenGL (34 ms) [----------] 2 tests from CHROMIUMFramebufferMixedSamplesTest (78 ms total) [----------] 7 tests from FramebufferMultiviewTest [ RUN ] FramebufferMultiviewTest.ExtensionNotAvailableCheck/ES3_OpenGL_vertex_shader_multiview [ OK ] FramebufferMultiviewTest.ExtensionNotAvailableCheck/ES3_OpenGL_vertex_shader_multiview (33 ms) [ RUN ] FramebufferMultiviewTest.CopyTex/ES3_OpenGL_vertex_shader_multiview2 Test skipped due to missing GL_OVR_multiview. Test skipped: !requestMultiviewExtension(). [ OK ] FramebufferMultiviewTest.CopyTex/ES3_OpenGL_vertex_shader_multiview2 (30 ms) [ RUN ] FramebufferMultiviewTest.CopyTex/ES3_OpenGL_vertex_shader_multiview Test skipped due to missing GL_OVR_multiview2. Test skipped: !requestMultiviewExtension(). [ OK ] FramebufferMultiviewTest.CopyTex/ES3_OpenGL_vertex_shader_multiview (41 ms) [ RUN ] FramebufferMultiviewTest.IncompleteViewTargetsLayered/ES3_OpenGL_vertex_shader_multiview2 Test skipped due to missing GL_OVR_multiview. Test skipped: !requestMultiviewExtension(). [ OK ] FramebufferMultiviewTest.IncompleteViewTargetsLayered/ES3_OpenGL_vertex_shader_multiview2 (32 ms) [ RUN ] FramebufferMultiviewTest.InvalidMultiviewArgumentsOnDetach/ES3_OpenGL_vertex_shader_multiview2 Test skipped due to missing GL_OVR_multiview. Test skipped: !requestMultiviewExtension(). [ OK ] FramebufferMultiviewTest.InvalidMultiviewArgumentsOnDetach/ES3_OpenGL_vertex_shader_multiview2 (32 ms) [ RUN ] FramebufferMultiviewTest.InvalidMultiviewArgumentsOnDetach/ES3_OpenGL_vertex_shader_multiview Test skipped due to missing GL_OVR_multiview2. Test skipped: !requestMultiviewExtension(). [ OK ] FramebufferMultiviewTest.InvalidMultiviewArgumentsOnDetach/ES3_OpenGL_vertex_shader_multiview (32 ms) [ RUN ] FramebufferMultiviewTest.NegativeMultisampledFramebufferTest/ES3_OpenGL_vertex_shader_multiview Test skipped due to missing GL_OVR_multiview2. Test skipped: !requestMultiviewExtension(). [ OK ] FramebufferMultiviewTest.NegativeMultisampledFramebufferTest/ES3_OpenGL_vertex_shader_multiview (33 ms) [----------] 7 tests from FramebufferMultiviewTest (233 ms total) [----------] 3 tests from FramebufferMultiviewLayeredClearTest [ RUN ] FramebufferMultiviewLayeredClearTest.ClearBufferfi/ES3_OpenGL_vertex_shader_multiview2 Test skipped due to missing GL_OVR_multiview. Test skipped: !requestMultiviewExtension(). [ OK ] FramebufferMultiviewLayeredClearTest.ClearBufferfi/ES3_OpenGL_vertex_shader_multiview2 (29 ms) [ RUN ] FramebufferMultiviewLayeredClearTest.ClearBufferfi/ES3_OpenGL_vertex_shader_multiview Test skipped due to missing GL_OVR_multiview2. Test skipped: !requestMultiviewExtension(). [ OK ] FramebufferMultiviewLayeredClearTest.ClearBufferfi/ES3_OpenGL_vertex_shader_multiview (32 ms) [ RUN ] FramebufferMultiviewLayeredClearTest.ColorBufferClearAllLayersAttached/ES3_OpenGL_vertex_shader_multiview Test skipped due to missing GL_OVR_multiview2. Test skipped: !requestMultiviewExtension(). [ OK ] FramebufferMultiviewLayeredClearTest.ColorBufferClearAllLayersAttached/ES3_OpenGL_vertex_shader_multiview (32 ms) [----------] 3 tests from FramebufferMultiviewLayeredClearTest (93 ms total) [----------] 1 test from FramebufferRenderMipmapTest [ RUN ] FramebufferRenderMipmapTest.Validation/ES2_OpenGL [ OK ] FramebufferRenderMipmapTest.Validation/ES2_OpenGL (42 ms) [----------] 1 test from FramebufferRenderMipmapTest (42 ms total) [----------] 11 tests from FramebufferFormatsTest [ RUN ] FramebufferFormatsTest.RGBA4/ES3_OpenGL [ OK ] FramebufferFormatsTest.RGBA4/ES3_OpenGL (36 ms) [ RUN ] FramebufferFormatsTest.RGB8/ES2_OpenGL [ OK ] FramebufferFormatsTest.RGB8/ES2_OpenGL (31 ms) [ RUN ] FramebufferFormatsTest.RGB8/ES3_OpenGL [ OK ] FramebufferFormatsTest.RGB8/ES3_OpenGL (32 ms) [ RUN ] FramebufferFormatsTest.RenderbufferMultisample_DEPTH16/ES2_OpenGL [ OK ] FramebufferFormatsTest.RenderbufferMultisample_DEPTH16/ES2_OpenGL (28 ms) [ RUN ] FramebufferFormatsTest.RenderbufferMultisample_DEPTH24/ES2_OpenGL [ OK ] FramebufferFormatsTest.RenderbufferMultisample_DEPTH24/ES2_OpenGL (36 ms) [ RUN ] FramebufferFormatsTest.RenderbufferMultisample_DEPTH32F/ES2_OpenGL Test skipped: getClientMajorVersion() < 3. [ OK ] FramebufferFormatsTest.RenderbufferMultisample_DEPTH32F/ES2_OpenGL (33 ms) [ RUN ] FramebufferFormatsTest.RenderbufferMultisample_DEPTH32F/ES3_OpenGL [ OK ] FramebufferFormatsTest.RenderbufferMultisample_DEPTH32F/ES3_OpenGL (29 ms) [ RUN ] FramebufferFormatsTest.RenderbufferMultisample_DEPTH24_STENCIL8/ES2_OpenGL [ OK ] FramebufferFormatsTest.RenderbufferMultisample_DEPTH24_STENCIL8/ES2_OpenGL (31 ms) [ RUN ] FramebufferFormatsTest.RenderbufferMultisample_DEPTH32F_STENCIL8/ES3_OpenGL [ OK ] FramebufferFormatsTest.RenderbufferMultisample_DEPTH32F_STENCIL8/ES3_OpenGL (43 ms) [ RUN ] FramebufferFormatsTest.ZeroHeightRenderbuffer/ES3_OpenGL [ OK ] FramebufferFormatsTest.ZeroHeightRenderbuffer/ES3_OpenGL (32 ms) [ RUN ] FramebufferFormatsTest.ReadDrawCompleteness/ES2_OpenGL Test skipped: getClientMajorVersion() < 3. [ OK ] FramebufferFormatsTest.ReadDrawCompleteness/ES2_OpenGL (32 ms) [----------] 11 tests from FramebufferFormatsTest (365 ms total) [----------] 3 tests from FramebufferTest_ES3 [ RUN ] FramebufferTest_ES3.InvalidateIncomplete/ES3_OpenGL [ OK ] FramebufferTest_ES3.InvalidateIncomplete/ES3_OpenGL (28 ms) [ RUN ] FramebufferTest_ES3.DepthOnlyAsDepthStencil/ES3_OpenGL [ OK ] FramebufferTest_ES3.DepthOnlyAsDepthStencil/ES3_OpenGL (42 ms) [ RUN ] FramebufferTest_ES3.ClearNonexistentDepthStencil/ES3_OpenGL [ OK ] FramebufferTest_ES3.ClearNonexistentDepthStencil/ES3_OpenGL (33 ms) [----------] 3 tests from FramebufferTest_ES3 (103 ms total) [----------] 1 test from GeometryShaderTestES3 [ RUN ] GeometryShaderTestES3.CreateGeometryShaderInES3/ES3_OpenGL [ OK ] GeometryShaderTestES3.CreateGeometryShaderInES3/ES3_OpenGL (32 ms) [----------] 1 test from GeometryShaderTestES3 (32 ms total) [----------] 1 test from AlphaFuncTest [ RUN ] AlphaFuncTest.SetFuncGetFloat/ES1_OpenGL [ OK ] AlphaFuncTest.SetFuncGetFloat/ES1_OpenGL (34 ms) [----------] 1 test from AlphaFuncTest (34 ms total) [----------] 1 test from ClientActiveTextureTest [ RUN ] ClientActiveTextureTest.InitialState/ES1_OpenGL [ OK ] ClientActiveTextureTest.InitialState/ES1_OpenGL (27 ms) [----------] 1 test from ClientActiveTextureTest (27 ms total) [----------] 1 test from ClientStateEnable [ RUN ] ClientStateEnable.InitialState/ES1_OpenGL [ OK ] ClientStateEnable.InitialState/ES1_OpenGL (29 ms) [----------] 1 test from ClientStateEnable (29 ms total) [----------] 2 tests from ClipPlaneTest [ RUN ] ClipPlaneTest.Negative/ES1_OpenGL [ OK ] ClipPlaneTest.Negative/ES1_OpenGL (34 ms) [ RUN ] ClipPlaneTest.Set/ES1_OpenGL [ OK ] ClipPlaneTest.Set/ES1_OpenGL (43 ms) [----------] 2 tests from ClipPlaneTest (77 ms total) [----------] 1 test from CurrentNormalTest [ RUN ] CurrentNormalTest.Set/ES1_OpenGL [ OK ] CurrentNormalTest.Set/ES1_OpenGL (34 ms) [----------] 1 test from CurrentNormalTest (34 ms total) [----------] 1 test from CurrentTextureCoordsTest [ RUN ] CurrentTextureCoordsTest.Set/ES1_OpenGL [ OK ] CurrentTextureCoordsTest.Set/ES1_OpenGL (31 ms) [----------] 1 test from CurrentTextureCoordsTest (31 ms total) [----------] 2 tests from DrawTextureTest [ RUN ] DrawTextureTest.VertexAttributesNoCrash/ES1_OpenGL [ OK ] DrawTextureTest.VertexAttributesNoCrash/ES1_OpenGL (211 ms) [ RUN ] DrawTextureTest.ColorArrayNotUsed/ES1_OpenGL [ OK ] DrawTextureTest.ColorArrayNotUsed/ES1_OpenGL (65 ms) [----------] 2 tests from DrawTextureTest (276 ms total) [----------] 2 tests from FogTest [ RUN ] FogTest.NegativeParameter/ES1_OpenGL [ OK ] FogTest.NegativeParameter/ES1_OpenGL (31 ms) [ RUN ] FogTest.Set/ES1_OpenGL [ OK ] FogTest.Set/ES1_OpenGL (30 ms) [----------] 2 tests from FogTest (62 ms total) [----------] 2 tests from MatrixBuiltinsTest [ RUN ] MatrixBuiltinsTest.Translate/ES1_OpenGL [ OK ] MatrixBuiltinsTest.Translate/ES1_OpenGL (33 ms) [ RUN ] MatrixBuiltinsTest.OrthoNegative/ES1_OpenGL [ OK ] MatrixBuiltinsTest.OrthoNegative/ES1_OpenGL (44 ms) [----------] 2 tests from MatrixBuiltinsTest (77 ms total) [----------] 1 test from MatrixMultTest [ RUN ] MatrixMultTest.Identity/ES1_OpenGL [ OK ] MatrixMultTest.Identity/ES1_OpenGL (29 ms) [----------] 1 test from MatrixMultTest (29 ms total) [----------] 1 test from MatrixStackTest [ RUN ] MatrixStackTest.Limits/ES1_OpenGL [ OK ] MatrixStackTest.Limits/ES1_OpenGL (32 ms) [----------] 1 test from MatrixStackTest (32 ms total) [----------] 1 test from LightsTest [ RUN ] LightsTest.NegativeInvalidEnum/ES1_OpenGL [ OK ] LightsTest.NegativeInvalidEnum/ES1_OpenGL (29 ms) [----------] 1 test from LightsTest (29 ms total) [----------] 1 test from PointParameterTest [ RUN ] PointParameterTest.InitialState/ES1_OpenGL [ OK ] PointParameterTest.InitialState/ES1_OpenGL (33 ms) [----------] 1 test from PointParameterTest (33 ms total) [----------] 1 test from ShadeModelTest [ RUN ] ShadeModelTest.Set/ES1_OpenGL [ OK ] ShadeModelTest.Set/ES1_OpenGL (36 ms) [----------] 1 test from ShadeModelTest (36 ms total) [----------] 1 test from TextureEnvTest [ RUN ] TextureEnvTest.Set/ES1_OpenGL [ OK ] TextureEnvTest.Set/ES1_OpenGL (31 ms) [----------] 1 test from TextureEnvTest (31 ms total) [----------] 2 tests from TextureParameterTest [ RUN ] TextureParameterTest.InitialState/ES1_OpenGL [ OK ] TextureParameterTest.InitialState/ES1_OpenGL (29 ms) [ RUN ] TextureParameterTest.NegativeEnum/ES1_OpenGL [ OK ] TextureParameterTest.NegativeEnum/ES1_OpenGL (32 ms) [----------] 2 tests from TextureParameterTest (61 ms total) [----------] 44 tests from GLSLTest [ RUN ] GLSLTest.NamelessScopedStructs/ES2_OpenGL [ OK ] GLSLTest.NamelessScopedStructs/ES2_OpenGL (43 ms) [ RUN ] GLSLTest.ScopedStructsOrderBug/ES3_OpenGL Test skipped: IsDesktopOpenGL() && (IsOSX() || !IsNVIDIA()). [ OK ] GLSLTest.ScopedStructsOrderBug/ES3_OpenGL (29 ms) [ RUN ] GLSLTest.DxPositionBug/ES3_OpenGL [ OK ] GLSLTest.DxPositionBug/ES3_OpenGL (35 ms) [ RUN ] GLSLTest.InvariantVaryingOut/ES3_OpenGL program link failed: Invariances of varying 'v_varying' differ between VERTEX and FRAGMENT shaders. [ OK ] GLSLTest.InvariantVaryingOut/ES3_OpenGL (44 ms) [ RUN ] GLSLTest.InvariantVaryingBoth/ES2_OpenGL [ OK ] GLSLTest.InvariantVaryingBoth/ES2_OpenGL (34 ms) [ RUN ] GLSLTest.InvariantAllBoth/ES2_OpenGL program link failed: Invariances of varying 'v_varying' differ between VERTEX and FRAGMENT shaders. [ OK ] GLSLTest.InvariantAllBoth/ES2_OpenGL (30 ms) [ RUN ] GLSLTest.InvariantAllBoth/ES3_OpenGL program link failed: Invariances of varying 'v_varying' differ between VERTEX and FRAGMENT shaders. [ OK ] GLSLTest.InvariantAllBoth/ES3_OpenGL (31 ms) [ RUN ] GLSLTest.MissingReturnVec2/ES2_OpenGL [ OK ] GLSLTest.MissingReturnVec2/ES2_OpenGL (35 ms) [ RUN ] GLSLTest.MissingReturnVec3/ES2_OpenGL [ OK ] GLSLTest.MissingReturnVec3/ES2_OpenGL (42 ms) [ RUN ] GLSLTest.MissingReturnStruct/ES2_OpenGL [ OK ] GLSLTest.MissingReturnStruct/ES2_OpenGL (35 ms) [ RUN ] GLSLTest.InvariantAllOut/ES3_OpenGL program link failed: Invariances of varying 'v_varying' differ between VERTEX and FRAGMENT shaders. [ OK ] GLSLTest.InvariantAllOut/ES3_OpenGL (31 ms) [ RUN ] GLSLTest.MaxVaryingVec4_OneBuiltin/ES2_OpenGL [ OK ] GLSLTest.MaxVaryingVec4_OneBuiltin/ES2_OpenGL (38 ms) [ RUN ] GLSLTest.MaxVaryingVec4_TwoBuiltins/ES2_OpenGL [ OK ] GLSLTest.MaxVaryingVec4_TwoBuiltins/ES2_OpenGL (35 ms) [ RUN ] GLSLTest.MaxVaryingsSpecialCases/ES3_OpenGL Test skipped: !IsD3D9(). [ OK ] GLSLTest.MaxVaryingsSpecialCases/ES3_OpenGL (36 ms) [ RUN ] GLSLTest.MaxVaryingVec3/ES2_OpenGL [ OK ] GLSLTest.MaxVaryingVec3/ES2_OpenGL (38 ms) [ RUN ] GLSLTest.MaxVaryingVec3ArrayAndOneFloatArray/ES2_OpenGL [ OK ] GLSLTest.MaxVaryingVec3ArrayAndOneFloatArray/ES2_OpenGL (36 ms) [ RUN ] GLSLTest.MaxVaryingVec3ArrayAndOneFloatArray/ES3_OpenGL [ OK ] GLSLTest.MaxVaryingVec3ArrayAndOneFloatArray/ES3_OpenGL (36 ms) [ RUN ] GLSLTest.MaxVaryingVec2Arrays/ES2_OpenGL [ OK ] GLSLTest.MaxVaryingVec2Arrays/ES2_OpenGL (51 ms) [ RUN ] GLSLTest.FixedShaderLength/ES3_OpenGL [ OK ] GLSLTest.FixedShaderLength/ES3_OpenGL (29 ms) [ RUN ] GLSLTest.NegativeShaderLength/ES3_OpenGL [ OK ] GLSLTest.NegativeShaderLength/ES3_OpenGL (33 ms) [ RUN ] GLSLTest.StructWithInitializer/ES2_OpenGL [ OK ] GLSLTest.StructWithInitializer/ES2_OpenGL (49 ms) [ RUN ] GLSLTest.PowOfSmallConstant/ES2_OpenGL [ OK ] GLSLTest.PowOfSmallConstant/ES2_OpenGL (275 ms) [ RUN ] GLSLTest.LoopIndexingValidation/ES3_OpenGL [ OK ] GLSLTest.LoopIndexingValidation/ES3_OpenGL (36 ms) [ RUN ] GLSLTest.VerifyMaxVertexUniformVectors/ES3_OpenGL Validating GL_MAX_VERTEX_UNIFORM_VECTORS = 1024 [ OK ] GLSLTest.VerifyMaxVertexUniformVectors/ES3_OpenGL (108 ms) [ RUN ] GLSLTest.IndexConstantSamplerArrayIndexing/ES2_OpenGL [ OK ] GLSLTest.IndexConstantSamplerArrayIndexing/ES2_OpenGL (36 ms) [ RUN ] GLSLTest.NestedPowStatements/ES3_OpenGL [ OK ] GLSLTest.NestedPowStatements/ES3_OpenGL (42 ms) [ RUN ] GLSLTest.StructureNameMatchingTest/ES2_OpenGL program link failed: Structure names of uniform 'uni' differ between VERTEX and FRAGMENT shaders. [ OK ] GLSLTest.StructureNameMatchingTest/ES2_OpenGL (42 ms) [ RUN ] GLSLTest.SamplerInStructMemberIndexing/ES3_OpenGL [ OK ] GLSLTest.SamplerInStructMemberIndexing/ES3_OpenGL (47 ms) [ RUN ] GLSLTest.VariableHidesUserDefinedFunctionAfterInitializer/ES3_OpenGL [ OK ] GLSLTest.VariableHidesUserDefinedFunctionAfterInitializer/ES3_OpenGL (44 ms) [ RUN ] GLSLTest.StructsWithSameMembersDisambiguatedByName/ES3_OpenGL [ OK ] GLSLTest.StructsWithSameMembersDisambiguatedByName/ES3_OpenGL (55 ms) [ RUN ] GLSLTest.StructsWithSamplersAsFunctionArgWithPrototype/ES2_OpenGL [ OK ] GLSLTest.StructsWithSamplersAsFunctionArgWithPrototype/ES2_OpenGL (45 ms) [ RUN ] GLSLTest.StructsWithSamplersAsFunctionArgWithPrototype/ES3_OpenGL [ OK ] GLSLTest.StructsWithSamplersAsFunctionArgWithPrototype/ES3_OpenGL (38 ms) [ RUN ] GLSLTest.StructWithSamplerArrayAsFunctionArg/ES2_OpenGL [ OK ] GLSLTest.StructWithSamplerArrayAsFunctionArg/ES2_OpenGL (56 ms) [ RUN ] GLSLTest.MoreNestedCompoundStructsWithSamplersAsFunctionArg/ES2_OpenGL [ OK ] GLSLTest.MoreNestedCompoundStructsWithSamplersAsFunctionArg/ES2_OpenGL (47 ms) [ RUN ] GLSLTest.VectorScalarMultiplyAndAddInLoop/ES2_OpenGL [ OK ] GLSLTest.VectorScalarMultiplyAndAddInLoop/ES2_OpenGL (46 ms) [ RUN ] GLSLTest.VectorScalarDivideAndAddInLoop/ES2_OpenGL [ OK ] GLSLTest.VectorScalarDivideAndAddInLoop/ES2_OpenGL (56 ms) [ RUN ] GLSLTest.ClearLinkErrorLog/ES2_OpenGL [ OK ] GLSLTest.ClearLinkErrorLog/ES2_OpenGL (33 ms) [ RUN ] GLSLTest.ClearLinkErrorLog/ES3_OpenGL [ OK ] GLSLTest.ClearLinkErrorLog/ES3_OpenGL (31 ms) [ RUN ] GLSLTest.ErrorMessageOfVaryingMismatch/ES2_OpenGL Types of varying 'vertex_out' differ between VERTEX and FRAGMENT shaders. [ OK ] GLSLTest.ErrorMessageOfVaryingMismatch/ES2_OpenGL (31 ms) [ RUN ] GLSLTest.DefinedAfterMacroUsage/ES2_OpenGL [ OK ] GLSLTest.DefinedAfterMacroUsage/ES2_OpenGL (66 ms) [ RUN ] GLSLTest.DefinedAfterMacroUsage/ES3_OpenGL [ OK ] GLSLTest.DefinedAfterMacroUsage/ES3_OpenGL (38 ms) [ RUN ] GLSLTest.DefinedInMacroConcatenationNotAllowed/ES2_OpenGL Warning: resolveCompile(382): ERROR: 0:10: 'defi' : unexpected token after conditional expression ERROR: 0:10: '#' : unexpected token after conditional expression shader compilation failed: ERROR: 0:10: 'defi' : unexpected token after conditional expression ERROR: 0:10: '#' : unexpected token after conditional expression [ OK ] GLSLTest.DefinedInMacroConcatenationNotAllowed/ES2_OpenGL (36 ms) [ RUN ] GLSLTest.DefinedAsParameterNameNotAllowed/ES2_OpenGL Warning: resolveCompile(382): ERROR: 0:? : '' : unexpected token shader compilation failed: ERROR: 0:? : '' : unexpected token [ OK ] GLSLTest.DefinedAsParameterNameNotAllowed/ES2_OpenGL (30 ms) [ RUN ] GLSLTest.FragData/ES3_OpenGL [ OK ] GLSLTest.FragData/ES3_OpenGL (45 ms) [----------] 44 tests from GLSLTest (2060 ms total) [----------] 17 tests from GLSLTest_ES3 [ RUN ] GLSLTest_ES3.InvariantVaryingOut/ES3_OpenGL Test skipped: IsDesktopOpenGL(). [ OK ] GLSLTest_ES3.InvariantVaryingOut/ES3_OpenGL (30 ms) [ RUN ] GLSLTest_ES3.InvariantGLPosition/ES3_OpenGL [ OK ] GLSLTest_ES3.InvariantGLPosition/ES3_OpenGL (35 ms) [ RUN ] GLSLTest_ES3.MissingReturnArray/ES3_OpenGL [ OK ] GLSLTest_ES3.MissingReturnArray/ES3_OpenGL (32 ms) [ RUN ] GLSLTest_ES3.InvariantAllIn/ES3_OpenGL Warning: resolveCompile(382): ERROR: 0:2: 'invariant' : #pragma STDGL invariant(all) can not be used in fragment shader shader compilation failed: ERROR: 0:2: 'invariant' : #pragma STDGL invariant(all) can not be used in fragment shader [ OK ] GLSLTest_ES3.InvariantAllIn/ES3_OpenGL (45 ms) [ RUN ] GLSLTest_ES3.SequenceOperatorEvaluationOrderDynamicVectorIndexingInLValue/ES3_OpenGL [ OK ] GLSLTest_ES3.SequenceOperatorEvaluationOrderDynamicVectorIndexingInLValue/ES3_OpenGL (47 ms) [ RUN ] GLSLTest_ES3.LiteralNegativeInfinityOutput/ES3_OpenGL [ OK ] GLSLTest_ES3.LiteralNegativeInfinityOutput/ES3_OpenGL (45 ms) [ RUN ] GLSLTest_ES3.NestedDynamicIndexingInLValue/ES3_OpenGL [ OK ] GLSLTest_ES3.NestedDynamicIndexingInLValue/ES3_OpenGL (46 ms) [ RUN ] GLSLTest_ES3.UninitializedNamelessStructInForInitStatement/ES3_OpenGL [ OK ] GLSLTest_ES3.UninitializedNamelessStructInForInitStatement/ES3_OpenGL (56 ms) [ RUN ] GLSLTest_ES3.ConditionInitializerDeclaresVariable/ES3_OpenGL [ OK ] GLSLTest_ES3.ConditionInitializerDeclaresVariable/ES3_OpenGL (50 ms) [ RUN ] GLSLTest_ES3.VaryingStructNotDeclaredInFragmentShader/ES3_OpenGL [ OK ] GLSLTest_ES3.VaryingStructNotDeclaredInFragmentShader/ES3_OpenGL (36 ms) [ RUN ] GLSLTest_ES3.VaryingStructNotDeclaredInVertexShader/ES3_OpenGL [ OK ] GLSLTest_ES3.VaryingStructNotDeclaredInVertexShader/ES3_OpenGL (35 ms) [ RUN ] GLSLTest_ES3.VaryingStructNotInitializedInVertexShader/ES3_OpenGL Test skipped: IsDesktopOpenGL() && (IsOSX() || IsWindows()). [ OK ] GLSLTest_ES3.VaryingStructNotInitializedInVertexShader/ES3_OpenGL (33 ms) [ RUN ] GLSLTest_ES3.VaryingStructUsedInFragmentShader/ES3_OpenGL [ OK ] GLSLTest_ES3.VaryingStructUsedInFragmentShader/ES3_OpenGL (49 ms) [ RUN ] GLSLTest_ES3.VaryingMatrices/ES3_OpenGL [ OK ] GLSLTest_ES3.VaryingMatrices/ES3_OpenGL (56 ms) [ RUN ] GLSLTest_ES3.SwitchFinalCaseHasEmptyDeclaration/ES3_OpenGL [ OK ] GLSLTest_ES3.SwitchFinalCaseHasEmptyDeclaration/ES3_OpenGL (37 ms) [ RUN ] GLSLTest_ES3.VaryingStructWithInlineDefinition/ES3_OpenGL [ OK ] GLSLTest_ES3.VaryingStructWithInlineDefinition/ES3_OpenGL (48 ms) [ RUN ] GLSLTest_ES3.NestedFloorWithLargeMultiplierInside/ES3_OpenGL [ OK ] GLSLTest_ES3.NestedFloorWithLargeMultiplierInside/ES3_OpenGL (54 ms) [----------] 17 tests from GLSLTest_ES3 (736 ms total) [----------] 2 tests from WebGLGLSLTest [ RUN ] WebGLGLSLTest.MaxVaryingVec4PlusFragCoord/ES2_OpenGL program link failed: Could not pack varying v9 [ OK ] WebGLGLSLTest.MaxVaryingVec4PlusFragCoord/ES2_OpenGL (40 ms) [ RUN ] WebGLGLSLTest.DefinedInMacroFails/ES2_OpenGL Warning: resolveCompile(382): ERROR: 0:9: 'defined' : unexpected token after conditional expression ERROR: 0:9: '(' : unexpected token after conditional expression ERROR: 0:14: 'dEQP_Position' : undeclared identifier ERROR: 0:14: '=' : dimension mismatch ERROR: 0:14: 'assign' : cannot convert from 'const highp float' to 'Position highp 4-component vector of float' shader compilation failed: ERROR: 0:9: 'defined' : unexpected token after conditional expression ERROR: 0:9: '(' : unexpected token after conditional expression ERROR: 0:14: 'dEQP_Position' : undeclared identifier ERROR: 0:14: '=' : dimension mismatch ERROR: 0:14: 'assign' : cannot convert from 'const highp float' to 'Position highp 4-component vector of float' [ OK ] WebGLGLSLTest.DefinedInMacroFails/ES2_OpenGL (30 ms) [----------] 2 tests from WebGLGLSLTest (70 ms total) [----------] 16 tests from ImageTest [ RUN ] ImageTest.ValidationImageBase/ES2_OpenGL Test skipped: !hasOESExt() || !hasBaseExt() || !has2DTextureExt(). [ OK ] ImageTest.ValidationImageBase/ES2_OpenGL (43 ms) [ RUN ] ImageTest.ValidationGLEGLImage/ES3_OpenGL Test skipped: !hasOESExt() || !hasBaseExt() || !has2DTextureExt(). [ OK ] ImageTest.ValidationGLEGLImage/ES3_OpenGL (36 ms) [ RUN ] ImageTest.Source2DTarget2D/ES2_OpenGL Test skipped: !hasOESExt() || !hasBaseExt() || !has2DTextureExt(). [ OK ] ImageTest.Source2DTarget2D/ES2_OpenGL (33 ms) [ RUN ] ImageTest.Source2DTarget2D/ES3_OpenGL Test skipped: !hasOESExt() || !hasBaseExt() || !has2DTextureExt(). [ OK ] ImageTest.Source2DTarget2D/ES3_OpenGL (35 ms) [ RUN ] ImageTest.Source2DTargetRenderbuffer/ES3_OpenGL Test skipped: !hasOESExt() || !hasBaseExt() || !has2DTextureExt(). [ OK ] ImageTest.Source2DTargetRenderbuffer/ES3_OpenGL (35 ms) [ RUN ] ImageTest.Source2DTargetExternal/ES2_OpenGL Test skipped: !hasOESExt() || !hasBaseExt() || !has2DTextureExt() || !hasExternalExt(). [ OK ] ImageTest.Source2DTargetExternal/ES2_OpenGL (35 ms) [ RUN ] ImageTest.Source2DTargetExternal/ES3_OpenGL Test skipped: !hasOESExt() || !hasBaseExt() || !has2DTextureExt() || !hasExternalExt(). [ OK ] ImageTest.Source2DTargetExternal/ES3_OpenGL (35 ms) [ RUN ] ImageTest.Source3DTargetRenderbuffer/ES2_OpenGL Test skipped: !hasOESExt() || !hasBaseExt() || !has3DTextureExt(). [ OK ] ImageTest.Source3DTargetRenderbuffer/ES2_OpenGL (32 ms) [ RUN ] ImageTest.Source3DTargetExternal/ES2_OpenGL Test skipped: !hasOESExt() || !hasExternalExt() || !hasBaseExt() || !has3DTextureExt(). [ OK ] ImageTest.Source3DTargetExternal/ES2_OpenGL (36 ms) [ RUN ] ImageTest.SourceRenderbufferTargetTexture/ES3_OpenGL Test skipped: !hasOESExt() || !hasBaseExt() || !hasRenderbufferExt(). [ OK ] ImageTest.SourceRenderbufferTargetTexture/ES3_OpenGL (32 ms) [ RUN ] ImageTest.Deletion/ES2_OpenGL Test skipped: !hasOESExt() || !hasBaseExt() || !has2DTextureExt(). [ OK ] ImageTest.Deletion/ES2_OpenGL (42 ms) [ RUN ] ImageTest.MipLevels/ES3_OpenGL Test skipped: !hasOESExt() || !hasBaseExt() || !has2DTextureExt(). [ OK ] ImageTest.MipLevels/ES3_OpenGL (33 ms) [ RUN ] ImageTest.Respecification/ES3_OpenGL Test skipped: !hasOESExt() || !hasBaseExt() || !has2DTextureExt(). [ OK ] ImageTest.Respecification/ES3_OpenGL (36 ms) [ RUN ] ImageTest.RespecificationWithFBO/ES2_OpenGL Test skipped: !hasOESExt() || !hasBaseExt() || !has2DTextureExt(). [ OK ] ImageTest.RespecificationWithFBO/ES2_OpenGL (31 ms) [ RUN ] ImageTest.RespecificationOfOtherLevel/ES2_OpenGL Test skipped: !hasOESExt() || !hasBaseExt() || !has2DTextureExt(). [ OK ] ImageTest.RespecificationOfOtherLevel/ES2_OpenGL (44 ms) [ RUN ] ImageTest.UpdatedData/ES2_OpenGL Test skipped: !hasOESExt() || !hasBaseExt() || !has2DTextureExt(). [ OK ] ImageTest.UpdatedData/ES2_OpenGL (31 ms) [----------] 16 tests from ImageTest (570 ms total) [----------] 1 test from ImageTestES3 [ RUN ] ImageTestES3.Source2DTargetExternalESSL3/ES3_OpenGL Test skipped: !hasOESExt() || !hasBaseExt() || !has2DTextureExt() || !hasExternalESSL3Ext(). Still waiting for the following processes to finish: /b/s/w/ir/out/Release/angle_end2end_tests --gtest_flagfile=/b/s/w/it9OYSve/.org.chromium.Chromium.NntkUF/.org.chromium.Chromium.gXgYjm --single-process-tests --test-launcher-output=/b/s/w/it9OYSve/.org.chromium.Chromium.duz4nY/test_results.xml --test-launcher-retry-limit=0 --test-launcher-summary-output=/b/s/w/ioBQz4g_/output.json --use-gpu-in-tests [ OK ] ImageTestES3.Source2DTargetExternalESSL3/ES3_OpenGL (32 ms) [----------] 1 test from ImageTestES3 (32 ms total) [----------] 3 tests from IndexBufferOffsetTest [ RUN ] IndexBufferOffsetTest.UInt8Index/ES3_OpenGL [ OK ] IndexBufferOffsetTest.UInt8Index/ES3_OpenGL (51 ms) [ RUN ] IndexBufferOffsetTest.DrawAtDifferentOffsets/ES2_OpenGL [ OK ] IndexBufferOffsetTest.DrawAtDifferentOffsets/ES2_OpenGL (48 ms) [ RUN ] IndexBufferOffsetTest.DrawAtDifferentOffsets/ES3_OpenGL [ OK ] IndexBufferOffsetTest.DrawAtDifferentOffsets/ES3_OpenGL (42 ms) [----------] 3 tests from IndexBufferOffsetTest (141 ms total) [----------] 5 tests from IndexedPointsTestUByte [ RUN ] IndexedPointsTestUByte.UnsignedByteOffset0/ES2_OpenGL [ OK ] IndexedPointsTestUByte.UnsignedByteOffset0/ES2_OpenGL (52 ms) [ RUN ] IndexedPointsTestUByte.UnsignedByteOffset2/ES2_OpenGL [ OK ] IndexedPointsTestUByte.UnsignedByteOffset2/ES2_OpenGL (50 ms) [ RUN ] IndexedPointsTestUByte.VertexWithColorUnsignedByteOffset0/ES2_OpenGL [ OK ] IndexedPointsTestUByte.VertexWithColorUnsignedByteOffset0/ES2_OpenGL (50 ms) [ RUN ] IndexedPointsTestUByte.VertexWithColorUnsignedByteOffset1/ES2_OpenGL [ OK ] IndexedPointsTestUByte.VertexWithColorUnsignedByteOffset1/ES2_OpenGL (42 ms) [ RUN ] IndexedPointsTestUByte.VertexWithColorUnsignedByteOffset3/ES2_OpenGL [ OK ] IndexedPointsTestUByte.VertexWithColorUnsignedByteOffset3/ES2_OpenGL (63 ms) [----------] 5 tests from IndexedPointsTestUByte (257 ms total) [----------] 1 test from IndexedPointsTestUInt [ RUN ] IndexedPointsTestUInt.UnsignedIntOffset2/ES2_OpenGL [ OK ] IndexedPointsTestUInt.UnsignedIntOffset2/ES2_OpenGL (42 ms) [----------] 1 test from IndexedPointsTestUInt (42 ms total) [----------] 24 tests from InstancingTest [ RUN ] InstancingTest.IndexedAttrib0PointMemoryAngle/ES2_OpenGL [ OK ] InstancingTest.IndexedAttrib0PointMemoryAngle/ES2_OpenGL (54 ms) [ RUN ] InstancingTest.IndexedAttrib1PointBufferAngle/ES2_OpenGL [ OK ] InstancingTest.IndexedAttrib1PointBufferAngle/ES2_OpenGL (66 ms) [ RUN ] InstancingTest.NonIndexedAttrib0QuadBufferAngleOffset4/ES2_OpenGL [ OK ] InstancingTest.NonIndexedAttrib0QuadBufferAngleOffset4/ES2_OpenGL (50 ms) [ RUN ] InstancingTest.NonIndexedAttrib1QuadMemoryAngleOffset0/ES2_OpenGL [ OK ] InstancingTest.NonIndexedAttrib1QuadMemoryAngleOffset0/ES2_OpenGL (55 ms) [ RUN ] InstancingTest.NonIndexedAttrib1QuadMemoryAngleOffset4/ES2_OpenGL [ OK ] InstancingTest.NonIndexedAttrib1QuadMemoryAngleOffset4/ES2_OpenGL (47 ms) [ RUN ] InstancingTest.NonIndexedAttrib0QuadBufferExtOffset0/ES2_OpenGL [ OK ] InstancingTest.NonIndexedAttrib0QuadBufferExtOffset0/ES2_OpenGL (47 ms) [ RUN ] InstancingTest.NonIndexedAttrib1PointMemoryAngleOffset0/ES2_OpenGL [ OK ] InstancingTest.NonIndexedAttrib1PointMemoryAngleOffset0/ES2_OpenGL (60 ms) [ RUN ] InstancingTest.NonIndexedAttrib0PointBufferExtOffset0/ES2_OpenGL [ OK ] InstancingTest.NonIndexedAttrib0PointBufferExtOffset0/ES2_OpenGL (49 ms) [ RUN ] InstancingTest.NonIndexedAttrib1PointBufferExtOffset0/ES2_OpenGL [ OK ] InstancingTest.NonIndexedAttrib1PointBufferExtOffset0/ES2_OpenGL (47 ms) [ RUN ] InstancingTest.NonIndexedAttrib1PointBufferExtOffset2/ES2_OpenGL [ OK ] InstancingTest.NonIndexedAttrib1PointBufferExtOffset2/ES2_OpenGL (54 ms) [ RUN ] InstancingTest.Instances4Divisor1/ES2_OpenGL [ OK ] InstancingTest.Instances4Divisor1/ES2_OpenGL (51 ms) [ RUN ] InstancingTest.Instances7Divisor2/ES2_OpenGL [ OK ] InstancingTest.Instances7Divisor2/ES2_OpenGL (51 ms) [ RUN ] InstancingTest.Instances8Divisor2/ES2_OpenGL [ OK ] InstancingTest.Instances8Divisor2/ES2_OpenGL (50 ms) [ RUN ] InstancingTest.Instances12Divisor11/ES2_OpenGL [ OK ] InstancingTest.Instances12Divisor11/ES2_OpenGL (50 ms) [ RUN ] InstancingTest.Instances13Divisor1/ES2_OpenGL [ OK ] InstancingTest.Instances13Divisor1/ES2_OpenGL (50 ms) [ RUN ] InstancingTest.Instances15Divisor1/ES2_OpenGL [ OK ] InstancingTest.Instances15Divisor1/ES2_OpenGL (47 ms) [ RUN ] InstancingTest.Instances16Divisor3/ES2_OpenGL [ OK ] InstancingTest.Instances16Divisor3/ES2_OpenGL (50 ms) [ RUN ] InstancingTest.Instances17Divisor2/ES2_OpenGL [ OK ] InstancingTest.Instances17Divisor2/ES2_OpenGL (55 ms) [ RUN ] InstancingTest.Instances23Divisor2/ES2_OpenGL [ OK ] InstancingTest.Instances23Divisor2/ES2_OpenGL (57 ms) [ RUN ] InstancingTest.Instances26Divisor2/ES2_OpenGL [ OK ] InstancingTest.Instances26Divisor2/ES2_OpenGL (60 ms) [ RUN ] InstancingTest.Instances26Divisor3/ES2_OpenGL [ OK ] InstancingTest.Instances26Divisor3/ES2_OpenGL (47 ms) [ RUN ] InstancingTest.Instances27Divisor2/ES2_OpenGL [ OK ] InstancingTest.Instances27Divisor2/ES2_OpenGL (50 ms) [ RUN ] InstancingTest.Instances29Divisor11/ES2_OpenGL [ OK ] InstancingTest.Instances29Divisor11/ES2_OpenGL (47 ms) [ RUN ] InstancingTest.Instances30Divisor4/ES2_OpenGL [ OK ] InstancingTest.Instances30Divisor4/ES2_OpenGL (55 ms) [----------] 24 tests from InstancingTest (1250 ms total) [----------] 5 tests from LineLoopTest [ RUN ] LineLoopTest.LineLoopUShortIndices/ES2_OpenGL [ OK ] LineLoopTest.LineLoopUShortIndices/ES2_OpenGL (40 ms) [ RUN ] LineLoopTest.LineLoopUIntIndices/ES2_OpenGL [ OK ] LineLoopTest.LineLoopUIntIndices/ES2_OpenGL (40 ms) [ RUN ] LineLoopTest.LineLoopUByteIndexBuffer/ES2_OpenGL [ OK ] LineLoopTest.LineLoopUByteIndexBuffer/ES2_OpenGL (51 ms) [ RUN ] LineLoopTest.LineLoopUShortIndexBuffer/ES2_OpenGL [ OK ] LineLoopTest.LineLoopUShortIndexBuffer/ES2_OpenGL (45 ms) [ RUN ] LineLoopTest.LineLoopUIntIndexBuffer/ES2_OpenGL [ OK ] LineLoopTest.LineLoopUIntIndexBuffer/ES2_OpenGL (41 ms) [----------] 5 tests from LineLoopTest (217 ms total) [----------] 1 test from LinkAndRelinkTest [ RUN ] LinkAndRelinkTest.RenderingProgramFailsWithProgramInstalled/ES2_OpenGL [ OK ] LinkAndRelinkTest.RenderingProgramFailsWithProgramInstalled/ES2_OpenGL (48 ms) [----------] 1 test from LinkAndRelinkTest (48 ms total) [----------] 2 tests from MemorySizeTest [ RUN ] MemorySizeTest.ExtensionStringExposed/ES3_OpenGL [ OK ] MemorySizeTest.ExtensionStringExposed/ES3_OpenGL (31 ms) [ RUN ] MemorySizeTest.BasicUsageBuffer/ES2_OpenGL [ OK ] MemorySizeTest.BasicUsageBuffer/ES2_OpenGL (33 ms) [----------] 2 tests from MemorySizeTest (65 ms total) [----------] 1 test from MemoryObjectTest [ RUN ] MemoryObjectTest.MemoryObjectShouldBeMemoryObject/ES2_OpenGL Test skipped: !EnsureGLExtensionEnabled("GL_EXT_memory_object"). [ OK ] MemoryObjectTest.MemoryObjectShouldBeMemoryObject/ES2_OpenGL (33 ms) [----------] 1 test from MemoryObjectTest (33 ms total) [----------] 4 tests from MipmapTest [ RUN ] MipmapTest.GenerateMipmapFromRenderedImage/ES2_OpenGL [ OK ] MipmapTest.GenerateMipmapFromRenderedImage/ES2_OpenGL (53 ms) [ RUN ] MipmapTest.RenderOntoLevelZeroAfterGenerateMipmap/ES2_OpenGL [ OK ] MipmapTest.RenderOntoLevelZeroAfterGenerateMipmap/ES2_OpenGL (45 ms) [ RUN ] MipmapTest.RenderOntoLevelZeroAfterGenerateMipmap/ES3_OpenGL [ OK ] MipmapTest.RenderOntoLevelZeroAfterGenerateMipmap/ES3_OpenGL (49 ms) [ RUN ] MipmapTest.DefineValidExtraLevelAndUseItLater/ES2_OpenGL [ OK ] MipmapTest.DefineValidExtraLevelAndUseItLater/ES2_OpenGL (60 ms) [----------] 4 tests from MipmapTest (208 ms total) [----------] 4 tests from MipmapTestES3 [ RUN ] MipmapTestES3.GenerateMipmapCubeBaseLevel/ES3_OpenGL Test skipped: IsNVIDIA() && IsOpenGL(). [ OK ] MipmapTestES3.GenerateMipmapCubeBaseLevel/ES3_OpenGL (73 ms) [ RUN ] MipmapTestES3.GenerateMipmapMaxLevel/ES3_OpenGL [ OK ] MipmapTestES3.GenerateMipmapMaxLevel/ES3_OpenGL (52 ms) [ RUN ] MipmapTestES3.GenerateMipmapBaseLevelOutOfRange/ES3_OpenGL [ OK ] MipmapTestES3.GenerateMipmapBaseLevelOutOfRange/ES3_OpenGL (51 ms) [ RUN ] MipmapTestES3.BaseLevelTextureBug/ES3_OpenGL Test skipped: IsOSX() && (IsNVIDIA() || IsIntel()). [ OK ] MipmapTestES3.BaseLevelTextureBug/ES3_OpenGL (39 ms) [----------] 4 tests from MipmapTestES3 (216 ms total) [----------] 6 tests from MultiDrawTest [ RUN ] MultiDrawTest.RequestExtension/Instanced_DrawID_ES2_OpenGL [ OK ] MultiDrawTest.RequestExtension/Instanced_DrawID_ES2_OpenGL (44 ms) [ RUN ] MultiDrawTest.MultiDrawArrays/ES2_OpenGL [ OK ] MultiDrawTest.MultiDrawArrays/ES2_OpenGL (54 ms) [ RUN ] MultiDrawTest.MultiDrawArrays/Instanced_DrawID_ES2_OpenGL [ OK ] MultiDrawTest.MultiDrawArrays/Instanced_DrawID_ES2_OpenGL (80 ms) [ RUN ] MultiDrawTest.MultiDrawArrays/ES3_OpenGL [ OK ] MultiDrawTest.MultiDrawArrays/ES3_OpenGL (56 ms) [ RUN ] MultiDrawTest.MultiDrawElements/ES2_OpenGL [ OK ] MultiDrawTest.MultiDrawElements/ES2_OpenGL (49 ms) [ RUN ] MultiDrawTest.MultiDrawElements/ES3_OpenGL [ OK ] MultiDrawTest.MultiDrawElements/ES3_OpenGL (61 ms) [----------] 6 tests from MultiDrawTest (344 ms total) [----------] 1 test from MultiDrawNoInstancingSupportTest [ RUN ] MultiDrawNoInstancingSupportTest.InvalidOperation/Instanced_ES2_OpenGL Test skipped: IsGLExtensionEnabled("GL_ANGLE_instanced_arrays"). [ OK ] MultiDrawNoInstancingSupportTest.InvalidOperation/Instanced_ES2_OpenGL (31 ms) [----------] 1 test from MultiDrawNoInstancingSupportTest (31 ms total) [----------] 2 tests from EXTMultisampleCompatibilityTest [ RUN ] EXTMultisampleCompatibilityTest.TestStateTracking/ES3_OpenGL [ OK ] EXTMultisampleCompatibilityTest.TestStateTracking/ES3_OpenGL (31 ms) [ RUN ] EXTMultisampleCompatibilityTest.DrawAndResolve/ES3_OpenGL [ OK ] EXTMultisampleCompatibilityTest.DrawAndResolve/ES3_OpenGL (47 ms) [----------] 2 tests from EXTMultisampleCompatibilityTest (78 ms total) [----------] 1 test from MultisampleCompatibilityTest [ RUN ] MultisampleCompatibilityTest.DrawCoverageAndResolve/ES3_OpenGL [ OK ] MultisampleCompatibilityTest.DrawCoverageAndResolve/ES3_OpenGL (52 ms) [----------] 1 test from MultisampleCompatibilityTest (52 ms total) [----------] 3 tests from MultisampleTest [ RUN ] MultisampleTest.Point/ES2_OpenGL_NoFixture Test skipped: !mMultisampledConfigExists. [ OK ] MultisampleTest.Point/ES2_OpenGL_NoFixture (18 ms) [ RUN ] MultisampleTest.Line/ES2_OpenGL_NoFixture Test skipped: !mMultisampledConfigExists. [ OK ] MultisampleTest.Line/ES2_OpenGL_NoFixture (17 ms) [ RUN ] MultisampleTest.Line/ES3_OpenGL_NoFixture Test skipped: !mMultisampledConfigExists. [ OK ] MultisampleTest.Line/ES3_OpenGL_NoFixture (14 ms) [----------] 3 tests from MultisampleTest (50 ms total) [----------] 1 test from MultithreadingTest [ RUN ] MultithreadingTest.MakeCurrentSingleContext/ES3_OpenGL_NoVirtual Test skipped: !platformSupportsMultithreading(). [ OK ] MultithreadingTest.MakeCurrentSingleContext/ES3_OpenGL_NoVirtual (29 ms) [----------] 1 test from MultithreadingTest (29 ms total) [----------] 1 test from MultiviewRenderDualViewTest [ RUN ] MultiviewRenderDualViewTest.DrawArrays/ES3_OpenGL_vertex_shader_multiview2_layered Test skipped due to missing GL_OVR_multiview. Test skipped due to missing GL_OVR_multiview. Test skipped: !requestMultiviewExtension(isMultisampled()). [ OK ] MultiviewRenderDualViewTest.DrawArrays/ES3_OpenGL_vertex_shader_multiview2_layered (35 ms) [----------] 1 test from MultiviewRenderDualViewTest (35 ms total) [----------] 3 tests from MultiviewRenderTest [ RUN ] MultiviewRenderTest.SelectColorBasedOnViewIDOVR/ES3_OpenGL_vertex_shader_multiview_layered Test skipped due to missing GL_OVR_multiview2. [ OK ] MultiviewRenderTest.SelectColorBasedOnViewIDOVR/ES3_OpenGL_vertex_shader_multiview_layered (38 ms) [ RUN ] MultiviewRenderTest.FlatInterpolation/ES3_OpenGL_vertex_shader_multiview2_layered Test skipped due to missing GL_OVR_multiview. [ OK ] MultiviewRenderTest.FlatInterpolation/ES3_OpenGL_vertex_shader_multiview2_layered (31 ms) [ RUN ] MultiviewRenderTest.FlatInterpolation/ES3_OpenGL_vertex_shader_multiview_layered Test skipped due to missing GL_OVR_multiview2. [ OK ] MultiviewRenderTest.FlatInterpolation/ES3_OpenGL_vertex_shader_multiview_layered (33 ms) [----------] 3 tests from MultiviewRenderTest (102 ms total) [----------] 4 tests from MultiviewOcclusionQueryTest [ RUN ] MultiviewOcclusionQueryTest.OcclusionQueryNothingVisible/ES3_OpenGL_vertex_shader_multiview2_layered Test skipped due to missing GL_OVR_multiview. Test skipped: !requestMultiviewExtension(). [ OK ] MultiviewOcclusionQueryTest.OcclusionQueryNothingVisible/ES3_OpenGL_vertex_shader_multiview2_layered (32 ms) [ RUN ] MultiviewOcclusionQueryTest.OcclusionQueryNothingVisible/ES3_OpenGL_vertex_shader_multiview_layered Test skipped due to missing GL_OVR_multiview2. Test skipped: !requestMultiviewExtension(). [ OK ] MultiviewOcclusionQueryTest.OcclusionQueryNothingVisible/ES3_OpenGL_vertex_shader_multiview_layered (37 ms) [ RUN ] MultiviewOcclusionQueryTest.OcclusionQueryOnlyLeftVisible/ES3_OpenGL_vertex_shader_multiview2_layered Test skipped due to missing GL_OVR_multiview. Test skipped: !requestMultiviewExtension(). [ OK ] MultiviewOcclusionQueryTest.OcclusionQueryOnlyLeftVisible/ES3_OpenGL_vertex_shader_multiview2_layered (28 ms) [ RUN ] MultiviewOcclusionQueryTest.OcclusionQueryOnlyRightVisible/ES3_OpenGL_vertex_shader_multiview2_layered Test skipped due to missing GL_OVR_multiview. Test skipped: !requestMultiviewExtension(). [ OK ] MultiviewOcclusionQueryTest.OcclusionQueryOnlyRightVisible/ES3_OpenGL_vertex_shader_multiview2_layered (29 ms) [----------] 4 tests from MultiviewOcclusionQueryTest (126 ms total) [----------] 1 test from MultiviewProgramGenerationTest [ RUN ] MultiviewProgramGenerationTest.UseViewIDInVertexShader/ES3_OpenGL_vertex_shader_multiview2 Test skipped due to missing GL_OVR_multiview. [ OK ] MultiviewProgramGenerationTest.UseViewIDInVertexShader/ES3_OpenGL_vertex_shader_multiview2 (33 ms) [----------] 1 test from MultiviewProgramGenerationTest (33 ms total) [----------] 3 tests from MultiviewRenderPrimitiveTest [ RUN ] MultiviewRenderPrimitiveTest.LineStrip/ES3_OpenGL_vertex_shader_multiview2_layered Test skipped due to missing GL_OVR_multiview. [ OK ] MultiviewRenderPrimitiveTest.LineStrip/ES3_OpenGL_vertex_shader_multiview2_layered (44 ms) [ RUN ] MultiviewRenderPrimitiveTest.LineLoop/ES3_OpenGL_vertex_shader_multiview_layered Test skipped due to missing GL_OVR_multiview2. [ OK ] MultiviewRenderPrimitiveTest.LineLoop/ES3_OpenGL_vertex_shader_multiview_layered (28 ms) [ RUN ] MultiviewRenderPrimitiveTest.TriangleStrip/ES3_OpenGL_vertex_shader_multiview2_layered Test skipped due to missing GL_OVR_multiview. [ OK ] MultiviewRenderPrimitiveTest.TriangleStrip/ES3_OpenGL_vertex_shader_multiview2_layered (30 ms) [----------] 3 tests from MultiviewRenderPrimitiveTest (102 ms total) [----------] 3 tests from PackUnpackTest [ RUN ] PackUnpackTest.PackUnpackUnormNormal/ES3_OpenGL [ OK ] PackUnpackTest.PackUnpackUnormNormal/ES3_OpenGL (48 ms) [ RUN ] PackUnpackTest.PackUnpackHalfSubnormal/ES3_OpenGL [ OK ] PackUnpackTest.PackUnpackHalfSubnormal/ES3_OpenGL (72 ms) [ RUN ] PackUnpackTest.PackUnpackHalfZero/ES3_OpenGL [ OK ] PackUnpackTest.PackUnpackHalfZero/ES3_OpenGL (48 ms) [----------] 3 tests from PackUnpackTest (168 ms total) [----------] 3 tests from CHROMIUMPathRenderingTest [ RUN ] CHROMIUMPathRenderingTest.TestGenDeleteErrors/ES2_OpenGL [ OK ] CHROMIUMPathRenderingTest.TestGenDeleteErrors/ES2_OpenGL (32 ms) [ RUN ] CHROMIUMPathRenderingTest.TestPathParameterErrors/ES3_OpenGL [ OK ] CHROMIUMPathRenderingTest.TestPathParameterErrors/ES3_OpenGL (47 ms) [ RUN ] CHROMIUMPathRenderingTest.TestPathRenderingInvalidArgs/ES3_OpenGL [ OK ] CHROMIUMPathRenderingTest.TestPathRenderingInvalidArgs/ES3_OpenGL (33 ms) [----------] 3 tests from CHROMIUMPathRenderingTest (112 ms total) [----------] 5 tests from CHROMIUMPathRenderingWithTexturingTest [ RUN ] CHROMIUMPathRenderingWithTexturingTest.TestProgramPathFragmentInputGenCHROMIUM_OBJECT/ES3_OpenGL [ OK ] CHROMIUMPathRenderingWithTexturingTest.TestProgramPathFragmentInputGenCHROMIUM_OBJECT/ES3_OpenGL (32 ms) [ RUN ] CHROMIUMPathRenderingWithTexturingTest.TestProgramPathFragmentInputGenArgs/ES2_OpenGL [ OK ] CHROMIUMPathRenderingWithTexturingTest.TestProgramPathFragmentInputGenArgs/ES2_OpenGL (32 ms) [ RUN ] CHROMIUMPathRenderingWithTexturingTest.TestConflictingBind/ES2_OpenGL [ OK ] CHROMIUMPathRenderingWithTexturingTest.TestConflictingBind/ES2_OpenGL (32 ms) [ RUN ] CHROMIUMPathRenderingWithTexturingTest.TestConflictingBind/ES3_OpenGL [ OK ] CHROMIUMPathRenderingWithTexturingTest.TestConflictingBind/ES3_OpenGL (33 ms) [ RUN ] CHROMIUMPathRenderingWithTexturingTest.UnusedFragmentInputUpdate/ES3_OpenGL [ OK ] CHROMIUMPathRenderingWithTexturingTest.UnusedFragmentInputUpdate/ES3_OpenGL (28 ms) [----------] 5 tests from CHROMIUMPathRenderingWithTexturingTest (157 ms total) [----------] 1 test from PbufferTest [ RUN ] PbufferTest.BindTexImage/ES2_OpenGL Test skipped: !mSupportsPbuffers || !mSupportsBindTexImage. [ OK ] PbufferTest.BindTexImage/ES2_OpenGL (33 ms) [----------] 1 test from PbufferTest (34 ms total) [----------] 1 test from PointSpritesTest [ RUN ] PointSpritesTest.PointWithoutAttributesCompliance/ES2_OpenGL [ OK ] PointSpritesTest.PointWithoutAttributesCompliance/ES2_OpenGL (42 ms) [----------] 1 test from PointSpritesTest (42 ms total) [----------] 4 tests from OcclusionQueriesTest [ RUN ] OcclusionQueriesTest.IsOccluded/ES2_OpenGL [ OK ] OcclusionQueriesTest.IsOccluded/ES2_OpenGL (49 ms) [ RUN ] OcclusionQueriesTest.IsOccluded/ES3_OpenGL [ OK ] OcclusionQueriesTest.IsOccluded/ES3_OpenGL (38 ms) [ RUN ] OcclusionQueriesTest.IsNotOccluded/ES3_OpenGL [ OK ] OcclusionQueriesTest.IsNotOccluded/ES3_OpenGL (39 ms) [ RUN ] OcclusionQueriesTest.MultiContext/ES2_OpenGL [ OK ] OcclusionQueriesTest.MultiContext/ES2_OpenGL (80 ms) [----------] 4 tests from OcclusionQueriesTest (206 ms total) [----------] 1 test from ProgramBinaryTest [ RUN ] ProgramBinaryTest.CallProgramBinaryBeforeLink/ES2_OpenGL Test skipped because GL_OES_get_program_binary is not available. [ OK ] ProgramBinaryTest.CallProgramBinaryBeforeLink/ES2_OpenGL (36 ms) [----------] 1 test from ProgramBinaryTest (36 ms total) [----------] 1 test from ProgramBinaryES3Test [ RUN ] ProgramBinaryES3Test.UniformBlockBindingNoDraw/ES3_OpenGL Test skipped: !binaryFormatCount. [ OK ] ProgramBinaryES3Test.UniformBlockBindingNoDraw/ES3_OpenGL (29 ms) [----------] 1 test from ProgramBinaryES3Test (29 ms total) [----------] 3 tests from ReadPixelsPBOTest [ RUN ] ReadPixelsPBOTest.PBOMapped/ES3_OpenGL [ OK ] ReadPixelsPBOTest.PBOMapped/ES3_OpenGL (37 ms) [ RUN ] ReadPixelsPBOTest.ArrayBufferTarget/ES3_OpenGL [ OK ] ReadPixelsPBOTest.ArrayBufferTarget/ES3_OpenGL (35 ms) [ RUN ] ReadPixelsPBOTest.SubDataPreservesContents/ES3_OpenGL Test skipped: IsOSX() && IsNVIDIA() && IsDesktopOpenGL(). [ OK ] ReadPixelsPBOTest.SubDataPreservesContents/ES3_OpenGL (33 ms) [----------] 3 tests from ReadPixelsPBOTest (105 ms total) [----------] 1 test from ReadPixelsMultisampleTest [ RUN ] ReadPixelsMultisampleTest.BasicClear/ES3_OpenGL [ OK ] ReadPixelsMultisampleTest.BasicClear/ES3_OpenGL (29 ms) [----------] 1 test from ReadPixelsMultisampleTest (29 ms total) [----------] 3 tests from ReadPixelsTextureTest [ RUN ] ReadPixelsTextureTest.MipLayerAttachment3D/ES3_OpenGL [ OK ] ReadPixelsTextureTest.MipLayerAttachment3D/ES3_OpenGL (62 ms) [ RUN ] ReadPixelsTextureTest.MipLayerAttachment2DArray/ES3_OpenGL [ OK ] ReadPixelsTextureTest.MipLayerAttachment2DArray/ES3_OpenGL (31 ms) [ RUN ] ReadPixelsTextureTest.MipAttachment3DPBO/ES3_OpenGL [ OK ] ReadPixelsTextureTest.MipAttachment3DPBO/ES3_OpenGL (35 ms) [----------] 3 tests from ReadPixelsTextureTest (128 ms total) [----------] 1 test from RenderbufferMultisampleTest [ RUN ] RenderbufferMultisampleTest.IntegerInternalformat/ES3_OpenGL [ OK ] RenderbufferMultisampleTest.IntegerInternalformat/ES3_OpenGL (30 ms) [----------] 1 test from RenderbufferMultisampleTest (30 ms total) [----------] 4 tests from RendererTest [ RUN ] RendererTest.RequestedRendererCreated/ES2_Null [ OK ] RendererTest.RequestedRendererCreated/ES2_Null (2 ms) [ RUN ] RendererTest.RequestedRendererCreated/ES3_1_Null [ OK ] RendererTest.RequestedRendererCreated/ES3_1_Null (0 ms) [ RUN ] RendererTest.SimpleOperation/ES2_OpenGL [ OK ] RendererTest.SimpleOperation/ES2_OpenGL (43 ms) [ RUN ] RendererTest.SimpleOperation/ES3_1_Null ANGLE NULL backend clears are not functional [ OK ] RendererTest.SimpleOperation/ES3_1_Null (7 ms) [----------] 4 tests from RendererTest (52 ms total) [----------] 1 test from RequestExtensionTest [ RUN ] RequestExtensionTest.Queries/ES3_OpenGL [ OK ] RequestExtensionTest.Queries/ES3_OpenGL (26 ms) [----------] 1 test from RequestExtensionTest (26 ms total) [----------] 4 tests from RobustBufferAccessBehaviorTest [ RUN ] RobustBufferAccessBehaviorTest.DrawElementsIndexOutOfRangeWithStaticDraw/ES3_OpenGL Test skipped: !initExtension(). [ OK ] RobustBufferAccessBehaviorTest.DrawElementsIndexOutOfRangeWithStaticDraw/ES3_OpenGL (29 ms) [ RUN ] RobustBufferAccessBehaviorTest.DrawElementsIndexOutOfRangeWithDynamicDraw/ES2_OpenGL Test skipped: !initExtension(). [ OK ] RobustBufferAccessBehaviorTest.DrawElementsIndexOutOfRangeWithDynamicDraw/ES2_OpenGL (30 ms) [ RUN ] RobustBufferAccessBehaviorTest.DrawElementsIndexOutOfRangeWithDynamicDraw/ES3_OpenGL Test skipped: !initExtension(). [ OK ] RobustBufferAccessBehaviorTest.DrawElementsIndexOutOfRangeWithDynamicDraw/ES3_OpenGL (43 ms) [ RUN ] RobustBufferAccessBehaviorTest.VeryLargeVertexCountWithDynamicVertexData/ES2_OpenGL Test skipped: !initExtension(). [ OK ] RobustBufferAccessBehaviorTest.VeryLargeVertexCountWithDynamicVertexData/ES2_OpenGL (32 ms) [----------] 4 tests from RobustBufferAccessBehaviorTest (135 ms total) [----------] 3 tests from RobustClientMemoryTest [ RUN ] RobustClientMemoryTest.TexImage2D/ES2_OpenGL [ OK ] RobustClientMemoryTest.TexImage2D/ES2_OpenGL (44 ms) [ RUN ] RobustClientMemoryTest.TexImage2D/ES3_OpenGL [ OK ] RobustClientMemoryTest.TexImage2D/ES3_OpenGL (43 ms) [ RUN ] RobustClientMemoryTest.ReadPixels/ES3_OpenGL [ OK ] RobustClientMemoryTest.ReadPixels/ES3_OpenGL (32 ms) [----------] 3 tests from RobustClientMemoryTest (119 ms total) [----------] 14 tests from RobustResourceInitTest [ RUN ] RobustResourceInitTest.Queries/ES2_OpenGL [ OK ] RobustResourceInitTest.Queries/ES2_OpenGL (33 ms) [ RUN ] RobustResourceInitTest.BufferData/ES2_OpenGL [ OK ] RobustResourceInitTest.BufferData/ES2_OpenGL (51 ms) [ RUN ] RobustResourceInitTest.BufferDataZeroSize/ES2_OpenGL [ OK ] RobustResourceInitTest.BufferDataZeroSize/ES2_OpenGL (30 ms) [ RUN ] RobustResourceInitTest.ReadingUninitializedTexture/ES2_OpenGL [ OK ] RobustResourceInitTest.ReadingUninitializedTexture/ES2_OpenGL (30 ms) [ RUN ] RobustResourceInitTest.ReadingUninitializedTexture/ES3_OpenGL [ OK ] RobustResourceInitTest.ReadingUninitializedTexture/ES3_OpenGL (36 ms) [ RUN ] RobustResourceInitTest.ReuploadingClearsTexture/ES3_OpenGL Test skipped: IsOSX() && IsNVIDIA() && IsDesktopOpenGL(). [ OK ] RobustResourceInitTest.ReuploadingClearsTexture/ES3_OpenGL (48 ms) [ RUN ] RobustResourceInitTest.DrawWithTexture/ES2_OpenGL [ OK ] RobustResourceInitTest.DrawWithTexture/ES2_OpenGL (37 ms) [ RUN ] RobustResourceInitTest.DrawWithTexture/ES3_OpenGL [ OK ] RobustResourceInitTest.DrawWithTexture/ES3_OpenGL (38 ms) [ RUN ] RobustResourceInitTest.UninitializedPartsOfCopied2DTexturesAreBlack/ES3_OpenGL [ OK ] RobustResourceInitTest.UninitializedPartsOfCopied2DTexturesAreBlack/ES3_OpenGL (39 ms) [ RUN ] RobustResourceInitTest.ReadingOutOfBoundsCopiedTexture/ES3_OpenGL [ OK ] RobustResourceInitTest.ReadingOutOfBoundsCopiedTexture/ES3_OpenGL (44 ms) [ RUN ] RobustResourceInitTest.Texture/ES3_OpenGL [ OK ] RobustResourceInitTest.Texture/ES3_OpenGL (31 ms) [ RUN ] RobustResourceInitTest.Renderbuffer/ES2_OpenGL [ OK ] RobustResourceInitTest.Renderbuffer/ES2_OpenGL (36 ms) [ RUN ] RobustResourceInitTest.MaskedStencilClear/ES2_OpenGL [ OK ] RobustResourceInitTest.MaskedStencilClear/ES2_OpenGL (37 ms) [ RUN ] RobustResourceInitTest.ClearWithScissor/ES2_OpenGL [ OK ] RobustResourceInitTest.ClearWithScissor/ES2_OpenGL (40 ms) [----------] 14 tests from RobustResourceInitTest (532 ms total) [----------] 4 tests from RobustResourceInitTestES3 [ RUN ] RobustResourceInitTestES3.ReadingOutOfBoundsCopiedTextureWithUnpackBuffer/ES3_OpenGL Test skipped: IsOpenGL(). [ OK ] RobustResourceInitTestES3.ReadingOutOfBoundsCopiedTextureWithUnpackBuffer/ES3_OpenGL (30 ms) [ RUN ] RobustResourceInitTestES3.MultisampledDepthInitializedCorrectly/ES3_OpenGL [ OK ] RobustResourceInitTestES3.MultisampledDepthInitializedCorrectly/ES3_OpenGL (42 ms) [ RUN ] RobustResourceInitTestES3.MaskedDepthClearBuffer/ES3_OpenGL [ OK ] RobustResourceInitTestES3.MaskedDepthClearBuffer/ES3_OpenGL (45 ms) [ RUN ] RobustResourceInitTestES3.CopyTexSubImage3D/ES3_OpenGL [ OK ] RobustResourceInitTestES3.CopyTexSubImage3D/ES3_OpenGL (33 ms) [----------] 4 tests from RobustResourceInitTestES3 (150 ms total) [----------] 18 tests from SimpleOperationTest [ RUN ] SimpleOperationTest.ClearAndSwap/ES2_OpenGL [ OK ] SimpleOperationTest.ClearAndSwap/ES2_OpenGL (30 ms) [ RUN ] SimpleOperationTest.LinkProgramWithAttributes/ES2_OpenGL [ OK ] SimpleOperationTest.LinkProgramWithAttributes/ES2_OpenGL (34 ms) [ RUN ] SimpleOperationTest.LinkProgramWithAttributes/ES3_OpenGL [ OK ] SimpleOperationTest.LinkProgramWithAttributes/ES3_OpenGL (42 ms) [ RUN ] SimpleOperationTest.DrawQuad/ES2_OpenGL [ OK ] SimpleOperationTest.DrawQuad/ES2_OpenGL (43 ms) [ RUN ] SimpleOperationTest.DrawQuadFromClientMemory/ES2_OpenGL [ OK ] SimpleOperationTest.DrawQuadFromClientMemory/ES2_OpenGL (37 ms) [ RUN ] SimpleOperationTest.DrawQuadFromClientMemory/ES3_OpenGL [ OK ] SimpleOperationTest.DrawQuadFromClientMemory/ES3_OpenGL (53 ms) [ RUN ] SimpleOperationTest.DrawQuadTwice/ES2_OpenGL [ OK ] SimpleOperationTest.DrawQuadTwice/ES2_OpenGL (38 ms) [ RUN ] SimpleOperationTest.DrawLineStrip/ES2_OpenGL [ OK ] SimpleOperationTest.DrawLineStrip/ES2_OpenGL (49 ms) [ RUN ] SimpleOperationTest.DrawTriangleFan/ES2_OpenGL [ OK ] SimpleOperationTest.DrawTriangleFan/ES2_OpenGL (73 ms) [ RUN ] SimpleOperationTest.DrawIndexedQuad/ES3_OpenGL [ OK ] SimpleOperationTest.DrawIndexedQuad/ES3_OpenGL (35 ms) [ RUN ] SimpleOperationTest.DrawQuadWithFragmentUniform/ES2_OpenGL [ OK ] SimpleOperationTest.DrawQuadWithFragmentUniform/ES2_OpenGL (38 ms) [ RUN ] SimpleOperationTest.ThreeVertexAttributes/ES2_OpenGL [ OK ] SimpleOperationTest.ThreeVertexAttributes/ES2_OpenGL (62 ms) [ RUN ] SimpleOperationTest.CreateTextureCubeNoData/ES2_OpenGL [ OK ] SimpleOperationTest.CreateTextureCubeNoData/ES2_OpenGL (31 ms) [ RUN ] SimpleOperationTest.LinkProgramWithTexture/ES2_OpenGL [ OK ] SimpleOperationTest.LinkProgramWithTexture/ES2_OpenGL (32 ms) [ RUN ] SimpleOperationTest.DrawWith2DTexture/ES2_OpenGL [ OK ] SimpleOperationTest.DrawWith2DTexture/ES2_OpenGL (52 ms) [ RUN ] SimpleOperationTest.DrawElementsLineLoopUsingUShortClientSideMemory/ES3_OpenGL [ OK ] SimpleOperationTest.DrawElementsLineLoopUsingUShortClientSideMemory/ES3_OpenGL (39 ms) [ RUN ] SimpleOperationTest.CreateRenderbuffer/ES3_OpenGL [ OK ] SimpleOperationTest.CreateRenderbuffer/ES3_OpenGL (34 ms) [ RUN ] SimpleOperationTest.PrimitiveModeNegativeTest/ES2_OpenGL [ OK ] SimpleOperationTest.PrimitiveModeNegativeTest/ES2_OpenGL (36 ms) [----------] 18 tests from SimpleOperationTest (759 ms total) [----------] 1 test from SixteenBppTextureTest [ RUN ] SixteenBppTextureTest.RGB565Validation/ES2_OpenGL [ OK ] SixteenBppTextureTest.RGB565Validation/ES2_OpenGL (50 ms) [----------] 1 test from SixteenBppTextureTest (50 ms total) [----------] 2 tests from SixteenBppTextureTestES3 [ RUN ] SixteenBppTextureTestES3.RGBA4UploadRGBA8/ES3_OpenGL [ OK ] SixteenBppTextureTestES3.RGBA4UploadRGBA8/ES3_OpenGL (48 ms) [ RUN ] SixteenBppTextureTestES3.RGB5A1UploadRGBA8/ES3_OpenGL Warning: checkStatus(614): GL framebuffer returned incomplete. Skipping rendering to an unsupported framebuffer format [ OK ] SixteenBppTextureTestES3.RGB5A1UploadRGBA8/ES3_OpenGL (50 ms) [----------] 2 tests from SixteenBppTextureTestES3 (98 ms total) [----------] 2 tests from SRGBTextureTest [ RUN ] SRGBTextureTest.SRGBValidation/ES3_OpenGL [ OK ] SRGBTextureTest.SRGBValidation/ES3_OpenGL (38 ms) [ RUN ] SRGBTextureTest.SRGBASizedValidation/ES3_OpenGL [ OK ] SRGBTextureTest.SRGBASizedValidation/ES3_OpenGL (35 ms) [----------] 2 tests from SRGBTextureTest (73 ms total) [----------] 4 tests from StateChangeTest [ RUN ] StateChangeTest.CopyTexSubImage2DSync/ES2_OpenGL [ OK ] StateChangeTest.CopyTexSubImage2DSync/ES2_OpenGL (31 ms) [ RUN ] StateChangeTest.FramebufferIncompleteColorAttachment/ES2_OpenGL [ OK ] StateChangeTest.FramebufferIncompleteColorAttachment/ES2_OpenGL (46 ms) [ RUN ] StateChangeTest.FramebufferIncompleteStencilAttachment/ES2_OpenGL [ OK ] StateChangeTest.FramebufferIncompleteStencilAttachment/ES2_OpenGL (32 ms) [ RUN ] StateChangeTest.DisablingBufferedVertexAttribute/ES2_OpenGL [ OK ] StateChangeTest.DisablingBufferedVertexAttribute/ES2_OpenGL (44 ms) [----------] 4 tests from StateChangeTest (154 ms total) [----------] 2 tests from SimpleStateChangeTest [ RUN ] SimpleStateChangeTest.DrawWithTextureTexSubImageThenDrawAgain/ES2_OpenGL [ OK ] SimpleStateChangeTest.DrawWithTextureTexSubImageThenDrawAgain/ES2_OpenGL (42 ms) [ RUN ] SimpleStateChangeTest.DrawTextureAThenTextureBThenTextureA/ES2_OpenGL [ OK ] SimpleStateChangeTest.DrawTextureAThenTextureBThenTextureA/ES2_OpenGL (39 ms) [----------] 2 tests from SimpleStateChangeTest (81 ms total) [----------] 1 test from SimpleStateChangeTestES3 [ RUN ] SimpleStateChangeTestES3.SamplerSyncNotTiedToProgram/ES3_OpenGL [ OK ] SimpleStateChangeTestES3.SamplerSyncNotTiedToProgram/ES3_OpenGL (48 ms) [----------] 1 test from SimpleStateChangeTestES3 (48 ms total) [----------] 3 tests from ValidationStateChangeTest [ RUN ] ValidationStateChangeTest.TransformFeedbackDrawModes/ES3_OpenGL [ OK ] ValidationStateChangeTest.TransformFeedbackDrawModes/ES3_OpenGL (48 ms) [ RUN ] ValidationStateChangeTest.TextureConflict/ES3_OpenGL [ OK ] ValidationStateChangeTest.TextureConflict/ES3_OpenGL (48 ms) [ RUN ] ValidationStateChangeTest.MapElementArrayBuffer/ES3_OpenGL [ OK ] ValidationStateChangeTest.MapElementArrayBuffer/ES3_OpenGL (46 ms) [----------] 3 tests from ValidationStateChangeTest (142 ms total) [----------] 3 tests from SwizzleTest [ RUN ] SwizzleTest.RGBA8_2D/ES3_OpenGL [ OK ] SwizzleTest.RGBA8_2D/ES3_OpenGL (61 ms) [ RUN ] SwizzleTest.R8_2D/ES3_OpenGL [ OK ] SwizzleTest.R8_2D/ES3_OpenGL (67 ms) [ RUN ] SwizzleTest.RGB32F_2D/ES3_OpenGL [ OK ] SwizzleTest.RGB32F_2D/ES3_OpenGL (57 ms) [----------] 3 tests from SwizzleTest (185 ms total) [----------] 1 test from SwizzleIntegerTest [ RUN ] SwizzleIntegerTest.RGB8UI_2D/ES3_OpenGL [ OK ] SwizzleIntegerTest.RGB8UI_2D/ES3_OpenGL (65 ms) [----------] 1 test from SwizzleIntegerTest (65 ms total) [----------] 2 tests from TextureMultisampleTest [ RUN ] TextureMultisampleTest.MaxColorTextureSamples/ES3_OpenGL [ OK ] TextureMultisampleTest.MaxColorTextureSamples/ES3_OpenGL (30 ms) [ RUN ] TextureMultisampleTest.SampleMaski/ES3_OpenGL [ OK ] TextureMultisampleTest.SampleMaski/ES3_OpenGL (44 ms) [----------] 2 tests from TextureMultisampleTest (75 ms total) [----------] 6 tests from TextureRectangleTest [ RUN ] TextureRectangleTest.TexStorage2D/ES3_OpenGL [ OK ] TextureRectangleTest.TexStorage2D/ES3_OpenGL (28 ms) [ RUN ] TextureRectangleTest.SamplingFromRectangleESSL1/ES2_OpenGL [ OK ] TextureRectangleTest.SamplingFromRectangleESSL1/ES2_OpenGL (43 ms) [ RUN ] TextureRectangleTest.SamplingFromRectangleESSL1/ES3_OpenGL [ OK ] TextureRectangleTest.SamplingFromRectangleESSL1/ES3_OpenGL (39 ms) [ RUN ] TextureRectangleTest.RenderToRectangle/ES2_OpenGL [ OK ] TextureRectangleTest.RenderToRectangle/ES2_OpenGL (44 ms) [ RUN ] TextureRectangleTest.DefaultSamplerParameters/ES2_OpenGL [ OK ] TextureRectangleTest.DefaultSamplerParameters/ES2_OpenGL (32 ms) [ RUN ] TextureRectangleTest.DefaultSamplerParameters/ES3_OpenGL [ OK ] TextureRectangleTest.DefaultSamplerParameters/ES3_OpenGL (29 ms) [----------] 6 tests from TextureRectangleTest (215 ms total) [----------] 8 tests from Texture2DTest [ RUN ] Texture2DTest.NegativeAPISubImage/ES2_OpenGL [ OK ] Texture2DTest.NegativeAPISubImage/ES2_OpenGL (33 ms) [ RUN ] Texture2DTest.ZeroSizedUploads/ES2_OpenGL [ OK ] Texture2DTest.ZeroSizedUploads/ES2_OpenGL (51 ms) [ RUN ] Texture2DTest.TexStorage/ES2_OpenGL [ OK ] Texture2DTest.TexStorage/ES2_OpenGL (41 ms) [ RUN ] Texture2DTest.TexStorageWithPBO/ES2_OpenGL [ OK ] Texture2DTest.TexStorageWithPBO/ES2_OpenGL (31 ms) [ RUN ] Texture2DTest.TextureLuminanceImplicitAlpha1/ES2_OpenGL [ OK ] Texture2DTest.TextureLuminanceImplicitAlpha1/ES2_OpenGL (37 ms) [ RUN ] Texture2DTest.TextureLuminanceRGBSame/ES2_OpenGL [ OK ] Texture2DTest.TextureLuminanceRGBSame/ES2_OpenGL (41 ms) [ RUN ] Texture2DTest.TextureLuminance32ImplicitAlpha1/ES2_OpenGL [ OK ] Texture2DTest.TextureLuminance32ImplicitAlpha1/ES2_OpenGL (46 ms) [ RUN ] Texture2DTest.TextureLuminance16ImplicitAlpha1/ES2_OpenGL [ OK ] Texture2DTest.TextureLuminance16ImplicitAlpha1/ES2_OpenGL (37 ms) [----------] 8 tests from Texture2DTest (318 ms total) [----------] 1 test from SamplerArrayAsFunctionParameterTest [ RUN ] SamplerArrayAsFunctionParameterTest.SamplerArrayAsFunctionParameter/ES2_OpenGL [ OK ] SamplerArrayAsFunctionParameterTest.SamplerArrayAsFunctionParameter/ES2_OpenGL (51 ms) [----------] 1 test from SamplerArrayAsFunctionParameterTest (51 ms total) [----------] 6 tests from Texture2DTestES3 [ RUN ] Texture2DTestES3.TextureCompletenessChangesWithBaseLevel/ES3_OpenGL [ OK ] Texture2DTestES3.TextureCompletenessChangesWithBaseLevel/ES3_OpenGL (49 ms) [ RUN ] Texture2DTestES3.TextureRGBSNORMImplicitAlpha1/ES3_OpenGL [ OK ] Texture2DTestES3.TextureRGBSNORMImplicitAlpha1/ES3_OpenGL (42 ms) [ RUN ] Texture2DTestES3.TextureCOMPRESSEDRGB8ETC2ImplicitAlpha1/ES3_OpenGL Test skipped: IsOSX() && IsNVIDIA() && IsDesktopOpenGL(). [ OK ] Texture2DTestES3.TextureCOMPRESSEDRGB8ETC2ImplicitAlpha1/ES3_OpenGL (33 ms) [ RUN ] Texture2DTestES3.UnsizedAlphaUnpackBuffer/ES3_OpenGL [ OK ] Texture2DTestES3.UnsizedAlphaUnpackBuffer/ES3_OpenGL (47 ms) [ RUN ] Texture2DTestES3.GenerateMipmapAndBaseLevelLUMA/ES3_OpenGL [ OK ] Texture2DTestES3.GenerateMipmapAndBaseLevelLUMA/ES3_OpenGL (40 ms) [ RUN ] Texture2DTestES3.MinificationWithSamplerNoMipmapping/ES3_OpenGL [ OK ] Texture2DTestES3.MinificationWithSamplerNoMipmapping/ES3_OpenGL (47 ms) [----------] 6 tests from Texture2DTestES3 (258 ms total) [----------] 2 tests from Texture3DTestES3 [ RUN ] Texture3DTestES3.FormatRedefinitionBug/ES3_OpenGL [ OK ] Texture3DTestES3.FormatRedefinitionBug/ES3_OpenGL (45 ms) [ RUN ] Texture3DTestES3.BasicUnpackBufferOOB/ES3_OpenGL [ OK ] Texture3DTestES3.BasicUnpackBufferOOB/ES3_OpenGL (32 ms) [----------] 2 tests from Texture3DTestES3 (78 ms total) [----------] 1 test from Texture2DUnsignedIntegerAlpha1TestES3 [ RUN ] Texture2DUnsignedIntegerAlpha1TestES3.TextureRGB32UIImplicitAlpha1/ES3_OpenGL [ OK ] Texture2DUnsignedIntegerAlpha1TestES3.TextureRGB32UIImplicitAlpha1/ES3_OpenGL (43 ms) [----------] 1 test from Texture2DUnsignedIntegerAlpha1TestES3 (44 ms total) [----------] 1 test from Texture2DIntegerAlpha1TestES3 [ RUN ] Texture2DIntegerAlpha1TestES3.TextureRGB32IImplicitAlpha1/ES3_OpenGL [ OK ] Texture2DIntegerAlpha1TestES3.TextureRGB32IImplicitAlpha1/ES3_OpenGL (54 ms) [----------] 1 test from Texture2DIntegerAlpha1TestES3 (54 ms total) [----------] 1 test from TextureAnisotropyTest [ RUN ] TextureAnisotropyTest.AnisotropyFunctional/ES2_OpenGL [ OK ] TextureAnisotropyTest.AnisotropyFunctional/ES2_OpenGL (42 ms) [----------] 1 test from TextureAnisotropyTest (42 ms total) [----------] 1 test from TextureLimitsTest [ RUN ] TextureLimitsTest.MaxFragmentTextures/ES2_OpenGL [ OK ] TextureLimitsTest.MaxFragmentTextures/ES2_OpenGL (54 ms) [----------] 1 test from TextureLimitsTest (54 ms total) [----------] 1 test from TextureCubeTestES3 [ RUN ] TextureCubeTestES3.SpecifyAndSampleFromBaseLevel1/ES3_OpenGL Test skipped: IsOSX() && IsNVIDIA(). [ OK ] TextureCubeTestES3.SpecifyAndSampleFromBaseLevel1/ES3_OpenGL (37 ms) [----------] 1 test from TextureCubeTestES3 (37 ms total) [----------] 2 tests from TextureUploadFormatTest [ RUN ] TextureUploadFormatTest.All/ES2_OpenGL [ OK ] TextureUploadFormatTest.All/ES2_OpenGL (49 ms) [ RUN ] TextureUploadFormatTest.All/ES3_OpenGL [ OK ] TextureUploadFormatTest.All/ES3_OpenGL (92 ms) [----------] 2 tests from TextureUploadFormatTest (141 ms total) [----------] 1 test from TimerQueriesTest [ RUN ] TimerQueriesTest.TimeElapsedMulticontextTest/ES2_OpenGL Time elapsed counter bits: 32 Elapsed time: 25696 cheap quad Elapsed time: 1022944 costly quad [ OK ] TimerQueriesTest.TimeElapsedMulticontextTest/ES2_OpenGL (57 ms) [----------] 1 test from TimerQueriesTest (57 ms total) [----------] 4 tests from TransformFeedbackTest [ RUN ] TransformFeedbackTest.ZeroSizedViewport/ES3_OpenGL [ OK ] TransformFeedbackTest.ZeroSizedViewport/ES3_OpenGL (54 ms) [ RUN ] TransformFeedbackTest.NoCurrentProgram/ES3_OpenGL [ OK ] TransformFeedbackTest.NoCurrentProgram/ES3_OpenGL (33 ms) [ RUN ] TransformFeedbackTest.NoTransformFeedbackVaryingsInUse/ES3_OpenGL [ OK ] TransformFeedbackTest.NoTransformFeedbackVaryingsInUse/ES3_OpenGL (45 ms) [ RUN ] TransformFeedbackTest.EndWithDifferentProgramContextSwitch/ES3_OpenGL [ OK ] TransformFeedbackTest.EndWithDifferentProgramContextSwitch/ES3_OpenGL (121 ms) [----------] 4 tests from TransformFeedbackTest (253 ms total) [----------] 7 tests from UniformBufferTest [ RUN ] UniformBufferTest.ANGLEUnboundUniformBuffer/ES3_OpenGL [ OK ] UniformBufferTest.ANGLEUnboundUniformBuffer/ES3_OpenGL (36 ms) [ RUN ] UniformBufferTest.GetUniformBlockIndexDefaultReturn/ES3_OpenGL [ OK ] UniformBufferTest.GetUniformBlockIndexDefaultReturn/ES3_OpenGL (34 ms) [ RUN ] UniformBufferTest.UniformBlockInstanceReservedOpenGLName/ES3_OpenGL [ OK ] UniformBufferTest.UniformBlockInstanceReservedOpenGLName/ES3_OpenGL (49 ms) [ RUN ] UniformBufferTest.Std140UniformBlockWithRowMajorQualifier/ES3_OpenGL [ OK ] UniformBufferTest.Std140UniformBlockWithRowMajorQualifier/ES3_OpenGL (47 ms) [ RUN ] UniformBufferTest.Std140UniformBlockWithPerMemberRowMajorQualifier/ES3_OpenGL [ OK ] UniformBufferTest.Std140UniformBlockWithPerMemberRowMajorQualifier/ES3_OpenGL (42 ms) [ RUN ] UniformBufferTest.Std140UniformBlockWithPerMemberColumnMajorQualifier/ES3_OpenGL [ OK ] UniformBufferTest.Std140UniformBlockWithPerMemberColumnMajorQualifier/ES3_OpenGL (56 ms) [ RUN ] UniformBufferTest.SimpleBindingChange/ES3_OpenGL Test skipped: IsOSX() && IsNVIDIA() && IsDesktopOpenGL(). [ OK ] UniformBufferTest.SimpleBindingChange/ES3_OpenGL (33 ms) [----------] 7 tests from UniformBufferTest (298 ms total) [----------] 6 tests from SimpleUniformTest [ RUN ] SimpleUniformTest.FloatVec4UniformStateQuery/ES2_OpenGL [ OK ] SimpleUniformTest.FloatVec4UniformStateQuery/ES2_OpenGL (32 ms) [ RUN ] SimpleUniformTest.FloatMatrix2UniformStateQuery/ES2_OpenGL [ OK ] SimpleUniformTest.FloatMatrix2UniformStateQuery/ES2_OpenGL (46 ms) [ RUN ] SimpleUniformTest.FloatMatrix4UniformStateQuery/ES3_OpenGL [ OK ] SimpleUniformTest.FloatMatrix4UniformStateQuery/ES3_OpenGL (35 ms) [ RUN ] SimpleUniformTest.FloatArrayUniformStateQuery/ES3_OpenGL [ OK ] SimpleUniformTest.FloatArrayUniformStateQuery/ES3_OpenGL (34 ms) [ RUN ] SimpleUniformTest.ArrayOfMat3UniformStateQuery/ES3_OpenGL [ OK ] SimpleUniformTest.ArrayOfMat3UniformStateQuery/ES3_OpenGL (32 ms) [ RUN ] SimpleUniformTest.FloatIntUniformStateQuery/ES3_OpenGL [ OK ] SimpleUniformTest.FloatIntUniformStateQuery/ES3_OpenGL (35 ms) [----------] 6 tests from SimpleUniformTest (214 ms total) [----------] 2 tests from UniformTest [ RUN ] UniformTest.FloatUniformStateQuery/ES2_OpenGL [ OK ] UniformTest.FloatUniformStateQuery/ES2_OpenGL (32 ms) [ RUN ] UniformTest.BooleanUniformStateQuery/ES2_OpenGL [ OK ] UniformTest.BooleanUniformStateQuery/ES2_OpenGL (44 ms) [----------] 2 tests from UniformTest (76 ms total) [----------] 1 test from UniformTestES3 [ RUN ] UniformTestES3.BooleanUniformAsIfAndForCondition/ES3_OpenGL [ OK ] UniformTestES3.BooleanUniformAsIfAndForCondition/ES3_OpenGL (47 ms) [----------] 1 test from UniformTestES3 (47 ms total) [----------] 13 tests from UnpackAlignmentTest [ RUN ] UnpackAlignmentTest.DefaultAlignment/ES2_OpenGL [ OK ] UnpackAlignmentTest.DefaultAlignment/ES2_OpenGL (40 ms) [ RUN ] UnpackAlignmentTest.Alignment1RGBAUShort5551/ES3_OpenGL [ OK ] UnpackAlignmentTest.Alignment1RGBAUShort5551/ES3_OpenGL (43 ms) [ RUN ] UnpackAlignmentTest.Alignment1LAUByte/ES2_OpenGL [ OK ] UnpackAlignmentTest.Alignment1LAUByte/ES2_OpenGL (47 ms) [ RUN ] UnpackAlignmentTest.Alignment1LAUByte/ES3_OpenGL [ OK ] UnpackAlignmentTest.Alignment1LAUByte/ES3_OpenGL (39 ms) [ RUN ] UnpackAlignmentTest.Alignment2RGBAUShort4444/ES2_OpenGL [ OK ] UnpackAlignmentTest.Alignment2RGBAUShort4444/ES2_OpenGL (39 ms) [ RUN ] UnpackAlignmentTest.Alignment2RGBAUShort5551/ES3_OpenGL [ OK ] UnpackAlignmentTest.Alignment2RGBAUShort5551/ES3_OpenGL (51 ms) [ RUN ] UnpackAlignmentTest.Alignment2RGBAUShort565/ES2_OpenGL [ OK ] UnpackAlignmentTest.Alignment2RGBAUShort565/ES2_OpenGL (38 ms) [ RUN ] UnpackAlignmentTest.Alignment4RGBAUShort4444/ES2_OpenGL [ OK ] UnpackAlignmentTest.Alignment4RGBAUShort4444/ES2_OpenGL (39 ms) [ RUN ] UnpackAlignmentTest.Alignment4RGBAUShort4444/ES3_OpenGL [ OK ] UnpackAlignmentTest.Alignment4RGBAUShort4444/ES3_OpenGL (50 ms) [ RUN ] UnpackAlignmentTest.Alignment4LUByte/ES3_OpenGL [ OK ] UnpackAlignmentTest.Alignment4LUByte/ES3_OpenGL (38 ms) [ RUN ] UnpackAlignmentTest.Alignment8RGBAUByte/ES2_OpenGL [ OK ] UnpackAlignmentTest.Alignment8RGBAUByte/ES2_OpenGL (44 ms) [ RUN ] UnpackAlignmentTest.Alignment8RGBUByte/ES2_OpenGL [ OK ] UnpackAlignmentTest.Alignment8RGBUByte/ES2_OpenGL (46 ms) [ RUN ] UnpackAlignmentTest.Alignment8RGBAUShort4444/ES2_OpenGL [ OK ] UnpackAlignmentTest.Alignment8RGBAUShort4444/ES2_OpenGL (43 ms) [----------] 13 tests from UnpackAlignmentTest (559 ms total) [----------] 13 tests from VertexAttributeTest [ RUN ] VertexAttributeTest.UnsignedByteUnnormalized/ES2_OpenGL [ OK ] VertexAttributeTest.UnsignedByteUnnormalized/ES2_OpenGL (52 ms) [ RUN ] VertexAttributeTest.UnsignedByteNormalized/ES3_OpenGL [ OK ] VertexAttributeTest.UnsignedByteNormalized/ES3_OpenGL (48 ms) [ RUN ] VertexAttributeTest.ShortUnnormalized/ES2_OpenGL [ OK ] VertexAttributeTest.ShortUnnormalized/ES2_OpenGL (46 ms) [ RUN ] VertexAttributeTest.UsingDifferentFormatAndSameClientMemoryPointer/ES3_OpenGL [ OK ] VertexAttributeTest.UsingDifferentFormatAndSameClientMemoryPointer/ES3_OpenGL (43 ms) [ RUN ] VertexAttributeTest.NegativeUsingDifferentFormatAndSameClientMemoryPointer/ES2_OpenGL [ OK ] VertexAttributeTest.NegativeUsingDifferentFormatAndSameClientMemoryPointer/ES2_OpenGL (46 ms) [ RUN ] VertexAttributeTest.UsingDifferentFormatAndSameBuffer/ES2_OpenGL [ OK ] VertexAttributeTest.UsingDifferentFormatAndSameBuffer/ES2_OpenGL (47 ms) [ RUN ] VertexAttributeTest.UsingDifferentFormatAndSameBuffer/ES3_OpenGL [ OK ] VertexAttributeTest.UsingDifferentFormatAndSameBuffer/ES3_OpenGL (51 ms) [ RUN ] VertexAttributeTest.NegativeUsingDifferentFormatAndSameBuffer/ES2_OpenGL [ OK ] VertexAttributeTest.NegativeUsingDifferentFormatAndSameBuffer/ES2_OpenGL (76 ms) [ RUN ] VertexAttributeTest.NegativeUsingDifferentFormatAndSameBuffer/ES3_OpenGL [ OK ] VertexAttributeTest.NegativeUsingDifferentFormatAndSameBuffer/ES3_OpenGL (47 ms) [ RUN ] VertexAttributeTest.MaxAttribs/ES3_OpenGL [ OK ] VertexAttributeTest.MaxAttribs/ES3_OpenGL (46 ms) [ RUN ] VertexAttributeTest.SimpleBindAttribLocation/ES2_OpenGL [ OK ] VertexAttributeTest.SimpleBindAttribLocation/ES2_OpenGL (55 ms) [ RUN ] VertexAttributeTest.SimpleBindAttribLocation/ES3_OpenGL [ OK ] VertexAttributeTest.SimpleBindAttribLocation/ES3_OpenGL (38 ms) [ RUN ] VertexAttributeTest.UnusedVertexAttribWorks/ES2_OpenGL [ OK ] VertexAttributeTest.UnusedVertexAttribWorks/ES2_OpenGL (50 ms) [----------] 13 tests from VertexAttributeTest (646 ms total) [----------] 2 tests from VertexAttributeTestES3 [ RUN ] VertexAttributeTestES3.UnsignedIntNormalized/ES3_OpenGL [ OK ] VertexAttributeTestES3.UnsignedIntNormalized/ES3_OpenGL (43 ms) [ RUN ] VertexAttributeTestES3.VertexArrayObjectRendering/ES3_OpenGL [ OK ] VertexAttributeTestES3.VertexArrayObjectRendering/ES3_OpenGL (57 ms) [----------] 2 tests from VertexAttributeTestES3 (100 ms total) [----------] 42 tests from WebGLCompatibilityTest [ RUN ] WebGLCompatibilityTest.EnableExtensionUintIndices/ES3_OpenGL [ OK ] WebGLCompatibilityTest.EnableExtensionUintIndices/ES3_OpenGL (34 ms) [ RUN ] WebGLCompatibilityTest.EnableExtensionTextureLOD/ES2_OpenGL Warning: resolveCompile(382): ERROR: 0:1: 'GL_EXT_shader_texture_lod' : extension is not supported ERROR: 0:4: 'GL_EXT_shader_texture_lod' : extension is not supported shader compilation failed: ERROR: 0:1: 'GL_EXT_shader_texture_lod' : extension is not supported ERROR: 0:4: 'GL_EXT_shader_texture_lod' : extension is not supported [ OK ] WebGLCompatibilityTest.EnableExtensionTextureLOD/ES2_OpenGL (33 ms) [ RUN ] WebGLCompatibilityTest.EnableExtensionTextureFilterAnisotropic/ES3_OpenGL [ OK ] WebGLCompatibilityTest.EnableExtensionTextureFilterAnisotropic/ES3_OpenGL (29 ms) [ RUN ] WebGLCompatibilityTest.EnableExtensionEGLImage/ES3_OpenGL Warning: resolveCompile(382): ERROR: 0:1: 'GL_OES_EGL_image_external' : extension is not supported ERROR: 0:3: 'GL_OES_EGL_image_external' : extension is not supported ERROR: 0:3: 'samplerExternalOES' : unsupported type shader compilation failed: ERROR: 0:1: 'GL_OES_EGL_image_external' : extension is not supported ERROR: 0:3: 'GL_OES_EGL_image_external' : extension is not supported ERROR: 0:3: 'samplerExternalOES' : unsupported type [ OK ] WebGLCompatibilityTest.EnableExtensionEGLImage/ES3_OpenGL (36 ms) [ RUN ] WebGLCompatibilityTest.EnableTextureStorage/ES3_OpenGL [ OK ] WebGLCompatibilityTest.EnableTextureStorage/ES3_OpenGL (28 ms) [ RUN ] WebGLCompatibilityTest.EnableRenderMipmapExtension/ES2_OpenGL [ OK ] WebGLCompatibilityTest.EnableRenderMipmapExtension/ES2_OpenGL (33 ms) [ RUN ] WebGLCompatibilityTest.EnableRenderMipmapExtension/ES3_OpenGL Test skipped: getClientMajorVersion() >= 3. [ OK ] WebGLCompatibilityTest.EnableRenderMipmapExtension/ES3_OpenGL (32 ms) [ RUN ] WebGLCompatibilityTest.EnablePackReverseRowOrderExtension/ES2_OpenGL [ OK ] WebGLCompatibilityTest.EnablePackReverseRowOrderExtension/ES2_OpenGL (39 ms) [ RUN ] WebGLCompatibilityTest.EnableTextureRectangle/ES3_OpenGL [ OK ] WebGLCompatibilityTest.EnableTextureRectangle/ES3_OpenGL (29 ms) [ RUN ] WebGLCompatibilityTest.FramebufferAttachmentSizeMismatch/ES2_OpenGL [ OK ] WebGLCompatibilityTest.FramebufferAttachmentSizeMismatch/ES2_OpenGL (29 ms) [ RUN ] WebGLCompatibilityTest.ForbidsClientSideArrayBufferEvenNotUsedOnes/ES3_OpenGL [ OK ] WebGLCompatibilityTest.ForbidsClientSideArrayBufferEvenNotUsedOnes/ES3_OpenGL (30 ms) [ RUN ] WebGLCompatibilityTest.NullPixelDataForSubImage/ES2_OpenGL [ OK ] WebGLCompatibilityTest.NullPixelDataForSubImage/ES2_OpenGL (43 ms) [ RUN ] WebGLCompatibilityTest.ForbidsGLFixed/ES3_OpenGL [ OK ] WebGLCompatibilityTest.ForbidsGLFixed/ES3_OpenGL (29 ms) [ RUN ] WebGLCompatibilityTest.DrawArraysBufferOutOfBoundsNonInstanced/ES3_OpenGL [ OK ] WebGLCompatibilityTest.DrawArraysBufferOutOfBoundsNonInstanced/ES3_OpenGL (38 ms) [ RUN ] WebGLCompatibilityTest.LargeIndexRange/ES2_OpenGL [ OK ] WebGLCompatibilityTest.LargeIndexRange/ES2_OpenGL (30 ms) [ RUN ] WebGLCompatibilityTest.LargeIndexRange/ES3_OpenGL [ OK ] WebGLCompatibilityTest.LargeIndexRange/ES3_OpenGL (46 ms) [ RUN ] WebGLCompatibilityTest.NullIndexBuffer/ES3_OpenGL [ OK ] WebGLCompatibilityTest.NullIndexBuffer/ES3_OpenGL (30 ms) [ RUN ] WebGLCompatibilityTest.DrawArraysBufferOutOfBoundsInstancedANGLE/ES2_OpenGL [ OK ] WebGLCompatibilityTest.DrawArraysBufferOutOfBoundsInstancedANGLE/ES2_OpenGL (37 ms) [ RUN ] WebGLCompatibilityTest.DrawArraysBufferOutOfBoundsInstancedANGLE/ES3_OpenGL [ OK ] WebGLCompatibilityTest.DrawArraysBufferOutOfBoundsInstancedANGLE/ES3_OpenGL (32 ms) [ RUN ] WebGLCompatibilityTest.DrawElementsBufferOutOfBoundsInVertexBuffer/ES3_OpenGL [ OK ] WebGLCompatibilityTest.DrawElementsBufferOutOfBoundsInVertexBuffer/ES3_OpenGL (45 ms) [ RUN ] WebGLCompatibilityTest.ShaderSourceLineContinuation/ES3_OpenGL Test skipped: getClientMajorVersion() >= 3. [ OK ] WebGLCompatibilityTest.ShaderSourceLineContinuation/ES3_OpenGL (31 ms) [ RUN ] WebGLCompatibilityTest.DefaultPosition/ES2_OpenGL [ OK ] WebGLCompatibilityTest.DefaultPosition/ES2_OpenGL (46 ms) [ RUN ] WebGLCompatibilityTest.RenderingFeedbackLoopWithDrawBuffersEXT/ES2_OpenGL Test skipped: maxDrawBuffers < 2. [ OK ] WebGLCompatibilityTest.RenderingFeedbackLoopWithDrawBuffersEXT/ES2_OpenGL (42 ms) [ RUN ] WebGLCompatibilityTest.RenderingFeedbackLoopWithDrawBuffersEXT/ES3_OpenGL [ OK ] WebGLCompatibilityTest.RenderingFeedbackLoopWithDrawBuffersEXT/ES3_OpenGL (32 ms) [ RUN ] WebGLCompatibilityTest.BuiltInInvariant/ES3_OpenGL program link failed: gl_FragCoord can only be declared invariant if and only if gl_Position is declared invariant. program link failed: gl_PointCoord can only be declared invariant if and only if gl_PointSize is declared invariant. [ OK ] WebGLCompatibilityTest.BuiltInInvariant/ES3_OpenGL (31 ms) [ RUN ] WebGLCompatibilityTest.CompressedTextureS3TC/ES3_OpenGL [ OK ] WebGLCompatibilityTest.CompressedTextureS3TC/ES3_OpenGL (36 ms) [ RUN ] WebGLCompatibilityTest.A32FTextures/ES2_OpenGL [ OK ] WebGLCompatibilityTest.A32FTextures/ES2_OpenGL (114 ms) [ RUN ] WebGLCompatibilityTest.DrawBuffers/ES3_OpenGL [ OK ] WebGLCompatibilityTest.DrawBuffers/ES3_OpenGL (48 ms) [ RUN ] WebGLCompatibilityTest.GenerateMipmapUnsizedFloatingPointTexture/ES2_OpenGL [ OK ] WebGLCompatibilityTest.GenerateMipmapUnsizedFloatingPointTexture/ES2_OpenGL (33 ms) [ RUN ] WebGLCompatibilityTest.GenerateMipmapUnsizedFloatingPointTexture/ES3_OpenGL [ OK ] WebGLCompatibilityTest.GenerateMipmapUnsizedFloatingPointTexture/ES3_OpenGL (34 ms) [ RUN ] WebGLCompatibilityTest.GenerateMipmapSizedFloatingPointTexture/ES2_OpenGL [ OK ] WebGLCompatibilityTest.GenerateMipmapSizedFloatingPointTexture/ES2_OpenGL (30 ms) [ RUN ] WebGLCompatibilityTest.EnableTextureFormatExtensions/ES3_OpenGL Test skipped: getClientMajorVersion() != 2. [ OK ] WebGLCompatibilityTest.EnableTextureFormatExtensions/ES3_OpenGL (47 ms) [ RUN ] WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT1RGB/ES2_OpenGL [ OK ] WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT1RGB/ES2_OpenGL (29 ms) [ RUN ] WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT1RGBA/ES2_OpenGL [ OK ] WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT1RGBA/ES2_OpenGL (32 ms) [ RUN ] WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT3/ES2_OpenGL [ OK ] WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT3/ES2_OpenGL (29 ms) [ RUN ] WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT3/ES3_OpenGL [ OK ] WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT3/ES3_OpenGL (33 ms) [ RUN ] WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT5/ES2_OpenGL [ OK ] WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT5/ES2_OpenGL (36 ms) [ RUN ] WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT1SRGBA/ES3_OpenGL [ OK ] WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT1SRGBA/ES3_OpenGL (32 ms) [ RUN ] WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT3SRGBA/ES2_OpenGL [ OK ] WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT3SRGBA/ES2_OpenGL (31 ms) [ RUN ] WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT5SRGBA/ES2_OpenGL [ OK ] WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT5SRGBA/ES2_OpenGL (28 ms) [ RUN ] WebGLCompatibilityTest.EnableCompressedTextureExtensionETC1/ES3_OpenGL [ OK ] WebGLCompatibilityTest.EnableCompressedTextureExtensionETC1/ES3_OpenGL (36 ms) [ RUN ] WebGLCompatibilityTest.EnableCompressedTextureExtensionLossyDecode/ES3_OpenGL [ OK ] WebGLCompatibilityTest.EnableCompressedTextureExtensionLossyDecode/ES3_OpenGL (32 ms) [----------] 42 tests from WebGLCompatibilityTest (1527 ms total) [----------] 1 test from WebGL2CompatibilityTest [ RUN ] WebGL2CompatibilityTest.UniformBlockPrecisionMismatch/ES3_OpenGL [ OK ] WebGL2CompatibilityTest.UniformBlockPrecisionMismatch/ES3_OpenGL (30 ms) [----------] 1 test from WebGL2CompatibilityTest (30 ms total) [----------] 1 test from WebGLFramebufferTest [ RUN ] WebGLFramebufferTest.TextureAttachmentCommitBug/ES3_OpenGL [ OK ] WebGLFramebufferTest.TextureAttachmentCommitBug/ES3_OpenGL (29 ms) [----------] 1 test from WebGLFramebufferTest (29 ms total) [----------] 2 tests from WebGLReadOutsideFramebufferTest [ RUN ] WebGLReadOutsideFramebufferTest.ReadPixels/ES2_OpenGL [ OK ] WebGLReadOutsideFramebufferTest.ReadPixels/ES2_OpenGL (62 ms) [ RUN ] WebGLReadOutsideFramebufferTest.CopyTexImage2D/ES2_OpenGL [ OK ] WebGLReadOutsideFramebufferTest.CopyTexImage2D/ES2_OpenGL (52 ms) [----------] 2 tests from WebGLReadOutsideFramebufferTest (114 ms total) [----------] 1 test from WebGL2ReadOutsideFramebufferTest [ RUN ] WebGL2ReadOutsideFramebufferTest.CopyTexSubImage3D/ES3_OpenGL Test skipped: IsDesktopOpenGL() || IsOpenGLES(). [ OK ] WebGL2ReadOutsideFramebufferTest.CopyTexSubImage3D/ES3_OpenGL (36 ms) [----------] 1 test from WebGL2ReadOutsideFramebufferTest (36 ms total) [----------] 1 test from EGLBlobCacheTest [ RUN ] EGLBlobCacheTest.NegativeAPI/ES2_OpenGL [ OK ] EGLBlobCacheTest.NegativeAPI/ES2_OpenGL (34 ms) [----------] 1 test from EGLBlobCacheTest (34 ms total) [----------] 1 test from EGLContextCompatibilityTest [ RUN ] EGLContextCompatibilityTest.PbufferSameConfig/ES2_OpenGL_NoFixture [ OK ] EGLContextCompatibilityTest.PbufferSameConfig/ES2_OpenGL_NoFixture (23 ms) [----------] 1 test from EGLContextCompatibilityTest (23 ms total) [----------] 5 tests from EGLContextSharingTest [ RUN ] EGLContextSharingTest.DisplayShareGroupContextCreation/ES2_OpenGL [ OK ] EGLContextSharingTest.DisplayShareGroupContextCreation/ES2_OpenGL (25 ms) [ RUN ] EGLContextSharingTest.DisplayShareGroupContextCreation/ES3_OpenGL [ OK ] EGLContextSharingTest.DisplayShareGroupContextCreation/ES3_OpenGL (34 ms) [ RUN ] EGLContextSharingTest.DisplayShareGroupObjectSharing/ES3_OpenGL [ OK ] EGLContextSharingTest.DisplayShareGroupObjectSharing/ES3_OpenGL (48 ms) [ RUN ] EGLContextSharingTest.DisplayShareGroupReleasedWithLastContext/ES2_OpenGL [ OK ] EGLContextSharingTest.DisplayShareGroupReleasedWithLastContext/ES2_OpenGL (32 ms) [ RUN ] EGLContextSharingTest.DisplayShareGroupReleasedWithLastContext/ES3_OpenGL [ OK ] EGLContextSharingTest.DisplayShareGroupReleasedWithLastContext/ES3_OpenGL (29 ms) [----------] 5 tests from EGLContextSharingTest (169 ms total) [----------] 1 test from EGLDebugTest [ RUN ] EGLDebugTest.SetLabel/ES3_OpenGL [ OK ] EGLDebugTest.SetLabel/ES3_OpenGL (29 ms) [----------] 1 test from EGLDebugTest (29 ms total) [----------] 1 test from EGLProgramCacheControlTest [ RUN ] EGLProgramCacheControlTest.SaveAndReload/ES2_OpenGL Test skipped: !extensionAvailable() || !programBinaryAvailable(). [ OK ] EGLProgramCacheControlTest.SaveAndReload/ES2_OpenGL (29 ms) [----------] 1 test from EGLProgramCacheControlTest (29 ms total) [----------] 5 tests from EGLQueryContextTest [ RUN ] EGLQueryContextTest.GetConfigID/ES3_OpenGL_NoFixture [ OK ] EGLQueryContextTest.GetConfigID/ES3_OpenGL_NoFixture (21 ms) [ RUN ] EGLQueryContextTest.GetClientType/ES2_OpenGL_NoFixture [ OK ] EGLQueryContextTest.GetClientType/ES2_OpenGL_NoFixture (13 ms) [ RUN ] EGLQueryContextTest.GetRenderBufferBoundSurface/ES2_OpenGL_NoFixture [ OK ] EGLQueryContextTest.GetRenderBufferBoundSurface/ES2_OpenGL_NoFixture (29 ms) [ RUN ] EGLQueryContextTest.BadDisplay/ES3_OpenGL_NoFixture [ OK ] EGLQueryContextTest.BadDisplay/ES3_OpenGL_NoFixture (14 ms) [ RUN ] EGLQueryContextTest.BadAttribute/ES3_OpenGL_NoFixture [ OK ] EGLQueryContextTest.BadAttribute/ES3_OpenGL_NoFixture (14 ms) [----------] 5 tests from EGLQueryContextTest (92 ms total) [----------] 1 test from EGLRecordableTest [ RUN ] EGLRecordableTest.CheckAllContexts/ES2_OpenGL [ OK ] EGLRecordableTest.CheckAllContexts/ES2_OpenGL (26 ms) [----------] 1 test from EGLRecordableTest (26 ms total) [----------] 1 test from EGLRobustnessTest [ RUN ] EGLRobustnessTest.NoErrorByDefault/ES2_OpenGL_NoFixture Test skipped due to missing EGL_EXT_create_context_robustness Test skipped: !mInitialized. [ OK ] EGLRobustnessTest.NoErrorByDefault/ES2_OpenGL_NoFixture (23 ms) [----------] 1 test from EGLRobustnessTest (23 ms total) [----------] 3 tests from EGLSurfaceTest [ RUN ] EGLSurfaceTest.MessageLoopBugContext/ES3_OpenGL_NoFixture [ OK ] EGLSurfaceTest.MessageLoopBugContext/ES3_OpenGL_NoFixture (51 ms) [ RUN ] EGLSurfaceTest.CreateWithEGLConfig5650Support/ES2_OpenGL_NoFixture EGLConfig for a GL_RGB565 surface is not supported, skipping test [ OK ] EGLSurfaceTest.CreateWithEGLConfig5650Support/ES2_OpenGL_NoFixture (20 ms) [ RUN ] EGLSurfaceTest.CreateWithEGLConfig5551Support/ES2_OpenGL_NoFixture EGLConfig for a GL_RGB5_A1 surface is not supported, skipping test [ OK ] EGLSurfaceTest.CreateWithEGLConfig5551Support/ES2_OpenGL_NoFixture (18 ms) [----------] 3 tests from EGLSurfaceTest (89 ms total) [----------] 2 tests from EGLSyncTest [ RUN ] EGLSyncTest.FenceSyncErrors/ES2_OpenGL Test skipped: !hasFenceSyncExtension(). [ OK ] EGLSyncTest.FenceSyncErrors/ES2_OpenGL (43 ms) [ RUN ] EGLSyncTest.FenceSyncErrors/ES3_OpenGL Test skipped: !hasFenceSyncExtension(). [ OK ] EGLSyncTest.FenceSyncErrors/ES3_OpenGL (32 ms) [----------] 2 tests from EGLSyncTest (75 ms total) [----------] 3 tests from GPUTestConfigTest [ RUN ] GPUTestConfigTest.GPUTestConfigConditions_D3D11/ES3_OpenGL [ OK ] GPUTestConfigTest.GPUTestConfigConditions_D3D11/ES3_OpenGL (33 ms) [ RUN ] GPUTestConfigTest.GPUTestConfigConditions_GLDesktop/ES2_OpenGL [ OK ] GPUTestConfigTest.GPUTestConfigConditions_GLDesktop/ES2_OpenGL (29 ms) [ RUN ] GPUTestConfigTest.GPUTestConfigConditions_GLES/ES3_OpenGL [ OK ] GPUTestConfigTest.GPUTestConfigConditions_GLES/ES3_OpenGL (29 ms) [----------] 3 tests from GPUTestConfigTest (91 ms total) [----------] Global test environment tear-down [==========] 658 tests from 156 test suites ran. (28281 ms total) [ PASSED ] 658 tests. [1/658] AttributeLayoutNonIndexed.Test/ES3_OpenGL (896 ms) [2/658] AttributeLayoutMemoryIndexed.Test/ES3_OpenGL (123 ms) [3/658] AttributeLayoutBufferIndexed.Test/ES2_OpenGL (54 ms) [4/658] BindGeneratesResourceTest.Buffers/ES3_OpenGL (34 ms) [5/658] BindGeneratesResourceTest.Textures/ES3_OpenGL (33 ms) [6/658] BindGeneratesResourceTest.Renderbuffers/ES2_OpenGL (30 ms) [7/658] BindUniformLocationTest.Compositor/ES2_OpenGL (73 ms) [8/658] BindUniformLocationTest.UnusedUniformUpdate/ES2_OpenGL (33 ms) [9/658] BindUniformLocationTest.UseSamplerWhenUnusedUniforms/ES2_OpenGL (40 ms) [10/658] BindUniformLocationTest.SameLocationForUsedAndUnusedUniform/ES2_OpenGL (35 ms) [11/658] EXTBlendFuncExtendedTest.TestMaxDualSourceDrawBuffers/ES3_OpenGL (34 ms) [12/658] EXTBlendFuncExtendedDrawTest.FragColor/ES2_OpenGL (60 ms) [13/658] EXTBlendFuncExtendedDrawTestES3.FragmentArrayOutputLocationsAPI/ES3_OpenGL (31 ms) [14/658] BlendMinMaxTest.RGBA32F/ES2_OpenGL (45 ms) [15/658] BlitFramebufferANGLETest.ReverseColorBlit/ES3_OpenGL (54 ms) [16/658] BlitFramebufferANGLETest.ScissoredBlit/ES2_OpenGL (55 ms) [17/658] BlitFramebufferANGLETest.ReverseScissoredBlit/ES3_OpenGL (44 ms) [18/658] BlitFramebufferANGLETest.OversizedBlit/ES2_OpenGL (45 ms) [19/658] BlitFramebufferANGLETest.ReverseOversizedBlit/ES2_OpenGL (43 ms) [20/658] BlitFramebufferANGLETest.BlitSameBufferUser/ES2_OpenGL (49 ms) [21/658] BlitFramebufferANGLETest.BlitDifferentSizes/ES3_OpenGL (46 ms) [22/658] BlitFramebufferANGLETest.BlitPartialDepthStencil/ES2_OpenGL (39 ms) [23/658] BlitFramebufferANGLETest.MultisampledRGBAToBGRA/ES3_OpenGL (49 ms) [24/658] BlitFramebufferANGLETest.MultisampledBGRAToRGBA/ES3_OpenGL (43 ms) [25/658] BlitFramebufferANGLETest.MultisampledBGRAToBGRA/ES3_OpenGL (42 ms) [26/658] BlitFramebufferANGLETest.ErrorFlipping/ES2_OpenGL (46 ms) [27/658] BlitFramebufferANGLETest.Errors/ES3_OpenGL (39 ms) [28/658] BlitFramebufferTest.BlitSRGBToRGBAndScale/ES3_OpenGL (59 ms) [29/658] BlitFramebufferTest.PartialBlitSRGBToRGB/ES3_OpenGL (54 ms) [30/658] BPTCCompressedTextureTest.CompressedTexImageBC7SRGB/ES2_OpenGL (35 ms) [31/658] BPTCCompressedTextureTest.CompressedTexImageBC6HNoCrash/ES3_OpenGL (36 ms) [32/658] BPTCCompressedTextureTest.CopyTexSubImage2DDisallowed/ES2_OpenGL (35 ms) [33/658] BPTCCompressedTextureTestES3.CompressedTexSubImage3DValidation/ES3_OpenGL (35 ms) [34/658] BufferDataTest.RepeatedDrawWithDynamic/ES2_OpenGL (49 ms) [35/658] BuiltinVariableVertexIdTest.LineStrip/ES3_OpenGL (51 ms) [36/658] BuiltinVariableVertexIdTest.LineLoop/ES3_OpenGL (57 ms) [37/658] BuiltinVariableVertexIdTest.Triangles/ES3_OpenGL (39 ms) [38/658] BuiltinVariableFragDepthClampingFloatRBOTest.Below1/ES3_OpenGL (49 ms) [39/658] ClearTest.DefaultFramebuffer/ES2_OpenGL (39 ms) [40/658] ClearTest.EmptyScissor/ES2_OpenGL (37 ms) [41/658] ClearTest.RGBA8Framebuffer/ES2_OpenGL (31 ms) [42/658] ClearTest.DepthRangefIsClamped/ES3_OpenGL (33 ms) [43/658] ClearTestES3.MaskedClearHeterogeneousAttachments/ES3_OpenGL (62 ms) [44/658] ClearTestES3.RepeatedClear/ES3_OpenGL (59 ms) [45/658] ClearTestES3.ClearBuffer1OnDefaultFramebufferNoAssert/ES3_OpenGL (33 ms) [46/658] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored (33 ms) [47/658] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_s_mask_s (52 ms) [48/658] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_d (40 ms) [49/658] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_ds (46 ms) [50/658] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_ds_mask_s (55 ms) [51/658] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_ds_mask_d (42 ms) [52/658] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_c (34 ms) [53/658] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_c_mask_c (37 ms) [54/658] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_c_mask_c (44 ms) [55/658] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cs_mask_cs (38 ms) [56/658] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cds_mask_cd (47 ms) [57/658] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored (34 ms) [58/658] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_s (48 ms) [59/658] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_s (43 ms) [60/658] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_s_mask_s (40 ms) [61/658] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_s_mask_s (51 ms) [62/658] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_ds (48 ms) [63/658] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_d_mask_d (43 ms) [64/658] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_ds_mask_ds (44 ms) [65/658] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_c (43 ms) [66/658] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_c (33 ms) [67/658] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cs (40 ms) [68/658] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cds (47 ms) [69/658] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds_mask_ds (54 ms) [70/658] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_c_mask_c (39 ms) [71/658] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cs_mask_c (40 ms) [72/658] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cd_mask_c (43 ms) [73/658] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cd_mask_c (41 ms) [74/658] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds_mask_c (54 ms) [75/658] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cds_mask_cd (43 ms) [76/658] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds_mask_cds (47 ms) [77/658] ClientArraysTest.ExtensionStringExposed/ES2_OpenGL (35 ms) [78/658] ClientArraysTest.QueryValidation/ES3_OpenGL (33 ms) [79/658] ClientArraysTest.ForbidsClientSideArrayBuffer/ES2_OpenGL (29 ms) [80/658] ClientArraysTest.ForbidsClientSideArrayBuffer/ES3_OpenGL (30 ms) [81/658] ComputeShaderTestES3.NotSupported/ES3_OpenGL (29 ms) [82/658] ContextLostTest.ParallelCompileReadyQuery/ES2_Null (2 ms) [83/658] CopyCompressedTextureTest.InternalFormatNotSupported/ES2_OpenGL (51 ms) [84/658] CopyCompressedTextureTest.InternalFormatNotSupported/ES3_OpenGL (35 ms) [85/658] CopyCompressedTextureTest.BindingPoints/ES2_OpenGL (35 ms) [86/658] CopyCompressedTextureTest.Immutable/ES2_OpenGL (36 ms) [87/658] CopyTexImageTest.SubImageRGBAToRGB/ES2_OpenGL (52 ms) [88/658] CopyTexImageTest.SubImageRGBAToL/ES2_OpenGL (73 ms) [89/658] CopyTexImageTest.SubImageRGBToL/ES2_OpenGL (57 ms) [90/658] CopyTextureTest.CopyTextureInvalidTextureIds/ES2_OpenGL (38 ms) [91/658] CopyTextureTest.CopySubTextureOffset/ES2_OpenGL (35 ms) [92/658] CopyTextureTest.CubeMapTarget/ES2_OpenGL (43 ms) [93/658] CopyTextureTest.CubeMapTargetRGB/ES2_OpenGL (43 ms) [94/658] CopyTextureTest.CopyToMipmap/ES2_OpenGL (34 ms) [95/658] CopyTextureTest.DownsampleRGB565/ES2_OpenGL (33 ms) [96/658] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGBUnmultiplyAlpha (38 ms) [97/658] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGBPremultiplyAlpha (47 ms) [98/658] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGBFlipYPremultiplyAlpha (43 ms) [99/658] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGBAPremultiplyAlphaUnmultiplyAlpha (44 ms) [100/658] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGBAFlipYUnmultiplyAlpha (47 ms) [101/658] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToBGRAUnmultiplyAlpha (43 ms) [102/658] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToBGRAFlipYUnmultiplyAlpha (41 ms) [103/658] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGBFlipYUnmultiplyAlpha (45 ms) [104/658] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGBAPremultiplyAlpha (41 ms) [105/658] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGBAFlipYUnmultiplyAlpha (75 ms) [106/658] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToBGRA (42 ms) [107/658] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToBGRAUnmultiplyAlpha (44 ms) [108/658] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToBGRAPremultiplyAlpha (42 ms) [109/658] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToBGRAFlipYPremultiplyAlphaUnmultiplyAlpha (43 ms) [110/658] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGBPremultiplyAlpha (38 ms) [111/658] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGBPremultiplyAlphaUnmultiplyAlpha (37 ms) [112/658] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGBFlipYPremultiplyAlphaUnmultiplyAlpha (43 ms) [113/658] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGBAPremultiplyAlpha (47 ms) [114/658] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGBAFlipYUnmultiplyAlpha (42 ms) [115/658] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGBAFlipYPremultiplyAlpha (43 ms) [116/658] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToBGRAPremultiplyAlpha (47 ms) [117/658] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToBGRAPremultiplyAlphaUnmultiplyAlpha (42 ms) [118/658] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToBGRAFlipYUnmultiplyAlpha (43 ms) [119/658] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGBUnmultiplyAlpha (39 ms) [120/658] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGBFlipYPremultiplyAlpha (43 ms) [121/658] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGBA (43 ms) [122/658] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGBFlipY (43 ms) [123/658] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGBAPremultiplyAlphaUnmultiplyAlpha (42 ms) [124/658] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGBAFlipY (40 ms) [125/658] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGBAFlipYPremultiplyAlpha (46 ms) [126/658] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToBGRAPremultiplyAlpha (43 ms) [127/658] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToBGRAFlipYPremultiplyAlphaUnmultiplyAlpha (42 ms) [128/658] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGBPremultiplyAlphaUnmultiplyAlpha (46 ms) [129/658] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGBAFlipYPremultiplyAlpha (39 ms) [130/658] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGBAFlipYPremultiplyAlphaUnmultiplyAlpha (42 ms) [131/658] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToBGRAPremultiplyAlphaUnmultiplyAlpha (43 ms) [132/658] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToBGRAFlipY (46 ms) [133/658] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToBGRAFlipYPremultiplyAlphaUnmultiplyAlpha (42 ms) [134/658] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGBPremultiplyAlphaUnmultiplyAlpha (43 ms) [135/658] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGBFlipYPremultiplyAlphaUnmultiplyAlpha (38 ms) [136/658] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGBA (43 ms) [137/658] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGBAUnmultiplyAlpha (46 ms) [138/658] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGBAFlipYUnmultiplyAlpha (39 ms) [139/658] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGBAFlipYPremultiplyAlphaUnmultiplyAlpha (43 ms) [140/658] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToBGRAFlipYUnmultiplyAlpha (43 ms) [141/658] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGBPremultiplyAlphaUnmultiplyAlpha (39 ms) [142/658] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGBFlipY (41 ms) [143/658] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGBFlipYPremultiplyAlpha (39 ms) [144/658] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGBA (47 ms) [145/658] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToBGRAUnmultiplyAlpha (43 ms) [146/658] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToBGRAFlipY (42 ms) [147/658] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToBGRAFlipYPremultiplyAlpha (43 ms) [148/658] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGBPremultiplyAlpha (43 ms) [149/658] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGBFlipY (43 ms) [150/658] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGBFlipYUnmultiplyAlpha (47 ms) [151/658] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGBAPremultiplyAlphaUnmultiplyAlpha (38 ms) [152/658] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToBGRAPremultiplyAlpha (41 ms) [153/658] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToBGRAPremultiplyAlphaUnmultiplyAlpha (43 ms) [154/658] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToBGRAFlipY (43 ms) [155/658] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGBPremultiplyAlpha (40 ms) [156/658] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGBA (44 ms) [157/658] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGBAFlipY (42 ms) [158/658] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGBAFlipYUnmultiplyAlpha (48 ms) [159/658] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGBAFlipYPremultiplyAlphaUnmultiplyAlpha (44 ms) [160/658] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToBGRAUnmultiplyAlpha (43 ms) [161/658] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToBGRAFlipYUnmultiplyAlpha (44 ms) [162/658] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToBGRAFlipYPremultiplyAlphaUnmultiplyAlpha (43 ms) [163/658] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToBGRAFlipYUnmultiplyAlpha (43 ms) [164/658] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGB (41 ms) [165/658] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGBFlipY (43 ms) [166/658] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGBFlipYPremultiplyAlpha (43 ms) [167/658] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGBFlipYPremultiplyAlphaUnmultiplyAlpha (48 ms) [168/658] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToBGRAPremultiplyAlphaUnmultiplyAlpha (44 ms) [169/658] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToBGRAFlipYPremultiplyAlphaUnmultiplyAlpha (43 ms) [170/658] CopyTextureTestES3.ES3UnormFormats/ES3_OpenGL (76 ms) [171/658] CopyTextureTestES3.ES3FloatFormats/ES3_OpenGL (83 ms) [172/658] CubeMapTextureTest.RenderToFacesConsecutively/ES2_OpenGL (58 ms) [173/658] DebugTest.DisabledOutput/ES3_OpenGL (35 ms) [174/658] DebugTest.InsertMessage/ES3_OpenGL (34 ms) [175/658] DebugTest.MessageControl1/ES3_OpenGL (33 ms) [176/658] DebugTest.MessageControl2/ES2_OpenGL (33 ms) [177/658] DebugTest.MessageControl2/ES3_OpenGL (37 ms) [178/658] DebugTest.ObjectLabels/ES2_OpenGL (31 ms) [179/658] DepthStencilFormatsTest.PackedDepthStencil/ES2_OpenGL (36 ms) [180/658] DepthStencilFormatsTestES3.DrawWithDepthStencil/ES3_OpenGL (42 ms) [181/658] DepthStencilTest.DepthOnlyEmulatedWithPacked/ES2_OpenGL (34 ms) [182/658] DifferentStencilMasksTest.DrawWithSameEffectiveMask/ES3_OpenGL (36 ms) [183/658] DiscardFramebufferEXTTest.DefaultFramebuffer/ES3_OpenGL (34 ms) [184/658] DrawBuffersTest.Gaps/ES3_OpenGL (50 ms) [185/658] DrawBuffersTest.FirstHalfNULL/ES2_OpenGL (52 ms) [186/658] DrawBuffersTest.UnwrittenOutputVariablesShouldNotCrash/ES2_OpenGL (44 ms) [187/658] DrawBuffersTest.BroadcastGLFragColor/ES3_OpenGL (42 ms) [188/658] DrawBuffersTestES3.3DTextures/ES3_OpenGL (46 ms) [189/658] DXT1CompressedTextureTest.CompressedTexImage/ES2_OpenGL (56 ms) [190/658] DXT1CompressedTextureTest.CompressedTexImage/ES3_OpenGL (65 ms) [191/658] DXT1CompressedTextureTest.CompressedTexSubImageValidation/ES3_OpenGL (37 ms) [192/658] DXT1CompressedTextureTest.CopyTexSubImage2DDisallowed/ES3_OpenGL (36 ms) [193/658] DXTSRGBCompressedTextureTest.Decompression8x8RGBDXT1/ES2_OpenGL (34 ms) [194/658] DXTSRGBCompressedTextureTest.Decompression8x8RGBDXT1/ES3_OpenGL (49 ms) [195/658] DXTSRGBCompressedTextureTest.Decompression8x8RGBADXT1/ES3_OpenGL (35 ms) [196/658] ETCTextureTest.ETC1Validation/ES2_OpenGL (30 ms) [197/658] ETCTextureTest.ETC1Validation/ES3_OpenGL (33 ms) [198/658] ETCTextureTest.ETC2RGB8Validation/ES3_OpenGL (31 ms) [199/658] ETCTextureTest.ETC2SRGB8Validation/ES3_OpenGL (29 ms) [200/658] ETCTextureTest.ETC2RGB8A1Validation/ES3_OpenGL (41 ms) [201/658] ExplicitContextTest.BasicTest/ES2_OpenGL (31 ms) [202/658] ExplicitContextTest.NullContext/ES2_OpenGL (36 ms) [203/658] FenceNVTest.IsFence/ES3_OpenGL (35 ms) [204/658] FenceNVTest.Errors/ES3_OpenGL (32 ms) [205/658] FenceNVTest.BasicOperations/ES2_OpenGL (32 ms) [206/658] FenceNVTest.BasicOperations/ES3_OpenGL (35 ms) [207/658] FenceSyncTest.IsSync/ES3_OpenGL (29 ms) [208/658] CHROMIUMFramebufferMixedSamplesTest.CoverageModulation/ES3_OpenGL (43 ms) [209/658] CHROMIUMFramebufferMixedSamplesTest.MultisampleStencilEffective/ES2_OpenGL (34 ms) [210/658] FramebufferMultiviewTest.ExtensionNotAvailableCheck/ES3_OpenGL_vertex_shader_multiview (33 ms) [211/658] FramebufferMultiviewTest.CopyTex/ES3_OpenGL_vertex_shader_multiview2 (30 ms) [212/658] FramebufferMultiviewTest.CopyTex/ES3_OpenGL_vertex_shader_multiview (41 ms) [213/658] FramebufferMultiviewTest.IncompleteViewTargetsLayered/ES3_OpenGL_vertex_shader_multiview2 (32 ms) [214/658] FramebufferMultiviewTest.InvalidMultiviewArgumentsOnDetach/ES3_OpenGL_vertex_shader_multiview2 (32 ms) [215/658] FramebufferMultiviewTest.InvalidMultiviewArgumentsOnDetach/ES3_OpenGL_vertex_shader_multiview (32 ms) [216/658] FramebufferMultiviewTest.NegativeMultisampledFramebufferTest/ES3_OpenGL_vertex_shader_multiview (33 ms) [217/658] FramebufferMultiviewLayeredClearTest.ClearBufferfi/ES3_OpenGL_vertex_shader_multiview2 (29 ms) [218/658] FramebufferMultiviewLayeredClearTest.ClearBufferfi/ES3_OpenGL_vertex_shader_multiview (32 ms) [219/658] FramebufferMultiviewLayeredClearTest.ColorBufferClearAllLayersAttached/ES3_OpenGL_vertex_shader_multiview (32 ms) [220/658] FramebufferRenderMipmapTest.Validation/ES2_OpenGL (42 ms) [221/658] FramebufferFormatsTest.RGBA4/ES3_OpenGL (36 ms) [222/658] FramebufferFormatsTest.RGB8/ES2_OpenGL (31 ms) [223/658] FramebufferFormatsTest.RGB8/ES3_OpenGL (32 ms) [224/658] FramebufferFormatsTest.RenderbufferMultisample_DEPTH16/ES2_OpenGL (28 ms) [225/658] FramebufferFormatsTest.RenderbufferMultisample_DEPTH24/ES2_OpenGL (36 ms) [226/658] FramebufferFormatsTest.RenderbufferMultisample_DEPTH32F/ES2_OpenGL (33 ms) [227/658] FramebufferFormatsTest.RenderbufferMultisample_DEPTH32F/ES3_OpenGL (29 ms) [228/658] FramebufferFormatsTest.RenderbufferMultisample_DEPTH24_STENCIL8/ES2_OpenGL (31 ms) [229/658] FramebufferFormatsTest.RenderbufferMultisample_DEPTH32F_STENCIL8/ES3_OpenGL (43 ms) [230/658] FramebufferFormatsTest.ZeroHeightRenderbuffer/ES3_OpenGL (32 ms) [231/658] FramebufferFormatsTest.ReadDrawCompleteness/ES2_OpenGL (32 ms) [232/658] FramebufferTest_ES3.InvalidateIncomplete/ES3_OpenGL (28 ms) [233/658] FramebufferTest_ES3.DepthOnlyAsDepthStencil/ES3_OpenGL (42 ms) [234/658] FramebufferTest_ES3.ClearNonexistentDepthStencil/ES3_OpenGL (33 ms) [235/658] GeometryShaderTestES3.CreateGeometryShaderInES3/ES3_OpenGL (32 ms) [236/658] AlphaFuncTest.SetFuncGetFloat/ES1_OpenGL (34 ms) [237/658] ClientActiveTextureTest.InitialState/ES1_OpenGL (27 ms) [238/658] ClientStateEnable.InitialState/ES1_OpenGL (29 ms) [239/658] ClipPlaneTest.Negative/ES1_OpenGL (34 ms) [240/658] ClipPlaneTest.Set/ES1_OpenGL (43 ms) [241/658] CurrentNormalTest.Set/ES1_OpenGL (34 ms) [242/658] CurrentTextureCoordsTest.Set/ES1_OpenGL (31 ms) [243/658] DrawTextureTest.VertexAttributesNoCrash/ES1_OpenGL (211 ms) [244/658] DrawTextureTest.ColorArrayNotUsed/ES1_OpenGL (65 ms) [245/658] FogTest.NegativeParameter/ES1_OpenGL (31 ms) [246/658] FogTest.Set/ES1_OpenGL (30 ms) [247/658] MatrixBuiltinsTest.Translate/ES1_OpenGL (33 ms) [248/658] MatrixBuiltinsTest.OrthoNegative/ES1_OpenGL (44 ms) [249/658] MatrixMultTest.Identity/ES1_OpenGL (29 ms) [250/658] MatrixStackTest.Limits/ES1_OpenGL (32 ms) [251/658] LightsTest.NegativeInvalidEnum/ES1_OpenGL (29 ms) [252/658] PointParameterTest.InitialState/ES1_OpenGL (33 ms) [253/658] ShadeModelTest.Set/ES1_OpenGL (36 ms) [254/658] TextureEnvTest.Set/ES1_OpenGL (31 ms) [255/658] TextureParameterTest.InitialState/ES1_OpenGL (29 ms) [256/658] TextureParameterTest.NegativeEnum/ES1_OpenGL (32 ms) [257/658] GLSLTest.NamelessScopedStructs/ES2_OpenGL (43 ms) [258/658] GLSLTest.ScopedStructsOrderBug/ES3_OpenGL (29 ms) [259/658] GLSLTest.DxPositionBug/ES3_OpenGL (35 ms) [260/658] GLSLTest.InvariantVaryingOut/ES3_OpenGL (44 ms) [261/658] GLSLTest.InvariantVaryingBoth/ES2_OpenGL (34 ms) [262/658] GLSLTest.InvariantAllBoth/ES2_OpenGL (30 ms) [263/658] GLSLTest.InvariantAllBoth/ES3_OpenGL (31 ms) [264/658] GLSLTest.MissingReturnVec2/ES2_OpenGL (35 ms) [265/658] GLSLTest.MissingReturnVec3/ES2_OpenGL (42 ms) [266/658] GLSLTest.MissingReturnStruct/ES2_OpenGL (35 ms) [267/658] GLSLTest.InvariantAllOut/ES3_OpenGL (31 ms) [268/658] GLSLTest.MaxVaryingVec4_OneBuiltin/ES2_OpenGL (38 ms) [269/658] GLSLTest.MaxVaryingVec4_TwoBuiltins/ES2_OpenGL (35 ms) [270/658] GLSLTest.MaxVaryingsSpecialCases/ES3_OpenGL (36 ms) [271/658] GLSLTest.MaxVaryingVec3/ES2_OpenGL (38 ms) [272/658] GLSLTest.MaxVaryingVec3ArrayAndOneFloatArray/ES2_OpenGL (36 ms) [273/658] GLSLTest.MaxVaryingVec3ArrayAndOneFloatArray/ES3_OpenGL (36 ms) [274/658] GLSLTest.MaxVaryingVec2Arrays/ES2_OpenGL (51 ms) [275/658] GLSLTest.FixedShaderLength/ES3_OpenGL (29 ms) [276/658] GLSLTest.NegativeShaderLength/ES3_OpenGL (33 ms) [277/658] GLSLTest.StructWithInitializer/ES2_OpenGL (49 ms) [278/658] GLSLTest.PowOfSmallConstant/ES2_OpenGL (275 ms) [279/658] GLSLTest.LoopIndexingValidation/ES3_OpenGL (36 ms) [280/658] GLSLTest.VerifyMaxVertexUniformVectors/ES3_OpenGL (108 ms) [281/658] GLSLTest.IndexConstantSamplerArrayIndexing/ES2_OpenGL (36 ms) [282/658] GLSLTest.NestedPowStatements/ES3_OpenGL (42 ms) [283/658] GLSLTest.StructureNameMatchingTest/ES2_OpenGL (42 ms) [284/658] GLSLTest.SamplerInStructMemberIndexing/ES3_OpenGL (47 ms) [285/658] GLSLTest.VariableHidesUserDefinedFunctionAfterInitializer/ES3_OpenGL (44 ms) [286/658] GLSLTest.StructsWithSameMembersDisambiguatedByName/ES3_OpenGL (55 ms) [287/658] GLSLTest.StructsWithSamplersAsFunctionArgWithPrototype/ES2_OpenGL (45 ms) [288/658] GLSLTest.StructsWithSamplersAsFunctionArgWithPrototype/ES3_OpenGL (38 ms) [289/658] GLSLTest.StructWithSamplerArrayAsFunctionArg/ES2_OpenGL (56 ms) [290/658] GLSLTest.MoreNestedCompoundStructsWithSamplersAsFunctionArg/ES2_OpenGL (47 ms) [291/658] GLSLTest.VectorScalarMultiplyAndAddInLoop/ES2_OpenGL (46 ms) [292/658] GLSLTest.VectorScalarDivideAndAddInLoop/ES2_OpenGL (56 ms) [293/658] GLSLTest.ClearLinkErrorLog/ES2_OpenGL (33 ms) [294/658] GLSLTest.ClearLinkErrorLog/ES3_OpenGL (31 ms) [295/658] GLSLTest.ErrorMessageOfVaryingMismatch/ES2_OpenGL (31 ms) [296/658] GLSLTest.DefinedAfterMacroUsage/ES2_OpenGL (66 ms) [297/658] GLSLTest.DefinedAfterMacroUsage/ES3_OpenGL (38 ms) [298/658] GLSLTest.DefinedInMacroConcatenationNotAllowed/ES2_OpenGL (36 ms) [299/658] GLSLTest.DefinedAsParameterNameNotAllowed/ES2_OpenGL (30 ms) [300/658] GLSLTest.FragData/ES3_OpenGL (45 ms) [301/658] GLSLTest_ES3.InvariantVaryingOut/ES3_OpenGL (30 ms) [302/658] GLSLTest_ES3.InvariantGLPosition/ES3_OpenGL (35 ms) [303/658] GLSLTest_ES3.MissingReturnArray/ES3_OpenGL (32 ms) [304/658] GLSLTest_ES3.InvariantAllIn/ES3_OpenGL (45 ms) [305/658] GLSLTest_ES3.SequenceOperatorEvaluationOrderDynamicVectorIndexingInLValue/ES3_OpenGL (47 ms) [306/658] GLSLTest_ES3.LiteralNegativeInfinityOutput/ES3_OpenGL (45 ms) [307/658] GLSLTest_ES3.NestedDynamicIndexingInLValue/ES3_OpenGL (46 ms) [308/658] GLSLTest_ES3.UninitializedNamelessStructInForInitStatement/ES3_OpenGL (56 ms) [309/658] GLSLTest_ES3.ConditionInitializerDeclaresVariable/ES3_OpenGL (50 ms) [310/658] GLSLTest_ES3.VaryingStructNotDeclaredInFragmentShader/ES3_OpenGL (36 ms) [311/658] GLSLTest_ES3.VaryingStructNotDeclaredInVertexShader/ES3_OpenGL (35 ms) [312/658] GLSLTest_ES3.VaryingStructNotInitializedInVertexShader/ES3_OpenGL (33 ms) [313/658] GLSLTest_ES3.VaryingStructUsedInFragmentShader/ES3_OpenGL (49 ms) [314/658] GLSLTest_ES3.VaryingMatrices/ES3_OpenGL (56 ms) [315/658] GLSLTest_ES3.SwitchFinalCaseHasEmptyDeclaration/ES3_OpenGL (37 ms) [316/658] GLSLTest_ES3.VaryingStructWithInlineDefinition/ES3_OpenGL (48 ms) [317/658] GLSLTest_ES3.NestedFloorWithLargeMultiplierInside/ES3_OpenGL (54 ms) [318/658] WebGLGLSLTest.MaxVaryingVec4PlusFragCoord/ES2_OpenGL (40 ms) [319/658] WebGLGLSLTest.DefinedInMacroFails/ES2_OpenGL (30 ms) [320/658] ImageTest.ValidationImageBase/ES2_OpenGL (43 ms) [321/658] ImageTest.ValidationGLEGLImage/ES3_OpenGL (36 ms) [322/658] ImageTest.Source2DTarget2D/ES2_OpenGL (33 ms) [323/658] ImageTest.Source2DTarget2D/ES3_OpenGL (35 ms) [324/658] ImageTest.Source2DTargetRenderbuffer/ES3_OpenGL (35 ms) [325/658] ImageTest.Source2DTargetExternal/ES2_OpenGL (35 ms) [326/658] ImageTest.Source2DTargetExternal/ES3_OpenGL (35 ms) [327/658] ImageTest.Source3DTargetRenderbuffer/ES2_OpenGL (32 ms) [328/658] ImageTest.Source3DTargetExternal/ES2_OpenGL (36 ms) [329/658] ImageTest.SourceRenderbufferTargetTexture/ES3_OpenGL (32 ms) [330/658] ImageTest.Deletion/ES2_OpenGL (42 ms) [331/658] ImageTest.MipLevels/ES3_OpenGL (33 ms) [332/658] ImageTest.Respecification/ES3_OpenGL (36 ms) [333/658] ImageTest.RespecificationWithFBO/ES2_OpenGL (31 ms) [334/658] ImageTest.RespecificationOfOtherLevel/ES2_OpenGL (44 ms) [335/658] ImageTest.UpdatedData/ES2_OpenGL (31 ms) [336/658] ImageTestES3.Source2DTargetExternalESSL3/ES3_OpenGL (32 ms) [337/658] IndexBufferOffsetTest.UInt8Index/ES3_OpenGL (51 ms) [338/658] IndexBufferOffsetTest.DrawAtDifferentOffsets/ES2_OpenGL (48 ms) [339/658] IndexBufferOffsetTest.DrawAtDifferentOffsets/ES3_OpenGL (42 ms) [340/658] IndexedPointsTestUByte.UnsignedByteOffset0/ES2_OpenGL (52 ms) [341/658] IndexedPointsTestUByte.UnsignedByteOffset2/ES2_OpenGL (50 ms) [342/658] IndexedPointsTestUByte.VertexWithColorUnsignedByteOffset0/ES2_OpenGL (50 ms) [343/658] IndexedPointsTestUByte.VertexWithColorUnsignedByteOffset1/ES2_OpenGL (42 ms) [344/658] IndexedPointsTestUByte.VertexWithColorUnsignedByteOffset3/ES2_OpenGL (63 ms) [345/658] IndexedPointsTestUInt.UnsignedIntOffset2/ES2_OpenGL (42 ms) [346/658] InstancingTest.IndexedAttrib0PointMemoryAngle/ES2_OpenGL (54 ms) [347/658] InstancingTest.IndexedAttrib1PointBufferAngle/ES2_OpenGL (66 ms) [348/658] InstancingTest.NonIndexedAttrib0QuadBufferAngleOffset4/ES2_OpenGL (50 ms) [349/658] InstancingTest.NonIndexedAttrib1QuadMemoryAngleOffset0/ES2_OpenGL (55 ms) [350/658] InstancingTest.NonIndexedAttrib1QuadMemoryAngleOffset4/ES2_OpenGL (47 ms) [351/658] InstancingTest.NonIndexedAttrib0QuadBufferExtOffset0/ES2_OpenGL (47 ms) [352/658] InstancingTest.NonIndexedAttrib1PointMemoryAngleOffset0/ES2_OpenGL (60 ms) [353/658] InstancingTest.NonIndexedAttrib0PointBufferExtOffset0/ES2_OpenGL (49 ms) [354/658] InstancingTest.NonIndexedAttrib1PointBufferExtOffset0/ES2_OpenGL (47 ms) [355/658] InstancingTest.NonIndexedAttrib1PointBufferExtOffset2/ES2_OpenGL (54 ms) [356/658] InstancingTest.Instances4Divisor1/ES2_OpenGL (51 ms) [357/658] InstancingTest.Instances7Divisor2/ES2_OpenGL (51 ms) [358/658] InstancingTest.Instances8Divisor2/ES2_OpenGL (50 ms) [359/658] InstancingTest.Instances12Divisor11/ES2_OpenGL (50 ms) [360/658] InstancingTest.Instances13Divisor1/ES2_OpenGL (50 ms) [361/658] InstancingTest.Instances15Divisor1/ES2_OpenGL (47 ms) [362/658] InstancingTest.Instances16Divisor3/ES2_OpenGL (50 ms) [363/658] InstancingTest.Instances17Divisor2/ES2_OpenGL (55 ms) [364/658] InstancingTest.Instances23Divisor2/ES2_OpenGL (57 ms) [365/658] InstancingTest.Instances26Divisor2/ES2_OpenGL (60 ms) [366/658] InstancingTest.Instances26Divisor3/ES2_OpenGL (47 ms) [367/658] InstancingTest.Instances27Divisor2/ES2_OpenGL (50 ms) [368/658] InstancingTest.Instances29Divisor11/ES2_OpenGL (47 ms) [369/658] InstancingTest.Instances30Divisor4/ES2_OpenGL (55 ms) [370/658] LineLoopTest.LineLoopUShortIndices/ES2_OpenGL (40 ms) [371/658] LineLoopTest.LineLoopUIntIndices/ES2_OpenGL (40 ms) [372/658] LineLoopTest.LineLoopUByteIndexBuffer/ES2_OpenGL (51 ms) [373/658] LineLoopTest.LineLoopUShortIndexBuffer/ES2_OpenGL (45 ms) [374/658] LineLoopTest.LineLoopUIntIndexBuffer/ES2_OpenGL (41 ms) [375/658] LinkAndRelinkTest.RenderingProgramFailsWithProgramInstalled/ES2_OpenGL (48 ms) [376/658] MemorySizeTest.ExtensionStringExposed/ES3_OpenGL (31 ms) [377/658] MemorySizeTest.BasicUsageBuffer/ES2_OpenGL (33 ms) [378/658] MemoryObjectTest.MemoryObjectShouldBeMemoryObject/ES2_OpenGL (33 ms) [379/658] MipmapTest.GenerateMipmapFromRenderedImage/ES2_OpenGL (53 ms) [380/658] MipmapTest.RenderOntoLevelZeroAfterGenerateMipmap/ES2_OpenGL (45 ms) [381/658] MipmapTest.RenderOntoLevelZeroAfterGenerateMipmap/ES3_OpenGL (49 ms) [382/658] MipmapTest.DefineValidExtraLevelAndUseItLater/ES2_OpenGL (60 ms) [383/658] MipmapTestES3.GenerateMipmapCubeBaseLevel/ES3_OpenGL (73 ms) [384/658] MipmapTestES3.GenerateMipmapMaxLevel/ES3_OpenGL (52 ms) [385/658] MipmapTestES3.GenerateMipmapBaseLevelOutOfRange/ES3_OpenGL (51 ms) [386/658] MipmapTestES3.BaseLevelTextureBug/ES3_OpenGL (39 ms) [387/658] MultiDrawTest.RequestExtension/Instanced_DrawID_ES2_OpenGL (44 ms) [388/658] MultiDrawTest.MultiDrawArrays/ES2_OpenGL (54 ms) [389/658] MultiDrawTest.MultiDrawArrays/Instanced_DrawID_ES2_OpenGL (80 ms) [390/658] MultiDrawTest.MultiDrawArrays/ES3_OpenGL (56 ms) [391/658] MultiDrawTest.MultiDrawElements/ES2_OpenGL (49 ms) [392/658] MultiDrawTest.MultiDrawElements/ES3_OpenGL (61 ms) [393/658] MultiDrawNoInstancingSupportTest.InvalidOperation/Instanced_ES2_OpenGL (31 ms) [394/658] EXTMultisampleCompatibilityTest.TestStateTracking/ES3_OpenGL (31 ms) [395/658] EXTMultisampleCompatibilityTest.DrawAndResolve/ES3_OpenGL (47 ms) [396/658] MultisampleCompatibilityTest.DrawCoverageAndResolve/ES3_OpenGL (52 ms) [397/658] MultisampleTest.Point/ES2_OpenGL_NoFixture (18 ms) [398/658] MultisampleTest.Line/ES2_OpenGL_NoFixture (17 ms) [399/658] MultisampleTest.Line/ES3_OpenGL_NoFixture (14 ms) [400/658] MultithreadingTest.MakeCurrentSingleContext/ES3_OpenGL_NoVirtual (29 ms) [401/658] MultiviewRenderDualViewTest.DrawArrays/ES3_OpenGL_vertex_shader_multiview2_layered (35 ms) [402/658] MultiviewRenderTest.SelectColorBasedOnViewIDOVR/ES3_OpenGL_vertex_shader_multiview_layered (38 ms) [403/658] MultiviewRenderTest.FlatInterpolation/ES3_OpenGL_vertex_shader_multiview2_layered (31 ms) [404/658] MultiviewRenderTest.FlatInterpolation/ES3_OpenGL_vertex_shader_multiview_layered (33 ms) [405/658] MultiviewOcclusionQueryTest.OcclusionQueryNothingVisible/ES3_OpenGL_vertex_shader_multiview2_layered (32 ms) [406/658] MultiviewOcclusionQueryTest.OcclusionQueryNothingVisible/ES3_OpenGL_vertex_shader_multiview_layered (37 ms) [407/658] MultiviewOcclusionQueryTest.OcclusionQueryOnlyLeftVisible/ES3_OpenGL_vertex_shader_multiview2_layered (28 ms) [408/658] MultiviewOcclusionQueryTest.OcclusionQueryOnlyRightVisible/ES3_OpenGL_vertex_shader_multiview2_layered (29 ms) [409/658] MultiviewProgramGenerationTest.UseViewIDInVertexShader/ES3_OpenGL_vertex_shader_multiview2 (33 ms) [410/658] MultiviewRenderPrimitiveTest.LineStrip/ES3_OpenGL_vertex_shader_multiview2_layered (44 ms) [411/658] MultiviewRenderPrimitiveTest.LineLoop/ES3_OpenGL_vertex_shader_multiview_layered (28 ms) [412/658] MultiviewRenderPrimitiveTest.TriangleStrip/ES3_OpenGL_vertex_shader_multiview2_layered (30 ms) [413/658] PackUnpackTest.PackUnpackUnormNormal/ES3_OpenGL (48 ms) [414/658] PackUnpackTest.PackUnpackHalfSubnormal/ES3_OpenGL (72 ms) [415/658] PackUnpackTest.PackUnpackHalfZero/ES3_OpenGL (48 ms) [416/658] CHROMIUMPathRenderingTest.TestGenDeleteErrors/ES2_OpenGL (32 ms) [417/658] CHROMIUMPathRenderingTest.TestPathParameterErrors/ES3_OpenGL (47 ms) [418/658] CHROMIUMPathRenderingTest.TestPathRenderingInvalidArgs/ES3_OpenGL (33 ms) [419/658] CHROMIUMPathRenderingWithTexturingTest.TestProgramPathFragmentInputGenCHROMIUM_OBJECT/ES3_OpenGL (32 ms) [420/658] CHROMIUMPathRenderingWithTexturingTest.TestProgramPathFragmentInputGenArgs/ES2_OpenGL (32 ms) [421/658] CHROMIUMPathRenderingWithTexturingTest.TestConflictingBind/ES2_OpenGL (32 ms) [422/658] CHROMIUMPathRenderingWithTexturingTest.TestConflictingBind/ES3_OpenGL (33 ms) [423/658] CHROMIUMPathRenderingWithTexturingTest.UnusedFragmentInputUpdate/ES3_OpenGL (28 ms) [424/658] PbufferTest.BindTexImage/ES2_OpenGL (33 ms) [425/658] PointSpritesTest.PointWithoutAttributesCompliance/ES2_OpenGL (42 ms) [426/658] OcclusionQueriesTest.IsOccluded/ES2_OpenGL (49 ms) [427/658] OcclusionQueriesTest.IsOccluded/ES3_OpenGL (38 ms) [428/658] OcclusionQueriesTest.IsNotOccluded/ES3_OpenGL (39 ms) [429/658] OcclusionQueriesTest.MultiContext/ES2_OpenGL (80 ms) [430/658] ProgramBinaryTest.CallProgramBinaryBeforeLink/ES2_OpenGL (36 ms) [431/658] ProgramBinaryES3Test.UniformBlockBindingNoDraw/ES3_OpenGL (29 ms) [432/658] ReadPixelsPBOTest.PBOMapped/ES3_OpenGL (37 ms) [433/658] ReadPixelsPBOTest.ArrayBufferTarget/ES3_OpenGL (35 ms) [434/658] ReadPixelsPBOTest.SubDataPreservesContents/ES3_OpenGL (33 ms) [435/658] ReadPixelsMultisampleTest.BasicClear/ES3_OpenGL (29 ms) [436/658] ReadPixelsTextureTest.MipLayerAttachment3D/ES3_OpenGL (62 ms) [437/658] ReadPixelsTextureTest.MipLayerAttachment2DArray/ES3_OpenGL (31 ms) [438/658] ReadPixelsTextureTest.MipAttachment3DPBO/ES3_OpenGL (35 ms) [439/658] RenderbufferMultisampleTest.IntegerInternalformat/ES3_OpenGL (30 ms) [440/658] RendererTest.RequestedRendererCreated/ES2_Null (2 ms) [441/658] RendererTest.RequestedRendererCreated/ES3_1_Null (0 ms) [442/658] RendererTest.SimpleOperation/ES2_OpenGL (43 ms) [443/658] RendererTest.SimpleOperation/ES3_1_Null (7 ms) [444/658] RequestExtensionTest.Queries/ES3_OpenGL (26 ms) [445/658] RobustBufferAccessBehaviorTest.DrawElementsIndexOutOfRangeWithStaticDraw/ES3_OpenGL (29 ms) [446/658] RobustBufferAccessBehaviorTest.DrawElementsIndexOutOfRangeWithDynamicDraw/ES2_OpenGL (30 ms) [447/658] RobustBufferAccessBehaviorTest.DrawElementsIndexOutOfRangeWithDynamicDraw/ES3_OpenGL (43 ms) [448/658] RobustBufferAccessBehaviorTest.VeryLargeVertexCountWithDynamicVertexData/ES2_OpenGL (32 ms) [449/658] RobustClientMemoryTest.TexImage2D/ES2_OpenGL (44 ms) [450/658] RobustClientMemoryTest.TexImage2D/ES3_OpenGL (43 ms) [451/658] RobustClientMemoryTest.ReadPixels/ES3_OpenGL (32 ms) [452/658] RobustResourceInitTest.Queries/ES2_OpenGL (33 ms) [453/658] RobustResourceInitTest.BufferData/ES2_OpenGL (51 ms) [454/658] RobustResourceInitTest.BufferDataZeroSize/ES2_OpenGL (30 ms) [455/658] RobustResourceInitTest.ReadingUninitializedTexture/ES2_OpenGL (30 ms) [456/658] RobustResourceInitTest.ReadingUninitializedTexture/ES3_OpenGL (36 ms) [457/658] RobustResourceInitTest.ReuploadingClearsTexture/ES3_OpenGL (48 ms) [458/658] RobustResourceInitTest.DrawWithTexture/ES2_OpenGL (37 ms) [459/658] RobustResourceInitTest.DrawWithTexture/ES3_OpenGL (38 ms) [460/658] RobustResourceInitTest.UninitializedPartsOfCopied2DTexturesAreBlack/ES3_OpenGL (39 ms) [461/658] RobustResourceInitTest.ReadingOutOfBoundsCopiedTexture/ES3_OpenGL (44 ms) [462/658] RobustResourceInitTest.Texture/ES3_OpenGL (31 ms) [463/658] RobustResourceInitTest.Renderbuffer/ES2_OpenGL (36 ms) [464/658] RobustResourceInitTest.MaskedStencilClear/ES2_OpenGL (37 ms) [465/658] RobustResourceInitTest.ClearWithScissor/ES2_OpenGL (40 ms) [466/658] RobustResourceInitTestES3.ReadingOutOfBoundsCopiedTextureWithUnpackBuffer/ES3_OpenGL (30 ms) [467/658] RobustResourceInitTestES3.MultisampledDepthInitializedCorrectly/ES3_OpenGL (42 ms) [468/658] RobustResourceInitTestES3.MaskedDepthClearBuffer/ES3_OpenGL (45 ms) [469/658] RobustResourceInitTestES3.CopyTexSubImage3D/ES3_OpenGL (33 ms) [470/658] SimpleOperationTest.ClearAndSwap/ES2_OpenGL (30 ms) [471/658] SimpleOperationTest.LinkProgramWithAttributes/ES2_OpenGL (34 ms) [472/658] SimpleOperationTest.LinkProgramWithAttributes/ES3_OpenGL (42 ms) [473/658] SimpleOperationTest.DrawQuad/ES2_OpenGL (43 ms) [474/658] SimpleOperationTest.DrawQuadFromClientMemory/ES2_OpenGL (37 ms) [475/658] SimpleOperationTest.DrawQuadFromClientMemory/ES3_OpenGL (53 ms) [476/658] SimpleOperationTest.DrawQuadTwice/ES2_OpenGL (38 ms) [477/658] SimpleOperationTest.DrawLineStrip/ES2_OpenGL (49 ms) [478/658] SimpleOperationTest.DrawTriangleFan/ES2_OpenGL (73 ms) [479/658] SimpleOperationTest.DrawIndexedQuad/ES3_OpenGL (35 ms) [480/658] SimpleOperationTest.DrawQuadWithFragmentUniform/ES2_OpenGL (38 ms) [481/658] SimpleOperationTest.ThreeVertexAttributes/ES2_OpenGL (62 ms) [482/658] SimpleOperationTest.CreateTextureCubeNoData/ES2_OpenGL (31 ms) [483/658] SimpleOperationTest.LinkProgramWithTexture/ES2_OpenGL (32 ms) [484/658] SimpleOperationTest.DrawWith2DTexture/ES2_OpenGL (52 ms) [485/658] SimpleOperationTest.DrawElementsLineLoopUsingUShortClientSideMemory/ES3_OpenGL (39 ms) [486/658] SimpleOperationTest.CreateRenderbuffer/ES3_OpenGL (34 ms) [487/658] SimpleOperationTest.PrimitiveModeNegativeTest/ES2_OpenGL (36 ms) [488/658] SixteenBppTextureTest.RGB565Validation/ES2_OpenGL (50 ms) [489/658] SixteenBppTextureTestES3.RGBA4UploadRGBA8/ES3_OpenGL (48 ms) [490/658] SixteenBppTextureTestES3.RGB5A1UploadRGBA8/ES3_OpenGL (50 ms) [491/658] SRGBTextureTest.SRGBValidation/ES3_OpenGL (38 ms) [492/658] SRGBTextureTest.SRGBASizedValidation/ES3_OpenGL (35 ms) [493/658] StateChangeTest.CopyTexSubImage2DSync/ES2_OpenGL (31 ms) [494/658] StateChangeTest.FramebufferIncompleteColorAttachment/ES2_OpenGL (46 ms) [495/658] StateChangeTest.FramebufferIncompleteStencilAttachment/ES2_OpenGL (32 ms) [496/658] StateChangeTest.DisablingBufferedVertexAttribute/ES2_OpenGL (44 ms) [497/658] SimpleStateChangeTest.DrawWithTextureTexSubImageThenDrawAgain/ES2_OpenGL (42 ms) [498/658] SimpleStateChangeTest.DrawTextureAThenTextureBThenTextureA/ES2_OpenGL (39 ms) [499/658] SimpleStateChangeTestES3.SamplerSyncNotTiedToProgram/ES3_OpenGL (48 ms) [500/658] ValidationStateChangeTest.TransformFeedbackDrawModes/ES3_OpenGL (48 ms) [501/658] ValidationStateChangeTest.TextureConflict/ES3_OpenGL (48 ms) [502/658] ValidationStateChangeTest.MapElementArrayBuffer/ES3_OpenGL (46 ms) [503/658] SwizzleTest.RGBA8_2D/ES3_OpenGL (61 ms) [504/658] SwizzleTest.R8_2D/ES3_OpenGL (67 ms) [505/658] SwizzleTest.RGB32F_2D/ES3_OpenGL (57 ms) [506/658] SwizzleIntegerTest.RGB8UI_2D/ES3_OpenGL (65 ms) [507/658] TextureMultisampleTest.MaxColorTextureSamples/ES3_OpenGL (30 ms) [508/658] TextureMultisampleTest.SampleMaski/ES3_OpenGL (44 ms) [509/658] TextureRectangleTest.TexStorage2D/ES3_OpenGL (28 ms) [510/658] TextureRectangleTest.SamplingFromRectangleESSL1/ES2_OpenGL (43 ms) [511/658] TextureRectangleTest.SamplingFromRectangleESSL1/ES3_OpenGL (39 ms) [512/658] TextureRectangleTest.RenderToRectangle/ES2_OpenGL (44 ms) [513/658] TextureRectangleTest.DefaultSamplerParameters/ES2_OpenGL (32 ms) [514/658] TextureRectangleTest.DefaultSamplerParameters/ES3_OpenGL (29 ms) [515/658] Texture2DTest.NegativeAPISubImage/ES2_OpenGL (33 ms) [516/658] Texture2DTest.ZeroSizedUploads/ES2_OpenGL (51 ms) [517/658] Texture2DTest.TexStorage/ES2_OpenGL (41 ms) [518/658] Texture2DTest.TexStorageWithPBO/ES2_OpenGL (31 ms) [519/658] Texture2DTest.TextureLuminanceImplicitAlpha1/ES2_OpenGL (37 ms) [520/658] Texture2DTest.TextureLuminanceRGBSame/ES2_OpenGL (41 ms) [521/658] Texture2DTest.TextureLuminance32ImplicitAlpha1/ES2_OpenGL (46 ms) [522/658] Texture2DTest.TextureLuminance16ImplicitAlpha1/ES2_OpenGL (37 ms) [523/658] SamplerArrayAsFunctionParameterTest.SamplerArrayAsFunctionParameter/ES2_OpenGL (51 ms) [524/658] Texture2DTestES3.TextureCompletenessChangesWithBaseLevel/ES3_OpenGL (49 ms) [525/658] Texture2DTestES3.TextureRGBSNORMImplicitAlpha1/ES3_OpenGL (42 ms) [526/658] Texture2DTestES3.TextureCOMPRESSEDRGB8ETC2ImplicitAlpha1/ES3_OpenGL (33 ms) [527/658] Texture2DTestES3.UnsizedAlphaUnpackBuffer/ES3_OpenGL (47 ms) [528/658] Texture2DTestES3.GenerateMipmapAndBaseLevelLUMA/ES3_OpenGL (40 ms) [529/658] Texture2DTestES3.MinificationWithSamplerNoMipmapping/ES3_OpenGL (47 ms) [530/658] Texture3DTestES3.FormatRedefinitionBug/ES3_OpenGL (45 ms) [531/658] Texture3DTestES3.BasicUnpackBufferOOB/ES3_OpenGL (32 ms) [532/658] Texture2DUnsignedIntegerAlpha1TestES3.TextureRGB32UIImplicitAlpha1/ES3_OpenGL (43 ms) [533/658] Texture2DIntegerAlpha1TestES3.TextureRGB32IImplicitAlpha1/ES3_OpenGL (54 ms) [534/658] TextureAnisotropyTest.AnisotropyFunctional/ES2_OpenGL (42 ms) [535/658] TextureLimitsTest.MaxFragmentTextures/ES2_OpenGL (54 ms) [536/658] TextureCubeTestES3.SpecifyAndSampleFromBaseLevel1/ES3_OpenGL (37 ms) [537/658] TextureUploadFormatTest.All/ES2_OpenGL (49 ms) [538/658] TextureUploadFormatTest.All/ES3_OpenGL (92 ms) [539/658] TimerQueriesTest.TimeElapsedMulticontextTest/ES2_OpenGL (57 ms) [540/658] TransformFeedbackTest.ZeroSizedViewport/ES3_OpenGL (54 ms) [541/658] TransformFeedbackTest.NoCurrentProgram/ES3_OpenGL (33 ms) [542/658] TransformFeedbackTest.NoTransformFeedbackVaryingsInUse/ES3_OpenGL (45 ms) [543/658] TransformFeedbackTest.EndWithDifferentProgramContextSwitch/ES3_OpenGL (121 ms) [544/658] UniformBufferTest.ANGLEUnboundUniformBuffer/ES3_OpenGL (36 ms) [545/658] UniformBufferTest.GetUniformBlockIndexDefaultReturn/ES3_OpenGL (34 ms) [546/658] UniformBufferTest.UniformBlockInstanceReservedOpenGLName/ES3_OpenGL (49 ms) [547/658] UniformBufferTest.Std140UniformBlockWithRowMajorQualifier/ES3_OpenGL (47 ms) [548/658] UniformBufferTest.Std140UniformBlockWithPerMemberRowMajorQualifier/ES3_OpenGL (42 ms) [549/658] UniformBufferTest.Std140UniformBlockWithPerMemberColumnMajorQualifier/ES3_OpenGL (56 ms) [550/658] UniformBufferTest.SimpleBindingChange/ES3_OpenGL (33 ms) [551/658] SimpleUniformTest.FloatVec4UniformStateQuery/ES2_OpenGL (32 ms) [552/658] SimpleUniformTest.FloatMatrix2UniformStateQuery/ES2_OpenGL (46 ms) [553/658] SimpleUniformTest.FloatMatrix4UniformStateQuery/ES3_OpenGL (35 ms) [554/658] SimpleUniformTest.FloatArrayUniformStateQuery/ES3_OpenGL (34 ms) [555/658] SimpleUniformTest.ArrayOfMat3UniformStateQuery/ES3_OpenGL (32 ms) [556/658] SimpleUniformTest.FloatIntUniformStateQuery/ES3_OpenGL (35 ms) [557/658] UniformTest.FloatUniformStateQuery/ES2_OpenGL (32 ms) [558/658] UniformTest.BooleanUniformStateQuery/ES2_OpenGL (44 ms) [559/658] UniformTestES3.BooleanUniformAsIfAndForCondition/ES3_OpenGL (47 ms) [560/658] UnpackAlignmentTest.DefaultAlignment/ES2_OpenGL (40 ms) [561/658] UnpackAlignmentTest.Alignment1RGBAUShort5551/ES3_OpenGL (43 ms) [562/658] UnpackAlignmentTest.Alignment1LAUByte/ES2_OpenGL (47 ms) [563/658] UnpackAlignmentTest.Alignment1LAUByte/ES3_OpenGL (39 ms) [564/658] UnpackAlignmentTest.Alignment2RGBAUShort4444/ES2_OpenGL (39 ms) [565/658] UnpackAlignmentTest.Alignment2RGBAUShort5551/ES3_OpenGL (51 ms) [566/658] UnpackAlignmentTest.Alignment2RGBAUShort565/ES2_OpenGL (38 ms) [567/658] UnpackAlignmentTest.Alignment4RGBAUShort4444/ES2_OpenGL (39 ms) [568/658] UnpackAlignmentTest.Alignment4RGBAUShort4444/ES3_OpenGL (50 ms) [569/658] UnpackAlignmentTest.Alignment4LUByte/ES3_OpenGL (38 ms) [570/658] UnpackAlignmentTest.Alignment8RGBAUByte/ES2_OpenGL (44 ms) [571/658] UnpackAlignmentTest.Alignment8RGBUByte/ES2_OpenGL (46 ms) [572/658] UnpackAlignmentTest.Alignment8RGBAUShort4444/ES2_OpenGL (43 ms) [573/658] VertexAttributeTest.UnsignedByteUnnormalized/ES2_OpenGL (52 ms) [574/658] VertexAttributeTest.UnsignedByteNormalized/ES3_OpenGL (48 ms) [575/658] VertexAttributeTest.ShortUnnormalized/ES2_OpenGL (46 ms) [576/658] VertexAttributeTest.UsingDifferentFormatAndSameClientMemoryPointer/ES3_OpenGL (43 ms) [577/658] VertexAttributeTest.NegativeUsingDifferentFormatAndSameClientMemoryPointer/ES2_OpenGL (46 ms) [578/658] VertexAttributeTest.UsingDifferentFormatAndSameBuffer/ES2_OpenGL (47 ms) [579/658] VertexAttributeTest.UsingDifferentFormatAndSameBuffer/ES3_OpenGL (51 ms) [580/658] VertexAttributeTest.NegativeUsingDifferentFormatAndSameBuffer/ES2_OpenGL (76 ms) [581/658] VertexAttributeTest.NegativeUsingDifferentFormatAndSameBuffer/ES3_OpenGL (47 ms) [582/658] VertexAttributeTest.MaxAttribs/ES3_OpenGL (46 ms) [583/658] VertexAttributeTest.SimpleBindAttribLocation/ES2_OpenGL (55 ms) [584/658] VertexAttributeTest.SimpleBindAttribLocation/ES3_OpenGL (38 ms) [585/658] VertexAttributeTest.UnusedVertexAttribWorks/ES2_OpenGL (50 ms) [586/658] VertexAttributeTestES3.UnsignedIntNormalized/ES3_OpenGL (43 ms) [587/658] VertexAttributeTestES3.VertexArrayObjectRendering/ES3_OpenGL (57 ms) [588/658] WebGLCompatibilityTest.EnableExtensionUintIndices/ES3_OpenGL (34 ms) [589/658] WebGLCompatibilityTest.EnableExtensionTextureLOD/ES2_OpenGL (33 ms) [590/658] WebGLCompatibilityTest.EnableExtensionTextureFilterAnisotropic/ES3_OpenGL (29 ms) [591/658] WebGLCompatibilityTest.EnableExtensionEGLImage/ES3_OpenGL (36 ms) [592/658] WebGLCompatibilityTest.EnableTextureStorage/ES3_OpenGL (28 ms) [593/658] WebGLCompatibilityTest.EnableRenderMipmapExtension/ES2_OpenGL (33 ms) [594/658] WebGLCompatibilityTest.EnableRenderMipmapExtension/ES3_OpenGL (32 ms) [595/658] WebGLCompatibilityTest.EnablePackReverseRowOrderExtension/ES2_OpenGL (39 ms) [596/658] WebGLCompatibilityTest.EnableTextureRectangle/ES3_OpenGL (29 ms) [597/658] WebGLCompatibilityTest.FramebufferAttachmentSizeMismatch/ES2_OpenGL (29 ms) [598/658] WebGLCompatibilityTest.ForbidsClientSideArrayBufferEvenNotUsedOnes/ES3_OpenGL (30 ms) [599/658] WebGLCompatibilityTest.NullPixelDataForSubImage/ES2_OpenGL (43 ms) [600/658] WebGLCompatibilityTest.ForbidsGLFixed/ES3_OpenGL (29 ms) [601/658] WebGLCompatibilityTest.DrawArraysBufferOutOfBoundsNonInstanced/ES3_OpenGL (38 ms) [602/658] WebGLCompatibilityTest.LargeIndexRange/ES2_OpenGL (30 ms) [603/658] WebGLCompatibilityTest.LargeIndexRange/ES3_OpenGL (46 ms) [604/658] WebGLCompatibilityTest.NullIndexBuffer/ES3_OpenGL (30 ms) [605/658] WebGLCompatibilityTest.DrawArraysBufferOutOfBoundsInstancedANGLE/ES2_OpenGL (37 ms) [606/658] WebGLCompatibilityTest.DrawArraysBufferOutOfBoundsInstancedANGLE/ES3_OpenGL (32 ms) [607/658] WebGLCompatibilityTest.DrawElementsBufferOutOfBoundsInVertexBuffer/ES3_OpenGL (45 ms) [608/658] WebGLCompatibilityTest.ShaderSourceLineContinuation/ES3_OpenGL (31 ms) [609/658] WebGLCompatibilityTest.DefaultPosition/ES2_OpenGL (46 ms) [610/658] WebGLCompatibilityTest.RenderingFeedbackLoopWithDrawBuffersEXT/ES2_OpenGL (42 ms) [611/658] WebGLCompatibilityTest.RenderingFeedbackLoopWithDrawBuffersEXT/ES3_OpenGL (32 ms) [612/658] WebGLCompatibilityTest.BuiltInInvariant/ES3_OpenGL (31 ms) [613/658] WebGLCompatibilityTest.CompressedTextureS3TC/ES3_OpenGL (36 ms) [614/658] WebGLCompatibilityTest.A32FTextures/ES2_OpenGL (114 ms) [615/658] WebGLCompatibilityTest.DrawBuffers/ES3_OpenGL (48 ms) [616/658] WebGLCompatibilityTest.GenerateMipmapUnsizedFloatingPointTexture/ES2_OpenGL (33 ms) [617/658] WebGLCompatibilityTest.GenerateMipmapUnsizedFloatingPointTexture/ES3_OpenGL (34 ms) [618/658] WebGLCompatibilityTest.GenerateMipmapSizedFloatingPointTexture/ES2_OpenGL (30 ms) [619/658] WebGLCompatibilityTest.EnableTextureFormatExtensions/ES3_OpenGL (47 ms) [620/658] WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT1RGB/ES2_OpenGL (29 ms) [621/658] WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT1RGBA/ES2_OpenGL (32 ms) [622/658] WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT3/ES2_OpenGL (29 ms) [623/658] WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT3/ES3_OpenGL (33 ms) [624/658] WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT5/ES2_OpenGL (36 ms) [625/658] WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT1SRGBA/ES3_OpenGL (32 ms) [626/658] WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT3SRGBA/ES2_OpenGL (31 ms) [627/658] WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT5SRGBA/ES2_OpenGL (28 ms) [628/658] WebGLCompatibilityTest.EnableCompressedTextureExtensionETC1/ES3_OpenGL (36 ms) [629/658] WebGLCompatibilityTest.EnableCompressedTextureExtensionLossyDecode/ES3_OpenGL (32 ms) [630/658] WebGL2CompatibilityTest.UniformBlockPrecisionMismatch/ES3_OpenGL (30 ms) [631/658] WebGLFramebufferTest.TextureAttachmentCommitBug/ES3_OpenGL (29 ms) [632/658] WebGLReadOutsideFramebufferTest.ReadPixels/ES2_OpenGL (62 ms) [633/658] WebGLReadOutsideFramebufferTest.CopyTexImage2D/ES2_OpenGL (52 ms) [634/658] WebGL2ReadOutsideFramebufferTest.CopyTexSubImage3D/ES3_OpenGL (36 ms) [635/658] EGLBlobCacheTest.NegativeAPI/ES2_OpenGL (34 ms) [636/658] EGLContextCompatibilityTest.PbufferSameConfig/ES2_OpenGL_NoFixture (23 ms) [637/658] EGLContextSharingTest.DisplayShareGroupContextCreation/ES2_OpenGL (25 ms) [638/658] EGLContextSharingTest.DisplayShareGroupContextCreation/ES3_OpenGL (34 ms) [639/658] EGLContextSharingTest.DisplayShareGroupObjectSharing/ES3_OpenGL (48 ms) [640/658] EGLContextSharingTest.DisplayShareGroupReleasedWithLastContext/ES2_OpenGL (32 ms) [641/658] EGLContextSharingTest.DisplayShareGroupReleasedWithLastContext/ES3_OpenGL (29 ms) [642/658] EGLDebugTest.SetLabel/ES3_OpenGL (29 ms) [643/658] EGLProgramCacheControlTest.SaveAndReload/ES2_OpenGL (29 ms) [644/658] EGLQueryContextTest.GetConfigID/ES3_OpenGL_NoFixture (21 ms) [645/658] EGLQueryContextTest.GetClientType/ES2_OpenGL_NoFixture (13 ms) [646/658] EGLQueryContextTest.GetRenderBufferBoundSurface/ES2_OpenGL_NoFixture (29 ms) [647/658] EGLQueryContextTest.BadDisplay/ES3_OpenGL_NoFixture (14 ms) [648/658] EGLQueryContextTest.BadAttribute/ES3_OpenGL_NoFixture (14 ms) [649/658] EGLRecordableTest.CheckAllContexts/ES2_OpenGL (26 ms) [650/658] EGLRobustnessTest.NoErrorByDefault/ES2_OpenGL_NoFixture (23 ms) [651/658] EGLSurfaceTest.MessageLoopBugContext/ES3_OpenGL_NoFixture (51 ms) [652/658] EGLSurfaceTest.CreateWithEGLConfig5650Support/ES2_OpenGL_NoFixture (20 ms) [653/658] EGLSurfaceTest.CreateWithEGLConfig5551Support/ES2_OpenGL_NoFixture (18 ms) [654/658] EGLSyncTest.FenceSyncErrors/ES2_OpenGL (43 ms) [655/658] EGLSyncTest.FenceSyncErrors/ES3_OpenGL (32 ms) [656/658] GPUTestConfigTest.GPUTestConfigConditions_D3D11/ES3_OpenGL (33 ms) [657/658] GPUTestConfigTest.GPUTestConfigConditions_GLDesktop/ES2_OpenGL (29 ms) [658/658] GPUTestConfigTest.GPUTestConfigConditions_GLES/ES3_OpenGL (29 ms) SUCCESS: all tests passed. Tests took 28 seconds. 44fd56526cb3a810: exit 0 2 GPUs: 0 - Intel device id: 0xD26 1 - NVIDIA device id: 0xFE9 Active GPU: 1 Optimus: true AMD Switchable: false Machine Model: MacBookPro Machine Model Version: 11.3 Skipping tests using configuration ES3_OpenGLES because it is not available. Skipping tests using configuration ES3_1_OpenGL because it is not available. Skipping tests using configuration ES3_1_OpenGLES because it is not available. Skipping tests using configuration ES2_OpenGLES because it is not available. Skipping tests using configuration ES1_OpenGLES because it is not available. Skipping tests using configuration ES3_1_OpenGL_NoFixture because it is not available. Skipping tests using configuration ES2_OpenGLES_NoFixture because it is not available. Skipping tests using configuration ES3_OpenGLES_NoFixture because it is not available. Skipping tests using configuration ES3_1_OpenGLES_NoFixture because it is not available. Skipping tests using configuration ES2_OpenGLES_NoVirtual because it is not available. Skipping tests using configuration ES3_OpenGLES_NoVirtual because it is not available. IMPORTANT DEBUGGING NOTE: batches of tests are run inside their own process. For debugging a test inside a debugger, use the --gtest_filter=<your_test_name> flag along with --single-process-tests. Using sharding settings from environment. This is shard 1/4 Using 1 parallel jobs. 2 GPUs: 0 - Intel device id: 0xD26 1 - NVIDIA device id: 0xFE9 Active GPU: 1 Optimus: true AMD Switchable: false Machine Model: MacBookPro Machine Model Version: 11.3 Skipping tests using configuration ES3_OpenGLES because it is not available. Skipping tests using configuration ES3_1_OpenGL because it is not available. Skipping tests using configuration ES3_1_OpenGLES because it is not available. Skipping tests using configuration ES2_OpenGLES because it is not available. Skipping tests using configuration ES1_OpenGLES because it is not available. Skipping tests using configuration ES3_1_OpenGL_NoFixture because it is not available. Skipping tests using configuration ES2_OpenGLES_NoFixture because it is not available. Skipping tests using configuration ES3_OpenGLES_NoFixture because it is not available. Skipping tests using configuration ES3_1_OpenGLES_NoFixture because it is not available. Skipping tests using configuration ES2_OpenGLES_NoVirtual because it is not available. Skipping tests using configuration ES3_OpenGLES_NoVirtual because it is not available. Note: Google Test filter = AtomicCounterBufferTest.AtomicCounterBufferBindings/ES3_OpenGL:AttributeLayoutNonIndexed.Test/ES2_OpenGL:AttributeLayoutMemoryIndexed.Test/ES2_OpenGL:BindGeneratesResourceTest.ExtensionStringExposed/ES3_OpenGL:BindGeneratesResourceTest.QueryValidation/ES3_OpenGL:BindUniformLocationTest.Basic/ES2_OpenGL:EXTBlendFuncExtendedDrawTest.FragData/ES2_OpenGL:EXTBlendFuncExtendedTestES3.FragmentOutputLocationConflict/ES3_OpenGL:BlendMinMaxTest.RGBA16F/ES2_OpenGL:BlendMinMaxTest.RGBA16F/ES3_OpenGL:BlitFramebufferANGLETest.ReverseColorBlit/ES2_OpenGL:BlitFramebufferANGLETest.ReverseScissoredBlit/ES2_OpenGL:BlitFramebufferANGLETest.BlitWithDepthUserToDefault/ES2_OpenGL:BlitFramebufferANGLETest.BlitWithDepthUserToDefault/ES3_OpenGL:BlitFramebufferANGLETest.BlitWithDepthDefaultToUser/ES2_OpenGL:BlitFramebufferANGLETest.BlitSameBufferOriginal/ES2_OpenGL:BlitFramebufferANGLETest.BlitSameBufferUser/ES3_OpenGL:BlitFramebufferANGLETest.BlitWithMissingAttachments/ES3_OpenGL:BlitFramebufferANGLETest.BlitStencil/ES2_OpenGL:BlitFramebufferANGLETest.BlitStencil/ES3_OpenGL:BlitFramebufferANGLETest.BlitMRT/ES2_OpenGL:BlitFramebufferANGLETest.MultisampledRGBAToRGBA/ES2_OpenGL:BlitFramebufferANGLETest.MultisampledRGBAToRGBA/ES3_OpenGL:BlitFramebufferANGLETest.MultisampledRGBAToBGRA/ES2_OpenGL:BlitFramebufferANGLETest.MultisampledBGRAToRGBA/ES2_OpenGL:BlitFramebufferANGLETest.ErrorFlipping/ES3_OpenGL:BPTCCompressedTextureTest.CompressedTexImageBC7/ES3_OpenGL:BPTCCompressedTextureTest.CompressedTexSubImageValidation/ES2_OpenGL:BufferDataTest.NULLData/ES2_OpenGL:BufferDataTest.NULLResolvedData/ES2_OpenGL:BufferDataTest.ExtensionDependency/ES2_OpenGL:BufferDataTestES3.BufferResizing/ES3_OpenGL:BuiltinVariableVertexIdTest.Lines/ES3_OpenGL:ClearTest.EmptyScissor/ES3_OpenGL:ClearTest.RGBA8Framebuffer/ES3_OpenGL:ClearTest.RGB8WithMaskFramebuffer/ES2_OpenGL:ClearTest.ClearIssue/ES2_OpenGL:ClearTest.ClearIssue/ES3_OpenGL:ClearTest.DepthRangefIsClamped/ES2_OpenGL:ClearTest.Stencil8Scissored/ES3_OpenGL:ClearTestES3.MixedSRGBClear/ES3_OpenGL:MaskedScissoredClearTest.Test/ES2_OpenGL_clear_s:MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_s:MaskedScissoredClearTest.Test/ES2_OpenGL_clear_d:MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_ds:MaskedScissoredClearTest.Test/ES2_OpenGL_clear_d_mask_d:MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cs:MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cds:MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cds_mask_s:MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cd_mask_d:MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cds_mask_d:MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cds_mask_ds:MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cs_mask_c:MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds_mask_c:MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cds_mask_cs:MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cd_mask_cd:MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds_mask_cd:MaskedScissoredClearTest.Test/ES3_OpenGL_clear_ds_mask_s:MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_ds_mask_s:MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_ds_mask_ds:MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cs:MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cd:MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cd_mask_d:MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds_mask_d:MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cs_mask_c:MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds_mask_cs:MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cd_mask_cd:ClientArraysTest.QueryValidation/ES2_OpenGL:ColorMaskTest.AMDZeroColorMaskBug/ES2_OpenGL:CopyCompressedTextureTest.InternalFormat/ES2_OpenGL:CopyCompressedTextureTest.InternalFormat/ES3_OpenGL:CopyCompressedTextureTest.BindingPoints/ES3_OpenGL:CopyCompressedTextureTest.Immutable/ES3_OpenGL:CopyTexImageTest.CopyTexSubImageToNonCubeCompleteDestination/ES2_OpenGL:CopyTextureTest.InvalidTarget/ES2_OpenGL:CopyTextureTest.DownsampleRGBA5551/ES2_OpenGL:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGBFlipYUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGBA:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToBGRAPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGB:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGBFlipY:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGBA:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGBAPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGBAFlipY:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToBGRAPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToBGRAFlipY:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGB:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGBUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGBFlipYUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGBAUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGBAPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToBGRAUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToBGRAFlipY:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGBPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGBAFlipYUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGBAFlipYPremultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToBGRAFlipY:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGBFlipYPremultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGBFlipYPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGBA:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGBAUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGBAFlipYPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToBGRA:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToBGRAFlipYUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGBPremultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToBGRAFlipYUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGBAPremultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToBGRA:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGBUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGBPremultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGBFlipYUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGBAPremultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGBAFlipYUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGBAFlipYPremultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGBAFlipYPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToBGRA:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToBGRAPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGB:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGBPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGBFlipYPremultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGBAFlipYUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGBAFlipYPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToBGRA:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToBGRAUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToBGRAFlipYUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToBGRAFlipYPremultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGBFlipYPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToBGRAFlipYPremultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGBUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGBFlipY:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGBFlipYPremultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGBAFlipYPremultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToBGRAUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToBGRAPremultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToBGRAFlipY:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToBGRAFlipYPremultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGBFlipYUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToBGRA:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToBGRAUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToBGRAPremultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToBGRAFlipYPremultiplyAlpha:CopyTextureTestWebGL.NPOT/ES2_OpenGL:CubeMapTextureTest.RenderToFacesConsecutively/ES3_OpenGL:DebugTest.Enabled/ES3_OpenGL:DebugTest.InsertMessageMultiple/ES2_OpenGL:DebugTest.DebugCallback/ES2_OpenGL:DebugTest.GetPointer/ES3_OpenGL:DebugTest.ObjectPtrLabels/ES2_OpenGL:DepthStencilTest.StencilOnlyEmulatedWithPacked/ES2_OpenGL:DifferentStencilMasksTest.DrawWithSameEffectiveMask/ES2_OpenGL:DifferentStencilMasksTest.DrawWithDifferentMask/ES3_OpenGL:DrawBuffersTest.FirstAndLast/ES2_OpenGL:DrawBuffersTest.UnwrittenOutputVariablesShouldNotCrash/ES3_OpenGL:DrawBuffersTest.BroadcastGLFragColor/ES2_OpenGL:DrawBuffersWebGL2Test.TwoProgramsWithDifferentOutputsAndClear/ES3_OpenGL:DXT1CompressedTextureTest.CompressedTexStorage/ES2_OpenGL:DXT1CompressedTextureTest.PBOCompressedTexStorage/ES2_OpenGL:DXTSRGBCompressedTextureTest.Decompression8x8RGBADXT1/ES2_OpenGL:DXTSRGBCompressedTextureTest.Decompression8x8RGBADXT5/ES2_OpenGL:FenceNVTest.IsFence/ES2_OpenGL:FenceNVTest.Errors/ES2_OpenGL:CHROMIUMFramebufferMixedSamplesTest.StateSettingTest/ES3_OpenGL:CHROMIUMFramebufferMixedSamplesTest.CoverageModulation/ES2_OpenGL:FramebufferMultiviewTest.DefaultState/ES3_OpenGL_vertex_shader_multiview:FramebufferMultiviewTest.NegativeFramebufferStateQueries/ES3_OpenGL_vertex_shader_multiview2:FramebufferMultiviewTest.NegativeFramebufferStateQueries/ES3_OpenGL_vertex_shader_multiview:FramebufferMultiviewTest.InvalidMultiviewLayeredArguments/ES3_OpenGL_vertex_shader_multiview:FramebufferMultiviewTest.ReadPixels/ES3_OpenGL_vertex_shader_multiview:FramebufferMultiviewTest.NegativeMultisampledFramebufferTest/ES3_OpenGL_vertex_shader_multiview2:FramebufferMultiviewLayeredClearTest.ColorBufferClear/ES3_OpenGL_vertex_shader_multiview:FramebufferMultiviewLayeredClearTest.ClearIndividualColorBuffer/ES3_OpenGL_vertex_shader_multiview:FramebufferMultiviewLayeredClearTest.UnmodifiedDetachedTexture/ES3_OpenGL_vertex_shader_multiview:FramebufferRenderMipmapTest.RenderToMipmap/ES2_OpenGL:FramebufferRenderMipmapTest.RenderToMipmap/ES3_OpenGL:FramebufferFormatsTest.RGB565/ES2_OpenGL:FramebufferFormatsTest.RGBA8/ES3_OpenGL:FramebufferFormatsTest.RenderbufferMultisample_DEPTH32F_STENCIL8/ES2_OpenGL:FramebufferFormatsTest.IncompleteCubeMap/ES2_OpenGL:FramebufferTest_ES3.TextureAttachmentMipLevels/ES3_OpenGL:BasicDrawTest.DrawColor/ES1_OpenGL:ClientStateEnable.EnableState/ES1_OpenGL:ClipPlaneTest.InitialState/ES1_OpenGL:CurrentColorTest.InitialState/ES1_OpenGL:CurrentColorTest.Set/ES1_OpenGL:CurrentNormalTest.InitialState/ES1_OpenGL:DrawTextureTest.Basic/ES1_OpenGL:MatrixBuiltinsTest.Ortho/ES1_OpenGL:MatrixStackTest.InitialState/ES1_OpenGL:LightsTest.NegativeInvalidValue/ES1_OpenGL:LightsTest.Set/ES1_OpenGL:PointParameterTest.NegativeEnum/ES1_OpenGL:PointSpriteTest.TrianglesNotTreatedAsPointSprites/ES1_OpenGL:TextureEnvTest.NegativeParameter/ES1_OpenGL:TextureParameterTest.Set/ES1_OpenGL:TextureTargetEnableTest.InitialState/ES1_OpenGL:TextureTargetEnableTest.Set/ES1_OpenGL:GLSLTest.TwoElseIfRewriting/ES2_OpenGL:GLSLTest.TwoElseIfRewriting/ES3_OpenGL:GLSLTest.FrontFacingAndVarying/ES3_OpenGL:GLSLTest.ReleaseCompilerThenCompile/ES2_OpenGL:GLSLTest.InvariantVaryingBoth/ES3_OpenGL:GLSLTest.InvariantGLPosition/ES2_OpenGL:GLSLTest.MissingReturnFloat/ES2_OpenGL:GLSLTest.MissingReturnVec2/ES3_OpenGL:GLSLTest.MissingReturnVec3/ES3_OpenGL:GLSLTest.MissingReturnIVec4/ES3_OpenGL:GLSLTest.MissingReturnMat4/ES2_OpenGL:GLSLTest.MissingReturnMat4/ES3_OpenGL:GLSLTest.InvariantAllIn/ES2_OpenGL:GLSLTest.MaxVaryingVec4_TwoBuiltins/ES3_OpenGL:GLSLTest.MaxVaryingVec4_ThreeBuiltins/ES2_OpenGL:GLSLTest.MaxVaryingsSpecialCases/ES2_OpenGL:GLSLTest.MaxMinusTwoVaryingVec2PlusOneSpecialVariable/ES3_OpenGL:GLSLTest.MaxVaryingVec3Array/ES2_OpenGL:GLSLTest.MaxVaryingVec3Array/ES3_OpenGL:GLSLTest.MaxVaryingVec3AndOneFloat/ES2_OpenGL:GLSLTest.MaxVaryingVec3AndOneFloat/ES3_OpenGL:GLSLTest.TwiceMaxVaryingVec2/ES2_OpenGL:GLSLTest.MixedShaderLengths/ES3_OpenGL:GLSLTest.ZeroShaderLength/ES2_OpenGL:GLSLTest.ZeroShaderLength/ES3_OpenGL:GLSLTest.BadIndexBug/ES2_OpenGL:GLSLTest.UniformStructWithoutInitializer/ES3_OpenGL:GLSLTest.VerifyMaxVertexUniformVectorsWithSamplers/ES3_OpenGL:GLSLTest.VerifyMaxFragmentUniformVectors/ES2_OpenGL:GLSLTest.VerifyMaxFragmentUniformVectorsWithSamplers/ES2_OpenGL:GLSLTest.VerifyMaxFragmentUniformVectorsExceeded/ES3_OpenGL:GLSLTest.VerifySamplerInBothVertexAndFragmentShaders/ES3_OpenGL:GLSLTest.RenderTrisWithPointCoord/ES3_OpenGL:GLSLTest.NestedSequenceOperatorWithTernaryInside/ES3_OpenGL:GLSLTest.ConstantStatementInForLoop/ES3_OpenGL:GLSLTest.StructureNameMatchingTest/ES3_OpenGL:GLSLTest.EmbeddedStructUniform/ES3_OpenGL:GLSLTest.SamplerInStructMemberIndexing/ES2_OpenGL:GLSLTest.TwoEmbeddedStructUniforms/ES3_OpenGL:GLSLTest.ArrayOfStructsWithSamplersAsFunctionArg/ES3_OpenGL:GLSLTest.NestedStructsWithSamplersAsFunctionArg/ES3_OpenGL:GLSLTest.NestedCompoundStructsWithSamplersAsFunctionArg/ES3_OpenGL:GLSLTest.VectorScalarDivideAndAddInLoop/ES3_OpenGL:GLSLTest.ErrorMessageOfLinkUniformStructFieldNameMismatch/ES2_OpenGL:GLSLTest.IfElseIfAndReturn/ES2_OpenGL:GLSLTest.IfElseIfAndReturn/ES3_OpenGL:GLSLTest.MemoryExhaustedTest/ES2_OpenGL:GLSLTest_ES3.GLVertexIDIntegerTextureDrawArrays/ES3_OpenGL:GLSLTest_ES3.VersionMismatch/ES3_OpenGL:GLSLTest_ES3.InvariantVaryingBoth/ES3_OpenGL:GLSLTest_ES3.InvariantAllOut/ES3_OpenGL:GLSLTest_ES3.AmbiguousConstructorCall2x2/ES3_OpenGL:GLSLTest_ES3.AmbiguousConstructorCall2x3/ES3_OpenGL:GLSLTest_ES3.SequenceOperatorEvaluationOrderShortCircuit/ES3_OpenGL:GLSLTest_ES3.MultipleDeclarationInForLoopEmptyCondition/ES3_OpenGL:GLSLTest_ES3.ArrayLengthOnExpressionWithSideEffectsInLoopCondition/ES3_OpenGL:GLSLTest_ES3.NestedSwitchWithVariableDeclarationInside/ES3_OpenGL:GLSLTest_ES3.EmptySwitch/ES3_OpenGL:GLSLTestNoValidation.DepthRangeUniforms/ES2_OpenGL:WebGLGLSLTest.MaxVaryingVec4PlusPointCoord/ES2_OpenGL:WebGLGLSLTest.MaxPlusOneVaryingVec2/ES2_OpenGL:WebGLGLSLTest.MaxVaryingVec3ArrayAndMaxPlusOneFloatArray/ES2_OpenGL:WebGLGLSLTest.InitUninitializedGlobals/ES2_OpenGL:WebGLGLSLTest.UninitializedNamelessStructInGlobalScope/ES2_OpenGL:ImageTest.ValidationImageBase/ES3_OpenGL:ImageTest.ValidationGLEGLImageExternal/ES2_OpenGL:ImageTest.ValidationGLEGLImageExternalESSL3/ES2_OpenGL:ImageTest.ValidationGLEGLImageExternalESSL3/ES3_OpenGL:ImageTest.SourceCubeTargetExternal/ES2_OpenGL:ImageTest.Source3DTargetTexture/ES2_OpenGL:ImageTest.Source3DTargetTexture/ES3_OpenGL:ImageTest.Source3DTargetRenderbuffer/ES3_OpenGL:ImageTest.SourceRenderbufferTargetTexture/ES2_OpenGL:ImageTest.Deletion/ES3_OpenGL:ImageTest.RespecificationDifferentSize/ES3_OpenGL:ImageTest.RespecificationWithFBO/ES3_OpenGL:ImageTest.UpdatedData/ES3_OpenGL:IncompleteTextureTest.UpdateTexture/ES2_OpenGL:IncompleteTextureTestES3.UnpackBufferBound/ES3_OpenGL:IndexBufferOffsetTest.UInt8Index/ES2_OpenGL:IndexBufferOffsetTest.UInt32Index/ES3_OpenGL:IndexedPointsTestUShort.UnsignedShortOffset2/ES2_OpenGL:IndexedPointsTestUShort.VertexWithColorUnsignedShortOffset1/ES2_OpenGL:IndexedPointsTestUInt.UnsignedIntOffset0/ES2_OpenGL:IndexedPointsTestUInt.UnsignedIntOffset1/ES2_OpenGL:IndexedPointsTestUInt.VertexWithColorUnsignedIntOffset1/ES2_OpenGL:IndexedPointsTestUInt.VertexWithColorUnsignedIntOffset3/ES2_OpenGL:InstancingTest.IndexedAttrib0PointBufferAngle/ES2_OpenGL:InstancingTest.IndexedAttrib1QuadMemoryExt/ES2_OpenGL:InstancingTest.IndexedAttrib0PointBufferExt/ES2_OpenGL:InstancingTest.NonIndexedAttrib0QuadBufferAngleOffset0/ES2_OpenGL:InstancingTest.NonIndexedAttrib1QuadBufferAngleOffset0/ES2_OpenGL:InstancingTest.NonIndexedAttrib1QuadMemoryExtOffset4/ES2_OpenGL:InstancingTest.NonIndexedAttrib0PointMemoryExtOffset0/ES2_OpenGL:InstancingTest.NonIndexedAttrib1PointMemoryExtOffset2/ES2_OpenGL:InstancingTest.Instances1Divisor1/ES2_OpenGL:InstancingTest.Instances2Divisor1/ES2_OpenGL:InstancingTest.Instances5Divisor2/ES2_OpenGL:InstancingTest.Instances6Divisor1/ES2_OpenGL:InstancingTest.Instances8Divisor1/ES2_OpenGL:InstancingTest.Instances11Divisor2/ES2_OpenGL:InstancingTest.Instances25Divisor5/ES2_OpenGL:InstancingTest.Instances25Divisor33/ES2_OpenGL:InstancingTest.Instances28Divisor3/ES2_OpenGL:InstancingTest.Instances31Divisor6/ES2_OpenGL:InstancingTest.Instances32Divisor3/ES2_OpenGL:InstancingTest.Instances34Divisor3/ES2_OpenGL:InstancingTestES3.LargeDivisor/ES3_OpenGL:InstancingTestES3.LargestDivisor/ES3_OpenGL:LineLoopTest.LineLoopUByteIndices/ES2_OpenGL:MemorySizeTest.BasicUsageTexture/ES3_OpenGL:MemorySizeTest.BasicUsageRenderbuffer/ES2_OpenGL:MemorySizeTest.BasicUsageRenderbuffer/ES3_OpenGL:MipmapTest.GenerateMipmapFromInitDataThenRender/ES3_OpenGL:MipmapTest.MipMapGenerationD3D9Bug/ES2_OpenGL:MipmapTest.TextureCubeGeneralLevelZero/ES3_OpenGL:MipmapTest.TextureCubeRenderToLevelZero/ES2_OpenGL:MipmapTestES3.GenerateMipmapBaseLevelOutOfRangeImmutableTexture/ES3_OpenGL:MultiDrawTest.RequestExtension/ES2_OpenGL:MultiDrawTest.RequestExtension/DrawID_ES3_OpenGL:MultiDrawTest.RequestExtension/Instanced_DrawID_ES3_OpenGL:MultiDrawTest.CanCompile/Instanced_ES3_OpenGL:MultiDrawTest.CanCompile/Instanced_DrawID_ES3_OpenGL:MultiDrawTest.MultiDrawArrays/Instanced_ES2_OpenGL:MultiDrawTest.MultiDrawArrays/Instanced_ES3_OpenGL:MultiDrawTest.MultiDrawArrays/Instanced_DrawID_ES3_OpenGL:MultiDrawTest.MultiDrawElements/Instanced_DrawID_ES2_OpenGL:MultiDrawTest.MultiDrawElements/DrawID_ES3_OpenGL:EXTMultisampleCompatibilityTest.DrawAlphaOneAndResolve/ES2_OpenGL:MultiviewRenderDualViewTest.DrawRangeElements/ES3_OpenGL_vertex_shader_multiview2_layered:MultiviewRenderTest.DrawArraysFourViews/ES3_OpenGL_vertex_shader_multiview2_layered:MultiviewRenderTest.DrawArraysInstanced/ES3_OpenGL_vertex_shader_multiview2_layered:MultiviewRenderTest.AttribDivisor/ES3_OpenGL_vertex_shader_multiview2_layered:MultiviewRenderTest.ProgramRelinkUpdatesAttribDivisor/ES3_OpenGL_vertex_shader_multiview2_layered:MultiviewOcclusionQueryTest.OcclusionQueryOnlyLeftVisible/ES3_OpenGL_vertex_shader_multiview_layered:MultiviewProgramGenerationTest.SimpleProgram/ES3_OpenGL_vertex_shader_multiview:MultiviewProgramGenerationTest.UseViewIDInFragmentShader/ES3_OpenGL_vertex_shader_multiview:MultiviewRenderPrimitiveTest.Points/ES3_OpenGL_vertex_shader_multiview_layered:MultiviewRenderPrimitiveTest.TriangleFan/ES3_OpenGL_vertex_shader_multiview_layered:MultiviewLayeredRenderTest.RenderToSubrangeOfLayers/ES3_OpenGL_vertex_shader_multiview_layered:PackUnpackTest.PackUnpackHalfNormal/ES3_OpenGL:PackUnpackTest.PackUnpackSnormSubnormal/ES3_OpenGL:PackUnpackTest.PackUnpackSnormOverflow/ES3_OpenGL:CHROMIUMPathRenderingTest.TestPathParameter/ES3_OpenGL:CHROMIUMPathRenderingTest.TestPathObjectState/ES2_OpenGL:CHROMIUMPathRenderingDrawTest.TestPathRenderingThenFunctions/ES3_OpenGL:CHROMIUMPathRenderingDrawTest.TestPathRenderingInstanced/ES3_OpenGL:CHROMIUMPathRenderingWithTexturingTest.TestBindFragmentInputLocation/ES2_OpenGL:CHROMIUMPathRenderingWithTexturingTest.TestProgramPathFragmentInputGenCHROMIUM_EYE/ES2_OpenGL:CHROMIUMPathRenderingWithTexturingTest.BindFragmentInputArray/ES3_OpenGL:PBOExtensionTest.PBOWithOtherTarget/ES3_OpenGL:ProvokingVertexTest.FlatTriWithTransformFeedback/ES3_OpenGL:OcclusionQueriesTest.Errors/ES3_OpenGL:OcclusionQueriesTest.MultiContext/ES3_OpenGL:ParallelShaderCompileTest.Basic/ES2_OpenGL:ParallelShaderCompileTest.LinkAndDrawManyPrograms/ES2_OpenGL:ProgramBinaryTest.SaveAndLoadBinary/ES3_OpenGL:ReadPixelsTest.OutOfBounds/ES2_OpenGL:ReadPixelsPBOTest.Basic/ES3_OpenGL:ReadPixelsPBOTest.PBOTooSmall/ES3_OpenGL:ReadPixelsPBOTest.ExistingDataPreserved/ES3_OpenGL:ReadPixelsTextureTest.BasicAttachment2DArray/ES3_OpenGL:ReadPixelsTextureTest.LayerAttachment2DArray/ES3_OpenGL:ReadPixelsTextureTest.BasicAttachment2DArrayPBO/ES3_OpenGL:ReadPixelsTextureTest.LayerAttachment2DArrayPBO/ES3_OpenGL:RendererTest.SimpleOperation/ES3_OpenGL:RendererTest.SimpleOperation/ES2_Null:RendererTest.SimpleOperation/ES3_Null:RobustBufferAccessBehaviorTest.D3D11StateSynchronizationOrderBug/ES3_OpenGL:RobustBufferAccessBehaviorTest.NoBufferData/ES2_OpenGL:RobustBufferAccessBehaviorTest.NoBufferData/ES3_OpenGL:RobustBufferAccessBehaviorTest.InterleavedAttributes/ES3_OpenGL:RobustBufferAccessBehaviorTest.EmptyBuffer/ES2_OpenGL:RobustBufferAccessBehaviorTest.DynamicBuffer/ES3_OpenGL:RobustClientMemoryTest.ReadPixels/ES2_OpenGL:RobustResourceInitTest.BufferDataZeroSize/ES3_OpenGL:RobustResourceInitTest.ReadingPartiallyInitializedTexture/ES2_OpenGL:RobustResourceInitTest.UninitializedPartsOfCopied2DTexturesAreBlack/ES2_OpenGL:RobustResourceInitTest.ReadingOutOfBoundsCopiedTexture/ES2_OpenGL:RobustResourceInitTest.Texture/ES2_OpenGL:RobustResourceInitTest.Renderbuffer/ES3_OpenGL:RobustResourceInitTest.MaskedDepthClear/ES2_OpenGL:RobustResourceInitTest.CopyTexSubImage2D/ES2_OpenGL:RobustResourceInitTest.ClearWithScissor/ES3_OpenGL:RobustResourceInitTest.SurfaceInitialized/ES2_OpenGL:RobustResourceInitTest.SurfaceInitializedAfterSwap/ES3_OpenGL:RobustResourceInitTestES3.CopyTexSubImage3DTextureWronglyInitialized/ES3_OpenGL:RobustResourceInitTestES3.TextureInit_IntRGB32/ES3_OpenGL:RobustResourceInitTestES3.BlitFramebufferOutOfBounds/ES3_OpenGL:RobustResourceInitTestES3.CompressedSubImage/ES3_OpenGL:SamplersTest.InvalidUnderTextureSamplerMaxAnisotropyExt/ES3_OpenGL:SamplersTest.InvalidOverTextureSamplerMaxAnisotropyExt/ES3_OpenGL:SemaphoreTest.SemaphoreShouldBeSemaphore/ES2_OpenGL:SemaphoreTest.SemaphoreShouldBeSemaphore/ES3_OpenGL:SimpleOperationTest.CullFaceFrontEnabledState/ES3_OpenGL:SimpleOperationTest.CompileVertexShader/ES3_OpenGL:SimpleOperationTest.ScissorTest/ES2_OpenGL:SimpleOperationTest.LinkProgramShadersNoInputs/ES2_OpenGL:SimpleOperationTest.LinkProgramShadersNoInputs/ES3_OpenGL:SimpleOperationTest.LinkProgramWithUniforms/ES2_OpenGL:SimpleOperationTest.LinkProgramWithUniforms/ES3_OpenGL:SimpleOperationTest.BufferDataWithData/ES3_OpenGL:SimpleOperationTest.BufferDataWithNoData/ES2_OpenGL:SimpleOperationTest.BufferSubData/ES3_OpenGL:SimpleOperationTest.DrawQuadTwice/ES3_OpenGL:SimpleOperationTest.DrawQuadWithFragmentUniform/ES3_OpenGL:SimpleOperationTest.DrawQuadWithVertexUniform/ES2_OpenGL:SimpleOperationTest.CreateTexture2DNoData/ES2_OpenGL:SimpleOperationTest.CreateTexture2DNoData/ES3_OpenGL:SimpleOperationTest.CreateTextureCubeWithData/ES2_OpenGL:SimpleOperationTest.CreateTextureCubeWithData/ES3_OpenGL:SimpleOperationTest.LinkProgramWithTexture/ES3_OpenGL:SimpleOperationTest.DrawWith2DTexture/ES3_OpenGL:SimpleOperationTest.DrawElementsLineLoopUsingUByteClientSideMemory/ES2_OpenGL:SimpleOperationTest.RenderToTexture/ES3_OpenGL:SimpleOperationTest.RenderbufferAttachment/ES2_OpenGL:SimpleOperationTest.RenderbufferAttachment/ES3_OpenGL:SixteenBppTextureTest.RGBA5551Validation/ES2_OpenGL:SixteenBppTextureTestES3.RGB565UploadRGB8/ES3_OpenGL:SixteenBppTextureTestES3.RGB565FramebufferReadback/ES3_OpenGL:SRGBTextureTest.SRGBValidation/ES2_OpenGL:SRGBTextureTest.SRGBDecodeExtensionAvailability/ES2_OpenGL:SRGBTextureTest.GenerateMipmaps/ES2_OpenGL:SRGBTextureTest.GenerateMipmaps/ES3_OpenGL:StateChangeTest.CopyTexImage2DSync/ES2_OpenGL:StateChangeTest.FramebufferIncompleteDepthAttachment/ES2_OpenGL:StateChangeTest.FramebufferIncompleteDepthStencilAttachment/ES2_OpenGL:StateChangeTestES3.CopyTexSubImage3DSync/ES3_OpenGL:StateChangeTestES3.BlitFramebufferSync/ES3_OpenGL:StateChangeTestES3.VertexArrayObjectAndDisabledAttributes/ES3_OpenGL:StateChangeRenderTest.GenerateMipmap/ES2_OpenGL:StateChangeRenderTest.DepthRangeUpdates/ES2_OpenGL:LineLoopStateChangeTest.DrawElementsThenDrawArrays/ES2_OpenGL:LineLoopStateChangeTest.DrawArraysThenDrawElements/ES2_OpenGL:SimpleStateChangeTest.RedefineBufferInUse/ES2_OpenGL:SimpleStateChangeTest.ChangeTextureFilterModeBetweenTwoDraws/ES2_OpenGL:SimpleStateChangeTest.DeleteFramebufferInUse/ES2_OpenGL:SimpleStateChangeTest.DynamicAllocationOfMemoryForTextures/ES2_OpenGL:SimpleStateChangeTest.EnableAndDisableCullFace/ES2_OpenGL:SimpleStateChangeTest.UniformUpdateTest/ES2_OpenGL:SimpleStateChangeTest.ReleaseShaderInUseThatReadsFromUniforms/ES2_OpenGL:SimpleStateChangeTest.DeleteTextureThenDraw/ES2_OpenGL:ValidationStateChangeTest.MapBufferAndDraw/ES3_OpenGL:ValidationStateChangeTest.UniformBlockNegativeAPI/ES3_OpenGL:WebGL2ValidationStateChangeTest.DrawFramebufferNegativeAPI/ES3_OpenGL:SwizzleTest.RGBA32F_2D/ES3_OpenGL:SwizzleTest.RG32F_2D/ES3_OpenGL:SwizzleTest.R32F_2D/ES3_OpenGL:SwizzleTest.D32F_2D/ES3_OpenGL:SwizzleTest.D24_2D/ES3_OpenGL:SwizzleTest.LA8_2D/ES3_OpenGL:SwizzleTest.L32F_2D/ES3_OpenGL:SwizzleTest.A32F_2D/ES3_OpenGL:SyncQueriesTest.Basic/ES2_OpenGL:TextureMultisampleTest.MaxIntegerSamples/ES3_OpenGL:TextureMultisampleTest.GetTexLevelParameter/ES3_OpenGL:NegativeTextureMultisampleTest.Negtive/ES3_OpenGL:TextureRectangleTest.TexImage2D/ES3_OpenGL:TextureRectangleTest.CompressedTexImage2DDisallowed/ES3_OpenGL:TextureRectangleTest.TexParameterRestriction/ES2_OpenGL:TextureRectangleTest.FramebufferTexture2DLevel/ES2_OpenGL:TextureRectangleTest.RenderToRectangle/ES3_OpenGL:Texture2DTest.CopySubImageFloat_R_R/ES2_OpenGL:Texture2DTest.CopySubImageFloat_RGB_RG/ES2_OpenGL:TextureCubeTest.CubeMapBug/ES2_OpenGL:TextureCubeTest.CubeMapDraw/ES2_OpenGL:TextureCubeTest.CubeMapFBO/ES2_OpenGL:TextureCubeTest.CubeMapFBOScissoredClear/ES2_OpenGL:Sampler2DAsFunctionParameterTest.Sampler2DAsFunctionParameter/ES2_OpenGL:Texture2DTestWithDrawScale.MipmapsTwice/ES2_OpenGL:Texture2DTestES3.TextureImplPropogatesDirtyBits/ES3_OpenGL:Texture2DTestES3.FramebufferTextureChangingBaselevel/ES3_OpenGL:Texture2DTestES3.TextureCompletenessChangesWithMaxLevel/ES3_OpenGL:Texture2DTestES3.UnpackSkipImages2D/ES3_OpenGL:Texture2DTestES3.DepthTexturesWithMipmaps/ES3_OpenGL:Texture2DTestES3.SingleTextureMultipleSamplers/ES3_OpenGL:Texture2DTestES3.NegativeTextureBaseLevelAndMaxLevel/ES3_OpenGL:Texture3DTestES3.DrawWithLevelsOutsideRangeUndefined/ES3_OpenGL:Texture2DArrayTestES3.RedefineInittableArray/ES3_OpenGL:ShadowSamplerPlusSampler3DTestES3.ShadowSamplerPlusSampler3DDraw/ES3_OpenGL:SamplerInStructArrayAsFunctionParameterTest.SamplerInStructArrayAsFunctionParameter/ES2_OpenGL:TextureBorderClampTest.TextureBorderClampFunctional/ES2_OpenGL:TextureBorderClampTest.TextureBorderClampValidation/ES2_OpenGL:TextureBorderClampTestES3.TextureBorderClampES3Functional2/ES3_OpenGL:TextureBorderClampIntegerTestES3.TextureBorderClampInteger/ES3_OpenGL:TextureBorderClampIntegerTestES3.TextureBorderClampIntegerUnsigned/ES3_OpenGL:TextureBorderClampIntegerTestES3.TextureBorderClampIntegerUnsigned2/ES3_OpenGL:TextureLimitsTest.MaxActiveFragmentTextures/ES2_OpenGL:TextureLimitsTest.TextureTypeConflict/ES2_OpenGL:Texture2DNorm16TestES3.TextureNorm16Test/ES3_OpenGL:Texture2DIntegerTestES3.IntegerTextureNonZeroBaseLevel/ES3_OpenGL:TimerQueriesTest.TimeElapsed/ES3_OpenGL:TimerQueriesTest.Timestamp/ES3_OpenGL:TransformFeedbackTest.BufferRebinding/ES3_OpenGL:TransformFeedbackTest.VertexOnly/ES3_OpenGL:TransformFeedbackTest.CaptureAndCopy/ES3_OpenGL:UniformBufferTest.UniformBufferRange/ES3_OpenGL:UniformBufferTest.UniformBufferBindings/ES3_OpenGL:UniformBufferTest.UniformBufferManyUpdates/ES3_OpenGL:UniformBufferTest.UniformBlockReservedOpenGLName/ES3_OpenGL:UniformBufferTest.Std140UniformBlockInstanceWithNestedStructsContainingVec3s/ES3_OpenGL:SimpleUniformTest.FloatUniformStateQuery/ES2_OpenGL:SimpleUniformTest.FloatVec2UniformStateQuery/ES2_OpenGL:SimpleUniformTest.FloatVec2UniformStateQuery/ES3_OpenGL:SimpleUniformTest.FloatArrayUniformStateQuery/ES2_OpenGL:SimpleUniformTest.ArrayOfMat3UniformStateQuery/ES2_OpenGL:UniformTest.GetUniformNoCurrentProgram/ES2_OpenGL:UniformTest.Sampler/ES2_OpenGL:UniformTest.UniformWithReservedOpenGLName/ES2_OpenGL:UniformTestES3.TransposedMatrixArrayUniformStateQuery/ES3_OpenGL:UniformTestES3.MatrixUniformUpload/ES3_OpenGL:UnpackAlignmentTest.Alignment1RGBUByte/ES2_OpenGL:UnpackAlignmentTest.Alignment1RGBUByte/ES3_OpenGL:UnpackAlignmentTest.Alignment1RGBAUShort5551/ES2_OpenGL:UnpackAlignmentTest.Alignment2RGBAUByte/ES3_OpenGL:UnpackAlignmentTest.Alignment2AUByte/ES2_OpenGL:UnpackAlignmentTest.Alignment4RGBAUByte/ES2_OpenGL:UnpackAlignmentTest.Alignment4RGBUByte/ES2_OpenGL:UnpackAlignmentTest.Alignment4RGBUByte/ES3_OpenGL:UnpackAlignmentTest.Alignment4RGBAUShort5551/ES2_OpenGL:UnpackAlignmentTest.Alignment4RGBAUShort5551/ES3_OpenGL:UnpackAlignmentTest.Alignment4RGBAUShort565/ES2_OpenGL:UnpackAlignmentTest.Alignment4RGBAUShort565/ES3_OpenGL:UnpackAlignmentTest.Alignment4LAUByte/ES3_OpenGL:UnpackAlignmentTest.Alignment4AUByte/ES2_OpenGL:UnpackAlignmentTest.Alignment4AUByte/ES3_OpenGL:UnpackAlignmentTest.Alignment8RGBUByte/ES3_OpenGL:UnpackAlignmentTest.Alignment8RGBAUShort5551/ES2_OpenGL:UnpackAlignmentTest.Alignment8AUByte/ES3_OpenGL:UnpackRowLengthTest.RowLength128/ES2_OpenGL:UnpackRowLengthTest.RowLength128/ES3_OpenGL:VertexAttributeTest.UnsignedByteUnnormalized/ES3_OpenGL:VertexAttributeTest.UnsignedByteNormalized/ES2_OpenGL:VertexAttributeTest.ByteUnnormalized/ES2_OpenGL:VertexAttributeTest.ByteUnnormalized/ES3_OpenGL:VertexAttributeTest.ByteNormalized/ES3_OpenGL:VertexAttributeTest.UnsignedShortUnnormalized/ES2_OpenGL:VertexAttributeTest.UnsignedShortNormalized/ES3_OpenGL:VertexAttributeTest.ShortNormalized/ES2_OpenGL:VertexAttributeTest.ShortNormalized/ES3_OpenGL:VertexAttributeTest.NegativeUsingDifferentFormatAndSameClientMemoryPointer/ES3_OpenGL:VertexAttributeTest.MixedUsingBufferAndClientMemoryPointer/ES3_OpenGL:VertexAttributeTest.DisabledAttribArrays/ES3_OpenGL:VertexAttributeTest.DisabledAttribUpdates/ES3_OpenGL:VertexAttributeTestES3.IntNormalized/ES3_OpenGL:VertexAttributeTestES3.EnabledButInactiveAttributes/ES3_OpenGL:VertexAttributeOORTest.ANGLEDrawElementsBufferTooSmall/ES2_OpenGL:VertexAttributeOORTest.ANGLEDrawArraysOutOfBoundsCases/ES2_OpenGL:WebGLCompatibilityTest.DepthStencilBindingPoint/ES3_OpenGL:WebGLCompatibilityTest.EnableExtensionValidation/ES2_OpenGL:WebGLCompatibilityTest.EnableExtensionValidation/ES3_OpenGL:WebGLCompatibilityTest.EnableExtensionUintIndices/ES2_OpenGL:WebGLCompatibilityTest.EnableExtensionStandardDerivitives/ES2_OpenGL:WebGLCompatibilityTest.EnableExtensionStandardDerivitives/ES3_OpenGL:WebGLCompatibilityTest.EnableExtensionFragDepth/ES2_OpenGL:WebGLCompatibilityTest.ExtensionCompilerSpec/ES3_OpenGL:WebGLCompatibilityTest.EnablePixelBufferObjectExtensions/ES2_OpenGL:WebGLCompatibilityTest.EnableMapBufferExtensions/ES2_OpenGL:WebGLCompatibilityTest.EnableMapBufferExtensions/ES3_OpenGL:WebGLCompatibilityTest.EnableBlendMinMaxExtension/ES3_OpenGL:WebGLCompatibilityTest.EnableQueryExtensions/ES3_OpenGL:WebGLCompatibilityTest.EnableFramebufferMultisampleExtension/ES2_OpenGL:WebGLCompatibilityTest.EnableFramebufferMultisampleExtension/ES3_OpenGL:WebGLCompatibilityTest.EnableInstancedArraysExtensionANGLE/ES3_OpenGL:WebGLCompatibilityTest.EnableInstancedArraysExtensionEXT/ES2_OpenGL:WebGLCompatibilityTest.EnableInstancedArraysExtensionEXT/ES3_OpenGL:WebGLCompatibilityTest.EnablePackReverseRowOrderExtension/ES3_OpenGL:WebGLCompatibilityTest.EnablePackPackSubImageExtension/ES3_OpenGL:WebGLCompatibilityTest.EnableFramebufferBlitExtension/ES3_OpenGL:WebGLCompatibilityTest.FramebufferAttachmentSizeMismatch/ES3_OpenGL:WebGLCompatibilityTest.ForbidsClientSideArrayBuffer/ES3_OpenGL:WebGLCompatibilityTest.StencilTestEnabledDisallowsDifferentStencilMaskAndRef/ES2_OpenGL:WebGLCompatibilityTest.StencilTestDisabledAllowsDifferentStencilMaskAndRef/ES3_OpenGL:WebGLCompatibilityTest.MaxStride/ES3_OpenGL:WebGLCompatibilityTest.DrawElementsBufferOutOfBoundsInIndexBuffer/ES3_OpenGL:WebGLCompatibilityTest.DepthRange/ES2_OpenGL:WebGLCompatibilityTest.DepthRange/ES3_OpenGL:WebGLCompatibilityTest.NPOT/ES2_OpenGL:WebGLCompatibilityTest.NPOT/ES3_OpenGL:WebGLCompatibilityTest.DefaultPosition/ES3_OpenGL:WebGLCompatibilityTest.MaxDrawBuffersAttachmentPoints/ES2_OpenGL:WebGLCompatibilityTest.DrawElementsOffsetRestriction/ES3_OpenGL:WebGLCompatibilityTest.VertexAttribPointerOffsetRestriction/ES2_OpenGL:WebGLCompatibilityTest.TextureCopyingFeedbackLoops/ES3_OpenGL:WebGLCompatibilityTest.GlobalNamesConflict/ES2_OpenGL:WebGLCompatibilityTest.CompressedTextureS3TC/ES2_OpenGL:WebGLCompatibilityTest.L32FTextures/ES2_OpenGL:WebGLCompatibilityTest.LA32FTextures/ES2_OpenGL:WebGLCompatibilityTest.R32FTextures/ES3_OpenGL:WebGLCompatibilityTest.FloatBlend/ES3_OpenGL:WebGLCompatibilityTest.R16FTextures/ES2_OpenGL:WebGLCompatibilityTest.SizedRGBA32FFormats/ES2_OpenGL:WebGLCompatibilityTest.SizedRGBA32FFormats/ES3_OpenGL:WebGLCompatibilityTest.DepthStencilAttachment/ES2_OpenGL:WebGLCompatibilityTest.DepthStencilAttachment/ES3_OpenGL:WebGLCompatibilityTest.DrawBuffers/ES2_OpenGL:WebGLCompatibilityTest.EnableTextureFormatExtensions/ES2_OpenGL:WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT1SRGBA/ES2_OpenGL:WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT3SRGBA/ES3_OpenGL:WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT5SRGBA/ES3_OpenGL:WebGL2CompatibilityTest.ClearBufferTypeCompatibity/ES3_OpenGL:WebGL2CompatibilityTest.VertexShaderAttributeTypeMismatch/ES3_OpenGL:WebGL2CompatibilityTest.BindAttribLocationLimitation/ES3_OpenGL:WebGL2CompatibilityTest.TransformFeedbackDoubleBinding/ES3_OpenGL:WebGL2CompatibilityTest.UniformVariablesReturnTypes/ES3_OpenGL:WebGLFramebufferTest.TestFramebufferRequiredCombinations/ES2_OpenGL:WebGLReadOutsideFramebufferTest.CopyTexImage2D/ES3_OpenGL:EGLContextSharingTest.BindTextureAfterShareContextFree/ES2_OpenGL:EGLContextSharingTest.DisplayShareGroupObjectSharing/ES2_OpenGL:EGLDebugTest.ExtensionAlwaysAvailable/ES2_OpenGL:EGLDebugTest.DefaultParameters/ES3_OpenGL:EGLDebugTest.SetMessageControl/ES3_OpenGL:EGLDebugTest.SetLabel/ES2_OpenGL:EGLQueryContextTest.GetRenderBufferNoSurface/ES3_OpenGL_NoFixture:EGLQueryContextTest.NotInitialized/ES2_OpenGL_NoFixture:EGLQueryContextTest.BadContext/ES2_OpenGL_NoFixture:EGLRecordableTest.ExtensionAlwaysAvailable/ES2_OpenGL:EGLSanityCheckTest.IsRunningOnANGLE/ES2_Default_NoFixture:EGLSurfacelessContextTest.MakeCurrentSurfaceless/ES2_OpenGL_NoFixture:EGLSurfacelessContextTest.DefaultScissorAndViewport/ES2_OpenGL_NoFixture:EGLSurfaceTest.CreateWithEGLConfig5650Support/ES3_OpenGL_NoFixture:EGLSurfaceTest.CreateWithEGLConfig4444Support/ES2_OpenGL_NoFixture:EGLSurfaceTest.CreateWithEGLConfig5551Support/ES3_OpenGL_NoFixture:EGLSurfaceTest.CreateWithEGLConfig8880Support/ES2_OpenGL_NoFixture:EGLSyncTest.BasicOperations/ES2_OpenGL:GPUTestConfigTest.GPUTestConfigConditions/ES2_OpenGL:GPUTestConfigTest.GPUTestConfigConditions/ES3_OpenGL:GPUTestConfigTest.GPUTestConfigConditions_D3D11/ES2_OpenGL:GPUTestConfigTest.GPUTestConfigConditions_GLDesktop/ES3_OpenGL:IOSurfaceClientBufferTest.NegativeValidationBadAttributes/ES3_OpenGL [==========] Running 626 tests from 151 test suites. [----------] Global test environment set-up. [----------] 1 test from AtomicCounterBufferTest [ RUN ] AtomicCounterBufferTest.AtomicCounterBufferBindings/ES3_OpenGL [ OK ] AtomicCounterBufferTest.AtomicCounterBufferBindings/ES3_OpenGL (689 ms) [----------] 1 test from AtomicCounterBufferTest (689 ms total) [----------] 1 test from AttributeLayoutNonIndexed [ RUN ] AttributeLayoutNonIndexed.Test/ES2_OpenGL [ OK ] AttributeLayoutNonIndexed.Test/ES2_OpenGL (90 ms) [----------] 1 test from AttributeLayoutNonIndexed (90 ms total) [----------] 1 test from AttributeLayoutMemoryIndexed [ RUN ] AttributeLayoutMemoryIndexed.Test/ES2_OpenGL [ OK ] AttributeLayoutMemoryIndexed.Test/ES2_OpenGL (56 ms) [----------] 1 test from AttributeLayoutMemoryIndexed (56 ms total) [----------] 2 tests from BindGeneratesResourceTest [ RUN ] BindGeneratesResourceTest.ExtensionStringExposed/ES3_OpenGL [ OK ] BindGeneratesResourceTest.ExtensionStringExposed/ES3_OpenGL (35 ms) [ RUN ] BindGeneratesResourceTest.QueryValidation/ES3_OpenGL [ OK ] BindGeneratesResourceTest.QueryValidation/ES3_OpenGL (32 ms) [----------] 2 tests from BindGeneratesResourceTest (67 ms total) [----------] 1 test from BindUniformLocationTest [ RUN ] BindUniformLocationTest.Basic/ES2_OpenGL [ OK ] BindUniformLocationTest.Basic/ES2_OpenGL (42 ms) [----------] 1 test from BindUniformLocationTest (43 ms total) [----------] 1 test from EXTBlendFuncExtendedDrawTest [ RUN ] EXTBlendFuncExtendedDrawTest.FragData/ES2_OpenGL [ OK ] EXTBlendFuncExtendedDrawTest.FragData/ES2_OpenGL (44 ms) [----------] 1 test from EXTBlendFuncExtendedDrawTest (44 ms total) [----------] 1 test from EXTBlendFuncExtendedTestES3 [ RUN ] EXTBlendFuncExtendedTestES3.FragmentOutputLocationConflict/ES3_OpenGL [ OK ] EXTBlendFuncExtendedTestES3.FragmentOutputLocationConflict/ES3_OpenGL (43 ms) [----------] 1 test from EXTBlendFuncExtendedTestES3 (43 ms total) [----------] 2 tests from BlendMinMaxTest [ RUN ] BlendMinMaxTest.RGBA16F/ES2_OpenGL [ OK ] BlendMinMaxTest.RGBA16F/ES2_OpenGL (57 ms) [ RUN ] BlendMinMaxTest.RGBA16F/ES3_OpenGL [ OK ] BlendMinMaxTest.RGBA16F/ES3_OpenGL (52 ms) [----------] 2 tests from BlendMinMaxTest (109 ms total) [----------] 16 tests from BlitFramebufferANGLETest [ RUN ] BlitFramebufferANGLETest.ReverseColorBlit/ES2_OpenGL [ OK ] BlitFramebufferANGLETest.ReverseColorBlit/ES2_OpenGL (44 ms) [ RUN ] BlitFramebufferANGLETest.ReverseScissoredBlit/ES2_OpenGL [ OK ] BlitFramebufferANGLETest.ReverseScissoredBlit/ES2_OpenGL (49 ms) [ RUN ] BlitFramebufferANGLETest.BlitWithDepthUserToDefault/ES2_OpenGL [ OK ] BlitFramebufferANGLETest.BlitWithDepthUserToDefault/ES2_OpenGL (41 ms) [ RUN ] BlitFramebufferANGLETest.BlitWithDepthUserToDefault/ES3_OpenGL [ OK ] BlitFramebufferANGLETest.BlitWithDepthUserToDefault/ES3_OpenGL (43 ms) [ RUN ] BlitFramebufferANGLETest.BlitWithDepthDefaultToUser/ES2_OpenGL [ OK ] BlitFramebufferANGLETest.BlitWithDepthDefaultToUser/ES2_OpenGL (44 ms) [ RUN ] BlitFramebufferANGLETest.BlitSameBufferOriginal/ES2_OpenGL [ OK ] BlitFramebufferANGLETest.BlitSameBufferOriginal/ES2_OpenGL (40 ms) [ RUN ] BlitFramebufferANGLETest.BlitSameBufferUser/ES3_OpenGL [ OK ] BlitFramebufferANGLETest.BlitSameBufferUser/ES3_OpenGL (40 ms) [ RUN ] BlitFramebufferANGLETest.BlitWithMissingAttachments/ES3_OpenGL [ OK ] BlitFramebufferANGLETest.BlitWithMissingAttachments/ES3_OpenGL (41 ms) [ RUN ] BlitFramebufferANGLETest.BlitStencil/ES2_OpenGL [ OK ] BlitFramebufferANGLETest.BlitStencil/ES2_OpenGL (48 ms) [ RUN ] BlitFramebufferANGLETest.BlitStencil/ES3_OpenGL [ OK ] BlitFramebufferANGLETest.BlitStencil/ES3_OpenGL (47 ms) [ RUN ] BlitFramebufferANGLETest.BlitMRT/ES2_OpenGL [ OK ] BlitFramebufferANGLETest.BlitMRT/ES2_OpenGL (41 ms) [ RUN ] BlitFramebufferANGLETest.MultisampledRGBAToRGBA/ES2_OpenGL [ OK ] BlitFramebufferANGLETest.MultisampledRGBAToRGBA/ES2_OpenGL (39 ms) [ RUN ] BlitFramebufferANGLETest.MultisampledRGBAToRGBA/ES3_OpenGL [ OK ] BlitFramebufferANGLETest.MultisampledRGBAToRGBA/ES3_OpenGL (35 ms) [ RUN ] BlitFramebufferANGLETest.MultisampledRGBAToBGRA/ES2_OpenGL [ OK ] BlitFramebufferANGLETest.MultisampledRGBAToBGRA/ES2_OpenGL (38 ms) [ RUN ] BlitFramebufferANGLETest.MultisampledBGRAToRGBA/ES2_OpenGL [ OK ] BlitFramebufferANGLETest.MultisampledBGRAToRGBA/ES2_OpenGL (34 ms) [ RUN ] BlitFramebufferANGLETest.ErrorFlipping/ES3_OpenGL [ OK ] BlitFramebufferANGLETest.ErrorFlipping/ES3_OpenGL (46 ms) [----------] 16 tests from BlitFramebufferANGLETest (672 ms total) [----------] 2 tests from BPTCCompressedTextureTest [ RUN ] BPTCCompressedTextureTest.CompressedTexImageBC7/ES3_OpenGL Test skipped: !IsGLExtensionEnabled("GL_EXT_texture_compression_bptc"). [ OK ] BPTCCompressedTextureTest.CompressedTexImageBC7/ES3_OpenGL (33 ms) [ RUN ] BPTCCompressedTextureTest.CompressedTexSubImageValidation/ES2_OpenGL Test skipped: !IsGLExtensionEnabled("GL_EXT_texture_compression_bptc"). [ OK ] BPTCCompressedTextureTest.CompressedTexSubImageValidation/ES2_OpenGL (33 ms) [----------] 2 tests from BPTCCompressedTextureTest (66 ms total) [----------] 3 tests from BufferDataTest [ RUN ] BufferDataTest.NULLData/ES2_OpenGL [ OK ] BufferDataTest.NULLData/ES2_OpenGL (149 ms) [ RUN ] BufferDataTest.NULLResolvedData/ES2_OpenGL [ OK ] BufferDataTest.NULLResolvedData/ES2_OpenGL (40 ms) [ RUN ] BufferDataTest.ExtensionDependency/ES2_OpenGL [ OK ] BufferDataTest.ExtensionDependency/ES2_OpenGL (37 ms) [----------] 3 tests from BufferDataTest (226 ms total) [----------] 1 test from BufferDataTestES3 [ RUN ] BufferDataTestES3.BufferResizing/ES3_OpenGL [ OK ] BufferDataTestES3.BufferResizing/ES3_OpenGL (43 ms) [----------] 1 test from BufferDataTestES3 (43 ms total) [----------] 1 test from BuiltinVariableVertexIdTest [ RUN ] BuiltinVariableVertexIdTest.Lines/ES3_OpenGL [ OK ] BuiltinVariableVertexIdTest.Lines/ES3_OpenGL (53 ms) [----------] 1 test from BuiltinVariableVertexIdTest (53 ms total) [----------] 7 tests from ClearTest [ RUN ] ClearTest.EmptyScissor/ES3_OpenGL Test skipped: IsOSX(). [ OK ] ClearTest.EmptyScissor/ES3_OpenGL (30 ms) [ RUN ] ClearTest.RGBA8Framebuffer/ES3_OpenGL [ OK ] ClearTest.RGBA8Framebuffer/ES3_OpenGL (50 ms) [ RUN ] ClearTest.RGB8WithMaskFramebuffer/ES2_OpenGL [ OK ] ClearTest.RGB8WithMaskFramebuffer/ES2_OpenGL (34 ms) [ RUN ] ClearTest.ClearIssue/ES2_OpenGL [ OK ] ClearTest.ClearIssue/ES2_OpenGL (41 ms) [ RUN ] ClearTest.ClearIssue/ES3_OpenGL [ OK ] ClearTest.ClearIssue/ES3_OpenGL (49 ms) [ RUN ] ClearTest.DepthRangefIsClamped/ES2_OpenGL [ OK ] ClearTest.DepthRangefIsClamped/ES2_OpenGL (34 ms) [ RUN ] ClearTest.Stencil8Scissored/ES3_OpenGL Test skipped: IsNVIDIA() || IsAndroid() || IsFuchsia(). [ OK ] ClearTest.Stencil8Scissored/ES3_OpenGL (30 ms) [----------] 7 tests from ClearTest (269 ms total) [----------] 1 test from ClearTestES3 [ RUN ] ClearTestES3.MixedSRGBClear/ES3_OpenGL [ OK ] ClearTestES3.MixedSRGBClear/ES3_OpenGL (35 ms) [----------] 1 test from ClearTestES3 (35 ms total) [----------] 26 tests from MaskedScissoredClearTest [ RUN ] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_s [ OK ] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_s (39 ms) [ RUN ] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_s [ OK ] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_s (49 ms) [ RUN ] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_d [ OK ] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_d (43 ms) [ RUN ] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_ds [ OK ] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_ds (44 ms) [ RUN ] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_d_mask_d [ OK ] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_d_mask_d (48 ms) [ RUN ] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cs [ OK ] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cs (45 ms) [ RUN ] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cds [ OK ] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cds (44 ms) [ RUN ] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cds_mask_s [ OK ] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cds_mask_s (50 ms) [ RUN ] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cd_mask_d [ OK ] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cd_mask_d (41 ms) [ RUN ] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cds_mask_d [ OK ] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cds_mask_d (48 ms) [ RUN ] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cds_mask_ds [ OK ] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cds_mask_ds (54 ms) [ RUN ] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cs_mask_c [ OK ] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cs_mask_c (42 ms) [ RUN ] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds_mask_c [ OK ] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds_mask_c (47 ms) [ RUN ] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cds_mask_cs [ OK ] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cds_mask_cs (46 ms) [ RUN ] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cd_mask_cd [ OK ] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cd_mask_cd (48 ms) [ RUN ] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds_mask_cd [ OK ] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds_mask_cd (47 ms) [ RUN ] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_ds_mask_s [ OK ] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_ds_mask_s (47 ms) [ RUN ] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_ds_mask_s [ OK ] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_ds_mask_s (46 ms) [ RUN ] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_ds_mask_ds [ OK ] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_ds_mask_ds (42 ms) [ RUN ] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cs [ OK ] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cs (45 ms) [ RUN ] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cd [ OK ] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cd (44 ms) [ RUN ] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cd_mask_d [ OK ] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cd_mask_d (48 ms) [ RUN ] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds_mask_d [ OK ] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds_mask_d (46 ms) [ RUN ] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cs_mask_c [ OK ] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cs_mask_c (42 ms) [ RUN ] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds_mask_cs [ OK ] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds_mask_cs (47 ms) [ RUN ] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cd_mask_cd [ OK ] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cd_mask_cd (40 ms) [----------] 26 tests from MaskedScissoredClearTest (1182 ms total) [----------] 1 test from ClientArraysTest [ RUN ] ClientArraysTest.QueryValidation/ES2_OpenGL [ OK ] ClientArraysTest.QueryValidation/ES2_OpenGL (42 ms) [----------] 1 test from ClientArraysTest (43 ms total) [----------] 1 test from ColorMaskTest [ RUN ] ColorMaskTest.AMDZeroColorMaskBug/ES2_OpenGL [ OK ] ColorMaskTest.AMDZeroColorMaskBug/ES2_OpenGL (36 ms) [----------] 1 test from ColorMaskTest (36 ms total) [----------] 4 tests from CopyCompressedTextureTest [ RUN ] CopyCompressedTextureTest.InternalFormat/ES2_OpenGL Test skipped because GL_CHROMIUM_copy_compressed_texture is not available. [ OK ] CopyCompressedTextureTest.InternalFormat/ES2_OpenGL (36 ms) [ RUN ] CopyCompressedTextureTest.InternalFormat/ES3_OpenGL Test skipped because GL_CHROMIUM_copy_compressed_texture is not available. [ OK ] CopyCompressedTextureTest.InternalFormat/ES3_OpenGL (33 ms) [ RUN ] CopyCompressedTextureTest.BindingPoints/ES3_OpenGL Test skipped because GL_CHROMIUM_copy_compressed_texture is not available. [ OK ] CopyCompressedTextureTest.BindingPoints/ES3_OpenGL (46 ms) [ RUN ] CopyCompressedTextureTest.Immutable/ES3_OpenGL Test skipped because GL_CHROMIUM_copy_compressed_texture is not available. [ OK ] CopyCompressedTextureTest.Immutable/ES3_OpenGL (36 ms) [----------] 4 tests from CopyCompressedTextureTest (151 ms total) [----------] 1 test from CopyTexImageTest [ RUN ] CopyTexImageTest.CopyTexSubImageToNonCubeCompleteDestination/ES2_OpenGL [ OK ] CopyTexImageTest.CopyTexSubImageToNonCubeCompleteDestination/ES2_OpenGL (34 ms) [----------] 1 test from CopyTexImageTest (34 ms total) [----------] 2 tests from CopyTextureTest [ RUN ] CopyTextureTest.InvalidTarget/ES2_OpenGL [ OK ] CopyTextureTest.InvalidTarget/ES2_OpenGL (40 ms) [ RUN ] CopyTextureTest.DownsampleRGBA5551/ES2_OpenGL Test skipped: !IsD3D11(). [ OK ] CopyTextureTest.DownsampleRGBA5551/ES2_OpenGL (30 ms) [----------] 2 tests from CopyTextureTest (70 ms total) [----------] 65 tests from CopyTextureVariationsTest [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGBFlipYUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGBFlipYUnmultiplyAlpha (39 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGBA [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGBA (41 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToBGRAPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToBGRAPremultiplyAlphaUnmultiplyAlpha (53 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGB [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGB (40 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGBFlipY [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGBFlipY (38 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGBA [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGBA (47 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGBAPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGBAPremultiplyAlphaUnmultiplyAlpha (38 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGBAFlipY [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGBAFlipY (43 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToBGRAPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToBGRAPremultiplyAlphaUnmultiplyAlpha (49 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToBGRAFlipY [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToBGRAFlipY (43 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGB [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGB (35 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGBUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGBUnmultiplyAlpha (42 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGBFlipYUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGBFlipYUnmultiplyAlpha (43 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGBAUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGBAUnmultiplyAlpha (47 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGBAPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGBAPremultiplyAlphaUnmultiplyAlpha (39 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToBGRAUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToBGRAUnmultiplyAlpha (41 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToBGRAFlipY [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToBGRAFlipY (38 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGBPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGBPremultiplyAlphaUnmultiplyAlpha (43 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGBAFlipYUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGBAFlipYUnmultiplyAlpha (46 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGBAFlipYPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGBAFlipYPremultiplyAlpha (43 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToBGRAFlipY [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToBGRAFlipY (43 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGBFlipYPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGBFlipYPremultiplyAlpha (40 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGBFlipYPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGBFlipYPremultiplyAlphaUnmultiplyAlpha (43 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGBA [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGBA (42 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGBAUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGBAUnmultiplyAlpha (43 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGBAFlipYPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGBAFlipYPremultiplyAlphaUnmultiplyAlpha (38 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToBGRA [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToBGRA (49 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToBGRAFlipYUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToBGRAFlipYUnmultiplyAlpha (39 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGBPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGBPremultiplyAlpha (43 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToBGRAFlipYUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToBGRAFlipYUnmultiplyAlpha (42 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGBAPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGBAPremultiplyAlpha (43 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToBGRA [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToBGRA (43 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGBUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGBUnmultiplyAlpha (38 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGBPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGBPremultiplyAlpha (51 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGBFlipYUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGBFlipYUnmultiplyAlpha (39 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGBAPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGBAPremultiplyAlpha (43 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGBAFlipYUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGBAFlipYUnmultiplyAlpha (40 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGBAFlipYPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGBAFlipYPremultiplyAlpha (50 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGBAFlipYPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGBAFlipYPremultiplyAlphaUnmultiplyAlpha (43 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToBGRA [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToBGRA (42 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToBGRAPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToBGRAPremultiplyAlphaUnmultiplyAlpha (40 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGB [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGB (39 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGBPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGBPremultiplyAlphaUnmultiplyAlpha (34 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGBFlipYPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGBFlipYPremultiplyAlpha (44 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGBAFlipYUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGBAFlipYUnmultiplyAlpha (43 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGBAFlipYPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGBAFlipYPremultiplyAlphaUnmultiplyAlpha (40 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToBGRA [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToBGRA (48 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToBGRAUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToBGRAUnmultiplyAlpha (44 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToBGRAFlipYUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToBGRAFlipYUnmultiplyAlpha (40 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToBGRAFlipYPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToBGRAFlipYPremultiplyAlpha (50 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGBFlipYPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGBFlipYPremultiplyAlphaUnmultiplyAlpha (52 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToBGRAFlipYPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToBGRAFlipYPremultiplyAlpha (44 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGBUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGBUnmultiplyAlpha (44 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGBFlipY [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGBFlipY (44 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGBFlipYPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGBFlipYPremultiplyAlpha (43 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGBAFlipYPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGBAFlipYPremultiplyAlpha (44 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToBGRAUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToBGRAUnmultiplyAlpha (44 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToBGRAPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToBGRAPremultiplyAlpha (43 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToBGRAFlipY [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToBGRAFlipY (44 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToBGRAFlipYPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToBGRAFlipYPremultiplyAlpha (39 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGBFlipYUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGBFlipYUnmultiplyAlpha (44 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToBGRA [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToBGRA (44 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToBGRAUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToBGRAUnmultiplyAlpha (43 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToBGRAPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToBGRAPremultiplyAlpha (44 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToBGRAFlipYPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToBGRAFlipYPremultiplyAlpha (39 ms) [----------] 65 tests from CopyTextureVariationsTest (2785 ms total) [----------] 1 test from CopyTextureTestWebGL [ RUN ] CopyTextureTestWebGL.NPOT/ES2_OpenGL [ OK ] CopyTextureTestWebGL.NPOT/ES2_OpenGL (42 ms) [----------] 1 test from CopyTextureTestWebGL (42 ms total) [----------] 1 test from CubeMapTextureTest [ RUN ] CubeMapTextureTest.RenderToFacesConsecutively/ES3_OpenGL [ OK ] CubeMapTextureTest.RenderToFacesConsecutively/ES3_OpenGL (43 ms) [----------] 1 test from CubeMapTextureTest (43 ms total) [----------] 5 tests from DebugTest [ RUN ] DebugTest.Enabled/ES3_OpenGL [ OK ] DebugTest.Enabled/ES3_OpenGL (36 ms) [ RUN ] DebugTest.InsertMessageMultiple/ES2_OpenGL [ OK ] DebugTest.InsertMessageMultiple/ES2_OpenGL (34 ms) [ RUN ] DebugTest.DebugCallback/ES2_OpenGL [ OK ] DebugTest.DebugCallback/ES2_OpenGL (30 ms) [ RUN ] DebugTest.GetPointer/ES3_OpenGL [ OK ] DebugTest.GetPointer/ES3_OpenGL (29 ms) [ RUN ] DebugTest.ObjectPtrLabels/ES2_OpenGL Test skipped: !mDebugExtensionAvailable || getClientMajorVersion() < 3. [ OK ] DebugTest.ObjectPtrLabels/ES2_OpenGL (35 ms) [----------] 5 tests from DebugTest (164 ms total) [----------] 1 test from DepthStencilTest [ RUN ] DepthStencilTest.StencilOnlyEmulatedWithPacked/ES2_OpenGL [ OK ] DepthStencilTest.StencilOnlyEmulatedWithPacked/ES2_OpenGL (52 ms) [----------] 1 test from DepthStencilTest (53 ms total) [----------] 2 tests from DifferentStencilMasksTest [ RUN ] DifferentStencilMasksTest.DrawWithSameEffectiveMask/ES2_OpenGL [ OK ] DifferentStencilMasksTest.DrawWithSameEffectiveMask/ES2_OpenGL (34 ms) [ RUN ] DifferentStencilMasksTest.DrawWithDifferentMask/ES3_OpenGL [ OK ] DifferentStencilMasksTest.DrawWithDifferentMask/ES3_OpenGL (35 ms) [----------] 2 tests from DifferentStencilMasksTest (69 ms total) [----------] 3 tests from DrawBuffersTest [ RUN ] DrawBuffersTest.FirstAndLast/ES2_OpenGL [ OK ] DrawBuffersTest.FirstAndLast/ES2_OpenGL (55 ms) [ RUN ] DrawBuffersTest.UnwrittenOutputVariablesShouldNotCrash/ES3_OpenGL [ OK ] DrawBuffersTest.UnwrittenOutputVariablesShouldNotCrash/ES3_OpenGL (38 ms) [ RUN ] DrawBuffersTest.BroadcastGLFragColor/ES2_OpenGL [ OK ] DrawBuffersTest.BroadcastGLFragColor/ES2_OpenGL (48 ms) [----------] 3 tests from DrawBuffersTest (141 ms total) [----------] 1 test from DrawBuffersWebGL2Test [ RUN ] DrawBuffersWebGL2Test.TwoProgramsWithDifferentOutputsAndClear/ES3_OpenGL Test skipped: IsOpenGL(). [ OK ] DrawBuffersWebGL2Test.TwoProgramsWithDifferentOutputsAndClear/ES3_OpenGL (34 ms) [----------] 1 test from DrawBuffersWebGL2Test (34 ms total) [----------] 2 tests from DXT1CompressedTextureTest [ RUN ] DXT1CompressedTextureTest.CompressedTexStorage/ES2_OpenGL [ OK ] DXT1CompressedTextureTest.CompressedTexStorage/ES2_OpenGL (51 ms) [ RUN ] DXT1CompressedTextureTest.PBOCompressedTexStorage/ES2_OpenGL Test skipped: getClientMajorVersion() < 3 && !IsGLExtensionEnabled("GL_NV_pixel_buffer_object"). [ OK ] DXT1CompressedTextureTest.PBOCompressedTexStorage/ES2_OpenGL (41 ms) [----------] 2 tests from DXT1CompressedTextureTest (92 ms total) [----------] 2 tests from DXTSRGBCompressedTextureTest [ RUN ] DXTSRGBCompressedTextureTest.Decompression8x8RGBADXT1/ES2_OpenGL Test skipped: !IsGLExtensionEnabled("GL_EXT_texture_compression_s3tc_srgb"). [ OK ] DXTSRGBCompressedTextureTest.Decompression8x8RGBADXT1/ES2_OpenGL (34 ms) [ RUN ] DXTSRGBCompressedTextureTest.Decompression8x8RGBADXT5/ES2_OpenGL Test skipped: !IsGLExtensionEnabled("GL_EXT_texture_compression_s3tc_srgb"). [ OK ] DXTSRGBCompressedTextureTest.Decompression8x8RGBADXT5/ES2_OpenGL (50 ms) [----------] 2 tests from DXTSRGBCompressedTextureTest (84 ms total) [----------] 2 tests from FenceNVTest [ RUN ] FenceNVTest.IsFence/ES2_OpenGL [ OK ] FenceNVTest.IsFence/ES2_OpenGL (30 ms) [ RUN ] FenceNVTest.Errors/ES2_OpenGL [ OK ] FenceNVTest.Errors/ES2_OpenGL (32 ms) [----------] 2 tests from FenceNVTest (62 ms total) [----------] 2 tests from CHROMIUMFramebufferMixedSamplesTest [ RUN ] CHROMIUMFramebufferMixedSamplesTest.StateSettingTest/ES3_OpenGL [ OK ] CHROMIUMFramebufferMixedSamplesTest.StateSettingTest/ES3_OpenGL (36 ms) [ RUN ] CHROMIUMFramebufferMixedSamplesTest.CoverageModulation/ES2_OpenGL [ OK ] CHROMIUMFramebufferMixedSamplesTest.CoverageModulation/ES2_OpenGL (43 ms) [----------] 2 tests from CHROMIUMFramebufferMixedSamplesTest (79 ms total) [----------] 6 tests from FramebufferMultiviewTest [ RUN ] FramebufferMultiviewTest.DefaultState/ES3_OpenGL_vertex_shader_multiview Test skipped due to missing GL_OVR_multiview2. Test skipped: !requestMultiviewExtension(). [ OK ] FramebufferMultiviewTest.DefaultState/ES3_OpenGL_vertex_shader_multiview (30 ms) [ RUN ] FramebufferMultiviewTest.NegativeFramebufferStateQueries/ES3_OpenGL_vertex_shader_multiview2 [ OK ] FramebufferMultiviewTest.NegativeFramebufferStateQueries/ES3_OpenGL_vertex_shader_multiview2 (33 ms) [ RUN ] FramebufferMultiviewTest.NegativeFramebufferStateQueries/ES3_OpenGL_vertex_shader_multiview [ OK ] FramebufferMultiviewTest.NegativeFramebufferStateQueries/ES3_OpenGL_vertex_shader_multiview (29 ms) [ RUN ] FramebufferMultiviewTest.InvalidMultiviewLayeredArguments/ES3_OpenGL_vertex_shader_multiview Test skipped due to missing GL_OVR_multiview2. Test skipped: !requestMultiviewExtension(). [ OK ] FramebufferMultiviewTest.InvalidMultiviewLayeredArguments/ES3_OpenGL_vertex_shader_multiview (29 ms) [ RUN ] FramebufferMultiviewTest.ReadPixels/ES3_OpenGL_vertex_shader_multiview Test skipped due to missing GL_OVR_multiview2. Test skipped: !requestMultiviewExtension(). [ OK ] FramebufferMultiviewTest.ReadPixels/ES3_OpenGL_vertex_shader_multiview (44 ms) [ RUN ] FramebufferMultiviewTest.NegativeMultisampledFramebufferTest/ES3_OpenGL_vertex_shader_multiview2 Test skipped due to missing GL_OVR_multiview. Test skipped: !requestMultiviewExtension(). [ OK ] FramebufferMultiviewTest.NegativeMultisampledFramebufferTest/ES3_OpenGL_vertex_shader_multiview2 (32 ms) [----------] 6 tests from FramebufferMultiviewTest (197 ms total) [----------] 3 tests from FramebufferMultiviewLayeredClearTest [ RUN ] FramebufferMultiviewLayeredClearTest.ColorBufferClear/ES3_OpenGL_vertex_shader_multiview Test skipped due to missing GL_OVR_multiview2. Test skipped: !requestMultiviewExtension(). [ OK ] FramebufferMultiviewLayeredClearTest.ColorBufferClear/ES3_OpenGL_vertex_shader_multiview (27 ms) [ RUN ] FramebufferMultiviewLayeredClearTest.ClearIndividualColorBuffer/ES3_OpenGL_vertex_shader_multiview Test skipped due to missing GL_OVR_multiview2. Test skipped: !requestMultiviewExtension(). [ OK ] FramebufferMultiviewLayeredClearTest.ClearIndividualColorBuffer/ES3_OpenGL_vertex_shader_multiview (29 ms) [ RUN ] FramebufferMultiviewLayeredClearTest.UnmodifiedDetachedTexture/ES3_OpenGL_vertex_shader_multiview Test skipped due to missing GL_OVR_multiview2. Test skipped: !requestMultiviewExtension(). [ OK ] FramebufferMultiviewLayeredClearTest.UnmodifiedDetachedTexture/ES3_OpenGL_vertex_shader_multiview (40 ms) [----------] 3 tests from FramebufferMultiviewLayeredClearTest (97 ms total) [----------] 2 tests from FramebufferRenderMipmapTest [ RUN ] FramebufferRenderMipmapTest.RenderToMipmap/ES2_OpenGL [ OK ] FramebufferRenderMipmapTest.RenderToMipmap/ES2_OpenGL (42 ms) [ RUN ] FramebufferRenderMipmapTest.RenderToMipmap/ES3_OpenGL [ OK ] FramebufferRenderMipmapTest.RenderToMipmap/ES3_OpenGL (40 ms) [----------] 2 tests from FramebufferRenderMipmapTest (82 ms total) [----------] 4 tests from FramebufferFormatsTest [ RUN ] FramebufferFormatsTest.RGB565/ES2_OpenGL [ OK ] FramebufferFormatsTest.RGB565/ES2_OpenGL (34 ms) [ RUN ] FramebufferFormatsTest.RGBA8/ES3_OpenGL [ OK ] FramebufferFormatsTest.RGBA8/ES3_OpenGL (31 ms) [ RUN ] FramebufferFormatsTest.RenderbufferMultisample_DEPTH32F_STENCIL8/ES2_OpenGL Test skipped: getClientMajorVersion() < 3. [ OK ] FramebufferFormatsTest.RenderbufferMultisample_DEPTH32F_STENCIL8/ES2_OpenGL (33 ms) [ RUN ] FramebufferFormatsTest.IncompleteCubeMap/ES2_OpenGL [ OK ] FramebufferFormatsTest.IncompleteCubeMap/ES2_OpenGL (42 ms) [----------] 4 tests from FramebufferFormatsTest (140 ms total) [----------] 1 test from FramebufferTest_ES3 [ RUN ] FramebufferTest_ES3.TextureAttachmentMipLevels/ES3_OpenGL [ OK ] FramebufferTest_ES3.TextureAttachmentMipLevels/ES3_OpenGL (30 ms) [----------] 1 test from FramebufferTest_ES3 (30 ms total) [----------] 1 test from BasicDrawTest [ RUN ] BasicDrawTest.DrawColor/ES1_OpenGL [ OK ] BasicDrawTest.DrawColor/ES1_OpenGL (68 ms) [----------] 1 test from BasicDrawTest (68 ms total) [----------] 1 test from ClientStateEnable [ RUN ] ClientStateEnable.EnableState/ES1_OpenGL [ OK ] ClientStateEnable.EnableState/ES1_OpenGL (42 ms) [----------] 1 test from ClientStateEnable (42 ms total) [----------] 1 test from ClipPlaneTest [ RUN ] ClipPlaneTest.InitialState/ES1_OpenGL [ OK ] ClipPlaneTest.InitialState/ES1_OpenGL (29 ms) [----------] 1 test from ClipPlaneTest (29 ms total) [----------] 2 tests from CurrentColorTest [ RUN ] CurrentColorTest.InitialState/ES1_OpenGL [ OK ] CurrentColorTest.InitialState/ES1_OpenGL (32 ms) [ RUN ] CurrentColorTest.Set/ES1_OpenGL [ OK ] CurrentColorTest.Set/ES1_OpenGL (32 ms) [----------] 2 tests from CurrentColorTest (64 ms total) [----------] 1 test from CurrentNormalTest [ RUN ] CurrentNormalTest.InitialState/ES1_OpenGL [ OK ] CurrentNormalTest.InitialState/ES1_OpenGL (36 ms) [----------] 1 test from CurrentNormalTest (36 ms total) [----------] 1 test from DrawTextureTest [ RUN ] DrawTextureTest.Basic/ES1_OpenGL [ OK ] DrawTextureTest.Basic/ES1_OpenGL (62 ms) [----------] 1 test from DrawTextureTest (62 ms total) [----------] 1 test from MatrixBuiltinsTest [ RUN ] MatrixBuiltinsTest.Ortho/ES1_OpenGL [ OK ] MatrixBuiltinsTest.Ortho/ES1_OpenGL (29 ms) [----------] 1 test from MatrixBuiltinsTest (29 ms total) [----------] 1 test from MatrixStackTest [ RUN ] MatrixStackTest.InitialState/ES1_OpenGL [ OK ] MatrixStackTest.InitialState/ES1_OpenGL (39 ms) [----------] 1 test from MatrixStackTest (39 ms total) [----------] 2 tests from LightsTest [ RUN ] LightsTest.NegativeInvalidValue/ES1_OpenGL [ OK ] LightsTest.NegativeInvalidValue/ES1_OpenGL (30 ms) [ RUN ] LightsTest.Set/ES1_OpenGL [ OK ] LightsTest.Set/ES1_OpenGL (29 ms) [----------] 2 tests from LightsTest (60 ms total) [----------] 1 test from PointParameterTest [ RUN ] PointParameterTest.NegativeEnum/ES1_OpenGL [ OK ] PointParameterTest.NegativeEnum/ES1_OpenGL (28 ms) [----------] 1 test from PointParameterTest (29 ms total) [----------] 1 test from PointSpriteTest [ RUN ] PointSpriteTest.TrianglesNotTreatedAsPointSprites/ES1_OpenGL [ OK ] PointSpriteTest.TrianglesNotTreatedAsPointSprites/ES1_OpenGL (84 ms) [----------] 1 test from PointSpriteTest (84 ms total) [----------] 1 test from TextureEnvTest [ RUN ] TextureEnvTest.NegativeParameter/ES1_OpenGL [ OK ] TextureEnvTest.NegativeParameter/ES1_OpenGL (30 ms) [----------] 1 test from TextureEnvTest (30 ms total) [----------] 1 test from TextureParameterTest [ RUN ] TextureParameterTest.Set/ES1_OpenGL [ OK ] TextureParameterTest.Set/ES1_OpenGL (32 ms) [----------] 1 test from TextureParameterTest (32 ms total) [----------] 2 tests from TextureTargetEnableTest [ RUN ] TextureTargetEnableTest.InitialState/ES1_OpenGL [ OK ] TextureTargetEnableTest.InitialState/ES1_OpenGL (28 ms) [ RUN ] TextureTargetEnableTest.Set/ES1_OpenGL [ OK ] TextureTargetEnableTest.Set/ES1_OpenGL (34 ms) [----------] 2 tests from TextureTargetEnableTest (62 ms total) [----------] 47 tests from GLSLTest [ RUN ] GLSLTest.TwoElseIfRewriting/ES2_OpenGL [ OK ] GLSLTest.TwoElseIfRewriting/ES2_OpenGL (44 ms) [ RUN ] GLSLTest.TwoElseIfRewriting/ES3_OpenGL [ OK ] GLSLTest.TwoElseIfRewriting/ES3_OpenGL (35 ms) [ RUN ] GLSLTest.FrontFacingAndVarying/ES3_OpenGL [ OK ] GLSLTest.FrontFacingAndVarying/ES3_OpenGL (35 ms) [ RUN ] GLSLTest.ReleaseCompilerThenCompile/ES2_OpenGL [ OK ] GLSLTest.ReleaseCompilerThenCompile/ES2_OpenGL (42 ms) [ RUN ] GLSLTest.InvariantVaryingBoth/ES3_OpenGL [ OK ] GLSLTest.InvariantVaryingBoth/ES3_OpenGL (37 ms) [ RUN ] GLSLTest.InvariantGLPosition/ES2_OpenGL [ OK ] GLSLTest.InvariantGLPosition/ES2_OpenGL (35 ms) [ RUN ] GLSLTest.MissingReturnFloat/ES2_OpenGL [ OK ] GLSLTest.MissingReturnFloat/ES2_OpenGL (35 ms) [ RUN ] GLSLTest.MissingReturnVec2/ES3_OpenGL [ OK ] GLSLTest.MissingReturnVec2/ES3_OpenGL (35 ms) [ RUN ] GLSLTest.MissingReturnVec3/ES3_OpenGL [ OK ] GLSLTest.MissingReturnVec3/ES3_OpenGL (32 ms) [ RUN ] GLSLTest.MissingReturnIVec4/ES3_OpenGL [ OK ] GLSLTest.MissingReturnIVec4/ES3_OpenGL (31 ms) [ RUN ] GLSLTest.MissingReturnMat4/ES2_OpenGL [ OK ] GLSLTest.MissingReturnMat4/ES2_OpenGL (41 ms) [ RUN ] GLSLTest.MissingReturnMat4/ES3_OpenGL [ OK ] GLSLTest.MissingReturnMat4/ES3_OpenGL (35 ms) [ RUN ] GLSLTest.InvariantAllIn/ES2_OpenGL [ OK ] GLSLTest.InvariantAllIn/ES2_OpenGL (35 ms) [ RUN ] GLSLTest.MaxVaryingVec4_TwoBuiltins/ES3_OpenGL [ OK ] GLSLTest.MaxVaryingVec4_TwoBuiltins/ES3_OpenGL (46 ms) [ RUN ] GLSLTest.MaxVaryingVec4_ThreeBuiltins/ES2_OpenGL [ OK ] GLSLTest.MaxVaryingVec4_ThreeBuiltins/ES2_OpenGL (35 ms) [ RUN ] GLSLTest.MaxVaryingsSpecialCases/ES2_OpenGL Test skipped: !IsD3D9(). [ OK ] GLSLTest.MaxVaryingsSpecialCases/ES2_OpenGL (30 ms) [ RUN ] GLSLTest.MaxMinusTwoVaryingVec2PlusOneSpecialVariable/ES3_OpenGL [ OK ] GLSLTest.MaxMinusTwoVaryingVec2PlusOneSpecialVariable/ES3_OpenGL (46 ms) [ RUN ] GLSLTest.MaxVaryingVec3Array/ES2_OpenGL [ OK ] GLSLTest.MaxVaryingVec3Array/ES2_OpenGL (35 ms) [ RUN ] GLSLTest.MaxVaryingVec3Array/ES3_OpenGL [ OK ] GLSLTest.MaxVaryingVec3Array/ES3_OpenGL (41 ms) [ RUN ] GLSLTest.MaxVaryingVec3AndOneFloat/ES2_OpenGL [ OK ] GLSLTest.MaxVaryingVec3AndOneFloat/ES2_OpenGL (38 ms) [ RUN ] GLSLTest.MaxVaryingVec3AndOneFloat/ES3_OpenGL [ OK ] GLSLTest.MaxVaryingVec3AndOneFloat/ES3_OpenGL (38 ms) [ RUN ] GLSLTest.TwiceMaxVaryingVec2/ES2_OpenGL [ OK ] GLSLTest.TwiceMaxVaryingVec2/ES2_OpenGL (38 ms) [ RUN ] GLSLTest.MixedShaderLengths/ES3_OpenGL [ OK ] GLSLTest.MixedShaderLengths/ES3_OpenGL (31 ms) [ RUN ] GLSLTest.ZeroShaderLength/ES2_OpenGL [ OK ] GLSLTest.ZeroShaderLength/ES2_OpenGL (45 ms) [ RUN ] GLSLTest.ZeroShaderLength/ES3_OpenGL [ OK ] GLSLTest.ZeroShaderLength/ES3_OpenGL (37 ms) [ RUN ] GLSLTest.BadIndexBug/ES2_OpenGL Warning: resolveCompile(382): ERROR: 0:5: 'constructor' : constructor does not have any arguments shader compilation failed: ERROR: 0:5: 'constructor' : constructor does not have any arguments Warning: resolveCompile(382): ERROR: 0:5: 'constructor' : constructor does not have any arguments shader compilation failed: ERROR: 0:5: 'constructor' : constructor does not have any arguments Warning: resolveCompile(382): ERROR: 0:5: 'constructor' : constructor does not have any arguments shader compilation failed: ERROR: 0:5: 'constructor' : constructor does not have any arguments [ OK ] GLSLTest.BadIndexBug/ES2_OpenGL (33 ms) [ RUN ] GLSLTest.UniformStructWithoutInitializer/ES3_OpenGL [ OK ] GLSLTest.UniformStructWithoutInitializer/ES3_OpenGL (47 ms) [ RUN ] GLSLTest.VerifyMaxVertexUniformVectorsWithSamplers/ES3_OpenGL Test skipped: IsOpenGL() || IsOpenGLES(). [ OK ] GLSLTest.VerifyMaxVertexUniformVectorsWithSamplers/ES3_OpenGL (34 ms) [ RUN ] GLSLTest.VerifyMaxFragmentUniformVectors/ES2_OpenGL Validating GL_MAX_FRAGMENT_UNIFORM_VECTORS = 1024 [ OK ] GLSLTest.VerifyMaxFragmentUniformVectors/ES2_OpenGL (107 ms) [ RUN ] GLSLTest.VerifyMaxFragmentUniformVectorsWithSamplers/ES2_OpenGL Test skipped: IsOpenGL() || IsOpenGLES(). [ OK ] GLSLTest.VerifyMaxFragmentUniformVectorsWithSamplers/ES2_OpenGL (29 ms) [ RUN ] GLSLTest.VerifyMaxFragmentUniformVectorsExceeded/ES3_OpenGL Validating GL_MAX_FRAGMENT_UNIFORM_VECTORS + 1 = 1025 program link failed: FRAGMENT shader uniforms count exceeds MAX_FRAGMENT_UNIFORM_VECTORS(1024) [ OK ] GLSLTest.VerifyMaxFragmentUniformVectorsExceeded/ES3_OpenGL (88 ms) [ RUN ] GLSLTest.VerifySamplerInBothVertexAndFragmentShaders/ES3_OpenGL [ OK ] GLSLTest.VerifySamplerInBothVertexAndFragmentShaders/ES3_OpenGL (37 ms) [ RUN ] GLSLTest.RenderTrisWithPointCoord/ES3_OpenGL [ OK ] GLSLTest.RenderTrisWithPointCoord/ES3_OpenGL (49 ms) [ RUN ] GLSLTest.NestedSequenceOperatorWithTernaryInside/ES3_OpenGL [ OK ] GLSLTest.NestedSequenceOperatorWithTernaryInside/ES3_OpenGL (46 ms) [ RUN ] GLSLTest.ConstantStatementInForLoop/ES3_OpenGL [ OK ] GLSLTest.ConstantStatementInForLoop/ES3_OpenGL (43 ms) [ RUN ] GLSLTest.StructureNameMatchingTest/ES3_OpenGL program link failed: Structure names of uniform 'uni' differ between VERTEX and FRAGMENT shaders. [ OK ] GLSLTest.StructureNameMatchingTest/ES3_OpenGL (32 ms) [ RUN ] GLSLTest.EmbeddedStructUniform/ES3_OpenGL [ OK ] GLSLTest.EmbeddedStructUniform/ES3_OpenGL (44 ms) [ RUN ] GLSLTest.SamplerInStructMemberIndexing/ES2_OpenGL [ OK ] GLSLTest.SamplerInStructMemberIndexing/ES2_OpenGL (51 ms) [ RUN ] GLSLTest.TwoEmbeddedStructUniforms/ES3_OpenGL [ OK ] GLSLTest.TwoEmbeddedStructUniforms/ES3_OpenGL (46 ms) [ RUN ] GLSLTest.ArrayOfStructsWithSamplersAsFunctionArg/ES3_OpenGL [ OK ] GLSLTest.ArrayOfStructsWithSamplersAsFunctionArg/ES3_OpenGL (39 ms) [ RUN ] GLSLTest.NestedStructsWithSamplersAsFunctionArg/ES3_OpenGL [ OK ] GLSLTest.NestedStructsWithSamplersAsFunctionArg/ES3_OpenGL (57 ms) [ RUN ] GLSLTest.NestedCompoundStructsWithSamplersAsFunctionArg/ES3_OpenGL [ OK ] GLSLTest.NestedCompoundStructsWithSamplersAsFunctionArg/ES3_OpenGL (51 ms) [ RUN ] GLSLTest.VectorScalarDivideAndAddInLoop/ES3_OpenGL [ OK ] GLSLTest.VectorScalarDivideAndAddInLoop/ES3_OpenGL (40 ms) [ RUN ] GLSLTest.ErrorMessageOfLinkUniformStructFieldNameMismatch/ES2_OpenGL Field names of uniform 'uni' member 'uni.val1' differ between VERTEX and FRAGMENT shaders. [ OK ] GLSLTest.ErrorMessageOfLinkUniformStructFieldNameMismatch/ES2_OpenGL (41 ms) [ RUN ] GLSLTest.IfElseIfAndReturn/ES2_OpenGL [ OK ] GLSLTest.IfElseIfAndReturn/ES2_OpenGL (48 ms) [ RUN ] GLSLTest.IfElseIfAndReturn/ES3_OpenGL [ OK ] GLSLTest.IfElseIfAndReturn/ES3_OpenGL (40 ms) [ RUN ] GLSLTest.MemoryExhaustedTest/ES2_OpenGL [ OK ] GLSLTest.MemoryExhaustedTest/ES2_OpenGL (45 ms) [----------] 47 tests from GLSLTest (1982 ms total) [----------] 11 tests from GLSLTest_ES3 [ RUN ] GLSLTest_ES3.GLVertexIDIntegerTextureDrawArrays/ES3_OpenGL [ OK ] GLSLTest_ES3.GLVertexIDIntegerTextureDrawArrays/ES3_OpenGL (50 ms) [ RUN ] GLSLTest_ES3.VersionMismatch/ES3_OpenGL program link failed: Fragment shader version does not match vertex shader version. program link failed: Fragment shader version does not match vertex shader version. [ OK ] GLSLTest_ES3.VersionMismatch/ES3_OpenGL (33 ms) [ RUN ] GLSLTest_ES3.InvariantVaryingBoth/ES3_OpenGL Warning: resolveCompile(382): ERROR: 0:3: 'invariant' : Cannot be qualified as invariant. shader compilation failed: ERROR: 0:3: 'invariant' : Cannot be qualified as invariant. [ OK ] GLSLTest_ES3.InvariantVaryingBoth/ES3_OpenGL (38 ms) [ RUN ] GLSLTest_ES3.InvariantAllOut/ES3_OpenGL Test skipped: IsDesktopOpenGL(). [ OK ] GLSLTest_ES3.InvariantAllOut/ES3_OpenGL (29 ms) [ RUN ] GLSLTest_ES3.AmbiguousConstructorCall2x2/ES3_OpenGL [ OK ] GLSLTest_ES3.AmbiguousConstructorCall2x2/ES3_OpenGL (32 ms) [ RUN ] GLSLTest_ES3.AmbiguousConstructorCall2x3/ES3_OpenGL [ OK ] GLSLTest_ES3.AmbiguousConstructorCall2x3/ES3_OpenGL (32 ms) [ RUN ] GLSLTest_ES3.SequenceOperatorEvaluationOrderShortCircuit/ES3_OpenGL [ OK ] GLSLTest_ES3.SequenceOperatorEvaluationOrderShortCircuit/ES3_OpenGL (61 ms) [ RUN ] GLSLTest_ES3.MultipleDeclarationInForLoopEmptyCondition/ES3_OpenGL [ OK ] GLSLTest_ES3.MultipleDeclarationInForLoopEmptyCondition/ES3_OpenGL (33 ms) [ RUN ] GLSLTest_ES3.ArrayLengthOnExpressionWithSideEffectsInLoopCondition/ES3_OpenGL [ OK ] GLSLTest_ES3.ArrayLengthOnExpressionWithSideEffectsInLoopCondition/ES3_OpenGL (50 ms) [ RUN ] GLSLTest_ES3.NestedSwitchWithVariableDeclarationInside/ES3_OpenGL [ OK ] GLSLTest_ES3.NestedSwitchWithVariableDeclarationInside/ES3_OpenGL (46 ms) [ RUN ] GLSLTest_ES3.EmptySwitch/ES3_OpenGL [ OK ] GLSLTest_ES3.EmptySwitch/ES3_OpenGL (52 ms) [----------] 11 tests from GLSLTest_ES3 (457 ms total) [----------] 1 test from GLSLTestNoValidation [ RUN ] GLSLTestNoValidation.DepthRangeUniforms/ES2_OpenGL [ OK ] GLSLTestNoValidation.DepthRangeUniforms/ES2_OpenGL (46 ms) [----------] 1 test from GLSLTestNoValidation (47 ms total) [----------] 5 tests from WebGLGLSLTest [ RUN ] WebGLGLSLTest.MaxVaryingVec4PlusPointCoord/ES2_OpenGL program link failed: Could not pack varying gl_PointCoord [ OK ] WebGLGLSLTest.MaxVaryingVec4PlusPointCoord/ES2_OpenGL (39 ms) [ RUN ] WebGLGLSLTest.MaxPlusOneVaryingVec2/ES2_OpenGL program link failed: Could not pack varying v9 [ OK ] WebGLGLSLTest.MaxPlusOneVaryingVec2/ES2_OpenGL (40 ms) [ RUN ] WebGLGLSLTest.MaxVaryingVec3ArrayAndMaxPlusOneFloatArray/ES2_OpenGL program link failed: Could not pack varying v0 [ OK ] WebGLGLSLTest.MaxVaryingVec3ArrayAndMaxPlusOneFloatArray/ES2_OpenGL (40 ms) [ RUN ] WebGLGLSLTest.InitUninitializedGlobals/ES2_OpenGL [ OK ] WebGLGLSLTest.InitUninitializedGlobals/ES2_OpenGL (42 ms) [ RUN ] WebGLGLSLTest.UninitializedNamelessStructInGlobalScope/ES2_OpenGL [ OK ] WebGLGLSLTest.UninitializedNamelessStructInGlobalScope/ES2_OpenGL (54 ms) [----------] 5 tests from WebGLGLSLTest (215 ms total) [----------] 13 tests from ImageTest [ RUN ] ImageTest.ValidationImageBase/ES3_OpenGL Test skipped: !hasOESExt() || !hasBaseExt() || !has2DTextureExt(). [ OK ] ImageTest.ValidationImageBase/ES3_OpenGL (33 ms) [ RUN ] ImageTest.ValidationGLEGLImageExternal/ES2_OpenGL Test skipped: !hasExternalExt(). [ OK ] ImageTest.ValidationGLEGLImageExternal/ES2_OpenGL (36 ms) [ RUN ] ImageTest.ValidationGLEGLImageExternalESSL3/ES2_OpenGL Test skipped: !hasExternalESSL3Ext(). [ OK ] ImageTest.ValidationGLEGLImageExternalESSL3/ES2_OpenGL (42 ms) [ RUN ] ImageTest.ValidationGLEGLImageExternalESSL3/ES3_OpenGL Test skipped: !hasExternalESSL3Ext(). [ OK ] ImageTest.ValidationGLEGLImageExternalESSL3/ES3_OpenGL (32 ms) [ RUN ] ImageTest.SourceCubeTargetExternal/ES2_OpenGL Test skipped: !hasOESExt() || !hasBaseExt() || !hasCubemapExt() || !hasExternalExt(). [ OK ] ImageTest.SourceCubeTargetExternal/ES2_OpenGL (32 ms) [ RUN ] ImageTest.Source3DTargetTexture/ES2_OpenGL Test skipped: !hasOESExt() || !hasBaseExt() || !has3DTextureExt(). [ OK ] ImageTest.Source3DTargetTexture/ES2_OpenGL (32 ms) [ RUN ] ImageTest.Source3DTargetTexture/ES3_OpenGL Test skipped: !hasOESExt() || !hasBaseExt() || !has3DTextureExt(). [ OK ] ImageTest.Source3DTargetTexture/ES3_OpenGL (46 ms) [ RUN ] ImageTest.Source3DTargetRenderbuffer/ES3_OpenGL Test skipped: !hasOESExt() || !hasBaseExt() || !has3DTextureExt(). [ OK ] ImageTest.Source3DTargetRenderbuffer/ES3_OpenGL (35 ms) [ RUN ] ImageTest.SourceRenderbufferTargetTexture/ES2_OpenGL Test skipped: !hasOESExt() || !hasBaseExt() || !hasRenderbufferExt(). [ OK ] ImageTest.SourceRenderbufferTargetTexture/ES2_OpenGL (36 ms) [ RUN ] ImageTest.Deletion/ES3_OpenGL Test skipped: !hasOESExt() || !hasBaseExt() || !has2DTextureExt(). [ OK ] ImageTest.Deletion/ES3_OpenGL (35 ms) [ RUN ] ImageTest.RespecificationDifferentSize/ES3_OpenGL Test skipped: !hasOESExt() || !hasBaseExt() || !has2DTextureExt(). [ OK ] ImageTest.RespecificationDifferentSize/ES3_OpenGL (35 ms) [ RUN ] ImageTest.RespecificationWithFBO/ES3_OpenGL Test skipped: !hasOESExt() || !hasBaseExt() || !has2DTextureExt(). [ OK ] ImageTest.RespecificationWithFBO/ES3_OpenGL (31 ms) [ RUN ] ImageTest.UpdatedData/ES3_OpenGL Test skipped: !hasOESExt() || !hasBaseExt() || !has2DTextureExt(). [ OK ] ImageTest.UpdatedData/ES3_OpenGL (32 ms) [----------] 13 tests from ImageTest (457 ms total) [----------] 1 test from IncompleteTextureTest [ RUN ] IncompleteTextureTest.UpdateTexture/ES2_OpenGL [ OK ] IncompleteTextureTest.UpdateTexture/ES2_OpenGL (41 ms) [----------] 1 test from IncompleteTextureTest (41 ms total) [----------] 1 test from IncompleteTextureTestES3 [ RUN ] IncompleteTextureTestES3.UnpackBufferBound/ES3_OpenGL [ OK ] IncompleteTextureTestES3.UnpackBufferBound/ES3_OpenGL (51 ms) [----------] 1 test from IncompleteTextureTestES3 (51 ms total) [----------] 2 tests from IndexBufferOffsetTest [ RUN ] IndexBufferOffsetTest.UInt8Index/ES2_OpenGL [ OK ] IndexBufferOffsetTest.UInt8Index/ES2_OpenGL (43 ms) [ RUN ] IndexBufferOffsetTest.UInt32Index/ES3_OpenGL [ OK ] IndexBufferOffsetTest.UInt32Index/ES3_OpenGL (52 ms) [----------] 2 tests from IndexBufferOffsetTest (95 ms total) [----------] 2 tests from IndexedPointsTestUShort [ RUN ] IndexedPointsTestUShort.UnsignedShortOffset2/ES2_OpenGL [ OK ] IndexedPointsTestUShort.UnsignedShortOffset2/ES2_OpenGL (51 ms) [ RUN ] IndexedPointsTestUShort.VertexWithColorUnsignedShortOffset1/ES2_OpenGL [ OK ] IndexedPointsTestUShort.VertexWithColorUnsignedShortOffset1/ES2_OpenGL (45 ms) [----------] 2 tests from IndexedPointsTestUShort (96 ms total) [----------] 4 tests from IndexedPointsTestUInt [ RUN ] IndexedPointsTestUInt.UnsignedIntOffset0/ES2_OpenGL [ OK ] IndexedPointsTestUInt.UnsignedIntOffset0/ES2_OpenGL (44 ms) [ RUN ] IndexedPointsTestUInt.UnsignedIntOffset1/ES2_OpenGL [ OK ] IndexedPointsTestUInt.UnsignedIntOffset1/ES2_OpenGL (45 ms) [ RUN ] IndexedPointsTestUInt.VertexWithColorUnsignedIntOffset1/ES2_OpenGL [ OK ] IndexedPointsTestUInt.VertexWithColorUnsignedIntOffset1/ES2_OpenGL (42 ms) [ RUN ] IndexedPointsTestUInt.VertexWithColorUnsignedIntOffset3/ES2_OpenGL [ OK ] IndexedPointsTestUInt.VertexWithColorUnsignedIntOffset3/ES2_OpenGL (41 ms) [----------] 4 tests from IndexedPointsTestUInt (172 ms total) [----------] 20 tests from InstancingTest [ RUN ] InstancingTest.IndexedAttrib0PointBufferAngle/ES2_OpenGL [ OK ] InstancingTest.IndexedAttrib0PointBufferAngle/ES2_OpenGL (61 ms) [ RUN ] InstancingTest.IndexedAttrib1QuadMemoryExt/ES2_OpenGL [ OK ] InstancingTest.IndexedAttrib1QuadMemoryExt/ES2_OpenGL (51 ms) [ RUN ] InstancingTest.IndexedAttrib0PointBufferExt/ES2_OpenGL [ OK ] InstancingTest.IndexedAttrib0PointBufferExt/ES2_OpenGL (56 ms) [ RUN ] InstancingTest.NonIndexedAttrib0QuadBufferAngleOffset0/ES2_OpenGL [ OK ] InstancingTest.NonIndexedAttrib0QuadBufferAngleOffset0/ES2_OpenGL (47 ms) [ RUN ] InstancingTest.NonIndexedAttrib1QuadBufferAngleOffset0/ES2_OpenGL [ OK ] InstancingTest.NonIndexedAttrib1QuadBufferAngleOffset0/ES2_OpenGL (50 ms) [ RUN ] InstancingTest.NonIndexedAttrib1QuadMemoryExtOffset4/ES2_OpenGL [ OK ] InstancingTest.NonIndexedAttrib1QuadMemoryExtOffset4/ES2_OpenGL (54 ms) [ RUN ] InstancingTest.NonIndexedAttrib0PointMemoryExtOffset0/ES2_OpenGL [ OK ] InstancingTest.NonIndexedAttrib0PointMemoryExtOffset0/ES2_OpenGL (54 ms) [ RUN ] InstancingTest.NonIndexedAttrib1PointMemoryExtOffset2/ES2_OpenGL [ OK ] InstancingTest.NonIndexedAttrib1PointMemoryExtOffset2/ES2_OpenGL (49 ms) [ RUN ] InstancingTest.Instances1Divisor1/ES2_OpenGL [ OK ] InstancingTest.Instances1Divisor1/ES2_OpenGL (52 ms) [ RUN ] InstancingTest.Instances2Divisor1/ES2_OpenGL [ OK ] InstancingTest.Instances2Divisor1/ES2_OpenGL (54 ms) [ RUN ] InstancingTest.Instances5Divisor2/ES2_OpenGL [ OK ] InstancingTest.Instances5Divisor2/ES2_OpenGL (47 ms) [ RUN ] InstancingTest.Instances6Divisor1/ES2_OpenGL [ OK ] InstancingTest.Instances6Divisor1/ES2_OpenGL (48 ms) [ RUN ] InstancingTest.Instances8Divisor1/ES2_OpenGL [ OK ] InstancingTest.Instances8Divisor1/ES2_OpenGL (50 ms) [ RUN ] InstancingTest.Instances11Divisor2/ES2_OpenGL [ OK ] InstancingTest.Instances11Divisor2/ES2_OpenGL (63 ms) [ RUN ] InstancingTest.Instances25Divisor5/ES2_OpenGL [ OK ] InstancingTest.Instances25Divisor5/ES2_OpenGL (50 ms) [ RUN ] InstancingTest.Instances25Divisor33/ES2_OpenGL [ OK ] InstancingTest.Instances25Divisor33/ES2_OpenGL (62 ms) [ RUN ] InstancingTest.Instances28Divisor3/ES2_OpenGL [ OK ] InstancingTest.Instances28Divisor3/ES2_OpenGL (53 ms) [ RUN ] InstancingTest.Instances31Divisor6/ES2_OpenGL [ OK ] InstancingTest.Instances31Divisor6/ES2_OpenGL (49 ms) [ RUN ] InstancingTest.Instances32Divisor3/ES2_OpenGL [ OK ] InstancingTest.Instances32Divisor3/ES2_OpenGL (50 ms) [ RUN ] InstancingTest.Instances34Divisor3/ES2_OpenGL [ OK ] InstancingTest.Instances34Divisor3/ES2_OpenGL (49 ms) [----------] 20 tests from InstancingTest (1051 ms total) [----------] 2 tests from InstancingTestES3 [ RUN ] InstancingTestES3.LargeDivisor/ES3_OpenGL [ OK ] InstancingTestES3.LargeDivisor/ES3_OpenGL (57 ms) [ RUN ] InstancingTestES3.LargestDivisor/ES3_OpenGL [ OK ] InstancingTestES3.LargestDivisor/ES3_OpenGL (39 ms) [----------] 2 tests from InstancingTestES3 (96 ms total) [----------] 1 test from LineLoopTest [ RUN ] LineLoopTest.LineLoopUByteIndices/ES2_OpenGL [ OK ] LineLoopTest.LineLoopUByteIndices/ES2_OpenGL (53 ms) [----------] 1 test from LineLoopTest (53 ms total) [----------] 3 tests from MemorySizeTest [ RUN ] MemorySizeTest.BasicUsageTexture/ES3_OpenGL [ OK ] MemorySizeTest.BasicUsageTexture/ES3_OpenGL (32 ms) [ RUN ] MemorySizeTest.BasicUsageRenderbuffer/ES2_OpenGL [ OK ] MemorySizeTest.BasicUsageRenderbuffer/ES2_OpenGL (34 ms) [ RUN ] MemorySizeTest.BasicUsageRenderbuffer/ES3_OpenGL [ OK ] MemorySizeTest.BasicUsageRenderbuffer/ES3_OpenGL (30 ms) [----------] 3 tests from MemorySizeTest (96 ms total) [----------] 4 tests from MipmapTest [ RUN ] MipmapTest.GenerateMipmapFromInitDataThenRender/ES3_OpenGL [ OK ] MipmapTest.GenerateMipmapFromInitDataThenRender/ES3_OpenGL (52 ms) [ RUN ] MipmapTest.MipMapGenerationD3D9Bug/ES2_OpenGL Test skipped: !IsGLExtensionEnabled("GL_EXT_texture_storage") || !IsGLExtensionEnabled("GL_OES_rgb8_rgba8") || !IsGLExtensionEnabled("GL_ANGLE_texture_usage"). [ OK ] MipmapTest.MipMapGenerationD3D9Bug/ES2_OpenGL (41 ms) [ RUN ] MipmapTest.TextureCubeGeneralLevelZero/ES3_OpenGL [ OK ] MipmapTest.TextureCubeGeneralLevelZero/ES3_OpenGL (55 ms) [ RUN ] MipmapTest.TextureCubeRenderToLevelZero/ES2_OpenGL [ OK ] MipmapTest.TextureCubeRenderToLevelZero/ES2_OpenGL (48 ms) [----------] 4 tests from MipmapTest (196 ms total) [----------] 1 test from MipmapTestES3 [ RUN ] MipmapTestES3.GenerateMipmapBaseLevelOutOfRangeImmutableTexture/ES3_OpenGL [ OK ] MipmapTestES3.GenerateMipmapBaseLevelOutOfRangeImmutableTexture/ES3_OpenGL (46 ms) [----------] 1 test from MipmapTestES3 (46 ms total) [----------] 10 tests from MultiDrawTest [ RUN ] MultiDrawTest.RequestExtension/ES2_OpenGL [ OK ] MultiDrawTest.RequestExtension/ES2_OpenGL (32 ms) [ RUN ] MultiDrawTest.RequestExtension/DrawID_ES3_OpenGL [ OK ] MultiDrawTest.RequestExtension/DrawID_ES3_OpenGL (42 ms) [ RUN ] MultiDrawTest.RequestExtension/Instanced_DrawID_ES3_OpenGL [ OK ] MultiDrawTest.RequestExtension/Instanced_DrawID_ES3_OpenGL (34 ms) [ RUN ] MultiDrawTest.CanCompile/Instanced_ES3_OpenGL [ OK ] MultiDrawTest.CanCompile/Instanced_ES3_OpenGL (37 ms) [ RUN ] MultiDrawTest.CanCompile/Instanced_DrawID_ES3_OpenGL [ OK ] MultiDrawTest.CanCompile/Instanced_DrawID_ES3_OpenGL (45 ms) [ RUN ] MultiDrawTest.MultiDrawArrays/Instanced_ES2_OpenGL [ OK ] MultiDrawTest.MultiDrawArrays/Instanced_ES2_OpenGL (66 ms) [ RUN ] MultiDrawTest.MultiDrawArrays/Instanced_ES3_OpenGL [ OK ] MultiDrawTest.MultiDrawArrays/Instanced_ES3_OpenGL (66 ms) [ RUN ] MultiDrawTest.MultiDrawArrays/Instanced_DrawID_ES3_OpenGL [ OK ] MultiDrawTest.MultiDrawArrays/Instanced_DrawID_ES3_OpenGL (71 ms) [ RUN ] MultiDrawTest.MultiDrawElements/Instanced_DrawID_ES2_OpenGL [ OK ] MultiDrawTest.MultiDrawElements/Instanced_DrawID_ES2_OpenGL (58 ms) [ RUN ] MultiDrawTest.MultiDrawElements/DrawID_ES3_OpenGL [ OK ] MultiDrawTest.MultiDrawElements/DrawID_ES3_OpenGL (67 ms) [----------] 10 tests from MultiDrawTest (519 ms total) [----------] 1 test from EXTMultisampleCompatibilityTest [ RUN ] EXTMultisampleCompatibilityTest.DrawAlphaOneAndResolve/ES2_OpenGL [ OK ] EXTMultisampleCompatibilityTest.DrawAlphaOneAndResolve/ES2_OpenGL (39 ms) [----------] 1 test from EXTMultisampleCompatibilityTest (39 ms total) [----------] 1 test from MultiviewRenderDualViewTest [ RUN ] MultiviewRenderDualViewTest.DrawRangeElements/ES3_OpenGL_vertex_shader_multiview2_layered Test skipped due to missing GL_OVR_multiview. Test skipped due to missing GL_OVR_multiview. Test skipped: !requestMultiviewExtension(isMultisampled()). [ OK ] MultiviewRenderDualViewTest.DrawRangeElements/ES3_OpenGL_vertex_shader_multiview2_layered (43 ms) [----------] 1 test from MultiviewRenderDualViewTest (43 ms total) [----------] 4 tests from MultiviewRenderTest [ RUN ] MultiviewRenderTest.DrawArraysFourViews/ES3_OpenGL_vertex_shader_multiview2_layered Test skipped due to missing GL_OVR_multiview. Test skipped: !requestMultiviewExtension(isMultisampled()). [ OK ] MultiviewRenderTest.DrawArraysFourViews/ES3_OpenGL_vertex_shader_multiview2_layered (33 ms) [ RUN ] MultiviewRenderTest.DrawArraysInstanced/ES3_OpenGL_vertex_shader_multiview2_layered Test skipped due to missing GL_OVR_multiview. Test skipped: !requestMultiviewExtension(isMultisampled()). [ OK ] MultiviewRenderTest.DrawArraysInstanced/ES3_OpenGL_vertex_shader_multiview2_layered (28 ms) [ RUN ] MultiviewRenderTest.AttribDivisor/ES3_OpenGL_vertex_shader_multiview2_layered Test skipped due to missing GL_OVR_multiview. Test skipped: !requestMultiviewExtension(isMultisampled()). [ OK ] MultiviewRenderTest.AttribDivisor/ES3_OpenGL_vertex_shader_multiview2_layered (33 ms) [ RUN ] MultiviewRenderTest.ProgramRelinkUpdatesAttribDivisor/ES3_OpenGL_vertex_shader_multiview2_layered Test skipped due to missing GL_OVR_multiview. [ OK ] MultiviewRenderTest.ProgramRelinkUpdatesAttribDivisor/ES3_OpenGL_vertex_shader_multiview2_layered (28 ms) [----------] 4 tests from MultiviewRenderTest (122 ms total) [----------] 1 test from MultiviewOcclusionQueryTest [ RUN ] MultiviewOcclusionQueryTest.OcclusionQueryOnlyLeftVisible/ES3_OpenGL_vertex_shader_multiview_layered Test skipped due to missing GL_OVR_multiview2. Test skipped: !requestMultiviewExtension(). [ OK ] MultiviewOcclusionQueryTest.OcclusionQueryOnlyLeftVisible/ES3_OpenGL_vertex_shader_multiview_layered (33 ms) [----------] 1 test from MultiviewOcclusionQueryTest (33 ms total) [----------] 2 tests from MultiviewProgramGenerationTest [ RUN ] MultiviewProgramGenerationTest.SimpleProgram/ES3_OpenGL_vertex_shader_multiview Test skipped due to missing GL_OVR_multiview2. [ OK ] MultiviewProgramGenerationTest.SimpleProgram/ES3_OpenGL_vertex_shader_multiview (39 ms) [ RUN ] MultiviewProgramGenerationTest.UseViewIDInFragmentShader/ES3_OpenGL_vertex_shader_multiview Test skipped due to missing GL_OVR_multiview2. [ OK ] MultiviewProgramGenerationTest.UseViewIDInFragmentShader/ES3_OpenGL_vertex_shader_multiview (28 ms) [----------] 2 tests from MultiviewProgramGenerationTest (68 ms total) [----------] 2 tests from MultiviewRenderPrimitiveTest [ RUN ] MultiviewRenderPrimitiveTest.Points/ES3_OpenGL_vertex_shader_multiview_layered Test skipped due to missing GL_OVR_multiview2. [ OK ] MultiviewRenderPrimitiveTest.Points/ES3_OpenGL_vertex_shader_multiview_layered (29 ms) [ RUN ] MultiviewRenderPrimitiveTest.TriangleFan/ES3_OpenGL_vertex_shader_multiview_layered Test skipped due to missing GL_OVR_multiview2. [ OK ] MultiviewRenderPrimitiveTest.TriangleFan/ES3_OpenGL_vertex_shader_multiview_layered (28 ms) [----------] 2 tests from MultiviewRenderPrimitiveTest (57 ms total) [----------] 1 test from MultiviewLayeredRenderTest [ RUN ] MultiviewLayeredRenderTest.RenderToSubrangeOfLayers/ES3_OpenGL_vertex_shader_multiview_layered Test skipped due to missing GL_OVR_multiview2. [ OK ] MultiviewLayeredRenderTest.RenderToSubrangeOfLayers/ES3_OpenGL_vertex_shader_multiview_layered (35 ms) [----------] 1 test from MultiviewLayeredRenderTest (35 ms total) [----------] 3 tests from PackUnpackTest [ RUN ] PackUnpackTest.PackUnpackHalfNormal/ES3_OpenGL Still waiting for the following processes to finish: /b/s/w/ir/out/Release/angle_end2end_tests --gtest_flagfile=/b/s/w/ithCJRJS/.org.chromium.Chromium.6fz8zL/.org.chromium.Chromium.SmgCKF --single-process-tests --test-launcher-output=/b/s/w/ithCJRJS/.org.chromium.Chromium.hCtcFG/test_results.xml --test-launcher-retry-limit=0 --test-launcher-summary-output=/b/s/w/ioUDWUb8/output.json --use-gpu-in-tests [ OK ] PackUnpackTest.PackUnpackHalfNormal/ES3_OpenGL (56 ms) [ RUN ] PackUnpackTest.PackUnpackSnormSubnormal/ES3_OpenGL [ OK ] PackUnpackTest.PackUnpackSnormSubnormal/ES3_OpenGL (52 ms) [ RUN ] PackUnpackTest.PackUnpackSnormOverflow/ES3_OpenGL [ OK ] PackUnpackTest.PackUnpackSnormOverflow/ES3_OpenGL (54 ms) [----------] 3 tests from PackUnpackTest (162 ms total) [----------] 2 tests from CHROMIUMPathRenderingTest [ RUN ] CHROMIUMPathRenderingTest.TestPathParameter/ES3_OpenGL [ OK ] CHROMIUMPathRenderingTest.TestPathParameter/ES3_OpenGL (36 ms) [ RUN ] CHROMIUMPathRenderingTest.TestPathObjectState/ES2_OpenGL [ OK ] CHROMIUMPathRenderingTest.TestPathObjectState/ES2_OpenGL (37 ms) [----------] 2 tests from CHROMIUMPathRenderingTest (73 ms total) [----------] 2 tests from CHROMIUMPathRenderingDrawTest [ RUN ] CHROMIUMPathRenderingDrawTest.TestPathRenderingThenFunctions/ES3_OpenGL [ OK ] CHROMIUMPathRenderingDrawTest.TestPathRenderingThenFunctions/ES3_OpenGL (29 ms) [ RUN ] CHROMIUMPathRenderingDrawTest.TestPathRenderingInstanced/ES3_OpenGL [ OK ] CHROMIUMPathRenderingDrawTest.TestPathRenderingInstanced/ES3_OpenGL (33 ms) [----------] 2 tests from CHROMIUMPathRenderingDrawTest (62 ms total) [----------] 3 tests from CHROMIUMPathRenderingWithTexturingTest [ RUN ] CHROMIUMPathRenderingWithTexturingTest.TestBindFragmentInputLocation/ES2_OpenGL [ OK ] CHROMIUMPathRenderingWithTexturingTest.TestBindFragmentInputLocation/ES2_OpenGL (33 ms) [ RUN ] CHROMIUMPathRenderingWithTexturingTest.TestProgramPathFragmentInputGenCHROMIUM_EYE/ES2_OpenGL [ OK ] CHROMIUMPathRenderingWithTexturingTest.TestProgramPathFragmentInputGenCHROMIUM_EYE/ES2_OpenGL (33 ms) [ RUN ] CHROMIUMPathRenderingWithTexturingTest.BindFragmentInputArray/ES3_OpenGL [ OK ] CHROMIUMPathRenderingWithTexturingTest.BindFragmentInputArray/ES3_OpenGL (33 ms) [----------] 3 tests from CHROMIUMPathRenderingWithTexturingTest (99 ms total) [----------] 1 test from PBOExtensionTest [ RUN ] PBOExtensionTest.PBOWithOtherTarget/ES3_OpenGL [ OK ] PBOExtensionTest.PBOWithOtherTarget/ES3_OpenGL (30 ms) [----------] 1 test from PBOExtensionTest (30 ms total) [----------] 1 test from ProvokingVertexTest [ RUN ] ProvokingVertexTest.FlatTriWithTransformFeedback/ES3_OpenGL [ OK ] ProvokingVertexTest.FlatTriWithTransformFeedback/ES3_OpenGL (53 ms) [----------] 1 test from ProvokingVertexTest (53 ms total) [----------] 2 tests from OcclusionQueriesTest [ RUN ] OcclusionQueriesTest.Errors/ES3_OpenGL [ OK ] OcclusionQueriesTest.Errors/ES3_OpenGL (59 ms) [ RUN ] OcclusionQueriesTest.MultiContext/ES3_OpenGL [ OK ] OcclusionQueriesTest.MultiContext/ES3_OpenGL (62 ms) [----------] 2 tests from OcclusionQueriesTest (121 ms total) [----------] 2 tests from ParallelShaderCompileTest [ RUN ] ParallelShaderCompileTest.Basic/ES2_OpenGL [ OK ] ParallelShaderCompileTest.Basic/ES2_OpenGL (35 ms) [ RUN ] ParallelShaderCompileTest.LinkAndDrawManyPrograms/ES2_OpenGL [ OK ] ParallelShaderCompileTest.LinkAndDrawManyPrograms/ES2_OpenGL (803 ms) [----------] 2 tests from ParallelShaderCompileTest (838 ms total) [----------] 1 test from ProgramBinaryTest [ RUN ] ProgramBinaryTest.SaveAndLoadBinary/ES3_OpenGL Test skipped because GL_OES_get_program_binary is not available. [ OK ] ProgramBinaryTest.SaveAndLoadBinary/ES3_OpenGL (39 ms) [----------] 1 test from ProgramBinaryTest (39 ms total) [----------] 1 test from ReadPixelsTest [ RUN ] ReadPixelsTest.OutOfBounds/ES2_OpenGL [ OK ] ReadPixelsTest.OutOfBounds/ES2_OpenGL (32 ms) [----------] 1 test from ReadPixelsTest (32 ms total) [----------] 3 tests from ReadPixelsPBOTest [ RUN ] ReadPixelsPBOTest.Basic/ES3_OpenGL [ OK ] ReadPixelsPBOTest.Basic/ES3_OpenGL (36 ms) [ RUN ] ReadPixelsPBOTest.PBOTooSmall/ES3_OpenGL [ OK ] ReadPixelsPBOTest.PBOTooSmall/ES3_OpenGL (29 ms) [ RUN ] ReadPixelsPBOTest.ExistingDataPreserved/ES3_OpenGL [ OK ] ReadPixelsPBOTest.ExistingDataPreserved/ES3_OpenGL (43 ms) [----------] 3 tests from ReadPixelsPBOTest (109 ms total) [----------] 4 tests from ReadPixelsTextureTest [ RUN ] ReadPixelsTextureTest.BasicAttachment2DArray/ES3_OpenGL [ OK ] ReadPixelsTextureTest.BasicAttachment2DArray/ES3_OpenGL (30 ms) [ RUN ] ReadPixelsTextureTest.LayerAttachment2DArray/ES3_OpenGL [ OK ] ReadPixelsTextureTest.LayerAttachment2DArray/ES3_OpenGL (36 ms) [ RUN ] ReadPixelsTextureTest.BasicAttachment2DArrayPBO/ES3_OpenGL [ OK ] ReadPixelsTextureTest.BasicAttachment2DArrayPBO/ES3_OpenGL (30 ms) [ RUN ] ReadPixelsTextureTest.LayerAttachment2DArrayPBO/ES3_OpenGL [ OK ] ReadPixelsTextureTest.LayerAttachment2DArrayPBO/ES3_OpenGL (41 ms) [----------] 4 tests from ReadPixelsTextureTest (137 ms total) [----------] 3 tests from RendererTest [ RUN ] RendererTest.SimpleOperation/ES3_OpenGL [ OK ] RendererTest.SimpleOperation/ES3_OpenGL (32 ms) [ RUN ] RendererTest.SimpleOperation/ES2_Null ANGLE NULL backend clears are not functional [ OK ] RendererTest.SimpleOperation/ES2_Null (0 ms) [ RUN ] RendererTest.SimpleOperation/ES3_Null ANGLE NULL backend clears are not functional [ OK ] RendererTest.SimpleOperation/ES3_Null (1 ms) [----------] 3 tests from RendererTest (33 ms total) [----------] 6 tests from RobustBufferAccessBehaviorTest [ RUN ] RobustBufferAccessBehaviorTest.D3D11StateSynchronizationOrderBug/ES3_OpenGL Test skipped: !initExtension(). [ OK ] RobustBufferAccessBehaviorTest.D3D11StateSynchronizationOrderBug/ES3_OpenGL (32 ms) [ RUN ] RobustBufferAccessBehaviorTest.NoBufferData/ES2_OpenGL Test skipped: !initExtension(). [ OK ] RobustBufferAccessBehaviorTest.NoBufferData/ES2_OpenGL (33 ms) [ RUN ] RobustBufferAccessBehaviorTest.NoBufferData/ES3_OpenGL Test skipped: !initExtension(). [ OK ] RobustBufferAccessBehaviorTest.NoBufferData/ES3_OpenGL (32 ms) [ RUN ] RobustBufferAccessBehaviorTest.InterleavedAttributes/ES3_OpenGL Test skipped: !initExtension(). [ OK ] RobustBufferAccessBehaviorTest.InterleavedAttributes/ES3_OpenGL (37 ms) [ RUN ] RobustBufferAccessBehaviorTest.EmptyBuffer/ES2_OpenGL Test skipped: !initExtension(). [ OK ] RobustBufferAccessBehaviorTest.EmptyBuffer/ES2_OpenGL (29 ms) [ RUN ] RobustBufferAccessBehaviorTest.DynamicBuffer/ES3_OpenGL Test skipped: !initExtension(). [ OK ] RobustBufferAccessBehaviorTest.DynamicBuffer/ES3_OpenGL (33 ms) [----------] 6 tests from RobustBufferAccessBehaviorTest (196 ms total) [----------] 1 test from RobustClientMemoryTest [ RUN ] RobustClientMemoryTest.ReadPixels/ES2_OpenGL [ OK ] RobustClientMemoryTest.ReadPixels/ES2_OpenGL (34 ms) [----------] 1 test from RobustClientMemoryTest (34 ms total) [----------] 11 tests from RobustResourceInitTest [ RUN ] RobustResourceInitTest.BufferDataZeroSize/ES3_OpenGL [ OK ] RobustResourceInitTest.BufferDataZeroSize/ES3_OpenGL (29 ms) [ RUN ] RobustResourceInitTest.ReadingPartiallyInitializedTexture/ES2_OpenGL [ OK ] RobustResourceInitTest.ReadingPartiallyInitializedTexture/ES2_OpenGL (39 ms) [ RUN ] RobustResourceInitTest.UninitializedPartsOfCopied2DTexturesAreBlack/ES2_OpenGL [ OK ] RobustResourceInitTest.UninitializedPartsOfCopied2DTexturesAreBlack/ES2_OpenGL (38 ms) [ RUN ] RobustResourceInitTest.ReadingOutOfBoundsCopiedTexture/ES2_OpenGL [ OK ] RobustResourceInitTest.ReadingOutOfBoundsCopiedTexture/ES2_OpenGL (32 ms) [ RUN ] RobustResourceInitTest.Texture/ES2_OpenGL [ OK ] RobustResourceInitTest.Texture/ES2_OpenGL (39 ms) [ RUN ] RobustResourceInitTest.Renderbuffer/ES3_OpenGL [ OK ] RobustResourceInitTest.Renderbuffer/ES3_OpenGL (32 ms) [ RUN ] RobustResourceInitTest.MaskedDepthClear/ES2_OpenGL [ OK ] RobustResourceInitTest.MaskedDepthClear/ES2_OpenGL (42 ms) [ RUN ] RobustResourceInitTest.CopyTexSubImage2D/ES2_OpenGL [ OK ] RobustResourceInitTest.CopyTexSubImage2D/ES2_OpenGL (44 ms) [ RUN ] RobustResourceInitTest.ClearWithScissor/ES3_OpenGL [ OK ] RobustResourceInitTest.ClearWithScissor/ES3_OpenGL (32 ms) [ RUN ] RobustResourceInitTest.SurfaceInitialized/ES2_OpenGL [ OK ] RobustResourceInitTest.SurfaceInitialized/ES2_OpenGL (36 ms) [ RUN ] RobustResourceInitTest.SurfaceInitializedAfterSwap/ES3_OpenGL [ OK ] RobustResourceInitTest.SurfaceInitializedAfterSwap/ES3_OpenGL (37 ms) [----------] 11 tests from RobustResourceInitTest (401 ms total) [----------] 4 tests from RobustResourceInitTestES3 [ RUN ] RobustResourceInitTestES3.CopyTexSubImage3DTextureWronglyInitialized/ES3_OpenGL [ OK ] RobustResourceInitTestES3.CopyTexSubImage3DTextureWronglyInitialized/ES3_OpenGL (36 ms) [ RUN ] RobustResourceInitTestES3.TextureInit_IntRGB32/ES3_OpenGL [ OK ] RobustResourceInitTestES3.TextureInit_IntRGB32/ES3_OpenGL (50 ms) [ RUN ] RobustResourceInitTestES3.BlitFramebufferOutOfBounds/ES3_OpenGL [ OK ] RobustResourceInitTestES3.BlitFramebufferOutOfBounds/ES3_OpenGL (37 ms) [ RUN ] RobustResourceInitTestES3.CompressedSubImage/ES3_OpenGL [ OK ] RobustResourceInitTestES3.CompressedSubImage/ES3_OpenGL (45 ms) [----------] 4 tests from RobustResourceInitTestES3 (168 ms total) [----------] 2 tests from SamplersTest [ RUN ] SamplersTest.InvalidUnderTextureSamplerMaxAnisotropyExt/ES3_OpenGL [ OK ] SamplersTest.InvalidUnderTextureSamplerMaxAnisotropyExt/ES3_OpenGL (31 ms) [ RUN ] SamplersTest.InvalidOverTextureSamplerMaxAnisotropyExt/ES3_OpenGL [ OK ] SamplersTest.InvalidOverTextureSamplerMaxAnisotropyExt/ES3_OpenGL (34 ms) [----------] 2 tests from SamplersTest (65 ms total) [----------] 2 tests from SemaphoreTest [ RUN ] SemaphoreTest.SemaphoreShouldBeSemaphore/ES2_OpenGL Test skipped: !EnsureGLExtensionEnabled("GL_EXT_semaphore"). [ OK ] SemaphoreTest.SemaphoreShouldBeSemaphore/ES2_OpenGL (41 ms) [ RUN ] SemaphoreTest.SemaphoreShouldBeSemaphore/ES3_OpenGL Test skipped: !EnsureGLExtensionEnabled("GL_EXT_semaphore"). [ OK ] SemaphoreTest.SemaphoreShouldBeSemaphore/ES3_OpenGL (26 ms) [----------] 2 tests from SemaphoreTest (67 ms total) [----------] 23 tests from SimpleOperationTest [ RUN ] SimpleOperationTest.CullFaceFrontEnabledState/ES3_OpenGL [ OK ] SimpleOperationTest.CullFaceFrontEnabledState/ES3_OpenGL (42 ms) [ RUN ] SimpleOperationTest.CompileVertexShader/ES3_OpenGL [ OK ] SimpleOperationTest.CompileVertexShader/ES3_OpenGL (43 ms) [ RUN ] SimpleOperationTest.ScissorTest/ES2_OpenGL [ OK ] SimpleOperationTest.ScissorTest/ES2_OpenGL (40 ms) [ RUN ] SimpleOperationTest.LinkProgramShadersNoInputs/ES2_OpenGL [ OK ] SimpleOperationTest.LinkProgramShadersNoInputs/ES2_OpenGL (33 ms) [ RUN ] SimpleOperationTest.LinkProgramShadersNoInputs/ES3_OpenGL [ OK ] SimpleOperationTest.LinkProgramShadersNoInputs/ES3_OpenGL (30 ms) [ RUN ] SimpleOperationTest.LinkProgramWithUniforms/ES2_OpenGL [ OK ] SimpleOperationTest.LinkProgramWithUniforms/ES2_OpenGL (39 ms) [ RUN ] SimpleOperationTest.LinkProgramWithUniforms/ES3_OpenGL [ OK ] SimpleOperationTest.LinkProgramWithUniforms/ES3_OpenGL (38 ms) [ RUN ] SimpleOperationTest.BufferDataWithData/ES3_OpenGL [ OK ] SimpleOperationTest.BufferDataWithData/ES3_OpenGL (29 ms) [ RUN ] SimpleOperationTest.BufferDataWithNoData/ES2_OpenGL [ OK ] SimpleOperationTest.BufferDataWithNoData/ES2_OpenGL (33 ms) [ RUN ] SimpleOperationTest.BufferSubData/ES3_OpenGL [ OK ] SimpleOperationTest.BufferSubData/ES3_OpenGL (31 ms) [ RUN ] SimpleOperationTest.DrawQuadTwice/ES3_OpenGL [ OK ] SimpleOperationTest.DrawQuadTwice/ES3_OpenGL (50 ms) [ RUN ] SimpleOperationTest.DrawQuadWithFragmentUniform/ES3_OpenGL [ OK ] SimpleOperationTest.DrawQuadWithFragmentUniform/ES3_OpenGL (39 ms) [ RUN ] SimpleOperationTest.DrawQuadWithVertexUniform/ES2_OpenGL [ OK ] SimpleOperationTest.DrawQuadWithVertexUniform/ES2_OpenGL (44 ms) [ RUN ] SimpleOperationTest.CreateTexture2DNoData/ES2_OpenGL [ OK ] SimpleOperationTest.CreateTexture2DNoData/ES2_OpenGL (30 ms) [ RUN ] SimpleOperationTest.CreateTexture2DNoData/ES3_OpenGL [ OK ] SimpleOperationTest.CreateTexture2DNoData/ES3_OpenGL (41 ms) [ RUN ] SimpleOperationTest.CreateTextureCubeWithData/ES2_OpenGL [ OK ] SimpleOperationTest.CreateTextureCubeWithData/ES2_OpenGL (29 ms) [ RUN ] SimpleOperationTest.CreateTextureCubeWithData/ES3_OpenGL [ OK ] SimpleOperationTest.CreateTextureCubeWithData/ES3_OpenGL (30 ms) [ RUN ] SimpleOperationTest.LinkProgramWithTexture/ES3_OpenGL [ OK ] SimpleOperationTest.LinkProgramWithTexture/ES3_OpenGL (32 ms) [ RUN ] SimpleOperationTest.DrawWith2DTexture/ES3_OpenGL [ OK ] SimpleOperationTest.DrawWith2DTexture/ES3_OpenGL (52 ms) [ RUN ] SimpleOperationTest.DrawElementsLineLoopUsingUByteClientSideMemory/ES2_OpenGL [ OK ] SimpleOperationTest.DrawElementsLineLoopUsingUByteClientSideMemory/ES2_OpenGL (40 ms) [ RUN ] SimpleOperationTest.RenderToTexture/ES3_OpenGL [ OK ] SimpleOperationTest.RenderToTexture/ES3_OpenGL (37 ms) [ RUN ] SimpleOperationTest.RenderbufferAttachment/ES2_OpenGL [ OK ] SimpleOperationTest.RenderbufferAttachment/ES2_OpenGL (49 ms) [ RUN ] SimpleOperationTest.RenderbufferAttachment/ES3_OpenGL [ OK ] SimpleOperationTest.RenderbufferAttachment/ES3_OpenGL (41 ms) [----------] 23 tests from SimpleOperationTest (874 ms total) [----------] 1 test from SixteenBppTextureTest [ RUN ] SixteenBppTextureTest.RGBA5551Validation/ES2_OpenGL Warning: checkStatus(614): GL framebuffer returned incomplete. Skipping rendering to an unsupported framebuffer format [ OK ] SixteenBppTextureTest.RGBA5551Validation/ES2_OpenGL (47 ms) [----------] 1 test from SixteenBppTextureTest (47 ms total) [----------] 2 tests from SixteenBppTextureTestES3 [ RUN ] SixteenBppTextureTestES3.RGB565UploadRGB8/ES3_OpenGL [ OK ] SixteenBppTextureTestES3.RGB565UploadRGB8/ES3_OpenGL (51 ms) [ RUN ] SixteenBppTextureTestES3.RGB565FramebufferReadback/ES3_OpenGL [ OK ] SixteenBppTextureTestES3.RGB565FramebufferReadback/ES3_OpenGL (50 ms) [----------] 2 tests from SixteenBppTextureTestES3 (101 ms total) [----------] 4 tests from SRGBTextureTest [ RUN ] SRGBTextureTest.SRGBValidation/ES2_OpenGL [ OK ] SRGBTextureTest.SRGBValidation/ES2_OpenGL (38 ms) [ RUN ] SRGBTextureTest.SRGBDecodeExtensionAvailability/ES2_OpenGL [ OK ] SRGBTextureTest.SRGBDecodeExtensionAvailability/ES2_OpenGL (35 ms) [ RUN ] SRGBTextureTest.GenerateMipmaps/ES2_OpenGL Test skipped: getClientMajorVersion() < 3. [ OK ] SRGBTextureTest.GenerateMipmaps/ES2_OpenGL (39 ms) [ RUN ] SRGBTextureTest.GenerateMipmaps/ES3_OpenGL [ OK ] SRGBTextureTest.GenerateMipmaps/ES3_OpenGL (43 ms) [----------] 4 tests from SRGBTextureTest (155 ms total) [----------] 3 tests from StateChangeTest [ RUN ] StateChangeTest.CopyTexImage2DSync/ES2_OpenGL [ OK ] StateChangeTest.CopyTexImage2DSync/ES2_OpenGL (32 ms) [ RUN ] StateChangeTest.FramebufferIncompleteDepthAttachment/ES2_OpenGL [ OK ] StateChangeTest.FramebufferIncompleteDepthAttachment/ES2_OpenGL (31 ms) [ RUN ] StateChangeTest.FramebufferIncompleteDepthStencilAttachment/ES2_OpenGL [ OK ] StateChangeTest.FramebufferIncompleteDepthStencilAttachment/ES2_OpenGL (33 ms) [----------] 3 tests from StateChangeTest (97 ms total) [----------] 3 tests from StateChangeTestES3 [ RUN ] StateChangeTestES3.CopyTexSubImage3DSync/ES3_OpenGL [ OK ] StateChangeTestES3.CopyTexSubImage3DSync/ES3_OpenGL (41 ms) [ RUN ] StateChangeTestES3.BlitFramebufferSync/ES3_OpenGL [ OK ] StateChangeTestES3.BlitFramebufferSync/ES3_OpenGL (34 ms) [ RUN ] StateChangeTestES3.VertexArrayObjectAndDisabledAttributes/ES3_OpenGL [ OK ] StateChangeTestES3.VertexArrayObjectAndDisabledAttributes/ES3_OpenGL (50 ms) [----------] 3 tests from StateChangeTestES3 (125 ms total) [----------] 2 tests from StateChangeRenderTest [ RUN ] StateChangeRenderTest.GenerateMipmap/ES2_OpenGL [ OK ] StateChangeRenderTest.GenerateMipmap/ES2_OpenGL (44 ms) [ RUN ] StateChangeRenderTest.DepthRangeUpdates/ES2_OpenGL [ OK ] StateChangeRenderTest.DepthRangeUpdates/ES2_OpenGL (47 ms) [----------] 2 tests from StateChangeRenderTest (92 ms total) [----------] 2 tests from LineLoopStateChangeTest [ RUN ] LineLoopStateChangeTest.DrawElementsThenDrawArrays/ES2_OpenGL [ OK ] LineLoopStateChangeTest.DrawElementsThenDrawArrays/ES2_OpenGL (40 ms) [ RUN ] LineLoopStateChangeTest.DrawArraysThenDrawElements/ES2_OpenGL [ OK ] LineLoopStateChangeTest.DrawArraysThenDrawElements/ES2_OpenGL (52 ms) [----------] 2 tests from LineLoopStateChangeTest (92 ms total) [----------] 8 tests from SimpleStateChangeTest [ RUN ] SimpleStateChangeTest.RedefineBufferInUse/ES2_OpenGL [ OK ] SimpleStateChangeTest.RedefineBufferInUse/ES2_OpenGL (57 ms) [ RUN ] SimpleStateChangeTest.ChangeTextureFilterModeBetweenTwoDraws/ES2_OpenGL [ OK ] SimpleStateChangeTest.ChangeTextureFilterModeBetweenTwoDraws/ES2_OpenGL (51 ms) [ RUN ] SimpleStateChangeTest.DeleteFramebufferInUse/ES2_OpenGL [ OK ] SimpleStateChangeTest.DeleteFramebufferInUse/ES2_OpenGL (38 ms) [ RUN ] SimpleStateChangeTest.DynamicAllocationOfMemoryForTextures/ES2_OpenGL [ OK ] SimpleStateChangeTest.DynamicAllocationOfMemoryForTextures/ES2_OpenGL (53 ms) [ RUN ] SimpleStateChangeTest.EnableAndDisableCullFace/ES2_OpenGL [ OK ] SimpleStateChangeTest.EnableAndDisableCullFace/ES2_OpenGL (39 ms) [ RUN ] SimpleStateChangeTest.UniformUpdateTest/ES2_OpenGL [ OK ] SimpleStateChangeTest.UniformUpdateTest/ES2_OpenGL (64 ms) [ RUN ] SimpleStateChangeTest.ReleaseShaderInUseThatReadsFromUniforms/ES2_OpenGL [ OK ] SimpleStateChangeTest.ReleaseShaderInUseThatReadsFromUniforms/ES2_OpenGL (38 ms) [ RUN ] SimpleStateChangeTest.DeleteTextureThenDraw/ES2_OpenGL [ OK ] SimpleStateChangeTest.DeleteTextureThenDraw/ES2_OpenGL (45 ms) [----------] 8 tests from SimpleStateChangeTest (387 ms total) [----------] 2 tests from ValidationStateChangeTest [ RUN ] ValidationStateChangeTest.MapBufferAndDraw/ES3_OpenGL [ OK ] ValidationStateChangeTest.MapBufferAndDraw/ES3_OpenGL (40 ms) [ RUN ] ValidationStateChangeTest.UniformBlockNegativeAPI/ES3_OpenGL [ OK ] ValidationStateChangeTest.UniformBlockNegativeAPI/ES3_OpenGL (57 ms) [----------] 2 tests from ValidationStateChangeTest (97 ms total) [----------] 1 test from WebGL2ValidationStateChangeTest [ RUN ] WebGL2ValidationStateChangeTest.DrawFramebufferNegativeAPI/ES3_OpenGL [ OK ] WebGL2ValidationStateChangeTest.DrawFramebufferNegativeAPI/ES3_OpenGL (45 ms) [----------] 1 test from WebGL2ValidationStateChangeTest (45 ms total) [----------] 8 tests from SwizzleTest [ RUN ] SwizzleTest.RGBA32F_2D/ES3_OpenGL [ OK ] SwizzleTest.RGBA32F_2D/ES3_OpenGL (66 ms) [ RUN ] SwizzleTest.RG32F_2D/ES3_OpenGL [ OK ] SwizzleTest.RG32F_2D/ES3_OpenGL (56 ms) [ RUN ] SwizzleTest.R32F_2D/ES3_OpenGL [ OK ] SwizzleTest.R32F_2D/ES3_OpenGL (71 ms) [ RUN ] SwizzleTest.D32F_2D/ES3_OpenGL [ OK ] SwizzleTest.D32F_2D/ES3_OpenGL (61 ms) [ RUN ] SwizzleTest.D24_2D/ES3_OpenGL [ OK ] SwizzleTest.D24_2D/ES3_OpenGL (61 ms) [ RUN ] SwizzleTest.LA8_2D/ES3_OpenGL [ OK ] SwizzleTest.LA8_2D/ES3_OpenGL (57 ms) [ RUN ] SwizzleTest.L32F_2D/ES3_OpenGL [ OK ] SwizzleTest.L32F_2D/ES3_OpenGL (57 ms) [ RUN ] SwizzleTest.A32F_2D/ES3_OpenGL [ OK ] SwizzleTest.A32F_2D/ES3_OpenGL (89 ms) [----------] 8 tests from SwizzleTest (518 ms total) [----------] 1 test from SyncQueriesTest [ RUN ] SyncQueriesTest.Basic/ES2_OpenGL [ OK ] SyncQueriesTest.Basic/ES2_OpenGL (35 ms) [----------] 1 test from SyncQueriesTest (35 ms total) [----------] 2 tests from TextureMultisampleTest [ RUN ] TextureMultisampleTest.MaxIntegerSamples/ES3_OpenGL [ OK ] TextureMultisampleTest.MaxIntegerSamples/ES3_OpenGL (28 ms) [ RUN ] TextureMultisampleTest.GetTexLevelParameter/ES3_OpenGL [ OK ] TextureMultisampleTest.GetTexLevelParameter/ES3_OpenGL (35 ms) [----------] 2 tests from TextureMultisampleTest (63 ms total) [----------] 1 test from NegativeTextureMultisampleTest [ RUN ] NegativeTextureMultisampleTest.Negtive/ES3_OpenGL Test skipped: EnsureGLExtensionEnabled("GL_ANGLE_texture_multisample"). [ OK ] NegativeTextureMultisampleTest.Negtive/ES3_OpenGL (38 ms) [----------] 1 test from NegativeTextureMultisampleTest (38 ms total) [----------] 5 tests from TextureRectangleTest [ RUN ] TextureRectangleTest.TexImage2D/ES3_OpenGL [ OK ] TextureRectangleTest.TexImage2D/ES3_OpenGL (28 ms) [ RUN ] TextureRectangleTest.CompressedTexImage2DDisallowed/ES3_OpenGL [ OK ] TextureRectangleTest.CompressedTexImage2DDisallowed/ES3_OpenGL (30 ms) [ RUN ] TextureRectangleTest.TexParameterRestriction/ES2_OpenGL [ OK ] TextureRectangleTest.TexParameterRestriction/ES2_OpenGL (30 ms) [ RUN ] TextureRectangleTest.FramebufferTexture2DLevel/ES2_OpenGL [ OK ] TextureRectangleTest.FramebufferTexture2DLevel/ES2_OpenGL (48 ms) [ RUN ] TextureRectangleTest.RenderToRectangle/ES3_OpenGL [ OK ] TextureRectangleTest.RenderToRectangle/ES3_OpenGL (31 ms) [----------] 5 tests from TextureRectangleTest (168 ms total) [----------] 2 tests from Texture2DTest [ RUN ] Texture2DTest.CopySubImageFloat_R_R/ES2_OpenGL Test skipped: destImageChannels <= 2. [ OK ] Texture2DTest.CopySubImageFloat_R_R/ES2_OpenGL (34 ms) [ RUN ] Texture2DTest.CopySubImageFloat_RGB_RG/ES2_OpenGL Test skipped: destImageChannels <= 2. [ OK ] Texture2DTest.CopySubImageFloat_RGB_RG/ES2_OpenGL (35 ms) [----------] 2 tests from Texture2DTest (69 ms total) [----------] 4 tests from TextureCubeTest [ RUN ] TextureCubeTest.CubeMapBug/ES2_OpenGL [ OK ] TextureCubeTest.CubeMapBug/ES2_OpenGL (52 ms) [ RUN ] TextureCubeTest.CubeMapDraw/ES2_OpenGL [ OK ] TextureCubeTest.CubeMapDraw/ES2_OpenGL (45 ms) [ RUN ] TextureCubeTest.CubeMapFBO/ES2_OpenGL [ OK ] TextureCubeTest.CubeMapFBO/ES2_OpenGL (38 ms) [ RUN ] TextureCubeTest.CubeMapFBOScissoredClear/ES2_OpenGL [ OK ] TextureCubeTest.CubeMapFBOScissoredClear/ES2_OpenGL (44 ms) [----------] 4 tests from TextureCubeTest (179 ms total) [----------] 1 test from Sampler2DAsFunctionParameterTest [ RUN ] Sampler2DAsFunctionParameterTest.Sampler2DAsFunctionParameter/ES2_OpenGL [ OK ] Sampler2DAsFunctionParameterTest.Sampler2DAsFunctionParameter/ES2_OpenGL (45 ms) [----------] 1 test from Sampler2DAsFunctionParameterTest (45 ms total) [----------] 1 test from Texture2DTestWithDrawScale [ RUN ] Texture2DTestWithDrawScale.MipmapsTwice/ES2_OpenGL [ OK ] Texture2DTestWithDrawScale.MipmapsTwice/ES2_OpenGL (51 ms) [----------] 1 test from Texture2DTestWithDrawScale (51 ms total) [----------] 7 tests from Texture2DTestES3 [ RUN ] Texture2DTestES3.TextureImplPropogatesDirtyBits/ES3_OpenGL [ OK ] Texture2DTestES3.TextureImplPropogatesDirtyBits/ES3_OpenGL (56 ms) [ RUN ] Texture2DTestES3.FramebufferTextureChangingBaselevel/ES3_OpenGL [ OK ] Texture2DTestES3.FramebufferTextureChangingBaselevel/ES3_OpenGL (45 ms) [ RUN ] Texture2DTestES3.TextureCompletenessChangesWithMaxLevel/ES3_OpenGL [ OK ] Texture2DTestES3.TextureCompletenessChangesWithMaxLevel/ES3_OpenGL (39 ms) [ RUN ] Texture2DTestES3.UnpackSkipImages2D/ES3_OpenGL [ OK ] Texture2DTestES3.UnpackSkipImages2D/ES3_OpenGL (47 ms) [ RUN ] Texture2DTestES3.DepthTexturesWithMipmaps/ES3_OpenGL [ OK ] Texture2DTestES3.DepthTexturesWithMipmaps/ES3_OpenGL (44 ms) [ RUN ] Texture2DTestES3.SingleTextureMultipleSamplers/ES3_OpenGL [ OK ] Texture2DTestES3.SingleTextureMultipleSamplers/ES3_OpenGL (54 ms) [ RUN ] Texture2DTestES3.NegativeTextureBaseLevelAndMaxLevel/ES3_OpenGL [ OK ] Texture2DTestES3.NegativeTextureBaseLevelAndMaxLevel/ES3_OpenGL (42 ms) [----------] 7 tests from Texture2DTestES3 (327 ms total) [----------] 1 test from Texture3DTestES3 [ RUN ] Texture3DTestES3.DrawWithLevelsOutsideRangeUndefined/ES3_OpenGL [ OK ] Texture3DTestES3.DrawWithLevelsOutsideRangeUndefined/ES3_OpenGL (45 ms) [----------] 1 test from Texture3DTestES3 (45 ms total) [----------] 1 test from Texture2DArrayTestES3 [ RUN ] Texture2DArrayTestES3.RedefineInittableArray/ES3_OpenGL [ OK ] Texture2DArrayTestES3.RedefineInittableArray/ES3_OpenGL (46 ms) [----------] 1 test from Texture2DArrayTestES3 (46 ms total) [----------] 1 test from ShadowSamplerPlusSampler3DTestES3 [ RUN ] ShadowSamplerPlusSampler3DTestES3.ShadowSamplerPlusSampler3DDraw/ES3_OpenGL [ OK ] ShadowSamplerPlusSampler3DTestES3.ShadowSamplerPlusSampler3DDraw/ES3_OpenGL (58 ms) [----------] 1 test from ShadowSamplerPlusSampler3DTestES3 (58 ms total) [----------] 1 test from SamplerInStructArrayAsFunctionParameterTest [ RUN ] SamplerInStructArrayAsFunctionParameterTest.SamplerInStructArrayAsFunctionParameter/ES2_OpenGL [ OK ] SamplerInStructArrayAsFunctionParameterTest.SamplerInStructArrayAsFunctionParameter/ES2_OpenGL (46 ms) [----------] 1 test from SamplerInStructArrayAsFunctionParameterTest (46 ms total) [----------] 2 tests from TextureBorderClampTest [ RUN ] TextureBorderClampTest.TextureBorderClampFunctional/ES2_OpenGL [ OK ] TextureBorderClampTest.TextureBorderClampFunctional/ES2_OpenGL (50 ms) [ RUN ] TextureBorderClampTest.TextureBorderClampValidation/ES2_OpenGL [ OK ] TextureBorderClampTest.TextureBorderClampValidation/ES2_OpenGL (38 ms) [----------] 2 tests from TextureBorderClampTest (88 ms total) [----------] 1 test from TextureBorderClampTestES3 [ RUN ] TextureBorderClampTestES3.TextureBorderClampES3Functional2/ES3_OpenGL [ OK ] TextureBorderClampTestES3.TextureBorderClampES3Functional2/ES3_OpenGL (33 ms) [----------] 1 test from TextureBorderClampTestES3 (33 ms total) [----------] 3 tests from TextureBorderClampIntegerTestES3 [ RUN ] TextureBorderClampIntegerTestES3.TextureBorderClampInteger/ES3_OpenGL [ OK ] TextureBorderClampIntegerTestES3.TextureBorderClampInteger/ES3_OpenGL (48 ms) [ RUN ] TextureBorderClampIntegerTestES3.TextureBorderClampIntegerUnsigned/ES3_OpenGL [ OK ] TextureBorderClampIntegerTestES3.TextureBorderClampIntegerUnsigned/ES3_OpenGL (50 ms) [ RUN ] TextureBorderClampIntegerTestES3.TextureBorderClampIntegerUnsigned2/ES3_OpenGL [ OK ] TextureBorderClampIntegerTestES3.TextureBorderClampIntegerUnsigned2/ES3_OpenGL (42 ms) [----------] 3 tests from TextureBorderClampIntegerTestES3 (141 ms total) [----------] 2 tests from TextureLimitsTest [ RUN ] TextureLimitsTest.MaxActiveFragmentTextures/ES2_OpenGL [ OK ] TextureLimitsTest.MaxActiveFragmentTextures/ES2_OpenGL (45 ms) [ RUN ] TextureLimitsTest.TextureTypeConflict/ES2_OpenGL [ OK ] TextureLimitsTest.TextureTypeConflict/ES2_OpenGL (37 ms) [----------] 2 tests from TextureLimitsTest (82 ms total) [----------] 1 test from Texture2DNorm16TestES3 [ RUN ] Texture2DNorm16TestES3.TextureNorm16Test/ES3_OpenGL Test skipped: !IsGLExtensionEnabled("GL_EXT_texture_norm16"). [ OK ] Texture2DNorm16TestES3.TextureNorm16Test/ES3_OpenGL (31 ms) [----------] 1 test from Texture2DNorm16TestES3 (32 ms total) [----------] 1 test from Texture2DIntegerTestES3 [ RUN ] Texture2DIntegerTestES3.IntegerTextureNonZeroBaseLevel/ES3_OpenGL [ OK ] Texture2DIntegerTestES3.IntegerTextureNonZeroBaseLevel/ES3_OpenGL (46 ms) [----------] 1 test from Texture2DIntegerTestES3 (46 ms total) [----------] 2 tests from TimerQueriesTest [ RUN ] TimerQueriesTest.TimeElapsed/ES3_OpenGL Time elapsed counter bits: 32 Elapsed time: 30560 cheap quad Elapsed time: 1144448 costly quad [ OK ] TimerQueriesTest.TimeElapsed/ES3_OpenGL (52 ms) [ RUN ] TimerQueriesTest.Timestamp/ES3_OpenGL Timestamp counter bits: 0 Test skipped: !queryTimestampBits. [ OK ] TimerQueriesTest.Timestamp/ES3_OpenGL (35 ms) [----------] 2 tests from TimerQueriesTest (87 ms total) [----------] 3 tests from TransformFeedbackTest [ RUN ] TransformFeedbackTest.BufferRebinding/ES3_OpenGL [ OK ] TransformFeedbackTest.BufferRebinding/ES3_OpenGL (823 ms) [ RUN ] TransformFeedbackTest.VertexOnly/ES3_OpenGL [ OK ] TransformFeedbackTest.VertexOnly/ES3_OpenGL (69 ms) [ RUN ] TransformFeedbackTest.CaptureAndCopy/ES3_OpenGL [ OK ] TransformFeedbackTest.CaptureAndCopy/ES3_OpenGL (38 ms) [----------] 3 tests from TransformFeedbackTest (930 ms total) [----------] 5 tests from UniformBufferTest [ RUN ] UniformBufferTest.UniformBufferRange/ES3_OpenGL [ OK ] UniformBufferTest.UniformBufferRange/ES3_OpenGL (35 ms) [ RUN ] UniformBufferTest.UniformBufferBindings/ES3_OpenGL [ OK ] UniformBufferTest.UniformBufferBindings/ES3_OpenGL (37 ms) [ RUN ] UniformBufferTest.UniformBufferManyUpdates/ES3_OpenGL [ OK ] UniformBufferTest.UniformBufferManyUpdates/ES3_OpenGL (49 ms) [ RUN ] UniformBufferTest.UniformBlockReservedOpenGLName/ES3_OpenGL [ OK ] UniformBufferTest.UniformBlockReservedOpenGLName/ES3_OpenGL (37 ms) [ RUN ] UniformBufferTest.Std140UniformBlockInstanceWithNestedStructsContainingVec3s/ES3_OpenGL [ OK ] UniformBufferTest.Std140UniformBlockInstanceWithNestedStructsContainingVec3s/ES3_OpenGL (43 ms) [----------] 5 tests from UniformBufferTest (201 ms total) [----------] 5 tests from SimpleUniformTest [ RUN ] SimpleUniformTest.FloatUniformStateQuery/ES2_OpenGL [ OK ] SimpleUniformTest.FloatUniformStateQuery/ES2_OpenGL (39 ms) [ RUN ] SimpleUniformTest.FloatVec2UniformStateQuery/ES2_OpenGL [ OK ] SimpleUniformTest.FloatVec2UniformStateQuery/ES2_OpenGL (29 ms) [ RUN ] SimpleUniformTest.FloatVec2UniformStateQuery/ES3_OpenGL [ OK ] SimpleUniformTest.FloatVec2UniformStateQuery/ES3_OpenGL (27 ms) [ RUN ] SimpleUniformTest.FloatArrayUniformStateQuery/ES2_OpenGL [ OK ] SimpleUniformTest.FloatArrayUniformStateQuery/ES2_OpenGL (30 ms) [ RUN ] SimpleUniformTest.ArrayOfMat3UniformStateQuery/ES2_OpenGL [ OK ] SimpleUniformTest.ArrayOfMat3UniformStateQuery/ES2_OpenGL (45 ms) [----------] 5 tests from SimpleUniformTest (170 ms total) [----------] 3 tests from UniformTest [ RUN ] UniformTest.GetUniformNoCurrentProgram/ES2_OpenGL [ OK ] UniformTest.GetUniformNoCurrentProgram/ES2_OpenGL (34 ms) [ RUN ] UniformTest.Sampler/ES2_OpenGL [ OK ] UniformTest.Sampler/ES2_OpenGL (34 ms) [ RUN ] UniformTest.UniformWithReservedOpenGLName/ES2_OpenGL [ OK ] UniformTest.UniformWithReservedOpenGLName/ES2_OpenGL (47 ms) [----------] 3 tests from UniformTest (116 ms total) [----------] 2 tests from UniformTestES3 [ RUN ] UniformTestES3.TransposedMatrixArrayUniformStateQuery/ES3_OpenGL [ OK ] UniformTestES3.TransposedMatrixArrayUniformStateQuery/ES3_OpenGL (31 ms) [ RUN ] UniformTestES3.MatrixUniformUpload/ES3_OpenGL [ OK ] UniformTestES3.MatrixUniformUpload/ES3_OpenGL (197 ms) [----------] 2 tests from UniformTestES3 (228 ms total) [----------] 18 tests from UnpackAlignmentTest [ RUN ] UnpackAlignmentTest.Alignment1RGBUByte/ES2_OpenGL [ OK ] UnpackAlignmentTest.Alignment1RGBUByte/ES2_OpenGL (40 ms) [ RUN ] UnpackAlignmentTest.Alignment1RGBUByte/ES3_OpenGL [ OK ] UnpackAlignmentTest.Alignment1RGBUByte/ES3_OpenGL (35 ms) [ RUN ] UnpackAlignmentTest.Alignment1RGBAUShort5551/ES2_OpenGL [ OK ] UnpackAlignmentTest.Alignment1RGBAUShort5551/ES2_OpenGL (39 ms) [ RUN ] UnpackAlignmentTest.Alignment2RGBAUByte/ES3_OpenGL [ OK ] UnpackAlignmentTest.Alignment2RGBAUByte/ES3_OpenGL (36 ms) [ RUN ] UnpackAlignmentTest.Alignment2AUByte/ES2_OpenGL [ OK ] UnpackAlignmentTest.Alignment2AUByte/ES2_OpenGL (46 ms) [ RUN ] UnpackAlignmentTest.Alignment4RGBAUByte/ES2_OpenGL [ OK ] UnpackAlignmentTest.Alignment4RGBAUByte/ES2_OpenGL (36 ms) [ RUN ] UnpackAlignmentTest.Alignment4RGBUByte/ES2_OpenGL [ OK ] UnpackAlignmentTest.Alignment4RGBUByte/ES2_OpenGL (39 ms) [ RUN ] UnpackAlignmentTest.Alignment4RGBUByte/ES3_OpenGL [ OK ] UnpackAlignmentTest.Alignment4RGBUByte/ES3_OpenGL (42 ms) [ RUN ] UnpackAlignmentTest.Alignment4RGBAUShort5551/ES2_OpenGL [ OK ] UnpackAlignmentTest.Alignment4RGBAUShort5551/ES2_OpenGL (35 ms) [ RUN ] UnpackAlignmentTest.Alignment4RGBAUShort5551/ES3_OpenGL [ OK ] UnpackAlignmentTest.Alignment4RGBAUShort5551/ES3_OpenGL (36 ms) [ RUN ] UnpackAlignmentTest.Alignment4RGBAUShort565/ES2_OpenGL [ OK ] UnpackAlignmentTest.Alignment4RGBAUShort565/ES2_OpenGL (50 ms) [ RUN ] UnpackAlignmentTest.Alignment4RGBAUShort565/ES3_OpenGL [ OK ] UnpackAlignmentTest.Alignment4RGBAUShort565/ES3_OpenGL (36 ms) [ RUN ] UnpackAlignmentTest.Alignment4LAUByte/ES3_OpenGL [ OK ] UnpackAlignmentTest.Alignment4LAUByte/ES3_OpenGL (36 ms) [ RUN ] UnpackAlignmentTest.Alignment4AUByte/ES2_OpenGL [ OK ] UnpackAlignmentTest.Alignment4AUByte/ES2_OpenGL (38 ms) [ RUN ] UnpackAlignmentTest.Alignment4AUByte/ES3_OpenGL [ OK ] UnpackAlignmentTest.Alignment4AUByte/ES3_OpenGL (42 ms) [ RUN ] UnpackAlignmentTest.Alignment8RGBUByte/ES3_OpenGL [ OK ] UnpackAlignmentTest.Alignment8RGBUByte/ES3_OpenGL (44 ms) [ RUN ] UnpackAlignmentTest.Alignment8RGBAUShort5551/ES2_OpenGL [ OK ] UnpackAlignmentTest.Alignment8RGBAUShort5551/ES2_OpenGL (37 ms) [ RUN ] UnpackAlignmentTest.Alignment8AUByte/ES3_OpenGL [ OK ] UnpackAlignmentTest.Alignment8AUByte/ES3_OpenGL (45 ms) [----------] 18 tests from UnpackAlignmentTest (713 ms total) [----------] 2 tests from UnpackRowLengthTest [ RUN ] UnpackRowLengthTest.RowLength128/ES2_OpenGL [ OK ] UnpackRowLengthTest.RowLength128/ES2_OpenGL (35 ms) [ RUN ] UnpackRowLengthTest.RowLength128/ES3_OpenGL [ OK ] UnpackRowLengthTest.RowLength128/ES3_OpenGL (35 ms) [----------] 2 tests from UnpackRowLengthTest (71 ms total) [----------] 13 tests from VertexAttributeTest [ RUN ] VertexAttributeTest.UnsignedByteUnnormalized/ES3_OpenGL [ OK ] VertexAttributeTest.UnsignedByteUnnormalized/ES3_OpenGL (47 ms) [ RUN ] VertexAttributeTest.UnsignedByteNormalized/ES2_OpenGL [ OK ] VertexAttributeTest.UnsignedByteNormalized/ES2_OpenGL (40 ms) [ RUN ] VertexAttributeTest.ByteUnnormalized/ES2_OpenGL [ OK ] VertexAttributeTest.ByteUnnormalized/ES2_OpenGL (39 ms) [ RUN ] VertexAttributeTest.ByteUnnormalized/ES3_OpenGL [ OK ] VertexAttributeTest.ByteUnnormalized/ES3_OpenGL (42 ms) [ RUN ] VertexAttributeTest.ByteNormalized/ES3_OpenGL [ OK ] VertexAttributeTest.ByteNormalized/ES3_OpenGL (40 ms) [ RUN ] VertexAttributeTest.UnsignedShortUnnormalized/ES2_OpenGL [ OK ] VertexAttributeTest.UnsignedShortUnnormalized/ES2_OpenGL (40 ms) [ RUN ] VertexAttributeTest.UnsignedShortNormalized/ES3_OpenGL [ OK ] VertexAttributeTest.UnsignedShortNormalized/ES3_OpenGL (45 ms) [ RUN ] VertexAttributeTest.ShortNormalized/ES2_OpenGL [ OK ] VertexAttributeTest.ShortNormalized/ES2_OpenGL (37 ms) [ RUN ] VertexAttributeTest.ShortNormalized/ES3_OpenGL [ OK ] VertexAttributeTest.ShortNormalized/ES3_OpenGL (46 ms) [ RUN ] VertexAttributeTest.NegativeUsingDifferentFormatAndSameClientMemoryPointer/ES3_OpenGL [ OK ] VertexAttributeTest.NegativeUsingDifferentFormatAndSameClientMemoryPointer/ES3_OpenGL (50 ms) [ RUN ] VertexAttributeTest.MixedUsingBufferAndClientMemoryPointer/ES3_OpenGL [ OK ] VertexAttributeTest.MixedUsingBufferAndClientMemoryPointer/ES3_OpenGL (45 ms) [ RUN ] VertexAttributeTest.DisabledAttribArrays/ES3_OpenGL Test skipped: IsOSX() && IsNVIDIA(). [ OK ] VertexAttributeTest.DisabledAttribArrays/ES3_OpenGL (36 ms) [ RUN ] VertexAttributeTest.DisabledAttribUpdates/ES3_OpenGL [ OK ] VertexAttributeTest.DisabledAttribUpdates/ES3_OpenGL (45 ms) [----------] 13 tests from VertexAttributeTest (552 ms total) [----------] 2 tests from VertexAttributeTestES3 [ RUN ] VertexAttributeTestES3.IntNormalized/ES3_OpenGL [ OK ] VertexAttributeTestES3.IntNormalized/ES3_OpenGL (52 ms) [ RUN ] VertexAttributeTestES3.EnabledButInactiveAttributes/ES3_OpenGL [ OK ] VertexAttributeTestES3.EnabledButInactiveAttributes/ES3_OpenGL (61 ms) [----------] 2 tests from VertexAttributeTestES3 (113 ms total) [----------] 2 tests from VertexAttributeOORTest [ RUN ] VertexAttributeOORTest.ANGLEDrawElementsBufferTooSmall/ES2_OpenGL [ OK ] VertexAttributeOORTest.ANGLEDrawElementsBufferTooSmall/ES2_OpenGL (37 ms) [ RUN ] VertexAttributeOORTest.ANGLEDrawArraysOutOfBoundsCases/ES2_OpenGL [ OK ] VertexAttributeOORTest.ANGLEDrawArraysOutOfBoundsCases/ES2_OpenGL (32 ms) [----------] 2 tests from VertexAttributeOORTest (69 ms total) [----------] 52 tests from WebGLCompatibilityTest [ RUN ] WebGLCompatibilityTest.DepthStencilBindingPoint/ES3_OpenGL [ OK ] WebGLCompatibilityTest.DepthStencilBindingPoint/ES3_OpenGL (29 ms) [ RUN ] WebGLCompatibilityTest.EnableExtensionValidation/ES2_OpenGL [ OK ] WebGLCompatibilityTest.EnableExtensionValidation/ES2_OpenGL (33 ms) [ RUN ] WebGLCompatibilityTest.EnableExtensionValidation/ES3_OpenGL [ OK ] WebGLCompatibilityTest.EnableExtensionValidation/ES3_OpenGL (32 ms) [ RUN ] WebGLCompatibilityTest.EnableExtensionUintIndices/ES2_OpenGL [ OK ] WebGLCompatibilityTest.EnableExtensionUintIndices/ES2_OpenGL (47 ms) [ RUN ] WebGLCompatibilityTest.EnableExtensionStandardDerivitives/ES2_OpenGL Warning: resolveCompile(382): ERROR: 0:1: 'GL_OES_standard_derivatives' : extension is not supported ERROR: 0:2: 'GL_OES_standard_derivatives' : extension is not supported shader compilation failed: ERROR: 0:1: 'GL_OES_standard_derivatives' : extension is not supported ERROR: 0:2: 'GL_OES_standard_derivatives' : extension is not supported [ OK ] WebGLCompatibilityTest.EnableExtensionStandardDerivitives/ES2_OpenGL (31 ms) [ RUN ] WebGLCompatibilityTest.EnableExtensionStandardDerivitives/ES3_OpenGL Warning: resolveCompile(382): ERROR: 0:1: 'GL_OES_standard_derivatives' : extension is not supported ERROR: 0:2: 'GL_OES_standard_derivatives' : extension is not supported shader compilation failed: ERROR: 0:1: 'GL_OES_standard_derivatives' : extension is not supported ERROR: 0:2: 'GL_OES_standard_derivatives' : extension is not supported [ OK ] WebGLCompatibilityTest.EnableExtensionStandardDerivitives/ES3_OpenGL (34 ms) [ RUN ] WebGLCompatibilityTest.EnableExtensionFragDepth/ES2_OpenGL Warning: resolveCompile(382): ERROR: 0:1: 'GL_EXT_frag_depth' : extension is not supported ERROR: 0:4: 'gl_FragDepthEXT' : undeclared identifier ERROR: 0:4: 'assign' : l-value required (can't modify a const) shader compilation failed: ERROR: 0:1: 'GL_EXT_frag_depth' : extension is not supported ERROR: 0:4: 'gl_FragDepthEXT' : undeclared identifier ERROR: 0:4: 'assign' : l-value required (can't modify a const) [ OK ] WebGLCompatibilityTest.EnableExtensionFragDepth/ES2_OpenGL (41 ms) [ RUN ] WebGLCompatibilityTest.ExtensionCompilerSpec/ES3_OpenGL Warning: resolveCompile(382): ERROR: 0:2: '_webgl_' : reserved built-in name shader compilation failed: ERROR: 0:2: '_webgl_' : reserved built-in name [ OK ] WebGLCompatibilityTest.ExtensionCompilerSpec/ES3_OpenGL (29 ms) [ RUN ] WebGLCompatibilityTest.EnablePixelBufferObjectExtensions/ES2_OpenGL [ OK ] WebGLCompatibilityTest.EnablePixelBufferObjectExtensions/ES2_OpenGL (33 ms) [ RUN ] WebGLCompatibilityTest.EnableMapBufferExtensions/ES2_OpenGL [ OK ] WebGLCompatibilityTest.EnableMapBufferExtensions/ES2_OpenGL (28 ms) [ RUN ] WebGLCompatibilityTest.EnableMapBufferExtensions/ES3_OpenGL Test skipped: getClientMajorVersion() >= 3. [ OK ] WebGLCompatibilityTest.EnableMapBufferExtensions/ES3_OpenGL (29 ms) [ RUN ] WebGLCompatibilityTest.EnableBlendMinMaxExtension/ES3_OpenGL Test skipped: getClientMajorVersion() >= 3. [ OK ] WebGLCompatibilityTest.EnableBlendMinMaxExtension/ES3_OpenGL (44 ms) [ RUN ] WebGLCompatibilityTest.EnableQueryExtensions/ES3_OpenGL Test skipped: getClientMajorVersion() >= 3. [ OK ] WebGLCompatibilityTest.EnableQueryExtensions/ES3_OpenGL (32 ms) [ RUN ] WebGLCompatibilityTest.EnableFramebufferMultisampleExtension/ES2_OpenGL [ OK ] WebGLCompatibilityTest.EnableFramebufferMultisampleExtension/ES2_OpenGL (33 ms) [ RUN ] WebGLCompatibilityTest.EnableFramebufferMultisampleExtension/ES3_OpenGL Test skipped: getClientMajorVersion() >= 3. [ OK ] WebGLCompatibilityTest.EnableFramebufferMultisampleExtension/ES3_OpenGL (32 ms) [ RUN ] WebGLCompatibilityTest.EnableInstancedArraysExtensionANGLE/ES3_OpenGL Test skipped: getClientMajorVersion() >= 3. [ OK ] WebGLCompatibilityTest.EnableInstancedArraysExtensionANGLE/ES3_OpenGL (32 ms) [ RUN ] WebGLCompatibilityTest.EnableInstancedArraysExtensionEXT/ES2_OpenGL [ OK ] WebGLCompatibilityTest.EnableInstancedArraysExtensionEXT/ES2_OpenGL (29 ms) [ RUN ] WebGLCompatibilityTest.EnableInstancedArraysExtensionEXT/ES3_OpenGL Test skipped: getClientMajorVersion() >= 3. [ OK ] WebGLCompatibilityTest.EnableInstancedArraysExtensionEXT/ES3_OpenGL (32 ms) [ RUN ] WebGLCompatibilityTest.EnablePackReverseRowOrderExtension/ES3_OpenGL [ OK ] WebGLCompatibilityTest.EnablePackReverseRowOrderExtension/ES3_OpenGL (28 ms) [ RUN ] WebGLCompatibilityTest.EnablePackPackSubImageExtension/ES3_OpenGL Test skipped: getClientMajorVersion() >= 3. [ OK ] WebGLCompatibilityTest.EnablePackPackSubImageExtension/ES3_OpenGL (29 ms) [ RUN ] WebGLCompatibilityTest.EnableFramebufferBlitExtension/ES3_OpenGL Test skipped: getClientMajorVersion() >= 3. [ OK ] WebGLCompatibilityTest.EnableFramebufferBlitExtension/ES3_OpenGL (39 ms) [ RUN ] WebGLCompatibilityTest.FramebufferAttachmentSizeMismatch/ES3_OpenGL [ OK ] WebGLCompatibilityTest.FramebufferAttachmentSizeMismatch/ES3_OpenGL (32 ms) [ RUN ] WebGLCompatibilityTest.ForbidsClientSideArrayBuffer/ES3_OpenGL [ OK ] WebGLCompatibilityTest.ForbidsClientSideArrayBuffer/ES3_OpenGL (34 ms) [ RUN ] WebGLCompatibilityTest.StencilTestEnabledDisallowsDifferentStencilMaskAndRef/ES2_OpenGL [ OK ] WebGLCompatibilityTest.StencilTestEnabledDisallowsDifferentStencilMaskAndRef/ES2_OpenGL (30 ms) [ RUN ] WebGLCompatibilityTest.StencilTestDisabledAllowsDifferentStencilMaskAndRef/ES3_OpenGL [ OK ] WebGLCompatibilityTest.StencilTestDisabledAllowsDifferentStencilMaskAndRef/ES3_OpenGL (42 ms) [ RUN ] WebGLCompatibilityTest.MaxStride/ES3_OpenGL [ OK ] WebGLCompatibilityTest.MaxStride/ES3_OpenGL (28 ms) [ RUN ] WebGLCompatibilityTest.DrawElementsBufferOutOfBoundsInIndexBuffer/ES3_OpenGL [ OK ] WebGLCompatibilityTest.DrawElementsBufferOutOfBoundsInIndexBuffer/ES3_OpenGL (34 ms) [ RUN ] WebGLCompatibilityTest.DepthRange/ES2_OpenGL [ OK ] WebGLCompatibilityTest.DepthRange/ES2_OpenGL (30 ms) [ RUN ] WebGLCompatibilityTest.DepthRange/ES3_OpenGL [ OK ] WebGLCompatibilityTest.DepthRange/ES3_OpenGL (33 ms) [ RUN ] WebGLCompatibilityTest.NPOT/ES2_OpenGL [ OK ] WebGLCompatibilityTest.NPOT/ES2_OpenGL (39 ms) [ RUN ] WebGLCompatibilityTest.NPOT/ES3_OpenGL [ OK ] WebGLCompatibilityTest.NPOT/ES3_OpenGL (29 ms) [ RUN ] WebGLCompatibilityTest.DefaultPosition/ES3_OpenGL [ OK ] WebGLCompatibilityTest.DefaultPosition/ES3_OpenGL (37 ms) [ RUN ] WebGLCompatibilityTest.MaxDrawBuffersAttachmentPoints/ES2_OpenGL [ OK ] WebGLCompatibilityTest.MaxDrawBuffersAttachmentPoints/ES2_OpenGL (30 ms) [ RUN ] WebGLCompatibilityTest.DrawElementsOffsetRestriction/ES3_OpenGL [ OK ] WebGLCompatibilityTest.DrawElementsOffsetRestriction/ES3_OpenGL (53 ms) [ RUN ] WebGLCompatibilityTest.VertexAttribPointerOffsetRestriction/ES2_OpenGL [ OK ] WebGLCompatibilityTest.VertexAttribPointerOffsetRestriction/ES2_OpenGL (30 ms) [ RUN ] WebGLCompatibilityTest.TextureCopyingFeedbackLoops/ES3_OpenGL [ OK ] WebGLCompatibilityTest.TextureCopyingFeedbackLoops/ES3_OpenGL (35 ms) [ RUN ] WebGLCompatibilityTest.GlobalNamesConflict/ES2_OpenGL program link failed: Name conflicts between a uniform and an attribute: foo [ OK ] WebGLCompatibilityTest.GlobalNamesConflict/ES2_OpenGL (30 ms) [ RUN ] WebGLCompatibilityTest.CompressedTextureS3TC/ES2_OpenGL [ OK ] WebGLCompatibilityTest.CompressedTextureS3TC/ES2_OpenGL (43 ms) [ RUN ] WebGLCompatibilityTest.L32FTextures/ES2_OpenGL [ OK ] WebGLCompatibilityTest.L32FTextures/ES2_OpenGL (87 ms) [ RUN ] WebGLCompatibilityTest.LA32FTextures/ES2_OpenGL [ OK ] WebGLCompatibilityTest.LA32FTextures/ES2_OpenGL (89 ms) [ RUN ] WebGLCompatibilityTest.R32FTextures/ES3_OpenGL [ OK ] WebGLCompatibilityTest.R32FTextures/ES3_OpenGL (107 ms) [ RUN ] WebGLCompatibilityTest.FloatBlend/ES3_OpenGL [ OK ] WebGLCompatibilityTest.FloatBlend/ES3_OpenGL (43 ms) [ RUN ] WebGLCompatibilityTest.R16FTextures/ES2_OpenGL [ OK ] WebGLCompatibilityTest.R16FTextures/ES2_OpenGL (85 ms) [ RUN ] WebGLCompatibilityTest.SizedRGBA32FFormats/ES2_OpenGL [ OK ] WebGLCompatibilityTest.SizedRGBA32FFormats/ES2_OpenGL (33 ms) [ RUN ] WebGLCompatibilityTest.SizedRGBA32FFormats/ES3_OpenGL Test skipped: getClientMajorVersion() != 2. [ OK ] WebGLCompatibilityTest.SizedRGBA32FFormats/ES3_OpenGL (32 ms) [ RUN ] WebGLCompatibilityTest.DepthStencilAttachment/ES2_OpenGL [ OK ] WebGLCompatibilityTest.DepthStencilAttachment/ES2_OpenGL (32 ms) [ RUN ] WebGLCompatibilityTest.DepthStencilAttachment/ES3_OpenGL Test skipped: getClientMajorVersion() > 2. [ OK ] WebGLCompatibilityTest.DepthStencilAttachment/ES3_OpenGL (32 ms) [ RUN ] WebGLCompatibilityTest.DrawBuffers/ES2_OpenGL [ OK ] WebGLCompatibilityTest.DrawBuffers/ES2_OpenGL (43 ms) [ RUN ] WebGLCompatibilityTest.EnableTextureFormatExtensions/ES2_OpenGL [ OK ] WebGLCompatibilityTest.EnableTextureFormatExtensions/ES2_OpenGL (31 ms) [ RUN ] WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT1SRGBA/ES2_OpenGL [ OK ] WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT1SRGBA/ES2_OpenGL (40 ms) [ RUN ] WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT3SRGBA/ES3_OpenGL [ OK ] WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT3SRGBA/ES3_OpenGL (33 ms) [ RUN ] WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT5SRGBA/ES3_OpenGL [ OK ] WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT5SRGBA/ES3_OpenGL (28 ms) [----------] 52 tests from WebGLCompatibilityTest (2004 ms total) [----------] 5 tests from WebGL2CompatibilityTest [ RUN ] WebGL2CompatibilityTest.ClearBufferTypeCompatibity/ES3_OpenGL [ OK ] WebGL2CompatibilityTest.ClearBufferTypeCompatibity/ES3_OpenGL (34 ms) [ RUN ] WebGL2CompatibilityTest.VertexShaderAttributeTypeMismatch/ES3_OpenGL [ OK ] WebGL2CompatibilityTest.VertexShaderAttributeTypeMismatch/ES3_OpenGL (50 ms) [ RUN ] WebGL2CompatibilityTest.BindAttribLocationLimitation/ES3_OpenGL [ OK ] WebGL2CompatibilityTest.BindAttribLocationLimitation/ES3_OpenGL (29 ms) [ RUN ] WebGL2CompatibilityTest.TransformFeedbackDoubleBinding/ES3_OpenGL [ OK ] WebGL2CompatibilityTest.TransformFeedbackDoubleBinding/ES3_OpenGL (31 ms) [ RUN ] WebGL2CompatibilityTest.UniformVariablesReturnTypes/ES3_OpenGL [ OK ] WebGL2CompatibilityTest.UniformVariablesReturnTypes/ES3_OpenGL (30 ms) [----------] 5 tests from WebGL2CompatibilityTest (174 ms total) [----------] 1 test from WebGLFramebufferTest [ RUN ] WebGLFramebufferTest.TestFramebufferRequiredCombinations/ES2_OpenGL [ OK ] WebGLFramebufferTest.TestFramebufferRequiredCombinations/ES2_OpenGL (48 ms) [----------] 1 test from WebGLFramebufferTest (48 ms total) [----------] 1 test from WebGLReadOutsideFramebufferTest [ RUN ] WebGLReadOutsideFramebufferTest.CopyTexImage2D/ES3_OpenGL [ OK ] WebGLReadOutsideFramebufferTest.CopyTexImage2D/ES3_OpenGL (52 ms) [----------] 1 test from WebGLReadOutsideFramebufferTest (52 ms total) [----------] 2 tests from EGLContextSharingTest [ RUN ] EGLContextSharingTest.BindTextureAfterShareContextFree/ES2_OpenGL [ OK ] EGLContextSharingTest.BindTextureAfterShareContextFree/ES2_OpenGL (30 ms) [ RUN ] EGLContextSharingTest.DisplayShareGroupObjectSharing/ES2_OpenGL [ OK ] EGLContextSharingTest.DisplayShareGroupObjectSharing/ES2_OpenGL (36 ms) [----------] 2 tests from EGLContextSharingTest (66 ms total) [----------] 4 tests from EGLDebugTest [ RUN ] EGLDebugTest.ExtensionAlwaysAvailable/ES2_OpenGL [ OK ] EGLDebugTest.ExtensionAlwaysAvailable/ES2_OpenGL (32 ms) [ RUN ] EGLDebugTest.DefaultParameters/ES3_OpenGL [ OK ] EGLDebugTest.DefaultParameters/ES3_OpenGL (36 ms) [ RUN ] EGLDebugTest.SetMessageControl/ES3_OpenGL [ OK ] EGLDebugTest.SetMessageControl/ES3_OpenGL (30 ms) [ RUN ] EGLDebugTest.SetLabel/ES2_OpenGL [ OK ] EGLDebugTest.SetLabel/ES2_OpenGL (27 ms) [----------] 4 tests from EGLDebugTest (125 ms total) [----------] 3 tests from EGLQueryContextTest [ RUN ] EGLQueryContextTest.GetRenderBufferNoSurface/ES3_OpenGL_NoFixture [ OK ] EGLQueryContextTest.GetRenderBufferNoSurface/ES3_OpenGL_NoFixture (19 ms) [ RUN ] EGLQueryContextTest.NotInitialized/ES2_OpenGL_NoFixture [ OK ] EGLQueryContextTest.NotInitialized/ES2_OpenGL_NoFixture (14 ms) [ RUN ] EGLQueryContextTest.BadContext/ES2_OpenGL_NoFixture [ OK ] EGLQueryContextTest.BadContext/ES2_OpenGL_NoFixture (15 ms) [----------] 3 tests from EGLQueryContextTest (48 ms total) [----------] 1 test from EGLRecordableTest [ RUN ] EGLRecordableTest.ExtensionAlwaysAvailable/ES2_OpenGL [ OK ] EGLRecordableTest.ExtensionAlwaysAvailable/ES2_OpenGL (46 ms) [----------] 1 test from EGLRecordableTest (46 ms total) [----------] 1 test from EGLSanityCheckTest [ RUN ] EGLSanityCheckTest.IsRunningOnANGLE/ES2_Default_NoFixture [ OK ] EGLSanityCheckTest.IsRunningOnANGLE/ES2_Default_NoFixture (1 ms) [----------] 1 test from EGLSanityCheckTest (1 ms total) [----------] 2 tests from EGLSurfacelessContextTest [ RUN ] EGLSurfacelessContextTest.MakeCurrentSurfaceless/ES2_OpenGL_NoFixture [ OK ] EGLSurfacelessContextTest.MakeCurrentSurfaceless/ES2_OpenGL_NoFixture (17 ms) [ RUN ] EGLSurfacelessContextTest.DefaultScissorAndViewport/ES2_OpenGL_NoFixture [ OK ] EGLSurfacelessContextTest.DefaultScissorAndViewport/ES2_OpenGL_NoFixture (14 ms) [----------] 2 tests from EGLSurfacelessContextTest (31 ms total) [----------] 4 tests from EGLSurfaceTest [ RUN ] EGLSurfaceTest.CreateWithEGLConfig5650Support/ES3_OpenGL_NoFixture EGLConfig for a GL_RGB565 surface is not supported, skipping test [ OK ] EGLSurfaceTest.CreateWithEGLConfig5650Support/ES3_OpenGL_NoFixture (19 ms) [ RUN ] EGLSurfaceTest.CreateWithEGLConfig4444Support/ES2_OpenGL_NoFixture EGLConfig for a GL_RGBA4 surface is not supported, skipping test [ OK ] EGLSurfaceTest.CreateWithEGLConfig4444Support/ES2_OpenGL_NoFixture (18 ms) [ RUN ] EGLSurfaceTest.CreateWithEGLConfig5551Support/ES3_OpenGL_NoFixture EGLConfig for a GL_RGB5_A1 surface is not supported, skipping test [ OK ] EGLSurfaceTest.CreateWithEGLConfig5551Support/ES3_OpenGL_NoFixture (17 ms) [ RUN ] EGLSurfaceTest.CreateWithEGLConfig8880Support/ES2_OpenGL_NoFixture EGLConfig for a GL_RGB8_OES surface is not supported, skipping test [ OK ] EGLSurfaceTest.CreateWithEGLConfig8880Support/ES2_OpenGL_NoFixture (39 ms) [----------] 4 tests from EGLSurfaceTest (93 ms total) [----------] 1 test from EGLSyncTest [ RUN ] EGLSyncTest.BasicOperations/ES2_OpenGL Test skipped: !hasFenceSyncExtension() || !hasGLSyncExtension(). [ OK ] EGLSyncTest.BasicOperations/ES2_OpenGL (36 ms) [----------] 1 test from EGLSyncTest (36 ms total) [----------] 4 tests from GPUTestConfigTest [ RUN ] GPUTestConfigTest.GPUTestConfigConditions/ES2_OpenGL [ OK ] GPUTestConfigTest.GPUTestConfigConditions/ES2_OpenGL (31 ms) [ RUN ] GPUTestConfigTest.GPUTestConfigConditions/ES3_OpenGL [ OK ] GPUTestConfigTest.GPUTestConfigConditions/ES3_OpenGL (30 ms) [ RUN ] GPUTestConfigTest.GPUTestConfigConditions_D3D11/ES2_OpenGL [ OK ] GPUTestConfigTest.GPUTestConfigConditions_D3D11/ES2_OpenGL (47 ms) [ RUN ] GPUTestConfigTest.GPUTestConfigConditions_GLDesktop/ES3_OpenGL [ OK ] GPUTestConfigTest.GPUTestConfigConditions_GLDesktop/ES3_OpenGL (28 ms) [----------] 4 tests from GPUTestConfigTest (136 ms total) [----------] 1 test from IOSurfaceClientBufferTest [ RUN ] IOSurfaceClientBufferTest.NegativeValidationBadAttributes/ES3_OpenGL [ OK ] IOSurfaceClientBufferTest.NegativeValidationBadAttributes/ES3_OpenGL (28 ms) [----------] 1 test from IOSurfaceClientBufferTest (28 ms total) [----------] Global test environment tear-down [==========] 626 tests from 151 test suites ran. (28033 ms total) [ PASSED ] 626 tests. [1/626] AtomicCounterBufferTest.AtomicCounterBufferBindings/ES3_OpenGL (689 ms) [2/626] AttributeLayoutNonIndexed.Test/ES2_OpenGL (90 ms) [3/626] AttributeLayoutMemoryIndexed.Test/ES2_OpenGL (56 ms) [4/626] BindGeneratesResourceTest.ExtensionStringExposed/ES3_OpenGL (35 ms) [5/626] BindGeneratesResourceTest.QueryValidation/ES3_OpenGL (32 ms) [6/626] BindUniformLocationTest.Basic/ES2_OpenGL (42 ms) [7/626] EXTBlendFuncExtendedDrawTest.FragData/ES2_OpenGL (44 ms) [8/626] EXTBlendFuncExtendedTestES3.FragmentOutputLocationConflict/ES3_OpenGL (43 ms) [9/626] BlendMinMaxTest.RGBA16F/ES2_OpenGL (57 ms) [10/626] BlendMinMaxTest.RGBA16F/ES3_OpenGL (52 ms) [11/626] BlitFramebufferANGLETest.ReverseColorBlit/ES2_OpenGL (44 ms) [12/626] BlitFramebufferANGLETest.ReverseScissoredBlit/ES2_OpenGL (49 ms) [13/626] BlitFramebufferANGLETest.BlitWithDepthUserToDefault/ES2_OpenGL (41 ms) [14/626] BlitFramebufferANGLETest.BlitWithDepthUserToDefault/ES3_OpenGL (43 ms) [15/626] BlitFramebufferANGLETest.BlitWithDepthDefaultToUser/ES2_OpenGL (44 ms) [16/626] BlitFramebufferANGLETest.BlitSameBufferOriginal/ES2_OpenGL (40 ms) [17/626] BlitFramebufferANGLETest.BlitSameBufferUser/ES3_OpenGL (40 ms) [18/626] BlitFramebufferANGLETest.BlitWithMissingAttachments/ES3_OpenGL (41 ms) [19/626] BlitFramebufferANGLETest.BlitStencil/ES2_OpenGL (48 ms) [20/626] BlitFramebufferANGLETest.BlitStencil/ES3_OpenGL (47 ms) [21/626] BlitFramebufferANGLETest.BlitMRT/ES2_OpenGL (41 ms) [22/626] BlitFramebufferANGLETest.MultisampledRGBAToRGBA/ES2_OpenGL (39 ms) [23/626] BlitFramebufferANGLETest.MultisampledRGBAToRGBA/ES3_OpenGL (35 ms) [24/626] BlitFramebufferANGLETest.MultisampledRGBAToBGRA/ES2_OpenGL (38 ms) [25/626] BlitFramebufferANGLETest.MultisampledBGRAToRGBA/ES2_OpenGL (34 ms) [26/626] BlitFramebufferANGLETest.ErrorFlipping/ES3_OpenGL (46 ms) [27/626] BPTCCompressedTextureTest.CompressedTexImageBC7/ES3_OpenGL (33 ms) [28/626] BPTCCompressedTextureTest.CompressedTexSubImageValidation/ES2_OpenGL (33 ms) [29/626] BufferDataTest.NULLData/ES2_OpenGL (149 ms) [30/626] BufferDataTest.NULLResolvedData/ES2_OpenGL (40 ms) [31/626] BufferDataTest.ExtensionDependency/ES2_OpenGL (37 ms) [32/626] BufferDataTestES3.BufferResizing/ES3_OpenGL (43 ms) [33/626] BuiltinVariableVertexIdTest.Lines/ES3_OpenGL (53 ms) [34/626] ClearTest.EmptyScissor/ES3_OpenGL (30 ms) [35/626] ClearTest.RGBA8Framebuffer/ES3_OpenGL (50 ms) [36/626] ClearTest.RGB8WithMaskFramebuffer/ES2_OpenGL (34 ms) [37/626] ClearTest.ClearIssue/ES2_OpenGL (41 ms) [38/626] ClearTest.ClearIssue/ES3_OpenGL (49 ms) [39/626] ClearTest.DepthRangefIsClamped/ES2_OpenGL (34 ms) [40/626] ClearTest.Stencil8Scissored/ES3_OpenGL (30 ms) [41/626] ClearTestES3.MixedSRGBClear/ES3_OpenGL (35 ms) [42/626] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_s (39 ms) [43/626] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_s (49 ms) [44/626] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_d (43 ms) [45/626] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_ds (44 ms) [46/626] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_d_mask_d (48 ms) [47/626] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cs (45 ms) [48/626] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cds (44 ms) [49/626] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cds_mask_s (50 ms) [50/626] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cd_mask_d (41 ms) [51/626] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cds_mask_d (48 ms) [52/626] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cds_mask_ds (54 ms) [53/626] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cs_mask_c (42 ms) [54/626] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds_mask_c (47 ms) [55/626] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cds_mask_cs (46 ms) [56/626] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cd_mask_cd (48 ms) [57/626] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds_mask_cd (47 ms) [58/626] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_ds_mask_s (47 ms) [59/626] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_ds_mask_s (46 ms) [60/626] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_ds_mask_ds (42 ms) [61/626] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cs (45 ms) [62/626] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cd (44 ms) [63/626] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cd_mask_d (48 ms) [64/626] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds_mask_d (46 ms) [65/626] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cs_mask_c (42 ms) [66/626] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds_mask_cs (47 ms) [67/626] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cd_mask_cd (40 ms) [68/626] ClientArraysTest.QueryValidation/ES2_OpenGL (42 ms) [69/626] ColorMaskTest.AMDZeroColorMaskBug/ES2_OpenGL (36 ms) [70/626] CopyCompressedTextureTest.InternalFormat/ES2_OpenGL (36 ms) [71/626] CopyCompressedTextureTest.InternalFormat/ES3_OpenGL (33 ms) [72/626] CopyCompressedTextureTest.BindingPoints/ES3_OpenGL (46 ms) [73/626] CopyCompressedTextureTest.Immutable/ES3_OpenGL (36 ms) [74/626] CopyTexImageTest.CopyTexSubImageToNonCubeCompleteDestination/ES2_OpenGL (34 ms) [75/626] CopyTextureTest.InvalidTarget/ES2_OpenGL (40 ms) [76/626] CopyTextureTest.DownsampleRGBA5551/ES2_OpenGL (30 ms) [77/626] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGBFlipYUnmultiplyAlpha (39 ms) [78/626] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGBA (41 ms) [79/626] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToBGRAPremultiplyAlphaUnmultiplyAlpha (53 ms) [80/626] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGB (40 ms) [81/626] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGBFlipY (38 ms) [82/626] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGBA (47 ms) [83/626] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGBAPremultiplyAlphaUnmultiplyAlpha (38 ms) [84/626] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGBAFlipY (43 ms) [85/626] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToBGRAPremultiplyAlphaUnmultiplyAlpha (49 ms) [86/626] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToBGRAFlipY (43 ms) [87/626] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGB (35 ms) [88/626] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGBUnmultiplyAlpha (42 ms) [89/626] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGBFlipYUnmultiplyAlpha (43 ms) [90/626] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGBAUnmultiplyAlpha (47 ms) [91/626] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGBAPremultiplyAlphaUnmultiplyAlpha (39 ms) [92/626] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToBGRAUnmultiplyAlpha (41 ms) [93/626] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToBGRAFlipY (38 ms) [94/626] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGBPremultiplyAlphaUnmultiplyAlpha (43 ms) [95/626] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGBAFlipYUnmultiplyAlpha (46 ms) [96/626] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGBAFlipYPremultiplyAlpha (43 ms) [97/626] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToBGRAFlipY (43 ms) [98/626] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGBFlipYPremultiplyAlpha (40 ms) [99/626] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGBFlipYPremultiplyAlphaUnmultiplyAlpha (43 ms) [100/626] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGBA (42 ms) [101/626] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGBAUnmultiplyAlpha (43 ms) [102/626] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGBAFlipYPremultiplyAlphaUnmultiplyAlpha (38 ms) [103/626] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToBGRA (49 ms) [104/626] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToBGRAFlipYUnmultiplyAlpha (39 ms) [105/626] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGBPremultiplyAlpha (43 ms) [106/626] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToBGRAFlipYUnmultiplyAlpha (42 ms) [107/626] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGBAPremultiplyAlpha (43 ms) [108/626] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToBGRA (43 ms) [109/626] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGBUnmultiplyAlpha (38 ms) [110/626] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGBPremultiplyAlpha (51 ms) [111/626] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGBFlipYUnmultiplyAlpha (39 ms) [112/626] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGBAPremultiplyAlpha (43 ms) [113/626] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGBAFlipYUnmultiplyAlpha (40 ms) [114/626] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGBAFlipYPremultiplyAlpha (50 ms) [115/626] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGBAFlipYPremultiplyAlphaUnmultiplyAlpha (43 ms) [116/626] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToBGRA (42 ms) [117/626] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToBGRAPremultiplyAlphaUnmultiplyAlpha (40 ms) [118/626] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGB (39 ms) [119/626] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGBPremultiplyAlphaUnmultiplyAlpha (34 ms) [120/626] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGBFlipYPremultiplyAlpha (44 ms) [121/626] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGBAFlipYUnmultiplyAlpha (43 ms) [122/626] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGBAFlipYPremultiplyAlphaUnmultiplyAlpha (40 ms) [123/626] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToBGRA (48 ms) [124/626] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToBGRAUnmultiplyAlpha (44 ms) [125/626] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToBGRAFlipYUnmultiplyAlpha (40 ms) [126/626] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToBGRAFlipYPremultiplyAlpha (50 ms) [127/626] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGBFlipYPremultiplyAlphaUnmultiplyAlpha (52 ms) [128/626] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToBGRAFlipYPremultiplyAlpha (44 ms) [129/626] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGBUnmultiplyAlpha (44 ms) [130/626] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGBFlipY (44 ms) [131/626] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGBFlipYPremultiplyAlpha (43 ms) [132/626] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGBAFlipYPremultiplyAlpha (44 ms) [133/626] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToBGRAUnmultiplyAlpha (44 ms) [134/626] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToBGRAPremultiplyAlpha (43 ms) [135/626] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToBGRAFlipY (44 ms) [136/626] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToBGRAFlipYPremultiplyAlpha (39 ms) [137/626] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGBFlipYUnmultiplyAlpha (44 ms) [138/626] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToBGRA (44 ms) [139/626] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToBGRAUnmultiplyAlpha (43 ms) [140/626] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToBGRAPremultiplyAlpha (44 ms) [141/626] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToBGRAFlipYPremultiplyAlpha (39 ms) [142/626] CopyTextureTestWebGL.NPOT/ES2_OpenGL (42 ms) [143/626] CubeMapTextureTest.RenderToFacesConsecutively/ES3_OpenGL (43 ms) [144/626] DebugTest.Enabled/ES3_OpenGL (36 ms) [145/626] DebugTest.InsertMessageMultiple/ES2_OpenGL (34 ms) [146/626] DebugTest.DebugCallback/ES2_OpenGL (30 ms) [147/626] DebugTest.GetPointer/ES3_OpenGL (29 ms) [148/626] DebugTest.ObjectPtrLabels/ES2_OpenGL (35 ms) [149/626] DepthStencilTest.StencilOnlyEmulatedWithPacked/ES2_OpenGL (52 ms) [150/626] DifferentStencilMasksTest.DrawWithSameEffectiveMask/ES2_OpenGL (34 ms) [151/626] DifferentStencilMasksTest.DrawWithDifferentMask/ES3_OpenGL (35 ms) [152/626] DrawBuffersTest.FirstAndLast/ES2_OpenGL (55 ms) [153/626] DrawBuffersTest.UnwrittenOutputVariablesShouldNotCrash/ES3_OpenGL (38 ms) [154/626] DrawBuffersTest.BroadcastGLFragColor/ES2_OpenGL (48 ms) [155/626] DrawBuffersWebGL2Test.TwoProgramsWithDifferentOutputsAndClear/ES3_OpenGL (34 ms) [156/626] DXT1CompressedTextureTest.CompressedTexStorage/ES2_OpenGL (51 ms) [157/626] DXT1CompressedTextureTest.PBOCompressedTexStorage/ES2_OpenGL (41 ms) [158/626] DXTSRGBCompressedTextureTest.Decompression8x8RGBADXT1/ES2_OpenGL (34 ms) [159/626] DXTSRGBCompressedTextureTest.Decompression8x8RGBADXT5/ES2_OpenGL (50 ms) [160/626] FenceNVTest.IsFence/ES2_OpenGL (30 ms) [161/626] FenceNVTest.Errors/ES2_OpenGL (32 ms) [162/626] CHROMIUMFramebufferMixedSamplesTest.StateSettingTest/ES3_OpenGL (36 ms) [163/626] CHROMIUMFramebufferMixedSamplesTest.CoverageModulation/ES2_OpenGL (43 ms) [164/626] FramebufferMultiviewTest.DefaultState/ES3_OpenGL_vertex_shader_multiview (30 ms) [165/626] FramebufferMultiviewTest.NegativeFramebufferStateQueries/ES3_OpenGL_vertex_shader_multiview2 (33 ms) [166/626] FramebufferMultiviewTest.NegativeFramebufferStateQueries/ES3_OpenGL_vertex_shader_multiview (29 ms) [167/626] FramebufferMultiviewTest.InvalidMultiviewLayeredArguments/ES3_OpenGL_vertex_shader_multiview (29 ms) [168/626] FramebufferMultiviewTest.ReadPixels/ES3_OpenGL_vertex_shader_multiview (44 ms) [169/626] FramebufferMultiviewTest.NegativeMultisampledFramebufferTest/ES3_OpenGL_vertex_shader_multiview2 (32 ms) [170/626] FramebufferMultiviewLayeredClearTest.ColorBufferClear/ES3_OpenGL_vertex_shader_multiview (27 ms) [171/626] FramebufferMultiviewLayeredClearTest.ClearIndividualColorBuffer/ES3_OpenGL_vertex_shader_multiview (29 ms) [172/626] FramebufferMultiviewLayeredClearTest.UnmodifiedDetachedTexture/ES3_OpenGL_vertex_shader_multiview (40 ms) [173/626] FramebufferRenderMipmapTest.RenderToMipmap/ES2_OpenGL (42 ms) [174/626] FramebufferRenderMipmapTest.RenderToMipmap/ES3_OpenGL (40 ms) [175/626] FramebufferFormatsTest.RGB565/ES2_OpenGL (34 ms) [176/626] FramebufferFormatsTest.RGBA8/ES3_OpenGL (31 ms) [177/626] FramebufferFormatsTest.RenderbufferMultisample_DEPTH32F_STENCIL8/ES2_OpenGL (33 ms) [178/626] FramebufferFormatsTest.IncompleteCubeMap/ES2_OpenGL (42 ms) [179/626] FramebufferTest_ES3.TextureAttachmentMipLevels/ES3_OpenGL (30 ms) [180/626] BasicDrawTest.DrawColor/ES1_OpenGL (68 ms) [181/626] ClientStateEnable.EnableState/ES1_OpenGL (42 ms) [182/626] ClipPlaneTest.InitialState/ES1_OpenGL (29 ms) [183/626] CurrentColorTest.InitialState/ES1_OpenGL (32 ms) [184/626] CurrentColorTest.Set/ES1_OpenGL (32 ms) [185/626] CurrentNormalTest.InitialState/ES1_OpenGL (36 ms) [186/626] DrawTextureTest.Basic/ES1_OpenGL (62 ms) [187/626] MatrixBuiltinsTest.Ortho/ES1_OpenGL (29 ms) [188/626] MatrixStackTest.InitialState/ES1_OpenGL (39 ms) [189/626] LightsTest.NegativeInvalidValue/ES1_OpenGL (30 ms) [190/626] LightsTest.Set/ES1_OpenGL (29 ms) [191/626] PointParameterTest.NegativeEnum/ES1_OpenGL (28 ms) [192/626] PointSpriteTest.TrianglesNotTreatedAsPointSprites/ES1_OpenGL (84 ms) [193/626] TextureEnvTest.NegativeParameter/ES1_OpenGL (30 ms) [194/626] TextureParameterTest.Set/ES1_OpenGL (32 ms) [195/626] TextureTargetEnableTest.InitialState/ES1_OpenGL (28 ms) [196/626] TextureTargetEnableTest.Set/ES1_OpenGL (34 ms) [197/626] GLSLTest.TwoElseIfRewriting/ES2_OpenGL (44 ms) [198/626] GLSLTest.TwoElseIfRewriting/ES3_OpenGL (35 ms) [199/626] GLSLTest.FrontFacingAndVarying/ES3_OpenGL (35 ms) [200/626] GLSLTest.ReleaseCompilerThenCompile/ES2_OpenGL (42 ms) [201/626] GLSLTest.InvariantVaryingBoth/ES3_OpenGL (37 ms) [202/626] GLSLTest.InvariantGLPosition/ES2_OpenGL (35 ms) [203/626] GLSLTest.MissingReturnFloat/ES2_OpenGL (35 ms) [204/626] GLSLTest.MissingReturnVec2/ES3_OpenGL (35 ms) [205/626] GLSLTest.MissingReturnVec3/ES3_OpenGL (32 ms) [206/626] GLSLTest.MissingReturnIVec4/ES3_OpenGL (31 ms) [207/626] GLSLTest.MissingReturnMat4/ES2_OpenGL (41 ms) [208/626] GLSLTest.MissingReturnMat4/ES3_OpenGL (35 ms) [209/626] GLSLTest.InvariantAllIn/ES2_OpenGL (35 ms) [210/626] GLSLTest.MaxVaryingVec4_TwoBuiltins/ES3_OpenGL (46 ms) [211/626] GLSLTest.MaxVaryingVec4_ThreeBuiltins/ES2_OpenGL (35 ms) [212/626] GLSLTest.MaxVaryingsSpecialCases/ES2_OpenGL (30 ms) [213/626] GLSLTest.MaxMinusTwoVaryingVec2PlusOneSpecialVariable/ES3_OpenGL (46 ms) [214/626] GLSLTest.MaxVaryingVec3Array/ES2_OpenGL (35 ms) [215/626] GLSLTest.MaxVaryingVec3Array/ES3_OpenGL (41 ms) [216/626] GLSLTest.MaxVaryingVec3AndOneFloat/ES2_OpenGL (38 ms) [217/626] GLSLTest.MaxVaryingVec3AndOneFloat/ES3_OpenGL (38 ms) [218/626] GLSLTest.TwiceMaxVaryingVec2/ES2_OpenGL (38 ms) [219/626] GLSLTest.MixedShaderLengths/ES3_OpenGL (31 ms) [220/626] GLSLTest.ZeroShaderLength/ES2_OpenGL (45 ms) [221/626] GLSLTest.ZeroShaderLength/ES3_OpenGL (37 ms) [222/626] GLSLTest.BadIndexBug/ES2_OpenGL (33 ms) [223/626] GLSLTest.UniformStructWithoutInitializer/ES3_OpenGL (47 ms) [224/626] GLSLTest.VerifyMaxVertexUniformVectorsWithSamplers/ES3_OpenGL (34 ms) [225/626] GLSLTest.VerifyMaxFragmentUniformVectors/ES2_OpenGL (107 ms) [226/626] GLSLTest.VerifyMaxFragmentUniformVectorsWithSamplers/ES2_OpenGL (29 ms) [227/626] GLSLTest.VerifyMaxFragmentUniformVectorsExceeded/ES3_OpenGL (88 ms) [228/626] GLSLTest.VerifySamplerInBothVertexAndFragmentShaders/ES3_OpenGL (37 ms) [229/626] GLSLTest.RenderTrisWithPointCoord/ES3_OpenGL (49 ms) [230/626] GLSLTest.NestedSequenceOperatorWithTernaryInside/ES3_OpenGL (46 ms) [231/626] GLSLTest.ConstantStatementInForLoop/ES3_OpenGL (43 ms) [232/626] GLSLTest.StructureNameMatchingTest/ES3_OpenGL (32 ms) [233/626] GLSLTest.EmbeddedStructUniform/ES3_OpenGL (44 ms) [234/626] GLSLTest.SamplerInStructMemberIndexing/ES2_OpenGL (51 ms) [235/626] GLSLTest.TwoEmbeddedStructUniforms/ES3_OpenGL (46 ms) [236/626] GLSLTest.ArrayOfStructsWithSamplersAsFunctionArg/ES3_OpenGL (39 ms) [237/626] GLSLTest.NestedStructsWithSamplersAsFunctionArg/ES3_OpenGL (57 ms) [238/626] GLSLTest.NestedCompoundStructsWithSamplersAsFunctionArg/ES3_OpenGL (51 ms) [239/626] GLSLTest.VectorScalarDivideAndAddInLoop/ES3_OpenGL (40 ms) [240/626] GLSLTest.ErrorMessageOfLinkUniformStructFieldNameMismatch/ES2_OpenGL (41 ms) [241/626] GLSLTest.IfElseIfAndReturn/ES2_OpenGL (48 ms) [242/626] GLSLTest.IfElseIfAndReturn/ES3_OpenGL (40 ms) [243/626] GLSLTest.MemoryExhaustedTest/ES2_OpenGL (45 ms) [244/626] GLSLTest_ES3.GLVertexIDIntegerTextureDrawArrays/ES3_OpenGL (50 ms) [245/626] GLSLTest_ES3.VersionMismatch/ES3_OpenGL (33 ms) [246/626] GLSLTest_ES3.InvariantVaryingBoth/ES3_OpenGL (38 ms) [247/626] GLSLTest_ES3.InvariantAllOut/ES3_OpenGL (29 ms) [248/626] GLSLTest_ES3.AmbiguousConstructorCall2x2/ES3_OpenGL (32 ms) [249/626] GLSLTest_ES3.AmbiguousConstructorCall2x3/ES3_OpenGL (32 ms) [250/626] GLSLTest_ES3.SequenceOperatorEvaluationOrderShortCircuit/ES3_OpenGL (61 ms) [251/626] GLSLTest_ES3.MultipleDeclarationInForLoopEmptyCondition/ES3_OpenGL (33 ms) [252/626] GLSLTest_ES3.ArrayLengthOnExpressionWithSideEffectsInLoopCondition/ES3_OpenGL (50 ms) [253/626] GLSLTest_ES3.NestedSwitchWithVariableDeclarationInside/ES3_OpenGL (46 ms) [254/626] GLSLTest_ES3.EmptySwitch/ES3_OpenGL (52 ms) [255/626] GLSLTestNoValidation.DepthRangeUniforms/ES2_OpenGL (46 ms) [256/626] WebGLGLSLTest.MaxVaryingVec4PlusPointCoord/ES2_OpenGL (39 ms) [257/626] WebGLGLSLTest.MaxPlusOneVaryingVec2/ES2_OpenGL (40 ms) [258/626] WebGLGLSLTest.MaxVaryingVec3ArrayAndMaxPlusOneFloatArray/ES2_OpenGL (40 ms) [259/626] WebGLGLSLTest.InitUninitializedGlobals/ES2_OpenGL (42 ms) [260/626] WebGLGLSLTest.UninitializedNamelessStructInGlobalScope/ES2_OpenGL (54 ms) [261/626] ImageTest.ValidationImageBase/ES3_OpenGL (33 ms) [262/626] ImageTest.ValidationGLEGLImageExternal/ES2_OpenGL (36 ms) [263/626] ImageTest.ValidationGLEGLImageExternalESSL3/ES2_OpenGL (42 ms) [264/626] ImageTest.ValidationGLEGLImageExternalESSL3/ES3_OpenGL (32 ms) [265/626] ImageTest.SourceCubeTargetExternal/ES2_OpenGL (32 ms) [266/626] ImageTest.Source3DTargetTexture/ES2_OpenGL (32 ms) [267/626] ImageTest.Source3DTargetTexture/ES3_OpenGL (46 ms) [268/626] ImageTest.Source3DTargetRenderbuffer/ES3_OpenGL (35 ms) [269/626] ImageTest.SourceRenderbufferTargetTexture/ES2_OpenGL (36 ms) [270/626] ImageTest.Deletion/ES3_OpenGL (35 ms) [271/626] ImageTest.RespecificationDifferentSize/ES3_OpenGL (35 ms) [272/626] ImageTest.RespecificationWithFBO/ES3_OpenGL (31 ms) [273/626] ImageTest.UpdatedData/ES3_OpenGL (32 ms) [274/626] IncompleteTextureTest.UpdateTexture/ES2_OpenGL (41 ms) [275/626] IncompleteTextureTestES3.UnpackBufferBound/ES3_OpenGL (51 ms) [276/626] IndexBufferOffsetTest.UInt8Index/ES2_OpenGL (43 ms) [277/626] IndexBufferOffsetTest.UInt32Index/ES3_OpenGL (52 ms) [278/626] IndexedPointsTestUShort.UnsignedShortOffset2/ES2_OpenGL (51 ms) [279/626] IndexedPointsTestUShort.VertexWithColorUnsignedShortOffset1/ES2_OpenGL (45 ms) [280/626] IndexedPointsTestUInt.UnsignedIntOffset0/ES2_OpenGL (44 ms) [281/626] IndexedPointsTestUInt.UnsignedIntOffset1/ES2_OpenGL (45 ms) [282/626] IndexedPointsTestUInt.VertexWithColorUnsignedIntOffset1/ES2_OpenGL (42 ms) [283/626] IndexedPointsTestUInt.VertexWithColorUnsignedIntOffset3/ES2_OpenGL (41 ms) [284/626] InstancingTest.IndexedAttrib0PointBufferAngle/ES2_OpenGL (61 ms) [285/626] InstancingTest.IndexedAttrib1QuadMemoryExt/ES2_OpenGL (51 ms) [286/626] InstancingTest.IndexedAttrib0PointBufferExt/ES2_OpenGL (56 ms) [287/626] InstancingTest.NonIndexedAttrib0QuadBufferAngleOffset0/ES2_OpenGL (47 ms) [288/626] InstancingTest.NonIndexedAttrib1QuadBufferAngleOffset0/ES2_OpenGL (50 ms) [289/626] InstancingTest.NonIndexedAttrib1QuadMemoryExtOffset4/ES2_OpenGL (54 ms) [290/626] InstancingTest.NonIndexedAttrib0PointMemoryExtOffset0/ES2_OpenGL (54 ms) [291/626] InstancingTest.NonIndexedAttrib1PointMemoryExtOffset2/ES2_OpenGL (49 ms) [292/626] InstancingTest.Instances1Divisor1/ES2_OpenGL (52 ms) [293/626] InstancingTest.Instances2Divisor1/ES2_OpenGL (54 ms) [294/626] InstancingTest.Instances5Divisor2/ES2_OpenGL (47 ms) [295/626] InstancingTest.Instances6Divisor1/ES2_OpenGL (48 ms) [296/626] InstancingTest.Instances8Divisor1/ES2_OpenGL (50 ms) [297/626] InstancingTest.Instances11Divisor2/ES2_OpenGL (63 ms) [298/626] InstancingTest.Instances25Divisor5/ES2_OpenGL (50 ms) [299/626] InstancingTest.Instances25Divisor33/ES2_OpenGL (62 ms) [300/626] InstancingTest.Instances28Divisor3/ES2_OpenGL (53 ms) [301/626] InstancingTest.Instances31Divisor6/ES2_OpenGL (49 ms) [302/626] InstancingTest.Instances32Divisor3/ES2_OpenGL (50 ms) [303/626] InstancingTest.Instances34Divisor3/ES2_OpenGL (49 ms) [304/626] InstancingTestES3.LargeDivisor/ES3_OpenGL (57 ms) [305/626] InstancingTestES3.LargestDivisor/ES3_OpenGL (39 ms) [306/626] LineLoopTest.LineLoopUByteIndices/ES2_OpenGL (53 ms) [307/626] MemorySizeTest.BasicUsageTexture/ES3_OpenGL (32 ms) [308/626] MemorySizeTest.BasicUsageRenderbuffer/ES2_OpenGL (34 ms) [309/626] MemorySizeTest.BasicUsageRenderbuffer/ES3_OpenGL (30 ms) [310/626] MipmapTest.GenerateMipmapFromInitDataThenRender/ES3_OpenGL (52 ms) [311/626] MipmapTest.MipMapGenerationD3D9Bug/ES2_OpenGL (41 ms) [312/626] MipmapTest.TextureCubeGeneralLevelZero/ES3_OpenGL (55 ms) [313/626] MipmapTest.TextureCubeRenderToLevelZero/ES2_OpenGL (48 ms) [314/626] MipmapTestES3.GenerateMipmapBaseLevelOutOfRangeImmutableTexture/ES3_OpenGL (46 ms) [315/626] MultiDrawTest.RequestExtension/ES2_OpenGL (32 ms) [316/626] MultiDrawTest.RequestExtension/DrawID_ES3_OpenGL (42 ms) [317/626] MultiDrawTest.RequestExtension/Instanced_DrawID_ES3_OpenGL (34 ms) [318/626] MultiDrawTest.CanCompile/Instanced_ES3_OpenGL (37 ms) [319/626] MultiDrawTest.CanCompile/Instanced_DrawID_ES3_OpenGL (45 ms) [320/626] MultiDrawTest.MultiDrawArrays/Instanced_ES2_OpenGL (66 ms) [321/626] MultiDrawTest.MultiDrawArrays/Instanced_ES3_OpenGL (66 ms) [322/626] MultiDrawTest.MultiDrawArrays/Instanced_DrawID_ES3_OpenGL (71 ms) [323/626] MultiDrawTest.MultiDrawElements/Instanced_DrawID_ES2_OpenGL (58 ms) [324/626] MultiDrawTest.MultiDrawElements/DrawID_ES3_OpenGL (67 ms) [325/626] EXTMultisampleCompatibilityTest.DrawAlphaOneAndResolve/ES2_OpenGL (39 ms) [326/626] MultiviewRenderDualViewTest.DrawRangeElements/ES3_OpenGL_vertex_shader_multiview2_layered (43 ms) [327/626] MultiviewRenderTest.DrawArraysFourViews/ES3_OpenGL_vertex_shader_multiview2_layered (33 ms) [328/626] MultiviewRenderTest.DrawArraysInstanced/ES3_OpenGL_vertex_shader_multiview2_layered (28 ms) [329/626] MultiviewRenderTest.AttribDivisor/ES3_OpenGL_vertex_shader_multiview2_layered (33 ms) [330/626] MultiviewRenderTest.ProgramRelinkUpdatesAttribDivisor/ES3_OpenGL_vertex_shader_multiview2_layered (28 ms) [331/626] MultiviewOcclusionQueryTest.OcclusionQueryOnlyLeftVisible/ES3_OpenGL_vertex_shader_multiview_layered (33 ms) [332/626] MultiviewProgramGenerationTest.SimpleProgram/ES3_OpenGL_vertex_shader_multiview (39 ms) [333/626] MultiviewProgramGenerationTest.UseViewIDInFragmentShader/ES3_OpenGL_vertex_shader_multiview (28 ms) [334/626] MultiviewRenderPrimitiveTest.Points/ES3_OpenGL_vertex_shader_multiview_layered (29 ms) [335/626] MultiviewRenderPrimitiveTest.TriangleFan/ES3_OpenGL_vertex_shader_multiview_layered (28 ms) [336/626] MultiviewLayeredRenderTest.RenderToSubrangeOfLayers/ES3_OpenGL_vertex_shader_multiview_layered (35 ms) [337/626] PackUnpackTest.PackUnpackHalfNormal/ES3_OpenGL (56 ms) [338/626] PackUnpackTest.PackUnpackSnormSubnormal/ES3_OpenGL (52 ms) [339/626] PackUnpackTest.PackUnpackSnormOverflow/ES3_OpenGL (54 ms) [340/626] CHROMIUMPathRenderingTest.TestPathParameter/ES3_OpenGL (36 ms) [341/626] CHROMIUMPathRenderingTest.TestPathObjectState/ES2_OpenGL (37 ms) [342/626] CHROMIUMPathRenderingDrawTest.TestPathRenderingThenFunctions/ES3_OpenGL (29 ms) [343/626] CHROMIUMPathRenderingDrawTest.TestPathRenderingInstanced/ES3_OpenGL (33 ms) [344/626] CHROMIUMPathRenderingWithTexturingTest.TestBindFragmentInputLocation/ES2_OpenGL (33 ms) [345/626] CHROMIUMPathRenderingWithTexturingTest.TestProgramPathFragmentInputGenCHROMIUM_EYE/ES2_OpenGL (33 ms) [346/626] CHROMIUMPathRenderingWithTexturingTest.BindFragmentInputArray/ES3_OpenGL (33 ms) [347/626] PBOExtensionTest.PBOWithOtherTarget/ES3_OpenGL (30 ms) [348/626] ProvokingVertexTest.FlatTriWithTransformFeedback/ES3_OpenGL (53 ms) [349/626] OcclusionQueriesTest.Errors/ES3_OpenGL (59 ms) [350/626] OcclusionQueriesTest.MultiContext/ES3_OpenGL (62 ms) [351/626] ParallelShaderCompileTest.Basic/ES2_OpenGL (35 ms) [352/626] ParallelShaderCompileTest.LinkAndDrawManyPrograms/ES2_OpenGL (803 ms) [353/626] ProgramBinaryTest.SaveAndLoadBinary/ES3_OpenGL (39 ms) [354/626] ReadPixelsTest.OutOfBounds/ES2_OpenGL (32 ms) [355/626] ReadPixelsPBOTest.Basic/ES3_OpenGL (36 ms) [356/626] ReadPixelsPBOTest.PBOTooSmall/ES3_OpenGL (29 ms) [357/626] ReadPixelsPBOTest.ExistingDataPreserved/ES3_OpenGL (43 ms) [358/626] ReadPixelsTextureTest.BasicAttachment2DArray/ES3_OpenGL (30 ms) [359/626] ReadPixelsTextureTest.LayerAttachment2DArray/ES3_OpenGL (36 ms) [360/626] ReadPixelsTextureTest.BasicAttachment2DArrayPBO/ES3_OpenGL (30 ms) [361/626] ReadPixelsTextureTest.LayerAttachment2DArrayPBO/ES3_OpenGL (41 ms) [362/626] RendererTest.SimpleOperation/ES3_OpenGL (32 ms) [363/626] RendererTest.SimpleOperation/ES2_Null (0 ms) [364/626] RendererTest.SimpleOperation/ES3_Null (1 ms) [365/626] RobustBufferAccessBehaviorTest.D3D11StateSynchronizationOrderBug/ES3_OpenGL (32 ms) [366/626] RobustBufferAccessBehaviorTest.NoBufferData/ES2_OpenGL (33 ms) [367/626] RobustBufferAccessBehaviorTest.NoBufferData/ES3_OpenGL (32 ms) [368/626] RobustBufferAccessBehaviorTest.InterleavedAttributes/ES3_OpenGL (37 ms) [369/626] RobustBufferAccessBehaviorTest.EmptyBuffer/ES2_OpenGL (29 ms) [370/626] RobustBufferAccessBehaviorTest.DynamicBuffer/ES3_OpenGL (33 ms) [371/626] RobustClientMemoryTest.ReadPixels/ES2_OpenGL (34 ms) [372/626] RobustResourceInitTest.BufferDataZeroSize/ES3_OpenGL (29 ms) [373/626] RobustResourceInitTest.ReadingPartiallyInitializedTexture/ES2_OpenGL (39 ms) [374/626] RobustResourceInitTest.UninitializedPartsOfCopied2DTexturesAreBlack/ES2_OpenGL (38 ms) [375/626] RobustResourceInitTest.ReadingOutOfBoundsCopiedTexture/ES2_OpenGL (32 ms) [376/626] RobustResourceInitTest.Texture/ES2_OpenGL (39 ms) [377/626] RobustResourceInitTest.Renderbuffer/ES3_OpenGL (32 ms) [378/626] RobustResourceInitTest.MaskedDepthClear/ES2_OpenGL (42 ms) [379/626] RobustResourceInitTest.CopyTexSubImage2D/ES2_OpenGL (44 ms) [380/626] RobustResourceInitTest.ClearWithScissor/ES3_OpenGL (32 ms) [381/626] RobustResourceInitTest.SurfaceInitialized/ES2_OpenGL (36 ms) [382/626] RobustResourceInitTest.SurfaceInitializedAfterSwap/ES3_OpenGL (37 ms) [383/626] RobustResourceInitTestES3.CopyTexSubImage3DTextureWronglyInitialized/ES3_OpenGL (36 ms) [384/626] RobustResourceInitTestES3.TextureInit_IntRGB32/ES3_OpenGL (50 ms) [385/626] RobustResourceInitTestES3.BlitFramebufferOutOfBounds/ES3_OpenGL (37 ms) [386/626] RobustResourceInitTestES3.CompressedSubImage/ES3_OpenGL (45 ms) [387/626] SamplersTest.InvalidUnderTextureSamplerMaxAnisotropyExt/ES3_OpenGL (31 ms) [388/626] SamplersTest.InvalidOverTextureSamplerMaxAnisotropyExt/ES3_OpenGL (34 ms) [389/626] SemaphoreTest.SemaphoreShouldBeSemaphore/ES2_OpenGL (41 ms) [390/626] SemaphoreTest.SemaphoreShouldBeSemaphore/ES3_OpenGL (26 ms) [391/626] SimpleOperationTest.CullFaceFrontEnabledState/ES3_OpenGL (42 ms) [392/626] SimpleOperationTest.CompileVertexShader/ES3_OpenGL (43 ms) [393/626] SimpleOperationTest.ScissorTest/ES2_OpenGL (40 ms) [394/626] SimpleOperationTest.LinkProgramShadersNoInputs/ES2_OpenGL (33 ms) [395/626] SimpleOperationTest.LinkProgramShadersNoInputs/ES3_OpenGL (30 ms) [396/626] SimpleOperationTest.LinkProgramWithUniforms/ES2_OpenGL (39 ms) [397/626] SimpleOperationTest.LinkProgramWithUniforms/ES3_OpenGL (38 ms) [398/626] SimpleOperationTest.BufferDataWithData/ES3_OpenGL (29 ms) [399/626] SimpleOperationTest.BufferDataWithNoData/ES2_OpenGL (33 ms) [400/626] SimpleOperationTest.BufferSubData/ES3_OpenGL (31 ms) [401/626] SimpleOperationTest.DrawQuadTwice/ES3_OpenGL (50 ms) [402/626] SimpleOperationTest.DrawQuadWithFragmentUniform/ES3_OpenGL (39 ms) [403/626] SimpleOperationTest.DrawQuadWithVertexUniform/ES2_OpenGL (44 ms) [404/626] SimpleOperationTest.CreateTexture2DNoData/ES2_OpenGL (30 ms) [405/626] SimpleOperationTest.CreateTexture2DNoData/ES3_OpenGL (41 ms) [406/626] SimpleOperationTest.CreateTextureCubeWithData/ES2_OpenGL (29 ms) [407/626] SimpleOperationTest.CreateTextureCubeWithData/ES3_OpenGL (30 ms) [408/626] SimpleOperationTest.LinkProgramWithTexture/ES3_OpenGL (32 ms) [409/626] SimpleOperationTest.DrawWith2DTexture/ES3_OpenGL (52 ms) [410/626] SimpleOperationTest.DrawElementsLineLoopUsingUByteClientSideMemory/ES2_OpenGL (40 ms) [411/626] SimpleOperationTest.RenderToTexture/ES3_OpenGL (37 ms) [412/626] SimpleOperationTest.RenderbufferAttachment/ES2_OpenGL (49 ms) [413/626] SimpleOperationTest.RenderbufferAttachment/ES3_OpenGL (41 ms) [414/626] SixteenBppTextureTest.RGBA5551Validation/ES2_OpenGL (47 ms) [415/626] SixteenBppTextureTestES3.RGB565UploadRGB8/ES3_OpenGL (51 ms) [416/626] SixteenBppTextureTestES3.RGB565FramebufferReadback/ES3_OpenGL (50 ms) [417/626] SRGBTextureTest.SRGBValidation/ES2_OpenGL (38 ms) [418/626] SRGBTextureTest.SRGBDecodeExtensionAvailability/ES2_OpenGL (35 ms) [419/626] SRGBTextureTest.GenerateMipmaps/ES2_OpenGL (39 ms) [420/626] SRGBTextureTest.GenerateMipmaps/ES3_OpenGL (43 ms) [421/626] StateChangeTest.CopyTexImage2DSync/ES2_OpenGL (32 ms) [422/626] StateChangeTest.FramebufferIncompleteDepthAttachment/ES2_OpenGL (31 ms) [423/626] StateChangeTest.FramebufferIncompleteDepthStencilAttachment/ES2_OpenGL (33 ms) [424/626] StateChangeTestES3.CopyTexSubImage3DSync/ES3_OpenGL (41 ms) [425/626] StateChangeTestES3.BlitFramebufferSync/ES3_OpenGL (34 ms) [426/626] StateChangeTestES3.VertexArrayObjectAndDisabledAttributes/ES3_OpenGL (50 ms) [427/626] StateChangeRenderTest.GenerateMipmap/ES2_OpenGL (44 ms) [428/626] StateChangeRenderTest.DepthRangeUpdates/ES2_OpenGL (47 ms) [429/626] LineLoopStateChangeTest.DrawElementsThenDrawArrays/ES2_OpenGL (40 ms) [430/626] LineLoopStateChangeTest.DrawArraysThenDrawElements/ES2_OpenGL (52 ms) [431/626] SimpleStateChangeTest.RedefineBufferInUse/ES2_OpenGL (57 ms) [432/626] SimpleStateChangeTest.ChangeTextureFilterModeBetweenTwoDraws/ES2_OpenGL (51 ms) [433/626] SimpleStateChangeTest.DeleteFramebufferInUse/ES2_OpenGL (38 ms) [434/626] SimpleStateChangeTest.DynamicAllocationOfMemoryForTextures/ES2_OpenGL (53 ms) [435/626] SimpleStateChangeTest.EnableAndDisableCullFace/ES2_OpenGL (39 ms) [436/626] SimpleStateChangeTest.UniformUpdateTest/ES2_OpenGL (64 ms) [437/626] SimpleStateChangeTest.ReleaseShaderInUseThatReadsFromUniforms/ES2_OpenGL (38 ms) [438/626] SimpleStateChangeTest.DeleteTextureThenDraw/ES2_OpenGL (45 ms) [439/626] ValidationStateChangeTest.MapBufferAndDraw/ES3_OpenGL (40 ms) [440/626] ValidationStateChangeTest.UniformBlockNegativeAPI/ES3_OpenGL (57 ms) [441/626] WebGL2ValidationStateChangeTest.DrawFramebufferNegativeAPI/ES3_OpenGL (45 ms) [442/626] SwizzleTest.RGBA32F_2D/ES3_OpenGL (66 ms) [443/626] SwizzleTest.RG32F_2D/ES3_OpenGL (56 ms) [444/626] SwizzleTest.R32F_2D/ES3_OpenGL (71 ms) [445/626] SwizzleTest.D32F_2D/ES3_OpenGL (61 ms) [446/626] SwizzleTest.D24_2D/ES3_OpenGL (61 ms) [447/626] SwizzleTest.LA8_2D/ES3_OpenGL (57 ms) [448/626] SwizzleTest.L32F_2D/ES3_OpenGL (57 ms) [449/626] SwizzleTest.A32F_2D/ES3_OpenGL (89 ms) [450/626] SyncQueriesTest.Basic/ES2_OpenGL (35 ms) [451/626] TextureMultisampleTest.MaxIntegerSamples/ES3_OpenGL (28 ms) [452/626] TextureMultisampleTest.GetTexLevelParameter/ES3_OpenGL (35 ms) [453/626] NegativeTextureMultisampleTest.Negtive/ES3_OpenGL (38 ms) [454/626] TextureRectangleTest.TexImage2D/ES3_OpenGL (28 ms) [455/626] TextureRectangleTest.CompressedTexImage2DDisallowed/ES3_OpenGL (30 ms) [456/626] TextureRectangleTest.TexParameterRestriction/ES2_OpenGL (30 ms) [457/626] TextureRectangleTest.FramebufferTexture2DLevel/ES2_OpenGL (48 ms) [458/626] TextureRectangleTest.RenderToRectangle/ES3_OpenGL (31 ms) [459/626] Texture2DTest.CopySubImageFloat_R_R/ES2_OpenGL (34 ms) [460/626] Texture2DTest.CopySubImageFloat_RGB_RG/ES2_OpenGL (35 ms) [461/626] TextureCubeTest.CubeMapBug/ES2_OpenGL (52 ms) [462/626] TextureCubeTest.CubeMapDraw/ES2_OpenGL (45 ms) [463/626] TextureCubeTest.CubeMapFBO/ES2_OpenGL (38 ms) [464/626] TextureCubeTest.CubeMapFBOScissoredClear/ES2_OpenGL (44 ms) [465/626] Sampler2DAsFunctionParameterTest.Sampler2DAsFunctionParameter/ES2_OpenGL (45 ms) [466/626] Texture2DTestWithDrawScale.MipmapsTwice/ES2_OpenGL (51 ms) [467/626] Texture2DTestES3.TextureImplPropogatesDirtyBits/ES3_OpenGL (56 ms) [468/626] Texture2DTestES3.FramebufferTextureChangingBaselevel/ES3_OpenGL (45 ms) [469/626] Texture2DTestES3.TextureCompletenessChangesWithMaxLevel/ES3_OpenGL (39 ms) [470/626] Texture2DTestES3.UnpackSkipImages2D/ES3_OpenGL (47 ms) [471/626] Texture2DTestES3.DepthTexturesWithMipmaps/ES3_OpenGL (44 ms) [472/626] Texture2DTestES3.SingleTextureMultipleSamplers/ES3_OpenGL (54 ms) [473/626] Texture2DTestES3.NegativeTextureBaseLevelAndMaxLevel/ES3_OpenGL (42 ms) [474/626] Texture3DTestES3.DrawWithLevelsOutsideRangeUndefined/ES3_OpenGL (45 ms) [475/626] Texture2DArrayTestES3.RedefineInittableArray/ES3_OpenGL (46 ms) [476/626] ShadowSamplerPlusSampler3DTestES3.ShadowSamplerPlusSampler3DDraw/ES3_OpenGL (58 ms) [477/626] SamplerInStructArrayAsFunctionParameterTest.SamplerInStructArrayAsFunctionParameter/ES2_OpenGL (46 ms) [478/626] TextureBorderClampTest.TextureBorderClampFunctional/ES2_OpenGL (50 ms) [479/626] TextureBorderClampTest.TextureBorderClampValidation/ES2_OpenGL (38 ms) [480/626] TextureBorderClampTestES3.TextureBorderClampES3Functional2/ES3_OpenGL (33 ms) [481/626] TextureBorderClampIntegerTestES3.TextureBorderClampInteger/ES3_OpenGL (48 ms) [482/626] TextureBorderClampIntegerTestES3.TextureBorderClampIntegerUnsigned/ES3_OpenGL (50 ms) [483/626] TextureBorderClampIntegerTestES3.TextureBorderClampIntegerUnsigned2/ES3_OpenGL (42 ms) [484/626] TextureLimitsTest.MaxActiveFragmentTextures/ES2_OpenGL (45 ms) [485/626] TextureLimitsTest.TextureTypeConflict/ES2_OpenGL (37 ms) [486/626] Texture2DNorm16TestES3.TextureNorm16Test/ES3_OpenGL (31 ms) [487/626] Texture2DIntegerTestES3.IntegerTextureNonZeroBaseLevel/ES3_OpenGL (46 ms) [488/626] TimerQueriesTest.TimeElapsed/ES3_OpenGL (52 ms) [489/626] TimerQueriesTest.Timestamp/ES3_OpenGL (35 ms) [490/626] TransformFeedbackTest.BufferRebinding/ES3_OpenGL (823 ms) [491/626] TransformFeedbackTest.VertexOnly/ES3_OpenGL (69 ms) [492/626] TransformFeedbackTest.CaptureAndCopy/ES3_OpenGL (38 ms) [493/626] UniformBufferTest.UniformBufferRange/ES3_OpenGL (35 ms) [494/626] UniformBufferTest.UniformBufferBindings/ES3_OpenGL (37 ms) [495/626] UniformBufferTest.UniformBufferManyUpdates/ES3_OpenGL (49 ms) [496/626] UniformBufferTest.UniformBlockReservedOpenGLName/ES3_OpenGL (37 ms) [497/626] UniformBufferTest.Std140UniformBlockInstanceWithNestedStructsContainingVec3s/ES3_OpenGL (43 ms) [498/626] SimpleUniformTest.FloatUniformStateQuery/ES2_OpenGL (39 ms) [499/626] SimpleUniformTest.FloatVec2UniformStateQuery/ES2_OpenGL (29 ms) [500/626] SimpleUniformTest.FloatVec2UniformStateQuery/ES3_OpenGL (27 ms) [501/626] SimpleUniformTest.FloatArrayUniformStateQuery/ES2_OpenGL (30 ms) [502/626] SimpleUniformTest.ArrayOfMat3UniformStateQuery/ES2_OpenGL (45 ms) [503/626] UniformTest.GetUniformNoCurrentProgram/ES2_OpenGL (34 ms) [504/626] UniformTest.Sampler/ES2_OpenGL (34 ms) [505/626] UniformTest.UniformWithReservedOpenGLName/ES2_OpenGL (47 ms) [506/626] UniformTestES3.TransposedMatrixArrayUniformStateQuery/ES3_OpenGL (31 ms) [507/626] UniformTestES3.MatrixUniformUpload/ES3_OpenGL (197 ms) [508/626] UnpackAlignmentTest.Alignment1RGBUByte/ES2_OpenGL (40 ms) [509/626] UnpackAlignmentTest.Alignment1RGBUByte/ES3_OpenGL (35 ms) [510/626] UnpackAlignmentTest.Alignment1RGBAUShort5551/ES2_OpenGL (39 ms) [511/626] UnpackAlignmentTest.Alignment2RGBAUByte/ES3_OpenGL (36 ms) [512/626] UnpackAlignmentTest.Alignment2AUByte/ES2_OpenGL (46 ms) [513/626] UnpackAlignmentTest.Alignment4RGBAUByte/ES2_OpenGL (36 ms) [514/626] UnpackAlignmentTest.Alignment4RGBUByte/ES2_OpenGL (39 ms) [515/626] UnpackAlignmentTest.Alignment4RGBUByte/ES3_OpenGL (42 ms) [516/626] UnpackAlignmentTest.Alignment4RGBAUShort5551/ES2_OpenGL (35 ms) [517/626] UnpackAlignmentTest.Alignment4RGBAUShort5551/ES3_OpenGL (36 ms) [518/626] UnpackAlignmentTest.Alignment4RGBAUShort565/ES2_OpenGL (50 ms) [519/626] UnpackAlignmentTest.Alignment4RGBAUShort565/ES3_OpenGL (36 ms) [520/626] UnpackAlignmentTest.Alignment4LAUByte/ES3_OpenGL (36 ms) [521/626] UnpackAlignmentTest.Alignment4AUByte/ES2_OpenGL (38 ms) [522/626] UnpackAlignmentTest.Alignment4AUByte/ES3_OpenGL (42 ms) [523/626] UnpackAlignmentTest.Alignment8RGBUByte/ES3_OpenGL (44 ms) [524/626] UnpackAlignmentTest.Alignment8RGBAUShort5551/ES2_OpenGL (37 ms) [525/626] UnpackAlignmentTest.Alignment8AUByte/ES3_OpenGL (45 ms) [526/626] UnpackRowLengthTest.RowLength128/ES2_OpenGL (35 ms) [527/626] UnpackRowLengthTest.RowLength128/ES3_OpenGL (35 ms) [528/626] VertexAttributeTest.UnsignedByteUnnormalized/ES3_OpenGL (47 ms) [529/626] VertexAttributeTest.UnsignedByteNormalized/ES2_OpenGL (40 ms) [530/626] VertexAttributeTest.ByteUnnormalized/ES2_OpenGL (39 ms) [531/626] VertexAttributeTest.ByteUnnormalized/ES3_OpenGL (42 ms) [532/626] VertexAttributeTest.ByteNormalized/ES3_OpenGL (40 ms) [533/626] VertexAttributeTest.UnsignedShortUnnormalized/ES2_OpenGL (40 ms) [534/626] VertexAttributeTest.UnsignedShortNormalized/ES3_OpenGL (45 ms) [535/626] VertexAttributeTest.ShortNormalized/ES2_OpenGL (37 ms) [536/626] VertexAttributeTest.ShortNormalized/ES3_OpenGL (46 ms) [537/626] VertexAttributeTest.NegativeUsingDifferentFormatAndSameClientMemoryPointer/ES3_OpenGL (50 ms) [538/626] VertexAttributeTest.MixedUsingBufferAndClientMemoryPointer/ES3_OpenGL (45 ms) [539/626] VertexAttributeTest.DisabledAttribArrays/ES3_OpenGL (36 ms) [540/626] VertexAttributeTest.DisabledAttribUpdates/ES3_OpenGL (45 ms) [541/626] VertexAttributeTestES3.IntNormalized/ES3_OpenGL (52 ms) [542/626] VertexAttributeTestES3.EnabledButInactiveAttributes/ES3_OpenGL (61 ms) [543/626] VertexAttributeOORTest.ANGLEDrawElementsBufferTooSmall/ES2_OpenGL (37 ms) [544/626] VertexAttributeOORTest.ANGLEDrawArraysOutOfBoundsCases/ES2_OpenGL (32 ms) [545/626] WebGLCompatibilityTest.DepthStencilBindingPoint/ES3_OpenGL (29 ms) [546/626] WebGLCompatibilityTest.EnableExtensionValidation/ES2_OpenGL (33 ms) [547/626] WebGLCompatibilityTest.EnableExtensionValidation/ES3_OpenGL (32 ms) [548/626] WebGLCompatibilityTest.EnableExtensionUintIndices/ES2_OpenGL (47 ms) [549/626] WebGLCompatibilityTest.EnableExtensionStandardDerivitives/ES2_OpenGL (31 ms) [550/626] WebGLCompatibilityTest.EnableExtensionStandardDerivitives/ES3_OpenGL (34 ms) [551/626] WebGLCompatibilityTest.EnableExtensionFragDepth/ES2_OpenGL (41 ms) [552/626] WebGLCompatibilityTest.ExtensionCompilerSpec/ES3_OpenGL (29 ms) [553/626] WebGLCompatibilityTest.EnablePixelBufferObjectExtensions/ES2_OpenGL (33 ms) [554/626] WebGLCompatibilityTest.EnableMapBufferExtensions/ES2_OpenGL (28 ms) [555/626] WebGLCompatibilityTest.EnableMapBufferExtensions/ES3_OpenGL (29 ms) [556/626] WebGLCompatibilityTest.EnableBlendMinMaxExtension/ES3_OpenGL (44 ms) [557/626] WebGLCompatibilityTest.EnableQueryExtensions/ES3_OpenGL (32 ms) [558/626] WebGLCompatibilityTest.EnableFramebufferMultisampleExtension/ES2_OpenGL (33 ms) [559/626] WebGLCompatibilityTest.EnableFramebufferMultisampleExtension/ES3_OpenGL (32 ms) [560/626] WebGLCompatibilityTest.EnableInstancedArraysExtensionANGLE/ES3_OpenGL (32 ms) [561/626] WebGLCompatibilityTest.EnableInstancedArraysExtensionEXT/ES2_OpenGL (29 ms) [562/626] WebGLCompatibilityTest.EnableInstancedArraysExtensionEXT/ES3_OpenGL (32 ms) [563/626] WebGLCompatibilityTest.EnablePackReverseRowOrderExtension/ES3_OpenGL (28 ms) [564/626] WebGLCompatibilityTest.EnablePackPackSubImageExtension/ES3_OpenGL (29 ms) [565/626] WebGLCompatibilityTest.EnableFramebufferBlitExtension/ES3_OpenGL (39 ms) [566/626] WebGLCompatibilityTest.FramebufferAttachmentSizeMismatch/ES3_OpenGL (32 ms) [567/626] WebGLCompatibilityTest.ForbidsClientSideArrayBuffer/ES3_OpenGL (34 ms) [568/626] WebGLCompatibilityTest.StencilTestEnabledDisallowsDifferentStencilMaskAndRef/ES2_OpenGL (30 ms) [569/626] WebGLCompatibilityTest.StencilTestDisabledAllowsDifferentStencilMaskAndRef/ES3_OpenGL (42 ms) [570/626] WebGLCompatibilityTest.MaxStride/ES3_OpenGL (28 ms) [571/626] WebGLCompatibilityTest.DrawElementsBufferOutOfBoundsInIndexBuffer/ES3_OpenGL (34 ms) [572/626] WebGLCompatibilityTest.DepthRange/ES2_OpenGL (30 ms) [573/626] WebGLCompatibilityTest.DepthRange/ES3_OpenGL (33 ms) [574/626] WebGLCompatibilityTest.NPOT/ES2_OpenGL (39 ms) [575/626] WebGLCompatibilityTest.NPOT/ES3_OpenGL (29 ms) [576/626] WebGLCompatibilityTest.DefaultPosition/ES3_OpenGL (37 ms) [577/626] WebGLCompatibilityTest.MaxDrawBuffersAttachmentPoints/ES2_OpenGL (30 ms) [578/626] WebGLCompatibilityTest.DrawElementsOffsetRestriction/ES3_OpenGL (53 ms) [579/626] WebGLCompatibilityTest.VertexAttribPointerOffsetRestriction/ES2_OpenGL (30 ms) [580/626] WebGLCompatibilityTest.TextureCopyingFeedbackLoops/ES3_OpenGL (35 ms) [581/626] WebGLCompatibilityTest.GlobalNamesConflict/ES2_OpenGL (30 ms) [582/626] WebGLCompatibilityTest.CompressedTextureS3TC/ES2_OpenGL (43 ms) [583/626] WebGLCompatibilityTest.L32FTextures/ES2_OpenGL (87 ms) [584/626] WebGLCompatibilityTest.LA32FTextures/ES2_OpenGL (89 ms) [585/626] WebGLCompatibilityTest.R32FTextures/ES3_OpenGL (107 ms) [586/626] WebGLCompatibilityTest.FloatBlend/ES3_OpenGL (43 ms) [587/626] WebGLCompatibilityTest.R16FTextures/ES2_OpenGL (85 ms) [588/626] WebGLCompatibilityTest.SizedRGBA32FFormats/ES2_OpenGL (33 ms) [589/626] WebGLCompatibilityTest.SizedRGBA32FFormats/ES3_OpenGL (32 ms) [590/626] WebGLCompatibilityTest.DepthStencilAttachment/ES2_OpenGL (32 ms) [591/626] WebGLCompatibilityTest.DepthStencilAttachment/ES3_OpenGL (32 ms) [592/626] WebGLCompatibilityTest.DrawBuffers/ES2_OpenGL (43 ms) [593/626] WebGLCompatibilityTest.EnableTextureFormatExtensions/ES2_OpenGL (31 ms) [594/626] WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT1SRGBA/ES2_OpenGL (40 ms) [595/626] WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT3SRGBA/ES3_OpenGL (33 ms) [596/626] WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT5SRGBA/ES3_OpenGL (28 ms) [597/626] WebGL2CompatibilityTest.ClearBufferTypeCompatibity/ES3_OpenGL (34 ms) [598/626] WebGL2CompatibilityTest.VertexShaderAttributeTypeMismatch/ES3_OpenGL (50 ms) [599/626] WebGL2CompatibilityTest.BindAttribLocationLimitation/ES3_OpenGL (29 ms) [600/626] WebGL2CompatibilityTest.TransformFeedbackDoubleBinding/ES3_OpenGL (31 ms) [601/626] WebGL2CompatibilityTest.UniformVariablesReturnTypes/ES3_OpenGL (30 ms) [602/626] WebGLFramebufferTest.TestFramebufferRequiredCombinations/ES2_OpenGL (48 ms) [603/626] WebGLReadOutsideFramebufferTest.CopyTexImage2D/ES3_OpenGL (52 ms) [604/626] EGLContextSharingTest.BindTextureAfterShareContextFree/ES2_OpenGL (30 ms) [605/626] EGLContextSharingTest.DisplayShareGroupObjectSharing/ES2_OpenGL (36 ms) [606/626] EGLDebugTest.ExtensionAlwaysAvailable/ES2_OpenGL (32 ms) [607/626] EGLDebugTest.DefaultParameters/ES3_OpenGL (36 ms) [608/626] EGLDebugTest.SetMessageControl/ES3_OpenGL (30 ms) [609/626] EGLDebugTest.SetLabel/ES2_OpenGL (27 ms) [610/626] EGLQueryContextTest.GetRenderBufferNoSurface/ES3_OpenGL_NoFixture (19 ms) [611/626] EGLQueryContextTest.NotInitialized/ES2_OpenGL_NoFixture (14 ms) [612/626] EGLQueryContextTest.BadContext/ES2_OpenGL_NoFixture (15 ms) [613/626] EGLRecordableTest.ExtensionAlwaysAvailable/ES2_OpenGL (46 ms) [614/626] EGLSanityCheckTest.IsRunningOnANGLE/ES2_Default_NoFixture (1 ms) [615/626] EGLSurfacelessContextTest.MakeCurrentSurfaceless/ES2_OpenGL_NoFixture (17 ms) [616/626] EGLSurfacelessContextTest.DefaultScissorAndViewport/ES2_OpenGL_NoFixture (14 ms) [617/626] EGLSurfaceTest.CreateWithEGLConfig5650Support/ES3_OpenGL_NoFixture (19 ms) [618/626] EGLSurfaceTest.CreateWithEGLConfig4444Support/ES2_OpenGL_NoFixture (18 ms) [619/626] EGLSurfaceTest.CreateWithEGLConfig5551Support/ES3_OpenGL_NoFixture (17 ms) [620/626] EGLSurfaceTest.CreateWithEGLConfig8880Support/ES2_OpenGL_NoFixture (39 ms) [621/626] EGLSyncTest.BasicOperations/ES2_OpenGL (36 ms) [622/626] GPUTestConfigTest.GPUTestConfigConditions/ES2_OpenGL (31 ms) [623/626] GPUTestConfigTest.GPUTestConfigConditions/ES3_OpenGL (30 ms) [624/626] GPUTestConfigTest.GPUTestConfigConditions_D3D11/ES2_OpenGL (47 ms) [625/626] GPUTestConfigTest.GPUTestConfigConditions_GLDesktop/ES3_OpenGL (28 ms) [626/626] IOSurfaceClientBufferTest.NegativeValidationBadAttributes/ES3_OpenGL (28 ms) SUCCESS: all tests passed. Tests took 28 seconds. 44fd5656b4ffe510: exit 0 2 GPUs: 0 - Intel device id: 0xD26 1 - NVIDIA device id: 0xFE9 Active GPU: 1 Optimus: true AMD Switchable: false Machine Model: MacBookPro Machine Model Version: 11.3 Skipping tests using configuration ES3_OpenGLES because it is not available. Skipping tests using configuration ES3_1_OpenGL because it is not available. Skipping tests using configuration ES3_1_OpenGLES because it is not available. Skipping tests using configuration ES2_OpenGLES because it is not available. Skipping tests using configuration ES1_OpenGLES because it is not available. Skipping tests using configuration ES3_1_OpenGL_NoFixture because it is not available. Skipping tests using configuration ES2_OpenGLES_NoFixture because it is not available. Skipping tests using configuration ES3_OpenGLES_NoFixture because it is not available. Skipping tests using configuration ES3_1_OpenGLES_NoFixture because it is not available. Skipping tests using configuration ES2_OpenGLES_NoVirtual because it is not available. Skipping tests using configuration ES3_OpenGLES_NoVirtual because it is not available. IMPORTANT DEBUGGING NOTE: batches of tests are run inside their own process. For debugging a test inside a debugger, use the --gtest_filter=<your_test_name> flag along with --single-process-tests. Using sharding settings from environment. This is shard 2/4 Using 1 parallel jobs. 2 GPUs: 0 - Intel device id: 0xD26 1 - NVIDIA device id: 0xFE9 Active GPU: 1 Optimus: true AMD Switchable: false Machine Model: MacBookPro Machine Model Version: 11.3 Skipping tests using configuration ES3_OpenGLES because it is not available. Skipping tests using configuration ES3_1_OpenGL because it is not available. Skipping tests using configuration ES3_1_OpenGLES because it is not available. Skipping tests using configuration ES2_OpenGLES because it is not available. Skipping tests using configuration ES1_OpenGLES because it is not available. Skipping tests using configuration ES3_1_OpenGL_NoFixture because it is not available. Skipping tests using configuration ES2_OpenGLES_NoFixture because it is not available. Skipping tests using configuration ES3_OpenGLES_NoFixture because it is not available. Skipping tests using configuration ES3_1_OpenGLES_NoFixture because it is not available. Skipping tests using configuration ES2_OpenGLES_NoVirtual because it is not available. Skipping tests using configuration ES3_OpenGLES_NoVirtual because it is not available. Note: Google Test filter = BindGeneratesResourceTest.QueryValidation/ES2_OpenGL:BindGeneratesResourceTest.Buffers/ES2_OpenGL:BindGeneratesResourceTest.Framebuffers/ES2_OpenGL:BindGeneratesResourceTest.Renderbuffers/ES3_OpenGL:BindUniformLocationTest.SamplerLocation/ES2_OpenGL:EXTBlendFuncExtendedTest.TestMaxDualSourceDrawBuffers/ES2_OpenGL:EXTBlendFuncExtendedDrawTest.FragColor/ES3_OpenGL:EXTBlendFuncExtendedDrawTest.FragData/ES3_OpenGL:EXTBlendFuncExtendedDrawTestES3.FragmentOutputLocationsInShader/ES3_OpenGL:EXTBlendFuncExtendedDrawTestES3.FragmentOutputLocationsAPIAndAutomatic/ES3_OpenGL:EXTBlendFuncExtendedTestES3.FragmentOutputLocationsPartiallyAutomatic/ES3_OpenGL:EXTBlendFuncExtendedTestES3.FragmentOutputArrayDoesntFit/ES3_OpenGL:BlendMinMaxTest.RGBA8/ES2_OpenGL:BlitFramebufferANGLETest.BlitColorToDefault/ES2_OpenGL:BlitFramebufferANGLETest.BlitColorToDefault/ES3_OpenGL:BlitFramebufferANGLETest.OversizedBlit/ES3_OpenGL:BlitFramebufferANGLETest.ReverseOversizedBlit/ES3_OpenGL:BlitFramebufferANGLETest.BlitWithDepthDefaultToUser/ES3_OpenGL:BlitFramebufferANGLETest.BlitSameBufferOriginal/ES3_OpenGL:BlitFramebufferANGLETest.BlitPartialColor/ES3_OpenGL:BlitFramebufferANGLETest.BlitWithMissingAttachments/ES2_OpenGL:BlitFramebufferANGLETest.BlitPartialDepthStencil/ES3_OpenGL:BlitFramebufferANGLETest.MultisampledBGRAToBGRA/ES2_OpenGL:BlitFramebufferANGLETest.ErrorStretching/ES3_OpenGL:BlitFramebufferTest.BlitFramebufferSizeOverflow/ES3_OpenGL:BPTCCompressedTextureTest.CompressedTexImageBC7/ES2_OpenGL:BPTCCompressedTextureTest.CompressedTexImageBC6HNoCrash/ES2_OpenGL:BPTCCompressedTextureTest.CopyTexImage2DDisallowed/ES2_OpenGL:BPTCCompressedTextureTest.CopyTexImage2DDisallowed/ES3_OpenGL:BPTCCompressedTextureTestES3.CompressedTexStorage/ES3_OpenGL:BPTCCompressedTextureTestES3.PBOCompressedTexStorage/ES3_OpenGL:BufferDataTest.RepeatedDrawDynamicBug/ES2_OpenGL:BufferDataTest.MapBufferOES/ES2_OpenGL:IndexedBufferCopyTest.IndexRangeBug/ES3_OpenGL:BuiltinVariableVertexIdTest.TriangleStrip/ES3_OpenGL:BuiltinVariableFragDepthClampingFloatRBOTest.Above0/ES3_OpenGL:ClearTest.ChangeFramebufferAttachmentFromRGBAtoRGB/ES2_OpenGL:ClearTest.ClearIsClamped/ES3_OpenGL:ClearTest.Stencil8Scissored/ES2_OpenGL:ClearTestES3.MaskedScissoredClearMultipleAttachments/ES3_OpenGL:ClearTestES3.BadFBOSerialBug/ES3_OpenGL:ClearTestES3.SRGBClear/ES3_OpenGL:MaskedScissoredClearTest.Test/ES2_OpenGL:MaskedScissoredClearTest.Test/ES2_OpenGL_clear_ds_mask_s:MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_c:MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cs:MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cs_mask_s:MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cd:MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cd:MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cd_mask_d:MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds_mask_d:MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cs_mask_c:MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cds_mask_c:MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cd_mask_cd:MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cds_mask_cds:MaskedScissoredClearTest.Test/ES3_OpenGL:MaskedScissoredClearTest.Test/ES3_OpenGL_clear_d:MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_d:MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_ds:MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cs_mask_s:MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cs_mask_s:MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds_mask_s:MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cds_mask_d:MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cds_mask_ds:MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_c_mask_c:MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cs_mask_cs:MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cds_mask_cs:MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cd_mask_cd:MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds_mask_cd:ClientArraysTest.ExtensionStringExposed/ES3_OpenGL:ClientArraysTest.ForbidsClientSideElementBuffer/ES2_OpenGL:ContextLostTest.ExtensionStringExposed/ES2_Null:ContextLostTest.BasicUsage/ES2_Null:ContextLostTest.PollingQuery/ES2_Null:CopyCompressedTextureTest.Basic/ES2_OpenGL:CopyCompressedTextureTest.Basic/ES3_OpenGL:CopyCompressedTextureTest.InvalidTextureIds/ES2_OpenGL:CopyTexImageTest.RGBToL/ES2_OpenGL:CopyTexImageTest.RGBAToLA/ES2_OpenGL:CopyTexImageTest.DefaultFramebuffer/ES2_OpenGL:CopyTexImageTest.CopyTexSubImageFromCubeMap/ES2_OpenGL:CopyTexImageTestES3.2DArraySubImage/ES3_OpenGL:CopyTextureTest.InternalFormat/ES2_OpenGL:CopyTextureTest.CopySubTextureDimension/ES2_OpenGL:CopyTextureTest.CopySubTextureInvalidTextureIds/ES2_OpenGL:CopyTextureTest.IncompleteCubeMap/ES2_OpenGL:CopyTextureTest.CubeMapTargetBGRA/ES2_OpenGL:CopyTextureTest.DownsampleRGBA4444/ES2_OpenGL:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGB:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGBPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGBFlipY:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGBFlipYPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGBAUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToBGRA:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToBGRAFlipY:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToBGRAFlipYPremultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGBUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGBFlipYPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGBAUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGBAFlipYPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToBGRAFlipYPremultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGBFlipY:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGBA:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGBAFlipY:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToBGRA:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToBGRAFlipYPremultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGBFlipYUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGBAUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGBAPremultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGBAPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToBGRA:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToBGRAPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToBGRAFlipYUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToBGRAFlipYPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGBPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGBFlipYUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGBAPremultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGBAFlipYUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToBGRAPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToBGRAFlipY:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGB:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGBUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGBFlipYPremultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGBFlipYPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGBAPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGBAFlipYUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToBGRA:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToBGRAUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToBGRAFlipYPremultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGB:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGBAPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToBGRAUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToBGRAPremultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToBGRAPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToBGRAFlipYPremultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGB:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGBAUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGBAFlipY:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToBGRAFlipYPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGBUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGBFlipYPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGBAUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGBAFlipYPremultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToBGRAFlipYPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGB:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGBUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGBFlipY:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGBFlipYPremultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGBAUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGBAPremultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToBGRAPremultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToBGRAPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGB:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGBPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGBFlipYPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGBAPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGBAFlipY:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGBAFlipYUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGBAFlipYPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToBGRAPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGBAFlipY:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGBAFlipYPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToBGRAFlipY:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToBGRAFlipYUnmultiplyAlpha:CopyTextureTestES3.ES3UintFormats/ES3_OpenGL:DebugMarkerTest.BasicValidation/ES2_OpenGL:DebugTest.Enabled/ES2_OpenGL:DebugTest.GetPointer/ES2_OpenGL:DebugTest.ObjectLabels/ES3_OpenGL:DepthStencilFormatsTest.DepthTexture/ES2_OpenGL:DepthStencilFormatsTest.DepthTextureRender/ES2_OpenGL:DepthStencilTest.DepthOnlyEmulatedWithPacked/ES3_OpenGL:DiscardFramebufferEXTTest.NonDefaultFramebuffer/ES3_OpenGL:DrawBuffersTest.VerifyD3DLimits/ES2_OpenGL:DrawBuffersTest.Gaps/ES2_OpenGL:DrawBuffersTest.FirstAndLast/ES3_OpenGL:DrawBuffersTest.FirstHalfNULL/ES3_OpenGL:DrawBuffersTest.DefaultFramebufferDrawBufferQuery/ES3_OpenGL:DrawBuffersTestES3.2DArrayTextures/ES3_OpenGL:DrawElementsTest.ClientSideNullptrArrayZeroCount/ES3_OpenGL:DrawElementsTest.DeletingAfterStreamingIndexes/ES3_OpenGL:DXT1CompressedTextureTest.CompressedTexSubImageValidation/ES2_OpenGL:DXTSRGBCompressedTextureTest.Decompression8x8RGBADXT3/ES3_OpenGL:DXTSRGBCompressedTextureTest.Decompression8x8RGBADXT5/ES3_OpenGL:ETCTextureTest.ETC2SRGB8Validation/ES2_OpenGL:ETCTextureTest.ETC2RGB8A1Validation/ES2_OpenGL:ETCTextureTest.ETC2SRGB8A1Validation/ES2_OpenGL:FenceSyncTest.BasicQueries/ES3_OpenGL:CHROMIUMFramebufferMixedSamplesTest.StateSettingTest/ES2_OpenGL:CHROMIUMFramebufferMixedSamplesTest.MultisampleStencilEffective/ES3_OpenGL:FramebufferMultiviewTest.DefaultState/ES3_OpenGL_vertex_shader_multiview2:FramebufferMultiviewTest.InvalidMultiviewLayeredArguments/ES3_OpenGL_vertex_shader_multiview2:FramebufferMultiviewTest.Blit/ES3_OpenGL_vertex_shader_multiview2:FramebufferMultiviewTest.ReadPixels/ES3_OpenGL_vertex_shader_multiview2:FramebufferMultiviewTest.ModifyLayeredState/ES3_OpenGL_vertex_shader_multiview:FramebufferMultiviewTest.IncompleteViewTargetsLayered/ES3_OpenGL_vertex_shader_multiview:FramebufferMultiviewLayeredClearTest.ColorBufferClear/ES3_OpenGL_vertex_shader_multiview2:FramebufferMultiviewLayeredClearTest.ClearIndividualColorBuffer/ES3_OpenGL_vertex_shader_multiview2:FramebufferMultiviewLayeredClearTest.ScissoredClear/ES3_OpenGL_vertex_shader_multiview:FramebufferMultiviewLayeredClearTest.ScissoredClearBufferfi/ES3_OpenGL_vertex_shader_multiview2:FramebufferMultiviewLayeredClearTest.ColorBufferClearAllLayersAttached/ES3_OpenGL_vertex_shader_multiview2:FramebufferRenderMipmapTest.Validation/ES3_OpenGL:FramebufferFormatsTest.RGB565/ES3_OpenGL:FramebufferFormatsTest.RGBA8/ES2_OpenGL:FramebufferFormatsTest.RenderbufferMultisample_STENCIL_INDEX8/ES2_OpenGL:FramebufferFormatsTest.RenderbufferMultisample_STENCIL_INDEX8/ES3_OpenGL:FramebufferTest_ES3.ColorAttachmentIndexOutOfBounds/ES3_OpenGL:FramebufferTest_ES3.MultisampleDepthOnly/ES3_OpenGL:FramebufferTest_ES3.ClearNonexistentStencil/ES3_OpenGL:FramebufferTest_ES3.ClearNonexistentDepth/ES3_OpenGL:FramebufferTest_ES3.ClearNonexistentColor/ES3_OpenGL:AlphaFuncTest.EnableDisable/ES1_OpenGL:AlphaFuncTest.SetFuncGetInt/ES1_OpenGL:BasicDrawTest.EnableDisableTexture/ES1_OpenGL:ClientActiveTextureTest.Negative/ES1_OpenGL:ClientStateEnable.Negative/ES1_OpenGL:ClientStateEnable.TextureUnit/ES1_OpenGL:CurrentTextureCoordsTest.Negative/ES1_OpenGL:DrawTextureTest.CorrectNdcForOddViewportDimensions/ES1_OpenGL:FogTest.InitialState/ES1_OpenGL:FogTest.NegativeValues/ES1_OpenGL:MaterialsTest.InvalidParameter/ES1_OpenGL:MatrixBuiltinsTest.Scale/ES1_OpenGL:MatrixBuiltinsTest.Frustum/ES1_OpenGL:MatrixLoadTest.Basic/ES1_OpenGL:MatrixLoadTest.PushPop/ES1_OpenGL:MatrixLoadTest.Modes/ES1_OpenGL:MatrixModeTest.InitialState/ES1_OpenGL:MatrixModeTest.Negative/ES1_OpenGL:MatrixModeTest.Set/ES1_OpenGL:MatrixMultTest.Translation/ES1_OpenGL:LightsTest.InitialState/ES1_OpenGL:PointParameterTest.NegativeValue/ES1_OpenGL:TextureEnvTest.InitialState/ES1_OpenGL:GLSLTest.NamelessScopedStructs/ES3_OpenGL:GLSLTest.ElseIfRewriting/ES3_OpenGL:GLSLTest.ReleaseCompilerThenCompile/ES3_OpenGL:GLSLTest.InvariantVaryingOut/ES2_OpenGL:GLSLTest.InvariantVaryingIn/ES3_OpenGL:GLSLTest.InvariantGLPosition/ES3_OpenGL:GLSLTest.MissingReturnFloat/ES3_OpenGL:GLSLTest.MissingReturnVec4/ES2_OpenGL:GLSLTest.MissingReturnVec4/ES3_OpenGL:GLSLTest.MissingReturnIVec4/ES2_OpenGL:GLSLTest.InvariantAllIn/ES3_OpenGL:GLSLTest.MaxVaryingVec4/ES2_OpenGL:GLSLTest.MaxVaryingVec4/ES3_OpenGL:GLSLTest.MaxMinusTwoVaryingVec2PlusOneSpecialVariable/ES2_OpenGL:GLSLTest.TwiceMaxVaryingVec2/ES3_OpenGL:GLSLTest.MaxVaryingVec2Arrays/ES3_OpenGL:GLSLTest.StructSpecifiersUniforms/ES3_OpenGL:GLSLTest.StructWithInitializer/ES3_OpenGL:GLSLTest.UniformStructWithoutInitializer/ES2_OpenGL:GLSLTest.StructWithUniformInitializer/ES2_OpenGL:GLSLTest.VerifyMaxVertexUniformVectors/ES2_OpenGL:GLSLTest.VerifyMaxVertexUniformVectorsWithSamplers/ES2_OpenGL:GLSLTest.VerifyMaxVertexUniformVectorsExceeded/ES2_OpenGL:GLSLTest.VerifyMaxVertexUniformVectorsExceeded/ES3_OpenGL:GLSLTest.TextureLOD/ES2_OpenGL:GLSLTest.VerifySamplerInBothVertexAndFragmentShaders/ES2_OpenGL:GLSLTest.IndexConstantSamplerArrayIndexing/ES3_OpenGL:GLSLTest.PragmaDirective/ES2_OpenGL:GLSLTest.PragmaDirective/ES3_OpenGL:GLSLTest.NestedPowStatements/ES2_OpenGL:GLSLTest.NestedSequenceOperatorWithTernaryInside/ES2_OpenGL:GLSLTest.ExternalAnd2DSampler/ES2_OpenGL:GLSLTest.InitUninitializedStructContainingArrays/ES2_OpenGL:GLSLTest.InitUninitializedStructContainingArrays/ES3_OpenGL:GLSLTest.EmbeddedStructUniform/ES2_OpenGL:GLSLTest.VariableHidesUserDefinedFunctionAfterInitializer/ES2_OpenGL:GLSLTest.StructsWithSameMembersDisambiguatedByName/ES2_OpenGL:GLSLTest.StructsWithSamplersAsFunctionArg/ES2_OpenGL:GLSLTest.StructsWithSamplersAsFunctionArg/ES3_OpenGL:GLSLTest.StructWithSamplerArrayAsFunctionArg/ES3_OpenGL:GLSLTest.NestedCompoundStructsWithSamplersAsFunctionArg/ES2_OpenGL:GLSLTest.VectorScalarMultiplyAndAddInLoop/ES3_OpenGL:GLSLTest.PointCoordConsistency/ES3_OpenGL:GLSLTest.FragCoordConsistency/ES3_OpenGL:GLSLTest.DefinedInMacroSucceeds/ES2_OpenGL:GLSLTest.DefinedInMacroSucceeds/ES3_OpenGL:GLSLTest.FragData/ES2_OpenGL:GLSLTest.MemoryExhaustedTest/ES3_OpenGL:GLSLTest_ES3.InvariantVaryingIn/ES3_OpenGL:GLSLTest_ES3.MissingReturnStructOfArrays/ES3_OpenGL:GLSLTest_ES3.AmbiguousFunctionCall2x2/ES3_OpenGL:GLSLTest_ES3.InitGlobalArrayWithArrayIndexing/ES3_OpenGL:GLSLTest_ES3.SequenceOperatorEvaluationOrderArray/ES3_OpenGL:GLSLTest_ES3.UnaryMinusOperatorFloat/ES3_OpenGL:GLSLTest_ES3.AtanVec2/ES3_OpenGL:GLSLTest_ES3.MultipleDeclarationWithCommaOperator/ES3_OpenGL:GLSLTest_ES3.MultipleDeclarationWithCommaOperatorInForLoop/ES3_OpenGL:GLSLTest_ES3.MultipleDeclarationInForLoopEmptyExpression/ES3_OpenGL:GLSLTest_ES3.WriteIntoDynamicIndexingOfSwizzledVector/ES3_OpenGL:GLSLTest_ES3.NestedSamplingOperation/ES3_OpenGL:GLSLTest_ES3.VaryingStructNotStaticallyUsedInFragmentShader/ES3_OpenGL:GLSLTest_ES3.InactiveVaryingStructUnusedInFragmentShader/ES3_OpenGL:GLSLTest_ES3.ArrayLengthOnExpressionWithSideEffectsInSequence/ES3_OpenGL:GLSLTest_ES3.NestedArrayLengthMethodsWithSideEffects/ES3_OpenGL:GLSLTest_ES3.SwitchFinalCaseHasEmptyBlock/ES3_OpenGL:GLSLTest_ES3.SwitchBreakOrReturnInsideBlocks/ES3_OpenGL:GLSLTest_ES3.ConstStructInsideExpression/ES3_OpenGL:GLSLTest_ES3.ErrorMessageOfVaryingStructFieldNameMismatch/ES3_OpenGL:GLSLTest_ES3.AssignAssignmentToSwizzled/ES3_OpenGL:GLSLTestNoValidation.DepthRangeUniforms/ES3_OpenGL:WebGLGLSLTest.MaxPlusOneVaryingVec3/ES2_OpenGL:WebGLGLSLTest.MaxPlusOneVaryingVec3Array/ES2_OpenGL:WebGLGLSLTest.GlobalVariableDeclaredAfterMain/ES2_OpenGL:WebGLGLSLTest.DefinedGLESSymbol/ES2_OpenGL:ImageTest.ANGLEExtensionAvailability/ES2_OpenGL:ImageTest.ValidationGLImage/ES2_OpenGL:ImageTest.ValidationGLEGLImage/ES2_OpenGL:ImageTest.ValidationGLEGLImageExternal/ES3_OpenGL:ImageTest.SourceCubeTarget2D/ES2_OpenGL:ImageTest.SourceCubeTarget2D/ES3_OpenGL:ImageTest.SourceCubeTargetRenderbuffer/ES2_OpenGL:ImageTest.SourceCubeTargetExternal/ES3_OpenGL:ImageTest.SourceRenderbufferTargetTextureExternal/ES3_OpenGL:ImageTestES3.SourceCubeTargetExternalESSL3/ES3_OpenGL:IndexBufferOffsetTest.UInt16Index/ES2_OpenGL:IndexBufferOffsetTest.UInt16Index/ES3_OpenGL:IndexBufferOffsetTest.DrawWithDifferentCountsSameOffset/ES2_OpenGL:IndexedPointsTestUShort.UnsignedShortOffset1/ES2_OpenGL:IndexedPointsTestUShort.VertexWithColorUnsignedShortOffset0/ES2_OpenGL:IndexedPointsTestUShort.VertexWithColorUnsignedShortOffset2/ES2_OpenGL:IndexedPointsTestUShort.VertexWithColorUnsignedShortOffset3/ES2_OpenGL:IndexedPointsTestUInt.VertexWithColorUnsignedIntOffset0/ES2_OpenGL:IndexedPointsTestUInt.VertexWithColorUnsignedIntOffset2/ES2_OpenGL:InstancingTest.IndexedAttrib0QuadBufferAngle/ES2_OpenGL:InstancingTest.IndexedAttrib1QuadMemoryAngle/ES2_OpenGL:InstancingTest.IndexedAttrib1PointMemoryAngle/ES2_OpenGL:InstancingTest.IndexedAttrib0QuadMemoryExt/ES2_OpenGL:InstancingTest.IndexedAttrib1QuadBufferExt/ES2_OpenGL:InstancingTest.IndexedAttrib1PointBufferExt/ES2_OpenGL:InstancingTest.IndexedAttrib1PointMemoryExt/ES2_OpenGL:InstancingTest.NonIndexedAttrib0QuadMemoryAngleOffset0/ES2_OpenGL:InstancingTest.NonIndexedAttrib0QuadMemoryAngleOffset4/ES2_OpenGL:InstancingTest.NonIndexedAttrib1QuadBufferAngleOffset4/ES2_OpenGL:InstancingTest.NonIndexedAttrib0QuadBufferExtOffset4/ES2_OpenGL:InstancingTest.NonIndexedAttrib0QuadMemoryExtOffset4/ES2_OpenGL:InstancingTest.NonIndexedAttrib0PointBufferAngleOffset2/ES2_OpenGL:InstancingTest.NonIndexedAttrib1PointBufferAngleOffset2/ES2_OpenGL:InstancingTest.NonIndexedAttrib1PointMemoryAngleOffset2/ES2_OpenGL:InstancingTest.NonIndexedAttrib0PointMemoryExtOffset2/ES2_OpenGL:InstancingTest.Instances1Divisor2/ES2_OpenGL:InstancingTest.Instances3Divisor1/ES2_OpenGL:InstancingTest.Instances5Divisor1/ES2_OpenGL:InstancingTest.Instances7Divisor1/ES2_OpenGL:InstancingTest.Instances9Divisor1/ES2_OpenGL:InstancingTest.Instances9Divisor2/ES2_OpenGL:InstancingTest.Instances13Divisor2/ES2_OpenGL:InstancingTest.Instances16Divisor1/ES2_OpenGL:InstancingTest.Instances16Divisor7/ES2_OpenGL:InstancingTest.Instances21Divisor2/ES2_OpenGL:InstancingTest.Instances29Divisor2/ES2_OpenGL:InstancingTest.Instances32Divisor8/ES2_OpenGL:InstancingTest.Instances34Divisor30/ES2_OpenGL:LinkAndRelinkTest.RenderingProgramFailsWithoutProgramInstalled/ES2_OpenGL:MemorySizeTest.ExtensionStringExposed/ES2_OpenGL:MemoryObjectTest.MemoryObjectShouldBeMemoryObject/ES3_OpenGL:MipmapTest.GenerateMipmapFromInitDataThenRender/ES2_OpenGL:MipmapTest.MipMapGenerationD3D9Bug/ES3_OpenGL:MultiDrawTest.RequestExtension/Instanced_ES2_OpenGL:MultiDrawTest.RequestExtension/DrawID_ES2_OpenGL:MultiDrawTest.RequestExtension/ES3_OpenGL:MultiDrawTest.CanCompile/ES2_OpenGL:MultiDrawTest.CanCompile/Instanced_ES2_OpenGL:MultiDrawTest.CanCompile/Instanced_DrawID_ES2_OpenGL:MultiDrawTest.CanCompile/ES3_OpenGL:MultiDrawTest.MultiDrawArrays/DrawID_ES2_OpenGL:MultiDrawTest.MultiDrawArrays/DrawID_ES3_OpenGL:MultiDrawTest.MultiDrawElements/Instanced_ES2_OpenGL:MultiDrawTest.MultiDrawElements/Instanced_ES3_OpenGL:MultisampleTest.Point/ES3_OpenGL_NoFixture:MultisampleTest.Triangle/ES2_OpenGL_NoFixture:MultithreadingTest.MakeCurrentSingleContext/ES2_OpenGL_NoVirtual:MultithreadingTest.MakeCurrentMultiContext/ES2_OpenGL_NoVirtual:MultithreadingTest.MakeCurrentMultiContext/ES3_OpenGL_NoVirtual:MultiviewRenderDualViewTest.DrawArrays/ES3_OpenGL_vertex_shader_multiview_layered:MultiviewRenderDualViewTest.DrawElements/ES3_OpenGL_vertex_shader_multiview_layered:MultiviewRenderDualViewTest.DrawRangeElements/ES3_OpenGL_vertex_shader_multiview_layered:MultiviewRenderTest.AttribDivisor/ES3_OpenGL_vertex_shader_multiview_layered:MultiviewRenderTest.DivisorOrderOfOperation/ES3_OpenGL_vertex_shader_multiview2_layered:MultiviewRenderTest.DivisorUpdatedOnProgramChange/ES3_OpenGL_vertex_shader_multiview_layered:MultiviewRenderTest.SelectColorBasedOnViewIDOVR/ES3_OpenGL_vertex_shader_multiview2_layered:MultiviewRenderTest.FlatInterpolation2/ES3_OpenGL_vertex_shader_multiview_layered:MultiviewOcclusionQueryTest.OcclusionQueryOnlyRightVisible/ES3_OpenGL_vertex_shader_multiview_layered:MultiviewProgramGenerationTest.SimpleProgram/ES3_OpenGL_vertex_shader_multiview2:MultiviewRenderPrimitiveTest.Points/ES3_OpenGL_vertex_shader_multiview2_layered:MultiviewRenderPrimitiveTest.Lines/ES3_OpenGL_vertex_shader_multiview2_layered:MultiviewRenderPrimitiveTest.Lines/ES3_OpenGL_vertex_shader_multiview_layered:MultiviewRenderPrimitiveTest.LineStrip/ES3_OpenGL_vertex_shader_multiview_layered:PackUnpackTest.PackUnpackSnormZero/ES3_OpenGL:PackUnpackTest.PackUnpackUnormZero/ES3_OpenGL:CHROMIUMPathRenderingTest.TestMatrix/ES3_OpenGL:CHROMIUMPathRenderingTest.TestMatrixErrors/ES2_OpenGL:CHROMIUMPathRenderingTest.TestGenDelete/ES2_OpenGL:CHROMIUMPathRenderingTest.TestGenDelete/ES3_OpenGL:CHROMIUMPathRenderingTest.TestPathParameter/ES2_OpenGL:CHROMIUMPathRenderingTest.TestPathParameterErrors/ES2_OpenGL:CHROMIUMPathRenderingTest.TestPathObjectState/ES3_OpenGL:CHROMIUMPathRenderingTest.TestUnnamedPathsErrors/ES2_OpenGL:CHROMIUMPathRenderingTest.TestPathCommandsErrors/ES2_OpenGL:CHROMIUMPathRenderingTest.TestPathCommandsErrors/ES3_OpenGL:CHROMIUMPathRenderingTest.TestPathRenderingInvalidArgs/ES2_OpenGL:CHROMIUMPathRenderingDrawTest.TestPathRendering/ES3_OpenGL:CHROMIUMPathRenderingDrawTest.TestPathRenderingThenFunctions/ES2_OpenGL:CHROMIUMPathRenderingDrawTest.TestPathRenderingThenFunctionsInstanced/ES3_OpenGL:CHROMIUMPathRenderingWithTexturingTest.TestBindFragmentInputLocation/ES3_OpenGL:CHROMIUMPathRenderingWithTexturingTest.TestProgramPathFragmentInputGenCHROMIUM_OBJECT/ES2_OpenGL:CHROMIUMPathRenderingWithTexturingTest.TestProgramPathFragmentInputGenArgs/ES3_OpenGL:CHROMIUMPathRenderingWithTexturingTest.UnusedFragmentInputUpdate/ES2_OpenGL:PbufferTest.TextureSizeReset/ES2_OpenGL:PBOExtensionTest.PBOWithExistingData/ES3_OpenGL:PointSpritesTest.UsingPointCoordInsideFunction/ES2_OpenGL:PointSpritesTest.PointCoordRegressionTest/ES2_OpenGL:PointSpritesTest.PointSizeEnabledCompliance/ES2_OpenGL:PointSpritesTest.PointSizeDeclaredButUnused/ES2_OpenGL:PointSpritesTest.PointSpriteAlternatingDrawTypes/ES2_OpenGL:ProvokingVertexTest.FlatTriangle/ES3_OpenGL:ProvokingVertexTest.FlatLine/ES3_OpenGL:ObjectAllocationTest.BindFramebufferAfterGen/ES3_OpenGL:OcclusionQueriesTest.IsNotOccluded/ES2_OpenGL:OcclusionQueriesTest.Errors/ES2_OpenGL:ProgramBinaryTest.FloatDynamicShaderSize/ES2_OpenGL:ProgramBinaryTest.FloatDynamicShaderSize/ES3_OpenGL:ProgramBinaryTest.DynamicShadersSignatureBug/ES3_OpenGL:ProgramBinaryTest.ZeroSizedUnlinkedBinary/ES3_OpenGL:ProgramBinaryTransformFeedbackTest.GetTransformFeedbackVarying/ES3_OpenGL:ProgramParameterTest.ValidatePname/ES3_OpenGL:ReadPixelsPBODrawTest.DrawWithPBO/ES3_OpenGL:ReadPixelsTextureTest.BasicAttachment3D/ES3_OpenGL:ReadPixelsTextureTest.MipAttachment3D/ES3_OpenGL:ReadPixelsTextureTest.LayerAttachment3D/ES3_OpenGL:ReadPixelsTextureTest.LayerAttachment3DPBO/ES3_OpenGL:ReadPixelsTextureTest.MipLayerAttachment3DPBO/ES3_OpenGL:ReadPixelsErrorTest.ReadBufferIsNone/ES3_OpenGL:RendererTest.Strings/ES3_Null:RendererTest.RequestedRendererCreated/ES3_OpenGL:RendererTest.RequestedRendererCreated/ES3_Null:RequestExtensionTest.ExtensionsDisabledByDefault/ES2_OpenGL:RequestExtensionTest.ExtensionsDisabledByDefault/ES3_OpenGL:RobustBufferAccessBehaviorTest.DrawElementsIndexOutOfRangeWithStaticDraw/ES2_OpenGL:RobustBufferAccessBehaviorTest.D3D11StateSynchronizationOrderBug/ES2_OpenGL:RobustBufferAccessBehaviorTest.InterleavedAttributes/ES2_OpenGL:RobustBufferAccessBehaviorTest.EmptyBuffer/ES3_OpenGL:RobustClientMemoryTest.GetInteger/ES3_OpenGL:RobustResourceInitTest.ExpectedRendererSupport/ES3_OpenGL:RobustResourceInitTest.TexImageThenSubImage/ES2_OpenGL:RobustResourceInitTest.TexImageThenSubImage/ES3_OpenGL:RobustResourceInitTest.ReadingPartiallyInitializedTexture/ES3_OpenGL:RobustResourceInitTest.MaskedStencilClear/ES3_OpenGL:RobustResourceInitTest.CopyTexSubImage2D/ES3_OpenGL:RobustResourceInitTest.SurfaceInitialized/ES3_OpenGL:RobustResourceInitTest.SurfaceInitializedAfterSwap/ES2_OpenGL:RobustResourceInitTest.DynamicVertexArrayOffsetOutOfBounds/ES3_OpenGL:RobustResourceInitTestES3.GenerateMipmapCubeMap/ES3_OpenGL:RobustResourceInitTestES3.MaskedStencilClearBuffer/ES3_OpenGL:SamplersTest.ValidTextureSamplerMaxAnisotropyExt/ES3_OpenGL:SimpleOperationTest.CullFaceEnabledState/ES2_OpenGL:SimpleOperationTest.CullFaceEnabledState/ES3_OpenGL:SimpleOperationTest.CullFaceFrontEnabledState/ES2_OpenGL:SimpleOperationTest.ScissorTest/ES3_OpenGL:SimpleOperationTest.BufferDataWithData/ES2_OpenGL:SimpleOperationTest.BufferSubData/ES2_OpenGL:SimpleOperationTest.DrawQuad/ES3_OpenGL:SimpleOperationTest.DrawLine/ES2_OpenGL:SimpleOperationTest.DrawLine/ES3_OpenGL:SimpleOperationTest.DrawLineWithLargeAttribPointerOffset/ES2_OpenGL:SimpleOperationTest.DrawTriangleFan/ES3_OpenGL:SimpleOperationTest.DrawQuadAndSwap/ES2_OpenGL:SimpleOperationTest.DrawQuadWithVertexUniform/ES3_OpenGL:SimpleOperationTest.ThreeVertexAttributes/ES3_OpenGL:SimpleOperationTest.CreateTexture2DWithData/ES3_OpenGL:SimpleOperationTest.DrawElementsLineLoopUsingUShortClientSideMemory/ES2_OpenGL:SimpleOperationTest.DrawElementsLineLoopUsingUByteClientSideMemory/ES3_OpenGL:SimpleOperationTest.DrawWithCubeTexture/ES2_OpenGL:SimpleOperationTest.CreateRenderbuffer/ES2_OpenGL:SimpleOperationTest.PrimitiveModeNegativeTest/ES3_OpenGL:SixteenBppTextureTest.RGBA5551ClearAlpha/ES2_OpenGL:SixteenBppTextureTest.RGBA4444Validation/ES2_OpenGL:SRGBFramebufferTest.BasicUsage/ES2_OpenGL:SRGBFramebufferTest.BasicUsage/ES3_OpenGL:SRGBTextureTest.SRGBARenderbuffer/ES2_OpenGL:SRGBTextureTest.SRGBARenderbuffer/ES3_OpenGL:SRGBTextureTest.SRGBDecodeTextureParameter/ES2_OpenGL:SRGBTextureTest.SRGBDecodeTextureParameter/ES3_OpenGL:SRGBTextureTest.SRGBDecodeSamplerParameter/ES2_OpenGL:StateChangeTestES3.IncompleteRenderbufferAttachmentInvalidateSync/ES3_OpenGL:StateChangeTestES3.RedefineTransformFeedbackBuffer/ES3_OpenGL:StateChangeRenderTest.RecreateRenderbuffer/ES2_OpenGL:SimpleStateChangeTest.DeleteTextureInUse/ES2_OpenGL:SimpleStateChangeTest.RebindTextureDrawAgain/ES2_OpenGL:SimpleStateChangeTest.UpdateTextureInUse/ES2_OpenGL:SimpleStateChangeTest.RedefineFramebufferInUse/ES2_OpenGL:SimpleStateChangeTest.RedefineFramebufferTexture/ES2_OpenGL:SimpleStateChangeTest.RelinkProgram/ES2_OpenGL:SimpleStateChangeTest.DeleteNonActiveTextureThenDraw/ES2_OpenGL:WebGL2ValidationStateChangeTest.SamplerFormatCache/ES3_OpenGL:SwizzleTest.D16_2D/ES3_OpenGL:SwizzleTest.L8_2D/ES3_OpenGL:SwizzleTest.A8_2D/ES3_OpenGL:SyncQueriesTest.Validation/ES2_OpenGL:TextureMultisampleTest.MultisampleTargetFramebufferTexture2D/ES3_OpenGL:TextureMultisampleTest.ValidateTextureStorageMultisampleParameters/ES3_OpenGL:TextureMultisampleTest.MaxDepthTextureSamples/ES3_OpenGL:TextureMultisampleTest.CheckSamplePositions/ES3_OpenGL:TextureRectangleTest.TexStorage2D/ES2_OpenGL:TextureRectangleTest.TexParameterRestriction/ES3_OpenGL:TextureRectangleTestES3.SamplingFromRectangleESSL3/ES3_OpenGL:TextureRectangleTestES3.CopyTexImage/ES3_OpenGL:Texture2DTest.CopySubImageFloat_RGBA_RG/ES2_OpenGL:Texture2DTest.NPOTSubImageParameters/ES2_OpenGL:Texture2DTest.TextureLuminanceAlphaRGBSame/ES2_OpenGL:SamplerArrayTest.SamplerArrayDraw/ES2_OpenGL:Texture2DTestES3.DrawWithLevelZeroUndefined/ES3_OpenGL:Texture2DTestES3.DrawWithLevelsOutsideRangeWithInconsistentDimensions/ES3_OpenGL:Texture2DTestES3.SetImageWhenBaseLevelOutOfRange/ES3_OpenGL:Texture2DTestES3.TextureRGBImplicitAlpha1/ES3_OpenGL:Texture2DTestES3.TextureCOMPRESSEDSRGB8ETC2ImplicitAlpha1/ES3_OpenGL:Texture2DTestES3.UnpackOverlappingRowsFromUnpackBuffer/ES3_OpenGL:Texture3DTestES3.Texture3DCompletenessChangesWithMaxLevel/ES3_OpenGL:Texture2DArrayTestES3.DrawWithLevelsOutsideRangeUndefined/ES3_OpenGL:SamplerTypeMixTestES3.SamplerTypeMixDraw/ES3_OpenGL:Texture2DUnsignedIntegerAlpha1TestES3.TextureRGB8UIImplicitAlpha1/ES3_OpenGL:Texture2DUnsignedIntegerAlpha1TestES3.TextureRGB16UIImplicitAlpha1/ES3_OpenGL:Texture2DIntegerAlpha1TestES3.TextureRGB8IImplicitAlpha1/ES3_OpenGL:SamplerInStructAsFunctionParameterTest.SamplerInStructAsFunctionParameter/ES2_OpenGL:SamplerInNestedStructAsFunctionParameterTest.SamplerInNestedStructAsFunctionParameter/ES2_OpenGL:TextureBorderClampTest.TextureBorderClampFunctional2/ES2_OpenGL:TextureLimitsTest.ExcessiveVertexTextures/ES2_OpenGL:TextureLimitsTest.ExcessiveFragmentTextures/ES2_OpenGL:TextureLimitsTest.MaxActiveVertexTextures/ES2_OpenGL:TextureCubeIntegerTestES3.IntegerCubeTextureNonZeroBaseLevel/ES3_OpenGL:TextureCubeIntegerEdgeTestES3.IntegerCubeTextureCorner/ES3_OpenGL:TimerQueriesTest.ProcAddresses/ES2_OpenGL:TimerQueriesTest.TimeElapsedTextureTest/ES3_OpenGL:TimerQueriesTest.TimeElapsedValidationTest/ES2_OpenGL:TimerQueriesTest.TimeElapsedValidationTest/ES3_OpenGL:TimerQueriesTest.TimeElapsedMulticontextTest/ES3_OpenGL:TimerQueriesTest.Timestamp/ES2_OpenGL:TimerQueriesTestES3.TimestampGetInteger64/ES3_OpenGL:TransformFeedbackTest.RecordAndDraw/ES3_OpenGL:TransformFeedbackTest.BufferBinding/ES3_OpenGL:TransformFeedbackTest.PackingBug/ES3_OpenGL:TransformFeedbackTest.OptimizedVaryings/ES3_OpenGL:TransformFeedbackTest.TwoUnreferencedInFragShader/ES3_OpenGL:TransformFeedbackTest.OffsetResetOnBeginTransformFeedback/ES3_OpenGL:TransformFeedbackTest.NonExistentTransformFeedbackVarying/ES3_OpenGL:TransformFeedbackTest.SwitchProgramBeforeDraw/ES3_OpenGL:UniformBufferTest.Simple/ES3_OpenGL:UniformBufferTest.ManyUniformBufferRange/ES3_OpenGL:UniformBufferTest.ActiveUniformNames/ES3_OpenGL:UniformBufferTest.VeryLarge/ES3_OpenGL:UniformBufferTest.BlockContainingArrayOfStructs/ES3_OpenGL:UniformBufferTest.BlockArrayContainingArrayOfStructs/ES3_OpenGL:UniformBufferTest.BlockContainingNestedStructs/ES3_OpenGL:SimpleUniformTest.IntUniformStateQuery/ES3_OpenGL:SimpleUniformTest.FloatVec4UniformStateQuery/ES3_OpenGL:SimpleUniformTest.FloatMatrix2UniformStateQuery/ES3_OpenGL:UniformTest.IntUniformStateQuery/ES2_OpenGL:UniformTest.BooleanArrayUniformStateQuery/ES2_OpenGL:UniformTestES3.OverflowArray/ES3_OpenGL:UniformTestES3.StructWithNonSquareMatrixAndBool/ES3_OpenGL:UnpackAlignmentTest.DefaultAlignment/ES3_OpenGL:UnpackAlignmentTest.Alignment1RGBAUShort4444/ES2_OpenGL:UnpackAlignmentTest.Alignment1RGBAUShort565/ES2_OpenGL:UnpackAlignmentTest.Alignment1AUByte/ES2_OpenGL:UnpackAlignmentTest.Alignment2RGBUByte/ES2_OpenGL:UnpackAlignmentTest.Alignment2RGBUByte/ES3_OpenGL:UnpackAlignmentTest.Alignment2LAUByte/ES2_OpenGL:UnpackAlignmentTest.Alignment2LAUByte/ES3_OpenGL:UnpackAlignmentTest.Alignment2LAByte/ES3_OpenGL:UnpackAlignmentTest.Alignment4RGBAUByte/ES3_OpenGL:UnpackAlignmentTest.Alignment4LAUByte/ES2_OpenGL:UnpackAlignmentTest.Alignment8RGBAUByte/ES3_OpenGL:UnpackAlignmentTest.Alignment8RGBAUShort565/ES2_OpenGL:UnpackAlignmentTest.Alignment8LAUByte/ES3_OpenGL:UnpackAlignmentTest.Alignment8LUByte/ES2_OpenGL:UnpackAlignmentTest.Alignment8LUByte/ES3_OpenGL:UnpackAlignmentTest.Alignment8AUByte/ES2_OpenGL:UnpackRowLengthTest.RowLength1024/ES2_OpenGL:VertexAttributeTest.ShortUnnormalized/ES3_OpenGL:VertexAttributeTest.MaxAttribs/ES2_OpenGL:VertexAttributeTest.MaxAttribsPlusOne/ES2_OpenGL:VertexAttributeTest.MaxAttribsPlusOne/ES3_OpenGL:VertexAttributeTest.DrawArraysWithBufferOffset/ES2_OpenGL:VertexAttributeTest.DrawArraysWithDisabledAttribute/ES3_OpenGL:VertexAttributeTest.UnusedVertexAttribWorks/ES3_OpenGL:VertexAttributeTest.DisabledAttribUpdates/ES2_OpenGL:VertexAttributeTestES3.IntUnnormalized/ES3_OpenGL:VertexAttributeTestES3.UnsignedIntUnnormalized/ES3_OpenGL:VertexAttributeTestES3.InactiveAttributeAliasing/ES3_OpenGL:VertexAttributeOORTest.ANGLEDrawArraysBufferTooSmall/ES2_OpenGL:VertexAttributeCachingTest.BufferMulticaching/ES3_OpenGL:WebGLCompatibilityTest.ExtensionStringExposed/ES2_OpenGL:WebGLCompatibilityTest.ExtensionStringExposed/ES3_OpenGL:WebGLCompatibilityTest.EnableExtensionFragDepth/ES3_OpenGL:WebGLCompatibilityTest.EnablePixelBufferObjectExtensions/ES3_OpenGL:WebGLCompatibilityTest.EnableBlendMinMaxExtension/ES2_OpenGL:WebGLCompatibilityTest.EnableQueryExtensions/ES2_OpenGL:WebGLCompatibilityTest.EnableInstancedArraysExtensionANGLE/ES2_OpenGL:WebGLCompatibilityTest.EnablePackUnpackSubImageExtension/ES3_OpenGL:WebGLCompatibilityTest.ForbidsClientSideArrayBuffer/ES2_OpenGL:WebGLCompatibilityTest.NullPixelDataForSubImage/ES3_OpenGL:WebGLCompatibilityTest.StencilTestEnabledDisallowsDifferentStencilMaskAndRef/ES3_OpenGL:WebGLCompatibilityTest.StencilTestDisabledAllowsDifferentStencilMaskAndRef/ES2_OpenGL:WebGLCompatibilityTest.ForbidsGLFixed/ES2_OpenGL:WebGLCompatibilityTest.MaxStride/ES2_OpenGL:WebGLCompatibilityTest.NullIndexBuffer/ES2_OpenGL:WebGLCompatibilityTest.DrawElementsBufferOutOfBoundsInIndexBuffer/ES2_OpenGL:WebGLCompatibilityTest.DrawElementsBufferOutOfBoundsInVertexBuffer/ES2_OpenGL:WebGLCompatibilityTest.BlendWithConstantColor/ES2_OpenGL:WebGLCompatibilityTest.BlendWithConstantColor/ES3_OpenGL:WebGLCompatibilityTest.RenderingFeedbackLoop/ES2_OpenGL:WebGLCompatibilityTest.RenderingFeedbackLoop/ES3_OpenGL:WebGLCompatibilityTest.GlobalNamesConflict/ES3_OpenGL:WebGLCompatibilityTest.L32FTextures/ES3_OpenGL:WebGLCompatibilityTest.R32FTextures/ES2_OpenGL:WebGLCompatibilityTest.RGB32FTextures/ES2_OpenGL:WebGLCompatibilityTest.RGBA32FTextures/ES2_OpenGL:WebGLCompatibilityTest.RGBA32FTextures/ES3_OpenGL:WebGLCompatibilityTest.FramebufferFloatColorAttachment/ES2_OpenGL:WebGLCompatibilityTest.FramebufferFloatColorAttachmentMRT/ES2_OpenGL:WebGLCompatibilityTest.FloatBlend/ES2_OpenGL:WebGLCompatibilityTest.R16FTextures/ES3_OpenGL:WebGLCompatibilityTest.RGB16FTextures/ES2_OpenGL:WebGLCompatibilityTest.RGB16FTextures/ES3_OpenGL:WebGLCompatibilityTest.RGBA16FTextures/ES2_OpenGL:WebGLCompatibilityTest.FramebufferAttachmentConsistancy/ES2_OpenGL:WebGLCompatibilityTest.FramebufferAttachmentQuery/ES3_OpenGL:WebGLCompatibilityTest.GenerateMipmapSizedFloatingPointTexture/ES3_OpenGL:WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT1RGB/ES3_OpenGL:WebGLCompatibilityTest.EnableCompressedTextureExtensionLossyDecode/ES2_OpenGL:WebGL2CompatibilityTest.InstancedDrawZeroDivisor/ES3_OpenGL:WebGL2CompatibilityTest.RenderingFeedbackLoopWithDrawBuffers/ES3_OpenGL:WebGL2CompatibilityTest.RenderingFeedbackLoopWithDepthStencil/ES3_OpenGL:WebGL2CompatibilityTest.NoTextureCopyingFeedbackLoopBetween3DLevels/ES3_OpenGL:WebGL2CompatibilityTest.NoTextureCopyingFeedbackLoopBetween3DLayers/ES3_OpenGL:WebGL2CompatibilityTest.TextureCopyingFeedbackLoop3D/ES3_OpenGL:WebGL2CompatibilityTest.FragmentShaderColorBufferTypeMissmatch/ES3_OpenGL:WebGL2CompatibilityTest.NoAttributeVertexShader/ES3_OpenGL:WebGL2CompatibilityTest.TransformFeedbackCheckNullDeref/ES3_OpenGL:WebGLFramebufferTest.TestFramebufferRequiredCombinations/ES3_OpenGL:WebGLFramebufferTest.TestAttachments/ES3_OpenGL:WebGLFramebufferTest.TextureAttachmentCommitBug/ES2_OpenGL:WebGLReadOutsideFramebufferTest.ReadPixels/ES3_OpenGL:WebGLReadOutsideFramebufferTest.CopyTexSubImage2D/ES2_OpenGL:EGLDebugTest.ExtensionAlwaysAvailable/ES3_OpenGL:EGLDebugTest.CorrectCallbackParameters/ES3_OpenGL:EGLProgramCacheControlTest.NegativeAPI/ES2_OpenGL:EGLQueryContextTest.GetRenderBufferNoSurface/ES2_OpenGL_NoFixture:EGLQueryContextTest.GetRenderBufferBoundSurface/ES3_OpenGL_NoFixture:EGLQueryContextTest.NotInitialized/ES3_OpenGL_NoFixture:EGLSanityCheckTest.HasGetPlatformDisplayEXT/ES2_Default_NoFixture:EGLSurfacelessContextTest.CheckFramebufferStatus/ES2_OpenGL_NoFixture:EGLSurfacelessContextTest.ClearReadPixelsInFBO/ES2_OpenGL_NoFixture:EGLSurfacelessContextTest.Switcheroo/ES2_OpenGL_NoFixture:EGLSurfaceTest.MessageLoopBug/ES2_OpenGL_NoFixture:EGLSurfaceTest.MessageLoopBug/ES3_OpenGL_NoFixture:EGLSurfaceTest.MessageLoopBugContext/ES2_OpenGL_NoFixture:EGLSurfaceTest.MakeCurrentTwice/ES2_OpenGL_NoFixture:EGLSurfaceTest.ResizeWindow/ES2_OpenGL_NoFixture:EGLSurfaceTest.ResizeWindow/ES3_OpenGL_NoFixture:EGLSurfaceTest.SwapInterval/ES3_OpenGL_NoFixture:EGLSurfaceTest.CreateWithEGLConfig4444Support/ES3_OpenGL_NoFixture:EGLSurfaceTest.FixedSizeWindow/ES2_OpenGL_NoFixture:EGLSyncTest.GetSyncAttrib/ES2_OpenGL:EGLSyncTest.GetSyncAttrib/ES3_OpenGL:GPUTestConfigTest.GPUTestConfigConditions_D3D9/ES2_OpenGL:GPUTestConfigTest.GPUTestConfigConditions_GLES/ES2_OpenGL:IOSurfaceClientBufferTest.RenderToBGRA8888IOSurface/ES3_OpenGL:IOSurfaceClientBufferTest.RenderToRG88IOSurface/ES3_OpenGL:IOSurfaceClientBufferTest.ReadFromR8IOSurface/ES3_OpenGL:IOSurfaceClientBufferTest.NegativeValidationMissingAttributes/ES3_OpenGL [==========] Running 674 tests from 157 test suites. [----------] Global test environment set-up. [----------] 4 tests from BindGeneratesResourceTest [ RUN ] BindGeneratesResourceTest.QueryValidation/ES2_OpenGL [ OK ] BindGeneratesResourceTest.QueryValidation/ES2_OpenGL (671 ms) [ RUN ] BindGeneratesResourceTest.Buffers/ES2_OpenGL [ OK ] BindGeneratesResourceTest.Buffers/ES2_OpenGL (80 ms) [ RUN ] BindGeneratesResourceTest.Framebuffers/ES2_OpenGL [ OK ] BindGeneratesResourceTest.Framebuffers/ES2_OpenGL (25 ms) [ RUN ] BindGeneratesResourceTest.Renderbuffers/ES3_OpenGL [ OK ] BindGeneratesResourceTest.Renderbuffers/ES3_OpenGL (29 ms) [----------] 4 tests from BindGeneratesResourceTest (805 ms total) [----------] 1 test from BindUniformLocationTest [ RUN ] BindUniformLocationTest.SamplerLocation/ES2_OpenGL [ OK ] BindUniformLocationTest.SamplerLocation/ES2_OpenGL (53 ms) [----------] 1 test from BindUniformLocationTest (53 ms total) [----------] 1 test from EXTBlendFuncExtendedTest [ RUN ] EXTBlendFuncExtendedTest.TestMaxDualSourceDrawBuffers/ES2_OpenGL [ OK ] EXTBlendFuncExtendedTest.TestMaxDualSourceDrawBuffers/ES2_OpenGL (33 ms) [----------] 1 test from EXTBlendFuncExtendedTest (33 ms total) [----------] 2 tests from EXTBlendFuncExtendedDrawTest [ RUN ] EXTBlendFuncExtendedDrawTest.FragColor/ES3_OpenGL [ OK ] EXTBlendFuncExtendedDrawTest.FragColor/ES3_OpenGL (38 ms) [ RUN ] EXTBlendFuncExtendedDrawTest.FragData/ES3_OpenGL [ OK ] EXTBlendFuncExtendedDrawTest.FragData/ES3_OpenGL (39 ms) [----------] 2 tests from EXTBlendFuncExtendedDrawTest (77 ms total) [----------] 2 tests from EXTBlendFuncExtendedDrawTestES3 [ RUN ] EXTBlendFuncExtendedDrawTestES3.FragmentOutputLocationsInShader/ES3_OpenGL [ OK ] EXTBlendFuncExtendedDrawTestES3.FragmentOutputLocationsInShader/ES3_OpenGL (38 ms) [ RUN ] EXTBlendFuncExtendedDrawTestES3.FragmentOutputLocationsAPIAndAutomatic/ES3_OpenGL [ OK ] EXTBlendFuncExtendedDrawTestES3.FragmentOutputLocationsAPIAndAutomatic/ES3_OpenGL (38 ms) [----------] 2 tests from EXTBlendFuncExtendedDrawTestES3 (76 ms total) [----------] 2 tests from EXTBlendFuncExtendedTestES3 [ RUN ] EXTBlendFuncExtendedTestES3.FragmentOutputLocationsPartiallyAutomatic/ES3_OpenGL [ OK ] EXTBlendFuncExtendedTestES3.FragmentOutputLocationsPartiallyAutomatic/ES3_OpenGL (39 ms) [ RUN ] EXTBlendFuncExtendedTestES3.FragmentOutputArrayDoesntFit/ES3_OpenGL [ OK ] EXTBlendFuncExtendedTestES3.FragmentOutputArrayDoesntFit/ES3_OpenGL (35 ms) [----------] 2 tests from EXTBlendFuncExtendedTestES3 (74 ms total) [----------] 1 test from BlendMinMaxTest [ RUN ] BlendMinMaxTest.RGBA8/ES2_OpenGL [ OK ] BlendMinMaxTest.RGBA8/ES2_OpenGL (51 ms) [----------] 1 test from BlendMinMaxTest (51 ms total) [----------] 11 tests from BlitFramebufferANGLETest [ RUN ] BlitFramebufferANGLETest.BlitColorToDefault/ES2_OpenGL [ OK ] BlitFramebufferANGLETest.BlitColorToDefault/ES2_OpenGL (54 ms) [ RUN ] BlitFramebufferANGLETest.BlitColorToDefault/ES3_OpenGL [ OK ] BlitFramebufferANGLETest.BlitColorToDefault/ES3_OpenGL (46 ms) [ RUN ] BlitFramebufferANGLETest.OversizedBlit/ES3_OpenGL [ OK ] BlitFramebufferANGLETest.OversizedBlit/ES3_OpenGL (48 ms) [ RUN ] BlitFramebufferANGLETest.ReverseOversizedBlit/ES3_OpenGL [ OK ] BlitFramebufferANGLETest.ReverseOversizedBlit/ES3_OpenGL (56 ms) [ RUN ] BlitFramebufferANGLETest.BlitWithDepthDefaultToUser/ES3_OpenGL [ OK ] BlitFramebufferANGLETest.BlitWithDepthDefaultToUser/ES3_OpenGL (48 ms) [ RUN ] BlitFramebufferANGLETest.BlitSameBufferOriginal/ES3_OpenGL [ OK ] BlitFramebufferANGLETest.BlitSameBufferOriginal/ES3_OpenGL (45 ms) [ RUN ] BlitFramebufferANGLETest.BlitPartialColor/ES3_OpenGL [ OK ] BlitFramebufferANGLETest.BlitPartialColor/ES3_OpenGL (43 ms) [ RUN ] BlitFramebufferANGLETest.BlitWithMissingAttachments/ES2_OpenGL [ OK ] BlitFramebufferANGLETest.BlitWithMissingAttachments/ES2_OpenGL (45 ms) [ RUN ] BlitFramebufferANGLETest.BlitPartialDepthStencil/ES3_OpenGL [ OK ] BlitFramebufferANGLETest.BlitPartialDepthStencil/ES3_OpenGL (40 ms) [ RUN ] BlitFramebufferANGLETest.MultisampledBGRAToBGRA/ES2_OpenGL [ OK ] BlitFramebufferANGLETest.MultisampledBGRAToBGRA/ES2_OpenGL (52 ms) [ RUN ] BlitFramebufferANGLETest.ErrorStretching/ES3_OpenGL [ OK ] BlitFramebufferANGLETest.ErrorStretching/ES3_OpenGL (39 ms) [----------] 11 tests from BlitFramebufferANGLETest (517 ms total) [----------] 1 test from BlitFramebufferTest [ RUN ] BlitFramebufferTest.BlitFramebufferSizeOverflow/ES3_OpenGL [ OK ] BlitFramebufferTest.BlitFramebufferSizeOverflow/ES3_OpenGL (37 ms) [----------] 1 test from BlitFramebufferTest (37 ms total) [----------] 4 tests from BPTCCompressedTextureTest [ RUN ] BPTCCompressedTextureTest.CompressedTexImageBC7/ES2_OpenGL Test skipped: !IsGLExtensionEnabled("GL_EXT_texture_compression_bptc"). [ OK ] BPTCCompressedTextureTest.CompressedTexImageBC7/ES2_OpenGL (38 ms) [ RUN ] BPTCCompressedTextureTest.CompressedTexImageBC6HNoCrash/ES2_OpenGL Test skipped: !IsGLExtensionEnabled("GL_EXT_texture_compression_bptc"). [ OK ] BPTCCompressedTextureTest.CompressedTexImageBC6HNoCrash/ES2_OpenGL (36 ms) [ RUN ] BPTCCompressedTextureTest.CopyTexImage2DDisallowed/ES2_OpenGL Test skipped: !IsGLExtensionEnabled("GL_EXT_texture_compression_bptc"). [ OK ] BPTCCompressedTextureTest.CopyTexImage2DDisallowed/ES2_OpenGL (33 ms) [ RUN ] BPTCCompressedTextureTest.CopyTexImage2DDisallowed/ES3_OpenGL Test skipped: !IsGLExtensionEnabled("GL_EXT_texture_compression_bptc"). [ OK ] BPTCCompressedTextureTest.CopyTexImage2DDisallowed/ES3_OpenGL (33 ms) [----------] 4 tests from BPTCCompressedTextureTest (140 ms total) [----------] 2 tests from BPTCCompressedTextureTestES3 [ RUN ] BPTCCompressedTextureTestES3.CompressedTexStorage/ES3_OpenGL Test skipped: !IsGLExtensionEnabled("GL_EXT_texture_compression_bptc"). [ OK ] BPTCCompressedTextureTestES3.CompressedTexStorage/ES3_OpenGL (47 ms) [ RUN ] BPTCCompressedTextureTestES3.PBOCompressedTexStorage/ES3_OpenGL Test skipped: !IsGLExtensionEnabled("GL_EXT_texture_compression_bptc"). [ OK ] BPTCCompressedTextureTestES3.PBOCompressedTexStorage/ES3_OpenGL (32 ms) [----------] 2 tests from BPTCCompressedTextureTestES3 (79 ms total) [----------] 2 tests from BufferDataTest [ RUN ] BufferDataTest.RepeatedDrawDynamicBug/ES2_OpenGL [ OK ] BufferDataTest.RepeatedDrawDynamicBug/ES2_OpenGL (43 ms) [ RUN ] BufferDataTest.MapBufferOES/ES2_OpenGL [ OK ] BufferDataTest.MapBufferOES/ES2_OpenGL (42 ms) [----------] 2 tests from BufferDataTest (85 ms total) [----------] 1 test from IndexedBufferCopyTest [ RUN ] IndexedBufferCopyTest.IndexRangeBug/ES3_OpenGL [ OK ] IndexedBufferCopyTest.IndexRangeBug/ES3_OpenGL (51 ms) [----------] 1 test from IndexedBufferCopyTest (51 ms total) [----------] 1 test from BuiltinVariableVertexIdTest [ RUN ] BuiltinVariableVertexIdTest.TriangleStrip/ES3_OpenGL [ OK ] BuiltinVariableVertexIdTest.TriangleStrip/ES3_OpenGL (43 ms) [----------] 1 test from BuiltinVariableVertexIdTest (43 ms total) [----------] 1 test from BuiltinVariableFragDepthClampingFloatRBOTest [ RUN ] BuiltinVariableFragDepthClampingFloatRBOTest.Above0/ES3_OpenGL [ OK ] BuiltinVariableFragDepthClampingFloatRBOTest.Above0/ES3_OpenGL (46 ms) [----------] 1 test from BuiltinVariableFragDepthClampingFloatRBOTest (46 ms total) [----------] 3 tests from ClearTest [ RUN ] ClearTest.ChangeFramebufferAttachmentFromRGBAtoRGB/ES2_OpenGL Test skipped: IsOSX() && (IsNVIDIA() || IsIntel()) && IsDesktopOpenGL(). [ OK ] ClearTest.ChangeFramebufferAttachmentFromRGBAtoRGB/ES2_OpenGL (40 ms) [ RUN ] ClearTest.ClearIsClamped/ES3_OpenGL [ OK ] ClearTest.ClearIsClamped/ES3_OpenGL (29 ms) [ RUN ] ClearTest.Stencil8Scissored/ES2_OpenGL Test skipped: IsNVIDIA() || IsAndroid() || IsFuchsia(). [ OK ] ClearTest.Stencil8Scissored/ES2_OpenGL (33 ms) [----------] 3 tests from ClearTest (102 ms total) [----------] 3 tests from ClearTestES3 [ RUN ] ClearTestES3.MaskedScissoredClearMultipleAttachments/ES3_OpenGL [ OK ] ClearTestES3.MaskedScissoredClearMultipleAttachments/ES3_OpenGL (35 ms) [ RUN ] ClearTestES3.BadFBOSerialBug/ES3_OpenGL [ OK ] ClearTestES3.BadFBOSerialBug/ES3_OpenGL (48 ms) [ RUN ] ClearTestES3.SRGBClear/ES3_OpenGL [ OK ] ClearTestES3.SRGBClear/ES3_OpenGL (36 ms) [----------] 3 tests from ClearTestES3 (119 ms total) [----------] 27 tests from MaskedScissoredClearTest [ RUN ] MaskedScissoredClearTest.Test/ES2_OpenGL [ OK ] MaskedScissoredClearTest.Test/ES2_OpenGL (34 ms) [ RUN ] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_ds_mask_s [ OK ] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_ds_mask_s (50 ms) [ RUN ] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_c [ OK ] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_c (34 ms) [ RUN ] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cs [ OK ] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cs (40 ms) [ RUN ] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cs_mask_s [ OK ] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cs_mask_s (55 ms) [ RUN ] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cd [ OK ] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cd (43 ms) [ RUN ] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cd [ OK ] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cd (40 ms) [ RUN ] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cd_mask_d [ OK ] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cd_mask_d (45 ms) [ RUN ] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds_mask_d [ OK ] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds_mask_d (44 ms) [ RUN ] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cs_mask_c [ OK ] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cs_mask_c (45 ms) [ RUN ] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cds_mask_c [ OK ] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cds_mask_c (47 ms) [ RUN ] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cd_mask_cd [ OK ] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cd_mask_cd (43 ms) [ RUN ] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cds_mask_cds [ OK ] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cds_mask_cds (46 ms) [ RUN ] MaskedScissoredClearTest.Test/ES3_OpenGL [ OK ] MaskedScissoredClearTest.Test/ES3_OpenGL (35 ms) [ RUN ] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_d [ OK ] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_d (43 ms) [ RUN ] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_d [ OK ] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_d (48 ms) [ RUN ] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_ds [ OK ] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_ds (47 ms) [ RUN ] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cs_mask_s [ OK ] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cs_mask_s (44 ms) [ RUN ] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cs_mask_s [ OK ] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cs_mask_s (44 ms) [ RUN ] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds_mask_s [ OK ] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds_mask_s (47 ms) [ RUN ] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cds_mask_d [ OK ] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cds_mask_d (45 ms) [ RUN ] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cds_mask_ds [ OK ] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cds_mask_ds (51 ms) [ RUN ] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_c_mask_c [ OK ] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_c_mask_c (38 ms) [ RUN ] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cs_mask_cs [ OK ] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cs_mask_cs (39 ms) [ RUN ] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cds_mask_cs [ OK ] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cds_mask_cs (47 ms) [ RUN ] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cd_mask_cd [ OK ] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cd_mask_cd (40 ms) [ RUN ] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds_mask_cd [ OK ] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds_mask_cd (54 ms) [----------] 27 tests from MaskedScissoredClearTest (1189 ms total) [----------] 2 tests from ClientArraysTest [ RUN ] ClientArraysTest.ExtensionStringExposed/ES3_OpenGL [ OK ] ClientArraysTest.ExtensionStringExposed/ES3_OpenGL (31 ms) [ RUN ] ClientArraysTest.ForbidsClientSideElementBuffer/ES2_OpenGL [ OK ] ClientArraysTest.ForbidsClientSideElementBuffer/ES2_OpenGL (31 ms) [----------] 2 tests from ClientArraysTest (62 ms total) [----------] 3 tests from ContextLostTest [ RUN ] ContextLostTest.ExtensionStringExposed/ES2_Null [ OK ] ContextLostTest.ExtensionStringExposed/ES2_Null (4 ms) [ RUN ] ContextLostTest.BasicUsage/ES2_Null Test skipped: !EnsureGLExtensionEnabled("GL_EXT_robustness"). [ OK ] ContextLostTest.BasicUsage/ES2_Null (1 ms) [ RUN ] ContextLostTest.PollingQuery/ES2_Null Test skipped: getClientMajorVersion() < 3. [ OK ] ContextLostTest.PollingQuery/ES2_Null (1 ms) [----------] 3 tests from ContextLostTest (6 ms total) [----------] 3 tests from CopyCompressedTextureTest [ RUN ] CopyCompressedTextureTest.Basic/ES2_OpenGL Test skipped because GL_CHROMIUM_copy_compressed_texture is not available. Test skipped: !checkExtensions(). [ OK ] CopyCompressedTextureTest.Basic/ES2_OpenGL (35 ms) [ RUN ] CopyCompressedTextureTest.Basic/ES3_OpenGL Test skipped because GL_CHROMIUM_copy_compressed_texture is not available. Test skipped: !checkExtensions(). [ OK ] CopyCompressedTextureTest.Basic/ES3_OpenGL (39 ms) [ RUN ] CopyCompressedTextureTest.InvalidTextureIds/ES2_OpenGL Test skipped because GL_CHROMIUM_copy_compressed_texture is not available. [ OK ] CopyCompressedTextureTest.InvalidTextureIds/ES2_OpenGL (32 ms) [----------] 3 tests from CopyCompressedTextureTest (106 ms total) [----------] 4 tests from CopyTexImageTest [ RUN ] CopyTexImageTest.RGBToL/ES2_OpenGL [ OK ] CopyTexImageTest.RGBToL/ES2_OpenGL (50 ms) [ RUN ] CopyTexImageTest.RGBAToLA/ES2_OpenGL [ OK ] CopyTexImageTest.RGBAToLA/ES2_OpenGL (61 ms) [ RUN ] CopyTexImageTest.DefaultFramebuffer/ES2_OpenGL [ OK ] CopyTexImageTest.DefaultFramebuffer/ES2_OpenGL (40 ms) [ RUN ] CopyTexImageTest.CopyTexSubImageFromCubeMap/ES2_OpenGL [ OK ] CopyTexImageTest.CopyTexSubImageFromCubeMap/ES2_OpenGL (36 ms) [----------] 4 tests from CopyTexImageTest (187 ms total) [----------] 1 test from CopyTexImageTestES3 [ RUN ] CopyTexImageTestES3.2DArraySubImage/ES3_OpenGL [ OK ] CopyTexImageTestES3.2DArraySubImage/ES3_OpenGL (35 ms) [----------] 1 test from CopyTexImageTestES3 (35 ms total) [----------] 6 tests from CopyTextureTest [ RUN ] CopyTextureTest.InternalFormat/ES2_OpenGL [ OK ] CopyTextureTest.InternalFormat/ES2_OpenGL (46 ms) [ RUN ] CopyTextureTest.CopySubTextureDimension/ES2_OpenGL [ OK ] CopyTextureTest.CopySubTextureDimension/ES2_OpenGL (36 ms) [ RUN ] CopyTextureTest.CopySubTextureInvalidTextureIds/ES2_OpenGL [ OK ] CopyTextureTest.CopySubTextureInvalidTextureIds/ES2_OpenGL (33 ms) [ RUN ] CopyTextureTest.IncompleteCubeMap/ES2_OpenGL [ OK ] CopyTextureTest.IncompleteCubeMap/ES2_OpenGL (33 ms) [ RUN ] CopyTextureTest.CubeMapTargetBGRA/ES2_OpenGL [ OK ] CopyTextureTest.CubeMapTargetBGRA/ES2_OpenGL (46 ms) [ RUN ] CopyTextureTest.DownsampleRGBA4444/ES2_OpenGL Test skipped: !IsD3D11(). [ OK ] CopyTextureTest.DownsampleRGBA4444/ES2_OpenGL (34 ms) [----------] 6 tests from CopyTextureTest (229 ms total) [----------] 76 tests from CopyTextureVariationsTest [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGB [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGB (41 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGBPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGBPremultiplyAlphaUnmultiplyAlpha (40 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGBFlipY [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGBFlipY (42 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGBFlipYPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGBFlipYPremultiplyAlphaUnmultiplyAlpha (43 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGBAUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGBAUnmultiplyAlpha (44 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToBGRA [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToBGRA (42 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToBGRAFlipY [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToBGRAFlipY (44 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToBGRAFlipYPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToBGRAFlipYPremultiplyAlpha (42 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGBUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGBUnmultiplyAlpha (44 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGBFlipYPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGBFlipYPremultiplyAlphaUnmultiplyAlpha (43 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGBAUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGBAUnmultiplyAlpha (47 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGBAFlipYPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGBAFlipYPremultiplyAlphaUnmultiplyAlpha (42 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToBGRAFlipYPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToBGRAFlipYPremultiplyAlpha (39 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGBFlipY [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGBFlipY (43 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGBA [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGBA (38 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGBAFlipY [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGBAFlipY (45 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToBGRA [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToBGRA (42 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToBGRAFlipYPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToBGRAFlipYPremultiplyAlpha (40 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGBFlipYUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGBFlipYUnmultiplyAlpha (40 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGBAUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGBAUnmultiplyAlpha (43 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGBAPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGBAPremultiplyAlpha (51 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGBAPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGBAPremultiplyAlphaUnmultiplyAlpha (42 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToBGRA [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToBGRA (62 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToBGRAPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToBGRAPremultiplyAlphaUnmultiplyAlpha (46 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToBGRAFlipYUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToBGRAFlipYUnmultiplyAlpha (43 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToBGRAFlipYPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToBGRAFlipYPremultiplyAlphaUnmultiplyAlpha (42 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGBPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGBPremultiplyAlphaUnmultiplyAlpha (39 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGBFlipYUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGBFlipYUnmultiplyAlpha (41 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGBAPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGBAPremultiplyAlpha (44 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGBAFlipYUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGBAFlipYUnmultiplyAlpha (46 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToBGRAPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToBGRAPremultiplyAlphaUnmultiplyAlpha (38 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToBGRAFlipY [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToBGRAFlipY (43 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGB [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGB (50 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGBUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGBUnmultiplyAlpha (43 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGBFlipYPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGBFlipYPremultiplyAlpha (42 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGBFlipYPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGBFlipYPremultiplyAlphaUnmultiplyAlpha (44 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGBAPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGBAPremultiplyAlphaUnmultiplyAlpha (38 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGBAFlipYUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGBAFlipYUnmultiplyAlpha (39 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToBGRA [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToBGRA (54 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToBGRAUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToBGRAUnmultiplyAlpha (41 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToBGRAFlipYPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToBGRAFlipYPremultiplyAlpha (42 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGB [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGB (43 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGBAPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGBAPremultiplyAlphaUnmultiplyAlpha (46 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToBGRAUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToBGRAUnmultiplyAlpha (43 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToBGRAPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToBGRAPremultiplyAlpha (42 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToBGRAPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToBGRAPremultiplyAlphaUnmultiplyAlpha (41 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToBGRAFlipYPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToBGRAFlipYPremultiplyAlpha (39 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGB [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGB (39 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGBAUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGBAUnmultiplyAlpha (43 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGBAFlipY [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGBAFlipY (46 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToBGRAFlipYPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToBGRAFlipYPremultiplyAlphaUnmultiplyAlpha (38 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGBUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGBUnmultiplyAlpha (39 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGBFlipYPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGBFlipYPremultiplyAlphaUnmultiplyAlpha (43 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGBAUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGBAUnmultiplyAlpha (45 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGBAFlipYPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGBAFlipYPremultiplyAlpha (43 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToBGRAFlipYPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToBGRAFlipYPremultiplyAlphaUnmultiplyAlpha (43 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGB [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGB (46 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGBUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGBUnmultiplyAlpha (43 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGBFlipY [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGBFlipY (42 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGBFlipYPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGBFlipYPremultiplyAlpha (39 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGBAUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGBAUnmultiplyAlpha (43 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGBAPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGBAPremultiplyAlpha (43 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToBGRAPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToBGRAPremultiplyAlpha (46 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToBGRAPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToBGRAPremultiplyAlphaUnmultiplyAlpha (38 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGB [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGB (39 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGBPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGBPremultiplyAlphaUnmultiplyAlpha (43 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGBFlipYPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGBFlipYPremultiplyAlphaUnmultiplyAlpha (50 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGBAPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGBAPremultiplyAlphaUnmultiplyAlpha (44 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGBAFlipY [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGBAFlipY (43 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGBAFlipYUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGBAFlipYUnmultiplyAlpha (43 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGBAFlipYPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGBAFlipYPremultiplyAlphaUnmultiplyAlpha (44 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToBGRAPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToBGRAPremultiplyAlphaUnmultiplyAlpha (44 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGBAFlipY [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGBAFlipY (43 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGBAFlipYPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGBAFlipYPremultiplyAlphaUnmultiplyAlpha (46 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToBGRAFlipY [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToBGRAFlipY (43 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToBGRAFlipYUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToBGRAFlipYUnmultiplyAlpha (43 ms) [----------] 76 tests from CopyTextureVariationsTest (3278 ms total) [----------] 1 test from CopyTextureTestES3 [ RUN ] CopyTextureTestES3.ES3UintFormats/ES3_OpenGL [ OK ] CopyTextureTestES3.ES3UintFormats/ES3_OpenGL (84 ms) [----------] 1 test from CopyTextureTestES3 (84 ms total) [----------] 1 test from DebugMarkerTest [ RUN ] DebugMarkerTest.BasicValidation/ES2_OpenGL [ OK ] DebugMarkerTest.BasicValidation/ES2_OpenGL (37 ms) [----------] 1 test from DebugMarkerTest (37 ms total) [----------] 3 tests from DebugTest [ RUN ] DebugTest.Enabled/ES2_OpenGL [ OK ] DebugTest.Enabled/ES2_OpenGL (29 ms) [ RUN ] DebugTest.GetPointer/ES2_OpenGL [ OK ] DebugTest.GetPointer/ES2_OpenGL (37 ms) [ RUN ] DebugTest.ObjectLabels/ES3_OpenGL [ OK ] DebugTest.ObjectLabels/ES3_OpenGL (29 ms) [----------] 3 tests from DebugTest (96 ms total) [----------] 2 tests from DepthStencilFormatsTest [ RUN ] DepthStencilFormatsTest.DepthTexture/ES2_OpenGL [ OK ] DepthStencilFormatsTest.DepthTexture/ES2_OpenGL (36 ms) [ RUN ] DepthStencilFormatsTest.DepthTextureRender/ES2_OpenGL [ OK ] DepthStencilFormatsTest.DepthTextureRender/ES2_OpenGL (52 ms) [----------] 2 tests from DepthStencilFormatsTest (88 ms total) [----------] 1 test from DepthStencilTest [ RUN ] DepthStencilTest.DepthOnlyEmulatedWithPacked/ES3_OpenGL [ OK ] DepthStencilTest.DepthOnlyEmulatedWithPacked/ES3_OpenGL (50 ms) [----------] 1 test from DepthStencilTest (50 ms total) [----------] 1 test from DiscardFramebufferEXTTest [ RUN ] DiscardFramebufferEXTTest.NonDefaultFramebuffer/ES3_OpenGL Test skipped: !IsGLExtensionEnabled("EXT_discard_framebuffer"). [ OK ] DiscardFramebufferEXTTest.NonDefaultFramebuffer/ES3_OpenGL (33 ms) [----------] 1 test from DiscardFramebufferEXTTest (33 ms total) [----------] 5 tests from DrawBuffersTest [ RUN ] DrawBuffersTest.VerifyD3DLimits/ES2_OpenGL Test skipped: platform.renderer != EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE. [ OK ] DrawBuffersTest.VerifyD3DLimits/ES2_OpenGL (31 ms) [ RUN ] DrawBuffersTest.Gaps/ES2_OpenGL [ OK ] DrawBuffersTest.Gaps/ES2_OpenGL (48 ms) [ RUN ] DrawBuffersTest.FirstAndLast/ES3_OpenGL [ OK ] DrawBuffersTest.FirstAndLast/ES3_OpenGL (53 ms) [ RUN ] DrawBuffersTest.FirstHalfNULL/ES3_OpenGL [ OK ] DrawBuffersTest.FirstHalfNULL/ES3_OpenGL (45 ms) [ RUN ] DrawBuffersTest.DefaultFramebufferDrawBufferQuery/ES3_OpenGL [ OK ] DrawBuffersTest.DefaultFramebufferDrawBufferQuery/ES3_OpenGL (36 ms) [----------] 5 tests from DrawBuffersTest (213 ms total) [----------] 1 test from DrawBuffersTestES3 [ RUN ] DrawBuffersTestES3.2DArrayTextures/ES3_OpenGL [ OK ] DrawBuffersTestES3.2DArrayTextures/ES3_OpenGL (39 ms) [----------] 1 test from DrawBuffersTestES3 (39 ms total) [----------] 2 tests from DrawElementsTest [ RUN ] DrawElementsTest.ClientSideNullptrArrayZeroCount/ES3_OpenGL [ OK ] DrawElementsTest.ClientSideNullptrArrayZeroCount/ES3_OpenGL (40 ms) [ RUN ] DrawElementsTest.DeletingAfterStreamingIndexes/ES3_OpenGL [ OK ] DrawElementsTest.DeletingAfterStreamingIndexes/ES3_OpenGL (58 ms) [----------] 2 tests from DrawElementsTest (98 ms total) [----------] 1 test from DXT1CompressedTextureTest [ RUN ] DXT1CompressedTextureTest.CompressedTexSubImageValidation/ES2_OpenGL [ OK ] DXT1CompressedTextureTest.CompressedTexSubImageValidation/ES2_OpenGL (40 ms) [----------] 1 test from DXT1CompressedTextureTest (40 ms total) [----------] 2 tests from DXTSRGBCompressedTextureTest [ RUN ] DXTSRGBCompressedTextureTest.Decompression8x8RGBADXT3/ES3_OpenGL Test skipped: !IsGLExtensionEnabled("GL_EXT_texture_compression_s3tc_srgb"). [ OK ] DXTSRGBCompressedTextureTest.Decompression8x8RGBADXT3/ES3_OpenGL (41 ms) [ RUN ] DXTSRGBCompressedTextureTest.Decompression8x8RGBADXT5/ES3_OpenGL Test skipped: !IsGLExtensionEnabled("GL_EXT_texture_compression_s3tc_srgb"). [ OK ] DXTSRGBCompressedTextureTest.Decompression8x8RGBADXT5/ES3_OpenGL (31 ms) [----------] 2 tests from DXTSRGBCompressedTextureTest (73 ms total) [----------] 3 tests from ETCTextureTest [ RUN ] ETCTextureTest.ETC2SRGB8Validation/ES2_OpenGL [ OK ] ETCTextureTest.ETC2SRGB8Validation/ES2_OpenGL (34 ms) [ RUN ] ETCTextureTest.ETC2RGB8A1Validation/ES2_OpenGL [ OK ] ETCTextureTest.ETC2RGB8A1Validation/ES2_OpenGL (41 ms) [ RUN ] ETCTextureTest.ETC2SRGB8A1Validation/ES2_OpenGL [ OK ] ETCTextureTest.ETC2SRGB8A1Validation/ES2_OpenGL (33 ms) [----------] 3 tests from ETCTextureTest (108 ms total) [----------] 1 test from FenceSyncTest [ RUN ] FenceSyncTest.BasicQueries/ES3_OpenGL [ OK ] FenceSyncTest.BasicQueries/ES3_OpenGL (29 ms) [----------] 1 test from FenceSyncTest (29 ms total) [----------] 2 tests from CHROMIUMFramebufferMixedSamplesTest [ RUN ] CHROMIUMFramebufferMixedSamplesTest.StateSettingTest/ES2_OpenGL [ OK ] CHROMIUMFramebufferMixedSamplesTest.StateSettingTest/ES2_OpenGL (36 ms) [ RUN ] CHROMIUMFramebufferMixedSamplesTest.MultisampleStencilEffective/ES3_OpenGL [ OK ] CHROMIUMFramebufferMixedSamplesTest.MultisampleStencilEffective/ES3_OpenGL (35 ms) [----------] 2 tests from CHROMIUMFramebufferMixedSamplesTest (71 ms total) [----------] 6 tests from FramebufferMultiviewTest [ RUN ] FramebufferMultiviewTest.DefaultState/ES3_OpenGL_vertex_shader_multiview2 Test skipped due to missing GL_OVR_multiview. Test skipped: !requestMultiviewExtension(). [ OK ] FramebufferMultiviewTest.DefaultState/ES3_OpenGL_vertex_shader_multiview2 (38 ms) [ RUN ] FramebufferMultiviewTest.InvalidMultiviewLayeredArguments/ES3_OpenGL_vertex_shader_multiview2 Test skipped due to missing GL_OVR_multiview. Test skipped: !requestMultiviewExtension(). [ OK ] FramebufferMultiviewTest.InvalidMultiviewLayeredArguments/ES3_OpenGL_vertex_shader_multiview2 (34 ms) [ RUN ] FramebufferMultiviewTest.Blit/ES3_OpenGL_vertex_shader_multiview2 Test skipped due to missing GL_OVR_multiview. Test skipped: !requestMultiviewExtension(). [ OK ] FramebufferMultiviewTest.Blit/ES3_OpenGL_vertex_shader_multiview2 (33 ms) [ RUN ] FramebufferMultiviewTest.ReadPixels/ES3_OpenGL_vertex_shader_multiview2 Test skipped due to missing GL_OVR_multiview. Test skipped: !requestMultiviewExtension(). [ OK ] FramebufferMultiviewTest.ReadPixels/ES3_OpenGL_vertex_shader_multiview2 (28 ms) [ RUN ] FramebufferMultiviewTest.ModifyLayeredState/ES3_OpenGL_vertex_shader_multiview Test skipped due to missing GL_OVR_multiview2. Test skipped: !requestMultiviewExtension(). [ OK ] FramebufferMultiviewTest.ModifyLayeredState/ES3_OpenGL_vertex_shader_multiview (33 ms) [ RUN ] FramebufferMultiviewTest.IncompleteViewTargetsLayered/ES3_OpenGL_vertex_shader_multiview Test skipped due to missing GL_OVR_multiview2. Test skipped: !requestMultiviewExtension(). [ OK ] FramebufferMultiviewTest.IncompleteViewTargetsLayered/ES3_OpenGL_vertex_shader_multiview (29 ms) [----------] 6 tests from FramebufferMultiviewTest (195 ms total) [----------] 5 tests from FramebufferMultiviewLayeredClearTest [ RUN ] FramebufferMultiviewLayeredClearTest.ColorBufferClear/ES3_OpenGL_vertex_shader_multiview2 Test skipped due to missing GL_OVR_multiview. Test skipped: !requestMultiviewExtension(). [ OK ] FramebufferMultiviewLayeredClearTest.ColorBufferClear/ES3_OpenGL_vertex_shader_multiview2 (33 ms) [ RUN ] FramebufferMultiviewLayeredClearTest.ClearIndividualColorBuffer/ES3_OpenGL_vertex_shader_multiview2 Test skipped due to missing GL_OVR_multiview. Test skipped: !requestMultiviewExtension(). [ OK ] FramebufferMultiviewLayeredClearTest.ClearIndividualColorBuffer/ES3_OpenGL_vertex_shader_multiview2 (40 ms) [ RUN ] FramebufferMultiviewLayeredClearTest.ScissoredClear/ES3_OpenGL_vertex_shader_multiview Test skipped due to missing GL_OVR_multiview2. Test skipped: !requestMultiviewExtension(). [ OK ] FramebufferMultiviewLayeredClearTest.ScissoredClear/ES3_OpenGL_vertex_shader_multiview (29 ms) [ RUN ] FramebufferMultiviewLayeredClearTest.ScissoredClearBufferfi/ES3_OpenGL_vertex_shader_multiview2 Test skipped due to missing GL_OVR_multiview. Test skipped: !requestMultiviewExtension(). [ OK ] FramebufferMultiviewLayeredClearTest.ScissoredClearBufferfi/ES3_OpenGL_vertex_shader_multiview2 (33 ms) [ RUN ] FramebufferMultiviewLayeredClearTest.ColorBufferClearAllLayersAttached/ES3_OpenGL_vertex_shader_multiview2 Test skipped due to missing GL_OVR_multiview. Test skipped: !requestMultiviewExtension(). [ OK ] FramebufferMultiviewLayeredClearTest.ColorBufferClearAllLayersAttached/ES3_OpenGL_vertex_shader_multiview2 (33 ms) [----------] 5 tests from FramebufferMultiviewLayeredClearTest (168 ms total) [----------] 1 test from FramebufferRenderMipmapTest [ RUN ] FramebufferRenderMipmapTest.Validation/ES3_OpenGL [ OK ] FramebufferRenderMipmapTest.Validation/ES3_OpenGL (38 ms) [----------] 1 test from FramebufferRenderMipmapTest (39 ms total) [----------] 4 tests from FramebufferFormatsTest [ RUN ] FramebufferFormatsTest.RGB565/ES3_OpenGL [ OK ] FramebufferFormatsTest.RGB565/ES3_OpenGL (35 ms) [ RUN ] FramebufferFormatsTest.RGBA8/ES2_OpenGL [ OK ] FramebufferFormatsTest.RGBA8/ES2_OpenGL (35 ms) [ RUN ] FramebufferFormatsTest.RenderbufferMultisample_STENCIL_INDEX8/ES2_OpenGL Test skipped: IsDesktopOpenGL(). [ OK ] FramebufferFormatsTest.RenderbufferMultisample_STENCIL_INDEX8/ES2_OpenGL (37 ms) [ RUN ] FramebufferFormatsTest.RenderbufferMultisample_STENCIL_INDEX8/ES3_OpenGL Test skipped: IsDesktopOpenGL(). [ OK ] FramebufferFormatsTest.RenderbufferMultisample_STENCIL_INDEX8/ES3_OpenGL (29 ms) [----------] 4 tests from FramebufferFormatsTest (136 ms total) [----------] 5 tests from FramebufferTest_ES3 [ RUN ] FramebufferTest_ES3.ColorAttachmentIndexOutOfBounds/ES3_OpenGL [ OK ] FramebufferTest_ES3.ColorAttachmentIndexOutOfBounds/ES3_OpenGL (29 ms) [ RUN ] FramebufferTest_ES3.MultisampleDepthOnly/ES3_OpenGL [ OK ] FramebufferTest_ES3.MultisampleDepthOnly/ES3_OpenGL (31 ms) [ RUN ] FramebufferTest_ES3.ClearNonexistentStencil/ES3_OpenGL [ OK ] FramebufferTest_ES3.ClearNonexistentStencil/ES3_OpenGL (32 ms) [ RUN ] FramebufferTest_ES3.ClearNonexistentDepth/ES3_OpenGL [ OK ] FramebufferTest_ES3.ClearNonexistentDepth/ES3_OpenGL (43 ms) [ RUN ] FramebufferTest_ES3.ClearNonexistentColor/ES3_OpenGL [ OK ] FramebufferTest_ES3.ClearNonexistentColor/ES3_OpenGL (29 ms) [----------] 5 tests from FramebufferTest_ES3 (164 ms total) [----------] 2 tests from AlphaFuncTest [ RUN ] AlphaFuncTest.EnableDisable/ES1_OpenGL [ OK ] AlphaFuncTest.EnableDisable/ES1_OpenGL (30 ms) [ RUN ] AlphaFuncTest.SetFuncGetInt/ES1_OpenGL [ OK ] AlphaFuncTest.SetFuncGetInt/ES1_OpenGL (30 ms) [----------] 2 tests from AlphaFuncTest (60 ms total) [----------] 1 test from BasicDrawTest [ RUN ] BasicDrawTest.EnableDisableTexture/ES1_OpenGL [ OK ] BasicDrawTest.EnableDisableTexture/ES1_OpenGL (78 ms) [----------] 1 test from BasicDrawTest (78 ms total) [----------] 1 test from ClientActiveTextureTest [ RUN ] ClientActiveTextureTest.Negative/ES1_OpenGL [ OK ] ClientActiveTextureTest.Negative/ES1_OpenGL (30 ms) [----------] 1 test from ClientActiveTextureTest (30 ms total) [----------] 2 tests from ClientStateEnable [ RUN ] ClientStateEnable.Negative/ES1_OpenGL [ OK ] ClientStateEnable.Negative/ES1_OpenGL (29 ms) [ RUN ] ClientStateEnable.TextureUnit/ES1_OpenGL [ OK ] ClientStateEnable.TextureUnit/ES1_OpenGL (28 ms) [----------] 2 tests from ClientStateEnable (57 ms total) [----------] 1 test from CurrentTextureCoordsTest [ RUN ] CurrentTextureCoordsTest.Negative/ES1_OpenGL [ OK ] CurrentTextureCoordsTest.Negative/ES1_OpenGL (49 ms) [----------] 1 test from CurrentTextureCoordsTest (50 ms total) [----------] 1 test from DrawTextureTest [ RUN ] DrawTextureTest.CorrectNdcForOddViewportDimensions/ES1_OpenGL [ OK ] DrawTextureTest.CorrectNdcForOddViewportDimensions/ES1_OpenGL (62 ms) [----------] 1 test from DrawTextureTest (62 ms total) [----------] 2 tests from FogTest [ RUN ] FogTest.InitialState/ES1_OpenGL [ OK ] FogTest.InitialState/ES1_OpenGL (29 ms) [ RUN ] FogTest.NegativeValues/ES1_OpenGL [ OK ] FogTest.NegativeValues/ES1_OpenGL (33 ms) [----------] 2 tests from FogTest (62 ms total) [----------] 1 test from MaterialsTest [ RUN ] MaterialsTest.InvalidParameter/ES1_OpenGL [ OK ] MaterialsTest.InvalidParameter/ES1_OpenGL (29 ms) [----------] 1 test from MaterialsTest (29 ms total) [----------] 2 tests from MatrixBuiltinsTest [ RUN ] MatrixBuiltinsTest.Scale/ES1_OpenGL [ OK ] MatrixBuiltinsTest.Scale/ES1_OpenGL (40 ms) [ RUN ] MatrixBuiltinsTest.Frustum/ES1_OpenGL [ OK ] MatrixBuiltinsTest.Frustum/ES1_OpenGL (32 ms) [----------] 2 tests from MatrixBuiltinsTest (72 ms total) [----------] 3 tests from MatrixLoadTest [ RUN ] MatrixLoadTest.Basic/ES1_OpenGL [ OK ] MatrixLoadTest.Basic/ES1_OpenGL (28 ms) [ RUN ] MatrixLoadTest.PushPop/ES1_OpenGL [ OK ] MatrixLoadTest.PushPop/ES1_OpenGL (29 ms) [ RUN ] MatrixLoadTest.Modes/ES1_OpenGL [ OK ] MatrixLoadTest.Modes/ES1_OpenGL (40 ms) [----------] 3 tests from MatrixLoadTest (97 ms total) [----------] 3 tests from MatrixModeTest [ RUN ] MatrixModeTest.InitialState/ES1_OpenGL [ OK ] MatrixModeTest.InitialState/ES1_OpenGL (29 ms) [ RUN ] MatrixModeTest.Negative/ES1_OpenGL [ OK ] MatrixModeTest.Negative/ES1_OpenGL (32 ms) [ RUN ] MatrixModeTest.Set/ES1_OpenGL [ OK ] MatrixModeTest.Set/ES1_OpenGL (29 ms) [----------] 3 tests from MatrixModeTest (90 ms total) [----------] 1 test from MatrixMultTest [ RUN ] MatrixMultTest.Translation/ES1_OpenGL [ OK ] MatrixMultTest.Translation/ES1_OpenGL (39 ms) [----------] 1 test from MatrixMultTest (39 ms total) [----------] 1 test from LightsTest [ RUN ] LightsTest.InitialState/ES1_OpenGL [ OK ] LightsTest.InitialState/ES1_OpenGL (33 ms) [----------] 1 test from LightsTest (33 ms total) [----------] 1 test from PointParameterTest [ RUN ] PointParameterTest.NegativeValue/ES1_OpenGL [ OK ] PointParameterTest.NegativeValue/ES1_OpenGL (29 ms) [----------] 1 test from PointParameterTest (29 ms total) [----------] 1 test from TextureEnvTest [ RUN ] TextureEnvTest.InitialState/ES1_OpenGL [ OK ] TextureEnvTest.InitialState/ES1_OpenGL (33 ms) [----------] 1 test from TextureEnvTest (33 ms total) [----------] 48 tests from GLSLTest [ RUN ] GLSLTest.NamelessScopedStructs/ES3_OpenGL [ OK ] GLSLTest.NamelessScopedStructs/ES3_OpenGL (40 ms) [ RUN ] GLSLTest.ElseIfRewriting/ES3_OpenGL [ OK ] GLSLTest.ElseIfRewriting/ES3_OpenGL (50 ms) [ RUN ] GLSLTest.ReleaseCompilerThenCompile/ES3_OpenGL [ OK ] GLSLTest.ReleaseCompilerThenCompile/ES3_OpenGL (41 ms) [ RUN ] GLSLTest.InvariantVaryingOut/ES2_OpenGL program link failed: Invariances of varying 'v_varying' differ between VERTEX and FRAGMENT shaders. [ OK ] GLSLTest.InvariantVaryingOut/ES2_OpenGL (45 ms) [ RUN ] GLSLTest.InvariantVaryingIn/ES3_OpenGL program link failed: Invariances of varying 'v_varying' differ between VERTEX and FRAGMENT shaders. [ OK ] GLSLTest.InvariantVaryingIn/ES3_OpenGL (31 ms) [ RUN ] GLSLTest.InvariantGLPosition/ES3_OpenGL [ OK ] GLSLTest.InvariantGLPosition/ES3_OpenGL (31 ms) [ RUN ] GLSLTest.MissingReturnFloat/ES3_OpenGL [ OK ] GLSLTest.MissingReturnFloat/ES3_OpenGL (32 ms) [ RUN ] GLSLTest.MissingReturnVec4/ES2_OpenGL [ OK ] GLSLTest.MissingReturnVec4/ES2_OpenGL (50 ms) [ RUN ] GLSLTest.MissingReturnVec4/ES3_OpenGL [ OK ] GLSLTest.MissingReturnVec4/ES3_OpenGL (31 ms) [ RUN ] GLSLTest.MissingReturnIVec4/ES2_OpenGL [ OK ] GLSLTest.MissingReturnIVec4/ES2_OpenGL (30 ms) [ RUN ] GLSLTest.InvariantAllIn/ES3_OpenGL [ OK ] GLSLTest.InvariantAllIn/ES3_OpenGL (36 ms) [ RUN ] GLSLTest.MaxVaryingVec4/ES2_OpenGL [ OK ] GLSLTest.MaxVaryingVec4/ES2_OpenGL (41 ms) [ RUN ] GLSLTest.MaxVaryingVec4/ES3_OpenGL [ OK ] GLSLTest.MaxVaryingVec4/ES3_OpenGL (34 ms) [ RUN ] GLSLTest.MaxMinusTwoVaryingVec2PlusOneSpecialVariable/ES2_OpenGL [ OK ] GLSLTest.MaxMinusTwoVaryingVec2PlusOneSpecialVariable/ES2_OpenGL (37 ms) [ RUN ] GLSLTest.TwiceMaxVaryingVec2/ES3_OpenGL [ OK ] GLSLTest.TwiceMaxVaryingVec2/ES3_OpenGL (48 ms) [ RUN ] GLSLTest.MaxVaryingVec2Arrays/ES3_OpenGL [ OK ] GLSLTest.MaxVaryingVec2Arrays/ES3_OpenGL (40 ms) [ RUN ] GLSLTest.StructSpecifiersUniforms/ES3_OpenGL [ OK ] GLSLTest.StructSpecifiersUniforms/ES3_OpenGL (31 ms) [ RUN ] GLSLTest.StructWithInitializer/ES3_OpenGL [ OK ] GLSLTest.StructWithInitializer/ES3_OpenGL (37 ms) [ RUN ] GLSLTest.UniformStructWithoutInitializer/ES2_OpenGL [ OK ] GLSLTest.UniformStructWithoutInitializer/ES2_OpenGL (49 ms) [ RUN ] GLSLTest.StructWithUniformInitializer/ES2_OpenGL [ OK ] GLSLTest.StructWithUniformInitializer/ES2_OpenGL (44 ms) [ RUN ] GLSLTest.VerifyMaxVertexUniformVectors/ES2_OpenGL Validating GL_MAX_VERTEX_UNIFORM_VECTORS = 1024 [ OK ] GLSLTest.VerifyMaxVertexUniformVectors/ES2_OpenGL (110 ms) [ RUN ] GLSLTest.VerifyMaxVertexUniformVectorsWithSamplers/ES2_OpenGL Test skipped: IsOpenGL() || IsOpenGLES(). [ OK ] GLSLTest.VerifyMaxVertexUniformVectorsWithSamplers/ES2_OpenGL (29 ms) [ RUN ] GLSLTest.VerifyMaxVertexUniformVectorsExceeded/ES2_OpenGL Validating GL_MAX_VERTEX_UNIFORM_VECTORS + 1 = 1025 program link failed: VERTEX shader uniforms count exceeds MAX_VERTEX_UNIFORM_VECTORS(1024) [ OK ] GLSLTest.VerifyMaxVertexUniformVectorsExceeded/ES2_OpenGL (85 ms) [ RUN ] GLSLTest.VerifyMaxVertexUniformVectorsExceeded/ES3_OpenGL Validating GL_MAX_VERTEX_UNIFORM_VECTORS + 1 = 1025 program link failed: VERTEX shader uniforms count exceeds MAX_VERTEX_UNIFORM_VECTORS(1024) [ OK ] GLSLTest.VerifyMaxVertexUniformVectorsExceeded/ES3_OpenGL (78 ms) [ RUN ] GLSLTest.TextureLOD/ES2_OpenGL [ OK ] GLSLTest.TextureLOD/ES2_OpenGL (43 ms) [ RUN ] GLSLTest.VerifySamplerInBothVertexAndFragmentShaders/ES2_OpenGL [ OK ] GLSLTest.VerifySamplerInBothVertexAndFragmentShaders/ES2_OpenGL (37 ms) [ RUN ] GLSLTest.IndexConstantSamplerArrayIndexing/ES3_OpenGL [ OK ] GLSLTest.IndexConstantSamplerArrayIndexing/ES3_OpenGL (38 ms) [ RUN ] GLSLTest.PragmaDirective/ES2_OpenGL [ OK ] GLSLTest.PragmaDirective/ES2_OpenGL (31 ms) [ RUN ] GLSLTest.PragmaDirective/ES3_OpenGL [ OK ] GLSLTest.PragmaDirective/ES3_OpenGL (43 ms) [ RUN ] GLSLTest.NestedPowStatements/ES2_OpenGL [ OK ] GLSLTest.NestedPowStatements/ES2_OpenGL (37 ms) [ RUN ] GLSLTest.NestedSequenceOperatorWithTernaryInside/ES2_OpenGL [ OK ] GLSLTest.NestedSequenceOperatorWithTernaryInside/ES2_OpenGL (39 ms) [ RUN ] GLSLTest.ExternalAnd2DSampler/ES2_OpenGL Test skipped: !IsGLExtensionEnabled("GL_OES_EGL_image_external"). [ OK ] GLSLTest.ExternalAnd2DSampler/ES2_OpenGL (31 ms) [ RUN ] GLSLTest.InitUninitializedStructContainingArrays/ES2_OpenGL [ OK ] GLSLTest.InitUninitializedStructContainingArrays/ES2_OpenGL (55 ms) [ RUN ] GLSLTest.InitUninitializedStructContainingArrays/ES3_OpenGL [ OK ] GLSLTest.InitUninitializedStructContainingArrays/ES3_OpenGL (43 ms) [ RUN ] GLSLTest.EmbeddedStructUniform/ES2_OpenGL [ OK ] GLSLTest.EmbeddedStructUniform/ES2_OpenGL (42 ms) [ RUN ] GLSLTest.VariableHidesUserDefinedFunctionAfterInitializer/ES2_OpenGL [ OK ] GLSLTest.VariableHidesUserDefinedFunctionAfterInitializer/ES2_OpenGL (42 ms) [ RUN ] GLSLTest.StructsWithSameMembersDisambiguatedByName/ES2_OpenGL [ OK ] GLSLTest.StructsWithSameMembersDisambiguatedByName/ES2_OpenGL (39 ms) [ RUN ] GLSLTest.StructsWithSamplersAsFunctionArg/ES2_OpenGL [ OK ] GLSLTest.StructsWithSamplersAsFunctionArg/ES2_OpenGL (39 ms) [ RUN ] GLSLTest.StructsWithSamplersAsFunctionArg/ES3_OpenGL [ OK ] GLSLTest.StructsWithSamplersAsFunctionArg/ES3_OpenGL (51 ms) [ RUN ] GLSLTest.StructWithSamplerArrayAsFunctionArg/ES3_OpenGL [ OK ] GLSLTest.StructWithSamplerArrayAsFunctionArg/ES3_OpenGL (39 ms) [ RUN ] GLSLTest.NestedCompoundStructsWithSamplersAsFunctionArg/ES2_OpenGL [ OK ] GLSLTest.NestedCompoundStructsWithSamplersAsFunctionArg/ES2_OpenGL (39 ms) [ RUN ] GLSLTest.VectorScalarMultiplyAndAddInLoop/ES3_OpenGL [ OK ] GLSLTest.VectorScalarMultiplyAndAddInLoop/ES3_OpenGL (51 ms) [ RUN ] GLSLTest.PointCoordConsistency/ES3_OpenGL [ OK ] GLSLTest.PointCoordConsistency/ES3_OpenGL (46 ms) [ RUN ] GLSLTest.FragCoordConsistency/ES3_OpenGL [ OK ] GLSLTest.FragCoordConsistency/ES3_OpenGL (45 ms) [ RUN ] GLSLTest.DefinedInMacroSucceeds/ES2_OpenGL [ OK ] GLSLTest.DefinedInMacroSucceeds/ES2_OpenGL (50 ms) [ RUN ] GLSLTest.DefinedInMacroSucceeds/ES3_OpenGL [ OK ] GLSLTest.DefinedInMacroSucceeds/ES3_OpenGL (39 ms) [ RUN ] GLSLTest.FragData/ES2_OpenGL [ OK ] GLSLTest.FragData/ES2_OpenGL (39 ms) [ RUN ] GLSLTest.MemoryExhaustedTest/ES3_OpenGL [ OK ] GLSLTest.MemoryExhaustedTest/ES3_OpenGL (44 ms) [----------] 48 tests from GLSLTest (2089 ms total) [----------] 21 tests from GLSLTest_ES3 [ RUN ] GLSLTest_ES3.InvariantVaryingIn/ES3_OpenGL Warning: resolveCompile(382): ERROR: 0:3: 'invariant' : Cannot be qualified as invariant. shader compilation failed: ERROR: 0:3: 'invariant' : Cannot be qualified as invariant. [ OK ] GLSLTest_ES3.InvariantVaryingIn/ES3_OpenGL (35 ms) [ RUN ] GLSLTest_ES3.MissingReturnStructOfArrays/ES3_OpenGL [ OK ] GLSLTest_ES3.MissingReturnStructOfArrays/ES3_OpenGL (46 ms) [ RUN ] GLSLTest_ES3.AmbiguousFunctionCall2x2/ES3_OpenGL [ OK ] GLSLTest_ES3.AmbiguousFunctionCall2x2/ES3_OpenGL (44 ms) [ RUN ] GLSLTest_ES3.InitGlobalArrayWithArrayIndexing/ES3_OpenGL [ OK ] GLSLTest_ES3.InitGlobalArrayWithArrayIndexing/ES3_OpenGL (36 ms) [ RUN ] GLSLTest_ES3.SequenceOperatorEvaluationOrderArray/ES3_OpenGL [ OK ] GLSLTest_ES3.SequenceOperatorEvaluationOrderArray/ES3_OpenGL (46 ms) [ RUN ] GLSLTest_ES3.UnaryMinusOperatorFloat/ES3_OpenGL [ OK ] GLSLTest_ES3.UnaryMinusOperatorFloat/ES3_OpenGL (50 ms) [ RUN ] GLSLTest_ES3.AtanVec2/ES3_OpenGL [ OK ] GLSLTest_ES3.AtanVec2/ES3_OpenGL (56 ms) [ RUN ] GLSLTest_ES3.MultipleDeclarationWithCommaOperator/ES3_OpenGL [ OK ] GLSLTest_ES3.MultipleDeclarationWithCommaOperator/ES3_OpenGL (33 ms) [ RUN ] GLSLTest_ES3.MultipleDeclarationWithCommaOperatorInForLoop/ES3_OpenGL [ OK ] GLSLTest_ES3.MultipleDeclarationWithCommaOperatorInForLoop/ES3_OpenGL (31 ms) [ RUN ] GLSLTest_ES3.MultipleDeclarationInForLoopEmptyExpression/ES3_OpenGL [ OK ] GLSLTest_ES3.MultipleDeclarationInForLoopEmptyExpression/ES3_OpenGL (32 ms) [ RUN ] GLSLTest_ES3.WriteIntoDynamicIndexingOfSwizzledVector/ES3_OpenGL Test skipped: IsOpenGL(). [ OK ] GLSLTest_ES3.WriteIntoDynamicIndexingOfSwizzledVector/ES3_OpenGL (35 ms) [ RUN ] GLSLTest_ES3.NestedSamplingOperation/ES3_OpenGL [ OK ] GLSLTest_ES3.NestedSamplingOperation/ES3_OpenGL (63 ms) [ RUN ] GLSLTest_ES3.VaryingStructNotStaticallyUsedInFragmentShader/ES3_OpenGL [ OK ] GLSLTest_ES3.VaryingStructNotStaticallyUsedInFragmentShader/ES3_OpenGL (38 ms) [ RUN ] GLSLTest_ES3.InactiveVaryingStructUnusedInFragmentShader/ES3_OpenGL [ OK ] GLSLTest_ES3.InactiveVaryingStructUnusedInFragmentShader/ES3_OpenGL (48 ms) [ RUN ] GLSLTest_ES3.ArrayLengthOnExpressionWithSideEffectsInSequence/ES3_OpenGL [ OK ] GLSLTest_ES3.ArrayLengthOnExpressionWithSideEffectsInSequence/ES3_OpenGL (54 ms) [ RUN ] GLSLTest_ES3.NestedArrayLengthMethodsWithSideEffects/ES3_OpenGL [ OK ] GLSLTest_ES3.NestedArrayLengthMethodsWithSideEffects/ES3_OpenGL (46 ms) [ RUN ] GLSLTest_ES3.SwitchFinalCaseHasEmptyBlock/ES3_OpenGL [ OK ] GLSLTest_ES3.SwitchFinalCaseHasEmptyBlock/ES3_OpenGL (33 ms) [ RUN ] GLSLTest_ES3.SwitchBreakOrReturnInsideBlocks/ES3_OpenGL [ OK ] GLSLTest_ES3.SwitchBreakOrReturnInsideBlocks/ES3_OpenGL (61 ms) [ RUN ] GLSLTest_ES3.ConstStructInsideExpression/ES3_OpenGL [ OK ] GLSLTest_ES3.ConstStructInsideExpression/ES3_OpenGL (46 ms) [ RUN ] GLSLTest_ES3.ErrorMessageOfVaryingStructFieldNameMismatch/ES3_OpenGL Field names of varying 'vertex_out' differ between VERTEX and FRAGMENT shaders. [ OK ] GLSLTest_ES3.ErrorMessageOfVaryingStructFieldNameMismatch/ES3_OpenGL (37 ms) [ RUN ] GLSLTest_ES3.AssignAssignmentToSwizzled/ES3_OpenGL [ OK ] GLSLTest_ES3.AssignAssignmentToSwizzled/ES3_OpenGL (47 ms) [----------] 21 tests from GLSLTest_ES3 (917 ms total) [----------] 1 test from GLSLTestNoValidation [ RUN ] GLSLTestNoValidation.DepthRangeUniforms/ES3_OpenGL [ OK ] GLSLTestNoValidation.DepthRangeUniforms/ES3_OpenGL (45 ms) [----------] 1 test from GLSLTestNoValidation (45 ms total) [----------] 4 tests from WebGLGLSLTest [ RUN ] WebGLGLSLTest.MaxPlusOneVaryingVec3/ES2_OpenGL program link failed: Could not pack varying v9 [ OK ] WebGLGLSLTest.MaxPlusOneVaryingVec3/ES2_OpenGL (34 ms) [ RUN ] WebGLGLSLTest.MaxPlusOneVaryingVec3Array/ES2_OpenGL program link failed: Could not pack varying v9 [ OK ] WebGLGLSLTest.MaxPlusOneVaryingVec3Array/ES2_OpenGL (36 ms) [ RUN ] WebGLGLSLTest.GlobalVariableDeclaredAfterMain/ES2_OpenGL [ OK ] WebGLGLSLTest.GlobalVariableDeclaredAfterMain/ES2_OpenGL (52 ms) [ RUN ] WebGLGLSLTest.DefinedGLESSymbol/ES2_OpenGL [ OK ] WebGLGLSLTest.DefinedGLESSymbol/ES2_OpenGL (32 ms) [----------] 4 tests from WebGLGLSLTest (154 ms total) [----------] 9 tests from ImageTest [ RUN ] ImageTest.ANGLEExtensionAvailability/ES2_OpenGL [ OK ] ImageTest.ANGLEExtensionAvailability/ES2_OpenGL (35 ms) [ RUN ] ImageTest.ValidationGLImage/ES2_OpenGL Test skipped: !hasOESExt() || !hasBaseExt(). [ OK ] ImageTest.ValidationGLImage/ES2_OpenGL (42 ms) [ RUN ] ImageTest.ValidationGLEGLImage/ES2_OpenGL Test skipped: !hasOESExt() || !hasBaseExt() || !has2DTextureExt(). [ OK ] ImageTest.ValidationGLEGLImage/ES2_OpenGL (36 ms) [ RUN ] ImageTest.ValidationGLEGLImageExternal/ES3_OpenGL Test skipped: !hasExternalExt(). [ OK ] ImageTest.ValidationGLEGLImageExternal/ES3_OpenGL (31 ms) [ RUN ] ImageTest.SourceCubeTarget2D/ES2_OpenGL Test skipped: !hasOESExt() || !hasBaseExt() || !hasCubemapExt(). [ OK ] ImageTest.SourceCubeTarget2D/ES2_OpenGL (31 ms) [ RUN ] ImageTest.SourceCubeTarget2D/ES3_OpenGL Test skipped: !hasOESExt() || !hasBaseExt() || !hasCubemapExt(). [ OK ] ImageTest.SourceCubeTarget2D/ES3_OpenGL (35 ms) [ RUN ] ImageTest.SourceCubeTargetRenderbuffer/ES2_OpenGL Test skipped: !hasOESExt() || !hasBaseExt() || !hasCubemapExt(). [ OK ] ImageTest.SourceCubeTargetRenderbuffer/ES2_OpenGL (33 ms) [ RUN ] ImageTest.SourceCubeTargetExternal/ES3_OpenGL Test skipped: !hasOESExt() || !hasBaseExt() || !hasCubemapExt() || !hasExternalExt(). [ OK ] ImageTest.SourceCubeTargetExternal/ES3_OpenGL (43 ms) [ RUN ] ImageTest.SourceRenderbufferTargetTextureExternal/ES3_OpenGL Test skipped: !hasOESExt() || !hasExternalExt() || !hasBaseExt() || !hasRenderbufferExt(). [ OK ] ImageTest.SourceRenderbufferTargetTextureExternal/ES3_OpenGL (36 ms) [----------] 9 tests from ImageTest (322 ms total) [----------] 1 test from ImageTestES3 [ RUN ] ImageTestES3.SourceCubeTargetExternalESSL3/ES3_OpenGL Test skipped: !hasOESExt() || !hasExternalESSL3Ext() || !hasBaseExt() || !hasCubemapExt(). [ OK ] ImageTestES3.SourceCubeTargetExternalESSL3/ES3_OpenGL (31 ms) [----------] 1 test from ImageTestES3 (31 ms total) [----------] 3 tests from IndexBufferOffsetTest [ RUN ] IndexBufferOffsetTest.UInt16Index/ES2_OpenGL [ OK ] IndexBufferOffsetTest.UInt16Index/ES2_OpenGL (51 ms) [ RUN ] IndexBufferOffsetTest.UInt16Index/ES3_OpenGL [ OK ] IndexBufferOffsetTest.UInt16Index/ES3_OpenGL (42 ms) [ RUN ] IndexBufferOffsetTest.DrawWithDifferentCountsSameOffset/ES2_OpenGL [ OK ] IndexBufferOffsetTest.DrawWithDifferentCountsSameOffset/ES2_OpenGL (40 ms) [----------] 3 tests from IndexBufferOffsetTest (133 ms total) [----------] 4 tests from IndexedPointsTestUShort [ RUN ] IndexedPointsTestUShort.UnsignedShortOffset1/ES2_OpenGL [ OK ] IndexedPointsTestUShort.UnsignedShortOffset1/ES2_OpenGL (41 ms) [ RUN ] IndexedPointsTestUShort.VertexWithColorUnsignedShortOffset0/ES2_OpenGL [ OK ] IndexedPointsTestUShort.VertexWithColorUnsignedShortOffset0/ES2_OpenGL (52 ms) [ RUN ] IndexedPointsTestUShort.VertexWithColorUnsignedShortOffset2/ES2_OpenGL [ OK ] IndexedPointsTestUShort.VertexWithColorUnsignedShortOffset2/ES2_OpenGL (40 ms) [ RUN ] IndexedPointsTestUShort.VertexWithColorUnsignedShortOffset3/ES2_OpenGL [ OK ] IndexedPointsTestUShort.VertexWithColorUnsignedShortOffset3/ES2_OpenGL (44 ms) [----------] 4 tests from IndexedPointsTestUShort (177 ms total) [----------] 2 tests from IndexedPointsTestUInt [ RUN ] IndexedPointsTestUInt.VertexWithColorUnsignedIntOffset0/ES2_OpenGL [ OK ] IndexedPointsTestUInt.VertexWithColorUnsignedIntOffset0/ES2_OpenGL (50 ms) [ RUN ] IndexedPointsTestUInt.VertexWithColorUnsignedIntOffset2/ES2_OpenGL [ OK ] IndexedPointsTestUInt.VertexWithColorUnsignedIntOffset2/ES2_OpenGL (41 ms) [----------] 2 tests from IndexedPointsTestUInt (91 ms total) [----------] 29 tests from InstancingTest [ RUN ] InstancingTest.IndexedAttrib0QuadBufferAngle/ES2_OpenGL [ OK ] InstancingTest.IndexedAttrib0QuadBufferAngle/ES2_OpenGL (49 ms) [ RUN ] InstancingTest.IndexedAttrib1QuadMemoryAngle/ES2_OpenGL [ OK ] InstancingTest.IndexedAttrib1QuadMemoryAngle/ES2_OpenGL (62 ms) [ RUN ] InstancingTest.IndexedAttrib1PointMemoryAngle/ES2_OpenGL [ OK ] InstancingTest.IndexedAttrib1PointMemoryAngle/ES2_OpenGL (49 ms) [ RUN ] InstancingTest.IndexedAttrib0QuadMemoryExt/ES2_OpenGL [ OK ] InstancingTest.IndexedAttrib0QuadMemoryExt/ES2_OpenGL (55 ms) [ RUN ] InstancingTest.IndexedAttrib1QuadBufferExt/ES2_OpenGL [ OK ] InstancingTest.IndexedAttrib1QuadBufferExt/ES2_OpenGL (47 ms) [ RUN ] InstancingTest.IndexedAttrib1PointBufferExt/ES2_OpenGL [ OK ] InstancingTest.IndexedAttrib1PointBufferExt/ES2_OpenGL (60 ms) [ RUN ] InstancingTest.IndexedAttrib1PointMemoryExt/ES2_OpenGL [ OK ] InstancingTest.IndexedAttrib1PointMemoryExt/ES2_OpenGL (50 ms) [ RUN ] InstancingTest.NonIndexedAttrib0QuadMemoryAngleOffset0/ES2_OpenGL [ OK ] InstancingTest.NonIndexedAttrib0QuadMemoryAngleOffset0/ES2_OpenGL (48 ms) [ RUN ] InstancingTest.NonIndexedAttrib0QuadMemoryAngleOffset4/ES2_OpenGL [ OK ] InstancingTest.NonIndexedAttrib0QuadMemoryAngleOffset4/ES2_OpenGL (49 ms) [ RUN ] InstancingTest.NonIndexedAttrib1QuadBufferAngleOffset4/ES2_OpenGL [ OK ] InstancingTest.NonIndexedAttrib1QuadBufferAngleOffset4/ES2_OpenGL (46 ms) [ RUN ] InstancingTest.NonIndexedAttrib0QuadBufferExtOffset4/ES2_OpenGL [ OK ] InstancingTest.NonIndexedAttrib0QuadBufferExtOffset4/ES2_OpenGL (63 ms) [ RUN ] InstancingTest.NonIndexedAttrib0QuadMemoryExtOffset4/ES2_OpenGL [ OK ] InstancingTest.NonIndexedAttrib0QuadMemoryExtOffset4/ES2_OpenGL (50 ms) [ RUN ] InstancingTest.NonIndexedAttrib0PointBufferAngleOffset2/ES2_OpenGL [ OK ] InstancingTest.NonIndexedAttrib0PointBufferAngleOffset2/ES2_OpenGL (49 ms) [ RUN ] InstancingTest.NonIndexedAttrib1PointBufferAngleOffset2/ES2_OpenGL [ OK ] InstancingTest.NonIndexedAttrib1PointBufferAngleOffset2/ES2_OpenGL (50 ms) [ RUN ] InstancingTest.NonIndexedAttrib1PointMemoryAngleOffset2/ES2_OpenGL [ OK ] InstancingTest.NonIndexedAttrib1PointMemoryAngleOffset2/ES2_OpenGL (53 ms) [ RUN ] InstancingTest.NonIndexedAttrib0PointMemoryExtOffset2/ES2_OpenGL [ OK ] InstancingTest.NonIndexedAttrib0PointMemoryExtOffset2/ES2_OpenGL (46 ms) [ RUN ] InstancingTest.Instances1Divisor2/ES2_OpenGL [ OK ] InstancingTest.Instances1Divisor2/ES2_OpenGL (57 ms) [ RUN ] InstancingTest.Instances3Divisor1/ES2_OpenGL [ OK ] InstancingTest.Instances3Divisor1/ES2_OpenGL (53 ms) [ RUN ] InstancingTest.Instances5Divisor1/ES2_OpenGL Still waiting for the following processes to finish: /b/s/w/ir/out/Release/angle_end2end_tests --gtest_flagfile=/b/s/w/ittsHoJz/.org.chromium.Chromium.zze6dp/.org.chromium.Chromium.9p1QXO --single-process-tests --test-launcher-output=/b/s/w/ittsHoJz/.org.chromium.Chromium.vdMIdY/test_results.xml --test-launcher-retry-limit=0 --test-launcher-summary-output=/b/s/w/ioofsUyZ/output.json --use-gpu-in-tests [ OK ] InstancingTest.Instances5Divisor1/ES2_OpenGL (52 ms) [ RUN ] InstancingTest.Instances7Divisor1/ES2_OpenGL [ OK ] InstancingTest.Instances7Divisor1/ES2_OpenGL (54 ms) [ RUN ] InstancingTest.Instances9Divisor1/ES2_OpenGL [ OK ] InstancingTest.Instances9Divisor1/ES2_OpenGL (47 ms) [ RUN ] InstancingTest.Instances9Divisor2/ES2_OpenGL [ OK ] InstancingTest.Instances9Divisor2/ES2_OpenGL (49 ms) [ RUN ] InstancingTest.Instances13Divisor2/ES2_OpenGL [ OK ] InstancingTest.Instances13Divisor2/ES2_OpenGL (59 ms) [ RUN ] InstancingTest.Instances16Divisor1/ES2_OpenGL [ OK ] InstancingTest.Instances16Divisor1/ES2_OpenGL (50 ms) [ RUN ] InstancingTest.Instances16Divisor7/ES2_OpenGL [ OK ] InstancingTest.Instances16Divisor7/ES2_OpenGL (53 ms) [ RUN ] InstancingTest.Instances21Divisor2/ES2_OpenGL [ OK ] InstancingTest.Instances21Divisor2/ES2_OpenGL (52 ms) [ RUN ] InstancingTest.Instances29Divisor2/ES2_OpenGL [ OK ] InstancingTest.Instances29Divisor2/ES2_OpenGL (53 ms) [ RUN ] InstancingTest.Instances32Divisor8/ES2_OpenGL [ OK ] InstancingTest.Instances32Divisor8/ES2_OpenGL (51 ms) [ RUN ] InstancingTest.Instances34Divisor30/ES2_OpenGL [ OK ] InstancingTest.Instances34Divisor30/ES2_OpenGL (48 ms) [----------] 29 tests from InstancingTest (1511 ms total) [----------] 1 test from LinkAndRelinkTest [ RUN ] LinkAndRelinkTest.RenderingProgramFailsWithoutProgramInstalled/ES2_OpenGL [ OK ] LinkAndRelinkTest.RenderingProgramFailsWithoutProgramInstalled/ES2_OpenGL (30 ms) [----------] 1 test from LinkAndRelinkTest (30 ms total) [----------] 1 test from MemorySizeTest [ RUN ] MemorySizeTest.ExtensionStringExposed/ES2_OpenGL [ OK ] MemorySizeTest.ExtensionStringExposed/ES2_OpenGL (32 ms) [----------] 1 test from MemorySizeTest (32 ms total) [----------] 1 test from MemoryObjectTest [ RUN ] MemoryObjectTest.MemoryObjectShouldBeMemoryObject/ES3_OpenGL Test skipped: !EnsureGLExtensionEnabled("GL_EXT_memory_object"). [ OK ] MemoryObjectTest.MemoryObjectShouldBeMemoryObject/ES3_OpenGL (33 ms) [----------] 1 test from MemoryObjectTest (33 ms total) [----------] 2 tests from MipmapTest [ RUN ] MipmapTest.GenerateMipmapFromInitDataThenRender/ES2_OpenGL [ OK ] MipmapTest.GenerateMipmapFromInitDataThenRender/ES2_OpenGL (62 ms) [ RUN ] MipmapTest.MipMapGenerationD3D9Bug/ES3_OpenGL Test skipped: !IsGLExtensionEnabled("GL_EXT_texture_storage") || !IsGLExtensionEnabled("GL_OES_rgb8_rgba8") || !IsGLExtensionEnabled("GL_ANGLE_texture_usage"). [ OK ] MipmapTest.MipMapGenerationD3D9Bug/ES3_OpenGL (40 ms) [----------] 2 tests from MipmapTest (102 ms total) [----------] 11 tests from MultiDrawTest [ RUN ] MultiDrawTest.RequestExtension/Instanced_ES2_OpenGL [ OK ] MultiDrawTest.RequestExtension/Instanced_ES2_OpenGL (30 ms) [ RUN ] MultiDrawTest.RequestExtension/DrawID_ES2_OpenGL [ OK ] MultiDrawTest.RequestExtension/DrawID_ES2_OpenGL (38 ms) [ RUN ] MultiDrawTest.RequestExtension/ES3_OpenGL [ OK ] MultiDrawTest.RequestExtension/ES3_OpenGL (33 ms) [ RUN ] MultiDrawTest.CanCompile/ES2_OpenGL [ OK ] MultiDrawTest.CanCompile/ES2_OpenGL (36 ms) [ RUN ] MultiDrawTest.CanCompile/Instanced_ES2_OpenGL [ OK ] MultiDrawTest.CanCompile/Instanced_ES2_OpenGL (40 ms) [ RUN ] MultiDrawTest.CanCompile/Instanced_DrawID_ES2_OpenGL [ OK ] MultiDrawTest.CanCompile/Instanced_DrawID_ES2_OpenGL (37 ms) [ RUN ] MultiDrawTest.CanCompile/ES3_OpenGL [ OK ] MultiDrawTest.CanCompile/ES3_OpenGL (36 ms) [ RUN ] MultiDrawTest.MultiDrawArrays/DrawID_ES2_OpenGL [ OK ] MultiDrawTest.MultiDrawArrays/DrawID_ES2_OpenGL (44 ms) [ RUN ] MultiDrawTest.MultiDrawArrays/DrawID_ES3_OpenGL [ OK ] MultiDrawTest.MultiDrawArrays/DrawID_ES3_OpenGL (50 ms) [ RUN ] MultiDrawTest.MultiDrawElements/Instanced_ES2_OpenGL [ OK ] MultiDrawTest.MultiDrawElements/Instanced_ES2_OpenGL (77 ms) [ RUN ] MultiDrawTest.MultiDrawElements/Instanced_ES3_OpenGL [ OK ] MultiDrawTest.MultiDrawElements/Instanced_ES3_OpenGL (68 ms) [----------] 11 tests from MultiDrawTest (489 ms total) [----------] 2 tests from MultisampleTest [ RUN ] MultisampleTest.Point/ES3_OpenGL_NoFixture Test skipped: !mMultisampledConfigExists. [ OK ] MultisampleTest.Point/ES3_OpenGL_NoFixture (21 ms) [ RUN ] MultisampleTest.Triangle/ES2_OpenGL_NoFixture Test skipped: !mMultisampledConfigExists. [ OK ] MultisampleTest.Triangle/ES2_OpenGL_NoFixture (18 ms) [----------] 2 tests from MultisampleTest (39 ms total) [----------] 3 tests from MultithreadingTest [ RUN ] MultithreadingTest.MakeCurrentSingleContext/ES2_OpenGL_NoVirtual Test skipped: !platformSupportsMultithreading(). [ OK ] MultithreadingTest.MakeCurrentSingleContext/ES2_OpenGL_NoVirtual (28 ms) [ RUN ] MultithreadingTest.MakeCurrentMultiContext/ES2_OpenGL_NoVirtual Test skipped: !platformSupportsMultithreading(). [ OK ] MultithreadingTest.MakeCurrentMultiContext/ES2_OpenGL_NoVirtual (33 ms) [ RUN ] MultithreadingTest.MakeCurrentMultiContext/ES3_OpenGL_NoVirtual Test skipped: !platformSupportsMultithreading(). [ OK ] MultithreadingTest.MakeCurrentMultiContext/ES3_OpenGL_NoVirtual (33 ms) [----------] 3 tests from MultithreadingTest (94 ms total) [----------] 3 tests from MultiviewRenderDualViewTest [ RUN ] MultiviewRenderDualViewTest.DrawArrays/ES3_OpenGL_vertex_shader_multiview_layered Test skipped due to missing GL_OVR_multiview2. Test skipped due to missing GL_OVR_multiview2. Test skipped: !requestMultiviewExtension(isMultisampled()). [ OK ] MultiviewRenderDualViewTest.DrawArrays/ES3_OpenGL_vertex_shader_multiview_layered (39 ms) [ RUN ] MultiviewRenderDualViewTest.DrawElements/ES3_OpenGL_vertex_shader_multiview_layered Test skipped due to missing GL_OVR_multiview2. Test skipped due to missing GL_OVR_multiview2. Test skipped: !requestMultiviewExtension(isMultisampled()). [ OK ] MultiviewRenderDualViewTest.DrawElements/ES3_OpenGL_vertex_shader_multiview_layered (28 ms) [ RUN ] MultiviewRenderDualViewTest.DrawRangeElements/ES3_OpenGL_vertex_shader_multiview_layered Test skipped due to missing GL_OVR_multiview2. Test skipped due to missing GL_OVR_multiview2. Test skipped: !requestMultiviewExtension(isMultisampled()). [ OK ] MultiviewRenderDualViewTest.DrawRangeElements/ES3_OpenGL_vertex_shader_multiview_layered (33 ms) [----------] 3 tests from MultiviewRenderDualViewTest (100 ms total) [----------] 5 tests from MultiviewRenderTest [ RUN ] MultiviewRenderTest.AttribDivisor/ES3_OpenGL_vertex_shader_multiview_layered Test skipped due to missing GL_OVR_multiview2. Test skipped: !requestMultiviewExtension(isMultisampled()). [ OK ] MultiviewRenderTest.AttribDivisor/ES3_OpenGL_vertex_shader_multiview_layered (32 ms) [ RUN ] MultiviewRenderTest.DivisorOrderOfOperation/ES3_OpenGL_vertex_shader_multiview2_layered Test skipped due to missing GL_OVR_multiview. Test skipped: !requestMultiviewExtension(isMultisampled()). [ OK ] MultiviewRenderTest.DivisorOrderOfOperation/ES3_OpenGL_vertex_shader_multiview2_layered (29 ms) [ RUN ] MultiviewRenderTest.DivisorUpdatedOnProgramChange/ES3_OpenGL_vertex_shader_multiview_layered Test skipped due to missing GL_OVR_multiview2. [ OK ] MultiviewRenderTest.DivisorUpdatedOnProgramChange/ES3_OpenGL_vertex_shader_multiview_layered (40 ms) [ RUN ] MultiviewRenderTest.SelectColorBasedOnViewIDOVR/ES3_OpenGL_vertex_shader_multiview2_layered Test skipped due to missing GL_OVR_multiview. [ OK ] MultiviewRenderTest.SelectColorBasedOnViewIDOVR/ES3_OpenGL_vertex_shader_multiview2_layered (32 ms) [ RUN ] MultiviewRenderTest.FlatInterpolation2/ES3_OpenGL_vertex_shader_multiview_layered Test skipped due to missing GL_OVR_multiview2. [ OK ] MultiviewRenderTest.FlatInterpolation2/ES3_OpenGL_vertex_shader_multiview_layered (32 ms) [----------] 5 tests from MultiviewRenderTest (165 ms total) [----------] 1 test from MultiviewOcclusionQueryTest [ RUN ] MultiviewOcclusionQueryTest.OcclusionQueryOnlyRightVisible/ES3_OpenGL_vertex_shader_multiview_layered Test skipped due to missing GL_OVR_multiview2. Test skipped: !requestMultiviewExtension(). [ OK ] MultiviewOcclusionQueryTest.OcclusionQueryOnlyRightVisible/ES3_OpenGL_vertex_shader_multiview_layered (29 ms) [----------] 1 test from MultiviewOcclusionQueryTest (29 ms total) [----------] 1 test from MultiviewProgramGenerationTest [ RUN ] MultiviewProgramGenerationTest.SimpleProgram/ES3_OpenGL_vertex_shader_multiview2 Test skipped due to missing GL_OVR_multiview. [ OK ] MultiviewProgramGenerationTest.SimpleProgram/ES3_OpenGL_vertex_shader_multiview2 (28 ms) [----------] 1 test from MultiviewProgramGenerationTest (28 ms total) [----------] 4 tests from MultiviewRenderPrimitiveTest [ RUN ] MultiviewRenderPrimitiveTest.Points/ES3_OpenGL_vertex_shader_multiview2_layered Test skipped due to missing GL_OVR_multiview. [ OK ] MultiviewRenderPrimitiveTest.Points/ES3_OpenGL_vertex_shader_multiview2_layered (32 ms) [ RUN ] MultiviewRenderPrimitiveTest.Lines/ES3_OpenGL_vertex_shader_multiview2_layered Test skipped due to missing GL_OVR_multiview. [ OK ] MultiviewRenderPrimitiveTest.Lines/ES3_OpenGL_vertex_shader_multiview2_layered (32 ms) [ RUN ] MultiviewRenderPrimitiveTest.Lines/ES3_OpenGL_vertex_shader_multiview_layered Test skipped due to missing GL_OVR_multiview2. [ OK ] MultiviewRenderPrimitiveTest.Lines/ES3_OpenGL_vertex_shader_multiview_layered (35 ms) [ RUN ] MultiviewRenderPrimitiveTest.LineStrip/ES3_OpenGL_vertex_shader_multiview_layered Test skipped due to missing GL_OVR_multiview2. [ OK ] MultiviewRenderPrimitiveTest.LineStrip/ES3_OpenGL_vertex_shader_multiview_layered (33 ms) [----------] 4 tests from MultiviewRenderPrimitiveTest (133 ms total) [----------] 2 tests from PackUnpackTest [ RUN ] PackUnpackTest.PackUnpackSnormZero/ES3_OpenGL [ OK ] PackUnpackTest.PackUnpackSnormZero/ES3_OpenGL (41 ms) [ RUN ] PackUnpackTest.PackUnpackUnormZero/ES3_OpenGL [ OK ] PackUnpackTest.PackUnpackUnormZero/ES3_OpenGL (50 ms) [----------] 2 tests from PackUnpackTest (91 ms total) [----------] 11 tests from CHROMIUMPathRenderingTest [ RUN ] CHROMIUMPathRenderingTest.TestMatrix/ES3_OpenGL [ OK ] CHROMIUMPathRenderingTest.TestMatrix/ES3_OpenGL (37 ms) [ RUN ] CHROMIUMPathRenderingTest.TestMatrixErrors/ES2_OpenGL [ OK ] CHROMIUMPathRenderingTest.TestMatrixErrors/ES2_OpenGL (38 ms) [ RUN ] CHROMIUMPathRenderingTest.TestGenDelete/ES2_OpenGL [ OK ] CHROMIUMPathRenderingTest.TestGenDelete/ES2_OpenGL (35 ms) [ RUN ] CHROMIUMPathRenderingTest.TestGenDelete/ES3_OpenGL [ OK ] CHROMIUMPathRenderingTest.TestGenDelete/ES3_OpenGL (29 ms) [ RUN ] CHROMIUMPathRenderingTest.TestPathParameter/ES2_OpenGL [ OK ] CHROMIUMPathRenderingTest.TestPathParameter/ES2_OpenGL (33 ms) [ RUN ] CHROMIUMPathRenderingTest.TestPathParameterErrors/ES2_OpenGL [ OK ] CHROMIUMPathRenderingTest.TestPathParameterErrors/ES2_OpenGL (32 ms) [ RUN ] CHROMIUMPathRenderingTest.TestPathObjectState/ES3_OpenGL [ OK ] CHROMIUMPathRenderingTest.TestPathObjectState/ES3_OpenGL (33 ms) [ RUN ] CHROMIUMPathRenderingTest.TestUnnamedPathsErrors/ES2_OpenGL [ OK ] CHROMIUMPathRenderingTest.TestUnnamedPathsErrors/ES2_OpenGL (34 ms) [ RUN ] CHROMIUMPathRenderingTest.TestPathCommandsErrors/ES2_OpenGL [ OK ] CHROMIUMPathRenderingTest.TestPathCommandsErrors/ES2_OpenGL (32 ms) [ RUN ] CHROMIUMPathRenderingTest.TestPathCommandsErrors/ES3_OpenGL [ OK ] CHROMIUMPathRenderingTest.TestPathCommandsErrors/ES3_OpenGL (52 ms) [ RUN ] CHROMIUMPathRenderingTest.TestPathRenderingInvalidArgs/ES2_OpenGL [ OK ] CHROMIUMPathRenderingTest.TestPathRenderingInvalidArgs/ES2_OpenGL (35 ms) [----------] 11 tests from CHROMIUMPathRenderingTest (390 ms total) [----------] 3 tests from CHROMIUMPathRenderingDrawTest [ RUN ] CHROMIUMPathRenderingDrawTest.TestPathRendering/ES3_OpenGL [ OK ] CHROMIUMPathRenderingDrawTest.TestPathRendering/ES3_OpenGL (33 ms) [ RUN ] CHROMIUMPathRenderingDrawTest.TestPathRenderingThenFunctions/ES2_OpenGL [ OK ] CHROMIUMPathRenderingDrawTest.TestPathRenderingThenFunctions/ES2_OpenGL (30 ms) [ RUN ] CHROMIUMPathRenderingDrawTest.TestPathRenderingThenFunctionsInstanced/ES3_OpenGL [ OK ] CHROMIUMPathRenderingDrawTest.TestPathRenderingThenFunctionsInstanced/ES3_OpenGL (36 ms) [----------] 3 tests from CHROMIUMPathRenderingDrawTest (99 ms total) [----------] 4 tests from CHROMIUMPathRenderingWithTexturingTest [ RUN ] CHROMIUMPathRenderingWithTexturingTest.TestBindFragmentInputLocation/ES3_OpenGL [ OK ] CHROMIUMPathRenderingWithTexturingTest.TestBindFragmentInputLocation/ES3_OpenGL (32 ms) [ RUN ] CHROMIUMPathRenderingWithTexturingTest.TestProgramPathFragmentInputGenCHROMIUM_OBJECT/ES2_OpenGL [ OK ] CHROMIUMPathRenderingWithTexturingTest.TestProgramPathFragmentInputGenCHROMIUM_OBJECT/ES2_OpenGL (32 ms) [ RUN ] CHROMIUMPathRenderingWithTexturingTest.TestProgramPathFragmentInputGenArgs/ES3_OpenGL [ OK ] CHROMIUMPathRenderingWithTexturingTest.TestProgramPathFragmentInputGenArgs/ES3_OpenGL (36 ms) [ RUN ] CHROMIUMPathRenderingWithTexturingTest.UnusedFragmentInputUpdate/ES2_OpenGL [ OK ] CHROMIUMPathRenderingWithTexturingTest.UnusedFragmentInputUpdate/ES2_OpenGL (33 ms) [----------] 4 tests from CHROMIUMPathRenderingWithTexturingTest (134 ms total) [----------] 1 test from PbufferTest [ RUN ] PbufferTest.TextureSizeReset/ES2_OpenGL Test skipped: !mSupportsBindTexImage. [ OK ] PbufferTest.TextureSizeReset/ES2_OpenGL (38 ms) [----------] 1 test from PbufferTest (38 ms total) [----------] 1 test from PBOExtensionTest [ RUN ] PBOExtensionTest.PBOWithExistingData/ES3_OpenGL [ OK ] PBOExtensionTest.PBOWithExistingData/ES3_OpenGL (41 ms) [----------] 1 test from PBOExtensionTest (41 ms total) [----------] 5 tests from PointSpritesTest [ RUN ] PointSpritesTest.UsingPointCoordInsideFunction/ES2_OpenGL [ OK ] PointSpritesTest.UsingPointCoordInsideFunction/ES2_OpenGL (52 ms) [ RUN ] PointSpritesTest.PointCoordRegressionTest/ES2_OpenGL [ OK ] PointSpritesTest.PointCoordRegressionTest/ES2_OpenGL (62 ms) [ RUN ] PointSpritesTest.PointSizeEnabledCompliance/ES2_OpenGL [ OK ] PointSpritesTest.PointSizeEnabledCompliance/ES2_OpenGL (45 ms) [ RUN ] PointSpritesTest.PointSizeDeclaredButUnused/ES2_OpenGL [ OK ] PointSpritesTest.PointSizeDeclaredButUnused/ES2_OpenGL (44 ms) [ RUN ] PointSpritesTest.PointSpriteAlternatingDrawTypes/ES2_OpenGL [ OK ] PointSpritesTest.PointSpriteAlternatingDrawTypes/ES2_OpenGL (55 ms) [----------] 5 tests from PointSpritesTest (258 ms total) [----------] 2 tests from ProvokingVertexTest [ RUN ] ProvokingVertexTest.FlatTriangle/ES3_OpenGL [ OK ] ProvokingVertexTest.FlatTriangle/ES3_OpenGL (45 ms) [ RUN ] ProvokingVertexTest.FlatLine/ES3_OpenGL [ OK ] ProvokingVertexTest.FlatLine/ES3_OpenGL (39 ms) [----------] 2 tests from ProvokingVertexTest (84 ms total) [----------] 1 test from ObjectAllocationTest [ RUN ] ObjectAllocationTest.BindFramebufferAfterGen/ES3_OpenGL [ OK ] ObjectAllocationTest.BindFramebufferAfterGen/ES3_OpenGL (42 ms) [----------] 1 test from ObjectAllocationTest (42 ms total) [----------] 2 tests from OcclusionQueriesTest [ RUN ] OcclusionQueriesTest.IsNotOccluded/ES2_OpenGL [ OK ] OcclusionQueriesTest.IsNotOccluded/ES2_OpenGL (37 ms) [ RUN ] OcclusionQueriesTest.Errors/ES2_OpenGL [ OK ] OcclusionQueriesTest.Errors/ES2_OpenGL (38 ms) [----------] 2 tests from OcclusionQueriesTest (75 ms total) [----------] 4 tests from ProgramBinaryTest [ RUN ] ProgramBinaryTest.FloatDynamicShaderSize/ES2_OpenGL Test skipped because GL_OES_get_program_binary is not available. [ OK ] ProgramBinaryTest.FloatDynamicShaderSize/ES2_OpenGL (43 ms) [ RUN ] ProgramBinaryTest.FloatDynamicShaderSize/ES3_OpenGL Test skipped because GL_OES_get_program_binary is not available. [ OK ] ProgramBinaryTest.FloatDynamicShaderSize/ES3_OpenGL (35 ms) [ RUN ] ProgramBinaryTest.DynamicShadersSignatureBug/ES3_OpenGL [ OK ] ProgramBinaryTest.DynamicShadersSignatureBug/ES3_OpenGL (32 ms) [ RUN ] ProgramBinaryTest.ZeroSizedUnlinkedBinary/ES3_OpenGL Test skipped because GL_OES_get_program_binary is not available. Test skipped: !supported(). [ OK ] ProgramBinaryTest.ZeroSizedUnlinkedBinary/ES3_OpenGL (42 ms) [----------] 4 tests from ProgramBinaryTest (152 ms total) [----------] 1 test from ProgramBinaryTransformFeedbackTest [ RUN ] ProgramBinaryTransformFeedbackTest.GetTransformFeedbackVarying/ES3_OpenGL Test skipped: !IsGLExtensionEnabled("GL_OES_get_program_binary"). [ OK ] ProgramBinaryTransformFeedbackTest.GetTransformFeedbackVarying/ES3_OpenGL (36 ms) [----------] 1 test from ProgramBinaryTransformFeedbackTest (36 ms total) [----------] 1 test from ProgramParameterTest [ RUN ] ProgramParameterTest.ValidatePname/ES3_OpenGL [ OK ] ProgramParameterTest.ValidatePname/ES3_OpenGL (30 ms) [----------] 1 test from ProgramParameterTest (30 ms total) [----------] 1 test from ReadPixelsPBODrawTest [ RUN ] ReadPixelsPBODrawTest.DrawWithPBO/ES3_OpenGL [ OK ] ReadPixelsPBODrawTest.DrawWithPBO/ES3_OpenGL (53 ms) [----------] 1 test from ReadPixelsPBODrawTest (53 ms total) [----------] 5 tests from ReadPixelsTextureTest [ RUN ] ReadPixelsTextureTest.BasicAttachment3D/ES3_OpenGL [ OK ] ReadPixelsTextureTest.BasicAttachment3D/ES3_OpenGL (32 ms) [ RUN ] ReadPixelsTextureTest.MipAttachment3D/ES3_OpenGL [ OK ] ReadPixelsTextureTest.MipAttachment3D/ES3_OpenGL (34 ms) [ RUN ] ReadPixelsTextureTest.LayerAttachment3D/ES3_OpenGL [ OK ] ReadPixelsTextureTest.LayerAttachment3D/ES3_OpenGL (30 ms) [ RUN ] ReadPixelsTextureTest.LayerAttachment3DPBO/ES3_OpenGL [ OK ] ReadPixelsTextureTest.LayerAttachment3DPBO/ES3_OpenGL (41 ms) [ RUN ] ReadPixelsTextureTest.MipLayerAttachment3DPBO/ES3_OpenGL [ OK ] ReadPixelsTextureTest.MipLayerAttachment3DPBO/ES3_OpenGL (30 ms) [----------] 5 tests from ReadPixelsTextureTest (168 ms total) [----------] 1 test from ReadPixelsErrorTest [ RUN ] ReadPixelsErrorTest.ReadBufferIsNone/ES3_OpenGL [ OK ] ReadPixelsErrorTest.ReadBufferIsNone/ES3_OpenGL (29 ms) [----------] 1 test from ReadPixelsErrorTest (29 ms total) [----------] 3 tests from RendererTest [ RUN ] RendererTest.Strings/ES3_Null Renderer: ANGLE (NULL) Vendor: Google Inc. Version: OpenGL ES 3.0 (ANGLE 2.1.0.8224a58b4749) Extensions: GL_ANGLE_client_arrays GL_ANGLE_explicit_context GL_ANGLE_explicit_context_gles1 GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_program_cache_control GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_rectangle GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_EXT_debug_marker GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_storage GL_KHR_debug GL_KHR_parallel_shader_compile GL_KHR_texture_compression_astc_hdr GL_KHR_texture_compression_astc_ldr GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_compressed_ETC1_RGB8_texture GL_OES_mapbuffer GL_OES_rgb8_rgba8 GL_OES_surfaceless_context GL_OES_vertex_array_object [ OK ] RendererTest.Strings/ES3_Null (9 ms) [ RUN ] RendererTest.RequestedRendererCreated/ES3_OpenGL [ OK ] RendererTest.RequestedRendererCreated/ES3_OpenGL (24 ms) [ RUN ] RendererTest.RequestedRendererCreated/ES3_Null [ OK ] RendererTest.RequestedRendererCreated/ES3_Null (20 ms) [----------] 3 tests from RendererTest (54 ms total) [----------] 2 tests from RequestExtensionTest [ RUN ] RequestExtensionTest.ExtensionsDisabledByDefault/ES2_OpenGL [ OK ] RequestExtensionTest.ExtensionsDisabledByDefault/ES2_OpenGL (26 ms) [ RUN ] RequestExtensionTest.ExtensionsDisabledByDefault/ES3_OpenGL [ OK ] RequestExtensionTest.ExtensionsDisabledByDefault/ES3_OpenGL (32 ms) [----------] 2 tests from RequestExtensionTest (58 ms total) [----------] 4 tests from RobustBufferAccessBehaviorTest [ RUN ] RobustBufferAccessBehaviorTest.DrawElementsIndexOutOfRangeWithStaticDraw/ES2_OpenGL Test skipped: !initExtension(). [ OK ] RobustBufferAccessBehaviorTest.DrawElementsIndexOutOfRangeWithStaticDraw/ES2_OpenGL (30 ms) [ RUN ] RobustBufferAccessBehaviorTest.D3D11StateSynchronizationOrderBug/ES2_OpenGL Test skipped: !initExtension(). [ OK ] RobustBufferAccessBehaviorTest.D3D11StateSynchronizationOrderBug/ES2_OpenGL (28 ms) [ RUN ] RobustBufferAccessBehaviorTest.InterleavedAttributes/ES2_OpenGL Test skipped: !initExtension(). [ OK ] RobustBufferAccessBehaviorTest.InterleavedAttributes/ES2_OpenGL (32 ms) [ RUN ] RobustBufferAccessBehaviorTest.EmptyBuffer/ES3_OpenGL Test skipped: !initExtension(). [ OK ] RobustBufferAccessBehaviorTest.EmptyBuffer/ES3_OpenGL (28 ms) [----------] 4 tests from RobustBufferAccessBehaviorTest (118 ms total) [----------] 1 test from RobustClientMemoryTest [ RUN ] RobustClientMemoryTest.GetInteger/ES3_OpenGL [ OK ] RobustClientMemoryTest.GetInteger/ES3_OpenGL (43 ms) [----------] 1 test from RobustClientMemoryTest (44 ms total) [----------] 9 tests from RobustResourceInitTest [ RUN ] RobustResourceInitTest.ExpectedRendererSupport/ES3_OpenGL [ OK ] RobustResourceInitTest.ExpectedRendererSupport/ES3_OpenGL (32 ms) [ RUN ] RobustResourceInitTest.TexImageThenSubImage/ES2_OpenGL [ OK ] RobustResourceInitTest.TexImageThenSubImage/ES2_OpenGL (31 ms) [ RUN ] RobustResourceInitTest.TexImageThenSubImage/ES3_OpenGL [ OK ] RobustResourceInitTest.TexImageThenSubImage/ES3_OpenGL (45 ms) [ RUN ] RobustResourceInitTest.ReadingPartiallyInitializedTexture/ES3_OpenGL [ OK ] RobustResourceInitTest.ReadingPartiallyInitializedTexture/ES3_OpenGL (33 ms) [ RUN ] RobustResourceInitTest.MaskedStencilClear/ES3_OpenGL [ OK ] RobustResourceInitTest.MaskedStencilClear/ES3_OpenGL (40 ms) [ RUN ] RobustResourceInitTest.CopyTexSubImage2D/ES3_OpenGL [ OK ] RobustResourceInitTest.CopyTexSubImage2D/ES3_OpenGL (33 ms) [ RUN ] RobustResourceInitTest.SurfaceInitialized/ES3_OpenGL [ OK ] RobustResourceInitTest.SurfaceInitialized/ES3_OpenGL (39 ms) [ RUN ] RobustResourceInitTest.SurfaceInitializedAfterSwap/ES2_OpenGL [ OK ] RobustResourceInitTest.SurfaceInitializedAfterSwap/ES2_OpenGL (33 ms) [ RUN ] RobustResourceInitTest.DynamicVertexArrayOffsetOutOfBounds/ES3_OpenGL [ OK ] RobustResourceInitTest.DynamicVertexArrayOffsetOutOfBounds/ES3_OpenGL (36 ms) [----------] 9 tests from RobustResourceInitTest (322 ms total) [----------] 2 tests from RobustResourceInitTestES3 [ RUN ] RobustResourceInitTestES3.GenerateMipmapCubeMap/ES3_OpenGL [ OK ] RobustResourceInitTestES3.GenerateMipmapCubeMap/ES3_OpenGL (51 ms) [ RUN ] RobustResourceInitTestES3.MaskedStencilClearBuffer/ES3_OpenGL Test skipped: IsOSX() && IsOpenGL() && (IsIntel() || IsNVIDIA()). [ OK ] RobustResourceInitTestES3.MaskedStencilClearBuffer/ES3_OpenGL (30 ms) [----------] 2 tests from RobustResourceInitTestES3 (81 ms total) [----------] 1 test from SamplersTest [ RUN ] SamplersTest.ValidTextureSamplerMaxAnisotropyExt/ES3_OpenGL [ OK ] SamplersTest.ValidTextureSamplerMaxAnisotropyExt/ES3_OpenGL (29 ms) [----------] 1 test from SamplersTest (29 ms total) [----------] 20 tests from SimpleOperationTest [ RUN ] SimpleOperationTest.CullFaceEnabledState/ES2_OpenGL [ OK ] SimpleOperationTest.CullFaceEnabledState/ES2_OpenGL (38 ms) [ RUN ] SimpleOperationTest.CullFaceEnabledState/ES3_OpenGL [ OK ] SimpleOperationTest.CullFaceEnabledState/ES3_OpenGL (59 ms) [ RUN ] SimpleOperationTest.CullFaceFrontEnabledState/ES2_OpenGL [ OK ] SimpleOperationTest.CullFaceFrontEnabledState/ES2_OpenGL (42 ms) [ RUN ] SimpleOperationTest.ScissorTest/ES3_OpenGL [ OK ] SimpleOperationTest.ScissorTest/ES3_OpenGL (38 ms) [ RUN ] SimpleOperationTest.BufferDataWithData/ES2_OpenGL [ OK ] SimpleOperationTest.BufferDataWithData/ES2_OpenGL (35 ms) [ RUN ] SimpleOperationTest.BufferSubData/ES2_OpenGL [ OK ] SimpleOperationTest.BufferSubData/ES2_OpenGL (32 ms) [ RUN ] SimpleOperationTest.DrawQuad/ES3_OpenGL [ OK ] SimpleOperationTest.DrawQuad/ES3_OpenGL (38 ms) [ RUN ] SimpleOperationTest.DrawLine/ES2_OpenGL [ OK ] SimpleOperationTest.DrawLine/ES2_OpenGL (64 ms) [ RUN ] SimpleOperationTest.DrawLine/ES3_OpenGL [ OK ] SimpleOperationTest.DrawLine/ES3_OpenGL (48 ms) [ RUN ] SimpleOperationTest.DrawLineWithLargeAttribPointerOffset/ES2_OpenGL [ OK ] SimpleOperationTest.DrawLineWithLargeAttribPointerOffset/ES2_OpenGL (49 ms) [ RUN ] SimpleOperationTest.DrawTriangleFan/ES3_OpenGL [ OK ] SimpleOperationTest.DrawTriangleFan/ES3_OpenGL (81 ms) [ RUN ] SimpleOperationTest.DrawQuadAndSwap/ES2_OpenGL [ OK ] SimpleOperationTest.DrawQuadAndSwap/ES2_OpenGL (44 ms) [ RUN ] SimpleOperationTest.DrawQuadWithVertexUniform/ES3_OpenGL [ OK ] SimpleOperationTest.DrawQuadWithVertexUniform/ES3_OpenGL (37 ms) [ RUN ] SimpleOperationTest.ThreeVertexAttributes/ES3_OpenGL [ OK ] SimpleOperationTest.ThreeVertexAttributes/ES3_OpenGL (48 ms) [ RUN ] SimpleOperationTest.CreateTexture2DWithData/ES3_OpenGL [ OK ] SimpleOperationTest.CreateTexture2DWithData/ES3_OpenGL (31 ms) [ RUN ] SimpleOperationTest.DrawElementsLineLoopUsingUShortClientSideMemory/ES2_OpenGL [ OK ] SimpleOperationTest.DrawElementsLineLoopUsingUShortClientSideMemory/ES2_OpenGL (38 ms) [ RUN ] SimpleOperationTest.DrawElementsLineLoopUsingUByteClientSideMemory/ES3_OpenGL [ OK ] SimpleOperationTest.DrawElementsLineLoopUsingUByteClientSideMemory/ES3_OpenGL (50 ms) [ RUN ] SimpleOperationTest.DrawWithCubeTexture/ES2_OpenGL [ OK ] SimpleOperationTest.DrawWithCubeTexture/ES2_OpenGL (51 ms) [ RUN ] SimpleOperationTest.CreateRenderbuffer/ES2_OpenGL [ OK ] SimpleOperationTest.CreateRenderbuffer/ES2_OpenGL (34 ms) [ RUN ] SimpleOperationTest.PrimitiveModeNegativeTest/ES3_OpenGL [ OK ] SimpleOperationTest.PrimitiveModeNegativeTest/ES3_OpenGL (47 ms) [----------] 20 tests from SimpleOperationTest (904 ms total) [----------] 2 tests from SixteenBppTextureTest [ RUN ] SixteenBppTextureTest.RGBA5551ClearAlpha/ES2_OpenGL Warning: checkStatus(614): GL framebuffer returned incomplete. Skipping rendering to an unsupported framebuffer format [ OK ] SixteenBppTextureTest.RGBA5551ClearAlpha/ES2_OpenGL (33 ms) [ RUN ] SixteenBppTextureTest.RGBA4444Validation/ES2_OpenGL [ OK ] SixteenBppTextureTest.RGBA4444Validation/ES2_OpenGL (45 ms) [----------] 2 tests from SixteenBppTextureTest (78 ms total) [----------] 2 tests from SRGBFramebufferTest [ RUN ] SRGBFramebufferTest.BasicUsage/ES2_OpenGL [ OK ] SRGBFramebufferTest.BasicUsage/ES2_OpenGL (51 ms) [ RUN ] SRGBFramebufferTest.BasicUsage/ES3_OpenGL [ OK ] SRGBFramebufferTest.BasicUsage/ES3_OpenGL (48 ms) [----------] 2 tests from SRGBFramebufferTest (99 ms total) [----------] 5 tests from SRGBTextureTest [ RUN ] SRGBTextureTest.SRGBARenderbuffer/ES2_OpenGL [ OK ] SRGBTextureTest.SRGBARenderbuffer/ES2_OpenGL (33 ms) [ RUN ] SRGBTextureTest.SRGBARenderbuffer/ES3_OpenGL [ OK ] SRGBTextureTest.SRGBARenderbuffer/ES3_OpenGL (37 ms) [ RUN ] SRGBTextureTest.SRGBDecodeTextureParameter/ES2_OpenGL [ OK ] SRGBTextureTest.SRGBDecodeTextureParameter/ES2_OpenGL (44 ms) [ RUN ] SRGBTextureTest.SRGBDecodeTextureParameter/ES3_OpenGL [ OK ] SRGBTextureTest.SRGBDecodeTextureParameter/ES3_OpenGL (39 ms) [ RUN ] SRGBTextureTest.SRGBDecodeSamplerParameter/ES2_OpenGL Test skipped: !IsGLExtensionEnabled("GL_EXT_texture_sRGB_decode") || getClientMajorVersion() < 3. [ OK ] SRGBTextureTest.SRGBDecodeSamplerParameter/ES2_OpenGL (37 ms) [----------] 5 tests from SRGBTextureTest (190 ms total) [----------] 2 tests from StateChangeTestES3 [ RUN ] StateChangeTestES3.IncompleteRenderbufferAttachmentInvalidateSync/ES3_OpenGL [ OK ] StateChangeTestES3.IncompleteRenderbufferAttachmentInvalidateSync/ES3_OpenGL (37 ms) [ RUN ] StateChangeTestES3.RedefineTransformFeedbackBuffer/ES3_OpenGL [ OK ] StateChangeTestES3.RedefineTransformFeedbackBuffer/ES3_OpenGL (49 ms) [----------] 2 tests from StateChangeTestES3 (86 ms total) [----------] 1 test from StateChangeRenderTest [ RUN ] StateChangeRenderTest.RecreateRenderbuffer/ES2_OpenGL [ OK ] StateChangeRenderTest.RecreateRenderbuffer/ES2_OpenGL (38 ms) [----------] 1 test from StateChangeRenderTest (38 ms total) [----------] 7 tests from SimpleStateChangeTest [ RUN ] SimpleStateChangeTest.DeleteTextureInUse/ES2_OpenGL [ OK ] SimpleStateChangeTest.DeleteTextureInUse/ES2_OpenGL (54 ms) [ RUN ] SimpleStateChangeTest.RebindTextureDrawAgain/ES2_OpenGL [ OK ] SimpleStateChangeTest.RebindTextureDrawAgain/ES2_OpenGL (38 ms) [ RUN ] SimpleStateChangeTest.UpdateTextureInUse/ES2_OpenGL [ OK ] SimpleStateChangeTest.UpdateTextureInUse/ES2_OpenGL (44 ms) [ RUN ] SimpleStateChangeTest.RedefineFramebufferInUse/ES2_OpenGL [ OK ] SimpleStateChangeTest.RedefineFramebufferInUse/ES2_OpenGL (41 ms) [ RUN ] SimpleStateChangeTest.RedefineFramebufferTexture/ES2_OpenGL [ OK ] SimpleStateChangeTest.RedefineFramebufferTexture/ES2_OpenGL (47 ms) [ RUN ] SimpleStateChangeTest.RelinkProgram/ES2_OpenGL [ OK ] SimpleStateChangeTest.RelinkProgram/ES2_OpenGL (45 ms) [ RUN ] SimpleStateChangeTest.DeleteNonActiveTextureThenDraw/ES2_OpenGL [ OK ] SimpleStateChangeTest.DeleteNonActiveTextureThenDraw/ES2_OpenGL (38 ms) [----------] 7 tests from SimpleStateChangeTest (307 ms total) [----------] 1 test from WebGL2ValidationStateChangeTest [ RUN ] WebGL2ValidationStateChangeTest.SamplerFormatCache/ES3_OpenGL [ OK ] WebGL2ValidationStateChangeTest.SamplerFormatCache/ES3_OpenGL (57 ms) [----------] 1 test from WebGL2ValidationStateChangeTest (57 ms total) [----------] 3 tests from SwizzleTest [ RUN ] SwizzleTest.D16_2D/ES3_OpenGL [ OK ] SwizzleTest.D16_2D/ES3_OpenGL (64 ms) [ RUN ] SwizzleTest.L8_2D/ES3_OpenGL [ OK ] SwizzleTest.L8_2D/ES3_OpenGL (61 ms) [ RUN ] SwizzleTest.A8_2D/ES3_OpenGL [ OK ] SwizzleTest.A8_2D/ES3_OpenGL (57 ms) [----------] 3 tests from SwizzleTest (183 ms total) [----------] 1 test from SyncQueriesTest [ RUN ] SyncQueriesTest.Validation/ES2_OpenGL [ OK ] SyncQueriesTest.Validation/ES2_OpenGL (31 ms) [----------] 1 test from SyncQueriesTest (31 ms total) [----------] 4 tests from TextureMultisampleTest [ RUN ] TextureMultisampleTest.MultisampleTargetFramebufferTexture2D/ES3_OpenGL [ OK ] TextureMultisampleTest.MultisampleTargetFramebufferTexture2D/ES3_OpenGL (29 ms) [ RUN ] TextureMultisampleTest.ValidateTextureStorageMultisampleParameters/ES3_OpenGL [ OK ] TextureMultisampleTest.ValidateTextureStorageMultisampleParameters/ES3_OpenGL (35 ms) [ RUN ] TextureMultisampleTest.MaxDepthTextureSamples/ES3_OpenGL [ OK ] TextureMultisampleTest.MaxDepthTextureSamples/ES3_OpenGL (46 ms) [ RUN ] TextureMultisampleTest.CheckSamplePositions/ES3_OpenGL Test skipped: !IsD3D11(). [ OK ] TextureMultisampleTest.CheckSamplePositions/ES3_OpenGL (34 ms) [----------] 4 tests from TextureMultisampleTest (144 ms total) [----------] 2 tests from TextureRectangleTest [ RUN ] TextureRectangleTest.TexStorage2D/ES2_OpenGL [ OK ] TextureRectangleTest.TexStorage2D/ES2_OpenGL (32 ms) [ RUN ] TextureRectangleTest.TexParameterRestriction/ES3_OpenGL [ OK ] TextureRectangleTest.TexParameterRestriction/ES3_OpenGL (29 ms) [----------] 2 tests from TextureRectangleTest (61 ms total) [----------] 2 tests from TextureRectangleTestES3 [ RUN ] TextureRectangleTestES3.SamplingFromRectangleESSL3/ES3_OpenGL [ OK ] TextureRectangleTestES3.SamplingFromRectangleESSL3/ES3_OpenGL (41 ms) [ RUN ] TextureRectangleTestES3.CopyTexImage/ES3_OpenGL [ OK ] TextureRectangleTestES3.CopyTexImage/ES3_OpenGL (32 ms) [----------] 2 tests from TextureRectangleTestES3 (73 ms total) [----------] 3 tests from Texture2DTest [ RUN ] Texture2DTest.CopySubImageFloat_RGBA_RG/ES2_OpenGL Test skipped: destImageChannels <= 2. [ OK ] Texture2DTest.CopySubImageFloat_RGBA_RG/ES2_OpenGL (42 ms) [ RUN ] Texture2DTest.NPOTSubImageParameters/ES2_OpenGL [ OK ] Texture2DTest.NPOTSubImageParameters/ES2_OpenGL (34 ms) [ RUN ] Texture2DTest.TextureLuminanceAlphaRGBSame/ES2_OpenGL [ OK ] Texture2DTest.TextureLuminanceAlphaRGBSame/ES2_OpenGL (41 ms) [----------] 3 tests from Texture2DTest (117 ms total) [----------] 1 test from SamplerArrayTest [ RUN ] SamplerArrayTest.SamplerArrayDraw/ES2_OpenGL [ OK ] SamplerArrayTest.SamplerArrayDraw/ES2_OpenGL (48 ms) [----------] 1 test from SamplerArrayTest (48 ms total) [----------] 6 tests from Texture2DTestES3 [ RUN ] Texture2DTestES3.DrawWithLevelZeroUndefined/ES3_OpenGL [ OK ] Texture2DTestES3.DrawWithLevelZeroUndefined/ES3_OpenGL (39 ms) [ RUN ] Texture2DTestES3.DrawWithLevelsOutsideRangeWithInconsistentDimensions/ES3_OpenGL [ OK ] Texture2DTestES3.DrawWithLevelsOutsideRangeWithInconsistentDimensions/ES3_OpenGL (45 ms) [ RUN ] Texture2DTestES3.SetImageWhenBaseLevelOutOfRange/ES3_OpenGL [ OK ] Texture2DTestES3.SetImageWhenBaseLevelOutOfRange/ES3_OpenGL (46 ms) [ RUN ] Texture2DTestES3.TextureRGBImplicitAlpha1/ES3_OpenGL [ OK ] Texture2DTestES3.TextureRGBImplicitAlpha1/ES3_OpenGL (42 ms) [ RUN ] Texture2DTestES3.TextureCOMPRESSEDSRGB8ETC2ImplicitAlpha1/ES3_OpenGL Test skipped: IsOSX() && IsNVIDIA() && IsDesktopOpenGL(). [ OK ] Texture2DTestES3.TextureCOMPRESSEDSRGB8ETC2ImplicitAlpha1/ES3_OpenGL (34 ms) [ RUN ] Texture2DTestES3.UnpackOverlappingRowsFromUnpackBuffer/ES3_OpenGL [ OK ] Texture2DTestES3.UnpackOverlappingRowsFromUnpackBuffer/ES3_OpenGL (44 ms) [----------] 6 tests from Texture2DTestES3 (251 ms total) [----------] 1 test from Texture3DTestES3 [ RUN ] Texture3DTestES3.Texture3DCompletenessChangesWithMaxLevel/ES3_OpenGL [ OK ] Texture3DTestES3.Texture3DCompletenessChangesWithMaxLevel/ES3_OpenGL (46 ms) [----------] 1 test from Texture3DTestES3 (46 ms total) [----------] 1 test from Texture2DArrayTestES3 [ RUN ] Texture2DArrayTestES3.DrawWithLevelsOutsideRangeUndefined/ES3_OpenGL [ OK ] Texture2DArrayTestES3.DrawWithLevelsOutsideRangeUndefined/ES3_OpenGL (45 ms) [----------] 1 test from Texture2DArrayTestES3 (45 ms total) [----------] 1 test from SamplerTypeMixTestES3 [ RUN ] SamplerTypeMixTestES3.SamplerTypeMixDraw/ES3_OpenGL [ OK ] SamplerTypeMixTestES3.SamplerTypeMixDraw/ES3_OpenGL (63 ms) [----------] 1 test from SamplerTypeMixTestES3 (63 ms total) [----------] 2 tests from Texture2DUnsignedIntegerAlpha1TestES3 [ RUN ] Texture2DUnsignedIntegerAlpha1TestES3.TextureRGB8UIImplicitAlpha1/ES3_OpenGL [ OK ] Texture2DUnsignedIntegerAlpha1TestES3.TextureRGB8UIImplicitAlpha1/ES3_OpenGL (43 ms) [ RUN ] Texture2DUnsignedIntegerAlpha1TestES3.TextureRGB16UIImplicitAlpha1/ES3_OpenGL [ OK ] Texture2DUnsignedIntegerAlpha1TestES3.TextureRGB16UIImplicitAlpha1/ES3_OpenGL (39 ms) [----------] 2 tests from Texture2DUnsignedIntegerAlpha1TestES3 (83 ms total) [----------] 1 test from Texture2DIntegerAlpha1TestES3 [ RUN ] Texture2DIntegerAlpha1TestES3.TextureRGB8IImplicitAlpha1/ES3_OpenGL [ OK ] Texture2DIntegerAlpha1TestES3.TextureRGB8IImplicitAlpha1/ES3_OpenGL (46 ms) [----------] 1 test from Texture2DIntegerAlpha1TestES3 (46 ms total) [----------] 1 test from SamplerInStructAsFunctionParameterTest [ RUN ] SamplerInStructAsFunctionParameterTest.SamplerInStructAsFunctionParameter/ES2_OpenGL [ OK ] SamplerInStructAsFunctionParameterTest.SamplerInStructAsFunctionParameter/ES2_OpenGL (38 ms) [----------] 1 test from SamplerInStructAsFunctionParameterTest (38 ms total) [----------] 1 test from SamplerInNestedStructAsFunctionParameterTest [ RUN ] SamplerInNestedStructAsFunctionParameterTest.SamplerInNestedStructAsFunctionParameter/ES2_OpenGL [ OK ] SamplerInNestedStructAsFunctionParameterTest.SamplerInNestedStructAsFunctionParameter/ES2_OpenGL (39 ms) [----------] 1 test from SamplerInNestedStructAsFunctionParameterTest (39 ms total) [----------] 1 test from TextureBorderClampTest [ RUN ] TextureBorderClampTest.TextureBorderClampFunctional2/ES2_OpenGL [ OK ] TextureBorderClampTest.TextureBorderClampFunctional2/ES2_OpenGL (42 ms) [----------] 1 test from TextureBorderClampTest (42 ms total) [----------] 3 tests from TextureLimitsTest [ RUN ] TextureLimitsTest.ExcessiveVertexTextures/ES2_OpenGL program link failed: VERTEX shader texture image units count exceeds MAX_VERTEX_TEXTURE_IMAGE_UNITS(16) [ OK ] TextureLimitsTest.ExcessiveVertexTextures/ES2_OpenGL (36 ms) [ RUN ] TextureLimitsTest.ExcessiveFragmentTextures/ES2_OpenGL program link failed: FRAGMENT shader texture image units count exceeds MAX_TEXTURE_IMAGE_UNITS(16) [ OK ] TextureLimitsTest.ExcessiveFragmentTextures/ES2_OpenGL (32 ms) [ RUN ] TextureLimitsTest.MaxActiveVertexTextures/ES2_OpenGL [ OK ] TextureLimitsTest.MaxActiveVertexTextures/ES2_OpenGL (56 ms) [----------] 3 tests from TextureLimitsTest (124 ms total) [----------] 1 test from TextureCubeIntegerTestES3 [ RUN ] TextureCubeIntegerTestES3.IntegerCubeTextureNonZeroBaseLevel/ES3_OpenGL Test skipped: IsOSX() && IsOpenGL(). [ OK ] TextureCubeIntegerTestES3.IntegerCubeTextureNonZeroBaseLevel/ES3_OpenGL (33 ms) [----------] 1 test from TextureCubeIntegerTestES3 (34 ms total) [----------] 1 test from TextureCubeIntegerEdgeTestES3 [ RUN ] TextureCubeIntegerEdgeTestES3.IntegerCubeTextureCorner/ES3_OpenGL [ OK ] TextureCubeIntegerEdgeTestES3.IntegerCubeTextureCorner/ES3_OpenGL (78 ms) [----------] 1 test from TextureCubeIntegerEdgeTestES3 (78 ms total) [----------] 6 tests from TimerQueriesTest [ RUN ] TimerQueriesTest.ProcAddresses/ES2_OpenGL [ OK ] TimerQueriesTest.ProcAddresses/ES2_OpenGL (38 ms) [ RUN ] TimerQueriesTest.TimeElapsedTextureTest/ES3_OpenGL Test skipped: IsOSX(). [ OK ] TimerQueriesTest.TimeElapsedTextureTest/ES3_OpenGL (32 ms) [ RUN ] TimerQueriesTest.TimeElapsedValidationTest/ES2_OpenGL Time elapsed counter bits: 32 [ OK ] TimerQueriesTest.TimeElapsedValidationTest/ES2_OpenGL (33 ms) [ RUN ] TimerQueriesTest.TimeElapsedValidationTest/ES3_OpenGL Time elapsed counter bits: 32 [ OK ] TimerQueriesTest.TimeElapsedValidationTest/ES3_OpenGL (37 ms) [ RUN ] TimerQueriesTest.TimeElapsedMulticontextTest/ES3_OpenGL Time elapsed counter bits: 32 Elapsed time: 26240 cheap quad Elapsed time: 1140864 costly quad [ OK ] TimerQueriesTest.TimeElapsedMulticontextTest/ES3_OpenGL (50 ms) [ RUN ] TimerQueriesTest.Timestamp/ES2_OpenGL Timestamp counter bits: 0 Test skipped: !queryTimestampBits. [ OK ] TimerQueriesTest.Timestamp/ES2_OpenGL (38 ms) [----------] 6 tests from TimerQueriesTest (228 ms total) [----------] 1 test from TimerQueriesTestES3 [ RUN ] TimerQueriesTestES3.TimestampGetInteger64/ES3_OpenGL Timestamp counter bits: 0 Test skipped: !queryTimestampBits. [ OK ] TimerQueriesTestES3.TimestampGetInteger64/ES3_OpenGL (33 ms) [----------] 1 test from TimerQueriesTestES3 (33 ms total) [----------] 8 tests from TransformFeedbackTest [ RUN ] TransformFeedbackTest.RecordAndDraw/ES3_OpenGL [ OK ] TransformFeedbackTest.RecordAndDraw/ES3_OpenGL (56 ms) [ RUN ] TransformFeedbackTest.BufferBinding/ES3_OpenGL [ OK ] TransformFeedbackTest.BufferBinding/ES3_OpenGL (32 ms) [ RUN ] TransformFeedbackTest.PackingBug/ES3_OpenGL [ OK ] TransformFeedbackTest.PackingBug/ES3_OpenGL (47 ms) [ RUN ] TransformFeedbackTest.OptimizedVaryings/ES3_OpenGL [ OK ] TransformFeedbackTest.OptimizedVaryings/ES3_OpenGL (38 ms) [ RUN ] TransformFeedbackTest.TwoUnreferencedInFragShader/ES3_OpenGL [ OK ] TransformFeedbackTest.TwoUnreferencedInFragShader/ES3_OpenGL (50 ms) [ RUN ] TransformFeedbackTest.OffsetResetOnBeginTransformFeedback/ES3_OpenGL [ OK ] TransformFeedbackTest.OffsetResetOnBeginTransformFeedback/ES3_OpenGL (44 ms) [ RUN ] TransformFeedbackTest.NonExistentTransformFeedbackVarying/ES3_OpenGL program link failed: Transform feedback varying bogus does not exist in the vertex shader. [ OK ] TransformFeedbackTest.NonExistentTransformFeedbackVarying/ES3_OpenGL (36 ms) [ RUN ] TransformFeedbackTest.SwitchProgramBeforeDraw/ES3_OpenGL [ OK ] TransformFeedbackTest.SwitchProgramBeforeDraw/ES3_OpenGL (41 ms) [----------] 8 tests from TransformFeedbackTest (344 ms total) [----------] 7 tests from UniformBufferTest [ RUN ] UniformBufferTest.Simple/ES3_OpenGL [ OK ] UniformBufferTest.Simple/ES3_OpenGL (36 ms) [ RUN ] UniformBufferTest.ManyUniformBufferRange/ES3_OpenGL [ OK ] UniformBufferTest.ManyUniformBufferRange/ES3_OpenGL (42 ms) [ RUN ] UniformBufferTest.ActiveUniformNames/ES3_OpenGL [ OK ] UniformBufferTest.ActiveUniformNames/ES3_OpenGL (49 ms) [ RUN ] UniformBufferTest.VeryLarge/ES3_OpenGL [ OK ] UniformBufferTest.VeryLarge/ES3_OpenGL (42 ms) [ RUN ] UniformBufferTest.BlockContainingArrayOfStructs/ES3_OpenGL [ OK ] UniformBufferTest.BlockContainingArrayOfStructs/ES3_OpenGL (47 ms) [ RUN ] UniformBufferTest.BlockArrayContainingArrayOfStructs/ES3_OpenGL [ OK ] UniformBufferTest.BlockArrayContainingArrayOfStructs/ES3_OpenGL (62 ms) [ RUN ] UniformBufferTest.BlockContainingNestedStructs/ES3_OpenGL [ OK ] UniformBufferTest.BlockContainingNestedStructs/ES3_OpenGL (46 ms) [----------] 7 tests from UniformBufferTest (325 ms total) [----------] 3 tests from SimpleUniformTest [ RUN ] SimpleUniformTest.IntUniformStateQuery/ES3_OpenGL [ OK ] SimpleUniformTest.IntUniformStateQuery/ES3_OpenGL (33 ms) [ RUN ] SimpleUniformTest.FloatVec4UniformStateQuery/ES3_OpenGL [ OK ] SimpleUniformTest.FloatVec4UniformStateQuery/ES3_OpenGL (35 ms) [ RUN ] SimpleUniformTest.FloatMatrix2UniformStateQuery/ES3_OpenGL [ OK ] SimpleUniformTest.FloatMatrix2UniformStateQuery/ES3_OpenGL (42 ms) [----------] 3 tests from SimpleUniformTest (110 ms total) [----------] 2 tests from UniformTest [ RUN ] UniformTest.IntUniformStateQuery/ES2_OpenGL [ OK ] UniformTest.IntUniformStateQuery/ES2_OpenGL (32 ms) [ RUN ] UniformTest.BooleanArrayUniformStateQuery/ES2_OpenGL [ OK ] UniformTest.BooleanArrayUniformStateQuery/ES2_OpenGL (32 ms) [----------] 2 tests from UniformTest (64 ms total) [----------] 2 tests from UniformTestES3 [ RUN ] UniformTestES3.OverflowArray/ES3_OpenGL [ OK ] UniformTestES3.OverflowArray/ES3_OpenGL (32 ms) [ RUN ] UniformTestES3.StructWithNonSquareMatrixAndBool/ES3_OpenGL [ OK ] UniformTestES3.StructWithNonSquareMatrixAndBool/ES3_OpenGL (56 ms) [----------] 2 tests from UniformTestES3 (88 ms total) [----------] 17 tests from UnpackAlignmentTest [ RUN ] UnpackAlignmentTest.DefaultAlignment/ES3_OpenGL [ OK ] UnpackAlignmentTest.DefaultAlignment/ES3_OpenGL (34 ms) [ RUN ] UnpackAlignmentTest.Alignment1RGBAUShort4444/ES2_OpenGL [ OK ] UnpackAlignmentTest.Alignment1RGBAUShort4444/ES2_OpenGL (37 ms) [ RUN ] UnpackAlignmentTest.Alignment1RGBAUShort565/ES2_OpenGL [ OK ] UnpackAlignmentTest.Alignment1RGBAUShort565/ES2_OpenGL (54 ms) [ RUN ] UnpackAlignmentTest.Alignment1AUByte/ES2_OpenGL [ OK ] UnpackAlignmentTest.Alignment1AUByte/ES2_OpenGL (40 ms) [ RUN ] UnpackAlignmentTest.Alignment2RGBUByte/ES2_OpenGL [ OK ] UnpackAlignmentTest.Alignment2RGBUByte/ES2_OpenGL (40 ms) [ RUN ] UnpackAlignmentTest.Alignment2RGBUByte/ES3_OpenGL [ OK ] UnpackAlignmentTest.Alignment2RGBUByte/ES3_OpenGL (38 ms) [ RUN ] UnpackAlignmentTest.Alignment2LAUByte/ES2_OpenGL [ OK ] UnpackAlignmentTest.Alignment2LAUByte/ES2_OpenGL (49 ms) [ RUN ] UnpackAlignmentTest.Alignment2LAUByte/ES3_OpenGL [ OK ] UnpackAlignmentTest.Alignment2LAUByte/ES3_OpenGL (38 ms) [ RUN ] UnpackAlignmentTest.Alignment2LAByte/ES3_OpenGL [ OK ] UnpackAlignmentTest.Alignment2LAByte/ES3_OpenGL (41 ms) [ RUN ] UnpackAlignmentTest.Alignment4RGBAUByte/ES3_OpenGL [ OK ] UnpackAlignmentTest.Alignment4RGBAUByte/ES3_OpenGL (50 ms) [ RUN ] UnpackAlignmentTest.Alignment4LAUByte/ES2_OpenGL [ OK ] UnpackAlignmentTest.Alignment4LAUByte/ES2_OpenGL (39 ms) [ RUN ] UnpackAlignmentTest.Alignment8RGBAUByte/ES3_OpenGL [ OK ] UnpackAlignmentTest.Alignment8RGBAUByte/ES3_OpenGL (38 ms) [ RUN ] UnpackAlignmentTest.Alignment8RGBAUShort565/ES2_OpenGL [ OK ] UnpackAlignmentTest.Alignment8RGBAUShort565/ES2_OpenGL (50 ms) [ RUN ] UnpackAlignmentTest.Alignment8LAUByte/ES3_OpenGL [ OK ] UnpackAlignmentTest.Alignment8LAUByte/ES3_OpenGL (38 ms) [ RUN ] UnpackAlignmentTest.Alignment8LUByte/ES2_OpenGL [ OK ] UnpackAlignmentTest.Alignment8LUByte/ES2_OpenGL (39 ms) [ RUN ] UnpackAlignmentTest.Alignment8LUByte/ES3_OpenGL [ OK ] UnpackAlignmentTest.Alignment8LUByte/ES3_OpenGL (51 ms) [ RUN ] UnpackAlignmentTest.Alignment8AUByte/ES2_OpenGL [ OK ] UnpackAlignmentTest.Alignment8AUByte/ES2_OpenGL (39 ms) [----------] 17 tests from UnpackAlignmentTest (716 ms total) [----------] 1 test from UnpackRowLengthTest [ RUN ] UnpackRowLengthTest.RowLength1024/ES2_OpenGL [ OK ] UnpackRowLengthTest.RowLength1024/ES2_OpenGL (40 ms) [----------] 1 test from UnpackRowLengthTest (40 ms total) [----------] 8 tests from VertexAttributeTest [ RUN ] VertexAttributeTest.ShortUnnormalized/ES3_OpenGL [ OK ] VertexAttributeTest.ShortUnnormalized/ES3_OpenGL (56 ms) [ RUN ] VertexAttributeTest.MaxAttribs/ES2_OpenGL [ OK ] VertexAttributeTest.MaxAttribs/ES2_OpenGL (39 ms) [ RUN ] VertexAttributeTest.MaxAttribsPlusOne/ES2_OpenGL program link failed: Too many attributes (a15) [ OK ] VertexAttributeTest.MaxAttribsPlusOne/ES2_OpenGL (38 ms) [ RUN ] VertexAttributeTest.MaxAttribsPlusOne/ES3_OpenGL program link failed: Too many attributes (a15) [ OK ] VertexAttributeTest.MaxAttribsPlusOne/ES3_OpenGL (37 ms) [ RUN ] VertexAttributeTest.DrawArraysWithBufferOffset/ES2_OpenGL [ OK ] VertexAttributeTest.DrawArraysWithBufferOffset/ES2_OpenGL (47 ms) [ RUN ] VertexAttributeTest.DrawArraysWithDisabledAttribute/ES3_OpenGL [ OK ] VertexAttributeTest.DrawArraysWithDisabledAttribute/ES3_OpenGL (55 ms) [ RUN ] VertexAttributeTest.UnusedVertexAttribWorks/ES3_OpenGL [ OK ] VertexAttributeTest.UnusedVertexAttribWorks/ES3_OpenGL (44 ms) [ RUN ] VertexAttributeTest.DisabledAttribUpdates/ES2_OpenGL [ OK ] VertexAttributeTest.DisabledAttribUpdates/ES2_OpenGL (39 ms) [----------] 8 tests from VertexAttributeTest (357 ms total) [----------] 3 tests from VertexAttributeTestES3 [ RUN ] VertexAttributeTestES3.IntUnnormalized/ES3_OpenGL [ OK ] VertexAttributeTestES3.IntUnnormalized/ES3_OpenGL (54 ms) [ RUN ] VertexAttributeTestES3.UnsignedIntUnnormalized/ES3_OpenGL [ OK ] VertexAttributeTestES3.UnsignedIntUnnormalized/ES3_OpenGL (45 ms) [ RUN ] VertexAttributeTestES3.InactiveAttributeAliasing/ES3_OpenGL [ OK ] VertexAttributeTestES3.InactiveAttributeAliasing/ES3_OpenGL (38 ms) [----------] 3 tests from VertexAttributeTestES3 (137 ms total) [----------] 1 test from VertexAttributeOORTest [ RUN ] VertexAttributeOORTest.ANGLEDrawArraysBufferTooSmall/ES2_OpenGL [ OK ] VertexAttributeOORTest.ANGLEDrawArraysBufferTooSmall/ES2_OpenGL (36 ms) [----------] 1 test from VertexAttributeOORTest (36 ms total) [----------] 1 test from VertexAttributeCachingTest [ RUN ] VertexAttributeCachingTest.BufferMulticaching/ES3_OpenGL [ OK ] VertexAttributeCachingTest.BufferMulticaching/ES3_OpenGL (65 ms) [----------] 1 test from VertexAttributeCachingTest (65 ms total) [----------] 39 tests from WebGLCompatibilityTest [ RUN ] WebGLCompatibilityTest.ExtensionStringExposed/ES2_OpenGL [ OK ] WebGLCompatibilityTest.ExtensionStringExposed/ES2_OpenGL (31 ms) [ RUN ] WebGLCompatibilityTest.ExtensionStringExposed/ES3_OpenGL [ OK ] WebGLCompatibilityTest.ExtensionStringExposed/ES3_OpenGL (36 ms) [ RUN ] WebGLCompatibilityTest.EnableExtensionFragDepth/ES3_OpenGL Warning: resolveCompile(382): ERROR: 0:1: 'GL_EXT_frag_depth' : extension is not supported ERROR: 0:4: 'gl_FragDepthEXT' : undeclared identifier ERROR: 0:4: 'assign' : l-value required (can't modify a const) shader compilation failed: ERROR: 0:1: 'GL_EXT_frag_depth' : extension is not supported ERROR: 0:4: 'gl_FragDepthEXT' : undeclared identifier ERROR: 0:4: 'assign' : l-value required (can't modify a const) [ OK ] WebGLCompatibilityTest.EnableExtensionFragDepth/ES3_OpenGL (33 ms) [ RUN ] WebGLCompatibilityTest.EnablePixelBufferObjectExtensions/ES3_OpenGL Test skipped: getClientMajorVersion() >= 3. [ OK ] WebGLCompatibilityTest.EnablePixelBufferObjectExtensions/ES3_OpenGL (33 ms) [ RUN ] WebGLCompatibilityTest.EnableBlendMinMaxExtension/ES2_OpenGL [ OK ] WebGLCompatibilityTest.EnableBlendMinMaxExtension/ES2_OpenGL (28 ms) [ RUN ] WebGLCompatibilityTest.EnableQueryExtensions/ES2_OpenGL [ OK ] WebGLCompatibilityTest.EnableQueryExtensions/ES2_OpenGL (38 ms) [ RUN ] WebGLCompatibilityTest.EnableInstancedArraysExtensionANGLE/ES2_OpenGL [ OK ] WebGLCompatibilityTest.EnableInstancedArraysExtensionANGLE/ES2_OpenGL (33 ms) [ RUN ] WebGLCompatibilityTest.EnablePackUnpackSubImageExtension/ES3_OpenGL Test skipped: getClientMajorVersion() >= 3. [ OK ] WebGLCompatibilityTest.EnablePackUnpackSubImageExtension/ES3_OpenGL (28 ms) [ RUN ] WebGLCompatibilityTest.ForbidsClientSideArrayBuffer/ES2_OpenGL [ OK ] WebGLCompatibilityTest.ForbidsClientSideArrayBuffer/ES2_OpenGL (34 ms) [ RUN ] WebGLCompatibilityTest.NullPixelDataForSubImage/ES3_OpenGL [ OK ] WebGLCompatibilityTest.NullPixelDataForSubImage/ES3_OpenGL (36 ms) [ RUN ] WebGLCompatibilityTest.StencilTestEnabledDisallowsDifferentStencilMaskAndRef/ES3_OpenGL [ OK ] WebGLCompatibilityTest.StencilTestEnabledDisallowsDifferentStencilMaskAndRef/ES3_OpenGL (30 ms) [ RUN ] WebGLCompatibilityTest.StencilTestDisabledAllowsDifferentStencilMaskAndRef/ES2_OpenGL [ OK ] WebGLCompatibilityTest.StencilTestDisabledAllowsDifferentStencilMaskAndRef/ES2_OpenGL (35 ms) [ RUN ] WebGLCompatibilityTest.ForbidsGLFixed/ES2_OpenGL [ OK ] WebGLCompatibilityTest.ForbidsGLFixed/ES2_OpenGL (32 ms) [ RUN ] WebGLCompatibilityTest.MaxStride/ES2_OpenGL [ OK ] WebGLCompatibilityTest.MaxStride/ES2_OpenGL (39 ms) [ RUN ] WebGLCompatibilityTest.NullIndexBuffer/ES2_OpenGL [ OK ] WebGLCompatibilityTest.NullIndexBuffer/ES2_OpenGL (31 ms) [ RUN ] WebGLCompatibilityTest.DrawElementsBufferOutOfBoundsInIndexBuffer/ES2_OpenGL [ OK ] WebGLCompatibilityTest.DrawElementsBufferOutOfBoundsInIndexBuffer/ES2_OpenGL (35 ms) [ RUN ] WebGLCompatibilityTest.DrawElementsBufferOutOfBoundsInVertexBuffer/ES2_OpenGL [ OK ] WebGLCompatibilityTest.DrawElementsBufferOutOfBoundsInVertexBuffer/ES2_OpenGL (38 ms) [ RUN ] WebGLCompatibilityTest.BlendWithConstantColor/ES2_OpenGL [ OK ] WebGLCompatibilityTest.BlendWithConstantColor/ES2_OpenGL (42 ms) [ RUN ] WebGLCompatibilityTest.BlendWithConstantColor/ES3_OpenGL [ OK ] WebGLCompatibilityTest.BlendWithConstantColor/ES3_OpenGL (31 ms) [ RUN ] WebGLCompatibilityTest.RenderingFeedbackLoop/ES2_OpenGL [ OK ] WebGLCompatibilityTest.RenderingFeedbackLoop/ES2_OpenGL (47 ms) [ RUN ] WebGLCompatibilityTest.RenderingFeedbackLoop/ES3_OpenGL [ OK ] WebGLCompatibilityTest.RenderingFeedbackLoop/ES3_OpenGL (40 ms) [ RUN ] WebGLCompatibilityTest.GlobalNamesConflict/ES3_OpenGL program link failed: Name conflicts between a uniform and an attribute: foo [ OK ] WebGLCompatibilityTest.GlobalNamesConflict/ES3_OpenGL (35 ms) [ RUN ] WebGLCompatibilityTest.L32FTextures/ES3_OpenGL [ OK ] WebGLCompatibilityTest.L32FTextures/ES3_OpenGL (87 ms) [ RUN ] WebGLCompatibilityTest.R32FTextures/ES2_OpenGL [ OK ] WebGLCompatibilityTest.R32FTextures/ES2_OpenGL (68 ms) [ RUN ] WebGLCompatibilityTest.RGB32FTextures/ES2_OpenGL [ OK ] WebGLCompatibilityTest.RGB32FTextures/ES2_OpenGL (96 ms) [ RUN ] WebGLCompatibilityTest.RGBA32FTextures/ES2_OpenGL [ OK ] WebGLCompatibilityTest.RGBA32FTextures/ES2_OpenGL (88 ms) [ RUN ] WebGLCompatibilityTest.RGBA32FTextures/ES3_OpenGL [ OK ] WebGLCompatibilityTest.RGBA32FTextures/ES3_OpenGL (125 ms) [ RUN ] WebGLCompatibilityTest.FramebufferFloatColorAttachment/ES2_OpenGL [ OK ] WebGLCompatibilityTest.FramebufferFloatColorAttachment/ES2_OpenGL (36 ms) [ RUN ] WebGLCompatibilityTest.FramebufferFloatColorAttachmentMRT/ES2_OpenGL [ OK ] WebGLCompatibilityTest.FramebufferFloatColorAttachmentMRT/ES2_OpenGL (43 ms) [ RUN ] WebGLCompatibilityTest.FloatBlend/ES2_OpenGL [ OK ] WebGLCompatibilityTest.FloatBlend/ES2_OpenGL (41 ms) [ RUN ] WebGLCompatibilityTest.R16FTextures/ES3_OpenGL [ OK ] WebGLCompatibilityTest.R16FTextures/ES3_OpenGL (116 ms) [ RUN ] WebGLCompatibilityTest.RGB16FTextures/ES2_OpenGL [ OK ] WebGLCompatibilityTest.RGB16FTextures/ES2_OpenGL (125 ms) [ RUN ] WebGLCompatibilityTest.RGB16FTextures/ES3_OpenGL [ OK ] WebGLCompatibilityTest.RGB16FTextures/ES3_OpenGL (140 ms) [ RUN ] WebGLCompatibilityTest.RGBA16FTextures/ES2_OpenGL [ OK ] WebGLCompatibilityTest.RGBA16FTextures/ES2_OpenGL (130 ms) [ RUN ] WebGLCompatibilityTest.FramebufferAttachmentConsistancy/ES2_OpenGL [ OK ] WebGLCompatibilityTest.FramebufferAttachmentConsistancy/ES2_OpenGL (31 ms) [ RUN ] WebGLCompatibilityTest.FramebufferAttachmentQuery/ES3_OpenGL Test skipped: getClientMajorVersion() > 2. [ OK ] WebGLCompatibilityTest.FramebufferAttachmentQuery/ES3_OpenGL (28 ms) [ RUN ] WebGLCompatibilityTest.GenerateMipmapSizedFloatingPointTexture/ES3_OpenGL [ OK ] WebGLCompatibilityTest.GenerateMipmapSizedFloatingPointTexture/ES3_OpenGL (34 ms) [ RUN ] WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT1RGB/ES3_OpenGL [ OK ] WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT1RGB/ES3_OpenGL (44 ms) [ RUN ] WebGLCompatibilityTest.EnableCompressedTextureExtensionLossyDecode/ES2_OpenGL [ OK ] WebGLCompatibilityTest.EnableCompressedTextureExtensionLossyDecode/ES2_OpenGL (32 ms) [----------] 39 tests from WebGLCompatibilityTest (2049 ms total) [----------] 9 tests from WebGL2CompatibilityTest [ RUN ] WebGL2CompatibilityTest.InstancedDrawZeroDivisor/ES3_OpenGL [ OK ] WebGL2CompatibilityTest.InstancedDrawZeroDivisor/ES3_OpenGL (32 ms) [ RUN ] WebGL2CompatibilityTest.RenderingFeedbackLoopWithDrawBuffers/ES3_OpenGL [ OK ] WebGL2CompatibilityTest.RenderingFeedbackLoopWithDrawBuffers/ES3_OpenGL (35 ms) [ RUN ] WebGL2CompatibilityTest.RenderingFeedbackLoopWithDepthStencil/ES3_OpenGL [ OK ] WebGL2CompatibilityTest.RenderingFeedbackLoopWithDepthStencil/ES3_OpenGL (40 ms) [ RUN ] WebGL2CompatibilityTest.NoTextureCopyingFeedbackLoopBetween3DLevels/ES3_OpenGL [ OK ] WebGL2CompatibilityTest.NoTextureCopyingFeedbackLoopBetween3DLevels/ES3_OpenGL (31 ms) [ RUN ] WebGL2CompatibilityTest.NoTextureCopyingFeedbackLoopBetween3DLayers/ES3_OpenGL [ OK ] WebGL2CompatibilityTest.NoTextureCopyingFeedbackLoopBetween3DLayers/ES3_OpenGL (31 ms) [ RUN ] WebGL2CompatibilityTest.TextureCopyingFeedbackLoop3D/ES3_OpenGL [ OK ] WebGL2CompatibilityTest.TextureCopyingFeedbackLoop3D/ES3_OpenGL (33 ms) [ RUN ] WebGL2CompatibilityTest.FragmentShaderColorBufferTypeMissmatch/ES3_OpenGL [ OK ] WebGL2CompatibilityTest.FragmentShaderColorBufferTypeMissmatch/ES3_OpenGL (44 ms) [ RUN ] WebGL2CompatibilityTest.NoAttributeVertexShader/ES3_OpenGL [ OK ] WebGL2CompatibilityTest.NoAttributeVertexShader/ES3_OpenGL (43 ms) [ RUN ] WebGL2CompatibilityTest.TransformFeedbackCheckNullDeref/ES3_OpenGL [ OK ] WebGL2CompatibilityTest.TransformFeedbackCheckNullDeref/ES3_OpenGL (34 ms) [----------] 9 tests from WebGL2CompatibilityTest (323 ms total) [----------] 3 tests from WebGLFramebufferTest [ RUN ] WebGLFramebufferTest.TestFramebufferRequiredCombinations/ES3_OpenGL [ OK ] WebGLFramebufferTest.TestFramebufferRequiredCombinations/ES3_OpenGL (36 ms) [ RUN ] WebGLFramebufferTest.TestAttachments/ES3_OpenGL Test skipped: getClientMajorVersion() != 2. [ OK ] WebGLFramebufferTest.TestAttachments/ES3_OpenGL (32 ms) [ RUN ] WebGLFramebufferTest.TextureAttachmentCommitBug/ES2_OpenGL [ OK ] WebGLFramebufferTest.TextureAttachmentCommitBug/ES2_OpenGL (31 ms) [----------] 3 tests from WebGLFramebufferTest (99 ms total) [----------] 2 tests from WebGLReadOutsideFramebufferTest [ RUN ] WebGLReadOutsideFramebufferTest.ReadPixels/ES3_OpenGL [ OK ] WebGLReadOutsideFramebufferTest.ReadPixels/ES3_OpenGL (37 ms) [ RUN ] WebGLReadOutsideFramebufferTest.CopyTexSubImage2D/ES2_OpenGL [ OK ] WebGLReadOutsideFramebufferTest.CopyTexSubImage2D/ES2_OpenGL (49 ms) [----------] 2 tests from WebGLReadOutsideFramebufferTest (86 ms total) [----------] 2 tests from EGLDebugTest [ RUN ] EGLDebugTest.ExtensionAlwaysAvailable/ES3_OpenGL [ OK ] EGLDebugTest.ExtensionAlwaysAvailable/ES3_OpenGL (30 ms) [ RUN ] EGLDebugTest.CorrectCallbackParameters/ES3_OpenGL [ OK ] EGLDebugTest.CorrectCallbackParameters/ES3_OpenGL (44 ms) [----------] 2 tests from EGLDebugTest (75 ms total) [----------] 1 test from EGLProgramCacheControlTest [ RUN ] EGLProgramCacheControlTest.NegativeAPI/ES2_OpenGL [ OK ] EGLProgramCacheControlTest.NegativeAPI/ES2_OpenGL (32 ms) [----------] 1 test from EGLProgramCacheControlTest (32 ms total) [----------] 3 tests from EGLQueryContextTest [ RUN ] EGLQueryContextTest.GetRenderBufferNoSurface/ES2_OpenGL_NoFixture [ OK ] EGLQueryContextTest.GetRenderBufferNoSurface/ES2_OpenGL_NoFixture (20 ms) [ RUN ] EGLQueryContextTest.GetRenderBufferBoundSurface/ES3_OpenGL_NoFixture [ OK ] EGLQueryContextTest.GetRenderBufferBoundSurface/ES3_OpenGL_NoFixture (17 ms) [ RUN ] EGLQueryContextTest.NotInitialized/ES3_OpenGL_NoFixture [ OK ] EGLQueryContextTest.NotInitialized/ES3_OpenGL_NoFixture (15 ms) [----------] 3 tests from EGLQueryContextTest (52 ms total) [----------] 1 test from EGLSanityCheckTest [ RUN ] EGLSanityCheckTest.HasGetPlatformDisplayEXT/ES2_Default_NoFixture [ OK ] EGLSanityCheckTest.HasGetPlatformDisplayEXT/ES2_Default_NoFixture (0 ms) [----------] 1 test from EGLSanityCheckTest (0 ms total) [----------] 3 tests from EGLSurfacelessContextTest [ RUN ] EGLSurfacelessContextTest.CheckFramebufferStatus/ES2_OpenGL_NoFixture [ OK ] EGLSurfacelessContextTest.CheckFramebufferStatus/ES2_OpenGL_NoFixture (15 ms) [ RUN ] EGLSurfacelessContextTest.ClearReadPixelsInFBO/ES2_OpenGL_NoFixture [ OK ] EGLSurfacelessContextTest.ClearReadPixelsInFBO/ES2_OpenGL_NoFixture (16 ms) [ RUN ] EGLSurfacelessContextTest.Switcheroo/ES2_OpenGL_NoFixture [ OK ] EGLSurfacelessContextTest.Switcheroo/ES2_OpenGL_NoFixture (25 ms) [----------] 3 tests from EGLSurfacelessContextTest (57 ms total) [----------] 9 tests from EGLSurfaceTest [ RUN ] EGLSurfaceTest.MessageLoopBug/ES2_OpenGL_NoFixture [ OK ] EGLSurfaceTest.MessageLoopBug/ES2_OpenGL_NoFixture (31 ms) [ RUN ] EGLSurfaceTest.MessageLoopBug/ES3_OpenGL_NoFixture [ OK ] EGLSurfaceTest.MessageLoopBug/ES3_OpenGL_NoFixture (43 ms) [ RUN ] EGLSurfaceTest.MessageLoopBugContext/ES2_OpenGL_NoFixture [ OK ] EGLSurfaceTest.MessageLoopBugContext/ES2_OpenGL_NoFixture (34 ms) [ RUN ] EGLSurfaceTest.MakeCurrentTwice/ES2_OpenGL_NoFixture [ OK ] EGLSurfaceTest.MakeCurrentTwice/ES2_OpenGL_NoFixture (18 ms) [ RUN ] EGLSurfaceTest.ResizeWindow/ES2_OpenGL_NoFixture [ OK ] EGLSurfaceTest.ResizeWindow/ES2_OpenGL_NoFixture (18 ms) [ RUN ] EGLSurfaceTest.ResizeWindow/ES3_OpenGL_NoFixture [ OK ] EGLSurfaceTest.ResizeWindow/ES3_OpenGL_NoFixture (19 ms) [ RUN ] EGLSurfaceTest.SwapInterval/ES3_OpenGL_NoFixture Test skipped: IsOSX(). [ OK ] EGLSurfaceTest.SwapInterval/ES3_OpenGL_NoFixture (3 ms) [ RUN ] EGLSurfaceTest.CreateWithEGLConfig4444Support/ES3_OpenGL_NoFixture EGLConfig for a GL_RGBA4 surface is not supported, skipping test [ OK ] EGLSurfaceTest.CreateWithEGLConfig4444Support/ES3_OpenGL_NoFixture (39 ms) [ RUN ] EGLSurfaceTest.FixedSizeWindow/ES2_OpenGL_NoFixture Test skipped: EGLWindow::FindEGLConfig(mDisplay, configAttributes, &mConfig) == EGL_FALSE. [ OK ] EGLSurfaceTest.FixedSizeWindow/ES2_OpenGL_NoFixture (18 ms) [----------] 9 tests from EGLSurfaceTest (224 ms total) [----------] 2 tests from EGLSyncTest [ RUN ] EGLSyncTest.GetSyncAttrib/ES2_OpenGL Test skipped: !hasFenceSyncExtension() || !hasGLSyncExtension(). [ OK ] EGLSyncTest.GetSyncAttrib/ES2_OpenGL (51 ms) [ RUN ] EGLSyncTest.GetSyncAttrib/ES3_OpenGL Test skipped: !hasFenceSyncExtension() || !hasGLSyncExtension(). [ OK ] EGLSyncTest.GetSyncAttrib/ES3_OpenGL (29 ms) [----------] 2 tests from EGLSyncTest (80 ms total) [----------] 2 tests from GPUTestConfigTest [ RUN ] GPUTestConfigTest.GPUTestConfigConditions_D3D9/ES2_OpenGL [ OK ] GPUTestConfigTest.GPUTestConfigConditions_D3D9/ES2_OpenGL (44 ms) [ RUN ] GPUTestConfigTest.GPUTestConfigConditions_GLES/ES2_OpenGL [ OK ] GPUTestConfigTest.GPUTestConfigConditions_GLES/ES2_OpenGL (29 ms) [----------] 2 tests from GPUTestConfigTest (73 ms total) [----------] 4 tests from IOSurfaceClientBufferTest [ RUN ] IOSurfaceClientBufferTest.RenderToBGRA8888IOSurface/ES3_OpenGL [ OK ] IOSurfaceClientBufferTest.RenderToBGRA8888IOSurface/ES3_OpenGL (31 ms) [ RUN ] IOSurfaceClientBufferTest.RenderToRG88IOSurface/ES3_OpenGL [ OK ] IOSurfaceClientBufferTest.RenderToRG88IOSurface/ES3_OpenGL (30 ms) [ RUN ] IOSurfaceClientBufferTest.ReadFromR8IOSurface/ES3_OpenGL [ OK ] IOSurfaceClientBufferTest.ReadFromR8IOSurface/ES3_OpenGL (60 ms) [ RUN ] IOSurfaceClientBufferTest.NegativeValidationMissingAttributes/ES3_OpenGL [ OK ] IOSurfaceClientBufferTest.NegativeValidationMissingAttributes/ES3_OpenGL (34 ms) [----------] 4 tests from IOSurfaceClientBufferTest (155 ms total) [----------] Global test environment tear-down [==========] 674 tests from 157 test suites ran. (28391 ms total) [ PASSED ] 674 tests. [1/674] BindGeneratesResourceTest.QueryValidation/ES2_OpenGL (671 ms) [2/674] BindGeneratesResourceTest.Buffers/ES2_OpenGL (80 ms) [3/674] BindGeneratesResourceTest.Framebuffers/ES2_OpenGL (25 ms) [4/674] BindGeneratesResourceTest.Renderbuffers/ES3_OpenGL (29 ms) [5/674] BindUniformLocationTest.SamplerLocation/ES2_OpenGL (53 ms) [6/674] EXTBlendFuncExtendedTest.TestMaxDualSourceDrawBuffers/ES2_OpenGL (33 ms) [7/674] EXTBlendFuncExtendedDrawTest.FragColor/ES3_OpenGL (38 ms) [8/674] EXTBlendFuncExtendedDrawTest.FragData/ES3_OpenGL (39 ms) [9/674] EXTBlendFuncExtendedDrawTestES3.FragmentOutputLocationsInShader/ES3_OpenGL (38 ms) [10/674] EXTBlendFuncExtendedDrawTestES3.FragmentOutputLocationsAPIAndAutomatic/ES3_OpenGL (38 ms) [11/674] EXTBlendFuncExtendedTestES3.FragmentOutputLocationsPartiallyAutomatic/ES3_OpenGL (39 ms) [12/674] EXTBlendFuncExtendedTestES3.FragmentOutputArrayDoesntFit/ES3_OpenGL (35 ms) [13/674] BlendMinMaxTest.RGBA8/ES2_OpenGL (51 ms) [14/674] BlitFramebufferANGLETest.BlitColorToDefault/ES2_OpenGL (54 ms) [15/674] BlitFramebufferANGLETest.BlitColorToDefault/ES3_OpenGL (46 ms) [16/674] BlitFramebufferANGLETest.OversizedBlit/ES3_OpenGL (48 ms) [17/674] BlitFramebufferANGLETest.ReverseOversizedBlit/ES3_OpenGL (56 ms) [18/674] BlitFramebufferANGLETest.BlitWithDepthDefaultToUser/ES3_OpenGL (48 ms) [19/674] BlitFramebufferANGLETest.BlitSameBufferOriginal/ES3_OpenGL (45 ms) [20/674] BlitFramebufferANGLETest.BlitPartialColor/ES3_OpenGL (43 ms) [21/674] BlitFramebufferANGLETest.BlitWithMissingAttachments/ES2_OpenGL (45 ms) [22/674] BlitFramebufferANGLETest.BlitPartialDepthStencil/ES3_OpenGL (40 ms) [23/674] BlitFramebufferANGLETest.MultisampledBGRAToBGRA/ES2_OpenGL (52 ms) [24/674] BlitFramebufferANGLETest.ErrorStretching/ES3_OpenGL (39 ms) [25/674] BlitFramebufferTest.BlitFramebufferSizeOverflow/ES3_OpenGL (37 ms) [26/674] BPTCCompressedTextureTest.CompressedTexImageBC7/ES2_OpenGL (38 ms) [27/674] BPTCCompressedTextureTest.CompressedTexImageBC6HNoCrash/ES2_OpenGL (36 ms) [28/674] BPTCCompressedTextureTest.CopyTexImage2DDisallowed/ES2_OpenGL (33 ms) [29/674] BPTCCompressedTextureTest.CopyTexImage2DDisallowed/ES3_OpenGL (33 ms) [30/674] BPTCCompressedTextureTestES3.CompressedTexStorage/ES3_OpenGL (47 ms) [31/674] BPTCCompressedTextureTestES3.PBOCompressedTexStorage/ES3_OpenGL (32 ms) [32/674] BufferDataTest.RepeatedDrawDynamicBug/ES2_OpenGL (43 ms) [33/674] BufferDataTest.MapBufferOES/ES2_OpenGL (42 ms) [34/674] IndexedBufferCopyTest.IndexRangeBug/ES3_OpenGL (51 ms) [35/674] BuiltinVariableVertexIdTest.TriangleStrip/ES3_OpenGL (43 ms) [36/674] BuiltinVariableFragDepthClampingFloatRBOTest.Above0/ES3_OpenGL (46 ms) [37/674] ClearTest.ChangeFramebufferAttachmentFromRGBAtoRGB/ES2_OpenGL (40 ms) [38/674] ClearTest.ClearIsClamped/ES3_OpenGL (29 ms) [39/674] ClearTest.Stencil8Scissored/ES2_OpenGL (33 ms) [40/674] ClearTestES3.MaskedScissoredClearMultipleAttachments/ES3_OpenGL (35 ms) [41/674] ClearTestES3.BadFBOSerialBug/ES3_OpenGL (48 ms) [42/674] ClearTestES3.SRGBClear/ES3_OpenGL (36 ms) [43/674] MaskedScissoredClearTest.Test/ES2_OpenGL (34 ms) [44/674] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_ds_mask_s (50 ms) [45/674] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_c (34 ms) [46/674] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cs (40 ms) [47/674] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cs_mask_s (55 ms) [48/674] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cd (43 ms) [49/674] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cd (40 ms) [50/674] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cd_mask_d (45 ms) [51/674] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds_mask_d (44 ms) [52/674] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cs_mask_c (45 ms) [53/674] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cds_mask_c (47 ms) [54/674] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cd_mask_cd (43 ms) [55/674] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cds_mask_cds (46 ms) [56/674] MaskedScissoredClearTest.Test/ES3_OpenGL (35 ms) [57/674] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_d (43 ms) [58/674] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_d (48 ms) [59/674] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_ds (47 ms) [60/674] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cs_mask_s (44 ms) [61/674] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cs_mask_s (44 ms) [62/674] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds_mask_s (47 ms) [63/674] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cds_mask_d (45 ms) [64/674] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cds_mask_ds (51 ms) [65/674] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_c_mask_c (38 ms) [66/674] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cs_mask_cs (39 ms) [67/674] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cds_mask_cs (47 ms) [68/674] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cd_mask_cd (40 ms) [69/674] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds_mask_cd (54 ms) [70/674] ClientArraysTest.ExtensionStringExposed/ES3_OpenGL (31 ms) [71/674] ClientArraysTest.ForbidsClientSideElementBuffer/ES2_OpenGL (31 ms) [72/674] ContextLostTest.ExtensionStringExposed/ES2_Null (4 ms) [73/674] ContextLostTest.BasicUsage/ES2_Null (1 ms) [74/674] ContextLostTest.PollingQuery/ES2_Null (1 ms) [75/674] CopyCompressedTextureTest.Basic/ES2_OpenGL (35 ms) [76/674] CopyCompressedTextureTest.Basic/ES3_OpenGL (39 ms) [77/674] CopyCompressedTextureTest.InvalidTextureIds/ES2_OpenGL (32 ms) [78/674] CopyTexImageTest.RGBToL/ES2_OpenGL (50 ms) [79/674] CopyTexImageTest.RGBAToLA/ES2_OpenGL (61 ms) [80/674] CopyTexImageTest.DefaultFramebuffer/ES2_OpenGL (40 ms) [81/674] CopyTexImageTest.CopyTexSubImageFromCubeMap/ES2_OpenGL (36 ms) [82/674] CopyTexImageTestES3.2DArraySubImage/ES3_OpenGL (35 ms) [83/674] CopyTextureTest.InternalFormat/ES2_OpenGL (46 ms) [84/674] CopyTextureTest.CopySubTextureDimension/ES2_OpenGL (36 ms) [85/674] CopyTextureTest.CopySubTextureInvalidTextureIds/ES2_OpenGL (33 ms) [86/674] CopyTextureTest.IncompleteCubeMap/ES2_OpenGL (33 ms) [87/674] CopyTextureTest.CubeMapTargetBGRA/ES2_OpenGL (46 ms) [88/674] CopyTextureTest.DownsampleRGBA4444/ES2_OpenGL (34 ms) [89/674] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGB (41 ms) [90/674] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGBPremultiplyAlphaUnmultiplyAlpha (40 ms) [91/674] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGBFlipY (42 ms) [92/674] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGBFlipYPremultiplyAlphaUnmultiplyAlpha (43 ms) [93/674] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGBAUnmultiplyAlpha (44 ms) [94/674] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToBGRA (42 ms) [95/674] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToBGRAFlipY (44 ms) [96/674] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToBGRAFlipYPremultiplyAlpha (42 ms) [97/674] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGBUnmultiplyAlpha (44 ms) [98/674] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGBFlipYPremultiplyAlphaUnmultiplyAlpha (43 ms) [99/674] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGBAUnmultiplyAlpha (47 ms) [100/674] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGBAFlipYPremultiplyAlphaUnmultiplyAlpha (42 ms) [101/674] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToBGRAFlipYPremultiplyAlpha (39 ms) [102/674] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGBFlipY (43 ms) [103/674] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGBA (38 ms) [104/674] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGBAFlipY (45 ms) [105/674] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToBGRA (42 ms) [106/674] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToBGRAFlipYPremultiplyAlpha (40 ms) [107/674] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGBFlipYUnmultiplyAlpha (40 ms) [108/674] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGBAUnmultiplyAlpha (43 ms) [109/674] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGBAPremultiplyAlpha (51 ms) [110/674] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGBAPremultiplyAlphaUnmultiplyAlpha (42 ms) [111/674] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToBGRA (62 ms) [112/674] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToBGRAPremultiplyAlphaUnmultiplyAlpha (46 ms) [113/674] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToBGRAFlipYUnmultiplyAlpha (43 ms) [114/674] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToBGRAFlipYPremultiplyAlphaUnmultiplyAlpha (42 ms) [115/674] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGBPremultiplyAlphaUnmultiplyAlpha (39 ms) [116/674] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGBFlipYUnmultiplyAlpha (41 ms) [117/674] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGBAPremultiplyAlpha (44 ms) [118/674] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGBAFlipYUnmultiplyAlpha (46 ms) [119/674] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToBGRAPremultiplyAlphaUnmultiplyAlpha (38 ms) [120/674] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToBGRAFlipY (43 ms) [121/674] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGB (50 ms) [122/674] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGBUnmultiplyAlpha (43 ms) [123/674] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGBFlipYPremultiplyAlpha (42 ms) [124/674] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGBFlipYPremultiplyAlphaUnmultiplyAlpha (44 ms) [125/674] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGBAPremultiplyAlphaUnmultiplyAlpha (38 ms) [126/674] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGBAFlipYUnmultiplyAlpha (39 ms) [127/674] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToBGRA (54 ms) [128/674] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToBGRAUnmultiplyAlpha (41 ms) [129/674] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToBGRAFlipYPremultiplyAlpha (42 ms) [130/674] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGB (43 ms) [131/674] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGBAPremultiplyAlphaUnmultiplyAlpha (46 ms) [132/674] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToBGRAUnmultiplyAlpha (43 ms) [133/674] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToBGRAPremultiplyAlpha (42 ms) [134/674] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToBGRAPremultiplyAlphaUnmultiplyAlpha (41 ms) [135/674] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToBGRAFlipYPremultiplyAlpha (39 ms) [136/674] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGB (39 ms) [137/674] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGBAUnmultiplyAlpha (43 ms) [138/674] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGBAFlipY (46 ms) [139/674] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToBGRAFlipYPremultiplyAlphaUnmultiplyAlpha (38 ms) [140/674] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGBUnmultiplyAlpha (39 ms) [141/674] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGBFlipYPremultiplyAlphaUnmultiplyAlpha (43 ms) [142/674] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGBAUnmultiplyAlpha (45 ms) [143/674] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGBAFlipYPremultiplyAlpha (43 ms) [144/674] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToBGRAFlipYPremultiplyAlphaUnmultiplyAlpha (43 ms) [145/674] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGB (46 ms) [146/674] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGBUnmultiplyAlpha (43 ms) [147/674] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGBFlipY (42 ms) [148/674] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGBFlipYPremultiplyAlpha (39 ms) [149/674] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGBAUnmultiplyAlpha (43 ms) [150/674] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGBAPremultiplyAlpha (43 ms) [151/674] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToBGRAPremultiplyAlpha (46 ms) [152/674] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToBGRAPremultiplyAlphaUnmultiplyAlpha (38 ms) [153/674] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGB (39 ms) [154/674] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGBPremultiplyAlphaUnmultiplyAlpha (43 ms) [155/674] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGBFlipYPremultiplyAlphaUnmultiplyAlpha (50 ms) [156/674] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGBAPremultiplyAlphaUnmultiplyAlpha (44 ms) [157/674] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGBAFlipY (43 ms) [158/674] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGBAFlipYUnmultiplyAlpha (43 ms) [159/674] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGBAFlipYPremultiplyAlphaUnmultiplyAlpha (44 ms) [160/674] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToBGRAPremultiplyAlphaUnmultiplyAlpha (44 ms) [161/674] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGBAFlipY (43 ms) [162/674] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGBAFlipYPremultiplyAlphaUnmultiplyAlpha (46 ms) [163/674] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToBGRAFlipY (43 ms) [164/674] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToBGRAFlipYUnmultiplyAlpha (43 ms) [165/674] CopyTextureTestES3.ES3UintFormats/ES3_OpenGL (84 ms) [166/674] DebugMarkerTest.BasicValidation/ES2_OpenGL (37 ms) [167/674] DebugTest.Enabled/ES2_OpenGL (29 ms) [168/674] DebugTest.GetPointer/ES2_OpenGL (37 ms) [169/674] DebugTest.ObjectLabels/ES3_OpenGL (29 ms) [170/674] DepthStencilFormatsTest.DepthTexture/ES2_OpenGL (36 ms) [171/674] DepthStencilFormatsTest.DepthTextureRender/ES2_OpenGL (52 ms) [172/674] DepthStencilTest.DepthOnlyEmulatedWithPacked/ES3_OpenGL (50 ms) [173/674] DiscardFramebufferEXTTest.NonDefaultFramebuffer/ES3_OpenGL (33 ms) [174/674] DrawBuffersTest.VerifyD3DLimits/ES2_OpenGL (31 ms) [175/674] DrawBuffersTest.Gaps/ES2_OpenGL (48 ms) [176/674] DrawBuffersTest.FirstAndLast/ES3_OpenGL (53 ms) [177/674] DrawBuffersTest.FirstHalfNULL/ES3_OpenGL (45 ms) [178/674] DrawBuffersTest.DefaultFramebufferDrawBufferQuery/ES3_OpenGL (36 ms) [179/674] DrawBuffersTestES3.2DArrayTextures/ES3_OpenGL (39 ms) [180/674] DrawElementsTest.ClientSideNullptrArrayZeroCount/ES3_OpenGL (40 ms) [181/674] DrawElementsTest.DeletingAfterStreamingIndexes/ES3_OpenGL (58 ms) [182/674] DXT1CompressedTextureTest.CompressedTexSubImageValidation/ES2_OpenGL (40 ms) [183/674] DXTSRGBCompressedTextureTest.Decompression8x8RGBADXT3/ES3_OpenGL (41 ms) [184/674] DXTSRGBCompressedTextureTest.Decompression8x8RGBADXT5/ES3_OpenGL (31 ms) [185/674] ETCTextureTest.ETC2SRGB8Validation/ES2_OpenGL (34 ms) [186/674] ETCTextureTest.ETC2RGB8A1Validation/ES2_OpenGL (41 ms) [187/674] ETCTextureTest.ETC2SRGB8A1Validation/ES2_OpenGL (33 ms) [188/674] FenceSyncTest.BasicQueries/ES3_OpenGL (29 ms) [189/674] CHROMIUMFramebufferMixedSamplesTest.StateSettingTest/ES2_OpenGL (36 ms) [190/674] CHROMIUMFramebufferMixedSamplesTest.MultisampleStencilEffective/ES3_OpenGL (35 ms) [191/674] FramebufferMultiviewTest.DefaultState/ES3_OpenGL_vertex_shader_multiview2 (38 ms) [192/674] FramebufferMultiviewTest.InvalidMultiviewLayeredArguments/ES3_OpenGL_vertex_shader_multiview2 (34 ms) [193/674] FramebufferMultiviewTest.Blit/ES3_OpenGL_vertex_shader_multiview2 (33 ms) [194/674] FramebufferMultiviewTest.ReadPixels/ES3_OpenGL_vertex_shader_multiview2 (28 ms) [195/674] FramebufferMultiviewTest.ModifyLayeredState/ES3_OpenGL_vertex_shader_multiview (33 ms) [196/674] FramebufferMultiviewTest.IncompleteViewTargetsLayered/ES3_OpenGL_vertex_shader_multiview (29 ms) [197/674] FramebufferMultiviewLayeredClearTest.ColorBufferClear/ES3_OpenGL_vertex_shader_multiview2 (33 ms) [198/674] FramebufferMultiviewLayeredClearTest.ClearIndividualColorBuffer/ES3_OpenGL_vertex_shader_multiview2 (40 ms) [199/674] FramebufferMultiviewLayeredClearTest.ScissoredClear/ES3_OpenGL_vertex_shader_multiview (29 ms) [200/674] FramebufferMultiviewLayeredClearTest.ScissoredClearBufferfi/ES3_OpenGL_vertex_shader_multiview2 (33 ms) [201/674] FramebufferMultiviewLayeredClearTest.ColorBufferClearAllLayersAttached/ES3_OpenGL_vertex_shader_multiview2 (33 ms) [202/674] FramebufferRenderMipmapTest.Validation/ES3_OpenGL (38 ms) [203/674] FramebufferFormatsTest.RGB565/ES3_OpenGL (35 ms) [204/674] FramebufferFormatsTest.RGBA8/ES2_OpenGL (35 ms) [205/674] FramebufferFormatsTest.RenderbufferMultisample_STENCIL_INDEX8/ES2_OpenGL (37 ms) [206/674] FramebufferFormatsTest.RenderbufferMultisample_STENCIL_INDEX8/ES3_OpenGL (29 ms) [207/674] FramebufferTest_ES3.ColorAttachmentIndexOutOfBounds/ES3_OpenGL (29 ms) [208/674] FramebufferTest_ES3.MultisampleDepthOnly/ES3_OpenGL (31 ms) [209/674] FramebufferTest_ES3.ClearNonexistentStencil/ES3_OpenGL (32 ms) [210/674] FramebufferTest_ES3.ClearNonexistentDepth/ES3_OpenGL (43 ms) [211/674] FramebufferTest_ES3.ClearNonexistentColor/ES3_OpenGL (29 ms) [212/674] AlphaFuncTest.EnableDisable/ES1_OpenGL (30 ms) [213/674] AlphaFuncTest.SetFuncGetInt/ES1_OpenGL (30 ms) [214/674] BasicDrawTest.EnableDisableTexture/ES1_OpenGL (78 ms) [215/674] ClientActiveTextureTest.Negative/ES1_OpenGL (30 ms) [216/674] ClientStateEnable.Negative/ES1_OpenGL (29 ms) [217/674] ClientStateEnable.TextureUnit/ES1_OpenGL (28 ms) [218/674] CurrentTextureCoordsTest.Negative/ES1_OpenGL (49 ms) [219/674] DrawTextureTest.CorrectNdcForOddViewportDimensions/ES1_OpenGL (62 ms) [220/674] FogTest.InitialState/ES1_OpenGL (29 ms) [221/674] FogTest.NegativeValues/ES1_OpenGL (33 ms) [222/674] MaterialsTest.InvalidParameter/ES1_OpenGL (29 ms) [223/674] MatrixBuiltinsTest.Scale/ES1_OpenGL (40 ms) [224/674] MatrixBuiltinsTest.Frustum/ES1_OpenGL (32 ms) [225/674] MatrixLoadTest.Basic/ES1_OpenGL (28 ms) [226/674] MatrixLoadTest.PushPop/ES1_OpenGL (29 ms) [227/674] MatrixLoadTest.Modes/ES1_OpenGL (40 ms) [228/674] MatrixModeTest.InitialState/ES1_OpenGL (29 ms) [229/674] MatrixModeTest.Negative/ES1_OpenGL (32 ms) [230/674] MatrixModeTest.Set/ES1_OpenGL (29 ms) [231/674] MatrixMultTest.Translation/ES1_OpenGL (39 ms) [232/674] LightsTest.InitialState/ES1_OpenGL (33 ms) [233/674] PointParameterTest.NegativeValue/ES1_OpenGL (29 ms) [234/674] TextureEnvTest.InitialState/ES1_OpenGL (33 ms) [235/674] GLSLTest.NamelessScopedStructs/ES3_OpenGL (40 ms) [236/674] GLSLTest.ElseIfRewriting/ES3_OpenGL (50 ms) [237/674] GLSLTest.ReleaseCompilerThenCompile/ES3_OpenGL (41 ms) [238/674] GLSLTest.InvariantVaryingOut/ES2_OpenGL (45 ms) [239/674] GLSLTest.InvariantVaryingIn/ES3_OpenGL (31 ms) [240/674] GLSLTest.InvariantGLPosition/ES3_OpenGL (31 ms) [241/674] GLSLTest.MissingReturnFloat/ES3_OpenGL (32 ms) [242/674] GLSLTest.MissingReturnVec4/ES2_OpenGL (50 ms) [243/674] GLSLTest.MissingReturnVec4/ES3_OpenGL (31 ms) [244/674] GLSLTest.MissingReturnIVec4/ES2_OpenGL (30 ms) [245/674] GLSLTest.InvariantAllIn/ES3_OpenGL (36 ms) [246/674] GLSLTest.MaxVaryingVec4/ES2_OpenGL (41 ms) [247/674] GLSLTest.MaxVaryingVec4/ES3_OpenGL (34 ms) [248/674] GLSLTest.MaxMinusTwoVaryingVec2PlusOneSpecialVariable/ES2_OpenGL (37 ms) [249/674] GLSLTest.TwiceMaxVaryingVec2/ES3_OpenGL (48 ms) [250/674] GLSLTest.MaxVaryingVec2Arrays/ES3_OpenGL (40 ms) [251/674] GLSLTest.StructSpecifiersUniforms/ES3_OpenGL (31 ms) [252/674] GLSLTest.StructWithInitializer/ES3_OpenGL (37 ms) [253/674] GLSLTest.UniformStructWithoutInitializer/ES2_OpenGL (49 ms) [254/674] GLSLTest.StructWithUniformInitializer/ES2_OpenGL (44 ms) [255/674] GLSLTest.VerifyMaxVertexUniformVectors/ES2_OpenGL (110 ms) [256/674] GLSLTest.VerifyMaxVertexUniformVectorsWithSamplers/ES2_OpenGL (29 ms) [257/674] GLSLTest.VerifyMaxVertexUniformVectorsExceeded/ES2_OpenGL (85 ms) [258/674] GLSLTest.VerifyMaxVertexUniformVectorsExceeded/ES3_OpenGL (78 ms) [259/674] GLSLTest.TextureLOD/ES2_OpenGL (43 ms) [260/674] GLSLTest.VerifySamplerInBothVertexAndFragmentShaders/ES2_OpenGL (37 ms) [261/674] GLSLTest.IndexConstantSamplerArrayIndexing/ES3_OpenGL (38 ms) [262/674] GLSLTest.PragmaDirective/ES2_OpenGL (31 ms) [263/674] GLSLTest.PragmaDirective/ES3_OpenGL (43 ms) [264/674] GLSLTest.NestedPowStatements/ES2_OpenGL (37 ms) [265/674] GLSLTest.NestedSequenceOperatorWithTernaryInside/ES2_OpenGL (39 ms) [266/674] GLSLTest.ExternalAnd2DSampler/ES2_OpenGL (31 ms) [267/674] GLSLTest.InitUninitializedStructContainingArrays/ES2_OpenGL (55 ms) [268/674] GLSLTest.InitUninitializedStructContainingArrays/ES3_OpenGL (43 ms) [269/674] GLSLTest.EmbeddedStructUniform/ES2_OpenGL (42 ms) [270/674] GLSLTest.VariableHidesUserDefinedFunctionAfterInitializer/ES2_OpenGL (42 ms) [271/674] GLSLTest.StructsWithSameMembersDisambiguatedByName/ES2_OpenGL (39 ms) [272/674] GLSLTest.StructsWithSamplersAsFunctionArg/ES2_OpenGL (39 ms) [273/674] GLSLTest.StructsWithSamplersAsFunctionArg/ES3_OpenGL (51 ms) [274/674] GLSLTest.StructWithSamplerArrayAsFunctionArg/ES3_OpenGL (39 ms) [275/674] GLSLTest.NestedCompoundStructsWithSamplersAsFunctionArg/ES2_OpenGL (39 ms) [276/674] GLSLTest.VectorScalarMultiplyAndAddInLoop/ES3_OpenGL (51 ms) [277/674] GLSLTest.PointCoordConsistency/ES3_OpenGL (46 ms) [278/674] GLSLTest.FragCoordConsistency/ES3_OpenGL (45 ms) [279/674] GLSLTest.DefinedInMacroSucceeds/ES2_OpenGL (50 ms) [280/674] GLSLTest.DefinedInMacroSucceeds/ES3_OpenGL (39 ms) [281/674] GLSLTest.FragData/ES2_OpenGL (39 ms) [282/674] GLSLTest.MemoryExhaustedTest/ES3_OpenGL (44 ms) [283/674] GLSLTest_ES3.InvariantVaryingIn/ES3_OpenGL (35 ms) [284/674] GLSLTest_ES3.MissingReturnStructOfArrays/ES3_OpenGL (46 ms) [285/674] GLSLTest_ES3.AmbiguousFunctionCall2x2/ES3_OpenGL (44 ms) [286/674] GLSLTest_ES3.InitGlobalArrayWithArrayIndexing/ES3_OpenGL (36 ms) [287/674] GLSLTest_ES3.SequenceOperatorEvaluationOrderArray/ES3_OpenGL (46 ms) [288/674] GLSLTest_ES3.UnaryMinusOperatorFloat/ES3_OpenGL (50 ms) [289/674] GLSLTest_ES3.AtanVec2/ES3_OpenGL (56 ms) [290/674] GLSLTest_ES3.MultipleDeclarationWithCommaOperator/ES3_OpenGL (33 ms) [291/674] GLSLTest_ES3.MultipleDeclarationWithCommaOperatorInForLoop/ES3_OpenGL (31 ms) [292/674] GLSLTest_ES3.MultipleDeclarationInForLoopEmptyExpression/ES3_OpenGL (32 ms) [293/674] GLSLTest_ES3.WriteIntoDynamicIndexingOfSwizzledVector/ES3_OpenGL (35 ms) [294/674] GLSLTest_ES3.NestedSamplingOperation/ES3_OpenGL (63 ms) [295/674] GLSLTest_ES3.VaryingStructNotStaticallyUsedInFragmentShader/ES3_OpenGL (38 ms) [296/674] GLSLTest_ES3.InactiveVaryingStructUnusedInFragmentShader/ES3_OpenGL (48 ms) [297/674] GLSLTest_ES3.ArrayLengthOnExpressionWithSideEffectsInSequence/ES3_OpenGL (54 ms) [298/674] GLSLTest_ES3.NestedArrayLengthMethodsWithSideEffects/ES3_OpenGL (46 ms) [299/674] GLSLTest_ES3.SwitchFinalCaseHasEmptyBlock/ES3_OpenGL (33 ms) [300/674] GLSLTest_ES3.SwitchBreakOrReturnInsideBlocks/ES3_OpenGL (61 ms) [301/674] GLSLTest_ES3.ConstStructInsideExpression/ES3_OpenGL (46 ms) [302/674] GLSLTest_ES3.ErrorMessageOfVaryingStructFieldNameMismatch/ES3_OpenGL (37 ms) [303/674] GLSLTest_ES3.AssignAssignmentToSwizzled/ES3_OpenGL (47 ms) [304/674] GLSLTestNoValidation.DepthRangeUniforms/ES3_OpenGL (45 ms) [305/674] WebGLGLSLTest.MaxPlusOneVaryingVec3/ES2_OpenGL (34 ms) [306/674] WebGLGLSLTest.MaxPlusOneVaryingVec3Array/ES2_OpenGL (36 ms) [307/674] WebGLGLSLTest.GlobalVariableDeclaredAfterMain/ES2_OpenGL (52 ms) [308/674] WebGLGLSLTest.DefinedGLESSymbol/ES2_OpenGL (32 ms) [309/674] ImageTest.ANGLEExtensionAvailability/ES2_OpenGL (35 ms) [310/674] ImageTest.ValidationGLImage/ES2_OpenGL (42 ms) [311/674] ImageTest.ValidationGLEGLImage/ES2_OpenGL (36 ms) [312/674] ImageTest.ValidationGLEGLImageExternal/ES3_OpenGL (31 ms) [313/674] ImageTest.SourceCubeTarget2D/ES2_OpenGL (31 ms) [314/674] ImageTest.SourceCubeTarget2D/ES3_OpenGL (35 ms) [315/674] ImageTest.SourceCubeTargetRenderbuffer/ES2_OpenGL (33 ms) [316/674] ImageTest.SourceCubeTargetExternal/ES3_OpenGL (43 ms) [317/674] ImageTest.SourceRenderbufferTargetTextureExternal/ES3_OpenGL (36 ms) [318/674] ImageTestES3.SourceCubeTargetExternalESSL3/ES3_OpenGL (31 ms) [319/674] IndexBufferOffsetTest.UInt16Index/ES2_OpenGL (51 ms) [320/674] IndexBufferOffsetTest.UInt16Index/ES3_OpenGL (42 ms) [321/674] IndexBufferOffsetTest.DrawWithDifferentCountsSameOffset/ES2_OpenGL (40 ms) [322/674] IndexedPointsTestUShort.UnsignedShortOffset1/ES2_OpenGL (41 ms) [323/674] IndexedPointsTestUShort.VertexWithColorUnsignedShortOffset0/ES2_OpenGL (52 ms) [324/674] IndexedPointsTestUShort.VertexWithColorUnsignedShortOffset2/ES2_OpenGL (40 ms) [325/674] IndexedPointsTestUShort.VertexWithColorUnsignedShortOffset3/ES2_OpenGL (44 ms) [326/674] IndexedPointsTestUInt.VertexWithColorUnsignedIntOffset0/ES2_OpenGL (50 ms) [327/674] IndexedPointsTestUInt.VertexWithColorUnsignedIntOffset2/ES2_OpenGL (41 ms) [328/674] InstancingTest.IndexedAttrib0QuadBufferAngle/ES2_OpenGL (49 ms) [329/674] InstancingTest.IndexedAttrib1QuadMemoryAngle/ES2_OpenGL (62 ms) [330/674] InstancingTest.IndexedAttrib1PointMemoryAngle/ES2_OpenGL (49 ms) [331/674] InstancingTest.IndexedAttrib0QuadMemoryExt/ES2_OpenGL (55 ms) [332/674] InstancingTest.IndexedAttrib1QuadBufferExt/ES2_OpenGL (47 ms) [333/674] InstancingTest.IndexedAttrib1PointBufferExt/ES2_OpenGL (60 ms) [334/674] InstancingTest.IndexedAttrib1PointMemoryExt/ES2_OpenGL (50 ms) [335/674] InstancingTest.NonIndexedAttrib0QuadMemoryAngleOffset0/ES2_OpenGL (48 ms) [336/674] InstancingTest.NonIndexedAttrib0QuadMemoryAngleOffset4/ES2_OpenGL (49 ms) [337/674] InstancingTest.NonIndexedAttrib1QuadBufferAngleOffset4/ES2_OpenGL (46 ms) [338/674] InstancingTest.NonIndexedAttrib0QuadBufferExtOffset4/ES2_OpenGL (63 ms) [339/674] InstancingTest.NonIndexedAttrib0QuadMemoryExtOffset4/ES2_OpenGL (50 ms) [340/674] InstancingTest.NonIndexedAttrib0PointBufferAngleOffset2/ES2_OpenGL (49 ms) [341/674] InstancingTest.NonIndexedAttrib1PointBufferAngleOffset2/ES2_OpenGL (50 ms) [342/674] InstancingTest.NonIndexedAttrib1PointMemoryAngleOffset2/ES2_OpenGL (53 ms) [343/674] InstancingTest.NonIndexedAttrib0PointMemoryExtOffset2/ES2_OpenGL (46 ms) [344/674] InstancingTest.Instances1Divisor2/ES2_OpenGL (57 ms) [345/674] InstancingTest.Instances3Divisor1/ES2_OpenGL (53 ms) [346/674] InstancingTest.Instances5Divisor1/ES2_OpenGL (52 ms) [347/674] InstancingTest.Instances7Divisor1/ES2_OpenGL (54 ms) [348/674] InstancingTest.Instances9Divisor1/ES2_OpenGL (47 ms) [349/674] InstancingTest.Instances9Divisor2/ES2_OpenGL (49 ms) [350/674] InstancingTest.Instances13Divisor2/ES2_OpenGL (59 ms) [351/674] InstancingTest.Instances16Divisor1/ES2_OpenGL (50 ms) [352/674] InstancingTest.Instances16Divisor7/ES2_OpenGL (53 ms) [353/674] InstancingTest.Instances21Divisor2/ES2_OpenGL (52 ms) [354/674] InstancingTest.Instances29Divisor2/ES2_OpenGL (53 ms) [355/674] InstancingTest.Instances32Divisor8/ES2_OpenGL (51 ms) [356/674] InstancingTest.Instances34Divisor30/ES2_OpenGL (48 ms) [357/674] LinkAndRelinkTest.RenderingProgramFailsWithoutProgramInstalled/ES2_OpenGL (30 ms) [358/674] MemorySizeTest.ExtensionStringExposed/ES2_OpenGL (32 ms) [359/674] MemoryObjectTest.MemoryObjectShouldBeMemoryObject/ES3_OpenGL (33 ms) [360/674] MipmapTest.GenerateMipmapFromInitDataThenRender/ES2_OpenGL (62 ms) [361/674] MipmapTest.MipMapGenerationD3D9Bug/ES3_OpenGL (40 ms) [362/674] MultiDrawTest.RequestExtension/Instanced_ES2_OpenGL (30 ms) [363/674] MultiDrawTest.RequestExtension/DrawID_ES2_OpenGL (38 ms) [364/674] MultiDrawTest.RequestExtension/ES3_OpenGL (33 ms) [365/674] MultiDrawTest.CanCompile/ES2_OpenGL (36 ms) [366/674] MultiDrawTest.CanCompile/Instanced_ES2_OpenGL (40 ms) [367/674] MultiDrawTest.CanCompile/Instanced_DrawID_ES2_OpenGL (37 ms) [368/674] MultiDrawTest.CanCompile/ES3_OpenGL (36 ms) [369/674] MultiDrawTest.MultiDrawArrays/DrawID_ES2_OpenGL (44 ms) [370/674] MultiDrawTest.MultiDrawArrays/DrawID_ES3_OpenGL (50 ms) [371/674] MultiDrawTest.MultiDrawElements/Instanced_ES2_OpenGL (77 ms) [372/674] MultiDrawTest.MultiDrawElements/Instanced_ES3_OpenGL (68 ms) [373/674] MultisampleTest.Point/ES3_OpenGL_NoFixture (21 ms) [374/674] MultisampleTest.Triangle/ES2_OpenGL_NoFixture (18 ms) [375/674] MultithreadingTest.MakeCurrentSingleContext/ES2_OpenGL_NoVirtual (28 ms) [376/674] MultithreadingTest.MakeCurrentMultiContext/ES2_OpenGL_NoVirtual (33 ms) [377/674] MultithreadingTest.MakeCurrentMultiContext/ES3_OpenGL_NoVirtual (33 ms) [378/674] MultiviewRenderDualViewTest.DrawArrays/ES3_OpenGL_vertex_shader_multiview_layered (39 ms) [379/674] MultiviewRenderDualViewTest.DrawElements/ES3_OpenGL_vertex_shader_multiview_layered (28 ms) [380/674] MultiviewRenderDualViewTest.DrawRangeElements/ES3_OpenGL_vertex_shader_multiview_layered (33 ms) [381/674] MultiviewRenderTest.AttribDivisor/ES3_OpenGL_vertex_shader_multiview_layered (32 ms) [382/674] MultiviewRenderTest.DivisorOrderOfOperation/ES3_OpenGL_vertex_shader_multiview2_layered (29 ms) [383/674] MultiviewRenderTest.DivisorUpdatedOnProgramChange/ES3_OpenGL_vertex_shader_multiview_layered (40 ms) [384/674] MultiviewRenderTest.SelectColorBasedOnViewIDOVR/ES3_OpenGL_vertex_shader_multiview2_layered (32 ms) [385/674] MultiviewRenderTest.FlatInterpolation2/ES3_OpenGL_vertex_shader_multiview_layered (32 ms) [386/674] MultiviewOcclusionQueryTest.OcclusionQueryOnlyRightVisible/ES3_OpenGL_vertex_shader_multiview_layered (29 ms) [387/674] MultiviewProgramGenerationTest.SimpleProgram/ES3_OpenGL_vertex_shader_multiview2 (28 ms) [388/674] MultiviewRenderPrimitiveTest.Points/ES3_OpenGL_vertex_shader_multiview2_layered (32 ms) [389/674] MultiviewRenderPrimitiveTest.Lines/ES3_OpenGL_vertex_shader_multiview2_layered (32 ms) [390/674] MultiviewRenderPrimitiveTest.Lines/ES3_OpenGL_vertex_shader_multiview_layered (35 ms) [391/674] MultiviewRenderPrimitiveTest.LineStrip/ES3_OpenGL_vertex_shader_multiview_layered (33 ms) [392/674] PackUnpackTest.PackUnpackSnormZero/ES3_OpenGL (41 ms) [393/674] PackUnpackTest.PackUnpackUnormZero/ES3_OpenGL (50 ms) [394/674] CHROMIUMPathRenderingTest.TestMatrix/ES3_OpenGL (37 ms) [395/674] CHROMIUMPathRenderingTest.TestMatrixErrors/ES2_OpenGL (38 ms) [396/674] CHROMIUMPathRenderingTest.TestGenDelete/ES2_OpenGL (35 ms) [397/674] CHROMIUMPathRenderingTest.TestGenDelete/ES3_OpenGL (29 ms) [398/674] CHROMIUMPathRenderingTest.TestPathParameter/ES2_OpenGL (33 ms) [399/674] CHROMIUMPathRenderingTest.TestPathParameterErrors/ES2_OpenGL (32 ms) [400/674] CHROMIUMPathRenderingTest.TestPathObjectState/ES3_OpenGL (33 ms) [401/674] CHROMIUMPathRenderingTest.TestUnnamedPathsErrors/ES2_OpenGL (34 ms) [402/674] CHROMIUMPathRenderingTest.TestPathCommandsErrors/ES2_OpenGL (32 ms) [403/674] CHROMIUMPathRenderingTest.TestPathCommandsErrors/ES3_OpenGL (52 ms) [404/674] CHROMIUMPathRenderingTest.TestPathRenderingInvalidArgs/ES2_OpenGL (35 ms) [405/674] CHROMIUMPathRenderingDrawTest.TestPathRendering/ES3_OpenGL (33 ms) [406/674] CHROMIUMPathRenderingDrawTest.TestPathRenderingThenFunctions/ES2_OpenGL (30 ms) [407/674] CHROMIUMPathRenderingDrawTest.TestPathRenderingThenFunctionsInstanced/ES3_OpenGL (36 ms) [408/674] CHROMIUMPathRenderingWithTexturingTest.TestBindFragmentInputLocation/ES3_OpenGL (32 ms) [409/674] CHROMIUMPathRenderingWithTexturingTest.TestProgramPathFragmentInputGenCHROMIUM_OBJECT/ES2_OpenGL (32 ms) [410/674] CHROMIUMPathRenderingWithTexturingTest.TestProgramPathFragmentInputGenArgs/ES3_OpenGL (36 ms) [411/674] CHROMIUMPathRenderingWithTexturingTest.UnusedFragmentInputUpdate/ES2_OpenGL (33 ms) [412/674] PbufferTest.TextureSizeReset/ES2_OpenGL (38 ms) [413/674] PBOExtensionTest.PBOWithExistingData/ES3_OpenGL (41 ms) [414/674] PointSpritesTest.UsingPointCoordInsideFunction/ES2_OpenGL (52 ms) [415/674] PointSpritesTest.PointCoordRegressionTest/ES2_OpenGL (62 ms) [416/674] PointSpritesTest.PointSizeEnabledCompliance/ES2_OpenGL (45 ms) [417/674] PointSpritesTest.PointSizeDeclaredButUnused/ES2_OpenGL (44 ms) [418/674] PointSpritesTest.PointSpriteAlternatingDrawTypes/ES2_OpenGL (55 ms) [419/674] ProvokingVertexTest.FlatTriangle/ES3_OpenGL (45 ms) [420/674] ProvokingVertexTest.FlatLine/ES3_OpenGL (39 ms) [421/674] ObjectAllocationTest.BindFramebufferAfterGen/ES3_OpenGL (42 ms) [422/674] OcclusionQueriesTest.IsNotOccluded/ES2_OpenGL (37 ms) [423/674] OcclusionQueriesTest.Errors/ES2_OpenGL (38 ms) [424/674] ProgramBinaryTest.FloatDynamicShaderSize/ES2_OpenGL (43 ms) [425/674] ProgramBinaryTest.FloatDynamicShaderSize/ES3_OpenGL (35 ms) [426/674] ProgramBinaryTest.DynamicShadersSignatureBug/ES3_OpenGL (32 ms) [427/674] ProgramBinaryTest.ZeroSizedUnlinkedBinary/ES3_OpenGL (42 ms) [428/674] ProgramBinaryTransformFeedbackTest.GetTransformFeedbackVarying/ES3_OpenGL (36 ms) [429/674] ProgramParameterTest.ValidatePname/ES3_OpenGL (30 ms) [430/674] ReadPixelsPBODrawTest.DrawWithPBO/ES3_OpenGL (53 ms) [431/674] ReadPixelsTextureTest.BasicAttachment3D/ES3_OpenGL (32 ms) [432/674] ReadPixelsTextureTest.MipAttachment3D/ES3_OpenGL (34 ms) [433/674] ReadPixelsTextureTest.LayerAttachment3D/ES3_OpenGL (30 ms) [434/674] ReadPixelsTextureTest.LayerAttachment3DPBO/ES3_OpenGL (41 ms) [435/674] ReadPixelsTextureTest.MipLayerAttachment3DPBO/ES3_OpenGL (30 ms) [436/674] ReadPixelsErrorTest.ReadBufferIsNone/ES3_OpenGL (29 ms) [437/674] RendererTest.Strings/ES3_Null (9 ms) [438/674] RendererTest.RequestedRendererCreated/ES3_OpenGL (24 ms) [439/674] RendererTest.RequestedRendererCreated/ES3_Null (20 ms) [440/674] RequestExtensionTest.ExtensionsDisabledByDefault/ES2_OpenGL (26 ms) [441/674] RequestExtensionTest.ExtensionsDisabledByDefault/ES3_OpenGL (32 ms) [442/674] RobustBufferAccessBehaviorTest.DrawElementsIndexOutOfRangeWithStaticDraw/ES2_OpenGL (30 ms) [443/674] RobustBufferAccessBehaviorTest.D3D11StateSynchronizationOrderBug/ES2_OpenGL (28 ms) [444/674] RobustBufferAccessBehaviorTest.InterleavedAttributes/ES2_OpenGL (32 ms) [445/674] RobustBufferAccessBehaviorTest.EmptyBuffer/ES3_OpenGL (28 ms) [446/674] RobustClientMemoryTest.GetInteger/ES3_OpenGL (43 ms) [447/674] RobustResourceInitTest.ExpectedRendererSupport/ES3_OpenGL (32 ms) [448/674] RobustResourceInitTest.TexImageThenSubImage/ES2_OpenGL (31 ms) [449/674] RobustResourceInitTest.TexImageThenSubImage/ES3_OpenGL (45 ms) [450/674] RobustResourceInitTest.ReadingPartiallyInitializedTexture/ES3_OpenGL (33 ms) [451/674] RobustResourceInitTest.MaskedStencilClear/ES3_OpenGL (40 ms) [452/674] RobustResourceInitTest.CopyTexSubImage2D/ES3_OpenGL (33 ms) [453/674] RobustResourceInitTest.SurfaceInitialized/ES3_OpenGL (39 ms) [454/674] RobustResourceInitTest.SurfaceInitializedAfterSwap/ES2_OpenGL (33 ms) [455/674] RobustResourceInitTest.DynamicVertexArrayOffsetOutOfBounds/ES3_OpenGL (36 ms) [456/674] RobustResourceInitTestES3.GenerateMipmapCubeMap/ES3_OpenGL (51 ms) [457/674] RobustResourceInitTestES3.MaskedStencilClearBuffer/ES3_OpenGL (30 ms) [458/674] SamplersTest.ValidTextureSamplerMaxAnisotropyExt/ES3_OpenGL (29 ms) [459/674] SimpleOperationTest.CullFaceEnabledState/ES2_OpenGL (38 ms) [460/674] SimpleOperationTest.CullFaceEnabledState/ES3_OpenGL (59 ms) [461/674] SimpleOperationTest.CullFaceFrontEnabledState/ES2_OpenGL (42 ms) [462/674] SimpleOperationTest.ScissorTest/ES3_OpenGL (38 ms) [463/674] SimpleOperationTest.BufferDataWithData/ES2_OpenGL (35 ms) [464/674] SimpleOperationTest.BufferSubData/ES2_OpenGL (32 ms) [465/674] SimpleOperationTest.DrawQuad/ES3_OpenGL (38 ms) [466/674] SimpleOperationTest.DrawLine/ES2_OpenGL (64 ms) [467/674] SimpleOperationTest.DrawLine/ES3_OpenGL (48 ms) [468/674] SimpleOperationTest.DrawLineWithLargeAttribPointerOffset/ES2_OpenGL (49 ms) [469/674] SimpleOperationTest.DrawTriangleFan/ES3_OpenGL (81 ms) [470/674] SimpleOperationTest.DrawQuadAndSwap/ES2_OpenGL (44 ms) [471/674] SimpleOperationTest.DrawQuadWithVertexUniform/ES3_OpenGL (37 ms) [472/674] SimpleOperationTest.ThreeVertexAttributes/ES3_OpenGL (48 ms) [473/674] SimpleOperationTest.CreateTexture2DWithData/ES3_OpenGL (31 ms) [474/674] SimpleOperationTest.DrawElementsLineLoopUsingUShortClientSideMemory/ES2_OpenGL (38 ms) [475/674] SimpleOperationTest.DrawElementsLineLoopUsingUByteClientSideMemory/ES3_OpenGL (50 ms) [476/674] SimpleOperationTest.DrawWithCubeTexture/ES2_OpenGL (51 ms) [477/674] SimpleOperationTest.CreateRenderbuffer/ES2_OpenGL (34 ms) [478/674] SimpleOperationTest.PrimitiveModeNegativeTest/ES3_OpenGL (47 ms) [479/674] SixteenBppTextureTest.RGBA5551ClearAlpha/ES2_OpenGL (33 ms) [480/674] SixteenBppTextureTest.RGBA4444Validation/ES2_OpenGL (45 ms) [481/674] SRGBFramebufferTest.BasicUsage/ES2_OpenGL (51 ms) [482/674] SRGBFramebufferTest.BasicUsage/ES3_OpenGL (48 ms) [483/674] SRGBTextureTest.SRGBARenderbuffer/ES2_OpenGL (33 ms) [484/674] SRGBTextureTest.SRGBARenderbuffer/ES3_OpenGL (37 ms) [485/674] SRGBTextureTest.SRGBDecodeTextureParameter/ES2_OpenGL (44 ms) [486/674] SRGBTextureTest.SRGBDecodeTextureParameter/ES3_OpenGL (39 ms) [487/674] SRGBTextureTest.SRGBDecodeSamplerParameter/ES2_OpenGL (37 ms) [488/674] StateChangeTestES3.IncompleteRenderbufferAttachmentInvalidateSync/ES3_OpenGL (37 ms) [489/674] StateChangeTestES3.RedefineTransformFeedbackBuffer/ES3_OpenGL (49 ms) [490/674] StateChangeRenderTest.RecreateRenderbuffer/ES2_OpenGL (38 ms) [491/674] SimpleStateChangeTest.DeleteTextureInUse/ES2_OpenGL (54 ms) [492/674] SimpleStateChangeTest.RebindTextureDrawAgain/ES2_OpenGL (38 ms) [493/674] SimpleStateChangeTest.UpdateTextureInUse/ES2_OpenGL (44 ms) [494/674] SimpleStateChangeTest.RedefineFramebufferInUse/ES2_OpenGL (41 ms) [495/674] SimpleStateChangeTest.RedefineFramebufferTexture/ES2_OpenGL (47 ms) [496/674] SimpleStateChangeTest.RelinkProgram/ES2_OpenGL (45 ms) [497/674] SimpleStateChangeTest.DeleteNonActiveTextureThenDraw/ES2_OpenGL (38 ms) [498/674] WebGL2ValidationStateChangeTest.SamplerFormatCache/ES3_OpenGL (57 ms) [499/674] SwizzleTest.D16_2D/ES3_OpenGL (64 ms) [500/674] SwizzleTest.L8_2D/ES3_OpenGL (61 ms) [501/674] SwizzleTest.A8_2D/ES3_OpenGL (57 ms) [502/674] SyncQueriesTest.Validation/ES2_OpenGL (31 ms) [503/674] TextureMultisampleTest.MultisampleTargetFramebufferTexture2D/ES3_OpenGL (29 ms) [504/674] TextureMultisampleTest.ValidateTextureStorageMultisampleParameters/ES3_OpenGL (35 ms) [505/674] TextureMultisampleTest.MaxDepthTextureSamples/ES3_OpenGL (46 ms) [506/674] TextureMultisampleTest.CheckSamplePositions/ES3_OpenGL (34 ms) [507/674] TextureRectangleTest.TexStorage2D/ES2_OpenGL (32 ms) [508/674] TextureRectangleTest.TexParameterRestriction/ES3_OpenGL (29 ms) [509/674] TextureRectangleTestES3.SamplingFromRectangleESSL3/ES3_OpenGL (41 ms) [510/674] TextureRectangleTestES3.CopyTexImage/ES3_OpenGL (32 ms) [511/674] Texture2DTest.CopySubImageFloat_RGBA_RG/ES2_OpenGL (42 ms) [512/674] Texture2DTest.NPOTSubImageParameters/ES2_OpenGL (34 ms) [513/674] Texture2DTest.TextureLuminanceAlphaRGBSame/ES2_OpenGL (41 ms) [514/674] SamplerArrayTest.SamplerArrayDraw/ES2_OpenGL (48 ms) [515/674] Texture2DTestES3.DrawWithLevelZeroUndefined/ES3_OpenGL (39 ms) [516/674] Texture2DTestES3.DrawWithLevelsOutsideRangeWithInconsistentDimensions/ES3_OpenGL (45 ms) [517/674] Texture2DTestES3.SetImageWhenBaseLevelOutOfRange/ES3_OpenGL (46 ms) [518/674] Texture2DTestES3.TextureRGBImplicitAlpha1/ES3_OpenGL (42 ms) [519/674] Texture2DTestES3.TextureCOMPRESSEDSRGB8ETC2ImplicitAlpha1/ES3_OpenGL (34 ms) [520/674] Texture2DTestES3.UnpackOverlappingRowsFromUnpackBuffer/ES3_OpenGL (44 ms) [521/674] Texture3DTestES3.Texture3DCompletenessChangesWithMaxLevel/ES3_OpenGL (46 ms) [522/674] Texture2DArrayTestES3.DrawWithLevelsOutsideRangeUndefined/ES3_OpenGL (45 ms) [523/674] SamplerTypeMixTestES3.SamplerTypeMixDraw/ES3_OpenGL (63 ms) [524/674] Texture2DUnsignedIntegerAlpha1TestES3.TextureRGB8UIImplicitAlpha1/ES3_OpenGL (43 ms) [525/674] Texture2DUnsignedIntegerAlpha1TestES3.TextureRGB16UIImplicitAlpha1/ES3_OpenGL (39 ms) [526/674] Texture2DIntegerAlpha1TestES3.TextureRGB8IImplicitAlpha1/ES3_OpenGL (46 ms) [527/674] SamplerInStructAsFunctionParameterTest.SamplerInStructAsFunctionParameter/ES2_OpenGL (38 ms) [528/674] SamplerInNestedStructAsFunctionParameterTest.SamplerInNestedStructAsFunctionParameter/ES2_OpenGL (39 ms) [529/674] TextureBorderClampTest.TextureBorderClampFunctional2/ES2_OpenGL (42 ms) [530/674] TextureLimitsTest.ExcessiveVertexTextures/ES2_OpenGL (36 ms) [531/674] TextureLimitsTest.ExcessiveFragmentTextures/ES2_OpenGL (32 ms) [532/674] TextureLimitsTest.MaxActiveVertexTextures/ES2_OpenGL (56 ms) [533/674] TextureCubeIntegerTestES3.IntegerCubeTextureNonZeroBaseLevel/ES3_OpenGL (33 ms) [534/674] TextureCubeIntegerEdgeTestES3.IntegerCubeTextureCorner/ES3_OpenGL (78 ms) [535/674] TimerQueriesTest.ProcAddresses/ES2_OpenGL (38 ms) [536/674] TimerQueriesTest.TimeElapsedTextureTest/ES3_OpenGL (32 ms) [537/674] TimerQueriesTest.TimeElapsedValidationTest/ES2_OpenGL (33 ms) [538/674] TimerQueriesTest.TimeElapsedValidationTest/ES3_OpenGL (37 ms) [539/674] TimerQueriesTest.TimeElapsedMulticontextTest/ES3_OpenGL (50 ms) [540/674] TimerQueriesTest.Timestamp/ES2_OpenGL (38 ms) [541/674] TimerQueriesTestES3.TimestampGetInteger64/ES3_OpenGL (33 ms) [542/674] TransformFeedbackTest.RecordAndDraw/ES3_OpenGL (56 ms) [543/674] TransformFeedbackTest.BufferBinding/ES3_OpenGL (32 ms) [544/674] TransformFeedbackTest.PackingBug/ES3_OpenGL (47 ms) [545/674] TransformFeedbackTest.OptimizedVaryings/ES3_OpenGL (38 ms) [546/674] TransformFeedbackTest.TwoUnreferencedInFragShader/ES3_OpenGL (50 ms) [547/674] TransformFeedbackTest.OffsetResetOnBeginTransformFeedback/ES3_OpenGL (44 ms) [548/674] TransformFeedbackTest.NonExistentTransformFeedbackVarying/ES3_OpenGL (36 ms) [549/674] TransformFeedbackTest.SwitchProgramBeforeDraw/ES3_OpenGL (41 ms) [550/674] UniformBufferTest.Simple/ES3_OpenGL (36 ms) [551/674] UniformBufferTest.ManyUniformBufferRange/ES3_OpenGL (42 ms) [552/674] UniformBufferTest.ActiveUniformNames/ES3_OpenGL (49 ms) [553/674] UniformBufferTest.VeryLarge/ES3_OpenGL (42 ms) [554/674] UniformBufferTest.BlockContainingArrayOfStructs/ES3_OpenGL (47 ms) [555/674] UniformBufferTest.BlockArrayContainingArrayOfStructs/ES3_OpenGL (62 ms) [556/674] UniformBufferTest.BlockContainingNestedStructs/ES3_OpenGL (46 ms) [557/674] SimpleUniformTest.IntUniformStateQuery/ES3_OpenGL (33 ms) [558/674] SimpleUniformTest.FloatVec4UniformStateQuery/ES3_OpenGL (35 ms) [559/674] SimpleUniformTest.FloatMatrix2UniformStateQuery/ES3_OpenGL (42 ms) [560/674] UniformTest.IntUniformStateQuery/ES2_OpenGL (32 ms) [561/674] UniformTest.BooleanArrayUniformStateQuery/ES2_OpenGL (32 ms) [562/674] UniformTestES3.OverflowArray/ES3_OpenGL (32 ms) [563/674] UniformTestES3.StructWithNonSquareMatrixAndBool/ES3_OpenGL (56 ms) [564/674] UnpackAlignmentTest.DefaultAlignment/ES3_OpenGL (34 ms) [565/674] UnpackAlignmentTest.Alignment1RGBAUShort4444/ES2_OpenGL (37 ms) [566/674] UnpackAlignmentTest.Alignment1RGBAUShort565/ES2_OpenGL (54 ms) [567/674] UnpackAlignmentTest.Alignment1AUByte/ES2_OpenGL (40 ms) [568/674] UnpackAlignmentTest.Alignment2RGBUByte/ES2_OpenGL (40 ms) [569/674] UnpackAlignmentTest.Alignment2RGBUByte/ES3_OpenGL (38 ms) [570/674] UnpackAlignmentTest.Alignment2LAUByte/ES2_OpenGL (49 ms) [571/674] UnpackAlignmentTest.Alignment2LAUByte/ES3_OpenGL (38 ms) [572/674] UnpackAlignmentTest.Alignment2LAByte/ES3_OpenGL (41 ms) [573/674] UnpackAlignmentTest.Alignment4RGBAUByte/ES3_OpenGL (50 ms) [574/674] UnpackAlignmentTest.Alignment4LAUByte/ES2_OpenGL (39 ms) [575/674] UnpackAlignmentTest.Alignment8RGBAUByte/ES3_OpenGL (38 ms) [576/674] UnpackAlignmentTest.Alignment8RGBAUShort565/ES2_OpenGL (50 ms) [577/674] UnpackAlignmentTest.Alignment8LAUByte/ES3_OpenGL (38 ms) [578/674] UnpackAlignmentTest.Alignment8LUByte/ES2_OpenGL (39 ms) [579/674] UnpackAlignmentTest.Alignment8LUByte/ES3_OpenGL (51 ms) [580/674] UnpackAlignmentTest.Alignment8AUByte/ES2_OpenGL (39 ms) [581/674] UnpackRowLengthTest.RowLength1024/ES2_OpenGL (40 ms) [582/674] VertexAttributeTest.ShortUnnormalized/ES3_OpenGL (56 ms) [583/674] VertexAttributeTest.MaxAttribs/ES2_OpenGL (39 ms) [584/674] VertexAttributeTest.MaxAttribsPlusOne/ES2_OpenGL (38 ms) [585/674] VertexAttributeTest.MaxAttribsPlusOne/ES3_OpenGL (37 ms) [586/674] VertexAttributeTest.DrawArraysWithBufferOffset/ES2_OpenGL (47 ms) [587/674] VertexAttributeTest.DrawArraysWithDisabledAttribute/ES3_OpenGL (55 ms) [588/674] VertexAttributeTest.UnusedVertexAttribWorks/ES3_OpenGL (44 ms) [589/674] VertexAttributeTest.DisabledAttribUpdates/ES2_OpenGL (39 ms) [590/674] VertexAttributeTestES3.IntUnnormalized/ES3_OpenGL (54 ms) [591/674] VertexAttributeTestES3.UnsignedIntUnnormalized/ES3_OpenGL (45 ms) [592/674] VertexAttributeTestES3.InactiveAttributeAliasing/ES3_OpenGL (38 ms) [593/674] VertexAttributeOORTest.ANGLEDrawArraysBufferTooSmall/ES2_OpenGL (36 ms) [594/674] VertexAttributeCachingTest.BufferMulticaching/ES3_OpenGL (65 ms) [595/674] WebGLCompatibilityTest.ExtensionStringExposed/ES2_OpenGL (31 ms) [596/674] WebGLCompatibilityTest.ExtensionStringExposed/ES3_OpenGL (36 ms) [597/674] WebGLCompatibilityTest.EnableExtensionFragDepth/ES3_OpenGL (33 ms) [598/674] WebGLCompatibilityTest.EnablePixelBufferObjectExtensions/ES3_OpenGL (33 ms) [599/674] WebGLCompatibilityTest.EnableBlendMinMaxExtension/ES2_OpenGL (28 ms) [600/674] WebGLCompatibilityTest.EnableQueryExtensions/ES2_OpenGL (38 ms) [601/674] WebGLCompatibilityTest.EnableInstancedArraysExtensionANGLE/ES2_OpenGL (33 ms) [602/674] WebGLCompatibilityTest.EnablePackUnpackSubImageExtension/ES3_OpenGL (28 ms) [603/674] WebGLCompatibilityTest.ForbidsClientSideArrayBuffer/ES2_OpenGL (34 ms) [604/674] WebGLCompatibilityTest.NullPixelDataForSubImage/ES3_OpenGL (36 ms) [605/674] WebGLCompatibilityTest.StencilTestEnabledDisallowsDifferentStencilMaskAndRef/ES3_OpenGL (30 ms) [606/674] WebGLCompatibilityTest.StencilTestDisabledAllowsDifferentStencilMaskAndRef/ES2_OpenGL (35 ms) [607/674] WebGLCompatibilityTest.ForbidsGLFixed/ES2_OpenGL (32 ms) [608/674] WebGLCompatibilityTest.MaxStride/ES2_OpenGL (39 ms) [609/674] WebGLCompatibilityTest.NullIndexBuffer/ES2_OpenGL (31 ms) [610/674] WebGLCompatibilityTest.DrawElementsBufferOutOfBoundsInIndexBuffer/ES2_OpenGL (35 ms) [611/674] WebGLCompatibilityTest.DrawElementsBufferOutOfBoundsInVertexBuffer/ES2_OpenGL (38 ms) [612/674] WebGLCompatibilityTest.BlendWithConstantColor/ES2_OpenGL (42 ms) [613/674] WebGLCompatibilityTest.BlendWithConstantColor/ES3_OpenGL (31 ms) [614/674] WebGLCompatibilityTest.RenderingFeedbackLoop/ES2_OpenGL (47 ms) [615/674] WebGLCompatibilityTest.RenderingFeedbackLoop/ES3_OpenGL (40 ms) [616/674] WebGLCompatibilityTest.GlobalNamesConflict/ES3_OpenGL (35 ms) [617/674] WebGLCompatibilityTest.L32FTextures/ES3_OpenGL (87 ms) [618/674] WebGLCompatibilityTest.R32FTextures/ES2_OpenGL (68 ms) [619/674] WebGLCompatibilityTest.RGB32FTextures/ES2_OpenGL (96 ms) [620/674] WebGLCompatibilityTest.RGBA32FTextures/ES2_OpenGL (88 ms) [621/674] WebGLCompatibilityTest.RGBA32FTextures/ES3_OpenGL (125 ms) [622/674] WebGLCompatibilityTest.FramebufferFloatColorAttachment/ES2_OpenGL (36 ms) [623/674] WebGLCompatibilityTest.FramebufferFloatColorAttachmentMRT/ES2_OpenGL (43 ms) [624/674] WebGLCompatibilityTest.FloatBlend/ES2_OpenGL (41 ms) [625/674] WebGLCompatibilityTest.R16FTextures/ES3_OpenGL (116 ms) [626/674] WebGLCompatibilityTest.RGB16FTextures/ES2_OpenGL (125 ms) [627/674] WebGLCompatibilityTest.RGB16FTextures/ES3_OpenGL (140 ms) [628/674] WebGLCompatibilityTest.RGBA16FTextures/ES2_OpenGL (130 ms) [629/674] WebGLCompatibilityTest.FramebufferAttachmentConsistancy/ES2_OpenGL (31 ms) [630/674] WebGLCompatibilityTest.FramebufferAttachmentQuery/ES3_OpenGL (28 ms) [631/674] WebGLCompatibilityTest.GenerateMipmapSizedFloatingPointTexture/ES3_OpenGL (34 ms) [632/674] WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT1RGB/ES3_OpenGL (44 ms) [633/674] WebGLCompatibilityTest.EnableCompressedTextureExtensionLossyDecode/ES2_OpenGL (32 ms) [634/674] WebGL2CompatibilityTest.InstancedDrawZeroDivisor/ES3_OpenGL (32 ms) [635/674] WebGL2CompatibilityTest.RenderingFeedbackLoopWithDrawBuffers/ES3_OpenGL (35 ms) [636/674] WebGL2CompatibilityTest.RenderingFeedbackLoopWithDepthStencil/ES3_OpenGL (40 ms) [637/674] WebGL2CompatibilityTest.NoTextureCopyingFeedbackLoopBetween3DLevels/ES3_OpenGL (31 ms) [638/674] WebGL2CompatibilityTest.NoTextureCopyingFeedbackLoopBetween3DLayers/ES3_OpenGL (31 ms) [639/674] WebGL2CompatibilityTest.TextureCopyingFeedbackLoop3D/ES3_OpenGL (33 ms) [640/674] WebGL2CompatibilityTest.FragmentShaderColorBufferTypeMissmatch/ES3_OpenGL (44 ms) [641/674] WebGL2CompatibilityTest.NoAttributeVertexShader/ES3_OpenGL (43 ms) [642/674] WebGL2CompatibilityTest.TransformFeedbackCheckNullDeref/ES3_OpenGL (34 ms) [643/674] WebGLFramebufferTest.TestFramebufferRequiredCombinations/ES3_OpenGL (36 ms) [644/674] WebGLFramebufferTest.TestAttachments/ES3_OpenGL (32 ms) [645/674] WebGLFramebufferTest.TextureAttachmentCommitBug/ES2_OpenGL (31 ms) [646/674] WebGLReadOutsideFramebufferTest.ReadPixels/ES3_OpenGL (37 ms) [647/674] WebGLReadOutsideFramebufferTest.CopyTexSubImage2D/ES2_OpenGL (49 ms) [648/674] EGLDebugTest.ExtensionAlwaysAvailable/ES3_OpenGL (30 ms) [649/674] EGLDebugTest.CorrectCallbackParameters/ES3_OpenGL (44 ms) [650/674] EGLProgramCacheControlTest.NegativeAPI/ES2_OpenGL (32 ms) [651/674] EGLQueryContextTest.GetRenderBufferNoSurface/ES2_OpenGL_NoFixture (20 ms) [652/674] EGLQueryContextTest.GetRenderBufferBoundSurface/ES3_OpenGL_NoFixture (17 ms) [653/674] EGLQueryContextTest.NotInitialized/ES3_OpenGL_NoFixture (15 ms) [654/674] EGLSanityCheckTest.HasGetPlatformDisplayEXT/ES2_Default_NoFixture (0 ms) [655/674] EGLSurfacelessContextTest.CheckFramebufferStatus/ES2_OpenGL_NoFixture (15 ms) [656/674] EGLSurfacelessContextTest.ClearReadPixelsInFBO/ES2_OpenGL_NoFixture (16 ms) [657/674] EGLSurfacelessContextTest.Switcheroo/ES2_OpenGL_NoFixture (25 ms) [658/674] EGLSurfaceTest.MessageLoopBug/ES2_OpenGL_NoFixture (31 ms) [659/674] EGLSurfaceTest.MessageLoopBug/ES3_OpenGL_NoFixture (43 ms) [660/674] EGLSurfaceTest.MessageLoopBugContext/ES2_OpenGL_NoFixture (34 ms) [661/674] EGLSurfaceTest.MakeCurrentTwice/ES2_OpenGL_NoFixture (18 ms) [662/674] EGLSurfaceTest.ResizeWindow/ES2_OpenGL_NoFixture (18 ms) [663/674] EGLSurfaceTest.ResizeWindow/ES3_OpenGL_NoFixture (19 ms) [664/674] EGLSurfaceTest.SwapInterval/ES3_OpenGL_NoFixture (3 ms) [665/674] EGLSurfaceTest.CreateWithEGLConfig4444Support/ES3_OpenGL_NoFixture (39 ms) [666/674] EGLSurfaceTest.FixedSizeWindow/ES2_OpenGL_NoFixture (18 ms) [667/674] EGLSyncTest.GetSyncAttrib/ES2_OpenGL (51 ms) [668/674] EGLSyncTest.GetSyncAttrib/ES3_OpenGL (29 ms) [669/674] GPUTestConfigTest.GPUTestConfigConditions_D3D9/ES2_OpenGL (44 ms) [670/674] GPUTestConfigTest.GPUTestConfigConditions_GLES/ES2_OpenGL (29 ms) [671/674] IOSurfaceClientBufferTest.RenderToBGRA8888IOSurface/ES3_OpenGL (31 ms) [672/674] IOSurfaceClientBufferTest.RenderToRG88IOSurface/ES3_OpenGL (30 ms) [673/674] IOSurfaceClientBufferTest.ReadFromR8IOSurface/ES3_OpenGL (60 ms) [674/674] IOSurfaceClientBufferTest.NegativeValidationMissingAttributes/ES3_OpenGL (34 ms) SUCCESS: all tests passed. Tests took 28 seconds. 44fd565b91e3d610: exit 0 2 GPUs: 0 - Intel device id: 0xD26 1 - NVIDIA device id: 0xFE9 Active GPU: 1 Optimus: true AMD Switchable: false Machine Model: MacBookPro Machine Model Version: 11.3 Skipping tests using configuration ES3_OpenGLES because it is not available. Skipping tests using configuration ES3_1_OpenGL because it is not available. Skipping tests using configuration ES3_1_OpenGLES because it is not available. Skipping tests using configuration ES2_OpenGLES because it is not available. Skipping tests using configuration ES1_OpenGLES because it is not available. Skipping tests using configuration ES3_1_OpenGL_NoFixture because it is not available. Skipping tests using configuration ES2_OpenGLES_NoFixture because it is not available. Skipping tests using configuration ES3_OpenGLES_NoFixture because it is not available. Skipping tests using configuration ES3_1_OpenGLES_NoFixture because it is not available. Skipping tests using configuration ES2_OpenGLES_NoVirtual because it is not available. Skipping tests using configuration ES3_OpenGLES_NoVirtual because it is not available. IMPORTANT DEBUGGING NOTE: batches of tests are run inside their own process. For debugging a test inside a debugger, use the --gtest_filter=<your_test_name> flag along with --single-process-tests. Using sharding settings from environment. This is shard 3/4 Using 1 parallel jobs. 2 GPUs: 0 - Intel device id: 0xD26 1 - NVIDIA device id: 0xFE9 Active GPU: 1 Optimus: true AMD Switchable: false Machine Model: MacBookPro Machine Model Version: 11.3 Skipping tests using configuration ES3_OpenGLES because it is not available. Skipping tests using configuration ES3_1_OpenGL because it is not available. Skipping tests using configuration ES3_1_OpenGLES because it is not available. Skipping tests using configuration ES2_OpenGLES because it is not available. Skipping tests using configuration ES1_OpenGLES because it is not available. Skipping tests using configuration ES3_1_OpenGL_NoFixture because it is not available. Skipping tests using configuration ES2_OpenGLES_NoFixture because it is not available. Skipping tests using configuration ES3_OpenGLES_NoFixture because it is not available. Skipping tests using configuration ES3_1_OpenGLES_NoFixture because it is not available. Skipping tests using configuration ES2_OpenGLES_NoVirtual because it is not available. Skipping tests using configuration ES3_OpenGLES_NoVirtual because it is not available. Note: Google Test filter = AttributeLayoutBufferIndexed.Test/ES3_OpenGL:BindGeneratesResourceTest.ExtensionStringExposed/ES2_OpenGL:BindGeneratesResourceTest.Textures/ES2_OpenGL:BindGeneratesResourceTest.Framebuffers/ES3_OpenGL:BindUniformLocationTest.ConflictsDetection/ES2_OpenGL:EXTBlendFuncExtendedDrawTestES3.FragmentOutputLocationAPI/ES3_OpenGL:EXTBlendFuncExtendedTestES3.FragmentOutputLocationForNonexistentOutput/ES3_OpenGL:BlendMinMaxTest.RGBA8/ES3_OpenGL:BlendMinMaxTest.RGBA32F/ES3_OpenGL:BlitFramebufferANGLETest.ScissoredBlit/ES3_OpenGL:BlitFramebufferANGLETest.BlitPartialColor/ES2_OpenGL:BlitFramebufferANGLETest.BlitDifferentSizes/ES2_OpenGL:BlitFramebufferANGLETest.BlitMRT/ES3_OpenGL:BlitFramebufferANGLETest.ErrorStretching/ES2_OpenGL:BlitFramebufferANGLETest.Errors/ES2_OpenGL:BlitFramebufferTest.MultisampleDepth/ES3_OpenGL:BlitFramebufferTest.MultisampleStencil/ES3_OpenGL:BlitFramebufferTest.BlitSRGBToRGBOversizedSourceArea/ES3_OpenGL:BPTCCompressedTextureTest.CompressedTexImageBC7SRGB/ES3_OpenGL:BPTCCompressedTextureTest.CompressedTexSubImageValidation/ES3_OpenGL:BPTCCompressedTextureTest.CopyTexSubImage2DDisallowed/ES3_OpenGL:BPTCCompressedTextureTestES3.CopyTexSubImage3DDisallowed/ES3_OpenGL:BPTCCompressedTextureTestES3.PBOCompressedTexImage/ES3_OpenGL:BufferDataTest.ZeroNonNULLData/ES2_OpenGL:BufferDataTestES3.NoBufferInitDataCopyBug/ES3_OpenGL:BuiltinVariableVertexIdTest.Points/ES3_OpenGL:BuiltinVariableVertexIdTest.TriangleFan/ES3_OpenGL:ClearTest.DefaultFramebuffer/ES3_OpenGL:ClearTest.ChangeFramebufferAttachmentFromRGBAtoRGB/ES3_OpenGL:ClearTest.RGB8WithMaskFramebuffer/ES3_OpenGL:ClearTest.ClearIsClamped/ES2_OpenGL:ClearTest.Depth16Scissored/ES2_OpenGL:ClearTest.Depth16Scissored/ES3_OpenGL:ClearTest.MaskedClearThenDrawWithUniform/ES2_OpenGL:ClearTest.MaskedClearThenDrawWithUniform/ES3_OpenGL:ClearTestES3.ClearMultipleAttachmentsFollowedBySpecificOne/ES3_OpenGL:ClearTestES3.ClearMultipleAttachmentsIndividually/ES3_OpenGL:ClearTestES3.MaskedClearBufferBug/ES3_OpenGL:MaskedScissoredClearTest.Test/ES2_OpenGL_clear_s_mask_s:MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_d_mask_d:MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_ds_mask_d:MaskedScissoredClearTest.Test/ES2_OpenGL_clear_ds_mask_ds:MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_ds_mask_ds:MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cs_mask_s:MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds:MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds_mask_s:MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds_mask_ds:MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cs_mask_cs:MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cd_mask_c:MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cd_mask_c:MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds_mask_cs:MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds_mask_cds:MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_d_mask_d:MaskedScissoredClearTest.Test/ES3_OpenGL_clear_ds_mask_d:MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_ds_mask_d:MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cd:MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds:MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cds_mask_s:MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cd_mask_d:MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cs_mask_cs:MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cds_mask_c:MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cds_mask_cds:ClientArraysTest.ForbidsClientSideElementBuffer/ES3_OpenGL:ColorMaskTest.AMDZeroColorMaskBug/ES3_OpenGL:CopyCompressedTextureTest.InvalidTextureIds/ES3_OpenGL:CopyTexImageTest.RGBAToRGB/ES2_OpenGL:CopyTexImageTest.RGBAToL/ES2_OpenGL:CopyTexImageTest.RGBAToA/ES2_OpenGL:CopyTexImageTest.SubImageRGBAToLA/ES2_OpenGL:CopyTexImageTest.SubDefaultFramebuffer/ES2_OpenGL:CopyTexImageTestES3.ReadBufferIsNone/ES3_OpenGL:CopyTextureTest.ImmutableTexture/ES2_OpenGL:CopyTextureTest.RedefineDestinationTexture/ES2_OpenGL:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGBAPremultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGBAFlipY:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGBAFlipYPremultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGBAFlipYPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToBGRAPremultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToBGRAFlipYPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGBPremultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGBPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGBFlipYPremultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGBAFlipYPremultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToBGRAFlipYUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGBFlipYPremultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGBAFlipYPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToBGRAFlipYPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGB:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGBPremultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGBFlipY:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGBFlipYPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGBAFlipY:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGBAFlipYPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToBGRAUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToBGRAPremultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToBGRAFlipYPremultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGB:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGBUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGBPremultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToBGRAUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToBGRAFlipYPremultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGBFlipY:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGBFlipYUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGBA:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGBAUnmultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGBAPremultiplyAlpha:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGBAFlipY:CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToBGRAPremultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGBUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGBPremultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGBFlipY:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGBFlipYUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGBFlipYPremultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGBAFlipY:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGBAFlipYPremultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToBGRAFlipY:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToBGRAFlipYPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGBFlipYPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGBAPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToBGRAPremultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToBGRAFlipYUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGBA:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGBAPremultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGBAFlipY:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGBPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGBFlipYUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGBAPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGBAFlipYPremultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToBGRA:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToBGRAFlipY:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGBPremultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGBFlipYUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGBA:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGBAUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGBAPremultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToBGRA:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToBGRAFlipYPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGBUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGBPremultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGBPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGBA:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGBAUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGBAPremultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGBAPremultiplyAlphaUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGBAFlipYUnmultiplyAlpha:CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGBAFlipYPremultiplyAlpha:DebugTest.DisabledOutput/ES2_OpenGL:DebugTest.InsertMessage/ES2_OpenGL:DebugTest.InsertMessageMultiple/ES3_OpenGL:DebugTest.DebugCallback/ES3_OpenGL:DebugTest.MessageControl1/ES2_OpenGL:DebugTest.ObjectPtrLabels/ES3_OpenGL:DepthStencilFormatsTestES3.DrawWithLargeViewport/ES3_OpenGL:DepthStencilTest.StencilOnlyEmulatedWithPacked/ES3_OpenGL:DifferentStencilMasksTest.DrawWithDifferentMask/ES2_OpenGL:DifferentStencilMasksTest.DrawWithDifferentMask_NoStencilBuffer/ES2_OpenGL:DifferentStencilMasksTest.DrawWithDifferentMask_NoStencilBuffer/ES3_OpenGL:DiscardFramebufferEXTTest.DefaultFramebuffer/ES2_OpenGL:DiscardFramebufferEXTTest.NonDefaultFramebuffer/ES2_OpenGL:DrawBuffersTest.VerifyD3DLimits/ES3_OpenGL:DrawBuffersTest.DefaultFramebufferDrawBufferQuery/ES2_OpenGL:WebGLDrawElementsTest.DrawElementsTypeAlignment/ES2_OpenGL:DXT1CompressedTextureTest.CompressedTexStorage/ES3_OpenGL:DXT1CompressedTextureTest.CopyTexSubImage2DDisallowed/ES2_OpenGL:DXT1CompressedTextureTest.PBOCompressedTexStorage/ES3_OpenGL:DXT1CompressedTextureTestES3.PBOCompressedTexImage/ES3_OpenGL:DXT1CompressedTextureTestES3.CompressedTexSubImageValidation/ES3_OpenGL:DXT1CompressedTextureTestES3.CopyTexSubImage3DDisallowed/ES3_OpenGL:DXTSRGBCompressedTextureTest.Decompression8x8RGBADXT3/ES2_OpenGL:ETCTextureTest.ETC2RGB8Validation/ES2_OpenGL:ETCTextureTest.ETC2SRGB8A1Validation/ES3_OpenGL:ExplicitContextTest.GetProcAddress/ES2_OpenGL:FenceSyncTest.Errors/ES3_OpenGL:FenceSyncTest.BasicOperations/ES3_OpenGL:FramebufferMultiviewTest.ExtensionNotAvailableCheck/ES3_OpenGL_vertex_shader_multiview2:FramebufferMultiviewTest.Blit/ES3_OpenGL_vertex_shader_multiview:FramebufferMultiviewTest.ModifyLayeredState/ES3_OpenGL_vertex_shader_multiview2:FramebufferMultiviewLayeredClearTest.UnmodifiedDetachedTexture/ES3_OpenGL_vertex_shader_multiview2:FramebufferMultiviewLayeredClearTest.ScissoredClear/ES3_OpenGL_vertex_shader_multiview2:FramebufferMultiviewLayeredClearTest.ScissoredClearBufferfi/ES3_OpenGL_vertex_shader_multiview:FramebufferFormatsTest.RGBA4/ES2_OpenGL:FramebufferFormatsTest.BGRA8/ES2_OpenGL:FramebufferFormatsTest.BGRA8/ES3_OpenGL:FramebufferFormatsTest.RenderbufferMultisample_DEPTH16/ES3_OpenGL:FramebufferFormatsTest.RenderbufferMultisample_DEPTH24/ES3_OpenGL:FramebufferFormatsTest.RenderbufferMultisample_DEPTH24_STENCIL8/ES3_OpenGL:FramebufferFormatsTest.IncompleteCubeMap/ES3_OpenGL:FramebufferFormatsTest.ZeroHeightRenderbuffer/ES2_OpenGL:FramebufferFormatsTest.ReadDrawCompleteness/ES3_OpenGL:FramebufferTest_ES3.AttachmentWith3DLayers/ES3_OpenGL:FramebufferTest_ES3.ClearDeletedAttachment/ES3_OpenGL:AlphaFuncTest.SetFuncNegative/ES1_OpenGL:ClientActiveTextureTest.Limits/ES1_OpenGL:ClientActiveTextureTest.Set/ES1_OpenGL:CurrentTextureCoordsTest.InitialState/ES1_OpenGL:DrawTextureTest.NegativeValue/ES1_OpenGL:MaterialsTest.InitialState/ES1_OpenGL:MaterialsTest.SetParameters/ES1_OpenGL:MatrixBuiltinsTest.Rotate/ES1_OpenGL:MatrixBuiltinsTest.FrustumNegative/ES1_OpenGL:PointParameterTest.Set/ES1_OpenGL:ShadeModelTest.InitialState/ES1_OpenGL:ShadeModelTest.Negative/ES1_OpenGL:TextureEnvTest.NegativeValues/ES1_OpenGL:TextureTargetEnableTest.SetSeparateUnits/ES1_OpenGL:VertexPointerTest.AssignRetrieve/ES1_OpenGL:GLSLTest.ScopedStructsOrderBug/ES2_OpenGL:GLSLTest.ScopedStructsBug/ES2_OpenGL:GLSLTest.ScopedStructsBug/ES3_OpenGL:GLSLTest.DxPositionBug/ES2_OpenGL:GLSLTest.ElseIfRewriting/ES2_OpenGL:GLSLTest.FrontFacingAndVarying/ES2_OpenGL:GLSLTest.InvariantVaryingIn/ES2_OpenGL:GLSLTest.MissingReturnStruct/ES3_OpenGL:GLSLTest.InvariantAllOut/ES2_OpenGL:GLSLTest.MaxVaryingVec4_OneBuiltin/ES3_OpenGL:GLSLTest.MaxVaryingVec4_ThreeBuiltins/ES3_OpenGL:GLSLTest.MaxVaryingVec3/ES3_OpenGL:GLSLTest.FixedShaderLength/ES2_OpenGL:GLSLTest.NegativeShaderLength/ES2_OpenGL:GLSLTest.InvalidFieldFirstChar/ES2_OpenGL:GLSLTest.InvalidFieldFirstChar/ES3_OpenGL:GLSLTest.MixedShaderLengths/ES2_OpenGL:GLSLTest.BadIndexBug/ES3_OpenGL:GLSLTest.StructSpecifiersUniforms/ES2_OpenGL:GLSLTest.StructWithUniformInitializer/ES3_OpenGL:GLSLTest.PowOfSmallConstant/ES3_OpenGL:GLSLTest.LoopIndexingValidation/ES2_OpenGL:GLSLTest.VerifyMaxFragmentUniformVectors/ES3_OpenGL:GLSLTest.VerifyMaxFragmentUniformVectorsWithSamplers/ES3_OpenGL:GLSLTest.VerifyMaxFragmentUniformVectorsExceeded/ES2_OpenGL:GLSLTest.TextureLOD/ES3_OpenGL:GLSLTest.RenderTrisWithPointCoord/ES2_OpenGL:GLSLTest.ExternalAnd2DSampler/ES3_OpenGL:GLSLTest.ConstantStatementInForLoop/ES2_OpenGL:GLSLTest.TwoEmbeddedStructUniforms/ES2_OpenGL:GLSLTest.ArrayOfStructsWithSamplersAsFunctionArg/ES2_OpenGL:GLSLTest.NestedStructsWithSamplersAsFunctionArg/ES2_OpenGL:GLSLTest.CompoundStructsWithSamplersAsFunctionArg/ES2_OpenGL:GLSLTest.CompoundStructsWithSamplersAsFunctionArg/ES3_OpenGL:GLSLTest.MoreNestedCompoundStructsWithSamplersAsFunctionArg/ES3_OpenGL:GLSLTest.ErrorMessageOfVaryingMismatch/ES3_OpenGL:GLSLTest.ErrorMessageOfLinkUniformStructFieldNameMismatch/ES3_OpenGL:GLSLTest.PointCoordConsistency/ES2_OpenGL:GLSLTest.FragCoordConsistency/ES2_OpenGL:GLSLTest.DefinedInMacroWithUndef/ES2_OpenGL:GLSLTest.DefinedInMacroWithUndef/ES3_OpenGL:GLSLTest.DefinedInMacroConcatenationNotAllowed/ES3_OpenGL:GLSLTest.DefinedAsParameterNameNotAllowed/ES3_OpenGL:GLSLTest_ES3.GLVertexIDOffsetZeroDrawArray/ES3_OpenGL:GLSLTest_ES3.GLVertexIDOffsetFiveDrawArray/ES3_OpenGL:GLSLTest_ES3.MissingReturnArrayOfStructs/ES3_OpenGL:GLSLTest_ES3.InvariantAllBoth/ES3_OpenGL:GLSLTest_ES3.LargeNumberOfFloat4Parameters/ES3_OpenGL:GLSLTest_ES3.UnaryMinusOperatorSignedInt/ES3_OpenGL:GLSLTest_ES3.UnaryMinusOperatorUnsignedInt/ES3_OpenGL:GLSLTest_ES3.LiteralInfinityOutput/ES3_OpenGL:GLSLTest_ES3.ConstantStatementAsLoopInit/ES3_OpenGL:GLSLTest_ES3.InitUninitializedLocals/ES3_OpenGL:GLSLTest_ES3.ComplexVaryingStructsUsedInFragmentShader/ES3_OpenGL:GLSLTest_ES3.DifferentStatementsInsideSwitch/ES3_OpenGL:GLSLTest_ES3.SwitchFallThroughCodeDuplication/ES3_OpenGL:GLSLTest_ES3.SwitchWithVariableDeclarationInside/ES3_OpenGL:GLSLTest_ES3.FlatVaryingUsedInFoldedTernary/ES3_OpenGL:GLSLTest_ES3.ErrorMessageOfVaryingStructFieldMismatch/ES3_OpenGL:GLSLTest_ES3.ErrorMessageOfLinkInterfaceBlockFieldMismatch/ES3_OpenGL:GLSLTest_ES3.ErrorMessageOfLinkInterfaceBlockStructFieldMismatch/ES3_OpenGL:GLSLTest_ES3.FragmentShaderStaticallyUsesVaryingMissingFromVertex/ES3_OpenGL:GLSLTest_ES3.VaryingStaticallyUsedButNotActiveInFragmentShader/ES3_OpenGL:GLSLTest_ES3.NonSquareMatrixCompMult/ES3_OpenGL:GLSLTest_ES3.InitSameNameArray/ES3_OpenGL:WebGLGLSLTest.MaxVaryingVec3AndOneVec2/ES2_OpenGL:ImageTest.ANGLEExtensionAvailability/ES3_OpenGL:ImageTest.ValidationGLImage/ES3_OpenGL:ImageTest.Source2DTargetRenderbuffer/ES2_OpenGL:ImageTest.SourceCubeTargetRenderbuffer/ES3_OpenGL:ImageTest.Source3DTargetExternal/ES3_OpenGL:ImageTest.SourceRenderbufferTargetTextureExternal/ES2_OpenGL:ImageTest.SourceRenderbufferTargetRenderbuffer/ES2_OpenGL:ImageTest.SourceRenderbufferTargetRenderbuffer/ES3_OpenGL:ImageTest.MipLevels/ES2_OpenGL:ImageTest.Respecification/ES2_OpenGL:ImageTest.RespecificationDifferentSize/ES2_OpenGL:ImageTest.RespecificationOfOtherLevel/ES3_OpenGL:ImageTestES3.Source3DTargetExternalESSL3/ES3_OpenGL:ImageTestES3.SourceRenderbufferTargetTextureExternalESSL3/ES3_OpenGL:IncompleteTextureTest.IncompleteTexture2D/ES2_OpenGL:IndexBufferOffsetTest.UInt32Index/ES2_OpenGL:IndexBufferOffsetTest.DrawWithDifferentCountsSameOffset/ES3_OpenGL:IndexedPointsTestUByte.UnsignedByteOffset1/ES2_OpenGL:IndexedPointsTestUByte.UnsignedByteOffset3/ES2_OpenGL:IndexedPointsTestUByte.VertexWithColorUnsignedByteOffset2/ES2_OpenGL:IndexedPointsTestUShort.UnsignedShortOffset0/ES2_OpenGL:IndexedPointsTestUShort.UnsignedShortOffset3/ES2_OpenGL:IndexedPointsTestUShort.VertexWithColorUnsignedShortOffsetChangingIndices/ES2_OpenGL:IndexedPointsTestUInt.UnsignedIntOffset3/ES2_OpenGL:InstancingTest.IndexedAttrib0QuadMemoryAngle/ES2_OpenGL:InstancingTest.IndexedAttrib1QuadBufferAngle/ES2_OpenGL:InstancingTest.IndexedAttrib0QuadBufferExt/ES2_OpenGL:InstancingTest.IndexedAttrib0PointMemoryExt/ES2_OpenGL:InstancingTest.NonIndexedAttrib0QuadMemoryExtOffset0/ES2_OpenGL:InstancingTest.NonIndexedAttrib1QuadBufferExtOffset0/ES2_OpenGL:InstancingTest.NonIndexedAttrib1QuadBufferExtOffset4/ES2_OpenGL:InstancingTest.NonIndexedAttrib1QuadMemoryExtOffset0/ES2_OpenGL:InstancingTest.NonIndexedAttrib0PointBufferAngleOffset0/ES2_OpenGL:InstancingTest.NonIndexedAttrib0PointMemoryAngleOffset0/ES2_OpenGL:InstancingTest.NonIndexedAttrib0PointMemoryAngleOffset2/ES2_OpenGL:InstancingTest.NonIndexedAttrib1PointBufferAngleOffset0/ES2_OpenGL:InstancingTest.NonIndexedAttrib0PointBufferExtOffset2/ES2_OpenGL:InstancingTest.NonIndexedAttrib1PointMemoryExtOffset0/ES2_OpenGL:InstancingTest.Instances3Divisor2/ES2_OpenGL:InstancingTest.Instances6Divisor2/ES2_OpenGL:InstancingTest.Instances8Divisor4/ES2_OpenGL:InstancingTest.Instances10Divisor1/ES2_OpenGL:InstancingTest.Instances11Divisor1/ES2_OpenGL:InstancingTest.Instances12Divisor1/ES2_OpenGL:InstancingTest.Instances14Divisor1/ES2_OpenGL:InstancingTest.Instances15Divisor2/ES2_OpenGL:InstancingTest.Instances20Divisor2/ES2_OpenGL:InstancingTest.Instances27Divisor4/ES2_OpenGL:InstancingTest.Instances32Divisor2/ES2_OpenGL:LinkAndRelinkTest.RenderingProgramFailsWithoutProgramInstalled/ES3_OpenGL:LinkAndRelinkTest.RenderingProgramFailsWithProgramInstalled/ES3_OpenGL:MemorySizeTest.BasicUsageTexture/ES2_OpenGL:MemorySizeTest.BasicUsageBuffer/ES3_OpenGL:MemoryObjectTest.ShouldFailValidationOnImportFdUnsupportedHandleType/ES2_OpenGL:MemoryObjectTest.ShouldFailValidationOnImportFdUnsupportedHandleType/ES3_OpenGL:MipmapTest.GenerateMipmapFromRenderedImage/ES3_OpenGL:MipmapTest.DefineValidExtraLevelAndUseItLater/ES3_OpenGL:MipmapTest.TextureCubeGeneralLevelZero/ES2_OpenGL:MipmapTest.TextureCubeRenderToLevelZero/ES3_OpenGL:MipmapTestES3.MipmapsForTextureArray/ES3_OpenGL:MipmapTestES3.MipmapForDeepTextureArray/ES3_OpenGL:MipmapTestES3.MipmapsForTexture3D/ES3_OpenGL:MipmapTestES3.GenerateMipmapBaseLevel/ES3_OpenGL:MultiDrawTest.RequestExtension/Instanced_ES3_OpenGL:MultiDrawTest.CanCompile/DrawID_ES2_OpenGL:MultiDrawTest.CanCompile/DrawID_ES3_OpenGL:MultiDrawTest.MultiDrawElements/DrawID_ES2_OpenGL:MultiDrawTest.MultiDrawElements/Instanced_DrawID_ES3_OpenGL:MultiDrawNoInstancingSupportTest.InvalidOperation/Instanced_DrawID_ES2_OpenGL:EXTMultisampleCompatibilityTest.TestStateTracking/ES2_OpenGL:EXTMultisampleCompatibilityTest.DrawAndResolve/ES2_OpenGL:EXTMultisampleCompatibilityTest.DrawAlphaOneAndResolve/ES3_OpenGL:MultisampleCompatibilityTest.DrawCoverageAndResolve/ES2_OpenGL:MultisampleTest.Triangle/ES3_OpenGL_NoFixture:MultiviewRenderDualViewTest.DrawElements/ES3_OpenGL_vertex_shader_multiview2_layered:MultiviewRenderTest.DrawArraysFourViews/ES3_OpenGL_vertex_shader_multiview_layered:MultiviewRenderTest.DrawArraysInstanced/ES3_OpenGL_vertex_shader_multiview_layered:MultiviewRenderTest.DivisorOrderOfOperation/ES3_OpenGL_vertex_shader_multiview_layered:MultiviewRenderTest.ProgramRelinkUpdatesAttribDivisor/ES3_OpenGL_vertex_shader_multiview_layered:MultiviewRenderTest.DivisorUpdatedOnProgramChange/ES3_OpenGL_vertex_shader_multiview2_layered:MultiviewRenderTest.FlatInterpolation2/ES3_OpenGL_vertex_shader_multiview2_layered:MultiviewProgramGenerationTest.UseViewIDInVertexShader/ES3_OpenGL_vertex_shader_multiview:MultiviewProgramGenerationTest.UseViewIDInFragmentShader/ES3_OpenGL_vertex_shader_multiview2:MultiviewRenderPrimitiveTest.LineLoop/ES3_OpenGL_vertex_shader_multiview2_layered:MultiviewRenderPrimitiveTest.TriangleStrip/ES3_OpenGL_vertex_shader_multiview_layered:MultiviewRenderPrimitiveTest.TriangleFan/ES3_OpenGL_vertex_shader_multiview2_layered:MultiviewLayeredRenderTest.RenderToSubrangeOfLayers/ES3_OpenGL_vertex_shader_multiview2_layered:PackUnpackTest.PackUnpackSnormNormal/ES3_OpenGL:PackUnpackTest.PackUnpackUnormSubnormal/ES3_OpenGL:PackUnpackTest.PackUnpackUnormOverflow/ES3_OpenGL:CHROMIUMPathRenderingTest.TestMatrix/ES2_OpenGL:CHROMIUMPathRenderingTest.TestMatrixErrors/ES3_OpenGL:CHROMIUMPathRenderingTest.TestGenDeleteErrors/ES3_OpenGL:CHROMIUMPathRenderingTest.TestUnnamedPathsErrors/ES3_OpenGL:CHROMIUMPathRenderingDrawTest.TestPathRendering/ES2_OpenGL:CHROMIUMPathRenderingDrawTest.TestPathRenderingInstanced/ES2_OpenGL:CHROMIUMPathRenderingDrawTest.TestPathRenderingThenFunctionsInstanced/ES2_OpenGL:CHROMIUMPathRenderingWithTexturingTest.TestProgramPathFragmentInputGenCHROMIUM_EYE/ES3_OpenGL:CHROMIUMPathRenderingWithTexturingTest.BindFragmentInputArray/ES2_OpenGL:PbufferTest.Clearing/ES2_OpenGL:PbufferTest.BindTexImageAndRedefineTexture/ES2_OpenGL:PointSpritesTest.PointCoordAndPointSizeCompliance/ES2_OpenGL:PointSpritesTest.PointSizeAboveMaxIsClamped/ES2_OpenGL:ProvokingVertexTest.FlatTriStrip/ES3_OpenGL:ProvokingVertexTest.FlatTriStripPrimitiveRestart/ES3_OpenGL:ProvokingVertexTest.ANGLEProvokingVertex/ES3_OpenGL:ObjectAllocationTest.BindFramebufferBeforeGen/ES3_OpenGL:ProgramBinaryTest.DynamicShadersSignatureBug/ES2_OpenGL:ProgramBinaryTest.SaveAndLoadBinary/ES2_OpenGL:ProgramBinaryTest.CallProgramBinaryBeforeLink/ES3_OpenGL:ProgramBinaryTest.ZeroSizedUnlinkedBinary/ES2_OpenGL:ProgramBinaryES3Test.UniformBlockBindingWithDraw/ES3_OpenGL:ProgramPipelineTest.GenerateProgramPipelineObject/ES3_OpenGL:ReadPixelsPBOTest.SubDataOffsetPreservesContents/ES3_OpenGL:ReadPixelsTextureTest.MipAttachment2DArray/ES3_OpenGL:ReadPixelsTextureTest.BasicAttachment3DPBO/ES3_OpenGL:ReadPixelsTextureTest.MipAttachment2DArrayPBO/ES3_OpenGL:ReadPixelsTextureTest.MipLayerAttachment2DArrayPBO/ES3_OpenGL:RendererTest.Strings/ES2_OpenGL:RendererTest.Strings/ES3_OpenGL:RendererTest.Strings/ES2_Null:RendererTest.Strings/ES3_1_Null:RendererTest.RequestedRendererCreated/ES2_OpenGL:RequestExtensionTest.Queries/ES2_OpenGL:RobustBufferAccessBehaviorTest.VeryLargeVertexCountWithDynamicVertexData/ES3_OpenGL:RobustBufferAccessBehaviorTest.DynamicBuffer/ES2_OpenGL:RobustClientMemoryTest.GetInteger/ES2_OpenGL:RobustResourceInitTest.ExpectedRendererSupport/ES2_OpenGL:RobustResourceInitTest.Queries/ES3_OpenGL:RobustResourceInitTest.BufferData/ES3_OpenGL:RobustResourceInitTest.ReuploadingClearsTexture/ES2_OpenGL:RobustResourceInitTest.MaskedDepthClear/ES3_OpenGL:RobustResourceInitTest.DynamicVertexArrayOffsetOutOfBounds/ES2_OpenGL:RobustResourceInitTestES3.ReadingUninitialized3DTexture/ES3_OpenGL:RobustResourceInitTestES3.BindTexImage/ES3_OpenGL:RobustResourceInitTestES3.TextureInit_UIntRGB8/ES3_OpenGL:RobustResourceInitTestES3.TextureInit_UIntRGB32/ES3_OpenGL:RobustResourceInitTestES3.TextureInit_IntRGB8/ES3_OpenGL:RobustResourceInitTestES3.GenerateMipmap/ES3_OpenGL:RobustResourceInitTestES3.Texture2DArray/ES3_OpenGL:SimpleOperationTest.BlendingRenderState/ES2_OpenGL:SimpleOperationTest.BlendingRenderState/ES3_OpenGL:SimpleOperationTest.CompileVertexShader/ES2_OpenGL:SimpleOperationTest.CompileFragmentShaderSingleVaryingInput/ES2_OpenGL:SimpleOperationTest.CompileFragmentShaderSingleVaryingInput/ES3_OpenGL:SimpleOperationTest.ClearAndSwap/ES3_OpenGL:SimpleOperationTest.BufferDataWithNoData/ES3_OpenGL:SimpleOperationTest.DrawLineWithLargeAttribPointerOffset/ES3_OpenGL:SimpleOperationTest.DrawLineStrip/ES3_OpenGL:SimpleOperationTest.DrawQuadAndSwap/ES3_OpenGL:SimpleOperationTest.DrawIndexedQuad/ES2_OpenGL:SimpleOperationTest.DrawIndexedQuadAndSwap/ES2_OpenGL:SimpleOperationTest.DrawIndexedQuadAndSwap/ES3_OpenGL:SimpleOperationTest.DrawQuadWithTwoUniforms/ES2_OpenGL:SimpleOperationTest.DrawQuadWithTwoUniforms/ES3_OpenGL:SimpleOperationTest.CreateTexture2DWithData/ES2_OpenGL:SimpleOperationTest.CreateTextureCubeNoData/ES3_OpenGL:SimpleOperationTest.DrawWithCubeTexture/ES3_OpenGL:SimpleOperationTest.RenderToTexture/ES2_OpenGL:SixteenBppTextureTestES3.RGB5A1UploadRGB10A2/ES3_OpenGL:SixteenBppTextureTestES3.RGBA4FramebufferReadback/ES3_OpenGL:SRGBFramebufferTest.Validation/ES2_OpenGL:SRGBFramebufferTest.Validation/ES3_OpenGL:SRGBTextureTest.SRGBAValidation/ES2_OpenGL:SRGBTextureTest.SRGBAValidation/ES3_OpenGL:SRGBTextureTest.SRGBASizedValidation/ES2_OpenGL:SRGBTextureTest.SRGBDecodeExtensionAvailability/ES3_OpenGL:SRGBTextureTest.SRGBDecodeSamplerParameter/ES3_OpenGL:StateChangeTest.FramebufferIncompleteWithTexStorage/ES2_OpenGL:StateChangeTest.SetCurrentAttribute/ES2_OpenGL:StateChangeTest.MultiContextVertexAttribute/ES2_OpenGL:StateChangeTest.VertexBufferUpdatedAfterDraw/ES2_OpenGL:StateChangeTestES3.FramebufferIncompleteWithCompressedTex/ES3_OpenGL:StateChangeTestES3.FramebufferIncompleteWhenAttachmentDeleted/ES3_OpenGL:StateChangeTestES3.ReadBufferAndDrawBuffersSync/ES3_OpenGL:StateChangeTestES3.SamplerMetadataUpdateOnSetProgram/ES3_OpenGL:StateChangeRenderTest.RecreateTexture/ES2_OpenGL:SimpleStateChangeTest.DrawArraysThenDrawElements/ES2_OpenGL:SimpleStateChangeTest.DeleteBufferInUse/ES2_OpenGL:SimpleStateChangeTest.UpdateBufferInUse/ES2_OpenGL:SimpleStateChangeTest.RedefineTextureInUse/ES2_OpenGL:SimpleStateChangeTest.ScissorTest/ES2_OpenGL:SimpleStateChangeTest.RedefineRenderbufferInUse/ES2_OpenGL:SimpleStateChangeTest.ChangeFramebufferSizeBetweenTwoDraws/ES2_OpenGL:WebGL2ValidationStateChangeTest.MultiAttachmentDrawFramebufferNegativeAPI/ES3_OpenGL:WebGL2ValidationStateChangeTest.TransformFeedbackNegativeAPI/ES3_OpenGL:SwizzleTest.RGB8_2D/ES3_OpenGL:SwizzleTest.RG8_2D/ES3_OpenGL:SwizzleTest.RGB10_A2_2D/ES3_OpenGL:SwizzleTest.LA32F_2D/ES3_OpenGL:SwizzleTest.CompressedDXT_2D/ES3_OpenGL:SwizzleTest.SubUpdate/ES3_OpenGL:SyncQueriesTest.Basic/ES3_OpenGL:SyncQueriesTest.Validation/ES3_OpenGL:TextureMultisampleTest.MultisampleTargetGetInternalFormativBase/ES3_OpenGL:TextureMultisampleTest.SimpleTexelFetch/ES3_OpenGL:TextureRectangleTest.TexImage2D/ES2_OpenGL:TextureRectangleTest.CompressedTexImage2DDisallowed/ES2_OpenGL:TextureRectangleTest.FramebufferTexture2DLevel/ES3_OpenGL:TextureRectangleTestES3.CopyTexSubImage/ES3_OpenGL:Texture2DTest.QueryBinding/ES2_OpenGL:Texture2DTest.CopySubImageFloat_RG_R/ES2_OpenGL:Texture2DTest.CopySubImageFloat_RG_RG/ES2_OpenGL:Texture2DTest.CopySubImageFloat_RGB_R/ES2_OpenGL:Texture2DTest.CopySubImageFloat_RGB_RGB/ES2_OpenGL:Texture2DTest.CopySubImageFloat_RGBA_R/ES2_OpenGL:Texture2DTest.CopySubImageFloat_RGBA_RGB/ES2_OpenGL:Texture2DTest.CopySubImageFloat_RGBA_RGBA/ES2_OpenGL:Texture2DTest.TextureNPOT_GL_ALPHA_UBYTE/ES2_OpenGL:Texture2DTestES3.DrawWithBaseLevel1/ES3_OpenGL:Texture2DTestES3.DrawWithLevelsOutsideRangeUndefined/ES3_OpenGL:Texture2DTestES3.TextureBaseLevelGreaterThanMaxLevel/ES3_OpenGL:Texture2DTestES3.ImmutableTextureBaseLevelOutOfRange/ES3_OpenGL:Texture2DTestES3.TextureFormatChangesWithBaseLevel/ES3_OpenGL:Texture2DTestES3.TextureRGB9E5ImplicitAlpha1/ES3_OpenGL:Texture2DTestES3.UnpackSkipPixelsOutOfBounds/ES3_OpenGL:Texture2DTestES3.StaleUnpackData/ES3_OpenGL:Texture2DTestES3.TextureBaseMaxLevelRoundingValidation/ES3_OpenGL:Texture3DTestES3.DrawWithLevelsOutsideRangeWithInconsistentDimensions/ES3_OpenGL:Texture2DArrayTestES3.DrawWithLevelsOutsideRangeWithInconsistentDimensions/ES3_OpenGL:TextureSizeTextureArrayTest.BaseLevelVariesInTextureArray/ES3_OpenGL:Texture2DIntegerAlpha1TestES3.TextureRGB16IImplicitAlpha1/ES3_OpenGL:SamplerInStructTest.SamplerInStruct/ES2_OpenGL:SamplerInStructAndOtherVariableTest.SamplerInStructAndOtherVariable/ES2_OpenGL:TextureBorderClampTestES3.TextureBorderClampES3Functional/ES3_OpenGL:TextureBorderClampTestES3.TextureBorderClampES3Validation/ES3_OpenGL:TextureBorderClampIntegerTestES3.TextureBorderClampInteger2/ES3_OpenGL:TextureLimitsTest.MaxVertexTextures/ES2_OpenGL:TextureLimitsTest.MaxCombinedTextures/ES2_OpenGL:TimerQueriesTest.ProcAddresses/ES3_OpenGL:TimerQueriesTest.TimeElapsed/ES2_OpenGL:TimerQueriesTest.TimeElapsedTextureTest/ES2_OpenGL:TransformFeedbackTest.MultiplePaused/ES3_OpenGL:TransformFeedbackTest.MultiContext/ES3_OpenGL:TransformFeedbackTest.NonExistentTransformFeedbackVaryingWithGLPrefix/ES3_OpenGL:TransformFeedbackTest.VaryingReservedOpenGLName/ES3_OpenGL:TransformFeedbackTest.EndWithDifferentProgram/ES3_OpenGL:TransformFeedbackLifetimeTest.DeletedBuffer/ES3_OpenGL:UniformBufferTest.ActiveUniformNumberAndName/ES3_OpenGL:UniformBufferTest.VeryLargeReadback/ES3_OpenGL:UniformBufferTest.BlockContainingArrayOfStructsContainingArrays/ES3_OpenGL:UniformBufferTest.DetachShaders/ES3_OpenGL:UniformBufferTest.Std140UniformBlockWithRowMajorQualifierOnStruct/ES3_OpenGL:UniformBufferTest.SimpleBufferChange/ES3_OpenGL:UniformBufferTest.DependentBufferChange/ES3_OpenGL:SimpleUniformTest.FloatUniformStateQuery/ES3_OpenGL:SimpleUniformTest.IntUniformStateQuery/ES2_OpenGL:SimpleUniformTest.FloatVec3UniformStateQuery/ES2_OpenGL:SimpleUniformTest.FloatVec3UniformStateQuery/ES3_OpenGL:SimpleUniformTest.FloatMatrix3UniformStateQuery/ES2_OpenGL:SimpleUniformTest.FloatMatrix3UniformStateQuery/ES3_OpenGL:SimpleUniformTest.FloatMatrix4UniformStateQuery/ES2_OpenGL:SimpleUniformTest.FloatIntUniformStateQuery/ES2_OpenGL:UniformTest.UniformArrayLocations/ES2_OpenGL:UniformTest.SamplerUniformsAppearOnce/ES2_OpenGL:UniformTestES3.ReturnsOnlyOneArrayElement/ES3_OpenGL:UnpackAlignmentTest.Alignment1RGBAUByte/ES2_OpenGL:UnpackAlignmentTest.Alignment1RGBAUByte/ES3_OpenGL:UnpackAlignmentTest.Alignment1RGBAUShort4444/ES3_OpenGL:UnpackAlignmentTest.Alignment1RGBAUShort565/ES3_OpenGL:UnpackAlignmentTest.Alignment1LUByte/ES2_OpenGL:UnpackAlignmentTest.Alignment1LUByte/ES3_OpenGL:UnpackAlignmentTest.Alignment1AUByte/ES3_OpenGL:UnpackAlignmentTest.Alignment2RGBAUByte/ES2_OpenGL:UnpackAlignmentTest.Alignment2RGBAUShort4444/ES3_OpenGL:UnpackAlignmentTest.Alignment2RGBAUShort5551/ES2_OpenGL:UnpackAlignmentTest.Alignment2RGBAUShort565/ES3_OpenGL:UnpackAlignmentTest.Alignment2LAByte/ES2_OpenGL:UnpackAlignmentTest.Alignment2AUByte/ES3_OpenGL:UnpackAlignmentTest.Alignment4LUByte/ES2_OpenGL:UnpackAlignmentTest.Alignment8RGBAUShort4444/ES3_OpenGL:UnpackAlignmentTest.Alignment8RGBAUShort5551/ES3_OpenGL:UnpackAlignmentTest.Alignment8RGBAUShort565/ES3_OpenGL:UnpackAlignmentTest.Alignment8LAUByte/ES2_OpenGL:UnpackRowLengthTest.RowLength1024/ES3_OpenGL:VertexAttributeTest.ByteNormalized/ES2_OpenGL:VertexAttributeTest.UnsignedShortUnnormalized/ES3_OpenGL:VertexAttributeTest.UnsignedShortNormalized/ES2_OpenGL:VertexAttributeTest.UsingDifferentFormatAndSameClientMemoryPointer/ES2_OpenGL:VertexAttributeTest.MixedUsingBufferAndClientMemoryPointer/ES2_OpenGL:VertexAttributeTest.DrawArraysWithBufferOffset/ES3_OpenGL:VertexAttributeTest.DrawArraysWithDisabledAttribute/ES2_OpenGL:VertexAttributeTest.DisabledAttribArrays/ES2_OpenGL:VertexAttributeCachingTest.BufferMulticachingWithOneUnchangedAttrib/ES3_OpenGL:WebGLCompatibilityTest.EntryPoints/ES2_OpenGL:WebGLCompatibilityTest.EntryPoints/ES3_OpenGL:WebGLCompatibilityTest.DepthStencilBindingPoint/ES2_OpenGL:WebGLCompatibilityTest.EnableExtensionTextureLOD/ES3_OpenGL:WebGLCompatibilityTest.EnableExtensionTextureFilterAnisotropic/ES2_OpenGL:WebGLCompatibilityTest.EnableExtensionEGLImage/ES2_OpenGL:WebGLCompatibilityTest.ExtensionCompilerSpec/ES2_OpenGL:WebGLCompatibilityTest.EnableTextureStorage/ES2_OpenGL:WebGLCompatibilityTest.EnablePackUnpackSubImageExtension/ES2_OpenGL:WebGLCompatibilityTest.EnableTextureRectangle/ES2_OpenGL:WebGLCompatibilityTest.EnablePackPackSubImageExtension/ES2_OpenGL:WebGLCompatibilityTest.EnableRGB8RGBA8Extension/ES2_OpenGL:WebGLCompatibilityTest.EnableRGB8RGBA8Extension/ES3_OpenGL:WebGLCompatibilityTest.EnableFramebufferBlitExtension/ES2_OpenGL:WebGLCompatibilityTest.EnableProgramBinaryExtension/ES2_OpenGL:WebGLCompatibilityTest.EnableProgramBinaryExtension/ES3_OpenGL:WebGLCompatibilityTest.EnableVertexArrayExtension/ES2_OpenGL:WebGLCompatibilityTest.EnableVertexArrayExtension/ES3_OpenGL:WebGLCompatibilityTest.ForbidsClientSideElementBuffer/ES2_OpenGL:WebGLCompatibilityTest.ForbidsClientSideElementBuffer/ES3_OpenGL:WebGLCompatibilityTest.ForbidsClientSideArrayBufferEvenNotUsedOnes/ES2_OpenGL:WebGLCompatibilityTest.DrawArraysBufferOutOfBoundsNonInstanced/ES2_OpenGL:WebGLCompatibilityTest.InvalidAttributeAndUniformNames/ES2_OpenGL:WebGLCompatibilityTest.InvalidAttributeAndUniformNames/ES3_OpenGL:WebGLCompatibilityTest.ShaderSourceLineContinuation/ES2_OpenGL:WebGLCompatibilityTest.BindAttribLocationLimitation/ES2_OpenGL:WebGLCompatibilityTest.BindAttribLocationLimitation/ES3_OpenGL:WebGLCompatibilityTest.MaxDrawBuffersAttachmentPoints/ES3_OpenGL:WebGLCompatibilityTest.DrawElementsOffsetRestriction/ES2_OpenGL:WebGLCompatibilityTest.VertexAttribPointerOffsetRestriction/ES3_OpenGL:WebGLCompatibilityTest.TextureCopyingFeedbackLoops/ES2_OpenGL:WebGLCompatibilityTest.BuiltInInvariant/ES2_OpenGL:WebGLCompatibilityTest.A32FTextures/ES3_OpenGL:WebGLCompatibilityTest.LA32FTextures/ES3_OpenGL:WebGLCompatibilityTest.RG32FTextures/ES2_OpenGL:WebGLCompatibilityTest.RG32FTextures/ES3_OpenGL:WebGLCompatibilityTest.RGB32FTextures/ES3_OpenGL:WebGLCompatibilityTest.FramebufferFloatColorAttachment/ES3_OpenGL:WebGLCompatibilityTest.FramebufferFloatColorAttachmentMRT/ES3_OpenGL:WebGLCompatibilityTest.RG16FTextures/ES2_OpenGL:WebGLCompatibilityTest.RG16FTextures/ES3_OpenGL:WebGLCompatibilityTest.RGBA16FTextures/ES3_OpenGL:WebGLCompatibilityTest.FramebufferAttachmentConsistancy/ES3_OpenGL:WebGLCompatibilityTest.FramebufferAttachmentQuery/ES2_OpenGL:WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT1RGBA/ES3_OpenGL:WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT5/ES3_OpenGL:WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT1SRGB/ES2_OpenGL:WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT1SRGB/ES3_OpenGL:WebGLCompatibilityTest.EnableCompressedTextureExtensionETC1/ES2_OpenGL:WebGL2CompatibilityTest.DrawArraysBufferOutOfBoundsInstanced/ES3_OpenGL:WebGL2CompatibilityTest.ShaderSourceLineContinuation/ES3_OpenGL:WebGL2CompatibilityTest.ClearBufferDefaultFramebuffer/ES3_OpenGL:WebGL2CompatibilityTest.BlitFramebufferSameImage/ES3_OpenGL:WebGLFramebufferTest.TestAttachments/ES2_OpenGL:WebGLFramebufferTest.CheckValidColorDepthCombination/ES2_OpenGL:WebGLFramebufferTest.CheckValidColorDepthCombination/ES3_OpenGL:WebGLReadOutsideFramebufferTest.CopyTexSubImage2D/ES3_OpenGL:EGLBlobCacheTest.Functional/ES2_OpenGL:EGLChooseConfigTest.Defaults/ES2_OpenGL:EGLContextCompatibilityTest.WindowSameConfig/ES2_OpenGL_NoFixture:EGLContextCompatibilityTest.WindowDifferentConfig/ES2_OpenGL_NoFixture:EGLContextCompatibilityTest.PbufferDifferentConfig/ES2_OpenGL_NoFixture:EGLContextSharingTest.BindTextureAfterShareContextFree/ES3_OpenGL:EGLDebugTest.DefaultParameters/ES2_OpenGL:EGLDebugTest.SetMessageControl/ES2_OpenGL:EGLDebugTest.CorrectCallbackParameters/ES2_OpenGL:EGLProgramCacheControlTest.LinkProgramWithBadShaders/ES2_OpenGL:EGLQueryContextTest.GetConfigID/ES2_OpenGL_NoFixture:EGLQueryContextTest.GetClientType/ES3_OpenGL_NoFixture:EGLQueryContextTest.GetClientVersion/ES2_OpenGL_NoFixture:EGLQueryContextTest.GetClientVersion/ES3_OpenGL_NoFixture:EGLQueryContextTest.BadDisplay/ES2_OpenGL_NoFixture:EGLQueryContextTest.BadContext/ES3_OpenGL_NoFixture:EGLQueryContextTest.BadAttribute/ES2_OpenGL_NoFixture:EGLSanityCheckTest.GetProcAddressNegativeTest/ES2_Default_NoFixture:EGLSurfaceTest.MakeCurrentTwice/ES3_OpenGL_NoFixture:EGLSurfaceTest.SwapInterval/ES2_OpenGL_NoFixture:EGLSurfaceTest.CreateWithEGLConfig8880Support/ES3_OpenGL_NoFixture:EGLSurfaceTest.FixedSizeWindow/ES3_OpenGL_NoFixture:EGLSyncTest.WaitSyncErrors/ES2_OpenGL:EGLSyncTest.WaitSyncErrors/ES3_OpenGL:EGLSyncTest.BasicOperations/ES3_OpenGL:GPUTestConfigTest.GPUTestConfigConditions_D3D9/ES3_OpenGL:GPUTestConfigTest.GPUTestConfigConditions_Vulkan/ES2_OpenGL:GPUTestConfigTest.GPUTestConfigConditions_Vulkan/ES3_OpenGL:IOSurfaceClientBufferTest.ReadFromBGRA8888IOSurface/ES3_OpenGL:IOSurfaceClientBufferTest.ReadFromRG88IOSurface/ES3_OpenGL:IOSurfaceClientBufferTest.RenderToR8IOSurface/ES3_OpenGL:IOSurfaceClientBufferTest.RenderToR16IOSurface/ES3_OpenGL:IOSurfaceClientBufferTest.MakeCurrent/ES3_OpenGL [==========] Running 646 tests from 148 test suites. [----------] Global test environment set-up. [----------] 1 test from AttributeLayoutBufferIndexed [ RUN ] AttributeLayoutBufferIndexed.Test/ES3_OpenGL [ OK ] AttributeLayoutBufferIndexed.Test/ES3_OpenGL (796 ms) [----------] 1 test from AttributeLayoutBufferIndexed (796 ms total) [----------] 3 tests from BindGeneratesResourceTest [ RUN ] BindGeneratesResourceTest.ExtensionStringExposed/ES2_OpenGL [ OK ] BindGeneratesResourceTest.ExtensionStringExposed/ES2_OpenGL (99 ms) [ RUN ] BindGeneratesResourceTest.Textures/ES2_OpenGL [ OK ] BindGeneratesResourceTest.Textures/ES2_OpenGL (33 ms) [ RUN ] BindGeneratesResourceTest.Framebuffers/ES3_OpenGL [ OK ] BindGeneratesResourceTest.Framebuffers/ES3_OpenGL (29 ms) [----------] 3 tests from BindGeneratesResourceTest (162 ms total) [----------] 1 test from BindUniformLocationTest [ RUN ] BindUniformLocationTest.ConflictsDetection/ES2_OpenGL [ OK ] BindUniformLocationTest.ConflictsDetection/ES2_OpenGL (34 ms) [----------] 1 test from BindUniformLocationTest (34 ms total) [----------] 1 test from EXTBlendFuncExtendedDrawTestES3 [ RUN ] EXTBlendFuncExtendedDrawTestES3.FragmentOutputLocationAPI/ES3_OpenGL [ OK ] EXTBlendFuncExtendedDrawTestES3.FragmentOutputLocationAPI/ES3_OpenGL (54 ms) [----------] 1 test from EXTBlendFuncExtendedDrawTestES3 (54 ms total) [----------] 1 test from EXTBlendFuncExtendedTestES3 [ RUN ] EXTBlendFuncExtendedTestES3.FragmentOutputLocationForNonexistentOutput/ES3_OpenGL [ OK ] EXTBlendFuncExtendedTestES3.FragmentOutputLocationForNonexistentOutput/ES3_OpenGL (37 ms) [----------] 1 test from EXTBlendFuncExtendedTestES3 (37 ms total) [----------] 2 tests from BlendMinMaxTest [ RUN ] BlendMinMaxTest.RGBA8/ES3_OpenGL [ OK ] BlendMinMaxTest.RGBA8/ES3_OpenGL (54 ms) [ RUN ] BlendMinMaxTest.RGBA32F/ES3_OpenGL [ OK ] BlendMinMaxTest.RGBA32F/ES3_OpenGL (79 ms) [----------] 2 tests from BlendMinMaxTest (134 ms total) [----------] 6 tests from BlitFramebufferANGLETest [ RUN ] BlitFramebufferANGLETest.ScissoredBlit/ES3_OpenGL [ OK ] BlitFramebufferANGLETest.ScissoredBlit/ES3_OpenGL (43 ms) [ RUN ] BlitFramebufferANGLETest.BlitPartialColor/ES2_OpenGL [ OK ] BlitFramebufferANGLETest.BlitPartialColor/ES2_OpenGL (51 ms) [ RUN ] BlitFramebufferANGLETest.BlitDifferentSizes/ES2_OpenGL [ OK ] BlitFramebufferANGLETest.BlitDifferentSizes/ES2_OpenGL (46 ms) [ RUN ] BlitFramebufferANGLETest.BlitMRT/ES3_OpenGL [ OK ] BlitFramebufferANGLETest.BlitMRT/ES3_OpenGL (45 ms) [ RUN ] BlitFramebufferANGLETest.ErrorStretching/ES2_OpenGL [ OK ] BlitFramebufferANGLETest.ErrorStretching/ES2_OpenGL (43 ms) [ RUN ] BlitFramebufferANGLETest.Errors/ES2_OpenGL [ OK ] BlitFramebufferANGLETest.Errors/ES2_OpenGL (39 ms) [----------] 6 tests from BlitFramebufferANGLETest (269 ms total) [----------] 3 tests from BlitFramebufferTest [ RUN ] BlitFramebufferTest.MultisampleDepth/ES3_OpenGL Test skipped: IsOpenGL() && IsOSX(). [ OK ] BlitFramebufferTest.MultisampleDepth/ES3_OpenGL (46 ms) [ RUN ] BlitFramebufferTest.MultisampleStencil/ES3_OpenGL [ OK ] BlitFramebufferTest.MultisampleStencil/ES3_OpenGL (42 ms) [ RUN ] BlitFramebufferTest.BlitSRGBToRGBOversizedSourceArea/ES3_OpenGL [ OK ] BlitFramebufferTest.BlitSRGBToRGBOversizedSourceArea/ES3_OpenGL (41 ms) [----------] 3 tests from BlitFramebufferTest (129 ms total) [----------] 3 tests from BPTCCompressedTextureTest [ RUN ] BPTCCompressedTextureTest.CompressedTexImageBC7SRGB/ES3_OpenGL Test skipped: !IsGLExtensionEnabled("GL_EXT_texture_compression_bptc"). [ OK ] BPTCCompressedTextureTest.CompressedTexImageBC7SRGB/ES3_OpenGL (40 ms) [ RUN ] BPTCCompressedTextureTest.CompressedTexSubImageValidation/ES3_OpenGL Test skipped: !IsGLExtensionEnabled("GL_EXT_texture_compression_bptc"). [ OK ] BPTCCompressedTextureTest.CompressedTexSubImageValidation/ES3_OpenGL (39 ms) [ RUN ] BPTCCompressedTextureTest.CopyTexSubImage2DDisallowed/ES3_OpenGL Test skipped: !IsGLExtensionEnabled("GL_EXT_texture_compression_bptc"). [ OK ] BPTCCompressedTextureTest.CopyTexSubImage2DDisallowed/ES3_OpenGL (35 ms) [----------] 3 tests from BPTCCompressedTextureTest (114 ms total) [----------] 2 tests from BPTCCompressedTextureTestES3 [ RUN ] BPTCCompressedTextureTestES3.CopyTexSubImage3DDisallowed/ES3_OpenGL Test skipped: !IsGLExtensionEnabled("GL_EXT_texture_compression_bptc"). [ OK ] BPTCCompressedTextureTestES3.CopyTexSubImage3DDisallowed/ES3_OpenGL (32 ms) [ RUN ] BPTCCompressedTextureTestES3.PBOCompressedTexImage/ES3_OpenGL Test skipped: !IsGLExtensionEnabled("GL_EXT_texture_compression_bptc"). [ OK ] BPTCCompressedTextureTestES3.PBOCompressedTexImage/ES3_OpenGL (32 ms) [----------] 2 tests from BPTCCompressedTextureTestES3 (64 ms total) [----------] 1 test from BufferDataTest [ RUN ] BufferDataTest.ZeroNonNULLData/ES2_OpenGL [ OK ] BufferDataTest.ZeroNonNULLData/ES2_OpenGL (49 ms) [----------] 1 test from BufferDataTest (49 ms total) [----------] 1 test from BufferDataTestES3 [ RUN ] BufferDataTestES3.NoBufferInitDataCopyBug/ES3_OpenGL [ OK ] BufferDataTestES3.NoBufferInitDataCopyBug/ES3_OpenGL (39 ms) [----------] 1 test from BufferDataTestES3 (39 ms total) [----------] 2 tests from BuiltinVariableVertexIdTest [ RUN ] BuiltinVariableVertexIdTest.Points/ES3_OpenGL [ OK ] BuiltinVariableVertexIdTest.Points/ES3_OpenGL (44 ms) [ RUN ] BuiltinVariableVertexIdTest.TriangleFan/ES3_OpenGL [ OK ] BuiltinVariableVertexIdTest.TriangleFan/ES3_OpenGL (43 ms) [----------] 2 tests from BuiltinVariableVertexIdTest (87 ms total) [----------] 8 tests from ClearTest [ RUN ] ClearTest.DefaultFramebuffer/ES3_OpenGL [ OK ] ClearTest.DefaultFramebuffer/ES3_OpenGL (35 ms) [ RUN ] ClearTest.ChangeFramebufferAttachmentFromRGBAtoRGB/ES3_OpenGL Test skipped: IsOSX() && (IsNVIDIA() || IsIntel()) && IsDesktopOpenGL(). [ OK ] ClearTest.ChangeFramebufferAttachmentFromRGBAtoRGB/ES3_OpenGL (32 ms) [ RUN ] ClearTest.RGB8WithMaskFramebuffer/ES3_OpenGL [ OK ] ClearTest.RGB8WithMaskFramebuffer/ES3_OpenGL (42 ms) [ RUN ] ClearTest.ClearIsClamped/ES2_OpenGL [ OK ] ClearTest.ClearIsClamped/ES2_OpenGL (29 ms) [ RUN ] ClearTest.Depth16Scissored/ES2_OpenGL Test skipped: IsNVIDIA() || IsAndroid() || IsFuchsia(). [ OK ] ClearTest.Depth16Scissored/ES2_OpenGL (29 ms) [ RUN ] ClearTest.Depth16Scissored/ES3_OpenGL Test skipped: IsNVIDIA() || IsAndroid() || IsFuchsia(). [ OK ] ClearTest.Depth16Scissored/ES3_OpenGL (33 ms) [ RUN ] ClearTest.MaskedClearThenDrawWithUniform/ES2_OpenGL [ OK ] ClearTest.MaskedClearThenDrawWithUniform/ES2_OpenGL (35 ms) [ RUN ] ClearTest.MaskedClearThenDrawWithUniform/ES3_OpenGL [ OK ] ClearTest.MaskedClearThenDrawWithUniform/ES3_OpenGL (39 ms) [----------] 8 tests from ClearTest (301 ms total) [----------] 3 tests from ClearTestES3 [ RUN ] ClearTestES3.ClearMultipleAttachmentsFollowedBySpecificOne/ES3_OpenGL [ OK ] ClearTestES3.ClearMultipleAttachmentsFollowedBySpecificOne/ES3_OpenGL (38 ms) [ RUN ] ClearTestES3.ClearMultipleAttachmentsIndividually/ES3_OpenGL [ OK ] ClearTestES3.ClearMultipleAttachmentsIndividually/ES3_OpenGL (46 ms) [ RUN ] ClearTestES3.MaskedClearBufferBug/ES3_OpenGL [ OK ] ClearTestES3.MaskedClearBufferBug/ES3_OpenGL (36 ms) [----------] 3 tests from ClearTestES3 (120 ms total) [----------] 24 tests from MaskedScissoredClearTest [ RUN ] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_s_mask_s [ OK ] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_s_mask_s (43 ms) [ RUN ] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_d_mask_d [ OK ] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_d_mask_d (44 ms) [ RUN ] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_ds_mask_d [ OK ] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_ds_mask_d (38 ms) [ RUN ] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_ds_mask_ds [ OK ] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_ds_mask_ds (47 ms) [ RUN ] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_ds_mask_ds [ OK ] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_ds_mask_ds (51 ms) [ RUN ] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cs_mask_s [ OK ] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cs_mask_s (41 ms) [ RUN ] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds [ OK ] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds (47 ms) [ RUN ] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds_mask_s [ OK ] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds_mask_s (50 ms) [ RUN ] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds_mask_ds [ OK ] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds_mask_ds (43 ms) [ RUN ] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cs_mask_cs [ OK ] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cs_mask_cs (41 ms) [ RUN ] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cd_mask_c [ OK ] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cd_mask_c (52 ms) [ RUN ] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cd_mask_c [ OK ] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cd_mask_c (40 ms) [ RUN ] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds_mask_cs [ OK ] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds_mask_cs (43 ms) [ RUN ] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds_mask_cds [ OK ] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds_mask_cds (58 ms) [ RUN ] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_d_mask_d [ OK ] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_d_mask_d (45 ms) [ RUN ] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_ds_mask_d [ OK ] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_ds_mask_d (42 ms) [ RUN ] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_ds_mask_d [ OK ] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_ds_mask_d (43 ms) [ RUN ] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cd [ OK ] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cd (41 ms) [ RUN ] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds [ OK ] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds (57 ms) [ RUN ] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cds_mask_s [ OK ] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cds_mask_s (48 ms) [ RUN ] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cd_mask_d [ OK ] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cd_mask_d (59 ms) [ RUN ] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cs_mask_cs [ OK ] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cs_mask_cs (40 ms) [ RUN ] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cds_mask_c [ OK ] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cds_mask_c (43 ms) [ RUN ] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cds_mask_cds [ OK ] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cds_mask_cds (43 ms) [----------] 24 tests from MaskedScissoredClearTest (1100 ms total) [----------] 1 test from ClientArraysTest [ RUN ] ClientArraysTest.ForbidsClientSideElementBuffer/ES3_OpenGL [ OK ] ClientArraysTest.ForbidsClientSideElementBuffer/ES3_OpenGL (45 ms) [----------] 1 test from ClientArraysTest (45 ms total) [----------] 1 test from ColorMaskTest [ RUN ] ColorMaskTest.AMDZeroColorMaskBug/ES3_OpenGL [ OK ] ColorMaskTest.AMDZeroColorMaskBug/ES3_OpenGL (37 ms) [----------] 1 test from ColorMaskTest (37 ms total) [----------] 1 test from CopyCompressedTextureTest [ RUN ] CopyCompressedTextureTest.InvalidTextureIds/ES3_OpenGL Test skipped because GL_CHROMIUM_copy_compressed_texture is not available. [ OK ] CopyCompressedTextureTest.InvalidTextureIds/ES3_OpenGL (35 ms) [----------] 1 test from CopyCompressedTextureTest (35 ms total) [----------] 5 tests from CopyTexImageTest [ RUN ] CopyTexImageTest.RGBAToRGB/ES2_OpenGL [ OK ] CopyTexImageTest.RGBAToRGB/ES2_OpenGL (55 ms) [ RUN ] CopyTexImageTest.RGBAToL/ES2_OpenGL [ OK ] CopyTexImageTest.RGBAToL/ES2_OpenGL (44 ms) [ RUN ] CopyTexImageTest.RGBAToA/ES2_OpenGL [ OK ] CopyTexImageTest.RGBAToA/ES2_OpenGL (47 ms) [ RUN ] CopyTexImageTest.SubImageRGBAToLA/ES2_OpenGL [ OK ] CopyTexImageTest.SubImageRGBAToLA/ES2_OpenGL (61 ms) [ RUN ] CopyTexImageTest.SubDefaultFramebuffer/ES2_OpenGL [ OK ] CopyTexImageTest.SubDefaultFramebuffer/ES2_OpenGL (36 ms) [----------] 5 tests from CopyTexImageTest (243 ms total) [----------] 1 test from CopyTexImageTestES3 [ RUN ] CopyTexImageTestES3.ReadBufferIsNone/ES3_OpenGL [ OK ] CopyTexImageTestES3.ReadBufferIsNone/ES3_OpenGL (37 ms) [----------] 1 test from CopyTexImageTestES3 (37 ms total) [----------] 2 tests from CopyTextureTest [ RUN ] CopyTextureTest.ImmutableTexture/ES2_OpenGL [ OK ] CopyTextureTest.ImmutableTexture/ES2_OpenGL (31 ms) [ RUN ] CopyTextureTest.RedefineDestinationTexture/ES2_OpenGL [ OK ] CopyTextureTest.RedefineDestinationTexture/ES2_OpenGL (40 ms) [----------] 2 tests from CopyTextureTest (72 ms total) [----------] 73 tests from CopyTextureVariationsTest [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGBAPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGBAPremultiplyAlpha (41 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGBAFlipY [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGBAFlipY (43 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGBAFlipYPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGBAFlipYPremultiplyAlpha (48 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGBAFlipYPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGBAFlipYPremultiplyAlphaUnmultiplyAlpha (42 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToBGRAPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToBGRAPremultiplyAlpha (39 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToBGRAFlipYPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToBGRAFlipYPremultiplyAlphaUnmultiplyAlpha (44 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGBPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGBPremultiplyAlpha (40 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGBPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGBPremultiplyAlphaUnmultiplyAlpha (45 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGBFlipYPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGBFlipYPremultiplyAlpha (46 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGBAFlipYPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGBAFlipYPremultiplyAlpha (43 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToBGRAFlipYUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToBGRAFlipYUnmultiplyAlpha (40 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGBFlipYPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGBFlipYPremultiplyAlpha (47 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGBAFlipYPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGBAFlipYPremultiplyAlphaUnmultiplyAlpha (42 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToBGRAFlipYPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToBGRAFlipYPremultiplyAlphaUnmultiplyAlpha (44 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGB [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGB (39 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGBPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGBPremultiplyAlpha (44 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGBFlipY [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGBFlipY (51 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGBFlipYPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGBFlipYPremultiplyAlphaUnmultiplyAlpha (39 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGBAFlipY [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGBAFlipY (42 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGBAFlipYPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGBAFlipYPremultiplyAlphaUnmultiplyAlpha (39 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToBGRAUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToBGRAUnmultiplyAlpha (50 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToBGRAPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToBGRAPremultiplyAlpha (40 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToBGRAFlipYPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToBGRAFlipYPremultiplyAlpha (42 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGB [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGB (47 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGBUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGBUnmultiplyAlpha (40 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGBPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGBPremultiplyAlpha (44 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToBGRAUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToBGRAUnmultiplyAlpha (50 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToBGRAFlipYPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToBGRAFlipYPremultiplyAlpha (39 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGBFlipY [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGBFlipY (43 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGBFlipYUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGBFlipYUnmultiplyAlpha (38 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGBA [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGBA (52 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGBAUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGBAUnmultiplyAlpha (38 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGBAPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGBAPremultiplyAlpha (44 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGBAFlipY [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGBAFlipY (43 ms) [ RUN ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToBGRAPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToBGRAPremultiplyAlpha (43 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGBUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGBUnmultiplyAlpha (43 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGBPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGBPremultiplyAlpha (44 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGBFlipY [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGBFlipY (49 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGBFlipYUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGBFlipYUnmultiplyAlpha (42 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGBFlipYPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGBFlipYPremultiplyAlpha (39 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGBAFlipY [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGBAFlipY (43 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGBAFlipYPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGBAFlipYPremultiplyAlpha (44 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToBGRAFlipY [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToBGRAFlipY (43 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToBGRAFlipYPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToBGRAFlipYPremultiplyAlphaUnmultiplyAlpha (42 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGBFlipYPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGBFlipYPremultiplyAlphaUnmultiplyAlpha (42 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGBAPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGBAPremultiplyAlphaUnmultiplyAlpha (47 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToBGRAPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToBGRAPremultiplyAlpha (39 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToBGRAFlipYUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToBGRAFlipYUnmultiplyAlpha (43 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGBA [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGBA (33 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGBAPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGBAPremultiplyAlpha (48 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGBAFlipY [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGBAFlipY (43 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGBPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGBPremultiplyAlphaUnmultiplyAlpha (43 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGBFlipYUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGBFlipYUnmultiplyAlpha (49 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGBAPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGBAPremultiplyAlphaUnmultiplyAlpha (40 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGBAFlipYPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGBAFlipYPremultiplyAlpha (44 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToBGRA [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToBGRA (41 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToBGRAFlipY [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToBGRAFlipY (43 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGBPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGBPremultiplyAlpha (44 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGBFlipYUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGBFlipYUnmultiplyAlpha (42 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGBA [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGBA (47 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGBAUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGBAUnmultiplyAlpha (43 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGBAPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGBAPremultiplyAlpha (39 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToBGRA [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToBGRA (43 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToBGRAFlipYPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToBGRAFlipYPremultiplyAlphaUnmultiplyAlpha (42 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGBUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGBUnmultiplyAlpha (48 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGBPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGBPremultiplyAlpha (42 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGBPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGBPremultiplyAlphaUnmultiplyAlpha (40 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGBA [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGBA (43 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGBAUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGBAUnmultiplyAlpha (38 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGBAPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGBAPremultiplyAlpha (47 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGBAPremultiplyAlphaUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGBAPremultiplyAlphaUnmultiplyAlpha (42 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGBAFlipYUnmultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGBAFlipYUnmultiplyAlpha (42 ms) [ RUN ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGBAFlipYPremultiplyAlpha [ OK ] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGBAFlipYPremultiplyAlpha (43 ms) [----------] 73 tests from CopyTextureVariationsTest (3145 ms total) [----------] 6 tests from DebugTest [ RUN ] DebugTest.DisabledOutput/ES2_OpenGL [ OK ] DebugTest.DisabledOutput/ES2_OpenGL (33 ms) [ RUN ] DebugTest.InsertMessage/ES2_OpenGL [ OK ] DebugTest.InsertMessage/ES2_OpenGL (31 ms) [ RUN ] DebugTest.InsertMessageMultiple/ES3_OpenGL [ OK ] DebugTest.InsertMessageMultiple/ES3_OpenGL (32 ms) [ RUN ] DebugTest.DebugCallback/ES3_OpenGL [ OK ] DebugTest.DebugCallback/ES3_OpenGL (36 ms) [ RUN ] DebugTest.MessageControl1/ES2_OpenGL [ OK ] DebugTest.MessageControl1/ES2_OpenGL (33 ms) [ RUN ] DebugTest.ObjectPtrLabels/ES3_OpenGL [ OK ] DebugTest.ObjectPtrLabels/ES3_OpenGL (30 ms) [----------] 6 tests from DebugTest (196 ms total) [----------] 1 test from DepthStencilFormatsTestES3 [ RUN ] DepthStencilFormatsTestES3.DrawWithLargeViewport/ES3_OpenGL [ OK ] DepthStencilFormatsTestES3.DrawWithLargeViewport/ES3_OpenGL (53 ms) [----------] 1 test from DepthStencilFormatsTestES3 (53 ms total) [----------] 1 test from DepthStencilTest [ RUN ] DepthStencilTest.StencilOnlyEmulatedWithPacked/ES3_OpenGL [ OK ] DepthStencilTest.StencilOnlyEmulatedWithPacked/ES3_OpenGL (42 ms) [----------] 1 test from DepthStencilTest (42 ms total) [----------] 3 tests from DifferentStencilMasksTest [ RUN ] DifferentStencilMasksTest.DrawWithDifferentMask/ES2_OpenGL [ OK ] DifferentStencilMasksTest.DrawWithDifferentMask/ES2_OpenGL (31 ms) [ RUN ] DifferentStencilMasksTest.DrawWithDifferentMask_NoStencilBuffer/ES2_OpenGL [ OK ] DifferentStencilMasksTest.DrawWithDifferentMask_NoStencilBuffer/ES2_OpenGL (31 ms) [ RUN ] DifferentStencilMasksTest.DrawWithDifferentMask_NoStencilBuffer/ES3_OpenGL [ OK ] DifferentStencilMasksTest.DrawWithDifferentMask_NoStencilBuffer/ES3_OpenGL (32 ms) [----------] 3 tests from DifferentStencilMasksTest (94 ms total) [----------] 2 tests from DiscardFramebufferEXTTest [ RUN ] DiscardFramebufferEXTTest.DefaultFramebuffer/ES2_OpenGL Test skipped: !IsGLExtensionEnabled("EXT_discard_framebuffer"). [ OK ] DiscardFramebufferEXTTest.DefaultFramebuffer/ES2_OpenGL (50 ms) [ RUN ] DiscardFramebufferEXTTest.NonDefaultFramebuffer/ES2_OpenGL Test skipped: !IsGLExtensionEnabled("EXT_discard_framebuffer"). [ OK ] DiscardFramebufferEXTTest.NonDefaultFramebuffer/ES2_OpenGL (29 ms) [----------] 2 tests from DiscardFramebufferEXTTest (79 ms total) [----------] 2 tests from DrawBuffersTest [ RUN ] DrawBuffersTest.VerifyD3DLimits/ES3_OpenGL Test skipped: platform.renderer != EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE. [ OK ] DrawBuffersTest.VerifyD3DLimits/ES3_OpenGL (35 ms) [ RUN ] DrawBuffersTest.DefaultFramebufferDrawBufferQuery/ES2_OpenGL [ OK ] DrawBuffersTest.DefaultFramebufferDrawBufferQuery/ES2_OpenGL (33 ms) [----------] 2 tests from DrawBuffersTest (69 ms total) [----------] 1 test from WebGLDrawElementsTest [ RUN ] WebGLDrawElementsTest.DrawElementsTypeAlignment/ES2_OpenGL [ OK ] WebGLDrawElementsTest.DrawElementsTypeAlignment/ES2_OpenGL (39 ms) [----------] 1 test from WebGLDrawElementsTest (39 ms total) [----------] 3 tests from DXT1CompressedTextureTest [ RUN ] DXT1CompressedTextureTest.CompressedTexStorage/ES3_OpenGL [ OK ] DXT1CompressedTextureTest.CompressedTexStorage/ES3_OpenGL (50 ms) [ RUN ] DXT1CompressedTextureTest.CopyTexSubImage2DDisallowed/ES2_OpenGL [ OK ] DXT1CompressedTextureTest.CopyTexSubImage2DDisallowed/ES2_OpenGL (42 ms) [ RUN ] DXT1CompressedTextureTest.PBOCompressedTexStorage/ES3_OpenGL [ OK ] DXT1CompressedTextureTest.PBOCompressedTexStorage/ES3_OpenGL (49 ms) [----------] 3 tests from DXT1CompressedTextureTest (141 ms total) [----------] 3 tests from DXT1CompressedTextureTestES3 [ RUN ] DXT1CompressedTextureTestES3.PBOCompressedTexImage/ES3_OpenGL [ OK ] DXT1CompressedTextureTestES3.PBOCompressedTexImage/ES3_OpenGL (44 ms) [ RUN ] DXT1CompressedTextureTestES3.CompressedTexSubImageValidation/ES3_OpenGL [ OK ] DXT1CompressedTextureTestES3.CompressedTexSubImageValidation/ES3_OpenGL (29 ms) [ RUN ] DXT1CompressedTextureTestES3.CopyTexSubImage3DDisallowed/ES3_OpenGL [ OK ] DXT1CompressedTextureTestES3.CopyTexSubImage3DDisallowed/ES3_OpenGL (49 ms) [----------] 3 tests from DXT1CompressedTextureTestES3 (123 ms total) [----------] 1 test from DXTSRGBCompressedTextureTest [ RUN ] DXTSRGBCompressedTextureTest.Decompression8x8RGBADXT3/ES2_OpenGL Test skipped: !IsGLExtensionEnabled("GL_EXT_texture_compression_s3tc_srgb"). [ OK ] DXTSRGBCompressedTextureTest.Decompression8x8RGBADXT3/ES2_OpenGL (33 ms) [----------] 1 test from DXTSRGBCompressedTextureTest (33 ms total) [----------] 2 tests from ETCTextureTest [ RUN ] ETCTextureTest.ETC2RGB8Validation/ES2_OpenGL [ OK ] ETCTextureTest.ETC2RGB8Validation/ES2_OpenGL (31 ms) [ RUN ] ETCTextureTest.ETC2SRGB8A1Validation/ES3_OpenGL [ OK ] ETCTextureTest.ETC2SRGB8A1Validation/ES3_OpenGL (33 ms) [----------] 2 tests from ETCTextureTest (65 ms total) [----------] 1 test from ExplicitContextTest [ RUN ] ExplicitContextTest.GetProcAddress/ES2_OpenGL [ OK ] ExplicitContextTest.GetProcAddress/ES2_OpenGL (47 ms) [----------] 1 test from ExplicitContextTest (47 ms total) [----------] 2 tests from FenceSyncTest [ RUN ] FenceSyncTest.Errors/ES3_OpenGL [ OK ] FenceSyncTest.Errors/ES3_OpenGL (31 ms) [ RUN ] FenceSyncTest.BasicOperations/ES3_OpenGL [ OK ] FenceSyncTest.BasicOperations/ES3_OpenGL (33 ms) [----------] 2 tests from FenceSyncTest (64 ms total) [----------] 3 tests from FramebufferMultiviewTest [ RUN ] FramebufferMultiviewTest.ExtensionNotAvailableCheck/ES3_OpenGL_vertex_shader_multiview2 [ OK ] FramebufferMultiviewTest.ExtensionNotAvailableCheck/ES3_OpenGL_vertex_shader_multiview2 (29 ms) [ RUN ] FramebufferMultiviewTest.Blit/ES3_OpenGL_vertex_shader_multiview Test skipped due to missing GL_OVR_multiview2. Test skipped: !requestMultiviewExtension(). [ OK ] FramebufferMultiviewTest.Blit/ES3_OpenGL_vertex_shader_multiview (29 ms) [ RUN ] FramebufferMultiviewTest.ModifyLayeredState/ES3_OpenGL_vertex_shader_multiview2 Test skipped due to missing GL_OVR_multiview. Test skipped: !requestMultiviewExtension(). [ OK ] FramebufferMultiviewTest.ModifyLayeredState/ES3_OpenGL_vertex_shader_multiview2 (45 ms) [----------] 3 tests from FramebufferMultiviewTest (103 ms total) [----------] 3 tests from FramebufferMultiviewLayeredClearTest [ RUN ] FramebufferMultiviewLayeredClearTest.UnmodifiedDetachedTexture/ES3_OpenGL_vertex_shader_multiview2 Test skipped due to missing GL_OVR_multiview. Test skipped: !requestMultiviewExtension(). [ OK ] FramebufferMultiviewLayeredClearTest.UnmodifiedDetachedTexture/ES3_OpenGL_vertex_shader_multiview2 (33 ms) [ RUN ] FramebufferMultiviewLayeredClearTest.ScissoredClear/ES3_OpenGL_vertex_shader_multiview2 Test skipped due to missing GL_OVR_multiview. Test skipped: !requestMultiviewExtension(). [ OK ] FramebufferMultiviewLayeredClearTest.ScissoredClear/ES3_OpenGL_vertex_shader_multiview2 (32 ms) [ RUN ] FramebufferMultiviewLayeredClearTest.ScissoredClearBufferfi/ES3_OpenGL_vertex_shader_multiview Test skipped due to missing GL_OVR_multiview2. Test skipped: !requestMultiviewExtension(). [ OK ] FramebufferMultiviewLayeredClearTest.ScissoredClearBufferfi/ES3_OpenGL_vertex_shader_multiview (43 ms) [----------] 3 tests from FramebufferMultiviewLayeredClearTest (108 ms total) [----------] 9 tests from FramebufferFormatsTest [ RUN ] FramebufferFormatsTest.RGBA4/ES2_OpenGL [ OK ] FramebufferFormatsTest.RGBA4/ES2_OpenGL (29 ms) [ RUN ] FramebufferFormatsTest.BGRA8/ES2_OpenGL [ OK ] FramebufferFormatsTest.BGRA8/ES2_OpenGL (29 ms) [ RUN ] FramebufferFormatsTest.BGRA8/ES3_OpenGL [ OK ] FramebufferFormatsTest.BGRA8/ES3_OpenGL (31 ms) [ RUN ] FramebufferFormatsTest.RenderbufferMultisample_DEPTH16/ES3_OpenGL [ OK ] FramebufferFormatsTest.RenderbufferMultisample_DEPTH16/ES3_OpenGL (34 ms) [ RUN ] FramebufferFormatsTest.RenderbufferMultisample_DEPTH24/ES3_OpenGL [ OK ] FramebufferFormatsTest.RenderbufferMultisample_DEPTH24/ES3_OpenGL (40 ms) [ RUN ] FramebufferFormatsTest.RenderbufferMultisample_DEPTH24_STENCIL8/ES3_OpenGL [ OK ] FramebufferFormatsTest.RenderbufferMultisample_DEPTH24_STENCIL8/ES3_OpenGL (29 ms) [ RUN ] FramebufferFormatsTest.IncompleteCubeMap/ES3_OpenGL [ OK ] FramebufferFormatsTest.IncompleteCubeMap/ES3_OpenGL (35 ms) [ RUN ] FramebufferFormatsTest.ZeroHeightRenderbuffer/ES2_OpenGL Test skipped: getClientMajorVersion() < 3. [ OK ] FramebufferFormatsTest.ZeroHeightRenderbuffer/ES2_OpenGL (32 ms) [ RUN ] FramebufferFormatsTest.ReadDrawCompleteness/ES3_OpenGL [ OK ] FramebufferFormatsTest.ReadDrawCompleteness/ES3_OpenGL (43 ms) [----------] 9 tests from FramebufferFormatsTest (302 ms total) [----------] 2 tests from FramebufferTest_ES3 [ RUN ] FramebufferTest_ES3.AttachmentWith3DLayers/ES3_OpenGL [ OK ] FramebufferTest_ES3.AttachmentWith3DLayers/ES3_OpenGL (31 ms) [ RUN ] FramebufferTest_ES3.ClearDeletedAttachment/ES3_OpenGL Test skipped: IsOSX() && IsOpenGL(). [ OK ] FramebufferTest_ES3.ClearDeletedAttachment/ES3_OpenGL (30 ms) [----------] 2 tests from FramebufferTest_ES3 (61 ms total) [----------] 1 test from AlphaFuncTest [ RUN ] AlphaFuncTest.SetFuncNegative/ES1_OpenGL [ OK ] AlphaFuncTest.SetFuncNegative/ES1_OpenGL (30 ms) [----------] 1 test from AlphaFuncTest (30 ms total) [----------] 2 tests from ClientActiveTextureTest [ RUN ] ClientActiveTextureTest.Limits/ES1_OpenGL [ OK ] ClientActiveTextureTest.Limits/ES1_OpenGL (47 ms) [ RUN ] ClientActiveTextureTest.Set/ES1_OpenGL [ OK ] ClientActiveTextureTest.Set/ES1_OpenGL (27 ms) [----------] 2 tests from ClientActiveTextureTest (74 ms total) [----------] 1 test from CurrentTextureCoordsTest [ RUN ] CurrentTextureCoordsTest.InitialState/ES1_OpenGL [ OK ] CurrentTextureCoordsTest.InitialState/ES1_OpenGL (30 ms) [----------] 1 test from CurrentTextureCoordsTest (30 ms total) [----------] 1 test from DrawTextureTest [ RUN ] DrawTextureTest.NegativeValue/ES1_OpenGL [ OK ] DrawTextureTest.NegativeValue/ES1_OpenGL (32 ms) [----------] 1 test from DrawTextureTest (32 ms total) [----------] 2 tests from MaterialsTest [ RUN ] MaterialsTest.InitialState/ES1_OpenGL [ OK ] MaterialsTest.InitialState/ES1_OpenGL (32 ms) [ RUN ] MaterialsTest.SetParameters/ES1_OpenGL [ OK ] MaterialsTest.SetParameters/ES1_OpenGL (36 ms) [----------] 2 tests from MaterialsTest (68 ms total) [----------] 2 tests from MatrixBuiltinsTest [ RUN ] MatrixBuiltinsTest.Rotate/ES1_OpenGL [ OK ] MatrixBuiltinsTest.Rotate/ES1_OpenGL (32 ms) [ RUN ] MatrixBuiltinsTest.FrustumNegative/ES1_OpenGL [ OK ] MatrixBuiltinsTest.FrustumNegative/ES1_OpenGL (32 ms) [----------] 2 tests from MatrixBuiltinsTest (64 ms total) [----------] 1 test from PointParameterTest [ RUN ] PointParameterTest.Set/ES1_OpenGL [ OK ] PointParameterTest.Set/ES1_OpenGL (27 ms) [----------] 1 test from PointParameterTest (27 ms total) [----------] 2 tests from ShadeModelTest [ RUN ] ShadeModelTest.InitialState/ES1_OpenGL [ OK ] ShadeModelTest.InitialState/ES1_OpenGL (42 ms) [ RUN ] ShadeModelTest.Negative/ES1_OpenGL [ OK ] ShadeModelTest.Negative/ES1_OpenGL (32 ms) [----------] 2 tests from ShadeModelTest (74 ms total) [----------] 1 test from TextureEnvTest [ RUN ] TextureEnvTest.NegativeValues/ES1_OpenGL [ OK ] TextureEnvTest.NegativeValues/ES1_OpenGL (28 ms) [----------] 1 test from TextureEnvTest (28 ms total) [----------] 1 test from TextureTargetEnableTest [ RUN ] TextureTargetEnableTest.SetSeparateUnits/ES1_OpenGL [ OK ] TextureTargetEnableTest.SetSeparateUnits/ES1_OpenGL (33 ms) [----------] 1 test from TextureTargetEnableTest (33 ms total) [----------] 1 test from VertexPointerTest [ RUN ] VertexPointerTest.AssignRetrieve/ES1_OpenGL [ OK ] VertexPointerTest.AssignRetrieve/ES1_OpenGL (32 ms) [----------] 1 test from VertexPointerTest (32 ms total) [----------] 43 tests from GLSLTest [ RUN ] GLSLTest.ScopedStructsOrderBug/ES2_OpenGL Test skipped: IsDesktopOpenGL() && (IsOSX() || !IsNVIDIA()). [ OK ] GLSLTest.ScopedStructsOrderBug/ES2_OpenGL (30 ms) [ RUN ] GLSLTest.ScopedStructsBug/ES2_OpenGL [ OK ] GLSLTest.ScopedStructsBug/ES2_OpenGL (40 ms) [ RUN ] GLSLTest.ScopedStructsBug/ES3_OpenGL [ OK ] GLSLTest.ScopedStructsBug/ES3_OpenGL (32 ms) [ RUN ] GLSLTest.DxPositionBug/ES2_OpenGL [ OK ] GLSLTest.DxPositionBug/ES2_OpenGL (35 ms) [ RUN ] GLSLTest.ElseIfRewriting/ES2_OpenGL [ OK ] GLSLTest.ElseIfRewriting/ES2_OpenGL (44 ms) [ RUN ] GLSLTest.FrontFacingAndVarying/ES2_OpenGL [ OK ] GLSLTest.FrontFacingAndVarying/ES2_OpenGL (37 ms) [ RUN ] GLSLTest.InvariantVaryingIn/ES2_OpenGL program link failed: Invariances of varying 'v_varying' differ between VERTEX and FRAGMENT shaders. [ OK ] GLSLTest.InvariantVaryingIn/ES2_OpenGL (34 ms) [ RUN ] GLSLTest.MissingReturnStruct/ES3_OpenGL [ OK ] GLSLTest.MissingReturnStruct/ES3_OpenGL (35 ms) [ RUN ] GLSLTest.InvariantAllOut/ES2_OpenGL program link failed: Invariances of varying 'v_varying' differ between VERTEX and FRAGMENT shaders. [ OK ] GLSLTest.InvariantAllOut/ES2_OpenGL (35 ms) [ RUN ] GLSLTest.MaxVaryingVec4_OneBuiltin/ES3_OpenGL [ OK ] GLSLTest.MaxVaryingVec4_OneBuiltin/ES3_OpenGL (34 ms) [ RUN ] GLSLTest.MaxVaryingVec4_ThreeBuiltins/ES3_OpenGL [ OK ] GLSLTest.MaxVaryingVec4_ThreeBuiltins/ES3_OpenGL (45 ms) [ RUN ] GLSLTest.MaxVaryingVec3/ES3_OpenGL [ OK ] GLSLTest.MaxVaryingVec3/ES3_OpenGL (35 ms) [ RUN ] GLSLTest.FixedShaderLength/ES2_OpenGL [ OK ] GLSLTest.FixedShaderLength/ES2_OpenGL (30 ms) [ RUN ] GLSLTest.NegativeShaderLength/ES2_OpenGL [ OK ] GLSLTest.NegativeShaderLength/ES2_OpenGL (34 ms) [ RUN ] GLSLTest.InvalidFieldFirstChar/ES2_OpenGL Warning: resolveCompile(382): ERROR: 0:1: '}' : Illegal character at fieldname start ERROR: 0:1: '}' : syntax error [ OK ] GLSLTest.InvalidFieldFirstChar/ES2_OpenGL (33 ms) [ RUN ] GLSLTest.InvalidFieldFirstChar/ES3_OpenGL Warning: resolveCompile(382): ERROR: 0:1: '}' : Illegal character at fieldname start ERROR: 0:1: '}' : syntax error [ OK ] GLSLTest.InvalidFieldFirstChar/ES3_OpenGL (36 ms) [ RUN ] GLSLTest.MixedShaderLengths/ES2_OpenGL [ OK ] GLSLTest.MixedShaderLengths/ES2_OpenGL (34 ms) [ RUN ] GLSLTest.BadIndexBug/ES3_OpenGL Warning: resolveCompile(382): ERROR: 0:5: 'constructor' : constructor does not have any arguments shader compilation failed: ERROR: 0:5: 'constructor' : constructor does not have any arguments Warning: resolveCompile(382): ERROR: 0:5: 'constructor' : constructor does not have any arguments shader compilation failed: ERROR: 0:5: 'constructor' : constructor does not have any arguments Warning: resolveCompile(382): ERROR: 0:5: 'constructor' : constructor does not have any arguments shader compilation failed: ERROR: 0:5: 'constructor' : constructor does not have any arguments [ OK ] GLSLTest.BadIndexBug/ES3_OpenGL (32 ms) [ RUN ] GLSLTest.StructSpecifiersUniforms/ES2_OpenGL [ OK ] GLSLTest.StructSpecifiersUniforms/ES2_OpenGL (32 ms) [ RUN ] GLSLTest.StructWithUniformInitializer/ES3_OpenGL [ OK ] GLSLTest.StructWithUniformInitializer/ES3_OpenGL (42 ms) [ RUN ] GLSLTest.PowOfSmallConstant/ES3_OpenGL [ OK ] GLSLTest.PowOfSmallConstant/ES3_OpenGL (108 ms) [ RUN ] GLSLTest.LoopIndexingValidation/ES2_OpenGL [ OK ] GLSLTest.LoopIndexingValidation/ES2_OpenGL (36 ms) [ RUN ] GLSLTest.VerifyMaxFragmentUniformVectors/ES3_OpenGL Validating GL_MAX_FRAGMENT_UNIFORM_VECTORS = 1024 [ OK ] GLSLTest.VerifyMaxFragmentUniformVectors/ES3_OpenGL (106 ms) [ RUN ] GLSLTest.VerifyMaxFragmentUniformVectorsWithSamplers/ES3_OpenGL Test skipped: IsOpenGL() || IsOpenGLES(). [ OK ] GLSLTest.VerifyMaxFragmentUniformVectorsWithSamplers/ES3_OpenGL (33 ms) [ RUN ] GLSLTest.VerifyMaxFragmentUniformVectorsExceeded/ES2_OpenGL Validating GL_MAX_FRAGMENT_UNIFORM_VECTORS + 1 = 1025 program link failed: FRAGMENT shader uniforms count exceeds MAX_FRAGMENT_UNIFORM_VECTORS(1024) [ OK ] GLSLTest.VerifyMaxFragmentUniformVectorsExceeded/ES2_OpenGL (81 ms) [ RUN ] GLSLTest.TextureLOD/ES3_OpenGL [ OK ] GLSLTest.TextureLOD/ES3_OpenGL (31 ms) [ RUN ] GLSLTest.RenderTrisWithPointCoord/ES2_OpenGL [ OK ] GLSLTest.RenderTrisWithPointCoord/ES2_OpenGL (36 ms) [ RUN ] GLSLTest.ExternalAnd2DSampler/ES3_OpenGL Test skipped: !IsGLExtensionEnabled("GL_OES_EGL_image_external"). [ OK ] GLSLTest.ExternalAnd2DSampler/ES3_OpenGL (30 ms) [ RUN ] GLSLTest.ConstantStatementInForLoop/ES2_OpenGL [ OK ] GLSLTest.ConstantStatementInForLoop/ES2_OpenGL (45 ms) [ RUN ] GLSLTest.TwoEmbeddedStructUniforms/ES2_OpenGL [ OK ] GLSLTest.TwoEmbeddedStructUniforms/ES2_OpenGL (42 ms) [ RUN ] GLSLTest.ArrayOfStructsWithSamplersAsFunctionArg/ES2_OpenGL [ OK ] GLSLTest.ArrayOfStructsWithSamplersAsFunctionArg/ES2_OpenGL (40 ms) [ RUN ] GLSLTest.NestedStructsWithSamplersAsFunctionArg/ES2_OpenGL [ OK ] GLSLTest.NestedStructsWithSamplersAsFunctionArg/ES2_OpenGL (45 ms) [ RUN ] GLSLTest.CompoundStructsWithSamplersAsFunctionArg/ES2_OpenGL [ OK ] GLSLTest.CompoundStructsWithSamplersAsFunctionArg/ES2_OpenGL (50 ms) [ RUN ] GLSLTest.CompoundStructsWithSamplersAsFunctionArg/ES3_OpenGL [ OK ] GLSLTest.CompoundStructsWithSamplersAsFunctionArg/ES3_OpenGL (43 ms) [ RUN ] GLSLTest.MoreNestedCompoundStructsWithSamplersAsFunctionArg/ES3_OpenGL [ OK ] GLSLTest.MoreNestedCompoundStructsWithSamplersAsFunctionArg/ES3_OpenGL (50 ms) [ RUN ] GLSLTest.ErrorMessageOfVaryingMismatch/ES3_OpenGL Types of varying 'vertex_out' differ between VERTEX and FRAGMENT shaders. [ OK ] GLSLTest.ErrorMessageOfVaryingMismatch/ES3_OpenGL (33 ms) [ RUN ] GLSLTest.ErrorMessageOfLinkUniformStructFieldNameMismatch/ES3_OpenGL Field names of uniform 'uni' member 'uni.val1' differ between VERTEX and FRAGMENT shaders. [ OK ] GLSLTest.ErrorMessageOfLinkUniformStructFieldNameMismatch/ES3_OpenGL (34 ms) [ RUN ] GLSLTest.PointCoordConsistency/ES2_OpenGL [ OK ] GLSLTest.PointCoordConsistency/ES2_OpenGL (35 ms) [ RUN ] GLSLTest.FragCoordConsistency/ES2_OpenGL [ OK ] GLSLTest.FragCoordConsistency/ES2_OpenGL (47 ms) [ RUN ] GLSLTest.DefinedInMacroWithUndef/ES2_OpenGL [ OK ] GLSLTest.DefinedInMacroWithUndef/ES2_OpenGL (38 ms) [ RUN ] GLSLTest.DefinedInMacroWithUndef/ES3_OpenGL [ OK ] GLSLTest.DefinedInMacroWithUndef/ES3_OpenGL (38 ms) [ RUN ] GLSLTest.DefinedInMacroConcatenationNotAllowed/ES3_OpenGL Warning: resolveCompile(382): ERROR: 0:10: 'defi' : unexpected token after conditional expression ERROR: 0:10: '#' : unexpected token after conditional expression shader compilation failed: ERROR: 0:10: 'defi' : unexpected token after conditional expression ERROR: 0:10: '#' : unexpected token after conditional expression [ OK ] GLSLTest.DefinedInMacroConcatenationNotAllowed/ES3_OpenGL (44 ms) [ RUN ] GLSLTest.DefinedAsParameterNameNotAllowed/ES3_OpenGL Warning: resolveCompile(382): ERROR: 0:? : '' : unexpected token shader compilation failed: ERROR: 0:? : '' : unexpected token [ OK ] GLSLTest.DefinedAsParameterNameNotAllowed/ES3_OpenGL (30 ms) [----------] 43 tests from GLSLTest (1786 ms total) [----------] 22 tests from GLSLTest_ES3 [ RUN ] GLSLTest_ES3.GLVertexIDOffsetZeroDrawArray/ES3_OpenGL [ OK ] GLSLTest_ES3.GLVertexIDOffsetZeroDrawArray/ES3_OpenGL (46 ms) [ RUN ] GLSLTest_ES3.GLVertexIDOffsetFiveDrawArray/ES3_OpenGL [ OK ] GLSLTest_ES3.GLVertexIDOffsetFiveDrawArray/ES3_OpenGL (47 ms) [ RUN ] GLSLTest_ES3.MissingReturnArrayOfStructs/ES3_OpenGL [ OK ] GLSLTest_ES3.MissingReturnArrayOfStructs/ES3_OpenGL (33 ms) [ RUN ] GLSLTest_ES3.InvariantAllBoth/ES3_OpenGL Warning: resolveCompile(382): ERROR: 0:2: 'invariant' : #pragma STDGL invariant(all) can not be used in fragment shader shader compilation failed: ERROR: 0:2: 'invariant' : #pragma STDGL invariant(all) can not be used in fragment shader [ OK ] GLSLTest_ES3.InvariantAllBoth/ES3_OpenGL (35 ms) [ RUN ] GLSLTest_ES3.LargeNumberOfFloat4Parameters/ES3_OpenGL [ OK ] GLSLTest_ES3.LargeNumberOfFloat4Parameters/ES3_OpenGL (86 ms) [ RUN ] GLSLTest_ES3.UnaryMinusOperatorSignedInt/ES3_OpenGL [ OK ] GLSLTest_ES3.UnaryMinusOperatorSignedInt/ES3_OpenGL (48 ms) [ RUN ] GLSLTest_ES3.UnaryMinusOperatorUnsignedInt/ES3_OpenGL [ OK ] GLSLTest_ES3.UnaryMinusOperatorUnsignedInt/ES3_OpenGL (50 ms) [ RUN ] GLSLTest_ES3.LiteralInfinityOutput/ES3_OpenGL [ OK ] GLSLTest_ES3.LiteralInfinityOutput/ES3_OpenGL (60 ms) [ RUN ] GLSLTest_ES3.ConstantStatementAsLoopInit/ES3_OpenGL [ OK ] GLSLTest_ES3.ConstantStatementAsLoopInit/ES3_OpenGL (36 ms) [ RUN ] GLSLTest_ES3.InitUninitializedLocals/ES3_OpenGL [ OK ] GLSLTest_ES3.InitUninitializedLocals/ES3_OpenGL (46 ms) [ RUN ] GLSLTest_ES3.ComplexVaryingStructsUsedInFragmentShader/ES3_OpenGL [ OK ] GLSLTest_ES3.ComplexVaryingStructsUsedInFragmentShader/ES3_OpenGL (57 ms) [ RUN ] GLSLTest_ES3.DifferentStatementsInsideSwitch/ES3_OpenGL [ OK ] GLSLTest_ES3.DifferentStatementsInsideSwitch/ES3_OpenGL (33 ms) [ RUN ] GLSLTest_ES3.SwitchFallThroughCodeDuplication/ES3_OpenGL [ OK ] GLSLTest_ES3.SwitchFallThroughCodeDuplication/ES3_OpenGL (52 ms) [ RUN ] GLSLTest_ES3.SwitchWithVariableDeclarationInside/ES3_OpenGL [ OK ] GLSLTest_ES3.SwitchWithVariableDeclarationInside/ES3_OpenGL (49 ms) [ RUN ] GLSLTest_ES3.FlatVaryingUsedInFoldedTernary/ES3_OpenGL [ OK ] GLSLTest_ES3.FlatVaryingUsedInFoldedTernary/ES3_OpenGL (43 ms) [ RUN ] GLSLTest_ES3.ErrorMessageOfVaryingStructFieldMismatch/ES3_OpenGL Types of varying 'vertex_out' member 'vertex_out.val2' differ between VERTEX and FRAGMENT shaders. [ OK ] GLSLTest_ES3.ErrorMessageOfVaryingStructFieldMismatch/ES3_OpenGL (43 ms) [ RUN ] GLSLTest_ES3.ErrorMessageOfLinkInterfaceBlockFieldMismatch/ES3_OpenGL Types of uniform block 'S' member 'S.val2' differ between VERTEX and FRAGMENT shaders. [ OK ] GLSLTest_ES3.ErrorMessageOfLinkInterfaceBlockFieldMismatch/ES3_OpenGL (31 ms) [ RUN ] GLSLTest_ES3.ErrorMessageOfLinkInterfaceBlockStructFieldMismatch/ES3_OpenGL Types of uniform block 'S' member 'S.val1.t2' differ between VERTEX and FRAGMENT shaders. [ OK ] GLSLTest_ES3.ErrorMessageOfLinkInterfaceBlockStructFieldMismatch/ES3_OpenGL (32 ms) [ RUN ] GLSLTest_ES3.FragmentShaderStaticallyUsesVaryingMissingFromVertex/ES3_OpenGL FRAGMENT varying foo does not match any VERTEX varying [ OK ] GLSLTest_ES3.FragmentShaderStaticallyUsesVaryingMissingFromVertex/ES3_OpenGL (31 ms) [ RUN ] GLSLTest_ES3.VaryingStaticallyUsedButNotActiveInFragmentShader/ES3_OpenGL [ OK ] GLSLTest_ES3.VaryingStaticallyUsedButNotActiveInFragmentShader/ES3_OpenGL (34 ms) [ RUN ] GLSLTest_ES3.NonSquareMatrixCompMult/ES3_OpenGL [ OK ] GLSLTest_ES3.NonSquareMatrixCompMult/ES3_OpenGL (55 ms) [ RUN ] GLSLTest_ES3.InitSameNameArray/ES3_OpenGL [ OK ] GLSLTest_ES3.InitSameNameArray/ES3_OpenGL (44 ms) [----------] 22 tests from GLSLTest_ES3 (992 ms total) [----------] 1 test from WebGLGLSLTest [ RUN ] WebGLGLSLTest.MaxVaryingVec3AndOneVec2/ES2_OpenGL program link failed: Could not pack varying v0 [ OK ] WebGLGLSLTest.MaxVaryingVec3AndOneVec2/ES2_OpenGL (35 ms) [----------] 1 test from WebGLGLSLTest (35 ms total) [----------] 12 tests from ImageTest [ RUN ] ImageTest.ANGLEExtensionAvailability/ES3_OpenGL [ OK ] ImageTest.ANGLEExtensionAvailability/ES3_OpenGL (46 ms) [ RUN ] ImageTest.ValidationGLImage/ES3_OpenGL Test skipped: !hasOESExt() || !hasBaseExt(). [ OK ] ImageTest.ValidationGLImage/ES3_OpenGL (32 ms) [ RUN ] ImageTest.Source2DTargetRenderbuffer/ES2_OpenGL Test skipped: !hasOESExt() || !hasBaseExt() || !has2DTextureExt(). [ OK ] ImageTest.Source2DTargetRenderbuffer/ES2_OpenGL (32 ms) [ RUN ] ImageTest.SourceCubeTargetRenderbuffer/ES3_OpenGL Test skipped: !hasOESExt() || !hasBaseExt() || !hasCubemapExt(). [ OK ] ImageTest.SourceCubeTargetRenderbuffer/ES3_OpenGL (34 ms) [ RUN ] ImageTest.Source3DTargetExternal/ES3_OpenGL Test skipped: !hasOESExt() || !hasExternalExt() || !hasBaseExt() || !has3DTextureExt(). [ OK ] ImageTest.Source3DTargetExternal/ES3_OpenGL (31 ms) [ RUN ] ImageTest.SourceRenderbufferTargetTextureExternal/ES2_OpenGL Test skipped: !hasOESExt() || !hasExternalExt() || !hasBaseExt() || !hasRenderbufferExt(). [ OK ] ImageTest.SourceRenderbufferTargetTextureExternal/ES2_OpenGL (43 ms) [ RUN ] ImageTest.SourceRenderbufferTargetRenderbuffer/ES2_OpenGL Test skipped: !hasOESExt() || !hasBaseExt() || !hasRenderbufferExt(). [ OK ] ImageTest.SourceRenderbufferTargetRenderbuffer/ES2_OpenGL (30 ms) [ RUN ] ImageTest.SourceRenderbufferTargetRenderbuffer/ES3_OpenGL Test skipped: !hasOESExt() || !hasBaseExt() || !hasRenderbufferExt(). [ OK ] ImageTest.SourceRenderbufferTargetRenderbuffer/ES3_OpenGL (32 ms) [ RUN ] ImageTest.MipLevels/ES2_OpenGL Test skipped: !hasOESExt() || !hasBaseExt() || !has2DTextureExt(). [ OK ] ImageTest.MipLevels/ES2_OpenGL (47 ms) [ RUN ] ImageTest.Respecification/ES2_OpenGL Test skipped: !hasOESExt() || !hasBaseExt() || !has2DTextureExt(). [ OK ] ImageTest.Respecification/ES2_OpenGL (31 ms) [ RUN ] ImageTest.RespecificationDifferentSize/ES2_OpenGL Test skipped: !hasOESExt() || !hasBaseExt() || !has2DTextureExt(). [ OK ] ImageTest.RespecificationDifferentSize/ES2_OpenGL (35 ms) [ RUN ] ImageTest.RespecificationOfOtherLevel/ES3_OpenGL Test skipped: !hasOESExt() || !hasBaseExt() || !has2DTextureExt(). [ OK ] ImageTest.RespecificationOfOtherLevel/ES3_OpenGL (32 ms) [----------] 12 tests from ImageTest (428 ms total) [----------] 2 tests from ImageTestES3 [ RUN ] ImageTestES3.Source3DTargetExternalESSL3/ES3_OpenGL Test skipped: !hasOESExt() || !hasExternalESSL3Ext() || !hasBaseExt() || !has3DTextureExt(). [ OK ] ImageTestES3.Source3DTargetExternalESSL3/ES3_OpenGL (43 ms) [ RUN ] ImageTestES3.SourceRenderbufferTargetTextureExternalESSL3/ES3_OpenGL Test skipped: !hasOESExt() || !hasExternalESSL3Ext() || !hasBaseExt() || !hasRenderbufferExt(). [ OK ] ImageTestES3.SourceRenderbufferTargetTextureExternalESSL3/ES3_OpenGL (36 ms) [----------] 2 tests from ImageTestES3 (79 ms total) [----------] 1 test from IncompleteTextureTest [ RUN ] IncompleteTextureTest.IncompleteTexture2D/ES2_OpenGL [ OK ] IncompleteTextureTest.IncompleteTexture2D/ES2_OpenGL (40 ms) [----------] 1 test from IncompleteTextureTest (40 ms total) [----------] 2 tests from IndexBufferOffsetTest [ RUN ] IndexBufferOffsetTest.UInt32Index/ES2_OpenGL [ OK ] IndexBufferOffsetTest.UInt32Index/ES2_OpenGL (50 ms) [ RUN ] IndexBufferOffsetTest.DrawWithDifferentCountsSameOffset/ES3_OpenGL [ OK ] IndexBufferOffsetTest.DrawWithDifferentCountsSameOffset/ES3_OpenGL (41 ms) [----------] 2 tests from IndexBufferOffsetTest (91 ms total) [----------] 3 tests from IndexedPointsTestUByte [ RUN ] IndexedPointsTestUByte.UnsignedByteOffset1/ES2_OpenGL [ OK ] IndexedPointsTestUByte.UnsignedByteOffset1/ES2_OpenGL (41 ms) [ RUN ] IndexedPointsTestUByte.UnsignedByteOffset3/ES2_OpenGL [ OK ] IndexedPointsTestUByte.UnsignedByteOffset3/ES2_OpenGL (45 ms) [ RUN ] IndexedPointsTestUByte.VertexWithColorUnsignedByteOffset2/ES2_OpenGL [ OK ] IndexedPointsTestUByte.VertexWithColorUnsignedByteOffset2/ES2_OpenGL (50 ms) [----------] 3 tests from IndexedPointsTestUByte (136 ms total) [----------] 3 tests from IndexedPointsTestUShort [ RUN ] IndexedPointsTestUShort.UnsignedShortOffset0/ES2_OpenGL [ OK ] IndexedPointsTestUShort.UnsignedShortOffset0/ES2_OpenGL (46 ms) [ RUN ] IndexedPointsTestUShort.UnsignedShortOffset3/ES2_OpenGL [ OK ] IndexedPointsTestUShort.UnsignedShortOffset3/ES2_OpenGL (44 ms) [ RUN ] IndexedPointsTestUShort.VertexWithColorUnsignedShortOffsetChangingIndices/ES2_OpenGL [ OK ] IndexedPointsTestUShort.VertexWithColorUnsignedShortOffsetChangingIndices/ES2_OpenGL (49 ms) [----------] 3 tests from IndexedPointsTestUShort (139 ms total) [----------] 1 test from IndexedPointsTestUInt [ RUN ] IndexedPointsTestUInt.UnsignedIntOffset3/ES2_OpenGL [ OK ] IndexedPointsTestUInt.UnsignedIntOffset3/ES2_OpenGL (45 ms) [----------] 1 test from IndexedPointsTestUInt (45 ms total) [----------] 25 tests from InstancingTest [ RUN ] InstancingTest.IndexedAttrib0QuadMemoryAngle/ES2_OpenGL [ OK ] InstancingTest.IndexedAttrib0QuadMemoryAngle/ES2_OpenGL (58 ms) [ RUN ] InstancingTest.IndexedAttrib1QuadBufferAngle/ES2_OpenGL [ OK ] InstancingTest.IndexedAttrib1QuadBufferAngle/ES2_OpenGL (54 ms) [ RUN ] InstancingTest.IndexedAttrib0QuadBufferExt/ES2_OpenGL [ OK ] InstancingTest.IndexedAttrib0QuadBufferExt/ES2_OpenGL (51 ms) [ RUN ] InstancingTest.IndexedAttrib0PointMemoryExt/ES2_OpenGL [ OK ] InstancingTest.IndexedAttrib0PointMemoryExt/ES2_OpenGL (47 ms) [ RUN ] InstancingTest.NonIndexedAttrib0QuadMemoryExtOffset0/ES2_OpenGL [ OK ] InstancingTest.NonIndexedAttrib0QuadMemoryExtOffset0/ES2_OpenGL (53 ms) [ RUN ] InstancingTest.NonIndexedAttrib1QuadBufferExtOffset0/ES2_OpenGL [ OK ] InstancingTest.NonIndexedAttrib1QuadBufferExtOffset0/ES2_OpenGL (54 ms) [ RUN ] InstancingTest.NonIndexedAttrib1QuadBufferExtOffset4/ES2_OpenGL [ OK ] InstancingTest.NonIndexedAttrib1QuadBufferExtOffset4/ES2_OpenGL (47 ms) [ RUN ] InstancingTest.NonIndexedAttrib1QuadMemoryExtOffset0/ES2_OpenGL [ OK ] InstancingTest.NonIndexedAttrib1QuadMemoryExtOffset0/ES2_OpenGL (51 ms) [ RUN ] InstancingTest.NonIndexedAttrib0PointBufferAngleOffset0/ES2_OpenGL [ OK ] InstancingTest.NonIndexedAttrib0PointBufferAngleOffset0/ES2_OpenGL (59 ms) [ RUN ] InstancingTest.NonIndexedAttrib0PointMemoryAngleOffset0/ES2_OpenGL [ OK ] InstancingTest.NonIndexedAttrib0PointMemoryAngleOffset0/ES2_OpenGL (45 ms) [ RUN ] InstancingTest.NonIndexedAttrib0PointMemoryAngleOffset2/ES2_OpenGL [ OK ] InstancingTest.NonIndexedAttrib0PointMemoryAngleOffset2/ES2_OpenGL (45 ms) [ RUN ] InstancingTest.NonIndexedAttrib1PointBufferAngleOffset0/ES2_OpenGL [ OK ] InstancingTest.NonIndexedAttrib1PointBufferAngleOffset0/ES2_OpenGL (51 ms) [ RUN ] InstancingTest.NonIndexedAttrib0PointBufferExtOffset2/ES2_OpenGL [ OK ] InstancingTest.NonIndexedAttrib0PointBufferExtOffset2/ES2_OpenGL (56 ms) [ RUN ] InstancingTest.NonIndexedAttrib1PointMemoryExtOffset0/ES2_OpenGL [ OK ] InstancingTest.NonIndexedAttrib1PointMemoryExtOffset0/ES2_OpenGL (49 ms) [ RUN ] InstancingTest.Instances3Divisor2/ES2_OpenGL [ OK ] InstancingTest.Instances3Divisor2/ES2_OpenGL (56 ms) [ RUN ] InstancingTest.Instances6Divisor2/ES2_OpenGL [ OK ] InstancingTest.Instances6Divisor2/ES2_OpenGL (47 ms) [ RUN ] InstancingTest.Instances8Divisor4/ES2_OpenGL [ OK ] InstancingTest.Instances8Divisor4/ES2_OpenGL (49 ms) [ RUN ] InstancingTest.Instances10Divisor1/ES2_OpenGL [ OK ] InstancingTest.Instances10Divisor1/ES2_OpenGL (58 ms) [ RUN ] InstancingTest.Instances11Divisor1/ES2_OpenGL [ OK ] InstancingTest.Instances11Divisor1/ES2_OpenGL (52 ms) [ RUN ] InstancingTest.Instances12Divisor1/ES2_OpenGL [ OK ] InstancingTest.Instances12Divisor1/ES2_OpenGL (50 ms) [ RUN ] InstancingTest.Instances14Divisor1/ES2_OpenGL [ OK ] InstancingTest.Instances14Divisor1/ES2_OpenGL (52 ms) [ RUN ] InstancingTest.Instances15Divisor2/ES2_OpenGL [ OK ] InstancingTest.Instances15Divisor2/ES2_OpenGL (48 ms) [ RUN ] InstancingTest.Instances20Divisor2/ES2_OpenGL [ OK ] InstancingTest.Instances20Divisor2/ES2_OpenGL (53 ms) [ RUN ] InstancingTest.Instances27Divisor4/ES2_OpenGL [ OK ] InstancingTest.Instances27Divisor4/ES2_OpenGL (54 ms) [ RUN ] InstancingTest.Instances32Divisor2/ES2_OpenGL [ OK ] InstancingTest.Instances32Divisor2/ES2_OpenGL (47 ms) [----------] 25 tests from InstancingTest (1287 ms total) [----------] 2 tests from LinkAndRelinkTest [ RUN ] LinkAndRelinkTest.RenderingProgramFailsWithoutProgramInstalled/ES3_OpenGL [ OK ] LinkAndRelinkTest.RenderingProgramFailsWithoutProgramInstalled/ES3_OpenGL (30 ms) [ RUN ] LinkAndRelinkTest.RenderingProgramFailsWithProgramInstalled/ES3_OpenGL [ OK ] LinkAndRelinkTest.RenderingProgramFailsWithProgramInstalled/ES3_OpenGL (48 ms) [----------] 2 tests from LinkAndRelinkTest (78 ms total) [----------] 2 tests from MemorySizeTest [ RUN ] MemorySizeTest.BasicUsageTexture/ES2_OpenGL [ OK ] MemorySizeTest.BasicUsageTexture/ES2_OpenGL (65 ms) [ RUN ] MemorySizeTest.BasicUsageBuffer/ES3_OpenGL [ OK ] MemorySizeTest.BasicUsageBuffer/ES3_OpenGL (37 ms) [----------] 2 tests from MemorySizeTest (102 ms total) [----------] 2 tests from MemoryObjectTest [ RUN ] MemoryObjectTest.ShouldFailValidationOnImportFdUnsupportedHandleType/ES2_OpenGL Test skipped: !EnsureGLExtensionEnabled("GL_EXT_memory_object_fd"). [ OK ] MemoryObjectTest.ShouldFailValidationOnImportFdUnsupportedHandleType/ES2_OpenGL (35 ms) [ RUN ] MemoryObjectTest.ShouldFailValidationOnImportFdUnsupportedHandleType/ES3_OpenGL Test skipped: !EnsureGLExtensionEnabled("GL_EXT_memory_object_fd"). [ OK ] MemoryObjectTest.ShouldFailValidationOnImportFdUnsupportedHandleType/ES3_OpenGL (29 ms) [----------] 2 tests from MemoryObjectTest (64 ms total) [----------] 4 tests from MipmapTest [ RUN ] MipmapTest.GenerateMipmapFromRenderedImage/ES3_OpenGL [ OK ] MipmapTest.GenerateMipmapFromRenderedImage/ES3_OpenGL (56 ms) [ RUN ] MipmapTest.DefineValidExtraLevelAndUseItLater/ES3_OpenGL [ OK ] MipmapTest.DefineValidExtraLevelAndUseItLater/ES3_OpenGL (52 ms) [ RUN ] MipmapTest.TextureCubeGeneralLevelZero/ES2_OpenGL [ OK ] MipmapTest.TextureCubeGeneralLevelZero/ES2_OpenGL (50 ms) [ RUN ] MipmapTest.TextureCubeRenderToLevelZero/ES3_OpenGL [ OK ] MipmapTest.TextureCubeRenderToLevelZero/ES3_OpenGL (42 ms) [----------] 4 tests from MipmapTest (200 ms total) [----------] 4 tests from MipmapTestES3 [ RUN ] MipmapTestES3.MipmapsForTextureArray/ES3_OpenGL [ OK ] MipmapTestES3.MipmapsForTextureArray/ES3_OpenGL (56 ms) [ RUN ] MipmapTestES3.MipmapForDeepTextureArray/ES3_OpenGL [ OK ] MipmapTestES3.MipmapForDeepTextureArray/ES3_OpenGL (51 ms) [ RUN ] MipmapTestES3.MipmapsForTexture3D/ES3_OpenGL [ OK ] MipmapTestES3.MipmapsForTexture3D/ES3_OpenGL (58 ms) [ RUN ] MipmapTestES3.GenerateMipmapBaseLevel/ES3_OpenGL [ OK ] MipmapTestES3.GenerateMipmapBaseLevel/ES3_OpenGL (52 ms) [----------] 4 tests from MipmapTestES3 (217 ms total) [----------] 5 tests from MultiDrawTest [ RUN ] MultiDrawTest.RequestExtension/Instanced_ES3_OpenGL [ OK ] MultiDrawTest.RequestExtension/Instanced_ES3_OpenGL (31 ms) [ RUN ] MultiDrawTest.CanCompile/DrawID_ES2_OpenGL [ OK ] MultiDrawTest.CanCompile/DrawID_ES2_OpenGL (40 ms) [ RUN ] MultiDrawTest.CanCompile/DrawID_ES3_OpenGL Still waiting for the following processes to finish: /b/s/w/ir/out/Release/angle_end2end_tests --gtest_flagfile=/b/s/w/itkgeukG/.org.chromium.Chromium.9VWpDl/.org.chromium.Chromium.xxfruz --single-process-tests --test-launcher-output=/b/s/w/itkgeukG/.org.chromium.Chromium.2naGQP/test_results.xml --test-launcher-retry-limit=0 --test-launcher-summary-output=/b/s/w/io5JyLLR/output.json --use-gpu-in-tests [ OK ] MultiDrawTest.CanCompile/DrawID_ES3_OpenGL (40 ms) [ RUN ] MultiDrawTest.MultiDrawElements/DrawID_ES2_OpenGL [ OK ] MultiDrawTest.MultiDrawElements/DrawID_ES2_OpenGL (49 ms) [ RUN ] MultiDrawTest.MultiDrawElements/Instanced_DrawID_ES3_OpenGL [ OK ] MultiDrawTest.MultiDrawElements/Instanced_DrawID_ES3_OpenGL (74 ms) [----------] 5 tests from MultiDrawTest (234 ms total) [----------] 1 test from MultiDrawNoInstancingSupportTest [ RUN ] MultiDrawNoInstancingSupportTest.InvalidOperation/Instanced_DrawID_ES2_OpenGL Test skipped: IsGLExtensionEnabled("GL_ANGLE_instanced_arrays"). [ OK ] MultiDrawNoInstancingSupportTest.InvalidOperation/Instanced_DrawID_ES2_OpenGL (35 ms) [----------] 1 test from MultiDrawNoInstancingSupportTest (35 ms total) [----------] 3 tests from EXTMultisampleCompatibilityTest [ RUN ] EXTMultisampleCompatibilityTest.TestStateTracking/ES2_OpenGL [ OK ] EXTMultisampleCompatibilityTest.TestStateTracking/ES2_OpenGL (31 ms) [ RUN ] EXTMultisampleCompatibilityTest.DrawAndResolve/ES2_OpenGL [ OK ] EXTMultisampleCompatibilityTest.DrawAndResolve/ES2_OpenGL (50 ms) [ RUN ] EXTMultisampleCompatibilityTest.DrawAlphaOneAndResolve/ES3_OpenGL [ OK ] EXTMultisampleCompatibilityTest.DrawAlphaOneAndResolve/ES3_OpenGL (42 ms) [----------] 3 tests from EXTMultisampleCompatibilityTest (124 ms total) [----------] 1 test from MultisampleCompatibilityTest [ RUN ] MultisampleCompatibilityTest.DrawCoverageAndResolve/ES2_OpenGL [ OK ] MultisampleCompatibilityTest.DrawCoverageAndResolve/ES2_OpenGL (46 ms) [----------] 1 test from MultisampleCompatibilityTest (46 ms total) [----------] 1 test from MultisampleTest [ RUN ] MultisampleTest.Triangle/ES3_OpenGL_NoFixture Test skipped: !mMultisampledConfigExists. [ OK ] MultisampleTest.Triangle/ES3_OpenGL_NoFixture (22 ms) [----------] 1 test from MultisampleTest (22 ms total) [----------] 1 test from MultiviewRenderDualViewTest [ RUN ] MultiviewRenderDualViewTest.DrawElements/ES3_OpenGL_vertex_shader_multiview2_layered Test skipped due to missing GL_OVR_multiview. Test skipped due to missing GL_OVR_multiview. Test skipped: !requestMultiviewExtension(isMultisampled()). [ OK ] MultiviewRenderDualViewTest.DrawElements/ES3_OpenGL_vertex_shader_multiview2_layered (27 ms) [----------] 1 test from MultiviewRenderDualViewTest (27 ms total) [----------] 6 tests from MultiviewRenderTest [ RUN ] MultiviewRenderTest.DrawArraysFourViews/ES3_OpenGL_vertex_shader_multiview_layered Test skipped due to missing GL_OVR_multiview2. Test skipped: !requestMultiviewExtension(isMultisampled()). [ OK ] MultiviewRenderTest.DrawArraysFourViews/ES3_OpenGL_vertex_shader_multiview_layered (34 ms) [ RUN ] MultiviewRenderTest.DrawArraysInstanced/ES3_OpenGL_vertex_shader_multiview_layered Test skipped due to missing GL_OVR_multiview2. Test skipped: !requestMultiviewExtension(isMultisampled()). [ OK ] MultiviewRenderTest.DrawArraysInstanced/ES3_OpenGL_vertex_shader_multiview_layered (29 ms) [ RUN ] MultiviewRenderTest.DivisorOrderOfOperation/ES3_OpenGL_vertex_shader_multiview_layered Test skipped due to missing GL_OVR_multiview2. Test skipped: !requestMultiviewExtension(isMultisampled()). [ OK ] MultiviewRenderTest.DivisorOrderOfOperation/ES3_OpenGL_vertex_shader_multiview_layered (29 ms) [ RUN ] MultiviewRenderTest.ProgramRelinkUpdatesAttribDivisor/ES3_OpenGL_vertex_shader_multiview_layered Test skipped due to missing GL_OVR_multiview2. [ OK ] MultiviewRenderTest.ProgramRelinkUpdatesAttribDivisor/ES3_OpenGL_vertex_shader_multiview_layered (40 ms) [ RUN ] MultiviewRenderTest.DivisorUpdatedOnProgramChange/ES3_OpenGL_vertex_shader_multiview2_layered Test skipped due to missing GL_OVR_multiview. [ OK ] MultiviewRenderTest.DivisorUpdatedOnProgramChange/ES3_OpenGL_vertex_shader_multiview2_layered (30 ms) [ RUN ] MultiviewRenderTest.FlatInterpolation2/ES3_OpenGL_vertex_shader_multiview2_layered Test skipped due to missing GL_OVR_multiview. [ OK ] MultiviewRenderTest.FlatInterpolation2/ES3_OpenGL_vertex_shader_multiview2_layered (32 ms) [----------] 6 tests from MultiviewRenderTest (195 ms total) [----------] 2 tests from MultiviewProgramGenerationTest [ RUN ] MultiviewProgramGenerationTest.UseViewIDInVertexShader/ES3_OpenGL_vertex_shader_multiview Test skipped due to missing GL_OVR_multiview2. [ OK ] MultiviewProgramGenerationTest.UseViewIDInVertexShader/ES3_OpenGL_vertex_shader_multiview (33 ms) [ RUN ] MultiviewProgramGenerationTest.UseViewIDInFragmentShader/ES3_OpenGL_vertex_shader_multiview2 Test skipped due to missing GL_OVR_multiview. [ OK ] MultiviewProgramGenerationTest.UseViewIDInFragmentShader/ES3_OpenGL_vertex_shader_multiview2 (36 ms) [----------] 2 tests from MultiviewProgramGenerationTest (69 ms total) [----------] 3 tests from MultiviewRenderPrimitiveTest [ RUN ] MultiviewRenderPrimitiveTest.LineLoop/ES3_OpenGL_vertex_shader_multiview2_layered Test skipped due to missing GL_OVR_multiview. [ OK ] MultiviewRenderPrimitiveTest.LineLoop/ES3_OpenGL_vertex_shader_multiview2_layered (32 ms) [ RUN ] MultiviewRenderPrimitiveTest.TriangleStrip/ES3_OpenGL_vertex_shader_multiview_layered Test skipped due to missing GL_OVR_multiview2. [ OK ] MultiviewRenderPrimitiveTest.TriangleStrip/ES3_OpenGL_vertex_shader_multiview_layered (33 ms) [ RUN ] MultiviewRenderPrimitiveTest.TriangleFan/ES3_OpenGL_vertex_shader_multiview2_layered Test skipped due to missing GL_OVR_multiview. [ OK ] MultiviewRenderPrimitiveTest.TriangleFan/ES3_OpenGL_vertex_shader_multiview2_layered (29 ms) [----------] 3 tests from MultiviewRenderPrimitiveTest (94 ms total) [----------] 1 test from MultiviewLayeredRenderTest [ RUN ] MultiviewLayeredRenderTest.RenderToSubrangeOfLayers/ES3_OpenGL_vertex_shader_multiview2_layered Test skipped due to missing GL_OVR_multiview. [ OK ] MultiviewLayeredRenderTest.RenderToSubrangeOfLayers/ES3_OpenGL_vertex_shader_multiview2_layered (36 ms) [----------] 1 test from MultiviewLayeredRenderTest (36 ms total) [----------] 3 tests from PackUnpackTest [ RUN ] PackUnpackTest.PackUnpackSnormNormal/ES3_OpenGL [ OK ] PackUnpackTest.PackUnpackSnormNormal/ES3_OpenGL (42 ms) [ RUN ] PackUnpackTest.PackUnpackUnormSubnormal/ES3_OpenGL [ OK ] PackUnpackTest.PackUnpackUnormSubnormal/ES3_OpenGL (46 ms) [ RUN ] PackUnpackTest.PackUnpackUnormOverflow/ES3_OpenGL [ OK ] PackUnpackTest.PackUnpackUnormOverflow/ES3_OpenGL (55 ms) [----------] 3 tests from PackUnpackTest (143 ms total) [----------] 4 tests from CHROMIUMPathRenderingTest [ RUN ] CHROMIUMPathRenderingTest.TestMatrix/ES2_OpenGL [ OK ] CHROMIUMPathRenderingTest.TestMatrix/ES2_OpenGL (32 ms) [ RUN ] CHROMIUMPathRenderingTest.TestMatrixErrors/ES3_OpenGL [ OK ] CHROMIUMPathRenderingTest.TestMatrixErrors/ES3_OpenGL (36 ms) [ RUN ] CHROMIUMPathRenderingTest.TestGenDeleteErrors/ES3_OpenGL [ OK ] CHROMIUMPathRenderingTest.TestGenDeleteErrors/ES3_OpenGL (39 ms) [ RUN ] CHROMIUMPathRenderingTest.TestUnnamedPathsErrors/ES3_OpenGL [ OK ] CHROMIUMPathRenderingTest.TestUnnamedPathsErrors/ES3_OpenGL (30 ms) [----------] 4 tests from CHROMIUMPathRenderingTest (137 ms total) [----------] 3 tests from CHROMIUMPathRenderingDrawTest [ RUN ] CHROMIUMPathRenderingDrawTest.TestPathRendering/ES2_OpenGL [ OK ] CHROMIUMPathRenderingDrawTest.TestPathRendering/ES2_OpenGL (28 ms) [ RUN ] CHROMIUMPathRenderingDrawTest.TestPathRenderingInstanced/ES2_OpenGL [ OK ] CHROMIUMPathRenderingDrawTest.TestPathRenderingInstanced/ES2_OpenGL (30 ms) [ RUN ] CHROMIUMPathRenderingDrawTest.TestPathRenderingThenFunctionsInstanced/ES2_OpenGL [ OK ] CHROMIUMPathRenderingDrawTest.TestPathRenderingThenFunctionsInstanced/ES2_OpenGL (41 ms) [----------] 3 tests from CHROMIUMPathRenderingDrawTest (99 ms total) [----------] 2 tests from CHROMIUMPathRenderingWithTexturingTest [ RUN ] CHROMIUMPathRenderingWithTexturingTest.TestProgramPathFragmentInputGenCHROMIUM_EYE/ES3_OpenGL [ OK ] CHROMIUMPathRenderingWithTexturingTest.TestProgramPathFragmentInputGenCHROMIUM_EYE/ES3_OpenGL (33 ms) [ RUN ] CHROMIUMPathRenderingWithTexturingTest.BindFragmentInputArray/ES2_OpenGL [ OK ] CHROMIUMPathRenderingWithTexturingTest.BindFragmentInputArray/ES2_OpenGL (32 ms) [----------] 2 tests from CHROMIUMPathRenderingWithTexturingTest (65 ms total) [----------] 2 tests from PbufferTest [ RUN ] PbufferTest.Clearing/ES2_OpenGL [ OK ] PbufferTest.Clearing/ES2_OpenGL (46 ms) [ RUN ] PbufferTest.BindTexImageAndRedefineTexture/ES2_OpenGL Test skipped: !mSupportsPbuffers || !mSupportsBindTexImage. [ OK ] PbufferTest.BindTexImageAndRedefineTexture/ES2_OpenGL (32 ms) [----------] 2 tests from PbufferTest (79 ms total) [----------] 2 tests from PointSpritesTest [ RUN ] PointSpritesTest.PointCoordAndPointSizeCompliance/ES2_OpenGL [ OK ] PointSpritesTest.PointCoordAndPointSizeCompliance/ES2_OpenGL (43 ms) [ RUN ] PointSpritesTest.PointSizeAboveMaxIsClamped/ES2_OpenGL [ OK ] PointSpritesTest.PointSizeAboveMaxIsClamped/ES2_OpenGL (47 ms) [----------] 2 tests from PointSpritesTest (90 ms total) [----------] 3 tests from ProvokingVertexTest [ RUN ] ProvokingVertexTest.FlatTriStrip/ES3_OpenGL [ OK ] ProvokingVertexTest.FlatTriStrip/ES3_OpenGL (54 ms) [ RUN ] ProvokingVertexTest.FlatTriStripPrimitiveRestart/ES3_OpenGL [ OK ] ProvokingVertexTest.FlatTriStripPrimitiveRestart/ES3_OpenGL (43 ms) [ RUN ] ProvokingVertexTest.ANGLEProvokingVertex/ES3_OpenGL [ OK ] ProvokingVertexTest.ANGLEProvokingVertex/ES3_OpenGL (42 ms) [----------] 3 tests from ProvokingVertexTest (139 ms total) [----------] 1 test from ObjectAllocationTest [ RUN ] ObjectAllocationTest.BindFramebufferBeforeGen/ES3_OpenGL [ OK ] ObjectAllocationTest.BindFramebufferBeforeGen/ES3_OpenGL (39 ms) [----------] 1 test from ObjectAllocationTest (39 ms total) [----------] 4 tests from ProgramBinaryTest [ RUN ] ProgramBinaryTest.DynamicShadersSignatureBug/ES2_OpenGL [ OK ] ProgramBinaryTest.DynamicShadersSignatureBug/ES2_OpenGL (38 ms) [ RUN ] ProgramBinaryTest.SaveAndLoadBinary/ES2_OpenGL Test skipped because GL_OES_get_program_binary is not available. [ OK ] ProgramBinaryTest.SaveAndLoadBinary/ES2_OpenGL (36 ms) [ RUN ] ProgramBinaryTest.CallProgramBinaryBeforeLink/ES3_OpenGL Test skipped because GL_OES_get_program_binary is not available. [ OK ] ProgramBinaryTest.CallProgramBinaryBeforeLink/ES3_OpenGL (34 ms) [ RUN ] ProgramBinaryTest.ZeroSizedUnlinkedBinary/ES2_OpenGL Test skipped because GL_OES_get_program_binary is not available. Test skipped: !supported(). [ OK ] ProgramBinaryTest.ZeroSizedUnlinkedBinary/ES2_OpenGL (30 ms) [----------] 4 tests from ProgramBinaryTest (140 ms total) [----------] 1 test from ProgramBinaryES3Test [ RUN ] ProgramBinaryES3Test.UniformBlockBindingWithDraw/ES3_OpenGL Test skipped: !binaryFormatCount. [ OK ] ProgramBinaryES3Test.UniformBlockBindingWithDraw/ES3_OpenGL (39 ms) [----------] 1 test from ProgramBinaryES3Test (39 ms total) [----------] 1 test from ProgramPipelineTest [ RUN ] ProgramPipelineTest.GenerateProgramPipelineObject/ES3_OpenGL [ OK ] ProgramPipelineTest.GenerateProgramPipelineObject/ES3_OpenGL (30 ms) [----------] 1 test from ProgramPipelineTest (30 ms total) [----------] 1 test from ReadPixelsPBOTest [ RUN ] ReadPixelsPBOTest.SubDataOffsetPreservesContents/ES3_OpenGL Test skipped: IsOSX() && IsNVIDIA() && IsDesktopOpenGL(). [ OK ] ReadPixelsPBOTest.SubDataOffsetPreservesContents/ES3_OpenGL (34 ms) [----------] 1 test from ReadPixelsPBOTest (34 ms total) [----------] 4 tests from ReadPixelsTextureTest [ RUN ] ReadPixelsTextureTest.MipAttachment2DArray/ES3_OpenGL [ OK ] ReadPixelsTextureTest.MipAttachment2DArray/ES3_OpenGL (34 ms) [ RUN ] ReadPixelsTextureTest.BasicAttachment3DPBO/ES3_OpenGL [ OK ] ReadPixelsTextureTest.BasicAttachment3DPBO/ES3_OpenGL (37 ms) [ RUN ] ReadPixelsTextureTest.MipAttachment2DArrayPBO/ES3_OpenGL [ OK ] ReadPixelsTextureTest.MipAttachment2DArrayPBO/ES3_OpenGL (29 ms) [ RUN ] ReadPixelsTextureTest.MipLayerAttachment2DArrayPBO/ES3_OpenGL [ OK ] ReadPixelsTextureTest.MipLayerAttachment2DArrayPBO/ES3_OpenGL (34 ms) [----------] 4 tests from ReadPixelsTextureTest (135 ms total) [----------] 5 tests from RendererTest [ RUN ] RendererTest.Strings/ES2_OpenGL Renderer: ANGLE (NVIDIA Corporation, NVIDIA GeForce GT 750M OpenGL Engine, OpenGL 4.1 core) Vendor: Google Inc. Version: OpenGL ES 2.0 (ANGLE 2.1.0.8224a58b4749) Extensions: GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_explicit_context GL_ANGLE_explicit_context_gles1 GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_rectangle GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_multisample_compatibility GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_shader_texture_lod GL_EXT_texture_compression_dxt1 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_fence GL_NV_pack_subimage GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object [ OK ] RendererTest.Strings/ES2_OpenGL (30 ms) [ RUN ] RendererTest.Strings/ES3_OpenGL Renderer: ANGLE (NVIDIA Corporation, NVIDIA GeForce GT 750M OpenGL Engine, OpenGL 4.1 core) Vendor: Google Inc. Version: OpenGL ES 3.0 (ANGLE 2.1.0.8224a58b4749) Extensions: GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_explicit_context GL_ANGLE_explicit_context_gles1 GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_multisample GL_ANGLE_texture_rectangle GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_multisample_compatibility GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_shader_texture_lod GL_EXT_texture_compression_dxt1 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_fence GL_NV_pack_subimage GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object [ OK ] RendererTest.Strings/ES3_OpenGL (30 ms) [ RUN ] RendererTest.Strings/ES2_Null Renderer: ANGLE (NULL) Vendor: Google Inc. Version: OpenGL ES 2.0 (ANGLE 2.1.0.8224a58b4749) Extensions: GL_ANGLE_client_arrays GL_ANGLE_explicit_context GL_ANGLE_explicit_context_gles1 GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_program_cache_control GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_rectangle GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_EXT_debug_marker GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_storage GL_KHR_debug GL_KHR_parallel_shader_compile GL_KHR_texture_compression_astc_hdr GL_KHR_texture_compression_astc_ldr GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_compressed_ETC1_RGB8_texture GL_OES_mapbuffer GL_OES_rgb8_rgba8 GL_OES_surfaceless_context GL_OES_vertex_array_object [ OK ] RendererTest.Strings/ES2_Null (20 ms) [ RUN ] RendererTest.Strings/ES3_1_Null Renderer: ANGLE (NULL) Vendor: Google Inc. Version: OpenGL ES 3.1 (ANGLE 2.1.0.8224a58b4749) Extensions: GL_ANGLE_client_arrays GL_ANGLE_explicit_context GL_ANGLE_explicit_context_gles1 GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_program_cache_control GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_rectangle GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_EXT_debug_marker GL_EXT_geometry_shader GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_storage GL_KHR_debug GL_KHR_parallel_shader_compile GL_KHR_texture_compression_astc_hdr GL_KHR_texture_compression_astc_ldr GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_compressed_ETC1_RGB8_texture GL_OES_mapbuffer GL_OES_rgb8_rgba8 GL_OES_surfaceless_context GL_OES_vertex_array_object [ OK ] RendererTest.Strings/ES3_1_Null (1 ms) [ RUN ] RendererTest.RequestedRendererCreated/ES2_OpenGL [ OK ] RendererTest.RequestedRendererCreated/ES2_OpenGL (25 ms) [----------] 5 tests from RendererTest (106 ms total) [----------] 1 test from RequestExtensionTest [ RUN ] RequestExtensionTest.Queries/ES2_OpenGL [ OK ] RequestExtensionTest.Queries/ES2_OpenGL (30 ms) [----------] 1 test from RequestExtensionTest (30 ms total) [----------] 2 tests from RobustBufferAccessBehaviorTest [ RUN ] RobustBufferAccessBehaviorTest.VeryLargeVertexCountWithDynamicVertexData/ES3_OpenGL Test skipped: !initExtension(). [ OK ] RobustBufferAccessBehaviorTest.VeryLargeVertexCountWithDynamicVertexData/ES3_OpenGL (35 ms) [ RUN ] RobustBufferAccessBehaviorTest.DynamicBuffer/ES2_OpenGL Test skipped: !initExtension(). [ OK ] RobustBufferAccessBehaviorTest.DynamicBuffer/ES2_OpenGL (32 ms) [----------] 2 tests from RobustBufferAccessBehaviorTest (67 ms total) [----------] 1 test from RobustClientMemoryTest [ RUN ] RobustClientMemoryTest.GetInteger/ES2_OpenGL [ OK ] RobustClientMemoryTest.GetInteger/ES2_OpenGL (29 ms) [----------] 1 test from RobustClientMemoryTest (29 ms total) [----------] 6 tests from RobustResourceInitTest [ RUN ] RobustResourceInitTest.ExpectedRendererSupport/ES2_OpenGL [ OK ] RobustResourceInitTest.ExpectedRendererSupport/ES2_OpenGL (40 ms) [ RUN ] RobustResourceInitTest.Queries/ES3_OpenGL [ OK ] RobustResourceInitTest.Queries/ES3_OpenGL (32 ms) [ RUN ] RobustResourceInitTest.BufferData/ES3_OpenGL [ OK ] RobustResourceInitTest.BufferData/ES3_OpenGL (36 ms) [ RUN ] RobustResourceInitTest.ReuploadingClearsTexture/ES2_OpenGL Test skipped: IsOSX() && IsNVIDIA() && IsDesktopOpenGL(). [ OK ] RobustResourceInitTest.ReuploadingClearsTexture/ES2_OpenGL (34 ms) [ RUN ] RobustResourceInitTest.MaskedDepthClear/ES3_OpenGL [ OK ] RobustResourceInitTest.MaskedDepthClear/ES3_OpenGL (37 ms) [ RUN ] RobustResourceInitTest.DynamicVertexArrayOffsetOutOfBounds/ES2_OpenGL [ OK ] RobustResourceInitTest.DynamicVertexArrayOffsetOutOfBounds/ES2_OpenGL (47 ms) [----------] 6 tests from RobustResourceInitTest (226 ms total) [----------] 7 tests from RobustResourceInitTestES3 [ RUN ] RobustResourceInitTestES3.ReadingUninitialized3DTexture/ES3_OpenGL [ OK ] RobustResourceInitTestES3.ReadingUninitialized3DTexture/ES3_OpenGL (35 ms) [ RUN ] RobustResourceInitTestES3.BindTexImage/ES3_OpenGL Test skipped: bindToSurfaceRGBA == EGL_FALSE. [ OK ] RobustResourceInitTestES3.BindTexImage/ES3_OpenGL (29 ms) [ RUN ] RobustResourceInitTestES3.TextureInit_UIntRGB8/ES3_OpenGL [ OK ] RobustResourceInitTestES3.TextureInit_UIntRGB8/ES3_OpenGL (49 ms) [ RUN ] RobustResourceInitTestES3.TextureInit_UIntRGB32/ES3_OpenGL [ OK ] RobustResourceInitTestES3.TextureInit_UIntRGB32/ES3_OpenGL (50 ms) [ RUN ] RobustResourceInitTestES3.TextureInit_IntRGB8/ES3_OpenGL [ OK ] RobustResourceInitTestES3.TextureInit_IntRGB8/ES3_OpenGL (39 ms) [ RUN ] RobustResourceInitTestES3.GenerateMipmap/ES3_OpenGL [ OK ] RobustResourceInitTestES3.GenerateMipmap/ES3_OpenGL (41 ms) [ RUN ] RobustResourceInitTestES3.Texture2DArray/ES3_OpenGL [ OK ] RobustResourceInitTestES3.Texture2DArray/ES3_OpenGL (43 ms) [----------] 7 tests from RobustResourceInitTestES3 (286 ms total) [----------] 19 tests from SimpleOperationTest [ RUN ] SimpleOperationTest.BlendingRenderState/ES2_OpenGL [ OK ] SimpleOperationTest.BlendingRenderState/ES2_OpenGL (58 ms) [ RUN ] SimpleOperationTest.BlendingRenderState/ES3_OpenGL [ OK ] SimpleOperationTest.BlendingRenderState/ES3_OpenGL (38 ms) [ RUN ] SimpleOperationTest.CompileVertexShader/ES2_OpenGL [ OK ] SimpleOperationTest.CompileVertexShader/ES2_OpenGL (32 ms) [ RUN ] SimpleOperationTest.CompileFragmentShaderSingleVaryingInput/ES2_OpenGL [ OK ] SimpleOperationTest.CompileFragmentShaderSingleVaryingInput/ES2_OpenGL (30 ms) [ RUN ] SimpleOperationTest.CompileFragmentShaderSingleVaryingInput/ES3_OpenGL [ OK ] SimpleOperationTest.CompileFragmentShaderSingleVaryingInput/ES3_OpenGL (32 ms) [ RUN ] SimpleOperationTest.ClearAndSwap/ES3_OpenGL [ OK ] SimpleOperationTest.ClearAndSwap/ES3_OpenGL (49 ms) [ RUN ] SimpleOperationTest.BufferDataWithNoData/ES3_OpenGL [ OK ] SimpleOperationTest.BufferDataWithNoData/ES3_OpenGL (33 ms) [ RUN ] SimpleOperationTest.DrawLineWithLargeAttribPointerOffset/ES3_OpenGL [ OK ] SimpleOperationTest.DrawLineWithLargeAttribPointerOffset/ES3_OpenGL (48 ms) [ RUN ] SimpleOperationTest.DrawLineStrip/ES3_OpenGL [ OK ] SimpleOperationTest.DrawLineStrip/ES3_OpenGL (51 ms) [ RUN ] SimpleOperationTest.DrawQuadAndSwap/ES3_OpenGL [ OK ] SimpleOperationTest.DrawQuadAndSwap/ES3_OpenGL (40 ms) [ RUN ] SimpleOperationTest.DrawIndexedQuad/ES2_OpenGL [ OK ] SimpleOperationTest.DrawIndexedQuad/ES2_OpenGL (50 ms) [ RUN ] SimpleOperationTest.DrawIndexedQuadAndSwap/ES2_OpenGL [ OK ] SimpleOperationTest.DrawIndexedQuadAndSwap/ES2_OpenGL (48 ms) [ RUN ] SimpleOperationTest.DrawIndexedQuadAndSwap/ES3_OpenGL [ OK ] SimpleOperationTest.DrawIndexedQuadAndSwap/ES3_OpenGL (44 ms) [ RUN ] SimpleOperationTest.DrawQuadWithTwoUniforms/ES2_OpenGL [ OK ] SimpleOperationTest.DrawQuadWithTwoUniforms/ES2_OpenGL (61 ms) [ RUN ] SimpleOperationTest.DrawQuadWithTwoUniforms/ES3_OpenGL [ OK ] SimpleOperationTest.DrawQuadWithTwoUniforms/ES3_OpenGL (39 ms) [ RUN ] SimpleOperationTest.CreateTexture2DWithData/ES2_OpenGL [ OK ] SimpleOperationTest.CreateTexture2DWithData/ES2_OpenGL (31 ms) [ RUN ] SimpleOperationTest.CreateTextureCubeNoData/ES3_OpenGL [ OK ] SimpleOperationTest.CreateTextureCubeNoData/ES3_OpenGL (28 ms) [ RUN ] SimpleOperationTest.DrawWithCubeTexture/ES3_OpenGL [ OK ] SimpleOperationTest.DrawWithCubeTexture/ES3_OpenGL (53 ms) [ RUN ] SimpleOperationTest.RenderToTexture/ES2_OpenGL [ OK ] SimpleOperationTest.RenderToTexture/ES2_OpenGL (38 ms) [----------] 19 tests from SimpleOperationTest (804 ms total) [----------] 2 tests from SixteenBppTextureTestES3 [ RUN ] SixteenBppTextureTestES3.RGB5A1UploadRGB10A2/ES3_OpenGL Warning: checkStatus(614): GL framebuffer returned incomplete. Skipping rendering to an unsupported framebuffer format [ OK ] SixteenBppTextureTestES3.RGB5A1UploadRGB10A2/ES3_OpenGL (48 ms) [ RUN ] SixteenBppTextureTestES3.RGBA4FramebufferReadback/ES3_OpenGL [ OK ] SixteenBppTextureTestES3.RGBA4FramebufferReadback/ES3_OpenGL (39 ms) [----------] 2 tests from SixteenBppTextureTestES3 (87 ms total) [----------] 2 tests from SRGBFramebufferTest [ RUN ] SRGBFramebufferTest.Validation/ES2_OpenGL [ OK ] SRGBFramebufferTest.Validation/ES2_OpenGL (39 ms) [ RUN ] SRGBFramebufferTest.Validation/ES3_OpenGL [ OK ] SRGBFramebufferTest.Validation/ES3_OpenGL (31 ms) [----------] 2 tests from SRGBFramebufferTest (70 ms total) [----------] 5 tests from SRGBTextureTest [ RUN ] SRGBTextureTest.SRGBAValidation/ES2_OpenGL [ OK ] SRGBTextureTest.SRGBAValidation/ES2_OpenGL (33 ms) [ RUN ] SRGBTextureTest.SRGBAValidation/ES3_OpenGL [ OK ] SRGBTextureTest.SRGBAValidation/ES3_OpenGL (35 ms) [ RUN ] SRGBTextureTest.SRGBASizedValidation/ES2_OpenGL Test skipped: getClientMajorVersion() < 3. [ OK ] SRGBTextureTest.SRGBASizedValidation/ES2_OpenGL (43 ms) [ RUN ] SRGBTextureTest.SRGBDecodeExtensionAvailability/ES3_OpenGL [ OK ] SRGBTextureTest.SRGBDecodeExtensionAvailability/ES3_OpenGL (32 ms) [ RUN ] SRGBTextureTest.SRGBDecodeSamplerParameter/ES3_OpenGL [ OK ] SRGBTextureTest.SRGBDecodeSamplerParameter/ES3_OpenGL (39 ms) [----------] 5 tests from SRGBTextureTest (182 ms total) [----------] 4 tests from StateChangeTest [ RUN ] StateChangeTest.FramebufferIncompleteWithTexStorage/ES2_OpenGL [ OK ] StateChangeTest.FramebufferIncompleteWithTexStorage/ES2_OpenGL (30 ms) [ RUN ] StateChangeTest.SetCurrentAttribute/ES2_OpenGL [ OK ] StateChangeTest.SetCurrentAttribute/ES2_OpenGL (59 ms) [ RUN ] StateChangeTest.MultiContextVertexAttribute/ES2_OpenGL [ OK ] StateChangeTest.MultiContextVertexAttribute/ES2_OpenGL (48 ms) [ RUN ] StateChangeTest.VertexBufferUpdatedAfterDraw/ES2_OpenGL [ OK ] StateChangeTest.VertexBufferUpdatedAfterDraw/ES2_OpenGL (40 ms) [----------] 4 tests from StateChangeTest (178 ms total) [----------] 4 tests from StateChangeTestES3 [ RUN ] StateChangeTestES3.FramebufferIncompleteWithCompressedTex/ES3_OpenGL [ OK ] StateChangeTestES3.FramebufferIncompleteWithCompressedTex/ES3_OpenGL (45 ms) [ RUN ] StateChangeTestES3.FramebufferIncompleteWhenAttachmentDeleted/ES3_OpenGL [ OK ] StateChangeTestES3.FramebufferIncompleteWhenAttachmentDeleted/ES3_OpenGL (28 ms) [ RUN ] StateChangeTestES3.ReadBufferAndDrawBuffersSync/ES3_OpenGL [ OK ] StateChangeTestES3.ReadBufferAndDrawBuffersSync/ES3_OpenGL (31 ms) [ RUN ] StateChangeTestES3.SamplerMetadataUpdateOnSetProgram/ES3_OpenGL [ OK ] StateChangeTestES3.SamplerMetadataUpdateOnSetProgram/ES3_OpenGL (54 ms) [----------] 4 tests from StateChangeTestES3 (159 ms total) [----------] 1 test from StateChangeRenderTest [ RUN ] StateChangeRenderTest.RecreateTexture/ES2_OpenGL [ OK ] StateChangeRenderTest.RecreateTexture/ES2_OpenGL (48 ms) [----------] 1 test from StateChangeRenderTest (48 ms total) [----------] 7 tests from SimpleStateChangeTest [ RUN ] SimpleStateChangeTest.DrawArraysThenDrawElements/ES2_OpenGL [ OK ] SimpleStateChangeTest.DrawArraysThenDrawElements/ES2_OpenGL (44 ms) [ RUN ] SimpleStateChangeTest.DeleteBufferInUse/ES2_OpenGL [ OK ] SimpleStateChangeTest.DeleteBufferInUse/ES2_OpenGL (39 ms) [ RUN ] SimpleStateChangeTest.UpdateBufferInUse/ES2_OpenGL [ OK ] SimpleStateChangeTest.UpdateBufferInUse/ES2_OpenGL (49 ms) [ RUN ] SimpleStateChangeTest.RedefineTextureInUse/ES2_OpenGL [ OK ] SimpleStateChangeTest.RedefineTextureInUse/ES2_OpenGL (40 ms) [ RUN ] SimpleStateChangeTest.ScissorTest/ES2_OpenGL [ OK ] SimpleStateChangeTest.ScissorTest/ES2_OpenGL (41 ms) [ RUN ] SimpleStateChangeTest.RedefineRenderbufferInUse/ES2_OpenGL [ OK ] SimpleStateChangeTest.RedefineRenderbufferInUse/ES2_OpenGL (51 ms) [ RUN ] SimpleStateChangeTest.ChangeFramebufferSizeBetweenTwoDraws/ES2_OpenGL [ OK ] SimpleStateChangeTest.ChangeFramebufferSizeBetweenTwoDraws/ES2_OpenGL (38 ms) [----------] 7 tests from SimpleStateChangeTest (303 ms total) [----------] 2 tests from WebGL2ValidationStateChangeTest [ RUN ] WebGL2ValidationStateChangeTest.MultiAttachmentDrawFramebufferNegativeAPI/ES3_OpenGL [ OK ] WebGL2ValidationStateChangeTest.MultiAttachmentDrawFramebufferNegativeAPI/ES3_OpenGL (49 ms) [ RUN ] WebGL2ValidationStateChangeTest.TransformFeedbackNegativeAPI/ES3_OpenGL [ OK ] WebGL2ValidationStateChangeTest.TransformFeedbackNegativeAPI/ES3_OpenGL (64 ms) [----------] 2 tests from WebGL2ValidationStateChangeTest (113 ms total) [----------] 6 tests from SwizzleTest [ RUN ] SwizzleTest.RGB8_2D/ES3_OpenGL [ OK ] SwizzleTest.RGB8_2D/ES3_OpenGL (64 ms) [ RUN ] SwizzleTest.RG8_2D/ES3_OpenGL [ OK ] SwizzleTest.RG8_2D/ES3_OpenGL (57 ms) [ RUN ] SwizzleTest.RGB10_A2_2D/ES3_OpenGL [ OK ] SwizzleTest.RGB10_A2_2D/ES3_OpenGL (60 ms) [ RUN ] SwizzleTest.LA32F_2D/ES3_OpenGL [ OK ] SwizzleTest.LA32F_2D/ES3_OpenGL (65 ms) [ RUN ] SwizzleTest.CompressedDXT_2D/ES3_OpenGL [ OK ] SwizzleTest.CompressedDXT_2D/ES3_OpenGL (59 ms) [ RUN ] SwizzleTest.SubUpdate/ES3_OpenGL [ OK ] SwizzleTest.SubUpdate/ES3_OpenGL (39 ms) [----------] 6 tests from SwizzleTest (344 ms total) [----------] 2 tests from SyncQueriesTest [ RUN ] SyncQueriesTest.Basic/ES3_OpenGL [ OK ] SyncQueriesTest.Basic/ES3_OpenGL (36 ms) [ RUN ] SyncQueriesTest.Validation/ES3_OpenGL [ OK ] SyncQueriesTest.Validation/ES3_OpenGL (32 ms) [----------] 2 tests from SyncQueriesTest (68 ms total) [----------] 2 tests from TextureMultisampleTest [ RUN ] TextureMultisampleTest.MultisampleTargetGetInternalFormativBase/ES3_OpenGL [ OK ] TextureMultisampleTest.MultisampleTargetGetInternalFormativBase/ES3_OpenGL (38 ms) [ RUN ] TextureMultisampleTest.SimpleTexelFetch/ES3_OpenGL [ OK ] TextureMultisampleTest.SimpleTexelFetch/ES3_OpenGL (50 ms) [----------] 2 tests from TextureMultisampleTest (89 ms total) [----------] 3 tests from TextureRectangleTest [ RUN ] TextureRectangleTest.TexImage2D/ES2_OpenGL [ OK ] TextureRectangleTest.TexImage2D/ES2_OpenGL (30 ms) [ RUN ] TextureRectangleTest.CompressedTexImage2DDisallowed/ES2_OpenGL [ OK ] TextureRectangleTest.CompressedTexImage2DDisallowed/ES2_OpenGL (29 ms) [ RUN ] TextureRectangleTest.FramebufferTexture2DLevel/ES3_OpenGL [ OK ] TextureRectangleTest.FramebufferTexture2DLevel/ES3_OpenGL (30 ms) [----------] 3 tests from TextureRectangleTest (89 ms total) [----------] 1 test from TextureRectangleTestES3 [ RUN ] TextureRectangleTestES3.CopyTexSubImage/ES3_OpenGL [ OK ] TextureRectangleTestES3.CopyTexSubImage/ES3_OpenGL (31 ms) [----------] 1 test from TextureRectangleTestES3 (31 ms total) [----------] 9 tests from Texture2DTest [ RUN ] Texture2DTest.QueryBinding/ES2_OpenGL [ OK ] Texture2DTest.QueryBinding/ES2_OpenGL (47 ms) [ RUN ] Texture2DTest.CopySubImageFloat_RG_R/ES2_OpenGL Test skipped: destImageChannels <= 2. [ OK ] Texture2DTest.CopySubImageFloat_RG_R/ES2_OpenGL (36 ms) [ RUN ] Texture2DTest.CopySubImageFloat_RG_RG/ES2_OpenGL Test skipped: destImageChannels <= 2. [ OK ] Texture2DTest.CopySubImageFloat_RG_RG/ES2_OpenGL (55 ms) [ RUN ] Texture2DTest.CopySubImageFloat_RGB_R/ES2_OpenGL Test skipped: destImageChannels <= 2. [ OK ] Texture2DTest.CopySubImageFloat_RGB_R/ES2_OpenGL (36 ms) [ RUN ] Texture2DTest.CopySubImageFloat_RGB_RGB/ES2_OpenGL [ OK ] Texture2DTest.CopySubImageFloat_RGB_RGB/ES2_OpenGL (42 ms) [ RUN ] Texture2DTest.CopySubImageFloat_RGBA_R/ES2_OpenGL Test skipped: destImageChannels <= 2. [ OK ] Texture2DTest.CopySubImageFloat_RGBA_R/ES2_OpenGL (34 ms) [ RUN ] Texture2DTest.CopySubImageFloat_RGBA_RGB/ES2_OpenGL [ OK ] Texture2DTest.CopySubImageFloat_RGBA_RGB/ES2_OpenGL (44 ms) [ RUN ] Texture2DTest.CopySubImageFloat_RGBA_RGBA/ES2_OpenGL [ OK ] Texture2DTest.CopySubImageFloat_RGBA_RGBA/ES2_OpenGL (43 ms) [ RUN ] Texture2DTest.TextureNPOT_GL_ALPHA_UBYTE/ES2_OpenGL [ OK ] Texture2DTest.TextureNPOT_GL_ALPHA_UBYTE/ES2_OpenGL (34 ms) [----------] 9 tests from Texture2DTest (372 ms total) [----------] 9 tests from Texture2DTestES3 [ RUN ] Texture2DTestES3.DrawWithBaseLevel1/ES3_OpenGL [ OK ] Texture2DTestES3.DrawWithBaseLevel1/ES3_OpenGL (48 ms) [ RUN ] Texture2DTestES3.DrawWithLevelsOutsideRangeUndefined/ES3_OpenGL [ OK ] Texture2DTestES3.DrawWithLevelsOutsideRangeUndefined/ES3_OpenGL (39 ms) [ RUN ] Texture2DTestES3.TextureBaseLevelGreaterThanMaxLevel/ES3_OpenGL [ OK ] Texture2DTestES3.TextureBaseLevelGreaterThanMaxLevel/ES3_OpenGL (42 ms) [ RUN ] Texture2DTestES3.ImmutableTextureBaseLevelOutOfRange/ES3_OpenGL [ OK ] Texture2DTestES3.ImmutableTextureBaseLevelOutOfRange/ES3_OpenGL (38 ms) [ RUN ] Texture2DTestES3.TextureFormatChangesWithBaseLevel/ES3_OpenGL Test skipped: IsNVIDIA() && IsOpenGL(). [ OK ] Texture2DTestES3.TextureFormatChangesWithBaseLevel/ES3_OpenGL (40 ms) [ RUN ] Texture2DTestES3.TextureRGB9E5ImplicitAlpha1/ES3_OpenGL [ OK ] Texture2DTestES3.TextureRGB9E5ImplicitAlpha1/ES3_OpenGL (36 ms) [ RUN ] Texture2DTestES3.UnpackSkipPixelsOutOfBounds/ES3_OpenGL [ OK ] Texture2DTestES3.UnpackSkipPixelsOutOfBounds/ES3_OpenGL (42 ms) [ RUN ] Texture2DTestES3.StaleUnpackData/ES3_OpenGL [ OK ] Texture2DTestES3.StaleUnpackData/ES3_OpenGL (48 ms) [ RUN ] Texture2DTestES3.TextureBaseMaxLevelRoundingValidation/ES3_OpenGL [ OK ] Texture2DTestES3.TextureBaseMaxLevelRoundingValidation/ES3_OpenGL (39 ms) [----------] 9 tests from Texture2DTestES3 (372 ms total) [----------] 1 test from Texture3DTestES3 [ RUN ] Texture3DTestES3.DrawWithLevelsOutsideRangeWithInconsistentDimensions/ES3_OpenGL [ OK ] Texture3DTestES3.DrawWithLevelsOutsideRangeWithInconsistentDimensions/ES3_OpenGL (41 ms) [----------] 1 test from Texture3DTestES3 (41 ms total) [----------] 1 test from Texture2DArrayTestES3 [ RUN ] Texture2DArrayTestES3.DrawWithLevelsOutsideRangeWithInconsistentDimensions/ES3_OpenGL Test skipped: IsNVIDIA() && (IsOpenGL() || IsOpenGLES()). [ OK ] Texture2DArrayTestES3.DrawWithLevelsOutsideRangeWithInconsistentDimensions/ES3_OpenGL (48 ms) [----------] 1 test from Texture2DArrayTestES3 (48 ms total) [----------] 1 test from TextureSizeTextureArrayTest [ RUN ] TextureSizeTextureArrayTest.BaseLevelVariesInTextureArray/ES3_OpenGL [ OK ] TextureSizeTextureArrayTest.BaseLevelVariesInTextureArray/ES3_OpenGL (48 ms) [----------] 1 test from TextureSizeTextureArrayTest (48 ms total) [----------] 1 test from Texture2DIntegerAlpha1TestES3 [ RUN ] Texture2DIntegerAlpha1TestES3.TextureRGB16IImplicitAlpha1/ES3_OpenGL [ OK ] Texture2DIntegerAlpha1TestES3.TextureRGB16IImplicitAlpha1/ES3_OpenGL (43 ms) [----------] 1 test from Texture2DIntegerAlpha1TestES3 (43 ms total) [----------] 1 test from SamplerInStructTest [ RUN ] SamplerInStructTest.SamplerInStruct/ES2_OpenGL [ OK ] SamplerInStructTest.SamplerInStruct/ES2_OpenGL (53 ms) [----------] 1 test from SamplerInStructTest (53 ms total) [----------] 1 test from SamplerInStructAndOtherVariableTest [ RUN ] SamplerInStructAndOtherVariableTest.SamplerInStructAndOtherVariable/ES2_OpenGL [ OK ] SamplerInStructAndOtherVariableTest.SamplerInStructAndOtherVariable/ES2_OpenGL (49 ms) [----------] 1 test from SamplerInStructAndOtherVariableTest (49 ms total) [----------] 2 tests from TextureBorderClampTestES3 [ RUN ] TextureBorderClampTestES3.TextureBorderClampES3Functional/ES3_OpenGL [ OK ] TextureBorderClampTestES3.TextureBorderClampES3Functional/ES3_OpenGL (39 ms) [ RUN ] TextureBorderClampTestES3.TextureBorderClampES3Validation/ES3_OpenGL [ OK ] TextureBorderClampTestES3.TextureBorderClampES3Validation/ES3_OpenGL (39 ms) [----------] 2 tests from TextureBorderClampTestES3 (78 ms total) [----------] 1 test from TextureBorderClampIntegerTestES3 [ RUN ] TextureBorderClampIntegerTestES3.TextureBorderClampInteger2/ES3_OpenGL [ OK ] TextureBorderClampIntegerTestES3.TextureBorderClampInteger2/ES3_OpenGL (43 ms) [----------] 1 test from TextureBorderClampIntegerTestES3 (43 ms total) [----------] 2 tests from TextureLimitsTest [ RUN ] TextureLimitsTest.MaxVertexTextures/ES2_OpenGL [ OK ] TextureLimitsTest.MaxVertexTextures/ES2_OpenGL (45 ms) [ RUN ] TextureLimitsTest.MaxCombinedTextures/ES2_OpenGL [ OK ] TextureLimitsTest.MaxCombinedTextures/ES2_OpenGL (65 ms) [----------] 2 tests from TextureLimitsTest (110 ms total) [----------] 3 tests from TimerQueriesTest [ RUN ] TimerQueriesTest.ProcAddresses/ES3_OpenGL [ OK ] TimerQueriesTest.ProcAddresses/ES3_OpenGL (35 ms) [ RUN ] TimerQueriesTest.TimeElapsed/ES2_OpenGL Time elapsed counter bits: 32 Elapsed time: 29600 cheap quad Elapsed time: 1068256 costly quad [ OK ] TimerQueriesTest.TimeElapsed/ES2_OpenGL (39 ms) [ RUN ] TimerQueriesTest.TimeElapsedTextureTest/ES2_OpenGL Test skipped: IsOSX(). [ OK ] TimerQueriesTest.TimeElapsedTextureTest/ES2_OpenGL (45 ms) [----------] 3 tests from TimerQueriesTest (119 ms total) [----------] 5 tests from TransformFeedbackTest [ RUN ] TransformFeedbackTest.MultiplePaused/ES3_OpenGL [ OK ] TransformFeedbackTest.MultiplePaused/ES3_OpenGL (55 ms) [ RUN ] TransformFeedbackTest.MultiContext/ES3_OpenGL Test skipped: IsOSX() && IsOpenGL(). [ OK ] TransformFeedbackTest.MultiContext/ES3_OpenGL (34 ms) [ RUN ] TransformFeedbackTest.NonExistentTransformFeedbackVaryingWithGLPrefix/ES3_OpenGL program link failed: Transform feedback varying gl_Bogus does not exist in the vertex shader. [ OK ] TransformFeedbackTest.NonExistentTransformFeedbackVaryingWithGLPrefix/ES3_OpenGL (38 ms) [ RUN ] TransformFeedbackTest.VaryingReservedOpenGLName/ES3_OpenGL [ OK ] TransformFeedbackTest.VaryingReservedOpenGLName/ES3_OpenGL (48 ms) [ RUN ] TransformFeedbackTest.EndWithDifferentProgram/ES3_OpenGL [ OK ] TransformFeedbackTest.EndWithDifferentProgram/ES3_OpenGL (134 ms) [----------] 5 tests from TransformFeedbackTest (310 ms total) [----------] 1 test from TransformFeedbackLifetimeTest [ RUN ] TransformFeedbackLifetimeTest.DeletedBuffer/ES3_OpenGL [ OK ] TransformFeedbackLifetimeTest.DeletedBuffer/ES3_OpenGL (72 ms) [----------] 1 test from TransformFeedbackLifetimeTest (72 ms total) [----------] 7 tests from UniformBufferTest [ RUN ] UniformBufferTest.ActiveUniformNumberAndName/ES3_OpenGL [ OK ] UniformBufferTest.ActiveUniformNumberAndName/ES3_OpenGL (44 ms) [ RUN ] UniformBufferTest.VeryLargeReadback/ES3_OpenGL [ OK ] UniformBufferTest.VeryLargeReadback/ES3_OpenGL (42 ms) [ RUN ] UniformBufferTest.BlockContainingArrayOfStructsContainingArrays/ES3_OpenGL [ OK ] UniformBufferTest.BlockContainingArrayOfStructsContainingArrays/ES3_OpenGL (49 ms) [ RUN ] UniformBufferTest.DetachShaders/ES3_OpenGL [ OK ] UniformBufferTest.DetachShaders/ES3_OpenGL (40 ms) [ RUN ] UniformBufferTest.Std140UniformBlockWithRowMajorQualifierOnStruct/ES3_OpenGL [ OK ] UniformBufferTest.Std140UniformBlockWithRowMajorQualifierOnStruct/ES3_OpenGL (40 ms) [ RUN ] UniformBufferTest.SimpleBufferChange/ES3_OpenGL [ OK ] UniformBufferTest.SimpleBufferChange/ES3_OpenGL (52 ms) [ RUN ] UniformBufferTest.DependentBufferChange/ES3_OpenGL [ OK ] UniformBufferTest.DependentBufferChange/ES3_OpenGL (41 ms) [----------] 7 tests from UniformBufferTest (309 ms total) [----------] 8 tests from SimpleUniformTest [ RUN ] SimpleUniformTest.FloatUniformStateQuery/ES3_OpenGL [ OK ] SimpleUniformTest.FloatUniformStateQuery/ES3_OpenGL (33 ms) [ RUN ] SimpleUniformTest.IntUniformStateQuery/ES2_OpenGL [ OK ] SimpleUniformTest.IntUniformStateQuery/ES2_OpenGL (47 ms) [ RUN ] SimpleUniformTest.FloatVec3UniformStateQuery/ES2_OpenGL [ OK ] SimpleUniformTest.FloatVec3UniformStateQuery/ES2_OpenGL (35 ms) [ RUN ] SimpleUniformTest.FloatVec3UniformStateQuery/ES3_OpenGL [ OK ] SimpleUniformTest.FloatVec3UniformStateQuery/ES3_OpenGL (31 ms) [ RUN ] SimpleUniformTest.FloatMatrix3UniformStateQuery/ES2_OpenGL [ OK ] SimpleUniformTest.FloatMatrix3UniformStateQuery/ES2_OpenGL (42 ms) [ RUN ] SimpleUniformTest.FloatMatrix3UniformStateQuery/ES3_OpenGL [ OK ] SimpleUniformTest.FloatMatrix3UniformStateQuery/ES3_OpenGL (31 ms) [ RUN ] SimpleUniformTest.FloatMatrix4UniformStateQuery/ES2_OpenGL [ OK ] SimpleUniformTest.FloatMatrix4UniformStateQuery/ES2_OpenGL (32 ms) [ RUN ] SimpleUniformTest.FloatIntUniformStateQuery/ES2_OpenGL [ OK ] SimpleUniformTest.FloatIntUniformStateQuery/ES2_OpenGL (32 ms) [----------] 8 tests from SimpleUniformTest (283 ms total) [----------] 2 tests from UniformTest [ RUN ] UniformTest.UniformArrayLocations/ES2_OpenGL [ OK ] UniformTest.UniformArrayLocations/ES2_OpenGL (49 ms) [ RUN ] UniformTest.SamplerUniformsAppearOnce/ES2_OpenGL [ OK ] UniformTest.SamplerUniformsAppearOnce/ES2_OpenGL (36 ms) [----------] 2 tests from UniformTest (85 ms total) [----------] 1 test from UniformTestES3 [ RUN ] UniformTestES3.ReturnsOnlyOneArrayElement/ES3_OpenGL [ OK ] UniformTestES3.ReturnsOnlyOneArrayElement/ES3_OpenGL (35 ms) [----------] 1 test from UniformTestES3 (35 ms total) [----------] 18 tests from UnpackAlignmentTest [ RUN ] UnpackAlignmentTest.Alignment1RGBAUByte/ES2_OpenGL [ OK ] UnpackAlignmentTest.Alignment1RGBAUByte/ES2_OpenGL (47 ms) [ RUN ] UnpackAlignmentTest.Alignment1RGBAUByte/ES3_OpenGL [ OK ] UnpackAlignmentTest.Alignment1RGBAUByte/ES3_OpenGL (46 ms) [ RUN ] UnpackAlignmentTest.Alignment1RGBAUShort4444/ES3_OpenGL [ OK ] UnpackAlignmentTest.Alignment1RGBAUShort4444/ES3_OpenGL (40 ms) [ RUN ] UnpackAlignmentTest.Alignment1RGBAUShort565/ES3_OpenGL [ OK ] UnpackAlignmentTest.Alignment1RGBAUShort565/ES3_OpenGL (42 ms) [ RUN ] UnpackAlignmentTest.Alignment1LUByte/ES2_OpenGL [ OK ] UnpackAlignmentTest.Alignment1LUByte/ES2_OpenGL (38 ms) [ RUN ] UnpackAlignmentTest.Alignment1LUByte/ES3_OpenGL [ OK ] UnpackAlignmentTest.Alignment1LUByte/ES3_OpenGL (45 ms) [ RUN ] UnpackAlignmentTest.Alignment1AUByte/ES3_OpenGL [ OK ] UnpackAlignmentTest.Alignment1AUByte/ES3_OpenGL (39 ms) [ RUN ] UnpackAlignmentTest.Alignment2RGBAUByte/ES2_OpenGL [ OK ] UnpackAlignmentTest.Alignment2RGBAUByte/ES2_OpenGL (39 ms) [ RUN ] UnpackAlignmentTest.Alignment2RGBAUShort4444/ES3_OpenGL [ OK ] UnpackAlignmentTest.Alignment2RGBAUShort4444/ES3_OpenGL (50 ms) [ RUN ] UnpackAlignmentTest.Alignment2RGBAUShort5551/ES2_OpenGL [ OK ] UnpackAlignmentTest.Alignment2RGBAUShort5551/ES2_OpenGL (42 ms) [ RUN ] UnpackAlignmentTest.Alignment2RGBAUShort565/ES3_OpenGL [ OK ] UnpackAlignmentTest.Alignment2RGBAUShort565/ES3_OpenGL (39 ms) [ RUN ] UnpackAlignmentTest.Alignment2LAByte/ES2_OpenGL [ OK ] UnpackAlignmentTest.Alignment2LAByte/ES2_OpenGL (47 ms) [ RUN ] UnpackAlignmentTest.Alignment2AUByte/ES3_OpenGL [ OK ] UnpackAlignmentTest.Alignment2AUByte/ES3_OpenGL (38 ms) [ RUN ] UnpackAlignmentTest.Alignment4LUByte/ES2_OpenGL [ OK ] UnpackAlignmentTest.Alignment4LUByte/ES2_OpenGL (42 ms) [ RUN ] UnpackAlignmentTest.Alignment8RGBAUShort4444/ES3_OpenGL [ OK ] UnpackAlignmentTest.Alignment8RGBAUShort4444/ES3_OpenGL (46 ms) [ RUN ] UnpackAlignmentTest.Alignment8RGBAUShort5551/ES3_OpenGL [ OK ] UnpackAlignmentTest.Alignment8RGBAUShort5551/ES3_OpenGL (39 ms) [ RUN ] UnpackAlignmentTest.Alignment8RGBAUShort565/ES3_OpenGL [ OK ] UnpackAlignmentTest.Alignment8RGBAUShort565/ES3_OpenGL (40 ms) [ RUN ] UnpackAlignmentTest.Alignment8LAUByte/ES2_OpenGL [ OK ] UnpackAlignmentTest.Alignment8LAUByte/ES2_OpenGL (50 ms) [----------] 18 tests from UnpackAlignmentTest (769 ms total) [----------] 1 test from UnpackRowLengthTest [ RUN ] UnpackRowLengthTest.RowLength1024/ES3_OpenGL [ OK ] UnpackRowLengthTest.RowLength1024/ES3_OpenGL (41 ms) [----------] 1 test from UnpackRowLengthTest (41 ms total) [----------] 8 tests from VertexAttributeTest [ RUN ] VertexAttributeTest.ByteNormalized/ES2_OpenGL [ OK ] VertexAttributeTest.ByteNormalized/ES2_OpenGL (46 ms) [ RUN ] VertexAttributeTest.UnsignedShortUnnormalized/ES3_OpenGL [ OK ] VertexAttributeTest.UnsignedShortUnnormalized/ES3_OpenGL (48 ms) [ RUN ] VertexAttributeTest.UnsignedShortNormalized/ES2_OpenGL [ OK ] VertexAttributeTest.UnsignedShortNormalized/ES2_OpenGL (40 ms) [ RUN ] VertexAttributeTest.UsingDifferentFormatAndSameClientMemoryPointer/ES2_OpenGL [ OK ] VertexAttributeTest.UsingDifferentFormatAndSameClientMemoryPointer/ES2_OpenGL (43 ms) [ RUN ] VertexAttributeTest.MixedUsingBufferAndClientMemoryPointer/ES2_OpenGL [ OK ] VertexAttributeTest.MixedUsingBufferAndClientMemoryPointer/ES2_OpenGL (58 ms) [ RUN ] VertexAttributeTest.DrawArraysWithBufferOffset/ES3_OpenGL [ OK ] VertexAttributeTest.DrawArraysWithBufferOffset/ES3_OpenGL (41 ms) [ RUN ] VertexAttributeTest.DrawArraysWithDisabledAttribute/ES2_OpenGL [ OK ] VertexAttributeTest.DrawArraysWithDisabledAttribute/ES2_OpenGL (43 ms) [ RUN ] VertexAttributeTest.DisabledAttribArrays/ES2_OpenGL Test skipped: IsOSX() && IsNVIDIA(). [ OK ] VertexAttributeTest.DisabledAttribArrays/ES2_OpenGL (46 ms) [----------] 8 tests from VertexAttributeTest (367 ms total) [----------] 1 test from VertexAttributeCachingTest [ RUN ] VertexAttributeCachingTest.BufferMulticachingWithOneUnchangedAttrib/ES3_OpenGL [ OK ] VertexAttributeCachingTest.BufferMulticachingWithOneUnchangedAttrib/ES3_OpenGL (71 ms) [----------] 1 test from VertexAttributeCachingTest (71 ms total) [----------] 49 tests from WebGLCompatibilityTest [ RUN ] WebGLCompatibilityTest.EntryPoints/ES2_OpenGL [ OK ] WebGLCompatibilityTest.EntryPoints/ES2_OpenGL (31 ms) [ RUN ] WebGLCompatibilityTest.EntryPoints/ES3_OpenGL [ OK ] WebGLCompatibilityTest.EntryPoints/ES3_OpenGL (29 ms) [ RUN ] WebGLCompatibilityTest.DepthStencilBindingPoint/ES2_OpenGL [ OK ] WebGLCompatibilityTest.DepthStencilBindingPoint/ES2_OpenGL (30 ms) [ RUN ] WebGLCompatibilityTest.EnableExtensionTextureLOD/ES3_OpenGL Warning: resolveCompile(382): ERROR: 0:1: 'GL_EXT_shader_texture_lod' : extension is not supported ERROR: 0:4: 'GL_EXT_shader_texture_lod' : extension is not supported shader compilation failed: ERROR: 0:1: 'GL_EXT_shader_texture_lod' : extension is not supported ERROR: 0:4: 'GL_EXT_shader_texture_lod' : extension is not supported [ OK ] WebGLCompatibilityTest.EnableExtensionTextureLOD/ES3_OpenGL (44 ms) [ RUN ] WebGLCompatibilityTest.EnableExtensionTextureFilterAnisotropic/ES2_OpenGL [ OK ] WebGLCompatibilityTest.EnableExtensionTextureFilterAnisotropic/ES2_OpenGL (32 ms) [ RUN ] WebGLCompatibilityTest.EnableExtensionEGLImage/ES2_OpenGL Warning: resolveCompile(382): ERROR: 0:1: 'GL_OES_EGL_image_external' : extension is not supported ERROR: 0:3: 'GL_OES_EGL_image_external' : extension is not supported ERROR: 0:3: 'samplerExternalOES' : unsupported type shader compilation failed: ERROR: 0:1: 'GL_OES_EGL_image_external' : extension is not supported ERROR: 0:3: 'GL_OES_EGL_image_external' : extension is not supported ERROR: 0:3: 'samplerExternalOES' : unsupported type [ OK ] WebGLCompatibilityTest.EnableExtensionEGLImage/ES2_OpenGL (28 ms) [ RUN ] WebGLCompatibilityTest.ExtensionCompilerSpec/ES2_OpenGL Warning: resolveCompile(382): ERROR: 0:2: '_webgl_' : reserved built-in name shader compilation failed: ERROR: 0:2: '_webgl_' : reserved built-in name [ OK ] WebGLCompatibilityTest.ExtensionCompilerSpec/ES2_OpenGL (33 ms) [ RUN ] WebGLCompatibilityTest.EnableTextureStorage/ES2_OpenGL [ OK ] WebGLCompatibilityTest.EnableTextureStorage/ES2_OpenGL (39 ms) [ RUN ] WebGLCompatibilityTest.EnablePackUnpackSubImageExtension/ES2_OpenGL [ OK ] WebGLCompatibilityTest.EnablePackUnpackSubImageExtension/ES2_OpenGL (33 ms) [ RUN ] WebGLCompatibilityTest.EnableTextureRectangle/ES2_OpenGL [ OK ] WebGLCompatibilityTest.EnableTextureRectangle/ES2_OpenGL (28 ms) [ RUN ] WebGLCompatibilityTest.EnablePackPackSubImageExtension/ES2_OpenGL [ OK ] WebGLCompatibilityTest.EnablePackPackSubImageExtension/ES2_OpenGL (29 ms) [ RUN ] WebGLCompatibilityTest.EnableRGB8RGBA8Extension/ES2_OpenGL [ OK ] WebGLCompatibilityTest.EnableRGB8RGBA8Extension/ES2_OpenGL (29 ms) [ RUN ] WebGLCompatibilityTest.EnableRGB8RGBA8Extension/ES3_OpenGL Test skipped: getClientMajorVersion() >= 3. [ OK ] WebGLCompatibilityTest.EnableRGB8RGBA8Extension/ES3_OpenGL (29 ms) [ RUN ] WebGLCompatibilityTest.EnableFramebufferBlitExtension/ES2_OpenGL [ OK ] WebGLCompatibilityTest.EnableFramebufferBlitExtension/ES2_OpenGL (47 ms) [ RUN ] WebGLCompatibilityTest.EnableProgramBinaryExtension/ES2_OpenGL [ OK ] WebGLCompatibilityTest.EnableProgramBinaryExtension/ES2_OpenGL (33 ms) [ RUN ] WebGLCompatibilityTest.EnableProgramBinaryExtension/ES3_OpenGL Test skipped: getClientMajorVersion() >= 3. [ OK ] WebGLCompatibilityTest.EnableProgramBinaryExtension/ES3_OpenGL (33 ms) [ RUN ] WebGLCompatibilityTest.EnableVertexArrayExtension/ES2_OpenGL [ OK ] WebGLCompatibilityTest.EnableVertexArrayExtension/ES2_OpenGL (32 ms) [ RUN ] WebGLCompatibilityTest.EnableVertexArrayExtension/ES3_OpenGL Test skipped: getClientMajorVersion() >= 3. [ OK ] WebGLCompatibilityTest.EnableVertexArrayExtension/ES3_OpenGL (29 ms) [ RUN ] WebGLCompatibilityTest.ForbidsClientSideElementBuffer/ES2_OpenGL [ OK ] WebGLCompatibilityTest.ForbidsClientSideElementBuffer/ES2_OpenGL (30 ms) [ RUN ] WebGLCompatibilityTest.ForbidsClientSideElementBuffer/ES3_OpenGL [ OK ] WebGLCompatibilityTest.ForbidsClientSideElementBuffer/ES3_OpenGL (34 ms) [ RUN ] WebGLCompatibilityTest.ForbidsClientSideArrayBufferEvenNotUsedOnes/ES2_OpenGL [ OK ] WebGLCompatibilityTest.ForbidsClientSideArrayBufferEvenNotUsedOnes/ES2_OpenGL (33 ms) [ RUN ] WebGLCompatibilityTest.DrawArraysBufferOutOfBoundsNonInstanced/ES2_OpenGL [ OK ] WebGLCompatibilityTest.DrawArraysBufferOutOfBoundsNonInstanced/ES2_OpenGL (42 ms) [ RUN ] WebGLCompatibilityTest.InvalidAttributeAndUniformNames/ES2_OpenGL [ OK ] WebGLCompatibilityTest.InvalidAttributeAndUniformNames/ES2_OpenGL (31 ms) [ RUN ] WebGLCompatibilityTest.InvalidAttributeAndUniformNames/ES3_OpenGL [ OK ] WebGLCompatibilityTest.InvalidAttributeAndUniformNames/ES3_OpenGL (30 ms) [ RUN ] WebGLCompatibilityTest.ShaderSourceLineContinuation/ES2_OpenGL [ OK ] WebGLCompatibilityTest.ShaderSourceLineContinuation/ES2_OpenGL (29 ms) [ RUN ] WebGLCompatibilityTest.BindAttribLocationLimitation/ES2_OpenGL [ OK ] WebGLCompatibilityTest.BindAttribLocationLimitation/ES2_OpenGL (29 ms) [ RUN ] WebGLCompatibilityTest.BindAttribLocationLimitation/ES3_OpenGL [ OK ] WebGLCompatibilityTest.BindAttribLocationLimitation/ES3_OpenGL (43 ms) [ RUN ] WebGLCompatibilityTest.MaxDrawBuffersAttachmentPoints/ES3_OpenGL [ OK ] WebGLCompatibilityTest.MaxDrawBuffersAttachmentPoints/ES3_OpenGL (29 ms) [ RUN ] WebGLCompatibilityTest.DrawElementsOffsetRestriction/ES2_OpenGL [ OK ] WebGLCompatibilityTest.DrawElementsOffsetRestriction/ES2_OpenGL (39 ms) [ RUN ] WebGLCompatibilityTest.VertexAttribPointerOffsetRestriction/ES3_OpenGL [ OK ] WebGLCompatibilityTest.VertexAttribPointerOffsetRestriction/ES3_OpenGL (30 ms) [ RUN ] WebGLCompatibilityTest.TextureCopyingFeedbackLoops/ES2_OpenGL [ OK ] WebGLCompatibilityTest.TextureCopyingFeedbackLoops/ES2_OpenGL (42 ms) [ RUN ] WebGLCompatibilityTest.BuiltInInvariant/ES2_OpenGL program link failed: gl_FragCoord can only be declared invariant if and only if gl_Position is declared invariant. program link failed: gl_PointCoord can only be declared invariant if and only if gl_PointSize is declared invariant. [ OK ] WebGLCompatibilityTest.BuiltInInvariant/ES2_OpenGL (31 ms) [ RUN ] WebGLCompatibilityTest.A32FTextures/ES3_OpenGL [ OK ] WebGLCompatibilityTest.A32FTextures/ES3_OpenGL (93 ms) [ RUN ] WebGLCompatibilityTest.LA32FTextures/ES3_OpenGL [ OK ] WebGLCompatibilityTest.LA32FTextures/ES3_OpenGL (86 ms) [ RUN ] WebGLCompatibilityTest.RG32FTextures/ES2_OpenGL [ OK ] WebGLCompatibilityTest.RG32FTextures/ES2_OpenGL (80 ms) [ RUN ] WebGLCompatibilityTest.RG32FTextures/ES3_OpenGL [ OK ] WebGLCompatibilityTest.RG32FTextures/ES3_OpenGL (92 ms) [ RUN ] WebGLCompatibilityTest.RGB32FTextures/ES3_OpenGL [ OK ] WebGLCompatibilityTest.RGB32FTextures/ES3_OpenGL (101 ms) [ RUN ] WebGLCompatibilityTest.FramebufferFloatColorAttachment/ES3_OpenGL [ OK ] WebGLCompatibilityTest.FramebufferFloatColorAttachment/ES3_OpenGL (33 ms) [ RUN ] WebGLCompatibilityTest.FramebufferFloatColorAttachmentMRT/ES3_OpenGL [ OK ] WebGLCompatibilityTest.FramebufferFloatColorAttachmentMRT/ES3_OpenGL (37 ms) [ RUN ] WebGLCompatibilityTest.RG16FTextures/ES2_OpenGL [ OK ] WebGLCompatibilityTest.RG16FTextures/ES2_OpenGL (85 ms) [ RUN ] WebGLCompatibilityTest.RG16FTextures/ES3_OpenGL [ OK ] WebGLCompatibilityTest.RG16FTextures/ES3_OpenGL (112 ms) [ RUN ] WebGLCompatibilityTest.RGBA16FTextures/ES3_OpenGL [ OK ] WebGLCompatibilityTest.RGBA16FTextures/ES3_OpenGL (133 ms) [ RUN ] WebGLCompatibilityTest.FramebufferAttachmentConsistancy/ES3_OpenGL Test skipped: getClientMajorVersion() > 2. [ OK ] WebGLCompatibilityTest.FramebufferAttachmentConsistancy/ES3_OpenGL (30 ms) [ RUN ] WebGLCompatibilityTest.FramebufferAttachmentQuery/ES2_OpenGL [ OK ] WebGLCompatibilityTest.FramebufferAttachmentQuery/ES2_OpenGL (33 ms) [ RUN ] WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT1RGBA/ES3_OpenGL [ OK ] WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT1RGBA/ES3_OpenGL (33 ms) [ RUN ] WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT5/ES3_OpenGL [ OK ] WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT5/ES3_OpenGL (37 ms) [ RUN ] WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT1SRGB/ES2_OpenGL [ OK ] WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT1SRGB/ES2_OpenGL (29 ms) [ RUN ] WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT1SRGB/ES3_OpenGL [ OK ] WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT1SRGB/ES3_OpenGL (29 ms) [ RUN ] WebGLCompatibilityTest.EnableCompressedTextureExtensionETC1/ES2_OpenGL [ OK ] WebGLCompatibilityTest.EnableCompressedTextureExtensionETC1/ES2_OpenGL (32 ms) [----------] 49 tests from WebGLCompatibilityTest (2139 ms total) [----------] 4 tests from WebGL2CompatibilityTest [ RUN ] WebGL2CompatibilityTest.DrawArraysBufferOutOfBoundsInstanced/ES3_OpenGL [ OK ] WebGL2CompatibilityTest.DrawArraysBufferOutOfBoundsInstanced/ES3_OpenGL (47 ms) [ RUN ] WebGL2CompatibilityTest.ShaderSourceLineContinuation/ES3_OpenGL [ OK ] WebGL2CompatibilityTest.ShaderSourceLineContinuation/ES3_OpenGL (33 ms) [ RUN ] WebGL2CompatibilityTest.ClearBufferDefaultFramebuffer/ES3_OpenGL [ OK ] WebGL2CompatibilityTest.ClearBufferDefaultFramebuffer/ES3_OpenGL (33 ms) [ RUN ] WebGL2CompatibilityTest.BlitFramebufferSameImage/ES3_OpenGL [ OK ] WebGL2CompatibilityTest.BlitFramebufferSameImage/ES3_OpenGL (34 ms) [----------] 4 tests from WebGL2CompatibilityTest (148 ms total) [----------] 3 tests from WebGLFramebufferTest [ RUN ] WebGLFramebufferTest.TestAttachments/ES2_OpenGL [ OK ] WebGLFramebufferTest.TestAttachments/ES2_OpenGL (40 ms) [ RUN ] WebGLFramebufferTest.CheckValidColorDepthCombination/ES2_OpenGL [ OK ] WebGLFramebufferTest.CheckValidColorDepthCombination/ES2_OpenGL (39 ms) [ RUN ] WebGLFramebufferTest.CheckValidColorDepthCombination/ES3_OpenGL [ OK ] WebGLFramebufferTest.CheckValidColorDepthCombination/ES3_OpenGL (38 ms) [----------] 3 tests from WebGLFramebufferTest (117 ms total) [----------] 1 test from WebGLReadOutsideFramebufferTest [ RUN ] WebGLReadOutsideFramebufferTest.CopyTexSubImage2D/ES3_OpenGL [ OK ] WebGLReadOutsideFramebufferTest.CopyTexSubImage2D/ES3_OpenGL (79 ms) [----------] 1 test from WebGLReadOutsideFramebufferTest (79 ms total) [----------] 1 test from EGLBlobCacheTest [ RUN ] EGLBlobCacheTest.Functional/ES2_OpenGL [ OK ] EGLBlobCacheTest.Functional/ES2_OpenGL (30 ms) [----------] 1 test from EGLBlobCacheTest (30 ms total) [----------] 1 test from EGLChooseConfigTest [ RUN ] EGLChooseConfigTest.Defaults/ES2_OpenGL [ OK ] EGLChooseConfigTest.Defaults/ES2_OpenGL (32 ms) [----------] 1 test from EGLChooseConfigTest (32 ms total) [----------] 3 tests from EGLContextCompatibilityTest [ RUN ] EGLContextCompatibilityTest.WindowSameConfig/ES2_OpenGL_NoFixture [ OK ] EGLContextCompatibilityTest.WindowSameConfig/ES2_OpenGL_NoFixture (27 ms) [ RUN ] EGLContextCompatibilityTest.WindowDifferentConfig/ES2_OpenGL_NoFixture [ OK ] EGLContextCompatibilityTest.WindowDifferentConfig/ES2_OpenGL_NoFixture (24 ms) [ RUN ] EGLContextCompatibilityTest.PbufferDifferentConfig/ES2_OpenGL_NoFixture [ OK ] EGLContextCompatibilityTest.PbufferDifferentConfig/ES2_OpenGL_NoFixture (36 ms) [----------] 3 tests from EGLContextCompatibilityTest (87 ms total) [----------] 1 test from EGLContextSharingTest [ RUN ] EGLContextSharingTest.BindTextureAfterShareContextFree/ES3_OpenGL [ OK ] EGLContextSharingTest.BindTextureAfterShareContextFree/ES3_OpenGL (36 ms) [----------] 1 test from EGLContextSharingTest (36 ms total) [----------] 3 tests from EGLDebugTest [ RUN ] EGLDebugTest.DefaultParameters/ES2_OpenGL [ OK ] EGLDebugTest.DefaultParameters/ES2_OpenGL (36 ms) [ RUN ] EGLDebugTest.SetMessageControl/ES2_OpenGL [ OK ] EGLDebugTest.SetMessageControl/ES2_OpenGL (40 ms) [ RUN ] EGLDebugTest.CorrectCallbackParameters/ES2_OpenGL [ OK ] EGLDebugTest.CorrectCallbackParameters/ES2_OpenGL (33 ms) [----------] 3 tests from EGLDebugTest (109 ms total) [----------] 1 test from EGLProgramCacheControlTest [ RUN ] EGLProgramCacheControlTest.LinkProgramWithBadShaders/ES2_OpenGL [ OK ] EGLProgramCacheControlTest.LinkProgramWithBadShaders/ES2_OpenGL (29 ms) [----------] 1 test from EGLProgramCacheControlTest (29 ms total) [----------] 7 tests from EGLQueryContextTest [ RUN ] EGLQueryContextTest.GetConfigID/ES2_OpenGL_NoFixture [ OK ] EGLQueryContextTest.GetConfigID/ES2_OpenGL_NoFixture (18 ms) [ RUN ] EGLQueryContextTest.GetClientType/ES3_OpenGL_NoFixture [ OK ] EGLQueryContextTest.GetClientType/ES3_OpenGL_NoFixture (14 ms) [ RUN ] EGLQueryContextTest.GetClientVersion/ES2_OpenGL_NoFixture [ OK ] EGLQueryContextTest.GetClientVersion/ES2_OpenGL_NoFixture (15 ms) [ RUN ] EGLQueryContextTest.GetClientVersion/ES3_OpenGL_NoFixture [ OK ] EGLQueryContextTest.GetClientVersion/ES3_OpenGL_NoFixture (19 ms) [ RUN ] EGLQueryContextTest.BadDisplay/ES2_OpenGL_NoFixture [ OK ] EGLQueryContextTest.BadDisplay/ES2_OpenGL_NoFixture (15 ms) [ RUN ] EGLQueryContextTest.BadContext/ES3_OpenGL_NoFixture [ OK ] EGLQueryContextTest.BadContext/ES3_OpenGL_NoFixture (15 ms) [ RUN ] EGLQueryContextTest.BadAttribute/ES2_OpenGL_NoFixture [ OK ] EGLQueryContextTest.BadAttribute/ES2_OpenGL_NoFixture (36 ms) [----------] 7 tests from EGLQueryContextTest (132 ms total) [----------] 1 test from EGLSanityCheckTest [ RUN ] EGLSanityCheckTest.GetProcAddressNegativeTest/ES2_Default_NoFixture [ OK ] EGLSanityCheckTest.GetProcAddressNegativeTest/ES2_Default_NoFixture (0 ms) [----------] 1 test from EGLSanityCheckTest (0 ms total) [----------] 4 tests from EGLSurfaceTest [ RUN ] EGLSurfaceTest.MakeCurrentTwice/ES3_OpenGL_NoFixture [ OK ] EGLSurfaceTest.MakeCurrentTwice/ES3_OpenGL_NoFixture (19 ms) [ RUN ] EGLSurfaceTest.SwapInterval/ES2_OpenGL_NoFixture Test skipped: IsOSX(). [ OK ] EGLSurfaceTest.SwapInterval/ES2_OpenGL_NoFixture (3 ms) [ RUN ] EGLSurfaceTest.CreateWithEGLConfig8880Support/ES3_OpenGL_NoFixture EGLConfig for a GL_RGB8_OES surface is not supported, skipping test [ OK ] EGLSurfaceTest.CreateWithEGLConfig8880Support/ES3_OpenGL_NoFixture (18 ms) [ RUN ] EGLSurfaceTest.FixedSizeWindow/ES3_OpenGL_NoFixture Test skipped: EGLWindow::FindEGLConfig(mDisplay, configAttributes, &mConfig) == EGL_FALSE. [ OK ] EGLSurfaceTest.FixedSizeWindow/ES3_OpenGL_NoFixture (18 ms) [----------] 4 tests from EGLSurfaceTest (59 ms total) [----------] 3 tests from EGLSyncTest [ RUN ] EGLSyncTest.WaitSyncErrors/ES2_OpenGL Test skipped: !hasWaitSyncExtension() || !hasGLSyncExtension(). [ OK ] EGLSyncTest.WaitSyncErrors/ES2_OpenGL (37 ms) [ RUN ] EGLSyncTest.WaitSyncErrors/ES3_OpenGL Test skipped: !hasWaitSyncExtension() || !hasGLSyncExtension(). [ OK ] EGLSyncTest.WaitSyncErrors/ES3_OpenGL (47 ms) [ RUN ] EGLSyncTest.BasicOperations/ES3_OpenGL Test skipped: !hasFenceSyncExtension() || !hasGLSyncExtension(). [ OK ] EGLSyncTest.BasicOperations/ES3_OpenGL (32 ms) [----------] 3 tests from EGLSyncTest (116 ms total) [----------] 3 tests from GPUTestConfigTest [ RUN ] GPUTestConfigTest.GPUTestConfigConditions_D3D9/ES3_OpenGL [ OK ] GPUTestConfigTest.GPUTestConfigConditions_D3D9/ES3_OpenGL (34 ms) [ RUN ] GPUTestConfigTest.GPUTestConfigConditions_Vulkan/ES2_OpenGL [ OK ] GPUTestConfigTest.GPUTestConfigConditions_Vulkan/ES2_OpenGL (29 ms) [ RUN ] GPUTestConfigTest.GPUTestConfigConditions_Vulkan/ES3_OpenGL [ OK ] GPUTestConfigTest.GPUTestConfigConditions_Vulkan/ES3_OpenGL (36 ms) [----------] 3 tests from GPUTestConfigTest (99 ms total) [----------] 5 tests from IOSurfaceClientBufferTest [ RUN ] IOSurfaceClientBufferTest.ReadFromBGRA8888IOSurface/ES3_OpenGL [ OK ] IOSurfaceClientBufferTest.ReadFromBGRA8888IOSurface/ES3_OpenGL (37 ms) [ RUN ] IOSurfaceClientBufferTest.ReadFromRG88IOSurface/ES3_OpenGL [ OK ] IOSurfaceClientBufferTest.ReadFromRG88IOSurface/ES3_OpenGL (39 ms) [ RUN ] IOSurfaceClientBufferTest.RenderToR8IOSurface/ES3_OpenGL [ OK ] IOSurfaceClientBufferTest.RenderToR8IOSurface/ES3_OpenGL (42 ms) [ RUN ] IOSurfaceClientBufferTest.RenderToR16IOSurface/ES3_OpenGL [ OK ] IOSurfaceClientBufferTest.RenderToR16IOSurface/ES3_OpenGL (35 ms) [ RUN ] IOSurfaceClientBufferTest.MakeCurrent/ES3_OpenGL [ OK ] IOSurfaceClientBufferTest.MakeCurrent/ES3_OpenGL (30 ms) [----------] 5 tests from IOSurfaceClientBufferTest (183 ms total) [----------] Global test environment tear-down [==========] 646 tests from 148 test suites ran. (27410 ms total) [ PASSED ] 646 tests. [1/646] AttributeLayoutBufferIndexed.Test/ES3_OpenGL (796 ms) [2/646] BindGeneratesResourceTest.ExtensionStringExposed/ES2_OpenGL (99 ms) [3/646] BindGeneratesResourceTest.Textures/ES2_OpenGL (33 ms) [4/646] BindGeneratesResourceTest.Framebuffers/ES3_OpenGL (29 ms) [5/646] BindUniformLocationTest.ConflictsDetection/ES2_OpenGL (34 ms) [6/646] EXTBlendFuncExtendedDrawTestES3.FragmentOutputLocationAPI/ES3_OpenGL (54 ms) [7/646] EXTBlendFuncExtendedTestES3.FragmentOutputLocationForNonexistentOutput/ES3_OpenGL (37 ms) [8/646] BlendMinMaxTest.RGBA8/ES3_OpenGL (54 ms) [9/646] BlendMinMaxTest.RGBA32F/ES3_OpenGL (79 ms) [10/646] BlitFramebufferANGLETest.ScissoredBlit/ES3_OpenGL (43 ms) [11/646] BlitFramebufferANGLETest.BlitPartialColor/ES2_OpenGL (51 ms) [12/646] BlitFramebufferANGLETest.BlitDifferentSizes/ES2_OpenGL (46 ms) [13/646] BlitFramebufferANGLETest.BlitMRT/ES3_OpenGL (45 ms) [14/646] BlitFramebufferANGLETest.ErrorStretching/ES2_OpenGL (43 ms) [15/646] BlitFramebufferANGLETest.Errors/ES2_OpenGL (39 ms) [16/646] BlitFramebufferTest.MultisampleDepth/ES3_OpenGL (46 ms) [17/646] BlitFramebufferTest.MultisampleStencil/ES3_OpenGL (42 ms) [18/646] BlitFramebufferTest.BlitSRGBToRGBOversizedSourceArea/ES3_OpenGL (41 ms) [19/646] BPTCCompressedTextureTest.CompressedTexImageBC7SRGB/ES3_OpenGL (40 ms) [20/646] BPTCCompressedTextureTest.CompressedTexSubImageValidation/ES3_OpenGL (39 ms) [21/646] BPTCCompressedTextureTest.CopyTexSubImage2DDisallowed/ES3_OpenGL (35 ms) [22/646] BPTCCompressedTextureTestES3.CopyTexSubImage3DDisallowed/ES3_OpenGL (32 ms) [23/646] BPTCCompressedTextureTestES3.PBOCompressedTexImage/ES3_OpenGL (32 ms) [24/646] BufferDataTest.ZeroNonNULLData/ES2_OpenGL (49 ms) [25/646] BufferDataTestES3.NoBufferInitDataCopyBug/ES3_OpenGL (39 ms) [26/646] BuiltinVariableVertexIdTest.Points/ES3_OpenGL (44 ms) [27/646] BuiltinVariableVertexIdTest.TriangleFan/ES3_OpenGL (43 ms) [28/646] ClearTest.DefaultFramebuffer/ES3_OpenGL (35 ms) [29/646] ClearTest.ChangeFramebufferAttachmentFromRGBAtoRGB/ES3_OpenGL (32 ms) [30/646] ClearTest.RGB8WithMaskFramebuffer/ES3_OpenGL (42 ms) [31/646] ClearTest.ClearIsClamped/ES2_OpenGL (29 ms) [32/646] ClearTest.Depth16Scissored/ES2_OpenGL (29 ms) [33/646] ClearTest.Depth16Scissored/ES3_OpenGL (33 ms) [34/646] ClearTest.MaskedClearThenDrawWithUniform/ES2_OpenGL (35 ms) [35/646] ClearTest.MaskedClearThenDrawWithUniform/ES3_OpenGL (39 ms) [36/646] ClearTestES3.ClearMultipleAttachmentsFollowedBySpecificOne/ES3_OpenGL (38 ms) [37/646] ClearTestES3.ClearMultipleAttachmentsIndividually/ES3_OpenGL (46 ms) [38/646] ClearTestES3.MaskedClearBufferBug/ES3_OpenGL (36 ms) [39/646] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_s_mask_s (43 ms) [40/646] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_d_mask_d (44 ms) [41/646] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_ds_mask_d (38 ms) [42/646] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_ds_mask_ds (47 ms) [43/646] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_ds_mask_ds (51 ms) [44/646] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cs_mask_s (41 ms) [45/646] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds (47 ms) [46/646] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds_mask_s (50 ms) [47/646] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds_mask_ds (43 ms) [48/646] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cs_mask_cs (41 ms) [49/646] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cd_mask_c (52 ms) [50/646] MaskedScissoredClearTest.Test/ES2_OpenGL_scissored_clear_cd_mask_c (40 ms) [51/646] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds_mask_cs (43 ms) [52/646] MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds_mask_cds (58 ms) [53/646] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_d_mask_d (45 ms) [54/646] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_ds_mask_d (42 ms) [55/646] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_ds_mask_d (43 ms) [56/646] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cd (41 ms) [57/646] MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds (57 ms) [58/646] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cds_mask_s (48 ms) [59/646] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cd_mask_d (59 ms) [60/646] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cs_mask_cs (40 ms) [61/646] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cds_mask_c (43 ms) [62/646] MaskedScissoredClearTest.Test/ES3_OpenGL_scissored_clear_cds_mask_cds (43 ms) [63/646] ClientArraysTest.ForbidsClientSideElementBuffer/ES3_OpenGL (45 ms) [64/646] ColorMaskTest.AMDZeroColorMaskBug/ES3_OpenGL (37 ms) [65/646] CopyCompressedTextureTest.InvalidTextureIds/ES3_OpenGL (35 ms) [66/646] CopyTexImageTest.RGBAToRGB/ES2_OpenGL (55 ms) [67/646] CopyTexImageTest.RGBAToL/ES2_OpenGL (44 ms) [68/646] CopyTexImageTest.RGBAToA/ES2_OpenGL (47 ms) [69/646] CopyTexImageTest.SubImageRGBAToLA/ES2_OpenGL (61 ms) [70/646] CopyTexImageTest.SubDefaultFramebuffer/ES2_OpenGL (36 ms) [71/646] CopyTexImageTestES3.ReadBufferIsNone/ES3_OpenGL (37 ms) [72/646] CopyTextureTest.ImmutableTexture/ES2_OpenGL (31 ms) [73/646] CopyTextureTest.RedefineDestinationTexture/ES2_OpenGL (40 ms) [74/646] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGBAPremultiplyAlpha (41 ms) [75/646] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGBAFlipY (43 ms) [76/646] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGBAFlipYPremultiplyAlpha (48 ms) [77/646] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToRGBAFlipYPremultiplyAlphaUnmultiplyAlpha (42 ms) [78/646] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToBGRAPremultiplyAlpha (39 ms) [79/646] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_AToBGRAFlipYPremultiplyAlphaUnmultiplyAlpha (44 ms) [80/646] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGBPremultiplyAlpha (40 ms) [81/646] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGBPremultiplyAlphaUnmultiplyAlpha (45 ms) [82/646] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGBFlipYPremultiplyAlpha (46 ms) [83/646] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToRGBAFlipYPremultiplyAlpha (43 ms) [84/646] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBToBGRAFlipYUnmultiplyAlpha (40 ms) [85/646] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGBFlipYPremultiplyAlpha (47 ms) [86/646] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToRGBAFlipYPremultiplyAlphaUnmultiplyAlpha (42 ms) [87/646] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_RGBAToBGRAFlipYPremultiplyAlphaUnmultiplyAlpha (44 ms) [88/646] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGB (39 ms) [89/646] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGBPremultiplyAlpha (44 ms) [90/646] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGBFlipY (51 ms) [91/646] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGBFlipYPremultiplyAlphaUnmultiplyAlpha (39 ms) [92/646] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGBAFlipY (42 ms) [93/646] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToRGBAFlipYPremultiplyAlphaUnmultiplyAlpha (39 ms) [94/646] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToBGRAUnmultiplyAlpha (50 ms) [95/646] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToBGRAPremultiplyAlpha (40 ms) [96/646] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LToBGRAFlipYPremultiplyAlpha (42 ms) [97/646] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGB (47 ms) [98/646] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGBUnmultiplyAlpha (40 ms) [99/646] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToRGBPremultiplyAlpha (44 ms) [100/646] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToBGRAUnmultiplyAlpha (50 ms) [101/646] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_LAToBGRAFlipYPremultiplyAlpha (39 ms) [102/646] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGBFlipY (43 ms) [103/646] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGBFlipYUnmultiplyAlpha (38 ms) [104/646] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGBA (52 ms) [105/646] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGBAUnmultiplyAlpha (38 ms) [106/646] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGBAPremultiplyAlpha (44 ms) [107/646] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToRGBAFlipY (43 ms) [108/646] CopyTextureVariationsTest.CopyTexture/ES2_OpenGL_BGRAToBGRAPremultiplyAlpha (43 ms) [109/646] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGBUnmultiplyAlpha (43 ms) [110/646] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGBPremultiplyAlpha (44 ms) [111/646] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGBFlipY (49 ms) [112/646] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGBFlipYUnmultiplyAlpha (42 ms) [113/646] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGBFlipYPremultiplyAlpha (39 ms) [114/646] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGBAFlipY (43 ms) [115/646] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToRGBAFlipYPremultiplyAlpha (44 ms) [116/646] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToBGRAFlipY (43 ms) [117/646] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_AToBGRAFlipYPremultiplyAlphaUnmultiplyAlpha (42 ms) [118/646] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGBFlipYPremultiplyAlphaUnmultiplyAlpha (42 ms) [119/646] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToRGBAPremultiplyAlphaUnmultiplyAlpha (47 ms) [120/646] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToBGRAPremultiplyAlpha (39 ms) [121/646] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBToBGRAFlipYUnmultiplyAlpha (43 ms) [122/646] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGBA (33 ms) [123/646] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGBAPremultiplyAlpha (48 ms) [124/646] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_RGBAToRGBAFlipY (43 ms) [125/646] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGBPremultiplyAlphaUnmultiplyAlpha (43 ms) [126/646] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGBFlipYUnmultiplyAlpha (49 ms) [127/646] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGBAPremultiplyAlphaUnmultiplyAlpha (40 ms) [128/646] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToRGBAFlipYPremultiplyAlpha (44 ms) [129/646] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToBGRA (41 ms) [130/646] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LToBGRAFlipY (43 ms) [131/646] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGBPremultiplyAlpha (44 ms) [132/646] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGBFlipYUnmultiplyAlpha (42 ms) [133/646] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGBA (47 ms) [134/646] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGBAUnmultiplyAlpha (43 ms) [135/646] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToRGBAPremultiplyAlpha (39 ms) [136/646] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToBGRA (43 ms) [137/646] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_LAToBGRAFlipYPremultiplyAlphaUnmultiplyAlpha (42 ms) [138/646] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGBUnmultiplyAlpha (48 ms) [139/646] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGBPremultiplyAlpha (42 ms) [140/646] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGBPremultiplyAlphaUnmultiplyAlpha (40 ms) [141/646] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGBA (43 ms) [142/646] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGBAUnmultiplyAlpha (38 ms) [143/646] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGBAPremultiplyAlpha (47 ms) [144/646] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGBAPremultiplyAlphaUnmultiplyAlpha (42 ms) [145/646] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGBAFlipYUnmultiplyAlpha (42 ms) [146/646] CopyTextureVariationsTest.CopySubTexture/ES2_OpenGL_BGRAToRGBAFlipYPremultiplyAlpha (43 ms) [147/646] DebugTest.DisabledOutput/ES2_OpenGL (33 ms) [148/646] DebugTest.InsertMessage/ES2_OpenGL (31 ms) [149/646] DebugTest.InsertMessageMultiple/ES3_OpenGL (32 ms) [150/646] DebugTest.DebugCallback/ES3_OpenGL (36 ms) [151/646] DebugTest.MessageControl1/ES2_OpenGL (33 ms) [152/646] DebugTest.ObjectPtrLabels/ES3_OpenGL (30 ms) [153/646] DepthStencilFormatsTestES3.DrawWithLargeViewport/ES3_OpenGL (53 ms) [154/646] DepthStencilTest.StencilOnlyEmulatedWithPacked/ES3_OpenGL (42 ms) [155/646] DifferentStencilMasksTest.DrawWithDifferentMask/ES2_OpenGL (31 ms) [156/646] DifferentStencilMasksTest.DrawWithDifferentMask_NoStencilBuffer/ES2_OpenGL (31 ms) [157/646] DifferentStencilMasksTest.DrawWithDifferentMask_NoStencilBuffer/ES3_OpenGL (32 ms) [158/646] DiscardFramebufferEXTTest.DefaultFramebuffer/ES2_OpenGL (50 ms) [159/646] DiscardFramebufferEXTTest.NonDefaultFramebuffer/ES2_OpenGL (29 ms) [160/646] DrawBuffersTest.VerifyD3DLimits/ES3_OpenGL (35 ms) [161/646] DrawBuffersTest.DefaultFramebufferDrawBufferQuery/ES2_OpenGL (33 ms) [162/646] WebGLDrawElementsTest.DrawElementsTypeAlignment/ES2_OpenGL (39 ms) [163/646] DXT1CompressedTextureTest.CompressedTexStorage/ES3_OpenGL (50 ms) [164/646] DXT1CompressedTextureTest.CopyTexSubImage2DDisallowed/ES2_OpenGL (42 ms) [165/646] DXT1CompressedTextureTest.PBOCompressedTexStorage/ES3_OpenGL (49 ms) [166/646] DXT1CompressedTextureTestES3.PBOCompressedTexImage/ES3_OpenGL (44 ms) [167/646] DXT1CompressedTextureTestES3.CompressedTexSubImageValidation/ES3_OpenGL (29 ms) [168/646] DXT1CompressedTextureTestES3.CopyTexSubImage3DDisallowed/ES3_OpenGL (49 ms) [169/646] DXTSRGBCompressedTextureTest.Decompression8x8RGBADXT3/ES2_OpenGL (33 ms) [170/646] ETCTextureTest.ETC2RGB8Validation/ES2_OpenGL (31 ms) [171/646] ETCTextureTest.ETC2SRGB8A1Validation/ES3_OpenGL (33 ms) [172/646] ExplicitContextTest.GetProcAddress/ES2_OpenGL (47 ms) [173/646] FenceSyncTest.Errors/ES3_OpenGL (31 ms) [174/646] FenceSyncTest.BasicOperations/ES3_OpenGL (33 ms) [175/646] FramebufferMultiviewTest.ExtensionNotAvailableCheck/ES3_OpenGL_vertex_shader_multiview2 (29 ms) [176/646] FramebufferMultiviewTest.Blit/ES3_OpenGL_vertex_shader_multiview (29 ms) [177/646] FramebufferMultiviewTest.ModifyLayeredState/ES3_OpenGL_vertex_shader_multiview2 (45 ms) [178/646] FramebufferMultiviewLayeredClearTest.UnmodifiedDetachedTexture/ES3_OpenGL_vertex_shader_multiview2 (33 ms) [179/646] FramebufferMultiviewLayeredClearTest.ScissoredClear/ES3_OpenGL_vertex_shader_multiview2 (32 ms) [180/646] FramebufferMultiviewLayeredClearTest.ScissoredClearBufferfi/ES3_OpenGL_vertex_shader_multiview (43 ms) [181/646] FramebufferFormatsTest.RGBA4/ES2_OpenGL (29 ms) [182/646] FramebufferFormatsTest.BGRA8/ES2_OpenGL (29 ms) [183/646] FramebufferFormatsTest.BGRA8/ES3_OpenGL (31 ms) [184/646] FramebufferFormatsTest.RenderbufferMultisample_DEPTH16/ES3_OpenGL (34 ms) [185/646] FramebufferFormatsTest.RenderbufferMultisample_DEPTH24/ES3_OpenGL (40 ms) [186/646] FramebufferFormatsTest.RenderbufferMultisample_DEPTH24_STENCIL8/ES3_OpenGL (29 ms) [187/646] FramebufferFormatsTest.IncompleteCubeMap/ES3_OpenGL (35 ms) [188/646] FramebufferFormatsTest.ZeroHeightRenderbuffer/ES2_OpenGL (32 ms) [189/646] FramebufferFormatsTest.ReadDrawCompleteness/ES3_OpenGL (43 ms) [190/646] FramebufferTest_ES3.AttachmentWith3DLayers/ES3_OpenGL (31 ms) [191/646] FramebufferTest_ES3.ClearDeletedAttachment/ES3_OpenGL (30 ms) [192/646] AlphaFuncTest.SetFuncNegative/ES1_OpenGL (30 ms) [193/646] ClientActiveTextureTest.Limits/ES1_OpenGL (47 ms) [194/646] ClientActiveTextureTest.Set/ES1_OpenGL (27 ms) [195/646] CurrentTextureCoordsTest.InitialState/ES1_OpenGL (30 ms) [196/646] DrawTextureTest.NegativeValue/ES1_OpenGL (32 ms) [197/646] MaterialsTest.InitialState/ES1_OpenGL (32 ms) [198/646] MaterialsTest.SetParameters/ES1_OpenGL (36 ms) [199/646] MatrixBuiltinsTest.Rotate/ES1_OpenGL (32 ms) [200/646] MatrixBuiltinsTest.FrustumNegative/ES1_OpenGL (32 ms) [201/646] PointParameterTest.Set/ES1_OpenGL (27 ms) [202/646] ShadeModelTest.InitialState/ES1_OpenGL (42 ms) [203/646] ShadeModelTest.Negative/ES1_OpenGL (32 ms) [204/646] TextureEnvTest.NegativeValues/ES1_OpenGL (28 ms) [205/646] TextureTargetEnableTest.SetSeparateUnits/ES1_OpenGL (33 ms) [206/646] VertexPointerTest.AssignRetrieve/ES1_OpenGL (32 ms) [207/646] GLSLTest.ScopedStructsOrderBug/ES2_OpenGL (30 ms) [208/646] GLSLTest.ScopedStructsBug/ES2_OpenGL (40 ms) [209/646] GLSLTest.ScopedStructsBug/ES3_OpenGL (32 ms) [210/646] GLSLTest.DxPositionBug/ES2_OpenGL (35 ms) [211/646] GLSLTest.ElseIfRewriting/ES2_OpenGL (44 ms) [212/646] GLSLTest.FrontFacingAndVarying/ES2_OpenGL (37 ms) [213/646] GLSLTest.InvariantVaryingIn/ES2_OpenGL (34 ms) [214/646] GLSLTest.MissingReturnStruct/ES3_OpenGL (35 ms) [215/646] GLSLTest.InvariantAllOut/ES2_OpenGL (35 ms) [216/646] GLSLTest.MaxVaryingVec4_OneBuiltin/ES3_OpenGL (34 ms) [217/646] GLSLTest.MaxVaryingVec4_ThreeBuiltins/ES3_OpenGL (45 ms) [218/646] GLSLTest.MaxVaryingVec3/ES3_OpenGL (35 ms) [219/646] GLSLTest.FixedShaderLength/ES2_OpenGL (30 ms) [220/646] GLSLTest.NegativeShaderLength/ES2_OpenGL (34 ms) [221/646] GLSLTest.InvalidFieldFirstChar/ES2_OpenGL (33 ms) [222/646] GLSLTest.InvalidFieldFirstChar/ES3_OpenGL (36 ms) [223/646] GLSLTest.MixedShaderLengths/ES2_OpenGL (34 ms) [224/646] GLSLTest.BadIndexBug/ES3_OpenGL (32 ms) [225/646] GLSLTest.StructSpecifiersUniforms/ES2_OpenGL (32 ms) [226/646] GLSLTest.StructWithUniformInitializer/ES3_OpenGL (42 ms) [227/646] GLSLTest.PowOfSmallConstant/ES3_OpenGL (108 ms) [228/646] GLSLTest.LoopIndexingValidation/ES2_OpenGL (36 ms) [229/646] GLSLTest.VerifyMaxFragmentUniformVectors/ES3_OpenGL (106 ms) [230/646] GLSLTest.VerifyMaxFragmentUniformVectorsWithSamplers/ES3_OpenGL (33 ms) [231/646] GLSLTest.VerifyMaxFragmentUniformVectorsExceeded/ES2_OpenGL (81 ms) [232/646] GLSLTest.TextureLOD/ES3_OpenGL (31 ms) [233/646] GLSLTest.RenderTrisWithPointCoord/ES2_OpenGL (36 ms) [234/646] GLSLTest.ExternalAnd2DSampler/ES3_OpenGL (30 ms) [235/646] GLSLTest.ConstantStatementInForLoop/ES2_OpenGL (45 ms) [236/646] GLSLTest.TwoEmbeddedStructUniforms/ES2_OpenGL (42 ms) [237/646] GLSLTest.ArrayOfStructsWithSamplersAsFunctionArg/ES2_OpenGL (40 ms) [238/646] GLSLTest.NestedStructsWithSamplersAsFunctionArg/ES2_OpenGL (45 ms) [239/646] GLSLTest.CompoundStructsWithSamplersAsFunctionArg/ES2_OpenGL (50 ms) [240/646] GLSLTest.CompoundStructsWithSamplersAsFunctionArg/ES3_OpenGL (43 ms) [241/646] GLSLTest.MoreNestedCompoundStructsWithSamplersAsFunctionArg/ES3_OpenGL (50 ms) [242/646] GLSLTest.ErrorMessageOfVaryingMismatch/ES3_OpenGL (33 ms) [243/646] GLSLTest.ErrorMessageOfLinkUniformStructFieldNameMismatch/ES3_OpenGL (34 ms) [244/646] GLSLTest.PointCoordConsistency/ES2_OpenGL (35 ms) [245/646] GLSLTest.FragCoordConsistency/ES2_OpenGL (47 ms) [246/646] GLSLTest.DefinedInMacroWithUndef/ES2_OpenGL (38 ms) [247/646] GLSLTest.DefinedInMacroWithUndef/ES3_OpenGL (38 ms) [248/646] GLSLTest.DefinedInMacroConcatenationNotAllowed/ES3_OpenGL (44 ms) [249/646] GLSLTest.DefinedAsParameterNameNotAllowed/ES3_OpenGL (30 ms) [250/646] GLSLTest_ES3.GLVertexIDOffsetZeroDrawArray/ES3_OpenGL (46 ms) [251/646] GLSLTest_ES3.GLVertexIDOffsetFiveDrawArray/ES3_OpenGL (47 ms) [252/646] GLSLTest_ES3.MissingReturnArrayOfStructs/ES3_OpenGL (33 ms) [253/646] GLSLTest_ES3.InvariantAllBoth/ES3_OpenGL (35 ms) [254/646] GLSLTest_ES3.LargeNumberOfFloat4Parameters/ES3_OpenGL (86 ms) [255/646] GLSLTest_ES3.UnaryMinusOperatorSignedInt/ES3_OpenGL (48 ms) [256/646] GLSLTest_ES3.UnaryMinusOperatorUnsignedInt/ES3_OpenGL (50 ms) [257/646] GLSLTest_ES3.LiteralInfinityOutput/ES3_OpenGL (60 ms) [258/646] GLSLTest_ES3.ConstantStatementAsLoopInit/ES3_OpenGL (36 ms) [259/646] GLSLTest_ES3.InitUninitializedLocals/ES3_OpenGL (46 ms) [260/646] GLSLTest_ES3.ComplexVaryingStructsUsedInFragmentShader/ES3_OpenGL (57 ms) [261/646] GLSLTest_ES3.DifferentStatementsInsideSwitch/ES3_OpenGL (33 ms) [262/646] GLSLTest_ES3.SwitchFallThroughCodeDuplication/ES3_OpenGL (52 ms) [263/646] GLSLTest_ES3.SwitchWithVariableDeclarationInside/ES3_OpenGL (49 ms) [264/646] GLSLTest_ES3.FlatVaryingUsedInFoldedTernary/ES3_OpenGL (43 ms) [265/646] GLSLTest_ES3.ErrorMessageOfVaryingStructFieldMismatch/ES3_OpenGL (43 ms) [266/646] GLSLTest_ES3.ErrorMessageOfLinkInterfaceBlockFieldMismatch/ES3_OpenGL (31 ms) [267/646] GLSLTest_ES3.ErrorMessageOfLinkInterfaceBlockStructFieldMismatch/ES3_OpenGL (32 ms) [268/646] GLSLTest_ES3.FragmentShaderStaticallyUsesVaryingMissingFromVertex/ES3_OpenGL (31 ms) [269/646] GLSLTest_ES3.VaryingStaticallyUsedButNotActiveInFragmentShader/ES3_OpenGL (34 ms) [270/646] GLSLTest_ES3.NonSquareMatrixCompMult/ES3_OpenGL (55 ms) [271/646] GLSLTest_ES3.InitSameNameArray/ES3_OpenGL (44 ms) [272/646] WebGLGLSLTest.MaxVaryingVec3AndOneVec2/ES2_OpenGL (35 ms) [273/646] ImageTest.ANGLEExtensionAvailability/ES3_OpenGL (46 ms) [274/646] ImageTest.ValidationGLImage/ES3_OpenGL (32 ms) [275/646] ImageTest.Source2DTargetRenderbuffer/ES2_OpenGL (32 ms) [276/646] ImageTest.SourceCubeTargetRenderbuffer/ES3_OpenGL (34 ms) [277/646] ImageTest.Source3DTargetExternal/ES3_OpenGL (31 ms) [278/646] ImageTest.SourceRenderbufferTargetTextureExternal/ES2_OpenGL (43 ms) [279/646] ImageTest.SourceRenderbufferTargetRenderbuffer/ES2_OpenGL (30 ms) [280/646] ImageTest.SourceRenderbufferTargetRenderbuffer/ES3_OpenGL (32 ms) [281/646] ImageTest.MipLevels/ES2_OpenGL (47 ms) [282/646] ImageTest.Respecification/ES2_OpenGL (31 ms) [283/646] ImageTest.RespecificationDifferentSize/ES2_OpenGL (35 ms) [284/646] ImageTest.RespecificationOfOtherLevel/ES3_OpenGL (32 ms) [285/646] ImageTestES3.Source3DTargetExternalESSL3/ES3_OpenGL (43 ms) [286/646] ImageTestES3.SourceRenderbufferTargetTextureExternalESSL3/ES3_OpenGL (36 ms) [287/646] IncompleteTextureTest.IncompleteTexture2D/ES2_OpenGL (40 ms) [288/646] IndexBufferOffsetTest.UInt32Index/ES2_OpenGL (50 ms) [289/646] IndexBufferOffsetTest.DrawWithDifferentCountsSameOffset/ES3_OpenGL (41 ms) [290/646] IndexedPointsTestUByte.UnsignedByteOffset1/ES2_OpenGL (41 ms) [291/646] IndexedPointsTestUByte.UnsignedByteOffset3/ES2_OpenGL (45 ms) [292/646] IndexedPointsTestUByte.VertexWithColorUnsignedByteOffset2/ES2_OpenGL (50 ms) [293/646] IndexedPointsTestUShort.UnsignedShortOffset0/ES2_OpenGL (46 ms) [294/646] IndexedPointsTestUShort.UnsignedShortOffset3/ES2_OpenGL (44 ms) [295/646] IndexedPointsTestUShort.VertexWithColorUnsignedShortOffsetChangingIndices/ES2_OpenGL (49 ms) [296/646] IndexedPointsTestUInt.UnsignedIntOffset3/ES2_OpenGL (45 ms) [297/646] InstancingTest.IndexedAttrib0QuadMemoryAngle/ES2_OpenGL (58 ms) [298/646] InstancingTest.IndexedAttrib1QuadBufferAngle/ES2_OpenGL (54 ms) [299/646] InstancingTest.IndexedAttrib0QuadBufferExt/ES2_OpenGL (51 ms) [300/646] InstancingTest.IndexedAttrib0PointMemoryExt/ES2_OpenGL (47 ms) [301/646] InstancingTest.NonIndexedAttrib0QuadMemoryExtOffset0/ES2_OpenGL (53 ms) [302/646] InstancingTest.NonIndexedAttrib1QuadBufferExtOffset0/ES2_OpenGL (54 ms) [303/646] InstancingTest.NonIndexedAttrib1QuadBufferExtOffset4/ES2_OpenGL (47 ms) [304/646] InstancingTest.NonIndexedAttrib1QuadMemoryExtOffset0/ES2_OpenGL (51 ms) [305/646] InstancingTest.NonIndexedAttrib0PointBufferAngleOffset0/ES2_OpenGL (59 ms) [306/646] InstancingTest.NonIndexedAttrib0PointMemoryAngleOffset0/ES2_OpenGL (45 ms) [307/646] InstancingTest.NonIndexedAttrib0PointMemoryAngleOffset2/ES2_OpenGL (45 ms) [308/646] InstancingTest.NonIndexedAttrib1PointBufferAngleOffset0/ES2_OpenGL (51 ms) [309/646] InstancingTest.NonIndexedAttrib0PointBufferExtOffset2/ES2_OpenGL (56 ms) [310/646] InstancingTest.NonIndexedAttrib1PointMemoryExtOffset0/ES2_OpenGL (49 ms) [311/646] InstancingTest.Instances3Divisor2/ES2_OpenGL (56 ms) [312/646] InstancingTest.Instances6Divisor2/ES2_OpenGL (47 ms) [313/646] InstancingTest.Instances8Divisor4/ES2_OpenGL (49 ms) [314/646] InstancingTest.Instances10Divisor1/ES2_OpenGL (58 ms) [315/646] InstancingTest.Instances11Divisor1/ES2_OpenGL (52 ms) [316/646] InstancingTest.Instances12Divisor1/ES2_OpenGL (50 ms) [317/646] InstancingTest.Instances14Divisor1/ES2_OpenGL (52 ms) [318/646] InstancingTest.Instances15Divisor2/ES2_OpenGL (48 ms) [319/646] InstancingTest.Instances20Divisor2/ES2_OpenGL (53 ms) [320/646] InstancingTest.Instances27Divisor4/ES2_OpenGL (54 ms) [321/646] InstancingTest.Instances32Divisor2/ES2_OpenGL (47 ms) [322/646] LinkAndRelinkTest.RenderingProgramFailsWithoutProgramInstalled/ES3_OpenGL (30 ms) [323/646] LinkAndRelinkTest.RenderingProgramFailsWithProgramInstalled/ES3_OpenGL (48 ms) [324/646] MemorySizeTest.BasicUsageTexture/ES2_OpenGL (65 ms) [325/646] MemorySizeTest.BasicUsageBuffer/ES3_OpenGL (37 ms) [326/646] MemoryObjectTest.ShouldFailValidationOnImportFdUnsupportedHandleType/ES2_OpenGL (35 ms) [327/646] MemoryObjectTest.ShouldFailValidationOnImportFdUnsupportedHandleType/ES3_OpenGL (29 ms) [328/646] MipmapTest.GenerateMipmapFromRenderedImage/ES3_OpenGL (56 ms) [329/646] MipmapTest.DefineValidExtraLevelAndUseItLater/ES3_OpenGL (52 ms) [330/646] MipmapTest.TextureCubeGeneralLevelZero/ES2_OpenGL (50 ms) [331/646] MipmapTest.TextureCubeRenderToLevelZero/ES3_OpenGL (42 ms) [332/646] MipmapTestES3.MipmapsForTextureArray/ES3_OpenGL (56 ms) [333/646] MipmapTestES3.MipmapForDeepTextureArray/ES3_OpenGL (51 ms) [334/646] MipmapTestES3.MipmapsForTexture3D/ES3_OpenGL (58 ms) [335/646] MipmapTestES3.GenerateMipmapBaseLevel/ES3_OpenGL (52 ms) [336/646] MultiDrawTest.RequestExtension/Instanced_ES3_OpenGL (31 ms) [337/646] MultiDrawTest.CanCompile/DrawID_ES2_OpenGL (40 ms) [338/646] MultiDrawTest.CanCompile/DrawID_ES3_OpenGL (40 ms) [339/646] MultiDrawTest.MultiDrawElements/DrawID_ES2_OpenGL (49 ms) [340/646] MultiDrawTest.MultiDrawElements/Instanced_DrawID_ES3_OpenGL (74 ms) [341/646] MultiDrawNoInstancingSupportTest.InvalidOperation/Instanced_DrawID_ES2_OpenGL (35 ms) [342/646] EXTMultisampleCompatibilityTest.TestStateTracking/ES2_OpenGL (31 ms) [343/646] EXTMultisampleCompatibilityTest.DrawAndResolve/ES2_OpenGL (50 ms) [344/646] EXTMultisampleCompatibilityTest.DrawAlphaOneAndResolve/ES3_OpenGL (42 ms) [345/646] MultisampleCompatibilityTest.DrawCoverageAndResolve/ES2_OpenGL (46 ms) [346/646] MultisampleTest.Triangle/ES3_OpenGL_NoFixture (22 ms) [347/646] MultiviewRenderDualViewTest.DrawElements/ES3_OpenGL_vertex_shader_multiview2_layered (27 ms) [348/646] MultiviewRenderTest.DrawArraysFourViews/ES3_OpenGL_vertex_shader_multiview_layered (34 ms) [349/646] MultiviewRenderTest.DrawArraysInstanced/ES3_OpenGL_vertex_shader_multiview_layered (29 ms) [350/646] MultiviewRenderTest.DivisorOrderOfOperation/ES3_OpenGL_vertex_shader_multiview_layered (29 ms) [351/646] MultiviewRenderTest.ProgramRelinkUpdatesAttribDivisor/ES3_OpenGL_vertex_shader_multiview_layered (40 ms) [352/646] MultiviewRenderTest.DivisorUpdatedOnProgramChange/ES3_OpenGL_vertex_shader_multiview2_layered (30 ms) [353/646] MultiviewRenderTest.FlatInterpolation2/ES3_OpenGL_vertex_shader_multiview2_layered (32 ms) [354/646] MultiviewProgramGenerationTest.UseViewIDInVertexShader/ES3_OpenGL_vertex_shader_multiview (33 ms) [355/646] MultiviewProgramGenerationTest.UseViewIDInFragmentShader/ES3_OpenGL_vertex_shader_multiview2 (36 ms) [356/646] MultiviewRenderPrimitiveTest.LineLoop/ES3_OpenGL_vertex_shader_multiview2_layered (32 ms) [357/646] MultiviewRenderPrimitiveTest.TriangleStrip/ES3_OpenGL_vertex_shader_multiview_layered (33 ms) [358/646] MultiviewRenderPrimitiveTest.TriangleFan/ES3_OpenGL_vertex_shader_multiview2_layered (29 ms) [359/646] MultiviewLayeredRenderTest.RenderToSubrangeOfLayers/ES3_OpenGL_vertex_shader_multiview2_layered (36 ms) [360/646] PackUnpackTest.PackUnpackSnormNormal/ES3_OpenGL (42 ms) [361/646] PackUnpackTest.PackUnpackUnormSubnormal/ES3_OpenGL (46 ms) [362/646] PackUnpackTest.PackUnpackUnormOverflow/ES3_OpenGL (55 ms) [363/646] CHROMIUMPathRenderingTest.TestMatrix/ES2_OpenGL (32 ms) [364/646] CHROMIUMPathRenderingTest.TestMatrixErrors/ES3_OpenGL (36 ms) [365/646] CHROMIUMPathRenderingTest.TestGenDeleteErrors/ES3_OpenGL (39 ms) [366/646] CHROMIUMPathRenderingTest.TestUnnamedPathsErrors/ES3_OpenGL (30 ms) [367/646] CHROMIUMPathRenderingDrawTest.TestPathRendering/ES2_OpenGL (28 ms) [368/646] CHROMIUMPathRenderingDrawTest.TestPathRenderingInstanced/ES2_OpenGL (30 ms) [369/646] CHROMIUMPathRenderingDrawTest.TestPathRenderingThenFunctionsInstanced/ES2_OpenGL (41 ms) [370/646] CHROMIUMPathRenderingWithTexturingTest.TestProgramPathFragmentInputGenCHROMIUM_EYE/ES3_OpenGL (33 ms) [371/646] CHROMIUMPathRenderingWithTexturingTest.BindFragmentInputArray/ES2_OpenGL (32 ms) [372/646] PbufferTest.Clearing/ES2_OpenGL (46 ms) [373/646] PbufferTest.BindTexImageAndRedefineTexture/ES2_OpenGL (32 ms) [374/646] PointSpritesTest.PointCoordAndPointSizeCompliance/ES2_OpenGL (43 ms) [375/646] PointSpritesTest.PointSizeAboveMaxIsClamped/ES2_OpenGL (47 ms) [376/646] ProvokingVertexTest.FlatTriStrip/ES3_OpenGL (54 ms) [377/646] ProvokingVertexTest.FlatTriStripPrimitiveRestart/ES3_OpenGL (43 ms) [378/646] ProvokingVertexTest.ANGLEProvokingVertex/ES3_OpenGL (42 ms) [379/646] ObjectAllocationTest.BindFramebufferBeforeGen/ES3_OpenGL (39 ms) [380/646] ProgramBinaryTest.DynamicShadersSignatureBug/ES2_OpenGL (38 ms) [381/646] ProgramBinaryTest.SaveAndLoadBinary/ES2_OpenGL (36 ms) [382/646] ProgramBinaryTest.CallProgramBinaryBeforeLink/ES3_OpenGL (34 ms) [383/646] ProgramBinaryTest.ZeroSizedUnlinkedBinary/ES2_OpenGL (30 ms) [384/646] ProgramBinaryES3Test.UniformBlockBindingWithDraw/ES3_OpenGL (39 ms) [385/646] ProgramPipelineTest.GenerateProgramPipelineObject/ES3_OpenGL (30 ms) [386/646] ReadPixelsPBOTest.SubDataOffsetPreservesContents/ES3_OpenGL (34 ms) [387/646] ReadPixelsTextureTest.MipAttachment2DArray/ES3_OpenGL (34 ms) [388/646] ReadPixelsTextureTest.BasicAttachment3DPBO/ES3_OpenGL (37 ms) [389/646] ReadPixelsTextureTest.MipAttachment2DArrayPBO/ES3_OpenGL (29 ms) [390/646] ReadPixelsTextureTest.MipLayerAttachment2DArrayPBO/ES3_OpenGL (34 ms) [391/646] RendererTest.Strings/ES2_OpenGL (30 ms) [392/646] RendererTest.Strings/ES3_OpenGL (30 ms) [393/646] RendererTest.Strings/ES2_Null (20 ms) [394/646] RendererTest.Strings/ES3_1_Null (1 ms) [395/646] RendererTest.RequestedRendererCreated/ES2_OpenGL (25 ms) [396/646] RequestExtensionTest.Queries/ES2_OpenGL (30 ms) [397/646] RobustBufferAccessBehaviorTest.VeryLargeVertexCountWithDynamicVertexData/ES3_OpenGL (35 ms) [398/646] RobustBufferAccessBehaviorTest.DynamicBuffer/ES2_OpenGL (32 ms) [399/646] RobustClientMemoryTest.GetInteger/ES2_OpenGL (29 ms) [400/646] RobustResourceInitTest.ExpectedRendererSupport/ES2_OpenGL (40 ms) [401/646] RobustResourceInitTest.Queries/ES3_OpenGL (32 ms) [402/646] RobustResourceInitTest.BufferData/ES3_OpenGL (36 ms) [403/646] RobustResourceInitTest.ReuploadingClearsTexture/ES2_OpenGL (34 ms) [404/646] RobustResourceInitTest.MaskedDepthClear/ES3_OpenGL (37 ms) [405/646] RobustResourceInitTest.DynamicVertexArrayOffsetOutOfBounds/ES2_OpenGL (47 ms) [406/646] RobustResourceInitTestES3.ReadingUninitialized3DTexture/ES3_OpenGL (35 ms) [407/646] RobustResourceInitTestES3.BindTexImage/ES3_OpenGL (29 ms) [408/646] RobustResourceInitTestES3.TextureInit_UIntRGB8/ES3_OpenGL (49 ms) [409/646] RobustResourceInitTestES3.TextureInit_UIntRGB32/ES3_OpenGL (50 ms) [410/646] RobustResourceInitTestES3.TextureInit_IntRGB8/ES3_OpenGL (39 ms) [411/646] RobustResourceInitTestES3.GenerateMipmap/ES3_OpenGL (41 ms) [412/646] RobustResourceInitTestES3.Texture2DArray/ES3_OpenGL (43 ms) [413/646] SimpleOperationTest.BlendingRenderState/ES2_OpenGL (58 ms) [414/646] SimpleOperationTest.BlendingRenderState/ES3_OpenGL (38 ms) [415/646] SimpleOperationTest.CompileVertexShader/ES2_OpenGL (32 ms) [416/646] SimpleOperationTest.CompileFragmentShaderSingleVaryingInput/ES2_OpenGL (30 ms) [417/646] SimpleOperationTest.CompileFragmentShaderSingleVaryingInput/ES3_OpenGL (32 ms) [418/646] SimpleOperationTest.ClearAndSwap/ES3_OpenGL (49 ms) [419/646] SimpleOperationTest.BufferDataWithNoData/ES3_OpenGL (33 ms) [420/646] SimpleOperationTest.DrawLineWithLargeAttribPointerOffset/ES3_OpenGL (48 ms) [421/646] SimpleOperationTest.DrawLineStrip/ES3_OpenGL (51 ms) [422/646] SimpleOperationTest.DrawQuadAndSwap/ES3_OpenGL (40 ms) [423/646] SimpleOperationTest.DrawIndexedQuad/ES2_OpenGL (50 ms) [424/646] SimpleOperationTest.DrawIndexedQuadAndSwap/ES2_OpenGL (48 ms) [425/646] SimpleOperationTest.DrawIndexedQuadAndSwap/ES3_OpenGL (44 ms) [426/646] SimpleOperationTest.DrawQuadWithTwoUniforms/ES2_OpenGL (61 ms) [427/646] SimpleOperationTest.DrawQuadWithTwoUniforms/ES3_OpenGL (39 ms) [428/646] SimpleOperationTest.CreateTexture2DWithData/ES2_OpenGL (31 ms) [429/646] SimpleOperationTest.CreateTextureCubeNoData/ES3_OpenGL (28 ms) [430/646] SimpleOperationTest.DrawWithCubeTexture/ES3_OpenGL (53 ms) [431/646] SimpleOperationTest.RenderToTexture/ES2_OpenGL (38 ms) [432/646] SixteenBppTextureTestES3.RGB5A1UploadRGB10A2/ES3_OpenGL (48 ms) [433/646] SixteenBppTextureTestES3.RGBA4FramebufferReadback/ES3_OpenGL (39 ms) [434/646] SRGBFramebufferTest.Validation/ES2_OpenGL (39 ms) [435/646] SRGBFramebufferTest.Validation/ES3_OpenGL (31 ms) [436/646] SRGBTextureTest.SRGBAValidation/ES2_OpenGL (33 ms) [437/646] SRGBTextureTest.SRGBAValidation/ES3_OpenGL (35 ms) [438/646] SRGBTextureTest.SRGBASizedValidation/ES2_OpenGL (43 ms) [439/646] SRGBTextureTest.SRGBDecodeExtensionAvailability/ES3_OpenGL (32 ms) [440/646] SRGBTextureTest.SRGBDecodeSamplerParameter/ES3_OpenGL (39 ms) [441/646] StateChangeTest.FramebufferIncompleteWithTexStorage/ES2_OpenGL (30 ms) [442/646] StateChangeTest.SetCurrentAttribute/ES2_OpenGL (59 ms) [443/646] StateChangeTest.MultiContextVertexAttribute/ES2_OpenGL (48 ms) [444/646] StateChangeTest.VertexBufferUpdatedAfterDraw/ES2_OpenGL (40 ms) [445/646] StateChangeTestES3.FramebufferIncompleteWithCompressedTex/ES3_OpenGL (45 ms) [446/646] StateChangeTestES3.FramebufferIncompleteWhenAttachmentDeleted/ES3_OpenGL (28 ms) [447/646] StateChangeTestES3.ReadBufferAndDrawBuffersSync/ES3_OpenGL (31 ms) [448/646] StateChangeTestES3.SamplerMetadataUpdateOnSetProgram/ES3_OpenGL (54 ms) [449/646] StateChangeRenderTest.RecreateTexture/ES2_OpenGL (48 ms) [450/646] SimpleStateChangeTest.DrawArraysThenDrawElements/ES2_OpenGL (44 ms) [451/646] SimpleStateChangeTest.DeleteBufferInUse/ES2_OpenGL (39 ms) [452/646] SimpleStateChangeTest.UpdateBufferInUse/ES2_OpenGL (49 ms) [453/646] SimpleStateChangeTest.RedefineTextureInUse/ES2_OpenGL (40 ms) [454/646] SimpleStateChangeTest.ScissorTest/ES2_OpenGL (41 ms) [455/646] SimpleStateChangeTest.RedefineRenderbufferInUse/ES2_OpenGL (51 ms) [456/646] SimpleStateChangeTest.ChangeFramebufferSizeBetweenTwoDraws/ES2_OpenGL (38 ms) [457/646] WebGL2ValidationStateChangeTest.MultiAttachmentDrawFramebufferNegativeAPI/ES3_OpenGL (49 ms) [458/646] WebGL2ValidationStateChangeTest.TransformFeedbackNegativeAPI/ES3_OpenGL (64 ms) [459/646] SwizzleTest.RGB8_2D/ES3_OpenGL (64 ms) [460/646] SwizzleTest.RG8_2D/ES3_OpenGL (57 ms) [461/646] SwizzleTest.RGB10_A2_2D/ES3_OpenGL (60 ms) [462/646] SwizzleTest.LA32F_2D/ES3_OpenGL (65 ms) [463/646] SwizzleTest.CompressedDXT_2D/ES3_OpenGL (59 ms) [464/646] SwizzleTest.SubUpdate/ES3_OpenGL (39 ms) [465/646] SyncQueriesTest.Basic/ES3_OpenGL (36 ms) [466/646] SyncQueriesTest.Validation/ES3_OpenGL (32 ms) [467/646] TextureMultisampleTest.MultisampleTargetGetInternalFormativBase/ES3_OpenGL (38 ms) [468/646] TextureMultisampleTest.SimpleTexelFetch/ES3_OpenGL (50 ms) [469/646] TextureRectangleTest.TexImage2D/ES2_OpenGL (30 ms) [470/646] TextureRectangleTest.CompressedTexImage2DDisallowed/ES2_OpenGL (29 ms) [471/646] TextureRectangleTest.FramebufferTexture2DLevel/ES3_OpenGL (30 ms) [472/646] TextureRectangleTestES3.CopyTexSubImage/ES3_OpenGL (31 ms) [473/646] Texture2DTest.QueryBinding/ES2_OpenGL (47 ms) [474/646] Texture2DTest.CopySubImageFloat_RG_R/ES2_OpenGL (36 ms) [475/646] Texture2DTest.CopySubImageFloat_RG_RG/ES2_OpenGL (55 ms) [476/646] Texture2DTest.CopySubImageFloat_RGB_R/ES2_OpenGL (36 ms) [477/646] Texture2DTest.CopySubImageFloat_RGB_RGB/ES2_OpenGL (42 ms) [478/646] Texture2DTest.CopySubImageFloat_RGBA_R/ES2_OpenGL (34 ms) [479/646] Texture2DTest.CopySubImageFloat_RGBA_RGB/ES2_OpenGL (44 ms) [480/646] Texture2DTest.CopySubImageFloat_RGBA_RGBA/ES2_OpenGL (43 ms) [481/646] Texture2DTest.TextureNPOT_GL_ALPHA_UBYTE/ES2_OpenGL (34 ms) [482/646] Texture2DTestES3.DrawWithBaseLevel1/ES3_OpenGL (48 ms) [483/646] Texture2DTestES3.DrawWithLevelsOutsideRangeUndefined/ES3_OpenGL (39 ms) [484/646] Texture2DTestES3.TextureBaseLevelGreaterThanMaxLevel/ES3_OpenGL (42 ms) [485/646] Texture2DTestES3.ImmutableTextureBaseLevelOutOfRange/ES3_OpenGL (38 ms) [486/646] Texture2DTestES3.TextureFormatChangesWithBaseLevel/ES3_OpenGL (40 ms) [487/646] Texture2DTestES3.TextureRGB9E5ImplicitAlpha1/ES3_OpenGL (36 ms) [488/646] Texture2DTestES3.UnpackSkipPixelsOutOfBounds/ES3_OpenGL (42 ms) [489/646] Texture2DTestES3.StaleUnpackData/ES3_OpenGL (48 ms) [490/646] Texture2DTestES3.TextureBaseMaxLevelRoundingValidation/ES3_OpenGL (39 ms) [491/646] Texture3DTestES3.DrawWithLevelsOutsideRangeWithInconsistentDimensions/ES3_OpenGL (41 ms) [492/646] Texture2DArrayTestES3.DrawWithLevelsOutsideRangeWithInconsistentDimensions/ES3_OpenGL (48 ms) [493/646] TextureSizeTextureArrayTest.BaseLevelVariesInTextureArray/ES3_OpenGL (48 ms) [494/646] Texture2DIntegerAlpha1TestES3.TextureRGB16IImplicitAlpha1/ES3_OpenGL (43 ms) [495/646] SamplerInStructTest.SamplerInStruct/ES2_OpenGL (53 ms) [496/646] SamplerInStructAndOtherVariableTest.SamplerInStructAndOtherVariable/ES2_OpenGL (49 ms) [497/646] TextureBorderClampTestES3.TextureBorderClampES3Functional/ES3_OpenGL (39 ms) [498/646] TextureBorderClampTestES3.TextureBorderClampES3Validation/ES3_OpenGL (39 ms) [499/646] TextureBorderClampIntegerTestES3.TextureBorderClampInteger2/ES3_OpenGL (43 ms) [500/646] TextureLimitsTest.MaxVertexTextures/ES2_OpenGL (45 ms) [501/646] TextureLimitsTest.MaxCombinedTextures/ES2_OpenGL (65 ms) [502/646] TimerQueriesTest.ProcAddresses/ES3_OpenGL (35 ms) [503/646] TimerQueriesTest.TimeElapsed/ES2_OpenGL (39 ms) [504/646] TimerQueriesTest.TimeElapsedTextureTest/ES2_OpenGL (45 ms) [505/646] TransformFeedbackTest.MultiplePaused/ES3_OpenGL (55 ms) [506/646] TransformFeedbackTest.MultiContext/ES3_OpenGL (34 ms) [507/646] TransformFeedbackTest.NonExistentTransformFeedbackVaryingWithGLPrefix/ES3_OpenGL (38 ms) [508/646] TransformFeedbackTest.VaryingReservedOpenGLName/ES3_OpenGL (48 ms) [509/646] TransformFeedbackTest.EndWithDifferentProgram/ES3_OpenGL (134 ms) [510/646] TransformFeedbackLifetimeTest.DeletedBuffer/ES3_OpenGL (72 ms) [511/646] UniformBufferTest.ActiveUniformNumberAndName/ES3_OpenGL (44 ms) [512/646] UniformBufferTest.VeryLargeReadback/ES3_OpenGL (42 ms) [513/646] UniformBufferTest.BlockContainingArrayOfStructsContainingArrays/ES3_OpenGL (49 ms) [514/646] UniformBufferTest.DetachShaders/ES3_OpenGL (40 ms) [515/646] UniformBufferTest.Std140UniformBlockWithRowMajorQualifierOnStruct/ES3_OpenGL (40 ms) [516/646] UniformBufferTest.SimpleBufferChange/ES3_OpenGL (52 ms) [517/646] UniformBufferTest.DependentBufferChange/ES3_OpenGL (41 ms) [518/646] SimpleUniformTest.FloatUniformStateQuery/ES3_OpenGL (33 ms) [519/646] SimpleUniformTest.IntUniformStateQuery/ES2_OpenGL (47 ms) [520/646] SimpleUniformTest.FloatVec3UniformStateQuery/ES2_OpenGL (35 ms) [521/646] SimpleUniformTest.FloatVec3UniformStateQuery/ES3_OpenGL (31 ms) [522/646] SimpleUniformTest.FloatMatrix3UniformStateQuery/ES2_OpenGL (42 ms) [523/646] SimpleUniformTest.FloatMatrix3UniformStateQuery/ES3_OpenGL (31 ms) [524/646] SimpleUniformTest.FloatMatrix4UniformStateQuery/ES2_OpenGL (32 ms) [525/646] SimpleUniformTest.FloatIntUniformStateQuery/ES2_OpenGL (32 ms) [526/646] UniformTest.UniformArrayLocations/ES2_OpenGL (49 ms) [527/646] UniformTest.SamplerUniformsAppearOnce/ES2_OpenGL (36 ms) [528/646] UniformTestES3.ReturnsOnlyOneArrayElement/ES3_OpenGL (35 ms) [529/646] UnpackAlignmentTest.Alignment1RGBAUByte/ES2_OpenGL (47 ms) [530/646] UnpackAlignmentTest.Alignment1RGBAUByte/ES3_OpenGL (46 ms) [531/646] UnpackAlignmentTest.Alignment1RGBAUShort4444/ES3_OpenGL (40 ms) [532/646] UnpackAlignmentTest.Alignment1RGBAUShort565/ES3_OpenGL (42 ms) [533/646] UnpackAlignmentTest.Alignment1LUByte/ES2_OpenGL (38 ms) [534/646] UnpackAlignmentTest.Alignment1LUByte/ES3_OpenGL (45 ms) [535/646] UnpackAlignmentTest.Alignment1AUByte/ES3_OpenGL (39 ms) [536/646] UnpackAlignmentTest.Alignment2RGBAUByte/ES2_OpenGL (39 ms) [537/646] UnpackAlignmentTest.Alignment2RGBAUShort4444/ES3_OpenGL (50 ms) [538/646] UnpackAlignmentTest.Alignment2RGBAUShort5551/ES2_OpenGL (42 ms) [539/646] UnpackAlignmentTest.Alignment2RGBAUShort565/ES3_OpenGL (39 ms) [540/646] UnpackAlignmentTest.Alignment2LAByte/ES2_OpenGL (47 ms) [541/646] UnpackAlignmentTest.Alignment2AUByte/ES3_OpenGL (38 ms) [542/646] UnpackAlignmentTest.Alignment4LUByte/ES2_OpenGL (42 ms) [543/646] UnpackAlignmentTest.Alignment8RGBAUShort4444/ES3_OpenGL (46 ms) [544/646] UnpackAlignmentTest.Alignment8RGBAUShort5551/ES3_OpenGL (39 ms) [545/646] UnpackAlignmentTest.Alignment8RGBAUShort565/ES3_OpenGL (40 ms) [546/646] UnpackAlignmentTest.Alignment8LAUByte/ES2_OpenGL (50 ms) [547/646] UnpackRowLengthTest.RowLength1024/ES3_OpenGL (41 ms) [548/646] VertexAttributeTest.ByteNormalized/ES2_OpenGL (46 ms) [549/646] VertexAttributeTest.UnsignedShortUnnormalized/ES3_OpenGL (48 ms) [550/646] VertexAttributeTest.UnsignedShortNormalized/ES2_OpenGL (40 ms) [551/646] VertexAttributeTest.UsingDifferentFormatAndSameClientMemoryPointer/ES2_OpenGL (43 ms) [552/646] VertexAttributeTest.MixedUsingBufferAndClientMemoryPointer/ES2_OpenGL (58 ms) [553/646] VertexAttributeTest.DrawArraysWithBufferOffset/ES3_OpenGL (41 ms) [554/646] VertexAttributeTest.DrawArraysWithDisabledAttribute/ES2_OpenGL (43 ms) [555/646] VertexAttributeTest.DisabledAttribArrays/ES2_OpenGL (46 ms) [556/646] VertexAttributeCachingTest.BufferMulticachingWithOneUnchangedAttrib/ES3_OpenGL (71 ms) [557/646] WebGLCompatibilityTest.EntryPoints/ES2_OpenGL (31 ms) [558/646] WebGLCompatibilityTest.EntryPoints/ES3_OpenGL (29 ms) [559/646] WebGLCompatibilityTest.DepthStencilBindingPoint/ES2_OpenGL (30 ms) [560/646] WebGLCompatibilityTest.EnableExtensionTextureLOD/ES3_OpenGL (44 ms) [561/646] WebGLCompatibilityTest.EnableExtensionTextureFilterAnisotropic/ES2_OpenGL (32 ms) [562/646] WebGLCompatibilityTest.EnableExtensionEGLImage/ES2_OpenGL (28 ms) [563/646] WebGLCompatibilityTest.ExtensionCompilerSpec/ES2_OpenGL (33 ms) [564/646] WebGLCompatibilityTest.EnableTextureStorage/ES2_OpenGL (39 ms) [565/646] WebGLCompatibilityTest.EnablePackUnpackSubImageExtension/ES2_OpenGL (33 ms) [566/646] WebGLCompatibilityTest.EnableTextureRectangle/ES2_OpenGL (28 ms) [567/646] WebGLCompatibilityTest.EnablePackPackSubImageExtension/ES2_OpenGL (29 ms) [568/646] WebGLCompatibilityTest.EnableRGB8RGBA8Extension/ES2_OpenGL (29 ms) [569/646] WebGLCompatibilityTest.EnableRGB8RGBA8Extension/ES3_OpenGL (29 ms) [570/646] WebGLCompatibilityTest.EnableFramebufferBlitExtension/ES2_OpenGL (47 ms) [571/646] WebGLCompatibilityTest.EnableProgramBinaryExtension/ES2_OpenGL (33 ms) [572/646] WebGLCompatibilityTest.EnableProgramBinaryExtension/ES3_OpenGL (33 ms) [573/646] WebGLCompatibilityTest.EnableVertexArrayExtension/ES2_OpenGL (32 ms) [574/646] WebGLCompatibilityTest.EnableVertexArrayExtension/ES3_OpenGL (29 ms) [575/646] WebGLCompatibilityTest.ForbidsClientSideElementBuffer/ES2_OpenGL (30 ms) [576/646] WebGLCompatibilityTest.ForbidsClientSideElementBuffer/ES3_OpenGL (34 ms) [577/646] WebGLCompatibilityTest.ForbidsClientSideArrayBufferEvenNotUsedOnes/ES2_OpenGL (33 ms) [578/646] WebGLCompatibilityTest.DrawArraysBufferOutOfBoundsNonInstanced/ES2_OpenGL (42 ms) [579/646] WebGLCompatibilityTest.InvalidAttributeAndUniformNames/ES2_OpenGL (31 ms) [580/646] WebGLCompatibilityTest.InvalidAttributeAndUniformNames/ES3_OpenGL (30 ms) [581/646] WebGLCompatibilityTest.ShaderSourceLineContinuation/ES2_OpenGL (29 ms) [582/646] WebGLCompatibilityTest.BindAttribLocationLimitation/ES2_OpenGL (29 ms) [583/646] WebGLCompatibilityTest.BindAttribLocationLimitation/ES3_OpenGL (43 ms) [584/646] WebGLCompatibilityTest.MaxDrawBuffersAttachmentPoints/ES3_OpenGL (29 ms) [585/646] WebGLCompatibilityTest.DrawElementsOffsetRestriction/ES2_OpenGL (39 ms) [586/646] WebGLCompatibilityTest.VertexAttribPointerOffsetRestriction/ES3_OpenGL (30 ms) [587/646] WebGLCompatibilityTest.TextureCopyingFeedbackLoops/ES2_OpenGL (42 ms) [588/646] WebGLCompatibilityTest.BuiltInInvariant/ES2_OpenGL (31 ms) [589/646] WebGLCompatibilityTest.A32FTextures/ES3_OpenGL (93 ms) [590/646] WebGLCompatibilityTest.LA32FTextures/ES3_OpenGL (86 ms) [591/646] WebGLCompatibilityTest.RG32FTextures/ES2_OpenGL (80 ms) [592/646] WebGLCompatibilityTest.RG32FTextures/ES3_OpenGL (92 ms) [593/646] WebGLCompatibilityTest.RGB32FTextures/ES3_OpenGL (101 ms) [594/646] WebGLCompatibilityTest.FramebufferFloatColorAttachment/ES3_OpenGL (33 ms) [595/646] WebGLCompatibilityTest.FramebufferFloatColorAttachmentMRT/ES3_OpenGL (37 ms) [596/646] WebGLCompatibilityTest.RG16FTextures/ES2_OpenGL (85 ms) [597/646] WebGLCompatibilityTest.RG16FTextures/ES3_OpenGL (112 ms) [598/646] WebGLCompatibilityTest.RGBA16FTextures/ES3_OpenGL (133 ms) [599/646] WebGLCompatibilityTest.FramebufferAttachmentConsistancy/ES3_OpenGL (30 ms) [600/646] WebGLCompatibilityTest.FramebufferAttachmentQuery/ES2_OpenGL (33 ms) [601/646] WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT1RGBA/ES3_OpenGL (33 ms) [602/646] WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT5/ES3_OpenGL (37 ms) [603/646] WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT1SRGB/ES2_OpenGL (29 ms) [604/646] WebGLCompatibilityTest.EnableCompressedTextureExtensionDXT1SRGB/ES3_OpenGL (29 ms) [605/646] WebGLCompatibilityTest.EnableCompressedTextureExtensionETC1/ES2_OpenGL (32 ms) [606/646] WebGL2CompatibilityTest.DrawArraysBufferOutOfBoundsInstanced/ES3_OpenGL (47 ms) [607/646] WebGL2CompatibilityTest.ShaderSourceLineContinuation/ES3_OpenGL (33 ms) [608/646] WebGL2CompatibilityTest.ClearBufferDefaultFramebuffer/ES3_OpenGL (33 ms) [609/646] WebGL2CompatibilityTest.BlitFramebufferSameImage/ES3_OpenGL (34 ms) [610/646] WebGLFramebufferTest.TestAttachments/ES2_OpenGL (40 ms) [611/646] WebGLFramebufferTest.CheckValidColorDepthCombination/ES2_OpenGL (39 ms) [612/646] WebGLFramebufferTest.CheckValidColorDepthCombination/ES3_OpenGL (38 ms) [613/646] WebGLReadOutsideFramebufferTest.CopyTexSubImage2D/ES3_OpenGL (79 ms) [614/646] EGLBlobCacheTest.Functional/ES2_OpenGL (30 ms) [615/646] EGLChooseConfigTest.Defaults/ES2_OpenGL (32 ms) [616/646] EGLContextCompatibilityTest.WindowSameConfig/ES2_OpenGL_NoFixture (27 ms) [617/646] EGLContextCompatibilityTest.WindowDifferentConfig/ES2_OpenGL_NoFixture (24 ms) [618/646] EGLContextCompatibilityTest.PbufferDifferentConfig/ES2_OpenGL_NoFixture (36 ms) [619/646] EGLContextSharingTest.BindTextureAfterShareContextFree/ES3_OpenGL (36 ms) [620/646] EGLDebugTest.DefaultParameters/ES2_OpenGL (36 ms) [621/646] EGLDebugTest.SetMessageControl/ES2_OpenGL (40 ms) [622/646] EGLDebugTest.CorrectCallbackParameters/ES2_OpenGL (33 ms) [623/646] EGLProgramCacheControlTest.LinkProgramWithBadShaders/ES2_OpenGL (29 ms) [624/646] EGLQueryContextTest.GetConfigID/ES2_OpenGL_NoFixture (18 ms) [625/646] EGLQueryContextTest.GetClientType/ES3_OpenGL_NoFixture (14 ms) [626/646] EGLQueryContextTest.GetClientVersion/ES2_OpenGL_NoFixture (15 ms) [627/646] EGLQueryContextTest.GetClientVersion/ES3_OpenGL_NoFixture (19 ms) [628/646] EGLQueryContextTest.BadDisplay/ES2_OpenGL_NoFixture (15 ms) [629/646] EGLQueryContextTest.BadContext/ES3_OpenGL_NoFixture (15 ms) [630/646] EGLQueryContextTest.BadAttribute/ES2_OpenGL_NoFixture (36 ms) [631/646] EGLSanityCheckTest.GetProcAddressNegativeTest/ES2_Default_NoFixture (0 ms) [632/646] EGLSurfaceTest.MakeCurrentTwice/ES3_OpenGL_NoFixture (19 ms) [633/646] EGLSurfaceTest.SwapInterval/ES2_OpenGL_NoFixture (3 ms) [634/646] EGLSurfaceTest.CreateWithEGLConfig8880Support/ES3_OpenGL_NoFixture (18 ms) [635/646] EGLSurfaceTest.FixedSizeWindow/ES3_OpenGL_NoFixture (18 ms) [636/646] EGLSyncTest.WaitSyncErrors/ES2_OpenGL (37 ms) [637/646] EGLSyncTest.WaitSyncErrors/ES3_OpenGL (47 ms) [638/646] EGLSyncTest.BasicOperations/ES3_OpenGL (32 ms) [639/646] GPUTestConfigTest.GPUTestConfigConditions_D3D9/ES3_OpenGL (34 ms) [640/646] GPUTestConfigTest.GPUTestConfigConditions_Vulkan/ES2_OpenGL (29 ms) [641/646] GPUTestConfigTest.GPUTestConfigConditions_Vulkan/ES3_OpenGL (36 ms) [642/646] IOSurfaceClientBufferTest.ReadFromBGRA8888IOSurface/ES3_OpenGL (37 ms) [643/646] IOSurfaceClientBufferTest.ReadFromRG88IOSurface/ES3_OpenGL (39 ms) [644/646] IOSurfaceClientBufferTest.RenderToR8IOSurface/ES3_OpenGL (42 ms) [645/646] IOSurfaceClientBufferTest.RenderToR16IOSurface/ES3_OpenGL (35 ms) [646/646] IOSurfaceClientBufferTest.MakeCurrent/ES3_OpenGL (30 ms) SUCCESS: all tests passed. Tests took 27 seconds. 2019-05-23 04:47:54,693 - root: [DEBUG] Contents of task_output_dir: ['/b/s/w/ir/tmp/t/tmptjCZzP/44fd565b91e3d610', '/b/s/w/ir/tmp/t/tmptjCZzP/44fd5656b4ffe510', '/b/s/w/ir/tmp/t/tmptjCZzP/44fd564d36e7bd10', '/b/s/w/ir/tmp/t/tmptjCZzP/44fd56526cb3a810'] 2019-05-23 04:47:54,693 - root: [DEBUG] Found shard_json_files: ['/b/s/w/ir/tmp/t/tmptjCZzP/44fd565b91e3d610/output.json', '/b/s/w/ir/tmp/t/tmptjCZzP/44fd5656b4ffe510/output.json', '/b/s/w/ir/tmp/t/tmptjCZzP/44fd564d36e7bd10/output.json', '/b/s/w/ir/tmp/t/tmptjCZzP/44fd56526cb3a810/output.json'] 2019-05-23 04:47:54,693 - root: [INFO] merge_cmd: /b/s/w/ir/cache/vpython/95f307/bin/python /b/s/w/ir/cache/builder/src/testing/merge_scripts/standard_gtest_merge.py --build-properties {"bot_id": "mac-fyi-10-14-release-nvidia-0-gp0a", "buildbucket": {"build": {"bucket": "luci.chromium.ci", "created_by": "project:chromium", "created_ts": 1558611977044584, "id": "8912670603517354464", "project": "chromium", "tags": ["build_address:luci.chromium.ci/Mac FYI 10.14 Release (NVIDIA)/1849", "builder:Mac FYI 10.14 Release (NVIDIA)", "buildset:commit/gitiles/chromium.googlesource.com/chromium/src/+/12659fda92b82113cf7ecd5698a55220aee3da38", "gitiles_ref:refs/heads/master", "parent_buildername:GPU FYI Mac Builder", "parent_buildnumber:49683", "scheduler_invocation_id:9078100666674221936", "scheduler_job_id:chromium/Mac FYI 10.14 Release (NVIDIA)", "user_agent:luci-scheduler", "user_agent:recipe"]}, "hostname": "cr-buildbucket.appspot.com"}, "buildername": "Mac FYI 10.14 Release (NVIDIA)", "buildnumber": 1849, "got_angle_revision": "8224a58b47495f98a0b0cb33e4ea859761d5797d", "got_dawn_revision": "1c85976abe4e059684375915f955fc36049c8380", "got_nacl_revision": "4744a43b6fc4aaa5230541efad113b3cd86ea0f8", "got_revision": "12659fda92b82113cf7ecd5698a55220aee3da38", "got_revision_cp": "refs/heads/master@{#662573}", "got_swarming_client_revision": "779c4f0f8488c64587b75dbb001d18c3c0c4cda9", "got_v8_revision": "24e3eea423258f050768ac1e4c7900cbf74cfe87", "got_v8_revision_cp": "refs/heads/7.6.261@{#1}", "got_webrtc_revision": "58c71db1b344295a059ae72d9fe247b7c1cd1047", "got_webrtc_revision_cp": "refs/heads/master@{#28027}", "mastername": "chromium.gpu.fyi", "parent_buildername": "GPU FYI Mac Builder", "parent_got_angle_revision": "8224a58b47495f98a0b0cb33e4ea859761d5797d", "parent_got_dawn_revision": "1c85976abe4e059684375915f955fc36049c8380", "parent_got_nacl_revision": "4744a43b6fc4aaa5230541efad113b3cd86ea0f8", "parent_got_revision": "12659fda92b82113cf7ecd5698a55220aee3da38", "parent_got_revision_cp": "refs/heads/master@{#662573}", "parent_got_src_internal_revision": "b8d98ba6920574880cb38a75fee3293613da1e47", "parent_got_swarming_client_revision": "779c4f0f8488c64587b75dbb001d18c3c0c4cda9", "parent_got_v8_revision": "24e3eea423258f050768ac1e4c7900cbf74cfe87", "parent_got_v8_revision_cp": "refs/heads/7.6.261@{#1}", "parent_got_webrtc_revision": "58c71db1b344295a059ae72d9fe247b7c1cd1047", "parent_got_webrtc_revision_cp": "refs/heads/master@{#28027}", "parent_mastername": "chromium.gpu.fyi", "path_config": "generic", "recipe": "chromium", "revision": "12659fda92b82113cf7ecd5698a55220aee3da38", "swarm_hashes": {"angle_end2end_tests": "839156dfd1e6ee66a545664c3b73c061c4d66e0a", "angle_unittests": "d3f5ad599494d2e1ccdda4e09140b9cb37be255c", "browser_tests": "405f20f7980485b9f5ffa62f7ca2899d233327bb", "dawn_end2end_tests": "de2dfc97fa95953b7540687a9a0e4d5499a8d41a", "gl_tests": "d0c14e6974eb0dc36c10abdff1b13a114b5cb6b1", "gl_unittests": "afaf11513168e1bcbc46dbd7a30a23cb58a86c39", "gles2_conform_test": "723d013db315e45836299f55f0ca1569cddab595", "gpu_unittests": "803b7413a04f72718217a3bf8209568fca8f6a97", "rendering_representative_perf_tests": "9feecf096874a1134c1d6199ad5e56d2d36cd9ac", "services_unittests": "b5aa11c1c58959f2673f7802b42f9da5dde6f49e", "swiftshader_unittests": "946295763ddf3c1f30ce37bf3647ebb372101d5c", "telemetry_gpu_integration_test": "25a865dbc28f705bfbcd5e0d5fe0715d754ef538"}} --summary-json /b/s/w/ir/tmp/t/tmptvZRTw.json --task-output-dir /b/s/w/ir/tmp/t/tmptjCZzP -o /b/s/w/ir/tmp/t/tmp9Hj5Uo.json /b/s/w/ir/tmp/t/tmptjCZzP/44fd565b91e3d610/output.json /b/s/w/ir/tmp/t/tmptjCZzP/44fd5656b4ffe510/output.json /b/s/w/ir/tmp/t/tmptjCZzP/44fd564d36e7bd10/output.json /b/s/w/ir/tmp/t/tmptjCZzP/44fd56526cb3a810/output.json Running ['/b/s/w/ir/cache/vpython/95f307/bin/python', '/b/s/w/ir/cache/builder/src/testing/merge_scripts/standard_gtest_merge.py', '--build-properties', '{"bot_id": "mac-fyi-10-14-release-nvidia-0-gp0a", "buildbucket": {"build": {"bucket": "luci.chromium.ci", "created_by": "project:chromium", "created_ts": 1558611977044584, "id": "8912670603517354464", "project": "chromium", "tags": ["build_address:luci.chromium.ci/Mac FYI 10.14 Release (NVIDIA)/1849", "builder:Mac FYI 10.14 Release (NVIDIA)", "buildset:commit/gitiles/chromium.googlesource.com/chromium/src/+/12659fda92b82113cf7ecd5698a55220aee3da38", "gitiles_ref:refs/heads/master", "parent_buildername:GPU FYI Mac Builder", "parent_buildnumber:49683", "scheduler_invocation_id:9078100666674221936", "scheduler_job_id:chromium/Mac FYI 10.14 Release (NVIDIA)", "user_agent:luci-scheduler", "user_agent:recipe"]}, "hostname": "cr-buildbucket.appspot.com"}, "buildername": "Mac FYI 10.14 Release (NVIDIA)", "buildnumber": 1849, "got_angle_revision": "8224a58b47495f98a0b0cb33e4ea859761d5797d", "got_dawn_revision": "1c85976abe4e059684375915f955fc36049c8380", "got_nacl_revision": "4744a43b6fc4aaa5230541efad113b3cd86ea0f8", "got_revision": "12659fda92b82113cf7ecd5698a55220aee3da38", "got_revision_cp": "refs/heads/master@{#662573}", "got_swarming_client_revision": "779c4f0f8488c64587b75dbb001d18c3c0c4cda9", "got_v8_revision": "24e3eea423258f050768ac1e4c7900cbf74cfe87", "got_v8_revision_cp": "refs/heads/7.6.261@{#1}", "got_webrtc_revision": "58c71db1b344295a059ae72d9fe247b7c1cd1047", "got_webrtc_revision_cp": "refs/heads/master@{#28027}", "mastername": "chromium.gpu.fyi", "parent_buildername": "GPU FYI Mac Builder", "parent_got_angle_revision": "8224a58b47495f98a0b0cb33e4ea859761d5797d", "parent_got_dawn_revision": "1c85976abe4e059684375915f955fc36049c8380", "parent_got_nacl_revision": "4744a43b6fc4aaa5230541efad113b3cd86ea0f8", "parent_got_revision": "12659fda92b82113cf7ecd5698a55220aee3da38", "parent_got_revision_cp": "refs/heads/master@{#662573}", "parent_got_src_internal_revision": "b8d98ba6920574880cb38a75fee3293613da1e47", "parent_got_swarming_client_revision": "779c4f0f8488c64587b75dbb001d18c3c0c4cda9", "parent_got_v8_revision": "24e3eea423258f050768ac1e4c7900cbf74cfe87", "parent_got_v8_revision_cp": "refs/heads/7.6.261@{#1}", "parent_got_webrtc_revision": "58c71db1b344295a059ae72d9fe247b7c1cd1047", "parent_got_webrtc_revision_cp": "refs/heads/master@{#28027}", "parent_mastername": "chromium.gpu.fyi", "path_config": "generic", "recipe": "chromium", "revision": "12659fda92b82113cf7ecd5698a55220aee3da38", "swarm_hashes": {"angle_end2end_tests": "839156dfd1e6ee66a545664c3b73c061c4d66e0a", "angle_unittests": "d3f5ad599494d2e1ccdda4e09140b9cb37be255c", "browser_tests": "405f20f7980485b9f5ffa62f7ca2899d233327bb", "dawn_end2end_tests": "de2dfc97fa95953b7540687a9a0e4d5499a8d41a", "gl_tests": "d0c14e6974eb0dc36c10abdff1b13a114b5cb6b1", "gl_unittests": "afaf11513168e1bcbc46dbd7a30a23cb58a86c39", "gles2_conform_test": "723d013db315e45836299f55f0ca1569cddab595", "gpu_unittests": "803b7413a04f72718217a3bf8209568fca8f6a97", "rendering_representative_perf_tests": "9feecf096874a1134c1d6199ad5e56d2d36cd9ac", "services_unittests": "b5aa11c1c58959f2673f7802b42f9da5dde6f49e", "swiftshader_unittests": "946295763ddf3c1f30ce37bf3647ebb372101d5c", "telemetry_gpu_integration_test": "25a865dbc28f705bfbcd5e0d5fe0715d754ef538"}}', '--summary-json', '/b/s/w/ir/tmp/t/tmptvZRTw.json', '--task-output-dir', '/b/s/w/ir/tmp/t/tmptjCZzP', '-o', '/b/s/w/ir/tmp/t/tmp9Hj5Uo.json', '/b/s/w/ir/tmp/t/tmptjCZzP/44fd565b91e3d610/output.json', '/b/s/w/ir/tmp/t/tmptjCZzP/44fd5656b4ffe510/output.json', '/b/s/w/ir/tmp/t/tmptjCZzP/44fd564d36e7bd10/output.json', '/b/s/w/ir/tmp/t/tmptjCZzP/44fd56526cb3a810/output.json'] in None (env: None) Command ['/b/s/w/ir/cache/vpython/95f307/bin/python', '/b/s/w/ir/cache/builder/src/testing/merge_scripts/standard_gtest_merge.py', '--build-properties', '{"bot_id": "mac-fyi-10-14-release-nvidia-0-gp0a", "buildbucket": {"build": {"bucket": "luci.chromium.ci", "created_by": "project:chromium", "created_ts": 1558611977044584, "id": "8912670603517354464", "project": "chromium", "tags": ["build_address:luci.chromium.ci/Mac FYI 10.14 Release (NVIDIA)/1849", "builder:Mac FYI 10.14 Release (NVIDIA)", "buildset:commit/gitiles/chromium.googlesource.com/chromium/src/+/12659fda92b82113cf7ecd5698a55220aee3da38", "gitiles_ref:refs/heads/master", "parent_buildername:GPU FYI Mac Builder", "parent_buildnumber:49683", "scheduler_invocation_id:9078100666674221936", "scheduler_job_id:chromium/Mac FYI 10.14 Release (NVIDIA)", "user_agent:luci-scheduler", "user_agent:recipe"]}, "hostname": "cr-buildbucket.appspot.com"}, "buildername": "Mac FYI 10.14 Release (NVIDIA)", "buildnumber": 1849, "got_angle_revision": "8224a58b47495f98a0b0cb33e4ea859761d5797d", "got_dawn_revision": "1c85976abe4e059684375915f955fc36049c8380", "got_nacl_revision": "4744a43b6fc4aaa5230541efad113b3cd86ea0f8", "got_revision": "12659fda92b82113cf7ecd5698a55220aee3da38", "got_revision_cp": "refs/heads/master@{#662573}", "got_swarming_client_revision": "779c4f0f8488c64587b75dbb001d18c3c0c4cda9", "got_v8_revision": "24e3eea423258f050768ac1e4c7900cbf74cfe87", "got_v8_revision_cp": "refs/heads/7.6.261@{#1}", "got_webrtc_revision": "58c71db1b344295a059ae72d9fe247b7c1cd1047", "got_webrtc_revision_cp": "refs/heads/master@{#28027}", "mastername": "chromium.gpu.fyi", "parent_buildername": "GPU FYI Mac Builder", "parent_got_angle_revision": "8224a58b47495f98a0b0cb33e4ea859761d5797d", "parent_got_dawn_revision": "1c85976abe4e059684375915f955fc36049c8380", "parent_got_nacl_revision": "4744a43b6fc4aaa5230541efad113b3cd86ea0f8", "parent_got_revision": "12659fda92b82113cf7ecd5698a55220aee3da38", "parent_got_revision_cp": "refs/heads/master@{#662573}", "parent_got_src_internal_revision": "b8d98ba6920574880cb38a75fee3293613da1e47", "parent_got_swarming_client_revision": "779c4f0f8488c64587b75dbb001d18c3c0c4cda9", "parent_got_v8_revision": "24e3eea423258f050768ac1e4c7900cbf74cfe87", "parent_got_v8_revision_cp": "refs/heads/7.6.261@{#1}", "parent_got_webrtc_revision": "58c71db1b344295a059ae72d9fe247b7c1cd1047", "parent_got_webrtc_revision_cp": "refs/heads/master@{#28027}", "parent_mastername": "chromium.gpu.fyi", "path_config": "generic", "recipe": "chromium", "revision": "12659fda92b82113cf7ecd5698a55220aee3da38", "swarm_hashes": {"angle_end2end_tests": "839156dfd1e6ee66a545664c3b73c061c4d66e0a", "angle_unittests": "d3f5ad599494d2e1ccdda4e09140b9cb37be255c", "browser_tests": "405f20f7980485b9f5ffa62f7ca2899d233327bb", "dawn_end2end_tests": "de2dfc97fa95953b7540687a9a0e4d5499a8d41a", "gl_tests": "d0c14e6974eb0dc36c10abdff1b13a114b5cb6b1", "gl_unittests": "afaf11513168e1bcbc46dbd7a30a23cb58a86c39", "gles2_conform_test": "723d013db315e45836299f55f0ca1569cddab595", "gpu_unittests": "803b7413a04f72718217a3bf8209568fca8f6a97", "rendering_representative_perf_tests": "9feecf096874a1134c1d6199ad5e56d2d36cd9ac", "services_unittests": "b5aa11c1c58959f2673f7802b42f9da5dde6f49e", "swiftshader_unittests": "946295763ddf3c1f30ce37bf3647ebb372101d5c", "telemetry_gpu_integration_test": "25a865dbc28f705bfbcd5e0d5fe0715d754ef538"}}', '--summary-json', '/b/s/w/ir/tmp/t/tmptvZRTw.json', '--task-output-dir', '/b/s/w/ir/tmp/t/tmptjCZzP', '-o', '/b/s/w/ir/tmp/t/tmp9Hj5Uo.json', '/b/s/w/ir/tmp/t/tmptjCZzP/44fd565b91e3d610/output.json', '/b/s/w/ir/tmp/t/tmptjCZzP/44fd5656b4ffe510/output.json', '/b/s/w/ir/tmp/t/tmptjCZzP/44fd564d36e7bd10/output.json', '/b/s/w/ir/tmp/t/tmptjCZzP/44fd56526cb3a810/output.json'] returned exit code 0